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-rw-r--r--.emacs-dirvars10
-rw-r--r--.gitignore12
-rw-r--r--Makefile10
-rw-r--r--Makefile.DJ88
-rw-r--r--Makefile.mgw110
-rw-r--r--SConstruct167
-rwxr-xr-xbin/raw2png.py366
-rwxr-xr-xbin/win32kprof.py309
-rw-r--r--common.py67
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-rw-r--r--configs/linux-cell-debug10
-rw-r--r--configs/linux-directfb6
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-rw-r--r--configs/linux-icc4
-rw-r--r--configs/linux-icc-static4
-rw-r--r--configs/linux-indirect4
-rw-r--r--configs/linux-llvm35
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-rw-r--r--configs/linux-osmesa162
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-rw-r--r--progs/demos/shadowtex.c3
-rw-r--r--progs/demos/spriteblast.c3
-rw-r--r--progs/demos/stex3d.c4
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-rw-r--r--progs/demos/texenv.c7
-rw-r--r--progs/demos/textures.c374
-rw-r--r--progs/demos/tunnel2.c2
-rw-r--r--progs/demos/winpos.c18
-rw-r--r--progs/egl/.gitignore5
-rw-r--r--progs/egl/Makefile49
-rw-r--r--progs/egl/demo1.c7
-rw-r--r--progs/egl/demo2.c59
-rw-r--r--progs/egl/demo3.c8
-rw-r--r--progs/egl/eglgears.c11
-rw-r--r--progs/egl/eglinfo.c32
-rw-r--r--progs/egl/eglscreen.c119
-rw-r--r--progs/egl/egltri.c264
-rw-r--r--progs/egl/peglgears.c449
-rw-r--r--progs/egl/xegl_tri.c359
-rw-r--r--progs/egl/xeglgears.c608
-rw-r--r--progs/fbdev/Makefile1
-rw-r--r--progs/fp/.gitignore1
-rwxr-xr-x[-rw-r--r--]progs/fp/Makefile50
-rw-r--r--progs/fp/abs.txt5
-rw-r--r--progs/fp/add-swz.txt5
-rw-r--r--progs/fp/add.txt5
-rw-r--r--progs/fp/cmp.txt5
-rw-r--r--progs/fp/cos.txt8
-rw-r--r--progs/fp/dp3.txt4
-rw-r--r--progs/fp/dp4.txt4
-rw-r--r--progs/fp/dph.txt4
-rw-r--r--progs/fp/dst.txt3
-rw-r--r--progs/fp/ex2.txt5
-rw-r--r--progs/fp/flr.txt5
-rw-r--r--progs/fp/fp-tri.c171
-rw-r--r--progs/fp/frc.txt5
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-rw-r--r--progs/fp/local.txt11
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-rw-r--r--progs/fp/tri-abs.c107
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-rw-r--r--progs/glsl/.gitignore9
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-rw-r--r--progs/trivial/.gitignore70
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1571 files changed, 304547 insertions, 19722 deletions
diff --git a/.emacs-dirvars b/.emacs-dirvars
new file mode 100644
index 00000000000..33945f91ed6
--- /dev/null
+++ b/.emacs-dirvars
@@ -0,0 +1,10 @@
+;; -*- emacs-lisp -*-
+;;
+;; This file is processed by the dirvars emacs package. Each variable
+;; setting below is performed when this dirvars file is loaded.
+;;
+indent-tabs-mode: nil
+tab-width: 8
+c-basic-offset: 3
+kde-emacs-after-parent-string: ""
+evaluate: (c-set-offset 'inline-open '0)
diff --git a/.gitignore b/.gitignore
index f5a0abcfe4b..1c3d44665e0 100644
--- a/.gitignore
+++ b/.gitignore
@@ -1,8 +1,15 @@
*.a
+*.dll
+*.exe
+*.ilk
*.o
+*.obj
+*.pc
+*.pdb
+*.pyc
+*.pyo
*.so
*.sw[a-z]
-*.pc
*~
depend
depend.bak
@@ -14,3 +21,6 @@ aclocal.m4
config.log
config.status
cscope*
+.scon*
+config.py
+build
diff --git a/Makefile b/Makefile
index 419265df807..c79fb1cb28b 100644
--- a/Makefile
+++ b/Makefile
@@ -12,6 +12,8 @@ default: $(TOP)/configs/current
fi \
done
+all: default
+
doxygen:
cd doxygen && $(MAKE)
@@ -35,7 +37,6 @@ realclean: clean
-name depend -o -name depend.bak ')' -exec rm -f '{}' ';'
-
install:
@for dir in $(SUBDIRS) ; do \
if [ -d $$dir ] ; then \
@@ -103,6 +104,8 @@ irix6-o32-static \
linux \
linux-alpha \
linux-alpha-static \
+linux-cell \
+linux-cell-debug \
linux-debug \
linux-directfb \
linux-dri \
@@ -111,6 +114,7 @@ linux-dri-x86 \
linux-dri-x86-64 \
linux-dri-ppc \
linux-dri-xcb \
+linux-egl \
linux-indirect \
linux-fbdev \
linux-glide \
@@ -118,12 +122,14 @@ linux-ia64-icc \
linux-ia64-icc-static \
linux-icc \
linux-icc-static \
+linux-llvm \
linux-osmesa \
linux-osmesa16 \
linux-osmesa16-static \
linux-osmesa32 \
linux-ppc \
linux-ppc-static \
+linux-profile \
linux-solo \
linux-solo-x86 \
linux-solo-ia64 \
@@ -137,8 +143,10 @@ linux-x86-debug \
linux-x86-32 \
linux-x86-64 \
linux-x86-64-debug \
+linux-x86-64-profile \
linux-x86-64-static \
linux-x86-glide \
+linux-x86-profile \
linux-x86-static \
netbsd \
openbsd \
diff --git a/Makefile.DJ b/Makefile.DJ
deleted file mode 100644
index deaac09d181..00000000000
--- a/Makefile.DJ
+++ /dev/null
@@ -1,88 +0,0 @@
-# Mesa 3-D graphics library
-# Version: 4.0
-#
-# Copyright (C) 1999 Brian Paul All Rights Reserved.
-#
-# Permission is hereby granted, free of charge, to any person obtaining a
-# copy of this software and associated documentation files (the "Software"),
-# to deal in the Software without restriction, including without limitation
-# the rights to use, copy, modify, merge, publish, distribute, sublicense,
-# and/or sell copies of the Software, and to permit persons to whom the
-# Software is furnished to do so, subject to the following conditions:
-#
-# The above copyright notice and this permission notice shall be included
-# in all copies or substantial portions of the Software.
-#
-# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
-# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
-# BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
-# AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
-# CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-# DOS/DJGPP makefile for Mesa
-#
-# Author: Daniel Borca
-# Email : dborca@users.sourceforge.net
-# Web : http://www.geocities.com/dborca
-
-
-#
-# Available options:
-#
-# Environment variables:
-# GLIDE path to Glide3 SDK; used with FX.
-# default = $(TOP)/glide3
-# FX=1 build for 3dfx Glide3. Note that this disables
-# compilation of most DMesa code and requires fxMesa.
-# As a consequence, you'll need the DJGPP Glide3
-# library to build any application.
-# default = no
-# X86=1 optimize for x86 (if possible, use MMX, SSE, 3DNow).
-# default = no
-#
-# Targets:
-# all: build everything
-# libgl: build GL
-# libglu: build GLU
-# libglut: build GLUT
-# clean: remove object files
-# realclean: remove all generated files
-#
-
-
-
-.PHONY : all libgl libglu libglut clean realclean
-
-CFLAGS = -Wall -W -pedantic
-CFLAGS += -O2 -ffast-math
-
-export CFLAGS
-
-ifeq ($(wildcard $(addsuffix /rm.exe,$(subst ;, ,$(PATH)))),)
-UNLINK = del $(subst /,\,$(1))
-else
-UNLINK = $(RM) $(1)
-endif
-
-all: libgl libglu libglut
-
-libgl: lib
- $(MAKE) -f Makefile.DJ -C src/mesa
-libglu: lib
- $(MAKE) -f Makefile.DJ -C src/glu/sgi
-libglut: lib
- $(MAKE) -f Makefile.DJ -C src/glut/dos
-
-lib:
- mkdir lib
-
-clean:
- $(MAKE) -f Makefile.DJ clean -C src/mesa
- $(MAKE) -f Makefile.DJ clean -C src/glu/mesa
- $(MAKE) -f Makefile.DJ clean -C src/glu/sgi
- $(MAKE) -f Makefile.DJ clean -C src/glut/dos
-
-realclean: clean
- -$(call UNLINK,lib/*.a)
- -$(call UNLINK,lib/*.dxe)
diff --git a/Makefile.mgw b/Makefile.mgw
deleted file mode 100644
index 3dc9f626438..00000000000
--- a/Makefile.mgw
+++ /dev/null
@@ -1,110 +0,0 @@
-# Mesa 3-D graphics library
-# Version: 4.0
-#
-# Copyright (C) 1999 Brian Paul All Rights Reserved.
-#
-# Permission is hereby granted, free of charge, to any person obtaining a
-# copy of this software and associated documentation files (the "Software"),
-# to deal in the Software without restriction, including without limitation
-# the rights to use, copy, modify, merge, publish, distribute, sublicense,
-# and/or sell copies of the Software, and to permit persons to whom the
-# Software is furnished to do so, subject to the following conditions:
-#
-# The above copyright notice and this permission notice shall be included
-# in all copies or substantial portions of the Software.
-#
-# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
-# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
-# BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
-# AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
-# CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-# MinGW makefile v1.2 for Mesa
-#
-# Copyright (C) 2002 - Daniel Borca
-# Email : dborca@users.sourceforge.net
-# Web : http://www.geocities.com/dborca
-
-
-#
-# Available options:
-#
-# Environment variables:
-# GLIDE path to Glide3 SDK; used with FX.
-# default = $(TOP)/glide3
-# FX=1 build for 3dfx Glide3. Note that this disables
-# compilation of most WMesa code and requires fxMesa.
-# As a consequence, you'll need the Win32 Glide3
-# library to build any application.
-# default = no
-# ICD=1 build the installable client driver interface
-# (windows opengl driver interface)
-# default = no
-# X86=1 optimize for x86 (if possible, use MMX, SSE, 3DNow).
-# default = no
-#
-# Targets:
-# all: build everything
-# libgl: build GL
-# clean: remove object files
-# realclean: remove all generated files
-#
-
-# MinGW core makefile updated for Mesa 7.0
-#
-# Updated : by Heromyth, on 2007-7-21
-# Email : zxpmyth@yahoo.com.cn
-# Bugs : 1) All the default settings work fine. But the setting X86=1 can't work.
-# The others havn't been tested yet.
-# 2) The generated DLLs are *not* compatible with the ones built
-# with the other compilers like VC8, especially for GLUT.
-# 3) MAlthough more tests are needed, it can be used individually!
-
-
-.PHONY : all libgl clean realclean
-
-ifeq ($(ICD),1)
- # when -std=c99 mingw will not define WIN32
- CFLAGS = -Wall -Werror
-else
- # I love c89
- CFLAGS = -Wall -pedantic
-endif
-CFLAGS += -O2 -ffast-math
-
-export CFLAGS
-
-
-ifeq ($(wildcard $(addsuffix /rm.exe,$(subst ;, ,$(PATH)))),)
-UNLINK = del $(subst /,\,$(1))
-else
-UNLINK = $(RM) $(1)
-endif
-
-all: libgl libglu libglut example
-
-libgl: lib
- $(MAKE) -f Makefile.mgw -C src/mesa
-
-libglu: libgl
- $(MAKE) -f Makefile.mgw -C src/glu/sgi
-
-libglut: libglu
- $(MAKE) -f Makefile.mgw -C src/glut/glx
-
-example: libglut
- $(MAKE) -f Makefile.mgw star -C progs/samples
- copy progs\samples\star.exe lib
-
-lib:
- mkdir lib
-
-clean:
- $(MAKE) -f Makefile.mgw clean -C src/mesa
- $(MAKE) -f Makefile.mgw clean -C src/glu/sgi
- $(MAKE) -f Makefile.mgw clean -C src/glut/glx
-
-realclean: clean
- -$(call UNLINK,lib/*.a)
- -$(call UNLINK,lib/*.dll)
diff --git a/SConstruct b/SConstruct
new file mode 100644
index 00000000000..a22b9483da0
--- /dev/null
+++ b/SConstruct
@@ -0,0 +1,167 @@
+#######################################################################
+# Top-level SConstruct
+#
+# For example, invoke scons as
+#
+# scons debug=1 dri=0 machine=x86
+#
+# to set configuration variables. Or you can write those options to a file
+# named config.py:
+#
+# # config.py
+# debug=1
+# dri=0
+# machine='x86'
+#
+# Invoke
+#
+# scons -h
+#
+# to get the full list of options. See scons manpage for more info.
+#
+
+import os
+import os.path
+import sys
+
+import common
+
+#######################################################################
+# Configuration options
+
+default_statetrackers = 'mesa'
+
+if common.default_platform in ('linux', 'freebsd', 'darwin'):
+ default_drivers = 'softpipe,failover,i915simple,i965simple,trace'
+ default_winsys = 'xlib'
+elif common.default_platform in ('winddk',):
+ default_drivers = 'softpipe,i915simple,trace'
+ default_winsys = 'all'
+else:
+ default_drivers = 'all'
+ default_winsys = 'all'
+
+opts = Options('config.py')
+common.AddOptions(opts)
+opts.Add(ListOption('statetrackers', 'state trackers to build', default_statetrackers,
+ ['mesa', 'python']))
+opts.Add(ListOption('drivers', 'pipe drivers to build', default_drivers,
+ ['softpipe', 'failover', 'i915simple', 'i965simple', 'cell', 'trace', 'r300']))
+opts.Add(ListOption('winsys', 'winsys drivers to build', default_winsys,
+ ['xlib', 'intel', 'gdi', 'amd']))
+
+opts.Add(EnumOption('MSVS_VERSION', 'MS Visual C++ version', None, allowed_values=('7.1', '8.0', '9.0')))
+
+env = Environment(
+ options = opts,
+ tools = ['gallium'],
+ toolpath = ['#scons'],
+ ENV = os.environ,
+)
+
+Help(opts.GenerateHelpText(env))
+
+# replicate options values in local variables
+debug = env['debug']
+dri = env['dri']
+llvm = env['llvm']
+machine = env['machine']
+platform = env['platform']
+
+# derived options
+x86 = machine == 'x86'
+ppc = machine == 'ppc'
+gcc = platform in ('linux', 'freebsd', 'darwin')
+msvc = platform in ('windows', 'winddk')
+
+Export([
+ 'debug',
+ 'x86',
+ 'ppc',
+ 'dri',
+ 'llvm',
+ 'platform',
+ 'gcc',
+ 'msvc',
+])
+
+
+#######################################################################
+# Environment setup
+
+# Includes
+env.Append(CPPPATH = [
+ '#/include',
+ '#/src/gallium/include',
+ '#/src/gallium/auxiliary',
+ '#/src/gallium/drivers',
+])
+
+
+# Posix
+if platform in ('posix', 'linux', 'freebsd', 'darwin'):
+ env.Append(CPPDEFINES = [
+ '_POSIX_SOURCE',
+ ('_POSIX_C_SOURCE', '199309L'),
+ '_SVID_SOURCE',
+ '_BSD_SOURCE',
+ '_GNU_SOURCE',
+
+ 'PTHREADS',
+ 'HAVE_POSIX_MEMALIGN',
+ ])
+ env.Append(CPPPATH = ['/usr/X11R6/include'])
+ env.Append(LIBPATH = ['/usr/X11R6/lib'])
+ env.Append(LIBS = [
+ 'm',
+ 'pthread',
+ 'expat',
+ 'dl',
+ ])
+
+
+# DRI
+if dri:
+ env.ParseConfig('pkg-config --cflags --libs libdrm')
+ env.Append(CPPDEFINES = [
+ ('USE_EXTERNAL_DXTN_LIB', '1'),
+ 'IN_DRI_DRIVER',
+ 'GLX_DIRECT_RENDERING',
+ 'GLX_INDIRECT_RENDERING',
+ ])
+
+# LLVM
+if llvm:
+ # See also http://www.scons.org/wiki/UsingPkgConfig
+ env.ParseConfig('llvm-config --cflags --ldflags --libs backend bitreader engine ipo')
+ env.Append(CPPDEFINES = ['MESA_LLVM'])
+ # Force C++ linkage
+ env['LINK'] = env['CXX']
+
+# libGL
+if platform in ('linux', 'freebsd', 'darwin'):
+ env.Append(LIBS = [
+ 'X11',
+ 'Xext',
+ 'Xxf86vm',
+ 'Xdamage',
+ 'Xfixes',
+ ])
+
+# for debugging
+#print env.Dump()
+
+Export('env')
+
+
+#######################################################################
+# Invoke SConscripts
+
+# TODO: Build several variants at the same time?
+# http://www.scons.org/wiki/SimultaneousVariantBuilds
+
+SConscript(
+ 'src/SConscript',
+ variant_dir = env['build'],
+ duplicate = 0 # http://www.scons.org/doc/0.97/HTML/scons-user/x2261.html
+)
diff --git a/bin/raw2png.py b/bin/raw2png.py
new file mode 100755
index 00000000000..f01e7990a13
--- /dev/null
+++ b/bin/raw2png.py
@@ -0,0 +1,366 @@
+#!/usr/bin/env python
+##########################################################################
+#
+# Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+# All Rights Reserved.
+#
+# Permission is hereby granted, free of charge, to any person obtaining a
+# copy of this software and associated documentation files (the
+# "Software"), to deal in the Software without restriction, including
+# without limitation the rights to use, copy, modify, merge, publish,
+# distribute, sub license, and/or sell copies of the Software, and to
+# permit persons to whom the Software is furnished to do so, subject to
+# the following conditions:
+#
+# The above copyright notice and this permission notice (including the
+# next paragraph) shall be included in all copies or substantial portions
+# of the Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+# IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+# ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+# TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+# SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+#
+##########################################################################
+
+
+import os.path
+import sys
+import struct
+import Image # http://www.pythonware.com/products/pil/
+
+PIPE_FORMAT_LAYOUT_RGBAZS = 0
+PIPE_FORMAT_LAYOUT_YCBCR = 1
+PIPE_FORMAT_LAYOUT_DXT = 2
+PIPE_FORMAT_LAYOUT_MIXED = 3
+
+PIPE_FORMAT_COMP_R = 0
+PIPE_FORMAT_COMP_G = 1
+PIPE_FORMAT_COMP_B = 2
+PIPE_FORMAT_COMP_A = 3
+PIPE_FORMAT_COMP_0 = 4
+PIPE_FORMAT_COMP_1 = 5
+PIPE_FORMAT_COMP_Z = 6
+PIPE_FORMAT_COMP_S = 7
+
+PIPE_FORMAT_TYPE_UNKNOWN = 0
+PIPE_FORMAT_TYPE_FLOAT = 1
+PIPE_FORMAT_TYPE_UNORM = 2
+PIPE_FORMAT_TYPE_SNORM = 3
+PIPE_FORMAT_TYPE_USCALED = 4
+PIPE_FORMAT_TYPE_SSCALED = 5
+PIPE_FORMAT_TYPE_SRGB = 6
+PIPE_FORMAT_TYPE_FIXED = 7
+
+def _PIPE_FORMAT_RGBAZS( SWZ, SIZEX, SIZEY, SIZEZ, SIZEW, EXP2, TYPE ):
+ return ((PIPE_FORMAT_LAYOUT_RGBAZS << 0) |\
+ ((SWZ) << 2) |\
+ ((SIZEX) << 14) |\
+ ((SIZEY) << 17) |\
+ ((SIZEZ) << 20) |\
+ ((SIZEW) << 23) |\
+ ((EXP2) << 26) |\
+ ((TYPE) << 29) )
+
+def _PIPE_FORMAT_SWZ( SWZX, SWZY, SWZZ, SWZW ):
+ return (((SWZX) << 0) | ((SWZY) << 3) | ((SWZZ) << 6) | ((SWZW) << 9))
+
+def _PIPE_FORMAT_RGBAZS_1( SWZ, SIZEX, SIZEY, SIZEZ, SIZEW, TYPE ):
+ return _PIPE_FORMAT_RGBAZS( SWZ, SIZEX, SIZEY, SIZEZ, SIZEW, 0, TYPE )
+
+def _PIPE_FORMAT_RGBAZS_2( SWZ, SIZEX, SIZEY, SIZEZ, SIZEW, TYPE ):
+ _PIPE_FORMAT_RGBAZS( SWZ, SIZEX, SIZEY, SIZEZ, SIZEW, 1, TYPE )
+
+def _PIPE_FORMAT_RGBAZS_8( SWZ, SIZEX, SIZEY, SIZEZ, SIZEW, TYPE ):
+ return _PIPE_FORMAT_RGBAZS( SWZ, SIZEX, SIZEY, SIZEZ, SIZEW, 3, TYPE )
+
+def _PIPE_FORMAT_RGBAZS_64( SWZ, SIZEX, SIZEY, SIZEZ, SIZEW, TYPE ):
+ return _PIPE_FORMAT_RGBAZS( SWZ, SIZEX, SIZEY, SIZEZ, SIZEW, 6, TYPE )
+
+def _PIPE_FORMAT_MIXED( SWZ, SIZEX, SIZEY, SIZEZ, SIZEW, SIGNX, SIGNY, SIGNZ, SIGNW, NORMALIZED, SCALE8 ):
+ return ((PIPE_FORMAT_LAYOUT_MIXED << 0) |\
+ ((SWZ) << 2) |\
+ ((SIZEX) << 14) |\
+ ((SIZEY) << 17) |\
+ ((SIZEZ) << 20) |\
+ ((SIZEW) << 23) |\
+ ((SIGNX) << 26) |\
+ ((SIGNY) << 27) |\
+ ((SIGNZ) << 28) |\
+ ((SIGNW) << 29) |\
+ ((NORMALIZED) << 30) |\
+ ((SCALE8) << 31) )
+
+
+_PIPE_FORMAT_R001 = _PIPE_FORMAT_SWZ( PIPE_FORMAT_COMP_R, PIPE_FORMAT_COMP_0, PIPE_FORMAT_COMP_0, PIPE_FORMAT_COMP_1 )
+_PIPE_FORMAT_RG01 = _PIPE_FORMAT_SWZ( PIPE_FORMAT_COMP_R, PIPE_FORMAT_COMP_G, PIPE_FORMAT_COMP_0, PIPE_FORMAT_COMP_1 )
+_PIPE_FORMAT_RGB1 = _PIPE_FORMAT_SWZ( PIPE_FORMAT_COMP_R, PIPE_FORMAT_COMP_G, PIPE_FORMAT_COMP_B, PIPE_FORMAT_COMP_1 )
+_PIPE_FORMAT_RGBA = _PIPE_FORMAT_SWZ( PIPE_FORMAT_COMP_R, PIPE_FORMAT_COMP_G, PIPE_FORMAT_COMP_B, PIPE_FORMAT_COMP_A )
+_PIPE_FORMAT_ARGB = _PIPE_FORMAT_SWZ( PIPE_FORMAT_COMP_A, PIPE_FORMAT_COMP_R, PIPE_FORMAT_COMP_G, PIPE_FORMAT_COMP_B )
+_PIPE_FORMAT_ABGR = _PIPE_FORMAT_SWZ( PIPE_FORMAT_COMP_A, PIPE_FORMAT_COMP_B, PIPE_FORMAT_COMP_G, PIPE_FORMAT_COMP_R )
+_PIPE_FORMAT_BGRA = _PIPE_FORMAT_SWZ( PIPE_FORMAT_COMP_B, PIPE_FORMAT_COMP_G, PIPE_FORMAT_COMP_R, PIPE_FORMAT_COMP_A )
+_PIPE_FORMAT_1RGB = _PIPE_FORMAT_SWZ( PIPE_FORMAT_COMP_1, PIPE_FORMAT_COMP_R, PIPE_FORMAT_COMP_G, PIPE_FORMAT_COMP_B )
+_PIPE_FORMAT_1BGR = _PIPE_FORMAT_SWZ( PIPE_FORMAT_COMP_1, PIPE_FORMAT_COMP_B, PIPE_FORMAT_COMP_G, PIPE_FORMAT_COMP_R )
+_PIPE_FORMAT_BGR1 = _PIPE_FORMAT_SWZ( PIPE_FORMAT_COMP_B, PIPE_FORMAT_COMP_G, PIPE_FORMAT_COMP_R, PIPE_FORMAT_COMP_1 )
+_PIPE_FORMAT_0000 = _PIPE_FORMAT_SWZ( PIPE_FORMAT_COMP_0, PIPE_FORMAT_COMP_0, PIPE_FORMAT_COMP_0, PIPE_FORMAT_COMP_0 )
+_PIPE_FORMAT_000R = _PIPE_FORMAT_SWZ( PIPE_FORMAT_COMP_0, PIPE_FORMAT_COMP_0, PIPE_FORMAT_COMP_0, PIPE_FORMAT_COMP_R )
+_PIPE_FORMAT_RRR1 = _PIPE_FORMAT_SWZ( PIPE_FORMAT_COMP_R, PIPE_FORMAT_COMP_R, PIPE_FORMAT_COMP_R, PIPE_FORMAT_COMP_1 )
+_PIPE_FORMAT_RRRR = _PIPE_FORMAT_SWZ( PIPE_FORMAT_COMP_R, PIPE_FORMAT_COMP_R, PIPE_FORMAT_COMP_R, PIPE_FORMAT_COMP_R )
+_PIPE_FORMAT_RRRG = _PIPE_FORMAT_SWZ( PIPE_FORMAT_COMP_R, PIPE_FORMAT_COMP_R, PIPE_FORMAT_COMP_R, PIPE_FORMAT_COMP_G )
+_PIPE_FORMAT_Z000 = _PIPE_FORMAT_SWZ( PIPE_FORMAT_COMP_Z, PIPE_FORMAT_COMP_0, PIPE_FORMAT_COMP_0, PIPE_FORMAT_COMP_0 )
+_PIPE_FORMAT_0Z00 = _PIPE_FORMAT_SWZ( PIPE_FORMAT_COMP_0, PIPE_FORMAT_COMP_Z, PIPE_FORMAT_COMP_0, PIPE_FORMAT_COMP_0 )
+_PIPE_FORMAT_SZ00 = _PIPE_FORMAT_SWZ( PIPE_FORMAT_COMP_S, PIPE_FORMAT_COMP_Z, PIPE_FORMAT_COMP_0, PIPE_FORMAT_COMP_0 )
+_PIPE_FORMAT_ZS00 = _PIPE_FORMAT_SWZ( PIPE_FORMAT_COMP_Z, PIPE_FORMAT_COMP_S, PIPE_FORMAT_COMP_0, PIPE_FORMAT_COMP_0 )
+_PIPE_FORMAT_S000 = _PIPE_FORMAT_SWZ( PIPE_FORMAT_COMP_S, PIPE_FORMAT_COMP_0, PIPE_FORMAT_COMP_0, PIPE_FORMAT_COMP_0 )
+
+def _PIPE_FORMAT_YCBCR( REV ):
+ return ((PIPE_FORMAT_LAYOUT_YCBCR << 0) |\
+ ((REV) << 2) )
+
+def _PIPE_FORMAT_DXT( LEVEL, RSIZE, GSIZE, BSIZE, ASIZE ):
+ return ((PIPE_FORMAT_LAYOUT_DXT << 0) | \
+ ((LEVEL) << 2) | \
+ ((RSIZE) << 5) | \
+ ((GSIZE) << 8) | \
+ ((BSIZE) << 11) | \
+ ((ASIZE) << 14) )
+
+PIPE_FORMAT_NONE = _PIPE_FORMAT_RGBAZS_1 ( _PIPE_FORMAT_0000, 0, 0, 0, 0, PIPE_FORMAT_TYPE_UNKNOWN )
+PIPE_FORMAT_A8R8G8B8_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_ARGB, 1, 1, 1, 1, PIPE_FORMAT_TYPE_UNORM )
+PIPE_FORMAT_X8R8G8B8_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_1RGB, 1, 1, 1, 1, PIPE_FORMAT_TYPE_UNORM )
+PIPE_FORMAT_B8G8R8A8_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_BGRA, 1, 1, 1, 1, PIPE_FORMAT_TYPE_UNORM )
+PIPE_FORMAT_B8G8R8X8_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_BGR1, 1, 1, 1, 1, PIPE_FORMAT_TYPE_UNORM )
+PIPE_FORMAT_A1R5G5B5_UNORM = _PIPE_FORMAT_RGBAZS_1 ( _PIPE_FORMAT_ARGB, 1, 5, 5, 5, PIPE_FORMAT_TYPE_UNORM )
+PIPE_FORMAT_A4R4G4B4_UNORM = _PIPE_FORMAT_RGBAZS_1 ( _PIPE_FORMAT_ARGB, 4, 4, 4, 4, PIPE_FORMAT_TYPE_UNORM )
+PIPE_FORMAT_R5G6B5_UNORM = _PIPE_FORMAT_RGBAZS_1 ( _PIPE_FORMAT_RGB1, 5, 6, 5, 0, PIPE_FORMAT_TYPE_UNORM )
+PIPE_FORMAT_A2B10G10R10_UNORM = _PIPE_FORMAT_RGBAZS_2 ( _PIPE_FORMAT_ABGR, 1, 5, 5, 5, PIPE_FORMAT_TYPE_UNORM )
+PIPE_FORMAT_L8_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RRR1, 1, 1, 1, 0, PIPE_FORMAT_TYPE_UNORM )
+PIPE_FORMAT_A8_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_000R, 0, 0, 0, 1, PIPE_FORMAT_TYPE_UNORM )
+PIPE_FORMAT_I8_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RRRR, 1, 1, 1, 1, PIPE_FORMAT_TYPE_UNORM )
+PIPE_FORMAT_A8L8_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RRRG, 1, 1, 1, 1, PIPE_FORMAT_TYPE_UNORM )
+PIPE_FORMAT_L16_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RRR1, 2, 2, 2, 0, PIPE_FORMAT_TYPE_UNORM )
+PIPE_FORMAT_YCBCR = _PIPE_FORMAT_YCBCR( 0 )
+PIPE_FORMAT_YCBCR_REV = _PIPE_FORMAT_YCBCR( 1 )
+PIPE_FORMAT_Z16_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_Z000, 2, 0, 0, 0, PIPE_FORMAT_TYPE_UNORM )
+PIPE_FORMAT_Z32_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_Z000, 4, 0, 0, 0, PIPE_FORMAT_TYPE_UNORM )
+PIPE_FORMAT_Z32_FLOAT = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_Z000, 4, 0, 0, 0, PIPE_FORMAT_TYPE_FLOAT )
+PIPE_FORMAT_S8Z24_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_SZ00, 1, 3, 0, 0, PIPE_FORMAT_TYPE_UNORM )
+PIPE_FORMAT_Z24S8_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_ZS00, 3, 1, 0, 0, PIPE_FORMAT_TYPE_UNORM )
+PIPE_FORMAT_X8Z24_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_0Z00, 1, 3, 0, 0, PIPE_FORMAT_TYPE_UNORM )
+PIPE_FORMAT_Z24X8_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_Z000, 3, 1, 0, 0, PIPE_FORMAT_TYPE_UNORM )
+PIPE_FORMAT_S8_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_S000, 1, 0, 0, 0, PIPE_FORMAT_TYPE_UNORM )
+PIPE_FORMAT_R64_FLOAT = _PIPE_FORMAT_RGBAZS_64( _PIPE_FORMAT_R001, 1, 0, 0, 0, PIPE_FORMAT_TYPE_FLOAT )
+PIPE_FORMAT_R64G64_FLOAT = _PIPE_FORMAT_RGBAZS_64( _PIPE_FORMAT_RG01, 1, 1, 0, 0, PIPE_FORMAT_TYPE_FLOAT )
+PIPE_FORMAT_R64G64B64_FLOAT = _PIPE_FORMAT_RGBAZS_64( _PIPE_FORMAT_RGB1, 1, 1, 1, 0, PIPE_FORMAT_TYPE_FLOAT )
+PIPE_FORMAT_R64G64B64A64_FLOAT = _PIPE_FORMAT_RGBAZS_64( _PIPE_FORMAT_RGBA, 1, 1, 1, 1, PIPE_FORMAT_TYPE_FLOAT )
+PIPE_FORMAT_R32_FLOAT = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_R001, 4, 0, 0, 0, PIPE_FORMAT_TYPE_FLOAT )
+PIPE_FORMAT_R32G32_FLOAT = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RG01, 4, 4, 0, 0, PIPE_FORMAT_TYPE_FLOAT )
+PIPE_FORMAT_R32G32B32_FLOAT = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGB1, 4, 4, 4, 0, PIPE_FORMAT_TYPE_FLOAT )
+PIPE_FORMAT_R32G32B32A32_FLOAT = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGBA, 4, 4, 4, 4, PIPE_FORMAT_TYPE_FLOAT )
+PIPE_FORMAT_R32_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_R001, 4, 0, 0, 0, PIPE_FORMAT_TYPE_UNORM )
+PIPE_FORMAT_R32G32_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RG01, 4, 4, 0, 0, PIPE_FORMAT_TYPE_UNORM )
+PIPE_FORMAT_R32G32B32_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGB1, 4, 4, 4, 0, PIPE_FORMAT_TYPE_UNORM )
+PIPE_FORMAT_R32G32B32A32_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGBA, 4, 4, 4, 4, PIPE_FORMAT_TYPE_UNORM )
+PIPE_FORMAT_R32_USCALED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_R001, 4, 0, 0, 0, PIPE_FORMAT_TYPE_USCALED )
+PIPE_FORMAT_R32G32_USCALED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RG01, 4, 4, 0, 0, PIPE_FORMAT_TYPE_USCALED )
+PIPE_FORMAT_R32G32B32_USCALED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGB1, 4, 4, 4, 0, PIPE_FORMAT_TYPE_USCALED )
+PIPE_FORMAT_R32G32B32A32_USCALED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGBA, 4, 4, 4, 4, PIPE_FORMAT_TYPE_USCALED )
+PIPE_FORMAT_R32_SNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_R001, 4, 0, 0, 0, PIPE_FORMAT_TYPE_SNORM )
+PIPE_FORMAT_R32G32_SNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RG01, 4, 4, 0, 0, PIPE_FORMAT_TYPE_SNORM )
+PIPE_FORMAT_R32G32B32_SNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGB1, 4, 4, 4, 0, PIPE_FORMAT_TYPE_SNORM )
+PIPE_FORMAT_R32G32B32A32_SNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGBA, 4, 4, 4, 4, PIPE_FORMAT_TYPE_SNORM )
+PIPE_FORMAT_R32_SSCALED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_R001, 4, 0, 0, 0, PIPE_FORMAT_TYPE_SSCALED )
+PIPE_FORMAT_R32G32_SSCALED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RG01, 4, 4, 0, 0, PIPE_FORMAT_TYPE_SSCALED )
+PIPE_FORMAT_R32G32B32_SSCALED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGB1, 4, 4, 4, 0, PIPE_FORMAT_TYPE_SSCALED )
+PIPE_FORMAT_R32G32B32A32_SSCALED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGBA, 4, 4, 4, 4, PIPE_FORMAT_TYPE_SSCALED )
+PIPE_FORMAT_R16_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_R001, 2, 0, 0, 0, PIPE_FORMAT_TYPE_UNORM )
+PIPE_FORMAT_R16G16_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RG01, 2, 2, 0, 0, PIPE_FORMAT_TYPE_UNORM )
+PIPE_FORMAT_R16G16B16_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGB1, 2, 2, 2, 0, PIPE_FORMAT_TYPE_UNORM )
+PIPE_FORMAT_R16G16B16A16_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGBA, 2, 2, 2, 2, PIPE_FORMAT_TYPE_UNORM )
+PIPE_FORMAT_R16_USCALED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_R001, 2, 0, 0, 0, PIPE_FORMAT_TYPE_USCALED )
+PIPE_FORMAT_R16G16_USCALED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RG01, 2, 2, 0, 0, PIPE_FORMAT_TYPE_USCALED )
+PIPE_FORMAT_R16G16B16_USCALED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGB1, 2, 2, 2, 0, PIPE_FORMAT_TYPE_USCALED )
+PIPE_FORMAT_R16G16B16A16_USCALED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGBA, 2, 2, 2, 2, PIPE_FORMAT_TYPE_USCALED )
+PIPE_FORMAT_R16_SNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_R001, 2, 0, 0, 0, PIPE_FORMAT_TYPE_SNORM )
+PIPE_FORMAT_R16G16_SNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RG01, 2, 2, 0, 0, PIPE_FORMAT_TYPE_SNORM )
+PIPE_FORMAT_R16G16B16_SNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGB1, 2, 2, 2, 0, PIPE_FORMAT_TYPE_SNORM )
+PIPE_FORMAT_R16G16B16A16_SNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGBA, 2, 2, 2, 2, PIPE_FORMAT_TYPE_SNORM )
+PIPE_FORMAT_R16_SSCALED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_R001, 2, 0, 0, 0, PIPE_FORMAT_TYPE_SSCALED )
+PIPE_FORMAT_R16G16_SSCALED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RG01, 2, 2, 0, 0, PIPE_FORMAT_TYPE_SSCALED )
+PIPE_FORMAT_R16G16B16_SSCALED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGB1, 2, 2, 2, 0, PIPE_FORMAT_TYPE_SSCALED )
+PIPE_FORMAT_R16G16B16A16_SSCALED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGBA, 2, 2, 2, 2, PIPE_FORMAT_TYPE_SSCALED )
+PIPE_FORMAT_R8_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_R001, 1, 0, 0, 0, PIPE_FORMAT_TYPE_UNORM )
+PIPE_FORMAT_R8G8_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RG01, 1, 1, 0, 0, PIPE_FORMAT_TYPE_UNORM )
+PIPE_FORMAT_R8G8B8_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGB1, 1, 1, 1, 0, PIPE_FORMAT_TYPE_UNORM )
+PIPE_FORMAT_R8G8B8A8_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGBA, 1, 1, 1, 1, PIPE_FORMAT_TYPE_UNORM )
+PIPE_FORMAT_R8G8B8X8_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGB1, 1, 1, 1, 1, PIPE_FORMAT_TYPE_UNORM )
+PIPE_FORMAT_R8_USCALED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_R001, 1, 0, 0, 0, PIPE_FORMAT_TYPE_USCALED )
+PIPE_FORMAT_R8G8_USCALED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RG01, 1, 1, 0, 0, PIPE_FORMAT_TYPE_USCALED )
+PIPE_FORMAT_R8G8B8_USCALED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGB1, 1, 1, 1, 0, PIPE_FORMAT_TYPE_USCALED )
+PIPE_FORMAT_R8G8B8A8_USCALED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGBA, 1, 1, 1, 1, PIPE_FORMAT_TYPE_USCALED )
+PIPE_FORMAT_R8G8B8X8_USCALED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGB1, 1, 1, 1, 1, PIPE_FORMAT_TYPE_USCALED )
+PIPE_FORMAT_R8_SNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_R001, 1, 0, 0, 0, PIPE_FORMAT_TYPE_SNORM )
+PIPE_FORMAT_R8G8_SNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RG01, 1, 1, 0, 0, PIPE_FORMAT_TYPE_SNORM )
+PIPE_FORMAT_R8G8B8_SNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGB1, 1, 1, 1, 0, PIPE_FORMAT_TYPE_SNORM )
+PIPE_FORMAT_R8G8B8A8_SNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGBA, 1, 1, 1, 1, PIPE_FORMAT_TYPE_SNORM )
+PIPE_FORMAT_R8G8B8X8_SNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGB1, 1, 1, 1, 1, PIPE_FORMAT_TYPE_SNORM )
+PIPE_FORMAT_B6G5R5_SNORM = _PIPE_FORMAT_RGBAZS_1 ( _PIPE_FORMAT_BGR1, 6, 5, 5, 0, PIPE_FORMAT_TYPE_SNORM )
+PIPE_FORMAT_A8B8G8R8_SNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_BGRA, 1, 1, 1, 1, PIPE_FORMAT_TYPE_SNORM )
+PIPE_FORMAT_X8B8G8R8_SNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGB1, 1, 1, 1, 1, PIPE_FORMAT_TYPE_SNORM )
+PIPE_FORMAT_R8_SSCALED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_R001, 1, 0, 0, 0, PIPE_FORMAT_TYPE_SSCALED )
+PIPE_FORMAT_R8G8_SSCALED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RG01, 1, 1, 0, 0, PIPE_FORMAT_TYPE_SSCALED )
+PIPE_FORMAT_R8G8B8_SSCALED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGB1, 1, 1, 1, 0, PIPE_FORMAT_TYPE_SSCALED )
+PIPE_FORMAT_R8G8B8A8_SSCALED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGBA, 1, 1, 1, 1, PIPE_FORMAT_TYPE_SSCALED )
+PIPE_FORMAT_R8G8B8X8_SSCALED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGB1, 1, 1, 1, 1, PIPE_FORMAT_TYPE_SSCALED )
+PIPE_FORMAT_R32_FIXED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_R001, 4, 0, 0, 0, PIPE_FORMAT_TYPE_FIXED )
+PIPE_FORMAT_R32G32_FIXED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RG01, 4, 4, 0, 0, PIPE_FORMAT_TYPE_FIXED )
+PIPE_FORMAT_R32G32B32_FIXED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGB1, 4, 4, 4, 0, PIPE_FORMAT_TYPE_FIXED )
+PIPE_FORMAT_R32G32B32A32_FIXED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGBA, 4, 4, 4, 4, PIPE_FORMAT_TYPE_FIXED )
+PIPE_FORMAT_L8_SRGB = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RRR1, 1, 1, 1, 0, PIPE_FORMAT_TYPE_SRGB )
+PIPE_FORMAT_A8_L8_SRGB = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RRRG, 1, 1, 1, 1, PIPE_FORMAT_TYPE_SRGB )
+PIPE_FORMAT_R8G8B8_SRGB = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGB1, 1, 1, 1, 0, PIPE_FORMAT_TYPE_SRGB )
+PIPE_FORMAT_R8G8B8A8_SRGB = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGBA, 1, 1, 1, 1, PIPE_FORMAT_TYPE_SRGB )
+PIPE_FORMAT_R8G8B8X8_SRGB = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGB1, 1, 1, 1, 1, PIPE_FORMAT_TYPE_SRGB )
+PIPE_FORMAT_X8UB8UG8SR8S_NORM = _PIPE_FORMAT_MIXED( _PIPE_FORMAT_1BGR, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1 )
+PIPE_FORMAT_B6UG5SR5S_NORM = _PIPE_FORMAT_MIXED( _PIPE_FORMAT_BGR1, 6, 5, 5, 0, 0, 1, 1, 0, 1, 0 )
+PIPE_FORMAT_DXT1_RGB = _PIPE_FORMAT_DXT( 1, 8, 8, 8, 0 )
+PIPE_FORMAT_DXT1_RGBA = _PIPE_FORMAT_DXT( 1, 8, 8, 8, 8 )
+PIPE_FORMAT_DXT3_RGBA = _PIPE_FORMAT_DXT( 3, 8, 8, 8, 8 )
+PIPE_FORMAT_DXT5_RGBA = _PIPE_FORMAT_DXT( 5, 8, 8, 8, 8 )
+
+
+formats = {}
+for name, value in globals().items():
+ if name.startswith("PIPE_FORMAT_") and isinstance(value, int):
+ formats[value] = name
+
+
+def clip(g):
+ return min(max(g, 0), 255)
+
+
+def yuv2rgb(y, u, v):
+ C = y - 16
+ D = u - 128
+ E = v - 128
+
+ r = clip(( 298 * C + 409 * E + 128) >> 8)
+ g = clip(( 298 * C - 100 * D - 208 * E + 128) >> 8)
+ b = clip(( 298 * C + 516 * D + 128) >> 8)
+
+ return r, g, b
+
+
+def translate_r5g6b5(data):
+ value, = struct.unpack_from("H", data)
+ r = ((value >> 11) & 0x1f)*0xff/0x1f
+ g = ((value >> 5) & 0x3f)*0xff/0x3f
+ b = ((value >> 0) & 0x1f)*0xff/0x1f
+ a = 255
+ return [[(r, g, b, a)]]
+
+def translate_a8r8g8b8(data):
+ b, g, r, a = struct.unpack_from("BBBB", data)
+ return [[(r, g, b, a)]]
+
+
+def translate_x8r8g8b8(data):
+ b, g, r, x = struct.unpack_from("BBBB", data)
+ a = 255
+ return [[(r, g, b, a)]]
+
+def translate_r8g8b8a8(data):
+ r, g, b, a = struct.unpack_from("BBBB", data)
+ return [[(r, g, b, a)]]
+
+def translate_ycbcr(data):
+ y1, u, y2, v = struct.unpack_from("BBBB", data)
+ r1, g1, b1 = yuv2rgb(y1, u, v)
+ r2, g2, b2 = yuv2rgb(y1, u, v)
+ return [[(r1, g1, b1, 255), (r2, g2, b2, 255)]]
+
+def translate_ycbcr_rev(data):
+ v, y2, u, y1 = struct.unpack_from("BBBB", data)
+ r1, g1, b1 = yuv2rgb(y1, u, v)
+ r2, g2, b2 = yuv2rgb(y1, u, v)
+ return [[(r1, g1, b1, 255), (r2, g2, b2, 255)]]
+
+def translate_x8z24(data):
+ value, = struct.unpack_from("I", data)
+ r = g = b = (value & 0xffffff)*0xff/0xffffff
+ a = 255
+ return [[(r, g, b, a)]]
+
+def translate_s8z24(data):
+ value, = struct.unpack_from("I", data)
+ r = (value & 0xffffff)*0xff/0xffffff
+ g = value >> 24
+ b = 0
+ a = 255
+ return [[(r, g, b, a)]]
+
+
+translate = {
+ PIPE_FORMAT_A8R8G8B8_UNORM: (4, 1, 1, translate_a8r8g8b8),
+ PIPE_FORMAT_X8R8G8B8_UNORM: (4, 1, 1, translate_x8r8g8b8),
+ PIPE_FORMAT_B8G8R8A8_UNORM: (4, 1, 1, translate_r8g8b8a8),
+ PIPE_FORMAT_B8G8R8X8_UNORM: (4, 1, 1, translate_r8g8b8a8),
+ PIPE_FORMAT_A8B8G8R8_SNORM: (4, 1, 1, translate_r8g8b8a8),
+ PIPE_FORMAT_R5G6B5_UNORM: (2, 1, 1, translate_r5g6b5),
+ PIPE_FORMAT_YCBCR: (4, 2, 1, translate_ycbcr),
+ PIPE_FORMAT_YCBCR_REV: (4, 2, 1, translate_ycbcr_rev),
+ PIPE_FORMAT_S8Z24_UNORM: (4, 1, 1, translate_s8z24),
+ PIPE_FORMAT_X8Z24_UNORM: (4, 1, 1, translate_x8z24),
+}
+
+def read_header(infile):
+ header_fmt = "IIII"
+ header = infile.read(struct.calcsize(header_fmt))
+ return struct.unpack_from(header_fmt, header)
+
+def process(infilename, outfilename):
+ sys.stderr.write("%s -> %s\n" % (infilename, outfilename))
+ infile = open(infilename, "rb")
+ format, cpp, width, height = read_header(infile)
+ sys.stderr.write(" %ux%ux%ubpp %s\n" % (width, height, cpp*8, formats[format]))
+ outimage = Image.new(
+ mode='RGB',
+ size=(width, height),
+ color=(0,0,0))
+ outpixels = outimage.load()
+ try:
+ bsize, bwidth, bheight, translate_func = translate[format]
+ except KeyError:
+ sys.stderr.write('error: unsupported format %s\n' % formats[format])
+ return
+ for y in range(0, height, bheight):
+ for x in range(0, width, bwidth):
+ indata = infile.read(bsize)
+ outdata = translate_func(indata)
+ for j in range(bheight):
+ for i in range(bwidth):
+ r, g, b, a = outdata[j][i]
+ outpixels[x+i, y+j] = r, g, b
+ outimage.save(outfilename, "PNG")
+
+
+def main():
+ if sys.platform == 'win32':
+ # wildcard expansion
+ from glob import glob
+ args = []
+ for arg in sys.argv[1:]:
+ args.extend(glob(arg))
+ else:
+ args = sys.argv[1:]
+ for infilename in args:
+ root, ext = os.path.splitext(infilename)
+ outfilename = root + ".png"
+ process(infilename, outfilename)
+
+
+if __name__ == '__main__':
+ main()
diff --git a/bin/win32kprof.py b/bin/win32kprof.py
new file mode 100755
index 00000000000..c36317d23ae
--- /dev/null
+++ b/bin/win32kprof.py
@@ -0,0 +1,309 @@
+#!/usr/bin/env python
+##########################################################################
+#
+# Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+# All Rights Reserved.
+#
+# Permission is hereby granted, free of charge, to any person obtaining a
+# copy of this software and associated documentation files (the
+# "Software"), to deal in the Software without restriction, including
+# without limitation the rights to use, copy, modify, merge, publish,
+# distribute, sub license, and/or sell copies of the Software, and to
+# permit persons to whom the Software is furnished to do so, subject to
+# the following conditions:
+#
+# The above copyright notice and this permission notice (including the
+# next paragraph) shall be included in all copies or substantial portions
+# of the Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+# IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+# ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+# TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+# SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+#
+##########################################################################
+
+
+import sys
+import optparse
+import re
+import struct
+
+from gprof2dot import Call, Function, Profile
+from gprof2dot import CALLS, SAMPLES, TIME, TIME_RATIO, TOTAL_TIME, TOTAL_TIME_RATIO
+from gprof2dot import DotWriter, TEMPERATURE_COLORMAP
+
+
+__version__ = '0.1'
+
+
+class ParseError(Exception):
+ pass
+
+
+class MsvcDemangler:
+ # http://www.kegel.com/mangle.html
+
+ def __init__(self, symbol):
+ self._symbol = symbol
+ self._pos = 0
+
+ def lookahead(self):
+ return self._symbol[self._pos]
+
+ def consume(self):
+ ret = self.lookahead()
+ self._pos += 1
+ return ret
+
+ def match(self, c):
+ if self.lookahead() != c:
+ raise ParseError
+ self.consume()
+
+ def parse(self):
+ self.match('?')
+ name = self.parse_name()
+ qualifications = self.parse_qualifications()
+ return '::'.join(qualifications + [name])
+
+ def parse_name(self):
+ if self.lookahead() == '?':
+ return self.consume() + self.consume()
+ else:
+ name = self.parse_id()
+ self.match('@')
+ return name
+
+ def parse_qualifications(self):
+ qualifications = []
+ while self.lookahead() != '@':
+ name = self.parse_id()
+ qualifications.append(name)
+ self.match('@')
+ return qualifications
+
+ def parse_id(self):
+ s = ''
+ while True:
+ c = self.lookahead()
+ if c.isalnum() or c in '_':
+ s += c
+ self.consume()
+ else:
+ break
+ return s
+
+
+def demangle(name):
+ if name.startswith('_'):
+ name = name[1:]
+ idx = name.rfind('@')
+ if idx != -1 and name[idx+1:].isdigit():
+ name = name[:idx]
+ return name
+ if name.startswith('?'):
+ demangler = MsvcDemangler(name)
+ return demangler.parse()
+ return name
+
+
+class Reader:
+
+ def __init__(self):
+ self.symbols = []
+ self.symbol_cache = {}
+ self.base_addr = None
+
+ def read_map(self, mapfile):
+ # See http://msdn.microsoft.com/en-us/library/k7xkk3e2.aspx
+ last_addr = 0
+ last_name = 0
+ for line in file(mapfile, "rt"):
+ fields = line.split()
+ try:
+ section_offset, name, addr, type, lib_object = fields
+ except ValueError:
+ continue
+ if type != 'f':
+ continue
+ section, offset = section_offset.split(':')
+ addr = int(offset, 16)
+ self.symbols.append((addr, name))
+ last_addr = addr
+ last_name = name
+
+ # sort symbols
+ self.symbols.sort(key = lambda (addr, name): addr)
+
+ def lookup_addr(self, addr):
+ try:
+ return self.symbol_cache[addr]
+ except KeyError:
+ pass
+
+ tolerance = 4196
+ s, e = 0, len(self.symbols)
+ while s != e:
+ i = (s + e)//2
+ start_addr, name = self.symbols[i]
+ try:
+ end_addr, next_name = self.symbols[i + 1]
+ except IndexError:
+ end_addr = start_addr + tolerance
+ if addr < start_addr:
+ e = i
+ continue
+ if addr == end_addr:
+ return next_name, addr - start_addr
+ if addr > end_addr:
+ s = i
+ continue
+ return name, addr - start_addr
+ raise ValueError
+
+ def lookup_symbol(self, name):
+ for symbol_addr, symbol_name in self.symbols:
+ if name == symbol_name:
+ return symbol_addr
+ return 0
+
+ def read_data(self, data):
+ profile = Profile()
+
+ fp = file(data, "rb")
+ entry_format = "IIII"
+ entry_size = struct.calcsize(entry_format)
+ caller = None
+ caller_stack = []
+ while True:
+ entry = fp.read(entry_size)
+ if len(entry) < entry_size:
+ break
+ caller_addr, callee_addr, samples_lo, samples_hi = struct.unpack(entry_format, entry)
+ if caller_addr == 0 and callee_addr == 0:
+ continue
+
+ if self.base_addr is None:
+ ref_addr = self.lookup_symbol('___debug_profile_reference@0')
+ if ref_addr:
+ self.base_addr = (caller_addr - ref_addr) & ~(options.align - 1)
+ else:
+ self.base_addr = 0
+ sys.stderr.write('Base addr: %08x\n' % self.base_addr)
+
+ samples = (samples_hi << 32) | samples_lo
+
+ try:
+ caller_raddr = caller_addr - self.base_addr
+ caller_sym, caller_ofs = self.lookup_addr(caller_raddr)
+
+ try:
+ caller = profile.functions[caller_sym]
+ except KeyError:
+ caller_name = demangle(caller_sym)
+ caller = Function(caller_sym, caller_name)
+ profile.add_function(caller)
+ caller[CALLS] = 0
+ caller[SAMPLES] = 0
+ except ValueError:
+ caller = None
+
+ if not callee_addr:
+ if caller:
+ caller[SAMPLES] += samples
+ else:
+ callee_raddr = callee_addr - self.base_addr
+ callee_sym, callee_ofs = self.lookup_addr(callee_raddr)
+
+ try:
+ callee = profile.functions[callee_sym]
+ except KeyError:
+ callee_name = demangle(callee_sym)
+ callee = Function(callee_sym, callee_name)
+ profile.add_function(callee)
+ callee[CALLS] = samples
+ callee[SAMPLES] = 0
+ else:
+ callee[CALLS] += samples
+
+ if caller is not None:
+ try:
+ call = caller.calls[callee.id]
+ except KeyError:
+ call = Call(callee.id)
+ call[CALLS] = samples
+ caller.add_call(call)
+ else:
+ call[CALLS] += samples
+
+ if options.verbose:
+ if not callee_addr:
+ sys.stderr.write('%s+%u: %u\n' % (caller_sym, caller_ofs, samples))
+ else:
+ sys.stderr.write('%s+%u -> %s+%u: %u\n' % (caller_sym, caller_ofs, callee_sym, callee_ofs, samples))
+
+ # compute derived data
+ profile.validate()
+ profile.find_cycles()
+ profile.aggregate(SAMPLES)
+ profile.ratio(TIME_RATIO, SAMPLES)
+ profile.call_ratios(CALLS)
+ profile.integrate(TOTAL_TIME_RATIO, TIME_RATIO)
+
+ return profile
+
+
+def main():
+ parser = optparse.OptionParser(
+ usage="\n\t%prog [options] [file] ...",
+ version="%%prog %s" % __version__)
+ parser.add_option(
+ '-a', '--align', metavar='NUMBER',
+ type="int", dest="align", default=16,
+ help="section alignment")
+ parser.add_option(
+ '-m', '--map', metavar='FILE',
+ type="string", dest="map",
+ help="map file")
+ parser.add_option(
+ '-b', '--base', metavar='FILE',
+ type="string", dest="base",
+ help="base addr")
+ parser.add_option(
+ '-n', '--node-thres', metavar='PERCENTAGE',
+ type="float", dest="node_thres", default=0.5,
+ help="eliminate nodes below this threshold [default: %default]")
+ parser.add_option(
+ '-e', '--edge-thres', metavar='PERCENTAGE',
+ type="float", dest="edge_thres", default=0.1,
+ help="eliminate edges below this threshold [default: %default]")
+ parser.add_option(
+ '-v', '--verbose',
+ action="count",
+ dest="verbose", default=0,
+ help="verbose output")
+
+ global options
+ (options, args) = parser.parse_args(sys.argv[1:])
+
+ reader = Reader()
+ if options.base is not None:
+ reader.base_addr = int(options.base, 16)
+ if options.map is not None:
+ reader.read_map(options.map)
+ for arg in args:
+ profile = reader.read_data(arg)
+ profile.prune(options.node_thres/100.0, options.edge_thres/100.0)
+ output = sys.stdout
+ dot = DotWriter(output)
+ colormap = TEMPERATURE_COLORMAP
+ dot.graph(profile, colormap)
+
+
+if __name__ == '__main__':
+ main()
+
diff --git a/common.py b/common.py
new file mode 100644
index 00000000000..1a99df41c01
--- /dev/null
+++ b/common.py
@@ -0,0 +1,67 @@
+#######################################################################
+# Common SCons code
+
+import os
+import os.path
+import sys
+import platform as _platform
+
+
+#######################################################################
+# Defaults
+
+_platform_map = {
+ 'linux2': 'linux',
+ 'win32': 'winddk',
+}
+
+default_platform = sys.platform
+default_platform = _platform_map.get(default_platform, default_platform)
+
+_machine_map = {
+ 'x86': 'x86',
+ 'i386': 'x86',
+ 'i486': 'x86',
+ 'i586': 'x86',
+ 'i686': 'x86',
+ 'ppc' : 'ppc',
+ 'x86_64': 'x86_64',
+}
+if 'PROCESSOR_ARCHITECTURE' in os.environ:
+ default_machine = os.environ['PROCESSOR_ARCHITECTURE']
+else:
+ default_machine = _platform.machine()
+default_machine = _machine_map.get(default_machine, 'generic')
+
+if default_platform in ('linux', 'freebsd', 'darwin'):
+ default_dri = 'yes'
+elif default_platform in ('winddk', 'windows', 'wince'):
+ default_dri = 'no'
+else:
+ default_dri = 'no'
+
+
+#######################################################################
+# Common options
+
+def AddOptions(opts):
+ try:
+ from SCons.Options.BoolOption import BoolOption
+ except ImportError:
+ from SCons.Variables.BoolVariable import BoolVariable as BoolOption
+ try:
+ from SCons.Options.EnumOption import EnumOption
+ except ImportError:
+ from SCons.Variables.EnumVariable import EnumVariable as EnumOption
+ opts.Add(BoolOption('debug', 'debug build', 'no'))
+ opts.Add(BoolOption('profile', 'profile build', 'no'))
+ #opts.Add(BoolOption('quiet', 'quiet command lines', 'no'))
+ opts.Add(EnumOption('machine', 'use machine-specific assembly code', default_machine,
+ allowed_values=('generic', 'ppc', 'x86', 'x86_64')))
+ opts.Add(EnumOption('platform', 'target platform', default_platform,
+ allowed_values=('linux', 'cell', 'windows', 'winddk', 'wince')))
+ opts.Add(EnumOption('toolchain', 'compiler toolchain', 'default',
+ allowed_values=('default', 'crossmingw', 'winddk')))
+ opts.Add(BoolOption('llvm', 'use LLVM', 'no'))
+ opts.Add(BoolOption('dri', 'build DRI drivers', default_dri))
+
diff --git a/configs/autoconf.in b/configs/autoconf.in
index fb1287a7323..3fc5e6c721d 100644
--- a/configs/autoconf.in
+++ b/configs/autoconf.in
@@ -62,11 +62,17 @@ LIB_DIR = @LIB_DIR@
SRC_DIRS = @SRC_DIRS@
GLU_DIRS = @GLU_DIRS@
DRIVER_DIRS = @DRIVER_DIRS@
+GALLIUM_AUXILIARY_DIRS = @GALLIUM_AUXILIARY_DIRS@
+GALLIUM_DRIVER_DIRS = @GALLIUM_DRIVER_DIRS@
+GALLIUM_WINSYS_DIRS = @GALLIUM_WINSYS_DIRS@
+GALLIUM_AUXILIARIES = $(foreach DIR,$(GALLIUM_AUXILIARY_DIRS),$(TOP)/src/gallium/auxiliary/$(DIR)/lib$(DIR).a)
+GALLIUM_DRIVERS = $(foreach DIR,$(GALLIUM_DRIVER_DIRS),$(TOP)/src/gallium/drivers/$(DIR)/lib$(DIR).a)
+
# Which subdirs under $(TOP)/progs/ to enter:
PROGRAM_DIRS = @PROGRAM_DIRS@
# Driver specific build vars
-DRI_DIRS = @DRI_DIRS@
+#DRI_DIRS = @DRI_DIRS@
WINDOW_SYSTEM = @WINDOW_SYSTEM@
USING_EGL = @USING_EGL@
diff --git a/configs/beos b/configs/beos
index 9974b7b2201..69a8fd42691 100644
--- a/configs/beos
+++ b/configs/beos
@@ -26,8 +26,8 @@ ifeq ($(CPU), x86)
-DUSE_3DNOW_ASM \
-DUSE_SSE_ASM
- ASM_SOURCES = $(X86_SOURCES)
- ASM_API = $(X86_API)
+ MESA_ASM_SOURCES = $(X86_SOURCES)
+ GLAPI_ASM_SOURCES = $(X86_API)
CC = gcc
CXX = g++
@@ -90,7 +90,7 @@ else
endif
# Directories
-SRC_DIRS = mesa glu glut/beos
+SRC_DIRS = gallium mesa glu glut/beos glew
GLU_DIRS = sgi
DRIVER_DIRS = beos
PROGRAM_DIRS = beos samples redbook demos tests
diff --git a/configs/darwin b/configs/darwin
index 77edf1a7b96..c50ea9c44d5 100644
--- a/configs/darwin
+++ b/configs/darwin
@@ -47,7 +47,7 @@ GLW_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) -L$(INSTALL_DIR)/$(LIB_DIR) -lX11
APP_LIB_DEPS = -L$(TOP)/lib -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -L$(INSTALL_DIR)/$(LIB_DIR) -lX11 -lXmu -lXt -lXi -lm
# omit glw lib for now:
-SRC_DIRS = glx/x11 mesa glu glut/glx
+SRC_DIRS = glx/x11 mesa glu glut/glx glew
GLU_DIRS = sgi
DRIVER_DIRS = osmesa
#DRIVER_DIRS = dri
diff --git a/configs/darwin-x86ppc b/configs/darwin-x86ppc
new file mode 100644
index 00000000000..3d82e3040a4
--- /dev/null
+++ b/configs/darwin-x86ppc
@@ -0,0 +1,33 @@
+# Configuration for Darwin / MacOS X, making dynamic libs
+
+include $(TOP)/configs/default
+
+CONFIG_NAME = darwin
+
+# Compiler and flags
+CC = cc
+CXX = cc
+CFLAGS = -arch ppc -arch i386 -isysroot /Developer/SDKs/MacOSX10.4u.sdk \
+ -I/usr/X11R6/include -O3 -fPIC -fno-common -ffast-math -funroll-loops -fexpensive-optimizations -no-cpp-precomp -dynamic -Ddarwin
+CXXFLAGS = -arch ppc -arch i386 -isysroot /Developer/SDKs/MacOSX10.4u.sdk \
+ -I/usr/X11R6/include -O3 -fPIC -fno-common -ffast-math -funroll-loops -fexpensive-optimizations -no-cpp-precomp -dynamic -Ddarwin
+
+MKLIB_OPTIONS = -archopt "-isysroot /Developer/SDKs/MacOSX10.4u.sdk"
+
+# Library names (actual file names)
+GL_LIB_NAME = libGL.dylib
+GLU_LIB_NAME = libGLU.dylib
+GLUT_LIB_NAME = libglut.dylib
+GLW_LIB_NAME = libGLw.dylib
+OSMESA_LIB_NAME = libOSMesa.dylib
+
+GL_LIB_DEPS = -L/usr/X11R6/lib -lX11 -lXext -lm -lpthread
+OSMESA_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -lGL
+GLU_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -lGL
+GLUT_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -lGL -lGLU -L/usr/X11R6/lib -lX11 -lXmu -lXi -lXext
+GLW_LIB_DEPS = -L/usr/X11R6/lib -lX11 -lXt $(TOP)/lib/GL.dylib
+APP_LIB_DEPS = -L$(TOP)/lib -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/X11R6/lib -lX11 -lXmu -lXt -lXi -lm
+
+# omit glw lib for now:
+SRC_DIRS = gallium mesa glu glut/glx glew
+
diff --git a/configs/default b/configs/default
index 7b79cf2c1b3..4c8698ccc46 100644
--- a/configs/default
+++ b/configs/default
@@ -19,11 +19,16 @@ DRM_SOURCE_PATH=$(TOP)/../drm
# Compiler and flags
CC = cc
CXX = CC
+HOST_CC = $(CC)
CFLAGS = -O
CXXFLAGS = -O
LDFLAGS =
GLU_CFLAGS =
+# Compiler for building demos/tests/etc
+APP_CC = $(CC)
+APP_CXX = $(CXX)
+
# Misc tools and flags
SHELL = /bin/sh
MKLIB = $(SHELL) $(TOP)/bin/mklib
@@ -43,6 +48,7 @@ INDENT_FLAGS = -i4 -nut -br -brs -npcs -ce -T GLubyte -T GLbyte -T Bool
GL_LIB = GL
GLU_LIB = GLU
GLUT_LIB = glut
+GLEW_LIB = GLEW
GLW_LIB = GLw
OSMESA_LIB = OSMesa
@@ -51,6 +57,7 @@ OSMESA_LIB = OSMesa
GL_LIB_NAME = lib$(GL_LIB).so
GLU_LIB_NAME = lib$(GLU_LIB).so
GLUT_LIB_NAME = lib$(GLUT_LIB).so
+GLEW_LIB_NAME = lib$(GLEW_LIB).a
GLW_LIB_NAME = lib$(GLW_LIB).so
OSMESA_LIB_NAME = lib$(OSMESA_LIB).so
@@ -62,7 +69,7 @@ GLW_LIB_GLOB = $(GLW_LIB_NAME)*
OSMESA_LIB_GLOB = $(OSMESA_LIB_NAME)*
# Optional assembly language optimization files for libGL
-ASM_SOURCES =
+MESA_ASM_SOURCES =
# GLw widget sources (Append "GLwMDrawA.c" here and add -lXm to GLW_LIB_DEPS in
# order to build the Motif widget too)
@@ -72,20 +79,34 @@ MOTIF_CFLAGS = -I/usr/include/Motif1.2
# Directories to build
LIB_DIR = lib
-SRC_DIRS = mesa glu glut/glx glw
+SRC_DIRS = mesa gallium egl gallium/winsys glu glut/glx glew glw
GLU_DIRS = sgi
DRIVER_DIRS = x11 osmesa
# Which subdirs under $(TOP)/progs/ to enter:
PROGRAM_DIRS = demos redbook samples glsl xdemos
+# EGL directories
+EGL_DRIVERS_DIRS = demo
+
+# Gallium directories and
+GALLIUM_DIRS = auxiliary drivers state_trackers
+GALLIUM_AUXILIARY_DIRS = draw translate cso_cache pipebuffer tgsi sct rtasm util indices
+GALLIUM_AUXILIARIES = $(foreach DIR,$(GALLIUM_AUXILIARY_DIRS),$(TOP)/src/gallium/auxiliary/$(DIR)/lib$(DIR).a)
+GALLIUM_DRIVER_DIRS = softpipe i915simple i965simple nv04 nv10 nv20 nv30 nv40 nv50 failover trace
+GALLIUM_DRIVERS = $(foreach DIR,$(GALLIUM_DRIVER_DIRS),$(TOP)/src/gallium/drivers/$(DIR)/lib$(DIR).a)
+GALLIUM_WINSYS_DIRS = xlib egl_xlib
+GALLIUM_WINSYS_DRM_DIRS =
+GALLIUM_STATE_TRACKERS_DIRS = glx
+
# Library dependencies
#EXTRA_LIB_PATH ?=
-GL_LIB_DEPS = $(EXTRA_LIB_PATH) -lX11 -lXext -lm -lpthread
-OSMESA_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB)
-GLU_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) -lm
-GLUT_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) $(EXTRA_LIB_PATH) -lX11 -lXmu -lXi -lm
-GLW_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) $(EXTRA_LIB_PATH) -lXt -lX11
+GL_LIB_DEPS = $(EXTRA_LIB_PATH) -lX11 -lXext -lm -lpthread
+OSMESA_LIB_DEPS = $(EXTRA_LIB_PATH) -L$(TOP)/$(LIB_DIR) -l$(GL_LIB)
+GLU_LIB_DEPS = $(EXTRA_LIB_PATH) -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) -lm
+GLUT_LIB_DEPS = $(EXTRA_LIB_PATH) -L$(TOP)/$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -lX11 -lXmu -lXi -lm
+GLW_LIB_DEPS = $(EXTRA_LIB_PATH) -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) -lXt -lX11
+APP_LIB_DEPS = $(EXTRA_LIB_PATH) -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lm
# Program dependencies - specific GL/glut libraries added in Makefiles
APP_LIB_DEPS = -lm
diff --git a/configs/freebsd-dri b/configs/freebsd-dri
index 9d9215483d9..0ec25f916ed 100644
--- a/configs/freebsd-dri
+++ b/configs/freebsd-dri
@@ -27,6 +27,7 @@ CFLAGS += -fno-strict-aliasing
CXXFLAGS += -fno-strict-aliasing
ASM_SOURCES =
+MESA_ASM_SOURCES =
# Library/program dependencies
LIBDRM_CFLAGS = `pkg-config --cflags libdrm`
@@ -40,7 +41,7 @@ GLW_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -L/usr/local/lib -lGL -lXt -lX11
# Directories
-SRC_DIRS = glx/x11 mesa glu glut/glx glw
+SRC_DIRS = glx/x11 gallium mesa glu glut/glx glew glw
DRIVER_DIRS = dri
PROGRAM_DIRS =
WINDOW_SYSTEM=dri
diff --git a/configs/freebsd-dri-amd64 b/configs/freebsd-dri-amd64
index 39341b9701a..bb6c361398a 100644
--- a/configs/freebsd-dri-amd64
+++ b/configs/freebsd-dri-amd64
@@ -6,5 +6,5 @@ include $(TOP)/configs/freebsd-dri
CONFIG_NAME = freebsd-dri-x86-64
ASM_FLAGS = -DUSE_X86_64_ASM
-ASM_SOURCES = $(X86-64_SOURCES)
-ASM_API = $(X86-64_API)
+MESA_ASM_SOURCES = $(X86-64_SOURCES)
+GLAPI_ASM_SOURCES = $(X86-64_API)
diff --git a/configs/freebsd-dri-x86 b/configs/freebsd-dri-x86
index af0d27ff47d..9475437fc5b 100644
--- a/configs/freebsd-dri-x86
+++ b/configs/freebsd-dri-x86
@@ -9,5 +9,5 @@ CONFIG_NAME = freebsd-dri-x86
PIC_FLAGS =
ASM_FLAGS = -DUSE_X86_ASM -DUSE_MMX_ASM -DUSE_3DNOW_ASM -DUSE_SSE_ASM
-ASM_SOURCES = $(X86_SOURCES)
-ASM_API = $(X86_API)
+MESA_ASM_SOURCES = $(X86_SOURCES)
+GLAPI_ASM_SOURCES = $(X86_API)
diff --git a/configs/linux-cell b/configs/linux-cell
new file mode 100644
index 00000000000..df08d262bd3
--- /dev/null
+++ b/configs/linux-cell
@@ -0,0 +1,64 @@
+# linux-cell (non-debug build)
+
+include $(TOP)/configs/default
+
+CONFIG_NAME = linux-cell
+
+
+# Omiting other gallium drivers:
+GALLIUM_DRIVER_DIRS = cell softpipe trace
+
+
+# Compiler and flags
+CC = ppu32-gcc
+CXX = ppu32-g++
+HOST_CC = gcc
+APP_CC = gcc
+APP_CXX = g++
+
+OPT_FLAGS = -O3
+
+# Cell SDK location
+## For SDK 2.1: (plus, remove -DSPU_MAIN_PARAM_LONG_LONG below)
+#SDK = /opt/ibm/cell-sdk/prototype/sysroot/usr
+## For SDK 3.0:
+SDK = /opt/cell/sdk/usr
+
+
+CFLAGS = $(OPT_FLAGS) -Wall -Winline -Wmissing-prototypes \
+ -fPIC -m32 -std=c99 -mabi=altivec -maltivec \
+ -I. -I$(SDK)/include \
+ -DGALLIUM_CELL -DUSE_XSHM -D_BSD_SOURCE
+
+CXXFLAGS = $(CFLAGS)
+
+# Omitting glw here:
+SRC_DIRS = gallium mesa gallium/winsys glu glut/glx glew
+
+
+MKDEP_OPTIONS = -fdepend -Y
+
+
+GL_LIB_DEPS = $(EXTRA_LIB_PATH) -lX11 -lXext -lm -lpthread \
+ -L$(SDK)/lib -m32 -Wl,-m,elf32ppc -R$(SDK)/lib -lspe2
+
+
+CELL_SPU_LIB = $(TOP)/src/gallium/drivers/cell/spu/g3d_spu.a
+
+
+### SPU stuff
+
+SPU_CC = spu-gcc
+
+SPU_CFLAGS = $(OPT_FLAGS) -W -Wall -Winline -Wmissing-prototypes -Wno-main \
+ -I. -I$(SDK)/spu/include -I$(TOP)/src/mesa/ $(INCLUDE_DIRS) \
+ -DSPU_MAIN_PARAM_LONG_LONG \
+ -include spu_intrinsics.h
+
+SPU_LFLAGS = -L$(SDK)/spu/lib -Wl,-N -lmisc -lm
+
+SPU_AR = ppu-ar
+SPU_AR_FLAGS = -qcs
+
+SPU_EMBED = ppu32-embedspu
+SPU_EMBED_FLAGS = -m32
diff --git a/configs/linux-cell-debug b/configs/linux-cell-debug
new file mode 100644
index 00000000000..42f3245edc9
--- /dev/null
+++ b/configs/linux-cell-debug
@@ -0,0 +1,10 @@
+# linux-cell-debug
+
+include $(TOP)/configs/linux-cell
+
+# just override name and OPT_FLAGS here:
+
+CONFIG_NAME = linux-cell-debug
+
+OPT_FLAGS = -g -DDEBUG
+
diff --git a/configs/linux-directfb b/configs/linux-directfb
index 2a9843e93c2..9ae3de96d1c 100644
--- a/configs/linux-directfb
+++ b/configs/linux-directfb
@@ -21,12 +21,12 @@ HAVE_X86 = $(shell uname -m | grep 'i[3-6]86' >/dev/null && echo yes)
ifeq ($(HAVE_X86), yes)
CFLAGS += -DUSE_X86_ASM -DUSE_MMX_ASM -DUSE_3DNOW_ASM -DUSE_SSE_ASM
CXXFLAGS += -DUSE_X86_ASM -DUSE_MMX_ASM -DUSE_3DNOW_ASM -DUSE_SSE_ASM
- ASM_SOURCES = $(X86_SOURCES)
- ASM_API = $(X86_API)
+ MESA_ASM_SOURCES = $(X86_SOURCES)
+ GLAPI_ASM_SOURCES = $(X86_API)
endif
# Directories
-SRC_DIRS = mesa glu glut/directfb
+SRC_DIRS = gallium mesa glu glut/directfb glew
GLU_DIRS = sgi
DRIVER_DIRS = directfb
PROGRAM_DIRS = demos directfb
diff --git a/configs/linux-dri b/configs/linux-dri
index 8c325c7d345..8632170408e 100644
--- a/configs/linux-dri
+++ b/configs/linux-dri
@@ -13,7 +13,7 @@ CXX = g++
#MKDEP = gcc -M
#MKDEP_OPTIONS = -MF depend
-OPT_FLAGS = -O -g
+OPT_FLAGS = -O2 -g
PIC_FLAGS = -fPIC
# Add '-DGLX_USE_TLS' to ARCH_FLAGS to enable TLS support.
@@ -38,37 +38,30 @@ GLUT_CFLAGS = -fexceptions
CFLAGS += -fno-strict-aliasing
CXXFLAGS += -fno-strict-aliasing
-ASM_SOURCES =
+MESA_ASM_SOURCES =
# Library/program dependencies
EXTRA_LIB_PATH=-L/usr/X11R6/lib
-LIBDRM_CFLAGS = `pkg-config --cflags libdrm`
-LIBDRM_LIB = `pkg-config --libs libdrm`
+LIBDRM_CFLAGS = $(shell pkg-config --cflags libdrm)
+LIBDRM_LIB = $(shell pkg-config --libs libdrm)
DRI_LIB_DEPS = $(EXTRA_LIB_PATH) -lm -lpthread -lexpat -ldl $(LIBDRM_LIB)
GL_LIB_DEPS = $(EXTRA_LIB_PATH) -lX11 -lXext -lXxf86vm -lXdamage -lXfixes \
-lm -lpthread -ldl $(LIBDRM_LIB)
-# This is now 0 by default since it seems to confuse the hell out of people
-# and generate a lot of extra noise on bugzilla. If you need to build with
-# EGL, do 'make linux-dri USING_EGL=1'
-
-USING_EGL=0
-
# Directories
-ifeq ($(USING_EGL), 1)
-SRC_DIRS = egl glx/x11 mesa glu glut/glx glw
-PROGRAM_DIRS = egl xdemos
-else
-SRC_DIRS = glx/x11 mesa glu glut/glx glw
-PROGRAM_DIRS = xdemos
-endif
+SRC_DIRS := glx/x11 egl $(SRC_DIRS)
+PROGRAM_DIRS := egl $(PROGRAM_DIRS)
+
+# EGL directories
+EGL_DRIVERS_DIRS = demo glx
DRIVER_DIRS = dri
-WINDOW_SYSTEM=dri
+WINDOW_SYSTEM = dri
+GALLIUM_WINSYS_DIRS = drm
+GALLIUM_WINSYS_DRM_DIRS = intel nouveau
+GALLIUM_STATE_TRACKERS_DIRS = egl
-# gamma are missing because they have not been converted to use the new
-# interface.
DRI_DIRS = i810 i915 i965 mach64 mga r128 r200 r300 radeon s3v \
savage sis tdfx trident unichrome ffb
diff --git a/configs/linux-dri-ppc b/configs/linux-dri-ppc
index fb87688065f..a3a3ca83cb3 100644
--- a/configs/linux-dri-ppc
+++ b/configs/linux-dri-ppc
@@ -9,7 +9,7 @@ OPT_FLAGS = -Os -mcpu=603
PIC_FLAGS = -fPIC
ASM_FLAGS = -DUSE_PPC_ASM -DUSE_VMX_ASM
-ASM_SOURCES = $(PPC_SOURCES)
+MESA_ASM_SOURCES = $(PPC_SOURCES)
# Build only the drivers for cards that exist on PowerPC. At some point MGA
# will be added, but not yet.
diff --git a/configs/linux-dri-x86 b/configs/linux-dri-x86
index f9b164d27ab..4e7d45d35a9 100644
--- a/configs/linux-dri-x86
+++ b/configs/linux-dri-x86
@@ -5,10 +5,9 @@ include $(TOP)/configs/linux-dri
CONFIG_NAME = linux-dri-x86
-# Add -m32 to CFLAGS:
-ARCH_FLAGS = -m32
+ARCH_FLAGS = -m32 -mmmx -msse -msse2
ASM_FLAGS = -DUSE_X86_ASM -DUSE_MMX_ASM -DUSE_3DNOW_ASM -DUSE_SSE_ASM
-ASM_SOURCES = $(X86_SOURCES)
-ASM_API = $(X86_API)
+MESA_ASM_SOURCES = $(X86_SOURCES)
+GLAPI_ASM_SOURCES = $(X86_API)
diff --git a/configs/linux-dri-x86-64 b/configs/linux-dri-x86-64
index 2272c830da3..ceab05d5db4 100644
--- a/configs/linux-dri-x86-64
+++ b/configs/linux-dri-x86-64
@@ -8,8 +8,8 @@ CONFIG_NAME = linux-dri-x86-64
ARCH_FLAGS = -m64
ASM_FLAGS = -DUSE_X86_64_ASM
-ASM_SOURCES = $(X86-64_SOURCES)
-ASM_API = $(X86-64_API)
+MESA_ASM_SOURCES = $(X86-64_SOURCES)
+GLAPI_ASM_SOURCES = $(X86-64_API)
LIB_DIR = lib64
diff --git a/configs/linux-dri-xcb b/configs/linux-dri-xcb
index 6d11f1744c9..e9c15a82e42 100644
--- a/configs/linux-dri-xcb
+++ b/configs/linux-dri-xcb
@@ -25,7 +25,7 @@ DEFINES = -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE \
-DGLX_DIRECT_RENDERING -DGLX_INDIRECT_RENDERING \
-DHAVE_ALIAS -DUSE_XCB -DHAVE_POSIX_MEMALIGN
-X11_INCLUDES = `pkg-config --cflags-only-I x11` `pkg-config --cflags-only-I xcb` `pkg-config --cflags-only-I x11-xcb` `pkg-config --cflags-only-I xcb-glx`
+X11_INCLUDES = $(shell pkg-config --cflags-only-I x11) $(shell pkg-config --cflags-only-I xcb) $(shell pkg-config --cflags-only-I x11-xcb) $(shell pkg-config --cflags-only-I xcb-glx)
CFLAGS = -Wall -Wmissing-prototypes $(OPT_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) \
$(DEFINES) $(ASM_FLAGS) -std=c99 -ffast-math
@@ -36,17 +36,16 @@ CXXFLAGS = -Wall $(OPT_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) $(DEFINES)
CFLAGS += -fno-strict-aliasing
CXXFLAGS += -fno-strict-aliasing
-ASM_SOURCES =
+MESA_ASM_SOURCES =
# Library/program dependencies
-EXTRA_LIB_PATH=`pkg-config --libs-only-L x11`
+EXTRA_LIB_PATH=$(shell pkg-config --libs-only-L x11)
-LIBDRM_CFLAGS = `pkg-config --cflags libdrm`
-LIBDRM_LIB = `pkg-config --libs libdrm`
+LIBDRM_CFLAGS = $(shell pkg-config --cflags libdrm)
+LIBDRM_LIB = $(shell pkg-config --libs libdrm)
DRI_LIB_DEPS = $(EXTRA_LIB_PATH) -lm -lpthread -lexpat -ldl $(LIBDRM_LIB)
-GL_LIB_DEPS = $(EXTRA_LIB_PATH) -lX11 -lXext -lXxf86vm -lXdamage -lXfixes \
- -lm -lpthread -ldl $(LIBDRM_LIB) `pkg-config --libs xcb` \
- `pkg-config --libs x11-xcb` `pkg-config --libs xcb-glx`
+GL_LIB_DEPS = $(EXTRA_LIB_PATH) -lX11 -lXext -lXxf86vm -lm -lpthread -ldl \
+ $(LIBDRM_LIB) $(shell pkg-config --libs xcb) $(shell pkg-config --libs x11-xcb) $(shell pkg-config --libs xcb-glx)
# This is now 0 by default since it seems to confuse the hell out of people
@@ -57,10 +56,10 @@ USING_EGL=0
# Directories
ifeq ($(USING_EGL), 1)
-SRC_DIRS = egl glx/x11 mesa glu glut/glx glw
-PROGRAM_DIRS = egl xdemos
+SRC_DIRS = egl glx/x11 gallium mesa glu glut/glx glew glw
+PROGRAM_DIRS = egl
else
-SRC_DIRS = glx/x11 mesa glu glut/glx glw
+SRC_DIRS = glx/x11 gallium mesa glu glut/glx glew glw
PROGRAM_DIRS = xdemos
endif
diff --git a/configs/linux-egl b/configs/linux-egl
new file mode 100644
index 00000000000..e906806f4b8
--- /dev/null
+++ b/configs/linux-egl
@@ -0,0 +1,65 @@
+# -*-makefile-*-
+# Configuration for linux-dri: Linux DRI hardware drivers for XFree86 & others
+
+include $(TOP)/configs/default
+
+CONFIG_NAME = linux-dri
+
+# Compiler and flags
+CC = gcc
+CXX = g++
+
+#MKDEP = /usr/X11R6/bin/makedepend
+#MKDEP = gcc -M
+#MKDEP_OPTIONS = -MF depend
+
+OPT_FLAGS = -O -g
+PIC_FLAGS = -fPIC
+
+# Add '-DGLX_USE_TLS' to ARCH_FLAGS to enable TLS support.
+ARCH_FLAGS ?=
+
+DEFINES = -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE \
+ -D_BSD_SOURCE -D_GNU_SOURCE \
+ -DPTHREADS -DUSE_EXTERNAL_DXTN_LIB=1 -DIN_DRI_DRIVER \
+ -DGLX_DIRECT_RENDERING -DGLX_INDIRECT_RENDERING \
+ -DHAVE_ALIAS -DHAVE_POSIX_MEMALIGN
+
+X11_INCLUDES = -I/usr/X11R6/include
+
+CFLAGS = -Wall -Wmissing-prototypes -std=c99 -ffast-math \
+ $(OPT_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) $(DEFINES) $(ASM_FLAGS)
+
+CXXFLAGS = -Wall $(OPT_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) $(DEFINES)
+
+
+MESA_ASM_SOURCES =
+
+# Library/program dependencies
+EXTRA_LIB_PATH=-L/usr/X11R6/lib
+
+LIBDRM_CFLAGS = $(shell pkg-config --cflags libdrm)
+LIBDRM_LIB = $(shell pkg-config --libs libdrm)
+DRI_LIB_DEPS = $(EXTRA_LIB_PATH) -lm -lpthread -lexpat -ldl $(LIBDRM_LIB)
+GL_LIB_DEPS = $(EXTRA_LIB_PATH) -lX11 -lXext -lXxf86vm -lXdamage -lXfixes \
+ -lm -lpthread -ldl \
+ $(LIBDRM_LIB)
+
+
+# This is now 0 by default since it seems to confuse the hell out of people
+# and generate a lot of extra noise on bugzilla. If you need to build with
+# EGL, do 'make linux-dri USING_EGL=1'
+
+USING_EGL=0
+
+# Directories
+SRC_DIRS = gallium mesa gallium/winsys glu egl
+PROGRAM_DIRS = egl
+
+DRIVER_DIRS = dri
+WINDOW_SYSTEM = dri
+GALLIUM_WINSYS_DIRS = egl_drm
+
+# gamma are missing because they have not been converted to use the new
+# interface.
+DRI_DIRS = intel
diff --git a/configs/linux-fbdev b/configs/linux-fbdev
index 69d10127c8e..0b03c33afa1 100644
--- a/configs/linux-fbdev
+++ b/configs/linux-fbdev
@@ -9,7 +9,7 @@ CFLAGS = -O3 -ffast-math -ansi -pedantic -fPIC -D_POSIX_C_SOURCE=199309L -D_SVID
# Work around aliasing bugs - developers should comment this out
CFLAGS += -fno-strict-aliasing
-SRC_DIRS = mesa glu glut/fbdev
+SRC_DIRS = gallium mesa glu glut/fbdev glew
DRIVER_DIRS = fbdev osmesa
PROGRAM_DIRS = fbdev demos redbook samples
diff --git a/configs/linux-icc b/configs/linux-icc
index 978a45af70b..d90a1dab3d4 100644
--- a/configs/linux-icc
+++ b/configs/linux-icc
@@ -16,7 +16,7 @@ GL_LIB_DEPS = -L/usr/X11R6/lib -lX11 -lXext -lm -lpthread
GLUT_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/X11R6/lib -lX11 -lXmu -lXt -lXi -lm
APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lm
-ASM_SOURCES = $(X86_SOURCES)
-ASM_API = $(X86_API)
+MESA_ASM_SOURCES = $(X86_SOURCES)
+GLAPI_ASM_SOURCES = $(X86_API)
diff --git a/configs/linux-icc-static b/configs/linux-icc-static
index 0c957568c22..384db3bfe48 100644
--- a/configs/linux-icc-static
+++ b/configs/linux-icc-static
@@ -23,5 +23,5 @@ GL_LIB_DEPS =
GLUT_LIB_DEPS =
APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/X11R6/lib -lX11 -lXmu -lXt -lXi -lm -lpthread -lcxa -lunwind
-ASM_SOURCES = $(X86_SOURCES)
-ASM_API = $(X86_API)
+MESA_ASM_SOURCES = $(X86_SOURCES)
+GLAPI_ASM_SOURCES = $(X86_API)
diff --git a/configs/linux-indirect b/configs/linux-indirect
index 17c7126e115..4b81383c072 100644
--- a/configs/linux-indirect
+++ b/configs/linux-indirect
@@ -37,7 +37,7 @@ CXXFLAGS = $(WARN_FLAGS) $(OPT_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) $(DEFINES)
CFLAGS += -fno-strict-aliasing
CXXFLAGS += -fno-strict-aliasing
-ASM_SOURCES =
+MESA_ASM_SOURCES =
# Library/program dependencies
EXTRA_LIB_PATH=-L/usr/X11R6/lib
@@ -47,7 +47,7 @@ GL_LIB_DEPS = $(EXTRA_LIB_PATH) -lX11 -lXext -lXxf86vm -lm -lpthread -ldl
# Directories
-SRC_DIRS = glx/x11 glu glut/glx glw
+SRC_DIRS = glx/x11 glu glut/glx glew glw
DRIVER_DIRS =
PROGRAM_DIRS =
WINDOW_SYSTEM=dri
diff --git a/configs/linux-llvm b/configs/linux-llvm
new file mode 100644
index 00000000000..a9d740574cf
--- /dev/null
+++ b/configs/linux-llvm
@@ -0,0 +1,35 @@
+# -*-makefile-*-
+# Configuration for Linux and LLVM with debugging info
+
+include $(TOP)/configs/linux
+
+CONFIG_NAME = linux-llvm
+
+GALLIUM_AUXILIARY_DIRS += gallivm
+
+OPT_FLAGS = -g -ansi -pedantic
+DEFINES += -DDEBUG -DDEBUG_MATH -DMESA_LLVM=1
+
+LLVM_VERSION := $(shell llvm-config --version)
+
+ifeq ($(LLVM_VERSION),)
+ $(warning Could not find LLVM! Make Sure 'llvm-config' is in the path)
+ MESA_LLVM=0
+else
+ MESA_LLVM=1
+ $(info Using LLVM version: $(LLVM_VERSION))
+endif
+
+ifeq ($(MESA_LLVM),1)
+# LLVM_CFLAGS=`llvm-config --cflags`
+ LLVM_CXXFLAGS=`llvm-config --cxxflags backend bitreader engine ipo` -Wno-long-long
+ LLVM_LDFLAGS=`llvm-config --ldflags backend bitreader engine ipo`
+ LLVM_LIBS=`llvm-config --libs backend bitreader engine ipo`
+ MKLIB_OPTIONS=-cplusplus
+else
+ LLVM_CFLAGS=
+ LLVM_CXXFLAGS=
+endif
+
+LD = g++
+GL_LIB_DEPS = $(LLVM_LDFLAGS) $(LLVM_LIBS) $(EXTRA_LIB_PATH) -lX11 -lXext -lm -lpthread -lstdc++
diff --git a/configs/linux-osmesa b/configs/linux-osmesa
index 504980b22d7..c112642f899 100644
--- a/configs/linux-osmesa
+++ b/configs/linux-osmesa
@@ -17,7 +17,7 @@ CFLAGS += -fno-strict-aliasing
CXXFLAGS += -fno-strict-aliasing
# Directories
-SRC_DIRS = mesa glu
+SRC_DIRS = gallium mesa glu
DRIVER_DIRS = osmesa
PROGRAM_DIRS = osdemos
diff --git a/configs/linux-osmesa16 b/configs/linux-osmesa16
index e8eaa832366..b3c8da09916 100644
--- a/configs/linux-osmesa16
+++ b/configs/linux-osmesa16
@@ -20,7 +20,7 @@ OSMESA_LIB_NAME = libOSMesa16.so
# Directories
-SRC_DIRS = mesa glu
+SRC_DIRS = gallium mesa glu
DRIVER_DIRS = osmesa
PROGRAM_DIRS =
diff --git a/configs/linux-osmesa16-static b/configs/linux-osmesa16-static
index 8ce674f3f97..146aeb85a6f 100644
--- a/configs/linux-osmesa16-static
+++ b/configs/linux-osmesa16-static
@@ -22,7 +22,7 @@ OSMESA_LIB_NAME = libOSMesa16.a
# Directories
-SRC_DIRS = mesa glu
+SRC_DIRS = gallium mesa glu
DRIVER_DIRS = osmesa
PROGRAM_DIRS =
diff --git a/configs/linux-osmesa32 b/configs/linux-osmesa32
index 6d37f5ce6f1..5804ef8e5f7 100644
--- a/configs/linux-osmesa32
+++ b/configs/linux-osmesa32
@@ -20,7 +20,7 @@ OSMESA_LIB_NAME = libOSMesa32.so
# Directories
-SRC_DIRS = mesa glu
+SRC_DIRS = gallium mesa glu
DRIVER_DIRS = osmesa
PROGRAM_DIRS =
diff --git a/configs/linux-profile b/configs/linux-profile
index 75b245779af..e3895dd8bef 100644
--- a/configs/linux-profile
+++ b/configs/linux-profile
@@ -1,29 +1,8 @@
# Configuration for profiling on Linux with gprof
-include $(TOP)/configs/default
+include $(TOP)/configs/linux-static
CONFIG_NAME = linux-profile
-# Compiler and flags
-CC = gcc
-CXX = g++
-
-CFLAGS = -pg -O -ansi -pedantic -Wall -Wmissing-prototypes -Wundef -fPIC -ffast-math -D_POSIX_SOURCE -D_SVID_SOURCE -D_BSD_SOURCE -I/usr/X11R6/include -DUSE_XSHM -DPTHREADS -DDEBUG
-
-CXXFLAGS = -pg -O -ansi -pedantic -Wall -Wundef -fPIC -ffast-math -D_POSIX_SOURCE -D_SVID_SOURCE -D_BSD_SOURCE -DDEBUG
-
-GLUT_CFLAGS = -fexceptions
-
-# Need to have -L/usr/X11R6/lib in these:
-GL_LIB_DEPS = -L/usr/X11R6/lib -lX11 -lXext -lm -lpthread
-GLUT_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -L/usr/X11R6/lib -lX11 -lXmu -lXt -lXi -lm
-GLW_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GL_LIB) -lXt -L/usr/X11R6/lib -lX11
-
-# Need to make static libs for profiling:
-MKLIB_OPTIONS = -static
-GL_LIB_NAME = lib$(GL_LIB).a
-GLU_LIB_NAME = lib$(GLU_LIB).a
-GLUT_LIB_NAME = lib$(GLUT_LIB).a
-GLW_LIB_NAME = lib$(GLW_LIB).a
-OSMESA_LIB_NAME = lib$(OSMesa).a
-APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lm -lpthread
+OPT_FLAGS = -pg -g -O2
+DEFINES += -DNDEBUG
diff --git a/configs/linux-solo b/configs/linux-solo
index e01f2c8a39d..247a2d489ab 100644
--- a/configs/linux-solo
+++ b/configs/linux-solo
@@ -16,10 +16,10 @@ PIC_FLAGS = -fPIC
ARCH_FLAGS ?=
# DRM and pciaccess
-LIBDRM_CFLAGS = `pkg-config --cflags libdrm`
-LIBDRM_LIB = `pkg-config --libs libdrm`
-PCIACCESS_CFLAGS = `pkg-config --cflags pciaccess`
-PCIACCESS_LIB = `pkg-config --libs pciaccess`
+LIBDRM_CFLAGS = $(shell pkg-config --cflags libdrm)
+LIBDRM_LIB = $(shell pkg-config --libs libdrm)
+PCIACCESS_CFLAGS = $(shell pkg-config --cflags pciaccess)
+PCIACCESS_LIB = $(shell pkg-config --libs pciaccess)
DEFINES = -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE \
@@ -36,7 +36,7 @@ CXXFLAGS = $(WARN_FLAGS) $(OPT_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) $(DEFINES)
CFLAGS += -fno-strict-aliasing
CXXFLAGS += -fno-strict-aliasing
-ASM_SOURCES =
+MESA_ASM_SOURCES =
# Library/program dependencies
DRI_LIB_DEPS = -lm -lpthread -lexpat -ldl -L$(TOP)/$(LIB_DIR) $(PCIACCESS_LIB)
@@ -46,7 +46,7 @@ GLUT_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLU_LIB) -l$(GL_LIB) -lm
APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) -lm -lpthread
# Directories
-SRC_DIRS = glx/mini mesa glu glut/mini
+SRC_DIRS = glx/mini gallium mesa glu glut/mini glew
DRIVER_DIRS = dri
PROGRAM_DIRS = miniglx
diff --git a/configs/linux-solo-x86 b/configs/linux-solo-x86
index e37b9fb428d..a9bf3882602 100644
--- a/configs/linux-solo-x86
+++ b/configs/linux-solo-x86
@@ -6,5 +6,5 @@ include $(TOP)/configs/linux-solo
CONFIG_NAME = linux-solo-x86
ASM_FLAGS = -DUSE_X86_ASM -DUSE_MMX_ASM -DUSE_3DNOW_ASM -DUSE_SSE_ASM
-ASM_SOURCES = $(X86_SOURCES)
-ASM_API = $(X86_API)
+MESA_ASM_SOURCES = $(X86_SOURCES)
+GLAPI_ASM_SOURCES = $(X86_API)
diff --git a/configs/linux-sparc b/configs/linux-sparc
index 9925afc19b6..346d438c283 100644
--- a/configs/linux-sparc
+++ b/configs/linux-sparc
@@ -5,5 +5,5 @@ include $(TOP)/configs/linux
CONFIG_NAME = linux-sparc
#ASM_FLAGS = -DUSE_SPARC_ASM
-#ASM_SOURCES = $(SPARC_SOURCES)
-#ASM_API = $(SPARC_API)
+#MESA_ASM_SOURCES = $(SPARC_SOURCES)
+#GLAPI_ASM_SOURCES = $(SPARC_API)
diff --git a/configs/linux-static b/configs/linux-static
index 1ee16be73f2..2fc39ff83ef 100644
--- a/configs/linux-static
+++ b/configs/linux-static
@@ -22,5 +22,7 @@ GLUT_LIB_DEPS =
GLW_LIB_DEPS =
# Need to specify all libraries we may need
-APP_LIB_DEPS = $(EXTRA_LIB_PATH) -lX11 -lXext -lXmu -lXt -lXi -lpthread \
- -lstdc++ -lm
+APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -Wl,--start-group \
+ -l$(GL_LIB) $(TOP)/src/mesa/pipe/softpipe/libsoftpipe.a -Wl,--end-group -lm \
+ -L/usr/X11R6/lib/ -lX11 -lXext -lXmu -lXi -lpthread
+
diff --git a/configs/linux-x86 b/configs/linux-x86
index 18fa06101de..5970b185ce0 100644
--- a/configs/linux-x86
+++ b/configs/linux-x86
@@ -4,6 +4,8 @@ include $(TOP)/configs/linux
CONFIG_NAME = linux-x86
+ARCH_FLAGS = -m32 -mmmx -msse -msse2
+
ASM_FLAGS = -DUSE_X86_ASM -DUSE_MMX_ASM -DUSE_3DNOW_ASM -DUSE_SSE_ASM
-ASM_SOURCES = $(X86_SOURCES)
-ASM_API = $(X86_API)
+MESA_ASM_SOURCES = $(X86_SOURCES)
+GLAPI_ASM_SOURCES = $(X86_API)
diff --git a/configs/linux-x86-64 b/configs/linux-x86-64
index 67c03918362..c2441e09d07 100644
--- a/configs/linux-x86-64
+++ b/configs/linux-x86-64
@@ -6,8 +6,8 @@ CONFIG_NAME = linux-x86-64
ARCH_FLAGS = -m64
-ASM_SOURCES = $(X86-64_SOURCES)
-ASM_API = $(X86-64_API)
+MESA_ASM_SOURCES = $(X86-64_SOURCES)
+GLAPI_ASM_SOURCES = $(X86-64_API)
ASM_FLAGS = -DUSE_X86_64_ASM
LIB_DIR = lib64
diff --git a/configs/linux-x86-64-profile b/configs/linux-x86-64-profile
new file mode 100644
index 00000000000..6eb9c6844b3
--- /dev/null
+++ b/configs/linux-x86-64-profile
@@ -0,0 +1,8 @@
+# Configuration for profiling on Linux for 64-bit X86 (Opteron) with gprof
+
+include $(TOP)/configs/linux-x86-64-static
+
+CONFIG_NAME = linux-x86-64-profile
+
+OPT_FLAGS = -pg -g -O2
+DEFINES += -DNDEBUG
diff --git a/configs/linux-x86-64-static b/configs/linux-x86-64-static
index 611abf075d1..626d579ac0e 100644
--- a/configs/linux-x86-64-static
+++ b/configs/linux-x86-64-static
@@ -20,5 +20,8 @@ OSMESA_LIB_DEPS =
GLU_LIB_DEPS =
GLUT_LIB_DEPS =
GLW_LIB_DEPS =
-APP_LIB_DEPS = $(EXTRA_LIB_PATH) -lX11 -lXext -lXmu -lXt -lXi -lpthread \
- -lstdc++ -lm
+
+# Need to specify all libraries we may need
+APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -Wl,--start-group \
+ -l$(GL_LIB) $(TOP)/src/mesa/pipe/softpipe/libsoftpipe.a -Wl,--end-group \
+ $(EXTRA_LIB_PATH) -lX11 -lXext -lXmu -lXt -lXi -lpthread -lstdc++ -lm
diff --git a/configs/linux-x86-glide b/configs/linux-x86-glide
index 941efc1e598..603b2bf758b 100644
--- a/configs/linux-x86-glide
+++ b/configs/linux-x86-glide
@@ -18,8 +18,8 @@ GLUT_CFLAGS = -fexceptions
CFLAGS += -fno-strict-aliasing
CXXFLAGS += -fno-strict-aliasing
-ASM_SOURCES = $(X86_SOURCES)
-ASM_API = $(X86_API)
+MESA_ASM_SOURCES = $(X86_SOURCES)
+GLAPI_ASM_SOURCES = $(X86_API)
# Library/program dependencies
GL_LIB_DEPS = -L/usr/X11R6/lib -lX11 -lXext -L/usr/local/glide/lib -lglide3x -lm -lpthread
diff --git a/configs/linux-x86-profile b/configs/linux-x86-profile
new file mode 100644
index 00000000000..987b5f0cf9a
--- /dev/null
+++ b/configs/linux-x86-profile
@@ -0,0 +1,8 @@
+# Configuration for profiling on Linux with x86 optimizations with gprof
+
+include $(TOP)/configs/linux-x86-static
+
+CONFIG_NAME = linux-x86-profile
+
+OPT_FLAGS = -pg -g -O2
+DEFINES += -DNDEBUG
diff --git a/configs/linux-x86-static b/configs/linux-x86-static
index 645196c09fa..65c92cf3524 100644
--- a/configs/linux-x86-static
+++ b/configs/linux-x86-static
@@ -20,5 +20,8 @@ OSMESA_LIB_DEPS =
GLU_LIB_DEPS =
GLUT_LIB_DEPS =
GLW_LIB_DEPS =
-APP_LIB_DEPS = $(EXTRA_LIB_PATH) -lX11 -lXext -lXmu -lXt -lXi -lpthread \
- -lstdc++ -lm
+
+# Need to specify all libraries we may need
+APP_LIB_DEPS = -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -Wl,--start-group \
+ -l$(GL_LIB) $(TOP)/src/mesa/pipe/softpipe/libsoftpipe.a -Wl,--end-group \
+ $(EXTRA_LIB_PATH) -lX11 -lXext -lXmu -lXt -lXi -lpthread -lstdc++ -lm
diff --git a/configs/sunos5-gcc b/configs/sunos5-gcc
index c5e443fc75e..571ff24a2b1 100644
--- a/configs/sunos5-gcc
+++ b/configs/sunos5-gcc
@@ -16,8 +16,8 @@ ARCH_FLAGS ?=
DEFINES = -D_REENTRANT -DUSE_XSHM
-ASM_SOURCES = $(SPARC_SOURCES)
-ASM_API = $(SPARC_API)
+MESA_ASM_SOURCES = $(SPARC_SOURCES)
+GLAPI_ASM_SOURCES = $(SPARC_API)
ASM_FLAGS = -DUSE_SPARC_ASM
CFLAGS = $(WARN_FLAGS) $(OPT_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) $(DEFINES) \
diff --git a/configure.ac b/configure.ac
index a916af2baaf..451902dd38f 100644
--- a/configure.ac
+++ b/configure.ac
@@ -314,7 +314,7 @@ if test "x$enable_asm" = xyes; then
case "$asm_arch" in
x86)
- ASM_FLAGS="-DUSE_X86_ASM -DUSE_MMX_ASM -DUSE_3DNOW_ASM -DUSE_SSE_ASM"
+ dnl ASM_FLAGS="-DUSE_X86_ASM -DUSE_MMX_ASM -DUSE_3DNOW_ASM -DUSE_SSE_ASM"
ASM_SOURCES='$(X86_SOURCES)'
ASM_API='$(X86_API)'
AC_MSG_RESULT([yes, x86])
@@ -412,17 +412,22 @@ esac
dnl
dnl Driver specific build directories
dnl
-SRC_DIRS="mesa"
+SRC_DIRS="mesa gallium egl gallium/winsys"
GLU_DIRS="sgi"
WINDOW_SYSTEM=""
+GALLIUM_WINSYS_DIRS=""
+GALLIUM_AUXILIARY_DIRS="draw translate cso_cache pipebuffer tgsi sct rtasm util"
+GALLIUM_DRIVER_DIRS="softpipe failover"
case "$mesa_driver" in
xlib)
DRIVER_DIRS="x11"
;;
dri)
SRC_DIRS="glx/x11 $SRC_DIRS"
- DRIVER_DIRS="dri"
+ DRIVER_DIRS=""
WINDOW_SYSTEM="dri"
+ GALLIUM_WINSYS_DIRS="drm $GALLIUM_WINSYS_DIRS"
+ GALLIUM_DRIVER_DIRS="$GALLIUM_DRIVER_DIRS i915simple i965simple nv04 nv10 nv20 nv30 nv40 nv50"
;;
osmesa)
DRIVER_DIRS="osmesa"
@@ -432,6 +437,9 @@ AC_SUBST([SRC_DIRS])
AC_SUBST([GLU_DIRS])
AC_SUBST([DRIVER_DIRS])
AC_SUBST([WINDOW_SYSTEM])
+AC_SUBST([GALLIUM_WINSYS_DIRS])
+AC_SUBST([GALLIUM_DRIVER_DIRS])
+AC_SUBST([GALLIUM_AUXILIARY_DIRS])
dnl
dnl User supplied program configuration
@@ -679,10 +687,10 @@ if test "$mesa_driver" = dri; then
case "$host_os" in
linux*)
DEFINES="$DEFINES -DUSE_EXTERNAL_DXTN_LIB=1 -DIN_DRI_DRIVER"
- DEFINES="$DEFINES -DGLX_INDIRECT_RENDERING -DHAVE_ALIAS"
if test "x$driglx_direct" = xyes; then
DEFINES="$DEFINES -DGLX_DIRECT_RENDERING"
fi
+ DEFINES="$DEFINES -DGLX_INDIRECT_RENDERING -DHAVE_ALIAS"
case "$host_cpu" in
x86_64)
diff --git a/descrip.mms b/descrip.mms
deleted file mode 100644
index f2f84349130..00000000000
--- a/descrip.mms
+++ /dev/null
@@ -1,22 +0,0 @@
-# Makefile for Mesa for VMS
-# contributed by Jouk Jansen joukj@hrem.stm.tudelft.nl
-
-macro :
- @ macro=""
-.ifdef NOSHARE
-.else
- @ if f$getsyi("HW_MODEL") .ge. 1024 then macro= "/MACRO=(SHARE=1)"
-.endif
- $(MMS)$(MMSQUALIFIERS)'macro' all
-
-all :
- if f$search("lib.dir") .eqs. "" then create/directory [.lib]
- set default [.src]
- $(MMS)$(MMSQUALIFIERS)
- set default [-.progs.util]
- $(MMS)$(MMSQUALIFIERS)
- set default [-.demos]
- $(MMS)$(MMSQUALIFIERS)
- set default [-.xdemos]
- $(MMS)$(MMSQUALIFIERS)
- if f$search("[-]tests.DIR") .nes. "" then pipe set default [-.tests] ; $(MMS)$(MMSQUALIFIERS)
diff --git a/docs/relnotes-7.3.html b/docs/relnotes-7.3.html
index 47ecaebec99..df8988443ef 100644
--- a/docs/relnotes-7.3.html
+++ b/docs/relnotes-7.3.html
@@ -22,7 +22,7 @@ Some drivers don't support all the features required in OpenGL 2.1.
</p>
<p>
See the <a href="install.html">Compiling/Installing page</a> for prerequisites
-for DRI ardware acceleration.
+for DRI hardware acceleration.
</p>
diff --git a/docs/relnotes-7.4.html b/docs/relnotes-7.4.html
index 9a3ac010236..60ada854c16 100644
--- a/docs/relnotes-7.4.html
+++ b/docs/relnotes-7.4.html
@@ -37,6 +37,7 @@ tbd
<h2>Bug fixes</h2>
<ul>
+<li>Assorted i965 driver bug fixes
</ul>
<h2>Changes</h2>
diff --git a/doxygen/.gitignore b/doxygen/.gitignore
index 1b0edf90a6d..253aabac192 100644
--- a/doxygen/.gitignore
+++ b/doxygen/.gitignore
@@ -1,15 +1,21 @@
*.tag
+*.tmp
agpgart
array_cache
core
core_subset
+gallium
+glapi
+main
math
math_subset
miniglx
-radeon_subset
radeondrm
radeonfb
+radeon_subset
+shader
swrast
swrast_setup
tnl
tnl_dd
+vbo
diff --git a/doxygen/gallium.doc b/doxygen/gallium.doc
new file mode 100644
index 00000000000..4c1434460e9
--- /dev/null
+++ b/doxygen/gallium.doc
@@ -0,0 +1,323 @@
+/** \mainpage
+
+ \section about About
+
+ Gallium3D is <a href="http://www.tungstengraphics.com/">Tungsten Graphics</a>'
+ new architecture for building 3D graphics drivers. Initially
+ supporting Mesa and Linux graphics drivers, Gallium3D is designed to allow
+ portability to all major operating systems and graphics interfaces.
+
+ Compared to existing Linux graphics drivers, Gallium3D will:
+
+ - Make drivers smaller and simpler.
+ Current DRI drivers are rather complicated. They're large, contain
+ duplicated code and are burdened with implementing many concepts tightly
+ tied to the OpenGL 1.x/2.x API.
+
+ - Model modern graphics hardware.
+ The new driver architecture is an abstraction of modern graphics hardware,
+ rather than an OpenGL->hardware translator. The new driver interface will
+ assume the presence of programmable vertex/fragment shaders and flexible
+ memory objects.
+
+ - Support multiple graphics APIs.
+ The OpenGL 3.0 API will be very different from OpenGL 1.x/2.x. We'd like a
+ driver model that is API-neutral so that it's not tied to a specific
+ graphics API.
+
+ \section contents Contents
+
+ - \ref overview
+
+ - \ref statetracker
+
+ - Pipe drivers:
+ - \ref softpipe
+ - \ref i915simple
+ - Simple 965 driver (brw_context.h, brw_winsys.h)
+ - Cell driver (cell_context.h, cell_winsys.h)
+ - \ref failover
+
+ - Winsys drivers:
+ - X11 winsys driver (xm_winsys.c)
+ - Intel DRI winsys driver (intel_context.h, intel_winsys_pipe.c)
+
+ - Ancillary Modules:
+ - \ref draw
+ - \ref tgsi
+ - LLVM TGSI backend (gallivm.h)
+
+ - \ref callgraph
+
+ \section external External documentation
+
+ - <a href="http://www.tungstengraphics.com/gallium3D.htm">Gallium3D's Architectural Overview</a>
+ - <a href="http://www.tungstengraphics.com/wiki/index.php/Gallium3D">Technical Overview</a>
+ - <a href="http://www.tungstengraphics.com/wiki/files/gallium3d-xds2007.pdf">Gallium3D talk from XDS 2007</a>
+
+*/
+
+/** \page overview Overview
+
+ The public interface of a Gallium3D driver is described by the p_context.h
+ header file. The pipe_context structure is an abstract base class with
+ methods for:
+
+ - Setting rendering state (texture sampler state, vertex array info, drawing surfaces, etc.)
+
+ - Setting shader state, using the TGSI binary shader representation.
+
+ - Vertex array and indexed vertex array drawing.
+
+ - Region (memory) management for textures, renderbuffers, vertex buffers, etc.
+
+ - Hardware queries (number of texture units, max texture size, etc).
+
+ The p_state.h header defines all the state objects (such as polygon
+ rasterization options, blend modes, etc) and resources (drawing surfaces,
+ textures, memory buffers). The pipe interface uses "constant state" objects.
+ That is, state objects are created once and are immutable. State objects are
+ put into effect by binding them. This allows Gallium3D drivers to create
+ corresponding hardware state objects which can be quickly handled.
+
+ The p_defines.h header defines numerous constants and tokens (blend modes,
+ texture wrap modes, surface formats, etc.
+
+ The p_winsys.h header defines the window system and OS facilities which
+ Gallium3D drivers rely upon. For example, memory allocation is typically a
+ service the OS provides while window size/position information is provided by
+ the window system. Pipe drivers use the winsys interface to handle these
+ things.
+
+ By abstracting OS and window system services, pipe drivers are portable to
+ other platforms (e.g. embedded devices).
+*/
+
+/** \page statetracker The State Tracker
+
+ The state tracker is the piece which interfaces core Mesa to the Gallium3D
+ interface. It's responsible for translating Mesa state (blend modes, texture
+ state, etc) and drawing commands (like glDrawArrays and glDrawPixels) into
+ pipe objects and operations.
+
+ Traditional fixed-function OpenGL components (such as lighting and texture
+ combining) are implemented with shaders. OpenGL commands such as glDrawPixels
+ are translated into textured quadrilateral rendering. Basically, any
+ rendering operation that isn't directly supported by modern graphics hardware
+ is translated into a hardware-friendly form.
+
+ Future state trackers will be created for OpenGL 3.0 and OpenGL-ES 2.x.
+*/
+
+/** \page softpipe Softpipe Driver
+
+ The softpipe driver is a software implementation of the Gallium3D interface.
+ It will be used as a reference implementation and as a fallback driver when a
+ hardware driver isn't available. The softpipe driver will make extensive use
+ of run-time code generation to efficiently execute vertex, fragment and
+ rasterization operations.
+
+ \sa sp_winsys.h
+*/
+
+/** \page i915simple Simple i915 Driver
+
+ The i915 Gallium3D Driver is an initial hardware driver implementation within
+ the Gallium3D driver architecture. We expect that once complete this driver
+ will have equivalent functionality and performance to the current Mesa
+ i915tex driver, but from a much smaller codebase.
+
+ \sa i915_context.h
+ \sa i915_winsys.h
+*/
+
+/** \page failover Failover Module
+
+ The failover module acts as a selector between a hardware driver and the
+ softpipe driver. When the hardware can't implement a particular rendering
+ operation, the failover module will pass the request to the softpipe driver.
+ This is a different solution to the "software fallbacks" scheme of previous
+ Mesa drivers.
+
+ \sa fo_winsys.h
+*/
+
+/** \page draw Draw Module
+ The Draw module provides point/line/polygon rendering services such as
+ vertex transformation, polygon culling and clipping. It will be used by
+ drivers for hardware which lacks vertex transformation (such as the
+ i915/i945). It may also be instantiated and used directly by the state
+ tracker to implement some API functionality that doesn't map well to hardware
+ capabilities.
+
+ The interface of this module corresponds closely to the subset of the Gallium
+ Driver Interface which is relevent to these steps in the pipeline. Specifically
+ there are calls for:
+
+ - Vertex shader constant state objects
+ - Vertex buffer binding
+ - Vertex element layout (vertex fetch) constant state objects
+ - DrawArrays and DrawElements
+ - Rasterizer constant state objects.
+
+ The Draw module is effectively the part of \ref softpipe which is concerned with
+ vertex processing, split off into a separate module so that it can be reused
+ by drivers for rasterization-only hardware. As such it is also instantiated
+ by the \ref i915simple driver.
+
+ Additionally, there are cases in the Mesa OpenGL state_tracker where it is
+ required to obtain transformed vertices and yet it is anticipated that using
+ hardware transformation even if available would reduce performance, usually
+ because the setup costs or latency are prohibitive. For this reason the Mesa
+ state_tracker also instantiates a copy of this module.
+
+ \sa draw_context.h
+*/
+
+/** \page tgsi TGSI
+
+ The TGSI module provides a universal representation of shaders and
+ CPU-based execution of shaders. All Mesa vertex/fragment programs and shaders
+ are translated into the TGSI representation before being passed to the
+ driver. In turn, the driver will convert the TGSI instructions into
+ GPU-specific instructions. For hardware that lacks vertex or fragment shader
+ support, the TGSI's executor can be used. The TGSI executor includes support
+ for SSE code generation. Support for other processors (such as Cell) will be
+ added in the future.
+
+ \sa tgsi_parse.h
+ \sa <a href="http://www.tungstengraphics.com/wiki/files/tgsi.pdf">TGSI specification</a>
+*/
+
+/** \page callgraph Glxgears callgraph example
+
+ Below is a call graph of the glxgears application together with the Gallium3D's softpipe reference driver.
+
+ \htmlonly
+ The functions in the graph below are clickable.
+ \endhtmlonly
+
+ \dot
+digraph {
+ graph [fontname=Arial, fontsize=10];
+ node [fontcolor=white, fontname=Arial, style=filled, fontsize=10, shape=box];
+ edge [fontname=Arial, fontsize=10];
+ 1 [color="#ff0000", URL="\ref main", label="main\n100.00% (0.68%)\n0"];
+ 1 -> 2 [color="#fe0400", fontcolor="#fe0400", label="99.32%\n1433"];
+ 2 [color="#fe0400", URL="\ref do_draw", label="do_draw\n99.32% (0.00%)\n1433"];
+ 2 -> 4 [color="#fa1201", fontcolor="#fa1201", label="96.67%\n4298"];
+ 2 -> 39 [color="#0d4f76", fontcolor="#0d4f76", label="2.45%\n1433"];
+ 3 [color="#fa1201", URL="\ref execute_list", label="execute_list\n96.67% (0.00%)\n4299"];
+ 3 -> 5 [color="#f91301", fontcolor="#f91301", label="96.38%\n17196"];
+ 4 [color="#fa1201", URL="\ref _mesa_CallList", label="_mesa_CallList\n96.67% (0.00%)\n4299"];
+ 4 -> 3 [color="#fa1201", fontcolor="#fa1201", label="96.67%\n4299"];
+ 5 [color="#f91301", URL="\ref vbo_save_playback_vertex_list", label="vbo_save_playback_vertex_list\n96.38% (0.10%)\n17196"];
+ 5 -> 6 [color="#f91501", fontcolor="#f91501", label="96.09%\n17196"];
+ 6 [color="#f91501", URL="\ref st_draw_vbo", label="st_draw_vbo\n96.09% (0.00%)\n17196"];
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+ 6 -> 47 [color="#0d3a74", fontcolor="#0d3a74", label="1.17%\n17196"];
+ 7 [color="#f71d01", URL="\ref draw_do_flush", label="draw_do_flush\n94.52% (0.20%)\n101744"];
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+ 7 -> 8 [color="#0d7d6c", fontcolor="#0d7d6c", label="8.32%\n114640"];
+ 7 -> 46 [color="#0d4175", fontcolor="#0d4175", label="1.57%\n97444"];
+ 8 [color="#f32702", URL="\ref clip_tri", label="clip_tri\n92.37% (0.49%)\n1261040"];
+ 8 -> 9 [color="#f32a02", fontcolor="#f32a02", label="91.88%\n1261040"];
+ 9 [color="#f32a02", URL="\ref cull_tri", label="cull_tri\n91.88% (0.20%)\n1261040"];
+ 9 -> 15 [color="#e35d04", fontcolor="#e35d04", label="81.12%\n560810"];
+ 9 -> 12 [color="#0d805e", fontcolor="#0d805e", label="10.57%\n560810"];
+ 10 [color="#ec3f03", URL="\ref softpipe_draw_arrays", label="softpipe_draw_arrays\n87.48% (0.00%)\n30093"];
+ 10 -> 11 [color="#ec3f03", fontcolor="#ec3f03", label="87.48%\n30093"];
+ 11 [color="#ec3f03", URL="\ref softpipe_draw_elements", label="softpipe_draw_elements\n87.48% (0.10%)\n30093"];
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+ 11 -> 27 [color="#0d844f", fontcolor="#0d844f", label="13.01%\n120372"];
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+ 11 -> 23 [color="#0d5977", fontcolor="#0d5977", label="3.23%\n30093"];
+ 12 [color="#ea4703", URL="\ref flush_spans", label="flush_spans\n85.91% (4.60%)\n4586176"];
+ 12 -> 14 [color="#e35c04", fontcolor="#e35c04", label="81.31%\n15910811"];
+ 13 [color="#e74e04", URL="\ref flatshade_tri", label="flatshade_tri\n84.25% (0.29%)\n1146400"];
+ 13 -> 8 [color="#e75004", fontcolor="#e75004", label="83.95%\n1146400"];
+ 14 [color="#e35c04", URL="\ref shade_quad", label="shade_quad\n81.31% (7.73%)\n15910811"];
+ 14 -> 21 [color="#c0bb09", fontcolor="#c0bb09", label="57.24%\n13903725"];
+ 14 -> 26 [color="#0c883c", fontcolor="#0c883c", label="16.24%\n15910811"];
+ 15 [color="#e35d04", URL="\ref setup_tri", label="setup_tri\n81.12% (1.47%)\n560810"];
+ 15 -> 16 [color="#e06505", fontcolor="#e06505", label="79.26%\n1121620"];
+ 16 [color="#e06505", URL="\ref subtriangle", label="subtriangle\n79.26% (3.91%)\n1121620"];
+ 16 -> 12 [color="#da7606", fontcolor="#da7606", label="75.34%\n4025366"];
+ 17 [color="#cf9507", URL="\ref draw_arrays", label="draw_arrays\n67.61% (0.00%)\n30093"];
+ 17 -> 19 [color="#cf9607", fontcolor="#cf9607", label="67.42%\n630520"];
+ 18 [color="#cf9607", URL="\ref do_ef_triangle", label="do_ef_triangle\n67.42% (0.49%)\n1261040"];
+ 18 -> 20 [color="#ce9807", fontcolor="#ce9807", label="66.83%\n1261040"];
+ 19 [color="#cf9607", URL="\ref do_quad", label="do_quad\n67.42% (0.00%)\n630520"];
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+ 20 [color="#ce9807", URL="\ref get_queued_prim", label="get_queued_prim\n66.83% (0.10%)\n1261040"];
+ 20 -> 7 [color="#cd9907", fontcolor="#cd9907", label="66.54%\n71650"];
+ 21 [color="#c0bb09", URL="\ref depth_test_quad", label="depth_test_quad\n57.24% (1.08%)\n13903725"];
+ 21 -> 22 [color="#40a00b", fontcolor="#40a00b", label="34.54%\n13074127"];
+ 21 -> 24 [color="#0c8f1e", fontcolor="#0c8f1e", label="21.62%\n13903725"];
+ 22 [color="#40a00b", URL="\ref output_quad", label="output_quad\n34.54% (3.91%)\n13074127"];
+ 22 -> 25 [color="#0c8c2b", fontcolor="#0c8c2b", label="19.28%\n13074127"];
+ 22 -> 28 [color="#0d8159", fontcolor="#0d8159", label="11.35%\n7223435"];
+ 23 [color="#1c970c", URL="\ref draw_flush", label="draw_flush\n27.98% (0.00%)\n257944"];
+ 23 -> 7 [color="#1c970c", fontcolor="#1c970c", label="27.98%\n30093"];
+ 24 [color="#0c8f1e", URL="\ref sp_depth_test_quad", label="sp_depth_test_quad\n21.62% (16.14%)\n13903725"];
+ 24 -> 37 [color="#0d5977", fontcolor="#0d5977", label="3.23%\n13903725"];
+ 24 -> 44 [color="#0d4c76", fontcolor="#0d4c76", label="2.25%\n13903725"];
+ 25 [color="#0c8c2b", URL="\ref write_quad_f_swz", label="write_quad_f_swz\n19.28% (16.14%)\n13074127"];
+ 25 -> 38 [color="#0d5877", fontcolor="#0d5877", label="3.13%\n26148254"];
+ 26 [color="#0c883a", URL="\ref tgsi_exec_machine_init", label="tgsi_exec_machine_init\n16.73% (10.27%)\n16326381"];
+ 26 -> 30 [color="#0d6178", fontcolor="#0d6178", label="3.91%\n16326381"];
+ 26 -> 45 [color="#0d4475", fontcolor="#0d4475", label="1.76%\n16326381"];
+ 26 -> 52 [color="#0d3174", fontcolor="#0d3174", label="0.78%\n16326381"];
+ 27 [color="#0d844f", URL="\ref draw_set_mapped_vertex_buffer", label="draw_set_mapped_vertex_buffer\n13.01% (0.00%)\n120372"];
+ 27 -> 23 [color="#0d844f", fontcolor="#0d844f", label="13.01%\n120372"];
+ 28 [color="#0d8159", URL="\ref read_quad_f_swz", label="read_quad_f_swz\n11.35% (5.87%)\n7223435"];
+ 28 -> 29 [color="#0d737a", fontcolor="#0d737a", label="5.48%\n14446870"];
+ 29 [color="#0d737a", URL="\ref get_row_rgba", label="get_row_rgba\n5.48% (5.48%)\n14446870"];
+ 30 [color="#0d6178", URL="\ref tgsi_parse_init", label="tgsi_parse_init\n3.91% (3.52%)\n16326383"];
+ 31 [color="#0d5f78", URL="\ref draw_set_vertex_buffer", label="draw_set_vertex_buffer\n3.72% (0.00%)\n34392"];
+ 31 -> 23 [color="#0d5f78", fontcolor="#0d5f78", label="3.72%\n34392"];
+ 32 [color="#0d5f78", URL="\ref draw_set_vertex_element", label="draw_set_vertex_element\n3.72% (0.00%)\n34392"];
+ 32 -> 23 [color="#0d5f78", fontcolor="#0d5f78", label="3.72%\n34392"];
+ 33 [color="#0d5f78", URL="\ref softpipe_set_vertex_buffer", label="softpipe_set_vertex_buffer\n3.72% (0.00%)\n34392"];
+ 33 -> 31 [color="#0d5f78", fontcolor="#0d5f78", label="3.72%\n34392"];
+ 34 [color="#0d5f78", URL="\ref softpipe_set_vertex_element", label="softpipe_set_vertex_element\n3.72% (0.00%)\n34392"];
+ 34 -> 32 [color="#0d5f78", fontcolor="#0d5f78", label="3.72%\n34392"];
+ 35 [color="#0d5d77", URL="\ref __i686.get_pc_thunk.bx", label="__i686.get_pc_thunk.bx\n3.52% (3.52%)\n0"];
+ 36 [color="#0d5a77", URL="\ref draw_set_mapped_constant_buffer", label="draw_set_mapped_constant_buffer\n3.33% (0.10%)\n30093"];
+ 36 -> 23 [color="#0d5977", fontcolor="#0d5977", label="3.23%\n30093"];
+ 37 [color="#0d5977", URL="\ref s8z24_read_quad_z", label="s8z24_read_quad_z\n3.23% (3.23%)\n13903725"];
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+
+ \enddot
+
+ The graph above was generated by the <a href="http://code.google.com/p/jrfonseca/wiki/Gprof2Dot">gprof2dot.py script</a>.
+*/
diff --git a/doxygen/gallium.doxy b/doxygen/gallium.doxy
new file mode 100644
index 00000000000..1a38c8d12c3
--- /dev/null
+++ b/doxygen/gallium.doxy
@@ -0,0 +1,1303 @@
+# Doxyfile 1.5.3
+
+# This file describes the settings to be used by the documentation system
+# doxygen (www.doxygen.org) for a project
+#
+# All text after a hash (#) is considered a comment and will be ignored
+# The format is:
+# TAG = value [value, ...]
+# For lists items can also be appended using:
+# TAG += value [value, ...]
+# Values that contain spaces should be placed between quotes (" ")
+
+#---------------------------------------------------------------------------
+# Project related configuration options
+#---------------------------------------------------------------------------
+
+# This tag specifies the encoding used for all characters in the config file that
+# follow. The default is UTF-8 which is also the encoding used for all text before
+# the first occurrence of this tag. Doxygen uses libiconv (or the iconv built into
+# libc) for the transcoding. See http://www.gnu.org/software/libiconv for the list of
+# possible encodings.
+
+DOXYFILE_ENCODING = UTF-8
+
+# The PROJECT_NAME tag is a single word (or a sequence of words surrounded
+# by quotes) that should identify the project.
+
+PROJECT_NAME = Gallium3D
+
+# The PROJECT_NUMBER tag can be used to enter a project or revision number.
+# This could be handy for archiving the generated documentation or
+# if some version control system is used.
+
+PROJECT_NUMBER = 0.1
+
+# The OUTPUT_DIRECTORY tag is used to specify the (relative or absolute)
+# base path where the generated documentation will be put.
+# If a relative path is entered, it will be relative to the location
+# where doxygen was started. If left blank the current directory will be used.
+
+OUTPUT_DIRECTORY = gallium
+
+# If the CREATE_SUBDIRS tag is set to YES, then doxygen will create
+# 4096 sub-directories (in 2 levels) under the output directory of each output
+# format and will distribute the generated files over these directories.
+# Enabling this option can be useful when feeding doxygen a huge amount of
+# source files, where putting all generated files in the same directory would
+# otherwise cause performance problems for the file system.
+
+CREATE_SUBDIRS = NO
+
+# The OUTPUT_LANGUAGE tag is used to specify the language in which all
+# documentation generated by doxygen is written. Doxygen will use this
+# information to generate all constant output in the proper language.
+# The default language is English, other supported languages are:
+# Afrikaans, Arabic, Brazilian, Catalan, Chinese, Chinese-Traditional,
+# Croatian, Czech, Danish, Dutch, Finnish, French, German, Greek, Hungarian,
+# Italian, Japanese, Japanese-en (Japanese with English messages), Korean,
+# Korean-en, Lithuanian, Norwegian, Polish, Portuguese, Romanian, Russian,
+# Serbian, Slovak, Slovene, Spanish, Swedish, and Ukrainian.
+
+OUTPUT_LANGUAGE = English
+
+# If the BRIEF_MEMBER_DESC tag is set to YES (the default) Doxygen will
+# include brief member descriptions after the members that are listed in
+# the file and class documentation (similar to JavaDoc).
+# Set to NO to disable this.
+
+BRIEF_MEMBER_DESC = YES
+
+# If the REPEAT_BRIEF tag is set to YES (the default) Doxygen will prepend
+# the brief description of a member or function before the detailed description.
+# Note: if both HIDE_UNDOC_MEMBERS and BRIEF_MEMBER_DESC are set to NO, the
+# brief descriptions will be completely suppressed.
+
+REPEAT_BRIEF = YES
+
+# This tag implements a quasi-intelligent brief description abbreviator
+# that is used to form the text in various listings. Each string
+# in this list, if found as the leading text of the brief description, will be
+# stripped from the text and the result after processing the whole list, is
+# used as the annotated text. Otherwise, the brief description is used as-is.
+# If left blank, the following values are used ("$name" is automatically
+# replaced with the name of the entity): "The $name class" "The $name widget"
+# "The $name file" "is" "provides" "specifies" "contains"
+# "represents" "a" "an" "the"
+
+ABBREVIATE_BRIEF =
+
+# If the ALWAYS_DETAILED_SEC and REPEAT_BRIEF tags are both set to YES then
+# Doxygen will generate a detailed section even if there is only a brief
+# description.
+
+ALWAYS_DETAILED_SEC = NO
+
+# If the INLINE_INHERITED_MEMB tag is set to YES, doxygen will show all
+# inherited members of a class in the documentation of that class as if those
+# members were ordinary class members. Constructors, destructors and assignment
+# operators of the base classes will not be shown.
+
+INLINE_INHERITED_MEMB = NO
+
+# If the FULL_PATH_NAMES tag is set to YES then Doxygen will prepend the full
+# path before files name in the file list and in the header files. If set
+# to NO the shortest path that makes the file name unique will be used.
+
+FULL_PATH_NAMES = YES
+
+# If the FULL_PATH_NAMES tag is set to YES then the STRIP_FROM_PATH tag
+# can be used to strip a user-defined part of the path. Stripping is
+# only done if one of the specified strings matches the left-hand part of
+# the path. The tag can be used to show relative paths in the file list.
+# If left blank the directory from which doxygen is run is used as the
+# path to strip.
+
+STRIP_FROM_PATH = ../src
+
+# The STRIP_FROM_INC_PATH tag can be used to strip a user-defined part of
+# the path mentioned in the documentation of a class, which tells
+# the reader which header file to include in order to use a class.
+# If left blank only the name of the header file containing the class
+# definition is used. Otherwise one should specify the include paths that
+# are normally passed to the compiler using the -I flag.
+
+STRIP_FROM_INC_PATH =
+
+# If the SHORT_NAMES tag is set to YES, doxygen will generate much shorter
+# (but less readable) file names. This can be useful is your file systems
+# doesn't support long names like on DOS, Mac, or CD-ROM.
+
+SHORT_NAMES = NO
+
+# If the JAVADOC_AUTOBRIEF tag is set to YES then Doxygen
+# will interpret the first line (until the first dot) of a JavaDoc-style
+# comment as the brief description. If set to NO, the JavaDoc
+# comments will behave just like regular Qt-style comments
+# (thus requiring an explicit @brief command for a brief description.)
+
+JAVADOC_AUTOBRIEF = YES
+
+# If the QT_AUTOBRIEF tag is set to YES then Doxygen will
+# interpret the first line (until the first dot) of a Qt-style
+# comment as the brief description. If set to NO, the comments
+# will behave just like regular Qt-style comments (thus requiring
+# an explicit \brief command for a brief description.)
+
+QT_AUTOBRIEF = YES
+
+# The MULTILINE_CPP_IS_BRIEF tag can be set to YES to make Doxygen
+# treat a multi-line C++ special comment block (i.e. a block of //! or ///
+# comments) as a brief description. This used to be the default behaviour.
+# The new default is to treat a multi-line C++ comment block as a detailed
+# description. Set this tag to YES if you prefer the old behaviour instead.
+
+MULTILINE_CPP_IS_BRIEF = NO
+
+# If the DETAILS_AT_TOP tag is set to YES then Doxygen
+# will output the detailed description near the top, like JavaDoc.
+# If set to NO, the detailed description appears after the member
+# documentation.
+
+DETAILS_AT_TOP = NO
+
+# If the INHERIT_DOCS tag is set to YES (the default) then an undocumented
+# member inherits the documentation from any documented member that it
+# re-implements.
+
+INHERIT_DOCS = YES
+
+# If the SEPARATE_MEMBER_PAGES tag is set to YES, then doxygen will produce
+# a new page for each member. If set to NO, the documentation of a member will
+# be part of the file/class/namespace that contains it.
+
+SEPARATE_MEMBER_PAGES = NO
+
+# The TAB_SIZE tag can be used to set the number of spaces in a tab.
+# Doxygen uses this value to replace tabs by spaces in code fragments.
+
+TAB_SIZE = 8
+
+# This tag can be used to specify a number of aliases that acts
+# as commands in the documentation. An alias has the form "name=value".
+# For example adding "sideeffect=\par Side Effects:\n" will allow you to
+# put the command \sideeffect (or @sideeffect) in the documentation, which
+# will result in a user-defined paragraph with heading "Side Effects:".
+# You can put \n's in the value part of an alias to insert newlines.
+
+ALIASES =
+
+# Set the OPTIMIZE_OUTPUT_FOR_C tag to YES if your project consists of C
+# sources only. Doxygen will then generate output that is more tailored for C.
+# For instance, some of the names that are used will be different. The list
+# of all members will be omitted, etc.
+
+OPTIMIZE_OUTPUT_FOR_C = YES
+
+# Set the OPTIMIZE_OUTPUT_JAVA tag to YES if your project consists of Java
+# sources only. Doxygen will then generate output that is more tailored for Java.
+# For instance, namespaces will be presented as packages, qualified scopes
+# will look different, etc.
+
+OPTIMIZE_OUTPUT_JAVA = NO
+
+# If you use STL classes (i.e. std::string, std::vector, etc.) but do not want to
+# include (a tag file for) the STL sources as input, then you should
+# set this tag to YES in order to let doxygen match functions declarations and
+# definitions whose arguments contain STL classes (e.g. func(std::string); v.s.
+# func(std::string) {}). This also make the inheritance and collaboration
+# diagrams that involve STL classes more complete and accurate.
+
+BUILTIN_STL_SUPPORT = NO
+
+# If you use Microsoft's C++/CLI language, you should set this option to YES to
+# enable parsing support.
+
+CPP_CLI_SUPPORT = NO
+
+# If member grouping is used in the documentation and the DISTRIBUTE_GROUP_DOC
+# tag is set to YES, then doxygen will reuse the documentation of the first
+# member in the group (if any) for the other members of the group. By default
+# all members of a group must be documented explicitly.
+
+DISTRIBUTE_GROUP_DOC = NO
+
+# Set the SUBGROUPING tag to YES (the default) to allow class member groups of
+# the same type (for instance a group of public functions) to be put as a
+# subgroup of that type (e.g. under the Public Functions section). Set it to
+# NO to prevent subgrouping. Alternatively, this can be done per class using
+# the \nosubgrouping command.
+
+SUBGROUPING = YES
+
+#---------------------------------------------------------------------------
+# Build related configuration options
+#---------------------------------------------------------------------------
+
+# If the EXTRACT_ALL tag is set to YES doxygen will assume all entities in
+# documentation are documented, even if no documentation was available.
+# Private class members and static file members will be hidden unless
+# the EXTRACT_PRIVATE and EXTRACT_STATIC tags are set to YES
+
+EXTRACT_ALL = YES
+
+# If the EXTRACT_PRIVATE tag is set to YES all private members of a class
+# will be included in the documentation.
+
+EXTRACT_PRIVATE = YES
+
+# If the EXTRACT_STATIC tag is set to YES all static members of a file
+# will be included in the documentation.
+
+EXTRACT_STATIC = YES
+
+# If the EXTRACT_LOCAL_CLASSES tag is set to YES classes (and structs)
+# defined locally in source files will be included in the documentation.
+# If set to NO only classes defined in header files are included.
+
+EXTRACT_LOCAL_CLASSES = YES
+
+# This flag is only useful for Objective-C code. When set to YES local
+# methods, which are defined in the implementation section but not in
+# the interface are included in the documentation.
+# If set to NO (the default) only methods in the interface are included.
+
+EXTRACT_LOCAL_METHODS = NO
+
+# If this flag is set to YES, the members of anonymous namespaces will be extracted
+# and appear in the documentation as a namespace called 'anonymous_namespace{file}',
+# where file will be replaced with the base name of the file that contains the anonymous
+# namespace. By default anonymous namespace are hidden.
+
+EXTRACT_ANON_NSPACES = NO
+
+# If the HIDE_UNDOC_MEMBERS tag is set to YES, Doxygen will hide all
+# undocumented members of documented classes, files or namespaces.
+# If set to NO (the default) these members will be included in the
+# various overviews, but no documentation section is generated.
+# This option has no effect if EXTRACT_ALL is enabled.
+
+HIDE_UNDOC_MEMBERS = NO
+
+# If the HIDE_UNDOC_CLASSES tag is set to YES, Doxygen will hide all
+# undocumented classes that are normally visible in the class hierarchy.
+# If set to NO (the default) these classes will be included in the various
+# overviews. This option has no effect if EXTRACT_ALL is enabled.
+
+HIDE_UNDOC_CLASSES = NO
+
+# If the HIDE_FRIEND_COMPOUNDS tag is set to YES, Doxygen will hide all
+# friend (class|struct|union) declarations.
+# If set to NO (the default) these declarations will be included in the
+# documentation.
+
+HIDE_FRIEND_COMPOUNDS = NO
+
+# If the HIDE_IN_BODY_DOCS tag is set to YES, Doxygen will hide any
+# documentation blocks found inside the body of a function.
+# If set to NO (the default) these blocks will be appended to the
+# function's detailed documentation block.
+
+HIDE_IN_BODY_DOCS = NO
+
+# The INTERNAL_DOCS tag determines if documentation
+# that is typed after a \internal command is included. If the tag is set
+# to NO (the default) then the documentation will be excluded.
+# Set it to YES to include the internal documentation.
+
+INTERNAL_DOCS = NO
+
+# If the CASE_SENSE_NAMES tag is set to NO then Doxygen will only generate
+# file names in lower-case letters. If set to YES upper-case letters are also
+# allowed. This is useful if you have classes or files whose names only differ
+# in case and if your file system supports case sensitive file names. Windows
+# and Mac users are advised to set this option to NO.
+
+CASE_SENSE_NAMES = YES
+
+# If the HIDE_SCOPE_NAMES tag is set to NO (the default) then Doxygen
+# will show members with their full class and namespace scopes in the
+# documentation. If set to YES the scope will be hidden.
+
+HIDE_SCOPE_NAMES = NO
+
+# If the SHOW_INCLUDE_FILES tag is set to YES (the default) then Doxygen
+# will put a list of the files that are included by a file in the documentation
+# of that file.
+
+SHOW_INCLUDE_FILES = NO
+
+# If the INLINE_INFO tag is set to YES (the default) then a tag [inline]
+# is inserted in the documentation for inline members.
+
+INLINE_INFO = NO
+
+# If the SORT_MEMBER_DOCS tag is set to YES (the default) then doxygen
+# will sort the (detailed) documentation of file and class members
+# alphabetically by member name. If set to NO the members will appear in
+# declaration order.
+
+SORT_MEMBER_DOCS = YES
+
+# If the SORT_BRIEF_DOCS tag is set to YES then doxygen will sort the
+# brief documentation of file, namespace and class members alphabetically
+# by member name. If set to NO (the default) the members will appear in
+# declaration order.
+
+SORT_BRIEF_DOCS = NO
+
+# If the SORT_BY_SCOPE_NAME tag is set to YES, the class list will be
+# sorted by fully-qualified names, including namespaces. If set to
+# NO (the default), the class list will be sorted only by class name,
+# not including the namespace part.
+# Note: This option is not very useful if HIDE_SCOPE_NAMES is set to YES.
+# Note: This option applies only to the class list, not to the
+# alphabetical list.
+
+SORT_BY_SCOPE_NAME = NO
+
+# The GENERATE_TODOLIST tag can be used to enable (YES) or
+# disable (NO) the todo list. This list is created by putting \todo
+# commands in the documentation.
+
+GENERATE_TODOLIST = NO
+
+# The GENERATE_TESTLIST tag can be used to enable (YES) or
+# disable (NO) the test list. This list is created by putting \test
+# commands in the documentation.
+
+GENERATE_TESTLIST = NO
+
+# The GENERATE_BUGLIST tag can be used to enable (YES) or
+# disable (NO) the bug list. This list is created by putting \bug
+# commands in the documentation.
+
+GENERATE_BUGLIST = NO
+
+# The GENERATE_DEPRECATEDLIST tag can be used to enable (YES) or
+# disable (NO) the deprecated list. This list is created by putting
+# \deprecated commands in the documentation.
+
+GENERATE_DEPRECATEDLIST= YES
+
+# The ENABLED_SECTIONS tag can be used to enable conditional
+# documentation sections, marked by \if sectionname ... \endif.
+
+ENABLED_SECTIONS =
+
+# The MAX_INITIALIZER_LINES tag determines the maximum number of lines
+# the initial value of a variable or define consists of for it to appear in
+# the documentation. If the initializer consists of more lines than specified
+# here it will be hidden. Use a value of 0 to hide initializers completely.
+# The appearance of the initializer of individual variables and defines in the
+# documentation can be controlled using \showinitializer or \hideinitializer
+# command in the documentation regardless of this setting.
+
+MAX_INITIALIZER_LINES = 30
+
+# Set the SHOW_USED_FILES tag to NO to disable the list of files generated
+# at the bottom of the documentation of classes and structs. If set to YES the
+# list will mention the files that were used to generate the documentation.
+
+SHOW_USED_FILES = YES
+
+# If the sources in your project are distributed over multiple directories
+# then setting the SHOW_DIRECTORIES tag to YES will show the directory hierarchy
+# in the documentation. The default is NO.
+
+SHOW_DIRECTORIES = YES
+
+# The FILE_VERSION_FILTER tag can be used to specify a program or script that
+# doxygen should invoke to get the current version for each file (typically from the
+# version control system). Doxygen will invoke the program by executing (via
+# popen()) the command <command> <input-file>, where <command> is the value of
+# the FILE_VERSION_FILTER tag, and <input-file> is the name of an input file
+# provided by doxygen. Whatever the program writes to standard output
+# is used as the file version. See the manual for examples.
+
+FILE_VERSION_FILTER =
+
+#---------------------------------------------------------------------------
+# configuration options related to warning and progress messages
+#---------------------------------------------------------------------------
+
+# The QUIET tag can be used to turn on/off the messages that are generated
+# by doxygen. Possible values are YES and NO. If left blank NO is used.
+
+QUIET = NO
+
+# The WARNINGS tag can be used to turn on/off the warning messages that are
+# generated by doxygen. Possible values are YES and NO. If left blank
+# NO is used.
+
+WARNINGS = YES
+
+# If WARN_IF_UNDOCUMENTED is set to YES, then doxygen will generate warnings
+# for undocumented members. If EXTRACT_ALL is set to YES then this flag will
+# automatically be disabled.
+
+WARN_IF_UNDOCUMENTED = YES
+
+# If WARN_IF_DOC_ERROR is set to YES, doxygen will generate warnings for
+# potential errors in the documentation, such as not documenting some
+# parameters in a documented function, or documenting parameters that
+# don't exist or using markup commands wrongly.
+
+WARN_IF_DOC_ERROR = YES
+
+# This WARN_NO_PARAMDOC option can be abled to get warnings for
+# functions that are documented, but have no documentation for their parameters
+# or return value. If set to NO (the default) doxygen will only warn about
+# wrong or incomplete parameter documentation, but not about the absence of
+# documentation.
+
+WARN_NO_PARAMDOC = NO
+
+# The WARN_FORMAT tag determines the format of the warning messages that
+# doxygen can produce. The string should contain the $file, $line, and $text
+# tags, which will be replaced by the file and line number from which the
+# warning originated and the warning text. Optionally the format may contain
+# $version, which will be replaced by the version of the file (if it could
+# be obtained via FILE_VERSION_FILTER)
+
+WARN_FORMAT = "$file:$line: $text"
+
+# The WARN_LOGFILE tag can be used to specify a file to which warning
+# and error messages should be written. If left blank the output is written
+# to stderr.
+
+WARN_LOGFILE =
+
+#---------------------------------------------------------------------------
+# configuration options related to the input files
+#---------------------------------------------------------------------------
+
+# The INPUT tag can be used to specify the files and/or directories that contain
+# documented source files. You may enter file names like "myfile.cpp" or
+# directories like "/usr/src/myproject". Separate the files or directories
+# with spaces.
+
+INPUT = gallium.doc \
+ ../src/gallium \
+ ../src/mesa/state_tracker
+
+# This tag can be used to specify the character encoding of the source files that
+# doxygen parses. Internally doxygen uses the UTF-8 encoding, which is also the default
+# input encoding. Doxygen uses libiconv (or the iconv built into libc) for the transcoding.
+# See http://www.gnu.org/software/libiconv for the list of possible encodings.
+
+INPUT_ENCODING = UTF-8
+
+# If the value of the INPUT tag contains directories, you can use the
+# FILE_PATTERNS tag to specify one or more wildcard pattern (like *.cpp
+# and *.h) to filter out the source-files in the directories. If left
+# blank the following patterns are tested:
+# *.c *.cc *.cxx *.cpp *.c++ *.java *.ii *.ixx *.ipp *.i++ *.inl *.h *.hh *.hxx
+# *.hpp *.h++ *.idl *.odl *.cs *.php *.php3 *.inc *.m *.mm *.py
+
+FILE_PATTERNS = *.c *.h *.cpp *.hpp
+
+# The RECURSIVE tag can be used to turn specify whether or not subdirectories
+# should be searched for input files as well. Possible values are YES and NO.
+# If left blank NO is used.
+
+RECURSIVE = YES
+
+# The EXCLUDE tag can be used to specify files and/or directories that should
+# excluded from the INPUT source files. This way you can easily exclude a
+# subdirectory from a directory tree whose root is specified with the INPUT tag.
+
+EXCLUDE =
+
+# The EXCLUDE_SYMLINKS tag can be used select whether or not files or
+# directories that are symbolic links (a Unix filesystem feature) are excluded
+# from the input.
+
+EXCLUDE_SYMLINKS = NO
+
+# If the value of the INPUT tag contains directories, you can use the
+# EXCLUDE_PATTERNS tag to specify one or more wildcard patterns to exclude
+# certain files from those directories. Note that the wildcards are matched
+# against the file with absolute path, so to exclude all test directories
+# for example use the pattern */test/*
+
+EXCLUDE_PATTERNS =
+
+# The EXCLUDE_SYMBOLS tag can be used to specify one or more symbol names
+# (namespaces, classes, functions, etc.) that should be excluded from the output.
+# The symbol name can be a fully qualified name, a word, or if the wildcard * is used,
+# a substring. Examples: ANamespace, AClass, AClass::ANamespace, ANamespace::*Test
+
+EXCLUDE_SYMBOLS =
+
+# The EXAMPLE_PATH tag can be used to specify one or more files or
+# directories that contain example code fragments that are included (see
+# the \include command).
+
+EXAMPLE_PATH =
+
+# If the value of the EXAMPLE_PATH tag contains directories, you can use the
+# EXAMPLE_PATTERNS tag to specify one or more wildcard pattern (like *.cpp
+# and *.h) to filter out the source-files in the directories. If left
+# blank all files are included.
+
+EXAMPLE_PATTERNS =
+
+# If the EXAMPLE_RECURSIVE tag is set to YES then subdirectories will be
+# searched for input files to be used with the \include or \dontinclude
+# commands irrespective of the value of the RECURSIVE tag.
+# Possible values are YES and NO. If left blank NO is used.
+
+EXAMPLE_RECURSIVE = NO
+
+# The IMAGE_PATH tag can be used to specify one or more files or
+# directories that contain image that are included in the documentation (see
+# the \image command).
+
+IMAGE_PATH =
+
+# The INPUT_FILTER tag can be used to specify a program that doxygen should
+# invoke to filter for each input file. Doxygen will invoke the filter program
+# by executing (via popen()) the command <filter> <input-file>, where <filter>
+# is the value of the INPUT_FILTER tag, and <input-file> is the name of an
+# input file. Doxygen will then use the output that the filter program writes
+# to standard output. If FILTER_PATTERNS is specified, this tag will be
+# ignored.
+
+INPUT_FILTER =
+
+# The FILTER_PATTERNS tag can be used to specify filters on a per file pattern
+# basis. Doxygen will compare the file name with each pattern and apply the
+# filter if there is a match. The filters are a list of the form:
+# pattern=filter (like *.cpp=my_cpp_filter). See INPUT_FILTER for further
+# info on how filters are used. If FILTER_PATTERNS is empty, INPUT_FILTER
+# is applied to all files.
+
+FILTER_PATTERNS =
+
+# If the FILTER_SOURCE_FILES tag is set to YES, the input filter (if set using
+# INPUT_FILTER) will be used to filter the input files when producing source
+# files to browse (i.e. when SOURCE_BROWSER is set to YES).
+
+FILTER_SOURCE_FILES = NO
+
+#---------------------------------------------------------------------------
+# configuration options related to source browsing
+#---------------------------------------------------------------------------
+
+# If the SOURCE_BROWSER tag is set to YES then a list of source files will
+# be generated. Documented entities will be cross-referenced with these sources.
+# Note: To get rid of all source code in the generated output, make sure also
+# VERBATIM_HEADERS is set to NO. If you have enabled CALL_GRAPH or CALLER_GRAPH
+# then you must also enable this option. If you don't then doxygen will produce
+# a warning and turn it on anyway
+
+SOURCE_BROWSER = YES
+
+# Setting the INLINE_SOURCES tag to YES will include the body
+# of functions and classes directly in the documentation.
+
+INLINE_SOURCES = YES
+
+# Setting the STRIP_CODE_COMMENTS tag to YES (the default) will instruct
+# doxygen to hide any special comment blocks from generated source code
+# fragments. Normal C and C++ comments will always remain visible.
+
+STRIP_CODE_COMMENTS = YES
+
+# If the REFERENCED_BY_RELATION tag is set to YES (the default)
+# then for each documented function all documented
+# functions referencing it will be listed.
+
+REFERENCED_BY_RELATION = NO
+
+# If the REFERENCES_RELATION tag is set to YES (the default)
+# then for each documented function all documented entities
+# called/used by that function will be listed.
+
+REFERENCES_RELATION = YES
+
+# If the REFERENCES_LINK_SOURCE tag is set to YES (the default)
+# and SOURCE_BROWSER tag is set to YES, then the hyperlinks from
+# functions in REFERENCES_RELATION and REFERENCED_BY_RELATION lists will
+# link to the source code. Otherwise they will link to the documentstion.
+
+REFERENCES_LINK_SOURCE = YES
+
+# If the USE_HTAGS tag is set to YES then the references to source code
+# will point to the HTML generated by the htags(1) tool instead of doxygen
+# built-in source browser. The htags tool is part of GNU's global source
+# tagging system (see http://www.gnu.org/software/global/global.html). You
+# will need version 4.8.6 or higher.
+
+USE_HTAGS = NO
+
+# If the VERBATIM_HEADERS tag is set to YES (the default) then Doxygen
+# will generate a verbatim copy of the header file for each class for
+# which an include is specified. Set to NO to disable this.
+
+VERBATIM_HEADERS = NO
+
+#---------------------------------------------------------------------------
+# configuration options related to the alphabetical class index
+#---------------------------------------------------------------------------
+
+# If the ALPHABETICAL_INDEX tag is set to YES, an alphabetical index
+# of all compounds will be generated. Enable this if the project
+# contains a lot of classes, structs, unions or interfaces.
+
+ALPHABETICAL_INDEX = NO
+
+# If the alphabetical index is enabled (see ALPHABETICAL_INDEX) then
+# the COLS_IN_ALPHA_INDEX tag can be used to specify the number of columns
+# in which this list will be split (can be a number in the range [1..20])
+
+COLS_IN_ALPHA_INDEX = 5
+
+# In case all classes in a project start with a common prefix, all
+# classes will be put under the same header in the alphabetical index.
+# The IGNORE_PREFIX tag can be used to specify one or more prefixes that
+# should be ignored while generating the index headers.
+
+IGNORE_PREFIX =
+
+#---------------------------------------------------------------------------
+# configuration options related to the HTML output
+#---------------------------------------------------------------------------
+
+# If the GENERATE_HTML tag is set to YES (the default) Doxygen will
+# generate HTML output.
+
+GENERATE_HTML = YES
+
+# The HTML_OUTPUT tag is used to specify where the HTML docs will be put.
+# If a relative path is entered the value of OUTPUT_DIRECTORY will be
+# put in front of it. If left blank `html' will be used as the default path.
+
+HTML_OUTPUT = .
+
+# The HTML_FILE_EXTENSION tag can be used to specify the file extension for
+# each generated HTML page (for example: .htm,.php,.asp). If it is left blank
+# doxygen will generate files with .html extension.
+
+HTML_FILE_EXTENSION = .html
+
+# The HTML_HEADER tag can be used to specify a personal HTML header for
+# each generated HTML page. If it is left blank doxygen will generate a
+# standard header.
+
+HTML_HEADER =
+
+# The HTML_FOOTER tag can be used to specify a personal HTML footer for
+# each generated HTML page. If it is left blank doxygen will generate a
+# standard footer.
+
+HTML_FOOTER =
+
+# The HTML_STYLESHEET tag can be used to specify a user-defined cascading
+# style sheet that is used by each HTML page. It can be used to
+# fine-tune the look of the HTML output. If the tag is left blank doxygen
+# will generate a default style sheet. Note that doxygen will try to copy
+# the style sheet file to the HTML output directory, so don't put your own
+# stylesheet in the HTML output directory as well, or it will be erased!
+
+HTML_STYLESHEET =
+
+# If the HTML_ALIGN_MEMBERS tag is set to YES, the members of classes,
+# files or namespaces will be aligned in HTML using tables. If set to
+# NO a bullet list will be used.
+
+HTML_ALIGN_MEMBERS = YES
+
+# If the GENERATE_HTMLHELP tag is set to YES, additional index files
+# will be generated that can be used as input for tools like the
+# Microsoft HTML help workshop to generate a compressed HTML help file (.chm)
+# of the generated HTML documentation.
+
+GENERATE_HTMLHELP = NO
+
+# If the HTML_DYNAMIC_SECTIONS tag is set to YES then the generated HTML
+# documentation will contain sections that can be hidden and shown after the
+# page has loaded. For this to work a browser that supports
+# JavaScript and DHTML is required (for instance Mozilla 1.0+, Firefox
+# Netscape 6.0+, Internet explorer 5.0+, Konqueror, or Safari).
+
+HTML_DYNAMIC_SECTIONS = NO
+
+# If the GENERATE_HTMLHELP tag is set to YES, the CHM_FILE tag can
+# be used to specify the file name of the resulting .chm file. You
+# can add a path in front of the file if the result should not be
+# written to the html output directory.
+
+CHM_FILE =
+
+# If the GENERATE_HTMLHELP tag is set to YES, the HHC_LOCATION tag can
+# be used to specify the location (absolute path including file name) of
+# the HTML help compiler (hhc.exe). If non-empty doxygen will try to run
+# the HTML help compiler on the generated index.hhp.
+
+HHC_LOCATION =
+
+# If the GENERATE_HTMLHELP tag is set to YES, the GENERATE_CHI flag
+# controls if a separate .chi index file is generated (YES) or that
+# it should be included in the master .chm file (NO).
+
+GENERATE_CHI = NO
+
+# If the GENERATE_HTMLHELP tag is set to YES, the BINARY_TOC flag
+# controls whether a binary table of contents is generated (YES) or a
+# normal table of contents (NO) in the .chm file.
+
+BINARY_TOC = NO
+
+# The TOC_EXPAND flag can be set to YES to add extra items for group members
+# to the contents of the HTML help documentation and to the tree view.
+
+TOC_EXPAND = NO
+
+# The DISABLE_INDEX tag can be used to turn on/off the condensed index at
+# top of each HTML page. The value NO (the default) enables the index and
+# the value YES disables it.
+
+DISABLE_INDEX = NO
+
+# This tag can be used to set the number of enum values (range [1..20])
+# that doxygen will group on one line in the generated HTML documentation.
+
+ENUM_VALUES_PER_LINE = 4
+
+# If the GENERATE_TREEVIEW tag is set to YES, a side panel will be
+# generated containing a tree-like index structure (just like the one that
+# is generated for HTML Help). For this to work a browser that supports
+# JavaScript, DHTML, CSS and frames is required (for instance Mozilla 1.0+,
+# Netscape 6.0+, Internet explorer 5.0+, or Konqueror). Windows users are
+# probably better off using the HTML help feature.
+
+GENERATE_TREEVIEW = NO
+
+# If the treeview is enabled (see GENERATE_TREEVIEW) then this tag can be
+# used to set the initial width (in pixels) of the frame in which the tree
+# is shown.
+
+TREEVIEW_WIDTH = 250
+
+#---------------------------------------------------------------------------
+# configuration options related to the LaTeX output
+#---------------------------------------------------------------------------
+
+# If the GENERATE_LATEX tag is set to YES (the default) Doxygen will
+# generate Latex output.
+
+GENERATE_LATEX = NO
+
+# The LATEX_OUTPUT tag is used to specify where the LaTeX docs will be put.
+# If a relative path is entered the value of OUTPUT_DIRECTORY will be
+# put in front of it. If left blank `latex' will be used as the default path.
+
+LATEX_OUTPUT = latex
+
+# The LATEX_CMD_NAME tag can be used to specify the LaTeX command name to be
+# invoked. If left blank `latex' will be used as the default command name.
+
+LATEX_CMD_NAME = latex
+
+# The MAKEINDEX_CMD_NAME tag can be used to specify the command name to
+# generate index for LaTeX. If left blank `makeindex' will be used as the
+# default command name.
+
+MAKEINDEX_CMD_NAME = makeindex
+
+# If the COMPACT_LATEX tag is set to YES Doxygen generates more compact
+# LaTeX documents. This may be useful for small projects and may help to
+# save some trees in general.
+
+COMPACT_LATEX = NO
+
+# The PAPER_TYPE tag can be used to set the paper type that is used
+# by the printer. Possible values are: a4, a4wide, letter, legal and
+# executive. If left blank a4wide will be used.
+
+PAPER_TYPE = a4wide
+
+# The EXTRA_PACKAGES tag can be to specify one or more names of LaTeX
+# packages that should be included in the LaTeX output.
+
+EXTRA_PACKAGES =
+
+# The LATEX_HEADER tag can be used to specify a personal LaTeX header for
+# the generated latex document. The header should contain everything until
+# the first chapter. If it is left blank doxygen will generate a
+# standard header. Notice: only use this tag if you know what you are doing!
+
+LATEX_HEADER =
+
+# If the PDF_HYPERLINKS tag is set to YES, the LaTeX that is generated
+# is prepared for conversion to pdf (using ps2pdf). The pdf file will
+# contain links (just like the HTML output) instead of page references
+# This makes the output suitable for online browsing using a pdf viewer.
+
+PDF_HYPERLINKS = NO
+
+# If the USE_PDFLATEX tag is set to YES, pdflatex will be used instead of
+# plain latex in the generated Makefile. Set this option to YES to get a
+# higher quality PDF documentation.
+
+USE_PDFLATEX = NO
+
+# If the LATEX_BATCHMODE tag is set to YES, doxygen will add the \\batchmode.
+# command to the generated LaTeX files. This will instruct LaTeX to keep
+# running if errors occur, instead of asking the user for help.
+# This option is also used when generating formulas in HTML.
+
+LATEX_BATCHMODE = NO
+
+# If LATEX_HIDE_INDICES is set to YES then doxygen will not
+# include the index chapters (such as File Index, Compound Index, etc.)
+# in the output.
+
+LATEX_HIDE_INDICES = NO
+
+#---------------------------------------------------------------------------
+# configuration options related to the RTF output
+#---------------------------------------------------------------------------
+
+# If the GENERATE_RTF tag is set to YES Doxygen will generate RTF output
+# The RTF output is optimized for Word 97 and may not look very pretty with
+# other RTF readers or editors.
+
+GENERATE_RTF = NO
+
+# The RTF_OUTPUT tag is used to specify where the RTF docs will be put.
+# If a relative path is entered the value of OUTPUT_DIRECTORY will be
+# put in front of it. If left blank `rtf' will be used as the default path.
+
+RTF_OUTPUT = rtf
+
+# If the COMPACT_RTF tag is set to YES Doxygen generates more compact
+# RTF documents. This may be useful for small projects and may help to
+# save some trees in general.
+
+COMPACT_RTF = NO
+
+# If the RTF_HYPERLINKS tag is set to YES, the RTF that is generated
+# will contain hyperlink fields. The RTF file will
+# contain links (just like the HTML output) instead of page references.
+# This makes the output suitable for online browsing using WORD or other
+# programs which support those fields.
+# Note: wordpad (write) and others do not support links.
+
+RTF_HYPERLINKS = NO
+
+# Load stylesheet definitions from file. Syntax is similar to doxygen's
+# config file, i.e. a series of assignments. You only have to provide
+# replacements, missing definitions are set to their default value.
+
+RTF_STYLESHEET_FILE =
+
+# Set optional variables used in the generation of an rtf document.
+# Syntax is similar to doxygen's config file.
+
+RTF_EXTENSIONS_FILE =
+
+#---------------------------------------------------------------------------
+# configuration options related to the man page output
+#---------------------------------------------------------------------------
+
+# If the GENERATE_MAN tag is set to YES (the default) Doxygen will
+# generate man pages
+
+GENERATE_MAN = NO
+
+# The MAN_OUTPUT tag is used to specify where the man pages will be put.
+# If a relative path is entered the value of OUTPUT_DIRECTORY will be
+# put in front of it. If left blank `man' will be used as the default path.
+
+MAN_OUTPUT = man
+
+# The MAN_EXTENSION tag determines the extension that is added to
+# the generated man pages (default is the subroutine's section .3)
+
+MAN_EXTENSION = .3
+
+# If the MAN_LINKS tag is set to YES and Doxygen generates man output,
+# then it will generate one additional man file for each entity
+# documented in the real man page(s). These additional files
+# only source the real man page, but without them the man command
+# would be unable to find the correct page. The default is NO.
+
+MAN_LINKS = NO
+
+#---------------------------------------------------------------------------
+# configuration options related to the XML output
+#---------------------------------------------------------------------------
+
+# If the GENERATE_XML tag is set to YES Doxygen will
+# generate an XML file that captures the structure of
+# the code including all documentation.
+
+GENERATE_XML = NO
+
+# The XML_OUTPUT tag is used to specify where the XML pages will be put.
+# If a relative path is entered the value of OUTPUT_DIRECTORY will be
+# put in front of it. If left blank `xml' will be used as the default path.
+
+XML_OUTPUT = xml
+
+# The XML_SCHEMA tag can be used to specify an XML schema,
+# which can be used by a validating XML parser to check the
+# syntax of the XML files.
+
+XML_SCHEMA =
+
+# The XML_DTD tag can be used to specify an XML DTD,
+# which can be used by a validating XML parser to check the
+# syntax of the XML files.
+
+XML_DTD =
+
+# If the XML_PROGRAMLISTING tag is set to YES Doxygen will
+# dump the program listings (including syntax highlighting
+# and cross-referencing information) to the XML output. Note that
+# enabling this will significantly increase the size of the XML output.
+
+XML_PROGRAMLISTING = YES
+
+#---------------------------------------------------------------------------
+# configuration options for the AutoGen Definitions output
+#---------------------------------------------------------------------------
+
+# If the GENERATE_AUTOGEN_DEF tag is set to YES Doxygen will
+# generate an AutoGen Definitions (see autogen.sf.net) file
+# that captures the structure of the code including all
+# documentation. Note that this feature is still experimental
+# and incomplete at the moment.
+
+GENERATE_AUTOGEN_DEF = NO
+
+#---------------------------------------------------------------------------
+# configuration options related to the Perl module output
+#---------------------------------------------------------------------------
+
+# If the GENERATE_PERLMOD tag is set to YES Doxygen will
+# generate a Perl module file that captures the structure of
+# the code including all documentation. Note that this
+# feature is still experimental and incomplete at the
+# moment.
+
+GENERATE_PERLMOD = NO
+
+# If the PERLMOD_LATEX tag is set to YES Doxygen will generate
+# the necessary Makefile rules, Perl scripts and LaTeX code to be able
+# to generate PDF and DVI output from the Perl module output.
+
+PERLMOD_LATEX = NO
+
+# If the PERLMOD_PRETTY tag is set to YES the Perl module output will be
+# nicely formatted so it can be parsed by a human reader. This is useful
+# if you want to understand what is going on. On the other hand, if this
+# tag is set to NO the size of the Perl module output will be much smaller
+# and Perl will parse it just the same.
+
+PERLMOD_PRETTY = YES
+
+# The names of the make variables in the generated doxyrules.make file
+# are prefixed with the string contained in PERLMOD_MAKEVAR_PREFIX.
+# This is useful so different doxyrules.make files included by the same
+# Makefile don't overwrite each other's variables.
+
+PERLMOD_MAKEVAR_PREFIX =
+
+#---------------------------------------------------------------------------
+# Configuration options related to the preprocessor
+#---------------------------------------------------------------------------
+
+# If the ENABLE_PREPROCESSING tag is set to YES (the default) Doxygen will
+# evaluate all C-preprocessor directives found in the sources and include
+# files.
+
+ENABLE_PREPROCESSING = YES
+
+# If the MACRO_EXPANSION tag is set to YES Doxygen will expand all macro
+# names in the source code. If set to NO (the default) only conditional
+# compilation will be performed. Macro expansion can be done in a controlled
+# way by setting EXPAND_ONLY_PREDEF to YES.
+
+MACRO_EXPANSION = YES
+
+# If the EXPAND_ONLY_PREDEF and MACRO_EXPANSION tags are both set to YES
+# then the macro expansion is limited to the macros specified with the
+# PREDEFINED and EXPAND_AS_DEFINED tags.
+
+EXPAND_ONLY_PREDEF = NO
+
+# If the SEARCH_INCLUDES tag is set to YES (the default) the includes files
+# in the INCLUDE_PATH (see below) will be search if a #include is found.
+
+SEARCH_INCLUDES = YES
+
+# The INCLUDE_PATH tag can be used to specify one or more directories that
+# contain include files that are not input files but should be processed by
+# the preprocessor.
+
+INCLUDE_PATH =
+
+# You can use the INCLUDE_FILE_PATTERNS tag to specify one or more wildcard
+# patterns (like *.h and *.hpp) to filter out the header-files in the
+# directories. If left blank, the patterns specified with FILE_PATTERNS will
+# be used.
+
+INCLUDE_FILE_PATTERNS =
+
+# The PREDEFINED tag can be used to specify one or more macro names that
+# are defined before the preprocessor is started (similar to the -D option of
+# gcc). The argument of the tag is a list of macros of the form: name
+# or name=definition (no spaces). If the definition and the = are
+# omitted =1 is assumed. To prevent a macro definition from being
+# undefined via #undef or recursively expanded use the := operator
+# instead of the = operator.
+
+PREDEFINED = INLINE=inline MESA_LLVM=1
+
+# If the MACRO_EXPANSION and EXPAND_ONLY_PREDEF tags are set to YES then
+# this tag can be used to specify a list of macro names that should be expanded.
+# The macro definition that is found in the sources will be used.
+# Use the PREDEFINED tag if you want to use a different macro definition.
+
+EXPAND_AS_DEFINED =
+
+# If the SKIP_FUNCTION_MACROS tag is set to YES (the default) then
+# doxygen's preprocessor will remove all function-like macros that are alone
+# on a line, have an all uppercase name, and do not end with a semicolon. Such
+# function macros are typically used for boiler-plate code, and will confuse
+# the parser if not removed.
+
+SKIP_FUNCTION_MACROS = YES
+
+#---------------------------------------------------------------------------
+# Configuration::additions related to external references
+#---------------------------------------------------------------------------
+
+# The TAGFILES option can be used to specify one or more tagfiles.
+# Optionally an initial location of the external documentation
+# can be added for each tagfile. The format of a tag file without
+# this location is as follows:
+# TAGFILES = file1 file2 ...
+# Adding location for the tag files is done as follows:
+# TAGFILES = file1=loc1 "file2 = loc2" ...
+# where "loc1" and "loc2" can be relative or absolute paths or
+# URLs. If a location is present for each tag, the installdox tool
+# does not have to be run to correct the links.
+# Note that each tag file must have a unique name
+# (where the name does NOT include the path)
+# If a tag file is not located in the directory in which doxygen
+# is run, you must also specify the path to the tagfile here.
+
+TAGFILES = \
+ main.tag=../main \
+ math.tag=../math \
+ swrast_setup.tag=../swrast_setup \
+ swrast.tag=../swrast \
+ tnl_dd.tag=../tnl_dd \
+ tnl.tag=../tnl \
+ vbo.tag=../vbo
+
+# When a file name is specified after GENERATE_TAGFILE, doxygen will create
+# a tag file that is based on the input files it reads.
+
+GENERATE_TAGFILE =
+
+# If the ALLEXTERNALS tag is set to YES all external classes will be listed
+# in the class index. If set to NO only the inherited external classes
+# will be listed.
+
+ALLEXTERNALS = NO
+
+# If the EXTERNAL_GROUPS tag is set to YES all external groups will be listed
+# in the modules index. If set to NO, only the current project's groups will
+# be listed.
+
+EXTERNAL_GROUPS = YES
+
+# The PERL_PATH should be the absolute path and name of the perl script
+# interpreter (i.e. the result of `which perl').
+
+PERL_PATH = /usr/bin/perl
+
+#---------------------------------------------------------------------------
+# Configuration options related to the dot tool
+#---------------------------------------------------------------------------
+
+# If the CLASS_DIAGRAMS tag is set to YES (the default) Doxygen will
+# generate a inheritance diagram (in HTML, RTF and LaTeX) for classes with base
+# or super classes. Setting the tag to NO turns the diagrams off. Note that
+# this option is superseded by the HAVE_DOT option below. This is only a
+# fallback. It is recommended to install and use dot, since it yields more
+# powerful graphs.
+
+CLASS_DIAGRAMS = YES
+
+# You can define message sequence charts within doxygen comments using the \msc
+# command. Doxygen will then run the mscgen tool (see http://www.mcternan.me.uk/mscgen/) to
+# produce the chart and insert it in the documentation. The MSCGEN_PATH tag allows you to
+# specify the directory where the mscgen tool resides. If left empty the tool is assumed to
+# be found in the default search path.
+
+MSCGEN_PATH =
+
+# If set to YES, the inheritance and collaboration graphs will hide
+# inheritance and usage relations if the target is undocumented
+# or is not a class.
+
+HIDE_UNDOC_RELATIONS = YES
+
+# If you set the HAVE_DOT tag to YES then doxygen will assume the dot tool is
+# available from the path. This tool is part of Graphviz, a graph visualization
+# toolkit from AT&T and Lucent Bell Labs. The other options in this section
+# have no effect if this option is set to NO (the default)
+
+HAVE_DOT = YES
+
+# If the CLASS_GRAPH and HAVE_DOT tags are set to YES then doxygen
+# will generate a graph for each documented class showing the direct and
+# indirect inheritance relations. Setting this tag to YES will force the
+# the CLASS_DIAGRAMS tag to NO.
+
+CLASS_GRAPH = YES
+
+# If the COLLABORATION_GRAPH and HAVE_DOT tags are set to YES then doxygen
+# will generate a graph for each documented class showing the direct and
+# indirect implementation dependencies (inheritance, containment, and
+# class references variables) of the class with other documented classes.
+
+COLLABORATION_GRAPH = YES
+
+# If the GROUP_GRAPHS and HAVE_DOT tags are set to YES then doxygen
+# will generate a graph for groups, showing the direct groups dependencies
+
+GROUP_GRAPHS = YES
+
+# If the UML_LOOK tag is set to YES doxygen will generate inheritance and
+# collaboration diagrams in a style similar to the OMG's Unified Modeling
+# Language.
+
+UML_LOOK = NO
+
+# If set to YES, the inheritance and collaboration graphs will show the
+# relations between templates and their instances.
+
+TEMPLATE_RELATIONS = NO
+
+# If the ENABLE_PREPROCESSING, SEARCH_INCLUDES, INCLUDE_GRAPH, and HAVE_DOT
+# tags are set to YES then doxygen will generate a graph for each documented
+# file showing the direct and indirect include dependencies of the file with
+# other documented files.
+
+INCLUDE_GRAPH = YES
+
+# If the ENABLE_PREPROCESSING, SEARCH_INCLUDES, INCLUDED_BY_GRAPH, and
+# HAVE_DOT tags are set to YES then doxygen will generate a graph for each
+# documented header file showing the documented files that directly or
+# indirectly include this file.
+
+INCLUDED_BY_GRAPH = YES
+
+# If the CALL_GRAPH, SOURCE_BROWSER and HAVE_DOT tags are set to YES then doxygen will
+# generate a call dependency graph for every global function or class method.
+# Note that enabling this option will significantly increase the time of a run.
+# So in most cases it will be better to enable call graphs for selected
+# functions only using the \callgraph command.
+
+CALL_GRAPH = NO
+
+# If the CALLER_GRAPH, SOURCE_BROWSER and HAVE_DOT tags are set to YES then doxygen will
+# generate a caller dependency graph for every global function or class method.
+# Note that enabling this option will significantly increase the time of a run.
+# So in most cases it will be better to enable caller graphs for selected
+# functions only using the \callergraph command.
+
+CALLER_GRAPH = NO
+
+# If the GRAPHICAL_HIERARCHY and HAVE_DOT tags are set to YES then doxygen
+# will graphical hierarchy of all classes instead of a textual one.
+
+GRAPHICAL_HIERARCHY = YES
+
+# If the DIRECTORY_GRAPH, SHOW_DIRECTORIES and HAVE_DOT tags are set to YES
+# then doxygen will show the dependencies a directory has on other directories
+# in a graphical way. The dependency relations are determined by the #include
+# relations between the files in the directories.
+
+DIRECTORY_GRAPH = YES
+
+# The DOT_IMAGE_FORMAT tag can be used to set the image format of the images
+# generated by dot. Possible values are png, jpg, or gif
+# If left blank png will be used.
+
+DOT_IMAGE_FORMAT = png
+
+# The tag DOT_PATH can be used to specify the path where the dot tool can be
+# found. If left blank, it is assumed the dot tool can be found in the path.
+
+DOT_PATH =
+
+# The DOTFILE_DIRS tag can be used to specify one or more directories that
+# contain dot files that are included in the documentation (see the
+# \dotfile command).
+
+DOTFILE_DIRS =
+
+# The MAX_DOT_GRAPH_MAX_NODES tag can be used to set the maximum number of
+# nodes that will be shown in the graph. If the number of nodes in a graph
+# becomes larger than this value, doxygen will truncate the graph, which is
+# visualized by representing a node as a red box. Note that doxygen if the number
+# of direct children of the root node in a graph is already larger than
+# MAX_DOT_GRAPH_NOTES then the graph will not be shown at all. Also note
+# that the size of a graph can be further restricted by MAX_DOT_GRAPH_DEPTH.
+
+DOT_GRAPH_MAX_NODES = 50
+
+# The MAX_DOT_GRAPH_DEPTH tag can be used to set the maximum depth of the
+# graphs generated by dot. A depth value of 3 means that only nodes reachable
+# from the root by following a path via at most 3 edges will be shown. Nodes
+# that lay further from the root node will be omitted. Note that setting this
+# option to 1 or 2 may greatly reduce the computation time needed for large
+# code bases. Also note that the size of a graph can be further restricted by
+# DOT_GRAPH_MAX_NODES. Using a depth of 0 means no depth restriction.
+
+MAX_DOT_GRAPH_DEPTH = 0
+
+# Set the DOT_TRANSPARENT tag to YES to generate images with a transparent
+# background. This is disabled by default, which results in a white background.
+# Warning: Depending on the platform used, enabling this option may lead to
+# badly anti-aliased labels on the edges of a graph (i.e. they become hard to
+# read).
+
+DOT_TRANSPARENT = NO
+
+# Set the DOT_MULTI_TARGETS tag to YES allow dot to generate multiple output
+# files in one run (i.e. multiple -o and -T options on the command line). This
+# makes dot run faster, but since only newer versions of dot (>1.8.10)
+# support this, this feature is disabled by default.
+
+DOT_MULTI_TARGETS = NO
+
+# If the GENERATE_LEGEND tag is set to YES (the default) Doxygen will
+# generate a legend page explaining the meaning of the various boxes and
+# arrows in the dot generated graphs.
+
+GENERATE_LEGEND = YES
+
+# If the DOT_CLEANUP tag is set to YES (the default) Doxygen will
+# remove the intermediate dot files that are used to generate
+# the various graphs.
+
+DOT_CLEANUP = YES
+
+#---------------------------------------------------------------------------
+# Configuration::additions related to the search engine
+#---------------------------------------------------------------------------
+
+# The SEARCHENGINE tag specifies whether or not a search engine should be
+# used. If set to NO the values of all tags below this one will be ignored.
+
+SEARCHENGINE = NO
diff --git a/include/EGL/egl.h b/include/EGL/egl.h
new file mode 100644
index 00000000000..e33a315723d
--- /dev/null
+++ b/include/EGL/egl.h
@@ -0,0 +1,300 @@
+/* -*- mode: c; tab-width: 8; -*- */
+/* vi: set sw=4 ts=8: */
+/* Reference version of egl.h for EGL 1.4.
+ * Last modified 2008/05/02
+ */
+
+#ifndef __egl_h_
+#define __egl_h_
+
+/* All platform-dependent types and macro boilerplate (such as EGLAPI
+ * and EGLAPIENTRY) should go in eglplatform.h.
+ */
+#include <EGL/eglplatform.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* EGL Types */
+typedef int32_t EGLint;
+typedef unsigned int EGLBoolean;
+typedef unsigned int EGLenum;
+typedef void *EGLConfig;
+typedef void *EGLContext;
+typedef void *EGLDisplay;
+typedef void *EGLSurface;
+typedef void *EGLClientBuffer;
+
+/* EGL Versioning */
+#define EGL_VERSION_1_0 1
+#define EGL_VERSION_1_1 1
+#define EGL_VERSION_1_2 1
+#define EGL_VERSION_1_3 1
+#define EGL_VERSION_1_4 1
+
+/* EGL Enumerants. Bitmasks and other exceptional cases aside, most
+ * enums are assigned unique values starting at 0x3000.
+ */
+
+/* EGL aliases */
+#define EGL_FALSE 0
+#define EGL_TRUE 1
+
+/* Out-of-band handle values */
+#define EGL_DEFAULT_DISPLAY ((void *)0)
+#define EGL_NO_CONTEXT ((EGLContext)0)
+#define EGL_NO_DISPLAY ((EGLDisplay)0)
+#define EGL_NO_SURFACE ((EGLSurface)0)
+
+/* Out-of-band attribute value */
+#define EGL_DONT_CARE ((EGLint)-1)
+
+/* Errors / GetError return values */
+#define EGL_SUCCESS 0x3000
+#define EGL_NOT_INITIALIZED 0x3001
+#define EGL_BAD_ACCESS 0x3002
+#define EGL_BAD_ALLOC 0x3003
+#define EGL_BAD_ATTRIBUTE 0x3004
+#define EGL_BAD_CONFIG 0x3005
+#define EGL_BAD_CONTEXT 0x3006
+#define EGL_BAD_CURRENT_SURFACE 0x3007
+#define EGL_BAD_DISPLAY 0x3008
+#define EGL_BAD_MATCH 0x3009
+#define EGL_BAD_NATIVE_PIXMAP 0x300A
+#define EGL_BAD_NATIVE_WINDOW 0x300B
+#define EGL_BAD_PARAMETER 0x300C
+#define EGL_BAD_SURFACE 0x300D
+#define EGL_CONTEXT_LOST 0x300E /* EGL 1.1 - IMG_power_management */
+
+/* Reserved 0x300F-0x301F for additional errors */
+
+/* Config attributes */
+#define EGL_BUFFER_SIZE 0x3020
+#define EGL_ALPHA_SIZE 0x3021
+#define EGL_BLUE_SIZE 0x3022
+#define EGL_GREEN_SIZE 0x3023
+#define EGL_RED_SIZE 0x3024
+#define EGL_DEPTH_SIZE 0x3025
+#define EGL_STENCIL_SIZE 0x3026
+#define EGL_CONFIG_CAVEAT 0x3027
+#define EGL_CONFIG_ID 0x3028
+#define EGL_LEVEL 0x3029
+#define EGL_MAX_PBUFFER_HEIGHT 0x302A
+#define EGL_MAX_PBUFFER_PIXELS 0x302B
+#define EGL_MAX_PBUFFER_WIDTH 0x302C
+#define EGL_NATIVE_RENDERABLE 0x302D
+#define EGL_NATIVE_VISUAL_ID 0x302E
+#define EGL_NATIVE_VISUAL_TYPE 0x302F
+#define EGL_PRESERVED_RESOURCES 0x3030
+#define EGL_SAMPLES 0x3031
+#define EGL_SAMPLE_BUFFERS 0x3032
+#define EGL_SURFACE_TYPE 0x3033
+#define EGL_TRANSPARENT_TYPE 0x3034
+#define EGL_TRANSPARENT_BLUE_VALUE 0x3035
+#define EGL_TRANSPARENT_GREEN_VALUE 0x3036
+#define EGL_TRANSPARENT_RED_VALUE 0x3037
+#define EGL_NONE 0x3038 /* Attrib list terminator */
+#define EGL_BIND_TO_TEXTURE_RGB 0x3039
+#define EGL_BIND_TO_TEXTURE_RGBA 0x303A
+#define EGL_MIN_SWAP_INTERVAL 0x303B
+#define EGL_MAX_SWAP_INTERVAL 0x303C
+#define EGL_LUMINANCE_SIZE 0x303D
+#define EGL_ALPHA_MASK_SIZE 0x303E
+#define EGL_COLOR_BUFFER_TYPE 0x303F
+#define EGL_RENDERABLE_TYPE 0x3040
+#define EGL_MATCH_NATIVE_PIXMAP 0x3041 /* Pseudo-attribute (not queryable) */
+#define EGL_CONFORMANT 0x3042
+
+/* Reserved 0x3041-0x304F for additional config attributes */
+
+/* Config attribute values */
+#define EGL_SLOW_CONFIG 0x3050 /* EGL_CONFIG_CAVEAT value */
+#define EGL_NON_CONFORMANT_CONFIG 0x3051 /* EGL_CONFIG_CAVEAT value */
+#define EGL_TRANSPARENT_RGB 0x3052 /* EGL_TRANSPARENT_TYPE value */
+#define EGL_RGB_BUFFER 0x308E /* EGL_COLOR_BUFFER_TYPE value */
+#define EGL_LUMINANCE_BUFFER 0x308F /* EGL_COLOR_BUFFER_TYPE value */
+
+/* More config attribute values, for EGL_TEXTURE_FORMAT */
+#define EGL_NO_TEXTURE 0x305C
+#define EGL_TEXTURE_RGB 0x305D
+#define EGL_TEXTURE_RGBA 0x305E
+#define EGL_TEXTURE_2D 0x305F
+
+/* Config attribute mask bits */
+#define EGL_PBUFFER_BIT 0x0001 /* EGL_SURFACE_TYPE mask bits */
+#define EGL_PIXMAP_BIT 0x0002 /* EGL_SURFACE_TYPE mask bits */
+#define EGL_WINDOW_BIT 0x0004 /* EGL_SURFACE_TYPE mask bits */
+#define EGL_VG_COLORSPACE_LINEAR_BIT 0x0020 /* EGL_SURFACE_TYPE mask bits */
+#define EGL_VG_ALPHA_FORMAT_PRE_BIT 0x0040 /* EGL_SURFACE_TYPE mask bits */
+#define EGL_MULTISAMPLE_RESOLVE_BOX_BIT 0x0200 /* EGL_SURFACE_TYPE mask bits */
+#define EGL_SWAP_BEHAVIOR_PRESERVED_BIT 0x0400 /* EGL_SURFACE_TYPE mask bits */
+
+#define EGL_OPENGL_ES_BIT 0x0001 /* EGL_RENDERABLE_TYPE mask bits */
+#define EGL_OPENVG_BIT 0x0002 /* EGL_RENDERABLE_TYPE mask bits */
+#define EGL_OPENGL_ES2_BIT 0x0004 /* EGL_RENDERABLE_TYPE mask bits */
+#define EGL_OPENGL_BIT 0x0008 /* EGL_RENDERABLE_TYPE mask bits */
+
+/* QueryString targets */
+#define EGL_VENDOR 0x3053
+#define EGL_VERSION 0x3054
+#define EGL_EXTENSIONS 0x3055
+#define EGL_CLIENT_APIS 0x308D
+
+/* QuerySurface / SurfaceAttrib / CreatePbufferSurface targets */
+#define EGL_HEIGHT 0x3056
+#define EGL_WIDTH 0x3057
+#define EGL_LARGEST_PBUFFER 0x3058
+#define EGL_TEXTURE_FORMAT 0x3080
+#define EGL_TEXTURE_TARGET 0x3081
+#define EGL_MIPMAP_TEXTURE 0x3082
+#define EGL_MIPMAP_LEVEL 0x3083
+#define EGL_RENDER_BUFFER 0x3086
+#define EGL_VG_COLORSPACE 0x3087
+#define EGL_VG_ALPHA_FORMAT 0x3088
+#define EGL_HORIZONTAL_RESOLUTION 0x3090
+#define EGL_VERTICAL_RESOLUTION 0x3091
+#define EGL_PIXEL_ASPECT_RATIO 0x3092
+#define EGL_SWAP_BEHAVIOR 0x3093
+#define EGL_MULTISAMPLE_RESOLVE 0x3099
+
+/* EGL_RENDER_BUFFER values / BindTexImage / ReleaseTexImage buffer targets */
+#define EGL_BACK_BUFFER 0x3084
+#define EGL_SINGLE_BUFFER 0x3085
+
+/* OpenVG color spaces */
+#define EGL_VG_COLORSPACE_sRGB 0x3089 /* EGL_VG_COLORSPACE value */
+#define EGL_VG_COLORSPACE_LINEAR 0x308A /* EGL_VG_COLORSPACE value */
+
+/* OpenVG alpha formats */
+#define EGL_VG_ALPHA_FORMAT_NONPRE 0x308B /* EGL_ALPHA_FORMAT value */
+#define EGL_VG_ALPHA_FORMAT_PRE 0x308C /* EGL_ALPHA_FORMAT value */
+
+/* Constant scale factor by which fractional display resolutions &
+ * aspect ratio are scaled when queried as integer values.
+ */
+#define EGL_DISPLAY_SCALING 10000
+
+/* Unknown display resolution/aspect ratio */
+#define EGL_UNKNOWN ((EGLint)-1)
+
+/* Back buffer swap behaviors */
+#define EGL_BUFFER_PRESERVED 0x3094 /* EGL_SWAP_BEHAVIOR value */
+#define EGL_BUFFER_DESTROYED 0x3095 /* EGL_SWAP_BEHAVIOR value */
+
+/* CreatePbufferFromClientBuffer buffer types */
+#define EGL_OPENVG_IMAGE 0x3096
+
+/* QueryContext targets */
+#define EGL_CONTEXT_CLIENT_TYPE 0x3097
+
+/* CreateContext attributes */
+#define EGL_CONTEXT_CLIENT_VERSION 0x3098
+
+/* Multisample resolution behaviors */
+#define EGL_MULTISAMPLE_RESOLVE_DEFAULT 0x309A /* EGL_MULTISAMPLE_RESOLVE value */
+#define EGL_MULTISAMPLE_RESOLVE_BOX 0x309B /* EGL_MULTISAMPLE_RESOLVE value */
+
+/* BindAPI/QueryAPI targets */
+#define EGL_OPENGL_ES_API 0x30A0
+#define EGL_OPENVG_API 0x30A1
+#define EGL_OPENGL_API 0x30A2
+
+/* GetCurrentSurface targets */
+#define EGL_DRAW 0x3059
+#define EGL_READ 0x305A
+
+/* WaitNative engines */
+#define EGL_CORE_NATIVE_ENGINE 0x305B
+
+/* EGL 1.2 tokens renamed for consistency in EGL 1.3 */
+#define EGL_COLORSPACE EGL_VG_COLORSPACE
+#define EGL_ALPHA_FORMAT EGL_VG_ALPHA_FORMAT
+#define EGL_COLORSPACE_sRGB EGL_VG_COLORSPACE_sRGB
+#define EGL_COLORSPACE_LINEAR EGL_VG_COLORSPACE_LINEAR
+#define EGL_ALPHA_FORMAT_NONPRE EGL_VG_ALPHA_FORMAT_NONPRE
+#define EGL_ALPHA_FORMAT_PRE EGL_VG_ALPHA_FORMAT_PRE
+
+/* EGL extensions must request enum blocks from the Khronos
+ * API Registrar, who maintains the enumerant registry. Submit
+ * a bug in Khronos Bugzilla against task "Registry".
+ */
+
+
+
+/* EGL Functions */
+
+EGLAPI EGLint EGLAPIENTRY eglGetError(void);
+
+EGLAPI EGLDisplay EGLAPIENTRY eglGetDisplay(EGLNativeDisplayType display_id);
+EGLAPI EGLBoolean EGLAPIENTRY eglInitialize(EGLDisplay dpy, EGLint *major, EGLint *minor);
+EGLAPI EGLBoolean EGLAPIENTRY eglTerminate(EGLDisplay dpy);
+
+EGLAPI const char * EGLAPIENTRY eglQueryString(EGLDisplay dpy, EGLint name);
+
+EGLAPI EGLBoolean EGLAPIENTRY eglGetConfigs(EGLDisplay dpy, EGLConfig *configs,
+ EGLint config_size, EGLint *num_config);
+EGLAPI EGLBoolean EGLAPIENTRY eglChooseConfig(EGLDisplay dpy, const EGLint *attrib_list,
+ EGLConfig *configs, EGLint config_size,
+ EGLint *num_config);
+EGLAPI EGLBoolean EGLAPIENTRY eglGetConfigAttrib(EGLDisplay dpy, EGLConfig config,
+ EGLint attribute, EGLint *value);
+
+EGLAPI EGLSurface EGLAPIENTRY eglCreateWindowSurface(EGLDisplay dpy, EGLConfig config,
+ EGLNativeWindowType win,
+ const EGLint *attrib_list);
+EGLAPI EGLSurface EGLAPIENTRY eglCreatePbufferSurface(EGLDisplay dpy, EGLConfig config,
+ const EGLint *attrib_list);
+EGLAPI EGLSurface EGLAPIENTRY eglCreatePixmapSurface(EGLDisplay dpy, EGLConfig config,
+ EGLNativePixmapType pixmap,
+ const EGLint *attrib_list);
+EGLAPI EGLBoolean EGLAPIENTRY eglDestroySurface(EGLDisplay dpy, EGLSurface surface);
+EGLAPI EGLBoolean EGLAPIENTRY eglQuerySurface(EGLDisplay dpy, EGLSurface surface,
+ EGLint attribute, EGLint *value);
+
+EGLAPI EGLBoolean EGLAPIENTRY eglBindAPI(EGLenum api);
+EGLAPI EGLenum EGLAPIENTRY eglQueryAPI(void);
+
+EGLAPI EGLBoolean EGLAPIENTRY eglWaitClient(void);
+
+EGLAPI EGLBoolean EGLAPIENTRY eglReleaseThread(void);
+
+EGLAPI EGLSurface EGLAPIENTRY eglCreatePbufferFromClientBuffer(
+ EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer,
+ EGLConfig config, const EGLint *attrib_list);
+
+EGLAPI EGLBoolean EGLAPIENTRY eglSurfaceAttrib(EGLDisplay dpy, EGLSurface surface,
+ EGLint attribute, EGLint value);
+EGLAPI EGLBoolean EGLAPIENTRY eglBindTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer);
+EGLAPI EGLBoolean EGLAPIENTRY eglReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer);
+
+
+EGLAPI EGLBoolean EGLAPIENTRY eglSwapInterval(EGLDisplay dpy, EGLint interval);
+
+
+EGLAPI EGLContext EGLAPIENTRY eglCreateContext(EGLDisplay dpy, EGLConfig config,
+ EGLContext share_context,
+ const EGLint *attrib_list);
+EGLAPI EGLBoolean EGLAPIENTRY eglDestroyContext(EGLDisplay dpy, EGLContext ctx);
+EGLAPI EGLBoolean EGLAPIENTRY eglMakeCurrent(EGLDisplay dpy, EGLSurface draw,
+ EGLSurface read, EGLContext ctx);
+
+EGLAPI EGLContext EGLAPIENTRY eglGetCurrentContext(void);
+EGLAPI EGLSurface EGLAPIENTRY eglGetCurrentSurface(EGLint readdraw);
+EGLAPI EGLDisplay EGLAPIENTRY eglGetCurrentDisplay(void);
+EGLAPI EGLBoolean EGLAPIENTRY eglQueryContext(EGLDisplay dpy, EGLContext ctx,
+ EGLint attribute, EGLint *value);
+
+EGLAPI EGLBoolean EGLAPIENTRY eglWaitGL(void);
+EGLAPI EGLBoolean EGLAPIENTRY eglWaitNative(EGLint engine);
+EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffers(EGLDisplay dpy, EGLSurface surface);
+EGLAPI EGLBoolean EGLAPIENTRY eglCopyBuffers(EGLDisplay dpy, EGLSurface surface,
+ EGLNativePixmapType target);
+
+EGLAPI void (* EGLAPIENTRY eglGetProcAddress(const char *procname))(void);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* __egl_h_ */
diff --git a/include/EGL/eglext.h b/include/EGL/eglext.h
new file mode 100644
index 00000000000..a4698ccd160
--- /dev/null
+++ b/include/EGL/eglext.h
@@ -0,0 +1,186 @@
+#ifndef __eglext_h_
+#define __eglext_h_
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+** Copyright (c) 2007 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+**
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+**
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+
+#include <EGL/eglplatform.h>
+
+/*************************************************************/
+
+/* Header file version number */
+/* eglext.h last updated 2007/11/20 */
+/* Current version at http://www.khronos.org/registry/egl/ */
+#define EGL_EGLEXT_VERSION 1
+
+#ifndef EGL_KHR_config_attribs
+#define EGL_KHR_config_attribs 1
+#define EGL_CONFORMANT_KHR 0x3042 /* EGLConfig attribute */
+#define EGL_VG_COLORSPACE_LINEAR_BIT_KHR 0x0020 /* EGL_SURFACE_TYPE bitfield */
+#define EGL_VG_ALPHA_FORMAT_PRE_BIT_KHR 0x0040 /* EGL_SURFACE_TYPE bitfield */
+#endif
+
+#ifndef EGL_KHR_lock_surface
+#define EGL_KHR_lock_surface 1
+#define EGL_READ_SURFACE_BIT_KHR 0x0001 /* EGL_LOCK_USAGE_HINT_KHR bitfield */
+#define EGL_WRITE_SURFACE_BIT_KHR 0x0002 /* EGL_LOCK_USAGE_HINT_KHR bitfield */
+#define EGL_LOCK_SURFACE_BIT_KHR 0x0080 /* EGL_SURFACE_TYPE bitfield */
+#define EGL_OPTIMAL_FORMAT_BIT_KHR 0x0100 /* EGL_SURFACE_TYPE bitfield */
+#define EGL_MATCH_FORMAT_KHR 0x3043 /* EGLConfig attribute */
+#define EGL_FORMAT_RGB_565_EXACT_KHR 0x30C0 /* EGL_MATCH_FORMAT_KHR value */
+#define EGL_FORMAT_RGB_565_KHR 0x30C1 /* EGL_MATCH_FORMAT_KHR value */
+#define EGL_FORMAT_RGBA_8888_EXACT_KHR 0x30C2 /* EGL_MATCH_FORMAT_KHR value */
+#define EGL_FORMAT_RGBA_8888_KHR 0x30C3 /* EGL_MATCH_FORMAT_KHR value */
+#define EGL_MAP_PRESERVE_PIXELS_KHR 0x30C4 /* eglLockSurfaceKHR attribute */
+#define EGL_LOCK_USAGE_HINT_KHR 0x30C5 /* eglLockSurfaceKHR attribute */
+#define EGL_BITMAP_POINTER_KHR 0x30C6 /* eglQuerySurface attribute */
+#define EGL_BITMAP_PITCH_KHR 0x30C7 /* eglQuerySurface attribute */
+#define EGL_BITMAP_ORIGIN_KHR 0x30C8 /* eglQuerySurface attribute */
+#define EGL_BITMAP_PIXEL_RED_OFFSET_KHR 0x30C9 /* eglQuerySurface attribute */
+#define EGL_BITMAP_PIXEL_GREEN_OFFSET_KHR 0x30CA /* eglQuerySurface attribute */
+#define EGL_BITMAP_PIXEL_BLUE_OFFSET_KHR 0x30CB /* eglQuerySurface attribute */
+#define EGL_BITMAP_PIXEL_ALPHA_OFFSET_KHR 0x30CC /* eglQuerySurface attribute */
+#define EGL_BITMAP_PIXEL_LUMINANCE_OFFSET_KHR 0x30CD /* eglQuerySurface attribute */
+#define EGL_LOWER_LEFT_KHR 0x30CE /* EGL_BITMAP_ORIGIN_KHR value */
+#define EGL_UPPER_LEFT_KHR 0x30CF /* EGL_BITMAP_ORIGIN_KHR value */
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLBoolean EGLAPIENTRY eglLockSurfaceKHR (EGLDisplay display, EGLSurface surface, const EGLint *attrib_list);
+EGLAPI EGLBoolean EGLAPIENTRY eglUnlockSurfaceKHR (EGLDisplay display, EGLSurface surface);
+#endif /* EGL_EGLEXT_PROTOTYPES */
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLLOCKSURFACEKHRPROC) (EGLDisplay display, EGLSurface surface, const EGLint *attrib_list);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLUNLOCKSURFACEKHRPROC) (EGLDisplay display, EGLSurface surface);
+#endif
+
+#ifndef EGL_KHR_image
+#define EGL_KHR_image 1
+#define EGL_NATIVE_PIXMAP_KHR 0x30B0 /* eglCreateImageKHR target */
+typedef void *EGLImageKHR;
+extern const EGLImageKHR EGL_NO_IMAGE_KHR;
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLImageKHR EGLAPIENTRY eglCreateImageKHR (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, EGLint *attr_list);
+EGLAPI EGLBoolean EGLAPIENTRY eglDestroyImageKHR (EGLDisplay dpy, EGLImageKHR image);
+#endif /* EGL_EGLEXT_PROTOTYPES */
+typedef EGLImageKHR (EGLAPIENTRYP PFNEGLCREATEIMAGEKHRPROC) (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, EGLint *attr_list);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYIMAGEKHRPROC) (EGLDisplay dpy, EGLImageKHR image);
+#endif
+
+#ifndef EGL_KHR_vg_parent_image
+#define EGL_KHR_vg_parent_image 1
+#define EGL_VG_PARENT_IMAGE_KHR 0x30BA /* eglCreateImageKHR target */
+#endif
+
+#ifndef EGL_KHR_gl_texture_2D_image
+#define EGL_KHR_gl_texture_2D_image 1
+#define EGL_GL_TEXTURE_2D_KHR 0x30B1 /* eglCreateImageKHR target */
+#define EGL_GL_TEXTURE_LEVEL_KHR 0x30BC /* eglCreateImageKHR attribute */
+#endif
+
+#ifndef EGL_KHR_gl_texture_cubemap_image
+#define EGL_KHR_gl_texture_cubemap_image 1
+#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR 0x30B3 /* eglCreateImageKHR target */
+#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X_KHR 0x30B4 /* eglCreateImageKHR target */
+#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y_KHR 0x30B5 /* eglCreateImageKHR target */
+#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_KHR 0x30B6 /* eglCreateImageKHR target */
+#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z_KHR 0x30B7 /* eglCreateImageKHR target */
+#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_KHR 0x30B8 /* eglCreateImageKHR target */
+#endif
+
+#ifndef EGL_KHR_gl_texture_3D_image
+#define EGL_KHR_gl_texture_3D_image 1
+#define EGL_GL_TEXTURE_3D_KHR 0x30B2 /* eglCreateImageKHR target */
+#define EGL_GL_TEXTURE_ZOFFSET_KHR 0x30BD /* eglCreateImageKHR attribute */
+#endif
+
+#ifndef EGL_KHR_gl_renderbuffer_image
+#define EGL_KHR_gl_renderbuffer_image 1
+#define EGL_GL_RENDERBUFFER_KHR 0x30B9 /* eglCreateImageKHR target */
+#endif
+
+
+/* EGL_MESA_screen extension >>> PRELIMINARY <<< */
+#ifndef EGL_MESA_screen_surface
+#define EGL_MESA_screen_surface 1
+
+#define EGL_BAD_SCREEN_MESA 0x4000
+#define EGL_BAD_MODE_MESA 0x4001
+#define EGL_SCREEN_COUNT_MESA 0x4002
+#define EGL_SCREEN_POSITION_MESA 0x4003
+#define EGL_SCREEN_POSITION_GRANULARITY_MESA 0x4004
+#define EGL_MODE_ID_MESA 0x4005
+#define EGL_REFRESH_RATE_MESA 0x4006
+#define EGL_OPTIMAL_MESA 0x4007
+#define EGL_INTERLACED_MESA 0x4008
+#define EGL_SCREEN_BIT_MESA 0x08
+
+typedef u_int32_t EGLScreenMESA;
+typedef u_int32_t EGLModeMESA;
+
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLBoolean EGLAPIENTRY eglChooseModeMESA(EGLDisplay dpy, EGLScreenMESA screen, const EGLint *attrib_list, EGLModeMESA *modes, EGLint modes_size, EGLint *num_modes);
+EGLAPI EGLBoolean EGLAPIENTRY eglGetModesMESA(EGLDisplay dpy, EGLScreenMESA screen, EGLModeMESA *modes, EGLint modes_size, EGLint *num_modes);
+EGLAPI EGLBoolean EGLAPIENTRY eglGetModeAttribMESA(EGLDisplay dpy, EGLModeMESA mode, EGLint attribute, EGLint *value);
+EGLAPI EGLBoolean EGLAPIENTRY eglGetScreensMESA(EGLDisplay dpy, EGLScreenMESA *screens, EGLint max_screens, EGLint *num_screens);
+EGLAPI EGLSurface EGLAPIENTRY eglCreateScreenSurfaceMESA(EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list);
+EGLAPI EGLBoolean EGLAPIENTRY eglShowScreenSurfaceMESA(EGLDisplay dpy, EGLint screen, EGLSurface surface, EGLModeMESA mode);
+EGLAPI EGLBoolean EGLAPIENTRY eglScreenPositionMESA(EGLDisplay dpy, EGLScreenMESA screen, EGLint x, EGLint y);
+EGLAPI EGLBoolean EGLAPIENTRY eglQueryScreenMESA(EGLDisplay dpy, EGLScreenMESA screen, EGLint attribute, EGLint *value);
+EGLAPI EGLBoolean EGLAPIENTRY eglQueryScreenSurfaceMESA(EGLDisplay dpy, EGLScreenMESA screen, EGLSurface *surface);
+EGLAPI EGLBoolean EGLAPIENTRY eglQueryScreenModeMESA(EGLDisplay dpy, EGLScreenMESA screen, EGLModeMESA *mode);
+EGLAPI const char * EGLAPIENTRY eglQueryModeStringMESA(EGLDisplay dpy, EGLModeMESA mode);
+#endif /* EGL_EGLEXT_PROTOTYPES */
+
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLCHOOSEMODEMESA) (EGLDisplay dpy, EGLScreenMESA screen, const EGLint *attrib_list, EGLModeMESA *modes, EGLint modes_size, EGLint *num_modes);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETMODESMESA) (EGLDisplay dpy, EGLScreenMESA screen, EGLModeMESA *modes, EGLint modes_size, EGLint *num_modes);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLGetModeATTRIBMESA) (EGLDisplay dpy, EGLModeMESA mode, EGLint attribute, EGLint *value);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETSCRREENSMESA) (EGLDisplay dpy, EGLScreenMESA *screens, EGLint max_screens, EGLint *num_screens);
+typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATESCREENSURFACEMESA) (EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLSHOWSCREENSURFACEMESA) (EGLDisplay dpy, EGLint screen, EGLSurface surface, EGLModeMESA mode);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLSCREENPOSIITONMESA) (EGLDisplay dpy, EGLScreenMESA screen, EGLint x, EGLint y);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSCREENMESA) (EGLDisplay dpy, EGLScreenMESA screen, EGLint attribute, EGLint *value);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSCREENSURFACEMESA) (EGLDisplay dpy, EGLScreenMESA screen, EGLSurface *surface);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSCREENMODEMESA) (EGLDisplay dpy, EGLScreenMESA screen, EGLModeMESA *mode);
+typedef const char * (EGLAPIENTRYP PFNEGLQUERYMODESTRINGMESA) (EGLDisplay dpy, EGLModeMESA mode);
+
+#endif /* EGL_MESA_screen_surface */
+
+
+#ifndef EGL_MESA_copy_context
+#define EGL_MESA_copy_context 1
+
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLBoolean EGLAPIENTRY eglCopyContextMESA(EGLDisplay dpy, EGLContext source, EGLContext dest, EGLint mask);
+#endif /* EGL_EGLEXT_PROTOTYPES */
+
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLCOPYCONTEXTMESA) (EGLDisplay dpy, EGLContext source, EGLContext dest, EGLint mask);
+
+#endif /* EGL_MESA_copy_context */
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/include/EGL/eglplatform.h b/include/EGL/eglplatform.h
new file mode 100644
index 00000000000..02c3b94bd8a
--- /dev/null
+++ b/include/EGL/eglplatform.h
@@ -0,0 +1,91 @@
+/* -*- mode: c; tab-width: 8; -*- */
+/* vi: set sw=4 ts=8: */
+/* Platform-specific types and definitions for egl.h */
+
+#ifndef __eglplatform_h_
+#define __eglplatform_h_
+
+/* Windows calling convention boilerplate */
+#if (defined(WIN32) || defined(_WIN32_WCE))
+#ifndef WIN32_LEAN_AND_MEAN
+#define WIN32_LEAN_AND_MEAN /* Exclude rarely-used stuff from Windows headers */
+#endif
+#include <windows.h>
+#endif
+
+#if !defined(_WIN32_WCE)
+#include <sys/types.h>
+#endif
+
+/* Macros used in EGL function prototype declarations.
+ *
+ * EGLAPI return-type EGLAPIENTRY eglFunction(arguments);
+ * typedef return-type (EXPAPIENTRYP PFNEGLFUNCTIONPROC) (arguments);
+ *
+ * On Windows, EGLAPIENTRY can be defined like APIENTRY.
+ * On most other platforms, it should be empty.
+ */
+
+#ifndef EGLAPIENTRY
+#define EGLAPIENTRY
+#endif
+#ifndef EGLAPIENTRYP
+#define EGLAPIENTRYP EGLAPIENTRY *
+#endif
+
+/* The types NativeDisplayType, NativeWindowType, and NativePixmapType
+ * are aliases of window-system-dependent types, such as X Display * or
+ * Windows Device Context. They must be defined in platform-specific
+ * code below. The EGL-prefixed versions of Native*Type are the same
+ * types, renamed in EGL 1.3 so all types in the API start with "EGL".
+ */
+
+/* Unix (tentative)
+ #include <X headers>
+ typedef Display *NativeDisplayType;
+ - or maybe, if encoding "hostname:display.head"
+ typedef const char *NativeWindowType;
+ etc.
+ */
+
+
+#if (defined(WIN32) || defined(_WIN32_WCE))
+
+/** BEGIN Added for Windows **/
+#ifndef EGLAPI
+#define EGLAPI __declspec(dllexport)
+#endif
+
+typedef long int32_t;
+typedef unsigned long u_int32_t;
+typedef unsigned char uint8_t;
+#define snprintf _snprintf
+#define strcasecmp _stricmp
+#define vsnprintf _vsnprintf
+
+typedef HDC NativeDisplayType;
+typedef HWND NativeWindowType;
+typedef HBITMAP NativePixmapType;
+/** END Added for Windows **/
+
+#elif defined(__gnu_linux__)
+
+/** BEGIN Added for X (Mesa) **/
+#ifndef EGLAPI
+#define EGLAPI extern
+#endif
+
+#include <X11/Xlib.h>
+typedef Display *NativeDisplayType;
+typedef Window NativeWindowType;
+typedef Pixmap NativePixmapType;
+/** END Added for X (Mesa) **/
+
+#endif
+
+/* EGL 1.2 types, renamed for consistency in EGL 1.3 */
+typedef NativeDisplayType EGLNativeDisplayType;
+typedef NativePixmapType EGLNativePixmapType;
+typedef NativeWindowType EGLNativeWindowType;
+
+#endif /* __eglplatform_h */
diff --git a/include/GL/gl.h b/include/GL/gl.h
index 3891a718751..c9ef6136fab 100644
--- a/include/GL/gl.h
+++ b/include/GL/gl.h
@@ -58,7 +58,11 @@
# else /* for use with static link lib build of Win32 edition only */
# define GLAPI extern
# endif /* _STATIC_MESA support */
-# define GLAPIENTRY __stdcall
+# if defined(__MINGW32__) && defined(GL_NO_STDCALL) || defined(UNDER_CE) /* The generated DLLs by MingW with STDCALL are not compatible with the ones done by Microsoft's compilers */
+# define GLAPIENTRY
+# else
+# define GLAPIENTRY __stdcall
+# endif
#elif defined(__CYGWIN__) && defined(USE_OPENGL32) /* use native windows opengl32 */
# define GLAPI extern
# define GLAPIENTRY __stdcall
@@ -84,8 +88,9 @@
#include <windows.h>
#endif
-#if defined(_WIN32) && !defined(_WINGDI_) && !defined(_GNU_H_WINDOWS32_DEFINES) \
- && !defined(OPENSTEP) && !defined(__CYGWIN__) || defined(__MINGW32__)
+#if defined(_WIN32) && !defined(_WINGDI_) && !defined(_WIN32_WCE) \
+ && !defined(_GNU_H_WINDOWS32_DEFINES) && !defined(OPENSTEP) \
+ && !defined(__CYGWIN__) || defined(__MINGW32__)
#include <GL/mesa_wgl.h>
#endif
diff --git a/include/GL/glew.h b/include/GL/glew.h
new file mode 100644
index 00000000000..2014092e877
--- /dev/null
+++ b/include/GL/glew.h
@@ -0,0 +1,12262 @@
+/*
+** The OpenGL Extension Wrangler Library
+** Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
+** Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
+** Copyright (C) 2002, Lev Povalahev
+** All rights reserved.
+**
+** Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+** this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright notice,
+** this list of conditions and the following disclaimer in the documentation
+** and/or other materials provided with the distribution.
+** * The name of the author may be used to endorse or promote products
+** derived from this software without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
+** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
+** THE POSSIBILITY OF SUCH DAMAGE.
+*/
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.0
+ *
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/*
+** Copyright (c) 2007 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+**
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+**
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+
+#ifndef __glew_h__
+#define __glew_h__
+#define __GLEW_H__
+
+#if defined(__gl_h_) || defined(__GL_H__)
+#error gl.h included before glew.h
+#endif
+#if defined(__glext_h_) || defined(__GLEXT_H_)
+#error glext.h included before glew.h
+#endif
+#if defined(__gl_ATI_h_)
+#error glATI.h included before glew.h
+#endif
+
+#define __gl_h_
+#define __GL_H__
+#define __glext_h_
+#define __GLEXT_H_
+#define __gl_ATI_h_
+
+#if defined(_WIN32)
+
+/*
+ * GLEW does not include <windows.h> to avoid name space pollution.
+ * GL needs GLAPI and GLAPIENTRY, GLU needs APIENTRY, CALLBACK, and wchar_t
+ * defined properly.
+ */
+/* <windef.h> */
+#ifndef APIENTRY
+#define GLEW_APIENTRY_DEFINED
+# if defined(__MINGW32__)
+# define APIENTRY __stdcall
+# elif (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED) || defined(__BORLANDC__)
+# define APIENTRY __stdcall
+# else
+# define APIENTRY
+# endif
+#endif
+#ifndef GLAPI
+# if defined(__MINGW32__)
+# define GLAPI extern
+# endif
+#endif
+/* <winnt.h> */
+#ifndef CALLBACK
+#define GLEW_CALLBACK_DEFINED
+# if defined(__MINGW32__)
+# define CALLBACK __attribute__ ((__stdcall__))
+# elif (defined(_M_MRX000) || defined(_M_IX86) || defined(_M_ALPHA) || defined(_M_PPC)) && !defined(MIDL_PASS)
+# define CALLBACK __stdcall
+# else
+# define CALLBACK
+# endif
+#endif
+/* <wingdi.h> and <winnt.h> */
+#ifndef WINGDIAPI
+#define GLEW_WINGDIAPI_DEFINED
+#define WINGDIAPI __declspec(dllimport)
+#endif
+/* <ctype.h> */
+#if (defined(_MSC_VER) || defined(__BORLANDC__)) && !defined(_WCHAR_T_DEFINED)
+typedef unsigned short wchar_t;
+# define _WCHAR_T_DEFINED
+#endif
+/* <stddef.h> */
+#if !defined(_W64)
+# if !defined(__midl) && (defined(_X86_) || defined(_M_IX86)) && defined(_MSC_VER) && _MSC_VER >= 1300
+# define _W64 __w64
+# else
+# define _W64
+# endif
+#endif
+#if !defined(_PTRDIFF_T_DEFINED) && !defined(_PTRDIFF_T_)
+# ifdef _WIN64
+typedef __int64 ptrdiff_t;
+# else
+typedef _W64 int ptrdiff_t;
+# endif
+# define _PTRDIFF_T_DEFINED
+# define _PTRDIFF_T_
+#endif
+
+#ifndef GLAPI
+# if defined(__MINGW32__)
+# define GLAPI extern
+# else
+# define GLAPI WINGDIAPI
+# endif
+#endif
+
+#ifndef GLAPIENTRY
+#define GLAPIENTRY APIENTRY
+#endif
+
+/*
+ * GLEW_STATIC needs to be set when using the static version.
+ * GLEW_BUILD is set when building the DLL version.
+ */
+#ifdef GLEW_STATIC
+# define GLEWAPI extern
+#else
+# ifdef GLEW_BUILD
+# define GLEWAPI extern __declspec(dllexport)
+# else
+# define GLEWAPI extern __declspec(dllimport)
+# endif
+#endif
+
+#else /* _UNIX */
+
+/*
+ * Needed for ptrdiff_t in turn needed by VBO. This is defined by ISO
+ * C. On my system, this amounts to _3 lines_ of included code, all of
+ * them pretty much harmless. If you know of a way of detecting 32 vs
+ * 64 _targets_ at compile time you are free to replace this with
+ * something that's portable. For now, _this_ is the portable solution.
+ * (mem, 2004-01-04)
+ */
+
+#include <stddef.h>
+#include <stdint.h>
+
+#define GLEW_APIENTRY_DEFINED
+#define APIENTRY
+#define GLEWAPI extern
+
+/* <glu.h> */
+#ifndef GLAPI
+#define GLAPI extern
+#endif
+#ifndef GLAPIENTRY
+#define GLAPIENTRY
+#endif
+
+#endif /* _WIN32 */
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* ----------------------------- GL_VERSION_1_1 ---------------------------- */
+
+#ifndef GL_VERSION_1_1
+#define GL_VERSION_1_1 1
+
+typedef unsigned int GLenum;
+typedef unsigned int GLbitfield;
+typedef unsigned int GLuint;
+typedef int GLint;
+typedef int GLsizei;
+typedef unsigned char GLboolean;
+typedef signed char GLbyte;
+typedef short GLshort;
+typedef unsigned char GLubyte;
+typedef unsigned short GLushort;
+typedef unsigned long GLulong;
+typedef float GLfloat;
+typedef float GLclampf;
+typedef double GLdouble;
+typedef double GLclampd;
+typedef void GLvoid;
+#if defined(_MSC_VER)
+# if _MSC_VER < 1400
+typedef __int64 GLint64EXT;
+typedef unsigned __int64 GLuint64EXT;
+# else
+typedef signed long long GLint64EXT;
+typedef unsigned long long GLuint64EXT;
+# endif
+#else
+# if defined(__MINGW32__)
+#include <inttypes.h>
+# endif
+typedef int64_t GLint64EXT;
+typedef uint64_t GLuint64EXT;
+#endif
+
+#define GL_ACCUM 0x0100
+#define GL_LOAD 0x0101
+#define GL_RETURN 0x0102
+#define GL_MULT 0x0103
+#define GL_ADD 0x0104
+#define GL_NEVER 0x0200
+#define GL_LESS 0x0201
+#define GL_EQUAL 0x0202
+#define GL_LEQUAL 0x0203
+#define GL_GREATER 0x0204
+#define GL_NOTEQUAL 0x0205
+#define GL_GEQUAL 0x0206
+#define GL_ALWAYS 0x0207
+#define GL_CURRENT_BIT 0x00000001
+#define GL_POINT_BIT 0x00000002
+#define GL_LINE_BIT 0x00000004
+#define GL_POLYGON_BIT 0x00000008
+#define GL_POLYGON_STIPPLE_BIT 0x00000010
+#define GL_PIXEL_MODE_BIT 0x00000020
+#define GL_LIGHTING_BIT 0x00000040
+#define GL_FOG_BIT 0x00000080
+#define GL_DEPTH_BUFFER_BIT 0x00000100
+#define GL_ACCUM_BUFFER_BIT 0x00000200
+#define GL_STENCIL_BUFFER_BIT 0x00000400
+#define GL_VIEWPORT_BIT 0x00000800
+#define GL_TRANSFORM_BIT 0x00001000
+#define GL_ENABLE_BIT 0x00002000
+#define GL_COLOR_BUFFER_BIT 0x00004000
+#define GL_HINT_BIT 0x00008000
+#define GL_EVAL_BIT 0x00010000
+#define GL_LIST_BIT 0x00020000
+#define GL_TEXTURE_BIT 0x00040000
+#define GL_SCISSOR_BIT 0x00080000
+#define GL_ALL_ATTRIB_BITS 0x000fffff
+#define GL_POINTS 0x0000
+#define GL_LINES 0x0001
+#define GL_LINE_LOOP 0x0002
+#define GL_LINE_STRIP 0x0003
+#define GL_TRIANGLES 0x0004
+#define GL_TRIANGLE_STRIP 0x0005
+#define GL_TRIANGLE_FAN 0x0006
+#define GL_QUADS 0x0007
+#define GL_QUAD_STRIP 0x0008
+#define GL_POLYGON 0x0009
+#define GL_ZERO 0
+#define GL_ONE 1
+#define GL_SRC_COLOR 0x0300
+#define GL_ONE_MINUS_SRC_COLOR 0x0301
+#define GL_SRC_ALPHA 0x0302
+#define GL_ONE_MINUS_SRC_ALPHA 0x0303
+#define GL_DST_ALPHA 0x0304
+#define GL_ONE_MINUS_DST_ALPHA 0x0305
+#define GL_DST_COLOR 0x0306
+#define GL_ONE_MINUS_DST_COLOR 0x0307
+#define GL_SRC_ALPHA_SATURATE 0x0308
+#define GL_TRUE 1
+#define GL_FALSE 0
+#define GL_CLIP_PLANE0 0x3000
+#define GL_CLIP_PLANE1 0x3001
+#define GL_CLIP_PLANE2 0x3002
+#define GL_CLIP_PLANE3 0x3003
+#define GL_CLIP_PLANE4 0x3004
+#define GL_CLIP_PLANE5 0x3005
+#define GL_BYTE 0x1400
+#define GL_UNSIGNED_BYTE 0x1401
+#define GL_SHORT 0x1402
+#define GL_UNSIGNED_SHORT 0x1403
+#define GL_INT 0x1404
+#define GL_UNSIGNED_INT 0x1405
+#define GL_FLOAT 0x1406
+#define GL_2_BYTES 0x1407
+#define GL_3_BYTES 0x1408
+#define GL_4_BYTES 0x1409
+#define GL_DOUBLE 0x140A
+#define GL_NONE 0
+#define GL_FRONT_LEFT 0x0400
+#define GL_FRONT_RIGHT 0x0401
+#define GL_BACK_LEFT 0x0402
+#define GL_BACK_RIGHT 0x0403
+#define GL_FRONT 0x0404
+#define GL_BACK 0x0405
+#define GL_LEFT 0x0406
+#define GL_RIGHT 0x0407
+#define GL_FRONT_AND_BACK 0x0408
+#define GL_AUX0 0x0409
+#define GL_AUX1 0x040A
+#define GL_AUX2 0x040B
+#define GL_AUX3 0x040C
+#define GL_NO_ERROR 0
+#define GL_INVALID_ENUM 0x0500
+#define GL_INVALID_VALUE 0x0501
+#define GL_INVALID_OPERATION 0x0502
+#define GL_STACK_OVERFLOW 0x0503
+#define GL_STACK_UNDERFLOW 0x0504
+#define GL_OUT_OF_MEMORY 0x0505
+#define GL_2D 0x0600
+#define GL_3D 0x0601
+#define GL_3D_COLOR 0x0602
+#define GL_3D_COLOR_TEXTURE 0x0603
+#define GL_4D_COLOR_TEXTURE 0x0604
+#define GL_PASS_THROUGH_TOKEN 0x0700
+#define GL_POINT_TOKEN 0x0701
+#define GL_LINE_TOKEN 0x0702
+#define GL_POLYGON_TOKEN 0x0703
+#define GL_BITMAP_TOKEN 0x0704
+#define GL_DRAW_PIXEL_TOKEN 0x0705
+#define GL_COPY_PIXEL_TOKEN 0x0706
+#define GL_LINE_RESET_TOKEN 0x0707
+#define GL_EXP 0x0800
+#define GL_EXP2 0x0801
+#define GL_CW 0x0900
+#define GL_CCW 0x0901
+#define GL_COEFF 0x0A00
+#define GL_ORDER 0x0A01
+#define GL_DOMAIN 0x0A02
+#define GL_CURRENT_COLOR 0x0B00
+#define GL_CURRENT_INDEX 0x0B01
+#define GL_CURRENT_NORMAL 0x0B02
+#define GL_CURRENT_TEXTURE_COORDS 0x0B03
+#define GL_CURRENT_RASTER_COLOR 0x0B04
+#define GL_CURRENT_RASTER_INDEX 0x0B05
+#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
+#define GL_CURRENT_RASTER_POSITION 0x0B07
+#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
+#define GL_CURRENT_RASTER_DISTANCE 0x0B09
+#define GL_POINT_SMOOTH 0x0B10
+#define GL_POINT_SIZE 0x0B11
+#define GL_POINT_SIZE_RANGE 0x0B12
+#define GL_POINT_SIZE_GRANULARITY 0x0B13
+#define GL_LINE_SMOOTH 0x0B20
+#define GL_LINE_WIDTH 0x0B21
+#define GL_LINE_WIDTH_RANGE 0x0B22
+#define GL_LINE_WIDTH_GRANULARITY 0x0B23
+#define GL_LINE_STIPPLE 0x0B24
+#define GL_LINE_STIPPLE_PATTERN 0x0B25
+#define GL_LINE_STIPPLE_REPEAT 0x0B26
+#define GL_LIST_MODE 0x0B30
+#define GL_MAX_LIST_NESTING 0x0B31
+#define GL_LIST_BASE 0x0B32
+#define GL_LIST_INDEX 0x0B33
+#define GL_POLYGON_MODE 0x0B40
+#define GL_POLYGON_SMOOTH 0x0B41
+#define GL_POLYGON_STIPPLE 0x0B42
+#define GL_EDGE_FLAG 0x0B43
+#define GL_CULL_FACE 0x0B44
+#define GL_CULL_FACE_MODE 0x0B45
+#define GL_FRONT_FACE 0x0B46
+#define GL_LIGHTING 0x0B50
+#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
+#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
+#define GL_LIGHT_MODEL_AMBIENT 0x0B53
+#define GL_SHADE_MODEL 0x0B54
+#define GL_COLOR_MATERIAL_FACE 0x0B55
+#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
+#define GL_COLOR_MATERIAL 0x0B57
+#define GL_FOG 0x0B60
+#define GL_FOG_INDEX 0x0B61
+#define GL_FOG_DENSITY 0x0B62
+#define GL_FOG_START 0x0B63
+#define GL_FOG_END 0x0B64
+#define GL_FOG_MODE 0x0B65
+#define GL_FOG_COLOR 0x0B66
+#define GL_DEPTH_RANGE 0x0B70
+#define GL_DEPTH_TEST 0x0B71
+#define GL_DEPTH_WRITEMASK 0x0B72
+#define GL_DEPTH_CLEAR_VALUE 0x0B73
+#define GL_DEPTH_FUNC 0x0B74
+#define GL_ACCUM_CLEAR_VALUE 0x0B80
+#define GL_STENCIL_TEST 0x0B90
+#define GL_STENCIL_CLEAR_VALUE 0x0B91
+#define GL_STENCIL_FUNC 0x0B92
+#define GL_STENCIL_VALUE_MASK 0x0B93
+#define GL_STENCIL_FAIL 0x0B94
+#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
+#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
+#define GL_STENCIL_REF 0x0B97
+#define GL_STENCIL_WRITEMASK 0x0B98
+#define GL_MATRIX_MODE 0x0BA0
+#define GL_NORMALIZE 0x0BA1
+#define GL_VIEWPORT 0x0BA2
+#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
+#define GL_PROJECTION_STACK_DEPTH 0x0BA4
+#define GL_TEXTURE_STACK_DEPTH 0x0BA5
+#define GL_MODELVIEW_MATRIX 0x0BA6
+#define GL_PROJECTION_MATRIX 0x0BA7
+#define GL_TEXTURE_MATRIX 0x0BA8
+#define GL_ATTRIB_STACK_DEPTH 0x0BB0
+#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
+#define GL_ALPHA_TEST 0x0BC0
+#define GL_ALPHA_TEST_FUNC 0x0BC1
+#define GL_ALPHA_TEST_REF 0x0BC2
+#define GL_DITHER 0x0BD0
+#define GL_BLEND_DST 0x0BE0
+#define GL_BLEND_SRC 0x0BE1
+#define GL_BLEND 0x0BE2
+#define GL_LOGIC_OP_MODE 0x0BF0
+#define GL_INDEX_LOGIC_OP 0x0BF1
+#define GL_COLOR_LOGIC_OP 0x0BF2
+#define GL_AUX_BUFFERS 0x0C00
+#define GL_DRAW_BUFFER 0x0C01
+#define GL_READ_BUFFER 0x0C02
+#define GL_SCISSOR_BOX 0x0C10
+#define GL_SCISSOR_TEST 0x0C11
+#define GL_INDEX_CLEAR_VALUE 0x0C20
+#define GL_INDEX_WRITEMASK 0x0C21
+#define GL_COLOR_CLEAR_VALUE 0x0C22
+#define GL_COLOR_WRITEMASK 0x0C23
+#define GL_INDEX_MODE 0x0C30
+#define GL_RGBA_MODE 0x0C31
+#define GL_DOUBLEBUFFER 0x0C32
+#define GL_STEREO 0x0C33
+#define GL_RENDER_MODE 0x0C40
+#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
+#define GL_POINT_SMOOTH_HINT 0x0C51
+#define GL_LINE_SMOOTH_HINT 0x0C52
+#define GL_POLYGON_SMOOTH_HINT 0x0C53
+#define GL_FOG_HINT 0x0C54
+#define GL_TEXTURE_GEN_S 0x0C60
+#define GL_TEXTURE_GEN_T 0x0C61
+#define GL_TEXTURE_GEN_R 0x0C62
+#define GL_TEXTURE_GEN_Q 0x0C63
+#define GL_PIXEL_MAP_I_TO_I 0x0C70
+#define GL_PIXEL_MAP_S_TO_S 0x0C71
+#define GL_PIXEL_MAP_I_TO_R 0x0C72
+#define GL_PIXEL_MAP_I_TO_G 0x0C73
+#define GL_PIXEL_MAP_I_TO_B 0x0C74
+#define GL_PIXEL_MAP_I_TO_A 0x0C75
+#define GL_PIXEL_MAP_R_TO_R 0x0C76
+#define GL_PIXEL_MAP_G_TO_G 0x0C77
+#define GL_PIXEL_MAP_B_TO_B 0x0C78
+#define GL_PIXEL_MAP_A_TO_A 0x0C79
+#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
+#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
+#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
+#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
+#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
+#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
+#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
+#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
+#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
+#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
+#define GL_UNPACK_SWAP_BYTES 0x0CF0
+#define GL_UNPACK_LSB_FIRST 0x0CF1
+#define GL_UNPACK_ROW_LENGTH 0x0CF2
+#define GL_UNPACK_SKIP_ROWS 0x0CF3
+#define GL_UNPACK_SKIP_PIXELS 0x0CF4
+#define GL_UNPACK_ALIGNMENT 0x0CF5
+#define GL_PACK_SWAP_BYTES 0x0D00
+#define GL_PACK_LSB_FIRST 0x0D01
+#define GL_PACK_ROW_LENGTH 0x0D02
+#define GL_PACK_SKIP_ROWS 0x0D03
+#define GL_PACK_SKIP_PIXELS 0x0D04
+#define GL_PACK_ALIGNMENT 0x0D05
+#define GL_MAP_COLOR 0x0D10
+#define GL_MAP_STENCIL 0x0D11
+#define GL_INDEX_SHIFT 0x0D12
+#define GL_INDEX_OFFSET 0x0D13
+#define GL_RED_SCALE 0x0D14
+#define GL_RED_BIAS 0x0D15
+#define GL_ZOOM_X 0x0D16
+#define GL_ZOOM_Y 0x0D17
+#define GL_GREEN_SCALE 0x0D18
+#define GL_GREEN_BIAS 0x0D19
+#define GL_BLUE_SCALE 0x0D1A
+#define GL_BLUE_BIAS 0x0D1B
+#define GL_ALPHA_SCALE 0x0D1C
+#define GL_ALPHA_BIAS 0x0D1D
+#define GL_DEPTH_SCALE 0x0D1E
+#define GL_DEPTH_BIAS 0x0D1F
+#define GL_MAX_EVAL_ORDER 0x0D30
+#define GL_MAX_LIGHTS 0x0D31
+#define GL_MAX_CLIP_PLANES 0x0D32
+#define GL_MAX_TEXTURE_SIZE 0x0D33
+#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
+#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
+#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
+#define GL_MAX_NAME_STACK_DEPTH 0x0D37
+#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
+#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
+#define GL_MAX_VIEWPORT_DIMS 0x0D3A
+#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
+#define GL_SUBPIXEL_BITS 0x0D50
+#define GL_INDEX_BITS 0x0D51
+#define GL_RED_BITS 0x0D52
+#define GL_GREEN_BITS 0x0D53
+#define GL_BLUE_BITS 0x0D54
+#define GL_ALPHA_BITS 0x0D55
+#define GL_DEPTH_BITS 0x0D56
+#define GL_STENCIL_BITS 0x0D57
+#define GL_ACCUM_RED_BITS 0x0D58
+#define GL_ACCUM_GREEN_BITS 0x0D59
+#define GL_ACCUM_BLUE_BITS 0x0D5A
+#define GL_ACCUM_ALPHA_BITS 0x0D5B
+#define GL_NAME_STACK_DEPTH 0x0D70
+#define GL_AUTO_NORMAL 0x0D80
+#define GL_MAP1_COLOR_4 0x0D90
+#define GL_MAP1_INDEX 0x0D91
+#define GL_MAP1_NORMAL 0x0D92
+#define GL_MAP1_TEXTURE_COORD_1 0x0D93
+#define GL_MAP1_TEXTURE_COORD_2 0x0D94
+#define GL_MAP1_TEXTURE_COORD_3 0x0D95
+#define GL_MAP1_TEXTURE_COORD_4 0x0D96
+#define GL_MAP1_VERTEX_3 0x0D97
+#define GL_MAP1_VERTEX_4 0x0D98
+#define GL_MAP2_COLOR_4 0x0DB0
+#define GL_MAP2_INDEX 0x0DB1
+#define GL_MAP2_NORMAL 0x0DB2
+#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
+#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
+#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
+#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
+#define GL_MAP2_VERTEX_3 0x0DB7
+#define GL_MAP2_VERTEX_4 0x0DB8
+#define GL_MAP1_GRID_DOMAIN 0x0DD0
+#define GL_MAP1_GRID_SEGMENTS 0x0DD1
+#define GL_MAP2_GRID_DOMAIN 0x0DD2
+#define GL_MAP2_GRID_SEGMENTS 0x0DD3
+#define GL_TEXTURE_1D 0x0DE0
+#define GL_TEXTURE_2D 0x0DE1
+#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
+#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
+#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
+#define GL_SELECTION_BUFFER_POINTER 0x0DF3
+#define GL_SELECTION_BUFFER_SIZE 0x0DF4
+#define GL_TEXTURE_WIDTH 0x1000
+#define GL_TEXTURE_HEIGHT 0x1001
+#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
+#define GL_TEXTURE_BORDER_COLOR 0x1004
+#define GL_TEXTURE_BORDER 0x1005
+#define GL_DONT_CARE 0x1100
+#define GL_FASTEST 0x1101
+#define GL_NICEST 0x1102
+#define GL_LIGHT0 0x4000
+#define GL_LIGHT1 0x4001
+#define GL_LIGHT2 0x4002
+#define GL_LIGHT3 0x4003
+#define GL_LIGHT4 0x4004
+#define GL_LIGHT5 0x4005
+#define GL_LIGHT6 0x4006
+#define GL_LIGHT7 0x4007
+#define GL_AMBIENT 0x1200
+#define GL_DIFFUSE 0x1201
+#define GL_SPECULAR 0x1202
+#define GL_POSITION 0x1203
+#define GL_SPOT_DIRECTION 0x1204
+#define GL_SPOT_EXPONENT 0x1205
+#define GL_SPOT_CUTOFF 0x1206
+#define GL_CONSTANT_ATTENUATION 0x1207
+#define GL_LINEAR_ATTENUATION 0x1208
+#define GL_QUADRATIC_ATTENUATION 0x1209
+#define GL_COMPILE 0x1300
+#define GL_COMPILE_AND_EXECUTE 0x1301
+#define GL_CLEAR 0x1500
+#define GL_AND 0x1501
+#define GL_AND_REVERSE 0x1502
+#define GL_COPY 0x1503
+#define GL_AND_INVERTED 0x1504
+#define GL_NOOP 0x1505
+#define GL_XOR 0x1506
+#define GL_OR 0x1507
+#define GL_NOR 0x1508
+#define GL_EQUIV 0x1509
+#define GL_INVERT 0x150A
+#define GL_OR_REVERSE 0x150B
+#define GL_COPY_INVERTED 0x150C
+#define GL_OR_INVERTED 0x150D
+#define GL_NAND 0x150E
+#define GL_SET 0x150F
+#define GL_EMISSION 0x1600
+#define GL_SHININESS 0x1601
+#define GL_AMBIENT_AND_DIFFUSE 0x1602
+#define GL_COLOR_INDEXES 0x1603
+#define GL_MODELVIEW 0x1700
+#define GL_PROJECTION 0x1701
+#define GL_TEXTURE 0x1702
+#define GL_COLOR 0x1800
+#define GL_DEPTH 0x1801
+#define GL_STENCIL 0x1802
+#define GL_COLOR_INDEX 0x1900
+#define GL_STENCIL_INDEX 0x1901
+#define GL_DEPTH_COMPONENT 0x1902
+#define GL_RED 0x1903
+#define GL_GREEN 0x1904
+#define GL_BLUE 0x1905
+#define GL_ALPHA 0x1906
+#define GL_RGB 0x1907
+#define GL_RGBA 0x1908
+#define GL_LUMINANCE 0x1909
+#define GL_LUMINANCE_ALPHA 0x190A
+#define GL_BITMAP 0x1A00
+#define GL_POINT 0x1B00
+#define GL_LINE 0x1B01
+#define GL_FILL 0x1B02
+#define GL_RENDER 0x1C00
+#define GL_FEEDBACK 0x1C01
+#define GL_SELECT 0x1C02
+#define GL_FLAT 0x1D00
+#define GL_SMOOTH 0x1D01
+#define GL_KEEP 0x1E00
+#define GL_REPLACE 0x1E01
+#define GL_INCR 0x1E02
+#define GL_DECR 0x1E03
+#define GL_VENDOR 0x1F00
+#define GL_RENDERER 0x1F01
+#define GL_VERSION 0x1F02
+#define GL_EXTENSIONS 0x1F03
+#define GL_S 0x2000
+#define GL_T 0x2001
+#define GL_R 0x2002
+#define GL_Q 0x2003
+#define GL_MODULATE 0x2100
+#define GL_DECAL 0x2101
+#define GL_TEXTURE_ENV_MODE 0x2200
+#define GL_TEXTURE_ENV_COLOR 0x2201
+#define GL_TEXTURE_ENV 0x2300
+#define GL_EYE_LINEAR 0x2400
+#define GL_OBJECT_LINEAR 0x2401
+#define GL_SPHERE_MAP 0x2402
+#define GL_TEXTURE_GEN_MODE 0x2500
+#define GL_OBJECT_PLANE 0x2501
+#define GL_EYE_PLANE 0x2502
+#define GL_NEAREST 0x2600
+#define GL_LINEAR 0x2601
+#define GL_NEAREST_MIPMAP_NEAREST 0x2700
+#define GL_LINEAR_MIPMAP_NEAREST 0x2701
+#define GL_NEAREST_MIPMAP_LINEAR 0x2702
+#define GL_LINEAR_MIPMAP_LINEAR 0x2703
+#define GL_TEXTURE_MAG_FILTER 0x2800
+#define GL_TEXTURE_MIN_FILTER 0x2801
+#define GL_TEXTURE_WRAP_S 0x2802
+#define GL_TEXTURE_WRAP_T 0x2803
+#define GL_CLAMP 0x2900
+#define GL_REPEAT 0x2901
+#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
+#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
+#define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff
+#define GL_POLYGON_OFFSET_FACTOR 0x8038
+#define GL_POLYGON_OFFSET_UNITS 0x2A00
+#define GL_POLYGON_OFFSET_POINT 0x2A01
+#define GL_POLYGON_OFFSET_LINE 0x2A02
+#define GL_POLYGON_OFFSET_FILL 0x8037
+#define GL_ALPHA4 0x803B
+#define GL_ALPHA8 0x803C
+#define GL_ALPHA12 0x803D
+#define GL_ALPHA16 0x803E
+#define GL_LUMINANCE4 0x803F
+#define GL_LUMINANCE8 0x8040
+#define GL_LUMINANCE12 0x8041
+#define GL_LUMINANCE16 0x8042
+#define GL_LUMINANCE4_ALPHA4 0x8043
+#define GL_LUMINANCE6_ALPHA2 0x8044
+#define GL_LUMINANCE8_ALPHA8 0x8045
+#define GL_LUMINANCE12_ALPHA4 0x8046
+#define GL_LUMINANCE12_ALPHA12 0x8047
+#define GL_LUMINANCE16_ALPHA16 0x8048
+#define GL_INTENSITY 0x8049
+#define GL_INTENSITY4 0x804A
+#define GL_INTENSITY8 0x804B
+#define GL_INTENSITY12 0x804C
+#define GL_INTENSITY16 0x804D
+#define GL_R3_G3_B2 0x2A10
+#define GL_RGB4 0x804F
+#define GL_RGB5 0x8050
+#define GL_RGB8 0x8051
+#define GL_RGB10 0x8052
+#define GL_RGB12 0x8053
+#define GL_RGB16 0x8054
+#define GL_RGBA2 0x8055
+#define GL_RGBA4 0x8056
+#define GL_RGB5_A1 0x8057
+#define GL_RGBA8 0x8058
+#define GL_RGB10_A2 0x8059
+#define GL_RGBA12 0x805A
+#define GL_RGBA16 0x805B
+#define GL_TEXTURE_RED_SIZE 0x805C
+#define GL_TEXTURE_GREEN_SIZE 0x805D
+#define GL_TEXTURE_BLUE_SIZE 0x805E
+#define GL_TEXTURE_ALPHA_SIZE 0x805F
+#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
+#define GL_TEXTURE_INTENSITY_SIZE 0x8061
+#define GL_PROXY_TEXTURE_1D 0x8063
+#define GL_PROXY_TEXTURE_2D 0x8064
+#define GL_TEXTURE_PRIORITY 0x8066
+#define GL_TEXTURE_RESIDENT 0x8067
+#define GL_TEXTURE_BINDING_1D 0x8068
+#define GL_TEXTURE_BINDING_2D 0x8069
+#define GL_VERTEX_ARRAY 0x8074
+#define GL_NORMAL_ARRAY 0x8075
+#define GL_COLOR_ARRAY 0x8076
+#define GL_INDEX_ARRAY 0x8077
+#define GL_TEXTURE_COORD_ARRAY 0x8078
+#define GL_EDGE_FLAG_ARRAY 0x8079
+#define GL_VERTEX_ARRAY_SIZE 0x807A
+#define GL_VERTEX_ARRAY_TYPE 0x807B
+#define GL_VERTEX_ARRAY_STRIDE 0x807C
+#define GL_NORMAL_ARRAY_TYPE 0x807E
+#define GL_NORMAL_ARRAY_STRIDE 0x807F
+#define GL_COLOR_ARRAY_SIZE 0x8081
+#define GL_COLOR_ARRAY_TYPE 0x8082
+#define GL_COLOR_ARRAY_STRIDE 0x8083
+#define GL_INDEX_ARRAY_TYPE 0x8085
+#define GL_INDEX_ARRAY_STRIDE 0x8086
+#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
+#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
+#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
+#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
+#define GL_VERTEX_ARRAY_POINTER 0x808E
+#define GL_NORMAL_ARRAY_POINTER 0x808F
+#define GL_COLOR_ARRAY_POINTER 0x8090
+#define GL_INDEX_ARRAY_POINTER 0x8091
+#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
+#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
+#define GL_V2F 0x2A20
+#define GL_V3F 0x2A21
+#define GL_C4UB_V2F 0x2A22
+#define GL_C4UB_V3F 0x2A23
+#define GL_C3F_V3F 0x2A24
+#define GL_N3F_V3F 0x2A25
+#define GL_C4F_N3F_V3F 0x2A26
+#define GL_T2F_V3F 0x2A27
+#define GL_T4F_V4F 0x2A28
+#define GL_T2F_C4UB_V3F 0x2A29
+#define GL_T2F_C3F_V3F 0x2A2A
+#define GL_T2F_N3F_V3F 0x2A2B
+#define GL_T2F_C4F_N3F_V3F 0x2A2C
+#define GL_T4F_C4F_N3F_V4F 0x2A2D
+#define GL_LOGIC_OP GL_INDEX_LOGIC_OP
+#define GL_TEXTURE_COMPONENTS GL_TEXTURE_INTERNAL_FORMAT
+#define GL_COLOR_INDEX1_EXT 0x80E2
+#define GL_COLOR_INDEX2_EXT 0x80E3
+#define GL_COLOR_INDEX4_EXT 0x80E4
+#define GL_COLOR_INDEX8_EXT 0x80E5
+#define GL_COLOR_INDEX12_EXT 0x80E6
+#define GL_COLOR_INDEX16_EXT 0x80E7
+
+GLAPI void GLAPIENTRY glAccum (GLenum op, GLfloat value);
+GLAPI void GLAPIENTRY glAlphaFunc (GLenum func, GLclampf ref);
+GLAPI GLboolean GLAPIENTRY glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences);
+GLAPI void GLAPIENTRY glArrayElement (GLint i);
+GLAPI void GLAPIENTRY glBegin (GLenum mode);
+GLAPI void GLAPIENTRY glBindTexture (GLenum target, GLuint texture);
+GLAPI void GLAPIENTRY glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
+GLAPI void GLAPIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
+GLAPI void GLAPIENTRY glCallList (GLuint list);
+GLAPI void GLAPIENTRY glCallLists (GLsizei n, GLenum type, const GLvoid *lists);
+GLAPI void GLAPIENTRY glClear (GLbitfield mask);
+GLAPI void GLAPIENTRY glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+GLAPI void GLAPIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+GLAPI void GLAPIENTRY glClearDepth (GLclampd depth);
+GLAPI void GLAPIENTRY glClearIndex (GLfloat c);
+GLAPI void GLAPIENTRY glClearStencil (GLint s);
+GLAPI void GLAPIENTRY glClipPlane (GLenum plane, const GLdouble *equation);
+GLAPI void GLAPIENTRY glColor3b (GLbyte red, GLbyte green, GLbyte blue);
+GLAPI void GLAPIENTRY glColor3bv (const GLbyte *v);
+GLAPI void GLAPIENTRY glColor3d (GLdouble red, GLdouble green, GLdouble blue);
+GLAPI void GLAPIENTRY glColor3dv (const GLdouble *v);
+GLAPI void GLAPIENTRY glColor3f (GLfloat red, GLfloat green, GLfloat blue);
+GLAPI void GLAPIENTRY glColor3fv (const GLfloat *v);
+GLAPI void GLAPIENTRY glColor3i (GLint red, GLint green, GLint blue);
+GLAPI void GLAPIENTRY glColor3iv (const GLint *v);
+GLAPI void GLAPIENTRY glColor3s (GLshort red, GLshort green, GLshort blue);
+GLAPI void GLAPIENTRY glColor3sv (const GLshort *v);
+GLAPI void GLAPIENTRY glColor3ub (GLubyte red, GLubyte green, GLubyte blue);
+GLAPI void GLAPIENTRY glColor3ubv (const GLubyte *v);
+GLAPI void GLAPIENTRY glColor3ui (GLuint red, GLuint green, GLuint blue);
+GLAPI void GLAPIENTRY glColor3uiv (const GLuint *v);
+GLAPI void GLAPIENTRY glColor3us (GLushort red, GLushort green, GLushort blue);
+GLAPI void GLAPIENTRY glColor3usv (const GLushort *v);
+GLAPI void GLAPIENTRY glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
+GLAPI void GLAPIENTRY glColor4bv (const GLbyte *v);
+GLAPI void GLAPIENTRY glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
+GLAPI void GLAPIENTRY glColor4dv (const GLdouble *v);
+GLAPI void GLAPIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+GLAPI void GLAPIENTRY glColor4fv (const GLfloat *v);
+GLAPI void GLAPIENTRY glColor4i (GLint red, GLint green, GLint blue, GLint alpha);
+GLAPI void GLAPIENTRY glColor4iv (const GLint *v);
+GLAPI void GLAPIENTRY glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha);
+GLAPI void GLAPIENTRY glColor4sv (const GLshort *v);
+GLAPI void GLAPIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
+GLAPI void GLAPIENTRY glColor4ubv (const GLubyte *v);
+GLAPI void GLAPIENTRY glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha);
+GLAPI void GLAPIENTRY glColor4uiv (const GLuint *v);
+GLAPI void GLAPIENTRY glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha);
+GLAPI void GLAPIENTRY glColor4usv (const GLushort *v);
+GLAPI void GLAPIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+GLAPI void GLAPIENTRY glColorMaterial (GLenum face, GLenum mode);
+GLAPI void GLAPIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+GLAPI void GLAPIENTRY glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
+GLAPI void GLAPIENTRY glCopyTexImage1D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
+GLAPI void GLAPIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+GLAPI void GLAPIENTRY glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+GLAPI void GLAPIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+GLAPI void GLAPIENTRY glCullFace (GLenum mode);
+GLAPI void GLAPIENTRY glDeleteLists (GLuint list, GLsizei range);
+GLAPI void GLAPIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
+GLAPI void GLAPIENTRY glDepthFunc (GLenum func);
+GLAPI void GLAPIENTRY glDepthMask (GLboolean flag);
+GLAPI void GLAPIENTRY glDepthRange (GLclampd zNear, GLclampd zFar);
+GLAPI void GLAPIENTRY glDisable (GLenum cap);
+GLAPI void GLAPIENTRY glDisableClientState (GLenum array);
+GLAPI void GLAPIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
+GLAPI void GLAPIENTRY glDrawBuffer (GLenum mode);
+GLAPI void GLAPIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
+GLAPI void GLAPIENTRY glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+GLAPI void GLAPIENTRY glEdgeFlag (GLboolean flag);
+GLAPI void GLAPIENTRY glEdgeFlagPointer (GLsizei stride, const GLvoid *pointer);
+GLAPI void GLAPIENTRY glEdgeFlagv (const GLboolean *flag);
+GLAPI void GLAPIENTRY glEnable (GLenum cap);
+GLAPI void GLAPIENTRY glEnableClientState (GLenum array);
+GLAPI void GLAPIENTRY glEnd (void);
+GLAPI void GLAPIENTRY glEndList (void);
+GLAPI void GLAPIENTRY glEvalCoord1d (GLdouble u);
+GLAPI void GLAPIENTRY glEvalCoord1dv (const GLdouble *u);
+GLAPI void GLAPIENTRY glEvalCoord1f (GLfloat u);
+GLAPI void GLAPIENTRY glEvalCoord1fv (const GLfloat *u);
+GLAPI void GLAPIENTRY glEvalCoord2d (GLdouble u, GLdouble v);
+GLAPI void GLAPIENTRY glEvalCoord2dv (const GLdouble *u);
+GLAPI void GLAPIENTRY glEvalCoord2f (GLfloat u, GLfloat v);
+GLAPI void GLAPIENTRY glEvalCoord2fv (const GLfloat *u);
+GLAPI void GLAPIENTRY glEvalMesh1 (GLenum mode, GLint i1, GLint i2);
+GLAPI void GLAPIENTRY glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
+GLAPI void GLAPIENTRY glEvalPoint1 (GLint i);
+GLAPI void GLAPIENTRY glEvalPoint2 (GLint i, GLint j);
+GLAPI void GLAPIENTRY glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer);
+GLAPI void GLAPIENTRY glFinish (void);
+GLAPI void GLAPIENTRY glFlush (void);
+GLAPI void GLAPIENTRY glFogf (GLenum pname, GLfloat param);
+GLAPI void GLAPIENTRY glFogfv (GLenum pname, const GLfloat *params);
+GLAPI void GLAPIENTRY glFogi (GLenum pname, GLint param);
+GLAPI void GLAPIENTRY glFogiv (GLenum pname, const GLint *params);
+GLAPI void GLAPIENTRY glFrontFace (GLenum mode);
+GLAPI void GLAPIENTRY glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+GLAPI GLuint GLAPIENTRY glGenLists (GLsizei range);
+GLAPI void GLAPIENTRY glGenTextures (GLsizei n, GLuint *textures);
+GLAPI void GLAPIENTRY glGetBooleanv (GLenum pname, GLboolean *params);
+GLAPI void GLAPIENTRY glGetClipPlane (GLenum plane, GLdouble *equation);
+GLAPI void GLAPIENTRY glGetDoublev (GLenum pname, GLdouble *params);
+GLAPI GLenum GLAPIENTRY glGetError (void);
+GLAPI void GLAPIENTRY glGetFloatv (GLenum pname, GLfloat *params);
+GLAPI void GLAPIENTRY glGetIntegerv (GLenum pname, GLint *params);
+GLAPI void GLAPIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params);
+GLAPI void GLAPIENTRY glGetLightiv (GLenum light, GLenum pname, GLint *params);
+GLAPI void GLAPIENTRY glGetMapdv (GLenum target, GLenum query, GLdouble *v);
+GLAPI void GLAPIENTRY glGetMapfv (GLenum target, GLenum query, GLfloat *v);
+GLAPI void GLAPIENTRY glGetMapiv (GLenum target, GLenum query, GLint *v);
+GLAPI void GLAPIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params);
+GLAPI void GLAPIENTRY glGetMaterialiv (GLenum face, GLenum pname, GLint *params);
+GLAPI void GLAPIENTRY glGetPixelMapfv (GLenum map, GLfloat *values);
+GLAPI void GLAPIENTRY glGetPixelMapuiv (GLenum map, GLuint *values);
+GLAPI void GLAPIENTRY glGetPixelMapusv (GLenum map, GLushort *values);
+GLAPI void GLAPIENTRY glGetPointerv (GLenum pname, GLvoid* *params);
+GLAPI void GLAPIENTRY glGetPolygonStipple (GLubyte *mask);
+GLAPI const GLubyte * GLAPIENTRY glGetString (GLenum name);
+GLAPI void GLAPIENTRY glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params);
+GLAPI void GLAPIENTRY glGetTexEnviv (GLenum target, GLenum pname, GLint *params);
+GLAPI void GLAPIENTRY glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params);
+GLAPI void GLAPIENTRY glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params);
+GLAPI void GLAPIENTRY glGetTexGeniv (GLenum coord, GLenum pname, GLint *params);
+GLAPI void GLAPIENTRY glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
+GLAPI void GLAPIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params);
+GLAPI void GLAPIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params);
+GLAPI void GLAPIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
+GLAPI void GLAPIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
+GLAPI void GLAPIENTRY glHint (GLenum target, GLenum mode);
+GLAPI void GLAPIENTRY glIndexMask (GLuint mask);
+GLAPI void GLAPIENTRY glIndexPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
+GLAPI void GLAPIENTRY glIndexd (GLdouble c);
+GLAPI void GLAPIENTRY glIndexdv (const GLdouble *c);
+GLAPI void GLAPIENTRY glIndexf (GLfloat c);
+GLAPI void GLAPIENTRY glIndexfv (const GLfloat *c);
+GLAPI void GLAPIENTRY glIndexi (GLint c);
+GLAPI void GLAPIENTRY glIndexiv (const GLint *c);
+GLAPI void GLAPIENTRY glIndexs (GLshort c);
+GLAPI void GLAPIENTRY glIndexsv (const GLshort *c);
+GLAPI void GLAPIENTRY glIndexub (GLubyte c);
+GLAPI void GLAPIENTRY glIndexubv (const GLubyte *c);
+GLAPI void GLAPIENTRY glInitNames (void);
+GLAPI void GLAPIENTRY glInterleavedArrays (GLenum format, GLsizei stride, const GLvoid *pointer);
+GLAPI GLboolean GLAPIENTRY glIsEnabled (GLenum cap);
+GLAPI GLboolean GLAPIENTRY glIsList (GLuint list);
+GLAPI GLboolean GLAPIENTRY glIsTexture (GLuint texture);
+GLAPI void GLAPIENTRY glLightModelf (GLenum pname, GLfloat param);
+GLAPI void GLAPIENTRY glLightModelfv (GLenum pname, const GLfloat *params);
+GLAPI void GLAPIENTRY glLightModeli (GLenum pname, GLint param);
+GLAPI void GLAPIENTRY glLightModeliv (GLenum pname, const GLint *params);
+GLAPI void GLAPIENTRY glLightf (GLenum light, GLenum pname, GLfloat param);
+GLAPI void GLAPIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params);
+GLAPI void GLAPIENTRY glLighti (GLenum light, GLenum pname, GLint param);
+GLAPI void GLAPIENTRY glLightiv (GLenum light, GLenum pname, const GLint *params);
+GLAPI void GLAPIENTRY glLineStipple (GLint factor, GLushort pattern);
+GLAPI void GLAPIENTRY glLineWidth (GLfloat width);
+GLAPI void GLAPIENTRY glListBase (GLuint base);
+GLAPI void GLAPIENTRY glLoadIdentity (void);
+GLAPI void GLAPIENTRY glLoadMatrixd (const GLdouble *m);
+GLAPI void GLAPIENTRY glLoadMatrixf (const GLfloat *m);
+GLAPI void GLAPIENTRY glLoadName (GLuint name);
+GLAPI void GLAPIENTRY glLogicOp (GLenum opcode);
+GLAPI void GLAPIENTRY glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
+GLAPI void GLAPIENTRY glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
+GLAPI void GLAPIENTRY glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
+GLAPI void GLAPIENTRY glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
+GLAPI void GLAPIENTRY glMapGrid1d (GLint un, GLdouble u1, GLdouble u2);
+GLAPI void GLAPIENTRY glMapGrid1f (GLint un, GLfloat u1, GLfloat u2);
+GLAPI void GLAPIENTRY glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
+GLAPI void GLAPIENTRY glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
+GLAPI void GLAPIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param);
+GLAPI void GLAPIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);
+GLAPI void GLAPIENTRY glMateriali (GLenum face, GLenum pname, GLint param);
+GLAPI void GLAPIENTRY glMaterialiv (GLenum face, GLenum pname, const GLint *params);
+GLAPI void GLAPIENTRY glMatrixMode (GLenum mode);
+GLAPI void GLAPIENTRY glMultMatrixd (const GLdouble *m);
+GLAPI void GLAPIENTRY glMultMatrixf (const GLfloat *m);
+GLAPI void GLAPIENTRY glNewList (GLuint list, GLenum mode);
+GLAPI void GLAPIENTRY glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz);
+GLAPI void GLAPIENTRY glNormal3bv (const GLbyte *v);
+GLAPI void GLAPIENTRY glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz);
+GLAPI void GLAPIENTRY glNormal3dv (const GLdouble *v);
+GLAPI void GLAPIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);
+GLAPI void GLAPIENTRY glNormal3fv (const GLfloat *v);
+GLAPI void GLAPIENTRY glNormal3i (GLint nx, GLint ny, GLint nz);
+GLAPI void GLAPIENTRY glNormal3iv (const GLint *v);
+GLAPI void GLAPIENTRY glNormal3s (GLshort nx, GLshort ny, GLshort nz);
+GLAPI void GLAPIENTRY glNormal3sv (const GLshort *v);
+GLAPI void GLAPIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
+GLAPI void GLAPIENTRY glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+GLAPI void GLAPIENTRY glPassThrough (GLfloat token);
+GLAPI void GLAPIENTRY glPixelMapfv (GLenum map, GLsizei mapsize, const GLfloat *values);
+GLAPI void GLAPIENTRY glPixelMapuiv (GLenum map, GLsizei mapsize, const GLuint *values);
+GLAPI void GLAPIENTRY glPixelMapusv (GLenum map, GLsizei mapsize, const GLushort *values);
+GLAPI void GLAPIENTRY glPixelStoref (GLenum pname, GLfloat param);
+GLAPI void GLAPIENTRY glPixelStorei (GLenum pname, GLint param);
+GLAPI void GLAPIENTRY glPixelTransferf (GLenum pname, GLfloat param);
+GLAPI void GLAPIENTRY glPixelTransferi (GLenum pname, GLint param);
+GLAPI void GLAPIENTRY glPixelZoom (GLfloat xfactor, GLfloat yfactor);
+GLAPI void GLAPIENTRY glPointSize (GLfloat size);
+GLAPI void GLAPIENTRY glPolygonMode (GLenum face, GLenum mode);
+GLAPI void GLAPIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
+GLAPI void GLAPIENTRY glPolygonStipple (const GLubyte *mask);
+GLAPI void GLAPIENTRY glPopAttrib (void);
+GLAPI void GLAPIENTRY glPopClientAttrib (void);
+GLAPI void GLAPIENTRY glPopMatrix (void);
+GLAPI void GLAPIENTRY glPopName (void);
+GLAPI void GLAPIENTRY glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities);
+GLAPI void GLAPIENTRY glPushAttrib (GLbitfield mask);
+GLAPI void GLAPIENTRY glPushClientAttrib (GLbitfield mask);
+GLAPI void GLAPIENTRY glPushMatrix (void);
+GLAPI void GLAPIENTRY glPushName (GLuint name);
+GLAPI void GLAPIENTRY glRasterPos2d (GLdouble x, GLdouble y);
+GLAPI void GLAPIENTRY glRasterPos2dv (const GLdouble *v);
+GLAPI void GLAPIENTRY glRasterPos2f (GLfloat x, GLfloat y);
+GLAPI void GLAPIENTRY glRasterPos2fv (const GLfloat *v);
+GLAPI void GLAPIENTRY glRasterPos2i (GLint x, GLint y);
+GLAPI void GLAPIENTRY glRasterPos2iv (const GLint *v);
+GLAPI void GLAPIENTRY glRasterPos2s (GLshort x, GLshort y);
+GLAPI void GLAPIENTRY glRasterPos2sv (const GLshort *v);
+GLAPI void GLAPIENTRY glRasterPos3d (GLdouble x, GLdouble y, GLdouble z);
+GLAPI void GLAPIENTRY glRasterPos3dv (const GLdouble *v);
+GLAPI void GLAPIENTRY glRasterPos3f (GLfloat x, GLfloat y, GLfloat z);
+GLAPI void GLAPIENTRY glRasterPos3fv (const GLfloat *v);
+GLAPI void GLAPIENTRY glRasterPos3i (GLint x, GLint y, GLint z);
+GLAPI void GLAPIENTRY glRasterPos3iv (const GLint *v);
+GLAPI void GLAPIENTRY glRasterPos3s (GLshort x, GLshort y, GLshort z);
+GLAPI void GLAPIENTRY glRasterPos3sv (const GLshort *v);
+GLAPI void GLAPIENTRY glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI void GLAPIENTRY glRasterPos4dv (const GLdouble *v);
+GLAPI void GLAPIENTRY glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GLAPI void GLAPIENTRY glRasterPos4fv (const GLfloat *v);
+GLAPI void GLAPIENTRY glRasterPos4i (GLint x, GLint y, GLint z, GLint w);
+GLAPI void GLAPIENTRY glRasterPos4iv (const GLint *v);
+GLAPI void GLAPIENTRY glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w);
+GLAPI void GLAPIENTRY glRasterPos4sv (const GLshort *v);
+GLAPI void GLAPIENTRY glReadBuffer (GLenum mode);
+GLAPI void GLAPIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
+GLAPI void GLAPIENTRY glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
+GLAPI void GLAPIENTRY glRectdv (const GLdouble *v1, const GLdouble *v2);
+GLAPI void GLAPIENTRY glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
+GLAPI void GLAPIENTRY glRectfv (const GLfloat *v1, const GLfloat *v2);
+GLAPI void GLAPIENTRY glRecti (GLint x1, GLint y1, GLint x2, GLint y2);
+GLAPI void GLAPIENTRY glRectiv (const GLint *v1, const GLint *v2);
+GLAPI void GLAPIENTRY glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2);
+GLAPI void GLAPIENTRY glRectsv (const GLshort *v1, const GLshort *v2);
+GLAPI GLint GLAPIENTRY glRenderMode (GLenum mode);
+GLAPI void GLAPIENTRY glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
+GLAPI void GLAPIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+GLAPI void GLAPIENTRY glScaled (GLdouble x, GLdouble y, GLdouble z);
+GLAPI void GLAPIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z);
+GLAPI void GLAPIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
+GLAPI void GLAPIENTRY glSelectBuffer (GLsizei size, GLuint *buffer);
+GLAPI void GLAPIENTRY glShadeModel (GLenum mode);
+GLAPI void GLAPIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
+GLAPI void GLAPIENTRY glStencilMask (GLuint mask);
+GLAPI void GLAPIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
+GLAPI void GLAPIENTRY glTexCoord1d (GLdouble s);
+GLAPI void GLAPIENTRY glTexCoord1dv (const GLdouble *v);
+GLAPI void GLAPIENTRY glTexCoord1f (GLfloat s);
+GLAPI void GLAPIENTRY glTexCoord1fv (const GLfloat *v);
+GLAPI void GLAPIENTRY glTexCoord1i (GLint s);
+GLAPI void GLAPIENTRY glTexCoord1iv (const GLint *v);
+GLAPI void GLAPIENTRY glTexCoord1s (GLshort s);
+GLAPI void GLAPIENTRY glTexCoord1sv (const GLshort *v);
+GLAPI void GLAPIENTRY glTexCoord2d (GLdouble s, GLdouble t);
+GLAPI void GLAPIENTRY glTexCoord2dv (const GLdouble *v);
+GLAPI void GLAPIENTRY glTexCoord2f (GLfloat s, GLfloat t);
+GLAPI void GLAPIENTRY glTexCoord2fv (const GLfloat *v);
+GLAPI void GLAPIENTRY glTexCoord2i (GLint s, GLint t);
+GLAPI void GLAPIENTRY glTexCoord2iv (const GLint *v);
+GLAPI void GLAPIENTRY glTexCoord2s (GLshort s, GLshort t);
+GLAPI void GLAPIENTRY glTexCoord2sv (const GLshort *v);
+GLAPI void GLAPIENTRY glTexCoord3d (GLdouble s, GLdouble t, GLdouble r);
+GLAPI void GLAPIENTRY glTexCoord3dv (const GLdouble *v);
+GLAPI void GLAPIENTRY glTexCoord3f (GLfloat s, GLfloat t, GLfloat r);
+GLAPI void GLAPIENTRY glTexCoord3fv (const GLfloat *v);
+GLAPI void GLAPIENTRY glTexCoord3i (GLint s, GLint t, GLint r);
+GLAPI void GLAPIENTRY glTexCoord3iv (const GLint *v);
+GLAPI void GLAPIENTRY glTexCoord3s (GLshort s, GLshort t, GLshort r);
+GLAPI void GLAPIENTRY glTexCoord3sv (const GLshort *v);
+GLAPI void GLAPIENTRY glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+GLAPI void GLAPIENTRY glTexCoord4dv (const GLdouble *v);
+GLAPI void GLAPIENTRY glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+GLAPI void GLAPIENTRY glTexCoord4fv (const GLfloat *v);
+GLAPI void GLAPIENTRY glTexCoord4i (GLint s, GLint t, GLint r, GLint q);
+GLAPI void GLAPIENTRY glTexCoord4iv (const GLint *v);
+GLAPI void GLAPIENTRY glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q);
+GLAPI void GLAPIENTRY glTexCoord4sv (const GLshort *v);
+GLAPI void GLAPIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+GLAPI void GLAPIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param);
+GLAPI void GLAPIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);
+GLAPI void GLAPIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param);
+GLAPI void GLAPIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params);
+GLAPI void GLAPIENTRY glTexGend (GLenum coord, GLenum pname, GLdouble param);
+GLAPI void GLAPIENTRY glTexGendv (GLenum coord, GLenum pname, const GLdouble *params);
+GLAPI void GLAPIENTRY glTexGenf (GLenum coord, GLenum pname, GLfloat param);
+GLAPI void GLAPIENTRY glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params);
+GLAPI void GLAPIENTRY glTexGeni (GLenum coord, GLenum pname, GLint param);
+GLAPI void GLAPIENTRY glTexGeniv (GLenum coord, GLenum pname, const GLint *params);
+GLAPI void GLAPIENTRY glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+GLAPI void GLAPIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+GLAPI void GLAPIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
+GLAPI void GLAPIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
+GLAPI void GLAPIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
+GLAPI void GLAPIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
+GLAPI void GLAPIENTRY glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
+GLAPI void GLAPIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+GLAPI void GLAPIENTRY glTranslated (GLdouble x, GLdouble y, GLdouble z);
+GLAPI void GLAPIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z);
+GLAPI void GLAPIENTRY glVertex2d (GLdouble x, GLdouble y);
+GLAPI void GLAPIENTRY glVertex2dv (const GLdouble *v);
+GLAPI void GLAPIENTRY glVertex2f (GLfloat x, GLfloat y);
+GLAPI void GLAPIENTRY glVertex2fv (const GLfloat *v);
+GLAPI void GLAPIENTRY glVertex2i (GLint x, GLint y);
+GLAPI void GLAPIENTRY glVertex2iv (const GLint *v);
+GLAPI void GLAPIENTRY glVertex2s (GLshort x, GLshort y);
+GLAPI void GLAPIENTRY glVertex2sv (const GLshort *v);
+GLAPI void GLAPIENTRY glVertex3d (GLdouble x, GLdouble y, GLdouble z);
+GLAPI void GLAPIENTRY glVertex3dv (const GLdouble *v);
+GLAPI void GLAPIENTRY glVertex3f (GLfloat x, GLfloat y, GLfloat z);
+GLAPI void GLAPIENTRY glVertex3fv (const GLfloat *v);
+GLAPI void GLAPIENTRY glVertex3i (GLint x, GLint y, GLint z);
+GLAPI void GLAPIENTRY glVertex3iv (const GLint *v);
+GLAPI void GLAPIENTRY glVertex3s (GLshort x, GLshort y, GLshort z);
+GLAPI void GLAPIENTRY glVertex3sv (const GLshort *v);
+GLAPI void GLAPIENTRY glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI void GLAPIENTRY glVertex4dv (const GLdouble *v);
+GLAPI void GLAPIENTRY glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GLAPI void GLAPIENTRY glVertex4fv (const GLfloat *v);
+GLAPI void GLAPIENTRY glVertex4i (GLint x, GLint y, GLint z, GLint w);
+GLAPI void GLAPIENTRY glVertex4iv (const GLint *v);
+GLAPI void GLAPIENTRY glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w);
+GLAPI void GLAPIENTRY glVertex4sv (const GLshort *v);
+GLAPI void GLAPIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+GLAPI void GLAPIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
+
+#define GLEW_VERSION_1_1 GLEW_GET_VAR(__GLEW_VERSION_1_1)
+
+#endif /* GL_VERSION_1_1 */
+
+/* ---------------------------------- GLU ---------------------------------- */
+
+/* this is where we can safely include GLU */
+#if defined(__APPLE__) && defined(__MACH__)
+#include <OpenGL/glu.h>
+#else
+#include <GL/glu.h>
+#endif
+
+/* ----------------------------- GL_VERSION_1_2 ---------------------------- */
+
+#ifndef GL_VERSION_1_2
+#define GL_VERSION_1_2 1
+
+#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
+#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
+#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
+#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
+#define GL_UNSIGNED_BYTE_3_3_2 0x8032
+#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
+#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
+#define GL_UNSIGNED_INT_8_8_8_8 0x8035
+#define GL_UNSIGNED_INT_10_10_10_2 0x8036
+#define GL_RESCALE_NORMAL 0x803A
+#define GL_TEXTURE_BINDING_3D 0x806A
+#define GL_PACK_SKIP_IMAGES 0x806B
+#define GL_PACK_IMAGE_HEIGHT 0x806C
+#define GL_UNPACK_SKIP_IMAGES 0x806D
+#define GL_UNPACK_IMAGE_HEIGHT 0x806E
+#define GL_TEXTURE_3D 0x806F
+#define GL_PROXY_TEXTURE_3D 0x8070
+#define GL_TEXTURE_DEPTH 0x8071
+#define GL_TEXTURE_WRAP_R 0x8072
+#define GL_MAX_3D_TEXTURE_SIZE 0x8073
+#define GL_BGR 0x80E0
+#define GL_BGRA 0x80E1
+#define GL_MAX_ELEMENTS_VERTICES 0x80E8
+#define GL_MAX_ELEMENTS_INDICES 0x80E9
+#define GL_CLAMP_TO_EDGE 0x812F
+#define GL_TEXTURE_MIN_LOD 0x813A
+#define GL_TEXTURE_MAX_LOD 0x813B
+#define GL_TEXTURE_BASE_LEVEL 0x813C
+#define GL_TEXTURE_MAX_LEVEL 0x813D
+#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
+#define GL_SINGLE_COLOR 0x81F9
+#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
+#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
+#define GL_UNSIGNED_SHORT_5_6_5 0x8363
+#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
+#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
+#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
+#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
+#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
+#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
+#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
+
+typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
+typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
+
+#define glCopyTexSubImage3D GLEW_GET_FUN(__glewCopyTexSubImage3D)
+#define glDrawRangeElements GLEW_GET_FUN(__glewDrawRangeElements)
+#define glTexImage3D GLEW_GET_FUN(__glewTexImage3D)
+#define glTexSubImage3D GLEW_GET_FUN(__glewTexSubImage3D)
+
+#define GLEW_VERSION_1_2 GLEW_GET_VAR(__GLEW_VERSION_1_2)
+
+#endif /* GL_VERSION_1_2 */
+
+/* ----------------------------- GL_VERSION_1_3 ---------------------------- */
+
+#ifndef GL_VERSION_1_3
+#define GL_VERSION_1_3 1
+
+#define GL_MULTISAMPLE 0x809D
+#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
+#define GL_SAMPLE_COVERAGE 0x80A0
+#define GL_SAMPLE_BUFFERS 0x80A8
+#define GL_SAMPLES 0x80A9
+#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
+#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
+#define GL_CLAMP_TO_BORDER 0x812D
+#define GL_TEXTURE0 0x84C0
+#define GL_TEXTURE1 0x84C1
+#define GL_TEXTURE2 0x84C2
+#define GL_TEXTURE3 0x84C3
+#define GL_TEXTURE4 0x84C4
+#define GL_TEXTURE5 0x84C5
+#define GL_TEXTURE6 0x84C6
+#define GL_TEXTURE7 0x84C7
+#define GL_TEXTURE8 0x84C8
+#define GL_TEXTURE9 0x84C9
+#define GL_TEXTURE10 0x84CA
+#define GL_TEXTURE11 0x84CB
+#define GL_TEXTURE12 0x84CC
+#define GL_TEXTURE13 0x84CD
+#define GL_TEXTURE14 0x84CE
+#define GL_TEXTURE15 0x84CF
+#define GL_TEXTURE16 0x84D0
+#define GL_TEXTURE17 0x84D1
+#define GL_TEXTURE18 0x84D2
+#define GL_TEXTURE19 0x84D3
+#define GL_TEXTURE20 0x84D4
+#define GL_TEXTURE21 0x84D5
+#define GL_TEXTURE22 0x84D6
+#define GL_TEXTURE23 0x84D7
+#define GL_TEXTURE24 0x84D8
+#define GL_TEXTURE25 0x84D9
+#define GL_TEXTURE26 0x84DA
+#define GL_TEXTURE27 0x84DB
+#define GL_TEXTURE28 0x84DC
+#define GL_TEXTURE29 0x84DD
+#define GL_TEXTURE30 0x84DE
+#define GL_TEXTURE31 0x84DF
+#define GL_ACTIVE_TEXTURE 0x84E0
+#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
+#define GL_MAX_TEXTURE_UNITS 0x84E2
+#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
+#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
+#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
+#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
+#define GL_SUBTRACT 0x84E7
+#define GL_COMPRESSED_ALPHA 0x84E9
+#define GL_COMPRESSED_LUMINANCE 0x84EA
+#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
+#define GL_COMPRESSED_INTENSITY 0x84EC
+#define GL_COMPRESSED_RGB 0x84ED
+#define GL_COMPRESSED_RGBA 0x84EE
+#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
+#define GL_NORMAL_MAP 0x8511
+#define GL_REFLECTION_MAP 0x8512
+#define GL_TEXTURE_CUBE_MAP 0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
+#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
+#define GL_COMBINE 0x8570
+#define GL_COMBINE_RGB 0x8571
+#define GL_COMBINE_ALPHA 0x8572
+#define GL_RGB_SCALE 0x8573
+#define GL_ADD_SIGNED 0x8574
+#define GL_INTERPOLATE 0x8575
+#define GL_CONSTANT 0x8576
+#define GL_PRIMARY_COLOR 0x8577
+#define GL_PREVIOUS 0x8578
+#define GL_SOURCE0_RGB 0x8580
+#define GL_SOURCE1_RGB 0x8581
+#define GL_SOURCE2_RGB 0x8582
+#define GL_SOURCE0_ALPHA 0x8588
+#define GL_SOURCE1_ALPHA 0x8589
+#define GL_SOURCE2_ALPHA 0x858A
+#define GL_OPERAND0_RGB 0x8590
+#define GL_OPERAND1_RGB 0x8591
+#define GL_OPERAND2_RGB 0x8592
+#define GL_OPERAND0_ALPHA 0x8598
+#define GL_OPERAND1_ALPHA 0x8599
+#define GL_OPERAND2_ALPHA 0x859A
+#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
+#define GL_TEXTURE_COMPRESSED 0x86A1
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
+#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
+#define GL_DOT3_RGB 0x86AE
+#define GL_DOT3_RGBA 0x86AF
+#define GL_MULTISAMPLE_BIT 0x20000000
+
+typedef void (GLAPIENTRY * PFNGLACTIVETEXTUREPROC) (GLenum texture);
+typedef void (GLAPIENTRY * PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint lod, GLvoid *img);
+typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble m[16]);
+typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat m[16]);
+typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble m[16]);
+typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat m[16]);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert);
+
+#define glActiveTexture GLEW_GET_FUN(__glewActiveTexture)
+#define glClientActiveTexture GLEW_GET_FUN(__glewClientActiveTexture)
+#define glCompressedTexImage1D GLEW_GET_FUN(__glewCompressedTexImage1D)
+#define glCompressedTexImage2D GLEW_GET_FUN(__glewCompressedTexImage2D)
+#define glCompressedTexImage3D GLEW_GET_FUN(__glewCompressedTexImage3D)
+#define glCompressedTexSubImage1D GLEW_GET_FUN(__glewCompressedTexSubImage1D)
+#define glCompressedTexSubImage2D GLEW_GET_FUN(__glewCompressedTexSubImage2D)
+#define glCompressedTexSubImage3D GLEW_GET_FUN(__glewCompressedTexSubImage3D)
+#define glGetCompressedTexImage GLEW_GET_FUN(__glewGetCompressedTexImage)
+#define glLoadTransposeMatrixd GLEW_GET_FUN(__glewLoadTransposeMatrixd)
+#define glLoadTransposeMatrixf GLEW_GET_FUN(__glewLoadTransposeMatrixf)
+#define glMultTransposeMatrixd GLEW_GET_FUN(__glewMultTransposeMatrixd)
+#define glMultTransposeMatrixf GLEW_GET_FUN(__glewMultTransposeMatrixf)
+#define glMultiTexCoord1d GLEW_GET_FUN(__glewMultiTexCoord1d)
+#define glMultiTexCoord1dv GLEW_GET_FUN(__glewMultiTexCoord1dv)
+#define glMultiTexCoord1f GLEW_GET_FUN(__glewMultiTexCoord1f)
+#define glMultiTexCoord1fv GLEW_GET_FUN(__glewMultiTexCoord1fv)
+#define glMultiTexCoord1i GLEW_GET_FUN(__glewMultiTexCoord1i)
+#define glMultiTexCoord1iv GLEW_GET_FUN(__glewMultiTexCoord1iv)
+#define glMultiTexCoord1s GLEW_GET_FUN(__glewMultiTexCoord1s)
+#define glMultiTexCoord1sv GLEW_GET_FUN(__glewMultiTexCoord1sv)
+#define glMultiTexCoord2d GLEW_GET_FUN(__glewMultiTexCoord2d)
+#define glMultiTexCoord2dv GLEW_GET_FUN(__glewMultiTexCoord2dv)
+#define glMultiTexCoord2f GLEW_GET_FUN(__glewMultiTexCoord2f)
+#define glMultiTexCoord2fv GLEW_GET_FUN(__glewMultiTexCoord2fv)
+#define glMultiTexCoord2i GLEW_GET_FUN(__glewMultiTexCoord2i)
+#define glMultiTexCoord2iv GLEW_GET_FUN(__glewMultiTexCoord2iv)
+#define glMultiTexCoord2s GLEW_GET_FUN(__glewMultiTexCoord2s)
+#define glMultiTexCoord2sv GLEW_GET_FUN(__glewMultiTexCoord2sv)
+#define glMultiTexCoord3d GLEW_GET_FUN(__glewMultiTexCoord3d)
+#define glMultiTexCoord3dv GLEW_GET_FUN(__glewMultiTexCoord3dv)
+#define glMultiTexCoord3f GLEW_GET_FUN(__glewMultiTexCoord3f)
+#define glMultiTexCoord3fv GLEW_GET_FUN(__glewMultiTexCoord3fv)
+#define glMultiTexCoord3i GLEW_GET_FUN(__glewMultiTexCoord3i)
+#define glMultiTexCoord3iv GLEW_GET_FUN(__glewMultiTexCoord3iv)
+#define glMultiTexCoord3s GLEW_GET_FUN(__glewMultiTexCoord3s)
+#define glMultiTexCoord3sv GLEW_GET_FUN(__glewMultiTexCoord3sv)
+#define glMultiTexCoord4d GLEW_GET_FUN(__glewMultiTexCoord4d)
+#define glMultiTexCoord4dv GLEW_GET_FUN(__glewMultiTexCoord4dv)
+#define glMultiTexCoord4f GLEW_GET_FUN(__glewMultiTexCoord4f)
+#define glMultiTexCoord4fv GLEW_GET_FUN(__glewMultiTexCoord4fv)
+#define glMultiTexCoord4i GLEW_GET_FUN(__glewMultiTexCoord4i)
+#define glMultiTexCoord4iv GLEW_GET_FUN(__glewMultiTexCoord4iv)
+#define glMultiTexCoord4s GLEW_GET_FUN(__glewMultiTexCoord4s)
+#define glMultiTexCoord4sv GLEW_GET_FUN(__glewMultiTexCoord4sv)
+#define glSampleCoverage GLEW_GET_FUN(__glewSampleCoverage)
+
+#define GLEW_VERSION_1_3 GLEW_GET_VAR(__GLEW_VERSION_1_3)
+
+#endif /* GL_VERSION_1_3 */
+
+/* ----------------------------- GL_VERSION_1_4 ---------------------------- */
+
+#ifndef GL_VERSION_1_4
+#define GL_VERSION_1_4 1
+
+#define GL_BLEND_DST_RGB 0x80C8
+#define GL_BLEND_SRC_RGB 0x80C9
+#define GL_BLEND_DST_ALPHA 0x80CA
+#define GL_BLEND_SRC_ALPHA 0x80CB
+#define GL_POINT_SIZE_MIN 0x8126
+#define GL_POINT_SIZE_MAX 0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
+#define GL_POINT_DISTANCE_ATTENUATION 0x8129
+#define GL_GENERATE_MIPMAP 0x8191
+#define GL_GENERATE_MIPMAP_HINT 0x8192
+#define GL_DEPTH_COMPONENT16 0x81A5
+#define GL_DEPTH_COMPONENT24 0x81A6
+#define GL_DEPTH_COMPONENT32 0x81A7
+#define GL_MIRRORED_REPEAT 0x8370
+#define GL_FOG_COORDINATE_SOURCE 0x8450
+#define GL_FOG_COORDINATE 0x8451
+#define GL_FRAGMENT_DEPTH 0x8452
+#define GL_CURRENT_FOG_COORDINATE 0x8453
+#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
+#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
+#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
+#define GL_FOG_COORDINATE_ARRAY 0x8457
+#define GL_COLOR_SUM 0x8458
+#define GL_CURRENT_SECONDARY_COLOR 0x8459
+#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
+#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
+#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
+#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
+#define GL_SECONDARY_COLOR_ARRAY 0x845E
+#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
+#define GL_TEXTURE_FILTER_CONTROL 0x8500
+#define GL_TEXTURE_LOD_BIAS 0x8501
+#define GL_INCR_WRAP 0x8507
+#define GL_DECR_WRAP 0x8508
+#define GL_TEXTURE_DEPTH_SIZE 0x884A
+#define GL_DEPTH_TEXTURE_MODE 0x884B
+#define GL_TEXTURE_COMPARE_MODE 0x884C
+#define GL_TEXTURE_COMPARE_FUNC 0x884D
+#define GL_COMPARE_R_TO_TEXTURE 0x884E
+
+typedef void (GLAPIENTRY * PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONPROC) (GLenum mode);
+typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (GLAPIENTRY * PFNGLFOGCOORDDPROC) (GLdouble coord);
+typedef void (GLAPIENTRY * PFNGLFOGCOORDDVPROC) (const GLdouble *coord);
+typedef void (GLAPIENTRY * PFNGLFOGCOORDFPROC) (GLfloat coord);
+typedef void (GLAPIENTRY * PFNGLFOGCOORDFVPROC) (const GLfloat *coord);
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount);
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount);
+typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVPROC) (GLenum pname, GLfloat *params);
+typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIVPROC) (GLenum pname, GLint *params);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BVPROC) (const GLbyte *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DVPROC) (const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FVPROC) (const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IPROC) (GLint red, GLint green, GLint blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IVPROC) (const GLint *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SVPROC) (const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBVPROC) (const GLubyte *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIVPROC) (const GLuint *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USVPROC) (const GLushort *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, GLvoid *pointer);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVPROC) (const GLdouble *p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVPROC) (const GLfloat *p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IPROC) (GLint x, GLint y);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVPROC) (const GLint *p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SPROC) (GLshort x, GLshort y);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVPROC) (const GLshort *p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVPROC) (const GLdouble *p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVPROC) (const GLfloat *p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVPROC) (const GLint *p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshort z);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVPROC) (const GLshort *p);
+
+#define glBlendColor GLEW_GET_FUN(__glewBlendColor)
+#define glBlendEquation GLEW_GET_FUN(__glewBlendEquation)
+#define glBlendFuncSeparate GLEW_GET_FUN(__glewBlendFuncSeparate)
+#define glFogCoordPointer GLEW_GET_FUN(__glewFogCoordPointer)
+#define glFogCoordd GLEW_GET_FUN(__glewFogCoordd)
+#define glFogCoorddv GLEW_GET_FUN(__glewFogCoorddv)
+#define glFogCoordf GLEW_GET_FUN(__glewFogCoordf)
+#define glFogCoordfv GLEW_GET_FUN(__glewFogCoordfv)
+#define glMultiDrawArrays GLEW_GET_FUN(__glewMultiDrawArrays)
+#define glMultiDrawElements GLEW_GET_FUN(__glewMultiDrawElements)
+#define glPointParameterf GLEW_GET_FUN(__glewPointParameterf)
+#define glPointParameterfv GLEW_GET_FUN(__glewPointParameterfv)
+#define glPointParameteri GLEW_GET_FUN(__glewPointParameteri)
+#define glPointParameteriv GLEW_GET_FUN(__glewPointParameteriv)
+#define glSecondaryColor3b GLEW_GET_FUN(__glewSecondaryColor3b)
+#define glSecondaryColor3bv GLEW_GET_FUN(__glewSecondaryColor3bv)
+#define glSecondaryColor3d GLEW_GET_FUN(__glewSecondaryColor3d)
+#define glSecondaryColor3dv GLEW_GET_FUN(__glewSecondaryColor3dv)
+#define glSecondaryColor3f GLEW_GET_FUN(__glewSecondaryColor3f)
+#define glSecondaryColor3fv GLEW_GET_FUN(__glewSecondaryColor3fv)
+#define glSecondaryColor3i GLEW_GET_FUN(__glewSecondaryColor3i)
+#define glSecondaryColor3iv GLEW_GET_FUN(__glewSecondaryColor3iv)
+#define glSecondaryColor3s GLEW_GET_FUN(__glewSecondaryColor3s)
+#define glSecondaryColor3sv GLEW_GET_FUN(__glewSecondaryColor3sv)
+#define glSecondaryColor3ub GLEW_GET_FUN(__glewSecondaryColor3ub)
+#define glSecondaryColor3ubv GLEW_GET_FUN(__glewSecondaryColor3ubv)
+#define glSecondaryColor3ui GLEW_GET_FUN(__glewSecondaryColor3ui)
+#define glSecondaryColor3uiv GLEW_GET_FUN(__glewSecondaryColor3uiv)
+#define glSecondaryColor3us GLEW_GET_FUN(__glewSecondaryColor3us)
+#define glSecondaryColor3usv GLEW_GET_FUN(__glewSecondaryColor3usv)
+#define glSecondaryColorPointer GLEW_GET_FUN(__glewSecondaryColorPointer)
+#define glWindowPos2d GLEW_GET_FUN(__glewWindowPos2d)
+#define glWindowPos2dv GLEW_GET_FUN(__glewWindowPos2dv)
+#define glWindowPos2f GLEW_GET_FUN(__glewWindowPos2f)
+#define glWindowPos2fv GLEW_GET_FUN(__glewWindowPos2fv)
+#define glWindowPos2i GLEW_GET_FUN(__glewWindowPos2i)
+#define glWindowPos2iv GLEW_GET_FUN(__glewWindowPos2iv)
+#define glWindowPos2s GLEW_GET_FUN(__glewWindowPos2s)
+#define glWindowPos2sv GLEW_GET_FUN(__glewWindowPos2sv)
+#define glWindowPos3d GLEW_GET_FUN(__glewWindowPos3d)
+#define glWindowPos3dv GLEW_GET_FUN(__glewWindowPos3dv)
+#define glWindowPos3f GLEW_GET_FUN(__glewWindowPos3f)
+#define glWindowPos3fv GLEW_GET_FUN(__glewWindowPos3fv)
+#define glWindowPos3i GLEW_GET_FUN(__glewWindowPos3i)
+#define glWindowPos3iv GLEW_GET_FUN(__glewWindowPos3iv)
+#define glWindowPos3s GLEW_GET_FUN(__glewWindowPos3s)
+#define glWindowPos3sv GLEW_GET_FUN(__glewWindowPos3sv)
+
+#define GLEW_VERSION_1_4 GLEW_GET_VAR(__GLEW_VERSION_1_4)
+
+#endif /* GL_VERSION_1_4 */
+
+/* ----------------------------- GL_VERSION_1_5 ---------------------------- */
+
+#ifndef GL_VERSION_1_5
+#define GL_VERSION_1_5 1
+
+#define GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE
+#define GL_FOG_COORD GL_FOG_COORDINATE
+#define GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY
+#define GL_SRC0_RGB GL_SOURCE0_RGB
+#define GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER
+#define GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE
+#define GL_SRC1_ALPHA GL_SOURCE1_ALPHA
+#define GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE
+#define GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE
+#define GL_SRC0_ALPHA GL_SOURCE0_ALPHA
+#define GL_SRC1_RGB GL_SOURCE1_RGB
+#define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
+#define GL_SRC2_ALPHA GL_SOURCE2_ALPHA
+#define GL_SRC2_RGB GL_SOURCE2_RGB
+#define GL_BUFFER_SIZE 0x8764
+#define GL_BUFFER_USAGE 0x8765
+#define GL_QUERY_COUNTER_BITS 0x8864
+#define GL_CURRENT_QUERY 0x8865
+#define GL_QUERY_RESULT 0x8866
+#define GL_QUERY_RESULT_AVAILABLE 0x8867
+#define GL_ARRAY_BUFFER 0x8892
+#define GL_ELEMENT_ARRAY_BUFFER 0x8893
+#define GL_ARRAY_BUFFER_BINDING 0x8894
+#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
+#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
+#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
+#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
+#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
+#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
+#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
+#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
+#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
+#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
+#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
+#define GL_READ_ONLY 0x88B8
+#define GL_WRITE_ONLY 0x88B9
+#define GL_READ_WRITE 0x88BA
+#define GL_BUFFER_ACCESS 0x88BB
+#define GL_BUFFER_MAPPED 0x88BC
+#define GL_BUFFER_MAP_POINTER 0x88BD
+#define GL_STREAM_DRAW 0x88E0
+#define GL_STREAM_READ 0x88E1
+#define GL_STREAM_COPY 0x88E2
+#define GL_STATIC_DRAW 0x88E4
+#define GL_STATIC_READ 0x88E5
+#define GL_STATIC_COPY 0x88E6
+#define GL_DYNAMIC_DRAW 0x88E8
+#define GL_DYNAMIC_READ 0x88E9
+#define GL_DYNAMIC_COPY 0x88EA
+#define GL_SAMPLES_PASSED 0x8914
+
+typedef ptrdiff_t GLsizeiptr;
+typedef ptrdiff_t GLintptr;
+
+typedef void (GLAPIENTRY * PFNGLBEGINQUERYPROC) (GLenum target, GLuint id);
+typedef void (GLAPIENTRY * PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
+typedef void (GLAPIENTRY * PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
+typedef void (GLAPIENTRY * PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
+typedef void (GLAPIENTRY * PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint* buffers);
+typedef void (GLAPIENTRY * PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint* ids);
+typedef void (GLAPIENTRY * PFNGLENDQUERYPROC) (GLenum target);
+typedef void (GLAPIENTRY * PFNGLGENBUFFERSPROC) (GLsizei n, GLuint* buffers);
+typedef void (GLAPIENTRY * PFNGLGENQUERIESPROC) (GLsizei n, GLuint* ids);
+typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, GLvoid** params);
+typedef void (GLAPIENTRY * PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data);
+typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint* params);
+typedef void (GLAPIENTRY * PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint* params);
+typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERPROC) (GLuint buffer);
+typedef GLboolean (GLAPIENTRY * PFNGLISQUERYPROC) (GLuint id);
+typedef GLvoid* (GLAPIENTRY * PFNGLMAPBUFFERPROC) (GLenum target, GLenum access);
+typedef GLboolean (GLAPIENTRY * PFNGLUNMAPBUFFERPROC) (GLenum target);
+
+#define glBeginQuery GLEW_GET_FUN(__glewBeginQuery)
+#define glBindBuffer GLEW_GET_FUN(__glewBindBuffer)
+#define glBufferData GLEW_GET_FUN(__glewBufferData)
+#define glBufferSubData GLEW_GET_FUN(__glewBufferSubData)
+#define glDeleteBuffers GLEW_GET_FUN(__glewDeleteBuffers)
+#define glDeleteQueries GLEW_GET_FUN(__glewDeleteQueries)
+#define glEndQuery GLEW_GET_FUN(__glewEndQuery)
+#define glGenBuffers GLEW_GET_FUN(__glewGenBuffers)
+#define glGenQueries GLEW_GET_FUN(__glewGenQueries)
+#define glGetBufferParameteriv GLEW_GET_FUN(__glewGetBufferParameteriv)
+#define glGetBufferPointerv GLEW_GET_FUN(__glewGetBufferPointerv)
+#define glGetBufferSubData GLEW_GET_FUN(__glewGetBufferSubData)
+#define glGetQueryObjectiv GLEW_GET_FUN(__glewGetQueryObjectiv)
+#define glGetQueryObjectuiv GLEW_GET_FUN(__glewGetQueryObjectuiv)
+#define glGetQueryiv GLEW_GET_FUN(__glewGetQueryiv)
+#define glIsBuffer GLEW_GET_FUN(__glewIsBuffer)
+#define glIsQuery GLEW_GET_FUN(__glewIsQuery)
+#define glMapBuffer GLEW_GET_FUN(__glewMapBuffer)
+#define glUnmapBuffer GLEW_GET_FUN(__glewUnmapBuffer)
+
+#define GLEW_VERSION_1_5 GLEW_GET_VAR(__GLEW_VERSION_1_5)
+
+#endif /* GL_VERSION_1_5 */
+
+/* ----------------------------- GL_VERSION_2_0 ---------------------------- */
+
+#ifndef GL_VERSION_2_0
+#define GL_VERSION_2_0 1
+
+#define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION
+#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
+#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
+#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
+#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
+#define GL_CURRENT_VERTEX_ATTRIB 0x8626
+#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
+#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
+#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
+#define GL_STENCIL_BACK_FUNC 0x8800
+#define GL_STENCIL_BACK_FAIL 0x8801
+#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
+#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
+#define GL_MAX_DRAW_BUFFERS 0x8824
+#define GL_DRAW_BUFFER0 0x8825
+#define GL_DRAW_BUFFER1 0x8826
+#define GL_DRAW_BUFFER2 0x8827
+#define GL_DRAW_BUFFER3 0x8828
+#define GL_DRAW_BUFFER4 0x8829
+#define GL_DRAW_BUFFER5 0x882A
+#define GL_DRAW_BUFFER6 0x882B
+#define GL_DRAW_BUFFER7 0x882C
+#define GL_DRAW_BUFFER8 0x882D
+#define GL_DRAW_BUFFER9 0x882E
+#define GL_DRAW_BUFFER10 0x882F
+#define GL_DRAW_BUFFER11 0x8830
+#define GL_DRAW_BUFFER12 0x8831
+#define GL_DRAW_BUFFER13 0x8832
+#define GL_DRAW_BUFFER14 0x8833
+#define GL_DRAW_BUFFER15 0x8834
+#define GL_BLEND_EQUATION_ALPHA 0x883D
+#define GL_POINT_SPRITE 0x8861
+#define GL_COORD_REPLACE 0x8862
+#define GL_MAX_VERTEX_ATTRIBS 0x8869
+#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
+#define GL_MAX_TEXTURE_COORDS 0x8871
+#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
+#define GL_FRAGMENT_SHADER 0x8B30
+#define GL_VERTEX_SHADER 0x8B31
+#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
+#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
+#define GL_MAX_VARYING_FLOATS 0x8B4B
+#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
+#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
+#define GL_SHADER_TYPE 0x8B4F
+#define GL_FLOAT_VEC2 0x8B50
+#define GL_FLOAT_VEC3 0x8B51
+#define GL_FLOAT_VEC4 0x8B52
+#define GL_INT_VEC2 0x8B53
+#define GL_INT_VEC3 0x8B54
+#define GL_INT_VEC4 0x8B55
+#define GL_BOOL 0x8B56
+#define GL_BOOL_VEC2 0x8B57
+#define GL_BOOL_VEC3 0x8B58
+#define GL_BOOL_VEC4 0x8B59
+#define GL_FLOAT_MAT2 0x8B5A
+#define GL_FLOAT_MAT3 0x8B5B
+#define GL_FLOAT_MAT4 0x8B5C
+#define GL_SAMPLER_1D 0x8B5D
+#define GL_SAMPLER_2D 0x8B5E
+#define GL_SAMPLER_3D 0x8B5F
+#define GL_SAMPLER_CUBE 0x8B60
+#define GL_SAMPLER_1D_SHADOW 0x8B61
+#define GL_SAMPLER_2D_SHADOW 0x8B62
+#define GL_DELETE_STATUS 0x8B80
+#define GL_COMPILE_STATUS 0x8B81
+#define GL_LINK_STATUS 0x8B82
+#define GL_VALIDATE_STATUS 0x8B83
+#define GL_INFO_LOG_LENGTH 0x8B84
+#define GL_ATTACHED_SHADERS 0x8B85
+#define GL_ACTIVE_UNIFORMS 0x8B86
+#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
+#define GL_SHADER_SOURCE_LENGTH 0x8B88
+#define GL_ACTIVE_ATTRIBUTES 0x8B89
+#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
+#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
+#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
+#define GL_CURRENT_PROGRAM 0x8B8D
+#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
+#define GL_LOWER_LEFT 0x8CA1
+#define GL_UPPER_LEFT 0x8CA2
+#define GL_STENCIL_BACK_REF 0x8CA3
+#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
+#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
+
+typedef char GLchar;
+
+typedef void (GLAPIENTRY * PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
+typedef void (GLAPIENTRY * PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar* name);
+typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum, GLenum);
+typedef void (GLAPIENTRY * PFNGLCOMPILESHADERPROC) (GLuint shader);
+typedef GLuint (GLAPIENTRY * PFNGLCREATEPROGRAMPROC) (void);
+typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROC) (GLenum type);
+typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMPROC) (GLuint program);
+typedef void (GLAPIENTRY * PFNGLDELETESHADERPROC) (GLuint shader);
+typedef void (GLAPIENTRY * PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
+typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint);
+typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum* bufs);
+typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint);
+typedef void (GLAPIENTRY * PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
+typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
+typedef void (GLAPIENTRY * PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders);
+typedef GLint (GLAPIENTRY * PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar* name);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint* param);
+typedef void (GLAPIENTRY * PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
+typedef void (GLAPIENTRY * PFNGLGETSHADERSOURCEPROC) (GLint obj, GLsizei maxLength, GLsizei* length, GLchar* source);
+typedef void (GLAPIENTRY * PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint* param);
+typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar* name);
+typedef void (GLAPIENTRY * PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint, GLenum, GLvoid*);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVPROC) (GLuint, GLenum, GLdouble*);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVPROC) (GLuint, GLenum, GLfloat*);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVPROC) (GLuint, GLenum, GLint*);
+typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMPROC) (GLuint program);
+typedef GLboolean (GLAPIENTRY * PFNGLISSHADERPROC) (GLuint shader);
+typedef void (GLAPIENTRY * PFNGLLINKPROGRAMPROC) (GLuint program);
+typedef void (GLAPIENTRY * PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar** strings, const GLint* lengths);
+typedef void (GLAPIENTRY * PFNGLSTENCILFUNCSEPARATEPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
+typedef void (GLAPIENTRY * PFNGLSTENCILMASKSEPARATEPROC) (GLenum, GLuint);
+typedef void (GLAPIENTRY * PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUSEPROGRAMPROC) (GLuint program);
+typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMPROC) (GLuint program);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* pointer);
+
+#define glAttachShader GLEW_GET_FUN(__glewAttachShader)
+#define glBindAttribLocation GLEW_GET_FUN(__glewBindAttribLocation)
+#define glBlendEquationSeparate GLEW_GET_FUN(__glewBlendEquationSeparate)
+#define glCompileShader GLEW_GET_FUN(__glewCompileShader)
+#define glCreateProgram GLEW_GET_FUN(__glewCreateProgram)
+#define glCreateShader GLEW_GET_FUN(__glewCreateShader)
+#define glDeleteProgram GLEW_GET_FUN(__glewDeleteProgram)
+#define glDeleteShader GLEW_GET_FUN(__glewDeleteShader)
+#define glDetachShader GLEW_GET_FUN(__glewDetachShader)
+#define glDisableVertexAttribArray GLEW_GET_FUN(__glewDisableVertexAttribArray)
+#define glDrawBuffers GLEW_GET_FUN(__glewDrawBuffers)
+#define glEnableVertexAttribArray GLEW_GET_FUN(__glewEnableVertexAttribArray)
+#define glGetActiveAttrib GLEW_GET_FUN(__glewGetActiveAttrib)
+#define glGetActiveUniform GLEW_GET_FUN(__glewGetActiveUniform)
+#define glGetAttachedShaders GLEW_GET_FUN(__glewGetAttachedShaders)
+#define glGetAttribLocation GLEW_GET_FUN(__glewGetAttribLocation)
+#define glGetProgramInfoLog GLEW_GET_FUN(__glewGetProgramInfoLog)
+#define glGetProgramiv GLEW_GET_FUN(__glewGetProgramiv)
+#define glGetShaderInfoLog GLEW_GET_FUN(__glewGetShaderInfoLog)
+#define glGetShaderSource GLEW_GET_FUN(__glewGetShaderSource)
+#define glGetShaderiv GLEW_GET_FUN(__glewGetShaderiv)
+#define glGetUniformLocation GLEW_GET_FUN(__glewGetUniformLocation)
+#define glGetUniformfv GLEW_GET_FUN(__glewGetUniformfv)
+#define glGetUniformiv GLEW_GET_FUN(__glewGetUniformiv)
+#define glGetVertexAttribPointerv GLEW_GET_FUN(__glewGetVertexAttribPointerv)
+#define glGetVertexAttribdv GLEW_GET_FUN(__glewGetVertexAttribdv)
+#define glGetVertexAttribfv GLEW_GET_FUN(__glewGetVertexAttribfv)
+#define glGetVertexAttribiv GLEW_GET_FUN(__glewGetVertexAttribiv)
+#define glIsProgram GLEW_GET_FUN(__glewIsProgram)
+#define glIsShader GLEW_GET_FUN(__glewIsShader)
+#define glLinkProgram GLEW_GET_FUN(__glewLinkProgram)
+#define glShaderSource GLEW_GET_FUN(__glewShaderSource)
+#define glStencilFuncSeparate GLEW_GET_FUN(__glewStencilFuncSeparate)
+#define glStencilMaskSeparate GLEW_GET_FUN(__glewStencilMaskSeparate)
+#define glStencilOpSeparate GLEW_GET_FUN(__glewStencilOpSeparate)
+#define glUniform1f GLEW_GET_FUN(__glewUniform1f)
+#define glUniform1fv GLEW_GET_FUN(__glewUniform1fv)
+#define glUniform1i GLEW_GET_FUN(__glewUniform1i)
+#define glUniform1iv GLEW_GET_FUN(__glewUniform1iv)
+#define glUniform2f GLEW_GET_FUN(__glewUniform2f)
+#define glUniform2fv GLEW_GET_FUN(__glewUniform2fv)
+#define glUniform2i GLEW_GET_FUN(__glewUniform2i)
+#define glUniform2iv GLEW_GET_FUN(__glewUniform2iv)
+#define glUniform3f GLEW_GET_FUN(__glewUniform3f)
+#define glUniform3fv GLEW_GET_FUN(__glewUniform3fv)
+#define glUniform3i GLEW_GET_FUN(__glewUniform3i)
+#define glUniform3iv GLEW_GET_FUN(__glewUniform3iv)
+#define glUniform4f GLEW_GET_FUN(__glewUniform4f)
+#define glUniform4fv GLEW_GET_FUN(__glewUniform4fv)
+#define glUniform4i GLEW_GET_FUN(__glewUniform4i)
+#define glUniform4iv GLEW_GET_FUN(__glewUniform4iv)
+#define glUniformMatrix2fv GLEW_GET_FUN(__glewUniformMatrix2fv)
+#define glUniformMatrix3fv GLEW_GET_FUN(__glewUniformMatrix3fv)
+#define glUniformMatrix4fv GLEW_GET_FUN(__glewUniformMatrix4fv)
+#define glUseProgram GLEW_GET_FUN(__glewUseProgram)
+#define glValidateProgram GLEW_GET_FUN(__glewValidateProgram)
+#define glVertexAttrib1d GLEW_GET_FUN(__glewVertexAttrib1d)
+#define glVertexAttrib1dv GLEW_GET_FUN(__glewVertexAttrib1dv)
+#define glVertexAttrib1f GLEW_GET_FUN(__glewVertexAttrib1f)
+#define glVertexAttrib1fv GLEW_GET_FUN(__glewVertexAttrib1fv)
+#define glVertexAttrib1s GLEW_GET_FUN(__glewVertexAttrib1s)
+#define glVertexAttrib1sv GLEW_GET_FUN(__glewVertexAttrib1sv)
+#define glVertexAttrib2d GLEW_GET_FUN(__glewVertexAttrib2d)
+#define glVertexAttrib2dv GLEW_GET_FUN(__glewVertexAttrib2dv)
+#define glVertexAttrib2f GLEW_GET_FUN(__glewVertexAttrib2f)
+#define glVertexAttrib2fv GLEW_GET_FUN(__glewVertexAttrib2fv)
+#define glVertexAttrib2s GLEW_GET_FUN(__glewVertexAttrib2s)
+#define glVertexAttrib2sv GLEW_GET_FUN(__glewVertexAttrib2sv)
+#define glVertexAttrib3d GLEW_GET_FUN(__glewVertexAttrib3d)
+#define glVertexAttrib3dv GLEW_GET_FUN(__glewVertexAttrib3dv)
+#define glVertexAttrib3f GLEW_GET_FUN(__glewVertexAttrib3f)
+#define glVertexAttrib3fv GLEW_GET_FUN(__glewVertexAttrib3fv)
+#define glVertexAttrib3s GLEW_GET_FUN(__glewVertexAttrib3s)
+#define glVertexAttrib3sv GLEW_GET_FUN(__glewVertexAttrib3sv)
+#define glVertexAttrib4Nbv GLEW_GET_FUN(__glewVertexAttrib4Nbv)
+#define glVertexAttrib4Niv GLEW_GET_FUN(__glewVertexAttrib4Niv)
+#define glVertexAttrib4Nsv GLEW_GET_FUN(__glewVertexAttrib4Nsv)
+#define glVertexAttrib4Nub GLEW_GET_FUN(__glewVertexAttrib4Nub)
+#define glVertexAttrib4Nubv GLEW_GET_FUN(__glewVertexAttrib4Nubv)
+#define glVertexAttrib4Nuiv GLEW_GET_FUN(__glewVertexAttrib4Nuiv)
+#define glVertexAttrib4Nusv GLEW_GET_FUN(__glewVertexAttrib4Nusv)
+#define glVertexAttrib4bv GLEW_GET_FUN(__glewVertexAttrib4bv)
+#define glVertexAttrib4d GLEW_GET_FUN(__glewVertexAttrib4d)
+#define glVertexAttrib4dv GLEW_GET_FUN(__glewVertexAttrib4dv)
+#define glVertexAttrib4f GLEW_GET_FUN(__glewVertexAttrib4f)
+#define glVertexAttrib4fv GLEW_GET_FUN(__glewVertexAttrib4fv)
+#define glVertexAttrib4iv GLEW_GET_FUN(__glewVertexAttrib4iv)
+#define glVertexAttrib4s GLEW_GET_FUN(__glewVertexAttrib4s)
+#define glVertexAttrib4sv GLEW_GET_FUN(__glewVertexAttrib4sv)
+#define glVertexAttrib4ubv GLEW_GET_FUN(__glewVertexAttrib4ubv)
+#define glVertexAttrib4uiv GLEW_GET_FUN(__glewVertexAttrib4uiv)
+#define glVertexAttrib4usv GLEW_GET_FUN(__glewVertexAttrib4usv)
+#define glVertexAttribPointer GLEW_GET_FUN(__glewVertexAttribPointer)
+
+#define GLEW_VERSION_2_0 GLEW_GET_VAR(__GLEW_VERSION_2_0)
+
+#endif /* GL_VERSION_2_0 */
+
+/* ----------------------------- GL_VERSION_2_1 ---------------------------- */
+
+#ifndef GL_VERSION_2_1
+#define GL_VERSION_2_1 1
+
+#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F
+#define GL_PIXEL_PACK_BUFFER 0x88EB
+#define GL_PIXEL_UNPACK_BUFFER 0x88EC
+#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
+#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
+#define GL_FLOAT_MAT2x3 0x8B65
+#define GL_FLOAT_MAT2x4 0x8B66
+#define GL_FLOAT_MAT3x2 0x8B67
+#define GL_FLOAT_MAT3x4 0x8B68
+#define GL_FLOAT_MAT4x2 0x8B69
+#define GL_FLOAT_MAT4x3 0x8B6A
+#define GL_SRGB 0x8C40
+#define GL_SRGB8 0x8C41
+#define GL_SRGB_ALPHA 0x8C42
+#define GL_SRGB8_ALPHA8 0x8C43
+#define GL_SLUMINANCE_ALPHA 0x8C44
+#define GL_SLUMINANCE8_ALPHA8 0x8C45
+#define GL_SLUMINANCE 0x8C46
+#define GL_SLUMINANCE8 0x8C47
+#define GL_COMPRESSED_SRGB 0x8C48
+#define GL_COMPRESSED_SRGB_ALPHA 0x8C49
+#define GL_COMPRESSED_SLUMINANCE 0x8C4A
+#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B
+
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+
+#define glUniformMatrix2x3fv GLEW_GET_FUN(__glewUniformMatrix2x3fv)
+#define glUniformMatrix2x4fv GLEW_GET_FUN(__glewUniformMatrix2x4fv)
+#define glUniformMatrix3x2fv GLEW_GET_FUN(__glewUniformMatrix3x2fv)
+#define glUniformMatrix3x4fv GLEW_GET_FUN(__glewUniformMatrix3x4fv)
+#define glUniformMatrix4x2fv GLEW_GET_FUN(__glewUniformMatrix4x2fv)
+#define glUniformMatrix4x3fv GLEW_GET_FUN(__glewUniformMatrix4x3fv)
+
+#define GLEW_VERSION_2_1 GLEW_GET_VAR(__GLEW_VERSION_2_1)
+
+#endif /* GL_VERSION_2_1 */
+
+/* ----------------------------- GL_VERSION_3_0 ---------------------------- */
+
+#ifndef GL_VERSION_3_0
+#define GL_VERSION_3_0 1
+
+#define GL_MAX_CLIP_DISTANCES GL_MAX_CLIP_PLANES
+#define GL_CLIP_DISTANCE5 GL_CLIP_PLANE5
+#define GL_CLIP_DISTANCE1 GL_CLIP_PLANE1
+#define GL_CLIP_DISTANCE3 GL_CLIP_PLANE3
+#define GL_COMPARE_REF_TO_TEXTURE GL_COMPARE_R_TO_TEXTURE_ARB
+#define GL_CLIP_DISTANCE0 GL_CLIP_PLANE0
+#define GL_CLIP_DISTANCE4 GL_CLIP_PLANE4
+#define GL_CLIP_DISTANCE2 GL_CLIP_PLANE2
+#define GL_MAX_VARYING_COMPONENTS GL_MAX_VARYING_FLOATS
+#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001
+#define GL_MAJOR_VERSION 0x821B
+#define GL_MINOR_VERSION 0x821C
+#define GL_NUM_EXTENSIONS 0x821D
+#define GL_CONTEXT_FLAGS 0x821E
+#define GL_DEPTH_BUFFER 0x8223
+#define GL_STENCIL_BUFFER 0x8224
+#define GL_COMPRESSED_RED 0x8225
+#define GL_COMPRESSED_RG 0x8226
+#define GL_RGBA32F 0x8814
+#define GL_RGB32F 0x8815
+#define GL_RGBA16F 0x881A
+#define GL_RGB16F 0x881B
+#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
+#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
+#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
+#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
+#define GL_CLAMP_VERTEX_COLOR 0x891A
+#define GL_CLAMP_FRAGMENT_COLOR 0x891B
+#define GL_CLAMP_READ_COLOR 0x891C
+#define GL_FIXED_ONLY 0x891D
+#define GL_TEXTURE_RED_TYPE 0x8C10
+#define GL_TEXTURE_GREEN_TYPE 0x8C11
+#define GL_TEXTURE_BLUE_TYPE 0x8C12
+#define GL_TEXTURE_ALPHA_TYPE 0x8C13
+#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14
+#define GL_TEXTURE_INTENSITY_TYPE 0x8C15
+#define GL_TEXTURE_DEPTH_TYPE 0x8C16
+#define GL_UNSIGNED_NORMALIZED 0x8C17
+#define GL_TEXTURE_1D_ARRAY 0x8C18
+#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
+#define GL_TEXTURE_2D_ARRAY 0x8C1A
+#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
+#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
+#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
+#define GL_R11F_G11F_B10F 0x8C3A
+#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
+#define GL_RGB9_E5 0x8C3D
+#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
+#define GL_TEXTURE_SHARED_SIZE 0x8C3F
+#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
+#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
+#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
+#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
+#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
+#define GL_PRIMITIVES_GENERATED 0x8C87
+#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
+#define GL_RASTERIZER_DISCARD 0x8C89
+#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
+#define GL_INTERLEAVED_ATTRIBS 0x8C8C
+#define GL_SEPARATE_ATTRIBS 0x8C8D
+#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
+#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
+#define GL_RGBA32UI 0x8D70
+#define GL_RGB32UI 0x8D71
+#define GL_RGBA16UI 0x8D76
+#define GL_RGB16UI 0x8D77
+#define GL_RGBA8UI 0x8D7C
+#define GL_RGB8UI 0x8D7D
+#define GL_RGBA32I 0x8D82
+#define GL_RGB32I 0x8D83
+#define GL_RGBA16I 0x8D88
+#define GL_RGB16I 0x8D89
+#define GL_RGBA8I 0x8D8E
+#define GL_RGB8I 0x8D8F
+#define GL_RED_INTEGER 0x8D94
+#define GL_GREEN_INTEGER 0x8D95
+#define GL_BLUE_INTEGER 0x8D96
+#define GL_ALPHA_INTEGER 0x8D97
+#define GL_RGB_INTEGER 0x8D98
+#define GL_RGBA_INTEGER 0x8D99
+#define GL_BGR_INTEGER 0x8D9A
+#define GL_BGRA_INTEGER 0x8D9B
+#define GL_SAMPLER_1D_ARRAY 0x8DC0
+#define GL_SAMPLER_2D_ARRAY 0x8DC1
+#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
+#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
+#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
+#define GL_UNSIGNED_INT_VEC2 0x8DC6
+#define GL_UNSIGNED_INT_VEC3 0x8DC7
+#define GL_UNSIGNED_INT_VEC4 0x8DC8
+#define GL_INT_SAMPLER_1D 0x8DC9
+#define GL_INT_SAMPLER_2D 0x8DCA
+#define GL_INT_SAMPLER_3D 0x8DCB
+#define GL_INT_SAMPLER_CUBE 0x8DCC
+#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
+#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
+#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
+#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
+#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
+#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
+#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
+#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
+#define GL_QUERY_WAIT 0x8E13
+#define GL_QUERY_NO_WAIT 0x8E14
+#define GL_QUERY_BY_REGION_WAIT 0x8E15
+#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
+
+typedef void (GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERPROC) (GLuint, GLenum);
+typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum);
+typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASEPROC) (GLenum, GLuint, GLuint);
+typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGEPROC) (GLenum, GLuint, GLuint, GLintptr, GLsizeiptr);
+typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONPROC) (GLuint, GLuint, const GLchar*);
+typedef void (GLAPIENTRY * PFNGLCLAMPCOLORPROC) (GLenum, GLenum);
+typedef void (GLAPIENTRY * PFNGLCLEARBUFFERFIPROC) (GLenum, GLint, GLfloat, GLint);
+typedef void (GLAPIENTRY * PFNGLCLEARBUFFERFVPROC) (GLenum, GLint, const GLfloat*);
+typedef void (GLAPIENTRY * PFNGLCLEARBUFFERIVPROC) (GLenum, GLint, const GLint*);
+typedef void (GLAPIENTRY * PFNGLCLEARBUFFERUIVPROC) (GLenum, GLint, const GLuint*);
+typedef void (GLAPIENTRY * PFNGLCOLORMASKIPROC) (GLuint, GLboolean, GLboolean, GLboolean, GLboolean);
+typedef void (GLAPIENTRY * PFNGLDISABLEIPROC) (GLenum, GLuint);
+typedef void (GLAPIENTRY * PFNGLENABLEIPROC) (GLenum, GLuint);
+typedef void (GLAPIENTRY * PFNGLENDCONDITIONALRENDERPROC) (void);
+typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKPROC) (void);
+typedef void (GLAPIENTRY * PFNGLGETBOOLEANI_VPROC) (GLenum, GLuint, GLboolean*);
+typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATALOCATIONPROC) (GLuint, const GLchar*);
+typedef void (GLAPIENTRY * PFNGLGETINTEGERI_VPROC) (GLenum, GLuint, GLint*);
+typedef const GLubyte* (GLAPIENTRY * PFNGLGETSTRINGIPROC) (GLenum, GLuint);
+typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIIVPROC) (GLenum, GLenum, GLint*);
+typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIUIVPROC) (GLenum, GLenum, GLuint*);
+typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint, GLuint, GLint*);
+typedef void (GLAPIENTRY * PFNGLGETUNIFORMUIVPROC) (GLuint, GLint, GLuint*);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIIVPROC) (GLuint, GLenum, GLint*);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint, GLenum, GLuint*);
+typedef GLboolean (GLAPIENTRY * PFNGLISENABLEDIPROC) (GLenum, GLuint);
+typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIIVPROC) (GLenum, GLenum, const GLint*);
+typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIUIVPROC) (GLenum, GLenum, const GLuint*);
+typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint, GLsizei, const GLint*, GLenum);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1UIPROC) (GLint, GLuint);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1UIVPROC) (GLint, GLsizei, const GLuint*);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2UIPROC) (GLint, GLuint, GLuint);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2UIVPROC) (GLint, GLsizei, const GLuint*);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3UIPROC) (GLint, GLuint, GLuint, GLuint);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3UIVPROC) (GLint, GLsizei, const GLuint*);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4UIPROC) (GLint, GLuint, GLuint, GLuint, GLuint);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4UIVPROC) (GLint, GLsizei, const GLuint*);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IPROC) (GLuint, GLint);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IVPROC) (GLuint, const GLint*);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIPROC) (GLuint, GLuint);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIVPROC) (GLuint, const GLuint*);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IPROC) (GLuint, GLint, GLint);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IVPROC) (GLuint, const GLint*);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIPROC) (GLuint, GLuint, GLuint);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIVPROC) (GLuint, const GLuint*);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IPROC) (GLuint, GLint, GLint, GLint);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IVPROC) (GLuint, const GLint*);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIPROC) (GLuint, GLuint, GLuint, GLuint);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIVPROC) (GLuint, const GLuint*);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4BVPROC) (GLuint, const GLbyte*);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IPROC) (GLuint, GLint, GLint, GLint, GLint);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IVPROC) (GLuint, const GLint*);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4SVPROC) (GLuint, const GLshort*);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UBVPROC) (GLuint, const GLubyte*);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIPROC) (GLuint, GLuint, GLuint, GLuint, GLuint);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIVPROC) (GLuint, const GLuint*);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4USVPROC) (GLuint, const GLushort*);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint, GLint, GLenum, GLsizei, const GLvoid*);
+
+#define glBeginConditionalRender GLEW_GET_FUN(__glewBeginConditionalRender)
+#define glBeginTransformFeedback GLEW_GET_FUN(__glewBeginTransformFeedback)
+#define glBindBufferBase GLEW_GET_FUN(__glewBindBufferBase)
+#define glBindBufferRange GLEW_GET_FUN(__glewBindBufferRange)
+#define glBindFragDataLocation GLEW_GET_FUN(__glewBindFragDataLocation)
+#define glClampColor GLEW_GET_FUN(__glewClampColor)
+#define glClearBufferfi GLEW_GET_FUN(__glewClearBufferfi)
+#define glClearBufferfv GLEW_GET_FUN(__glewClearBufferfv)
+#define glClearBufferiv GLEW_GET_FUN(__glewClearBufferiv)
+#define glClearBufferuiv GLEW_GET_FUN(__glewClearBufferuiv)
+#define glColorMaski GLEW_GET_FUN(__glewColorMaski)
+#define glDisablei GLEW_GET_FUN(__glewDisablei)
+#define glEnablei GLEW_GET_FUN(__glewEnablei)
+#define glEndConditionalRender GLEW_GET_FUN(__glewEndConditionalRender)
+#define glEndTransformFeedback GLEW_GET_FUN(__glewEndTransformFeedback)
+#define glGetBooleani_v GLEW_GET_FUN(__glewGetBooleani_v)
+#define glGetFragDataLocation GLEW_GET_FUN(__glewGetFragDataLocation)
+#define glGetIntegeri_v GLEW_GET_FUN(__glewGetIntegeri_v)
+#define glGetStringi GLEW_GET_FUN(__glewGetStringi)
+#define glGetTexParameterIiv GLEW_GET_FUN(__glewGetTexParameterIiv)
+#define glGetTexParameterIuiv GLEW_GET_FUN(__glewGetTexParameterIuiv)
+#define glGetTransformFeedbackVarying GLEW_GET_FUN(__glewGetTransformFeedbackVarying)
+#define glGetUniformuiv GLEW_GET_FUN(__glewGetUniformuiv)
+#define glGetVertexAttribIiv GLEW_GET_FUN(__glewGetVertexAttribIiv)
+#define glGetVertexAttribIuiv GLEW_GET_FUN(__glewGetVertexAttribIuiv)
+#define glIsEnabledi GLEW_GET_FUN(__glewIsEnabledi)
+#define glTexParameterIiv GLEW_GET_FUN(__glewTexParameterIiv)
+#define glTexParameterIuiv GLEW_GET_FUN(__glewTexParameterIuiv)
+#define glTransformFeedbackVaryings GLEW_GET_FUN(__glewTransformFeedbackVaryings)
+#define glUniform1ui GLEW_GET_FUN(__glewUniform1ui)
+#define glUniform1uiv GLEW_GET_FUN(__glewUniform1uiv)
+#define glUniform2ui GLEW_GET_FUN(__glewUniform2ui)
+#define glUniform2uiv GLEW_GET_FUN(__glewUniform2uiv)
+#define glUniform3ui GLEW_GET_FUN(__glewUniform3ui)
+#define glUniform3uiv GLEW_GET_FUN(__glewUniform3uiv)
+#define glUniform4ui GLEW_GET_FUN(__glewUniform4ui)
+#define glUniform4uiv GLEW_GET_FUN(__glewUniform4uiv)
+#define glVertexAttribI1i GLEW_GET_FUN(__glewVertexAttribI1i)
+#define glVertexAttribI1iv GLEW_GET_FUN(__glewVertexAttribI1iv)
+#define glVertexAttribI1ui GLEW_GET_FUN(__glewVertexAttribI1ui)
+#define glVertexAttribI1uiv GLEW_GET_FUN(__glewVertexAttribI1uiv)
+#define glVertexAttribI2i GLEW_GET_FUN(__glewVertexAttribI2i)
+#define glVertexAttribI2iv GLEW_GET_FUN(__glewVertexAttribI2iv)
+#define glVertexAttribI2ui GLEW_GET_FUN(__glewVertexAttribI2ui)
+#define glVertexAttribI2uiv GLEW_GET_FUN(__glewVertexAttribI2uiv)
+#define glVertexAttribI3i GLEW_GET_FUN(__glewVertexAttribI3i)
+#define glVertexAttribI3iv GLEW_GET_FUN(__glewVertexAttribI3iv)
+#define glVertexAttribI3ui GLEW_GET_FUN(__glewVertexAttribI3ui)
+#define glVertexAttribI3uiv GLEW_GET_FUN(__glewVertexAttribI3uiv)
+#define glVertexAttribI4bv GLEW_GET_FUN(__glewVertexAttribI4bv)
+#define glVertexAttribI4i GLEW_GET_FUN(__glewVertexAttribI4i)
+#define glVertexAttribI4iv GLEW_GET_FUN(__glewVertexAttribI4iv)
+#define glVertexAttribI4sv GLEW_GET_FUN(__glewVertexAttribI4sv)
+#define glVertexAttribI4ubv GLEW_GET_FUN(__glewVertexAttribI4ubv)
+#define glVertexAttribI4ui GLEW_GET_FUN(__glewVertexAttribI4ui)
+#define glVertexAttribI4uiv GLEW_GET_FUN(__glewVertexAttribI4uiv)
+#define glVertexAttribI4usv GLEW_GET_FUN(__glewVertexAttribI4usv)
+#define glVertexAttribIPointer GLEW_GET_FUN(__glewVertexAttribIPointer)
+
+#define GLEW_VERSION_3_0 GLEW_GET_VAR(__GLEW_VERSION_3_0)
+
+#endif /* GL_VERSION_3_0 */
+
+/* -------------------------- GL_3DFX_multisample -------------------------- */
+
+#ifndef GL_3DFX_multisample
+#define GL_3DFX_multisample 1
+
+#define GL_MULTISAMPLE_3DFX 0x86B2
+#define GL_SAMPLE_BUFFERS_3DFX 0x86B3
+#define GL_SAMPLES_3DFX 0x86B4
+#define GL_MULTISAMPLE_BIT_3DFX 0x20000000
+
+#define GLEW_3DFX_multisample GLEW_GET_VAR(__GLEW_3DFX_multisample)
+
+#endif /* GL_3DFX_multisample */
+
+/* ---------------------------- GL_3DFX_tbuffer ---------------------------- */
+
+#ifndef GL_3DFX_tbuffer
+#define GL_3DFX_tbuffer 1
+
+typedef void (GLAPIENTRY * PFNGLTBUFFERMASK3DFXPROC) (GLuint mask);
+
+#define glTbufferMask3DFX GLEW_GET_FUN(__glewTbufferMask3DFX)
+
+#define GLEW_3DFX_tbuffer GLEW_GET_VAR(__GLEW_3DFX_tbuffer)
+
+#endif /* GL_3DFX_tbuffer */
+
+/* -------------------- GL_3DFX_texture_compression_FXT1 ------------------- */
+
+#ifndef GL_3DFX_texture_compression_FXT1
+#define GL_3DFX_texture_compression_FXT1 1
+
+#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0
+#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1
+
+#define GLEW_3DFX_texture_compression_FXT1 GLEW_GET_VAR(__GLEW_3DFX_texture_compression_FXT1)
+
+#endif /* GL_3DFX_texture_compression_FXT1 */
+
+/* ------------------------ GL_APPLE_client_storage ------------------------ */
+
+#ifndef GL_APPLE_client_storage
+#define GL_APPLE_client_storage 1
+
+#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2
+
+#define GLEW_APPLE_client_storage GLEW_GET_VAR(__GLEW_APPLE_client_storage)
+
+#endif /* GL_APPLE_client_storage */
+
+/* ------------------------- GL_APPLE_element_array ------------------------ */
+
+#ifndef GL_APPLE_element_array
+#define GL_APPLE_element_array 1
+
+#define GL_ELEMENT_ARRAY_APPLE 0x8768
+#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8769
+#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x876A
+
+typedef void (GLAPIENTRY * PFNGLDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, GLint first, GLsizei count);
+typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count);
+typedef void (GLAPIENTRY * PFNGLELEMENTPOINTERAPPLEPROC) (GLenum type, const void* pointer);
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, const GLint* first, const GLsizei *count, GLsizei primcount);
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, const GLint* first, const GLsizei *count, GLsizei primcount);
+
+#define glDrawElementArrayAPPLE GLEW_GET_FUN(__glewDrawElementArrayAPPLE)
+#define glDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewDrawRangeElementArrayAPPLE)
+#define glElementPointerAPPLE GLEW_GET_FUN(__glewElementPointerAPPLE)
+#define glMultiDrawElementArrayAPPLE GLEW_GET_FUN(__glewMultiDrawElementArrayAPPLE)
+#define glMultiDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewMultiDrawRangeElementArrayAPPLE)
+
+#define GLEW_APPLE_element_array GLEW_GET_VAR(__GLEW_APPLE_element_array)
+
+#endif /* GL_APPLE_element_array */
+
+/* ----------------------------- GL_APPLE_fence ---------------------------- */
+
+#ifndef GL_APPLE_fence
+#define GL_APPLE_fence 1
+
+#define GL_DRAW_PIXELS_APPLE 0x8A0A
+#define GL_FENCE_APPLE 0x8A0B
+
+typedef void (GLAPIENTRY * PFNGLDELETEFENCESAPPLEPROC) (GLsizei n, const GLuint* fences);
+typedef void (GLAPIENTRY * PFNGLFINISHFENCEAPPLEPROC) (GLuint fence);
+typedef void (GLAPIENTRY * PFNGLFINISHOBJECTAPPLEPROC) (GLenum object, GLint name);
+typedef void (GLAPIENTRY * PFNGLGENFENCESAPPLEPROC) (GLsizei n, GLuint* fences);
+typedef GLboolean (GLAPIENTRY * PFNGLISFENCEAPPLEPROC) (GLuint fence);
+typedef void (GLAPIENTRY * PFNGLSETFENCEAPPLEPROC) (GLuint fence);
+typedef GLboolean (GLAPIENTRY * PFNGLTESTFENCEAPPLEPROC) (GLuint fence);
+typedef GLboolean (GLAPIENTRY * PFNGLTESTOBJECTAPPLEPROC) (GLenum object, GLuint name);
+
+#define glDeleteFencesAPPLE GLEW_GET_FUN(__glewDeleteFencesAPPLE)
+#define glFinishFenceAPPLE GLEW_GET_FUN(__glewFinishFenceAPPLE)
+#define glFinishObjectAPPLE GLEW_GET_FUN(__glewFinishObjectAPPLE)
+#define glGenFencesAPPLE GLEW_GET_FUN(__glewGenFencesAPPLE)
+#define glIsFenceAPPLE GLEW_GET_FUN(__glewIsFenceAPPLE)
+#define glSetFenceAPPLE GLEW_GET_FUN(__glewSetFenceAPPLE)
+#define glTestFenceAPPLE GLEW_GET_FUN(__glewTestFenceAPPLE)
+#define glTestObjectAPPLE GLEW_GET_FUN(__glewTestObjectAPPLE)
+
+#define GLEW_APPLE_fence GLEW_GET_VAR(__GLEW_APPLE_fence)
+
+#endif /* GL_APPLE_fence */
+
+/* ------------------------- GL_APPLE_float_pixels ------------------------- */
+
+#ifndef GL_APPLE_float_pixels
+#define GL_APPLE_float_pixels 1
+
+#define GL_HALF_APPLE 0x140B
+#define GL_RGBA_FLOAT32_APPLE 0x8814
+#define GL_RGB_FLOAT32_APPLE 0x8815
+#define GL_ALPHA_FLOAT32_APPLE 0x8816
+#define GL_INTENSITY_FLOAT32_APPLE 0x8817
+#define GL_LUMINANCE_FLOAT32_APPLE 0x8818
+#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819
+#define GL_RGBA_FLOAT16_APPLE 0x881A
+#define GL_RGB_FLOAT16_APPLE 0x881B
+#define GL_ALPHA_FLOAT16_APPLE 0x881C
+#define GL_INTENSITY_FLOAT16_APPLE 0x881D
+#define GL_LUMINANCE_FLOAT16_APPLE 0x881E
+#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F
+#define GL_COLOR_FLOAT_APPLE 0x8A0F
+
+#define GLEW_APPLE_float_pixels GLEW_GET_VAR(__GLEW_APPLE_float_pixels)
+
+#endif /* GL_APPLE_float_pixels */
+
+/* ---------------------- GL_APPLE_flush_buffer_range ---------------------- */
+
+#ifndef GL_APPLE_flush_buffer_range
+#define GL_APPLE_flush_buffer_range 1
+
+#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12
+#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13
+
+typedef void (GLAPIENTRY * PFNGLBUFFERPARAMETERIAPPLEPROC) (GLenum target, GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC) (GLenum target, GLintptr offset, GLsizeiptr size);
+
+#define glBufferParameteriAPPLE GLEW_GET_FUN(__glewBufferParameteriAPPLE)
+#define glFlushMappedBufferRangeAPPLE GLEW_GET_FUN(__glewFlushMappedBufferRangeAPPLE)
+
+#define GLEW_APPLE_flush_buffer_range GLEW_GET_VAR(__GLEW_APPLE_flush_buffer_range)
+
+#endif /* GL_APPLE_flush_buffer_range */
+
+/* ------------------------- GL_APPLE_pixel_buffer ------------------------- */
+
+#ifndef GL_APPLE_pixel_buffer
+#define GL_APPLE_pixel_buffer 1
+
+#define GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE 0x8A10
+
+#define GLEW_APPLE_pixel_buffer GLEW_GET_VAR(__GLEW_APPLE_pixel_buffer)
+
+#endif /* GL_APPLE_pixel_buffer */
+
+/* ------------------------ GL_APPLE_specular_vector ----------------------- */
+
+#ifndef GL_APPLE_specular_vector
+#define GL_APPLE_specular_vector 1
+
+#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0
+
+#define GLEW_APPLE_specular_vector GLEW_GET_VAR(__GLEW_APPLE_specular_vector)
+
+#endif /* GL_APPLE_specular_vector */
+
+/* ------------------------- GL_APPLE_texture_range ------------------------ */
+
+#ifndef GL_APPLE_texture_range
+#define GL_APPLE_texture_range 1
+
+#define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7
+#define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8
+#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC
+#define GL_STORAGE_PRIVATE_APPLE 0x85BD
+#define GL_STORAGE_CACHED_APPLE 0x85BE
+#define GL_STORAGE_SHARED_APPLE 0x85BF
+
+typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC) (GLenum target, GLenum pname, GLvoid **params);
+typedef void (GLAPIENTRY * PFNGLTEXTURERANGEAPPLEPROC) (GLenum target, GLsizei length, GLvoid *pointer);
+
+#define glGetTexParameterPointervAPPLE GLEW_GET_FUN(__glewGetTexParameterPointervAPPLE)
+#define glTextureRangeAPPLE GLEW_GET_FUN(__glewTextureRangeAPPLE)
+
+#define GLEW_APPLE_texture_range GLEW_GET_VAR(__GLEW_APPLE_texture_range)
+
+#endif /* GL_APPLE_texture_range */
+
+/* ------------------------ GL_APPLE_transform_hint ------------------------ */
+
+#ifndef GL_APPLE_transform_hint
+#define GL_APPLE_transform_hint 1
+
+#define GL_TRANSFORM_HINT_APPLE 0x85B1
+
+#define GLEW_APPLE_transform_hint GLEW_GET_VAR(__GLEW_APPLE_transform_hint)
+
+#endif /* GL_APPLE_transform_hint */
+
+/* ---------------------- GL_APPLE_vertex_array_object --------------------- */
+
+#ifndef GL_APPLE_vertex_array_object
+#define GL_APPLE_vertex_array_object 1
+
+#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5
+
+typedef void (GLAPIENTRY * PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array);
+typedef void (GLAPIENTRY * PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint* arrays);
+typedef void (GLAPIENTRY * PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint* arrays);
+typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array);
+
+#define glBindVertexArrayAPPLE GLEW_GET_FUN(__glewBindVertexArrayAPPLE)
+#define glDeleteVertexArraysAPPLE GLEW_GET_FUN(__glewDeleteVertexArraysAPPLE)
+#define glGenVertexArraysAPPLE GLEW_GET_FUN(__glewGenVertexArraysAPPLE)
+#define glIsVertexArrayAPPLE GLEW_GET_FUN(__glewIsVertexArrayAPPLE)
+
+#define GLEW_APPLE_vertex_array_object GLEW_GET_VAR(__GLEW_APPLE_vertex_array_object)
+
+#endif /* GL_APPLE_vertex_array_object */
+
+/* ---------------------- GL_APPLE_vertex_array_range ---------------------- */
+
+#ifndef GL_APPLE_vertex_array_range
+#define GL_APPLE_vertex_array_range 1
+
+#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D
+#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E
+#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F
+#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE 0x8520
+#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521
+#define GL_STORAGE_CACHED_APPLE 0x85BE
+#define GL_STORAGE_SHARED_APPLE 0x85BF
+
+typedef void (GLAPIENTRY * PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void* pointer);
+typedef void (GLAPIENTRY * PFNGLVERTEXARRAYPARAMETERIAPPLEPROC) (GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void* pointer);
+
+#define glFlushVertexArrayRangeAPPLE GLEW_GET_FUN(__glewFlushVertexArrayRangeAPPLE)
+#define glVertexArrayParameteriAPPLE GLEW_GET_FUN(__glewVertexArrayParameteriAPPLE)
+#define glVertexArrayRangeAPPLE GLEW_GET_FUN(__glewVertexArrayRangeAPPLE)
+
+#define GLEW_APPLE_vertex_array_range GLEW_GET_VAR(__GLEW_APPLE_vertex_array_range)
+
+#endif /* GL_APPLE_vertex_array_range */
+
+/* --------------------------- GL_APPLE_ycbcr_422 -------------------------- */
+
+#ifndef GL_APPLE_ycbcr_422
+#define GL_APPLE_ycbcr_422 1
+
+#define GL_YCBCR_422_APPLE 0x85B9
+#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA
+#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
+
+#define GLEW_APPLE_ycbcr_422 GLEW_GET_VAR(__GLEW_APPLE_ycbcr_422)
+
+#endif /* GL_APPLE_ycbcr_422 */
+
+/* ----------------------- GL_ARB_color_buffer_float ----------------------- */
+
+#ifndef GL_ARB_color_buffer_float
+#define GL_ARB_color_buffer_float 1
+
+#define GL_RGBA_FLOAT_MODE_ARB 0x8820
+#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A
+#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B
+#define GL_CLAMP_READ_COLOR_ARB 0x891C
+#define GL_FIXED_ONLY_ARB 0x891D
+
+typedef void (GLAPIENTRY * PFNGLCLAMPCOLORARBPROC) (GLenum target, GLenum clamp);
+
+#define glClampColorARB GLEW_GET_FUN(__glewClampColorARB)
+
+#define GLEW_ARB_color_buffer_float GLEW_GET_VAR(__GLEW_ARB_color_buffer_float)
+
+#endif /* GL_ARB_color_buffer_float */
+
+/* ----------------------- GL_ARB_depth_buffer_float ----------------------- */
+
+#ifndef GL_ARB_depth_buffer_float
+#define GL_ARB_depth_buffer_float 1
+
+#define GL_DEPTH_COMPONENT32F 0x8CAC
+#define GL_DEPTH32F_STENCIL8 0x8CAD
+#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
+
+#define GLEW_ARB_depth_buffer_float GLEW_GET_VAR(__GLEW_ARB_depth_buffer_float)
+
+#endif /* GL_ARB_depth_buffer_float */
+
+/* -------------------------- GL_ARB_depth_texture ------------------------- */
+
+#ifndef GL_ARB_depth_texture
+#define GL_ARB_depth_texture 1
+
+#define GL_DEPTH_COMPONENT16_ARB 0x81A5
+#define GL_DEPTH_COMPONENT24_ARB 0x81A6
+#define GL_DEPTH_COMPONENT32_ARB 0x81A7
+#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A
+#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B
+
+#define GLEW_ARB_depth_texture GLEW_GET_VAR(__GLEW_ARB_depth_texture)
+
+#endif /* GL_ARB_depth_texture */
+
+/* -------------------------- GL_ARB_draw_buffers -------------------------- */
+
+#ifndef GL_ARB_draw_buffers
+#define GL_ARB_draw_buffers 1
+
+#define GL_MAX_DRAW_BUFFERS_ARB 0x8824
+#define GL_DRAW_BUFFER0_ARB 0x8825
+#define GL_DRAW_BUFFER1_ARB 0x8826
+#define GL_DRAW_BUFFER2_ARB 0x8827
+#define GL_DRAW_BUFFER3_ARB 0x8828
+#define GL_DRAW_BUFFER4_ARB 0x8829
+#define GL_DRAW_BUFFER5_ARB 0x882A
+#define GL_DRAW_BUFFER6_ARB 0x882B
+#define GL_DRAW_BUFFER7_ARB 0x882C
+#define GL_DRAW_BUFFER8_ARB 0x882D
+#define GL_DRAW_BUFFER9_ARB 0x882E
+#define GL_DRAW_BUFFER10_ARB 0x882F
+#define GL_DRAW_BUFFER11_ARB 0x8830
+#define GL_DRAW_BUFFER12_ARB 0x8831
+#define GL_DRAW_BUFFER13_ARB 0x8832
+#define GL_DRAW_BUFFER14_ARB 0x8833
+#define GL_DRAW_BUFFER15_ARB 0x8834
+
+typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSARBPROC) (GLsizei n, const GLenum* bufs);
+
+#define glDrawBuffersARB GLEW_GET_FUN(__glewDrawBuffersARB)
+
+#define GLEW_ARB_draw_buffers GLEW_GET_VAR(__GLEW_ARB_draw_buffers)
+
+#endif /* GL_ARB_draw_buffers */
+
+/* ------------------------- GL_ARB_draw_instanced ------------------------- */
+
+#ifndef GL_ARB_draw_instanced
+#define GL_ARB_draw_instanced 1
+
+typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDARBPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
+typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDARBPROC) (GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount);
+
+#define glDrawArraysInstancedARB GLEW_GET_FUN(__glewDrawArraysInstancedARB)
+#define glDrawElementsInstancedARB GLEW_GET_FUN(__glewDrawElementsInstancedARB)
+
+#define GLEW_ARB_draw_instanced GLEW_GET_VAR(__GLEW_ARB_draw_instanced)
+
+#endif /* GL_ARB_draw_instanced */
+
+/* ------------------------ GL_ARB_fragment_program ------------------------ */
+
+#ifndef GL_ARB_fragment_program
+#define GL_ARB_fragment_program 1
+
+#define GL_FRAGMENT_PROGRAM_ARB 0x8804
+#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
+#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
+#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
+#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
+#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
+#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
+#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
+#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
+#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
+#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
+#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
+#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
+#define GL_MAX_TEXTURE_COORDS_ARB 0x8871
+#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
+
+#define GLEW_ARB_fragment_program GLEW_GET_VAR(__GLEW_ARB_fragment_program)
+
+#endif /* GL_ARB_fragment_program */
+
+/* --------------------- GL_ARB_fragment_program_shadow -------------------- */
+
+#ifndef GL_ARB_fragment_program_shadow
+#define GL_ARB_fragment_program_shadow 1
+
+#define GLEW_ARB_fragment_program_shadow GLEW_GET_VAR(__GLEW_ARB_fragment_program_shadow)
+
+#endif /* GL_ARB_fragment_program_shadow */
+
+/* ------------------------- GL_ARB_fragment_shader ------------------------ */
+
+#ifndef GL_ARB_fragment_shader
+#define GL_ARB_fragment_shader 1
+
+#define GL_FRAGMENT_SHADER_ARB 0x8B30
+#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
+#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
+
+#define GLEW_ARB_fragment_shader GLEW_GET_VAR(__GLEW_ARB_fragment_shader)
+
+#endif /* GL_ARB_fragment_shader */
+
+/* ----------------------- GL_ARB_framebuffer_object ----------------------- */
+
+#ifndef GL_ARB_framebuffer_object
+#define GL_ARB_framebuffer_object 1
+
+#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
+#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
+#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
+#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
+#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
+#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
+#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
+#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
+#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
+#define GL_FRAMEBUFFER_DEFAULT 0x8218
+#define GL_FRAMEBUFFER_UNDEFINED 0x8219
+#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
+#define GL_INDEX 0x8222
+#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
+#define GL_DEPTH_STENCIL 0x84F9
+#define GL_UNSIGNED_INT_24_8 0x84FA
+#define GL_DEPTH24_STENCIL8 0x88F0
+#define GL_TEXTURE_STENCIL_SIZE 0x88F1
+#define GL_UNSIGNED_NORMALIZED 0x8C17
+#define GL_SRGB 0x8C40
+#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
+#define GL_FRAMEBUFFER_BINDING 0x8CA6
+#define GL_RENDERBUFFER_BINDING 0x8CA7
+#define GL_READ_FRAMEBUFFER 0x8CA8
+#define GL_DRAW_FRAMEBUFFER 0x8CA9
+#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
+#define GL_RENDERBUFFER_SAMPLES 0x8CAB
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
+#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
+#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
+#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
+#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
+#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
+#define GL_COLOR_ATTACHMENT0 0x8CE0
+#define GL_COLOR_ATTACHMENT1 0x8CE1
+#define GL_COLOR_ATTACHMENT2 0x8CE2
+#define GL_COLOR_ATTACHMENT3 0x8CE3
+#define GL_COLOR_ATTACHMENT4 0x8CE4
+#define GL_COLOR_ATTACHMENT5 0x8CE5
+#define GL_COLOR_ATTACHMENT6 0x8CE6
+#define GL_COLOR_ATTACHMENT7 0x8CE7
+#define GL_COLOR_ATTACHMENT8 0x8CE8
+#define GL_COLOR_ATTACHMENT9 0x8CE9
+#define GL_COLOR_ATTACHMENT10 0x8CEA
+#define GL_COLOR_ATTACHMENT11 0x8CEB
+#define GL_COLOR_ATTACHMENT12 0x8CEC
+#define GL_COLOR_ATTACHMENT13 0x8CED
+#define GL_COLOR_ATTACHMENT14 0x8CEE
+#define GL_COLOR_ATTACHMENT15 0x8CEF
+#define GL_DEPTH_ATTACHMENT 0x8D00
+#define GL_STENCIL_ATTACHMENT 0x8D20
+#define GL_FRAMEBUFFER 0x8D40
+#define GL_RENDERBUFFER 0x8D41
+#define GL_RENDERBUFFER_WIDTH 0x8D42
+#define GL_RENDERBUFFER_HEIGHT 0x8D43
+#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
+#define GL_STENCIL_INDEX1 0x8D46
+#define GL_STENCIL_INDEX4 0x8D47
+#define GL_STENCIL_INDEX8 0x8D48
+#define GL_STENCIL_INDEX16 0x8D49
+#define GL_RENDERBUFFER_RED_SIZE 0x8D50
+#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
+#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
+#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
+#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
+#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
+#define GL_MAX_SAMPLES 0x8D57
+
+typedef void (GLAPIENTRY * PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer);
+typedef void (GLAPIENTRY * PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer);
+typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+typedef GLenum (GLAPIENTRY * PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target);
+typedef void (GLAPIENTRY * PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint* framebuffers);
+typedef void (GLAPIENTRY * PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint* renderbuffers);
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURLAYERPROC) (GLenum target,GLenum attachment, GLuint texture,GLint level,GLint layer);
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE1DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE3DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer);
+typedef void (GLAPIENTRY * PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint* framebuffers);
+typedef void (GLAPIENTRY * PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint* renderbuffers);
+typedef void (GLAPIENTRY * PFNGLGENERATEMIPMAPPROC) (GLenum target);
+typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params);
+typedef GLboolean (GLAPIENTRY * PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer);
+typedef GLboolean (GLAPIENTRY * PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer);
+typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+
+#define glBindFramebuffer GLEW_GET_FUN(__glewBindFramebuffer)
+#define glBindRenderbuffer GLEW_GET_FUN(__glewBindRenderbuffer)
+#define glBlitFramebuffer GLEW_GET_FUN(__glewBlitFramebuffer)
+#define glCheckFramebufferStatus GLEW_GET_FUN(__glewCheckFramebufferStatus)
+#define glDeleteFramebuffers GLEW_GET_FUN(__glewDeleteFramebuffers)
+#define glDeleteRenderbuffers GLEW_GET_FUN(__glewDeleteRenderbuffers)
+#define glFramebufferRenderbuffer GLEW_GET_FUN(__glewFramebufferRenderbuffer)
+#define glFramebufferTexturLayer GLEW_GET_FUN(__glewFramebufferTexturLayer)
+#define glFramebufferTexture1D GLEW_GET_FUN(__glewFramebufferTexture1D)
+#define glFramebufferTexture2D GLEW_GET_FUN(__glewFramebufferTexture2D)
+#define glFramebufferTexture3D GLEW_GET_FUN(__glewFramebufferTexture3D)
+#define glGenFramebuffers GLEW_GET_FUN(__glewGenFramebuffers)
+#define glGenRenderbuffers GLEW_GET_FUN(__glewGenRenderbuffers)
+#define glGenerateMipmap GLEW_GET_FUN(__glewGenerateMipmap)
+#define glGetFramebufferAttachmentParameteriv GLEW_GET_FUN(__glewGetFramebufferAttachmentParameteriv)
+#define glGetRenderbufferParameteriv GLEW_GET_FUN(__glewGetRenderbufferParameteriv)
+#define glIsFramebuffer GLEW_GET_FUN(__glewIsFramebuffer)
+#define glIsRenderbuffer GLEW_GET_FUN(__glewIsRenderbuffer)
+#define glRenderbufferStorage GLEW_GET_FUN(__glewRenderbufferStorage)
+#define glRenderbufferStorageMultisample GLEW_GET_FUN(__glewRenderbufferStorageMultisample)
+
+#define GLEW_ARB_framebuffer_object GLEW_GET_VAR(__GLEW_ARB_framebuffer_object)
+
+#endif /* GL_ARB_framebuffer_object */
+
+/* ------------------------ GL_ARB_framebuffer_sRGB ------------------------ */
+
+#ifndef GL_ARB_framebuffer_sRGB
+#define GL_ARB_framebuffer_sRGB 1
+
+#define GL_FRAMEBUFFER_SRGB 0x8DB9
+
+#define GLEW_ARB_framebuffer_sRGB GLEW_GET_VAR(__GLEW_ARB_framebuffer_sRGB)
+
+#endif /* GL_ARB_framebuffer_sRGB */
+
+/* ------------------------ GL_ARB_geometry_shader4 ------------------------ */
+
+#ifndef GL_ARB_geometry_shader4
+#define GL_ARB_geometry_shader4 1
+
+#define GL_LINES_ADJACENCY_ARB 0xA
+#define GL_LINE_STRIP_ADJACENCY_ARB 0xB
+#define GL_TRIANGLES_ADJACENCY_ARB 0xC
+#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0xD
+#define GL_PROGRAM_POINT_SIZE_ARB 0x8642
+#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
+#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9
+#define GL_GEOMETRY_SHADER_ARB 0x8DD9
+#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA
+#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB
+#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC
+#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD
+#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE
+#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF
+#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0
+#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1
+
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level);
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREFACEARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYERARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIARBPROC) (GLuint program, GLenum pname, GLint value);
+
+#define glFramebufferTextureARB GLEW_GET_FUN(__glewFramebufferTextureARB)
+#define glFramebufferTextureFaceARB GLEW_GET_FUN(__glewFramebufferTextureFaceARB)
+#define glFramebufferTextureLayerARB GLEW_GET_FUN(__glewFramebufferTextureLayerARB)
+#define glProgramParameteriARB GLEW_GET_FUN(__glewProgramParameteriARB)
+
+#define GLEW_ARB_geometry_shader4 GLEW_GET_VAR(__GLEW_ARB_geometry_shader4)
+
+#endif /* GL_ARB_geometry_shader4 */
+
+/* ------------------------ GL_ARB_half_float_pixel ------------------------ */
+
+#ifndef GL_ARB_half_float_pixel
+#define GL_ARB_half_float_pixel 1
+
+#define GL_HALF_FLOAT_ARB 0x140B
+
+#define GLEW_ARB_half_float_pixel GLEW_GET_VAR(__GLEW_ARB_half_float_pixel)
+
+#endif /* GL_ARB_half_float_pixel */
+
+/* ------------------------ GL_ARB_half_float_vertex ----------------------- */
+
+#ifndef GL_ARB_half_float_vertex
+#define GL_ARB_half_float_vertex 1
+
+#define GL_HALF_FLOAT 0x140B
+
+#define GLEW_ARB_half_float_vertex GLEW_GET_VAR(__GLEW_ARB_half_float_vertex)
+
+#endif /* GL_ARB_half_float_vertex */
+
+/* ----------------------------- GL_ARB_imaging ---------------------------- */
+
+#ifndef GL_ARB_imaging
+#define GL_ARB_imaging 1
+
+#define GL_CONSTANT_COLOR 0x8001
+#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
+#define GL_CONSTANT_ALPHA 0x8003
+#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
+#define GL_BLEND_COLOR 0x8005
+#define GL_FUNC_ADD 0x8006
+#define GL_MIN 0x8007
+#define GL_MAX 0x8008
+#define GL_BLEND_EQUATION 0x8009
+#define GL_FUNC_SUBTRACT 0x800A
+#define GL_FUNC_REVERSE_SUBTRACT 0x800B
+#define GL_CONVOLUTION_1D 0x8010
+#define GL_CONVOLUTION_2D 0x8011
+#define GL_SEPARABLE_2D 0x8012
+#define GL_CONVOLUTION_BORDER_MODE 0x8013
+#define GL_CONVOLUTION_FILTER_SCALE 0x8014
+#define GL_CONVOLUTION_FILTER_BIAS 0x8015
+#define GL_REDUCE 0x8016
+#define GL_CONVOLUTION_FORMAT 0x8017
+#define GL_CONVOLUTION_WIDTH 0x8018
+#define GL_CONVOLUTION_HEIGHT 0x8019
+#define GL_MAX_CONVOLUTION_WIDTH 0x801A
+#define GL_MAX_CONVOLUTION_HEIGHT 0x801B
+#define GL_POST_CONVOLUTION_RED_SCALE 0x801C
+#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
+#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
+#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
+#define GL_POST_CONVOLUTION_RED_BIAS 0x8020
+#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
+#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
+#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
+#define GL_HISTOGRAM 0x8024
+#define GL_PROXY_HISTOGRAM 0x8025
+#define GL_HISTOGRAM_WIDTH 0x8026
+#define GL_HISTOGRAM_FORMAT 0x8027
+#define GL_HISTOGRAM_RED_SIZE 0x8028
+#define GL_HISTOGRAM_GREEN_SIZE 0x8029
+#define GL_HISTOGRAM_BLUE_SIZE 0x802A
+#define GL_HISTOGRAM_ALPHA_SIZE 0x802B
+#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
+#define GL_HISTOGRAM_SINK 0x802D
+#define GL_MINMAX 0x802E
+#define GL_MINMAX_FORMAT 0x802F
+#define GL_MINMAX_SINK 0x8030
+#define GL_TABLE_TOO_LARGE 0x8031
+#define GL_COLOR_MATRIX 0x80B1
+#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
+#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
+#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
+#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
+#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
+#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
+#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
+#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
+#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
+#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
+#define GL_COLOR_TABLE 0x80D0
+#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
+#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
+#define GL_PROXY_COLOR_TABLE 0x80D3
+#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
+#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
+#define GL_COLOR_TABLE_SCALE 0x80D6
+#define GL_COLOR_TABLE_BIAS 0x80D7
+#define GL_COLOR_TABLE_FORMAT 0x80D8
+#define GL_COLOR_TABLE_WIDTH 0x80D9
+#define GL_COLOR_TABLE_RED_SIZE 0x80DA
+#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
+#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
+#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
+#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
+#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
+#define GL_IGNORE_BORDER 0x8150
+#define GL_CONSTANT_BORDER 0x8151
+#define GL_WRAP_BORDER 0x8152
+#define GL_REPLICATE_BORDER 0x8153
+#define GL_CONVOLUTION_BORDER_COLOR 0x8154
+
+typedef void (GLAPIENTRY * PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
+typedef void (GLAPIENTRY * PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
+typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params);
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params);
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (GLAPIENTRY * PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
+typedef void (GLAPIENTRY * PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table);
+typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image);
+typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (GLAPIENTRY * PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum types, GLvoid *values);
+typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (GLAPIENTRY * PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
+typedef void (GLAPIENTRY * PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
+typedef void (GLAPIENTRY * PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink);
+typedef void (GLAPIENTRY * PFNGLRESETHISTOGRAMPROC) (GLenum target);
+typedef void (GLAPIENTRY * PFNGLRESETMINMAXPROC) (GLenum target);
+typedef void (GLAPIENTRY * PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
+
+#define glColorSubTable GLEW_GET_FUN(__glewColorSubTable)
+#define glColorTable GLEW_GET_FUN(__glewColorTable)
+#define glColorTableParameterfv GLEW_GET_FUN(__glewColorTableParameterfv)
+#define glColorTableParameteriv GLEW_GET_FUN(__glewColorTableParameteriv)
+#define glConvolutionFilter1D GLEW_GET_FUN(__glewConvolutionFilter1D)
+#define glConvolutionFilter2D GLEW_GET_FUN(__glewConvolutionFilter2D)
+#define glConvolutionParameterf GLEW_GET_FUN(__glewConvolutionParameterf)
+#define glConvolutionParameterfv GLEW_GET_FUN(__glewConvolutionParameterfv)
+#define glConvolutionParameteri GLEW_GET_FUN(__glewConvolutionParameteri)
+#define glConvolutionParameteriv GLEW_GET_FUN(__glewConvolutionParameteriv)
+#define glCopyColorSubTable GLEW_GET_FUN(__glewCopyColorSubTable)
+#define glCopyColorTable GLEW_GET_FUN(__glewCopyColorTable)
+#define glCopyConvolutionFilter1D GLEW_GET_FUN(__glewCopyConvolutionFilter1D)
+#define glCopyConvolutionFilter2D GLEW_GET_FUN(__glewCopyConvolutionFilter2D)
+#define glGetColorTable GLEW_GET_FUN(__glewGetColorTable)
+#define glGetColorTableParameterfv GLEW_GET_FUN(__glewGetColorTableParameterfv)
+#define glGetColorTableParameteriv GLEW_GET_FUN(__glewGetColorTableParameteriv)
+#define glGetConvolutionFilter GLEW_GET_FUN(__glewGetConvolutionFilter)
+#define glGetConvolutionParameterfv GLEW_GET_FUN(__glewGetConvolutionParameterfv)
+#define glGetConvolutionParameteriv GLEW_GET_FUN(__glewGetConvolutionParameteriv)
+#define glGetHistogram GLEW_GET_FUN(__glewGetHistogram)
+#define glGetHistogramParameterfv GLEW_GET_FUN(__glewGetHistogramParameterfv)
+#define glGetHistogramParameteriv GLEW_GET_FUN(__glewGetHistogramParameteriv)
+#define glGetMinmax GLEW_GET_FUN(__glewGetMinmax)
+#define glGetMinmaxParameterfv GLEW_GET_FUN(__glewGetMinmaxParameterfv)
+#define glGetMinmaxParameteriv GLEW_GET_FUN(__glewGetMinmaxParameteriv)
+#define glGetSeparableFilter GLEW_GET_FUN(__glewGetSeparableFilter)
+#define glHistogram GLEW_GET_FUN(__glewHistogram)
+#define glMinmax GLEW_GET_FUN(__glewMinmax)
+#define glResetHistogram GLEW_GET_FUN(__glewResetHistogram)
+#define glResetMinmax GLEW_GET_FUN(__glewResetMinmax)
+#define glSeparableFilter2D GLEW_GET_FUN(__glewSeparableFilter2D)
+
+#define GLEW_ARB_imaging GLEW_GET_VAR(__GLEW_ARB_imaging)
+
+#endif /* GL_ARB_imaging */
+
+/* ------------------------ GL_ARB_instanced_arrays ------------------------ */
+
+#ifndef GL_ARB_instanced_arrays
+#define GL_ARB_instanced_arrays 1
+
+#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE
+
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORARBPROC) (GLuint index, GLuint divisor);
+
+#define glVertexAttribDivisorARB GLEW_GET_FUN(__glewVertexAttribDivisorARB)
+
+#define GLEW_ARB_instanced_arrays GLEW_GET_VAR(__GLEW_ARB_instanced_arrays)
+
+#endif /* GL_ARB_instanced_arrays */
+
+/* ------------------------ GL_ARB_map_buffer_range ------------------------ */
+
+#ifndef GL_ARB_map_buffer_range
+#define GL_ARB_map_buffer_range 1
+
+#define GL_MAP_READ_BIT 0x0001
+#define GL_MAP_WRITE_BIT 0x0002
+#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
+#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
+#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
+#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
+
+typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length);
+typedef GLvoid * (GLAPIENTRY * PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
+
+#define glFlushMappedBufferRange GLEW_GET_FUN(__glewFlushMappedBufferRange)
+#define glMapBufferRange GLEW_GET_FUN(__glewMapBufferRange)
+
+#define GLEW_ARB_map_buffer_range GLEW_GET_VAR(__GLEW_ARB_map_buffer_range)
+
+#endif /* GL_ARB_map_buffer_range */
+
+/* ------------------------- GL_ARB_matrix_palette ------------------------- */
+
+#ifndef GL_ARB_matrix_palette
+#define GL_ARB_matrix_palette 1
+
+#define GL_MATRIX_PALETTE_ARB 0x8840
+#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841
+#define GL_MAX_PALETTE_MATRICES_ARB 0x8842
+#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843
+#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844
+#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845
+#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846
+#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847
+#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848
+#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849
+
+typedef void (GLAPIENTRY * PFNGLCURRENTPALETTEMATRIXARBPROC) (GLint index);
+typedef void (GLAPIENTRY * PFNGLMATRIXINDEXPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, GLvoid *pointer);
+typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUBVARBPROC) (GLint size, GLubyte *indices);
+typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUIVARBPROC) (GLint size, GLuint *indices);
+typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUSVARBPROC) (GLint size, GLushort *indices);
+
+#define glCurrentPaletteMatrixARB GLEW_GET_FUN(__glewCurrentPaletteMatrixARB)
+#define glMatrixIndexPointerARB GLEW_GET_FUN(__glewMatrixIndexPointerARB)
+#define glMatrixIndexubvARB GLEW_GET_FUN(__glewMatrixIndexubvARB)
+#define glMatrixIndexuivARB GLEW_GET_FUN(__glewMatrixIndexuivARB)
+#define glMatrixIndexusvARB GLEW_GET_FUN(__glewMatrixIndexusvARB)
+
+#define GLEW_ARB_matrix_palette GLEW_GET_VAR(__GLEW_ARB_matrix_palette)
+
+#endif /* GL_ARB_matrix_palette */
+
+/* --------------------------- GL_ARB_multisample -------------------------- */
+
+#ifndef GL_ARB_multisample
+#define GL_ARB_multisample 1
+
+#define GL_MULTISAMPLE_ARB 0x809D
+#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
+#define GL_SAMPLE_COVERAGE_ARB 0x80A0
+#define GL_SAMPLE_BUFFERS_ARB 0x80A8
+#define GL_SAMPLES_ARB 0x80A9
+#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
+#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
+#define GL_MULTISAMPLE_BIT_ARB 0x20000000
+
+typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEARBPROC) (GLclampf value, GLboolean invert);
+
+#define glSampleCoverageARB GLEW_GET_FUN(__glewSampleCoverageARB)
+
+#define GLEW_ARB_multisample GLEW_GET_VAR(__GLEW_ARB_multisample)
+
+#endif /* GL_ARB_multisample */
+
+/* -------------------------- GL_ARB_multitexture -------------------------- */
+
+#ifndef GL_ARB_multitexture
+#define GL_ARB_multitexture 1
+
+#define GL_TEXTURE0_ARB 0x84C0
+#define GL_TEXTURE1_ARB 0x84C1
+#define GL_TEXTURE2_ARB 0x84C2
+#define GL_TEXTURE3_ARB 0x84C3
+#define GL_TEXTURE4_ARB 0x84C4
+#define GL_TEXTURE5_ARB 0x84C5
+#define GL_TEXTURE6_ARB 0x84C6
+#define GL_TEXTURE7_ARB 0x84C7
+#define GL_TEXTURE8_ARB 0x84C8
+#define GL_TEXTURE9_ARB 0x84C9
+#define GL_TEXTURE10_ARB 0x84CA
+#define GL_TEXTURE11_ARB 0x84CB
+#define GL_TEXTURE12_ARB 0x84CC
+#define GL_TEXTURE13_ARB 0x84CD
+#define GL_TEXTURE14_ARB 0x84CE
+#define GL_TEXTURE15_ARB 0x84CF
+#define GL_TEXTURE16_ARB 0x84D0
+#define GL_TEXTURE17_ARB 0x84D1
+#define GL_TEXTURE18_ARB 0x84D2
+#define GL_TEXTURE19_ARB 0x84D3
+#define GL_TEXTURE20_ARB 0x84D4
+#define GL_TEXTURE21_ARB 0x84D5
+#define GL_TEXTURE22_ARB 0x84D6
+#define GL_TEXTURE23_ARB 0x84D7
+#define GL_TEXTURE24_ARB 0x84D8
+#define GL_TEXTURE25_ARB 0x84D9
+#define GL_TEXTURE26_ARB 0x84DA
+#define GL_TEXTURE27_ARB 0x84DB
+#define GL_TEXTURE28_ARB 0x84DC
+#define GL_TEXTURE29_ARB 0x84DD
+#define GL_TEXTURE30_ARB 0x84DE
+#define GL_TEXTURE31_ARB 0x84DF
+#define GL_ACTIVE_TEXTURE_ARB 0x84E0
+#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
+#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
+
+typedef void (GLAPIENTRY * PFNGLACTIVETEXTUREARBPROC) (GLenum texture);
+typedef void (GLAPIENTRY * PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v);
+
+#define glActiveTextureARB GLEW_GET_FUN(__glewActiveTextureARB)
+#define glClientActiveTextureARB GLEW_GET_FUN(__glewClientActiveTextureARB)
+#define glMultiTexCoord1dARB GLEW_GET_FUN(__glewMultiTexCoord1dARB)
+#define glMultiTexCoord1dvARB GLEW_GET_FUN(__glewMultiTexCoord1dvARB)
+#define glMultiTexCoord1fARB GLEW_GET_FUN(__glewMultiTexCoord1fARB)
+#define glMultiTexCoord1fvARB GLEW_GET_FUN(__glewMultiTexCoord1fvARB)
+#define glMultiTexCoord1iARB GLEW_GET_FUN(__glewMultiTexCoord1iARB)
+#define glMultiTexCoord1ivARB GLEW_GET_FUN(__glewMultiTexCoord1ivARB)
+#define glMultiTexCoord1sARB GLEW_GET_FUN(__glewMultiTexCoord1sARB)
+#define glMultiTexCoord1svARB GLEW_GET_FUN(__glewMultiTexCoord1svARB)
+#define glMultiTexCoord2dARB GLEW_GET_FUN(__glewMultiTexCoord2dARB)
+#define glMultiTexCoord2dvARB GLEW_GET_FUN(__glewMultiTexCoord2dvARB)
+#define glMultiTexCoord2fARB GLEW_GET_FUN(__glewMultiTexCoord2fARB)
+#define glMultiTexCoord2fvARB GLEW_GET_FUN(__glewMultiTexCoord2fvARB)
+#define glMultiTexCoord2iARB GLEW_GET_FUN(__glewMultiTexCoord2iARB)
+#define glMultiTexCoord2ivARB GLEW_GET_FUN(__glewMultiTexCoord2ivARB)
+#define glMultiTexCoord2sARB GLEW_GET_FUN(__glewMultiTexCoord2sARB)
+#define glMultiTexCoord2svARB GLEW_GET_FUN(__glewMultiTexCoord2svARB)
+#define glMultiTexCoord3dARB GLEW_GET_FUN(__glewMultiTexCoord3dARB)
+#define glMultiTexCoord3dvARB GLEW_GET_FUN(__glewMultiTexCoord3dvARB)
+#define glMultiTexCoord3fARB GLEW_GET_FUN(__glewMultiTexCoord3fARB)
+#define glMultiTexCoord3fvARB GLEW_GET_FUN(__glewMultiTexCoord3fvARB)
+#define glMultiTexCoord3iARB GLEW_GET_FUN(__glewMultiTexCoord3iARB)
+#define glMultiTexCoord3ivARB GLEW_GET_FUN(__glewMultiTexCoord3ivARB)
+#define glMultiTexCoord3sARB GLEW_GET_FUN(__glewMultiTexCoord3sARB)
+#define glMultiTexCoord3svARB GLEW_GET_FUN(__glewMultiTexCoord3svARB)
+#define glMultiTexCoord4dARB GLEW_GET_FUN(__glewMultiTexCoord4dARB)
+#define glMultiTexCoord4dvARB GLEW_GET_FUN(__glewMultiTexCoord4dvARB)
+#define glMultiTexCoord4fARB GLEW_GET_FUN(__glewMultiTexCoord4fARB)
+#define glMultiTexCoord4fvARB GLEW_GET_FUN(__glewMultiTexCoord4fvARB)
+#define glMultiTexCoord4iARB GLEW_GET_FUN(__glewMultiTexCoord4iARB)
+#define glMultiTexCoord4ivARB GLEW_GET_FUN(__glewMultiTexCoord4ivARB)
+#define glMultiTexCoord4sARB GLEW_GET_FUN(__glewMultiTexCoord4sARB)
+#define glMultiTexCoord4svARB GLEW_GET_FUN(__glewMultiTexCoord4svARB)
+
+#define GLEW_ARB_multitexture GLEW_GET_VAR(__GLEW_ARB_multitexture)
+
+#endif /* GL_ARB_multitexture */
+
+/* ------------------------- GL_ARB_occlusion_query ------------------------ */
+
+#ifndef GL_ARB_occlusion_query
+#define GL_ARB_occlusion_query 1
+
+#define GL_QUERY_COUNTER_BITS_ARB 0x8864
+#define GL_CURRENT_QUERY_ARB 0x8865
+#define GL_QUERY_RESULT_ARB 0x8866
+#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867
+#define GL_SAMPLES_PASSED_ARB 0x8914
+
+typedef void (GLAPIENTRY * PFNGLBEGINQUERYARBPROC) (GLenum target, GLuint id);
+typedef void (GLAPIENTRY * PFNGLDELETEQUERIESARBPROC) (GLsizei n, const GLuint* ids);
+typedef void (GLAPIENTRY * PFNGLENDQUERYARBPROC) (GLenum target);
+typedef void (GLAPIENTRY * PFNGLGENQUERIESARBPROC) (GLsizei n, GLuint* ids);
+typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVARBPROC) (GLuint id, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVARBPROC) (GLuint id, GLenum pname, GLuint* params);
+typedef void (GLAPIENTRY * PFNGLGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint* params);
+typedef GLboolean (GLAPIENTRY * PFNGLISQUERYARBPROC) (GLuint id);
+
+#define glBeginQueryARB GLEW_GET_FUN(__glewBeginQueryARB)
+#define glDeleteQueriesARB GLEW_GET_FUN(__glewDeleteQueriesARB)
+#define glEndQueryARB GLEW_GET_FUN(__glewEndQueryARB)
+#define glGenQueriesARB GLEW_GET_FUN(__glewGenQueriesARB)
+#define glGetQueryObjectivARB GLEW_GET_FUN(__glewGetQueryObjectivARB)
+#define glGetQueryObjectuivARB GLEW_GET_FUN(__glewGetQueryObjectuivARB)
+#define glGetQueryivARB GLEW_GET_FUN(__glewGetQueryivARB)
+#define glIsQueryARB GLEW_GET_FUN(__glewIsQueryARB)
+
+#define GLEW_ARB_occlusion_query GLEW_GET_VAR(__GLEW_ARB_occlusion_query)
+
+#endif /* GL_ARB_occlusion_query */
+
+/* ----------------------- GL_ARB_pixel_buffer_object ---------------------- */
+
+#ifndef GL_ARB_pixel_buffer_object
+#define GL_ARB_pixel_buffer_object 1
+
+#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB
+#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC
+#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED
+#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF
+
+#define GLEW_ARB_pixel_buffer_object GLEW_GET_VAR(__GLEW_ARB_pixel_buffer_object)
+
+#endif /* GL_ARB_pixel_buffer_object */
+
+/* ------------------------ GL_ARB_point_parameters ------------------------ */
+
+#ifndef GL_ARB_point_parameters
+#define GL_ARB_point_parameters 1
+
+#define GL_POINT_SIZE_MIN_ARB 0x8126
+#define GL_POINT_SIZE_MAX_ARB 0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128
+#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
+
+typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, GLfloat* params);
+
+#define glPointParameterfARB GLEW_GET_FUN(__glewPointParameterfARB)
+#define glPointParameterfvARB GLEW_GET_FUN(__glewPointParameterfvARB)
+
+#define GLEW_ARB_point_parameters GLEW_GET_VAR(__GLEW_ARB_point_parameters)
+
+#endif /* GL_ARB_point_parameters */
+
+/* -------------------------- GL_ARB_point_sprite -------------------------- */
+
+#ifndef GL_ARB_point_sprite
+#define GL_ARB_point_sprite 1
+
+#define GL_POINT_SPRITE_ARB 0x8861
+#define GL_COORD_REPLACE_ARB 0x8862
+
+#define GLEW_ARB_point_sprite GLEW_GET_VAR(__GLEW_ARB_point_sprite)
+
+#endif /* GL_ARB_point_sprite */
+
+/* ------------------------- GL_ARB_shader_objects ------------------------- */
+
+#ifndef GL_ARB_shader_objects
+#define GL_ARB_shader_objects 1
+
+#define GL_PROGRAM_OBJECT_ARB 0x8B40
+#define GL_SHADER_OBJECT_ARB 0x8B48
+#define GL_OBJECT_TYPE_ARB 0x8B4E
+#define GL_OBJECT_SUBTYPE_ARB 0x8B4F
+#define GL_FLOAT_VEC2_ARB 0x8B50
+#define GL_FLOAT_VEC3_ARB 0x8B51
+#define GL_FLOAT_VEC4_ARB 0x8B52
+#define GL_INT_VEC2_ARB 0x8B53
+#define GL_INT_VEC3_ARB 0x8B54
+#define GL_INT_VEC4_ARB 0x8B55
+#define GL_BOOL_ARB 0x8B56
+#define GL_BOOL_VEC2_ARB 0x8B57
+#define GL_BOOL_VEC3_ARB 0x8B58
+#define GL_BOOL_VEC4_ARB 0x8B59
+#define GL_FLOAT_MAT2_ARB 0x8B5A
+#define GL_FLOAT_MAT3_ARB 0x8B5B
+#define GL_FLOAT_MAT4_ARB 0x8B5C
+#define GL_SAMPLER_1D_ARB 0x8B5D
+#define GL_SAMPLER_2D_ARB 0x8B5E
+#define GL_SAMPLER_3D_ARB 0x8B5F
+#define GL_SAMPLER_CUBE_ARB 0x8B60
+#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61
+#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62
+#define GL_SAMPLER_2D_RECT_ARB 0x8B63
+#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
+#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80
+#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
+#define GL_OBJECT_LINK_STATUS_ARB 0x8B82
+#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
+#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84
+#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85
+#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
+#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
+#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
+
+typedef char GLcharARB;
+typedef unsigned int GLhandleARB;
+
+typedef void (GLAPIENTRY * PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj);
+typedef void (GLAPIENTRY * PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj);
+typedef GLhandleARB (GLAPIENTRY * PFNGLCREATEPROGRAMOBJECTARBPROC) (void);
+typedef GLhandleARB (GLAPIENTRY * PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType);
+typedef void (GLAPIENTRY * PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj);
+typedef void (GLAPIENTRY * PFNGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj);
+typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint *size, GLenum *type, GLcharARB *name);
+typedef void (GLAPIENTRY * PFNGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei* count, GLhandleARB *obj);
+typedef GLhandleARB (GLAPIENTRY * PFNGLGETHANDLEARBPROC) (GLenum pname);
+typedef void (GLAPIENTRY * PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei* length, GLcharARB *infoLog);
+typedef void (GLAPIENTRY * PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei* length, GLcharARB *source);
+typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB* name);
+typedef void (GLAPIENTRY * PFNGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint* params);
+typedef void (GLAPIENTRY * PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj);
+typedef void (GLAPIENTRY * PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB ** string, const GLint *length);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj);
+typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj);
+
+#define glAttachObjectARB GLEW_GET_FUN(__glewAttachObjectARB)
+#define glCompileShaderARB GLEW_GET_FUN(__glewCompileShaderARB)
+#define glCreateProgramObjectARB GLEW_GET_FUN(__glewCreateProgramObjectARB)
+#define glCreateShaderObjectARB GLEW_GET_FUN(__glewCreateShaderObjectARB)
+#define glDeleteObjectARB GLEW_GET_FUN(__glewDeleteObjectARB)
+#define glDetachObjectARB GLEW_GET_FUN(__glewDetachObjectARB)
+#define glGetActiveUniformARB GLEW_GET_FUN(__glewGetActiveUniformARB)
+#define glGetAttachedObjectsARB GLEW_GET_FUN(__glewGetAttachedObjectsARB)
+#define glGetHandleARB GLEW_GET_FUN(__glewGetHandleARB)
+#define glGetInfoLogARB GLEW_GET_FUN(__glewGetInfoLogARB)
+#define glGetObjectParameterfvARB GLEW_GET_FUN(__glewGetObjectParameterfvARB)
+#define glGetObjectParameterivARB GLEW_GET_FUN(__glewGetObjectParameterivARB)
+#define glGetShaderSourceARB GLEW_GET_FUN(__glewGetShaderSourceARB)
+#define glGetUniformLocationARB GLEW_GET_FUN(__glewGetUniformLocationARB)
+#define glGetUniformfvARB GLEW_GET_FUN(__glewGetUniformfvARB)
+#define glGetUniformivARB GLEW_GET_FUN(__glewGetUniformivARB)
+#define glLinkProgramARB GLEW_GET_FUN(__glewLinkProgramARB)
+#define glShaderSourceARB GLEW_GET_FUN(__glewShaderSourceARB)
+#define glUniform1fARB GLEW_GET_FUN(__glewUniform1fARB)
+#define glUniform1fvARB GLEW_GET_FUN(__glewUniform1fvARB)
+#define glUniform1iARB GLEW_GET_FUN(__glewUniform1iARB)
+#define glUniform1ivARB GLEW_GET_FUN(__glewUniform1ivARB)
+#define glUniform2fARB GLEW_GET_FUN(__glewUniform2fARB)
+#define glUniform2fvARB GLEW_GET_FUN(__glewUniform2fvARB)
+#define glUniform2iARB GLEW_GET_FUN(__glewUniform2iARB)
+#define glUniform2ivARB GLEW_GET_FUN(__glewUniform2ivARB)
+#define glUniform3fARB GLEW_GET_FUN(__glewUniform3fARB)
+#define glUniform3fvARB GLEW_GET_FUN(__glewUniform3fvARB)
+#define glUniform3iARB GLEW_GET_FUN(__glewUniform3iARB)
+#define glUniform3ivARB GLEW_GET_FUN(__glewUniform3ivARB)
+#define glUniform4fARB GLEW_GET_FUN(__glewUniform4fARB)
+#define glUniform4fvARB GLEW_GET_FUN(__glewUniform4fvARB)
+#define glUniform4iARB GLEW_GET_FUN(__glewUniform4iARB)
+#define glUniform4ivARB GLEW_GET_FUN(__glewUniform4ivARB)
+#define glUniformMatrix2fvARB GLEW_GET_FUN(__glewUniformMatrix2fvARB)
+#define glUniformMatrix3fvARB GLEW_GET_FUN(__glewUniformMatrix3fvARB)
+#define glUniformMatrix4fvARB GLEW_GET_FUN(__glewUniformMatrix4fvARB)
+#define glUseProgramObjectARB GLEW_GET_FUN(__glewUseProgramObjectARB)
+#define glValidateProgramARB GLEW_GET_FUN(__glewValidateProgramARB)
+
+#define GLEW_ARB_shader_objects GLEW_GET_VAR(__GLEW_ARB_shader_objects)
+
+#endif /* GL_ARB_shader_objects */
+
+/* ---------------------- GL_ARB_shading_language_100 ---------------------- */
+
+#ifndef GL_ARB_shading_language_100
+#define GL_ARB_shading_language_100 1
+
+#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C
+
+#define GLEW_ARB_shading_language_100 GLEW_GET_VAR(__GLEW_ARB_shading_language_100)
+
+#endif /* GL_ARB_shading_language_100 */
+
+/* ----------------------------- GL_ARB_shadow ----------------------------- */
+
+#ifndef GL_ARB_shadow
+#define GL_ARB_shadow 1
+
+#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C
+#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D
+#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E
+
+#define GLEW_ARB_shadow GLEW_GET_VAR(__GLEW_ARB_shadow)
+
+#endif /* GL_ARB_shadow */
+
+/* ------------------------- GL_ARB_shadow_ambient ------------------------- */
+
+#ifndef GL_ARB_shadow_ambient
+#define GL_ARB_shadow_ambient 1
+
+#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF
+
+#define GLEW_ARB_shadow_ambient GLEW_GET_VAR(__GLEW_ARB_shadow_ambient)
+
+#endif /* GL_ARB_shadow_ambient */
+
+/* ---------------------- GL_ARB_texture_border_clamp ---------------------- */
+
+#ifndef GL_ARB_texture_border_clamp
+#define GL_ARB_texture_border_clamp 1
+
+#define GL_CLAMP_TO_BORDER_ARB 0x812D
+
+#define GLEW_ARB_texture_border_clamp GLEW_GET_VAR(__GLEW_ARB_texture_border_clamp)
+
+#endif /* GL_ARB_texture_border_clamp */
+
+/* ---------------------- GL_ARB_texture_buffer_object --------------------- */
+
+#ifndef GL_ARB_texture_buffer_object
+#define GL_ARB_texture_buffer_object 1
+
+#define GL_TEXTURE_BUFFER_ARB 0x8C2A
+#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B
+#define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C
+#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D
+#define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E
+
+typedef void (GLAPIENTRY * PFNGLTEXBUFFERARBPROC) (GLenum target, GLenum internalformat, GLuint buffer);
+
+#define glTexBufferARB GLEW_GET_FUN(__glewTexBufferARB)
+
+#define GLEW_ARB_texture_buffer_object GLEW_GET_VAR(__GLEW_ARB_texture_buffer_object)
+
+#endif /* GL_ARB_texture_buffer_object */
+
+/* ----------------------- GL_ARB_texture_compression ---------------------- */
+
+#ifndef GL_ARB_texture_compression
+#define GL_ARB_texture_compression 1
+
+#define GL_COMPRESSED_ALPHA_ARB 0x84E9
+#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
+#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
+#define GL_COMPRESSED_INTENSITY_ARB 0x84EC
+#define GL_COMPRESSED_RGB_ARB 0x84ED
+#define GL_COMPRESSED_RGBA_ARB 0x84EE
+#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
+#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
+#define GL_TEXTURE_COMPRESSED_ARB 0x86A1
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
+#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
+
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void* data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void* data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data);
+typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, void* img);
+
+#define glCompressedTexImage1DARB GLEW_GET_FUN(__glewCompressedTexImage1DARB)
+#define glCompressedTexImage2DARB GLEW_GET_FUN(__glewCompressedTexImage2DARB)
+#define glCompressedTexImage3DARB GLEW_GET_FUN(__glewCompressedTexImage3DARB)
+#define glCompressedTexSubImage1DARB GLEW_GET_FUN(__glewCompressedTexSubImage1DARB)
+#define glCompressedTexSubImage2DARB GLEW_GET_FUN(__glewCompressedTexSubImage2DARB)
+#define glCompressedTexSubImage3DARB GLEW_GET_FUN(__glewCompressedTexSubImage3DARB)
+#define glGetCompressedTexImageARB GLEW_GET_FUN(__glewGetCompressedTexImageARB)
+
+#define GLEW_ARB_texture_compression GLEW_GET_VAR(__GLEW_ARB_texture_compression)
+
+#endif /* GL_ARB_texture_compression */
+
+/* -------------------- GL_ARB_texture_compression_rgtc -------------------- */
+
+#ifndef GL_ARB_texture_compression_rgtc
+#define GL_ARB_texture_compression_rgtc 1
+
+#define GL_COMPRESSED_RED_RGTC1 0x8DBB
+#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
+#define GL_COMPRESSED_RG_RGTC2 0x8DBD
+#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
+
+#define GLEW_ARB_texture_compression_rgtc GLEW_GET_VAR(__GLEW_ARB_texture_compression_rgtc)
+
+#endif /* GL_ARB_texture_compression_rgtc */
+
+/* ------------------------ GL_ARB_texture_cube_map ------------------------ */
+
+#ifndef GL_ARB_texture_cube_map
+#define GL_ARB_texture_cube_map 1
+
+#define GL_NORMAL_MAP_ARB 0x8511
+#define GL_REFLECTION_MAP_ARB 0x8512
+#define GL_TEXTURE_CUBE_MAP_ARB 0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
+#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C
+
+#define GLEW_ARB_texture_cube_map GLEW_GET_VAR(__GLEW_ARB_texture_cube_map)
+
+#endif /* GL_ARB_texture_cube_map */
+
+/* ------------------------- GL_ARB_texture_env_add ------------------------ */
+
+#ifndef GL_ARB_texture_env_add
+#define GL_ARB_texture_env_add 1
+
+#define GLEW_ARB_texture_env_add GLEW_GET_VAR(__GLEW_ARB_texture_env_add)
+
+#endif /* GL_ARB_texture_env_add */
+
+/* ----------------------- GL_ARB_texture_env_combine ---------------------- */
+
+#ifndef GL_ARB_texture_env_combine
+#define GL_ARB_texture_env_combine 1
+
+#define GL_SUBTRACT_ARB 0x84E7
+#define GL_COMBINE_ARB 0x8570
+#define GL_COMBINE_RGB_ARB 0x8571
+#define GL_COMBINE_ALPHA_ARB 0x8572
+#define GL_RGB_SCALE_ARB 0x8573
+#define GL_ADD_SIGNED_ARB 0x8574
+#define GL_INTERPOLATE_ARB 0x8575
+#define GL_CONSTANT_ARB 0x8576
+#define GL_PRIMARY_COLOR_ARB 0x8577
+#define GL_PREVIOUS_ARB 0x8578
+#define GL_SOURCE0_RGB_ARB 0x8580
+#define GL_SOURCE1_RGB_ARB 0x8581
+#define GL_SOURCE2_RGB_ARB 0x8582
+#define GL_SOURCE0_ALPHA_ARB 0x8588
+#define GL_SOURCE1_ALPHA_ARB 0x8589
+#define GL_SOURCE2_ALPHA_ARB 0x858A
+#define GL_OPERAND0_RGB_ARB 0x8590
+#define GL_OPERAND1_RGB_ARB 0x8591
+#define GL_OPERAND2_RGB_ARB 0x8592
+#define GL_OPERAND0_ALPHA_ARB 0x8598
+#define GL_OPERAND1_ALPHA_ARB 0x8599
+#define GL_OPERAND2_ALPHA_ARB 0x859A
+
+#define GLEW_ARB_texture_env_combine GLEW_GET_VAR(__GLEW_ARB_texture_env_combine)
+
+#endif /* GL_ARB_texture_env_combine */
+
+/* ---------------------- GL_ARB_texture_env_crossbar ---------------------- */
+
+#ifndef GL_ARB_texture_env_crossbar
+#define GL_ARB_texture_env_crossbar 1
+
+#define GLEW_ARB_texture_env_crossbar GLEW_GET_VAR(__GLEW_ARB_texture_env_crossbar)
+
+#endif /* GL_ARB_texture_env_crossbar */
+
+/* ------------------------ GL_ARB_texture_env_dot3 ------------------------ */
+
+#ifndef GL_ARB_texture_env_dot3
+#define GL_ARB_texture_env_dot3 1
+
+#define GL_DOT3_RGB_ARB 0x86AE
+#define GL_DOT3_RGBA_ARB 0x86AF
+
+#define GLEW_ARB_texture_env_dot3 GLEW_GET_VAR(__GLEW_ARB_texture_env_dot3)
+
+#endif /* GL_ARB_texture_env_dot3 */
+
+/* -------------------------- GL_ARB_texture_float ------------------------- */
+
+#ifndef GL_ARB_texture_float
+#define GL_ARB_texture_float 1
+
+#define GL_RGBA32F_ARB 0x8814
+#define GL_RGB32F_ARB 0x8815
+#define GL_ALPHA32F_ARB 0x8816
+#define GL_INTENSITY32F_ARB 0x8817
+#define GL_LUMINANCE32F_ARB 0x8818
+#define GL_LUMINANCE_ALPHA32F_ARB 0x8819
+#define GL_RGBA16F_ARB 0x881A
+#define GL_RGB16F_ARB 0x881B
+#define GL_ALPHA16F_ARB 0x881C
+#define GL_INTENSITY16F_ARB 0x881D
+#define GL_LUMINANCE16F_ARB 0x881E
+#define GL_LUMINANCE_ALPHA16F_ARB 0x881F
+#define GL_TEXTURE_RED_TYPE_ARB 0x8C10
+#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11
+#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12
+#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13
+#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14
+#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15
+#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16
+#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17
+
+#define GLEW_ARB_texture_float GLEW_GET_VAR(__GLEW_ARB_texture_float)
+
+#endif /* GL_ARB_texture_float */
+
+/* --------------------- GL_ARB_texture_mirrored_repeat -------------------- */
+
+#ifndef GL_ARB_texture_mirrored_repeat
+#define GL_ARB_texture_mirrored_repeat 1
+
+#define GL_MIRRORED_REPEAT_ARB 0x8370
+
+#define GLEW_ARB_texture_mirrored_repeat GLEW_GET_VAR(__GLEW_ARB_texture_mirrored_repeat)
+
+#endif /* GL_ARB_texture_mirrored_repeat */
+
+/* -------------------- GL_ARB_texture_non_power_of_two -------------------- */
+
+#ifndef GL_ARB_texture_non_power_of_two
+#define GL_ARB_texture_non_power_of_two 1
+
+#define GLEW_ARB_texture_non_power_of_two GLEW_GET_VAR(__GLEW_ARB_texture_non_power_of_two)
+
+#endif /* GL_ARB_texture_non_power_of_two */
+
+/* ------------------------ GL_ARB_texture_rectangle ----------------------- */
+
+#ifndef GL_ARB_texture_rectangle
+#define GL_ARB_texture_rectangle 1
+
+#define GL_TEXTURE_RECTANGLE_ARB 0x84F5
+#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6
+#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7
+#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8
+#define GL_SAMPLER_2D_RECT_ARB 0x8B63
+#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
+
+#define GLEW_ARB_texture_rectangle GLEW_GET_VAR(__GLEW_ARB_texture_rectangle)
+
+#endif /* GL_ARB_texture_rectangle */
+
+/* --------------------------- GL_ARB_texture_rg --------------------------- */
+
+#ifndef GL_ARB_texture_rg
+#define GL_ARB_texture_rg 1
+
+#define GL_RED 0x1903
+#define GL_RG 0x8227
+#define GL_RG_INTEGER 0x8228
+#define GL_R8 0x8229
+#define GL_R16 0x822A
+#define GL_RG8 0x822B
+#define GL_RG16 0x822C
+#define GL_R16F 0x822D
+#define GL_R32F 0x822E
+#define GL_RG16F 0x822F
+#define GL_RG32F 0x8230
+#define GL_R8I 0x8231
+#define GL_R8UI 0x8232
+#define GL_R16I 0x8233
+#define GL_R16UI 0x8234
+#define GL_R32I 0x8235
+#define GL_R32UI 0x8236
+#define GL_RG8I 0x8237
+#define GL_RG8UI 0x8238
+#define GL_RG16I 0x8239
+#define GL_RG16UI 0x823A
+#define GL_RG32I 0x823B
+#define GL_RG32UI 0x823C
+
+#define GLEW_ARB_texture_rg GLEW_GET_VAR(__GLEW_ARB_texture_rg)
+
+#endif /* GL_ARB_texture_rg */
+
+/* ------------------------ GL_ARB_transpose_matrix ------------------------ */
+
+#ifndef GL_ARB_transpose_matrix
+#define GL_ARB_transpose_matrix 1
+
+#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3
+#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4
+#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5
+#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6
+
+typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXDARBPROC) (GLdouble m[16]);
+typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXFARBPROC) (GLfloat m[16]);
+typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXDARBPROC) (GLdouble m[16]);
+typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXFARBPROC) (GLfloat m[16]);
+
+#define glLoadTransposeMatrixdARB GLEW_GET_FUN(__glewLoadTransposeMatrixdARB)
+#define glLoadTransposeMatrixfARB GLEW_GET_FUN(__glewLoadTransposeMatrixfARB)
+#define glMultTransposeMatrixdARB GLEW_GET_FUN(__glewMultTransposeMatrixdARB)
+#define glMultTransposeMatrixfARB GLEW_GET_FUN(__glewMultTransposeMatrixfARB)
+
+#define GLEW_ARB_transpose_matrix GLEW_GET_VAR(__GLEW_ARB_transpose_matrix)
+
+#endif /* GL_ARB_transpose_matrix */
+
+/* ----------------------- GL_ARB_vertex_array_object ---------------------- */
+
+#ifndef GL_ARB_vertex_array_object
+#define GL_ARB_vertex_array_object 1
+
+#define GL_VERTEX_ARRAY_BINDING 0x85B5
+
+typedef void (GLAPIENTRY * PFNGLBINDVERTEXARRAYPROC) (GLuint array);
+typedef void (GLAPIENTRY * PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint* arrays);
+typedef void (GLAPIENTRY * PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint* arrays);
+typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXARRAYPROC) (GLuint array);
+
+#define glBindVertexArray GLEW_GET_FUN(__glewBindVertexArray)
+#define glDeleteVertexArrays GLEW_GET_FUN(__glewDeleteVertexArrays)
+#define glGenVertexArrays GLEW_GET_FUN(__glewGenVertexArrays)
+#define glIsVertexArray GLEW_GET_FUN(__glewIsVertexArray)
+
+#define GLEW_ARB_vertex_array_object GLEW_GET_VAR(__GLEW_ARB_vertex_array_object)
+
+#endif /* GL_ARB_vertex_array_object */
+
+/* -------------------------- GL_ARB_vertex_blend -------------------------- */
+
+#ifndef GL_ARB_vertex_blend
+#define GL_ARB_vertex_blend 1
+
+#define GL_MODELVIEW0_ARB 0x1700
+#define GL_MODELVIEW1_ARB 0x850A
+#define GL_MAX_VERTEX_UNITS_ARB 0x86A4
+#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5
+#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6
+#define GL_VERTEX_BLEND_ARB 0x86A7
+#define GL_CURRENT_WEIGHT_ARB 0x86A8
+#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9
+#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA
+#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB
+#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC
+#define GL_WEIGHT_ARRAY_ARB 0x86AD
+#define GL_MODELVIEW2_ARB 0x8722
+#define GL_MODELVIEW3_ARB 0x8723
+#define GL_MODELVIEW4_ARB 0x8724
+#define GL_MODELVIEW5_ARB 0x8725
+#define GL_MODELVIEW6_ARB 0x8726
+#define GL_MODELVIEW7_ARB 0x8727
+#define GL_MODELVIEW8_ARB 0x8728
+#define GL_MODELVIEW9_ARB 0x8729
+#define GL_MODELVIEW10_ARB 0x872A
+#define GL_MODELVIEW11_ARB 0x872B
+#define GL_MODELVIEW12_ARB 0x872C
+#define GL_MODELVIEW13_ARB 0x872D
+#define GL_MODELVIEW14_ARB 0x872E
+#define GL_MODELVIEW15_ARB 0x872F
+#define GL_MODELVIEW16_ARB 0x8730
+#define GL_MODELVIEW17_ARB 0x8731
+#define GL_MODELVIEW18_ARB 0x8732
+#define GL_MODELVIEW19_ARB 0x8733
+#define GL_MODELVIEW20_ARB 0x8734
+#define GL_MODELVIEW21_ARB 0x8735
+#define GL_MODELVIEW22_ARB 0x8736
+#define GL_MODELVIEW23_ARB 0x8737
+#define GL_MODELVIEW24_ARB 0x8738
+#define GL_MODELVIEW25_ARB 0x8739
+#define GL_MODELVIEW26_ARB 0x873A
+#define GL_MODELVIEW27_ARB 0x873B
+#define GL_MODELVIEW28_ARB 0x873C
+#define GL_MODELVIEW29_ARB 0x873D
+#define GL_MODELVIEW30_ARB 0x873E
+#define GL_MODELVIEW31_ARB 0x873F
+
+typedef void (GLAPIENTRY * PFNGLVERTEXBLENDARBPROC) (GLint count);
+typedef void (GLAPIENTRY * PFNGLWEIGHTPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, GLvoid *pointer);
+typedef void (GLAPIENTRY * PFNGLWEIGHTBVARBPROC) (GLint size, GLbyte *weights);
+typedef void (GLAPIENTRY * PFNGLWEIGHTDVARBPROC) (GLint size, GLdouble *weights);
+typedef void (GLAPIENTRY * PFNGLWEIGHTFVARBPROC) (GLint size, GLfloat *weights);
+typedef void (GLAPIENTRY * PFNGLWEIGHTIVARBPROC) (GLint size, GLint *weights);
+typedef void (GLAPIENTRY * PFNGLWEIGHTSVARBPROC) (GLint size, GLshort *weights);
+typedef void (GLAPIENTRY * PFNGLWEIGHTUBVARBPROC) (GLint size, GLubyte *weights);
+typedef void (GLAPIENTRY * PFNGLWEIGHTUIVARBPROC) (GLint size, GLuint *weights);
+typedef void (GLAPIENTRY * PFNGLWEIGHTUSVARBPROC) (GLint size, GLushort *weights);
+
+#define glVertexBlendARB GLEW_GET_FUN(__glewVertexBlendARB)
+#define glWeightPointerARB GLEW_GET_FUN(__glewWeightPointerARB)
+#define glWeightbvARB GLEW_GET_FUN(__glewWeightbvARB)
+#define glWeightdvARB GLEW_GET_FUN(__glewWeightdvARB)
+#define glWeightfvARB GLEW_GET_FUN(__glewWeightfvARB)
+#define glWeightivARB GLEW_GET_FUN(__glewWeightivARB)
+#define glWeightsvARB GLEW_GET_FUN(__glewWeightsvARB)
+#define glWeightubvARB GLEW_GET_FUN(__glewWeightubvARB)
+#define glWeightuivARB GLEW_GET_FUN(__glewWeightuivARB)
+#define glWeightusvARB GLEW_GET_FUN(__glewWeightusvARB)
+
+#define GLEW_ARB_vertex_blend GLEW_GET_VAR(__GLEW_ARB_vertex_blend)
+
+#endif /* GL_ARB_vertex_blend */
+
+/* ---------------------- GL_ARB_vertex_buffer_object ---------------------- */
+
+#ifndef GL_ARB_vertex_buffer_object
+#define GL_ARB_vertex_buffer_object 1
+
+#define GL_BUFFER_SIZE_ARB 0x8764
+#define GL_BUFFER_USAGE_ARB 0x8765
+#define GL_ARRAY_BUFFER_ARB 0x8892
+#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
+#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894
+#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
+#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
+#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
+#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
+#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
+#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
+#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
+#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
+#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
+#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
+#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
+#define GL_READ_ONLY_ARB 0x88B8
+#define GL_WRITE_ONLY_ARB 0x88B9
+#define GL_READ_WRITE_ARB 0x88BA
+#define GL_BUFFER_ACCESS_ARB 0x88BB
+#define GL_BUFFER_MAPPED_ARB 0x88BC
+#define GL_BUFFER_MAP_POINTER_ARB 0x88BD
+#define GL_STREAM_DRAW_ARB 0x88E0
+#define GL_STREAM_READ_ARB 0x88E1
+#define GL_STREAM_COPY_ARB 0x88E2
+#define GL_STATIC_DRAW_ARB 0x88E4
+#define GL_STATIC_READ_ARB 0x88E5
+#define GL_STATIC_COPY_ARB 0x88E6
+#define GL_DYNAMIC_DRAW_ARB 0x88E8
+#define GL_DYNAMIC_READ_ARB 0x88E9
+#define GL_DYNAMIC_COPY_ARB 0x88EA
+
+typedef ptrdiff_t GLsizeiptrARB;
+typedef ptrdiff_t GLintptrARB;
+
+typedef void (GLAPIENTRY * PFNGLBINDBUFFERARBPROC) (GLenum target, GLuint buffer);
+typedef void (GLAPIENTRY * PFNGLBUFFERDATAARBPROC) (GLenum target, GLsizeiptrARB size, const GLvoid* data, GLenum usage);
+typedef void (GLAPIENTRY * PFNGLBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid* data);
+typedef void (GLAPIENTRY * PFNGLDELETEBUFFERSARBPROC) (GLsizei n, const GLuint* buffers);
+typedef void (GLAPIENTRY * PFNGLGENBUFFERSARBPROC) (GLsizei n, GLuint* buffers);
+typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, GLvoid** params);
+typedef void (GLAPIENTRY * PFNGLGETBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid* data);
+typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERARBPROC) (GLuint buffer);
+typedef GLvoid * (GLAPIENTRY * PFNGLMAPBUFFERARBPROC) (GLenum target, GLenum access);
+typedef GLboolean (GLAPIENTRY * PFNGLUNMAPBUFFERARBPROC) (GLenum target);
+
+#define glBindBufferARB GLEW_GET_FUN(__glewBindBufferARB)
+#define glBufferDataARB GLEW_GET_FUN(__glewBufferDataARB)
+#define glBufferSubDataARB GLEW_GET_FUN(__glewBufferSubDataARB)
+#define glDeleteBuffersARB GLEW_GET_FUN(__glewDeleteBuffersARB)
+#define glGenBuffersARB GLEW_GET_FUN(__glewGenBuffersARB)
+#define glGetBufferParameterivARB GLEW_GET_FUN(__glewGetBufferParameterivARB)
+#define glGetBufferPointervARB GLEW_GET_FUN(__glewGetBufferPointervARB)
+#define glGetBufferSubDataARB GLEW_GET_FUN(__glewGetBufferSubDataARB)
+#define glIsBufferARB GLEW_GET_FUN(__glewIsBufferARB)
+#define glMapBufferARB GLEW_GET_FUN(__glewMapBufferARB)
+#define glUnmapBufferARB GLEW_GET_FUN(__glewUnmapBufferARB)
+
+#define GLEW_ARB_vertex_buffer_object GLEW_GET_VAR(__GLEW_ARB_vertex_buffer_object)
+
+#endif /* GL_ARB_vertex_buffer_object */
+
+/* ------------------------- GL_ARB_vertex_program ------------------------- */
+
+#ifndef GL_ARB_vertex_program
+#define GL_ARB_vertex_program 1
+
+#define GL_COLOR_SUM_ARB 0x8458
+#define GL_VERTEX_PROGRAM_ARB 0x8620
+#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
+#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
+#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
+#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
+#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
+#define GL_PROGRAM_LENGTH_ARB 0x8627
+#define GL_PROGRAM_STRING_ARB 0x8628
+#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
+#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F
+#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
+#define GL_CURRENT_MATRIX_ARB 0x8641
+#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
+#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
+#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
+#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B
+#define GL_PROGRAM_BINDING_ARB 0x8677
+#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
+#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
+#define GL_PROGRAM_ERROR_STRING_ARB 0x8874
+#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
+#define GL_PROGRAM_FORMAT_ARB 0x8876
+#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0
+#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1
+#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
+#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
+#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4
+#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5
+#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
+#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
+#define GL_PROGRAM_PARAMETERS_ARB 0x88A8
+#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9
+#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA
+#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
+#define GL_PROGRAM_ATTRIBS_ARB 0x88AC
+#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD
+#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE
+#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
+#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0
+#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
+#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
+#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
+#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
+#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
+#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
+#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
+#define GL_MATRIX0_ARB 0x88C0
+#define GL_MATRIX1_ARB 0x88C1
+#define GL_MATRIX2_ARB 0x88C2
+#define GL_MATRIX3_ARB 0x88C3
+#define GL_MATRIX4_ARB 0x88C4
+#define GL_MATRIX5_ARB 0x88C5
+#define GL_MATRIX6_ARB 0x88C6
+#define GL_MATRIX7_ARB 0x88C7
+#define GL_MATRIX8_ARB 0x88C8
+#define GL_MATRIX9_ARB 0x88C9
+#define GL_MATRIX10_ARB 0x88CA
+#define GL_MATRIX11_ARB 0x88CB
+#define GL_MATRIX12_ARB 0x88CC
+#define GL_MATRIX13_ARB 0x88CD
+#define GL_MATRIX14_ARB 0x88CE
+#define GL_MATRIX15_ARB 0x88CF
+#define GL_MATRIX16_ARB 0x88D0
+#define GL_MATRIX17_ARB 0x88D1
+#define GL_MATRIX18_ARB 0x88D2
+#define GL_MATRIX19_ARB 0x88D3
+#define GL_MATRIX20_ARB 0x88D4
+#define GL_MATRIX21_ARB 0x88D5
+#define GL_MATRIX22_ARB 0x88D6
+#define GL_MATRIX23_ARB 0x88D7
+#define GL_MATRIX24_ARB 0x88D8
+#define GL_MATRIX25_ARB 0x88D9
+#define GL_MATRIX26_ARB 0x88DA
+#define GL_MATRIX27_ARB 0x88DB
+#define GL_MATRIX28_ARB 0x88DC
+#define GL_MATRIX29_ARB 0x88DD
+#define GL_MATRIX30_ARB 0x88DE
+#define GL_MATRIX31_ARB 0x88DF
+
+typedef void (GLAPIENTRY * PFNGLBINDPROGRAMARBPROC) (GLenum target, GLuint program);
+typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint* programs);
+typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index);
+typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index);
+typedef void (GLAPIENTRY * PFNGLGENPROGRAMSARBPROC) (GLsizei n, GLuint* programs);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, void* string);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, GLvoid** pointer);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint* params);
+typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMARBPROC) (GLuint program);
+typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const void* string);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* pointer);
+
+#define glBindProgramARB GLEW_GET_FUN(__glewBindProgramARB)
+#define glDeleteProgramsARB GLEW_GET_FUN(__glewDeleteProgramsARB)
+#define glDisableVertexAttribArrayARB GLEW_GET_FUN(__glewDisableVertexAttribArrayARB)
+#define glEnableVertexAttribArrayARB GLEW_GET_FUN(__glewEnableVertexAttribArrayARB)
+#define glGenProgramsARB GLEW_GET_FUN(__glewGenProgramsARB)
+#define glGetProgramEnvParameterdvARB GLEW_GET_FUN(__glewGetProgramEnvParameterdvARB)
+#define glGetProgramEnvParameterfvARB GLEW_GET_FUN(__glewGetProgramEnvParameterfvARB)
+#define glGetProgramLocalParameterdvARB GLEW_GET_FUN(__glewGetProgramLocalParameterdvARB)
+#define glGetProgramLocalParameterfvARB GLEW_GET_FUN(__glewGetProgramLocalParameterfvARB)
+#define glGetProgramStringARB GLEW_GET_FUN(__glewGetProgramStringARB)
+#define glGetProgramivARB GLEW_GET_FUN(__glewGetProgramivARB)
+#define glGetVertexAttribPointervARB GLEW_GET_FUN(__glewGetVertexAttribPointervARB)
+#define glGetVertexAttribdvARB GLEW_GET_FUN(__glewGetVertexAttribdvARB)
+#define glGetVertexAttribfvARB GLEW_GET_FUN(__glewGetVertexAttribfvARB)
+#define glGetVertexAttribivARB GLEW_GET_FUN(__glewGetVertexAttribivARB)
+#define glIsProgramARB GLEW_GET_FUN(__glewIsProgramARB)
+#define glProgramEnvParameter4dARB GLEW_GET_FUN(__glewProgramEnvParameter4dARB)
+#define glProgramEnvParameter4dvARB GLEW_GET_FUN(__glewProgramEnvParameter4dvARB)
+#define glProgramEnvParameter4fARB GLEW_GET_FUN(__glewProgramEnvParameter4fARB)
+#define glProgramEnvParameter4fvARB GLEW_GET_FUN(__glewProgramEnvParameter4fvARB)
+#define glProgramLocalParameter4dARB GLEW_GET_FUN(__glewProgramLocalParameter4dARB)
+#define glProgramLocalParameter4dvARB GLEW_GET_FUN(__glewProgramLocalParameter4dvARB)
+#define glProgramLocalParameter4fARB GLEW_GET_FUN(__glewProgramLocalParameter4fARB)
+#define glProgramLocalParameter4fvARB GLEW_GET_FUN(__glewProgramLocalParameter4fvARB)
+#define glProgramStringARB GLEW_GET_FUN(__glewProgramStringARB)
+#define glVertexAttrib1dARB GLEW_GET_FUN(__glewVertexAttrib1dARB)
+#define glVertexAttrib1dvARB GLEW_GET_FUN(__glewVertexAttrib1dvARB)
+#define glVertexAttrib1fARB GLEW_GET_FUN(__glewVertexAttrib1fARB)
+#define glVertexAttrib1fvARB GLEW_GET_FUN(__glewVertexAttrib1fvARB)
+#define glVertexAttrib1sARB GLEW_GET_FUN(__glewVertexAttrib1sARB)
+#define glVertexAttrib1svARB GLEW_GET_FUN(__glewVertexAttrib1svARB)
+#define glVertexAttrib2dARB GLEW_GET_FUN(__glewVertexAttrib2dARB)
+#define glVertexAttrib2dvARB GLEW_GET_FUN(__glewVertexAttrib2dvARB)
+#define glVertexAttrib2fARB GLEW_GET_FUN(__glewVertexAttrib2fARB)
+#define glVertexAttrib2fvARB GLEW_GET_FUN(__glewVertexAttrib2fvARB)
+#define glVertexAttrib2sARB GLEW_GET_FUN(__glewVertexAttrib2sARB)
+#define glVertexAttrib2svARB GLEW_GET_FUN(__glewVertexAttrib2svARB)
+#define glVertexAttrib3dARB GLEW_GET_FUN(__glewVertexAttrib3dARB)
+#define glVertexAttrib3dvARB GLEW_GET_FUN(__glewVertexAttrib3dvARB)
+#define glVertexAttrib3fARB GLEW_GET_FUN(__glewVertexAttrib3fARB)
+#define glVertexAttrib3fvARB GLEW_GET_FUN(__glewVertexAttrib3fvARB)
+#define glVertexAttrib3sARB GLEW_GET_FUN(__glewVertexAttrib3sARB)
+#define glVertexAttrib3svARB GLEW_GET_FUN(__glewVertexAttrib3svARB)
+#define glVertexAttrib4NbvARB GLEW_GET_FUN(__glewVertexAttrib4NbvARB)
+#define glVertexAttrib4NivARB GLEW_GET_FUN(__glewVertexAttrib4NivARB)
+#define glVertexAttrib4NsvARB GLEW_GET_FUN(__glewVertexAttrib4NsvARB)
+#define glVertexAttrib4NubARB GLEW_GET_FUN(__glewVertexAttrib4NubARB)
+#define glVertexAttrib4NubvARB GLEW_GET_FUN(__glewVertexAttrib4NubvARB)
+#define glVertexAttrib4NuivARB GLEW_GET_FUN(__glewVertexAttrib4NuivARB)
+#define glVertexAttrib4NusvARB GLEW_GET_FUN(__glewVertexAttrib4NusvARB)
+#define glVertexAttrib4bvARB GLEW_GET_FUN(__glewVertexAttrib4bvARB)
+#define glVertexAttrib4dARB GLEW_GET_FUN(__glewVertexAttrib4dARB)
+#define glVertexAttrib4dvARB GLEW_GET_FUN(__glewVertexAttrib4dvARB)
+#define glVertexAttrib4fARB GLEW_GET_FUN(__glewVertexAttrib4fARB)
+#define glVertexAttrib4fvARB GLEW_GET_FUN(__glewVertexAttrib4fvARB)
+#define glVertexAttrib4ivARB GLEW_GET_FUN(__glewVertexAttrib4ivARB)
+#define glVertexAttrib4sARB GLEW_GET_FUN(__glewVertexAttrib4sARB)
+#define glVertexAttrib4svARB GLEW_GET_FUN(__glewVertexAttrib4svARB)
+#define glVertexAttrib4ubvARB GLEW_GET_FUN(__glewVertexAttrib4ubvARB)
+#define glVertexAttrib4uivARB GLEW_GET_FUN(__glewVertexAttrib4uivARB)
+#define glVertexAttrib4usvARB GLEW_GET_FUN(__glewVertexAttrib4usvARB)
+#define glVertexAttribPointerARB GLEW_GET_FUN(__glewVertexAttribPointerARB)
+
+#define GLEW_ARB_vertex_program GLEW_GET_VAR(__GLEW_ARB_vertex_program)
+
+#endif /* GL_ARB_vertex_program */
+
+/* -------------------------- GL_ARB_vertex_shader ------------------------- */
+
+#ifndef GL_ARB_vertex_shader
+#define GL_ARB_vertex_shader 1
+
+#define GL_VERTEX_SHADER_ARB 0x8B31
+#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
+#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B
+#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
+#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
+#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
+#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
+
+typedef void (GLAPIENTRY * PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB* name);
+typedef void (GLAPIENTRY * PFNGLGETACTIVEATTRIBARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint *size, GLenum *type, GLcharARB *name);
+typedef GLint (GLAPIENTRY * PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB* name);
+
+#define glBindAttribLocationARB GLEW_GET_FUN(__glewBindAttribLocationARB)
+#define glGetActiveAttribARB GLEW_GET_FUN(__glewGetActiveAttribARB)
+#define glGetAttribLocationARB GLEW_GET_FUN(__glewGetAttribLocationARB)
+
+#define GLEW_ARB_vertex_shader GLEW_GET_VAR(__GLEW_ARB_vertex_shader)
+
+#endif /* GL_ARB_vertex_shader */
+
+/* --------------------------- GL_ARB_window_pos --------------------------- */
+
+#ifndef GL_ARB_window_pos
+#define GL_ARB_window_pos 1
+
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DARBPROC) (GLdouble x, GLdouble y);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVARBPROC) (const GLdouble* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FARBPROC) (GLfloat x, GLfloat y);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVARBPROC) (const GLfloat* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IARBPROC) (GLint x, GLint y);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVARBPROC) (const GLint* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SARBPROC) (GLshort x, GLshort y);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVARBPROC) (const GLshort* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DARBPROC) (GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVARBPROC) (const GLdouble* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FARBPROC) (GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVARBPROC) (const GLfloat* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IARBPROC) (GLint x, GLint y, GLint z);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVARBPROC) (const GLint* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SARBPROC) (GLshort x, GLshort y, GLshort z);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVARBPROC) (const GLshort* p);
+
+#define glWindowPos2dARB GLEW_GET_FUN(__glewWindowPos2dARB)
+#define glWindowPos2dvARB GLEW_GET_FUN(__glewWindowPos2dvARB)
+#define glWindowPos2fARB GLEW_GET_FUN(__glewWindowPos2fARB)
+#define glWindowPos2fvARB GLEW_GET_FUN(__glewWindowPos2fvARB)
+#define glWindowPos2iARB GLEW_GET_FUN(__glewWindowPos2iARB)
+#define glWindowPos2ivARB GLEW_GET_FUN(__glewWindowPos2ivARB)
+#define glWindowPos2sARB GLEW_GET_FUN(__glewWindowPos2sARB)
+#define glWindowPos2svARB GLEW_GET_FUN(__glewWindowPos2svARB)
+#define glWindowPos3dARB GLEW_GET_FUN(__glewWindowPos3dARB)
+#define glWindowPos3dvARB GLEW_GET_FUN(__glewWindowPos3dvARB)
+#define glWindowPos3fARB GLEW_GET_FUN(__glewWindowPos3fARB)
+#define glWindowPos3fvARB GLEW_GET_FUN(__glewWindowPos3fvARB)
+#define glWindowPos3iARB GLEW_GET_FUN(__glewWindowPos3iARB)
+#define glWindowPos3ivARB GLEW_GET_FUN(__glewWindowPos3ivARB)
+#define glWindowPos3sARB GLEW_GET_FUN(__glewWindowPos3sARB)
+#define glWindowPos3svARB GLEW_GET_FUN(__glewWindowPos3svARB)
+
+#define GLEW_ARB_window_pos GLEW_GET_VAR(__GLEW_ARB_window_pos)
+
+#endif /* GL_ARB_window_pos */
+
+/* ------------------------- GL_ATIX_point_sprites ------------------------- */
+
+#ifndef GL_ATIX_point_sprites
+#define GL_ATIX_point_sprites 1
+
+#define GL_TEXTURE_POINT_MODE_ATIX 0x60B0
+#define GL_TEXTURE_POINT_ONE_COORD_ATIX 0x60B1
+#define GL_TEXTURE_POINT_SPRITE_ATIX 0x60B2
+#define GL_POINT_SPRITE_CULL_MODE_ATIX 0x60B3
+#define GL_POINT_SPRITE_CULL_CENTER_ATIX 0x60B4
+#define GL_POINT_SPRITE_CULL_CLIP_ATIX 0x60B5
+
+#define GLEW_ATIX_point_sprites GLEW_GET_VAR(__GLEW_ATIX_point_sprites)
+
+#endif /* GL_ATIX_point_sprites */
+
+/* ---------------------- GL_ATIX_texture_env_combine3 --------------------- */
+
+#ifndef GL_ATIX_texture_env_combine3
+#define GL_ATIX_texture_env_combine3 1
+
+#define GL_MODULATE_ADD_ATIX 0x8744
+#define GL_MODULATE_SIGNED_ADD_ATIX 0x8745
+#define GL_MODULATE_SUBTRACT_ATIX 0x8746
+
+#define GLEW_ATIX_texture_env_combine3 GLEW_GET_VAR(__GLEW_ATIX_texture_env_combine3)
+
+#endif /* GL_ATIX_texture_env_combine3 */
+
+/* ----------------------- GL_ATIX_texture_env_route ----------------------- */
+
+#ifndef GL_ATIX_texture_env_route
+#define GL_ATIX_texture_env_route 1
+
+#define GL_SECONDARY_COLOR_ATIX 0x8747
+#define GL_TEXTURE_OUTPUT_RGB_ATIX 0x8748
+#define GL_TEXTURE_OUTPUT_ALPHA_ATIX 0x8749
+
+#define GLEW_ATIX_texture_env_route GLEW_GET_VAR(__GLEW_ATIX_texture_env_route)
+
+#endif /* GL_ATIX_texture_env_route */
+
+/* ---------------- GL_ATIX_vertex_shader_output_point_size ---------------- */
+
+#ifndef GL_ATIX_vertex_shader_output_point_size
+#define GL_ATIX_vertex_shader_output_point_size 1
+
+#define GL_OUTPUT_POINT_SIZE_ATIX 0x610E
+
+#define GLEW_ATIX_vertex_shader_output_point_size GLEW_GET_VAR(__GLEW_ATIX_vertex_shader_output_point_size)
+
+#endif /* GL_ATIX_vertex_shader_output_point_size */
+
+/* -------------------------- GL_ATI_draw_buffers -------------------------- */
+
+#ifndef GL_ATI_draw_buffers
+#define GL_ATI_draw_buffers 1
+
+#define GL_MAX_DRAW_BUFFERS_ATI 0x8824
+#define GL_DRAW_BUFFER0_ATI 0x8825
+#define GL_DRAW_BUFFER1_ATI 0x8826
+#define GL_DRAW_BUFFER2_ATI 0x8827
+#define GL_DRAW_BUFFER3_ATI 0x8828
+#define GL_DRAW_BUFFER4_ATI 0x8829
+#define GL_DRAW_BUFFER5_ATI 0x882A
+#define GL_DRAW_BUFFER6_ATI 0x882B
+#define GL_DRAW_BUFFER7_ATI 0x882C
+#define GL_DRAW_BUFFER8_ATI 0x882D
+#define GL_DRAW_BUFFER9_ATI 0x882E
+#define GL_DRAW_BUFFER10_ATI 0x882F
+#define GL_DRAW_BUFFER11_ATI 0x8830
+#define GL_DRAW_BUFFER12_ATI 0x8831
+#define GL_DRAW_BUFFER13_ATI 0x8832
+#define GL_DRAW_BUFFER14_ATI 0x8833
+#define GL_DRAW_BUFFER15_ATI 0x8834
+
+typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSATIPROC) (GLsizei n, const GLenum* bufs);
+
+#define glDrawBuffersATI GLEW_GET_FUN(__glewDrawBuffersATI)
+
+#define GLEW_ATI_draw_buffers GLEW_GET_VAR(__GLEW_ATI_draw_buffers)
+
+#endif /* GL_ATI_draw_buffers */
+
+/* -------------------------- GL_ATI_element_array ------------------------- */
+
+#ifndef GL_ATI_element_array
+#define GL_ATI_element_array 1
+
+#define GL_ELEMENT_ARRAY_ATI 0x8768
+#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769
+#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A
+
+typedef void (GLAPIENTRY * PFNGLDRAWELEMENTARRAYATIPROC) (GLenum mode, GLsizei count);
+typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTARRAYATIPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count);
+typedef void (GLAPIENTRY * PFNGLELEMENTPOINTERATIPROC) (GLenum type, const void* pointer);
+
+#define glDrawElementArrayATI GLEW_GET_FUN(__glewDrawElementArrayATI)
+#define glDrawRangeElementArrayATI GLEW_GET_FUN(__glewDrawRangeElementArrayATI)
+#define glElementPointerATI GLEW_GET_FUN(__glewElementPointerATI)
+
+#define GLEW_ATI_element_array GLEW_GET_VAR(__GLEW_ATI_element_array)
+
+#endif /* GL_ATI_element_array */
+
+/* ------------------------- GL_ATI_envmap_bumpmap ------------------------- */
+
+#ifndef GL_ATI_envmap_bumpmap
+#define GL_ATI_envmap_bumpmap 1
+
+#define GL_BUMP_ROT_MATRIX_ATI 0x8775
+#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776
+#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777
+#define GL_BUMP_TEX_UNITS_ATI 0x8778
+#define GL_DUDV_ATI 0x8779
+#define GL_DU8DV8_ATI 0x877A
+#define GL_BUMP_ENVMAP_ATI 0x877B
+#define GL_BUMP_TARGET_ATI 0x877C
+
+typedef void (GLAPIENTRY * PFNGLGETTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param);
+typedef void (GLAPIENTRY * PFNGLGETTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param);
+typedef void (GLAPIENTRY * PFNGLTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param);
+typedef void (GLAPIENTRY * PFNGLTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param);
+
+#define glGetTexBumpParameterfvATI GLEW_GET_FUN(__glewGetTexBumpParameterfvATI)
+#define glGetTexBumpParameterivATI GLEW_GET_FUN(__glewGetTexBumpParameterivATI)
+#define glTexBumpParameterfvATI GLEW_GET_FUN(__glewTexBumpParameterfvATI)
+#define glTexBumpParameterivATI GLEW_GET_FUN(__glewTexBumpParameterivATI)
+
+#define GLEW_ATI_envmap_bumpmap GLEW_GET_VAR(__GLEW_ATI_envmap_bumpmap)
+
+#endif /* GL_ATI_envmap_bumpmap */
+
+/* ------------------------- GL_ATI_fragment_shader ------------------------ */
+
+#ifndef GL_ATI_fragment_shader
+#define GL_ATI_fragment_shader 1
+
+#define GL_RED_BIT_ATI 0x00000001
+#define GL_2X_BIT_ATI 0x00000001
+#define GL_4X_BIT_ATI 0x00000002
+#define GL_GREEN_BIT_ATI 0x00000002
+#define GL_COMP_BIT_ATI 0x00000002
+#define GL_BLUE_BIT_ATI 0x00000004
+#define GL_8X_BIT_ATI 0x00000004
+#define GL_NEGATE_BIT_ATI 0x00000004
+#define GL_BIAS_BIT_ATI 0x00000008
+#define GL_HALF_BIT_ATI 0x00000008
+#define GL_QUARTER_BIT_ATI 0x00000010
+#define GL_EIGHTH_BIT_ATI 0x00000020
+#define GL_SATURATE_BIT_ATI 0x00000040
+#define GL_FRAGMENT_SHADER_ATI 0x8920
+#define GL_REG_0_ATI 0x8921
+#define GL_REG_1_ATI 0x8922
+#define GL_REG_2_ATI 0x8923
+#define GL_REG_3_ATI 0x8924
+#define GL_REG_4_ATI 0x8925
+#define GL_REG_5_ATI 0x8926
+#define GL_CON_0_ATI 0x8941
+#define GL_CON_1_ATI 0x8942
+#define GL_CON_2_ATI 0x8943
+#define GL_CON_3_ATI 0x8944
+#define GL_CON_4_ATI 0x8945
+#define GL_CON_5_ATI 0x8946
+#define GL_CON_6_ATI 0x8947
+#define GL_CON_7_ATI 0x8948
+#define GL_MOV_ATI 0x8961
+#define GL_ADD_ATI 0x8963
+#define GL_MUL_ATI 0x8964
+#define GL_SUB_ATI 0x8965
+#define GL_DOT3_ATI 0x8966
+#define GL_DOT4_ATI 0x8967
+#define GL_MAD_ATI 0x8968
+#define GL_LERP_ATI 0x8969
+#define GL_CND_ATI 0x896A
+#define GL_CND0_ATI 0x896B
+#define GL_DOT2_ADD_ATI 0x896C
+#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D
+#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E
+#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F
+#define GL_NUM_PASSES_ATI 0x8970
+#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971
+#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972
+#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973
+#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974
+#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975
+#define GL_SWIZZLE_STR_ATI 0x8976
+#define GL_SWIZZLE_STQ_ATI 0x8977
+#define GL_SWIZZLE_STR_DR_ATI 0x8978
+#define GL_SWIZZLE_STQ_DQ_ATI 0x8979
+#define GL_SWIZZLE_STRQ_ATI 0x897A
+#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B
+
+typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
+typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
+typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
+typedef void (GLAPIENTRY * PFNGLBEGINFRAGMENTSHADERATIPROC) (void);
+typedef void (GLAPIENTRY * PFNGLBINDFRAGMENTSHADERATIPROC) (GLuint id);
+typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
+typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
+typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
+typedef void (GLAPIENTRY * PFNGLDELETEFRAGMENTSHADERATIPROC) (GLuint id);
+typedef void (GLAPIENTRY * PFNGLENDFRAGMENTSHADERATIPROC) (void);
+typedef GLuint (GLAPIENTRY * PFNGLGENFRAGMENTSHADERSATIPROC) (GLuint range);
+typedef void (GLAPIENTRY * PFNGLPASSTEXCOORDATIPROC) (GLuint dst, GLuint coord, GLenum swizzle);
+typedef void (GLAPIENTRY * PFNGLSAMPLEMAPATIPROC) (GLuint dst, GLuint interp, GLenum swizzle);
+typedef void (GLAPIENTRY * PFNGLSETFRAGMENTSHADERCONSTANTATIPROC) (GLuint dst, const GLfloat* value);
+
+#define glAlphaFragmentOp1ATI GLEW_GET_FUN(__glewAlphaFragmentOp1ATI)
+#define glAlphaFragmentOp2ATI GLEW_GET_FUN(__glewAlphaFragmentOp2ATI)
+#define glAlphaFragmentOp3ATI GLEW_GET_FUN(__glewAlphaFragmentOp3ATI)
+#define glBeginFragmentShaderATI GLEW_GET_FUN(__glewBeginFragmentShaderATI)
+#define glBindFragmentShaderATI GLEW_GET_FUN(__glewBindFragmentShaderATI)
+#define glColorFragmentOp1ATI GLEW_GET_FUN(__glewColorFragmentOp1ATI)
+#define glColorFragmentOp2ATI GLEW_GET_FUN(__glewColorFragmentOp2ATI)
+#define glColorFragmentOp3ATI GLEW_GET_FUN(__glewColorFragmentOp3ATI)
+#define glDeleteFragmentShaderATI GLEW_GET_FUN(__glewDeleteFragmentShaderATI)
+#define glEndFragmentShaderATI GLEW_GET_FUN(__glewEndFragmentShaderATI)
+#define glGenFragmentShadersATI GLEW_GET_FUN(__glewGenFragmentShadersATI)
+#define glPassTexCoordATI GLEW_GET_FUN(__glewPassTexCoordATI)
+#define glSampleMapATI GLEW_GET_FUN(__glewSampleMapATI)
+#define glSetFragmentShaderConstantATI GLEW_GET_FUN(__glewSetFragmentShaderConstantATI)
+
+#define GLEW_ATI_fragment_shader GLEW_GET_VAR(__GLEW_ATI_fragment_shader)
+
+#endif /* GL_ATI_fragment_shader */
+
+/* ------------------------ GL_ATI_map_object_buffer ----------------------- */
+
+#ifndef GL_ATI_map_object_buffer
+#define GL_ATI_map_object_buffer 1
+
+typedef void* (GLAPIENTRY * PFNGLMAPOBJECTBUFFERATIPROC) (GLuint buffer);
+typedef void (GLAPIENTRY * PFNGLUNMAPOBJECTBUFFERATIPROC) (GLuint buffer);
+
+#define glMapObjectBufferATI GLEW_GET_FUN(__glewMapObjectBufferATI)
+#define glUnmapObjectBufferATI GLEW_GET_FUN(__glewUnmapObjectBufferATI)
+
+#define GLEW_ATI_map_object_buffer GLEW_GET_VAR(__GLEW_ATI_map_object_buffer)
+
+#endif /* GL_ATI_map_object_buffer */
+
+/* -------------------------- GL_ATI_pn_triangles -------------------------- */
+
+#ifndef GL_ATI_pn_triangles
+#define GL_ATI_pn_triangles 1
+
+#define GL_PN_TRIANGLES_ATI 0x87F0
+#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1
+#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2
+#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3
+#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4
+#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5
+#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6
+#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7
+#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8
+
+typedef void (GLAPIENTRY * PFNGLPNTRIANGLESFATIPROC) (GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLPNTRIANGLESIATIPROC) (GLenum pname, GLint param);
+
+#define glPNTrianglesfATI GLEW_GET_FUN(__glPNTrianglewesfATI)
+#define glPNTrianglesiATI GLEW_GET_FUN(__glPNTrianglewesiATI)
+
+#define GLEW_ATI_pn_triangles GLEW_GET_VAR(__GLEW_ATI_pn_triangles)
+
+#endif /* GL_ATI_pn_triangles */
+
+/* ------------------------ GL_ATI_separate_stencil ------------------------ */
+
+#ifndef GL_ATI_separate_stencil
+#define GL_ATI_separate_stencil 1
+
+#define GL_STENCIL_BACK_FUNC_ATI 0x8800
+#define GL_STENCIL_BACK_FAIL_ATI 0x8801
+#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802
+#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803
+
+typedef void (GLAPIENTRY * PFNGLSTENCILFUNCSEPARATEATIPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
+typedef void (GLAPIENTRY * PFNGLSTENCILOPSEPARATEATIPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+
+#define glStencilFuncSeparateATI GLEW_GET_FUN(__glewStencilFuncSeparateATI)
+#define glStencilOpSeparateATI GLEW_GET_FUN(__glewStencilOpSeparateATI)
+
+#define GLEW_ATI_separate_stencil GLEW_GET_VAR(__GLEW_ATI_separate_stencil)
+
+#endif /* GL_ATI_separate_stencil */
+
+/* ----------------------- GL_ATI_shader_texture_lod ----------------------- */
+
+#ifndef GL_ATI_shader_texture_lod
+#define GL_ATI_shader_texture_lod 1
+
+#define GLEW_ATI_shader_texture_lod GLEW_GET_VAR(__GLEW_ATI_shader_texture_lod)
+
+#endif /* GL_ATI_shader_texture_lod */
+
+/* ---------------------- GL_ATI_text_fragment_shader ---------------------- */
+
+#ifndef GL_ATI_text_fragment_shader
+#define GL_ATI_text_fragment_shader 1
+
+#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200
+
+#define GLEW_ATI_text_fragment_shader GLEW_GET_VAR(__GLEW_ATI_text_fragment_shader)
+
+#endif /* GL_ATI_text_fragment_shader */
+
+/* --------------------- GL_ATI_texture_compression_3dc -------------------- */
+
+#ifndef GL_ATI_texture_compression_3dc
+#define GL_ATI_texture_compression_3dc 1
+
+#define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837
+
+#define GLEW_ATI_texture_compression_3dc GLEW_GET_VAR(__GLEW_ATI_texture_compression_3dc)
+
+#endif /* GL_ATI_texture_compression_3dc */
+
+/* ---------------------- GL_ATI_texture_env_combine3 ---------------------- */
+
+#ifndef GL_ATI_texture_env_combine3
+#define GL_ATI_texture_env_combine3 1
+
+#define GL_MODULATE_ADD_ATI 0x8744
+#define GL_MODULATE_SIGNED_ADD_ATI 0x8745
+#define GL_MODULATE_SUBTRACT_ATI 0x8746
+
+#define GLEW_ATI_texture_env_combine3 GLEW_GET_VAR(__GLEW_ATI_texture_env_combine3)
+
+#endif /* GL_ATI_texture_env_combine3 */
+
+/* -------------------------- GL_ATI_texture_float ------------------------- */
+
+#ifndef GL_ATI_texture_float
+#define GL_ATI_texture_float 1
+
+#define GL_RGBA_FLOAT32_ATI 0x8814
+#define GL_RGB_FLOAT32_ATI 0x8815
+#define GL_ALPHA_FLOAT32_ATI 0x8816
+#define GL_INTENSITY_FLOAT32_ATI 0x8817
+#define GL_LUMINANCE_FLOAT32_ATI 0x8818
+#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819
+#define GL_RGBA_FLOAT16_ATI 0x881A
+#define GL_RGB_FLOAT16_ATI 0x881B
+#define GL_ALPHA_FLOAT16_ATI 0x881C
+#define GL_INTENSITY_FLOAT16_ATI 0x881D
+#define GL_LUMINANCE_FLOAT16_ATI 0x881E
+#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F
+
+#define GLEW_ATI_texture_float GLEW_GET_VAR(__GLEW_ATI_texture_float)
+
+#endif /* GL_ATI_texture_float */
+
+/* ----------------------- GL_ATI_texture_mirror_once ---------------------- */
+
+#ifndef GL_ATI_texture_mirror_once
+#define GL_ATI_texture_mirror_once 1
+
+#define GL_MIRROR_CLAMP_ATI 0x8742
+#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743
+
+#define GLEW_ATI_texture_mirror_once GLEW_GET_VAR(__GLEW_ATI_texture_mirror_once)
+
+#endif /* GL_ATI_texture_mirror_once */
+
+/* ----------------------- GL_ATI_vertex_array_object ---------------------- */
+
+#ifndef GL_ATI_vertex_array_object
+#define GL_ATI_vertex_array_object 1
+
+#define GL_STATIC_ATI 0x8760
+#define GL_DYNAMIC_ATI 0x8761
+#define GL_PRESERVE_ATI 0x8762
+#define GL_DISCARD_ATI 0x8763
+#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764
+#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765
+#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766
+#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767
+
+typedef void (GLAPIENTRY * PFNGLARRAYOBJECTATIPROC) (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
+typedef void (GLAPIENTRY * PFNGLFREEOBJECTBUFFERATIPROC) (GLuint buffer);
+typedef void (GLAPIENTRY * PFNGLGETARRAYOBJECTFVATIPROC) (GLenum array, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETARRAYOBJECTIVATIPROC) (GLenum array, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETOBJECTBUFFERFVATIPROC) (GLuint buffer, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETOBJECTBUFFERIVATIPROC) (GLuint buffer, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETVARIANTARRAYOBJECTFVATIPROC) (GLuint id, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETVARIANTARRAYOBJECTIVATIPROC) (GLuint id, GLenum pname, GLint* params);
+typedef GLboolean (GLAPIENTRY * PFNGLISOBJECTBUFFERATIPROC) (GLuint buffer);
+typedef GLuint (GLAPIENTRY * PFNGLNEWOBJECTBUFFERATIPROC) (GLsizei size, const void* pointer, GLenum usage);
+typedef void (GLAPIENTRY * PFNGLUPDATEOBJECTBUFFERATIPROC) (GLuint buffer, GLuint offset, GLsizei size, const void* pointer, GLenum preserve);
+typedef void (GLAPIENTRY * PFNGLVARIANTARRAYOBJECTATIPROC) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
+
+#define glArrayObjectATI GLEW_GET_FUN(__glewArrayObjectATI)
+#define glFreeObjectBufferATI GLEW_GET_FUN(__glewFreeObjectBufferATI)
+#define glGetArrayObjectfvATI GLEW_GET_FUN(__glewGetArrayObjectfvATI)
+#define glGetArrayObjectivATI GLEW_GET_FUN(__glewGetArrayObjectivATI)
+#define glGetObjectBufferfvATI GLEW_GET_FUN(__glewGetObjectBufferfvATI)
+#define glGetObjectBufferivATI GLEW_GET_FUN(__glewGetObjectBufferivATI)
+#define glGetVariantArrayObjectfvATI GLEW_GET_FUN(__glewGetVariantArrayObjectfvATI)
+#define glGetVariantArrayObjectivATI GLEW_GET_FUN(__glewGetVariantArrayObjectivATI)
+#define glIsObjectBufferATI GLEW_GET_FUN(__glewIsObjectBufferATI)
+#define glNewObjectBufferATI GLEW_GET_FUN(__glewNewObjectBufferATI)
+#define glUpdateObjectBufferATI GLEW_GET_FUN(__glewUpdateObjectBufferATI)
+#define glVariantArrayObjectATI GLEW_GET_FUN(__glewVariantArrayObjectATI)
+
+#define GLEW_ATI_vertex_array_object GLEW_GET_VAR(__GLEW_ATI_vertex_array_object)
+
+#endif /* GL_ATI_vertex_array_object */
+
+/* ------------------- GL_ATI_vertex_attrib_array_object ------------------- */
+
+#ifndef GL_ATI_vertex_attrib_array_object
+#define GL_ATI_vertex_attrib_array_object 1
+
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) (GLuint index, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) (GLuint index, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBARRAYOBJECTATIPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset);
+
+#define glGetVertexAttribArrayObjectfvATI GLEW_GET_FUN(__glewGetVertexAttribArrayObjectfvATI)
+#define glGetVertexAttribArrayObjectivATI GLEW_GET_FUN(__glewGetVertexAttribArrayObjectivATI)
+#define glVertexAttribArrayObjectATI GLEW_GET_FUN(__glewVertexAttribArrayObjectATI)
+
+#define GLEW_ATI_vertex_attrib_array_object GLEW_GET_VAR(__GLEW_ATI_vertex_attrib_array_object)
+
+#endif /* GL_ATI_vertex_attrib_array_object */
+
+/* ------------------------- GL_ATI_vertex_streams ------------------------- */
+
+#ifndef GL_ATI_vertex_streams
+#define GL_ATI_vertex_streams 1
+
+#define GL_MAX_VERTEX_STREAMS_ATI 0x876B
+#define GL_VERTEX_SOURCE_ATI 0x876C
+#define GL_VERTEX_STREAM0_ATI 0x876D
+#define GL_VERTEX_STREAM1_ATI 0x876E
+#define GL_VERTEX_STREAM2_ATI 0x876F
+#define GL_VERTEX_STREAM3_ATI 0x8770
+#define GL_VERTEX_STREAM4_ATI 0x8771
+#define GL_VERTEX_STREAM5_ATI 0x8772
+#define GL_VERTEX_STREAM6_ATI 0x8773
+#define GL_VERTEX_STREAM7_ATI 0x8774
+
+typedef void (GLAPIENTRY * PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) (GLenum stream);
+typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3BATIPROC) (GLenum stream, GLbyte x, GLbyte y, GLbyte z);
+typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3BVATIPROC) (GLenum stream, const GLbyte *v);
+typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3DVATIPROC) (GLenum stream, const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3FVATIPROC) (GLenum stream, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z);
+typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3IVATIPROC) (GLenum stream, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z);
+typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3SVATIPROC) (GLenum stream, const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXBLENDENVFATIPROC) (GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLVERTEXBLENDENVIATIPROC) (GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2DATIPROC) (GLenum stream, GLdouble x, GLdouble y);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2DVATIPROC) (GLenum stream, const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2FATIPROC) (GLenum stream, GLfloat x, GLfloat y);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2FVATIPROC) (GLenum stream, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2IATIPROC) (GLenum stream, GLint x, GLint y);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2IVATIPROC) (GLenum stream, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2SATIPROC) (GLenum stream, GLshort x, GLshort y);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2SVATIPROC) (GLenum stream, const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3DVATIPROC) (GLenum stream, const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3FVATIPROC) (GLenum stream, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3IVATIPROC) (GLenum stream, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3SVATIPROC) (GLenum stream, const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4DVATIPROC) (GLenum stream, const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4FVATIPROC) (GLenum stream, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4IATIPROC) (GLenum stream, GLint x, GLint y, GLint z, GLint w);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4IVATIPROC) (GLenum stream, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4SVATIPROC) (GLenum stream, const GLshort *v);
+
+#define glClientActiveVertexStreamATI GLEW_GET_FUN(__glewClientActiveVertexStreamATI)
+#define glNormalStream3bATI GLEW_GET_FUN(__glewNormalStream3bATI)
+#define glNormalStream3bvATI GLEW_GET_FUN(__glewNormalStream3bvATI)
+#define glNormalStream3dATI GLEW_GET_FUN(__glewNormalStream3dATI)
+#define glNormalStream3dvATI GLEW_GET_FUN(__glewNormalStream3dvATI)
+#define glNormalStream3fATI GLEW_GET_FUN(__glewNormalStream3fATI)
+#define glNormalStream3fvATI GLEW_GET_FUN(__glewNormalStream3fvATI)
+#define glNormalStream3iATI GLEW_GET_FUN(__glewNormalStream3iATI)
+#define glNormalStream3ivATI GLEW_GET_FUN(__glewNormalStream3ivATI)
+#define glNormalStream3sATI GLEW_GET_FUN(__glewNormalStream3sATI)
+#define glNormalStream3svATI GLEW_GET_FUN(__glewNormalStream3svATI)
+#define glVertexBlendEnvfATI GLEW_GET_FUN(__glewVertexBlendEnvfATI)
+#define glVertexBlendEnviATI GLEW_GET_FUN(__glewVertexBlendEnviATI)
+#define glVertexStream2dATI GLEW_GET_FUN(__glewVertexStream2dATI)
+#define glVertexStream2dvATI GLEW_GET_FUN(__glewVertexStream2dvATI)
+#define glVertexStream2fATI GLEW_GET_FUN(__glewVertexStream2fATI)
+#define glVertexStream2fvATI GLEW_GET_FUN(__glewVertexStream2fvATI)
+#define glVertexStream2iATI GLEW_GET_FUN(__glewVertexStream2iATI)
+#define glVertexStream2ivATI GLEW_GET_FUN(__glewVertexStream2ivATI)
+#define glVertexStream2sATI GLEW_GET_FUN(__glewVertexStream2sATI)
+#define glVertexStream2svATI GLEW_GET_FUN(__glewVertexStream2svATI)
+#define glVertexStream3dATI GLEW_GET_FUN(__glewVertexStream3dATI)
+#define glVertexStream3dvATI GLEW_GET_FUN(__glewVertexStream3dvATI)
+#define glVertexStream3fATI GLEW_GET_FUN(__glewVertexStream3fATI)
+#define glVertexStream3fvATI GLEW_GET_FUN(__glewVertexStream3fvATI)
+#define glVertexStream3iATI GLEW_GET_FUN(__glewVertexStream3iATI)
+#define glVertexStream3ivATI GLEW_GET_FUN(__glewVertexStream3ivATI)
+#define glVertexStream3sATI GLEW_GET_FUN(__glewVertexStream3sATI)
+#define glVertexStream3svATI GLEW_GET_FUN(__glewVertexStream3svATI)
+#define glVertexStream4dATI GLEW_GET_FUN(__glewVertexStream4dATI)
+#define glVertexStream4dvATI GLEW_GET_FUN(__glewVertexStream4dvATI)
+#define glVertexStream4fATI GLEW_GET_FUN(__glewVertexStream4fATI)
+#define glVertexStream4fvATI GLEW_GET_FUN(__glewVertexStream4fvATI)
+#define glVertexStream4iATI GLEW_GET_FUN(__glewVertexStream4iATI)
+#define glVertexStream4ivATI GLEW_GET_FUN(__glewVertexStream4ivATI)
+#define glVertexStream4sATI GLEW_GET_FUN(__glewVertexStream4sATI)
+#define glVertexStream4svATI GLEW_GET_FUN(__glewVertexStream4svATI)
+
+#define GLEW_ATI_vertex_streams GLEW_GET_VAR(__GLEW_ATI_vertex_streams)
+
+#endif /* GL_ATI_vertex_streams */
+
+/* --------------------------- GL_EXT_422_pixels --------------------------- */
+
+#ifndef GL_EXT_422_pixels
+#define GL_EXT_422_pixels 1
+
+#define GL_422_EXT 0x80CC
+#define GL_422_REV_EXT 0x80CD
+#define GL_422_AVERAGE_EXT 0x80CE
+#define GL_422_REV_AVERAGE_EXT 0x80CF
+
+#define GLEW_EXT_422_pixels GLEW_GET_VAR(__GLEW_EXT_422_pixels)
+
+#endif /* GL_EXT_422_pixels */
+
+/* ---------------------------- GL_EXT_Cg_shader --------------------------- */
+
+#ifndef GL_EXT_Cg_shader
+#define GL_EXT_Cg_shader 1
+
+#define GL_CG_VERTEX_SHADER_EXT 0x890E
+#define GL_CG_FRAGMENT_SHADER_EXT 0x890F
+
+#define GLEW_EXT_Cg_shader GLEW_GET_VAR(__GLEW_EXT_Cg_shader)
+
+#endif /* GL_EXT_Cg_shader */
+
+/* ------------------------------ GL_EXT_abgr ------------------------------ */
+
+#ifndef GL_EXT_abgr
+#define GL_EXT_abgr 1
+
+#define GL_ABGR_EXT 0x8000
+
+#define GLEW_EXT_abgr GLEW_GET_VAR(__GLEW_EXT_abgr)
+
+#endif /* GL_EXT_abgr */
+
+/* ------------------------------ GL_EXT_bgra ------------------------------ */
+
+#ifndef GL_EXT_bgra
+#define GL_EXT_bgra 1
+
+#define GL_BGR_EXT 0x80E0
+#define GL_BGRA_EXT 0x80E1
+
+#define GLEW_EXT_bgra GLEW_GET_VAR(__GLEW_EXT_bgra)
+
+#endif /* GL_EXT_bgra */
+
+/* ------------------------ GL_EXT_bindable_uniform ------------------------ */
+
+#ifndef GL_EXT_bindable_uniform
+#define GL_EXT_bindable_uniform 1
+
+#define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2
+#define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3
+#define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4
+#define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED
+#define GL_UNIFORM_BUFFER_EXT 0x8DEE
+#define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF
+
+typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMBUFFERSIZEEXTPROC) (GLuint program, GLint location);
+typedef GLintptr (GLAPIENTRY * PFNGLGETUNIFORMOFFSETEXTPROC) (GLuint program, GLint location);
+typedef void (GLAPIENTRY * PFNGLUNIFORMBUFFEREXTPROC) (GLuint program, GLint location, GLuint buffer);
+
+#define glGetUniformBufferSizeEXT GLEW_GET_FUN(__glewGetUniformBufferSizeEXT)
+#define glGetUniformOffsetEXT GLEW_GET_FUN(__glewGetUniformOffsetEXT)
+#define glUniformBufferEXT GLEW_GET_FUN(__glewUniformBufferEXT)
+
+#define GLEW_EXT_bindable_uniform GLEW_GET_VAR(__GLEW_EXT_bindable_uniform)
+
+#endif /* GL_EXT_bindable_uniform */
+
+/* --------------------------- GL_EXT_blend_color -------------------------- */
+
+#ifndef GL_EXT_blend_color
+#define GL_EXT_blend_color 1
+
+#define GL_CONSTANT_COLOR_EXT 0x8001
+#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002
+#define GL_CONSTANT_ALPHA_EXT 0x8003
+#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004
+#define GL_BLEND_COLOR_EXT 0x8005
+
+typedef void (GLAPIENTRY * PFNGLBLENDCOLOREXTPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+
+#define glBlendColorEXT GLEW_GET_FUN(__glewBlendColorEXT)
+
+#define GLEW_EXT_blend_color GLEW_GET_VAR(__GLEW_EXT_blend_color)
+
+#endif /* GL_EXT_blend_color */
+
+/* --------------------- GL_EXT_blend_equation_separate -------------------- */
+
+#ifndef GL_EXT_blend_equation_separate
+#define GL_EXT_blend_equation_separate 1
+
+#define GL_BLEND_EQUATION_RGB_EXT 0x8009
+#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D
+
+typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLenum modeAlpha);
+
+#define glBlendEquationSeparateEXT GLEW_GET_FUN(__glewBlendEquationSeparateEXT)
+
+#define GLEW_EXT_blend_equation_separate GLEW_GET_VAR(__GLEW_EXT_blend_equation_separate)
+
+#endif /* GL_EXT_blend_equation_separate */
+
+/* ----------------------- GL_EXT_blend_func_separate ---------------------- */
+
+#ifndef GL_EXT_blend_func_separate
+#define GL_EXT_blend_func_separate 1
+
+#define GL_BLEND_DST_RGB_EXT 0x80C8
+#define GL_BLEND_SRC_RGB_EXT 0x80C9
+#define GL_BLEND_DST_ALPHA_EXT 0x80CA
+#define GL_BLEND_SRC_ALPHA_EXT 0x80CB
+
+typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+
+#define glBlendFuncSeparateEXT GLEW_GET_FUN(__glewBlendFuncSeparateEXT)
+
+#define GLEW_EXT_blend_func_separate GLEW_GET_VAR(__GLEW_EXT_blend_func_separate)
+
+#endif /* GL_EXT_blend_func_separate */
+
+/* ------------------------- GL_EXT_blend_logic_op ------------------------- */
+
+#ifndef GL_EXT_blend_logic_op
+#define GL_EXT_blend_logic_op 1
+
+#define GLEW_EXT_blend_logic_op GLEW_GET_VAR(__GLEW_EXT_blend_logic_op)
+
+#endif /* GL_EXT_blend_logic_op */
+
+/* -------------------------- GL_EXT_blend_minmax -------------------------- */
+
+#ifndef GL_EXT_blend_minmax
+#define GL_EXT_blend_minmax 1
+
+#define GL_FUNC_ADD_EXT 0x8006
+#define GL_MIN_EXT 0x8007
+#define GL_MAX_EXT 0x8008
+#define GL_BLEND_EQUATION_EXT 0x8009
+
+typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONEXTPROC) (GLenum mode);
+
+#define glBlendEquationEXT GLEW_GET_FUN(__glewBlendEquationEXT)
+
+#define GLEW_EXT_blend_minmax GLEW_GET_VAR(__GLEW_EXT_blend_minmax)
+
+#endif /* GL_EXT_blend_minmax */
+
+/* ------------------------- GL_EXT_blend_subtract ------------------------- */
+
+#ifndef GL_EXT_blend_subtract
+#define GL_EXT_blend_subtract 1
+
+#define GL_FUNC_SUBTRACT_EXT 0x800A
+#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B
+
+#define GLEW_EXT_blend_subtract GLEW_GET_VAR(__GLEW_EXT_blend_subtract)
+
+#endif /* GL_EXT_blend_subtract */
+
+/* ------------------------ GL_EXT_clip_volume_hint ------------------------ */
+
+#ifndef GL_EXT_clip_volume_hint
+#define GL_EXT_clip_volume_hint 1
+
+#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0
+
+#define GLEW_EXT_clip_volume_hint GLEW_GET_VAR(__GLEW_EXT_clip_volume_hint)
+
+#endif /* GL_EXT_clip_volume_hint */
+
+/* ------------------------------ GL_EXT_cmyka ----------------------------- */
+
+#ifndef GL_EXT_cmyka
+#define GL_EXT_cmyka 1
+
+#define GL_CMYK_EXT 0x800C
+#define GL_CMYKA_EXT 0x800D
+#define GL_PACK_CMYK_HINT_EXT 0x800E
+#define GL_UNPACK_CMYK_HINT_EXT 0x800F
+
+#define GLEW_EXT_cmyka GLEW_GET_VAR(__GLEW_EXT_cmyka)
+
+#endif /* GL_EXT_cmyka */
+
+/* ------------------------- GL_EXT_color_subtable ------------------------- */
+
+#ifndef GL_EXT_color_subtable
+#define GL_EXT_color_subtable 1
+
+typedef void (GLAPIENTRY * PFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void* data);
+typedef void (GLAPIENTRY * PFNGLCOPYCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
+
+#define glColorSubTableEXT GLEW_GET_FUN(__glewColorSubTableEXT)
+#define glCopyColorSubTableEXT GLEW_GET_FUN(__glewCopyColorSubTableEXT)
+
+#define GLEW_EXT_color_subtable GLEW_GET_VAR(__GLEW_EXT_color_subtable)
+
+#endif /* GL_EXT_color_subtable */
+
+/* ---------------------- GL_EXT_compiled_vertex_array --------------------- */
+
+#ifndef GL_EXT_compiled_vertex_array
+#define GL_EXT_compiled_vertex_array 1
+
+#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8
+#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9
+
+typedef void (GLAPIENTRY * PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count);
+typedef void (GLAPIENTRY * PFNGLUNLOCKARRAYSEXTPROC) (void);
+
+#define glLockArraysEXT GLEW_GET_FUN(__glewLockArraysEXT)
+#define glUnlockArraysEXT GLEW_GET_FUN(__glewUnlockArraysEXT)
+
+#define GLEW_EXT_compiled_vertex_array GLEW_GET_VAR(__GLEW_EXT_compiled_vertex_array)
+
+#endif /* GL_EXT_compiled_vertex_array */
+
+/* --------------------------- GL_EXT_convolution -------------------------- */
+
+#ifndef GL_EXT_convolution
+#define GL_EXT_convolution 1
+
+#define GL_CONVOLUTION_1D_EXT 0x8010
+#define GL_CONVOLUTION_2D_EXT 0x8011
+#define GL_SEPARABLE_2D_EXT 0x8012
+#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013
+#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014
+#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015
+#define GL_REDUCE_EXT 0x8016
+#define GL_CONVOLUTION_FORMAT_EXT 0x8017
+#define GL_CONVOLUTION_WIDTH_EXT 0x8018
+#define GL_CONVOLUTION_HEIGHT_EXT 0x8019
+#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A
+#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B
+#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C
+#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D
+#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E
+#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F
+#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020
+#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021
+#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022
+#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023
+
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void* image);
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* image);
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void* image);
+typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETSEPARABLEFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void* row, void* column, void* span);
+typedef void (GLAPIENTRY * PFNGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* row, const void* column);
+
+#define glConvolutionFilter1DEXT GLEW_GET_FUN(__glewConvolutionFilter1DEXT)
+#define glConvolutionFilter2DEXT GLEW_GET_FUN(__glewConvolutionFilter2DEXT)
+#define glConvolutionParameterfEXT GLEW_GET_FUN(__glewConvolutionParameterfEXT)
+#define glConvolutionParameterfvEXT GLEW_GET_FUN(__glewConvolutionParameterfvEXT)
+#define glConvolutionParameteriEXT GLEW_GET_FUN(__glewConvolutionParameteriEXT)
+#define glConvolutionParameterivEXT GLEW_GET_FUN(__glewConvolutionParameterivEXT)
+#define glCopyConvolutionFilter1DEXT GLEW_GET_FUN(__glewCopyConvolutionFilter1DEXT)
+#define glCopyConvolutionFilter2DEXT GLEW_GET_FUN(__glewCopyConvolutionFilter2DEXT)
+#define glGetConvolutionFilterEXT GLEW_GET_FUN(__glewGetConvolutionFilterEXT)
+#define glGetConvolutionParameterfvEXT GLEW_GET_FUN(__glewGetConvolutionParameterfvEXT)
+#define glGetConvolutionParameterivEXT GLEW_GET_FUN(__glewGetConvolutionParameterivEXT)
+#define glGetSeparableFilterEXT GLEW_GET_FUN(__glewGetSeparableFilterEXT)
+#define glSeparableFilter2DEXT GLEW_GET_FUN(__glewSeparableFilter2DEXT)
+
+#define GLEW_EXT_convolution GLEW_GET_VAR(__GLEW_EXT_convolution)
+
+#endif /* GL_EXT_convolution */
+
+/* ------------------------ GL_EXT_coordinate_frame ------------------------ */
+
+#ifndef GL_EXT_coordinate_frame
+#define GL_EXT_coordinate_frame 1
+
+#define GL_TANGENT_ARRAY_EXT 0x8439
+#define GL_BINORMAL_ARRAY_EXT 0x843A
+#define GL_CURRENT_TANGENT_EXT 0x843B
+#define GL_CURRENT_BINORMAL_EXT 0x843C
+#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E
+#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F
+#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440
+#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441
+#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442
+#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443
+#define GL_MAP1_TANGENT_EXT 0x8444
+#define GL_MAP2_TANGENT_EXT 0x8445
+#define GL_MAP1_BINORMAL_EXT 0x8446
+#define GL_MAP2_BINORMAL_EXT 0x8447
+
+typedef void (GLAPIENTRY * PFNGLBINORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, void* pointer);
+typedef void (GLAPIENTRY * PFNGLTANGENTPOINTEREXTPROC) (GLenum type, GLsizei stride, void* pointer);
+
+#define glBinormalPointerEXT GLEW_GET_FUN(__glewBinormalPointerEXT)
+#define glTangentPointerEXT GLEW_GET_FUN(__glewTangentPointerEXT)
+
+#define GLEW_EXT_coordinate_frame GLEW_GET_VAR(__GLEW_EXT_coordinate_frame)
+
+#endif /* GL_EXT_coordinate_frame */
+
+/* -------------------------- GL_EXT_copy_texture -------------------------- */
+
+#ifndef GL_EXT_copy_texture
+#define GL_EXT_copy_texture 1
+
+typedef void (GLAPIENTRY * PFNGLCOPYTEXIMAGE1DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+typedef void (GLAPIENTRY * PFNGLCOPYTEXIMAGE2DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+
+#define glCopyTexImage1DEXT GLEW_GET_FUN(__glewCopyTexImage1DEXT)
+#define glCopyTexImage2DEXT GLEW_GET_FUN(__glewCopyTexImage2DEXT)
+#define glCopyTexSubImage1DEXT GLEW_GET_FUN(__glewCopyTexSubImage1DEXT)
+#define glCopyTexSubImage2DEXT GLEW_GET_FUN(__glewCopyTexSubImage2DEXT)
+#define glCopyTexSubImage3DEXT GLEW_GET_FUN(__glewCopyTexSubImage3DEXT)
+
+#define GLEW_EXT_copy_texture GLEW_GET_VAR(__GLEW_EXT_copy_texture)
+
+#endif /* GL_EXT_copy_texture */
+
+/* --------------------------- GL_EXT_cull_vertex -------------------------- */
+
+#ifndef GL_EXT_cull_vertex
+#define GL_EXT_cull_vertex 1
+
+typedef void (GLAPIENTRY * PFNGLCULLPARAMETERDVEXTPROC) (GLenum pname, GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat* params);
+
+#define glCullParameterdvEXT GLEW_GET_FUN(__glewCullParameterdvEXT)
+#define glCullParameterfvEXT GLEW_GET_FUN(__glewCullParameterfvEXT)
+
+#define GLEW_EXT_cull_vertex GLEW_GET_VAR(__GLEW_EXT_cull_vertex)
+
+#endif /* GL_EXT_cull_vertex */
+
+/* ------------------------ GL_EXT_depth_bounds_test ----------------------- */
+
+#ifndef GL_EXT_depth_bounds_test
+#define GL_EXT_depth_bounds_test 1
+
+#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890
+#define GL_DEPTH_BOUNDS_EXT 0x8891
+
+typedef void (GLAPIENTRY * PFNGLDEPTHBOUNDSEXTPROC) (GLclampd zmin, GLclampd zmax);
+
+#define glDepthBoundsEXT GLEW_GET_FUN(__glewDepthBoundsEXT)
+
+#define GLEW_EXT_depth_bounds_test GLEW_GET_VAR(__GLEW_EXT_depth_bounds_test)
+
+#endif /* GL_EXT_depth_bounds_test */
+
+/* ----------------------- GL_EXT_direct_state_access ---------------------- */
+
+#ifndef GL_EXT_direct_state_access
+#define GL_EXT_direct_state_access 1
+
+#define GL_PROGRAM_MATRIX_EXT 0x8E2D
+#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E
+#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F
+
+typedef void (GLAPIENTRY * PFNGLBINDMULTITEXTUREEXTPROC) (GLenum texunit, GLenum target, GLuint texture);
+typedef GLenum (GLAPIENTRY * PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC) (GLuint framebuffer, GLenum target);
+typedef void (GLAPIENTRY * PFNGLCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void* data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void* data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void* data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void* data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data);
+typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLCOPYTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+typedef void (GLAPIENTRY * PFNGLCOPYTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index);
+typedef void (GLAPIENTRY * PFNGLENABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index);
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC) (GLuint framebuffer, GLenum mode);
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC) (GLuint framebuffer, GLsizei n, const GLenum* bufs);
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERREADBUFFEREXTPROC) (GLuint framebuffer, GLenum mode);
+typedef void (GLAPIENTRY * PFNGLGENERATEMULTITEXMIPMAPEXTPROC) (GLenum texunit, GLenum target);
+typedef void (GLAPIENTRY * PFNGLGENERATETEXTUREMIPMAPEXTPROC) (GLuint texture, GLenum target);
+typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, void* img);
+typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, void* img);
+typedef void (GLAPIENTRY * PFNGLGETDOUBLEINDEXEDVEXTPROC) (GLenum pname, GLuint index, GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLGETFLOATINDEXEDVEXTPROC) (GLenum pname, GLuint index, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint* param);
+typedef void (GLAPIENTRY * PFNGLGETMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLGETMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void* pixels);
+typedef void (GLAPIENTRY * PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLuint* params);
+typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC) (GLuint buffer, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPOINTERVEXTPROC) (GLuint buffer, GLenum pname, void** params);
+typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, void* data);
+typedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint* params);
+typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum pname, void* string);
+typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMIVEXTPROC) (GLuint program, GLenum target, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC) (GLuint renderbuffer, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETPOINTERINDEXEDVEXTPROC) (GLenum pname, GLuint index, GLvoid** params);
+typedef void (GLAPIENTRY * PFNGLGETTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void* pixels);
+typedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLuint* params);
+typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint* params);
+typedef GLvoid * (GLAPIENTRY * PFNGLMAPNAMEDBUFFEREXTPROC) (GLuint buffer, GLenum access);
+typedef void (GLAPIENTRY * PFNGLMATRIXFRUSTUMEXTPROC) (GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f);
+typedef void (GLAPIENTRY * PFNGLMATRIXLOADIDENTITYEXTPROC) (GLenum matrixMode);
+typedef void (GLAPIENTRY * PFNGLMATRIXLOADTRANSPOSEDEXTPROC) (GLenum matrixMode, const GLdouble* m);
+typedef void (GLAPIENTRY * PFNGLMATRIXLOADTRANSPOSEFEXTPROC) (GLenum matrixMode, const GLfloat* m);
+typedef void (GLAPIENTRY * PFNGLMATRIXLOADDEXTPROC) (GLenum matrixMode, const GLdouble* m);
+typedef void (GLAPIENTRY * PFNGLMATRIXLOADFEXTPROC) (GLenum matrixMode, const GLfloat* m);
+typedef void (GLAPIENTRY * PFNGLMATRIXMULTTRANSPOSEDEXTPROC) (GLenum matrixMode, const GLdouble* m);
+typedef void (GLAPIENTRY * PFNGLMATRIXMULTTRANSPOSEFEXTPROC) (GLenum matrixMode, const GLfloat* m);
+typedef void (GLAPIENTRY * PFNGLMATRIXMULTDEXTPROC) (GLenum matrixMode, const GLdouble* m);
+typedef void (GLAPIENTRY * PFNGLMATRIXMULTFEXTPROC) (GLenum matrixMode, const GLfloat* m);
+typedef void (GLAPIENTRY * PFNGLMATRIXORTHOEXTPROC) (GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f);
+typedef void (GLAPIENTRY * PFNGLMATRIXPOPEXTPROC) (GLenum matrixMode);
+typedef void (GLAPIENTRY * PFNGLMATRIXPUSHEXTPROC) (GLenum matrixMode);
+typedef void (GLAPIENTRY * PFNGLMATRIXROTATEDEXTPROC) (GLenum matrixMode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAPIENTRY * PFNGLMATRIXROTATEFEXTPROC) (GLenum matrixMode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLMATRIXSCALEDEXTPROC) (GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAPIENTRY * PFNGLMATRIXSCALEFEXTPROC) (GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLMATRIXTRANSLATEDEXTPROC) (GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAPIENTRY * PFNGLMATRIXTRANSLATEFEXTPROC) (GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLMULTITEXBUFFEREXTPROC) (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDPOINTEREXTPROC) (GLenum texunit, GLint size, GLenum type, GLsizei stride, const void* pointer);
+typedef void (GLAPIENTRY * PFNGLMULTITEXENVFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLMULTITEXENVIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLMULTITEXGENDEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble param);
+typedef void (GLAPIENTRY * PFNGLMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLMULTITEXGENFEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLMULTITEXGENIEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void* pixels);
+typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels);
+typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels);
+typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLuint* params);
+typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat* param);
+typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* param);
+typedef void (GLAPIENTRY * PFNGLMULTITEXRENDERBUFFEREXTPROC) (GLenum texunit, GLenum target, GLuint renderbuffer);
+typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void* pixels);
+typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels);
+typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels);
+typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLsizeiptr size, const void* data, GLenum usage);
+typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const void* data);
+typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level);
+typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face);
+typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer);
+typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC) (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
+typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLuint* params);
+typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint* params);
+typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum format, GLsizei len, const void* string);
+typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC) (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat v0);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint v0);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIEXTPROC) (GLuint program, GLint location, GLuint v0);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask);
+typedef void (GLAPIENTRY * PFNGLTEXTUREBUFFEREXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer);
+typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void* pixels);
+typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels);
+typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels);
+typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLuint* params);
+typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLfloat* param);
+typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint* param);
+typedef void (GLAPIENTRY * PFNGLTEXTURERENDERBUFFEREXTPROC) (GLuint texture, GLenum target, GLuint renderbuffer);
+typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void* pixels);
+typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels);
+typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels);
+typedef GLboolean (GLAPIENTRY * PFNGLUNMAPNAMEDBUFFEREXTPROC) (GLuint buffer);
+
+#define glBindMultiTextureEXT GLEW_GET_FUN(__glewBindMultiTextureEXT)
+#define glCheckNamedFramebufferStatusEXT GLEW_GET_FUN(__glewCheckNamedFramebufferStatusEXT)
+#define glClientAttribDefaultEXT GLEW_GET_FUN(__glewClientAttribDefaultEXT)
+#define glCompressedMultiTexImage1DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage1DEXT)
+#define glCompressedMultiTexImage2DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage2DEXT)
+#define glCompressedMultiTexImage3DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage3DEXT)
+#define glCompressedMultiTexSubImage1DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage1DEXT)
+#define glCompressedMultiTexSubImage2DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage2DEXT)
+#define glCompressedMultiTexSubImage3DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage3DEXT)
+#define glCompressedTextureImage1DEXT GLEW_GET_FUN(__glewCompressedTextureImage1DEXT)
+#define glCompressedTextureImage2DEXT GLEW_GET_FUN(__glewCompressedTextureImage2DEXT)
+#define glCompressedTextureImage3DEXT GLEW_GET_FUN(__glewCompressedTextureImage3DEXT)
+#define glCompressedTextureSubImage1DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage1DEXT)
+#define glCompressedTextureSubImage2DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage2DEXT)
+#define glCompressedTextureSubImage3DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage3DEXT)
+#define glCopyMultiTexImage1DEXT GLEW_GET_FUN(__glewCopyMultiTexImage1DEXT)
+#define glCopyMultiTexImage2DEXT GLEW_GET_FUN(__glewCopyMultiTexImage2DEXT)
+#define glCopyMultiTexSubImage1DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage1DEXT)
+#define glCopyMultiTexSubImage2DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage2DEXT)
+#define glCopyMultiTexSubImage3DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage3DEXT)
+#define glCopyTextureImage1DEXT GLEW_GET_FUN(__glewCopyTextureImage1DEXT)
+#define glCopyTextureImage2DEXT GLEW_GET_FUN(__glewCopyTextureImage2DEXT)
+#define glCopyTextureSubImage1DEXT GLEW_GET_FUN(__glewCopyTextureSubImage1DEXT)
+#define glCopyTextureSubImage2DEXT GLEW_GET_FUN(__glewCopyTextureSubImage2DEXT)
+#define glCopyTextureSubImage3DEXT GLEW_GET_FUN(__glewCopyTextureSubImage3DEXT)
+#define glDisableClientStateIndexedEXT GLEW_GET_FUN(__glewDisableClientStateIndexedEXT)
+#define glEnableClientStateIndexedEXT GLEW_GET_FUN(__glewEnableClientStateIndexedEXT)
+#define glFramebufferDrawBufferEXT GLEW_GET_FUN(__glewFramebufferDrawBufferEXT)
+#define glFramebufferDrawBuffersEXT GLEW_GET_FUN(__glewFramebufferDrawBuffersEXT)
+#define glFramebufferReadBufferEXT GLEW_GET_FUN(__glewFramebufferReadBufferEXT)
+#define glGenerateMultiTexMipmapEXT GLEW_GET_FUN(__glewGenerateMultiTexMipmapEXT)
+#define glGenerateTextureMipmapEXT GLEW_GET_FUN(__glewGenerateTextureMipmapEXT)
+#define glGetCompressedMultiTexImageEXT GLEW_GET_FUN(__glewGetCompressedMultiTexImageEXT)
+#define glGetCompressedTextureImageEXT GLEW_GET_FUN(__glewGetCompressedTextureImageEXT)
+#define glGetDoubleIndexedvEXT GLEW_GET_FUN(__glewGetDoubleIndexedvEXT)
+#define glGetFloatIndexedvEXT GLEW_GET_FUN(__glewGetFloatIndexedvEXT)
+#define glGetFramebufferParameterivEXT GLEW_GET_FUN(__glewGetFramebufferParameterivEXT)
+#define glGetMultiTexEnvfvEXT GLEW_GET_FUN(__glewGetMultiTexEnvfvEXT)
+#define glGetMultiTexEnvivEXT GLEW_GET_FUN(__glewGetMultiTexEnvivEXT)
+#define glGetMultiTexGendvEXT GLEW_GET_FUN(__glewGetMultiTexGendvEXT)
+#define glGetMultiTexGenfvEXT GLEW_GET_FUN(__glewGetMultiTexGenfvEXT)
+#define glGetMultiTexGenivEXT GLEW_GET_FUN(__glewGetMultiTexGenivEXT)
+#define glGetMultiTexImageEXT GLEW_GET_FUN(__glewGetMultiTexImageEXT)
+#define glGetMultiTexLevelParameterfvEXT GLEW_GET_FUN(__glewGetMultiTexLevelParameterfvEXT)
+#define glGetMultiTexLevelParameterivEXT GLEW_GET_FUN(__glewGetMultiTexLevelParameterivEXT)
+#define glGetMultiTexParameterIivEXT GLEW_GET_FUN(__glewGetMultiTexParameterIivEXT)
+#define glGetMultiTexParameterIuivEXT GLEW_GET_FUN(__glewGetMultiTexParameterIuivEXT)
+#define glGetMultiTexParameterfvEXT GLEW_GET_FUN(__glewGetMultiTexParameterfvEXT)
+#define glGetMultiTexParameterivEXT GLEW_GET_FUN(__glewGetMultiTexParameterivEXT)
+#define glGetNamedBufferParameterivEXT GLEW_GET_FUN(__glewGetNamedBufferParameterivEXT)
+#define glGetNamedBufferPointervEXT GLEW_GET_FUN(__glewGetNamedBufferPointervEXT)
+#define glGetNamedBufferSubDataEXT GLEW_GET_FUN(__glewGetNamedBufferSubDataEXT)
+#define glGetNamedFramebufferAttachmentParameterivEXT GLEW_GET_FUN(__glewGetNamedFramebufferAttachmentParameterivEXT)
+#define glGetNamedProgramLocalParameterIivEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterIivEXT)
+#define glGetNamedProgramLocalParameterIuivEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterIuivEXT)
+#define glGetNamedProgramLocalParameterdvEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterdvEXT)
+#define glGetNamedProgramLocalParameterfvEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterfvEXT)
+#define glGetNamedProgramStringEXT GLEW_GET_FUN(__glewGetNamedProgramStringEXT)
+#define glGetNamedProgramivEXT GLEW_GET_FUN(__glewGetNamedProgramivEXT)
+#define glGetNamedRenderbufferParameterivEXT GLEW_GET_FUN(__glewGetNamedRenderbufferParameterivEXT)
+#define glGetPointerIndexedvEXT GLEW_GET_FUN(__glewGetPointerIndexedvEXT)
+#define glGetTextureImageEXT GLEW_GET_FUN(__glewGetTextureImageEXT)
+#define glGetTextureLevelParameterfvEXT GLEW_GET_FUN(__glewGetTextureLevelParameterfvEXT)
+#define glGetTextureLevelParameterivEXT GLEW_GET_FUN(__glewGetTextureLevelParameterivEXT)
+#define glGetTextureParameterIivEXT GLEW_GET_FUN(__glewGetTextureParameterIivEXT)
+#define glGetTextureParameterIuivEXT GLEW_GET_FUN(__glewGetTextureParameterIuivEXT)
+#define glGetTextureParameterfvEXT GLEW_GET_FUN(__glewGetTextureParameterfvEXT)
+#define glGetTextureParameterivEXT GLEW_GET_FUN(__glewGetTextureParameterivEXT)
+#define glMapNamedBufferEXT GLEW_GET_FUN(__glewMapNamedBufferEXT)
+#define glMatrixFrustumEXT GLEW_GET_FUN(__glewMatrixFrustumEXT)
+#define glMatrixLoadIdentityEXT GLEW_GET_FUN(__glewMatrixLoadIdentityEXT)
+#define glMatrixLoadTransposedEXT GLEW_GET_FUN(__glewMatrixLoadTransposedEXT)
+#define glMatrixLoadTransposefEXT GLEW_GET_FUN(__glewMatrixLoadTransposefEXT)
+#define glMatrixLoaddEXT GLEW_GET_FUN(__glewMatrixLoaddEXT)
+#define glMatrixLoadfEXT GLEW_GET_FUN(__glewMatrixLoadfEXT)
+#define glMatrixMultTransposedEXT GLEW_GET_FUN(__glewMatrixMultTransposedEXT)
+#define glMatrixMultTransposefEXT GLEW_GET_FUN(__glewMatrixMultTransposefEXT)
+#define glMatrixMultdEXT GLEW_GET_FUN(__glewMatrixMultdEXT)
+#define glMatrixMultfEXT GLEW_GET_FUN(__glewMatrixMultfEXT)
+#define glMatrixOrthoEXT GLEW_GET_FUN(__glewMatrixOrthoEXT)
+#define glMatrixPopEXT GLEW_GET_FUN(__glewMatrixPopEXT)
+#define glMatrixPushEXT GLEW_GET_FUN(__glewMatrixPushEXT)
+#define glMatrixRotatedEXT GLEW_GET_FUN(__glewMatrixRotatedEXT)
+#define glMatrixRotatefEXT GLEW_GET_FUN(__glewMatrixRotatefEXT)
+#define glMatrixScaledEXT GLEW_GET_FUN(__glewMatrixScaledEXT)
+#define glMatrixScalefEXT GLEW_GET_FUN(__glewMatrixScalefEXT)
+#define glMatrixTranslatedEXT GLEW_GET_FUN(__glewMatrixTranslatedEXT)
+#define glMatrixTranslatefEXT GLEW_GET_FUN(__glewMatrixTranslatefEXT)
+#define glMultiTexBufferEXT GLEW_GET_FUN(__glewMultiTexBufferEXT)
+#define glMultiTexCoordPointerEXT GLEW_GET_FUN(__glewMultiTexCoordPointerEXT)
+#define glMultiTexEnvfEXT GLEW_GET_FUN(__glewMultiTexEnvfEXT)
+#define glMultiTexEnvfvEXT GLEW_GET_FUN(__glewMultiTexEnvfvEXT)
+#define glMultiTexEnviEXT GLEW_GET_FUN(__glewMultiTexEnviEXT)
+#define glMultiTexEnvivEXT GLEW_GET_FUN(__glewMultiTexEnvivEXT)
+#define glMultiTexGendEXT GLEW_GET_FUN(__glewMultiTexGendEXT)
+#define glMultiTexGendvEXT GLEW_GET_FUN(__glewMultiTexGendvEXT)
+#define glMultiTexGenfEXT GLEW_GET_FUN(__glewMultiTexGenfEXT)
+#define glMultiTexGenfvEXT GLEW_GET_FUN(__glewMultiTexGenfvEXT)
+#define glMultiTexGeniEXT GLEW_GET_FUN(__glewMultiTexGeniEXT)
+#define glMultiTexGenivEXT GLEW_GET_FUN(__glewMultiTexGenivEXT)
+#define glMultiTexImage1DEXT GLEW_GET_FUN(__glewMultiTexImage1DEXT)
+#define glMultiTexImage2DEXT GLEW_GET_FUN(__glewMultiTexImage2DEXT)
+#define glMultiTexImage3DEXT GLEW_GET_FUN(__glewMultiTexImage3DEXT)
+#define glMultiTexParameterIivEXT GLEW_GET_FUN(__glewMultiTexParameterIivEXT)
+#define glMultiTexParameterIuivEXT GLEW_GET_FUN(__glewMultiTexParameterIuivEXT)
+#define glMultiTexParameterfEXT GLEW_GET_FUN(__glewMultiTexParameterfEXT)
+#define glMultiTexParameterfvEXT GLEW_GET_FUN(__glewMultiTexParameterfvEXT)
+#define glMultiTexParameteriEXT GLEW_GET_FUN(__glewMultiTexParameteriEXT)
+#define glMultiTexParameterivEXT GLEW_GET_FUN(__glewMultiTexParameterivEXT)
+#define glMultiTexRenderbufferEXT GLEW_GET_FUN(__glewMultiTexRenderbufferEXT)
+#define glMultiTexSubImage1DEXT GLEW_GET_FUN(__glewMultiTexSubImage1DEXT)
+#define glMultiTexSubImage2DEXT GLEW_GET_FUN(__glewMultiTexSubImage2DEXT)
+#define glMultiTexSubImage3DEXT GLEW_GET_FUN(__glewMultiTexSubImage3DEXT)
+#define glNamedBufferDataEXT GLEW_GET_FUN(__glewNamedBufferDataEXT)
+#define glNamedBufferSubDataEXT GLEW_GET_FUN(__glewNamedBufferSubDataEXT)
+#define glNamedFramebufferRenderbufferEXT GLEW_GET_FUN(__glewNamedFramebufferRenderbufferEXT)
+#define glNamedFramebufferTexture1DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture1DEXT)
+#define glNamedFramebufferTexture2DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture2DEXT)
+#define glNamedFramebufferTexture3DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture3DEXT)
+#define glNamedFramebufferTextureEXT GLEW_GET_FUN(__glewNamedFramebufferTextureEXT)
+#define glNamedFramebufferTextureFaceEXT GLEW_GET_FUN(__glewNamedFramebufferTextureFaceEXT)
+#define glNamedFramebufferTextureLayerEXT GLEW_GET_FUN(__glewNamedFramebufferTextureLayerEXT)
+#define glNamedProgramLocalParameter4dEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4dEXT)
+#define glNamedProgramLocalParameter4dvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4dvEXT)
+#define glNamedProgramLocalParameter4fEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4fEXT)
+#define glNamedProgramLocalParameter4fvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4fvEXT)
+#define glNamedProgramLocalParameterI4iEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4iEXT)
+#define glNamedProgramLocalParameterI4ivEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4ivEXT)
+#define glNamedProgramLocalParameterI4uiEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4uiEXT)
+#define glNamedProgramLocalParameterI4uivEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4uivEXT)
+#define glNamedProgramLocalParameters4fvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameters4fvEXT)
+#define glNamedProgramLocalParametersI4ivEXT GLEW_GET_FUN(__glewNamedProgramLocalParametersI4ivEXT)
+#define glNamedProgramLocalParametersI4uivEXT GLEW_GET_FUN(__glewNamedProgramLocalParametersI4uivEXT)
+#define glNamedProgramStringEXT GLEW_GET_FUN(__glewNamedProgramStringEXT)
+#define glNamedRenderbufferStorageEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageEXT)
+#define glNamedRenderbufferStorageMultisampleCoverageEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisampleCoverageEXT)
+#define glNamedRenderbufferStorageMultisampleEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisampleEXT)
+#define glProgramUniform1fEXT GLEW_GET_FUN(__glewProgramUniform1fEXT)
+#define glProgramUniform1fvEXT GLEW_GET_FUN(__glewProgramUniform1fvEXT)
+#define glProgramUniform1iEXT GLEW_GET_FUN(__glewProgramUniform1iEXT)
+#define glProgramUniform1ivEXT GLEW_GET_FUN(__glewProgramUniform1ivEXT)
+#define glProgramUniform1uiEXT GLEW_GET_FUN(__glewProgramUniform1uiEXT)
+#define glProgramUniform1uivEXT GLEW_GET_FUN(__glewProgramUniform1uivEXT)
+#define glProgramUniform2fEXT GLEW_GET_FUN(__glewProgramUniform2fEXT)
+#define glProgramUniform2fvEXT GLEW_GET_FUN(__glewProgramUniform2fvEXT)
+#define glProgramUniform2iEXT GLEW_GET_FUN(__glewProgramUniform2iEXT)
+#define glProgramUniform2ivEXT GLEW_GET_FUN(__glewProgramUniform2ivEXT)
+#define glProgramUniform2uiEXT GLEW_GET_FUN(__glewProgramUniform2uiEXT)
+#define glProgramUniform2uivEXT GLEW_GET_FUN(__glewProgramUniform2uivEXT)
+#define glProgramUniform3fEXT GLEW_GET_FUN(__glewProgramUniform3fEXT)
+#define glProgramUniform3fvEXT GLEW_GET_FUN(__glewProgramUniform3fvEXT)
+#define glProgramUniform3iEXT GLEW_GET_FUN(__glewProgramUniform3iEXT)
+#define glProgramUniform3ivEXT GLEW_GET_FUN(__glewProgramUniform3ivEXT)
+#define glProgramUniform3uiEXT GLEW_GET_FUN(__glewProgramUniform3uiEXT)
+#define glProgramUniform3uivEXT GLEW_GET_FUN(__glewProgramUniform3uivEXT)
+#define glProgramUniform4fEXT GLEW_GET_FUN(__glewProgramUniform4fEXT)
+#define glProgramUniform4fvEXT GLEW_GET_FUN(__glewProgramUniform4fvEXT)
+#define glProgramUniform4iEXT GLEW_GET_FUN(__glewProgramUniform4iEXT)
+#define glProgramUniform4ivEXT GLEW_GET_FUN(__glewProgramUniform4ivEXT)
+#define glProgramUniform4uiEXT GLEW_GET_FUN(__glewProgramUniform4uiEXT)
+#define glProgramUniform4uivEXT GLEW_GET_FUN(__glewProgramUniform4uivEXT)
+#define glProgramUniformMatrix2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2fvEXT)
+#define glProgramUniformMatrix2x3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2x3fvEXT)
+#define glProgramUniformMatrix2x4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2x4fvEXT)
+#define glProgramUniformMatrix3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3fvEXT)
+#define glProgramUniformMatrix3x2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3x2fvEXT)
+#define glProgramUniformMatrix3x4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3x4fvEXT)
+#define glProgramUniformMatrix4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4fvEXT)
+#define glProgramUniformMatrix4x2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4x2fvEXT)
+#define glProgramUniformMatrix4x3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4x3fvEXT)
+#define glPushClientAttribDefaultEXT GLEW_GET_FUN(__glewPushClientAttribDefaultEXT)
+#define glTextureBufferEXT GLEW_GET_FUN(__glewTextureBufferEXT)
+#define glTextureImage1DEXT GLEW_GET_FUN(__glewTextureImage1DEXT)
+#define glTextureImage2DEXT GLEW_GET_FUN(__glewTextureImage2DEXT)
+#define glTextureImage3DEXT GLEW_GET_FUN(__glewTextureImage3DEXT)
+#define glTextureParameterIivEXT GLEW_GET_FUN(__glewTextureParameterIivEXT)
+#define glTextureParameterIuivEXT GLEW_GET_FUN(__glewTextureParameterIuivEXT)
+#define glTextureParameterfEXT GLEW_GET_FUN(__glewTextureParameterfEXT)
+#define glTextureParameterfvEXT GLEW_GET_FUN(__glewTextureParameterfvEXT)
+#define glTextureParameteriEXT GLEW_GET_FUN(__glewTextureParameteriEXT)
+#define glTextureParameterivEXT GLEW_GET_FUN(__glewTextureParameterivEXT)
+#define glTextureRenderbufferEXT GLEW_GET_FUN(__glewTextureRenderbufferEXT)
+#define glTextureSubImage1DEXT GLEW_GET_FUN(__glewTextureSubImage1DEXT)
+#define glTextureSubImage2DEXT GLEW_GET_FUN(__glewTextureSubImage2DEXT)
+#define glTextureSubImage3DEXT GLEW_GET_FUN(__glewTextureSubImage3DEXT)
+#define glUnmapNamedBufferEXT GLEW_GET_FUN(__glewUnmapNamedBufferEXT)
+
+#define GLEW_EXT_direct_state_access GLEW_GET_VAR(__GLEW_EXT_direct_state_access)
+
+#endif /* GL_EXT_direct_state_access */
+
+/* -------------------------- GL_EXT_draw_buffers2 ------------------------- */
+
+#ifndef GL_EXT_draw_buffers2
+#define GL_EXT_draw_buffers2 1
+
+typedef void (GLAPIENTRY * PFNGLCOLORMASKINDEXEDEXTPROC) (GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
+typedef void (GLAPIENTRY * PFNGLDISABLEINDEXEDEXTPROC) (GLenum target, GLuint index);
+typedef void (GLAPIENTRY * PFNGLENABLEINDEXEDEXTPROC) (GLenum target, GLuint index);
+typedef void (GLAPIENTRY * PFNGLGETBOOLEANINDEXEDVEXTPROC) (GLenum value, GLuint index, GLboolean* data);
+typedef void (GLAPIENTRY * PFNGLGETINTEGERINDEXEDVEXTPROC) (GLenum value, GLuint index, GLint* data);
+typedef GLboolean (GLAPIENTRY * PFNGLISENABLEDINDEXEDEXTPROC) (GLenum target, GLuint index);
+
+#define glColorMaskIndexedEXT GLEW_GET_FUN(__glewColorMaskIndexedEXT)
+#define glDisableIndexedEXT GLEW_GET_FUN(__glewDisableIndexedEXT)
+#define glEnableIndexedEXT GLEW_GET_FUN(__glewEnableIndexedEXT)
+#define glGetBooleanIndexedvEXT GLEW_GET_FUN(__glewGetBooleanIndexedvEXT)
+#define glGetIntegerIndexedvEXT GLEW_GET_FUN(__glewGetIntegerIndexedvEXT)
+#define glIsEnabledIndexedEXT GLEW_GET_FUN(__glewIsEnabledIndexedEXT)
+
+#define GLEW_EXT_draw_buffers2 GLEW_GET_VAR(__GLEW_EXT_draw_buffers2)
+
+#endif /* GL_EXT_draw_buffers2 */
+
+/* ------------------------- GL_EXT_draw_instanced ------------------------- */
+
+#ifndef GL_EXT_draw_instanced
+#define GL_EXT_draw_instanced 1
+
+typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount);
+typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount);
+
+#define glDrawArraysInstancedEXT GLEW_GET_FUN(__glewDrawArraysInstancedEXT)
+#define glDrawElementsInstancedEXT GLEW_GET_FUN(__glewDrawElementsInstancedEXT)
+
+#define GLEW_EXT_draw_instanced GLEW_GET_VAR(__GLEW_EXT_draw_instanced)
+
+#endif /* GL_EXT_draw_instanced */
+
+/* ----------------------- GL_EXT_draw_range_elements ---------------------- */
+
+#ifndef GL_EXT_draw_range_elements
+#define GL_EXT_draw_range_elements 1
+
+#define GL_MAX_ELEMENTS_VERTICES 0x80E8
+#define GL_MAX_ELEMENTS_INDICES 0x80E9
+
+typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
+
+#define glDrawRangeElementsEXT GLEW_GET_FUN(__glewDrawRangeElementsEXT)
+
+#define GLEW_EXT_draw_range_elements GLEW_GET_VAR(__GLEW_EXT_draw_range_elements)
+
+#endif /* GL_EXT_draw_range_elements */
+
+/* ---------------------------- GL_EXT_fog_coord --------------------------- */
+
+#ifndef GL_EXT_fog_coord
+#define GL_EXT_fog_coord 1
+
+#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450
+#define GL_FOG_COORDINATE_EXT 0x8451
+#define GL_FRAGMENT_DEPTH_EXT 0x8452
+#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453
+#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454
+#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
+#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
+#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457
+
+typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (GLAPIENTRY * PFNGLFOGCOORDDEXTPROC) (GLdouble coord);
+typedef void (GLAPIENTRY * PFNGLFOGCOORDDVEXTPROC) (const GLdouble *coord);
+typedef void (GLAPIENTRY * PFNGLFOGCOORDFEXTPROC) (GLfloat coord);
+typedef void (GLAPIENTRY * PFNGLFOGCOORDFVEXTPROC) (const GLfloat *coord);
+
+#define glFogCoordPointerEXT GLEW_GET_FUN(__glewFogCoordPointerEXT)
+#define glFogCoorddEXT GLEW_GET_FUN(__glewFogCoorddEXT)
+#define glFogCoorddvEXT GLEW_GET_FUN(__glewFogCoorddvEXT)
+#define glFogCoordfEXT GLEW_GET_FUN(__glewFogCoordfEXT)
+#define glFogCoordfvEXT GLEW_GET_FUN(__glewFogCoordfvEXT)
+
+#define GLEW_EXT_fog_coord GLEW_GET_VAR(__GLEW_EXT_fog_coord)
+
+#endif /* GL_EXT_fog_coord */
+
+/* ------------------------ GL_EXT_fragment_lighting ----------------------- */
+
+#ifndef GL_EXT_fragment_lighting
+#define GL_EXT_fragment_lighting 1
+
+#define GL_FRAGMENT_LIGHTING_EXT 0x8400
+#define GL_FRAGMENT_COLOR_MATERIAL_EXT 0x8401
+#define GL_FRAGMENT_COLOR_MATERIAL_FACE_EXT 0x8402
+#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_EXT 0x8403
+#define GL_MAX_FRAGMENT_LIGHTS_EXT 0x8404
+#define GL_MAX_ACTIVE_LIGHTS_EXT 0x8405
+#define GL_CURRENT_RASTER_NORMAL_EXT 0x8406
+#define GL_LIGHT_ENV_MODE_EXT 0x8407
+#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_EXT 0x8408
+#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_EXT 0x8409
+#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_EXT 0x840A
+#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_EXT 0x840B
+#define GL_FRAGMENT_LIGHT0_EXT 0x840C
+#define GL_FRAGMENT_LIGHT7_EXT 0x8413
+
+typedef void (GLAPIENTRY * PFNGLFRAGMENTCOLORMATERIALEXTPROC) (GLenum face, GLenum mode);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFEXTPROC) (GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFVEXTPROC) (GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIEXTPROC) (GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIVEXTPROC) (GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFEXTPROC) (GLenum light, GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFVEXTPROC) (GLenum light, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIEXTPROC) (GLenum light, GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIVEXTPROC) (GLenum light, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFEXTPROC) (GLenum face, GLenum pname, const GLfloat param);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFVEXTPROC) (GLenum face, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIEXTPROC) (GLenum face, GLenum pname, const GLint param);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIVEXTPROC) (GLenum face, GLenum pname, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTFVEXTPROC) (GLenum light, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTIVEXTPROC) (GLenum light, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALFVEXTPROC) (GLenum face, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALIVEXTPROC) (GLenum face, GLenum pname, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLLIGHTENVIEXTPROC) (GLenum pname, GLint param);
+
+#define glFragmentColorMaterialEXT GLEW_GET_FUN(__glewFragmentColorMaterialEXT)
+#define glFragmentLightModelfEXT GLEW_GET_FUN(__glewFragmentLightModelfEXT)
+#define glFragmentLightModelfvEXT GLEW_GET_FUN(__glewFragmentLightModelfvEXT)
+#define glFragmentLightModeliEXT GLEW_GET_FUN(__glewFragmentLightModeliEXT)
+#define glFragmentLightModelivEXT GLEW_GET_FUN(__glewFragmentLightModelivEXT)
+#define glFragmentLightfEXT GLEW_GET_FUN(__glewFragmentLightfEXT)
+#define glFragmentLightfvEXT GLEW_GET_FUN(__glewFragmentLightfvEXT)
+#define glFragmentLightiEXT GLEW_GET_FUN(__glewFragmentLightiEXT)
+#define glFragmentLightivEXT GLEW_GET_FUN(__glewFragmentLightivEXT)
+#define glFragmentMaterialfEXT GLEW_GET_FUN(__glewFragmentMaterialfEXT)
+#define glFragmentMaterialfvEXT GLEW_GET_FUN(__glewFragmentMaterialfvEXT)
+#define glFragmentMaterialiEXT GLEW_GET_FUN(__glewFragmentMaterialiEXT)
+#define glFragmentMaterialivEXT GLEW_GET_FUN(__glewFragmentMaterialivEXT)
+#define glGetFragmentLightfvEXT GLEW_GET_FUN(__glewGetFragmentLightfvEXT)
+#define glGetFragmentLightivEXT GLEW_GET_FUN(__glewGetFragmentLightivEXT)
+#define glGetFragmentMaterialfvEXT GLEW_GET_FUN(__glewGetFragmentMaterialfvEXT)
+#define glGetFragmentMaterialivEXT GLEW_GET_FUN(__glewGetFragmentMaterialivEXT)
+#define glLightEnviEXT GLEW_GET_FUN(__glewLightEnviEXT)
+
+#define GLEW_EXT_fragment_lighting GLEW_GET_VAR(__GLEW_EXT_fragment_lighting)
+
+#endif /* GL_EXT_fragment_lighting */
+
+/* ------------------------ GL_EXT_framebuffer_blit ------------------------ */
+
+#ifndef GL_EXT_framebuffer_blit
+#define GL_EXT_framebuffer_blit 1
+
+#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6
+#define GL_READ_FRAMEBUFFER_EXT 0x8CA8
+#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9
+#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA
+
+typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFEREXTPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+
+#define glBlitFramebufferEXT GLEW_GET_FUN(__glewBlitFramebufferEXT)
+
+#define GLEW_EXT_framebuffer_blit GLEW_GET_VAR(__GLEW_EXT_framebuffer_blit)
+
+#endif /* GL_EXT_framebuffer_blit */
+
+/* --------------------- GL_EXT_framebuffer_multisample -------------------- */
+
+#ifndef GL_EXT_framebuffer_multisample
+#define GL_EXT_framebuffer_multisample 1
+
+#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
+#define GL_MAX_SAMPLES_EXT 0x8D57
+
+typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+
+#define glRenderbufferStorageMultisampleEXT GLEW_GET_FUN(__glewRenderbufferStorageMultisampleEXT)
+
+#define GLEW_EXT_framebuffer_multisample GLEW_GET_VAR(__GLEW_EXT_framebuffer_multisample)
+
+#endif /* GL_EXT_framebuffer_multisample */
+
+/* ----------------------- GL_EXT_framebuffer_object ----------------------- */
+
+#ifndef GL_EXT_framebuffer_object
+#define GL_EXT_framebuffer_object 1
+
+#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
+#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
+#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
+#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
+#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
+#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
+#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
+#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
+#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
+#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
+#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
+#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
+#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
+#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
+#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
+#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
+#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
+#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
+#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
+#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
+#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
+#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
+#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
+#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
+#define GL_COLOR_ATTACHMENT13_EXT 0x8CED
+#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
+#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
+#define GL_DEPTH_ATTACHMENT_EXT 0x8D00
+#define GL_STENCIL_ATTACHMENT_EXT 0x8D20
+#define GL_FRAMEBUFFER_EXT 0x8D40
+#define GL_RENDERBUFFER_EXT 0x8D41
+#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
+#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
+#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
+#define GL_STENCIL_INDEX1_EXT 0x8D46
+#define GL_STENCIL_INDEX4_EXT 0x8D47
+#define GL_STENCIL_INDEX8_EXT 0x8D48
+#define GL_STENCIL_INDEX16_EXT 0x8D49
+#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50
+#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51
+#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52
+#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
+#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
+#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
+
+typedef void (GLAPIENTRY * PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer);
+typedef void (GLAPIENTRY * PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer);
+typedef GLenum (GLAPIENTRY * PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target);
+typedef void (GLAPIENTRY * PFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const GLuint* framebuffers);
+typedef void (GLAPIENTRY * PFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const GLuint* renderbuffers);
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+typedef void (GLAPIENTRY * PFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint* framebuffers);
+typedef void (GLAPIENTRY * PFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint* renderbuffers);
+typedef void (GLAPIENTRY * PFNGLGENERATEMIPMAPEXTPROC) (GLenum target);
+typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLenum target, GLenum attachment, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params);
+typedef GLboolean (GLAPIENTRY * PFNGLISFRAMEBUFFEREXTPROC) (GLuint framebuffer);
+typedef GLboolean (GLAPIENTRY * PFNGLISRENDERBUFFEREXTPROC) (GLuint renderbuffer);
+typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+
+#define glBindFramebufferEXT GLEW_GET_FUN(__glewBindFramebufferEXT)
+#define glBindRenderbufferEXT GLEW_GET_FUN(__glewBindRenderbufferEXT)
+#define glCheckFramebufferStatusEXT GLEW_GET_FUN(__glewCheckFramebufferStatusEXT)
+#define glDeleteFramebuffersEXT GLEW_GET_FUN(__glewDeleteFramebuffersEXT)
+#define glDeleteRenderbuffersEXT GLEW_GET_FUN(__glewDeleteRenderbuffersEXT)
+#define glFramebufferRenderbufferEXT GLEW_GET_FUN(__glewFramebufferRenderbufferEXT)
+#define glFramebufferTexture1DEXT GLEW_GET_FUN(__glewFramebufferTexture1DEXT)
+#define glFramebufferTexture2DEXT GLEW_GET_FUN(__glewFramebufferTexture2DEXT)
+#define glFramebufferTexture3DEXT GLEW_GET_FUN(__glewFramebufferTexture3DEXT)
+#define glGenFramebuffersEXT GLEW_GET_FUN(__glewGenFramebuffersEXT)
+#define glGenRenderbuffersEXT GLEW_GET_FUN(__glewGenRenderbuffersEXT)
+#define glGenerateMipmapEXT GLEW_GET_FUN(__glewGenerateMipmapEXT)
+#define glGetFramebufferAttachmentParameterivEXT GLEW_GET_FUN(__glewGetFramebufferAttachmentParameterivEXT)
+#define glGetRenderbufferParameterivEXT GLEW_GET_FUN(__glewGetRenderbufferParameterivEXT)
+#define glIsFramebufferEXT GLEW_GET_FUN(__glewIsFramebufferEXT)
+#define glIsRenderbufferEXT GLEW_GET_FUN(__glewIsRenderbufferEXT)
+#define glRenderbufferStorageEXT GLEW_GET_FUN(__glewRenderbufferStorageEXT)
+
+#define GLEW_EXT_framebuffer_object GLEW_GET_VAR(__GLEW_EXT_framebuffer_object)
+
+#endif /* GL_EXT_framebuffer_object */
+
+/* ------------------------ GL_EXT_framebuffer_sRGB ------------------------ */
+
+#ifndef GL_EXT_framebuffer_sRGB
+#define GL_EXT_framebuffer_sRGB 1
+
+#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9
+#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA
+
+#define GLEW_EXT_framebuffer_sRGB GLEW_GET_VAR(__GLEW_EXT_framebuffer_sRGB)
+
+#endif /* GL_EXT_framebuffer_sRGB */
+
+/* ------------------------ GL_EXT_geometry_shader4 ------------------------ */
+
+#ifndef GL_EXT_geometry_shader4
+#define GL_EXT_geometry_shader4 1
+
+#define GL_LINES_ADJACENCY_EXT 0xA
+#define GL_LINE_STRIP_ADJACENCY_EXT 0xB
+#define GL_TRIANGLES_ADJACENCY_EXT 0xC
+#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0xD
+#define GL_PROGRAM_POINT_SIZE_EXT 0x8642
+#define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B
+#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4
+#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9
+#define GL_GEOMETRY_SHADER_EXT 0x8DD9
+#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA
+#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB
+#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC
+#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD
+#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE
+#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF
+#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0
+#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1
+
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level);
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value);
+
+#define glFramebufferTextureEXT GLEW_GET_FUN(__glewFramebufferTextureEXT)
+#define glFramebufferTextureFaceEXT GLEW_GET_FUN(__glewFramebufferTextureFaceEXT)
+#define glFramebufferTextureLayerEXT GLEW_GET_FUN(__glewFramebufferTextureLayerEXT)
+#define glProgramParameteriEXT GLEW_GET_FUN(__glewProgramParameteriEXT)
+
+#define GLEW_EXT_geometry_shader4 GLEW_GET_VAR(__GLEW_EXT_geometry_shader4)
+
+#endif /* GL_EXT_geometry_shader4 */
+
+/* --------------------- GL_EXT_gpu_program_parameters --------------------- */
+
+#ifndef GL_EXT_gpu_program_parameters
+#define GL_EXT_gpu_program_parameters 1
+
+typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat* params);
+
+#define glProgramEnvParameters4fvEXT GLEW_GET_FUN(__glewProgramEnvParameters4fvEXT)
+#define glProgramLocalParameters4fvEXT GLEW_GET_FUN(__glewProgramLocalParameters4fvEXT)
+
+#define GLEW_EXT_gpu_program_parameters GLEW_GET_VAR(__GLEW_EXT_gpu_program_parameters)
+
+#endif /* GL_EXT_gpu_program_parameters */
+
+/* --------------------------- GL_EXT_gpu_shader4 -------------------------- */
+
+#ifndef GL_EXT_gpu_shader4
+#define GL_EXT_gpu_shader4 1
+
+#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD
+#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0
+#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1
+#define GL_SAMPLER_BUFFER_EXT 0x8DC2
+#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3
+#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4
+#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5
+#define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6
+#define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7
+#define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8
+#define GL_INT_SAMPLER_1D_EXT 0x8DC9
+#define GL_INT_SAMPLER_2D_EXT 0x8DCA
+#define GL_INT_SAMPLER_3D_EXT 0x8DCB
+#define GL_INT_SAMPLER_CUBE_EXT 0x8DCC
+#define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD
+#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE
+#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF
+#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0
+#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1
+#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2
+#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3
+#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4
+#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5
+#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6
+#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7
+#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8
+
+typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONEXTPROC) (GLuint program, GLuint color, const GLchar *name);
+typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATALOCATIONEXTPROC) (GLuint program, const GLchar *name);
+typedef void (GLAPIENTRY * PFNGLGETUNIFORMUIVEXTPROC) (GLuint program, GLint location, GLuint *params);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIIVEXTPROC) (GLuint index, GLenum pname, GLint *params);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIUIVEXTPROC) (GLuint index, GLenum pname, GLuint *params);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1UIEXTPROC) (GLint location, GLuint v0);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2UIEXTPROC) (GLint location, GLuint v0, GLuint v1);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IEXTPROC) (GLuint index, GLint x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IVEXTPROC) (GLuint index, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIEXTPROC) (GLuint index, GLuint x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIVEXTPROC) (GLuint index, const GLuint *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IEXTPROC) (GLuint index, GLint x, GLint y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IVEXTPROC) (GLuint index, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIEXTPROC) (GLuint index, GLuint x, GLuint y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIVEXTPROC) (GLuint index, const GLuint *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IEXTPROC) (GLuint index, GLint x, GLint y, GLint z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IVEXTPROC) (GLuint index, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIVEXTPROC) (GLuint index, const GLuint *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4BVEXTPROC) (GLuint index, const GLbyte *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IEXTPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IVEXTPROC) (GLuint index, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4SVEXTPROC) (GLuint index, const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UBVEXTPROC) (GLuint index, const GLubyte *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIVEXTPROC) (GLuint index, const GLuint *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4USVEXTPROC) (GLuint index, const GLushort *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+
+#define glBindFragDataLocationEXT GLEW_GET_FUN(__glewBindFragDataLocationEXT)
+#define glGetFragDataLocationEXT GLEW_GET_FUN(__glewGetFragDataLocationEXT)
+#define glGetUniformuivEXT GLEW_GET_FUN(__glewGetUniformuivEXT)
+#define glGetVertexAttribIivEXT GLEW_GET_FUN(__glewGetVertexAttribIivEXT)
+#define glGetVertexAttribIuivEXT GLEW_GET_FUN(__glewGetVertexAttribIuivEXT)
+#define glUniform1uiEXT GLEW_GET_FUN(__glewUniform1uiEXT)
+#define glUniform1uivEXT GLEW_GET_FUN(__glewUniform1uivEXT)
+#define glUniform2uiEXT GLEW_GET_FUN(__glewUniform2uiEXT)
+#define glUniform2uivEXT GLEW_GET_FUN(__glewUniform2uivEXT)
+#define glUniform3uiEXT GLEW_GET_FUN(__glewUniform3uiEXT)
+#define glUniform3uivEXT GLEW_GET_FUN(__glewUniform3uivEXT)
+#define glUniform4uiEXT GLEW_GET_FUN(__glewUniform4uiEXT)
+#define glUniform4uivEXT GLEW_GET_FUN(__glewUniform4uivEXT)
+#define glVertexAttribI1iEXT GLEW_GET_FUN(__glewVertexAttribI1iEXT)
+#define glVertexAttribI1ivEXT GLEW_GET_FUN(__glewVertexAttribI1ivEXT)
+#define glVertexAttribI1uiEXT GLEW_GET_FUN(__glewVertexAttribI1uiEXT)
+#define glVertexAttribI1uivEXT GLEW_GET_FUN(__glewVertexAttribI1uivEXT)
+#define glVertexAttribI2iEXT GLEW_GET_FUN(__glewVertexAttribI2iEXT)
+#define glVertexAttribI2ivEXT GLEW_GET_FUN(__glewVertexAttribI2ivEXT)
+#define glVertexAttribI2uiEXT GLEW_GET_FUN(__glewVertexAttribI2uiEXT)
+#define glVertexAttribI2uivEXT GLEW_GET_FUN(__glewVertexAttribI2uivEXT)
+#define glVertexAttribI3iEXT GLEW_GET_FUN(__glewVertexAttribI3iEXT)
+#define glVertexAttribI3ivEXT GLEW_GET_FUN(__glewVertexAttribI3ivEXT)
+#define glVertexAttribI3uiEXT GLEW_GET_FUN(__glewVertexAttribI3uiEXT)
+#define glVertexAttribI3uivEXT GLEW_GET_FUN(__glewVertexAttribI3uivEXT)
+#define glVertexAttribI4bvEXT GLEW_GET_FUN(__glewVertexAttribI4bvEXT)
+#define glVertexAttribI4iEXT GLEW_GET_FUN(__glewVertexAttribI4iEXT)
+#define glVertexAttribI4ivEXT GLEW_GET_FUN(__glewVertexAttribI4ivEXT)
+#define glVertexAttribI4svEXT GLEW_GET_FUN(__glewVertexAttribI4svEXT)
+#define glVertexAttribI4ubvEXT GLEW_GET_FUN(__glewVertexAttribI4ubvEXT)
+#define glVertexAttribI4uiEXT GLEW_GET_FUN(__glewVertexAttribI4uiEXT)
+#define glVertexAttribI4uivEXT GLEW_GET_FUN(__glewVertexAttribI4uivEXT)
+#define glVertexAttribI4usvEXT GLEW_GET_FUN(__glewVertexAttribI4usvEXT)
+#define glVertexAttribIPointerEXT GLEW_GET_FUN(__glewVertexAttribIPointerEXT)
+
+#define GLEW_EXT_gpu_shader4 GLEW_GET_VAR(__GLEW_EXT_gpu_shader4)
+
+#endif /* GL_EXT_gpu_shader4 */
+
+/* ---------------------------- GL_EXT_histogram --------------------------- */
+
+#ifndef GL_EXT_histogram
+#define GL_EXT_histogram 1
+
+#define GL_HISTOGRAM_EXT 0x8024
+#define GL_PROXY_HISTOGRAM_EXT 0x8025
+#define GL_HISTOGRAM_WIDTH_EXT 0x8026
+#define GL_HISTOGRAM_FORMAT_EXT 0x8027
+#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028
+#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029
+#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A
+#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B
+#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C
+#define GL_HISTOGRAM_SINK_EXT 0x802D
+#define GL_MINMAX_EXT 0x802E
+#define GL_MINMAX_FORMAT_EXT 0x802F
+#define GL_MINMAX_SINK_EXT 0x8030
+
+typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void* values);
+typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETMINMAXEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void* values);
+typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLHISTOGRAMEXTPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
+typedef void (GLAPIENTRY * PFNGLMINMAXEXTPROC) (GLenum target, GLenum internalformat, GLboolean sink);
+typedef void (GLAPIENTRY * PFNGLRESETHISTOGRAMEXTPROC) (GLenum target);
+typedef void (GLAPIENTRY * PFNGLRESETMINMAXEXTPROC) (GLenum target);
+
+#define glGetHistogramEXT GLEW_GET_FUN(__glewGetHistogramEXT)
+#define glGetHistogramParameterfvEXT GLEW_GET_FUN(__glewGetHistogramParameterfvEXT)
+#define glGetHistogramParameterivEXT GLEW_GET_FUN(__glewGetHistogramParameterivEXT)
+#define glGetMinmaxEXT GLEW_GET_FUN(__glewGetMinmaxEXT)
+#define glGetMinmaxParameterfvEXT GLEW_GET_FUN(__glewGetMinmaxParameterfvEXT)
+#define glGetMinmaxParameterivEXT GLEW_GET_FUN(__glewGetMinmaxParameterivEXT)
+#define glHistogramEXT GLEW_GET_FUN(__glewHistogramEXT)
+#define glMinmaxEXT GLEW_GET_FUN(__glewMinmaxEXT)
+#define glResetHistogramEXT GLEW_GET_FUN(__glewResetHistogramEXT)
+#define glResetMinmaxEXT GLEW_GET_FUN(__glewResetMinmaxEXT)
+
+#define GLEW_EXT_histogram GLEW_GET_VAR(__GLEW_EXT_histogram)
+
+#endif /* GL_EXT_histogram */
+
+/* ----------------------- GL_EXT_index_array_formats ---------------------- */
+
+#ifndef GL_EXT_index_array_formats
+#define GL_EXT_index_array_formats 1
+
+#define GLEW_EXT_index_array_formats GLEW_GET_VAR(__GLEW_EXT_index_array_formats)
+
+#endif /* GL_EXT_index_array_formats */
+
+/* --------------------------- GL_EXT_index_func --------------------------- */
+
+#ifndef GL_EXT_index_func
+#define GL_EXT_index_func 1
+
+typedef void (GLAPIENTRY * PFNGLINDEXFUNCEXTPROC) (GLenum func, GLfloat ref);
+
+#define glIndexFuncEXT GLEW_GET_FUN(__glewIndexFuncEXT)
+
+#define GLEW_EXT_index_func GLEW_GET_VAR(__GLEW_EXT_index_func)
+
+#endif /* GL_EXT_index_func */
+
+/* ------------------------- GL_EXT_index_material ------------------------- */
+
+#ifndef GL_EXT_index_material
+#define GL_EXT_index_material 1
+
+typedef void (GLAPIENTRY * PFNGLINDEXMATERIALEXTPROC) (GLenum face, GLenum mode);
+
+#define glIndexMaterialEXT GLEW_GET_FUN(__glewIndexMaterialEXT)
+
+#define GLEW_EXT_index_material GLEW_GET_VAR(__GLEW_EXT_index_material)
+
+#endif /* GL_EXT_index_material */
+
+/* -------------------------- GL_EXT_index_texture ------------------------- */
+
+#ifndef GL_EXT_index_texture
+#define GL_EXT_index_texture 1
+
+#define GLEW_EXT_index_texture GLEW_GET_VAR(__GLEW_EXT_index_texture)
+
+#endif /* GL_EXT_index_texture */
+
+/* -------------------------- GL_EXT_light_texture ------------------------- */
+
+#ifndef GL_EXT_light_texture
+#define GL_EXT_light_texture 1
+
+#define GL_FRAGMENT_MATERIAL_EXT 0x8349
+#define GL_FRAGMENT_NORMAL_EXT 0x834A
+#define GL_FRAGMENT_COLOR_EXT 0x834C
+#define GL_ATTENUATION_EXT 0x834D
+#define GL_SHADOW_ATTENUATION_EXT 0x834E
+#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F
+#define GL_TEXTURE_LIGHT_EXT 0x8350
+#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351
+#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352
+#define GL_FRAGMENT_DEPTH_EXT 0x8452
+
+typedef void (GLAPIENTRY * PFNGLAPPLYTEXTUREEXTPROC) (GLenum mode);
+typedef void (GLAPIENTRY * PFNGLTEXTURELIGHTEXTPROC) (GLenum pname);
+typedef void (GLAPIENTRY * PFNGLTEXTUREMATERIALEXTPROC) (GLenum face, GLenum mode);
+
+#define glApplyTextureEXT GLEW_GET_FUN(__glewApplyTextureEXT)
+#define glTextureLightEXT GLEW_GET_FUN(__glewTextureLightEXT)
+#define glTextureMaterialEXT GLEW_GET_FUN(__glewTextureMaterialEXT)
+
+#define GLEW_EXT_light_texture GLEW_GET_VAR(__GLEW_EXT_light_texture)
+
+#endif /* GL_EXT_light_texture */
+
+/* ------------------------- GL_EXT_misc_attribute ------------------------- */
+
+#ifndef GL_EXT_misc_attribute
+#define GL_EXT_misc_attribute 1
+
+#define GLEW_EXT_misc_attribute GLEW_GET_VAR(__GLEW_EXT_misc_attribute)
+
+#endif /* GL_EXT_misc_attribute */
+
+/* ------------------------ GL_EXT_multi_draw_arrays ----------------------- */
+
+#ifndef GL_EXT_multi_draw_arrays
+#define GL_EXT_multi_draw_arrays 1
+
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, GLint* first, GLsizei *count, GLsizei primcount);
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, GLsizei* count, GLenum type, const GLvoid **indices, GLsizei primcount);
+
+#define glMultiDrawArraysEXT GLEW_GET_FUN(__glewMultiDrawArraysEXT)
+#define glMultiDrawElementsEXT GLEW_GET_FUN(__glewMultiDrawElementsEXT)
+
+#define GLEW_EXT_multi_draw_arrays GLEW_GET_VAR(__GLEW_EXT_multi_draw_arrays)
+
+#endif /* GL_EXT_multi_draw_arrays */
+
+/* --------------------------- GL_EXT_multisample -------------------------- */
+
+#ifndef GL_EXT_multisample
+#define GL_EXT_multisample 1
+
+#define GL_MULTISAMPLE_EXT 0x809D
+#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F
+#define GL_SAMPLE_MASK_EXT 0x80A0
+#define GL_1PASS_EXT 0x80A1
+#define GL_2PASS_0_EXT 0x80A2
+#define GL_2PASS_1_EXT 0x80A3
+#define GL_4PASS_0_EXT 0x80A4
+#define GL_4PASS_1_EXT 0x80A5
+#define GL_4PASS_2_EXT 0x80A6
+#define GL_4PASS_3_EXT 0x80A7
+#define GL_SAMPLE_BUFFERS_EXT 0x80A8
+#define GL_SAMPLES_EXT 0x80A9
+#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA
+#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB
+#define GL_SAMPLE_PATTERN_EXT 0x80AC
+#define GL_MULTISAMPLE_BIT_EXT 0x20000000
+
+typedef void (GLAPIENTRY * PFNGLSAMPLEMASKEXTPROC) (GLclampf value, GLboolean invert);
+typedef void (GLAPIENTRY * PFNGLSAMPLEPATTERNEXTPROC) (GLenum pattern);
+
+#define glSampleMaskEXT GLEW_GET_FUN(__glewSampleMaskEXT)
+#define glSamplePatternEXT GLEW_GET_FUN(__glewSamplePatternEXT)
+
+#define GLEW_EXT_multisample GLEW_GET_VAR(__GLEW_EXT_multisample)
+
+#endif /* GL_EXT_multisample */
+
+/* ---------------------- GL_EXT_packed_depth_stencil ---------------------- */
+
+#ifndef GL_EXT_packed_depth_stencil
+#define GL_EXT_packed_depth_stencil 1
+
+#define GL_DEPTH_STENCIL_EXT 0x84F9
+#define GL_UNSIGNED_INT_24_8_EXT 0x84FA
+#define GL_DEPTH24_STENCIL8_EXT 0x88F0
+#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1
+
+#define GLEW_EXT_packed_depth_stencil GLEW_GET_VAR(__GLEW_EXT_packed_depth_stencil)
+
+#endif /* GL_EXT_packed_depth_stencil */
+
+/* -------------------------- GL_EXT_packed_float -------------------------- */
+
+#ifndef GL_EXT_packed_float
+#define GL_EXT_packed_float 1
+
+#define GL_R11F_G11F_B10F_EXT 0x8C3A
+#define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B
+#define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C
+
+#define GLEW_EXT_packed_float GLEW_GET_VAR(__GLEW_EXT_packed_float)
+
+#endif /* GL_EXT_packed_float */
+
+/* -------------------------- GL_EXT_packed_pixels ------------------------- */
+
+#ifndef GL_EXT_packed_pixels
+#define GL_EXT_packed_pixels 1
+
+#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032
+#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033
+#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034
+#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035
+#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036
+
+#define GLEW_EXT_packed_pixels GLEW_GET_VAR(__GLEW_EXT_packed_pixels)
+
+#endif /* GL_EXT_packed_pixels */
+
+/* ------------------------ GL_EXT_paletted_texture ------------------------ */
+
+#ifndef GL_EXT_paletted_texture
+#define GL_EXT_paletted_texture 1
+
+#define GL_TEXTURE_1D 0x0DE0
+#define GL_TEXTURE_2D 0x0DE1
+#define GL_PROXY_TEXTURE_1D 0x8063
+#define GL_PROXY_TEXTURE_2D 0x8064
+#define GL_TEXTURE_3D_EXT 0x806F
+#define GL_PROXY_TEXTURE_3D_EXT 0x8070
+#define GL_COLOR_TABLE_FORMAT_EXT 0x80D8
+#define GL_COLOR_TABLE_WIDTH_EXT 0x80D9
+#define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA
+#define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB
+#define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC
+#define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD
+#define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE
+#define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF
+#define GL_COLOR_INDEX1_EXT 0x80E2
+#define GL_COLOR_INDEX2_EXT 0x80E3
+#define GL_COLOR_INDEX4_EXT 0x80E4
+#define GL_COLOR_INDEX8_EXT 0x80E5
+#define GL_COLOR_INDEX12_EXT 0x80E6
+#define GL_COLOR_INDEX16_EXT 0x80E7
+#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
+#define GL_TEXTURE_CUBE_MAP_ARB 0x8513
+#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
+
+typedef void (GLAPIENTRY * PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void* data);
+typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, void* data);
+typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params);
+
+#define glColorTableEXT GLEW_GET_FUN(__glewColorTableEXT)
+#define glGetColorTableEXT GLEW_GET_FUN(__glewGetColorTableEXT)
+#define glGetColorTableParameterfvEXT GLEW_GET_FUN(__glewGetColorTableParameterfvEXT)
+#define glGetColorTableParameterivEXT GLEW_GET_FUN(__glewGetColorTableParameterivEXT)
+
+#define GLEW_EXT_paletted_texture GLEW_GET_VAR(__GLEW_EXT_paletted_texture)
+
+#endif /* GL_EXT_paletted_texture */
+
+/* ----------------------- GL_EXT_pixel_buffer_object ---------------------- */
+
+#ifndef GL_EXT_pixel_buffer_object
+#define GL_EXT_pixel_buffer_object 1
+
+#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB
+#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC
+#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED
+#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF
+
+#define GLEW_EXT_pixel_buffer_object GLEW_GET_VAR(__GLEW_EXT_pixel_buffer_object)
+
+#endif /* GL_EXT_pixel_buffer_object */
+
+/* ------------------------- GL_EXT_pixel_transform ------------------------ */
+
+#ifndef GL_EXT_pixel_transform
+#define GL_EXT_pixel_transform 1
+
+#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330
+#define GL_PIXEL_MAG_FILTER_EXT 0x8331
+#define GL_PIXEL_MIN_FILTER_EXT 0x8332
+#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333
+#define GL_CUBIC_EXT 0x8334
+#define GL_AVERAGE_EXT 0x8335
+#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336
+#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337
+#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338
+
+typedef void (GLAPIENTRY * PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERFEXTPROC) (GLenum target, GLenum pname, const GLfloat param);
+typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERIEXTPROC) (GLenum target, GLenum pname, const GLint param);
+typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params);
+
+#define glGetPixelTransformParameterfvEXT GLEW_GET_FUN(__glewGetPixelTransformParameterfvEXT)
+#define glGetPixelTransformParameterivEXT GLEW_GET_FUN(__glewGetPixelTransformParameterivEXT)
+#define glPixelTransformParameterfEXT GLEW_GET_FUN(__glewPixelTransformParameterfEXT)
+#define glPixelTransformParameterfvEXT GLEW_GET_FUN(__glewPixelTransformParameterfvEXT)
+#define glPixelTransformParameteriEXT GLEW_GET_FUN(__glewPixelTransformParameteriEXT)
+#define glPixelTransformParameterivEXT GLEW_GET_FUN(__glewPixelTransformParameterivEXT)
+
+#define GLEW_EXT_pixel_transform GLEW_GET_VAR(__GLEW_EXT_pixel_transform)
+
+#endif /* GL_EXT_pixel_transform */
+
+/* ------------------- GL_EXT_pixel_transform_color_table ------------------ */
+
+#ifndef GL_EXT_pixel_transform_color_table
+#define GL_EXT_pixel_transform_color_table 1
+
+#define GLEW_EXT_pixel_transform_color_table GLEW_GET_VAR(__GLEW_EXT_pixel_transform_color_table)
+
+#endif /* GL_EXT_pixel_transform_color_table */
+
+/* ------------------------ GL_EXT_point_parameters ------------------------ */
+
+#ifndef GL_EXT_point_parameters
+#define GL_EXT_point_parameters 1
+
+#define GL_POINT_SIZE_MIN_EXT 0x8126
+#define GL_POINT_SIZE_MAX_EXT 0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
+#define GL_DISTANCE_ATTENUATION_EXT 0x8129
+
+typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, GLfloat* params);
+
+#define glPointParameterfEXT GLEW_GET_FUN(__glewPointParameterfEXT)
+#define glPointParameterfvEXT GLEW_GET_FUN(__glewPointParameterfvEXT)
+
+#define GLEW_EXT_point_parameters GLEW_GET_VAR(__GLEW_EXT_point_parameters)
+
+#endif /* GL_EXT_point_parameters */
+
+/* ------------------------- GL_EXT_polygon_offset ------------------------- */
+
+#ifndef GL_EXT_polygon_offset
+#define GL_EXT_polygon_offset 1
+
+#define GL_POLYGON_OFFSET_EXT 0x8037
+#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038
+#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039
+
+typedef void (GLAPIENTRY * PFNGLPOLYGONOFFSETEXTPROC) (GLfloat factor, GLfloat bias);
+
+#define glPolygonOffsetEXT GLEW_GET_FUN(__glewPolygonOffsetEXT)
+
+#define GLEW_EXT_polygon_offset GLEW_GET_VAR(__GLEW_EXT_polygon_offset)
+
+#endif /* GL_EXT_polygon_offset */
+
+/* ------------------------- GL_EXT_rescale_normal ------------------------- */
+
+#ifndef GL_EXT_rescale_normal
+#define GL_EXT_rescale_normal 1
+
+#define GL_RESCALE_NORMAL_EXT 0x803A
+
+#define GLEW_EXT_rescale_normal GLEW_GET_VAR(__GLEW_EXT_rescale_normal)
+
+#endif /* GL_EXT_rescale_normal */
+
+/* -------------------------- GL_EXT_scene_marker -------------------------- */
+
+#ifndef GL_EXT_scene_marker
+#define GL_EXT_scene_marker 1
+
+typedef void (GLAPIENTRY * PFNGLBEGINSCENEEXTPROC) (void);
+typedef void (GLAPIENTRY * PFNGLENDSCENEEXTPROC) (void);
+
+#define glBeginSceneEXT GLEW_GET_FUN(__glewBeginSceneEXT)
+#define glEndSceneEXT GLEW_GET_FUN(__glewEndSceneEXT)
+
+#define GLEW_EXT_scene_marker GLEW_GET_VAR(__GLEW_EXT_scene_marker)
+
+#endif /* GL_EXT_scene_marker */
+
+/* ------------------------- GL_EXT_secondary_color ------------------------ */
+
+#ifndef GL_EXT_secondary_color
+#define GL_EXT_secondary_color 1
+
+#define GL_COLOR_SUM_EXT 0x8458
+#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459
+#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A
+#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B
+#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C
+#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D
+#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E
+
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte green, GLbyte blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DEXTPROC) (GLdouble red, GLdouble green, GLdouble blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint green, GLint blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IVEXTPROC) (const GLint *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLshort green, GLshort blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SVEXTPROC) (const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuint green, GLuint blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLushort green, GLushort blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USVEXTPROC) (const GLushort *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLvoid *pointer);
+
+#define glSecondaryColor3bEXT GLEW_GET_FUN(__glewSecondaryColor3bEXT)
+#define glSecondaryColor3bvEXT GLEW_GET_FUN(__glewSecondaryColor3bvEXT)
+#define glSecondaryColor3dEXT GLEW_GET_FUN(__glewSecondaryColor3dEXT)
+#define glSecondaryColor3dvEXT GLEW_GET_FUN(__glewSecondaryColor3dvEXT)
+#define glSecondaryColor3fEXT GLEW_GET_FUN(__glewSecondaryColor3fEXT)
+#define glSecondaryColor3fvEXT GLEW_GET_FUN(__glewSecondaryColor3fvEXT)
+#define glSecondaryColor3iEXT GLEW_GET_FUN(__glewSecondaryColor3iEXT)
+#define glSecondaryColor3ivEXT GLEW_GET_FUN(__glewSecondaryColor3ivEXT)
+#define glSecondaryColor3sEXT GLEW_GET_FUN(__glewSecondaryColor3sEXT)
+#define glSecondaryColor3svEXT GLEW_GET_FUN(__glewSecondaryColor3svEXT)
+#define glSecondaryColor3ubEXT GLEW_GET_FUN(__glewSecondaryColor3ubEXT)
+#define glSecondaryColor3ubvEXT GLEW_GET_FUN(__glewSecondaryColor3ubvEXT)
+#define glSecondaryColor3uiEXT GLEW_GET_FUN(__glewSecondaryColor3uiEXT)
+#define glSecondaryColor3uivEXT GLEW_GET_FUN(__glewSecondaryColor3uivEXT)
+#define glSecondaryColor3usEXT GLEW_GET_FUN(__glewSecondaryColor3usEXT)
+#define glSecondaryColor3usvEXT GLEW_GET_FUN(__glewSecondaryColor3usvEXT)
+#define glSecondaryColorPointerEXT GLEW_GET_FUN(__glewSecondaryColorPointerEXT)
+
+#define GLEW_EXT_secondary_color GLEW_GET_VAR(__GLEW_EXT_secondary_color)
+
+#endif /* GL_EXT_secondary_color */
+
+/* --------------------- GL_EXT_separate_specular_color -------------------- */
+
+#ifndef GL_EXT_separate_specular_color
+#define GL_EXT_separate_specular_color 1
+
+#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8
+#define GL_SINGLE_COLOR_EXT 0x81F9
+#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA
+
+#define GLEW_EXT_separate_specular_color GLEW_GET_VAR(__GLEW_EXT_separate_specular_color)
+
+#endif /* GL_EXT_separate_specular_color */
+
+/* -------------------------- GL_EXT_shadow_funcs -------------------------- */
+
+#ifndef GL_EXT_shadow_funcs
+#define GL_EXT_shadow_funcs 1
+
+#define GLEW_EXT_shadow_funcs GLEW_GET_VAR(__GLEW_EXT_shadow_funcs)
+
+#endif /* GL_EXT_shadow_funcs */
+
+/* --------------------- GL_EXT_shared_texture_palette --------------------- */
+
+#ifndef GL_EXT_shared_texture_palette
+#define GL_EXT_shared_texture_palette 1
+
+#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB
+
+#define GLEW_EXT_shared_texture_palette GLEW_GET_VAR(__GLEW_EXT_shared_texture_palette)
+
+#endif /* GL_EXT_shared_texture_palette */
+
+/* ------------------------ GL_EXT_stencil_clear_tag ----------------------- */
+
+#ifndef GL_EXT_stencil_clear_tag
+#define GL_EXT_stencil_clear_tag 1
+
+#define GL_STENCIL_TAG_BITS_EXT 0x88F2
+#define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3
+
+#define GLEW_EXT_stencil_clear_tag GLEW_GET_VAR(__GLEW_EXT_stencil_clear_tag)
+
+#endif /* GL_EXT_stencil_clear_tag */
+
+/* ------------------------ GL_EXT_stencil_two_side ------------------------ */
+
+#ifndef GL_EXT_stencil_two_side
+#define GL_EXT_stencil_two_side 1
+
+#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910
+#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911
+
+typedef void (GLAPIENTRY * PFNGLACTIVESTENCILFACEEXTPROC) (GLenum face);
+
+#define glActiveStencilFaceEXT GLEW_GET_FUN(__glewActiveStencilFaceEXT)
+
+#define GLEW_EXT_stencil_two_side GLEW_GET_VAR(__GLEW_EXT_stencil_two_side)
+
+#endif /* GL_EXT_stencil_two_side */
+
+/* -------------------------- GL_EXT_stencil_wrap -------------------------- */
+
+#ifndef GL_EXT_stencil_wrap
+#define GL_EXT_stencil_wrap 1
+
+#define GL_INCR_WRAP_EXT 0x8507
+#define GL_DECR_WRAP_EXT 0x8508
+
+#define GLEW_EXT_stencil_wrap GLEW_GET_VAR(__GLEW_EXT_stencil_wrap)
+
+#endif /* GL_EXT_stencil_wrap */
+
+/* --------------------------- GL_EXT_subtexture --------------------------- */
+
+#ifndef GL_EXT_subtexture
+#define GL_EXT_subtexture 1
+
+typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void* pixels);
+typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels);
+typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels);
+
+#define glTexSubImage1DEXT GLEW_GET_FUN(__glewTexSubImage1DEXT)
+#define glTexSubImage2DEXT GLEW_GET_FUN(__glewTexSubImage2DEXT)
+#define glTexSubImage3DEXT GLEW_GET_FUN(__glewTexSubImage3DEXT)
+
+#define GLEW_EXT_subtexture GLEW_GET_VAR(__GLEW_EXT_subtexture)
+
+#endif /* GL_EXT_subtexture */
+
+/* ----------------------------- GL_EXT_texture ---------------------------- */
+
+#ifndef GL_EXT_texture
+#define GL_EXT_texture 1
+
+#define GL_ALPHA4_EXT 0x803B
+#define GL_ALPHA8_EXT 0x803C
+#define GL_ALPHA12_EXT 0x803D
+#define GL_ALPHA16_EXT 0x803E
+#define GL_LUMINANCE4_EXT 0x803F
+#define GL_LUMINANCE8_EXT 0x8040
+#define GL_LUMINANCE12_EXT 0x8041
+#define GL_LUMINANCE16_EXT 0x8042
+#define GL_LUMINANCE4_ALPHA4_EXT 0x8043
+#define GL_LUMINANCE6_ALPHA2_EXT 0x8044
+#define GL_LUMINANCE8_ALPHA8_EXT 0x8045
+#define GL_LUMINANCE12_ALPHA4_EXT 0x8046
+#define GL_LUMINANCE12_ALPHA12_EXT 0x8047
+#define GL_LUMINANCE16_ALPHA16_EXT 0x8048
+#define GL_INTENSITY_EXT 0x8049
+#define GL_INTENSITY4_EXT 0x804A
+#define GL_INTENSITY8_EXT 0x804B
+#define GL_INTENSITY12_EXT 0x804C
+#define GL_INTENSITY16_EXT 0x804D
+#define GL_RGB2_EXT 0x804E
+#define GL_RGB4_EXT 0x804F
+#define GL_RGB5_EXT 0x8050
+#define GL_RGB8_EXT 0x8051
+#define GL_RGB10_EXT 0x8052
+#define GL_RGB12_EXT 0x8053
+#define GL_RGB16_EXT 0x8054
+#define GL_RGBA2_EXT 0x8055
+#define GL_RGBA4_EXT 0x8056
+#define GL_RGB5_A1_EXT 0x8057
+#define GL_RGBA8_EXT 0x8058
+#define GL_RGB10_A2_EXT 0x8059
+#define GL_RGBA12_EXT 0x805A
+#define GL_RGBA16_EXT 0x805B
+#define GL_TEXTURE_RED_SIZE_EXT 0x805C
+#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D
+#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E
+#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F
+#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060
+#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061
+#define GL_REPLACE_EXT 0x8062
+#define GL_PROXY_TEXTURE_1D_EXT 0x8063
+#define GL_PROXY_TEXTURE_2D_EXT 0x8064
+
+#define GLEW_EXT_texture GLEW_GET_VAR(__GLEW_EXT_texture)
+
+#endif /* GL_EXT_texture */
+
+/* ---------------------------- GL_EXT_texture3D --------------------------- */
+
+#ifndef GL_EXT_texture3D
+#define GL_EXT_texture3D 1
+
+#define GL_PACK_SKIP_IMAGES_EXT 0x806B
+#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C
+#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D
+#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E
+#define GL_TEXTURE_3D_EXT 0x806F
+#define GL_PROXY_TEXTURE_3D_EXT 0x8070
+#define GL_TEXTURE_DEPTH_EXT 0x8071
+#define GL_TEXTURE_WRAP_R_EXT 0x8072
+#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
+
+typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels);
+
+#define glTexImage3DEXT GLEW_GET_FUN(__glewTexImage3DEXT)
+
+#define GLEW_EXT_texture3D GLEW_GET_VAR(__GLEW_EXT_texture3D)
+
+#endif /* GL_EXT_texture3D */
+
+/* -------------------------- GL_EXT_texture_array ------------------------- */
+
+#ifndef GL_EXT_texture_array
+#define GL_EXT_texture_array 1
+
+#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E
+#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF
+#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18
+#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19
+#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A
+#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B
+#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C
+#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D
+
+#define GLEW_EXT_texture_array GLEW_GET_VAR(__GLEW_EXT_texture_array)
+
+#endif /* GL_EXT_texture_array */
+
+/* ---------------------- GL_EXT_texture_buffer_object --------------------- */
+
+#ifndef GL_EXT_texture_buffer_object
+#define GL_EXT_texture_buffer_object 1
+
+#define GL_TEXTURE_BUFFER_EXT 0x8C2A
+#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B
+#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C
+#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D
+#define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E
+
+typedef void (GLAPIENTRY * PFNGLTEXBUFFEREXTPROC) (GLenum target, GLenum internalformat, GLuint buffer);
+
+#define glTexBufferEXT GLEW_GET_FUN(__glewTexBufferEXT)
+
+#define GLEW_EXT_texture_buffer_object GLEW_GET_VAR(__GLEW_EXT_texture_buffer_object)
+
+#endif /* GL_EXT_texture_buffer_object */
+
+/* -------------------- GL_EXT_texture_compression_dxt1 -------------------- */
+
+#ifndef GL_EXT_texture_compression_dxt1
+#define GL_EXT_texture_compression_dxt1 1
+
+#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
+#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
+
+#define GLEW_EXT_texture_compression_dxt1 GLEW_GET_VAR(__GLEW_EXT_texture_compression_dxt1)
+
+#endif /* GL_EXT_texture_compression_dxt1 */
+
+/* -------------------- GL_EXT_texture_compression_latc -------------------- */
+
+#ifndef GL_EXT_texture_compression_latc
+#define GL_EXT_texture_compression_latc 1
+
+#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70
+#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71
+#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72
+#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73
+
+#define GLEW_EXT_texture_compression_latc GLEW_GET_VAR(__GLEW_EXT_texture_compression_latc)
+
+#endif /* GL_EXT_texture_compression_latc */
+
+/* -------------------- GL_EXT_texture_compression_rgtc -------------------- */
+
+#ifndef GL_EXT_texture_compression_rgtc
+#define GL_EXT_texture_compression_rgtc 1
+
+#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB
+#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC
+#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD
+#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE
+
+#define GLEW_EXT_texture_compression_rgtc GLEW_GET_VAR(__GLEW_EXT_texture_compression_rgtc)
+
+#endif /* GL_EXT_texture_compression_rgtc */
+
+/* -------------------- GL_EXT_texture_compression_s3tc -------------------- */
+
+#ifndef GL_EXT_texture_compression_s3tc
+#define GL_EXT_texture_compression_s3tc 1
+
+#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
+#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
+#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
+#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
+
+#define GLEW_EXT_texture_compression_s3tc GLEW_GET_VAR(__GLEW_EXT_texture_compression_s3tc)
+
+#endif /* GL_EXT_texture_compression_s3tc */
+
+/* ------------------------ GL_EXT_texture_cube_map ------------------------ */
+
+#ifndef GL_EXT_texture_cube_map
+#define GL_EXT_texture_cube_map 1
+
+#define GL_NORMAL_MAP_EXT 0x8511
+#define GL_REFLECTION_MAP_EXT 0x8512
+#define GL_TEXTURE_CUBE_MAP_EXT 0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A
+#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C
+
+#define GLEW_EXT_texture_cube_map GLEW_GET_VAR(__GLEW_EXT_texture_cube_map)
+
+#endif /* GL_EXT_texture_cube_map */
+
+/* ----------------------- GL_EXT_texture_edge_clamp ----------------------- */
+
+#ifndef GL_EXT_texture_edge_clamp
+#define GL_EXT_texture_edge_clamp 1
+
+#define GL_CLAMP_TO_EDGE_EXT 0x812F
+
+#define GLEW_EXT_texture_edge_clamp GLEW_GET_VAR(__GLEW_EXT_texture_edge_clamp)
+
+#endif /* GL_EXT_texture_edge_clamp */
+
+/* --------------------------- GL_EXT_texture_env -------------------------- */
+
+#ifndef GL_EXT_texture_env
+#define GL_EXT_texture_env 1
+
+#define GL_TEXTURE_ENV0_EXT 0
+#define GL_ENV_BLEND_EXT 0
+#define GL_TEXTURE_ENV_SHIFT_EXT 0
+#define GL_ENV_REPLACE_EXT 0
+#define GL_ENV_ADD_EXT 0
+#define GL_ENV_SUBTRACT_EXT 0
+#define GL_TEXTURE_ENV_MODE_ALPHA_EXT 0
+#define GL_ENV_REVERSE_SUBTRACT_EXT 0
+#define GL_ENV_REVERSE_BLEND_EXT 0
+#define GL_ENV_COPY_EXT 0
+#define GL_ENV_MODULATE_EXT 0
+
+#define GLEW_EXT_texture_env GLEW_GET_VAR(__GLEW_EXT_texture_env)
+
+#endif /* GL_EXT_texture_env */
+
+/* ------------------------- GL_EXT_texture_env_add ------------------------ */
+
+#ifndef GL_EXT_texture_env_add
+#define GL_EXT_texture_env_add 1
+
+#define GLEW_EXT_texture_env_add GLEW_GET_VAR(__GLEW_EXT_texture_env_add)
+
+#endif /* GL_EXT_texture_env_add */
+
+/* ----------------------- GL_EXT_texture_env_combine ---------------------- */
+
+#ifndef GL_EXT_texture_env_combine
+#define GL_EXT_texture_env_combine 1
+
+#define GL_COMBINE_EXT 0x8570
+#define GL_COMBINE_RGB_EXT 0x8571
+#define GL_COMBINE_ALPHA_EXT 0x8572
+#define GL_RGB_SCALE_EXT 0x8573
+#define GL_ADD_SIGNED_EXT 0x8574
+#define GL_INTERPOLATE_EXT 0x8575
+#define GL_CONSTANT_EXT 0x8576
+#define GL_PRIMARY_COLOR_EXT 0x8577
+#define GL_PREVIOUS_EXT 0x8578
+#define GL_SOURCE0_RGB_EXT 0x8580
+#define GL_SOURCE1_RGB_EXT 0x8581
+#define GL_SOURCE2_RGB_EXT 0x8582
+#define GL_SOURCE0_ALPHA_EXT 0x8588
+#define GL_SOURCE1_ALPHA_EXT 0x8589
+#define GL_SOURCE2_ALPHA_EXT 0x858A
+#define GL_OPERAND0_RGB_EXT 0x8590
+#define GL_OPERAND1_RGB_EXT 0x8591
+#define GL_OPERAND2_RGB_EXT 0x8592
+#define GL_OPERAND0_ALPHA_EXT 0x8598
+#define GL_OPERAND1_ALPHA_EXT 0x8599
+#define GL_OPERAND2_ALPHA_EXT 0x859A
+
+#define GLEW_EXT_texture_env_combine GLEW_GET_VAR(__GLEW_EXT_texture_env_combine)
+
+#endif /* GL_EXT_texture_env_combine */
+
+/* ------------------------ GL_EXT_texture_env_dot3 ------------------------ */
+
+#ifndef GL_EXT_texture_env_dot3
+#define GL_EXT_texture_env_dot3 1
+
+#define GL_DOT3_RGB_EXT 0x8740
+#define GL_DOT3_RGBA_EXT 0x8741
+
+#define GLEW_EXT_texture_env_dot3 GLEW_GET_VAR(__GLEW_EXT_texture_env_dot3)
+
+#endif /* GL_EXT_texture_env_dot3 */
+
+/* ------------------- GL_EXT_texture_filter_anisotropic ------------------- */
+
+#ifndef GL_EXT_texture_filter_anisotropic
+#define GL_EXT_texture_filter_anisotropic 1
+
+#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
+#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
+
+#define GLEW_EXT_texture_filter_anisotropic GLEW_GET_VAR(__GLEW_EXT_texture_filter_anisotropic)
+
+#endif /* GL_EXT_texture_filter_anisotropic */
+
+/* ------------------------- GL_EXT_texture_integer ------------------------ */
+
+#ifndef GL_EXT_texture_integer
+#define GL_EXT_texture_integer 1
+
+#define GL_RGBA32UI_EXT 0x8D70
+#define GL_RGB32UI_EXT 0x8D71
+#define GL_ALPHA32UI_EXT 0x8D72
+#define GL_INTENSITY32UI_EXT 0x8D73
+#define GL_LUMINANCE32UI_EXT 0x8D74
+#define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75
+#define GL_RGBA16UI_EXT 0x8D76
+#define GL_RGB16UI_EXT 0x8D77
+#define GL_ALPHA16UI_EXT 0x8D78
+#define GL_INTENSITY16UI_EXT 0x8D79
+#define GL_LUMINANCE16UI_EXT 0x8D7A
+#define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B
+#define GL_RGBA8UI_EXT 0x8D7C
+#define GL_RGB8UI_EXT 0x8D7D
+#define GL_ALPHA8UI_EXT 0x8D7E
+#define GL_INTENSITY8UI_EXT 0x8D7F
+#define GL_LUMINANCE8UI_EXT 0x8D80
+#define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81
+#define GL_RGBA32I_EXT 0x8D82
+#define GL_RGB32I_EXT 0x8D83
+#define GL_ALPHA32I_EXT 0x8D84
+#define GL_INTENSITY32I_EXT 0x8D85
+#define GL_LUMINANCE32I_EXT 0x8D86
+#define GL_LUMINANCE_ALPHA32I_EXT 0x8D87
+#define GL_RGBA16I_EXT 0x8D88
+#define GL_RGB16I_EXT 0x8D89
+#define GL_ALPHA16I_EXT 0x8D8A
+#define GL_INTENSITY16I_EXT 0x8D8B
+#define GL_LUMINANCE16I_EXT 0x8D8C
+#define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D
+#define GL_RGBA8I_EXT 0x8D8E
+#define GL_RGB8I_EXT 0x8D8F
+#define GL_ALPHA8I_EXT 0x8D90
+#define GL_INTENSITY8I_EXT 0x8D91
+#define GL_LUMINANCE8I_EXT 0x8D92
+#define GL_LUMINANCE_ALPHA8I_EXT 0x8D93
+#define GL_RED_INTEGER_EXT 0x8D94
+#define GL_GREEN_INTEGER_EXT 0x8D95
+#define GL_BLUE_INTEGER_EXT 0x8D96
+#define GL_ALPHA_INTEGER_EXT 0x8D97
+#define GL_RGB_INTEGER_EXT 0x8D98
+#define GL_RGBA_INTEGER_EXT 0x8D99
+#define GL_BGR_INTEGER_EXT 0x8D9A
+#define GL_BGRA_INTEGER_EXT 0x8D9B
+#define GL_LUMINANCE_INTEGER_EXT 0x8D9C
+#define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D
+#define GL_RGBA_INTEGER_MODE_EXT 0x8D9E
+
+typedef void (GLAPIENTRY * PFNGLCLEARCOLORIIEXTPROC) (GLint red, GLint green, GLint blue, GLint alpha);
+typedef void (GLAPIENTRY * PFNGLCLEARCOLORIUIEXTPROC) (GLuint red, GLuint green, GLuint blue, GLuint alpha);
+typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, GLuint *params);
+typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, const GLuint *params);
+
+#define glClearColorIiEXT GLEW_GET_FUN(__glewClearColorIiEXT)
+#define glClearColorIuiEXT GLEW_GET_FUN(__glewClearColorIuiEXT)
+#define glGetTexParameterIivEXT GLEW_GET_FUN(__glewGetTexParameterIivEXT)
+#define glGetTexParameterIuivEXT GLEW_GET_FUN(__glewGetTexParameterIuivEXT)
+#define glTexParameterIivEXT GLEW_GET_FUN(__glewTexParameterIivEXT)
+#define glTexParameterIuivEXT GLEW_GET_FUN(__glewTexParameterIuivEXT)
+
+#define GLEW_EXT_texture_integer GLEW_GET_VAR(__GLEW_EXT_texture_integer)
+
+#endif /* GL_EXT_texture_integer */
+
+/* ------------------------ GL_EXT_texture_lod_bias ------------------------ */
+
+#ifndef GL_EXT_texture_lod_bias
+#define GL_EXT_texture_lod_bias 1
+
+#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD
+#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
+#define GL_TEXTURE_LOD_BIAS_EXT 0x8501
+
+#define GLEW_EXT_texture_lod_bias GLEW_GET_VAR(__GLEW_EXT_texture_lod_bias)
+
+#endif /* GL_EXT_texture_lod_bias */
+
+/* ---------------------- GL_EXT_texture_mirror_clamp ---------------------- */
+
+#ifndef GL_EXT_texture_mirror_clamp
+#define GL_EXT_texture_mirror_clamp 1
+
+#define GL_MIRROR_CLAMP_EXT 0x8742
+#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743
+#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912
+
+#define GLEW_EXT_texture_mirror_clamp GLEW_GET_VAR(__GLEW_EXT_texture_mirror_clamp)
+
+#endif /* GL_EXT_texture_mirror_clamp */
+
+/* ------------------------- GL_EXT_texture_object ------------------------- */
+
+#ifndef GL_EXT_texture_object
+#define GL_EXT_texture_object 1
+
+#define GL_TEXTURE_PRIORITY_EXT 0x8066
+#define GL_TEXTURE_RESIDENT_EXT 0x8067
+#define GL_TEXTURE_1D_BINDING_EXT 0x8068
+#define GL_TEXTURE_2D_BINDING_EXT 0x8069
+#define GL_TEXTURE_3D_BINDING_EXT 0x806A
+
+typedef GLboolean (GLAPIENTRY * PFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n, const GLuint* textures, GLboolean* residences);
+typedef void (GLAPIENTRY * PFNGLBINDTEXTUREEXTPROC) (GLenum target, GLuint texture);
+typedef void (GLAPIENTRY * PFNGLDELETETEXTURESEXTPROC) (GLsizei n, const GLuint* textures);
+typedef void (GLAPIENTRY * PFNGLGENTEXTURESEXTPROC) (GLsizei n, GLuint* textures);
+typedef GLboolean (GLAPIENTRY * PFNGLISTEXTUREEXTPROC) (GLuint texture);
+typedef void (GLAPIENTRY * PFNGLPRIORITIZETEXTURESEXTPROC) (GLsizei n, const GLuint* textures, const GLclampf* priorities);
+
+#define glAreTexturesResidentEXT GLEW_GET_FUN(__glewAreTexturesResidentEXT)
+#define glBindTextureEXT GLEW_GET_FUN(__glewBindTextureEXT)
+#define glDeleteTexturesEXT GLEW_GET_FUN(__glewDeleteTexturesEXT)
+#define glGenTexturesEXT GLEW_GET_FUN(__glewGenTexturesEXT)
+#define glIsTextureEXT GLEW_GET_FUN(__glewIsTextureEXT)
+#define glPrioritizeTexturesEXT GLEW_GET_FUN(__glewPrioritizeTexturesEXT)
+
+#define GLEW_EXT_texture_object GLEW_GET_VAR(__GLEW_EXT_texture_object)
+
+#endif /* GL_EXT_texture_object */
+
+/* --------------------- GL_EXT_texture_perturb_normal --------------------- */
+
+#ifndef GL_EXT_texture_perturb_normal
+#define GL_EXT_texture_perturb_normal 1
+
+#define GL_PERTURB_EXT 0x85AE
+#define GL_TEXTURE_NORMAL_EXT 0x85AF
+
+typedef void (GLAPIENTRY * PFNGLTEXTURENORMALEXTPROC) (GLenum mode);
+
+#define glTextureNormalEXT GLEW_GET_FUN(__glewTextureNormalEXT)
+
+#define GLEW_EXT_texture_perturb_normal GLEW_GET_VAR(__GLEW_EXT_texture_perturb_normal)
+
+#endif /* GL_EXT_texture_perturb_normal */
+
+/* ------------------------ GL_EXT_texture_rectangle ----------------------- */
+
+#ifndef GL_EXT_texture_rectangle
+#define GL_EXT_texture_rectangle 1
+
+#define GL_TEXTURE_RECTANGLE_EXT 0x84F5
+#define GL_TEXTURE_BINDING_RECTANGLE_EXT 0x84F6
+#define GL_PROXY_TEXTURE_RECTANGLE_EXT 0x84F7
+#define GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT 0x84F8
+
+#define GLEW_EXT_texture_rectangle GLEW_GET_VAR(__GLEW_EXT_texture_rectangle)
+
+#endif /* GL_EXT_texture_rectangle */
+
+/* -------------------------- GL_EXT_texture_sRGB -------------------------- */
+
+#ifndef GL_EXT_texture_sRGB
+#define GL_EXT_texture_sRGB 1
+
+#define GL_SRGB_EXT 0x8C40
+#define GL_SRGB8_EXT 0x8C41
+#define GL_SRGB_ALPHA_EXT 0x8C42
+#define GL_SRGB8_ALPHA8_EXT 0x8C43
+#define GL_SLUMINANCE_ALPHA_EXT 0x8C44
+#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45
+#define GL_SLUMINANCE_EXT 0x8C46
+#define GL_SLUMINANCE8_EXT 0x8C47
+#define GL_COMPRESSED_SRGB_EXT 0x8C48
+#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49
+#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A
+#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B
+#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
+
+#define GLEW_EXT_texture_sRGB GLEW_GET_VAR(__GLEW_EXT_texture_sRGB)
+
+#endif /* GL_EXT_texture_sRGB */
+
+/* --------------------- GL_EXT_texture_shared_exponent -------------------- */
+
+#ifndef GL_EXT_texture_shared_exponent
+#define GL_EXT_texture_shared_exponent 1
+
+#define GL_RGB9_E5_EXT 0x8C3D
+#define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E
+#define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F
+
+#define GLEW_EXT_texture_shared_exponent GLEW_GET_VAR(__GLEW_EXT_texture_shared_exponent)
+
+#endif /* GL_EXT_texture_shared_exponent */
+
+/* ------------------------- GL_EXT_texture_swizzle ------------------------ */
+
+#ifndef GL_EXT_texture_swizzle
+#define GL_EXT_texture_swizzle 1
+
+#define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42
+#define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43
+#define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44
+#define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45
+#define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46
+
+#define GLEW_EXT_texture_swizzle GLEW_GET_VAR(__GLEW_EXT_texture_swizzle)
+
+#endif /* GL_EXT_texture_swizzle */
+
+/* --------------------------- GL_EXT_timer_query -------------------------- */
+
+#ifndef GL_EXT_timer_query
+#define GL_EXT_timer_query 1
+
+#define GL_TIME_ELAPSED_EXT 0x88BF
+
+typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64EXT *params);
+typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64EXT *params);
+
+#define glGetQueryObjecti64vEXT GLEW_GET_FUN(__glewGetQueryObjecti64vEXT)
+#define glGetQueryObjectui64vEXT GLEW_GET_FUN(__glewGetQueryObjectui64vEXT)
+
+#define GLEW_EXT_timer_query GLEW_GET_VAR(__GLEW_EXT_timer_query)
+
+#endif /* GL_EXT_timer_query */
+
+/* ----------------------- GL_EXT_transform_feedback ----------------------- */
+
+#ifndef GL_EXT_transform_feedback
+#define GL_EXT_transform_feedback 1
+
+#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76
+#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80
+#define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83
+#define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84
+#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85
+#define GL_PRIMITIVES_GENERATED_EXT 0x8C87
+#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88
+#define GL_RASTERIZER_DISCARD_EXT 0x8C89
+#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B
+#define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C
+#define GL_SEPARATE_ATTRIBS_EXT 0x8C8D
+#define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E
+#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F
+
+typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKEXTPROC) (GLenum primitiveMode);
+typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASEEXTPROC) (GLenum target, GLuint index, GLuint buffer);
+typedef void (GLAPIENTRY * PFNGLBINDBUFFEROFFSETEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset);
+typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGEEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKEXTPROC) (void);
+typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei *size, GLenum *type, char *name);
+typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC) (GLuint program, GLsizei count, const char ** varyings, GLenum bufferMode);
+
+#define glBeginTransformFeedbackEXT GLEW_GET_FUN(__glewBeginTransformFeedbackEXT)
+#define glBindBufferBaseEXT GLEW_GET_FUN(__glewBindBufferBaseEXT)
+#define glBindBufferOffsetEXT GLEW_GET_FUN(__glewBindBufferOffsetEXT)
+#define glBindBufferRangeEXT GLEW_GET_FUN(__glewBindBufferRangeEXT)
+#define glEndTransformFeedbackEXT GLEW_GET_FUN(__glewEndTransformFeedbackEXT)
+#define glGetTransformFeedbackVaryingEXT GLEW_GET_FUN(__glewGetTransformFeedbackVaryingEXT)
+#define glTransformFeedbackVaryingsEXT GLEW_GET_FUN(__glewTransformFeedbackVaryingsEXT)
+
+#define GLEW_EXT_transform_feedback GLEW_GET_VAR(__GLEW_EXT_transform_feedback)
+
+#endif /* GL_EXT_transform_feedback */
+
+/* -------------------------- GL_EXT_vertex_array -------------------------- */
+
+#ifndef GL_EXT_vertex_array
+#define GL_EXT_vertex_array 1
+
+#define GL_DOUBLE_EXT 0x140A
+#define GL_VERTEX_ARRAY_EXT 0x8074
+#define GL_NORMAL_ARRAY_EXT 0x8075
+#define GL_COLOR_ARRAY_EXT 0x8076
+#define GL_INDEX_ARRAY_EXT 0x8077
+#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
+#define GL_EDGE_FLAG_ARRAY_EXT 0x8079
+#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
+#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
+#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
+#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
+#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
+#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
+#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
+#define GL_COLOR_ARRAY_SIZE_EXT 0x8081
+#define GL_COLOR_ARRAY_TYPE_EXT 0x8082
+#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
+#define GL_COLOR_ARRAY_COUNT_EXT 0x8084
+#define GL_INDEX_ARRAY_TYPE_EXT 0x8085
+#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
+#define GL_INDEX_ARRAY_COUNT_EXT 0x8087
+#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
+#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
+#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
+#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
+#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
+#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
+#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
+#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
+#define GL_COLOR_ARRAY_POINTER_EXT 0x8090
+#define GL_INDEX_ARRAY_POINTER_EXT 0x8091
+#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
+#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
+
+typedef void (GLAPIENTRY * PFNGLARRAYELEMENTEXTPROC) (GLint i);
+typedef void (GLAPIENTRY * PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void* pointer);
+typedef void (GLAPIENTRY * PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count);
+typedef void (GLAPIENTRY * PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean* pointer);
+typedef void (GLAPIENTRY * PFNGLGETPOINTERVEXTPROC) (GLenum pname, void** params);
+typedef void (GLAPIENTRY * PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void* pointer);
+typedef void (GLAPIENTRY * PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void* pointer);
+typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void* pointer);
+typedef void (GLAPIENTRY * PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void* pointer);
+
+#define glArrayElementEXT GLEW_GET_FUN(__glewArrayElementEXT)
+#define glColorPointerEXT GLEW_GET_FUN(__glewColorPointerEXT)
+#define glDrawArraysEXT GLEW_GET_FUN(__glewDrawArraysEXT)
+#define glEdgeFlagPointerEXT GLEW_GET_FUN(__glewEdgeFlagPointerEXT)
+#define glGetPointervEXT GLEW_GET_FUN(__glewGetPointervEXT)
+#define glIndexPointerEXT GLEW_GET_FUN(__glewIndexPointerEXT)
+#define glNormalPointerEXT GLEW_GET_FUN(__glewNormalPointerEXT)
+#define glTexCoordPointerEXT GLEW_GET_FUN(__glewTexCoordPointerEXT)
+#define glVertexPointerEXT GLEW_GET_FUN(__glewVertexPointerEXT)
+
+#define GLEW_EXT_vertex_array GLEW_GET_VAR(__GLEW_EXT_vertex_array)
+
+#endif /* GL_EXT_vertex_array */
+
+/* ------------------------ GL_EXT_vertex_array_bgra ----------------------- */
+
+#ifndef GL_EXT_vertex_array_bgra
+#define GL_EXT_vertex_array_bgra 1
+
+#define GL_BGRA 0x80E1
+
+#define GLEW_EXT_vertex_array_bgra GLEW_GET_VAR(__GLEW_EXT_vertex_array_bgra)
+
+#endif /* GL_EXT_vertex_array_bgra */
+
+/* -------------------------- GL_EXT_vertex_shader ------------------------- */
+
+#ifndef GL_EXT_vertex_shader
+#define GL_EXT_vertex_shader 1
+
+#define GL_VERTEX_SHADER_EXT 0x8780
+#define GL_VERTEX_SHADER_BINDING_EXT 0x8781
+#define GL_OP_INDEX_EXT 0x8782
+#define GL_OP_NEGATE_EXT 0x8783
+#define GL_OP_DOT3_EXT 0x8784
+#define GL_OP_DOT4_EXT 0x8785
+#define GL_OP_MUL_EXT 0x8786
+#define GL_OP_ADD_EXT 0x8787
+#define GL_OP_MADD_EXT 0x8788
+#define GL_OP_FRAC_EXT 0x8789
+#define GL_OP_MAX_EXT 0x878A
+#define GL_OP_MIN_EXT 0x878B
+#define GL_OP_SET_GE_EXT 0x878C
+#define GL_OP_SET_LT_EXT 0x878D
+#define GL_OP_CLAMP_EXT 0x878E
+#define GL_OP_FLOOR_EXT 0x878F
+#define GL_OP_ROUND_EXT 0x8790
+#define GL_OP_EXP_BASE_2_EXT 0x8791
+#define GL_OP_LOG_BASE_2_EXT 0x8792
+#define GL_OP_POWER_EXT 0x8793
+#define GL_OP_RECIP_EXT 0x8794
+#define GL_OP_RECIP_SQRT_EXT 0x8795
+#define GL_OP_SUB_EXT 0x8796
+#define GL_OP_CROSS_PRODUCT_EXT 0x8797
+#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798
+#define GL_OP_MOV_EXT 0x8799
+#define GL_OUTPUT_VERTEX_EXT 0x879A
+#define GL_OUTPUT_COLOR0_EXT 0x879B
+#define GL_OUTPUT_COLOR1_EXT 0x879C
+#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D
+#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E
+#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F
+#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0
+#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1
+#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2
+#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3
+#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4
+#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5
+#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6
+#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7
+#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8
+#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9
+#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA
+#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB
+#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC
+#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD
+#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE
+#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF
+#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0
+#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1
+#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2
+#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3
+#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4
+#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5
+#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6
+#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7
+#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8
+#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9
+#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA
+#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB
+#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC
+#define GL_OUTPUT_FOG_EXT 0x87BD
+#define GL_SCALAR_EXT 0x87BE
+#define GL_VECTOR_EXT 0x87BF
+#define GL_MATRIX_EXT 0x87C0
+#define GL_VARIANT_EXT 0x87C1
+#define GL_INVARIANT_EXT 0x87C2
+#define GL_LOCAL_CONSTANT_EXT 0x87C3
+#define GL_LOCAL_EXT 0x87C4
+#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5
+#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6
+#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7
+#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8
+#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CC
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CD
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE
+#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF
+#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0
+#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1
+#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2
+#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3
+#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4
+#define GL_X_EXT 0x87D5
+#define GL_Y_EXT 0x87D6
+#define GL_Z_EXT 0x87D7
+#define GL_W_EXT 0x87D8
+#define GL_NEGATIVE_X_EXT 0x87D9
+#define GL_NEGATIVE_Y_EXT 0x87DA
+#define GL_NEGATIVE_Z_EXT 0x87DB
+#define GL_NEGATIVE_W_EXT 0x87DC
+#define GL_ZERO_EXT 0x87DD
+#define GL_ONE_EXT 0x87DE
+#define GL_NEGATIVE_ONE_EXT 0x87DF
+#define GL_NORMALIZED_RANGE_EXT 0x87E0
+#define GL_FULL_RANGE_EXT 0x87E1
+#define GL_CURRENT_VERTEX_EXT 0x87E2
+#define GL_MVP_MATRIX_EXT 0x87E3
+#define GL_VARIANT_VALUE_EXT 0x87E4
+#define GL_VARIANT_DATATYPE_EXT 0x87E5
+#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6
+#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7
+#define GL_VARIANT_ARRAY_EXT 0x87E8
+#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9
+#define GL_INVARIANT_VALUE_EXT 0x87EA
+#define GL_INVARIANT_DATATYPE_EXT 0x87EB
+#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC
+#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED
+
+typedef void (GLAPIENTRY * PFNGLBEGINVERTEXSHADEREXTPROC) (void);
+typedef GLuint (GLAPIENTRY * PFNGLBINDLIGHTPARAMETEREXTPROC) (GLenum light, GLenum value);
+typedef GLuint (GLAPIENTRY * PFNGLBINDMATERIALPARAMETEREXTPROC) (GLenum face, GLenum value);
+typedef GLuint (GLAPIENTRY * PFNGLBINDPARAMETEREXTPROC) (GLenum value);
+typedef GLuint (GLAPIENTRY * PFNGLBINDTEXGENPARAMETEREXTPROC) (GLenum unit, GLenum coord, GLenum value);
+typedef GLuint (GLAPIENTRY * PFNGLBINDTEXTUREUNITPARAMETEREXTPROC) (GLenum unit, GLenum value);
+typedef void (GLAPIENTRY * PFNGLBINDVERTEXSHADEREXTPROC) (GLuint id);
+typedef void (GLAPIENTRY * PFNGLDELETEVERTEXSHADEREXTPROC) (GLuint id);
+typedef void (GLAPIENTRY * PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id);
+typedef void (GLAPIENTRY * PFNGLENABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id);
+typedef void (GLAPIENTRY * PFNGLENDVERTEXSHADEREXTPROC) (void);
+typedef void (GLAPIENTRY * PFNGLEXTRACTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num);
+typedef GLuint (GLAPIENTRY * PFNGLGENSYMBOLSEXTPROC) (GLenum dataType, GLenum storageType, GLenum range, GLuint components);
+typedef GLuint (GLAPIENTRY * PFNGLGENVERTEXSHADERSEXTPROC) (GLuint range);
+typedef void (GLAPIENTRY * PFNGLGETINVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data);
+typedef void (GLAPIENTRY * PFNGLGETINVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data);
+typedef void (GLAPIENTRY * PFNGLGETINVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data);
+typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data);
+typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data);
+typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data);
+typedef void (GLAPIENTRY * PFNGLGETVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data);
+typedef void (GLAPIENTRY * PFNGLGETVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data);
+typedef void (GLAPIENTRY * PFNGLGETVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data);
+typedef void (GLAPIENTRY * PFNGLGETVARIANTPOINTERVEXTPROC) (GLuint id, GLenum value, GLvoid **data);
+typedef void (GLAPIENTRY * PFNGLINSERTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num);
+typedef GLboolean (GLAPIENTRY * PFNGLISVARIANTENABLEDEXTPROC) (GLuint id, GLenum cap);
+typedef void (GLAPIENTRY * PFNGLSETINVARIANTEXTPROC) (GLuint id, GLenum type, GLvoid *addr);
+typedef void (GLAPIENTRY * PFNGLSETLOCALCONSTANTEXTPROC) (GLuint id, GLenum type, GLvoid *addr);
+typedef void (GLAPIENTRY * PFNGLSHADEROP1EXTPROC) (GLenum op, GLuint res, GLuint arg1);
+typedef void (GLAPIENTRY * PFNGLSHADEROP2EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2);
+typedef void (GLAPIENTRY * PFNGLSHADEROP3EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3);
+typedef void (GLAPIENTRY * PFNGLSWIZZLEEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
+typedef void (GLAPIENTRY * PFNGLVARIANTPOINTEREXTPROC) (GLuint id, GLenum type, GLuint stride, GLvoid *addr);
+typedef void (GLAPIENTRY * PFNGLVARIANTBVEXTPROC) (GLuint id, GLbyte *addr);
+typedef void (GLAPIENTRY * PFNGLVARIANTDVEXTPROC) (GLuint id, GLdouble *addr);
+typedef void (GLAPIENTRY * PFNGLVARIANTFVEXTPROC) (GLuint id, GLfloat *addr);
+typedef void (GLAPIENTRY * PFNGLVARIANTIVEXTPROC) (GLuint id, GLint *addr);
+typedef void (GLAPIENTRY * PFNGLVARIANTSVEXTPROC) (GLuint id, GLshort *addr);
+typedef void (GLAPIENTRY * PFNGLVARIANTUBVEXTPROC) (GLuint id, GLubyte *addr);
+typedef void (GLAPIENTRY * PFNGLVARIANTUIVEXTPROC) (GLuint id, GLuint *addr);
+typedef void (GLAPIENTRY * PFNGLVARIANTUSVEXTPROC) (GLuint id, GLushort *addr);
+typedef void (GLAPIENTRY * PFNGLWRITEMASKEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
+
+#define glBeginVertexShaderEXT GLEW_GET_FUN(__glewBeginVertexShaderEXT)
+#define glBindLightParameterEXT GLEW_GET_FUN(__glewBindLightParameterEXT)
+#define glBindMaterialParameterEXT GLEW_GET_FUN(__glewBindMaterialParameterEXT)
+#define glBindParameterEXT GLEW_GET_FUN(__glewBindParameterEXT)
+#define glBindTexGenParameterEXT GLEW_GET_FUN(__glewBindTexGenParameterEXT)
+#define glBindTextureUnitParameterEXT GLEW_GET_FUN(__glewBindTextureUnitParameterEXT)
+#define glBindVertexShaderEXT GLEW_GET_FUN(__glewBindVertexShaderEXT)
+#define glDeleteVertexShaderEXT GLEW_GET_FUN(__glewDeleteVertexShaderEXT)
+#define glDisableVariantClientStateEXT GLEW_GET_FUN(__glewDisableVariantClientStateEXT)
+#define glEnableVariantClientStateEXT GLEW_GET_FUN(__glewEnableVariantClientStateEXT)
+#define glEndVertexShaderEXT GLEW_GET_FUN(__glewEndVertexShaderEXT)
+#define glExtractComponentEXT GLEW_GET_FUN(__glewExtractComponentEXT)
+#define glGenSymbolsEXT GLEW_GET_FUN(__glewGenSymbolsEXT)
+#define glGenVertexShadersEXT GLEW_GET_FUN(__glewGenVertexShadersEXT)
+#define glGetInvariantBooleanvEXT GLEW_GET_FUN(__glewGetInvariantBooleanvEXT)
+#define glGetInvariantFloatvEXT GLEW_GET_FUN(__glewGetInvariantFloatvEXT)
+#define glGetInvariantIntegervEXT GLEW_GET_FUN(__glewGetInvariantIntegervEXT)
+#define glGetLocalConstantBooleanvEXT GLEW_GET_FUN(__glewGetLocalConstantBooleanvEXT)
+#define glGetLocalConstantFloatvEXT GLEW_GET_FUN(__glewGetLocalConstantFloatvEXT)
+#define glGetLocalConstantIntegervEXT GLEW_GET_FUN(__glewGetLocalConstantIntegervEXT)
+#define glGetVariantBooleanvEXT GLEW_GET_FUN(__glewGetVariantBooleanvEXT)
+#define glGetVariantFloatvEXT GLEW_GET_FUN(__glewGetVariantFloatvEXT)
+#define glGetVariantIntegervEXT GLEW_GET_FUN(__glewGetVariantIntegervEXT)
+#define glGetVariantPointervEXT GLEW_GET_FUN(__glewGetVariantPointervEXT)
+#define glInsertComponentEXT GLEW_GET_FUN(__glewInsertComponentEXT)
+#define glIsVariantEnabledEXT GLEW_GET_FUN(__glewIsVariantEnabledEXT)
+#define glSetInvariantEXT GLEW_GET_FUN(__glewSetInvariantEXT)
+#define glSetLocalConstantEXT GLEW_GET_FUN(__glewSetLocalConstantEXT)
+#define glShaderOp1EXT GLEW_GET_FUN(__glewShaderOp1EXT)
+#define glShaderOp2EXT GLEW_GET_FUN(__glewShaderOp2EXT)
+#define glShaderOp3EXT GLEW_GET_FUN(__glewShaderOp3EXT)
+#define glSwizzleEXT GLEW_GET_FUN(__glewSwizzleEXT)
+#define glVariantPointerEXT GLEW_GET_FUN(__glewVariantPointerEXT)
+#define glVariantbvEXT GLEW_GET_FUN(__glewVariantbvEXT)
+#define glVariantdvEXT GLEW_GET_FUN(__glewVariantdvEXT)
+#define glVariantfvEXT GLEW_GET_FUN(__glewVariantfvEXT)
+#define glVariantivEXT GLEW_GET_FUN(__glewVariantivEXT)
+#define glVariantsvEXT GLEW_GET_FUN(__glewVariantsvEXT)
+#define glVariantubvEXT GLEW_GET_FUN(__glewVariantubvEXT)
+#define glVariantuivEXT GLEW_GET_FUN(__glewVariantuivEXT)
+#define glVariantusvEXT GLEW_GET_FUN(__glewVariantusvEXT)
+#define glWriteMaskEXT GLEW_GET_FUN(__glewWriteMaskEXT)
+
+#define GLEW_EXT_vertex_shader GLEW_GET_VAR(__GLEW_EXT_vertex_shader)
+
+#endif /* GL_EXT_vertex_shader */
+
+/* ------------------------ GL_EXT_vertex_weighting ------------------------ */
+
+#ifndef GL_EXT_vertex_weighting
+#define GL_EXT_vertex_weighting 1
+
+#define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3
+#define GL_MODELVIEW0_MATRIX_EXT 0x0BA6
+#define GL_MODELVIEW0_EXT 0x1700
+#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502
+#define GL_MODELVIEW1_MATRIX_EXT 0x8506
+#define GL_VERTEX_WEIGHTING_EXT 0x8509
+#define GL_MODELVIEW1_EXT 0x850A
+#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B
+#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C
+#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D
+#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E
+#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F
+#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510
+
+typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, void* pointer);
+typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight);
+typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTFVEXTPROC) (GLfloat* weight);
+
+#define glVertexWeightPointerEXT GLEW_GET_FUN(__glewVertexWeightPointerEXT)
+#define glVertexWeightfEXT GLEW_GET_FUN(__glewVertexWeightfEXT)
+#define glVertexWeightfvEXT GLEW_GET_FUN(__glewVertexWeightfvEXT)
+
+#define GLEW_EXT_vertex_weighting GLEW_GET_VAR(__GLEW_EXT_vertex_weighting)
+
+#endif /* GL_EXT_vertex_weighting */
+
+/* ---------------------- GL_GREMEDY_frame_terminator ---------------------- */
+
+#ifndef GL_GREMEDY_frame_terminator
+#define GL_GREMEDY_frame_terminator 1
+
+typedef void (GLAPIENTRY * PFNGLFRAMETERMINATORGREMEDYPROC) (void);
+
+#define glFrameTerminatorGREMEDY GLEW_GET_FUN(__glewFrameTerminatorGREMEDY)
+
+#define GLEW_GREMEDY_frame_terminator GLEW_GET_VAR(__GLEW_GREMEDY_frame_terminator)
+
+#endif /* GL_GREMEDY_frame_terminator */
+
+/* ------------------------ GL_GREMEDY_string_marker ----------------------- */
+
+#ifndef GL_GREMEDY_string_marker
+#define GL_GREMEDY_string_marker 1
+
+typedef void (GLAPIENTRY * PFNGLSTRINGMARKERGREMEDYPROC) (GLsizei len, const void* string);
+
+#define glStringMarkerGREMEDY GLEW_GET_FUN(__glewStringMarkerGREMEDY)
+
+#define GLEW_GREMEDY_string_marker GLEW_GET_VAR(__GLEW_GREMEDY_string_marker)
+
+#endif /* GL_GREMEDY_string_marker */
+
+/* --------------------- GL_HP_convolution_border_modes -------------------- */
+
+#ifndef GL_HP_convolution_border_modes
+#define GL_HP_convolution_border_modes 1
+
+#define GLEW_HP_convolution_border_modes GLEW_GET_VAR(__GLEW_HP_convolution_border_modes)
+
+#endif /* GL_HP_convolution_border_modes */
+
+/* ------------------------- GL_HP_image_transform ------------------------- */
+
+#ifndef GL_HP_image_transform
+#define GL_HP_image_transform 1
+
+typedef void (GLAPIENTRY * PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERFHPPROC) (GLenum target, GLenum pname, const GLfloat param);
+typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERIHPPROC) (GLenum target, GLenum pname, const GLint param);
+typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint* params);
+
+#define glGetImageTransformParameterfvHP GLEW_GET_FUN(__glewGetImageTransformParameterfvHP)
+#define glGetImageTransformParameterivHP GLEW_GET_FUN(__glewGetImageTransformParameterivHP)
+#define glImageTransformParameterfHP GLEW_GET_FUN(__glewImageTransformParameterfHP)
+#define glImageTransformParameterfvHP GLEW_GET_FUN(__glewImageTransformParameterfvHP)
+#define glImageTransformParameteriHP GLEW_GET_FUN(__glewImageTransformParameteriHP)
+#define glImageTransformParameterivHP GLEW_GET_FUN(__glewImageTransformParameterivHP)
+
+#define GLEW_HP_image_transform GLEW_GET_VAR(__GLEW_HP_image_transform)
+
+#endif /* GL_HP_image_transform */
+
+/* -------------------------- GL_HP_occlusion_test ------------------------- */
+
+#ifndef GL_HP_occlusion_test
+#define GL_HP_occlusion_test 1
+
+#define GL_OCCLUSION_TEST_HP 0x8165
+#define GL_OCCLUSION_TEST_RESULT_HP 0x8166
+
+#define GLEW_HP_occlusion_test GLEW_GET_VAR(__GLEW_HP_occlusion_test)
+
+#endif /* GL_HP_occlusion_test */
+
+/* ------------------------- GL_HP_texture_lighting ------------------------ */
+
+#ifndef GL_HP_texture_lighting
+#define GL_HP_texture_lighting 1
+
+#define GLEW_HP_texture_lighting GLEW_GET_VAR(__GLEW_HP_texture_lighting)
+
+#endif /* GL_HP_texture_lighting */
+
+/* --------------------------- GL_IBM_cull_vertex -------------------------- */
+
+#ifndef GL_IBM_cull_vertex
+#define GL_IBM_cull_vertex 1
+
+#define GL_CULL_VERTEX_IBM 103050
+
+#define GLEW_IBM_cull_vertex GLEW_GET_VAR(__GLEW_IBM_cull_vertex)
+
+#endif /* GL_IBM_cull_vertex */
+
+/* ---------------------- GL_IBM_multimode_draw_arrays --------------------- */
+
+#ifndef GL_IBM_multimode_draw_arrays
+#define GL_IBM_multimode_draw_arrays 1
+
+typedef void (GLAPIENTRY * PFNGLMULTIMODEDRAWARRAYSIBMPROC) (const GLenum* mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride);
+typedef void (GLAPIENTRY * PFNGLMULTIMODEDRAWELEMENTSIBMPROC) (const GLenum* mode, const GLsizei *count, GLenum type, const GLvoid * const *indices, GLsizei primcount, GLint modestride);
+
+#define glMultiModeDrawArraysIBM GLEW_GET_FUN(__glewMultiModeDrawArraysIBM)
+#define glMultiModeDrawElementsIBM GLEW_GET_FUN(__glewMultiModeDrawElementsIBM)
+
+#define GLEW_IBM_multimode_draw_arrays GLEW_GET_VAR(__GLEW_IBM_multimode_draw_arrays)
+
+#endif /* GL_IBM_multimode_draw_arrays */
+
+/* ------------------------- GL_IBM_rasterpos_clip ------------------------- */
+
+#ifndef GL_IBM_rasterpos_clip
+#define GL_IBM_rasterpos_clip 1
+
+#define GL_RASTER_POSITION_UNCLIPPED_IBM 103010
+
+#define GLEW_IBM_rasterpos_clip GLEW_GET_VAR(__GLEW_IBM_rasterpos_clip)
+
+#endif /* GL_IBM_rasterpos_clip */
+
+/* --------------------------- GL_IBM_static_data -------------------------- */
+
+#ifndef GL_IBM_static_data
+#define GL_IBM_static_data 1
+
+#define GL_ALL_STATIC_DATA_IBM 103060
+#define GL_STATIC_VERTEX_ARRAY_IBM 103061
+
+#define GLEW_IBM_static_data GLEW_GET_VAR(__GLEW_IBM_static_data)
+
+#endif /* GL_IBM_static_data */
+
+/* --------------------- GL_IBM_texture_mirrored_repeat -------------------- */
+
+#ifndef GL_IBM_texture_mirrored_repeat
+#define GL_IBM_texture_mirrored_repeat 1
+
+#define GL_MIRRORED_REPEAT_IBM 0x8370
+
+#define GLEW_IBM_texture_mirrored_repeat GLEW_GET_VAR(__GLEW_IBM_texture_mirrored_repeat)
+
+#endif /* GL_IBM_texture_mirrored_repeat */
+
+/* ----------------------- GL_IBM_vertex_array_lists ----------------------- */
+
+#ifndef GL_IBM_vertex_array_lists
+#define GL_IBM_vertex_array_lists 1
+
+#define GL_VERTEX_ARRAY_LIST_IBM 103070
+#define GL_NORMAL_ARRAY_LIST_IBM 103071
+#define GL_COLOR_ARRAY_LIST_IBM 103072
+#define GL_INDEX_ARRAY_LIST_IBM 103073
+#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074
+#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075
+#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076
+#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077
+#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080
+#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081
+#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082
+#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083
+#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084
+#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085
+#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086
+#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087
+
+typedef void (GLAPIENTRY * PFNGLCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride);
+typedef void (GLAPIENTRY * PFNGLEDGEFLAGPOINTERLISTIBMPROC) (GLint stride, const GLboolean ** pointer, GLint ptrstride);
+typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride);
+typedef void (GLAPIENTRY * PFNGLINDEXPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride);
+typedef void (GLAPIENTRY * PFNGLNORMALPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride);
+typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride);
+typedef void (GLAPIENTRY * PFNGLVERTEXPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride);
+
+#define glColorPointerListIBM GLEW_GET_FUN(__glewColorPointerListIBM)
+#define glEdgeFlagPointerListIBM GLEW_GET_FUN(__glewEdgeFlagPointerListIBM)
+#define glFogCoordPointerListIBM GLEW_GET_FUN(__glewFogCoordPointerListIBM)
+#define glIndexPointerListIBM GLEW_GET_FUN(__glewIndexPointerListIBM)
+#define glNormalPointerListIBM GLEW_GET_FUN(__glewNormalPointerListIBM)
+#define glSecondaryColorPointerListIBM GLEW_GET_FUN(__glewSecondaryColorPointerListIBM)
+#define glTexCoordPointerListIBM GLEW_GET_FUN(__glewTexCoordPointerListIBM)
+#define glVertexPointerListIBM GLEW_GET_FUN(__glewVertexPointerListIBM)
+
+#define GLEW_IBM_vertex_array_lists GLEW_GET_VAR(__GLEW_IBM_vertex_array_lists)
+
+#endif /* GL_IBM_vertex_array_lists */
+
+/* -------------------------- GL_INGR_color_clamp -------------------------- */
+
+#ifndef GL_INGR_color_clamp
+#define GL_INGR_color_clamp 1
+
+#define GL_RED_MIN_CLAMP_INGR 0x8560
+#define GL_GREEN_MIN_CLAMP_INGR 0x8561
+#define GL_BLUE_MIN_CLAMP_INGR 0x8562
+#define GL_ALPHA_MIN_CLAMP_INGR 0x8563
+#define GL_RED_MAX_CLAMP_INGR 0x8564
+#define GL_GREEN_MAX_CLAMP_INGR 0x8565
+#define GL_BLUE_MAX_CLAMP_INGR 0x8566
+#define GL_ALPHA_MAX_CLAMP_INGR 0x8567
+
+#define GLEW_INGR_color_clamp GLEW_GET_VAR(__GLEW_INGR_color_clamp)
+
+#endif /* GL_INGR_color_clamp */
+
+/* ------------------------- GL_INGR_interlace_read ------------------------ */
+
+#ifndef GL_INGR_interlace_read
+#define GL_INGR_interlace_read 1
+
+#define GL_INTERLACE_READ_INGR 0x8568
+
+#define GLEW_INGR_interlace_read GLEW_GET_VAR(__GLEW_INGR_interlace_read)
+
+#endif /* GL_INGR_interlace_read */
+
+/* ------------------------ GL_INTEL_parallel_arrays ----------------------- */
+
+#ifndef GL_INTEL_parallel_arrays
+#define GL_INTEL_parallel_arrays 1
+
+#define GL_PARALLEL_ARRAYS_INTEL 0x83F4
+#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5
+#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6
+#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7
+#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8
+
+typedef void (GLAPIENTRY * PFNGLCOLORPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer);
+typedef void (GLAPIENTRY * PFNGLNORMALPOINTERVINTELPROC) (GLenum type, const void** pointer);
+typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer);
+typedef void (GLAPIENTRY * PFNGLVERTEXPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer);
+
+#define glColorPointervINTEL GLEW_GET_FUN(__glewColorPointervINTEL)
+#define glNormalPointervINTEL GLEW_GET_FUN(__glewNormalPointervINTEL)
+#define glTexCoordPointervINTEL GLEW_GET_FUN(__glewTexCoordPointervINTEL)
+#define glVertexPointervINTEL GLEW_GET_FUN(__glewVertexPointervINTEL)
+
+#define GLEW_INTEL_parallel_arrays GLEW_GET_VAR(__GLEW_INTEL_parallel_arrays)
+
+#endif /* GL_INTEL_parallel_arrays */
+
+/* ------------------------ GL_INTEL_texture_scissor ----------------------- */
+
+#ifndef GL_INTEL_texture_scissor
+#define GL_INTEL_texture_scissor 1
+
+typedef void (GLAPIENTRY * PFNGLTEXSCISSORFUNCINTELPROC) (GLenum target, GLenum lfunc, GLenum hfunc);
+typedef void (GLAPIENTRY * PFNGLTEXSCISSORINTELPROC) (GLenum target, GLclampf tlow, GLclampf thigh);
+
+#define glTexScissorFuncINTEL GLEW_GET_FUN(__glewTexScissorFuncINTEL)
+#define glTexScissorINTEL GLEW_GET_FUN(__glewTexScissorINTEL)
+
+#define GLEW_INTEL_texture_scissor GLEW_GET_VAR(__GLEW_INTEL_texture_scissor)
+
+#endif /* GL_INTEL_texture_scissor */
+
+/* -------------------------- GL_KTX_buffer_region ------------------------- */
+
+#ifndef GL_KTX_buffer_region
+#define GL_KTX_buffer_region 1
+
+#define GL_KTX_FRONT_REGION 0x0
+#define GL_KTX_BACK_REGION 0x1
+#define GL_KTX_Z_REGION 0x2
+#define GL_KTX_STENCIL_REGION 0x3
+
+typedef GLuint (GLAPIENTRY * PFNGLBUFFERREGIONENABLEDEXTPROC) (void);
+typedef void (GLAPIENTRY * PFNGLDELETEBUFFERREGIONEXTPROC) (GLenum region);
+typedef void (GLAPIENTRY * PFNGLDRAWBUFFERREGIONEXTPROC) (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height, GLint xDest, GLint yDest);
+typedef GLuint (GLAPIENTRY * PFNGLNEWBUFFERREGIONEXTPROC) (GLenum region);
+typedef void (GLAPIENTRY * PFNGLREADBUFFERREGIONEXTPROC) (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height);
+
+#define glBufferRegionEnabledEXT GLEW_GET_FUN(__glewBufferRegionEnabledEXT)
+#define glDeleteBufferRegionEXT GLEW_GET_FUN(__glewDeleteBufferRegionEXT)
+#define glDrawBufferRegionEXT GLEW_GET_FUN(__glewDrawBufferRegionEXT)
+#define glNewBufferRegionEXT GLEW_GET_FUN(__glewNewBufferRegionEXT)
+#define glReadBufferRegionEXT GLEW_GET_FUN(__glewReadBufferRegionEXT)
+
+#define GLEW_KTX_buffer_region GLEW_GET_VAR(__GLEW_KTX_buffer_region)
+
+#endif /* GL_KTX_buffer_region */
+
+/* ------------------------- GL_MESAX_texture_stack ------------------------ */
+
+#ifndef GL_MESAX_texture_stack
+#define GL_MESAX_texture_stack 1
+
+#define GL_TEXTURE_1D_STACK_MESAX 0x8759
+#define GL_TEXTURE_2D_STACK_MESAX 0x875A
+#define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B
+#define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C
+#define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D
+#define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E
+
+#define GLEW_MESAX_texture_stack GLEW_GET_VAR(__GLEW_MESAX_texture_stack)
+
+#endif /* GL_MESAX_texture_stack */
+
+/* -------------------------- GL_MESA_pack_invert -------------------------- */
+
+#ifndef GL_MESA_pack_invert
+#define GL_MESA_pack_invert 1
+
+#define GL_PACK_INVERT_MESA 0x8758
+
+#define GLEW_MESA_pack_invert GLEW_GET_VAR(__GLEW_MESA_pack_invert)
+
+#endif /* GL_MESA_pack_invert */
+
+/* ------------------------- GL_MESA_resize_buffers ------------------------ */
+
+#ifndef GL_MESA_resize_buffers
+#define GL_MESA_resize_buffers 1
+
+typedef void (GLAPIENTRY * PFNGLRESIZEBUFFERSMESAPROC) (void);
+
+#define glResizeBuffersMESA GLEW_GET_FUN(__glewResizeBuffersMESA)
+
+#define GLEW_MESA_resize_buffers GLEW_GET_VAR(__GLEW_MESA_resize_buffers)
+
+#endif /* GL_MESA_resize_buffers */
+
+/* --------------------------- GL_MESA_window_pos -------------------------- */
+
+#ifndef GL_MESA_window_pos
+#define GL_MESA_window_pos 1
+
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DMESAPROC) (GLdouble x, GLdouble y);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVMESAPROC) (const GLdouble* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FMESAPROC) (GLfloat x, GLfloat y);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVMESAPROC) (const GLfloat* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IMESAPROC) (GLint x, GLint y);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVMESAPROC) (const GLint* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SMESAPROC) (GLshort x, GLshort y);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVMESAPROC) (const GLshort* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DMESAPROC) (GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVMESAPROC) (const GLdouble* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FMESAPROC) (GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVMESAPROC) (const GLfloat* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IMESAPROC) (GLint x, GLint y, GLint z);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVMESAPROC) (const GLint* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SMESAPROC) (GLshort x, GLshort y, GLshort z);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVMESAPROC) (const GLshort* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS4DMESAPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS4DVMESAPROC) (const GLdouble* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS4FMESAPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS4FVMESAPROC) (const GLfloat* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS4IMESAPROC) (GLint x, GLint y, GLint z, GLint w);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS4IVMESAPROC) (const GLint* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS4SMESAPROC) (GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS4SVMESAPROC) (const GLshort* p);
+
+#define glWindowPos2dMESA GLEW_GET_FUN(__glewWindowPos2dMESA)
+#define glWindowPos2dvMESA GLEW_GET_FUN(__glewWindowPos2dvMESA)
+#define glWindowPos2fMESA GLEW_GET_FUN(__glewWindowPos2fMESA)
+#define glWindowPos2fvMESA GLEW_GET_FUN(__glewWindowPos2fvMESA)
+#define glWindowPos2iMESA GLEW_GET_FUN(__glewWindowPos2iMESA)
+#define glWindowPos2ivMESA GLEW_GET_FUN(__glewWindowPos2ivMESA)
+#define glWindowPos2sMESA GLEW_GET_FUN(__glewWindowPos2sMESA)
+#define glWindowPos2svMESA GLEW_GET_FUN(__glewWindowPos2svMESA)
+#define glWindowPos3dMESA GLEW_GET_FUN(__glewWindowPos3dMESA)
+#define glWindowPos3dvMESA GLEW_GET_FUN(__glewWindowPos3dvMESA)
+#define glWindowPos3fMESA GLEW_GET_FUN(__glewWindowPos3fMESA)
+#define glWindowPos3fvMESA GLEW_GET_FUN(__glewWindowPos3fvMESA)
+#define glWindowPos3iMESA GLEW_GET_FUN(__glewWindowPos3iMESA)
+#define glWindowPos3ivMESA GLEW_GET_FUN(__glewWindowPos3ivMESA)
+#define glWindowPos3sMESA GLEW_GET_FUN(__glewWindowPos3sMESA)
+#define glWindowPos3svMESA GLEW_GET_FUN(__glewWindowPos3svMESA)
+#define glWindowPos4dMESA GLEW_GET_FUN(__glewWindowPos4dMESA)
+#define glWindowPos4dvMESA GLEW_GET_FUN(__glewWindowPos4dvMESA)
+#define glWindowPos4fMESA GLEW_GET_FUN(__glewWindowPos4fMESA)
+#define glWindowPos4fvMESA GLEW_GET_FUN(__glewWindowPos4fvMESA)
+#define glWindowPos4iMESA GLEW_GET_FUN(__glewWindowPos4iMESA)
+#define glWindowPos4ivMESA GLEW_GET_FUN(__glewWindowPos4ivMESA)
+#define glWindowPos4sMESA GLEW_GET_FUN(__glewWindowPos4sMESA)
+#define glWindowPos4svMESA GLEW_GET_FUN(__glewWindowPos4svMESA)
+
+#define GLEW_MESA_window_pos GLEW_GET_VAR(__GLEW_MESA_window_pos)
+
+#endif /* GL_MESA_window_pos */
+
+/* ------------------------- GL_MESA_ycbcr_texture ------------------------- */
+
+#ifndef GL_MESA_ycbcr_texture
+#define GL_MESA_ycbcr_texture 1
+
+#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA
+#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB
+#define GL_YCBCR_MESA 0x8757
+
+#define GLEW_MESA_ycbcr_texture GLEW_GET_VAR(__GLEW_MESA_ycbcr_texture)
+
+#endif /* GL_MESA_ycbcr_texture */
+
+/* --------------------------- GL_NV_blend_square -------------------------- */
+
+#ifndef GL_NV_blend_square
+#define GL_NV_blend_square 1
+
+#define GLEW_NV_blend_square GLEW_GET_VAR(__GLEW_NV_blend_square)
+
+#endif /* GL_NV_blend_square */
+
+/* ------------------------ GL_NV_conditional_render ----------------------- */
+
+#ifndef GL_NV_conditional_render
+#define GL_NV_conditional_render 1
+
+#define GL_QUERY_WAIT_NV 0x8E13
+#define GL_QUERY_NO_WAIT_NV 0x8E14
+#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15
+#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16
+
+typedef void (GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERNVPROC) (GLuint id, GLenum mode);
+typedef void (GLAPIENTRY * PFNGLENDCONDITIONALRENDERNVPROC) (void);
+
+#define glBeginConditionalRenderNV GLEW_GET_FUN(__glewBeginConditionalRenderNV)
+#define glEndConditionalRenderNV GLEW_GET_FUN(__glewEndConditionalRenderNV)
+
+#define GLEW_NV_conditional_render GLEW_GET_VAR(__GLEW_NV_conditional_render)
+
+#endif /* GL_NV_conditional_render */
+
+/* ----------------------- GL_NV_copy_depth_to_color ----------------------- */
+
+#ifndef GL_NV_copy_depth_to_color
+#define GL_NV_copy_depth_to_color 1
+
+#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E
+#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F
+
+#define GLEW_NV_copy_depth_to_color GLEW_GET_VAR(__GLEW_NV_copy_depth_to_color)
+
+#endif /* GL_NV_copy_depth_to_color */
+
+/* ------------------------ GL_NV_depth_buffer_float ----------------------- */
+
+#ifndef GL_NV_depth_buffer_float
+#define GL_NV_depth_buffer_float 1
+
+#define GL_DEPTH_COMPONENT32F_NV 0x8DAB
+#define GL_DEPTH32F_STENCIL8_NV 0x8DAC
+#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD
+#define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF
+
+typedef void (GLAPIENTRY * PFNGLCLEARDEPTHDNVPROC) (GLdouble depth);
+typedef void (GLAPIENTRY * PFNGLDEPTHBOUNDSDNVPROC) (GLdouble zmin, GLdouble zmax);
+typedef void (GLAPIENTRY * PFNGLDEPTHRANGEDNVPROC) (GLdouble zNear, GLdouble zFar);
+
+#define glClearDepthdNV GLEW_GET_FUN(__glewClearDepthdNV)
+#define glDepthBoundsdNV GLEW_GET_FUN(__glewDepthBoundsdNV)
+#define glDepthRangedNV GLEW_GET_FUN(__glewDepthRangedNV)
+
+#define GLEW_NV_depth_buffer_float GLEW_GET_VAR(__GLEW_NV_depth_buffer_float)
+
+#endif /* GL_NV_depth_buffer_float */
+
+/* --------------------------- GL_NV_depth_clamp --------------------------- */
+
+#ifndef GL_NV_depth_clamp
+#define GL_NV_depth_clamp 1
+
+#define GL_DEPTH_CLAMP_NV 0x864F
+
+#define GLEW_NV_depth_clamp GLEW_GET_VAR(__GLEW_NV_depth_clamp)
+
+#endif /* GL_NV_depth_clamp */
+
+/* ---------------------- GL_NV_depth_range_unclamped ---------------------- */
+
+#ifndef GL_NV_depth_range_unclamped
+#define GL_NV_depth_range_unclamped 1
+
+#define GL_SAMPLE_COUNT_BITS_NV 0x8864
+#define GL_CURRENT_SAMPLE_COUNT_QUERY_NV 0x8865
+#define GL_QUERY_RESULT_NV 0x8866
+#define GL_QUERY_RESULT_AVAILABLE_NV 0x8867
+#define GL_SAMPLE_COUNT_NV 0x8914
+
+#define GLEW_NV_depth_range_unclamped GLEW_GET_VAR(__GLEW_NV_depth_range_unclamped)
+
+#endif /* GL_NV_depth_range_unclamped */
+
+/* ---------------------------- GL_NV_evaluators --------------------------- */
+
+#ifndef GL_NV_evaluators
+#define GL_NV_evaluators 1
+
+#define GL_EVAL_2D_NV 0x86C0
+#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1
+#define GL_MAP_TESSELLATION_NV 0x86C2
+#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3
+#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4
+#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5
+#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6
+#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7
+#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8
+#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9
+#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA
+#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB
+#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC
+#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD
+#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE
+#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF
+#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0
+#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1
+#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2
+#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3
+#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4
+#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5
+#define GL_MAX_MAP_TESSELLATION_NV 0x86D6
+#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7
+
+typedef void (GLAPIENTRY * PFNGLEVALMAPSNVPROC) (GLenum target, GLenum mode);
+typedef void (GLAPIENTRY * PFNGLGETMAPATTRIBPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETMAPATTRIBPARAMETERIVNVPROC) (GLenum target, GLuint index, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void* points);
+typedef void (GLAPIENTRY * PFNGLGETMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void* points);
+typedef void (GLAPIENTRY * PFNGLMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, const GLint* params);
+
+#define glEvalMapsNV GLEW_GET_FUN(__glewEvalMapsNV)
+#define glGetMapAttribParameterfvNV GLEW_GET_FUN(__glewGetMapAttribParameterfvNV)
+#define glGetMapAttribParameterivNV GLEW_GET_FUN(__glewGetMapAttribParameterivNV)
+#define glGetMapControlPointsNV GLEW_GET_FUN(__glewGetMapControlPointsNV)
+#define glGetMapParameterfvNV GLEW_GET_FUN(__glewGetMapParameterfvNV)
+#define glGetMapParameterivNV GLEW_GET_FUN(__glewGetMapParameterivNV)
+#define glMapControlPointsNV GLEW_GET_FUN(__glewMapControlPointsNV)
+#define glMapParameterfvNV GLEW_GET_FUN(__glewMapParameterfvNV)
+#define glMapParameterivNV GLEW_GET_FUN(__glewMapParameterivNV)
+
+#define GLEW_NV_evaluators GLEW_GET_VAR(__GLEW_NV_evaluators)
+
+#endif /* GL_NV_evaluators */
+
+/* ----------------------- GL_NV_explicit_multisample ---------------------- */
+
+#ifndef GL_NV_explicit_multisample
+#define GL_NV_explicit_multisample 1
+
+#define GL_SAMPLE_POSITION_NV 0x8E50
+#define GL_SAMPLE_MASK_NV 0x8E51
+#define GL_SAMPLE_MASK_VALUE_NV 0x8E52
+#define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53
+#define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54
+#define GL_TEXTURE_RENDERBUFFER_NV 0x8E55
+#define GL_SAMPLER_RENDERBUFFER_NV 0x8E56
+#define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57
+#define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58
+#define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59
+
+typedef void (GLAPIENTRY * PFNGLGETMULTISAMPLEFVNVPROC) (GLenum pname, GLuint index, GLfloat* val);
+typedef void (GLAPIENTRY * PFNGLSAMPLEMASKINDEXEDNVPROC) (GLuint index, GLbitfield mask);
+typedef void (GLAPIENTRY * PFNGLTEXRENDERBUFFERNVPROC) (GLenum target, GLuint renderbuffer);
+
+#define glGetMultisamplefvNV GLEW_GET_FUN(__glewGetMultisamplefvNV)
+#define glSampleMaskIndexedNV GLEW_GET_FUN(__glewSampleMaskIndexedNV)
+#define glTexRenderbufferNV GLEW_GET_FUN(__glewTexRenderbufferNV)
+
+#define GLEW_NV_explicit_multisample GLEW_GET_VAR(__GLEW_NV_explicit_multisample)
+
+#endif /* GL_NV_explicit_multisample */
+
+/* ------------------------------ GL_NV_fence ------------------------------ */
+
+#ifndef GL_NV_fence
+#define GL_NV_fence 1
+
+#define GL_ALL_COMPLETED_NV 0x84F2
+#define GL_FENCE_STATUS_NV 0x84F3
+#define GL_FENCE_CONDITION_NV 0x84F4
+
+typedef void (GLAPIENTRY * PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint* fences);
+typedef void (GLAPIENTRY * PFNGLFINISHFENCENVPROC) (GLuint fence);
+typedef void (GLAPIENTRY * PFNGLGENFENCESNVPROC) (GLsizei n, GLuint* fences);
+typedef void (GLAPIENTRY * PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint* params);
+typedef GLboolean (GLAPIENTRY * PFNGLISFENCENVPROC) (GLuint fence);
+typedef void (GLAPIENTRY * PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition);
+typedef GLboolean (GLAPIENTRY * PFNGLTESTFENCENVPROC) (GLuint fence);
+
+#define glDeleteFencesNV GLEW_GET_FUN(__glewDeleteFencesNV)
+#define glFinishFenceNV GLEW_GET_FUN(__glewFinishFenceNV)
+#define glGenFencesNV GLEW_GET_FUN(__glewGenFencesNV)
+#define glGetFenceivNV GLEW_GET_FUN(__glewGetFenceivNV)
+#define glIsFenceNV GLEW_GET_FUN(__glewIsFenceNV)
+#define glSetFenceNV GLEW_GET_FUN(__glewSetFenceNV)
+#define glTestFenceNV GLEW_GET_FUN(__glewTestFenceNV)
+
+#define GLEW_NV_fence GLEW_GET_VAR(__GLEW_NV_fence)
+
+#endif /* GL_NV_fence */
+
+/* --------------------------- GL_NV_float_buffer -------------------------- */
+
+#ifndef GL_NV_float_buffer
+#define GL_NV_float_buffer 1
+
+#define GL_FLOAT_R_NV 0x8880
+#define GL_FLOAT_RG_NV 0x8881
+#define GL_FLOAT_RGB_NV 0x8882
+#define GL_FLOAT_RGBA_NV 0x8883
+#define GL_FLOAT_R16_NV 0x8884
+#define GL_FLOAT_R32_NV 0x8885
+#define GL_FLOAT_RG16_NV 0x8886
+#define GL_FLOAT_RG32_NV 0x8887
+#define GL_FLOAT_RGB16_NV 0x8888
+#define GL_FLOAT_RGB32_NV 0x8889
+#define GL_FLOAT_RGBA16_NV 0x888A
+#define GL_FLOAT_RGBA32_NV 0x888B
+#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C
+#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D
+#define GL_FLOAT_RGBA_MODE_NV 0x888E
+
+#define GLEW_NV_float_buffer GLEW_GET_VAR(__GLEW_NV_float_buffer)
+
+#endif /* GL_NV_float_buffer */
+
+/* --------------------------- GL_NV_fog_distance -------------------------- */
+
+#ifndef GL_NV_fog_distance
+#define GL_NV_fog_distance 1
+
+#define GL_FOG_DISTANCE_MODE_NV 0x855A
+#define GL_EYE_RADIAL_NV 0x855B
+#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C
+
+#define GLEW_NV_fog_distance GLEW_GET_VAR(__GLEW_NV_fog_distance)
+
+#endif /* GL_NV_fog_distance */
+
+/* ------------------------- GL_NV_fragment_program ------------------------ */
+
+#ifndef GL_NV_fragment_program
+#define GL_NV_fragment_program 1
+
+#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868
+#define GL_FRAGMENT_PROGRAM_NV 0x8870
+#define GL_MAX_TEXTURE_COORDS_NV 0x8871
+#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872
+#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873
+#define GL_PROGRAM_ERROR_STRING_NV 0x8874
+
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLdouble *params);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLfloat *params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4DNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, const GLdouble v[]);
+typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4FNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, const GLfloat v[]);
+
+#define glGetProgramNamedParameterdvNV GLEW_GET_FUN(__glewGetProgramNamedParameterdvNV)
+#define glGetProgramNamedParameterfvNV GLEW_GET_FUN(__glewGetProgramNamedParameterfvNV)
+#define glProgramNamedParameter4dNV GLEW_GET_FUN(__glewProgramNamedParameter4dNV)
+#define glProgramNamedParameter4dvNV GLEW_GET_FUN(__glewProgramNamedParameter4dvNV)
+#define glProgramNamedParameter4fNV GLEW_GET_FUN(__glewProgramNamedParameter4fNV)
+#define glProgramNamedParameter4fvNV GLEW_GET_FUN(__glewProgramNamedParameter4fvNV)
+
+#define GLEW_NV_fragment_program GLEW_GET_VAR(__GLEW_NV_fragment_program)
+
+#endif /* GL_NV_fragment_program */
+
+/* ------------------------ GL_NV_fragment_program2 ------------------------ */
+
+#ifndef GL_NV_fragment_program2
+#define GL_NV_fragment_program2 1
+
+#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4
+#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5
+#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6
+#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7
+#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8
+
+#define GLEW_NV_fragment_program2 GLEW_GET_VAR(__GLEW_NV_fragment_program2)
+
+#endif /* GL_NV_fragment_program2 */
+
+/* ------------------------ GL_NV_fragment_program4 ------------------------ */
+
+#ifndef GL_NV_fragment_program4
+#define GL_NV_fragment_program4 1
+
+#define GLEW_NV_fragment_program4 GLEW_GET_VAR(__GLEW_NV_fragment_program4)
+
+#endif /* GL_NV_fragment_program4 */
+
+/* --------------------- GL_NV_fragment_program_option --------------------- */
+
+#ifndef GL_NV_fragment_program_option
+#define GL_NV_fragment_program_option 1
+
+#define GLEW_NV_fragment_program_option GLEW_GET_VAR(__GLEW_NV_fragment_program_option)
+
+#endif /* GL_NV_fragment_program_option */
+
+/* ----------------- GL_NV_framebuffer_multisample_coverage ---------------- */
+
+#ifndef GL_NV_framebuffer_multisample_coverage
+#define GL_NV_framebuffer_multisample_coverage 1
+
+#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB
+#define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10
+#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11
+#define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12
+
+typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);
+
+#define glRenderbufferStorageMultisampleCoverageNV GLEW_GET_FUN(__glewRenderbufferStorageMultisampleCoverageNV)
+
+#define GLEW_NV_framebuffer_multisample_coverage GLEW_GET_VAR(__GLEW_NV_framebuffer_multisample_coverage)
+
+#endif /* GL_NV_framebuffer_multisample_coverage */
+
+/* ------------------------ GL_NV_geometry_program4 ------------------------ */
+
+#ifndef GL_NV_geometry_program4
+#define GL_NV_geometry_program4 1
+
+#define GL_GEOMETRY_PROGRAM_NV 0x8C26
+#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27
+#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28
+
+typedef void (GLAPIENTRY * PFNGLPROGRAMVERTEXLIMITNVPROC) (GLenum target, GLint limit);
+
+#define glProgramVertexLimitNV GLEW_GET_FUN(__glewProgramVertexLimitNV)
+
+#define GLEW_NV_geometry_program4 GLEW_GET_VAR(__GLEW_NV_geometry_program4)
+
+#endif /* GL_NV_geometry_program4 */
+
+/* ------------------------- GL_NV_geometry_shader4 ------------------------ */
+
+#ifndef GL_NV_geometry_shader4
+#define GL_NV_geometry_shader4 1
+
+#define GLEW_NV_geometry_shader4 GLEW_GET_VAR(__GLEW_NV_geometry_shader4)
+
+#endif /* GL_NV_geometry_shader4 */
+
+/* --------------------------- GL_NV_gpu_program4 -------------------------- */
+
+#ifndef GL_NV_gpu_program4
+#define GL_NV_gpu_program4 1
+
+#define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904
+#define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905
+#define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906
+#define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907
+#define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908
+#define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909
+#define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5
+#define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6
+
+typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params);
+
+#define glProgramEnvParameterI4iNV GLEW_GET_FUN(__glewProgramEnvParameterI4iNV)
+#define glProgramEnvParameterI4ivNV GLEW_GET_FUN(__glewProgramEnvParameterI4ivNV)
+#define glProgramEnvParameterI4uiNV GLEW_GET_FUN(__glewProgramEnvParameterI4uiNV)
+#define glProgramEnvParameterI4uivNV GLEW_GET_FUN(__glewProgramEnvParameterI4uivNV)
+#define glProgramEnvParametersI4ivNV GLEW_GET_FUN(__glewProgramEnvParametersI4ivNV)
+#define glProgramEnvParametersI4uivNV GLEW_GET_FUN(__glewProgramEnvParametersI4uivNV)
+#define glProgramLocalParameterI4iNV GLEW_GET_FUN(__glewProgramLocalParameterI4iNV)
+#define glProgramLocalParameterI4ivNV GLEW_GET_FUN(__glewProgramLocalParameterI4ivNV)
+#define glProgramLocalParameterI4uiNV GLEW_GET_FUN(__glewProgramLocalParameterI4uiNV)
+#define glProgramLocalParameterI4uivNV GLEW_GET_FUN(__glewProgramLocalParameterI4uivNV)
+#define glProgramLocalParametersI4ivNV GLEW_GET_FUN(__glewProgramLocalParametersI4ivNV)
+#define glProgramLocalParametersI4uivNV GLEW_GET_FUN(__glewProgramLocalParametersI4uivNV)
+
+#define GLEW_NV_gpu_program4 GLEW_GET_VAR(__GLEW_NV_gpu_program4)
+
+#endif /* GL_NV_gpu_program4 */
+
+/* ---------------------------- GL_NV_half_float --------------------------- */
+
+#ifndef GL_NV_half_float
+#define GL_NV_half_float 1
+
+#define GL_HALF_FLOAT_NV 0x140B
+
+typedef unsigned short GLhalf;
+
+typedef void (GLAPIENTRY * PFNGLCOLOR3HNVPROC) (GLhalf red, GLhalf green, GLhalf blue);
+typedef void (GLAPIENTRY * PFNGLCOLOR3HVNVPROC) (const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLCOLOR4HNVPROC) (GLhalf red, GLhalf green, GLhalf blue, GLhalf alpha);
+typedef void (GLAPIENTRY * PFNGLCOLOR4HVNVPROC) (const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLFOGCOORDHNVPROC) (GLhalf fog);
+typedef void (GLAPIENTRY * PFNGLFOGCOORDHVNVPROC) (const GLhalf* fog);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1HNVPROC) (GLenum target, GLhalf s);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1HVNVPROC) (GLenum target, const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2HNVPROC) (GLenum target, GLhalf s, GLhalf t);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2HVNVPROC) (GLenum target, const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3HNVPROC) (GLenum target, GLhalf s, GLhalf t, GLhalf r);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3HVNVPROC) (GLenum target, const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4HNVPROC) (GLenum target, GLhalf s, GLhalf t, GLhalf r, GLhalf q);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4HVNVPROC) (GLenum target, const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLNORMAL3HNVPROC) (GLhalf nx, GLhalf ny, GLhalf nz);
+typedef void (GLAPIENTRY * PFNGLNORMAL3HVNVPROC) (const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3HNVPROC) (GLhalf red, GLhalf green, GLhalf blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3HVNVPROC) (const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD1HNVPROC) (GLhalf s);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD1HVNVPROC) (const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2HNVPROC) (GLhalf s, GLhalf t);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2HVNVPROC) (const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD3HNVPROC) (GLhalf s, GLhalf t, GLhalf r);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD3HVNVPROC) (const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD4HNVPROC) (GLhalf s, GLhalf t, GLhalf r, GLhalf q);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD4HVNVPROC) (const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLVERTEX2HNVPROC) (GLhalf x, GLhalf y);
+typedef void (GLAPIENTRY * PFNGLVERTEX2HVNVPROC) (const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLVERTEX3HNVPROC) (GLhalf x, GLhalf y, GLhalf z);
+typedef void (GLAPIENTRY * PFNGLVERTEX3HVNVPROC) (const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLVERTEX4HNVPROC) (GLhalf x, GLhalf y, GLhalf z, GLhalf w);
+typedef void (GLAPIENTRY * PFNGLVERTEX4HVNVPROC) (const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1HNVPROC) (GLuint index, GLhalf x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1HVNVPROC) (GLuint index, const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2HNVPROC) (GLuint index, GLhalf x, GLhalf y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2HVNVPROC) (GLuint index, const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3HNVPROC) (GLuint index, GLhalf x, GLhalf y, GLhalf z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3HVNVPROC) (GLuint index, const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4HNVPROC) (GLuint index, GLhalf x, GLhalf y, GLhalf z, GLhalf w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4HVNVPROC) (GLuint index, const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTHNVPROC) (GLhalf weight);
+typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTHVNVPROC) (const GLhalf* weight);
+
+#define glColor3hNV GLEW_GET_FUN(__glewColor3hNV)
+#define glColor3hvNV GLEW_GET_FUN(__glewColor3hvNV)
+#define glColor4hNV GLEW_GET_FUN(__glewColor4hNV)
+#define glColor4hvNV GLEW_GET_FUN(__glewColor4hvNV)
+#define glFogCoordhNV GLEW_GET_FUN(__glewFogCoordhNV)
+#define glFogCoordhvNV GLEW_GET_FUN(__glewFogCoordhvNV)
+#define glMultiTexCoord1hNV GLEW_GET_FUN(__glewMultiTexCoord1hNV)
+#define glMultiTexCoord1hvNV GLEW_GET_FUN(__glewMultiTexCoord1hvNV)
+#define glMultiTexCoord2hNV GLEW_GET_FUN(__glewMultiTexCoord2hNV)
+#define glMultiTexCoord2hvNV GLEW_GET_FUN(__glewMultiTexCoord2hvNV)
+#define glMultiTexCoord3hNV GLEW_GET_FUN(__glewMultiTexCoord3hNV)
+#define glMultiTexCoord3hvNV GLEW_GET_FUN(__glewMultiTexCoord3hvNV)
+#define glMultiTexCoord4hNV GLEW_GET_FUN(__glewMultiTexCoord4hNV)
+#define glMultiTexCoord4hvNV GLEW_GET_FUN(__glewMultiTexCoord4hvNV)
+#define glNormal3hNV GLEW_GET_FUN(__glewNormal3hNV)
+#define glNormal3hvNV GLEW_GET_FUN(__glewNormal3hvNV)
+#define glSecondaryColor3hNV GLEW_GET_FUN(__glewSecondaryColor3hNV)
+#define glSecondaryColor3hvNV GLEW_GET_FUN(__glewSecondaryColor3hvNV)
+#define glTexCoord1hNV GLEW_GET_FUN(__glewTexCoord1hNV)
+#define glTexCoord1hvNV GLEW_GET_FUN(__glewTexCoord1hvNV)
+#define glTexCoord2hNV GLEW_GET_FUN(__glewTexCoord2hNV)
+#define glTexCoord2hvNV GLEW_GET_FUN(__glewTexCoord2hvNV)
+#define glTexCoord3hNV GLEW_GET_FUN(__glewTexCoord3hNV)
+#define glTexCoord3hvNV GLEW_GET_FUN(__glewTexCoord3hvNV)
+#define glTexCoord4hNV GLEW_GET_FUN(__glewTexCoord4hNV)
+#define glTexCoord4hvNV GLEW_GET_FUN(__glewTexCoord4hvNV)
+#define glVertex2hNV GLEW_GET_FUN(__glewVertex2hNV)
+#define glVertex2hvNV GLEW_GET_FUN(__glewVertex2hvNV)
+#define glVertex3hNV GLEW_GET_FUN(__glewVertex3hNV)
+#define glVertex3hvNV GLEW_GET_FUN(__glewVertex3hvNV)
+#define glVertex4hNV GLEW_GET_FUN(__glewVertex4hNV)
+#define glVertex4hvNV GLEW_GET_FUN(__glewVertex4hvNV)
+#define glVertexAttrib1hNV GLEW_GET_FUN(__glewVertexAttrib1hNV)
+#define glVertexAttrib1hvNV GLEW_GET_FUN(__glewVertexAttrib1hvNV)
+#define glVertexAttrib2hNV GLEW_GET_FUN(__glewVertexAttrib2hNV)
+#define glVertexAttrib2hvNV GLEW_GET_FUN(__glewVertexAttrib2hvNV)
+#define glVertexAttrib3hNV GLEW_GET_FUN(__glewVertexAttrib3hNV)
+#define glVertexAttrib3hvNV GLEW_GET_FUN(__glewVertexAttrib3hvNV)
+#define glVertexAttrib4hNV GLEW_GET_FUN(__glewVertexAttrib4hNV)
+#define glVertexAttrib4hvNV GLEW_GET_FUN(__glewVertexAttrib4hvNV)
+#define glVertexAttribs1hvNV GLEW_GET_FUN(__glewVertexAttribs1hvNV)
+#define glVertexAttribs2hvNV GLEW_GET_FUN(__glewVertexAttribs2hvNV)
+#define glVertexAttribs3hvNV GLEW_GET_FUN(__glewVertexAttribs3hvNV)
+#define glVertexAttribs4hvNV GLEW_GET_FUN(__glewVertexAttribs4hvNV)
+#define glVertexWeighthNV GLEW_GET_FUN(__glewVertexWeighthNV)
+#define glVertexWeighthvNV GLEW_GET_FUN(__glewVertexWeighthvNV)
+
+#define GLEW_NV_half_float GLEW_GET_VAR(__GLEW_NV_half_float)
+
+#endif /* GL_NV_half_float */
+
+/* ------------------------ GL_NV_light_max_exponent ----------------------- */
+
+#ifndef GL_NV_light_max_exponent
+#define GL_NV_light_max_exponent 1
+
+#define GL_MAX_SHININESS_NV 0x8504
+#define GL_MAX_SPOT_EXPONENT_NV 0x8505
+
+#define GLEW_NV_light_max_exponent GLEW_GET_VAR(__GLEW_NV_light_max_exponent)
+
+#endif /* GL_NV_light_max_exponent */
+
+/* --------------------- GL_NV_multisample_filter_hint --------------------- */
+
+#ifndef GL_NV_multisample_filter_hint
+#define GL_NV_multisample_filter_hint 1
+
+#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534
+
+#define GLEW_NV_multisample_filter_hint GLEW_GET_VAR(__GLEW_NV_multisample_filter_hint)
+
+#endif /* GL_NV_multisample_filter_hint */
+
+/* ------------------------- GL_NV_occlusion_query ------------------------- */
+
+#ifndef GL_NV_occlusion_query
+#define GL_NV_occlusion_query 1
+
+#define GL_PIXEL_COUNTER_BITS_NV 0x8864
+#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865
+#define GL_PIXEL_COUNT_NV 0x8866
+#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867
+
+typedef void (GLAPIENTRY * PFNGLBEGINOCCLUSIONQUERYNVPROC) (GLuint id);
+typedef void (GLAPIENTRY * PFNGLDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, const GLuint* ids);
+typedef void (GLAPIENTRY * PFNGLENDOCCLUSIONQUERYNVPROC) (void);
+typedef void (GLAPIENTRY * PFNGLGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint* ids);
+typedef void (GLAPIENTRY * PFNGLGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint* params);
+typedef GLboolean (GLAPIENTRY * PFNGLISOCCLUSIONQUERYNVPROC) (GLuint id);
+
+#define glBeginOcclusionQueryNV GLEW_GET_FUN(__glewBeginOcclusionQueryNV)
+#define glDeleteOcclusionQueriesNV GLEW_GET_FUN(__glewDeleteOcclusionQueriesNV)
+#define glEndOcclusionQueryNV GLEW_GET_FUN(__glewEndOcclusionQueryNV)
+#define glGenOcclusionQueriesNV GLEW_GET_FUN(__glewGenOcclusionQueriesNV)
+#define glGetOcclusionQueryivNV GLEW_GET_FUN(__glewGetOcclusionQueryivNV)
+#define glGetOcclusionQueryuivNV GLEW_GET_FUN(__glewGetOcclusionQueryuivNV)
+#define glIsOcclusionQueryNV GLEW_GET_FUN(__glewIsOcclusionQueryNV)
+
+#define GLEW_NV_occlusion_query GLEW_GET_VAR(__GLEW_NV_occlusion_query)
+
+#endif /* GL_NV_occlusion_query */
+
+/* ----------------------- GL_NV_packed_depth_stencil ---------------------- */
+
+#ifndef GL_NV_packed_depth_stencil
+#define GL_NV_packed_depth_stencil 1
+
+#define GL_DEPTH_STENCIL_NV 0x84F9
+#define GL_UNSIGNED_INT_24_8_NV 0x84FA
+
+#define GLEW_NV_packed_depth_stencil GLEW_GET_VAR(__GLEW_NV_packed_depth_stencil)
+
+#endif /* GL_NV_packed_depth_stencil */
+
+/* --------------------- GL_NV_parameter_buffer_object --------------------- */
+
+#ifndef GL_NV_parameter_buffer_object
+#define GL_NV_parameter_buffer_object 1
+
+#define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0
+#define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1
+#define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2
+#define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3
+#define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4
+
+typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint *params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint *params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat *params);
+
+#define glProgramBufferParametersIivNV GLEW_GET_FUN(__glewProgramBufferParametersIivNV)
+#define glProgramBufferParametersIuivNV GLEW_GET_FUN(__glewProgramBufferParametersIuivNV)
+#define glProgramBufferParametersfvNV GLEW_GET_FUN(__glewProgramBufferParametersfvNV)
+
+#define GLEW_NV_parameter_buffer_object GLEW_GET_VAR(__GLEW_NV_parameter_buffer_object)
+
+#endif /* GL_NV_parameter_buffer_object */
+
+/* ------------------------- GL_NV_pixel_data_range ------------------------ */
+
+#ifndef GL_NV_pixel_data_range
+#define GL_NV_pixel_data_range 1
+
+#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878
+#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879
+#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A
+#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B
+#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C
+#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D
+
+typedef void (GLAPIENTRY * PFNGLFLUSHPIXELDATARANGENVPROC) (GLenum target);
+typedef void (GLAPIENTRY * PFNGLPIXELDATARANGENVPROC) (GLenum target, GLsizei length, void* pointer);
+
+#define glFlushPixelDataRangeNV GLEW_GET_FUN(__glewFlushPixelDataRangeNV)
+#define glPixelDataRangeNV GLEW_GET_FUN(__glewPixelDataRangeNV)
+
+#define GLEW_NV_pixel_data_range GLEW_GET_VAR(__GLEW_NV_pixel_data_range)
+
+#endif /* GL_NV_pixel_data_range */
+
+/* --------------------------- GL_NV_point_sprite -------------------------- */
+
+#ifndef GL_NV_point_sprite
+#define GL_NV_point_sprite 1
+
+#define GL_POINT_SPRITE_NV 0x8861
+#define GL_COORD_REPLACE_NV 0x8862
+#define GL_POINT_SPRITE_R_MODE_NV 0x8863
+
+typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERINVPROC) (GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIVNVPROC) (GLenum pname, const GLint* params);
+
+#define glPointParameteriNV GLEW_GET_FUN(__glewPointParameteriNV)
+#define glPointParameterivNV GLEW_GET_FUN(__glewPointParameterivNV)
+
+#define GLEW_NV_point_sprite GLEW_GET_VAR(__GLEW_NV_point_sprite)
+
+#endif /* GL_NV_point_sprite */
+
+/* -------------------------- GL_NV_present_video -------------------------- */
+
+#ifndef GL_NV_present_video
+#define GL_NV_present_video 1
+
+#define GL_FRAME_NV 0x8E26
+#define GL_FIELDS_NV 0x8E27
+#define GL_CURRENT_TIME_NV 0x8E28
+#define GL_NUM_FILL_STREAMS_NV 0x8E29
+#define GL_PRESENT_TIME_NV 0x8E2A
+#define GL_PRESENT_DURATION_NV 0x8E2B
+
+typedef void (GLAPIENTRY * PFNGLGETVIDEOI64VNVPROC) (GLuint video_slot, GLenum pname, GLint64EXT* params);
+typedef void (GLAPIENTRY * PFNGLGETVIDEOIVNVPROC) (GLuint video_slot, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETVIDEOUI64VNVPROC) (GLuint video_slot, GLenum pname, GLuint64EXT* params);
+typedef void (GLAPIENTRY * PFNGLGETVIDEOUIVNVPROC) (GLuint video_slot, GLenum pname, GLuint* params);
+typedef void (GLAPIENTRY * PFNGLPRESENTFRAMEDUALFILLNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3);
+typedef void (GLAPIENTRY * PFNGLPRESENTFRAMEKEYEDNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1);
+typedef void (GLAPIENTRY * PFNGLVIDEOPARAMETERIVNVPROC) (GLuint video_slot, GLenum pname, const GLint* params);
+
+#define glGetVideoi64vNV GLEW_GET_FUN(__glewGetVideoi64vNV)
+#define glGetVideoivNV GLEW_GET_FUN(__glewGetVideoivNV)
+#define glGetVideoui64vNV GLEW_GET_FUN(__glewGetVideoui64vNV)
+#define glGetVideouivNV GLEW_GET_FUN(__glewGetVideouivNV)
+#define glPresentFrameDualFillNV GLEW_GET_FUN(__glewPresentFrameDualFillNV)
+#define glPresentFrameKeyedNV GLEW_GET_FUN(__glewPresentFrameKeyedNV)
+#define glVideoParameterivNV GLEW_GET_FUN(__glewVideoParameterivNV)
+
+#define GLEW_NV_present_video GLEW_GET_VAR(__GLEW_NV_present_video)
+
+#endif /* GL_NV_present_video */
+
+/* ------------------------ GL_NV_primitive_restart ------------------------ */
+
+#ifndef GL_NV_primitive_restart
+#define GL_NV_primitive_restart 1
+
+#define GL_PRIMITIVE_RESTART_NV 0x8558
+#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559
+
+typedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTINDEXNVPROC) (GLuint index);
+typedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTNVPROC) (void);
+
+#define glPrimitiveRestartIndexNV GLEW_GET_FUN(__glewPrimitiveRestartIndexNV)
+#define glPrimitiveRestartNV GLEW_GET_FUN(__glewPrimitiveRestartNV)
+
+#define GLEW_NV_primitive_restart GLEW_GET_VAR(__GLEW_NV_primitive_restart)
+
+#endif /* GL_NV_primitive_restart */
+
+/* ------------------------ GL_NV_register_combiners ----------------------- */
+
+#ifndef GL_NV_register_combiners
+#define GL_NV_register_combiners 1
+
+#define GL_REGISTER_COMBINERS_NV 0x8522
+#define GL_VARIABLE_A_NV 0x8523
+#define GL_VARIABLE_B_NV 0x8524
+#define GL_VARIABLE_C_NV 0x8525
+#define GL_VARIABLE_D_NV 0x8526
+#define GL_VARIABLE_E_NV 0x8527
+#define GL_VARIABLE_F_NV 0x8528
+#define GL_VARIABLE_G_NV 0x8529
+#define GL_CONSTANT_COLOR0_NV 0x852A
+#define GL_CONSTANT_COLOR1_NV 0x852B
+#define GL_PRIMARY_COLOR_NV 0x852C
+#define GL_SECONDARY_COLOR_NV 0x852D
+#define GL_SPARE0_NV 0x852E
+#define GL_SPARE1_NV 0x852F
+#define GL_DISCARD_NV 0x8530
+#define GL_E_TIMES_F_NV 0x8531
+#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
+#define GL_UNSIGNED_IDENTITY_NV 0x8536
+#define GL_UNSIGNED_INVERT_NV 0x8537
+#define GL_EXPAND_NORMAL_NV 0x8538
+#define GL_EXPAND_NEGATE_NV 0x8539
+#define GL_HALF_BIAS_NORMAL_NV 0x853A
+#define GL_HALF_BIAS_NEGATE_NV 0x853B
+#define GL_SIGNED_IDENTITY_NV 0x853C
+#define GL_SIGNED_NEGATE_NV 0x853D
+#define GL_SCALE_BY_TWO_NV 0x853E
+#define GL_SCALE_BY_FOUR_NV 0x853F
+#define GL_SCALE_BY_ONE_HALF_NV 0x8540
+#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541
+#define GL_COMBINER_INPUT_NV 0x8542
+#define GL_COMBINER_MAPPING_NV 0x8543
+#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544
+#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545
+#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546
+#define GL_COMBINER_MUX_SUM_NV 0x8547
+#define GL_COMBINER_SCALE_NV 0x8548
+#define GL_COMBINER_BIAS_NV 0x8549
+#define GL_COMBINER_AB_OUTPUT_NV 0x854A
+#define GL_COMBINER_CD_OUTPUT_NV 0x854B
+#define GL_COMBINER_SUM_OUTPUT_NV 0x854C
+#define GL_MAX_GENERAL_COMBINERS_NV 0x854D
+#define GL_NUM_GENERAL_COMBINERS_NV 0x854E
+#define GL_COLOR_SUM_CLAMP_NV 0x854F
+#define GL_COMBINER0_NV 0x8550
+#define GL_COMBINER1_NV 0x8551
+#define GL_COMBINER2_NV 0x8552
+#define GL_COMBINER3_NV 0x8553
+#define GL_COMBINER4_NV 0x8554
+#define GL_COMBINER5_NV 0x8555
+#define GL_COMBINER6_NV 0x8556
+#define GL_COMBINER7_NV 0x8557
+
+typedef void (GLAPIENTRY * PFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
+typedef void (GLAPIENTRY * PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum);
+typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
+typedef void (GLAPIENTRY * PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint* params);
+
+#define glCombinerInputNV GLEW_GET_FUN(__glewCombinerInputNV)
+#define glCombinerOutputNV GLEW_GET_FUN(__glewCombinerOutputNV)
+#define glCombinerParameterfNV GLEW_GET_FUN(__glewCombinerParameterfNV)
+#define glCombinerParameterfvNV GLEW_GET_FUN(__glewCombinerParameterfvNV)
+#define glCombinerParameteriNV GLEW_GET_FUN(__glewCombinerParameteriNV)
+#define glCombinerParameterivNV GLEW_GET_FUN(__glewCombinerParameterivNV)
+#define glFinalCombinerInputNV GLEW_GET_FUN(__glewFinalCombinerInputNV)
+#define glGetCombinerInputParameterfvNV GLEW_GET_FUN(__glewGetCombinerInputParameterfvNV)
+#define glGetCombinerInputParameterivNV GLEW_GET_FUN(__glewGetCombinerInputParameterivNV)
+#define glGetCombinerOutputParameterfvNV GLEW_GET_FUN(__glewGetCombinerOutputParameterfvNV)
+#define glGetCombinerOutputParameterivNV GLEW_GET_FUN(__glewGetCombinerOutputParameterivNV)
+#define glGetFinalCombinerInputParameterfvNV GLEW_GET_FUN(__glewGetFinalCombinerInputParameterfvNV)
+#define glGetFinalCombinerInputParameterivNV GLEW_GET_FUN(__glewGetFinalCombinerInputParameterivNV)
+
+#define GLEW_NV_register_combiners GLEW_GET_VAR(__GLEW_NV_register_combiners)
+
+#endif /* GL_NV_register_combiners */
+
+/* ----------------------- GL_NV_register_combiners2 ----------------------- */
+
+#ifndef GL_NV_register_combiners2
+#define GL_NV_register_combiners2 1
+
+#define GL_PER_STAGE_CONSTANTS_NV 0x8535
+
+typedef void (GLAPIENTRY * PFNGLCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat* params);
+
+#define glCombinerStageParameterfvNV GLEW_GET_FUN(__glewCombinerStageParameterfvNV)
+#define glGetCombinerStageParameterfvNV GLEW_GET_FUN(__glewGetCombinerStageParameterfvNV)
+
+#define GLEW_NV_register_combiners2 GLEW_GET_VAR(__GLEW_NV_register_combiners2)
+
+#endif /* GL_NV_register_combiners2 */
+
+/* -------------------------- GL_NV_texgen_emboss -------------------------- */
+
+#ifndef GL_NV_texgen_emboss
+#define GL_NV_texgen_emboss 1
+
+#define GL_EMBOSS_LIGHT_NV 0x855D
+#define GL_EMBOSS_CONSTANT_NV 0x855E
+#define GL_EMBOSS_MAP_NV 0x855F
+
+#define GLEW_NV_texgen_emboss GLEW_GET_VAR(__GLEW_NV_texgen_emboss)
+
+#endif /* GL_NV_texgen_emboss */
+
+/* ------------------------ GL_NV_texgen_reflection ------------------------ */
+
+#ifndef GL_NV_texgen_reflection
+#define GL_NV_texgen_reflection 1
+
+#define GL_NORMAL_MAP_NV 0x8511
+#define GL_REFLECTION_MAP_NV 0x8512
+
+#define GLEW_NV_texgen_reflection GLEW_GET_VAR(__GLEW_NV_texgen_reflection)
+
+#endif /* GL_NV_texgen_reflection */
+
+/* --------------------- GL_NV_texture_compression_vtc --------------------- */
+
+#ifndef GL_NV_texture_compression_vtc
+#define GL_NV_texture_compression_vtc 1
+
+#define GLEW_NV_texture_compression_vtc GLEW_GET_VAR(__GLEW_NV_texture_compression_vtc)
+
+#endif /* GL_NV_texture_compression_vtc */
+
+/* ----------------------- GL_NV_texture_env_combine4 ---------------------- */
+
+#ifndef GL_NV_texture_env_combine4
+#define GL_NV_texture_env_combine4 1
+
+#define GL_COMBINE4_NV 0x8503
+#define GL_SOURCE3_RGB_NV 0x8583
+#define GL_SOURCE3_ALPHA_NV 0x858B
+#define GL_OPERAND3_RGB_NV 0x8593
+#define GL_OPERAND3_ALPHA_NV 0x859B
+
+#define GLEW_NV_texture_env_combine4 GLEW_GET_VAR(__GLEW_NV_texture_env_combine4)
+
+#endif /* GL_NV_texture_env_combine4 */
+
+/* ---------------------- GL_NV_texture_expand_normal ---------------------- */
+
+#ifndef GL_NV_texture_expand_normal
+#define GL_NV_texture_expand_normal 1
+
+#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F
+
+#define GLEW_NV_texture_expand_normal GLEW_GET_VAR(__GLEW_NV_texture_expand_normal)
+
+#endif /* GL_NV_texture_expand_normal */
+
+/* ------------------------ GL_NV_texture_rectangle ------------------------ */
+
+#ifndef GL_NV_texture_rectangle
+#define GL_NV_texture_rectangle 1
+
+#define GL_TEXTURE_RECTANGLE_NV 0x84F5
+#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6
+#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7
+#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8
+
+#define GLEW_NV_texture_rectangle GLEW_GET_VAR(__GLEW_NV_texture_rectangle)
+
+#endif /* GL_NV_texture_rectangle */
+
+/* -------------------------- GL_NV_texture_shader ------------------------- */
+
+#ifndef GL_NV_texture_shader
+#define GL_NV_texture_shader 1
+
+#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C
+#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D
+#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E
+#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9
+#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
+#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
+#define GL_DSDT_MAG_INTENSITY_NV 0x86DC
+#define GL_SHADER_CONSISTENT_NV 0x86DD
+#define GL_TEXTURE_SHADER_NV 0x86DE
+#define GL_SHADER_OPERATION_NV 0x86DF
+#define GL_CULL_MODES_NV 0x86E0
+#define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1
+#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1
+#define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2
+#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2
+#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3
+#define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3
+#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4
+#define GL_CONST_EYE_NV 0x86E5
+#define GL_PASS_THROUGH_NV 0x86E6
+#define GL_CULL_FRAGMENT_NV 0x86E7
+#define GL_OFFSET_TEXTURE_2D_NV 0x86E8
+#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9
+#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA
+#define GL_DOT_PRODUCT_NV 0x86EC
+#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED
+#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE
+#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0
+#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1
+#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2
+#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3
+#define GL_HILO_NV 0x86F4
+#define GL_DSDT_NV 0x86F5
+#define GL_DSDT_MAG_NV 0x86F6
+#define GL_DSDT_MAG_VIB_NV 0x86F7
+#define GL_HILO16_NV 0x86F8
+#define GL_SIGNED_HILO_NV 0x86F9
+#define GL_SIGNED_HILO16_NV 0x86FA
+#define GL_SIGNED_RGBA_NV 0x86FB
+#define GL_SIGNED_RGBA8_NV 0x86FC
+#define GL_SIGNED_RGB_NV 0x86FE
+#define GL_SIGNED_RGB8_NV 0x86FF
+#define GL_SIGNED_LUMINANCE_NV 0x8701
+#define GL_SIGNED_LUMINANCE8_NV 0x8702
+#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
+#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
+#define GL_SIGNED_ALPHA_NV 0x8705
+#define GL_SIGNED_ALPHA8_NV 0x8706
+#define GL_SIGNED_INTENSITY_NV 0x8707
+#define GL_SIGNED_INTENSITY8_NV 0x8708
+#define GL_DSDT8_NV 0x8709
+#define GL_DSDT8_MAG8_NV 0x870A
+#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
+#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
+#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
+#define GL_HI_SCALE_NV 0x870E
+#define GL_LO_SCALE_NV 0x870F
+#define GL_DS_SCALE_NV 0x8710
+#define GL_DT_SCALE_NV 0x8711
+#define GL_MAGNITUDE_SCALE_NV 0x8712
+#define GL_VIBRANCE_SCALE_NV 0x8713
+#define GL_HI_BIAS_NV 0x8714
+#define GL_LO_BIAS_NV 0x8715
+#define GL_DS_BIAS_NV 0x8716
+#define GL_DT_BIAS_NV 0x8717
+#define GL_MAGNITUDE_BIAS_NV 0x8718
+#define GL_VIBRANCE_BIAS_NV 0x8719
+#define GL_TEXTURE_BORDER_VALUES_NV 0x871A
+#define GL_TEXTURE_HI_SIZE_NV 0x871B
+#define GL_TEXTURE_LO_SIZE_NV 0x871C
+#define GL_TEXTURE_DS_SIZE_NV 0x871D
+#define GL_TEXTURE_DT_SIZE_NV 0x871E
+#define GL_TEXTURE_MAG_SIZE_NV 0x871F
+
+#define GLEW_NV_texture_shader GLEW_GET_VAR(__GLEW_NV_texture_shader)
+
+#endif /* GL_NV_texture_shader */
+
+/* ------------------------- GL_NV_texture_shader2 ------------------------- */
+
+#ifndef GL_NV_texture_shader2
+#define GL_NV_texture_shader2 1
+
+#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
+#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
+#define GL_DSDT_MAG_INTENSITY_NV 0x86DC
+#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF
+#define GL_HILO_NV 0x86F4
+#define GL_DSDT_NV 0x86F5
+#define GL_DSDT_MAG_NV 0x86F6
+#define GL_DSDT_MAG_VIB_NV 0x86F7
+#define GL_HILO16_NV 0x86F8
+#define GL_SIGNED_HILO_NV 0x86F9
+#define GL_SIGNED_HILO16_NV 0x86FA
+#define GL_SIGNED_RGBA_NV 0x86FB
+#define GL_SIGNED_RGBA8_NV 0x86FC
+#define GL_SIGNED_RGB_NV 0x86FE
+#define GL_SIGNED_RGB8_NV 0x86FF
+#define GL_SIGNED_LUMINANCE_NV 0x8701
+#define GL_SIGNED_LUMINANCE8_NV 0x8702
+#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
+#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
+#define GL_SIGNED_ALPHA_NV 0x8705
+#define GL_SIGNED_ALPHA8_NV 0x8706
+#define GL_SIGNED_INTENSITY_NV 0x8707
+#define GL_SIGNED_INTENSITY8_NV 0x8708
+#define GL_DSDT8_NV 0x8709
+#define GL_DSDT8_MAG8_NV 0x870A
+#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
+#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
+#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
+
+#define GLEW_NV_texture_shader2 GLEW_GET_VAR(__GLEW_NV_texture_shader2)
+
+#endif /* GL_NV_texture_shader2 */
+
+/* ------------------------- GL_NV_texture_shader3 ------------------------- */
+
+#ifndef GL_NV_texture_shader3
+#define GL_NV_texture_shader3 1
+
+#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850
+#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851
+#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852
+#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853
+#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854
+#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855
+#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856
+#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857
+#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858
+#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859
+#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A
+#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B
+#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C
+#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D
+#define GL_HILO8_NV 0x885E
+#define GL_SIGNED_HILO8_NV 0x885F
+#define GL_FORCE_BLUE_TO_ONE_NV 0x8860
+
+#define GLEW_NV_texture_shader3 GLEW_GET_VAR(__GLEW_NV_texture_shader3)
+
+#endif /* GL_NV_texture_shader3 */
+
+/* ------------------------ GL_NV_transform_feedback ----------------------- */
+
+#ifndef GL_NV_transform_feedback
+#define GL_NV_transform_feedback 1
+
+#define GL_BACK_PRIMARY_COLOR_NV 0x8C77
+#define GL_BACK_SECONDARY_COLOR_NV 0x8C78
+#define GL_TEXTURE_COORD_NV 0x8C79
+#define GL_CLIP_DISTANCE_NV 0x8C7A
+#define GL_VERTEX_ID_NV 0x8C7B
+#define GL_PRIMITIVE_ID_NV 0x8C7C
+#define GL_GENERIC_ATTRIB_NV 0x8C7D
+#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E
+#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80
+#define GL_ACTIVE_VARYINGS_NV 0x8C81
+#define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82
+#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83
+#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84
+#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85
+#define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86
+#define GL_PRIMITIVES_GENERATED_NV 0x8C87
+#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88
+#define GL_RASTERIZER_DISCARD_NV 0x8C89
+#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B
+#define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C
+#define GL_SEPARATE_ATTRIBS_NV 0x8C8D
+#define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E
+#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F
+
+typedef void (GLAPIENTRY * PFNGLACTIVEVARYINGNVPROC) (GLuint program, const GLchar *name);
+typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKNVPROC) (GLenum primitiveMode);
+typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASENVPROC) (GLenum target, GLuint index, GLuint buffer);
+typedef void (GLAPIENTRY * PFNGLBINDBUFFEROFFSETNVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset);
+typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGENVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKNVPROC) (void);
+typedef void (GLAPIENTRY * PFNGLGETACTIVEVARYINGNVPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
+typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC) (GLuint program, GLuint index, GLint *location);
+typedef GLint (GLAPIENTRY * PFNGLGETVARYINGLOCATIONNVPROC) (GLuint program, const GLchar *name);
+typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC) (GLuint count, const GLint *attribs, GLenum bufferMode);
+typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC) (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode);
+
+#define glActiveVaryingNV GLEW_GET_FUN(__glewActiveVaryingNV)
+#define glBeginTransformFeedbackNV GLEW_GET_FUN(__glewBeginTransformFeedbackNV)
+#define glBindBufferBaseNV GLEW_GET_FUN(__glewBindBufferBaseNV)
+#define glBindBufferOffsetNV GLEW_GET_FUN(__glewBindBufferOffsetNV)
+#define glBindBufferRangeNV GLEW_GET_FUN(__glewBindBufferRangeNV)
+#define glEndTransformFeedbackNV GLEW_GET_FUN(__glewEndTransformFeedbackNV)
+#define glGetActiveVaryingNV GLEW_GET_FUN(__glewGetActiveVaryingNV)
+#define glGetTransformFeedbackVaryingNV GLEW_GET_FUN(__glewGetTransformFeedbackVaryingNV)
+#define glGetVaryingLocationNV GLEW_GET_FUN(__glewGetVaryingLocationNV)
+#define glTransformFeedbackAttribsNV GLEW_GET_FUN(__glewTransformFeedbackAttribsNV)
+#define glTransformFeedbackVaryingsNV GLEW_GET_FUN(__glewTransformFeedbackVaryingsNV)
+
+#define GLEW_NV_transform_feedback GLEW_GET_VAR(__GLEW_NV_transform_feedback)
+
+#endif /* GL_NV_transform_feedback */
+
+/* ------------------------ GL_NV_vertex_array_range ----------------------- */
+
+#ifndef GL_NV_vertex_array_range
+#define GL_NV_vertex_array_range 1
+
+#define GL_VERTEX_ARRAY_RANGE_NV 0x851D
+#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E
+#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F
+#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520
+#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521
+
+typedef void (GLAPIENTRY * PFNGLFLUSHVERTEXARRAYRANGENVPROC) (void);
+typedef void (GLAPIENTRY * PFNGLVERTEXARRAYRANGENVPROC) (GLsizei length, void* pointer);
+
+#define glFlushVertexArrayRangeNV GLEW_GET_FUN(__glewFlushVertexArrayRangeNV)
+#define glVertexArrayRangeNV GLEW_GET_FUN(__glewVertexArrayRangeNV)
+
+#define GLEW_NV_vertex_array_range GLEW_GET_VAR(__GLEW_NV_vertex_array_range)
+
+#endif /* GL_NV_vertex_array_range */
+
+/* ----------------------- GL_NV_vertex_array_range2 ----------------------- */
+
+#ifndef GL_NV_vertex_array_range2
+#define GL_NV_vertex_array_range2 1
+
+#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533
+
+#define GLEW_NV_vertex_array_range2 GLEW_GET_VAR(__GLEW_NV_vertex_array_range2)
+
+#endif /* GL_NV_vertex_array_range2 */
+
+/* -------------------------- GL_NV_vertex_program ------------------------- */
+
+#ifndef GL_NV_vertex_program
+#define GL_NV_vertex_program 1
+
+#define GL_VERTEX_PROGRAM_NV 0x8620
+#define GL_VERTEX_STATE_PROGRAM_NV 0x8621
+#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623
+#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624
+#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625
+#define GL_CURRENT_ATTRIB_NV 0x8626
+#define GL_PROGRAM_LENGTH_NV 0x8627
+#define GL_PROGRAM_STRING_NV 0x8628
+#define GL_MODELVIEW_PROJECTION_NV 0x8629
+#define GL_IDENTITY_NV 0x862A
+#define GL_INVERSE_NV 0x862B
+#define GL_TRANSPOSE_NV 0x862C
+#define GL_INVERSE_TRANSPOSE_NV 0x862D
+#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E
+#define GL_MAX_TRACK_MATRICES_NV 0x862F
+#define GL_MATRIX0_NV 0x8630
+#define GL_MATRIX1_NV 0x8631
+#define GL_MATRIX2_NV 0x8632
+#define GL_MATRIX3_NV 0x8633
+#define GL_MATRIX4_NV 0x8634
+#define GL_MATRIX5_NV 0x8635
+#define GL_MATRIX6_NV 0x8636
+#define GL_MATRIX7_NV 0x8637
+#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640
+#define GL_CURRENT_MATRIX_NV 0x8641
+#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642
+#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643
+#define GL_PROGRAM_PARAMETER_NV 0x8644
+#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645
+#define GL_PROGRAM_TARGET_NV 0x8646
+#define GL_PROGRAM_RESIDENT_NV 0x8647
+#define GL_TRACK_MATRIX_NV 0x8648
+#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649
+#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A
+#define GL_PROGRAM_ERROR_POSITION_NV 0x864B
+#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650
+#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651
+#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652
+#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653
+#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654
+#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655
+#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656
+#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657
+#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658
+#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659
+#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A
+#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B
+#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C
+#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D
+#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E
+#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F
+#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660
+#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661
+#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662
+#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663
+#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664
+#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665
+#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666
+#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667
+#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668
+#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669
+#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A
+#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B
+#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C
+#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D
+#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E
+#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F
+#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670
+#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671
+#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672
+#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673
+#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674
+#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675
+#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676
+#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677
+#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678
+#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679
+#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A
+#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B
+#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C
+#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D
+#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E
+#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F
+
+typedef GLboolean (GLAPIENTRY * PFNGLAREPROGRAMSRESIDENTNVPROC) (GLsizei n, const GLuint* ids, GLboolean *residences);
+typedef void (GLAPIENTRY * PFNGLBINDPROGRAMNVPROC) (GLenum target, GLuint id);
+typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMSNVPROC) (GLsizei n, const GLuint* ids);
+typedef void (GLAPIENTRY * PFNGLEXECUTEPROGRAMNVPROC) (GLenum target, GLuint id, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGENPROGRAMSNVPROC) (GLsizei n, GLuint* ids);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMPARAMETERDVNVPROC) (GLenum target, GLuint index, GLenum pname, GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMSTRINGNVPROC) (GLuint id, GLenum pname, GLubyte* program);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVNVPROC) (GLuint id, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETTRACKMATRIXIVNVPROC) (GLenum target, GLuint address, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVNVPROC) (GLuint index, GLenum pname, GLvoid** pointer);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVNVPROC) (GLuint index, GLenum pname, GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVNVPROC) (GLuint index, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVNVPROC) (GLuint index, GLenum pname, GLint* params);
+typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMNVPROC) (GLuint id);
+typedef void (GLAPIENTRY * PFNGLLOADPROGRAMNVPROC) (GLenum target, GLuint id, GLsizei len, const GLubyte* program);
+typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4DNVPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4DVNVPROC) (GLenum target, GLuint index, const GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4FNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4FVNVPROC) (GLenum target, GLuint index, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target, GLuint index, GLuint num, const GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target, GLuint index, GLuint num, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei n, GLuint* ids);
+typedef void (GLAPIENTRY * PFNGLTRACKMATRIXNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DNVPROC) (GLuint index, GLdouble x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVNVPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FNVPROC) (GLuint index, GLfloat x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVNVPROC) (GLuint index, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SNVPROC) (GLuint index, GLshort x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVNVPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DNVPROC) (GLuint index, GLdouble x, GLdouble y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVNVPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FNVPROC) (GLuint index, GLfloat x, GLfloat y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVNVPROC) (GLuint index, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SNVPROC) (GLuint index, GLshort x, GLshort y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVNVPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVNVPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVNVPROC) (GLuint index, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVNVPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVNVPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVNVPROC) (GLuint index, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVNVPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBNVPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVNVPROC) (GLuint index, const GLubyte* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1SVNVPROC) (GLuint index, GLsizei n, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2SVNVPROC) (GLuint index, GLsizei n, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3SVNVPROC) (GLuint index, GLsizei n, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4SVNVPROC) (GLuint index, GLsizei n, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4UBVNVPROC) (GLuint index, GLsizei n, const GLubyte* v);
+
+#define glAreProgramsResidentNV GLEW_GET_FUN(__glewAreProgramsResidentNV)
+#define glBindProgramNV GLEW_GET_FUN(__glewBindProgramNV)
+#define glDeleteProgramsNV GLEW_GET_FUN(__glewDeleteProgramsNV)
+#define glExecuteProgramNV GLEW_GET_FUN(__glewExecuteProgramNV)
+#define glGenProgramsNV GLEW_GET_FUN(__glewGenProgramsNV)
+#define glGetProgramParameterdvNV GLEW_GET_FUN(__glewGetProgramParameterdvNV)
+#define glGetProgramParameterfvNV GLEW_GET_FUN(__glewGetProgramParameterfvNV)
+#define glGetProgramStringNV GLEW_GET_FUN(__glewGetProgramStringNV)
+#define glGetProgramivNV GLEW_GET_FUN(__glewGetProgramivNV)
+#define glGetTrackMatrixivNV GLEW_GET_FUN(__glewGetTrackMatrixivNV)
+#define glGetVertexAttribPointervNV GLEW_GET_FUN(__glewGetVertexAttribPointervNV)
+#define glGetVertexAttribdvNV GLEW_GET_FUN(__glewGetVertexAttribdvNV)
+#define glGetVertexAttribfvNV GLEW_GET_FUN(__glewGetVertexAttribfvNV)
+#define glGetVertexAttribivNV GLEW_GET_FUN(__glewGetVertexAttribivNV)
+#define glIsProgramNV GLEW_GET_FUN(__glewIsProgramNV)
+#define glLoadProgramNV GLEW_GET_FUN(__glewLoadProgramNV)
+#define glProgramParameter4dNV GLEW_GET_FUN(__glewProgramParameter4dNV)
+#define glProgramParameter4dvNV GLEW_GET_FUN(__glewProgramParameter4dvNV)
+#define glProgramParameter4fNV GLEW_GET_FUN(__glewProgramParameter4fNV)
+#define glProgramParameter4fvNV GLEW_GET_FUN(__glewProgramParameter4fvNV)
+#define glProgramParameters4dvNV GLEW_GET_FUN(__glewProgramParameters4dvNV)
+#define glProgramParameters4fvNV GLEW_GET_FUN(__glewProgramParameters4fvNV)
+#define glRequestResidentProgramsNV GLEW_GET_FUN(__glewRequestResidentProgramsNV)
+#define glTrackMatrixNV GLEW_GET_FUN(__glewTrackMatrixNV)
+#define glVertexAttrib1dNV GLEW_GET_FUN(__glewVertexAttrib1dNV)
+#define glVertexAttrib1dvNV GLEW_GET_FUN(__glewVertexAttrib1dvNV)
+#define glVertexAttrib1fNV GLEW_GET_FUN(__glewVertexAttrib1fNV)
+#define glVertexAttrib1fvNV GLEW_GET_FUN(__glewVertexAttrib1fvNV)
+#define glVertexAttrib1sNV GLEW_GET_FUN(__glewVertexAttrib1sNV)
+#define glVertexAttrib1svNV GLEW_GET_FUN(__glewVertexAttrib1svNV)
+#define glVertexAttrib2dNV GLEW_GET_FUN(__glewVertexAttrib2dNV)
+#define glVertexAttrib2dvNV GLEW_GET_FUN(__glewVertexAttrib2dvNV)
+#define glVertexAttrib2fNV GLEW_GET_FUN(__glewVertexAttrib2fNV)
+#define glVertexAttrib2fvNV GLEW_GET_FUN(__glewVertexAttrib2fvNV)
+#define glVertexAttrib2sNV GLEW_GET_FUN(__glewVertexAttrib2sNV)
+#define glVertexAttrib2svNV GLEW_GET_FUN(__glewVertexAttrib2svNV)
+#define glVertexAttrib3dNV GLEW_GET_FUN(__glewVertexAttrib3dNV)
+#define glVertexAttrib3dvNV GLEW_GET_FUN(__glewVertexAttrib3dvNV)
+#define glVertexAttrib3fNV GLEW_GET_FUN(__glewVertexAttrib3fNV)
+#define glVertexAttrib3fvNV GLEW_GET_FUN(__glewVertexAttrib3fvNV)
+#define glVertexAttrib3sNV GLEW_GET_FUN(__glewVertexAttrib3sNV)
+#define glVertexAttrib3svNV GLEW_GET_FUN(__glewVertexAttrib3svNV)
+#define glVertexAttrib4dNV GLEW_GET_FUN(__glewVertexAttrib4dNV)
+#define glVertexAttrib4dvNV GLEW_GET_FUN(__glewVertexAttrib4dvNV)
+#define glVertexAttrib4fNV GLEW_GET_FUN(__glewVertexAttrib4fNV)
+#define glVertexAttrib4fvNV GLEW_GET_FUN(__glewVertexAttrib4fvNV)
+#define glVertexAttrib4sNV GLEW_GET_FUN(__glewVertexAttrib4sNV)
+#define glVertexAttrib4svNV GLEW_GET_FUN(__glewVertexAttrib4svNV)
+#define glVertexAttrib4ubNV GLEW_GET_FUN(__glewVertexAttrib4ubNV)
+#define glVertexAttrib4ubvNV GLEW_GET_FUN(__glewVertexAttrib4ubvNV)
+#define glVertexAttribPointerNV GLEW_GET_FUN(__glewVertexAttribPointerNV)
+#define glVertexAttribs1dvNV GLEW_GET_FUN(__glewVertexAttribs1dvNV)
+#define glVertexAttribs1fvNV GLEW_GET_FUN(__glewVertexAttribs1fvNV)
+#define glVertexAttribs1svNV GLEW_GET_FUN(__glewVertexAttribs1svNV)
+#define glVertexAttribs2dvNV GLEW_GET_FUN(__glewVertexAttribs2dvNV)
+#define glVertexAttribs2fvNV GLEW_GET_FUN(__glewVertexAttribs2fvNV)
+#define glVertexAttribs2svNV GLEW_GET_FUN(__glewVertexAttribs2svNV)
+#define glVertexAttribs3dvNV GLEW_GET_FUN(__glewVertexAttribs3dvNV)
+#define glVertexAttribs3fvNV GLEW_GET_FUN(__glewVertexAttribs3fvNV)
+#define glVertexAttribs3svNV GLEW_GET_FUN(__glewVertexAttribs3svNV)
+#define glVertexAttribs4dvNV GLEW_GET_FUN(__glewVertexAttribs4dvNV)
+#define glVertexAttribs4fvNV GLEW_GET_FUN(__glewVertexAttribs4fvNV)
+#define glVertexAttribs4svNV GLEW_GET_FUN(__glewVertexAttribs4svNV)
+#define glVertexAttribs4ubvNV GLEW_GET_FUN(__glewVertexAttribs4ubvNV)
+
+#define GLEW_NV_vertex_program GLEW_GET_VAR(__GLEW_NV_vertex_program)
+
+#endif /* GL_NV_vertex_program */
+
+/* ------------------------ GL_NV_vertex_program1_1 ------------------------ */
+
+#ifndef GL_NV_vertex_program1_1
+#define GL_NV_vertex_program1_1 1
+
+#define GLEW_NV_vertex_program1_1 GLEW_GET_VAR(__GLEW_NV_vertex_program1_1)
+
+#endif /* GL_NV_vertex_program1_1 */
+
+/* ------------------------- GL_NV_vertex_program2 ------------------------- */
+
+#ifndef GL_NV_vertex_program2
+#define GL_NV_vertex_program2 1
+
+#define GLEW_NV_vertex_program2 GLEW_GET_VAR(__GLEW_NV_vertex_program2)
+
+#endif /* GL_NV_vertex_program2 */
+
+/* ---------------------- GL_NV_vertex_program2_option --------------------- */
+
+#ifndef GL_NV_vertex_program2_option
+#define GL_NV_vertex_program2_option 1
+
+#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4
+#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5
+
+#define GLEW_NV_vertex_program2_option GLEW_GET_VAR(__GLEW_NV_vertex_program2_option)
+
+#endif /* GL_NV_vertex_program2_option */
+
+/* ------------------------- GL_NV_vertex_program3 ------------------------- */
+
+#ifndef GL_NV_vertex_program3
+#define GL_NV_vertex_program3 1
+
+#define MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
+
+#define GLEW_NV_vertex_program3 GLEW_GET_VAR(__GLEW_NV_vertex_program3)
+
+#endif /* GL_NV_vertex_program3 */
+
+/* ------------------------- GL_NV_vertex_program4 ------------------------- */
+
+#ifndef GL_NV_vertex_program4
+#define GL_NV_vertex_program4 1
+
+#define GLEW_NV_vertex_program4 GLEW_GET_VAR(__GLEW_NV_vertex_program4)
+
+#endif /* GL_NV_vertex_program4 */
+
+/* ------------------------ GL_OES_byte_coordinates ------------------------ */
+
+#ifndef GL_OES_byte_coordinates
+#define GL_OES_byte_coordinates 1
+
+#define GL_BYTE 0x1400
+
+#define GLEW_OES_byte_coordinates GLEW_GET_VAR(__GLEW_OES_byte_coordinates)
+
+#endif /* GL_OES_byte_coordinates */
+
+/* ------------------- GL_OES_compressed_paletted_texture ------------------ */
+
+#ifndef GL_OES_compressed_paletted_texture
+#define GL_OES_compressed_paletted_texture 1
+
+#define GL_PALETTE4_RGB8_OES 0x8B90
+#define GL_PALETTE4_RGBA8_OES 0x8B91
+#define GL_PALETTE4_R5_G6_B5_OES 0x8B92
+#define GL_PALETTE4_RGBA4_OES 0x8B93
+#define GL_PALETTE4_RGB5_A1_OES 0x8B94
+#define GL_PALETTE8_RGB8_OES 0x8B95
+#define GL_PALETTE8_RGBA8_OES 0x8B96
+#define GL_PALETTE8_R5_G6_B5_OES 0x8B97
+#define GL_PALETTE8_RGBA4_OES 0x8B98
+#define GL_PALETTE8_RGB5_A1_OES 0x8B99
+
+#define GLEW_OES_compressed_paletted_texture GLEW_GET_VAR(__GLEW_OES_compressed_paletted_texture)
+
+#endif /* GL_OES_compressed_paletted_texture */
+
+/* --------------------------- GL_OES_read_format -------------------------- */
+
+#ifndef GL_OES_read_format
+#define GL_OES_read_format 1
+
+#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
+#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
+
+#define GLEW_OES_read_format GLEW_GET_VAR(__GLEW_OES_read_format)
+
+#endif /* GL_OES_read_format */
+
+/* ------------------------ GL_OES_single_precision ------------------------ */
+
+#ifndef GL_OES_single_precision
+#define GL_OES_single_precision 1
+
+typedef void (GLAPIENTRY * PFNGLCLEARDEPTHFOESPROC) (GLclampd depth);
+typedef void (GLAPIENTRY * PFNGLCLIPPLANEFOESPROC) (GLenum plane, const GLfloat* equation);
+typedef void (GLAPIENTRY * PFNGLDEPTHRANGEFOESPROC) (GLclampf n, GLclampf f);
+typedef void (GLAPIENTRY * PFNGLFRUSTUMFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);
+typedef void (GLAPIENTRY * PFNGLGETCLIPPLANEFOESPROC) (GLenum plane, GLfloat* equation);
+typedef void (GLAPIENTRY * PFNGLORTHOFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);
+
+#define glClearDepthfOES GLEW_GET_FUN(__glewClearDepthfOES)
+#define glClipPlanefOES GLEW_GET_FUN(__glewClipPlanefOES)
+#define glDepthRangefOES GLEW_GET_FUN(__glewDepthRangefOES)
+#define glFrustumfOES GLEW_GET_FUN(__glewFrustumfOES)
+#define glGetClipPlanefOES GLEW_GET_FUN(__glewGetClipPlanefOES)
+#define glOrthofOES GLEW_GET_FUN(__glewOrthofOES)
+
+#define GLEW_OES_single_precision GLEW_GET_VAR(__GLEW_OES_single_precision)
+
+#endif /* GL_OES_single_precision */
+
+/* ---------------------------- GL_OML_interlace --------------------------- */
+
+#ifndef GL_OML_interlace
+#define GL_OML_interlace 1
+
+#define GL_INTERLACE_OML 0x8980
+#define GL_INTERLACE_READ_OML 0x8981
+
+#define GLEW_OML_interlace GLEW_GET_VAR(__GLEW_OML_interlace)
+
+#endif /* GL_OML_interlace */
+
+/* ---------------------------- GL_OML_resample ---------------------------- */
+
+#ifndef GL_OML_resample
+#define GL_OML_resample 1
+
+#define GL_PACK_RESAMPLE_OML 0x8984
+#define GL_UNPACK_RESAMPLE_OML 0x8985
+#define GL_RESAMPLE_REPLICATE_OML 0x8986
+#define GL_RESAMPLE_ZERO_FILL_OML 0x8987
+#define GL_RESAMPLE_AVERAGE_OML 0x8988
+#define GL_RESAMPLE_DECIMATE_OML 0x8989
+
+#define GLEW_OML_resample GLEW_GET_VAR(__GLEW_OML_resample)
+
+#endif /* GL_OML_resample */
+
+/* ---------------------------- GL_OML_subsample --------------------------- */
+
+#ifndef GL_OML_subsample
+#define GL_OML_subsample 1
+
+#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982
+#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983
+
+#define GLEW_OML_subsample GLEW_GET_VAR(__GLEW_OML_subsample)
+
+#endif /* GL_OML_subsample */
+
+/* --------------------------- GL_PGI_misc_hints --------------------------- */
+
+#ifndef GL_PGI_misc_hints
+#define GL_PGI_misc_hints 1
+
+#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 107000
+#define GL_CONSERVE_MEMORY_HINT_PGI 107005
+#define GL_RECLAIM_MEMORY_HINT_PGI 107006
+#define GL_NATIVE_GRAPHICS_HANDLE_PGI 107010
+#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 107011
+#define GL_NATIVE_GRAPHICS_END_HINT_PGI 107012
+#define GL_ALWAYS_FAST_HINT_PGI 107020
+#define GL_ALWAYS_SOFT_HINT_PGI 107021
+#define GL_ALLOW_DRAW_OBJ_HINT_PGI 107022
+#define GL_ALLOW_DRAW_WIN_HINT_PGI 107023
+#define GL_ALLOW_DRAW_FRG_HINT_PGI 107024
+#define GL_ALLOW_DRAW_MEM_HINT_PGI 107025
+#define GL_STRICT_DEPTHFUNC_HINT_PGI 107030
+#define GL_STRICT_LIGHTING_HINT_PGI 107031
+#define GL_STRICT_SCISSOR_HINT_PGI 107032
+#define GL_FULL_STIPPLE_HINT_PGI 107033
+#define GL_CLIP_NEAR_HINT_PGI 107040
+#define GL_CLIP_FAR_HINT_PGI 107041
+#define GL_WIDE_LINE_HINT_PGI 107042
+#define GL_BACK_NORMALS_HINT_PGI 107043
+
+#define GLEW_PGI_misc_hints GLEW_GET_VAR(__GLEW_PGI_misc_hints)
+
+#endif /* GL_PGI_misc_hints */
+
+/* -------------------------- GL_PGI_vertex_hints -------------------------- */
+
+#ifndef GL_PGI_vertex_hints
+#define GL_PGI_vertex_hints 1
+
+#define GL_VERTEX23_BIT_PGI 0x00000004
+#define GL_VERTEX4_BIT_PGI 0x00000008
+#define GL_COLOR3_BIT_PGI 0x00010000
+#define GL_COLOR4_BIT_PGI 0x00020000
+#define GL_EDGEFLAG_BIT_PGI 0x00040000
+#define GL_INDEX_BIT_PGI 0x00080000
+#define GL_MAT_AMBIENT_BIT_PGI 0x00100000
+#define GL_VERTEX_DATA_HINT_PGI 107050
+#define GL_VERTEX_CONSISTENT_HINT_PGI 107051
+#define GL_MATERIAL_SIDE_HINT_PGI 107052
+#define GL_MAX_VERTEX_HINT_PGI 107053
+#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000
+#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000
+#define GL_MAT_EMISSION_BIT_PGI 0x00800000
+#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000
+#define GL_MAT_SHININESS_BIT_PGI 0x02000000
+#define GL_MAT_SPECULAR_BIT_PGI 0x04000000
+#define GL_NORMAL_BIT_PGI 0x08000000
+#define GL_TEXCOORD1_BIT_PGI 0x10000000
+#define GL_TEXCOORD2_BIT_PGI 0x20000000
+#define GL_TEXCOORD3_BIT_PGI 0x40000000
+#define GL_TEXCOORD4_BIT_PGI 0x80000000
+
+#define GLEW_PGI_vertex_hints GLEW_GET_VAR(__GLEW_PGI_vertex_hints)
+
+#endif /* GL_PGI_vertex_hints */
+
+/* ----------------------- GL_REND_screen_coordinates ---------------------- */
+
+#ifndef GL_REND_screen_coordinates
+#define GL_REND_screen_coordinates 1
+
+#define GL_SCREEN_COORDINATES_REND 0x8490
+#define GL_INVERTED_SCREEN_W_REND 0x8491
+
+#define GLEW_REND_screen_coordinates GLEW_GET_VAR(__GLEW_REND_screen_coordinates)
+
+#endif /* GL_REND_screen_coordinates */
+
+/* ------------------------------- GL_S3_s3tc ------------------------------ */
+
+#ifndef GL_S3_s3tc
+#define GL_S3_s3tc 1
+
+#define GL_RGB_S3TC 0x83A0
+#define GL_RGB4_S3TC 0x83A1
+#define GL_RGBA_S3TC 0x83A2
+#define GL_RGBA4_S3TC 0x83A3
+#define GL_RGBA_DXT5_S3TC 0x83A4
+#define GL_RGBA4_DXT5_S3TC 0x83A5
+
+#define GLEW_S3_s3tc GLEW_GET_VAR(__GLEW_S3_s3tc)
+
+#endif /* GL_S3_s3tc */
+
+/* -------------------------- GL_SGIS_color_range -------------------------- */
+
+#ifndef GL_SGIS_color_range
+#define GL_SGIS_color_range 1
+
+#define GL_EXTENDED_RANGE_SGIS 0x85A5
+#define GL_MIN_RED_SGIS 0x85A6
+#define GL_MAX_RED_SGIS 0x85A7
+#define GL_MIN_GREEN_SGIS 0x85A8
+#define GL_MAX_GREEN_SGIS 0x85A9
+#define GL_MIN_BLUE_SGIS 0x85AA
+#define GL_MAX_BLUE_SGIS 0x85AB
+#define GL_MIN_ALPHA_SGIS 0x85AC
+#define GL_MAX_ALPHA_SGIS 0x85AD
+
+#define GLEW_SGIS_color_range GLEW_GET_VAR(__GLEW_SGIS_color_range)
+
+#endif /* GL_SGIS_color_range */
+
+/* ------------------------- GL_SGIS_detail_texture ------------------------ */
+
+#ifndef GL_SGIS_detail_texture
+#define GL_SGIS_detail_texture 1
+
+typedef void (GLAPIENTRY * PFNGLDETAILTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat* points);
+typedef void (GLAPIENTRY * PFNGLGETDETAILTEXFUNCSGISPROC) (GLenum target, GLfloat* points);
+
+#define glDetailTexFuncSGIS GLEW_GET_FUN(__glewDetailTexFuncSGIS)
+#define glGetDetailTexFuncSGIS GLEW_GET_FUN(__glewGetDetailTexFuncSGIS)
+
+#define GLEW_SGIS_detail_texture GLEW_GET_VAR(__GLEW_SGIS_detail_texture)
+
+#endif /* GL_SGIS_detail_texture */
+
+/* -------------------------- GL_SGIS_fog_function ------------------------- */
+
+#ifndef GL_SGIS_fog_function
+#define GL_SGIS_fog_function 1
+
+typedef void (GLAPIENTRY * PFNGLFOGFUNCSGISPROC) (GLsizei n, const GLfloat* points);
+typedef void (GLAPIENTRY * PFNGLGETFOGFUNCSGISPROC) (GLfloat* points);
+
+#define glFogFuncSGIS GLEW_GET_FUN(__glewFogFuncSGIS)
+#define glGetFogFuncSGIS GLEW_GET_FUN(__glewGetFogFuncSGIS)
+
+#define GLEW_SGIS_fog_function GLEW_GET_VAR(__GLEW_SGIS_fog_function)
+
+#endif /* GL_SGIS_fog_function */
+
+/* ------------------------ GL_SGIS_generate_mipmap ------------------------ */
+
+#ifndef GL_SGIS_generate_mipmap
+#define GL_SGIS_generate_mipmap 1
+
+#define GL_GENERATE_MIPMAP_SGIS 0x8191
+#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
+
+#define GLEW_SGIS_generate_mipmap GLEW_GET_VAR(__GLEW_SGIS_generate_mipmap)
+
+#endif /* GL_SGIS_generate_mipmap */
+
+/* -------------------------- GL_SGIS_multisample -------------------------- */
+
+#ifndef GL_SGIS_multisample
+#define GL_SGIS_multisample 1
+
+#define GL_MULTISAMPLE_SGIS 0x809D
+#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F
+#define GL_SAMPLE_MASK_SGIS 0x80A0
+#define GL_1PASS_SGIS 0x80A1
+#define GL_2PASS_0_SGIS 0x80A2
+#define GL_2PASS_1_SGIS 0x80A3
+#define GL_4PASS_0_SGIS 0x80A4
+#define GL_4PASS_1_SGIS 0x80A5
+#define GL_4PASS_2_SGIS 0x80A6
+#define GL_4PASS_3_SGIS 0x80A7
+#define GL_SAMPLE_BUFFERS_SGIS 0x80A8
+#define GL_SAMPLES_SGIS 0x80A9
+#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA
+#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB
+#define GL_SAMPLE_PATTERN_SGIS 0x80AC
+#define GL_MULTISAMPLE_BIT_EXT 0x20000000
+
+typedef void (GLAPIENTRY * PFNGLSAMPLEMASKSGISPROC) (GLclampf value, GLboolean invert);
+typedef void (GLAPIENTRY * PFNGLSAMPLEPATTERNSGISPROC) (GLenum pattern);
+
+#define glSampleMaskSGIS GLEW_GET_FUN(__glewSampleMaskSGIS)
+#define glSamplePatternSGIS GLEW_GET_FUN(__glewSamplePatternSGIS)
+
+#define GLEW_SGIS_multisample GLEW_GET_VAR(__GLEW_SGIS_multisample)
+
+#endif /* GL_SGIS_multisample */
+
+/* ------------------------- GL_SGIS_pixel_texture ------------------------- */
+
+#ifndef GL_SGIS_pixel_texture
+#define GL_SGIS_pixel_texture 1
+
+#define GLEW_SGIS_pixel_texture GLEW_GET_VAR(__GLEW_SGIS_pixel_texture)
+
+#endif /* GL_SGIS_pixel_texture */
+
+/* ----------------------- GL_SGIS_point_line_texgen ----------------------- */
+
+#ifndef GL_SGIS_point_line_texgen
+#define GL_SGIS_point_line_texgen 1
+
+#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0
+#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1
+#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2
+#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3
+#define GL_EYE_POINT_SGIS 0x81F4
+#define GL_OBJECT_POINT_SGIS 0x81F5
+#define GL_EYE_LINE_SGIS 0x81F6
+#define GL_OBJECT_LINE_SGIS 0x81F7
+
+#define GLEW_SGIS_point_line_texgen GLEW_GET_VAR(__GLEW_SGIS_point_line_texgen)
+
+#endif /* GL_SGIS_point_line_texgen */
+
+/* ------------------------ GL_SGIS_sharpen_texture ------------------------ */
+
+#ifndef GL_SGIS_sharpen_texture
+#define GL_SGIS_sharpen_texture 1
+
+typedef void (GLAPIENTRY * PFNGLGETSHARPENTEXFUNCSGISPROC) (GLenum target, GLfloat* points);
+typedef void (GLAPIENTRY * PFNGLSHARPENTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat* points);
+
+#define glGetSharpenTexFuncSGIS GLEW_GET_FUN(__glewGetSharpenTexFuncSGIS)
+#define glSharpenTexFuncSGIS GLEW_GET_FUN(__glewSharpenTexFuncSGIS)
+
+#define GLEW_SGIS_sharpen_texture GLEW_GET_VAR(__GLEW_SGIS_sharpen_texture)
+
+#endif /* GL_SGIS_sharpen_texture */
+
+/* --------------------------- GL_SGIS_texture4D --------------------------- */
+
+#ifndef GL_SGIS_texture4D
+#define GL_SGIS_texture4D 1
+
+typedef void (GLAPIENTRY * PFNGLTEXIMAGE4DSGISPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLint border, GLenum format, GLenum type, const void* pixels);
+typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLenum format, GLenum type, const void* pixels);
+
+#define glTexImage4DSGIS GLEW_GET_FUN(__glewTexImage4DSGIS)
+#define glTexSubImage4DSGIS GLEW_GET_FUN(__glewTexSubImage4DSGIS)
+
+#define GLEW_SGIS_texture4D GLEW_GET_VAR(__GLEW_SGIS_texture4D)
+
+#endif /* GL_SGIS_texture4D */
+
+/* ---------------------- GL_SGIS_texture_border_clamp --------------------- */
+
+#ifndef GL_SGIS_texture_border_clamp
+#define GL_SGIS_texture_border_clamp 1
+
+#define GL_CLAMP_TO_BORDER_SGIS 0x812D
+
+#define GLEW_SGIS_texture_border_clamp GLEW_GET_VAR(__GLEW_SGIS_texture_border_clamp)
+
+#endif /* GL_SGIS_texture_border_clamp */
+
+/* ----------------------- GL_SGIS_texture_edge_clamp ---------------------- */
+
+#ifndef GL_SGIS_texture_edge_clamp
+#define GL_SGIS_texture_edge_clamp 1
+
+#define GL_CLAMP_TO_EDGE_SGIS 0x812F
+
+#define GLEW_SGIS_texture_edge_clamp GLEW_GET_VAR(__GLEW_SGIS_texture_edge_clamp)
+
+#endif /* GL_SGIS_texture_edge_clamp */
+
+/* ------------------------ GL_SGIS_texture_filter4 ------------------------ */
+
+#ifndef GL_SGIS_texture_filter4
+#define GL_SGIS_texture_filter4 1
+
+typedef void (GLAPIENTRY * PFNGLGETTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLfloat* weights);
+typedef void (GLAPIENTRY * PFNGLTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLsizei n, const GLfloat* weights);
+
+#define glGetTexFilterFuncSGIS GLEW_GET_FUN(__glewGetTexFilterFuncSGIS)
+#define glTexFilterFuncSGIS GLEW_GET_FUN(__glewTexFilterFuncSGIS)
+
+#define GLEW_SGIS_texture_filter4 GLEW_GET_VAR(__GLEW_SGIS_texture_filter4)
+
+#endif /* GL_SGIS_texture_filter4 */
+
+/* -------------------------- GL_SGIS_texture_lod -------------------------- */
+
+#ifndef GL_SGIS_texture_lod
+#define GL_SGIS_texture_lod 1
+
+#define GL_TEXTURE_MIN_LOD_SGIS 0x813A
+#define GL_TEXTURE_MAX_LOD_SGIS 0x813B
+#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C
+#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D
+
+#define GLEW_SGIS_texture_lod GLEW_GET_VAR(__GLEW_SGIS_texture_lod)
+
+#endif /* GL_SGIS_texture_lod */
+
+/* ------------------------- GL_SGIS_texture_select ------------------------ */
+
+#ifndef GL_SGIS_texture_select
+#define GL_SGIS_texture_select 1
+
+#define GLEW_SGIS_texture_select GLEW_GET_VAR(__GLEW_SGIS_texture_select)
+
+#endif /* GL_SGIS_texture_select */
+
+/* ----------------------------- GL_SGIX_async ----------------------------- */
+
+#ifndef GL_SGIX_async
+#define GL_SGIX_async 1
+
+#define GL_ASYNC_MARKER_SGIX 0x8329
+
+typedef void (GLAPIENTRY * PFNGLASYNCMARKERSGIXPROC) (GLuint marker);
+typedef void (GLAPIENTRY * PFNGLDELETEASYNCMARKERSSGIXPROC) (GLuint marker, GLsizei range);
+typedef GLint (GLAPIENTRY * PFNGLFINISHASYNCSGIXPROC) (GLuint* markerp);
+typedef GLuint (GLAPIENTRY * PFNGLGENASYNCMARKERSSGIXPROC) (GLsizei range);
+typedef GLboolean (GLAPIENTRY * PFNGLISASYNCMARKERSGIXPROC) (GLuint marker);
+typedef GLint (GLAPIENTRY * PFNGLPOLLASYNCSGIXPROC) (GLuint* markerp);
+
+#define glAsyncMarkerSGIX GLEW_GET_FUN(__glewAsyncMarkerSGIX)
+#define glDeleteAsyncMarkersSGIX GLEW_GET_FUN(__glewDeleteAsyncMarkersSGIX)
+#define glFinishAsyncSGIX GLEW_GET_FUN(__glewFinishAsyncSGIX)
+#define glGenAsyncMarkersSGIX GLEW_GET_FUN(__glewGenAsyncMarkersSGIX)
+#define glIsAsyncMarkerSGIX GLEW_GET_FUN(__glewIsAsyncMarkerSGIX)
+#define glPollAsyncSGIX GLEW_GET_FUN(__glewPollAsyncSGIX)
+
+#define GLEW_SGIX_async GLEW_GET_VAR(__GLEW_SGIX_async)
+
+#endif /* GL_SGIX_async */
+
+/* ------------------------ GL_SGIX_async_histogram ------------------------ */
+
+#ifndef GL_SGIX_async_histogram
+#define GL_SGIX_async_histogram 1
+
+#define GL_ASYNC_HISTOGRAM_SGIX 0x832C
+#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D
+
+#define GLEW_SGIX_async_histogram GLEW_GET_VAR(__GLEW_SGIX_async_histogram)
+
+#endif /* GL_SGIX_async_histogram */
+
+/* -------------------------- GL_SGIX_async_pixel -------------------------- */
+
+#ifndef GL_SGIX_async_pixel
+#define GL_SGIX_async_pixel 1
+
+#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C
+#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D
+#define GL_ASYNC_READ_PIXELS_SGIX 0x835E
+#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F
+#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360
+#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361
+
+#define GLEW_SGIX_async_pixel GLEW_GET_VAR(__GLEW_SGIX_async_pixel)
+
+#endif /* GL_SGIX_async_pixel */
+
+/* ----------------------- GL_SGIX_blend_alpha_minmax ---------------------- */
+
+#ifndef GL_SGIX_blend_alpha_minmax
+#define GL_SGIX_blend_alpha_minmax 1
+
+#define GL_ALPHA_MIN_SGIX 0x8320
+#define GL_ALPHA_MAX_SGIX 0x8321
+
+#define GLEW_SGIX_blend_alpha_minmax GLEW_GET_VAR(__GLEW_SGIX_blend_alpha_minmax)
+
+#endif /* GL_SGIX_blend_alpha_minmax */
+
+/* ---------------------------- GL_SGIX_clipmap ---------------------------- */
+
+#ifndef GL_SGIX_clipmap
+#define GL_SGIX_clipmap 1
+
+#define GLEW_SGIX_clipmap GLEW_GET_VAR(__GLEW_SGIX_clipmap)
+
+#endif /* GL_SGIX_clipmap */
+
+/* ---------------------- GL_SGIX_convolution_accuracy --------------------- */
+
+#ifndef GL_SGIX_convolution_accuracy
+#define GL_SGIX_convolution_accuracy 1
+
+#define GL_CONVOLUTION_HINT_SGIX 0x8316
+
+#define GLEW_SGIX_convolution_accuracy GLEW_GET_VAR(__GLEW_SGIX_convolution_accuracy)
+
+#endif /* GL_SGIX_convolution_accuracy */
+
+/* ------------------------- GL_SGIX_depth_texture ------------------------- */
+
+#ifndef GL_SGIX_depth_texture
+#define GL_SGIX_depth_texture 1
+
+#define GL_DEPTH_COMPONENT16_SGIX 0x81A5
+#define GL_DEPTH_COMPONENT24_SGIX 0x81A6
+#define GL_DEPTH_COMPONENT32_SGIX 0x81A7
+
+#define GLEW_SGIX_depth_texture GLEW_GET_VAR(__GLEW_SGIX_depth_texture)
+
+#endif /* GL_SGIX_depth_texture */
+
+/* -------------------------- GL_SGIX_flush_raster ------------------------- */
+
+#ifndef GL_SGIX_flush_raster
+#define GL_SGIX_flush_raster 1
+
+typedef void (GLAPIENTRY * PFNGLFLUSHRASTERSGIXPROC) (void);
+
+#define glFlushRasterSGIX GLEW_GET_FUN(__glewFlushRasterSGIX)
+
+#define GLEW_SGIX_flush_raster GLEW_GET_VAR(__GLEW_SGIX_flush_raster)
+
+#endif /* GL_SGIX_flush_raster */
+
+/* --------------------------- GL_SGIX_fog_offset -------------------------- */
+
+#ifndef GL_SGIX_fog_offset
+#define GL_SGIX_fog_offset 1
+
+#define GL_FOG_OFFSET_SGIX 0x8198
+#define GL_FOG_OFFSET_VALUE_SGIX 0x8199
+
+#define GLEW_SGIX_fog_offset GLEW_GET_VAR(__GLEW_SGIX_fog_offset)
+
+#endif /* GL_SGIX_fog_offset */
+
+/* -------------------------- GL_SGIX_fog_texture -------------------------- */
+
+#ifndef GL_SGIX_fog_texture
+#define GL_SGIX_fog_texture 1
+
+#define GL_TEXTURE_FOG_SGIX 0
+#define GL_FOG_PATCHY_FACTOR_SGIX 0
+#define GL_FRAGMENT_FOG_SGIX 0
+
+typedef void (GLAPIENTRY * PFNGLTEXTUREFOGSGIXPROC) (GLenum pname);
+
+#define glTextureFogSGIX GLEW_GET_FUN(__glewTextureFogSGIX)
+
+#define GLEW_SGIX_fog_texture GLEW_GET_VAR(__GLEW_SGIX_fog_texture)
+
+#endif /* GL_SGIX_fog_texture */
+
+/* ------------------- GL_SGIX_fragment_specular_lighting ------------------ */
+
+#ifndef GL_SGIX_fragment_specular_lighting
+#define GL_SGIX_fragment_specular_lighting 1
+
+typedef void (GLAPIENTRY * PFNGLFRAGMENTCOLORMATERIALSGIXPROC) (GLenum face, GLenum mode);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFSGIXPROC) (GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFVSGIXPROC) (GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELISGIXPROC) (GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIVSGIXPROC) (GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFSGIXPROC) (GLenum light, GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTISGIXPROC) (GLenum light, GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFSGIXPROC) (GLenum face, GLenum pname, const GLfloat param);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALISGIXPROC) (GLenum face, GLenum pname, const GLint param);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum value, GLfloat* data);
+typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum value, GLint* data);
+typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat* data);
+typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint* data);
+
+#define glFragmentColorMaterialSGIX GLEW_GET_FUN(__glewFragmentColorMaterialSGIX)
+#define glFragmentLightModelfSGIX GLEW_GET_FUN(__glewFragmentLightModelfSGIX)
+#define glFragmentLightModelfvSGIX GLEW_GET_FUN(__glewFragmentLightModelfvSGIX)
+#define glFragmentLightModeliSGIX GLEW_GET_FUN(__glewFragmentLightModeliSGIX)
+#define glFragmentLightModelivSGIX GLEW_GET_FUN(__glewFragmentLightModelivSGIX)
+#define glFragmentLightfSGIX GLEW_GET_FUN(__glewFragmentLightfSGIX)
+#define glFragmentLightfvSGIX GLEW_GET_FUN(__glewFragmentLightfvSGIX)
+#define glFragmentLightiSGIX GLEW_GET_FUN(__glewFragmentLightiSGIX)
+#define glFragmentLightivSGIX GLEW_GET_FUN(__glewFragmentLightivSGIX)
+#define glFragmentMaterialfSGIX GLEW_GET_FUN(__glewFragmentMaterialfSGIX)
+#define glFragmentMaterialfvSGIX GLEW_GET_FUN(__glewFragmentMaterialfvSGIX)
+#define glFragmentMaterialiSGIX GLEW_GET_FUN(__glewFragmentMaterialiSGIX)
+#define glFragmentMaterialivSGIX GLEW_GET_FUN(__glewFragmentMaterialivSGIX)
+#define glGetFragmentLightfvSGIX GLEW_GET_FUN(__glewGetFragmentLightfvSGIX)
+#define glGetFragmentLightivSGIX GLEW_GET_FUN(__glewGetFragmentLightivSGIX)
+#define glGetFragmentMaterialfvSGIX GLEW_GET_FUN(__glewGetFragmentMaterialfvSGIX)
+#define glGetFragmentMaterialivSGIX GLEW_GET_FUN(__glewGetFragmentMaterialivSGIX)
+
+#define GLEW_SGIX_fragment_specular_lighting GLEW_GET_VAR(__GLEW_SGIX_fragment_specular_lighting)
+
+#endif /* GL_SGIX_fragment_specular_lighting */
+
+/* --------------------------- GL_SGIX_framezoom --------------------------- */
+
+#ifndef GL_SGIX_framezoom
+#define GL_SGIX_framezoom 1
+
+typedef void (GLAPIENTRY * PFNGLFRAMEZOOMSGIXPROC) (GLint factor);
+
+#define glFrameZoomSGIX GLEW_GET_FUN(__glewFrameZoomSGIX)
+
+#define GLEW_SGIX_framezoom GLEW_GET_VAR(__GLEW_SGIX_framezoom)
+
+#endif /* GL_SGIX_framezoom */
+
+/* --------------------------- GL_SGIX_interlace --------------------------- */
+
+#ifndef GL_SGIX_interlace
+#define GL_SGIX_interlace 1
+
+#define GL_INTERLACE_SGIX 0x8094
+
+#define GLEW_SGIX_interlace GLEW_GET_VAR(__GLEW_SGIX_interlace)
+
+#endif /* GL_SGIX_interlace */
+
+/* ------------------------- GL_SGIX_ir_instrument1 ------------------------ */
+
+#ifndef GL_SGIX_ir_instrument1
+#define GL_SGIX_ir_instrument1 1
+
+#define GLEW_SGIX_ir_instrument1 GLEW_GET_VAR(__GLEW_SGIX_ir_instrument1)
+
+#endif /* GL_SGIX_ir_instrument1 */
+
+/* ------------------------- GL_SGIX_list_priority ------------------------- */
+
+#ifndef GL_SGIX_list_priority
+#define GL_SGIX_list_priority 1
+
+#define GLEW_SGIX_list_priority GLEW_GET_VAR(__GLEW_SGIX_list_priority)
+
+#endif /* GL_SGIX_list_priority */
+
+/* ------------------------- GL_SGIX_pixel_texture ------------------------- */
+
+#ifndef GL_SGIX_pixel_texture
+#define GL_SGIX_pixel_texture 1
+
+typedef void (GLAPIENTRY * PFNGLPIXELTEXGENSGIXPROC) (GLenum mode);
+
+#define glPixelTexGenSGIX GLEW_GET_FUN(__glewPixelTexGenSGIX)
+
+#define GLEW_SGIX_pixel_texture GLEW_GET_VAR(__GLEW_SGIX_pixel_texture)
+
+#endif /* GL_SGIX_pixel_texture */
+
+/* ----------------------- GL_SGIX_pixel_texture_bits ---------------------- */
+
+#ifndef GL_SGIX_pixel_texture_bits
+#define GL_SGIX_pixel_texture_bits 1
+
+#define GLEW_SGIX_pixel_texture_bits GLEW_GET_VAR(__GLEW_SGIX_pixel_texture_bits)
+
+#endif /* GL_SGIX_pixel_texture_bits */
+
+/* ------------------------ GL_SGIX_reference_plane ------------------------ */
+
+#ifndef GL_SGIX_reference_plane
+#define GL_SGIX_reference_plane 1
+
+typedef void (GLAPIENTRY * PFNGLREFERENCEPLANESGIXPROC) (const GLdouble* equation);
+
+#define glReferencePlaneSGIX GLEW_GET_FUN(__glewReferencePlaneSGIX)
+
+#define GLEW_SGIX_reference_plane GLEW_GET_VAR(__GLEW_SGIX_reference_plane)
+
+#endif /* GL_SGIX_reference_plane */
+
+/* ---------------------------- GL_SGIX_resample --------------------------- */
+
+#ifndef GL_SGIX_resample
+#define GL_SGIX_resample 1
+
+#define GL_PACK_RESAMPLE_SGIX 0x842E
+#define GL_UNPACK_RESAMPLE_SGIX 0x842F
+#define GL_RESAMPLE_DECIMATE_SGIX 0x8430
+#define GL_RESAMPLE_REPLICATE_SGIX 0x8433
+#define GL_RESAMPLE_ZERO_FILL_SGIX 0x8434
+
+#define GLEW_SGIX_resample GLEW_GET_VAR(__GLEW_SGIX_resample)
+
+#endif /* GL_SGIX_resample */
+
+/* ----------------------------- GL_SGIX_shadow ---------------------------- */
+
+#ifndef GL_SGIX_shadow
+#define GL_SGIX_shadow 1
+
+#define GL_TEXTURE_COMPARE_SGIX 0x819A
+#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B
+#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C
+#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D
+
+#define GLEW_SGIX_shadow GLEW_GET_VAR(__GLEW_SGIX_shadow)
+
+#endif /* GL_SGIX_shadow */
+
+/* ------------------------- GL_SGIX_shadow_ambient ------------------------ */
+
+#ifndef GL_SGIX_shadow_ambient
+#define GL_SGIX_shadow_ambient 1
+
+#define GL_SHADOW_AMBIENT_SGIX 0x80BF
+
+#define GLEW_SGIX_shadow_ambient GLEW_GET_VAR(__GLEW_SGIX_shadow_ambient)
+
+#endif /* GL_SGIX_shadow_ambient */
+
+/* ----------------------------- GL_SGIX_sprite ---------------------------- */
+
+#ifndef GL_SGIX_sprite
+#define GL_SGIX_sprite 1
+
+typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERFSGIXPROC) (GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERFVSGIXPROC) (GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERISGIXPROC) (GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERIVSGIXPROC) (GLenum pname, GLint* params);
+
+#define glSpriteParameterfSGIX GLEW_GET_FUN(__glewSpriteParameterfSGIX)
+#define glSpriteParameterfvSGIX GLEW_GET_FUN(__glewSpriteParameterfvSGIX)
+#define glSpriteParameteriSGIX GLEW_GET_FUN(__glewSpriteParameteriSGIX)
+#define glSpriteParameterivSGIX GLEW_GET_FUN(__glewSpriteParameterivSGIX)
+
+#define GLEW_SGIX_sprite GLEW_GET_VAR(__GLEW_SGIX_sprite)
+
+#endif /* GL_SGIX_sprite */
+
+/* ----------------------- GL_SGIX_tag_sample_buffer ----------------------- */
+
+#ifndef GL_SGIX_tag_sample_buffer
+#define GL_SGIX_tag_sample_buffer 1
+
+typedef void (GLAPIENTRY * PFNGLTAGSAMPLEBUFFERSGIXPROC) (void);
+
+#define glTagSampleBufferSGIX GLEW_GET_FUN(__glewTagSampleBufferSGIX)
+
+#define GLEW_SGIX_tag_sample_buffer GLEW_GET_VAR(__GLEW_SGIX_tag_sample_buffer)
+
+#endif /* GL_SGIX_tag_sample_buffer */
+
+/* ------------------------ GL_SGIX_texture_add_env ------------------------ */
+
+#ifndef GL_SGIX_texture_add_env
+#define GL_SGIX_texture_add_env 1
+
+#define GLEW_SGIX_texture_add_env GLEW_GET_VAR(__GLEW_SGIX_texture_add_env)
+
+#endif /* GL_SGIX_texture_add_env */
+
+/* -------------------- GL_SGIX_texture_coordinate_clamp ------------------- */
+
+#ifndef GL_SGIX_texture_coordinate_clamp
+#define GL_SGIX_texture_coordinate_clamp 1
+
+#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369
+#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A
+#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B
+
+#define GLEW_SGIX_texture_coordinate_clamp GLEW_GET_VAR(__GLEW_SGIX_texture_coordinate_clamp)
+
+#endif /* GL_SGIX_texture_coordinate_clamp */
+
+/* ------------------------ GL_SGIX_texture_lod_bias ----------------------- */
+
+#ifndef GL_SGIX_texture_lod_bias
+#define GL_SGIX_texture_lod_bias 1
+
+#define GLEW_SGIX_texture_lod_bias GLEW_GET_VAR(__GLEW_SGIX_texture_lod_bias)
+
+#endif /* GL_SGIX_texture_lod_bias */
+
+/* ---------------------- GL_SGIX_texture_multi_buffer --------------------- */
+
+#ifndef GL_SGIX_texture_multi_buffer
+#define GL_SGIX_texture_multi_buffer 1
+
+#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E
+
+#define GLEW_SGIX_texture_multi_buffer GLEW_GET_VAR(__GLEW_SGIX_texture_multi_buffer)
+
+#endif /* GL_SGIX_texture_multi_buffer */
+
+/* ------------------------- GL_SGIX_texture_range ------------------------- */
+
+#ifndef GL_SGIX_texture_range
+#define GL_SGIX_texture_range 1
+
+#define GL_RGB_SIGNED_SGIX 0x85E0
+#define GL_RGBA_SIGNED_SGIX 0x85E1
+#define GL_ALPHA_SIGNED_SGIX 0x85E2
+#define GL_LUMINANCE_SIGNED_SGIX 0x85E3
+#define GL_INTENSITY_SIGNED_SGIX 0x85E4
+#define GL_LUMINANCE_ALPHA_SIGNED_SGIX 0x85E5
+#define GL_RGB16_SIGNED_SGIX 0x85E6
+#define GL_RGBA16_SIGNED_SGIX 0x85E7
+#define GL_ALPHA16_SIGNED_SGIX 0x85E8
+#define GL_LUMINANCE16_SIGNED_SGIX 0x85E9
+#define GL_INTENSITY16_SIGNED_SGIX 0x85EA
+#define GL_LUMINANCE16_ALPHA16_SIGNED_SGIX 0x85EB
+#define GL_RGB_EXTENDED_RANGE_SGIX 0x85EC
+#define GL_RGBA_EXTENDED_RANGE_SGIX 0x85ED
+#define GL_ALPHA_EXTENDED_RANGE_SGIX 0x85EE
+#define GL_LUMINANCE_EXTENDED_RANGE_SGIX 0x85EF
+#define GL_INTENSITY_EXTENDED_RANGE_SGIX 0x85F0
+#define GL_LUMINANCE_ALPHA_EXTENDED_RANGE_SGIX 0x85F1
+#define GL_RGB16_EXTENDED_RANGE_SGIX 0x85F2
+#define GL_RGBA16_EXTENDED_RANGE_SGIX 0x85F3
+#define GL_ALPHA16_EXTENDED_RANGE_SGIX 0x85F4
+#define GL_LUMINANCE16_EXTENDED_RANGE_SGIX 0x85F5
+#define GL_INTENSITY16_EXTENDED_RANGE_SGIX 0x85F6
+#define GL_LUMINANCE16_ALPHA16_EXTENDED_RANGE_SGIX 0x85F7
+#define GL_MIN_LUMINANCE_SGIS 0x85F8
+#define GL_MAX_LUMINANCE_SGIS 0x85F9
+#define GL_MIN_INTENSITY_SGIS 0x85FA
+#define GL_MAX_INTENSITY_SGIS 0x85FB
+
+#define GLEW_SGIX_texture_range GLEW_GET_VAR(__GLEW_SGIX_texture_range)
+
+#endif /* GL_SGIX_texture_range */
+
+/* ----------------------- GL_SGIX_texture_scale_bias ---------------------- */
+
+#ifndef GL_SGIX_texture_scale_bias
+#define GL_SGIX_texture_scale_bias 1
+
+#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179
+#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A
+#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B
+#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C
+
+#define GLEW_SGIX_texture_scale_bias GLEW_GET_VAR(__GLEW_SGIX_texture_scale_bias)
+
+#endif /* GL_SGIX_texture_scale_bias */
+
+/* ------------------------- GL_SGIX_vertex_preclip ------------------------ */
+
+#ifndef GL_SGIX_vertex_preclip
+#define GL_SGIX_vertex_preclip 1
+
+#define GL_VERTEX_PRECLIP_SGIX 0x83EE
+#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF
+
+#define GLEW_SGIX_vertex_preclip GLEW_GET_VAR(__GLEW_SGIX_vertex_preclip)
+
+#endif /* GL_SGIX_vertex_preclip */
+
+/* ---------------------- GL_SGIX_vertex_preclip_hint ---------------------- */
+
+#ifndef GL_SGIX_vertex_preclip_hint
+#define GL_SGIX_vertex_preclip_hint 1
+
+#define GL_VERTEX_PRECLIP_SGIX 0x83EE
+#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF
+
+#define GLEW_SGIX_vertex_preclip_hint GLEW_GET_VAR(__GLEW_SGIX_vertex_preclip_hint)
+
+#endif /* GL_SGIX_vertex_preclip_hint */
+
+/* ----------------------------- GL_SGIX_ycrcb ----------------------------- */
+
+#ifndef GL_SGIX_ycrcb
+#define GL_SGIX_ycrcb 1
+
+#define GLEW_SGIX_ycrcb GLEW_GET_VAR(__GLEW_SGIX_ycrcb)
+
+#endif /* GL_SGIX_ycrcb */
+
+/* -------------------------- GL_SGI_color_matrix -------------------------- */
+
+#ifndef GL_SGI_color_matrix
+#define GL_SGI_color_matrix 1
+
+#define GL_COLOR_MATRIX_SGI 0x80B1
+#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2
+#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3
+#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4
+#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5
+#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6
+#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7
+#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8
+#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9
+#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA
+#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB
+
+#define GLEW_SGI_color_matrix GLEW_GET_VAR(__GLEW_SGI_color_matrix)
+
+#endif /* GL_SGI_color_matrix */
+
+/* --------------------------- GL_SGI_color_table -------------------------- */
+
+#ifndef GL_SGI_color_table
+#define GL_SGI_color_table 1
+
+#define GL_COLOR_TABLE_SGI 0x80D0
+#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1
+#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2
+#define GL_PROXY_COLOR_TABLE_SGI 0x80D3
+#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4
+#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5
+#define GL_COLOR_TABLE_SCALE_SGI 0x80D6
+#define GL_COLOR_TABLE_BIAS_SGI 0x80D7
+#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8
+#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9
+#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA
+#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB
+#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC
+#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD
+#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE
+#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF
+
+typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void* table);
+typedef void (GLAPIENTRY * PFNGLCOPYCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETCOLORTABLESGIPROC) (GLenum target, GLenum format, GLenum type, void* table);
+
+#define glColorTableParameterfvSGI GLEW_GET_FUN(__glewColorTableParameterfvSGI)
+#define glColorTableParameterivSGI GLEW_GET_FUN(__glewColorTableParameterivSGI)
+#define glColorTableSGI GLEW_GET_FUN(__glewColorTableSGI)
+#define glCopyColorTableSGI GLEW_GET_FUN(__glewCopyColorTableSGI)
+#define glGetColorTableParameterfvSGI GLEW_GET_FUN(__glewGetColorTableParameterfvSGI)
+#define glGetColorTableParameterivSGI GLEW_GET_FUN(__glewGetColorTableParameterivSGI)
+#define glGetColorTableSGI GLEW_GET_FUN(__glewGetColorTableSGI)
+
+#define GLEW_SGI_color_table GLEW_GET_VAR(__GLEW_SGI_color_table)
+
+#endif /* GL_SGI_color_table */
+
+/* ----------------------- GL_SGI_texture_color_table ---------------------- */
+
+#ifndef GL_SGI_texture_color_table
+#define GL_SGI_texture_color_table 1
+
+#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC
+#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD
+
+#define GLEW_SGI_texture_color_table GLEW_GET_VAR(__GLEW_SGI_texture_color_table)
+
+#endif /* GL_SGI_texture_color_table */
+
+/* ------------------------- GL_SUNX_constant_data ------------------------- */
+
+#ifndef GL_SUNX_constant_data
+#define GL_SUNX_constant_data 1
+
+#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5
+#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6
+
+typedef void (GLAPIENTRY * PFNGLFINISHTEXTURESUNXPROC) (void);
+
+#define glFinishTextureSUNX GLEW_GET_FUN(__glewFinishTextureSUNX)
+
+#define GLEW_SUNX_constant_data GLEW_GET_VAR(__GLEW_SUNX_constant_data)
+
+#endif /* GL_SUNX_constant_data */
+
+/* -------------------- GL_SUN_convolution_border_modes -------------------- */
+
+#ifndef GL_SUN_convolution_border_modes
+#define GL_SUN_convolution_border_modes 1
+
+#define GL_WRAP_BORDER_SUN 0x81D4
+
+#define GLEW_SUN_convolution_border_modes GLEW_GET_VAR(__GLEW_SUN_convolution_border_modes)
+
+#endif /* GL_SUN_convolution_border_modes */
+
+/* -------------------------- GL_SUN_global_alpha -------------------------- */
+
+#ifndef GL_SUN_global_alpha
+#define GL_SUN_global_alpha 1
+
+#define GL_GLOBAL_ALPHA_SUN 0x81D9
+#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA
+
+typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor);
+typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORDSUNPROC) (GLdouble factor);
+typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORFSUNPROC) (GLfloat factor);
+typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORISUNPROC) (GLint factor);
+typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor);
+typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor);
+typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUISUNPROC) (GLuint factor);
+typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUSSUNPROC) (GLushort factor);
+
+#define glGlobalAlphaFactorbSUN GLEW_GET_FUN(__glewGlobalAlphaFactorbSUN)
+#define glGlobalAlphaFactordSUN GLEW_GET_FUN(__glewGlobalAlphaFactordSUN)
+#define glGlobalAlphaFactorfSUN GLEW_GET_FUN(__glewGlobalAlphaFactorfSUN)
+#define glGlobalAlphaFactoriSUN GLEW_GET_FUN(__glewGlobalAlphaFactoriSUN)
+#define glGlobalAlphaFactorsSUN GLEW_GET_FUN(__glewGlobalAlphaFactorsSUN)
+#define glGlobalAlphaFactorubSUN GLEW_GET_FUN(__glewGlobalAlphaFactorubSUN)
+#define glGlobalAlphaFactoruiSUN GLEW_GET_FUN(__glewGlobalAlphaFactoruiSUN)
+#define glGlobalAlphaFactorusSUN GLEW_GET_FUN(__glewGlobalAlphaFactorusSUN)
+
+#define GLEW_SUN_global_alpha GLEW_GET_VAR(__GLEW_SUN_global_alpha)
+
+#endif /* GL_SUN_global_alpha */
+
+/* --------------------------- GL_SUN_mesh_array --------------------------- */
+
+#ifndef GL_SUN_mesh_array
+#define GL_SUN_mesh_array 1
+
+#define GL_QUAD_MESH_SUN 0x8614
+#define GL_TRIANGLE_MESH_SUN 0x8615
+
+#define GLEW_SUN_mesh_array GLEW_GET_VAR(__GLEW_SUN_mesh_array)
+
+#endif /* GL_SUN_mesh_array */
+
+/* ------------------------ GL_SUN_read_video_pixels ----------------------- */
+
+#ifndef GL_SUN_read_video_pixels
+#define GL_SUN_read_video_pixels 1
+
+typedef void (GLAPIENTRY * PFNGLREADVIDEOPIXELSSUNPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
+
+#define glReadVideoPixelsSUN GLEW_GET_FUN(__glewReadVideoPixelsSUN)
+
+#define GLEW_SUN_read_video_pixels GLEW_GET_VAR(__GLEW_SUN_read_video_pixels)
+
+#endif /* GL_SUN_read_video_pixels */
+
+/* --------------------------- GL_SUN_slice_accum -------------------------- */
+
+#ifndef GL_SUN_slice_accum
+#define GL_SUN_slice_accum 1
+
+#define GL_SLICE_ACCUM_SUN 0x85CC
+
+#define GLEW_SUN_slice_accum GLEW_GET_VAR(__GLEW_SUN_slice_accum)
+
+#endif /* GL_SUN_slice_accum */
+
+/* -------------------------- GL_SUN_triangle_list ------------------------- */
+
+#ifndef GL_SUN_triangle_list
+#define GL_SUN_triangle_list 1
+
+#define GL_RESTART_SUN 0x01
+#define GL_REPLACE_MIDDLE_SUN 0x02
+#define GL_REPLACE_OLDEST_SUN 0x03
+#define GL_TRIANGLE_LIST_SUN 0x81D7
+#define GL_REPLACEMENT_CODE_SUN 0x81D8
+#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0
+#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1
+#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2
+#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3
+#define GL_R1UI_V3F_SUN 0x85C4
+#define GL_R1UI_C4UB_V3F_SUN 0x85C5
+#define GL_R1UI_C3F_V3F_SUN 0x85C6
+#define GL_R1UI_N3F_V3F_SUN 0x85C7
+#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8
+#define GL_R1UI_T2F_V3F_SUN 0x85C9
+#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA
+#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB
+
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEPOINTERSUNPROC) (GLenum type, GLsizei stride, const void* pointer);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUBVSUNPROC) (const GLubyte* code);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUISUNPROC) (GLuint code);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVSUNPROC) (const GLuint* code);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUSSUNPROC) (GLushort code);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUSVSUNPROC) (const GLushort* code);
+
+#define glReplacementCodePointerSUN GLEW_GET_FUN(__glewReplacementCodePointerSUN)
+#define glReplacementCodeubSUN GLEW_GET_FUN(__glewReplacementCodeubSUN)
+#define glReplacementCodeubvSUN GLEW_GET_FUN(__glewReplacementCodeubvSUN)
+#define glReplacementCodeuiSUN GLEW_GET_FUN(__glewReplacementCodeuiSUN)
+#define glReplacementCodeuivSUN GLEW_GET_FUN(__glewReplacementCodeuivSUN)
+#define glReplacementCodeusSUN GLEW_GET_FUN(__glewReplacementCodeusSUN)
+#define glReplacementCodeusvSUN GLEW_GET_FUN(__glewReplacementCodeusvSUN)
+
+#define GLEW_SUN_triangle_list GLEW_GET_VAR(__GLEW_SUN_triangle_list)
+
+#endif /* GL_SUN_triangle_list */
+
+/* ----------------------------- GL_SUN_vertex ----------------------------- */
+
+#ifndef GL_SUN_vertex
+#define GL_SUN_vertex 1
+
+typedef void (GLAPIENTRY * PFNGLCOLOR3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLCOLOR3FVERTEX3FVSUNPROC) (const GLfloat* c, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* c, const GLfloat *n, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y);
+typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX2FVSUNPROC) (const GLubyte* c, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX3FVSUNPROC) (const GLubyte* c, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLNORMAL3FVERTEX3FSUNPROC) (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* n, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *c, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (const GLuint* rc, const GLubyte *c, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *n, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) (GLuint rc, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (const GLfloat* tc, const GLubyte *c, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *n, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD4FVERTEX4FVSUNPROC) (const GLfloat* tc, const GLfloat *v);
+
+#define glColor3fVertex3fSUN GLEW_GET_FUN(__glewColor3fVertex3fSUN)
+#define glColor3fVertex3fvSUN GLEW_GET_FUN(__glewColor3fVertex3fvSUN)
+#define glColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewColor4fNormal3fVertex3fSUN)
+#define glColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewColor4fNormal3fVertex3fvSUN)
+#define glColor4ubVertex2fSUN GLEW_GET_FUN(__glewColor4ubVertex2fSUN)
+#define glColor4ubVertex2fvSUN GLEW_GET_FUN(__glewColor4ubVertex2fvSUN)
+#define glColor4ubVertex3fSUN GLEW_GET_FUN(__glewColor4ubVertex3fSUN)
+#define glColor4ubVertex3fvSUN GLEW_GET_FUN(__glewColor4ubVertex3fvSUN)
+#define glNormal3fVertex3fSUN GLEW_GET_FUN(__glewNormal3fVertex3fSUN)
+#define glNormal3fVertex3fvSUN GLEW_GET_FUN(__glewNormal3fVertex3fvSUN)
+#define glReplacementCodeuiColor3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor3fVertex3fSUN)
+#define glReplacementCodeuiColor3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor3fVertex3fvSUN)
+#define glReplacementCodeuiColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4fNormal3fVertex3fSUN)
+#define glReplacementCodeuiColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4fNormal3fVertex3fvSUN)
+#define glReplacementCodeuiColor4ubVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4ubVertex3fSUN)
+#define glReplacementCodeuiColor4ubVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4ubVertex3fvSUN)
+#define glReplacementCodeuiNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiNormal3fVertex3fSUN)
+#define glReplacementCodeuiNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiNormal3fVertex3fvSUN)
+#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN)
+#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN)
+#define glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN)
+#define glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN)
+#define glReplacementCodeuiTexCoord2fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fVertex3fSUN)
+#define glReplacementCodeuiTexCoord2fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fVertex3fvSUN)
+#define glReplacementCodeuiVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiVertex3fSUN)
+#define glReplacementCodeuiVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiVertex3fvSUN)
+#define glTexCoord2fColor3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor3fVertex3fSUN)
+#define glTexCoord2fColor3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor3fVertex3fvSUN)
+#define glTexCoord2fColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor4fNormal3fVertex3fSUN)
+#define glTexCoord2fColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor4fNormal3fVertex3fvSUN)
+#define glTexCoord2fColor4ubVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor4ubVertex3fSUN)
+#define glTexCoord2fColor4ubVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor4ubVertex3fvSUN)
+#define glTexCoord2fNormal3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fNormal3fVertex3fSUN)
+#define glTexCoord2fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fNormal3fVertex3fvSUN)
+#define glTexCoord2fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fVertex3fSUN)
+#define glTexCoord2fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fVertex3fvSUN)
+#define glTexCoord4fColor4fNormal3fVertex4fSUN GLEW_GET_FUN(__glewTexCoord4fColor4fNormal3fVertex4fSUN)
+#define glTexCoord4fColor4fNormal3fVertex4fvSUN GLEW_GET_FUN(__glewTexCoord4fColor4fNormal3fVertex4fvSUN)
+#define glTexCoord4fVertex4fSUN GLEW_GET_FUN(__glewTexCoord4fVertex4fSUN)
+#define glTexCoord4fVertex4fvSUN GLEW_GET_FUN(__glewTexCoord4fVertex4fvSUN)
+
+#define GLEW_SUN_vertex GLEW_GET_VAR(__GLEW_SUN_vertex)
+
+#endif /* GL_SUN_vertex */
+
+/* -------------------------- GL_WIN_phong_shading ------------------------- */
+
+#ifndef GL_WIN_phong_shading
+#define GL_WIN_phong_shading 1
+
+#define GL_PHONG_WIN 0x80EA
+#define GL_PHONG_HINT_WIN 0x80EB
+
+#define GLEW_WIN_phong_shading GLEW_GET_VAR(__GLEW_WIN_phong_shading)
+
+#endif /* GL_WIN_phong_shading */
+
+/* -------------------------- GL_WIN_specular_fog -------------------------- */
+
+#ifndef GL_WIN_specular_fog
+#define GL_WIN_specular_fog 1
+
+#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC
+
+#define GLEW_WIN_specular_fog GLEW_GET_VAR(__GLEW_WIN_specular_fog)
+
+#endif /* GL_WIN_specular_fog */
+
+/* ---------------------------- GL_WIN_swap_hint --------------------------- */
+
+#ifndef GL_WIN_swap_hint
+#define GL_WIN_swap_hint 1
+
+typedef void (GLAPIENTRY * PFNGLADDSWAPHINTRECTWINPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
+
+#define glAddSwapHintRectWIN GLEW_GET_FUN(__glewAddSwapHintRectWIN)
+
+#define GLEW_WIN_swap_hint GLEW_GET_VAR(__GLEW_WIN_swap_hint)
+
+#endif /* GL_WIN_swap_hint */
+
+/* ------------------------------------------------------------------------- */
+
+#if defined(GLEW_MX) && defined(_WIN32)
+#define GLEW_FUN_EXPORT
+#else
+#define GLEW_FUN_EXPORT GLEWAPI
+#endif /* GLEW_MX */
+
+#if defined(GLEW_MX)
+#define GLEW_VAR_EXPORT
+#else
+#define GLEW_VAR_EXPORT GLEWAPI
+#endif /* GLEW_MX */
+
+#if defined(GLEW_MX) && defined(_WIN32)
+struct GLEWContextStruct
+{
+#endif /* GLEW_MX */
+
+GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DPROC __glewCopyTexSubImage3D;
+GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSPROC __glewDrawRangeElements;
+GLEW_FUN_EXPORT PFNGLTEXIMAGE3DPROC __glewTexImage3D;
+GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DPROC __glewTexSubImage3D;
+
+GLEW_FUN_EXPORT PFNGLACTIVETEXTUREPROC __glewActiveTexture;
+GLEW_FUN_EXPORT PFNGLCLIENTACTIVETEXTUREPROC __glewClientActiveTexture;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE1DPROC __glewCompressedTexImage1D;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DPROC __glewCompressedTexImage2D;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DPROC __glewCompressedTexImage3D;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC __glewCompressedTexSubImage1D;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC __glewCompressedTexSubImage2D;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC __glewCompressedTexSubImage3D;
+GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXIMAGEPROC __glewGetCompressedTexImage;
+GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXDPROC __glewLoadTransposeMatrixd;
+GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXFPROC __glewLoadTransposeMatrixf;
+GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXDPROC __glewMultTransposeMatrixd;
+GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXFPROC __glewMultTransposeMatrixf;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DPROC __glewMultiTexCoord1d;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DVPROC __glewMultiTexCoord1dv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FPROC __glewMultiTexCoord1f;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FVPROC __glewMultiTexCoord1fv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IPROC __glewMultiTexCoord1i;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IVPROC __glewMultiTexCoord1iv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SPROC __glewMultiTexCoord1s;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SVPROC __glewMultiTexCoord1sv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DPROC __glewMultiTexCoord2d;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DVPROC __glewMultiTexCoord2dv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FPROC __glewMultiTexCoord2f;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FVPROC __glewMultiTexCoord2fv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IPROC __glewMultiTexCoord2i;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IVPROC __glewMultiTexCoord2iv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SPROC __glewMultiTexCoord2s;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SVPROC __glewMultiTexCoord2sv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DPROC __glewMultiTexCoord3d;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DVPROC __glewMultiTexCoord3dv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FPROC __glewMultiTexCoord3f;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FVPROC __glewMultiTexCoord3fv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IPROC __glewMultiTexCoord3i;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IVPROC __glewMultiTexCoord3iv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SPROC __glewMultiTexCoord3s;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SVPROC __glewMultiTexCoord3sv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DPROC __glewMultiTexCoord4d;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DVPROC __glewMultiTexCoord4dv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FPROC __glewMultiTexCoord4f;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FVPROC __glewMultiTexCoord4fv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IPROC __glewMultiTexCoord4i;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IVPROC __glewMultiTexCoord4iv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SPROC __glewMultiTexCoord4s;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SVPROC __glewMultiTexCoord4sv;
+GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEPROC __glewSampleCoverage;
+
+GLEW_FUN_EXPORT PFNGLBLENDCOLORPROC __glewBlendColor;
+GLEW_FUN_EXPORT PFNGLBLENDEQUATIONPROC __glewBlendEquation;
+GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEPROC __glewBlendFuncSeparate;
+GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTERPROC __glewFogCoordPointer;
+GLEW_FUN_EXPORT PFNGLFOGCOORDDPROC __glewFogCoordd;
+GLEW_FUN_EXPORT PFNGLFOGCOORDDVPROC __glewFogCoorddv;
+GLEW_FUN_EXPORT PFNGLFOGCOORDFPROC __glewFogCoordf;
+GLEW_FUN_EXPORT PFNGLFOGCOORDFVPROC __glewFogCoordfv;
+GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSPROC __glewMultiDrawArrays;
+GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSPROC __glewMultiDrawElements;
+GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFPROC __glewPointParameterf;
+GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVPROC __glewPointParameterfv;
+GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIPROC __glewPointParameteri;
+GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIVPROC __glewPointParameteriv;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BPROC __glewSecondaryColor3b;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BVPROC __glewSecondaryColor3bv;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DPROC __glewSecondaryColor3d;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DVPROC __glewSecondaryColor3dv;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FPROC __glewSecondaryColor3f;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FVPROC __glewSecondaryColor3fv;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IPROC __glewSecondaryColor3i;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IVPROC __glewSecondaryColor3iv;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SPROC __glewSecondaryColor3s;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SVPROC __glewSecondaryColor3sv;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBPROC __glewSecondaryColor3ub;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBVPROC __glewSecondaryColor3ubv;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIPROC __glewSecondaryColor3ui;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIVPROC __glewSecondaryColor3uiv;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USPROC __glewSecondaryColor3us;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USVPROC __glewSecondaryColor3usv;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTERPROC __glewSecondaryColorPointer;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2DPROC __glewWindowPos2d;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVPROC __glewWindowPos2dv;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2FPROC __glewWindowPos2f;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVPROC __glewWindowPos2fv;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2IPROC __glewWindowPos2i;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVPROC __glewWindowPos2iv;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2SPROC __glewWindowPos2s;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVPROC __glewWindowPos2sv;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3DPROC __glewWindowPos3d;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVPROC __glewWindowPos3dv;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3FPROC __glewWindowPos3f;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVPROC __glewWindowPos3fv;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3IPROC __glewWindowPos3i;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVPROC __glewWindowPos3iv;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3SPROC __glewWindowPos3s;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVPROC __glewWindowPos3sv;
+
+GLEW_FUN_EXPORT PFNGLBEGINQUERYPROC __glewBeginQuery;
+GLEW_FUN_EXPORT PFNGLBINDBUFFERPROC __glewBindBuffer;
+GLEW_FUN_EXPORT PFNGLBUFFERDATAPROC __glewBufferData;
+GLEW_FUN_EXPORT PFNGLBUFFERSUBDATAPROC __glewBufferSubData;
+GLEW_FUN_EXPORT PFNGLDELETEBUFFERSPROC __glewDeleteBuffers;
+GLEW_FUN_EXPORT PFNGLDELETEQUERIESPROC __glewDeleteQueries;
+GLEW_FUN_EXPORT PFNGLENDQUERYPROC __glewEndQuery;
+GLEW_FUN_EXPORT PFNGLGENBUFFERSPROC __glewGenBuffers;
+GLEW_FUN_EXPORT PFNGLGENQUERIESPROC __glewGenQueries;
+GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERIVPROC __glewGetBufferParameteriv;
+GLEW_FUN_EXPORT PFNGLGETBUFFERPOINTERVPROC __glewGetBufferPointerv;
+GLEW_FUN_EXPORT PFNGLGETBUFFERSUBDATAPROC __glewGetBufferSubData;
+GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVPROC __glewGetQueryObjectiv;
+GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVPROC __glewGetQueryObjectuiv;
+GLEW_FUN_EXPORT PFNGLGETQUERYIVPROC __glewGetQueryiv;
+GLEW_FUN_EXPORT PFNGLISBUFFERPROC __glewIsBuffer;
+GLEW_FUN_EXPORT PFNGLISQUERYPROC __glewIsQuery;
+GLEW_FUN_EXPORT PFNGLMAPBUFFERPROC __glewMapBuffer;
+GLEW_FUN_EXPORT PFNGLUNMAPBUFFERPROC __glewUnmapBuffer;
+
+GLEW_FUN_EXPORT PFNGLATTACHSHADERPROC __glewAttachShader;
+GLEW_FUN_EXPORT PFNGLBINDATTRIBLOCATIONPROC __glewBindAttribLocation;
+GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEPROC __glewBlendEquationSeparate;
+GLEW_FUN_EXPORT PFNGLCOMPILESHADERPROC __glewCompileShader;
+GLEW_FUN_EXPORT PFNGLCREATEPROGRAMPROC __glewCreateProgram;
+GLEW_FUN_EXPORT PFNGLCREATESHADERPROC __glewCreateShader;
+GLEW_FUN_EXPORT PFNGLDELETEPROGRAMPROC __glewDeleteProgram;
+GLEW_FUN_EXPORT PFNGLDELETESHADERPROC __glewDeleteShader;
+GLEW_FUN_EXPORT PFNGLDETACHSHADERPROC __glewDetachShader;
+GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYPROC __glewDisableVertexAttribArray;
+GLEW_FUN_EXPORT PFNGLDRAWBUFFERSPROC __glewDrawBuffers;
+GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBARRAYPROC __glewEnableVertexAttribArray;
+GLEW_FUN_EXPORT PFNGLGETACTIVEATTRIBPROC __glewGetActiveAttrib;
+GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMPROC __glewGetActiveUniform;
+GLEW_FUN_EXPORT PFNGLGETATTACHEDSHADERSPROC __glewGetAttachedShaders;
+GLEW_FUN_EXPORT PFNGLGETATTRIBLOCATIONPROC __glewGetAttribLocation;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMINFOLOGPROC __glewGetProgramInfoLog;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMIVPROC __glewGetProgramiv;
+GLEW_FUN_EXPORT PFNGLGETSHADERINFOLOGPROC __glewGetShaderInfoLog;
+GLEW_FUN_EXPORT PFNGLGETSHADERSOURCEPROC __glewGetShaderSource;
+GLEW_FUN_EXPORT PFNGLGETSHADERIVPROC __glewGetShaderiv;
+GLEW_FUN_EXPORT PFNGLGETUNIFORMLOCATIONPROC __glewGetUniformLocation;
+GLEW_FUN_EXPORT PFNGLGETUNIFORMFVPROC __glewGetUniformfv;
+GLEW_FUN_EXPORT PFNGLGETUNIFORMIVPROC __glewGetUniformiv;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVPROC __glewGetVertexAttribPointerv;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVPROC __glewGetVertexAttribdv;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVPROC __glewGetVertexAttribfv;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVPROC __glewGetVertexAttribiv;
+GLEW_FUN_EXPORT PFNGLISPROGRAMPROC __glewIsProgram;
+GLEW_FUN_EXPORT PFNGLISSHADERPROC __glewIsShader;
+GLEW_FUN_EXPORT PFNGLLINKPROGRAMPROC __glewLinkProgram;
+GLEW_FUN_EXPORT PFNGLSHADERSOURCEPROC __glewShaderSource;
+GLEW_FUN_EXPORT PFNGLSTENCILFUNCSEPARATEPROC __glewStencilFuncSeparate;
+GLEW_FUN_EXPORT PFNGLSTENCILMASKSEPARATEPROC __glewStencilMaskSeparate;
+GLEW_FUN_EXPORT PFNGLSTENCILOPSEPARATEPROC __glewStencilOpSeparate;
+GLEW_FUN_EXPORT PFNGLUNIFORM1FPROC __glewUniform1f;
+GLEW_FUN_EXPORT PFNGLUNIFORM1FVPROC __glewUniform1fv;
+GLEW_FUN_EXPORT PFNGLUNIFORM1IPROC __glewUniform1i;
+GLEW_FUN_EXPORT PFNGLUNIFORM1IVPROC __glewUniform1iv;
+GLEW_FUN_EXPORT PFNGLUNIFORM2FPROC __glewUniform2f;
+GLEW_FUN_EXPORT PFNGLUNIFORM2FVPROC __glewUniform2fv;
+GLEW_FUN_EXPORT PFNGLUNIFORM2IPROC __glewUniform2i;
+GLEW_FUN_EXPORT PFNGLUNIFORM2IVPROC __glewUniform2iv;
+GLEW_FUN_EXPORT PFNGLUNIFORM3FPROC __glewUniform3f;
+GLEW_FUN_EXPORT PFNGLUNIFORM3FVPROC __glewUniform3fv;
+GLEW_FUN_EXPORT PFNGLUNIFORM3IPROC __glewUniform3i;
+GLEW_FUN_EXPORT PFNGLUNIFORM3IVPROC __glewUniform3iv;
+GLEW_FUN_EXPORT PFNGLUNIFORM4FPROC __glewUniform4f;
+GLEW_FUN_EXPORT PFNGLUNIFORM4FVPROC __glewUniform4fv;
+GLEW_FUN_EXPORT PFNGLUNIFORM4IPROC __glewUniform4i;
+GLEW_FUN_EXPORT PFNGLUNIFORM4IVPROC __glewUniform4iv;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2FVPROC __glewUniformMatrix2fv;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3FVPROC __glewUniformMatrix3fv;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4FVPROC __glewUniformMatrix4fv;
+GLEW_FUN_EXPORT PFNGLUSEPROGRAMPROC __glewUseProgram;
+GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMPROC __glewValidateProgram;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DPROC __glewVertexAttrib1d;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVPROC __glewVertexAttrib1dv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FPROC __glewVertexAttrib1f;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVPROC __glewVertexAttrib1fv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SPROC __glewVertexAttrib1s;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVPROC __glewVertexAttrib1sv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DPROC __glewVertexAttrib2d;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVPROC __glewVertexAttrib2dv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FPROC __glewVertexAttrib2f;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVPROC __glewVertexAttrib2fv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SPROC __glewVertexAttrib2s;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVPROC __glewVertexAttrib2sv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DPROC __glewVertexAttrib3d;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVPROC __glewVertexAttrib3dv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FPROC __glewVertexAttrib3f;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVPROC __glewVertexAttrib3fv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SPROC __glewVertexAttrib3s;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVPROC __glewVertexAttrib3sv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NBVPROC __glewVertexAttrib4Nbv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NIVPROC __glewVertexAttrib4Niv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NSVPROC __glewVertexAttrib4Nsv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBPROC __glewVertexAttrib4Nub;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBVPROC __glewVertexAttrib4Nubv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUIVPROC __glewVertexAttrib4Nuiv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUSVPROC __glewVertexAttrib4Nusv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4BVPROC __glewVertexAttrib4bv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DPROC __glewVertexAttrib4d;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVPROC __glewVertexAttrib4dv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FPROC __glewVertexAttrib4f;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVPROC __glewVertexAttrib4fv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4IVPROC __glewVertexAttrib4iv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SPROC __glewVertexAttrib4s;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVPROC __glewVertexAttrib4sv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVPROC __glewVertexAttrib4ubv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UIVPROC __glewVertexAttrib4uiv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4USVPROC __glewVertexAttrib4usv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERPROC __glewVertexAttribPointer;
+
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X3FVPROC __glewUniformMatrix2x3fv;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X4FVPROC __glewUniformMatrix2x4fv;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X2FVPROC __glewUniformMatrix3x2fv;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X4FVPROC __glewUniformMatrix3x4fv;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X2FVPROC __glewUniformMatrix4x2fv;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X3FVPROC __glewUniformMatrix4x3fv;
+
+GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERPROC __glewBeginConditionalRender;
+GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKPROC __glewBeginTransformFeedback;
+GLEW_FUN_EXPORT PFNGLBINDBUFFERBASEPROC __glewBindBufferBase;
+GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGEPROC __glewBindBufferRange;
+GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONPROC __glewBindFragDataLocation;
+GLEW_FUN_EXPORT PFNGLCLAMPCOLORPROC __glewClampColor;
+GLEW_FUN_EXPORT PFNGLCLEARBUFFERFIPROC __glewClearBufferfi;
+GLEW_FUN_EXPORT PFNGLCLEARBUFFERFVPROC __glewClearBufferfv;
+GLEW_FUN_EXPORT PFNGLCLEARBUFFERIVPROC __glewClearBufferiv;
+GLEW_FUN_EXPORT PFNGLCLEARBUFFERUIVPROC __glewClearBufferuiv;
+GLEW_FUN_EXPORT PFNGLCOLORMASKIPROC __glewColorMaski;
+GLEW_FUN_EXPORT PFNGLDISABLEIPROC __glewDisablei;
+GLEW_FUN_EXPORT PFNGLENABLEIPROC __glewEnablei;
+GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERPROC __glewEndConditionalRender;
+GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKPROC __glewEndTransformFeedback;
+GLEW_FUN_EXPORT PFNGLGETBOOLEANI_VPROC __glewGetBooleani_v;
+GLEW_FUN_EXPORT PFNGLGETFRAGDATALOCATIONPROC __glewGetFragDataLocation;
+GLEW_FUN_EXPORT PFNGLGETINTEGERI_VPROC __glewGetIntegeri_v;
+GLEW_FUN_EXPORT PFNGLGETSTRINGIPROC __glewGetStringi;
+GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIIVPROC __glewGetTexParameterIiv;
+GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIUIVPROC __glewGetTexParameterIuiv;
+GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGPROC __glewGetTransformFeedbackVarying;
+GLEW_FUN_EXPORT PFNGLGETUNIFORMUIVPROC __glewGetUniformuiv;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIIVPROC __glewGetVertexAttribIiv;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIUIVPROC __glewGetVertexAttribIuiv;
+GLEW_FUN_EXPORT PFNGLISENABLEDIPROC __glewIsEnabledi;
+GLEW_FUN_EXPORT PFNGLTEXPARAMETERIIVPROC __glewTexParameterIiv;
+GLEW_FUN_EXPORT PFNGLTEXPARAMETERIUIVPROC __glewTexParameterIuiv;
+GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSPROC __glewTransformFeedbackVaryings;
+GLEW_FUN_EXPORT PFNGLUNIFORM1UIPROC __glewUniform1ui;
+GLEW_FUN_EXPORT PFNGLUNIFORM1UIVPROC __glewUniform1uiv;
+GLEW_FUN_EXPORT PFNGLUNIFORM2UIPROC __glewUniform2ui;
+GLEW_FUN_EXPORT PFNGLUNIFORM2UIVPROC __glewUniform2uiv;
+GLEW_FUN_EXPORT PFNGLUNIFORM3UIPROC __glewUniform3ui;
+GLEW_FUN_EXPORT PFNGLUNIFORM3UIVPROC __glewUniform3uiv;
+GLEW_FUN_EXPORT PFNGLUNIFORM4UIPROC __glewUniform4ui;
+GLEW_FUN_EXPORT PFNGLUNIFORM4UIVPROC __glewUniform4uiv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IPROC __glewVertexAttribI1i;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IVPROC __glewVertexAttribI1iv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIPROC __glewVertexAttribI1ui;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIVPROC __glewVertexAttribI1uiv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IPROC __glewVertexAttribI2i;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IVPROC __glewVertexAttribI2iv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIPROC __glewVertexAttribI2ui;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIVPROC __glewVertexAttribI2uiv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IPROC __glewVertexAttribI3i;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IVPROC __glewVertexAttribI3iv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIPROC __glewVertexAttribI3ui;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIVPROC __glewVertexAttribI3uiv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4BVPROC __glewVertexAttribI4bv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IPROC __glewVertexAttribI4i;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IVPROC __glewVertexAttribI4iv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4SVPROC __glewVertexAttribI4sv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UBVPROC __glewVertexAttribI4ubv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIPROC __glewVertexAttribI4ui;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIVPROC __glewVertexAttribI4uiv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4USVPROC __glewVertexAttribI4usv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIPOINTERPROC __glewVertexAttribIPointer;
+
+GLEW_FUN_EXPORT PFNGLTBUFFERMASK3DFXPROC __glewTbufferMask3DFX;
+
+GLEW_FUN_EXPORT PFNGLDRAWELEMENTARRAYAPPLEPROC __glewDrawElementArrayAPPLE;
+GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC __glewDrawRangeElementArrayAPPLE;
+GLEW_FUN_EXPORT PFNGLELEMENTPOINTERAPPLEPROC __glewElementPointerAPPLE;
+GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC __glewMultiDrawElementArrayAPPLE;
+GLEW_FUN_EXPORT PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC __glewMultiDrawRangeElementArrayAPPLE;
+
+GLEW_FUN_EXPORT PFNGLDELETEFENCESAPPLEPROC __glewDeleteFencesAPPLE;
+GLEW_FUN_EXPORT PFNGLFINISHFENCEAPPLEPROC __glewFinishFenceAPPLE;
+GLEW_FUN_EXPORT PFNGLFINISHOBJECTAPPLEPROC __glewFinishObjectAPPLE;
+GLEW_FUN_EXPORT PFNGLGENFENCESAPPLEPROC __glewGenFencesAPPLE;
+GLEW_FUN_EXPORT PFNGLISFENCEAPPLEPROC __glewIsFenceAPPLE;
+GLEW_FUN_EXPORT PFNGLSETFENCEAPPLEPROC __glewSetFenceAPPLE;
+GLEW_FUN_EXPORT PFNGLTESTFENCEAPPLEPROC __glewTestFenceAPPLE;
+GLEW_FUN_EXPORT PFNGLTESTOBJECTAPPLEPROC __glewTestObjectAPPLE;
+
+GLEW_FUN_EXPORT PFNGLBUFFERPARAMETERIAPPLEPROC __glewBufferParameteriAPPLE;
+GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC __glewFlushMappedBufferRangeAPPLE;
+
+GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC __glewGetTexParameterPointervAPPLE;
+GLEW_FUN_EXPORT PFNGLTEXTURERANGEAPPLEPROC __glewTextureRangeAPPLE;
+
+GLEW_FUN_EXPORT PFNGLBINDVERTEXARRAYAPPLEPROC __glewBindVertexArrayAPPLE;
+GLEW_FUN_EXPORT PFNGLDELETEVERTEXARRAYSAPPLEPROC __glewDeleteVertexArraysAPPLE;
+GLEW_FUN_EXPORT PFNGLGENVERTEXARRAYSAPPLEPROC __glewGenVertexArraysAPPLE;
+GLEW_FUN_EXPORT PFNGLISVERTEXARRAYAPPLEPROC __glewIsVertexArrayAPPLE;
+
+GLEW_FUN_EXPORT PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC __glewFlushVertexArrayRangeAPPLE;
+GLEW_FUN_EXPORT PFNGLVERTEXARRAYPARAMETERIAPPLEPROC __glewVertexArrayParameteriAPPLE;
+GLEW_FUN_EXPORT PFNGLVERTEXARRAYRANGEAPPLEPROC __glewVertexArrayRangeAPPLE;
+
+GLEW_FUN_EXPORT PFNGLCLAMPCOLORARBPROC __glewClampColorARB;
+
+GLEW_FUN_EXPORT PFNGLDRAWBUFFERSARBPROC __glewDrawBuffersARB;
+
+GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDARBPROC __glewDrawArraysInstancedARB;
+GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDARBPROC __glewDrawElementsInstancedARB;
+
+GLEW_FUN_EXPORT PFNGLBINDFRAMEBUFFERPROC __glewBindFramebuffer;
+GLEW_FUN_EXPORT PFNGLBINDRENDERBUFFERPROC __glewBindRenderbuffer;
+GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFERPROC __glewBlitFramebuffer;
+GLEW_FUN_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSPROC __glewCheckFramebufferStatus;
+GLEW_FUN_EXPORT PFNGLDELETEFRAMEBUFFERSPROC __glewDeleteFramebuffers;
+GLEW_FUN_EXPORT PFNGLDELETERENDERBUFFERSPROC __glewDeleteRenderbuffers;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERRENDERBUFFERPROC __glewFramebufferRenderbuffer;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURLAYERPROC __glewFramebufferTexturLayer;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE1DPROC __glewFramebufferTexture1D;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DPROC __glewFramebufferTexture2D;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE3DPROC __glewFramebufferTexture3D;
+GLEW_FUN_EXPORT PFNGLGENFRAMEBUFFERSPROC __glewGenFramebuffers;
+GLEW_FUN_EXPORT PFNGLGENRENDERBUFFERSPROC __glewGenRenderbuffers;
+GLEW_FUN_EXPORT PFNGLGENERATEMIPMAPPROC __glewGenerateMipmap;
+GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetFramebufferAttachmentParameteriv;
+GLEW_FUN_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVPROC __glewGetRenderbufferParameteriv;
+GLEW_FUN_EXPORT PFNGLISFRAMEBUFFERPROC __glewIsFramebuffer;
+GLEW_FUN_EXPORT PFNGLISRENDERBUFFERPROC __glewIsRenderbuffer;
+GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEPROC __glewRenderbufferStorage;
+GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewRenderbufferStorageMultisample;
+
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREARBPROC __glewFramebufferTextureARB;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREFACEARBPROC __glewFramebufferTextureFaceARB;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERARBPROC __glewFramebufferTextureLayerARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIARBPROC __glewProgramParameteriARB;
+
+GLEW_FUN_EXPORT PFNGLCOLORSUBTABLEPROC __glewColorSubTable;
+GLEW_FUN_EXPORT PFNGLCOLORTABLEPROC __glewColorTable;
+GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERFVPROC __glewColorTableParameterfv;
+GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERIVPROC __glewColorTableParameteriv;
+GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER1DPROC __glewConvolutionFilter1D;
+GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER2DPROC __glewConvolutionFilter2D;
+GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFPROC __glewConvolutionParameterf;
+GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFVPROC __glewConvolutionParameterfv;
+GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIPROC __glewConvolutionParameteri;
+GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIVPROC __glewConvolutionParameteriv;
+GLEW_FUN_EXPORT PFNGLCOPYCOLORSUBTABLEPROC __glewCopyColorSubTable;
+GLEW_FUN_EXPORT PFNGLCOPYCOLORTABLEPROC __glewCopyColorTable;
+GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER1DPROC __glewCopyConvolutionFilter1D;
+GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER2DPROC __glewCopyConvolutionFilter2D;
+GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPROC __glewGetColorTable;
+GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVPROC __glewGetColorTableParameterfv;
+GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVPROC __glewGetColorTableParameteriv;
+GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONFILTERPROC __glewGetConvolutionFilter;
+GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERFVPROC __glewGetConvolutionParameterfv;
+GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERIVPROC __glewGetConvolutionParameteriv;
+GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPROC __glewGetHistogram;
+GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERFVPROC __glewGetHistogramParameterfv;
+GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERIVPROC __glewGetHistogramParameteriv;
+GLEW_FUN_EXPORT PFNGLGETMINMAXPROC __glewGetMinmax;
+GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERFVPROC __glewGetMinmaxParameterfv;
+GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERIVPROC __glewGetMinmaxParameteriv;
+GLEW_FUN_EXPORT PFNGLGETSEPARABLEFILTERPROC __glewGetSeparableFilter;
+GLEW_FUN_EXPORT PFNGLHISTOGRAMPROC __glewHistogram;
+GLEW_FUN_EXPORT PFNGLMINMAXPROC __glewMinmax;
+GLEW_FUN_EXPORT PFNGLRESETHISTOGRAMPROC __glewResetHistogram;
+GLEW_FUN_EXPORT PFNGLRESETMINMAXPROC __glewResetMinmax;
+GLEW_FUN_EXPORT PFNGLSEPARABLEFILTER2DPROC __glewSeparableFilter2D;
+
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORARBPROC __glewVertexAttribDivisorARB;
+
+GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEPROC __glewFlushMappedBufferRange;
+GLEW_FUN_EXPORT PFNGLMAPBUFFERRANGEPROC __glewMapBufferRange;
+
+GLEW_FUN_EXPORT PFNGLCURRENTPALETTEMATRIXARBPROC __glewCurrentPaletteMatrixARB;
+GLEW_FUN_EXPORT PFNGLMATRIXINDEXPOINTERARBPROC __glewMatrixIndexPointerARB;
+GLEW_FUN_EXPORT PFNGLMATRIXINDEXUBVARBPROC __glewMatrixIndexubvARB;
+GLEW_FUN_EXPORT PFNGLMATRIXINDEXUIVARBPROC __glewMatrixIndexuivARB;
+GLEW_FUN_EXPORT PFNGLMATRIXINDEXUSVARBPROC __glewMatrixIndexusvARB;
+
+GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEARBPROC __glewSampleCoverageARB;
+
+GLEW_FUN_EXPORT PFNGLACTIVETEXTUREARBPROC __glewActiveTextureARB;
+GLEW_FUN_EXPORT PFNGLCLIENTACTIVETEXTUREARBPROC __glewClientActiveTextureARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DARBPROC __glewMultiTexCoord1dARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DVARBPROC __glewMultiTexCoord1dvARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FARBPROC __glewMultiTexCoord1fARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FVARBPROC __glewMultiTexCoord1fvARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IARBPROC __glewMultiTexCoord1iARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IVARBPROC __glewMultiTexCoord1ivARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SARBPROC __glewMultiTexCoord1sARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SVARBPROC __glewMultiTexCoord1svARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DARBPROC __glewMultiTexCoord2dARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DVARBPROC __glewMultiTexCoord2dvARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FARBPROC __glewMultiTexCoord2fARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FVARBPROC __glewMultiTexCoord2fvARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IARBPROC __glewMultiTexCoord2iARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IVARBPROC __glewMultiTexCoord2ivARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SARBPROC __glewMultiTexCoord2sARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SVARBPROC __glewMultiTexCoord2svARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DARBPROC __glewMultiTexCoord3dARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DVARBPROC __glewMultiTexCoord3dvARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FARBPROC __glewMultiTexCoord3fARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FVARBPROC __glewMultiTexCoord3fvARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IARBPROC __glewMultiTexCoord3iARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IVARBPROC __glewMultiTexCoord3ivARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SARBPROC __glewMultiTexCoord3sARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SVARBPROC __glewMultiTexCoord3svARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DARBPROC __glewMultiTexCoord4dARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DVARBPROC __glewMultiTexCoord4dvARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FARBPROC __glewMultiTexCoord4fARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FVARBPROC __glewMultiTexCoord4fvARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IARBPROC __glewMultiTexCoord4iARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IVARBPROC __glewMultiTexCoord4ivARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SARBPROC __glewMultiTexCoord4sARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SVARBPROC __glewMultiTexCoord4svARB;
+
+GLEW_FUN_EXPORT PFNGLBEGINQUERYARBPROC __glewBeginQueryARB;
+GLEW_FUN_EXPORT PFNGLDELETEQUERIESARBPROC __glewDeleteQueriesARB;
+GLEW_FUN_EXPORT PFNGLENDQUERYARBPROC __glewEndQueryARB;
+GLEW_FUN_EXPORT PFNGLGENQUERIESARBPROC __glewGenQueriesARB;
+GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVARBPROC __glewGetQueryObjectivARB;
+GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVARBPROC __glewGetQueryObjectuivARB;
+GLEW_FUN_EXPORT PFNGLGETQUERYIVARBPROC __glewGetQueryivARB;
+GLEW_FUN_EXPORT PFNGLISQUERYARBPROC __glewIsQueryARB;
+
+GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFARBPROC __glewPointParameterfARB;
+GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVARBPROC __glewPointParameterfvARB;
+
+GLEW_FUN_EXPORT PFNGLATTACHOBJECTARBPROC __glewAttachObjectARB;
+GLEW_FUN_EXPORT PFNGLCOMPILESHADERARBPROC __glewCompileShaderARB;
+GLEW_FUN_EXPORT PFNGLCREATEPROGRAMOBJECTARBPROC __glewCreateProgramObjectARB;
+GLEW_FUN_EXPORT PFNGLCREATESHADEROBJECTARBPROC __glewCreateShaderObjectARB;
+GLEW_FUN_EXPORT PFNGLDELETEOBJECTARBPROC __glewDeleteObjectARB;
+GLEW_FUN_EXPORT PFNGLDETACHOBJECTARBPROC __glewDetachObjectARB;
+GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMARBPROC __glewGetActiveUniformARB;
+GLEW_FUN_EXPORT PFNGLGETATTACHEDOBJECTSARBPROC __glewGetAttachedObjectsARB;
+GLEW_FUN_EXPORT PFNGLGETHANDLEARBPROC __glewGetHandleARB;
+GLEW_FUN_EXPORT PFNGLGETINFOLOGARBPROC __glewGetInfoLogARB;
+GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERFVARBPROC __glewGetObjectParameterfvARB;
+GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERIVARBPROC __glewGetObjectParameterivARB;
+GLEW_FUN_EXPORT PFNGLGETSHADERSOURCEARBPROC __glewGetShaderSourceARB;
+GLEW_FUN_EXPORT PFNGLGETUNIFORMLOCATIONARBPROC __glewGetUniformLocationARB;
+GLEW_FUN_EXPORT PFNGLGETUNIFORMFVARBPROC __glewGetUniformfvARB;
+GLEW_FUN_EXPORT PFNGLGETUNIFORMIVARBPROC __glewGetUniformivARB;
+GLEW_FUN_EXPORT PFNGLLINKPROGRAMARBPROC __glewLinkProgramARB;
+GLEW_FUN_EXPORT PFNGLSHADERSOURCEARBPROC __glewShaderSourceARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM1FARBPROC __glewUniform1fARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM1FVARBPROC __glewUniform1fvARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM1IARBPROC __glewUniform1iARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM1IVARBPROC __glewUniform1ivARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM2FARBPROC __glewUniform2fARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM2FVARBPROC __glewUniform2fvARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM2IARBPROC __glewUniform2iARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM2IVARBPROC __glewUniform2ivARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM3FARBPROC __glewUniform3fARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM3FVARBPROC __glewUniform3fvARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM3IARBPROC __glewUniform3iARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM3IVARBPROC __glewUniform3ivARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM4FARBPROC __glewUniform4fARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM4FVARBPROC __glewUniform4fvARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM4IARBPROC __glewUniform4iARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM4IVARBPROC __glewUniform4ivARB;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2FVARBPROC __glewUniformMatrix2fvARB;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3FVARBPROC __glewUniformMatrix3fvARB;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4FVARBPROC __glewUniformMatrix4fvARB;
+GLEW_FUN_EXPORT PFNGLUSEPROGRAMOBJECTARBPROC __glewUseProgramObjectARB;
+GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMARBPROC __glewValidateProgramARB;
+
+GLEW_FUN_EXPORT PFNGLTEXBUFFERARBPROC __glewTexBufferARB;
+
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE1DARBPROC __glewCompressedTexImage1DARB;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DARBPROC __glewCompressedTexImage2DARB;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DARBPROC __glewCompressedTexImage3DARB;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC __glewCompressedTexSubImage1DARB;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC __glewCompressedTexSubImage2DARB;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC __glewCompressedTexSubImage3DARB;
+GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXIMAGEARBPROC __glewGetCompressedTexImageARB;
+
+GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXDARBPROC __glewLoadTransposeMatrixdARB;
+GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXFARBPROC __glewLoadTransposeMatrixfARB;
+GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXDARBPROC __glewMultTransposeMatrixdARB;
+GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXFARBPROC __glewMultTransposeMatrixfARB;
+
+GLEW_FUN_EXPORT PFNGLBINDVERTEXARRAYPROC __glewBindVertexArray;
+GLEW_FUN_EXPORT PFNGLDELETEVERTEXARRAYSPROC __glewDeleteVertexArrays;
+GLEW_FUN_EXPORT PFNGLGENVERTEXARRAYSPROC __glewGenVertexArrays;
+GLEW_FUN_EXPORT PFNGLISVERTEXARRAYPROC __glewIsVertexArray;
+
+GLEW_FUN_EXPORT PFNGLVERTEXBLENDARBPROC __glewVertexBlendARB;
+GLEW_FUN_EXPORT PFNGLWEIGHTPOINTERARBPROC __glewWeightPointerARB;
+GLEW_FUN_EXPORT PFNGLWEIGHTBVARBPROC __glewWeightbvARB;
+GLEW_FUN_EXPORT PFNGLWEIGHTDVARBPROC __glewWeightdvARB;
+GLEW_FUN_EXPORT PFNGLWEIGHTFVARBPROC __glewWeightfvARB;
+GLEW_FUN_EXPORT PFNGLWEIGHTIVARBPROC __glewWeightivARB;
+GLEW_FUN_EXPORT PFNGLWEIGHTSVARBPROC __glewWeightsvARB;
+GLEW_FUN_EXPORT PFNGLWEIGHTUBVARBPROC __glewWeightubvARB;
+GLEW_FUN_EXPORT PFNGLWEIGHTUIVARBPROC __glewWeightuivARB;
+GLEW_FUN_EXPORT PFNGLWEIGHTUSVARBPROC __glewWeightusvARB;
+
+GLEW_FUN_EXPORT PFNGLBINDBUFFERARBPROC __glewBindBufferARB;
+GLEW_FUN_EXPORT PFNGLBUFFERDATAARBPROC __glewBufferDataARB;
+GLEW_FUN_EXPORT PFNGLBUFFERSUBDATAARBPROC __glewBufferSubDataARB;
+GLEW_FUN_EXPORT PFNGLDELETEBUFFERSARBPROC __glewDeleteBuffersARB;
+GLEW_FUN_EXPORT PFNGLGENBUFFERSARBPROC __glewGenBuffersARB;
+GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERIVARBPROC __glewGetBufferParameterivARB;
+GLEW_FUN_EXPORT PFNGLGETBUFFERPOINTERVARBPROC __glewGetBufferPointervARB;
+GLEW_FUN_EXPORT PFNGLGETBUFFERSUBDATAARBPROC __glewGetBufferSubDataARB;
+GLEW_FUN_EXPORT PFNGLISBUFFERARBPROC __glewIsBufferARB;
+GLEW_FUN_EXPORT PFNGLMAPBUFFERARBPROC __glewMapBufferARB;
+GLEW_FUN_EXPORT PFNGLUNMAPBUFFERARBPROC __glewUnmapBufferARB;
+
+GLEW_FUN_EXPORT PFNGLBINDPROGRAMARBPROC __glewBindProgramARB;
+GLEW_FUN_EXPORT PFNGLDELETEPROGRAMSARBPROC __glewDeleteProgramsARB;
+GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYARBPROC __glewDisableVertexAttribArrayARB;
+GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBARRAYARBPROC __glewEnableVertexAttribArrayARB;
+GLEW_FUN_EXPORT PFNGLGENPROGRAMSARBPROC __glewGenProgramsARB;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMENVPARAMETERDVARBPROC __glewGetProgramEnvParameterdvARB;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMENVPARAMETERFVARBPROC __glewGetProgramEnvParameterfvARB;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC __glewGetProgramLocalParameterdvARB;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC __glewGetProgramLocalParameterfvARB;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMSTRINGARBPROC __glewGetProgramStringARB;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMIVARBPROC __glewGetProgramivARB;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVARBPROC __glewGetVertexAttribPointervARB;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVARBPROC __glewGetVertexAttribdvARB;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVARBPROC __glewGetVertexAttribfvARB;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVARBPROC __glewGetVertexAttribivARB;
+GLEW_FUN_EXPORT PFNGLISPROGRAMARBPROC __glewIsProgramARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4DARBPROC __glewProgramEnvParameter4dARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4DVARBPROC __glewProgramEnvParameter4dvARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4FARBPROC __glewProgramEnvParameter4fARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4FVARBPROC __glewProgramEnvParameter4fvARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4DARBPROC __glewProgramLocalParameter4dARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4DVARBPROC __glewProgramLocalParameter4dvARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4FARBPROC __glewProgramLocalParameter4fARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4FVARBPROC __glewProgramLocalParameter4fvARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMSTRINGARBPROC __glewProgramStringARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DARBPROC __glewVertexAttrib1dARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVARBPROC __glewVertexAttrib1dvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FARBPROC __glewVertexAttrib1fARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVARBPROC __glewVertexAttrib1fvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SARBPROC __glewVertexAttrib1sARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVARBPROC __glewVertexAttrib1svARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DARBPROC __glewVertexAttrib2dARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVARBPROC __glewVertexAttrib2dvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FARBPROC __glewVertexAttrib2fARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVARBPROC __glewVertexAttrib2fvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SARBPROC __glewVertexAttrib2sARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVARBPROC __glewVertexAttrib2svARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DARBPROC __glewVertexAttrib3dARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVARBPROC __glewVertexAttrib3dvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FARBPROC __glewVertexAttrib3fARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVARBPROC __glewVertexAttrib3fvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SARBPROC __glewVertexAttrib3sARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVARBPROC __glewVertexAttrib3svARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NBVARBPROC __glewVertexAttrib4NbvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NIVARBPROC __glewVertexAttrib4NivARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NSVARBPROC __glewVertexAttrib4NsvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBARBPROC __glewVertexAttrib4NubARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBVARBPROC __glewVertexAttrib4NubvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUIVARBPROC __glewVertexAttrib4NuivARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUSVARBPROC __glewVertexAttrib4NusvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4BVARBPROC __glewVertexAttrib4bvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DARBPROC __glewVertexAttrib4dARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVARBPROC __glewVertexAttrib4dvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FARBPROC __glewVertexAttrib4fARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVARBPROC __glewVertexAttrib4fvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4IVARBPROC __glewVertexAttrib4ivARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SARBPROC __glewVertexAttrib4sARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVARBPROC __glewVertexAttrib4svARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVARBPROC __glewVertexAttrib4ubvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UIVARBPROC __glewVertexAttrib4uivARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4USVARBPROC __glewVertexAttrib4usvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERARBPROC __glewVertexAttribPointerARB;
+
+GLEW_FUN_EXPORT PFNGLBINDATTRIBLOCATIONARBPROC __glewBindAttribLocationARB;
+GLEW_FUN_EXPORT PFNGLGETACTIVEATTRIBARBPROC __glewGetActiveAttribARB;
+GLEW_FUN_EXPORT PFNGLGETATTRIBLOCATIONARBPROC __glewGetAttribLocationARB;
+
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2DARBPROC __glewWindowPos2dARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVARBPROC __glewWindowPos2dvARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2FARBPROC __glewWindowPos2fARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVARBPROC __glewWindowPos2fvARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2IARBPROC __glewWindowPos2iARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVARBPROC __glewWindowPos2ivARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2SARBPROC __glewWindowPos2sARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVARBPROC __glewWindowPos2svARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3DARBPROC __glewWindowPos3dARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVARBPROC __glewWindowPos3dvARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3FARBPROC __glewWindowPos3fARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVARBPROC __glewWindowPos3fvARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3IARBPROC __glewWindowPos3iARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVARBPROC __glewWindowPos3ivARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3SARBPROC __glewWindowPos3sARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVARBPROC __glewWindowPos3svARB;
+
+GLEW_FUN_EXPORT PFNGLDRAWBUFFERSATIPROC __glewDrawBuffersATI;
+
+GLEW_FUN_EXPORT PFNGLDRAWELEMENTARRAYATIPROC __glewDrawElementArrayATI;
+GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTARRAYATIPROC __glewDrawRangeElementArrayATI;
+GLEW_FUN_EXPORT PFNGLELEMENTPOINTERATIPROC __glewElementPointerATI;
+
+GLEW_FUN_EXPORT PFNGLGETTEXBUMPPARAMETERFVATIPROC __glewGetTexBumpParameterfvATI;
+GLEW_FUN_EXPORT PFNGLGETTEXBUMPPARAMETERIVATIPROC __glewGetTexBumpParameterivATI;
+GLEW_FUN_EXPORT PFNGLTEXBUMPPARAMETERFVATIPROC __glewTexBumpParameterfvATI;
+GLEW_FUN_EXPORT PFNGLTEXBUMPPARAMETERIVATIPROC __glewTexBumpParameterivATI;
+
+GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP1ATIPROC __glewAlphaFragmentOp1ATI;
+GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP2ATIPROC __glewAlphaFragmentOp2ATI;
+GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP3ATIPROC __glewAlphaFragmentOp3ATI;
+GLEW_FUN_EXPORT PFNGLBEGINFRAGMENTSHADERATIPROC __glewBeginFragmentShaderATI;
+GLEW_FUN_EXPORT PFNGLBINDFRAGMENTSHADERATIPROC __glewBindFragmentShaderATI;
+GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP1ATIPROC __glewColorFragmentOp1ATI;
+GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP2ATIPROC __glewColorFragmentOp2ATI;
+GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP3ATIPROC __glewColorFragmentOp3ATI;
+GLEW_FUN_EXPORT PFNGLDELETEFRAGMENTSHADERATIPROC __glewDeleteFragmentShaderATI;
+GLEW_FUN_EXPORT PFNGLENDFRAGMENTSHADERATIPROC __glewEndFragmentShaderATI;
+GLEW_FUN_EXPORT PFNGLGENFRAGMENTSHADERSATIPROC __glewGenFragmentShadersATI;
+GLEW_FUN_EXPORT PFNGLPASSTEXCOORDATIPROC __glewPassTexCoordATI;
+GLEW_FUN_EXPORT PFNGLSAMPLEMAPATIPROC __glewSampleMapATI;
+GLEW_FUN_EXPORT PFNGLSETFRAGMENTSHADERCONSTANTATIPROC __glewSetFragmentShaderConstantATI;
+
+GLEW_FUN_EXPORT PFNGLMAPOBJECTBUFFERATIPROC __glewMapObjectBufferATI;
+GLEW_FUN_EXPORT PFNGLUNMAPOBJECTBUFFERATIPROC __glewUnmapObjectBufferATI;
+
+GLEW_FUN_EXPORT PFNGLPNTRIANGLESFATIPROC __glPNTrianglewesfATI;
+GLEW_FUN_EXPORT PFNGLPNTRIANGLESIATIPROC __glPNTrianglewesiATI;
+
+GLEW_FUN_EXPORT PFNGLSTENCILFUNCSEPARATEATIPROC __glewStencilFuncSeparateATI;
+GLEW_FUN_EXPORT PFNGLSTENCILOPSEPARATEATIPROC __glewStencilOpSeparateATI;
+
+GLEW_FUN_EXPORT PFNGLARRAYOBJECTATIPROC __glewArrayObjectATI;
+GLEW_FUN_EXPORT PFNGLFREEOBJECTBUFFERATIPROC __glewFreeObjectBufferATI;
+GLEW_FUN_EXPORT PFNGLGETARRAYOBJECTFVATIPROC __glewGetArrayObjectfvATI;
+GLEW_FUN_EXPORT PFNGLGETARRAYOBJECTIVATIPROC __glewGetArrayObjectivATI;
+GLEW_FUN_EXPORT PFNGLGETOBJECTBUFFERFVATIPROC __glewGetObjectBufferfvATI;
+GLEW_FUN_EXPORT PFNGLGETOBJECTBUFFERIVATIPROC __glewGetObjectBufferivATI;
+GLEW_FUN_EXPORT PFNGLGETVARIANTARRAYOBJECTFVATIPROC __glewGetVariantArrayObjectfvATI;
+GLEW_FUN_EXPORT PFNGLGETVARIANTARRAYOBJECTIVATIPROC __glewGetVariantArrayObjectivATI;
+GLEW_FUN_EXPORT PFNGLISOBJECTBUFFERATIPROC __glewIsObjectBufferATI;
+GLEW_FUN_EXPORT PFNGLNEWOBJECTBUFFERATIPROC __glewNewObjectBufferATI;
+GLEW_FUN_EXPORT PFNGLUPDATEOBJECTBUFFERATIPROC __glewUpdateObjectBufferATI;
+GLEW_FUN_EXPORT PFNGLVARIANTARRAYOBJECTATIPROC __glewVariantArrayObjectATI;
+
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC __glewGetVertexAttribArrayObjectfvATI;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC __glewGetVertexAttribArrayObjectivATI;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBARRAYOBJECTATIPROC __glewVertexAttribArrayObjectATI;
+
+GLEW_FUN_EXPORT PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC __glewClientActiveVertexStreamATI;
+GLEW_FUN_EXPORT PFNGLNORMALSTREAM3BATIPROC __glewNormalStream3bATI;
+GLEW_FUN_EXPORT PFNGLNORMALSTREAM3BVATIPROC __glewNormalStream3bvATI;
+GLEW_FUN_EXPORT PFNGLNORMALSTREAM3DATIPROC __glewNormalStream3dATI;
+GLEW_FUN_EXPORT PFNGLNORMALSTREAM3DVATIPROC __glewNormalStream3dvATI;
+GLEW_FUN_EXPORT PFNGLNORMALSTREAM3FATIPROC __glewNormalStream3fATI;
+GLEW_FUN_EXPORT PFNGLNORMALSTREAM3FVATIPROC __glewNormalStream3fvATI;
+GLEW_FUN_EXPORT PFNGLNORMALSTREAM3IATIPROC __glewNormalStream3iATI;
+GLEW_FUN_EXPORT PFNGLNORMALSTREAM3IVATIPROC __glewNormalStream3ivATI;
+GLEW_FUN_EXPORT PFNGLNORMALSTREAM3SATIPROC __glewNormalStream3sATI;
+GLEW_FUN_EXPORT PFNGLNORMALSTREAM3SVATIPROC __glewNormalStream3svATI;
+GLEW_FUN_EXPORT PFNGLVERTEXBLENDENVFATIPROC __glewVertexBlendEnvfATI;
+GLEW_FUN_EXPORT PFNGLVERTEXBLENDENVIATIPROC __glewVertexBlendEnviATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2DATIPROC __glewVertexStream2dATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2DVATIPROC __glewVertexStream2dvATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2FATIPROC __glewVertexStream2fATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2FVATIPROC __glewVertexStream2fvATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2IATIPROC __glewVertexStream2iATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2IVATIPROC __glewVertexStream2ivATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2SATIPROC __glewVertexStream2sATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2SVATIPROC __glewVertexStream2svATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3DATIPROC __glewVertexStream3dATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3DVATIPROC __glewVertexStream3dvATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3FATIPROC __glewVertexStream3fATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3FVATIPROC __glewVertexStream3fvATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3IATIPROC __glewVertexStream3iATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3IVATIPROC __glewVertexStream3ivATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3SATIPROC __glewVertexStream3sATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3SVATIPROC __glewVertexStream3svATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4DATIPROC __glewVertexStream4dATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4DVATIPROC __glewVertexStream4dvATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4FATIPROC __glewVertexStream4fATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4FVATIPROC __glewVertexStream4fvATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4IATIPROC __glewVertexStream4iATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4IVATIPROC __glewVertexStream4ivATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4SATIPROC __glewVertexStream4sATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4SVATIPROC __glewVertexStream4svATI;
+
+GLEW_FUN_EXPORT PFNGLGETUNIFORMBUFFERSIZEEXTPROC __glewGetUniformBufferSizeEXT;
+GLEW_FUN_EXPORT PFNGLGETUNIFORMOFFSETEXTPROC __glewGetUniformOffsetEXT;
+GLEW_FUN_EXPORT PFNGLUNIFORMBUFFEREXTPROC __glewUniformBufferEXT;
+
+GLEW_FUN_EXPORT PFNGLBLENDCOLOREXTPROC __glewBlendColorEXT;
+
+GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEEXTPROC __glewBlendEquationSeparateEXT;
+
+GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEEXTPROC __glewBlendFuncSeparateEXT;
+
+GLEW_FUN_EXPORT PFNGLBLENDEQUATIONEXTPROC __glewBlendEquationEXT;
+
+GLEW_FUN_EXPORT PFNGLCOLORSUBTABLEEXTPROC __glewColorSubTableEXT;
+GLEW_FUN_EXPORT PFNGLCOPYCOLORSUBTABLEEXTPROC __glewCopyColorSubTableEXT;
+
+GLEW_FUN_EXPORT PFNGLLOCKARRAYSEXTPROC __glewLockArraysEXT;
+GLEW_FUN_EXPORT PFNGLUNLOCKARRAYSEXTPROC __glewUnlockArraysEXT;
+
+GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER1DEXTPROC __glewConvolutionFilter1DEXT;
+GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER2DEXTPROC __glewConvolutionFilter2DEXT;
+GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFEXTPROC __glewConvolutionParameterfEXT;
+GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFVEXTPROC __glewConvolutionParameterfvEXT;
+GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIEXTPROC __glewConvolutionParameteriEXT;
+GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIVEXTPROC __glewConvolutionParameterivEXT;
+GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC __glewCopyConvolutionFilter1DEXT;
+GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC __glewCopyConvolutionFilter2DEXT;
+GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONFILTEREXTPROC __glewGetConvolutionFilterEXT;
+GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC __glewGetConvolutionParameterfvEXT;
+GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC __glewGetConvolutionParameterivEXT;
+GLEW_FUN_EXPORT PFNGLGETSEPARABLEFILTEREXTPROC __glewGetSeparableFilterEXT;
+GLEW_FUN_EXPORT PFNGLSEPARABLEFILTER2DEXTPROC __glewSeparableFilter2DEXT;
+
+GLEW_FUN_EXPORT PFNGLBINORMALPOINTEREXTPROC __glewBinormalPointerEXT;
+GLEW_FUN_EXPORT PFNGLTANGENTPOINTEREXTPROC __glewTangentPointerEXT;
+
+GLEW_FUN_EXPORT PFNGLCOPYTEXIMAGE1DEXTPROC __glewCopyTexImage1DEXT;
+GLEW_FUN_EXPORT PFNGLCOPYTEXIMAGE2DEXTPROC __glewCopyTexImage2DEXT;
+GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE1DEXTPROC __glewCopyTexSubImage1DEXT;
+GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE2DEXTPROC __glewCopyTexSubImage2DEXT;
+GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DEXTPROC __glewCopyTexSubImage3DEXT;
+
+GLEW_FUN_EXPORT PFNGLCULLPARAMETERDVEXTPROC __glewCullParameterdvEXT;
+GLEW_FUN_EXPORT PFNGLCULLPARAMETERFVEXTPROC __glewCullParameterfvEXT;
+
+GLEW_FUN_EXPORT PFNGLDEPTHBOUNDSEXTPROC __glewDepthBoundsEXT;
+
+GLEW_FUN_EXPORT PFNGLBINDMULTITEXTUREEXTPROC __glewBindMultiTextureEXT;
+GLEW_FUN_EXPORT PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC __glewCheckNamedFramebufferStatusEXT;
+GLEW_FUN_EXPORT PFNGLCLIENTATTRIBDEFAULTEXTPROC __glewClientAttribDefaultEXT;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC __glewCompressedMultiTexImage1DEXT;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC __glewCompressedMultiTexImage2DEXT;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC __glewCompressedMultiTexImage3DEXT;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC __glewCompressedMultiTexSubImage1DEXT;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC __glewCompressedMultiTexSubImage2DEXT;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC __glewCompressedMultiTexSubImage3DEXT;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC __glewCompressedTextureImage1DEXT;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC __glewCompressedTextureImage2DEXT;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC __glewCompressedTextureImage3DEXT;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC __glewCompressedTextureSubImage1DEXT;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC __glewCompressedTextureSubImage2DEXT;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC __glewCompressedTextureSubImage3DEXT;
+GLEW_FUN_EXPORT PFNGLCOPYMULTITEXIMAGE1DEXTPROC __glewCopyMultiTexImage1DEXT;
+GLEW_FUN_EXPORT PFNGLCOPYMULTITEXIMAGE2DEXTPROC __glewCopyMultiTexImage2DEXT;
+GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC __glewCopyMultiTexSubImage1DEXT;
+GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC __glewCopyMultiTexSubImage2DEXT;
+GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC __glewCopyMultiTexSubImage3DEXT;
+GLEW_FUN_EXPORT PFNGLCOPYTEXTUREIMAGE1DEXTPROC __glewCopyTextureImage1DEXT;
+GLEW_FUN_EXPORT PFNGLCOPYTEXTUREIMAGE2DEXTPROC __glewCopyTextureImage2DEXT;
+GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC __glewCopyTextureSubImage1DEXT;
+GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC __glewCopyTextureSubImage2DEXT;
+GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC __glewCopyTextureSubImage3DEXT;
+GLEW_FUN_EXPORT PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC __glewDisableClientStateIndexedEXT;
+GLEW_FUN_EXPORT PFNGLENABLECLIENTSTATEINDEXEDEXTPROC __glewEnableClientStateIndexedEXT;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC __glewFramebufferDrawBufferEXT;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC __glewFramebufferDrawBuffersEXT;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERREADBUFFEREXTPROC __glewFramebufferReadBufferEXT;
+GLEW_FUN_EXPORT PFNGLGENERATEMULTITEXMIPMAPEXTPROC __glewGenerateMultiTexMipmapEXT;
+GLEW_FUN_EXPORT PFNGLGENERATETEXTUREMIPMAPEXTPROC __glewGenerateTextureMipmapEXT;
+GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC __glewGetCompressedMultiTexImageEXT;
+GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC __glewGetCompressedTextureImageEXT;
+GLEW_FUN_EXPORT PFNGLGETDOUBLEINDEXEDVEXTPROC __glewGetDoubleIndexedvEXT;
+GLEW_FUN_EXPORT PFNGLGETFLOATINDEXEDVEXTPROC __glewGetFloatIndexedvEXT;
+GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC __glewGetFramebufferParameterivEXT;
+GLEW_FUN_EXPORT PFNGLGETMULTITEXENVFVEXTPROC __glewGetMultiTexEnvfvEXT;
+GLEW_FUN_EXPORT PFNGLGETMULTITEXENVIVEXTPROC __glewGetMultiTexEnvivEXT;
+GLEW_FUN_EXPORT PFNGLGETMULTITEXGENDVEXTPROC __glewGetMultiTexGendvEXT;
+GLEW_FUN_EXPORT PFNGLGETMULTITEXGENFVEXTPROC __glewGetMultiTexGenfvEXT;
+GLEW_FUN_EXPORT PFNGLGETMULTITEXGENIVEXTPROC __glewGetMultiTexGenivEXT;
+GLEW_FUN_EXPORT PFNGLGETMULTITEXIMAGEEXTPROC __glewGetMultiTexImageEXT;
+GLEW_FUN_EXPORT PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC __glewGetMultiTexLevelParameterfvEXT;
+GLEW_FUN_EXPORT PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC __glewGetMultiTexLevelParameterivEXT;
+GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIIVEXTPROC __glewGetMultiTexParameterIivEXT;
+GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIUIVEXTPROC __glewGetMultiTexParameterIuivEXT;
+GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERFVEXTPROC __glewGetMultiTexParameterfvEXT;
+GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIVEXTPROC __glewGetMultiTexParameterivEXT;
+GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC __glewGetNamedBufferParameterivEXT;
+GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPOINTERVEXTPROC __glewGetNamedBufferPointervEXT;
+GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERSUBDATAEXTPROC __glewGetNamedBufferSubDataEXT;
+GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetNamedFramebufferAttachmentParameterivEXT;
+GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC __glewGetNamedProgramLocalParameterIivEXT;
+GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC __glewGetNamedProgramLocalParameterIuivEXT;
+GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC __glewGetNamedProgramLocalParameterdvEXT;
+GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC __glewGetNamedProgramLocalParameterfvEXT;
+GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMSTRINGEXTPROC __glewGetNamedProgramStringEXT;
+GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMIVEXTPROC __glewGetNamedProgramivEXT;
+GLEW_FUN_EXPORT PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC __glewGetNamedRenderbufferParameterivEXT;
+GLEW_FUN_EXPORT PFNGLGETPOINTERINDEXEDVEXTPROC __glewGetPointerIndexedvEXT;
+GLEW_FUN_EXPORT PFNGLGETTEXTUREIMAGEEXTPROC __glewGetTextureImageEXT;
+GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC __glewGetTextureLevelParameterfvEXT;
+GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC __glewGetTextureLevelParameterivEXT;
+GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIIVEXTPROC __glewGetTextureParameterIivEXT;
+GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIUIVEXTPROC __glewGetTextureParameterIuivEXT;
+GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERFVEXTPROC __glewGetTextureParameterfvEXT;
+GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIVEXTPROC __glewGetTextureParameterivEXT;
+GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFEREXTPROC __glewMapNamedBufferEXT;
+GLEW_FUN_EXPORT PFNGLMATRIXFRUSTUMEXTPROC __glewMatrixFrustumEXT;
+GLEW_FUN_EXPORT PFNGLMATRIXLOADIDENTITYEXTPROC __glewMatrixLoadIdentityEXT;
+GLEW_FUN_EXPORT PFNGLMATRIXLOADTRANSPOSEDEXTPROC __glewMatrixLoadTransposedEXT;
+GLEW_FUN_EXPORT PFNGLMATRIXLOADTRANSPOSEFEXTPROC __glewMatrixLoadTransposefEXT;
+GLEW_FUN_EXPORT PFNGLMATRIXLOADDEXTPROC __glewMatrixLoaddEXT;
+GLEW_FUN_EXPORT PFNGLMATRIXLOADFEXTPROC __glewMatrixLoadfEXT;
+GLEW_FUN_EXPORT PFNGLMATRIXMULTTRANSPOSEDEXTPROC __glewMatrixMultTransposedEXT;
+GLEW_FUN_EXPORT PFNGLMATRIXMULTTRANSPOSEFEXTPROC __glewMatrixMultTransposefEXT;
+GLEW_FUN_EXPORT PFNGLMATRIXMULTDEXTPROC __glewMatrixMultdEXT;
+GLEW_FUN_EXPORT PFNGLMATRIXMULTFEXTPROC __glewMatrixMultfEXT;
+GLEW_FUN_EXPORT PFNGLMATRIXORTHOEXTPROC __glewMatrixOrthoEXT;
+GLEW_FUN_EXPORT PFNGLMATRIXPOPEXTPROC __glewMatrixPopEXT;
+GLEW_FUN_EXPORT PFNGLMATRIXPUSHEXTPROC __glewMatrixPushEXT;
+GLEW_FUN_EXPORT PFNGLMATRIXROTATEDEXTPROC __glewMatrixRotatedEXT;
+GLEW_FUN_EXPORT PFNGLMATRIXROTATEFEXTPROC __glewMatrixRotatefEXT;
+GLEW_FUN_EXPORT PFNGLMATRIXSCALEDEXTPROC __glewMatrixScaledEXT;
+GLEW_FUN_EXPORT PFNGLMATRIXSCALEFEXTPROC __glewMatrixScalefEXT;
+GLEW_FUN_EXPORT PFNGLMATRIXTRANSLATEDEXTPROC __glewMatrixTranslatedEXT;
+GLEW_FUN_EXPORT PFNGLMATRIXTRANSLATEFEXTPROC __glewMatrixTranslatefEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXBUFFEREXTPROC __glewMultiTexBufferEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORDPOINTEREXTPROC __glewMultiTexCoordPointerEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXENVFEXTPROC __glewMultiTexEnvfEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXENVFVEXTPROC __glewMultiTexEnvfvEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXENVIEXTPROC __glewMultiTexEnviEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXENVIVEXTPROC __glewMultiTexEnvivEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXGENDEXTPROC __glewMultiTexGendEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXGENDVEXTPROC __glewMultiTexGendvEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXGENFEXTPROC __glewMultiTexGenfEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXGENFVEXTPROC __glewMultiTexGenfvEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXGENIEXTPROC __glewMultiTexGeniEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXGENIVEXTPROC __glewMultiTexGenivEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE1DEXTPROC __glewMultiTexImage1DEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE2DEXTPROC __glewMultiTexImage2DEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE3DEXTPROC __glewMultiTexImage3DEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIIVEXTPROC __glewMultiTexParameterIivEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIUIVEXTPROC __glewMultiTexParameterIuivEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERFEXTPROC __glewMultiTexParameterfEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERFVEXTPROC __glewMultiTexParameterfvEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIEXTPROC __glewMultiTexParameteriEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIVEXTPROC __glewMultiTexParameterivEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXRENDERBUFFEREXTPROC __glewMultiTexRenderbufferEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE1DEXTPROC __glewMultiTexSubImage1DEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE2DEXTPROC __glewMultiTexSubImage2DEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE3DEXTPROC __glewMultiTexSubImage3DEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDBUFFERDATAEXTPROC __glewNamedBufferDataEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSUBDATAEXTPROC __glewNamedBufferSubDataEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC __glewNamedFramebufferRenderbufferEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC __glewNamedFramebufferTexture1DEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC __glewNamedFramebufferTexture2DEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC __glewNamedFramebufferTexture3DEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC __glewNamedFramebufferTextureEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC __glewNamedFramebufferTextureFaceEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC __glewNamedFramebufferTextureLayerEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC __glewNamedProgramLocalParameter4dEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC __glewNamedProgramLocalParameter4dvEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC __glewNamedProgramLocalParameter4fEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC __glewNamedProgramLocalParameter4fvEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC __glewNamedProgramLocalParameterI4iEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC __glewNamedProgramLocalParameterI4ivEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC __glewNamedProgramLocalParameterI4uiEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC __glewNamedProgramLocalParameterI4uivEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC __glewNamedProgramLocalParameters4fvEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC __glewNamedProgramLocalParametersI4ivEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC __glewNamedProgramLocalParametersI4uivEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMSTRINGEXTPROC __glewNamedProgramStringEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC __glewNamedRenderbufferStorageEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC __glewNamedRenderbufferStorageMultisampleCoverageEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewNamedRenderbufferStorageMultisampleEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FEXTPROC __glewProgramUniform1fEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FVEXTPROC __glewProgramUniform1fvEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IEXTPROC __glewProgramUniform1iEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IVEXTPROC __glewProgramUniform1ivEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIEXTPROC __glewProgramUniform1uiEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIVEXTPROC __glewProgramUniform1uivEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FEXTPROC __glewProgramUniform2fEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FVEXTPROC __glewProgramUniform2fvEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IEXTPROC __glewProgramUniform2iEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IVEXTPROC __glewProgramUniform2ivEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIEXTPROC __glewProgramUniform2uiEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIVEXTPROC __glewProgramUniform2uivEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FEXTPROC __glewProgramUniform3fEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FVEXTPROC __glewProgramUniform3fvEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IEXTPROC __glewProgramUniform3iEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IVEXTPROC __glewProgramUniform3ivEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIEXTPROC __glewProgramUniform3uiEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIVEXTPROC __glewProgramUniform3uivEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FEXTPROC __glewProgramUniform4fEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FVEXTPROC __glewProgramUniform4fvEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IEXTPROC __glewProgramUniform4iEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IVEXTPROC __glewProgramUniform4ivEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIEXTPROC __glewProgramUniform4uiEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIVEXTPROC __glewProgramUniform4uivEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC __glewProgramUniformMatrix2fvEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC __glewProgramUniformMatrix2x3fvEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC __glewProgramUniformMatrix2x4fvEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC __glewProgramUniformMatrix3fvEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC __glewProgramUniformMatrix3x2fvEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC __glewProgramUniformMatrix3x4fvEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC __glewProgramUniformMatrix4fvEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC __glewProgramUniformMatrix4x2fvEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC __glewProgramUniformMatrix4x3fvEXT;
+GLEW_FUN_EXPORT PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC __glewPushClientAttribDefaultEXT;
+GLEW_FUN_EXPORT PFNGLTEXTUREBUFFEREXTPROC __glewTextureBufferEXT;
+GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE1DEXTPROC __glewTextureImage1DEXT;
+GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DEXTPROC __glewTextureImage2DEXT;
+GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DEXTPROC __glewTextureImage3DEXT;
+GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIIVEXTPROC __glewTextureParameterIivEXT;
+GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIUIVEXTPROC __glewTextureParameterIuivEXT;
+GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFEXTPROC __glewTextureParameterfEXT;
+GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFVEXTPROC __glewTextureParameterfvEXT;
+GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIEXTPROC __glewTextureParameteriEXT;
+GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIVEXTPROC __glewTextureParameterivEXT;
+GLEW_FUN_EXPORT PFNGLTEXTURERENDERBUFFEREXTPROC __glewTextureRenderbufferEXT;
+GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE1DEXTPROC __glewTextureSubImage1DEXT;
+GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE2DEXTPROC __glewTextureSubImage2DEXT;
+GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE3DEXTPROC __glewTextureSubImage3DEXT;
+GLEW_FUN_EXPORT PFNGLUNMAPNAMEDBUFFEREXTPROC __glewUnmapNamedBufferEXT;
+
+GLEW_FUN_EXPORT PFNGLCOLORMASKINDEXEDEXTPROC __glewColorMaskIndexedEXT;
+GLEW_FUN_EXPORT PFNGLDISABLEINDEXEDEXTPROC __glewDisableIndexedEXT;
+GLEW_FUN_EXPORT PFNGLENABLEINDEXEDEXTPROC __glewEnableIndexedEXT;
+GLEW_FUN_EXPORT PFNGLGETBOOLEANINDEXEDVEXTPROC __glewGetBooleanIndexedvEXT;
+GLEW_FUN_EXPORT PFNGLGETINTEGERINDEXEDVEXTPROC __glewGetIntegerIndexedvEXT;
+GLEW_FUN_EXPORT PFNGLISENABLEDINDEXEDEXTPROC __glewIsEnabledIndexedEXT;
+
+GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDEXTPROC __glewDrawArraysInstancedEXT;
+GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDEXTPROC __glewDrawElementsInstancedEXT;
+
+GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSEXTPROC __glewDrawRangeElementsEXT;
+
+GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTEREXTPROC __glewFogCoordPointerEXT;
+GLEW_FUN_EXPORT PFNGLFOGCOORDDEXTPROC __glewFogCoorddEXT;
+GLEW_FUN_EXPORT PFNGLFOGCOORDDVEXTPROC __glewFogCoorddvEXT;
+GLEW_FUN_EXPORT PFNGLFOGCOORDFEXTPROC __glewFogCoordfEXT;
+GLEW_FUN_EXPORT PFNGLFOGCOORDFVEXTPROC __glewFogCoordfvEXT;
+
+GLEW_FUN_EXPORT PFNGLFRAGMENTCOLORMATERIALEXTPROC __glewFragmentColorMaterialEXT;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFEXTPROC __glewFragmentLightModelfEXT;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFVEXTPROC __glewFragmentLightModelfvEXT;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIEXTPROC __glewFragmentLightModeliEXT;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIVEXTPROC __glewFragmentLightModelivEXT;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFEXTPROC __glewFragmentLightfEXT;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFVEXTPROC __glewFragmentLightfvEXT;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIEXTPROC __glewFragmentLightiEXT;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIVEXTPROC __glewFragmentLightivEXT;
+GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFEXTPROC __glewFragmentMaterialfEXT;
+GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFVEXTPROC __glewFragmentMaterialfvEXT;
+GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIEXTPROC __glewFragmentMaterialiEXT;
+GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIVEXTPROC __glewFragmentMaterialivEXT;
+GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTFVEXTPROC __glewGetFragmentLightfvEXT;
+GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTIVEXTPROC __glewGetFragmentLightivEXT;
+GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALFVEXTPROC __glewGetFragmentMaterialfvEXT;
+GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALIVEXTPROC __glewGetFragmentMaterialivEXT;
+GLEW_FUN_EXPORT PFNGLLIGHTENVIEXTPROC __glewLightEnviEXT;
+
+GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFEREXTPROC __glewBlitFramebufferEXT;
+
+GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewRenderbufferStorageMultisampleEXT;
+
+GLEW_FUN_EXPORT PFNGLBINDFRAMEBUFFEREXTPROC __glewBindFramebufferEXT;
+GLEW_FUN_EXPORT PFNGLBINDRENDERBUFFEREXTPROC __glewBindRenderbufferEXT;
+GLEW_FUN_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC __glewCheckFramebufferStatusEXT;
+GLEW_FUN_EXPORT PFNGLDELETEFRAMEBUFFERSEXTPROC __glewDeleteFramebuffersEXT;
+GLEW_FUN_EXPORT PFNGLDELETERENDERBUFFERSEXTPROC __glewDeleteRenderbuffersEXT;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC __glewFramebufferRenderbufferEXT;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE1DEXTPROC __glewFramebufferTexture1DEXT;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DEXTPROC __glewFramebufferTexture2DEXT;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE3DEXTPROC __glewFramebufferTexture3DEXT;
+GLEW_FUN_EXPORT PFNGLGENFRAMEBUFFERSEXTPROC __glewGenFramebuffersEXT;
+GLEW_FUN_EXPORT PFNGLGENRENDERBUFFERSEXTPROC __glewGenRenderbuffersEXT;
+GLEW_FUN_EXPORT PFNGLGENERATEMIPMAPEXTPROC __glewGenerateMipmapEXT;
+GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetFramebufferAttachmentParameterivEXT;
+GLEW_FUN_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC __glewGetRenderbufferParameterivEXT;
+GLEW_FUN_EXPORT PFNGLISFRAMEBUFFEREXTPROC __glewIsFramebufferEXT;
+GLEW_FUN_EXPORT PFNGLISRENDERBUFFEREXTPROC __glewIsRenderbufferEXT;
+GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEEXTPROC __glewRenderbufferStorageEXT;
+
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREEXTPROC __glewFramebufferTextureEXT;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC __glewFramebufferTextureFaceEXT;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC __glewFramebufferTextureLayerEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIEXTPROC __glewProgramParameteriEXT;
+
+GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERS4FVEXTPROC __glewProgramEnvParameters4fvEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC __glewProgramLocalParameters4fvEXT;
+
+GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONEXTPROC __glewBindFragDataLocationEXT;
+GLEW_FUN_EXPORT PFNGLGETFRAGDATALOCATIONEXTPROC __glewGetFragDataLocationEXT;
+GLEW_FUN_EXPORT PFNGLGETUNIFORMUIVEXTPROC __glewGetUniformuivEXT;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIIVEXTPROC __glewGetVertexAttribIivEXT;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIUIVEXTPROC __glewGetVertexAttribIuivEXT;
+GLEW_FUN_EXPORT PFNGLUNIFORM1UIEXTPROC __glewUniform1uiEXT;
+GLEW_FUN_EXPORT PFNGLUNIFORM1UIVEXTPROC __glewUniform1uivEXT;
+GLEW_FUN_EXPORT PFNGLUNIFORM2UIEXTPROC __glewUniform2uiEXT;
+GLEW_FUN_EXPORT PFNGLUNIFORM2UIVEXTPROC __glewUniform2uivEXT;
+GLEW_FUN_EXPORT PFNGLUNIFORM3UIEXTPROC __glewUniform3uiEXT;
+GLEW_FUN_EXPORT PFNGLUNIFORM3UIVEXTPROC __glewUniform3uivEXT;
+GLEW_FUN_EXPORT PFNGLUNIFORM4UIEXTPROC __glewUniform4uiEXT;
+GLEW_FUN_EXPORT PFNGLUNIFORM4UIVEXTPROC __glewUniform4uivEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IEXTPROC __glewVertexAttribI1iEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IVEXTPROC __glewVertexAttribI1ivEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIEXTPROC __glewVertexAttribI1uiEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIVEXTPROC __glewVertexAttribI1uivEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IEXTPROC __glewVertexAttribI2iEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IVEXTPROC __glewVertexAttribI2ivEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIEXTPROC __glewVertexAttribI2uiEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIVEXTPROC __glewVertexAttribI2uivEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IEXTPROC __glewVertexAttribI3iEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IVEXTPROC __glewVertexAttribI3ivEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIEXTPROC __glewVertexAttribI3uiEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIVEXTPROC __glewVertexAttribI3uivEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4BVEXTPROC __glewVertexAttribI4bvEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IEXTPROC __glewVertexAttribI4iEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IVEXTPROC __glewVertexAttribI4ivEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4SVEXTPROC __glewVertexAttribI4svEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UBVEXTPROC __glewVertexAttribI4ubvEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIEXTPROC __glewVertexAttribI4uiEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIVEXTPROC __glewVertexAttribI4uivEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4USVEXTPROC __glewVertexAttribI4usvEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIPOINTEREXTPROC __glewVertexAttribIPointerEXT;
+
+GLEW_FUN_EXPORT PFNGLGETHISTOGRAMEXTPROC __glewGetHistogramEXT;
+GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERFVEXTPROC __glewGetHistogramParameterfvEXT;
+GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERIVEXTPROC __glewGetHistogramParameterivEXT;
+GLEW_FUN_EXPORT PFNGLGETMINMAXEXTPROC __glewGetMinmaxEXT;
+GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERFVEXTPROC __glewGetMinmaxParameterfvEXT;
+GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERIVEXTPROC __glewGetMinmaxParameterivEXT;
+GLEW_FUN_EXPORT PFNGLHISTOGRAMEXTPROC __glewHistogramEXT;
+GLEW_FUN_EXPORT PFNGLMINMAXEXTPROC __glewMinmaxEXT;
+GLEW_FUN_EXPORT PFNGLRESETHISTOGRAMEXTPROC __glewResetHistogramEXT;
+GLEW_FUN_EXPORT PFNGLRESETMINMAXEXTPROC __glewResetMinmaxEXT;
+
+GLEW_FUN_EXPORT PFNGLINDEXFUNCEXTPROC __glewIndexFuncEXT;
+
+GLEW_FUN_EXPORT PFNGLINDEXMATERIALEXTPROC __glewIndexMaterialEXT;
+
+GLEW_FUN_EXPORT PFNGLAPPLYTEXTUREEXTPROC __glewApplyTextureEXT;
+GLEW_FUN_EXPORT PFNGLTEXTURELIGHTEXTPROC __glewTextureLightEXT;
+GLEW_FUN_EXPORT PFNGLTEXTUREMATERIALEXTPROC __glewTextureMaterialEXT;
+
+GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSEXTPROC __glewMultiDrawArraysEXT;
+GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSEXTPROC __glewMultiDrawElementsEXT;
+
+GLEW_FUN_EXPORT PFNGLSAMPLEMASKEXTPROC __glewSampleMaskEXT;
+GLEW_FUN_EXPORT PFNGLSAMPLEPATTERNEXTPROC __glewSamplePatternEXT;
+
+GLEW_FUN_EXPORT PFNGLCOLORTABLEEXTPROC __glewColorTableEXT;
+GLEW_FUN_EXPORT PFNGLGETCOLORTABLEEXTPROC __glewGetColorTableEXT;
+GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVEXTPROC __glewGetColorTableParameterfvEXT;
+GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVEXTPROC __glewGetColorTableParameterivEXT;
+
+GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC __glewGetPixelTransformParameterfvEXT;
+GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC __glewGetPixelTransformParameterivEXT;
+GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFEXTPROC __glewPixelTransformParameterfEXT;
+GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC __glewPixelTransformParameterfvEXT;
+GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERIEXTPROC __glewPixelTransformParameteriEXT;
+GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC __glewPixelTransformParameterivEXT;
+
+GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFEXTPROC __glewPointParameterfEXT;
+GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVEXTPROC __glewPointParameterfvEXT;
+
+GLEW_FUN_EXPORT PFNGLPOLYGONOFFSETEXTPROC __glewPolygonOffsetEXT;
+
+GLEW_FUN_EXPORT PFNGLBEGINSCENEEXTPROC __glewBeginSceneEXT;
+GLEW_FUN_EXPORT PFNGLENDSCENEEXTPROC __glewEndSceneEXT;
+
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BEXTPROC __glewSecondaryColor3bEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BVEXTPROC __glewSecondaryColor3bvEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DEXTPROC __glewSecondaryColor3dEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DVEXTPROC __glewSecondaryColor3dvEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FEXTPROC __glewSecondaryColor3fEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FVEXTPROC __glewSecondaryColor3fvEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IEXTPROC __glewSecondaryColor3iEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IVEXTPROC __glewSecondaryColor3ivEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SEXTPROC __glewSecondaryColor3sEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SVEXTPROC __glewSecondaryColor3svEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBEXTPROC __glewSecondaryColor3ubEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBVEXTPROC __glewSecondaryColor3ubvEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIEXTPROC __glewSecondaryColor3uiEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIVEXTPROC __glewSecondaryColor3uivEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USEXTPROC __glewSecondaryColor3usEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USVEXTPROC __glewSecondaryColor3usvEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTEREXTPROC __glewSecondaryColorPointerEXT;
+
+GLEW_FUN_EXPORT PFNGLACTIVESTENCILFACEEXTPROC __glewActiveStencilFaceEXT;
+
+GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE1DEXTPROC __glewTexSubImage1DEXT;
+GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE2DEXTPROC __glewTexSubImage2DEXT;
+GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DEXTPROC __glewTexSubImage3DEXT;
+
+GLEW_FUN_EXPORT PFNGLTEXIMAGE3DEXTPROC __glewTexImage3DEXT;
+
+GLEW_FUN_EXPORT PFNGLTEXBUFFEREXTPROC __glewTexBufferEXT;
+
+GLEW_FUN_EXPORT PFNGLCLEARCOLORIIEXTPROC __glewClearColorIiEXT;
+GLEW_FUN_EXPORT PFNGLCLEARCOLORIUIEXTPROC __glewClearColorIuiEXT;
+GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIIVEXTPROC __glewGetTexParameterIivEXT;
+GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIUIVEXTPROC __glewGetTexParameterIuivEXT;
+GLEW_FUN_EXPORT PFNGLTEXPARAMETERIIVEXTPROC __glewTexParameterIivEXT;
+GLEW_FUN_EXPORT PFNGLTEXPARAMETERIUIVEXTPROC __glewTexParameterIuivEXT;
+
+GLEW_FUN_EXPORT PFNGLARETEXTURESRESIDENTEXTPROC __glewAreTexturesResidentEXT;
+GLEW_FUN_EXPORT PFNGLBINDTEXTUREEXTPROC __glewBindTextureEXT;
+GLEW_FUN_EXPORT PFNGLDELETETEXTURESEXTPROC __glewDeleteTexturesEXT;
+GLEW_FUN_EXPORT PFNGLGENTEXTURESEXTPROC __glewGenTexturesEXT;
+GLEW_FUN_EXPORT PFNGLISTEXTUREEXTPROC __glewIsTextureEXT;
+GLEW_FUN_EXPORT PFNGLPRIORITIZETEXTURESEXTPROC __glewPrioritizeTexturesEXT;
+
+GLEW_FUN_EXPORT PFNGLTEXTURENORMALEXTPROC __glewTextureNormalEXT;
+
+GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VEXTPROC __glewGetQueryObjecti64vEXT;
+GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VEXTPROC __glewGetQueryObjectui64vEXT;
+
+GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKEXTPROC __glewBeginTransformFeedbackEXT;
+GLEW_FUN_EXPORT PFNGLBINDBUFFERBASEEXTPROC __glewBindBufferBaseEXT;
+GLEW_FUN_EXPORT PFNGLBINDBUFFEROFFSETEXTPROC __glewBindBufferOffsetEXT;
+GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGEEXTPROC __glewBindBufferRangeEXT;
+GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKEXTPROC __glewEndTransformFeedbackEXT;
+GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC __glewGetTransformFeedbackVaryingEXT;
+GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC __glewTransformFeedbackVaryingsEXT;
+
+GLEW_FUN_EXPORT PFNGLARRAYELEMENTEXTPROC __glewArrayElementEXT;
+GLEW_FUN_EXPORT PFNGLCOLORPOINTEREXTPROC __glewColorPointerEXT;
+GLEW_FUN_EXPORT PFNGLDRAWARRAYSEXTPROC __glewDrawArraysEXT;
+GLEW_FUN_EXPORT PFNGLEDGEFLAGPOINTEREXTPROC __glewEdgeFlagPointerEXT;
+GLEW_FUN_EXPORT PFNGLGETPOINTERVEXTPROC __glewGetPointervEXT;
+GLEW_FUN_EXPORT PFNGLINDEXPOINTEREXTPROC __glewIndexPointerEXT;
+GLEW_FUN_EXPORT PFNGLNORMALPOINTEREXTPROC __glewNormalPointerEXT;
+GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTEREXTPROC __glewTexCoordPointerEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXPOINTEREXTPROC __glewVertexPointerEXT;
+
+GLEW_FUN_EXPORT PFNGLBEGINVERTEXSHADEREXTPROC __glewBeginVertexShaderEXT;
+GLEW_FUN_EXPORT PFNGLBINDLIGHTPARAMETEREXTPROC __glewBindLightParameterEXT;
+GLEW_FUN_EXPORT PFNGLBINDMATERIALPARAMETEREXTPROC __glewBindMaterialParameterEXT;
+GLEW_FUN_EXPORT PFNGLBINDPARAMETEREXTPROC __glewBindParameterEXT;
+GLEW_FUN_EXPORT PFNGLBINDTEXGENPARAMETEREXTPROC __glewBindTexGenParameterEXT;
+GLEW_FUN_EXPORT PFNGLBINDTEXTUREUNITPARAMETEREXTPROC __glewBindTextureUnitParameterEXT;
+GLEW_FUN_EXPORT PFNGLBINDVERTEXSHADEREXTPROC __glewBindVertexShaderEXT;
+GLEW_FUN_EXPORT PFNGLDELETEVERTEXSHADEREXTPROC __glewDeleteVertexShaderEXT;
+GLEW_FUN_EXPORT PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC __glewDisableVariantClientStateEXT;
+GLEW_FUN_EXPORT PFNGLENABLEVARIANTCLIENTSTATEEXTPROC __glewEnableVariantClientStateEXT;
+GLEW_FUN_EXPORT PFNGLENDVERTEXSHADEREXTPROC __glewEndVertexShaderEXT;
+GLEW_FUN_EXPORT PFNGLEXTRACTCOMPONENTEXTPROC __glewExtractComponentEXT;
+GLEW_FUN_EXPORT PFNGLGENSYMBOLSEXTPROC __glewGenSymbolsEXT;
+GLEW_FUN_EXPORT PFNGLGENVERTEXSHADERSEXTPROC __glewGenVertexShadersEXT;
+GLEW_FUN_EXPORT PFNGLGETINVARIANTBOOLEANVEXTPROC __glewGetInvariantBooleanvEXT;
+GLEW_FUN_EXPORT PFNGLGETINVARIANTFLOATVEXTPROC __glewGetInvariantFloatvEXT;
+GLEW_FUN_EXPORT PFNGLGETINVARIANTINTEGERVEXTPROC __glewGetInvariantIntegervEXT;
+GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC __glewGetLocalConstantBooleanvEXT;
+GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTFLOATVEXTPROC __glewGetLocalConstantFloatvEXT;
+GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTINTEGERVEXTPROC __glewGetLocalConstantIntegervEXT;
+GLEW_FUN_EXPORT PFNGLGETVARIANTBOOLEANVEXTPROC __glewGetVariantBooleanvEXT;
+GLEW_FUN_EXPORT PFNGLGETVARIANTFLOATVEXTPROC __glewGetVariantFloatvEXT;
+GLEW_FUN_EXPORT PFNGLGETVARIANTINTEGERVEXTPROC __glewGetVariantIntegervEXT;
+GLEW_FUN_EXPORT PFNGLGETVARIANTPOINTERVEXTPROC __glewGetVariantPointervEXT;
+GLEW_FUN_EXPORT PFNGLINSERTCOMPONENTEXTPROC __glewInsertComponentEXT;
+GLEW_FUN_EXPORT PFNGLISVARIANTENABLEDEXTPROC __glewIsVariantEnabledEXT;
+GLEW_FUN_EXPORT PFNGLSETINVARIANTEXTPROC __glewSetInvariantEXT;
+GLEW_FUN_EXPORT PFNGLSETLOCALCONSTANTEXTPROC __glewSetLocalConstantEXT;
+GLEW_FUN_EXPORT PFNGLSHADEROP1EXTPROC __glewShaderOp1EXT;
+GLEW_FUN_EXPORT PFNGLSHADEROP2EXTPROC __glewShaderOp2EXT;
+GLEW_FUN_EXPORT PFNGLSHADEROP3EXTPROC __glewShaderOp3EXT;
+GLEW_FUN_EXPORT PFNGLSWIZZLEEXTPROC __glewSwizzleEXT;
+GLEW_FUN_EXPORT PFNGLVARIANTPOINTEREXTPROC __glewVariantPointerEXT;
+GLEW_FUN_EXPORT PFNGLVARIANTBVEXTPROC __glewVariantbvEXT;
+GLEW_FUN_EXPORT PFNGLVARIANTDVEXTPROC __glewVariantdvEXT;
+GLEW_FUN_EXPORT PFNGLVARIANTFVEXTPROC __glewVariantfvEXT;
+GLEW_FUN_EXPORT PFNGLVARIANTIVEXTPROC __glewVariantivEXT;
+GLEW_FUN_EXPORT PFNGLVARIANTSVEXTPROC __glewVariantsvEXT;
+GLEW_FUN_EXPORT PFNGLVARIANTUBVEXTPROC __glewVariantubvEXT;
+GLEW_FUN_EXPORT PFNGLVARIANTUIVEXTPROC __glewVariantuivEXT;
+GLEW_FUN_EXPORT PFNGLVARIANTUSVEXTPROC __glewVariantusvEXT;
+GLEW_FUN_EXPORT PFNGLWRITEMASKEXTPROC __glewWriteMaskEXT;
+
+GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTPOINTEREXTPROC __glewVertexWeightPointerEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTFEXTPROC __glewVertexWeightfEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTFVEXTPROC __glewVertexWeightfvEXT;
+
+GLEW_FUN_EXPORT PFNGLFRAMETERMINATORGREMEDYPROC __glewFrameTerminatorGREMEDY;
+
+GLEW_FUN_EXPORT PFNGLSTRINGMARKERGREMEDYPROC __glewStringMarkerGREMEDY;
+
+GLEW_FUN_EXPORT PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC __glewGetImageTransformParameterfvHP;
+GLEW_FUN_EXPORT PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC __glewGetImageTransformParameterivHP;
+GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERFHPPROC __glewImageTransformParameterfHP;
+GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERFVHPPROC __glewImageTransformParameterfvHP;
+GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERIHPPROC __glewImageTransformParameteriHP;
+GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERIVHPPROC __glewImageTransformParameterivHP;
+
+GLEW_FUN_EXPORT PFNGLMULTIMODEDRAWARRAYSIBMPROC __glewMultiModeDrawArraysIBM;
+GLEW_FUN_EXPORT PFNGLMULTIMODEDRAWELEMENTSIBMPROC __glewMultiModeDrawElementsIBM;
+
+GLEW_FUN_EXPORT PFNGLCOLORPOINTERLISTIBMPROC __glewColorPointerListIBM;
+GLEW_FUN_EXPORT PFNGLEDGEFLAGPOINTERLISTIBMPROC __glewEdgeFlagPointerListIBM;
+GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTERLISTIBMPROC __glewFogCoordPointerListIBM;
+GLEW_FUN_EXPORT PFNGLINDEXPOINTERLISTIBMPROC __glewIndexPointerListIBM;
+GLEW_FUN_EXPORT PFNGLNORMALPOINTERLISTIBMPROC __glewNormalPointerListIBM;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTERLISTIBMPROC __glewSecondaryColorPointerListIBM;
+GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTERLISTIBMPROC __glewTexCoordPointerListIBM;
+GLEW_FUN_EXPORT PFNGLVERTEXPOINTERLISTIBMPROC __glewVertexPointerListIBM;
+
+GLEW_FUN_EXPORT PFNGLCOLORPOINTERVINTELPROC __glewColorPointervINTEL;
+GLEW_FUN_EXPORT PFNGLNORMALPOINTERVINTELPROC __glewNormalPointervINTEL;
+GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTERVINTELPROC __glewTexCoordPointervINTEL;
+GLEW_FUN_EXPORT PFNGLVERTEXPOINTERVINTELPROC __glewVertexPointervINTEL;
+
+GLEW_FUN_EXPORT PFNGLTEXSCISSORFUNCINTELPROC __glewTexScissorFuncINTEL;
+GLEW_FUN_EXPORT PFNGLTEXSCISSORINTELPROC __glewTexScissorINTEL;
+
+GLEW_FUN_EXPORT PFNGLBUFFERREGIONENABLEDEXTPROC __glewBufferRegionEnabledEXT;
+GLEW_FUN_EXPORT PFNGLDELETEBUFFERREGIONEXTPROC __glewDeleteBufferRegionEXT;
+GLEW_FUN_EXPORT PFNGLDRAWBUFFERREGIONEXTPROC __glewDrawBufferRegionEXT;
+GLEW_FUN_EXPORT PFNGLNEWBUFFERREGIONEXTPROC __glewNewBufferRegionEXT;
+GLEW_FUN_EXPORT PFNGLREADBUFFERREGIONEXTPROC __glewReadBufferRegionEXT;
+
+GLEW_FUN_EXPORT PFNGLRESIZEBUFFERSMESAPROC __glewResizeBuffersMESA;
+
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2DMESAPROC __glewWindowPos2dMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVMESAPROC __glewWindowPos2dvMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2FMESAPROC __glewWindowPos2fMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVMESAPROC __glewWindowPos2fvMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2IMESAPROC __glewWindowPos2iMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVMESAPROC __glewWindowPos2ivMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2SMESAPROC __glewWindowPos2sMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVMESAPROC __glewWindowPos2svMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3DMESAPROC __glewWindowPos3dMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVMESAPROC __glewWindowPos3dvMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3FMESAPROC __glewWindowPos3fMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVMESAPROC __glewWindowPos3fvMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3IMESAPROC __glewWindowPos3iMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVMESAPROC __glewWindowPos3ivMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3SMESAPROC __glewWindowPos3sMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVMESAPROC __glewWindowPos3svMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS4DMESAPROC __glewWindowPos4dMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS4DVMESAPROC __glewWindowPos4dvMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS4FMESAPROC __glewWindowPos4fMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS4FVMESAPROC __glewWindowPos4fvMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS4IMESAPROC __glewWindowPos4iMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS4IVMESAPROC __glewWindowPos4ivMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS4SMESAPROC __glewWindowPos4sMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS4SVMESAPROC __glewWindowPos4svMESA;
+
+GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERNVPROC __glewBeginConditionalRenderNV;
+GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERNVPROC __glewEndConditionalRenderNV;
+
+GLEW_FUN_EXPORT PFNGLCLEARDEPTHDNVPROC __glewClearDepthdNV;
+GLEW_FUN_EXPORT PFNGLDEPTHBOUNDSDNVPROC __glewDepthBoundsdNV;
+GLEW_FUN_EXPORT PFNGLDEPTHRANGEDNVPROC __glewDepthRangedNV;
+
+GLEW_FUN_EXPORT PFNGLEVALMAPSNVPROC __glewEvalMapsNV;
+GLEW_FUN_EXPORT PFNGLGETMAPATTRIBPARAMETERFVNVPROC __glewGetMapAttribParameterfvNV;
+GLEW_FUN_EXPORT PFNGLGETMAPATTRIBPARAMETERIVNVPROC __glewGetMapAttribParameterivNV;
+GLEW_FUN_EXPORT PFNGLGETMAPCONTROLPOINTSNVPROC __glewGetMapControlPointsNV;
+GLEW_FUN_EXPORT PFNGLGETMAPPARAMETERFVNVPROC __glewGetMapParameterfvNV;
+GLEW_FUN_EXPORT PFNGLGETMAPPARAMETERIVNVPROC __glewGetMapParameterivNV;
+GLEW_FUN_EXPORT PFNGLMAPCONTROLPOINTSNVPROC __glewMapControlPointsNV;
+GLEW_FUN_EXPORT PFNGLMAPPARAMETERFVNVPROC __glewMapParameterfvNV;
+GLEW_FUN_EXPORT PFNGLMAPPARAMETERIVNVPROC __glewMapParameterivNV;
+
+GLEW_FUN_EXPORT PFNGLGETMULTISAMPLEFVNVPROC __glewGetMultisamplefvNV;
+GLEW_FUN_EXPORT PFNGLSAMPLEMASKINDEXEDNVPROC __glewSampleMaskIndexedNV;
+GLEW_FUN_EXPORT PFNGLTEXRENDERBUFFERNVPROC __glewTexRenderbufferNV;
+
+GLEW_FUN_EXPORT PFNGLDELETEFENCESNVPROC __glewDeleteFencesNV;
+GLEW_FUN_EXPORT PFNGLFINISHFENCENVPROC __glewFinishFenceNV;
+GLEW_FUN_EXPORT PFNGLGENFENCESNVPROC __glewGenFencesNV;
+GLEW_FUN_EXPORT PFNGLGETFENCEIVNVPROC __glewGetFenceivNV;
+GLEW_FUN_EXPORT PFNGLISFENCENVPROC __glewIsFenceNV;
+GLEW_FUN_EXPORT PFNGLSETFENCENVPROC __glewSetFenceNV;
+GLEW_FUN_EXPORT PFNGLTESTFENCENVPROC __glewTestFenceNV;
+
+GLEW_FUN_EXPORT PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC __glewGetProgramNamedParameterdvNV;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC __glewGetProgramNamedParameterfvNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4DNVPROC __glewProgramNamedParameter4dNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC __glewProgramNamedParameter4dvNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4FNVPROC __glewProgramNamedParameter4fNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC __glewProgramNamedParameter4fvNV;
+
+GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC __glewRenderbufferStorageMultisampleCoverageNV;
+
+GLEW_FUN_EXPORT PFNGLPROGRAMVERTEXLIMITNVPROC __glewProgramVertexLimitNV;
+
+GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4INVPROC __glewProgramEnvParameterI4iNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4IVNVPROC __glewProgramEnvParameterI4ivNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4UINVPROC __glewProgramEnvParameterI4uiNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4UIVNVPROC __glewProgramEnvParameterI4uivNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERSI4IVNVPROC __glewProgramEnvParametersI4ivNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC __glewProgramEnvParametersI4uivNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4INVPROC __glewProgramLocalParameterI4iNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC __glewProgramLocalParameterI4ivNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4UINVPROC __glewProgramLocalParameterI4uiNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC __glewProgramLocalParameterI4uivNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC __glewProgramLocalParametersI4ivNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC __glewProgramLocalParametersI4uivNV;
+
+GLEW_FUN_EXPORT PFNGLCOLOR3HNVPROC __glewColor3hNV;
+GLEW_FUN_EXPORT PFNGLCOLOR3HVNVPROC __glewColor3hvNV;
+GLEW_FUN_EXPORT PFNGLCOLOR4HNVPROC __glewColor4hNV;
+GLEW_FUN_EXPORT PFNGLCOLOR4HVNVPROC __glewColor4hvNV;
+GLEW_FUN_EXPORT PFNGLFOGCOORDHNVPROC __glewFogCoordhNV;
+GLEW_FUN_EXPORT PFNGLFOGCOORDHVNVPROC __glewFogCoordhvNV;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1HNVPROC __glewMultiTexCoord1hNV;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1HVNVPROC __glewMultiTexCoord1hvNV;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2HNVPROC __glewMultiTexCoord2hNV;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2HVNVPROC __glewMultiTexCoord2hvNV;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3HNVPROC __glewMultiTexCoord3hNV;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3HVNVPROC __glewMultiTexCoord3hvNV;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4HNVPROC __glewMultiTexCoord4hNV;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4HVNVPROC __glewMultiTexCoord4hvNV;
+GLEW_FUN_EXPORT PFNGLNORMAL3HNVPROC __glewNormal3hNV;
+GLEW_FUN_EXPORT PFNGLNORMAL3HVNVPROC __glewNormal3hvNV;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3HNVPROC __glewSecondaryColor3hNV;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3HVNVPROC __glewSecondaryColor3hvNV;
+GLEW_FUN_EXPORT PFNGLTEXCOORD1HNVPROC __glewTexCoord1hNV;
+GLEW_FUN_EXPORT PFNGLTEXCOORD1HVNVPROC __glewTexCoord1hvNV;
+GLEW_FUN_EXPORT PFNGLTEXCOORD2HNVPROC __glewTexCoord2hNV;
+GLEW_FUN_EXPORT PFNGLTEXCOORD2HVNVPROC __glewTexCoord2hvNV;
+GLEW_FUN_EXPORT PFNGLTEXCOORD3HNVPROC __glewTexCoord3hNV;
+GLEW_FUN_EXPORT PFNGLTEXCOORD3HVNVPROC __glewTexCoord3hvNV;
+GLEW_FUN_EXPORT PFNGLTEXCOORD4HNVPROC __glewTexCoord4hNV;
+GLEW_FUN_EXPORT PFNGLTEXCOORD4HVNVPROC __glewTexCoord4hvNV;
+GLEW_FUN_EXPORT PFNGLVERTEX2HNVPROC __glewVertex2hNV;
+GLEW_FUN_EXPORT PFNGLVERTEX2HVNVPROC __glewVertex2hvNV;
+GLEW_FUN_EXPORT PFNGLVERTEX3HNVPROC __glewVertex3hNV;
+GLEW_FUN_EXPORT PFNGLVERTEX3HVNVPROC __glewVertex3hvNV;
+GLEW_FUN_EXPORT PFNGLVERTEX4HNVPROC __glewVertex4hNV;
+GLEW_FUN_EXPORT PFNGLVERTEX4HVNVPROC __glewVertex4hvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1HNVPROC __glewVertexAttrib1hNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1HVNVPROC __glewVertexAttrib1hvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2HNVPROC __glewVertexAttrib2hNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2HVNVPROC __glewVertexAttrib2hvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3HNVPROC __glewVertexAttrib3hNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3HVNVPROC __glewVertexAttrib3hvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4HNVPROC __glewVertexAttrib4hNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4HVNVPROC __glewVertexAttrib4hvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1HVNVPROC __glewVertexAttribs1hvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2HVNVPROC __glewVertexAttribs2hvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3HVNVPROC __glewVertexAttribs3hvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4HVNVPROC __glewVertexAttribs4hvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTHNVPROC __glewVertexWeighthNV;
+GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTHVNVPROC __glewVertexWeighthvNV;
+
+GLEW_FUN_EXPORT PFNGLBEGINOCCLUSIONQUERYNVPROC __glewBeginOcclusionQueryNV;
+GLEW_FUN_EXPORT PFNGLDELETEOCCLUSIONQUERIESNVPROC __glewDeleteOcclusionQueriesNV;
+GLEW_FUN_EXPORT PFNGLENDOCCLUSIONQUERYNVPROC __glewEndOcclusionQueryNV;
+GLEW_FUN_EXPORT PFNGLGENOCCLUSIONQUERIESNVPROC __glewGenOcclusionQueriesNV;
+GLEW_FUN_EXPORT PFNGLGETOCCLUSIONQUERYIVNVPROC __glewGetOcclusionQueryivNV;
+GLEW_FUN_EXPORT PFNGLGETOCCLUSIONQUERYUIVNVPROC __glewGetOcclusionQueryuivNV;
+GLEW_FUN_EXPORT PFNGLISOCCLUSIONQUERYNVPROC __glewIsOcclusionQueryNV;
+
+GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC __glewProgramBufferParametersIivNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC __glewProgramBufferParametersIuivNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC __glewProgramBufferParametersfvNV;
+
+GLEW_FUN_EXPORT PFNGLFLUSHPIXELDATARANGENVPROC __glewFlushPixelDataRangeNV;
+GLEW_FUN_EXPORT PFNGLPIXELDATARANGENVPROC __glewPixelDataRangeNV;
+
+GLEW_FUN_EXPORT PFNGLPOINTPARAMETERINVPROC __glewPointParameteriNV;
+GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIVNVPROC __glewPointParameterivNV;
+
+GLEW_FUN_EXPORT PFNGLGETVIDEOI64VNVPROC __glewGetVideoi64vNV;
+GLEW_FUN_EXPORT PFNGLGETVIDEOIVNVPROC __glewGetVideoivNV;
+GLEW_FUN_EXPORT PFNGLGETVIDEOUI64VNVPROC __glewGetVideoui64vNV;
+GLEW_FUN_EXPORT PFNGLGETVIDEOUIVNVPROC __glewGetVideouivNV;
+GLEW_FUN_EXPORT PFNGLPRESENTFRAMEDUALFILLNVPROC __glewPresentFrameDualFillNV;
+GLEW_FUN_EXPORT PFNGLPRESENTFRAMEKEYEDNVPROC __glewPresentFrameKeyedNV;
+GLEW_FUN_EXPORT PFNGLVIDEOPARAMETERIVNVPROC __glewVideoParameterivNV;
+
+GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTINDEXNVPROC __glewPrimitiveRestartIndexNV;
+GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTNVPROC __glewPrimitiveRestartNV;
+
+GLEW_FUN_EXPORT PFNGLCOMBINERINPUTNVPROC __glewCombinerInputNV;
+GLEW_FUN_EXPORT PFNGLCOMBINEROUTPUTNVPROC __glewCombinerOutputNV;
+GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERFNVPROC __glewCombinerParameterfNV;
+GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERFVNVPROC __glewCombinerParameterfvNV;
+GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERINVPROC __glewCombinerParameteriNV;
+GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERIVNVPROC __glewCombinerParameterivNV;
+GLEW_FUN_EXPORT PFNGLFINALCOMBINERINPUTNVPROC __glewFinalCombinerInputNV;
+GLEW_FUN_EXPORT PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC __glewGetCombinerInputParameterfvNV;
+GLEW_FUN_EXPORT PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC __glewGetCombinerInputParameterivNV;
+GLEW_FUN_EXPORT PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC __glewGetCombinerOutputParameterfvNV;
+GLEW_FUN_EXPORT PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC __glewGetCombinerOutputParameterivNV;
+GLEW_FUN_EXPORT PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC __glewGetFinalCombinerInputParameterfvNV;
+GLEW_FUN_EXPORT PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC __glewGetFinalCombinerInputParameterivNV;
+
+GLEW_FUN_EXPORT PFNGLCOMBINERSTAGEPARAMETERFVNVPROC __glewCombinerStageParameterfvNV;
+GLEW_FUN_EXPORT PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC __glewGetCombinerStageParameterfvNV;
+
+GLEW_FUN_EXPORT PFNGLACTIVEVARYINGNVPROC __glewActiveVaryingNV;
+GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKNVPROC __glewBeginTransformFeedbackNV;
+GLEW_FUN_EXPORT PFNGLBINDBUFFERBASENVPROC __glewBindBufferBaseNV;
+GLEW_FUN_EXPORT PFNGLBINDBUFFEROFFSETNVPROC __glewBindBufferOffsetNV;
+GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGENVPROC __glewBindBufferRangeNV;
+GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKNVPROC __glewEndTransformFeedbackNV;
+GLEW_FUN_EXPORT PFNGLGETACTIVEVARYINGNVPROC __glewGetActiveVaryingNV;
+GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC __glewGetTransformFeedbackVaryingNV;
+GLEW_FUN_EXPORT PFNGLGETVARYINGLOCATIONNVPROC __glewGetVaryingLocationNV;
+GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC __glewTransformFeedbackAttribsNV;
+GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC __glewTransformFeedbackVaryingsNV;
+
+GLEW_FUN_EXPORT PFNGLFLUSHVERTEXARRAYRANGENVPROC __glewFlushVertexArrayRangeNV;
+GLEW_FUN_EXPORT PFNGLVERTEXARRAYRANGENVPROC __glewVertexArrayRangeNV;
+
+GLEW_FUN_EXPORT PFNGLAREPROGRAMSRESIDENTNVPROC __glewAreProgramsResidentNV;
+GLEW_FUN_EXPORT PFNGLBINDPROGRAMNVPROC __glewBindProgramNV;
+GLEW_FUN_EXPORT PFNGLDELETEPROGRAMSNVPROC __glewDeleteProgramsNV;
+GLEW_FUN_EXPORT PFNGLEXECUTEPROGRAMNVPROC __glewExecuteProgramNV;
+GLEW_FUN_EXPORT PFNGLGENPROGRAMSNVPROC __glewGenProgramsNV;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMPARAMETERDVNVPROC __glewGetProgramParameterdvNV;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMPARAMETERFVNVPROC __glewGetProgramParameterfvNV;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMSTRINGNVPROC __glewGetProgramStringNV;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMIVNVPROC __glewGetProgramivNV;
+GLEW_FUN_EXPORT PFNGLGETTRACKMATRIXIVNVPROC __glewGetTrackMatrixivNV;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVNVPROC __glewGetVertexAttribPointervNV;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVNVPROC __glewGetVertexAttribdvNV;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVNVPROC __glewGetVertexAttribfvNV;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVNVPROC __glewGetVertexAttribivNV;
+GLEW_FUN_EXPORT PFNGLISPROGRAMNVPROC __glewIsProgramNV;
+GLEW_FUN_EXPORT PFNGLLOADPROGRAMNVPROC __glewLoadProgramNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4DNVPROC __glewProgramParameter4dNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4DVNVPROC __glewProgramParameter4dvNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4FNVPROC __glewProgramParameter4fNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4FVNVPROC __glewProgramParameter4fvNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERS4DVNVPROC __glewProgramParameters4dvNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERS4FVNVPROC __glewProgramParameters4fvNV;
+GLEW_FUN_EXPORT PFNGLREQUESTRESIDENTPROGRAMSNVPROC __glewRequestResidentProgramsNV;
+GLEW_FUN_EXPORT PFNGLTRACKMATRIXNVPROC __glewTrackMatrixNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DNVPROC __glewVertexAttrib1dNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVNVPROC __glewVertexAttrib1dvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FNVPROC __glewVertexAttrib1fNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVNVPROC __glewVertexAttrib1fvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SNVPROC __glewVertexAttrib1sNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVNVPROC __glewVertexAttrib1svNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DNVPROC __glewVertexAttrib2dNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVNVPROC __glewVertexAttrib2dvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FNVPROC __glewVertexAttrib2fNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVNVPROC __glewVertexAttrib2fvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SNVPROC __glewVertexAttrib2sNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVNVPROC __glewVertexAttrib2svNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DNVPROC __glewVertexAttrib3dNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVNVPROC __glewVertexAttrib3dvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FNVPROC __glewVertexAttrib3fNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVNVPROC __glewVertexAttrib3fvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SNVPROC __glewVertexAttrib3sNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVNVPROC __glewVertexAttrib3svNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DNVPROC __glewVertexAttrib4dNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVNVPROC __glewVertexAttrib4dvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FNVPROC __glewVertexAttrib4fNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVNVPROC __glewVertexAttrib4fvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SNVPROC __glewVertexAttrib4sNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVNVPROC __glewVertexAttrib4svNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBNVPROC __glewVertexAttrib4ubNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVNVPROC __glewVertexAttrib4ubvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERNVPROC __glewVertexAttribPointerNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1DVNVPROC __glewVertexAttribs1dvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1FVNVPROC __glewVertexAttribs1fvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1SVNVPROC __glewVertexAttribs1svNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2DVNVPROC __glewVertexAttribs2dvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2FVNVPROC __glewVertexAttribs2fvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2SVNVPROC __glewVertexAttribs2svNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3DVNVPROC __glewVertexAttribs3dvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3FVNVPROC __glewVertexAttribs3fvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3SVNVPROC __glewVertexAttribs3svNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4DVNVPROC __glewVertexAttribs4dvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4FVNVPROC __glewVertexAttribs4fvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4SVNVPROC __glewVertexAttribs4svNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4UBVNVPROC __glewVertexAttribs4ubvNV;
+
+GLEW_FUN_EXPORT PFNGLCLEARDEPTHFOESPROC __glewClearDepthfOES;
+GLEW_FUN_EXPORT PFNGLCLIPPLANEFOESPROC __glewClipPlanefOES;
+GLEW_FUN_EXPORT PFNGLDEPTHRANGEFOESPROC __glewDepthRangefOES;
+GLEW_FUN_EXPORT PFNGLFRUSTUMFOESPROC __glewFrustumfOES;
+GLEW_FUN_EXPORT PFNGLGETCLIPPLANEFOESPROC __glewGetClipPlanefOES;
+GLEW_FUN_EXPORT PFNGLORTHOFOESPROC __glewOrthofOES;
+
+GLEW_FUN_EXPORT PFNGLDETAILTEXFUNCSGISPROC __glewDetailTexFuncSGIS;
+GLEW_FUN_EXPORT PFNGLGETDETAILTEXFUNCSGISPROC __glewGetDetailTexFuncSGIS;
+
+GLEW_FUN_EXPORT PFNGLFOGFUNCSGISPROC __glewFogFuncSGIS;
+GLEW_FUN_EXPORT PFNGLGETFOGFUNCSGISPROC __glewGetFogFuncSGIS;
+
+GLEW_FUN_EXPORT PFNGLSAMPLEMASKSGISPROC __glewSampleMaskSGIS;
+GLEW_FUN_EXPORT PFNGLSAMPLEPATTERNSGISPROC __glewSamplePatternSGIS;
+
+GLEW_FUN_EXPORT PFNGLGETSHARPENTEXFUNCSGISPROC __glewGetSharpenTexFuncSGIS;
+GLEW_FUN_EXPORT PFNGLSHARPENTEXFUNCSGISPROC __glewSharpenTexFuncSGIS;
+
+GLEW_FUN_EXPORT PFNGLTEXIMAGE4DSGISPROC __glewTexImage4DSGIS;
+GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE4DSGISPROC __glewTexSubImage4DSGIS;
+
+GLEW_FUN_EXPORT PFNGLGETTEXFILTERFUNCSGISPROC __glewGetTexFilterFuncSGIS;
+GLEW_FUN_EXPORT PFNGLTEXFILTERFUNCSGISPROC __glewTexFilterFuncSGIS;
+
+GLEW_FUN_EXPORT PFNGLASYNCMARKERSGIXPROC __glewAsyncMarkerSGIX;
+GLEW_FUN_EXPORT PFNGLDELETEASYNCMARKERSSGIXPROC __glewDeleteAsyncMarkersSGIX;
+GLEW_FUN_EXPORT PFNGLFINISHASYNCSGIXPROC __glewFinishAsyncSGIX;
+GLEW_FUN_EXPORT PFNGLGENASYNCMARKERSSGIXPROC __glewGenAsyncMarkersSGIX;
+GLEW_FUN_EXPORT PFNGLISASYNCMARKERSGIXPROC __glewIsAsyncMarkerSGIX;
+GLEW_FUN_EXPORT PFNGLPOLLASYNCSGIXPROC __glewPollAsyncSGIX;
+
+GLEW_FUN_EXPORT PFNGLFLUSHRASTERSGIXPROC __glewFlushRasterSGIX;
+
+GLEW_FUN_EXPORT PFNGLTEXTUREFOGSGIXPROC __glewTextureFogSGIX;
+
+GLEW_FUN_EXPORT PFNGLFRAGMENTCOLORMATERIALSGIXPROC __glewFragmentColorMaterialSGIX;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFSGIXPROC __glewFragmentLightModelfSGIX;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFVSGIXPROC __glewFragmentLightModelfvSGIX;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELISGIXPROC __glewFragmentLightModeliSGIX;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIVSGIXPROC __glewFragmentLightModelivSGIX;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFSGIXPROC __glewFragmentLightfSGIX;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFVSGIXPROC __glewFragmentLightfvSGIX;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTISGIXPROC __glewFragmentLightiSGIX;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIVSGIXPROC __glewFragmentLightivSGIX;
+GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFSGIXPROC __glewFragmentMaterialfSGIX;
+GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFVSGIXPROC __glewFragmentMaterialfvSGIX;
+GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALISGIXPROC __glewFragmentMaterialiSGIX;
+GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIVSGIXPROC __glewFragmentMaterialivSGIX;
+GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTFVSGIXPROC __glewGetFragmentLightfvSGIX;
+GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTIVSGIXPROC __glewGetFragmentLightivSGIX;
+GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALFVSGIXPROC __glewGetFragmentMaterialfvSGIX;
+GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALIVSGIXPROC __glewGetFragmentMaterialivSGIX;
+
+GLEW_FUN_EXPORT PFNGLFRAMEZOOMSGIXPROC __glewFrameZoomSGIX;
+
+GLEW_FUN_EXPORT PFNGLPIXELTEXGENSGIXPROC __glewPixelTexGenSGIX;
+
+GLEW_FUN_EXPORT PFNGLREFERENCEPLANESGIXPROC __glewReferencePlaneSGIX;
+
+GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERFSGIXPROC __glewSpriteParameterfSGIX;
+GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERFVSGIXPROC __glewSpriteParameterfvSGIX;
+GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERISGIXPROC __glewSpriteParameteriSGIX;
+GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERIVSGIXPROC __glewSpriteParameterivSGIX;
+
+GLEW_FUN_EXPORT PFNGLTAGSAMPLEBUFFERSGIXPROC __glewTagSampleBufferSGIX;
+
+GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERFVSGIPROC __glewColorTableParameterfvSGI;
+GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERIVSGIPROC __glewColorTableParameterivSGI;
+GLEW_FUN_EXPORT PFNGLCOLORTABLESGIPROC __glewColorTableSGI;
+GLEW_FUN_EXPORT PFNGLCOPYCOLORTABLESGIPROC __glewCopyColorTableSGI;
+GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVSGIPROC __glewGetColorTableParameterfvSGI;
+GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVSGIPROC __glewGetColorTableParameterivSGI;
+GLEW_FUN_EXPORT PFNGLGETCOLORTABLESGIPROC __glewGetColorTableSGI;
+
+GLEW_FUN_EXPORT PFNGLFINISHTEXTURESUNXPROC __glewFinishTextureSUNX;
+
+GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORBSUNPROC __glewGlobalAlphaFactorbSUN;
+GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORDSUNPROC __glewGlobalAlphaFactordSUN;
+GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORFSUNPROC __glewGlobalAlphaFactorfSUN;
+GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORISUNPROC __glewGlobalAlphaFactoriSUN;
+GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORSSUNPROC __glewGlobalAlphaFactorsSUN;
+GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUBSUNPROC __glewGlobalAlphaFactorubSUN;
+GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUISUNPROC __glewGlobalAlphaFactoruiSUN;
+GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUSSUNPROC __glewGlobalAlphaFactorusSUN;
+
+GLEW_FUN_EXPORT PFNGLREADVIDEOPIXELSSUNPROC __glewReadVideoPixelsSUN;
+
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEPOINTERSUNPROC __glewReplacementCodePointerSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUBSUNPROC __glewReplacementCodeubSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUBVSUNPROC __glewReplacementCodeubvSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUISUNPROC __glewReplacementCodeuiSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVSUNPROC __glewReplacementCodeuivSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUSSUNPROC __glewReplacementCodeusSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUSVSUNPROC __glewReplacementCodeusvSUN;
+
+GLEW_FUN_EXPORT PFNGLCOLOR3FVERTEX3FSUNPROC __glewColor3fVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLCOLOR3FVERTEX3FVSUNPROC __glewColor3fVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewColor4fNormal3fVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewColor4fNormal3fVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX2FSUNPROC __glewColor4ubVertex2fSUN;
+GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX2FVSUNPROC __glewColor4ubVertex2fvSUN;
+GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX3FSUNPROC __glewColor4ubVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX3FVSUNPROC __glewColor4ubVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLNORMAL3FVERTEX3FSUNPROC __glewNormal3fVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLNORMAL3FVERTEX3FVSUNPROC __glewNormal3fVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC __glewReplacementCodeuiColor3fVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor3fVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC __glewReplacementCodeuiColor4ubVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC __glewReplacementCodeuiColor4ubVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiNormal3fVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiNormal3fVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC __glewReplacementCodeuiVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC __glewReplacementCodeuiVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC __glewTexCoord2fColor3fVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC __glewTexCoord2fColor3fVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC __glewTexCoord2fColor4ubVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC __glewTexCoord2fColor4ubVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fNormal3fVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fNormal3fVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD2FVERTEX3FSUNPROC __glewTexCoord2fVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD2FVERTEX3FVSUNPROC __glewTexCoord2fVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fvSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD4FVERTEX4FSUNPROC __glewTexCoord4fVertex4fSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD4FVERTEX4FVSUNPROC __glewTexCoord4fVertex4fvSUN;
+
+GLEW_FUN_EXPORT PFNGLADDSWAPHINTRECTWINPROC __glewAddSwapHintRectWIN;
+
+#if defined(GLEW_MX) && !defined(_WIN32)
+struct GLEWContextStruct
+{
+#endif /* GLEW_MX */
+
+GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_1;
+GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_2;
+GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_3;
+GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_4;
+GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_5;
+GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_2_0;
+GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_2_1;
+GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_0;
+GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_multisample;
+GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_tbuffer;
+GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_texture_compression_FXT1;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_client_storage;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_element_array;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_fence;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_float_pixels;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_flush_buffer_range;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_pixel_buffer;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_specular_vector;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_texture_range;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_transform_hint;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_array_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_array_range;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_ycbcr_422;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_color_buffer_float;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_buffer_float;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_buffers;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_instanced;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_program;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_program_shadow;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_shader;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_sRGB;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_geometry_shader4;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_half_float_pixel;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_half_float_vertex;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_imaging;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_instanced_arrays;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_map_buffer_range;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_matrix_palette;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multisample;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multitexture;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_occlusion_query;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_pixel_buffer_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_point_parameters;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_point_sprite;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_objects;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_100;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shadow;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shadow_ambient;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_border_clamp;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_buffer_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression_rgtc;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_cube_map;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_add;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_combine;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_crossbar;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_dot3;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_float;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_mirrored_repeat;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_non_power_of_two;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rectangle;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rg;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transpose_matrix;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_array_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_blend;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_buffer_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_program;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_shader;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_window_pos;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_point_sprites;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_texture_env_combine3;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_texture_env_route;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_vertex_shader_output_point_size;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_draw_buffers;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_element_array;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_envmap_bumpmap;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_fragment_shader;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_map_object_buffer;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_pn_triangles;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_separate_stencil;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_shader_texture_lod;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_text_fragment_shader;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_compression_3dc;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_env_combine3;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_float;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_mirror_once;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_array_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_attrib_array_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_streams;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_422_pixels;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_Cg_shader;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_abgr;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_bgra;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_bindable_uniform;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_color;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_equation_separate;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_func_separate;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_logic_op;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_minmax;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_subtract;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_clip_volume_hint;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_cmyka;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_color_subtable;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_compiled_vertex_array;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_convolution;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_coordinate_frame;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_copy_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_cull_vertex;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_depth_bounds_test;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_direct_state_access;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_buffers2;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_instanced;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_range_elements;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_fog_coord;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_fragment_lighting;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_blit;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_multisample;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_sRGB;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_geometry_shader4;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_gpu_program_parameters;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_gpu_shader4;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_histogram;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_array_formats;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_func;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_material;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_light_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_misc_attribute;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multi_draw_arrays;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multisample;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_depth_stencil;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_float;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_pixels;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_paletted_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_buffer_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_transform;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_transform_color_table;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_point_parameters;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_polygon_offset;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_rescale_normal;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_scene_marker;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_secondary_color;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_separate_specular_color;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shadow_funcs;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shared_texture_palette;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_clear_tag;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_two_side;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_wrap;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_subtexture;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture3D;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_array;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_buffer_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_dxt1;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_latc;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_rgtc;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_s3tc;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_cube_map;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_edge_clamp;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_add;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_combine;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_dot3;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_filter_anisotropic;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_integer;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_lod_bias;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_mirror_clamp;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_perturb_normal;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_rectangle;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_sRGB;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_shared_exponent;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_swizzle;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_timer_query;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_transform_feedback;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_array;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_array_bgra;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_shader;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_weighting;
+GLEW_VAR_EXPORT GLboolean __GLEW_GREMEDY_frame_terminator;
+GLEW_VAR_EXPORT GLboolean __GLEW_GREMEDY_string_marker;
+GLEW_VAR_EXPORT GLboolean __GLEW_HP_convolution_border_modes;
+GLEW_VAR_EXPORT GLboolean __GLEW_HP_image_transform;
+GLEW_VAR_EXPORT GLboolean __GLEW_HP_occlusion_test;
+GLEW_VAR_EXPORT GLboolean __GLEW_HP_texture_lighting;
+GLEW_VAR_EXPORT GLboolean __GLEW_IBM_cull_vertex;
+GLEW_VAR_EXPORT GLboolean __GLEW_IBM_multimode_draw_arrays;
+GLEW_VAR_EXPORT GLboolean __GLEW_IBM_rasterpos_clip;
+GLEW_VAR_EXPORT GLboolean __GLEW_IBM_static_data;
+GLEW_VAR_EXPORT GLboolean __GLEW_IBM_texture_mirrored_repeat;
+GLEW_VAR_EXPORT GLboolean __GLEW_IBM_vertex_array_lists;
+GLEW_VAR_EXPORT GLboolean __GLEW_INGR_color_clamp;
+GLEW_VAR_EXPORT GLboolean __GLEW_INGR_interlace_read;
+GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_parallel_arrays;
+GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_texture_scissor;
+GLEW_VAR_EXPORT GLboolean __GLEW_KTX_buffer_region;
+GLEW_VAR_EXPORT GLboolean __GLEW_MESAX_texture_stack;
+GLEW_VAR_EXPORT GLboolean __GLEW_MESA_pack_invert;
+GLEW_VAR_EXPORT GLboolean __GLEW_MESA_resize_buffers;
+GLEW_VAR_EXPORT GLboolean __GLEW_MESA_window_pos;
+GLEW_VAR_EXPORT GLboolean __GLEW_MESA_ycbcr_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_blend_square;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_conditional_render;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_copy_depth_to_color;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_buffer_float;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_clamp;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_range_unclamped;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_evaluators;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_explicit_multisample;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_fence;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_float_buffer;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_fog_distance;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program2;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program4;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program_option;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_framebuffer_multisample_coverage;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_geometry_program4;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_geometry_shader4;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program4;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_half_float;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_light_max_exponent;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_multisample_filter_hint;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_occlusion_query;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_packed_depth_stencil;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_parameter_buffer_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_pixel_data_range;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_point_sprite;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_present_video;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_primitive_restart;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_register_combiners;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_register_combiners2;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_texgen_emboss;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_texgen_reflection;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_compression_vtc;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_env_combine4;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_expand_normal;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_rectangle;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader2;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader3;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_transform_feedback;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_array_range;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_array_range2;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program1_1;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program2;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program2_option;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program3;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program4;
+GLEW_VAR_EXPORT GLboolean __GLEW_OES_byte_coordinates;
+GLEW_VAR_EXPORT GLboolean __GLEW_OES_compressed_paletted_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_OES_read_format;
+GLEW_VAR_EXPORT GLboolean __GLEW_OES_single_precision;
+GLEW_VAR_EXPORT GLboolean __GLEW_OML_interlace;
+GLEW_VAR_EXPORT GLboolean __GLEW_OML_resample;
+GLEW_VAR_EXPORT GLboolean __GLEW_OML_subsample;
+GLEW_VAR_EXPORT GLboolean __GLEW_PGI_misc_hints;
+GLEW_VAR_EXPORT GLboolean __GLEW_PGI_vertex_hints;
+GLEW_VAR_EXPORT GLboolean __GLEW_REND_screen_coordinates;
+GLEW_VAR_EXPORT GLboolean __GLEW_S3_s3tc;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_color_range;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_detail_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_fog_function;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_generate_mipmap;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_multisample;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_pixel_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_point_line_texgen;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_sharpen_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture4D;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_border_clamp;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_edge_clamp;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_filter4;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_lod;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_select;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async_histogram;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async_pixel;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_blend_alpha_minmax;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_clipmap;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_convolution_accuracy;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_depth_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_flush_raster;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_offset;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fragment_specular_lighting;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_framezoom;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_interlace;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ir_instrument1;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_list_priority;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_pixel_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_pixel_texture_bits;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_reference_plane;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_resample;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_shadow;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_shadow_ambient;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_sprite;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_tag_sample_buffer;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_add_env;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_coordinate_clamp;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_lod_bias;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_multi_buffer;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_range;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_scale_bias;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vertex_preclip;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vertex_preclip_hint;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ycrcb;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGI_color_matrix;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGI_color_table;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGI_texture_color_table;
+GLEW_VAR_EXPORT GLboolean __GLEW_SUNX_constant_data;
+GLEW_VAR_EXPORT GLboolean __GLEW_SUN_convolution_border_modes;
+GLEW_VAR_EXPORT GLboolean __GLEW_SUN_global_alpha;
+GLEW_VAR_EXPORT GLboolean __GLEW_SUN_mesh_array;
+GLEW_VAR_EXPORT GLboolean __GLEW_SUN_read_video_pixels;
+GLEW_VAR_EXPORT GLboolean __GLEW_SUN_slice_accum;
+GLEW_VAR_EXPORT GLboolean __GLEW_SUN_triangle_list;
+GLEW_VAR_EXPORT GLboolean __GLEW_SUN_vertex;
+GLEW_VAR_EXPORT GLboolean __GLEW_WIN_phong_shading;
+GLEW_VAR_EXPORT GLboolean __GLEW_WIN_specular_fog;
+GLEW_VAR_EXPORT GLboolean __GLEW_WIN_swap_hint;
+
+#ifdef GLEW_MX
+}; /* GLEWContextStruct */
+#endif /* GLEW_MX */
+
+/* ------------------------------------------------------------------------- */
+
+/* error codes */
+#define GLEW_OK 0
+#define GLEW_NO_ERROR 0
+#define GLEW_ERROR_NO_GL_VERSION 1 /* missing GL version */
+#define GLEW_ERROR_GL_VERSION_10_ONLY 2 /* GL 1.1 and up are not supported */
+#define GLEW_ERROR_GLX_VERSION_11_ONLY 3 /* GLX 1.2 and up are not supported */
+
+/* string codes */
+#define GLEW_VERSION 1
+#define GLEW_VERSION_MAJOR 2
+#define GLEW_VERSION_MINOR 3
+#define GLEW_VERSION_MICRO 4
+
+/* API */
+#ifdef GLEW_MX
+
+typedef struct GLEWContextStruct GLEWContext;
+GLEWAPI GLenum glewContextInit (GLEWContext* ctx);
+GLEWAPI GLboolean glewContextIsSupported (GLEWContext* ctx, const char* name);
+
+#define glewInit() glewContextInit(glewGetContext())
+#define glewIsSupported(x) glewContextIsSupported(glewGetContext(), x)
+#define glewIsExtensionSupported(x) glewIsSupported(x)
+
+#define GLEW_GET_VAR(x) (*(const GLboolean*)&(glewGetContext()->x))
+#ifdef _WIN32
+# define GLEW_GET_FUN(x) glewGetContext()->x
+#else
+# define GLEW_GET_FUN(x) x
+#endif
+
+#else /* GLEW_MX */
+
+GLEWAPI GLenum glewInit ();
+GLEWAPI GLboolean glewIsSupported (const char* name);
+#define glewIsExtensionSupported(x) glewIsSupported(x)
+
+#define GLEW_GET_VAR(x) (*(const GLboolean*)&x)
+#define GLEW_GET_FUN(x) x
+
+#endif /* GLEW_MX */
+
+GLEWAPI GLboolean glewExperimental;
+GLEWAPI GLboolean glewGetExtension (const char* name);
+GLEWAPI const GLubyte* glewGetErrorString (GLenum error);
+GLEWAPI const GLubyte* glewGetString (GLenum name);
+
+#ifdef __cplusplus
+}
+#endif
+
+#ifdef GLEW_APIENTRY_DEFINED
+#undef GLEW_APIENTRY_DEFINED
+#undef APIENTRY
+#undef GLAPIENTRY
+#endif
+
+#ifdef GLEW_CALLBACK_DEFINED
+#undef GLEW_CALLBACK_DEFINED
+#undef CALLBACK
+#endif
+
+#ifdef GLEW_WINGDIAPI_DEFINED
+#undef GLEW_WINGDIAPI_DEFINED
+#undef WINGDIAPI
+#endif
+
+#undef GLAPI
+/* #undef GLEWAPI */
+
+#endif /* __glew_h__ */
diff --git a/include/GL/glut.h b/include/GL/glut.h
index 137b8efa13a..022378fb9d7 100644
--- a/include/GL/glut.h
+++ b/include/GL/glut.h
@@ -7,35 +7,25 @@
provided without guarantee or warrantee expressed or implied. This
program is -not- in the public domain. */
+#if defined(_WIN32)
+# ifndef WIN32_LEAN_AND_MEAN
+# define WIN32_LEAN_AND_MEAN 1
+# endif
+# include <windows.h>
+#endif
+
#include <GL/gl.h>
#include <GL/glu.h>
-#if defined(__MINGW32__)
-#include <GL/mesa_wgl.h>
-#endif
-
#ifdef __cplusplus
extern "C" {
#endif
#if defined(_WIN32)
-/* GLUT 3.7 now tries to avoid including <windows.h>
- to avoid name space pollution, but Win32's <GL/gl.h>
- needs APIENTRY and WINGDIAPI defined properly.
-
- tjump@spgs.com contributes:
- If users are building glut code on MS Windows, then they should
- make sure they include windows.h early, let's not get into a
- header definitions war since MS has proven it's capability to
- change header dependencies w/o publishing they have done so.
-
- So, let's not include windows.h here, as it's not really required and
- MS own gl/gl.h *should* include it if the dependency is there. */
-
/* To disable automatic library usage for GLUT, define GLUT_NO_LIB_PRAGMA
in your compile preprocessor options. */
-# if !defined(GLUT_BUILDING_LIB) && !defined(GLUT_NO_LIB_PRAGMA)
+# if defined(_MSC_VER) && !defined(GLUT_BUILDING_LIB) && !defined(GLUT_NO_LIB_PRAGMA)
# pragma comment (lib, "winmm.lib") /* link with Windows MultiMedia lib */
/* To enable automatic SGI OpenGL for Windows library usage for GLUT,
define GLUT_USE_SGI_OPENGL in your compile preprocessor options. */
@@ -53,7 +43,7 @@ extern "C" {
/* To disable supression of annoying warnings about floats being promoted
to doubles, define GLUT_NO_WARNING_DISABLE in your compile preprocessor
options. */
-# ifndef GLUT_NO_WARNING_DISABLE
+# if defined(_MSC_VER) && !defined(GLUT_NO_WARNING_DISABLE)
# pragma warning (disable:4244) /* Disable bogus VC++ 4.2 conversion warnings. */
# pragma warning (disable:4305) /* VC++ 5.0 version of above warning. */
# endif
@@ -119,88 +109,25 @@ extern _CRTIMP void __cdecl exit(int);
#endif
/* GLUT API entry point declarations for Win32. */
-#if (defined(BUILD_GLUT32) || defined(GLUT_BUILDING_LIB)) && defined(_DLL)
+#if (defined(BUILD_GLUT32) || defined(GLUT_BUILDING_LIB)) && !defined(GLUT_STATIC)
# define GLUTAPI __declspec(dllexport)
-#elif defined(_DLL)
+#elif !defined(GLUT_STATIC)
# define GLUTAPI __declspec(dllimport)
#else
# define GLUTAPI extern
#endif
-#if defined(_WIN32) && !defined(_WINDEF_) && !defined(MESA)
-# if !defined(MESA_MINWARN)
-# pragma message( "note: WINDOWS.H not included, providing Mesa definition of CALLBACK macro" )
-# pragma message( "----: and PROC typedef. If you receive compiler warnings about either ")
-# pragma message( "----: being multiply defined you should include WINDOWS.H priot to gl/glut.h" )
-# endif
-# define CALLBACK __stdcall
-
-#if !defined(__MINGW32__)
- typedef int (GLUTAPIENTRY *PROC)();
- typedef void *HGLRC;
- typedef void *HDC;
-#endif
-typedef unsigned long COLORREF;
-#endif
-
-#if defined(_WIN32) && !defined(_WINGDI_) && !defined(MESA)
-# if !defined(MESA_MINWARN)
-# pragma message( "note: WINDOWS.H not included, providing Mesa definition of wgl functions" )
-# pragma message( "----: and macros. If you receive compiler warnings about any being multiply ")
-# pragma message( "----: defined you should include WINDOWS.H priot to gl/glut.h" )
-# endif
-# define WGL_FONT_LINES 0
-# define WGL_FONT_POLYGONS 1
-# ifdef UNICODE
-# define wglUseFontBitmaps wglUseFontBitmapsW
-# define wglUseFontOutlines wglUseFontOutlinesW
-# else
-# define wglUseFontBitmaps wglUseFontBitmapsA
-# define wglUseFontOutlines wglUseFontOutlinesA
-# endif /* !UNICODE */
-typedef struct tagLAYERPLANEDESCRIPTOR LAYERPLANEDESCRIPTOR, *PLAYERPLANEDESCRIPTOR, *LPLAYERPLANEDESCRIPTOR;
-typedef struct _GLYPHMETRICSFLOAT GLYPHMETRICSFLOAT, *PGLYPHMETRICSFLOAT, *LPGLYPHMETRICSFLOAT;
-# pragma warning( push )
-# pragma warning( disable : 4273 ) /* 'function' : inconsistent DLL linkage. dllexport assumed. */
-# define WGLAPI __declspec(dllimport)
-WGLAPI int GLAPIENTRY wglDeleteContext(HGLRC);
-WGLAPI int GLAPIENTRY wglMakeCurrent(HDC,HGLRC);
-WGLAPI int GLAPIENTRY wglSetPixelFormat(HDC, int, const PIXELFORMATDESCRIPTOR *);
-WGLAPI int GLAPIENTRY wglSwapBuffers(HDC hdc);
-WGLAPI HDC GLAPIENTRY wglGetCurrentDC(void);
-WGLAPI HGLRC GLAPIENTRY wglCreateContext(HDC);
-WGLAPI HGLRC GLAPIENTRY wglCreateLayerContext(HDC,int);
-WGLAPI HGLRC GLAPIENTRY wglGetCurrentContext(void);
-WGLAPI PROC GLAPIENTRY wglGetProcAddress(const char*);
-WGLAPI int GLAPIENTRY wglChoosePixelFormat(HDC, const PIXELFORMATDESCRIPTOR *);
-WGLAPI int GLAPIENTRY wglCopyContext(HGLRC, HGLRC, unsigned int);
-WGLAPI int GLAPIENTRY wglDeleteContext(HGLRC);
-WGLAPI int GLAPIENTRY wglDescribeLayerPlane(HDC, int, int, unsigned int,LPLAYERPLANEDESCRIPTOR);
-WGLAPI int GLAPIENTRY wglDescribePixelFormat(HDC,int, unsigned int, LPPIXELFORMATDESCRIPTOR);
-WGLAPI int GLAPIENTRY wglGetLayerPaletteEntries(HDC, int, int, int,COLORREF *);
-WGLAPI int GLAPIENTRY wglGetPixelFormat(HDC hdc);
-WGLAPI int GLAPIENTRY wglMakeCurrent(HDC, HGLRC);
-WGLAPI int GLAPIENTRY wglRealizeLayerPalette(HDC, int, int);
-WGLAPI int GLAPIENTRY wglSetLayerPaletteEntries(HDC, int, int, int,const COLORREF *);
-WGLAPI int GLAPIENTRY wglShareLists(HGLRC, HGLRC);
-WGLAPI int GLAPIENTRY wglSwapLayerBuffers(HDC, unsigned int);
-WGLAPI int GLAPIENTRY wglUseFontBitmapsA(HDC, unsigned long, unsigned long, unsigned long);
-WGLAPI int GLAPIENTRY wglUseFontBitmapsW(HDC, unsigned long, unsigned long, unsigned long);
-WGLAPI int GLAPIENTRY wglUseFontOutlinesA(HDC, unsigned long, unsigned long, unsigned long, float,float, int, LPGLYPHMETRICSFLOAT);
-WGLAPI int GLAPIENTRY wglUseFontOutlinesW(HDC, unsigned long, unsigned long, unsigned long, float,float, int, LPGLYPHMETRICSFLOAT);
-WGLAPI int GLAPIENTRY SwapBuffers(HDC);
-WGLAPI int GLAPIENTRY ChoosePixelFormat(HDC,const PIXELFORMATDESCRIPTOR *);
-WGLAPI int GLAPIENTRY DescribePixelFormat(HDC,int,unsigned int,LPPIXELFORMATDESCRIPTOR);
-WGLAPI int GLAPIENTRY GetPixelFormat(HDC);
-WGLAPI int GLAPIENTRY SetPixelFormat(HDC,int,const PIXELFORMATDESCRIPTOR *);
-# undef WGLAPI
-# pragma warning( pop )
-#endif
-
-#else /* _WIN32 not defined */
-
-/* Define GLUTAPIENTRY and GLUTCALLBACK to nothing if we aren't on Win32. */
-# define GLUTAPIENTRY GLAPIENTRY
+#elif defined(__GNUC__) && (__GNUC__ * 100 + __GNUC_MINOR__) >= 303
+
+# define GLUTAPIENTRY
+# define GLUTAPIENTRYV
+# define GLUTCALLBACK
+# define GLUTAPI __attribute__((visibility("default")))
+
+#else
+
+/* Define GLUTAPIENTRY and GLUTCALLBACK to nothing */
+# define GLUTAPIENTRY
# define GLUTAPIENTRYV
# define GLUTCALLBACK
# define GLUTAPI extern
diff --git a/include/GL/glxew.h b/include/GL/glxew.h
new file mode 100644
index 00000000000..a29030da3cb
--- /dev/null
+++ b/include/GL/glxew.h
@@ -0,0 +1,1397 @@
+/*
+** The OpenGL Extension Wrangler Library
+** Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
+** Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
+** Copyright (C) 2002, Lev Povalahev
+** All rights reserved.
+**
+** Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+** this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright notice,
+** this list of conditions and the following disclaimer in the documentation
+** and/or other materials provided with the distribution.
+** * The name of the author may be used to endorse or promote products
+** derived from this software without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
+** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
+** THE POSSIBILITY OF SUCH DAMAGE.
+*/
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.0
+ *
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/*
+** Copyright (c) 2007 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+**
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+**
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+
+#ifndef __glxew_h__
+#define __glxew_h__
+#define __GLXEW_H__
+
+#ifdef __glxext_h_
+#error glxext.h included before glxew.h
+#endif
+#ifdef GLX_H
+#error glx.h included before glxew.h
+#endif
+
+#define __glxext_h_
+#define __GLX_glx_h__
+#define GLX_H
+
+#include <X11/Xlib.h>
+#include <X11/Xutil.h>
+#include <X11/Xmd.h>
+#include <GL/glew.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* ---------------------------- GLX_VERSION_1_0 --------------------------- */
+
+#ifndef GLX_VERSION_1_0
+#define GLX_VERSION_1_0 1
+
+#define GLX_USE_GL 1
+#define GLX_BUFFER_SIZE 2
+#define GLX_LEVEL 3
+#define GLX_RGBA 4
+#define GLX_DOUBLEBUFFER 5
+#define GLX_STEREO 6
+#define GLX_AUX_BUFFERS 7
+#define GLX_RED_SIZE 8
+#define GLX_GREEN_SIZE 9
+#define GLX_BLUE_SIZE 10
+#define GLX_ALPHA_SIZE 11
+#define GLX_DEPTH_SIZE 12
+#define GLX_STENCIL_SIZE 13
+#define GLX_ACCUM_RED_SIZE 14
+#define GLX_ACCUM_GREEN_SIZE 15
+#define GLX_ACCUM_BLUE_SIZE 16
+#define GLX_ACCUM_ALPHA_SIZE 17
+#define GLX_BAD_SCREEN 1
+#define GLX_BAD_ATTRIBUTE 2
+#define GLX_NO_EXTENSION 3
+#define GLX_BAD_VISUAL 4
+#define GLX_BAD_CONTEXT 5
+#define GLX_BAD_VALUE 6
+#define GLX_BAD_ENUM 7
+
+typedef XID GLXDrawable;
+typedef XID GLXPixmap;
+#ifdef __sun
+typedef struct __glXContextRec *GLXContext;
+#else
+typedef struct __GLXcontextRec *GLXContext;
+#endif
+
+typedef unsigned int GLXVideoDeviceNV;
+
+extern Bool glXQueryExtension (Display *dpy, int *errorBase, int *eventBase);
+extern Bool glXQueryVersion (Display *dpy, int *major, int *minor);
+extern int glXGetConfig (Display *dpy, XVisualInfo *vis, int attrib, int *value);
+extern XVisualInfo* glXChooseVisual (Display *dpy, int screen, int *attribList);
+extern GLXPixmap glXCreateGLXPixmap (Display *dpy, XVisualInfo *vis, Pixmap pixmap);
+extern void glXDestroyGLXPixmap (Display *dpy, GLXPixmap pix);
+extern GLXContext glXCreateContext (Display *dpy, XVisualInfo *vis, GLXContext shareList, Bool direct);
+extern void glXDestroyContext (Display *dpy, GLXContext ctx);
+extern Bool glXIsDirect (Display *dpy, GLXContext ctx);
+extern void glXCopyContext (Display *dpy, GLXContext src, GLXContext dst, GLulong mask);
+extern Bool glXMakeCurrent (Display *dpy, GLXDrawable drawable, GLXContext ctx);
+extern GLXContext glXGetCurrentContext (void);
+extern GLXDrawable glXGetCurrentDrawable (void);
+extern void glXWaitGL (void);
+extern void glXWaitX (void);
+extern void glXSwapBuffers (Display *dpy, GLXDrawable drawable);
+extern void glXUseXFont (Font font, int first, int count, int listBase);
+
+#define GLXEW_VERSION_1_0 GLXEW_GET_VAR(__GLXEW_VERSION_1_0)
+
+#endif /* GLX_VERSION_1_0 */
+
+/* ---------------------------- GLX_VERSION_1_1 --------------------------- */
+
+#ifndef GLX_VERSION_1_1
+#define GLX_VERSION_1_1
+
+#define GLX_VENDOR 0x1
+#define GLX_VERSION 0x2
+#define GLX_EXTENSIONS 0x3
+
+extern const char* glXQueryExtensionsString (Display *dpy, int screen);
+extern const char* glXGetClientString (Display *dpy, int name);
+extern const char* glXQueryServerString (Display *dpy, int screen, int name);
+
+#define GLXEW_VERSION_1_1 GLXEW_GET_VAR(__GLXEW_VERSION_1_1)
+
+#endif /* GLX_VERSION_1_1 */
+
+/* ---------------------------- GLX_VERSION_1_2 ---------------------------- */
+
+#ifndef GLX_VERSION_1_2
+#define GLX_VERSION_1_2 1
+
+typedef Display* ( * PFNGLXGETCURRENTDISPLAYPROC) (void);
+
+#define glXGetCurrentDisplay GLXEW_GET_FUN(__glewXGetCurrentDisplay)
+
+#define GLXEW_VERSION_1_2 GLXEW_GET_VAR(__GLXEW_VERSION_1_2)
+
+#endif /* GLX_VERSION_1_2 */
+
+/* ---------------------------- GLX_VERSION_1_3 ---------------------------- */
+
+#ifndef GLX_VERSION_1_3
+#define GLX_VERSION_1_3 1
+
+#define GLX_RGBA_BIT 0x00000001
+#define GLX_FRONT_LEFT_BUFFER_BIT 0x00000001
+#define GLX_WINDOW_BIT 0x00000001
+#define GLX_COLOR_INDEX_BIT 0x00000002
+#define GLX_PIXMAP_BIT 0x00000002
+#define GLX_FRONT_RIGHT_BUFFER_BIT 0x00000002
+#define GLX_BACK_LEFT_BUFFER_BIT 0x00000004
+#define GLX_PBUFFER_BIT 0x00000004
+#define GLX_BACK_RIGHT_BUFFER_BIT 0x00000008
+#define GLX_AUX_BUFFERS_BIT 0x00000010
+#define GLX_CONFIG_CAVEAT 0x20
+#define GLX_DEPTH_BUFFER_BIT 0x00000020
+#define GLX_X_VISUAL_TYPE 0x22
+#define GLX_TRANSPARENT_TYPE 0x23
+#define GLX_TRANSPARENT_INDEX_VALUE 0x24
+#define GLX_TRANSPARENT_RED_VALUE 0x25
+#define GLX_TRANSPARENT_GREEN_VALUE 0x26
+#define GLX_TRANSPARENT_BLUE_VALUE 0x27
+#define GLX_TRANSPARENT_ALPHA_VALUE 0x28
+#define GLX_STENCIL_BUFFER_BIT 0x00000040
+#define GLX_ACCUM_BUFFER_BIT 0x00000080
+#define GLX_NONE 0x8000
+#define GLX_SLOW_CONFIG 0x8001
+#define GLX_TRUE_COLOR 0x8002
+#define GLX_DIRECT_COLOR 0x8003
+#define GLX_PSEUDO_COLOR 0x8004
+#define GLX_STATIC_COLOR 0x8005
+#define GLX_GRAY_SCALE 0x8006
+#define GLX_STATIC_GRAY 0x8007
+#define GLX_TRANSPARENT_RGB 0x8008
+#define GLX_TRANSPARENT_INDEX 0x8009
+#define GLX_VISUAL_ID 0x800B
+#define GLX_SCREEN 0x800C
+#define GLX_NON_CONFORMANT_CONFIG 0x800D
+#define GLX_DRAWABLE_TYPE 0x8010
+#define GLX_RENDER_TYPE 0x8011
+#define GLX_X_RENDERABLE 0x8012
+#define GLX_FBCONFIG_ID 0x8013
+#define GLX_RGBA_TYPE 0x8014
+#define GLX_COLOR_INDEX_TYPE 0x8015
+#define GLX_MAX_PBUFFER_WIDTH 0x8016
+#define GLX_MAX_PBUFFER_HEIGHT 0x8017
+#define GLX_MAX_PBUFFER_PIXELS 0x8018
+#define GLX_PRESERVED_CONTENTS 0x801B
+#define GLX_LARGEST_PBUFFER 0x801C
+#define GLX_WIDTH 0x801D
+#define GLX_HEIGHT 0x801E
+#define GLX_EVENT_MASK 0x801F
+#define GLX_DAMAGED 0x8020
+#define GLX_SAVED 0x8021
+#define GLX_WINDOW 0x8022
+#define GLX_PBUFFER 0x8023
+#define GLX_PBUFFER_HEIGHT 0x8040
+#define GLX_PBUFFER_WIDTH 0x8041
+#define GLX_PBUFFER_CLOBBER_MASK 0x08000000
+#define GLX_DONT_CARE 0xFFFFFFFF
+
+typedef XID GLXFBConfigID;
+typedef XID GLXWindow;
+typedef XID GLXPbuffer;
+typedef struct __GLXFBConfigRec *GLXFBConfig;
+
+typedef struct {
+ int event_type;
+ int draw_type;
+ unsigned long serial;
+ Bool send_event;
+ Display *display;
+ GLXDrawable drawable;
+ unsigned int buffer_mask;
+ unsigned int aux_buffer;
+ int x, y;
+ int width, height;
+ int count;
+} GLXPbufferClobberEvent;
+typedef union __GLXEvent {
+ GLXPbufferClobberEvent glxpbufferclobber;
+ long pad[24];
+} GLXEvent;
+
+typedef GLXFBConfig* ( * PFNGLXCHOOSEFBCONFIGPROC) (Display *dpy, int screen, const int *attrib_list, int *nelements);
+typedef GLXContext ( * PFNGLXCREATENEWCONTEXTPROC) (Display *dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct);
+typedef GLXPbuffer ( * PFNGLXCREATEPBUFFERPROC) (Display *dpy, GLXFBConfig config, const int *attrib_list);
+typedef GLXPixmap ( * PFNGLXCREATEPIXMAPPROC) (Display *dpy, GLXFBConfig config, Pixmap pixmap, const int *attrib_list);
+typedef GLXWindow ( * PFNGLXCREATEWINDOWPROC) (Display *dpy, GLXFBConfig config, Window win, const int *attrib_list);
+typedef void ( * PFNGLXDESTROYPBUFFERPROC) (Display *dpy, GLXPbuffer pbuf);
+typedef void ( * PFNGLXDESTROYPIXMAPPROC) (Display *dpy, GLXPixmap pixmap);
+typedef void ( * PFNGLXDESTROYWINDOWPROC) (Display *dpy, GLXWindow win);
+typedef GLXDrawable ( * PFNGLXGETCURRENTREADDRAWABLEPROC) (void);
+typedef int ( * PFNGLXGETFBCONFIGATTRIBPROC) (Display *dpy, GLXFBConfig config, int attribute, int *value);
+typedef GLXFBConfig* ( * PFNGLXGETFBCONFIGSPROC) (Display *dpy, int screen, int *nelements);
+typedef void ( * PFNGLXGETSELECTEDEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long *event_mask);
+typedef XVisualInfo* ( * PFNGLXGETVISUALFROMFBCONFIGPROC) (Display *dpy, GLXFBConfig config);
+typedef Bool ( * PFNGLXMAKECONTEXTCURRENTPROC) (Display *display, GLXDrawable draw, GLXDrawable read, GLXContext ctx);
+typedef int ( * PFNGLXQUERYCONTEXTPROC) (Display *dpy, GLXContext ctx, int attribute, int *value);
+typedef void ( * PFNGLXQUERYDRAWABLEPROC) (Display *dpy, GLXDrawable draw, int attribute, unsigned int *value);
+typedef void ( * PFNGLXSELECTEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long event_mask);
+
+#define glXChooseFBConfig GLXEW_GET_FUN(__glewXChooseFBConfig)
+#define glXCreateNewContext GLXEW_GET_FUN(__glewXCreateNewContext)
+#define glXCreatePbuffer GLXEW_GET_FUN(__glewXCreatePbuffer)
+#define glXCreatePixmap GLXEW_GET_FUN(__glewXCreatePixmap)
+#define glXCreateWindow GLXEW_GET_FUN(__glewXCreateWindow)
+#define glXDestroyPbuffer GLXEW_GET_FUN(__glewXDestroyPbuffer)
+#define glXDestroyPixmap GLXEW_GET_FUN(__glewXDestroyPixmap)
+#define glXDestroyWindow GLXEW_GET_FUN(__glewXDestroyWindow)
+#define glXGetCurrentReadDrawable GLXEW_GET_FUN(__glewXGetCurrentReadDrawable)
+#define glXGetFBConfigAttrib GLXEW_GET_FUN(__glewXGetFBConfigAttrib)
+#define glXGetFBConfigs GLXEW_GET_FUN(__glewXGetFBConfigs)
+#define glXGetSelectedEvent GLXEW_GET_FUN(__glewXGetSelectedEvent)
+#define glXGetVisualFromFBConfig GLXEW_GET_FUN(__glewXGetVisualFromFBConfig)
+#define glXMakeContextCurrent GLXEW_GET_FUN(__glewXMakeContextCurrent)
+#define glXQueryContext GLXEW_GET_FUN(__glewXQueryContext)
+#define glXQueryDrawable GLXEW_GET_FUN(__glewXQueryDrawable)
+#define glXSelectEvent GLXEW_GET_FUN(__glewXSelectEvent)
+
+#define GLXEW_VERSION_1_3 GLXEW_GET_VAR(__GLXEW_VERSION_1_3)
+
+#endif /* GLX_VERSION_1_3 */
+
+/* ---------------------------- GLX_VERSION_1_4 ---------------------------- */
+
+#ifndef GLX_VERSION_1_4
+#define GLX_VERSION_1_4 1
+
+#define GLX_SAMPLE_BUFFERS 100000
+#define GLX_SAMPLES 100001
+
+extern void ( * glXGetProcAddress (const GLubyte *procName)) (void);
+
+#define GLXEW_VERSION_1_4 GLXEW_GET_VAR(__GLXEW_VERSION_1_4)
+
+#endif /* GLX_VERSION_1_4 */
+
+/* -------------------------- GLX_3DFX_multisample ------------------------- */
+
+#ifndef GLX_3DFX_multisample
+#define GLX_3DFX_multisample 1
+
+#define GLX_SAMPLE_BUFFERS_3DFX 0x8050
+#define GLX_SAMPLES_3DFX 0x8051
+
+#define GLXEW_3DFX_multisample GLXEW_GET_VAR(__GLXEW_3DFX_multisample)
+
+#endif /* GLX_3DFX_multisample */
+
+/* ------------------------- GLX_ARB_create_context ------------------------ */
+
+#ifndef GLX_ARB_create_context
+#define GLX_ARB_create_context 1
+
+#define GLX_CONTEXT_DEBUG_BIT_ARB 0x0001
+#define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002
+#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091
+#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092
+#define GLX_CONTEXT_FLAGS_ARB 0x2094
+
+typedef GLXContext ( * PFNGLXCREATECONTEXTATTRIBSARBPROC) (Display* dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int *attrib_list);
+
+#define glXCreateContextAttribsARB GLXEW_GET_FUN(__glewXCreateContextAttribsARB)
+
+#define GLXEW_ARB_create_context GLXEW_GET_VAR(__GLXEW_ARB_create_context)
+
+#endif /* GLX_ARB_create_context */
+
+/* ------------------------- GLX_ARB_fbconfig_float ------------------------ */
+
+#ifndef GLX_ARB_fbconfig_float
+#define GLX_ARB_fbconfig_float 1
+
+#define GLX_RGBA_FLOAT_BIT 0x00000004
+#define GLX_RGBA_FLOAT_TYPE 0x20B9
+
+#define GLXEW_ARB_fbconfig_float GLXEW_GET_VAR(__GLXEW_ARB_fbconfig_float)
+
+#endif /* GLX_ARB_fbconfig_float */
+
+/* ------------------------ GLX_ARB_framebuffer_sRGB ----------------------- */
+
+#ifndef GLX_ARB_framebuffer_sRGB
+#define GLX_ARB_framebuffer_sRGB 1
+
+#define GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20B2
+
+#define GLXEW_ARB_framebuffer_sRGB GLXEW_GET_VAR(__GLXEW_ARB_framebuffer_sRGB)
+
+#endif /* GLX_ARB_framebuffer_sRGB */
+
+/* ------------------------ GLX_ARB_get_proc_address ----------------------- */
+
+#ifndef GLX_ARB_get_proc_address
+#define GLX_ARB_get_proc_address 1
+
+extern void ( * glXGetProcAddressARB (const GLubyte *procName)) (void);
+
+#define GLXEW_ARB_get_proc_address GLXEW_GET_VAR(__GLXEW_ARB_get_proc_address)
+
+#endif /* GLX_ARB_get_proc_address */
+
+/* -------------------------- GLX_ARB_multisample -------------------------- */
+
+#ifndef GLX_ARB_multisample
+#define GLX_ARB_multisample 1
+
+#define GLX_SAMPLE_BUFFERS_ARB 100000
+#define GLX_SAMPLES_ARB 100001
+
+#define GLXEW_ARB_multisample GLXEW_GET_VAR(__GLXEW_ARB_multisample)
+
+#endif /* GLX_ARB_multisample */
+
+/* ----------------------- GLX_ATI_pixel_format_float ---------------------- */
+
+#ifndef GLX_ATI_pixel_format_float
+#define GLX_ATI_pixel_format_float 1
+
+#define GLX_RGBA_FLOAT_ATI_BIT 0x00000100
+
+#define GLXEW_ATI_pixel_format_float GLXEW_GET_VAR(__GLXEW_ATI_pixel_format_float)
+
+#endif /* GLX_ATI_pixel_format_float */
+
+/* ------------------------- GLX_ATI_render_texture ------------------------ */
+
+#ifndef GLX_ATI_render_texture
+#define GLX_ATI_render_texture 1
+
+#define GLX_BIND_TO_TEXTURE_RGB_ATI 0x9800
+#define GLX_BIND_TO_TEXTURE_RGBA_ATI 0x9801
+#define GLX_TEXTURE_FORMAT_ATI 0x9802
+#define GLX_TEXTURE_TARGET_ATI 0x9803
+#define GLX_MIPMAP_TEXTURE_ATI 0x9804
+#define GLX_TEXTURE_RGB_ATI 0x9805
+#define GLX_TEXTURE_RGBA_ATI 0x9806
+#define GLX_NO_TEXTURE_ATI 0x9807
+#define GLX_TEXTURE_CUBE_MAP_ATI 0x9808
+#define GLX_TEXTURE_1D_ATI 0x9809
+#define GLX_TEXTURE_2D_ATI 0x980A
+#define GLX_MIPMAP_LEVEL_ATI 0x980B
+#define GLX_CUBE_MAP_FACE_ATI 0x980C
+#define GLX_TEXTURE_CUBE_MAP_POSITIVE_X_ATI 0x980D
+#define GLX_TEXTURE_CUBE_MAP_NEGATIVE_X_ATI 0x980E
+#define GLX_TEXTURE_CUBE_MAP_POSITIVE_Y_ATI 0x980F
+#define GLX_TEXTURE_CUBE_MAP_NEGATIVE_Y_ATI 0x9810
+#define GLX_TEXTURE_CUBE_MAP_POSITIVE_Z_ATI 0x9811
+#define GLX_TEXTURE_CUBE_MAP_NEGATIVE_Z_ATI 0x9812
+#define GLX_FRONT_LEFT_ATI 0x9813
+#define GLX_FRONT_RIGHT_ATI 0x9814
+#define GLX_BACK_LEFT_ATI 0x9815
+#define GLX_BACK_RIGHT_ATI 0x9816
+#define GLX_AUX0_ATI 0x9817
+#define GLX_AUX1_ATI 0x9818
+#define GLX_AUX2_ATI 0x9819
+#define GLX_AUX3_ATI 0x981A
+#define GLX_AUX4_ATI 0x981B
+#define GLX_AUX5_ATI 0x981C
+#define GLX_AUX6_ATI 0x981D
+#define GLX_AUX7_ATI 0x981E
+#define GLX_AUX8_ATI 0x981F
+#define GLX_AUX9_ATI 0x9820
+#define GLX_BIND_TO_TEXTURE_LUMINANCE_ATI 0x9821
+#define GLX_BIND_TO_TEXTURE_INTENSITY_ATI 0x9822
+
+typedef void ( * PFNGLXBINDTEXIMAGEATIPROC) (Display *dpy, GLXPbuffer pbuf, int buffer);
+typedef void ( * PFNGLXDRAWABLEATTRIBATIPROC) (Display *dpy, GLXDrawable draw, const int *attrib_list);
+typedef void ( * PFNGLXRELEASETEXIMAGEATIPROC) (Display *dpy, GLXPbuffer pbuf, int buffer);
+
+#define glXBindTexImageATI GLXEW_GET_FUN(__glewXBindTexImageATI)
+#define glXDrawableAttribATI GLXEW_GET_FUN(__glewXDrawableAttribATI)
+#define glXReleaseTexImageATI GLXEW_GET_FUN(__glewXReleaseTexImageATI)
+
+#define GLXEW_ATI_render_texture GLXEW_GET_VAR(__GLXEW_ATI_render_texture)
+
+#endif /* GLX_ATI_render_texture */
+
+/* --------------------- GLX_EXT_fbconfig_packed_float --------------------- */
+
+#ifndef GLX_EXT_fbconfig_packed_float
+#define GLX_EXT_fbconfig_packed_float 1
+
+#define GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT 0x00000008
+#define GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT 0x20B1
+
+#define GLXEW_EXT_fbconfig_packed_float GLXEW_GET_VAR(__GLXEW_EXT_fbconfig_packed_float)
+
+#endif /* GLX_EXT_fbconfig_packed_float */
+
+/* ------------------------ GLX_EXT_framebuffer_sRGB ----------------------- */
+
+#ifndef GLX_EXT_framebuffer_sRGB
+#define GLX_EXT_framebuffer_sRGB 1
+
+#define GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20B2
+
+#define GLXEW_EXT_framebuffer_sRGB GLXEW_GET_VAR(__GLXEW_EXT_framebuffer_sRGB)
+
+#endif /* GLX_EXT_framebuffer_sRGB */
+
+/* ------------------------- GLX_EXT_import_context ------------------------ */
+
+#ifndef GLX_EXT_import_context
+#define GLX_EXT_import_context 1
+
+#define GLX_SHARE_CONTEXT_EXT 0x800A
+#define GLX_VISUAL_ID_EXT 0x800B
+#define GLX_SCREEN_EXT 0x800C
+
+typedef XID GLXContextID;
+
+typedef void ( * PFNGLXFREECONTEXTEXTPROC) (Display* dpy, GLXContext context);
+typedef GLXContextID ( * PFNGLXGETCONTEXTIDEXTPROC) (const GLXContext context);
+typedef GLXContext ( * PFNGLXIMPORTCONTEXTEXTPROC) (Display* dpy, GLXContextID contextID);
+typedef int ( * PFNGLXQUERYCONTEXTINFOEXTPROC) (Display* dpy, GLXContext context, int attribute,int *value);
+
+#define glXFreeContextEXT GLXEW_GET_FUN(__glewXFreeContextEXT)
+#define glXGetContextIDEXT GLXEW_GET_FUN(__glewXGetContextIDEXT)
+#define glXImportContextEXT GLXEW_GET_FUN(__glewXImportContextEXT)
+#define glXQueryContextInfoEXT GLXEW_GET_FUN(__glewXQueryContextInfoEXT)
+
+#define GLXEW_EXT_import_context GLXEW_GET_VAR(__GLXEW_EXT_import_context)
+
+#endif /* GLX_EXT_import_context */
+
+/* -------------------------- GLX_EXT_scene_marker ------------------------- */
+
+#ifndef GLX_EXT_scene_marker
+#define GLX_EXT_scene_marker 1
+
+#define GLXEW_EXT_scene_marker GLXEW_GET_VAR(__GLXEW_EXT_scene_marker)
+
+#endif /* GLX_EXT_scene_marker */
+
+/* ---------------------- GLX_EXT_texture_from_pixmap ---------------------- */
+
+#ifndef GLX_EXT_texture_from_pixmap
+#define GLX_EXT_texture_from_pixmap 1
+
+#define GLX_TEXTURE_1D_BIT_EXT 0x00000001
+#define GLX_TEXTURE_2D_BIT_EXT 0x00000002
+#define GLX_TEXTURE_RECTANGLE_BIT_EXT 0x00000004
+#define GLX_BIND_TO_TEXTURE_RGB_EXT 0x20D0
+#define GLX_BIND_TO_TEXTURE_RGBA_EXT 0x20D1
+#define GLX_BIND_TO_MIPMAP_TEXTURE_EXT 0x20D2
+#define GLX_BIND_TO_TEXTURE_TARGETS_EXT 0x20D3
+#define GLX_Y_INVERTED_EXT 0x20D4
+#define GLX_TEXTURE_FORMAT_EXT 0x20D5
+#define GLX_TEXTURE_TARGET_EXT 0x20D6
+#define GLX_MIPMAP_TEXTURE_EXT 0x20D7
+#define GLX_TEXTURE_FORMAT_NONE_EXT 0x20D8
+#define GLX_TEXTURE_FORMAT_RGB_EXT 0x20D9
+#define GLX_TEXTURE_FORMAT_RGBA_EXT 0x20DA
+#define GLX_TEXTURE_1D_EXT 0x20DB
+#define GLX_TEXTURE_2D_EXT 0x20DC
+#define GLX_TEXTURE_RECTANGLE_EXT 0x20DD
+#define GLX_FRONT_LEFT_EXT 0x20DE
+#define GLX_FRONT_RIGHT_EXT 0x20DF
+#define GLX_BACK_LEFT_EXT 0x20E0
+#define GLX_BACK_RIGHT_EXT 0x20E1
+#define GLX_AUX0_EXT 0x20E2
+#define GLX_AUX1_EXT 0x20E3
+#define GLX_AUX2_EXT 0x20E4
+#define GLX_AUX3_EXT 0x20E5
+#define GLX_AUX4_EXT 0x20E6
+#define GLX_AUX5_EXT 0x20E7
+#define GLX_AUX6_EXT 0x20E8
+#define GLX_AUX7_EXT 0x20E9
+#define GLX_AUX8_EXT 0x20EA
+#define GLX_AUX9_EXT 0x20EB
+
+typedef void ( * PFNGLXBINDTEXIMAGEEXTPROC) (Display* display, GLXDrawable drawable, int buffer, const int *attrib_list);
+typedef void ( * PFNGLXRELEASETEXIMAGEEXTPROC) (Display* display, GLXDrawable drawable, int buffer);
+
+#define glXBindTexImageEXT GLXEW_GET_FUN(__glewXBindTexImageEXT)
+#define glXReleaseTexImageEXT GLXEW_GET_FUN(__glewXReleaseTexImageEXT)
+
+#define GLXEW_EXT_texture_from_pixmap GLXEW_GET_VAR(__GLXEW_EXT_texture_from_pixmap)
+
+#endif /* GLX_EXT_texture_from_pixmap */
+
+/* -------------------------- GLX_EXT_visual_info -------------------------- */
+
+#ifndef GLX_EXT_visual_info
+#define GLX_EXT_visual_info 1
+
+#define GLX_X_VISUAL_TYPE_EXT 0x22
+#define GLX_TRANSPARENT_TYPE_EXT 0x23
+#define GLX_TRANSPARENT_INDEX_VALUE_EXT 0x24
+#define GLX_TRANSPARENT_RED_VALUE_EXT 0x25
+#define GLX_TRANSPARENT_GREEN_VALUE_EXT 0x26
+#define GLX_TRANSPARENT_BLUE_VALUE_EXT 0x27
+#define GLX_TRANSPARENT_ALPHA_VALUE_EXT 0x28
+#define GLX_NONE_EXT 0x8000
+#define GLX_TRUE_COLOR_EXT 0x8002
+#define GLX_DIRECT_COLOR_EXT 0x8003
+#define GLX_PSEUDO_COLOR_EXT 0x8004
+#define GLX_STATIC_COLOR_EXT 0x8005
+#define GLX_GRAY_SCALE_EXT 0x8006
+#define GLX_STATIC_GRAY_EXT 0x8007
+#define GLX_TRANSPARENT_RGB_EXT 0x8008
+#define GLX_TRANSPARENT_INDEX_EXT 0x8009
+
+#define GLXEW_EXT_visual_info GLXEW_GET_VAR(__GLXEW_EXT_visual_info)
+
+#endif /* GLX_EXT_visual_info */
+
+/* ------------------------- GLX_EXT_visual_rating ------------------------- */
+
+#ifndef GLX_EXT_visual_rating
+#define GLX_EXT_visual_rating 1
+
+#define GLX_VISUAL_CAVEAT_EXT 0x20
+#define GLX_SLOW_VISUAL_EXT 0x8001
+#define GLX_NON_CONFORMANT_VISUAL_EXT 0x800D
+
+#define GLXEW_EXT_visual_rating GLXEW_GET_VAR(__GLXEW_EXT_visual_rating)
+
+#endif /* GLX_EXT_visual_rating */
+
+/* -------------------------- GLX_MESA_agp_offset -------------------------- */
+
+#ifndef GLX_MESA_agp_offset
+#define GLX_MESA_agp_offset 1
+
+typedef unsigned int ( * PFNGLXGETAGPOFFSETMESAPROC) (const void* pointer);
+
+#define glXGetAGPOffsetMESA GLXEW_GET_FUN(__glewXGetAGPOffsetMESA)
+
+#define GLXEW_MESA_agp_offset GLXEW_GET_VAR(__GLXEW_MESA_agp_offset)
+
+#endif /* GLX_MESA_agp_offset */
+
+/* ------------------------ GLX_MESA_copy_sub_buffer ----------------------- */
+
+#ifndef GLX_MESA_copy_sub_buffer
+#define GLX_MESA_copy_sub_buffer 1
+
+typedef void ( * PFNGLXCOPYSUBBUFFERMESAPROC) (Display* dpy, GLXDrawable drawable, int x, int y, int width, int height);
+
+#define glXCopySubBufferMESA GLXEW_GET_FUN(__glewXCopySubBufferMESA)
+
+#define GLXEW_MESA_copy_sub_buffer GLXEW_GET_VAR(__GLXEW_MESA_copy_sub_buffer)
+
+#endif /* GLX_MESA_copy_sub_buffer */
+
+/* ------------------------ GLX_MESA_pixmap_colormap ----------------------- */
+
+#ifndef GLX_MESA_pixmap_colormap
+#define GLX_MESA_pixmap_colormap 1
+
+typedef GLXPixmap ( * PFNGLXCREATEGLXPIXMAPMESAPROC) (Display* dpy, XVisualInfo *visual, Pixmap pixmap, Colormap cmap);
+
+#define glXCreateGLXPixmapMESA GLXEW_GET_FUN(__glewXCreateGLXPixmapMESA)
+
+#define GLXEW_MESA_pixmap_colormap GLXEW_GET_VAR(__GLXEW_MESA_pixmap_colormap)
+
+#endif /* GLX_MESA_pixmap_colormap */
+
+/* ------------------------ GLX_MESA_release_buffers ----------------------- */
+
+#ifndef GLX_MESA_release_buffers
+#define GLX_MESA_release_buffers 1
+
+typedef Bool ( * PFNGLXRELEASEBUFFERSMESAPROC) (Display* dpy, GLXDrawable d);
+
+#define glXReleaseBuffersMESA GLXEW_GET_FUN(__glewXReleaseBuffersMESA)
+
+#define GLXEW_MESA_release_buffers GLXEW_GET_VAR(__GLXEW_MESA_release_buffers)
+
+#endif /* GLX_MESA_release_buffers */
+
+/* ------------------------- GLX_MESA_set_3dfx_mode ------------------------ */
+
+#ifndef GLX_MESA_set_3dfx_mode
+#define GLX_MESA_set_3dfx_mode 1
+
+#define GLX_3DFX_WINDOW_MODE_MESA 0x1
+#define GLX_3DFX_FULLSCREEN_MODE_MESA 0x2
+
+typedef GLboolean ( * PFNGLXSET3DFXMODEMESAPROC) (GLint mode);
+
+#define glXSet3DfxModeMESA GLXEW_GET_FUN(__glewXSet3DfxModeMESA)
+
+#define GLXEW_MESA_set_3dfx_mode GLXEW_GET_VAR(__GLXEW_MESA_set_3dfx_mode)
+
+#endif /* GLX_MESA_set_3dfx_mode */
+
+/* -------------------------- GLX_NV_float_buffer -------------------------- */
+
+#ifndef GLX_NV_float_buffer
+#define GLX_NV_float_buffer 1
+
+#define GLX_FLOAT_COMPONENTS_NV 0x20B0
+
+#define GLXEW_NV_float_buffer GLXEW_GET_VAR(__GLXEW_NV_float_buffer)
+
+#endif /* GLX_NV_float_buffer */
+
+/* -------------------------- GLX_NV_present_video ------------------------- */
+
+#ifndef GLX_NV_present_video
+#define GLX_NV_present_video 1
+
+#define GLX_NUM_VIDEO_SLOTS_NV 0x20F0
+
+typedef int ( * PFNGLXBINDVIDEODEVICENVPROC) (Display* dpy, unsigned int video_slot, unsigned int video_device, const int *attrib_list);
+typedef unsigned int* ( * PFNGLXENUMERATEVIDEODEVICESNVPROC) (Display *dpy, int screen, int *nelements);
+
+#define glXBindVideoDeviceNV GLXEW_GET_FUN(__glewXBindVideoDeviceNV)
+#define glXEnumerateVideoDevicesNV GLXEW_GET_FUN(__glewXEnumerateVideoDevicesNV)
+
+#define GLXEW_NV_present_video GLXEW_GET_VAR(__GLXEW_NV_present_video)
+
+#endif /* GLX_NV_present_video */
+
+/* --------------------------- GLX_NV_swap_group --------------------------- */
+
+#ifndef GLX_NV_swap_group
+#define GLX_NV_swap_group 1
+
+typedef Bool ( * PFNGLXBINDSWAPBARRIERNVPROC) (Display* dpy, GLuint group, GLuint barrier);
+typedef Bool ( * PFNGLXJOINSWAPGROUPNVPROC) (Display* dpy, GLXDrawable drawable, GLuint group);
+typedef Bool ( * PFNGLXQUERYFRAMECOUNTNVPROC) (Display* dpy, int screen, GLuint *count);
+typedef Bool ( * PFNGLXQUERYMAXSWAPGROUPSNVPROC) (Display* dpy, int screen, GLuint *maxGroups, GLuint *maxBarriers);
+typedef Bool ( * PFNGLXQUERYSWAPGROUPNVPROC) (Display* dpy, GLXDrawable drawable, GLuint *group, GLuint *barrier);
+typedef Bool ( * PFNGLXRESETFRAMECOUNTNVPROC) (Display* dpy, int screen);
+
+#define glXBindSwapBarrierNV GLXEW_GET_FUN(__glewXBindSwapBarrierNV)
+#define glXJoinSwapGroupNV GLXEW_GET_FUN(__glewXJoinSwapGroupNV)
+#define glXQueryFrameCountNV GLXEW_GET_FUN(__glewXQueryFrameCountNV)
+#define glXQueryMaxSwapGroupsNV GLXEW_GET_FUN(__glewXQueryMaxSwapGroupsNV)
+#define glXQuerySwapGroupNV GLXEW_GET_FUN(__glewXQuerySwapGroupNV)
+#define glXResetFrameCountNV GLXEW_GET_FUN(__glewXResetFrameCountNV)
+
+#define GLXEW_NV_swap_group GLXEW_GET_VAR(__GLXEW_NV_swap_group)
+
+#endif /* GLX_NV_swap_group */
+
+/* ----------------------- GLX_NV_vertex_array_range ----------------------- */
+
+#ifndef GLX_NV_vertex_array_range
+#define GLX_NV_vertex_array_range 1
+
+typedef void * ( * PFNGLXALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority);
+typedef void ( * PFNGLXFREEMEMORYNVPROC) (void *pointer);
+
+#define glXAllocateMemoryNV GLXEW_GET_FUN(__glewXAllocateMemoryNV)
+#define glXFreeMemoryNV GLXEW_GET_FUN(__glewXFreeMemoryNV)
+
+#define GLXEW_NV_vertex_array_range GLXEW_GET_VAR(__GLXEW_NV_vertex_array_range)
+
+#endif /* GLX_NV_vertex_array_range */
+
+/* -------------------------- GLX_NV_video_output -------------------------- */
+
+#ifndef GLX_NV_video_output
+#define GLX_NV_video_output 1
+
+#define GLX_VIDEO_OUT_COLOR_NV 0x20C3
+#define GLX_VIDEO_OUT_ALPHA_NV 0x20C4
+#define GLX_VIDEO_OUT_DEPTH_NV 0x20C5
+#define GLX_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6
+#define GLX_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7
+#define GLX_VIDEO_OUT_FRAME_NV 0x20C8
+#define GLX_VIDEO_OUT_FIELD_1_NV 0x20C9
+#define GLX_VIDEO_OUT_FIELD_2_NV 0x20CA
+#define GLX_VIDEO_OUT_STACKED_FIELDS_1_2_NV 0x20CB
+#define GLX_VIDEO_OUT_STACKED_FIELDS_2_1_NV 0x20CC
+
+typedef int ( * PFNGLXBINDVIDEOIMAGENVPROC) (Display* dpy, GLXVideoDeviceNV VideoDevice, GLXPbuffer pbuf, int iVideoBuffer);
+typedef int ( * PFNGLXGETVIDEODEVICENVPROC) (Display* dpy, int screen, int numVideoDevices, GLXVideoDeviceNV *pVideoDevice);
+typedef int ( * PFNGLXGETVIDEOINFONVPROC) (Display* dpy, int screen, GLXVideoDeviceNV VideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo);
+typedef int ( * PFNGLXRELEASEVIDEODEVICENVPROC) (Display* dpy, int screen, GLXVideoDeviceNV VideoDevice);
+typedef int ( * PFNGLXRELEASEVIDEOIMAGENVPROC) (Display* dpy, GLXPbuffer pbuf);
+typedef int ( * PFNGLXSENDPBUFFERTOVIDEONVPROC) (Display* dpy, GLXPbuffer pbuf, int iBufferType, unsigned long *pulCounterPbuffer, GLboolean bBlock);
+
+#define glXBindVideoImageNV GLXEW_GET_FUN(__glewXBindVideoImageNV)
+#define glXGetVideoDeviceNV GLXEW_GET_FUN(__glewXGetVideoDeviceNV)
+#define glXGetVideoInfoNV GLXEW_GET_FUN(__glewXGetVideoInfoNV)
+#define glXReleaseVideoDeviceNV GLXEW_GET_FUN(__glewXReleaseVideoDeviceNV)
+#define glXReleaseVideoImageNV GLXEW_GET_FUN(__glewXReleaseVideoImageNV)
+#define glXSendPbufferToVideoNV GLXEW_GET_FUN(__glewXSendPbufferToVideoNV)
+
+#define GLXEW_NV_video_output GLXEW_GET_VAR(__GLXEW_NV_video_output)
+
+#endif /* GLX_NV_video_output */
+
+/* -------------------------- GLX_OML_swap_method -------------------------- */
+
+#ifndef GLX_OML_swap_method
+#define GLX_OML_swap_method 1
+
+#define GLX_SWAP_METHOD_OML 0x8060
+#define GLX_SWAP_EXCHANGE_OML 0x8061
+#define GLX_SWAP_COPY_OML 0x8062
+#define GLX_SWAP_UNDEFINED_OML 0x8063
+
+#define GLXEW_OML_swap_method GLXEW_GET_VAR(__GLXEW_OML_swap_method)
+
+#endif /* GLX_OML_swap_method */
+
+/* -------------------------- GLX_OML_sync_control ------------------------- */
+
+#if !defined(GLX_OML_sync_control) && defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
+#include <inttypes.h>
+#define GLX_OML_sync_control 1
+
+typedef Bool ( * PFNGLXGETMSCRATEOMLPROC) (Display* dpy, GLXDrawable drawable, int32_t* numerator, int32_t* denominator);
+typedef Bool ( * PFNGLXGETSYNCVALUESOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t* ust, int64_t* msc, int64_t* sbc);
+typedef int64_t ( * PFNGLXSWAPBUFFERSMSCOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder);
+typedef Bool ( * PFNGLXWAITFORMSCOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder, int64_t* ust, int64_t* msc, int64_t* sbc);
+typedef Bool ( * PFNGLXWAITFORSBCOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t target_sbc, int64_t* ust, int64_t* msc, int64_t* sbc);
+
+#define glXGetMscRateOML GLXEW_GET_FUN(__glewXGetMscRateOML)
+#define glXGetSyncValuesOML GLXEW_GET_FUN(__glewXGetSyncValuesOML)
+#define glXSwapBuffersMscOML GLXEW_GET_FUN(__glewXSwapBuffersMscOML)
+#define glXWaitForMscOML GLXEW_GET_FUN(__glewXWaitForMscOML)
+#define glXWaitForSbcOML GLXEW_GET_FUN(__glewXWaitForSbcOML)
+
+#define GLXEW_OML_sync_control GLXEW_GET_VAR(__GLXEW_OML_sync_control)
+
+#endif /* GLX_OML_sync_control */
+
+/* ------------------------ GLX_SGIS_blended_overlay ----------------------- */
+
+#ifndef GLX_SGIS_blended_overlay
+#define GLX_SGIS_blended_overlay 1
+
+#define GLX_BLENDED_RGBA_SGIS 0x8025
+
+#define GLXEW_SGIS_blended_overlay GLXEW_GET_VAR(__GLXEW_SGIS_blended_overlay)
+
+#endif /* GLX_SGIS_blended_overlay */
+
+/* -------------------------- GLX_SGIS_color_range ------------------------- */
+
+#ifndef GLX_SGIS_color_range
+#define GLX_SGIS_color_range 1
+
+#define GLX_MIN_RED_SGIS 0
+#define GLX_MAX_GREEN_SGIS 0
+#define GLX_MIN_BLUE_SGIS 0
+#define GLX_MAX_ALPHA_SGIS 0
+#define GLX_MIN_GREEN_SGIS 0
+#define GLX_MIN_ALPHA_SGIS 0
+#define GLX_MAX_RED_SGIS 0
+#define GLX_EXTENDED_RANGE_SGIS 0
+#define GLX_MAX_BLUE_SGIS 0
+
+#define GLXEW_SGIS_color_range GLXEW_GET_VAR(__GLXEW_SGIS_color_range)
+
+#endif /* GLX_SGIS_color_range */
+
+/* -------------------------- GLX_SGIS_multisample ------------------------- */
+
+#ifndef GLX_SGIS_multisample
+#define GLX_SGIS_multisample 1
+
+#define GLX_SAMPLE_BUFFERS_SGIS 100000
+#define GLX_SAMPLES_SGIS 100001
+
+#define GLXEW_SGIS_multisample GLXEW_GET_VAR(__GLXEW_SGIS_multisample)
+
+#endif /* GLX_SGIS_multisample */
+
+/* ---------------------- GLX_SGIS_shared_multisample ---------------------- */
+
+#ifndef GLX_SGIS_shared_multisample
+#define GLX_SGIS_shared_multisample 1
+
+#define GLX_MULTISAMPLE_SUB_RECT_WIDTH_SGIS 0x8026
+#define GLX_MULTISAMPLE_SUB_RECT_HEIGHT_SGIS 0x8027
+
+#define GLXEW_SGIS_shared_multisample GLXEW_GET_VAR(__GLXEW_SGIS_shared_multisample)
+
+#endif /* GLX_SGIS_shared_multisample */
+
+/* --------------------------- GLX_SGIX_fbconfig --------------------------- */
+
+#ifndef GLX_SGIX_fbconfig
+#define GLX_SGIX_fbconfig 1
+
+#define GLX_WINDOW_BIT_SGIX 0x00000001
+#define GLX_RGBA_BIT_SGIX 0x00000001
+#define GLX_PIXMAP_BIT_SGIX 0x00000002
+#define GLX_COLOR_INDEX_BIT_SGIX 0x00000002
+#define GLX_SCREEN_EXT 0x800C
+#define GLX_DRAWABLE_TYPE_SGIX 0x8010
+#define GLX_RENDER_TYPE_SGIX 0x8011
+#define GLX_X_RENDERABLE_SGIX 0x8012
+#define GLX_FBCONFIG_ID_SGIX 0x8013
+#define GLX_RGBA_TYPE_SGIX 0x8014
+#define GLX_COLOR_INDEX_TYPE_SGIX 0x8015
+
+typedef XID GLXFBConfigIDSGIX;
+typedef struct __GLXFBConfigRec *GLXFBConfigSGIX;
+
+typedef GLXFBConfigSGIX* ( * PFNGLXCHOOSEFBCONFIGSGIXPROC) (Display *dpy, int screen, const int *attrib_list, int *nelements);
+typedef GLXContext ( * PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC) (Display* dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct);
+typedef GLXPixmap ( * PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC) (Display* dpy, GLXFBConfig config, Pixmap pixmap);
+typedef int ( * PFNGLXGETFBCONFIGATTRIBSGIXPROC) (Display* dpy, GLXFBConfigSGIX config, int attribute, int *value);
+typedef GLXFBConfigSGIX ( * PFNGLXGETFBCONFIGFROMVISUALSGIXPROC) (Display* dpy, XVisualInfo *vis);
+typedef XVisualInfo* ( * PFNGLXGETVISUALFROMFBCONFIGSGIXPROC) (Display *dpy, GLXFBConfig config);
+
+#define glXChooseFBConfigSGIX GLXEW_GET_FUN(__glewXChooseFBConfigSGIX)
+#define glXCreateContextWithConfigSGIX GLXEW_GET_FUN(__glewXCreateContextWithConfigSGIX)
+#define glXCreateGLXPixmapWithConfigSGIX GLXEW_GET_FUN(__glewXCreateGLXPixmapWithConfigSGIX)
+#define glXGetFBConfigAttribSGIX GLXEW_GET_FUN(__glewXGetFBConfigAttribSGIX)
+#define glXGetFBConfigFromVisualSGIX GLXEW_GET_FUN(__glewXGetFBConfigFromVisualSGIX)
+#define glXGetVisualFromFBConfigSGIX GLXEW_GET_FUN(__glewXGetVisualFromFBConfigSGIX)
+
+#define GLXEW_SGIX_fbconfig GLXEW_GET_VAR(__GLXEW_SGIX_fbconfig)
+
+#endif /* GLX_SGIX_fbconfig */
+
+/* --------------------------- GLX_SGIX_hyperpipe -------------------------- */
+
+#ifndef GLX_SGIX_hyperpipe
+#define GLX_SGIX_hyperpipe 1
+
+#define GLX_HYPERPIPE_DISPLAY_PIPE_SGIX 0x00000001
+#define GLX_PIPE_RECT_SGIX 0x00000001
+#define GLX_PIPE_RECT_LIMITS_SGIX 0x00000002
+#define GLX_HYPERPIPE_RENDER_PIPE_SGIX 0x00000002
+#define GLX_HYPERPIPE_STEREO_SGIX 0x00000003
+#define GLX_HYPERPIPE_PIXEL_AVERAGE_SGIX 0x00000004
+#define GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX 80
+#define GLX_BAD_HYPERPIPE_CONFIG_SGIX 91
+#define GLX_BAD_HYPERPIPE_SGIX 92
+#define GLX_HYPERPIPE_ID_SGIX 0x8030
+
+typedef struct {
+ char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX];
+ int networkId;
+} GLXHyperpipeNetworkSGIX;
+typedef struct {
+ char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX];
+ int XOrigin;
+ int YOrigin;
+ int maxHeight;
+ int maxWidth;
+} GLXPipeRectLimits;
+typedef struct {
+ char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX];
+ int channel;
+ unsigned int participationType;
+ int timeSlice;
+} GLXHyperpipeConfigSGIX;
+typedef struct {
+ char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX];
+ int srcXOrigin;
+ int srcYOrigin;
+ int srcWidth;
+ int srcHeight;
+ int destXOrigin;
+ int destYOrigin;
+ int destWidth;
+ int destHeight;
+} GLXPipeRect;
+
+typedef int ( * PFNGLXBINDHYPERPIPESGIXPROC) (Display *dpy, int hpId);
+typedef int ( * PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC) (Display *dpy, int hpId);
+typedef int ( * PFNGLXHYPERPIPEATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *attribList);
+typedef int ( * PFNGLXHYPERPIPECONFIGSGIXPROC) (Display *dpy, int networkId, int npipes, GLXHyperpipeConfigSGIX *cfg, int *hpId);
+typedef int ( * PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *returnAttribList);
+typedef int ( * PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *attribList, void *returnAttribList);
+typedef GLXHyperpipeConfigSGIX * ( * PFNGLXQUERYHYPERPIPECONFIGSGIXPROC) (Display *dpy, int hpId, int *npipes);
+typedef GLXHyperpipeNetworkSGIX * ( * PFNGLXQUERYHYPERPIPENETWORKSGIXPROC) (Display *dpy, int *npipes);
+
+#define glXBindHyperpipeSGIX GLXEW_GET_FUN(__glewXBindHyperpipeSGIX)
+#define glXDestroyHyperpipeConfigSGIX GLXEW_GET_FUN(__glewXDestroyHyperpipeConfigSGIX)
+#define glXHyperpipeAttribSGIX GLXEW_GET_FUN(__glewXHyperpipeAttribSGIX)
+#define glXHyperpipeConfigSGIX GLXEW_GET_FUN(__glewXHyperpipeConfigSGIX)
+#define glXQueryHyperpipeAttribSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeAttribSGIX)
+#define glXQueryHyperpipeBestAttribSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeBestAttribSGIX)
+#define glXQueryHyperpipeConfigSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeConfigSGIX)
+#define glXQueryHyperpipeNetworkSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeNetworkSGIX)
+
+#define GLXEW_SGIX_hyperpipe GLXEW_GET_VAR(__GLXEW_SGIX_hyperpipe)
+
+#endif /* GLX_SGIX_hyperpipe */
+
+/* ---------------------------- GLX_SGIX_pbuffer --------------------------- */
+
+#ifndef GLX_SGIX_pbuffer
+#define GLX_SGIX_pbuffer 1
+
+#define GLX_FRONT_LEFT_BUFFER_BIT_SGIX 0x00000001
+#define GLX_FRONT_RIGHT_BUFFER_BIT_SGIX 0x00000002
+#define GLX_PBUFFER_BIT_SGIX 0x00000004
+#define GLX_BACK_LEFT_BUFFER_BIT_SGIX 0x00000004
+#define GLX_BACK_RIGHT_BUFFER_BIT_SGIX 0x00000008
+#define GLX_AUX_BUFFERS_BIT_SGIX 0x00000010
+#define GLX_DEPTH_BUFFER_BIT_SGIX 0x00000020
+#define GLX_STENCIL_BUFFER_BIT_SGIX 0x00000040
+#define GLX_ACCUM_BUFFER_BIT_SGIX 0x00000080
+#define GLX_SAMPLE_BUFFERS_BIT_SGIX 0x00000100
+#define GLX_MAX_PBUFFER_WIDTH_SGIX 0x8016
+#define GLX_MAX_PBUFFER_HEIGHT_SGIX 0x8017
+#define GLX_MAX_PBUFFER_PIXELS_SGIX 0x8018
+#define GLX_OPTIMAL_PBUFFER_WIDTH_SGIX 0x8019
+#define GLX_OPTIMAL_PBUFFER_HEIGHT_SGIX 0x801A
+#define GLX_PRESERVED_CONTENTS_SGIX 0x801B
+#define GLX_LARGEST_PBUFFER_SGIX 0x801C
+#define GLX_WIDTH_SGIX 0x801D
+#define GLX_HEIGHT_SGIX 0x801E
+#define GLX_EVENT_MASK_SGIX 0x801F
+#define GLX_DAMAGED_SGIX 0x8020
+#define GLX_SAVED_SGIX 0x8021
+#define GLX_WINDOW_SGIX 0x8022
+#define GLX_PBUFFER_SGIX 0x8023
+#define GLX_BUFFER_CLOBBER_MASK_SGIX 0x08000000
+
+typedef XID GLXPbufferSGIX;
+typedef struct { int type; unsigned long serial; Bool send_event; Display *display; GLXDrawable drawable; int event_type; int draw_type; unsigned int mask; int x, y; int width, height; int count; } GLXBufferClobberEventSGIX;
+
+typedef GLXPbuffer ( * PFNGLXCREATEGLXPBUFFERSGIXPROC) (Display* dpy, GLXFBConfig config, unsigned int width, unsigned int height, int *attrib_list);
+typedef void ( * PFNGLXDESTROYGLXPBUFFERSGIXPROC) (Display* dpy, GLXPbuffer pbuf);
+typedef void ( * PFNGLXGETSELECTEDEVENTSGIXPROC) (Display* dpy, GLXDrawable drawable, unsigned long *mask);
+typedef void ( * PFNGLXQUERYGLXPBUFFERSGIXPROC) (Display* dpy, GLXPbuffer pbuf, int attribute, unsigned int *value);
+typedef void ( * PFNGLXSELECTEVENTSGIXPROC) (Display* dpy, GLXDrawable drawable, unsigned long mask);
+
+#define glXCreateGLXPbufferSGIX GLXEW_GET_FUN(__glewXCreateGLXPbufferSGIX)
+#define glXDestroyGLXPbufferSGIX GLXEW_GET_FUN(__glewXDestroyGLXPbufferSGIX)
+#define glXGetSelectedEventSGIX GLXEW_GET_FUN(__glewXGetSelectedEventSGIX)
+#define glXQueryGLXPbufferSGIX GLXEW_GET_FUN(__glewXQueryGLXPbufferSGIX)
+#define glXSelectEventSGIX GLXEW_GET_FUN(__glewXSelectEventSGIX)
+
+#define GLXEW_SGIX_pbuffer GLXEW_GET_VAR(__GLXEW_SGIX_pbuffer)
+
+#endif /* GLX_SGIX_pbuffer */
+
+/* ------------------------- GLX_SGIX_swap_barrier ------------------------- */
+
+#ifndef GLX_SGIX_swap_barrier
+#define GLX_SGIX_swap_barrier 1
+
+typedef void ( * PFNGLXBINDSWAPBARRIERSGIXPROC) (Display *dpy, GLXDrawable drawable, int barrier);
+typedef Bool ( * PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC) (Display *dpy, int screen, int *max);
+
+#define glXBindSwapBarrierSGIX GLXEW_GET_FUN(__glewXBindSwapBarrierSGIX)
+#define glXQueryMaxSwapBarriersSGIX GLXEW_GET_FUN(__glewXQueryMaxSwapBarriersSGIX)
+
+#define GLXEW_SGIX_swap_barrier GLXEW_GET_VAR(__GLXEW_SGIX_swap_barrier)
+
+#endif /* GLX_SGIX_swap_barrier */
+
+/* -------------------------- GLX_SGIX_swap_group -------------------------- */
+
+#ifndef GLX_SGIX_swap_group
+#define GLX_SGIX_swap_group 1
+
+typedef void ( * PFNGLXJOINSWAPGROUPSGIXPROC) (Display *dpy, GLXDrawable drawable, GLXDrawable member);
+
+#define glXJoinSwapGroupSGIX GLXEW_GET_FUN(__glewXJoinSwapGroupSGIX)
+
+#define GLXEW_SGIX_swap_group GLXEW_GET_VAR(__GLXEW_SGIX_swap_group)
+
+#endif /* GLX_SGIX_swap_group */
+
+/* ------------------------- GLX_SGIX_video_resize ------------------------- */
+
+#ifndef GLX_SGIX_video_resize
+#define GLX_SGIX_video_resize 1
+
+#define GLX_SYNC_FRAME_SGIX 0x00000000
+#define GLX_SYNC_SWAP_SGIX 0x00000001
+
+typedef int ( * PFNGLXBINDCHANNELTOWINDOWSGIXPROC) (Display* display, int screen, int channel, Window window);
+typedef int ( * PFNGLXCHANNELRECTSGIXPROC) (Display* display, int screen, int channel, int x, int y, int w, int h);
+typedef int ( * PFNGLXCHANNELRECTSYNCSGIXPROC) (Display* display, int screen, int channel, GLenum synctype);
+typedef int ( * PFNGLXQUERYCHANNELDELTASSGIXPROC) (Display* display, int screen, int channel, int *x, int *y, int *w, int *h);
+typedef int ( * PFNGLXQUERYCHANNELRECTSGIXPROC) (Display* display, int screen, int channel, int *dx, int *dy, int *dw, int *dh);
+
+#define glXBindChannelToWindowSGIX GLXEW_GET_FUN(__glewXBindChannelToWindowSGIX)
+#define glXChannelRectSGIX GLXEW_GET_FUN(__glewXChannelRectSGIX)
+#define glXChannelRectSyncSGIX GLXEW_GET_FUN(__glewXChannelRectSyncSGIX)
+#define glXQueryChannelDeltasSGIX GLXEW_GET_FUN(__glewXQueryChannelDeltasSGIX)
+#define glXQueryChannelRectSGIX GLXEW_GET_FUN(__glewXQueryChannelRectSGIX)
+
+#define GLXEW_SGIX_video_resize GLXEW_GET_VAR(__GLXEW_SGIX_video_resize)
+
+#endif /* GLX_SGIX_video_resize */
+
+/* ---------------------- GLX_SGIX_visual_select_group --------------------- */
+
+#ifndef GLX_SGIX_visual_select_group
+#define GLX_SGIX_visual_select_group 1
+
+#define GLX_VISUAL_SELECT_GROUP_SGIX 0x8028
+
+#define GLXEW_SGIX_visual_select_group GLXEW_GET_VAR(__GLXEW_SGIX_visual_select_group)
+
+#endif /* GLX_SGIX_visual_select_group */
+
+/* ---------------------------- GLX_SGI_cushion ---------------------------- */
+
+#ifndef GLX_SGI_cushion
+#define GLX_SGI_cushion 1
+
+typedef void ( * PFNGLXCUSHIONSGIPROC) (Display* dpy, Window window, float cushion);
+
+#define glXCushionSGI GLXEW_GET_FUN(__glewXCushionSGI)
+
+#define GLXEW_SGI_cushion GLXEW_GET_VAR(__GLXEW_SGI_cushion)
+
+#endif /* GLX_SGI_cushion */
+
+/* ----------------------- GLX_SGI_make_current_read ----------------------- */
+
+#ifndef GLX_SGI_make_current_read
+#define GLX_SGI_make_current_read 1
+
+typedef GLXDrawable ( * PFNGLXGETCURRENTREADDRAWABLESGIPROC) (void);
+typedef Bool ( * PFNGLXMAKECURRENTREADSGIPROC) (Display* dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx);
+
+#define glXGetCurrentReadDrawableSGI GLXEW_GET_FUN(__glewXGetCurrentReadDrawableSGI)
+#define glXMakeCurrentReadSGI GLXEW_GET_FUN(__glewXMakeCurrentReadSGI)
+
+#define GLXEW_SGI_make_current_read GLXEW_GET_VAR(__GLXEW_SGI_make_current_read)
+
+#endif /* GLX_SGI_make_current_read */
+
+/* -------------------------- GLX_SGI_swap_control ------------------------- */
+
+#ifndef GLX_SGI_swap_control
+#define GLX_SGI_swap_control 1
+
+typedef int ( * PFNGLXSWAPINTERVALSGIPROC) (int interval);
+
+#define glXSwapIntervalSGI GLXEW_GET_FUN(__glewXSwapIntervalSGI)
+
+#define GLXEW_SGI_swap_control GLXEW_GET_VAR(__GLXEW_SGI_swap_control)
+
+#endif /* GLX_SGI_swap_control */
+
+/* --------------------------- GLX_SGI_video_sync -------------------------- */
+
+#ifndef GLX_SGI_video_sync
+#define GLX_SGI_video_sync 1
+
+typedef int ( * PFNGLXGETVIDEOSYNCSGIPROC) (uint* count);
+typedef int ( * PFNGLXWAITVIDEOSYNCSGIPROC) (int divisor, int remainder, unsigned int* count);
+
+#define glXGetVideoSyncSGI GLXEW_GET_FUN(__glewXGetVideoSyncSGI)
+#define glXWaitVideoSyncSGI GLXEW_GET_FUN(__glewXWaitVideoSyncSGI)
+
+#define GLXEW_SGI_video_sync GLXEW_GET_VAR(__GLXEW_SGI_video_sync)
+
+#endif /* GLX_SGI_video_sync */
+
+/* --------------------- GLX_SUN_get_transparent_index --------------------- */
+
+#ifndef GLX_SUN_get_transparent_index
+#define GLX_SUN_get_transparent_index 1
+
+typedef Status ( * PFNGLXGETTRANSPARENTINDEXSUNPROC) (Display* dpy, Window overlay, Window underlay, unsigned long *pTransparentIndex);
+
+#define glXGetTransparentIndexSUN GLXEW_GET_FUN(__glewXGetTransparentIndexSUN)
+
+#define GLXEW_SUN_get_transparent_index GLXEW_GET_VAR(__GLXEW_SUN_get_transparent_index)
+
+#endif /* GLX_SUN_get_transparent_index */
+
+/* -------------------------- GLX_SUN_video_resize ------------------------- */
+
+#ifndef GLX_SUN_video_resize
+#define GLX_SUN_video_resize 1
+
+#define GLX_VIDEO_RESIZE_SUN 0x8171
+#define GL_VIDEO_RESIZE_COMPENSATION_SUN 0x85CD
+
+typedef int ( * PFNGLXGETVIDEORESIZESUNPROC) (Display* display, GLXDrawable window, float* factor);
+typedef int ( * PFNGLXVIDEORESIZESUNPROC) (Display* display, GLXDrawable window, float factor);
+
+#define glXGetVideoResizeSUN GLXEW_GET_FUN(__glewXGetVideoResizeSUN)
+#define glXVideoResizeSUN GLXEW_GET_FUN(__glewXVideoResizeSUN)
+
+#define GLXEW_SUN_video_resize GLXEW_GET_VAR(__GLXEW_SUN_video_resize)
+
+#endif /* GLX_SUN_video_resize */
+
+/* ------------------------------------------------------------------------- */
+
+#ifdef GLEW_MX
+#define GLXEW_EXPORT
+#else
+#define GLXEW_EXPORT extern
+#endif /* GLEW_MX */
+
+extern PFNGLXGETCURRENTDISPLAYPROC __glewXGetCurrentDisplay;
+
+extern PFNGLXCHOOSEFBCONFIGPROC __glewXChooseFBConfig;
+extern PFNGLXCREATENEWCONTEXTPROC __glewXCreateNewContext;
+extern PFNGLXCREATEPBUFFERPROC __glewXCreatePbuffer;
+extern PFNGLXCREATEPIXMAPPROC __glewXCreatePixmap;
+extern PFNGLXCREATEWINDOWPROC __glewXCreateWindow;
+extern PFNGLXDESTROYPBUFFERPROC __glewXDestroyPbuffer;
+extern PFNGLXDESTROYPIXMAPPROC __glewXDestroyPixmap;
+extern PFNGLXDESTROYWINDOWPROC __glewXDestroyWindow;
+extern PFNGLXGETCURRENTREADDRAWABLEPROC __glewXGetCurrentReadDrawable;
+extern PFNGLXGETFBCONFIGATTRIBPROC __glewXGetFBConfigAttrib;
+extern PFNGLXGETFBCONFIGSPROC __glewXGetFBConfigs;
+extern PFNGLXGETSELECTEDEVENTPROC __glewXGetSelectedEvent;
+extern PFNGLXGETVISUALFROMFBCONFIGPROC __glewXGetVisualFromFBConfig;
+extern PFNGLXMAKECONTEXTCURRENTPROC __glewXMakeContextCurrent;
+extern PFNGLXQUERYCONTEXTPROC __glewXQueryContext;
+extern PFNGLXQUERYDRAWABLEPROC __glewXQueryDrawable;
+extern PFNGLXSELECTEVENTPROC __glewXSelectEvent;
+
+extern PFNGLXCREATECONTEXTATTRIBSARBPROC __glewXCreateContextAttribsARB;
+
+extern PFNGLXBINDTEXIMAGEATIPROC __glewXBindTexImageATI;
+extern PFNGLXDRAWABLEATTRIBATIPROC __glewXDrawableAttribATI;
+extern PFNGLXRELEASETEXIMAGEATIPROC __glewXReleaseTexImageATI;
+
+extern PFNGLXFREECONTEXTEXTPROC __glewXFreeContextEXT;
+extern PFNGLXGETCONTEXTIDEXTPROC __glewXGetContextIDEXT;
+extern PFNGLXIMPORTCONTEXTEXTPROC __glewXImportContextEXT;
+extern PFNGLXQUERYCONTEXTINFOEXTPROC __glewXQueryContextInfoEXT;
+
+extern PFNGLXBINDTEXIMAGEEXTPROC __glewXBindTexImageEXT;
+extern PFNGLXRELEASETEXIMAGEEXTPROC __glewXReleaseTexImageEXT;
+
+extern PFNGLXGETAGPOFFSETMESAPROC __glewXGetAGPOffsetMESA;
+
+extern PFNGLXCOPYSUBBUFFERMESAPROC __glewXCopySubBufferMESA;
+
+extern PFNGLXCREATEGLXPIXMAPMESAPROC __glewXCreateGLXPixmapMESA;
+
+extern PFNGLXRELEASEBUFFERSMESAPROC __glewXReleaseBuffersMESA;
+
+extern PFNGLXSET3DFXMODEMESAPROC __glewXSet3DfxModeMESA;
+
+extern PFNGLXBINDVIDEODEVICENVPROC __glewXBindVideoDeviceNV;
+extern PFNGLXENUMERATEVIDEODEVICESNVPROC __glewXEnumerateVideoDevicesNV;
+
+extern PFNGLXBINDSWAPBARRIERNVPROC __glewXBindSwapBarrierNV;
+extern PFNGLXJOINSWAPGROUPNVPROC __glewXJoinSwapGroupNV;
+extern PFNGLXQUERYFRAMECOUNTNVPROC __glewXQueryFrameCountNV;
+extern PFNGLXQUERYMAXSWAPGROUPSNVPROC __glewXQueryMaxSwapGroupsNV;
+extern PFNGLXQUERYSWAPGROUPNVPROC __glewXQuerySwapGroupNV;
+extern PFNGLXRESETFRAMECOUNTNVPROC __glewXResetFrameCountNV;
+
+extern PFNGLXALLOCATEMEMORYNVPROC __glewXAllocateMemoryNV;
+extern PFNGLXFREEMEMORYNVPROC __glewXFreeMemoryNV;
+
+extern PFNGLXBINDVIDEOIMAGENVPROC __glewXBindVideoImageNV;
+extern PFNGLXGETVIDEODEVICENVPROC __glewXGetVideoDeviceNV;
+extern PFNGLXGETVIDEOINFONVPROC __glewXGetVideoInfoNV;
+extern PFNGLXRELEASEVIDEODEVICENVPROC __glewXReleaseVideoDeviceNV;
+extern PFNGLXRELEASEVIDEOIMAGENVPROC __glewXReleaseVideoImageNV;
+extern PFNGLXSENDPBUFFERTOVIDEONVPROC __glewXSendPbufferToVideoNV;
+
+#ifdef GLX_OML_sync_control
+extern PFNGLXGETMSCRATEOMLPROC __glewXGetMscRateOML;
+extern PFNGLXGETSYNCVALUESOMLPROC __glewXGetSyncValuesOML;
+extern PFNGLXSWAPBUFFERSMSCOMLPROC __glewXSwapBuffersMscOML;
+extern PFNGLXWAITFORMSCOMLPROC __glewXWaitForMscOML;
+extern PFNGLXWAITFORSBCOMLPROC __glewXWaitForSbcOML;
+#endif
+
+extern PFNGLXCHOOSEFBCONFIGSGIXPROC __glewXChooseFBConfigSGIX;
+extern PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC __glewXCreateContextWithConfigSGIX;
+extern PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC __glewXCreateGLXPixmapWithConfigSGIX;
+extern PFNGLXGETFBCONFIGATTRIBSGIXPROC __glewXGetFBConfigAttribSGIX;
+extern PFNGLXGETFBCONFIGFROMVISUALSGIXPROC __glewXGetFBConfigFromVisualSGIX;
+extern PFNGLXGETVISUALFROMFBCONFIGSGIXPROC __glewXGetVisualFromFBConfigSGIX;
+
+extern PFNGLXBINDHYPERPIPESGIXPROC __glewXBindHyperpipeSGIX;
+extern PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC __glewXDestroyHyperpipeConfigSGIX;
+extern PFNGLXHYPERPIPEATTRIBSGIXPROC __glewXHyperpipeAttribSGIX;
+extern PFNGLXHYPERPIPECONFIGSGIXPROC __glewXHyperpipeConfigSGIX;
+extern PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC __glewXQueryHyperpipeAttribSGIX;
+extern PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC __glewXQueryHyperpipeBestAttribSGIX;
+extern PFNGLXQUERYHYPERPIPECONFIGSGIXPROC __glewXQueryHyperpipeConfigSGIX;
+extern PFNGLXQUERYHYPERPIPENETWORKSGIXPROC __glewXQueryHyperpipeNetworkSGIX;
+
+extern PFNGLXCREATEGLXPBUFFERSGIXPROC __glewXCreateGLXPbufferSGIX;
+extern PFNGLXDESTROYGLXPBUFFERSGIXPROC __glewXDestroyGLXPbufferSGIX;
+extern PFNGLXGETSELECTEDEVENTSGIXPROC __glewXGetSelectedEventSGIX;
+extern PFNGLXQUERYGLXPBUFFERSGIXPROC __glewXQueryGLXPbufferSGIX;
+extern PFNGLXSELECTEVENTSGIXPROC __glewXSelectEventSGIX;
+
+extern PFNGLXBINDSWAPBARRIERSGIXPROC __glewXBindSwapBarrierSGIX;
+extern PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC __glewXQueryMaxSwapBarriersSGIX;
+
+extern PFNGLXJOINSWAPGROUPSGIXPROC __glewXJoinSwapGroupSGIX;
+
+extern PFNGLXBINDCHANNELTOWINDOWSGIXPROC __glewXBindChannelToWindowSGIX;
+extern PFNGLXCHANNELRECTSGIXPROC __glewXChannelRectSGIX;
+extern PFNGLXCHANNELRECTSYNCSGIXPROC __glewXChannelRectSyncSGIX;
+extern PFNGLXQUERYCHANNELDELTASSGIXPROC __glewXQueryChannelDeltasSGIX;
+extern PFNGLXQUERYCHANNELRECTSGIXPROC __glewXQueryChannelRectSGIX;
+
+extern PFNGLXCUSHIONSGIPROC __glewXCushionSGI;
+
+extern PFNGLXGETCURRENTREADDRAWABLESGIPROC __glewXGetCurrentReadDrawableSGI;
+extern PFNGLXMAKECURRENTREADSGIPROC __glewXMakeCurrentReadSGI;
+
+extern PFNGLXSWAPINTERVALSGIPROC __glewXSwapIntervalSGI;
+
+extern PFNGLXGETVIDEOSYNCSGIPROC __glewXGetVideoSyncSGI;
+extern PFNGLXWAITVIDEOSYNCSGIPROC __glewXWaitVideoSyncSGI;
+
+extern PFNGLXGETTRANSPARENTINDEXSUNPROC __glewXGetTransparentIndexSUN;
+
+extern PFNGLXGETVIDEORESIZESUNPROC __glewXGetVideoResizeSUN;
+extern PFNGLXVIDEORESIZESUNPROC __glewXVideoResizeSUN;
+
+#if defined(GLEW_MX)
+struct GLXEWContextStruct
+{
+#endif /* GLEW_MX */
+
+GLXEW_EXPORT GLboolean __GLXEW_VERSION_1_0;
+GLXEW_EXPORT GLboolean __GLXEW_VERSION_1_1;
+GLXEW_EXPORT GLboolean __GLXEW_VERSION_1_2;
+GLXEW_EXPORT GLboolean __GLXEW_VERSION_1_3;
+GLXEW_EXPORT GLboolean __GLXEW_VERSION_1_4;
+GLXEW_EXPORT GLboolean __GLXEW_3DFX_multisample;
+GLXEW_EXPORT GLboolean __GLXEW_ARB_create_context;
+GLXEW_EXPORT GLboolean __GLXEW_ARB_fbconfig_float;
+GLXEW_EXPORT GLboolean __GLXEW_ARB_framebuffer_sRGB;
+GLXEW_EXPORT GLboolean __GLXEW_ARB_get_proc_address;
+GLXEW_EXPORT GLboolean __GLXEW_ARB_multisample;
+GLXEW_EXPORT GLboolean __GLXEW_ATI_pixel_format_float;
+GLXEW_EXPORT GLboolean __GLXEW_ATI_render_texture;
+GLXEW_EXPORT GLboolean __GLXEW_EXT_fbconfig_packed_float;
+GLXEW_EXPORT GLboolean __GLXEW_EXT_framebuffer_sRGB;
+GLXEW_EXPORT GLboolean __GLXEW_EXT_import_context;
+GLXEW_EXPORT GLboolean __GLXEW_EXT_scene_marker;
+GLXEW_EXPORT GLboolean __GLXEW_EXT_texture_from_pixmap;
+GLXEW_EXPORT GLboolean __GLXEW_EXT_visual_info;
+GLXEW_EXPORT GLboolean __GLXEW_EXT_visual_rating;
+GLXEW_EXPORT GLboolean __GLXEW_MESA_agp_offset;
+GLXEW_EXPORT GLboolean __GLXEW_MESA_copy_sub_buffer;
+GLXEW_EXPORT GLboolean __GLXEW_MESA_pixmap_colormap;
+GLXEW_EXPORT GLboolean __GLXEW_MESA_release_buffers;
+GLXEW_EXPORT GLboolean __GLXEW_MESA_set_3dfx_mode;
+GLXEW_EXPORT GLboolean __GLXEW_NV_float_buffer;
+GLXEW_EXPORT GLboolean __GLXEW_NV_present_video;
+GLXEW_EXPORT GLboolean __GLXEW_NV_swap_group;
+GLXEW_EXPORT GLboolean __GLXEW_NV_vertex_array_range;
+GLXEW_EXPORT GLboolean __GLXEW_NV_video_output;
+GLXEW_EXPORT GLboolean __GLXEW_OML_swap_method;
+GLXEW_EXPORT GLboolean __GLXEW_OML_sync_control;
+GLXEW_EXPORT GLboolean __GLXEW_SGIS_blended_overlay;
+GLXEW_EXPORT GLboolean __GLXEW_SGIS_color_range;
+GLXEW_EXPORT GLboolean __GLXEW_SGIS_multisample;
+GLXEW_EXPORT GLboolean __GLXEW_SGIS_shared_multisample;
+GLXEW_EXPORT GLboolean __GLXEW_SGIX_fbconfig;
+GLXEW_EXPORT GLboolean __GLXEW_SGIX_hyperpipe;
+GLXEW_EXPORT GLboolean __GLXEW_SGIX_pbuffer;
+GLXEW_EXPORT GLboolean __GLXEW_SGIX_swap_barrier;
+GLXEW_EXPORT GLboolean __GLXEW_SGIX_swap_group;
+GLXEW_EXPORT GLboolean __GLXEW_SGIX_video_resize;
+GLXEW_EXPORT GLboolean __GLXEW_SGIX_visual_select_group;
+GLXEW_EXPORT GLboolean __GLXEW_SGI_cushion;
+GLXEW_EXPORT GLboolean __GLXEW_SGI_make_current_read;
+GLXEW_EXPORT GLboolean __GLXEW_SGI_swap_control;
+GLXEW_EXPORT GLboolean __GLXEW_SGI_video_sync;
+GLXEW_EXPORT GLboolean __GLXEW_SUN_get_transparent_index;
+GLXEW_EXPORT GLboolean __GLXEW_SUN_video_resize;
+
+#ifdef GLEW_MX
+}; /* GLXEWContextStruct */
+#endif /* GLEW_MX */
+
+/* ------------------------------------------------------------------------ */
+
+#ifdef GLEW_MX
+
+typedef struct GLXEWContextStruct GLXEWContext;
+extern GLenum glxewContextInit (GLXEWContext* ctx);
+extern GLboolean glxewContextIsSupported (GLXEWContext* ctx, const char* name);
+
+#define glxewInit() glxewContextInit(glxewGetContext())
+#define glxewIsSupported(x) glxewContextIsSupported(glxewGetContext(), x)
+
+#define GLXEW_GET_VAR(x) (*(const GLboolean*)&(glxewGetContext()->x))
+#define GLXEW_GET_FUN(x) x
+
+#else /* GLEW_MX */
+
+#define GLXEW_GET_VAR(x) (*(const GLboolean*)&x)
+#define GLXEW_GET_FUN(x) x
+
+extern GLboolean glxewIsSupported (const char* name);
+
+#endif /* GLEW_MX */
+
+extern GLboolean glxewGetExtension (const char* name);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* __glxew_h__ */
diff --git a/include/GL/internal/glcore.h b/include/GL/internal/glcore.h
index 99de6c097f4..547b1113707 100644
--- a/include/GL/internal/glcore.h
+++ b/include/GL/internal/glcore.h
@@ -31,7 +31,9 @@
* Silicon Graphics, Inc.
*/
+#if !defined(_WIN32_WCE)
#include <sys/types.h>
+#endif
#define GL_CORE_SGI 1
#define GL_CORE_MESA 2
diff --git a/include/GL/wglew.h b/include/GL/wglew.h
new file mode 100644
index 00000000000..2eaad3651ac
--- /dev/null
+++ b/include/GL/wglew.h
@@ -0,0 +1,1165 @@
+/*
+** The OpenGL Extension Wrangler Library
+** Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
+** Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
+** Copyright (C) 2002, Lev Povalahev
+** All rights reserved.
+**
+** Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+** this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright notice,
+** this list of conditions and the following disclaimer in the documentation
+** and/or other materials provided with the distribution.
+** * The name of the author may be used to endorse or promote products
+** derived from this software without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
+** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
+** THE POSSIBILITY OF SUCH DAMAGE.
+*/
+
+/*
+** Copyright (c) 2007 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+**
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+**
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+
+#ifndef __wglew_h__
+#define __wglew_h__
+#define __WGLEW_H__
+
+#ifdef __wglext_h_
+#error wglext.h included before wglew.h
+#endif
+
+#define __wglext_h_
+
+#if !defined(APIENTRY) && !defined(__CYGWIN__)
+# ifndef WIN32_LEAN_AND_MEAN
+# define WIN32_LEAN_AND_MEAN 1
+# endif
+#include <windows.h>
+#endif
+
+/*
+ * GLEW_STATIC needs to be set when using the static version.
+ * GLEW_BUILD is set when building the DLL version.
+ */
+#ifdef GLEW_STATIC
+# define GLEWAPI extern
+#else
+# ifdef GLEW_BUILD
+# define GLEWAPI extern __declspec(dllexport)
+# else
+# define GLEWAPI extern __declspec(dllimport)
+# endif
+#endif
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* -------------------------- WGL_3DFX_multisample ------------------------- */
+
+#ifndef WGL_3DFX_multisample
+#define WGL_3DFX_multisample 1
+
+#define WGL_SAMPLE_BUFFERS_3DFX 0x2060
+#define WGL_SAMPLES_3DFX 0x2061
+
+#define WGLEW_3DFX_multisample WGLEW_GET_VAR(__WGLEW_3DFX_multisample)
+
+#endif /* WGL_3DFX_multisample */
+
+/* ------------------------- WGL_3DL_stereo_control ------------------------ */
+
+#ifndef WGL_3DL_stereo_control
+#define WGL_3DL_stereo_control 1
+
+#define WGL_STEREO_EMITTER_ENABLE_3DL 0x2055
+#define WGL_STEREO_EMITTER_DISABLE_3DL 0x2056
+#define WGL_STEREO_POLARITY_NORMAL_3DL 0x2057
+#define WGL_STEREO_POLARITY_INVERT_3DL 0x2058
+
+typedef BOOL (WINAPI * PFNWGLSETSTEREOEMITTERSTATE3DLPROC) (HDC hDC, UINT uState);
+
+#define wglSetStereoEmitterState3DL WGLEW_GET_FUN(__wglewSetStereoEmitterState3DL)
+
+#define WGLEW_3DL_stereo_control WGLEW_GET_VAR(__WGLEW_3DL_stereo_control)
+
+#endif /* WGL_3DL_stereo_control */
+
+/* ------------------------- WGL_ARB_buffer_region ------------------------- */
+
+#ifndef WGL_ARB_buffer_region
+#define WGL_ARB_buffer_region 1
+
+#define WGL_FRONT_COLOR_BUFFER_BIT_ARB 0x00000001
+#define WGL_BACK_COLOR_BUFFER_BIT_ARB 0x00000002
+#define WGL_DEPTH_BUFFER_BIT_ARB 0x00000004
+#define WGL_STENCIL_BUFFER_BIT_ARB 0x00000008
+
+typedef HANDLE (WINAPI * PFNWGLCREATEBUFFERREGIONARBPROC) (HDC hDC, int iLayerPlane, UINT uType);
+typedef VOID (WINAPI * PFNWGLDELETEBUFFERREGIONARBPROC) (HANDLE hRegion);
+typedef BOOL (WINAPI * PFNWGLRESTOREBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc);
+typedef BOOL (WINAPI * PFNWGLSAVEBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height);
+
+#define wglCreateBufferRegionARB WGLEW_GET_FUN(__wglewCreateBufferRegionARB)
+#define wglDeleteBufferRegionARB WGLEW_GET_FUN(__wglewDeleteBufferRegionARB)
+#define wglRestoreBufferRegionARB WGLEW_GET_FUN(__wglewRestoreBufferRegionARB)
+#define wglSaveBufferRegionARB WGLEW_GET_FUN(__wglewSaveBufferRegionARB)
+
+#define WGLEW_ARB_buffer_region WGLEW_GET_VAR(__WGLEW_ARB_buffer_region)
+
+#endif /* WGL_ARB_buffer_region */
+
+/* ------------------------- WGL_ARB_create_context ------------------------ */
+
+#ifndef WGL_ARB_create_context
+#define WGL_ARB_create_context 1
+
+#define WGL_CONTEXT_DEBUG_BIT_ARB 0x0001
+#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002
+#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091
+#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092
+#define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093
+#define WGL_CONTEXT_FLAGS_ARB 0x2094
+
+typedef HGLRC (WINAPI * PFNWGLCREATECONTEXTATTRIBSARBPROC) (HDC hDC, HGLRC hShareContext, const int* attribList);
+
+#define wglCreateContextAttribsARB WGLEW_GET_FUN(__wglewCreateContextAttribsARB)
+
+#define WGLEW_ARB_create_context WGLEW_GET_VAR(__WGLEW_ARB_create_context)
+
+#endif /* WGL_ARB_create_context */
+
+/* ----------------------- WGL_ARB_extensions_string ----------------------- */
+
+#ifndef WGL_ARB_extensions_string
+#define WGL_ARB_extensions_string 1
+
+typedef const char* (WINAPI * PFNWGLGETEXTENSIONSSTRINGARBPROC) (HDC hdc);
+
+#define wglGetExtensionsStringARB WGLEW_GET_FUN(__wglewGetExtensionsStringARB)
+
+#define WGLEW_ARB_extensions_string WGLEW_GET_VAR(__WGLEW_ARB_extensions_string)
+
+#endif /* WGL_ARB_extensions_string */
+
+/* ------------------------ WGL_ARB_framebuffer_sRGB ----------------------- */
+
+#ifndef WGL_ARB_framebuffer_sRGB
+#define WGL_ARB_framebuffer_sRGB 1
+
+#define WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20A9
+
+#define WGLEW_ARB_framebuffer_sRGB WGLEW_GET_VAR(__WGLEW_ARB_framebuffer_sRGB)
+
+#endif /* WGL_ARB_framebuffer_sRGB */
+
+/* ----------------------- WGL_ARB_make_current_read ----------------------- */
+
+#ifndef WGL_ARB_make_current_read
+#define WGL_ARB_make_current_read 1
+
+#define ERROR_INVALID_PIXEL_TYPE_ARB 0x2043
+#define ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB 0x2054
+
+typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCARBPROC) (VOID);
+typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTARBPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc);
+
+#define wglGetCurrentReadDCARB WGLEW_GET_FUN(__wglewGetCurrentReadDCARB)
+#define wglMakeContextCurrentARB WGLEW_GET_FUN(__wglewMakeContextCurrentARB)
+
+#define WGLEW_ARB_make_current_read WGLEW_GET_VAR(__WGLEW_ARB_make_current_read)
+
+#endif /* WGL_ARB_make_current_read */
+
+/* -------------------------- WGL_ARB_multisample -------------------------- */
+
+#ifndef WGL_ARB_multisample
+#define WGL_ARB_multisample 1
+
+#define WGL_SAMPLE_BUFFERS_ARB 0x2041
+#define WGL_SAMPLES_ARB 0x2042
+
+#define WGLEW_ARB_multisample WGLEW_GET_VAR(__WGLEW_ARB_multisample)
+
+#endif /* WGL_ARB_multisample */
+
+/* ---------------------------- WGL_ARB_pbuffer ---------------------------- */
+
+#ifndef WGL_ARB_pbuffer
+#define WGL_ARB_pbuffer 1
+
+#define WGL_DRAW_TO_PBUFFER_ARB 0x202D
+#define WGL_MAX_PBUFFER_PIXELS_ARB 0x202E
+#define WGL_MAX_PBUFFER_WIDTH_ARB 0x202F
+#define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030
+#define WGL_PBUFFER_LARGEST_ARB 0x2033
+#define WGL_PBUFFER_WIDTH_ARB 0x2034
+#define WGL_PBUFFER_HEIGHT_ARB 0x2035
+#define WGL_PBUFFER_LOST_ARB 0x2036
+
+DECLARE_HANDLE(HPBUFFERARB);
+
+typedef HPBUFFERARB (WINAPI * PFNWGLCREATEPBUFFERARBPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int* piAttribList);
+typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFERARBPROC) (HPBUFFERARB hPbuffer);
+typedef HDC (WINAPI * PFNWGLGETPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer);
+typedef BOOL (WINAPI * PFNWGLQUERYPBUFFERARBPROC) (HPBUFFERARB hPbuffer, int iAttribute, int* piValue);
+typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer, HDC hDC);
+
+#define wglCreatePbufferARB WGLEW_GET_FUN(__wglewCreatePbufferARB)
+#define wglDestroyPbufferARB WGLEW_GET_FUN(__wglewDestroyPbufferARB)
+#define wglGetPbufferDCARB WGLEW_GET_FUN(__wglewGetPbufferDCARB)
+#define wglQueryPbufferARB WGLEW_GET_FUN(__wglewQueryPbufferARB)
+#define wglReleasePbufferDCARB WGLEW_GET_FUN(__wglewReleasePbufferDCARB)
+
+#define WGLEW_ARB_pbuffer WGLEW_GET_VAR(__WGLEW_ARB_pbuffer)
+
+#endif /* WGL_ARB_pbuffer */
+
+/* -------------------------- WGL_ARB_pixel_format ------------------------- */
+
+#ifndef WGL_ARB_pixel_format
+#define WGL_ARB_pixel_format 1
+
+#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000
+#define WGL_DRAW_TO_WINDOW_ARB 0x2001
+#define WGL_DRAW_TO_BITMAP_ARB 0x2002
+#define WGL_ACCELERATION_ARB 0x2003
+#define WGL_NEED_PALETTE_ARB 0x2004
+#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005
+#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006
+#define WGL_SWAP_METHOD_ARB 0x2007
+#define WGL_NUMBER_OVERLAYS_ARB 0x2008
+#define WGL_NUMBER_UNDERLAYS_ARB 0x2009
+#define WGL_TRANSPARENT_ARB 0x200A
+#define WGL_SHARE_DEPTH_ARB 0x200C
+#define WGL_SHARE_STENCIL_ARB 0x200D
+#define WGL_SHARE_ACCUM_ARB 0x200E
+#define WGL_SUPPORT_GDI_ARB 0x200F
+#define WGL_SUPPORT_OPENGL_ARB 0x2010
+#define WGL_DOUBLE_BUFFER_ARB 0x2011
+#define WGL_STEREO_ARB 0x2012
+#define WGL_PIXEL_TYPE_ARB 0x2013
+#define WGL_COLOR_BITS_ARB 0x2014
+#define WGL_RED_BITS_ARB 0x2015
+#define WGL_RED_SHIFT_ARB 0x2016
+#define WGL_GREEN_BITS_ARB 0x2017
+#define WGL_GREEN_SHIFT_ARB 0x2018
+#define WGL_BLUE_BITS_ARB 0x2019
+#define WGL_BLUE_SHIFT_ARB 0x201A
+#define WGL_ALPHA_BITS_ARB 0x201B
+#define WGL_ALPHA_SHIFT_ARB 0x201C
+#define WGL_ACCUM_BITS_ARB 0x201D
+#define WGL_ACCUM_RED_BITS_ARB 0x201E
+#define WGL_ACCUM_GREEN_BITS_ARB 0x201F
+#define WGL_ACCUM_BLUE_BITS_ARB 0x2020
+#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021
+#define WGL_DEPTH_BITS_ARB 0x2022
+#define WGL_STENCIL_BITS_ARB 0x2023
+#define WGL_AUX_BUFFERS_ARB 0x2024
+#define WGL_NO_ACCELERATION_ARB 0x2025
+#define WGL_GENERIC_ACCELERATION_ARB 0x2026
+#define WGL_FULL_ACCELERATION_ARB 0x2027
+#define WGL_SWAP_EXCHANGE_ARB 0x2028
+#define WGL_SWAP_COPY_ARB 0x2029
+#define WGL_SWAP_UNDEFINED_ARB 0x202A
+#define WGL_TYPE_RGBA_ARB 0x202B
+#define WGL_TYPE_COLORINDEX_ARB 0x202C
+#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037
+#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038
+#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039
+#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A
+#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B
+
+typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATARBPROC) (HDC hdc, const int* piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
+typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int* piAttributes, FLOAT *pfValues);
+typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int* piAttributes, int *piValues);
+
+#define wglChoosePixelFormatARB WGLEW_GET_FUN(__wglewChoosePixelFormatARB)
+#define wglGetPixelFormatAttribfvARB WGLEW_GET_FUN(__wglewGetPixelFormatAttribfvARB)
+#define wglGetPixelFormatAttribivARB WGLEW_GET_FUN(__wglewGetPixelFormatAttribivARB)
+
+#define WGLEW_ARB_pixel_format WGLEW_GET_VAR(__WGLEW_ARB_pixel_format)
+
+#endif /* WGL_ARB_pixel_format */
+
+/* ----------------------- WGL_ARB_pixel_format_float ---------------------- */
+
+#ifndef WGL_ARB_pixel_format_float
+#define WGL_ARB_pixel_format_float 1
+
+#define WGL_TYPE_RGBA_FLOAT_ARB 0x21A0
+
+#define WGLEW_ARB_pixel_format_float WGLEW_GET_VAR(__WGLEW_ARB_pixel_format_float)
+
+#endif /* WGL_ARB_pixel_format_float */
+
+/* ------------------------- WGL_ARB_render_texture ------------------------ */
+
+#ifndef WGL_ARB_render_texture
+#define WGL_ARB_render_texture 1
+
+#define WGL_BIND_TO_TEXTURE_RGB_ARB 0x2070
+#define WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071
+#define WGL_TEXTURE_FORMAT_ARB 0x2072
+#define WGL_TEXTURE_TARGET_ARB 0x2073
+#define WGL_MIPMAP_TEXTURE_ARB 0x2074
+#define WGL_TEXTURE_RGB_ARB 0x2075
+#define WGL_TEXTURE_RGBA_ARB 0x2076
+#define WGL_NO_TEXTURE_ARB 0x2077
+#define WGL_TEXTURE_CUBE_MAP_ARB 0x2078
+#define WGL_TEXTURE_1D_ARB 0x2079
+#define WGL_TEXTURE_2D_ARB 0x207A
+#define WGL_MIPMAP_LEVEL_ARB 0x207B
+#define WGL_CUBE_MAP_FACE_ARB 0x207C
+#define WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x207D
+#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x207E
+#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x207F
+#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x2080
+#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x2081
+#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x2082
+#define WGL_FRONT_LEFT_ARB 0x2083
+#define WGL_FRONT_RIGHT_ARB 0x2084
+#define WGL_BACK_LEFT_ARB 0x2085
+#define WGL_BACK_RIGHT_ARB 0x2086
+#define WGL_AUX0_ARB 0x2087
+#define WGL_AUX1_ARB 0x2088
+#define WGL_AUX2_ARB 0x2089
+#define WGL_AUX3_ARB 0x208A
+#define WGL_AUX4_ARB 0x208B
+#define WGL_AUX5_ARB 0x208C
+#define WGL_AUX6_ARB 0x208D
+#define WGL_AUX7_ARB 0x208E
+#define WGL_AUX8_ARB 0x208F
+#define WGL_AUX9_ARB 0x2090
+
+typedef BOOL (WINAPI * PFNWGLBINDTEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer);
+typedef BOOL (WINAPI * PFNWGLRELEASETEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer);
+typedef BOOL (WINAPI * PFNWGLSETPBUFFERATTRIBARBPROC) (HPBUFFERARB hPbuffer, const int* piAttribList);
+
+#define wglBindTexImageARB WGLEW_GET_FUN(__wglewBindTexImageARB)
+#define wglReleaseTexImageARB WGLEW_GET_FUN(__wglewReleaseTexImageARB)
+#define wglSetPbufferAttribARB WGLEW_GET_FUN(__wglewSetPbufferAttribARB)
+
+#define WGLEW_ARB_render_texture WGLEW_GET_VAR(__WGLEW_ARB_render_texture)
+
+#endif /* WGL_ARB_render_texture */
+
+/* ----------------------- WGL_ATI_pixel_format_float ---------------------- */
+
+#ifndef WGL_ATI_pixel_format_float
+#define WGL_ATI_pixel_format_float 1
+
+#define WGL_TYPE_RGBA_FLOAT_ATI 0x21A0
+#define GL_RGBA_FLOAT_MODE_ATI 0x8820
+#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835
+
+#define WGLEW_ATI_pixel_format_float WGLEW_GET_VAR(__WGLEW_ATI_pixel_format_float)
+
+#endif /* WGL_ATI_pixel_format_float */
+
+/* -------------------- WGL_ATI_render_texture_rectangle ------------------- */
+
+#ifndef WGL_ATI_render_texture_rectangle
+#define WGL_ATI_render_texture_rectangle 1
+
+#define WGL_TEXTURE_RECTANGLE_ATI 0x21A5
+
+#define WGLEW_ATI_render_texture_rectangle WGLEW_GET_VAR(__WGLEW_ATI_render_texture_rectangle)
+
+#endif /* WGL_ATI_render_texture_rectangle */
+
+/* -------------------------- WGL_EXT_depth_float -------------------------- */
+
+#ifndef WGL_EXT_depth_float
+#define WGL_EXT_depth_float 1
+
+#define WGL_DEPTH_FLOAT_EXT 0x2040
+
+#define WGLEW_EXT_depth_float WGLEW_GET_VAR(__WGLEW_EXT_depth_float)
+
+#endif /* WGL_EXT_depth_float */
+
+/* ---------------------- WGL_EXT_display_color_table ---------------------- */
+
+#ifndef WGL_EXT_display_color_table
+#define WGL_EXT_display_color_table 1
+
+typedef GLboolean (WINAPI * PFNWGLBINDDISPLAYCOLORTABLEEXTPROC) (GLushort id);
+typedef GLboolean (WINAPI * PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC) (GLushort id);
+typedef void (WINAPI * PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC) (GLushort id);
+typedef GLboolean (WINAPI * PFNWGLLOADDISPLAYCOLORTABLEEXTPROC) (GLushort* table, GLuint length);
+
+#define wglBindDisplayColorTableEXT WGLEW_GET_FUN(__wglewBindDisplayColorTableEXT)
+#define wglCreateDisplayColorTableEXT WGLEW_GET_FUN(__wglewCreateDisplayColorTableEXT)
+#define wglDestroyDisplayColorTableEXT WGLEW_GET_FUN(__wglewDestroyDisplayColorTableEXT)
+#define wglLoadDisplayColorTableEXT WGLEW_GET_FUN(__wglewLoadDisplayColorTableEXT)
+
+#define WGLEW_EXT_display_color_table WGLEW_GET_VAR(__WGLEW_EXT_display_color_table)
+
+#endif /* WGL_EXT_display_color_table */
+
+/* ----------------------- WGL_EXT_extensions_string ----------------------- */
+
+#ifndef WGL_EXT_extensions_string
+#define WGL_EXT_extensions_string 1
+
+typedef const char* (WINAPI * PFNWGLGETEXTENSIONSSTRINGEXTPROC) (void);
+
+#define wglGetExtensionsStringEXT WGLEW_GET_FUN(__wglewGetExtensionsStringEXT)
+
+#define WGLEW_EXT_extensions_string WGLEW_GET_VAR(__WGLEW_EXT_extensions_string)
+
+#endif /* WGL_EXT_extensions_string */
+
+/* ------------------------ WGL_EXT_framebuffer_sRGB ----------------------- */
+
+#ifndef WGL_EXT_framebuffer_sRGB
+#define WGL_EXT_framebuffer_sRGB 1
+
+#define WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20A9
+
+#define WGLEW_EXT_framebuffer_sRGB WGLEW_GET_VAR(__WGLEW_EXT_framebuffer_sRGB)
+
+#endif /* WGL_EXT_framebuffer_sRGB */
+
+/* ----------------------- WGL_EXT_make_current_read ----------------------- */
+
+#ifndef WGL_EXT_make_current_read
+#define WGL_EXT_make_current_read 1
+
+#define ERROR_INVALID_PIXEL_TYPE_EXT 0x2043
+
+typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCEXTPROC) (VOID);
+typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTEXTPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc);
+
+#define wglGetCurrentReadDCEXT WGLEW_GET_FUN(__wglewGetCurrentReadDCEXT)
+#define wglMakeContextCurrentEXT WGLEW_GET_FUN(__wglewMakeContextCurrentEXT)
+
+#define WGLEW_EXT_make_current_read WGLEW_GET_VAR(__WGLEW_EXT_make_current_read)
+
+#endif /* WGL_EXT_make_current_read */
+
+/* -------------------------- WGL_EXT_multisample -------------------------- */
+
+#ifndef WGL_EXT_multisample
+#define WGL_EXT_multisample 1
+
+#define WGL_SAMPLE_BUFFERS_EXT 0x2041
+#define WGL_SAMPLES_EXT 0x2042
+
+#define WGLEW_EXT_multisample WGLEW_GET_VAR(__WGLEW_EXT_multisample)
+
+#endif /* WGL_EXT_multisample */
+
+/* ---------------------------- WGL_EXT_pbuffer ---------------------------- */
+
+#ifndef WGL_EXT_pbuffer
+#define WGL_EXT_pbuffer 1
+
+#define WGL_DRAW_TO_PBUFFER_EXT 0x202D
+#define WGL_MAX_PBUFFER_PIXELS_EXT 0x202E
+#define WGL_MAX_PBUFFER_WIDTH_EXT 0x202F
+#define WGL_MAX_PBUFFER_HEIGHT_EXT 0x2030
+#define WGL_OPTIMAL_PBUFFER_WIDTH_EXT 0x2031
+#define WGL_OPTIMAL_PBUFFER_HEIGHT_EXT 0x2032
+#define WGL_PBUFFER_LARGEST_EXT 0x2033
+#define WGL_PBUFFER_WIDTH_EXT 0x2034
+#define WGL_PBUFFER_HEIGHT_EXT 0x2035
+
+DECLARE_HANDLE(HPBUFFEREXT);
+
+typedef HPBUFFEREXT (WINAPI * PFNWGLCREATEPBUFFEREXTPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int* piAttribList);
+typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer);
+typedef HDC (WINAPI * PFNWGLGETPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer);
+typedef BOOL (WINAPI * PFNWGLQUERYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer, int iAttribute, int* piValue);
+typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer, HDC hDC);
+
+#define wglCreatePbufferEXT WGLEW_GET_FUN(__wglewCreatePbufferEXT)
+#define wglDestroyPbufferEXT WGLEW_GET_FUN(__wglewDestroyPbufferEXT)
+#define wglGetPbufferDCEXT WGLEW_GET_FUN(__wglewGetPbufferDCEXT)
+#define wglQueryPbufferEXT WGLEW_GET_FUN(__wglewQueryPbufferEXT)
+#define wglReleasePbufferDCEXT WGLEW_GET_FUN(__wglewReleasePbufferDCEXT)
+
+#define WGLEW_EXT_pbuffer WGLEW_GET_VAR(__WGLEW_EXT_pbuffer)
+
+#endif /* WGL_EXT_pbuffer */
+
+/* -------------------------- WGL_EXT_pixel_format ------------------------- */
+
+#ifndef WGL_EXT_pixel_format
+#define WGL_EXT_pixel_format 1
+
+#define WGL_NUMBER_PIXEL_FORMATS_EXT 0x2000
+#define WGL_DRAW_TO_WINDOW_EXT 0x2001
+#define WGL_DRAW_TO_BITMAP_EXT 0x2002
+#define WGL_ACCELERATION_EXT 0x2003
+#define WGL_NEED_PALETTE_EXT 0x2004
+#define WGL_NEED_SYSTEM_PALETTE_EXT 0x2005
+#define WGL_SWAP_LAYER_BUFFERS_EXT 0x2006
+#define WGL_SWAP_METHOD_EXT 0x2007
+#define WGL_NUMBER_OVERLAYS_EXT 0x2008
+#define WGL_NUMBER_UNDERLAYS_EXT 0x2009
+#define WGL_TRANSPARENT_EXT 0x200A
+#define WGL_TRANSPARENT_VALUE_EXT 0x200B
+#define WGL_SHARE_DEPTH_EXT 0x200C
+#define WGL_SHARE_STENCIL_EXT 0x200D
+#define WGL_SHARE_ACCUM_EXT 0x200E
+#define WGL_SUPPORT_GDI_EXT 0x200F
+#define WGL_SUPPORT_OPENGL_EXT 0x2010
+#define WGL_DOUBLE_BUFFER_EXT 0x2011
+#define WGL_STEREO_EXT 0x2012
+#define WGL_PIXEL_TYPE_EXT 0x2013
+#define WGL_COLOR_BITS_EXT 0x2014
+#define WGL_RED_BITS_EXT 0x2015
+#define WGL_RED_SHIFT_EXT 0x2016
+#define WGL_GREEN_BITS_EXT 0x2017
+#define WGL_GREEN_SHIFT_EXT 0x2018
+#define WGL_BLUE_BITS_EXT 0x2019
+#define WGL_BLUE_SHIFT_EXT 0x201A
+#define WGL_ALPHA_BITS_EXT 0x201B
+#define WGL_ALPHA_SHIFT_EXT 0x201C
+#define WGL_ACCUM_BITS_EXT 0x201D
+#define WGL_ACCUM_RED_BITS_EXT 0x201E
+#define WGL_ACCUM_GREEN_BITS_EXT 0x201F
+#define WGL_ACCUM_BLUE_BITS_EXT 0x2020
+#define WGL_ACCUM_ALPHA_BITS_EXT 0x2021
+#define WGL_DEPTH_BITS_EXT 0x2022
+#define WGL_STENCIL_BITS_EXT 0x2023
+#define WGL_AUX_BUFFERS_EXT 0x2024
+#define WGL_NO_ACCELERATION_EXT 0x2025
+#define WGL_GENERIC_ACCELERATION_EXT 0x2026
+#define WGL_FULL_ACCELERATION_EXT 0x2027
+#define WGL_SWAP_EXCHANGE_EXT 0x2028
+#define WGL_SWAP_COPY_EXT 0x2029
+#define WGL_SWAP_UNDEFINED_EXT 0x202A
+#define WGL_TYPE_RGBA_EXT 0x202B
+#define WGL_TYPE_COLORINDEX_EXT 0x202C
+
+typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATEXTPROC) (HDC hdc, const int* piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
+typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int* piAttributes, FLOAT *pfValues);
+typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int* piAttributes, int *piValues);
+
+#define wglChoosePixelFormatEXT WGLEW_GET_FUN(__wglewChoosePixelFormatEXT)
+#define wglGetPixelFormatAttribfvEXT WGLEW_GET_FUN(__wglewGetPixelFormatAttribfvEXT)
+#define wglGetPixelFormatAttribivEXT WGLEW_GET_FUN(__wglewGetPixelFormatAttribivEXT)
+
+#define WGLEW_EXT_pixel_format WGLEW_GET_VAR(__WGLEW_EXT_pixel_format)
+
+#endif /* WGL_EXT_pixel_format */
+
+/* ------------------- WGL_EXT_pixel_format_packed_float ------------------- */
+
+#ifndef WGL_EXT_pixel_format_packed_float
+#define WGL_EXT_pixel_format_packed_float 1
+
+#define WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT 0x20A8
+
+#define WGLEW_EXT_pixel_format_packed_float WGLEW_GET_VAR(__WGLEW_EXT_pixel_format_packed_float)
+
+#endif /* WGL_EXT_pixel_format_packed_float */
+
+/* -------------------------- WGL_EXT_swap_control ------------------------- */
+
+#ifndef WGL_EXT_swap_control
+#define WGL_EXT_swap_control 1
+
+typedef int (WINAPI * PFNWGLGETSWAPINTERVALEXTPROC) (void);
+typedef BOOL (WINAPI * PFNWGLSWAPINTERVALEXTPROC) (int interval);
+
+#define wglGetSwapIntervalEXT WGLEW_GET_FUN(__wglewGetSwapIntervalEXT)
+#define wglSwapIntervalEXT WGLEW_GET_FUN(__wglewSwapIntervalEXT)
+
+#define WGLEW_EXT_swap_control WGLEW_GET_VAR(__WGLEW_EXT_swap_control)
+
+#endif /* WGL_EXT_swap_control */
+
+/* --------------------- WGL_I3D_digital_video_control --------------------- */
+
+#ifndef WGL_I3D_digital_video_control
+#define WGL_I3D_digital_video_control 1
+
+#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D 0x2050
+#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D 0x2051
+#define WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D 0x2052
+#define WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D 0x2053
+
+typedef BOOL (WINAPI * PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int* piValue);
+typedef BOOL (WINAPI * PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int* piValue);
+
+#define wglGetDigitalVideoParametersI3D WGLEW_GET_FUN(__wglewGetDigitalVideoParametersI3D)
+#define wglSetDigitalVideoParametersI3D WGLEW_GET_FUN(__wglewSetDigitalVideoParametersI3D)
+
+#define WGLEW_I3D_digital_video_control WGLEW_GET_VAR(__WGLEW_I3D_digital_video_control)
+
+#endif /* WGL_I3D_digital_video_control */
+
+/* ----------------------------- WGL_I3D_gamma ----------------------------- */
+
+#ifndef WGL_I3D_gamma
+#define WGL_I3D_gamma 1
+
+#define WGL_GAMMA_TABLE_SIZE_I3D 0x204E
+#define WGL_GAMMA_EXCLUDE_DESKTOP_I3D 0x204F
+
+typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, USHORT* puRed, USHORT *puGreen, USHORT *puBlue);
+typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int* piValue);
+typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, const USHORT* puRed, const USHORT *puGreen, const USHORT *puBlue);
+typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int* piValue);
+
+#define wglGetGammaTableI3D WGLEW_GET_FUN(__wglewGetGammaTableI3D)
+#define wglGetGammaTableParametersI3D WGLEW_GET_FUN(__wglewGetGammaTableParametersI3D)
+#define wglSetGammaTableI3D WGLEW_GET_FUN(__wglewSetGammaTableI3D)
+#define wglSetGammaTableParametersI3D WGLEW_GET_FUN(__wglewSetGammaTableParametersI3D)
+
+#define WGLEW_I3D_gamma WGLEW_GET_VAR(__WGLEW_I3D_gamma)
+
+#endif /* WGL_I3D_gamma */
+
+/* ---------------------------- WGL_I3D_genlock ---------------------------- */
+
+#ifndef WGL_I3D_genlock
+#define WGL_I3D_genlock 1
+
+#define WGL_GENLOCK_SOURCE_MULTIVIEW_I3D 0x2044
+#define WGL_GENLOCK_SOURCE_EXTERNAL_SYNC_I3D 0x2045
+#define WGL_GENLOCK_SOURCE_EXTERNAL_FIELD_I3D 0x2046
+#define WGL_GENLOCK_SOURCE_EXTERNAL_TTL_I3D 0x2047
+#define WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D 0x2048
+#define WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D 0x2049
+#define WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D 0x204A
+#define WGL_GENLOCK_SOURCE_EDGE_RISING_I3D 0x204B
+#define WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D 0x204C
+
+typedef BOOL (WINAPI * PFNWGLDISABLEGENLOCKI3DPROC) (HDC hDC);
+typedef BOOL (WINAPI * PFNWGLENABLEGENLOCKI3DPROC) (HDC hDC);
+typedef BOOL (WINAPI * PFNWGLGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT uRate);
+typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT uDelay);
+typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT uEdge);
+typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEI3DPROC) (HDC hDC, UINT uSource);
+typedef BOOL (WINAPI * PFNWGLGETGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT* uRate);
+typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT* uDelay);
+typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT* uEdge);
+typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEI3DPROC) (HDC hDC, UINT* uSource);
+typedef BOOL (WINAPI * PFNWGLISENABLEDGENLOCKI3DPROC) (HDC hDC, BOOL* pFlag);
+typedef BOOL (WINAPI * PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC) (HDC hDC, UINT* uMaxLineDelay, UINT *uMaxPixelDelay);
+
+#define wglDisableGenlockI3D WGLEW_GET_FUN(__wglewDisableGenlockI3D)
+#define wglEnableGenlockI3D WGLEW_GET_FUN(__wglewEnableGenlockI3D)
+#define wglGenlockSampleRateI3D WGLEW_GET_FUN(__wglewGenlockSampleRateI3D)
+#define wglGenlockSourceDelayI3D WGLEW_GET_FUN(__wglewGenlockSourceDelayI3D)
+#define wglGenlockSourceEdgeI3D WGLEW_GET_FUN(__wglewGenlockSourceEdgeI3D)
+#define wglGenlockSourceI3D WGLEW_GET_FUN(__wglewGenlockSourceI3D)
+#define wglGetGenlockSampleRateI3D WGLEW_GET_FUN(__wglewGetGenlockSampleRateI3D)
+#define wglGetGenlockSourceDelayI3D WGLEW_GET_FUN(__wglewGetGenlockSourceDelayI3D)
+#define wglGetGenlockSourceEdgeI3D WGLEW_GET_FUN(__wglewGetGenlockSourceEdgeI3D)
+#define wglGetGenlockSourceI3D WGLEW_GET_FUN(__wglewGetGenlockSourceI3D)
+#define wglIsEnabledGenlockI3D WGLEW_GET_FUN(__wglewIsEnabledGenlockI3D)
+#define wglQueryGenlockMaxSourceDelayI3D WGLEW_GET_FUN(__wglewQueryGenlockMaxSourceDelayI3D)
+
+#define WGLEW_I3D_genlock WGLEW_GET_VAR(__WGLEW_I3D_genlock)
+
+#endif /* WGL_I3D_genlock */
+
+/* -------------------------- WGL_I3D_image_buffer ------------------------- */
+
+#ifndef WGL_I3D_image_buffer
+#define WGL_I3D_image_buffer 1
+
+#define WGL_IMAGE_BUFFER_MIN_ACCESS_I3D 0x00000001
+#define WGL_IMAGE_BUFFER_LOCK_I3D 0x00000002
+
+typedef BOOL (WINAPI * PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC) (HDC hdc, HANDLE* pEvent, LPVOID *pAddress, DWORD *pSize, UINT count);
+typedef LPVOID (WINAPI * PFNWGLCREATEIMAGEBUFFERI3DPROC) (HDC hDC, DWORD dwSize, UINT uFlags);
+typedef BOOL (WINAPI * PFNWGLDESTROYIMAGEBUFFERI3DPROC) (HDC hDC, LPVOID pAddress);
+typedef BOOL (WINAPI * PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC) (HDC hdc, LPVOID* pAddress, UINT count);
+
+#define wglAssociateImageBufferEventsI3D WGLEW_GET_FUN(__wglewAssociateImageBufferEventsI3D)
+#define wglCreateImageBufferI3D WGLEW_GET_FUN(__wglewCreateImageBufferI3D)
+#define wglDestroyImageBufferI3D WGLEW_GET_FUN(__wglewDestroyImageBufferI3D)
+#define wglReleaseImageBufferEventsI3D WGLEW_GET_FUN(__wglewReleaseImageBufferEventsI3D)
+
+#define WGLEW_I3D_image_buffer WGLEW_GET_VAR(__WGLEW_I3D_image_buffer)
+
+#endif /* WGL_I3D_image_buffer */
+
+/* ------------------------ WGL_I3D_swap_frame_lock ------------------------ */
+
+#ifndef WGL_I3D_swap_frame_lock
+#define WGL_I3D_swap_frame_lock 1
+
+typedef BOOL (WINAPI * PFNWGLDISABLEFRAMELOCKI3DPROC) (VOID);
+typedef BOOL (WINAPI * PFNWGLENABLEFRAMELOCKI3DPROC) (VOID);
+typedef BOOL (WINAPI * PFNWGLISENABLEDFRAMELOCKI3DPROC) (BOOL* pFlag);
+typedef BOOL (WINAPI * PFNWGLQUERYFRAMELOCKMASTERI3DPROC) (BOOL* pFlag);
+
+#define wglDisableFrameLockI3D WGLEW_GET_FUN(__wglewDisableFrameLockI3D)
+#define wglEnableFrameLockI3D WGLEW_GET_FUN(__wglewEnableFrameLockI3D)
+#define wglIsEnabledFrameLockI3D WGLEW_GET_FUN(__wglewIsEnabledFrameLockI3D)
+#define wglQueryFrameLockMasterI3D WGLEW_GET_FUN(__wglewQueryFrameLockMasterI3D)
+
+#define WGLEW_I3D_swap_frame_lock WGLEW_GET_VAR(__WGLEW_I3D_swap_frame_lock)
+
+#endif /* WGL_I3D_swap_frame_lock */
+
+/* ------------------------ WGL_I3D_swap_frame_usage ----------------------- */
+
+#ifndef WGL_I3D_swap_frame_usage
+#define WGL_I3D_swap_frame_usage 1
+
+typedef BOOL (WINAPI * PFNWGLBEGINFRAMETRACKINGI3DPROC) (void);
+typedef BOOL (WINAPI * PFNWGLENDFRAMETRACKINGI3DPROC) (void);
+typedef BOOL (WINAPI * PFNWGLGETFRAMEUSAGEI3DPROC) (float* pUsage);
+typedef BOOL (WINAPI * PFNWGLQUERYFRAMETRACKINGI3DPROC) (DWORD* pFrameCount, DWORD *pMissedFrames, float *pLastMissedUsage);
+
+#define wglBeginFrameTrackingI3D WGLEW_GET_FUN(__wglewBeginFrameTrackingI3D)
+#define wglEndFrameTrackingI3D WGLEW_GET_FUN(__wglewEndFrameTrackingI3D)
+#define wglGetFrameUsageI3D WGLEW_GET_FUN(__wglewGetFrameUsageI3D)
+#define wglQueryFrameTrackingI3D WGLEW_GET_FUN(__wglewQueryFrameTrackingI3D)
+
+#define WGLEW_I3D_swap_frame_usage WGLEW_GET_VAR(__WGLEW_I3D_swap_frame_usage)
+
+#endif /* WGL_I3D_swap_frame_usage */
+
+/* -------------------------- WGL_NV_float_buffer -------------------------- */
+
+#ifndef WGL_NV_float_buffer
+#define WGL_NV_float_buffer 1
+
+#define WGL_FLOAT_COMPONENTS_NV 0x20B0
+#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV 0x20B1
+#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV 0x20B2
+#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3
+#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV 0x20B4
+#define WGL_TEXTURE_FLOAT_R_NV 0x20B5
+#define WGL_TEXTURE_FLOAT_RG_NV 0x20B6
+#define WGL_TEXTURE_FLOAT_RGB_NV 0x20B7
+#define WGL_TEXTURE_FLOAT_RGBA_NV 0x20B8
+
+#define WGLEW_NV_float_buffer WGLEW_GET_VAR(__WGLEW_NV_float_buffer)
+
+#endif /* WGL_NV_float_buffer */
+
+/* -------------------------- WGL_NV_gpu_affinity -------------------------- */
+
+#ifndef WGL_NV_gpu_affinity
+#define WGL_NV_gpu_affinity 1
+
+#define WGL_ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV 0x20D0
+#define WGL_ERROR_MISSING_AFFINITY_MASK_NV 0x20D1
+
+DECLARE_HANDLE(HGPUNV);
+typedef struct _GPU_DEVICE {
+ DWORD cb;
+ CHAR DeviceName[32];
+ CHAR DeviceString[128];
+ DWORD Flags;
+ RECT rcVirtualScreen;
+} GPU_DEVICE, *PGPU_DEVICE;
+
+typedef HDC (WINAPI * PFNWGLCREATEAFFINITYDCNVPROC) (const HGPUNV *phGpuList);
+typedef BOOL (WINAPI * PFNWGLDELETEDCNVPROC) (HDC hdc);
+typedef BOOL (WINAPI * PFNWGLENUMGPUDEVICESNVPROC) (HGPUNV hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice);
+typedef BOOL (WINAPI * PFNWGLENUMGPUSFROMAFFINITYDCNVPROC) (HDC hAffinityDC, UINT iGpuIndex, HGPUNV *hGpu);
+typedef BOOL (WINAPI * PFNWGLENUMGPUSNVPROC) (UINT iGpuIndex, HGPUNV *phGpu);
+
+#define wglCreateAffinityDCNV WGLEW_GET_FUN(__wglewCreateAffinityDCNV)
+#define wglDeleteDCNV WGLEW_GET_FUN(__wglewDeleteDCNV)
+#define wglEnumGpuDevicesNV WGLEW_GET_FUN(__wglewEnumGpuDevicesNV)
+#define wglEnumGpusFromAffinityDCNV WGLEW_GET_FUN(__wglewEnumGpusFromAffinityDCNV)
+#define wglEnumGpusNV WGLEW_GET_FUN(__wglewEnumGpusNV)
+
+#define WGLEW_NV_gpu_affinity WGLEW_GET_VAR(__WGLEW_NV_gpu_affinity)
+
+#endif /* WGL_NV_gpu_affinity */
+
+/* -------------------------- WGL_NV_present_video ------------------------- */
+
+#ifndef WGL_NV_present_video
+#define WGL_NV_present_video 1
+
+#define WGL_NUM_VIDEO_SLOTS_NV 0x20F0
+
+DECLARE_HANDLE(HVIDEOOUTPUTDEVICENV);
+
+typedef BOOL (WINAPI * PFNWGLBINDVIDEODEVICENVPROC) (HDC hDc, unsigned int uVideoSlot, HVIDEOOUTPUTDEVICENV hVideoDevice, const int* piAttribList);
+typedef int (WINAPI * PFNWGLENUMERATEVIDEODEVICESNVPROC) (HDC hDc, HVIDEOOUTPUTDEVICENV* phDeviceList);
+typedef BOOL (WINAPI * PFNWGLQUERYCURRENTCONTEXTNVPROC) (int iAttribute, int* piValue);
+
+#define wglBindVideoDeviceNV WGLEW_GET_FUN(__wglewBindVideoDeviceNV)
+#define wglEnumerateVideoDevicesNV WGLEW_GET_FUN(__wglewEnumerateVideoDevicesNV)
+#define wglQueryCurrentContextNV WGLEW_GET_FUN(__wglewQueryCurrentContextNV)
+
+#define WGLEW_NV_present_video WGLEW_GET_VAR(__WGLEW_NV_present_video)
+
+#endif /* WGL_NV_present_video */
+
+/* ---------------------- WGL_NV_render_depth_texture ---------------------- */
+
+#ifndef WGL_NV_render_depth_texture
+#define WGL_NV_render_depth_texture 1
+
+#define WGL_NO_TEXTURE_ARB 0x2077
+#define WGL_BIND_TO_TEXTURE_DEPTH_NV 0x20A3
+#define WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV 0x20A4
+#define WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5
+#define WGL_TEXTURE_DEPTH_COMPONENT_NV 0x20A6
+#define WGL_DEPTH_COMPONENT_NV 0x20A7
+
+#define WGLEW_NV_render_depth_texture WGLEW_GET_VAR(__WGLEW_NV_render_depth_texture)
+
+#endif /* WGL_NV_render_depth_texture */
+
+/* -------------------- WGL_NV_render_texture_rectangle -------------------- */
+
+#ifndef WGL_NV_render_texture_rectangle
+#define WGL_NV_render_texture_rectangle 1
+
+#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV 0x20A0
+#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV 0x20A1
+#define WGL_TEXTURE_RECTANGLE_NV 0x20A2
+
+#define WGLEW_NV_render_texture_rectangle WGLEW_GET_VAR(__WGLEW_NV_render_texture_rectangle)
+
+#endif /* WGL_NV_render_texture_rectangle */
+
+/* --------------------------- WGL_NV_swap_group --------------------------- */
+
+#ifndef WGL_NV_swap_group
+#define WGL_NV_swap_group 1
+
+typedef BOOL (WINAPI * PFNWGLBINDSWAPBARRIERNVPROC) (GLuint group, GLuint barrier);
+typedef BOOL (WINAPI * PFNWGLJOINSWAPGROUPNVPROC) (HDC hDC, GLuint group);
+typedef BOOL (WINAPI * PFNWGLQUERYFRAMECOUNTNVPROC) (HDC hDC, GLuint* count);
+typedef BOOL (WINAPI * PFNWGLQUERYMAXSWAPGROUPSNVPROC) (HDC hDC, GLuint* maxGroups, GLuint *maxBarriers);
+typedef BOOL (WINAPI * PFNWGLQUERYSWAPGROUPNVPROC) (HDC hDC, GLuint* group);
+typedef BOOL (WINAPI * PFNWGLRESETFRAMECOUNTNVPROC) (HDC hDC);
+
+#define wglBindSwapBarrierNV WGLEW_GET_FUN(__wglewBindSwapBarrierNV)
+#define wglJoinSwapGroupNV WGLEW_GET_FUN(__wglewJoinSwapGroupNV)
+#define wglQueryFrameCountNV WGLEW_GET_FUN(__wglewQueryFrameCountNV)
+#define wglQueryMaxSwapGroupsNV WGLEW_GET_FUN(__wglewQueryMaxSwapGroupsNV)
+#define wglQuerySwapGroupNV WGLEW_GET_FUN(__wglewQuerySwapGroupNV)
+#define wglResetFrameCountNV WGLEW_GET_FUN(__wglewResetFrameCountNV)
+
+#define WGLEW_NV_swap_group WGLEW_GET_VAR(__WGLEW_NV_swap_group)
+
+#endif /* WGL_NV_swap_group */
+
+/* ----------------------- WGL_NV_vertex_array_range ----------------------- */
+
+#ifndef WGL_NV_vertex_array_range
+#define WGL_NV_vertex_array_range 1
+
+typedef void * (WINAPI * PFNWGLALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority);
+typedef void (WINAPI * PFNWGLFREEMEMORYNVPROC) (void *pointer);
+
+#define wglAllocateMemoryNV WGLEW_GET_FUN(__wglewAllocateMemoryNV)
+#define wglFreeMemoryNV WGLEW_GET_FUN(__wglewFreeMemoryNV)
+
+#define WGLEW_NV_vertex_array_range WGLEW_GET_VAR(__WGLEW_NV_vertex_array_range)
+
+#endif /* WGL_NV_vertex_array_range */
+
+/* -------------------------- WGL_NV_video_output -------------------------- */
+
+#ifndef WGL_NV_video_output
+#define WGL_NV_video_output 1
+
+#define WGL_BIND_TO_VIDEO_RGB_NV 0x20C0
+#define WGL_BIND_TO_VIDEO_RGBA_NV 0x20C1
+#define WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV 0x20C2
+#define WGL_VIDEO_OUT_COLOR_NV 0x20C3
+#define WGL_VIDEO_OUT_ALPHA_NV 0x20C4
+#define WGL_VIDEO_OUT_DEPTH_NV 0x20C5
+#define WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6
+#define WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7
+#define WGL_VIDEO_OUT_FRAME 0x20C8
+#define WGL_VIDEO_OUT_FIELD_1 0x20C9
+#define WGL_VIDEO_OUT_FIELD_2 0x20CA
+#define WGL_VIDEO_OUT_STACKED_FIELDS_1_2 0x20CB
+#define WGL_VIDEO_OUT_STACKED_FIELDS_2_1 0x20CC
+
+DECLARE_HANDLE(HPVIDEODEV);
+
+typedef BOOL (WINAPI * PFNWGLBINDVIDEOIMAGENVPROC) (HPVIDEODEV hVideoDevice, HPBUFFERARB hPbuffer, int iVideoBuffer);
+typedef BOOL (WINAPI * PFNWGLGETVIDEODEVICENVPROC) (HDC hDC, int numDevices, HPVIDEODEV* hVideoDevice);
+typedef BOOL (WINAPI * PFNWGLGETVIDEOINFONVPROC) (HPVIDEODEV hpVideoDevice, unsigned long* pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo);
+typedef BOOL (WINAPI * PFNWGLRELEASEVIDEODEVICENVPROC) (HPVIDEODEV hVideoDevice);
+typedef BOOL (WINAPI * PFNWGLRELEASEVIDEOIMAGENVPROC) (HPBUFFERARB hPbuffer, int iVideoBuffer);
+typedef BOOL (WINAPI * PFNWGLSENDPBUFFERTOVIDEONVPROC) (HPBUFFERARB hPbuffer, int iBufferType, unsigned long* pulCounterPbuffer, BOOL bBlock);
+
+#define wglBindVideoImageNV WGLEW_GET_FUN(__wglewBindVideoImageNV)
+#define wglGetVideoDeviceNV WGLEW_GET_FUN(__wglewGetVideoDeviceNV)
+#define wglGetVideoInfoNV WGLEW_GET_FUN(__wglewGetVideoInfoNV)
+#define wglReleaseVideoDeviceNV WGLEW_GET_FUN(__wglewReleaseVideoDeviceNV)
+#define wglReleaseVideoImageNV WGLEW_GET_FUN(__wglewReleaseVideoImageNV)
+#define wglSendPbufferToVideoNV WGLEW_GET_FUN(__wglewSendPbufferToVideoNV)
+
+#define WGLEW_NV_video_output WGLEW_GET_VAR(__WGLEW_NV_video_output)
+
+#endif /* WGL_NV_video_output */
+
+/* -------------------------- WGL_OML_sync_control ------------------------- */
+
+#ifndef WGL_OML_sync_control
+#define WGL_OML_sync_control 1
+
+typedef BOOL (WINAPI * PFNWGLGETMSCRATEOMLPROC) (HDC hdc, INT32* numerator, INT32 *denominator);
+typedef BOOL (WINAPI * PFNWGLGETSYNCVALUESOMLPROC) (HDC hdc, INT64* ust, INT64 *msc, INT64 *sbc);
+typedef INT64 (WINAPI * PFNWGLSWAPBUFFERSMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder);
+typedef INT64 (WINAPI * PFNWGLSWAPLAYERBUFFERSMSCOMLPROC) (HDC hdc, INT fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder);
+typedef BOOL (WINAPI * PFNWGLWAITFORMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64* ust, INT64 *msc, INT64 *sbc);
+typedef BOOL (WINAPI * PFNWGLWAITFORSBCOMLPROC) (HDC hdc, INT64 target_sbc, INT64* ust, INT64 *msc, INT64 *sbc);
+
+#define wglGetMscRateOML WGLEW_GET_FUN(__wglewGetMscRateOML)
+#define wglGetSyncValuesOML WGLEW_GET_FUN(__wglewGetSyncValuesOML)
+#define wglSwapBuffersMscOML WGLEW_GET_FUN(__wglewSwapBuffersMscOML)
+#define wglSwapLayerBuffersMscOML WGLEW_GET_FUN(__wglewSwapLayerBuffersMscOML)
+#define wglWaitForMscOML WGLEW_GET_FUN(__wglewWaitForMscOML)
+#define wglWaitForSbcOML WGLEW_GET_FUN(__wglewWaitForSbcOML)
+
+#define WGLEW_OML_sync_control WGLEW_GET_VAR(__WGLEW_OML_sync_control)
+
+#endif /* WGL_OML_sync_control */
+
+/* ------------------------------------------------------------------------- */
+
+#ifdef GLEW_MX
+#define WGLEW_EXPORT
+#else
+#define WGLEW_EXPORT GLEWAPI
+#endif /* GLEW_MX */
+
+#ifdef GLEW_MX
+struct WGLEWContextStruct
+{
+#endif /* GLEW_MX */
+
+WGLEW_EXPORT PFNWGLSETSTEREOEMITTERSTATE3DLPROC __wglewSetStereoEmitterState3DL;
+
+WGLEW_EXPORT PFNWGLCREATEBUFFERREGIONARBPROC __wglewCreateBufferRegionARB;
+WGLEW_EXPORT PFNWGLDELETEBUFFERREGIONARBPROC __wglewDeleteBufferRegionARB;
+WGLEW_EXPORT PFNWGLRESTOREBUFFERREGIONARBPROC __wglewRestoreBufferRegionARB;
+WGLEW_EXPORT PFNWGLSAVEBUFFERREGIONARBPROC __wglewSaveBufferRegionARB;
+
+WGLEW_EXPORT PFNWGLCREATECONTEXTATTRIBSARBPROC __wglewCreateContextAttribsARB;
+
+WGLEW_EXPORT PFNWGLGETEXTENSIONSSTRINGARBPROC __wglewGetExtensionsStringARB;
+
+WGLEW_EXPORT PFNWGLGETCURRENTREADDCARBPROC __wglewGetCurrentReadDCARB;
+WGLEW_EXPORT PFNWGLMAKECONTEXTCURRENTARBPROC __wglewMakeContextCurrentARB;
+
+WGLEW_EXPORT PFNWGLCREATEPBUFFERARBPROC __wglewCreatePbufferARB;
+WGLEW_EXPORT PFNWGLDESTROYPBUFFERARBPROC __wglewDestroyPbufferARB;
+WGLEW_EXPORT PFNWGLGETPBUFFERDCARBPROC __wglewGetPbufferDCARB;
+WGLEW_EXPORT PFNWGLQUERYPBUFFERARBPROC __wglewQueryPbufferARB;
+WGLEW_EXPORT PFNWGLRELEASEPBUFFERDCARBPROC __wglewReleasePbufferDCARB;
+
+WGLEW_EXPORT PFNWGLCHOOSEPIXELFORMATARBPROC __wglewChoosePixelFormatARB;
+WGLEW_EXPORT PFNWGLGETPIXELFORMATATTRIBFVARBPROC __wglewGetPixelFormatAttribfvARB;
+WGLEW_EXPORT PFNWGLGETPIXELFORMATATTRIBIVARBPROC __wglewGetPixelFormatAttribivARB;
+
+WGLEW_EXPORT PFNWGLBINDTEXIMAGEARBPROC __wglewBindTexImageARB;
+WGLEW_EXPORT PFNWGLRELEASETEXIMAGEARBPROC __wglewReleaseTexImageARB;
+WGLEW_EXPORT PFNWGLSETPBUFFERATTRIBARBPROC __wglewSetPbufferAttribARB;
+
+WGLEW_EXPORT PFNWGLBINDDISPLAYCOLORTABLEEXTPROC __wglewBindDisplayColorTableEXT;
+WGLEW_EXPORT PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC __wglewCreateDisplayColorTableEXT;
+WGLEW_EXPORT PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC __wglewDestroyDisplayColorTableEXT;
+WGLEW_EXPORT PFNWGLLOADDISPLAYCOLORTABLEEXTPROC __wglewLoadDisplayColorTableEXT;
+
+WGLEW_EXPORT PFNWGLGETEXTENSIONSSTRINGEXTPROC __wglewGetExtensionsStringEXT;
+
+WGLEW_EXPORT PFNWGLGETCURRENTREADDCEXTPROC __wglewGetCurrentReadDCEXT;
+WGLEW_EXPORT PFNWGLMAKECONTEXTCURRENTEXTPROC __wglewMakeContextCurrentEXT;
+
+WGLEW_EXPORT PFNWGLCREATEPBUFFEREXTPROC __wglewCreatePbufferEXT;
+WGLEW_EXPORT PFNWGLDESTROYPBUFFEREXTPROC __wglewDestroyPbufferEXT;
+WGLEW_EXPORT PFNWGLGETPBUFFERDCEXTPROC __wglewGetPbufferDCEXT;
+WGLEW_EXPORT PFNWGLQUERYPBUFFEREXTPROC __wglewQueryPbufferEXT;
+WGLEW_EXPORT PFNWGLRELEASEPBUFFERDCEXTPROC __wglewReleasePbufferDCEXT;
+
+WGLEW_EXPORT PFNWGLCHOOSEPIXELFORMATEXTPROC __wglewChoosePixelFormatEXT;
+WGLEW_EXPORT PFNWGLGETPIXELFORMATATTRIBFVEXTPROC __wglewGetPixelFormatAttribfvEXT;
+WGLEW_EXPORT PFNWGLGETPIXELFORMATATTRIBIVEXTPROC __wglewGetPixelFormatAttribivEXT;
+
+WGLEW_EXPORT PFNWGLGETSWAPINTERVALEXTPROC __wglewGetSwapIntervalEXT;
+WGLEW_EXPORT PFNWGLSWAPINTERVALEXTPROC __wglewSwapIntervalEXT;
+
+WGLEW_EXPORT PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC __wglewGetDigitalVideoParametersI3D;
+WGLEW_EXPORT PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC __wglewSetDigitalVideoParametersI3D;
+
+WGLEW_EXPORT PFNWGLGETGAMMATABLEI3DPROC __wglewGetGammaTableI3D;
+WGLEW_EXPORT PFNWGLGETGAMMATABLEPARAMETERSI3DPROC __wglewGetGammaTableParametersI3D;
+WGLEW_EXPORT PFNWGLSETGAMMATABLEI3DPROC __wglewSetGammaTableI3D;
+WGLEW_EXPORT PFNWGLSETGAMMATABLEPARAMETERSI3DPROC __wglewSetGammaTableParametersI3D;
+
+WGLEW_EXPORT PFNWGLDISABLEGENLOCKI3DPROC __wglewDisableGenlockI3D;
+WGLEW_EXPORT PFNWGLENABLEGENLOCKI3DPROC __wglewEnableGenlockI3D;
+WGLEW_EXPORT PFNWGLGENLOCKSAMPLERATEI3DPROC __wglewGenlockSampleRateI3D;
+WGLEW_EXPORT PFNWGLGENLOCKSOURCEDELAYI3DPROC __wglewGenlockSourceDelayI3D;
+WGLEW_EXPORT PFNWGLGENLOCKSOURCEEDGEI3DPROC __wglewGenlockSourceEdgeI3D;
+WGLEW_EXPORT PFNWGLGENLOCKSOURCEI3DPROC __wglewGenlockSourceI3D;
+WGLEW_EXPORT PFNWGLGETGENLOCKSAMPLERATEI3DPROC __wglewGetGenlockSampleRateI3D;
+WGLEW_EXPORT PFNWGLGETGENLOCKSOURCEDELAYI3DPROC __wglewGetGenlockSourceDelayI3D;
+WGLEW_EXPORT PFNWGLGETGENLOCKSOURCEEDGEI3DPROC __wglewGetGenlockSourceEdgeI3D;
+WGLEW_EXPORT PFNWGLGETGENLOCKSOURCEI3DPROC __wglewGetGenlockSourceI3D;
+WGLEW_EXPORT PFNWGLISENABLEDGENLOCKI3DPROC __wglewIsEnabledGenlockI3D;
+WGLEW_EXPORT PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC __wglewQueryGenlockMaxSourceDelayI3D;
+
+WGLEW_EXPORT PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC __wglewAssociateImageBufferEventsI3D;
+WGLEW_EXPORT PFNWGLCREATEIMAGEBUFFERI3DPROC __wglewCreateImageBufferI3D;
+WGLEW_EXPORT PFNWGLDESTROYIMAGEBUFFERI3DPROC __wglewDestroyImageBufferI3D;
+WGLEW_EXPORT PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC __wglewReleaseImageBufferEventsI3D;
+
+WGLEW_EXPORT PFNWGLDISABLEFRAMELOCKI3DPROC __wglewDisableFrameLockI3D;
+WGLEW_EXPORT PFNWGLENABLEFRAMELOCKI3DPROC __wglewEnableFrameLockI3D;
+WGLEW_EXPORT PFNWGLISENABLEDFRAMELOCKI3DPROC __wglewIsEnabledFrameLockI3D;
+WGLEW_EXPORT PFNWGLQUERYFRAMELOCKMASTERI3DPROC __wglewQueryFrameLockMasterI3D;
+
+WGLEW_EXPORT PFNWGLBEGINFRAMETRACKINGI3DPROC __wglewBeginFrameTrackingI3D;
+WGLEW_EXPORT PFNWGLENDFRAMETRACKINGI3DPROC __wglewEndFrameTrackingI3D;
+WGLEW_EXPORT PFNWGLGETFRAMEUSAGEI3DPROC __wglewGetFrameUsageI3D;
+WGLEW_EXPORT PFNWGLQUERYFRAMETRACKINGI3DPROC __wglewQueryFrameTrackingI3D;
+
+WGLEW_EXPORT PFNWGLCREATEAFFINITYDCNVPROC __wglewCreateAffinityDCNV;
+WGLEW_EXPORT PFNWGLDELETEDCNVPROC __wglewDeleteDCNV;
+WGLEW_EXPORT PFNWGLENUMGPUDEVICESNVPROC __wglewEnumGpuDevicesNV;
+WGLEW_EXPORT PFNWGLENUMGPUSFROMAFFINITYDCNVPROC __wglewEnumGpusFromAffinityDCNV;
+WGLEW_EXPORT PFNWGLENUMGPUSNVPROC __wglewEnumGpusNV;
+
+WGLEW_EXPORT PFNWGLBINDVIDEODEVICENVPROC __wglewBindVideoDeviceNV;
+WGLEW_EXPORT PFNWGLENUMERATEVIDEODEVICESNVPROC __wglewEnumerateVideoDevicesNV;
+WGLEW_EXPORT PFNWGLQUERYCURRENTCONTEXTNVPROC __wglewQueryCurrentContextNV;
+
+WGLEW_EXPORT PFNWGLBINDSWAPBARRIERNVPROC __wglewBindSwapBarrierNV;
+WGLEW_EXPORT PFNWGLJOINSWAPGROUPNVPROC __wglewJoinSwapGroupNV;
+WGLEW_EXPORT PFNWGLQUERYFRAMECOUNTNVPROC __wglewQueryFrameCountNV;
+WGLEW_EXPORT PFNWGLQUERYMAXSWAPGROUPSNVPROC __wglewQueryMaxSwapGroupsNV;
+WGLEW_EXPORT PFNWGLQUERYSWAPGROUPNVPROC __wglewQuerySwapGroupNV;
+WGLEW_EXPORT PFNWGLRESETFRAMECOUNTNVPROC __wglewResetFrameCountNV;
+
+WGLEW_EXPORT PFNWGLALLOCATEMEMORYNVPROC __wglewAllocateMemoryNV;
+WGLEW_EXPORT PFNWGLFREEMEMORYNVPROC __wglewFreeMemoryNV;
+
+WGLEW_EXPORT PFNWGLBINDVIDEOIMAGENVPROC __wglewBindVideoImageNV;
+WGLEW_EXPORT PFNWGLGETVIDEODEVICENVPROC __wglewGetVideoDeviceNV;
+WGLEW_EXPORT PFNWGLGETVIDEOINFONVPROC __wglewGetVideoInfoNV;
+WGLEW_EXPORT PFNWGLRELEASEVIDEODEVICENVPROC __wglewReleaseVideoDeviceNV;
+WGLEW_EXPORT PFNWGLRELEASEVIDEOIMAGENVPROC __wglewReleaseVideoImageNV;
+WGLEW_EXPORT PFNWGLSENDPBUFFERTOVIDEONVPROC __wglewSendPbufferToVideoNV;
+
+WGLEW_EXPORT PFNWGLGETMSCRATEOMLPROC __wglewGetMscRateOML;
+WGLEW_EXPORT PFNWGLGETSYNCVALUESOMLPROC __wglewGetSyncValuesOML;
+WGLEW_EXPORT PFNWGLSWAPBUFFERSMSCOMLPROC __wglewSwapBuffersMscOML;
+WGLEW_EXPORT PFNWGLSWAPLAYERBUFFERSMSCOMLPROC __wglewSwapLayerBuffersMscOML;
+WGLEW_EXPORT PFNWGLWAITFORMSCOMLPROC __wglewWaitForMscOML;
+WGLEW_EXPORT PFNWGLWAITFORSBCOMLPROC __wglewWaitForSbcOML;
+WGLEW_EXPORT GLboolean __WGLEW_3DFX_multisample;
+WGLEW_EXPORT GLboolean __WGLEW_3DL_stereo_control;
+WGLEW_EXPORT GLboolean __WGLEW_ARB_buffer_region;
+WGLEW_EXPORT GLboolean __WGLEW_ARB_create_context;
+WGLEW_EXPORT GLboolean __WGLEW_ARB_extensions_string;
+WGLEW_EXPORT GLboolean __WGLEW_ARB_framebuffer_sRGB;
+WGLEW_EXPORT GLboolean __WGLEW_ARB_make_current_read;
+WGLEW_EXPORT GLboolean __WGLEW_ARB_multisample;
+WGLEW_EXPORT GLboolean __WGLEW_ARB_pbuffer;
+WGLEW_EXPORT GLboolean __WGLEW_ARB_pixel_format;
+WGLEW_EXPORT GLboolean __WGLEW_ARB_pixel_format_float;
+WGLEW_EXPORT GLboolean __WGLEW_ARB_render_texture;
+WGLEW_EXPORT GLboolean __WGLEW_ATI_pixel_format_float;
+WGLEW_EXPORT GLboolean __WGLEW_ATI_render_texture_rectangle;
+WGLEW_EXPORT GLboolean __WGLEW_EXT_depth_float;
+WGLEW_EXPORT GLboolean __WGLEW_EXT_display_color_table;
+WGLEW_EXPORT GLboolean __WGLEW_EXT_extensions_string;
+WGLEW_EXPORT GLboolean __WGLEW_EXT_framebuffer_sRGB;
+WGLEW_EXPORT GLboolean __WGLEW_EXT_make_current_read;
+WGLEW_EXPORT GLboolean __WGLEW_EXT_multisample;
+WGLEW_EXPORT GLboolean __WGLEW_EXT_pbuffer;
+WGLEW_EXPORT GLboolean __WGLEW_EXT_pixel_format;
+WGLEW_EXPORT GLboolean __WGLEW_EXT_pixel_format_packed_float;
+WGLEW_EXPORT GLboolean __WGLEW_EXT_swap_control;
+WGLEW_EXPORT GLboolean __WGLEW_I3D_digital_video_control;
+WGLEW_EXPORT GLboolean __WGLEW_I3D_gamma;
+WGLEW_EXPORT GLboolean __WGLEW_I3D_genlock;
+WGLEW_EXPORT GLboolean __WGLEW_I3D_image_buffer;
+WGLEW_EXPORT GLboolean __WGLEW_I3D_swap_frame_lock;
+WGLEW_EXPORT GLboolean __WGLEW_I3D_swap_frame_usage;
+WGLEW_EXPORT GLboolean __WGLEW_NV_float_buffer;
+WGLEW_EXPORT GLboolean __WGLEW_NV_gpu_affinity;
+WGLEW_EXPORT GLboolean __WGLEW_NV_present_video;
+WGLEW_EXPORT GLboolean __WGLEW_NV_render_depth_texture;
+WGLEW_EXPORT GLboolean __WGLEW_NV_render_texture_rectangle;
+WGLEW_EXPORT GLboolean __WGLEW_NV_swap_group;
+WGLEW_EXPORT GLboolean __WGLEW_NV_vertex_array_range;
+WGLEW_EXPORT GLboolean __WGLEW_NV_video_output;
+WGLEW_EXPORT GLboolean __WGLEW_OML_sync_control;
+
+#ifdef GLEW_MX
+}; /* WGLEWContextStruct */
+#endif /* GLEW_MX */
+
+/* ------------------------------------------------------------------------- */
+
+#ifdef GLEW_MX
+
+typedef struct WGLEWContextStruct WGLEWContext;
+GLEWAPI GLenum wglewContextInit (WGLEWContext* ctx);
+GLEWAPI GLboolean wglewContextIsSupported (WGLEWContext* ctx, const char* name);
+
+#define wglewInit() wglewContextInit(wglewGetContext())
+#define wglewIsSupported(x) wglewContextIsSupported(wglewGetContext(), x)
+
+#define WGLEW_GET_VAR(x) (*(const GLboolean*)&(wglewGetContext()->x))
+#define WGLEW_GET_FUN(x) wglewGetContext()->x
+
+#else /* GLEW_MX */
+
+#define WGLEW_GET_VAR(x) (*(const GLboolean*)&x)
+#define WGLEW_GET_FUN(x) x
+
+GLEWAPI GLboolean wglewIsSupported (const char* name);
+
+#endif /* GLEW_MX */
+
+GLEWAPI GLboolean wglewGetExtension (const char* name);
+
+#ifdef __cplusplus
+}
+#endif
+
+#undef GLEWAPI
+
+#endif /* __wglew_h__ */
diff --git a/include/GLES/egl.h b/include/GLES/egl.h
index 61a2cc3c9bc..eb2e046baae 100644
--- a/include/GLES/egl.h
+++ b/include/GLES/egl.h
@@ -1,320 +1,6 @@
-#ifndef _EGL_H
-#define _EGL_H
-
-/*
- * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
- * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice including the dates of first publication and
- * either this permission notice or a reference to
- * http://oss.sgi.com/projects/FreeB/
- * shall be included in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
- * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- *
- * Except as contained in this notice, the name of Silicon Graphics, Inc.
- * shall not be used in advertising or otherwise to promote the sale, use or
- * other dealings in this Software without prior written authorization from
- * Silicon Graphics, Inc.
+/* For compatibility with early OpenGL ES 1.0 implementations that
+ * included gl.h in egl.h (and apps that only included egl.h)
+ * See: http://www.khronos.org/registry/implementers_guide.html
*/
-
-#if 0/*XXX TEMPORARY HACK*/
+#include <EGL/egl.h>
#include <GLES/gl.h>
-#else
-#include <GL/gl.h>
-#endif
-#include <GLES/egltypes.h>
-
-/* XXX should go in eglext.h */
-#define GL_OES_VERSION_1_0 1
-#define GL_OES_read_format 1
-#define GL_OES_compressed_paletted_texture 1
-#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
-#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
-#define GL_PALETTE4_RGB8_OES 0x8B90
-#define GL_PALETTE4_RGBA8_OES 0x8B91
-#define GL_PALETTE4_R5_G6_B5_OES 0x8B92
-#define GL_PALETTE4_RGBA4_OES 0x8B93
-#define GL_PALETTE4_RGB5_A1_OES 0x8B94
-#define GL_PALETTE8_RGB8_OES 0x8B95
-#define GL_PALETTE8_RGBA8_OES 0x8B96
-#define GL_PALETTE8_R5_G6_B5_OES 0x8B97
-#define GL_PALETTE8_RGBA4_OES 0x8B98
-#define GL_PALETTE8_RGB5_A1_OES 0x8B99
-/* XXX */
-
-/*
-** Versioning and extensions
-*/
-#define EGL_VERSION_1_0 1
-#define EGL_VERSION_1_1 1
-
-/*
-** Boolean
-*/
-#define EGL_FALSE 0
-#define EGL_TRUE 1
-
-/*
-** Errors
-*/
-#define EGL_SUCCESS 0x3000
-#define EGL_NOT_INITIALIZED 0x3001
-#define EGL_BAD_ACCESS 0x3002
-#define EGL_BAD_ALLOC 0x3003
-#define EGL_BAD_ATTRIBUTE 0x3004
-#define EGL_BAD_CONFIG 0x3005
-#define EGL_BAD_CONTEXT 0x3006
-#define EGL_BAD_CURRENT_SURFACE 0x3007
-#define EGL_BAD_DISPLAY 0x3008
-#define EGL_BAD_MATCH 0x3009
-#define EGL_BAD_NATIVE_PIXMAP 0x300A
-#define EGL_BAD_NATIVE_WINDOW 0x300B
-#define EGL_BAD_PARAMETER 0x300C
-#define EGL_BAD_SURFACE 0x300D
-#define EGL_CONTEXT_LOST 0x300E
-/* 0x300F - 0x301F reserved for additional errors. */
-
-/*
-** Config attributes
-*/
-#define EGL_BUFFER_SIZE 0x3020
-#define EGL_ALPHA_SIZE 0x3021
-#define EGL_BLUE_SIZE 0x3022
-#define EGL_GREEN_SIZE 0x3023
-#define EGL_RED_SIZE 0x3024
-#define EGL_DEPTH_SIZE 0x3025
-#define EGL_STENCIL_SIZE 0x3026
-#define EGL_CONFIG_CAVEAT 0x3027
-#define EGL_CONFIG_ID 0x3028
-#define EGL_LEVEL 0x3029
-#define EGL_MAX_PBUFFER_HEIGHT 0x302A
-#define EGL_MAX_PBUFFER_PIXELS 0x302B
-#define EGL_MAX_PBUFFER_WIDTH 0x302C
-#define EGL_NATIVE_RENDERABLE 0x302D
-#define EGL_NATIVE_VISUAL_ID 0x302E
-#define EGL_NATIVE_VISUAL_TYPE 0x302F
-/*#define EGL_PRESERVED_RESOURCES 0x3030*/
-#define EGL_SAMPLES 0x3031
-#define EGL_SAMPLE_BUFFERS 0x3032
-#define EGL_SURFACE_TYPE 0x3033
-#define EGL_TRANSPARENT_TYPE 0x3034
-#define EGL_TRANSPARENT_BLUE_VALUE 0x3035
-#define EGL_TRANSPARENT_GREEN_VALUE 0x3036
-#define EGL_TRANSPARENT_RED_VALUE 0x3037
-#define EGL_NONE 0x3038 /* Also a config value */
-#define EGL_BIND_TO_TEXTURE_RGB 0x3039
-#define EGL_BIND_TO_TEXTURE_RGBA 0x303A
-#define EGL_MIN_SWAP_INTERVAL 0x303B
-#define EGL_MAX_SWAP_INTERVAL 0x303C
-
-/*
-** Config values
-*/
-#define EGL_DONT_CARE ((EGLint) -1)
-
-#define EGL_SLOW_CONFIG 0x3050 /* EGL_CONFIG_CAVEAT value */
-#define EGL_NON_CONFORMANT_CONFIG 0x3051 /* " */
-#define EGL_TRANSPARENT_RGB 0x3052 /* EGL_TRANSPARENT_TYPE value */
-#define EGL_NO_TEXTURE 0x305C /* EGL_TEXTURE_FORMAT/TARGET value */
-#define EGL_TEXTURE_RGB 0x305D /* EGL_TEXTURE_FORMAT value */
-#define EGL_TEXTURE_RGBA 0x305E /* " */
-#define EGL_TEXTURE_2D 0x305F /* EGL_TEXTURE_TARGET value */
-
-/*
-** Config attribute mask bits
-*/
-#define EGL_PBUFFER_BIT 0x01 /* EGL_SURFACE_TYPE mask bit */
-#define EGL_PIXMAP_BIT 0x02 /* " */
-#define EGL_WINDOW_BIT 0x04 /* " */
-
-/*
-** String names
-*/
-#define EGL_VENDOR 0x3053 /* eglQueryString target */
-#define EGL_VERSION 0x3054 /* " */
-#define EGL_EXTENSIONS 0x3055 /* " */
-
-/*
-** Surface attributes
-*/
-#define EGL_HEIGHT 0x3056
-#define EGL_WIDTH 0x3057
-#define EGL_LARGEST_PBUFFER 0x3058
-#define EGL_TEXTURE_FORMAT 0x3080 /* For pbuffers bound as textures */
-#define EGL_TEXTURE_TARGET 0x3081 /* " */
-#define EGL_MIPMAP_TEXTURE 0x3082 /* " */
-#define EGL_MIPMAP_LEVEL 0x3083 /* " */
-
-/*
-** BindTexImage / ReleaseTexImage buffer target
-*/
-#define EGL_BACK_BUFFER 0x3084
-
-/*
-** Current surfaces
-*/
-#define EGL_DRAW 0x3059
-#define EGL_READ 0x305A
-
-/*
-** Engines
-*/
-#define EGL_CORE_NATIVE_ENGINE 0x305B
-
-/* 0x305C-0x3FFFF reserved for future use */
-
-/*
-** Functions
-*/
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-GLAPI EGLint APIENTRY eglGetError (void);
-
-GLAPI EGLDisplay APIENTRY eglGetDisplay (NativeDisplayType display);
-GLAPI EGLBoolean APIENTRY eglInitialize (EGLDisplay dpy, EGLint *major, EGLint *minor);
-GLAPI EGLBoolean APIENTRY eglTerminate (EGLDisplay dpy);
-GLAPI const char * APIENTRY eglQueryString (EGLDisplay dpy, EGLint name);
-GLAPI void (* APIENTRY eglGetProcAddress (const char *procname))(void);
-
-GLAPI EGLBoolean APIENTRY eglGetConfigs (EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config);
-GLAPI EGLBoolean APIENTRY eglChooseConfig (EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config);
-GLAPI EGLBoolean APIENTRY eglGetConfigAttrib (EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value);
-
-GLAPI EGLSurface APIENTRY eglCreateWindowSurface (EGLDisplay dpy, EGLConfig config, NativeWindowType window, const EGLint *attrib_list);
-GLAPI EGLSurface APIENTRY eglCreatePixmapSurface (EGLDisplay dpy, EGLConfig config, NativePixmapType pixmap, const EGLint *attrib_list);
-GLAPI EGLSurface APIENTRY eglCreatePbufferSurface (EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list);
-GLAPI EGLBoolean APIENTRY eglDestroySurface (EGLDisplay dpy, EGLSurface surface);
-GLAPI EGLBoolean APIENTRY eglQuerySurface (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value);
-
-/* EGL 1.1 render-to-texture APIs */
-GLAPI EGLBoolean APIENTRY eglSurfaceAttrib (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value);
-GLAPI EGLBoolean APIENTRY eglBindTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer);
-GLAPI EGLBoolean APIENTRY eglReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer);
-
-/* EGL 1.1 swap control API */
-GLAPI EGLBoolean APIENTRY eglSwapInterval(EGLDisplay dpy, EGLint interval);
-
-GLAPI EGLContext APIENTRY eglCreateContext (EGLDisplay dpy, EGLConfig config, EGLContext share_list, const EGLint *attrib_list);
-GLAPI EGLBoolean APIENTRY eglDestroyContext (EGLDisplay dpy, EGLContext ctx);
-GLAPI EGLBoolean APIENTRY eglMakeCurrent (EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx);
-GLAPI EGLContext APIENTRY eglGetCurrentContext (void);
-GLAPI EGLSurface APIENTRY eglGetCurrentSurface (EGLint readdraw);
-GLAPI EGLDisplay APIENTRY eglGetCurrentDisplay (void);
-GLAPI EGLBoolean APIENTRY eglQueryContext (EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value);
-
-GLAPI EGLBoolean APIENTRY eglWaitGL (void);
-GLAPI EGLBoolean APIENTRY eglWaitNative (EGLint engine);
-GLAPI EGLBoolean APIENTRY eglSwapBuffers (EGLDisplay dpy, EGLSurface draw);
-GLAPI EGLBoolean APIENTRY eglCopyBuffers (EGLDisplay dpy, EGLSurface surface, NativePixmapType target);
-
-
-
-/* EGL_MESA_screen extension >>> PRELIMINARY <<< */
-#ifndef EGL_MESA_screen_surface
-#define EGL_MESA_screen_surface 1
-
-#define EGL_BAD_SCREEN_MESA 0x4000
-#define EGL_BAD_MODE_MESA 0x4001
-#define EGL_SCREEN_COUNT_MESA 0x4002
-#define EGL_SCREEN_POSITION_MESA 0x4003
-#define EGL_SCREEN_POSITION_GRANULARITY_MESA 0x4004
-#define EGL_MODE_ID_MESA 0x4005
-#define EGL_REFRESH_RATE_MESA 0x4006
-#define EGL_OPTIMAL_MESA 0x4007
-#define EGL_INTERLACED_MESA 0x4008
-#define EGL_SCREEN_BIT_MESA 0x08
-
-GLAPI EGLBoolean APIENTRY eglChooseModeMESA(EGLDisplay dpy, EGLScreenMESA screen, const EGLint *attrib_list, EGLModeMESA *modes, EGLint modes_size, EGLint *num_modes);
-GLAPI EGLBoolean APIENTRY eglGetModesMESA(EGLDisplay dpy, EGLScreenMESA screen, EGLModeMESA *modes, EGLint modes_size, EGLint *num_modes);
-GLAPI EGLBoolean APIENTRY eglGetModeAttribMESA(EGLDisplay dpy, EGLModeMESA mode, EGLint attribute, EGLint *value);
-GLAPI EGLBoolean APIENTRY eglGetScreensMESA(EGLDisplay dpy, EGLScreenMESA *screens, EGLint max_screens, EGLint *num_screens);
-GLAPI EGLSurface APIENTRY eglCreateScreenSurfaceMESA(EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list);
-GLAPI EGLBoolean APIENTRY eglShowScreenSurfaceMESA(EGLDisplay dpy, EGLint screen, EGLSurface surface, EGLModeMESA mode);
-GLAPI EGLBoolean APIENTRY eglScreenPositionMESA(EGLDisplay dpy, EGLScreenMESA screen, EGLint x, EGLint y);
-GLAPI EGLBoolean APIENTRY eglQueryScreenMESA(EGLDisplay dpy, EGLScreenMESA screen, EGLint attribute, EGLint *value);
-GLAPI EGLBoolean APIENTRY eglQueryScreenSurfaceMESA(EGLDisplay dpy, EGLScreenMESA screen, EGLSurface *surface);
-GLAPI EGLBoolean APIENTRY eglQueryScreenModeMESA(EGLDisplay dpy, EGLScreenMESA screen, EGLModeMESA *mode);
-GLAPI const char * APIENTRY eglQueryModeStringMESA(EGLDisplay dpy, EGLModeMESA mode);
-
-#endif /* EGL_MESA_screen_surface */
-
-
-#ifndef EGL_MESA_copy_context
-#define EGL_MESA_copy_context 1
-
-GLAPI EGLBoolean APIENTRY eglCopyContextMESA(EGLDisplay dpy, EGLContext source, EGLContext dest, EGLint mask);
-
-#endif /* EGL_MESA_copy_context */
-
-
-/* XXX this is preliminary! */
-#ifndef EGL_VERSION_1_2
-#define EGL_VERSION_1_2 1
-
-typedef int EGLenum;
-typedef int EGLClientBuffer;
-
-#define EGL_DISPLAY_SCALING 10000
-#define EGL_UNKNOWN ((EGLint)-1)
-
-#define EGL_OPENGL_ES_BIT 0x1
-#define EGL_OPENVG_BIT 0x2
-
-#define EGL_OPENGL_ES_API 0x30A0
-#define EGL_OPENVG_API 0x30A1
-
-#define EGL_LUMINANCE_SIZE 0x303D
-#define EGL_ALPHA_MASK_SIZE 0x303E
-#define EGL_COLOR_BUFFER_TYPE 0x303F
-#define EGL_RENDERABLE_TYPE 0x3040
-
-#define EGL_SINGLE_BUFFER 0x3085
-#define EGL_RENDER_BUFFER 0x3086
-#define EGL_COLORSPACE 0x3087
-#define EGL_ALPHA_FORMAT 0x3088
-#define EGL_COLORSPACE_sRGB 0x3089
-#define EGL_COLORSPACE_LINEAR 0x308A
-#define EGL_ALPHA_FORMAT_NONPRE 0x308B
-#define EGL_ALPHA_FORMAT_PRE 0x308C
-#define EGL_CLIENT_APIS 0x308D
-#define EGL_RGB_BUFFER 0x308E
-#define EGL_LUMINANCE_BUFFER 0x308F
-#define EGL_HORIZONTAL_RESOLUTION 0x3090
-#define EGL_VERTICAL_RESOLUTION 0x3091
-#define EGL_PIXEL_ASPECT_RATIO 0x3092
-#define EGL_SWAP_BEHAVIOR 0x3093
-#define EGL_BUFFER_PRESERVED 0x3094
-#define EGL_BUFFER_DESTROYED 0x3095
-#define EGL_OPENVG_IMAGE 0x3096
-#define EGL_CONTEXT_CLIENT_TYPE 0x3097
-
-GLAPI EGLBoolean APIENTRY eglBindAPI(EGLenum api);
-GLAPI EGLenum APIENTRY eglQueryAPI(void);
-GLAPI EGLBoolean APIENTRY eglWaitClient(void);
-GLAPI EGLBoolean APIENTRY eglReleaseThread(void);
-GLAPI EGLSurface APIENTRY eglCreatePbufferFromClientBuffer(EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint *attrib_list);
-
-#endif /* EGL_VERSION_1_2 */
-
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif /* _EGL_H */
diff --git a/include/GLES/gl.h b/include/GLES/gl.h
new file mode 100644
index 00000000000..8ffcdc1db3a
--- /dev/null
+++ b/include/GLES/gl.h
@@ -0,0 +1,797 @@
+#ifndef __gl_h_
+#define __gl_h_
+
+
+#include <GLES/glplatform.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.0 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+**
+** http://oss.sgi.com/projects/FreeB
+**
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+**
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
+**
+** Additional Notice Provisions: The application programming interfaces
+** established by SGI in conjunction with the Original Code are The
+** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
+** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
+** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
+** Window System(R) (Version 1.3), released October 19, 1998. This software
+** was created using the OpenGL(R) version 1.2.1 Sample Implementation
+** published by SGI, but has not been independently verified as being
+** compliant with the OpenGL(R) version 1.2.1 Specification.
+*/
+
+typedef unsigned int GLenum;
+typedef unsigned char GLboolean;
+typedef unsigned int GLbitfield;
+typedef signed char GLbyte;
+typedef short GLshort;
+typedef int GLint;
+typedef int GLsizei;
+typedef unsigned char GLubyte;
+typedef unsigned short GLushort;
+typedef unsigned int GLuint;
+typedef float GLfloat;
+typedef float GLclampf;
+typedef void GLvoid;
+typedef int GLfixed;
+typedef int GLclampx;
+
+typedef int GLintptr;
+typedef int GLsizeiptr;
+
+
+/*************************************************************/
+
+/* OpenGL ES core versions */
+#define GL_VERSION_ES_CM_1_0 1
+#define GL_VERSION_ES_CL_1_0 1
+#define GL_VERSION_ES_CM_1_1 1
+#define GL_VERSION_ES_CL_1_1 1
+
+/* ClearBufferMask */
+#define GL_DEPTH_BUFFER_BIT 0x00000100
+#define GL_STENCIL_BUFFER_BIT 0x00000400
+#define GL_COLOR_BUFFER_BIT 0x00004000
+
+/* Boolean */
+#define GL_FALSE 0
+#define GL_TRUE 1
+
+/* BeginMode */
+#define GL_POINTS 0x0000
+#define GL_LINES 0x0001
+#define GL_LINE_LOOP 0x0002
+#define GL_LINE_STRIP 0x0003
+#define GL_TRIANGLES 0x0004
+#define GL_TRIANGLE_STRIP 0x0005
+#define GL_TRIANGLE_FAN 0x0006
+
+/* AlphaFunction */
+#define GL_NEVER 0x0200
+#define GL_LESS 0x0201
+#define GL_EQUAL 0x0202
+#define GL_LEQUAL 0x0203
+#define GL_GREATER 0x0204
+#define GL_NOTEQUAL 0x0205
+#define GL_GEQUAL 0x0206
+#define GL_ALWAYS 0x0207
+
+/* BlendingFactorDest */
+#define GL_ZERO 0
+#define GL_ONE 1
+#define GL_SRC_COLOR 0x0300
+#define GL_ONE_MINUS_SRC_COLOR 0x0301
+#define GL_SRC_ALPHA 0x0302
+#define GL_ONE_MINUS_SRC_ALPHA 0x0303
+#define GL_DST_ALPHA 0x0304
+#define GL_ONE_MINUS_DST_ALPHA 0x0305
+
+/* BlendingFactorSrc */
+/* GL_ZERO */
+/* GL_ONE */
+#define GL_DST_COLOR 0x0306
+#define GL_ONE_MINUS_DST_COLOR 0x0307
+#define GL_SRC_ALPHA_SATURATE 0x0308
+/* GL_SRC_ALPHA */
+/* GL_ONE_MINUS_SRC_ALPHA */
+/* GL_DST_ALPHA */
+/* GL_ONE_MINUS_DST_ALPHA */
+
+/* ClipPlaneName */
+#define GL_CLIP_PLANE0 0x3000
+#define GL_CLIP_PLANE1 0x3001
+#define GL_CLIP_PLANE2 0x3002
+#define GL_CLIP_PLANE3 0x3003
+#define GL_CLIP_PLANE4 0x3004
+#define GL_CLIP_PLANE5 0x3005
+
+/* ColorMaterialFace */
+/* GL_FRONT_AND_BACK */
+
+/* ColorMaterialParameter */
+/* GL_AMBIENT_AND_DIFFUSE */
+
+/* ColorPointerType */
+/* GL_UNSIGNED_BYTE */
+/* GL_FLOAT */
+/* GL_FIXED */
+
+/* CullFaceMode */
+#define GL_FRONT 0x0404
+#define GL_BACK 0x0405
+#define GL_FRONT_AND_BACK 0x0408
+
+/* DepthFunction */
+/* GL_NEVER */
+/* GL_LESS */
+/* GL_EQUAL */
+/* GL_LEQUAL */
+/* GL_GREATER */
+/* GL_NOTEQUAL */
+/* GL_GEQUAL */
+/* GL_ALWAYS */
+
+/* EnableCap */
+#define GL_FOG 0x0B60
+#define GL_LIGHTING 0x0B50
+#define GL_TEXTURE_2D 0x0DE1
+#define GL_CULL_FACE 0x0B44
+#define GL_ALPHA_TEST 0x0BC0
+#define GL_BLEND 0x0BE2
+#define GL_COLOR_LOGIC_OP 0x0BF2
+#define GL_DITHER 0x0BD0
+#define GL_STENCIL_TEST 0x0B90
+#define GL_DEPTH_TEST 0x0B71
+/* GL_LIGHT0 */
+/* GL_LIGHT1 */
+/* GL_LIGHT2 */
+/* GL_LIGHT3 */
+/* GL_LIGHT4 */
+/* GL_LIGHT5 */
+/* GL_LIGHT6 */
+/* GL_LIGHT7 */
+#define GL_POINT_SMOOTH 0x0B10
+#define GL_LINE_SMOOTH 0x0B20
+#define GL_SCISSOR_TEST 0x0C11
+#define GL_COLOR_MATERIAL 0x0B57
+#define GL_NORMALIZE 0x0BA1
+#define GL_RESCALE_NORMAL 0x803A
+#define GL_POLYGON_OFFSET_FILL 0x8037
+#define GL_VERTEX_ARRAY 0x8074
+#define GL_NORMAL_ARRAY 0x8075
+#define GL_COLOR_ARRAY 0x8076
+#define GL_TEXTURE_COORD_ARRAY 0x8078
+#define GL_MULTISAMPLE 0x809D
+#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
+#define GL_SAMPLE_COVERAGE 0x80A0
+
+/* ErrorCode */
+#define GL_NO_ERROR 0
+#define GL_INVALID_ENUM 0x0500
+#define GL_INVALID_VALUE 0x0501
+#define GL_INVALID_OPERATION 0x0502
+#define GL_STACK_OVERFLOW 0x0503
+#define GL_STACK_UNDERFLOW 0x0504
+#define GL_OUT_OF_MEMORY 0x0505
+
+/* FogMode */
+/* GL_LINEAR */
+#define GL_EXP 0x0800
+#define GL_EXP2 0x0801
+
+/* FogParameter */
+#define GL_FOG_DENSITY 0x0B62
+#define GL_FOG_START 0x0B63
+#define GL_FOG_END 0x0B64
+#define GL_FOG_MODE 0x0B65
+#define GL_FOG_COLOR 0x0B66
+
+/* FrontFaceDirection */
+#define GL_CW 0x0900
+#define GL_CCW 0x0901
+
+/* GetPName */
+#define GL_CURRENT_COLOR 0x0B00
+#define GL_CURRENT_NORMAL 0x0B02
+#define GL_CURRENT_TEXTURE_COORDS 0x0B03
+#define GL_POINT_SIZE 0x0B11
+#define GL_POINT_SIZE_MIN 0x8126
+#define GL_POINT_SIZE_MAX 0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
+#define GL_POINT_DISTANCE_ATTENUATION 0x8129
+#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
+#define GL_LINE_WIDTH 0x0B21
+#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
+#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
+#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
+#define GL_CULL_FACE_MODE 0x0B45
+#define GL_FRONT_FACE 0x0B46
+#define GL_SHADE_MODEL 0x0B54
+#define GL_DEPTH_RANGE 0x0B70
+#define GL_DEPTH_WRITEMASK 0x0B72
+#define GL_DEPTH_CLEAR_VALUE 0x0B73
+#define GL_DEPTH_FUNC 0x0B74
+#define GL_STENCIL_CLEAR_VALUE 0x0B91
+#define GL_STENCIL_FUNC 0x0B92
+#define GL_STENCIL_VALUE_MASK 0x0B93
+#define GL_STENCIL_FAIL 0x0B94
+#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
+#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
+#define GL_STENCIL_REF 0x0B97
+#define GL_STENCIL_WRITEMASK 0x0B98
+#define GL_MATRIX_MODE 0x0BA0
+#define GL_VIEWPORT 0x0BA2
+#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
+#define GL_PROJECTION_STACK_DEPTH 0x0BA4
+#define GL_TEXTURE_STACK_DEPTH 0x0BA5
+#define GL_MODELVIEW_MATRIX 0x0BA6
+#define GL_PROJECTION_MATRIX 0x0BA7
+#define GL_TEXTURE_MATRIX 0x0BA8
+#define GL_ALPHA_TEST_FUNC 0x0BC1
+#define GL_ALPHA_TEST_REF 0x0BC2
+#define GL_BLEND_DST 0x0BE0
+#define GL_BLEND_SRC 0x0BE1
+#define GL_LOGIC_OP_MODE 0x0BF0
+#define GL_SCISSOR_BOX 0x0C10
+#define GL_SCISSOR_TEST 0x0C11
+#define GL_COLOR_CLEAR_VALUE 0x0C22
+#define GL_COLOR_WRITEMASK 0x0C23
+#define GL_UNPACK_ALIGNMENT 0x0CF5
+#define GL_PACK_ALIGNMENT 0x0D05
+#define GL_MAX_LIGHTS 0x0D31
+#define GL_MAX_CLIP_PLANES 0x0D32
+#define GL_MAX_TEXTURE_SIZE 0x0D33
+#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
+#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
+#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
+#define GL_MAX_VIEWPORT_DIMS 0x0D3A
+#define GL_MAX_TEXTURE_UNITS 0x84E2
+#define GL_SUBPIXEL_BITS 0x0D50
+#define GL_RED_BITS 0x0D52
+#define GL_GREEN_BITS 0x0D53
+#define GL_BLUE_BITS 0x0D54
+#define GL_ALPHA_BITS 0x0D55
+#define GL_DEPTH_BITS 0x0D56
+#define GL_STENCIL_BITS 0x0D57
+#define GL_POLYGON_OFFSET_UNITS 0x2A00
+#define GL_POLYGON_OFFSET_FILL 0x8037
+#define GL_POLYGON_OFFSET_FACTOR 0x8038
+#define GL_TEXTURE_BINDING_2D 0x8069
+#define GL_VERTEX_ARRAY_SIZE 0x807A
+#define GL_VERTEX_ARRAY_TYPE 0x807B
+#define GL_VERTEX_ARRAY_STRIDE 0x807C
+#define GL_NORMAL_ARRAY_TYPE 0x807E
+#define GL_NORMAL_ARRAY_STRIDE 0x807F
+#define GL_COLOR_ARRAY_SIZE 0x8081
+#define GL_COLOR_ARRAY_TYPE 0x8082
+#define GL_COLOR_ARRAY_STRIDE 0x8083
+#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
+#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
+#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
+#define GL_VERTEX_ARRAY_POINTER 0x808E
+#define GL_NORMAL_ARRAY_POINTER 0x808F
+#define GL_COLOR_ARRAY_POINTER 0x8090
+#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
+#define GL_SAMPLE_BUFFERS 0x80A8
+#define GL_SAMPLES 0x80A9
+#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
+#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
+
+/* GetTextureParameter */
+/* GL_TEXTURE_MAG_FILTER */
+/* GL_TEXTURE_MIN_FILTER */
+/* GL_TEXTURE_WRAP_S */
+/* GL_TEXTURE_WRAP_T */
+
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
+#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
+
+/* HintMode */
+#define GL_DONT_CARE 0x1100
+#define GL_FASTEST 0x1101
+#define GL_NICEST 0x1102
+
+/* HintTarget */
+#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
+#define GL_POINT_SMOOTH_HINT 0x0C51
+#define GL_LINE_SMOOTH_HINT 0x0C52
+#define GL_FOG_HINT 0x0C54
+#define GL_GENERATE_MIPMAP_HINT 0x8192
+
+/* LightModelParameter */
+#define GL_LIGHT_MODEL_AMBIENT 0x0B53
+#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
+
+/* LightParameter */
+#define GL_AMBIENT 0x1200
+#define GL_DIFFUSE 0x1201
+#define GL_SPECULAR 0x1202
+#define GL_POSITION 0x1203
+#define GL_SPOT_DIRECTION 0x1204
+#define GL_SPOT_EXPONENT 0x1205
+#define GL_SPOT_CUTOFF 0x1206
+#define GL_CONSTANT_ATTENUATION 0x1207
+#define GL_LINEAR_ATTENUATION 0x1208
+#define GL_QUADRATIC_ATTENUATION 0x1209
+
+/* DataType */
+#define GL_BYTE 0x1400
+#define GL_UNSIGNED_BYTE 0x1401
+#define GL_SHORT 0x1402
+#define GL_UNSIGNED_SHORT 0x1403
+#define GL_FLOAT 0x1406
+#define GL_FIXED 0x140C
+
+/* LogicOp */
+#define GL_CLEAR 0x1500
+#define GL_AND 0x1501
+#define GL_AND_REVERSE 0x1502
+#define GL_COPY 0x1503
+#define GL_AND_INVERTED 0x1504
+#define GL_NOOP 0x1505
+#define GL_XOR 0x1506
+#define GL_OR 0x1507
+#define GL_NOR 0x1508
+#define GL_EQUIV 0x1509
+#define GL_INVERT 0x150A
+#define GL_OR_REVERSE 0x150B
+#define GL_COPY_INVERTED 0x150C
+#define GL_OR_INVERTED 0x150D
+#define GL_NAND 0x150E
+#define GL_SET 0x150F
+
+/* MaterialFace */
+/* GL_FRONT_AND_BACK */
+
+/* MaterialParameter */
+#define GL_EMISSION 0x1600
+#define GL_SHININESS 0x1601
+#define GL_AMBIENT_AND_DIFFUSE 0x1602
+/* GL_AMBIENT */
+/* GL_DIFFUSE */
+/* GL_SPECULAR */
+
+/* MatrixMode */
+#define GL_MODELVIEW 0x1700
+#define GL_PROJECTION 0x1701
+#define GL_TEXTURE 0x1702
+
+/* NormalPointerType */
+/* GL_BYTE */
+/* GL_SHORT */
+/* GL_FLOAT */
+/* GL_FIXED */
+
+/* PixelFormat */
+#define GL_ALPHA 0x1906
+#define GL_RGB 0x1907
+#define GL_RGBA 0x1908
+#define GL_LUMINANCE 0x1909
+#define GL_LUMINANCE_ALPHA 0x190A
+
+/* PixelStoreParameter */
+#define GL_UNPACK_ALIGNMENT 0x0CF5
+#define GL_PACK_ALIGNMENT 0x0D05
+
+/* PixelType */
+/* GL_UNSIGNED_BYTE */
+#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
+#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
+#define GL_UNSIGNED_SHORT_5_6_5 0x8363
+
+/* ShadingModel */
+#define GL_FLAT 0x1D00
+#define GL_SMOOTH 0x1D01
+
+/* StencilFunction */
+/* GL_NEVER */
+/* GL_LESS */
+/* GL_EQUAL */
+/* GL_LEQUAL */
+/* GL_GREATER */
+/* GL_NOTEQUAL */
+/* GL_GEQUAL */
+/* GL_ALWAYS */
+
+/* StencilOp */
+/* GL_ZERO */
+#define GL_KEEP 0x1E00
+#define GL_REPLACE 0x1E01
+#define GL_INCR 0x1E02
+#define GL_DECR 0x1E03
+/* GL_INVERT */
+
+/* StringName */
+#define GL_VENDOR 0x1F00
+#define GL_RENDERER 0x1F01
+#define GL_VERSION 0x1F02
+#define GL_EXTENSIONS 0x1F03
+
+/* TexCoordPointerType */
+/* GL_SHORT */
+/* GL_FLOAT */
+/* GL_FIXED */
+/* GL_BYTE */
+
+/* TextureEnvMode */
+#define GL_MODULATE 0x2100
+#define GL_DECAL 0x2101
+/* GL_BLEND */
+#define GL_ADD 0x0104
+/* GL_REPLACE */
+
+/* TextureEnvParameter */
+#define GL_TEXTURE_ENV_MODE 0x2200
+#define GL_TEXTURE_ENV_COLOR 0x2201
+
+/* TextureEnvTarget */
+#define GL_TEXTURE_ENV 0x2300
+
+/* TextureMagFilter */
+#define GL_NEAREST 0x2600
+#define GL_LINEAR 0x2601
+
+/* TextureMinFilter */
+/* GL_NEAREST */
+/* GL_LINEAR */
+#define GL_NEAREST_MIPMAP_NEAREST 0x2700
+#define GL_LINEAR_MIPMAP_NEAREST 0x2701
+#define GL_NEAREST_MIPMAP_LINEAR 0x2702
+#define GL_LINEAR_MIPMAP_LINEAR 0x2703
+
+/* TextureParameterName */
+#define GL_TEXTURE_MAG_FILTER 0x2800
+#define GL_TEXTURE_MIN_FILTER 0x2801
+#define GL_TEXTURE_WRAP_S 0x2802
+#define GL_TEXTURE_WRAP_T 0x2803
+#define GL_GENERATE_MIPMAP 0x8191
+
+/* TextureTarget */
+/* GL_TEXTURE_2D */
+
+/* TextureUnit */
+#define GL_TEXTURE0 0x84C0
+#define GL_TEXTURE1 0x84C1
+#define GL_TEXTURE2 0x84C2
+#define GL_TEXTURE3 0x84C3
+#define GL_TEXTURE4 0x84C4
+#define GL_TEXTURE5 0x84C5
+#define GL_TEXTURE6 0x84C6
+#define GL_TEXTURE7 0x84C7
+#define GL_TEXTURE8 0x84C8
+#define GL_TEXTURE9 0x84C9
+#define GL_TEXTURE10 0x84CA
+#define GL_TEXTURE11 0x84CB
+#define GL_TEXTURE12 0x84CC
+#define GL_TEXTURE13 0x84CD
+#define GL_TEXTURE14 0x84CE
+#define GL_TEXTURE15 0x84CF
+#define GL_TEXTURE16 0x84D0
+#define GL_TEXTURE17 0x84D1
+#define GL_TEXTURE18 0x84D2
+#define GL_TEXTURE19 0x84D3
+#define GL_TEXTURE20 0x84D4
+#define GL_TEXTURE21 0x84D5
+#define GL_TEXTURE22 0x84D6
+#define GL_TEXTURE23 0x84D7
+#define GL_TEXTURE24 0x84D8
+#define GL_TEXTURE25 0x84D9
+#define GL_TEXTURE26 0x84DA
+#define GL_TEXTURE27 0x84DB
+#define GL_TEXTURE28 0x84DC
+#define GL_TEXTURE29 0x84DD
+#define GL_TEXTURE30 0x84DE
+#define GL_TEXTURE31 0x84DF
+#define GL_ACTIVE_TEXTURE 0x84E0
+#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
+
+/* TextureWrapMode */
+#define GL_REPEAT 0x2901
+#define GL_CLAMP_TO_EDGE 0x812F
+
+/* VertexPointerType */
+/* GL_SHORT */
+/* GL_FLOAT */
+/* GL_FIXED */
+/* GL_BYTE */
+
+/* LightName */
+#define GL_LIGHT0 0x4000
+#define GL_LIGHT1 0x4001
+#define GL_LIGHT2 0x4002
+#define GL_LIGHT3 0x4003
+#define GL_LIGHT4 0x4004
+#define GL_LIGHT5 0x4005
+#define GL_LIGHT6 0x4006
+#define GL_LIGHT7 0x4007
+
+/* Buffer Objects */
+#define GL_ARRAY_BUFFER 0x8892
+#define GL_ELEMENT_ARRAY_BUFFER 0x8893
+
+#define GL_ARRAY_BUFFER_BINDING 0x8894
+#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
+#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
+#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
+#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
+#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
+
+#define GL_STATIC_DRAW 0x88E4
+#define GL_DYNAMIC_DRAW 0x88E8
+
+#define GL_BUFFER_SIZE 0x8764
+#define GL_BUFFER_USAGE 0x8765
+
+/* Texture combine + dot3 */
+#define GL_SUBTRACT 0x84E7
+#define GL_COMBINE 0x8570
+#define GL_COMBINE_RGB 0x8571
+#define GL_COMBINE_ALPHA 0x8572
+#define GL_RGB_SCALE 0x8573
+#define GL_ADD_SIGNED 0x8574
+#define GL_INTERPOLATE 0x8575
+#define GL_CONSTANT 0x8576
+#define GL_PRIMARY_COLOR 0x8577
+#define GL_PREVIOUS 0x8578
+#define GL_OPERAND0_RGB 0x8590
+#define GL_OPERAND1_RGB 0x8591
+#define GL_OPERAND2_RGB 0x8592
+#define GL_OPERAND0_ALPHA 0x8598
+#define GL_OPERAND1_ALPHA 0x8599
+#define GL_OPERAND2_ALPHA 0x859A
+
+#define GL_ALPHA_SCALE 0x0D1C
+
+#define GL_SRC0_RGB 0x8580
+#define GL_SRC1_RGB 0x8581
+#define GL_SRC2_RGB 0x8582
+#define GL_SRC0_ALPHA 0x8588
+#define GL_SRC1_ALPHA 0x8589
+#define GL_SRC2_ALPHA 0x858A
+
+#define GL_DOT3_RGB 0x86AE
+#define GL_DOT3_RGBA 0x86AF
+
+/*------------------------------------------------------------------------*
+ * required OES extension tokens
+ *------------------------------------------------------------------------*/
+
+/* OES_read_format */
+#ifndef GL_OES_read_format
+#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
+#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
+#endif
+
+/* GL_OES_compressed_paletted_texture */
+#ifndef GL_OES_compressed_paletted_texture
+#define GL_PALETTE4_RGB8_OES 0x8B90
+#define GL_PALETTE4_RGBA8_OES 0x8B91
+#define GL_PALETTE4_R5_G6_B5_OES 0x8B92
+#define GL_PALETTE4_RGBA4_OES 0x8B93
+#define GL_PALETTE4_RGB5_A1_OES 0x8B94
+#define GL_PALETTE8_RGB8_OES 0x8B95
+#define GL_PALETTE8_RGBA8_OES 0x8B96
+#define GL_PALETTE8_R5_G6_B5_OES 0x8B97
+#define GL_PALETTE8_RGBA4_OES 0x8B98
+#define GL_PALETTE8_RGB5_A1_OES 0x8B99
+#endif
+
+/* OES_point_size_array */
+#ifndef GL_OES_point_size_array
+#define GL_POINT_SIZE_ARRAY_OES 0x8B9C
+#define GL_POINT_SIZE_ARRAY_TYPE_OES 0x898A
+#define GL_POINT_SIZE_ARRAY_STRIDE_OES 0x898B
+#define GL_POINT_SIZE_ARRAY_POINTER_OES 0x898C
+#define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES 0x8B9F
+#endif
+
+/* GL_OES_point_sprite */
+#ifndef GL_OES_point_sprite
+#define GL_POINT_SPRITE_OES 0x8861
+#define GL_COORD_REPLACE_OES 0x8862
+#endif
+
+/*************************************************************/
+
+/* Available only in Common profile */
+GL_API void GL_APIENTRY glAlphaFunc (GLenum func, GLclampf ref);
+GL_API void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+GL_API void GL_APIENTRY glClearDepthf (GLclampf depth);
+GL_API void GL_APIENTRY glClipPlanef (GLenum plane, const GLfloat *equation);
+GL_API void GL_APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+GL_API void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
+GL_API void GL_APIENTRY glFogf (GLenum pname, GLfloat param);
+GL_API void GL_APIENTRY glFogfv (GLenum pname, const GLfloat *params);
+GL_API void GL_APIENTRY glFrustumf (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
+GL_API void GL_APIENTRY glGetClipPlanef (GLenum pname, GLfloat eqn[4]);
+GL_API void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *params);
+GL_API void GL_APIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params);
+GL_API void GL_APIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params);
+GL_API void GL_APIENTRY glGetTexEnvfv (GLenum env, GLenum pname, GLfloat *params);
+GL_API void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
+GL_API void GL_APIENTRY glLightModelf (GLenum pname, GLfloat param);
+GL_API void GL_APIENTRY glLightModelfv (GLenum pname, const GLfloat *params);
+GL_API void GL_APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param);
+GL_API void GL_APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params);
+GL_API void GL_APIENTRY glLineWidth (GLfloat width);
+GL_API void GL_APIENTRY glLoadMatrixf (const GLfloat *m);
+GL_API void GL_APIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param);
+GL_API void GL_APIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);
+GL_API void GL_APIENTRY glMultMatrixf (const GLfloat *m);
+GL_API void GL_APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+GL_API void GL_APIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);
+GL_API void GL_APIENTRY glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
+GL_API void GL_APIENTRY glPointParameterf (GLenum pname, GLfloat param);
+GL_API void GL_APIENTRY glPointParameterfv (GLenum pname, const GLfloat *params);
+GL_API void GL_APIENTRY glPointSize (GLfloat size);
+GL_API void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
+GL_API void GL_APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+GL_API void GL_APIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z);
+GL_API void GL_APIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param);
+GL_API void GL_APIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);
+GL_API void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
+GL_API void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
+GL_API void GL_APIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z);
+
+/* Available in both Common and Common-Lite profiles */
+GL_API void GL_APIENTRY glActiveTexture (GLenum texture);
+GL_API void GL_APIENTRY glAlphaFuncx (GLenum func, GLclampx ref);
+GL_API void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
+GL_API void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
+GL_API void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
+GL_API void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
+GL_API void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
+GL_API void GL_APIENTRY glClear (GLbitfield mask);
+GL_API void GL_APIENTRY glClearColorx (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
+GL_API void GL_APIENTRY glClearDepthx (GLclampx depth);
+GL_API void GL_APIENTRY glClearStencil (GLint s);
+GL_API void GL_APIENTRY glClientActiveTexture (GLenum texture);
+GL_API void GL_APIENTRY glClipPlanex (GLenum plane, const GLfixed *equation);
+GL_API void GL_APIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
+GL_API void GL_APIENTRY glColor4x (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
+GL_API void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+GL_API void GL_APIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+GL_API void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
+GL_API void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
+GL_API void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+GL_API void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+GL_API void GL_APIENTRY glCullFace (GLenum mode);
+GL_API void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
+GL_API void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
+GL_API void GL_APIENTRY glDepthFunc (GLenum func);
+GL_API void GL_APIENTRY glDepthMask (GLboolean flag);
+GL_API void GL_APIENTRY glDepthRangex (GLclampx zNear, GLclampx zFar);
+GL_API void GL_APIENTRY glDisable (GLenum cap);
+GL_API void GL_APIENTRY glDisableClientState (GLenum array);
+GL_API void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
+GL_API void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
+GL_API void GL_APIENTRY glEnable (GLenum cap);
+GL_API void GL_APIENTRY glEnableClientState (GLenum array);
+GL_API void GL_APIENTRY glFinish (void);
+GL_API void GL_APIENTRY glFlush (void);
+GL_API void GL_APIENTRY glFogx (GLenum pname, GLfixed param);
+GL_API void GL_APIENTRY glFogxv (GLenum pname, const GLfixed *params);
+GL_API void GL_APIENTRY glFrontFace (GLenum mode);
+GL_API void GL_APIENTRY glFrustumx (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
+GL_API void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *params);
+GL_API void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
+GL_API void GL_APIENTRY glGetClipPlanex (GLenum pname, GLfixed eqn[4]);
+GL_API void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
+GL_API void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
+GL_API GLenum GL_APIENTRY glGetError (void);
+GL_API void GL_APIENTRY glGetFixedv (GLenum pname, GLfixed *params);
+GL_API void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *params);
+GL_API void GL_APIENTRY glGetLightxv (GLenum light, GLenum pname, GLfixed *params);
+GL_API void GL_APIENTRY glGetMaterialxv (GLenum face, GLenum pname, GLfixed *params);
+GL_API void GL_APIENTRY glGetPointerv (GLenum pname, void **params);
+GL_API const GLubyte * GL_APIENTRY glGetString (GLenum name);
+GL_API void GL_APIENTRY glGetTexEnviv (GLenum env, GLenum pname, GLint *params);
+GL_API void GL_APIENTRY glGetTexEnvxv (GLenum env, GLenum pname, GLfixed *params);
+GL_API void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
+GL_API void GL_APIENTRY glGetTexParameterxv (GLenum target, GLenum pname, GLfixed *params);
+GL_API void GL_APIENTRY glHint (GLenum target, GLenum mode);
+GL_API GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
+GL_API GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
+GL_API GLboolean GL_APIENTRY glIsTexture (GLuint texture);
+GL_API void GL_APIENTRY glLightModelx (GLenum pname, GLfixed param);
+GL_API void GL_APIENTRY glLightModelxv (GLenum pname, const GLfixed *params);
+GL_API void GL_APIENTRY glLightx (GLenum light, GLenum pname, GLfixed param);
+GL_API void GL_APIENTRY glLightxv (GLenum light, GLenum pname, const GLfixed *params);
+GL_API void GL_APIENTRY glLineWidthx (GLfixed width);
+GL_API void GL_APIENTRY glLoadIdentity (void);
+GL_API void GL_APIENTRY glLoadMatrixx (const GLfixed *m);
+GL_API void GL_APIENTRY glLogicOp (GLenum opcode);
+GL_API void GL_APIENTRY glMaterialx (GLenum face, GLenum pname, GLfixed param);
+GL_API void GL_APIENTRY glMaterialxv (GLenum face, GLenum pname, const GLfixed *params);
+GL_API void GL_APIENTRY glMatrixMode (GLenum mode);
+GL_API void GL_APIENTRY glMultMatrixx (const GLfixed *m);
+GL_API void GL_APIENTRY glMultiTexCoord4x (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
+GL_API void GL_APIENTRY glNormal3x (GLfixed nx, GLfixed ny, GLfixed nz);
+GL_API void GL_APIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
+GL_API void GL_APIENTRY glOrthox (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
+GL_API void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
+GL_API void GL_APIENTRY glPointParameterx (GLenum pname, GLfixed param);
+GL_API void GL_APIENTRY glPointParameterxv (GLenum pname, const GLfixed *params);
+GL_API void GL_APIENTRY glPointSizex (GLfixed size);
+GL_API void GL_APIENTRY glPolygonOffsetx (GLfixed factor, GLfixed units);
+GL_API void GL_APIENTRY glPopMatrix (void);
+GL_API void GL_APIENTRY glPushMatrix (void);
+GL_API void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
+GL_API void GL_APIENTRY glRotatex (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
+GL_API void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
+GL_API void GL_APIENTRY glSampleCoveragex (GLclampx value, GLboolean invert);
+GL_API void GL_APIENTRY glScalex (GLfixed x, GLfixed y, GLfixed z);
+GL_API void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
+GL_API void GL_APIENTRY glShadeModel (GLenum mode);
+GL_API void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
+GL_API void GL_APIENTRY glStencilMask (GLuint mask);
+GL_API void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
+GL_API void GL_APIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+GL_API void GL_APIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param);
+GL_API void GL_APIENTRY glTexEnvx (GLenum target, GLenum pname, GLfixed param);
+GL_API void GL_APIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params);
+GL_API void GL_APIENTRY glTexEnvxv (GLenum target, GLenum pname, const GLfixed *params);
+GL_API void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+GL_API void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
+GL_API void GL_APIENTRY glTexParameterx (GLenum target, GLenum pname, GLfixed param);
+GL_API void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
+GL_API void GL_APIENTRY glTexParameterxv (GLenum target, GLenum pname, const GLfixed *params);
+GL_API void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+GL_API void GL_APIENTRY glTranslatex (GLfixed x, GLfixed y, GLfixed z);
+GL_API void GL_APIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+GL_API void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
+
+/*------------------------------------------------------------------------*
+ * Required OES extension functions
+ *------------------------------------------------------------------------*/
+
+/* GL_OES_read_format */
+#ifndef GL_OES_read_format
+#define GL_OES_read_format 1
+#endif
+
+/* GL_OES_compressed_paletted_texture */
+#ifndef GL_OES_compressed_paletted_texture
+#define GL_OES_compressed_paletted_texture 1
+#endif
+
+/* GL_OES_point_size_array */
+#ifndef GL_OES_point_size_array
+#define GL_OES_point_size_array 1
+GL_API void GL_APIENTRY glPointSizePointerOES (GLenum type, GLsizei stride, const GLvoid *pointer);
+#endif
+
+/* GL_OES_point_sprite */
+#ifndef GL_OES_point_sprite
+#define GL_OES_point_sprite 1
+#endif
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* __gl_h_ */
+
diff --git a/include/GLES/glext.h b/include/GLES/glext.h
new file mode 100644
index 00000000000..a55829489d1
--- /dev/null
+++ b/include/GLES/glext.h
@@ -0,0 +1,607 @@
+#ifndef __glext_h_
+#define __glext_h_
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.0 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+**
+** http://oss.sgi.com/projects/FreeB
+**
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+**
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
+**
+** Additional Notice Provisions: The application programming interfaces
+** established by SGI in conjunction with the Original Code are The
+** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
+** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
+** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
+** Window System(R) (Version 1.3), released October 19, 1998. This software
+** was created using the OpenGL(R) version 1.2.1 Sample Implementation
+** published by SGI, but has not been independently verified as being
+** compliant with the OpenGL(R) version 1.2.1 Specification.
+*/
+
+#ifndef GL_APIENTRYP
+# define GL_APIENTRYP GL_APIENTRY*
+#endif
+
+/*------------------------------------------------------------------------*
+ * OES extension tokens
+ *------------------------------------------------------------------------*/
+
+/* GL_OES_blend_equation_separate */
+#ifndef GL_OES_blend_equation_separate
+/* BLEND_EQUATION_RGB_OES same as BLEND_EQUATION_OES */
+#define GL_BLEND_EQUATION_RGB_OES 0x8009
+#define GL_BLEND_EQUATION_ALPHA_OES 0x883D
+#endif
+
+/* GL_OES_blend_func_separate */
+#ifndef GL_OES_blend_func_separate
+#define GL_BLEND_DST_RGB_OES 0x80C8
+#define GL_BLEND_SRC_RGB_OES 0x80C9
+#define GL_BLEND_DST_ALPHA_OES 0x80CA
+#define GL_BLEND_SRC_ALPHA_OES 0x80CB
+#endif
+
+/* GL_OES_blend_subtract */
+#ifndef GL_OES_blend_subtract
+#define GL_BLEND_EQUATION_OES 0x8009
+#define GL_FUNC_ADD_OES 0x8006
+#define GL_FUNC_SUBTRACT_OES 0x800A
+#define GL_FUNC_REVERSE_SUBTRACT_OES 0x800B
+#endif
+
+/* GL_OES_compressed_ETC1_RGB8_texture */
+#ifndef GL_OES_compressed_ETC1_RGB8_texture
+#define GL_ETC1_RGB8_OES 0x8D64
+#endif
+
+/* OES_draw_texture */
+#ifndef GL_OES_draw_texture
+#define GL_TEXTURE_CROP_RECT_OES 0x8B9D
+#endif
+
+/* OES_fixed_point */
+#ifndef GL_OES_fixed_point
+#define GL_FIXED_OES 0x140C
+#endif
+
+/* OES_framebuffer_object */
+#ifndef GL_OES_framebuffer_object
+#define GL_NONE_OES 0
+#define GL_FRAMEBUFFER_OES 0x8D40
+#define GL_RENDERBUFFER_OES 0x8D41
+#define GL_RGBA4_OES 0x8056
+#define GL_RGB5_A1_OES 0x8057
+#define GL_RGB565_OES 0x8D62
+#define GL_DEPTH_COMPONENT16_OES 0x81A5
+#define GL_RENDERBUFFER_WIDTH_OES 0x8D42
+#define GL_RENDERBUFFER_HEIGHT_OES 0x8D43
+#define GL_RENDERBUFFER_INTERNAL_FORMAT_OES 0x8D44
+#define GL_RENDERBUFFER_RED_SIZE_OES 0x8D50
+#define GL_RENDERBUFFER_GREEN_SIZE_OES 0x8D51
+#define GL_RENDERBUFFER_BLUE_SIZE_OES 0x8D52
+#define GL_RENDERBUFFER_ALPHA_SIZE_OES 0x8D53
+#define GL_RENDERBUFFER_DEPTH_SIZE_OES 0x8D54
+#define GL_RENDERBUFFER_STENCIL_SIZE_OES 0x8D55
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES 0x8CD0
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES 0x8CD1
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES 0x8CD2
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES 0x8CD3
+#define GL_COLOR_ATTACHMENT0_OES 0x8CE0
+#define GL_DEPTH_ATTACHMENT_OES 0x8D00
+#define GL_STENCIL_ATTACHMENT_OES 0x8D20
+#define GL_FRAMEBUFFER_COMPLETE_OES 0x8CD5
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES 0x8CD6
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES 0x8CD7
+#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES 0x8CD9
+#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES 0x8CDA
+#define GL_FRAMEBUFFER_UNSUPPORTED_OES 0x8CDD
+#define GL_FRAMEBUFFER_BINDING_OES 0x8CA6
+#define GL_RENDERBUFFER_BINDING_OES 0x8CA7
+#define GL_MAX_RENDERBUFFER_SIZE_OES 0x84E8
+#define GL_INVALID_FRAMEBUFFER_OPERATION_OES 0x0506
+#endif
+
+/* OES_matrix_get */
+#ifndef GL_OES_matrix_get
+#define GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES 0x898D
+#define GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES 0x898E
+#define GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES 0x898F
+#endif
+
+/* OES_matrix_palette */
+#ifndef GL_OES_matrix_palette
+#define GL_MAX_VERTEX_UNITS_OES 0x86A4
+#define GL_MAX_PALETTE_MATRICES_OES 0x8842
+#define GL_MATRIX_PALETTE_OES 0x8840
+#define GL_MATRIX_INDEX_ARRAY_OES 0x8844
+#define GL_WEIGHT_ARRAY_OES 0x86AD
+#define GL_CURRENT_PALETTE_MATRIX_OES 0x8843
+#define GL_MATRIX_INDEX_ARRAY_SIZE_OES 0x8846
+#define GL_MATRIX_INDEX_ARRAY_TYPE_OES 0x8847
+#define GL_MATRIX_INDEX_ARRAY_STRIDE_OES 0x8848
+#define GL_MATRIX_INDEX_ARRAY_POINTER_OES 0x8849
+#define GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES 0x8B9E
+#define GL_WEIGHT_ARRAY_SIZE_OES 0x86AB
+#define GL_WEIGHT_ARRAY_TYPE_OES 0x86A9
+#define GL_WEIGHT_ARRAY_STRIDE_OES 0x86AA
+#define GL_WEIGHT_ARRAY_POINTER_OES 0x86AC
+#define GL_WEIGHT_ARRAY_BUFFER_BINDING_OES 0x889E
+#endif
+
+/* GL_OES_stencil_wrap */
+#ifndef GL_OES_stencil_wrap
+#define GL_INCR_WRAP_OES 0x8507
+#define GL_DECR_WRAP_OES 0x8508
+#endif
+
+/* GL_OES_texture_cube_map */
+#ifndef GL_OES_texture_cube_map
+#define GL_NORMAL_MAP_OES 0x8511
+#define GL_REFLECTION_MAP_OES 0x8512
+#define GL_TEXTURE_CUBE_MAP_OES 0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP_OES 0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES 0x851A
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES 0x851C
+#define GL_TEXTURE_GEN_MODE_OES 0x2500
+#define GL_TEXTURE_GEN_STR_OES 0x8D60
+#endif
+
+/* GL_OES_texture_mirrored_repeat */
+#ifndef GL_OES_texture_mirrored_repeat
+#define GL_MIRRORED_REPEAT_OES 0x8370
+#endif
+
+/* GL_OES_EGL_image */
+#ifndef GL_OES_EGL_image
+typedef void* GLeglImageOES;
+#endif
+
+/* GL_OES_depth24 */
+#ifndef GL_OES_depth24
+#define GL_DEPTH_COMPONENT24_OES 0x81A6
+#endif
+
+/* GL_OES_depth32 */
+#ifndef GL_OES_depth32
+#define GL_DEPTH_COMPONENT32_OES 0x81A7
+#endif
+
+/* GL_OES_mapbuffer */
+#ifndef GL_OES_mapbuffer
+#define GL_WRITE_ONLY_OES 0x88B9
+#define GL_BUFFER_ACCESS_OES 0x88BB
+#define GL_BUFFER_MAPPED_OES 0x88BC
+#define GL_BUFFER_MAP_POINTER_OES 0x88BD
+#endif
+
+/* GL_OES_rgb8_rgba8 */
+#ifndef GL_OES_rgb8_rgba8
+#define GL_RGB8_OES 0x8051
+#define GL_RGBA8_OES 0x8058
+#endif
+
+/* GL_OES_stencil1 */
+#ifndef GL_OES_stencil1
+#define GL_STENCIL_INDEX1_OES 0x8D46
+#endif
+
+/* GL_OES_stencil4 */
+#ifndef GL_OES_stencil4
+#define GL_STENCIL_INDEX4_OES 0x8D47
+#endif
+
+/* GL_OES_stencil8 */
+#ifndef GL_OES_stencil8
+#define GL_STENCIL_INDEX8_OES 0x8D48
+#endif
+
+/* GL_AMD_compressed_3DC_texture */
+#ifndef GL_AMD_compressed_3DC_texture
+#define GL_3DC_X_AMD 0x87F9
+#define GL_3DC_XY_AMD 0x87FA
+#endif
+
+/* GL_AMD_compressed_ATC_texture */
+#ifndef GL_AMD_compressed_ATC_texture
+#define GL_ATC_RGB_AMD 0x8C92
+#define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD 0x8C93
+#define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD 0x87EE
+#endif
+
+/* GL_EXT_texture_filter_anisotropic */
+#ifndef GL_EXT_texture_filter_anisotropic
+#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
+#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
+#endif
+
+/*------------------------------------------------------------------------*
+ * OES extension functions
+ *------------------------------------------------------------------------*/
+
+/* GL_OES_blend_equation_separate */
+#ifndef GL_OES_blend_equation_separate
+#define GL_OES_blend_equation_separate 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_API void GL_APIENTRY glBlendEquationSeparateOES (GLenum modeRGB, GLenum modeAlpha);
+#endif
+typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEOESPROC) (GLenum modeRGB, GLenum modeAlpha);
+#endif
+
+/* GL_OES_blend_func_separate */
+#ifndef GL_OES_blend_func_separate
+#define GL_OES_blend_func_separate 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_API void GL_APIENTRY glBlendFuncSeparateOES (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+#endif
+typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEOESPROC) (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+#endif
+
+/* GL_OES_blend_subtract */
+#ifndef GL_OES_blend_subtract
+#define GL_OES_blend_subtract 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_API void GL_APIENTRY glBlendEquationOES (GLenum mode);
+#endif
+typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONOESPROC) (GLenum mode);
+#endif
+
+/* GL_OES_byte_coordinates */
+#ifndef GL_OES_byte_coordinates
+#define GL_OES_byte_coordinates 1
+#endif
+
+/* GL_OES_compressed_ETC1_RGB8_texture */
+#ifndef GL_OES_compressed_ETC1_RGB8_texture
+#define GL_OES_compressed_ETC1_RGB8_texture 1
+#endif
+
+/* GL_OES_draw_texture */
+#ifndef GL_OES_draw_texture
+#define GL_OES_draw_texture 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_API void GL_APIENTRY glDrawTexsOES (GLshort x, GLshort y, GLshort z, GLshort width, GLshort height);
+GL_API void GL_APIENTRY glDrawTexiOES (GLint x, GLint y, GLint z, GLint width, GLint height);
+GL_API void GL_APIENTRY glDrawTexxOES (GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height);
+GL_API void GL_APIENTRY glDrawTexsvOES (const GLshort *coords);
+GL_API void GL_APIENTRY glDrawTexivOES (const GLint *coords);
+GL_API void GL_APIENTRY glDrawTexxvOES (const GLfixed *coords);
+GL_API void GL_APIENTRY glDrawTexfOES (GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height);
+GL_API void GL_APIENTRY glDrawTexfvOES (const GLfloat *coords);
+#endif
+typedef void (GL_APIENTRYP PFNGLDRAWTEXSOESPROC) (GLshort x, GLshort y, GLshort z, GLshort width, GLshort height);
+typedef void (GL_APIENTRYP PFNGLDRAWTEXIOESPROC) (GLint x, GLint y, GLint z, GLint width, GLint height);
+typedef void (GL_APIENTRYP PFNGLDRAWTEXXOESPROC) (GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height);
+typedef void (GL_APIENTRYP PFNGLDRAWTEXSVOESPROC) (const GLshort *coords);
+typedef void (GL_APIENTRYP PFNGLDRAWTEXIVOESPROC) (const GLint *coords);
+typedef void (GL_APIENTRYP PFNGLDRAWTEXXVOESPROC) (const GLfixed *coords);
+typedef void (GL_APIENTRYP PFNGLDRAWTEXFOESPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height);
+typedef void (GL_APIENTRYP PFNGLDRAWTEXFVOESPROC) (const GLfloat *coords);
+#endif
+
+/* GL_OES_extended_matrix_palette */
+#ifndef GL_OES_extended_matrix_palette
+#define GL_OES_extended_matrix_palette 1
+#endif
+
+/* GL_OES_fixed_point */
+#ifndef GL_OES_fixed_point
+#define GL_OES_fixed_point 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_API void GL_APIENTRY glAlphaFuncxOES (GLenum func, GLclampx ref);
+GL_API void GL_APIENTRY glClearColorxOES (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
+GL_API void GL_APIENTRY glClearDepthxOES (GLclampx depth);
+GL_API void GL_APIENTRY glClipPlanexOES (GLenum plane, const GLfixed *equation);
+GL_API void GL_APIENTRY glColor4xOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
+GL_API void GL_APIENTRY glDepthRangexOES (GLclampx zNear, GLclampx zFar);
+GL_API void GL_APIENTRY glFogxOES (GLenum pname, GLfixed param);
+GL_API void GL_APIENTRY glFogxvOES (GLenum pname, const GLfixed *params);
+GL_API void GL_APIENTRY glFrustumxOES (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
+GL_API void GL_APIENTRY glGetClipPlanexOES (GLenum pname, GLfixed eqn[4]);
+GL_API void GL_APIENTRY glGetFixedvOES (GLenum pname, GLfixed *params);
+GL_API void GL_APIENTRY glGetLightxvOES (GLenum light, GLenum pname, GLfixed *params);
+GL_API void GL_APIENTRY glGetMaterialxvOES (GLenum face, GLenum pname, GLfixed *params);
+GL_API void GL_APIENTRY glGetTexEnvxvOES (GLenum env, GLenum pname, GLfixed *params);
+GL_API void GL_APIENTRY glGetTexParameterxvOES (GLenum target, GLenum pname, GLfixed *params);
+GL_API void GL_APIENTRY glLightModelxOES (GLenum pname, GLfixed param);
+GL_API void GL_APIENTRY glLightModelxvOES (GLenum pname, const GLfixed *params);
+GL_API void GL_APIENTRY glLightxOES (GLenum light, GLenum pname, GLfixed param);
+GL_API void GL_APIENTRY glLightxvOES (GLenum light, GLenum pname, const GLfixed *params);
+GL_API void GL_APIENTRY glLineWidthxOES (GLfixed width);
+GL_API void GL_APIENTRY glLoadMatrixxOES (const GLfixed *m);
+GL_API void GL_APIENTRY glMaterialxOES (GLenum face, GLenum pname, GLfixed param);
+GL_API void GL_APIENTRY glMaterialxvOES (GLenum face, GLenum pname, const GLfixed *params);
+GL_API void GL_APIENTRY glMultMatrixxOES (const GLfixed *m);
+GL_API void GL_APIENTRY glMultiTexCoord4xOES (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
+GL_API void GL_APIENTRY glNormal3xOES (GLfixed nx, GLfixed ny, GLfixed nz);
+GL_API void GL_APIENTRY glOrthoxOES (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
+GL_API void GL_APIENTRY glPointParameterxOES (GLenum pname, GLfixed param);
+GL_API void GL_APIENTRY glPointParameterxvOES (GLenum pname, const GLfixed *params);
+GL_API void GL_APIENTRY glPointSizexOES (GLfixed size);
+GL_API void GL_APIENTRY glPolygonOffsetxOES (GLfixed factor, GLfixed units);
+GL_API void GL_APIENTRY glRotatexOES (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
+GL_API void GL_APIENTRY glSampleCoveragexOES (GLclampx value, GLboolean invert);
+GL_API void GL_APIENTRY glScalexOES (GLfixed x, GLfixed y, GLfixed z);
+GL_API void GL_APIENTRY glTexEnvxOES (GLenum target, GLenum pname, GLfixed param);
+GL_API void GL_APIENTRY glTexEnvxvOES (GLenum target, GLenum pname, const GLfixed *params);
+GL_API void GL_APIENTRY glTexParameterxOES (GLenum target, GLenum pname, GLfixed param);
+GL_API void GL_APIENTRY glTexParameterxvOES (GLenum target, GLenum pname, const GLfixed *params);
+GL_API void GL_APIENTRY glTranslatexOES (GLfixed x, GLfixed y, GLfixed z);
+#endif
+typedef void (GL_APIENTRYP PFNGLALPHAFUNCXOESPROC) (GLenum func, GLclampx ref);
+typedef void (GL_APIENTRYP PFNGLCLEARCOLORXOESPROC) (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
+typedef void (GL_APIENTRYP PFNGLCLEARDEPTHXOESPROC) (GLclampx depth);
+typedef void (GL_APIENTRYP PFNGLCLIPPLANEXOESPROC) (GLenum plane, const GLfixed *equation);
+typedef void (GL_APIENTRYP PFNGLCOLOR4XOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
+typedef void (GL_APIENTRYP PFNGLDEPTHRANGEXOESPROC) (GLclampx zNear, GLclampx zFar);
+typedef void (GL_APIENTRYP PFNGLFOGXOESPROC) (GLenum pname, GLfixed param);
+typedef void (GL_APIENTRYP PFNGLFOGXVOESPROC) (GLenum pname, const GLfixed *params);
+typedef void (GL_APIENTRYP PFNGLFRUSTUMXOESPROC) (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
+typedef void (GL_APIENTRYP PFNGLGETCLIPPLANEXOESPROC) (GLenum pname, GLfixed eqn[4]);
+typedef void (GL_APIENTRYP PFNGLGETFIXEDVOESPROC) (GLenum pname, GLfixed *params);
+typedef void (GL_APIENTRYP PFNGLGETLIGHTXVOESPROC) (GLenum light, GLenum pname, GLfixed *params);
+typedef void (GL_APIENTRYP PFNGLGETMATERIALXVOESPROC) (GLenum face, GLenum pname, GLfixed *params);
+typedef void (GL_APIENTRYP PFNGLGETTEXENVXVOESPROC) (GLenum env, GLenum pname, GLfixed *params);
+typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERXVOESPROC) (GLenum target, GLenum pname, GLfixed *params);
+typedef void (GL_APIENTRYP PFNGLLIGHTMODELXOESPROC) (GLenum pname, GLfixed param);
+typedef void (GL_APIENTRYP PFNGLLIGHTMODELXVOESPROC) (GLenum pname, const GLfixed *params);
+typedef void (GL_APIENTRYP PFNGLLIGHTXOESPROC) (GLenum light, GLenum pname, GLfixed param);
+typedef void (GL_APIENTRYP PFNGLLIGHTXVOESPROC) (GLenum light, GLenum pname, const GLfixed *params);
+typedef void (GL_APIENTRYP PFNGLLINEWIDTHXOESPROC) (GLfixed width);
+typedef void (GL_APIENTRYP PFNGLLOADMATRIXXOESPROC) (const GLfixed *m);
+typedef void (GL_APIENTRYP PFNGLMATERIALXOESPROC) (GLenum face, GLenum pname, GLfixed param);
+typedef void (GL_APIENTRYP PFNGLMATERIALXVOESPROC) (GLenum face, GLenum pname, const GLfixed *params);
+typedef void (GL_APIENTRYP PFNGLMULTMATRIXXOESPROC) (const GLfixed *m);
+typedef void (GL_APIENTRYP PFNGLMULTITEXCOORD4XOESPROC) (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
+typedef void (GL_APIENTRYP PFNGLNORMAL3XOESPROC) (GLfixed nx, GLfixed ny, GLfixed nz);
+typedef void (GL_APIENTRYP PFNGLORTHOXOESPROC) (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
+typedef void (GL_APIENTRYP PFNGLPOINTPARAMETERXOESPROC) (GLenum pname, GLfixed param);
+typedef void (GL_APIENTRYP PFNGLPOINTPARAMETERXVOESPROC) (GLenum pname, const GLfixed *params);
+typedef void (GL_APIENTRYP PFNGLPOINTSIZEXOESPROC) (GLfixed size);
+typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETXOESPROC) (GLfixed factor, GLfixed units);
+typedef void (GL_APIENTRYP PFNGLROTATEXOESPROC) (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
+typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEXOESPROC) (GLclampx value, GLboolean invert);
+typedef void (GL_APIENTRYP PFNGLSCALEXOESPROC) (GLfixed x, GLfixed y, GLfixed z);
+typedef void (GL_APIENTRYP PFNGLTEXENVXOESPROC) (GLenum target, GLenum pname, GLfixed param);
+typedef void (GL_APIENTRYP PFNGLTEXENVXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params);
+typedef void (GL_APIENTRYP PFNGLTEXPARAMETERXOESPROC) (GLenum target, GLenum pname, GLfixed param);
+typedef void (GL_APIENTRYP PFNGLTEXPARAMETERXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params);
+typedef void (GL_APIENTRYP PFNGLTRANSLATEXOESPROC) (GLfixed x, GLfixed y, GLfixed z);
+#endif
+
+/* GL_OES_framebuffer_object */
+#ifndef GL_OES_framebuffer_object
+#define GL_OES_framebuffer_object 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_API GLboolean GL_APIENTRY glIsRenderbufferOES (GLuint renderbuffer);
+GL_API void GL_APIENTRY glBindRenderbufferOES (GLenum target, GLuint renderbuffer);
+GL_API void GL_APIENTRY glDeleteRenderbuffersOES (GLsizei n, const GLuint* renderbuffers);
+GL_API void GL_APIENTRY glGenRenderbuffersOES (GLsizei n, GLuint* renderbuffers);
+GL_API void GL_APIENTRY glRenderbufferStorageOES (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+GL_API void GL_APIENTRY glGetRenderbufferParameterivOES (GLenum target, GLenum pname, GLint* params);
+GL_API GLboolean GL_APIENTRY glIsFramebufferOES (GLuint framebuffer);
+GL_API void GL_APIENTRY glBindFramebufferOES (GLenum target, GLuint framebuffer);
+GL_API void GL_APIENTRY glDeleteFramebuffersOES (GLsizei n, const GLuint* framebuffers);
+GL_API void GL_APIENTRY glGenFramebuffersOES (GLsizei n, GLuint* framebuffers);
+GL_API GLenum GL_APIENTRY glCheckFramebufferStatusOES (GLenum target);
+GL_API void GL_APIENTRY glFramebufferRenderbufferOES (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+GL_API void GL_APIENTRY glFramebufferTexture2DOES (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+GL_API void GL_APIENTRY glGetFramebufferAttachmentParameterivOES (GLenum target, GLenum attachment, GLenum pname, GLint* params);
+GL_API void GL_APIENTRY glGenerateMipmapOES (GLenum target);
+#endif
+typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFEROESPROC) (GLuint renderbuffer);
+typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFEROESPROC) (GLenum target, GLuint renderbuffer);
+typedef void (GL_APIENTRYP PFNGLDELETERENDERBUFFERSOESPROC) (GLsizei n, const GLuint* renderbuffers);
+typedef void (GL_APIENTRYP PFNGLGENRENDERBUFFERSOESPROC) (GLsizei n, GLuint* renderbuffers);
+typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVOESPROC) (GLenum target, GLenum pname, GLint* params);
+typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFEROESPROC) (GLuint framebuffer);
+typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFEROESPROC) (GLenum target, GLuint framebuffer);
+typedef void (GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSOESPROC) (GLsizei n, const GLuint* framebuffers);
+typedef void (GL_APIENTRYP PFNGLGENFRAMEBUFFERSOESPROC) (GLsizei n, GLuint* framebuffers);
+typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSOESPROC) (GLenum target);
+typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFEROESPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DOESPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC) (GLenum target, GLenum attachment, GLenum pname, GLint* params);
+typedef void (GL_APIENTRYP PFNGLGENERATEMIPMAPOESPROC) (GLenum target);
+#endif
+
+/* GL_OES_matrix_get */
+#ifndef GL_OES_matrix_get
+#define GL_OES_matrix_get 1
+#endif
+
+/* GL_OES_matrix_palette */
+#ifndef GL_OES_matrix_palette
+#define GL_OES_matrix_palette 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_API void GL_APIENTRY glCurrentPaletteMatrixOES (GLuint matrixpaletteindex);
+GL_API void GL_APIENTRY glLoadPaletteFromModelViewMatrixOES (void);
+GL_API void GL_APIENTRY glMatrixIndexPointerOES (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+GL_API void GL_APIENTRY glWeightPointerOES (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+#endif
+typedef void (GL_APIENTRYP PFNGLCURRENTPALETTEMATRIXOESPROC) (GLuint matrixpaletteindex);
+typedef void (GL_APIENTRYP PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESPROC) (void);
+typedef void (GL_APIENTRYP PFNGLMATRIXINDEXPOINTEROESPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (GL_APIENTRYP PFNGLWEIGHTPOINTEROESPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+#endif
+
+/* GL_OES_query_matrix */
+#ifndef GL_OES_query_matrix
+#define GL_OES_query_matrix 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_API GLbitfield GL_APIENTRY glQueryMatrixxOES (GLfixed mantissa[16], GLint exponent[16]);
+#endif
+typedef GLbitfield (GL_APIENTRYP PFNGLQUERYMATRIXXOESPROC) (GLfixed mantissa[16], GLint exponent[16]);
+#endif
+
+/* GL_OES_single_precision */
+#ifndef GL_OES_single_precision
+#define GL_OES_single_precision 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_API void GL_APIENTRY glDepthRangefOES (GLclampf zNear, GLclampf zFar);
+GL_API void GL_APIENTRY glFrustumfOES (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
+GL_API void GL_APIENTRY glOrthofOES (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
+GL_API void GL_APIENTRY glClipPlanefOES (GLenum plane, const GLfloat *equation);
+GL_API void GL_APIENTRY glGetClipPlanefOES (GLenum pname, GLfloat eqn[4]);
+GL_API void GL_APIENTRY glClearDepthfOES (GLclampf depth);
+#endif
+typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFOESPROC) (GLclampf zNear, GLclampf zFar);
+typedef void (GL_APIENTRYP PFNGLFRUSTUMFOESPROC) (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
+typedef void (GL_APIENTRYP PFNGLORTHOFOESPROC) (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
+typedef void (GL_APIENTRYP PFNGLCLIPPLANEFOESPROC) (GLenum plane, const GLfloat *equation);
+typedef void (GL_APIENTRYP PFNGLGETCLIPPLANEFOESPROC) (GLenum pname, GLfloat eqn[4]);
+typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFOESPROC) (GLclampf depth);
+#endif
+
+/* GL_OES_stencil_wrap */
+#ifndef GL_OES_stencil_wrap
+#define GL_OES_stencil_wrap 1
+#endif
+
+/* GL_OES_texture_cube_map */
+#ifndef GL_OES_texture_cube_map
+#define GL_OES_texture_cube_map 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_API void GL_APIENTRY glTexGenfOES (GLenum coord, GLenum pname, GLfloat param);
+GL_API void GL_APIENTRY glTexGenfvOES (GLenum coord, GLenum pname, const GLfloat *params);
+GL_API void GL_APIENTRY glTexGeniOES (GLenum coord, GLenum pname, GLint param);
+GL_API void GL_APIENTRY glTexGenivOES (GLenum coord, GLenum pname, const GLint *params);
+GL_API void GL_APIENTRY glTexGenxOES (GLenum coord, GLenum pname, GLfixed param);
+GL_API void GL_APIENTRY glTexGenxvOES (GLenum coord, GLenum pname, const GLfixed *params);
+GL_API void GL_APIENTRY glGetTexGenfvOES (GLenum coord, GLenum pname, GLfloat *params);
+GL_API void GL_APIENTRY glGetTexGenivOES (GLenum coord, GLenum pname, GLint *params);
+GL_API void GL_APIENTRY glGetTexGenxvOES (GLenum coord, GLenum pname, GLfixed *params);
+#endif
+typedef void (GL_APIENTRYP PFNGLTEXGENFOESPROC) (GLenum coord, GLenum pname, GLfloat param);
+typedef void (GL_APIENTRYP PFNGLTEXGENFVOESPROC) (GLenum coord, GLenum pname, const GLfloat *params);
+typedef void (GL_APIENTRYP PFNGLTEXGENIOESPROC) (GLenum coord, GLenum pname, GLint param);
+typedef void (GL_APIENTRYP PFNGLTEXGENIVOESPROC) (GLenum coord, GLenum pname, const GLint *params);
+typedef void (GL_APIENTRYP PFNGLTEXGENXOESPROC) (GLenum coord, GLenum pname, GLfixed param);
+typedef void (GL_APIENTRYP PFNGLTEXGENXVOESPROC) (GLenum coord, GLenum pname, const GLfixed *params);
+typedef void (GL_APIENTRYP PFNGLGETTEXGENFVOESPROC) (GLenum coord, GLenum pname, GLfloat *params);
+typedef void (GL_APIENTRYP PFNGLGETTEXGENIVOESPROC) (GLenum coord, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETTEXGENXVOESPROC) (GLenum coord, GLenum pname, GLfixed *params);
+#endif
+
+/* GL_OES_texture_env_crossbar */
+#ifndef GL_OES_texture_env_crossbar
+#define GL_OES_texture_env_crossbar 1
+#endif
+
+/* GL_OES_texture_mirrored_repeat */
+#ifndef GL_OES_texture_mirrored_repeat
+#define GL_OES_texture_mirrored_repeat 1
+#endif
+
+/* GL_OES_EGL_image */
+#ifndef GL_OES_EGL_image
+#define GL_OES_EGL_image 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_API void GL_APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image);
+GL_API void GL_APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image);
+#endif
+typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image);
+typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image);
+#endif
+
+/* GL_OES_depth24 */
+#ifndef GL_OES_depth24
+#define GL_OES_depth24 1
+#endif
+
+/* GL_OES_depth32 */
+#ifndef GL_OES_depth32
+#define GL_OES_depth32 1
+#endif
+
+/* GL_OES_element_index_uint */
+#ifndef GL_OES_element_index_uint
+#define GL_OES_element_index_uint 1
+#endif
+
+/* GL_OES_fbo_render_mipmap */
+#ifndef GL_OES_fbo_render_mipmap
+#define GL_OES_fbo_render_mipmap 1
+#endif
+
+/* GL_OES_mapbuffer */
+#ifndef GL_OES_mapbuffer
+#define GL_OES_mapbuffer 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_API void* GL_APIENTRY glMapBufferOES (GLenum target, GLenum access);
+GL_API GLboolean GL_APIENTRY glUnmapBufferOES (GLenum target);
+GL_API void GL_APIENTRY glGetBufferPointervOES (GLenum target, GLenum pname, void** params);
+#endif
+typedef void* (GL_APIENTRYP PFNGLMAPBUFFEROESPROC) (GLenum target, GLenum access);
+typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFEROESPROC) (GLenum target);
+typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVOESPROC) (GLenum target, GLenum pname, void** params);
+#endif
+
+/* GL_OES_rgb8_rgba8 */
+#ifndef GL_OES_rgb8_rgba8
+#define GL_OES_rgb8_rgba8 1
+#endif
+
+/* GL_OES_stencil1 */
+#ifndef GL_OES_stencil1
+#define GL_OES_stencil1 1
+#endif
+
+/* GL_OES_stencil4 */
+#ifndef GL_OES_stencil4
+#define GL_OES_stencil4 1
+#endif
+
+/* GL_OES_stencil8 */
+#ifndef GL_OES_stencil8
+#define GL_OES_stencil8 1
+#endif
+
+/* GL_AMD_compressed_3DC_texture */
+#ifndef GL_AMD_compressed_3DC_texture
+#define GL_AMD_compressed_3DC_texture 1
+#endif
+
+/* GL_AMD_compressed_ATC_texture */
+#ifndef GL_AMD_compressed_ATC_texture
+#define GL_AMD_compressed_ATC_texture 1
+#endif
+
+/* GL_EXT_texture_filter_anisotropic */
+#ifndef GL_EXT_texture_filter_anisotropic
+#define GL_EXT_texture_filter_anisotropic 1
+#endif
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* __glext_h_ */
+
diff --git a/include/GLES/glplatform.h b/include/GLES/glplatform.h
new file mode 100644
index 00000000000..7c8392bfcb2
--- /dev/null
+++ b/include/GLES/glplatform.h
@@ -0,0 +1,76 @@
+#ifndef __glplatform_h_
+#define __glplatform_h_
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.0 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+**
+** http://oss.sgi.com/projects/FreeB
+**
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+**
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
+**
+** Additional Notice Provisions: The application programming interfaces
+** established by SGI in conjunction with the Original Code are The
+** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
+** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
+** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
+** Window System(R) (Version 1.3), released October 19, 1998. This software
+** was created using the OpenGL(R) version 1.2.1 Sample Implementation
+** published by SGI, but has not been independently verified as being
+** compliant with the OpenGL(R) version 1.2.1 Specification.
+*/
+
+/*-------------------------------------------------------------------------
+ * Definition of GL_API and GL_APIENTRY
+ *-----------------------------------------------------------------------*/
+
+#ifdef _WIN32
+# ifdef __GL_EXPORTS
+# define GL_API __declspec(dllexport)
+# else
+# define GL_API __declspec(dllimport)
+# endif
+# ifdef UNDER_CE
+# define GL_APIENTRY
+# else
+# define GL_APIENTRY __stdcall
+# endif
+#else
+# ifdef __GL_EXPORTS
+# define GL_API
+# else
+# define GL_API extern
+# endif
+# define GL_APIENTRY
+#endif
+
+
+#ifndef APIENTRY
+# define APIENTRY GL_APIENTRY
+#endif
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* __glplatform_h_ */
diff --git a/include/GLES2/gl2.h b/include/GLES2/gl2.h
new file mode 100644
index 00000000000..5ce939c7b93
--- /dev/null
+++ b/include/GLES2/gl2.h
@@ -0,0 +1,652 @@
+#ifndef __gl2_h_
+#define __gl2_h_
+
+
+#include <GLES2/gl2platform.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.0 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+**
+** http://oss.sgi.com/projects/FreeB
+**
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+**
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
+**
+** Additional Notice Provisions: The application programming interfaces
+** established by SGI in conjunction with the Original Code are The
+** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
+** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
+** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
+** Window System(R) (Version 1.3), released October 19, 1998. This software
+** was created using the OpenGL(R) version 1.2.1 Sample Implementation
+** published by SGI, but has not been independently verified as being
+** compliant with the OpenGL(R) version 1.2.1 Specification.
+*/
+
+/*-------------------------------------------------------------------------
+ * Data type definitions
+ *-----------------------------------------------------------------------*/
+
+typedef void GLvoid;
+typedef unsigned int GLenum;
+typedef unsigned char GLboolean;
+typedef unsigned int GLbitfield;
+typedef signed char GLbyte;
+typedef short GLshort;
+typedef int GLint;
+typedef int GLsizei;
+typedef unsigned char GLubyte;
+typedef unsigned short GLushort;
+typedef unsigned int GLuint;
+typedef float GLfloat;
+typedef float GLclampf;
+typedef int GLfixed;
+typedef int GLclampx;
+
+/* GL types for handling large vertex buffer objects */
+typedef int GLintptr;
+typedef int GLsizeiptr;
+
+/* OpenGL ES core versions */
+#define GL_ES_VERSION_2_0 1
+
+/* ClearBufferMask */
+#define GL_DEPTH_BUFFER_BIT 0x00000100
+#define GL_STENCIL_BUFFER_BIT 0x00000400
+#define GL_COLOR_BUFFER_BIT 0x00004000
+
+/* Boolean */
+#define GL_FALSE 0
+#define GL_TRUE 1
+
+/* \todo check that this should be in core. */
+#define GL_NONE 0
+
+/* BeginMode */
+#define GL_POINTS 0x0000
+#define GL_LINES 0x0001
+#define GL_LINE_LOOP 0x0002
+#define GL_LINE_STRIP 0x0003
+#define GL_TRIANGLES 0x0004
+#define GL_TRIANGLE_STRIP 0x0005
+#define GL_TRIANGLE_FAN 0x0006
+
+/* AlphaFunction (not supported in ES20) */
+/* GL_NEVER */
+/* GL_LESS */
+/* GL_EQUAL */
+/* GL_LEQUAL */
+/* GL_GREATER */
+/* GL_NOTEQUAL */
+/* GL_GEQUAL */
+/* GL_ALWAYS */
+
+/* BlendingFactorDest */
+#define GL_ZERO 0
+#define GL_ONE 1
+#define GL_SRC_COLOR 0x0300
+#define GL_ONE_MINUS_SRC_COLOR 0x0301
+#define GL_SRC_ALPHA 0x0302
+#define GL_ONE_MINUS_SRC_ALPHA 0x0303
+#define GL_DST_ALPHA 0x0304
+#define GL_ONE_MINUS_DST_ALPHA 0x0305
+
+/* BlendingFactorSrc */
+/* GL_ZERO */
+/* GL_ONE */
+#define GL_DST_COLOR 0x0306
+#define GL_ONE_MINUS_DST_COLOR 0x0307
+#define GL_SRC_ALPHA_SATURATE 0x0308
+/* GL_SRC_ALPHA */
+/* GL_ONE_MINUS_SRC_ALPHA */
+/* GL_DST_ALPHA */
+/* GL_ONE_MINUS_DST_ALPHA */
+
+/* BlendEquationSeparate */
+#define GL_FUNC_ADD 0x8006
+#define GL_BLEND_EQUATION 0x8009
+#define GL_BLEND_EQUATION_RGB 0x8009 /* same as BLEND_EQUATION */
+#define GL_BLEND_EQUATION_ALPHA 0x883D
+
+/* BlendSubtract */
+#define GL_FUNC_SUBTRACT 0x800A
+#define GL_FUNC_REVERSE_SUBTRACT 0x800B
+
+/* Separate Blend Functions */
+#define GL_BLEND_DST_RGB 0x80C8
+#define GL_BLEND_SRC_RGB 0x80C9
+#define GL_BLEND_DST_ALPHA 0x80CA
+#define GL_BLEND_SRC_ALPHA 0x80CB
+#define GL_CONSTANT_COLOR 0x8001
+#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
+#define GL_CONSTANT_ALPHA 0x8003
+#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
+#define GL_BLEND_COLOR 0x8005
+
+/* Buffer Objects */
+#define GL_ARRAY_BUFFER 0x8892
+#define GL_ELEMENT_ARRAY_BUFFER 0x8893
+#define GL_ARRAY_BUFFER_BINDING 0x8894
+#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
+
+#define GL_STREAM_DRAW 0x88E0
+#define GL_STATIC_DRAW 0x88E4
+#define GL_DYNAMIC_DRAW 0x88E8
+
+#define GL_BUFFER_SIZE 0x8764
+#define GL_BUFFER_USAGE 0x8765
+
+#define GL_CURRENT_VERTEX_ATTRIB 0x8626
+
+/* CullFaceMode */
+#define GL_FRONT 0x0404
+#define GL_BACK 0x0405
+#define GL_FRONT_AND_BACK 0x0408
+
+/* DepthFunction */
+/* GL_NEVER */
+/* GL_LESS */
+/* GL_EQUAL */
+/* GL_LEQUAL */
+/* GL_GREATER */
+/* GL_NOTEQUAL */
+/* GL_GEQUAL */
+/* GL_ALWAYS */
+
+/* EnableCap */
+#define GL_TEXTURE_2D 0x0DE1
+#define GL_CULL_FACE 0x0B44
+#define GL_BLEND 0x0BE2
+#define GL_DITHER 0x0BD0
+#define GL_STENCIL_TEST 0x0B90
+#define GL_DEPTH_TEST 0x0B71
+#define GL_SCISSOR_TEST 0x0C11
+#define GL_POLYGON_OFFSET_FILL 0x8037
+#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
+#define GL_SAMPLE_COVERAGE 0x80A0
+
+/* ErrorCode */
+#define GL_NO_ERROR 0
+#define GL_INVALID_ENUM 0x0500
+#define GL_INVALID_VALUE 0x0501
+#define GL_INVALID_OPERATION 0x0502
+#define GL_OUT_OF_MEMORY 0x0505
+
+/* FrontFaceDirection */
+#define GL_CW 0x0900
+#define GL_CCW 0x0901
+
+/* GetPName */
+#define GL_LINE_WIDTH 0x0B21
+#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
+#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
+#define GL_CULL_FACE_MODE 0x0B45
+#define GL_FRONT_FACE 0x0B46
+#define GL_DEPTH_RANGE 0x0B70
+#define GL_DEPTH_WRITEMASK 0x0B72
+#define GL_DEPTH_CLEAR_VALUE 0x0B73
+#define GL_DEPTH_FUNC 0x0B74
+#define GL_STENCIL_CLEAR_VALUE 0x0B91
+#define GL_STENCIL_FUNC 0x0B92
+#define GL_STENCIL_FAIL 0x0B94
+#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
+#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
+#define GL_STENCIL_REF 0x0B97
+#define GL_STENCIL_VALUE_MASK 0x0B93
+#define GL_STENCIL_WRITEMASK 0x0B98
+#define GL_STENCIL_BACK_FUNC 0x8800
+#define GL_STENCIL_BACK_FAIL 0x8801
+#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
+#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
+#define GL_STENCIL_BACK_REF 0x8CA3
+#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
+#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
+#define GL_VIEWPORT 0x0BA2
+#define GL_SCISSOR_BOX 0x0C10
+/* GL_SCISSOR_TEST */
+#define GL_COLOR_CLEAR_VALUE 0x0C22
+#define GL_COLOR_WRITEMASK 0x0C23
+#define GL_UNPACK_ALIGNMENT 0x0CF5
+#define GL_PACK_ALIGNMENT 0x0D05
+#define GL_MAX_TEXTURE_SIZE 0x0D33
+#define GL_MAX_VIEWPORT_DIMS 0x0D3A
+#define GL_SUBPIXEL_BITS 0x0D50
+#define GL_RED_BITS 0x0D52
+#define GL_GREEN_BITS 0x0D53
+#define GL_BLUE_BITS 0x0D54
+#define GL_ALPHA_BITS 0x0D55
+#define GL_DEPTH_BITS 0x0D56
+#define GL_STENCIL_BITS 0x0D57
+#define GL_POLYGON_OFFSET_UNITS 0x2A00
+/* GL_POLYGON_OFFSET_FILL */
+#define GL_POLYGON_OFFSET_FACTOR 0x8038
+#define GL_TEXTURE_BINDING_2D 0x8069
+#define GL_SAMPLE_BUFFERS 0x80A8
+#define GL_SAMPLES 0x80A9
+#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
+#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
+
+/* GetTextureParameter */
+/* GL_TEXTURE_MAG_FILTER */
+/* GL_TEXTURE_MIN_FILTER */
+/* GL_TEXTURE_WRAP_S */
+/* GL_TEXTURE_WRAP_T */
+
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
+#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
+
+/* HintMode */
+#define GL_DONT_CARE 0x1100
+#define GL_FASTEST 0x1101
+#define GL_NICEST 0x1102
+
+/* HintTarget */
+#define GL_GENERATE_MIPMAP_HINT 0x8192
+
+/* DataType */
+#define GL_BYTE 0x1400
+#define GL_UNSIGNED_BYTE 0x1401
+#define GL_SHORT 0x1402
+#define GL_UNSIGNED_SHORT 0x1403
+#define GL_INT 0x1404
+#define GL_UNSIGNED_INT 0x1405
+#define GL_FLOAT 0x1406
+#define GL_FIXED 0x140C
+
+/* PixelFormat */
+#define GL_DEPTH_COMPONENT 0x1902
+#define GL_ALPHA 0x1906
+#define GL_RGB 0x1907
+#define GL_RGBA 0x1908
+#define GL_LUMINANCE 0x1909
+#define GL_LUMINANCE_ALPHA 0x190A
+
+/* PixelType */
+/* GL_UNSIGNED_BYTE */
+#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
+#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
+#define GL_UNSIGNED_SHORT_5_6_5 0x8363
+
+/* Shaders */
+#define GL_FRAGMENT_SHADER 0x8B30
+#define GL_VERTEX_SHADER 0x8B31
+#define GL_MAX_VERTEX_ATTRIBS 0x8869
+#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
+#define GL_MAX_VARYING_VECTORS 0x8DFC
+#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
+#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
+#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
+#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
+#define GL_SHADER_TYPE 0x8B4F
+#define GL_DELETE_STATUS 0x8B80
+#define GL_LINK_STATUS 0x8B82
+#define GL_VALIDATE_STATUS 0x8B83
+#define GL_ATTACHED_SHADERS 0x8B85
+#define GL_ACTIVE_UNIFORMS 0x8B86
+#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
+#define GL_ACTIVE_ATTRIBUTES 0x8B89
+#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
+#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
+#define GL_CURRENT_PROGRAM 0x8B8D
+
+/* StencilFunction */
+#define GL_NEVER 0x0200
+#define GL_LESS 0x0201
+#define GL_EQUAL 0x0202
+#define GL_LEQUAL 0x0203
+#define GL_GREATER 0x0204
+#define GL_NOTEQUAL 0x0205
+#define GL_GEQUAL 0x0206
+#define GL_ALWAYS 0x0207
+
+/* StencilOp */
+/* GL_ZERO */
+#define GL_KEEP 0x1E00
+#define GL_REPLACE 0x1E01
+#define GL_INCR 0x1E02
+#define GL_DECR 0x1E03
+#define GL_INVERT 0x150A
+#define GL_INCR_WRAP 0x8507
+#define GL_DECR_WRAP 0x8508
+
+/* StringName */
+#define GL_VENDOR 0x1F00
+#define GL_RENDERER 0x1F01
+#define GL_VERSION 0x1F02
+#define GL_EXTENSIONS 0x1F03
+
+/* TextureMagFilter */
+#define GL_NEAREST 0x2600
+#define GL_LINEAR 0x2601
+
+/* TextureMinFilter */
+/* GL_NEAREST */
+/* GL_LINEAR */
+#define GL_NEAREST_MIPMAP_NEAREST 0x2700
+#define GL_LINEAR_MIPMAP_NEAREST 0x2701
+#define GL_NEAREST_MIPMAP_LINEAR 0x2702
+#define GL_LINEAR_MIPMAP_LINEAR 0x2703
+
+/* TextureParameterName */
+#define GL_TEXTURE_MAG_FILTER 0x2800
+#define GL_TEXTURE_MIN_FILTER 0x2801
+#define GL_TEXTURE_WRAP_S 0x2802
+#define GL_TEXTURE_WRAP_T 0x2803
+
+/* TextureTarget */
+/* GL_TEXTURE_2D */
+#define GL_TEXTURE 0x1702
+
+#define GL_TEXTURE_CUBE_MAP 0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
+
+/* TextureUnit */
+#define GL_TEXTURE0 0x84C0
+#define GL_TEXTURE1 0x84C1
+#define GL_TEXTURE2 0x84C2
+#define GL_TEXTURE3 0x84C3
+#define GL_TEXTURE4 0x84C4
+#define GL_TEXTURE5 0x84C5
+#define GL_TEXTURE6 0x84C6
+#define GL_TEXTURE7 0x84C7
+#define GL_TEXTURE8 0x84C8
+#define GL_TEXTURE9 0x84C9
+#define GL_TEXTURE10 0x84CA
+#define GL_TEXTURE11 0x84CB
+#define GL_TEXTURE12 0x84CC
+#define GL_TEXTURE13 0x84CD
+#define GL_TEXTURE14 0x84CE
+#define GL_TEXTURE15 0x84CF
+#define GL_TEXTURE16 0x84D0
+#define GL_TEXTURE17 0x84D1
+#define GL_TEXTURE18 0x84D2
+#define GL_TEXTURE19 0x84D3
+#define GL_TEXTURE20 0x84D4
+#define GL_TEXTURE21 0x84D5
+#define GL_TEXTURE22 0x84D6
+#define GL_TEXTURE23 0x84D7
+#define GL_TEXTURE24 0x84D8
+#define GL_TEXTURE25 0x84D9
+#define GL_TEXTURE26 0x84DA
+#define GL_TEXTURE27 0x84DB
+#define GL_TEXTURE28 0x84DC
+#define GL_TEXTURE29 0x84DD
+#define GL_TEXTURE30 0x84DE
+#define GL_TEXTURE31 0x84DF
+#define GL_ACTIVE_TEXTURE 0x84E0
+
+/* TextureWrapMode */
+#define GL_REPEAT 0x2901
+#define GL_CLAMP_TO_EDGE 0x812F
+#define GL_MIRRORED_REPEAT 0x8370
+
+/* Uniform Types */
+#define GL_FLOAT_VEC2 0x8B50
+#define GL_FLOAT_VEC3 0x8B51
+#define GL_FLOAT_VEC4 0x8B52
+#define GL_INT_VEC2 0x8B53
+#define GL_INT_VEC3 0x8B54
+#define GL_INT_VEC4 0x8B55
+#define GL_BOOL 0x8B56
+#define GL_BOOL_VEC2 0x8B57
+#define GL_BOOL_VEC3 0x8B58
+#define GL_BOOL_VEC4 0x8B59
+#define GL_FLOAT_MAT2 0x8B5A
+#define GL_FLOAT_MAT3 0x8B5B
+#define GL_FLOAT_MAT4 0x8B5C
+#define GL_SAMPLER_2D 0x8B5E
+#define GL_SAMPLER_CUBE 0x8B60
+
+/* Vertex Arrays */
+#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
+#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
+#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
+#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
+#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
+#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
+#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
+
+/* Read Format */
+#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
+#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
+
+/* Shader Source */
+#define GL_COMPILE_STATUS 0x8B81
+#define GL_INFO_LOG_LENGTH 0x8B84
+#define GL_SHADER_SOURCE_LENGTH 0x8B88
+#define GL_SHADER_COMPILER 0x8DFA
+
+/* Shader Binary */
+#define GL_PLATFORM_BINARY 0x8D63
+#define GL_SHADER_BINARY_FORMATS 0x8DF8
+#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
+
+/* Shader Precision-Specified Types */
+#define GL_LOW_FLOAT 0x8DF0
+#define GL_MEDIUM_FLOAT 0x8DF1
+#define GL_HIGH_FLOAT 0x8DF2
+#define GL_LOW_INT 0x8DF3
+#define GL_MEDIUM_INT 0x8DF4
+#define GL_HIGH_INT 0x8DF5
+
+/* Framebuffer Object. */
+#define GL_FRAMEBUFFER 0x8D40
+#define GL_RENDERBUFFER 0x8D41
+
+#define GL_RGBA4 0x8056
+#define GL_RGB5_A1 0x8057
+#define GL_RGB565 0x8D62
+#define GL_DEPTH_COMPONENT16 0x81A5
+#define GL_STENCIL_INDEX 0x1901
+#define GL_STENCIL_INDEX8 0x8D48
+
+#define GL_RENDERBUFFER_WIDTH 0x8D42
+#define GL_RENDERBUFFER_HEIGHT 0x8D43
+#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
+#define GL_RENDERBUFFER_RED_SIZE 0x8D50
+#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
+#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
+#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
+#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
+#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
+
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
+
+#define GL_COLOR_ATTACHMENT0 0x8CE0
+#define GL_DEPTH_ATTACHMENT 0x8D00
+#define GL_STENCIL_ATTACHMENT 0x8D20
+
+#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
+#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
+#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS 0x8CDA
+#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
+
+#define GL_FRAMEBUFFER_BINDING 0x8CA6
+#define GL_RENDERBUFFER_BINDING 0x8CA7
+#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
+
+#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
+
+/*-------------------------------------------------------------------------
+ * GL core functions.
+ *-----------------------------------------------------------------------*/
+
+GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
+GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
+GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const char* name);
+GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
+GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
+GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
+GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
+GL_APICALL void GL_APIENTRY glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+GL_APICALL void GL_APIENTRY glBlendEquation( GLenum mode );
+GL_APICALL void GL_APIENTRY glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
+GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
+GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void* data, GLenum usage);
+GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void* data);
+GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
+GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
+GL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+GL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth);
+GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
+GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
+GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data);
+GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data);
+GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
+GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
+GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
+GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers);
+GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers);
+GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
+GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers);
+GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
+GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures);
+GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
+GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
+GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
+GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
+GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
+GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
+GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
+GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void* indices);
+GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
+GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
+GL_APICALL void GL_APIENTRY glFinish (void);
+GL_APICALL void GL_APIENTRY glFlush (void);
+GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
+GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers);
+GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
+GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers);
+GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers);
+GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures);
+GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name);
+GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name);
+GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
+GL_APICALL int GL_APIENTRY glGetAttribLocation (GLuint program, const char* name);
+GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params);
+GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params);
+GL_APICALL GLenum GL_APIENTRY glGetError (void);
+GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params);
+GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params);
+GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params);
+GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params);
+GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, char* infolog);
+GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params);
+GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params);
+GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog);
+GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
+GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, char* source);
+GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name);
+GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params);
+GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params);
+GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params);
+GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params);
+GL_APICALL int GL_APIENTRY glGetUniformLocation (GLuint program, const char* name);
+GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params);
+GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params);
+GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void** pointer);
+GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
+GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
+GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
+GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
+GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
+GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
+GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
+GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
+GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
+GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
+GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
+GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
+GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels);
+GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
+GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+GL_APICALL void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
+GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
+GL_APICALL void GL_APIENTRY glShaderBinary (GLint n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLint length);
+GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const char** string, const GLint* length);
+GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
+GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
+GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
+GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
+GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
+GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
+GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels);
+GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
+GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params);
+GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
+GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params);
+GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels);
+GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat x);
+GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v);
+GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint x);
+GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v);
+GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y);
+GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v);
+GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y);
+GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v);
+GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z);
+GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v);
+GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z);
+GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v);
+GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v);
+GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w);
+GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v);
+GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
+GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
+GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x);
+GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values);
+GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y);
+GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values);
+GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z);
+GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values);
+GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values);
+GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr);
+GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* __gl2_h_ */
diff --git a/include/GLES2/gl2ext.h b/include/GLES2/gl2ext.h
new file mode 100644
index 00000000000..305b29b6308
--- /dev/null
+++ b/include/GLES2/gl2ext.h
@@ -0,0 +1,388 @@
+#ifndef __gl2ext_h_
+#define __gl2ext_h_
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.0 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+**
+** http://oss.sgi.com/projects/FreeB
+**
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+**
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
+**
+** Additional Notice Provisions: The application programming interfaces
+** established by SGI in conjunction with the Original Code are The
+** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
+** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
+** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
+** Window System(R) (Version 1.3), released October 19, 1998. This software
+** was created using the OpenGL(R) version 1.2.1 Sample Implementation
+** published by SGI, but has not been independently verified as being
+** compliant with the OpenGL(R) version 1.2.1 Specification.
+*/
+
+#ifndef GL_APIENTRYP
+# define GL_APIENTRYP GL_APIENTRY*
+#endif
+
+/*------------------------------------------------------------------------*
+ * OES extension tokens
+ *------------------------------------------------------------------------*/
+
+/* GL_OES_compressed_ETC1_RGB8_texture */
+#ifndef GL_OES_compressed_ETC1_RGB8_texture
+#define GL_ETC1_RGB8_OES 0x8D64
+#endif
+
+/* GL_OES_compressed_paletted_texture */
+#ifndef GL_OES_compressed_paletted_texture
+#define GL_PALETTE4_RGB8_OES 0x8B90
+#define GL_PALETTE4_RGBA8_OES 0x8B91
+#define GL_PALETTE4_R5_G6_B5_OES 0x8B92
+#define GL_PALETTE4_RGBA4_OES 0x8B93
+#define GL_PALETTE4_RGB5_A1_OES 0x8B94
+#define GL_PALETTE8_RGB8_OES 0x8B95
+#define GL_PALETTE8_RGBA8_OES 0x8B96
+#define GL_PALETTE8_R5_G6_B5_OES 0x8B97
+#define GL_PALETTE8_RGBA4_OES 0x8B98
+#define GL_PALETTE8_RGB5_A1_OES 0x8B99
+#endif
+
+/* GL_OES_EGL_image */
+#ifndef GL_OES_EGL_image
+typedef void* GLeglImageOES;
+#endif
+
+/* GL_OES_depth24 */
+#ifndef GL_OES_depth24
+#define GL_DEPTH_COMPONENT24_OES 0x81A6
+#endif
+
+/* GL_OES_depth32 */
+#ifndef GL_OES_depth32
+#define GL_DEPTH_COMPONENT32_OES 0x81A7
+#endif
+
+/* GL_OES_depth_texture */
+/* No new tokens introduced by this extension. */
+
+/* GL_OES_mapbuffer */
+#ifndef GL_OES_mapbuffer
+/* GL_READ_ONLY and GL_READ_WRITE not supported */
+#define GL_WRITE_ONLY_OES 0x88B9
+#define GL_BUFFER_ACCESS_OES 0x88BB
+#define GL_BUFFER_MAPPED_OES 0x88BC
+#define GL_BUFFER_MAP_POINTER_OES 0x88BD
+#endif
+
+/* GL_OES_packed_depth_stencil */
+#ifndef GL_OES_packed_depth_stencil
+#define GL_DEPTH_STENCIL_OES 0x84F9
+#define GL_UNSIGNED_INT_24_8_OES 0x84FA
+#define GL_DEPTH24_STENCIL8_OES 0x88F0
+#endif
+
+/* GL_OES_rgb8_rgba8 */
+#ifndef GL_OES_rgb8_rgba8
+#define GL_RGB8_OES 0x8051
+#define GL_RGBA8_OES 0x8058
+#endif
+
+/* GL_OES_standard_derivatives */
+#ifndef GL_OES_standard_derivatives
+#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES 0x8B8B
+#endif
+
+/* GL_OES_stencil1 */
+#ifndef GL_OES_stencil1
+#define GL_STENCIL_INDEX1_OES 0x8D46
+#endif
+
+/* GL_OES_stencil4 */
+#ifndef GL_OES_stencil4
+#define GL_STENCIL_INDEX4_OES 0x8D47
+#endif
+
+/* GL_OES_texture3D */
+#ifndef GL_OES_texture3D
+#define GL_TEXTURE_WRAP_R_OES 0x8072
+#define GL_TEXTURE_3D_OES 0x806F
+#define GL_TEXTURE_BINDING_3D_OES 0x806A
+#define GL_MAX_3D_TEXTURE_SIZE_OES 0x8073
+#define GL_SAMPLER_3D_OES 0x8B5F
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES 0x8CD4
+#endif
+
+/* GL_OES_texture_half_float */
+#ifndef GL_OES_texture_half_float
+#define GL_HALF_FLOAT_OES 0x8D61
+#endif
+
+/* GL_OES_vertex_half_float */
+/* GL_HALF_FLOAT_OES defined in GL_OES_texture_half_float already. */
+
+/* GL_OES_vertex_type_10_10_10_2 */
+#ifndef GL_OES_vertex_type_10_10_10_2
+#define GL_UNSIGNED_INT_10_10_10_2_OES 0x8DF6
+#define GL_INT_10_10_10_2_OES 0x8DF7
+#endif
+
+/* GL_OES_get_program_binary */
+#ifndef GL_OES_get_program_binary
+#define GL_PROGRAM_BINARY_LENGTH_OES 0x8741
+#define GL_NUM_PROGRAM_BINARY_FORMATS_OES 0x87FE
+#define GL_PROGRAM_BINARY_FORMATS_OES 0x87FF
+#endif
+
+/* GL_AMD_program_binary_Z400 */
+#ifndef GL_AMD_program_binary_Z400
+#define GL_Z400_BINARY_AMD 0x8740
+#endif
+
+/*------------------------------------------------------------------------*
+ * AMD extension tokens
+ *------------------------------------------------------------------------*/
+
+/* GL_AMD_compressed_3DC_texture */
+#ifndef GL_AMD_compressed_3DC_texture
+#define GL_3DC_X_AMD 0x87F9
+#define GL_3DC_XY_AMD 0x87FA
+#endif
+
+/* GL_AMD_compressed_ATC_texture */
+#ifndef GL_AMD_compressed_ATC_texture
+#define GL_ATC_RGB_AMD 0x8C92
+#define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD 0x8C93
+#define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD 0x87EE
+#endif
+
+/*------------------------------------------------------------------------*
+ * EXT extension tokens
+ *------------------------------------------------------------------------*/
+
+/* GL_EXT_texture_filter_anisotropic */
+#ifndef GL_EXT_texture_filter_anisotropic
+#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
+#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
+#endif
+
+/* GL_EXT_texture_type_2_10_10_10_REV */
+#ifndef GL_EXT_texture_type_2_10_10_10_REV
+#define GL_UNSIGNED_INT_2_10_10_10_REV_EXT 0x8368
+#endif
+
+/*------------------------------------------------------------------------*
+ * OES extension functions
+ *------------------------------------------------------------------------*/
+
+/* GL_OES_compressed_ETC1_RGB8_texture */
+#ifndef GL_OES_compressed_ETC1_RGB8_texture
+#define GL_OES_compressed_ETC1_RGB8_texture 1
+#endif
+
+/* GL_OES_compressed_paletted_texture */
+#ifndef GL_OES_compressed_paletted_texture
+#define GL_OES_compressed_paletted_texture 1
+#endif
+
+/* GL_OES_EGL_image */
+#ifndef GL_OES_EGL_image
+#define GL_OES_EGL_image 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image);
+GL_APICALL void GL_APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image);
+#endif
+typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image);
+typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image);
+#endif
+
+/* GL_OES_depth24 */
+#ifndef GL_OES_depth24
+#define GL_OES_depth24 1
+#endif
+
+/* GL_OES_depth32 */
+#ifndef GL_OES_depth32
+#define GL_OES_depth32 1
+#endif
+
+/* GL_OES_depth_texture */
+#ifndef GL_OES_depth_texture
+#define GL_OES_depth_texture 1
+#endif
+
+/* GL_OES_element_index_uint */
+#ifndef GL_OES_element_index_uint
+#define GL_OES_element_index_uint 1
+#endif
+
+/* GL_OES_fbo_render_mipmap */
+#ifndef GL_OES_fbo_render_mipmap
+#define GL_OES_fbo_render_mipmap 1
+#endif
+
+/* GL_OES_fragment_precision_high */
+#ifndef GL_OES_fragment_precision_high
+#define GL_OES_fragment_precision_high 1
+#endif
+
+/* GL_OES_mapbuffer */
+#ifndef GL_OES_mapbuffer
+#define GL_OES_mapbuffer 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void* GL_APIENTRY glMapBufferOES (GLenum target, GLenum access);
+GL_APICALL GLboolean GL_APIENTRY glUnmapBufferOES (GLenum target);
+GL_APICALL void GL_APIENTRY glGetBufferPointervOES (GLenum target, GLenum pname, void** params);
+#endif
+typedef void* (GL_APIENTRYP PFNGLMAPBUFFEROESPROC) (GLenum target, GLenum access);
+typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFEROESPROC) (GLenum target);
+typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVOESPROC) (GLenum target, GLenum pname, void** params);
+#endif
+
+/* GL_OES_packed_depth_stencil */
+#ifndef GL_OES_packed_depth_stencil
+#define GL_OES_packed_depth_stencil 1
+#endif
+
+/* GL_OES_rgb8_rgba8 */
+#ifndef GL_OES_rgb8_rgba8
+#define GL_OES_rgb8_rgba8 1
+#endif
+
+/* GL_OES_standard_derivatives */
+#ifndef GL_OES_standard_derivatives
+#define GL_OES_standard_derivatives 1
+#endif
+
+/* GL_OES_stencil1 */
+#ifndef GL_OES_stencil1
+#define GL_OES_stencil1 1
+#endif
+
+/* GL_OES_stencil4 */
+#ifndef GL_OES_stencil4
+#define GL_OES_stencil4 1
+#endif
+
+/* GL_OES_texture_3D */
+#ifndef GL_OES_texture_3D
+#define GL_OES_texture_3D 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels);
+GL_APICALL void GL_APIENTRY glTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels);
+GL_APICALL void GL_APIENTRY glCopyTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+GL_APICALL void GL_APIENTRY glCompressedTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data);
+GL_APICALL void GL_APIENTRY glCompressedTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data);
+GL_APICALL void GL_APIENTRY glFramebufferTexture3DOES (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+#endif
+typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
+typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels);
+typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data);
+typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data);
+typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DOES) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+#endif
+
+/* GL_OES_texture_float_linear */
+#ifndef GL_OES_texture_float_linear
+#define GL_OES_texture_float_linear 1
+#endif
+
+/* GL_OES_texture_half_float_linear */
+#ifndef GL_OES_texture_half_float_linear
+#define GL_OES_texture_half_float_linear 1
+#endif
+
+/* GL_OES_texture_float */
+#ifndef GL_OES_texture_float
+#define GL_OES_texture_float 1
+#endif
+
+/* GL_OES_texture_half_float */
+#ifndef GL_OES_texture_half_float
+#define GL_OES_texture_half_float 1
+#endif
+
+/* GL_OES_texture_npot */
+#ifndef GL_OES_texture_npot
+#define GL_OES_texture_npot 1
+#endif
+
+/* GL_OES_vertex_half_float */
+#ifndef GL_OES_vertex_half_float
+#define GL_OES_vertex_half_float 1
+#endif
+
+/* GL_OES_vertex_type_10_10_10_2 */
+#ifndef GL_OES_vertex_type_10_10_10_2
+#define GL_OES_vertex_type_10_10_10_2 1
+#endif
+
+/* GL_OES_get_program_binary */
+#ifndef GL_OES_get_program_binary
+#define GL_OES_get_program_binary 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glGetProgramBinaryOES (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
+GL_APICALL void GL_APIENTRY glProgramBinaryOES (GLuint program, GLenum binaryFormat, const void *binary, GLint length);
+#endif
+typedef void (GL_APIENTRYP PFNGLGETPROGRAMBINARYOESPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
+typedef void (GL_APIENTRYP PFNGLPROGRAMBINARYOESPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLint length);
+#endif
+
+/*------------------------------------------------------------------------*
+ * AMD extension functions
+ *------------------------------------------------------------------------*/
+
+/* GL_AMD_compressed_3DC_texture */
+#ifndef GL_AMD_compressed_3DC_texture
+#define GL_AMD_compressed_3DC_texture 1
+#endif
+
+/* GL_AMD_compressed_ATC_texture */
+#ifndef GL_AMD_compressed_ATC_texture
+#define GL_AMD_compressed_ATC_texture 1
+#endif
+
+/* GL_AMD_program_binary_Z400 */
+#ifndef GL_AMD_program_binary_Z400
+#define GL_AMD_program_binary_Z400 1
+#endif
+
+/*------------------------------------------------------------------------*
+ * EXT extension functions
+ *------------------------------------------------------------------------*/
+
+/* GL_EXT_texture_filter_anisotropic */
+#ifndef GL_EXT_texture_filter_anisotropic
+#define GL_EXT_texture_filter_anisotropic 1
+#endif
+
+/* GL_EXT_texture_type_2_10_10_10_REV */
+#ifndef GL_EXT_texture_type_2_10_10_10_REV
+#define GL_EXT_texture_type_2_10_10_10_REV 1
+#endif
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* __gl2ext_h_ */
diff --git a/include/GLES2/gl2platform.h b/include/GLES2/gl2platform.h
new file mode 100644
index 00000000000..7e3dbc64b46
--- /dev/null
+++ b/include/GLES2/gl2platform.h
@@ -0,0 +1,72 @@
+#ifndef __gl2platform_h_
+#define __gl2platform_h_
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.0 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+**
+** http://oss.sgi.com/projects/FreeB
+**
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+**
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
+**
+** Additional Notice Provisions: The application programming interfaces
+** established by SGI in conjunction with the Original Code are The
+** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
+** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
+** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
+** Window System(R) (Version 1.3), released October 19, 1998. This software
+** was created using the OpenGL(R) version 1.2.1 Sample Implementation
+** published by SGI, but has not been independently verified as being
+** compliant with the OpenGL(R) version 1.2.1 Specification.
+*/
+
+/*-------------------------------------------------------------------------
+ * Definition of GL_APICALL and GL_APIENTRY
+ *-----------------------------------------------------------------------*/
+
+#ifdef _WIN32
+# ifdef __GL_EXPORTS
+# define GL_APICALL __declspec(dllexport)
+# else
+# define GL_APICALL __declspec(dllimport)
+# endif
+# ifdef UNDER_CE
+# define GL_APIENTRY
+# else
+# define GL_APIENTRY __stdcall
+# endif
+#else
+# ifdef __GL_EXPORTS
+# define GL_APICALL
+# else
+# define GL_APICALL extern
+# endif
+# define GL_APIENTRY
+#endif
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* __gl2platform_h_ */
diff --git a/mms-config. b/mms-config.
deleted file mode 100644
index 6a960084b37..00000000000
--- a/mms-config.
+++ /dev/null
@@ -1,23 +0,0 @@
-# Makefile for VMS
-# contributed by Jouk Jansen joukj@hrem.stm.tudelft.nl
-
-
-#vms
-.ifdef SHARE
-GL_SHAR = libMesaGL.exe
-GLU_SHAR = libMesaGLU.exe
-GLUT_SHAR = libglut.exe
-.endif
-GL_LIB = libMesaGL.olb
-GLU_LIB = libMesaGLU.olb
-GLUT_LIB = libglut.olb
-CC = cc
-CXX = cxx/define=(LIBRARYBUILD=1)/assume=(nostdnew,noglobal_array_new)
-CFLAGS1 =
-MAKELIB = library/create
-RANLIB = true
-.ifdef SHARE
-XLIBS = [--.vms]xlib_share/opt
-.else
-XLIBS = [--.vms]xlib/opt
-.endif
diff --git a/progs/SConscript b/progs/SConscript
new file mode 100644
index 00000000000..6484c761fc5
--- /dev/null
+++ b/progs/SConscript
@@ -0,0 +1,8 @@
+SConscript([
+ 'util/SConscript',
+ 'demos/SConscript',
+ 'redbook/SConscript',
+ 'samples/SConscript',
+ 'trivial/SConscript',
+ 'vp/SConscript',
+])
diff --git a/progs/SConstruct b/progs/SConstruct
new file mode 100644
index 00000000000..4d268cc6d7b
--- /dev/null
+++ b/progs/SConstruct
@@ -0,0 +1,65 @@
+import os
+import os.path
+import sys
+
+env = Environment(
+ tools = ['generic'],
+ toolpath = ['../scons'],
+ ENV = os.environ,
+)
+
+
+# Use Mesa's headers and libs
+if 1:
+ build_topdir = 'build'
+ build_subdir = env['platform']
+ if env['machine'] != 'generic':
+ build_subdir += '-' + env['machine']
+ if env['debug']:
+ build_subdir += "-debug"
+ if env['profile']:
+ build_subdir += "-profile"
+ build_dir = os.path.join(build_topdir, build_subdir)
+
+ env.Append(CPPDEFINES = ['GLEW_STATIC'])
+ env.Append(CPPPATH = ['#../include'])
+ env.Append(LIBPATH = [
+ '#../' + build_dir + '/glew/',
+ '#../' + build_dir + '/glut/glx',
+ ])
+
+
+conf = Configure(env)
+
+# OpenGL
+if env['platform'] == 'windows':
+ env.Prepend(LIBS = ['glu32', 'opengl32'])
+else:
+ env.Prepend(LIBS = ['GLU', 'GL'])
+
+# Glut
+env['GLUT'] = False
+if conf.CheckCHeader('GL/glut.h'):
+ if env['platform'] == 'windows':
+ env['GLUT_LIB'] = 'glut32'
+ else:
+ env['GLUT_LIB'] = 'glut'
+ env['GLUT'] = True
+
+# GLEW
+env['GLEW'] = False
+if conf.CheckCHeader('GL/glew.h'):
+ env['GLEW_LIB'] = 'glew'
+ env['GLEW'] = True
+ env.Prepend(LIBS = ['glew'])
+
+conf.Finish()
+
+
+Export('env')
+
+SConscript(
+ 'SConscript',
+ build_dir = env['build'],
+ duplicate = 0 # http://www.scons.org/doc/0.97/HTML/scons-user/x2261.html
+)
diff --git a/progs/demos/.gitignore b/progs/demos/.gitignore
index ab836eb8340..d59d1752124 100644
--- a/progs/demos/.gitignore
+++ b/progs/demos/.gitignore
@@ -1,4 +1,3 @@
-.cvsignore
arbfplight
arbfslight
arbocclude
@@ -9,6 +8,7 @@ cubemap
drawpix
engine
extfuncs.h
+fbo_firecube
fire
fogcoord
fplight
@@ -54,6 +54,7 @@ texcyl
texdown
texenv
texobj
+textures
trackball.c
trackball.h
trispd
diff --git a/progs/demos/Makefile b/progs/demos/Makefile
index 4396c36a192..32c60721232 100644
--- a/progs/demos/Makefile
+++ b/progs/demos/Makefile
@@ -8,7 +8,7 @@ INCDIR = $(TOP)/include
LIB_DEP = $(TOP)/$(LIB_DIR)/$(GL_LIB_NAME) $(TOP)/$(LIB_DIR)/$(GLU_LIB_NAME) \
$(TOP)/$(LIB_DIR)/$(GLUT_LIB_NAME)
-LIBS = -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) \
+LIBS = -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLEW_LIB) -l$(GLU_LIB) -l$(GL_LIB) \
$(APP_LIB_DEPS)
PROGS = \
@@ -60,6 +60,7 @@ PROGS = \
texdown \
texenv \
texobj \
+ textures \
trispd \
tunnel \
tunnel2 \
@@ -75,7 +76,7 @@ PROGS = \
# make executable from .c file:
.c: $(LIB_DEP) readtex.o
- $(CC) -I$(INCDIR) $(CFLAGS) $(LDFLAGS) $< readtex.o $(LIBS) -o $@
+ $(APP_CC) -I$(INCDIR) $(CFLAGS) $(LDFLAGS) $< readtex.o $(LIBS) -o $@
##### TARGETS #####
@@ -91,7 +92,7 @@ readtex.h: $(TOP)/progs/util/readtex.h
cp $< .
readtex.o: readtex.c readtex.h
- $(CC) -c -I$(INCDIR) $(CFLAGS) readtex.c
+ $(APP_CC) -c -I$(INCDIR) $(CFLAGS) readtex.c
showbuffer.c: $(TOP)/progs/util/showbuffer.c
@@ -101,7 +102,7 @@ showbuffer.h: $(TOP)/progs/util/showbuffer.h
cp $< .
showbuffer.o: showbuffer.c showbuffer.h
- $(CC) -c -I$(INCDIR) $(CFLAGS) showbuffer.c
+ $(APP_CC) -c -I$(INCDIR) $(CFLAGS) showbuffer.c
trackball.c: $(TOP)/progs/util/trackball.c
@@ -111,7 +112,7 @@ trackball.h: $(TOP)/progs/util/trackball.h
cp $< .
trackball.o: trackball.c trackball.h
- $(CC) -c -I$(INCDIR) $(CFLAGS) trackball.c
+ $(APP_CC) -c -I$(INCDIR) $(CFLAGS) trackball.c
extfuncs.h: $(TOP)/progs/util/extfuncs.h
@@ -119,38 +120,38 @@ extfuncs.h: $(TOP)/progs/util/extfuncs.h
reflect: reflect.o showbuffer.o readtex.o
- $(CC) $(CFLAGS) $(LDFLAGS) reflect.o showbuffer.o readtex.o $(LIBS) -o $@
+ $(APP_CC) $(CFLAGS) $(LDFLAGS) reflect.o showbuffer.o readtex.o $(LIBS) -o $@
reflect.o: reflect.c showbuffer.h
- $(CC) -c -I$(INCDIR) $(CFLAGS) reflect.c
+ $(APP_CC) -c -I$(INCDIR) $(CFLAGS) reflect.c
shadowtex: shadowtex.o showbuffer.o
- $(CC) $(CFLAGS) $(LDFLAGS) shadowtex.o showbuffer.o $(LIBS) -o $@
+ $(APP_CC) $(CFLAGS) $(LDFLAGS) shadowtex.o showbuffer.o $(LIBS) -o $@
shadowtex.o: shadowtex.c showbuffer.h
- $(CC) -c -I$(INCDIR) $(CFLAGS) shadowtex.c
+ $(APP_CC) -c -I$(INCDIR) $(CFLAGS) shadowtex.c
gloss: gloss.o trackball.o readtex.o
- $(CC) $(CFLAGS) $(LDFLAGS) gloss.o trackball.o readtex.o $(LIBS) -o $@
+ $(APP_CC) $(CFLAGS) $(LDFLAGS) gloss.o trackball.o readtex.o $(LIBS) -o $@
gloss.o: gloss.c trackball.h
- $(CC) -c -I$(INCDIR) $(CFLAGS) gloss.c
+ $(APP_CC) -c -I$(INCDIR) $(CFLAGS) gloss.c
engine: engine.o trackball.o readtex.o
- $(CC) $(CFLAGS) $(LDFLAGS) engine.o trackball.o readtex.o $(LIBS) -o $@
+ $(APP_CC) $(CFLAGS) $(LDFLAGS) engine.o trackball.o readtex.o $(LIBS) -o $@
engine.o: engine.c trackball.h
- $(CC) -c -I$(INCDIR) $(CFLAGS) engine.c
+ $(APP_CC) -c -I$(INCDIR) $(CFLAGS) engine.c
fslight: fslight.o
- $(CC) $(CFLAGS) $(LDFLAGS) fslight.o $(LIBS) -o $@
+ $(APP_CC) $(CFLAGS) $(LDFLAGS) fslight.o $(LIBS) -o $@
fslight.o: fslight.c extfuncs.h
- $(CC) -c -I$(INCDIR) $(CFLAGS) fslight.c
+ $(APP_CC) -c -I$(INCDIR) $(CFLAGS) fslight.c
rain: particles.o rain.o readtex.o
$(CXX) $(CXXFLAGS) $(LDFLAGS) $^ $(LIBS) -o $@
diff --git a/progs/demos/SConscript b/progs/demos/SConscript
new file mode 100644
index 00000000000..bc166dd7895
--- /dev/null
+++ b/progs/demos/SConscript
@@ -0,0 +1,89 @@
+Import('*')
+
+if not env['GLUT']:
+ Return()
+
+env = env.Clone()
+
+env.Prepend(CPPPATH = [
+ '../util',
+])
+
+env.Prepend(LIBS = [
+ util,
+ '$GLUT_LIB'
+])
+
+if env['platform'] == 'windows':
+ env.Append(CPPDEFINES = ['NOMINMAX'])
+ env.Prepend(LIBS = ['winmm'])
+
+progs = [
+ 'arbfplight',
+ 'arbfslight',
+ 'arbocclude',
+ 'bounce',
+ 'clearspd',
+ 'copypix',
+ 'cubemap',
+ 'drawpix',
+ 'engine',
+ 'fbo_firecube',
+ 'fire',
+ 'fogcoord',
+ 'fplight',
+ 'fslight',
+ 'gamma',
+ 'gearbox',
+ 'gears',
+ 'geartrain',
+ 'glinfo',
+ 'gloss',
+ 'glslnoise',
+ 'gltestperf',
+ 'glutfx',
+ 'isosurf',
+ 'ipers',
+ 'lodbias',
+ 'morph3d',
+ 'multiarb',
+ 'paltex',
+ 'pointblast',
+ 'ray',
+ 'readpix',
+ 'reflect',
+ 'renormal',
+ 'shadowtex',
+ 'singlebuffer',
+ 'streaming_rect',
+ 'spectex',
+ 'spriteblast',
+ 'stex3d',
+ 'teapot',
+ 'terrain',
+ 'tessdemo',
+ 'texcyl',
+ 'texdown',
+ 'texenv',
+ 'texobj',
+ 'textures',
+ 'trispd',
+ 'tunnel',
+ 'tunnel2',
+ 'vao_demo',
+ 'winpos',
+]
+
+for prog in progs:
+ env.Program(
+ target = prog,
+ source = prog + '.c',
+ )
+
+env.Program(
+ target = 'rain',
+ source = [
+ 'rain.cxx',
+ 'particles.cxx',
+ ]
+)
diff --git a/progs/demos/Windows/all.dsp b/progs/demos/Windows/all.dsp
index b47283c5882..5c9b3450da1 100644
--- a/progs/demos/Windows/all.dsp
+++ b/progs/demos/Windows/all.dsp
@@ -1,101 +1,101 @@
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diff --git a/progs/demos/Windows/bounce.dsp b/progs/demos/Windows/bounce.dsp
index 0510e77d994..ff33ba6e13f 100644
--- a/progs/demos/Windows/bounce.dsp
+++ b/progs/demos/Windows/bounce.dsp
@@ -1,112 +1,112 @@
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+
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+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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+!MESSAGE by defining the macro CFG on the command line. For example:
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diff --git a/progs/demos/Windows/clearspd.dsp b/progs/demos/Windows/clearspd.dsp
index 440c7ae64e9..58fadcca2dc 100644
--- a/progs/demos/Windows/clearspd.dsp
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@@ -1,112 +1,112 @@
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diff --git a/progs/demos/Windows/cubemap.dsp b/progs/demos/Windows/cubemap.dsp
index 220a3a0df61..7c37b1b3ead 100644
--- a/progs/demos/Windows/cubemap.dsp
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@@ -1,112 +1,112 @@
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index 2d6f629e07a..d989e736dea 100644
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diff --git a/progs/demos/Windows/drawpix.dsp b/progs/demos/Windows/drawpix.dsp
index 57003e616b4..f21be177921 100644
--- a/progs/demos/Windows/drawpix.dsp
+++ b/progs/demos/Windows/drawpix.dsp
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diff --git a/progs/demos/Windows/fire.dsp b/progs/demos/Windows/fire.dsp
index f8a536d3349..9d046a4c6e8 100644
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diff --git a/progs/demos/Windows/gears.dsp b/progs/demos/Windows/gears.dsp
index 43a588dc68d..2cf6b1a8260 100644
--- a/progs/demos/Windows/gears.dsp
+++ b/progs/demos/Windows/gears.dsp
@@ -1,112 +1,112 @@
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diff --git a/progs/demos/Windows/geartrain.dsp b/progs/demos/Windows/geartrain.dsp
index 8dee77de4d5..f3e499fea0b 100644
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diff --git a/progs/demos/Windows/glinfo.dsp b/progs/demos/Windows/glinfo.dsp
index d9d61eb424d..7a2c65a0d1e 100644
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diff --git a/progs/demos/Windows/gloss.dsp b/progs/demos/Windows/gloss.dsp
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diff --git a/progs/demos/Windows/ipers.dsp b/progs/demos/Windows/ipers.dsp
index 430f1b6258d..b5ccb82afb0 100644
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diff --git a/progs/demos/Windows/isosurf.dsp b/progs/demos/Windows/isosurf.dsp
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diff --git a/progs/demos/Windows/loadbias.dsp b/progs/demos/Windows/loadbias.dsp
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diff --git a/progs/demos/Windows/multiarb.dsp b/progs/demos/Windows/multiarb.dsp
index 57c32deb294..ff13579a41f 100644
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diff --git a/progs/demos/Windows/occlude.dsp b/progs/demos/Windows/occlude.dsp
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diff --git a/progs/demos/Windows/osdemo.dsp b/progs/demos/Windows/osdemo.dsp
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diff --git a/progs/demos/Windows/pixeltex.dsp b/progs/demos/Windows/pixeltex.dsp
index d09f9f312cb..d6e66c821af 100644
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diff --git a/progs/demos/Windows/pointblast.dsp b/progs/demos/Windows/pointblast.dsp
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diff --git a/progs/demos/Windows/rain.dsp b/progs/demos/Windows/rain.dsp
index 7e380e66aaf..63102f13a54 100644
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diff --git a/progs/demos/Windows/readpix.dsp b/progs/demos/Windows/readpix.dsp
index 8097d10625b..ca0b30b6042 100644
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diff --git a/progs/demos/Windows/spectex.dsp b/progs/demos/Windows/spectex.dsp
index d1960b3d139..9d385b2dc74 100644
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diff --git a/progs/demos/Windows/stex3d.dsp b/progs/demos/Windows/stex3d.dsp
index 7c112d62ca8..5d8c93b9e49 100644
--- a/progs/demos/Windows/stex3d.dsp
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@@ -1,112 +1,112 @@
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+# PROP BASE Use_MFC 0
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+# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ../../../lib/GLUT32.LIB ../../../lib/GLU32.LIB ../../../lib/OPENGL32.LIB /nologo /subsystem:console /debug /machine:I386 /out:"../stex3d.exe" /pdbtype:sept
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diff --git a/progs/demos/Windows/teapot.dsp b/progs/demos/Windows/teapot.dsp
index 3260e635a4b..63cea205044 100644
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diff --git a/progs/demos/Windows/terrain.dsp b/progs/demos/Windows/terrain.dsp
index 9fe490db81e..35c67a5f948 100644
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diff --git a/progs/demos/Windows/tessdemo.dsp b/progs/demos/Windows/tessdemo.dsp
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diff --git a/progs/demos/Windows/texcyl.dsp b/progs/demos/Windows/texcyl.dsp
index b227e02c297..326a2728ebe 100644
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index acea7666afc..926e72408b3 100644
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diff --git a/progs/demos/Windows/texenv.dsp b/progs/demos/Windows/texenv.dsp
index 3eb7eecdb71..964c6d207e8 100644
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diff --git a/progs/demos/Windows/trispd.dsp b/progs/demos/Windows/trispd.dsp
index 7e27cf3d04b..2ba95dc634d 100644
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diff --git a/progs/demos/Windows/tunnel.dsp b/progs/demos/Windows/tunnel.dsp
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diff --git a/progs/demos/Windows/tunnel2.dsp b/progs/demos/Windows/tunnel2.dsp
index 3ae2800a04d..bd2b6c07f2a 100644
--- a/progs/demos/Windows/tunnel2.dsp
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diff --git a/progs/demos/Windows/winpos.dsp b/progs/demos/Windows/winpos.dsp
index b7b569e6402..a388a425e93 100644
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-# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ../../../lib/GLUT32.LIB ../../../lib/GLU32.LIB ../../../lib/OPENGL32.LIB /nologo /subsystem:console /debug /machine:I386 /out:"../winpos.exe" /pdbtype:sept
-# Begin Special Build Tool
-SOURCE="$(InputPath)"
-PostBuild_Desc=Copy DLLs
-PostBuild_Cmds=copy ..\..\..\lib\*.dll ..
-# End Special Build Tool
-
-!ENDIF
-
-# Begin Target
-
-# Name "winpos - Win32 Release"
-# Name "winpos - Win32 Debug"
-# Begin Group "Source Files"
-
-# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
-# Begin Source File
-
-SOURCE=..\winpos.c
-# End Source File
-# End Group
-# Begin Group "Header Files"
-
-# PROP Default_Filter "h;hpp;hxx;hm;inl"
-# End Group
-# Begin Group "Resource Files"
-
-# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
-# End Group
-# End Target
-# End Project
+# Microsoft Developer Studio Project File - Name="winpos" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Console Application" 0x0103
+
+CFG=winpos - Win32 Debug
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "winpos.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "winpos.mak" CFG="gloss - Win32 Debug"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "winpos - Win32 Release" (based on "Win32 (x86) Console Application")
+!MESSAGE "winpos - Win32 Debug" (based on "Win32 (x86) Console Application")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "winpos - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "Release"
+# PROP Intermediate_Dir "Release"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
+# ADD CPP /nologo /W3 /GX /O2 /I "../../util" /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
+# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ../../../lib/GLUT32.LIB ../../../lib/GLU32.LIB ../../../lib/OPENGL32.LIB /nologo /subsystem:console /machine:I386 /out:"../winpos.exe"
+# Begin Special Build Tool
+SOURCE="$(InputPath)"
+PostBuild_Desc=Copy DLLs
+PostBuild_Cmds=copy ..\..\..\lib\*.dll ..
+# End Special Build Tool
+
+!ELSEIF "$(CFG)" == "winpos - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "Debug"
+# PROP Intermediate_Dir "Debug"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
+# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "../../util" /I "../../../include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
+# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ../../../lib/GLUT32.LIB ../../../lib/GLU32.LIB ../../../lib/OPENGL32.LIB /nologo /subsystem:console /debug /machine:I386 /out:"../winpos.exe" /pdbtype:sept
+# Begin Special Build Tool
+SOURCE="$(InputPath)"
+PostBuild_Desc=Copy DLLs
+PostBuild_Cmds=copy ..\..\..\lib\*.dll ..
+# End Special Build Tool
+
+!ENDIF
+
+# Begin Target
+
+# Name "winpos - Win32 Release"
+# Name "winpos - Win32 Debug"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=..\winpos.c
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# End Group
+# Begin Group "Resource Files"
+
+# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
+# End Group
+# End Target
+# End Project
diff --git a/progs/demos/arbfplight.c b/progs/demos/arbfplight.c
index bc2c7e312ab..401bfb49684 100644
--- a/progs/demos/arbfplight.c
+++ b/progs/demos/arbfplight.c
@@ -46,14 +46,25 @@ static PFNGLDELETEPROGRAMSARBPROC glDeleteProgramsARB_func;
/* Set to one to test ARB_fog_linear program option */
#define DO_FRAGMENT_FOG 0
+static void normalize (GLfloat *dst, const GLfloat *src)
+{
+ GLfloat len = sqrt (src[0] * src[0] + src[1] * src[1] + src[2] * src[2]);
+ dst[0] = src[0] / len;
+ dst[1] = src[1] / len;
+ dst[2] = src[2] / len;
+}
static void Redisplay( void )
{
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
if (PixelLight) {
+ GLfloat pos[4];
+
+ normalize( pos, LightPos );
+ pos[3] = LightPos[3];
glProgramLocalParameter4fvARB_func(GL_FRAGMENT_PROGRAM_ARB,
- LIGHTPOS, LightPos);
+ LIGHTPOS, pos);
glEnable(GL_FRAGMENT_PROGRAM_ARB);
glEnable(GL_VERTEX_PROGRAM_ARB);
glDisable(GL_LIGHTING);
@@ -204,35 +215,31 @@ static void Init( void )
"PARAM Diffuse = state.material.diffuse; \n"
"PARAM Specular = state.material.specular; \n"
"PARAM LightPos = program.local[3]; \n"
- "TEMP lightDir, normal, len; \n"
+ "TEMP normal, len; \n"
"TEMP dotProd, specAtten; \n"
"TEMP diffuseColor, specularColor; \n"
- "# Compute normalized light direction \n"
- "DP3 len.x, LightPos, LightPos; \n"
- "RSQ len.y, len.x; \n"
- "MUL lightDir, LightPos, len.y; \n"
-
"# Compute normalized normal \n"
"DP3 len.x, fragment.texcoord[0], fragment.texcoord[0]; \n"
"RSQ len.y, len.x; \n"
- "MUL normal, fragment.texcoord[0], len.y; \n"
+ "MUL normal.xyz, fragment.texcoord[0], len.y; \n"
"# Compute dot product of light direction and normal vector\n"
- "DP3_SAT dotProd, lightDir, normal; # limited to [0,1]\n"
+ "DP3_SAT dotProd.x, LightPos, normal; # limited to [0,1]\n"
- "MUL diffuseColor, Diffuse, dotProd; # diffuse attenuation\n"
+ "MUL diffuseColor.xyz, Diffuse, dotProd.x; # diffuse attenuation\n"
"POW specAtten.x, dotProd.x, {20.0}.x; # specular exponent\n"
- "MUL specularColor, Specular, specAtten.x; # specular attenuation\n"
+ "MUL specularColor.xyz, Specular, specAtten.x; # specular attenuation\n"
+ "MOV result.color.w, Diffuse; \n"
#if DO_FRAGMENT_FOG
"# need to clamp color to [0,1] before fogging \n"
- "ADD_SAT result.color, diffuseColor, specularColor; # add colors\n"
+ "ADD_SAT result.color.xyz, diffuseColor, specularColor; # add colors\n"
#else
"# clamping will be done after program's finished \n"
- "ADD result.color, diffuseColor, specularColor; # add colors\n"
+ "ADD result.color.xyz, diffuseColor, specularColor; # add colors\n"
#endif
"END \n"
;
diff --git a/progs/demos/arbfslight.c b/progs/demos/arbfslight.c
index 69575f06236..a84491d34fe 100644
--- a/progs/demos/arbfslight.c
+++ b/progs/demos/arbfslight.c
@@ -208,7 +208,31 @@ static void Init (void)
" // Compute dot product of light direction and normal vector\n"
" float dotProd = max (dot (lightPos, normalize (normal)), 0.0);\n"
" // Compute diffuse and specular contributions\n"
+#if 1
" gl_FragColor = diffuse * dotProd + specular * pow (dotProd, 20.0);\n"
+#elif 1 /* test IF/ELSE/ENDIF */
+ " if (normal.y > 0.0) { \n"
+ " gl_FragColor = diffuse * dotProd + specular * pow (dotProd, 20.0);\n"
+ " } \n"
+ " else { \n"
+ " if (normal.x < 0.0) { \n"
+ " gl_FragColor = vec4(1, 0, 0, 0); \n"
+ " } \n"
+ " else { \n"
+ " gl_FragColor = vec4(1, 1, 0, 0); \n"
+ " } \n"
+ " } \n"
+#elif 1 /* test LOOP */
+ " while (1) { \n"
+ " if (normal.y >= 0.0) { \n"
+ " gl_FragColor = vec4(1, 0, 0, 0); \n"
+ " break; \n"
+ " } else { \n"
+ " gl_FragColor = diffuse * dotProd + specular * pow (dotProd, 20.0);\n"
+ " break; \n"
+ " } \n"
+ " } \n"
+#endif
"}\n"
;
static const char *vertShaderText =
diff --git a/progs/demos/arbocclude.c b/progs/demos/arbocclude.c
index 6bf4fd218b9..9188ad5a565 100644
--- a/progs/demos/arbocclude.c
+++ b/progs/demos/arbocclude.c
@@ -29,7 +29,7 @@
#include <stdlib.h>
#include <string.h>
#include <math.h>
-#define GL_GLEXT_PROTOTYPES
+#include <GL/glew.h>
#include <GL/glut.h>
#define TEST_DISPLAY_LISTS 0
@@ -273,6 +273,7 @@ int main( int argc, char *argv[] )
glutInitWindowSize( 400, 400 );
glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
Win = glutCreateWindow(argv[0]);
+ glewInit();
glutReshapeFunc( Reshape );
glutKeyboardFunc( Key );
glutSpecialFunc( SpecialKey );
diff --git a/progs/demos/copypix.c b/progs/demos/copypix.c
index 15001e851be..51435acfa0f 100644
--- a/progs/demos/copypix.c
+++ b/progs/demos/copypix.c
@@ -6,11 +6,10 @@
*/
-#define GL_GLEXT_PROTOTYPES
-
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
+#include <GL/glew.h>
#include <GL/glut.h>
#include "readtex.h"
@@ -234,6 +233,7 @@ int main( int argc, char *argv[] )
glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE);
glutCreateWindow(argv[0]);
+ glewInit();
Init(ciMode, filename);
Usage();
diff --git a/progs/demos/drawpix.c b/progs/demos/drawpix.c
index d2f57486744..5490bcc6355 100644
--- a/progs/demos/drawpix.c
+++ b/progs/demos/drawpix.c
@@ -28,6 +28,7 @@ static GLfloat Zpos = -1.0;
static float Xzoom, Yzoom;
static GLboolean DrawFront = GL_FALSE;
static GLboolean Dither = GL_TRUE;
+static int win = 0;
static void Reset( void )
@@ -215,6 +216,7 @@ static void Key( unsigned char key, int x, int y )
printf("glDrawBuffer(%s)\n", DrawFront ? "GL_FRONT" : "GL_BACK");
break;
case 27:
+ glutDestroyWindow(win);
exit(0);
break;
}
@@ -343,7 +345,7 @@ int main( int argc, char *argv[] )
else
glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE);
- glutCreateWindow(argv[0]);
+ win = glutCreateWindow(argv[0]);
Init(ciMode, filename);
Usage();
diff --git a/progs/demos/engine.c b/progs/demos/engine.c
index d1c3237ac75..14fd1e68629 100644
--- a/progs/demos/engine.c
+++ b/progs/demos/engine.c
@@ -5,12 +5,11 @@
* June 2006
*/
-#define GL_GLEXT_PROTOTYPES
-
#include <assert.h>
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
+#include <GL/glew.h>
#include <GL/glut.h>
#include "readtex.h"
#include "trackball.h"
@@ -1288,6 +1287,7 @@ main(int argc, char *argv[])
glutInitWindowSize(WinWidth, WinHeight);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("OpenGL Engine Demo");
+ glewInit();
glutReshapeFunc(Reshape);
glutMouseFunc(Mouse);
glutMotionFunc(Motion);
diff --git a/progs/demos/fbo_firecube.c b/progs/demos/fbo_firecube.c
index f5ee82a2f11..4e42924a09e 100644
--- a/progs/demos/fbo_firecube.c
+++ b/progs/demos/fbo_firecube.c
@@ -29,11 +29,11 @@
*
*/
-#define GL_GLEXT_PROTOTYPES
#include <math.h>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
+#include <GL/glew.h>
#include <GL/glut.h>
#include "readtex.h"
@@ -1037,6 +1037,7 @@ main(int argc, char *argv[])
glutInitWindowSize(WinWidth, WinHeight);
Win = glutCreateWindow("fbo_firecube");
+ glewInit();
init(argc, argv);
glutDisplayFunc(draw);
diff --git a/progs/demos/fogcoord.c b/progs/demos/fogcoord.c
index 00c73c6f048..6f50993c98f 100644
--- a/progs/demos/fogcoord.c
+++ b/progs/demos/fogcoord.c
@@ -7,19 +7,16 @@
* Daniel Borca
*/
-#define GL_GLEXT_PROTOTYPES
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
+#include <GL/glew.h>
#include <GL/glut.h>
#define DEPTH 5.0f
-static PFNGLFOGCOORDFEXTPROC glFogCoordf_ext;
static PFNGLFOGCOORDPOINTEREXTPROC glFogCoordPointer_ext;
-static GLboolean have_fog_coord;
-
static GLfloat camz;
static GLint fogMode;
@@ -45,10 +42,11 @@ Reset(void)
}
-static void APIENTRY
-glFogCoordf_nop (GLfloat f)
+static void
+glFogCoordf_ext (GLfloat f)
{
- (void)f;
+ if (fogCoord)
+ glFogCoordfEXT(f);
}
@@ -120,14 +118,11 @@ SetFogMode(GLint fogMode)
static GLboolean
SetFogCoord(GLboolean fogCoord)
{
- glFogCoordf_ext = glFogCoordf_nop;
-
- if (!have_fog_coord) {
+ if (!GLEW_EXT_fog_coord) {
return GL_FALSE;
}
if (fogCoord) {
- glFogCoordf_ext = (PFNGLFOGCOORDFEXTPROC)glutGetProcAddress("glFogCoordfEXT");
glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FOG_COORDINATE_EXT);
}
else {
@@ -340,7 +335,7 @@ Key( unsigned char key, int x, int y )
SetFogMode(fogMode);
break;
case 'c':
- fogCoord = SetFogCoord(fogCoord ^ GL_TRUE);
+ fogCoord = SetFogCoord(fogCoord ^ GL_TRUE);
break;
case 't':
Texture = !Texture;
@@ -372,8 +367,7 @@ Init(void)
printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- have_fog_coord = glutExtensionSupported("GL_EXT_fog_coord");
- if (!have_fog_coord) {
+ if (!GLEW_EXT_fog_coord) {
printf("GL_EXT_fog_coord not supported!\n");
}
@@ -400,10 +394,9 @@ Init(void)
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glTexCoordPointer(2, GL_FLOAT, 0, texcoord_pointer);
- if (have_fog_coord) {
- glFogCoordPointer_ext = (PFNGLFOGCOORDPOINTEREXTPROC)glutGetProcAddress("glFogCoordPointerEXT");
+ if (GLEW_EXT_fog_coord) {
glEnableClientState(GL_FOG_COORDINATE_ARRAY_EXT);
- glFogCoordPointer_ext(GL_FLOAT, 0, fogcoord_pointer);
+ glFogCoordPointerEXT(GL_FLOAT, 0, fogcoord_pointer);
}
Reset();
@@ -417,6 +410,7 @@ main( int argc, char *argv[] )
glutInitWindowSize( 600, 600 );
glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
glutCreateWindow(argv[0]);
+ glewInit();
glutReshapeFunc( Reshape );
glutKeyboardFunc( Key );
glutDisplayFunc( Display );
diff --git a/progs/demos/fplight.c b/progs/demos/fplight.c
index fb510cccc8a..c297354103f 100644
--- a/progs/demos/fplight.c
+++ b/progs/demos/fplight.c
@@ -10,7 +10,7 @@
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
-#define GL_GLEXT_PROTOTYPES
+#include <GL/glew.h>
#include <GL/glut.h>
@@ -273,6 +273,7 @@ int main( int argc, char *argv[] )
glutInitWindowSize( 200, 200 );
glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
Win = glutCreateWindow(argv[0]);
+ glewInit();
glutReshapeFunc( Reshape );
glutKeyboardFunc( Key );
glutSpecialFunc( SpecialKey );
diff --git a/progs/demos/fslight.c b/progs/demos/fslight.c
index e6d83bf8fb3..e79b5cc1970 100644
--- a/progs/demos/fslight.c
+++ b/progs/demos/fslight.c
@@ -225,33 +225,6 @@ static void
TestFunctions(void)
{
printf("Error 0x%x at line %d\n", glGetError(), __LINE__);
- {
- GLfloat pos[3];
- printf("Error 0x%x at line %d\n", glGetError(), __LINE__);
- printf("Light pos %g %g %g\n", pos[0], pos[1], pos[2]);
- }
-
-
- {
- GLfloat m[16], result[16];
- GLint mPos;
- int i;
-
- for (i = 0; i < 16; i++)
- m[i] = (float) i;
-
- mPos = glGetUniformLocation_func(program, "m");
- printf("Error 0x%x at line %d\n", glGetError(), __LINE__);
- glUniformMatrix4fv_func(mPos, 1, GL_FALSE, m);
- printf("Error 0x%x at line %d\n", glGetError(), __LINE__);
-
- glGetUniformfv_func(program, mPos, result);
- printf("Error 0x%x at line %d\n", glGetError(), __LINE__);
-
- for (i = 0; i < 16; i++) {
- printf("%8g %8g\n", m[i], result[i]);
- }
- }
assert(glIsProgram_func(program));
assert(glIsShader_func(fragShader));
@@ -280,6 +253,22 @@ TestFunctions(void)
glGetProgramInfoLog_func(program, 1000, &len, log);
printf("Program Info Log: %s\n", log);
}
+
+ /* active uniforms */
+ {
+ GLint n, max, i;
+ glGetProgramiv_func(program, GL_ACTIVE_UNIFORMS, &n);
+ glGetProgramiv_func(program, GL_ACTIVE_UNIFORM_MAX_LENGTH, &max);
+ printf("Num uniforms: %d Max name length: %d\n", n, max);
+ for (i = 0; i < n; i++) {
+ GLint size, len;
+ GLenum type;
+ char name[100];
+ glGetActiveUniform_func(program, i, 100, &len, &size, &type, name);
+ printf(" %d: %s nameLen=%d size=%d type=0x%x\n",
+ i, name, len, size, type);
+ }
+ }
}
@@ -512,7 +501,9 @@ Init(void)
glUniform4fv_func(uDiffuse, 1, diffuse);
glUniform4fv_func(uSpecular, 1, specular);
/* assert(glGetError() == 0);*/
+#if TEXTURE
glUniform1i_func(uTexture, 2); /* use texture unit 2 */
+#endif
/*assert(glGetError() == 0);*/
if (CoordAttrib) {
diff --git a/progs/demos/gloss.c b/progs/demos/gloss.c
index 9974f0dab2e..b2126e32678 100644
--- a/progs/demos/gloss.c
+++ b/progs/demos/gloss.c
@@ -22,6 +22,7 @@
#include <stdlib.h>
#include <math.h>
#include <string.h>
+#include <GL/glew.h>
#include <GL/glut.h>
#include "readtex.h"
@@ -438,6 +439,7 @@ int main( int argc, char *argv[] )
glutInitWindowSize(WinWidth, WinHeight);
glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH );
glutCreateWindow(argv[0] );
+ glewInit();
glutReshapeFunc( Reshape );
glutKeyboardFunc( Key );
glutDisplayFunc( Display );
diff --git a/progs/demos/isosurf.c b/progs/demos/isosurf.c
index 10f94b6ace2..393741cc9d6 100644
--- a/progs/demos/isosurf.c
+++ b/progs/demos/isosurf.c
@@ -33,7 +33,7 @@
#include <windows.h>
#undef CLIP_MASK
#endif
-#define GL_GLEXT_PROTOTYPES
+#include <GL/glew.h>
#include "GL/glut.h"
#include "readtex.h"
@@ -1033,7 +1033,6 @@ static GLint Args(int argc, char **argv)
int main(int argc, char **argv)
{
GLenum type;
- char *extensions;
GLuint arg_mode = Args(argc, argv);
@@ -1055,15 +1054,15 @@ int main(int argc, char **argv)
exit(0);
}
- /* Make sure server supports the vertex array extension */
- extensions = (char *) glGetString( GL_EXTENSIONS );
+ glewInit();
- if (!strstr( extensions, "GL_EXT_vertex_array" ))
+ /* Make sure server supports the vertex array extension */
+ if (!GLEW_EXT_vertex_array)
{
printf("Vertex arrays not supported by this renderer\n");
allowed &= ~(LOCKED|DRAW_ARRAYS|DRAW_ELTS|ARRAY_ELT);
}
- else if (!strstr( extensions, "GL_EXT_compiled_vertex_array" ))
+ else if (!GLEW_EXT_compiled_vertex_array)
{
printf("Compiled vertex arrays not supported by this renderer\n");
allowed &= ~LOCKED;
diff --git a/progs/demos/lodbias.c b/progs/demos/lodbias.c
index c5a2a1b4573..30b1ed13d5f 100644
--- a/progs/demos/lodbias.c
+++ b/progs/demos/lodbias.c
@@ -42,7 +42,7 @@ static GLfloat Xrot = 0, Yrot = -30, Zrot = 0;
static GLboolean Anim = GL_TRUE;
static GLint Bias = 0, BiasStepSign = +1; /* ints avoid fp precision problem */
static GLint BiasMin = -400, BiasMax = 400;
-
+static int win = 0;
static void
@@ -172,6 +172,7 @@ static void Key( unsigned char key, int x, int y )
Bias = 100.0 * (key - '0');
break;
case 27:
+ glutDestroyWindow(win);
exit(0);
break;
}
@@ -281,7 +282,7 @@ int main( int argc, char *argv[] )
glutInitWindowPosition( 0, 0 );
glutInitWindowSize( 350, 350 );
glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
- glutCreateWindow(argv[0]);
+ win = glutCreateWindow(argv[0]);
glutReshapeFunc( Reshape );
glutKeyboardFunc( Key );
glutSpecialFunc( SpecialKey );
diff --git a/progs/demos/multiarb.c b/progs/demos/multiarb.c
index 451fd11efe1..85c4e3a266c 100644
--- a/progs/demos/multiarb.c
+++ b/progs/demos/multiarb.c
@@ -14,6 +14,7 @@
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
+#include <GL/glew.h>
#include <GL/glut.h>
#include "readtex.h"
@@ -326,6 +327,7 @@ int main( int argc, char *argv[] )
glutInitWindowPosition( 0, 0 );
glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
glutCreateWindow(argv[0] );
+ glewInit();
Init( argc, argv );
diff --git a/progs/demos/paltex.c b/progs/demos/paltex.c
index aa9c0da36b7..d0cbcfb5e9a 100644
--- a/progs/demos/paltex.c
+++ b/progs/demos/paltex.c
@@ -11,7 +11,7 @@
#ifdef _WIN32
#include <windows.h>
#endif
-#define GL_GLEXT_PROTOTYPES
+#include <GL/glew.h>
#include <GL/glut.h>
@@ -255,6 +255,7 @@ int main( int argc, char *argv[] )
glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
glutCreateWindow(argv[0]);
+ glewInit();
Init();
(void) Init2; /* silence warning */
diff --git a/progs/demos/pointblast.c b/progs/demos/pointblast.c
index dbbe2f35a28..2a91b76ad32 100644
--- a/progs/demos/pointblast.c
+++ b/progs/demos/pointblast.c
@@ -18,7 +18,7 @@
#ifdef _WIN32
#include <windows.h>
#endif
-#define GL_GLEXT_PROTOTYPES
+#include <GL/glew.h>
#include <GL/glut.h>
/* Some <math.h> files do not define M_PI... */
@@ -444,6 +444,7 @@ main(int argc, char **argv)
}
glutCreateWindow("point burst");
+ glewInit();
glutDisplayFunc(redraw);
glutMouseFunc(mouse);
glutMotionFunc(mouseMotion);
diff --git a/progs/demos/rain.cxx b/progs/demos/rain.cxx
index 59b6471ef8f..265d90cd95f 100644
--- a/progs/demos/rain.cxx
+++ b/progs/demos/rain.cxx
@@ -24,8 +24,6 @@ extern "C" {
#ifdef _WIN32
#include <windows.h>
#include <mmsystem.h>
-#include "particles.cxx"
-#include "readtex.c"
#endif
#ifdef XMESA
diff --git a/progs/demos/shadowtex.c b/progs/demos/shadowtex.c
index 4787f0f29d2..f10a01ec265 100644
--- a/progs/demos/shadowtex.c
+++ b/progs/demos/shadowtex.c
@@ -31,12 +31,12 @@
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
-#define GL_GLEXT_PROTOTYPES
#include <assert.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>
+#include <GL/glew.h>
#include <GL/glut.h>
#include "showbuffer.h"
@@ -1025,6 +1025,7 @@ main(int argc, char *argv[])
glutInitWindowSize(WindowWidth, WindowHeight);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH | GLUT_STENCIL);
glutCreateWindow(argv[0]);
+ glewInit();
glutReshapeFunc(Reshape);
glutKeyboardFunc(Key);
glutSpecialFunc(SpecialKey);
diff --git a/progs/demos/spriteblast.c b/progs/demos/spriteblast.c
index 5ad8e4d9a94..f6630c25d07 100644
--- a/progs/demos/spriteblast.c
+++ b/progs/demos/spriteblast.c
@@ -21,7 +21,7 @@
#ifdef _WIN32
#include <windows.h>
#endif
-#define GL_GLEXT_PROTOTYPES
+#include <GL/glew.h>
#include <GL/glut.h>
/* Some <math.h> files do not define M_PI... */
@@ -509,6 +509,7 @@ main(int argc, char **argv)
glutInitWindowPosition(0, 0);
glutInitWindowSize(600,300);
glutCreateWindow("sprite blast");
+ glewInit();
glutReshapeFunc(reshape);
glutDisplayFunc(redraw);
glutMouseFunc(mouse);
diff --git a/progs/demos/stex3d.c b/progs/demos/stex3d.c
index 83ae3684ae2..c0bbea0960f 100644
--- a/progs/demos/stex3d.c
+++ b/progs/demos/stex3d.c
@@ -18,7 +18,7 @@
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
-#include <GL/gl.h>
+#include <GL/glew.h>
#include <GL/glut.h>
@@ -662,6 +662,8 @@ main(int argc, char **argv)
exit(0);
}
+ glewInit();
+
init();
printHelp();
diff --git a/progs/demos/streaming_rect.c b/progs/demos/streaming_rect.c
index 4c1d8535fd7..4d4656e722b 100644
--- a/progs/demos/streaming_rect.c
+++ b/progs/demos/streaming_rect.c
@@ -6,12 +6,11 @@
*
*/
-#define GL_GLEXT_PROTOTYPES
-
#include <math.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
+#include <GL/glew.h>
#include <GL/glut.h>
#include "readtex.h"
@@ -303,6 +302,7 @@ int main( int argc, char *argv[] )
glutInitWindowPosition( 0, 0 );
glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
glutCreateWindow(argv[0] );
+ glewInit();
Init( argc, argv );
diff --git a/progs/demos/texcyl.c b/progs/demos/texcyl.c
index c04d5004e37..e3b03039759 100644
--- a/progs/demos/texcyl.c
+++ b/progs/demos/texcyl.c
@@ -27,6 +27,8 @@
#define LINEAR_FILTER 21
#define QUIT 100
+static GLint Win = -1;
+
static GLuint CylinderObj = 0;
static GLboolean Animate = GL_TRUE;
@@ -159,6 +161,7 @@ static void Key( unsigned char key, int x, int y )
glutIdleFunc(NULL);
break;
case 27:
+ glutDestroyWindow(Win);
exit(0);
break;
}
@@ -263,7 +266,7 @@ int main( int argc, char *argv[] )
glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
- glutCreateWindow(argv[0] );
+ Win = glutCreateWindow(argv[0] );
Init(argc, argv);
diff --git a/progs/demos/texenv.c b/progs/demos/texenv.c
index c4174dc173d..c5a8b13f35f 100644
--- a/progs/demos/texenv.c
+++ b/progs/demos/texenv.c
@@ -76,7 +76,8 @@ int textureWidth = 64;
int textureHeight = 64;
int winWidth = 580, winHeight = 720;
-int win;
+static int Win;
+
struct formatInfo {
GLenum baseFormat;
@@ -289,7 +290,7 @@ static void keyboard( unsigned char c, int x, int y )
displayLevelInfo = !displayLevelInfo;
break;
case 27: /* Escape key should force exit. */
- glutDestroyWindow(win);
+ glutDestroyWindow(Win);
exit(0);
break;
default:
@@ -787,7 +788,7 @@ int main( int argc, char *argv[] )
glutInitWindowSize( winWidth, winHeight );
glutInitWindowPosition( 0, 0 );
- win = glutCreateWindow( "Texture Environment Test" );
+ Win = glutCreateWindow( "Texture Environment Test" );
initialize();
instructions();
diff --git a/progs/demos/textures.c b/progs/demos/textures.c
new file mode 100644
index 00000000000..b7bf135d219
--- /dev/null
+++ b/progs/demos/textures.c
@@ -0,0 +1,374 @@
+/*
+ * Simple test of multiple textures
+ */
+
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <math.h>
+#include <GL/glut.h>
+#include "readtex.h"
+
+#define TEST_CLAMP 0
+#define TEST_MIPMAPS 0
+
+#define MAX_TEXTURES 8
+
+
+static int Win;
+static GLfloat Xrot = 0, Yrot = 0, Zrot = 0;
+static GLboolean Anim = GL_TRUE;
+static GLboolean Blend = GL_FALSE;
+static GLuint Filter = 0;
+static GLboolean Clamp = GL_FALSE;
+
+static GLuint NumTextures;
+static GLuint Textures[MAX_TEXTURES];
+static float TexRot[MAX_TEXTURES][3];
+static float TexPos[MAX_TEXTURES][3];
+static float TexAspect[MAX_TEXTURES];
+
+static const char *DefaultFiles[] = {
+ "../images/arch.rgb",
+ "../images/reflect.rgb",
+ "../images/tree2.rgba",
+ "../images/tile.rgb"
+};
+
+
+#define NUM_FILTERS 5
+static
+struct filter {
+ GLenum min, mag;
+ const char *name;
+} FilterModes[NUM_FILTERS] = {
+ { GL_NEAREST, GL_NEAREST, "Nearest,Nearest" },
+ { GL_LINEAR, GL_LINEAR, "Linear,Linear" },
+ { GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST, "NearestMipmapNearest,Nearest" },
+ { GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR, "LinearMipmapNearest,Linear" },
+ { GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR, "LinearMipmapLinear,Linear" }
+};
+
+
+
+
+static void
+Idle(void)
+{
+ Xrot = glutGet(GLUT_ELAPSED_TIME) * 0.02;
+ Yrot = glutGet(GLUT_ELAPSED_TIME) * 0.04;
+ //Zrot += 2.0;
+ glutPostRedisplay();
+}
+
+
+static void
+DrawTextures(void)
+{
+ GLuint i;
+
+ for (i = 0; i < NumTextures; i++) {
+ GLfloat ar = TexAspect[i];
+
+ glPushMatrix();
+ glTranslatef(TexPos[i][0], TexPos[i][1], TexPos[i][2]);
+ glRotatef(TexRot[i][0], 1, 0, 0);
+ glRotatef(TexRot[i][1], 0, 1, 0);
+ glRotatef(TexRot[i][2], 0, 0, 1);
+
+ glBindTexture(GL_TEXTURE_2D, Textures[i]);
+ glBegin(GL_POLYGON);
+#if TEST_CLAMP
+ glTexCoord2f( -0.5, -0.5 ); glVertex2f( -ar, -1.0 );
+ glTexCoord2f( 1.5, -0.5 ); glVertex2f( ar, -1.0 );
+ glTexCoord2f( 1.5, 1.5 ); glVertex2f( ar, 1.0 );
+ glTexCoord2f( -0.5, 1.5 ); glVertex2f( -ar, 1.0 );
+#else
+ glTexCoord2f( 0.0, 0.0 ); glVertex2f( -ar, -1.0 );
+ glTexCoord2f( 1.0, 0.0 ); glVertex2f( ar, -1.0 );
+ glTexCoord2f( 1.0, 1.0 ); glVertex2f( ar, 1.0 );
+ glTexCoord2f( 0.0, 1.0 ); glVertex2f( -ar, 1.0 );
+#endif
+ glEnd();
+
+ glPopMatrix();
+ }
+}
+
+static void
+Draw(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ if (Blend) {
+ glEnable(GL_BLEND);
+ glDisable(GL_DEPTH_TEST);
+ }
+ else {
+ glDisable(GL_BLEND);
+ glEnable(GL_DEPTH_TEST);
+ }
+
+ glPushMatrix();
+ glRotatef(Xrot, 1, 0, 0);
+ glRotatef(Yrot, 0, 1, 0);
+ glRotatef(Zrot, 0, 0, 1);
+
+ DrawTextures();
+
+ glPopMatrix();
+
+ glutSwapBuffers();
+}
+
+
+static void
+Reshape(int width, int height)
+{
+ glViewport(0, 0, width, height);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 50.0);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ glTranslatef(0.0, 0.0, -10.0);
+}
+
+
+static GLfloat
+RandFloat(float min, float max)
+{
+ float x = (float) (rand() % 1000) * 0.001;
+ x = x * (max - min) + min;
+ return x;
+}
+
+
+static void
+Randomize(void)
+{
+ GLfloat k = 1.0;
+ GLuint i;
+
+ srand(glutGet(GLUT_ELAPSED_TIME));
+
+ for (i = 0; i < NumTextures; i++) {
+ TexRot[i][0] = RandFloat(0.0, 360);
+ TexRot[i][1] = RandFloat(0.0, 360);
+ TexRot[i][2] = RandFloat(0.0, 360);
+ TexPos[i][0] = RandFloat(-k, k);
+ TexPos[i][1] = RandFloat(-k, k);
+ TexPos[i][2] = RandFloat(-k, k);
+ }
+}
+
+
+static void
+SetTexParams(void)
+{
+ GLuint i;
+ for (i = 0; i < NumTextures; i++) {
+ glBindTexture(GL_TEXTURE_2D, Textures[i]);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
+ FilterModes[Filter].min);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
+ FilterModes[Filter].mag);
+
+ if (Clamp) {
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ }
+ else {
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+ }
+ }
+}
+
+
+static void
+Key(unsigned char key, int x, int y)
+{
+ const GLfloat step = 3.0;
+ (void) x;
+ (void) y;
+ switch (key) {
+ case 'a':
+ case ' ':
+ Anim = !Anim;
+ if (Anim)
+ glutIdleFunc(Idle);
+ else
+ glutIdleFunc(NULL);
+ break;
+ case 'b':
+ Blend = !Blend;
+ break;
+ case 'f':
+ Filter = (Filter + 1) % NUM_FILTERS;
+ SetTexParams();
+ break;
+ case 'r':
+ Randomize();
+ break;
+#if TEST_CLAMP
+ case 'c':
+ Clamp = !Clamp;
+ SetTexParams();
+ break;
+#endif
+ case 'z':
+ Zrot -= step;
+ break;
+ case 'Z':
+ Zrot += step;
+ break;
+ case 27:
+ glutDestroyWindow(Win);
+ exit(0);
+ break;
+ }
+
+ printf("Blend=%s Filter=%s\n",
+ Blend ? "Y" : "n",
+ FilterModes[Filter].name);
+
+ glutPostRedisplay();
+}
+
+
+static void
+SpecialKey(int key, int x, int y)
+{
+ const GLfloat step = 3.0;
+ (void) x;
+ (void) y;
+ switch (key) {
+ case GLUT_KEY_UP:
+ Xrot -= step;
+ break;
+ case GLUT_KEY_DOWN:
+ Xrot += step;
+ break;
+ case GLUT_KEY_LEFT:
+ Yrot -= step;
+ break;
+ case GLUT_KEY_RIGHT:
+ Yrot += step;
+ break;
+ }
+ glutPostRedisplay();
+}
+
+
+static void
+LoadTextures(GLuint n, const char *files[])
+{
+ GLuint i;
+
+ NumTextures = n < MAX_TEXTURES ? n : MAX_TEXTURES;
+
+ glGenTextures(n, Textures);
+
+ SetTexParams();
+
+ for (i = 0; i < n; i++) {
+ GLint w, h;
+ glBindTexture(GL_TEXTURE_2D, Textures[i]);
+#if TEST_MIPMAPS
+ {
+ static const GLubyte color[9][4] = {
+ {255, 0, 0},
+ {0, 255, 0},
+ {0, 0, 255},
+ {0, 255, 255},
+ {255, 0, 255},
+ {255, 255, 0},
+ {255, 128, 255},
+ {128, 128, 128},
+ {64, 64, 64}
+ };
+
+ GLubyte image[256*256*4];
+ int i, level;
+ w = h = 256;
+ for (level = 0; level <= 8; level++) {
+ for (i = 0; i < w * h; i++) {
+ image[i*4+0] = color[level][0];
+ image[i*4+1] = color[level][1];
+ image[i*4+2] = color[level][2];
+ image[i*4+3] = color[level][3];
+ }
+ printf("Load level %d: %d x %d\n", level, w>>level, h>>level);
+ glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA, w>>level, h>>level, 0,
+ GL_RGBA, GL_UNSIGNED_BYTE, image);
+ }
+ }
+#else
+ if (!LoadRGBMipmaps2(files[i], GL_TEXTURE_2D, GL_RGB, &w, &h)) {
+ printf("Error: couldn't load %s\n", files[i]);
+ exit(1);
+ }
+#endif
+ TexAspect[i] = (float) w / (float) h;
+ printf("Loaded %s\n", files[i]);
+ }
+}
+
+
+static void
+Init(int argc, const char *argv[])
+{
+ if (argc == 1)
+ LoadTextures(4, DefaultFiles);
+ else
+ LoadTextures(argc - 1, argv + 1);
+
+ Randomize();
+
+ glEnable(GL_TEXTURE_2D);
+
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glColor4f(1, 1, 1, 0.5);
+
+#if 0
+ /* setup lighting, etc */
+ glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHT0);
+#endif
+}
+
+
+static void
+Usage(void)
+{
+ printf("Usage:\n");
+ printf(" textures [file.rgb] ...\n");
+ printf("Keys:\n");
+ printf(" a - toggle animation\n");
+ printf(" b - toggle blending\n");
+ printf(" f - change texture filter mode\n");
+ printf(" r - randomize\n");
+ printf(" ESC - exit\n");
+}
+
+
+int
+main(int argc, char *argv[])
+{
+ glutInit(&argc, argv);
+ glutInitWindowPosition(0, 0);
+ glutInitWindowSize(700, 700);
+ glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
+ Win = glutCreateWindow(argv[0]);
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(Key);
+ glutSpecialFunc(SpecialKey);
+ glutDisplayFunc(Draw);
+ if (Anim)
+ glutIdleFunc(Idle);
+ Init(argc, (const char **) argv);
+ Usage();
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/demos/tunnel2.c b/progs/demos/tunnel2.c
index 75a199af5d3..f4171a8346d 100644
--- a/progs/demos/tunnel2.c
+++ b/progs/demos/tunnel2.c
@@ -205,6 +205,8 @@ key(unsigned char k, int x, int y)
{
switch (k) {
case 27:
+ glutDestroyWindow(channel[0]);
+ glutDestroyWindow(channel[1]);
exit(0);
break;
diff --git a/progs/demos/winpos.c b/progs/demos/winpos.c
index b58e3308643..13a9c7e9a8f 100644
--- a/progs/demos/winpos.c
+++ b/progs/demos/winpos.c
@@ -11,7 +11,7 @@
#ifdef _WIN32
#include <windows.h>
#endif
-#define GL_GLEXT_PROTOTYPES
+#include "GL/glew.h"
#include "GL/glut.h"
#include "readtex.h"
@@ -29,8 +29,7 @@ static GLubyte *Image;
static int ImgWidth, ImgHeight;
static GLenum ImgFormat;
-typedef void (APIENTRY * PFNWINDOWPOSFUNC)(GLfloat x, GLfloat y);
-static PFNWINDOWPOSFUNC WindowPosFunc;
+static PFNGLWINDOWPOS2FPROC WindowPosFunc;
static void draw( void )
{
@@ -71,19 +70,16 @@ static void reshape( int width, int height )
static void init( void )
{
-#ifdef GL_ARB_window_pos
- if (glutExtensionSupported("GL_ARB_window_pos")) {
+ if (GLEW_ARB_window_pos) {
printf("Using GL_ARB_window_pos\n");
- WindowPosFunc = &glWindowPos2fARB;
+ WindowPosFunc = glWindowPos2fARB;
}
else
-#elif defined(GL_MESA_window_pos)
- if (glutExtensionSupported("GL_MESA_window_pos")) {
+ if (GLEW_MESA_window_pos) {
printf("Using GL_MESA_window_pos\n");
- WindowPosFunc = &glWindowPos2fMESA;
+ WindowPosFunc = glWindowPos2fMESA;
}
else
-#endif
{
printf("Sorry, GL_ARB/MESA_window_pos extension not available.\n");
exit(1);
@@ -109,6 +105,8 @@ int main( int argc, char *argv[] )
exit(0);
}
+ glewInit();
+
init();
glutReshapeFunc( reshape );
diff --git a/progs/egl/.gitignore b/progs/egl/.gitignore
index 1751108235a..793c6c0f614 100644
--- a/progs/egl/.gitignore
+++ b/progs/egl/.gitignore
@@ -3,3 +3,8 @@ demo2
demo3
eglgears
eglinfo
+eglscreen
+egltri
+peglgears
+xeglgears
+xegl_tri
diff --git a/progs/egl/Makefile b/progs/egl/Makefile
index 416d2c04b22..e1fdb1ce63d 100644
--- a/progs/egl/Makefile
+++ b/progs/egl/Makefile
@@ -12,8 +12,13 @@ PROGRAMS = \
demo1 \
demo2 \
demo3 \
+ egltri \
eglinfo \
- eglgears
+ eglgears \
+ eglscreen \
+ peglgears \
+ xeglgears \
+ xegl_tri
.c.o:
@@ -32,34 +37,68 @@ demo1.o: demo1.c $(HEADERS)
demo2: demo2.o $(TOP)/$(LIB_DIR)/libEGL.so
- $(CC) $(CFLAGS) $(LDFLAGS) demo2.o -L$(TOP)/$(LIB_DIR) -lEGL $(LIBDRM_LIB) $(APP_LIB_DEPS) -o $@
+ $(CC) $(CFLAGS) $(LDFLAGS) demo2.o -L$(TOP)/$(LIB_DIR) -lEGL -lGL $(LIBDRM_LIB) $(APP_LIB_DEPS) -o $@
demo2.o: demo2.c $(HEADERS)
$(CC) -c $(CFLAGS) -I$(TOP)/include demo2.c
demo3: demo3.o $(TOP)/$(LIB_DIR)/libEGL.so
- $(CC) $(CFLAGS) $(LDFLAGS) demo3.o -L$(TOP)/$(LIB_DIR) -lEGL $(LIBDRM_LIB) $(APP_LIB_DEPS) -o $@
+ $(CC) $(CFLAGS) $(LDFLAGS) demo3.o -L$(TOP)/$(LIB_DIR) -lEGL -lGL $(LIBDRM_LIB) $(APP_LIB_DEPS) -o $@
demo3.o: demo3.c $(HEADERS)
$(CC) -c $(CFLAGS) -I$(TOP)/include demo3.c
+egltri: egltri.o $(TOP)/$(LIB_DIR)/libEGL.so
+ $(CC) $(CFLAGS) egltri.o -L$(TOP)/$(LIB_DIR) -lEGL -lGL $(LIBDRM_LIB) -o $@
+
+egltri.o: egltri.c $(HEADERS)
+ $(CC) -c $(CFLAGS) -I$(TOP)/include egltri.c
+
+
eglinfo: eglinfo.o $(TOP)/$(LIB_DIR)/libEGL.so
- $(CC) $(CFLAGS) $(LDFLAGS) eglinfo.o -L$(TOP)/$(LIB_DIR) -lEGL $(LIBDRM_LIB) -o $@
+ $(CC) $(CFLAGS) $(LDFLAGS) eglinfo.o -L$(TOP)/$(LIB_DIR) -lEGL -lGL $(LIBDRM_LIB) -o $@
eglinfo.o: eglinfo.c $(HEADERS)
$(CC) -c $(CFLAGS) -I$(TOP)/include eglinfo.c
eglgears: eglgears.o $(TOP)/$(LIB_DIR)/libEGL.so
- $(CC) $(CFLAGS) $(LDFLAGS) eglgears.o -L$(TOP)/$(LIB_DIR) -lEGL $(LIBDRM_LIB) $(APP_LIB_DEPS) -o $@
+ $(CC) $(CFLAGS) $(LDFLAGS) eglgears.o -L$(TOP)/$(LIB_DIR) -lEGL -lGL $(LIBDRM_LIB) $(APP_LIB_DEPS) -o $@
eglgears.o: eglgears.c $(HEADERS)
$(CC) -c $(CFLAGS) -I$(TOP)/include eglgears.c
+eglscreen: eglscreen.o $(TOP)/$(LIB_DIR)/libEGL.so
+ $(CC) $(CFLAGS) $(LDFLAGS) eglscreen.o -L$(TOP)/$(LIB_DIR) -lEGL -lGL $(LIBDRM_LIB) $(APP_LIB_DEPS) -o $@
+
+eglscreen.o: eglscreen.c $(HEADERS)
+ $(CC) -c $(CFLAGS) -I$(TOP)/include eglscreen.c
+
+peglgears: peglgears.o $(TOP)/$(LIB_DIR)/libEGL.so
+ $(CC) $(CFLAGS) peglgears.o -L$(TOP)/$(LIB_DIR) -lEGL -lGL $(LIBDRM_LIB) $(APP_LIB_DEPS) -o $@
+
+peglgears.o: peglgears.c $(HEADERS)
+ $(CC) -c $(CFLAGS) -I$(TOP)/include peglgears.c
+
+
+xeglgears: xeglgears.o $(TOP)/$(LIB_DIR)/libEGL.so
+ $(CC) $(CFLAGS) xeglgears.o -L$(TOP)/$(LIB_DIR) -lEGL -lGL $(LIBDRM_LIB) $(APP_LIB_DEPS) -o $@
+
+xeglgears.o: xeglgears.c $(HEADERS)
+ $(CC) -c $(CFLAGS) -I$(TOP)/include xeglgears.c
+
+
+xegl_tri: xegl_tri.o $(TOP)/$(LIB_DIR)/libEGL.so
+ $(CC) $(CFLAGS) xegl_tri.o -L$(TOP)/$(LIB_DIR) -lEGL -lGL $(LIBDRM_LIB) $(APP_LIB_DEPS) -o $@
+
+xegl_tri.o: xegl_tri.c $(HEADERS)
+ $(CC) -c $(CFLAGS) -I$(TOP)/include xegl_tri.c
+
clean:
-rm -f *.o *~
-rm -f *.so
-rm -f $(PROGRAMS)
+
diff --git a/progs/egl/demo1.c b/progs/egl/demo1.c
index 9ef17e38b7d..49b66245388 100644
--- a/progs/egl/demo1.c
+++ b/progs/egl/demo1.c
@@ -2,7 +2,10 @@
* Exercise EGL API functions
*/
-#include <GLES/egl.h>
+#define EGL_EGLEXT_PROTOTYPES
+
+#include <EGL/egl.h>
+#include <EGL/eglext.h>
#include <assert.h>
#include <stdio.h>
#include <stdlib.h>
@@ -102,7 +105,7 @@ main(int argc, char *argv[])
/*
EGLDisplay d = eglGetDisplay(EGL_DEFAULT_DISPLAY);
*/
- EGLDisplay d = eglGetDisplay("!fb_dri");
+ EGLDisplay d = eglGetDisplay((EGLNativeDisplayType) "!EGL_i915");
assert(d);
if (!eglInitialize(d, &maj, &min)) {
diff --git a/progs/egl/demo2.c b/progs/egl/demo2.c
index 17bbca61587..d7283e13bd3 100644
--- a/progs/egl/demo2.c
+++ b/progs/egl/demo2.c
@@ -2,35 +2,54 @@
* Exercise EGL API functions
*/
+#define EGL_EGLEXT_PROTOTYPES
+
#include <assert.h>
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
-#include <GLES/egl.h>
+#include <EGL/egl.h>
+#include <EGL/eglext.h>
+#include <GLES/gl.h>
/*#define FRONTBUFFER*/
-static void _subset_Rectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
+static void _subset_Rectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2,
+ GLfloat r, GLfloat g, GLfloat b)
{
- glBegin( GL_QUADS );
- glVertex2f( x1, y1 );
- glVertex2f( x2, y1 );
- glVertex2f( x2, y2 );
- glVertex2f( x1, y2 );
- glEnd();
+ GLfloat v[4][2], c[4][4];
+ int i;
+
+ v[0][0] = x1; v[0][1] = y1;
+ v[1][0] = x2; v[1][1] = y1;
+ v[2][0] = x2; v[2][1] = y2;
+ v[3][0] = x1; v[3][1] = y2;
+
+ for (i = 0; i < 4; i++) {
+ c[i][0] = r;
+ c[i][1] = g;
+ c[i][2] = b;
+ c[i][3] = 1.0;
+ }
+
+ glVertexPointer(2, GL_FLOAT, 0, v);
+ glColorPointer(4, GL_FLOAT, 0, v);
+ glEnableClientState(GL_VERTEX_ARRAY);
+ glEnableClientState(GL_COLOR_ARRAY);
+
+ glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
+
+ glDisableClientState(GL_VERTEX_ARRAY);
+ glDisableClientState(GL_COLOR_ARRAY);
}
static void redraw(EGLDisplay dpy, EGLSurface surf, int rot)
{
- printf("Redraw event\n");
+ GLfloat r, g, b;
-#ifdef FRONTBUFFER
- glDrawBuffer( GL_FRONT );
-#else
- glDrawBuffer( GL_BACK );
-#endif
+ printf("Redraw event\n");
glClearColor( rand()/(float)RAND_MAX,
rand()/(float)RAND_MAX,
@@ -39,13 +58,14 @@ static void redraw(EGLDisplay dpy, EGLSurface surf, int rot)
glClear( GL_COLOR_BUFFER_BIT );
- glColor3f( rand()/(float)RAND_MAX,
- rand()/(float)RAND_MAX,
- rand()/(float)RAND_MAX );
+ r = rand()/(float)RAND_MAX;
+ g = rand()/(float)RAND_MAX;
+ b = rand()/(float)RAND_MAX;
+
glPushMatrix();
glRotatef(rot, 0, 0, 1);
glScalef(.5, .5, .5);
- _subset_Rectf( -1, -1, 1, 1 );
+ _subset_Rectf( -1, -1, 1, 1, r, g, b );
glPopMatrix();
#ifdef FRONTBUFFER
@@ -102,7 +122,7 @@ main(int argc, char *argv[])
/*
EGLDisplay d = eglGetDisplay(EGL_DEFAULT_DISPLAY);
*/
- EGLDisplay d = eglGetDisplay("!fb_dri");
+ EGLDisplay d = eglGetDisplay((EGLNativeDisplayType) "!EGL_i915");
assert(d);
if (!eglInitialize(d, &maj, &min)) {
@@ -161,7 +181,6 @@ main(int argc, char *argv[])
}
glViewport(0, 0, 1024, 768);
- glDrawBuffer( GL_FRONT );
glClearColor( 0,
1.0,
diff --git a/progs/egl/demo3.c b/progs/egl/demo3.c
index 9edf7c952b3..a6096a257ec 100644
--- a/progs/egl/demo3.c
+++ b/progs/egl/demo3.c
@@ -2,7 +2,11 @@
* Exercise EGL API functions
*/
-#include <GLES/egl.h>
+#define EGL_EGLEXT_PROTOTYPES
+
+#include <EGL/egl.h>
+#include <EGL/eglext.h>
+#include <GL/gl.h>
#include <assert.h>
#include <stdio.h>
#include <stdlib.h>
@@ -576,7 +580,7 @@ main(int argc, char *argv[])
/*
EGLDisplay d = eglGetDisplay(EGL_DEFAULT_DISPLAY);
*/
- EGLDisplay d = eglGetDisplay(":0");
+ EGLDisplay d = eglGetDisplay("!EGL_i915");
assert(d);
if (!eglInitialize(d, &maj, &min)) {
diff --git a/progs/egl/eglgears.c b/progs/egl/eglgears.c
index 9feee20d889..31346d95230 100644
--- a/progs/egl/eglgears.c
+++ b/progs/egl/eglgears.c
@@ -27,13 +27,16 @@
* Program runs for 5 seconds then exits, outputing framerate to console
*/
+#define EGL_EGLEXT_PROTOTYPES
+
+#include <assert.h>
#include <math.h>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <GL/gl.h>
-#include <GLES/egl.h>
-#include <assert.h>
+#include <EGL/egl.h>
+#include <EGL/eglext.h>
#define MAX_CONFIGS 10
#define MAX_MODES 100
@@ -385,7 +388,7 @@ main(int argc, char *argv[])
}
/* DBR : Create EGL context/surface etc */
- d = eglGetDisplay(":0");
+ d = eglGetDisplay((EGLNativeDisplayType)"!EGL_i915");
assert(d);
if (!eglInitialize(d, &maj, &min)) {
@@ -412,7 +415,7 @@ main(int argc, char *argv[])
eglGetModeAttribMESA(d, mode[i], EGL_WIDTH, &w);
eglGetModeAttribMESA(d, mode[i], EGL_HEIGHT, &h);
printf("%3d: %d x %d\n", i, w, h);
- if (w > width && h > height && w <= 1280 && h <= 1024) {
+ if (w > width && h > height) {
width = w;
height = h;
chosenMode = i;
diff --git a/progs/egl/eglinfo.c b/progs/egl/eglinfo.c
index f9c24754457..feae954b75a 100644
--- a/progs/egl/eglinfo.c
+++ b/progs/egl/eglinfo.c
@@ -24,8 +24,10 @@
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
+#define EGL_EGLEXT_PROTOTYPES
-#include <GLES/egl.h>
+#include <EGL/egl.h>
+#include <EGL/eglext.h>
#include <assert.h>
#include <stdio.h>
#include <stdlib.h>
@@ -35,7 +37,6 @@
#define MAX_MODES 1000
#define MAX_SCREENS 10
-
/**
* Print table of all available configurations.
*/
@@ -48,15 +49,17 @@ PrintConfigs(EGLDisplay d)
eglGetConfigs(d, configs, MAX_CONFIGS, &numConfigs);
printf("Configurations:\n");
- printf(" bf lv d st colorbuffer dp st supported\n");
- printf(" id sz l b ro r g b a th cl surfaces \n");
- printf("---------------------------------------------------\n");
+ printf(" bf lv d st colorbuffer dp st ms vis supported\n");
+ printf(" id sz l b ro r g b a th cl ns b id surfaces \n");
+ printf("--------------------------------------------------------\n");
for (i = 0; i < numConfigs; i++) {
EGLint id, size, level;
EGLint red, green, blue, alpha;
EGLint depth, stencil;
EGLint surfaces;
EGLint doubleBuf = 1, stereo = 0;
+ EGLint vid;
+ EGLint samples, sampleBuffers;
char surfString[100] = "";
eglGetConfigAttrib(d, configs[i], EGL_CONFIG_ID, &id);
@@ -69,8 +72,12 @@ PrintConfigs(EGLDisplay d)
eglGetConfigAttrib(d, configs[i], EGL_ALPHA_SIZE, &alpha);
eglGetConfigAttrib(d, configs[i], EGL_DEPTH_SIZE, &depth);
eglGetConfigAttrib(d, configs[i], EGL_STENCIL_SIZE, &stencil);
+ eglGetConfigAttrib(d, configs[i], EGL_NATIVE_VISUAL_ID, &vid);
eglGetConfigAttrib(d, configs[i], EGL_SURFACE_TYPE, &surfaces);
+ eglGetConfigAttrib(d, configs[i], EGL_SAMPLES, &samples);
+ eglGetConfigAttrib(d, configs[i], EGL_SAMPLE_BUFFERS, &sampleBuffers);
+
if (surfaces & EGL_WINDOW_BIT)
strcat(surfString, "win,");
if (surfaces & EGL_PBUFFER_BIT)
@@ -84,12 +91,13 @@ PrintConfigs(EGLDisplay d)
if (strlen(surfString) > 0)
surfString[strlen(surfString) - 1] = 0;
- printf("0x%02x %2d %2d %c %c %2d %2d %2d %2d %2d %2d %-12s\n",
+ printf("0x%02x %2d %2d %c %c %2d %2d %2d %2d %2d %2d %2d%2d 0x%02x %-12s\n",
id, size, level,
doubleBuf ? 'y' : '.',
stereo ? 'y' : '.',
red, green, blue, alpha,
- depth, stencil, surfString);
+ depth, stencil,
+ samples, sampleBuffers, vid, surfString);
}
}
@@ -139,8 +147,8 @@ int
main(int argc, char *argv[])
{
int maj, min;
- /*EGLDisplay d = eglGetDisplay(EGL_DEFAULT_DISPLAY);*/
- EGLDisplay d = eglGetDisplay(":0");
+ //EGLDisplay d = eglGetDisplay((EGLNativeDisplayType)"!EGL_i915");
+ EGLDisplay d = eglGetDisplay((EGLNativeDisplayType)"!EGL_i915");
if (!eglInitialize(d, &maj, &min)) {
printf("eglinfo: eglInitialize failed\n");
@@ -150,14 +158,14 @@ main(int argc, char *argv[])
printf("EGL API version: %d.%d\n", maj, min);
printf("EGL vendor string: %s\n", eglQueryString(d, EGL_VENDOR));
printf("EGL version string: %s\n", eglQueryString(d, EGL_VERSION));
+#ifdef EGL_VERSION_1_2
+ printf("EGL client APIs: %s\n", eglQueryString(d, EGL_CLIENT_APIS));
+#endif
printf("EGL extensions string:\n");
printf(" %s\n", eglQueryString(d, EGL_EXTENSIONS));
- printf("\n");
PrintConfigs(d);
- printf("\n");
-
PrintModes(d);
eglTerminate(d);
diff --git a/progs/egl/eglscreen.c b/progs/egl/eglscreen.c
new file mode 100644
index 00000000000..c0b5a210a4a
--- /dev/null
+++ b/progs/egl/eglscreen.c
@@ -0,0 +1,119 @@
+/*
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/*
+ * Stolen from eglgears
+ *
+ * Creates a surface and show that on the first screen
+ */
+
+#define EGL_EGLEXT_PROTOTYPES
+
+#include <assert.h>
+#include <math.h>
+#include <stdlib.h>
+#include <stdio.h>
+#include <string.h>
+#include <unistd.h>
+#include <GL/gl.h>
+#include <EGL/egl.h>
+#include <EGL/eglext.h>
+
+#define MAX_CONFIGS 10
+#define MAX_MODES 100
+
+int
+main(int argc, char *argv[])
+{
+ int maj, min;
+ EGLSurface screen_surf;
+ EGLConfig configs[MAX_CONFIGS];
+ EGLint numConfigs, i;
+ EGLBoolean b;
+ EGLDisplay d;
+ EGLint screenAttribs[10];
+ EGLModeMESA mode[MAX_MODES];
+ EGLScreenMESA screen;
+ EGLint count, chosenMode;
+ EGLint width = 0, height = 0;
+
+ d = eglGetDisplay((EGLNativeDisplayType)"!EGL_i915");
+ assert(d);
+
+ if (!eglInitialize(d, &maj, &min)) {
+ printf("eglscreen: eglInitialize failed\n");
+ exit(1);
+ }
+
+ printf("eglscreen: EGL version = %d.%d\n", maj, min);
+ printf("eglscreen: EGL_VENDOR = %s\n", eglQueryString(d, EGL_VENDOR));
+
+ /* XXX use ChooseConfig */
+ eglGetConfigs(d, configs, MAX_CONFIGS, &numConfigs);
+ eglGetScreensMESA(d, &screen, 1, &count);
+
+ if (!eglGetModesMESA(d, screen, mode, MAX_MODES, &count) || count == 0) {
+ printf("eglscreen: eglGetModesMESA failed!\n");
+ return 0;
+ }
+
+ /* Print list of modes, and find the one to use */
+ printf("eglscreen: Found %d modes:\n", count);
+ for (i = 0; i < count; i++) {
+ EGLint w, h;
+ eglGetModeAttribMESA(d, mode[i], EGL_WIDTH, &w);
+ eglGetModeAttribMESA(d, mode[i], EGL_HEIGHT, &h);
+ printf("%3d: %d x %d\n", i, w, h);
+ if (w > width && h > height) {
+ width = w;
+ height = h;
+ chosenMode = i;
+ }
+ }
+ printf("eglscreen: Using screen mode/size %d: %d x %d\n", chosenMode, width, height);
+
+ /* build up screenAttribs array */
+ i = 0;
+ screenAttribs[i++] = EGL_WIDTH;
+ screenAttribs[i++] = width;
+ screenAttribs[i++] = EGL_HEIGHT;
+ screenAttribs[i++] = height;
+ screenAttribs[i++] = EGL_NONE;
+
+ screen_surf = eglCreateScreenSurfaceMESA(d, configs[0], screenAttribs);
+ if (screen_surf == EGL_NO_SURFACE) {
+ printf("eglscreen: Failed to create screen surface\n");
+ return 0;
+ }
+
+ b = eglShowScreenSurfaceMESA(d, screen, screen_surf, mode[chosenMode]);
+ if (!b) {
+ printf("eglscreen: Show surface failed\n");
+ return 0;
+ }
+
+ usleep(5000000);
+
+ eglDestroySurface(d, screen_surf);
+ eglTerminate(d);
+
+ return 0;
+}
diff --git a/progs/egl/egltri.c b/progs/egl/egltri.c
new file mode 100644
index 00000000000..44096d94a27
--- /dev/null
+++ b/progs/egl/egltri.c
@@ -0,0 +1,264 @@
+/*
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ * Copyright (C) 2008 Brian Paul All Rights Reserved.
+ * Copyright (C) 2008 Jakob Bornecrantz All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/*
+ * This program is based on eglgears and xegl_tri.
+ * Remixed by Jakob Bornecrantz
+ *
+ * No command line options.
+ * Program runs for 5 seconds then exits, outputing framerate to console
+ */
+
+#define EGL_EGLEXT_PROTOTYPES
+
+#include <assert.h>
+#include <math.h>
+#include <stdlib.h>
+#include <stdio.h>
+#include <string.h>
+#include <GL/gl.h>
+#include <EGL/egl.h>
+#include <EGL/eglext.h>
+
+#define MAX_CONFIGS 10
+#define MAX_MODES 100
+
+
+/* XXX this probably isn't very portable */
+
+#include <sys/time.h>
+#include <unistd.h>
+
+/* return current time (in seconds) */
+static double
+current_time(void)
+{
+ struct timeval tv;
+#ifdef __VMS
+ (void) gettimeofday(&tv, NULL );
+#else
+ struct timezone tz;
+ (void) gettimeofday(&tv, &tz);
+#endif
+ return (double) tv.tv_sec + tv.tv_usec / 1000000.0;
+}
+
+
+static GLfloat view_rotx = 0.0, view_roty = 0.0, view_rotz = 0.0;
+
+static void draw()
+{
+ static const GLfloat verts[3][2] = {
+ { -1, -1 },
+ { 1, -1 },
+ { 0, 1 }
+ };
+ static const GLfloat colors[3][3] = {
+ { 1, 0, 0 },
+ { 0, 1, 0 },
+ { 0, 0, 1 }
+ };
+
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ glPushMatrix();
+ glRotatef(view_rotx, 1, 0, 0);
+ glRotatef(view_roty, 0, 1, 0);
+ glRotatef(view_rotz, 0, 0, 1);
+
+ {
+ glVertexPointer(2, GL_FLOAT, 0, verts);
+ glColorPointer(3, GL_FLOAT, 0, colors);
+ glEnableClientState(GL_VERTEX_ARRAY);
+ glEnableClientState(GL_COLOR_ARRAY);
+
+ glDrawArrays(GL_TRIANGLES, 0, 3);
+
+ glDisableClientState(GL_VERTEX_ARRAY);
+ glDisableClientState(GL_COLOR_ARRAY);
+ }
+
+ glPopMatrix();
+}
+
+static void init()
+{
+ glClearColor(0.4, 0.4, 0.4, 0.0);
+}
+
+/* new window size or exposure */
+static void reshape(int width, int height)
+{
+ GLfloat ar = (GLfloat) width / (GLfloat) height;
+
+ glViewport(0, 0, (GLint) width, (GLint) height);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glFrustum(-ar, ar, -1, 1, 5.0, 60.0);
+
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ glTranslatef(0.0, 0.0, -10.0);
+}
+
+static void run(EGLDisplay dpy, EGLSurface surf, int ttr)
+{
+ double st = current_time();
+ double ct = st;
+ int frames = 0;
+
+ while (ct - st < ttr)
+ {
+ double tt = current_time();
+ double dt = tt - ct;
+ ct = tt;
+
+ draw();
+
+ eglSwapBuffers(dpy, surf);
+
+ frames++;
+ }
+
+ GLfloat seconds = ct - st;
+ GLfloat fps = frames / seconds;
+ printf("%d frames in %3.1f seconds = %6.3f FPS\n", frames, seconds, fps);
+}
+
+int main(int argc, char *argv[])
+{
+ int maj, min;
+ EGLContext ctx;
+ EGLSurface screen_surf;
+ EGLConfig configs[MAX_CONFIGS];
+ EGLint numConfigs, i;
+ EGLBoolean b;
+ EGLDisplay d;
+ EGLint screenAttribs[10];
+ EGLModeMESA mode[MAX_MODES];
+ EGLScreenMESA screen;
+ EGLint count, chosenMode = 0;
+ GLboolean printInfo = GL_FALSE;
+ EGLint width = 0, height = 0;
+
+ /* parse cmd line args */
+ for (i = 1; i < argc; i++)
+ {
+ if (strcmp(argv[i], "-info") == 0)
+ {
+ printInfo = GL_TRUE;
+ }
+ else
+ printf("Warning: unknown parameter: %s\n", argv[i]);
+ }
+
+ /* DBR : Create EGL context/surface etc */
+ d = eglGetDisplay((EGLNativeDisplayType)"!EGL_i915");
+ assert(d);
+
+ if (!eglInitialize(d, &maj, &min)) {
+ printf("egltri: eglInitialize failed\n");
+ exit(1);
+ }
+
+ printf("egltri: EGL version = %d.%d\n", maj, min);
+ printf("egltri: EGL_VENDOR = %s\n", eglQueryString(d, EGL_VENDOR));
+
+ /* XXX use ChooseConfig */
+ eglGetConfigs(d, configs, MAX_CONFIGS, &numConfigs);
+ eglGetScreensMESA(d, &screen, 1, &count);
+
+ if (!eglGetModesMESA(d, screen, mode, MAX_MODES, &count) || count == 0) {
+ printf("egltri: eglGetModesMESA failed!\n");
+ return 0;
+ }
+
+ /* Print list of modes, and find the one to use */
+ printf("egltri: Found %d modes:\n", count);
+ for (i = 0; i < count; i++) {
+ EGLint w, h;
+ eglGetModeAttribMESA(d, mode[i], EGL_WIDTH, &w);
+ eglGetModeAttribMESA(d, mode[i], EGL_HEIGHT, &h);
+ printf("%3d: %d x %d\n", i, w, h);
+ if (w > width && h > height) {
+ width = w;
+ height = h;
+ chosenMode = i;
+ }
+ }
+ printf("egltri: Using screen mode/size %d: %d x %d\n", chosenMode, width, height);
+
+ ctx = eglCreateContext(d, configs[0], EGL_NO_CONTEXT, NULL);
+ if (ctx == EGL_NO_CONTEXT) {
+ printf("egltri: failed to create context\n");
+ return 0;
+ }
+
+ /* build up screenAttribs array */
+ i = 0;
+ screenAttribs[i++] = EGL_WIDTH;
+ screenAttribs[i++] = width;
+ screenAttribs[i++] = EGL_HEIGHT;
+ screenAttribs[i++] = height;
+ screenAttribs[i++] = EGL_NONE;
+
+ screen_surf = eglCreateScreenSurfaceMESA(d, configs[0], screenAttribs);
+ if (screen_surf == EGL_NO_SURFACE) {
+ printf("egltri: failed to create screen surface\n");
+ return 0;
+ }
+
+ b = eglShowScreenSurfaceMESA(d, screen, screen_surf, mode[chosenMode]);
+ if (!b) {
+ printf("egltri: show surface failed\n");
+ return 0;
+ }
+
+ b = eglMakeCurrent(d, screen_surf, screen_surf, ctx);
+ if (!b) {
+ printf("egltri: make current failed\n");
+ return 0;
+ }
+
+ if (printInfo)
+ {
+ printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
+ printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
+ printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
+ printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS));
+ }
+
+ init();
+ reshape(width, height);
+
+ glDrawBuffer( GL_BACK );
+
+ run(d, screen_surf, 5.0);
+
+ eglDestroySurface(d, screen_surf);
+ eglDestroyContext(d, ctx);
+ eglTerminate(d);
+
+ return 0;
+}
diff --git a/progs/egl/peglgears.c b/progs/egl/peglgears.c
new file mode 100644
index 00000000000..bac16453c16
--- /dev/null
+++ b/progs/egl/peglgears.c
@@ -0,0 +1,449 @@
+/*
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/*
+ * This is a port of the infamous "glxgears" demo to straight EGL
+ * Port by Dane Rushton 10 July 2005
+ *
+ * No command line options.
+ * Program runs for 5 seconds then exits, outputing framerate to console
+ */
+
+#define EGL_EGLEXT_PROTOTYPES
+
+#include <assert.h>
+#include <math.h>
+#include <stdlib.h>
+#include <stdio.h>
+#include <string.h>
+#include <GL/gl.h>
+#include <EGL/egl.h>
+#include <EGL/eglext.h>
+
+#define MAX_CONFIGS 10
+#define MAX_MODES 100
+
+#define BENCHMARK
+
+#ifdef BENCHMARK
+
+/* XXX this probably isn't very portable */
+
+#include <sys/time.h>
+#include <unistd.h>
+
+/* return current time (in seconds) */
+static double
+current_time(void)
+{
+ struct timeval tv;
+#ifdef __VMS
+ (void) gettimeofday(&tv, NULL );
+#else
+ struct timezone tz;
+ (void) gettimeofday(&tv, &tz);
+#endif
+ return (double) tv.tv_sec + tv.tv_usec / 1000000.0;
+}
+
+#else /*BENCHMARK*/
+
+/* dummy */
+static double
+current_time(void)
+{
+ /* update this function for other platforms! */
+ static double t = 0.0;
+ static int warn = 1;
+ if (warn) {
+ fprintf(stderr, "Warning: current_time() not implemented!!\n");
+ warn = 0;
+ }
+ return t += 1.0;
+}
+
+#endif /*BENCHMARK*/
+
+
+#ifndef M_PI
+#define M_PI 3.14159265
+#endif
+
+
+static GLfloat view_rotx = 20.0, view_roty = 30.0, view_rotz = 0.0;
+static GLint gear1, gear2, gear3;
+static GLfloat angle = 0.0;
+
+#if 0
+static GLfloat eyesep = 5.0; /* Eye separation. */
+static GLfloat fix_point = 40.0; /* Fixation point distance. */
+static GLfloat left, right, asp; /* Stereo frustum params. */
+#endif
+
+
+/*
+ *
+ * Draw a gear wheel. You'll probably want to call this function when
+ * building a display list since we do a lot of trig here.
+ *
+ * Input: inner_radius - radius of hole at center
+ * outer_radius - radius at center of teeth
+ * width - width of gear
+ * teeth - number of teeth
+ * tooth_depth - depth of tooth
+ */
+static void
+gear(GLfloat inner_radius, GLfloat outer_radius, GLfloat width,
+ GLint teeth, GLfloat tooth_depth)
+{
+ GLint i;
+ GLfloat r0, r1, r2;
+ GLfloat angle, da;
+ GLfloat u, v, len;
+
+ r0 = inner_radius;
+ r1 = outer_radius - tooth_depth / 2.0;
+ r2 = outer_radius + tooth_depth / 2.0;
+
+ da = 2.0 * M_PI / teeth / 4.0;
+
+ glShadeModel(GL_FLAT);
+
+ glNormal3f(0.0, 0.0, 1.0);
+
+ /* draw front face */
+ glBegin(GL_QUAD_STRIP);
+ for (i = 0; i <= teeth; i++) {
+ angle = i * 2.0 * M_PI / teeth;
+ glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
+ glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
+ if (i < teeth) {
+ glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
+ glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
+ width * 0.5);
+ }
+ }
+ glEnd();
+
+ /* draw front sides of teeth */
+ glBegin(GL_QUADS);
+ da = 2.0 * M_PI / teeth / 4.0;
+ for (i = 0; i < teeth; i++) {
+ angle = i * 2.0 * M_PI / teeth;
+
+ glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
+ glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5);
+ glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
+ width * 0.5);
+ glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
+ width * 0.5);
+ }
+ glEnd();
+
+ glNormal3f(0.0, 0.0, -1.0);
+
+ /* draw back face */
+ glBegin(GL_QUAD_STRIP);
+ for (i = 0; i <= teeth; i++) {
+ angle = i * 2.0 * M_PI / teeth;
+ glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
+ glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
+ if (i < teeth) {
+ glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
+ -width * 0.5);
+ glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
+ }
+ }
+ glEnd();
+
+ /* draw back sides of teeth */
+ glBegin(GL_QUADS);
+ da = 2.0 * M_PI / teeth / 4.0;
+ for (i = 0; i < teeth; i++) {
+ angle = i * 2.0 * M_PI / teeth;
+
+ glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
+ -width * 0.5);
+ glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
+ -width * 0.5);
+ glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5);
+ glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
+ }
+ glEnd();
+
+ /* draw outward faces of teeth */
+ glBegin(GL_QUAD_STRIP);
+ for (i = 0; i < teeth; i++) {
+ angle = i * 2.0 * M_PI / teeth;
+
+ glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
+ glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
+ u = r2 * cos(angle + da) - r1 * cos(angle);
+ v = r2 * sin(angle + da) - r1 * sin(angle);
+ len = sqrt(u * u + v * v);
+ u /= len;
+ v /= len;
+ glNormal3f(v, -u, 0.0);
+ glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5);
+ glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5);
+ glNormal3f(cos(angle), sin(angle), 0.0);
+ glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
+ width * 0.5);
+ glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
+ -width * 0.5);
+ u = r1 * cos(angle + 3 * da) - r2 * cos(angle + 2 * da);
+ v = r1 * sin(angle + 3 * da) - r2 * sin(angle + 2 * da);
+ glNormal3f(v, -u, 0.0);
+ glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
+ width * 0.5);
+ glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
+ -width * 0.5);
+ glNormal3f(cos(angle), sin(angle), 0.0);
+ }
+
+ glVertex3f(r1 * cos(0), r1 * sin(0), width * 0.5);
+ glVertex3f(r1 * cos(0), r1 * sin(0), -width * 0.5);
+
+ glEnd();
+
+ glShadeModel(GL_SMOOTH);
+
+ /* draw inside radius cylinder */
+ glBegin(GL_QUAD_STRIP);
+ for (i = 0; i <= teeth; i++) {
+ angle = i * 2.0 * M_PI / teeth;
+ glNormal3f(-cos(angle), -sin(angle), 0.0);
+ glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
+ glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
+ }
+ glEnd();
+}
+
+
+static void
+draw(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ glPushMatrix();
+ glRotatef(view_rotx, 1.0, 0.0, 0.0);
+ glRotatef(view_roty, 0.0, 1.0, 0.0);
+ glRotatef(view_rotz, 0.0, 0.0, 1.0);
+
+ glPushMatrix();
+ glTranslatef(-3.0, -2.0, 0.0);
+ glRotatef(angle, 0.0, 0.0, 1.0);
+ glCallList(gear1);
+ glPopMatrix();
+
+ glPushMatrix();
+ glTranslatef(3.1, -2.0, 0.0);
+ glRotatef(-2.0 * angle - 9.0, 0.0, 0.0, 1.0);
+ glCallList(gear2);
+ glPopMatrix();
+
+ glPushMatrix();
+ glTranslatef(-3.1, 4.2, 0.0);
+ glRotatef(-2.0 * angle - 25.0, 0.0, 0.0, 1.0);
+ glCallList(gear3);
+ glPopMatrix();
+
+ glPopMatrix();
+}
+
+
+/* new window size or exposure */
+static void
+reshape(int width, int height)
+{
+ glViewport(0, 0, (GLint) width, (GLint) height);
+
+ GLfloat h = (GLfloat) height / (GLfloat) width;
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glFrustum(-1.0, 1.0, -h, h, 5.0, 60.0);
+
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ glTranslatef(0.0, 0.0, -40.0);
+}
+
+
+
+static void
+init(void)
+{
+ static GLfloat pos[4] = { 5.0, 5.0, 10.0, 0.0 };
+ static GLfloat red[4] = { 0.8, 0.1, 0.0, 1.0 };
+ static GLfloat green[4] = { 0.0, 0.8, 0.2, 1.0 };
+ static GLfloat blue[4] = { 0.2, 0.2, 1.0, 1.0 };
+
+ glLightfv(GL_LIGHT0, GL_POSITION, pos);
+ glEnable(GL_CULL_FACE);
+ glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHT0);
+ glEnable(GL_DEPTH_TEST);
+
+ /* make the gears */
+ gear1 = glGenLists(1);
+ glNewList(gear1, GL_COMPILE);
+ glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, red);
+ gear(1.0, 4.0, 1.0, 20, 0.7);
+ glEndList();
+
+ gear2 = glGenLists(1);
+ glNewList(gear2, GL_COMPILE);
+ glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, green);
+ gear(0.5, 2.0, 2.0, 10, 0.7);
+ glEndList();
+
+ gear3 = glGenLists(1);
+ glNewList(gear3, GL_COMPILE);
+ glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, blue);
+ gear(1.3, 2.0, 0.5, 10, 0.7);
+ glEndList();
+
+ glEnable(GL_NORMALIZE);
+}
+
+
+
+
+static void run_gears(EGLDisplay dpy, EGLSurface surf, int ttr)
+{
+ double st = current_time();
+ double ct = st;
+ int frames = 0;
+ while (ct - st < ttr)
+ {
+ double tt = current_time();
+ double dt = tt - ct;
+ ct = tt;
+
+ /* advance rotation for next frame */
+ angle += 70.0 * dt; /* 70 degrees per second */
+ if (angle > 3600.0)
+ angle -= 3600.0;
+
+ draw();
+
+ eglSwapBuffers(dpy, surf);
+
+
+ frames++;
+ }
+
+ GLfloat seconds = ct - st;
+ GLfloat fps = frames / seconds;
+ printf("%d frames in %3.1f seconds = %6.3f FPS\n", frames, seconds, fps);
+
+}
+
+
+int
+main(int argc, char *argv[])
+{
+ int major, minor;
+ EGLContext ctx;
+ EGLSurface surface;
+ EGLConfig configs[MAX_CONFIGS];
+ EGLint numConfigs, i;
+ EGLBoolean b;
+ EGLDisplay d;
+ EGLint screenAttribs[10];
+ GLboolean printInfo = GL_FALSE;
+ EGLint width = 300, height = 300;
+
+ /* parse cmd line args */
+ for (i = 1; i < argc; i++)
+ {
+ if (strcmp(argv[i], "-info") == 0)
+ {
+ printInfo = GL_TRUE;
+ }
+ else
+ printf("Warning: unknown parameter: %s\n", argv[i]);
+ }
+
+ /* DBR : Create EGL context/surface etc */
+ d = eglGetDisplay((EGLNativeDisplayType)"!EGL_i915");
+ assert(d);
+
+ if (!eglInitialize(d, &major, &minor)) {
+ printf("peglgears: eglInitialize failed\n");
+ return 0;
+ }
+
+ printf("peglgears: EGL version = %d.%d\n", major, minor);
+ printf("peglgears: EGL_VENDOR = %s\n", eglQueryString(d, EGL_VENDOR));
+
+ eglGetConfigs(d, configs, MAX_CONFIGS, &numConfigs);
+
+ eglBindAPI(EGL_OPENGL_API);
+
+ ctx = eglCreateContext(d, configs[0], EGL_NO_CONTEXT, NULL);
+ if (ctx == EGL_NO_CONTEXT) {
+ printf("peglgears: failed to create context\n");
+ return 0;
+ }
+
+ /* build up screenAttribs array */
+ i = 0;
+ screenAttribs[i++] = EGL_WIDTH;
+ screenAttribs[i++] = width;
+ screenAttribs[i++] = EGL_HEIGHT;
+ screenAttribs[i++] = height;
+ screenAttribs[i++] = EGL_NONE;
+
+ surface = eglCreatePbufferSurface(d, configs[0], screenAttribs);
+ if (surface == EGL_NO_SURFACE) {
+ printf("peglgears: failed to create pbuffer surface\n");
+ return 0;
+ }
+
+ b = eglMakeCurrent(d, surface, surface, ctx);
+ if (!b) {
+ printf("peglgears: make current failed\n");
+ return 0;
+ }
+
+ if (printInfo)
+ {
+ printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
+ printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
+ printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
+ printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS));
+ }
+
+ init();
+ reshape(width, height);
+
+ glDrawBuffer( GL_BACK );
+
+ run_gears(d, surface, 5.0);
+
+ eglDestroySurface(d, surface);
+ eglDestroyContext(d, ctx);
+ eglTerminate(d);
+
+ return 0;
+}
diff --git a/progs/egl/xegl_tri.c b/progs/egl/xegl_tri.c
new file mode 100644
index 00000000000..65f352ddfa9
--- /dev/null
+++ b/progs/egl/xegl_tri.c
@@ -0,0 +1,359 @@
+/*
+ * Copyright (C) 2008 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/*
+ * Draw a triangle with X/EGL.
+ * Brian Paul
+ * 3 June 2008
+ */
+
+
+#include <assert.h>
+#include <math.h>
+#include <stdlib.h>
+#include <stdio.h>
+#include <string.h>
+#include <X11/Xlib.h>
+#include <X11/Xutil.h>
+#include <X11/keysym.h>
+#include <GL/gl.h> /* using full OpenGL for now */
+#include <GLES/egl.h>
+
+
+static GLfloat view_rotx = 0.0, view_roty = 0.0, view_rotz = 0.0;
+
+
+static void
+draw(void)
+{
+ static const GLfloat verts[3][2] = {
+ { -1, -1 },
+ { 1, -1 },
+ { 0, 1 }
+ };
+ static const GLfloat colors[3][3] = {
+ { 1, 0, 0 },
+ { 0, 1, 0 },
+ { 0, 0, 1 }
+ };
+
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ glPushMatrix();
+ glRotatef(view_rotx, 1, 0, 0);
+ glRotatef(view_roty, 0, 1, 0);
+ glRotatef(view_rotz, 0, 0, 1);
+
+ {
+ glVertexPointer(2, GL_FLOAT, 0, verts);
+ glColorPointer(3, GL_FLOAT, 0, colors);
+ glEnableClientState(GL_VERTEX_ARRAY);
+ glEnableClientState(GL_COLOR_ARRAY);
+
+ glDrawArrays(GL_TRIANGLES, 0, 3);
+
+ glDisableClientState(GL_VERTEX_ARRAY);
+ glDisableClientState(GL_COLOR_ARRAY);
+ }
+
+ glPopMatrix();
+}
+
+
+/* new window size or exposure */
+static void
+reshape(int width, int height)
+{
+ GLfloat ar = (GLfloat) width / (GLfloat) height;
+
+ glViewport(0, 0, (GLint) width, (GLint) height);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glFrustum(-ar, ar, -1, 1, 5.0, 60.0);
+
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ glTranslatef(0.0, 0.0, -10.0);
+}
+
+
+static void
+init(void)
+{
+ glClearColor(0.4, 0.4, 0.4, 0.0);
+}
+
+
+/*
+ * Create an RGB, double-buffered X window.
+ * Return the window and context handles.
+ */
+static void
+make_x_window(Display *x_dpy, EGLDisplay egl_dpy,
+ const char *name,
+ int x, int y, int width, int height,
+ Window *winRet,
+ EGLContext *ctxRet,
+ EGLSurface *surfRet)
+{
+ static const EGLint attribs[] = {
+ EGL_RED_SIZE, 1,
+ EGL_GREEN_SIZE, 1,
+ EGL_BLUE_SIZE, 1,
+ EGL_DEPTH_SIZE, 1,
+ EGL_NONE
+ };
+
+ int scrnum;
+ XSetWindowAttributes attr;
+ unsigned long mask;
+ Window root;
+ Window win;
+ XVisualInfo *visInfo, visTemplate;
+ int num_visuals;
+ EGLContext ctx;
+ EGLConfig config;
+ EGLint num_configs;
+ EGLint vid;
+
+ scrnum = DefaultScreen( x_dpy );
+ root = RootWindow( x_dpy, scrnum );
+
+ if (!eglChooseConfig( egl_dpy, attribs, &config, 1, &num_configs)) {
+ printf("Error: couldn't get an EGL visual config\n");
+ exit(1);
+ }
+
+ assert(config);
+ assert(num_configs > 0);
+
+ if (!eglGetConfigAttrib(egl_dpy, config, EGL_NATIVE_VISUAL_ID, &vid)) {
+ printf("Error: eglGetConfigAttrib() failed\n");
+ exit(1);
+ }
+
+ /* The X window visual must match the EGL config */
+ visTemplate.visualid = vid;
+ visInfo = XGetVisualInfo(x_dpy, VisualIDMask, &visTemplate, &num_visuals);
+ if (!visInfo) {
+ printf("Error: couldn't get X visual\n");
+ exit(1);
+ }
+
+ /* window attributes */
+ attr.background_pixel = 0;
+ attr.border_pixel = 0;
+ attr.colormap = XCreateColormap( x_dpy, root, visInfo->visual, AllocNone);
+ attr.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask;
+ mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask;
+
+ win = XCreateWindow( x_dpy, root, 0, 0, width, height,
+ 0, visInfo->depth, InputOutput,
+ visInfo->visual, mask, &attr );
+
+ /* set hints and properties */
+ {
+ XSizeHints sizehints;
+ sizehints.x = x;
+ sizehints.y = y;
+ sizehints.width = width;
+ sizehints.height = height;
+ sizehints.flags = USSize | USPosition;
+ XSetNormalHints(x_dpy, win, &sizehints);
+ XSetStandardProperties(x_dpy, win, name, name,
+ None, (char **)NULL, 0, &sizehints);
+ }
+
+ eglBindAPI(EGL_OPENGL_API);
+
+ ctx = eglCreateContext(egl_dpy, config, EGL_NO_CONTEXT, NULL );
+ if (!ctx) {
+ printf("Error: glXCreateContext failed\n");
+ exit(1);
+ }
+
+ *surfRet = eglCreateWindowSurface(egl_dpy, config, win, NULL);
+
+ if (!*surfRet) {
+ printf("Error: eglCreateWindowSurface failed\n");
+ exit(1);
+ }
+
+ XFree(visInfo);
+
+ *winRet = win;
+ *ctxRet = ctx;
+}
+
+
+static void
+event_loop(Display *dpy, Window win,
+ EGLDisplay egl_dpy, EGLSurface egl_surf)
+{
+ while (1) {
+ int redraw = 0;
+ XEvent event;
+
+ XNextEvent(dpy, &event);
+
+ switch (event.type) {
+ case Expose:
+ redraw = 1;
+ break;
+ case ConfigureNotify:
+ reshape(event.xconfigure.width, event.xconfigure.height);
+ break;
+ case KeyPress:
+ {
+ char buffer[10];
+ int r, code;
+ code = XLookupKeysym(&event.xkey, 0);
+ if (code == XK_Left) {
+ view_roty += 5.0;
+ }
+ else if (code == XK_Right) {
+ view_roty -= 5.0;
+ }
+ else if (code == XK_Up) {
+ view_rotx += 5.0;
+ }
+ else if (code == XK_Down) {
+ view_rotx -= 5.0;
+ }
+ else {
+ r = XLookupString(&event.xkey, buffer, sizeof(buffer),
+ NULL, NULL);
+ if (buffer[0] == 27) {
+ /* escape */
+ return;
+ }
+ }
+ }
+ redraw = 1;
+ break;
+ default:
+ ; /*no-op*/
+ }
+
+ if (redraw) {
+ draw();
+ eglSwapBuffers(egl_dpy, egl_surf);
+ }
+ }
+}
+
+
+static void
+usage(void)
+{
+ printf("Usage:\n");
+ printf(" -display <displayname> set the display to run on\n");
+ printf(" -info display OpenGL renderer info\n");
+}
+
+
+int
+main(int argc, char *argv[])
+{
+ const int winWidth = 300, winHeight = 300;
+ Display *x_dpy;
+ Window win;
+ EGLSurface egl_surf;
+ EGLContext egl_ctx;
+ EGLDisplay egl_dpy;
+ char *dpyName = NULL;
+ GLboolean printInfo = GL_FALSE;
+ EGLint egl_major, egl_minor;
+ int i;
+ const char *s;
+
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-display") == 0) {
+ dpyName = argv[i+1];
+ i++;
+ }
+ else if (strcmp(argv[i], "-info") == 0) {
+ printInfo = GL_TRUE;
+ }
+ else {
+ usage();
+ return -1;
+ }
+ }
+
+ x_dpy = XOpenDisplay(dpyName);
+ if (!x_dpy) {
+ printf("Error: couldn't open display %s\n",
+ dpyName ? dpyName : getenv("DISPLAY"));
+ return -1;
+ }
+
+ egl_dpy = eglGetDisplay(x_dpy);
+ if (!egl_dpy) {
+ printf("Error: eglGetDisplay() failed\n");
+ return -1;
+ }
+
+ if (!eglInitialize(egl_dpy, &egl_major, &egl_minor)) {
+ printf("Error: eglInitialize() failed\n");
+ return -1;
+ }
+
+ s = eglQueryString(egl_dpy, EGL_VERSION);
+ printf("EGL_VERSION = %s\n", s);
+
+ make_x_window(x_dpy, egl_dpy,
+ "xegl_tri", 0, 0, winWidth, winHeight,
+ &win, &egl_ctx, &egl_surf);
+
+ XMapWindow(x_dpy, win);
+ if (!eglMakeCurrent(egl_dpy, egl_surf, egl_surf, egl_ctx)) {
+ printf("Error: eglMakeCurrent() failed\n");
+ return -1;
+ }
+
+ if (printInfo) {
+ printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
+ printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
+ printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
+ }
+
+ init();
+
+ /* Set initial projection/viewing transformation.
+ * We can't be sure we'll get a ConfigureNotify event when the window
+ * first appears.
+ */
+ reshape(winWidth, winHeight);
+
+ event_loop(x_dpy, win, egl_dpy, egl_surf);
+
+ eglDestroyContext(egl_dpy, egl_ctx);
+ eglDestroySurface(egl_dpy, egl_surf);
+ eglTerminate(egl_dpy);
+
+
+ XDestroyWindow(x_dpy, win);
+ XCloseDisplay(x_dpy);
+
+ return 0;
+}
diff --git a/progs/egl/xeglgears.c b/progs/egl/xeglgears.c
new file mode 100644
index 00000000000..72ed0052832
--- /dev/null
+++ b/progs/egl/xeglgears.c
@@ -0,0 +1,608 @@
+/*
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/*
+ * Ported to X/EGL/GLES. XXX Actually, uses full OpenGL ATM.
+ * Brian Paul
+ * 30 May 2008
+ */
+
+/*
+ * Command line options:
+ * -info print GL implementation information
+ *
+ */
+
+
+#include <math.h>
+#include <stdlib.h>
+#include <stdio.h>
+#include <string.h>
+#include <X11/Xlib.h>
+#include <X11/Xutil.h>
+#include <X11/keysym.h>
+#include <GL/gl.h>
+#include <EGL/egl.h>
+
+
+#define BENCHMARK
+
+#ifdef BENCHMARK
+
+/* XXX this probably isn't very portable */
+
+#include <sys/time.h>
+#include <unistd.h>
+
+/* return current time (in seconds) */
+static double
+current_time(void)
+{
+ struct timeval tv;
+#ifdef __VMS
+ (void) gettimeofday(&tv, NULL );
+#else
+ struct timezone tz;
+ (void) gettimeofday(&tv, &tz);
+#endif
+ return (double) tv.tv_sec + tv.tv_usec / 1000000.0;
+}
+
+#else /*BENCHMARK*/
+
+/* dummy */
+static double
+current_time(void)
+{
+ /* update this function for other platforms! */
+ static double t = 0.0;
+ static int warn = 1;
+ if (warn) {
+ fprintf(stderr, "Warning: current_time() not implemented!!\n");
+ warn = 0;
+ }
+ return t += 1.0;
+}
+
+#endif /*BENCHMARK*/
+
+
+
+#ifndef M_PI
+#define M_PI 3.14159265
+#endif
+
+
+static GLfloat view_rotx = 20.0, view_roty = 30.0, view_rotz = 0.0;
+static GLint gear1, gear2, gear3;
+static GLfloat angle = 0.0;
+
+static GLboolean fullscreen = GL_FALSE; /* Create a single fullscreen window */
+
+
+/*
+ *
+ * Draw a gear wheel. You'll probably want to call this function when
+ * building a display list since we do a lot of trig here.
+ *
+ * Input: inner_radius - radius of hole at center
+ * outer_radius - radius at center of teeth
+ * width - width of gear
+ * teeth - number of teeth
+ * tooth_depth - depth of tooth
+ */
+static void
+gear(GLfloat inner_radius, GLfloat outer_radius, GLfloat width,
+ GLint teeth, GLfloat tooth_depth)
+{
+ GLint i;
+ GLfloat r0, r1, r2;
+ GLfloat angle, da;
+ GLfloat u, v, len;
+
+ r0 = inner_radius;
+ r1 = outer_radius - tooth_depth / 2.0;
+ r2 = outer_radius + tooth_depth / 2.0;
+
+ da = 2.0 * M_PI / teeth / 4.0;
+
+ glShadeModel(GL_FLAT);
+
+ glNormal3f(0.0, 0.0, 1.0);
+
+ /* draw front face */
+ glBegin(GL_QUAD_STRIP);
+ for (i = 0; i <= teeth; i++) {
+ angle = i * 2.0 * M_PI / teeth;
+ glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
+ glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
+ if (i < teeth) {
+ glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
+ glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
+ width * 0.5);
+ }
+ }
+ glEnd();
+
+ /* draw front sides of teeth */
+ glBegin(GL_QUADS);
+ da = 2.0 * M_PI / teeth / 4.0;
+ for (i = 0; i < teeth; i++) {
+ angle = i * 2.0 * M_PI / teeth;
+
+ glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
+ glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5);
+ glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
+ width * 0.5);
+ glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
+ width * 0.5);
+ }
+ glEnd();
+
+ glNormal3f(0.0, 0.0, -1.0);
+
+ /* draw back face */
+ glBegin(GL_QUAD_STRIP);
+ for (i = 0; i <= teeth; i++) {
+ angle = i * 2.0 * M_PI / teeth;
+ glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
+ glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
+ if (i < teeth) {
+ glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
+ -width * 0.5);
+ glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
+ }
+ }
+ glEnd();
+
+ /* draw back sides of teeth */
+ glBegin(GL_QUADS);
+ da = 2.0 * M_PI / teeth / 4.0;
+ for (i = 0; i < teeth; i++) {
+ angle = i * 2.0 * M_PI / teeth;
+
+ glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
+ -width * 0.5);
+ glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
+ -width * 0.5);
+ glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5);
+ glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
+ }
+ glEnd();
+
+ /* draw outward faces of teeth */
+ glBegin(GL_QUAD_STRIP);
+ for (i = 0; i < teeth; i++) {
+ angle = i * 2.0 * M_PI / teeth;
+
+ glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
+ glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
+ u = r2 * cos(angle + da) - r1 * cos(angle);
+ v = r2 * sin(angle + da) - r1 * sin(angle);
+ len = sqrt(u * u + v * v);
+ u /= len;
+ v /= len;
+ glNormal3f(v, -u, 0.0);
+ glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5);
+ glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5);
+ glNormal3f(cos(angle), sin(angle), 0.0);
+ glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
+ width * 0.5);
+ glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
+ -width * 0.5);
+ u = r1 * cos(angle + 3 * da) - r2 * cos(angle + 2 * da);
+ v = r1 * sin(angle + 3 * da) - r2 * sin(angle + 2 * da);
+ glNormal3f(v, -u, 0.0);
+ glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
+ width * 0.5);
+ glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
+ -width * 0.5);
+ glNormal3f(cos(angle), sin(angle), 0.0);
+ }
+
+ glVertex3f(r1 * cos(0), r1 * sin(0), width * 0.5);
+ glVertex3f(r1 * cos(0), r1 * sin(0), -width * 0.5);
+
+ glEnd();
+
+ glShadeModel(GL_SMOOTH);
+
+ /* draw inside radius cylinder */
+ glBegin(GL_QUAD_STRIP);
+ for (i = 0; i <= teeth; i++) {
+ angle = i * 2.0 * M_PI / teeth;
+ glNormal3f(-cos(angle), -sin(angle), 0.0);
+ glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
+ glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
+ }
+ glEnd();
+}
+
+
+static void
+draw(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ glPushMatrix();
+ glRotatef(view_rotx, 1.0, 0.0, 0.0);
+ glRotatef(view_roty, 0.0, 1.0, 0.0);
+ glRotatef(view_rotz, 0.0, 0.0, 1.0);
+
+ glPushMatrix();
+ glTranslatef(-3.0, -2.0, 0.0);
+ glRotatef(angle, 0.0, 0.0, 1.0);
+ glCallList(gear1);
+ glPopMatrix();
+
+ glPushMatrix();
+ glTranslatef(3.1, -2.0, 0.0);
+ glRotatef(-2.0 * angle - 9.0, 0.0, 0.0, 1.0);
+ glCallList(gear2);
+ glPopMatrix();
+
+ glPushMatrix();
+ glTranslatef(-3.1, 4.2, 0.0);
+ glRotatef(-2.0 * angle - 25.0, 0.0, 0.0, 1.0);
+ glCallList(gear3);
+ glPopMatrix();
+
+ glPopMatrix();
+}
+
+
+/* new window size or exposure */
+static void
+reshape(int width, int height)
+{
+ GLfloat ar = (GLfloat) width / (GLfloat) height;
+
+ glViewport(0, 0, (GLint) width, (GLint) height);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glFrustum(-ar, ar, -1, 1, 5.0, 60.0);
+
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ glTranslatef(0.0, 0.0, -40.0);
+}
+
+
+
+static void
+init(void)
+{
+ static GLfloat pos[4] = { 5.0, 5.0, 10.0, 0.0 };
+ static GLfloat red[4] = { 0.8, 0.1, 0.0, 1.0 };
+ static GLfloat green[4] = { 0.0, 0.8, 0.2, 1.0 };
+ static GLfloat blue[4] = { 0.2, 0.2, 1.0, 1.0 };
+
+ glLightfv(GL_LIGHT0, GL_POSITION, pos);
+ glEnable(GL_CULL_FACE);
+ glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHT0);
+ glEnable(GL_DEPTH_TEST);
+
+ /* make the gears */
+ gear1 = glGenLists(1);
+ glNewList(gear1, GL_COMPILE);
+ glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, red);
+ gear(1.0, 4.0, 1.0, 20, 0.7);
+ glEndList();
+
+ gear2 = glGenLists(1);
+ glNewList(gear2, GL_COMPILE);
+ glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, green);
+ gear(0.5, 2.0, 2.0, 10, 0.7);
+ glEndList();
+
+ gear3 = glGenLists(1);
+ glNewList(gear3, GL_COMPILE);
+ glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, blue);
+ gear(1.3, 2.0, 0.5, 10, 0.7);
+ glEndList();
+
+ glEnable(GL_NORMALIZE);
+
+ glClearColor(0.2, 0.2, 0.2, 0.0);
+}
+
+
+/*
+ * Create an RGB, double-buffered X window.
+ * Return the window and context handles.
+ */
+static void
+make_x_window(Display *x_dpy, EGLDisplay egl_dpy,
+ const char *name,
+ int x, int y, int width, int height,
+ Window *winRet,
+ EGLContext *ctxRet,
+ EGLSurface *surfRet)
+{
+ static const EGLint attribs[] = {
+ EGL_RED_SIZE, 1,
+ EGL_GREEN_SIZE, 1,
+ EGL_BLUE_SIZE, 1,
+ /*EGL_DOUBLEBUFFER,*/
+ EGL_DEPTH_SIZE, 1,
+ EGL_NONE
+ };
+
+ int scrnum;
+ XSetWindowAttributes attr;
+ unsigned long mask;
+ Window root;
+ Window win;
+ XVisualInfo *visInfo, visTemplate;
+ int num_visuals;
+ EGLContext ctx;
+ EGLConfig config;
+ EGLint num_configs, vid;
+
+ scrnum = DefaultScreen( x_dpy );
+ root = RootWindow( x_dpy, scrnum );
+
+ if (fullscreen) {
+ x = 0; y = 0;
+ width = DisplayWidth( x_dpy, scrnum );
+ height = DisplayHeight( x_dpy, scrnum );
+ }
+
+ if (!eglChooseConfig( egl_dpy, attribs, &config, 1, &num_configs)) {
+ printf("Error: couldn't get an EGL visual config\n");
+ exit(1);
+ }
+
+ if (!eglGetConfigAttrib(egl_dpy, config, EGL_NATIVE_VISUAL_ID, &vid)) {
+ printf("Error: eglGetConfigAttrib() failed\n");
+ exit(1);
+ }
+
+ /* The X window visual must match the EGL config */
+ visTemplate.visualid = vid;
+ visInfo = XGetVisualInfo(x_dpy, VisualIDMask, &visTemplate, &num_visuals);
+ if (!visInfo) {
+ printf("Error: couldn't get X visual\n");
+ exit(1);
+ }
+
+ /* window attributes */
+ attr.background_pixel = 0;
+ attr.border_pixel = 0;
+ attr.colormap = XCreateColormap( x_dpy, root, visInfo->visual, AllocNone);
+ attr.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask;
+ attr.override_redirect = fullscreen;
+ mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask | CWOverrideRedirect;
+
+ win = XCreateWindow( x_dpy, root, 0, 0, width, height,
+ 0, visInfo->depth, InputOutput,
+ visInfo->visual, mask, &attr );
+
+ /* set hints and properties */
+ {
+ XSizeHints sizehints;
+ sizehints.x = x;
+ sizehints.y = y;
+ sizehints.width = width;
+ sizehints.height = height;
+ sizehints.flags = USSize | USPosition;
+ XSetNormalHints(x_dpy, win, &sizehints);
+ XSetStandardProperties(x_dpy, win, name, name,
+ None, (char **)NULL, 0, &sizehints);
+ }
+
+ eglBindAPI(EGL_OPENGL_API);
+
+ ctx = eglCreateContext(egl_dpy, config, EGL_NO_CONTEXT, NULL );
+ if (!ctx) {
+ printf("Error: glXCreateContext failed\n");
+ exit(1);
+ }
+
+ *surfRet = eglCreateWindowSurface(egl_dpy, config, win, NULL);
+
+ XFree(visInfo);
+
+ *winRet = win;
+ *ctxRet = ctx;
+}
+
+
+static void
+event_loop(Display *dpy, Window win,
+ EGLDisplay egl_dpy, EGLSurface egl_surf)
+{
+ while (1) {
+ while (XPending(dpy) > 0) {
+ XEvent event;
+ XNextEvent(dpy, &event);
+ switch (event.type) {
+ case Expose:
+ /* we'll redraw below */
+ break;
+ case ConfigureNotify:
+ reshape(event.xconfigure.width, event.xconfigure.height);
+ break;
+ case KeyPress:
+ {
+ char buffer[10];
+ int r, code;
+ code = XLookupKeysym(&event.xkey, 0);
+ if (code == XK_Left) {
+ view_roty += 5.0;
+ }
+ else if (code == XK_Right) {
+ view_roty -= 5.0;
+ }
+ else if (code == XK_Up) {
+ view_rotx += 5.0;
+ }
+ else if (code == XK_Down) {
+ view_rotx -= 5.0;
+ }
+ else {
+ r = XLookupString(&event.xkey, buffer, sizeof(buffer),
+ NULL, NULL);
+ if (buffer[0] == 27) {
+ /* escape */
+ return;
+ }
+ }
+ }
+ }
+ }
+
+ {
+ static int frames = 0;
+ static double tRot0 = -1.0, tRate0 = -1.0;
+ double dt, t = current_time();
+ if (tRot0 < 0.0)
+ tRot0 = t;
+ dt = t - tRot0;
+ tRot0 = t;
+
+ /* advance rotation for next frame */
+ angle += 70.0 * dt; /* 70 degrees per second */
+ if (angle > 3600.0)
+ angle -= 3600.0;
+
+ draw();
+ eglSwapBuffers(egl_dpy, egl_surf);
+
+ frames++;
+
+ if (tRate0 < 0.0)
+ tRate0 = t;
+ if (t - tRate0 >= 5.0) {
+ GLfloat seconds = t - tRate0;
+ GLfloat fps = frames / seconds;
+ printf("%d frames in %3.1f seconds = %6.3f FPS\n", frames, seconds,
+ fps);
+ tRate0 = t;
+ frames = 0;
+ }
+ }
+ }
+}
+
+
+static void
+usage(void)
+{
+ printf("Usage:\n");
+ printf(" -display <displayname> set the display to run on\n");
+ printf(" -fullscreen run in fullscreen mode\n");
+ printf(" -info display OpenGL renderer info\n");
+}
+
+
+int
+main(int argc, char *argv[])
+{
+ const int winWidth = 300, winHeight = 300;
+ Display *x_dpy;
+ Window win;
+ EGLSurface egl_surf;
+ EGLContext egl_ctx;
+ EGLDisplay egl_dpy;
+ char *dpyName = NULL;
+ GLboolean printInfo = GL_FALSE;
+ EGLint egl_major, egl_minor;
+ int i;
+ const char *s;
+
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-display") == 0) {
+ dpyName = argv[i+1];
+ i++;
+ }
+ else if (strcmp(argv[i], "-info") == 0) {
+ printInfo = GL_TRUE;
+ }
+ else if (strcmp(argv[i], "-fullscreen") == 0) {
+ fullscreen = GL_TRUE;
+ }
+ else {
+ usage();
+ return -1;
+ }
+ }
+
+ x_dpy = XOpenDisplay(dpyName);
+ if (!x_dpy) {
+ printf("Error: couldn't open display %s\n",
+ dpyName ? dpyName : getenv("DISPLAY"));
+ return -1;
+ }
+
+ egl_dpy = eglGetDisplay(x_dpy);
+ if (!egl_dpy) {
+ printf("Error: eglGetDisplay() failed\n");
+ return -1;
+ }
+
+ if (!eglInitialize(egl_dpy, &egl_major, &egl_minor)) {
+ printf("Error: eglInitialize() failed\n");
+ return -1;
+ }
+
+ s = eglQueryString(egl_dpy, EGL_VERSION);
+ printf("EGL_VERSION = %s\n", s);
+
+ make_x_window(x_dpy, egl_dpy,
+ "glxgears", 0, 0, winWidth, winHeight,
+ &win, &egl_ctx, &egl_surf);
+
+ XMapWindow(x_dpy, win);
+ eglMakeCurrent(egl_dpy, egl_surf, egl_surf, egl_ctx);
+
+ if (printInfo) {
+ printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
+ printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
+ printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
+ }
+
+ init();
+
+ /* Set initial projection/viewing transformation.
+ * We can't be sure we'll get a ConfigureNotify event when the window
+ * first appears.
+ */
+ reshape(winWidth, winHeight);
+
+ event_loop(x_dpy, win, egl_dpy, egl_surf);
+
+ glDeleteLists(gear1, 1);
+ glDeleteLists(gear2, 1);
+ glDeleteLists(gear3, 1);
+
+ eglDestroyContext(egl_dpy, egl_ctx);
+ eglDestroySurface(egl_dpy, egl_surf);
+ eglTerminate(egl_dpy);
+
+
+ XDestroyWindow(x_dpy, win);
+ XCloseDisplay(x_dpy);
+
+ return 0;
+}
diff --git a/progs/fbdev/Makefile b/progs/fbdev/Makefile
index 39401243e50..e935a519c36 100644
--- a/progs/fbdev/Makefile
+++ b/progs/fbdev/Makefile
@@ -42,6 +42,7 @@ clean:
depend: $(SOURCES)
+ rm -f depend
touch depend
$(MKDEP) $(MKDEP_OPTIONS) $(INCLUDES) $(SOURCES) > /dev/null
diff --git a/progs/fp/.gitignore b/progs/fp/.gitignore
index b265f1fed76..aa51f76c9bd 100644
--- a/progs/fp/.gitignore
+++ b/progs/fp/.gitignore
@@ -40,3 +40,4 @@ tri-swz
tri-swz2
tri-tex
tri-xpd
+fp-tri
diff --git a/progs/fp/Makefile b/progs/fp/Makefile
index 3e524747770..ef6644cce27 100644..100755
--- a/progs/fp/Makefile
+++ b/progs/fp/Makefile
@@ -11,46 +11,14 @@ include $(TOP)/configs/current
LIBS = -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) $(APP_LIB_DEPS)
SOURCES = \
- tri-abs.c \
- tri-add.c \
- tri-cmp.c \
- tri-cos.c \
- tri-dp3.c \
- tri-dp4.c \
- tri-dph.c \
- tri-dst.c \
- tri-ex2.c \
- tri-flr.c \
- tri-frc.c \
- tri-kil.c \
- tri-lg2.c \
- tri-lit.c \
- tri-lrp.c \
- tri-mad.c \
- tri-max.c \
- tri-min.c \
- tri-mov.c \
- tri-mul.c \
- tri-pow.c \
- tri-param.c \
- tri-rcp.c \
- tri-rsq.c \
- tri-scs.c \
- tri-sge.c \
- tri-sge2.c \
- tri-sin.c \
- tri-slt.c \
- tri-sub.c \
- tri-swz.c \
- tri-swz2.c \
tri-tex.c \
- tri-xpd.c \
- tri-position.c \
point-position.c \
tri-depth.c \
tri-depth2.c \
tri-depthwrite.c \
tri-depthwrite2.c \
+ tri-param.c \
+ fp-tri.c
NOTDONE=\
tri-txb.c \
@@ -72,13 +40,13 @@ UTIL_FILES = readtex.h readtex.c
.SUFFIXES: .c
.c:
- $(CC) $(INCLUDES) $(CFLAGS) $(LDFLAGS) $< $(LIBS) -o $@
+ $(APP_CC) $(INCLUDES) $(CFLAGS) $(LDFLAGS) $< $(LIBS) -o $@
.c.o:
- $(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
+ $(APP_CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
.S.o:
- $(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
+ $(APP_CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
##### TARGETS #####
@@ -100,18 +68,20 @@ getproclist.h: $(TOP)/src/mesa/glapi/gl_API.xml getprocaddress.c getprocaddress.
texrect: texrect.o readtex.o
$(CC) $(CFLAGS) $(LDFLAGS) texrect.o readtex.o $(LIBS) -o $@
+# $(APP_CC) texrect.o readtex.o $(LIBS) -o $@
texrect.o: texrect.c readtex.h
- $(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
+ $(APP_CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
invert: invert.o readtex.o
$(CC) $(CFLAGS) $(LDFLAGS) invert.o readtex.o $(LIBS) -o $@
+# $(APP_CC) invert.o readtex.o $(LIBS) -o $@
invert.o: invert.c readtex.h
- $(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
+ $(APP_CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
readtex.o: readtex.c
- $(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
+ $(APP_CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
readtex.h: $(TOP)/progs/util/readtex.h
diff --git a/progs/fp/abs.txt b/progs/fp/abs.txt
new file mode 100644
index 00000000000..61ef952b053
--- /dev/null
+++ b/progs/fp/abs.txt
@@ -0,0 +1,5 @@
+!!ARBfp1.0
+TEMP R0;
+SUB R0, {0.5}.x, fragment.color;
+ABS result.color, R0;
+END
diff --git a/progs/fp/add-swz.txt b/progs/fp/add-swz.txt
new file mode 100644
index 00000000000..5ec51bcb84a
--- /dev/null
+++ b/progs/fp/add-swz.txt
@@ -0,0 +1,5 @@
+!!ARBfp1.0
+TEMP R0;
+ADD R0, fragment.color, fragment.color;
+ADD result.color, R0.xxxx, R0;
+END
diff --git a/progs/fp/add.txt b/progs/fp/add.txt
new file mode 100644
index 00000000000..031076df0fc
--- /dev/null
+++ b/progs/fp/add.txt
@@ -0,0 +1,5 @@
+!!ARBfp1.0
+TEMP R0;
+ADD R0, fragment.color, fragment.color;
+ADD result.color, R0, R0;
+END
diff --git a/progs/fp/cmp.txt b/progs/fp/cmp.txt
new file mode 100644
index 00000000000..78451609a3f
--- /dev/null
+++ b/progs/fp/cmp.txt
@@ -0,0 +1,5 @@
+!!ARBfp1.0
+TEMP R0;
+SUB R0, {0.5}.x, fragment.color;
+CMP result.color, R0, fragment.color, {0.0}.x;
+END
diff --git a/progs/fp/cos.txt b/progs/fp/cos.txt
new file mode 100644
index 00000000000..d51b13b63a7
--- /dev/null
+++ b/progs/fp/cos.txt
@@ -0,0 +1,8 @@
+!!ARBfp1.0
+TEMP R0;
+MUL R0, fragment.color, {3.14}.x;
+COS result.color.x, R0.x;
+COS result.color.y, R0.y;
+COS result.color.z, R0.z;
+END
+
diff --git a/progs/fp/dp3.txt b/progs/fp/dp3.txt
new file mode 100644
index 00000000000..75532f88a70
--- /dev/null
+++ b/progs/fp/dp3.txt
@@ -0,0 +1,4 @@
+!!ARBfp1.0
+TEMP R0;
+DP3 result.color, fragment.color, fragment.color;
+END
diff --git a/progs/fp/dp4.txt b/progs/fp/dp4.txt
new file mode 100644
index 00000000000..8d09c8dbf67
--- /dev/null
+++ b/progs/fp/dp4.txt
@@ -0,0 +1,4 @@
+!!ARBfp1.0
+TEMP R0;
+DP4 result.color, fragment.color.xxxx, fragment.color;
+END
diff --git a/progs/fp/dph.txt b/progs/fp/dph.txt
new file mode 100644
index 00000000000..6eb59a410d7
--- /dev/null
+++ b/progs/fp/dph.txt
@@ -0,0 +1,4 @@
+!!ARBfp1.0
+TEMP R0;
+DPH result.color, fragment.color, fragment.color.xyzx;
+END
diff --git a/progs/fp/dst.txt b/progs/fp/dst.txt
new file mode 100644
index 00000000000..6ebabbd5ea6
--- /dev/null
+++ b/progs/fp/dst.txt
@@ -0,0 +1,3 @@
+!!ARBfp1.0
+DST result.color, fragment.color, fragment.color;
+END
diff --git a/progs/fp/ex2.txt b/progs/fp/ex2.txt
new file mode 100644
index 00000000000..b540f7b1929
--- /dev/null
+++ b/progs/fp/ex2.txt
@@ -0,0 +1,5 @@
+!!ARBfp1.0
+TEMP R0;
+EX2 R0, fragment.color.x;
+SUB result.color, R0, {1.0}.x;
+END
diff --git a/progs/fp/flr.txt b/progs/fp/flr.txt
new file mode 100644
index 00000000000..c3479c7bd5e
--- /dev/null
+++ b/progs/fp/flr.txt
@@ -0,0 +1,5 @@
+!!ARBfp1.0
+TEMP R0;
+ADD R0, fragment.color, {0.5}.x;
+FLR result.color, R0;
+END
diff --git a/progs/fp/fp-tri.c b/progs/fp/fp-tri.c
new file mode 100644
index 00000000000..843f897871b
--- /dev/null
+++ b/progs/fp/fp-tri.c
@@ -0,0 +1,171 @@
+
+#include <stdio.h>
+#include <string.h>
+#include <stdlib.h>
+#define GL_GLEXT_PROTOTYPES
+#include <GL/glut.h>
+#include <unistd.h>
+#include <signal.h>
+
+unsigned show_fps = 0;
+unsigned int frame_cnt = 0;
+void alarmhandler(int);
+static const char *filename = NULL;
+
+static void usage(char *name)
+{
+ fprintf(stderr, "usage: %s [ options ] shader_filename\n", name);
+ fprintf(stderr, "\n" );
+ fprintf(stderr, "options:\n");
+ fprintf(stderr, " -fps show frames per second\n");
+}
+
+void alarmhandler (int sig)
+{
+ if (sig == SIGALRM) {
+ printf("%d frames in 5.0 seconds = %.3f FPS\n", frame_cnt,
+ frame_cnt / 5.0);
+
+ frame_cnt = 0;
+ }
+ signal(SIGALRM, alarmhandler);
+ alarm(5);
+}
+
+static void args(int argc, char *argv[])
+{
+ GLint i;
+
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-fps") == 0) {
+ show_fps = 1;
+ }
+ else if (i == argc - 1) {
+ filename = argv[i];
+ }
+ else {
+ usage(argv[0]);
+ exit(1);
+ }
+ }
+
+ if (!filename) {
+ usage(argv[0]);
+ exit(1);
+ }
+}
+
+static void Init( void )
+{
+ GLint errno;
+ GLuint prognum;
+ char buf[4096];
+ GLuint sz;
+ FILE *f;
+
+ if ((f = fopen(filename, "r")) == NULL) {
+ fprintf(stderr, "Couldn't open %s\n", filename);
+ exit(1);
+ }
+
+ sz = fread(buf, 1, sizeof(buf), f);
+ if (!feof(f)) {
+ fprintf(stderr, "file too long\n");
+ exit(1);
+ }
+ fprintf(stderr, "%.*s\n", sz, buf);
+
+ if (!glutExtensionSupported("GL_ARB_fragment_program")) {
+ printf("Error: GL_ARB_fragment_program not supported!\n");
+ exit(1);
+ }
+ printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
+
+ /* Setup the fragment program */
+ glGenProgramsARB(1, &prognum);
+ glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, prognum);
+ glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
+ sz, (const GLubyte *)buf);
+
+ errno = glGetError();
+ printf("glGetError = 0x%x\n", errno);
+ if (errno != GL_NO_ERROR) {
+ GLint errorpos;
+
+ glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errorpos);
+ printf("errorpos: %d\n", errorpos);
+ printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
+ (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
+ }
+ glEnable(GL_FRAGMENT_PROGRAM_ARB);
+
+ glClearColor(.3, .3, .3, 0);
+}
+
+static void Reshape(int width, int height)
+{
+
+ glViewport(0, 0, (GLint)width, (GLint)height);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
+ glMatrixMode(GL_MODELVIEW);
+}
+
+static void Key(unsigned char key, int x, int y)
+{
+
+ switch (key) {
+ case 27:
+ exit(1);
+ default:
+ return;
+ }
+
+ glutPostRedisplay();
+}
+
+static void Display(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glProgramLocalParameter4fARB(GL_FRAGMENT_PROGRAM_ARB, 0, 1.0, 1.0, 0.0, 0.0);
+ glProgramLocalParameter4fARB(GL_FRAGMENT_PROGRAM_ARB, 1, 0.0, 0.0, 1.0, 1.0);
+ glBegin(GL_TRIANGLES);
+ glColor3f(0,0,1);
+ glVertex3f( 0.9, -0.9, -30.0);
+ glColor3f(1,0,0);
+ glVertex3f( 0.9, 0.9, -30.0);
+ glColor3f(0,1,0);
+ glVertex3f(-0.9, 0.0, -30.0);
+ glEnd();
+
+ glFlush();
+
+ if (show_fps) {
+ ++frame_cnt;
+ glutPostRedisplay();
+ }
+}
+
+
+int main(int argc, char **argv)
+{
+ glutInit(&argc, argv);
+ glutInitWindowPosition(0, 0);
+ glutInitWindowSize(250, 250);
+ glutInitDisplayMode(GLUT_RGB | GLUT_SINGLE | GLUT_DEPTH);
+ args(argc, argv);
+ glutCreateWindow(filename);
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(Key);
+ glutDisplayFunc(Display);
+ Init();
+ if (show_fps) {
+ signal(SIGALRM, alarmhandler);
+ alarm(5);
+ }
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/fp/frc.txt b/progs/fp/frc.txt
new file mode 100644
index 00000000000..efacaa8f927
--- /dev/null
+++ b/progs/fp/frc.txt
@@ -0,0 +1,5 @@
+!!ARBfp1.0
+TEMP R0;
+MUL R0, fragment.color, {3.0}.x;
+FRC result.color, R0;
+END
diff --git a/progs/fp/kil.txt b/progs/fp/kil.txt
new file mode 100644
index 00000000000..d95deb0a9e9
--- /dev/null
+++ b/progs/fp/kil.txt
@@ -0,0 +1,6 @@
+!!ARBfp1.0
+TEMP R0;
+SUB R0, fragment.color, {0.5,0,0,0};
+KIL R0;
+MOV result.color, R0;
+END
diff --git a/progs/fp/lg2.txt b/progs/fp/lg2.txt
new file mode 100644
index 00000000000..6707d7cb6d5
--- /dev/null
+++ b/progs/fp/lg2.txt
@@ -0,0 +1,5 @@
+!!ARBfp1.0
+TEMP R0;
+MUL R0, fragment.color, {4.0}.x;
+LG2 result.color, R0.x;
+END
diff --git a/progs/fp/lit.txt b/progs/fp/lit.txt
new file mode 100644
index 00000000000..333c50d3cca
--- /dev/null
+++ b/progs/fp/lit.txt
@@ -0,0 +1,5 @@
+!!ARBfp1.0
+TEMP R0;
+SUB R0, {0.5}.x, fragment.color;
+LIT result.color, R0;
+END
diff --git a/progs/fp/local.txt b/progs/fp/local.txt
new file mode 100644
index 00000000000..6cb2a2f13cc
--- /dev/null
+++ b/progs/fp/local.txt
@@ -0,0 +1,11 @@
+!!ARBfp1.0
+TEMP R0;
+PARAM c[4] = { { 0, 0, 0, 0 },
+ program.local[0..1],
+ { 1, 1, 1, 1 } };
+MOV R0, c[1];
+SUB R0, R0, c[0];
+ADD R0, R0, c[2];
+MUL R0, R0, c[3];
+MOV result.color, R0;
+END
diff --git a/progs/fp/lrp.txt b/progs/fp/lrp.txt
new file mode 100644
index 00000000000..56cb5f51528
--- /dev/null
+++ b/progs/fp/lrp.txt
@@ -0,0 +1,4 @@
+!!ARBfp1.0
+TEMP R0, R1;
+LRP result.color, fragment.color.z, {1,0,0,1}, {0,1,0,1};
+END
diff --git a/progs/fp/mad.txt b/progs/fp/mad.txt
new file mode 100644
index 00000000000..77ffac49cf1
--- /dev/null
+++ b/progs/fp/mad.txt
@@ -0,0 +1,4 @@
+!!ARBfp1.0
+TEMP R0, R1;
+MAD result.color, fragment.color.z, {1,0,0,1}, fragment.color;
+END
diff --git a/progs/fp/max.txt b/progs/fp/max.txt
new file mode 100644
index 00000000000..0f3bffd6a50
--- /dev/null
+++ b/progs/fp/max.txt
@@ -0,0 +1,3 @@
+!!ARBfp1.0
+MAX result.color, {0.5}.x, fragment.color;
+END
diff --git a/progs/fp/min.txt b/progs/fp/min.txt
new file mode 100644
index 00000000000..06d8f911c37
--- /dev/null
+++ b/progs/fp/min.txt
@@ -0,0 +1,3 @@
+!!ARBfp1.0
+MIN result.color, {0.5}.x, fragment.color;
+END
diff --git a/progs/fp/mov.txt b/progs/fp/mov.txt
new file mode 100644
index 00000000000..4c67baec5e5
--- /dev/null
+++ b/progs/fp/mov.txt
@@ -0,0 +1,3 @@
+!!ARBfp1.0
+MOV result.color, fragment.color;
+END
diff --git a/progs/fp/mul-swz.txt b/progs/fp/mul-swz.txt
new file mode 100644
index 00000000000..7ef2f58633f
--- /dev/null
+++ b/progs/fp/mul-swz.txt
@@ -0,0 +1,3 @@
+!!ARBfp1.0
+MUL result.color, fragment.color.zyxw, fragment.color;
+END
diff --git a/progs/fp/mul.txt b/progs/fp/mul.txt
new file mode 100644
index 00000000000..907155de783
--- /dev/null
+++ b/progs/fp/mul.txt
@@ -0,0 +1,3 @@
+!!ARBfp1.0
+MUL result.color, fragment.color, fragment.color;
+END
diff --git a/progs/fp/negate.txt b/progs/fp/negate.txt
new file mode 100644
index 00000000000..3d00a04a587
--- /dev/null
+++ b/progs/fp/negate.txt
@@ -0,0 +1,6 @@
+!!ARBfp1.0
+# this should result in fragment color passing through unchanged
+TEMP R0;
+ADD R0, fragment.color, fragment.color;
+ADD result.color, R0, -fragment.color;
+END
diff --git a/progs/fp/position.txt b/progs/fp/position.txt
new file mode 100644
index 00000000000..27fac12a3a5
--- /dev/null
+++ b/progs/fp/position.txt
@@ -0,0 +1,3 @@
+!!ARBfp1.0
+MUL result.color, fragment.position, {.005}.x;
+END
diff --git a/progs/fp/pow.txt b/progs/fp/pow.txt
new file mode 100644
index 00000000000..35c738556ea
--- /dev/null
+++ b/progs/fp/pow.txt
@@ -0,0 +1,4 @@
+!!ARBfp1.0
+TEMP R0;
+POW result.color, fragment.color.x, fragment.color.y;
+END
diff --git a/progs/fp/rcp.txt b/progs/fp/rcp.txt
new file mode 100644
index 00000000000..122161c49e5
--- /dev/null
+++ b/progs/fp/rcp.txt
@@ -0,0 +1,5 @@
+!!ARBfp1.0
+TEMP R0;
+ADD R0, fragment.color.x, fragment.color.x;
+RCP result.color, R0.x;
+END
diff --git a/progs/fp/rsq.txt b/progs/fp/rsq.txt
new file mode 100644
index 00000000000..b28de4bdb6c
--- /dev/null
+++ b/progs/fp/rsq.txt
@@ -0,0 +1,5 @@
+!!ARBfp1.0
+TEMP R0;
+MUL R0, fragment.color, {3.0}.x;
+RSQ result.color, R0.x;
+END
diff --git a/progs/fp/run.sh b/progs/fp/run.sh
new file mode 100755
index 00000000000..480f8108a35
--- /dev/null
+++ b/progs/fp/run.sh
@@ -0,0 +1,7 @@
+#!/bin/sh
+
+for i in *.txt ; do
+echo $i
+./fp-tri $i
+done
+
diff --git a/progs/fp/scs.txt b/progs/fp/scs.txt
new file mode 100644
index 00000000000..5a8c9f16e9e
--- /dev/null
+++ b/progs/fp/scs.txt
@@ -0,0 +1,5 @@
+!!ARBfp1.0
+TEMP R0;
+MUL R0, fragment.color, {3.14}.x;
+SCS result.color, R0.x;
+END
diff --git a/progs/fp/sge.txt b/progs/fp/sge.txt
new file mode 100644
index 00000000000..53856924676
--- /dev/null
+++ b/progs/fp/sge.txt
@@ -0,0 +1,3 @@
+!!ARBfp1.0
+SGE result.color, {0.5}.x, fragment.color;
+END
diff --git a/progs/fp/sge2.txt b/progs/fp/sge2.txt
new file mode 100644
index 00000000000..e02a50d4772
--- /dev/null
+++ b/progs/fp/sge2.txt
@@ -0,0 +1,8 @@
+!!ARBfp1.0
+TEMP R0;
+TEMP R1;
+SGE R0, fragment.color, fragment.color.yzxw;
+SGE R1, fragment.color, fragment.color.zxyw;
+MUL R0, R0, R1;
+MUL result.color, R0, fragment.color;
+END
diff --git a/progs/fp/sin.txt b/progs/fp/sin.txt
new file mode 100644
index 00000000000..4a8cdb69f98
--- /dev/null
+++ b/progs/fp/sin.txt
@@ -0,0 +1,8 @@
+!!ARBfp1.0
+TEMP R0;
+MUL R0, fragment.color, {3.14}.x;
+MOV result.color, {0.0}.x;
+SIN result.color.x, R0.x;
+SIN result.color.y, R0.y;
+SIN result.color.z, R0.z;
+END
diff --git a/progs/fp/slt.txt b/progs/fp/slt.txt
new file mode 100644
index 00000000000..a3b3ff5656a
--- /dev/null
+++ b/progs/fp/slt.txt
@@ -0,0 +1,3 @@
+!!ARBfp1.0
+SLT result.color, {0.5}.x, fragment.color;
+END
diff --git a/progs/fp/sub.txt b/progs/fp/sub.txt
new file mode 100644
index 00000000000..b4e5cc0e9f8
--- /dev/null
+++ b/progs/fp/sub.txt
@@ -0,0 +1,3 @@
+!!ARBfp1.0
+SUB result.color, fragment.color.yzxw, fragment.color;
+END
diff --git a/progs/fp/swz.txt b/progs/fp/swz.txt
new file mode 100644
index 00000000000..e28f112b14e
--- /dev/null
+++ b/progs/fp/swz.txt
@@ -0,0 +1,3 @@
+!!ARBfp1.0
+SWZ result.color, fragment.color, 1,x,y,z;
+END
diff --git a/progs/fp/swz2.txt b/progs/fp/swz2.txt
new file mode 100644
index 00000000000..5c12b848154
--- /dev/null
+++ b/progs/fp/swz2.txt
@@ -0,0 +1,4 @@
+!!ARBfp1.0
+TEMP R0, R1;
+SWZ result.color, fragment.color, 1, 0, 0, 1;
+END
diff --git a/progs/fp/tri-abs.c b/progs/fp/tri-abs.c
deleted file mode 100644
index 44aa2cfa3ad..00000000000
--- a/progs/fp/tri-abs.c
+++ /dev/null
@@ -1,107 +0,0 @@
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-
-
-
-static void Init( void )
-{
- static const char *modulate2D =
- "!!ARBfp1.0\n"
- "TEMP R0;\n"
- "SUB R0, {0.5}.x, fragment.color; \n"
- "ABS result.color, R0; \n"
- "END"
- ;
- GLuint modulateProg;
-
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
- printf("Error: GL_ARB_fragment_program not supported!\n");
- exit(1);
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- /* Setup the fragment program */
- glGenProgramsARB(1, &modulateProg);
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(modulate2D), (const GLubyte *)modulate2D);
-
- printf("glGetError = 0x%x\n", (int) glGetError());
- printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
-
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
-
- glClearColor(.3, .3, .3, 0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_TRIANGLES);
- glColor3f(0,0,1);
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(1,0,0);
- glVertex3f( 0.9, 0.9, -30.0);
- glColor3f(0,1,0);
- glVertex3f(-0.9, 0.0, -30.0);
- glEnd();
-
- glFlush();
-
-}
-
-
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/fp/tri-add.c b/progs/fp/tri-add.c
deleted file mode 100644
index b086126c867..00000000000
--- a/progs/fp/tri-add.c
+++ /dev/null
@@ -1,110 +0,0 @@
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-
-
-
-static void Init( void )
-{
- static const char *modulate2D =
- "!!ARBfp1.0\n"
- "TEMP R0;\n"
- "ADD R0, fragment.color, fragment.color; \n"
- "ADD result.color, R0, R0; \n"
- "END"
- ;
- GLuint modulateProg;
-
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
- printf("Error: GL_ARB_fragment_program not supported!\n");
- exit(1);
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- /* Setup the fragment program */
- glGenProgramsARB(1, &modulateProg);
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(modulate2D), (const GLubyte *)modulate2D);
-
- printf("glGetError = 0x%x\n", (int) glGetError());
- printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
-
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
-
- glClearColor(.3, .3, .3, 0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_TRIANGLES);
- glColor3f(0,0,1);
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(1,0,0);
- glVertex3f( 0.9, 0.9, -30.0);
- glColor3f(0,1,0);
- glVertex3f(-0.9, 0.0, -30.0);
- glEnd();
-
- glFlush();
-
-
-}
-
-
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/fp/tri-cmp.c b/progs/fp/tri-cmp.c
deleted file mode 100644
index 968b67f3d91..00000000000
--- a/progs/fp/tri-cmp.c
+++ /dev/null
@@ -1,110 +0,0 @@
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-
-
-
-static void Init( void )
-{
- static const char *modulate2D =
- "!!ARBfp1.0\n"
- "TEMP R0;\n"
- "SUB R0, {0.5}.x, fragment.color; \n"
- "CMP result.color, R0, fragment.color, {0.0}.x; \n"
- "END"
- ;
- GLuint modulateProg;
-
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
- printf("Error: GL_ARB_fragment_program not supported!\n");
- exit(1);
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- /* Setup the fragment program */
- glGenProgramsARB(1, &modulateProg);
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(modulate2D), (const GLubyte *)modulate2D);
-
- printf("glGetError = 0x%x\n", (int) glGetError());
- printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
-
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
-
- glClearColor(.3, .3, .3, 0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_TRIANGLES);
- glColor3f(0,0,1);
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(1,0,0);
- glVertex3f( 0.9, 0.9, -30.0);
- glColor3f(0,1,0);
- glVertex3f(-0.9, 0.0, -30.0);
- glEnd();
-
- glFlush();
-
-
-}
-
-
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/fp/tri-cos.c b/progs/fp/tri-cos.c
deleted file mode 100644
index 7ea24532189..00000000000
--- a/progs/fp/tri-cos.c
+++ /dev/null
@@ -1,113 +0,0 @@
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-#include "GL/gl.h"
-
-
-
-static void Init( void )
-{
- static const char *modulate2D =
- "!!ARBfp1.0\n"
- "TEMP R0; \n"
- "MUL R0, fragment.color, {3.14}.x; \n"
- "COS result.color.x, R0.x; \n"
- "COS result.color.y, R0.y; \n"
- "COS result.color.z, R0.z; \n"
- "END"
- ;
- GLuint modulateProg;
-
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
- printf("Error: GL_ARB_fragment_program not supported!\n");
- exit(1);
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- /* Setup the fragment program */
- glGenProgramsARB(1, &modulateProg);
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(modulate2D), (const GLubyte *)modulate2D);
-
- printf("glGetError = 0x%x\n", (int) glGetError());
- printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
-
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
-
- glClearColor(.3, .3, .3, 0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_TRIANGLES);
- glColor3f(0,0,1);
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(1,0,0);
- glVertex3f( 0.9, 0.9, -30.0);
- glColor3f(0,1,0);
- glVertex3f(-0.9, 0.0, -30.0);
- glEnd();
-
- glFlush();
-
-
-}
-
-
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/fp/tri-dp3.c b/progs/fp/tri-dp3.c
deleted file mode 100644
index 0e18de2dc46..00000000000
--- a/progs/fp/tri-dp3.c
+++ /dev/null
@@ -1,109 +0,0 @@
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-
-
-
-static void Init( void )
-{
- static const char *modulate2D =
- "!!ARBfp1.0\n"
- "TEMP R0;\n"
- "DP3 result.color, fragment.color, fragment.color; \n"
- "END"
- ;
- GLuint modulateProg;
-
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
- printf("Error: GL_ARB_fragment_program not supported!\n");
- exit(1);
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- /* Setup the fragment program */
- glGenProgramsARB(1, &modulateProg);
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(modulate2D), (const GLubyte *)modulate2D);
-
- printf("glGetError = 0x%x\n", (int) glGetError());
- printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
-
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
-
- glClearColor(.3, .3, .3, 0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_TRIANGLES);
- glColor3f(0,0,1);
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(1,0,0);
- glVertex3f( 0.9, 0.9, -30.0);
- glColor3f(0,1,0);
- glVertex3f(-0.9, 0.0, -30.0);
- glEnd();
-
- glFlush();
-
-
-}
-
-
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/fp/tri-dp4.c b/progs/fp/tri-dp4.c
deleted file mode 100644
index 400bbf4da2d..00000000000
--- a/progs/fp/tri-dp4.c
+++ /dev/null
@@ -1,109 +0,0 @@
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-
-
-
-static void Init( void )
-{
- static const char *modulate2D =
- "!!ARBfp1.0\n"
- "TEMP R0;\n"
- "DP4 result.color, fragment.color.xxxx, fragment.color; \n"
- "END"
- ;
- GLuint modulateProg;
-
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
- printf("Error: GL_ARB_fragment_program not supported!\n");
- exit(1);
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- /* Setup the fragment program */
- glGenProgramsARB(1, &modulateProg);
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(modulate2D), (const GLubyte *)modulate2D);
-
- printf("glGetError = 0x%x\n", (int) glGetError());
- printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
-
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
-
- glClearColor(.3, .3, .3, 0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_TRIANGLES);
- glColor3f(0,0,1);
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(1,0,0);
- glVertex3f( 0.9, 0.9, -30.0);
- glColor3f(0,1,0);
- glVertex3f(-0.9, 0.0, -30.0);
- glEnd();
-
- glFlush();
-
-
-}
-
-
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/fp/tri-dph.c b/progs/fp/tri-dph.c
deleted file mode 100644
index 958073c4131..00000000000
--- a/progs/fp/tri-dph.c
+++ /dev/null
@@ -1,109 +0,0 @@
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-
-
-
-static void Init( void )
-{
- static const char *modulate2D =
- "!!ARBfp1.0\n"
- "TEMP R0;\n"
- "DPH result.color, fragment.color, fragment.color.xyzx; \n"
- "END"
- ;
- GLuint modulateProg;
-
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
- printf("Error: GL_ARB_fragment_program not supported!\n");
- exit(1);
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- /* Setup the fragment program */
- glGenProgramsARB(1, &modulateProg);
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(modulate2D), (const GLubyte *)modulate2D);
-
- printf("glGetError = 0x%x\n", (int) glGetError());
- printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
-
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
-
- glClearColor(.3, .3, .3, 0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_TRIANGLES);
- glColor3f(0,0,1);
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(1,0,0);
- glVertex3f( 0.9, 0.9, -30.0);
- glColor3f(0,1,0);
- glVertex3f(-0.9, 0.0, -30.0);
- glEnd();
-
- glFlush();
-
-
-}
-
-
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/fp/tri-dst.c b/progs/fp/tri-dst.c
deleted file mode 100644
index 3d85e85643c..00000000000
--- a/progs/fp/tri-dst.c
+++ /dev/null
@@ -1,109 +0,0 @@
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-#include "GL/gl.h"
-
-
-
-static void Init( void )
-{
- static const char *modulate2D =
- "!!ARBfp1.0\n"
- "DST result.color, fragment.color, fragment.color; \n"
- "END"
- ;
- GLuint modulateProg;
-
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
- printf("Error: GL_ARB_fragment_program not supported!\n");
- exit(1);
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- /* Setup the fragment program */
- glGenProgramsARB(1, &modulateProg);
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(modulate2D), (const GLubyte *)modulate2D);
-
- printf("glGetError = 0x%x\n", (int) glGetError());
- printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
-
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
-
- glClearColor(.3, .3, .3, 0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_TRIANGLES);
- glColor3f(0,0,1);
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(1,0,0);
- glVertex3f( 0.9, 0.9, -30.0);
- glColor3f(0,1,0);
- glVertex3f(-0.9, 0.0, -30.0);
- glEnd();
-
- glFlush();
-
-
-}
-
-
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/fp/tri-ex2.c b/progs/fp/tri-ex2.c
deleted file mode 100644
index f09b1d78469..00000000000
--- a/progs/fp/tri-ex2.c
+++ /dev/null
@@ -1,110 +0,0 @@
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-
-
-
-static void Init( void )
-{
- static const char *modulate2D =
- "!!ARBfp1.0\n"
- "TEMP R0;\n"
- "EX2 R0, fragment.color.x; \n"
- "SUB result.color, R0, {1.0}.x; \n"
- "END"
- ;
- GLuint modulateProg;
-
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
- printf("Error: GL_ARB_fragment_program not supported!\n");
- exit(1);
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- /* Setup the fragment program */
- glGenProgramsARB(1, &modulateProg);
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(modulate2D), (const GLubyte *)modulate2D);
-
- printf("glGetError = 0x%x\n", (int) glGetError());
- printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
-
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
-
- glClearColor(.3, .3, .3, 0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_TRIANGLES);
- glColor3f(0,0,1);
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(1,0,0);
- glVertex3f( 0.9, 0.9, -30.0);
- glColor3f(0,1,0);
- glVertex3f(-0.9, 0.0, -30.0);
- glEnd();
-
- glFlush();
-
-
-}
-
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
-
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/fp/tri-flr.c b/progs/fp/tri-flr.c
deleted file mode 100644
index 059f6b67541..00000000000
--- a/progs/fp/tri-flr.c
+++ /dev/null
@@ -1,110 +0,0 @@
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-
-
-
-static void Init( void )
-{
- static const char *modulate2D =
- "!!ARBfp1.0\n"
- "TEMP R0;\n"
- "ADD R0, fragment.color, {0.5}.x; \n"
- "FLR result.color, R0; \n"
- "END"
- ;
- GLuint modulateProg;
-
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
- printf("Error: GL_ARB_fragment_program not supported!\n");
- exit(1);
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- /* Setup the fragment program */
- glGenProgramsARB(1, &modulateProg);
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(modulate2D), (const GLubyte *)modulate2D);
-
- printf("glGetError = 0x%x\n", (int) glGetError());
- printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
-
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
-
- glClearColor(.3, .3, .3, 0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_TRIANGLES);
- glColor3f(0,0,1);
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(1,0,0);
- glVertex3f( 0.9, 0.9, -30.0);
- glColor3f(0,1,0);
- glVertex3f(-0.9, 0.0, -30.0);
- glEnd();
-
- glFlush();
-
-
-}
-
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
-
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/fp/tri-fp.c b/progs/fp/tri-fp.c
deleted file mode 100644
index 4148a8def34..00000000000
--- a/progs/fp/tri-fp.c
+++ /dev/null
@@ -1,109 +0,0 @@
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-#include "GL/gl.h"
-
-
-
-static void Init( void )
-{
- static const char *modulate2D =
- "!!ARBfp1.0\n"
- "SLT result.color, {0.5}.x, fragment.color; \n"
- "END"
- ;
- GLuint modulateProg;
-
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
- printf("Error: GL_ARB_fragment_program not supported!\n");
- exit(1);
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- /* Setup the fragment program */
- glGenProgramsARB(1, &modulateProg);
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(modulate2D), (const GLubyte *)modulate2D);
-
- printf("glGetError = 0x%x\n", (int) glGetError());
- printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
-
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
-
- glClearColor(.3, .3, .3, 0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_TRIANGLES);
- glColor3f(0,0,1);
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(1,0,0);
- glVertex3f( 0.9, 0.9, -30.0);
- glColor3f(0,1,0);
- glVertex3f(-0.9, 0.0, -30.0);
- glEnd();
-
- glFlush();
-
-
-}
-
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
-
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/fp/tri-frc.c b/progs/fp/tri-frc.c
deleted file mode 100644
index 8d60c9dc201..00000000000
--- a/progs/fp/tri-frc.c
+++ /dev/null
@@ -1,111 +0,0 @@
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-#include "GL/gl.h"
-
-
-
-static void Init( void )
-{
- static const char *modulate2D =
- "!!ARBfp1.0\n"
- "TEMP R0; \n"
- "MUL R0, fragment.color, {3.0}.x; \n"
- "FRC result.color, R0; \n"
- "END"
- ;
- GLuint modulateProg;
-
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
- printf("Error: GL_ARB_fragment_program not supported!\n");
- exit(1);
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- /* Setup the fragment program */
- glGenProgramsARB(1, &modulateProg);
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(modulate2D), (const GLubyte *)modulate2D);
-
- printf("glGetError = 0x%x\n", (int) glGetError());
- printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
-
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
-
- glClearColor(.3, .3, .3, 0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_TRIANGLES);
- glColor3f(0,0,1);
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(1,0,0);
- glVertex3f( 0.9, 0.9, -30.0);
- glColor3f(0,1,0);
- glVertex3f(-0.9, 0.0, -30.0);
- glEnd();
-
- glFlush();
-
-
-}
-
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
-
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/fp/tri-kil.c b/progs/fp/tri-kil.c
deleted file mode 100644
index 47dbd049644..00000000000
--- a/progs/fp/tri-kil.c
+++ /dev/null
@@ -1,111 +0,0 @@
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-
-
-
-static void Init( void )
-{
- static const char *modulate2D =
- "!!ARBfp1.0\n"
- "TEMP R0;\n"
- "SUB R0, fragment.color, {0.5,0,0,0}; \n"
- "KIL R0;"
- "MOV result.color, R0;"
- "END"
- ;
- GLuint modulateProg;
-
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
- printf("Error: GL_ARB_fragment_program not supported!\n");
- exit(1);
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- /* Setup the fragment program */
- glGenProgramsARB(1, &modulateProg);
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(modulate2D), (const GLubyte *)modulate2D);
-
- printf("glGetError = 0x%x\n", (int) glGetError());
- printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
-
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
-
- glClearColor(.3, .3, .3, 0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_TRIANGLES);
- glColor3f(0,0,1);
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(1,0,0);
- glVertex3f( 0.9, 0.9, -30.0);
- glColor3f(0,1,0);
- glVertex3f(-0.9, 0.0, -30.0);
- glEnd();
-
- glFlush();
-
-
-}
-
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
-
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/fp/tri-lg2.c b/progs/fp/tri-lg2.c
deleted file mode 100644
index c7eec469741..00000000000
--- a/progs/fp/tri-lg2.c
+++ /dev/null
@@ -1,110 +0,0 @@
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-
-
-
-static void Init( void )
-{
- static const char *modulate2D =
- "!!ARBfp1.0\n"
- "TEMP R0;\n"
- "MUL R0, fragment.color, {4.0}.x; \n"
- "LG2 result.color, R0.x; \n"
- "END"
- ;
- GLuint modulateProg;
-
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
- printf("Error: GL_ARB_fragment_program not supported!\n");
- exit(1);
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- /* Setup the fragment program */
- glGenProgramsARB(1, &modulateProg);
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(modulate2D), (const GLubyte *)modulate2D);
-
- printf("glGetError = 0x%x\n", (int) glGetError());
- printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
-
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
-
- glClearColor(.3, .3, .3, 0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_TRIANGLES);
- glColor3f(0,0,1);
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(1,0,0);
- glVertex3f( 0.9, 0.9, -30.0);
- glColor3f(0,1,0);
- glVertex3f(-0.9, 0.0, -30.0);
- glEnd();
-
- glFlush();
-
-
-}
-
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
-
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/fp/tri-lit.c b/progs/fp/tri-lit.c
deleted file mode 100644
index 21e3b6f2169..00000000000
--- a/progs/fp/tri-lit.c
+++ /dev/null
@@ -1,111 +0,0 @@
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-#include "GL/gl.h"
-
-
-
-static void Init( void )
-{
- static const char *modulate2D =
- "!!ARBfp1.0\n"
- "TEMP R0;\n"
- "SUB R0, {0.5}.x, fragment.color; \n"
- "LIT result.color, R0; \n"
- "END"
- ;
- GLuint modulateProg;
-
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
- printf("Error: GL_ARB_fragment_program not supported!\n");
- exit(1);
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- /* Setup the fragment program */
- glGenProgramsARB(1, &modulateProg);
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(modulate2D), (const GLubyte *)modulate2D);
-
- printf("glGetError = 0x%x\n", (int) glGetError());
- printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
-
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
-
- glClearColor(.3, .3, .3, 0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_TRIANGLES);
- glColor3f(0,0,1);
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(1,0,0);
- glVertex3f( 0.9, 0.9, -30.0);
- glColor3f(0,1,0);
- glVertex3f(-0.9, 0.0, -30.0);
- glEnd();
-
- glFlush();
-
-
-}
-
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
-
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/fp/tri-lrp.c b/progs/fp/tri-lrp.c
deleted file mode 100644
index a5659eed60d..00000000000
--- a/progs/fp/tri-lrp.c
+++ /dev/null
@@ -1,109 +0,0 @@
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-
-
-
-static void Init( void )
-{
- static const char *modulate2D =
- "!!ARBfp1.0\n"
- "TEMP R0, R1;\n"
- "LRP result.color, fragment.color.z, {1,0,0,1}, {0,1,0,1}; \n"
- "END"
- ;
- GLuint modulateProg;
-
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
- printf("Error: GL_ARB_fragment_program not supported!\n");
- exit(1);
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- /* Setup the fragment program */
- glGenProgramsARB(1, &modulateProg);
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(modulate2D), (const GLubyte *)modulate2D);
-
- printf("glGetError = 0x%x\n", (int) glGetError());
- printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
-
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
-
- glClearColor(.3, .3, .3, 0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_TRIANGLES);
- glColor3f(0,0,1);
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(1,0,0);
- glVertex3f( 0.9, 0.9, -30.0);
- glColor3f(0,1,0);
- glVertex3f(-0.9, 0.0, -30.0);
- glEnd();
-
- glFlush();
-
-
-}
-
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
-
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/fp/tri-mad.c b/progs/fp/tri-mad.c
deleted file mode 100644
index b46d139fb3c..00000000000
--- a/progs/fp/tri-mad.c
+++ /dev/null
@@ -1,109 +0,0 @@
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-
-
-
-static void Init( void )
-{
- static const char *modulate2D =
- "!!ARBfp1.0\n"
- "TEMP R0, R1;\n"
- "MAD result.color, fragment.color.z, {1,0,0,1}, fragment.color; \n"
- "END"
- ;
- GLuint modulateProg;
-
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
- printf("Error: GL_ARB_fragment_program not supported!\n");
- exit(1);
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- /* Setup the fragment program */
- glGenProgramsARB(1, &modulateProg);
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(modulate2D), (const GLubyte *)modulate2D);
-
- printf("glGetError = 0x%x\n", (int) glGetError());
- printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
-
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
-
- glClearColor(.3, .3, .3, 0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_TRIANGLES);
- glColor3f(0,0,1);
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(1,0,0);
- glVertex3f( 0.9, 0.9, -30.0);
- glColor3f(0,1,0);
- glVertex3f(-0.9, 0.0, -30.0);
- glEnd();
-
- glFlush();
-
-
-}
-
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
-
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/fp/tri-max.c b/progs/fp/tri-max.c
deleted file mode 100644
index 481a0679165..00000000000
--- a/progs/fp/tri-max.c
+++ /dev/null
@@ -1,109 +0,0 @@
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-#include "GL/gl.h"
-
-
-
-static void Init( void )
-{
- static const char *modulate2D =
- "!!ARBfp1.0\n"
- "MAX result.color, {0.5}.x, fragment.color; \n"
- "END"
- ;
- GLuint modulateProg;
-
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
- printf("Error: GL_ARB_fragment_program not supported!\n");
- exit(1);
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- /* Setup the fragment program */
- glGenProgramsARB(1, &modulateProg);
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(modulate2D), (const GLubyte *)modulate2D);
-
- printf("glGetError = 0x%x\n", (int) glGetError());
- printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
-
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
-
- glClearColor(.3, .3, .3, 0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_TRIANGLES);
- glColor3f(0,0,1);
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(1,0,0);
- glVertex3f( 0.9, 0.9, -30.0);
- glColor3f(0,1,0);
- glVertex3f(-0.9, 0.0, -30.0);
- glEnd();
-
- glFlush();
-
-
-}
-
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
-
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/fp/tri-min.c b/progs/fp/tri-min.c
deleted file mode 100644
index 7bb722f85ff..00000000000
--- a/progs/fp/tri-min.c
+++ /dev/null
@@ -1,109 +0,0 @@
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-#include "GL/gl.h"
-
-
-
-static void Init( void )
-{
- static const char *modulate2D =
- "!!ARBfp1.0\n"
- "MIN result.color, {0.5}.x, fragment.color; \n"
- "END"
- ;
- GLuint modulateProg;
-
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
- printf("Error: GL_ARB_fragment_program not supported!\n");
- exit(1);
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- /* Setup the fragment program */
- glGenProgramsARB(1, &modulateProg);
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(modulate2D), (const GLubyte *)modulate2D);
-
- printf("glGetError = 0x%x\n", (int) glGetError());
- printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
-
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
-
- glClearColor(.3, .3, .3, 0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_TRIANGLES);
- glColor3f(0,0,1);
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(1,0,0);
- glVertex3f( 0.9, 0.9, -30.0);
- glColor3f(0,1,0);
- glVertex3f(-0.9, 0.0, -30.0);
- glEnd();
-
- glFlush();
-
-
-}
-
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
-
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/fp/tri-mov.c b/progs/fp/tri-mov.c
deleted file mode 100644
index 40b5b66f5cc..00000000000
--- a/progs/fp/tri-mov.c
+++ /dev/null
@@ -1,102 +0,0 @@
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-#include "GL/gl.h"
-
-static void Init( void )
-{
- static const char *modulate2D =
- "!!ARBfp1.0\n"
- "MOV result.color, fragment.color; \n"
- "END"
- ;
- GLuint modulateProg;
-
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
- printf("Error: GL_ARB_fragment_program not supported!\n");
- exit(1);
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- /* Setup the fragment program */
- glGenProgramsARB(1, &modulateProg);
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(modulate2D), (const GLubyte *)modulate2D);
-
- printf("glGetError = 0x%x\n", (int) glGetError());
- printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
-
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
-
- glClearColor(.3, .3, .3, 0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_TRIANGLES);
- glColor3f(0,0,1);
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(1,0,0);
- glVertex3f( 0.9, 0.9, -30.0);
- glColor3f(0,1,0);
- glVertex3f(-0.9, 0.0, -30.0);
- glEnd();
-
- glFlush();
-}
-
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB | GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/fp/tri-mul.c b/progs/fp/tri-mul.c
deleted file mode 100644
index 61dd3e0458c..00000000000
--- a/progs/fp/tri-mul.c
+++ /dev/null
@@ -1,109 +0,0 @@
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-#include "GL/gl.h"
-
-
-
-static void Init( void )
-{
- static const char *modulate2D =
- "!!ARBfp1.0\n"
- "MUL result.color, fragment.color, fragment.color; \n"
- "END"
- ;
- GLuint modulateProg;
-
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
- printf("Error: GL_ARB_fragment_program not supported!\n");
- exit(1);
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- /* Setup the fragment program */
- glGenProgramsARB(1, &modulateProg);
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(modulate2D), (const GLubyte *)modulate2D);
-
- printf("glGetError = 0x%x\n", (int) glGetError());
- printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
-
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
-
- glClearColor(.3, .3, .3, 0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_TRIANGLES);
- glColor3f(0,0,1);
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(1,0,0);
- glVertex3f( 0.9, 0.9, -30.0);
- glColor3f(0,1,0);
- glVertex3f(-0.9, 0.0, -30.0);
- glEnd();
-
- glFlush();
-
-
-}
-
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
-
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/fp/tri-position.c b/progs/fp/tri-position.c
deleted file mode 100644
index 18e8182a684..00000000000
--- a/progs/fp/tri-position.c
+++ /dev/null
@@ -1,109 +0,0 @@
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-#include "GL/gl.h"
-
-
-
-static void Init( void )
-{
- static const char *modulate2D =
- "!!ARBfp1.0\n"
- "MUL result.color, fragment.position, {.005}.x; \n"
- "END"
- ;
- GLuint modulateProg;
-
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
- printf("Error: GL_ARB_fragment_program not supported!\n");
- exit(1);
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- /* Setup the fragment program */
- glGenProgramsARB(1, &modulateProg);
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(modulate2D), (const GLubyte *)modulate2D);
-
- printf("glGetError = 0x%x\n", (int) glGetError());
- printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
-
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
-
- glClearColor(.3, .3, .3, 0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_TRIANGLES);
- glColor3f(0,0,1);
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(1,0,0);
- glVertex3f( 0.9, 0.9, -30.0);
- glColor3f(0,1,0);
- glVertex3f(-0.9, 0.0, -30.0);
- glEnd();
-
- glFlush();
-
-
-}
-
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
-
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/fp/tri-pow.c b/progs/fp/tri-pow.c
deleted file mode 100644
index ef91e43e997..00000000000
--- a/progs/fp/tri-pow.c
+++ /dev/null
@@ -1,109 +0,0 @@
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-
-
-
-static void Init( void )
-{
- static const char *modulate2D =
- "!!ARBfp1.0\n"
- "TEMP R0;\n"
- "POW result.color, fragment.color.x, fragment.color.y; \n"
- "END"
- ;
- GLuint modulateProg;
-
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
- printf("Error: GL_ARB_fragment_program not supported!\n");
- exit(1);
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- /* Setup the fragment program */
- glGenProgramsARB(1, &modulateProg);
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(modulate2D), (const GLubyte *)modulate2D);
-
- printf("glGetError = 0x%x\n", (int) glGetError());
- printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
-
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
-
- glClearColor(.3, .3, .3, 0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_TRIANGLES);
- glColor3f(0,0,1);
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(1,0,0);
- glVertex3f( 0.9, 0.9, -30.0);
- glColor3f(0,1,0);
- glVertex3f(-0.9, 0.0, -30.0);
- glEnd();
-
- glFlush();
-
-
-}
-
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
-
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/fp/tri-rcp.c b/progs/fp/tri-rcp.c
deleted file mode 100644
index e2a27049343..00000000000
--- a/progs/fp/tri-rcp.c
+++ /dev/null
@@ -1,110 +0,0 @@
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-
-
-
-static void Init( void )
-{
- static const char *modulate2D =
- "!!ARBfp1.0\n"
- "TEMP R0;\n"
- "ADD R0, fragment.color.x, fragment.color.x; \n"
- "RCP result.color, R0.x; \n"
- "END"
- ;
- GLuint modulateProg;
-
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
- printf("Error: GL_ARB_fragment_program not supported!\n");
- exit(1);
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- /* Setup the fragment program */
- glGenProgramsARB(1, &modulateProg);
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(modulate2D), (const GLubyte *)modulate2D);
-
- printf("glGetError = 0x%x\n", (int) glGetError());
- printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
-
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
-
- glClearColor(.3, .3, .3, 0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_TRIANGLES);
- glColor3f(0,0,1);
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(1,0,0);
- glVertex3f( 0.9, 0.9, -30.0);
- glColor3f(0,1,0);
- glVertex3f(-0.9, 0.0, -30.0);
- glEnd();
-
- glFlush();
-
-
-}
-
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
-
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/fp/tri-rsq.c b/progs/fp/tri-rsq.c
deleted file mode 100644
index c5b2c1b32e8..00000000000
--- a/progs/fp/tri-rsq.c
+++ /dev/null
@@ -1,110 +0,0 @@
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-
-
-
-static void Init( void )
-{
- static const char *modulate2D =
- "!!ARBfp1.0\n"
- "TEMP R0;\n"
- "MUL R0, fragment.color, {3.0}.x; \n"
- "RSQ result.color, R0.x; \n"
- "END"
- ;
- GLuint modulateProg;
-
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
- printf("Error: GL_ARB_fragment_program not supported!\n");
- exit(1);
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- /* Setup the fragment program */
- glGenProgramsARB(1, &modulateProg);
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(modulate2D), (const GLubyte *)modulate2D);
-
- printf("glGetError = 0x%x\n", (int) glGetError());
- printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
-
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
-
- glClearColor(.3, .3, .3, 0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_TRIANGLES);
- glColor3f(0,0,1);
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(1,0,0);
- glVertex3f( 0.9, 0.9, -30.0);
- glColor3f(0,1,0);
- glVertex3f(-0.9, 0.0, -30.0);
- glEnd();
-
- glFlush();
-
-
-}
-
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
-
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/fp/tri-scs.c b/progs/fp/tri-scs.c
deleted file mode 100644
index ce7c0062c33..00000000000
--- a/progs/fp/tri-scs.c
+++ /dev/null
@@ -1,111 +0,0 @@
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-#include "GL/gl.h"
-
-
-
-static void Init( void )
-{
- static const char *modulate2D =
- "!!ARBfp1.0\n"
- "TEMP R0; \n"
- "MUL R0, fragment.color, {3.14}.x; \n"
- "SCS result.color, R0.x; \n"
- "END"
- ;
- GLuint modulateProg;
-
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
- printf("Error: GL_ARB_fragment_program not supported!\n");
- exit(1);
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- /* Setup the fragment program */
- glGenProgramsARB(1, &modulateProg);
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(modulate2D), (const GLubyte *)modulate2D);
-
- printf("glGetError = 0x%x\n", (int) glGetError());
- printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
-
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
-
- glClearColor(.3, .3, .3, 0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_TRIANGLES);
- glColor3f(0,0,1);
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(1,0,0);
- glVertex3f( 0.9, 0.9, -30.0);
- glColor3f(0,1,0);
- glVertex3f(-0.9, 0.0, -30.0);
- glEnd();
-
- glFlush();
-
-
-}
-
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
-
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/fp/tri-sge.c b/progs/fp/tri-sge.c
deleted file mode 100644
index 6a360ca9328..00000000000
--- a/progs/fp/tri-sge.c
+++ /dev/null
@@ -1,109 +0,0 @@
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-#include "GL/gl.h"
-
-
-
-static void Init( void )
-{
- static const char *modulate2D =
- "!!ARBfp1.0\n"
- "SGE result.color, {0.5}.x, fragment.color; \n"
- "END"
- ;
- GLuint modulateProg;
-
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
- printf("Error: GL_ARB_fragment_program not supported!\n");
- exit(1);
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- /* Setup the fragment program */
- glGenProgramsARB(1, &modulateProg);
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(modulate2D), (const GLubyte *)modulate2D);
-
- printf("glGetError = 0x%x\n", (int) glGetError());
- printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
-
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
-
- glClearColor(.3, .3, .3, 0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_TRIANGLES);
- glColor3f(0,0,1);
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(1,0,0);
- glVertex3f( 0.9, 0.9, -30.0);
- glColor3f(0,1,0);
- glVertex3f(-0.9, 0.0, -30.0);
- glEnd();
-
- glFlush();
-
-
-}
-
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
-
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/fp/tri-sge2.c b/progs/fp/tri-sge2.c
deleted file mode 100644
index c4330098ed4..00000000000
--- a/progs/fp/tri-sge2.c
+++ /dev/null
@@ -1,114 +0,0 @@
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-#include "GL/gl.h"
-
-
-
-static void Init( void )
-{
- static const char *modulate2D =
- "!!ARBfp1.0\n"
- "TEMP R0;\n"
- "TEMP R1;\n"
- "SGE R0, fragment.color, fragment.color.yzxw; \n"
- "SGE R1, fragment.color, fragment.color.zxyw; \n"
- "MUL R0, R0, R1; \n"
- "MUL result.color, R0, fragment.color; \n"
- "END"
- ;
- GLuint modulateProg;
-
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
- printf("Error: GL_ARB_fragment_program not supported!\n");
- exit(1);
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- /* Setup the fragment program */
- glGenProgramsARB(1, &modulateProg);
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(modulate2D), (const GLubyte *)modulate2D);
-
- printf("glGetError = 0x%x\n", (int) glGetError());
- printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
-
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
-
- glClearColor(.3, .3, .3, 0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_TRIANGLES);
- glColor3f(0,0,1);
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(1,0,0);
- glVertex3f( 0.9, 0.9, -30.0);
- glColor3f(0,1,0);
- glVertex3f(-0.9, 0.0, -30.0);
- glEnd();
-
- glFlush();
-
-
-}
-
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
-
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/fp/tri-sin.c b/progs/fp/tri-sin.c
deleted file mode 100644
index 772903e4b23..00000000000
--- a/progs/fp/tri-sin.c
+++ /dev/null
@@ -1,114 +0,0 @@
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-#include "GL/gl.h"
-
-
-
-static void Init( void )
-{
- static const char *modulate2D =
- "!!ARBfp1.0\n"
- "TEMP R0; \n"
- "MUL R0, fragment.color, {3.14}.x; \n"
- "MOV result.color, {0.0}.x; \n"
- "SIN result.color.x, R0.x; \n"
- "SIN result.color.y, R0.y; \n"
- "SIN result.color.z, R0.z; \n"
- "END"
- ;
- GLuint modulateProg;
-
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
- printf("Error: GL_ARB_fragment_program not supported!\n");
- exit(1);
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- /* Setup the fragment program */
- glGenProgramsARB(1, &modulateProg);
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(modulate2D), (const GLubyte *)modulate2D);
-
- printf("glGetError = 0x%x\n", (int) glGetError());
- printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
-
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
-
- glClearColor(.3, .3, .3, 0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_TRIANGLES);
- glColor3f(0,0,1);
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(1,0,0);
- glVertex3f( 0.9, 0.9, -30.0);
- glColor3f(0,1,0);
- glVertex3f(-0.9, 0.0, -30.0);
- glEnd();
-
- glFlush();
-
-
-}
-
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
-
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/fp/tri-slt.c b/progs/fp/tri-slt.c
deleted file mode 100644
index 4148a8def34..00000000000
--- a/progs/fp/tri-slt.c
+++ /dev/null
@@ -1,109 +0,0 @@
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-#include "GL/gl.h"
-
-
-
-static void Init( void )
-{
- static const char *modulate2D =
- "!!ARBfp1.0\n"
- "SLT result.color, {0.5}.x, fragment.color; \n"
- "END"
- ;
- GLuint modulateProg;
-
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
- printf("Error: GL_ARB_fragment_program not supported!\n");
- exit(1);
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- /* Setup the fragment program */
- glGenProgramsARB(1, &modulateProg);
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(modulate2D), (const GLubyte *)modulate2D);
-
- printf("glGetError = 0x%x\n", (int) glGetError());
- printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
-
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
-
- glClearColor(.3, .3, .3, 0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_TRIANGLES);
- glColor3f(0,0,1);
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(1,0,0);
- glVertex3f( 0.9, 0.9, -30.0);
- glColor3f(0,1,0);
- glVertex3f(-0.9, 0.0, -30.0);
- glEnd();
-
- glFlush();
-
-
-}
-
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
-
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/fp/tri-sub.c b/progs/fp/tri-sub.c
deleted file mode 100644
index 6faa4145501..00000000000
--- a/progs/fp/tri-sub.c
+++ /dev/null
@@ -1,109 +0,0 @@
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-#include "GL/gl.h"
-
-
-
-static void Init( void )
-{
- static const char *modulate2D =
- "!!ARBfp1.0\n"
- "SUB result.color, fragment.color.yzxw, fragment.color; \n"
- "END"
- ;
- GLuint modulateProg;
-
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
- printf("Error: GL_ARB_fragment_program not supported!\n");
- exit(1);
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- /* Setup the fragment program */
- glGenProgramsARB(1, &modulateProg);
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(modulate2D), (const GLubyte *)modulate2D);
-
- printf("glGetError = 0x%x\n", (int) glGetError());
- printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
-
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
-
- glClearColor(.3, .3, .3, 0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_TRIANGLES);
- glColor3f(0,0,1);
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(1,0,0);
- glVertex3f( 0.9, 0.9, -30.0);
- glColor3f(0,1,0);
- glVertex3f(-0.9, 0.0, -30.0);
- glEnd();
-
- glFlush();
-
-
-}
-
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
-
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/fp/tri-swz.c b/progs/fp/tri-swz.c
deleted file mode 100644
index 5f34f7a3222..00000000000
--- a/progs/fp/tri-swz.c
+++ /dev/null
@@ -1,109 +0,0 @@
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-#include "GL/gl.h"
-
-
-
-static void Init( void )
-{
- static const char *modulate2D =
- "!!ARBfp1.0\n"
- "SWZ result.color, fragment.color, 1,x,y,z; \n"
- "END"
- ;
- GLuint modulateProg;
-
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
- printf("Error: GL_ARB_fragment_program not supported!\n");
- exit(1);
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- /* Setup the fragment program */
- glGenProgramsARB(1, &modulateProg);
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(modulate2D), (const GLubyte *)modulate2D);
-
- printf("glGetError = 0x%x\n", (int) glGetError());
- printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
-
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
-
- glClearColor(.3, .3, .3, 0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_TRIANGLES);
- glColor3f(0,0,1);
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(1,0,0);
- glVertex3f( 0.9, 0.9, -30.0);
- glColor3f(0,1,0);
- glVertex3f(-0.9, 0.0, -30.0);
- glEnd();
-
- glFlush();
-
-
-}
-
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
-
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/fp/tri-swz2.c b/progs/fp/tri-swz2.c
deleted file mode 100644
index fd76b58f539..00000000000
--- a/progs/fp/tri-swz2.c
+++ /dev/null
@@ -1,109 +0,0 @@
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-
-
-
-static void Init( void )
-{
- static const char *modulate2D =
- "!!ARBfp1.0\n"
- "TEMP R0, R1;\n"
- "SWZ result.color, fragment.color, 1, 0, 0, 1; \n"
- "END"
- ;
- GLuint modulateProg;
-
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
- printf("Error: GL_ARB_fragment_program not supported!\n");
- exit(1);
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- /* Setup the fragment program */
- glGenProgramsARB(1, &modulateProg);
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(modulate2D), (const GLubyte *)modulate2D);
-
- printf("glGetError = 0x%x\n", (int) glGetError());
- printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
-
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
-
- glClearColor(.3, .3, .3, 0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_TRIANGLES);
- glColor3f(0,0,1);
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(1,0,0);
- glVertex3f( 0.9, 0.9, -30.0);
- glColor3f(0,1,0);
- glVertex3f(-0.9, 0.0, -30.0);
- glEnd();
-
- glFlush();
-
-
-}
-
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
-
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/fp/tri-xpd.c b/progs/fp/tri-xpd.c
deleted file mode 100644
index 9aca46b2faa..00000000000
--- a/progs/fp/tri-xpd.c
+++ /dev/null
@@ -1,108 +0,0 @@
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#define GL_GLEXT_PROTOTYPES
-#include <GL/glut.h>
-#include "GL/gl.h"
-
-
-
-static void Init( void )
-{
- static const char *modulate2D =
- "!!ARBfp1.0\n"
- "XPD result.color, fragment.color, {2,2,2,0}; \n"
- "END"
- ;
- GLuint modulateProg;
-
- if (!glutExtensionSupported("GL_ARB_fragment_program")) {
- printf("Error: GL_ARB_fragment_program not supported!\n");
- exit(1);
- }
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
- /* Setup the fragment program */
- glGenProgramsARB(1, &modulateProg);
- glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg);
- glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- strlen(modulate2D), (const GLubyte *)modulate2D);
-
- printf("glGetError = 0x%x\n", (int) glGetError());
- printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
- (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
-
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
-
- glClearColor(.3, .3, .3, 0);
-}
-
-static void Reshape(int width, int height)
-{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
-}
-
-static void Draw(void)
-{
- glClear(GL_COLOR_BUFFER_BIT);
-
- glBegin(GL_TRIANGLES);
- glColor3f(0,0,1);
- glVertex3f( 0.9, -0.9, -30.0);
- glColor3f(1,0,0);
- glVertex3f( 0.9, 0.9, -30.0);
- glColor3f(0,1,0);
- glVertex3f(-0.9, 0.0, -30.0);
- glEnd();
-
- glFlush();
-
-
-}
-
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- glutInit(&argc, argv);
-
-
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
-
- type = GLUT_RGB;
- type |= GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("First Tri") == GL_FALSE) {
- exit(1);
- }
-
- Init();
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutDisplayFunc(Draw);
- glutMainLoop();
- return 0;
-}
diff --git a/progs/fp/xpd.txt b/progs/fp/xpd.txt
new file mode 100644
index 00000000000..d8dc08dcf7f
--- /dev/null
+++ b/progs/fp/xpd.txt
@@ -0,0 +1,3 @@
+!!ARBfp1.0
+XPD result.color, fragment.color, {2,2,2,0};
+END
diff --git a/progs/glsl/.gitignore b/progs/glsl/.gitignore
index 21c41da0cd5..7a51c8cf6f9 100644
--- a/progs/glsl/.gitignore
+++ b/progs/glsl/.gitignore
@@ -1,18 +1,27 @@
bitmap
brick
bump
+convolutions
deriv
extfuncs.h
+fragcoord
+identity
mandelbrot
multinoise
multitex
noise
+pointcoord
points
readtex.c
readtex.h
+samplers
+samplers_array
shaderutil.c
shaderutil.h
+skinning
texdemo1
toyball
trirast
twoside
+vert-or-frag-only
+vert-tex
diff --git a/progs/glsl/CH11-bumpmap.frag b/progs/glsl/CH11-bumpmap.frag
index 063576f5a3c..e12c5d374cd 100644
--- a/progs/glsl/CH11-bumpmap.frag
+++ b/progs/glsl/CH11-bumpmap.frag
@@ -24,7 +24,7 @@ void main()
float d, f;
d = p.x * p.x + p.y * p.y;
- f = 1.0 / sqrt(d + 1.0);
+ f = inversesqrt(d + 1.0);
if (d >= BumpSize)
{ p = vec2(0.0); f = 1.0; }
diff --git a/progs/glsl/Makefile b/progs/glsl/Makefile
index 6ba24feade5..7099eeadbd9 100644
--- a/progs/glsl/Makefile
+++ b/progs/glsl/Makefile
@@ -15,6 +15,7 @@ PROGS = \
bump \
convolutions \
deriv \
+ identity \
fragcoord \
mandelbrot \
multinoise \
@@ -23,6 +24,7 @@ PROGS = \
points \
pointcoord \
samplers \
+ samplers_array \
skinning \
texdemo1 \
toyball \
@@ -40,7 +42,7 @@ PROGS = \
# make executable from .c file:
.c: $(LIB_DEP)
- $(CC) -I$(INCDIR) $(CFLAGS) $(LDFLAGS) $< $(LIBS) -o $@
+ $(APP_CC) -I$(INCDIR) $(CFLAGS) $(LDFLAGS) $< $(LIBS) -o $@
##### TARGETS #####
@@ -62,7 +64,7 @@ readtex.h: $(TOP)/progs/util/readtex.h
cp $< .
readtex.o: readtex.c readtex.h
- $(CC) -c -I$(INCDIR) $(CFLAGS) readtex.c
+ $(APP_CC) -c -I$(INCDIR) $(CFLAGS) readtex.c
shaderutil.c: $(TOP)/progs/util/shaderutil.c
@@ -72,142 +74,152 @@ shaderutil.h: $(TOP)/progs/util/shaderutil.h
cp $< .
shaderutil.o: shaderutil.c shaderutil.h
- $(CC) -c -I$(INCDIR) $(CFLAGS) shaderutil.c
+ $(APP_CC) -c -I$(INCDIR) $(CFLAGS) shaderutil.c
bitmap.o: bitmap.c extfuncs.h shaderutil.h
- $(CC) -c -I$(INCDIR) $(CFLAGS) bitmap.c
+ $(APP_CC) -c -I$(INCDIR) $(CFLAGS) bitmap.c
bitmap: bitmap.o shaderutil.o
- $(CC) -I$(INCDIR) $(CFLAGS) $(LDFLAGS) bitmap.o shaderutil.o $(LIBS) -o $@
+ $(APP_CC) -I$(INCDIR) $(CFLAGS) $(LDFLAGS) bitmap.o shaderutil.o $(LIBS) -o $@
brick.o: brick.c extfuncs.h shaderutil.h
- $(CC) -c -I$(INCDIR) $(CFLAGS) brick.c
+ $(APP_CC) -c -I$(INCDIR) $(CFLAGS) brick.c
brick: brick.o shaderutil.o
- $(CC) -I$(INCDIR) $(CFLAGS) $(LDFLAGS) brick.o shaderutil.o $(LIBS) -o $@
+ $(APP_CC) -I$(INCDIR) $(CFLAGS) $(LDFLAGS) brick.o shaderutil.o $(LIBS) -o $@
bump.o: bump.c extfuncs.h shaderutil.h
- $(CC) -c -I$(INCDIR) $(CFLAGS) bump.c
+ $(APP_CC) -c -I$(INCDIR) $(CFLAGS) bump.c
bump: bump.o shaderutil.o
- $(CC) -I$(INCDIR) $(CFLAGS) $(LDFLAGS) bump.o shaderutil.o $(LIBS) -o $@
+ $(APP_CC) -I$(INCDIR) $(CFLAGS) $(LDFLAGS) bump.o shaderutil.o $(LIBS) -o $@
convolutions.o: convolutions.c readtex.h
- $(CC) -c -I$(INCDIR) $(CFLAGS) convolutions.c
+ $(APP_CC) -c -I$(INCDIR) $(CFLAGS) convolutions.c
convolutions: convolutions.o readtex.o
- $(CC) -I$(INCDIR) $(CFLAGS) $(LDFLAGS) convolutions.o readtex.o $(LIBS) -o $@
+ $(APP_CC) -I$(INCDIR) $(CFLAGS) $(LDFLAGS) convolutions.o readtex.o $(LIBS) -o $@
deriv.o: deriv.c extfuncs.h shaderutil.h
- $(CC) -c -I$(INCDIR) $(CFLAGS) deriv.c
+ $(APP_CC) -c -I$(INCDIR) $(CFLAGS) deriv.c
deriv: deriv.o shaderutil.o
- $(CC) -I$(INCDIR) $(CFLAGS) $(LDFLAGS) deriv.o shaderutil.o $(LIBS) -o $@
+ $(APP_CC) -I$(INCDIR) $(CFLAGS) $(LDFLAGS) deriv.o shaderutil.o $(LIBS) -o $@
+
+
+identity.o: identity.c extfuncs.h shaderutil.h
+ $(APP_CC) -c -I$(INCDIR) $(CFLAGS) identity.c
+
+identity: identity.o shaderutil.o
+ $(APP_CC) -I$(INCDIR) $(CFLAGS) $(LDFLAGS) identity.o shaderutil.o $(LIBS) -o $@
fragcoord.o: fragcoord.c extfuncs.h shaderutil.h
- $(CC) -c -I$(INCDIR) $(CFLAGS) fragcoord.c
+ $(APP_CC) -c -I$(INCDIR) $(CFLAGS) fragcoord.c
fragcoord: fragcoord.o shaderutil.o
- $(CC) -I$(INCDIR) $(CFLAGS) $(LDFLAGS) fragcoord.o shaderutil.o $(LIBS) -o $@
+ $(APP_CC) -I$(INCDIR) $(CFLAGS) $(LDFLAGS) fragcoord.o shaderutil.o $(LIBS) -o $@
mandelbrot.o: mandelbrot.c extfuncs.h shaderutil.h
- $(CC) -c -I$(INCDIR) $(CFLAGS) mandelbrot.c
+ $(APP_CC) -c -I$(INCDIR) $(CFLAGS) mandelbrot.c
mandelbrot: mandelbrot.o shaderutil.o
- $(CC) -I$(INCDIR) $(CFLAGS) $(LDFLAGS) mandelbrot.o shaderutil.o $(LIBS) -o $@
-
+ $(APP_CC) -I$(INCDIR) $(CFLAGS) $(LDFLAGS) mandelbrot.o shaderutil.o $(LIBS) -o $@
multitex.o: multitex.c extfuncs.h readtex.h shaderutil.h
- $(CC) -c -I$(INCDIR) $(CFLAGS) multitex.c
+ $(APP_CC) -c -I$(INCDIR) $(CFLAGS) multitex.c
multitex: multitex.o readtex.o shaderutil.o
- $(CC) -I$(INCDIR) $(CFLAGS) $(LDFLAGS) multitex.o readtex.o shaderutil.o $(LIBS) -o $@
+ $(APP_CC) -I$(INCDIR) $(CFLAGS) $(LDFLAGS) multitex.o readtex.o shaderutil.o $(LIBS) -o $@
noise.o: noise.c extfuncs.h shaderutil.h
- $(CC) -c -I$(INCDIR) $(CFLAGS) noise.c
+ $(APP_CC) -c -I$(INCDIR) $(CFLAGS) noise.c
noise: noise.o shaderutil.o
- $(CC) -I$(INCDIR) $(CFLAGS) $(LDFLAGS) noise.o shaderutil.o $(LIBS) -o $@
+ $(APP_CC) -I$(INCDIR) $(CFLAGS) $(LDFLAGS) noise.o shaderutil.o $(LIBS) -o $@
points.o: points.c extfuncs.h shaderutil.h
- $(CC) -c -I$(INCDIR) $(CFLAGS) points.c
+ $(APP_CC) -c -I$(INCDIR) $(CFLAGS) points.c
points: points.o shaderutil.o
- $(CC) -I$(INCDIR) $(CFLAGS) $(LDFLAGS) points.o shaderutil.o $(LIBS) -o $@
+ $(APP_CC) -I$(INCDIR) $(CFLAGS) $(LDFLAGS) points.o shaderutil.o $(LIBS) -o $@
pointcoord.o: pointcoord.c readtex.h extfuncs.h shaderutil.h
- $(CC) -c -I$(INCDIR) $(CFLAGS) pointcoord.c
+ $(APP_CC) -c -I$(INCDIR) $(CFLAGS) pointcoord.c
pointcoord: pointcoord.o readtex.o shaderutil.o
- $(CC) -I$(INCDIR) $(CFLAGS) $(LDFLAGS) pointcoord.o readtex.o shaderutil.o $(LIBS) -o $@
+ $(APP_CC) -I$(INCDIR) $(CFLAGS) $(LDFLAGS) pointcoord.o readtex.o shaderutil.o $(LIBS) -o $@
samplers.o: samplers.c readtex.h extfuncs.h shaderutil.h
- $(CC) -c -I$(INCDIR) $(CFLAGS) samplers.c
+ $(APP_CC) -c -I$(INCDIR) $(CFLAGS) samplers.c
samplers: samplers.o readtex.o shaderutil.o
- $(CC) -I$(INCDIR) $(CFLAGS) $(LDFLAGS) samplers.o readtex.o shaderutil.o $(LIBS) -o $@
+ $(APP_CC) -I$(INCDIR) $(CFLAGS) $(LDFLAGS) samplers.o readtex.o shaderutil.o $(LIBS) -o $@
+
+samplers_array.o: samplers.c readtex.h extfuncs.h shaderutil.h
+ $(APP_CC) -c -DSAMPLERS_ARRAY -I$(INCDIR) $(CFLAGS) samplers.c -o samplers_array.o
+samplers_array: samplers_array.o readtex.o shaderutil.o
+ $(APP_CC) -I$(INCDIR) $(CFLAGS) $(LDFLAGS) samplers_array.o readtex.o shaderutil.o $(LIBS) -o $@
skinning.o: skinning.c readtex.h extfuncs.h shaderutil.h
- $(CC) -c -I$(INCDIR) $(CFLAGS) skinning.c
+ $(APP_CC) -c -I$(INCDIR) $(CFLAGS) skinning.c
skinning: skinning.o readtex.o shaderutil.o
- $(CC) -I$(INCDIR) $(CFLAGS) $(LDFLAGS) skinning.o readtex.o shaderutil.o $(LIBS) -o $@
+ $(APP_CC) -I$(INCDIR) $(CFLAGS) $(LDFLAGS) skinning.o readtex.o shaderutil.o $(LIBS) -o $@
texdemo1.o: texdemo1.c readtex.h extfuncs.h shaderutil.h
- $(CC) -c -I$(INCDIR) $(CFLAGS) texdemo1.c
+ $(APP_CC) -c -I$(INCDIR) $(CFLAGS) texdemo1.c
texdemo1: texdemo1.o readtex.o shaderutil.o
- $(CC) -I$(INCDIR) $(CFLAGS) $(LDFLAGS) texdemo1.o readtex.o shaderutil.o $(LIBS) -o $@
+ $(APP_CC) -I$(INCDIR) $(CFLAGS) $(LDFLAGS) texdemo1.o readtex.o shaderutil.o $(LIBS) -o $@
toyball.o: toyball.c extfuncs.h shaderutil.h
- $(CC) -c -I$(INCDIR) $(CFLAGS) toyball.c
+ $(APP_CC) -c -I$(INCDIR) $(CFLAGS) toyball.c
toyball: toyball.o shaderutil.o
- $(CC) -I$(INCDIR) $(CFLAGS) $(LDFLAGS) toyball.o shaderutil.o $(LIBS) -o $@
+ $(APP_CC) -I$(INCDIR) $(CFLAGS) $(LDFLAGS) toyball.o shaderutil.o $(LIBS) -o $@
twoside.o: twoside.c extfuncs.h shaderutil.h
- $(CC) -c -I$(INCDIR) $(CFLAGS) twoside.c
+ $(APP_CC) -c -I$(INCDIR) $(CFLAGS) twoside.c
twoside: twoside.o shaderutil.o
- $(CC) -I$(INCDIR) $(CFLAGS) $(LDFLAGS) twoside.o shaderutil.o $(LIBS) -o $@
+ $(APP_CC) -I$(INCDIR) $(CFLAGS) $(LDFLAGS) twoside.o shaderutil.o $(LIBS) -o $@
trirast.o: trirast.c extfuncs.h shaderutil.h
- $(CC) -c -I$(INCDIR) $(CFLAGS) trirast.c
+ $(APP_CC) -c -I$(INCDIR) $(CFLAGS) trirast.c
trirast: trirast.o shaderutil.o
- $(CC) -I$(INCDIR) $(CFLAGS) $(LDFLAGS) trirast.o shaderutil.o $(LIBS) -o $@
+ $(APP_CC) -I$(INCDIR) $(CFLAGS) $(LDFLAGS) trirast.o shaderutil.o $(LIBS) -o $@
vert-or-frag-only.o: vert-or-frag-only.c extfuncs.h shaderutil.h
- $(CC) -c -I$(INCDIR) $(CFLAGS) vert-or-frag-only.c
+ $(APP_CC) -c -I$(INCDIR) $(CFLAGS) vert-or-frag-only.c
vert-or-frag-only: vert-or-frag-only.o shaderutil.o
- $(CC) -I$(INCDIR) $(CFLAGS) $(LDFLAGS) vert-or-frag-only.o shaderutil.o $(LIBS) -o $@
-
+ $(APP_CC) -I$(INCDIR) $(CFLAGS) $(LDFLAGS) vert-or-frag-only.o shaderutil.o $(LIBS) -o $@
vert-tex.o: vert-tex.c extfuncs.h shaderutil.h
- $(CC) -c -I$(INCDIR) $(CFLAGS) vert-tex.c
+ $(APP_CC) -c -I$(INCDIR) $(CFLAGS) vert-tex.c
vert-tex: vert-tex.o shaderutil.o
- $(CC) -I$(INCDIR) $(CFLAGS) $(LDFLAGS) vert-tex.o shaderutil.o $(LIBS) -o $@
+ $(APP_CC) -I$(INCDIR) $(CFLAGS) $(LDFLAGS) vert-tex.o shaderutil.o $(LIBS) -o $@
diff --git a/progs/glsl/convolutions.c b/progs/glsl/convolutions.c
index c5caa8ffedf..ac71c68235e 100644
--- a/progs/glsl/convolutions.c
+++ b/progs/glsl/convolutions.c
@@ -61,15 +61,15 @@ static void loadAndCompileShader(GLuint shader, const char *text)
{
GLint stat;
- glShaderSourceARB(shader, 1, (const GLchar **) &text, NULL);
+ glShaderSource(shader, 1, (const GLchar **) &text, NULL);
- glCompileShaderARB(shader);
+ glCompileShader(shader);
- glGetObjectParameterivARB(shader, GL_COMPILE_STATUS, &stat);
+ glGetShaderiv(shader, GL_COMPILE_STATUS, &stat);
if (!stat) {
GLchar log[1000];
GLsizei len;
- glGetInfoLogARB(shader, 1000, &len, log);
+ glGetShaderInfoLog(shader, 1000, &len, log);
fprintf(stderr, "Problem compiling shader: %s\n", log);
exit(1);
}
@@ -105,11 +105,11 @@ static void
checkLink(GLuint prog)
{
GLint stat;
- glGetObjectParameterivARB(prog, GL_LINK_STATUS, &stat);
+ glGetProgramiv(prog, GL_LINK_STATUS, &stat);
if (!stat) {
GLchar log[1000];
GLsizei len;
- glGetInfoLogARB(prog, 1000, &len, log);
+ glGetProgramInfoLog(prog, 1000, &len, log);
fprintf(stderr, "Linker error:\n%s\n", log);
}
else {
@@ -200,12 +200,12 @@ static void setupConvolution()
}
loc = glGetUniformLocationARB(program, "KernelValue");
- glUniform4fvARB(loc, 9, vecKer);
+ glUniform4fv(loc, 9, vecKer);
loc = glGetUniformLocationARB(program, "ScaleFactor");
- glUniform4fARB(loc, scale, scale, scale, scale);
+ glUniform4f(loc, scale, scale, scale, scale);
loc = glGetUniformLocationARB(program, "BaseColor");
- glUniform4fARB(loc, baseColor[0], baseColor[1],
- baseColor[2], baseColor[3]);
+ glUniform4f(loc, baseColor[0], baseColor[1],
+ baseColor[2], baseColor[3]);
free(vecKer);
free(kernel);
@@ -229,10 +229,10 @@ static void createProgram(const char *vertProgFile,
glAttachShader(program, fragShader);
}
- glLinkProgramARB(program);
+ glLinkProgram(program);
checkLink(program);
- glUseProgramObjectARB(program);
+ glUseProgram(program);
/*
assert(glIsProgram(program));
@@ -256,7 +256,7 @@ static void createProgram(const char *vertProgFile,
0.0 , -1.0 / texture.height,
-1.0 / texture.width, -1.0 / texture.height };
GLuint offsetLoc = glGetUniformLocationARB(program, "Offset");
- glUniform2fvARB(offsetLoc, 9, offsets);
+ glUniform2fv(offsetLoc, 9, offsets);
}
setupConvolution();
@@ -331,6 +331,7 @@ static void init()
fprintf(stderr, "Sorry, this program requires GL_ARB_shader_objects, GL_ARB_vertex_shader, and GL_ARB_fragment_shader\n");
exit(1);
}
+
fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
diff --git a/progs/glsl/identity.c b/progs/glsl/identity.c
new file mode 100644
index 00000000000..37579eb3469
--- /dev/null
+++ b/progs/glsl/identity.c
@@ -0,0 +1,208 @@
+/**
+ * Test very basic glsl functionality (identity vertex and fragment shaders).
+ * Brian Paul & Stephane Marchesin
+ */
+
+
+#include <assert.h>
+#include <string.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <math.h>
+#include <GL/gl.h>
+#include <GL/glut.h>
+#include <GL/glext.h>
+#include "extfuncs.h"
+#include "shaderutil.h"
+
+
+static char *FragProgFile = NULL;
+static char *VertProgFile = NULL;
+static GLuint fragShader;
+static GLuint vertShader;
+static GLuint program;
+static GLint win = 0;
+static GLboolean anim = GL_FALSE;
+static GLfloat xRot = 0.0f, yRot = 0.0f;
+static int w,h;
+
+
+static void
+Redisplay(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ glBegin(GL_TRIANGLES);
+ glColor3f(.8,0,0);
+ glVertex3f(-0.9, -0.9, 0.0);
+ glColor3f(0,.9,0);
+ glVertex3f( 0.9, -0.9, 0.0);
+ glColor3f(0,0,.7);
+ glVertex3f( 0.0, 0.9, 0.0);
+ glEnd();
+
+ glutSwapBuffers();
+}
+
+
+static void
+Idle(void)
+{
+ yRot = glutGet(GLUT_ELAPSED_TIME) * 0.1;
+ glutPostRedisplay();
+}
+
+
+static void
+Reshape(int width, int height)
+{
+ glViewport(0, 0, width, height);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ w = width;
+ h = height;
+}
+
+
+static void
+CleanUp(void)
+{
+ glDeleteShader_func(fragShader);
+ glDeleteShader_func(vertShader);
+ glDeleteProgram_func(program);
+ glutDestroyWindow(win);
+}
+
+
+static void
+Key(unsigned char key, int x, int y)
+{
+ (void) x;
+ (void) y;
+
+ switch(key) {
+ case ' ':
+ case 'a':
+ anim = !anim;
+ if (anim)
+ glutIdleFunc(Idle);
+ else
+ glutIdleFunc(NULL);
+ break;
+ case 27:
+ CleanUp();
+ exit(0);
+ break;
+ }
+ glutPostRedisplay();
+}
+
+
+static void
+SpecialKey(int key, int x, int y)
+{
+ const GLfloat step = 3.0f;
+
+ (void) x;
+ (void) y;
+
+ switch(key) {
+ case GLUT_KEY_UP:
+ xRot -= step;
+ break;
+ case GLUT_KEY_DOWN:
+ xRot += step;
+ break;
+ case GLUT_KEY_LEFT:
+ yRot -= step;
+ break;
+ case GLUT_KEY_RIGHT:
+ yRot += step;
+ break;
+ }
+ glutPostRedisplay();
+}
+
+
+static void
+Init(void)
+{
+ static const char *fragShaderText =
+ "void main() {\n"
+ " gl_FragColor = vec4(1.0,0.0,0.0,1.0);\n"
+ "}\n";
+ static const char *vertShaderText =
+ "void main() {\n"
+ " gl_Position = gl_Vertex;\n"
+ "}\n";
+
+ if (!ShadersSupported())
+ exit(1);
+
+ GetExtensionFuncs();
+
+ if (FragProgFile)
+ fragShader = CompileShaderFile(GL_FRAGMENT_SHADER, FragProgFile);
+ else
+ fragShader = CompileShaderText(GL_FRAGMENT_SHADER, fragShaderText);
+
+ if (VertProgFile)
+ vertShader = CompileShaderFile(GL_VERTEX_SHADER, VertProgFile);
+ else
+ vertShader = CompileShaderText(GL_VERTEX_SHADER, vertShaderText);
+
+ program = LinkShaders(vertShader, fragShader);
+
+ glUseProgram_func(program);
+
+ /*assert(glGetError() == 0);*/
+
+ glClearColor(0.3f, 0.3f, 0.3f, 0.0f);
+ glEnable(GL_DEPTH_TEST);
+
+ printf("GL_RENDERER = %s\n",(const char *) glGetString(GL_RENDERER));
+
+ assert(glIsProgram_func(program));
+ assert(glIsShader_func(fragShader));
+ assert(glIsShader_func(vertShader));
+
+ glColor3f(1, 0, 0);
+}
+
+
+static void
+ParseOptions(int argc, char *argv[])
+{
+ int i;
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-fs") == 0) {
+ FragProgFile = argv[i+1];
+ }
+ else if (strcmp(argv[i], "-vs") == 0) {
+ VertProgFile = argv[i+1];
+ }
+ }
+}
+
+
+int
+main(int argc, char *argv[])
+{
+ glutInit(&argc, argv);
+ glutInitWindowPosition( 0, 0);
+ glutInitWindowSize(200, 200);
+ glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
+ win = glutCreateWindow(argv[0]);
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(Key);
+ glutSpecialFunc(SpecialKey);
+ glutDisplayFunc(Redisplay);
+ if (anim)
+ glutIdleFunc(Idle);
+ ParseOptions(argc, argv);
+ Init();
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/glsl/samplers.c b/progs/glsl/samplers.c
index d2140097297..3fb8577d5e3 100644
--- a/progs/glsl/samplers.c
+++ b/progs/glsl/samplers.c
@@ -245,14 +245,22 @@ GenFragmentShader(GLint numSamplers)
int s;
p += sprintf(p, "// Generated fragment shader:\n");
+#ifndef SAMPLERS_ARRAY
for (s = 0; s < numSamplers; s++) {
p += sprintf(p, "uniform sampler2D tex%d;\n", s);
}
+#else
+ p += sprintf(p, "uniform sampler2D tex[%d];\n", numSamplers);
+#endif
p += sprintf(p, "void main()\n");
p += sprintf(p, "{\n");
p += sprintf(p, " vec4 color = vec4(0.0);\n");
for (s = 0; s < numSamplers; s++) {
+#ifndef SAMPLERS_ARRAY
p += sprintf(p, " color += texture2D(tex%d, gl_TexCoord[0].xy);\n", s);
+#else
+ p += sprintf(p, " color += texture2D(tex[%d], gl_TexCoord[0].xy);\n", s);
+#endif
}
p += sprintf(p, " gl_FragColor = color;\n");
p += sprintf(p, "}\n");
@@ -302,7 +310,11 @@ InitProgram(void)
char uname[10];
GLint loc;
+#ifndef SAMPLERS_ARRAY
sprintf(uname, "tex%d", s);
+#else
+ sprintf(uname, "tex[%d]", s);
+#endif
loc = glGetUniformLocation_func(Program, uname);
assert(loc >= 0);
diff --git a/progs/glsl/texdemo1.c b/progs/glsl/texdemo1.c
index 41010746eea..96ddca1f32d 100644
--- a/progs/glsl/texdemo1.c
+++ b/progs/glsl/texdemo1.c
@@ -49,6 +49,7 @@ static GLfloat TexXrot = 0, TexYrot = 0;
static GLfloat Xrot = 20.0, Yrot = 20.0, Zrot = 0.0;
static GLfloat EyeDist = 10;
static GLboolean Anim = GL_TRUE;
+static int win = 0;
static struct uniform_info ReflectUniforms[] = {
@@ -159,6 +160,7 @@ key(unsigned char k, int x, int y)
EyeDist = 90;
break;
case 27:
+ glutDestroyWindow(win);
exit(0);
}
glutPostRedisplay();
@@ -423,7 +425,7 @@ main(int argc, char *argv[])
glutInit(&argc, argv);
glutInitWindowSize(500, 400);
glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE);
- glutCreateWindow(Demo);
+ win = glutCreateWindow(Demo);
glutReshapeFunc(Reshape);
glutKeyboardFunc(key);
glutSpecialFunc(specialkey);
diff --git a/progs/miniglx/Makefile b/progs/miniglx/Makefile
index d5258b0a966..e6f5fa558e9 100644
--- a/progs/miniglx/Makefile
+++ b/progs/miniglx/Makefile
@@ -48,6 +48,7 @@ clean:
depend: $(SOURCES)
+ rm -f depend
touch depend
$(MKDEP) $(MKDEP_OPTIONS) $(INCLUDES) $(SOURCES) > /dev/null
diff --git a/progs/redbook/Makefile b/progs/redbook/Makefile
index 7ba676c265b..0ba5fbbb986 100644
--- a/progs/redbook/Makefile
+++ b/progs/redbook/Makefile
@@ -26,7 +26,7 @@ PROGS = aaindex aapoly aargb accanti accpersp alpha alpha3D anti \
.SUFFIXES: .c
.c: $(LIB_DEP)
- $(CC) -I$(INCDIR) $(CFLAGS) $(LDFLAGS) $< $(LIBS) -o $@
+ $(APP_CC) -I$(INCDIR) $(CFLAGS) $(LDFLAGS) $< $(LIBS) -o $@
diff --git a/progs/redbook/SConscript b/progs/redbook/SConscript
new file mode 100644
index 00000000000..242cb6647fc
--- /dev/null
+++ b/progs/redbook/SConscript
@@ -0,0 +1,91 @@
+Import('*')
+
+if not env['GLUT']:
+ Return()
+
+env = env.Clone()
+
+env.Prepend(CPPPATH = [
+ '../util',
+])
+
+env.Prepend(LIBS = [
+ util,
+ '$GLUT_LIB'
+])
+
+if env['platform'] == 'windows':
+ env.Append(CPPDEFINES = ['NOMINMAX'])
+ env.Prepend(LIBS = ['winmm'])
+
+progs = [
+ 'aaindex',
+ 'aapoly',
+ 'aargb',
+ 'accanti',
+ 'accpersp',
+ 'alpha3D',
+ 'alpha',
+ 'anti',
+ 'bezcurve',
+ 'bezmesh',
+ 'checker',
+ 'clip',
+ 'colormat',
+ 'cube',
+ 'depthcue',
+ 'dof',
+ 'double',
+ 'drawf',
+ 'feedback',
+ 'fog',
+ 'fogindex',
+ 'font',
+ 'hello',
+ 'image',
+ 'light',
+ 'lines',
+ 'list',
+ 'material',
+ 'mipmap',
+ 'model',
+ 'movelight',
+ 'nurbs',
+ 'pickdepth',
+ 'picksquare',
+ 'plane',
+ 'planet',
+ 'polyoff',
+ 'polys',
+ 'quadric',
+ 'robot',
+ 'sccolorlight',
+ 'scenebamb',
+ 'scene',
+ 'sceneflat',
+ 'select',
+ 'smooth',
+ 'stencil',
+ 'stroke',
+ 'surface',
+ 'teaambient',
+ 'teapots',
+ 'tess',
+ 'tesswind',
+ 'texbind',
+ 'texgen',
+ 'texprox',
+ 'texsub',
+ 'texturesurf',
+ 'torus',
+ 'trim',
+ 'unproject',
+ 'varray',
+ 'wrap',
+]
+
+for prog in progs:
+ env.Program(
+ target = prog,
+ source = prog + '.c',
+ )
diff --git a/progs/redbook/Windows/redbook.dsw b/progs/redbook/Windows/redbook.dsw
index 71ba7e89e3e..a739af4a4e6 100644
--- a/progs/redbook/Windows/redbook.dsw
+++ b/progs/redbook/Windows/redbook.dsw
@@ -1,29 +1,29 @@
-Microsoft Developer Studio Workspace File, Format Version 6.00
-# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
-
-###############################################################################
-
-Project: "teapots"=".\teapots.dsp" - Package Owner=<4>
-
-Package=<5>
-{{{
-}}}
-
-Package=<4>
-{{{
-}}}
-
-###############################################################################
-
-Global:
-
-Package=<5>
-{{{
-}}}
-
-Package=<3>
-{{{
-}}}
-
-###############################################################################
-
+Microsoft Developer Studio Workspace File, Format Version 6.00
+# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
+
+###############################################################################
+
+Project: "teapots"=".\teapots.dsp" - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+}}}
+
+###############################################################################
+
+Global:
+
+Package=<5>
+{{{
+}}}
+
+Package=<3>
+{{{
+}}}
+
+###############################################################################
+
diff --git a/progs/redbook/Windows/teapots.dsp b/progs/redbook/Windows/teapots.dsp
index 4d39865810c..b74ed089254 100644
--- a/progs/redbook/Windows/teapots.dsp
+++ b/progs/redbook/Windows/teapots.dsp
@@ -1,112 +1,112 @@
-# Microsoft Developer Studio Project File - Name="teapots" - Package Owner=<4>
-# Microsoft Developer Studio Generated Build File, Format Version 6.00
-# ** DO NOT EDIT **
-
-# TARGTYPE "Win32 (x86) Console Application" 0x0103
-
-CFG=teapots - Win32 Debug
-!MESSAGE This is not a valid makefile. To build this project using NMAKE,
-!MESSAGE use the Export Makefile command and run
-!MESSAGE
-!MESSAGE NMAKE /f "teapots.mak".
-!MESSAGE
-!MESSAGE You can specify a configuration when running NMAKE
-!MESSAGE by defining the macro CFG on the command line. For example:
-!MESSAGE
-!MESSAGE NMAKE /f "teapots.mak" CFG="teapots - Win32 Debug"
-!MESSAGE
-!MESSAGE Possible choices for configuration are:
-!MESSAGE
-!MESSAGE "teapots - Win32 Release" (based on "Win32 (x86) Console Application")
-!MESSAGE "teapots - Win32 Debug" (based on "Win32 (x86) Console Application")
-!MESSAGE
-
-# Begin Project
-# PROP AllowPerConfigDependencies 0
-# PROP Scc_ProjName ""
-# PROP Scc_LocalPath ""
-CPP=cl.exe
-RSC=rc.exe
-
-!IF "$(CFG)" == "teapots - Win32 Release"
-
-# PROP BASE Use_MFC 0
-# PROP BASE Use_Debug_Libraries 0
-# PROP BASE Output_Dir "Release"
-# PROP BASE Intermediate_Dir "Release"
-# PROP BASE Target_Dir ""
-# PROP Use_MFC 0
-# PROP Use_Debug_Libraries 0
-# PROP Output_Dir "Release"
-# PROP Intermediate_Dir "Release"
-# PROP Ignore_Export_Lib 0
-# PROP Target_Dir ""
-# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
-# ADD CPP /nologo /W3 /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
-# ADD BASE RSC /l 0x409 /d "NDEBUG"
-# ADD RSC /l 0x409 /d "NDEBUG"
-BSC32=bscmake.exe
-# ADD BASE BSC32 /nologo
-# ADD BSC32 /nologo
-LINK32=link.exe
-# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
-# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ../../../lib/GLUT32.LIB ../../../lib/GLU32.LIB ../../../lib/OPENGL32.LIB /nologo /subsystem:console /machine:I386 /out:"../teapots.exe"
-# Begin Special Build Tool
-SOURCE="$(InputPath)"
-PostBuild_Desc=Copy DLLs
-PostBuild_Cmds=copy ..\..\..\lib\*.dll ..
-# End Special Build Tool
-
-!ELSEIF "$(CFG)" == "teapots - Win32 Debug"
-
-# PROP BASE Use_MFC 0
-# PROP BASE Use_Debug_Libraries 1
-# PROP BASE Output_Dir "Debug"
-# PROP BASE Intermediate_Dir "Debug"
-# PROP BASE Target_Dir ""
-# PROP Use_MFC 0
-# PROP Use_Debug_Libraries 1
-# PROP Output_Dir "Debug"
-# PROP Intermediate_Dir "Debug"
-# PROP Ignore_Export_Lib 0
-# PROP Target_Dir ""
-# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
-# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "../../../include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
-# ADD BASE RSC /l 0x409 /d "_DEBUG"
-# ADD RSC /l 0x409 /d "_DEBUG"
-BSC32=bscmake.exe
-# ADD BASE BSC32 /nologo
-# ADD BSC32 /nologo
-LINK32=link.exe
-# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
-# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ../../../lib/GLUT32.LIB ../../../lib/GLU32.LIB ../../../lib/OPENGL32.LIB /nologo /subsystem:console /debug /machine:I386 /out:"../teapots.exe" /pdbtype:sept
-# Begin Special Build Tool
-SOURCE="$(InputPath)"
-PostBuild_Desc=Copy DLLs
-PostBuild_Cmds=copy ..\..\..\lib\*.dll ..
-# End Special Build Tool
-
-!ENDIF
-
-# Begin Target
-
-# Name "teapots - Win32 Release"
-# Name "teapots - Win32 Debug"
-# Begin Group "Source Files"
-
-# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
-# Begin Source File
-
-SOURCE=..\teapots.c
-# End Source File
-# End Group
-# Begin Group "Header Files"
-
-# PROP Default_Filter "h;hpp;hxx;hm;inl"
-# End Group
-# Begin Group "Resource Files"
-
-# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
-# End Group
-# End Target
-# End Project
+# Microsoft Developer Studio Project File - Name="teapots" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Console Application" 0x0103
+
+CFG=teapots - Win32 Debug
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "teapots.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "teapots.mak" CFG="teapots - Win32 Debug"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "teapots - Win32 Release" (based on "Win32 (x86) Console Application")
+!MESSAGE "teapots - Win32 Debug" (based on "Win32 (x86) Console Application")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "teapots - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "Release"
+# PROP Intermediate_Dir "Release"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
+# ADD CPP /nologo /W3 /GX /O2 /I "../../../include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
+# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ../../../lib/GLUT32.LIB ../../../lib/GLU32.LIB ../../../lib/OPENGL32.LIB /nologo /subsystem:console /machine:I386 /out:"../teapots.exe"
+# Begin Special Build Tool
+SOURCE="$(InputPath)"
+PostBuild_Desc=Copy DLLs
+PostBuild_Cmds=copy ..\..\..\lib\*.dll ..
+# End Special Build Tool
+
+!ELSEIF "$(CFG)" == "teapots - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "Debug"
+# PROP Intermediate_Dir "Debug"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
+# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "../../../include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
+# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ../../../lib/GLUT32.LIB ../../../lib/GLU32.LIB ../../../lib/OPENGL32.LIB /nologo /subsystem:console /debug /machine:I386 /out:"../teapots.exe" /pdbtype:sept
+# Begin Special Build Tool
+SOURCE="$(InputPath)"
+PostBuild_Desc=Copy DLLs
+PostBuild_Cmds=copy ..\..\..\lib\*.dll ..
+# End Special Build Tool
+
+!ENDIF
+
+# Begin Target
+
+# Name "teapots - Win32 Release"
+# Name "teapots - Win32 Debug"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=..\teapots.c
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# End Group
+# Begin Group "Resource Files"
+
+# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
+# End Group
+# End Target
+# End Project
diff --git a/progs/samples/Makefile b/progs/samples/Makefile
index 6509a559a50..b300e38b9c2 100644
--- a/progs/samples/Makefile
+++ b/progs/samples/Makefile
@@ -7,7 +7,7 @@ INCDIR = $(TOP)/include
LIB_DEP = $(TOP)/$(LIB_DIR)/$(GL_LIB_NAME) $(TOP)/$(LIB_DIR)/$(GLU_LIB_NAME) $(TOP)/$(LIB_DIR)/$(GLUT_LIB_NAME)
-LIBS = -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) $(APP_LIB_DEPS)
+LIBS = -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLEW_LIB) -l$(GLU_LIB) -l$(GL_LIB) $(APP_LIB_DEPS)
PROGS = accum bitmap1 bitmap2 blendeq blendxor copy cursor depth eval fog \
font line logo nurb olympic overlay point prim quad select \
@@ -20,7 +20,7 @@ PROGS = accum bitmap1 bitmap2 blendeq blendxor copy cursor depth eval fog \
.SUFFIXES: .c
.c: $(LIB_DEP)
- $(CC) -I$(INCDIR) $(CFLAGS) $(LDFLAGS) $< $(LIBS) -o $@
+ $(APP_CC) -I$(INCDIR) $(CFLAGS) $(LDFLAGS) $< $(LIBS) -o $@
##### TARGETS #####
@@ -29,10 +29,10 @@ default: $(PROGS)
sphere: sphere.o readtex.o
- $(CC) -I$(INCDIR) $(CFLAGS) $(LDFLAGS) sphere.o readtex.o $(LIBS) -o $@
+ $(APP_CC) -I$(INCDIR) $(CFLAGS) $(LDFLAGS) sphere.o readtex.o $(LIBS) -o $@
sphere.o: sphere.c readtex.h
- $(CC) -c -I$(INCDIR) $(CFLAGS) sphere.c
+ $(APP_CC) -c -I$(INCDIR) $(CFLAGS) sphere.c
readtex.c: $(TOP)/progs/util/readtex.c
cp $< .
@@ -41,7 +41,7 @@ readtex.h: $(TOP)/progs/util/readtex.h
cp $< .
readtex.o: readtex.c readtex.h
- $(CC) -c -I$(INCDIR) $(CFLAGS) $< -o $@
+ $(APP_CC) -c -I$(INCDIR) $(CFLAGS) $< -o $@
clean:
diff --git a/progs/samples/Makefile.DJ b/progs/samples/Makefile.DJ
deleted file mode 100644
index cda4e059418..00000000000
--- a/progs/samples/Makefile.DJ
+++ /dev/null
@@ -1,85 +0,0 @@
-# Mesa 3-D graphics library
-# Version: 4.0
-#
-# Copyright (C) 1999 Brian Paul All Rights Reserved.
-#
-# Permission is hereby granted, free of charge, to any person obtaining a
-# copy of this software and associated documentation files (the "Software"),
-# to deal in the Software without restriction, including without limitation
-# the rights to use, copy, modify, merge, publish, distribute, sublicense,
-# and/or sell copies of the Software, and to permit persons to whom the
-# Software is furnished to do so, subject to the following conditions:
-#
-# The above copyright notice and this permission notice shall be included
-# in all copies or substantial portions of the Software.
-#
-# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
-# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
-# BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
-# AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
-# CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-# DOS/DJGPP samples makefile v1.6 for Mesa
-#
-# Copyright (C) 2002 - Daniel Borca
-# Email : dborca@users.sourceforge.net
-# Web : http://www.geocities.com/dborca
-
-
-#
-# Available options:
-#
-# Environment variables:
-# GLIDE path to Glide3 SDK; used with FX.
-# default = $(TOP)/glide3
-# FX=1 build for 3dfx Glide3. Note that this disables
-# compilation of most DMesa code and requires fxMesa.
-# As a consequence, you'll need the DJGPP Glide3
-# library to build any application.
-# default = no
-# DXE=1 use DXE modules (see README.DJ for details).
-# default = no
-#
-# Targets:
-# <file.exe> build a specific file
-#
-
-
-
-.PHONY: all
-.SUFFIXES: .c .o .exe
-.SECONDARY: ../util/readtex.o ../util/showbuffer.o
-
-TOP = ../..
-GLIDE ?= $(TOP)/glide3
-
-CC = gcc
-CFLAGS = -Wall -W -pedantic
-CFLAGS += -O2 -ffast-math
-CFLAGS += -I$(TOP)/include -I../util
-CFLAGS += -DGLUT_IMPORT_LIB
-ifeq ($(FX),1)
-CFLAGS += -DFX
-endif
-
-LD = gxx
-LDFLAGS = -s -L$(TOP)/lib
-
-ifeq ($(DXE),1)
-LDLIBS += -liglut -liglu -ligl
-else
-LDLIBS = -lglut -lglu -lgl
-ifeq ($(FX),1)
-LDFLAGS += -L$(GLIDE)/lib
-LDLIBS += -lgld3x
-endif
-endif
-
-.c.o:
- $(CC) -o $@ $(CFLAGS) -c $<
-%.exe: ../util/readtex.o ../util/showbuffer.o %.o
- $(LD) -o $@ $(LDFLAGS) $^ $(LDLIBS)
-
-all:
- $(error Must specify <filename.exe> to build)
diff --git a/progs/samples/SConscript b/progs/samples/SConscript
new file mode 100644
index 00000000000..7a8a0d62d81
--- /dev/null
+++ b/progs/samples/SConscript
@@ -0,0 +1,58 @@
+Import('*')
+
+if not env['GLUT']:
+ Return()
+
+env = env.Clone()
+
+env.Prepend(CPPPATH = [
+ '../util',
+])
+
+env.Prepend(LIBS = [
+ util,
+ '$GLUT_LIB'
+])
+
+if env['platform'] == 'windows':
+ env.Append(CPPDEFINES = ['NOMINMAX'])
+ env.Prepend(LIBS = ['winmm'])
+
+progs = [
+ 'accum',
+ 'bitmap1',
+ 'bitmap2',
+ 'blendeq',
+ 'blendxor',
+ 'copy',
+ 'cursor',
+ 'depth',
+ 'eval',
+ 'fog',
+ 'font',
+ 'line',
+ 'logo',
+ 'nurb',
+ #'oglinfo',
+ 'olympic',
+ 'overlay',
+ 'point',
+ 'prim',
+ 'quad',
+ 'rgbtoppm',
+ 'select',
+ 'shape',
+ 'sphere',
+ 'star',
+ 'stencil',
+ 'stretch',
+ 'texture',
+ 'tri',
+ 'wave',
+]
+
+for prog in progs:
+ env.Program(
+ target = prog,
+ source = prog + '.c',
+ )
diff --git a/progs/samples/blendeq.c b/progs/samples/blendeq.c
index d5143ecdf5c..cd0474c5cea 100644
--- a/progs/samples/blendeq.c
+++ b/progs/samples/blendeq.c
@@ -11,10 +11,7 @@
#include <string.h>
#include <stdlib.h>
#include <stdio.h>
-#ifdef _WIN32
-#include <windows.h>
-#endif
-#define GL_GLEXT_PROTOTYPES
+#include <GL/glew.h>
#include <GL/glut.h>
GLenum doubleBuffer;
@@ -274,6 +271,8 @@ int main(int argc, char **argv)
exit(1);
}
+ glewInit();
+
/* Make sure blend_logic_op extension is there. */
s = (char *) glGetString(GL_EXTENSIONS);
version = (char*) glGetString(GL_VERSION);
diff --git a/progs/samples/blendxor.c b/progs/samples/blendxor.c
index 5bc4aa9bea4..057143651fd 100644
--- a/progs/samples/blendxor.c
+++ b/progs/samples/blendxor.c
@@ -10,13 +10,8 @@
#include <unistd.h>
#endif
#include <stdlib.h>
-#ifdef _WIN32
-#include <windows.h>
-#endif
-#define GL_GLEXT_LEGACY
-#define GL_GLEXT_PROTOTYPES
+#include <GL/glew.h>
#include <GL/glut.h>
-#include <GL/glext.h>
GLenum doubleBuffer;
@@ -176,6 +171,8 @@ int main(int argc, char **argv)
exit(1);
}
+ glewInit();
+
/* Make sure blend_logic_op extension is there. */
s = (char *) glGetString(GL_EXTENSIONS);
version = (char*) glGetString(GL_VERSION);
diff --git a/progs/samples/prim.c b/progs/samples/prim.c
index 388e0153b4f..f47c60faefd 100644
--- a/progs/samples/prim.c
+++ b/progs/samples/prim.c
@@ -466,7 +466,7 @@ static void Draw(void)
} else {
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
}
-
+#if 01
Viewport(0, 0); Point();
Viewport(0, 1); Lines();
Viewport(0, 2); LineStrip();
@@ -479,10 +479,12 @@ static void Draw(void)
Viewport(1, 3); TriangleStrip();
Viewport(2, 0); Rect();
+#endif
Viewport(2, 1); PolygonFunc();
+#if 01
Viewport(2, 2); Quads();
Viewport(2, 3); QuadStrip();
-
+#endif
glFlush();
if (doubleBuffer) {
diff --git a/progs/slang/windows/vc60/cltest.dsp b/progs/slang/windows/vc60/cltest.dsp
index 4c0c2e26b46..b4203973177 100644
--- a/progs/slang/windows/vc60/cltest.dsp
+++ b/progs/slang/windows/vc60/cltest.dsp
@@ -1,94 +1,94 @@
-# Microsoft Developer Studio Project File - Name="cltest" - Package Owner=<4>
-# Microsoft Developer Studio Generated Build File, Format Version 6.00
-# ** DO NOT EDIT **
-
-# TARGTYPE "Win32 (x86) Console Application" 0x0103
-
-CFG=cltest - Win32 Debug
-!MESSAGE This is not a valid makefile. To build this project using NMAKE,
-!MESSAGE use the Export Makefile command and run
-!MESSAGE
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-!ENDIF
-
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-# Name "sotest - Win32 Debug"
-# Begin Source File
-
-SOURCE=..\..\sotest.c
-# End Source File
-# End Target
-# End Project
+# Microsoft Developer Studio Project File - Name="sotest" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Console Application" 0x0103
+
+CFG=sotest - Win32 Debug
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "sotest.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "sotest.mak" CFG="sotest - Win32 Debug"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "sotest - Win32 Release" (based on "Win32 (x86) Console Application")
+!MESSAGE "sotest - Win32 Debug" (based on "Win32 (x86) Console Application")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
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+CPP=cl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "sotest - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "sotest_release"
+# PROP Intermediate_Dir "sotest_release"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
+# ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
+# ADD BASE RSC /l 0x415 /d "NDEBUG"
+# ADD RSC /l 0x415 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
+# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
+
+!ELSEIF "$(CFG)" == "sotest - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "sotest_debug"
+# PROP Intermediate_Dir "sotest_debug"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
+# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
+# ADD BASE RSC /l 0x415 /d "_DEBUG"
+# ADD RSC /l 0x415 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
+# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
+
+!ENDIF
+
+# Begin Target
+
+# Name "sotest - Win32 Release"
+# Name "sotest - Win32 Debug"
+# Begin Source File
+
+SOURCE=..\..\sotest.c
+# End Source File
+# End Target
+# End Project
diff --git a/progs/slang/windows/vc60/vstest.dsp b/progs/slang/windows/vc60/vstest.dsp
index a3a2c707f0c..deb9e3d359b 100644
--- a/progs/slang/windows/vc60/vstest.dsp
+++ b/progs/slang/windows/vc60/vstest.dsp
@@ -1,93 +1,93 @@
-# Microsoft Developer Studio Project File - Name="vstest" - Package Owner=<4>
-# Microsoft Developer Studio Generated Build File, Format Version 6.00
-# ** DO NOT EDIT **
-
-# TARGTYPE "Win32 (x86) Console Application" 0x0103
-
-CFG=vstest - Win32 Debug
-!MESSAGE This is not a valid makefile. To build this project using NMAKE,
-!MESSAGE use the Export Makefile command and run
-!MESSAGE
-!MESSAGE NMAKE /f "vstest.mak".
-!MESSAGE
-!MESSAGE You can specify a configuration when running NMAKE
-!MESSAGE by defining the macro CFG on the command line. For example:
-!MESSAGE
-!MESSAGE NMAKE /f "vstest.mak" CFG="vstest - Win32 Debug"
-!MESSAGE
-!MESSAGE Possible choices for configuration are:
-!MESSAGE
-!MESSAGE "vstest - Win32 Release" (based on "Win32 (x86) Console Application")
-!MESSAGE "vstest - Win32 Debug" (based on "Win32 (x86) Console Application")
-!MESSAGE
-
-# Begin Project
-# PROP AllowPerConfigDependencies 0
-# PROP Scc_ProjName ""
-# PROP Scc_LocalPath ""
-CPP=cl.exe
-RSC=rc.exe
-
-!IF "$(CFG)" == "vstest - Win32 Release"
-
-# PROP BASE Use_MFC 0
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-# PROP BASE Output_Dir "Release"
-# PROP BASE Intermediate_Dir "Release"
-# PROP BASE Target_Dir ""
-# PROP Use_MFC 0
-# PROP Use_Debug_Libraries 0
-# PROP Output_Dir "vstest_release"
-# PROP Intermediate_Dir "vstest_release"
-# PROP Target_Dir ""
-# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
-# ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
-# ADD BASE RSC /l 0x415 /d "NDEBUG"
-# ADD RSC /l 0x415 /d "NDEBUG"
-BSC32=bscmake.exe
-# ADD BASE BSC32 /nologo
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-LINK32=link.exe
-# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
-# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
-
-!ELSEIF "$(CFG)" == "vstest - Win32 Debug"
-
-# PROP BASE Use_MFC 0
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-# PROP BASE Target_Dir ""
-# PROP Use_MFC 0
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-# PROP Output_Dir "vstest_debug"
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-# PROP Ignore_Export_Lib 0
-# PROP Target_Dir ""
-# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
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-# ADD RSC /l 0x415 /d "_DEBUG"
-BSC32=bscmake.exe
-# ADD BASE BSC32 /nologo
-# ADD BSC32 /nologo
-LINK32=link.exe
-# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
-# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
-
-!ENDIF
-
-# Begin Target
-
-# Name "vstest - Win32 Release"
-# Name "vstest - Win32 Debug"
-# Begin Source File
-
-SOURCE=..\..\vstest.c
-# End Source File
-# Begin Source File
-
-SOURCE=..\..\vstest.txt
-# End Source File
-# End Target
-# End Project
+# Microsoft Developer Studio Project File - Name="vstest" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Console Application" 0x0103
+
+CFG=vstest - Win32 Debug
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "vstest.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "vstest.mak" CFG="vstest - Win32 Debug"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "vstest - Win32 Release" (based on "Win32 (x86) Console Application")
+!MESSAGE "vstest - Win32 Debug" (based on "Win32 (x86) Console Application")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "vstest - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "vstest_release"
+# PROP Intermediate_Dir "vstest_release"
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
+# ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
+# ADD BASE RSC /l 0x415 /d "NDEBUG"
+# ADD RSC /l 0x415 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
+# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
+
+!ELSEIF "$(CFG)" == "vstest - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "vstest_debug"
+# PROP Intermediate_Dir "vstest_debug"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
+# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
+# ADD BASE RSC /l 0x415 /d "_DEBUG"
+# ADD RSC /l 0x415 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
+# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
+
+!ENDIF
+
+# Begin Target
+
+# Name "vstest - Win32 Release"
+# Name "vstest - Win32 Debug"
+# Begin Source File
+
+SOURCE=..\..\vstest.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\vstest.txt
+# End Source File
+# End Target
+# End Project
diff --git a/progs/tests/.gitignore b/progs/tests/.gitignore
index 6505c315a67..c5b9e28dab1 100644
--- a/progs/tests/.gitignore
+++ b/progs/tests/.gitignore
@@ -18,6 +18,8 @@ bufferobj
bug_3050
bug_3101
bug_3195
+bug_texstore_i8
+calibrate_rast
copypixrate
crossbar
cva
@@ -28,6 +30,7 @@ exactrast
fbotest1
fbotest2
fbotexture
+fillrate
floattex
fog
fogcoord
@@ -40,7 +43,9 @@ invert
jkrahntest
lineclip
manytex
+minmag
mipmap_limits
+mipmap_view
multipal
no_s3tc
packedpixels
@@ -57,6 +62,8 @@ shader_api
stencil_twoside
stencil_wrap
stencilwrap
+stencil_wrap
+subtex
subtexrate
tex1d
texcmp
@@ -78,4 +85,6 @@ vptorus
vpwarpmesh
yuvrect
yuvsquare
+zcomp
+zdrawpix
zreaddraw
diff --git a/progs/tests/Makefile b/progs/tests/Makefile
index 5f17f88d36c..34c9ab1dcef 100644
--- a/progs/tests/Makefile
+++ b/progs/tests/Makefile
@@ -31,6 +31,8 @@ SOURCES = \
bug_3050.c \
bug_3101.c \
bug_3195.c \
+ bug_texstore_i8.c \
+ calibrate_rast.c \
copypixrate.c \
crossbar.c \
cva.c \
@@ -41,6 +43,7 @@ SOURCES = \
fbotest1.c \
fbotest2.c \
fbotexture.c \
+ fillrate.c \
fog.c \
fogcoord.c \
fptest1.c \
@@ -53,12 +56,14 @@ SOURCES = \
manytex.c \
minmag.c \
mipmap_limits.c \
+ mipmap_view.c \
multipal.c \
no_s3tc.c \
packedpixels.c \
pbo.c \
prog_parameter.c \
projtex.c \
+ quads.c \
random.c \
readrate.c \
rubberband.c \
@@ -68,6 +73,7 @@ SOURCES = \
stencil_twoside.c \
stencilwrap.c \
stencil_wrap.c \
+ subtex \
subtexrate.c \
tex1d.c \
texcompress2.c \
@@ -87,6 +93,8 @@ SOURCES = \
vpwarpmesh.c \
yuvrect.c \
yuvsquare.c \
+ zcomp.c \
+ zdrawpix.c \
zreaddraw.c
PROGS = $(SOURCES:%.c=%)
@@ -111,13 +119,13 @@ clean:
.SUFFIXES: .c
.c:
- $(CC) $(INCLUDES) $(CFLAGS) $(LDFLAGS) $< $(LIBS) -o $@
+ $(APP_CC) $(INCLUDES) $(CFLAGS) $(LDFLAGS) $< $(LIBS) -o $@
.c.o:
- $(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
+ $(APP_CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
.S.o:
- $(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
+ $(APP_CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
# auto code generation
getprocaddress: getprocaddress.c getproclist.h
@@ -126,40 +134,55 @@ getproclist.h: $(TOP)/src/mesa/glapi/gl_API.xml getprocaddress.c getprocaddress.
python getprocaddress.py > getproclist.h
arraytexture: arraytexture.o readtex.o
- $(CC) $(CFLAGS) arraytexture.o readtex.o $(LIBS) -o $@
+ $(APP_CC) $(CFLAGS) arraytexture.o readtex.o $(LIBS) -o $@
arraytexture.o: arraytexture.c readtex.h
- $(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) arraytexture.c -o $@
+ $(APP_CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) arraytexture.c -o $@
afsmultiarb: afsmultiarb.o readtex.o
- $(CC) $(CFLAGS) $(LDFLAGS) afsmultiarb.o readtex.o $(LIBS) -o $@
+ $(APP_CC) $(CFLAGS) $(LDFLAGS) afsmultiarb.o readtex.o $(LIBS) -o $@
afsmultiarb.o: afsmultiarb.c readtex.h
- $(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) afsmultiarb.c -o $@
+ $(APP_CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) afsmultiarb.c -o $@
drawbuffers: drawbuffers.o
- $(CC) $(CFLAGS) $(LDFLAGS) drawbuffers.o $(LIBS) -o $@
+ $(APP_CC) $(CFLAGS) $(LDFLAGS) drawbuffers.o $(LIBS) -o $@
drawbuffers.o: drawbuffers.c extfuncs.h
- $(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) drawbuffers.c -o $@
+ $(APP_CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) drawbuffers.c -o $@
texrect: texrect.o readtex.o
- $(CC) $(CFLAGS) $(LDFLAGS) texrect.o readtex.o $(LIBS) -o $@
+ $(APP_CC) $(CFLAGS) $(LDFLAGS) texrect.o readtex.o $(LIBS) -o $@
texrect.o: texrect.c readtex.h
- $(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) texrect.c -o $@
+ $(APP_CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) texrect.c -o $@
bug_3195: bug_3195.o readtex.o
- $(CC) $(CFLAGS) $(LDFLAGS) bug_3195.o readtex.o $(LIBS) -o $@
+ $(APP_CC) $(CFLAGS) $(LDFLAGS) bug_3195.o readtex.o $(LIBS) -o $@
bug_3195.o: bug_3195.c readtex.h
- $(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) bug_3195.c -o $@
+ $(APP_CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) bug_3195.c -o $@
invert: invert.o readtex.o
- $(CC) $(CFLAGS) $(LDFLAGS) invert.o readtex.o $(LIBS) -o $@
+ $(APP_CC) $(CFLAGS) $(LDFLAGS) invert.o readtex.o $(LIBS) -o $@
invert.o: invert.c readtex.h
- $(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) invert.c -o $@
+ $(APP_CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) invert.c -o $@
+
+mipmap_view: mipmap_view.o readtex.o
+ $(APP_CC) $(CFLAGS) mipmap_view.o readtex.o $(LIBS) -o $@
+
+mipmap_view.o: mipmap_view.c readtex.h
+ $(APP_CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
+
+
+fillrate: fillrate.o readtex.o
+ $(APP_CC) $(CFLAGS) fillrate.o readtex.o $(LIBS) -o $@
+
+fillrate.o: fillrate.c readtex.h
+ $(APP_CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
+
+
floattex: floattex.o readtex.o shaderutil.o
@@ -170,7 +193,7 @@ floattex.o: floattex.c readtex.h shaderutil.h
readtex.o: readtex.c
- $(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) readtex.c -o $@
+ $(APP_CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) readtex.c -o $@
readtex.h: $(TOP)/progs/util/readtex.h
ln -s $(TOP)/progs/util/readtex.h .
diff --git a/progs/tests/bug_texstore_i8.c b/progs/tests/bug_texstore_i8.c
new file mode 100644
index 00000000000..f8dac210f7a
--- /dev/null
+++ b/progs/tests/bug_texstore_i8.c
@@ -0,0 +1,194 @@
+/*
+ * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
+ *
+ * Permission to use, copy, modify, distribute, and sell this software and
+ * its documentation for any purpose is hereby granted without fee, provided
+ * that (i) the above copyright notices and this permission notice appear in
+ * all copies of the software and related documentation, and (ii) the name of
+ * Silicon Graphics may not be used in any advertising or
+ * publicity relating to the software without the specific, prior written
+ * permission of Silicon Graphics.
+ *
+ * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
+ * ANY KIND,
+ * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
+ * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
+ *
+ * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
+ * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
+ * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
+ * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
+ * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
+ * OF THIS SOFTWARE.
+ */
+/*
+ * Based on the trivial/quad-tex-2d program.
+ * Modified by Jakob Bornecrantz <jakob@tungstengraphics.com>
+ */
+
+#include <stdio.h>
+#include <string.h>
+#include <stdlib.h>
+#include <GL/glut.h>
+
+static GLenum Target = GL_TEXTURE_2D;
+static GLenum Filter = GL_NEAREST;
+GLenum doubleBuffer;
+static float Rot = 0;
+static int win = 0;
+
+static void Init(void)
+{
+ int internalFormat;
+ int sourceFormat;
+
+ fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
+ fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
+ fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
+
+ glClearColor(0.0, 0.0, 1.0, 0.0);
+
+#define SIZE 16
+ {
+ GLubyte tex2d[SIZE][SIZE][4];
+ GLint s, t;
+
+ for (s = 0; s < SIZE; s++) {
+ for (t = 0; t < SIZE; t++) {
+ tex2d[t][s][0] = 0xff;
+ tex2d[t][s][1] = 0xff;
+ tex2d[t][s][2] = 0xff;
+ tex2d[t][s][3] = 0xff;
+ }
+ }
+
+ internalFormat = GL_LUMINANCE8;
+ sourceFormat = GL_RGBA;
+
+ glTexImage2D(Target,
+ 0,
+ internalFormat,
+ SIZE, SIZE,
+ 0,
+ sourceFormat,
+ GL_UNSIGNED_BYTE,
+ //GL_UNSIGNED_INT,
+ tex2d);
+
+ glEnable(Target);
+ glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
+ glTexParameterf(Target, GL_TEXTURE_WRAP_R, GL_REPEAT);
+ glTexParameterf(Target, GL_TEXTURE_MIN_FILTER, Filter);
+ glTexParameterf(Target, GL_TEXTURE_MAG_FILTER, Filter);
+ }
+}
+
+static void Reshape(int width, int height)
+{
+ glViewport(0, 0, (GLint)width, (GLint)height);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+#if 0
+ glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
+#else
+ glFrustum(-1, 1, -1, 1, 10, 20);
+#endif
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ glTranslatef(0, 0, -15);
+}
+
+static void Key(unsigned char key, int x, int y)
+{
+ switch (key) {
+ case 'r':
+ Rot += 10.0;
+ break;
+ case 'R':
+ Rot -= 10.0;
+ break;
+ case 27:
+ glutDestroyWindow(win);
+ exit(0);
+ default:
+ return;
+ }
+ glutPostRedisplay();
+}
+
+static void Draw(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glPushMatrix();
+ glRotatef(Rot, 0, 1, 0);
+
+ glBegin(GL_QUADS);
+ glTexCoord2f(1,0);
+ glVertex3f( 0.9, -0.9, 0.0);
+ glTexCoord2f(1,1);
+ glVertex3f( 0.9, 0.9, 0.0);
+ glTexCoord2f(0,1);
+ glVertex3f(-0.9, 0.9, 0.0);
+ glTexCoord2f(0,0);
+ glVertex3f(-0.9, -0.9, 0.0);
+ glEnd();
+
+ glPopMatrix();
+
+ glFlush();
+
+ if (doubleBuffer) {
+ glutSwapBuffers();
+ }
+}
+
+static GLenum Args(int argc, char **argv)
+{
+ GLint i;
+
+ doubleBuffer = GL_FALSE;
+
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-sb") == 0) {
+ doubleBuffer = GL_FALSE;
+ } else if (strcmp(argv[i], "-db") == 0) {
+ doubleBuffer = GL_TRUE;
+ } else {
+ fprintf(stderr, "%s (Bad option).\n", argv[i]);
+ return GL_FALSE;
+ }
+ }
+ return GL_TRUE;
+}
+
+int main(int argc, char **argv)
+{
+ GLenum type;
+
+ glutInit(&argc, argv);
+
+ if (Args(argc, argv) == GL_FALSE) {
+ exit(1);
+ }
+
+ glutInitWindowPosition(0, 0);
+ glutInitWindowSize(250, 250);
+
+ type = GLUT_RGB;
+ type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
+ glutInitDisplayMode(type);
+
+ win = glutCreateWindow("Tex test");
+ if (!win) {
+ exit(1);
+ }
+
+ Init();
+
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(Key);
+ glutDisplayFunc(Draw);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/tests/calibrate_rast.c b/progs/tests/calibrate_rast.c
new file mode 100644
index 00000000000..37d8ac85e54
--- /dev/null
+++ b/progs/tests/calibrate_rast.c
@@ -0,0 +1,395 @@
+/*
+ * Automatic primitive rasterization precision test.
+ *
+ * Draw prims at various sub-pixel offsets and examine where the quad is
+ * actually drawn.
+ * Check if the range of offsets which paint the right pixels falls within
+ * OpenGL's specification.
+ * In case of failures, report the coordinate bias needed to fix the problem.
+ *
+ * Note that even Mesa/swrast fails some line tests. This is because some
+ * window coordinates wind up as 53.9999 instead of 54, for example. Enabling
+ * the small translation factor below fixes that. Revisit someday...
+ *
+ * Brian Paul
+ * 28 Feb 2008
+ */
+
+
+#include <assert.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <GL/glut.h>
+
+
+static int Width = 100, Height = 100;
+static int Win;
+static float Step = 0.125;
+#if 0
+/* This tiny offset fixes errors in Mesa/Xlib */
+static float Xtrans = 0.5 * 0.125;
+static float Ytrans = 0.5 * 0.125;
+#else
+static float Xtrans = 0.0;
+static float Ytrans = 0.0;
+#endif
+
+
+static void
+PointCalibrate(int xpos, int ypos)
+{
+ GLfloat rgba[4];
+ float x, y;
+ float xmin, ymin, xmax, ymax;
+
+ xmin = ymin = 1000.0;
+ xmax = ymax = -1000.0;
+
+ for (y = -1.0; y <= 1.0; y += Step) {
+ for (x = -1.0; x <= 1.0; x += Step) {
+ glClear(GL_COLOR_BUFFER_BIT);
+ glBegin(GL_POINTS);
+ glVertex2f(xpos + x, ypos + y);
+ glEnd();
+ glReadPixels(xpos, ypos, 1, 1, GL_RGBA, GL_FLOAT, rgba);
+ if (rgba[0] == 1.0 && rgba[1] == 1.0 && rgba[2] == 1.0) {
+ /* hit */
+ if (x < xmin)
+ xmin = x;
+ if (y < ymin)
+ ymin = y;
+ if (x > xmax)
+ xmax = x;
+ if (y > ymax)
+ ymax = y;
+ }
+ }
+ }
+
+ printf("Point at (%2d, %2d) drawn for x in [%6.3f, %6.3f] and y in [%6.3f, %6.3f]\n",
+ xpos, ypos,
+ xpos + xmin, xpos + xmax,
+ ypos + ymin, ypos + ymax);
+
+ if (xmax - xmin != 1.0 - Step) {
+ printf(" => Inconsistant X-axis rasterization!\n");
+ }
+ if (ymax - ymin != 1.0 - Step) {
+ printf(" => Inconsistant Y-axis rasterization!\n");
+ }
+ if (xmin < 0.0) {
+ printf(" => Points should be X biased by about %f\n", xmin);
+ }
+ if (ymin < 0.0) {
+ printf(" => Points should be Y biased by about %f\n", ymin);
+ }
+ if (xmax > 1.0) {
+ printf(" => Points should be X biased by about %f\n", 1.0 - xmax);
+ }
+ if (ymax > 1.0) {
+ printf(" => Points should be Y biased by about %f\n", 1.0 - ymax);
+ }
+
+}
+
+
+/**
+ * XXX Implement VLineCalibrate() someday
+ */
+static void
+HLineCalibrate(int xpos, int ypos, int len)
+{
+ GLfloat rgba[2][4];
+ float x, y;
+ float ymin, ymax;
+ float xmin_left, xmax_left, xmin_right, xmax_right;
+
+ xmin_left = xmin_right = 1000.0;
+ xmax_left = xmax_right = -1000.0;
+ ymin = 1000;
+ ymax = -1000.0;
+
+ /*
+ * First, check vertical positioning of the horizontal line
+ */
+ for (y = -1.0; y <= 1.0; y += Step) {
+ glClear(GL_COLOR_BUFFER_BIT);
+ glBegin(GL_LINES);
+ glVertex2f(xpos, ypos + y);
+ glVertex2f(xpos + len, ypos + y);
+ glEnd();
+
+ glReadPixels(xpos + len / 2, ypos, 1, 1, GL_RGBA, GL_FLOAT, rgba);
+ if (rgba[0][0] == 1.0) {
+ /* hit */
+ if (y < ymin)
+ ymin = y;
+ if (y > ymax)
+ ymax = y;
+ }
+ }
+
+ printf("H-line at Y=%2d drawn for y in [%6.3f, %6.3f]\n",
+ ypos,
+ ypos + ymin, ypos + ymax);
+
+ if (ymax - ymin != 1.0 - Step) {
+ printf(" => Inconsistant Y-axis rasterization!\n");
+ }
+
+ if (ymin > 0.5 ) {
+ printf(" => Lines should be Y biased by about %f\n", ymin - 0.5);
+ }
+
+ if (ymax < 0.5 ) {
+ printf(" => Lines should be Y biased by about %f\n", 0.5 - ymax);
+ }
+
+ /*
+ * Second, check endpoints (for Y at 1/2 pixel)
+ */
+ for (x = -1.0; x <= 1.0; x += Step) {
+ glClear(GL_COLOR_BUFFER_BIT);
+ glBegin(GL_LINES);
+ glVertex2f(xpos + x, ypos + 0.5f);
+ glVertex2f(xpos + x + len, ypos + 0.5f);
+ glEnd();
+
+ /* left end */
+ glReadPixels(xpos - 1, ypos, 2, 1, GL_RGBA, GL_FLOAT, rgba);
+ if (rgba[0][0] == 0.0 && rgba[1][0] == 1.0) {
+ /* hit */
+ if (x < xmin_left)
+ xmin_left = x;
+ if (x > xmax_left)
+ xmax_left = x;
+ }
+
+ /* right end */
+ glReadPixels(xpos + len - 1, ypos, 2, 1, GL_RGBA, GL_FLOAT, rgba);
+ if (rgba[0][0] == 1.0 && rgba[1][0] == 0.0) {
+ /* hit */
+ if (x < xmin_right)
+ xmin_right = x;
+ if (x > xmax_right)
+ xmax_right = x;
+ }
+ }
+
+ printf("H-line [%d..%d) hit left end for x in [%6.3f, %6.3f] "
+ "hit right end for x in [%6.3f, %6.3f]\n",
+ xpos, xpos + len,
+ xpos + xmin_left, xpos + xmax_left,
+ xpos + len + xmin_right, xpos + len + xmax_right);
+
+ if (xmax_left - xmin_left > 1.0 - Step) {
+ printf(" => Inconsistant left-end rasterization!\n");
+ }
+ if (xmax_right - xmin_right > 1.0 - Step) {
+ printf(" => Inconsistant right-end rasterization!\n");
+ }
+
+ if (xmin_left != xmin_right ||
+ xmax_left != xmax_right) {
+ printf(" => Inconsistant length!\n");
+ }
+
+ if (xmin_left < 0.0) {
+ printf(" => Coords should be X biased by about %f\n", xmin_left );
+ }
+ if (xmin_right < 0.0) {
+ printf(" => Coords should be X biased by about %f\n", xmin_right );
+ }
+ if (xmax_left >= 1.0) {
+ printf(" => Coords should be X biased by about %f\n", -xmax_right + 1.0);
+ }
+ if (xmax_right >= 1.0) {
+ printf(" => Coords should be X biased by about %f\n", -xmax_right + 1.0);
+ }
+
+}
+
+
+static void
+QuadCalibrate(int xpos, int ypos, int width, int height)
+{
+ GLfloat rgba1[2][4];
+ GLfloat rgba2[2][4];
+ float x, y;
+ float xmin, ymin, xmax, ymax;
+
+ xmin = ymin = 1000.0;
+ xmax = ymax = -1000.0;
+
+ for (y = -1.0; y <= 1.0; y += Step) {
+ for (x = -1.0; x <= 1.0; x += Step) {
+ glClear(GL_COLOR_BUFFER_BIT);
+ glBegin(GL_QUADS);
+ glVertex2f(xpos + x, ypos + y);
+ glVertex2f(xpos + x + width, ypos + y);
+ glVertex2f(xpos + x + width, ypos + y + height);
+ glVertex2f(xpos + x, ypos + y + height);
+ glEnd();
+
+ /* horizontal measurement */
+ glReadPixels(xpos - 1, ypos + 2, 2, 1, GL_RGBA, GL_FLOAT, rgba1);
+ glReadPixels(xpos + width - 1, ypos + 2, 2, 1, GL_RGBA, GL_FLOAT, rgba2);
+ if (rgba1[0][0] == 0.0 && rgba1[1][0] == 1.0 &&
+ rgba2[0][0] == 1.0 && rgba2[1][0] == 0.0) {
+ if (x < xmin)
+ xmin = x;
+ if (x > xmax)
+ xmax = x;
+ }
+
+ /* vertical measurement */
+ glReadPixels(xpos + 2, ypos - 1, 1, 2, GL_RGBA, GL_FLOAT, rgba1);
+ glReadPixels(xpos + 2, ypos + height - 1, 1, 2, GL_RGBA, GL_FLOAT, rgba2);
+ if (rgba1[0][0] == 0.0 && rgba1[1][0] == 1.0 &&
+ rgba2[0][0] == 1.0 && rgba2[1][0] == 0.0) {
+ if (y < ymin)
+ ymin = y;
+ if (y > ymax)
+ ymax = y;
+ }
+ }
+ }
+
+ printf("Quad at (%2d, %2d)..(%2d, %2d) drawn"
+ " for x in [%6.3f, %6.3f] and y in [%6.3f, %6.3f]\n",
+ xpos, ypos,
+ xpos + width, ypos + height,
+ xpos + xmin, xpos + xmax,
+ ypos + ymin, ypos + ymax);
+
+ if (xmax - xmin != 1.0 - Step) {
+ printf(" => Inconsistant X-axis rasterization/size!\n");
+ }
+ if (ymax - ymin != 1.0 - Step) {
+ printf(" => Inconsistant Y-axis rasterization/size!\n");
+ }
+
+ if (xmin < -0.5) {
+ printf(" => Coords should be X biased by about %f\n", 0.5 + xmin );
+ }
+ if (ymin < -0.5) {
+ printf(" => Coords should be Y biased by about %f\n", 0.5 + ymin);
+ }
+ if (xmax > 0.5) {
+ printf(" => Coords should be X biased by about %f\n", -xmax + 0.5);
+ }
+ if (ymax > 0.5) {
+ printf(" => Coords should be Y biased by about %f\n", -ymax + 0.5);
+ }
+}
+
+
+/**
+ * Misc/disabled code for debugging.
+ */
+static void
+DebugTest(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT);
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_ONE, GL_ONE);
+
+ glColor3f(.5, .5, .5);
+
+ glBegin(GL_LINES);
+ glVertex2f(30, 35.5);
+ glVertex2f(54, 35.5);
+ glVertex2f(54, 35.5);
+ glVertex2f(66, 35.5);
+ glEnd();
+
+ glDisable(GL_BLEND);
+ glColor3f(1,1,1);
+}
+
+
+static void
+Draw(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glPushMatrix();
+ glTranslatef(Xtrans, Ytrans, 0);
+
+ PointCalibrate(1, 1);
+ PointCalibrate(50, 50);
+ PointCalibrate(28, 17);
+ PointCalibrate(17, 18);
+ printf("\n");
+
+ HLineCalibrate(5, 10, 10);
+ HLineCalibrate(25, 22, 12);
+ HLineCalibrate(54, 33, 12);
+ HLineCalibrate(54+12, 33, 12);
+ printf("\n");
+
+ QuadCalibrate(2, 2, 10, 10);
+ QuadCalibrate(50, 50, 10, 10);
+ QuadCalibrate(28, 17, 12, 12);
+ QuadCalibrate(17, 28, 12, 12);
+
+ (void) DebugTest;
+
+ glPopMatrix();
+
+ glutSwapBuffers();
+}
+
+
+static void
+Reshape(int width, int height)
+{
+ Width = width;
+ Height = height;
+ glViewport(0, 0, width, height);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(0, width, 0, height, -1, 1);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+}
+
+
+static void
+Key(unsigned char key, int x, int y)
+{
+ (void) x;
+ (void) y;
+ switch (key) {
+ case 27:
+ glutDestroyWindow(Win);
+ exit(0);
+ break;
+ }
+ glutPostRedisplay();
+}
+
+
+static void
+Init(void)
+{
+ printf("Measurement/callibration for basic prim rasterization...\n");
+ printf("GL_RENDERER: %s\n", (char*) glGetString(GL_RENDERER));
+}
+
+
+int
+main(int argc, char *argv[])
+{
+ glutInit(&argc, argv);
+ glutInitWindowPosition(0, 0);
+ glutInitWindowSize(Width, Height);
+ glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE);
+ Win = glutCreateWindow(argv[0]);
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(Key);
+ glutDisplayFunc(Draw);
+ Init();
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/tests/copypixrate.c b/progs/tests/copypixrate.c
index e9a42a1c8c9..142315364c6 100644
--- a/progs/tests/copypixrate.c
+++ b/progs/tests/copypixrate.c
@@ -73,6 +73,32 @@ Rand(int max)
}
+static void
+BlitOne(void)
+{
+ int x, y;
+
+ do {
+ x = Rand(WinWidth);
+ y = Rand(WinHeight);
+ } while (x <= ImgWidth && y <= ImgHeight);
+
+#ifdef GL_EXT_framebuffer_blit
+ if (UseBlit)
+ {
+ glBlitFramebufferEXT_func(0, 0, ImgWidth, ImgHeight,
+ x, y, x + ImgWidth, y + ImgHeight,
+ GL_COLOR_BUFFER_BIT, GL_LINEAR);
+ }
+ else
+#endif
+ {
+ glWindowPos2iARB(x, y);
+ glCopyPixels(0, 0, ImgWidth, ImgHeight, GL_COLOR);
+ }
+}
+
+
/**
* Measure glCopyPixels rate
*/
@@ -96,30 +122,14 @@ RunTest(void)
bpp = (r + g + b + a) / 8;
do {
- int x, y;
- x = Rand(WinWidth);
- y = Rand(WinHeight);
+ BlitOne();
- if (x > ImgWidth || y > ImgHeight) {
-#ifdef GL_EXT_framebuffer_blit
- if (UseBlit)
- {
- glBlitFramebufferEXT_func(0, 0, ImgWidth, ImgHeight,
- x, y, x + ImgWidth, y + ImgHeight,
- GL_COLOR_BUFFER_BIT, GL_LINEAR);
- }
- else
-#endif
- {
- glWindowPos2iARB(x, y);
- glCopyPixels(0, 0, ImgWidth, ImgHeight, GL_COLOR);
- }
- glFinish(); /* XXX OK? */
+ if (Buffer == GL_FRONT)
+ glFinish(); /* XXX to view progress */
- iters++;
+ iters++;
- t1 = glutGet(GLUT_ELAPSED_TIME) / 1000.0;
- }
+ t1 = glutGet(GLUT_ELAPSED_TIME) / 1000.0;
} while (t1 - t0 < 5.0);
glDisable(GL_ALPHA_TEST);
@@ -151,8 +161,10 @@ Draw(void)
else
glutSwapBuffers();
+#if 1
printf("exiting\n");
exit(0);
+#endif
}
@@ -175,9 +187,12 @@ Key(unsigned char key, int x, int y)
(void) x;
(void) y;
switch (key) {
- case 27:
- exit(0);
- break;
+ case 'b':
+ BlitOne();
+ break;
+ case 27:
+ exit(0);
+ break;
}
glutPostRedisplay();
}
diff --git a/progs/tests/descrip.mms b/progs/tests/descrip.mms
deleted file mode 100644
index b6ba3e1aebb..00000000000
--- a/progs/tests/descrip.mms
+++ /dev/null
@@ -1,84 +0,0 @@
-# Makefile for GLUT-based demo programs for VMS
-# contributed by Jouk Jansen joukj@hrem.stm.tudelft.nl
-
-
-.first
- define gl [--.include.gl]
-
-.include [--]mms-config.
-
-##### MACROS #####
-
-INCDIR = ([--.include],[-.util])
-CFLAGS = /include=$(INCDIR)/prefix=all/name=(as_is,short)/float=ieee/ieee=denorm
-
-.ifdef SHARE
-GL_LIBS = $(XLIBS)
-.else
-GL_LIBS = [--.lib]libGLUT/l,libMesaGLU/l,libMesaGL/l,$(XLIBS)
-.endif
-
-LIB_DEP = [--.lib]$(GL_LIB) [--.lib]$(GLU_LIB) [--.lib]$(GLUT_LIB)
-
-PROGS = cva.exe,\
- dinoshade.exe,\
- fogcoord.exe,\
- manytex.exe,\
- multipal.exe,\
- projtex.exe,\
- seccolor.exe,\
- sharedtex.exe,\
- texline.exe,\
- texwrap.exe,\
- vptest1.exe,\
- vptest2.exe,\
- vptest3.exe,\
- vptorus.exe,\
- vpwarpmesh.exe
-
-##### RULES #####
-.obj.exe :
- cxxlink $(MMS$TARGET_NAME),$(GL_LIBS)
-
-##### TARGETS #####
-default :
- $(MMS)$(MMSQUALIFIERS) $(PROGS)
-
-clean :
- delete *.obj;*
-
-realclean :
- delete $(PROGS)
- delete *.obj;*
-
-cva.exe : cva.obj $(LIB_DEP)
-dinoshade.exe : dinoshade.obj $(LIB_DEP)
-fogcoord.exe : fogcoord.obj $(LIB_DEP)
-manytex.exe : manytex.obj $(LIB_DEP)
-multipal.exe : multipal.obj $(LIB_DEP)
-projtex.exe : projtex.obj $(LIB_DEP)
-seccolor.exe : seccolor.obj $(LIB_DEP)
-sharedtex.exe : sharedtex.obj $(LIB_DEP)
-texline.exe : texline.obj $(LIB_DEP)
-texwrap.exe : texwrap.obj $(LIB_DEP)
-vptest1.exe : vptest1.obj $(LIB_DEP)
-vptest2.exe : vptest2.obj $(LIB_DEP)
-vptest3.exe : vptest3.obj $(LIB_DEP)
-vptorus.exe : vptorus.obj $(LIB_DEP)
-vpwarpmesh.exe : vpwarpmesh.obj $(LIB_DEP)
-
-cva.obj : cva.c
-dinoshade.obj : dinoshade.c
-fogcoord.obj : fogcoord.c
-manytex.obj : manytex.c
-multipal.obj : multipal.c
-projtex.obj : projtex.c
-seccolor.obj : seccolor.c
-sharedtex.obj : sharedtex.c
-texline.obj : texline.c
-texwrap.obj : texwrap.c
-vptest1.obj : vptest1.c
-vptest2.obj : vptest2.c
-vptest3.obj : vptest3.c
-vptorus.obj : vptorus.c
-vpwarpmesh.obj : vpwarpmesh.c
diff --git a/progs/tests/fillrate.c b/progs/tests/fillrate.c
new file mode 100644
index 00000000000..8fe636c364b
--- /dev/null
+++ b/progs/tests/fillrate.c
@@ -0,0 +1,203 @@
+/**
+ * Measure fill rates for basic shading/texturing modes.
+ *
+ * Brian Paul
+ * 1 April 2008
+ */
+
+
+#define GL_GLEXT_PROTOTYPES
+#include <stdio.h>
+#include <stdlib.h>
+#include <math.h>
+#include <GL/glut.h>
+#include "readtex.h"
+
+#define TEXTURE_1_FILE "../images/tile.rgb"
+#define TEXTURE_2_FILE "../images/reflect.rgb"
+
+static int Win;
+static int Width = 1010, Height = 1010;
+static GLuint Textures[2];
+
+
+/**
+ * Draw quad 10 pixels shorter, narrower than window size.
+ */
+static void
+DrawQuad(void)
+{
+ glBegin(GL_POLYGON);
+
+ glColor3f(1.0, 0.5, 0.5);
+ glMultiTexCoord2f(GL_TEXTURE0, 0, 0);
+ glMultiTexCoord2f(GL_TEXTURE1, 0, 0);
+ glVertex2f(5, 5);
+
+ glColor3f(0.5, 1.0, 0.5);
+ glMultiTexCoord2f(GL_TEXTURE0, 1, 0);
+ glMultiTexCoord2f(GL_TEXTURE1, 1, 0);
+ glVertex2f(Width - 5, 5);
+
+ glColor3f(0.5, 0.5, 1.0);
+ glMultiTexCoord2f(GL_TEXTURE0, 1, 1);
+ glMultiTexCoord2f(GL_TEXTURE1, 1, 1);
+ glVertex2f(Width - 5, Height - 5);
+
+ glColor3f(1.0, 0.5, 1.0);
+ glMultiTexCoord2f(GL_TEXTURE0, 0, 1);
+ glMultiTexCoord2f(GL_TEXTURE1, 0, 1);
+ glVertex2f(5, Height - 5);
+
+ glEnd();
+}
+
+
+/**
+ * Compute rate for drawing large quad with given shading/texture state.
+ */
+static void
+RunTest(GLenum shading, GLuint numTextures, GLenum texFilter)
+{
+ const GLdouble minPeriod = 2.0;
+ GLdouble t0, t1;
+ GLdouble pixels, rate;
+ GLint i, iters;
+
+ glActiveTexture(GL_TEXTURE0);
+ if (numTextures > 0) {
+ glBindTexture(GL_TEXTURE_2D, Textures[0]);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, texFilter);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, texFilter);
+ glEnable(GL_TEXTURE_2D);
+ }
+ else {
+ glDisable(GL_TEXTURE_2D);
+ }
+
+ glActiveTexture(GL_TEXTURE1);
+ if (numTextures > 1) {
+ glBindTexture(GL_TEXTURE_2D, Textures[1]);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, texFilter);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, texFilter);
+ glEnable(GL_TEXTURE_2D);
+ }
+ else {
+ glDisable(GL_TEXTURE_2D);
+ }
+
+ glShadeModel(shading);
+
+
+ glFinish();
+
+ iters = 1;
+ do {
+ iters *= 4;
+ t0 = glutGet(GLUT_ELAPSED_TIME) * 0.001;
+ for (i = 0; i < iters; i++) {
+ DrawQuad();
+ }
+ glFinish();
+ t1 = glutGet(GLUT_ELAPSED_TIME) * 0.001;
+ } while (t1 - t0 < minPeriod);
+
+ glutSwapBuffers();
+
+ pixels = (double) iters * (Width - 10) * (Height - 10);
+ rate = pixels / (t1 - t0);
+ rate /= 1000000.0; /* megapixels/second */
+
+ printf("%s ", shading == GL_FLAT ? "GL_FLAT" : "GL_SMOOTH");
+ printf("Textures=%u ", numTextures);
+ printf("Filter=%s: ", texFilter == GL_LINEAR ? "GL_LINEAR" : "GL_NEAREST");
+ printf("%g MPixels/sec\n", rate);
+}
+
+
+static void
+Draw(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ RunTest(GL_FLAT, 0, GL_NEAREST);
+ RunTest(GL_SMOOTH, 0, GL_NEAREST);
+ RunTest(GL_SMOOTH, 1, GL_NEAREST);
+ RunTest(GL_SMOOTH, 1, GL_LINEAR);
+ RunTest(GL_SMOOTH, 2, GL_NEAREST);
+ RunTest(GL_SMOOTH, 2, GL_LINEAR);
+
+ glutSwapBuffers();
+}
+
+
+static void
+Reshape(int width, int height)
+{
+ glViewport(0, 0, width, height);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(0, width, 0, height, -1, 1);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ Width = width;
+ Height = height;
+}
+
+
+static void
+Key(unsigned char key, int x, int y)
+{
+ (void) x;
+ (void) y;
+ switch (key) {
+ case 27:
+ glutDestroyWindow(Win);
+ exit(0);
+ break;
+ }
+ glutPostRedisplay();
+}
+
+
+static void
+Init(void)
+{
+ printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
+
+ glGenTextures(2, Textures);
+
+ glBindTexture(GL_TEXTURE_2D, Textures[0]);
+ glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
+
+ if (!LoadRGBMipmaps(TEXTURE_1_FILE, GL_RGB)) {
+ printf("Error: couldn't load texture image\n");
+ exit(1);
+ }
+
+ glBindTexture(GL_TEXTURE_2D, Textures[1]);
+ glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
+
+ if (!LoadRGBMipmaps(TEXTURE_2_FILE, GL_RGB)) {
+ printf("Error: couldn't load texture image\n");
+ exit(1);
+ }
+
+}
+
+
+int
+main(int argc, char *argv[])
+{
+ glutInit(&argc, argv);
+ glutInitWindowPosition(0, 0);
+ glutInitWindowSize(Width, Height);
+ glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE);
+ Win = glutCreateWindow(argv[0]);
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(Key);
+ glutDisplayFunc(Draw);
+ Init();
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/tests/manytex.c b/progs/tests/manytex.c
index 74b06649f6e..83c86766571 100644
--- a/progs/tests/manytex.c
+++ b/progs/tests/manytex.c
@@ -29,6 +29,7 @@ static GLboolean LinearFilter = GL_FALSE;
static GLboolean RandomSize = GL_FALSE;
static GLint Rows, Columns;
static GLint LowPriorityCount = 0;
+static GLint Win;
static void Idle( void )
@@ -127,6 +128,14 @@ static int RandomInt(int min, int max)
}
+static void DeleteTextures(void)
+{
+ glDeleteTextures(NumTextures, TextureID);
+ free(TextureID);
+ TextureID = NULL;
+}
+
+
static void Init( void )
{
@@ -305,9 +314,12 @@ static void Key( unsigned char key, int x, int y )
Zrot += step;
break;
case ' ':
+ DeleteTextures();
Init();
break;
case 27:
+ DeleteTextures();
+ glutDestroyWindow(Win);
exit(0);
break;
}
@@ -323,7 +335,7 @@ int main( int argc, char *argv[] )
glutInitWindowPosition( 0, 0 );
glutInitWindowSize( WinWidth, WinHeight );
glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
- glutCreateWindow(argv[0]);
+ Win = glutCreateWindow(argv[0]);
glutReshapeFunc( Reshape );
glutKeyboardFunc( Key );
glutDisplayFunc( Display );
diff --git a/progs/tests/mipmap_view.c b/progs/tests/mipmap_view.c
new file mode 100644
index 00000000000..54607b89398
--- /dev/null
+++ b/progs/tests/mipmap_view.c
@@ -0,0 +1,251 @@
+/*
+ * Test mipmap generation and lod bias.
+ *
+ * Brian Paul
+ * 17 March 2008
+ */
+
+
+#include <assert.h>
+#include <stdlib.h>
+#include <stdio.h>
+#include <math.h>
+#include <GL/glut.h>
+#include <GL/glext.h>
+
+#include "readtex.h"
+
+#define TEXTURE_FILE "../images/arch.rgb"
+
+static int TexWidth = 256, TexHeight = 256;
+static int WinWidth = 1044, WinHeight = 900;
+static GLfloat Bias = 0.0;
+static GLboolean ScaleQuads = GL_FALSE;
+static GLint Win = 0;
+
+
+
+static void
+PrintString(const char *s)
+{
+ while (*s) {
+ glutBitmapCharacter(GLUT_BITMAP_8_BY_13, (int) *s);
+ s++;
+ }
+}
+
+
+static void
+Display(void)
+{
+ int x, y, bias;
+ char str[100];
+ int texWidth = TexWidth, texHeight = TexHeight;
+
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(0, WinWidth, 0, WinHeight, -1, 1);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+
+ glColor3f(1,1,1);
+
+ y = WinHeight - 300;
+ x = 4;
+
+ for (bias = -1; bias < 11; bias++) {
+
+ if (ScaleQuads) {
+ if (bias > 0) {
+ if (texWidth == 1 && texHeight == 1)
+ break;
+ texWidth = TexWidth >> bias;
+ texHeight = TexHeight >> bias;
+ if (texWidth < 1)
+ texWidth = 1;
+ if (texHeight < 1)
+ texHeight = 1;
+ }
+ glTexEnvf(GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, 0.0);
+ }
+ else {
+ glTexEnvf(GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, bias);
+ }
+
+ glRasterPos2f(x, y + TexHeight + 5);
+ if (ScaleQuads)
+ sprintf(str, "Texture Level %d: %d x %d",
+ (bias < 0 ? 0 : bias),
+ texWidth, texHeight);
+ else
+ sprintf(str, "Texture LOD Bias = %d", bias);
+ PrintString(str);
+
+ glPushMatrix();
+ glTranslatef(x, y, 0);
+
+ glEnable(GL_TEXTURE_2D);
+
+ glBegin(GL_POLYGON);
+ glTexCoord2f(0, 0); glVertex2f(0, 0);
+ glTexCoord2f(1, 0); glVertex2f(texWidth, 0);
+ glTexCoord2f(1, 1); glVertex2f(texWidth, texHeight);
+ glTexCoord2f(0, 1); glVertex2f(0, texHeight);
+ glEnd();
+
+ glPopMatrix();
+
+ glDisable(GL_TEXTURE_2D);
+
+ x += TexWidth + 4;
+ if (x >= WinWidth) {
+ x = 4;
+ y -= 300;
+ }
+ }
+
+ glutSwapBuffers();
+}
+
+
+static void
+Reshape(int width, int height)
+{
+ WinWidth = width;
+ WinHeight = height;
+ glViewport(0, 0, width, height);
+}
+
+
+static void
+Key(unsigned char key, int x, int y)
+{
+ (void) x;
+ (void) y;
+ switch (key) {
+ case 'b':
+ Bias -= 10;
+ break;
+ case 'B':
+ Bias += 10;
+ break;
+ case '0':
+ case '1':
+ case '2':
+ case '3':
+ case '4':
+ case '5':
+ case '6':
+ case '7':
+ case '8':
+ case '9':
+ Bias = 100.0 * (key - '0');
+ break;
+ case 's':
+ ScaleQuads = !ScaleQuads;
+ break;
+ case 27:
+ glutDestroyWindow(Win);
+ exit(0);
+ break;
+ }
+ glutPostRedisplay();
+}
+
+
+static void
+Init(void)
+{
+ GLfloat maxBias;
+
+ if (!glutExtensionSupported("GL_EXT_texture_lod_bias")) {
+ printf("Sorry, GL_EXT_texture_lod_bias not supported by this renderer.\n");
+ exit(1);
+ }
+
+ if (!glutExtensionSupported("GL_SGIS_generate_mipmap")) {
+ printf("Sorry, GL_SGIS_generate_mipmap not supported by this renderer.\n");
+ exit(1);
+ }
+
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+
+ if (1) {
+ /* test auto mipmap generation */
+ GLint width, height, i;
+ GLenum format;
+ GLubyte *image = LoadRGBImage(TEXTURE_FILE, &width, &height, &format);
+ if (!image) {
+ printf("Error: could not load texture image %s\n", TEXTURE_FILE);
+ exit(1);
+ }
+ /* resize to TexWidth x TexHeight */
+ if (width != TexWidth || height != TexHeight) {
+ GLubyte *newImage = malloc(TexWidth * TexHeight * 4);
+ gluScaleImage(format, width, height, GL_UNSIGNED_BYTE, image,
+ TexWidth, TexHeight, GL_UNSIGNED_BYTE, newImage);
+ free(image);
+ image = newImage;
+ }
+ printf("Using GL_SGIS_generate_mipmap\n");
+ glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS, GL_TRUE);
+ glTexImage2D(GL_TEXTURE_2D, 0, format, TexWidth, TexHeight, 0,
+ format, GL_UNSIGNED_BYTE, image);
+ free(image);
+
+ /* make sure mipmap was really generated correctly */
+ width = TexWidth;
+ height = TexHeight;
+ for (i = 0; i < 9; i++) {
+ GLint w, h;
+ glGetTexLevelParameteriv(GL_TEXTURE_2D, i, GL_TEXTURE_WIDTH, &w);
+ glGetTexLevelParameteriv(GL_TEXTURE_2D, i, GL_TEXTURE_HEIGHT, &h);
+ printf("Level %d size: %d x %d\n", i, w, h);
+ assert(w == width);
+ assert(h == height);
+ width /= 2;
+ height /= 2;
+ }
+ }
+ else {
+ if (LoadRGBMipmaps(TEXTURE_FILE, GL_RGB)) {
+ printf("Using gluBuildMipmaps()\n");
+ }
+ else {
+ printf("Error: could not load texture image %s\n", TEXTURE_FILE);
+ exit(1);
+ }
+ }
+
+
+ /* mipmapping required for this extension */
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
+
+ glGetFloatv(GL_MAX_TEXTURE_LOD_BIAS_EXT, &maxBias);
+
+ printf("GL_RENDERER: %s\n", (char*) glGetString(GL_RENDERER));
+ printf("LOD bias range: [%g, %g]\n", -maxBias, maxBias);
+
+ printf("Press 's' to toggle quad scaling\n");
+}
+
+
+int
+main(int argc, char *argv[])
+{
+ glutInit(&argc, argv);
+ glutInitWindowPosition(0, 0);
+ glutInitWindowSize(WinWidth, WinHeight);
+ glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE);
+ Win = glutCreateWindow(argv[0]);
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(Key);
+ glutDisplayFunc(Display);
+ Init();
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/tests/quads.c b/progs/tests/quads.c
new file mode 100644
index 00000000000..1bf57e6337d
--- /dev/null
+++ b/progs/tests/quads.c
@@ -0,0 +1,258 @@
+/**
+ * Draw colored quads.
+ */
+
+
+#define GL_GLEXT_PROTOTYPES
+#include <stdio.h>
+#include <stdlib.h>
+#include <math.h>
+#include <GL/glut.h>
+
+#define NUM_QUADS 20
+
+
+static int Win;
+static GLfloat Xrot = 40, Yrot = 0, Zrot = 0;
+static GLboolean Anim = GL_TRUE;
+static GLuint Vbuffer = 0;
+
+static GLfloat buf[NUM_QUADS * 6 * 4];
+
+static GLboolean SwapBuffers = GL_TRUE;
+
+static GLint Frames = 0, T0 = 0;
+
+
+static void
+Idle(void)
+{
+ Xrot += 3.0;
+ Yrot += 4.0;
+ Zrot += 2.0;
+ glutPostRedisplay();
+}
+
+
+static void
+Draw(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ glPushMatrix();
+ glRotatef(Xrot, 1, 0, 0);
+ glRotatef(Yrot, 0, 1, 0);
+ glRotatef(Zrot, 0, 0, 1);
+
+ glDrawArrays(GL_QUADS, 0, NUM_QUADS*4);
+
+ glPopMatrix();
+
+ if (SwapBuffers)
+ glutSwapBuffers();
+ /*
+ else
+ glFinish();
+ */
+
+ {
+ GLint t = glutGet(GLUT_ELAPSED_TIME);
+ Frames++;
+ if (t - T0 >= 5000) {
+ GLfloat seconds = (t - T0) / 1000.0;
+ GLfloat fps = Frames / seconds;
+ printf("%d frames in %6.3f seconds = %6.3f FPS\n",
+ Frames, seconds, fps);
+ T0 = t;
+ Frames = 0;
+ }
+ }
+}
+
+
+static void
+Reshape(int width, int height)
+{
+ glViewport(0, 0, width, height);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ glTranslatef(0.0, 0.0, -8.0);
+}
+
+
+static void
+Key(unsigned char key, int x, int y)
+{
+ const GLfloat step = 3.0;
+ (void) x;
+ (void) y;
+ switch (key) {
+ case 's':
+ SwapBuffers = !SwapBuffers;
+ break;
+ case 'a':
+ Anim = !Anim;
+ if (Anim)
+ glutIdleFunc(Idle);
+ else
+ glutIdleFunc(NULL);
+ break;
+ case 'z':
+ Zrot -= step;
+ break;
+ case 'Z':
+ Zrot += step;
+ break;
+ case 27:
+ glutDestroyWindow(Win);
+ exit(0);
+ break;
+ }
+ glutPostRedisplay();
+}
+
+
+static void
+SpecialKey(int key, int x, int y)
+{
+ const GLfloat step = 3.0;
+ (void) x;
+ (void) y;
+ switch (key) {
+ case GLUT_KEY_UP:
+ Xrot -= step;
+ break;
+ case GLUT_KEY_DOWN:
+ Xrot += step;
+ break;
+ case GLUT_KEY_LEFT:
+ Yrot -= step;
+ break;
+ case GLUT_KEY_RIGHT:
+ Yrot += step;
+ break;
+ }
+ glutPostRedisplay();
+}
+
+
+static void
+quad(float x, float y, float z, float *v)
+{
+ int k = 0;
+
+ /* color */
+ v[k++] = x * 0.5 + 0.5;
+ v[k++] = y * 0.5 + 0.5;
+ v[k++] = z * 0.5 + 0.5;
+ /* vert */
+ v[k++] = x;
+ v[k++] = y;
+ v[k++] = z;
+
+ /* color */
+ v[k++] = -x * 0.5 + 0.5;
+ v[k++] = -y * 0.5 + 0.5;
+ v[k++] = z * 0.5 + 0.5;
+ /* vert */
+ v[k++] = -x;
+ v[k++] = -y;
+ v[k++] = z;
+
+ /* color */
+ v[k++] = -x * 0.5 + 0.5;
+ v[k++] = -y * 0.5 + 0.5;
+ v[k++] = -z * 0.5 + 0.5;
+ /* vert */
+ v[k++] = -x;
+ v[k++] = -y;
+ v[k++] = -z;
+
+ /* color */
+ v[k++] = x * 0.5 + 0.5;
+ v[k++] = y * 0.5 + 0.5;
+ v[k++] = -z * 0.5 + 0.5;
+ /* vert */
+ v[k++] = x;
+ v[k++] = y;
+ v[k++] = -z;
+}
+
+static void
+gen_quads(GLfloat *buf)
+{
+ float *v = buf;
+ float r = 1.0;
+ int i;
+
+ for (i = 0; i < NUM_QUADS; i++) {
+ float angle = i / (float) NUM_QUADS * M_PI;
+ float x = r * cos(angle);
+ float y = r * sin(angle);
+ float z = 1.10;
+ quad(x, y, z, v);
+ v += 24;
+ }
+
+ if (0) {
+ float *p = buf;
+ for (i = 0; i < NUM_QUADS * 4 * 2; i++) {
+ printf("%d: %f %f %f\n", i, p[0], p[1], p[2]);
+ p += 3;
+ }
+ }
+}
+
+
+static void
+Init(void)
+{
+ int bytes = NUM_QUADS * 4 * 2 * 3 * sizeof(float);
+ GLfloat *f;
+
+#if 1
+ glGenBuffers(1, &Vbuffer);
+ glBindBuffer(GL_ARRAY_BUFFER, Vbuffer);
+ glBufferData(GL_ARRAY_BUFFER_ARB, bytes, NULL, GL_STATIC_DRAW_ARB);
+ f = (float *) glMapBuffer(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
+ gen_quads(f);
+ glUnmapBuffer(GL_ARRAY_BUFFER_ARB);
+ glColorPointer(3, GL_FLOAT, 6*sizeof(float), (void *) 0);
+ glVertexPointer(3, GL_FLOAT, 6*sizeof(float), (void *) 12);
+#else
+ f = buf;
+ gen_quads(f);
+ glColorPointer(3, GL_FLOAT, 6*sizeof(float), buf);
+ glVertexPointer(3, GL_FLOAT, 6*sizeof(float), buf + 3);
+#endif
+
+ glEnableClientState(GL_COLOR_ARRAY);
+ glEnableClientState(GL_VERTEX_ARRAY);
+
+ glEnable(GL_DEPTH_TEST);
+
+ glClearColor(0.5, 0.5, 0.5, 0.0);
+}
+
+
+int
+main(int argc, char *argv[])
+{
+ glutInit(&argc, argv);
+ glutInitWindowPosition(0, 0);
+ glutInitWindowSize(600, 600);
+ glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
+ Win = glutCreateWindow(argv[0]);
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(Key);
+ glutSpecialFunc(SpecialKey);
+ glutDisplayFunc(Draw);
+ if (Anim)
+ glutIdleFunc(Idle);
+ Init();
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/tests/stencil_twoside.c b/progs/tests/stencil_twoside.c
index be9d9a776ad..8826c46fc26 100644
--- a/progs/tests/stencil_twoside.c
+++ b/progs/tests/stencil_twoside.c
@@ -115,7 +115,6 @@ static void Display( void )
glVertex2f(-1, 1);
glEnd();
-
if (use20syntax) {
stencil_func_separate(GL_FRONT, GL_ALWAYS, 0, ~0);
stencil_func_separate(GL_BACK, GL_ALWAYS, 0, ~0);
@@ -279,7 +278,6 @@ static void Init( void )
stencil_op_separate = glutGetProcAddress( "glStencilOpSeparate" );
printf("\nAll 5 squares should be the same color.\n");
- glEnable( GL_BLEND );
}
diff --git a/progs/tests/subtex.c b/progs/tests/subtex.c
new file mode 100644
index 00000000000..81ceb085aaf
--- /dev/null
+++ b/progs/tests/subtex.c
@@ -0,0 +1,223 @@
+/*
+ * Test glTexSubImage mid-way through a frame.
+ *
+ * The same texture is used for both quads but it gets redefined
+ * with glTexSubImage (or glTexImage) after the first quad.
+ */
+
+
+#include <assert.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include "GL/glut.h"
+
+static GLuint Window = 0;
+static GLboolean Anim = GL_FALSE;
+static GLfloat Angle = 0.0f;
+
+
+
+static void
+first_texture(void)
+{
+ static int width=8, height=8;
+ static GLubyte tex1[] = {
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 1, 1, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 1, 1, 1, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0 };
+
+ GLubyte tex[64][3];
+ GLint i, j;
+
+ /* red on white */
+ for (i=0;i<height;i++) {
+ for (j=0;j<width;j++) {
+ int p = i*width+j;
+ if (tex1[(height-i-1)*width+j]) {
+ tex[p][0] = 255; tex[p][1] = 0; tex[p][2] = 0;
+ }
+ else {
+ tex[p][0] = 255; tex[p][1] = 255; tex[p][2] = 255;
+ }
+ }
+ }
+
+ glTexImage2D( GL_TEXTURE_2D, 0, 3, width, height, 0,
+ GL_RGB, GL_UNSIGNED_BYTE, tex );
+}
+
+
+static void
+second_texture(void)
+{
+ static int width=8, height=8;
+
+ static GLubyte tex2[] = {
+ 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 2, 2, 0, 0, 0,
+ 0, 0, 2, 0, 0, 2, 0, 0,
+ 0, 0, 0, 0, 0, 2, 0, 0,
+ 0, 0, 0, 0, 2, 0, 0, 0,
+ 0, 0, 0, 2, 0, 0, 0, 0,
+ 0, 0, 2, 2, 2, 2, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0 };
+
+ GLubyte tex[64][3];
+ GLint i, j;
+
+ /* green on blue */
+ for (i=0;i<height;i++) {
+ for (j=0;j<width;j++) {
+ int p = i*width+j;
+ if (tex2[(height-i-1)*width+j]) {
+ tex[p][0] = 0; tex[p][1] = 255; tex[p][2] = 0;
+ }
+ else {
+ tex[p][0] = 0; tex[p][1] = 0; tex[p][2] = 255;
+ }
+ }
+ }
+#if 0
+ glTexImage2D( GL_TEXTURE_2D, 0, 3, width, height, 0,
+ GL_RGB, GL_UNSIGNED_BYTE, tex );
+#else
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height,
+ GL_RGB, GL_UNSIGNED_BYTE, tex );
+#endif
+}
+
+
+
+static void draw( void )
+{
+ glClear( GL_COLOR_BUFFER_BIT );
+
+ glColor3f( 1.0, 1.0, 1.0 );
+
+ /* draw first polygon */
+ glPushMatrix();
+ glTranslatef( -1.0, 0.0, 0.0 );
+ glRotatef( Angle, 0.0, 0.0, 1.0 );
+
+ first_texture();
+
+ glBegin( GL_POLYGON );
+ glTexCoord2f( 0.0, 0.0 ); glVertex2f( -1.0, -1.0 );
+ glTexCoord2f( 1.0, 0.0 ); glVertex2f( 1.0, -1.0 );
+ glTexCoord2f( 1.0, 1.0 ); glVertex2f( 1.0, 1.0 );
+ glTexCoord2f( 0.0, 1.0 ); glVertex2f( -1.0, 1.0 );
+ glEnd();
+ glPopMatrix();
+
+ /* draw second polygon */
+ glPushMatrix();
+ glTranslatef( 1.0, 0.0, 0.0 );
+ glRotatef( Angle-90.0, 0.0, 1.0, 0.0 );
+
+ second_texture();
+
+ glBegin( GL_POLYGON );
+ glTexCoord2f( 0.0, 0.0 ); glVertex2f( -1.0, -1.0 );
+ glTexCoord2f( 1.0, 0.0 ); glVertex2f( 1.0, -1.0 );
+ glTexCoord2f( 1.0, 1.0 ); glVertex2f( 1.0, 1.0 );
+ glTexCoord2f( 0.0, 1.0 ); glVertex2f( -1.0, 1.0 );
+ glEnd();
+ glPopMatrix();
+
+ glutSwapBuffers();
+}
+
+
+
+static void idle( void )
+{
+ static double t0 = -1.;
+ double dt, t = glutGet(GLUT_ELAPSED_TIME) / 1000.0;
+ if (t0 < 0.0)
+ t0 = t;
+ dt = t - t0;
+ t0 = t;
+ Angle += 120.0*dt;
+ glutPostRedisplay();
+}
+
+
+
+/* change view Angle, exit upon ESC */
+static void key(unsigned char k, int x, int y)
+{
+ (void) x;
+ (void) y;
+ switch (k) {
+ case 'a':
+ Anim = !Anim;
+ if (Anim)
+ glutIdleFunc( idle );
+ else
+ glutIdleFunc( NULL );
+ break;
+ case 27:
+ glutDestroyWindow(Window);
+ exit(0);
+ }
+}
+
+
+
+/* new window size or exposure */
+static void reshape( int width, int height )
+{
+ glViewport(0, 0, (GLint)width, (GLint)height);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ /* glOrtho( -3.0, 3.0, -3.0, 3.0, -10.0, 10.0 );*/
+ glFrustum( -2.0, 2.0, -2.0, 2.0, 6.0, 20.0 );
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ glTranslatef( 0.0, 0.0, -8.0 );
+}
+
+
+static void init( void )
+{
+ /* Setup texturing */
+ glEnable( GL_TEXTURE_2D );
+ glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL );
+
+
+ glBindTexture( GL_TEXTURE_2D, 0 );
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT );
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT );
+}
+
+
+
+int main( int argc, char *argv[] )
+{
+ glutInit(&argc, argv);
+ glutInitWindowPosition(0, 0);
+ glutInitWindowSize(300, 300);
+ glutInitDisplayMode( GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE );
+
+ Window = glutCreateWindow("Texture Objects");
+ if (!Window) {
+ exit(1);
+ }
+
+ init();
+
+ glutReshapeFunc( reshape );
+ glutKeyboardFunc( key );
+ if (Anim)
+ glutIdleFunc( idle );
+ glutDisplayFunc( draw );
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/tests/zcomp.c b/progs/tests/zcomp.c
new file mode 100644
index 00000000000..b53079d07fc
--- /dev/null
+++ b/progs/tests/zcomp.c
@@ -0,0 +1,223 @@
+/**
+ * Test Z compositing with glDrawPixels(GL_DEPTH_COMPONENT) and stencil test.
+ */
+
+#define GL_GLEXT_PROTOTYPES
+#include <stdio.h>
+#include <stdlib.h>
+#include <math.h>
+#include <GL/glut.h>
+#include "../util/showbuffer.c"
+
+
+static int Win;
+static GLfloat Xrot = 0, Yrot = 0, Zpos = 6;
+static GLboolean Anim = GL_FALSE;
+
+static int Width = 400, Height = 200;
+static GLfloat *Zimg;
+static GLubyte *Cimg;
+static GLboolean showZ = 0;
+
+
+static void
+Idle(void)
+{
+ Xrot += 3.0;
+ Yrot += 4.0;
+ glutPostRedisplay();
+}
+
+
+/**
+ * Draw first object, save color+Z images
+ */
+static void
+DrawFirst(void)
+{
+ static const GLfloat red[4] = { 1.0, 0.0, 0.0, 0.0 };
+
+ glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, red);
+
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ glPushMatrix();
+ glTranslatef(-1, 0, 0);
+ glRotatef(45 + Xrot, 1, 0, 0);
+
+ glutSolidTorus(0.75, 2.0, 10, 20);
+
+ glPopMatrix();
+
+ glReadPixels(0, 0, Width, Height, GL_DEPTH_COMPONENT, GL_FLOAT, Zimg);
+ glReadPixels(0, 0, Width, Height, GL_RGBA, GL_UNSIGNED_BYTE, Cimg);
+}
+
+
+/**
+ * Draw second object.
+ */
+static void
+DrawSecond(void)
+{
+ static const GLfloat blue[4] = { 0.0, 0.0, 1.0, 0.0 };
+
+ glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, blue);
+
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
+
+ glPushMatrix();
+ glTranslatef(+1, 0, 0);
+ glRotatef(-45 + Xrot, 1, 0, 0);
+
+ glutSolidTorus(0.75, 2.0, 10, 20);
+
+ glPopMatrix();
+}
+
+
+/**
+ * Composite first/saved image over second rendering.
+ */
+static void
+Composite(void)
+{
+ glWindowPos2i(0, 0);
+
+ /* Draw Z values, set stencil where Z test passes */
+ glEnable(GL_STENCIL_TEST);
+ glStencilFunc(GL_ALWAYS, 1, ~0);
+ glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
+ glColorMask(0,0,0,0);
+ glDrawPixels(Width, Height, GL_DEPTH_COMPONENT, GL_FLOAT, Zimg);
+ glColorMask(1,1,1,1);
+
+ /* Draw color where stencil==1 */
+ glStencilFunc(GL_EQUAL, 1, ~0);
+ glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
+ glDisable(GL_DEPTH_TEST);
+ glDrawPixels(Width, Height, GL_RGBA, GL_UNSIGNED_BYTE, Cimg);
+ glEnable(GL_DEPTH_TEST);
+
+ glDisable(GL_STENCIL_TEST);
+}
+
+
+static void
+Draw(void)
+{
+ DrawFirst();
+ DrawSecond();
+ Composite();
+ glutSwapBuffers();
+}
+
+
+static void
+Reshape(int width, int height)
+{
+ GLfloat ar = (float) width / height;
+ glViewport(0, 0, width, height);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glFrustum(-ar, ar, -1.0, 1.0, 5.0, 30.0);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ glTranslatef(0.0, 0.0, -15.0);
+
+ Width = width;
+ Height = height;
+
+ if (Zimg)
+ free(Zimg);
+ if (Cimg)
+ free(Cimg);
+ Zimg = (float *) malloc(width * height * 4);
+ Cimg = (GLubyte *) malloc(width * height * 4);
+}
+
+
+static void
+Key(unsigned char key, int x, int y)
+{
+ const GLfloat step = 1.0;
+ (void) x;
+ (void) y;
+ switch (key) {
+ case 'a':
+ Anim = !Anim;
+ if (Anim)
+ glutIdleFunc(Idle);
+ else
+ glutIdleFunc(NULL);
+ break;
+ case 'd':
+ showZ = !showZ;
+ break;
+ case 'z':
+ Zpos -= step;
+ break;
+ case 'Z':
+ Zpos += step;
+ break;
+ case 27:
+ glutDestroyWindow(Win);
+ exit(0);
+ break;
+ }
+ glutPostRedisplay();
+}
+
+
+static void
+SpecialKey(int key, int x, int y)
+{
+ const GLfloat step = 3.0;
+ (void) x;
+ (void) y;
+ switch (key) {
+ case GLUT_KEY_UP:
+ Xrot -= step;
+ break;
+ case GLUT_KEY_DOWN:
+ Xrot += step;
+ break;
+ case GLUT_KEY_LEFT:
+ Yrot -= step;
+ break;
+ case GLUT_KEY_RIGHT:
+ Yrot += step;
+ break;
+ }
+ glutPostRedisplay();
+}
+
+
+static void
+Init(void)
+{
+ /* setup lighting, etc */
+ glEnable(GL_DEPTH_TEST);
+ glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHT0);
+}
+
+
+int
+main(int argc, char *argv[])
+{
+ glutInit(&argc, argv);
+ glutInitWindowPosition(0, 0);
+ glutInitWindowSize(Width, Height);
+ glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH | GLUT_STENCIL);
+ Win = glutCreateWindow(argv[0]);
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(Key);
+ glutSpecialFunc(SpecialKey);
+ glutDisplayFunc(Draw);
+ if (Anim)
+ glutIdleFunc(Idle);
+ Init();
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/tests/zdrawpix.c b/progs/tests/zdrawpix.c
new file mode 100644
index 00000000000..dd222e7dd0b
--- /dev/null
+++ b/progs/tests/zdrawpix.c
@@ -0,0 +1,192 @@
+/**
+ * Test glDrawPixels(GL_DEPTH_COMPONENT)
+ *
+ * We load a window-sized buffer of Z values so that Z=1 at the top and
+ * Z=0 at the bottom (and interpolate between).
+ * We draw that image into the Z buffer, then draw an ordinary cube.
+ * The bottom part of the cube should be "clipped" where the cube fails
+ * the Z test.
+ *
+ * Press 'd' to view the Z buffer as a grayscale image.
+ */
+
+#define GL_GLEXT_PROTOTYPES
+#include <stdio.h>
+#include <stdlib.h>
+#include <math.h>
+#include <GL/glut.h>
+#include "../util/showbuffer.c"
+
+
+static int Win;
+static GLfloat Xrot = 50, Yrot = 40, Zpos = 6;
+static GLboolean Anim = GL_FALSE;
+
+static int Width = 200, Height = 200;
+static GLfloat *z;
+static GLboolean showZ = 0;
+
+
+static void
+Idle(void)
+{
+ Xrot += 3.0;
+ Yrot += 4.0;
+ glutPostRedisplay();
+}
+
+
+static void
+Draw(void)
+{
+ glClearColor(0, 0, 0.5, 0);
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+#if 1
+ glColor3f(1, 0, 0);
+ glWindowPos2i(0,0);
+ glColorMask(0,0,0,0);
+ glDrawPixels(Width, Height, GL_DEPTH_COMPONENT, GL_FLOAT, z);
+#elif 0
+ glPushMatrix();
+ glTranslatef(-0.75, 0, Zpos);
+ glutSolidSphere(1.0, 20, 10);
+ glPopMatrix();
+#endif
+ glColorMask(1,1,1,1);
+
+ /* draw cube */
+ glPushMatrix();
+ glTranslatef(0, 0, Zpos);
+ glRotatef(Xrot, 1, 0, 0);
+ glRotatef(Yrot, 0, 1, 0);
+ glutSolidCube(2.0);
+ glPopMatrix();
+
+#if 0
+ /* drawpixels after cube */
+ glColor3f(1, 0, 0);
+ glWindowPos2i(0,0);
+ //glColorMask(0,0,0,0);
+ glDrawPixels(Width, Height, GL_DEPTH_COMPONENT, GL_FLOAT, z);
+#endif
+
+ if (showZ) {
+ ShowDepthBuffer(Width, Height, 0.0, 1.0);
+ }
+
+ glutSwapBuffers();
+}
+
+
+static void
+Reshape(int width, int height)
+{
+ glViewport(0, 0, width, height);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 30.0);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ glTranslatef(0.0, 0.0, -15.0);
+
+ Width = width;
+ Height = height;
+
+ z = (float *) malloc(width * height * 4);
+ {
+ int i, j, k = 0;
+ for (i = 0; i < height; i++) {
+ float zval = (float) i / (height - 1);
+ for (j = 0; j < width; j++) {
+ z[k++] = zval;
+ }
+ }
+ }
+}
+
+
+static void
+Key(unsigned char key, int x, int y)
+{
+ const GLfloat step = 1.0;
+ (void) x;
+ (void) y;
+ switch (key) {
+ case 'a':
+ Anim = !Anim;
+ if (Anim)
+ glutIdleFunc(Idle);
+ else
+ glutIdleFunc(NULL);
+ break;
+ case 'd':
+ showZ = !showZ;
+ break;
+ case 'z':
+ Zpos -= step;
+ break;
+ case 'Z':
+ Zpos += step;
+ break;
+ case 27:
+ glutDestroyWindow(Win);
+ exit(0);
+ break;
+ }
+ glutPostRedisplay();
+}
+
+
+static void
+SpecialKey(int key, int x, int y)
+{
+ const GLfloat step = 3.0;
+ (void) x;
+ (void) y;
+ switch (key) {
+ case GLUT_KEY_UP:
+ Xrot -= step;
+ break;
+ case GLUT_KEY_DOWN:
+ Xrot += step;
+ break;
+ case GLUT_KEY_LEFT:
+ Yrot -= step;
+ break;
+ case GLUT_KEY_RIGHT:
+ Yrot += step;
+ break;
+ }
+ glutPostRedisplay();
+}
+
+
+static void
+Init(void)
+{
+ /* setup lighting, etc */
+ glEnable(GL_DEPTH_TEST);
+ glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHT0);
+}
+
+
+int
+main(int argc, char *argv[])
+{
+ glutInit(&argc, argv);
+ glutInitWindowPosition(0, 0);
+ glutInitWindowSize(400, 400);
+ glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
+ Win = glutCreateWindow(argv[0]);
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(Key);
+ glutSpecialFunc(SpecialKey);
+ glutDisplayFunc(Draw);
+ if (Anim)
+ glutIdleFunc(Idle);
+ Init();
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/trivial/.gitignore b/progs/trivial/.gitignore
index 1c49fdd55fe..d77f120b96b 100644
--- a/progs/trivial/.gitignore
+++ b/progs/trivial/.gitignore
@@ -1,25 +1,49 @@
clear
+clear-fbo
+clear-fbo-tex
+clear-random
+clear-repeat
+clear-scissor
+clear-undefined
dlist-dangling
+dlist-degenerate
dlist-edgeflag
dlist-edgeflag-dangling
drawarrays
drawelements
drawrange
+extfuncs.h
+flat-clip
+fs-tri
line
line-clip
line-cull
+line-smooth
+line-stipple-wide
line-userclip
line-userclip-clip
line-userclip-nop
line-userclip-nop-clip
+line-wide
lineloop
lineloop-clip
+lineloop-elts
+linestrip
+linestrip-flat-stipple
+linestrip-stipple
+linestrip-stipple-wide
+long-fixed-func
+pgon-mode
point
point-clip
point-param
+point-sprite
point-wide
+point-wide-smooth
poly
poly-flat
+poly-flat-clip
+poly-flat-unfilled-clip
poly-unfilled
quad
quad-clip
@@ -32,34 +56,80 @@ quad-offset-unfilled
quad-offset-units
quad-tex-2d
quad-tex-3d
+quad-tex-alpha
quad-tex-pbo
quad-unfilled
+quad-unfilled-clip
+quad-unfilled-stipple
quads
quadstrip
+quadstrip-cont
quadstrip-flat
readtex.c
readtex.h
tri
+tri-alpha
+tri-array-interleaved
tri-blend
+tri-blend-color
+tri-blend-max
+tri-blend-min
+tri-blend-revsub
+tri-blend-sub
tri-clip
tri-cull
+tri-cull-both
tri-dlist
tri-edgeflag
+tri-fbo
+tri-fbo-tex
tri-flat
tri-flat-clip
+tri-fog
+tri-fp
+tri-fp-const-imm
+tri-lit
+tri-mask-tri
+tri-orig
+tri-query
+tri-repeat
+tri-scissor-tri
+tri-stencil
+tri-stipple
+tri-tex
tri-tex-3d
+tri-tri
tri-unfilled
tri-unfilled-clip
+tri-unfilled-edgeflag
tri-unfilled-smooth
+tri-unfilled-tri
+tri-unfilled-tri-lit
tri-unfilled-userclip
+tri-unfilled-userclip-stip
tri-userclip
+tri-z
+tri-z-eq
+trifan
+trifan-flat
+trifan-flat-clip
+trifan-flat-unfilled-clip
+trifan-unfilled
tristrip
tristrip-clip
+tristrip-flat
vbo-drawarrays
vbo-drawelements
vbo-drawrange
vp-array
+vp-array-int
vp-clip
vp-line-clip
vp-tri
+vp-tri-cb
+vp-tri-cb-pos
+vp-tri-cb-tex
+vp-tri-imm
+vp-tri-swap
+vp-tri-tex
vp-unfilled
diff --git a/progs/trivial/Makefile b/progs/trivial/Makefile
index 36a55484886..dce96f6bc8c 100644
--- a/progs/trivial/Makefile
+++ b/progs/trivial/Makefile
@@ -8,73 +8,141 @@ TOP = ../..
include $(TOP)/configs/current
-LIBS = -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) $(APP_LIB_DEPS)
+LIBS = -L$(TOP)/$(LIB_DIR) -l $(GLEW_LIB) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) $(APP_LIB_DEPS)
SOURCES = \
+ clear-fbo-tex.c \
+ clear-fbo.c \
+ clear-scissor.c \
+ clear-undefined.c \
+ clear-repeat.c \
+ clear-random.c \
clear.c \
+ dlist-dangling.c \
+ dlist-edgeflag-dangling.c \
+ dlist-edgeflag.c \
+ dlist-degenerate.c \
+ drawarrays.c \
+ drawelements.c \
+ drawrange.c \
+ flat-clip.c \
+ fs-tri.c \
line-clip.c \
line-cull.c \
+ line-smooth.c \
+ line-stipple-wide.c \
line-userclip-clip.c \
line-userclip-nop-clip.c \
line-userclip-nop.c \
line-userclip.c \
+ line-wide.c \
line.c \
lineloop-clip.c \
+ lineloop-elts.c \
lineloop.c \
- point.c \
+ linestrip-flat-stipple.c \
+ linestrip-stipple-wide.c \
+ linestrip-stipple.c \
+ linestrip.c \
+ long-fixed-func.c \
+ pgon-mode.c \
point-clip.c \
point-param.c \
+ point-sprite.c \
point-wide.c \
+ point-wide-smooth.c \
+ point.c \
poly-flat.c \
+ poly-flat-clip.c \
+ poly-flat-unfilled-clip.c \
poly-unfilled.c \
poly.c \
- quad-clip.c \
quad-clip-all-vertices.c \
quad-clip-nearplane.c \
+ quad-clip.c \
quad-degenerate.c \
quad-flat.c \
quad-offset-factor.c \
- quad-offset-units.c \
quad-offset-unfilled.c \
- quad-unfilled.c \
+ quad-offset-units.c \
quad-tex-2d.c \
- quad-tex-pbo.c \
quad-tex-3d.c \
+ quad-tex-alpha.c \
+ quad-tex-pbo.c \
+ quad-unfilled-clip.c \
+ quad-unfilled-stipple.c \
+ quad-unfilled.c \
quad.c \
quads.c \
- quadstrip.c \
+ quadstrip-cont.c \
quadstrip-flat.c \
- dlist-edgeflag.c \
- dlist-dangling.c \
- dlist-edgeflag-dangling.c \
- dlist-degenerate.c \
- drawrange.c \
- drawelements.c \
- drawarrays.c \
+ quadstrip.c \
+ tri-alpha.c \
+ tri-array-interleaved.c \
+ tri-blend-color.c \
+ tri-blend-max.c \
+ tri-blend-min.c \
+ tri-blend-revsub.c \
+ tri-blend-sub.c \
tri-blend.c \
- tri-tex-3d.c \
tri-clip.c \
+ tri-cull-both.c \
tri-cull.c \
+ tri-dlist.c \
tri-edgeflag.c \
+ tri-fbo-tex.c \
+ tri-fbo.c \
tri-flat-clip.c \
tri-flat.c \
+ tri-fog.c \
+ tri-fp.c \
+ tri-fp-const-imm.c \
+ tri-lit.c \
+ tri-mask-tri.c \
+ tri-orig.c \
+ tri-query.c \
+ tri-repeat.c \
+ tri-scissor-tri.c \
+ tri-stencil.c \
+ tri-stipple.c \
+ tri-tex.c \
+ tri-tex-3d.c \
+ tri-tri.c \
+ tri-unfilled-edgeflag.c \
tri-unfilled-clip.c \
tri-unfilled-smooth.c \
+ tri-unfilled-tri.c \
+ tri-unfilled-tri-lit.c \
+ tri-unfilled-userclip-stip.c \
tri-unfilled-userclip.c \
tri-unfilled.c \
tri-userclip.c \
- tri-dlist.c \
+ tri-z-eq.c \
+ tri-z.c \
tri.c \
+ trifan-flat.c \
+ trifan-flat-clip.c \
+ trifan-flat-unfilled-clip.c \
+ trifan-unfilled.c \
+ trifan.c \
tristrip-clip.c \
+ tristrip-flat.c \
tristrip.c \
- vbo-drawrange.c \
- vbo-drawelements.c \
vbo-drawarrays.c \
+ vbo-drawelements.c \
+ vbo-drawrange.c \
+ vp-array.c \
+ vp-array-int.c \
vp-clip.c \
- vp-tri.c \
vp-line-clip.c \
- vp-unfilled.c \
- vp-array.c
+ vp-tri.c \
+ vp-tri-swap.c \
+ vp-tri-tex.c \
+ vp-tri-imm.c \
+ vp-tri-cb.c \
+ vp-tri-cb-pos.c \
+ vp-tri-cb-tex.c \
+ vp-unfilled.c
PROGS = $(SOURCES:%.c=%)
@@ -89,13 +157,13 @@ UTIL_FILES = readtex.h readtex.c
.SUFFIXES: .c
.c:
- $(CC) $(INCLUDES) $(CFLAGS) $(LDFLAGS) $< $(LIBS) -o $@
+ $(APP_CC) $(INCLUDES) $(CFLAGS) $(LDFLAGS) $< $(LIBS) -o $@
.c.o:
- $(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
+ $(APP_CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
.S.o:
- $(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
+ $(APP_CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
##### TARGETS #####
@@ -116,19 +184,19 @@ getproclist.h: $(TOP)/src/mesa/glapi/gl_API.xml getprocaddress.c getprocaddress.
texrect: texrect.o readtex.o
- $(CC) $(CFLAGS) $(LDFLAGS) texrect.o readtex.o $(LIBS) -o $@
+ $(APP_CC) $(CFLAGS) $(LDFLAGS) texrect.o readtex.o $(LIBS) -o $@
texrect.o: texrect.c readtex.h
- $(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
+ $(APP_CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
invert: invert.o readtex.o
- $(CC) $(CFLAGS) $(LDFLAGS) invert.o readtex.o $(LIBS) -o $@
+ $(APP_CC) $(CFLAGS) $(LDFLAGS) invert.o readtex.o $(LIBS) -o $@
invert.o: invert.c readtex.h
- $(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
+ $(APP_CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
readtex.o: readtex.c
- $(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
+ $(APP_CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
readtex.h: $(TOP)/progs/util/readtex.h
@@ -138,6 +206,11 @@ readtex.c: $(TOP)/progs/util/readtex.c
ln -s $(TOP)/progs/util/readtex.c .
+fs-tri: fs-tri.c extfuncs.h
+
+
+extfuncs.h: $(TOP)/progs/util/extfuncs.h
+ cp $< .
# Emacs tags
diff --git a/progs/trivial/SConscript b/progs/trivial/SConscript
new file mode 100644
index 00000000000..76826d9be08
--- /dev/null
+++ b/progs/trivial/SConscript
@@ -0,0 +1,164 @@
+Import('env')
+
+if not env['GLUT']:
+ Return()
+
+env = env.Clone()
+
+env.Prepend(LIBS = ['$GLUT_LIB'])
+
+progs = [
+ 'clear-fbo-tex',
+ 'clear-fbo',
+ 'clear-scissor',
+ 'clear-undefined',
+ 'clear-repeat',
+ 'clear',
+ 'dlist-dangling',
+ 'dlist-edgeflag-dangling',
+ 'dlist-edgeflag',
+ 'dlist-degenerate',
+ 'drawarrays',
+ 'drawelements',
+ 'drawrange',
+ 'flat-clip',
+ 'fs-tri',
+ 'line-clip',
+ 'line-cull',
+ 'line-smooth',
+ 'line-stipple-wide',
+ 'line-userclip-clip',
+ 'line-userclip-nop-clip',
+ 'line-userclip-nop',
+ 'line-userclip',
+ 'line-wide',
+ 'line',
+ 'lineloop-clip',
+ 'lineloop-elts',
+ 'lineloop',
+ 'linestrip-flat-stipple',
+ 'linestrip-stipple-wide',
+ 'linestrip-stipple',
+ 'linestrip',
+ 'long-fixed-func',
+ 'pgon-mode',
+ 'point-clip',
+ 'point-param',
+ 'point-sprite',
+ 'point-wide',
+ 'point-wide-smooth',
+ 'point',
+ 'poly-flat',
+ 'poly-flat-clip',
+ 'poly-flat-unfilled-clip',
+ 'poly-unfilled',
+ 'poly',
+ 'quad-clip-all-vertices',
+ 'quad-clip-nearplane',
+ 'quad-clip',
+ 'quad-degenerate',
+ 'quad-flat',
+ 'quad-offset-factor',
+ 'quad-offset-unfilled',
+ 'quad-offset-units',
+ 'quad-tex-2d',
+ 'quad-tex-3d',
+ 'quad-tex-alpha',
+ 'quad-tex-pbo',
+ 'quad-unfilled-clip',
+ 'quad-unfilled-stipple',
+ 'quad-unfilled',
+ 'quad',
+ 'quads',
+ 'quadstrip-cont',
+ 'quadstrip-flat',
+ 'quadstrip',
+ 'tri-alpha',
+ 'tri-blend-color',
+ 'tri-blend-max',
+ 'tri-blend-min',
+ 'tri-blend-revsub',
+ 'tri-blend-sub',
+ 'tri-blend',
+ 'tri-clip',
+ 'tri-clear',
+ 'tri-cull-both',
+ 'tri-cull',
+ 'tri-dlist',
+ 'tri-edgeflag',
+ 'tri-fbo-tex',
+ 'tri-fbo',
+ 'tri-flat-clip',
+ 'tri-flat',
+ 'tri-fog',
+ 'tri-fp',
+ 'tri-fp-const-imm',
+ 'tri-lit',
+ 'tri-mask-tri',
+ 'tri-orig',
+ 'tri-query',
+ 'tri-repeat',
+ 'tri-scissor-tri',
+ 'tri-stencil',
+ 'tri-tex',
+ 'tri-tex-3d',
+ 'tri-tri',
+ 'tri-unfilled-edgeflag',
+ 'tri-unfilled-clip',
+ 'tri-unfilled-smooth',
+ 'tri-unfilled-tri',
+ 'tri-unfilled-tri-lit',
+ 'tri-unfilled-userclip-stip',
+ 'tri-unfilled-userclip',
+ 'tri-unfilled',
+ 'tri-userclip',
+ 'tri-z-eq',
+ 'tri-z',
+ 'tri',
+ 'trifan-flat',
+ 'trifan-flat-clip',
+ 'trifan-flat-unfilled-clip',
+ 'trifan-unfilled',
+ 'trifan',
+ 'tristrip-clip',
+ 'tristrip-flat',
+ 'tristrip',
+ 'vbo-drawarrays',
+ 'vbo-drawelements',
+ 'vbo-drawrange',
+ 'vp-array',
+ 'vp-array-int',
+ 'vp-clip',
+ 'vp-line-clip',
+ 'vp-tri',
+ 'vp-tri-swap',
+ 'vp-tri-tex',
+ 'vp-tri-imm',
+ 'vp-tri-cb',
+ 'vp-tri-cb-pos',
+ 'vp-tri-cb-tex',
+ 'vp-unfilled',
+]
+
+for prog in progs:
+ prog = env.Program(
+ target = prog,
+ source = prog + '.c',
+ )
+
+# auto code generation
+#getprocaddress: getprocaddress.c getproclist.h
+
+#getproclist.h: $(TOP)/src/mesa/glapi/gl_API.xml getprocaddress.c getprocaddress.py
+# python getprocaddress.py > getproclist.h
+
+
+#readtex.h: $(TOP)/progs/util/readtex.h
+# ln -s $(TOP)/progs/util/readtex.h .
+
+#readtex.c: $(TOP)/progs/util/readtex.c
+# ln -s $(TOP)/progs/util/readtex.c .
+
+
+#extfuncs.h: $(TOP)/progs/util/extfuncs.h
+# cp $< .
diff --git a/progs/trivial/clear-fbo-tex.c b/progs/trivial/clear-fbo-tex.c
new file mode 100644
index 00000000000..eccfde5ae63
--- /dev/null
+++ b/progs/trivial/clear-fbo-tex.c
@@ -0,0 +1,222 @@
+
+#include <assert.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <math.h>
+#include <string.h>
+
+#include <GL/glew.h>
+#include <GL/glut.h>
+
+
+
+static GLenum TexTarget = GL_TEXTURE_2D;
+static int TexWidth = 512, TexHeight = 512;
+static GLenum TexIntFormat = GL_RGBA; /* either GL_RGB or GL_RGBA */
+
+static int Width = 512, Height = 512;
+static GLuint MyFB, TexObj;
+
+
+#define CheckError() assert(glGetError() == 0)
+
+GLenum doubleBuffer;
+
+static void Init(void)
+{
+ fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
+ fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
+ fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
+
+
+ if (!glutExtensionSupported("GL_EXT_framebuffer_object")) {
+ printf("GL_EXT_framebuffer_object not found!\n");
+ exit(0);
+ }
+
+
+ glGenFramebuffersEXT(1, &MyFB);
+ glGenTextures(1, &TexObj);
+
+ /* Make texture object/image */
+ glBindTexture(TexTarget, TexObj);
+ glTexParameteri(TexTarget, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(TexTarget, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(TexTarget, GL_TEXTURE_BASE_LEVEL, 0);
+ glTexParameteri(TexTarget, GL_TEXTURE_MAX_LEVEL, 0);
+
+ glTexImage2D(TexTarget, 0, TexIntFormat, TexWidth, TexHeight, 0,
+ GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+
+
+ glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
+
+
+
+ {
+ glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, MyFB);
+
+ glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
+ TexTarget, TexObj, 0);
+
+
+ glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
+ }
+
+}
+
+
+
+static void
+Reshape( int width, int height )
+{
+ glViewport( 0, 0, width, height );
+ glMatrixMode( GL_PROJECTION );
+ glLoadIdentity();
+ glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
+ glMatrixMode( GL_MODELVIEW );
+
+ Width = width;
+ Height = height;
+}
+
+static void Key(unsigned char key, int x, int y)
+{
+
+ switch (key) {
+ case 27:
+ exit(1);
+ default:
+ return;
+ }
+
+ glutPostRedisplay();
+}
+
+
+
+static void Draw( void )
+{
+
+
+ /* draw to texture image */
+ glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, MyFB);
+// glDrawBuffer(GL_COLOR_ATTACHMENT1_EXT);
+// glReadBuffer(GL_COLOR_ATTACHMENT1_EXT);
+
+
+ glViewport(0, 0, TexWidth, TexHeight);
+ CheckError();
+
+ glClearColor(0.5, 0.5, 1.0, 0.0);
+ glClear(GL_COLOR_BUFFER_BIT);
+ CheckError();
+
+ if (0) {
+ glBegin(GL_TRIANGLES);
+ glColor3f(0,0,.7);
+ glVertex3f( 0.9, -0.9, -30.0);
+ glColor3f(.8,0,0);
+ glVertex3f( 0.9, 0.9, -30.0);
+ glColor3f(0,.9,0);
+ glVertex3f(-0.9, 0.0, -30.0);
+ glEnd();
+ }
+
+ {
+ GLubyte *buffer = malloc(Width * Height * 4);
+
+ /* read from user framebuffer */
+ glReadPixels(0, 0, Width-60, Height-60, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
+ CheckError();
+
+ /* draw to window */
+ glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
+ glViewport(0, 0, Width, Height);
+
+ /* Try to clear the window, but will overwrite:
+ */
+ glClearColor(0.8, 0.8, 0, 0.0);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glWindowPos2iARB(30, 30);
+ glDrawPixels(Width-60, Height-60, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
+
+ free(buffer);
+ }
+
+ /* Bind normal framebuffer */
+ glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
+ glViewport(0, 0, Width, Height);
+
+ if (0) {
+ glBegin(GL_TRIANGLES);
+ glColor3f(0,.7,0);
+ glVertex3f( 0.5, -0.5, -30.0);
+ glColor3f(0,0,.8);
+ glVertex3f( 0.5, 0.5, -30.0);
+ glColor3f(.9,0,0);
+ glVertex3f(-0.5, 0.0, -30.0);
+ glEnd();
+ }
+
+ if (doubleBuffer) {
+ glutSwapBuffers();
+ }
+
+ CheckError();
+}
+
+
+static GLenum Args(int argc, char **argv)
+{
+ GLint i;
+
+ doubleBuffer = GL_FALSE;
+
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-sb") == 0) {
+ doubleBuffer = GL_FALSE;
+ } else if (strcmp(argv[i], "-db") == 0) {
+ doubleBuffer = GL_TRUE;
+ } else {
+ fprintf(stderr, "%s (Bad option).\n", argv[i]);
+ return GL_FALSE;
+ }
+ }
+ return GL_TRUE;
+}
+
+
+
+int
+main( int argc, char *argv[] )
+{
+ GLenum type;
+
+ glutInit(&argc, argv);
+
+ if (Args(argc, argv) == GL_FALSE) {
+ exit(1);
+ }
+
+ glutInitWindowPosition(100, 0); glutInitWindowSize( Width, Height );
+
+ type = GLUT_RGB;
+ type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
+ glutInitDisplayMode(type);
+
+ if (glutCreateWindow(argv[0]) == GL_FALSE) {
+ exit(1);
+ }
+
+ glewInit();
+
+ Init();
+
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(Key);
+ glutDisplayFunc(Draw);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/trivial/clear-fbo.c b/progs/trivial/clear-fbo.c
new file mode 100644
index 00000000000..64b25430c66
--- /dev/null
+++ b/progs/trivial/clear-fbo.c
@@ -0,0 +1,207 @@
+
+#include <assert.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <math.h>
+#include <string.h>
+
+#include <GL/glew.h>
+#include <GL/glut.h>
+
+
+
+static int Width = 512, Height = 512;
+static GLuint MyFB, MyRB;
+
+
+#define CheckError() assert(glGetError() == 0)
+
+GLenum doubleBuffer;
+
+static void Init(void)
+{
+ fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
+ fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
+ fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
+
+
+ if (!glutExtensionSupported("GL_EXT_framebuffer_object")) {
+ printf("GL_EXT_framebuffer_object not found!\n");
+ exit(0);
+ }
+
+
+ glGenFramebuffersEXT(1, &MyFB);
+ glGenRenderbuffersEXT(1, &MyRB);
+
+ {
+ glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, MyFB);
+
+ glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, MyRB);
+
+ glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT1_EXT,
+ GL_RENDERBUFFER_EXT, MyRB);
+
+ glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGB, Width, Height);
+
+ glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
+ }
+
+}
+
+
+
+static void
+Reshape( int width, int height )
+{
+ glViewport( 0, 0, width, height );
+ glMatrixMode( GL_PROJECTION );
+ glLoadIdentity();
+ glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
+ glMatrixMode( GL_MODELVIEW );
+
+ Width = width;
+ Height = height;
+ glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGB, Width, Height);
+}
+
+static void Key(unsigned char key, int x, int y)
+{
+
+ switch (key) {
+ case 27:
+ exit(1);
+ default:
+ return;
+ }
+
+ glutPostRedisplay();
+}
+
+
+
+static void Draw( void )
+{
+
+ /* draw to user framebuffer */
+ glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, MyFB);
+ glDrawBuffer(GL_COLOR_ATTACHMENT1_EXT);
+ glReadBuffer(GL_COLOR_ATTACHMENT1_EXT);
+
+
+ glViewport(0, 0, Width, Height);
+ CheckError();
+
+ glClearColor(0.5, 0.5, 1.0, 0.0);
+ glClear(GL_COLOR_BUFFER_BIT);
+ CheckError();
+
+ if (0) {
+ glBegin(GL_TRIANGLES);
+ glColor3f(0,0,.7);
+ glVertex3f( 0.9, -0.9, -30.0);
+ glColor3f(.8,0,0);
+ glVertex3f( 0.9, 0.9, -30.0);
+ glColor3f(0,.9,0);
+ glVertex3f(-0.9, 0.0, -30.0);
+ glEnd();
+ }
+
+ {
+ GLubyte *buffer = malloc(Width * Height * 4);
+
+ /* read from user framebuffer */
+ glReadPixels(0, 0, Width-60, Height-60, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
+ CheckError();
+
+ /* draw to window */
+ glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
+ glViewport(0, 0, Width, Height);
+
+ /* Try to clear the window, but will overwrite:
+ */
+ glClearColor(0.8, 0.8, 0, 0.0);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glWindowPos2iARB(30, 30);
+ glDrawPixels(Width-60, Height-60, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
+
+ free(buffer);
+ }
+
+ /* Bind normal framebuffer */
+ glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
+ glViewport(0, 0, Width, Height);
+
+ if (0) {
+ glBegin(GL_TRIANGLES);
+ glColor3f(0,.7,0);
+ glVertex3f( 0.5, -0.5, -30.0);
+ glColor3f(0,0,.8);
+ glVertex3f( 0.5, 0.5, -30.0);
+ glColor3f(.9,0,0);
+ glVertex3f(-0.5, 0.0, -30.0);
+ glEnd();
+ }
+
+ if (doubleBuffer)
+ glutSwapBuffers();
+ else
+ glFinish();
+
+ CheckError();
+}
+
+
+static GLenum Args(int argc, char **argv)
+{
+ GLint i;
+
+ doubleBuffer = GL_FALSE;
+
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-sb") == 0) {
+ doubleBuffer = GL_FALSE;
+ } else if (strcmp(argv[i], "-db") == 0) {
+ doubleBuffer = GL_TRUE;
+ } else {
+ fprintf(stderr, "%s (Bad option).\n", argv[i]);
+ return GL_FALSE;
+ }
+ }
+ return GL_TRUE;
+}
+
+
+
+int
+main( int argc, char *argv[] )
+{
+ GLenum type;
+
+ glutInit(&argc, argv);
+
+ if (Args(argc, argv) == GL_FALSE) {
+ exit(1);
+ }
+
+ glutInitWindowPosition(100, 0); glutInitWindowSize( Width, Height );
+
+ type = GLUT_RGB;
+ type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
+ glutInitDisplayMode(type);
+
+ if (glutCreateWindow(argv[0]) == GL_FALSE) {
+ exit(1);
+ }
+
+ glewInit();
+
+ Init();
+
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(Key);
+ glutDisplayFunc(Draw);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/trivial/clear-random.c b/progs/trivial/clear-random.c
new file mode 100644
index 00000000000..16bd83339b8
--- /dev/null
+++ b/progs/trivial/clear-random.c
@@ -0,0 +1,132 @@
+/*
+ * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
+ *
+ * Permission to use, copy, modify, distribute, and sell this software and
+ * its documentation for any purpose is hereby granted without fee, provided
+ * that (i) the above copyright notices and this permission notice appear in
+ * all copies of the software and related documentation, and (ii) the name of
+ * Silicon Graphics may not be used in any advertising or
+ * publicity relating to the software without the specific, prior written
+ * permission of Silicon Graphics.
+ *
+ * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
+ * ANY KIND,
+ * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
+ * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
+ *
+ * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
+ * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
+ * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
+ * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
+ * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
+ * OF THIS SOFTWARE.
+ */
+
+#include <stdio.h>
+#include <string.h>
+#include <stdlib.h>
+#include <GL/glut.h>
+
+
+#define CI_OFFSET_1 16
+#define CI_OFFSET_2 32
+
+
+GLenum doubleBuffer;
+
+static void Init(void)
+{
+ fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
+ fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
+ fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
+
+}
+
+static void Reshape(int width, int height)
+{
+
+ glViewport(0, 0, (GLint)width, (GLint)height);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
+ glMatrixMode(GL_MODELVIEW);
+}
+
+static void Key(unsigned char key, int x, int y)
+{
+
+ switch (key) {
+ case 27:
+ exit(0);
+ default:
+ return;
+ }
+
+ glutPostRedisplay();
+}
+
+static void Draw(void)
+{
+ glClearColor(
+ rand() / (float)RAND_MAX,
+ rand() / (float)RAND_MAX,
+ rand() / (float)RAND_MAX,
+ 0.0);
+
+ glClear(GL_COLOR_BUFFER_BIT);
+ glFlush();
+
+ if (doubleBuffer) {
+ glutSwapBuffers();
+ }
+}
+
+static GLenum Args(int argc, char **argv)
+{
+ GLint i;
+
+ doubleBuffer = GL_FALSE;
+
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-sb") == 0) {
+ doubleBuffer = GL_FALSE;
+ } else if (strcmp(argv[i], "-db") == 0) {
+ doubleBuffer = GL_TRUE;
+ } else {
+ fprintf(stderr, "%s (Bad option).\n", argv[i]);
+ return GL_FALSE;
+ }
+ }
+ return GL_TRUE;
+}
+
+int main(int argc, char **argv)
+{
+ GLenum type;
+
+ glutInit(&argc, argv);
+
+ if (Args(argc, argv) == GL_FALSE) {
+ exit(1);
+ }
+
+ glutInitWindowPosition(0, 0);
+ glutInitWindowSize( 256, 256);
+
+ type = GLUT_RGB | GLUT_ALPHA;
+ type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
+ glutInitDisplayMode(type);
+
+ if (glutCreateWindow("First Tri") == GL_FALSE) {
+ exit(1);
+ }
+
+ Init();
+
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(Key);
+ glutDisplayFunc(Draw);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/trivial/clear-repeat.c b/progs/trivial/clear-repeat.c
new file mode 100644
index 00000000000..9f9490c6c87
--- /dev/null
+++ b/progs/trivial/clear-repeat.c
@@ -0,0 +1,111 @@
+/*
+ * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
+ *
+ * Permission to use, copy, modify, distribute, and sell this software and
+ * its documentation for any purpose is hereby granted without fee, provided
+ * that (i) the above copyright notices and this permission notice appear in
+ * all copies of the software and related documentation, and (ii) the name of
+ * Silicon Graphics may not be used in any advertising or
+ * publicity relating to the software without the specific, prior written
+ * permission of Silicon Graphics.
+ *
+ * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
+ * ANY KIND,
+ * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
+ * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
+ *
+ * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
+ * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
+ * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
+ * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
+ * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
+ * OF THIS SOFTWARE.
+ */
+
+#include <stdio.h>
+#include <string.h>
+#include <stdlib.h>
+#include <math.h>
+#include <GL/glut.h>
+
+
+#define CI_OFFSET_1 16
+#define CI_OFFSET_2 32
+
+
+static void Init(void)
+{
+ fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
+ fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
+ fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
+
+ glClearColor(0.3, 0.1, 0.3, 0.0);
+}
+
+static void Reshape(int width, int height)
+{
+
+ glViewport(0, 0, (GLint)width, (GLint)height);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
+ glMatrixMode(GL_MODELVIEW);
+}
+
+static void Key(unsigned char key, int x, int y)
+{
+ switch (key) {
+ case 27:
+ exit(0);
+ default:
+ glutPostRedisplay();
+ return;
+ }
+}
+
+static void Draw(void)
+{
+ static float f = 0;
+ while (1) {
+ f += .1;
+ glClearColor((sin(f)+1)/2.0,(cos(f)+1)/2.0,0.5,1);
+ glClear(GL_COLOR_BUFFER_BIT);
+ glutSwapBuffers();
+ }
+ glutPostRedisplay();
+}
+
+static GLenum Args(int argc, char **argv)
+{
+ return GL_TRUE;
+}
+
+int main(int argc, char **argv)
+{
+ GLenum type;
+
+ glutInit(&argc, argv);
+
+ if (Args(argc, argv) == GL_FALSE) {
+ exit(1);
+ }
+
+ glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
+
+ type = GLUT_RGB | GLUT_ALPHA;
+ type |= GLUT_DOUBLE;
+ glutInitDisplayMode(type);
+
+ if (glutCreateWindow("First Tri") == GL_FALSE) {
+ exit(1);
+ }
+
+ Init();
+
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(Key);
+ glutDisplayFunc(Draw);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/trivial/clear-scissor.c b/progs/trivial/clear-scissor.c
new file mode 100644
index 00000000000..5e2025bed74
--- /dev/null
+++ b/progs/trivial/clear-scissor.c
@@ -0,0 +1,118 @@
+/*
+ * glClear + glScissor
+ */
+
+#include <stdio.h>
+#include <string.h>
+#include <stdlib.h>
+#include <GL/glut.h>
+
+
+GLenum doubleBuffer;
+GLint Width = 200, Height = 150;
+
+static void Init(void)
+{
+ fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
+ fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
+ fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
+}
+
+static void Reshape(int width, int height)
+{
+ Width = width;
+ Height = height;
+
+ glViewport(0, 0, (GLint)width, (GLint)height);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
+ glMatrixMode(GL_MODELVIEW);
+}
+
+static void Key(unsigned char key, int x, int y)
+{
+ switch (key) {
+ case 27:
+ exit(1);
+ default:
+ return;
+ }
+ glutPostRedisplay();
+}
+
+static void Draw(void)
+{
+ glEnable(GL_SCISSOR_TEST);
+
+ glClearColor(1, 0, 0, 0);
+ glScissor(0, 0, Width / 2, Height / 2);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glClearColor(0, 1, 0, 0);
+ glScissor(Width / 2, 0, Width - Width / 2, Height / 2);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glClearColor(0, 0, 1, 0);
+ glScissor(0, Height / 2, Width / 2, Height - Height / 2);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glClearColor(1, 1, 1, 0);
+ glScissor(Width / 2, Height / 2, Width - Width / 2, Height - Height / 2);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glFlush();
+
+ if (doubleBuffer) {
+ glutSwapBuffers();
+ }
+}
+
+static GLenum Args(int argc, char **argv)
+{
+ GLint i;
+
+ doubleBuffer = GL_FALSE;
+
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-sb") == 0) {
+ doubleBuffer = GL_FALSE;
+ } else if (strcmp(argv[i], "-db") == 0) {
+ doubleBuffer = GL_TRUE;
+ } else {
+ fprintf(stderr, "%s (Bad option).\n", argv[i]);
+ return GL_FALSE;
+ }
+ }
+ return GL_TRUE;
+}
+
+int main(int argc, char **argv)
+{
+ GLenum type;
+
+ glutInit(&argc, argv);
+
+ if (Args(argc, argv) == GL_FALSE) {
+ exit(1);
+ }
+
+ glutInitWindowPosition(0, 0); glutInitWindowSize( Width, Height );
+
+ type = GLUT_RGB | GLUT_ALPHA;
+ type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
+ glutInitDisplayMode(type);
+
+ if (glutCreateWindow(argv[0]) == GL_FALSE) {
+ exit(1);
+ }
+
+ Init();
+
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(Key);
+ glutDisplayFunc(Draw);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/trivial/clear-undefined.c b/progs/trivial/clear-undefined.c
new file mode 100644
index 00000000000..ce066bf8e6f
--- /dev/null
+++ b/progs/trivial/clear-undefined.c
@@ -0,0 +1,137 @@
+/*
+ * glClear + glScissor + Undefined content of framebuffer
+ */
+
+#include <stdio.h>
+#include <string.h>
+#include <stdlib.h>
+#include <GL/glut.h>
+
+
+GLenum doubleBuffer;
+GLint Width = 200, Height = 150;
+
+static void Init(void)
+{
+ fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
+ fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
+ fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
+ fprintf(stderr, "Top right corner should be red\n");
+}
+
+static void Reshape(int width, int height)
+{
+ Width = width;
+ Height = height;
+
+ glViewport(0, 0, (GLint)width, (GLint)height);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
+ glMatrixMode(GL_MODELVIEW);
+}
+
+static void Key(unsigned char key, int x, int y)
+{
+ switch (key) {
+ case 27:
+ exit(1);
+ default:
+ glutPostRedisplay();
+ return;
+ }
+
+}
+
+static void Draw(void)
+{
+ glColor4f(1.0, 0.0, 0.0, 1.0);
+ glBegin(GL_QUADS);
+ glVertex2d(0.0, 0.0);
+ glVertex2d(0.0, 1.0);
+ glVertex2d(1.0, 1.0);
+ glVertex2d(1.0, 0.0);
+ glEnd();
+
+ glBegin(GL_QUADS);
+ glVertex2d(0.0, 0.0);
+ glVertex2d(0.0, -1.0);
+ glVertex2d(1.0, -1.0);
+ glVertex2d(1.0, 0.0);
+ glEnd();
+
+ glEnable(GL_SCISSOR_TEST);
+ glClearColor(1, 1, 0, 0);
+ glScissor(Width / 2, 0, Width - Width / 2, Height / 2);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glClearColor(0, 0, 1, 0);
+ glScissor(0, Height / 2, Width / 2, Height - Height / 2);
+ glClear(GL_COLOR_BUFFER_BIT);
+ glDisable(GL_SCISSOR_TEST);
+
+ glColor4f(0.0, 1.0, 0.0, 1.0);
+ glBegin(GL_QUADS);
+ glVertex2d( 0.0, 0.0);
+ glVertex2d( 0.0, -1.0);
+ glVertex2d(-1.0, -1.0);
+ glVertex2d(-1.0, 0.0);
+ glEnd();
+
+ glFlush();
+
+ if (doubleBuffer) {
+ glutSwapBuffers();
+ }
+}
+
+static GLenum Args(int argc, char **argv)
+{
+ GLint i;
+
+ doubleBuffer = GL_TRUE;
+
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-sb") == 0) {
+ doubleBuffer = GL_FALSE;
+ } else if (strcmp(argv[i], "-db") == 0) {
+ doubleBuffer = GL_TRUE;
+ } else {
+ fprintf(stderr, "%s (Bad option).\n", argv[i]);
+ return GL_FALSE;
+ }
+ }
+ return GL_TRUE;
+}
+
+int main(int argc, char **argv)
+{
+ GLenum type;
+
+ glutInit(&argc, argv);
+
+ if (Args(argc, argv) == GL_FALSE) {
+ exit(1);
+ }
+
+ glutInitWindowPosition(0, 0); glutInitWindowSize( Width, Height );
+
+
+ type = GLUT_RGB | GLUT_ALPHA;
+ type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
+ glutInitDisplayMode(type);
+
+ if (glutCreateWindow(argv[0]) == GL_FALSE) {
+ exit(1);
+ }
+
+ Init();
+ Reshape(Width, Height);
+
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(Key);
+ glutDisplayFunc(Draw);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/trivial/clear.c b/progs/trivial/clear.c
index 7e7ca588c31..da4fff04590 100644
--- a/progs/trivial/clear.c
+++ b/progs/trivial/clear.c
@@ -59,7 +59,7 @@ static void Key(unsigned char key, int x, int y)
switch (key) {
case 27:
- exit(1);
+ exit(0);
default:
return;
}
@@ -106,9 +106,10 @@ int main(int argc, char **argv)
exit(1);
}
- glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
+ glutInitWindowPosition(0, 0);
+ glutInitWindowSize( 256, 256);
- type = GLUT_RGB;
+ type = GLUT_RGB | GLUT_ALPHA;
type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
glutInitDisplayMode(type);
@@ -122,5 +123,5 @@ int main(int argc, char **argv)
glutKeyboardFunc(Key);
glutDisplayFunc(Draw);
glutMainLoop();
- return 0;
+ return 0;
}
diff --git a/progs/trivial/createwin.c b/progs/trivial/createwin.c
new file mode 100644
index 00000000000..901048555a9
--- /dev/null
+++ b/progs/trivial/createwin.c
@@ -0,0 +1,120 @@
+/*
+ * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
+ *
+ * Permission to use, copy, modify, distribute, and sell this software and
+ * its documentation for any purpose is hereby granted without fee, provided
+ * that (i) the above copyright notices and this permission notice appear in
+ * all copies of the software and related documentation, and (ii) the name of
+ * Silicon Graphics may not be used in any advertising or
+ * publicity relating to the software without the specific, prior written
+ * permission of Silicon Graphics.
+ *
+ * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
+ * ANY KIND,
+ * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
+ * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
+ *
+ * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
+ * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
+ * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
+ * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
+ * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
+ * OF THIS SOFTWARE.
+ */
+
+#include <stdio.h>
+#include <string.h>
+#include <stdlib.h>
+#include <GL/glut.h>
+
+
+#define CI_OFFSET_1 16
+#define CI_OFFSET_2 32
+
+
+GLenum doubleBuffer;
+
+static void Init(void)
+{
+ fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
+ fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
+ fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
+
+ glClearColor(0.0, 0.0, 1.0, 0.0);
+}
+
+static void Reshape(int width, int height)
+{
+
+ glViewport(0, 0, (GLint)width, (GLint)height);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
+ glMatrixMode(GL_MODELVIEW);
+}
+
+static void Key(unsigned char key, int x, int y)
+{
+
+ switch (key) {
+ case 27:
+ exit(1);
+ default:
+ return;
+ }
+
+ glutPostRedisplay();
+}
+
+static void Draw(void)
+{
+}
+
+static GLenum Args(int argc, char **argv)
+{
+ GLint i;
+
+ doubleBuffer = GL_FALSE;
+
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-sb") == 0) {
+ doubleBuffer = GL_FALSE;
+ } else if (strcmp(argv[i], "-db") == 0) {
+ doubleBuffer = GL_TRUE;
+ } else {
+ fprintf(stderr, "%s (Bad option).\n", argv[i]);
+ return GL_FALSE;
+ }
+ }
+ return GL_TRUE;
+}
+
+int main(int argc, char **argv)
+{
+ GLenum type;
+
+ glutInit(&argc, argv);
+
+ if (Args(argc, argv) == GL_FALSE) {
+ exit(1);
+ }
+
+ glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
+
+ type = GLUT_RGB;
+ type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
+ glutInitDisplayMode(type);
+
+ if (glutCreateWindow("First Tri") == GL_FALSE) {
+ exit(1);
+ }
+
+ Init();
+
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(Key);
+ glutDisplayFunc(Draw);
+// glutMainLoop();
+ return 0;
+}
diff --git a/progs/trivial/dlist-dangling.c b/progs/trivial/dlist-dangling.c
index 97f878e96b9..00a75078444 100644
--- a/progs/trivial/dlist-dangling.c
+++ b/progs/trivial/dlist-dangling.c
@@ -131,7 +131,7 @@ int main(int argc, char **argv)
glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
- type = GLUT_RGB;
+ type = GLUT_RGB | GLUT_ALPHA;
type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
glutInitDisplayMode(type);
diff --git a/progs/trivial/dlist-edgeflag-dangling.c b/progs/trivial/dlist-edgeflag-dangling.c
index 47d29bdade1..08fae549c31 100644
--- a/progs/trivial/dlist-edgeflag-dangling.c
+++ b/progs/trivial/dlist-edgeflag-dangling.c
@@ -136,7 +136,7 @@ int main(int argc, char **argv)
glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
- type = GLUT_RGB;
+ type = GLUT_RGB | GLUT_ALPHA;
type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
glutInitDisplayMode(type);
diff --git a/progs/trivial/dlist-edgeflag.c b/progs/trivial/dlist-edgeflag.c
index b58e7eb4355..ae799dc3557 100644
--- a/progs/trivial/dlist-edgeflag.c
+++ b/progs/trivial/dlist-edgeflag.c
@@ -140,7 +140,7 @@ int main(int argc, char **argv)
glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
- type = GLUT_RGB;
+ type = GLUT_RGB | GLUT_ALPHA;
type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
glutInitDisplayMode(type);
diff --git a/progs/trivial/drawarrays.c b/progs/trivial/drawarrays.c
index 596eee9eef1..27d86682f75 100644
--- a/progs/trivial/drawarrays.c
+++ b/progs/trivial/drawarrays.c
@@ -5,7 +5,7 @@
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
-#define GL_GLEXT_PROTOTYPES
+#include <GL/glew.h>
#include <GL/glut.h>
@@ -118,6 +118,7 @@ int main( int argc, char *argv[] )
glutInitWindowSize( 250, 250 );
glutInitDisplayMode( GLUT_RGB | GLUT_SINGLE | GLUT_DEPTH );
glutCreateWindow(argv[0]);
+ glewInit();
glutReshapeFunc( Reshape );
glutKeyboardFunc( Key );
glutDisplayFunc( Display );
diff --git a/progs/trivial/drawelements.c b/progs/trivial/drawelements.c
index e0c8e80b68c..4c115030afc 100644
--- a/progs/trivial/drawelements.c
+++ b/progs/trivial/drawelements.c
@@ -5,7 +5,7 @@
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
-#define GL_GLEXT_PROTOTYPES
+#include <GL/glew.h>
#include <GL/glut.h>
GLfloat verts[][4] = {
@@ -111,6 +111,7 @@ int main( int argc, char *argv[] )
glutInitWindowSize( 250, 250 );
glutInitDisplayMode( GLUT_RGB | GLUT_SINGLE | GLUT_DEPTH );
glutCreateWindow(argv[0]);
+ glewInit();
glutReshapeFunc( Reshape );
glutKeyboardFunc( Key );
glutDisplayFunc( Display );
diff --git a/progs/trivial/drawrange.c b/progs/trivial/drawrange.c
index 9c787cbfcde..e9ea99b5376 100644
--- a/progs/trivial/drawrange.c
+++ b/progs/trivial/drawrange.c
@@ -5,7 +5,7 @@
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
-#define GL_GLEXT_PROTOTYPES
+#include <GL/glew.h>
#include <GL/glut.h>
GLfloat verts[][4] = {
@@ -109,6 +109,7 @@ int main( int argc, char *argv[] )
glutInitWindowSize( 250, 250 );
glutInitDisplayMode( GLUT_RGB | GLUT_SINGLE | GLUT_DEPTH );
glutCreateWindow(argv[0]);
+ glewInit();
glutReshapeFunc( Reshape );
glutKeyboardFunc( Key );
glutDisplayFunc( Display );
diff --git a/progs/trivial/flat-clip.c b/progs/trivial/flat-clip.c
new file mode 100644
index 00000000000..dbe17a342eb
--- /dev/null
+++ b/progs/trivial/flat-clip.c
@@ -0,0 +1,151 @@
+/**
+ * Test flat shading and clipping.
+ *
+ * Brian Paul
+ * 30 August 2007
+ */
+
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <math.h>
+#include <GL/glut.h>
+
+static int Win;
+static GLfloat Scale = 2.0, Zrot = 50;
+static GLenum Mode = GL_LINE_LOOP;
+static GLboolean Smooth = 0;
+static GLenum PolygonMode = GL_FILL;
+
+
+static void
+Draw(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ if (Smooth)
+ glShadeModel(GL_SMOOTH);
+ else
+ glShadeModel(GL_FLAT);
+
+ glPushMatrix();
+ glScalef(Scale, Scale, 1);
+ glRotatef(Zrot, 0, 0, 1);
+
+ glPolygonMode(GL_FRONT_AND_BACK, PolygonMode);
+
+ glBegin(Mode);
+ glColor3f(1, 0, 0);
+ glVertex2f(-1, -1);
+ glColor3f(0, 1, 0);
+ glVertex2f( 2, -1);
+ glColor3f(0, 0, 1);
+ glVertex2f( 0, 1);
+ glEnd();
+
+ glPushMatrix();
+ glScalef(0.9, 0.9, 1);
+ glBegin(Mode);
+ glColor3f(1, 0, 0);
+ glVertex2f( 0, 1);
+
+ glColor3f(0, 0, 1);
+ glVertex2f( 2, -1);
+
+ glColor3f(0, 1, 0);
+ glVertex2f(-1, -1);
+
+ glEnd();
+ glPopMatrix();
+
+ glPopMatrix();
+
+ glutSwapBuffers();
+}
+
+
+static void
+Reshape(int width, int height)
+{
+ glViewport(0, 0, width, height);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ glTranslatef(0.0, 0.0, -15.0);
+}
+
+
+static void
+Key(unsigned char key, int x, int y)
+{
+ (void) x;
+ (void) y;
+ switch (key) {
+ case 'p':
+ if (Mode == GL_TRIANGLES)
+ Mode = GL_LINE_LOOP;
+ else
+ Mode = GL_TRIANGLES;
+ break;
+ case 'f':
+ if (PolygonMode == GL_POINT)
+ PolygonMode = GL_LINE;
+ else if (PolygonMode == GL_LINE)
+ PolygonMode = GL_FILL;
+ else
+ PolygonMode = GL_POINT;
+ printf("PolygonMode = 0x%x\n", PolygonMode);
+ break;
+ case 'r':
+ Zrot -= 5.0;
+ break;
+ case 'R':
+ Zrot += 5.0;
+ break;
+ case 'z':
+ Scale *= 1.1;
+ break;
+ case 'Z':
+ Scale /= 1.1;
+ break;
+ case 's':
+ Smooth = !Smooth;
+ break;
+ case 27:
+ glutDestroyWindow(Win);
+ exit(0);
+ break;
+ }
+ glutPostRedisplay();
+}
+
+
+static void
+Init(void)
+{
+ printf("Usage:\n");
+ printf(" z/Z: change triangle size\n");
+ printf(" r/R: rotate\n");
+ printf(" p: toggle line/fill mode\n");
+ printf(" s: toggle smooth/flat shading\n");
+ printf(" f: switch polygon fill mode\n");
+}
+
+
+int
+main(int argc, char *argv[])
+{
+ glutInit(&argc, argv);
+ glutInitWindowPosition(0, 0);
+ glutInitWindowSize(400, 400);
+ glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
+ Win = glutCreateWindow(argv[0]);
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(Key);
+ glutDisplayFunc(Draw);
+ Init();
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/trivial/fs-tri.c b/progs/trivial/fs-tri.c
new file mode 100644
index 00000000000..6e86df1dcfa
--- /dev/null
+++ b/progs/trivial/fs-tri.c
@@ -0,0 +1,209 @@
+/* Test fragment shader */
+
+#include <assert.h>
+#include <string.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <math.h>
+#include <GL/glew.h>
+#include <GL/glut.h>
+
+
+static GLuint fragShader;
+static GLuint vertShader;
+static GLuint program;
+static GLint win = 0;
+static GLfloat xpos = 0, ypos = 0;
+
+
+static void
+Redisplay(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ glPushMatrix();
+ glTranslatef(xpos, ypos, 0);
+
+ glBegin(GL_TRIANGLES);
+ glColor3f(1, 0, 0);
+ glVertex2f(-0.9, -0.9);
+ glColor3f(0, 1, 0);
+ glVertex2f( 0.9, -0.9);
+ glColor3f(0, 0, 1);
+ glVertex2f( 0, 0.9);
+ glEnd();
+
+ glPopMatrix();
+
+ glutSwapBuffers();
+}
+
+
+static void
+Reshape(int width, int height)
+{
+ glViewport(0, 0, width, height);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(-1, 1, -1, 1, -1, 1);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+}
+
+
+static void
+CleanUp(void)
+{
+ glDeleteShader(fragShader);
+ glDeleteShader(vertShader);
+ glDeleteProgram(program);
+ glutDestroyWindow(win);
+}
+
+
+static void
+Key(unsigned char key, int x, int y)
+{
+ (void) x;
+ (void) y;
+
+ switch(key) {
+ case 27:
+ CleanUp();
+ exit(0);
+ break;
+ }
+ glutPostRedisplay();
+}
+
+
+static void
+SpecialKey(int key, int x, int y)
+{
+ const GLfloat step = 0.1;
+
+ (void) x;
+ (void) y;
+
+ switch(key) {
+ case GLUT_KEY_UP:
+ ypos += step;
+ break;
+ case GLUT_KEY_DOWN:
+ ypos -= step;
+ break;
+ case GLUT_KEY_LEFT:
+ xpos -= step;
+ break;
+ case GLUT_KEY_RIGHT:
+ xpos += step;
+ break;
+ }
+ glutPostRedisplay();
+}
+
+
+static void
+LoadAndCompileShader(GLuint shader, const char *text)
+{
+ GLint stat;
+
+ glShaderSource(shader, 1, (const GLchar **) &text, NULL);
+
+ glCompileShader(shader);
+
+ glGetShaderiv(shader, GL_COMPILE_STATUS, &stat);
+ if (!stat) {
+ GLchar log[1000];
+ GLsizei len;
+ glGetShaderInfoLog(shader, 1000, &len, log);
+ fprintf(stderr, "fslight: problem compiling shader:\n%s\n", log);
+ exit(1);
+ }
+}
+
+
+static void
+CheckLink(GLuint prog)
+{
+ GLint stat;
+ glGetProgramiv(prog, GL_LINK_STATUS, &stat);
+ if (!stat) {
+ GLchar log[1000];
+ GLsizei len;
+ glGetProgramInfoLog(prog, 1000, &len, log);
+ fprintf(stderr, "Linker error:\n%s\n", log);
+ }
+}
+
+
+static void
+Init(void)
+{
+ /* fragment color is a function of fragment position: */
+ static const char *fragShaderText =
+ "void main() {\n"
+ " gl_FragColor = gl_FragCoord * vec4(0.005); \n"
+ " //gl_FragColor = gl_Color; \n"
+ " //gl_FragColor = vec4(1, 0, 0.5, 0); \n"
+ "}\n";
+#if 0
+ static const char *vertShaderText =
+ "varying vec3 normal;\n"
+ "void main() {\n"
+ " gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;\n"
+ " normal = gl_NormalMatrix * gl_Normal;\n"
+ "}\n";
+#endif
+ const char *version;
+
+ version = (const char *) glGetString(GL_VERSION);
+ if (version[0] != '2' || version[1] != '.') {
+ printf("This program requires OpenGL 2.x, found %s\n", version);
+ exit(1);
+ }
+
+ fragShader = glCreateShader(GL_FRAGMENT_SHADER);
+ LoadAndCompileShader(fragShader, fragShaderText);
+
+#if 0
+ vertShader = glCreateShader(GL_VERTEX_SHADER);
+ LoadAndCompileShader(vertShader, vertShaderText);
+#endif
+
+ program = glCreateProgram();
+ glAttachShader(program, fragShader);
+#if 0
+ glAttachShader(program, vertShader);
+#endif
+ glLinkProgram(program);
+ CheckLink(program);
+ glUseProgram(program);
+
+ assert(glGetError() == 0);
+
+ glClearColor(0.3f, 0.3f, 0.3f, 0.0f);
+
+ printf("GL_RENDERER = %s\n",(const char *) glGetString(GL_RENDERER));
+}
+
+
+int
+main(int argc, char *argv[])
+{
+ glutInit(&argc, argv);
+ glutInitWindowPosition( 0, 0);
+ glutInitWindowSize(200, 200);
+ glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
+ win = glutCreateWindow(argv[0]);
+ glewInit();
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(Key);
+ glutSpecialFunc(SpecialKey);
+ glutDisplayFunc(Redisplay);
+ Init();
+ glutMainLoop();
+ return 0;
+}
+
+
diff --git a/progs/trivial/line-clip.c b/progs/trivial/line-clip.c
index 9acd12acc7b..fd79d049c4f 100644
--- a/progs/trivial/line-clip.c
+++ b/progs/trivial/line-clip.c
@@ -122,7 +122,7 @@ int main(int argc, char **argv)
glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
- type = GLUT_RGB;
+ type = GLUT_RGB | GLUT_ALPHA;
type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
glutInitDisplayMode(type);
diff --git a/progs/trivial/line-cull.c b/progs/trivial/line-cull.c
index 8999a8f0b1c..038004b4c4a 100644
--- a/progs/trivial/line-cull.c
+++ b/progs/trivial/line-cull.c
@@ -118,7 +118,7 @@ int main(int argc, char **argv)
glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
- type = GLUT_RGB;
+ type = GLUT_RGB | GLUT_ALPHA;
type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
glutInitDisplayMode(type);
diff --git a/progs/trivial/line-smooth.c b/progs/trivial/line-smooth.c
new file mode 100644
index 00000000000..f030de9b9fe
--- /dev/null
+++ b/progs/trivial/line-smooth.c
@@ -0,0 +1,172 @@
+/*
+ * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
+ *
+ * Permission to use, copy, modify, distribute, and sell this software and
+ * its documentation for any purpose is hereby granted without fee, provided
+ * that (i) the above copyright notices and this permission notice appear in
+ * all copies of the software and related documentation, and (ii) the name of
+ * Silicon Graphics may not be used in any advertising or
+ * publicity relating to the software without the specific, prior written
+ * permission of Silicon Graphics.
+ *
+ * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
+ * ANY KIND,
+ * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
+ * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
+ *
+ * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
+ * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
+ * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
+ * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
+ * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
+ * OF THIS SOFTWARE.
+ */
+
+#include <math.h>
+#include <stdio.h>
+#include <string.h>
+#include <stdlib.h>
+#include <GL/glut.h>
+
+
+#define CI_OFFSET_1 16
+#define CI_OFFSET_2 32
+
+
+GLenum doubleBuffer;
+GLboolean smooth = GL_TRUE;
+GLfloat width = 1.0;
+
+
+static void Init(void)
+{
+ float range[2], aarange[2];
+ fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
+ fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
+ fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
+ glGetFloatv(GL_LINE_WIDTH_RANGE, aarange);
+ glGetFloatv(GL_ALIASED_LINE_WIDTH_RANGE, range);
+ printf("Non-AA line width range: %f .. %f\n", range[0], range[1]);
+ printf("AA line width range: %f .. %f\n", aarange[0], aarange[1]);
+}
+
+
+static void Reshape(int width, int height)
+{
+ glViewport(0, 0, (GLint)width, (GLint)height);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ glTranslatef(0, 0, -30);
+}
+
+static void Key(unsigned char key, int x, int y)
+{
+ switch (key) {
+ case 'w':
+ width -= 0.5;
+ if (width < 0.5)
+ width = 0.5;
+ break;
+ case 'W':
+ width += 0.5;
+ break;
+ case 's':
+ smooth = !smooth;
+ break;
+ case 27:
+ exit(1);
+ default:
+ return;
+ }
+ printf("LineWidth: %g\n", width);
+ glutPostRedisplay();
+}
+
+
+static void Draw(void)
+{
+ float a;
+
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glLineWidth(width);
+
+ if (smooth) {
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glEnable(GL_BLEND);
+ glEnable(GL_LINE_SMOOTH);
+ }
+
+ glColor3f(1, 1, 1);
+
+ glBegin(GL_LINES);
+ for (a = 0; a < 3.14159; a += 0.2) {
+ float x = .9 * cos(a);
+ float y = .9 * sin(a);
+
+ glVertex2f(-x, -y);
+ glVertex2f( x, y);
+ }
+ glEnd();
+
+ glDisable(GL_LINE_SMOOTH);
+ glDisable(GL_BLEND);
+
+ glFlush();
+
+ if (doubleBuffer) {
+ glutSwapBuffers();
+ }
+}
+
+static GLenum Args(int argc, char **argv)
+{
+ GLint i;
+
+ doubleBuffer = GL_FALSE;
+
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-sb") == 0) {
+ doubleBuffer = GL_FALSE;
+ } else if (strcmp(argv[i], "-db") == 0) {
+ doubleBuffer = GL_TRUE;
+ } else {
+ fprintf(stderr, "%s (Bad option).\n", argv[i]);
+ return GL_FALSE;
+ }
+ }
+ return GL_TRUE;
+}
+
+
+int main(int argc, char **argv)
+{
+ GLenum type;
+
+ glutInit(&argc, argv);
+
+ if (Args(argc, argv) == GL_FALSE) {
+ exit(1);
+ }
+
+ glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
+
+ type = GLUT_RGB;
+ type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
+ glutInitDisplayMode(type);
+
+ if (glutCreateWindow(argv[0]) == GL_FALSE) {
+ exit(1);
+ }
+
+ Init();
+
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(Key);
+ glutDisplayFunc(Draw);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/trivial/line-stipple-wide.c b/progs/trivial/line-stipple-wide.c
new file mode 100644
index 00000000000..09e5e1fe089
--- /dev/null
+++ b/progs/trivial/line-stipple-wide.c
@@ -0,0 +1,148 @@
+/*
+ * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
+ *
+ * Permission to use, copy, modify, distribute, and sell this software and
+ * its documentation for any purpose is hereby granted without fee, provided
+ * that (i) the above copyright notices and this permission notice appear in
+ * all copies of the software and related documentation, and (ii) the name of
+ * Silicon Graphics may not be used in any advertising or
+ * publicity relating to the software without the specific, prior written
+ * permission of Silicon Graphics.
+ *
+ * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
+ * ANY KIND,
+ * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
+ * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
+ *
+ * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
+ * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
+ * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
+ * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
+ * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
+ * OF THIS SOFTWARE.
+ */
+
+#include <stdio.h>
+#include <string.h>
+#include <stdlib.h>
+#include <GL/glut.h>
+
+
+#define CI_OFFSET_1 16
+#define CI_OFFSET_2 32
+
+
+GLenum doubleBuffer;
+
+static void Init(void)
+{
+ fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
+ fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
+ fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
+
+ glClearColor(0.0, 0.0, 1.0, 0.0);
+}
+
+static void Reshape(int width, int height)
+{
+
+ glViewport(0, 0, (GLint)width, (GLint)height);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
+ glMatrixMode(GL_MODELVIEW);
+}
+
+static void Key(unsigned char key, int x, int y)
+{
+
+ switch (key) {
+ case 27:
+ exit(1);
+ default:
+ return;
+ }
+
+ glutPostRedisplay();
+}
+
+static void Draw(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glEnable(GL_LINE_STIPPLE);
+ glLineStipple( 5, 0xfffe );
+ glLineWidth( 4 );
+
+ glBegin(GL_LINES);
+ glColor3f(0,0,.7);
+ glVertex3f( 0.9, -0.9, -30.0);
+ glColor3f(.8,0,0);
+ glVertex3f( 0.9, 0.9, -30.0);
+
+ glColor3f(.8,0,0);
+ glVertex3f( 0.9, 0.9, -30.0);
+ glColor3f(0,.9,0);
+ glVertex3f(-0.9, 0.0, -30.0);
+
+ glColor3f(0,.9,0);
+ glVertex3f(-0.9, 0.0, -30.0);
+ glColor3f(0,0,.7);
+ glVertex3f( 0.9, -0.9, -30.0);
+ glEnd();
+
+ glFlush();
+
+ if (doubleBuffer) {
+ glutSwapBuffers();
+ }
+}
+
+static GLenum Args(int argc, char **argv)
+{
+ GLint i;
+
+ doubleBuffer = GL_FALSE;
+
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-sb") == 0) {
+ doubleBuffer = GL_FALSE;
+ } else if (strcmp(argv[i], "-db") == 0) {
+ doubleBuffer = GL_TRUE;
+ } else {
+ fprintf(stderr, "%s (Bad option).\n", argv[i]);
+ return GL_FALSE;
+ }
+ }
+ return GL_TRUE;
+}
+
+int main(int argc, char **argv)
+{
+ GLenum type;
+
+ glutInit(&argc, argv);
+
+ if (Args(argc, argv) == GL_FALSE) {
+ exit(1);
+ }
+
+ glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
+
+ type = GLUT_RGB;
+ type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
+ glutInitDisplayMode(type);
+
+ if (glutCreateWindow("First Tri") == GL_FALSE) {
+ exit(1);
+ }
+
+ Init();
+
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(Key);
+ glutDisplayFunc(Draw);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/trivial/line-userclip-clip.c b/progs/trivial/line-userclip-clip.c
index b24d8452bcd..5c9c1b3b291 100644
--- a/progs/trivial/line-userclip-clip.c
+++ b/progs/trivial/line-userclip-clip.c
@@ -124,7 +124,7 @@ int main(int argc, char **argv)
glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
- type = GLUT_RGB;
+ type = GLUT_RGB | GLUT_ALPHA;
type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
glutInitDisplayMode(type);
diff --git a/progs/trivial/line-userclip-nop-clip.c b/progs/trivial/line-userclip-nop-clip.c
index e2e0b85a522..a6ee44fbd0f 100644
--- a/progs/trivial/line-userclip-nop-clip.c
+++ b/progs/trivial/line-userclip-nop-clip.c
@@ -124,7 +124,7 @@ int main(int argc, char **argv)
glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
- type = GLUT_RGB;
+ type = GLUT_RGB | GLUT_ALPHA;
type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
glutInitDisplayMode(type);
diff --git a/progs/trivial/line-userclip-nop.c b/progs/trivial/line-userclip-nop.c
index eacee069789..cebea5f4812 100644
--- a/progs/trivial/line-userclip-nop.c
+++ b/progs/trivial/line-userclip-nop.c
@@ -124,7 +124,7 @@ int main(int argc, char **argv)
glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
- type = GLUT_RGB;
+ type = GLUT_RGB | GLUT_ALPHA;
type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
glutInitDisplayMode(type);
diff --git a/progs/trivial/line-userclip.c b/progs/trivial/line-userclip.c
index 6af91431d08..ecfd28cac71 100644
--- a/progs/trivial/line-userclip.c
+++ b/progs/trivial/line-userclip.c
@@ -124,7 +124,7 @@ int main(int argc, char **argv)
glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
- type = GLUT_RGB;
+ type = GLUT_RGB | GLUT_ALPHA;
type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
glutInitDisplayMode(type);
diff --git a/progs/trivial/line-wide.c b/progs/trivial/line-wide.c
new file mode 100644
index 00000000000..543b1f67f34
--- /dev/null
+++ b/progs/trivial/line-wide.c
@@ -0,0 +1,147 @@
+/*
+ * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
+ *
+ * Permission to use, copy, modify, distribute, and sell this software and
+ * its documentation for any purpose is hereby granted without fee, provided
+ * that (i) the above copyright notices and this permission notice appear in
+ * all copies of the software and related documentation, and (ii) the name of
+ * Silicon Graphics may not be used in any advertising or
+ * publicity relating to the software without the specific, prior written
+ * permission of Silicon Graphics.
+ *
+ * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
+ * ANY KIND,
+ * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
+ * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
+ *
+ * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
+ * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
+ * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
+ * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
+ * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
+ * OF THIS SOFTWARE.
+ */
+
+#include <stdio.h>
+#include <string.h>
+#include <stdlib.h>
+#include <GL/glut.h>
+
+
+#define CI_OFFSET_1 16
+#define CI_OFFSET_2 32
+
+
+GLenum doubleBuffer;
+
+static void Init(void)
+{
+ fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
+ fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
+ fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
+
+ glClearColor(0.0, 0.0, 1.0, 0.0);
+}
+
+static void Reshape(int width, int height)
+{
+
+ glViewport(0, 0, (GLint)width, (GLint)height);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
+ glMatrixMode(GL_MODELVIEW);
+}
+
+static void Key(unsigned char key, int x, int y)
+{
+
+ switch (key) {
+ case 27:
+ exit(1);
+ default:
+ return;
+ }
+
+ glutPostRedisplay();
+}
+
+static void Draw(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glLineWidth(4.0);
+
+ glBegin(GL_LINES);
+ glColor3f(0,0,.7);
+ glVertex3f( 0.9, -0.9, -30.0);
+ glColor3f(.8,0,0);
+ glVertex3f( 0.9, 0.9, -30.0);
+
+ glColor3f(.8,0,0);
+ glVertex3f( 0.9, 0.9, -30.0);
+ glColor3f(0,.9,0);
+ glVertex3f(-0.9, 0.0, -30.0);
+
+
+ glColor3f(0,.9,0);
+ glVertex3f(-0.9, 0.0, -30.0);
+ glColor3f(0,0,.7);
+ glVertex3f( 0.9, -0.9, -30.0);
+ glEnd();
+
+ glFlush();
+
+ if (doubleBuffer) {
+ glutSwapBuffers();
+ }
+}
+
+static GLenum Args(int argc, char **argv)
+{
+ GLint i;
+
+ doubleBuffer = GL_FALSE;
+
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-sb") == 0) {
+ doubleBuffer = GL_FALSE;
+ } else if (strcmp(argv[i], "-db") == 0) {
+ doubleBuffer = GL_TRUE;
+ } else {
+ fprintf(stderr, "%s (Bad option).\n", argv[i]);
+ return GL_FALSE;
+ }
+ }
+ return GL_TRUE;
+}
+
+int main(int argc, char **argv)
+{
+ GLenum type;
+
+ glutInit(&argc, argv);
+
+ if (Args(argc, argv) == GL_FALSE) {
+ exit(1);
+ }
+
+ glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
+
+ type = GLUT_RGB;
+ type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
+ glutInitDisplayMode(type);
+
+ if (glutCreateWindow("First Tri") == GL_FALSE) {
+ exit(1);
+ }
+
+ Init();
+
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(Key);
+ glutDisplayFunc(Draw);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/trivial/line.c b/progs/trivial/line.c
index 58bad91b05a..de5f9274e41 100644
--- a/progs/trivial/line.c
+++ b/progs/trivial/line.c
@@ -71,15 +71,20 @@ static void Draw(void)
{
glClear(GL_COLOR_BUFFER_BIT);
- glBegin(GL_LINE_STRIP);
+ glBegin(GL_LINES);
glColor3f(0,0,.7);
glVertex3f( 0.9, -0.9, -30.0);
glColor3f(.8,0,0);
glVertex3f( 0.9, 0.9, -30.0);
+
+ glColor3f(.8,0,0);
+ glVertex3f( 0.9, 0.9, -30.0);
+ glColor3f(0,.9,0);
+ glVertex3f(-0.9, 0.0, -30.0);
+
+
glColor3f(0,.9,0);
glVertex3f(-0.9, 0.0, -30.0);
- /* Repeat the first vertex - don't have lineloop support in GS yet
- */
glColor3f(0,0,.7);
glVertex3f( 0.9, -0.9, -30.0);
glEnd();
diff --git a/progs/trivial/lineloop-clip.c b/progs/trivial/lineloop-clip.c
index d8645ee3477..211056720fe 100644
--- a/progs/trivial/lineloop-clip.c
+++ b/progs/trivial/lineloop-clip.c
@@ -118,7 +118,7 @@ int main(int argc, char **argv)
glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
- type = GLUT_RGB;
+ type = GLUT_RGB | GLUT_ALPHA;
type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
glutInitDisplayMode(type);
diff --git a/progs/trivial/lineloop-elts.c b/progs/trivial/lineloop-elts.c
new file mode 100644
index 00000000000..ab944157c01
--- /dev/null
+++ b/progs/trivial/lineloop-elts.c
@@ -0,0 +1,121 @@
+/* Test rebasing */
+
+#include <assert.h>
+#include <string.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <math.h>
+#include <GL/glew.h>
+#include <GL/glut.h>
+
+GLfloat verts[][4] = {
+ { 0.9, -0.9, 0.0, 1.0 },
+ { 0.9, 0.9, 0.0, 1.0 },
+ { -0.9, 0.9, 0.0, 1.0 },
+ { -0.9, -0.9, 0.0, 1.0 },
+};
+
+GLubyte color[][4] = {
+ { 0x00, 0x00, 0xff, 0x00 },
+ { 0x00, 0xff, 0x00, 0x00 },
+ { 0xff, 0x00, 0x00, 0x00 },
+ { 0xff, 0xff, 0xff, 0x00 },
+};
+
+GLuint indices[] = { 1, 2, 3 };
+
+static void Init( void )
+{
+ GLint errno;
+ GLuint prognum;
+
+ static const char *prog1 =
+ "!!ARBvp1.0\n"
+ "MOV result.color, vertex.color;\n"
+ "MOV result.position, vertex.position;\n"
+ "END\n";
+
+ glGenProgramsARB(1, &prognum);
+ glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prognum);
+ glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
+ strlen(prog1), (const GLubyte *) prog1);
+
+ assert(glIsProgramARB(prognum));
+ errno = glGetError();
+ printf("glGetError = %d\n", errno);
+ if (errno != GL_NO_ERROR)
+ {
+ GLint errorpos;
+
+ glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errorpos);
+ printf("errorpos: %d\n", errorpos);
+ printf("%s\n", (char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB));
+ }
+
+
+ glEnableClientState( GL_VERTEX_ARRAY );
+ glEnableClientState( GL_COLOR_ARRAY );
+ glVertexPointer( 3, GL_FLOAT, sizeof(verts[0]), verts );
+ glColorPointer( 4, GL_UNSIGNED_BYTE, 0, color );
+
+}
+
+
+
+static void Display( void )
+{
+ glClearColor(0.3, 0.3, 0.3, 1);
+ glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
+
+ glEnable(GL_VERTEX_PROGRAM_NV);
+
+ /* Should have min_index == 1, maybe force a rebase:
+ */
+ glDrawElements( GL_LINE_LOOP, 3, GL_UNSIGNED_INT, indices );
+
+ glFlush();
+}
+
+
+static void Reshape( int width, int height )
+{
+ glViewport( 0, 0, width, height );
+ glMatrixMode( GL_PROJECTION );
+ glLoadIdentity();
+ glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
+ glMatrixMode( GL_MODELVIEW );
+ glLoadIdentity();
+ /*glTranslatef( 0.0, 0.0, -15.0 );*/
+}
+
+
+static void Key( unsigned char key, int x, int y )
+{
+ (void) x;
+ (void) y;
+ switch (key) {
+ case 27:
+ exit(0);
+ break;
+ }
+ glutPostRedisplay();
+}
+
+
+
+
+int main( int argc, char *argv[] )
+{
+ glutInit( &argc, argv );
+ glutInitWindowPosition( 0, 0 );
+ glutInitWindowSize( 250, 250 );
+ glutInitDisplayMode( GLUT_RGB | GLUT_SINGLE | GLUT_DEPTH );
+ glutCreateWindow(argv[0]);
+ glewInit();
+ glutReshapeFunc( Reshape );
+ glutKeyboardFunc( Key );
+ glutDisplayFunc( Display );
+ Init();
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/trivial/lineloop.c b/progs/trivial/lineloop.c
index 7500c54fc26..fab7d1ea022 100644
--- a/progs/trivial/lineloop.c
+++ b/progs/trivial/lineloop.c
@@ -118,7 +118,7 @@ int main(int argc, char **argv)
glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
- type = GLUT_RGB;
+ type = GLUT_RGB | GLUT_ALPHA;
type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
glutInitDisplayMode(type);
diff --git a/progs/trivial/linestrip-clip.c b/progs/trivial/linestrip-clip.c
new file mode 100644
index 00000000000..acab0f4e1cf
--- /dev/null
+++ b/progs/trivial/linestrip-clip.c
@@ -0,0 +1,141 @@
+/*
+ * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
+ *
+ * Permission to use, copy, modify, distribute, and sell this software and
+ * its documentation for any purpose is hereby granted without fee, provided
+ * that (i) the above copyright notices and this permission notice appear in
+ * all copies of the software and related documentation, and (ii) the name of
+ * Silicon Graphics may not be used in any advertising or
+ * publicity relating to the software without the specific, prior written
+ * permission of Silicon Graphics.
+ *
+ * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
+ * ANY KIND,
+ * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
+ * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
+ *
+ * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
+ * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
+ * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
+ * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
+ * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
+ * OF THIS SOFTWARE.
+ */
+
+#include <stdio.h>
+#include <string.h>
+#include <stdlib.h>
+#include <GL/glut.h>
+
+
+#define CI_OFFSET_1 16
+#define CI_OFFSET_2 32
+
+
+GLenum doubleBuffer;
+
+static void Init(void)
+{
+ fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
+ fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
+ fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
+
+ glClearColor(0.0, 0.0, 1.0, 0.0);
+}
+
+static void Reshape(int width, int height)
+{
+
+ glViewport(0, 0, (GLint)width, (GLint)height);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
+ glMatrixMode(GL_MODELVIEW);
+}
+
+static void Key(unsigned char key, int x, int y)
+{
+
+ switch (key) {
+ case 27:
+ exit(1);
+ default:
+ return;
+ }
+
+ glutPostRedisplay();
+}
+
+static void Draw(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glBegin(GL_LINE_STRIP);
+ glColor3f(0,0,.7);
+ glVertex3f( 0.9, -0.9, -30.0);
+
+ glColor3f(.8,0,0);
+ glVertex3f( 0.9, 0.9, -30.0);
+
+ glColor3f(0,.9,0);
+ glVertex3f(-1.9, 0.0, -30.0);
+
+ glColor3f(0,0,.7);
+ glVertex3f( 0.8, -0.8, -30.0);
+ glEnd();
+
+ glFlush();
+
+ if (doubleBuffer) {
+ glutSwapBuffers();
+ }
+}
+
+static GLenum Args(int argc, char **argv)
+{
+ GLint i;
+
+ doubleBuffer = GL_FALSE;
+
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-sb") == 0) {
+ doubleBuffer = GL_FALSE;
+ } else if (strcmp(argv[i], "-db") == 0) {
+ doubleBuffer = GL_TRUE;
+ } else {
+ fprintf(stderr, "%s (Bad option).\n", argv[i]);
+ return GL_FALSE;
+ }
+ }
+ return GL_TRUE;
+}
+
+int main(int argc, char **argv)
+{
+ GLenum type;
+
+ glutInit(&argc, argv);
+
+ if (Args(argc, argv) == GL_FALSE) {
+ exit(1);
+ }
+
+ glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
+
+ type = GLUT_RGB;
+ type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
+ glutInitDisplayMode(type);
+
+ if (glutCreateWindow("First Tri") == GL_FALSE) {
+ exit(1);
+ }
+
+ Init();
+
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(Key);
+ glutDisplayFunc(Draw);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/trivial/linestrip-flat-stipple.c b/progs/trivial/linestrip-flat-stipple.c
new file mode 100644
index 00000000000..b691437346a
--- /dev/null
+++ b/progs/trivial/linestrip-flat-stipple.c
@@ -0,0 +1,142 @@
+/*
+ * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
+ *
+ * Permission to use, copy, modify, distribute, and sell this software and
+ * its documentation for any purpose is hereby granted without fee, provided
+ * that (i) the above copyright notices and this permission notice appear in
+ * all copies of the software and related documentation, and (ii) the name of
+ * Silicon Graphics may not be used in any advertising or
+ * publicity relating to the software without the specific, prior written
+ * permission of Silicon Graphics.
+ *
+ * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
+ * ANY KIND,
+ * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
+ * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
+ *
+ * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
+ * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
+ * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
+ * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
+ * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
+ * OF THIS SOFTWARE.
+ */
+
+#include <stdio.h>
+#include <string.h>
+#include <stdlib.h>
+#include <GL/glut.h>
+
+
+#define CI_OFFSET_1 16
+#define CI_OFFSET_2 32
+
+
+GLenum doubleBuffer;
+
+static void Init(void)
+{
+ fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
+ fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
+ fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
+
+ glClearColor(0.0, 0.0, 1.0, 0.0);
+}
+
+static void Reshape(int width, int height)
+{
+
+ glViewport(0, 0, (GLint)width, (GLint)height);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
+ glMatrixMode(GL_MODELVIEW);
+}
+
+static void Key(unsigned char key, int x, int y)
+{
+
+ switch (key) {
+ case 27:
+ exit(1);
+ default:
+ return;
+ }
+
+ glutPostRedisplay();
+}
+
+static void Draw(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glShadeModel(GL_FLAT);
+ glEnable(GL_LINE_STIPPLE);
+ glLineStipple( 5, 0xfffe );
+
+ glBegin(GL_LINE_STRIP);
+ glColor3f(0,0,.7);
+ glVertex3f( 0.9, -0.9, -30.0);
+ glColor3f(.8,0,0);
+ glVertex3f( 0.9, 0.9, -30.0);
+ glColor3f(0,.9,0);
+ glVertex3f(-0.9, 0.0, -30.0);
+ glColor3f(0,0,.7);
+ glVertex3f( 0.9, -0.9, -30.0);
+ glEnd();
+
+ glFlush();
+
+ if (doubleBuffer) {
+ glutSwapBuffers();
+ }
+}
+
+static GLenum Args(int argc, char **argv)
+{
+ GLint i;
+
+ doubleBuffer = GL_FALSE;
+
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-sb") == 0) {
+ doubleBuffer = GL_FALSE;
+ } else if (strcmp(argv[i], "-db") == 0) {
+ doubleBuffer = GL_TRUE;
+ } else {
+ fprintf(stderr, "%s (Bad option).\n", argv[i]);
+ return GL_FALSE;
+ }
+ }
+ return GL_TRUE;
+}
+
+int main(int argc, char **argv)
+{
+ GLenum type;
+
+ glutInit(&argc, argv);
+
+ if (Args(argc, argv) == GL_FALSE) {
+ exit(1);
+ }
+
+ glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
+
+ type = GLUT_RGB;
+ type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
+ glutInitDisplayMode(type);
+
+ if (glutCreateWindow("First Tri") == GL_FALSE) {
+ exit(1);
+ }
+
+ Init();
+
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(Key);
+ glutDisplayFunc(Draw);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/trivial/linestrip-stipple-wide.c b/progs/trivial/linestrip-stipple-wide.c
new file mode 100644
index 00000000000..53dfa554e98
--- /dev/null
+++ b/progs/trivial/linestrip-stipple-wide.c
@@ -0,0 +1,142 @@
+/*
+ * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
+ *
+ * Permission to use, copy, modify, distribute, and sell this software and
+ * its documentation for any purpose is hereby granted without fee, provided
+ * that (i) the above copyright notices and this permission notice appear in
+ * all copies of the software and related documentation, and (ii) the name of
+ * Silicon Graphics may not be used in any advertising or
+ * publicity relating to the software without the specific, prior written
+ * permission of Silicon Graphics.
+ *
+ * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
+ * ANY KIND,
+ * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
+ * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
+ *
+ * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
+ * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
+ * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
+ * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
+ * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
+ * OF THIS SOFTWARE.
+ */
+
+#include <stdio.h>
+#include <string.h>
+#include <stdlib.h>
+#include <GL/glut.h>
+
+
+#define CI_OFFSET_1 16
+#define CI_OFFSET_2 32
+
+
+GLenum doubleBuffer;
+
+static void Init(void)
+{
+ fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
+ fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
+ fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
+
+ glClearColor(0.0, 0.0, 1.0, 0.0);
+}
+
+static void Reshape(int width, int height)
+{
+
+ glViewport(0, 0, (GLint)width, (GLint)height);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
+ glMatrixMode(GL_MODELVIEW);
+}
+
+static void Key(unsigned char key, int x, int y)
+{
+
+ switch (key) {
+ case 27:
+ exit(1);
+ default:
+ return;
+ }
+
+ glutPostRedisplay();
+}
+
+static void Draw(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glEnable(GL_LINE_STIPPLE);
+ glLineStipple( 5, 0xfffe );
+ glLineWidth( 4 );
+
+ glBegin(GL_LINE_STRIP);
+ glColor3f(0,0,.7);
+ glVertex3f( 0.9, -0.9, -30.0);
+ glColor3f(.8,0,0);
+ glVertex3f( 0.9, 0.9, -30.0);
+ glColor3f(0,.9,0);
+ glVertex3f(-0.9, 0.0, -30.0);
+ glColor3f(0,0,.7);
+ glVertex3f( 0.9, -0.9, -30.0);
+ glEnd();
+
+ glFlush();
+
+ if (doubleBuffer) {
+ glutSwapBuffers();
+ }
+}
+
+static GLenum Args(int argc, char **argv)
+{
+ GLint i;
+
+ doubleBuffer = GL_FALSE;
+
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-sb") == 0) {
+ doubleBuffer = GL_FALSE;
+ } else if (strcmp(argv[i], "-db") == 0) {
+ doubleBuffer = GL_TRUE;
+ } else {
+ fprintf(stderr, "%s (Bad option).\n", argv[i]);
+ return GL_FALSE;
+ }
+ }
+ return GL_TRUE;
+}
+
+int main(int argc, char **argv)
+{
+ GLenum type;
+
+ glutInit(&argc, argv);
+
+ if (Args(argc, argv) == GL_FALSE) {
+ exit(1);
+ }
+
+ glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
+
+ type = GLUT_RGB;
+ type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
+ glutInitDisplayMode(type);
+
+ if (glutCreateWindow("First Tri") == GL_FALSE) {
+ exit(1);
+ }
+
+ Init();
+
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(Key);
+ glutDisplayFunc(Draw);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/trivial/linestrip-stipple.c b/progs/trivial/linestrip-stipple.c
new file mode 100644
index 00000000000..5933d1a136f
--- /dev/null
+++ b/progs/trivial/linestrip-stipple.c
@@ -0,0 +1,141 @@
+/*
+ * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
+ *
+ * Permission to use, copy, modify, distribute, and sell this software and
+ * its documentation for any purpose is hereby granted without fee, provided
+ * that (i) the above copyright notices and this permission notice appear in
+ * all copies of the software and related documentation, and (ii) the name of
+ * Silicon Graphics may not be used in any advertising or
+ * publicity relating to the software without the specific, prior written
+ * permission of Silicon Graphics.
+ *
+ * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
+ * ANY KIND,
+ * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
+ * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
+ *
+ * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
+ * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
+ * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
+ * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
+ * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
+ * OF THIS SOFTWARE.
+ */
+
+#include <stdio.h>
+#include <string.h>
+#include <stdlib.h>
+#include <GL/glut.h>
+
+
+#define CI_OFFSET_1 16
+#define CI_OFFSET_2 32
+
+
+GLenum doubleBuffer;
+
+static void Init(void)
+{
+ fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
+ fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
+ fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
+
+ glClearColor(0.0, 0.0, 1.0, 0.0);
+}
+
+static void Reshape(int width, int height)
+{
+
+ glViewport(0, 0, (GLint)width, (GLint)height);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
+ glMatrixMode(GL_MODELVIEW);
+}
+
+static void Key(unsigned char key, int x, int y)
+{
+
+ switch (key) {
+ case 27:
+ exit(1);
+ default:
+ return;
+ }
+
+ glutPostRedisplay();
+}
+
+static void Draw(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glEnable(GL_LINE_STIPPLE);
+ glLineStipple( 5, 0xfffe );
+
+ glBegin(GL_LINE_STRIP);
+ glColor3f(0,0,.7);
+ glVertex3f( 0.9, -0.9, -30.0);
+ glColor3f(.8,0,0);
+ glVertex3f( 0.9, 0.9, -30.0);
+ glColor3f(0,.9,0);
+ glVertex3f(-0.9, 0.0, -30.0);
+ glColor3f(0,0,.7);
+ glVertex3f( 0.9, -0.9, -30.0);
+ glEnd();
+
+ glFlush();
+
+ if (doubleBuffer) {
+ glutSwapBuffers();
+ }
+}
+
+static GLenum Args(int argc, char **argv)
+{
+ GLint i;
+
+ doubleBuffer = GL_FALSE;
+
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-sb") == 0) {
+ doubleBuffer = GL_FALSE;
+ } else if (strcmp(argv[i], "-db") == 0) {
+ doubleBuffer = GL_TRUE;
+ } else {
+ fprintf(stderr, "%s (Bad option).\n", argv[i]);
+ return GL_FALSE;
+ }
+ }
+ return GL_TRUE;
+}
+
+int main(int argc, char **argv)
+{
+ GLenum type;
+
+ glutInit(&argc, argv);
+
+ if (Args(argc, argv) == GL_FALSE) {
+ exit(1);
+ }
+
+ glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
+
+ type = GLUT_RGB;
+ type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
+ glutInitDisplayMode(type);
+
+ if (glutCreateWindow("First Tri") == GL_FALSE) {
+ exit(1);
+ }
+
+ Init();
+
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(Key);
+ glutDisplayFunc(Draw);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/trivial/linestrip.c b/progs/trivial/linestrip.c
new file mode 100644
index 00000000000..06dd1c10872
--- /dev/null
+++ b/progs/trivial/linestrip.c
@@ -0,0 +1,138 @@
+/*
+ * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
+ *
+ * Permission to use, copy, modify, distribute, and sell this software and
+ * its documentation for any purpose is hereby granted without fee, provided
+ * that (i) the above copyright notices and this permission notice appear in
+ * all copies of the software and related documentation, and (ii) the name of
+ * Silicon Graphics may not be used in any advertising or
+ * publicity relating to the software without the specific, prior written
+ * permission of Silicon Graphics.
+ *
+ * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
+ * ANY KIND,
+ * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
+ * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
+ *
+ * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
+ * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
+ * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
+ * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
+ * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
+ * OF THIS SOFTWARE.
+ */
+
+#include <stdio.h>
+#include <string.h>
+#include <stdlib.h>
+#include <GL/glut.h>
+
+
+#define CI_OFFSET_1 16
+#define CI_OFFSET_2 32
+
+
+GLenum doubleBuffer;
+
+static void Init(void)
+{
+ fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
+ fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
+ fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
+
+ glClearColor(0.0, 0.0, 1.0, 0.0);
+}
+
+static void Reshape(int width, int height)
+{
+
+ glViewport(0, 0, (GLint)width, (GLint)height);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
+ glMatrixMode(GL_MODELVIEW);
+}
+
+static void Key(unsigned char key, int x, int y)
+{
+
+ switch (key) {
+ case 27:
+ exit(1);
+ default:
+ return;
+ }
+
+ glutPostRedisplay();
+}
+
+static void Draw(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glBegin(GL_LINE_STRIP);
+ glColor3f(0,0,.7);
+ glVertex3f( 0.9, -0.9, -30.0);
+ glColor3f(.8,0,0);
+ glVertex3f( 0.9, 0.9, -30.0);
+ glColor3f(0,.9,0);
+ glVertex3f(-0.9, 0.0, -30.0);
+ glColor3f(0,0,.7);
+ glVertex3f( 0.9, -0.9, -30.0);
+ glEnd();
+
+ glFlush();
+
+ if (doubleBuffer) {
+ glutSwapBuffers();
+ }
+}
+
+static GLenum Args(int argc, char **argv)
+{
+ GLint i;
+
+ doubleBuffer = GL_FALSE;
+
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-sb") == 0) {
+ doubleBuffer = GL_FALSE;
+ } else if (strcmp(argv[i], "-db") == 0) {
+ doubleBuffer = GL_TRUE;
+ } else {
+ fprintf(stderr, "%s (Bad option).\n", argv[i]);
+ return GL_FALSE;
+ }
+ }
+ return GL_TRUE;
+}
+
+int main(int argc, char **argv)
+{
+ GLenum type;
+
+ glutInit(&argc, argv);
+
+ if (Args(argc, argv) == GL_FALSE) {
+ exit(1);
+ }
+
+ glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
+
+ type = GLUT_RGB;
+ type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
+ glutInitDisplayMode(type);
+
+ if (glutCreateWindow("First Tri") == GL_FALSE) {
+ exit(1);
+ }
+
+ Init();
+
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(Key);
+ glutDisplayFunc(Draw);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/trivial/long-fixed-func.c b/progs/trivial/long-fixed-func.c
new file mode 100644
index 00000000000..41ad25c1b3d
--- /dev/null
+++ b/progs/trivial/long-fixed-func.c
@@ -0,0 +1,152 @@
+/**
+ * Enable as much fixed-function vertex processing state as possible
+ * to test fixed-function -> program code generation.
+ */
+
+
+
+#include <GL/glew.h>
+#include <stdio.h>
+#include <string.h>
+#include <stdlib.h>
+#include <GL/glut.h>
+
+
+static void
+Reshape(int width, int height)
+{
+ glViewport(0, 0, (GLint)width, (GLint)height);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
+ glMatrixMode(GL_MODELVIEW);
+}
+
+
+static void
+Draw(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glBegin(GL_TRIANGLES);
+ glColor3f(.8,0,0);
+ glVertex3f(-0.9, -0.9, -30.0);
+ glColor3f(0,.9,0);
+ glVertex3f( 0.9, -0.9, -30.0);
+ glColor3f(0,0,.7);
+ glVertex3f( 0.0, 0.9, -30.0);
+ glEnd();
+
+ glFlush();
+
+ glutSwapBuffers();
+}
+
+
+static void
+Init(void)
+{
+ GLubyte tex[16][16][4];
+ GLfloat pos[4] = {5, 10, 3, 1.0};
+ int i, j;
+
+ fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
+ fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
+ fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
+
+ glClearColor(0.3, 0.1, 0.3, 0.0);
+
+ for (i = 0; i < 16; i++) {
+ for (j = 0; j < 16; j++) {
+ if ((i+j) & 1) {
+ tex[i][j][0] = 100;
+ tex[i][j][1] = 100;
+ tex[i][j][2] = 100;
+ tex[i][j][3] = 255;
+ }
+ else {
+ tex[i][j][0] = 200;
+ tex[i][j][1] = 200;
+ tex[i][j][2] = 200;
+ tex[i][j][3] = 255;
+ }
+ }
+ }
+
+
+ glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, 1);
+ glFogi(GL_FOG_MODE, GL_LINEAR);
+ glEnable(GL_FOG);
+
+ glPointParameterfv(GL_DISTANCE_ATTENUATION_EXT, pos);
+
+ for (i = 0; i < 8; i++) {
+ GLuint texObj;
+
+ glEnable(GL_LIGHT0 + i);
+ glLightf(GL_LIGHT0 + i, GL_SPOT_EXPONENT, 3.5);
+ glLightf(GL_LIGHT0 + i, GL_SPOT_CUTOFF, 30.);
+ glLightf(GL_LIGHT0 + i, GL_CONSTANT_ATTENUATION, 3.);
+ glLightf(GL_LIGHT0 + i, GL_LINEAR_ATTENUATION, 3.);
+ glLightf(GL_LIGHT0 + i, GL_QUADRATIC_ATTENUATION, 3.);
+ glLightfv(GL_LIGHT0 + i, GL_POSITION, pos);
+
+ glActiveTexture(GL_TEXTURE0 + i);
+ glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
+ glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
+ glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR);
+ glTexGeni(GL_Q, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR);
+ glEnable(GL_TEXTURE_GEN_S);
+ glEnable(GL_TEXTURE_GEN_T);
+ glEnable(GL_TEXTURE_GEN_R);
+ glEnable(GL_TEXTURE_GEN_Q);
+ glEnable(GL_TEXTURE_2D);
+
+ glMatrixMode(GL_TEXTURE);
+ glScalef(2.0, 1.0, 3.0);
+
+ glGenTextures(1, &texObj);
+ glBindTexture(GL_TEXTURE_2D, texObj);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0,
+ GL_RGBA, GL_UNSIGNED_BYTE, tex);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
+ }
+
+ glEnable(GL_LIGHTING);
+ glActiveTexture(GL_TEXTURE0);
+ glMatrixMode(GL_MODELVIEW);
+}
+
+
+static void
+Key(unsigned char key, int x, int y)
+{
+ if (key == 27) {
+ exit(0);
+ }
+ glutPostRedisplay();
+}
+
+
+int
+main(int argc, char **argv)
+{
+ GLenum type = GLUT_RGB | GLUT_DOUBLE;
+
+ glutInit(&argc, argv);
+ glutInitWindowPosition(0, 0);
+ glutInitWindowSize( 250, 250);
+ glutInitDisplayMode(type);
+ if (glutCreateWindow("tri-long-fixedfunc") == GL_FALSE) {
+ exit(1);
+ }
+ glewInit();
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(Key);
+ glutDisplayFunc(Draw);
+ Init();
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/trivial/pgon-mode.c b/progs/trivial/pgon-mode.c
new file mode 100644
index 00000000000..db586386196
--- /dev/null
+++ b/progs/trivial/pgon-mode.c
@@ -0,0 +1,136 @@
+/**
+ * Test glPolygonMode.
+ * A tri-strip w/ two tris is drawn so that the first tri is front-facing
+ * but the second tri is back-facing.
+ * Set glPolygonMode differently for the front/back faces
+ *
+ */
+
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <math.h>
+#include <GL/glut.h>
+
+static int Win;
+static GLfloat Zrot = 0;
+static GLboolean FrontFillBackUnfilled = GL_TRUE;
+static GLboolean Lines = GL_TRUE;
+
+
+static void
+Draw(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ if (FrontFillBackUnfilled) {
+ if (Lines) {
+ printf("FrontMode = FILL, BackMode = LINE\n");
+ glPolygonMode(GL_BACK, GL_LINE);
+ }
+ else {
+ printf("FrontMode = FILL, BackMode = POINT\n");
+ glPolygonMode(GL_BACK, GL_POINT);
+ }
+ glPolygonMode(GL_FRONT, GL_FILL);
+ }
+ else {
+ if (Lines) {
+ printf("FrontMode = LINE, BackMode = FILL\n");
+ glPolygonMode(GL_FRONT, GL_LINE);
+ }
+ else {
+ printf("FrontMode = POINT, BackMode = FILL\n");
+ glPolygonMode(GL_FRONT, GL_POINT);
+ }
+ glPolygonMode(GL_BACK, GL_FILL);
+ }
+
+ glPushMatrix();
+ glRotatef(Zrot, 0, 0, 1);
+
+ glBegin(GL_TRIANGLE_STRIP);
+ glVertex2f(-1, 0);
+ glVertex2f( 1, 0);
+ glVertex2f(0, 1);
+ glVertex2f(0, -1);
+ glEnd();
+
+ glPopMatrix();
+
+ glutSwapBuffers();
+}
+
+
+static void
+Reshape(int width, int height)
+{
+ glViewport(0, 0, width, height);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ glTranslatef(0.0, 0.0, -15.0);
+}
+
+
+static void
+Key(unsigned char key, int x, int y)
+{
+ const GLfloat step = 3.0;
+ (void) x;
+ (void) y;
+ switch (key) {
+ case 'p':
+ FrontFillBackUnfilled = !FrontFillBackUnfilled;
+ break;
+ case 'l':
+ Lines = !Lines;
+ break;
+ case 'z':
+ Zrot -= step;
+ break;
+ case 'Z':
+ Zrot += step;
+ break;
+ case 27:
+ glutDestroyWindow(Win);
+ exit(0);
+ break;
+ }
+ glutPostRedisplay();
+}
+
+
+static void
+Init(void)
+{
+ printf("GL_RENDERER = %s\n", (char*) glGetString(GL_RENDERER));
+
+ glLineWidth(3.0);
+ glPointSize(3.0);
+
+ glColor4f(1, 1, 1, 0.8);
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+
+ printf("Press 'p' to toggle polygon mode\n");
+}
+
+
+int
+main(int argc, char *argv[])
+{
+ glutInit(&argc, argv);
+ glutInitWindowPosition(0, 0);
+ glutInitWindowSize(400, 400);
+ glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
+ Win = glutCreateWindow(argv[0]);
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(Key);
+ glutDisplayFunc(Draw);
+ Init();
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/trivial/point-clip.c b/progs/trivial/point-clip.c
index 32792047c64..7fec54e1db9 100644
--- a/progs/trivial/point-clip.c
+++ b/progs/trivial/point-clip.c
@@ -120,7 +120,7 @@ int main(int argc, char **argv)
glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
- type = GLUT_RGB;
+ type = GLUT_RGB | GLUT_ALPHA;
type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
glutInitDisplayMode(type);
diff --git a/progs/trivial/point-param.c b/progs/trivial/point-param.c
index 02500cd34e8..1edeec3468a 100644
--- a/progs/trivial/point-param.c
+++ b/progs/trivial/point-param.c
@@ -22,7 +22,7 @@
* OF THIS SOFTWARE.
*/
-#define GL_GLEXT_PROTOTYPES
+#include <GL/glew.h>
#include <math.h>
#include <stdio.h>
#include <string.h>
@@ -138,7 +138,7 @@ int main(int argc, char **argv)
glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
- type = GLUT_RGB;
+ type = GLUT_RGB | GLUT_ALPHA;
type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
glutInitDisplayMode(type);
@@ -146,6 +146,8 @@ int main(int argc, char **argv)
exit(1);
}
+ glewInit();
+
Init();
glutReshapeFunc(Reshape);
diff --git a/progs/trivial/point-sprite.c b/progs/trivial/point-sprite.c
new file mode 100644
index 00000000000..583bdca1b71
--- /dev/null
+++ b/progs/trivial/point-sprite.c
@@ -0,0 +1,174 @@
+/*
+ * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
+ *
+ * Permission to use, copy, modify, distribute, and sell this software and
+ * its documentation for any purpose is hereby granted without fee, provided
+ * that (i) the above copyright notices and this permission notice appear in
+ * all copies of the software and related documentation, and (ii) the name of
+ * Silicon Graphics may not be used in any advertising or
+ * publicity relating to the software without the specific, prior written
+ * permission of Silicon Graphics.
+ *
+ * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
+ * ANY KIND,
+ * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
+ * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
+ *
+ * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
+ * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
+ * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
+ * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
+ * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
+ * OF THIS SOFTWARE.
+ */
+
+#include <stdio.h>
+#include <string.h>
+#include <stdlib.h>
+#include <GL/glut.h>
+
+
+#define CI_OFFSET_1 16
+#define CI_OFFSET_2 32
+
+
+GLenum doubleBuffer;
+
+static void Init(void)
+{
+ fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
+ fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
+ fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
+
+
+#define SIZE 16
+ {
+ GLubyte tex2d[SIZE][SIZE][3];
+ GLint s, t;
+
+ for (s = 0; s < SIZE; s++) {
+ for (t = 0; t < SIZE; t++) {
+#if 1
+ tex2d[t][s][0] = (s < SIZE/2) ? 0 : 255;
+ tex2d[t][s][1] = (t < SIZE/2) ? 0 : 255;
+ tex2d[t][s][2] = 0;
+#else
+ tex2d[t][s][0] = s*255/(SIZE-1);
+ tex2d[t][s][1] = t*255/(SIZE-1);
+ tex2d[t][s][2] = 0;
+#endif
+ }
+ }
+
+ glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_REPEAT);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ glTexImage2D(GL_TEXTURE_2D, 0, 3, SIZE, SIZE, 0,
+ GL_RGB, GL_UNSIGNED_BYTE, tex2d);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
+ glEnable(GL_TEXTURE_2D);
+ }
+
+ glEnable(GL_POINT_SPRITE);
+
+ glClearColor(0.0, 0.0, 1.0, 0.0);
+}
+
+static void Reshape(int width, int height)
+{
+
+ glViewport(0, 0, (GLint)width, (GLint)height);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
+ glMatrixMode(GL_MODELVIEW);
+}
+
+static void Key(unsigned char key, int x, int y)
+{
+
+ switch (key) {
+ case 27:
+ exit(1);
+ default:
+ return;
+ }
+
+ glutPostRedisplay();
+}
+
+static void Draw(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glPointSize(16.0);
+
+ glBegin(GL_POINTS);
+ glColor3f(1,0,0);
+ glVertex3f( 0.6, -0.6, -30.0);
+ glColor3f(1,1,0);
+ glVertex3f( 0.6, 0.6, -30.0);
+ glColor3f(1,0,1);
+ glVertex3f(-0.6, 0.6, -30.0);
+ glColor3f(0,1,1);
+ glVertex3f(-0.6, -0.6, -30.0);
+ glEnd();
+
+ glFlush();
+
+ if (doubleBuffer) {
+ glutSwapBuffers();
+ }
+}
+
+static GLenum Args(int argc, char **argv)
+{
+ GLint i;
+
+ doubleBuffer = GL_FALSE;
+
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-sb") == 0) {
+ doubleBuffer = GL_FALSE;
+ } else if (strcmp(argv[i], "-db") == 0) {
+ doubleBuffer = GL_TRUE;
+ } else {
+ fprintf(stderr, "%s (Bad option).\n", argv[i]);
+ return GL_FALSE;
+ }
+ }
+ return GL_TRUE;
+}
+
+int main(int argc, char **argv)
+{
+ GLenum type;
+
+ glutInit(&argc, argv);
+
+ if (Args(argc, argv) == GL_FALSE) {
+ exit(1);
+ }
+
+ glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
+
+ type = GLUT_RGB;
+ type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
+ glutInitDisplayMode(type);
+
+ if (glutCreateWindow("First Tri") == GL_FALSE) {
+ exit(1);
+ }
+
+ Init();
+
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(Key);
+ glutDisplayFunc(Draw);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/trivial/point-wide-smooth.c b/progs/trivial/point-wide-smooth.c
new file mode 100644
index 00000000000..55cbcaec70b
--- /dev/null
+++ b/progs/trivial/point-wide-smooth.c
@@ -0,0 +1,145 @@
+/*
+ * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
+ *
+ * Permission to use, copy, modify, distribute, and sell this software and
+ * its documentation for any purpose is hereby granted without fee, provided
+ * that (i) the above copyright notices and this permission notice appear in
+ * all copies of the software and related documentation, and (ii) the name of
+ * Silicon Graphics may not be used in any advertising or
+ * publicity relating to the software without the specific, prior written
+ * permission of Silicon Graphics.
+ *
+ * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
+ * ANY KIND,
+ * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
+ * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
+ *
+ * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
+ * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
+ * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
+ * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
+ * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
+ * OF THIS SOFTWARE.
+ */
+
+#include <stdio.h>
+#include <string.h>
+#include <stdlib.h>
+#include <GL/glut.h>
+
+
+#define CI_OFFSET_1 16
+#define CI_OFFSET_2 32
+
+
+GLenum doubleBuffer;
+
+
+static void Init(void)
+{
+ fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
+ fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
+ fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
+
+ glClearColor(0.0, 0.0, 1.0, 0.0);
+}
+
+static void Reshape(int width, int height)
+{
+
+ glViewport(0, 0, (GLint)width, (GLint)height);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
+ glMatrixMode(GL_MODELVIEW);
+}
+
+static void Key(unsigned char key, int x, int y)
+{
+
+ switch (key) {
+ case 27:
+ exit(1);
+ default:
+ return;
+ }
+
+ glutPostRedisplay();
+}
+
+static void Draw(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glPointSize(8.0);
+
+ glEnable(GL_POINT_SMOOTH);
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+
+ glBegin(GL_POINTS);
+ glColor3f(1,0,0);
+ glVertex3f( 0.9, -0.9, -30.0);
+ glColor3f(1,1,0);
+ glVertex3f( 0.9, 0.9, -30.0);
+ glColor3f(1,0,1);
+ glVertex3f(-0.9, 0.9, -30.0);
+ glColor3f(0,1,1);
+ glVertex3f(-0.9, -0.9, -30.0);
+ glEnd();
+
+ glFlush();
+
+ if (doubleBuffer) {
+ glutSwapBuffers();
+ }
+}
+
+static GLenum Args(int argc, char **argv)
+{
+ GLint i;
+
+ doubleBuffer = GL_FALSE;
+
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-sb") == 0) {
+ doubleBuffer = GL_FALSE;
+ } else if (strcmp(argv[i], "-db") == 0) {
+ doubleBuffer = GL_TRUE;
+ } else {
+ fprintf(stderr, "%s (Bad option).\n", argv[i]);
+ return GL_FALSE;
+ }
+ }
+ return GL_TRUE;
+}
+
+int main(int argc, char **argv)
+{
+ GLenum type;
+
+ glutInit(&argc, argv);
+
+ if (Args(argc, argv) == GL_FALSE) {
+ exit(1);
+ }
+
+ glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
+
+ type = GLUT_RGB | GLUT_ALPHA;
+ type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
+ glutInitDisplayMode(type);
+
+ if (glutCreateWindow("First Tri") == GL_FALSE) {
+ exit(1);
+ }
+
+ Init();
+
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(Key);
+ glutDisplayFunc(Draw);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/trivial/point-wide.c b/progs/trivial/point-wide.c
index 473ca043f1d..265b20097b1 100644
--- a/progs/trivial/point-wide.c
+++ b/progs/trivial/point-wide.c
@@ -34,6 +34,7 @@
GLenum doubleBuffer;
+
static void Init(void)
{
fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
@@ -70,6 +71,7 @@ static void Key(unsigned char key, int x, int y)
static void Draw(void)
{
glClear(GL_COLOR_BUFFER_BIT);
+ glDisable(GL_DEPTH_TEST);
glPointSize(8.0);
@@ -122,7 +124,7 @@ int main(int argc, char **argv)
glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
- type = GLUT_RGB;
+ type = GLUT_RGB | GLUT_ALPHA;
type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
glutInitDisplayMode(type);
diff --git a/progs/trivial/point.c b/progs/trivial/point.c
index 87465bfb2c1..8dabfb6ca64 100644
--- a/progs/trivial/point.c
+++ b/progs/trivial/point.c
@@ -120,7 +120,7 @@ int main(int argc, char **argv)
glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
- type = GLUT_RGB;
+ type = GLUT_RGB | GLUT_ALPHA;
type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
glutInitDisplayMode(type);
diff --git a/progs/trivial/poly-flat-clip.c b/progs/trivial/poly-flat-clip.c
new file mode 100644
index 00000000000..72c2a29a0d2
--- /dev/null
+++ b/progs/trivial/poly-flat-clip.c
@@ -0,0 +1,140 @@
+/*
+ * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
+ *
+ * Permission to use, copy, modify, distribute, and sell this software and
+ * its documentation for any purpose is hereby granted without fee, provided
+ * that (i) the above copyright notices and this permission notice appear in
+ * all copies of the software and related documentation, and (ii) the name of
+ * Silicon Graphics may not be used in any advertising or
+ * publicity relating to the software without the specific, prior written
+ * permission of Silicon Graphics.
+ *
+ * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
+ * ANY KIND,
+ * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
+ * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
+ *
+ * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
+ * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
+ * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
+ * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
+ * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
+ * OF THIS SOFTWARE.
+ */
+
+#include <stdio.h>
+#include <string.h>
+#include <stdlib.h>
+#include <GL/glut.h>
+
+
+#define CI_OFFSET_1 16
+#define CI_OFFSET_2 32
+
+
+GLenum doubleBuffer;
+
+static void Init(void)
+{
+ fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
+ fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
+ fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
+
+ glClearColor(0.0, 0.0, 1.0, 0.0);
+}
+
+static void Reshape(int width, int height)
+{
+
+ glViewport(0, 0, (GLint)width, (GLint)height);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
+ glMatrixMode(GL_MODELVIEW);
+}
+
+static void Key(unsigned char key, int x, int y)
+{
+
+ switch (key) {
+ case 27:
+ exit(1);
+ default:
+ return;
+ }
+
+ glutPostRedisplay();
+}
+
+static void Draw(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT);
+ glShadeModel(GL_FLAT);
+
+
+ glBegin(GL_POLYGON);
+ glColor3f(1,0,0);
+ glVertex3f( 0, 0, -30.0);
+ glColor3f(1,1,0);
+ glVertex3f( 1.3, 1.1, -30.0);
+ glColor3f(1,0,1);
+ glVertex3f(-.9, .9, -30.0);
+ glColor3f(0,1,1);
+ glVertex3f(-1.1, -1.3, -30.0);
+ glEnd();
+
+ glFlush();
+
+ if (doubleBuffer) {
+ glutSwapBuffers();
+ }
+}
+
+static GLenum Args(int argc, char **argv)
+{
+ GLint i;
+
+ doubleBuffer = GL_FALSE;
+
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-sb") == 0) {
+ doubleBuffer = GL_FALSE;
+ } else if (strcmp(argv[i], "-db") == 0) {
+ doubleBuffer = GL_TRUE;
+ } else {
+ fprintf(stderr, "%s (Bad option).\n", argv[i]);
+ return GL_FALSE;
+ }
+ }
+ return GL_TRUE;
+}
+
+int main(int argc, char **argv)
+{
+ GLenum type;
+
+ glutInit(&argc, argv);
+
+ if (Args(argc, argv) == GL_FALSE) {
+ exit(1);
+ }
+
+ glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
+
+ type = GLUT_RGB;
+ type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
+ glutInitDisplayMode(type);
+
+ if (glutCreateWindow("First Tri") == GL_FALSE) {
+ exit(1);
+ }
+
+ Init();
+
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(Key);
+ glutDisplayFunc(Draw);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/trivial/poly-flat-unfilled-clip.c b/progs/trivial/poly-flat-unfilled-clip.c
new file mode 100644
index 00000000000..d3a14a516a4
--- /dev/null
+++ b/progs/trivial/poly-flat-unfilled-clip.c
@@ -0,0 +1,144 @@
+/*
+ * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
+ *
+ * Permission to use, copy, modify, distribute, and sell this software and
+ * its documentation for any purpose is hereby granted without fee, provided
+ * that (i) the above copyright notices and this permission notice appear in
+ * all copies of the software and related documentation, and (ii) the name of
+ * Silicon Graphics may not be used in any advertising or
+ * publicity relating to the software without the specific, prior written
+ * permission of Silicon Graphics.
+ *
+ * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
+ * ANY KIND,
+ * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
+ * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
+ *
+ * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
+ * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
+ * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
+ * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
+ * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
+ * OF THIS SOFTWARE.
+ */
+
+#include <stdio.h>
+#include <string.h>
+#include <stdlib.h>
+#include <GL/glut.h>
+
+
+#define CI_OFFSET_1 16
+#define CI_OFFSET_2 32
+
+
+GLenum doubleBuffer;
+
+static void Init(void)
+{
+ fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
+ fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
+ fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
+
+ glClearColor(0.0, 0.0, 1.0, 0.0);
+}
+
+static void Reshape(int width, int height)
+{
+
+ glViewport(0, 0, (GLint)width, (GLint)height);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
+ glMatrixMode(GL_MODELVIEW);
+}
+
+static void Key(unsigned char key, int x, int y)
+{
+
+ switch (key) {
+ case 27:
+ exit(1);
+ default:
+ return;
+ }
+
+ glutPostRedisplay();
+}
+
+static void Draw(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT);
+ glShadeModel(GL_FLAT);
+
+ glPolygonMode(GL_FRONT, GL_LINE);
+ glPolygonMode(GL_BACK, GL_LINE);
+ glLineWidth(4.0);
+
+
+ glBegin(GL_POLYGON);
+ glColor3f(1,0,0);
+ glVertex3f( 0, 0, -30.0);
+ glColor3f(1,1,0);
+ glVertex3f( 1.3, 1.1, -30.0);
+ glColor3f(1,0,1);
+ glVertex3f(-.9, .9, -30.0);
+ glColor3f(0,1,1);
+ glVertex3f(-1.1, -1.3, -30.0);
+ glEnd();
+
+ glFlush();
+
+ if (doubleBuffer) {
+ glutSwapBuffers();
+ }
+}
+
+static GLenum Args(int argc, char **argv)
+{
+ GLint i;
+
+ doubleBuffer = GL_FALSE;
+
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-sb") == 0) {
+ doubleBuffer = GL_FALSE;
+ } else if (strcmp(argv[i], "-db") == 0) {
+ doubleBuffer = GL_TRUE;
+ } else {
+ fprintf(stderr, "%s (Bad option).\n", argv[i]);
+ return GL_FALSE;
+ }
+ }
+ return GL_TRUE;
+}
+
+int main(int argc, char **argv)
+{
+ GLenum type;
+
+ glutInit(&argc, argv);
+
+ if (Args(argc, argv) == GL_FALSE) {
+ exit(1);
+ }
+
+ glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
+
+ type = GLUT_RGB;
+ type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
+ glutInitDisplayMode(type);
+
+ if (glutCreateWindow("First Tri") == GL_FALSE) {
+ exit(1);
+ }
+
+ Init();
+
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(Key);
+ glutDisplayFunc(Draw);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/trivial/poly-flat.c b/progs/trivial/poly-flat.c
index 747b24dc0ce..a847d6828a7 100644
--- a/progs/trivial/poly-flat.c
+++ b/progs/trivial/poly-flat.c
@@ -122,7 +122,7 @@ int main(int argc, char **argv)
glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
- type = GLUT_RGB;
+ type = GLUT_RGB | GLUT_ALPHA;
type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
glutInitDisplayMode(type);
diff --git a/progs/trivial/poly-unfilled.c b/progs/trivial/poly-unfilled.c
index e0ae463b083..ae092a830ab 100644
--- a/progs/trivial/poly-unfilled.c
+++ b/progs/trivial/poly-unfilled.c
@@ -121,7 +121,7 @@ int main(int argc, char **argv)
glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
- type = GLUT_RGB;
+ type = GLUT_RGB | GLUT_ALPHA;
type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
glutInitDisplayMode(type);
diff --git a/progs/trivial/poly.c b/progs/trivial/poly.c
index bdb9e27aa91..2f254de4815 100644
--- a/progs/trivial/poly.c
+++ b/progs/trivial/poly.c
@@ -120,7 +120,7 @@ int main(int argc, char **argv)
glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
- type = GLUT_RGB;
+ type = GLUT_RGB | GLUT_ALPHA;
type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
glutInitDisplayMode(type);
diff --git a/progs/trivial/psb_context.c b/progs/trivial/psb_context.c
new file mode 100644
index 00000000000..e69de29bb2d
--- /dev/null
+++ b/progs/trivial/psb_context.c
diff --git a/progs/trivial/quad-clip-all-vertices.c b/progs/trivial/quad-clip-all-vertices.c
index 019ef0c479a..3e0f3d94948 100644
--- a/progs/trivial/quad-clip-all-vertices.c
+++ b/progs/trivial/quad-clip-all-vertices.c
@@ -120,7 +120,7 @@ int main(int argc, char **argv)
glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
- type = GLUT_RGB;
+ type = GLUT_RGB | GLUT_ALPHA;
type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
glutInitDisplayMode(type);
diff --git a/progs/trivial/quad-clip-nearplane.c b/progs/trivial/quad-clip-nearplane.c
index be9b9c619ae..1e8056c474b 100644
--- a/progs/trivial/quad-clip-nearplane.c
+++ b/progs/trivial/quad-clip-nearplane.c
@@ -133,7 +133,7 @@ int main(int argc, char **argv)
glutInitWindowPosition(0, 0);
glutInitWindowSize( 250, 250);
- type = GLUT_RGB;
+ type = GLUT_RGB | GLUT_ALPHA;
type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
glutInitDisplayMode(type);
diff --git a/progs/trivial/quad-clip.c b/progs/trivial/quad-clip.c
index 9f3a45caec3..504fef3dc59 100644
--- a/progs/trivial/quad-clip.c
+++ b/progs/trivial/quad-clip.c
@@ -120,7 +120,7 @@ int main(int argc, char **argv)
glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
- type = GLUT_RGB;
+ type = GLUT_RGB | GLUT_ALPHA;
type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
glutInitDisplayMode(type);
diff --git a/progs/trivial/quad-degenerate.c b/progs/trivial/quad-degenerate.c
index b14b0f1d879..83047408573 100644
--- a/progs/trivial/quad-degenerate.c
+++ b/progs/trivial/quad-degenerate.c
@@ -125,7 +125,7 @@ int main(int argc, char **argv)
glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
- type = GLUT_RGB;
+ type = GLUT_RGB | GLUT_ALPHA;
type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
glutInitDisplayMode(type);
diff --git a/progs/trivial/quad-flat.c b/progs/trivial/quad-flat.c
index d6e9f021206..bd8be7c43e3 100644
--- a/progs/trivial/quad-flat.c
+++ b/progs/trivial/quad-flat.c
@@ -130,7 +130,7 @@ int main(int argc, char **argv)
glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
- type = GLUT_RGB;
+ type = GLUT_RGB | GLUT_ALPHA;
type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
glutInitDisplayMode(type);
diff --git a/progs/trivial/quad-offset-factor.c b/progs/trivial/quad-offset-factor.c
index 861d3461c04..90943d908ff 100644
--- a/progs/trivial/quad-offset-factor.c
+++ b/progs/trivial/quad-offset-factor.c
@@ -27,11 +27,6 @@
#include <stdlib.h>
#include <GL/glut.h>
-
-#define CI_OFFSET_1 16
-#define CI_OFFSET_2 32
-
-
GLenum doubleBuffer;
static void Init(void)
@@ -45,7 +40,6 @@ static void Init(void)
static void Reshape(int width, int height)
{
-
glViewport(0, 0, (GLint)width, (GLint)height);
glMatrixMode(GL_PROJECTION);
@@ -56,7 +50,6 @@ static void Reshape(int width, int height)
static void Key(unsigned char key, int x, int y)
{
-
switch (key) {
case 27:
exit(1);
@@ -75,7 +68,6 @@ static void quad( float half )
glVertex3f(-half/9.0, half/9.0, -25.0 - half);
glVertex3f(-half/9.0, -half/9.0, -25.0 - half);
glEnd();
-
}
static void Draw(void)
@@ -83,27 +75,24 @@ static void Draw(void)
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glEnable(GL_DEPTH_TEST);
-
-
+ /* red: offset back */
glEnable(GL_POLYGON_OFFSET_FILL);
glPolygonOffset(1, 0);
-
glColor3f(1,0,0);
quad(9);
+ /* green: no offset */
glDisable(GL_POLYGON_OFFSET_FILL);
glColor3f(0,1,0);
quad(6);
-
+ /* black: offset zero, should not be visible because of z test */
glEnable(GL_POLYGON_OFFSET_FILL);
glPolygonOffset(0, 0);
-
- /* Black - should not be visible
- */
glColor3f(0,0,0);
quad(6);
+ /* blue: offset forward */
glEnable(GL_POLYGON_OFFSET_FILL);
glPolygonOffset(-1, 0);
glColor3f(0,0,1);
@@ -149,7 +138,7 @@ int main(int argc, char **argv)
glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
- type = GLUT_RGB | GLUT_DEPTH;
+ type = GLUT_RGB | GLUT_ALPHA | GLUT_DEPTH;
type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
glutInitDisplayMode(type);
@@ -163,5 +152,5 @@ int main(int argc, char **argv)
glutKeyboardFunc(Key);
glutDisplayFunc(Draw);
glutMainLoop();
- return 0;
+ return 0;
}
diff --git a/progs/trivial/quad-offset-unfilled.c b/progs/trivial/quad-offset-unfilled.c
index 1cecf3c1cef..1ad44cdcaec 100644
--- a/progs/trivial/quad-offset-unfilled.c
+++ b/progs/trivial/quad-offset-unfilled.c
@@ -72,6 +72,8 @@ static void Draw(void)
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glEnable(GL_DEPTH_TEST);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+
glEnable(GL_POLYGON_OFFSET_FILL);
@@ -95,7 +97,7 @@ static void Draw(void)
glVertex3f(-0.6, -0.6, -35.0);
glEnd();
- glEnable(GL_POLYGON_OFFSET_FILL);
+ glEnable(GL_POLYGON_OFFSET_LINE);
glPolygonOffset(-1, 0);
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
@@ -149,7 +151,7 @@ int main(int argc, char **argv)
glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
- type = GLUT_RGB | GLUT_DEPTH;
+ type = GLUT_RGB | GLUT_ALPHA | GLUT_DEPTH;
type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
glutInitDisplayMode(type);
diff --git a/progs/trivial/quad-offset-units.c b/progs/trivial/quad-offset-units.c
index 5c41be308ee..d5db21469e6 100644
--- a/progs/trivial/quad-offset-units.c
+++ b/progs/trivial/quad-offset-units.c
@@ -27,11 +27,6 @@
#include <stdlib.h>
#include <GL/glut.h>
-
-#define CI_OFFSET_1 16
-#define CI_OFFSET_2 32
-
-
GLenum doubleBuffer;
static void Init(void)
@@ -45,7 +40,6 @@ static void Init(void)
static void Reshape(int width, int height)
{
-
glViewport(0, 0, (GLint)width, (GLint)height);
glMatrixMode(GL_PROJECTION);
@@ -56,7 +50,6 @@ static void Reshape(int width, int height)
static void Key(unsigned char key, int x, int y)
{
-
switch (key) {
case 27:
exit(1);
@@ -75,7 +68,6 @@ static void quad( float half )
glVertex3f(-half/9.0, half/9.0, -25.0 - half);
glVertex3f(-half/9.0, -half/9.0, -25.0 - half);
glEnd();
-
}
static void Draw(void)
@@ -83,27 +75,26 @@ static void Draw(void)
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glEnable(GL_DEPTH_TEST);
-
-
+ /* red: offset back */
glEnable(GL_POLYGON_OFFSET_FILL);
glPolygonOffset(0, 4);
-
glColor3f(1,0,0);
quad(9);
+ /* black: no offset */
glDisable(GL_POLYGON_OFFSET_FILL);
glColor3f(0,0,0);
quad(6);
+ /* green: offset 0 (this should obscure the black quad) */
glEnable(GL_POLYGON_OFFSET_FILL);
glPolygonOffset(0, 0);
-
glDepthFunc( GL_EQUAL );
glColor3f(0,1,0);
quad(6);
- glDepthFunc( GL_LESS );
-
+ /* blue: offset forward */
+ glDepthFunc( GL_LESS );
glPolygonOffset(0, -4);
glColor3f(0,0,1);
quad(3);
@@ -148,7 +139,7 @@ int main(int argc, char **argv)
glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
- type = GLUT_RGB | GLUT_DEPTH;
+ type = GLUT_RGB | GLUT_ALPHA | GLUT_DEPTH;
type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
glutInitDisplayMode(type);
@@ -162,5 +153,5 @@ int main(int argc, char **argv)
glutKeyboardFunc(Key);
glutDisplayFunc(Draw);
glutMainLoop();
- return 0;
+ return 0;
}
diff --git a/progs/trivial/quad-tex-2d.c b/progs/trivial/quad-tex-2d.c
index 70b9fbf8c61..97c9fc54d86 100644
--- a/progs/trivial/quad-tex-2d.c
+++ b/progs/trivial/quad-tex-2d.c
@@ -27,11 +27,11 @@
#include <stdlib.h>
#include <GL/glut.h>
-
-#define CI_OFFSET_1 16
-#define CI_OFFSET_2 32
-
+static GLenum Target = GL_TEXTURE_2D;
+static GLenum Filter = GL_NEAREST;
GLenum doubleBuffer;
+static float Rot = 0;
+static int win = 0;
static void Init(void)
{
@@ -41,7 +41,7 @@ static void Init(void)
glClearColor(0.0, 0.0, 1.0, 0.0);
-#define SIZE 16
+#define SIZE 32
{
GLubyte tex2d[SIZE][SIZE][3];
GLint s, t;
@@ -60,59 +60,77 @@ static void Init(void)
}
}
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+
+ if (Target == GL_TEXTURE_1D)
+ glTexImage1D(Target, 0, 3, SIZE, 0, GL_RGB, GL_UNSIGNED_BYTE, tex2d);
+ else
+ glTexImage2D(Target, 0, 3, SIZE, SIZE, 0,
+ GL_RGB, GL_UNSIGNED_BYTE, tex2d);
+
+ glEnable(Target);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_REPEAT);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameterf(Target, GL_TEXTURE_WRAP_R, GL_REPEAT);
+ glTexParameterf(Target, GL_TEXTURE_MIN_FILTER, Filter);
+ glTexParameterf(Target, GL_TEXTURE_MAG_FILTER, Filter);
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- glTexImage2D(GL_TEXTURE_2D, 0, 3, SIZE, SIZE, 0,
- GL_RGB, GL_UNSIGNED_BYTE, tex2d);
glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
- glEnable(GL_TEXTURE_2D);
}
-
}
static void Reshape(int width, int height)
{
-
- glViewport(0, 0, (GLint)width, (GLint)height);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
- glMatrixMode(GL_MODELVIEW);
+ glViewport(0, 0, (GLint)width, (GLint)height);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+#if 0
+ glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
+#else
+ glFrustum(-1, 1, -1, 1, 10, 20);
+#endif
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ glTranslatef(0, 0, -15);
}
static void Key(unsigned char key, int x, int y)
{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
+ switch (key) {
+ case 'r':
+ Rot += 10.0;
+ break;
+ case 'R':
+ Rot -= 10.0;
+ break;
+ case 27:
+ glutDestroyWindow(win);
+ exit(0);
+ default:
+ return;
+ }
+ glutPostRedisplay();
}
static void Draw(void)
{
glClear(GL_COLOR_BUFFER_BIT);
+ glPushMatrix();
+ glRotatef(Rot, 0, 1, 0);
+
glBegin(GL_QUADS);
glTexCoord2f(1,0);
- glVertex3f( 0.9, -0.9, -30.0);
+ glVertex3f( 0.9, -0.9, 0.0);
glTexCoord2f(1,1);
- glVertex3f( 0.9, 0.9, -30.0);
+ glVertex3f( 0.9, 0.9, 0.0);
glTexCoord2f(0,1);
- glVertex3f(-0.9, 0.9, -30.0);
+ glVertex3f(-0.9, 0.9, 0.0);
glTexCoord2f(0,0);
- glVertex3f(-0.9, -0.9, -30.0);
+ glVertex3f(-0.9, -0.9, 0.0);
glEnd();
+ glPopMatrix();
+
glFlush();
if (doubleBuffer) {
@@ -155,7 +173,8 @@ int main(int argc, char **argv)
type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
glutInitDisplayMode(type);
- if (glutCreateWindow("First Tri") == GL_FALSE) {
+ win = glutCreateWindow("First Tri");
+ if (!win) {
exit(1);
}
@@ -165,5 +184,5 @@ int main(int argc, char **argv)
glutKeyboardFunc(Key);
glutDisplayFunc(Draw);
glutMainLoop();
- return 0;
+ return 0;
}
diff --git a/progs/trivial/quad-tex-3d.c b/progs/trivial/quad-tex-3d.c
index 0b2dcc08a5f..ca7ea91d2f3 100644
--- a/progs/trivial/quad-tex-3d.c
+++ b/progs/trivial/quad-tex-3d.c
@@ -25,6 +25,7 @@
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
+#include <GL/glew.h>
#include <GL/glut.h>
@@ -159,7 +160,7 @@ int main(int argc, char **argv)
glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
- type = GLUT_RGB;
+ type = GLUT_RGB | GLUT_ALPHA;
type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
glutInitDisplayMode(type);
@@ -167,6 +168,8 @@ int main(int argc, char **argv)
exit(1);
}
+ glewInit();
+
Init();
glutReshapeFunc(Reshape);
diff --git a/progs/trivial/quad-tex-alpha.c b/progs/trivial/quad-tex-alpha.c
new file mode 100644
index 00000000000..cd73f013eb0
--- /dev/null
+++ b/progs/trivial/quad-tex-alpha.c
@@ -0,0 +1,170 @@
+/*
+ * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
+ *
+ * Permission to use, copy, modify, distribute, and sell this software and
+ * its documentation for any purpose is hereby granted without fee, provided
+ * that (i) the above copyright notices and this permission notice appear in
+ * all copies of the software and related documentation, and (ii) the name of
+ * Silicon Graphics may not be used in any advertising or
+ * publicity relating to the software without the specific, prior written
+ * permission of Silicon Graphics.
+ *
+ * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
+ * ANY KIND,
+ * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
+ * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
+ *
+ * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
+ * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
+ * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
+ * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
+ * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
+ * OF THIS SOFTWARE.
+ */
+
+#include <stdio.h>
+#include <string.h>
+#include <stdlib.h>
+#include <GL/glut.h>
+
+
+#define CI_OFFSET_1 16
+#define CI_OFFSET_2 32
+
+
+GLenum doubleBuffer;
+
+static void Init(void)
+{
+ fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
+ fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
+ fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
+
+ glClearColor(0.0, 0.0, 1.0, 0.0);
+
+#define SIZE 16
+ {
+ GLubyte tex2d[SIZE][SIZE][4];
+ GLint s, t;
+
+ for (s = 0; s < SIZE; s++) {
+ for (t = 0; t < SIZE; t++) {
+ tex2d[t][s][0] = (s < SIZE/2) ? 0 : 255;
+ tex2d[t][s][1] = (t < SIZE/2) ? 0 : 255;
+ tex2d[t][s][2] = 0;
+ tex2d[t][s][3] = ((t^s) & 3) * 63;
+ }
+ }
+
+ glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_REPEAT);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ glTexImage2D(GL_TEXTURE_2D, 0, 4, SIZE, SIZE, 0,
+ GL_RGBA, GL_UNSIGNED_BYTE, tex2d);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
+ glEnable(GL_TEXTURE_2D);
+ }
+}
+
+static void Reshape(int width, int height)
+{
+
+ glViewport(0, 0, (GLint)width, (GLint)height);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
+ glMatrixMode(GL_MODELVIEW);
+}
+
+static void Key(unsigned char key, int x, int y)
+{
+
+ switch (key) {
+ case 27:
+ exit(1);
+ default:
+ return;
+ }
+
+ glutPostRedisplay();
+}
+
+static void Draw(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glDisable(GL_DEPTH_TEST);
+ glDisable(GL_STENCIL_TEST);
+ glEnable(GL_ALPHA_TEST);
+ glAlphaFunc(GL_GEQUAL, 0.5);
+
+ glBegin(GL_QUADS);
+ glTexCoord2f(1,0);
+ glVertex3f( 0.9, -0.9, -30.0);
+ glTexCoord2f(1,1);
+ glVertex3f( 0.9, 0.9, -30.0);
+ glTexCoord2f(0,1);
+ glVertex3f(-0.9, 0.9, -30.0);
+ glTexCoord2f(0,0);
+ glVertex3f(-0.9, -0.9, -30.0);
+ glEnd();
+
+
+ glFlush();
+
+ if (doubleBuffer) {
+ glutSwapBuffers();
+ }
+}
+
+static GLenum Args(int argc, char **argv)
+{
+ GLint i;
+
+ doubleBuffer = GL_FALSE;
+
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-sb") == 0) {
+ doubleBuffer = GL_FALSE;
+ } else if (strcmp(argv[i], "-db") == 0) {
+ doubleBuffer = GL_TRUE;
+ } else {
+ fprintf(stderr, "%s (Bad option).\n", argv[i]);
+ return GL_FALSE;
+ }
+ }
+ return GL_TRUE;
+}
+
+int main(int argc, char **argv)
+{
+ GLenum type;
+
+ glutInit(&argc, argv);
+
+ if (Args(argc, argv) == GL_FALSE) {
+ exit(1);
+ }
+
+ glutInitWindowPosition(100, 0); glutInitWindowSize( 250, 250);
+
+ type = GLUT_RGB;
+ type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
+ glutInitDisplayMode(type);
+
+ if (glutCreateWindow("First Tri") == GL_FALSE) {
+ exit(1);
+ }
+
+ Init();
+
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(Key);
+ glutDisplayFunc(Draw);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/trivial/quad-tex-pbo.c b/progs/trivial/quad-tex-pbo.c
index 5b63c698a7e..c6f60f51fa6 100644
--- a/progs/trivial/quad-tex-pbo.c
+++ b/progs/trivial/quad-tex-pbo.c
@@ -22,7 +22,7 @@
* OF THIS SOFTWARE.
*/
-#define GL_GLEXT_PROTOTYPES
+#include <GL/glew.h>
#include <stdio.h>
#include <string.h>
@@ -171,6 +171,8 @@ int main(int argc, char **argv)
exit(1);
}
+ glewInit();
+
Init();
glutReshapeFunc(Reshape);
diff --git a/progs/trivial/quad-unfilled-clip.c b/progs/trivial/quad-unfilled-clip.c
new file mode 100644
index 00000000000..e298bd455bf
--- /dev/null
+++ b/progs/trivial/quad-unfilled-clip.c
@@ -0,0 +1,139 @@
+/*
+ * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
+ *
+ * Permission to use, copy, modify, distribute, and sell this software and
+ * its documentation for any purpose is hereby granted without fee, provided
+ * that (i) the above copyright notices and this permission notice appear in
+ * all copies of the software and related documentation, and (ii) the name of
+ * Silicon Graphics may not be used in any advertising or
+ * publicity relating to the software without the specific, prior written
+ * permission of Silicon Graphics.
+ *
+ * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
+ * ANY KIND,
+ * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
+ * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
+ *
+ * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
+ * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
+ * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
+ * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
+ * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
+ * OF THIS SOFTWARE.
+ */
+
+#include <stdio.h>
+#include <string.h>
+#include <stdlib.h>
+#include <GL/glut.h>
+
+
+#define CI_OFFSET_1 16
+#define CI_OFFSET_2 32
+
+
+GLenum doubleBuffer;
+
+static void Init(void)
+{
+ fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
+ fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
+ fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
+
+ glClearColor(0.0, 0.0, 1.0, 0.0);
+}
+
+static void Reshape(int width, int height)
+{
+
+ glViewport(0, 0, (GLint)width, (GLint)height);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
+ glMatrixMode(GL_MODELVIEW);
+}
+
+static void Key(unsigned char key, int x, int y)
+{
+
+ switch (key) {
+ case 27:
+ exit(1);
+ default:
+ return;
+ }
+
+ glutPostRedisplay();
+}
+
+static void Draw(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+
+ glBegin(GL_QUADS);
+ glColor3f(1,0,0);
+ glVertex3f( 0.9, -0.9, -30.0);
+ glColor3f(1,1,0);
+ glVertex3f( 0.9, 0.9, -30.0);
+ glColor3f(1,0,1);
+ glVertex3f(-1.9, 0.9, -30.0);
+ glColor3f(0,1,1);
+ glVertex3f(-0.9, -0.9, -30.0);
+ glEnd();
+
+ glFlush();
+
+ if (doubleBuffer) {
+ glutSwapBuffers();
+ }
+}
+
+static GLenum Args(int argc, char **argv)
+{
+ GLint i;
+
+ doubleBuffer = GL_FALSE;
+
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-sb") == 0) {
+ doubleBuffer = GL_FALSE;
+ } else if (strcmp(argv[i], "-db") == 0) {
+ doubleBuffer = GL_TRUE;
+ } else {
+ fprintf(stderr, "%s (Bad option).\n", argv[i]);
+ return GL_FALSE;
+ }
+ }
+ return GL_TRUE;
+}
+
+int main(int argc, char **argv)
+{
+ GLenum type;
+
+ glutInit(&argc, argv);
+
+ if (Args(argc, argv) == GL_FALSE) {
+ exit(1);
+ }
+
+ glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
+
+ type = GLUT_RGB;
+ type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
+ glutInitDisplayMode(type);
+
+ if (glutCreateWindow("First Tri") == GL_FALSE) {
+ exit(1);
+ }
+
+ Init();
+
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(Key);
+ glutDisplayFunc(Draw);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/trivial/quad-unfilled-stipple.c b/progs/trivial/quad-unfilled-stipple.c
new file mode 100644
index 00000000000..2036aacbaab
--- /dev/null
+++ b/progs/trivial/quad-unfilled-stipple.c
@@ -0,0 +1,142 @@
+/*
+ * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
+ *
+ * Permission to use, copy, modify, distribute, and sell this software and
+ * its documentation for any purpose is hereby granted without fee, provided
+ * that (i) the above copyright notices and this permission notice appear in
+ * all copies of the software and related documentation, and (ii) the name of
+ * Silicon Graphics may not be used in any advertising or
+ * publicity relating to the software without the specific, prior written
+ * permission of Silicon Graphics.
+ *
+ * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
+ * ANY KIND,
+ * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
+ * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
+ *
+ * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
+ * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
+ * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
+ * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
+ * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
+ * OF THIS SOFTWARE.
+ */
+
+#include <stdio.h>
+#include <string.h>
+#include <stdlib.h>
+#include <GL/glut.h>
+
+
+#define CI_OFFSET_1 16
+#define CI_OFFSET_2 32
+
+
+GLenum doubleBuffer;
+
+static void Init(void)
+{
+ fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
+ fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
+ fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
+
+ glClearColor(0.0, 0.0, 1.0, 0.0);
+}
+
+static void Reshape(int width, int height)
+{
+
+ glViewport(0, 0, (GLint)width, (GLint)height);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
+ glMatrixMode(GL_MODELVIEW);
+}
+
+static void Key(unsigned char key, int x, int y)
+{
+
+ switch (key) {
+ case 27:
+ exit(1);
+ default:
+ return;
+ }
+
+ glutPostRedisplay();
+}
+
+static void Draw(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+
+ glEnable(GL_LINE_STIPPLE);
+ glLineStipple( 5, 0xfffe );
+
+ glBegin(GL_QUADS);
+ glColor3f(1,0,0);
+ glVertex3f( 0.9, -0.9, -30.0);
+ glColor3f(1,1,1);
+ glVertex3f( 0.9, 0.9, -30.0);
+ glColor3f(0,1,0);
+ glVertex3f(-0.9, 0.9, -30.0);
+ glColor3f(0,0,0);
+ glVertex3f(-0.9, -0.9, -30.0);
+ glEnd();
+
+ glFlush();
+
+ if (doubleBuffer) {
+ glutSwapBuffers();
+ }
+}
+
+static GLenum Args(int argc, char **argv)
+{
+ GLint i;
+
+ doubleBuffer = GL_FALSE;
+
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-sb") == 0) {
+ doubleBuffer = GL_FALSE;
+ } else if (strcmp(argv[i], "-db") == 0) {
+ doubleBuffer = GL_TRUE;
+ } else {
+ fprintf(stderr, "%s (Bad option).\n", argv[i]);
+ return GL_FALSE;
+ }
+ }
+ return GL_TRUE;
+}
+
+int main(int argc, char **argv)
+{
+ GLenum type;
+
+ glutInit(&argc, argv);
+
+ if (Args(argc, argv) == GL_FALSE) {
+ exit(1);
+ }
+
+ glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
+
+ type = GLUT_RGB;
+ type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
+ glutInitDisplayMode(type);
+
+ if (glutCreateWindow("First Tri") == GL_FALSE) {
+ exit(1);
+ }
+
+ Init();
+
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(Key);
+ glutDisplayFunc(Draw);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/trivial/quad-unfilled.c b/progs/trivial/quad-unfilled.c
index 9d63d2dfb95..9d0087ce08d 100644
--- a/progs/trivial/quad-unfilled.c
+++ b/progs/trivial/quad-unfilled.c
@@ -121,7 +121,7 @@ int main(int argc, char **argv)
glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
- type = GLUT_RGB;
+ type = GLUT_RGB | GLUT_ALPHA;
type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
glutInitDisplayMode(type);
diff --git a/progs/trivial/quads.c b/progs/trivial/quads.c
index 1ca82cd9f8b..307a9e07209 100644
--- a/progs/trivial/quads.c
+++ b/progs/trivial/quads.c
@@ -138,7 +138,7 @@ int main(int argc, char **argv)
glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
- type = GLUT_RGB;
+ type = GLUT_RGB | GLUT_ALPHA;
type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
glutInitDisplayMode(type);
diff --git a/progs/trivial/quadstrip-cont.c b/progs/trivial/quadstrip-cont.c
new file mode 100644
index 00000000000..c6c8f69f8ca
--- /dev/null
+++ b/progs/trivial/quadstrip-cont.c
@@ -0,0 +1,162 @@
+/*
+ * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
+ *
+ * Permission to use, copy, modify, distribute, and sell this software and
+ * its documentation for any purpose is hereby granted without fee, provided
+ * that (i) the above copyright notices and this permission notice appear in
+ * all copies of the software and related documentation, and (ii) the name of
+ * Silicon Graphics may not be used in any advertising or
+ * publicity relating to the software without the specific, prior written
+ * permission of Silicon Graphics.
+ *
+ * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
+ * ANY KIND,
+ * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
+ * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
+ *
+ * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
+ * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
+ * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
+ * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
+ * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
+ * OF THIS SOFTWARE.
+ */
+
+#include <stdio.h>
+#include <string.h>
+#include <stdlib.h>
+#include <GL/glut.h>
+
+GLenum doubleBuffer;
+
+static void Init(void)
+{
+ fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
+ fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
+ fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
+
+ glClearColor(0.0, 0.0, 1.0, 0.0);
+}
+
+static void Reshape(int width, int height)
+{
+
+ glViewport(0, 0, (GLint)width, (GLint)height);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
+ glMatrixMode(GL_MODELVIEW);
+}
+
+static void Key(unsigned char key, int x, int y)
+{
+
+ switch (key) {
+ case 27:
+ exit(1);
+ default:
+ return;
+ }
+
+ glutPostRedisplay();
+}
+
+static void Draw(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glBegin(GL_QUAD_STRIP);
+ glColor3f(1,0,0);
+ glVertex3f( 0.9, -0.9, -30.0);
+ glColor3f(1,1,0);
+ glVertex3f( 0.9, 0.9, -30.0);
+
+ glColor3f(1,0,0);
+ glVertex3f( 0.1, -0.8, -30.0);
+ glColor3f(1,1,0);
+ glVertex3f( 0.1, 0.8, -30.0);
+
+ glColor3f(0,1,1);
+ glVertex3f(-0.1, -0.9, -30.0);
+ glColor3f(1,0,1);
+ glVertex3f(-0.1, 0.9, -30.0);
+
+ glColor3f(0,1,1);
+ glVertex3f(-0.9, -0.8, -30.0);
+ glColor3f(1,0,1);
+ glVertex3f(-0.9, 0.8, -30.0);
+ glEnd();
+
+ glFlush();
+
+ if (doubleBuffer) {
+ glutSwapBuffers();
+ }
+}
+
+static void
+idle(void)
+{
+ glutPostRedisplay();
+}
+
+
+static void
+visible(int vis)
+{
+ if (vis == GLUT_VISIBLE)
+ glutIdleFunc(idle);
+ else
+ glutIdleFunc(NULL);
+}
+
+
+static GLenum Args(int argc, char **argv)
+{
+ GLint i;
+
+ doubleBuffer = GL_FALSE;
+
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-sb") == 0) {
+ doubleBuffer = GL_FALSE;
+ } else if (strcmp(argv[i], "-db") == 0) {
+ doubleBuffer = GL_TRUE;
+ } else {
+ fprintf(stderr, "%s (Bad option).\n", argv[i]);
+ return GL_FALSE;
+ }
+ }
+ return GL_TRUE;
+}
+
+int main(int argc, char **argv)
+{
+ GLenum type;
+
+ glutInit(&argc, argv);
+
+ if (Args(argc, argv) == GL_FALSE) {
+ exit(1);
+ }
+
+ glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
+
+ type = GLUT_RGB;
+ type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
+ glutInitDisplayMode(type);
+
+ if (glutCreateWindow("First Tri") == GL_FALSE) {
+ exit(1);
+ }
+
+ Init();
+
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(Key);
+ glutDisplayFunc(Draw);
+ glutVisibilityFunc(visible);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/trivial/quadstrip-flat.c b/progs/trivial/quadstrip-flat.c
index 061a0e409e4..d02135f702a 100644
--- a/progs/trivial/quadstrip-flat.c
+++ b/progs/trivial/quadstrip-flat.c
@@ -132,7 +132,7 @@ int main(int argc, char **argv)
glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
- type = GLUT_RGB;
+ type = GLUT_RGB | GLUT_ALPHA;
type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
glutInitDisplayMode(type);
diff --git a/progs/trivial/quadstrip.c b/progs/trivial/quadstrip.c
index 342463f1a24..ff8644be09e 100644
--- a/progs/trivial/quadstrip.c
+++ b/progs/trivial/quadstrip.c
@@ -126,7 +126,7 @@ int main(int argc, char **argv)
glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
- type = GLUT_RGB;
+ type = GLUT_RGB | GLUT_ALPHA;
type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
glutInitDisplayMode(type);
diff --git a/progs/trivial/readpixels.c b/progs/trivial/readpixels.c
new file mode 100644
index 00000000000..88aac2684a8
--- /dev/null
+++ b/progs/trivial/readpixels.c
@@ -0,0 +1,103 @@
+/*
+ * glRead/DrawPixels test
+ */
+
+
+#include <GL/glew.h>
+#include <stdio.h>
+#include <string.h>
+#include <stdlib.h>
+#include <GL/glut.h>
+
+static int Width = 250, Height = 250;
+static GLfloat Zoom = 1.0;
+
+static void Init(void)
+{
+ fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
+ fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
+ fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
+ glClearColor(0.3, 0.1, 0.3, 0.0);
+}
+
+static void Reshape(int width, int height)
+{
+ Width = width / 2;
+ Height = height;
+ /* draw on left half (we'll read that area) */
+ glViewport(0, 0, Width, height);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
+ glMatrixMode(GL_MODELVIEW);
+}
+
+static void Key(unsigned char key, int x, int y)
+{
+ switch (key) {
+ case 27:
+ exit(0);
+ default:
+ return;
+ }
+ glutPostRedisplay();
+}
+
+static void Draw(void)
+{
+ GLfloat *image = (GLfloat *) malloc(Width * Height * 4 * sizeof(GLfloat));
+
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glBegin(GL_TRIANGLES);
+ glColor3f(.8,0,0);
+ glVertex3f(-0.9, -0.9, -30.0);
+ glColor3f(0,.9,0);
+ glVertex3f( 0.9, -0.9, -30.0);
+ glColor3f(0,0,.7);
+ glVertex3f( 0.0, 0.9, -30.0);
+ glEnd();
+
+ glBegin(GL_QUADS);
+ glColor3f(1, 1, 1);
+ glVertex2f(-1.0, -1.0);
+ glVertex2f(-0.9, -1.0);
+ glVertex2f(-0.9, -0.9);
+ glVertex2f(-1.0, -0.9);
+ glEnd();
+
+ glReadPixels(0, 0, Width, Height, GL_RGBA, GL_FLOAT, image);
+ printf("Pixel(0,0) = %f, %f, %f, %f\n",
+ image[0], image[1], image[2], image[3]);
+ /* draw to right half of window */
+ glWindowPos2iARB(Width, 0);
+ glPixelZoom(Zoom, Zoom);
+ glDrawPixels(Width, Height, GL_RGBA, GL_FLOAT, image);
+ free(image);
+
+ glutSwapBuffers();
+}
+
+int main(int argc, char **argv)
+{
+ glutInit(&argc, argv);
+ glutInitWindowPosition(0, 0);
+ glutInitWindowSize(Width*2, Height);
+ glutInitDisplayMode(GLUT_RGB | GLUT_ALPHA | GLUT_DOUBLE);
+ if (glutCreateWindow(argv[0]) == GL_FALSE) {
+ exit(1);
+ }
+
+ if (argc > 1)
+ Zoom = atof(argv[1]);
+
+ glewInit();
+
+ Init();
+
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(Key);
+ glutDisplayFunc(Draw);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/trivial/tri-alpha-tex.c b/progs/trivial/tri-alpha-tex.c
new file mode 100644
index 00000000000..776f39dcc35
--- /dev/null
+++ b/progs/trivial/tri-alpha-tex.c
@@ -0,0 +1,179 @@
+/*
+ * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
+ *
+ * Permission to use, copy, modify, distribute, and sell this software and
+ * its documentation for any purpose is hereby granted without fee, provided
+ * that (i) the above copyright notices and this permission notice appear in
+ * all copies of the software and related documentation, and (ii) the name of
+ * Silicon Graphics may not be used in any advertising or
+ * publicity relating to the software without the specific, prior written
+ * permission of Silicon Graphics.
+ *
+ * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
+ * ANY KIND,
+ * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
+ * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
+ *
+ * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
+ * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
+ * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
+ * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
+ * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
+ * OF THIS SOFTWARE.
+ */
+
+#include <stdio.h>
+#include <string.h>
+#include <stdlib.h>
+#include <GL/glut.h>
+
+
+#define CI_OFFSET_1 16
+#define CI_OFFSET_2 32
+
+
+GLenum doubleBuffer;
+
+static void Init(void)
+{
+ fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
+ fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
+ fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
+
+ glClearColor(0.0, 0.0, 1.0, 0.0);
+
+#define SIZE 16
+ {
+ GLubyte tex2d[SIZE][SIZE][4];
+ GLint s, t;
+
+ for (s = 0; s < SIZE; s++) {
+ for (t = 0; t < SIZE; t++) {
+ tex2d[t][s][0] = (s < SIZE/2) ? 0 : 255;
+ tex2d[t][s][1] = (t < SIZE/2) ? 0 : 255;
+ tex2d[t][s][2] = 0;
+ tex2d[t][s][3] = ((t^s) & 3) * 63;
+ }
+ }
+
+ glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_REPEAT);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ glTexImage2D(GL_TEXTURE_2D, 0, 4, SIZE, SIZE, 0,
+ GL_RGBA, GL_UNSIGNED_BYTE, tex2d);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
+ glEnable(GL_TEXTURE_2D);
+ }
+}
+
+static void Reshape(int width, int height)
+{
+
+ glViewport(0, 0, (GLint)width, (GLint)height);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
+ glMatrixMode(GL_MODELVIEW);
+}
+
+static void Key(unsigned char key, int x, int y)
+{
+
+ switch (key) {
+ case 27:
+ exit(1);
+ default:
+ return;
+ }
+
+ glutPostRedisplay();
+}
+
+static void Draw(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glDisable(GL_DEPTH_TEST);
+ glDisable(GL_STENCIL_TEST);
+ glEnable(GL_ALPHA_TEST);
+ glAlphaFunc(GL_GEQUAL, 0.5);
+
+ glBegin(GL_QUADS);
+ glTexCoord2f(1,0);
+ glVertex3f( 0.9, -0.9, -30.0);
+ glTexCoord2f(1,1);
+ glVertex3f( 0.9, 0.9, -30.0);
+ glTexCoord2f(0,1);
+ glVertex3f(-0.9, 0.9, -30.0);
+ glTexCoord2f(0,0);
+ glVertex3f(-0.9, -0.9, -30.0);
+ glEnd();
+#if 0
+ glBegin(GL_TRIANGLES);
+ glColor4f(0,0,.7,1);
+ glVertex3f( 0.9, -0.9, -30.0);
+ glColor4f(.8,0,0,.5);
+ glVertex3f( 0.9, 0.9, -30.0);
+ glColor4f(0,.9,0,0);
+ glVertex3f(-0.9, 0.0, -30.0);
+ glEnd();
+#endif
+
+ glFlush();
+
+ if (doubleBuffer) {
+ glutSwapBuffers();
+ }
+}
+
+static GLenum Args(int argc, char **argv)
+{
+ GLint i;
+
+ doubleBuffer = GL_FALSE;
+
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-sb") == 0) {
+ doubleBuffer = GL_FALSE;
+ } else if (strcmp(argv[i], "-db") == 0) {
+ doubleBuffer = GL_TRUE;
+ } else {
+ fprintf(stderr, "%s (Bad option).\n", argv[i]);
+ return GL_FALSE;
+ }
+ }
+ return GL_TRUE;
+}
+
+int main(int argc, char **argv)
+{
+ GLenum type;
+
+ glutInit(&argc, argv);
+
+ if (Args(argc, argv) == GL_FALSE) {
+ exit(1);
+ }
+
+ glutInitWindowPosition(100, 0); glutInitWindowSize( 250, 250);
+
+ type = GLUT_RGB;
+ type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
+ glutInitDisplayMode(type);
+
+ if (glutCreateWindow("First Tri") == GL_FALSE) {
+ exit(1);
+ }
+
+ Init();
+
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(Key);
+ glutDisplayFunc(Draw);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/trivial/tri-alpha.c b/progs/trivial/tri-alpha.c
new file mode 100644
index 00000000000..90cfdbe199d
--- /dev/null
+++ b/progs/trivial/tri-alpha.c
@@ -0,0 +1,141 @@
+/*
+ * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
+ *
+ * Permission to use, copy, modify, distribute, and sell this software and
+ * its documentation for any purpose is hereby granted without fee, provided
+ * that (i) the above copyright notices and this permission notice appear in
+ * all copies of the software and related documentation, and (ii) the name of
+ * Silicon Graphics may not be used in any advertising or
+ * publicity relating to the software without the specific, prior written
+ * permission of Silicon Graphics.
+ *
+ * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
+ * ANY KIND,
+ * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
+ * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
+ *
+ * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
+ * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
+ * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
+ * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
+ * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
+ * OF THIS SOFTWARE.
+ */
+
+#include <stdio.h>
+#include <string.h>
+#include <stdlib.h>
+#include <GL/glut.h>
+
+
+#define CI_OFFSET_1 16
+#define CI_OFFSET_2 32
+
+
+GLenum doubleBuffer;
+
+static void Init(void)
+{
+ fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
+ fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
+ fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
+
+ glClearColor(0.0, 0.0, 1.0, 0.0);
+}
+
+static void Reshape(int width, int height)
+{
+
+ glViewport(0, 0, (GLint)width, (GLint)height);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
+ glMatrixMode(GL_MODELVIEW);
+}
+
+static void Key(unsigned char key, int x, int y)
+{
+
+ switch (key) {
+ case 27:
+ exit(1);
+ default:
+ return;
+ }
+
+ glutPostRedisplay();
+}
+
+static void Draw(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glDisable(GL_DEPTH_TEST);
+ glDisable(GL_STENCIL_TEST);
+ glEnable(GL_ALPHA_TEST);
+ glAlphaFunc(GL_GEQUAL, 0.5);
+
+ glBegin(GL_TRIANGLES);
+ glColor4f(0,0,.7,1);
+ glVertex3f( 0.9, -0.9, -30.0);
+ glColor4f(.8,0,0,.5);
+ glVertex3f( 0.9, 0.9, -30.0);
+ glColor4f(0,.9,0,0);
+ glVertex3f(-0.9, 0.0, -30.0);
+ glEnd();
+
+ glFlush();
+
+ if (doubleBuffer) {
+ glutSwapBuffers();
+ }
+}
+
+static GLenum Args(int argc, char **argv)
+{
+ GLint i;
+
+ doubleBuffer = GL_FALSE;
+
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-sb") == 0) {
+ doubleBuffer = GL_FALSE;
+ } else if (strcmp(argv[i], "-db") == 0) {
+ doubleBuffer = GL_TRUE;
+ } else {
+ fprintf(stderr, "%s (Bad option).\n", argv[i]);
+ return GL_FALSE;
+ }
+ }
+ return GL_TRUE;
+}
+
+int main(int argc, char **argv)
+{
+ GLenum type;
+
+ glutInit(&argc, argv);
+
+ if (Args(argc, argv) == GL_FALSE) {
+ exit(1);
+ }
+
+ glutInitWindowPosition(100, 0); glutInitWindowSize( 250, 250);
+
+ type = GLUT_RGB;
+ type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
+ glutInitDisplayMode(type);
+
+ if (glutCreateWindow("First Tri") == GL_FALSE) {
+ exit(1);
+ }
+
+ Init();
+
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(Key);
+ glutDisplayFunc(Draw);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/trivial/tri-array-interleaved.c b/progs/trivial/tri-array-interleaved.c
new file mode 100644
index 00000000000..95de2056cf1
--- /dev/null
+++ b/progs/trivial/tri-array-interleaved.c
@@ -0,0 +1,120 @@
+/* Test rebasing */
+
+#include <assert.h>
+#include <string.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <math.h>
+#include <GL/glew.h>
+#include <GL/glut.h>
+
+struct {
+ GLubyte color[4];
+ GLfloat vert[3];
+} verts[] = {
+
+ { { 0x00, 0x00, 0xff, 0x00 },
+ { 0.9, -0.9, 0.0 } },
+
+ { { 0x00, 0xff, 0x00, 0x00 },
+ { 0.9, 0.9, 0.0 } },
+
+ { { 0xff, 0x00, 0x00, 0x00 },
+ { -0.9, 0.9, 0.0 } },
+
+ { { 0xff, 0xff, 0xff, 0x00 },
+ { -0.9, -0.9, 0.0 } },
+};
+
+GLuint indices[] = { 1, 2, 3 };
+
+static void Init( void )
+{
+ GLint errno;
+ GLuint prognum;
+
+ static const char *prog1 =
+ "!!ARBvp1.0\n"
+ "MOV result.color, vertex.color;\n"
+ "MOV result.position, vertex.position;\n"
+ "END\n";
+
+ glGenProgramsARB(1, &prognum);
+ glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prognum);
+ glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
+ strlen(prog1), (const GLubyte *) prog1);
+
+ assert(glIsProgramARB(prognum));
+ errno = glGetError();
+ printf("glGetError = %d\n", errno);
+ if (errno != GL_NO_ERROR)
+ {
+ GLint errorpos;
+
+ glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errorpos);
+ printf("errorpos: %d\n", errorpos);
+ printf("%s\n", (char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB));
+ }
+
+ glInterleavedArrays( GL_C4UB_V3F, sizeof(verts[0]), verts );
+}
+
+
+
+static void Display( void )
+{
+ glClearColor(0.3, 0.3, 0.3, 1);
+ glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
+
+ glEnable(GL_VERTEX_PROGRAM_NV);
+
+ /* Should have min_index == 1, maybe force a rebase:
+ */
+ glDrawElements( GL_TRIANGLES, 3, GL_UNSIGNED_INT, indices );
+
+ glFlush();
+}
+
+
+static void Reshape( int width, int height )
+{
+ glViewport( 0, 0, width, height );
+ glMatrixMode( GL_PROJECTION );
+ glLoadIdentity();
+ glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
+ glMatrixMode( GL_MODELVIEW );
+ glLoadIdentity();
+ /*glTranslatef( 0.0, 0.0, -15.0 );*/
+}
+
+
+static void Key( unsigned char key, int x, int y )
+{
+ (void) x;
+ (void) y;
+ switch (key) {
+ case 27:
+ exit(0);
+ break;
+ }
+ glutPostRedisplay();
+}
+
+
+
+
+int main( int argc, char *argv[] )
+{
+ glutInit( &argc, argv );
+ glutInitWindowPosition( 0, 0 );
+ glutInitWindowSize( 250, 250 );
+ glutInitDisplayMode( GLUT_RGB | GLUT_SINGLE | GLUT_DEPTH );
+ glutCreateWindow(argv[0]);
+ glewInit();
+ glutReshapeFunc( Reshape );
+ glutKeyboardFunc( Key );
+ glutDisplayFunc( Display );
+ Init();
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/trivial/tri-blend-color.c b/progs/trivial/tri-blend-color.c
new file mode 100644
index 00000000000..d2d72d0b62f
--- /dev/null
+++ b/progs/trivial/tri-blend-color.c
@@ -0,0 +1,144 @@
+/*
+ * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
+ *
+ * Permission to use, copy, modify, distribute, and sell this software and
+ * its documentation for any purpose is hereby granted without fee, provided
+ * that (i) the above copyright notices and this permission notice appear in
+ * all copies of the software and related documentation, and (ii) the name of
+ * Silicon Graphics may not be used in any advertising or
+ * publicity relating to the software without the specific, prior written
+ * permission of Silicon Graphics.
+ *
+ * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
+ * ANY KIND,
+ * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
+ * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
+ *
+ * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
+ * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
+ * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
+ * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
+ * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
+ * OF THIS SOFTWARE.
+ */
+
+#include <stdio.h>
+#include <string.h>
+#include <stdlib.h>
+#include <GL/glew.h>
+#include <GL/glut.h>
+
+
+#define CI_OFFSET_1 16
+#define CI_OFFSET_2 32
+
+
+GLenum doubleBuffer;
+
+static void Init(void)
+{
+ fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
+ fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
+ fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
+
+}
+
+static void Reshape(int width, int height)
+{
+
+ glViewport(0, 0, (GLint)width, (GLint)height);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
+ glMatrixMode(GL_MODELVIEW);
+}
+
+static void Key(unsigned char key, int x, int y)
+{
+
+ switch (key) {
+ case 27:
+ exit(1);
+ default:
+ return;
+ }
+
+ glutPostRedisplay();
+}
+
+static void Draw(void)
+{
+ glClearColor(0.0, 0.0, 1.0, 0.0);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glEnable(GL_BLEND);
+ glBlendEquation(GL_FUNC_ADD);
+ glBlendColor(1.0, 0, 0, 0);
+ glBlendFunc(GL_CONSTANT_COLOR, GL_SRC_COLOR);
+
+ glBegin(GL_TRIANGLES);
+ glColor3f(0,0,.7);
+ glVertex3f( 0.9, -0.9, -30.0);
+ glColor3f(.8,0,0);
+ glVertex3f( 0.9, 0.9, -30.0);
+ glColor3f(0,.9,0);
+ glVertex3f(-0.9, 0.0, -30.0);
+ glEnd();
+
+ glFlush();
+
+ if (doubleBuffer) {
+ glutSwapBuffers();
+ }
+}
+
+static GLenum Args(int argc, char **argv)
+{
+ GLint i;
+
+ doubleBuffer = GL_FALSE;
+
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-sb") == 0) {
+ doubleBuffer = GL_FALSE;
+ } else if (strcmp(argv[i], "-db") == 0) {
+ doubleBuffer = GL_TRUE;
+ } else {
+ fprintf(stderr, "%s (Bad option).\n", argv[i]);
+ return GL_FALSE;
+ }
+ }
+ return GL_TRUE;
+}
+
+int main(int argc, char **argv)
+{
+ GLenum type;
+
+ glutInit(&argc, argv);
+
+ if (Args(argc, argv) == GL_FALSE) {
+ exit(1);
+ }
+
+ glutInitWindowPosition(100, 0); glutInitWindowSize( 250, 250);
+
+ type = GLUT_RGB;
+ type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
+ glutInitDisplayMode(type);
+
+ if (glutCreateWindow("First Tri") == GL_FALSE) {
+ exit(1);
+ }
+
+ glewInit();
+
+ Init();
+
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(Key);
+ glutDisplayFunc(Draw);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/trivial/tri-blend-max.c b/progs/trivial/tri-blend-max.c
new file mode 100644
index 00000000000..b39f8f3f12a
--- /dev/null
+++ b/progs/trivial/tri-blend-max.c
@@ -0,0 +1,147 @@
+/*
+ * Copyright (c) 1993-1997, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
+ */
+
+/*
+ * alpha.c
+ * This program draws several overlapping filled polygons
+ * to demonstrate the effect order has on alpha blending results.
+ * Use the 't' key to toggle the order of drawing polygons.
+ */
+#include <stdlib.h>
+#include <GL/glew.h>
+#include <GL/glut.h>
+
+static int leftFirst = GL_TRUE;
+
+/* Initialize alpha blending function.
+ */
+static void init(void)
+{
+ glBlendEquation (GL_MAX);
+ glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glShadeModel (GL_FLAT);
+ glClearColor (1.0, 0.0, 0.0, 0.0);
+}
+
+static void drawLeftTriangle(void)
+{
+ /* draw yellow triangle on LHS of screen */
+
+ glBegin (GL_TRIANGLES);
+ glColor4f(1.0, 1.0, 0.0, 0.75);
+ glVertex3f(0.1, 0.9, 0.0);
+ glVertex3f(0.1, 0.1, 0.0);
+ glVertex3f(0.7, 0.5, 0.0);
+ glEnd();
+}
+
+static void drawRightTriangle(void)
+{
+ /* draw cyan triangle on RHS of screen */
+
+ glEnable (GL_BLEND);
+ glBegin (GL_TRIANGLES);
+ glColor4f(0.0, 1.0, 1.0, 0.75);
+ glVertex3f(0.9, 0.9, 0.0);
+ glVertex3f(0.3, 0.5, 0.0);
+ glVertex3f(0.9, 0.1, 0.0);
+ glEnd();
+ glDisable (GL_BLEND);
+}
+
+void display(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ if (leftFirst) {
+ drawLeftTriangle();
+ drawRightTriangle();
+ }
+ else {
+ drawRightTriangle();
+ drawLeftTriangle();
+ }
+
+ glFlush();
+}
+
+void reshape(int w, int h)
+{
+ glViewport(0, 0, (GLsizei) w, (GLsizei) h);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ if (w <= h)
+ gluOrtho2D (0.0, 1.0, 0.0, 1.0*(GLfloat)h/(GLfloat)w);
+ else
+ gluOrtho2D (0.0, 1.0*(GLfloat)w/(GLfloat)h, 0.0, 1.0);
+}
+
+/* ARGSUSED1 */
+void keyboard(unsigned char key, int x, int y)
+{
+ switch (key) {
+ case 't':
+ case 'T':
+ leftFirst = !leftFirst;
+ glutPostRedisplay();
+ break;
+ case 27: /* Escape key */
+ exit(0);
+ break;
+ default:
+ break;
+ }
+}
+
+/* Main Loop
+ * Open window with initial window size, title bar,
+ * RGBA display mode, and handle input events.
+ */
+int main(int argc, char** argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB);
+ glutInitWindowSize (200, 200);
+ glutCreateWindow (argv[0]);
+ glewInit();
+ init();
+ glutReshapeFunc (reshape);
+ glutKeyboardFunc (keyboard);
+ glutDisplayFunc (display);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/trivial/tri-blend-min.c b/progs/trivial/tri-blend-min.c
new file mode 100644
index 00000000000..656297c0ce0
--- /dev/null
+++ b/progs/trivial/tri-blend-min.c
@@ -0,0 +1,147 @@
+/*
+ * Copyright (c) 1993-1997, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
+ */
+
+/*
+ * alpha.c
+ * This program draws several overlapping filled polygons
+ * to demonstrate the effect order has on alpha blending results.
+ * Use the 't' key to toggle the order of drawing polygons.
+ */
+#include <stdlib.h>
+#include <GL/glew.h>
+#include <GL/glut.h>
+
+static int leftFirst = GL_TRUE;
+
+/* Initialize alpha blending function.
+ */
+static void init(void)
+{
+ glBlendEquation (GL_MIN);
+ glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glShadeModel (GL_FLAT);
+ glClearColor (1.0, 0.0, 0.0, 0.0);
+}
+
+static void drawLeftTriangle(void)
+{
+ /* draw yellow triangle on LHS of screen */
+
+ glBegin (GL_TRIANGLES);
+ glColor4f(1.0, 1.0, 0.0, 0.75);
+ glVertex3f(0.1, 0.9, 0.0);
+ glVertex3f(0.1, 0.1, 0.0);
+ glVertex3f(0.7, 0.5, 0.0);
+ glEnd();
+}
+
+static void drawRightTriangle(void)
+{
+ /* draw cyan triangle on RHS of screen */
+
+ glEnable (GL_BLEND);
+ glBegin (GL_TRIANGLES);
+ glColor4f(0.0, 1.0, 1.0, 0.75);
+ glVertex3f(0.9, 0.9, 0.0);
+ glVertex3f(0.3, 0.5, 0.0);
+ glVertex3f(0.9, 0.1, 0.0);
+ glEnd();
+ glDisable (GL_BLEND);
+}
+
+void display(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ if (leftFirst) {
+ drawLeftTriangle();
+ drawRightTriangle();
+ }
+ else {
+ drawRightTriangle();
+ drawLeftTriangle();
+ }
+
+ glFlush();
+}
+
+void reshape(int w, int h)
+{
+ glViewport(0, 0, (GLsizei) w, (GLsizei) h);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ if (w <= h)
+ gluOrtho2D (0.0, 1.0, 0.0, 1.0*(GLfloat)h/(GLfloat)w);
+ else
+ gluOrtho2D (0.0, 1.0*(GLfloat)w/(GLfloat)h, 0.0, 1.0);
+}
+
+/* ARGSUSED1 */
+void keyboard(unsigned char key, int x, int y)
+{
+ switch (key) {
+ case 't':
+ case 'T':
+ leftFirst = !leftFirst;
+ glutPostRedisplay();
+ break;
+ case 27: /* Escape key */
+ exit(0);
+ break;
+ default:
+ break;
+ }
+}
+
+/* Main Loop
+ * Open window with initial window size, title bar,
+ * RGBA display mode, and handle input events.
+ */
+int main(int argc, char** argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB);
+ glutInitWindowSize (200, 200);
+ glutCreateWindow (argv[0]);
+ glewInit();
+ init();
+ glutReshapeFunc (reshape);
+ glutKeyboardFunc (keyboard);
+ glutDisplayFunc (display);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/trivial/tri-blend-revsub.c b/progs/trivial/tri-blend-revsub.c
new file mode 100644
index 00000000000..fe225f1f4e0
--- /dev/null
+++ b/progs/trivial/tri-blend-revsub.c
@@ -0,0 +1,147 @@
+/*
+ * Copyright (c) 1993-1997, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
+ */
+
+/*
+ * alpha.c
+ * This program draws several overlapping filled polygons
+ * to demonstrate the effect order has on alpha blending results.
+ * Use the 't' key to toggle the order of drawing polygons.
+ */
+#include <stdlib.h>
+#include <GL/glew.h>
+#include <GL/glut.h>
+
+static int leftFirst = GL_TRUE;
+
+/* Initialize alpha blending function.
+ */
+static void init(void)
+{
+ glBlendEquation (GL_FUNC_REVERSE_SUBTRACT);
+ glBlendFunc (GL_ONE_MINUS_SRC_ALPHA, GL_SRC_ALPHA);
+ glShadeModel (GL_FLAT);
+ glClearColor (1.0, 0.0, 0.0, 0.0);
+}
+
+static void drawLeftTriangle(void)
+{
+ /* draw yellow triangle on LHS of screen */
+
+ glBegin (GL_TRIANGLES);
+ glColor4f(1.0, 1.0, 0.0, 0.75);
+ glVertex3f(0.1, 0.9, 0.0);
+ glVertex3f(0.1, 0.1, 0.0);
+ glVertex3f(0.7, 0.5, 0.0);
+ glEnd();
+}
+
+static void drawRightTriangle(void)
+{
+ /* draw cyan triangle on RHS of screen */
+
+ glEnable (GL_BLEND);
+ glBegin (GL_TRIANGLES);
+ glColor4f(0.0, 1.0, 1.0, 0.75);
+ glVertex3f(0.9, 0.9, 0.0);
+ glVertex3f(0.3, 0.5, 0.0);
+ glVertex3f(0.9, 0.1, 0.0);
+ glEnd();
+ glDisable (GL_BLEND);
+}
+
+void display(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ if (leftFirst) {
+ drawLeftTriangle();
+ drawRightTriangle();
+ }
+ else {
+ drawRightTriangle();
+ drawLeftTriangle();
+ }
+
+ glFlush();
+}
+
+void reshape(int w, int h)
+{
+ glViewport(0, 0, (GLsizei) w, (GLsizei) h);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ if (w <= h)
+ gluOrtho2D (0.0, 1.0, 0.0, 1.0*(GLfloat)h/(GLfloat)w);
+ else
+ gluOrtho2D (0.0, 1.0*(GLfloat)w/(GLfloat)h, 0.0, 1.0);
+}
+
+/* ARGSUSED1 */
+void keyboard(unsigned char key, int x, int y)
+{
+ switch (key) {
+ case 't':
+ case 'T':
+ leftFirst = !leftFirst;
+ glutPostRedisplay();
+ break;
+ case 27: /* Escape key */
+ exit(0);
+ break;
+ default:
+ break;
+ }
+}
+
+/* Main Loop
+ * Open window with initial window size, title bar,
+ * RGBA display mode, and handle input events.
+ */
+int main(int argc, char** argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB);
+ glutInitWindowSize (200, 200);
+ glutCreateWindow (argv[0]);
+ glewInit();
+ init();
+ glutReshapeFunc (reshape);
+ glutKeyboardFunc (keyboard);
+ glutDisplayFunc (display);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/trivial/tri-blend-sub.c b/progs/trivial/tri-blend-sub.c
new file mode 100644
index 00000000000..cc1aeaf4a48
--- /dev/null
+++ b/progs/trivial/tri-blend-sub.c
@@ -0,0 +1,147 @@
+/*
+ * Copyright (c) 1993-1997, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
+ */
+
+/*
+ * alpha.c
+ * This program draws several overlapping filled polygons
+ * to demonstrate the effect order has on alpha blending results.
+ * Use the 't' key to toggle the order of drawing polygons.
+ */
+#include <stdlib.h>
+#include <GL/glew.h>
+#include <GL/glut.h>
+
+static int leftFirst = GL_TRUE;
+
+/* Initialize alpha blending function.
+ */
+static void init(void)
+{
+ glBlendEquation (GL_FUNC_SUBTRACT);
+ glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glShadeModel (GL_FLAT);
+ glClearColor (1.0, 0.0, 0.0, 0.0);
+}
+
+static void drawLeftTriangle(void)
+{
+ /* draw yellow triangle on LHS of screen */
+
+ glBegin (GL_TRIANGLES);
+ glColor4f(1.0, 1.0, 0.0, 0.75);
+ glVertex3f(0.1, 0.9, 0.0);
+ glVertex3f(0.1, 0.1, 0.0);
+ glVertex3f(0.7, 0.5, 0.0);
+ glEnd();
+}
+
+static void drawRightTriangle(void)
+{
+ /* draw cyan triangle on RHS of screen */
+
+ glEnable (GL_BLEND);
+ glBegin (GL_TRIANGLES);
+ glColor4f(0.0, 1.0, 1.0, 0.75);
+ glVertex3f(0.9, 0.9, 0.0);
+ glVertex3f(0.3, 0.5, 0.0);
+ glVertex3f(0.9, 0.1, 0.0);
+ glEnd();
+ glDisable (GL_BLEND);
+}
+
+void display(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ if (leftFirst) {
+ drawLeftTriangle();
+ drawRightTriangle();
+ }
+ else {
+ drawRightTriangle();
+ drawLeftTriangle();
+ }
+
+ glFlush();
+}
+
+void reshape(int w, int h)
+{
+ glViewport(0, 0, (GLsizei) w, (GLsizei) h);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ if (w <= h)
+ gluOrtho2D (0.0, 1.0, 0.0, 1.0*(GLfloat)h/(GLfloat)w);
+ else
+ gluOrtho2D (0.0, 1.0*(GLfloat)w/(GLfloat)h, 0.0, 1.0);
+}
+
+/* ARGSUSED1 */
+void keyboard(unsigned char key, int x, int y)
+{
+ switch (key) {
+ case 't':
+ case 'T':
+ leftFirst = !leftFirst;
+ glutPostRedisplay();
+ break;
+ case 27: /* Escape key */
+ exit(0);
+ break;
+ default:
+ break;
+ }
+}
+
+/* Main Loop
+ * Open window with initial window size, title bar,
+ * RGBA display mode, and handle input events.
+ */
+int main(int argc, char** argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB);
+ glutInitWindowSize (200, 200);
+ glutCreateWindow (argv[0]);
+ glewInit();
+ init();
+ glutReshapeFunc (reshape);
+ glutKeyboardFunc (keyboard);
+ glutDisplayFunc (display);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/trivial/tri-blend.c b/progs/trivial/tri-blend.c
index 284d15fd3c9..58c451c9769 100644
--- a/progs/trivial/tri-blend.c
+++ b/progs/trivial/tri-blend.c
@@ -132,7 +132,7 @@ void keyboard(unsigned char key, int x, int y)
int main(int argc, char** argv)
{
glutInit(&argc, argv);
- glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB);
+ glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB | GLUT_ALPHA);
glutInitWindowSize (200, 200);
glutCreateWindow (argv[0]);
init();
diff --git a/progs/trivial/tri-clear.c b/progs/trivial/tri-clear.c
new file mode 100644
index 00000000000..25ea77cfa75
--- /dev/null
+++ b/progs/trivial/tri-clear.c
@@ -0,0 +1,143 @@
+/*
+ * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
+ *
+ * Permission to use, copy, modify, distribute, and sell this software and
+ * its documentation for any purpose is hereby granted without fee, provided
+ * that (i) the above copyright notices and this permission notice appear in
+ * all copies of the software and related documentation, and (ii) the name of
+ * Silicon Graphics may not be used in any advertising or
+ * publicity relating to the software without the specific, prior written
+ * permission of Silicon Graphics.
+ *
+ * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
+ * ANY KIND,
+ * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
+ * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
+ *
+ * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
+ * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
+ * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
+ * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
+ * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
+ * OF THIS SOFTWARE.
+ */
+
+#include <stdio.h>
+#include <string.h>
+#include <stdlib.h>
+#include <GL/glut.h>
+
+
+#define CI_OFFSET_1 16
+#define CI_OFFSET_2 32
+
+GLint Width = 250, Height = 250;
+
+GLenum doubleBuffer;
+
+static void Init(void)
+{
+ fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
+ fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
+ fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
+
+ glClearColor(0.0, 0.0, 1.0, 0.0);
+}
+
+static void Reshape(int width, int height)
+{
+
+ glViewport(0, 0, (GLint)width, (GLint)height);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
+ glMatrixMode(GL_MODELVIEW);
+}
+
+static void Key(unsigned char key, int x, int y)
+{
+
+ switch (key) {
+ case 27:
+ exit(1);
+ default:
+ return;
+ }
+
+ glutPostRedisplay();
+}
+
+static void Draw(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glBegin(GL_TRIANGLES);
+ glColor3f(0,0,.7);
+ glVertex3f( 0.9, -0.9, -30.0);
+ glColor3f(.8,0,0);
+ glVertex3f( 0.9, 0.9, -30.0);
+ glColor3f(0,.9,0);
+ glVertex3f(-0.9, 0.0, -30.0);
+ glEnd();
+
+ glEnable(GL_SCISSOR_TEST);
+ glClearColor(1, 0, 1, 0);
+ glScissor(Width / 2, Height / 2, Width - Width / 2, Height - Height / 2);
+ glClear(GL_COLOR_BUFFER_BIT);
+ glDisable(GL_SCISSOR_TEST);
+
+ glFlush();
+
+ if (doubleBuffer) {
+ glutSwapBuffers();
+ }
+}
+
+static GLenum Args(int argc, char **argv)
+{
+ GLint i;
+
+ doubleBuffer = GL_FALSE;
+
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-sb") == 0) {
+ doubleBuffer = GL_FALSE;
+ } else if (strcmp(argv[i], "-db") == 0) {
+ doubleBuffer = GL_TRUE;
+ } else {
+ fprintf(stderr, "%s (Bad option).\n", argv[i]);
+ return GL_FALSE;
+ }
+ }
+ return GL_TRUE;
+}
+
+int main(int argc, char **argv)
+{
+ GLenum type;
+
+ glutInit(&argc, argv);
+
+ if (Args(argc, argv) == GL_FALSE) {
+ exit(1);
+ }
+
+ glutInitWindowPosition(100, 0); glutInitWindowSize( Width, Height);
+
+ type = GLUT_RGB;
+ type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
+ glutInitDisplayMode(type);
+
+ if (glutCreateWindow("First Tri") == GL_FALSE) {
+ exit(1);
+ }
+
+ Init();
+
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(Key);
+ glutDisplayFunc(Draw);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/trivial/tri-clip.c b/progs/trivial/tri-clip.c
index bf48533adcc..f30445cdba1 100644
--- a/progs/trivial/tri-clip.c
+++ b/progs/trivial/tri-clip.c
@@ -28,26 +28,21 @@
#include <GL/glut.h>
-#define CI_OFFSET_1 16
-#define CI_OFFSET_2 32
+static GLenum doubleBuffer;
+static GLfloat Xpos = 0, Ypos = 0;
-GLenum doubleBuffer;
-
static void Init(void)
{
fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
-
- glClearColor(0.0, 0.0, 1.0, 0.0);
+ glClearColor(0.0, 0.0, 1.0, 0.0);
}
static void Reshape(int width, int height)
{
-
glViewport(0, 0, (GLint)width, (GLint)height);
-
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
@@ -56,21 +51,45 @@ static void Reshape(int width, int height)
static void Key(unsigned char key, int x, int y)
{
-
switch (key) {
case 27:
exit(1);
default:
return;
}
-
glutPostRedisplay();
}
+static void
+SpecialKey(int key, int x, int y)
+{
+ const GLfloat step = 0.25;
+ (void) x;
+ (void) y;
+ switch (key) {
+ case GLUT_KEY_UP:
+ Ypos += step;
+ break;
+ case GLUT_KEY_DOWN:
+ Ypos -= step;
+ break;
+ case GLUT_KEY_LEFT:
+ Xpos -= step;
+ break;
+ case GLUT_KEY_RIGHT:
+ Xpos += step;
+ break;
+ }
+ glutPostRedisplay();
+}
+
static void Draw(void)
{
glClear(GL_COLOR_BUFFER_BIT);
+ glPushMatrix();
+ glTranslatef(Xpos, Ypos, 0);
+
glBegin(GL_TRIANGLES);
glColor3f(0,0,.7);
glVertex3f( 0.9, -0.9, -30.0);
@@ -80,12 +99,13 @@ static void Draw(void)
glVertex3f(-1.9, 0.0, -30.0);
glEnd();
+ glPopMatrix();
+
glFlush();
if (doubleBuffer) {
glutSwapBuffers();
}
-
}
static GLenum Args(int argc, char **argv)
@@ -131,7 +151,8 @@ int main(int argc, char **argv)
glutReshapeFunc(Reshape);
glutKeyboardFunc(Key);
+ glutSpecialFunc(SpecialKey);
glutDisplayFunc(Draw);
glutMainLoop();
- return 0;
+ return 0;
}
diff --git a/progs/trivial/tri-cull-both.c b/progs/trivial/tri-cull-both.c
new file mode 100644
index 00000000000..51b5865ae5c
--- /dev/null
+++ b/progs/trivial/tri-cull-both.c
@@ -0,0 +1,141 @@
+/*
+ * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
+ *
+ * Permission to use, copy, modify, distribute, and sell this software and
+ * its documentation for any purpose is hereby granted without fee, provided
+ * that (i) the above copyright notices and this permission notice appear in
+ * all copies of the software and related documentation, and (ii) the name of
+ * Silicon Graphics may not be used in any advertising or
+ * publicity relating to the software without the specific, prior written
+ * permission of Silicon Graphics.
+ *
+ * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
+ * ANY KIND,
+ * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
+ * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
+ *
+ * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
+ * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
+ * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
+ * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
+ * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
+ * OF THIS SOFTWARE.
+ */
+
+#include <stdio.h>
+#include <string.h>
+#include <stdlib.h>
+#include <GL/glut.h>
+
+
+#define CI_OFFSET_1 16
+#define CI_OFFSET_2 32
+
+
+GLenum doubleBuffer;
+
+static void Init(void)
+{
+ fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
+ fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
+ fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
+
+ glClearColor(0.0, 0.0, 1.0, 0.0);
+ glCullFace(GL_FRONT_AND_BACK);
+ glEnable(GL_CULL_FACE);
+
+}
+
+static void Reshape(int width, int height)
+{
+
+ glViewport(0, 0, (GLint)width, (GLint)height);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
+ glMatrixMode(GL_MODELVIEW);
+}
+
+static void Key(unsigned char key, int x, int y)
+{
+
+ switch (key) {
+ case 27:
+ exit(1);
+ default:
+ return;
+ }
+
+ glutPostRedisplay();
+}
+
+static void Draw(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT);
+
+
+
+ glBegin(GL_TRIANGLES);
+ glColor3f(.8,0,0);
+ glVertex3f( 0.93, 0.9, -30.0);
+ glColor3f(0,.9,0);
+ glVertex3f(-0.93, 0.0, -30.0);
+ glColor3f(0,0,.7);
+ glVertex3f( 0.93, -0.8, -30.0);
+ glEnd();
+
+ glFlush();
+
+ if (doubleBuffer) {
+ glutSwapBuffers();
+ }
+}
+
+static GLenum Args(int argc, char **argv)
+{
+ GLint i;
+
+ doubleBuffer = GL_FALSE;
+
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-sb") == 0) {
+ doubleBuffer = GL_FALSE;
+ } else if (strcmp(argv[i], "-db") == 0) {
+ doubleBuffer = GL_TRUE;
+ } else {
+ fprintf(stderr, "%s (Bad option).\n", argv[i]);
+ return GL_FALSE;
+ }
+ }
+ return GL_TRUE;
+}
+
+int main(int argc, char **argv)
+{
+ GLenum type;
+
+ glutInit(&argc, argv);
+
+ if (Args(argc, argv) == GL_FALSE) {
+ exit(1);
+ }
+
+ glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
+
+ type = GLUT_RGB;
+ type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
+ glutInitDisplayMode(type);
+
+ if (glutCreateWindow("First Tri") == GL_FALSE) {
+ exit(1);
+ }
+
+ Init();
+
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(Key);
+ glutDisplayFunc(Draw);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/trivial/tri-cull.c b/progs/trivial/tri-cull.c
index 20aeaf1d7cd..2eead841155 100644
--- a/progs/trivial/tri-cull.c
+++ b/progs/trivial/tri-cull.c
@@ -27,25 +27,45 @@
#include <stdlib.h>
#include <GL/glut.h>
+static GLenum doubleBuffer;
+static GLint cullmode = 0;
+static GLenum front = GL_CCW; /* GL default */
-#define CI_OFFSET_1 16
-#define CI_OFFSET_2 32
-
-
-GLenum doubleBuffer;
+static void cull(void)
+{
+ cullmode = (cullmode + 1) % 4;
+ if (cullmode == 0) {
+ glCullFace(GL_FRONT);
+ glEnable(GL_CULL_FACE);
+ printf("cull GL_FRONT\n");
+ }
+ else if (cullmode == 1) {
+ glCullFace(GL_BACK);
+ glEnable(GL_CULL_FACE);
+ printf("cull GL_BACK\n");
+ }
+ else if (cullmode == 2) {
+ glCullFace(GL_FRONT_AND_BACK);
+ glEnable(GL_CULL_FACE);
+ printf("cull GL_FRONT_AND_BACK\n");
+ }
+ else {
+ glDisable(GL_CULL_FACE);
+ printf("cull none\n");
+ }
+}
static void Init(void)
{
fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
-
- glClearColor(0.0, 0.0, 1.0, 0.0);
+ glClearColor(0.0, 0.0, 1.0, 0.0);
+ cull();
}
static void Reshape(int width, int height)
{
-
glViewport(0, 0, (GLint)width, (GLint)height);
glMatrixMode(GL_PROJECTION);
@@ -56,15 +76,21 @@ static void Reshape(int width, int height)
static void Key(unsigned char key, int x, int y)
{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
-
- glutPostRedisplay();
+ switch (key) {
+ case 27:
+ exit(1);
+ case 'c':
+ cull();
+ break;
+ case 'f':
+ front = ((front == GL_CCW) ? GL_CW : GL_CCW);
+ glFrontFace(front);
+ printf("front face = %s\n", front == GL_CCW ? "GL_CCW" : "GL_CW");
+ break;
+ default:
+ return;
+ }
+ glutPostRedisplay();
}
static void Draw(void)
@@ -72,12 +98,22 @@ static void Draw(void)
glClear(GL_COLOR_BUFFER_BIT);
glBegin(GL_TRIANGLES);
- glColor3f(0,0,1);
- glVertex3f( -1.5, 0.5, -30.0);
- glColor3f(1,0,0);
- glVertex3f( 0, 2.0, -30.0);
- glColor3f(0,1,0);
- glVertex3f(-1.5, 2.0, -30.0);
+ /* CCW / front-facing */
+ glColor3f(0,0,.7);
+ glVertex3f(-0.1, -0.9, -30.0);
+ glColor3f(.8,0,0);
+ glVertex3f(-0.1, 0.9, -30.0);
+ glColor3f(0,.9,0);
+ glVertex3f(-0.9, 0.0, -30.0);
+
+ /* CW / back-facing */
+ glColor3f(0,0,.7);
+ glVertex3f( 0.1, -0.9, -30.0);
+ glColor3f(.8,0,0);
+ glVertex3f( 0.1, 0.9, -30.0);
+ glColor3f(0,.9,0);
+ glVertex3f( 0.9, 0.0, -30.0);
+
glEnd();
glFlush();
@@ -118,7 +154,7 @@ int main(int argc, char **argv)
glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
- type = GLUT_RGB;
+ type = GLUT_RGB | GLUT_ALPHA;
type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
glutInitDisplayMode(type);
@@ -132,5 +168,5 @@ int main(int argc, char **argv)
glutKeyboardFunc(Key);
glutDisplayFunc(Draw);
glutMainLoop();
- return 0;
+ return 0;
}
diff --git a/progs/trivial/tri-dlist.c b/progs/trivial/tri-dlist.c
index e0ab285eff4..c21c4714adf 100644
--- a/progs/trivial/tri-dlist.c
+++ b/progs/trivial/tri-dlist.c
@@ -132,7 +132,7 @@ int main(int argc, char **argv)
glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
- type = GLUT_RGB;
+ type = GLUT_RGB | GLUT_ALPHA;
type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
glutInitDisplayMode(type);
diff --git a/progs/trivial/tri-edgeflag.c b/progs/trivial/tri-edgeflag.c
index bdc0eaa253a..41899c2eb4f 100644
--- a/progs/trivial/tri-edgeflag.c
+++ b/progs/trivial/tri-edgeflag.c
@@ -27,25 +27,18 @@
#include <stdlib.h>
#include <GL/glut.h>
-
-#define CI_OFFSET_1 16
-#define CI_OFFSET_2 32
-
-
-GLenum doubleBuffer;
+static GLenum doubleBuffer;
+static GLenum frontface = GL_CCW;
static void Init(void)
{
fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
-
- glClearColor(0.0, 0.0, 1.0, 0.0);
}
static void Reshape(int width, int height)
{
-
glViewport(0, 0, (GLint)width, (GLint)height);
glMatrixMode(GL_PROJECTION);
@@ -56,13 +49,16 @@ static void Reshape(int width, int height)
static void Key(unsigned char key, int x, int y)
{
-
- switch (key) {
- case 27:
- exit(1);
- default:
- return;
- }
+ switch (key) {
+ case 'f':
+ frontface = (frontface == GL_CCW) ? GL_CW : GL_CCW;
+ glFrontFace(frontface);
+ break;
+ case 27:
+ exit(1);
+ default:
+ return;
+ }
glutPostRedisplay();
}
@@ -75,7 +71,7 @@ static void Draw(void)
glBegin(GL_TRIANGLES);
glEdgeFlag(1);
- glColor3f(0,0,.7);
+ glColor3f(0.3,0.3,.9);
glVertex3f( 0.9, -0.9, -0.0);
glEdgeFlag(0);
glColor3f(.8,0,0);
@@ -123,7 +119,7 @@ int main(int argc, char **argv)
glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
- type = GLUT_RGB;
+ type = GLUT_RGB | GLUT_ALPHA;
type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
glutInitDisplayMode(type);
@@ -137,5 +133,5 @@ int main(int argc, char **argv)
glutKeyboardFunc(Key);
glutDisplayFunc(Draw);
glutMainLoop();
- return 0;
+ return 0;
}
diff --git a/progs/trivial/tri-fbo-tex.c b/progs/trivial/tri-fbo-tex.c
new file mode 100644
index 00000000000..253f9310db4
--- /dev/null
+++ b/progs/trivial/tri-fbo-tex.c
@@ -0,0 +1,268 @@
+/*
+ * Test GL_EXT_framebuffer_object render-to-texture
+ *
+ * Draw a teapot into a texture image with stenciling.
+ * Then draw a textured quad using that texture.
+ *
+ * Brian Paul
+ * 18 Apr 2005
+ */
+
+
+#include <GL/glew.h>
+#include <GL/glut.h>
+#include <assert.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <math.h>
+
+/* For debug */
+
+
+static int Win = 0;
+static int Width = 512, Height = 512;
+
+static GLenum TexTarget = GL_TEXTURE_2D;
+static int TexWidth = 512, TexHeight = 512;
+
+static GLuint MyFB;
+static GLuint TexObj;
+static GLboolean Anim = GL_FALSE;
+static GLfloat Rot = 0.0;
+static GLuint TextureLevel = 0; /* which texture level to render to */
+static GLenum TexIntFormat = GL_RGB; /* either GL_RGB or GL_RGBA */
+
+
+static void
+CheckError(int line)
+{
+ GLenum err = glGetError();
+ if (err) {
+ printf("GL Error 0x%x at line %d\n", (int) err, line);
+ }
+}
+
+
+static void
+Idle(void)
+{
+ Rot = glutGet(GLUT_ELAPSED_TIME) * 0.1;
+ glutPostRedisplay();
+}
+
+
+static void
+RenderTexture(void)
+{
+ GLenum status;
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ glTranslatef(0.0, 0.0, -15.0);
+
+ if (1) {
+ /* draw to texture image */
+ glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, MyFB);
+
+ status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
+ if (status != GL_FRAMEBUFFER_COMPLETE_EXT) {
+ printf("Framebuffer incomplete!!!\n");
+ }
+
+ glViewport(0, 0, TexWidth, TexHeight);
+
+ glClearColor(0.5, 0.5, 1.0, 0.0);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ CheckError(__LINE__);
+
+ glBegin(GL_POLYGON);
+ glColor3f(1, 0, 0);
+ glVertex2f(-1, -1);
+ glColor3f(0, 1, 0);
+ glVertex2f(1, -1);
+ glColor3f(0, 0, 1);
+ glVertex2f(0, 1);
+ glEnd();
+
+ /* Bind normal framebuffer */
+ glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
+ }
+ else {
+ }
+
+ CheckError(__LINE__);
+}
+
+
+
+static void
+Display(void)
+{
+ float ar = (float) Width / (float) Height;
+
+ RenderTexture();
+
+ /* draw textured quad in the window */
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glFrustum(-ar, ar, -1.0, 1.0, 5.0, 25.0);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ glTranslatef(0.0, 0.0, -7.0);
+
+ glViewport(0, 0, Width, Height);
+
+ glClearColor(0.25, 0.25, 0.25, 0);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glPushMatrix();
+ glRotatef(Rot, 0, 1, 0);
+ glEnable(TexTarget);
+ glBindTexture(TexTarget, TexObj);
+
+ {
+ glBegin(GL_POLYGON);
+ glColor3f(0.25, 0.25, 0.25);
+ glTexCoord2f(0, 0);
+ glVertex2f(-1, -1);
+ glTexCoord2f(1, 0);
+ glVertex2f(1, -1);
+ glColor3f(1.0, 1.0, 1.0);
+ glTexCoord2f(1, 1);
+ glVertex2f(1, 1);
+ glTexCoord2f(0, 1);
+ glVertex2f(-1, 1);
+ glEnd();
+ }
+
+ glPopMatrix();
+ glDisable(TexTarget);
+
+ glutSwapBuffers();
+ CheckError(__LINE__);
+}
+
+
+static void
+Reshape(int width, int height)
+{
+ glViewport(0, 0, width, height);
+ Width = width;
+ Height = height;
+}
+
+
+static void
+CleanUp(void)
+{
+ glDeleteFramebuffersEXT(1, &MyFB);
+
+ glDeleteTextures(1, &TexObj);
+
+ glutDestroyWindow(Win);
+
+ exit(0);
+}
+
+
+static void
+Key(unsigned char key, int x, int y)
+{
+ (void) x;
+ (void) y;
+ switch (key) {
+ case 'a':
+ Anim = !Anim;
+ if (Anim)
+ glutIdleFunc(Idle);
+ else
+ glutIdleFunc(NULL);
+ break;
+ case 's':
+ Rot += 2.0;
+ break;
+ case 27:
+ CleanUp();
+ break;
+ }
+ glutPostRedisplay();
+}
+
+
+static void
+Init(int argc, char *argv[])
+{
+ static const GLfloat mat[4] = { 1.0, 0.5, 0.5, 1.0 };
+ GLint i;
+
+ if (!glutExtensionSupported("GL_EXT_framebuffer_object")) {
+ printf("GL_EXT_framebuffer_object not found!\n");
+ exit(0);
+ }
+
+ printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
+
+
+ /* Make texture object/image */
+ glGenTextures(1, &TexObj);
+ glBindTexture(TexTarget, TexObj);
+ glTexParameteri(TexTarget, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(TexTarget, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(TexTarget, GL_TEXTURE_BASE_LEVEL, TextureLevel);
+ glTexParameteri(TexTarget, GL_TEXTURE_MAX_LEVEL, TextureLevel);
+
+ glTexImage2D(TexTarget, 0, TexIntFormat, TexWidth, TexHeight, 0,
+ GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+
+
+ glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
+
+
+
+
+ /* gen framebuffer id, delete it, do some assertions, just for testing */
+ glGenFramebuffersEXT(1, &MyFB);
+ glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, MyFB);
+ assert(glIsFramebufferEXT(MyFB));
+
+
+ CheckError(__LINE__);
+
+ /* Render color to texture */
+ glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
+ TexTarget, TexObj, TextureLevel);
+
+
+
+ CheckError(__LINE__);
+
+ /* bind regular framebuffer */
+ glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
+
+
+}
+
+
+int
+main(int argc, char *argv[])
+{
+ glutInit(&argc, argv);
+ glutInitWindowPosition(0, 0);
+ glutInitWindowSize(Width, Height);
+ glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE);
+ Win = glutCreateWindow(argv[0]);
+ glewInit();
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(Key);
+ glutDisplayFunc(Display);
+ if (Anim)
+ glutIdleFunc(Idle);
+ Init(argc, argv);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/trivial/tri-fbo.c b/progs/trivial/tri-fbo.c
new file mode 100644
index 00000000000..7a38f2124cc
--- /dev/null
+++ b/progs/trivial/tri-fbo.c
@@ -0,0 +1,202 @@
+
+#include <assert.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <math.h>
+#include <string.h>
+
+#include <GL/glew.h>
+#include <GL/glut.h>
+
+
+
+static int Width = 400, Height = 400;
+static GLuint MyFB, MyRB;
+
+
+#define CheckError() assert(glGetError() == 0)
+
+GLenum doubleBuffer;
+
+static void Init(void)
+{
+ fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
+ fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
+ fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
+
+
+ if (!glutExtensionSupported("GL_EXT_framebuffer_object")) {
+ printf("GL_EXT_framebuffer_object not found!\n");
+ exit(0);
+ }
+
+
+ glGenFramebuffersEXT(1, &MyFB);
+ glGenRenderbuffersEXT(1, &MyRB);
+
+ {
+ glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, MyFB);
+
+ glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, MyRB);
+
+ glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT1_EXT,
+ GL_RENDERBUFFER_EXT, MyRB);
+
+ glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGB, Width, Height);
+
+ glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
+ }
+
+ glClearColor(0.0, 0.0, 1.0, 0.0);
+}
+
+
+
+static void
+Reshape( int width, int height )
+{
+ glViewport( 0, 0, width, height );
+ glMatrixMode( GL_PROJECTION );
+ glLoadIdentity();
+ glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
+ glMatrixMode( GL_MODELVIEW );
+
+ Width = width;
+ Height = height;
+ glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGB, Width, Height);
+}
+
+
+static void Key(unsigned char key, int x, int y)
+{
+
+ switch (key) {
+ case 27:
+ exit(1);
+ default:
+ return;
+ }
+
+ glutPostRedisplay();
+}
+
+
+
+static void Draw( void )
+{
+
+ /* draw to user framebuffer */
+ glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, MyFB);
+ glDrawBuffer(GL_COLOR_ATTACHMENT1_EXT);
+ glReadBuffer(GL_COLOR_ATTACHMENT1_EXT);
+
+ glClearColor(0.5, 0.5, 1.0, 0.0);
+ glClear(GL_COLOR_BUFFER_BIT);
+ CheckError();
+
+ glBegin(GL_TRIANGLES);
+ glColor3f(0,0,.7);
+ glVertex3f( 0.9, -0.9, -30.0);
+ glColor3f(.8,0,0);
+ glVertex3f( 0.9, 0.9, -30.0);
+ glColor3f(0,.9,0);
+ glVertex3f(-0.9, 0.0, -30.0);
+ glEnd();
+
+
+ {
+ GLubyte *buffer = malloc(Width * Height * 4);
+
+ /* read from user framebuffer */
+ glReadPixels(0, 0, Width-60, Height-60, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
+ CheckError();
+
+ /* draw to window */
+ glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
+ /* Try to clear the window, but will overwrite:
+ */
+ glClearColor(0.8, 0.8, 0, 0.0);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glWindowPos2iARB(30, 30);
+ glDrawPixels(Width-60, Height-60, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
+
+
+ free(buffer);
+ }
+
+ /* Bind normal framebuffer */
+ glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
+
+ if (1) {
+ glBegin(GL_TRIANGLES);
+ glColor3f(0,.7,0);
+ glVertex3f( 0.5, -0.5, -30.0);
+ glColor3f(0,0,.8);
+ glVertex3f( 0.5, 0.5, -30.0);
+ glColor3f(.9,0,0);
+ glVertex3f(-0.5, 0.0, -30.0);
+ glEnd();
+ }
+
+ if (doubleBuffer)
+ glutSwapBuffers();
+ else
+ glFinish();
+
+ CheckError();
+}
+
+
+static GLenum Args(int argc, char **argv)
+{
+ GLint i;
+
+ doubleBuffer = GL_FALSE;
+
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-sb") == 0) {
+ doubleBuffer = GL_FALSE;
+ } else if (strcmp(argv[i], "-db") == 0) {
+ doubleBuffer = GL_TRUE;
+ } else {
+ fprintf(stderr, "%s (Bad option).\n", argv[i]);
+ return GL_FALSE;
+ }
+ }
+ return GL_TRUE;
+}
+
+
+
+int
+main( int argc, char *argv[] )
+{
+ GLenum type;
+
+ glutInit(&argc, argv);
+
+ if (Args(argc, argv) == GL_FALSE) {
+ exit(1);
+ }
+
+ glutInitWindowPosition(100, 0); glutInitWindowSize( Width, Height );
+
+ type = GLUT_RGB;
+ type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
+ glutInitDisplayMode(type);
+
+ if (glutCreateWindow(argv[0]) == GL_FALSE) {
+ exit(1);
+ }
+
+ glewInit();
+
+ Init();
+
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(Key);
+ glutDisplayFunc(Draw);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/trivial/tri-flat-clip.c b/progs/trivial/tri-flat-clip.c
index fafa64914d4..155b0c4f8d4 100644
--- a/progs/trivial/tri-flat-clip.c
+++ b/progs/trivial/tri-flat-clip.c
@@ -119,7 +119,7 @@ int main(int argc, char **argv)
glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
- type = GLUT_RGB;
+ type = GLUT_RGB | GLUT_ALPHA;
type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
glutInitDisplayMode(type);
diff --git a/progs/trivial/tri-flat.c b/progs/trivial/tri-flat.c
index fb2cdbd7bba..0583a2a99a1 100644
--- a/progs/trivial/tri-flat.c
+++ b/progs/trivial/tri-flat.c
@@ -119,7 +119,7 @@ int main(int argc, char **argv)
glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
- type = GLUT_RGB;
+ type = GLUT_RGB | GLUT_ALPHA;
type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
glutInitDisplayMode(type);
diff --git a/progs/trivial/tri-fog.c b/progs/trivial/tri-fog.c
new file mode 100644
index 00000000000..75f3262ecf4
--- /dev/null
+++ b/progs/trivial/tri-fog.c
@@ -0,0 +1,152 @@
+/*
+ * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
+ *
+ * Permission to use, copy, modify, distribute, and sell this software and
+ * its documentation for any purpose is hereby granted without fee, provided
+ * that (i) the above copyright notices and this permission notice appear in
+ * all copies of the software and related documentation, and (ii) the name of
+ * Silicon Graphics may not be used in any advertising or
+ * publicity relating to the software without the specific, prior written
+ * permission of Silicon Graphics.
+ *
+ * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
+ * ANY KIND,
+ * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
+ * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
+ *
+ * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
+ * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
+ * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
+ * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
+ * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
+ * OF THIS SOFTWARE.
+ */
+
+#include <stdio.h>
+#include <string.h>
+#include <stdlib.h>
+#include <GL/glut.h>
+
+
+#define CI_OFFSET_1 16
+#define CI_OFFSET_2 32
+
+GLint Width = 250, Height = 250;
+
+GLenum doubleBuffer;
+
+static void Init(void)
+{
+ fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
+ fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
+ fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
+
+ glClearColor(0.0, 0.0, 1.0, 0.0);
+}
+
+static void Reshape(int width, int height)
+{
+
+ glViewport(0, 0, (GLint)width, (GLint)height);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
+ glMatrixMode(GL_MODELVIEW);
+}
+
+static void Key(unsigned char key, int x, int y)
+{
+
+ switch (key) {
+ case 27:
+ exit(1);
+ default:
+ return;
+ }
+
+ glutPostRedisplay();
+}
+
+static void Draw(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glEnable(GL_FOG);
+
+ glBegin(GL_TRIANGLES);
+ glColor3f(0,0,.7);
+ glVertex3f( 0.9, -0.9, -30.0);
+ glColor3f(.8,0,0);
+ glVertex3f( 0.9, 0.9, -30.0);
+ glColor3f(0,.9,0);
+ glVertex3f(-0.9, 0.0, -30.0);
+ glEnd();
+
+#if 0
+ glBegin(GL_TRIANGLES);
+ glColor3f(0,0,.7);
+ glVertex3f(-0.9, -0.9, -30.0);
+ glColor3f(.8,0,0);
+ glVertex3f(-0.9, 0.9, -30.0);
+ glColor3f(0,.9,0);
+ glVertex3f( 0.9, 0.0, -30.0);
+ glEnd();
+#endif
+
+ glDisable(GL_FOG);
+
+ glFlush();
+
+ if (doubleBuffer) {
+ glutSwapBuffers();
+ }
+}
+
+static GLenum Args(int argc, char **argv)
+{
+ GLint i;
+
+ doubleBuffer = GL_FALSE;
+
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-sb") == 0) {
+ doubleBuffer = GL_FALSE;
+ } else if (strcmp(argv[i], "-db") == 0) {
+ doubleBuffer = GL_TRUE;
+ } else {
+ fprintf(stderr, "%s (Bad option).\n", argv[i]);
+ return GL_FALSE;
+ }
+ }
+ return GL_TRUE;
+}
+
+int main(int argc, char **argv)
+{
+ GLenum type;
+
+ glutInit(&argc, argv);
+
+ if (Args(argc, argv) == GL_FALSE) {
+ exit(1);
+ }
+
+ glutInitWindowPosition(100, 0); glutInitWindowSize(Width, Height);
+
+ type = GLUT_RGB;
+ type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
+ glutInitDisplayMode(type);
+
+ if (glutCreateWindow("First Tri") == GL_FALSE) {
+ exit(1);
+ }
+
+ Init();
+
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(Key);
+ glutDisplayFunc(Draw);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/trivial/tri-fp-const-imm.c b/progs/trivial/tri-fp-const-imm.c
new file mode 100644
index 00000000000..9e2c63a22af
--- /dev/null
+++ b/progs/trivial/tri-fp-const-imm.c
@@ -0,0 +1,171 @@
+/*
+ * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
+ *
+ * Permission to use, copy, modify, distribute, and sell this software and
+ * its documentation for any purpose is hereby granted without fee, provided
+ * that (i) the above copyright notices and this permission notice appear in
+ * all copies of the software and related documentation, and (ii) the name of
+ * Silicon Graphics may not be used in any advertising or
+ * publicity relating to the software without the specific, prior written
+ * permission of Silicon Graphics.
+ *
+ * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
+ * ANY KIND,
+ * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
+ * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
+ *
+ * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
+ * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
+ * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
+ * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
+ * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
+ * OF THIS SOFTWARE.
+ */
+
+#include <stdio.h>
+#include <string.h>
+#include <stdlib.h>
+#include <GL/glew.h>
+#include <GL/glut.h>
+
+
+#define CI_OFFSET_1 16
+#define CI_OFFSET_2 32
+
+
+GLenum doubleBuffer;
+
+static void Init(void)
+{
+ GLint errno;
+ GLuint prognum;
+ static const char *prog1 =
+ "!!ARBfp1.0\n"
+ "TEMP R1;\n"
+ "MOV R1, state.material.emission;\n"
+ "MUL R1, R1, {0.9}.x;\n"
+ "MOV result.color, R1;\n"
+ "END\n";
+
+
+ fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
+ fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
+ fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
+
+ /* Setup the fragment program */
+ glGenProgramsARB(1, &prognum);
+ glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, prognum);
+ glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
+ strlen(prog1), (const GLubyte *)prog1);
+
+ errno = glGetError();
+ printf("glGetError = 0x%x\n", errno);
+ if (errno != GL_NO_ERROR) {
+ GLint errorpos;
+
+ glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errorpos);
+ printf("errorpos: %d\n", errorpos);
+ printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
+ (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
+ }
+ glEnable(GL_FRAGMENT_PROGRAM_ARB);
+
+ glClearColor(0.0, 0.0, 1.0, 0.0);
+}
+
+static void Reshape(int width, int height)
+{
+
+ glViewport(0, 0, (GLint)width, (GLint)height);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+/* glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0); */
+ glMatrixMode(GL_MODELVIEW);
+}
+
+static void Key(unsigned char key, int x, int y)
+{
+
+ switch (key) {
+ case 27:
+ exit(1);
+ default:
+ return;
+ }
+
+ glutPostRedisplay();
+}
+
+static void Draw(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glBegin(GL_TRIANGLES);
+ glColor3f(0,0,.7);
+ glTexCoord3f(0,0,.7);
+ glVertex3f( 0.9, -0.9, -0.0);
+ glColor3f(.8,0,0);
+ glTexCoord3f(.8,0,0);
+ glVertex3f( 0.9, 0.9, -0.0);
+ glColor3f(0,.9,0);
+ glTexCoord3f(0,.9,0);
+ glVertex3f(-0.9, 0.0, -0.0);
+ glEnd();
+
+ glFlush();
+
+ if (doubleBuffer) {
+ glutSwapBuffers();
+ }
+}
+
+static GLenum Args(int argc, char **argv)
+{
+ GLint i;
+
+ doubleBuffer = GL_FALSE;
+
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-sb") == 0) {
+ doubleBuffer = GL_FALSE;
+ } else if (strcmp(argv[i], "-db") == 0) {
+ doubleBuffer = GL_TRUE;
+ } else {
+ fprintf(stderr, "%s (Bad option).\n", argv[i]);
+ return GL_FALSE;
+ }
+ }
+ return GL_TRUE;
+}
+
+int main(int argc, char **argv)
+{
+ GLenum type;
+
+ glutInit(&argc, argv);
+
+ if (Args(argc, argv) == GL_FALSE) {
+ exit(1);
+ }
+
+ glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
+
+ type = GLUT_RGB | GLUT_ALPHA;
+ type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
+ glutInitDisplayMode(type);
+
+ if (glutCreateWindow("First Tri") == GL_FALSE) {
+ exit(1);
+ }
+
+ glewInit();
+
+ Init();
+
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(Key);
+ glutDisplayFunc(Draw);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/trivial/tri-fp.c b/progs/trivial/tri-fp.c
new file mode 100644
index 00000000000..fcf57f5a85f
--- /dev/null
+++ b/progs/trivial/tri-fp.c
@@ -0,0 +1,169 @@
+/*
+ * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
+ *
+ * Permission to use, copy, modify, distribute, and sell this software and
+ * its documentation for any purpose is hereby granted without fee, provided
+ * that (i) the above copyright notices and this permission notice appear in
+ * all copies of the software and related documentation, and (ii) the name of
+ * Silicon Graphics may not be used in any advertising or
+ * publicity relating to the software without the specific, prior written
+ * permission of Silicon Graphics.
+ *
+ * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
+ * ANY KIND,
+ * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
+ * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
+ *
+ * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
+ * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
+ * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
+ * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
+ * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
+ * OF THIS SOFTWARE.
+ */
+
+#include <stdio.h>
+#include <string.h>
+#include <stdlib.h>
+#include <GL/glew.h>
+#include <GL/glut.h>
+
+
+#define CI_OFFSET_1 16
+#define CI_OFFSET_2 32
+
+
+GLenum doubleBuffer;
+
+static void Init(void)
+{
+ GLint errno;
+ GLuint prognum;
+ static const char *prog1 =
+ "!!ARBfp1.0\n"
+ "MOV result.color, fragment.texcoord[1];\n"
+// "MOV result.color, fragment.color;\n"
+ "END\n";
+
+
+ fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
+ fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
+ fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
+
+ /* Setup the fragment program */
+ glGenProgramsARB(1, &prognum);
+ glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, prognum);
+ glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
+ strlen(prog1), (const GLubyte *)prog1);
+
+ errno = glGetError();
+ printf("glGetError = 0x%x\n", errno);
+ if (errno != GL_NO_ERROR) {
+ GLint errorpos;
+
+ glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errorpos);
+ printf("errorpos: %d\n", errorpos);
+ printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
+ (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
+ }
+ glEnable(GL_FRAGMENT_PROGRAM_ARB);
+
+ glClearColor(0.0, 0.0, 1.0, 0.0);
+}
+
+static void Reshape(int width, int height)
+{
+
+ glViewport(0, 0, (GLint)width, (GLint)height);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+/* glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0); */
+ glMatrixMode(GL_MODELVIEW);
+}
+
+static void Key(unsigned char key, int x, int y)
+{
+
+ switch (key) {
+ case 27:
+ exit(1);
+ default:
+ return;
+ }
+
+ glutPostRedisplay();
+}
+
+static void Draw(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glBegin(GL_TRIANGLES);
+ glColor3f(0,0,.7);
+ glTexCoord3f(0,0,.7);
+ glVertex3f( 0.9, -0.9, -0.0);
+ glColor3f(.8,0,0);
+ glTexCoord3f(.8,0,0);
+ glVertex3f( 0.9, 0.9, -0.0);
+ glColor3f(0,.9,0);
+ glTexCoord3f(0,.9,0);
+ glVertex3f(-0.9, 0.0, -0.0);
+ glEnd();
+
+ glFlush();
+
+ if (doubleBuffer) {
+ glutSwapBuffers();
+ }
+}
+
+static GLenum Args(int argc, char **argv)
+{
+ GLint i;
+
+ doubleBuffer = GL_FALSE;
+
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-sb") == 0) {
+ doubleBuffer = GL_FALSE;
+ } else if (strcmp(argv[i], "-db") == 0) {
+ doubleBuffer = GL_TRUE;
+ } else {
+ fprintf(stderr, "%s (Bad option).\n", argv[i]);
+ return GL_FALSE;
+ }
+ }
+ return GL_TRUE;
+}
+
+int main(int argc, char **argv)
+{
+ GLenum type;
+
+ glutInit(&argc, argv);
+
+ if (Args(argc, argv) == GL_FALSE) {
+ exit(1);
+ }
+
+ glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
+
+ type = GLUT_RGB | GLUT_ALPHA;
+ type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
+ glutInitDisplayMode(type);
+
+ if (glutCreateWindow("First Tri") == GL_FALSE) {
+ exit(1);
+ }
+
+ glewInit();
+
+ Init();
+
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(Key);
+ glutDisplayFunc(Draw);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/trivial/tri-lit.c b/progs/trivial/tri-lit.c
new file mode 100644
index 00000000000..22f199c9828
--- /dev/null
+++ b/progs/trivial/tri-lit.c
@@ -0,0 +1,139 @@
+/*
+ * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
+ *
+ * Permission to use, copy, modify, distribute, and sell this software and
+ * its documentation for any purpose is hereby granted without fee, provided
+ * that (i) the above copyright notices and this permission notice appear in
+ * all copies of the software and related documentation, and (ii) the name of
+ * Silicon Graphics may not be used in any advertising or
+ * publicity relating to the software without the specific, prior written
+ * permission of Silicon Graphics.
+ *
+ * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
+ * ANY KIND,
+ * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
+ * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
+ *
+ * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
+ * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
+ * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
+ * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
+ * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
+ * OF THIS SOFTWARE.
+ */
+
+#include <stdio.h>
+#include <string.h>
+#include <stdlib.h>
+#include <GL/glut.h>
+
+
+#define CI_OFFSET_1 16
+#define CI_OFFSET_2 32
+
+
+GLenum doubleBuffer;
+
+static void Init(void)
+{
+ fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
+ fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
+ fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
+
+ glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHT0);
+
+ glClearColor(0.0, 0.0, 1.0, 0.0);
+}
+
+static void Reshape(int width, int height)
+{
+
+ glViewport(0, 0, (GLint)width, (GLint)height);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+/* glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0); */
+ glMatrixMode(GL_MODELVIEW);
+}
+
+static void Key(unsigned char key, int x, int y)
+{
+
+ switch (key) {
+ case 27:
+ exit(1);
+ default:
+ return;
+ }
+
+ glutPostRedisplay();
+}
+
+static void Draw(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glBegin(GL_TRIANGLES);
+ glNormal3f(0,0,.7);
+ glVertex3f( 0.9, -0.9, -0.0);
+ glNormal3f(.8,0,0);
+ glVertex3f( 0.9, 0.9, -0.0);
+ glNormal3f(0,.9,0);
+ glVertex3f(-0.9, 0.0, -0.0);
+ glEnd();
+
+ glFlush();
+
+ if (doubleBuffer) {
+ glutSwapBuffers();
+ }
+}
+
+static GLenum Args(int argc, char **argv)
+{
+ GLint i;
+
+ doubleBuffer = GL_FALSE;
+
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-sb") == 0) {
+ doubleBuffer = GL_FALSE;
+ } else if (strcmp(argv[i], "-db") == 0) {
+ doubleBuffer = GL_TRUE;
+ } else {
+ fprintf(stderr, "%s (Bad option).\n", argv[i]);
+ return GL_FALSE;
+ }
+ }
+ return GL_TRUE;
+}
+
+int main(int argc, char **argv)
+{
+ GLenum type;
+
+ glutInit(&argc, argv);
+
+ if (Args(argc, argv) == GL_FALSE) {
+ exit(1);
+ }
+
+ glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
+
+ type = GLUT_RGB | GLUT_ALPHA;
+ type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
+ glutInitDisplayMode(type);
+
+ if (glutCreateWindow("First Tri") == GL_FALSE) {
+ exit(1);
+ }
+
+ Init();
+
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(Key);
+ glutDisplayFunc(Draw);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/trivial/tri-mask-tri.c b/progs/trivial/tri-mask-tri.c
new file mode 100644
index 00000000000..8333f7ed8ab
--- /dev/null
+++ b/progs/trivial/tri-mask-tri.c
@@ -0,0 +1,153 @@
+/*
+ * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
+ *
+ * Permission to use, copy, modify, distribute, and sell this software and
+ * its documentation for any purpose is hereby granted without fee, provided
+ * that (i) the above copyright notices and this permission notice appear in
+ * all copies of the software and related documentation, and (ii) the name of
+ * Silicon Graphics may not be used in any advertising or
+ * publicity relating to the software without the specific, prior written
+ * permission of Silicon Graphics.
+ *
+ * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
+ * ANY KIND,
+ * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
+ * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
+ *
+ * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
+ * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
+ * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
+ * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
+ * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
+ * OF THIS SOFTWARE.
+ */
+
+#include <stdio.h>
+#include <string.h>
+#include <stdlib.h>
+#include <GL/glut.h>
+
+
+GLint Width = 250, Height = 250;
+GLenum doubleBuffer;
+GLint Win;
+GLboolean Rmask = GL_TRUE, Gmask = GL_FALSE, Bmask = GL_TRUE;
+
+
+static void Init(void)
+{
+ fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
+ fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
+ fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
+ glClearColor(0.0, 0.0, 1.0, 0.0);
+}
+
+static void Reshape(int width, int height)
+{
+ glViewport(0, 0, (GLint)width, (GLint)height);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
+ glMatrixMode(GL_MODELVIEW);
+}
+
+static void Key(unsigned char key, int x, int y)
+{
+ switch (key) {
+ case 'r':
+ Rmask = !Rmask;
+ break;
+ case 'g':
+ Gmask = !Gmask;
+ break;
+ case 'b':
+ Bmask = !Bmask;
+ break;
+ case 27:
+ glutDestroyWindow(Win);
+ exit(1);
+ default:
+ return;
+ }
+ glutPostRedisplay();
+}
+
+static void Draw(void)
+{
+ printf("ColorMask = %d, %d, %d\n", Rmask, Gmask, Bmask);
+ glColorMask(1,1,1,1);
+
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ /* right triangle: green */
+ glBegin(GL_TRIANGLES);
+ glColor3f(0,1,0);
+ glVertex3f( 0.9, -0.9, -30.0);
+ glVertex3f( 0.9, 0.9, -30.0);
+ glVertex3f(-0.9, 0.0, -30.0);
+ glEnd();
+
+ glColorMask(Rmask, Gmask, Bmask, 0);
+
+ /* left triangle: white&mask: purple middle region: white */
+ glBegin(GL_TRIANGLES);
+ glColor3f(1,1,1);
+ glVertex3f(-0.9, -0.9, -30.0);
+ glVertex3f(-0.9, 0.9, -30.0);
+ glVertex3f( 0.9, 0.0, -30.0);
+ glEnd();
+
+ glDisable(GL_SCISSOR_TEST);
+
+ glFlush();
+
+ if (doubleBuffer) {
+ glutSwapBuffers();
+ }
+}
+
+static GLenum Args(int argc, char **argv)
+{
+ GLint i;
+
+ doubleBuffer = GL_FALSE;
+
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-sb") == 0) {
+ doubleBuffer = GL_FALSE;
+ }
+ else if (strcmp(argv[i], "-db") == 0) {
+ doubleBuffer = GL_TRUE;
+ }
+ else {
+ fprintf(stderr, "%s (Bad option).\n", argv[i]);
+ return GL_FALSE;
+ }
+ }
+ return GL_TRUE;
+}
+
+
+int main(int argc, char **argv)
+{
+ GLenum type;
+
+ glutInit(&argc, argv);
+
+ if (Args(argc, argv) == GL_FALSE) {
+ exit(1);
+ }
+
+ type = GLUT_RGB;
+ type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
+
+ glutInitWindowPosition(100, 0); glutInitWindowSize(Width, Height);
+ glutInitDisplayMode(type);
+ Win = glutCreateWindow("First Tri");
+ Init();
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(Key);
+ glutDisplayFunc(Draw);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/trivial/tri-orig.c b/progs/trivial/tri-orig.c
new file mode 100644
index 00000000000..d5e6742ce1a
--- /dev/null
+++ b/progs/trivial/tri-orig.c
@@ -0,0 +1,136 @@
+/*
+ * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
+ *
+ * Permission to use, copy, modify, distribute, and sell this software and
+ * its documentation for any purpose is hereby granted without fee, provided
+ * that (i) the above copyright notices and this permission notice appear in
+ * all copies of the software and related documentation, and (ii) the name of
+ * Silicon Graphics may not be used in any advertising or
+ * publicity relating to the software without the specific, prior written
+ * permission of Silicon Graphics.
+ *
+ * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
+ * ANY KIND,
+ * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
+ * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
+ *
+ * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
+ * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
+ * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
+ * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
+ * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
+ * OF THIS SOFTWARE.
+ */
+
+#include <stdio.h>
+#include <string.h>
+#include <stdlib.h>
+#include <GL/glut.h>
+
+
+#define CI_OFFSET_1 16
+#define CI_OFFSET_2 32
+
+
+GLenum doubleBuffer;
+
+static void Init(void)
+{
+ fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
+ fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
+ fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
+
+ glClearColor(0.0, 0.0, 1.0, 0.0);
+}
+
+static void Reshape(int width, int height)
+{
+
+ glViewport(0, 0, (GLint)width, (GLint)height);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+/* glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0); */
+ glMatrixMode(GL_MODELVIEW);
+}
+
+static void Key(unsigned char key, int x, int y)
+{
+
+ switch (key) {
+ case 27:
+ exit(1);
+ default:
+ return;
+ }
+
+ glutPostRedisplay();
+}
+
+static void Draw(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glBegin(GL_TRIANGLES);
+ glColor3f(0,0,.7);
+ glVertex3f( 0.9, -0.9, -0.0);
+ glColor3f(.8,0,0);
+ glVertex3f( 0.9, 0.9, -0.0);
+ glColor3f(0,.9,0);
+ glVertex3f(-0.9, 0.0, -0.0);
+ glEnd();
+
+ glFlush();
+
+ if (doubleBuffer) {
+ glutSwapBuffers();
+ }
+}
+
+static GLenum Args(int argc, char **argv)
+{
+ GLint i;
+
+ doubleBuffer = GL_FALSE;
+
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-sb") == 0) {
+ doubleBuffer = GL_FALSE;
+ } else if (strcmp(argv[i], "-db") == 0) {
+ doubleBuffer = GL_TRUE;
+ } else {
+ fprintf(stderr, "%s (Bad option).\n", argv[i]);
+ return GL_FALSE;
+ }
+ }
+ return GL_TRUE;
+}
+
+int main(int argc, char **argv)
+{
+ GLenum type;
+
+ glutInit(&argc, argv);
+
+ if (Args(argc, argv) == GL_FALSE) {
+ exit(1);
+ }
+
+ glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
+
+ type = GLUT_RGB | GLUT_ALPHA;
+ type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
+ glutInitDisplayMode(type);
+
+ if (glutCreateWindow("First Tri") == GL_FALSE) {
+ exit(1);
+ }
+
+ Init();
+
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(Key);
+ glutDisplayFunc(Draw);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/trivial/tri-query.c b/progs/trivial/tri-query.c
new file mode 100644
index 00000000000..25cfcb8e148
--- /dev/null
+++ b/progs/trivial/tri-query.c
@@ -0,0 +1,160 @@
+/*
+ * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
+ *
+ * Permission to use, copy, modify, distribute, and sell this software and
+ * its documentation for any purpose is hereby granted without fee, provided
+ * that (i) the above copyright notices and this permission notice appear in
+ * all copies of the software and related documentation, and (ii) the name of
+ * Silicon Graphics may not be used in any advertising or
+ * publicity relating to the software without the specific, prior written
+ * permission of Silicon Graphics.
+ *
+ * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
+ * ANY KIND,
+ * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
+ * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
+ *
+ * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
+ * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
+ * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
+ * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
+ * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
+ * OF THIS SOFTWARE.
+ */
+
+#include <stdio.h>
+#include <string.h>
+#include <stdlib.h>
+#include <GL/glew.h>
+#include <GL/glut.h>
+
+
+
+#define CI_OFFSET_1 16
+#define CI_OFFSET_2 32
+
+static GLuint OccQuery;
+
+GLenum doubleBuffer;
+
+static void Init(void)
+{
+ fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
+ fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
+ fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
+
+ glClearColor(0.0, 0.0, 1.0, 0.0);
+
+ glGenQueriesARB(1, &OccQuery);
+}
+
+static void Reshape(int width, int height)
+{
+
+ glViewport(0, 0, (GLint)width, (GLint)height);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
+ glMatrixMode(GL_MODELVIEW);
+}
+
+static void Key(unsigned char key, int x, int y)
+{
+
+ switch (key) {
+ case 27:
+ exit(1);
+ default:
+ return;
+ }
+
+ glutPostRedisplay();
+}
+
+static void Draw(void)
+{
+ GLuint passed;
+ GLint ready;
+
+ glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
+
+ glEnable(GL_DEPTH_TEST);
+
+ glBeginQueryARB(GL_SAMPLES_PASSED_ARB, OccQuery);
+
+ glBegin(GL_TRIANGLES);
+ glColor3f(0,0,.7);
+ glVertex3f( 0.9, -0.9, -30.0);
+ glColor3f(.8,0,0);
+ glVertex3f( 0.9, 0.9, -30.0);
+ glColor3f(0,.9,0);
+ glVertex3f(-0.9, 0.0, -30.0);
+ glEnd();
+
+ glEndQueryARB(GL_SAMPLES_PASSED_ARB);
+
+ do {
+ /* do useful work here, if any */
+ glGetQueryObjectivARB(OccQuery, GL_QUERY_RESULT_AVAILABLE_ARB, &ready);
+ } while (!ready);
+ glGetQueryObjectuivARB(OccQuery, GL_QUERY_RESULT_ARB, &passed);
+
+ fprintf(stderr, " %d Fragments Visible\n", passed);
+
+ glFlush();
+
+ if (doubleBuffer) {
+ glutSwapBuffers();
+ }
+}
+
+static GLenum Args(int argc, char **argv)
+{
+ GLint i;
+
+ doubleBuffer = GL_FALSE;
+
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-sb") == 0) {
+ doubleBuffer = GL_FALSE;
+ } else if (strcmp(argv[i], "-db") == 0) {
+ doubleBuffer = GL_TRUE;
+ } else {
+ fprintf(stderr, "%s (Bad option).\n", argv[i]);
+ return GL_FALSE;
+ }
+ }
+ return GL_TRUE;
+}
+
+int main(int argc, char **argv)
+{
+ GLenum type;
+
+ glutInit(&argc, argv);
+
+ if (Args(argc, argv) == GL_FALSE) {
+ exit(1);
+ }
+
+ glutInitWindowPosition(100, 0); glutInitWindowSize( 250, 250);
+
+ type = GLUT_RGB | GLUT_DEPTH;
+ type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
+ glutInitDisplayMode(type);
+
+ if (glutCreateWindow("First Tri") == GL_FALSE) {
+ exit(1);
+ }
+
+ glewInit();
+
+ Init();
+
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(Key);
+ glutDisplayFunc(Draw);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/trivial/tri-repeat.c b/progs/trivial/tri-repeat.c
new file mode 100644
index 00000000000..e894269e84b
--- /dev/null
+++ b/progs/trivial/tri-repeat.c
@@ -0,0 +1,118 @@
+/*
+ * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
+ *
+ * Permission to use, copy, modify, distribute, and sell this software and
+ * its documentation for any purpose is hereby granted without fee, provided
+ * that (i) the above copyright notices and this permission notice appear in
+ * all copies of the software and related documentation, and (ii) the name of
+ * Silicon Graphics may not be used in any advertising or
+ * publicity relating to the software without the specific, prior written
+ * permission of Silicon Graphics.
+ *
+ * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
+ * ANY KIND,
+ * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
+ * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
+ *
+ * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
+ * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
+ * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
+ * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
+ * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
+ * OF THIS SOFTWARE.
+ */
+
+#include <stdio.h>
+#include <string.h>
+#include <stdlib.h>
+#include <math.h>
+#include <GL/glut.h>
+
+
+#define CI_OFFSET_1 16
+#define CI_OFFSET_2 32
+
+
+static void Init(void)
+{
+ fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
+ fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
+ fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
+
+ glClearColor(0.3, 0.1, 0.3, 0.0);
+}
+
+static void Reshape(int width, int height)
+{
+
+ glViewport(0, 0, (GLint)width, (GLint)height);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
+ glMatrixMode(GL_MODELVIEW);
+}
+
+static void Key(unsigned char key, int x, int y)
+{
+ switch (key) {
+ case 27:
+ exit(0);
+ default:
+ glutPostRedisplay();
+ return;
+ }
+}
+
+static void Draw(void)
+{
+ static float f = 0;
+ f += .1;
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glBegin(GL_TRIANGLES);
+ glColor3f((sin(f)+1)/2.0,0,0);
+ glVertex3f(-0.9, -0.9, -30.0);
+ glColor3f(0,(cos(f)+1)/2.0,0);
+ glVertex3f( 0.9, -0.9, -30.0);
+ glColor3f(0,0,.7);
+ glVertex3f( 0.0, 0.9, -30.0);
+ glEnd();
+
+ glutSwapBuffers();
+ glutPostRedisplay();
+}
+
+static GLenum Args(int argc, char **argv)
+{
+ return GL_TRUE;
+}
+
+int main(int argc, char **argv)
+{
+ GLenum type;
+
+ glutInit(&argc, argv);
+
+ if (Args(argc, argv) == GL_FALSE) {
+ exit(1);
+ }
+
+ glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
+
+ type = GLUT_RGB | GLUT_ALPHA;
+ type |= GLUT_DOUBLE;
+ glutInitDisplayMode(type);
+
+ if (glutCreateWindow("First Tri") == GL_FALSE) {
+ exit(1);
+ }
+
+ Init();
+
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(Key);
+ glutDisplayFunc(Draw);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/trivial/tri-scissor-tri.c b/progs/trivial/tri-scissor-tri.c
new file mode 100644
index 00000000000..dcc6d282dc2
--- /dev/null
+++ b/progs/trivial/tri-scissor-tri.c
@@ -0,0 +1,151 @@
+/*
+ * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
+ *
+ * Permission to use, copy, modify, distribute, and sell this software and
+ * its documentation for any purpose is hereby granted without fee, provided
+ * that (i) the above copyright notices and this permission notice appear in
+ * all copies of the software and related documentation, and (ii) the name of
+ * Silicon Graphics may not be used in any advertising or
+ * publicity relating to the software without the specific, prior written
+ * permission of Silicon Graphics.
+ *
+ * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
+ * ANY KIND,
+ * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
+ * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
+ *
+ * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
+ * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
+ * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
+ * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
+ * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
+ * OF THIS SOFTWARE.
+ */
+
+#include <stdio.h>
+#include <string.h>
+#include <stdlib.h>
+#include <GL/glut.h>
+
+
+#define CI_OFFSET_1 16
+#define CI_OFFSET_2 32
+
+GLint Width = 250, Height = 250;
+
+GLenum doubleBuffer;
+
+static void Init(void)
+{
+ fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
+ fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
+ fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
+
+ glClearColor(0.0, 0.0, 1.0, 0.0);
+}
+
+static void Reshape(int width, int height)
+{
+
+ glViewport(0, 0, (GLint)width, (GLint)height);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
+ glMatrixMode(GL_MODELVIEW);
+}
+
+static void Key(unsigned char key, int x, int y)
+{
+
+ switch (key) {
+ case 27:
+ exit(1);
+ default:
+ return;
+ }
+
+ glutPostRedisplay();
+}
+
+static void Draw(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glBegin(GL_TRIANGLES);
+ glColor3f(0,0,.7);
+ glVertex3f( 0.9, -0.9, -30.0);
+ glColor3f(.8,0,0);
+ glVertex3f( 0.9, 0.9, -30.0);
+ glColor3f(0,.9,0);
+ glVertex3f(-0.9, 0.0, -30.0);
+ glEnd();
+
+ glScissor(Width / 4, Height / 4, Width / 2, Height / 2);
+ glEnable(GL_SCISSOR_TEST);
+
+ glBegin(GL_TRIANGLES);
+ glColor3f(0,0,.7);
+ glVertex3f(-0.9, -0.9, -30.0);
+ glColor3f(.8,0,0);
+ glVertex3f(-0.9, 0.9, -30.0);
+ glColor3f(0,.9,0);
+ glVertex3f( 0.9, 0.0, -30.0);
+ glEnd();
+
+ glDisable(GL_SCISSOR_TEST);
+
+ glFlush();
+
+ if (doubleBuffer) {
+ glutSwapBuffers();
+ }
+}
+
+static GLenum Args(int argc, char **argv)
+{
+ GLint i;
+
+ doubleBuffer = GL_FALSE;
+
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-sb") == 0) {
+ doubleBuffer = GL_FALSE;
+ } else if (strcmp(argv[i], "-db") == 0) {
+ doubleBuffer = GL_TRUE;
+ } else {
+ fprintf(stderr, "%s (Bad option).\n", argv[i]);
+ return GL_FALSE;
+ }
+ }
+ return GL_TRUE;
+}
+
+int main(int argc, char **argv)
+{
+ GLenum type;
+
+ glutInit(&argc, argv);
+
+ if (Args(argc, argv) == GL_FALSE) {
+ exit(1);
+ }
+
+ glutInitWindowPosition(100, 0); glutInitWindowSize(Width, Height);
+
+ type = GLUT_RGB;
+ type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
+ glutInitDisplayMode(type);
+
+ if (glutCreateWindow("First Tri") == GL_FALSE) {
+ exit(1);
+ }
+
+ Init();
+
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(Key);
+ glutDisplayFunc(Draw);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/trivial/tri-square.c b/progs/trivial/tri-square.c
new file mode 100644
index 00000000000..ef9ea63048f
--- /dev/null
+++ b/progs/trivial/tri-square.c
@@ -0,0 +1,136 @@
+/*
+ * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
+ *
+ * Permission to use, copy, modify, distribute, and sell this software and
+ * its documentation for any purpose is hereby granted without fee, provided
+ * that (i) the above copyright notices and this permission notice appear in
+ * all copies of the software and related documentation, and (ii) the name of
+ * Silicon Graphics may not be used in any advertising or
+ * publicity relating to the software without the specific, prior written
+ * permission of Silicon Graphics.
+ *
+ * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
+ * ANY KIND,
+ * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
+ * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
+ *
+ * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
+ * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
+ * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
+ * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
+ * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
+ * OF THIS SOFTWARE.
+ */
+
+#include <stdio.h>
+#include <string.h>
+#include <stdlib.h>
+#include <GL/glut.h>
+
+
+#define CI_OFFSET_1 16
+#define CI_OFFSET_2 32
+
+
+GLenum doubleBuffer;
+
+static void Init(void)
+{
+ fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
+ fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
+ fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
+
+ glClearColor(0.0, 0.0, 1.0, 0.0);
+}
+
+static void Reshape(int width, int height)
+{
+
+ glViewport(0, 0, (GLint)width, (GLint)height);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ gluOrtho2D(0, (GLdouble)width, 0, (GLdouble)height);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+}
+
+static void Key(unsigned char key, int x, int y)
+{
+
+ switch (key) {
+ case 27:
+ exit(1);
+ default:
+ return;
+ }
+
+ glutPostRedisplay();
+}
+
+static void Draw(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glColor3f(1,1,1);
+
+ glBegin(GL_TRIANGLES);
+ glVertex3f( 10, 10, -30.0);
+ glVertex3f( 200, 150, -30.0);
+ glVertex3f( 10, 200, -30.0);
+ glEnd();
+
+ glFlush();
+
+ if (doubleBuffer) {
+ glutSwapBuffers();
+ }
+}
+
+static GLenum Args(int argc, char **argv)
+{
+ GLint i;
+
+ doubleBuffer = GL_FALSE;
+
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-sb") == 0) {
+ doubleBuffer = GL_FALSE;
+ } else if (strcmp(argv[i], "-db") == 0) {
+ doubleBuffer = GL_TRUE;
+ } else {
+ fprintf(stderr, "%s (Bad option).\n", argv[i]);
+ return GL_FALSE;
+ }
+ }
+ return GL_TRUE;
+}
+
+int main(int argc, char **argv)
+{
+ GLenum type;
+
+ glutInit(&argc, argv);
+
+ if (Args(argc, argv) == GL_FALSE) {
+ exit(1);
+ }
+
+ glutInitWindowPosition(100, 0); glutInitWindowSize( 250, 250);
+
+ type = GLUT_RGB;
+ type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
+ glutInitDisplayMode(type);
+
+ if (glutCreateWindow("First Tri") == GL_FALSE) {
+ exit(1);
+ }
+
+ Init();
+
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(Key);
+ glutDisplayFunc(Draw);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/trivial/tri-stencil.c b/progs/trivial/tri-stencil.c
new file mode 100644
index 00000000000..7686e16aef1
--- /dev/null
+++ b/progs/trivial/tri-stencil.c
@@ -0,0 +1,158 @@
+/*
+ * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
+ *
+ * Permission to use, copy, modify, distribute, and sell this software and
+ * its documentation for any purpose is hereby granted without fee, provided
+ * that (i) the above copyright notices and this permission notice appear in
+ * all copies of the software and related documentation, and (ii) the name of
+ * Silicon Graphics may not be used in any advertising or
+ * publicity relating to the software without the specific, prior written
+ * permission of Silicon Graphics.
+ *
+ * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
+ * ANY KIND,
+ * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
+ * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
+ *
+ * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
+ * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
+ * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
+ * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
+ * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
+ * OF THIS SOFTWARE.
+ */
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <math.h>
+#include <GL/glut.h>
+
+
+static void Init(void)
+{
+}
+
+static void Reshape(int width, int height)
+{
+
+ glViewport(0, 0, (GLint)width, (GLint)height);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(-5.0, 5.0, -5.0, 5.0, -5.0, 5.0);
+ glMatrixMode(GL_MODELVIEW);
+}
+
+static void Key(unsigned char key, int x, int y)
+{
+
+ switch (key) {
+ case 27:
+ printf("Exiting...\n");
+ exit(1);
+ case 'r':
+ printf("Redisplaying...\n");
+ glutPostRedisplay();
+ break;
+ default:
+ printf("No such key '%c'...\n", key);
+ break;
+ }
+}
+
+static void Draw(void)
+{
+ glShadeModel(GL_FLAT);
+
+ {
+ glClearColor(0.0, 0.0, 0.0, 0.0);
+ glClearStencil(0);
+ glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
+ }
+
+
+ glStencilMask(1);
+ glEnable(GL_STENCIL_TEST);
+ glStencilFunc(GL_ALWAYS, 1, 1);
+ glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
+
+ glColor3ub(200, 0, 0);
+ glBegin(GL_POLYGON);
+ glVertex3i(-4, -4, 0);
+ glVertex3i( 4, -4, 0);
+ glVertex3i( 0, 4, 0);
+ glEnd();
+
+#if 1
+ glStencilFunc(GL_EQUAL, 1, 1);
+ glStencilOp(GL_INCR, GL_KEEP, GL_DECR);
+
+ glColor3ub(0, 200, 0);
+ glBegin(GL_POLYGON);
+ glVertex3i(3, 3, 0);
+ glVertex3i(-3, 3, 0);
+ glVertex3i(-3, -3, 0);
+ glVertex3i(3, -3, 0);
+ glEnd();
+#endif
+
+#if 1
+ glStencilFunc(GL_EQUAL, 1, 1);
+ glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
+
+ glColor3ub(0, 0, 200);
+ glBegin(GL_POLYGON);
+ glVertex3f(2.5, 2.5, 0);
+ glVertex3f(-2.5, 2.5, 0);
+ glVertex3f(-2.5, -2.5, 0);
+ glVertex3f(2.5, -2.5, 0);
+ glEnd();
+#endif
+
+ glFlush();
+}
+
+static GLenum Args(int argc, char **argv)
+{
+ GLint i;
+
+
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-dr") == 0) {
+ } else {
+ printf("%s (Bad option).\n", argv[i]);
+ return GL_FALSE;
+ }
+ }
+ return GL_TRUE;
+}
+
+int main(int argc, char **argv)
+{
+ GLenum type;
+
+ glutInit(&argc, argv);
+
+ if (Args(argc, argv) == GL_FALSE) {
+ exit(1);
+ }
+
+ glutInitWindowPosition(0, 0);
+ glutInitWindowSize( 300, 300);
+
+ type = GLUT_RGB | GLUT_SINGLE | GLUT_DEPTH | GLUT_STENCIL;
+ glutInitDisplayMode(type);
+
+ if (glutCreateWindow("Stencil Test") == GL_FALSE) {
+ exit(1);
+ }
+
+ Init();
+
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(Key);
+ glutDisplayFunc(Draw);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/trivial/tri-stipple.c b/progs/trivial/tri-stipple.c
new file mode 100644
index 00000000000..887de550e2c
--- /dev/null
+++ b/progs/trivial/tri-stipple.c
@@ -0,0 +1,151 @@
+/*
+ * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
+ *
+ * Permission to use, copy, modify, distribute, and sell this software and
+ * its documentation for any purpose is hereby granted without fee, provided
+ * that (i) the above copyright notices and this permission notice appear in
+ * all copies of the software and related documentation, and (ii) the name of
+ * Silicon Graphics may not be used in any advertising or
+ * publicity relating to the software without the specific, prior written
+ * permission of Silicon Graphics.
+ *
+ * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
+ * ANY KIND,
+ * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
+ * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
+ *
+ * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
+ * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
+ * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
+ * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
+ * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
+ * OF THIS SOFTWARE.
+ */
+
+#include <stdio.h>
+#include <string.h>
+#include <stdlib.h>
+#include <GL/glut.h>
+
+
+#define CI_OFFSET_1 16
+#define CI_OFFSET_2 32
+
+static GLubyte fly[] = {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+0x03, 0x80, 0x01, 0xC0, 0x06, 0xC0, 0x03, 0x60, 0x04, 0x60, 0x06, 0x20,
+0x04, 0x30, 0x0C, 0x20, 0x04, 0x18, 0x18, 0x20, 0x04, 0x0C, 0x30, 0x20,
+0x04, 0x06, 0x60, 0x20, 0x44, 0x03, 0xC0, 0x22, 0x44, 0x01, 0x80, 0x22,
+0x44, 0x01, 0x80, 0x22, 0x44, 0x01, 0x80, 0x22, 0x44, 0x01, 0x80, 0x22,
+0x44, 0x01, 0x80, 0x22, 0x44, 0x01, 0x80, 0x22, 0x66, 0x01, 0x80, 0x66,
+0x33, 0x01, 0x80, 0xCC, 0x19, 0x81, 0x81, 0x98, 0x0C, 0xC1, 0x83, 0x30,
+0x07, 0xe1, 0x87, 0xe0, 0x03, 0x3f, 0xfc, 0xc0, 0x03, 0x31, 0x8c, 0xc0,
+0x03, 0x33, 0xcc, 0xc0, 0x06, 0x64, 0x26, 0x60, 0x0c, 0xcc, 0x33, 0x30,
+0x18, 0xcc, 0x33, 0x18, 0x10, 0xc4, 0x23, 0x08, 0x10, 0x63, 0xC6, 0x08,
+0x10, 0x30, 0x0c, 0x08, 0x10, 0x18, 0x18, 0x08, 0x10, 0x00, 0x00, 0x08};
+
+
+GLenum doubleBuffer;
+
+static void Init(void)
+{
+ fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
+ fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
+ fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
+
+ glEnable (GL_POLYGON_STIPPLE);
+ glPolygonStipple (fly);
+
+ glClearColor(0.0, 0.0, 1.0, 0.0);
+}
+
+static void Reshape(int width, int height)
+{
+
+ glViewport(0, 0, (GLint)width, (GLint)height);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+/* glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0); */
+ glMatrixMode(GL_MODELVIEW);
+}
+
+static void Key(unsigned char key, int x, int y)
+{
+
+ switch (key) {
+ case 27:
+ exit(1);
+ default:
+ return;
+ }
+
+ glutPostRedisplay();
+}
+
+static void Draw(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glBegin(GL_TRIANGLES);
+ glColor3f(0,0,.7);
+ glVertex3f( 0.9, -0.9, -0.0);
+ glColor3f(.8,0,0);
+ glVertex3f( 0.9, 0.9, -0.0);
+ glColor3f(0,.9,0);
+ glVertex3f(-0.9, 0.0, -0.0);
+ glEnd();
+
+ glFlush();
+
+ if (doubleBuffer) {
+ glutSwapBuffers();
+ }
+}
+
+static GLenum Args(int argc, char **argv)
+{
+ GLint i;
+
+ doubleBuffer = GL_FALSE;
+
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-sb") == 0) {
+ doubleBuffer = GL_FALSE;
+ } else if (strcmp(argv[i], "-db") == 0) {
+ doubleBuffer = GL_TRUE;
+ } else {
+ fprintf(stderr, "%s (Bad option).\n", argv[i]);
+ return GL_FALSE;
+ }
+ }
+ return GL_TRUE;
+}
+
+int main(int argc, char **argv)
+{
+ GLenum type;
+
+ glutInit(&argc, argv);
+
+ if (Args(argc, argv) == GL_FALSE) {
+ exit(1);
+ }
+
+ glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
+
+ type = GLUT_RGB | GLUT_ALPHA;
+ type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
+ glutInitDisplayMode(type);
+
+ if (glutCreateWindow("First Tri") == GL_FALSE) {
+ exit(1);
+ }
+
+ Init();
+
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(Key);
+ glutDisplayFunc(Draw);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/trivial/tri-tex-3d.c b/progs/trivial/tri-tex-3d.c
index 6a9d1d1bf6d..50f6a754189 100644
--- a/progs/trivial/tri-tex-3d.c
+++ b/progs/trivial/tri-tex-3d.c
@@ -25,6 +25,7 @@
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
+#include <GL/glew.h>
#include <GL/glut.h>
@@ -152,7 +153,7 @@ int main(int argc, char **argv)
glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
- type = GLUT_RGB;
+ type = GLUT_RGB | GLUT_ALPHA;
type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
glutInitDisplayMode(type);
@@ -160,6 +161,8 @@ int main(int argc, char **argv)
exit(1);
}
+ glewInit();
+
Init();
glutReshapeFunc(Reshape);
diff --git a/progs/trivial/tri-tex.c b/progs/trivial/tri-tex.c
new file mode 100644
index 00000000000..a0d75b4a331
--- /dev/null
+++ b/progs/trivial/tri-tex.c
@@ -0,0 +1,168 @@
+/*
+ * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
+ *
+ * Permission to use, copy, modify, distribute, and sell this software and
+ * its documentation for any purpose is hereby granted without fee, provided
+ * that (i) the above copyright notices and this permission notice appear in
+ * all copies of the software and related documentation, and (ii) the name of
+ * Silicon Graphics may not be used in any advertising or
+ * publicity relating to the software without the specific, prior written
+ * permission of Silicon Graphics.
+ *
+ * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
+ * ANY KIND,
+ * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
+ * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
+ *
+ * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
+ * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
+ * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
+ * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
+ * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
+ * OF THIS SOFTWARE.
+ */
+
+#include <stdio.h>
+#include <string.h>
+#include <stdlib.h>
+#include <GL/glut.h>
+
+
+
+GLenum doubleBuffer;
+
+static void Init(void)
+{
+ fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
+ fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
+ fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
+
+ glClearColor(0.0, 0.0, 1.0, 0.0);
+
+
+#define SIZE 32
+ {
+ GLubyte tex2d[SIZE][SIZE][3];
+ GLint s, t;
+
+ for (s = 0; s < SIZE; s++) {
+ for (t = 0; t < SIZE; t++) {
+#if 0
+ tex2d[t][s][0] = (s < SIZE/2) ? 0 : 255;
+ tex2d[t][s][1] = (t < SIZE/2) ? 0 : 255;
+ tex2d[t][s][2] = 0;
+#else
+ tex2d[t][s][0] = s*255/(SIZE-1);
+ tex2d[t][s][1] = t*255/(SIZE-1);
+ tex2d[t][s][2] = 0;
+#endif
+ }
+ }
+
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+
+ glTexImage2D(GL_TEXTURE_2D, 0, 3, SIZE, SIZE, 0,
+ GL_RGB, GL_UNSIGNED_BYTE, tex2d);
+
+ glEnable(GL_TEXTURE_2D);
+ glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_REPEAT);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
+ }
+
+}
+
+static void Reshape(int width, int height)
+{
+
+ glViewport(0, 0, (GLint)width, (GLint)height);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+/* glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0); */
+ glMatrixMode(GL_MODELVIEW);
+}
+
+static void Key(unsigned char key, int x, int y)
+{
+
+ switch (key) {
+ case 27:
+ exit(1);
+ default:
+ return;
+ }
+
+ glutPostRedisplay();
+}
+
+static void Draw(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glBegin(GL_TRIANGLES);
+ glTexCoord2f(1,-1);
+ glVertex3f( 0.9, -0.9, -0.0);
+ glTexCoord2f(1,1);
+ glVertex3f( 0.9, 0.9, -0.0);
+ glTexCoord2f(-1,0);
+ glVertex3f(-0.9, 0.0, -0.0);
+ glEnd();
+
+ glFlush();
+
+ if (doubleBuffer) {
+ glutSwapBuffers();
+ }
+}
+
+static GLenum Args(int argc, char **argv)
+{
+ GLint i;
+
+ doubleBuffer = GL_FALSE;
+
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-sb") == 0) {
+ doubleBuffer = GL_FALSE;
+ } else if (strcmp(argv[i], "-db") == 0) {
+ doubleBuffer = GL_TRUE;
+ } else {
+ fprintf(stderr, "%s (Bad option).\n", argv[i]);
+ return GL_FALSE;
+ }
+ }
+ return GL_TRUE;
+}
+
+int main(int argc, char **argv)
+{
+ GLenum type;
+
+ glutInit(&argc, argv);
+
+ if (Args(argc, argv) == GL_FALSE) {
+ exit(1);
+ }
+
+ glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
+
+ type = GLUT_RGB | GLUT_ALPHA;
+ type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
+ glutInitDisplayMode(type);
+
+ if (glutCreateWindow("First Tri") == GL_FALSE) {
+ exit(1);
+ }
+
+ Init();
+
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(Key);
+ glutDisplayFunc(Draw);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/trivial/tri-tri.c b/progs/trivial/tri-tri.c
new file mode 100644
index 00000000000..06a0528eb87
--- /dev/null
+++ b/progs/trivial/tri-tri.c
@@ -0,0 +1,145 @@
+/*
+ * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
+ *
+ * Permission to use, copy, modify, distribute, and sell this software and
+ * its documentation for any purpose is hereby granted without fee, provided
+ * that (i) the above copyright notices and this permission notice appear in
+ * all copies of the software and related documentation, and (ii) the name of
+ * Silicon Graphics may not be used in any advertising or
+ * publicity relating to the software without the specific, prior written
+ * permission of Silicon Graphics.
+ *
+ * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
+ * ANY KIND,
+ * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
+ * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
+ *
+ * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
+ * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
+ * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
+ * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
+ * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
+ * OF THIS SOFTWARE.
+ */
+
+#include <stdio.h>
+#include <string.h>
+#include <stdlib.h>
+#include <GL/glut.h>
+
+
+#define CI_OFFSET_1 16
+#define CI_OFFSET_2 32
+
+
+GLenum doubleBuffer;
+
+static void Init(void)
+{
+ fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
+ fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
+ fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
+
+ glClearColor(0.0, 0.0, 1.0, 0.0);
+}
+
+static void Reshape(int width, int height)
+{
+
+ glViewport(0, 0, (GLint)width, (GLint)height);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
+ glMatrixMode(GL_MODELVIEW);
+}
+
+static void Key(unsigned char key, int x, int y)
+{
+
+ switch (key) {
+ case 27:
+ exit(1);
+ default:
+ return;
+ }
+
+ glutPostRedisplay();
+}
+
+static void Draw(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glBegin(GL_TRIANGLES);
+ glColor3f(0,0,.7);
+ glVertex3f( 0.9, -0.9, -30.0);
+ glColor3f(.8,0,0);
+ glVertex3f( 0.9, 0.9, -30.0);
+ glColor3f(0,.9,0);
+ glVertex3f(-0.9, 0.0, -30.0);
+ glEnd();
+
+ glBegin(GL_TRIANGLES);
+ glColor3f(0,0,.7);
+ glVertex3f(-0.9, -0.9, -30.0);
+ glColor3f(.8,0,0);
+ glVertex3f(-0.9, 0.9, -30.0);
+ glColor3f(0,.9,0);
+ glVertex3f( 0.9, 0.0, -30.0);
+ glEnd();
+
+ glFlush();
+
+ if (doubleBuffer) {
+ glutSwapBuffers();
+ }
+}
+
+static GLenum Args(int argc, char **argv)
+{
+ GLint i;
+
+ doubleBuffer = GL_FALSE;
+
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-sb") == 0) {
+ doubleBuffer = GL_FALSE;
+ } else if (strcmp(argv[i], "-db") == 0) {
+ doubleBuffer = GL_TRUE;
+ } else {
+ fprintf(stderr, "%s (Bad option).\n", argv[i]);
+ return GL_FALSE;
+ }
+ }
+ return GL_TRUE;
+}
+
+int main(int argc, char **argv)
+{
+ GLenum type;
+
+ glutInit(&argc, argv);
+
+ if (Args(argc, argv) == GL_FALSE) {
+ exit(1);
+ }
+
+ glutInitWindowPosition(100, 0); glutInitWindowSize( 250, 250);
+
+ type = GLUT_RGB;
+ type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
+ glutInitDisplayMode(type);
+
+ if (glutCreateWindow("First Tri") == GL_FALSE) {
+ exit(1);
+ }
+
+ Init();
+
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(Key);
+ glutDisplayFunc(Draw);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/trivial/tri-unfilled-clip.c b/progs/trivial/tri-unfilled-clip.c
index d486af23655..df161df3fb8 100644
--- a/progs/trivial/tri-unfilled-clip.c
+++ b/progs/trivial/tri-unfilled-clip.c
@@ -119,7 +119,7 @@ int main(int argc, char **argv)
glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
- type = GLUT_RGB;
+ type = GLUT_RGB | GLUT_ALPHA;
type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
glutInitDisplayMode(type);
diff --git a/progs/trivial/tri-unfilled-edgeflag.c b/progs/trivial/tri-unfilled-edgeflag.c
new file mode 100644
index 00000000000..31f41f6220b
--- /dev/null
+++ b/progs/trivial/tri-unfilled-edgeflag.c
@@ -0,0 +1,141 @@
+/*
+ * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
+ *
+ * Permission to use, copy, modify, distribute, and sell this software and
+ * its documentation for any purpose is hereby granted without fee, provided
+ * that (i) the above copyright notices and this permission notice appear in
+ * all copies of the software and related documentation, and (ii) the name of
+ * Silicon Graphics may not be used in any advertising or
+ * publicity relating to the software without the specific, prior written
+ * permission of Silicon Graphics.
+ *
+ * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
+ * ANY KIND,
+ * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
+ * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
+ *
+ * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
+ * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
+ * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
+ * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
+ * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
+ * OF THIS SOFTWARE.
+ */
+
+#include <stdio.h>
+#include <string.h>
+#include <stdlib.h>
+#include <GL/glut.h>
+
+
+#define CI_OFFSET_1 16
+#define CI_OFFSET_2 32
+
+
+GLenum doubleBuffer;
+
+static void Init(void)
+{
+ fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
+ fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
+ fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
+
+ glClearColor(0.0, 0.0, 1.0, 0.0);
+}
+
+static void Reshape(int width, int height)
+{
+
+ glViewport(0, 0, (GLint)width, (GLint)height);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+/* glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0); */
+ glMatrixMode(GL_MODELVIEW);
+}
+
+static void Key(unsigned char key, int x, int y)
+{
+
+ switch (key) {
+ case 27:
+ exit(1);
+ default:
+ return;
+ }
+
+ glutPostRedisplay();
+}
+
+static void Draw(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT);
+ glPolygonMode(GL_FRONT, GL_LINE);
+ glPolygonMode(GL_BACK, GL_LINE);
+
+ glBegin(GL_TRIANGLES);
+ glEdgeFlag(1);
+ glColor3f(0,0,.7);
+ glVertex3f( 0.9, -0.9, -0.0);
+ glEdgeFlag(0);
+ glColor3f(.8,0,0);
+ glVertex3f( 0.9, 0.9, -0.0);
+ glEdgeFlag(1);
+ glColor3f(0,.9,0);
+ glVertex3f(-0.9, 0.0, -0.0);
+ glEnd();
+
+ glFlush();
+
+ if (doubleBuffer) {
+ glutSwapBuffers();
+ }
+}
+
+static GLenum Args(int argc, char **argv)
+{
+ GLint i;
+
+ doubleBuffer = GL_FALSE;
+
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-sb") == 0) {
+ doubleBuffer = GL_FALSE;
+ } else if (strcmp(argv[i], "-db") == 0) {
+ doubleBuffer = GL_TRUE;
+ } else {
+ fprintf(stderr, "%s (Bad option).\n", argv[i]);
+ return GL_FALSE;
+ }
+ }
+ return GL_TRUE;
+}
+
+int main(int argc, char **argv)
+{
+ GLenum type;
+
+ glutInit(&argc, argv);
+
+ if (Args(argc, argv) == GL_FALSE) {
+ exit(1);
+ }
+
+ glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
+
+ type = GLUT_RGB | GLUT_ALPHA;
+ type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
+ glutInitDisplayMode(type);
+
+ if (glutCreateWindow("First Tri") == GL_FALSE) {
+ exit(1);
+ }
+
+ Init();
+
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(Key);
+ glutDisplayFunc(Draw);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/trivial/tri-unfilled-point.c b/progs/trivial/tri-unfilled-point.c
new file mode 100644
index 00000000000..71ac453d603
--- /dev/null
+++ b/progs/trivial/tri-unfilled-point.c
@@ -0,0 +1,138 @@
+/*
+ * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
+ *
+ * Permission to use, copy, modify, distribute, and sell this software and
+ * its documentation for any purpose is hereby granted without fee, provided
+ * that (i) the above copyright notices and this permission notice appear in
+ * all copies of the software and related documentation, and (ii) the name of
+ * Silicon Graphics may not be used in any advertising or
+ * publicity relating to the software without the specific, prior written
+ * permission of Silicon Graphics.
+ *
+ * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
+ * ANY KIND,
+ * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
+ * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
+ *
+ * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
+ * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
+ * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
+ * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
+ * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
+ * OF THIS SOFTWARE.
+ */
+
+#include <stdio.h>
+#include <string.h>
+#include <stdlib.h>
+#include <GL/glut.h>
+
+
+#define CI_OFFSET_1 16
+#define CI_OFFSET_2 32
+
+
+GLenum doubleBuffer;
+
+static void Init(void)
+{
+ fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
+ fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
+ fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
+
+ glClearColor(0.0, 0.0, 1.0, 0.0);
+}
+
+static void Reshape(int width, int height)
+{
+
+ glViewport(0, 0, (GLint)width, (GLint)height);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+/* glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0); */
+ glMatrixMode(GL_MODELVIEW);
+}
+
+static void Key(unsigned char key, int x, int y)
+{
+
+ switch (key) {
+ case 27:
+ exit(1);
+ default:
+ return;
+ }
+
+ glutPostRedisplay();
+}
+
+static void Draw(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT);
+ glPolygonMode(GL_FRONT, GL_POINT);
+ glPolygonMode(GL_BACK, GL_POINT);
+
+ glBegin(GL_TRIANGLES);
+ glColor3f(0,0,.7);
+ glVertex3f( 0.9, -0.9, -0.0);
+ glColor3f(.8,0,0);
+ glVertex3f( 0.9, 0.9, -0.0);
+ glColor3f(0,.9,0);
+ glVertex3f(-0.9, 0.0, -0.0);
+ glEnd();
+
+ glFlush();
+
+ if (doubleBuffer) {
+ glutSwapBuffers();
+ }
+}
+
+static GLenum Args(int argc, char **argv)
+{
+ GLint i;
+
+ doubleBuffer = GL_FALSE;
+
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-sb") == 0) {
+ doubleBuffer = GL_FALSE;
+ } else if (strcmp(argv[i], "-db") == 0) {
+ doubleBuffer = GL_TRUE;
+ } else {
+ fprintf(stderr, "%s (Bad option).\n", argv[i]);
+ return GL_FALSE;
+ }
+ }
+ return GL_TRUE;
+}
+
+int main(int argc, char **argv)
+{
+ GLenum type;
+
+ glutInit(&argc, argv);
+
+ if (Args(argc, argv) == GL_FALSE) {
+ exit(1);
+ }
+
+ glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
+
+ type = GLUT_RGB;
+ type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
+ glutInitDisplayMode(type);
+
+ if (glutCreateWindow("First Tri") == GL_FALSE) {
+ exit(1);
+ }
+
+ Init();
+
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(Key);
+ glutDisplayFunc(Draw);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/trivial/tri-unfilled-smooth.c b/progs/trivial/tri-unfilled-smooth.c
index e41903a3d50..f70c1cd9d4d 100644
--- a/progs/trivial/tri-unfilled-smooth.c
+++ b/progs/trivial/tri-unfilled-smooth.c
@@ -132,7 +132,7 @@ int main(int argc, char **argv)
glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
- type = GLUT_RGB;
+ type = GLUT_RGB | GLUT_ALPHA;
type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
glutInitDisplayMode(type);
diff --git a/progs/trivial/tri-unfilled-tri-lit.c b/progs/trivial/tri-unfilled-tri-lit.c
new file mode 100644
index 00000000000..f9e1d009884
--- /dev/null
+++ b/progs/trivial/tri-unfilled-tri-lit.c
@@ -0,0 +1,178 @@
+/*
+ * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
+ *
+ * Permission to use, copy, modify, distribute, and sell this software and
+ * its documentation for any purpose is hereby granted without fee, provided
+ * that (i) the above copyright notices and this permission notice appear in
+ * all copies of the software and related documentation, and (ii) the name of
+ * Silicon Graphics may not be used in any advertising or
+ * publicity relating to the software without the specific, prior written
+ * permission of Silicon Graphics.
+ *
+ * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
+ * ANY KIND,
+ * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
+ * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
+ *
+ * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
+ * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
+ * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
+ * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
+ * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
+ * OF THIS SOFTWARE.
+ */
+
+#include <stdio.h>
+#include <string.h>
+#include <stdlib.h>
+#include <GL/glut.h>
+
+
+#define CI_OFFSET_1 16
+#define CI_OFFSET_2 32
+
+
+GLenum doubleBuffer;
+
+static void Init(void)
+{
+ fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
+ fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
+ fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
+
+ glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHT0);
+
+ glClearColor(0.0, 0.0, 1.0, 0.0);
+}
+
+static void Reshape(int width, int height)
+{
+
+ glViewport(0, 0, (GLint)width, (GLint)height);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+/* glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0); */
+ glMatrixMode(GL_MODELVIEW);
+}
+
+static void Key(unsigned char key, int x, int y)
+{
+
+ switch (key) {
+ case 27:
+ exit(1);
+ default:
+ return;
+ }
+
+ glutPostRedisplay();
+}
+
+static void Draw(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glPolygonMode(GL_FRONT, GL_LINE);
+ glPolygonMode(GL_BACK, GL_LINE);
+
+ glBegin(GL_TRIANGLES);
+ glNormal3f(0,0,.7);
+ glVertex3f( 0.9, -0.9, -0.0);
+ glNormal3f(.8,0,0);
+ glVertex3f( 0.9, 0.9, -0.0);
+ glNormal3f(0,.9,0);
+ glVertex3f(-0.9, 0.0, -0.0);
+ glEnd();
+
+ glPolygonMode(GL_FRONT, GL_FILL);
+ glPolygonMode(GL_BACK, GL_FILL);
+
+ glBegin(GL_TRIANGLES);
+ glNormal3f(0,0,.7);
+ glVertex3f( 0.8, -0.8, -0.0);
+ glNormal3f(.8,0,0);
+ glVertex3f( 0.8, 0.8, -0.0);
+ glNormal3f(0,.9,0);
+ glVertex3f(-0.8, 0.0, -0.0);
+ glEnd();
+
+ glPolygonMode(GL_FRONT, GL_LINE);
+ glPolygonMode(GL_BACK, GL_LINE);
+
+ glBegin(GL_TRIANGLES);
+ glNormal3f(.8,0,0);
+ glVertex3f( -0.9, 0.9, -0.0);
+ glNormal3f(0,0,.7);
+ glVertex3f( -0.9, -0.9, -0.0);
+ glNormal3f(0,.9,0);
+ glVertex3f( 0.9, 0.0, -0.0);
+ glEnd();
+
+ glPolygonMode(GL_FRONT, GL_FILL);
+ glPolygonMode(GL_BACK, GL_FILL);
+
+ glBegin(GL_TRIANGLES);
+ glNormal3f(.8,0,0);
+ glVertex3f( -0.8, 0.8, -0.0);
+ glNormal3f(0,0,.7);
+ glVertex3f( -0.8, -0.8, -0.0);
+ glNormal3f(0,.9,0);
+ glVertex3f( 0.8, 0.0, -0.0);
+ glEnd();
+
+ glFlush();
+
+ if (doubleBuffer) {
+ glutSwapBuffers();
+ }
+}
+
+static GLenum Args(int argc, char **argv)
+{
+ GLint i;
+
+ doubleBuffer = GL_FALSE;
+
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-sb") == 0) {
+ doubleBuffer = GL_FALSE;
+ } else if (strcmp(argv[i], "-db") == 0) {
+ doubleBuffer = GL_TRUE;
+ } else {
+ fprintf(stderr, "%s (Bad option).\n", argv[i]);
+ return GL_FALSE;
+ }
+ }
+ return GL_TRUE;
+}
+
+int main(int argc, char **argv)
+{
+ GLenum type;
+
+ glutInit(&argc, argv);
+
+ if (Args(argc, argv) == GL_FALSE) {
+ exit(1);
+ }
+
+ glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
+
+ type = GLUT_RGB | GLUT_ALPHA;
+ type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
+ glutInitDisplayMode(type);
+
+ if (glutCreateWindow("First Tri") == GL_FALSE) {
+ exit(1);
+ }
+
+ Init();
+
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(Key);
+ glutDisplayFunc(Draw);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/trivial/tri-unfilled-tri.c b/progs/trivial/tri-unfilled-tri.c
new file mode 100644
index 00000000000..d9a9faeb9f5
--- /dev/null
+++ b/progs/trivial/tri-unfilled-tri.c
@@ -0,0 +1,175 @@
+/*
+ * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
+ *
+ * Permission to use, copy, modify, distribute, and sell this software and
+ * its documentation for any purpose is hereby granted without fee, provided
+ * that (i) the above copyright notices and this permission notice appear in
+ * all copies of the software and related documentation, and (ii) the name of
+ * Silicon Graphics may not be used in any advertising or
+ * publicity relating to the software without the specific, prior written
+ * permission of Silicon Graphics.
+ *
+ * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
+ * ANY KIND,
+ * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
+ * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
+ *
+ * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
+ * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
+ * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
+ * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
+ * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
+ * OF THIS SOFTWARE.
+ */
+
+#include <stdio.h>
+#include <string.h>
+#include <stdlib.h>
+#include <GL/glut.h>
+
+
+#define CI_OFFSET_1 16
+#define CI_OFFSET_2 32
+
+
+GLenum doubleBuffer;
+
+static void Init(void)
+{
+ fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
+ fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
+ fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
+
+ glClearColor(0.0, 0.0, 1.0, 0.0);
+}
+
+static void Reshape(int width, int height)
+{
+
+ glViewport(0, 0, (GLint)width, (GLint)height);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+/* glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0); */
+ glMatrixMode(GL_MODELVIEW);
+}
+
+static void Key(unsigned char key, int x, int y)
+{
+
+ switch (key) {
+ case 27:
+ exit(1);
+ default:
+ return;
+ }
+
+ glutPostRedisplay();
+}
+
+static void Draw(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glPolygonMode(GL_FRONT, GL_LINE);
+ glPolygonMode(GL_BACK, GL_LINE);
+
+ glBegin(GL_TRIANGLES);
+ glColor3f(0,0,.7);
+ glVertex3f( 0.9, -0.9, -0.0);
+ glColor3f(.8,0,0);
+ glVertex3f( 0.9, 0.9, -0.0);
+ glColor3f(0,.9,0);
+ glVertex3f(-0.9, 0.0, -0.0);
+ glEnd();
+
+ glPolygonMode(GL_FRONT, GL_FILL);
+ glPolygonMode(GL_BACK, GL_FILL);
+
+ glBegin(GL_TRIANGLES);
+ glColor3f(0,0,.7);
+ glVertex3f( 0.8, -0.8, -0.0);
+ glColor3f(.8,0,0);
+ glVertex3f( 0.8, 0.8, -0.0);
+ glColor3f(0,.9,0);
+ glVertex3f(-0.8, 0.0, -0.0);
+ glEnd();
+
+ glPolygonMode(GL_FRONT, GL_LINE);
+ glPolygonMode(GL_BACK, GL_LINE);
+
+ glBegin(GL_TRIANGLES);
+ glColor3f(.8,0,0);
+ glVertex3f( -0.9, 0.9, -0.0);
+ glColor3f(0,0,.7);
+ glVertex3f( -0.9, -0.9, -0.0);
+ glColor3f(0,.9,0);
+ glVertex3f( 0.9, 0.0, -0.0);
+ glEnd();
+
+ glPolygonMode(GL_FRONT, GL_FILL);
+ glPolygonMode(GL_BACK, GL_FILL);
+
+ glBegin(GL_TRIANGLES);
+ glColor3f(.8,0,0);
+ glVertex3f( -0.8, 0.8, -0.0);
+ glColor3f(0,0,.7);
+ glVertex3f( -0.8, -0.8, -0.0);
+ glColor3f(0,.9,0);
+ glVertex3f( 0.8, 0.0, -0.0);
+ glEnd();
+
+ glFlush();
+
+ if (doubleBuffer) {
+ glutSwapBuffers();
+ }
+}
+
+static GLenum Args(int argc, char **argv)
+{
+ GLint i;
+
+ doubleBuffer = GL_FALSE;
+
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-sb") == 0) {
+ doubleBuffer = GL_FALSE;
+ } else if (strcmp(argv[i], "-db") == 0) {
+ doubleBuffer = GL_TRUE;
+ } else {
+ fprintf(stderr, "%s (Bad option).\n", argv[i]);
+ return GL_FALSE;
+ }
+ }
+ return GL_TRUE;
+}
+
+int main(int argc, char **argv)
+{
+ GLenum type;
+
+ glutInit(&argc, argv);
+
+ if (Args(argc, argv) == GL_FALSE) {
+ exit(1);
+ }
+
+ glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
+
+ type = GLUT_RGB | GLUT_ALPHA;
+ type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
+ glutInitDisplayMode(type);
+
+ if (glutCreateWindow("First Tri") == GL_FALSE) {
+ exit(1);
+ }
+
+ Init();
+
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(Key);
+ glutDisplayFunc(Draw);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/trivial/tri-unfilled-userclip-stip.c b/progs/trivial/tri-unfilled-userclip-stip.c
new file mode 100644
index 00000000000..4aefa85032f
--- /dev/null
+++ b/progs/trivial/tri-unfilled-userclip-stip.c
@@ -0,0 +1,147 @@
+/*
+ * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
+ *
+ * Permission to use, copy, modify, distribute, and sell this software and
+ * its documentation for any purpose is hereby granted without fee, provided
+ * that (i) the above copyright notices and this permission notice appear in
+ * all copies of the software and related documentation, and (ii) the name of
+ * Silicon Graphics may not be used in any advertising or
+ * publicity relating to the software without the specific, prior written
+ * permission of Silicon Graphics.
+ *
+ * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
+ * ANY KIND,
+ * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
+ * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
+ *
+ * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
+ * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
+ * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
+ * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
+ * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
+ * OF THIS SOFTWARE.
+ */
+
+#include <stdio.h>
+#include <string.h>
+#include <stdlib.h>
+#include <GL/glut.h>
+
+
+#define CI_OFFSET_1 16
+#define CI_OFFSET_2 32
+
+
+GLenum doubleBuffer;
+
+static void Init(void)
+{
+ static GLdouble plane[4] = { -.5, 0, 1, 0 };
+
+ fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
+ fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
+ fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
+
+ glClearColor(0.0, 0.0, 1.0, 0.0);
+ glClipPlane(GL_CLIP_PLANE0, plane);
+ glEnable(GL_CLIP_PLANE0);
+ glLineWidth( 4 );
+}
+
+static void Reshape(int width, int height)
+{
+
+ glViewport(0, 0, (GLint)width, (GLint)height);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+/* glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0); */
+ glMatrixMode(GL_MODELVIEW);
+}
+
+static void Key(unsigned char key, int x, int y)
+{
+
+ switch (key) {
+ case 27:
+ exit(1);
+ default:
+ return;
+ }
+
+ glutPostRedisplay();
+}
+
+static void Draw(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+
+ glEnable(GL_LINE_STIPPLE);
+ glLineStipple( 5, 0xfffe );
+
+
+
+ glBegin(GL_TRIANGLES);
+ glColor3f(0,0,.7);
+ glVertex3f( 0.9, -0.9, 0.0);
+ glColor3f(.8,0,0);
+ glVertex3f( 0.9, 0.9, 0.0);
+ glColor3f(0,.9,0);
+ glVertex3f(-0.9, 0.0, 0.0);
+ glEnd();
+
+ glFlush();
+
+ if (doubleBuffer) {
+ glutSwapBuffers();
+ }
+}
+
+static GLenum Args(int argc, char **argv)
+{
+ GLint i;
+
+ doubleBuffer = GL_FALSE;
+
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-sb") == 0) {
+ doubleBuffer = GL_FALSE;
+ } else if (strcmp(argv[i], "-db") == 0) {
+ doubleBuffer = GL_TRUE;
+ } else {
+ fprintf(stderr, "%s (Bad option).\n", argv[i]);
+ return GL_FALSE;
+ }
+ }
+ return GL_TRUE;
+}
+
+int main(int argc, char **argv)
+{
+ GLenum type;
+
+ glutInit(&argc, argv);
+
+ if (Args(argc, argv) == GL_FALSE) {
+ exit(1);
+ }
+
+ glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
+
+ type = GLUT_RGB;
+ type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
+ glutInitDisplayMode(type);
+
+ if (glutCreateWindow("First Tri") == GL_FALSE) {
+ exit(1);
+ }
+
+ Init();
+
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(Key);
+ glutDisplayFunc(Draw);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/trivial/tri-unfilled-userclip.c b/progs/trivial/tri-unfilled-userclip.c
index dc93a8f1abf..9201f9d433c 100644
--- a/progs/trivial/tri-unfilled-userclip.c
+++ b/progs/trivial/tri-unfilled-userclip.c
@@ -123,7 +123,7 @@ int main(int argc, char **argv)
glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
- type = GLUT_RGB;
+ type = GLUT_RGB | GLUT_ALPHA;
type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
glutInitDisplayMode(type);
diff --git a/progs/trivial/tri-unfilled.c b/progs/trivial/tri-unfilled.c
index 73961bc93a6..1e44823db5a 100644
--- a/progs/trivial/tri-unfilled.c
+++ b/progs/trivial/tri-unfilled.c
@@ -120,7 +120,7 @@ int main(int argc, char **argv)
glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
- type = GLUT_RGB;
+ type = GLUT_RGB | GLUT_ALPHA;
type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
glutInitDisplayMode(type);
diff --git a/progs/trivial/tri-userclip.c b/progs/trivial/tri-userclip.c
index cde9662ace9..ccf631dff80 100644
--- a/progs/trivial/tri-userclip.c
+++ b/progs/trivial/tri-userclip.c
@@ -122,7 +122,7 @@ int main(int argc, char **argv)
glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
- type = GLUT_RGB;
+ type = GLUT_RGB | GLUT_ALPHA;
type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
glutInitDisplayMode(type);
diff --git a/progs/trivial/tri-z-9.c b/progs/trivial/tri-z-9.c
new file mode 100644
index 00000000000..4bd99861660
--- /dev/null
+++ b/progs/trivial/tri-z-9.c
@@ -0,0 +1,139 @@
+/*
+ * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
+ *
+ * Permission to use, copy, modify, distribute, and sell this software and
+ * its documentation for any purpose is hereby granted without fee, provided
+ * that (i) the above copyright notices and this permission notice appear in
+ * all copies of the software and related documentation, and (ii) the name of
+ * Silicon Graphics may not be used in any advertising or
+ * publicity relating to the software without the specific, prior written
+ * permission of Silicon Graphics.
+ *
+ * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
+ * ANY KIND,
+ * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
+ * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
+ *
+ * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
+ * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
+ * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
+ * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
+ * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
+ * OF THIS SOFTWARE.
+ */
+
+#include <stdio.h>
+#include <string.h>
+#include <stdlib.h>
+#include <GL/glut.h>
+
+
+#define CI_OFFSET_1 16
+#define CI_OFFSET_2 32
+
+
+GLenum doubleBuffer;
+
+static void Init(void)
+{
+ fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
+ fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
+ fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
+
+}
+
+static void Reshape(int width, int height)
+{
+
+ glViewport(0, 0, (GLint)width, (GLint)height);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(-1.0, 1.0, -1.0, 1.0, 1, -1);
+ glMatrixMode(GL_MODELVIEW);
+}
+
+static void Key(unsigned char key, int x, int y)
+{
+
+ switch (key) {
+ case 27:
+ exit(1);
+ default:
+ return;
+ }
+
+ glutPostRedisplay();
+}
+
+static void Draw(void)
+{
+ glClearColor(0.0, 0.0, 1.0, 0.0);
+ glClearDepth(1.0);
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ glDepthFunc(GL_EQUAL);
+ glEnable(GL_DEPTH_TEST);
+
+ glBegin(GL_TRIANGLES);
+ glColor3f(0,0,.7);
+ glVertex3f( 0.9, -0.9, .5);
+ glColor3f(.8,0,0);
+ glVertex3f( 0.9, 0.9, .5);
+ glColor3f(0,.9,0);
+ glVertex3f(-0.9, 0.0, .5);
+ glEnd();
+
+ glFlush();
+
+ if (doubleBuffer) {
+ glutSwapBuffers();
+ }
+}
+
+static GLenum Args(int argc, char **argv)
+{
+ GLint i;
+
+ doubleBuffer = GL_FALSE;
+
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-sb") == 0) {
+ doubleBuffer = GL_FALSE;
+ } else if (strcmp(argv[i], "-db") == 0) {
+ doubleBuffer = GL_TRUE;
+ } else {
+ fprintf(stderr, "%s (Bad option).\n", argv[i]);
+ return GL_FALSE;
+ }
+ }
+ return GL_TRUE;
+}
+
+int main(int argc, char **argv)
+{
+ GLenum type;
+
+ glutInit(&argc, argv);
+
+ if (Args(argc, argv) == GL_FALSE) {
+ exit(1);
+ }
+
+ glutInitWindowPosition(100, 0); glutInitWindowSize( 250, 250);
+
+ type = GLUT_RGB | GLUT_DEPTH;
+ type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
+ glutInitDisplayMode(type);
+
+ if (glutCreateWindow("First Tri") == GL_FALSE) {
+ exit(1);
+ }
+
+ Init();
+
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(Key);
+ glutDisplayFunc(Draw);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/trivial/tri-z-eq.c b/progs/trivial/tri-z-eq.c
new file mode 100644
index 00000000000..ad5f31a5588
--- /dev/null
+++ b/progs/trivial/tri-z-eq.c
@@ -0,0 +1,139 @@
+/*
+ * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
+ *
+ * Permission to use, copy, modify, distribute, and sell this software and
+ * its documentation for any purpose is hereby granted without fee, provided
+ * that (i) the above copyright notices and this permission notice appear in
+ * all copies of the software and related documentation, and (ii) the name of
+ * Silicon Graphics may not be used in any advertising or
+ * publicity relating to the software without the specific, prior written
+ * permission of Silicon Graphics.
+ *
+ * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
+ * ANY KIND,
+ * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
+ * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
+ *
+ * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
+ * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
+ * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
+ * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
+ * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
+ * OF THIS SOFTWARE.
+ */
+
+#include <stdio.h>
+#include <string.h>
+#include <stdlib.h>
+#include <GL/glut.h>
+
+
+#define CI_OFFSET_1 16
+#define CI_OFFSET_2 32
+
+
+GLenum doubleBuffer;
+
+static void Init(void)
+{
+ fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
+ fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
+ fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
+
+}
+
+static void Reshape(int width, int height)
+{
+
+ glViewport(0, 0, (GLint)width, (GLint)height);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(-1.0, 1.0, -1.0, 1.0, 1, -1);
+ glMatrixMode(GL_MODELVIEW);
+}
+
+static void Key(unsigned char key, int x, int y)
+{
+
+ switch (key) {
+ case 27:
+ exit(1);
+ default:
+ return;
+ }
+
+ glutPostRedisplay();
+}
+
+static void Draw(void)
+{
+ glClearColor(0.0, 0.0, 1.0, 0.0);
+ glClearDepth(1.0);
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ glDepthFunc(GL_EQUAL);
+ glEnable(GL_DEPTH_TEST);
+
+ glBegin(GL_TRIANGLES);
+ glColor3f(0,0,.7);
+ glVertex3f( 0.9, -0.9, 1.0);
+ glColor3f(.8,0,0);
+ glVertex3f( 0.9, 0.9, 1.0);
+ glColor3f(0,.9,0);
+ glVertex3f(-0.9, 0.0, 1.0);
+ glEnd();
+
+ glFlush();
+
+ if (doubleBuffer) {
+ glutSwapBuffers();
+ }
+}
+
+static GLenum Args(int argc, char **argv)
+{
+ GLint i;
+
+ doubleBuffer = GL_FALSE;
+
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-sb") == 0) {
+ doubleBuffer = GL_FALSE;
+ } else if (strcmp(argv[i], "-db") == 0) {
+ doubleBuffer = GL_TRUE;
+ } else {
+ fprintf(stderr, "%s (Bad option).\n", argv[i]);
+ return GL_FALSE;
+ }
+ }
+ return GL_TRUE;
+}
+
+int main(int argc, char **argv)
+{
+ GLenum type;
+
+ glutInit(&argc, argv);
+
+ if (Args(argc, argv) == GL_FALSE) {
+ exit(1);
+ }
+
+ glutInitWindowPosition(100, 0); glutInitWindowSize( 250, 250);
+
+ type = GLUT_RGB | GLUT_DEPTH;
+ type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
+ glutInitDisplayMode(type);
+
+ if (glutCreateWindow("First Tri") == GL_FALSE) {
+ exit(1);
+ }
+
+ Init();
+
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(Key);
+ glutDisplayFunc(Draw);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/trivial/tri-z.c b/progs/trivial/tri-z.c
new file mode 100644
index 00000000000..335d2b90e2b
--- /dev/null
+++ b/progs/trivial/tri-z.c
@@ -0,0 +1,174 @@
+/*
+ * Copyright (c) 1993-1997, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
+ */
+
+#include <GL/glut.h>
+#include <stdlib.h>
+#include <stdio.h>
+
+static int leftFirst = GL_TRUE;
+
+static struct { GLenum func; const char *str; } funcs[] =
+ {
+ { GL_LESS, "GL_LESS" },
+ { GL_LEQUAL, "GL_LEQUAL" },
+ { GL_GREATER, "GL_GREATER" },
+ { GL_GEQUAL, "GL_GEQUAL" },
+ { GL_EQUAL, "GL_EQUAL" },
+ { GL_NOTEQUAL, "GL_NOTEQUAL" },
+ { GL_ALWAYS, "GL_ALWAYS" },
+ { GL_NEVER, "GL_NEVER" },
+ };
+
+#define NUM_FUNCS (sizeof(funcs) / sizeof(funcs[0]))
+
+static int curFunc = 0;
+static double clearVal = 1.0;
+
+
+static void usage(void)
+{
+ printf("t - toggle rendering order of triangles\n");
+ printf("c - toggle Z clear value between 0, 1\n");
+ printf("f - cycle through depth test functions\n");
+}
+
+
+static void init(void)
+{
+ glEnable(GL_DEPTH_TEST);
+ glClearColor (1.0, 0.0, 0.0, 0.0);
+}
+
+static void drawLeftTriangle(void)
+{
+ /* draw yellow triangle on LHS of screen */
+ glBegin (GL_TRIANGLES);
+ glColor4f(1.0, 1.0, 0.0, 0.75);
+ glVertex3f(0.1, 0.9, -1.0);
+ glVertex3f(0.1, 0.1, -1.0);
+ glVertex3f(0.8, 0.5, 1.0);
+ glEnd();
+}
+
+static void drawRightTriangle(void)
+{
+ /* draw cyan triangle on RHS of screen */
+ glBegin (GL_TRIANGLES);
+ glColor4f(0.0, 1.0, 1.0, 0.75);
+ glVertex3f(0.9, 0.9, 0.0);
+ glVertex3f(0.2, 0.5, 0.0);
+ glVertex3f(0.9, 0.1, 0.0);
+ glEnd();
+}
+
+void display(void)
+{
+ printf("GL_CLEAR_DEPTH = %f GL_DEPTH_FUNC = %s\n",
+ clearVal, funcs[curFunc].str);
+ glClearDepth(clearVal);
+ glDepthFunc(funcs[curFunc].func);
+
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ if (leftFirst) {
+ drawLeftTriangle();
+ drawRightTriangle();
+ }
+ else {
+ drawRightTriangle();
+ drawLeftTriangle();
+ }
+
+ glFlush();
+}
+
+void reshape(int w, int h)
+{
+ glViewport(0, 0, (GLsizei) w, (GLsizei) h);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ if (w <= h)
+ gluOrtho2D (0.0, 1.0, 0.0, 1.0*(GLfloat)h/(GLfloat)w);
+ else
+ gluOrtho2D (0.0, 1.0*(GLfloat)w/(GLfloat)h, 0.0, 1.0);
+}
+
+/* ARGSUSED1 */
+void keyboard(unsigned char key, int x, int y)
+{
+ switch (key) {
+ case 'c':
+ case 'C':
+ clearVal = 1.0 - clearVal;
+ glutPostRedisplay();
+ break;
+ case 'f':
+ case 'F':
+ curFunc = (curFunc + 1) % NUM_FUNCS;
+ glutPostRedisplay();
+ break;
+ case 't':
+ case 'T':
+ leftFirst = !leftFirst;
+ glutPostRedisplay();
+ break;
+ case 27: /* Escape key */
+ exit(0);
+ break;
+ default:
+ break;
+ }
+}
+
+/* Main Loop
+ * Open window with initial window size, title bar,
+ * RGBA display mode, and handle input events.
+ */
+int main(int argc, char** argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
+ glutInitWindowSize (200, 200);
+ glutCreateWindow (argv[0]);
+ glutReshapeFunc (reshape);
+ glutKeyboardFunc (keyboard);
+ glutDisplayFunc (display);
+ init();
+ usage();
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/trivial/tri.c b/progs/trivial/tri.c
index d4a7f08ae34..d3c6b59ea5d 100644
--- a/progs/trivial/tri.c
+++ b/progs/trivial/tri.c
@@ -32,7 +32,7 @@
#define CI_OFFSET_2 32
-GLenum doubleBuffer;
+GLenum doubleBuffer = 1;
int win;
static void Init(void)
@@ -41,7 +41,7 @@ static void Init(void)
fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
- glClearColor(0.0, 0.0, 1.0, 0.0);
+ glClearColor(0.3, 0.1, 0.3, 0.0);
}
static void Reshape(int width, int height)
@@ -57,16 +57,13 @@ static void Reshape(int width, int height)
static void Key(unsigned char key, int x, int y)
{
-
- switch (key) {
- case 27:
- glutDestroyWindow(win);
- exit(0);
- default:
- return;
- }
-
- glutPostRedisplay();
+ switch (key) {
+ case 27:
+ exit(0);
+ default:
+ glutPostRedisplay();
+ return;
+ }
}
static void Draw(void)
@@ -74,12 +71,12 @@ static void Draw(void)
glClear(GL_COLOR_BUFFER_BIT);
glBegin(GL_TRIANGLES);
- glColor3f(0,0,.7);
- glVertex3f( 0.9, -0.9, -30.0);
glColor3f(.8,0,0);
- glVertex3f( 0.9, 0.9, -30.0);
+ glVertex3f(-0.9, -0.9, -30.0);
glColor3f(0,.9,0);
- glVertex3f(-0.9, 0.0, -30.0);
+ glVertex3f( 0.9, -0.9, -30.0);
+ glColor3f(0,0,.7);
+ glVertex3f( 0.0, 0.9, -30.0);
glEnd();
glFlush();
@@ -93,8 +90,6 @@ static GLenum Args(int argc, char **argv)
{
GLint i;
- doubleBuffer = GL_FALSE;
-
for (i = 1; i < argc; i++) {
if (strcmp(argv[i], "-sb") == 0) {
doubleBuffer = GL_FALSE;
@@ -120,7 +115,7 @@ int main(int argc, char **argv)
glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
- type = GLUT_RGB;
+ type = GLUT_RGB | GLUT_ALPHA;
type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
glutInitDisplayMode(type);
@@ -135,5 +130,5 @@ int main(int argc, char **argv)
glutKeyboardFunc(Key);
glutDisplayFunc(Draw);
glutMainLoop();
- return 0;
+ return 0;
}
diff --git a/progs/trivial/trifan-flat-clip.c b/progs/trivial/trifan-flat-clip.c
new file mode 100644
index 00000000000..04042fac704
--- /dev/null
+++ b/progs/trivial/trifan-flat-clip.c
@@ -0,0 +1,140 @@
+/*
+ * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
+ *
+ * Permission to use, copy, modify, distribute, and sell this software and
+ * its documentation for any purpose is hereby granted without fee, provided
+ * that (i) the above copyright notices and this permission notice appear in
+ * all copies of the software and related documentation, and (ii) the name of
+ * Silicon Graphics may not be used in any advertising or
+ * publicity relating to the software without the specific, prior written
+ * permission of Silicon Graphics.
+ *
+ * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
+ * ANY KIND,
+ * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
+ * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
+ *
+ * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
+ * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
+ * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
+ * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
+ * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
+ * OF THIS SOFTWARE.
+ */
+
+#include <stdio.h>
+#include <string.h>
+#include <stdlib.h>
+#include <GL/glut.h>
+
+
+#define CI_OFFSET_1 16
+#define CI_OFFSET_2 32
+
+
+GLenum doubleBuffer;
+
+static void Init(void)
+{
+ fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
+ fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
+ fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
+
+ glClearColor(0.0, 0.0, 1.0, 0.0);
+}
+
+static void Reshape(int width, int height)
+{
+
+ glViewport(0, 0, (GLint)width, (GLint)height);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
+ glMatrixMode(GL_MODELVIEW);
+}
+
+static void Key(unsigned char key, int x, int y)
+{
+
+ switch (key) {
+ case 27:
+ exit(1);
+ default:
+ return;
+ }
+
+ glutPostRedisplay();
+}
+
+static void Draw(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT);
+ glShadeModel(GL_FLAT);
+
+
+ glBegin(GL_TRIANGLE_FAN);
+ glColor3f(1,0,0);
+ glVertex3f( 0, 0, -30.0);
+ glColor3f(1,1,0);
+ glVertex3f( 1.3, 1.1, -30.0);
+ glColor3f(1,0,1);
+ glVertex3f(-.9, .9, -30.0);
+ glColor3f(0,1,1);
+ glVertex3f(-1.1, -1.3, -30.0);
+ glEnd();
+
+ glFlush();
+
+ if (doubleBuffer) {
+ glutSwapBuffers();
+ }
+}
+
+static GLenum Args(int argc, char **argv)
+{
+ GLint i;
+
+ doubleBuffer = GL_FALSE;
+
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-sb") == 0) {
+ doubleBuffer = GL_FALSE;
+ } else if (strcmp(argv[i], "-db") == 0) {
+ doubleBuffer = GL_TRUE;
+ } else {
+ fprintf(stderr, "%s (Bad option).\n", argv[i]);
+ return GL_FALSE;
+ }
+ }
+ return GL_TRUE;
+}
+
+int main(int argc, char **argv)
+{
+ GLenum type;
+
+ glutInit(&argc, argv);
+
+ if (Args(argc, argv) == GL_FALSE) {
+ exit(1);
+ }
+
+ glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
+
+ type = GLUT_RGB;
+ type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
+ glutInitDisplayMode(type);
+
+ if (glutCreateWindow("First Tri") == GL_FALSE) {
+ exit(1);
+ }
+
+ Init();
+
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(Key);
+ glutDisplayFunc(Draw);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/trivial/trifan-flat-unfilled-clip.c b/progs/trivial/trifan-flat-unfilled-clip.c
new file mode 100644
index 00000000000..25224412cc9
--- /dev/null
+++ b/progs/trivial/trifan-flat-unfilled-clip.c
@@ -0,0 +1,144 @@
+/*
+ * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
+ *
+ * Permission to use, copy, modify, distribute, and sell this software and
+ * its documentation for any purpose is hereby granted without fee, provided
+ * that (i) the above copyright notices and this permission notice appear in
+ * all copies of the software and related documentation, and (ii) the name of
+ * Silicon Graphics may not be used in any advertising or
+ * publicity relating to the software without the specific, prior written
+ * permission of Silicon Graphics.
+ *
+ * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
+ * ANY KIND,
+ * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
+ * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
+ *
+ * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
+ * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
+ * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
+ * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
+ * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
+ * OF THIS SOFTWARE.
+ */
+
+#include <stdio.h>
+#include <string.h>
+#include <stdlib.h>
+#include <GL/glut.h>
+
+
+#define CI_OFFSET_1 16
+#define CI_OFFSET_2 32
+
+
+GLenum doubleBuffer;
+
+static void Init(void)
+{
+ fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
+ fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
+ fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
+
+ glClearColor(0.0, 0.0, 1.0, 0.0);
+}
+
+static void Reshape(int width, int height)
+{
+
+ glViewport(0, 0, (GLint)width, (GLint)height);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
+ glMatrixMode(GL_MODELVIEW);
+}
+
+static void Key(unsigned char key, int x, int y)
+{
+
+ switch (key) {
+ case 27:
+ exit(1);
+ default:
+ return;
+ }
+
+ glutPostRedisplay();
+}
+
+static void Draw(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT);
+ glShadeModel(GL_FLAT);
+
+ glPolygonMode(GL_FRONT, GL_LINE);
+ glPolygonMode(GL_BACK, GL_LINE);
+ glLineWidth(4.0);
+
+
+ glBegin(GL_TRIANGLE_FAN);
+ glColor3f(1,0,0);
+ glVertex3f( 0, 0, -30.0);
+ glColor3f(1,1,0);
+ glVertex3f( 1.3, 1.1, -30.0);
+ glColor3f(1,0,1);
+ glVertex3f(-.9, .9, -30.0);
+ glColor3f(0,1,1);
+ glVertex3f(-1.1, -1.3, -30.0);
+ glEnd();
+
+ glFlush();
+
+ if (doubleBuffer) {
+ glutSwapBuffers();
+ }
+}
+
+static GLenum Args(int argc, char **argv)
+{
+ GLint i;
+
+ doubleBuffer = GL_FALSE;
+
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-sb") == 0) {
+ doubleBuffer = GL_FALSE;
+ } else if (strcmp(argv[i], "-db") == 0) {
+ doubleBuffer = GL_TRUE;
+ } else {
+ fprintf(stderr, "%s (Bad option).\n", argv[i]);
+ return GL_FALSE;
+ }
+ }
+ return GL_TRUE;
+}
+
+int main(int argc, char **argv)
+{
+ GLenum type;
+
+ glutInit(&argc, argv);
+
+ if (Args(argc, argv) == GL_FALSE) {
+ exit(1);
+ }
+
+ glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
+
+ type = GLUT_RGB;
+ type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
+ glutInitDisplayMode(type);
+
+ if (glutCreateWindow("First Tri") == GL_FALSE) {
+ exit(1);
+ }
+
+ Init();
+
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(Key);
+ glutDisplayFunc(Draw);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/trivial/trifan-flat.c b/progs/trivial/trifan-flat.c
new file mode 100644
index 00000000000..737eccdcae7
--- /dev/null
+++ b/progs/trivial/trifan-flat.c
@@ -0,0 +1,140 @@
+/*
+ * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
+ *
+ * Permission to use, copy, modify, distribute, and sell this software and
+ * its documentation for any purpose is hereby granted without fee, provided
+ * that (i) the above copyright notices and this permission notice appear in
+ * all copies of the software and related documentation, and (ii) the name of
+ * Silicon Graphics may not be used in any advertising or
+ * publicity relating to the software without the specific, prior written
+ * permission of Silicon Graphics.
+ *
+ * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
+ * ANY KIND,
+ * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
+ * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
+ *
+ * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
+ * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
+ * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
+ * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
+ * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
+ * OF THIS SOFTWARE.
+ */
+
+#include <stdio.h>
+#include <string.h>
+#include <stdlib.h>
+#include <GL/glut.h>
+
+
+#define CI_OFFSET_1 16
+#define CI_OFFSET_2 32
+
+
+GLenum doubleBuffer;
+
+static void Init(void)
+{
+ fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
+ fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
+ fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
+
+ glClearColor(0.0, 0.0, 1.0, 0.0);
+}
+
+static void Reshape(int width, int height)
+{
+
+ glViewport(0, 0, (GLint)width, (GLint)height);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
+ glMatrixMode(GL_MODELVIEW);
+}
+
+static void Key(unsigned char key, int x, int y)
+{
+
+ switch (key) {
+ case 27:
+ exit(1);
+ default:
+ return;
+ }
+
+ glutPostRedisplay();
+}
+
+static void Draw(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT);
+ glShadeModel(GL_FLAT);
+
+
+ glBegin(GL_TRIANGLE_FAN);
+ glColor3f(1,0,0);
+ glVertex3f( 0.9, -0.9, -30.0);
+ glColor3f(1,1,0);
+ glVertex3f( 0.9, 0.9, -30.0);
+ glColor3f(1,0,1);
+ glVertex3f(-0.9, 0.9, -30.0);
+ glColor3f(0,1,1);
+ glVertex3f(-0.9, -0.9, -30.0);
+ glEnd();
+
+ glFlush();
+
+ if (doubleBuffer) {
+ glutSwapBuffers();
+ }
+}
+
+static GLenum Args(int argc, char **argv)
+{
+ GLint i;
+
+ doubleBuffer = GL_FALSE;
+
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-sb") == 0) {
+ doubleBuffer = GL_FALSE;
+ } else if (strcmp(argv[i], "-db") == 0) {
+ doubleBuffer = GL_TRUE;
+ } else {
+ fprintf(stderr, "%s (Bad option).\n", argv[i]);
+ return GL_FALSE;
+ }
+ }
+ return GL_TRUE;
+}
+
+int main(int argc, char **argv)
+{
+ GLenum type;
+
+ glutInit(&argc, argv);
+
+ if (Args(argc, argv) == GL_FALSE) {
+ exit(1);
+ }
+
+ glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
+
+ type = GLUT_RGB | GLUT_ALPHA;
+ type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
+ glutInitDisplayMode(type);
+
+ if (glutCreateWindow("First Tri") == GL_FALSE) {
+ exit(1);
+ }
+
+ Init();
+
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(Key);
+ glutDisplayFunc(Draw);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/trivial/trifan-unfilled.c b/progs/trivial/trifan-unfilled.c
new file mode 100644
index 00000000000..8e7454108c0
--- /dev/null
+++ b/progs/trivial/trifan-unfilled.c
@@ -0,0 +1,139 @@
+/*
+ * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
+ *
+ * Permission to use, copy, modify, distribute, and sell this software and
+ * its documentation for any purpose is hereby granted without fee, provided
+ * that (i) the above copyright notices and this permission notice appear in
+ * all copies of the software and related documentation, and (ii) the name of
+ * Silicon Graphics may not be used in any advertising or
+ * publicity relating to the software without the specific, prior written
+ * permission of Silicon Graphics.
+ *
+ * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
+ * ANY KIND,
+ * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
+ * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
+ *
+ * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
+ * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
+ * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
+ * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
+ * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
+ * OF THIS SOFTWARE.
+ */
+
+#include <stdio.h>
+#include <string.h>
+#include <stdlib.h>
+#include <GL/glut.h>
+
+
+#define CI_OFFSET_1 16
+#define CI_OFFSET_2 32
+
+
+GLenum doubleBuffer;
+
+static void Init(void)
+{
+ fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
+ fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
+ fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
+
+ glClearColor(0.0, 0.0, 1.0, 0.0);
+}
+
+static void Reshape(int width, int height)
+{
+
+ glViewport(0, 0, (GLint)width, (GLint)height);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
+ glMatrixMode(GL_MODELVIEW);
+}
+
+static void Key(unsigned char key, int x, int y)
+{
+
+ switch (key) {
+ case 27:
+ exit(1);
+ default:
+ return;
+ }
+
+ glutPostRedisplay();
+}
+
+static void Draw(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
+
+ glBegin(GL_TRIANGLE_FAN);
+ glColor3f(1,0,0);
+ glVertex3f( 0.9, -0.9, -30.0);
+ glColor3f(1,1,0);
+ glVertex3f( 0.9, 0.9, -30.0);
+ glColor3f(1,0,1);
+ glVertex3f(-0.9, 0.9, -30.0);
+ glColor3f(0,1,1);
+ glVertex3f(-0.9, -0.9, -30.0);
+ glEnd();
+
+ glFlush();
+
+ if (doubleBuffer) {
+ glutSwapBuffers();
+ }
+}
+
+static GLenum Args(int argc, char **argv)
+{
+ GLint i;
+
+ doubleBuffer = GL_FALSE;
+
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-sb") == 0) {
+ doubleBuffer = GL_FALSE;
+ } else if (strcmp(argv[i], "-db") == 0) {
+ doubleBuffer = GL_TRUE;
+ } else {
+ fprintf(stderr, "%s (Bad option).\n", argv[i]);
+ return GL_FALSE;
+ }
+ }
+ return GL_TRUE;
+}
+
+int main(int argc, char **argv)
+{
+ GLenum type;
+
+ glutInit(&argc, argv);
+
+ if (Args(argc, argv) == GL_FALSE) {
+ exit(1);
+ }
+
+ glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
+
+ type = GLUT_RGB | GLUT_ALPHA;
+ type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
+ glutInitDisplayMode(type);
+
+ if (glutCreateWindow("First Tri") == GL_FALSE) {
+ exit(1);
+ }
+
+ Init();
+
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(Key);
+ glutDisplayFunc(Draw);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/trivial/trifan.c b/progs/trivial/trifan.c
new file mode 100644
index 00000000000..ecb0424393e
--- /dev/null
+++ b/progs/trivial/trifan.c
@@ -0,0 +1,138 @@
+/*
+ * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
+ *
+ * Permission to use, copy, modify, distribute, and sell this software and
+ * its documentation for any purpose is hereby granted without fee, provided
+ * that (i) the above copyright notices and this permission notice appear in
+ * all copies of the software and related documentation, and (ii) the name of
+ * Silicon Graphics may not be used in any advertising or
+ * publicity relating to the software without the specific, prior written
+ * permission of Silicon Graphics.
+ *
+ * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
+ * ANY KIND,
+ * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
+ * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
+ *
+ * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
+ * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
+ * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
+ * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
+ * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
+ * OF THIS SOFTWARE.
+ */
+
+#include <stdio.h>
+#include <string.h>
+#include <stdlib.h>
+#include <GL/glut.h>
+
+
+#define CI_OFFSET_1 16
+#define CI_OFFSET_2 32
+
+
+GLenum doubleBuffer;
+
+static void Init(void)
+{
+ fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
+ fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
+ fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
+
+ glClearColor(0.0, 0.0, 1.0, 0.0);
+}
+
+static void Reshape(int width, int height)
+{
+
+ glViewport(0, 0, (GLint)width, (GLint)height);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
+ glMatrixMode(GL_MODELVIEW);
+}
+
+static void Key(unsigned char key, int x, int y)
+{
+
+ switch (key) {
+ case 27:
+ exit(1);
+ default:
+ return;
+ }
+
+ glutPostRedisplay();
+}
+
+static void Draw(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glBegin(GL_TRIANGLE_FAN);
+ glColor3f(1,0,0);
+ glVertex3f( 0.9, -0.9, -30.0);
+ glColor3f(1,1,0);
+ glVertex3f( 0.9, 0.9, -30.0);
+ glColor3f(1,0,1);
+ glVertex3f(-0.9, 0.9, -30.0);
+ glColor3f(0,1,1);
+ glVertex3f(-0.9, -0.9, -30.0);
+ glEnd();
+
+ glFlush();
+
+ if (doubleBuffer) {
+ glutSwapBuffers();
+ }
+}
+
+static GLenum Args(int argc, char **argv)
+{
+ GLint i;
+
+ doubleBuffer = GL_FALSE;
+
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-sb") == 0) {
+ doubleBuffer = GL_FALSE;
+ } else if (strcmp(argv[i], "-db") == 0) {
+ doubleBuffer = GL_TRUE;
+ } else {
+ fprintf(stderr, "%s (Bad option).\n", argv[i]);
+ return GL_FALSE;
+ }
+ }
+ return GL_TRUE;
+}
+
+int main(int argc, char **argv)
+{
+ GLenum type;
+
+ glutInit(&argc, argv);
+
+ if (Args(argc, argv) == GL_FALSE) {
+ exit(1);
+ }
+
+ glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
+
+ type = GLUT_RGB | GLUT_ALPHA;
+ type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
+ glutInitDisplayMode(type);
+
+ if (glutCreateWindow("First Tri") == GL_FALSE) {
+ exit(1);
+ }
+
+ Init();
+
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(Key);
+ glutDisplayFunc(Draw);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/trivial/tristrip-flat.c b/progs/trivial/tristrip-flat.c
new file mode 100644
index 00000000000..e048233e67c
--- /dev/null
+++ b/progs/trivial/tristrip-flat.c
@@ -0,0 +1,148 @@
+/*
+ * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
+ *
+ * Permission to use, copy, modify, distribute, and sell this software and
+ * its documentation for any purpose is hereby granted without fee, provided
+ * that (i) the above copyright notices and this permission notice appear in
+ * all copies of the software and related documentation, and (ii) the name of
+ * Silicon Graphics may not be used in any advertising or
+ * publicity relating to the software without the specific, prior written
+ * permission of Silicon Graphics.
+ *
+ * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
+ * ANY KIND,
+ * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
+ * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
+ *
+ * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
+ * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
+ * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
+ * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
+ * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
+ * OF THIS SOFTWARE.
+ */
+
+#include <stdio.h>
+#include <string.h>
+#include <stdlib.h>
+#include <GL/glut.h>
+
+
+#define CI_OFFSET_1 16
+#define CI_OFFSET_2 32
+
+
+GLenum doubleBuffer;
+
+static void Init(void)
+{
+ fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
+ fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
+ fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
+
+ glClearColor(0.0, 0.0, 1.0, 0.0);
+}
+
+static void Reshape(int width, int height)
+{
+
+ glViewport(0, 0, (GLint)width, (GLint)height);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
+ glMatrixMode(GL_MODELVIEW);
+}
+
+static void Key(unsigned char key, int x, int y)
+{
+
+ switch (key) {
+ case 27:
+ exit(1);
+ default:
+ return;
+ }
+
+ glutPostRedisplay();
+}
+
+static void Draw(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT);
+ glShadeModel(GL_FLAT);
+
+ if (0) {
+ glBegin(GL_LINES);
+ glColor3f(1,0,0);
+ glVertex3f( 0.95, -0.9, -30.0);
+ glColor3f(1,1,0);
+ glVertex3f( 0.95, 0.9, -30.0);
+ glEnd();
+ }
+
+ glBegin(GL_TRIANGLE_STRIP);
+ glColor3f(1,0,0);
+ glVertex3f( 0.9, -0.9, -30.0);
+ glColor3f(0,1,0);
+ glVertex3f( 0.9, 0.9, -30.0);
+ glColor3f(0,0,.5);
+ glVertex3f(-0.9, -0.9, -30.0);
+ glColor3f(1,1,1);
+ glVertex3f(-0.9, 0.9, -30.0);
+ glEnd();
+
+ glFlush();
+
+ if (doubleBuffer) {
+ glutSwapBuffers();
+ }
+}
+
+static GLenum Args(int argc, char **argv)
+{
+ GLint i;
+
+ doubleBuffer = GL_FALSE;
+
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-sb") == 0) {
+ doubleBuffer = GL_FALSE;
+ } else if (strcmp(argv[i], "-db") == 0) {
+ doubleBuffer = GL_TRUE;
+ } else {
+ fprintf(stderr, "%s (Bad option).\n", argv[i]);
+ return GL_FALSE;
+ }
+ }
+ return GL_TRUE;
+}
+
+int main(int argc, char **argv)
+{
+ GLenum type;
+
+ glutInit(&argc, argv);
+
+ if (Args(argc, argv) == GL_FALSE) {
+ exit(1);
+ }
+
+ glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
+
+ type = GLUT_RGB;
+ type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
+ glutInitDisplayMode(type);
+
+ if (glutCreateWindow("First Tri") == GL_FALSE) {
+ exit(1);
+ }
+
+ Init();
+
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(Key);
+ glutDisplayFunc(Draw);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/trivial/tristrip.c b/progs/trivial/tristrip.c
index fa82a737112..51ea4f23251 100644
--- a/progs/trivial/tristrip.c
+++ b/progs/trivial/tristrip.c
@@ -120,7 +120,7 @@ int main(int argc, char **argv)
glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
- type = GLUT_RGB;
+ type = GLUT_RGB | GLUT_ALPHA;
type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
glutInitDisplayMode(type);
diff --git a/progs/trivial/vbo-drawarrays.c b/progs/trivial/vbo-drawarrays.c
index fb590098a32..c29954b9033 100644
--- a/progs/trivial/vbo-drawarrays.c
+++ b/progs/trivial/vbo-drawarrays.c
@@ -5,7 +5,7 @@
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
-#define GL_GLEXT_PROTOTYPES
+#include <GL/glew.h>
#include <GL/glut.h>
@@ -124,6 +124,7 @@ int main( int argc, char *argv[] )
glutInitWindowSize( 250, 250 );
glutInitDisplayMode( GLUT_RGB | GLUT_SINGLE | GLUT_DEPTH );
glutCreateWindow(argv[0]);
+ glewInit();
glutReshapeFunc( Reshape );
glutKeyboardFunc( Key );
glutDisplayFunc( Display );
diff --git a/progs/trivial/vbo-drawelements.c b/progs/trivial/vbo-drawelements.c
index dddb45695cb..b1b16d920b9 100644
--- a/progs/trivial/vbo-drawelements.c
+++ b/progs/trivial/vbo-drawelements.c
@@ -5,7 +5,7 @@
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
-#define GL_GLEXT_PROTOTYPES
+#include <GL/glew.h>
#include <GL/glut.h>
struct {
@@ -128,6 +128,7 @@ int main( int argc, char *argv[] )
glutInitWindowSize( 250, 250 );
glutInitDisplayMode( GLUT_RGB | GLUT_SINGLE | GLUT_DEPTH );
glutCreateWindow(argv[0]);
+ glewInit();
glutReshapeFunc( Reshape );
glutKeyboardFunc( Key );
glutDisplayFunc( Display );
diff --git a/progs/trivial/vbo-drawrange.c b/progs/trivial/vbo-drawrange.c
index 407b7541f07..fa87eaf8fe5 100644
--- a/progs/trivial/vbo-drawrange.c
+++ b/progs/trivial/vbo-drawrange.c
@@ -5,7 +5,7 @@
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
-#define GL_GLEXT_PROTOTYPES
+#include <GL/glew.h>
#include <GL/glut.h>
#define ELTOBJ 0
@@ -136,6 +136,7 @@ int main( int argc, char *argv[] )
glutInitWindowSize( 250, 250 );
glutInitDisplayMode( GLUT_RGB | GLUT_SINGLE | GLUT_DEPTH );
glutCreateWindow(argv[0]);
+ glewInit();
glutReshapeFunc( Reshape );
glutKeyboardFunc( Key );
glutDisplayFunc( Display );
diff --git a/progs/trivial/vp-array-int.c b/progs/trivial/vp-array-int.c
new file mode 100644
index 00000000000..2e1ac1374d7
--- /dev/null
+++ b/progs/trivial/vp-array-int.c
@@ -0,0 +1,118 @@
+/* Test glGenProgramsNV(), glIsProgramNV(), glLoadProgramNV() */
+
+#include <assert.h>
+#include <string.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <math.h>
+#include <GL/glew.h>
+#include <GL/glut.h>
+
+GLint verts[][4] = {
+ { 1, -1, 0, 1 },
+ { 1, 1, 0, 1 },
+ { -1, 1, 0, 1 },
+ { -1, -1, 0, 1 },
+};
+
+GLubyte color[][4] = {
+ { 0x00, 0x00, 0xff, 0x00 },
+ { 0x00, 0xff, 0x00, 0x00 },
+ { 0xff, 0x00, 0x00, 0x00 },
+ { 0xff, 0xff, 0xff, 0x00 },
+};
+
+GLuint indices[] = { 0, 1, 2, 3 };
+
+static void Init( void )
+{
+ GLint errno;
+ GLuint prognum;
+
+ static const char *prog1 =
+ "!!ARBvp1.0\n"
+ "MOV result.color, vertex.color;\n"
+ "MOV result.position, vertex.position;\n"
+ "END\n";
+
+ glGenProgramsARB(1, &prognum);
+ glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prognum);
+ glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
+ strlen(prog1), (const GLubyte *) prog1);
+
+ assert(glIsProgramARB(prognum));
+ errno = glGetError();
+ printf("glGetError = %d\n", errno);
+ if (errno != GL_NO_ERROR)
+ {
+ GLint errorpos;
+
+ glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errorpos);
+ printf("errorpos: %d\n", errorpos);
+ printf("%s\n", (char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB));
+ }
+
+
+ glEnableClientState( GL_VERTEX_ARRAY );
+ glEnableClientState( GL_COLOR_ARRAY );
+ glVertexPointer( 3, GL_INT, sizeof(verts[0]), verts );
+ glColorPointer( 4, GL_UNSIGNED_BYTE, 0, color );
+
+}
+
+
+
+static void Display( void )
+{
+ glClearColor(0.3, 0.3, 0.3, 1);
+ glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
+
+ glEnable(GL_VERTEX_PROGRAM_NV);
+ glDrawElements( GL_TRIANGLES, 3, GL_UNSIGNED_INT, indices );
+
+ glFlush();
+}
+
+
+static void Reshape( int width, int height )
+{
+ glViewport( 0, 0, width, height );
+ glMatrixMode( GL_PROJECTION );
+ glLoadIdentity();
+ glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
+ glMatrixMode( GL_MODELVIEW );
+ glLoadIdentity();
+ /*glTranslatef( 0.0, 0.0, -15.0 );*/
+}
+
+
+static void Key( unsigned char key, int x, int y )
+{
+ (void) x;
+ (void) y;
+ switch (key) {
+ case 27:
+ exit(0);
+ break;
+ }
+ glutPostRedisplay();
+}
+
+
+
+
+int main( int argc, char *argv[] )
+{
+ glutInit( &argc, argv );
+ glutInitWindowPosition( 0, 0 );
+ glutInitWindowSize( 250, 250 );
+ glutInitDisplayMode( GLUT_RGB | GLUT_SINGLE | GLUT_DEPTH );
+ glutCreateWindow(argv[0]);
+ glewInit();
+ glutReshapeFunc( Reshape );
+ glutKeyboardFunc( Key );
+ glutDisplayFunc( Display );
+ Init();
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/trivial/vp-array.c b/progs/trivial/vp-array.c
index abe8f62bec3..852bf7d44d7 100644
--- a/progs/trivial/vp-array.c
+++ b/progs/trivial/vp-array.c
@@ -5,7 +5,7 @@
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
-#define GL_GLEXT_PROTOTYPES
+#include <GL/glew.h>
#include <GL/glut.h>
GLfloat verts[][4] = {
@@ -108,6 +108,7 @@ int main( int argc, char *argv[] )
glutInitWindowSize( 250, 250 );
glutInitDisplayMode( GLUT_RGB | GLUT_SINGLE | GLUT_DEPTH );
glutCreateWindow(argv[0]);
+ glewInit();
glutReshapeFunc( Reshape );
glutKeyboardFunc( Key );
glutDisplayFunc( Display );
diff --git a/progs/trivial/vp-clip.c b/progs/trivial/vp-clip.c
index 206ba0b8cb8..267b927b93f 100644
--- a/progs/trivial/vp-clip.c
+++ b/progs/trivial/vp-clip.c
@@ -5,7 +5,7 @@
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
-#define GL_GLEXT_PROTOTYPES
+#include <GL/glew.h>
#include <GL/glut.h>
static void Init( void )
@@ -93,6 +93,7 @@ int main( int argc, char *argv[] )
glutInitWindowSize( 250, 250 );
glutInitDisplayMode( GLUT_RGB | GLUT_SINGLE | GLUT_DEPTH );
glutCreateWindow(argv[0]);
+ glewInit();
glutReshapeFunc( Reshape );
glutKeyboardFunc( Key );
glutDisplayFunc( Display );
diff --git a/progs/trivial/vp-line-clip.c b/progs/trivial/vp-line-clip.c
index b2aaf17ca4f..d27e4aae079 100644
--- a/progs/trivial/vp-line-clip.c
+++ b/progs/trivial/vp-line-clip.c
@@ -5,7 +5,7 @@
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
-#define GL_GLEXT_PROTOTYPES
+#include <GL/glew.h>
#include <GL/glut.h>
static void Init( void )
@@ -107,6 +107,7 @@ int main( int argc, char *argv[] )
glutInitWindowSize( 250, 250 );
glutInitDisplayMode( GLUT_RGB | GLUT_SINGLE | GLUT_DEPTH );
glutCreateWindow(argv[0]);
+ glewInit();
glutReshapeFunc( Reshape );
glutKeyboardFunc( Key );
glutDisplayFunc( Display );
diff --git a/progs/trivial/vp-tri-cb-pos.c b/progs/trivial/vp-tri-cb-pos.c
new file mode 100644
index 00000000000..430a4d3964c
--- /dev/null
+++ b/progs/trivial/vp-tri-cb-pos.c
@@ -0,0 +1,158 @@
+/* Test glGenProgramsNV(), glIsProgramNV(), glLoadProgramNV() */
+
+#include <stdio.h>
+#include <assert.h>
+#include <string.h>
+#include <stdlib.h>
+#include <math.h>
+#include <GL/glew.h>
+#include <GL/glut.h>
+
+
+
+GLenum doubleBuffer;
+
+static void Init(void)
+{
+ GLint errno;
+ GLuint prognum;
+
+ static const char *prog1 =
+ "!!ARBvp1.0\n"
+ "PARAM Emission = state.material.emission; \n"
+ "PARAM Ambient = state.material.ambient; \n"
+ "PARAM Diffuse = state.material.diffuse; \n"
+ "PARAM Specular = state.material.specular; \n"
+ "DP4 result.position.x, Ambient, vertex.position;\n"
+ "DP4 result.position.y, Diffuse, vertex.position;\n"
+ "DP4 result.position.z, Specular, vertex.position;\n"
+ "DP4 result.position.w, Emission, vertex.position;\n"
+ "MOV result.color, vertex.color;\n"
+ "END\n";
+
+ const float Ambient[4] = { 0.0, 1.0, 0.0, 0.0 };
+ const float Diffuse[4] = { 1.0, 0.0, 0.0, 0.0 };
+ const float Specular[4] = { 0.0, 0.0, 1.0, 0.0 };
+ const float Emission[4] = { 0.0, 0.0, 0.0, 1.0 };
+ glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, Ambient);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, Diffuse);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, Specular);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, Emission);
+
+
+ glGenProgramsARB(1, &prognum);
+
+ glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prognum);
+ glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
+ strlen(prog1), (const GLubyte *) prog1);
+
+ assert(glIsProgramARB(prognum));
+ errno = glGetError();
+ printf("glGetError = %d\n", errno);
+ if (errno != GL_NO_ERROR)
+ {
+ GLint errorpos;
+
+ glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errorpos);
+ printf("errorpos: %d\n", errorpos);
+ printf("%s\n", (char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB));
+ }
+
+ glEnable(GL_VERTEX_PROGRAM_NV);
+
+}
+
+
+static void Reshape(int width, int height)
+{
+
+ glViewport(0, 0, (GLint)width, (GLint)height);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+/* glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0); */
+ glMatrixMode(GL_MODELVIEW);
+}
+
+static void Key(unsigned char key, int x, int y)
+{
+
+ switch (key) {
+ case 27:
+ exit(1);
+ default:
+ return;
+ }
+
+ glutPostRedisplay();
+}
+
+static void Draw(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glBegin(GL_TRIANGLES);
+ glColor3f(0,0,.7);
+ glVertex3f( 0.9, -0.9, -0.0);
+ glColor3f(.8,0,0);
+ glVertex3f( 0.9, 0.9, -0.0);
+ glColor3f(0,.9,0);
+ glVertex3f(-0.9, 0.0, -0.0);
+ glEnd();
+
+ glFlush();
+
+ if (doubleBuffer) {
+ glutSwapBuffers();
+ }
+}
+
+static GLenum Args(int argc, char **argv)
+{
+ GLint i;
+
+ doubleBuffer = GL_FALSE;
+
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-sb") == 0) {
+ doubleBuffer = GL_FALSE;
+ } else if (strcmp(argv[i], "-db") == 0) {
+ doubleBuffer = GL_TRUE;
+ } else {
+ fprintf(stderr, "%s (Bad option).\n", argv[i]);
+ return GL_FALSE;
+ }
+ }
+ return GL_TRUE;
+}
+
+int main(int argc, char **argv)
+{
+ GLenum type;
+
+ glutInit(&argc, argv);
+
+ if (Args(argc, argv) == GL_FALSE) {
+ exit(1);
+ }
+
+ glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
+
+ type = GLUT_RGB | GLUT_ALPHA;
+ type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
+ glutInitDisplayMode(type);
+
+ if (glutCreateWindow("First Tri") == GL_FALSE) {
+ exit(1);
+ }
+
+ glewInit();
+
+ Init();
+
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(Key);
+ glutDisplayFunc(Draw);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/trivial/vp-tri-cb-tex.c b/progs/trivial/vp-tri-cb-tex.c
new file mode 100644
index 00000000000..57fd2cdbbd1
--- /dev/null
+++ b/progs/trivial/vp-tri-cb-tex.c
@@ -0,0 +1,191 @@
+/* Test glGenProgramsNV(), glIsProgramNV(), glLoadProgramNV() */
+
+#include <stdio.h>
+#include <assert.h>
+#include <string.h>
+#include <stdlib.h>
+#include <math.h>
+#include <GL/glew.h>
+#include <GL/glut.h>
+
+
+
+GLenum doubleBuffer;
+
+static void Init(void)
+{
+ GLint errno;
+ GLuint prognum;
+
+ static const char *prog1 =
+ "!!ARBvp1.0\n"
+ "PARAM Emission = state.material.emission; \n"
+ "PARAM Ambient = state.material.ambient; \n"
+ "PARAM Diffuse = state.material.diffuse; \n"
+ "PARAM Specular = state.material.specular; \n"
+ "DP4 result.position.x, Ambient, vertex.position;\n"
+ "DP4 result.position.y, Diffuse, vertex.position;\n"
+ "DP4 result.position.z, Specular, vertex.position;\n"
+ "DP4 result.position.w, Emission, vertex.position;\n"
+ "MOV result.texcoord[0], vertex.texcoord[0];\n"
+ "END\n";
+
+ const float Ambient[4] = { 0.0, 1.0, 0.0, 0.0 };
+ const float Diffuse[4] = { 1.0, 0.0, 0.0, 0.0 };
+ const float Specular[4] = { 0.0, 0.0, 1.0, 0.0 };
+ const float Emission[4] = { 0.0, 0.0, 0.0, 1.0 };
+ glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, Ambient);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, Diffuse);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, Specular);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, Emission);
+
+
+ glGenProgramsARB(1, &prognum);
+
+ glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prognum);
+ glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
+ strlen(prog1), (const GLubyte *) prog1);
+
+ assert(glIsProgramARB(prognum));
+ errno = glGetError();
+ printf("glGetError = %d\n", errno);
+ if (errno != GL_NO_ERROR)
+ {
+ GLint errorpos;
+
+ glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errorpos);
+ printf("errorpos: %d\n", errorpos);
+ printf("%s\n", (char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB));
+ }
+
+ glEnable(GL_VERTEX_PROGRAM_NV);
+
+#define SIZE 32
+ {
+ GLubyte tex2d[SIZE][SIZE][3];
+ GLint s, t;
+
+ for (s = 0; s < SIZE; s++) {
+ for (t = 0; t < SIZE; t++) {
+#if 0
+ tex2d[t][s][0] = (s < SIZE/2) ? 0 : 255;
+ tex2d[t][s][1] = (t < SIZE/2) ? 0 : 255;
+ tex2d[t][s][2] = 0;
+#else
+ tex2d[t][s][0] = s*255/(SIZE-1);
+ tex2d[t][s][1] = t*255/(SIZE-1);
+ tex2d[t][s][2] = 0;
+#endif
+ }
+ }
+
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+
+ glTexImage2D(GL_TEXTURE_2D, 0, 3, SIZE, SIZE, 0,
+ GL_RGB, GL_UNSIGNED_BYTE, tex2d);
+
+ glEnable(GL_TEXTURE_2D);
+ glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_REPEAT);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
+ }
+
+}
+
+
+static void Reshape(int width, int height)
+{
+
+ glViewport(0, 0, (GLint)width, (GLint)height);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+/* glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0); */
+ glMatrixMode(GL_MODELVIEW);
+}
+
+static void Key(unsigned char key, int x, int y)
+{
+
+ switch (key) {
+ case 27:
+ exit(1);
+ default:
+ return;
+ }
+
+ glutPostRedisplay();
+}
+
+static void Draw(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glBegin(GL_TRIANGLES);
+ glTexCoord2f(1,-1);
+ glVertex3f( 0.9, -0.9, -0.0);
+ glTexCoord2f(1,1);
+ glVertex3f( 0.9, 0.9, -0.0);
+ glTexCoord2f(-1,0);
+ glVertex3f(-0.9, 0.0, -0.0);
+ glEnd();
+
+ glFlush();
+
+ if (doubleBuffer) {
+ glutSwapBuffers();
+ }
+}
+
+static GLenum Args(int argc, char **argv)
+{
+ GLint i;
+
+ doubleBuffer = GL_FALSE;
+
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-sb") == 0) {
+ doubleBuffer = GL_FALSE;
+ } else if (strcmp(argv[i], "-db") == 0) {
+ doubleBuffer = GL_TRUE;
+ } else {
+ fprintf(stderr, "%s (Bad option).\n", argv[i]);
+ return GL_FALSE;
+ }
+ }
+ return GL_TRUE;
+}
+
+int main(int argc, char **argv)
+{
+ GLenum type;
+
+ glutInit(&argc, argv);
+
+ if (Args(argc, argv) == GL_FALSE) {
+ exit(1);
+ }
+
+ glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
+
+ type = GLUT_RGB | GLUT_ALPHA;
+ type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
+ glutInitDisplayMode(type);
+
+ if (glutCreateWindow("First Tri") == GL_FALSE) {
+ exit(1);
+ }
+
+ glewInit();
+
+ Init();
+
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(Key);
+ glutDisplayFunc(Draw);
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/trivial/vp-tri-cb.c b/progs/trivial/vp-tri-cb.c
new file mode 100644
index 00000000000..1f12a2c297a
--- /dev/null
+++ b/progs/trivial/vp-tri-cb.c
@@ -0,0 +1,108 @@
+/* Test glGenProgramsNV(), glIsProgramNV(), glLoadProgramNV() */
+
+#include <assert.h>
+#include <string.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <math.h>
+#include <GL/glew.h>
+#include <GL/glut.h>
+
+static void Init( void )
+{
+ GLint errno;
+ GLuint prognum;
+
+ static const char *prog1 =
+ "!!ARBvp1.0\n"
+ "PARAM Diffuse = state.material.diffuse; \n"
+ "MOV result.color, Diffuse;\n"
+ "MOV result.position, vertex.position;\n"
+ "END\n";
+
+ const float Diffuse[4] = { 0.0, 1.0, 0.0, 1.0 };
+ glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, Diffuse);
+
+
+ glGenProgramsARB(1, &prognum);
+
+ glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prognum);
+ glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
+ strlen(prog1), (const GLubyte *) prog1);
+
+ assert(glIsProgramARB(prognum));
+ errno = glGetError();
+ printf("glGetError = %d\n", errno);
+ if (errno != GL_NO_ERROR)
+ {
+ GLint errorpos;
+
+ glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errorpos);
+ printf("errorpos: %d\n", errorpos);
+ printf("%s\n", (char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB));
+ }
+}
+
+static void Display( void )
+{
+ glClearColor(0.3, 0.3, 0.3, 1);
+ glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
+
+ glEnable(GL_VERTEX_PROGRAM_NV);
+
+ glBegin(GL_TRIANGLES);
+ glColor3f(0,0,.7);
+ glVertex3f( 0.9, -0.9, -0.0);
+ glColor3f(.8,0,0);
+ glVertex3f( 0.9, 0.9, -0.0);
+ glColor3f(0,.9,0);
+ glVertex3f(-0.9, 0.0, -0.0);
+ glEnd();
+
+
+ glFlush();
+}
+
+
+static void Reshape( int width, int height )
+{
+ glViewport( 0, 0, width, height );
+ glMatrixMode( GL_PROJECTION );
+ glLoadIdentity();
+ glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
+ glMatrixMode( GL_MODELVIEW );
+ glLoadIdentity();
+ /*glTranslatef( 0.0, 0.0, -15.0 );*/
+}
+
+
+static void Key( unsigned char key, int x, int y )
+{
+ (void) x;
+ (void) y;
+ switch (key) {
+ case 27:
+ exit(0);
+ break;
+ }
+ glutPostRedisplay();
+}
+
+
+
+
+int main( int argc, char *argv[] )
+{
+ glutInit( &argc, argv );
+ glutInitWindowPosition( 0, 0 );
+ glutInitWindowSize( 250, 250 );
+ glutInitDisplayMode( GLUT_DEPTH | GLUT_RGB | GLUT_SINGLE );
+ glutCreateWindow(argv[0]);
+ glewInit();
+ glutReshapeFunc( Reshape );
+ glutKeyboardFunc( Key );
+ glutDisplayFunc( Display );
+ Init();
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/trivial/vp-tri-imm.c b/progs/trivial/vp-tri-imm.c
new file mode 100644
index 00000000000..f2549f3697f
--- /dev/null
+++ b/progs/trivial/vp-tri-imm.c
@@ -0,0 +1,102 @@
+/* Test glGenProgramsNV(), glIsProgramNV(), glLoadProgramNV() */
+
+#include <assert.h>
+#include <string.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <math.h>
+#include <GL/glew.h>
+#include <GL/glut.h>
+
+static void Init( void )
+{
+ GLint errno;
+ GLuint prognum;
+
+ static const char *prog1 =
+ "!!ARBvp1.0\n"
+ "ADD result.color, vertex.color, {.5}.x;\n"
+ "MOV result.position, vertex.position;\n"
+ "END\n";
+
+
+ glGenProgramsARB(1, &prognum);
+
+ glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prognum);
+ glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
+ strlen(prog1), (const GLubyte *) prog1);
+
+ assert(glIsProgramARB(prognum));
+ errno = glGetError();
+ printf("glGetError = %d\n", errno);
+ if (errno != GL_NO_ERROR)
+ {
+ GLint errorpos;
+
+ glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errorpos);
+ printf("errorpos: %d\n", errorpos);
+ printf("%s\n", (char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB));
+ }
+}
+
+static void Display( void )
+{
+ glClearColor(0.3, 0.3, 0.3, 1);
+ glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
+
+ glEnable(GL_VERTEX_PROGRAM_NV);
+
+ glBegin(GL_TRIANGLES);
+ glColor3f(0,0,0);
+ glVertex3f( 0.9, -0.9, -0.0);
+ glVertex3f( 0.9, 0.9, -0.0);
+ glVertex3f(-0.9, 0.0, -0.0);
+ glEnd();
+
+
+ glFlush();
+}
+
+
+static void Reshape( int width, int height )
+{
+ glViewport( 0, 0, width, height );
+ glMatrixMode( GL_PROJECTION );
+ glLoadIdentity();
+ glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
+ glMatrixMode( GL_MODELVIEW );
+ glLoadIdentity();
+ /*glTranslatef( 0.0, 0.0, -15.0 );*/
+}
+
+
+static void Key( unsigned char key, int x, int y )
+{
+ (void) x;
+ (void) y;
+ switch (key) {
+ case 27:
+ exit(0);
+ break;
+ }
+ glutPostRedisplay();
+}
+
+
+
+
+int main( int argc, char *argv[] )
+{
+ glutInit( &argc, argv );
+ glutInitWindowPosition( 0, 0 );
+ glutInitWindowSize( 250, 250 );
+ glutInitDisplayMode( GLUT_DEPTH | GLUT_RGB | GLUT_SINGLE );
+ glutCreateWindow(argv[0]);
+ glewInit();
+ glutReshapeFunc( Reshape );
+ glutKeyboardFunc( Key );
+ glutDisplayFunc( Display );
+ Init();
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/trivial/vp-tri-swap.c b/progs/trivial/vp-tri-swap.c
new file mode 100644
index 00000000000..a3ab1206fdf
--- /dev/null
+++ b/progs/trivial/vp-tri-swap.c
@@ -0,0 +1,104 @@
+/* Test glGenProgramsNV(), glIsProgramNV(), glLoadProgramNV() */
+
+#include <assert.h>
+#include <string.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <math.h>
+#include <GL/glew.h>
+#include <GL/glut.h>
+
+static void Init( void )
+{
+ GLint errno;
+ GLuint prognum;
+
+ static const char *prog1 =
+ "!!ARBvp1.0\n"
+ "MOV result.position, vertex.color;\n"
+ "MOV result.color, vertex.position;\n"
+ "END\n";
+
+
+ glGenProgramsARB(1, &prognum);
+
+ glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prognum);
+ glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
+ strlen(prog1), (const GLubyte *) prog1);
+
+ assert(glIsProgramARB(prognum));
+ errno = glGetError();
+ printf("glGetError = %d\n", errno);
+ if (errno != GL_NO_ERROR)
+ {
+ GLint errorpos;
+
+ glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errorpos);
+ printf("errorpos: %d\n", errorpos);
+ printf("%s\n", (char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB));
+ }
+}
+
+static void Display( void )
+{
+ glClearColor(0.3, 0.3, 0.3, 1);
+ glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
+
+ glEnable(GL_VERTEX_PROGRAM_NV);
+
+ glBegin(GL_TRIANGLES);
+ glColor3f(0,0,.7);
+ glVertex3f( 0.9, -0.9, -0.0);
+ glColor3f(.8,0,0);
+ glVertex3f( 0.9, 0.9, -0.0);
+ glColor3f(0,.9,0);
+ glVertex3f(-0.9, 0.0, -0.0);
+ glEnd();
+
+
+ glFlush();
+}
+
+
+static void Reshape( int width, int height )
+{
+ glViewport( 0, 0, width, height );
+ glMatrixMode( GL_PROJECTION );
+ glLoadIdentity();
+ glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
+ glMatrixMode( GL_MODELVIEW );
+ glLoadIdentity();
+ /*glTranslatef( 0.0, 0.0, -15.0 );*/
+}
+
+
+static void Key( unsigned char key, int x, int y )
+{
+ (void) x;
+ (void) y;
+ switch (key) {
+ case 27:
+ exit(0);
+ break;
+ }
+ glutPostRedisplay();
+}
+
+
+
+
+int main( int argc, char *argv[] )
+{
+ glutInit( &argc, argv );
+ glutInitWindowPosition( 0, 0 );
+ glutInitWindowSize( 250, 250 );
+ glutInitDisplayMode( GLUT_DEPTH | GLUT_RGB | GLUT_SINGLE );
+ glutCreateWindow(argv[0]);
+ glewInit();
+ glutReshapeFunc( Reshape );
+ glutKeyboardFunc( Key );
+ glutDisplayFunc( Display );
+ Init();
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/trivial/vp-tri-tex.c b/progs/trivial/vp-tri-tex.c
new file mode 100644
index 00000000000..bd2b5e59f9d
--- /dev/null
+++ b/progs/trivial/vp-tri-tex.c
@@ -0,0 +1,138 @@
+/* Test glGenProgramsNV(), glIsProgramNV(), glLoadProgramNV() */
+
+#include <assert.h>
+#include <string.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <math.h>
+#include <GL/glew.h>
+#include <GL/glut.h>
+
+static void Init( void )
+{
+ GLint errno;
+ GLuint prognum;
+
+ static const char *prog1 =
+ "!!ARBvp1.0\n"
+ "MOV result.texcoord[0], vertex.texcoord[0];\n"
+ "MOV result.position, vertex.position;\n"
+ "END\n";
+
+
+ glGenProgramsARB(1, &prognum);
+
+ glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prognum);
+ glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
+ strlen(prog1), (const GLubyte *) prog1);
+
+ assert(glIsProgramARB(prognum));
+ errno = glGetError();
+ printf("glGetError = %d\n", errno);
+ if (errno != GL_NO_ERROR)
+ {
+ GLint errorpos;
+
+ glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errorpos);
+ printf("errorpos: %d\n", errorpos);
+ printf("%s\n", (char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB));
+ }
+
+#define SIZE 32
+ {
+ GLubyte tex2d[SIZE][SIZE][3];
+ GLint s, t;
+
+ for (s = 0; s < SIZE; s++) {
+ for (t = 0; t < SIZE; t++) {
+#if 0
+ tex2d[t][s][0] = (s < SIZE/2) ? 0 : 255;
+ tex2d[t][s][1] = (t < SIZE/2) ? 0 : 255;
+ tex2d[t][s][2] = 0;
+#else
+ tex2d[t][s][0] = s*255/(SIZE-1);
+ tex2d[t][s][1] = t*255/(SIZE-1);
+ tex2d[t][s][2] = 0;
+#endif
+ }
+ }
+
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+
+ glTexImage2D(GL_TEXTURE_2D, 0, 3, SIZE, SIZE, 0,
+ GL_RGB, GL_UNSIGNED_BYTE, tex2d);
+
+ glEnable(GL_TEXTURE_2D);
+ glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_REPEAT);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
+ }
+
+}
+
+static void Display( void )
+{
+ glClearColor(0.3, 0.3, 0.3, 1);
+ glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
+
+ glEnable(GL_VERTEX_PROGRAM_NV);
+
+ glBegin(GL_TRIANGLES);
+ glTexCoord2f(1,-1);
+ glVertex3f( 0.9, -0.9, -0.0);
+ glTexCoord2f(1,1);
+ glVertex3f( 0.9, 0.9, -0.0);
+ glTexCoord2f(-1,0);
+ glVertex3f(-0.9, 0.0, -0.0);
+ glEnd();
+
+
+ glFlush();
+}
+
+
+static void Reshape( int width, int height )
+{
+ glViewport( 0, 0, width, height );
+ glMatrixMode( GL_PROJECTION );
+ glLoadIdentity();
+ glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
+ glMatrixMode( GL_MODELVIEW );
+ glLoadIdentity();
+ /*glTranslatef( 0.0, 0.0, -15.0 );*/
+}
+
+
+static void Key( unsigned char key, int x, int y )
+{
+ (void) x;
+ (void) y;
+ switch (key) {
+ case 27:
+ exit(0);
+ break;
+ }
+ glutPostRedisplay();
+}
+
+
+
+
+int main( int argc, char *argv[] )
+{
+ glutInit( &argc, argv );
+ glutInitWindowPosition( 0, 0 );
+ glutInitWindowSize( 250, 250 );
+ glutInitDisplayMode( GLUT_DEPTH | GLUT_RGB | GLUT_SINGLE );
+ glutCreateWindow(argv[0]);
+ glewInit();
+ glutReshapeFunc( Reshape );
+ glutKeyboardFunc( Key );
+ glutDisplayFunc( Display );
+ Init();
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/trivial/vp-tri.c b/progs/trivial/vp-tri.c
index f8e18654c60..29329773143 100644
--- a/progs/trivial/vp-tri.c
+++ b/progs/trivial/vp-tri.c
@@ -5,7 +5,7 @@
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
-#define GL_GLEXT_PROTOTYPES
+#include <GL/glew.h>
#include <GL/glut.h>
static void Init( void )
@@ -43,17 +43,17 @@ static void Init( void )
static void Display( void )
{
glClearColor(0.3, 0.3, 0.3, 1);
- glClear( GL_COLOR_BUFFER_BIT );
+ glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
glEnable(GL_VERTEX_PROGRAM_NV);
glBegin(GL_TRIANGLES);
- glColor3f(0,0,1);
- glVertex3f( 0.9, -0.9, 0.0);
- glColor3f(0,1,0);
- glVertex3f( 0.9, 0.9, 0.0);
- glColor3f(1,0,0);
- glVertex3f(-0.9, 0.0, 0.0);
+ glColor3f(0,0,.7);
+ glVertex3f( 0.9, -0.9, -0.0);
+ glColor3f(.8,0,0);
+ glVertex3f( 0.9, 0.9, -0.0);
+ glColor3f(0,.9,0);
+ glVertex3f(-0.9, 0.0, -0.0);
glEnd();
@@ -93,8 +93,9 @@ int main( int argc, char *argv[] )
glutInit( &argc, argv );
glutInitWindowPosition( 0, 0 );
glutInitWindowSize( 250, 250 );
- glutInitDisplayMode( GLUT_RGB | GLUT_SINGLE );
+ glutInitDisplayMode( GLUT_DEPTH | GLUT_RGB | GLUT_SINGLE );
glutCreateWindow(argv[0]);
+ glewInit();
glutReshapeFunc( Reshape );
glutKeyboardFunc( Key );
glutDisplayFunc( Display );
diff --git a/progs/trivial/vp-unfilled.c b/progs/trivial/vp-unfilled.c
index ac23181fff7..fe2de674ea3 100644
--- a/progs/trivial/vp-unfilled.c
+++ b/progs/trivial/vp-unfilled.c
@@ -5,7 +5,7 @@
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
-#define GL_GLEXT_PROTOTYPES
+#include <GL/glew.h>
#include <GL/glut.h>
static void Init( void )
@@ -95,6 +95,7 @@ int main( int argc, char *argv[] )
glutInitWindowSize( 250, 250 );
glutInitDisplayMode( GLUT_RGB | GLUT_SINGLE | GLUT_DEPTH );
glutCreateWindow(argv[0]);
+ glewInit();
glutReshapeFunc( Reshape );
glutKeyboardFunc( Key );
glutDisplayFunc( Display );
diff --git a/progs/util/SConscript b/progs/util/SConscript
new file mode 100644
index 00000000000..8ad2466291d
--- /dev/null
+++ b/progs/util/SConscript
@@ -0,0 +1,15 @@
+Import('env')
+
+env = env.Clone()
+
+util = env.StaticLibrary(
+ target = ['util'],
+ source = [
+ 'readtex.c',
+ 'trackball.c',
+ 'showbuffer.c',
+ 'shaderutil.c',
+ ],
+)
+
+Export('util')
diff --git a/progs/util/descrip.mms b/progs/util/descrip.mms
deleted file mode 100644
index 21dec4b9be4..00000000000
--- a/progs/util/descrip.mms
+++ /dev/null
@@ -1,42 +0,0 @@
-# Makefile for GLUT-based demo programs for VMS
-# contributed by Jouk Jansen joukj@crys.chem.uva.nl
-
-
-.first
- define gl [--.include.gl]
-
-.include [--]mms-config.
-
-##### MACROS #####
-
-INCDIR = ([--.include],[-.util])
-CFLAGS = /include=$(INCDIR)/prefix=all/name=(as_is,short)/float=ieee/ieee=denorm
-
-.ifdef SHARE
-GL_LIBS = $(XLIBS)
-LIB_DEP = [--.lib]$(GL_SHAR) [--.lib]$(GLU_SHAR) [--.lib]$(GLUT_SHAR)
-.else
-GL_LIBS = [--.lib]libGLUT/l,libMesaGLU/l,libMesaGL/l,$(XLIBS)
-LIB_DEP = [--.lib]$(GL_LIB) [--.lib]$(GLU_LIB) [--.lib]$(GLUT_LIB)
-.endif
-
-
-OBJS =readtex.obj,showbuffer.obj
-
-
-##### RULES #####
-.obj.exe :
- cxxlink $(MMS$TARGET_NAME),$(GL_LIBS)
-
-##### TARGETS #####
-default :
- $(MMS)$(MMSQUALIFIERS) $(OBJS)
-
-clean :
- delete *.obj;*
-
-realclean :
- delete *.obj;*
-
-readtex.obj : readtex.c
-showbuffer.obj : showbuffer.c
diff --git a/progs/vp/Makefile b/progs/vp/Makefile
index 28d63237a45..58a0dacb22e 100644
--- a/progs/vp/Makefile
+++ b/progs/vp/Makefile
@@ -8,7 +8,7 @@ TOP = ../..
include $(TOP)/configs/current
-LIBS = -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) $(APP_LIB_DEPS)
+LIBS = -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLEW_LIB) -l$(GLU_LIB) -l$(GL_LIB) $(APP_LIB_DEPS)
SOURCES = \
vp-tris.c
@@ -26,13 +26,13 @@ INCLUDES = -I. -I$(TOP)/include -I../samples
.SUFFIXES: .c
.c:
- $(CC) $(INCLUDES) $(CFLAGS) $(LDFLAGS) $< $(LIBS) -o $@
+ $(APP_CC) $(INCLUDES) $(CFLAGS) $(LDFLAGS) $< $(LIBS) -o $@
.c.o:
- $(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
+ $(APP_CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
.S.o:
- $(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
+ $(APP_CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
##### TARGETS #####
diff --git a/progs/vp/SConscript b/progs/vp/SConscript
new file mode 100644
index 00000000000..640c5dd8470
--- /dev/null
+++ b/progs/vp/SConscript
@@ -0,0 +1,13 @@
+Import('env')
+
+if not env['GLUT']:
+ Return()
+
+env = env.Clone()
+
+env.Prepend(LIBS = ['$GLUT_LIB'])
+
+env.Program(
+ target = 'vp-tris',
+ source = ['vp-tris.c'],
+ )
diff --git a/progs/vp/exp.txt b/progs/vp/exp.txt
new file mode 100644
index 00000000000..53ce71db965
--- /dev/null
+++ b/progs/vp/exp.txt
@@ -0,0 +1,6 @@
+!!ARBvp1.0
+TEMP R0;
+EXP R0, vertex.color.x;
+SUB result.color, R0.z, R0.w;
+MOV result.position, vertex.position;
+END
diff --git a/progs/vp/log.txt b/progs/vp/log.txt
new file mode 100644
index 00000000000..6b4e94ed0ed
--- /dev/null
+++ b/progs/vp/log.txt
@@ -0,0 +1,7 @@
+!!ARBvp1.0
+TEMP R0;
+ADD R0, vertex.color, vertex.color;
+ADD R0, R0, R0;
+LOG result.color, R0.x;
+MOV result.position, vertex.position;
+END
diff --git a/progs/vp/run.sh b/progs/vp/run.sh
new file mode 100755
index 00000000000..fdd43d4a52b
--- /dev/null
+++ b/progs/vp/run.sh
@@ -0,0 +1,7 @@
+#!/bin/sh
+
+for i in *.txt ; do
+echo $i
+./vp-tris $i
+done
+
diff --git a/progs/vp/vp-tris.c b/progs/vp/vp-tris.c
index 5dbe5ac8359..87cb12b9846 100644
--- a/progs/vp/vp-tris.c
+++ b/progs/vp/vp-tris.c
@@ -5,7 +5,13 @@
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
-#define GL_GLEXT_PROTOTYPES
+
+#ifndef WIN32
+#include <unistd.h>
+#include <signal.h>
+#endif
+
+#include <GL/glew.h>
#include <GL/glut.h>
static const char *filename = NULL;
@@ -18,8 +24,29 @@ static void usage( char *name )
fprintf( stderr, "options:\n" );
fprintf( stderr, " -f flat shaded\n" );
fprintf( stderr, " -nNr subdivision steps\n" );
+ fprintf( stderr, " -fps show frames per second\n" );
+}
+
+unsigned show_fps = 0;
+unsigned int frame_cnt = 0;
+
+#ifndef WIN32
+
+void alarmhandler(int);
+
+void alarmhandler (int sig)
+{
+ if (sig == SIGALRM) {
+ printf("%d frames in 5.0 seconds = %.3f FPS\n", frame_cnt,
+ frame_cnt / 5.0);
+
+ frame_cnt = 0;
+ }
+ signal(SIGALRM, alarmhandler);
+ alarm(5);
}
+#endif
static void args(int argc, char *argv[])
{
@@ -32,6 +59,9 @@ static void args(int argc, char *argv[])
else if (strcmp(argv[i], "-f") == 0) {
glShadeModel(GL_FLAT);
}
+ else if (strcmp(argv[i], "-fps") == 0) {
+ show_fps = 1;
+ }
else if (i == argc - 1) {
filename = argv[i];
}
@@ -62,19 +92,31 @@ static void Init( void )
exit(1);
}
- sz = fread(buf, 1, sizeof(buf), f);
+ sz = (GLuint) fread(buf, 1, sizeof(buf), f);
if (!feof(f)) {
fprintf(stderr, "file too long\n");
exit(1);
}
fprintf(stderr, "%.*s\n", sz, buf);
-
- glGenProgramsARB(1, &prognum);
- glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prognum);
- glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
- sz, (const GLubyte *) buf);
+ if (strncmp( buf, "!!VP", 4 ) == 0) {
+ glEnable( GL_VERTEX_PROGRAM_NV );
+ glGenProgramsNV( 1, &prognum );
+ glBindProgramNV( GL_VERTEX_PROGRAM_NV, prognum );
+ glLoadProgramNV( GL_VERTEX_PROGRAM_NV, prognum, sz, (const GLubyte *) buf );
+ assert( glIsProgramNV( prognum ) );
+ }
+ else {
+ glEnable(GL_VERTEX_PROGRAM_ARB);
+
+ glGenProgramsARB(1, &prognum);
+
+ glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prognum);
+ glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
+ sz, (const GLubyte *) buf);
+ assert(glIsProgramARB(prognum));
+ }
errno = glGetError();
printf("glGetError = %d\n", errno);
@@ -86,7 +128,17 @@ static void Init( void )
printf("errorpos: %d\n", errorpos);
printf("%s\n", (char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB));
}
- assert(glIsProgramARB(prognum));
+
+ {
+ const float Ambient[4] = { 0.0, 1.0, 0.0, 0.0 };
+ const float Diffuse[4] = { 1.0, 0.0, 0.0, 0.0 };
+ const float Specular[4] = { 0.0, 0.0, 1.0, 0.0 };
+ const float Emission[4] = { 0.0, 0.0, 0.0, 1.0 };
+ glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, Ambient);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, Diffuse);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, Specular);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, Emission);
+ }
}
@@ -147,8 +199,6 @@ static void Display( void )
glClearColor(0.3, 0.3, 0.3, 1);
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
- glEnable(GL_VERTEX_PROGRAM_NV);
-
glBegin(GL_TRIANGLES);
@@ -168,7 +218,11 @@ static void Display( void )
glEnd();
- glFlush();
+ glFlush();
+ if (show_fps) {
+ ++frame_cnt;
+ glutPostRedisplay();
+ }
}
@@ -205,12 +259,19 @@ int main( int argc, char *argv[] )
glutInitWindowPosition( 0, 0 );
glutInitWindowSize( 250, 250 );
glutInitDisplayMode( GLUT_RGB | GLUT_SINGLE | GLUT_DEPTH );
- glutCreateWindow(argv[0]);
+ glutCreateWindow(argv[argc-1]);
+ glewInit();
glutReshapeFunc( Reshape );
glutKeyboardFunc( Key );
glutDisplayFunc( Display );
args( argc, argv );
Init();
+#ifndef WIN32
+ if (show_fps) {
+ signal(SIGALRM, alarmhandler);
+ alarm(5);
+ }
+#endif
glutMainLoop();
return 0;
}
diff --git a/progs/vp/windows/vp2003.sln b/progs/vp/windows/vp2003.sln
new file mode 100644
index 00000000000..76de5cfd7ff
--- /dev/null
+++ b/progs/vp/windows/vp2003.sln
@@ -0,0 +1,21 @@
+Microsoft Visual Studio Solution File, Format Version 8.00
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "vp2003", "vp2003.vcproj", "{E1C70416-98E7-4282-B6B2-6C9CF90B12C0}"
+ ProjectSection(ProjectDependencies) = postProject
+ EndProjectSection
+EndProject
+Global
+ GlobalSection(SolutionConfiguration) = preSolution
+ Debug = Debug
+ Release = Release
+ EndGlobalSection
+ GlobalSection(ProjectConfiguration) = postSolution
+ {E1C70416-98E7-4282-B6B2-6C9CF90B12C0}.Debug.ActiveCfg = Debug|Win32
+ {E1C70416-98E7-4282-B6B2-6C9CF90B12C0}.Debug.Build.0 = Debug|Win32
+ {E1C70416-98E7-4282-B6B2-6C9CF90B12C0}.Release.ActiveCfg = Release|Win32
+ {E1C70416-98E7-4282-B6B2-6C9CF90B12C0}.Release.Build.0 = Release|Win32
+ EndGlobalSection
+ GlobalSection(ExtensibilityGlobals) = postSolution
+ EndGlobalSection
+ GlobalSection(ExtensibilityAddIns) = postSolution
+ EndGlobalSection
+EndGlobal
diff --git a/progs/vp/windows/vp2003.vcproj b/progs/vp/windows/vp2003.vcproj
new file mode 100644
index 00000000000..adca2c50731
--- /dev/null
+++ b/progs/vp/windows/vp2003.vcproj
@@ -0,0 +1,121 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="7.10"
+ Name="vp2003"
+ ProjectGUID="{E1C70416-98E7-4282-B6B2-6C9CF90B12C0}"
+ Keyword="Win32Proj">
+ <Platforms>
+ <Platform
+ Name="Win32"/>
+ </Platforms>
+ <Configurations>
+ <Configuration
+ Name="Debug|Win32"
+ OutputDirectory="Debug"
+ IntermediateDirectory="Debug"
+ ConfigurationType="1"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories=""
+ PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE"
+ MinimalRebuild="TRUE"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="5"
+ UsePrecompiledHeader="0"
+ WarningLevel="3"
+ Detect64BitPortabilityProblems="TRUE"
+ DebugInformationFormat="4"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalDependencies="glut32.lib"
+ OutputFile="$(OutDir)/vp2003.exe"
+ LinkIncremental="2"
+ GenerateDebugInformation="TRUE"
+ ProgramDatabaseFile="$(OutDir)/vp2003.pdb"
+ SubSystem="1"
+ TargetMachine="1"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCWebDeploymentTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+ </Configuration>
+ <Configuration
+ Name="Release|Win32"
+ OutputDirectory="Release"
+ IntermediateDirectory="Release"
+ ConfigurationType="1"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ AdditionalIncludeDirectories=""
+ PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE"
+ RuntimeLibrary="4"
+ UsePrecompiledHeader="0"
+ WarningLevel="3"
+ Detect64BitPortabilityProblems="TRUE"
+ DebugInformationFormat="3"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLinkerTool"
+ AdditionalDependencies="glut32.lib"
+ OutputFile="$(OutDir)/vp2003.exe"
+ LinkIncremental="1"
+ GenerateDebugInformation="TRUE"
+ SubSystem="1"
+ OptimizeReferences="2"
+ EnableCOMDATFolding="2"
+ TargetMachine="1"/>
+ <Tool
+ Name="VCMIDLTool"/>
+ <Tool
+ Name="VCPostBuildEventTool"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCXMLDataGeneratorTool"/>
+ <Tool
+ Name="VCWebDeploymentTool"/>
+ <Tool
+ Name="VCManagedWrapperGeneratorTool"/>
+ <Tool
+ Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <File
+ RelativePath="..\vp-tris.c">
+ </File>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/progs/vp/xform.txt b/progs/vp/xform.txt
new file mode 100644
index 00000000000..d1548f1f10d
--- /dev/null
+++ b/progs/vp/xform.txt
@@ -0,0 +1,11 @@
+!!ARBvp1.0
+PARAM Emission = state.material.emission;
+PARAM Ambient = state.material.ambient;
+PARAM Diffuse = state.material.diffuse;
+PARAM Specular = state.material.specular;
+DP4 result.position.x, Ambient, vertex.position;
+DP4 result.position.y, Diffuse, vertex.position;
+DP4 result.position.z, Specular, vertex.position;
+DP4 result.position.w, Emission, vertex.position;
+MOV result.color, vertex.color;
+END
diff --git a/progs/vpglsl/.gitignore b/progs/vpglsl/.gitignore
new file mode 100644
index 00000000000..a5ff9935254
--- /dev/null
+++ b/progs/vpglsl/.gitignore
@@ -0,0 +1 @@
+vp-tris
diff --git a/progs/vpglsl/Makefile b/progs/vpglsl/Makefile
new file mode 100644
index 00000000000..313b4dfa227
--- /dev/null
+++ b/progs/vpglsl/Makefile
@@ -0,0 +1,52 @@
+# progs/tests/Makefile
+
+
+# These programs aren't intended to be included with the normal distro.
+# They're not too interesting but they're good for testing.
+
+TOP = ../..
+include $(TOP)/configs/current
+
+LIBS = -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) $(APP_LIB_DEPS)
+
+SOURCES = \
+ vp-tris.c
+
+
+
+PROGS = $(SOURCES:%.c=%)
+
+INCLUDES = -I. -I$(TOP)/include -I../samples
+
+
+##### RULES #####
+
+.SUFFIXES:
+.SUFFIXES: .c
+
+.c:
+ $(CC) $(INCLUDES) $(CFLAGS) $< $(LIBS) -o $@
+
+.c.o:
+ $(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
+
+.S.o:
+ $(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
+
+
+##### TARGETS #####
+
+default: $(PROGS)
+
+clean:
+ rm -f $(PROGS)
+ rm -f *.o
+ rm -f getproclist.h
+
+
+
+
+
+# Emacs tags
+tags:
+ etags `find . -name \*.[ch]` `find ../include`
diff --git a/progs/vpglsl/for.glsl b/progs/vpglsl/for.glsl
new file mode 100644
index 00000000000..45d6845dacc
--- /dev/null
+++ b/progs/vpglsl/for.glsl
@@ -0,0 +1,7 @@
+
+void main() {
+ gl_Position = gl_Vertex;
+ gl_FrontColor = vec4(0);
+ for (int i = 0; i < 4; ++i)
+ gl_FrontColor += gl_Color;
+}
diff --git a/progs/vpglsl/if.glsl b/progs/vpglsl/if.glsl
new file mode 100644
index 00000000000..174f69c19c9
--- /dev/null
+++ b/progs/vpglsl/if.glsl
@@ -0,0 +1,7 @@
+
+void main() {
+ gl_FrontColor = gl_Color;
+ gl_Position = gl_Vertex;
+ if (gl_Position.x < 0.5)
+ gl_FrontColor = vec4(1.0, 0.0, 0.0, 1.0);
+}
diff --git a/progs/vpglsl/ifelse.glsl b/progs/vpglsl/ifelse.glsl
new file mode 100644
index 00000000000..645b2117a17
--- /dev/null
+++ b/progs/vpglsl/ifelse.glsl
@@ -0,0 +1,8 @@
+
+void main() {
+ gl_Position = gl_Vertex;
+ if (gl_Position.x < 0.5)
+ gl_FrontColor = vec4(1.0, 0.0, 0.0, 1.0);
+ else
+ gl_FrontColor = gl_Color;
+}
diff --git a/progs/vpglsl/nestedifs.glsl b/progs/vpglsl/nestedifs.glsl
new file mode 100644
index 00000000000..abb235cd65b
--- /dev/null
+++ b/progs/vpglsl/nestedifs.glsl
@@ -0,0 +1,13 @@
+
+void main() {
+ gl_Position = gl_Vertex;
+ if (gl_Position.x < 0.5) {
+ if (gl_Position.y < 0.20) {
+ gl_FrontColor = vec4(1.0, 0.0, 0.0, 1.0);
+ } else {
+ gl_FrontColor = vec4(0.0, 1.0, 0.0, 1.0);
+ }
+ gl_FrontColor.y = 1.0;
+ } else
+ gl_FrontColor = gl_Color;
+}
diff --git a/progs/vpglsl/nestedswizzle.glsl b/progs/vpglsl/nestedswizzle.glsl
new file mode 100644
index 00000000000..a3adb3dfeb2
--- /dev/null
+++ b/progs/vpglsl/nestedswizzle.glsl
@@ -0,0 +1,9 @@
+
+void main() {
+ gl_Position = gl_Vertex;
+ gl_FrontColor = gl_Color;
+ if (gl_Position.x < 0.5) {
+ gl_FrontColor.y = 1.0;
+ }
+ gl_FrontColor.xzw = vec3(0, 0, 1);
+}
diff --git a/progs/vpglsl/off2f.glsl b/progs/vpglsl/off2f.glsl
new file mode 100644
index 00000000000..e06cb42a0ed
--- /dev/null
+++ b/progs/vpglsl/off2f.glsl
@@ -0,0 +1,18 @@
+const int KernelSize = 8;
+uniform vec2 Offset2f[KernelSize];
+uniform vec4 KernelValue4f[KernelSize];
+
+void main(void)
+{
+ int i;
+ vec4 sum = vec4(0.0);
+ vec4 tmp = gl_Color;
+ vec2 rg, ba;
+ gl_Position = gl_Vertex;
+
+ rg = Offset2f[4];
+ ba = Offset2f[5];
+
+
+ gl_FrontColor = KernelValue4f[0] * vec4(rg, ba);
+}
diff --git a/progs/vpglsl/varfor1f.glsl b/progs/vpglsl/varfor1f.glsl
new file mode 100644
index 00000000000..9c3e8f2a238
--- /dev/null
+++ b/progs/vpglsl/varfor1f.glsl
@@ -0,0 +1,22 @@
+const int KernelSize = 16;
+uniform float KernelValue1f[KernelSize];
+
+void main(void)
+{
+ int i;
+ vec4 sum = vec4(0.0);
+ vec4 tmp = gl_Color;
+ gl_Position = gl_Vertex;
+
+ for (i = 0; i < KernelSize; ++i) {
+ float x, y, z, w;
+
+ x = KernelValue1f[i]; ++i;
+ y = KernelValue1f[i]; ++i;
+ z = KernelValue1f[i]; ++i;
+ w = KernelValue1f[i];
+
+ sum += tmp * vec4(x, y, z, w);
+ }
+ gl_FrontColor = sum;
+}
diff --git a/progs/vpglsl/varfor2f.glsl b/progs/vpglsl/varfor2f.glsl
new file mode 100644
index 00000000000..d98a1100458
--- /dev/null
+++ b/progs/vpglsl/varfor2f.glsl
@@ -0,0 +1,24 @@
+const int KernelSize = 9;
+uniform vec2 KernelValue2f[KernelSize];
+
+void main(void)
+{
+ int i;
+ vec4 sum = vec4(0.0);
+ vec4 tmp = gl_Color;
+ gl_Position = gl_Vertex;
+
+ for (i = 0; i < KernelSize; ++i) {
+ vec2 rg, ba;
+
+ rg = KernelValue2f[i];
+ ++i;
+ if (i < KernelSize)
+ ba = KernelValue2f[i];
+ else
+ ba = vec2(0, 0);
+
+ sum += tmp * vec4(rg, ba);
+ }
+ gl_FrontColor = sum;
+}
diff --git a/progs/vpglsl/varfor4f.glsl b/progs/vpglsl/varfor4f.glsl
new file mode 100644
index 00000000000..c70ba0356fd
--- /dev/null
+++ b/progs/vpglsl/varfor4f.glsl
@@ -0,0 +1,19 @@
+const int KernelSize = 4;
+uniform vec4 KernelValue4f[KernelSize];
+
+void main(void)
+{
+ int i;
+ vec4 sum = vec4(0.0);
+ vec4 tmp = gl_Color;
+ gl_Position = gl_Vertex;
+
+ for (i = 0; i < KernelSize; ++i) {
+ vec4 rgba;
+
+ rgba = KernelValue4f[i];
+
+ sum += tmp * rgba;
+ }
+ gl_FrontColor = sum;
+}
diff --git a/progs/vpglsl/vp-tris.c b/progs/vpglsl/vp-tris.c
new file mode 100644
index 00000000000..9108d3f1978
--- /dev/null
+++ b/progs/vpglsl/vp-tris.c
@@ -0,0 +1,313 @@
+
+#include <assert.h>
+#include <string.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <math.h>
+#define GL_GLEXT_PROTOTYPES
+#include <GL/glut.h>
+
+static const char *filename = NULL;
+static GLuint nr_steps = 4;
+
+static GLuint fragShader;
+static GLuint vertShader;
+static GLuint program;
+
+static void usage( char *name )
+{
+ fprintf( stderr, "usage: %s [ options ] shader_filename\n", name );
+ fprintf( stderr, "\n" );
+ fprintf( stderr, "options:\n" );
+ fprintf( stderr, " -f flat shaded\n" );
+ fprintf( stderr, " -nNr subdivision steps\n" );
+}
+
+
+static void load_and_compile_shader(GLuint shader, const char *text)
+{
+ GLint stat;
+
+ glShaderSource(shader, 1, (const GLchar **) &text, NULL);
+
+ glCompileShader(shader);
+
+ glGetShaderiv(shader, GL_COMPILE_STATUS, &stat);
+ if (!stat) {
+ GLchar log[1000];
+ GLsizei len;
+ glGetShaderInfoLog(shader, 1000, &len, log);
+ fprintf(stderr, "vp-tris: problem compiling shader:\n%s\n", log);
+ exit(1);
+ }
+}
+
+static void read_shader(GLuint shader, const char *filename)
+{
+ const int max = 100*1000;
+ int n;
+ char *buffer = (char*) malloc(max);
+ FILE *f = fopen(filename, "r");
+ if (!f) {
+ fprintf(stderr, "vp-tris: Unable to open shader file %s\n", filename);
+ exit(1);
+ }
+
+ n = fread(buffer, 1, max, f);
+ printf("vp-tris: read %d bytes from shader file %s\n", n, filename);
+ if (n > 0) {
+ buffer[n] = 0;
+ load_and_compile_shader(shader, buffer);
+ }
+
+ fclose(f);
+ free(buffer);
+}
+
+static void check_link(GLuint prog)
+{
+ GLint stat;
+ glGetProgramiv(prog, GL_LINK_STATUS, &stat);
+ if (!stat) {
+ GLchar log[1000];
+ GLsizei len;
+ glGetProgramInfoLog(prog, 1000, &len, log);
+ fprintf(stderr, "Linker error:\n%s\n", log);
+ }
+}
+
+static void setup_uniforms()
+{
+ {
+ GLuint loc1f = glGetUniformLocationARB(program, "Offset1f");
+ GLuint loc2f = glGetUniformLocationARB(program, "Offset2f");
+ GLuint loc4f = glGetUniformLocationARB(program, "Offset4f");
+ GLfloat vecKer[] =
+ { 1.0, 0.0, 0.0, 1.0,
+ 0.0, 1.0, 0.0, 1.0,
+ 1.0, 0.0, 0.0, 1.0,
+ 0.0, 0.0, 0.0, 1.0
+ };
+ if (loc1f >= 0)
+ glUniform1fv(loc1f, 16, vecKer);
+
+ if (loc2f >= 0)
+ glUniform2fv(loc2f, 8, vecKer);
+
+ if (loc4f >= 0)
+ glUniform4fv(loc4f, 4, vecKer);
+
+ }
+
+ GLuint loc1f = glGetUniformLocationARB(program, "KernelValue1f");
+ GLuint loc2f = glGetUniformLocationARB(program, "KernelValue2f");
+ GLuint loc4f = glGetUniformLocationARB(program, "KernelValue4f");
+ GLfloat vecKer[] =
+ { 1.0, 0.0, 0.0, 0.25,
+ 0.0, 1.0, 0.0, 0.25,
+ 0.0, 0.0, 1.0, 0.25,
+ 0.0, 0.0, 0.0, 0.25,
+ 0.5, 0.0, 0.0, 0.35,
+ 0.0, 0.5, 0.0, 0.35,
+ 0.0, 0.0, 0.5, 0.35,
+ 0.0, 0.0, 0.0, 0.35
+ };
+ if (loc1f >= 0)
+ glUniform1fv(loc1f, 16, vecKer);
+
+ if (loc2f >= 0)
+ glUniform2fv(loc2f, 8, vecKer);
+
+ if (loc4f >= 0)
+ glUniform4fv(loc4f, 4, vecKer);
+}
+
+static void prepare_shaders()
+{
+ static const char *fragShaderText =
+ "void main() {\n"
+ " gl_FragColor = gl_Color;\n"
+ "}\n";
+ static const char *vertShaderText =
+ "void main() {\n"
+ " gl_FrontColor = gl_Color;\n"
+ " gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;\n"
+ "}\n";
+ fragShader = glCreateShader(GL_FRAGMENT_SHADER);
+ load_and_compile_shader(fragShader, fragShaderText);
+
+
+ vertShader = glCreateShader(GL_VERTEX_SHADER);
+ if (filename)
+ read_shader(vertShader, filename);
+ else
+ load_and_compile_shader(vertShader, vertShaderText);
+
+ program = glCreateProgram();
+ glAttachShader(program, fragShader);
+ glAttachShader(program, vertShader);
+ glLinkProgram(program);
+ check_link(program);
+ glUseProgram(program);
+
+ setup_uniforms();
+}
+
+static void args(int argc, char *argv[])
+{
+ GLint i;
+
+ for (i = 1; i < argc; i++) {
+ if (strncmp(argv[i], "-n", 2) == 0) {
+ nr_steps = atoi((argv[i]) + 2);
+ }
+ else if (strcmp(argv[i], "-f") == 0) {
+ glShadeModel(GL_FLAT);
+ }
+ else if (i == argc - 1) {
+ filename = argv[i];
+ }
+ else {
+ usage(argv[0]);
+ exit(1);
+ }
+ }
+
+ if (!filename) {
+ usage(argv[0]);
+ exit(1);
+ }
+}
+
+
+
+
+union vert {
+ struct {
+ GLfloat color[3];
+ GLfloat pos[3];
+ } v;
+ GLfloat f[6];
+};
+
+static void make_midpoint( union vert *out,
+ const union vert *v0,
+ const union vert *v1)
+{
+ int i;
+ for (i = 0; i < 6; i++)
+ out->f[i] = v0->f[i] + .5 * (v1->f[i] - v0->f[i]);
+}
+
+static void subdiv( union vert *v0,
+ union vert *v1,
+ union vert *v2,
+ GLuint depth )
+{
+ if (depth == 0) {
+ glColor3fv(v0->v.color);
+ glVertex3fv(v0->v.pos);
+ glColor3fv(v1->v.color);
+ glVertex3fv(v1->v.pos);
+ glColor3fv(v2->v.color);
+ glVertex3fv(v2->v.pos);
+ }
+ else {
+ union vert m[3];
+
+ make_midpoint(&m[0], v0, v1);
+ make_midpoint(&m[1], v1, v2);
+ make_midpoint(&m[2], v2, v0);
+
+ subdiv(&m[0], &m[2], v0, depth-1);
+ subdiv(&m[1], &m[0], v1, depth-1);
+ subdiv(&m[2], &m[1], v2, depth-1);
+ subdiv(&m[0], &m[1], &m[2], depth-1);
+ }
+}
+
+/** Assignment */
+#define ASSIGN_3V( V, V0, V1, V2 ) \
+do { \
+ V[0] = V0; \
+ V[1] = V1; \
+ V[2] = V2; \
+} while(0)
+
+static void Display( void )
+{
+ glClearColor(0.3, 0.3, 0.3, 1);
+ glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
+
+ glUseProgram(program);
+
+ glBegin(GL_TRIANGLES);
+
+
+ {
+ union vert v[3];
+
+ ASSIGN_3V(v[0].v.color, 0,0,1);
+ ASSIGN_3V(v[0].v.pos, 0.9, -0.9, 0.0);
+ ASSIGN_3V(v[1].v.color, 1,0,0);
+ ASSIGN_3V(v[1].v.pos, 0.9, 0.9, 0.0);
+ ASSIGN_3V(v[2].v.color, 0,1,0);
+ ASSIGN_3V(v[2].v.pos, -0.9, 0, 0.0);
+
+ subdiv(&v[0], &v[1], &v[2], nr_steps);
+ }
+
+ glEnd();
+
+
+ glFlush();
+}
+
+
+static void Reshape( int width, int height )
+{
+ glViewport( 0, 0, width, height );
+ glMatrixMode( GL_PROJECTION );
+ glLoadIdentity();
+ glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
+ glMatrixMode( GL_MODELVIEW );
+ glLoadIdentity();
+ /*glTranslatef( 0.0, 0.0, -15.0 );*/
+}
+
+
+static void CleanUp(void)
+{
+ glDeleteShader(fragShader);
+ glDeleteShader(vertShader);
+ glDeleteProgram(program);
+}
+
+static void Key( unsigned char key, int x, int y )
+{
+ (void) x;
+ (void) y;
+ switch (key) {
+ case 27:
+ CleanUp();
+ exit(0);
+ break;
+ }
+ glutPostRedisplay();
+}
+
+int main( int argc, char *argv[] )
+{
+ glutInit( &argc, argv );
+ glutInitWindowPosition( 0, 0 );
+ glutInitWindowSize( 250, 250 );
+ glutInitDisplayMode( GLUT_RGB | GLUT_SINGLE | GLUT_DEPTH );
+ glutCreateWindow(argv[0]);
+ glutReshapeFunc( Reshape );
+ glutKeyboardFunc( Key );
+ glutDisplayFunc( Display );
+ args( argc, argv );
+ prepare_shaders();
+ glutMainLoop();
+ return 0;
+}
diff --git a/progs/xdemos/Makefile b/progs/xdemos/Makefile
index f8f2f15380d..8d248fb0a92 100644
--- a/progs/xdemos/Makefile
+++ b/progs/xdemos/Makefile
@@ -50,7 +50,7 @@ EXTRA_PROGS = \
.SUFFIXES: .c
.c: $(LIB_DEP)
- $(CC) -I$(INCDIR) $(X11_INCLUDES) $(CFLAGS) $(LDFLAGS) $< $(LIBS) -o $@
+ $(APP_CC) -I$(INCDIR) $(X11_INCLUDES) $(CFLAGS) $(LDFLAGS) $< $(LIBS) -o $@
##### TARGETS #####
@@ -68,44 +68,44 @@ clean:
# special cases
pbinfo: pbinfo.o pbutil.o
- $(CC) $(CFLAGS) $(LDFLAGS) pbinfo.o pbutil.o $(LIBS) -o $@
+ $(APP_CC) $(CFLAGS) $(LDFLAGS) pbinfo.o pbutil.o $(LIBS) -o $@
pbdemo: pbdemo.o pbutil.o
- $(CC) $(CFLAGS) $(LDFLAGS) pbdemo.o pbutil.o $(LIBS) -o $@
+ $(APP_CC) $(CFLAGS) $(LDFLAGS) pbdemo.o pbutil.o $(LIBS) -o $@
pbinfo.o: pbinfo.c pbutil.h
- $(CC) -c -I. -I$(INCDIR) $(X11_INCLUDES) $(CFLAGS) pbinfo.c
+ $(APP_CC) -c -I. -I$(INCDIR) $(X11_INCLUDES) $(CFLAGS) pbinfo.c
pbdemo.o: pbdemo.c pbutil.h
- $(CC) -c -I. -I$(INCDIR) $(X11_INCLUDES) $(CFLAGS) pbdemo.c
+ $(APP_CC) -c -I. -I$(INCDIR) $(X11_INCLUDES) $(CFLAGS) pbdemo.c
pbutil.o: pbutil.c pbutil.h
- $(CC) -c -I. -I$(INCDIR) $(X11_INCLUDES) $(CFLAGS) pbutil.c
+ $(APP_CC) -c -I. -I$(INCDIR) $(X11_INCLUDES) $(CFLAGS) pbutil.c
glxgears_fbconfig: glxgears_fbconfig.o pbutil.o
- $(CC) $(CFLAGS) $(LDFLAGS) glxgears_fbconfig.o pbutil.o $(LIBS) -o $@
+ $(APP_CC) $(CFLAGS) $(LDFLAGS) glxgears_fbconfig.o pbutil.o $(LIBS) -o $@
glxgears_fbconfig.o: glxgears_fbconfig.c pbutil.h
- $(CC) -I$(INCDIR) $(X11_INCLUDES) $(CFLAGS) -c -I. $(CFLAGS) glxgears_fbconfig.c
+ $(APP_CC) -I$(INCDIR) $(X11_INCLUDES) $(CFLAGS) -c -I. $(CFLAGS) glxgears_fbconfig.c
xrotfontdemo: xrotfontdemo.o xuserotfont.o
- $(CC) $(CFLAGS) $(LDFLAGS) xrotfontdemo.o xuserotfont.o $(LIBS) -o $@
+ $(APP_CC) $(CFLAGS) $(LDFLAGS) xrotfontdemo.o xuserotfont.o $(LIBS) -o $@
xuserotfont.o: xuserotfont.c xuserotfont.h
- $(CC) -c -I. -I$(INCDIR) $(X11_INCLUDES) $(CFLAGS) xuserotfont.c
+ $(APP_CC) -c -I. -I$(INCDIR) $(X11_INCLUDES) $(CFLAGS) xuserotfont.c
xrotfontdemo.o: xrotfontdemo.c xuserotfont.h
- $(CC) -c -I. -I$(INCDIR) $(X11_INCLUDES) $(CFLAGS) xrotfontdemo.c
+ $(APP_CC) -c -I. -I$(INCDIR) $(X11_INCLUDES) $(CFLAGS) xrotfontdemo.c
corender: corender.o ipc.o
- $(CC) $(CFLAGS) corender.o ipc.o $(LIBS) -o $@
+ $(APP_CC) $(CFLAGS) corender.o ipc.o $(LIBS) -o $@
corender.o: corender.c ipc.h
- $(CC) -c -I. -I$(INCDIR) $(X11_INCLUDES) $(CFLAGS) corender.c
+ $(APP_CC) -c -I. -I$(INCDIR) $(X11_INCLUDES) $(CFLAGS) corender.c
ipc.o: ipc.c ipc.h
- $(CC) -c -I. -I$(INCDIR) $(X11_INCLUDES) $(CFLAGS) ipc.c
+ $(APP_CC) -c -I. -I$(INCDIR) $(X11_INCLUDES) $(CFLAGS) ipc.c
yuvrect_client: yuvrect_client.c
- $(CC) -I$(INCDIR) $(X11_INCLUDES) $(CFLAGS) $< $(LDFLAGS) $(LIBS) -l$(GLU_LIB) -o $@
+ $(APP_CC) -I$(INCDIR) $(X11_INCLUDES) $(CFLAGS) $< $(LDFLAGS) $(LIBS) -l$(GLU_LIB) -o $@
diff --git a/progs/xdemos/descrip.mms b/progs/xdemos/descrip.mms
deleted file mode 100644
index aa74daff599..00000000000
--- a/progs/xdemos/descrip.mms
+++ /dev/null
@@ -1,83 +0,0 @@
-# Makefile for GLUT-based demo programs for VMS
-# contributed by Jouk Jansen joukj@hrem.stm.tudelft.nl
-
-
-.first
- define gl [--.include.gl]
-
-.include [--]mms-config.
-
-##### MACROS #####
-
-INCDIR = ([--.include],[-.util])
-CFLAGS = /include=$(INCDIR)/prefix=all/name=(as_is,short)/nowarn/float=ieee/ieee=denorm
-
-.ifdef SHARE
-GL_LIBS = $(XLIBS)
-.else
-GL_LIBS = [--.lib]libGLUT/l,libMesaGLU/l,libMesaGL/l,$(XLIBS)
-.endif
-
-LIB_DEP = [--.lib]$(GL_LIB) [--.lib]$(GLU_LIB) [--.lib]$(GLUT_LIB)
-
-PROGS =glthreads.exe,\
- glxdemo.exe,\
- glxgears.exe,\
- glxheads.exe,\
- glxinfo.exe,\
- glxpixmap.exe,\
- manywin.exe,\
- offset.exe,\
- pbinfo.exe,\
- pbdemo.exe,\
- wincopy.exe,\
- xdemo.exe,\
- xfont.exe
-
-##### RULES #####
-.obj.exe :
- cxxlink $(MMS$TARGET_NAME),$(GL_LIBS)
-
-##### TARGETS #####
-default :
- $(MMS)$(MMSQUALIFIERS) $(PROGS)
-
-clean :
- delete *.obj;*
-
-realclean :
- delete $(PROGS)
- delete *.obj;*
-
-
-glthreads.exe : glthreads.obj $(LIB_DEP)
-glxdemo.exe : glxdemo.obj $(LIB_DEP)
-glxgears.exe : glxgears.obj $(LIB_DEP)
-glxheads.exe : glxheads.obj $(LIB_DEP)
-glxinfo.exe : glxinfo.obj $(LIB_DEP)
-glxpixmap.exe : glxpixmap.obj $(LIB_DEP)
-manywin.exe : manywin.obj $(LIB_DEP)
-offset.exe : offset.obj $(LIB_DEP)
-pbinfo.exe : pbinfo.obj pbutil.obj $(LIB_DEP)
- cxxlink pbinfo.obj,pbutil.obj,$(GL_LIBS)
-pbdemo.exe : pbdemo.obj pbutil.obj $(LIB_DEP)
- cxxlink pbdemo.obj,pbutil.obj,$(GL_LIBS)
-wincopy.exe : wincopy.obj $(LIB_DEP)
-xdemo.exe : xdemo.obj $(LIB_DEP)
-xfont.exe :xfont.obj $(LIB_DEP)
-
-
-glthreads.obj : glthreads.c
-glxdemo.obj : glxdemo.c
-glxgears.obj : glxgears.c
-glxheads.obj : glxheads.c
-glxinfo.obj : glxinfo.c
-glxpixmap.obj : glxpixmap.c
-manywin.obj : manywin.c
-offset.obj : offset.c
-pbinfo.obj : pbinfo.c
-pbutil.obj : pbutil.c
-pbdemo.obj : pbdemo.c
-wincopy.obj : wincopy.c
-xdemo.obj : xdemo.c
-xfont.obj :xfont.c
diff --git a/progs/xdemos/glthreads.c b/progs/xdemos/glthreads.c
index 4f87ee75d40..b90e6b4f319 100644
--- a/progs/xdemos/glthreads.c
+++ b/progs/xdemos/glthreads.c
@@ -27,16 +27,30 @@
* -l Enable application-side locking
* -n <num threads> Number of threads to create (default is 2)
* -display <display name> Specify X display (default is :0.0)
+ * -t Use texture mapping
*
* Brian Paul 20 July 2000
*/
+/*
+ * Notes:
+ * - Each thread gets its own GLX context.
+ *
+ * - The GLX contexts share texture objects.
+ *
+ * - When 't' is pressed to update the texture image, the window/thread which
+ * has input focus is signalled to change the texture. The other threads
+ * should see the updated texture the next time they call glBindTexture.
+ */
+
+
#if defined(PTHREADS) /* defined by Mesa on Linux and other platforms */
#include <assert.h>
#include <GL/gl.h>
#include <GL/glx.h>
+#include <math.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
@@ -56,6 +70,8 @@ struct winthread {
float Angle;
int WinWidth, WinHeight;
GLboolean NewSize;
+ GLboolean Initialized;
+ GLboolean MakeNewTexture;
};
@@ -66,8 +82,13 @@ static volatile GLboolean ExitFlag = GL_FALSE;
static GLboolean MultiDisplays = 0;
static GLboolean Locking = 0;
+static GLboolean Texture = GL_FALSE;
+static GLuint TexObj = 12;
+static GLboolean Animate = GL_TRUE;
static pthread_mutex_t Mutex;
+static pthread_cond_t CondVar;
+static pthread_mutex_t CondMutex;
static void
@@ -78,6 +99,59 @@ Error(const char *msg)
}
+static void
+signal_redraw(void)
+{
+ pthread_mutex_lock(&CondMutex);
+ pthread_cond_broadcast(&CondVar);
+ pthread_mutex_unlock(&CondMutex);
+}
+
+
+static void
+MakeNewTexture(struct winthread *wt)
+{
+#define TEX_SIZE 128
+ static float step = 0.0;
+ GLfloat image[TEX_SIZE][TEX_SIZE][4];
+ GLint width;
+ int i, j;
+
+ for (j = 0; j < TEX_SIZE; j++) {
+ for (i = 0; i < TEX_SIZE; i++) {
+ float dt = 5.0 * (j - 0.5 * TEX_SIZE) / TEX_SIZE;
+ float ds = 5.0 * (i - 0.5 * TEX_SIZE) / TEX_SIZE;
+ float r = dt * dt + ds * ds + step;
+ image[j][i][0] =
+ image[j][i][1] =
+ image[j][i][2] = 0.75 + 0.25 * cos(r);
+ image[j][i][3] = 1.0;
+ }
+ }
+
+ step += 0.5;
+
+ glBindTexture(GL_TEXTURE_2D, TexObj);
+
+ glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
+ if (width) {
+ assert(width == TEX_SIZE);
+ /* sub-tex replace */
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, TEX_SIZE, TEX_SIZE,
+ GL_RGBA, GL_FLOAT, image);
+ }
+ else {
+ /* create new */
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, TEX_SIZE, TEX_SIZE, 0,
+ GL_RGBA, GL_FLOAT, image);
+ }
+}
+
+
+
/* draw a colored cube */
static void
draw_object(void)
@@ -86,52 +160,61 @@ draw_object(void)
glScalef(0.75, 0.75, 0.75);
glColor3f(1, 0, 0);
- glBegin(GL_POLYGON);
- glVertex3f(1, -1, -1);
- glVertex3f(1, 1, -1);
- glVertex3f(1, 1, 1);
- glVertex3f(1, -1, 1);
- glEnd();
+ if (Texture) {
+ glBindTexture(GL_TEXTURE_2D, TexObj);
+ glEnable(GL_TEXTURE_2D);
+ }
+ else {
+ glDisable(GL_TEXTURE_2D);
+ }
+
+ glBegin(GL_QUADS);
+
+ /* -X */
glColor3f(0, 1, 1);
- glBegin(GL_POLYGON);
- glVertex3f(-1, -1, -1);
- glVertex3f(-1, 1, -1);
- glVertex3f(-1, 1, 1);
- glVertex3f(-1, -1, 1);
- glEnd();
+ glTexCoord2f(0, 0); glVertex3f(-1, -1, -1);
+ glTexCoord2f(1, 0); glVertex3f(-1, 1, -1);
+ glTexCoord2f(1, 1); glVertex3f(-1, 1, 1);
+ glTexCoord2f(0, 1); glVertex3f(-1, -1, 1);
- glColor3f(0, 1, 0);
- glBegin(GL_POLYGON);
- glVertex3f(-1, 1, -1);
- glVertex3f( 1, 1, -1);
- glVertex3f( 1, 1, 1);
- glVertex3f(-1, 1, 1);
- glEnd();
+ /* +X */
+ glColor3f(1, 0, 0);
+ glTexCoord2f(0, 0); glVertex3f(1, -1, -1);
+ glTexCoord2f(1, 0); glVertex3f(1, 1, -1);
+ glTexCoord2f(1, 1); glVertex3f(1, 1, 1);
+ glTexCoord2f(0, 1); glVertex3f(1, -1, 1);
+ /* -Y */
glColor3f(1, 0, 1);
- glBegin(GL_POLYGON);
- glVertex3f(-1, -1, -1);
- glVertex3f( 1, -1, -1);
- glVertex3f( 1, -1, 1);
- glVertex3f(-1, -1, 1);
- glEnd();
+ glTexCoord2f(0, 0); glVertex3f(-1, -1, -1);
+ glTexCoord2f(1, 0); glVertex3f( 1, -1, -1);
+ glTexCoord2f(1, 1); glVertex3f( 1, -1, 1);
+ glTexCoord2f(0, 1); glVertex3f(-1, -1, 1);
- glColor3f(0, 0, 1);
- glBegin(GL_POLYGON);
- glVertex3f(-1, -1, 1);
- glVertex3f( 1, -1, 1);
- glVertex3f( 1, 1, 1);
- glVertex3f(-1, 1, 1);
- glEnd();
+ /* +Y */
+ glColor3f(0, 1, 0);
+ glTexCoord2f(0, 0); glVertex3f(-1, 1, -1);
+ glTexCoord2f(1, 0); glVertex3f( 1, 1, -1);
+ glTexCoord2f(1, 1); glVertex3f( 1, 1, 1);
+ glTexCoord2f(0, 1); glVertex3f(-1, 1, 1);
+ /* -Z */
glColor3f(1, 1, 0);
- glBegin(GL_POLYGON);
- glVertex3f(-1, -1, -1);
- glVertex3f( 1, -1, -1);
- glVertex3f( 1, 1, -1);
- glVertex3f(-1, 1, -1);
+ glTexCoord2f(0, 0); glVertex3f(-1, -1, -1);
+ glTexCoord2f(1, 0); glVertex3f( 1, -1, -1);
+ glTexCoord2f(1, 1); glVertex3f( 1, 1, -1);
+ glTexCoord2f(0, 1); glVertex3f(-1, 1, -1);
+
+ /* +Y */
+ glColor3f(0, 0, 1);
+ glTexCoord2f(0, 0); glVertex3f(-1, -1, 1);
+ glTexCoord2f(1, 0); glVertex3f( 1, -1, 1);
+ glTexCoord2f(1, 1); glVertex3f( 1, 1, 1);
+ glTexCoord2f(0, 1); glVertex3f(-1, 1, 1);
+
glEnd();
+
glPopMatrix();
}
@@ -143,6 +226,8 @@ resize(struct winthread *wt, int w, int h)
wt->NewSize = GL_TRUE;
wt->WinWidth = w;
wt->WinHeight = h;
+ if (!Animate)
+ signal_redraw();
}
@@ -152,18 +237,19 @@ resize(struct winthread *wt, int w, int h)
static void
draw_loop(struct winthread *wt)
{
- GLboolean firstIter = GL_TRUE;
-
while (!ExitFlag) {
if (Locking)
pthread_mutex_lock(&Mutex);
glXMakeCurrent(wt->Dpy, wt->Win, wt->Context);
- if (firstIter) {
+ if (!wt->Initialized) {
printf("glthreads: %d: GL_RENDERER = %s\n", wt->Index,
(char *) glGetString(GL_RENDERER));
- firstIter = GL_FALSE;
+ if (Texture /*&& wt->Index == 0*/) {
+ MakeNewTexture(wt);
+ }
+ wt->Initialized = GL_TRUE;
}
if (Locking)
@@ -183,10 +269,15 @@ draw_loop(struct winthread *wt)
wt->NewSize = GL_FALSE;
}
+ if (wt->MakeNewTexture) {
+ MakeNewTexture(wt);
+ wt->MakeNewTexture = GL_FALSE;
+ }
+
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
- glRotatef(wt->Angle, 0, 0, 1);
+ glRotatef(wt->Angle, 0, 1, 0);
glRotatef(wt->Angle, 1, 0, 0);
glScalef(0.7, 0.7, 0.7);
draw_object();
@@ -200,12 +291,63 @@ draw_loop(struct winthread *wt)
if (Locking)
pthread_mutex_unlock(&Mutex);
- usleep(5000);
+ if (Animate) {
+ usleep(5000);
+ }
+ else {
+ /* wait for signal to draw */
+ pthread_mutex_lock(&CondMutex);
+ pthread_cond_wait(&CondVar, &CondMutex);
+ pthread_mutex_unlock(&CondMutex);
+ }
wt->Angle += 1.0;
}
}
+static void
+keypress(XEvent *event, struct winthread *wt)
+{
+ char buf[100];
+ KeySym keySym;
+ XComposeStatus stat;
+
+ XLookupString(&event->xkey, buf, sizeof(buf), &keySym, &stat);
+
+ switch (keySym) {
+ case XK_Escape:
+ /* tell all threads to exit */
+ if (!Animate) {
+ signal_redraw();
+ }
+ ExitFlag = GL_TRUE;
+ /*printf("exit draw_loop %d\n", wt->Index);*/
+ return;
+ case XK_t:
+ case XK_T:
+ if (Texture) {
+ wt->MakeNewTexture = GL_TRUE;
+ if (!Animate)
+ signal_redraw();
+ }
+ break;
+ case XK_a:
+ case XK_A:
+ Animate = !Animate;
+ if (Animate) /* yes, prev Animate state! */
+ signal_redraw();
+ break;
+ case XK_s:
+ case XK_S:
+ if (!Animate)
+ signal_redraw();
+ break;
+ default:
+ ; /* nop */
+ }
+}
+
+
/*
* The main process thread runs this loop.
* Single display connection for all threads.
@@ -251,10 +393,14 @@ event_loop(Display *dpy)
}
break;
case KeyPress:
- /* tell all threads to exit */
- ExitFlag = GL_TRUE;
- /*printf("exit draw_loop %d\n", wt->Index);*/
- return;
+ for (i = 0; i < NumWinThreads; i++) {
+ struct winthread *wt = &WinThreads[i];
+ if (event.xkey.window == wt->Win) {
+ keypress(&event, wt);
+ break;
+ }
+ }
+ break;
default:
/*no-op*/ ;
}
@@ -282,12 +428,10 @@ event_loop_multi(void)
resize(wt, event.xconfigure.width, event.xconfigure.height);
break;
case KeyPress:
- /* tell all threads to exit */
- ExitFlag = GL_TRUE;
- /*printf("exit draw_loop %d\n", wt->Index);*/
- return;
+ keypress(&event, wt);
+ break;
default:
- /*no-op*/ ;
+ ; /* nop */
}
}
w = (w + 1) % NumWinThreads;
@@ -301,7 +445,7 @@ event_loop_multi(void)
* we'll call this once for each thread, before the threads are created.
*/
static void
-create_window(struct winthread *wt)
+create_window(struct winthread *wt, GLXContext shareCtx)
{
Window win;
GLXContext ctx;
@@ -317,9 +461,9 @@ create_window(struct winthread *wt)
unsigned long mask;
Window root;
XVisualInfo *visinfo;
- int width = 80, height = 80;
- int xpos = (wt->Index % 10) * 90;
- int ypos = (wt->Index / 10) * 100;
+ int width = 160, height = 160;
+ int xpos = (wt->Index % 8) * (width + 10);
+ int ypos = (wt->Index / 8) * (width + 20);
scrnum = DefaultScreen(wt->Dpy);
root = RootWindow(wt->Dpy, scrnum);
@@ -356,7 +500,7 @@ create_window(struct winthread *wt)
}
- ctx = glXCreateContext(wt->Dpy, visinfo, NULL, True);
+ ctx = glXCreateContext(wt->Dpy, visinfo, shareCtx, True);
if (!ctx) {
Error("Couldn't create GLX context");
}
@@ -417,6 +561,12 @@ usage(void)
printf(" -n NUMTHREADS Number of threads to create\n");
printf(" -p Use a separate display connection for each thread\n");
printf(" -l Use application-side locking\n");
+ printf(" -t Enable texturing\n");
+ printf("Keyboard:\n");
+ printf(" Esc Exit\n");
+ printf(" t Change texture image (requires -t option)\n");
+ printf(" a Toggle animation\n");
+ printf(" s Step rotation (when not animating)\n");
}
@@ -445,6 +595,9 @@ main(int argc, char *argv[])
else if (strcmp(argv[i], "-l") == 0) {
Locking = 1;
}
+ else if (strcmp(argv[i], "-t") == 0) {
+ Texture = 1;
+ }
else if (strcmp(argv[i], "-n") == 0 && i + 1 < argc) {
numThreads = atoi(argv[i + 1]);
if (numThreads < 1)
@@ -491,9 +644,9 @@ main(int argc, char *argv[])
}
}
- if (Locking) {
- pthread_mutex_init(&Mutex, NULL);
- }
+ pthread_mutex_init(&Mutex, NULL);
+ pthread_mutex_init(&CondMutex, NULL);
+ pthread_cond_init(&CondVar, NULL);
printf("glthreads: creating windows\n");
@@ -501,6 +654,8 @@ main(int argc, char *argv[])
/* Create the GLX windows and contexts */
for (i = 0; i < numThreads; i++) {
+ GLXContext share;
+
if (MultiDisplays) {
WinThreads[i].Dpy = XOpenDisplay(displayName);
assert(WinThreads[i].Dpy);
@@ -509,7 +664,11 @@ main(int argc, char *argv[])
WinThreads[i].Dpy = dpy;
}
WinThreads[i].Index = i;
- create_window(&WinThreads[i]);
+ WinThreads[i].Initialized = GL_FALSE;
+
+ share = (Texture && i > 0) ? WinThreads[0].Context : 0;
+
+ create_window(&WinThreads[i], share);
}
printf("glthreads: creating threads\n");
diff --git a/scons/crossmingw.py b/scons/crossmingw.py
new file mode 100644
index 00000000000..bf81f16fd64
--- /dev/null
+++ b/scons/crossmingw.py
@@ -0,0 +1,185 @@
+"""SCons.Tool.gcc
+
+Tool-specific initialization for MinGW (http://www.mingw.org/)
+
+There normally shouldn't be any need to import this module directly.
+It will usually be imported through the generic SCons.Tool.Tool()
+selection method.
+
+See also http://www.scons.org/wiki/CrossCompilingMingw
+"""
+
+#
+# Copyright (c) 2001, 2002, 2003, 2004 The SCons Foundation
+#
+# Permission is hereby granted, free of charge, to any person obtaining
+# a copy of this software and associated documentation files (the
+# "Software"), to deal in the Software without restriction, including
+# without limitation the rights to use, copy, modify, merge, publish,
+# distribute, sublicense, and/or sell copies of the Software, and to
+# permit persons to whom the Software is furnished to do so, subject to
+# the following conditions:
+#
+# The above copyright notice and this permission notice shall be included
+# in all copies or substantial portions of the Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+# KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+# WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+#
+
+import os
+import os.path
+import string
+
+import SCons.Action
+import SCons.Builder
+import SCons.Tool
+import SCons.Util
+
+# This is what we search for to find mingw:
+prefixes = SCons.Util.Split("""
+ mingw32-
+ mingw32msvc-
+ i386-mingw32-
+ i486-mingw32-
+ i586-mingw32-
+ i686-mingw32-
+ i386-mingw32msvc-
+ i486-mingw32msvc-
+ i586-mingw32msvc-
+ i686-mingw32msvc-
+""")
+
+def find(env):
+ for prefix in prefixes:
+ # First search in the SCons path and then the OS path:
+ if env.WhereIs(prefix + 'gcc') or SCons.Util.WhereIs(prefix + 'gcc'):
+ return prefix
+
+ return ''
+
+def shlib_generator(target, source, env, for_signature):
+ cmd = SCons.Util.CLVar(['$SHLINK', '$SHLINKFLAGS'])
+
+ dll = env.FindIxes(target, 'SHLIBPREFIX', 'SHLIBSUFFIX')
+ if dll: cmd.extend(['-o', dll])
+
+ cmd.extend(['$SOURCES', '$_LIBDIRFLAGS', '$_LIBFLAGS'])
+
+ implib = env.FindIxes(target, 'LIBPREFIX', 'LIBSUFFIX')
+ if implib: cmd.append('-Wl,--out-implib,'+implib.get_string(for_signature))
+
+ def_target = env.FindIxes(target, 'WIN32DEFPREFIX', 'WIN32DEFSUFFIX')
+ if def_target: cmd.append('-Wl,--output-def,'+def_target.get_string(for_signature))
+
+ return [cmd]
+
+def shlib_emitter(target, source, env):
+ dll = env.FindIxes(target, 'SHLIBPREFIX', 'SHLIBSUFFIX')
+ no_import_lib = env.get('no_import_lib', 0)
+
+ if not dll:
+ raise SCons.Errors.UserError, "A shared library should have exactly one target with the suffix: %s" % env.subst("$SHLIBSUFFIX")
+
+ if not no_import_lib and \
+ not env.FindIxes(target, 'LIBPREFIX', 'LIBSUFFIX'):
+
+ # Append an import library to the list of targets.
+ target.append(env.ReplaceIxes(dll,
+ 'SHLIBPREFIX', 'SHLIBSUFFIX',
+ 'LIBPREFIX', 'LIBSUFFIX'))
+
+ # Append a def file target if there isn't already a def file target
+ # or a def file source. There is no option to disable def file
+ # target emitting, because I can't figure out why someone would ever
+ # want to turn it off.
+ def_source = env.FindIxes(source, 'WIN32DEFPREFIX', 'WIN32DEFSUFFIX')
+ def_target = env.FindIxes(target, 'WIN32DEFPREFIX', 'WIN32DEFSUFFIX')
+ if not def_source and not def_target:
+ target.append(env.ReplaceIxes(dll,
+ 'SHLIBPREFIX', 'SHLIBSUFFIX',
+ 'WIN32DEFPREFIX', 'WIN32DEFSUFFIX'))
+
+ return (target, source)
+
+
+shlib_action = SCons.Action.Action(shlib_generator, generator=1)
+
+res_action = SCons.Action.Action('$RCCOM', '$RCCOMSTR')
+
+res_builder = SCons.Builder.Builder(action=res_action, suffix='.o',
+ source_scanner=SCons.Tool.SourceFileScanner)
+SCons.Tool.SourceFileScanner.add_scanner('.rc', SCons.Defaults.CScan)
+
+def generate(env):
+ mingw_prefix = find(env)
+
+ if mingw_prefix:
+ dir = os.path.dirname(env.WhereIs(mingw_prefix + 'gcc') or SCons.Util.WhereIs(mingw_prefix + 'gcc'))
+
+ # The mingw bin directory must be added to the path:
+ path = env['ENV'].get('PATH', [])
+ if not path:
+ path = []
+ if SCons.Util.is_String(path):
+ path = string.split(path, os.pathsep)
+
+ env['ENV']['PATH'] = string.join([dir] + path, os.pathsep)
+
+ # Most of mingw is the same as gcc and friends...
+ gnu_tools = ['gcc', 'g++', 'gnulink', 'ar', 'gas']
+ for tool in gnu_tools:
+ SCons.Tool.Tool(tool)(env)
+
+ #... but a few things differ:
+ env['CC'] = mingw_prefix + 'gcc'
+ env['SHCCFLAGS'] = SCons.Util.CLVar('$CCFLAGS')
+ env['CXX'] = mingw_prefix + 'g++'
+ env['SHCXXFLAGS'] = SCons.Util.CLVar('$CXXFLAGS')
+ env['SHLINKFLAGS'] = SCons.Util.CLVar('$LINKFLAGS -shared')
+ env['SHLINKCOM'] = shlib_action
+ env.Append(SHLIBEMITTER = [shlib_emitter])
+ env['LINK'] = mingw_prefix + 'g++'
+ env['AR'] = mingw_prefix + 'ar'
+ env['RANLIB'] = mingw_prefix + 'ranlib'
+ env['LINK'] = mingw_prefix + 'g++'
+ env['AS'] = mingw_prefix + 'as'
+ env['WIN32DEFPREFIX'] = ''
+ env['WIN32DEFSUFFIX'] = '.def'
+ env['SHOBJSUFFIX'] = '.o'
+ env['STATIC_AND_SHARED_OBJECTS_ARE_THE_SAME'] = 1
+
+ env['RC'] = mingw_prefix + 'windres'
+ env['RCFLAGS'] = SCons.Util.CLVar('')
+ env['RCCOM'] = '$RC $_CPPDEFFLAGS $_CPPINCFLAGS ${INCPREFIX}${SOURCE.dir} $RCFLAGS -i $SOURCE -o $TARGET'
+ env['BUILDERS']['RES'] = res_builder
+
+ # Some setting from the platform also have to be overridden:
+ env['OBJPREFIX'] = ''
+ env['OBJSUFFIX'] = '.o'
+ env['SHOBJPREFIX'] = '$OBJPREFIX'
+ env['SHOBJSUFFIX'] = '$OBJSUFFIX'
+ env['PROGPREFIX'] = ''
+ env['PROGSUFFIX'] = '.exe'
+ env['LIBPREFIX'] = 'lib'
+ env['LIBSUFFIX'] = '.a'
+ env['SHLIBPREFIX'] = ''
+ env['SHLIBSUFFIX'] = '.dll'
+ env['LIBPREFIXES'] = [ 'lib', '' ]
+ env['LIBSUFFIXES'] = [ '.a', '.lib' ]
+
+ # MinGW port of gdb does not handle well dwarf debug info which is the
+ # default in recent gcc versions
+ env.AppendUnique(CFLAGS = ['-gstabs'])
+
+ env.AppendUnique(LIBS = ['iberty'])
+ env.AppendUnique(SHLINKFLAGS = ['-Wl,--enable-stdcall-fixup'])
+ #env.AppendUnique(SHLINKFLAGS = ['-Wl,--kill-at'])
+
+def exists(env):
+ return find(env)
diff --git a/scons/gallium.py b/scons/gallium.py
new file mode 100644
index 00000000000..fc1ed08e478
--- /dev/null
+++ b/scons/gallium.py
@@ -0,0 +1,496 @@
+"""gallium
+
+Frontend-tool for Gallium3D architecture.
+
+"""
+
+#
+# Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+# All Rights Reserved.
+#
+# Permission is hereby granted, free of charge, to any person obtaining a
+# copy of this software and associated documentation files (the
+# "Software"), to deal in the Software without restriction, including
+# without limitation the rights to use, copy, modify, merge, publish,
+# distribute, sub license, and/or sell copies of the Software, and to
+# permit persons to whom the Software is furnished to do so, subject to
+# the following conditions:
+#
+# The above copyright notice and this permission notice (including the
+# next paragraph) shall be included in all copies or substantial portions
+# of the Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+# IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+# ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+# TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+# SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+#
+
+
+import os
+import os.path
+import re
+
+import SCons.Action
+import SCons.Builder
+import SCons.Scanner
+
+
+def quietCommandLines(env):
+ # Quiet command lines
+ # See also http://www.scons.org/wiki/HidingCommandLinesInOutput
+ env['CCCOMSTR'] = "Compiling $SOURCE ..."
+ env['CXXCOMSTR'] = "Compiling $SOURCE ..."
+ env['ARCOMSTR'] = "Archiving $TARGET ..."
+ env['RANLIBCOMSTR'] = ""
+ env['LINKCOMSTR'] = "Linking $TARGET ..."
+
+
+def createConvenienceLibBuilder(env):
+ """This is a utility function that creates the ConvenienceLibrary
+ Builder in an Environment if it is not there already.
+
+ If it is already there, we return the existing one.
+
+ Based on the stock StaticLibrary and SharedLibrary builders.
+ """
+
+ try:
+ convenience_lib = env['BUILDERS']['ConvenienceLibrary']
+ except KeyError:
+ action_list = [ SCons.Action.Action("$ARCOM", "$ARCOMSTR") ]
+ if env.Detect('ranlib'):
+ ranlib_action = SCons.Action.Action("$RANLIBCOM", "$RANLIBCOMSTR")
+ action_list.append(ranlib_action)
+
+ convenience_lib = SCons.Builder.Builder(action = action_list,
+ emitter = '$LIBEMITTER',
+ prefix = '$LIBPREFIX',
+ suffix = '$LIBSUFFIX',
+ src_suffix = '$SHOBJSUFFIX',
+ src_builder = 'SharedObject')
+ env['BUILDERS']['ConvenienceLibrary'] = convenience_lib
+
+ return convenience_lib
+
+
+# TODO: handle import statements with multiple modules
+# TODO: handle from import statements
+import_re = re.compile(r'^import\s+(\S+)$', re.M)
+
+def python_scan(node, env, path):
+ # http://www.scons.org/doc/0.98.5/HTML/scons-user/c2781.html#AEN2789
+ contents = node.get_contents()
+ source_dir = node.get_dir()
+ imports = import_re.findall(contents)
+ results = []
+ for imp in imports:
+ for dir in path:
+ file = os.path.join(str(dir), imp.replace('.', os.sep) + '.py')
+ if os.path.exists(file):
+ results.append(env.File(file))
+ break
+ file = os.path.join(str(dir), imp.replace('.', os.sep), '__init__.py')
+ if os.path.exists(file):
+ results.append(env.File(file))
+ break
+ return results
+
+python_scanner = SCons.Scanner.Scanner(function = python_scan, skeys = ['.py'])
+
+
+def code_generate(env, script, target, source, command):
+ """Method to simplify code generation via python scripts.
+
+ http://www.scons.org/wiki/UsingCodeGenerators
+ http://www.scons.org/doc/0.98.5/HTML/scons-user/c2768.html
+ """
+
+ # We're generating code using Python scripts, so we have to be
+ # careful with our scons elements. This entry represents
+ # the generator file *in the source directory*.
+ script_src = env.File(script).srcnode()
+
+ # This command creates generated code *in the build directory*.
+ command = command.replace('$SCRIPT', script_src.path)
+ code = env.Command(target, source, command)
+
+ # Explicitly mark that the generated code depends on the generator,
+ # and on implicitly imported python modules
+ path = (script_src.get_dir(),)
+ deps = [script_src]
+ deps += script_src.get_implicit_deps(env, python_scanner, path)
+ env.Depends(code, deps)
+
+ # Running the Python script causes .pyc files to be generated in the
+ # source directory. When we clean up, they should go too. So add side
+ # effects for .pyc files
+ for dep in deps:
+ pyc = env.File(str(dep) + 'c')
+ env.SideEffect(pyc, code)
+
+ return code
+
+
+def createCodeGenerateMethod(env):
+ env.Append(SCANNERS = python_scanner)
+ env.AddMethod(code_generate, 'CodeGenerate')
+
+
+def symlink(target, source, env):
+ target = str(target[0])
+ source = str(source[0])
+ if os.path.islink(target) or os.path.exists(target):
+ os.remove(target)
+ os.symlink(os.path.basename(source), target)
+
+def install_shared_library(env, source, version = ()):
+ source = str(source[0])
+ version = tuple(map(str, version))
+ target_dir = os.path.join(env.Dir('#.').srcnode().abspath, env['build'], 'lib')
+ target_name = '.'.join((str(source),) + version)
+ last = env.InstallAs(os.path.join(target_dir, target_name), source)
+ while len(version):
+ version = version[:-1]
+ target_name = '.'.join((str(source),) + version)
+ action = SCons.Action.Action(symlink, "$TARGET -> $SOURCE")
+ last = env.Command(os.path.join(target_dir, target_name), last, action)
+
+def createInstallMethods(env):
+ env.AddMethod(install_shared_library, 'InstallSharedLibrary')
+
+
+def num_jobs():
+ try:
+ return int(os.environ['NUMBER_OF_PROCESSORS'])
+ except (ValueError, KeyError):
+ pass
+
+ try:
+ return os.sysconf('SC_NPROCESSORS_ONLN')
+ except (ValueError, OSError, AttributeError):
+ pass
+
+ try:
+ return int(os.popen2("sysctl -n hw.ncpu")[1].read())
+ except ValueError:
+ pass
+
+ return 1
+
+
+def generate(env):
+ """Common environment generation code"""
+
+ # FIXME: this is already too late
+ #if env.get('quiet', False):
+ # quietCommandLines(env)
+
+ # Toolchain
+ platform = env['platform']
+ if env['toolchain'] == 'default':
+ if platform == 'winddk':
+ env['toolchain'] = 'winddk'
+ elif platform == 'wince':
+ env['toolchain'] = 'wcesdk'
+ env.Tool(env['toolchain'])
+
+ # shortcuts
+ debug = env['debug']
+ machine = env['machine']
+ platform = env['platform']
+ x86 = env['machine'] == 'x86'
+ ppc = env['machine'] == 'ppc'
+ gcc = env['platform'] in ('linux', 'freebsd', 'darwin') or env['toolchain'] == 'crossmingw'
+ msvc = env['platform'] in ('windows', 'winddk', 'wince') and env['toolchain'] != 'crossmingw'
+
+ # Put build output in a separate dir, which depends on the current
+ # configuration. See also http://www.scons.org/wiki/AdvancedBuildExample
+ build_topdir = 'build'
+ build_subdir = env['platform']
+ if env['llvm']:
+ build_subdir += "-llvm"
+ if env['machine'] != 'generic':
+ build_subdir += '-' + env['machine']
+ if env['debug']:
+ build_subdir += "-debug"
+ if env['profile']:
+ build_subdir += "-profile"
+ build_dir = os.path.join(build_topdir, build_subdir)
+ # Place the .sconsign file in the build dir too, to avoid issues with
+ # different scons versions building the same source file
+ env['build'] = build_dir
+ env.SConsignFile(os.path.join(build_dir, '.sconsign'))
+ env.CacheDir('build/cache')
+
+ # Parallel build
+ if env.GetOption('num_jobs') <= 1:
+ env.SetOption('num_jobs', num_jobs())
+
+ # C preprocessor options
+ cppdefines = []
+ if debug:
+ cppdefines += ['DEBUG']
+ else:
+ cppdefines += ['NDEBUG']
+ if env['profile']:
+ cppdefines += ['PROFILE']
+ if platform == 'windows':
+ cppdefines += [
+ 'WIN32',
+ '_WINDOWS',
+ #'_UNICODE',
+ #'UNICODE',
+ ('_WIN32_WINNT', '0x0501'), # minimum required OS version
+ ('WINVER', '0x0501'),
+ # http://msdn2.microsoft.com/en-us/library/6dwk3a1z.aspx,
+ 'WIN32_LEAN_AND_MEAN',
+ 'VC_EXTRALEAN',
+ '_CRT_SECURE_NO_DEPRECATE',
+ ]
+ if debug:
+ cppdefines += ['_DEBUG']
+ if platform == 'winddk':
+ # Mimic WINDDK's builtin flags. See also:
+ # - WINDDK's bin/makefile.new i386mk.inc for more info.
+ # - buildchk_wxp_x86.log files, generated by the WINDDK's build
+ # - http://alter.org.ua/docs/nt_kernel/vc8_proj/
+ cppdefines += [
+ ('_X86_', '1'),
+ ('i386', '1'),
+ 'STD_CALL',
+ ('CONDITION_HANDLING', '1'),
+ ('NT_INST', '0'),
+ ('WIN32', '100'),
+ ('_NT1X_', '100'),
+ ('WINNT', '1'),
+ ('_WIN32_WINNT', '0x0501'), # minimum required OS version
+ ('WINVER', '0x0501'),
+ ('_WIN32_IE', '0x0603'),
+ ('WIN32_LEAN_AND_MEAN', '1'),
+ ('DEVL', '1'),
+ ('__BUILDMACHINE__', 'WinDDK'),
+ ('FPO', '0'),
+ ]
+ if debug:
+ cppdefines += [('DBG', 1)]
+ if platform == 'wince':
+ cppdefines += [
+ '_CRT_SECURE_NO_DEPRECATE',
+ '_USE_32BIT_TIME_T',
+ 'UNICODE',
+ '_UNICODE',
+ ('UNDER_CE', '600'),
+ ('_WIN32_WCE', '0x600'),
+ 'WINCEOEM',
+ 'WINCEINTERNAL',
+ 'WIN32',
+ 'STRICT',
+ 'x86',
+ '_X86_',
+ 'INTERNATIONAL',
+ ('INTLMSG_CODEPAGE', '1252'),
+ ]
+ if platform == 'windows':
+ cppdefines += ['PIPE_SUBSYSTEM_WINDOWS_USER']
+ if platform == 'winddk':
+ cppdefines += ['PIPE_SUBSYSTEM_WINDOWS_DISPLAY']
+ if platform == 'wince':
+ cppdefines += ['PIPE_SUBSYSTEM_WINDOWS_CE']
+ cppdefines += ['PIPE_SUBSYSTEM_WINDOWS_CE_OGL']
+ env.Append(CPPDEFINES = cppdefines)
+
+ # C preprocessor includes
+ if platform == 'winddk':
+ env.Append(CPPPATH = [
+ env['SDK_INC_PATH'],
+ env['DDK_INC_PATH'],
+ env['WDM_INC_PATH'],
+ env['CRT_INC_PATH'],
+ ])
+
+ # C compiler options
+ cflags = []
+ if gcc:
+ if debug:
+ cflags += ['-O0', '-g3']
+ else:
+ cflags += ['-O3', '-g3']
+ if env['profile']:
+ cflags += ['-pg']
+ if env['machine'] == 'x86':
+ cflags += [
+ '-m32',
+ #'-march=pentium4',
+ '-mmmx', '-msse', '-msse2', # enable SIMD intrinsics
+ #'-mfpmath=sse',
+ ]
+ if env['machine'] == 'x86_64':
+ cflags += ['-m64']
+ cflags += [
+ '-Wall',
+ '-Wmissing-prototypes',
+ '-Wno-long-long',
+ '-ffast-math',
+ '-std=gnu99',
+ '-fmessage-length=0', # be nice to Eclipse
+ ]
+ if msvc:
+ # See also:
+ # - http://msdn.microsoft.com/en-us/library/19z1t1wy.aspx
+ # - cl /?
+ if debug:
+ cflags += [
+ '/Od', # disable optimizations
+ '/Oi', # enable intrinsic functions
+ '/Oy-', # disable frame pointer omission
+ ]
+ else:
+ cflags += [
+ '/Ox', # maximum optimizations
+ '/Oi', # enable intrinsic functions
+ '/Ot', # favor code speed
+ #'/fp:fast', # fast floating point
+ ]
+ if env['profile']:
+ cflags += [
+ '/Gh', # enable _penter hook function
+ '/GH', # enable _pexit hook function
+ ]
+ cflags += [
+ '/W3', # warning level
+ #'/Wp64', # enable 64 bit porting warnings
+ ]
+ if env['machine'] == 'x86':
+ cflags += [
+ #'/QIfist', # Suppress _ftol
+ #'/arch:SSE2', # use the SSE2 instructions
+ ]
+ if platform == 'windows':
+ cflags += [
+ # TODO
+ ]
+ if platform == 'winddk':
+ cflags += [
+ '/Zl', # omit default library name in .OBJ
+ '/Zp8', # 8bytes struct member alignment
+ '/Gy', # separate functions for linker
+ '/Gm-', # disable minimal rebuild
+ '/WX', # treat warnings as errors
+ '/Gz', # __stdcall Calling convention
+ '/GX-', # disable C++ EH
+ '/GR-', # disable C++ RTTI
+ '/GF', # enable read-only string pooling
+ '/G6', # optimize for PPro, P-II, P-III
+ '/Ze', # enable extensions
+ '/Gi-', # disable incremental compilation
+ '/QIfdiv-', # disable Pentium FDIV fix
+ '/hotpatch', # prepares an image for hotpatching.
+ #'/Z7', #enable old-style debug info
+ ]
+ if platform == 'wince':
+ # See also C:\WINCE600\public\common\oak\misc\makefile.def
+ cflags += [
+ '/Zl', # omit default library name in .OBJ
+ '/GF', # enable read-only string pooling
+ '/GR-', # disable C++ RTTI
+ '/GS', # enable security checks
+ # Allow disabling language conformance to maintain backward compat
+ #'/Zc:wchar_t-', # don't force wchar_t as native type, instead of typedef
+ #'/Zc:forScope-', # don't enforce Standard C++ for scoping rules
+ #'/wd4867',
+ #'/wd4430',
+ #'/MT',
+ #'/U_MT',
+ ]
+ # Automatic pdb generation
+ # See http://scons.tigris.org/issues/show_bug.cgi?id=1656
+ env.EnsureSConsVersion(0, 98, 0)
+ env['PDB'] = '${TARGET.base}.pdb'
+ env.Append(CFLAGS = cflags)
+ env.Append(CXXFLAGS = cflags)
+
+ if env['platform'] == 'windows' and msvc:
+ # Choose the appropriate MSVC CRT
+ # http://msdn.microsoft.com/en-us/library/2kzt1wy3.aspx
+ if env['debug']:
+ env.Append(CCFLAGS = ['/MTd'])
+ env.Append(SHCCFLAGS = ['/LDd'])
+ else:
+ env.Append(CCFLAGS = ['/MT'])
+ env.Append(SHCCFLAGS = ['/LD'])
+
+ # Assembler options
+ if gcc:
+ if env['machine'] == 'x86':
+ env.Append(ASFLAGS = ['-m32'])
+ if env['machine'] == 'x86_64':
+ env.Append(ASFLAGS = ['-m64'])
+
+ # Linker options
+ linkflags = []
+ if gcc:
+ if env['machine'] == 'x86':
+ linkflags += ['-m32']
+ if env['machine'] == 'x86_64':
+ linkflags += ['-m64']
+ if platform == 'winddk':
+ # See also:
+ # - http://msdn2.microsoft.com/en-us/library/y0zzbyt4.aspx
+ linkflags += [
+ '/merge:_PAGE=PAGE',
+ '/merge:_TEXT=.text',
+ '/section:INIT,d',
+ '/opt:ref',
+ '/opt:icf',
+ '/ignore:4198,4010,4037,4039,4065,4070,4078,4087,4089,4221',
+ '/incremental:no',
+ '/fullbuild',
+ '/release',
+ '/nodefaultlib',
+ '/wx',
+ '/debug',
+ '/debugtype:cv',
+ '/version:5.1',
+ '/osversion:5.1',
+ '/functionpadmin:5',
+ '/safeseh',
+ '/pdbcompress',
+ '/stack:0x40000,0x1000',
+ '/driver',
+ '/align:0x80',
+ '/subsystem:native,5.01',
+ '/base:0x10000',
+
+ '/entry:DrvEnableDriver',
+ ]
+ if env['profile']:
+ linkflags += [
+ '/MAP', # http://msdn.microsoft.com/en-us/library/k7xkk3e2.aspx
+ ]
+ if platform == 'wince':
+ linkflags += [
+ '/nodefaultlib',
+ #'/incremental:no',
+ #'/fullbuild',
+ '/entry:_DllMainCRTStartup',
+ ]
+ env.Append(LINKFLAGS = linkflags)
+
+ # Default libs
+ env.Append(LIBS = [])
+
+ # Custom builders and methods
+ createConvenienceLibBuilder(env)
+ createCodeGenerateMethod(env)
+ createInstallMethods(env)
+
+ # for debugging
+ #print env.Dump()
+
+
+def exists(env):
+ return 1
diff --git a/scons/generic.py b/scons/generic.py
new file mode 100644
index 00000000000..23231966731
--- /dev/null
+++ b/scons/generic.py
@@ -0,0 +1,575 @@
+"""generic
+
+Generic tool that provides a commmon ground for all platforms.
+
+"""
+
+#
+# Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+# All Rights Reserved.
+#
+# Permission is hereby granted, free of charge, to any person obtaining a
+# copy of this software and associated documentation files (the
+# "Software"), to deal in the Software without restriction, including
+# without limitation the rights to use, copy, modify, merge, publish,
+# distribute, sub license, and/or sell copies of the Software, and to
+# permit persons to whom the Software is furnished to do so, subject to
+# the following conditions:
+#
+# The above copyright notice and this permission notice (including the
+# next paragraph) shall be included in all copies or substantial portions
+# of the Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+# IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+# ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+# TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+# SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+#
+
+
+import os
+import os.path
+import re
+import platform as _platform
+import sys
+
+import SCons.Action
+import SCons.Builder
+import SCons.Scanner
+
+
+def quietCommandLines(env):
+ # Quiet command lines
+ # See also http://www.scons.org/wiki/HidingCommandLinesInOutput
+ env['CCCOMSTR'] = "Compiling $SOURCE ..."
+ env['CXXCOMSTR'] = "Compiling $SOURCE ..."
+ env['ARCOMSTR'] = "Archiving $TARGET ..."
+ env['RANLIBCOMSTR'] = ""
+ env['LINKCOMSTR'] = "Linking $TARGET ..."
+
+
+def createConvenienceLibBuilder(env):
+ """This is a utility function that creates the ConvenienceLibrary
+ Builder in an Environment if it is not there already.
+
+ If it is already there, we return the existing one.
+
+ Based on the stock StaticLibrary and SharedLibrary builders.
+ """
+
+ try:
+ convenience_lib = env['BUILDERS']['ConvenienceLibrary']
+ except KeyError:
+ action_list = [ SCons.Action.Action("$ARCOM", "$ARCOMSTR") ]
+ if env.Detect('ranlib'):
+ ranlib_action = SCons.Action.Action("$RANLIBCOM", "$RANLIBCOMSTR")
+ action_list.append(ranlib_action)
+
+ convenience_lib = SCons.Builder.Builder(action = action_list,
+ emitter = '$LIBEMITTER',
+ prefix = '$LIBPREFIX',
+ suffix = '$LIBSUFFIX',
+ src_suffix = '$SHOBJSUFFIX',
+ src_builder = 'SharedObject')
+ env['BUILDERS']['ConvenienceLibrary'] = convenience_lib
+
+ return convenience_lib
+
+
+# TODO: handle import statements with multiple modules
+# TODO: handle from import statements
+import_re = re.compile(r'^import\s+(\S+)$', re.M)
+
+def python_scan(node, env, path):
+ # http://www.scons.org/doc/0.98.5/HTML/scons-user/c2781.html#AEN2789
+ contents = node.get_contents()
+ source_dir = node.get_dir()
+ imports = import_re.findall(contents)
+ results = []
+ for imp in imports:
+ for dir in path:
+ file = os.path.join(str(dir), imp.replace('.', os.sep) + '.py')
+ if os.path.exists(file):
+ results.append(env.File(file))
+ break
+ file = os.path.join(str(dir), imp.replace('.', os.sep), '__init__.py')
+ if os.path.exists(file):
+ results.append(env.File(file))
+ break
+ return results
+
+python_scanner = SCons.Scanner.Scanner(function = python_scan, skeys = ['.py'])
+
+
+def code_generate(env, script, target, source, command):
+ """Method to simplify code generation via python scripts.
+
+ http://www.scons.org/wiki/UsingCodeGenerators
+ http://www.scons.org/doc/0.98.5/HTML/scons-user/c2768.html
+ """
+
+ # We're generating code using Python scripts, so we have to be
+ # careful with our scons elements. This entry represents
+ # the generator file *in the source directory*.
+ script_src = env.File(script).srcnode()
+
+ # This command creates generated code *in the build directory*.
+ command = command.replace('$SCRIPT', script_src.path)
+ code = env.Command(target, source, command)
+
+ # Explicitly mark that the generated code depends on the generator,
+ # and on implicitly imported python modules
+ path = (script_src.get_dir(),)
+ deps = [script_src]
+ deps += script_src.get_implicit_deps(env, python_scanner, path)
+ env.Depends(code, deps)
+
+ # Running the Python script causes .pyc files to be generated in the
+ # source directory. When we clean up, they should go too. So add side
+ # effects for .pyc files
+ for dep in deps:
+ pyc = env.File(str(dep) + 'c')
+ env.SideEffect(pyc, code)
+
+ return code
+
+
+def createCodeGenerateMethod(env):
+ env.Append(SCANNERS = python_scanner)
+ env.AddMethod(code_generate, 'CodeGenerate')
+
+
+def symlink(target, source, env):
+ target = str(target[0])
+ source = str(source[0])
+ if os.path.islink(target) or os.path.exists(target):
+ os.remove(target)
+ os.symlink(os.path.basename(source), target)
+
+def install_shared_library(env, source, version = ()):
+ source = str(source[0])
+ version = tuple(map(str, version))
+ target_dir = os.path.join(env.Dir('#.').srcnode().abspath, env['build'], 'lib')
+ target_name = '.'.join((str(source),) + version)
+ last = env.InstallAs(os.path.join(target_dir, target_name), source)
+ while len(version):
+ version = version[:-1]
+ target_name = '.'.join((str(source),) + version)
+ action = SCons.Action.Action(symlink, "$TARGET -> $SOURCE")
+ last = env.Command(os.path.join(target_dir, target_name), last, action)
+
+def createInstallMethods(env):
+ env.AddMethod(install_shared_library, 'InstallSharedLibrary')
+
+
+_platform_map = {
+ 'linux2': 'linux',
+ 'win32': 'windows',
+}
+
+
+_machine_map = {
+ 'x86': 'x86',
+ 'i386': 'x86',
+ 'i486': 'x86',
+ 'i586': 'x86',
+ 'i686': 'x86',
+ 'ppc': 'ppc',
+ 'x86_64': 'x86_64',
+}
+
+
+_toolchain_map = {
+ 'winddk': 'winddk',
+ 'wince': 'wcesdk',
+}
+
+
+_bool_map = {
+ 'y': 1,
+ 'yes': 1,
+ 't': 1,
+ 'true': 1,
+ '1': 1,
+ 'on': 1,
+ 'all': 1,
+ 'n': 0,
+ 'no': 0,
+ 'f': 0,
+ 'false': 0,
+ '0': 0,
+ 'off': 0,
+ 'none': 0,
+}
+
+
+def num_jobs():
+ try:
+ return int(os.environ['NUMBER_OF_PROCESSORS'])
+ except (ValueError, KeyError):
+ pass
+
+ try:
+ return os.sysconf('SC_NPROCESSORS_ONLN')
+ except (ValueError, OSError, AttributeError):
+ pass
+
+ try:
+ return int(os.popen2("sysctl -n hw.ncpu")[1].read())
+ except ValueError:
+ pass
+
+ return 1
+
+
+def generate(env):
+ """Common environment generation code"""
+
+ from SCons.Script import ARGUMENTS
+
+ # FIXME: this is already too late
+ #if env.get('quiet', False):
+ # quietCommandLines(env)
+
+
+ # Platform
+ try:
+ env['platform'] = ARGUMENTS['platform']
+ except KeyError:
+ env['platform'] = _platform_map.get(sys.platform, sys.platform)
+
+ # Machine
+ try:
+ env['machine'] = ARGUMENTS['machine']
+ except KeyError:
+ env['machine'] = _machine_map.get(os.environ.get('PROCESSOR_ARCHITECTURE', _platform.machine()), 'generic')
+
+ # Toolchain
+ try:
+ env['toolchain'] = ARGUMENTS['toolchain']
+ except KeyError:
+ if env['platform'] in ('windows', 'winddk', 'wince') and sys.platform != 'win32':
+ env['toolchain'] = 'crossmingw'
+ else:
+ env['toolchain'] = _toolchain_map.get(env['platform'], 'default')
+ if env['toolchain'] == 'crossmingw' and env['machine'] not in ('generic', 'x86'):
+ env['machine'] = 'x86'
+
+ try:
+ env['MSVS_VERSION'] = ARGUMENTS['MSVS_VERSION']
+ except KeyError:
+ pass
+
+ # Build type
+ env['debug'] = _bool_map[ARGUMENTS.get('debug', 'no')]
+ env['profile'] = _bool_map[ARGUMENTS.get('profile', 'no')]
+
+ # Put build output in a separate dir, which depends on the current
+ # configuration. See also http://www.scons.org/wiki/AdvancedBuildExample
+ try:
+ env['build'] = ARGUMENTS['build']
+ except KeyError:
+ build_topdir = 'build'
+ build_subdir = env['platform']
+ if env['machine'] != 'generic':
+ build_subdir += '-' + env['machine']
+ if env['debug']:
+ build_subdir += "-debug"
+ if env['profile']:
+ build_subdir += "-profile"
+ env['build'] = os.path.join(build_topdir, build_subdir)
+ # Place the .sconsign file in the build dir too, to avoid issues with
+ # different scons versions building the same source file
+ env.SConsignFile(os.path.join(env['build'], '.sconsign'))
+
+ # Parallel build
+ if env.GetOption('num_jobs') <= 1:
+ env.SetOption('num_jobs', num_jobs())
+
+ # Summary
+ print
+ print ' platform=%s' % env['platform']
+ print ' machine=%s' % env['machine']
+ print ' toolchain=%s' % env['toolchain']
+ print ' debug=%s' % ['no', 'yes'][env['debug']]
+ print ' profile=%s' % ['no', 'yes'][env['profile']]
+ print ' build=%s' % env['build']
+ print ' %s jobs' % env.GetOption('num_jobs')
+ print
+
+ # Load tool chain
+ env.Tool(env['toolchain'])
+
+ # shortcuts
+ debug = env['debug']
+ machine = env['machine']
+ platform = env['platform']
+ x86 = env['machine'] == 'x86'
+ ppc = env['machine'] == 'ppc'
+ gcc = env['platform'] in ('linux', 'freebsd', 'darwin') or env['toolchain'] == 'crossmingw'
+ msvc = env['platform'] in ('windows', 'winddk', 'wince') and env['toolchain'] != 'crossmingw'
+
+ # C preprocessor options
+ cppdefines = []
+ if debug:
+ cppdefines += ['DEBUG']
+ else:
+ cppdefines += ['NDEBUG']
+ if env['profile']:
+ cppdefines += ['PROFILE']
+ if platform == 'windows':
+ cppdefines += [
+ 'WIN32',
+ '_WINDOWS',
+ #'_UNICODE',
+ #'UNICODE',
+ # http://msdn2.microsoft.com/en-us/library/6dwk3a1z.aspx,
+ #'WIN32_LEAN_AND_MEAN',
+ 'VC_EXTRALEAN',
+ '_CRT_SECURE_NO_DEPRECATE',
+ ]
+ if debug:
+ cppdefines += ['_DEBUG']
+ if platform == 'winddk':
+ # Mimic WINDDK's builtin flags. See also:
+ # - WINDDK's bin/makefile.new i386mk.inc for more info.
+ # - buildchk_wxp_x86.log files, generated by the WINDDK's build
+ # - http://alter.org.ua/docs/nt_kernel/vc8_proj/
+ cppdefines += [
+ ('_X86_', '1'),
+ ('i386', '1'),
+ 'STD_CALL',
+ ('CONDITION_HANDLING', '1'),
+ ('NT_INST', '0'),
+ ('WIN32', '100'),
+ ('_NT1X_', '100'),
+ ('WINNT', '1'),
+ ('_WIN32_WINNT', '0x0501'), # minimum required OS version
+ ('WINVER', '0x0501'),
+ ('_WIN32_IE', '0x0603'),
+ ('WIN32_LEAN_AND_MEAN', '1'),
+ ('DEVL', '1'),
+ ('__BUILDMACHINE__', 'WinDDK'),
+ ('FPO', '0'),
+ ]
+ if debug:
+ cppdefines += [('DBG', 1)]
+ if platform == 'wince':
+ cppdefines += [
+ '_CRT_SECURE_NO_DEPRECATE',
+ '_USE_32BIT_TIME_T',
+ 'UNICODE',
+ '_UNICODE',
+ ('UNDER_CE', '600'),
+ ('_WIN32_WCE', '0x600'),
+ 'WINCEOEM',
+ 'WINCEINTERNAL',
+ 'WIN32',
+ 'STRICT',
+ 'x86',
+ '_X86_',
+ 'INTERNATIONAL',
+ ('INTLMSG_CODEPAGE', '1252'),
+ ]
+ env.Append(CPPDEFINES = cppdefines)
+
+ # C preprocessor includes
+ if platform == 'winddk':
+ env.Append(CPPPATH = [
+ env['SDK_INC_PATH'],
+ env['DDK_INC_PATH'],
+ env['WDM_INC_PATH'],
+ env['CRT_INC_PATH'],
+ ])
+
+ # C compiler options
+ cflags = [] # C
+ cxxflags = [] # C++
+ ccflags = [] # C & C++
+ if gcc:
+ if debug:
+ ccflags += ['-O0', '-g3']
+ else:
+ ccflags += ['-O3', '-g0']
+ if env['profile']:
+ ccflags += ['-pg']
+ if env['machine'] == 'x86':
+ ccflags += [
+ '-m32',
+ #'-march=pentium4',
+ '-mmmx', '-msse', '-msse2', # enable SIMD intrinsics
+ #'-mfpmath=sse',
+ ]
+ if env['machine'] == 'x86_64':
+ ccflags += ['-m64']
+ ccflags += [
+ '-Wall',
+ '-Wmissing-prototypes',
+ '-Wno-long-long',
+ '-ffast-math',
+ '-pedantic',
+ '-fmessage-length=0', # be nice to Eclipse
+ ]
+ cflags += [
+ '-Wmissing-prototypes',
+ ]
+ if msvc:
+ # See also:
+ # - http://msdn.microsoft.com/en-us/library/19z1t1wy.aspx
+ # - cl /?
+ if debug:
+ ccflags += [
+ '/Od', # disable optimizations
+ '/Oi', # enable intrinsic functions
+ '/Oy-', # disable frame pointer omission
+ ]
+ else:
+ ccflags += [
+ '/Ox', # maximum optimizations
+ '/Oi', # enable intrinsic functions
+ '/Ot', # favor code speed
+ #'/fp:fast', # fast floating point
+ ]
+ if env['profile']:
+ ccflags += [
+ '/Gh', # enable _penter hook function
+ '/GH', # enable _pexit hook function
+ ]
+ ccflags += [
+ '/W3', # warning level
+ #'/Wp64', # enable 64 bit porting warnings
+ ]
+ if env['machine'] == 'x86':
+ ccflags += [
+ #'/QIfist', # Suppress _ftol
+ #'/arch:SSE2', # use the SSE2 instructions
+ ]
+ if platform == 'windows':
+ ccflags += [
+ # TODO
+ ]
+ if platform == 'winddk':
+ ccflags += [
+ '/Zl', # omit default library name in .OBJ
+ '/Zp8', # 8bytes struct member alignment
+ '/Gy', # separate functions for linker
+ '/Gm-', # disable minimal rebuild
+ '/WX', # treat warnings as errors
+ '/Gz', # __stdcall Calling convention
+ '/GX-', # disable C++ EH
+ '/GR-', # disable C++ RTTI
+ '/GF', # enable read-only string pooling
+ '/G6', # optimize for PPro, P-II, P-III
+ '/Ze', # enable extensions
+ '/Gi-', # disable incremental compilation
+ '/QIfdiv-', # disable Pentium FDIV fix
+ '/hotpatch', # prepares an image for hotpatching.
+ #'/Z7', #enable old-style debug info
+ ]
+ if platform == 'wince':
+ # See also C:\WINCE600\public\common\oak\misc\makefile.def
+ ccflags += [
+ '/Zl', # omit default library name in .OBJ
+ '/GF', # enable read-only string pooling
+ '/GR-', # disable C++ RTTI
+ '/GS', # enable security checks
+ # Allow disabling language conformance to maintain backward compat
+ #'/Zc:wchar_t-', # don't force wchar_t as native type, instead of typedef
+ #'/Zc:forScope-', # don't enforce Standard C++ for scoping rules
+ #'/wd4867',
+ #'/wd4430',
+ #'/MT',
+ #'/U_MT',
+ ]
+ # Automatic pdb generation
+ # See http://scons.tigris.org/issues/show_bug.cgi?id=1656
+ env.EnsureSConsVersion(0, 98, 0)
+ env['PDB'] = '${TARGET.base}.pdb'
+ env.Append(CCFLAGS = ccflags)
+ env.Append(CFLAGS = cflags)
+ env.Append(CXXFLAGS = cxxflags)
+
+ if env['platform'] == 'windows' and msvc:
+ # Choose the appropriate MSVC CRT
+ # http://msdn.microsoft.com/en-us/library/2kzt1wy3.aspx
+ if env['debug']:
+ env.Append(CCFLAGS = ['/MTd'])
+ env.Append(SHCCFLAGS = ['/LDd'])
+ else:
+ env.Append(CCFLAGS = ['/MT'])
+ env.Append(SHCCFLAGS = ['/LD'])
+
+ # Assembler options
+ if gcc:
+ if env['machine'] == 'x86':
+ env.Append(ASFLAGS = ['-m32'])
+ if env['machine'] == 'x86_64':
+ env.Append(ASFLAGS = ['-m64'])
+
+ # Linker options
+ linkflags = []
+ if gcc:
+ if env['machine'] == 'x86':
+ linkflags += ['-m32']
+ if env['machine'] == 'x86_64':
+ linkflags += ['-m64']
+ if platform == 'winddk':
+ # See also:
+ # - http://msdn2.microsoft.com/en-us/library/y0zzbyt4.aspx
+ linkflags += [
+ '/merge:_PAGE=PAGE',
+ '/merge:_TEXT=.text',
+ '/section:INIT,d',
+ '/opt:ref',
+ '/opt:icf',
+ '/ignore:4198,4010,4037,4039,4065,4070,4078,4087,4089,4221',
+ '/incremental:no',
+ '/fullbuild',
+ '/release',
+ '/nodefaultlib',
+ '/wx',
+ '/debug',
+ '/debugtype:cv',
+ '/version:5.1',
+ '/osversion:5.1',
+ '/functionpadmin:5',
+ '/safeseh',
+ '/pdbcompress',
+ '/stack:0x40000,0x1000',
+ '/driver',
+ '/align:0x80',
+ '/subsystem:native,5.01',
+ '/base:0x10000',
+
+ '/entry:DrvEnableDriver',
+ ]
+ if env['profile']:
+ linkflags += [
+ '/MAP', # http://msdn.microsoft.com/en-us/library/k7xkk3e2.aspx
+ ]
+ if platform == 'wince':
+ linkflags += [
+ '/nodefaultlib',
+ #'/incremental:no',
+ #'/fullbuild',
+ '/entry:_DllMainCRTStartup',
+ ]
+ env.Append(LINKFLAGS = linkflags)
+
+ # Default libs
+ env.Append(LIBS = [])
+
+ # Custom builders and methods
+ createConvenienceLibBuilder(env)
+ createCodeGenerateMethod(env)
+ createInstallMethods(env)
+
+ # for debugging
+ #print env.Dump()
+
+
+def exists(env):
+ return 1
diff --git a/scons/mslib_sa.py b/scons/mslib_sa.py
new file mode 100644
index 00000000000..da51c574b62
--- /dev/null
+++ b/scons/mslib_sa.py
@@ -0,0 +1,49 @@
+"""mslib_sa
+
+Tool-specific initialization for lib (MicroSoft library archiver).
+
+Based on SCons.Tool.mslib, without the MSVC detection.
+
+"""
+
+#
+# Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008 The SCons Foundation
+#
+# Permission is hereby granted, free of charge, to any person obtaining
+# a copy of this software and associated documentation files (the
+# "Software"), to deal in the Software without restriction, including
+# without limitation the rights to use, copy, modify, merge, publish,
+# distribute, sublicense, and/or sell copies of the Software, and to
+# permit persons to whom the Software is furnished to do so, subject to
+# the following conditions:
+#
+# The above copyright notice and this permission notice shall be included
+# in all copies or substantial portions of the Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+# KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+# WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+#
+
+import SCons.Defaults
+import SCons.Tool
+import SCons.Util
+
+def generate(env):
+ """Add Builders and construction variables for lib to an Environment."""
+ SCons.Tool.createStaticLibBuilder(env)
+
+ env['AR'] = 'lib'
+ env['ARFLAGS'] = SCons.Util.CLVar('/nologo')
+ env['ARCOM'] = "${TEMPFILE('$AR $ARFLAGS /OUT:$TARGET $SOURCES')}"
+ env['LIBPREFIX'] = ''
+ env['LIBSUFFIX'] = '.lib'
+
+def exists(env):
+ return env.Detect('lib')
+
+# vim:set ts=4 sw=4 et:
diff --git a/scons/mslink_sa.py b/scons/mslink_sa.py
new file mode 100644
index 00000000000..53331def1aa
--- /dev/null
+++ b/scons/mslink_sa.py
@@ -0,0 +1,211 @@
+"""mslink_sa
+
+Tool-specific initialization for the Microsoft linker.
+
+Based on SCons.Tool.mslink, without the MSVS detection.
+
+"""
+
+#
+# Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008 The SCons Foundation
+#
+# Permission is hereby granted, free of charge, to any person obtaining
+# a copy of this software and associated documentation files (the
+# "Software"), to deal in the Software without restriction, including
+# without limitation the rights to use, copy, modify, merge, publish,
+# distribute, sublicense, and/or sell copies of the Software, and to
+# permit persons to whom the Software is furnished to do so, subject to
+# the following conditions:
+#
+# The above copyright notice and this permission notice shall be included
+# in all copies or substantial portions of the Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+# KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+# WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+#
+
+import os.path
+
+import SCons.Action
+import SCons.Defaults
+import SCons.Errors
+import SCons.Platform.win32
+import SCons.Tool
+import SCons.Tool.msvc
+import SCons.Util
+
+def pdbGenerator(env, target, source, for_signature):
+ try:
+ return ['/PDB:%s' % target[0].attributes.pdb, '/DEBUG']
+ except (AttributeError, IndexError):
+ return None
+
+def windowsShlinkTargets(target, source, env, for_signature):
+ listCmd = []
+ dll = env.FindIxes(target, 'SHLIBPREFIX', 'SHLIBSUFFIX')
+ if dll: listCmd.append("/out:%s"%dll.get_string(for_signature))
+
+ implib = env.FindIxes(target, 'LIBPREFIX', 'LIBSUFFIX')
+ if implib: listCmd.append("/implib:%s"%implib.get_string(for_signature))
+
+ return listCmd
+
+def windowsShlinkSources(target, source, env, for_signature):
+ listCmd = []
+
+ deffile = env.FindIxes(source, "WINDOWSDEFPREFIX", "WINDOWSDEFSUFFIX")
+ for src in source:
+ if src == deffile:
+ # Treat this source as a .def file.
+ listCmd.append("/def:%s" % src.get_string(for_signature))
+ else:
+ # Just treat it as a generic source file.
+ listCmd.append(src)
+ return listCmd
+
+def windowsLibEmitter(target, source, env):
+ SCons.Tool.msvc.validate_vars(env)
+
+ extratargets = []
+ extrasources = []
+
+ dll = env.FindIxes(target, "SHLIBPREFIX", "SHLIBSUFFIX")
+ no_import_lib = env.get('no_import_lib', 0)
+
+ if not dll:
+ raise SCons.Errors.UserError, "A shared library should have exactly one target with the suffix: %s" % env.subst("$SHLIBSUFFIX")
+
+ insert_def = env.subst("$WINDOWS_INSERT_DEF")
+ if not insert_def in ['', '0', 0] and \
+ not env.FindIxes(source, "WINDOWSDEFPREFIX", "WINDOWSDEFSUFFIX"):
+
+ # append a def file to the list of sources
+ extrasources.append(
+ env.ReplaceIxes(dll,
+ "SHLIBPREFIX", "SHLIBSUFFIX",
+ "WINDOWSDEFPREFIX", "WINDOWSDEFSUFFIX"))
+
+ if env.has_key('PDB') and env['PDB']:
+ pdb = env.arg2nodes('$PDB', target=target, source=source)[0]
+ extratargets.append(pdb)
+ target[0].attributes.pdb = pdb
+
+ if not no_import_lib and \
+ not env.FindIxes(target, "LIBPREFIX", "LIBSUFFIX"):
+ # Append an import library to the list of targets.
+ extratargets.append(
+ env.ReplaceIxes(dll,
+ "SHLIBPREFIX", "SHLIBSUFFIX",
+ "LIBPREFIX", "LIBSUFFIX"))
+ # and .exp file is created if there are exports from a DLL
+ extratargets.append(
+ env.ReplaceIxes(dll,
+ "SHLIBPREFIX", "SHLIBSUFFIX",
+ "WINDOWSEXPPREFIX", "WINDOWSEXPSUFFIX"))
+
+ return (target+extratargets, source+extrasources)
+
+def prog_emitter(target, source, env):
+ SCons.Tool.msvc.validate_vars(env)
+
+ extratargets = []
+
+ exe = env.FindIxes(target, "PROGPREFIX", "PROGSUFFIX")
+ if not exe:
+ raise SCons.Errors.UserError, "An executable should have exactly one target with the suffix: %s" % env.subst("$PROGSUFFIX")
+
+ if env.has_key('PDB') and env['PDB']:
+ pdb = env.arg2nodes('$PDB', target=target, source=source)[0]
+ extratargets.append(pdb)
+ target[0].attributes.pdb = pdb
+
+ return (target+extratargets,source)
+
+def RegServerFunc(target, source, env):
+ if env.has_key('register') and env['register']:
+ ret = regServerAction([target[0]], [source[0]], env)
+ if ret:
+ raise SCons.Errors.UserError, "Unable to register %s" % target[0]
+ else:
+ print "Registered %s sucessfully" % target[0]
+ return ret
+ return 0
+
+regServerAction = SCons.Action.Action("$REGSVRCOM", "$REGSVRCOMSTR")
+regServerCheck = SCons.Action.Action(RegServerFunc, None)
+shlibLinkAction = SCons.Action.Action('${TEMPFILE("$SHLINK $SHLINKFLAGS $_SHLINK_TARGETS $( $_LIBDIRFLAGS $) $_LIBFLAGS $_PDB $_SHLINK_SOURCES")}')
+compositeLinkAction = shlibLinkAction + regServerCheck
+
+def generate(env):
+ """Add Builders and construction variables for ar to an Environment."""
+ SCons.Tool.createSharedLibBuilder(env)
+ SCons.Tool.createProgBuilder(env)
+
+ env['SHLINK'] = '$LINK'
+ env['SHLINKFLAGS'] = SCons.Util.CLVar('$LINKFLAGS /dll')
+ env['_SHLINK_TARGETS'] = windowsShlinkTargets
+ env['_SHLINK_SOURCES'] = windowsShlinkSources
+ env['SHLINKCOM'] = compositeLinkAction
+ env.Append(SHLIBEMITTER = [windowsLibEmitter])
+ env['LINK'] = 'link'
+ env['LINKFLAGS'] = SCons.Util.CLVar('/nologo')
+ env['_PDB'] = pdbGenerator
+ env['LINKCOM'] = '${TEMPFILE("$LINK $LINKFLAGS /OUT:$TARGET.windows $( $_LIBDIRFLAGS $) $_LIBFLAGS $_PDB $SOURCES.windows")}'
+ env.Append(PROGEMITTER = [prog_emitter])
+ env['LIBDIRPREFIX']='/LIBPATH:'
+ env['LIBDIRSUFFIX']=''
+ env['LIBLINKPREFIX']=''
+ env['LIBLINKSUFFIX']='$LIBSUFFIX'
+
+ env['WIN32DEFPREFIX'] = ''
+ env['WIN32DEFSUFFIX'] = '.def'
+ env['WIN32_INSERT_DEF'] = 0
+ env['WINDOWSDEFPREFIX'] = '${WIN32DEFPREFIX}'
+ env['WINDOWSDEFSUFFIX'] = '${WIN32DEFSUFFIX}'
+ env['WINDOWS_INSERT_DEF'] = '${WIN32_INSERT_DEF}'
+
+ env['WIN32EXPPREFIX'] = ''
+ env['WIN32EXPSUFFIX'] = '.exp'
+ env['WINDOWSEXPPREFIX'] = '${WIN32EXPPREFIX}'
+ env['WINDOWSEXPSUFFIX'] = '${WIN32EXPSUFFIX}'
+
+ env['WINDOWSSHLIBMANIFESTPREFIX'] = ''
+ env['WINDOWSSHLIBMANIFESTSUFFIX'] = '${SHLIBSUFFIX}.manifest'
+ env['WINDOWSPROGMANIFESTPREFIX'] = ''
+ env['WINDOWSPROGMANIFESTSUFFIX'] = '${PROGSUFFIX}.manifest'
+
+ env['REGSVRACTION'] = regServerCheck
+ env['REGSVR'] = os.path.join(SCons.Platform.win32.get_system_root(),'System32','regsvr32')
+ env['REGSVRFLAGS'] = '/s '
+ env['REGSVRCOM'] = '$REGSVR $REGSVRFLAGS ${TARGET.windows}'
+
+ # For most platforms, a loadable module is the same as a shared
+ # library. Platforms which are different can override these, but
+ # setting them the same means that LoadableModule works everywhere.
+ SCons.Tool.createLoadableModuleBuilder(env)
+ env['LDMODULE'] = '$SHLINK'
+ env['LDMODULEPREFIX'] = '$SHLIBPREFIX'
+ env['LDMODULESUFFIX'] = '$SHLIBSUFFIX'
+ env['LDMODULEFLAGS'] = '$SHLINKFLAGS'
+ # We can't use '$SHLINKCOM' here because that will stringify the
+ # action list on expansion, and will then try to execute expanded
+ # strings, with the upshot that it would try to execute RegServerFunc
+ # as a command.
+ env['LDMODULECOM'] = compositeLinkAction
+
+def exists(env):
+ platform = env.get('PLATFORM', '')
+ if platform in ('win32', 'cygwin'):
+ # Only explicitly search for a 'link' executable on Windows
+ # systems. Some other systems (e.g. Ubuntu Linux) have an
+ # executable named 'link' and we don't want that to make SCons
+ # think Visual Studio is installed.
+ return env.Detect('link')
+ return None
+
+# vim:set ts=4 sw=4 et:
diff --git a/scons/msvc_sa.py b/scons/msvc_sa.py
new file mode 100644
index 00000000000..136d3052656
--- /dev/null
+++ b/scons/msvc_sa.py
@@ -0,0 +1,173 @@
+"""msvc_sa
+
+Tool-specific initialization for Microsoft Visual C/C++.
+
+Based on SCons.Tool.msvc, without the MSVS detection.
+
+"""
+
+#
+# Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008 The SCons Foundation
+#
+# Permission is hereby granted, free of charge, to any person obtaining
+# a copy of this software and associated documentation files (the
+# "Software"), to deal in the Software without restriction, including
+# without limitation the rights to use, copy, modify, merge, publish,
+# distribute, sublicense, and/or sell copies of the Software, and to
+# permit persons to whom the Software is furnished to do so, subject to
+# the following conditions:
+#
+# The above copyright notice and this permission notice shall be included
+# in all copies or substantial portions of the Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+# KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+# WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+#
+
+import os.path
+import re
+import string
+
+import SCons.Action
+import SCons.Builder
+import SCons.Errors
+import SCons.Platform.win32
+import SCons.Tool
+import SCons.Util
+import SCons.Warnings
+
+CSuffixes = ['.c', '.C']
+CXXSuffixes = ['.cc', '.cpp', '.cxx', '.c++', '.C++']
+
+def validate_vars(env):
+ """Validate the PCH and PCHSTOP construction variables."""
+ if env.has_key('PCH') and env['PCH']:
+ if not env.has_key('PCHSTOP'):
+ raise SCons.Errors.UserError, "The PCHSTOP construction must be defined if PCH is defined."
+ if not SCons.Util.is_String(env['PCHSTOP']):
+ raise SCons.Errors.UserError, "The PCHSTOP construction variable must be a string: %r"%env['PCHSTOP']
+
+def pch_emitter(target, source, env):
+ """Adds the object file target."""
+
+ validate_vars(env)
+
+ pch = None
+ obj = None
+
+ for t in target:
+ if SCons.Util.splitext(str(t))[1] == '.pch':
+ pch = t
+ if SCons.Util.splitext(str(t))[1] == '.obj':
+ obj = t
+
+ if not obj:
+ obj = SCons.Util.splitext(str(pch))[0]+'.obj'
+
+ target = [pch, obj] # pch must be first, and obj second for the PCHCOM to work
+
+ return (target, source)
+
+def object_emitter(target, source, env, parent_emitter):
+ """Sets up the PCH dependencies for an object file."""
+
+ validate_vars(env)
+
+ parent_emitter(target, source, env)
+
+ if env.has_key('PCH') and env['PCH']:
+ env.Depends(target, env['PCH'])
+
+ return (target, source)
+
+def static_object_emitter(target, source, env):
+ return object_emitter(target, source, env,
+ SCons.Defaults.StaticObjectEmitter)
+
+def shared_object_emitter(target, source, env):
+ return object_emitter(target, source, env,
+ SCons.Defaults.SharedObjectEmitter)
+
+pch_action = SCons.Action.Action('$PCHCOM', '$PCHCOMSTR')
+pch_builder = SCons.Builder.Builder(action=pch_action, suffix='.pch',
+ emitter=pch_emitter,
+ source_scanner=SCons.Tool.SourceFileScanner)
+res_action = SCons.Action.Action('$RCCOM', '$RCCOMSTR')
+res_builder = SCons.Builder.Builder(action=res_action,
+ src_suffix='.rc',
+ suffix='.res',
+ src_builder=[],
+ source_scanner=SCons.Tool.SourceFileScanner)
+SCons.Tool.SourceFileScanner.add_scanner('.rc', SCons.Defaults.CScan)
+
+def generate(env):
+ """Add Builders and construction variables for MSVC++ to an Environment."""
+ static_obj, shared_obj = SCons.Tool.createObjBuilders(env)
+
+ for suffix in CSuffixes:
+ static_obj.add_action(suffix, SCons.Defaults.CAction)
+ shared_obj.add_action(suffix, SCons.Defaults.ShCAction)
+ static_obj.add_emitter(suffix, static_object_emitter)
+ shared_obj.add_emitter(suffix, shared_object_emitter)
+
+ for suffix in CXXSuffixes:
+ static_obj.add_action(suffix, SCons.Defaults.CXXAction)
+ shared_obj.add_action(suffix, SCons.Defaults.ShCXXAction)
+ static_obj.add_emitter(suffix, static_object_emitter)
+ shared_obj.add_emitter(suffix, shared_object_emitter)
+
+ env['CCPDBFLAGS'] = SCons.Util.CLVar(['${(PDB and "/Z7") or ""}'])
+ env['CCPCHFLAGS'] = SCons.Util.CLVar(['${(PCH and "/Yu%s /Fp%s"%(PCHSTOP or "",File(PCH))) or ""}'])
+ env['CCCOMFLAGS'] = '$CPPFLAGS $_CPPDEFFLAGS $_CPPINCFLAGS /c $SOURCES /Fo$TARGET $CCPCHFLAGS $CCPDBFLAGS'
+ env['CC'] = 'cl'
+ env['CCFLAGS'] = SCons.Util.CLVar('/nologo')
+ env['CFLAGS'] = SCons.Util.CLVar('')
+ env['CCCOM'] = '$CC $CFLAGS $CCFLAGS $CCCOMFLAGS'
+ env['SHCC'] = '$CC'
+ env['SHCCFLAGS'] = SCons.Util.CLVar('$CCFLAGS')
+ env['SHCFLAGS'] = SCons.Util.CLVar('$CFLAGS')
+ env['SHCCCOM'] = '$SHCC $SHCFLAGS $SHCCFLAGS $CCCOMFLAGS'
+ env['CXX'] = '$CC'
+ env['CXXFLAGS'] = SCons.Util.CLVar('$CCFLAGS $( /TP $)')
+ env['CXXCOM'] = '$CXX $CXXFLAGS $CCCOMFLAGS'
+ env['SHCXX'] = '$CXX'
+ env['SHCXXFLAGS'] = SCons.Util.CLVar('$CXXFLAGS')
+ env['SHCXXCOM'] = '$SHCXX $SHCXXFLAGS $CCCOMFLAGS'
+ env['CPPDEFPREFIX'] = '/D'
+ env['CPPDEFSUFFIX'] = ''
+ env['INCPREFIX'] = '/I'
+ env['INCSUFFIX'] = ''
+# env.Append(OBJEMITTER = [static_object_emitter])
+# env.Append(SHOBJEMITTER = [shared_object_emitter])
+ env['STATIC_AND_SHARED_OBJECTS_ARE_THE_SAME'] = 1
+
+ env['RC'] = 'rc'
+ env['RCFLAGS'] = SCons.Util.CLVar('')
+ env['RCCOM'] = '$RC $_CPPDEFFLAGS $_CPPINCFLAGS $RCFLAGS /fo$TARGET $SOURCES'
+ env['BUILDERS']['RES'] = res_builder
+ env['OBJPREFIX'] = ''
+ env['OBJSUFFIX'] = '.obj'
+ env['SHOBJPREFIX'] = '$OBJPREFIX'
+ env['SHOBJSUFFIX'] = '$OBJSUFFIX'
+
+ env['CFILESUFFIX'] = '.c'
+ env['CXXFILESUFFIX'] = '.cc'
+
+ env['PCHPDBFLAGS'] = SCons.Util.CLVar(['${(PDB and "/Yd") or ""}'])
+ env['PCHCOM'] = '$CXX $CXXFLAGS $CPPFLAGS $_CPPDEFFLAGS $_CPPINCFLAGS /c $SOURCES /Fo${TARGETS[1]} /Yc$PCHSTOP /Fp${TARGETS[0]} $CCPDBFLAGS $PCHPDBFLAGS'
+ env['BUILDERS']['PCH'] = pch_builder
+
+ if not env.has_key('ENV'):
+ env['ENV'] = {}
+ if not env['ENV'].has_key('SystemRoot'): # required for dlls in the winsxs folders
+ env['ENV']['SystemRoot'] = SCons.Platform.win32.get_system_root()
+
+def exists(env):
+ return env.Detect('cl')
+
+# vim:set ts=4 sw=4 et:
diff --git a/scons/python.py b/scons/python.py
new file mode 100644
index 00000000000..539184dd39c
--- /dev/null
+++ b/scons/python.py
@@ -0,0 +1,70 @@
+"""gallium
+
+Frontend-tool for Gallium3D architecture.
+
+"""
+
+#
+# Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+# All Rights Reserved.
+#
+# Permission is hereby granted, free of charge, to any person obtaining a
+# copy of this software and associated documentation files (the
+# "Software"), to deal in the Software without restriction, including
+# without limitation the rights to use, copy, modify, merge, publish,
+# distribute, sub license, and/or sell copies of the Software, and to
+# permit persons to whom the Software is furnished to do so, subject to
+# the following conditions:
+#
+# The above copyright notice and this permission notice (including the
+# next paragraph) shall be included in all copies or substantial portions
+# of the Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+# IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+# ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+# TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+# SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+#
+
+
+import sys
+import distutils.sysconfig
+import os.path
+
+
+def generate(env):
+ # See http://www.scons.org/wiki/PythonExtensions
+
+ if sys.platform in ['windows']:
+ python_root = sys.prefix
+ python_version = '%u%u' % sys.version_info[:2]
+ python_include = os.path.join(python_root, 'include')
+ python_libs = os.path.join(python_root, 'libs')
+ python_lib = os.path.join(python_libs, 'python' + python_version + '.lib')
+
+ env.Append(CPPPATH = [python_include])
+ env.Append(LIBPATH = [python_libs])
+ env.Append(LIBS = ['python' + python_version + '.lib'])
+ env.Replace(SHLIBPREFIX = '')
+ env.Replace(SHLIBSUFFIX = '.pyd')
+
+ # XXX; python25_d.lib is not included in Python for windows, and
+ # we'll get missing symbols unless we undefine _DEBUG
+ cppdefines = env['CPPDEFINES']
+ cppdefines = [define for define in cppdefines if define != '_DEBUG']
+ env.Replace(CPPDEFINES = cppdefines)
+ else:
+ #env.ParseConfig('python-config --cflags --ldflags --libs')
+ env.AppendUnique(CPPPATH = [distutils.sysconfig.get_python_inc()])
+ env.Replace(SHLIBPREFIX = '')
+ env.Replace(SHLIBSUFFIX = distutils.sysconfig.get_config_vars()['SO'])
+
+ # for debugging
+ #print env.Dump()
+
+
+def exists(env):
+ return 1
diff --git a/scons/wcesdk.py b/scons/wcesdk.py
new file mode 100644
index 00000000000..bf73c2d73f0
--- /dev/null
+++ b/scons/wcesdk.py
@@ -0,0 +1,176 @@
+"""wcesdk
+
+Tool-specific initialization for Microsoft Window CE SDKs.
+
+"""
+
+#
+# Copyright (c) 2001-2007 The SCons Foundation
+# Copyright (c) 2008 Tungsten Graphics, Inc.
+#
+# Permission is hereby granted, free of charge, to any person obtaining
+# a copy of this software and associated documentation files (the
+# "Software"), to deal in the Software without restriction, including
+# without limitation the rights to use, copy, modify, merge, publish,
+# distribute, sublicense, and/or sell copies of the Software, and to
+# permit persons to whom the Software is furnished to do so, subject to
+# the following conditions:
+#
+# The above copyright notice and this permission notice shall be included
+# in all copies or substantial portions of the Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+# KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+# WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+#
+
+import os.path
+import re
+import string
+
+import SCons.Action
+import SCons.Builder
+import SCons.Errors
+import SCons.Platform.win32
+import SCons.Tool
+import SCons.Util
+import SCons.Warnings
+
+import msvc_sa
+import mslib_sa
+import mslink_sa
+
+def get_wce500_paths(env):
+ """Return a 3-tuple of (INCLUDE, LIB, PATH) as the values
+ of those three environment variables that should be set
+ in order to execute the MSVC tools properly."""
+
+ exe_paths = []
+ lib_paths = []
+ include_paths = []
+
+ # mymic the batch files located in Microsoft eMbedded C++ 4.0\EVC\WCExxx\BIN
+ os_version = os.environ.get('OSVERSION', 'WCE500')
+ platform = os.environ.get('PLATFORM', 'STANDARDSDK_500')
+ wce_root = os.environ.get('WCEROOT', 'C:\\Program Files\\Microsoft eMbedded C++ 4.0')
+ sdk_root = os.environ.get('SDKROOT', 'C:\\Windows CE Tools')
+
+ target_cpu = 'x86'
+ cfg = 'none'
+
+ exe_paths.append( os.path.join(wce_root, 'COMMON', 'EVC', 'bin') )
+ exe_paths.append( os.path.join(wce_root, 'EVC', os_version, 'bin') )
+ include_paths.append( os.path.join(sdk_root, os_version, platform, 'include', target_cpu) )
+ include_paths.append( os.path.join(sdk_root, os_version, platform, 'MFC', 'include') )
+ include_paths.append( os.path.join(sdk_root, os_version, platform, 'ATL', 'include') )
+ lib_paths.append( os.path.join(sdk_root, os_version, platform, 'lib', target_cpu) )
+ lib_paths.append( os.path.join(sdk_root, os_version, platform, 'MFC', 'lib', target_cpu) )
+ lib_paths.append( os.path.join(sdk_root, os_version, platform, 'ATL', 'lib', target_cpu) )
+
+ include_path = string.join( include_paths, os.pathsep )
+ lib_path = string.join(lib_paths, os.pathsep )
+ exe_path = string.join(exe_paths, os.pathsep )
+ return (include_path, lib_path, exe_path)
+
+def get_wce600_root(env):
+ try:
+ return os.environ['_WINCEROOT']
+ except KeyError:
+ pass
+
+ if SCons.Util.can_read_reg:
+ key = r'SOFTWARE\Microsoft\Platform Builder\6.00\Directories\OS Install Dir'
+ try:
+ path, t = SCons.Util.RegGetValue(SCons.Util.HKEY_LOCAL_MACHINE, key)
+ except SCons.Util.RegError:
+ pass
+ else:
+ return path
+
+ default_path = os.path.join(r'C:\WINCE600', version)
+ if os.path.exists(default_path):
+ return default_path
+
+ return None
+
+def get_wce600_paths(env):
+ """Return a 3-tuple of (INCLUDE, LIB, PATH) as the values
+ of those three environment variables that should be set
+ in order to execute the MSVC tools properly."""
+
+ exe_paths = []
+ lib_paths = []
+ include_paths = []
+
+ # See also C:\WINCE600\public\common\oak\misc\wince.bat
+
+ wince_root = get_wce600_root(env)
+ if wince_root is None:
+ raise SCons.Errors.InternalError, "Windows CE 6.0 SDK not found"
+
+ os_version = os.environ.get('_WINCEOSVER', '600')
+ platform_root = os.environ.get('_PLATFORMROOT', os.path.join(wince_root, 'platform'))
+ sdk_root = os.environ.get('_SDKROOT' ,os.path.join(wince_root, 'sdk'))
+
+ platform_root = os.environ.get('_PLATFORMROOT', os.path.join(wince_root, 'platform'))
+ sdk_root = os.environ.get('_SDKROOT' ,os.path.join(wince_root, 'sdk'))
+
+ host_cpu = os.environ.get('_HOSTCPUTYPE', 'i386')
+ target_cpu = os.environ.get('_TGTCPU', 'x86')
+
+ if env['debug']:
+ build = 'debug'
+ else:
+ build = 'retail'
+
+ try:
+ project_root = os.environ['_PROJECTROOT']
+ except KeyError:
+ # No project root defined -- use the common stuff instead
+ project_root = os.path.join(wince_root, 'public', 'common')
+
+ exe_paths.append( os.path.join(sdk_root, 'bin', host_cpu) )
+ exe_paths.append( os.path.join(sdk_root, 'bin', host_cpu, target_cpu) )
+ exe_paths.append( os.path.join(wince_root, 'common', 'oak', 'bin', host_cpu) )
+ exe_paths.append( os.path.join(wince_root, 'common', 'oak', 'misc') )
+
+ include_paths.append( os.path.join(project_root, 'sdk', 'inc') )
+ include_paths.append( os.path.join(project_root, 'oak', 'inc') )
+ include_paths.append( os.path.join(project_root, 'ddk', 'inc') )
+ include_paths.append( os.path.join(sdk_root, 'CE', 'inc') )
+
+ lib_paths.append( os.path.join(project_root, 'sdk', 'lib', target_cpu, build) )
+ lib_paths.append( os.path.join(project_root, 'oak', 'lib', target_cpu, build) )
+ lib_paths.append( os.path.join(project_root, 'ddk', 'lib', target_cpu, build) )
+
+ include_path = string.join( include_paths, os.pathsep )
+ lib_path = string.join(lib_paths, os.pathsep )
+ exe_path = string.join(exe_paths, os.pathsep )
+ return (include_path, lib_path, exe_path)
+
+def generate(env):
+
+ msvc_sa.generate(env)
+ mslib_sa.generate(env)
+ mslink_sa.generate(env)
+
+ if not env.has_key('ENV'):
+ env['ENV'] = {}
+
+ try:
+ include_path, lib_path, exe_path = get_wce600_paths(env)
+
+ env.PrependENVPath('INCLUDE', include_path)
+ env.PrependENVPath('LIB', lib_path)
+ env.PrependENVPath('PATH', exe_path)
+ except (SCons.Util.RegError, SCons.Errors.InternalError):
+ pass
+
+def exists(env):
+ return get_wce600_root(env) is not None
+
+# vim:set ts=4 sw=4 et:
diff --git a/scons/winddk.py b/scons/winddk.py
new file mode 100644
index 00000000000..6a99b83a835
--- /dev/null
+++ b/scons/winddk.py
@@ -0,0 +1,130 @@
+"""winddk
+
+Tool-specific initialization for Microsoft Windows DDK.
+
+"""
+
+#
+# Copyright (c) 2001-2007 The SCons Foundation
+# Copyright (c) 2008 Tungsten Graphics, Inc.
+#
+# Permission is hereby granted, free of charge, to any person obtaining
+# a copy of this software and associated documentation files (the
+# "Software"), to deal in the Software without restriction, including
+# without limitation the rights to use, copy, modify, merge, publish,
+# distribute, sublicense, and/or sell copies of the Software, and to
+# permit persons to whom the Software is furnished to do so, subject to
+# the following conditions:
+#
+# The above copyright notice and this permission notice shall be included
+# in all copies or substantial portions of the Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+# KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+# WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+#
+
+import os.path
+import re
+import string
+
+import SCons.Action
+import SCons.Builder
+import SCons.Errors
+import SCons.Platform.win32
+import SCons.Tool
+import SCons.Util
+import SCons.Warnings
+
+import msvc_sa
+import mslib_sa
+import mslink_sa
+
+def get_winddk_root(env):
+ try:
+ return os.environ['BASEDIR']
+ except KeyError:
+ pass
+
+ version = "3790.1830"
+
+ if SCons.Util.can_read_reg:
+ key = r'SOFTWARE\Microsoft\WINDDK\%s\LFNDirectory' % version
+ try:
+ path, t = SCons.Util.RegGetValue(SCons.Util.HKEY_LOCAL_MACHINE, key)
+ except SCons.Util.RegError:
+ pass
+ else:
+ return path
+
+ default_path = os.path.join(r'C:\WINDDK', version)
+ if os.path.exists(default_path):
+ return default_path
+
+ return None
+
+def get_winddk_paths(env):
+ """Return a 3-tuple of (INCLUDE, LIB, PATH) as the values
+ of those three environment variables that should be set
+ in order to execute the MSVC tools properly."""
+
+ WINDDKdir = None
+ exe_paths = []
+ lib_paths = []
+ include_paths = []
+
+ WINDDKdir = get_winddk_root(env)
+ if WINDDKdir is None:
+ raise SCons.Errors.InternalError, "WINDDK not found"
+
+ exe_paths.append( os.path.join(WINDDKdir, 'bin') )
+ exe_paths.append( os.path.join(WINDDKdir, 'bin', 'x86') )
+ include_paths.append( os.path.join(WINDDKdir, 'inc', 'wxp') )
+ lib_paths.append( os.path.join(WINDDKdir, 'lib') )
+
+ target_os = 'wxp'
+ target_cpu = 'i386'
+
+ env['SDK_INC_PATH'] = os.path.join(WINDDKdir, 'inc', target_os)
+ env['CRT_INC_PATH'] = os.path.join(WINDDKdir, 'inc', 'crt')
+ env['DDK_INC_PATH'] = os.path.join(WINDDKdir, 'inc', 'ddk', target_os)
+ env['WDM_INC_PATH'] = os.path.join(WINDDKdir, 'inc', 'ddk', 'wdm', target_os)
+
+ env['SDK_LIB_PATH'] = os.path.join(WINDDKdir, 'lib', target_os, target_cpu)
+ env['CRT_LIB_PATH'] = os.path.join(WINDDKdir, 'lib', 'crt', target_cpu)
+ env['DDK_LIB_PATH'] = os.path.join(WINDDKdir, 'lib', target_os, target_cpu)
+ env['WDM_LIB_PATH'] = os.path.join(WINDDKdir, 'lib', target_os, target_cpu)
+
+ include_path = string.join( include_paths, os.pathsep )
+ lib_path = string.join(lib_paths, os.pathsep )
+ exe_path = string.join(exe_paths, os.pathsep )
+ return (include_path, lib_path, exe_path)
+
+def generate(env):
+
+ msvc_sa.generate(env)
+ mslib_sa.generate(env)
+ mslink_sa.generate(env)
+
+ if not env.has_key('ENV'):
+ env['ENV'] = {}
+
+ try:
+ include_path, lib_path, exe_path = get_winddk_paths(env)
+
+ # since other tools can set these, we just make sure that the
+ # relevant stuff from WINDDK is in there somewhere.
+ env.PrependENVPath('INCLUDE', include_path)
+ env.PrependENVPath('LIB', lib_path)
+ env.PrependENVPath('PATH', exe_path)
+ except (SCons.Util.RegError, SCons.Errors.InternalError):
+ pass
+
+def exists(env):
+ return get_winddk_root(env) is not None
+
+# vim:set ts=4 sw=4 et:
diff --git a/src/SConscript b/src/SConscript
new file mode 100644
index 00000000000..5440acd1351
--- /dev/null
+++ b/src/SConscript
@@ -0,0 +1,11 @@
+Import('*')
+
+SConscript('gallium/SConscript')
+
+if 'mesa' in env['statetrackers']:
+ SConscript('mesa/SConscript')
+
+SConscript('gallium/winsys/SConscript')
+
+SConscript('glut/glx/SConscript')
+SConscript('glew/SConscript')
diff --git a/src/descrip.mms b/src/descrip.mms
deleted file mode 100644
index 71b8ea16ac7..00000000000
--- a/src/descrip.mms
+++ /dev/null
@@ -1,43 +0,0 @@
-# Makefile for Mesa for VMS
-# contributed by Jouk Jansen joukj@hrem.stm.tudelft.nl
-
-.include [-]mms-config.
-
-all :
- set default [.mesa]
- $(MMS)$(MMSQUALIFIERS)
- set default [-]
-.ifdef SHARE
- $(MMS)$(MMSQUALIFIERS) [-.lib]$(GL_SHAR)
-.endif
- set default [.glu]
- $(MMS)$(MMSQUALIFIERS)
- set default [-.glut.glx]
- $(MMS)$(MMSQUALIFIERS)
- set default [--]
-
-[-.lib]$(GL_SHAR) : [-.lib]$(GL_LIB)
- @ WRITE_ SYS$OUTPUT " generating libmesa.opt"
- @ library/extract=* [-.lib]$(GL_LIB)
- @ OPEN_/WRITE FILE libmesa.opt
- @ WRITE_ FILE "!"
- @ WRITE_ FILE "! libmesa.opt generated by DESCRIP.$(MMS_EXT)"
- @ WRITE_ FILE "!"
- @ WRITE_ FILE "IDENTIFICATION=""mesa5.1"""
- @ WRITE_ FILE "GSMATCH=LEQUAL,5,1
- @ WRITE_ FILE "libmesagl.obj"
- @ write_ file "sys$share:decw$xextlibshr/share"
- @ write_ file "sys$share:decw$xlibshr/share"
- @ write_ file "sys$share:pthread$rtl/share"
- @ CLOSE_ FILE
- @ $(MMS)$(MMSQUALIFIERS)/ignore=warning mesa_vms
- @ WRITE_ SYS$OUTPUT " linking ..."
- @ LINK_/NODEB/SHARE=[-.lib]$(GL_SHAR)/MAP=libmesa.map/FULL libmesa.opt/opt,\
- mesa_vms.opt/opt
- @ delete libmesagl.obj;*
-
-mesa_vms :
- @ WRITE_ SYS$OUTPUT " generating libmesa.map ..."
- @ LINK_/NODEB/NOSHARE/NOEXE/MAP=libmesa.map/FULL libmesa.opt/OPT
- @ WRITE_ SYS$OUTPUT " analyzing libmesa.map ..."
- @ @[-.vms]analyze_map.com libmesa.map mesa_vms.opt
diff --git a/src/driclient/include/driclient.h b/src/driclient/include/driclient.h
new file mode 100644
index 00000000000..d3915250392
--- /dev/null
+++ b/src/driclient/include/driclient.h
@@ -0,0 +1,97 @@
+#ifndef driclient_h
+#define driclient_h
+
+#include <stdint.h>
+#include <X11/Xlib.h>
+#include <drm_sarea.h>
+#include "xf86dri.h"
+
+/* TODO: Bring in DRI XML options */
+
+typedef struct dri_version
+{
+ int major;
+ int minor;
+ int patch;
+} dri_version_t;
+
+typedef struct dri_screen
+{
+ Display *display;
+ unsigned int num;
+ dri_version_t ddx, dri, drm;
+ int draw_lock_id;
+ int fd;
+ drm_sarea_t *sarea;
+ void *drawable_hash;
+ void *private;
+} dri_screen_t;
+
+struct dri_context;
+
+typedef struct dri_drawable
+{
+ drm_drawable_t drm_drawable;
+ Drawable x_drawable;
+ unsigned int sarea_index;
+ unsigned int *sarea_stamp;
+ unsigned int last_sarea_stamp;
+ int x, y, w, h;
+ int back_x, back_y;
+ int num_cliprects, num_back_cliprects;
+ drm_clip_rect_t *cliprects, *back_cliprects;
+ dri_screen_t *dri_screen;
+ unsigned int refcount;
+ void *private;
+} dri_drawable_t;
+
+typedef struct dri_context
+{
+ XID id;
+ drm_context_t drm_context;
+ dri_screen_t *dri_screen;
+ void *private;
+} dri_context_t;
+
+typedef struct dri_framebuffer
+{
+ drm_handle_t drm_handle;
+ int base, size, stride;
+ int private_size;
+ void *private;
+} dri_framebuffer_t;
+
+int driCreateScreen(Display *display, int screen, dri_screen_t **dri_screen, dri_framebuffer_t *dri_framebuf);
+int driDestroyScreen(dri_screen_t *dri_screen);
+int driCreateDrawable(dri_screen_t *dri_screen, Drawable drawable, dri_drawable_t **dri_drawable);
+int driUpdateDrawableInfo(dri_drawable_t *dri_drawable);
+int driDestroyDrawable(dri_drawable_t *dri_drawable);
+int driCreateContext(dri_screen_t *dri_screen, Visual *visual, dri_context_t **dri_context);
+int driDestroyContext(dri_context_t *dri_context);
+
+#define DRI_VALIDATE_DRAWABLE_INFO_ONCE(dri_drawable) \
+do \
+{ \
+ if (*(dri_drawable->sarea_stamp) != dri_drawable->last_sarea_stamp) \
+ driUpdateDrawableInfo(dri_drawable); \
+} while (0)
+
+#define DRI_VALIDATE_DRAWABLE_INFO(dri_screen, dri_drawable) \
+do \
+{ \
+ while (*(dri_drawable->sarea_stamp) != dri_drawable->last_sarea_stamp) \
+ { \
+ register unsigned int hwContext = dri_screen->sarea->lock.lock & \
+ ~(DRM_LOCK_HELD | DRM_LOCK_CONT); \
+ DRM_UNLOCK(dri_screen->fd, &dri_screen->sarea->lock, hwContext); \
+ \
+ DRM_SPINLOCK(&dri_screen->sarea->drawable_lock, dri_screen->draw_lock_id); \
+ DRI_VALIDATE_DRAWABLE_INFO_ONCE(dri_drawable); \
+ DRM_SPINUNLOCK(&dri_screen->sarea->drawable_lock, dri_screen->draw_lock_id); \
+ \
+ DRM_LIGHT_LOCK(dri_screen->fd, &dri_screen->sarea->lock, hwContext); \
+ } \
+} while (0)
+
+#endif
+
diff --git a/src/driclient/include/xf86dri.h b/src/driclient/include/xf86dri.h
new file mode 100644
index 00000000000..baf80a7a9dd
--- /dev/null
+++ b/src/driclient/include/xf86dri.h
@@ -0,0 +1,119 @@
+/**************************************************************************
+
+Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
+Copyright 2000 VA Linux Systems, Inc.
+All Rights Reserved.
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the
+"Software"), to deal in the Software without restriction, including
+without limitation the rights to use, copy, modify, merge, publish,
+distribute, sub license, and/or sell copies of the Software, and to
+permit persons to whom the Software is furnished to do so, subject to
+the following conditions:
+
+The above copyright notice and this permission notice (including the
+next paragraph) shall be included in all copies or substantial portions
+of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR
+ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+
+/**
+ * \file xf86dri.h
+ * Protocol numbers and function prototypes for DRI X protocol.
+ *
+ * \author Kevin E. Martin <martin@valinux.com>
+ * \author Jens Owen <jens@tungstengraphics.com>
+ * \author Rickard E. (Rik) Faith <faith@valinux.com>
+ */
+
+#ifndef _XF86DRI_H_
+#define _XF86DRI_H_
+
+#include <X11/Xfuncproto.h>
+#include <xf86drm.h>
+
+#define X_XF86DRIQueryVersion 0
+#define X_XF86DRIQueryDirectRenderingCapable 1
+#define X_XF86DRIOpenConnection 2
+#define X_XF86DRICloseConnection 3
+#define X_XF86DRIGetClientDriverName 4
+#define X_XF86DRICreateContext 5
+#define X_XF86DRIDestroyContext 6
+#define X_XF86DRICreateDrawable 7
+#define X_XF86DRIDestroyDrawable 8
+#define X_XF86DRIGetDrawableInfo 9
+#define X_XF86DRIGetDeviceInfo 10
+#define X_XF86DRIAuthConnection 11
+#define X_XF86DRIOpenFullScreen 12 /* Deprecated */
+#define X_XF86DRICloseFullScreen 13 /* Deprecated */
+
+#define XF86DRINumberEvents 0
+
+#define XF86DRIClientNotLocal 0
+#define XF86DRIOperationNotSupported 1
+#define XF86DRINumberErrors (XF86DRIOperationNotSupported + 1)
+
+#ifndef _XF86DRI_SERVER_
+
+_XFUNCPROTOBEGIN
+
+Bool XF86DRIQueryExtension( Display *dpy, int *event_base, int *error_base );
+
+Bool XF86DRIQueryVersion( Display *dpy, int *majorVersion, int *minorVersion,
+ int *patchVersion );
+
+Bool XF86DRIQueryDirectRenderingCapable( Display *dpy, int screen,
+ Bool *isCapable );
+
+Bool XF86DRIOpenConnection( Display *dpy, int screen, drm_handle_t *hSAREA,
+ char **busIDString );
+
+Bool XF86DRIAuthConnection( Display *dpy, int screen, drm_magic_t magic );
+
+Bool XF86DRICloseConnection( Display *dpy, int screen );
+
+Bool XF86DRIGetClientDriverName( Display *dpy, int screen,
+ int *ddxDriverMajorVersion, int *ddxDriverMinorVersion,
+ int *ddxDriverPatchVersion, char **clientDriverName );
+
+Bool XF86DRICreateContext( Display *dpy, int screen, Visual *visual,
+ XID *ptr_to_returned_context_id, drm_context_t *hHWContext );
+
+Bool XF86DRICreateContextWithConfig( Display *dpy, int screen, int configID,
+ XID *ptr_to_returned_context_id, drm_context_t *hHWContext );
+
+Bool XF86DRIDestroyContext( Display *dpy, int screen,
+ XID context_id );
+
+Bool XF86DRICreateDrawable( Display *dpy, int screen,
+ Drawable drawable, drm_drawable_t *hHWDrawable );
+
+Bool XF86DRIDestroyDrawable( Display *dpy, int screen,
+ Drawable drawable);
+
+Bool XF86DRIGetDrawableInfo( Display *dpy, int screen, Drawable drawable,
+ unsigned int *index, unsigned int *stamp,
+ int *X, int *Y, int *W, int *H,
+ int *numClipRects, drm_clip_rect_t ** pClipRects,
+ int *backX, int *backY,
+ int *numBackClipRects, drm_clip_rect_t **pBackClipRects );
+
+Bool XF86DRIGetDeviceInfo( Display *dpy, int screen,
+ drm_handle_t *hFrameBuffer, int *fbOrigin, int *fbSize,
+ int *fbStride, int *devPrivateSize, void **pDevPrivate );
+
+_XFUNCPROTOEND
+
+#endif /* _XF86DRI_SERVER_ */
+
+#endif /* _XF86DRI_H_ */
+
diff --git a/src/driclient/src/Makefile b/src/driclient/src/Makefile
new file mode 100644
index 00000000000..34435a2086e
--- /dev/null
+++ b/src/driclient/src/Makefile
@@ -0,0 +1,19 @@
+TARGET = libdriclient.a
+OBJECTS = driclient.o XF86dri.o
+DRMDIR ?= /usr
+
+CFLAGS += -g -Wall -fPIC -I../include -I${DRMDIR}/include -I${DRMDIR}/include/drm
+
+#############################################
+
+.PHONY = all clean
+
+all: ${TARGET}
+
+${TARGET}: ${OBJECTS}
+ ar rcs $@ $^
+ if ! test -d ../lib; then mkdir ../lib; fi
+ cp ${TARGET} ../lib
+
+clean:
+ rm -rf ${OBJECTS} ${TARGET} ../lib/${TARGET}
diff --git a/src/driclient/src/XF86dri.c b/src/driclient/src/XF86dri.c
new file mode 100644
index 00000000000..9e359a92384
--- /dev/null
+++ b/src/driclient/src/XF86dri.c
@@ -0,0 +1,619 @@
+/**************************************************************************
+
+Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
+Copyright 2000 VA Linux Systems, Inc.
+All Rights Reserved.
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the
+"Software"), to deal in the Software without restriction, including
+without limitation the rights to use, copy, modify, merge, publish,
+distribute, sub license, and/or sell copies of the Software, and to
+permit persons to whom the Software is furnished to do so, subject to
+the following conditions:
+
+The above copyright notice and this permission notice (including the
+next paragraph) shall be included in all copies or substantial portions
+of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR
+ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+
+/*
+ * Authors:
+ * Kevin E. Martin <martin@valinux.com>
+ * Jens Owen <jens@tungstengraphics.com>
+ * Rickard E. (Rik) Faith <faith@valinux.com>
+ *
+ */
+
+/* THIS IS NOT AN X CONSORTIUM STANDARD */
+
+#define NEED_REPLIES
+#include <X11/Xlibint.h>
+#include <X11/extensions/Xext.h>
+#include <X11/extensions/extutil.h>
+#include "xf86dristr.h"
+
+static XExtensionInfo _xf86dri_info_data;
+static XExtensionInfo *xf86dri_info = &_xf86dri_info_data;
+static char xf86dri_extension_name[] = XF86DRINAME;
+
+#define XF86DRICheckExtension(dpy,i,val) \
+ XextCheckExtension (dpy, i, xf86dri_extension_name, val)
+
+/*****************************************************************************
+ * *
+ * private utility routines *
+ * *
+ *****************************************************************************/
+
+static int close_display(Display *dpy, XExtCodes *extCodes);
+static /* const */ XExtensionHooks xf86dri_extension_hooks = {
+ NULL, /* create_gc */
+ NULL, /* copy_gc */
+ NULL, /* flush_gc */
+ NULL, /* free_gc */
+ NULL, /* create_font */
+ NULL, /* free_font */
+ close_display, /* close_display */
+ NULL, /* wire_to_event */
+ NULL, /* event_to_wire */
+ NULL, /* error */
+ NULL, /* error_string */
+};
+
+static XEXT_GENERATE_FIND_DISPLAY (find_display, xf86dri_info,
+ xf86dri_extension_name,
+ &xf86dri_extension_hooks,
+ 0, NULL)
+
+static XEXT_GENERATE_CLOSE_DISPLAY (close_display, xf86dri_info)
+
+
+/*****************************************************************************
+ * *
+ * public XFree86-DRI Extension routines *
+ * *
+ *****************************************************************************/
+
+#if 0
+#include <stdio.h>
+#define TRACE(msg) fprintf(stderr,"XF86DRI%s\n", msg);
+#else
+#define TRACE(msg)
+#endif
+
+#define PUBLIC
+
+PUBLIC Bool XF86DRIQueryExtension (dpy, event_basep, error_basep)
+ Display *dpy;
+ int *event_basep, *error_basep;
+{
+ XExtDisplayInfo *info = find_display (dpy);
+
+ TRACE("QueryExtension...");
+ if (XextHasExtension(info)) {
+ *event_basep = info->codes->first_event;
+ *error_basep = info->codes->first_error;
+ TRACE("QueryExtension... return True");
+ return True;
+ } else {
+ TRACE("QueryExtension... return False");
+ return False;
+ }
+}
+
+PUBLIC Bool XF86DRIQueryVersion(dpy, majorVersion, minorVersion, patchVersion)
+ Display* dpy;
+ int* majorVersion;
+ int* minorVersion;
+ int* patchVersion;
+{
+ XExtDisplayInfo *info = find_display (dpy);
+ xXF86DRIQueryVersionReply rep;
+ xXF86DRIQueryVersionReq *req;
+
+ TRACE("QueryVersion...");
+ XF86DRICheckExtension (dpy, info, False);
+
+ LockDisplay(dpy);
+ GetReq(XF86DRIQueryVersion, req);
+ req->reqType = info->codes->major_opcode;
+ req->driReqType = X_XF86DRIQueryVersion;
+ if (!_XReply(dpy, (xReply *)&rep, 0, xFalse)) {
+ UnlockDisplay(dpy);
+ SyncHandle();
+ TRACE("QueryVersion... return False");
+ return False;
+ }
+ *majorVersion = rep.majorVersion;
+ *minorVersion = rep.minorVersion;
+ *patchVersion = rep.patchVersion;
+ UnlockDisplay(dpy);
+ SyncHandle();
+ TRACE("QueryVersion... return True");
+ return True;
+}
+
+PUBLIC Bool XF86DRIQueryDirectRenderingCapable(dpy, screen, isCapable)
+ Display* dpy;
+ int screen;
+ Bool* isCapable;
+{
+ XExtDisplayInfo *info = find_display (dpy);
+ xXF86DRIQueryDirectRenderingCapableReply rep;
+ xXF86DRIQueryDirectRenderingCapableReq *req;
+
+ TRACE("QueryDirectRenderingCapable...");
+ XF86DRICheckExtension (dpy, info, False);
+
+ LockDisplay(dpy);
+ GetReq(XF86DRIQueryDirectRenderingCapable, req);
+ req->reqType = info->codes->major_opcode;
+ req->driReqType = X_XF86DRIQueryDirectRenderingCapable;
+ req->screen = screen;
+ if (!_XReply(dpy, (xReply *)&rep, 0, xFalse)) {
+ UnlockDisplay(dpy);
+ SyncHandle();
+ TRACE("QueryDirectRenderingCapable... return False");
+ return False;
+ }
+ *isCapable = rep.isCapable;
+ UnlockDisplay(dpy);
+ SyncHandle();
+ TRACE("QueryDirectRenderingCapable... return True");
+ return True;
+}
+
+PUBLIC Bool XF86DRIOpenConnection(dpy, screen, hSAREA, busIdString)
+ Display* dpy;
+ int screen;
+ drm_handle_t * hSAREA;
+ char **busIdString;
+{
+ XExtDisplayInfo *info = find_display (dpy);
+ xXF86DRIOpenConnectionReply rep;
+ xXF86DRIOpenConnectionReq *req;
+
+ TRACE("OpenConnection...");
+ XF86DRICheckExtension (dpy, info, False);
+
+ LockDisplay(dpy);
+ GetReq(XF86DRIOpenConnection, req);
+ req->reqType = info->codes->major_opcode;
+ req->driReqType = X_XF86DRIOpenConnection;
+ req->screen = screen;
+ if (!_XReply(dpy, (xReply *)&rep, 0, xFalse)) {
+ UnlockDisplay(dpy);
+ SyncHandle();
+ TRACE("OpenConnection... return False");
+ return False;
+ }
+
+ *hSAREA = rep.hSAREALow;
+ if (sizeof(drm_handle_t) == 8) {
+ int shift = 32; /* var to prevent warning on next line */
+ *hSAREA |= ((drm_handle_t) rep.hSAREAHigh) << shift;
+ }
+
+ if (rep.length) {
+ if (!(*busIdString = (char *)Xcalloc(rep.busIdStringLength + 1, 1))) {
+ _XEatData(dpy, ((rep.busIdStringLength+3) & ~3));
+ UnlockDisplay(dpy);
+ SyncHandle();
+ TRACE("OpenConnection... return False");
+ return False;
+ }
+ _XReadPad(dpy, *busIdString, rep.busIdStringLength);
+ } else {
+ *busIdString = NULL;
+ }
+ UnlockDisplay(dpy);
+ SyncHandle();
+ TRACE("OpenConnection... return True");
+ return True;
+}
+
+PUBLIC Bool XF86DRIAuthConnection(dpy, screen, magic)
+ Display* dpy;
+ int screen;
+ drm_magic_t magic;
+{
+ XExtDisplayInfo *info = find_display (dpy);
+ xXF86DRIAuthConnectionReq *req;
+ xXF86DRIAuthConnectionReply rep;
+
+ TRACE("AuthConnection...");
+ XF86DRICheckExtension (dpy, info, False);
+
+ LockDisplay(dpy);
+ GetReq(XF86DRIAuthConnection, req);
+ req->reqType = info->codes->major_opcode;
+ req->driReqType = X_XF86DRIAuthConnection;
+ req->screen = screen;
+ req->magic = magic;
+ rep.authenticated = 0;
+ if (!_XReply(dpy, (xReply *)&rep, 0, xFalse) || !rep.authenticated) {
+ UnlockDisplay(dpy);
+ SyncHandle();
+ TRACE("AuthConnection... return False");
+ return False;
+ }
+ UnlockDisplay(dpy);
+ SyncHandle();
+ TRACE("AuthConnection... return True");
+ return True;
+}
+
+PUBLIC Bool XF86DRICloseConnection(dpy, screen)
+ Display* dpy;
+ int screen;
+{
+ XExtDisplayInfo *info = find_display (dpy);
+ xXF86DRICloseConnectionReq *req;
+
+ TRACE("CloseConnection...");
+
+ XF86DRICheckExtension (dpy, info, False);
+
+ LockDisplay(dpy);
+ GetReq(XF86DRICloseConnection, req);
+ req->reqType = info->codes->major_opcode;
+ req->driReqType = X_XF86DRICloseConnection;
+ req->screen = screen;
+ UnlockDisplay(dpy);
+ SyncHandle();
+ TRACE("CloseConnection... return True");
+ return True;
+}
+
+PUBLIC Bool XF86DRIGetClientDriverName(dpy, screen, ddxDriverMajorVersion,
+ ddxDriverMinorVersion, ddxDriverPatchVersion, clientDriverName)
+ Display* dpy;
+ int screen;
+ int* ddxDriverMajorVersion;
+ int* ddxDriverMinorVersion;
+ int* ddxDriverPatchVersion;
+ char** clientDriverName;
+{
+ XExtDisplayInfo *info = find_display (dpy);
+ xXF86DRIGetClientDriverNameReply rep;
+ xXF86DRIGetClientDriverNameReq *req;
+
+ TRACE("GetClientDriverName...");
+ XF86DRICheckExtension (dpy, info, False);
+
+ LockDisplay(dpy);
+ GetReq(XF86DRIGetClientDriverName, req);
+ req->reqType = info->codes->major_opcode;
+ req->driReqType = X_XF86DRIGetClientDriverName;
+ req->screen = screen;
+ if (!_XReply(dpy, (xReply *)&rep, 0, xFalse)) {
+ UnlockDisplay(dpy);
+ SyncHandle();
+ TRACE("GetClientDriverName... return False");
+ return False;
+ }
+
+ *ddxDriverMajorVersion = rep.ddxDriverMajorVersion;
+ *ddxDriverMinorVersion = rep.ddxDriverMinorVersion;
+ *ddxDriverPatchVersion = rep.ddxDriverPatchVersion;
+
+ if (rep.length) {
+ if (!(*clientDriverName = (char *)Xcalloc(rep.clientDriverNameLength + 1, 1))) {
+ _XEatData(dpy, ((rep.clientDriverNameLength+3) & ~3));
+ UnlockDisplay(dpy);
+ SyncHandle();
+ TRACE("GetClientDriverName... return False");
+ return False;
+ }
+ _XReadPad(dpy, *clientDriverName, rep.clientDriverNameLength);
+ } else {
+ *clientDriverName = NULL;
+ }
+ UnlockDisplay(dpy);
+ SyncHandle();
+ TRACE("GetClientDriverName... return True");
+ return True;
+}
+
+PUBLIC Bool XF86DRICreateContextWithConfig(dpy, screen, configID, context,
+ hHWContext)
+ Display* dpy;
+ int screen;
+ int configID;
+ XID* context;
+ drm_context_t * hHWContext;
+{
+ XExtDisplayInfo *info = find_display (dpy);
+ xXF86DRICreateContextReply rep;
+ xXF86DRICreateContextReq *req;
+
+ TRACE("CreateContext...");
+ XF86DRICheckExtension (dpy, info, False);
+
+ LockDisplay(dpy);
+ GetReq(XF86DRICreateContext, req);
+ req->reqType = info->codes->major_opcode;
+ req->driReqType = X_XF86DRICreateContext;
+ req->visual = configID;
+ req->screen = screen;
+ *context = XAllocID(dpy);
+ req->context = *context;
+ if (!_XReply(dpy, (xReply *)&rep, 0, xFalse)) {
+ UnlockDisplay(dpy);
+ SyncHandle();
+ TRACE("CreateContext... return False");
+ return False;
+ }
+ *hHWContext = rep.hHWContext;
+ UnlockDisplay(dpy);
+ SyncHandle();
+ TRACE("CreateContext... return True");
+ return True;
+}
+
+PUBLIC Bool XF86DRICreateContext(dpy, screen, visual, context, hHWContext)
+ Display* dpy;
+ int screen;
+ Visual* visual;
+ XID* context;
+ drm_context_t * hHWContext;
+{
+ return XF86DRICreateContextWithConfig( dpy, screen, visual->visualid,
+ context, hHWContext );
+}
+
+PUBLIC Bool XF86DRIDestroyContext( Display * ndpy, int screen,
+ XID context )
+{
+ Display * const dpy = (Display *) ndpy;
+ XExtDisplayInfo *info = find_display (dpy);
+ xXF86DRIDestroyContextReq *req;
+
+ TRACE("DestroyContext...");
+ XF86DRICheckExtension (dpy, info, False);
+
+ LockDisplay(dpy);
+ GetReq(XF86DRIDestroyContext, req);
+ req->reqType = info->codes->major_opcode;
+ req->driReqType = X_XF86DRIDestroyContext;
+ req->screen = screen;
+ req->context = context;
+ UnlockDisplay(dpy);
+ SyncHandle();
+ TRACE("DestroyContext... return True");
+ return True;
+}
+
+PUBLIC Bool XF86DRICreateDrawable( Display * ndpy, int screen,
+ Drawable drawable, drm_drawable_t * hHWDrawable )
+{
+ Display * const dpy = (Display *) ndpy;
+ XExtDisplayInfo *info = find_display (dpy);
+ xXF86DRICreateDrawableReply rep;
+ xXF86DRICreateDrawableReq *req;
+
+ TRACE("CreateDrawable...");
+ XF86DRICheckExtension (dpy, info, False);
+
+ LockDisplay(dpy);
+ GetReq(XF86DRICreateDrawable, req);
+ req->reqType = info->codes->major_opcode;
+ req->driReqType = X_XF86DRICreateDrawable;
+ req->screen = screen;
+ req->drawable = drawable;
+ if (!_XReply(dpy, (xReply *)&rep, 0, xFalse)) {
+ UnlockDisplay(dpy);
+ SyncHandle();
+ TRACE("CreateDrawable... return False");
+ return False;
+ }
+ *hHWDrawable = rep.hHWDrawable;
+ UnlockDisplay(dpy);
+ SyncHandle();
+ TRACE("CreateDrawable... return True");
+ return True;
+}
+
+PUBLIC Bool XF86DRIDestroyDrawable( Display * ndpy, int screen,
+ Drawable drawable )
+{
+ Display * const dpy = (Display *) ndpy;
+ XExtDisplayInfo *info = find_display (dpy);
+ xXF86DRIDestroyDrawableReq *req;
+
+ TRACE("DestroyDrawable...");
+ XF86DRICheckExtension (dpy, info, False);
+
+ LockDisplay(dpy);
+ GetReq(XF86DRIDestroyDrawable, req);
+ req->reqType = info->codes->major_opcode;
+ req->driReqType = X_XF86DRIDestroyDrawable;
+ req->screen = screen;
+ req->drawable = drawable;
+ UnlockDisplay(dpy);
+ SyncHandle();
+ TRACE("DestroyDrawable... return True");
+ return True;
+}
+
+PUBLIC Bool XF86DRIGetDrawableInfo(Display* dpy, int screen, Drawable drawable,
+ unsigned int* index, unsigned int* stamp,
+ int* X, int* Y, int* W, int* H,
+ int* numClipRects, drm_clip_rect_t ** pClipRects,
+ int* backX, int* backY,
+ int* numBackClipRects, drm_clip_rect_t ** pBackClipRects )
+{
+ XExtDisplayInfo *info = find_display (dpy);
+ xXF86DRIGetDrawableInfoReply rep;
+ xXF86DRIGetDrawableInfoReq *req;
+ int total_rects;
+
+ TRACE("GetDrawableInfo...");
+ XF86DRICheckExtension (dpy, info, False);
+
+ LockDisplay(dpy);
+ GetReq(XF86DRIGetDrawableInfo, req);
+ req->reqType = info->codes->major_opcode;
+ req->driReqType = X_XF86DRIGetDrawableInfo;
+ req->screen = screen;
+ req->drawable = drawable;
+
+ if (!_XReply(dpy, (xReply *)&rep, 1, xFalse))
+ {
+ UnlockDisplay(dpy);
+ SyncHandle();
+ TRACE("GetDrawableInfo... return False");
+ return False;
+ }
+ *index = rep.drawableTableIndex;
+ *stamp = rep.drawableTableStamp;
+ *X = (int)rep.drawableX;
+ *Y = (int)rep.drawableY;
+ *W = (int)rep.drawableWidth;
+ *H = (int)rep.drawableHeight;
+ *numClipRects = rep.numClipRects;
+ total_rects = *numClipRects;
+
+ *backX = rep.backX;
+ *backY = rep.backY;
+ *numBackClipRects = rep.numBackClipRects;
+ total_rects += *numBackClipRects;
+
+#if 0
+ /* Because of the fix in Xserver/GL/dri/xf86dri.c, this check breaks
+ * backwards compatibility (Because of the >> 2 shift) but the fix
+ * enables multi-threaded apps to work.
+ */
+ if (rep.length != ((((SIZEOF(xXF86DRIGetDrawableInfoReply) -
+ SIZEOF(xGenericReply) +
+ total_rects * sizeof(drm_clip_rect_t)) + 3) & ~3) >> 2)) {
+ _XEatData(dpy, rep.length);
+ UnlockDisplay(dpy);
+ SyncHandle();
+ TRACE("GetDrawableInfo... return False");
+ return False;
+ }
+#endif
+
+ if (*numClipRects) {
+ int len = sizeof(drm_clip_rect_t) * (*numClipRects);
+
+ *pClipRects = (drm_clip_rect_t *)Xcalloc(len, 1);
+ if (*pClipRects)
+ _XRead(dpy, (char*)*pClipRects, len);
+ } else {
+ *pClipRects = NULL;
+ }
+
+ if (*numBackClipRects) {
+ int len = sizeof(drm_clip_rect_t) * (*numBackClipRects);
+
+ *pBackClipRects = (drm_clip_rect_t *)Xcalloc(len, 1);
+ if (*pBackClipRects)
+ _XRead(dpy, (char*)*pBackClipRects, len);
+ } else {
+ *pBackClipRects = NULL;
+ }
+
+ UnlockDisplay(dpy);
+ SyncHandle();
+ TRACE("GetDrawableInfo... return True");
+ return True;
+}
+
+PUBLIC Bool XF86DRIGetDeviceInfo(dpy, screen, hFrameBuffer,
+ fbOrigin, fbSize, fbStride, devPrivateSize, pDevPrivate)
+ Display* dpy;
+ int screen;
+ drm_handle_t * hFrameBuffer;
+ int* fbOrigin;
+ int* fbSize;
+ int* fbStride;
+ int* devPrivateSize;
+ void** pDevPrivate;
+{
+ XExtDisplayInfo *info = find_display (dpy);
+ xXF86DRIGetDeviceInfoReply rep;
+ xXF86DRIGetDeviceInfoReq *req;
+
+ TRACE("GetDeviceInfo...");
+ XF86DRICheckExtension (dpy, info, False);
+
+ LockDisplay(dpy);
+ GetReq(XF86DRIGetDeviceInfo, req);
+ req->reqType = info->codes->major_opcode;
+ req->driReqType = X_XF86DRIGetDeviceInfo;
+ req->screen = screen;
+ if (!_XReply(dpy, (xReply *)&rep, 0, xFalse)) {
+ UnlockDisplay(dpy);
+ SyncHandle();
+ TRACE("GetDeviceInfo... return False");
+ return False;
+ }
+
+ *hFrameBuffer = rep.hFrameBufferLow;
+ if (sizeof(drm_handle_t) == 8) {
+ int shift = 32; /* var to prevent warning on next line */
+ *hFrameBuffer |= ((drm_handle_t) rep.hFrameBufferHigh) << shift;
+ }
+
+ *fbOrigin = rep.framebufferOrigin;
+ *fbSize = rep.framebufferSize;
+ *fbStride = rep.framebufferStride;
+ *devPrivateSize = rep.devPrivateSize;
+
+ if (rep.length) {
+ if (!(*pDevPrivate = (void *)Xcalloc(rep.devPrivateSize, 1))) {
+ _XEatData(dpy, ((rep.devPrivateSize+3) & ~3));
+ UnlockDisplay(dpy);
+ SyncHandle();
+ TRACE("GetDeviceInfo... return False");
+ return False;
+ }
+ _XRead(dpy, (char*)*pDevPrivate, rep.devPrivateSize);
+ } else {
+ *pDevPrivate = NULL;
+ }
+
+ UnlockDisplay(dpy);
+ SyncHandle();
+ TRACE("GetDeviceInfo... return True");
+ return True;
+}
+
+PUBLIC Bool XF86DRIOpenFullScreen(dpy, screen, drawable)
+ Display* dpy;
+ int screen;
+ Drawable drawable;
+{
+ /* This function and the underlying X protocol are deprecated.
+ */
+ (void) dpy;
+ (void) screen;
+ (void) drawable;
+ return False;
+}
+
+PUBLIC Bool XF86DRICloseFullScreen(dpy, screen, drawable)
+ Display* dpy;
+ int screen;
+ Drawable drawable;
+{
+ /* This function and the underlying X protocol are deprecated.
+ */
+ (void) dpy;
+ (void) screen;
+ (void) drawable;
+ return True;
+}
+
diff --git a/src/driclient/src/driclient.c b/src/driclient/src/driclient.c
new file mode 100644
index 00000000000..dc2189afec3
--- /dev/null
+++ b/src/driclient/src/driclient.c
@@ -0,0 +1,310 @@
+#include "driclient.h"
+#include <assert.h>
+#include <stdlib.h>
+
+int driCreateScreen(Display *display, int screen, dri_screen_t **dri_screen, dri_framebuffer_t *dri_framebuf)
+{
+ int evbase, errbase;
+ char *driver_name;
+ int newly_opened;
+ drm_magic_t magic;
+ drmVersionPtr drm_version;
+ drm_handle_t sarea_handle;
+ char *bus_id;
+ dri_screen_t *dri_scrn;
+
+ assert(display);
+ assert(dri_screen);
+
+ if (!XF86DRIQueryExtension(display, &evbase, &errbase))
+ return 1;
+
+ dri_scrn = calloc(1, sizeof(dri_screen_t));
+
+ if (!dri_scrn)
+ return 1;
+
+ if (!XF86DRIQueryVersion(display, &dri_scrn->dri.major, &dri_scrn->dri.minor, &dri_scrn->dri.patch))
+ goto free_screen;
+
+ dri_scrn->display = display;
+ dri_scrn->num = screen;
+ dri_scrn->draw_lock_id = 1;
+
+ if (!XF86DRIOpenConnection(display, screen, &sarea_handle, &bus_id))
+ goto free_screen;
+
+ dri_scrn->fd = -1;
+ dri_scrn->fd = drmOpenOnce(NULL, bus_id, &newly_opened);
+ XFree(bus_id);
+
+ if (dri_scrn->fd < 0)
+ goto close_connection;
+
+ if (drmGetMagic(dri_scrn->fd, &magic))
+ goto close_drm;
+
+ drm_version = drmGetVersion(dri_scrn->fd);
+
+ if (!drm_version)
+ goto close_drm;
+
+ dri_scrn->drm.major = drm_version->version_major;
+ dri_scrn->drm.minor = drm_version->version_minor;
+ dri_scrn->drm.patch = drm_version->version_patchlevel;
+ drmFreeVersion(drm_version);
+
+ if (!XF86DRIAuthConnection(display, screen, magic))
+ goto close_drm;
+
+ if (!XF86DRIGetClientDriverName
+ (
+ display,
+ screen,
+ &dri_scrn->ddx.major,
+ &dri_scrn->ddx.minor,
+ &dri_scrn->ddx.patch,
+ &driver_name
+ ))
+ goto close_drm;
+
+ if (drmMap(dri_scrn->fd, sarea_handle, SAREA_MAX, (drmAddress)&dri_scrn->sarea))
+ goto close_drm;
+
+ dri_scrn->drawable_hash = drmHashCreate();
+
+ if (!dri_scrn->drawable_hash)
+ goto unmap_sarea;
+
+ if (dri_framebuf)
+ {
+ if (!XF86DRIGetDeviceInfo
+ (
+ display,
+ screen, &dri_framebuf->drm_handle,
+ &dri_framebuf->base,
+ &dri_framebuf->size,
+ &dri_framebuf->stride,
+ &dri_framebuf->private_size,
+ &dri_framebuf->private
+ ))
+ goto destroy_hash;
+ }
+
+ *dri_screen = dri_scrn;
+
+ return 0;
+
+destroy_hash:
+ drmHashDestroy(dri_scrn->drawable_hash);
+unmap_sarea:
+ drmUnmap(dri_scrn->sarea, SAREA_MAX);
+close_drm:
+ drmCloseOnce(dri_scrn->fd);
+close_connection:
+ XF86DRICloseConnection(display, screen);
+free_screen:
+ free(dri_scrn);
+
+ return 1;
+}
+
+int driDestroyScreen(dri_screen_t *dri_screen)
+{
+ Drawable draw;
+ dri_drawable_t *dri_draw;
+
+ assert(dri_screen);
+
+ if (drmHashFirst(dri_screen->drawable_hash, &draw, (void**)&dri_draw))
+ {
+ dri_draw->refcount = 1;
+ driDestroyDrawable(dri_draw);
+
+ while (drmHashNext(dri_screen->drawable_hash, &draw, (void**)&dri_draw))
+ {
+ dri_draw->refcount = 1;
+ driDestroyDrawable(dri_draw);
+ }
+ }
+
+ drmHashDestroy(dri_screen->drawable_hash);
+ drmUnmap(dri_screen->sarea, SAREA_MAX);
+ drmCloseOnce(dri_screen->fd);
+ XF86DRICloseConnection(dri_screen->display, dri_screen->num);
+ free(dri_screen);
+
+ return 0;
+}
+
+int driCreateDrawable(dri_screen_t *dri_screen, Drawable drawable, dri_drawable_t **dri_drawable)
+{
+ int evbase, errbase;
+ dri_drawable_t *dri_draw;
+
+ assert(dri_screen);
+ assert(dri_drawable);
+
+ if (!XF86DRIQueryExtension(dri_screen->display, &evbase, &errbase))
+ return 1;
+
+ if (!drmHashLookup(dri_screen->drawable_hash, drawable, (void**)dri_drawable))
+ {
+ /* Found */
+ (*dri_drawable)->refcount++;
+ return 0;
+ }
+
+ dri_draw = calloc(1, sizeof(dri_drawable_t));
+
+ if (!dri_draw)
+ return 1;
+
+ if (!XF86DRICreateDrawable(dri_screen->display, 0, drawable, &dri_draw->drm_drawable))
+ {
+ free(dri_draw);
+ return 1;
+ }
+
+ dri_draw->x_drawable = drawable;
+ dri_draw->sarea_index = 0;
+ dri_draw->sarea_stamp = NULL;
+ dri_draw->last_sarea_stamp = 0;
+ dri_draw->dri_screen = dri_screen;
+ dri_draw->refcount = 1;
+
+ if (drmHashInsert(dri_screen->drawable_hash, drawable, dri_draw))
+ {
+ XF86DRIDestroyDrawable(dri_screen->display, dri_screen->num, drawable);
+ free(dri_draw);
+ return 1;
+ }
+
+ if (!dri_draw->sarea_stamp || *dri_draw->sarea_stamp != dri_draw->last_sarea_stamp)
+ {
+ DRM_SPINLOCK(&dri_screen->sarea->drawable_lock, dri_screen->draw_lock_id);
+
+ if (driUpdateDrawableInfo(dri_draw))
+ {
+ XF86DRIDestroyDrawable(dri_screen->display, dri_screen->num, drawable);
+ free(dri_draw);
+ DRM_SPINUNLOCK(&dri_screen->sarea->drawable_lock, dri_screen->draw_lock_id);
+ return 1;
+ }
+
+ DRM_SPINUNLOCK(&dri_screen->sarea->drawable_lock, dri_screen->draw_lock_id);
+ }
+
+ *dri_drawable = dri_draw;
+
+ return 0;
+}
+
+int driUpdateDrawableInfo(dri_drawable_t *dri_drawable)
+{
+ assert(dri_drawable);
+
+ if (dri_drawable->cliprects)
+ {
+ XFree(dri_drawable->cliprects);
+ dri_drawable->cliprects = NULL;
+ }
+ if (dri_drawable->back_cliprects)
+ {
+ XFree(dri_drawable->back_cliprects);
+ dri_drawable->back_cliprects = NULL;
+ }
+
+ DRM_SPINUNLOCK(&dri_drawable->dri_screen->sarea->drawable_lock, dri_drawable->dri_screen->draw_lock_id);
+
+ if (!XF86DRIGetDrawableInfo
+ (
+ dri_drawable->dri_screen->display,
+ dri_drawable->dri_screen->num,
+ dri_drawable->x_drawable,
+ &dri_drawable->sarea_index,
+ &dri_drawable->last_sarea_stamp,
+ &dri_drawable->x,
+ &dri_drawable->y,
+ &dri_drawable->w,
+ &dri_drawable->h,
+ &dri_drawable->num_cliprects,
+ &dri_drawable->cliprects,
+ &dri_drawable->back_x,
+ &dri_drawable->back_y,
+ &dri_drawable->num_back_cliprects,
+ &dri_drawable->back_cliprects
+ ))
+ {
+ dri_drawable->sarea_stamp = &dri_drawable->last_sarea_stamp;
+ dri_drawable->num_cliprects = 0;
+ dri_drawable->cliprects = NULL;
+ dri_drawable->num_back_cliprects = 0;
+ dri_drawable->back_cliprects = 0;
+
+ return 1;
+ }
+ else
+ dri_drawable->sarea_stamp = &dri_drawable->dri_screen->sarea->drawableTable[dri_drawable->sarea_index].stamp;
+
+ DRM_SPINLOCK(&dri_drawable->dri_screen->sarea->drawable_lock, dri_drawable->dri_screen->draw_lock_id);
+
+ return 0;
+}
+
+int driDestroyDrawable(dri_drawable_t *dri_drawable)
+{
+ assert(dri_drawable);
+
+ if (--dri_drawable->refcount == 0)
+ {
+ if (dri_drawable->cliprects)
+ XFree(dri_drawable->cliprects);
+ if (dri_drawable->back_cliprects)
+ XFree(dri_drawable->back_cliprects);
+ drmHashDelete(dri_drawable->dri_screen->drawable_hash, dri_drawable->x_drawable);
+ XF86DRIDestroyDrawable(dri_drawable->dri_screen->display, dri_drawable->dri_screen->num, dri_drawable->x_drawable);
+ free(dri_drawable);
+ }
+
+ return 0;
+}
+
+int driCreateContext(dri_screen_t *dri_screen, Visual *visual, dri_context_t **dri_context)
+{
+ int evbase, errbase;
+ dri_context_t *dri_ctx;
+
+ assert(dri_screen);
+ assert(visual);
+ assert(dri_context);
+
+ if (!XF86DRIQueryExtension(dri_screen->display, &evbase, &errbase))
+ return 1;
+
+ dri_ctx = calloc(1, sizeof(dri_context_t));
+
+ if (!dri_ctx)
+ return 1;
+
+ if (!XF86DRICreateContext(dri_screen->display, dri_screen->num, visual, &dri_ctx->id, &dri_ctx->drm_context))
+ {
+ free(dri_ctx);
+ return 1;
+ }
+
+ dri_ctx->dri_screen = dri_screen;
+ *dri_context = dri_ctx;
+
+ return 0;
+}
+
+int driDestroyContext(dri_context_t *dri_context)
+{
+ assert(dri_context);
+
+ XF86DRIDestroyContext(dri_context->dri_screen->display, dri_context->dri_screen->num, dri_context->id);
+ free(dri_context);
+
+ return 0;
+}
diff --git a/src/driclient/src/xf86dristr.h b/src/driclient/src/xf86dristr.h
new file mode 100644
index 00000000000..b834bd1a1a0
--- /dev/null
+++ b/src/driclient/src/xf86dristr.h
@@ -0,0 +1,342 @@
+/**************************************************************************
+
+Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
+Copyright 2000 VA Linux Systems, Inc.
+All Rights Reserved.
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the
+"Software"), to deal in the Software without restriction, including
+without limitation the rights to use, copy, modify, merge, publish,
+distribute, sub license, and/or sell copies of the Software, and to
+permit persons to whom the Software is furnished to do so, subject to
+the following conditions:
+
+The above copyright notice and this permission notice (including the
+next paragraph) shall be included in all copies or substantial portions
+of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR
+ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+
+/*
+ * Authors:
+ * Kevin E. Martin <martin@valinux.com>
+ * Jens Owen <jens@tungstengraphics.com>
+ * Rickard E. (Rik) Fiath <faith@valinux.com>
+ *
+ */
+
+#ifndef _XF86DRISTR_H_
+#define _XF86DRISTR_H_
+
+#include "xf86dri.h"
+
+#define XF86DRINAME "XFree86-DRI"
+
+/* The DRI version number. This was originally set to be the same of the
+ * XFree86 version number. However, this version is really indepedent of
+ * the XFree86 version.
+ *
+ * Version History:
+ * 4.0.0: Original
+ * 4.0.1: Patch to bump clipstamp when windows are destroyed, 28 May 02
+ * 4.1.0: Add transition from single to multi in DRMInfo rec, 24 Jun 02
+ */
+#define XF86DRI_MAJOR_VERSION 4
+#define XF86DRI_MINOR_VERSION 1
+#define XF86DRI_PATCH_VERSION 0
+
+typedef struct _XF86DRIQueryVersion {
+ CARD8 reqType; /* always DRIReqCode */
+ CARD8 driReqType; /* always X_DRIQueryVersion */
+ CARD16 length B16;
+} xXF86DRIQueryVersionReq;
+#define sz_xXF86DRIQueryVersionReq 4
+
+typedef struct {
+ BYTE type; /* X_Reply */
+ BOOL pad1;
+ CARD16 sequenceNumber B16;
+ CARD32 length B32;
+ CARD16 majorVersion B16; /* major version of DRI protocol */
+ CARD16 minorVersion B16; /* minor version of DRI protocol */
+ CARD32 patchVersion B32; /* patch version of DRI protocol */
+ CARD32 pad3 B32;
+ CARD32 pad4 B32;
+ CARD32 pad5 B32;
+ CARD32 pad6 B32;
+} xXF86DRIQueryVersionReply;
+#define sz_xXF86DRIQueryVersionReply 32
+
+typedef struct _XF86DRIQueryDirectRenderingCapable {
+ CARD8 reqType; /* always DRIReqCode */
+ CARD8 driReqType; /* X_DRIQueryDirectRenderingCapable */
+ CARD16 length B16;
+ CARD32 screen B32;
+} xXF86DRIQueryDirectRenderingCapableReq;
+#define sz_xXF86DRIQueryDirectRenderingCapableReq 8
+
+typedef struct {
+ BYTE type; /* X_Reply */
+ BOOL pad1;
+ CARD16 sequenceNumber B16;
+ CARD32 length B32;
+ BOOL isCapable;
+ BOOL pad2;
+ BOOL pad3;
+ BOOL pad4;
+ CARD32 pad5 B32;
+ CARD32 pad6 B32;
+ CARD32 pad7 B32;
+ CARD32 pad8 B32;
+ CARD32 pad9 B32;
+} xXF86DRIQueryDirectRenderingCapableReply;
+#define sz_xXF86DRIQueryDirectRenderingCapableReply 32
+
+typedef struct _XF86DRIOpenConnection {
+ CARD8 reqType; /* always DRIReqCode */
+ CARD8 driReqType; /* always X_DRIOpenConnection */
+ CARD16 length B16;
+ CARD32 screen B32;
+} xXF86DRIOpenConnectionReq;
+#define sz_xXF86DRIOpenConnectionReq 8
+
+typedef struct {
+ BYTE type; /* X_Reply */
+ BOOL pad1;
+ CARD16 sequenceNumber B16;
+ CARD32 length B32;
+ CARD32 hSAREALow B32;
+ CARD32 hSAREAHigh B32;
+ CARD32 busIdStringLength B32;
+ CARD32 pad6 B32;
+ CARD32 pad7 B32;
+ CARD32 pad8 B32;
+} xXF86DRIOpenConnectionReply;
+#define sz_xXF86DRIOpenConnectionReply 32
+
+typedef struct _XF86DRIAuthConnection {
+ CARD8 reqType; /* always DRIReqCode */
+ CARD8 driReqType; /* always X_DRICloseConnection */
+ CARD16 length B16;
+ CARD32 screen B32;
+ CARD32 magic B32;
+} xXF86DRIAuthConnectionReq;
+#define sz_xXF86DRIAuthConnectionReq 12
+
+typedef struct {
+ BYTE type;
+ BOOL pad1;
+ CARD16 sequenceNumber B16;
+ CARD32 length B32;
+ CARD32 authenticated B32;
+ CARD32 pad2 B32;
+ CARD32 pad3 B32;
+ CARD32 pad4 B32;
+ CARD32 pad5 B32;
+ CARD32 pad6 B32;
+} xXF86DRIAuthConnectionReply;
+#define zx_xXF86DRIAuthConnectionReply 32
+
+typedef struct _XF86DRICloseConnection {
+ CARD8 reqType; /* always DRIReqCode */
+ CARD8 driReqType; /* always X_DRICloseConnection */
+ CARD16 length B16;
+ CARD32 screen B32;
+} xXF86DRICloseConnectionReq;
+#define sz_xXF86DRICloseConnectionReq 8
+
+typedef struct _XF86DRIGetClientDriverName {
+ CARD8 reqType; /* always DRIReqCode */
+ CARD8 driReqType; /* always X_DRIGetClientDriverName */
+ CARD16 length B16;
+ CARD32 screen B32;
+} xXF86DRIGetClientDriverNameReq;
+#define sz_xXF86DRIGetClientDriverNameReq 8
+
+typedef struct {
+ BYTE type; /* X_Reply */
+ BOOL pad1;
+ CARD16 sequenceNumber B16;
+ CARD32 length B32;
+ CARD32 ddxDriverMajorVersion B32;
+ CARD32 ddxDriverMinorVersion B32;
+ CARD32 ddxDriverPatchVersion B32;
+ CARD32 clientDriverNameLength B32;
+ CARD32 pad5 B32;
+ CARD32 pad6 B32;
+} xXF86DRIGetClientDriverNameReply;
+#define sz_xXF86DRIGetClientDriverNameReply 32
+
+typedef struct _XF86DRICreateContext {
+ CARD8 reqType; /* always DRIReqCode */
+ CARD8 driReqType; /* always X_DRICreateContext */
+ CARD16 length B16;
+ CARD32 screen B32;
+ CARD32 visual B32;
+ CARD32 context B32;
+} xXF86DRICreateContextReq;
+#define sz_xXF86DRICreateContextReq 16
+
+typedef struct {
+ BYTE type; /* X_Reply */
+ BOOL pad1;
+ CARD16 sequenceNumber B16;
+ CARD32 length B32;
+ CARD32 hHWContext B32;
+ CARD32 pad2 B32;
+ CARD32 pad3 B32;
+ CARD32 pad4 B32;
+ CARD32 pad5 B32;
+ CARD32 pad6 B32;
+} xXF86DRICreateContextReply;
+#define sz_xXF86DRICreateContextReply 32
+
+typedef struct _XF86DRIDestroyContext {
+ CARD8 reqType; /* always DRIReqCode */
+ CARD8 driReqType; /* always X_DRIDestroyContext */
+ CARD16 length B16;
+ CARD32 screen B32;
+ CARD32 context B32;
+} xXF86DRIDestroyContextReq;
+#define sz_xXF86DRIDestroyContextReq 12
+
+typedef struct _XF86DRICreateDrawable {
+ CARD8 reqType; /* always DRIReqCode */
+ CARD8 driReqType; /* always X_DRICreateDrawable */
+ CARD16 length B16;
+ CARD32 screen B32;
+ CARD32 drawable B32;
+} xXF86DRICreateDrawableReq;
+#define sz_xXF86DRICreateDrawableReq 12
+
+typedef struct {
+ BYTE type; /* X_Reply */
+ BOOL pad1;
+ CARD16 sequenceNumber B16;
+ CARD32 length B32;
+ CARD32 hHWDrawable B32;
+ CARD32 pad2 B32;
+ CARD32 pad3 B32;
+ CARD32 pad4 B32;
+ CARD32 pad5 B32;
+ CARD32 pad6 B32;
+} xXF86DRICreateDrawableReply;
+#define sz_xXF86DRICreateDrawableReply 32
+
+typedef struct _XF86DRIDestroyDrawable {
+ CARD8 reqType; /* always DRIReqCode */
+ CARD8 driReqType; /* always X_DRIDestroyDrawable */
+ CARD16 length B16;
+ CARD32 screen B32;
+ CARD32 drawable B32;
+} xXF86DRIDestroyDrawableReq;
+#define sz_xXF86DRIDestroyDrawableReq 12
+
+typedef struct _XF86DRIGetDrawableInfo {
+ CARD8 reqType; /* always DRIReqCode */
+ CARD8 driReqType; /* always X_DRIGetDrawableInfo */
+ CARD16 length B16;
+ CARD32 screen B32;
+ CARD32 drawable B32;
+} xXF86DRIGetDrawableInfoReq;
+#define sz_xXF86DRIGetDrawableInfoReq 12
+
+typedef struct {
+ BYTE type; /* X_Reply */
+ BOOL pad1;
+ CARD16 sequenceNumber B16;
+ CARD32 length B32;
+ CARD32 drawableTableIndex B32;
+ CARD32 drawableTableStamp B32;
+ INT16 drawableX B16;
+ INT16 drawableY B16;
+ INT16 drawableWidth B16;
+ INT16 drawableHeight B16;
+ CARD32 numClipRects B32;
+ INT16 backX B16;
+ INT16 backY B16;
+ CARD32 numBackClipRects B32;
+} xXF86DRIGetDrawableInfoReply;
+
+#define sz_xXF86DRIGetDrawableInfoReply 36
+
+
+typedef struct _XF86DRIGetDeviceInfo {
+ CARD8 reqType; /* always DRIReqCode */
+ CARD8 driReqType; /* always X_DRIGetDeviceInfo */
+ CARD16 length B16;
+ CARD32 screen B32;
+} xXF86DRIGetDeviceInfoReq;
+#define sz_xXF86DRIGetDeviceInfoReq 8
+
+typedef struct {
+ BYTE type; /* X_Reply */
+ BOOL pad1;
+ CARD16 sequenceNumber B16;
+ CARD32 length B32;
+ CARD32 hFrameBufferLow B32;
+ CARD32 hFrameBufferHigh B32;
+ CARD32 framebufferOrigin B32;
+ CARD32 framebufferSize B32;
+ CARD32 framebufferStride B32;
+ CARD32 devPrivateSize B32;
+} xXF86DRIGetDeviceInfoReply;
+#define sz_xXF86DRIGetDeviceInfoReply 32
+
+typedef struct _XF86DRIOpenFullScreen {
+ CARD8 reqType; /* always DRIReqCode */
+ CARD8 driReqType; /* always X_DRIOpenFullScreen */
+ CARD16 length B16;
+ CARD32 screen B32;
+ CARD32 drawable B32;
+} xXF86DRIOpenFullScreenReq;
+#define sz_xXF86DRIOpenFullScreenReq 12
+
+typedef struct {
+ BYTE type;
+ BOOL pad1;
+ CARD16 sequenceNumber B16;
+ CARD32 length B32;
+ CARD32 isFullScreen B32;
+ CARD32 pad2 B32;
+ CARD32 pad3 B32;
+ CARD32 pad4 B32;
+ CARD32 pad5 B32;
+ CARD32 pad6 B32;
+} xXF86DRIOpenFullScreenReply;
+#define sz_xXF86DRIOpenFullScreenReply 32
+
+typedef struct _XF86DRICloseFullScreen {
+ CARD8 reqType; /* always DRIReqCode */
+ CARD8 driReqType; /* always X_DRICloseFullScreen */
+ CARD16 length B16;
+ CARD32 screen B32;
+ CARD32 drawable B32;
+} xXF86DRICloseFullScreenReq;
+#define sz_xXF86DRICloseFullScreenReq 12
+
+typedef struct {
+ BYTE type;
+ BOOL pad1;
+ CARD16 sequenceNumber B16;
+ CARD32 length B32;
+ CARD32 pad2 B32;
+ CARD32 pad3 B32;
+ CARD32 pad4 B32;
+ CARD32 pad5 B32;
+ CARD32 pad6 B32;
+ CARD32 pad7 B32;
+} xXF86DRICloseFullScreenReply;
+#define sz_xXF86DRICloseFullScreenReply 32
+
+
+#endif /* _XF86DRISTR_H_ */
diff --git a/src/egl/Makefile b/src/egl/Makefile
index fb4db8f9b9f..024453f8bb1 100644
--- a/src/egl/Makefile
+++ b/src/egl/Makefile
@@ -2,7 +2,7 @@
TOP = ../..
-SUBDIRS = main drivers/demo drivers/dri
+SUBDIRS = main drivers
default: subdirs
diff --git a/src/egl/drivers/Makefile b/src/egl/drivers/Makefile
new file mode 100644
index 00000000000..f0538f563f7
--- /dev/null
+++ b/src/egl/drivers/Makefile
@@ -0,0 +1,25 @@
+# src/egl/drivers/Makefile
+
+TOP = ../../..
+include $(TOP)/configs/current
+
+SUBDIRS = $(EGL_DRIVERS_DIRS)
+
+
+default: subdirs
+
+
+subdirs:
+ @for dir in $(SUBDIRS) ; do \
+ if [ -d $$dir ] ; then \
+ (cd $$dir ; $(MAKE)) || exit 1 ; \
+ fi \
+ done
+
+
+clean:
+ @for dir in $(SUBDIRS) ; do \
+ if [ -d $$dir ] ; then \
+ (cd $$dir ; $(MAKE) clean) ; \
+ fi \
+ done
diff --git a/src/egl/drivers/demo/demo.c b/src/egl/drivers/demo/demo.c
index 45545755c00..1750e976b84 100644
--- a/src/egl/drivers/demo/demo.c
+++ b/src/egl/drivers/demo/demo.c
@@ -21,7 +21,7 @@
typedef struct demo_driver
{
_EGLDriver Base; /* base class/object */
- GLuint DemoStuff;
+ unsigned DemoStuff;
} DemoDriver;
#define DEMO_DRIVER(D) ((DemoDriver *) (D))
@@ -33,7 +33,7 @@ typedef struct demo_driver
typedef struct demo_surface
{
_EGLSurface Base; /* base class/object */
- GLuint DemoStuff;
+ unsigned DemoStuff;
} DemoSurface;
@@ -43,7 +43,7 @@ typedef struct demo_surface
typedef struct demo_context
{
_EGLContext Base; /* base class/object */
- GLuint DemoStuff;
+ unsigned DemoStuff;
} DemoContext;
@@ -67,22 +67,22 @@ demoInitialize(_EGLDriver *drv, EGLDisplay dpy, EGLint *major, EGLint *minor)
/* Create the display's visual configs - silly example */
for (i = 0; i < 4; i++) {
- _EGLConfig config;
- _eglInitConfig(&config, i + 1);
- _eglSetConfigAttrib(&config, EGL_RED_SIZE, 8);
- _eglSetConfigAttrib(&config, EGL_GREEN_SIZE, 8);
- _eglSetConfigAttrib(&config, EGL_BLUE_SIZE, 8);
- _eglSetConfigAttrib(&config, EGL_ALPHA_SIZE, 8);
- _eglSetConfigAttrib(&config, EGL_BUFFER_SIZE, 32);
+ _EGLConfig *config = calloc(1, sizeof(_EGLConfig));
+ _eglInitConfig(config, i + 1);
+ _eglSetConfigAttrib(config, EGL_RED_SIZE, 8);
+ _eglSetConfigAttrib(config, EGL_GREEN_SIZE, 8);
+ _eglSetConfigAttrib(config, EGL_BLUE_SIZE, 8);
+ _eglSetConfigAttrib(config, EGL_ALPHA_SIZE, 8);
+ _eglSetConfigAttrib(config, EGL_BUFFER_SIZE, 32);
if (i & 1) {
- _eglSetConfigAttrib(&config, EGL_DEPTH_SIZE, 32);
+ _eglSetConfigAttrib(config, EGL_DEPTH_SIZE, 32);
}
if (i & 2) {
- _eglSetConfigAttrib(&config, EGL_STENCIL_SIZE, 8);
+ _eglSetConfigAttrib(config, EGL_STENCIL_SIZE, 8);
}
- _eglSetConfigAttrib(&config, EGL_SURFACE_TYPE,
+ _eglSetConfigAttrib(config, EGL_SURFACE_TYPE,
(EGL_WINDOW_BIT | EGL_PIXMAP_BIT | EGL_PBUFFER_BIT));
- _eglAddConfig(disp, &config);
+ _eglAddConfig(disp, config);
}
drv->Initialized = EGL_TRUE;
@@ -152,9 +152,9 @@ demoCreateContext(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config, EGLContext
/* generate handle and insert into hash table */
_eglSaveContext(&c->Base);
- assert(c->Base.Handle);
+ assert(_eglGetContextHandle(&c->Base));
- return c->Base.Handle;
+ return _eglGetContextHandle(&c->Base);
}
@@ -286,7 +286,7 @@ demoMakeCurrent(_EGLDriver *drv, EGLDisplay dpy, EGLSurface draw, EGLSurface rea
* plug in API functions.
*/
_EGLDriver *
-_eglMain(_EGLDisplay *dpy)
+_eglMain(_EGLDisplay *dpy, const char *args)
{
DemoDriver *demo;
diff --git a/src/egl/drivers/dri/Makefile b/src/egl/drivers/dri/Makefile
index af0c40fe2b7..d7eba653b2d 100644
--- a/src/egl/drivers/dri/Makefile
+++ b/src/egl/drivers/dri/Makefile
@@ -8,7 +8,7 @@ include $(TOP)/configs/current
INCLUDE_DIRS = \
-I. \
-I/usr/include \
- -I/usr/include/drm \
+ $(shell pkg-config --cflags-only-I libdrm) \
-I$(TOP)/include \
-I$(TOP)/include/GL/internal \
-I$(TOP)/src/mesa \
@@ -29,6 +29,8 @@ SOURCES = egldri.c
OBJECTS = $(SOURCES:.c=.o)
+DRM_LIB = `pkg-config --libs libdrm`
+
.c.o:
$(CC) -c $(INCLUDE_DIRS) $(CFLAGS) $< -o $@
@@ -44,7 +46,7 @@ library: $(TOP)/$(LIB_DIR)/libEGLdri.so
$(TOP)/$(LIB_DIR)/libEGLdri.so: $(OBJECTS)
$(MKLIB) -o EGLdri -linker '$(CC)' -ldflags '$(LDFLAGS)' \
-major 1 -minor 0 \
- -install $(TOP)/$(LIB_DIR) -ldl $(OBJECTS)
+ -install $(TOP)/$(LIB_DIR) -ldl $(OBJECTS) $(LIBS)
clean:
@@ -53,9 +55,10 @@ clean:
depend: $(SOURCES) $(HEADERS)
@ echo "running $(MKDEP)"
+ @ rm -f depend
@ touch depend
$(MKDEP) $(MKDEP_OPTIONS) $(DEFINES) $(INCLUDE_DIRS) \
- $(SOURCES) $(HEADERS) > /dev/null
+ $(SOURCES) $(HEADERS) >/dev/null 2>/dev/null
include depend
# DO NOT DELETE
diff --git a/src/egl/drivers/dri/egldri.c b/src/egl/drivers/dri/egldri.c
index cab0be2bd18..57661cc3ab8 100644
--- a/src/egl/drivers/dri/egldri.c
+++ b/src/egl/drivers/dri/egldri.c
@@ -1,5 +1,6 @@
/**
- * Generic EGL driver for DRI.
+ * Generic EGL driver for DRI. This is basically an "adaptor" driver
+ * that allows libEGL to load/use regular DRI drivers.
*
* This file contains all the code needed to interface DRI-based drivers
* with libEGL.
@@ -23,6 +24,7 @@
#include "egldisplay.h"
#include "eglcontext.h"
#include "eglconfig.h"
+#include "eglconfigutil.h"
#include "eglsurface.h"
#include "eglscreen.h"
#include "eglglobals.h"
@@ -32,18 +34,72 @@
#include "egldri.h"
const char *sysfs = "/sys/class";
-#define None 0
+
static const int empty_attribute_list[1] = { None };
+
+/**
+ * Given a card number, return the name of the DRI driver to use.
+ * This generally means reading the contents of
+ * /sys/class/drm/cardX/dri_library_name, where X is the card number
+ */
+static EGLBoolean
+driver_name_from_card_number(int card, char *driverName, int maxDriverName)
+{
+ char path[2000];
+ FILE *f;
+ int length;
+
+ snprintf(path, sizeof(path), "%s/drm/card%d/dri_library_name", sysfs, card);
+
+ f = fopen(path, "r");
+ if (!f)
+ return EGL_FALSE;
+
+ fgets(driverName, maxDriverName, f);
+ fclose(f);
+
+ if ((length = strlen(driverName)) > 1) {
+ /* remove the trailing newline from sysfs */
+ driverName[length - 1] = '\0';
+ strncat(driverName, "_dri", maxDriverName);
+ return EGL_TRUE;
+ }
+ else {
+ return EGL_FALSE;
+ }
+}
+
+
+
/**
* The bootstrap function.
* Return a new driDriver object and plug in API functions.
* This function, in turn, loads a specific DRI driver (ex: r200_dri.so).
*/
_EGLDriver *
-_eglMain(_EGLDisplay *dpy)
+_eglMain(_EGLDisplay *dpy, const char *args)
{
+#if 1
+ const int card = args ? atoi(args) : 0;
+ _EGLDriver *driver = NULL;
+ char driverName[1000];
+
+ if (!driver_name_from_card_number(card, driverName, sizeof(driverName))) {
+ _eglLog(_EGL_WARNING,
+ "Unable to determine driver name for card %d\n", card);
+ return NULL;
+ }
+
+ _eglLog(_EGL_DEBUG, "Driver name: %s\n", driverName);
+
+ driver = _eglOpenDriver(dpy, driverName, args);
+
+ return driver;
+
+#else
+
int length;
char path[NAME_MAX];
struct dirent *dirent;
@@ -58,14 +114,19 @@ _eglMain(_EGLDisplay *dpy)
_eglLog(_EGL_WARNING, "%s DRM devices not found.", path);
return EGL_FALSE;
}
+
+ /* loop over dir entries looking for cardX where "X" is in the
+ * dpy->DriverName ":X" string.
+ */
while ((dirent = readdir(dir))) {
if (strncmp(&dirent->d_name[0], "card", 4) != 0)
continue;
- if (strcmp(&dirent->d_name[4], &dpy->Name[1]) != 0)
+ if (strcmp(&dirent->d_name[4], &driverName[1]) != 0)
continue;
- snprintf(path, sizeof(path), "%s/drm/card%s/dri_library_name", sysfs, &dpy->Name[1]);
+ snprintf(path, sizeof(path), "%s/drm/card%s/dri_library_name",
+ sysfs, &driverName[1]);
_eglLog(_EGL_INFO, "Opening %s", path);
#if 1
file = fopen(path, "r");
@@ -89,6 +150,7 @@ _eglMain(_EGLDisplay *dpy)
closedir(dir);
return driver;
+#endif
}
@@ -141,7 +203,7 @@ _eglDRICreateContext(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config,
/* generate handle and insert into hash table */
_eglSaveContext(&c->Base);
- return c->Base.Handle;
+ return _eglGetContextHandle(&c->Base);
}
@@ -152,13 +214,15 @@ _eglDRIMakeCurrent(_EGLDriver *drv, EGLDisplay dpy, EGLSurface draw,
driDisplay *disp = Lookup_driDisplay(dpy);
driContext *ctx = Lookup_driContext(context);
EGLBoolean b;
+ __DRIid drawBuf = (__DRIid) draw;
+ __DRIid readBuf = (__DRIid) read;
b = _eglMakeCurrent(drv, dpy, draw, read, context);
if (!b)
return EGL_FALSE;
if (ctx) {
- ctx->driContext.bindContext(disp, 0, read, draw, &ctx->driContext);
+ ctx->driContext.bindContext(disp, 0, drawBuf, readBuf, &ctx->driContext);
}
else {
/* what's this??? */
@@ -190,7 +254,7 @@ _eglDRICreatePbufferSurface(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config,
#if 0
GLcontext *ctx = NULL; /* this _should_ be OK */
#endif
- GLvisual visMode;
+ __GLcontextModes visMode;
_EGLConfig *conf = _eglLookupConfig(drv, dpy, config);
assert(conf); /* bad config should be caught earlier */
_eglConfigToContextModesRec(conf, &visMode);
@@ -267,7 +331,8 @@ _eglDRICreateScreenSurfaceMESA(_EGLDriver *drv, EGLDisplay dpy, EGLConfig cfg,
_EGLConfig *config = _eglLookupConfig(drv, dpy, cfg);
driDisplay *disp = Lookup_driDisplay(dpy);
driSurface *surface;
- GLvisual visMode;
+ __GLcontextModes visMode;
+ __DRIid drawBuf;
surface = (driSurface *) calloc(1, sizeof(*surface));
if (!surface) {
@@ -292,8 +357,10 @@ _eglDRICreateScreenSurfaceMESA(_EGLDriver *drv, EGLDisplay dpy, EGLConfig cfg,
/* convert EGLConfig to GLvisual */
_eglConfigToContextModesRec(config, &visMode);
+ drawBuf = (__DRIid) _eglGetSurfaceHandle(&surface->Base);
+
/* Create a new DRI drawable */
- if (!disp->driScreen.createNewDrawable(disp, &visMode, surface->Base.Handle,
+ if (!disp->driScreen.createNewDrawable(disp, &visMode, drawBuf,
&surface->drawable, GLX_WINDOW_BIT,
empty_attribute_list)) {
_eglRemoveSurface(&surface->Base);
@@ -715,7 +782,7 @@ __eglGetDrawableInfo(__DRInativeDisplay * ndpy, int screen, __DRIid drawable,
{
__DRIscreen *pDRIScreen;
__DRIscreenPrivate *psp;
- driSurface *surf = Lookup_driSurface(drawable);
+ driSurface *surf = Lookup_driSurface((EGLSurface) drawable);
pDRIScreen = __eglFindDRIScreen(ndpy, screen);
@@ -1019,8 +1086,10 @@ _eglDRICreateDisplay(driDisplay *dpy, __DRIframebuffer *framebuffer)
api_ver,
& interface_methods,
NULL);
- if (!dpy->driScreen.private)
+ if (!dpy->driScreen.private) {
+ _eglLog(_EGL_WARNING, "egldri.c: DRI create new screen failed");
return EGL_FALSE;
+ }
DRM_UNLOCK( dpy->drmFD, dpy->pSAREA, dpy->serverContext );
@@ -1080,6 +1149,7 @@ _eglDRIInitialize(_EGLDriver *drv, EGLDisplay dpy,
{
_EGLDisplay *disp = _eglLookupDisplay(dpy);
driDisplay *display;
+ const char *driverName = (const char *) disp->NativeDisplay;
assert(disp);
@@ -1088,13 +1158,13 @@ _eglDRIInitialize(_EGLDriver *drv, EGLDisplay dpy,
*/
display = calloc(1, sizeof(*display));
display->Base = *disp;
- _eglHashInsert(_eglGlobal.Displays, disp->Handle, display);
+ _eglSaveDisplay(&display->Base);
free(disp);
*major = 1;
*minor = 0;
- sscanf(&disp->Name[1], "%d", &display->minor);
+ sscanf(driverName + 1, "%d", &display->minor);
drv->Initialized = EGL_TRUE;
return EGL_TRUE;
diff --git a/src/egl/drivers/dri/egldri.h b/src/egl/drivers/dri/egldri.h
index 34b12d64fcd..54a9a4ea269 100644
--- a/src/egl/drivers/dri/egldri.h
+++ b/src/egl/drivers/dri/egldri.h
@@ -1,11 +1,14 @@
#ifndef EGLDRI_INCLUDED
#define EGLDRI_INCLUDED
+#include <stdlib.h>
+#include <string.h>
+#include <stdint.h>
#include "egldisplay.h"
#include "eglscreen.h"
#include "eglsurface.h"
#include "eglcontext.h"
-#include "mtypes.h"
+
#include "dri_util.h"
#include "drm_sarea.h"
@@ -14,7 +17,7 @@
*/
typedef struct dri_display
{
- _EGLDisplay Base; /* base class/object */
+ _EGLDisplay Base; /**< base class */
void *pFB;
int drmFD; /**< \brief DRM device file descriptor */
int minor;
@@ -32,7 +35,7 @@ typedef struct dri_display
unsigned long FBStart; /**< \brief physical address of the framebuffer */
void *driverClientMsg;
int driverClientMsgSize;
- int chipset;
+ unsigned chipset;
void *driverPrivate;
drm_magic_t magic;
diff --git a/src/egl/drivers/glx/Makefile b/src/egl/drivers/glx/Makefile
new file mode 100644
index 00000000000..3cd52765133
--- /dev/null
+++ b/src/egl/drivers/glx/Makefile
@@ -0,0 +1,74 @@
+# src/egl/drivers/glx/Makefile
+
+# Build XEGL DRI driver loader library: egl_glx.so
+
+
+TOP = ../../../..
+include $(TOP)/configs/current
+
+
+EXTRA_DEFINES = -DDEFAULT_DRIVER_DIR=\"$(DRI_DRIVER_SEARCH_DIR)\"
+
+DRIVER_NAME = egl_glx.so
+
+
+INCLUDE_DIRS = \
+ -I. \
+ -I/usr/include \
+ $(shell pkg-config --cflags-only-I libdrm) \
+ -I$(TOP)/include \
+ -I$(TOP)/include/GL/internal \
+ -I$(TOP)/src/mesa/glapi \
+ -I$(TOP)/src/mesa/drivers/dri/common \
+ -I$(TOP)/src/mesa/main \
+ -I$(TOP)/src/mesa \
+ -I$(TOP)/src/egl/main \
+ -I$(TOP)/src/glx/x11
+
+SOURCES = egl_glx.c
+
+OBJECTS = $(SOURCES:.c=.o)
+
+DRM_LIB = `pkg-config --libs libdrm`
+
+MISC_LIBS = -ldl -lXext -lGL
+
+
+.c.o:
+ $(CC) -c $(INCLUDE_DIRS) $(CFLAGS) $(EXTRA_DEFINES) $< -o $@
+
+
+.PHONY: library
+
+
+default: depend library Makefile
+
+
+library: $(TOP)/$(LIB_DIR)/$(DRIVER_NAME)
+
+
+# Make the egl_glx.so library
+$(TOP)/$(LIB_DIR)/$(DRIVER_NAME): $(OBJECTS)
+ $(TOP)/bin/mklib -o $(DRIVER_NAME) \
+ -noprefix \
+ -major 1 -minor 0 \
+ -L$(TOP)/$(LIB_DIR) \
+ -install $(TOP)/$(LIB_DIR) \
+ $(OBJECTS) $(DRM_LIB) $(MISC_LIBS)
+
+
+clean:
+ rm -f *.o
+ rm -f *.so
+ rm -f depend depend.bak
+
+
+depend: $(SOURCES) $(HEADERS)
+ @ echo "running $(MKDEP)"
+ @ rm -f depend
+ @ touch depend
+ $(MKDEP) $(MKDEP_OPTIONS) $(DEFINES) $(INCLUDE_DIRS) \
+ $(SOURCES) $(HEADERS) >/dev/null 2>/dev/null
+
+include depend
+# DO NOT DELETE
diff --git a/src/egl/drivers/glx/egl_glx.c b/src/egl/drivers/glx/egl_glx.c
new file mode 100644
index 00000000000..8ba70ba7a60
--- /dev/null
+++ b/src/egl/drivers/glx/egl_glx.c
@@ -0,0 +1,848 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+/**
+ * This is an EGL driver that wraps GLX. This gives the benefit of being
+ * completely agnostic of the direct rendering implementation.
+ *
+ * Authors: Alan Hourihane <alanh@tungstengraphics.com>
+ */
+
+/*
+ * TODO:
+ *
+ * test eglBind/ReleaseTexImage
+ */
+
+
+#include <assert.h>
+#include <stdio.h>
+#include <sys/types.h>
+#include <sys/stat.h>
+#include <fcntl.h>
+#include "dlfcn.h"
+#include <X11/Xlib.h>
+#include <GL/gl.h>
+#include "glxclient.h"
+
+#define _EGL_PLATFORM_X
+
+#include "eglconfig.h"
+#include "eglcontext.h"
+#include "egldisplay.h"
+#include "egldriver.h"
+#include "eglglobals.h"
+#include "eglhash.h"
+#include "egllog.h"
+#include "eglsurface.h"
+
+#include <GL/gl.h>
+
+#define CALLOC_STRUCT(T) (struct T *) calloc(1, sizeof(struct T))
+
+static const EGLint all_apis = (EGL_OPENGL_ES_BIT
+ | EGL_OPENGL_ES2_BIT
+ | EGL_OPENVG_BIT
+ /* | EGL_OPENGL_BIT */); /* can't do */
+
+struct visual_attribs
+{
+ /* X visual attribs */
+ int id;
+ int klass;
+ int depth;
+ int redMask, greenMask, blueMask;
+ int colormapSize;
+ int bitsPerRGB;
+
+ /* GL visual attribs */
+ int supportsGL;
+ int transparentType;
+ int transparentRedValue;
+ int transparentGreenValue;
+ int transparentBlueValue;
+ int transparentAlphaValue;
+ int transparentIndexValue;
+ int bufferSize;
+ int level;
+ int render_type;
+ int doubleBuffer;
+ int stereo;
+ int auxBuffers;
+ int redSize, greenSize, blueSize, alphaSize;
+ int depthSize;
+ int stencilSize;
+ int accumRedSize, accumGreenSize, accumBlueSize, accumAlphaSize;
+ int numSamples, numMultisample;
+ int visualCaveat;
+};
+
+/** subclass of _EGLDriver */
+struct GLX_egl_driver
+{
+ _EGLDriver Base; /**< base class */
+
+ XVisualInfo *visuals;
+ GLXFBConfig *fbconfigs;
+
+ int glx_maj, glx_min;
+};
+
+
+/** subclass of _EGLContext */
+struct GLX_egl_context
+{
+ _EGLContext Base; /**< base class */
+
+ GLXContext context;
+};
+
+
+/** subclass of _EGLSurface */
+struct GLX_egl_surface
+{
+ _EGLSurface Base; /**< base class */
+
+ GLXDrawable drawable;
+};
+
+
+/** subclass of _EGLConfig */
+struct GLX_egl_config
+{
+ _EGLConfig Base; /**< base class */
+};
+
+/** cast wrapper */
+static struct GLX_egl_driver *
+GLX_egl_driver(_EGLDriver *drv)
+{
+ return (struct GLX_egl_driver *) drv;
+}
+
+static struct GLX_egl_context *
+GLX_egl_context(_EGLContext *ctx)
+{
+ return (struct GLX_egl_context *) ctx;
+}
+
+static struct GLX_egl_surface *
+GLX_egl_surface(_EGLSurface *surf)
+{
+ return (struct GLX_egl_surface *) surf;
+}
+
+static GLboolean
+get_visual_attribs(Display *dpy, XVisualInfo *vInfo,
+ struct visual_attribs *attribs)
+{
+ const char *ext = glXQueryExtensionsString(dpy, vInfo->screen);
+ int rgba;
+
+ memset(attribs, 0, sizeof(struct visual_attribs));
+
+ attribs->id = vInfo->visualid;
+#if defined(__cplusplus) || defined(c_plusplus)
+ attribs->klass = vInfo->c_class;
+#else
+ attribs->klass = vInfo->class;
+#endif
+ attribs->depth = vInfo->depth;
+ attribs->redMask = vInfo->red_mask;
+ attribs->greenMask = vInfo->green_mask;
+ attribs->blueMask = vInfo->blue_mask;
+ attribs->colormapSize = vInfo->colormap_size;
+ attribs->bitsPerRGB = vInfo->bits_per_rgb;
+
+ if (glXGetConfig(dpy, vInfo, GLX_USE_GL, &attribs->supportsGL) != 0 ||
+ !attribs->supportsGL)
+ return GL_FALSE;
+ glXGetConfig(dpy, vInfo, GLX_BUFFER_SIZE, &attribs->bufferSize);
+ glXGetConfig(dpy, vInfo, GLX_LEVEL, &attribs->level);
+ glXGetConfig(dpy, vInfo, GLX_RGBA, &rgba);
+ if (!rgba)
+ return GL_FALSE;
+ attribs->render_type = GLX_RGBA_BIT;
+
+ glXGetConfig(dpy, vInfo, GLX_DOUBLEBUFFER, &attribs->doubleBuffer);
+ if (!attribs->doubleBuffer)
+ return GL_FALSE;
+
+ glXGetConfig(dpy, vInfo, GLX_STEREO, &attribs->stereo);
+ glXGetConfig(dpy, vInfo, GLX_AUX_BUFFERS, &attribs->auxBuffers);
+ glXGetConfig(dpy, vInfo, GLX_RED_SIZE, &attribs->redSize);
+ glXGetConfig(dpy, vInfo, GLX_GREEN_SIZE, &attribs->greenSize);
+ glXGetConfig(dpy, vInfo, GLX_BLUE_SIZE, &attribs->blueSize);
+ glXGetConfig(dpy, vInfo, GLX_ALPHA_SIZE, &attribs->alphaSize);
+ glXGetConfig(dpy, vInfo, GLX_DEPTH_SIZE, &attribs->depthSize);
+ glXGetConfig(dpy, vInfo, GLX_STENCIL_SIZE, &attribs->stencilSize);
+ glXGetConfig(dpy, vInfo, GLX_ACCUM_RED_SIZE, &attribs->accumRedSize);
+ glXGetConfig(dpy, vInfo, GLX_ACCUM_GREEN_SIZE, &attribs->accumGreenSize);
+ glXGetConfig(dpy, vInfo, GLX_ACCUM_BLUE_SIZE, &attribs->accumBlueSize);
+ glXGetConfig(dpy, vInfo, GLX_ACCUM_ALPHA_SIZE, &attribs->accumAlphaSize);
+
+ /* get transparent pixel stuff */
+ glXGetConfig(dpy, vInfo,GLX_TRANSPARENT_TYPE, &attribs->transparentType);
+ if (attribs->transparentType == GLX_TRANSPARENT_RGB) {
+ glXGetConfig(dpy, vInfo, GLX_TRANSPARENT_RED_VALUE, &attribs->transparentRedValue);
+ glXGetConfig(dpy, vInfo, GLX_TRANSPARENT_GREEN_VALUE, &attribs->transparentGreenValue);
+ glXGetConfig(dpy, vInfo, GLX_TRANSPARENT_BLUE_VALUE, &attribs->transparentBlueValue);
+ glXGetConfig(dpy, vInfo, GLX_TRANSPARENT_ALPHA_VALUE, &attribs->transparentAlphaValue);
+ }
+ else if (attribs->transparentType == GLX_TRANSPARENT_INDEX) {
+ glXGetConfig(dpy, vInfo, GLX_TRANSPARENT_INDEX_VALUE, &attribs->transparentIndexValue);
+ }
+
+ /* multisample attribs */
+#ifdef GLX_ARB_multisample
+ if (ext && strstr(ext, "GLX_ARB_multisample")) {
+ glXGetConfig(dpy, vInfo, GLX_SAMPLE_BUFFERS_ARB, &attribs->numMultisample);
+ glXGetConfig(dpy, vInfo, GLX_SAMPLES_ARB, &attribs->numSamples);
+ }
+#endif
+ else {
+ attribs->numSamples = 0;
+ attribs->numMultisample = 0;
+ }
+
+#if defined(GLX_EXT_visual_rating)
+ if (ext && strstr(ext, "GLX_EXT_visual_rating")) {
+ glXGetConfig(dpy, vInfo, GLX_VISUAL_CAVEAT_EXT, &attribs->visualCaveat);
+ }
+ else {
+ attribs->visualCaveat = GLX_NONE_EXT;
+ }
+#else
+ attribs->visualCaveat = 0;
+#endif
+
+ return GL_TRUE;
+}
+
+#ifdef GLX_VERSION_1_3
+
+static int
+glx_token_to_visual_class(int visual_type)
+{
+ switch (visual_type) {
+ case GLX_TRUE_COLOR:
+ return TrueColor;
+ case GLX_DIRECT_COLOR:
+ return DirectColor;
+ case GLX_PSEUDO_COLOR:
+ return PseudoColor;
+ case GLX_STATIC_COLOR:
+ return StaticColor;
+ case GLX_GRAY_SCALE:
+ return GrayScale;
+ case GLX_STATIC_GRAY:
+ return StaticGray;
+ case GLX_NONE:
+ default:
+ return None;
+ }
+}
+static GLboolean
+get_fbconfig_attribs(Display *dpy, GLXFBConfig fbconfig,
+ struct visual_attribs *attribs)
+{
+ int visual_type;
+
+ memset(attribs, 0, sizeof(struct visual_attribs));
+
+ /* We don't use the GLX_FBCONFIG_ID here */
+ glXGetFBConfigAttrib(dpy, fbconfig, GLX_VISUAL_ID, &attribs->id);
+
+#if 0
+ attribs->depth = vInfo->depth;
+ attribs->redMask = vInfo->red_mask;
+ attribs->greenMask = vInfo->green_mask;
+ attribs->blueMask = vInfo->blue_mask;
+ attribs->colormapSize = vInfo->colormap_size;
+ attribs->bitsPerRGB = vInfo->bits_per_rgb;
+#endif
+
+ glXGetFBConfigAttrib(dpy, fbconfig, GLX_X_VISUAL_TYPE, &visual_type);
+ attribs->klass = glx_token_to_visual_class(visual_type);
+
+ glXGetFBConfigAttrib(dpy, fbconfig, GLX_BUFFER_SIZE, &attribs->bufferSize);
+ glXGetFBConfigAttrib(dpy, fbconfig, GLX_LEVEL, &attribs->level);
+ glXGetFBConfigAttrib(dpy, fbconfig, GLX_RENDER_TYPE, &attribs->render_type);
+ if (!(attribs->render_type & GLX_RGBA_BIT))
+ return GL_FALSE;
+
+ glXGetFBConfigAttrib(dpy, fbconfig, GLX_DOUBLEBUFFER, &attribs->doubleBuffer);
+ if (!attribs->doubleBuffer)
+ return GL_FALSE;
+
+ glXGetFBConfigAttrib(dpy, fbconfig, GLX_STEREO, &attribs->stereo);
+ glXGetFBConfigAttrib(dpy, fbconfig, GLX_AUX_BUFFERS, &attribs->auxBuffers);
+
+ glXGetFBConfigAttrib(dpy, fbconfig, GLX_RED_SIZE, &attribs->redSize);
+ glXGetFBConfigAttrib(dpy, fbconfig, GLX_GREEN_SIZE, &attribs->greenSize);
+ glXGetFBConfigAttrib(dpy, fbconfig, GLX_BLUE_SIZE, &attribs->blueSize);
+ glXGetFBConfigAttrib(dpy, fbconfig, GLX_ALPHA_SIZE, &attribs->alphaSize);
+ glXGetFBConfigAttrib(dpy, fbconfig, GLX_DEPTH_SIZE, &attribs->depthSize);
+ glXGetFBConfigAttrib(dpy, fbconfig, GLX_STENCIL_SIZE, &attribs->stencilSize);
+
+ glXGetFBConfigAttrib(dpy, fbconfig, GLX_ACCUM_RED_SIZE, &attribs->accumRedSize);
+ glXGetFBConfigAttrib(dpy, fbconfig, GLX_ACCUM_GREEN_SIZE, &attribs->accumGreenSize);
+ glXGetFBConfigAttrib(dpy, fbconfig, GLX_ACCUM_BLUE_SIZE, &attribs->accumBlueSize);
+ glXGetFBConfigAttrib(dpy, fbconfig, GLX_ACCUM_ALPHA_SIZE, &attribs->accumAlphaSize);
+
+ /* get transparent pixel stuff */
+ glXGetFBConfigAttrib(dpy, fbconfig,GLX_TRANSPARENT_TYPE, &attribs->transparentType);
+ if (attribs->transparentType == GLX_TRANSPARENT_RGB) {
+ glXGetFBConfigAttrib(dpy, fbconfig, GLX_TRANSPARENT_RED_VALUE, &attribs->transparentRedValue);
+ glXGetFBConfigAttrib(dpy, fbconfig, GLX_TRANSPARENT_GREEN_VALUE, &attribs->transparentGreenValue);
+ glXGetFBConfigAttrib(dpy, fbconfig, GLX_TRANSPARENT_BLUE_VALUE, &attribs->transparentBlueValue);
+ glXGetFBConfigAttrib(dpy, fbconfig, GLX_TRANSPARENT_ALPHA_VALUE, &attribs->transparentAlphaValue);
+ }
+ else if (attribs->transparentType == GLX_TRANSPARENT_INDEX) {
+ glXGetFBConfigAttrib(dpy, fbconfig, GLX_TRANSPARENT_INDEX_VALUE, &attribs->transparentIndexValue);
+ }
+
+ glXGetFBConfigAttrib(dpy, fbconfig, GLX_SAMPLE_BUFFERS, &attribs->numMultisample);
+ glXGetFBConfigAttrib(dpy, fbconfig, GLX_SAMPLES, &attribs->numSamples);
+
+ glXGetFBConfigAttrib(dpy, fbconfig, GLX_CONFIG_CAVEAT, &attribs->visualCaveat);
+
+ return GL_TRUE;
+}
+
+#endif
+
+static EGLBoolean
+create_configs(_EGLDisplay *disp, struct GLX_egl_driver *GLX_drv)
+{
+ XVisualInfo theTemplate;
+ int numVisuals;
+ long mask;
+ int i;
+ struct visual_attribs attribs;
+
+ GLX_drv->fbconfigs = NULL;
+
+#ifdef GLX_VERSION_1_3
+ /* get list of all fbconfigs on this screen */
+ GLX_drv->fbconfigs = glXGetFBConfigs(disp->Xdpy, DefaultScreen(disp->Xdpy), &numVisuals);
+
+ if (numVisuals == 0) {
+ GLX_drv->fbconfigs = NULL;
+ goto xvisual;
+ }
+
+ for (i = 0; i < numVisuals; i++) {
+ struct GLX_egl_config *config;
+
+ if (!get_fbconfig_attribs(disp->Xdpy, GLX_drv->fbconfigs[i], &attribs))
+ continue;
+
+ config = CALLOC_STRUCT(GLX_egl_config);
+
+ _eglInitConfig(&config->Base, i+1);
+ SET_CONFIG_ATTRIB(&config->Base, EGL_NATIVE_VISUAL_ID, attribs.id);
+ SET_CONFIG_ATTRIB(&config->Base, EGL_BUFFER_SIZE, attribs.bufferSize);
+ SET_CONFIG_ATTRIB(&config->Base, EGL_RED_SIZE, attribs.redSize);
+ SET_CONFIG_ATTRIB(&config->Base, EGL_GREEN_SIZE, attribs.greenSize);
+ SET_CONFIG_ATTRIB(&config->Base, EGL_BLUE_SIZE, attribs.blueSize);
+ SET_CONFIG_ATTRIB(&config->Base, EGL_ALPHA_SIZE, attribs.alphaSize);
+ SET_CONFIG_ATTRIB(&config->Base, EGL_DEPTH_SIZE, attribs.depthSize);
+ SET_CONFIG_ATTRIB(&config->Base, EGL_STENCIL_SIZE, attribs.stencilSize);
+ SET_CONFIG_ATTRIB(&config->Base, EGL_SAMPLES, attribs.numSamples);
+ SET_CONFIG_ATTRIB(&config->Base, EGL_SAMPLE_BUFFERS, attribs.numMultisample);
+ SET_CONFIG_ATTRIB(&config->Base, EGL_CONFORMANT, all_apis);
+ SET_CONFIG_ATTRIB(&config->Base, EGL_RENDERABLE_TYPE, all_apis);
+ SET_CONFIG_ATTRIB(&config->Base, EGL_SURFACE_TYPE,
+ (EGL_WINDOW_BIT | EGL_PBUFFER_BIT | EGL_PIXMAP_BIT));
+
+ /* XXX possibly other things to init... */
+
+ _eglAddConfig(disp, &config->Base);
+ }
+
+ goto end;
+#endif
+
+xvisual:
+ /* get list of all visuals on this screen */
+ theTemplate.screen = DefaultScreen(disp->Xdpy);
+ mask = VisualScreenMask;
+ GLX_drv->visuals = XGetVisualInfo(disp->Xdpy, mask, &theTemplate, &numVisuals);
+
+ for (i = 0; i < numVisuals; i++) {
+ struct GLX_egl_config *config;
+
+ if (!get_visual_attribs(disp->Xdpy, &GLX_drv->visuals[i], &attribs))
+ continue;
+
+ config = CALLOC_STRUCT(GLX_egl_config);
+
+ _eglInitConfig(&config->Base, i+1);
+ SET_CONFIG_ATTRIB(&config->Base, EGL_NATIVE_VISUAL_ID, attribs.id);
+ SET_CONFIG_ATTRIB(&config->Base, EGL_BUFFER_SIZE, attribs.bufferSize);
+ SET_CONFIG_ATTRIB(&config->Base, EGL_RED_SIZE, attribs.redSize);
+ SET_CONFIG_ATTRIB(&config->Base, EGL_GREEN_SIZE, attribs.greenSize);
+ SET_CONFIG_ATTRIB(&config->Base, EGL_BLUE_SIZE, attribs.blueSize);
+ SET_CONFIG_ATTRIB(&config->Base, EGL_ALPHA_SIZE, attribs.alphaSize);
+ SET_CONFIG_ATTRIB(&config->Base, EGL_DEPTH_SIZE, attribs.depthSize);
+ SET_CONFIG_ATTRIB(&config->Base, EGL_STENCIL_SIZE, attribs.stencilSize);
+ SET_CONFIG_ATTRIB(&config->Base, EGL_SAMPLES, attribs.numSamples);
+ SET_CONFIG_ATTRIB(&config->Base, EGL_SAMPLE_BUFFERS, attribs.numMultisample);
+ SET_CONFIG_ATTRIB(&config->Base, EGL_CONFORMANT, all_apis);
+ SET_CONFIG_ATTRIB(&config->Base, EGL_RENDERABLE_TYPE, all_apis);
+ SET_CONFIG_ATTRIB(&config->Base, EGL_SURFACE_TYPE,
+ (EGL_WINDOW_BIT /*| EGL_PBUFFER_BIT | EGL_PIXMAP_BIT*/));
+
+ /* XXX possibly other things to init... */
+
+ _eglAddConfig(disp, &config->Base);
+ }
+
+end:
+ return EGL_TRUE;
+}
+
+/**
+ * Called via eglInitialize(), GLX_drv->API.Initialize().
+ */
+static EGLBoolean
+GLX_eglInitialize(_EGLDriver *drv, EGLDisplay dpy,
+ EGLint *minor, EGLint *major)
+{
+ struct GLX_egl_driver *GLX_drv = GLX_egl_driver(drv);
+ _EGLDisplay *disp = _eglLookupDisplay(dpy);
+
+ _eglLog(_EGL_DEBUG, "GLX: eglInitialize");
+
+ if (!disp->Xdpy) {
+ disp->Xdpy = XOpenDisplay(NULL);
+ if (!disp->Xdpy) {
+ _eglLog(_EGL_WARNING, "GLX: XOpenDisplay failed");
+ return EGL_FALSE;
+ }
+ }
+
+ glXQueryVersion(disp->Xdpy, &GLX_drv->glx_maj, &GLX_drv->glx_min);
+
+ GLX_drv->Base.Initialized = EGL_TRUE;
+
+ GLX_drv->Base.Name = "GLX";
+
+ /* we're supporting EGL 1.4 */
+ *minor = 1;
+ *major = 4;
+
+ create_configs(disp, GLX_drv);
+
+ return EGL_TRUE;
+}
+
+/*
+ * Do some clean-up that normally occurs in XCloseDisplay().
+ * We do this here because we're about to unload a dynamic library
+ * that has added some per-display extension data and callbacks.
+ * If we don't do this here we'll crash in XCloseDisplay() because it'll
+ * try to call functions that went away when the driver library was unloaded.
+ */
+static void
+FreeDisplayExt(Display *dpy)
+{
+ _XExtension *ext, *next;
+
+ for (ext = dpy->ext_procs; ext; ext = next) {
+ next = ext->next;
+ if (ext->close_display) {
+ ext->close_display(dpy, &ext->codes);
+ ext->close_display = NULL;
+ }
+ if (ext->name)
+ Xfree(ext->name);
+ Xfree(ext);
+ }
+ dpy->ext_procs = NULL;
+
+ _XFreeExtData (dpy->ext_data);
+ dpy->ext_data = NULL;
+}
+
+/**
+ * Called via eglTerminate(), drv->API.Terminate().
+ */
+static EGLBoolean
+GLX_eglTerminate(_EGLDriver *drv, EGLDisplay dpy)
+{
+ _EGLDisplay *disp = _eglLookupDisplay(dpy);
+
+ _eglLog(_EGL_DEBUG, "GLX: eglTerminate");
+
+ FreeDisplayExt(disp->Xdpy);
+
+ return EGL_TRUE;
+}
+
+
+/**
+ * Called via eglCreateContext(), drv->API.CreateContext().
+ */
+static EGLContext
+GLX_eglCreateContext(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config,
+ EGLContext share_list, const EGLint *attrib_list)
+{
+ _EGLDisplay *disp = _eglLookupDisplay(dpy);
+ struct GLX_egl_context *GLX_ctx = CALLOC_STRUCT(GLX_egl_context);
+ struct GLX_egl_driver *GLX_drv = GLX_egl_driver(drv);
+ struct GLX_egl_context *GLX_ctx_shared = NULL;
+ _EGLConfig *conf;
+
+ if (!GLX_ctx)
+ return EGL_NO_CONTEXT;
+
+ if (!_eglInitContext(drv, dpy, &GLX_ctx->Base, config, attrib_list)) {
+ free(GLX_ctx);
+ return EGL_NO_CONTEXT;
+ }
+
+ if (share_list != EGL_NO_CONTEXT) {
+ _EGLContext *shareCtx = _eglLookupContext(share_list);
+ if (!shareCtx) {
+ _eglError(EGL_BAD_CONTEXT, "eglCreateContext(share_list)");
+ return EGL_FALSE;
+ }
+ GLX_ctx_shared = GLX_egl_context(shareCtx);
+ }
+
+ conf = _eglLookupConfig(drv, dpy, config);
+ assert(conf);
+
+#ifdef GLX_VERSION_1_3
+ if (GLX_drv->fbconfigs)
+ GLX_ctx->context = glXCreateNewContext(disp->Xdpy, GLX_drv->fbconfigs[(int)config-1], GLX_RGBA_TYPE, GLX_ctx_shared ? GLX_ctx_shared->context : NULL, GL_TRUE);
+ else
+#endif
+ GLX_ctx->context = glXCreateContext(disp->Xdpy, &GLX_drv->visuals[(int)config-1], GLX_ctx_shared ? GLX_ctx_shared->context : NULL, GL_TRUE);
+ if (!GLX_ctx->context)
+ return EGL_FALSE;
+
+#if 1
+ /* (maybe?) need to have a direct rendering context */
+ if (!glXIsDirect(disp->Xdpy, GLX_ctx->context))
+ return EGL_FALSE;
+#endif
+
+ return _eglGetContextHandle(&GLX_ctx->Base);
+}
+
+
+/**
+ * Called via eglMakeCurrent(), drv->API.MakeCurrent().
+ */
+static EGLBoolean
+GLX_eglMakeCurrent(_EGLDriver *drv, EGLDisplay dpy, EGLSurface d,
+ EGLSurface r, EGLContext context)
+{
+ _EGLDisplay *disp = _eglLookupDisplay(dpy);
+ _EGLContext *ctx = _eglLookupContext(context);
+ _EGLSurface *dsurf = _eglLookupSurface(d);
+ _EGLSurface *rsurf = _eglLookupSurface(r);
+ struct GLX_egl_surface *GLX_dsurf = GLX_egl_surface(dsurf);
+ struct GLX_egl_surface *GLX_rsurf = GLX_egl_surface(rsurf);
+ struct GLX_egl_context *GLX_ctx = GLX_egl_context(ctx);
+
+ if (!_eglMakeCurrent(drv, dpy, d, r, context))
+ return EGL_FALSE;
+
+#ifdef GLX_VERSION_1_3
+ if (!glXMakeContextCurrent(disp->Xdpy, GLX_dsurf ? GLX_dsurf->drawable : 0, GLX_rsurf ? GLX_rsurf->drawable : 0, GLX_ctx ? GLX_ctx->context : NULL))
+#endif
+ if (!glXMakeCurrent(disp->Xdpy, GLX_dsurf ? GLX_dsurf->drawable : 0, GLX_ctx ? GLX_ctx->context : NULL))
+ return EGL_FALSE;
+
+ return EGL_TRUE;
+}
+
+/** Get size of given window */
+static Status
+get_drawable_size(Display *dpy, Drawable d, uint *width, uint *height)
+{
+ Window root;
+ Status stat;
+ int xpos, ypos;
+ unsigned int w, h, bw, depth;
+ stat = XGetGeometry(dpy, d, &root, &xpos, &ypos, &w, &h, &bw, &depth);
+ *width = w;
+ *height = h;
+ return stat;
+}
+
+/**
+ * Called via eglCreateWindowSurface(), drv->API.CreateWindowSurface().
+ */
+static EGLSurface
+GLX_eglCreateWindowSurface(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config,
+ NativeWindowType window, const EGLint *attrib_list)
+{
+ _EGLDisplay *disp = _eglLookupDisplay(dpy);
+ struct GLX_egl_surface *GLX_surf;
+ uint width, height;
+
+ GLX_surf = CALLOC_STRUCT(GLX_egl_surface);
+ if (!GLX_surf)
+ return EGL_NO_SURFACE;
+
+ if (!_eglInitSurface(drv, dpy, &GLX_surf->Base, EGL_WINDOW_BIT,
+ config, attrib_list)) {
+ free(GLX_surf);
+ return EGL_FALSE;
+ }
+
+ _eglSaveSurface(&GLX_surf->Base);
+
+ GLX_surf->drawable = window;
+ get_drawable_size(disp->Xdpy, window, &width, &height);
+ GLX_surf->Base.Width = width;
+ GLX_surf->Base.Height = height;
+
+ return _eglGetSurfaceHandle(&GLX_surf->Base);
+}
+
+#ifdef GLX_VERSION_1_3
+static EGLSurface
+GLX_eglCreatePixmapSurface(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config,
+ NativePixmapType pixmap, const EGLint *attrib_list)
+{
+ struct GLX_egl_driver *GLX_drv = GLX_egl_driver(drv);
+ _EGLDisplay *disp = _eglLookupDisplay(dpy);
+ struct GLX_egl_surface *GLX_surf;
+ int i;
+
+ GLX_surf = CALLOC_STRUCT(GLX_egl_surface);
+ if (!GLX_surf)
+ return EGL_NO_SURFACE;
+
+ if (!_eglInitSurface(drv, dpy, &GLX_surf->Base, EGL_PIXMAP_BIT,
+ config, attrib_list)) {
+ free(GLX_surf);
+ return EGL_FALSE;
+ }
+
+ _eglSaveSurface(&GLX_surf->Base);
+
+ for (i = 0; attrib_list && attrib_list[i] != EGL_NONE; i++) {
+ switch (attrib_list[i]) {
+ /* no attribs at this time */
+ default:
+ _eglError(EGL_BAD_ATTRIBUTE, "eglCreatePixmapSurface");
+ return EGL_NO_SURFACE;
+ }
+ }
+
+ GLX_surf->drawable = glXCreatePixmap(disp->Xdpy, GLX_drv->fbconfigs[(int)config-1], pixmap, NULL);
+
+ return _eglGetSurfaceHandle(&GLX_surf->Base);
+}
+
+static EGLSurface
+GLX_eglCreatePbufferSurface(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config,
+ const EGLint *attrib_list)
+{
+ struct GLX_egl_driver *GLX_drv = GLX_egl_driver(drv);
+ _EGLDisplay *disp = _eglLookupDisplay(dpy);
+ struct GLX_egl_surface *GLX_surf;
+ int attribs[5];
+ int i = 0, j = 0;
+
+ GLX_surf = CALLOC_STRUCT(GLX_egl_surface);
+ if (!GLX_surf)
+ return EGL_NO_SURFACE;
+
+ if (!_eglInitSurface(drv, dpy, &GLX_surf->Base, EGL_PBUFFER_BIT,
+ config, attrib_list)) {
+ free(GLX_surf);
+ return EGL_NO_SURFACE;
+ }
+
+ _eglSaveSurface(&GLX_surf->Base);
+
+ while(attrib_list[i] != EGL_NONE) {
+ switch (attrib_list[i]) {
+ case EGL_WIDTH:
+ attribs[j++] = GLX_PBUFFER_WIDTH;
+ attribs[j++] = attrib_list[i+1];
+ break;
+ case EGL_HEIGHT:
+ attribs[j++] = GLX_PBUFFER_HEIGHT;
+ attribs[j++] = attrib_list[i+1];
+ break;
+ }
+ i++;
+ }
+ attribs[j++] = 0;
+
+ GLX_surf->drawable = glXCreatePbuffer(disp->Xdpy, GLX_drv->fbconfigs[(int)config-1], attribs);
+
+ return _eglGetSurfaceHandle(&GLX_surf->Base);
+}
+#endif
+
+static EGLBoolean
+GLX_eglDestroySurface(_EGLDriver *drv, EGLDisplay dpy, EGLSurface surface)
+{
+ _EGLDisplay *disp = _eglLookupDisplay(dpy);
+ _EGLSurface *surf = _eglLookupSurface(surface);
+ return EGL_TRUE;
+ if (surf) {
+ _eglHashRemove(_eglGlobal.Surfaces, (EGLuint) surface);
+ if (surf->IsBound) {
+ surf->DeletePending = EGL_TRUE;
+ }
+ else {
+ free(surf);
+ }
+
+ return EGL_TRUE;
+ }
+ else {
+ _eglError(EGL_BAD_SURFACE, "eglDestroySurface");
+ return EGL_FALSE;
+ }
+}
+
+
+static EGLBoolean
+GLX_eglBindTexImage(_EGLDriver *drv, EGLDisplay dpy, EGLSurface surface,
+ EGLint buffer)
+{
+ _EGLDisplay *disp = _eglLookupDisplay(dpy);
+ _EGLSurface *surf = _eglLookupSurface(surface);
+ struct GLX_egl_surface *GLX_surf = GLX_egl_surface(surf);
+
+ /* buffer ?? */
+ glXBindTexImageEXT(disp->Xdpy, GLX_surf->drawable, GLX_FRONT_LEFT_EXT, NULL);
+
+ return EGL_TRUE;
+}
+
+
+static EGLBoolean
+GLX_eglReleaseTexImage(_EGLDriver *drv, EGLDisplay dpy, EGLSurface surface,
+ EGLint buffer)
+{
+ _EGLDisplay *disp = _eglLookupDisplay(dpy);
+ _EGLSurface *surf = _eglLookupSurface(surface);
+ struct GLX_egl_surface *GLX_surf = GLX_egl_surface(surf);
+
+ /* buffer ?? */
+ glXReleaseTexImageEXT(disp->Xdpy, GLX_surf->drawable, GLX_FRONT_LEFT_EXT);
+
+ return EGL_TRUE;
+}
+
+
+static EGLBoolean
+GLX_eglSwapBuffers(_EGLDriver *drv, EGLDisplay dpy, EGLSurface draw)
+{
+ _EGLDisplay *disp = _eglLookupDisplay(dpy);
+ _EGLSurface *surf = _eglLookupSurface(draw);
+ struct GLX_egl_surface *GLX_surf = GLX_egl_surface(surf);
+
+ _eglLog(_EGL_DEBUG, "GLX: EGL SwapBuffers 0x%x",draw);
+
+ /* error checking step: */
+ if (!_eglSwapBuffers(drv, dpy, draw))
+ return EGL_FALSE;
+
+ glXSwapBuffers(disp->Xdpy, GLX_surf->drawable);
+
+ return EGL_TRUE;
+}
+
+/*
+ * Called from eglGetProcAddress() via drv->API.GetProcAddress().
+ */
+static _EGLProc
+GLX_eglGetProcAddress(const char *procname)
+{
+ return (_EGLProc)glXGetProcAddress((const GLubyte *)procname);
+}
+
+
+/**
+ * This is the main entrypoint into the driver, called by libEGL.
+ * Create a new _EGLDriver object and init its dispatch table.
+ */
+_EGLDriver *
+_eglMain(_EGLDisplay *disp, const char *args)
+{
+ struct GLX_egl_driver *GLX_drv = CALLOC_STRUCT(GLX_egl_driver);
+ char *env;
+ int maj = 0, min = 0;
+
+ if (!GLX_drv)
+ return NULL;
+
+ _eglInitDriverFallbacks(&GLX_drv->Base);
+ GLX_drv->Base.API.Initialize = GLX_eglInitialize;
+ GLX_drv->Base.API.Terminate = GLX_eglTerminate;
+ GLX_drv->Base.API.CreateContext = GLX_eglCreateContext;
+ GLX_drv->Base.API.MakeCurrent = GLX_eglMakeCurrent;
+ GLX_drv->Base.API.CreateWindowSurface = GLX_eglCreateWindowSurface;
+#ifdef GLX_VERSION_1_3
+ if (GLX_drv->glx_maj == 1 && GLX_drv->glx_min >= 3) {
+ GLX_drv->Base.API.CreatePixmapSurface = GLX_eglCreatePixmapSurface;
+ GLX_drv->Base.API.CreatePbufferSurface = GLX_eglCreatePbufferSurface;
+ printf("GLX: Pbuffer and Pixmap support\n");
+ } else {
+ printf("GLX: No pbuffer or pixmap support\n");
+ }
+#endif
+ GLX_drv->Base.API.DestroySurface = GLX_eglDestroySurface;
+ GLX_drv->Base.API.BindTexImage = GLX_eglBindTexImage;
+ GLX_drv->Base.API.ReleaseTexImage = GLX_eglReleaseTexImage;
+ GLX_drv->Base.API.SwapBuffers = GLX_eglSwapBuffers;
+ GLX_drv->Base.API.GetProcAddress = GLX_eglGetProcAddress;
+
+ GLX_drv->Base.ClientAPIsMask = all_apis;
+ GLX_drv->Base.Name = "GLX";
+
+ _eglLog(_EGL_DEBUG, "GLX: main(%s)", args);
+
+ /* set new DRI path to pick up EGL version (which doesn't contain any mesa
+ * code), but don't override if one is already set.
+ */
+ env = getenv("LIBGL_DRIVERS_PATH");
+ if (env) {
+ if (!strstr(env, "egl")) {
+ sprintf(env, "%s/egl", env);
+ setenv("LIBGL_DRIVERS_PATH", env, 1);
+ }
+ } else
+ setenv("LIBGL_DRIVERS_PATH", DEFAULT_DRIVER_DIR"/egl", 0);
+
+ return &GLX_drv->Base;
+}
diff --git a/src/egl/drivers/xdri/Makefile b/src/egl/drivers/xdri/Makefile
new file mode 100644
index 00000000000..a721b997e69
--- /dev/null
+++ b/src/egl/drivers/xdri/Makefile
@@ -0,0 +1,70 @@
+# src/egl/drivers/xdri/Makefile
+
+# Build XEGL DRI driver loader library: egl_xdri.so
+
+
+TOP = ../../../..
+include $(TOP)/configs/current
+
+
+DRIVER_NAME = egl_xdri.so
+
+
+INCLUDE_DIRS = \
+ -I. \
+ -I/usr/include \
+ $(shell pkg-config --cflags-only-I libdrm) \
+ -I$(TOP)/include \
+ -I$(TOP)/include/GL/internal \
+ -I$(TOP)/src/mesa/glapi \
+ -I$(TOP)/src/mesa/drivers/dri/common \
+ -I$(TOP)/src/egl/main \
+ -I$(TOP)/src/glx/x11
+
+SOURCES = egl_xdri.c
+
+OBJECTS = $(SOURCES:.c=.o)
+
+DRM_LIB = `pkg-config --libs libdrm`
+
+MISC_LIBS = -ldl -lXext -lGL
+
+
+.c.o:
+ $(CC) -c $(INCLUDE_DIRS) $(CFLAGS) $< -o $@
+
+
+.PHONY: library
+
+
+default: depend library Makefile
+
+
+library: $(TOP)/$(LIB_DIR)/$(DRIVER_NAME)
+
+
+# Make the egl_xdri.so library
+$(TOP)/$(LIB_DIR)/$(DRIVER_NAME): $(OBJECTS)
+ $(TOP)/bin/mklib -o $(DRIVER_NAME) \
+ -noprefix \
+ -major 1 -minor 0 \
+ -L$(TOP)/$(LIB_DIR) \
+ -install $(TOP)/$(LIB_DIR) \
+ $(OBJECTS) $(DRM_LIB) $(MISC_LIBS)
+
+
+clean:
+ rm -f *.o
+ rm -f *.so
+ rm -f depend depend.bak
+
+
+depend: $(SOURCES) $(HEADERS)
+ @ echo "running $(MKDEP)"
+ @ rm -f depend
+ @ touch depend
+ $(MKDEP) $(MKDEP_OPTIONS) $(DEFINES) $(INCLUDE_DIRS) \
+ $(SOURCES) $(HEADERS) >/dev/null 2>/dev/null
+
+include depend
+# DO NOT DELETE
diff --git a/src/egl/drivers/xdri/egl_xdri.c b/src/egl/drivers/xdri/egl_xdri.c
new file mode 100644
index 00000000000..3b3e312746e
--- /dev/null
+++ b/src/egl/drivers/xdri/egl_xdri.c
@@ -0,0 +1,1177 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+/**
+ * Code to interface a DRI driver to libEGL.
+ * Note that unlike previous DRI/EGL interfaces, this one is meant to
+ * be used _with_ X. Applications will use eglCreateWindowSurface()
+ * to render into X-created windows.
+ *
+ * This is an EGL driver that, in turn, loads a regular DRI driver.
+ * There are some dependencies on code in libGL, but those could be
+ * removed with some effort.
+ *
+ * Authors: Brian Paul
+ */
+
+
+#include <assert.h>
+#include <stdio.h>
+#include <sys/types.h>
+#include <sys/stat.h>
+#include <fcntl.h>
+#include "dlfcn.h"
+#include <X11/Xlib.h>
+#include <GL/gl.h>
+#include "xf86dri.h"
+#include "glxclient.h"
+#include "dri_util.h"
+#include "drm_sarea.h"
+
+#define _EGL_PLATFORM_X
+
+#include "eglconfig.h"
+#include "eglcontext.h"
+#include "egldisplay.h"
+#include "egldriver.h"
+#include "eglglobals.h"
+#include "eglhash.h"
+#include "egllog.h"
+#include "eglsurface.h"
+
+#include <GL/gl.h>
+
+typedef void (*glGetIntegerv_t)(GLenum, GLint *);
+typedef void (*glBindTexture_t)(GLenum, GLuint);
+typedef void (*glCopyTexImage2D_t)(GLenum, GLint, GLenum, GLint, GLint,
+ GLint, GLint, GLint);
+
+
+#define CALLOC_STRUCT(T) (struct T *) calloc(1, sizeof(struct T))
+
+
+/** subclass of _EGLDriver */
+struct xdri_egl_driver
+{
+ _EGLDriver Base; /**< base class */
+
+ const char *dri_driver_name; /**< name of DRI driver to load */
+ void *dri_driver_handle; /**< returned by dlopen(dri_driver_name) */
+
+ __GLXdisplayPrivate *glx_priv;
+
+
+ /* XXX we're not actually using these at this time: */
+ int chipset;
+ int minor;
+ int drmFD;
+
+ __DRIframebuffer framebuffer;
+ drm_handle_t hSAREA;
+ drmAddress pSAREA;
+ char *busID;
+ drm_magic_t magic;
+};
+
+
+/** subclass of _EGLContext */
+struct xdri_egl_context
+{
+ _EGLContext Base; /**< base class */
+
+ __DRIcontext driContext;
+
+ GLint bound_tex_object;
+};
+
+
+/** subclass of _EGLSurface */
+struct xdri_egl_surface
+{
+ _EGLSurface Base; /**< base class */
+
+ __DRIid driDrawable; /**< DRI surface */
+ drm_drawable_t hDrawable;
+};
+
+
+/** subclass of _EGLConfig */
+struct xdri_egl_config
+{
+ _EGLConfig Base; /**< base class */
+
+ const __GLcontextModes *mode; /**< corresponding GLX mode */
+};
+
+
+
+/** cast wrapper */
+static struct xdri_egl_driver *
+xdri_egl_driver(_EGLDriver *drv)
+{
+ return (struct xdri_egl_driver *) drv;
+}
+
+
+/** Map EGLSurface handle to xdri_egl_surface object */
+static struct xdri_egl_surface *
+lookup_surface(EGLSurface surf)
+{
+ _EGLSurface *surface = _eglLookupSurface(surf);
+ return (struct xdri_egl_surface *) surface;
+}
+
+
+/** Map EGLContext handle to xdri_egl_context object */
+static struct xdri_egl_context *
+lookup_context(EGLContext c)
+{
+ _EGLContext *context = _eglLookupContext(c);
+ return (struct xdri_egl_context *) context;
+}
+
+static struct xdri_egl_context *
+current_context(void)
+{
+ return (struct xdri_egl_context *) _eglGetCurrentContext();
+}
+
+/** Map EGLConfig handle to xdri_egl_config object */
+static struct xdri_egl_config *
+lookup_config(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config)
+{
+ _EGLConfig *conf = _eglLookupConfig(drv, dpy, config);
+ return (struct xdri_egl_config *) conf;
+}
+
+
+
+/** Get size of given window */
+static Status
+get_drawable_size(Display *dpy, Drawable d, uint *width, uint *height)
+{
+ Window root;
+ Status stat;
+ int xpos, ypos;
+ unsigned int w, h, bw, depth;
+ stat = XGetGeometry(dpy, d, &root, &xpos, &ypos, &w, &h, &bw, &depth);
+ *width = w;
+ *height = h;
+ return stat;
+}
+
+
+/**
+ * Produce a set of EGL configs.
+ * Note that we get the list of GLcontextModes from the GLX library.
+ * This dependency on GLX lib will be removed someday.
+ */
+static void
+create_configs(_EGLDisplay *disp, __GLXdisplayPrivate *glx_priv)
+{
+ static const EGLint all_apis = (EGL_OPENGL_ES_BIT |
+ EGL_OPENGL_ES2_BIT |
+ EGL_OPENVG_BIT |
+ EGL_OPENGL_BIT);
+ __GLXscreenConfigs *scrn = glx_priv->screenConfigs;
+ const __GLcontextModes *m;
+ int id = 1;
+
+ for (m = scrn->configs; m; m = m->next) {
+ /* EGL requires double-buffered configs */
+ if (m->doubleBufferMode) {
+ struct xdri_egl_config *config = CALLOC_STRUCT(xdri_egl_config);
+
+ _eglInitConfig(&config->Base, id++);
+
+ SET_CONFIG_ATTRIB(&config->Base, EGL_BUFFER_SIZE, m->rgbBits);
+ SET_CONFIG_ATTRIB(&config->Base, EGL_RED_SIZE, m->redBits);
+ SET_CONFIG_ATTRIB(&config->Base, EGL_GREEN_SIZE, m->greenBits);
+ SET_CONFIG_ATTRIB(&config->Base, EGL_BLUE_SIZE, m->blueBits);
+ SET_CONFIG_ATTRIB(&config->Base, EGL_ALPHA_SIZE, m->alphaBits);
+ SET_CONFIG_ATTRIB(&config->Base, EGL_DEPTH_SIZE, m->depthBits);
+ SET_CONFIG_ATTRIB(&config->Base, EGL_STENCIL_SIZE, m->stencilBits);
+ SET_CONFIG_ATTRIB(&config->Base, EGL_SAMPLES, m->samples);
+ SET_CONFIG_ATTRIB(&config->Base, EGL_SAMPLE_BUFFERS, m->sampleBuffers);
+ SET_CONFIG_ATTRIB(&config->Base, EGL_NATIVE_VISUAL_ID, m->visualID);
+ SET_CONFIG_ATTRIB(&config->Base, EGL_NATIVE_VISUAL_TYPE, m->visualType);
+ SET_CONFIG_ATTRIB(&config->Base, EGL_CONFORMANT, all_apis);
+ SET_CONFIG_ATTRIB(&config->Base, EGL_RENDERABLE_TYPE, all_apis);
+ /* XXX only window rendering allowed ATM */
+ SET_CONFIG_ATTRIB(&config->Base, EGL_SURFACE_TYPE,
+ (EGL_WINDOW_BIT | EGL_PBUFFER_BIT));
+
+ /* XXX possibly other things to init... */
+
+ /* Ptr from EGL config to GLcontextMode. Used in CreateContext(). */
+ config->mode = m;
+
+ _eglAddConfig(disp, &config->Base);
+ }
+ }
+}
+
+
+/**
+ * Called via __DRIinterfaceMethods object
+ */
+static __DRIfuncPtr
+dri_get_proc_address(const char * proc_name)
+{
+ return NULL;
+}
+
+
+static void
+dri_context_modes_destroy(__GLcontextModes *modes)
+{
+ _eglLog(_EGL_DEBUG, "%s", __FUNCTION__);
+
+ while (modes) {
+ __GLcontextModes * const next = modes->next;
+ free(modes);
+ modes = next;
+ }
+}
+
+
+/**
+ * Create a linked list of 'count' GLcontextModes.
+ * These are used during the client/server visual negotiation phase,
+ * then discarded.
+ */
+static __GLcontextModes *
+dri_context_modes_create(unsigned count, size_t minimum_size)
+{
+ /* This code copied from libGLX, and modified */
+ const size_t size = (minimum_size > sizeof(__GLcontextModes))
+ ? minimum_size : sizeof(__GLcontextModes);
+ __GLcontextModes * head = NULL;
+ __GLcontextModes ** next;
+ unsigned i;
+
+ next = & head;
+ for (i = 0 ; i < count ; i++) {
+ *next = (__GLcontextModes *) calloc(1, size);
+ if (*next == NULL) {
+ dri_context_modes_destroy(head);
+ head = NULL;
+ break;
+ }
+
+ (*next)->doubleBufferMode = 1;
+ (*next)->visualID = GLX_DONT_CARE;
+ (*next)->visualType = GLX_DONT_CARE;
+ (*next)->visualRating = GLX_NONE;
+ (*next)->transparentPixel = GLX_NONE;
+ (*next)->transparentRed = GLX_DONT_CARE;
+ (*next)->transparentGreen = GLX_DONT_CARE;
+ (*next)->transparentBlue = GLX_DONT_CARE;
+ (*next)->transparentAlpha = GLX_DONT_CARE;
+ (*next)->transparentIndex = GLX_DONT_CARE;
+ (*next)->xRenderable = GLX_DONT_CARE;
+ (*next)->fbconfigID = GLX_DONT_CARE;
+ (*next)->swapMethod = GLX_SWAP_UNDEFINED_OML;
+ (*next)->bindToTextureRgb = GLX_DONT_CARE;
+ (*next)->bindToTextureRgba = GLX_DONT_CARE;
+ (*next)->bindToMipmapTexture = GLX_DONT_CARE;
+ (*next)->bindToTextureTargets = 0;
+ (*next)->yInverted = GLX_DONT_CARE;
+
+ next = & ((*next)->next);
+ }
+
+ return head;
+}
+
+
+static __DRIscreen *
+dri_find_dri_screen(__DRInativeDisplay *ndpy, int scrn)
+{
+ __GLXdisplayPrivate *priv = __glXInitialize(ndpy);
+ __GLXscreenConfigs *scrnConf = priv->screenConfigs;
+ return &scrnConf->driScreen;
+}
+
+
+static GLboolean
+dri_window_exists(__DRInativeDisplay *ndpy, __DRIid draw)
+{
+ return EGL_TRUE;
+}
+
+
+static GLboolean
+dri_create_context(__DRInativeDisplay *ndpy, int screenNum, int configID,
+ void * contextID, drm_context_t * hw_context)
+{
+ assert(configID >= 0);
+ return XF86DRICreateContextWithConfig(ndpy, screenNum,
+ configID, contextID, hw_context);
+}
+
+
+static GLboolean
+dri_destroy_context(__DRInativeDisplay * ndpy, int screen, __DRIid context)
+{
+ return XF86DRIDestroyContext(ndpy, screen, context);
+}
+
+
+static GLboolean
+dri_create_drawable(__DRInativeDisplay * ndpy, int screen,
+ __DRIid drawable, drm_drawable_t * hHWDrawable)
+{
+ _eglLog(_EGL_DEBUG, "XDRI: %s", __FUNCTION__);
+
+ /* Create DRI drawable for given window ID (drawable) */
+ if (!XF86DRICreateDrawable(ndpy, screen, drawable, hHWDrawable))
+ return EGL_FALSE;
+
+ return EGL_TRUE;
+}
+
+
+static GLboolean
+dri_destroy_drawable(__DRInativeDisplay * ndpy, int screen, __DRIid drawable)
+{
+ _eglLog(_EGL_DEBUG, "XDRI: %s", __FUNCTION__);
+ return XF86DRIDestroyDrawable(ndpy, screen, drawable);
+}
+
+
+static GLboolean
+dri_get_drawable_info(__DRInativeDisplay *ndpy, int scrn,
+ __DRIid draw, unsigned int * index, unsigned int * stamp,
+ int * x, int * y, int * width, int * height,
+ int * numClipRects, drm_clip_rect_t ** pClipRects,
+ int * backX, int * backY,
+ int * numBackClipRects,
+ drm_clip_rect_t ** pBackClipRects)
+{
+ _eglLog(_EGL_DEBUG, "XDRI: %s", __FUNCTION__);
+
+ if (!XF86DRIGetDrawableInfo(ndpy, scrn, draw, index, stamp,
+ x, y, width, height,
+ numClipRects, pClipRects,
+ backX, backY,
+ numBackClipRects, pBackClipRects)) {
+ return EGL_FALSE;
+ }
+
+ return EGL_TRUE;
+}
+
+
+/**
+ * Table of functions exported by the loader to the driver.
+ */
+static const __DRIinterfaceMethods interface_methods = {
+ dri_get_proc_address,
+
+ dri_context_modes_create,
+ dri_context_modes_destroy,
+
+ dri_find_dri_screen,
+ dri_window_exists,
+
+ dri_create_context,
+ dri_destroy_context,
+
+ dri_create_drawable,
+ dri_destroy_drawable,
+ dri_get_drawable_info,
+
+ NULL,/*__eglGetUST,*/
+ NULL,/*__eglGetMSCRate,*/
+};
+
+
+
+static EGLBoolean
+init_drm(struct xdri_egl_driver *xdri_drv, _EGLDisplay *disp)
+{
+ __DRIversion ddx_version;
+ __DRIversion dri_version;
+ __DRIversion drm_version;
+ drmVersionPtr version;
+ drm_handle_t hFB;
+ int newlyopened;
+ int status;
+ int scrn = DefaultScreen(disp->Xdpy);
+
+#if 0
+ createNewScreen = (PFNCREATENEWSCREENFUNC)
+ dlsym(xdri_drv->dri_driver_handle, createNewScreenName);
+ if (!createNewScreen) {
+ _eglLog(_EGL_WARNING, "XDRI: Couldn't find %s function in the driver.",
+ createNewScreenName);
+ return EGL_FALSE;
+ }
+ else {
+ _eglLog(_EGL_DEBUG, "XDRI: Found %s", createNewScreenName);
+ }
+#endif
+
+ /*
+ * Get the DRI X extension version.
+ */
+ dri_version.major = 4;
+ dri_version.minor = 0;
+ dri_version.patch = 0;
+
+ if (!XF86DRIOpenConnection(disp->Xdpy, scrn,
+ &xdri_drv->hSAREA, &xdri_drv->busID)) {
+ _eglLog(_EGL_WARNING, "XF86DRIOpenConnection failed");
+ }
+
+ xdri_drv->drmFD = drmOpenOnce(NULL, xdri_drv->busID, &newlyopened);
+ if (xdri_drv->drmFD < 0) {
+ perror("drmOpenOnce failed: ");
+ return EGL_FALSE;
+ }
+ else {
+ _eglLog(_EGL_DEBUG, "XDRI: drmOpenOnce returned %d", xdri_drv->drmFD);
+ }
+
+
+ if (drmGetMagic(xdri_drv->drmFD, &xdri_drv->magic)) {
+ perror("drmGetMagic failed: ");
+ return EGL_FALSE;
+ }
+
+ version = drmGetVersion(xdri_drv->drmFD);
+ if (version) {
+ drm_version.major = version->version_major;
+ drm_version.minor = version->version_minor;
+ drm_version.patch = version->version_patchlevel;
+ drmFreeVersion(version);
+ _eglLog(_EGL_DEBUG, "XDRI: Got DRM version %d.%d.%d",
+ drm_version.major,
+ drm_version.minor,
+ drm_version.patch);
+ }
+ else {
+ drm_version.major = -1;
+ drm_version.minor = -1;
+ drm_version.patch = -1;
+ _eglLog(_EGL_WARNING, "XDRI: drmGetVersion() failed");
+ return EGL_FALSE;
+ }
+
+ /* Authenticate w/ server.
+ */
+ if (!XF86DRIAuthConnection(disp->Xdpy, scrn, xdri_drv->magic)) {
+ _eglLog(_EGL_WARNING, "XDRI: XF86DRIAuthConnection() failed");
+ return EGL_FALSE;
+ }
+ else {
+ _eglLog(_EGL_DEBUG, "XDRI: XF86DRIAuthConnection() success");
+ }
+
+ /* Get ddx version.
+ */
+ {
+ char *driverName;
+
+ /*
+ * Get device name (like "tdfx") and the ddx version
+ * numbers. We'll check the version in each DRI driver's
+ * "createNewScreen" function.
+ */
+ if (!XF86DRIGetClientDriverName(disp->Xdpy, scrn,
+ &ddx_version.major,
+ &ddx_version.minor,
+ &ddx_version.patch,
+ &driverName)) {
+ _eglLog(_EGL_WARNING, "XDRI: XF86DRIGetClientDriverName failed");
+ return EGL_FALSE;
+ }
+ else {
+ _eglLog(_EGL_DEBUG, "XDRI: XF86DRIGetClientDriverName returned %s", driverName);
+ }
+ }
+
+ /* Get framebuffer info.
+ */
+ {
+ int junk;
+ if (!XF86DRIGetDeviceInfo(disp->Xdpy, scrn,
+ &hFB,
+ &junk,
+ &xdri_drv->framebuffer.size,
+ &xdri_drv->framebuffer.stride,
+ &xdri_drv->framebuffer.dev_priv_size,
+ &xdri_drv->framebuffer.dev_priv)) {
+ _eglLog(_EGL_WARNING, "XDRI: XF86DRIGetDeviceInfo() failed");
+ return EGL_FALSE;
+ }
+ else {
+ _eglLog(_EGL_DEBUG, "XDRI: XF86DRIGetDeviceInfo() success");
+ }
+ xdri_drv->framebuffer.width = DisplayWidth(disp->Xdpy, scrn);
+ xdri_drv->framebuffer.height = DisplayHeight(disp->Xdpy, scrn);
+ }
+
+ /* Map the framebuffer region. (this may not be needed)
+ */
+ status = drmMap(xdri_drv->drmFD, hFB, xdri_drv->framebuffer.size,
+ (drmAddressPtr) &xdri_drv->framebuffer.base);
+ if (status != 0) {
+ _eglLog(_EGL_WARNING, "XDRI: drmMap(framebuffer) failed");
+ return EGL_FALSE;
+ }
+ else {
+ _eglLog(_EGL_DEBUG, "XDRI: drmMap(framebuffer) success");
+ }
+
+ /* Map the SAREA region.
+ */
+ status = drmMap(xdri_drv->drmFD, xdri_drv->hSAREA, SAREA_MAX, &xdri_drv->pSAREA);
+ if (status != 0) {
+ _eglLog(_EGL_WARNING, "XDRI: drmMap(sarea) failed");
+ return EGL_FALSE;
+ }
+ else {
+ _eglLog(_EGL_DEBUG, "XDRI: drmMap(sarea) success");
+ }
+
+ return EGL_TRUE;
+}
+
+
+/**
+ * Load the DRI driver named by "xdri_drv->dri_driver_name".
+ * Basically, dlopen() the library to set "xdri_drv->dri_driver_handle".
+ *
+ * Later, we'll call dlsym(createNewScreenName) to get a pointer to
+ * the driver's createNewScreen() function which is the bootstrap function.
+ *
+ * \return EGL_TRUE for success, EGL_FALSE for failure
+ */
+static EGLBoolean
+load_dri_driver(struct xdri_egl_driver *xdri_drv)
+{
+ char filename[100];
+ int flags = RTLD_NOW;
+
+ /* try "egl_xxx_dri.so" first */
+ snprintf(filename, sizeof(filename), "egl_%s.so", xdri_drv->dri_driver_name);
+ _eglLog(_EGL_DEBUG, "XDRI: dlopen(%s)", filename);
+ xdri_drv->dri_driver_handle = dlopen(filename, flags);
+ if (xdri_drv->dri_driver_handle) {
+ _eglLog(_EGL_DEBUG, "XDRI: dlopen(%s) OK", filename);
+ return EGL_TRUE;
+ }
+ else {
+ _eglLog(_EGL_DEBUG, "XDRI: dlopen(%s) fail (%s)", filename, dlerror());
+ }
+
+ /* try regular "xxx_dri.so" next */
+ snprintf(filename, sizeof(filename), "%s.so", xdri_drv->dri_driver_name);
+ _eglLog(_EGL_DEBUG, "XDRI: dlopen(%s)", filename);
+ xdri_drv->dri_driver_handle = dlopen(filename, flags);
+ if (xdri_drv->dri_driver_handle) {
+ _eglLog(_EGL_DEBUG, "XDRI: dlopen(%s) OK", filename);
+ return EGL_TRUE;
+ }
+
+ _eglLog(_EGL_WARNING, "XDRI Could not open %s (%s)", filename, dlerror());
+ return EGL_FALSE;
+}
+
+
+/**
+ * Called via eglInitialize(), xdri_drv->API.Initialize().
+ */
+static EGLBoolean
+xdri_eglInitialize(_EGLDriver *drv, EGLDisplay dpy,
+ EGLint *minor, EGLint *major)
+{
+ struct xdri_egl_driver *xdri_drv = xdri_egl_driver(drv);
+ _EGLDisplay *disp = _eglLookupDisplay(dpy);
+ static char name[100];
+
+ _eglLog(_EGL_DEBUG, "XDRI: eglInitialize");
+
+ if (!disp->Xdpy) {
+ disp->Xdpy = XOpenDisplay(NULL);
+ if (!disp->Xdpy) {
+ _eglLog(_EGL_WARNING, "XDRI: XOpenDisplay failed");
+ return EGL_FALSE;
+ }
+ }
+
+#if 0
+ /* choose the DRI driver to load */
+ xdri_drv->dri_driver_name = _eglChooseDRMDriver(0);
+ if (!load_dri_driver(xdri_drv))
+ return EGL_FALSE;
+#else
+ (void) load_dri_driver;
+#endif
+
+#if 0
+ if (!init_drm(xdri_drv, disp))
+ return EGL_FALSE;
+#else
+ (void) init_drm;
+#endif
+
+ /*
+ * NOTE: this call to __glXInitialize() bootstraps the whole GLX/DRI
+ * interface, loads the DRI driver, etc.
+ * This replaces the load_dri_driver() and init_drm() code above.
+ */
+ xdri_drv->glx_priv = __glXInitialize(disp->Xdpy);
+
+ create_configs(disp, xdri_drv->glx_priv);
+
+ xdri_drv->Base.Initialized = EGL_TRUE;
+
+ if (xdri_drv->dri_driver_name)
+ snprintf(name, sizeof(name), "X/DRI:%s", xdri_drv->dri_driver_name);
+ else
+ snprintf(name, sizeof(name), "X/DRI");
+ xdri_drv->Base.Name = name;
+
+ /* we're supporting EGL 1.4 */
+ *minor = 1;
+ *major = 4;
+
+ return EGL_TRUE;
+}
+
+
+/*
+ * Do some clean-up that normally occurs in XCloseDisplay().
+ * We do this here because we're about to unload a dynamic library
+ * that has added some per-display extension data and callbacks.
+ * If we don't do this here we'll crash in XCloseDisplay() because it'll
+ * try to call functions that went away when the driver library was unloaded.
+ */
+static void
+FreeDisplayExt(Display *dpy)
+{
+ _XExtension *ext, *next;
+
+ for (ext = dpy->ext_procs; ext; ext = next) {
+ next = ext->next;
+ if (ext->close_display) {
+ ext->close_display(dpy, &ext->codes);
+ ext->close_display = NULL;
+ }
+ if (ext->name)
+ Xfree(ext->name);
+ Xfree(ext);
+ }
+ dpy->ext_procs = NULL;
+
+ _XFreeExtData (dpy->ext_data);
+ dpy->ext_data = NULL;
+}
+
+
+/**
+ * Called via eglTerminate(), drv->API.Terminate().
+ */
+static EGLBoolean
+xdri_eglTerminate(_EGLDriver *drv, EGLDisplay dpy)
+{
+ struct xdri_egl_driver *xdri_drv = xdri_egl_driver(drv);
+ _EGLDisplay *disp = _eglLookupDisplay(dpy);
+
+ _eglLog(_EGL_DEBUG, "XDRI: eglTerminate");
+
+ _eglLog(_EGL_DEBUG, "XDRI: Closing %s", xdri_drv->dri_driver_name);
+
+ FreeDisplayExt(disp->Xdpy);
+
+#if 0
+ /* this causes a segfault for some reason */
+ dlclose(xdri_drv->dri_driver_handle);
+#endif
+ xdri_drv->dri_driver_handle = NULL;
+
+ free((void*) xdri_drv->dri_driver_name);
+
+ return EGL_TRUE;
+}
+
+
+/*
+ * Called from eglGetProcAddress() via drv->API.GetProcAddress().
+ */
+static _EGLProc
+xdri_eglGetProcAddress(const char *procname)
+{
+#if 0
+ _EGLDriver *drv = NULL;
+
+ struct xdri_egl_driver *xdri_drv = xdri_egl_driver(drv);
+ /*_EGLDisplay *disp = _eglLookupDisplay(dpy);*/
+ _EGLProc *proc = xdri_drv->driScreen.getProcAddress(procname);
+ return proc;
+#elif 1
+ /* This is a bit of a hack to get at the gallium/Mesa state tracker
+ * function st_get_proc_address(). This will probably change at
+ * some point.
+ */
+ _EGLProc (*st_get_proc_addr)(const char *procname);
+ st_get_proc_addr = dlsym(NULL, "st_get_proc_address");
+ if (st_get_proc_addr) {
+ return st_get_proc_addr(procname);
+ }
+ return NULL;
+#else
+ return NULL;
+#endif
+}
+
+
+/**
+ * Called via eglCreateContext(), drv->API.CreateContext().
+ */
+static EGLContext
+xdri_eglCreateContext(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config,
+ EGLContext share_list, const EGLint *attrib_list)
+{
+ _EGLDisplay *disp = _eglLookupDisplay(dpy);
+ struct xdri_egl_config *xdri_config = lookup_config(drv, dpy, config);
+ void *shared = NULL;
+ int renderType = GLX_RGBA_BIT;
+
+ struct xdri_egl_context *xdri_ctx = CALLOC_STRUCT(xdri_egl_context);
+ if (!xdri_ctx)
+ return EGL_NO_CONTEXT;
+
+ if (!_eglInitContext(drv, dpy, &xdri_ctx->Base, config, attrib_list)) {
+ free(xdri_ctx);
+ return EGL_NO_CONTEXT;
+ }
+
+ assert(xdri_config);
+
+ {
+ struct xdri_egl_driver *xdri_drv = xdri_egl_driver(drv);
+ __GLXscreenConfigs *scrnConf = xdri_drv->glx_priv->screenConfigs;
+ xdri_ctx->driContext.private =
+ scrnConf->driScreen.createNewContext(disp->Xdpy,
+ xdri_config->mode, renderType,
+ shared, &xdri_ctx->driContext);
+ }
+
+ if (!xdri_ctx->driContext.private) {
+ _eglLog(_EGL_DEBUG, "driScreen.createNewContext failed");
+ free(xdri_ctx);
+ return EGL_NO_CONTEXT;
+ }
+
+ xdri_ctx->driContext.mode = xdri_config->mode;
+
+ return _eglGetContextHandle(&xdri_ctx->Base);
+}
+
+
+/**
+ * Called via eglMakeCurrent(), drv->API.MakeCurrent().
+ */
+static EGLBoolean
+xdri_eglMakeCurrent(_EGLDriver *drv, EGLDisplay dpy, EGLSurface d,
+ EGLSurface r, EGLContext context)
+{
+ _EGLDisplay *disp = _eglLookupDisplay(dpy);
+ struct xdri_egl_context *xdri_ctx = lookup_context(context);
+ struct xdri_egl_surface *xdri_draw = lookup_surface(d);
+ struct xdri_egl_surface *xdri_read = lookup_surface(r);
+ __DRIid draw = xdri_draw ? xdri_draw->driDrawable : 0;
+ __DRIid read = xdri_read ? xdri_read->driDrawable : 0;
+ int scrn = DefaultScreen(disp->Xdpy);
+
+ if (!_eglMakeCurrent(drv, dpy, d, r, context))
+ return EGL_FALSE;
+
+
+ if (xdri_ctx &&
+ !xdri_ctx->driContext.bindContext(disp->Xdpy, scrn, draw, read,
+ &xdri_ctx->driContext)) {
+ return EGL_FALSE;
+ }
+
+ return EGL_TRUE;
+}
+
+
+/**
+ * Called via eglCreateWindowSurface(), drv->API.CreateWindowSurface().
+ */
+static EGLSurface
+xdri_eglCreateWindowSurface(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config,
+ NativeWindowType window, const EGLint *attrib_list)
+{
+ _EGLDisplay *disp = _eglLookupDisplay(dpy);
+ struct xdri_egl_surface *xdri_surf;
+ int scrn = DefaultScreen(disp->Xdpy);
+ uint width, height;
+
+ xdri_surf = CALLOC_STRUCT(xdri_egl_surface);
+ if (!xdri_surf)
+ return EGL_NO_SURFACE;
+
+ if (!_eglInitSurface(drv, dpy, &xdri_surf->Base, EGL_WINDOW_BIT,
+ config, attrib_list)) {
+ free(xdri_surf);
+ return EGL_FALSE;
+ }
+
+ if (!XF86DRICreateDrawable(disp->Xdpy, scrn, window, &xdri_surf->hDrawable)) {
+ free(xdri_surf);
+ return EGL_FALSE;
+ }
+
+ xdri_surf->driDrawable = window;
+
+ _eglSaveSurface(&xdri_surf->Base);
+
+ get_drawable_size(disp->Xdpy, window, &width, &height);
+ xdri_surf->Base.Width = width;
+ xdri_surf->Base.Height = height;
+
+ _eglLog(_EGL_DEBUG,
+ "XDRI: CreateWindowSurface win 0x%x handle %d hDrawable %d",
+ (int) window, _eglGetSurfaceHandle(&xdri_surf->Base),
+ (int) xdri_surf->hDrawable);
+
+ return _eglGetSurfaceHandle(&xdri_surf->Base);
+}
+
+
+/**
+ * Called via eglCreatePbufferSurface(), drv->API.CreatePbufferSurface().
+ */
+static EGLSurface
+xdri_eglCreatePbufferSurface(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config,
+ const EGLint *attrib_list)
+{
+ _EGLDisplay *disp = _eglLookupDisplay(dpy);
+ struct xdri_egl_surface *xdri_surf;
+ struct xdri_egl_config *xdri_config = lookup_config(drv, dpy, config);
+ int scrn = DefaultScreen(disp->Xdpy);
+ Window window;
+
+ xdri_surf = CALLOC_STRUCT(xdri_egl_surface);
+ if (!xdri_surf)
+ return EGL_NO_SURFACE;
+
+ if (!_eglInitSurface(drv, dpy, &xdri_surf->Base, EGL_PBUFFER_BIT,
+ config, attrib_list)) {
+ free(xdri_surf);
+ return EGL_FALSE;
+ }
+
+ /* Create a dummy X window */
+ {
+ Window root = RootWindow(disp->Xdpy, scrn);
+ XSetWindowAttributes attr;
+ XVisualInfo *visInfo, visTemplate;
+ unsigned mask;
+ int nvis;
+
+ visTemplate.visualid = xdri_config->mode->visualID;
+ visInfo = XGetVisualInfo(disp->Xdpy, VisualIDMask, &visTemplate, &nvis);
+ if (!visInfo) {
+ return EGL_NO_SURFACE;
+ }
+
+ attr.background_pixel = 0;
+ attr.border_pixel = 0;
+ attr.colormap = XCreateColormap(disp->Xdpy, root,
+ visInfo->visual, AllocNone);
+ attr.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask;
+ mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask;
+
+ window = XCreateWindow(disp->Xdpy, root, 0, 0,
+ xdri_surf->Base.Width, xdri_surf->Base.Height,
+ 0, visInfo->depth, InputOutput,
+ visInfo->visual, mask, &attr);
+
+ /*XMapWindow(disp->Xdpy, window);*/
+ XFree(visInfo);
+
+ /* set hints and properties */
+ /*
+ sizehints.width = xdri_surf->Base.Width;
+ sizehints.height = xdri_surf->Base.Height;
+ sizehints.flags = USPosition;
+ XSetNormalHints(disp->Xdpy, window, &sizehints);
+ */
+ }
+
+ if (!XF86DRICreateDrawable(disp->Xdpy, scrn, window, &xdri_surf->hDrawable)) {
+ free(xdri_surf);
+ return EGL_FALSE;
+ }
+
+ xdri_surf->driDrawable = window;
+
+ _eglSaveSurface(&xdri_surf->Base);
+
+ _eglLog(_EGL_DEBUG,
+ "XDRI: CreatePbufferSurface handle %d hDrawable %d",
+ _eglGetSurfaceHandle(&xdri_surf->Base),
+ (int) xdri_surf->hDrawable);
+
+ return _eglGetSurfaceHandle(&xdri_surf->Base);
+}
+
+
+
+static EGLBoolean
+xdri_eglDestroySurface(_EGLDriver *drv, EGLDisplay dpy, EGLSurface surface)
+{
+ struct xdri_egl_surface *xdri_surf = lookup_surface(surface);
+ if (xdri_surf) {
+ _eglHashRemove(_eglGlobal.Surfaces, (EGLuint) surface);
+ if (xdri_surf->Base.IsBound) {
+ xdri_surf->Base.DeletePending = EGL_TRUE;
+ }
+ else {
+ /*
+ st_unreference_framebuffer(surf->Framebuffer);
+ */
+ free(xdri_surf);
+ }
+ return EGL_TRUE;
+ }
+ else {
+ _eglError(EGL_BAD_SURFACE, "eglDestroySurface");
+ return EGL_FALSE;
+ }
+}
+
+
+static EGLBoolean
+xdri_eglBindTexImage(_EGLDriver *drv, EGLDisplay dpy, EGLSurface surface,
+ EGLint buffer)
+{
+ typedef int (*bind_teximage)(__DRInativeDisplay *dpy,
+ __DRIid surface, __DRIscreen *psc,
+ int buffer, int target, int format,
+ int level, int mipmap);
+
+ bind_teximage egl_dri_bind_teximage;
+
+ _EGLDisplay *disp = _eglLookupDisplay(dpy);
+
+ struct xdri_egl_context *xdri_ctx = current_context();
+ struct xdri_egl_driver *xdri_drv = xdri_egl_driver(drv);
+ struct xdri_egl_surface *xdri_surf = lookup_surface(surface);
+
+ __DRIid dri_surf = xdri_surf ? xdri_surf->driDrawable : 0;
+
+ __GLXscreenConfigs *scrnConf = xdri_drv->glx_priv->screenConfigs;
+ __DRIscreen *psc = &scrnConf->driScreen;
+
+ /* this call just does error checking */
+ if (!_eglBindTexImage(drv, dpy, surface, buffer)) {
+ return EGL_FALSE;
+ }
+
+ egl_dri_bind_teximage =
+ (bind_teximage) dlsym(NULL, "egl_dri_bind_teximage");
+ if (egl_dri_bind_teximage) {
+ return egl_dri_bind_teximage(disp->Xdpy, dri_surf, psc,
+ buffer,
+ xdri_surf->Base.TextureTarget,
+ xdri_surf->Base.TextureFormat,
+ xdri_surf->Base.MipmapLevel,
+ xdri_surf->Base.MipmapTexture);
+ }
+ else {
+ /* fallback path based on glCopyTexImage() */
+ /* Get/save currently bound 2D texobj name */
+ glGetIntegerv_t glGetIntegerv_func =
+ (glGetIntegerv_t) dlsym(NULL, "glGetIntegerv");
+ GLint curTexObj = 0;
+ if (glGetIntegerv_func) {
+ (*glGetIntegerv_func)(GL_TEXTURE_BINDING_2D, &curTexObj);
+ }
+ xdri_ctx->bound_tex_object = curTexObj;
+ }
+
+ return EGL_FALSE;
+}
+
+
+static EGLBoolean
+xdri_eglReleaseTexImage(_EGLDriver *drv, EGLDisplay dpy, EGLSurface surface,
+ EGLint buffer)
+{
+ typedef int (*release_teximage)(__DRInativeDisplay *dpy,
+ __DRIid surface, __DRIscreen *psc,
+ int buffer, int target, int format,
+ int level, int mipmap);
+ release_teximage egl_dri_release_teximage;
+
+ _EGLDisplay *disp = _eglLookupDisplay(dpy);
+
+ struct xdri_egl_context *xdri_ctx = current_context();
+ struct xdri_egl_driver *xdri_drv = xdri_egl_driver(drv);
+ struct xdri_egl_surface *xdri_surf = lookup_surface(surface);
+
+ __DRIid dri_surf = xdri_surf ? xdri_surf->driDrawable : 0;
+
+ __GLXscreenConfigs *scrnConf = xdri_drv->glx_priv->screenConfigs;
+ __DRIscreen *psc = &scrnConf->driScreen;
+
+ /* this call just does error checking */
+ if (!_eglReleaseTexImage(drv, dpy, surface, buffer)) {
+ return EGL_FALSE;
+ }
+
+ egl_dri_release_teximage =
+ (release_teximage) dlsym(NULL, "egl_dri_release_teximage");
+ if (egl_dri_release_teximage) {
+ return egl_dri_release_teximage(disp->Xdpy, dri_surf, psc,
+ buffer,
+ xdri_surf->Base.TextureTarget,
+ xdri_surf->Base.TextureFormat,
+ xdri_surf->Base.MipmapLevel,
+ xdri_surf->Base.MipmapTexture);
+ }
+ else {
+ /* fallback path based on glCopyTexImage() */
+ glGetIntegerv_t glGetIntegerv_func =
+ (glGetIntegerv_t) dlsym(NULL, "glGetIntegerv");
+ glBindTexture_t glBindTexture_func =
+ (glBindTexture_t) dlsym(NULL, "glBindTexture");
+ glCopyTexImage2D_t glCopyTexImage2D_func =
+ (glCopyTexImage2D_t) dlsym(NULL, "glCopyTexImage2D");
+ GLint curTexObj;
+ GLenum intFormat;
+ GLint level, width, height;
+
+ if (xdri_surf->Base.TextureFormat == EGL_TEXTURE_RGBA)
+ intFormat = GL_RGBA;
+ else
+ intFormat = GL_RGB;
+ level = xdri_surf->Base.MipmapLevel;
+ width = xdri_surf->Base.Width >> level;
+ height = xdri_surf->Base.Height >> level;
+
+ if (width > 0 && height > 0 &&
+ glGetIntegerv_func && glBindTexture_func && glCopyTexImage2D_func) {
+ glGetIntegerv_func(GL_TEXTURE_BINDING_2D, &curTexObj);
+ /* restore texobj from time of eglBindTexImage() call */
+ if (curTexObj != xdri_ctx->bound_tex_object)
+ glBindTexture_func(GL_TEXTURE_2D, xdri_ctx->bound_tex_object);
+ /* copy pbuffer image to texture */
+ glCopyTexImage2D_func(GL_TEXTURE_2D,
+ level,
+ intFormat,
+ 0, 0, width, height, 0);
+ /* restore current texture */
+ if (curTexObj != xdri_ctx->bound_tex_object)
+ glBindTexture_func(GL_TEXTURE_2D, curTexObj);
+ }
+ xdri_ctx->bound_tex_object = -1;
+ }
+
+ return EGL_FALSE;
+}
+
+
+static EGLBoolean
+xdri_eglSwapBuffers(_EGLDriver *drv, EGLDisplay dpy, EGLSurface draw)
+{
+ _EGLDisplay *disp = _eglLookupDisplay(dpy);
+
+ _eglLog(_EGL_DEBUG, "XDRI: EGL SwapBuffers");
+
+ /* error checking step: */
+ if (!_eglSwapBuffers(drv, dpy, draw))
+ return EGL_FALSE;
+
+ {
+ struct xdri_egl_surface *xdri_surf = lookup_surface(draw);
+ struct xdri_egl_driver *xdri_drv = xdri_egl_driver(drv);
+ __GLXscreenConfigs *scrnConf = xdri_drv->glx_priv->screenConfigs;
+ __DRIscreen *psc = &scrnConf->driScreen;
+ __DRIdrawable * const pdraw = psc->getDrawable(disp->Xdpy,
+ xdri_surf->driDrawable,
+ psc->private);
+
+ if (pdraw)
+ pdraw->swapBuffers(disp->Xdpy, pdraw->private);
+ else
+ _eglLog(_EGL_WARNING, "pdraw is null in SwapBuffers");
+ }
+
+ return EGL_TRUE;
+}
+
+
+/**
+ * This is the main entrypoint into the driver, called by libEGL.
+ * Create a new _EGLDriver object and init its dispatch table.
+ */
+_EGLDriver *
+_eglMain(_EGLDisplay *disp, const char *args)
+{
+ struct xdri_egl_driver *xdri_drv = CALLOC_STRUCT(xdri_egl_driver);
+ if (!xdri_drv)
+ return NULL;
+
+ /* Tell libGL to prefer the EGL drivers over regular DRI drivers */
+ __glXPreferEGL(1);
+
+ _eglInitDriverFallbacks(&xdri_drv->Base);
+ xdri_drv->Base.API.Initialize = xdri_eglInitialize;
+ xdri_drv->Base.API.Terminate = xdri_eglTerminate;
+
+ xdri_drv->Base.API.GetProcAddress = xdri_eglGetProcAddress;
+
+ xdri_drv->Base.API.CreateContext = xdri_eglCreateContext;
+ xdri_drv->Base.API.MakeCurrent = xdri_eglMakeCurrent;
+ xdri_drv->Base.API.CreateWindowSurface = xdri_eglCreateWindowSurface;
+ xdri_drv->Base.API.CreatePbufferSurface = xdri_eglCreatePbufferSurface;
+ xdri_drv->Base.API.DestroySurface = xdri_eglDestroySurface;
+ xdri_drv->Base.API.BindTexImage = xdri_eglBindTexImage;
+ xdri_drv->Base.API.ReleaseTexImage = xdri_eglReleaseTexImage;
+ xdri_drv->Base.API.SwapBuffers = xdri_eglSwapBuffers;
+
+ xdri_drv->Base.ClientAPIsMask = (EGL_OPENGL_BIT |
+ EGL_OPENGL_ES_BIT |
+ EGL_OPENGL_ES2_BIT |
+ EGL_OPENVG_BIT);
+ xdri_drv->Base.Name = "X/DRI";
+
+ _eglLog(_EGL_DEBUG, "XDRI: main(%s)", args);
+
+ return &xdri_drv->Base;
+}
diff --git a/src/egl/main/Makefile b/src/egl/main/Makefile
index 7ab78197c7b..8ea60c0199d 100644
--- a/src/egl/main/Makefile
+++ b/src/egl/main/Makefile
@@ -8,34 +8,49 @@ INCLUDE_DIRS = -I$(TOP)/include -I$(TOP)/src/mesa/glapi
HEADERS = \
eglconfig.h \
+ eglconfigutil.h \
eglcontext.h \
+ egldefines.h \
egldisplay.h \
egldriver.h \
eglglobals.h \
egllog.h \
eglhash.h \
+ eglmisc.h \
eglmode.h \
eglscreen.h \
- eglsurface.h
+ eglstring.h \
+ eglsurface.h \
+ eglx.h
SOURCES = \
eglapi.c \
eglconfig.c \
+ eglconfigutil.c \
eglcontext.c \
egldisplay.c \
egldriver.c \
eglglobals.c \
egllog.c \
eglhash.c \
+ eglmisc.c \
eglmode.c \
eglscreen.c \
- eglsurface.c
+ eglstring.c \
+ eglsurface.c \
+ eglx.c
OBJECTS = $(SOURCES:.c=.o)
+# Undefined for now
+LOCAL_CFLAGS = -D_EGL_PLATFORM_X=1
+
+LIBS = -lX11
+
+
.c.o:
- $(CC) -c $(INCLUDE_DIRS) $(CFLAGS) $< -o $@
+ $(CC) -c $(INCLUDE_DIRS) $(CFLAGS) $(LOCAL_CFLAGS) $< -o $@
@@ -48,7 +63,7 @@ library: $(TOP)/$(LIB_DIR)/libEGL.so
$(TOP)/$(LIB_DIR)/libEGL.so: $(OBJECTS)
$(MKLIB) -o EGL -linker '$(CC)' -ldflags '$(LDFLAGS)' \
-major 1 -minor 0 \
- -install $(TOP)/$(LIB_DIR) -ldl $(OBJECTS)
+ -install $(TOP)/$(LIB_DIR) -ldl $(OBJECTS) $(LIBS)
@@ -59,9 +74,11 @@ clean:
depend: $(SOURCES) $(HEADERS)
@ echo "running $(MKDEP)"
+ @ rm -f depend
@ touch depend
$(MKDEP) $(MKDEP_OPTIONS) $(DEFINES) $(INCLUDE_DIRS) \
- $(SOURCES) $(HEADERS) > /dev/null
+ $(SOURCES) $(HEADERS) > /dev/null 2>/dev/null
+
include depend
# DO NOT DELETE
diff --git a/src/egl/main/README.txt b/src/egl/main/README.txt
new file mode 100644
index 00000000000..b3d253dd133
--- /dev/null
+++ b/src/egl/main/README.txt
@@ -0,0 +1,71 @@
+
+
+Notes about the EGL library:
+
+
+The EGL code here basically consists of two things:
+
+1. An EGL API dispatcher. This directly routes all the eglFooBar() API
+ calls into driver-specific functions.
+
+2. Fallbacks for EGL API functions. A driver _could_ implement all the
+ EGL API calls from scratch. But in many cases, the fallbacks provided
+ in libEGL (such as eglChooseConfig()) will do the job.
+
+
+
+Bootstrapping:
+
+When the apps calls eglOpenDisplay() a device driver is selected and loaded
+(look for dlsym() or LoadLibrary() in egldriver.c).
+
+The driver's _eglMain() function is then called. This driver function
+allocates, initializes and returns a new _EGLDriver object (usually a
+subclass of that type).
+
+As part of initialization, the dispatch table in _EGLDriver->API must be
+populated with all the EGL entrypoints. Typically, _eglInitDriverFallbacks()
+can be used to plug in default/fallback functions. Some functions like
+driver->API.Initialize and driver->API.Terminate _must_ be implemented
+with driver-specific code (no default/fallback function is possible).
+
+
+A bit later, the app will call eglInitialize(). This will get routed
+to the driver->API.Initialize() function. Any additional driver
+initialization that wasn't done in _eglMain() should be done at this
+point. Typically, this will involve setting up visual configs, etc.
+
+
+
+Special Functions:
+
+Certain EGL functions _must_ be implemented by the driver. This includes:
+
+eglCreateContext
+eglCreateWindowSurface
+eglCreatePixmapSurface
+eglCreatePBufferSurface
+eglMakeCurrent
+eglSwapBuffers
+
+Most of the EGLConfig-related functions can be implemented with the
+defaults/fallbacks. Same thing for the eglGet/Query functions.
+
+
+
+
+Teardown:
+
+When eglTerminate() is called, the driver->API.Terminate() function is
+called. The driver should clean up after itself. eglTerminate() will
+then close/unload the driver (shared library).
+
+
+
+
+Subclassing:
+
+The internal libEGL data structures such as _EGLDisplay, _EGLContext,
+_EGLSurface, etc should be considered base classes from which drivers
+will derive subclasses.
+
diff --git a/src/egl/main/eglapi.c b/src/egl/main/eglapi.c
index bfa580e6c3f..9df938e1887 100644
--- a/src/egl/main/eglapi.c
+++ b/src/egl/main/eglapi.c
@@ -43,36 +43,63 @@
/**
- * NOTE: displayName is treated as a string in _eglChooseDriver()!!!
- * This will probably change!
- * See _eglChooseDriver() for details!
+ * This is typically the first EGL function that an application calls.
+ * We initialize our global vars and create a private _EGLDisplay object.
*/
-EGLDisplay APIENTRY
-eglGetDisplay(NativeDisplayType displayName)
+EGLDisplay EGLAPIENTRY
+eglGetDisplay(NativeDisplayType nativeDisplay)
{
_EGLDisplay *dpy;
_eglInitGlobals();
- dpy = _eglNewDisplay(displayName);
- if (dpy)
- return dpy->Handle;
- else
- return EGL_NO_DISPLAY;
+ dpy = _eglNewDisplay(nativeDisplay);
+ return _eglGetDisplayHandle(dpy);
}
-EGLBoolean APIENTRY
+/**
+ * This is typically the second EGL function that an application calls.
+ * Here we load/initialize the actual hardware driver.
+ */
+EGLBoolean EGLAPIENTRY
eglInitialize(EGLDisplay dpy, EGLint *major, EGLint *minor)
{
+ EGLint major_int, minor_int;
+
if (dpy) {
- _EGLDriver *drv = _eglChooseDriver(dpy);
- if (drv)
- return drv->API.Initialize(drv, dpy, major, minor);
+ EGLBoolean retVal;
+ _EGLDisplay *dpyPriv = _eglLookupDisplay(dpy);
+ if (!dpyPriv) {
+ return EGL_FALSE;
+ }
+ dpyPriv->Driver = _eglOpenDriver(dpyPriv,
+ dpyPriv->DriverName,
+ dpyPriv->DriverArgs);
+ if (!dpyPriv->Driver) {
+ return EGL_FALSE;
+ }
+ /* Initialize the particular driver now */
+ retVal = dpyPriv->Driver->API.Initialize(dpyPriv->Driver, dpy,
+ &major_int, &minor_int);
+
+ dpyPriv->Driver->APImajor = major_int;
+ dpyPriv->Driver->APIminor = minor_int;
+ snprintf(dpyPriv->Driver->Version, sizeof(dpyPriv->Driver->Version),
+ "%d.%d (%s)", major_int, minor_int, dpyPriv->Driver->Name);
+
+ /* Update applications version of major and minor if not NULL */
+ if((major != NULL) && (minor != NULL))
+ {
+ *major = major_int;
+ *minor = minor_int;
+ }
+
+ return retVal;
}
return EGL_FALSE;
}
-EGLBoolean APIENTRY
+EGLBoolean EGLAPIENTRY
eglTerminate(EGLDisplay dpy)
{
_EGLDriver *drv = _eglLookupDriver(dpy);
@@ -83,7 +110,7 @@ eglTerminate(EGLDisplay dpy)
}
-const char * APIENTRY
+const char * EGLAPIENTRY
eglQueryString(EGLDisplay dpy, EGLint name)
{
_EGLDriver *drv = _eglLookupDriver(dpy);
@@ -94,7 +121,7 @@ eglQueryString(EGLDisplay dpy, EGLint name)
}
-EGLBoolean APIENTRY
+EGLBoolean EGLAPIENTRY
eglGetConfigs(EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config)
{
_EGLDriver *drv = _eglLookupDriver(dpy);
@@ -103,7 +130,7 @@ eglGetConfigs(EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *nu
}
-EGLBoolean APIENTRY
+EGLBoolean EGLAPIENTRY
eglChooseConfig(EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config)
{
_EGLDriver *drv = _eglLookupDriver(dpy);
@@ -111,7 +138,7 @@ eglChooseConfig(EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, E
}
-EGLBoolean APIENTRY
+EGLBoolean EGLAPIENTRY
eglGetConfigAttrib(EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value)
{
_EGLDriver *drv = _eglLookupDriver(dpy);
@@ -119,7 +146,7 @@ eglGetConfigAttrib(EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *v
}
-EGLContext APIENTRY
+EGLContext EGLAPIENTRY
eglCreateContext(EGLDisplay dpy, EGLConfig config, EGLContext share_list, const EGLint *attrib_list)
{
_EGLDriver *drv = _eglLookupDriver(dpy);
@@ -127,7 +154,7 @@ eglCreateContext(EGLDisplay dpy, EGLConfig config, EGLContext share_list, const
}
-EGLBoolean APIENTRY
+EGLBoolean EGLAPIENTRY
eglDestroyContext(EGLDisplay dpy, EGLContext ctx)
{
_EGLDriver *drv = _eglLookupDriver(dpy);
@@ -135,7 +162,7 @@ eglDestroyContext(EGLDisplay dpy, EGLContext ctx)
}
-EGLBoolean APIENTRY
+EGLBoolean EGLAPIENTRY
eglMakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx)
{
_EGLDriver *drv = _eglLookupDriver(dpy);
@@ -143,7 +170,7 @@ eglMakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx)
}
-EGLBoolean APIENTRY
+EGLBoolean EGLAPIENTRY
eglQueryContext(EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value)
{
_EGLDriver *drv = _eglLookupDriver(dpy);
@@ -151,7 +178,7 @@ eglQueryContext(EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value)
}
-EGLSurface APIENTRY
+EGLSurface EGLAPIENTRY
eglCreateWindowSurface(EGLDisplay dpy, EGLConfig config, NativeWindowType window, const EGLint *attrib_list)
{
_EGLDriver *drv = _eglLookupDriver(dpy);
@@ -159,7 +186,7 @@ eglCreateWindowSurface(EGLDisplay dpy, EGLConfig config, NativeWindowType window
}
-EGLSurface APIENTRY
+EGLSurface EGLAPIENTRY
eglCreatePixmapSurface(EGLDisplay dpy, EGLConfig config, NativePixmapType pixmap, const EGLint *attrib_list)
{
_EGLDriver *drv = _eglLookupDriver(dpy);
@@ -167,7 +194,7 @@ eglCreatePixmapSurface(EGLDisplay dpy, EGLConfig config, NativePixmapType pixmap
}
-EGLSurface APIENTRY
+EGLSurface EGLAPIENTRY
eglCreatePbufferSurface(EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list)
{
_EGLDriver *drv = _eglLookupDriver(dpy);
@@ -175,7 +202,7 @@ eglCreatePbufferSurface(EGLDisplay dpy, EGLConfig config, const EGLint *attrib_l
}
-EGLBoolean APIENTRY
+EGLBoolean EGLAPIENTRY
eglDestroySurface(EGLDisplay dpy, EGLSurface surface)
{
_EGLDriver *drv = _eglLookupDriver(dpy);
@@ -183,7 +210,7 @@ eglDestroySurface(EGLDisplay dpy, EGLSurface surface)
}
-EGLBoolean APIENTRY
+EGLBoolean EGLAPIENTRY
eglQuerySurface(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value)
{
_EGLDriver *drv = _eglLookupDriver(dpy);
@@ -191,7 +218,7 @@ eglQuerySurface(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *va
}
-EGLBoolean APIENTRY
+EGLBoolean EGLAPIENTRY
eglSurfaceAttrib(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value)
{
_EGLDriver *drv = _eglLookupDriver(dpy);
@@ -199,7 +226,7 @@ eglSurfaceAttrib(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint va
}
-EGLBoolean APIENTRY
+EGLBoolean EGLAPIENTRY
eglBindTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer)
{
_EGLDriver *drv = _eglLookupDriver(dpy);
@@ -207,7 +234,7 @@ eglBindTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer)
}
-EGLBoolean APIENTRY
+EGLBoolean EGLAPIENTRY
eglReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer)
{
_EGLDriver *drv = _eglLookupDriver(dpy);
@@ -215,7 +242,7 @@ eglReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer)
}
-EGLBoolean APIENTRY
+EGLBoolean EGLAPIENTRY
eglSwapInterval(EGLDisplay dpy, EGLint interval)
{
_EGLDriver *drv = _eglLookupDriver(dpy);
@@ -223,7 +250,7 @@ eglSwapInterval(EGLDisplay dpy, EGLint interval)
}
-EGLBoolean APIENTRY
+EGLBoolean EGLAPIENTRY
eglSwapBuffers(EGLDisplay dpy, EGLSurface draw)
{
_EGLDriver *drv = _eglLookupDriver(dpy);
@@ -231,7 +258,7 @@ eglSwapBuffers(EGLDisplay dpy, EGLSurface draw)
}
-EGLBoolean APIENTRY
+EGLBoolean EGLAPIENTRY
eglCopyBuffers(EGLDisplay dpy, EGLSurface surface, NativePixmapType target)
{
_EGLDriver *drv = _eglLookupDriver(dpy);
@@ -239,7 +266,7 @@ eglCopyBuffers(EGLDisplay dpy, EGLSurface surface, NativePixmapType target)
}
-EGLBoolean APIENTRY
+EGLBoolean EGLAPIENTRY
eglWaitGL(void)
{
EGLDisplay dpy = eglGetCurrentDisplay();
@@ -252,7 +279,7 @@ eglWaitGL(void)
}
-EGLBoolean APIENTRY
+EGLBoolean EGLAPIENTRY
eglWaitNative(EGLint engine)
{
EGLDisplay dpy = eglGetCurrentDisplay();
@@ -265,40 +292,31 @@ eglWaitNative(EGLint engine)
}
-EGLDisplay APIENTRY
+EGLDisplay EGLAPIENTRY
eglGetCurrentDisplay(void)
{
_EGLDisplay *dpy = _eglGetCurrentDisplay();
- if (dpy)
- return dpy->Handle;
- else
- return EGL_NO_DISPLAY;
+ return _eglGetDisplayHandle(dpy);
}
-EGLContext APIENTRY
+EGLContext EGLAPIENTRY
eglGetCurrentContext(void)
{
_EGLContext *ctx = _eglGetCurrentContext();
- if (ctx)
- return ctx->Handle;
- else
- return EGL_NO_CONTEXT;
+ return _eglGetContextHandle(ctx);
}
-EGLSurface APIENTRY
+EGLSurface EGLAPIENTRY
eglGetCurrentSurface(EGLint readdraw)
{
_EGLSurface *s = _eglGetCurrentSurface(readdraw);
- if (s)
- return s->Handle;
- else
- return EGL_NO_SURFACE;
+ return _eglGetSurfaceHandle(s);
}
-EGLint APIENTRY
+EGLint EGLAPIENTRY
eglGetError(void)
{
_EGLThreadInfo *t = _eglGetCurrentThread();
@@ -308,7 +326,7 @@ eglGetError(void)
}
-void (* APIENTRY eglGetProcAddress(const char *procname))()
+void (* EGLAPIENTRY eglGetProcAddress(const char *procname))()
{
typedef void (*genericFunc)();
struct name_function {
@@ -376,12 +394,15 @@ void (* APIENTRY eglGetProcAddress(const char *procname))()
return (genericFunc) egl_functions[i].function;
}
}
-#if 0
- /* XXX enable this code someday */
- return (genericFunc) _glapi_get_proc_address(procname);
-#else
+
+ /* now loop over drivers to query their procs */
+ for (i = 0; i < _eglGlobal.NumDrivers; i++) {
+ _EGLProc p = _eglGlobal.Drivers[i]->API.GetProcAddress(procname);
+ if (p)
+ return p;
+ }
+
return NULL;
-#endif
}
@@ -389,7 +410,7 @@ void (* APIENTRY eglGetProcAddress(const char *procname))()
* EGL_MESA_screen extension
*/
-EGLBoolean APIENTRY
+EGLBoolean EGLAPIENTRY
eglChooseModeMESA(EGLDisplay dpy, EGLScreenMESA screen,
const EGLint *attrib_list, EGLModeMESA *modes,
EGLint modes_size, EGLint *num_modes)
@@ -402,7 +423,7 @@ eglChooseModeMESA(EGLDisplay dpy, EGLScreenMESA screen,
}
-EGLBoolean APIENTRY
+EGLBoolean EGLAPIENTRY
eglGetModesMESA(EGLDisplay dpy, EGLScreenMESA screen, EGLModeMESA *modes, EGLint mode_size, EGLint *num_mode)
{
_EGLDriver *drv = _eglLookupDriver(dpy);
@@ -413,7 +434,7 @@ eglGetModesMESA(EGLDisplay dpy, EGLScreenMESA screen, EGLModeMESA *modes, EGLint
}
-EGLBoolean APIENTRY
+EGLBoolean EGLAPIENTRY
eglGetModeAttribMESA(EGLDisplay dpy, EGLModeMESA mode, EGLint attribute, EGLint *value)
{
_EGLDriver *drv = _eglLookupDriver(dpy);
@@ -424,7 +445,7 @@ eglGetModeAttribMESA(EGLDisplay dpy, EGLModeMESA mode, EGLint attribute, EGLint
}
-EGLBoolean APIENTRY
+EGLBoolean EGLAPIENTRY
eglCopyContextMESA(EGLDisplay dpy, EGLContext source, EGLContext dest, EGLint mask)
{
_EGLDriver *drv = _eglLookupDriver(dpy);
@@ -508,21 +529,42 @@ eglQueryModeStringMESA(EGLDisplay dpy, EGLModeMESA mode)
#ifdef EGL_VERSION_1_2
+
+/**
+ * Specify the client API to use for subsequent calls including:
+ * eglCreateContext()
+ * eglGetCurrentContext()
+ * eglGetCurrentDisplay()
+ * eglGetCurrentSurface()
+ * eglMakeCurrent(when the ctx parameter is EGL NO CONTEXT)
+ * eglWaitClient()
+ * eglWaitNative()
+ * See section 3.7 "Rendering Context" in the EGL specification for details.
+ */
EGLBoolean
eglBindAPI(EGLenum api)
{
_EGLThreadInfo *t = _eglGetCurrentThread();
switch (api) {
+#ifdef EGL_VERSION_1_4
+ case EGL_OPENGL_API:
+ if (_eglGlobal.ClientAPIsMask & EGL_OPENGL_BIT) {
+ t->CurrentAPI = api;
+ return EGL_TRUE;
+ }
+ _eglError(EGL_BAD_PARAMETER, "eglBindAPI");
+ return EGL_FALSE;
+#endif
case EGL_OPENGL_ES_API:
- if (_eglGlobal.OpenGLESAPISupported) {
+ if (_eglGlobal.ClientAPIsMask & (EGL_OPENGL_ES_BIT | EGL_OPENGL_ES2_BIT)) {
t->CurrentAPI = api;
return EGL_TRUE;
}
_eglError(EGL_BAD_PARAMETER, "eglBindAPI");
return EGL_FALSE;
case EGL_OPENVG_API:
- if (_eglGlobal.OpenVGAPISupported) {
+ if (_eglGlobal.ClientAPIsMask & EGL_OPENVG_BIT) {
t->CurrentAPI = api;
return EGL_TRUE;
}
@@ -535,6 +577,18 @@ eglBindAPI(EGLenum api)
}
+/**
+ * Return the last value set with eglBindAPI().
+ */
+EGLenum
+eglQueryAPI(void)
+{
+ /* returns one of EGL_OPENGL_API, EGL_OPENGL_ES_API or EGL_OPENVG_API */
+ _EGLThreadInfo *t = _eglGetCurrentThread();
+ return t->CurrentAPI;
+}
+
+
EGLSurface
eglCreatePbufferFromClientBuffer(EGLDisplay dpy, EGLenum buftype,
EGLClientBuffer buffer, EGLConfig config,
@@ -546,15 +600,6 @@ eglCreatePbufferFromClientBuffer(EGLDisplay dpy, EGLenum buftype,
}
-EGLenum
-eglQueryAPI(void)
-{
- /* returns one of EGL_OPENGL_ES_API or EGL_OPENVG_API */
- _EGLThreadInfo *t = _eglGetCurrentThread();
- return t->CurrentAPI;
-}
-
-
EGLBoolean
eglReleaseThread(void)
{
diff --git a/src/egl/main/eglapi.h b/src/egl/main/eglapi.h
index 555aa5dd9ef..f6163a0c7a8 100644
--- a/src/egl/main/eglapi.h
+++ b/src/egl/main/eglapi.h
@@ -2,10 +2,15 @@
#define EGLAPI_INCLUDED
/**
- * Typedefs for all EGL API entrypoint functions.
+ * A generic function ptr type
*/
+typedef void (*_EGLProc)();
+/**
+ * Typedefs for all EGL API entrypoint functions.
+ */
+
/* driver funcs */
typedef EGLBoolean (*Initialize_t)(_EGLDriver *, EGLDisplay dpy, EGLint *major, EGLint *minor);
typedef EGLBoolean (*Terminate_t)(_EGLDriver *, EGLDisplay dpy);
@@ -39,6 +44,9 @@ typedef const char *(*QueryString_t)(_EGLDriver *drv, EGLDisplay dpy, EGLint nam
typedef EGLBoolean (*WaitGL_t)(_EGLDriver *drv, EGLDisplay dpy);
typedef EGLBoolean (*WaitNative_t)(_EGLDriver *drv, EGLDisplay dpy, EGLint engine);
+typedef _EGLProc (*GetProcAddress_t)(const char *procname);
+
+
#ifdef EGL_MESA_screen_surface
typedef EGLBoolean (*ChooseModeMESA_t)(_EGLDriver *drv, EGLDisplay dpy, EGLScreenMESA screen, const EGLint *attrib_list, EGLModeMESA *modes, EGLint modes_size, EGLint *num_modes);
@@ -95,6 +103,7 @@ struct _egl_api
QueryString_t QueryString;
WaitGL_t WaitGL;
WaitNative_t WaitNative;
+ GetProcAddress_t GetProcAddress;
/* EGL_MESA_screen extension */
ChooseModeMESA_t ChooseModeMESA;
diff --git a/src/egl/main/eglconfig.c b/src/egl/main/eglconfig.c
index 2a62f95b542..b19988f49a9 100644
--- a/src/egl/main/eglconfig.c
+++ b/src/egl/main/eglconfig.c
@@ -17,48 +17,6 @@
#define MIN2(A, B) (((A) < (B)) ? (A) : (B))
-/**
- * Convert an _EGLConfig to a __GLcontextModes object.
- * NOTE: This routine may be incomplete - we're only making sure that
- * the fields needed by Mesa (for _mesa_create_context/framebuffer) are
- * set correctly.
- */
-void
-_eglConfigToContextModesRec(const _EGLConfig *config, __GLcontextModes *mode)
-{
- memset(mode, 0, sizeof(*mode));
-
- mode->rgbMode = GL_TRUE; /* no color index */
- mode->colorIndexMode = GL_FALSE;
- mode->doubleBufferMode = GL_TRUE; /* always DB for now */
- mode->stereoMode = GL_FALSE;
-
- mode->redBits = GET_CONFIG_ATTRIB(config, EGL_RED_SIZE);
- mode->greenBits = GET_CONFIG_ATTRIB(config, EGL_GREEN_SIZE);
- mode->blueBits = GET_CONFIG_ATTRIB(config, EGL_BLUE_SIZE);
- mode->alphaBits = GET_CONFIG_ATTRIB(config, EGL_ALPHA_SIZE);
- mode->rgbBits = GET_CONFIG_ATTRIB(config, EGL_BUFFER_SIZE);
-
- /* no rgba masks - fix? */
-
- mode->depthBits = GET_CONFIG_ATTRIB(config, EGL_DEPTH_SIZE);
- mode->haveDepthBuffer = mode->depthBits > 0;
-
- mode->stencilBits = GET_CONFIG_ATTRIB(config, EGL_STENCIL_SIZE);
- mode->haveStencilBuffer = mode->stencilBits > 0;
-
- /* no accum */
-
- mode->level = GET_CONFIG_ATTRIB(config, EGL_LEVEL);
- mode->samples = GET_CONFIG_ATTRIB(config, EGL_SAMPLES);
- mode->sampleBuffers = GET_CONFIG_ATTRIB(config, EGL_SAMPLE_BUFFERS);
-
- /* surface type - not really needed */
- mode->visualType = GLX_TRUE_COLOR;
- mode->renderType = GLX_RGBA_BIT;
-}
-
-
void
_eglSetConfigAttrib(_EGLConfig *config, EGLint attr, EGLint val)
{
@@ -76,7 +34,7 @@ void
_eglInitConfig(_EGLConfig *config, EGLint id)
{
memset(config, 0, sizeof(*config));
- config->Handle = id;
+ config->Handle = (EGLConfig) id;
_eglSetConfigAttrib(config, EGL_CONFIG_ID, id);
_eglSetConfigAttrib(config, EGL_BIND_TO_TEXTURE_RGB, EGL_DONT_CARE);
_eglSetConfigAttrib(config, EGL_BIND_TO_TEXTURE_RGBA, EGL_DONT_CARE);
@@ -85,9 +43,7 @@ _eglInitConfig(_EGLConfig *config, EGLint id)
_eglSetConfigAttrib(config, EGL_NATIVE_VISUAL_TYPE, EGL_DONT_CARE);
_eglSetConfigAttrib(config, EGL_MIN_SWAP_INTERVAL, EGL_DONT_CARE);
_eglSetConfigAttrib(config, EGL_MAX_SWAP_INTERVAL, EGL_DONT_CARE);
- _eglSetConfigAttrib(config, EGL_SURFACE_TYPE,
- EGL_SCREEN_BIT_MESA | EGL_PBUFFER_BIT |
- EGL_PIXMAP_BIT | EGL_WINDOW_BIT);
+ _eglSetConfigAttrib(config, EGL_SURFACE_TYPE, EGL_WINDOW_BIT);
_eglSetConfigAttrib(config, EGL_TRANSPARENT_TYPE, EGL_NONE);
_eglSetConfigAttrib(config, EGL_TRANSPARENT_RED_VALUE, EGL_DONT_CARE);
_eglSetConfigAttrib(config, EGL_TRANSPARENT_GREEN_VALUE, EGL_DONT_CARE);
@@ -100,7 +56,19 @@ _eglInitConfig(_EGLConfig *config, EGLint id)
/**
+ * Return the public handle for an internal _EGLConfig.
+ * This is the inverse of _eglLookupConfig().
+ */
+EGLConfig
+_eglGetConfigHandle(_EGLConfig *config)
+{
+ return config ? config->Handle : 0;
+}
+
+
+/**
* Given an EGLConfig handle, return the corresponding _EGLConfig object.
+ * This is the inverse of _eglGetConfigHandle().
*/
_EGLConfig *
_eglLookupConfig(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config)
@@ -108,8 +76,8 @@ _eglLookupConfig(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config)
EGLint i;
_EGLDisplay *disp = _eglLookupDisplay(dpy);
for (i = 0; i < disp->NumConfigs; i++) {
- if (disp->Configs[i].Handle == config) {
- return disp->Configs + i;
+ if (disp->Configs[i]->Handle == config) {
+ return disp->Configs[i];
}
}
return NULL;
@@ -118,23 +86,32 @@ _eglLookupConfig(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config)
/**
* Add the given _EGLConfig to the given display.
+ * Note that we just save the ptr to the config (we don't copy the config).
*/
_EGLConfig *
-_eglAddConfig(_EGLDisplay *display, const _EGLConfig *config)
+_eglAddConfig(_EGLDisplay *display, _EGLConfig *config)
{
- _EGLConfig *newConfigs;
+ _EGLConfig **newConfigs;
EGLint n;
+ /* do some sanity checks on the config's attribs */
+ assert(GET_CONFIG_ATTRIB(config, EGL_CONFIG_ID) > 0);
+ assert(GET_CONFIG_ATTRIB(config, EGL_RENDERABLE_TYPE) != 0x0);
+ assert(GET_CONFIG_ATTRIB(config, EGL_SURFACE_TYPE) != 0x0);
+ assert(GET_CONFIG_ATTRIB(config, EGL_RED_SIZE) > 0);
+ assert(GET_CONFIG_ATTRIB(config, EGL_GREEN_SIZE) > 0);
+ assert(GET_CONFIG_ATTRIB(config, EGL_BLUE_SIZE) > 0);
+
n = display->NumConfigs;
- newConfigs = (_EGLConfig *) realloc(display->Configs,
- (n + 1) * sizeof(_EGLConfig));
+ /* realloc array of ptrs */
+ newConfigs = (_EGLConfig **) realloc(display->Configs,
+ (n + 1) * sizeof(_EGLConfig *));
if (newConfigs) {
display->Configs = newConfigs;
- display->Configs[n] = *config; /* copy struct */
- display->Configs[n].Handle = n;
+ display->Configs[n] = config;
display->NumConfigs++;
- return display->Configs + n;
+ return config;
}
else {
return NULL;
@@ -176,7 +153,7 @@ _eglParseConfigAttribs(_EGLConfig *config, const EGLint *attrib_list)
}
else if (attr == EGL_RENDERABLE_TYPE) {
EGLint renType = attrib_list[++i];
- if (renType & ~(EGL_OPENGL_ES_BIT | EGL_OPENVG_BIT)) {
+ if (renType & ~(EGL_OPENGL_ES_BIT | EGL_OPENGL_ES2_BIT | EGL_OPENVG_BIT)) {
_eglError(EGL_BAD_ATTRIBUTE, "eglChooseConfig");
return EGL_FALSE;
}
@@ -360,8 +337,8 @@ _eglChooseConfig(_EGLDriver *drv, EGLDisplay dpy, const EGLint *attrib_list,
/* make array of pointers to qualifying configs */
for (i = count = 0; i < disp->NumConfigs && count < config_size; i++) {
- if (_eglConfigQualifies(disp->Configs + i, &criteria)) {
- configList[count++] = disp->Configs + i;
+ if (_eglConfigQualifies(disp->Configs[i], &criteria)) {
+ configList[count++] = disp->Configs[i];
}
}
@@ -369,8 +346,10 @@ _eglChooseConfig(_EGLDriver *drv, EGLDisplay dpy, const EGLint *attrib_list,
qsort(configList, count, sizeof(_EGLConfig *), _eglCompareConfigs);
/* copy config handles to output array */
- for (i = 0; i < count; i++) {
- configs[i] = configList[i]->Handle;
+ if (configs) {
+ for (i = 0; i < count; i++) {
+ configs[i] = configList[i]->Handle;
+ }
}
free(configList);
@@ -419,7 +398,7 @@ _eglGetConfigs(_EGLDriver *drv, EGLDisplay dpy, EGLConfig *configs,
EGLint i;
*num_config = MIN2(disp->NumConfigs, config_size);
for (i = 0; i < *num_config; i++) {
- configs[i] = disp->Configs[i].Handle;
+ configs[i] = disp->Configs[i]->Handle;
}
}
else {
@@ -429,210 +408,3 @@ _eglGetConfigs(_EGLDriver *drv, EGLDisplay dpy, EGLConfig *configs,
return EGL_TRUE;
}
-
-
-/**
- * Creates a set of \c __GLcontextModes that a driver will expose.
- *
- * A set of \c __GLcontextModes will be created based on the supplied
- * parameters. The number of modes processed will be 2 *
- * \c num_depth_stencil_bits * \c num_db_modes.
- *
- * For the most part, data is just copied from \c depth_bits, \c stencil_bits,
- * \c db_modes, and \c visType into each \c __GLcontextModes element.
- * However, the meanings of \c fb_format and \c fb_type require further
- * explanation. The \c fb_format specifies which color components are in
- * each pixel and what the default order is. For example, \c GL_RGB specifies
- * that red, green, blue are available and red is in the "most significant"
- * position and blue is in the "least significant". The \c fb_type specifies
- * the bit sizes of each component and the actual ordering. For example, if
- * \c GL_UNSIGNED_SHORT_5_6_5_REV is specified with \c GL_RGB, bits [15:11]
- * are the blue value, bits [10:5] are the green value, and bits [4:0] are
- * the red value.
- *
- * One sublte issue is the combination of \c GL_RGB or \c GL_BGR and either
- * of the \c GL_UNSIGNED_INT_8_8_8_8 modes. The resulting mask values in the
- * \c __GLcontextModes structure is \b identical to the \c GL_RGBA or
- * \c GL_BGRA case, except the \c alphaMask is zero. This means that, as
- * far as this routine is concerned, \c GL_RGB with \c GL_UNSIGNED_INT_8_8_8_8
- * still uses 32-bits.
- *
- * If in doubt, look at the tables used in the function.
- *
- * \param ptr_to_modes Pointer to a pointer to a linked list of
- * \c __GLcontextModes. Upon completion, a pointer to
- * the next element to be process will be stored here.
- * If the function fails and returns \c GL_FALSE, this
- * value will be unmodified, but some elements in the
- * linked list may be modified.
- * \param fb_format Format of the framebuffer. Currently only \c GL_RGB,
- * \c GL_RGBA, \c GL_BGR, and \c GL_BGRA are supported.
- * \param fb_type Type of the pixels in the framebuffer. Currently only
- * \c GL_UNSIGNED_SHORT_5_6_5,
- * \c GL_UNSIGNED_SHORT_5_6_5_REV,
- * \c GL_UNSIGNED_INT_8_8_8_8, and
- * \c GL_UNSIGNED_INT_8_8_8_8_REV are supported.
- * \param depth_bits Array of depth buffer sizes to be exposed.
- * \param stencil_bits Array of stencil buffer sizes to be exposed.
- * \param num_depth_stencil_bits Number of entries in both \c depth_bits and
- * \c stencil_bits.
- * \param db_modes Array of buffer swap modes. If an element has a
- * value of \c GLX_NONE, then it represents a
- * single-buffered mode. Other valid values are
- * \c GLX_SWAP_EXCHANGE_OML, \c GLX_SWAP_COPY_OML, and
- * \c GLX_SWAP_UNDEFINED_OML. See the
- * GLX_OML_swap_method extension spec for more details.
- * \param num_db_modes Number of entries in \c db_modes.
- * \param visType GLX visual type. Usually either \c GLX_TRUE_COLOR or
- * \c GLX_DIRECT_COLOR.
- *
- * \returns
- * \c GL_TRUE on success or \c GL_FALSE on failure. Currently the only
- * cause of failure is a bad parameter (i.e., unsupported \c fb_format or
- * \c fb_type).
- *
- * \todo
- * There is currently no way to support packed RGB modes (i.e., modes with
- * exactly 3 bytes per pixel) or floating-point modes. This could probably
- * be done by creating some new, private enums with clever names likes
- * \c GL_UNSIGNED_3BYTE_8_8_8, \c GL_4FLOAT_32_32_32_32,
- * \c GL_4HALF_16_16_16_16, etc. We can cross that bridge when we come to it.
- */
-GLboolean
-_eglFillInConfigs(_EGLConfig * configs,
- GLenum fb_format, GLenum fb_type,
- const uint8_t * depth_bits, const uint8_t * stencil_bits,
- unsigned num_depth_stencil_bits,
- const GLenum * db_modes, unsigned num_db_modes,
- int visType)
-{
- static const uint8_t bits_table[3][4] = {
- /* R G B A */
- { 5, 6, 5, 0 }, /* Any GL_UNSIGNED_SHORT_5_6_5 */
- { 8, 8, 8, 0 }, /* Any RGB with any GL_UNSIGNED_INT_8_8_8_8 */
- { 8, 8, 8, 8 } /* Any RGBA with any GL_UNSIGNED_INT_8_8_8_8 */
- };
-
- /* The following arrays are all indexed by the fb_type masked with 0x07.
- * Given the four supported fb_type values, this results in valid array
- * indices of 3, 4, 5, and 7.
- */
- static const uint32_t masks_table_rgb[8][4] = {
- {0x00000000, 0x00000000, 0x00000000, 0x00000000},
- {0x00000000, 0x00000000, 0x00000000, 0x00000000},
- {0x00000000, 0x00000000, 0x00000000, 0x00000000},
- {0x0000F800, 0x000007E0, 0x0000001F, 0x00000000}, /* 5_6_5 */
- {0x0000001F, 0x000007E0, 0x0000F800, 0x00000000}, /* 5_6_5_REV */
- {0xFF000000, 0x00FF0000, 0x0000FF00, 0x00000000}, /* 8_8_8_8 */
- {0x00000000, 0x00000000, 0x00000000, 0x00000000},
- {0x000000FF, 0x0000FF00, 0x00FF0000, 0x00000000} /* 8_8_8_8_REV */
- };
-
- static const uint32_t masks_table_rgba[8][4] = {
- {0x00000000, 0x00000000, 0x00000000, 0x00000000},
- {0x00000000, 0x00000000, 0x00000000, 0x00000000},
- {0x00000000, 0x00000000, 0x00000000, 0x00000000},
- {0x0000F800, 0x000007E0, 0x0000001F, 0x00000000}, /* 5_6_5 */
- {0x0000001F, 0x000007E0, 0x0000F800, 0x00000000}, /* 5_6_5_REV */
- {0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF}, /* 8_8_8_8 */
- {0x00000000, 0x00000000, 0x00000000, 0x00000000},
- {0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000}, /* 8_8_8_8_REV */
- };
-
- static const uint32_t masks_table_bgr[8][4] = {
- {0x00000000, 0x00000000, 0x00000000, 0x00000000},
- {0x00000000, 0x00000000, 0x00000000, 0x00000000},
- {0x00000000, 0x00000000, 0x00000000, 0x00000000},
- {0x0000001F, 0x000007E0, 0x0000F800, 0x00000000}, /* 5_6_5 */
- {0x0000F800, 0x000007E0, 0x0000001F, 0x00000000}, /* 5_6_5_REV */
- {0x0000FF00, 0x00FF0000, 0xFF000000, 0x00000000}, /* 8_8_8_8 */
- {0x00000000, 0x00000000, 0x00000000, 0x00000000},
- {0x00FF0000, 0x0000FF00, 0x000000FF, 0x00000000}, /* 8_8_8_8_REV */
- };
-
- static const uint32_t masks_table_bgra[8][4] = {
- {0x00000000, 0x00000000, 0x00000000, 0x00000000},
- {0x00000000, 0x00000000, 0x00000000, 0x00000000},
- {0x00000000, 0x00000000, 0x00000000, 0x00000000},
- {0x0000001F, 0x000007E0, 0x0000F800, 0x00000000}, /* 5_6_5 */
- {0x0000F800, 0x000007E0, 0x0000001F, 0x00000000}, /* 5_6_5_REV */
- {0x0000FF00, 0x00FF0000, 0xFF000000, 0x000000FF}, /* 8_8_8_8 */
- {0x00000000, 0x00000000, 0x00000000, 0x00000000},
- {0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000}, /* 8_8_8_8_REV */
- };
-
- static const uint8_t bytes_per_pixel[8] = {
- 0, 0, 0, 2, 2, 4, 0, 4
- };
-
- const uint8_t * bits;
- const uint32_t * masks;
- const int index = fb_type & 0x07;
- _EGLConfig *config;
- unsigned i;
- unsigned j;
- unsigned k;
-
- if ( bytes_per_pixel[index] == 0 ) {
- _eglLog(_EGL_INFO,
- "[%s:%u] Framebuffer type 0x%04x has 0 bytes per pixel.",
- __FUNCTION__, __LINE__, fb_type);
- return GL_FALSE;
- }
-
- /* Valid types are GL_UNSIGNED_SHORT_5_6_5 and GL_UNSIGNED_INT_8_8_8_8 and
- * the _REV versions.
- *
- * Valid formats are GL_RGBA, GL_RGB, and GL_BGRA.
- */
- switch ( fb_format ) {
- case GL_RGB:
- bits = (bytes_per_pixel[index] == 2) ? bits_table[0] : bits_table[1];
- masks = masks_table_rgb[index];
- break;
-
- case GL_RGBA:
- bits = (bytes_per_pixel[index] == 2) ? bits_table[0] : bits_table[2];
- masks = masks_table_rgba[index];
- break;
-
- case GL_BGR:
- bits = (bytes_per_pixel[index] == 2) ? bits_table[0] : bits_table[1];
- masks = masks_table_bgr[index];
- break;
-
- case GL_BGRA:
- bits = (bytes_per_pixel[index] == 2) ? bits_table[0] : bits_table[2];
- masks = masks_table_bgra[index];
- break;
-
- default:
- _eglLog(_EGL_WARNING,
- "[%s:%u] Framebuffer format 0x%04x is not GL_RGB, GL_RGBA, GL_BGR, or GL_BGRA.",
- __FUNCTION__, __LINE__, fb_format);
- return GL_FALSE;
- }
-
- config = configs;
- for (k = 0; k < num_depth_stencil_bits; k++) {
- for (i = 0; i < num_db_modes; i++) {
- for (j = 0; j < 2; j++) {
- _eglSetConfigAttrib(config, EGL_RED_SIZE, bits[0]);
- _eglSetConfigAttrib(config, EGL_GREEN_SIZE, bits[1]);
- _eglSetConfigAttrib(config, EGL_BLUE_SIZE, bits[2]);
- _eglSetConfigAttrib(config, EGL_ALPHA_SIZE, bits[3]);
- _eglSetConfigAttrib(config, EGL_BUFFER_SIZE,
- bits[0] + bits[1] + bits[2] + bits[3]);
-
- _eglSetConfigAttrib(config, EGL_STENCIL_SIZE, stencil_bits[k]);
- _eglSetConfigAttrib(config, EGL_DEPTH_SIZE, depth_bits[i]);
-
- _eglSetConfigAttrib(config, EGL_SURFACE_TYPE, EGL_SCREEN_BIT_MESA |
- EGL_PBUFFER_BIT | EGL_PIXMAP_BIT | EGL_WINDOW_BIT);
-
- config++;
- }
- }
- }
- return GL_TRUE;
-}
diff --git a/src/egl/main/eglconfig.h b/src/egl/main/eglconfig.h
index 441b3f4d206..db1c4c10e08 100644
--- a/src/egl/main/eglconfig.h
+++ b/src/egl/main/eglconfig.h
@@ -3,10 +3,10 @@
#include "egltypedefs.h"
-#include "GL/internal/glcore.h"
+#include <GLES/gl.h>
-#define MAX_ATTRIBS 100
+#define MAX_ATTRIBS 128
#define FIRST_ATTRIB EGL_BUFFER_SIZE
@@ -17,7 +17,11 @@ struct _egl_config
};
-#define SET_CONFIG_ATTRIB(CONF, ATTR, VAL) ((CONF)->Attrib[(ATTR) - FIRST_ATTRIB] = VAL)
+#define SET_CONFIG_ATTRIB(CONF, ATTR, VAL) \
+ assert((ATTR) - FIRST_ATTRIB < MAX_ATTRIBS); \
+ ((CONF)->Attrib[(ATTR) - FIRST_ATTRIB] = VAL)
+
+
#define GET_CONFIG_ATTRIB(CONF, ATTR) ((CONF)->Attrib[(ATTR) - FIRST_ATTRIB])
@@ -25,12 +29,16 @@ extern void
_eglInitConfig(_EGLConfig *config, EGLint id);
+extern EGLConfig
+_eglGetConfigHandle(_EGLConfig *config);
+
+
extern _EGLConfig *
_eglLookupConfig(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config);
extern _EGLConfig *
-_eglAddConfig(_EGLDisplay *display, const _EGLConfig *config);
+_eglAddConfig(_EGLDisplay *display, _EGLConfig *config);
extern EGLBoolean
@@ -52,16 +60,5 @@ _eglGetConfigs(_EGLDriver *drv, EGLDisplay dpy, EGLConfig *configs, EGLint confi
extern void
_eglSetConfigAttrib(_EGLConfig *config, EGLint attr, EGLint val);
-extern GLboolean
-_eglFillInConfigs( _EGLConfig *configs,
- GLenum fb_format, GLenum fb_type,
- const uint8_t * depth_bits, const uint8_t * stencil_bits,
- unsigned num_depth_stencil_bits,
- const GLenum * db_modes, unsigned num_db_modes,
- int visType );
-
-extern void
-_eglConfigToContextModesRec(const _EGLConfig *config, __GLcontextModes *mode);
-
#endif /* EGLCONFIG_INCLUDED */
diff --git a/src/egl/main/eglconfigutil.c b/src/egl/main/eglconfigutil.c
new file mode 100644
index 00000000000..7061df691b2
--- /dev/null
+++ b/src/egl/main/eglconfigutil.c
@@ -0,0 +1,258 @@
+/**
+ * Extra utility functions related to EGL configs.
+ */
+
+
+#include <stdlib.h>
+#include <stdio.h>
+#include <string.h>
+#include "eglconfigutil.h"
+#include "egllog.h"
+
+
+/**
+ * Convert an _EGLConfig to a __GLcontextModes object.
+ * NOTE: This routine may be incomplete - we're only making sure that
+ * the fields needed by Mesa (for _mesa_create_context/framebuffer) are
+ * set correctly.
+ */
+void
+_eglConfigToContextModesRec(const _EGLConfig *config, __GLcontextModes *mode)
+{
+ memset(mode, 0, sizeof(*mode));
+
+ mode->rgbMode = GL_TRUE; /* no color index */
+ mode->colorIndexMode = GL_FALSE;
+ mode->doubleBufferMode = GL_TRUE; /* always DB for now */
+ mode->stereoMode = GL_FALSE;
+
+ mode->redBits = GET_CONFIG_ATTRIB(config, EGL_RED_SIZE);
+ mode->greenBits = GET_CONFIG_ATTRIB(config, EGL_GREEN_SIZE);
+ mode->blueBits = GET_CONFIG_ATTRIB(config, EGL_BLUE_SIZE);
+ mode->alphaBits = GET_CONFIG_ATTRIB(config, EGL_ALPHA_SIZE);
+ mode->rgbBits = GET_CONFIG_ATTRIB(config, EGL_BUFFER_SIZE);
+
+ /* no rgba masks - fix? */
+
+ mode->depthBits = GET_CONFIG_ATTRIB(config, EGL_DEPTH_SIZE);
+ mode->haveDepthBuffer = mode->depthBits > 0;
+
+ mode->stencilBits = GET_CONFIG_ATTRIB(config, EGL_STENCIL_SIZE);
+ mode->haveStencilBuffer = mode->stencilBits > 0;
+
+ /* no accum */
+
+ mode->level = GET_CONFIG_ATTRIB(config, EGL_LEVEL);
+ mode->samples = GET_CONFIG_ATTRIB(config, EGL_SAMPLES);
+ mode->sampleBuffers = GET_CONFIG_ATTRIB(config, EGL_SAMPLE_BUFFERS);
+
+ /* surface type - not really needed */
+ mode->visualType = GLX_TRUE_COLOR;
+ mode->renderType = GLX_RGBA_BIT;
+}
+
+
+
+/**
+ * Creates a set of \c _EGLConfigs that a driver will expose.
+ *
+ * A set of \c __GLcontextModes will be created based on the supplied
+ * parameters. The number of modes processed will be 2 *
+ * \c num_depth_stencil_bits * \c num_db_modes.
+ *
+ * For the most part, data is just copied from \c depth_bits, \c stencil_bits,
+ * \c db_modes, and \c visType into each \c __GLcontextModes element.
+ * However, the meanings of \c fb_format and \c fb_type require further
+ * explanation. The \c fb_format specifies which color components are in
+ * each pixel and what the default order is. For example, \c GL_RGB specifies
+ * that red, green, blue are available and red is in the "most significant"
+ * position and blue is in the "least significant". The \c fb_type specifies
+ * the bit sizes of each component and the actual ordering. For example, if
+ * \c GL_UNSIGNED_SHORT_5_6_5_REV is specified with \c GL_RGB, bits [15:11]
+ * are the blue value, bits [10:5] are the green value, and bits [4:0] are
+ * the red value.
+ *
+ * One sublte issue is the combination of \c GL_RGB or \c GL_BGR and either
+ * of the \c GL_UNSIGNED_INT_8_8_8_8 modes. The resulting mask values in the
+ * \c __GLcontextModes structure is \b identical to the \c GL_RGBA or
+ * \c GL_BGRA case, except the \c alphaMask is zero. This means that, as
+ * far as this routine is concerned, \c GL_RGB with \c GL_UNSIGNED_INT_8_8_8_8
+ * still uses 32-bits.
+ *
+ * If in doubt, look at the tables used in the function.
+ *
+ * \param configs the array of configs generated
+ * \param fb_format Format of the framebuffer. Currently only \c GL_RGB,
+ * \c GL_RGBA, \c GL_BGR, and \c GL_BGRA are supported.
+ * \param fb_type Type of the pixels in the framebuffer. Currently only
+ * \c GL_UNSIGNED_SHORT_5_6_5,
+ * \c GL_UNSIGNED_SHORT_5_6_5_REV,
+ * \c GL_UNSIGNED_INT_8_8_8_8, and
+ * \c GL_UNSIGNED_INT_8_8_8_8_REV are supported.
+ * \param depth_bits Array of depth buffer sizes to be exposed.
+ * \param stencil_bits Array of stencil buffer sizes to be exposed.
+ * \param num_depth_stencil_bits Number of entries in both \c depth_bits and
+ * \c stencil_bits.
+ * \param db_modes Array of buffer swap modes. If an element has a
+ * value of \c GLX_NONE, then it represents a
+ * single-buffered mode. Other valid values are
+ * \c GLX_SWAP_EXCHANGE_OML, \c GLX_SWAP_COPY_OML, and
+ * \c GLX_SWAP_UNDEFINED_OML. See the
+ * GLX_OML_swap_method extension spec for more details.
+ * \param num_db_modes Number of entries in \c db_modes.
+ * \param visType GLX visual type. Usually either \c GLX_TRUE_COLOR or
+ * \c GLX_DIRECT_COLOR.
+ *
+ * \returns
+ * \c GL_TRUE on success or \c GL_FALSE on failure. Currently the only
+ * cause of failure is a bad parameter (i.e., unsupported \c fb_format or
+ * \c fb_type).
+ *
+ * \todo
+ * There is currently no way to support packed RGB modes (i.e., modes with
+ * exactly 3 bytes per pixel) or floating-point modes. This could probably
+ * be done by creating some new, private enums with clever names likes
+ * \c GL_UNSIGNED_3BYTE_8_8_8, \c GL_4FLOAT_32_32_32_32,
+ * \c GL_4HALF_16_16_16_16, etc. We can cross that bridge when we come to it.
+ */
+EGLBoolean
+_eglFillInConfigs(_EGLConfig * configs,
+ GLenum fb_format, GLenum fb_type,
+ const uint8_t * depth_bits, const uint8_t * stencil_bits,
+ unsigned num_depth_stencil_bits,
+ const GLenum * db_modes, unsigned num_db_modes,
+ int visType)
+{
+ static const uint8_t bits_table[3][4] = {
+ /* R G B A */
+ { 5, 6, 5, 0 }, /* Any GL_UNSIGNED_SHORT_5_6_5 */
+ { 8, 8, 8, 0 }, /* Any RGB with any GL_UNSIGNED_INT_8_8_8_8 */
+ { 8, 8, 8, 8 } /* Any RGBA with any GL_UNSIGNED_INT_8_8_8_8 */
+ };
+
+ /* The following arrays are all indexed by the fb_type masked with 0x07.
+ * Given the four supported fb_type values, this results in valid array
+ * indices of 3, 4, 5, and 7.
+ */
+ static const uint32_t masks_table_rgb[8][4] = {
+ {0x00000000, 0x00000000, 0x00000000, 0x00000000},
+ {0x00000000, 0x00000000, 0x00000000, 0x00000000},
+ {0x00000000, 0x00000000, 0x00000000, 0x00000000},
+ {0x0000F800, 0x000007E0, 0x0000001F, 0x00000000}, /* 5_6_5 */
+ {0x0000001F, 0x000007E0, 0x0000F800, 0x00000000}, /* 5_6_5_REV */
+ {0xFF000000, 0x00FF0000, 0x0000FF00, 0x00000000}, /* 8_8_8_8 */
+ {0x00000000, 0x00000000, 0x00000000, 0x00000000},
+ {0x000000FF, 0x0000FF00, 0x00FF0000, 0x00000000} /* 8_8_8_8_REV */
+ };
+
+ static const uint32_t masks_table_rgba[8][4] = {
+ {0x00000000, 0x00000000, 0x00000000, 0x00000000},
+ {0x00000000, 0x00000000, 0x00000000, 0x00000000},
+ {0x00000000, 0x00000000, 0x00000000, 0x00000000},
+ {0x0000F800, 0x000007E0, 0x0000001F, 0x00000000}, /* 5_6_5 */
+ {0x0000001F, 0x000007E0, 0x0000F800, 0x00000000}, /* 5_6_5_REV */
+ {0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF}, /* 8_8_8_8 */
+ {0x00000000, 0x00000000, 0x00000000, 0x00000000},
+ {0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000}, /* 8_8_8_8_REV */
+ };
+
+ static const uint32_t masks_table_bgr[8][4] = {
+ {0x00000000, 0x00000000, 0x00000000, 0x00000000},
+ {0x00000000, 0x00000000, 0x00000000, 0x00000000},
+ {0x00000000, 0x00000000, 0x00000000, 0x00000000},
+ {0x0000001F, 0x000007E0, 0x0000F800, 0x00000000}, /* 5_6_5 */
+ {0x0000F800, 0x000007E0, 0x0000001F, 0x00000000}, /* 5_6_5_REV */
+ {0x0000FF00, 0x00FF0000, 0xFF000000, 0x00000000}, /* 8_8_8_8 */
+ {0x00000000, 0x00000000, 0x00000000, 0x00000000},
+ {0x00FF0000, 0x0000FF00, 0x000000FF, 0x00000000}, /* 8_8_8_8_REV */
+ };
+
+ static const uint32_t masks_table_bgra[8][4] = {
+ {0x00000000, 0x00000000, 0x00000000, 0x00000000},
+ {0x00000000, 0x00000000, 0x00000000, 0x00000000},
+ {0x00000000, 0x00000000, 0x00000000, 0x00000000},
+ {0x0000001F, 0x000007E0, 0x0000F800, 0x00000000}, /* 5_6_5 */
+ {0x0000F800, 0x000007E0, 0x0000001F, 0x00000000}, /* 5_6_5_REV */
+ {0x0000FF00, 0x00FF0000, 0xFF000000, 0x000000FF}, /* 8_8_8_8 */
+ {0x00000000, 0x00000000, 0x00000000, 0x00000000},
+ {0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000}, /* 8_8_8_8_REV */
+ };
+
+ static const uint8_t bytes_per_pixel[8] = {
+ 0, 0, 0, 2, 2, 4, 0, 4
+ };
+
+ const uint8_t * bits;
+ const uint32_t * masks;
+ const int index = fb_type & 0x07;
+ _EGLConfig *config;
+ unsigned i;
+ unsigned j;
+ unsigned k;
+
+ if ( bytes_per_pixel[index] == 0 ) {
+ _eglLog(_EGL_INFO,
+ "[%s:%u] Framebuffer type 0x%04x has 0 bytes per pixel.",
+ __FUNCTION__, __LINE__, fb_type);
+ return GL_FALSE;
+ }
+
+ /* Valid types are GL_UNSIGNED_SHORT_5_6_5 and GL_UNSIGNED_INT_8_8_8_8 and
+ * the _REV versions.
+ *
+ * Valid formats are GL_RGBA, GL_RGB, and GL_BGRA.
+ */
+ switch ( fb_format ) {
+ case GL_RGB:
+ bits = (bytes_per_pixel[index] == 2) ? bits_table[0] : bits_table[1];
+ masks = masks_table_rgb[index];
+ break;
+
+ case GL_RGBA:
+ bits = (bytes_per_pixel[index] == 2) ? bits_table[0] : bits_table[2];
+ masks = masks_table_rgba[index];
+ break;
+
+#if 0
+ case GL_BGR:
+ bits = (bytes_per_pixel[index] == 2) ? bits_table[0] : bits_table[1];
+ masks = masks_table_bgr[index];
+ break;
+
+ case GL_BGRA:
+ bits = (bytes_per_pixel[index] == 2) ? bits_table[0] : bits_table[2];
+ masks = masks_table_bgra[index];
+ break;
+#endif
+
+ default:
+ _eglLog(_EGL_WARNING,
+ "[%s:%u] Framebuffer format 0x%04x is not GL_RGB, GL_RGBA, GL_BGR, or GL_BGRA.",
+ __FUNCTION__, __LINE__, fb_format);
+ return GL_FALSE;
+ }
+
+ config = configs;
+ for (k = 0; k < num_depth_stencil_bits; k++) {
+ for (i = 0; i < num_db_modes; i++) {
+ for (j = 0; j < 2; j++) {
+ _eglSetConfigAttrib(config, EGL_RED_SIZE, bits[0]);
+ _eglSetConfigAttrib(config, EGL_GREEN_SIZE, bits[1]);
+ _eglSetConfigAttrib(config, EGL_BLUE_SIZE, bits[2]);
+ _eglSetConfigAttrib(config, EGL_ALPHA_SIZE, bits[3]);
+ _eglSetConfigAttrib(config, EGL_BUFFER_SIZE,
+ bits[0] + bits[1] + bits[2] + bits[3]);
+
+ _eglSetConfigAttrib(config, EGL_STENCIL_SIZE, stencil_bits[k]);
+ _eglSetConfigAttrib(config, EGL_DEPTH_SIZE, depth_bits[i]);
+
+ _eglSetConfigAttrib(config, EGL_SURFACE_TYPE, EGL_SCREEN_BIT_MESA |
+ EGL_PBUFFER_BIT | EGL_PIXMAP_BIT | EGL_WINDOW_BIT);
+
+ config++;
+ }
+ }
+ }
+ return GL_TRUE;
+}
+
diff --git a/src/egl/main/eglconfigutil.h b/src/egl/main/eglconfigutil.h
new file mode 100644
index 00000000000..c477b94737d
--- /dev/null
+++ b/src/egl/main/eglconfigutil.h
@@ -0,0 +1,26 @@
+
+#ifndef EGLCONFIGUTIL_INCLUDED
+#define EGLCONFIGUTIL_INCLUDED
+
+#include "eglconfig.h"
+#include "GL/internal/glcore.h"
+#if (!defined(WIN32) && !defined(_WIN32_WCE))
+#include "stdint.h"
+#endif
+
+
+extern void
+_eglConfigToContextModesRec(const _EGLConfig *config, __GLcontextModes *mode);
+
+
+extern EGLBoolean
+_eglFillInConfigs( _EGLConfig *configs,
+ EGLenum fb_format, EGLenum fb_type,
+ const uint8_t * depth_bits, const uint8_t * stencil_bits,
+ unsigned num_depth_stencil_bits,
+ const EGLenum * db_modes, unsigned num_db_modes,
+ int visType );
+
+
+
+#endif /* EGLCONFIGUTIL_INCLUDED */
diff --git a/src/egl/main/eglcontext.c b/src/egl/main/eglcontext.c
index 374c006dae7..461679db090 100644
--- a/src/egl/main/eglcontext.c
+++ b/src/egl/main/eglcontext.c
@@ -6,12 +6,12 @@
#include "egldisplay.h"
#include "egldriver.h"
#include "eglglobals.h"
-#include "eglhash.h"
#include "eglsurface.h"
/**
- * Initialize the given _EGLContext object to defaults.
+ * Initialize the given _EGLContext object to defaults and/or the values
+ * in the attrib_list.
*/
EGLBoolean
_eglInitContext(_EGLDriver *drv, EGLDisplay dpy, _EGLContext *ctx,
@@ -20,42 +20,54 @@ _eglInitContext(_EGLDriver *drv, EGLDisplay dpy, _EGLContext *ctx,
_EGLConfig *conf;
_EGLDisplay *display = _eglLookupDisplay(dpy);
EGLint i;
+ const EGLenum api = eglQueryAPI();
+
+ if (api == EGL_NONE) {
+ _eglError(EGL_BAD_MATCH, "eglCreateContext(no client API)");
+ return EGL_FALSE;
+ }
conf = _eglLookupConfig(drv, dpy, config);
if (!conf) {
- _eglError(EGL_BAD_CONFIG, "eglCreateContext");
+ _eglError(EGL_BAD_CONFIG, "_eglInitContext");
return EGL_FALSE;
}
+ memset(ctx, 0, sizeof(_EGLContext));
+
+ ctx->ClientVersion = 1; /* the default, per EGL spec */
+
for (i = 0; attrib_list && attrib_list[i] != EGL_NONE; i++) {
switch (attrib_list[i]) {
- /* no attribs defined for now */
+ case EGL_CONTEXT_CLIENT_VERSION:
+ i++;
+ ctx->ClientVersion = attrib_list[i];
+ break;
default:
- _eglError(EGL_BAD_ATTRIBUTE, "eglCreateContext");
- return EGL_NO_CONTEXT;
+ _eglError(EGL_BAD_ATTRIBUTE, "_eglInitContext");
+ return EGL_FALSE;
}
}
- memset(ctx, 0, sizeof(_EGLContext));
ctx->Display = display;
ctx->Config = conf;
ctx->DrawSurface = EGL_NO_SURFACE;
ctx->ReadSurface = EGL_NO_SURFACE;
+ ctx->ClientAPI = api;
return EGL_TRUE;
}
-/*
- * Assign an EGLContext handle to the _EGLContext object then put it into
- * the hash table.
+/**
+ * Save a new _EGLContext into the hash table.
*/
void
_eglSaveContext(_EGLContext *ctx)
{
- assert(ctx);
- ctx->Handle = _eglHashGenKey(_eglGlobal.Contexts);
- _eglHashInsert(_eglGlobal.Contexts, ctx->Handle, ctx);
+ /* no-op.
+ * Public EGLContext handle and private _EGLContext are the same.
+ */
}
@@ -65,19 +77,34 @@ _eglSaveContext(_EGLContext *ctx)
void
_eglRemoveContext(_EGLContext *ctx)
{
- _eglHashRemove(_eglGlobal.Contexts, ctx->Handle);
+ /* no-op.
+ * Public EGLContext handle and private _EGLContext are the same.
+ */
+}
+
+
+/**
+ * Return the public handle for the given private context ptr.
+ * This is the inverse of _eglLookupContext().
+ */
+EGLContext
+_eglGetContextHandle(_EGLContext *ctx)
+{
+ /* just a cast! */
+ return (EGLContext) ctx;
}
/**
* Return the _EGLContext object that corresponds to the given
* EGLContext handle.
+ * This is the inverse of _eglGetContextHandle().
*/
_EGLContext *
_eglLookupContext(EGLContext ctx)
{
- _EGLContext *c = (_EGLContext *) _eglHashLookup(_eglGlobal.Contexts, ctx);
- return c;
+ /* just a cast since EGLContext is just a void ptr */
+ return (_EGLContext *) ctx;
}
@@ -112,7 +139,7 @@ _eglCreateContext(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config,
}
_eglSaveContext(context);
- return context->Handle;
+ return (EGLContext) context;
#endif
return EGL_NO_CONTEXT;
}
@@ -126,7 +153,6 @@ _eglDestroyContext(_EGLDriver *drv, EGLDisplay dpy, EGLContext ctx)
{
_EGLContext *context = _eglLookupContext(ctx);
if (context) {
- _eglHashRemove(_eglGlobal.Contexts, ctx);
if (context->IsBound) {
context->DeletePending = EGL_TRUE;
}
@@ -163,8 +189,11 @@ _eglQueryContext(_EGLDriver *drv, EGLDisplay dpy, EGLContext ctx,
#ifdef EGL_VERSION_1_2
case EGL_CONTEXT_CLIENT_TYPE:
*value = c->ClientAPI;
- return EGL_FALSE;
+ return EGL_TRUE;
#endif /* EGL_VERSION_1_2 */
+ case EGL_CONTEXT_CLIENT_VERSION:
+ *value = c->ClientVersion;
+ return EGL_TRUE;
default:
_eglError(EGL_BAD_ATTRIBUTE, "eglQueryContext");
return EGL_FALSE;
@@ -239,7 +268,7 @@ _eglMakeCurrent(_EGLDriver *drv, EGLDisplay dpy, EGLSurface d,
ctx = NULL;
}
/* really delete context now */
- drv->API.DestroyContext(drv, dpy, oldContext->Handle);
+ drv->API.DestroyContext(drv, dpy, _eglGetContextHandle(oldContext));
}
}
diff --git a/src/egl/main/eglcontext.h b/src/egl/main/eglcontext.h
index 82bfde151f3..34fee9c6376 100644
--- a/src/egl/main/eglcontext.h
+++ b/src/egl/main/eglcontext.h
@@ -11,8 +11,6 @@
*/
struct _egl_context
{
- EGLContext Handle; /* The public/opaque handle which names this object */
-
_EGLDisplay *Display; /* who do I belong to? */
_EGLConfig *Config;
@@ -22,9 +20,9 @@ struct _egl_context
EGLBoolean IsBound;
EGLBoolean DeletePending;
-#ifdef EGL_VERSION_1_2
- EGLint ClientAPI; /* Either EGL_OPENGL_ES_API or EGL_OPENVG_API */
-#endif /* EGL_VERSION_1_2 */
+
+ EGLint ClientAPI; /**< EGL_OPENGL_ES_API, EGL_OPENGL_API, EGL_OPENVG_API */
+ EGLint ClientVersion; /**< 1 = OpenGLES 1.x, 2 = OpenGLES 2.x */
};
@@ -41,6 +39,10 @@ extern void
_eglRemoveContext(_EGLContext *ctx);
+extern EGLContext
+_eglGetContextHandle(_EGLContext *ctx);
+
+
extern _EGLContext *
_eglLookupContext(EGLContext ctx);
diff --git a/src/egl/main/egldefines.h b/src/egl/main/egldefines.h
new file mode 100644
index 00000000000..8fc2301b795
--- /dev/null
+++ b/src/egl/main/egldefines.h
@@ -0,0 +1,45 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+
+/**
+ * Internal EGL defines
+ */
+
+
+#ifndef EGLDEFINES_INCLUDED
+#define EGLDEFINES_INCLUDED
+
+
+#define _EGL_MAX_EXTENSIONS_LEN 1000
+
+#define _EGL_VENDOR_STRING "Mesa Project"
+
+
+
+#endif /* EGLDEFINES_INCLUDED */
diff --git a/src/egl/main/egldisplay.c b/src/egl/main/egldisplay.c
index 074a85bf26b..47a2323eafb 100644
--- a/src/egl/main/egldisplay.c
+++ b/src/egl/main/egldisplay.c
@@ -1,52 +1,88 @@
+
+/**
+ * Functions related to EGLDisplay.
+ */
+
+#include <assert.h>
#include <stdlib.h>
#include <string.h>
#include "eglcontext.h"
#include "egldisplay.h"
+#include "egldriver.h"
#include "eglglobals.h"
#include "eglhash.h"
-
-
-static char *
-my_strdup(const char *s)
-{
- int l = strlen(s);
- char *s2 = malloc(l + 1);
- strcpy(s2, s);
- return s2;
-}
+#include "eglstring.h"
/**
- * We're assuming that the NativeDisplayType parameter is actually
- * a string.
- * Return a new _EGLDisplay object for the given displayName
+ * Allocate a new _EGLDisplay object for the given nativeDisplay handle.
+ * We'll also try to determine the device driver name at this time.
+ *
+ * Note that nativeDisplay may be an X Display ptr, or a string.
*/
_EGLDisplay *
-_eglNewDisplay(NativeDisplayType displayName)
+_eglNewDisplay(NativeDisplayType nativeDisplay)
{
_EGLDisplay *dpy = (_EGLDisplay *) calloc(1, sizeof(_EGLDisplay));
if (dpy) {
- dpy->Handle = _eglHashGenKey(_eglGlobal.Displays);
- _eglHashInsert(_eglGlobal.Displays, dpy->Handle, dpy);
- if (displayName)
- dpy->Name = my_strdup(displayName);
- else
- dpy->Name = NULL;
- dpy->Driver = NULL; /* this gets set later */
+ EGLuint key = _eglHashGenKey(_eglGlobal.Displays);
+
+ dpy->Handle = (EGLDisplay) key;
+ _eglHashInsert(_eglGlobal.Displays, key, dpy);
+
+ dpy->NativeDisplay = nativeDisplay;
+#if defined(_EGL_PLATFORM_X)
+ dpy->Xdpy = (Display *) nativeDisplay;
+#endif
+
+ dpy->DriverName = _eglChooseDriver(dpy);
+ if (!dpy->DriverName) {
+ free(dpy);
+ return NULL;
+ }
}
return dpy;
}
/**
+ * Return the public handle for an internal _EGLDisplay.
+ * This is the inverse of _eglLookupDisplay().
+ */
+EGLDisplay
+_eglGetDisplayHandle(_EGLDisplay *display)
+{
+ if (display)
+ return display->Handle;
+ else
+ return EGL_NO_DISPLAY;
+}
+
+
+/**
* Return the _EGLDisplay object that corresponds to the given public/
* opaque display handle.
+ * This is the inverse of _eglGetDisplayHandle().
*/
_EGLDisplay *
_eglLookupDisplay(EGLDisplay dpy)
{
- _EGLDisplay *d = (_EGLDisplay *) _eglHashLookup(_eglGlobal.Displays, dpy);
- return d;
+ EGLuint key = (EGLuint) dpy;
+ if (!_eglGlobal.Displays)
+ return NULL;
+ return (_EGLDisplay *) _eglHashLookup(_eglGlobal.Displays, key);
+}
+
+
+void
+_eglSaveDisplay(_EGLDisplay *dpy)
+{
+ EGLuint key = _eglHashGenKey(_eglGlobal.Displays);
+ assert(dpy);
+ assert(!dpy->Handle);
+ dpy->Handle = (EGLDisplay) key;
+ assert(dpy->Handle);
+ _eglHashInsert(_eglGlobal.Displays, key, dpy);
}
@@ -61,11 +97,25 @@ _eglGetCurrentDisplay(void)
}
+/**
+ * Free all the data hanging of an _EGLDisplay object, but not
+ * the object itself.
+ */
void
_eglCleanupDisplay(_EGLDisplay *disp)
{
- /* XXX incomplete */
+ EGLint i;
+
+ for (i = 0; i < disp->NumConfigs; i++) {
+ free(disp->Configs[i]);
+ }
free(disp->Configs);
- free(disp->Name);
- /* driver deletes _EGLDisplay */
+ disp->Configs = NULL;
+
+ /* XXX incomplete */
+
+ free((void *) disp->DriverName);
+ disp->DriverName = NULL;
+
+ /* driver deletes the _EGLDisplay object */
}
diff --git a/src/egl/main/egldisplay.h b/src/egl/main/egldisplay.h
index 1a03fdd4ad9..ff623ee1c66 100644
--- a/src/egl/main/egldisplay.h
+++ b/src/egl/main/egldisplay.h
@@ -1,22 +1,31 @@
#ifndef EGLDISPLAY_INCLUDED
#define EGLDISPLAY_INCLUDED
+#ifdef _EGL_PLATFORM_X
+#include <X11/Xlib.h>
+#endif
#include "egltypedefs.h"
struct _egl_display
{
+ EGLNativeDisplayType NativeDisplay;
EGLDisplay Handle;
- char *Name;
+ const char *DriverName;
+ const char *DriverArgs;
_EGLDriver *Driver;
EGLint NumScreens;
_EGLScreen **Screens; /* array [NumScreens] */
EGLint NumConfigs;
- _EGLConfig *Configs; /* array [NumConfigs] */
+ _EGLConfig **Configs; /* array [NumConfigs] of ptr to _EGLConfig */
+
+#ifdef _EGL_PLATFORM_X
+ Display *Xdpy;
+#endif
};
@@ -24,10 +33,18 @@ extern _EGLDisplay *
_eglNewDisplay(NativeDisplayType displayName);
+EGLDisplay
+_eglGetDisplayHandle(_EGLDisplay *display);
+
+
extern _EGLDisplay *
_eglLookupDisplay(EGLDisplay dpy);
+extern void
+_eglSaveDisplay(_EGLDisplay *dpy);
+
+
extern _EGLDisplay *
_eglGetCurrentDisplay(void);
diff --git a/src/egl/main/egldriver.c b/src/egl/main/egldriver.c
index bda06dd827d..43b1f519034 100644
--- a/src/egl/main/egldriver.c
+++ b/src/egl/main/egldriver.c
@@ -1,112 +1,277 @@
+/**
+ * Functions for choosing and opening/loading device drivers.
+ */
+
+
#include <assert.h>
-#include <dlfcn.h>
-#include <stdio.h>
#include <string.h>
+#include <stdio.h>
+#include <stdlib.h>
#include "eglconfig.h"
#include "eglcontext.h"
+#include "egldefines.h"
#include "egldisplay.h"
#include "egldriver.h"
#include "eglglobals.h"
#include "egllog.h"
+#include "eglmisc.h"
#include "eglmode.h"
#include "eglscreen.h"
+#include "eglstring.h"
#include "eglsurface.h"
+#if defined(_EGL_PLATFORM_X)
+#include <dlfcn.h>
+#include "eglx.h"
+#elif defined(_EGL_PLATFORM_WINDOWS)
+/* Use static linking on Windows for now */
+#define WINDOWS_STATIC_LINK
+#endif
+
+/**
+ * Wrappers for dlopen/dlclose()
+ */
+#if defined(_EGL_PLATFORM_WINDOWS)
+#ifdef WINDOWS_STATIC_LINK
+ static const char *DefaultDriverName = "Windows EGL Static Library";
+#else
+ /* XXX Need to decide how to do dynamic name lookup on Windows */
+ static const char *DefaultDriverName = "TBD";
+#endif
+ static const char *SysFS = NULL;
+ typedef HMODULE lib_handle;
+
+ static HMODULE
+ open_library(const char *filename)
+ {
+#ifdef WINDOWS_STATIC_LINK
+ return 0;
+#else
+ return LoadLibrary(filename);
+#endif
+ }
+
+ static void
+ close_library(HMODULE lib)
+ {
+#ifdef WINDOWS_STATIC_LINK
+#else
+ FreeLibrary(lib);
+#endif
+ }
+
+#elif defined(_EGL_PLATFORM_X)
+ static const char *DefaultDriverName = ":0";
+ static const char *SysFS = "/sys/class";
+
+ typedef void * lib_handle;
+
+ static void *
+ open_library(const char *filename)
+ {
+ return dlopen(filename, RTLD_LAZY);
+ }
+
+ static void
+ close_library(void *lib)
+ {
+ dlclose(lib);
+ }
+
+#endif
+
+/**
+ * Given a card number, use sysfs to determine the DRI driver name.
+ */
+const char *
+_eglChooseDRMDriver(int card)
+{
+#if 0
+ return _eglstrdup("libEGLdri");
+#else
+ char path[2000], driverName[2000];
+ FILE *f;
+ int length;
+
+ snprintf(path, sizeof(path), "%s/drm/card%d/dri_library_name", SysFS, card);
+
+ f = fopen(path, "r");
+ if (!f)
+ return NULL;
-const char *DefaultDriverName = "demodriver";
+ fgets(driverName, sizeof(driverName), f);
+ fclose(f);
+ if ((length = strlen(driverName)) > 1) {
+ /* remove the trailing newline from sysfs */
+ driverName[length - 1] = '\0';
+ strncat(driverName, "_dri", sizeof(driverName));
+ return _eglstrdup(driverName);
+ }
+ else {
+ return NULL;
+ }
+#endif
+}
/**
- * Choose and open/init the hardware driver for the given EGLDisplay.
- * Previously, the EGLDisplay was created with _eglNewDisplay() where
- * we recorded the user's NativeDisplayType parameter.
+ * XXX this function is totally subject change!!!
+ *
+ *
+ * Determine/return the name of the driver to use for the given _EGLDisplay.
*
- * Now we'll use the NativeDisplayType value.
+ * Try to be clever and determine if nativeDisplay is an Xlib Display
+ * ptr or a string (naming a driver or screen number, etc).
*
- * Currently, the native display value is treated as a string.
* If the first character is ':' we interpret it as a screen or card index
* number (i.e. ":0" or ":1", etc)
* Else if the first character is '!' we interpret it as specific driver name
* (i.e. "!r200" or "!i830".
+ *
+ * Whatever follows ':' is copied and put into dpy->DriverArgs.
+ *
+ * The caller may free() the returned string.
*/
-_EGLDriver *
-_eglChooseDriver(EGLDisplay display)
+const char *
+_eglChooseDriver(_EGLDisplay *dpy)
{
- _EGLDisplay *dpy = _eglLookupDisplay(display);
- _EGLDriver *drv;
- const char *driverName = DefaultDriverName;
- const char *name;
+ /* Under Windows, the NativeDisplay is an HDC handle, therefore */
+ /* it can't be interpreted as a string or a pointer. */
+#if defined(_EGL_PLATFORM_WINDOWS)
+ const char *displayString = NULL;
+#else
+ const char *displayString = (const char *) dpy->NativeDisplay;
+#endif
+ const char *driverName = NULL;
- assert(dpy);
+ (void) DefaultDriverName;
- name = dpy->Name;
- if (!name) {
- /* use default */
+#if defined(_EGL_PLATFORM_X)
+ /* First, if the EGL_DRIVER env var is set, use that */
+ driverName = getenv("EGL_DRIVER");
+ if (driverName)
+ return _eglstrdup(driverName);
+#endif
+
+#if 0
+ if (!displayString) {
+ /* choose a default */
+ displayString = DefaultDriverName;
}
- else if (name[0] == ':' && (name[1] >= '0' && name[1] <= '9') && !name[2]) {
- /* XXX probe hardware here to determine which driver to open */
- driverName = "libEGLdri";
+#endif
+ /* extract default DriverArgs = whatever follows ':' */
+ if (displayString &&
+ (displayString[0] == '!' ||
+ displayString[0] == ':')) {
+ const char *args = strchr(displayString, ':');
+ if (args)
+ dpy->DriverArgs = _eglstrdup(args + 1);
}
- else if (name[0] == '!') {
- /* use specified driver name */
- driverName = name + 1;
+
+ /* determine driver name now */
+ if (displayString && displayString[0] == ':' &&
+ (displayString[1] >= '0' && displayString[1] <= '9') &&
+ !displayString[2]) {
+ int card = atoi(displayString + 1);
+ driverName = _eglChooseDRMDriver(card);
}
- else {
- /* Maybe display was returned by XOpenDisplay? */
- _eglLog(_EGL_FATAL, "eglChooseDriver() bad name");
+ else if (displayString && displayString[0] == '!') {
+ /* use user-specified driver name */
+ driverName = _eglstrdup(displayString + 1);
+ /* truncate driverName at ':' if present */
+ {
+ char *args = strchr(driverName, ':');
+ if (args) {
+ *args = 0;
+ }
+ }
+ }
+ else
+ {
+ /* NativeDisplay is not a string! */
+#if defined(_EGL_PLATFORM_X)
+ driverName = _xeglChooseDriver(dpy);
+#else
+ driverName = DefaultDriverName;
+#endif
}
- _eglLog(_EGL_INFO, "eglChooseDriver() choosing %s", driverName);
-
- drv = _eglOpenDriver(dpy, driverName);
- dpy->Driver = drv;
-
- return drv;
+ return driverName;
}
/**
* Open/load the named driver and call its bootstrap function: _eglMain().
+ * By the time this function is called, the dpy->DriverName should have
+ * been determined.
+ *
* \return new _EGLDriver object.
*/
_EGLDriver *
-_eglOpenDriver(_EGLDisplay *dpy, const char *driverName)
+_eglOpenDriver(_EGLDisplay *dpy, const char *driverName, const char *args)
{
_EGLDriver *drv;
_EGLMain_t mainFunc;
- void *lib;
+ lib_handle lib;
char driverFilename[1000];
+ assert(driverName);
+
+#if defined(_EGL_PLATFORM_WINDOWS)
+/* Use static linking on Windows for now */
+#ifdef WINDOWS_STATIC_LINK
+ lib = 0;
+ mainFunc = (_EGLMain_t)_eglMain;
+#else
+ /* XXX untested */
+ sprintf(driverFilename, "%s.dll", driverName);
+ _eglLog(_EGL_DEBUG, "dlopen(%s)", driverFilename);
+ lib = open_library(driverFilename);
+ if (!lib) {
+ _eglLog(_EGL_WARNING, "Could not open %s",
+ driverFilename);
+ return NULL;
+ }
+ mainFunc = (_EGLMain_t) GetProcAddress(lib, "_eglMain");
+#endif
+#elif defined(_EGL_PLATFORM_X)
/* XXX also prepend a directory path??? */
sprintf(driverFilename, "%s.so", driverName);
-
_eglLog(_EGL_DEBUG, "dlopen(%s)", driverFilename);
- lib = dlopen(driverFilename, RTLD_NOW);
+ lib = open_library(driverFilename);
if (!lib) {
_eglLog(_EGL_WARNING, "Could not open %s (%s)",
driverFilename, dlerror());
return NULL;
}
-
mainFunc = (_EGLMain_t) dlsym(lib, "_eglMain");
+#endif
+
if (!mainFunc) {
_eglLog(_EGL_WARNING, "_eglMain not found in %s", driverFilename);
- dlclose(lib);
+ close_library(lib);
return NULL;
}
- drv = mainFunc(dpy);
+ drv = mainFunc(dpy, args);
if (!drv) {
- dlclose(lib);
+ close_library(lib);
return NULL;
}
+
/* with a recurvise open you want the inner most handle */
- if (!drv->LibHandle)
+ if (!drv->LibHandle) {
drv->LibHandle = lib;
- else
- dlclose(lib);
+ }
+ else {
+ close_library(lib);
+ }
+
+ /* update the global notion of supported APIs */
+ _eglGlobal.ClientAPIsMask |= drv->ClientAPIsMask;
+
+ _eglSaveDriver(drv);
- drv->Display = dpy;
return drv;
}
@@ -117,19 +282,31 @@ _eglCloseDriver(_EGLDriver *drv, EGLDisplay dpy)
void *handle = drv->LibHandle;
EGLBoolean b;
- _eglLog(_EGL_INFO, "Closing driver");
+ _eglLog(_EGL_DEBUG, "Closing %s", drv->Name);
/*
* XXX check for currently bound context/surfaces and delete them?
*/
b = drv->API.Terminate(drv, dpy);
- dlclose(handle);
+
+ close_library(handle);
+
return b;
}
/**
+ * Save the given driver pointer in the list of all known drivers.
+ */
+void
+_eglSaveDriver(_EGLDriver *drv)
+{
+ _eglGlobal.Drivers[ _eglGlobal.NumDrivers++ ] = drv;
+}
+
+
+/**
* Given a display handle, return the _EGLDriver for that display.
*/
_EGLDriver *
@@ -201,72 +378,48 @@ _eglInitDriverFallbacks(_EGLDriver *drv)
}
+
/**
- * Examine the individual extension enable/disable flags and recompute
- * the driver's Extensions string.
+ * Try to determine which EGL APIs (OpenGL, OpenGL ES, OpenVG, etc)
+ * are supported on the system by looking for standard library names.
*/
-static void
-_eglUpdateExtensionsString(_EGLDriver *drv)
-{
- drv->Extensions.String[0] = 0;
-
- if (drv->Extensions.MESA_screen_surface)
- strcat(drv->Extensions.String, "EGL_MESA_screen_surface ");
- if (drv->Extensions.MESA_copy_context)
- strcat(drv->Extensions.String, "EGL_MESA_copy_context ");
- assert(strlen(drv->Extensions.String) < MAX_EXTENSIONS_LEN);
-}
-
-
-
-const char *
-_eglQueryString(_EGLDriver *drv, EGLDisplay dpy, EGLint name)
+EGLint
+_eglFindAPIs(void)
{
- (void) drv;
- (void) dpy;
- switch (name) {
- case EGL_VENDOR:
- return "Mesa Project";
- case EGL_VERSION:
- return "1.0";
- case EGL_EXTENSIONS:
- _eglUpdateExtensionsString(drv);
- return drv->Extensions.String;
-#ifdef EGL_VERSION_1_2
- case EGL_CLIENT_APIS:
- /* XXX need to initialize somewhere */
- return drv->ClientAPIs;
+ EGLint mask = 0x0;
+ lib_handle lib;
+#if defined(_EGL_PLATFORM_WINDOWS)
+ /* XXX not sure about these names */
+ const char *es1_libname = "libGLESv1_CM.dll";
+ const char *es2_libname = "libGLESv2.dll";
+ const char *gl_libname = "OpenGL32.dll";
+ const char *vg_libname = "libOpenVG.dll";
+#elif defined(_EGL_PLATFORM_X)
+ const char *es1_libname = "libGLESv1_CM.so";
+ const char *es2_libname = "libGLESv2.so";
+ const char *gl_libname = "libGL.so";
+ const char *vg_libname = "libOpenVG.so";
#endif
- default:
- _eglError(EGL_BAD_PARAMETER, "eglQueryString");
- return NULL;
- }
-}
+ if ((lib = open_library(es1_libname))) {
+ close_library(lib);
+ mask |= EGL_OPENGL_ES_BIT;
+ }
-EGLBoolean
-_eglWaitGL(_EGLDriver *drv, EGLDisplay dpy)
-{
- /* just a placeholder */
- (void) drv;
- (void) dpy;
- return EGL_TRUE;
-}
+ if ((lib = open_library(es2_libname))) {
+ close_library(lib);
+ mask |= EGL_OPENGL_ES2_BIT;
+ }
+ if ((lib = open_library(gl_libname))) {
+ close_library(lib);
+ mask |= EGL_OPENGL_BIT;
+ }
-EGLBoolean
-_eglWaitNative(_EGLDriver *drv, EGLDisplay dpy, EGLint engine)
-{
- /* just a placeholder */
- (void) drv;
- (void) dpy;
- switch (engine) {
- case EGL_CORE_NATIVE_ENGINE:
- break;
- default:
- _eglError(EGL_BAD_PARAMETER, "eglWaitNative(engine)");
- return EGL_FALSE;
+ if ((lib = open_library(vg_libname))) {
+ close_library(lib);
+ mask |= EGL_OPENVG_BIT;
}
- return EGL_TRUE;
+ return mask;
}
diff --git a/src/egl/main/egldriver.h b/src/egl/main/egldriver.h
index 88526e973d1..4066c6ec1df 100644
--- a/src/egl/main/egldriver.h
+++ b/src/egl/main/egldriver.h
@@ -4,9 +4,7 @@
#include "egltypedefs.h"
#include "eglapi.h"
-
-/* should probably use a dynamic-length string, but this will do */
-#define MAX_EXTENSIONS_LEN 1000
+#include "egldefines.h"
/**
@@ -17,7 +15,7 @@ struct _egl_extensions
EGLBoolean MESA_screen_surface;
EGLBoolean MESA_copy_context;
- char String[MAX_EXTENSIONS_LEN];
+ char String[_EGL_MAX_EXTENSIONS_LEN];
};
@@ -26,37 +24,48 @@ struct _egl_extensions
*/
struct _egl_driver
{
- EGLBoolean Initialized; /* set by driver after initialized */
+ EGLBoolean Initialized; /**< set by driver after initialized */
+
+ void *LibHandle; /**< dlopen handle */
- void *LibHandle; /* dlopen handle */
+ const char *Name; /**< name of this driver */
- _EGLDisplay *Display;
+ int APImajor, APIminor; /**< as returned by eglInitialize() */
+ char Version[1000]; /**< initialized from APImajor/minor, Name */
- int ABIversion;
- int APImajor, APIminor; /* returned through eglInitialize */
- const char *ClientAPIs;
+ /** Bitmask of supported APIs (EGL_xx_BIT) set by the driver during init */
+ EGLint ClientAPIsMask;
- _EGLAPI API;
+ _EGLAPI API; /**< EGL API dispatch table */
_EGLExtensions Extensions;
+
+ int LargestPbuffer;
};
-extern _EGLDriver *_eglMain(_EGLDisplay *dpy);
+extern _EGLDriver *_eglMain(_EGLDisplay *dpy, const char *args);
-extern _EGLDriver *
-_eglChooseDriver(EGLDisplay dpy);
+extern const char *
+_eglChooseDRMDriver(int card);
+
+extern const char *
+_eglChooseDriver(_EGLDisplay *dpy);
extern _EGLDriver *
-_eglOpenDriver(_EGLDisplay *dpy, const char *driverName);
+_eglOpenDriver(_EGLDisplay *dpy, const char *driverName, const char *args);
extern EGLBoolean
_eglCloseDriver(_EGLDriver *drv, EGLDisplay dpy);
+extern void
+_eglSaveDriver(_EGLDriver *drv);
+
+
extern _EGLDriver *
_eglLookupDriver(EGLDisplay d);
@@ -65,17 +74,8 @@ extern void
_eglInitDriverFallbacks(_EGLDriver *drv);
-extern const char *
-_eglQueryString(_EGLDriver *drv, EGLDisplay dpy, EGLint name);
-
-
-extern EGLBoolean
-_eglWaitGL(_EGLDriver *drv, EGLDisplay dpy);
-
-
-extern EGLBoolean
-_eglWaitNative(_EGLDriver *drv, EGLDisplay dpy, EGLint engine);
-
+extern EGLint
+_eglFindAPIs(void);
#endif /* EGLDRIVER_INCLUDED */
diff --git a/src/egl/main/eglglobals.c b/src/egl/main/eglglobals.c
index 608311d7494..b770e55dbdf 100644
--- a/src/egl/main/eglglobals.c
+++ b/src/egl/main/eglglobals.c
@@ -2,9 +2,10 @@
#include <stdlib.h>
#include "eglglobals.h"
-
-struct _egl_global _eglGlobal = { .Initialized = EGL_FALSE };
-
+struct _egl_global _eglGlobal =
+{
+ EGL_FALSE
+};
/**
* Init the fields in the _eglGlobal struct
@@ -15,13 +16,11 @@ _eglInitGlobals(void)
{
if (!_eglGlobal.Initialized) {
_eglGlobal.Displays = _eglNewHashTable();
- _eglGlobal.Contexts = _eglNewHashTable();
_eglGlobal.Surfaces = _eglNewHashTable();
_eglGlobal.FreeScreenHandle = 1;
_eglGlobal.Initialized = EGL_TRUE;
- _eglGlobal.OpenGLESAPISupported = EGL_TRUE;
- _eglGlobal.OpenVGAPISupported = EGL_FALSE;
+ _eglGlobal.ClientAPIsMask = 0x0;
/* XXX temporary */
_eglGlobal.ThreadInfo = _eglNewThreadInfo();
@@ -37,7 +36,6 @@ _eglDestroyGlobals(void)
{
/* XXX TODO walk over table entries, deleting each */
_eglDeleteHashTable(_eglGlobal.Displays);
- _eglDeleteHashTable(_eglGlobal.Contexts);
_eglDeleteHashTable(_eglGlobal.Surfaces);
}
@@ -52,7 +50,7 @@ _eglNewThreadInfo(void)
if (t) {
t->CurrentContext = EGL_NO_CONTEXT;
t->LastError = EGL_SUCCESS;
- t->CurrentAPI = EGL_NONE;
+ t->CurrentAPI = EGL_OPENGL_ES_API; /* default, per EGL spec */
}
return t;
}
diff --git a/src/egl/main/eglglobals.h b/src/egl/main/eglglobals.h
index c16baa2d6bd..14d8ea487af 100644
--- a/src/egl/main/eglglobals.h
+++ b/src/egl/main/eglglobals.h
@@ -24,17 +24,20 @@ struct _egl_global
EGLBoolean Initialized;
_EGLHashtable *Displays;
- _EGLHashtable *Contexts;
_EGLHashtable *Surfaces;
EGLScreenMESA FreeScreenHandle;
- /* XXX these may be temporary */
- EGLBoolean OpenGLESAPISupported;
- EGLBoolean OpenVGAPISupported;
+ /* bitmaks of supported APIs (supported by _some_ driver) */
+ EGLint ClientAPIsMask;
+
+ char ClientAPIs[1000]; /**< updated by eglQueryString */
/* XXX temporary - should be thread-specific data (TSD) */
_EGLThreadInfo *ThreadInfo;
+
+ EGLint NumDrivers;
+ _EGLDriver *Drivers[10];
};
diff --git a/src/egl/main/egllog.c b/src/egl/main/egllog.c
index dc1daaa996a..1d7a0a388c6 100644
--- a/src/egl/main/egllog.c
+++ b/src/egl/main/egllog.c
@@ -1,5 +1,7 @@
/**
* Logging facility for debug/info messages.
+ * _EGL_FATAL messages are printed to stderr
+ * The EGL_LOG_LEVEL var controls the output of other warning/info/debug msgs.
*/
@@ -10,37 +12,41 @@
#include "egllog.h"
#define MAXSTRING 1000
-#define FALLBACK_LOG_LEVEL _EGL_DEBUG
-#define FALLBACK_LOG_LEVEL_STR "debug"
+#define FALLBACK_LOG_LEVEL _EGL_WARNING
+#define FALLBACK_LOG_LEVEL_STR "warning"
static EGLint ReportingLevel = -1;
static void
-log_level_initialize (void)
+log_level_initialize(void)
{
- char *log_env = getenv ("EGL_LOG_LEVEL");
+#if defined(_EGL_PLATFORM_X)
+ char *log_env = getenv("EGL_LOG_LEVEL");
+#else
+ char *log_env = NULL;
+#endif
if (log_env == NULL) {
ReportingLevel = FALLBACK_LOG_LEVEL;
}
- else if (strcasecmp (log_env, "fatal") == 0) {
+ else if (strcasecmp(log_env, "fatal") == 0) {
ReportingLevel = _EGL_FATAL;
}
- else if (strcasecmp (log_env, "warning") == 0) {
+ else if (strcasecmp(log_env, "warning") == 0) {
ReportingLevel = _EGL_WARNING;
}
- else if (strcasecmp (log_env, "info") == 0) {
+ else if (strcasecmp(log_env, "info") == 0) {
ReportingLevel = _EGL_INFO;
}
- else if (strcasecmp (log_env, "debug") == 0) {
+ else if (strcasecmp(log_env, "debug") == 0) {
ReportingLevel = _EGL_DEBUG;
}
else {
- fprintf (stderr, "Unrecognized EGL_LOG_LEVEL environment variable value. "
- "Expected one of \"fatal\", \"warning\", \"info\", \"debug\". "
- "Got \"%s\". Falling back to \"%s\".\n",
- log_env, FALLBACK_LOG_LEVEL_STR);
+ fprintf(stderr, "Unrecognized EGL_LOG_LEVEL environment variable value. "
+ "Expected one of \"fatal\", \"warning\", \"info\", \"debug\". "
+ "Got \"%s\". Falling back to \"%s\".\n",
+ log_env, FALLBACK_LOG_LEVEL_STR);
ReportingLevel = FALLBACK_LOG_LEVEL;
}
}
@@ -59,7 +65,7 @@ _eglLog(EGLint level, const char *fmtStr, ...)
static int log_level_initialized = 0;
if (!log_level_initialized) {
- log_level_initialize ();
+ log_level_initialize();
log_level_initialized = 1;
}
@@ -85,7 +91,7 @@ _eglLog(EGLint level, const char *fmtStr, ...)
vsnprintf(msg, MAXSTRING, fmtStr, args);
va_end(args);
- fprintf(stderr, "EGL %s: %s\n", levelStr, msg);
+ fprintf(stderr, "libEGL %s: %s\n", levelStr, msg);
if (level == _EGL_FATAL) {
exit(1); /* or abort()? */
diff --git a/src/egl/main/eglmisc.c b/src/egl/main/eglmisc.c
new file mode 100644
index 00000000000..b5bdc3ea4bf
--- /dev/null
+++ b/src/egl/main/eglmisc.c
@@ -0,0 +1,129 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+/**
+ * Small/misc EGL functions
+ */
+
+
+#include <assert.h>
+#include <string.h>
+#include "eglglobals.h"
+#include "eglmisc.h"
+
+
+/**
+ * Examine the individual extension enable/disable flags and recompute
+ * the driver's Extensions string.
+ */
+static void
+_eglUpdateExtensionsString(_EGLDriver *drv)
+{
+ drv->Extensions.String[0] = 0;
+
+ if (drv->Extensions.MESA_screen_surface)
+ strcat(drv->Extensions.String, "EGL_MESA_screen_surface ");
+ if (drv->Extensions.MESA_copy_context)
+ strcat(drv->Extensions.String, "EGL_MESA_copy_context ");
+ assert(strlen(drv->Extensions.String) < _EGL_MAX_EXTENSIONS_LEN);
+}
+
+
+static void
+_eglUpdateAPIsString(_EGLDriver *drv)
+{
+ _eglGlobal.ClientAPIs[0] = 0;
+
+ if (_eglGlobal.ClientAPIsMask & EGL_OPENGL_BIT)
+ strcat(_eglGlobal.ClientAPIs, "OpenGL ");
+
+ if (_eglGlobal.ClientAPIsMask & EGL_OPENGL_ES_BIT)
+ strcat(_eglGlobal.ClientAPIs, "OpenGL_ES ");
+
+ if (_eglGlobal.ClientAPIsMask & EGL_OPENGL_ES2_BIT)
+ strcat(_eglGlobal.ClientAPIs, "OpenGL_ES2 ");
+
+ if (_eglGlobal.ClientAPIsMask & EGL_OPENVG_BIT)
+ strcat(_eglGlobal.ClientAPIs, "OpenVG ");
+
+ assert(strlen(_eglGlobal.ClientAPIs) < sizeof(_eglGlobal.ClientAPIs));
+}
+
+
+
+const char *
+_eglQueryString(_EGLDriver *drv, EGLDisplay dpy, EGLint name)
+{
+ (void) drv;
+ (void) dpy;
+ switch (name) {
+ case EGL_VENDOR:
+ return _EGL_VENDOR_STRING;
+ case EGL_VERSION:
+ return drv->Version;
+ case EGL_EXTENSIONS:
+ _eglUpdateExtensionsString(drv);
+ return drv->Extensions.String;
+#ifdef EGL_VERSION_1_2
+ case EGL_CLIENT_APIS:
+ _eglUpdateAPIsString(drv);
+ return _eglGlobal.ClientAPIs;
+#endif
+ default:
+ _eglError(EGL_BAD_PARAMETER, "eglQueryString");
+ return NULL;
+ }
+}
+
+
+EGLBoolean
+_eglWaitGL(_EGLDriver *drv, EGLDisplay dpy)
+{
+ /* just a placeholder */
+ (void) drv;
+ (void) dpy;
+ return EGL_TRUE;
+}
+
+
+EGLBoolean
+_eglWaitNative(_EGLDriver *drv, EGLDisplay dpy, EGLint engine)
+{
+ /* just a placeholder */
+ (void) drv;
+ (void) dpy;
+ switch (engine) {
+ case EGL_CORE_NATIVE_ENGINE:
+ break;
+ default:
+ _eglError(EGL_BAD_PARAMETER, "eglWaitNative(engine)");
+ return EGL_FALSE;
+ }
+
+ return EGL_TRUE;
+}
diff --git a/src/egl/main/eglmisc.h b/src/egl/main/eglmisc.h
new file mode 100644
index 00000000000..4e2a40ea991
--- /dev/null
+++ b/src/egl/main/eglmisc.h
@@ -0,0 +1,47 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#ifndef EGLMISC_INCLUDED
+#define EGLMISC_INCLUDED
+
+#include "egldriver.h"
+
+
+extern const char *
+_eglQueryString(_EGLDriver *drv, EGLDisplay dpy, EGLint name);
+
+
+extern EGLBoolean
+_eglWaitGL(_EGLDriver *drv, EGLDisplay dpy);
+
+
+extern EGLBoolean
+_eglWaitNative(_EGLDriver *drv, EGLDisplay dpy, EGLint engine);
+
+
+#endif /* EGLMISC_INCLUDED */
diff --git a/src/egl/main/eglmode.h b/src/egl/main/eglmode.h
index e70da857595..52d4875676d 100644
--- a/src/egl/main/eglmode.h
+++ b/src/egl/main/eglmode.h
@@ -4,6 +4,9 @@
#include "egltypedefs.h"
+#define EGL_NO_MODE_MESA 0
+
+
/**
* Data structure which corresponds to an EGLModeMESA.
*/
diff --git a/src/egl/main/eglstring.c b/src/egl/main/eglstring.c
new file mode 100644
index 00000000000..ba7406158c4
--- /dev/null
+++ b/src/egl/main/eglstring.c
@@ -0,0 +1,24 @@
+/**
+ * String utils.
+ */
+
+#include <stdlib.h>
+#include <string.h>
+#include "eglstring.h"
+
+
+char *
+_eglstrdup(const char *s)
+{
+ if (s) {
+ int l = strlen(s);
+ char *s2 = malloc(l + 1);
+ if (s2)
+ strcpy(s2, s);
+ return s2;
+ }
+ return NULL;
+}
+
+
+
diff --git a/src/egl/main/eglstring.h b/src/egl/main/eglstring.h
new file mode 100644
index 00000000000..10468636e87
--- /dev/null
+++ b/src/egl/main/eglstring.h
@@ -0,0 +1,9 @@
+#ifndef EGLSTRING_INCLUDED
+#define EGLSTRING_INCLUDED
+
+
+extern char *
+_eglstrdup(const char *s);
+
+
+#endif /* EGLSTRING_INCLUDED */
diff --git a/src/egl/main/eglsurface.c b/src/egl/main/eglsurface.c
index 874f318e966..6905acac50b 100644
--- a/src/egl/main/eglsurface.c
+++ b/src/egl/main/eglsurface.c
@@ -8,6 +8,7 @@
#include <string.h>
#include "eglcontext.h"
#include "eglconfig.h"
+#include "egldriver.h"
#include "eglglobals.h"
#include "eglhash.h"
#include "egllog.h"
@@ -60,6 +61,12 @@ _eglInitSurface(_EGLDriver *drv, EGLDisplay dpy,
return EGL_FALSE;
}
+ if ((GET_CONFIG_ATTRIB(conf, EGL_SURFACE_TYPE) & type) == 0) {
+ /* The config can't be used to create a surface of this type */
+ _eglError(EGL_BAD_CONFIG, func);
+ return EGL_FALSE;
+ }
+
/*
* Parse attribute list. Different kinds of surfaces support different
* attributes.
@@ -175,7 +182,7 @@ _eglInitSurface(_EGLDriver *drv, EGLDisplay dpy,
}
}
- if (width <= 0 || height <= 0) {
+ if (width < 0 || height < 0) {
_eglError(EGL_BAD_ATTRIBUTE, func);
return EGL_FALSE;
}
@@ -207,25 +214,47 @@ _eglInitSurface(_EGLDriver *drv, EGLDisplay dpy,
void
_eglSaveSurface(_EGLSurface *surf)
{
+ EGLuint key = _eglHashGenKey(_eglGlobal.Surfaces);
assert(surf);
assert(!surf->Handle);
- surf->Handle = _eglHashGenKey(_eglGlobal.Contexts);
+ surf->Handle = (EGLSurface) key;
assert(surf->Handle);
- _eglHashInsert(_eglGlobal.Surfaces, surf->Handle, surf);
+ _eglHashInsert(_eglGlobal.Surfaces, key, surf);
}
void
_eglRemoveSurface(_EGLSurface *surf)
{
- _eglHashRemove(_eglGlobal.Surfaces, surf->Handle);
+ _eglHashRemove(_eglGlobal.Surfaces, (EGLuint) surf->Handle);
+}
+
+
+
+/**
+ * Return the public handle for an internal _EGLSurface.
+ * This is the inverse of _eglLookupSurface().
+ */
+EGLSurface
+_eglGetSurfaceHandle(_EGLSurface *surface)
+{
+ if (surface)
+ return surface->Handle;
+ else
+ return EGL_NO_SURFACE;
}
+/**
+ * Return the private _EGLSurface which corresponds to a public EGLSurface
+ * handle.
+ * This is the inverse of _eglGetSurfaceHandle().
+ */
_EGLSurface *
_eglLookupSurface(EGLSurface surf)
{
- _EGLSurface *c = (_EGLSurface *) _eglHashLookup(_eglGlobal.Surfaces, surf);
+ _EGLSurface *c = (_EGLSurface *) _eglHashLookup(_eglGlobal.Surfaces,
+ (EGLuint) surf);
return c;
}
@@ -254,12 +283,7 @@ _eglSwapBuffers(_EGLDriver *drv, EGLDisplay dpy, EGLSurface draw)
/* Basically just do error checking here. Drivers have to do the
* actual buffer swap.
*/
- _EGLContext *context = _eglGetCurrentContext();
_EGLSurface *surface = _eglLookupSurface(draw);
- if (context && context->DrawSurface != surface) {
- _eglError(EGL_BAD_SURFACE, "eglSwapBuffers");
- return EGL_FALSE;
- }
if (surface == NULL) {
_eglError(EGL_BAD_SURFACE, "eglSwapBuffers");
return EGL_FALSE;
@@ -297,7 +321,9 @@ _eglQuerySurface(_EGLDriver *drv, EGLDisplay dpy, EGLSurface surf,
case EGL_CONFIG_ID:
*value = GET_CONFIG_ATTRIB(surface->Config, EGL_CONFIG_ID);
return EGL_TRUE;
- /*XXX case EGL_LARGEST_PBUFFER:*/
+ case EGL_LARGEST_PBUFFER:
+ *value = drv->LargestPbuffer;
+ return EGL_TRUE;
case EGL_SURFACE_TYPE:
*value = surface->Type;
return EGL_TRUE;
@@ -439,7 +465,7 @@ _eglDestroySurface(_EGLDriver *drv, EGLDisplay dpy, EGLSurface surface)
{
_EGLSurface *surf = _eglLookupSurface(surface);
if (surf) {
- _eglHashRemove(_eglGlobal.Surfaces, surface);
+ _eglHashRemove(_eglGlobal.Surfaces, (EGLuint) surface);
if (surf->IsBound) {
surf->DeletePending = EGL_TRUE;
}
@@ -459,7 +485,8 @@ _eglDestroySurface(_EGLDriver *drv, EGLDisplay dpy, EGLSurface surface)
* Default fallback routine - drivers might override this.
*/
EGLBoolean
-_eglSurfaceAttrib(_EGLDriver *drv, EGLDisplay dpy, EGLSurface surf, EGLint attribute, EGLint value)
+_eglSurfaceAttrib(_EGLDriver *drv, EGLDisplay dpy, EGLSurface surf,
+ EGLint attribute, EGLint value)
{
_EGLSurface *surface = _eglLookupSurface(surf);
@@ -481,18 +508,67 @@ _eglSurfaceAttrib(_EGLDriver *drv, EGLDisplay dpy, EGLSurface surf, EGLint attri
EGLBoolean
-_eglBindTexImage(_EGLDriver *drv, EGLDisplay dpy, EGLSurface surface, EGLint buffer)
+_eglBindTexImage(_EGLDriver *drv, EGLDisplay dpy, EGLSurface surf,
+ EGLint buffer)
{
- /* XXX unfinished */
- return EGL_FALSE;
+ /* Just do basic error checking and return success/fail.
+ * Drivers must implement the real stuff.
+ */
+ _EGLSurface *surface = _eglLookupSurface(surf);
+
+ if (!surface || surface->Type != EGL_PBUFFER_BIT) {
+ _eglError(EGL_BAD_SURFACE, "eglBindTexImage");
+ return EGL_FALSE;
+ }
+
+ if (surface->TextureFormat == EGL_NO_TEXTURE) {
+ _eglError(EGL_BAD_MATCH, "eglBindTexImage");
+ return EGL_FALSE;
+ }
+
+ if (buffer != EGL_BACK_BUFFER) {
+ _eglError(EGL_BAD_PARAMETER, "eglBindTexImage");
+ return EGL_FALSE;
+ }
+
+ surface->BoundToTexture = EGL_TRUE;
+
+ return EGL_TRUE;
}
EGLBoolean
-_eglReleaseTexImage(_EGLDriver *drv, EGLDisplay dpy, EGLSurface surface, EGLint buffer)
+_eglReleaseTexImage(_EGLDriver *drv, EGLDisplay dpy, EGLSurface surf,
+ EGLint buffer)
{
- /* XXX unfinished */
- return EGL_FALSE;
+ /* Just do basic error checking and return success/fail.
+ * Drivers must implement the real stuff.
+ */
+ _EGLSurface *surface = _eglLookupSurface(surf);
+
+ if (!surface || surface->Type != EGL_PBUFFER_BIT) {
+ _eglError(EGL_BAD_SURFACE, "eglBindTexImage");
+ return EGL_FALSE;
+ }
+
+ if (surface->TextureFormat == EGL_NO_TEXTURE) {
+ _eglError(EGL_BAD_MATCH, "eglBindTexImage");
+ return EGL_FALSE;
+ }
+
+ if (buffer != EGL_BACK_BUFFER) {
+ _eglError(EGL_BAD_PARAMETER, "eglReleaseTexImage");
+ return EGL_FALSE;
+ }
+
+ if (!surface->BoundToTexture) {
+ _eglError(EGL_BAD_SURFACE, "eglReleaseTexImage");
+ return EGL_FALSE;
+ }
+
+ surface->BoundToTexture = EGL_FALSE;
+
+ return EGL_TRUE;
}
diff --git a/src/egl/main/eglsurface.h b/src/egl/main/eglsurface.h
index 79abeca0b2a..50f965b5cb7 100644
--- a/src/egl/main/eglsurface.h
+++ b/src/egl/main/eglsurface.h
@@ -16,6 +16,7 @@ struct _egl_surface
/* May need reference counting here */
EGLBoolean IsBound;
EGLBoolean DeletePending;
+ EGLBoolean BoundToTexture;
EGLint Type; /* one of EGL_WINDOW_BIT, EGL_PIXMAP_BIT or EGL_PBUFFER_BIT */
EGLint Width, Height;
@@ -51,6 +52,10 @@ extern void
_eglRemoveSurface(_EGLSurface *surf);
+extern EGLSurface
+_eglGetSurfaceHandle(_EGLSurface *surface);
+
+
extern _EGLSurface *
_eglLookupSurface(EGLSurface surf);
diff --git a/src/egl/main/egltypedefs.h b/src/egl/main/egltypedefs.h
index fa8cb496f8d..9fbc55352c2 100644
--- a/src/egl/main/egltypedefs.h
+++ b/src/egl/main/egltypedefs.h
@@ -1,8 +1,10 @@
#ifndef EGLTYPEDEFS_INCLUDED
#define EGLTYPEDEFS_INCLUDED
+#define EGL_EGLEXT_PROTOTYPES
-#include <GLES/egl.h>
+#include <EGL/egl.h>
+#include <EGL/eglext.h>
typedef struct _egl_api _EGLAPI;
@@ -26,9 +28,7 @@ typedef struct _egl_surface _EGLSurface;
typedef struct _egl_thread_info _EGLThreadInfo;
-typedef void (*_EGLProc)();
-
-typedef _EGLDriver *(*_EGLMain_t)(_EGLDisplay *dpy);
+typedef _EGLDriver *(*_EGLMain_t)(_EGLDisplay *dpy, const char *args);
#endif /* EGLTYPEDEFS_INCLUDED */
diff --git a/src/egl/main/eglx.c b/src/egl/main/eglx.c
new file mode 100644
index 00000000000..50acc3a24f9
--- /dev/null
+++ b/src/egl/main/eglx.c
@@ -0,0 +1,100 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+/**
+ * X-specific EGL code.
+ *
+ * Any glue code needed to make EGL work with X is placed in this file.
+ */
+
+
+#include <assert.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <X11/Xlib.h>
+
+#include "egldriver.h"
+#include "egllog.h"
+#include "eglstring.h"
+#include "eglx.h"
+
+
+static const char *DefaultGLXDriver = "egl_glx";
+static const char *DefaultSoftDriver = "egl_softpipe";
+
+
+/**
+ * Given an X Display ptr (at dpy->Xdpy) try to determine the appropriate
+ * device driver. Return its name.
+ *
+ * This boils down to whether to use the egl_glx.so driver which will
+ * load a DRI driver or the egl_softpipe.so driver that'll do software
+ * rendering on Xlib.
+ */
+const char *
+_xeglChooseDriver(_EGLDisplay *dpy)
+{
+#ifdef _EGL_PLATFORM_X
+ _XPrivDisplay xdpy;
+ int screen;
+ const char *driverName;
+
+ assert(dpy);
+
+ if (!dpy->Xdpy) {
+ dpy->Xdpy = XOpenDisplay(NULL);
+ if (!dpy->Xdpy) {
+ /* can't open X display -> can't use X-based driver */
+ return NULL;
+ }
+ }
+ xdpy = (_XPrivDisplay) dpy->Xdpy;
+
+ assert(dpy->Xdpy);
+
+ screen = DefaultScreen(dpy->Xdpy);
+
+ /* See if we can choose a DRI/DRM driver */
+ driverName = _eglChooseDRMDriver(screen);
+ if (driverName) {
+ free((void *) driverName);
+ driverName = _eglstrdup(DefaultGLXDriver);
+ }
+ else {
+ driverName = _eglstrdup(DefaultSoftDriver);
+ }
+
+ _eglLog(_EGL_DEBUG, "_xeglChooseDriver: %s", driverName);
+
+ return driverName;
+#else
+ return NULL;
+#endif
+}
+
+
diff --git a/src/egl/main/eglx.h b/src/egl/main/eglx.h
new file mode 100644
index 00000000000..4323d558381
--- /dev/null
+++ b/src/egl/main/eglx.h
@@ -0,0 +1,12 @@
+#ifndef EGLX_INCLUDED
+#define EGLX_INCLUDED
+
+
+#include "egldisplay.h"
+
+
+extern const char *
+_xeglChooseDriver(_EGLDisplay *dpy);
+
+
+#endif /* EGLX_INCLUDED */
diff --git a/src/gallium/Makefile b/src/gallium/Makefile
new file mode 100644
index 00000000000..875314f6c31
--- /dev/null
+++ b/src/gallium/Makefile
@@ -0,0 +1,26 @@
+TOP = ../..
+include $(TOP)/configs/current
+
+
+SUBDIRS = $(GALLIUM_DIRS)
+# Note winsys/ needs to be built after src/mesa
+
+
+default: subdirs
+
+
+subdirs:
+ @for dir in $(SUBDIRS) ; do \
+ if [ -d $$dir ] ; then \
+ (cd $$dir && $(MAKE)) || exit 1 ; \
+ fi \
+ done
+
+
+clean:
+ rm -f `find . -name \*.[oa]`
+ rm -f `find . -name depend`
+
+
+# Dummy install target
+install:
diff --git a/src/gallium/Makefile.template b/src/gallium/Makefile.template
new file mode 100644
index 00000000000..655e949ca2d
--- /dev/null
+++ b/src/gallium/Makefile.template
@@ -0,0 +1,64 @@
+# -*-makefile-*-
+
+
+# We still have a dependency on the "dri" buffer manager. Most likely
+# the interface can be reused in non-dri environments, and also as a
+# frontend to simpler memory managers.
+#
+COMMON_SOURCES =
+
+OBJECTS = $(C_SOURCES:.c=.o) \
+ $(CPP_SOURCES:.cpp=.o) \
+ $(ASM_SOURCES:.S=.o)
+
+
+### Include directories
+INCLUDES = \
+ -I. \
+ -I$(TOP)/src/gallium/include \
+ -I$(TOP)/src/gallium/auxiliary \
+ -I$(TOP)/src/gallium/drivers \
+ -I$(TOP)/include \
+ $(DRIVER_INCLUDES)
+
+
+##### RULES #####
+
+.c.o:
+ $(CC) -c $(INCLUDES) $(CFLAGS) $(DRIVER_DEFINES) $< -o $@
+
+.cpp.o:
+ $(CXX) -c $(INCLUDES) $(CXXFLAGS) $(DRIVER_DEFINES) $< -o $@
+
+.S.o:
+ $(CC) -c $(INCLUDES) $(CFLAGS) $(DRIVER_DEFINES) $< -o $@
+
+
+##### TARGETS #####
+
+default: depend symlinks lib$(LIBNAME).a
+
+
+lib$(LIBNAME).a: $(OBJECTS) Makefile $(TOP)/src/gallium/Makefile.template
+ $(TOP)/bin/mklib -o $(LIBNAME) -static $(OBJECTS) $(DRIVER_LIBS)
+
+
+depend: $(C_SOURCES) $(CPP_SOURCES) $(ASM_SOURCES) $(SYMLINKS)
+ rm -f depend
+ touch depend
+ $(MKDEP) $(MKDEP_OPTIONS) $(DRIVER_DEFINES) $(INCLUDES) $(C_SOURCES) $(CPP_SOURCES) \
+ $(ASM_SOURCES) 2> /dev/null
+
+
+# Emacs tags
+tags:
+ etags `find . -name \*.[ch]` `find ../include`
+
+
+# Remove .o and backup files
+clean::
+ -rm -f *.o */*.o *~ *.so *~ server/*.o $(SYMLINKS)
+ -rm -f depend depend.bak
+
+
+include depend
diff --git a/src/gallium/README.portability b/src/gallium/README.portability
new file mode 100644
index 00000000000..adecf4bb798
--- /dev/null
+++ b/src/gallium/README.portability
@@ -0,0 +1,109 @@
+ CROSS-PLATFORM PORTABILITY GUIDELINES FOR GALLIUM3D
+
+
+= General Considerations =
+
+The state tracker and winsys driver support a rather limited number of
+platforms. However, the pipe drivers are meant to run in a wide number of
+platforms. Hence the pipe drivers, the auxiliary modules, and all public
+headers in general, should strictly follow these guidelines to ensure
+
+
+= Compiler Support =
+
+* Include the p_compiler.h.
+
+* Don't use the 'inline' keyword, use the INLINE macro in p_compiler.h instead.
+
+* Cast explicitly when converting to integer types of smaller sizes.
+
+* Cast explicitly when converting between float, double and integral types.
+
+* Don't use named struct initializers.
+
+* Don't use variable number of macro arguments. Use static inline functions
+instead.
+
+* Don't use C99 features.
+
+= Standard Library =
+
+* Avoid including standard library headers. Most standard library functions are
+not available in Windows Kernel Mode. Use the appropriate p_*.h include.
+
+== Memory Allocation ==
+
+* Use MALLOC, CALLOC, FREE instead of the malloc, calloc, free functions.
+
+* Use align_pointer() function defined in u_memory.h for aligning pointers
+ in a portable way.
+
+== Debugging ==
+
+* Use the functions/macros in p_debug.h.
+
+* Don't include assert.h, call abort, printf, etc.
+
+
+= Code Style =
+
+== Inherantice in C ==
+
+The main thing we do is mimic inheritance by structure containment.
+
+Here's a silly made-up example:
+
+/* base class */
+struct buffer
+{
+ int size;
+ void (*validate)(struct buffer *buf);
+};
+
+/* sub-class of bufffer */
+struct texture_buffer
+{
+ struct buffer base; /* the base class, MUST COME FIRST! */
+ int format;
+ int width, height;
+};
+
+
+Then, we'll typically have cast-wrapper functions to convert base-class
+pointers to sub-class pointers where needed:
+
+static inline struct vertex_buffer *vertex_buffer(struct buffer *buf)
+{
+ return (struct vertex_buffer *) buf;
+}
+
+
+To create/init a sub-classed object:
+
+struct buffer *create_texture_buffer(int w, int h, int format)
+{
+ struct texture_buffer *t = malloc(sizeof(*t));
+ t->format = format;
+ t->width = w;
+ t->height = h;
+ t->base.size = w * h;
+ t->base.validate = tex_validate;
+ return &t->base;
+}
+
+Example sub-class method:
+
+void tex_validate(struct buffer *buf)
+{
+ struct texture_buffer *tb = texture_buffer(buf);
+ assert(tb->format);
+ assert(tb->width);
+ assert(tb->height);
+}
+
+
+Note that we typically do not use typedefs to make "class names"; we use
+'struct whatever' everywhere.
+
+Gallium's pipe_context and the subclassed psb_context, etc are prime examples
+of this. There's also many examples in Mesa and the Mesa state tracker.
diff --git a/src/gallium/SConscript b/src/gallium/SConscript
new file mode 100644
index 00000000000..0c632ac2b8b
--- /dev/null
+++ b/src/gallium/SConscript
@@ -0,0 +1,34 @@
+import os
+
+Import('*')
+
+env = env.Clone()
+
+auxiliaries = []
+
+Export('auxiliaries')
+
+
+if llvm:
+ SConscript(['auxiliary/gallivm/SConscript'])
+
+SConscript([
+ # NOTE: order matters!
+ 'auxiliary/util/SConscript',
+ 'auxiliary/rtasm/SConscript',
+ 'auxiliary/tgsi/SConscript',
+ 'auxiliary/cso_cache/SConscript',
+ 'auxiliary/translate/SConscript',
+ 'auxiliary/draw/SConscript',
+ 'auxiliary/pipebuffer/SConscript',
+ 'auxiliary/indices/SConscript',
+])
+
+for driver in env['drivers']:
+ SConscript(os.path.join('drivers', driver, 'SConscript'))
+
+SConscript('state_trackers/python/SConscript')
+SConscript('state_trackers/glx/xlib/SConscript')
+
+if platform == 'windows':
+ SConscript('state_trackers/wgl/SConscript')
diff --git a/src/gallium/auxiliary/Makefile b/src/gallium/auxiliary/Makefile
new file mode 100644
index 00000000000..eaa0f2fe4e8
--- /dev/null
+++ b/src/gallium/auxiliary/Makefile
@@ -0,0 +1,20 @@
+TOP = ../../..
+include $(TOP)/configs/current
+
+
+SUBDIRS = $(GALLIUM_AUXILIARY_DIRS)
+
+
+default: subdirs
+
+
+subdirs:
+ @for dir in $(SUBDIRS) ; do \
+ if [ -d $$dir ] ; then \
+ (cd $$dir && $(MAKE)) || exit 1 ; \
+ fi \
+ done
+
+
+clean:
+ rm -f `find . -name \*.[oa]`
diff --git a/src/gallium/auxiliary/cso_cache/Makefile b/src/gallium/auxiliary/cso_cache/Makefile
new file mode 100644
index 00000000000..6bd66020887
--- /dev/null
+++ b/src/gallium/auxiliary/cso_cache/Makefile
@@ -0,0 +1,14 @@
+TOP = ../../../..
+include $(TOP)/configs/current
+
+LIBNAME = cso_cache
+
+C_SOURCES = \
+ cso_context.c \
+ cso_cache.c \
+ cso_hash.c
+
+include ../../Makefile.template
+
+symlinks:
+
diff --git a/src/gallium/auxiliary/cso_cache/SConscript b/src/gallium/auxiliary/cso_cache/SConscript
new file mode 100644
index 00000000000..651e68a191a
--- /dev/null
+++ b/src/gallium/auxiliary/cso_cache/SConscript
@@ -0,0 +1,11 @@
+Import('*')
+
+cso_cache = env.ConvenienceLibrary(
+ target = 'cso_cache',
+ source = [
+ 'cso_context.c',
+ 'cso_cache.c',
+ 'cso_hash.c',
+ ])
+
+auxiliaries.insert(0, cso_cache)
diff --git a/src/gallium/auxiliary/cso_cache/cso_cache.c b/src/gallium/auxiliary/cso_cache/cso_cache.c
new file mode 100644
index 00000000000..6b1754ea002
--- /dev/null
+++ b/src/gallium/auxiliary/cso_cache/cso_cache.c
@@ -0,0 +1,406 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/* Authors: Zack Rusin <zack@tungstengraphics.com>
+ */
+
+#include "pipe/p_debug.h"
+
+#include "util/u_memory.h"
+
+#include "cso_cache.h"
+#include "cso_hash.h"
+
+
+struct cso_cache {
+ struct cso_hash *blend_hash;
+ struct cso_hash *depth_stencil_hash;
+ struct cso_hash *fs_hash;
+ struct cso_hash *vs_hash;
+ struct cso_hash *rasterizer_hash;
+ struct cso_hash *sampler_hash;
+ int max_size;
+
+ cso_sanitize_callback sanitize_cb;
+ void *sanitize_data;
+};
+
+#if 1
+static unsigned hash_key(const void *key, unsigned key_size)
+{
+ unsigned *ikey = (unsigned *)key;
+ unsigned hash = 0, i;
+
+ assert(key_size % 4 == 0);
+
+ /* I'm sure this can be improved on:
+ */
+ for (i = 0; i < key_size/4; i++)
+ hash ^= ikey[i];
+
+ return hash;
+}
+#else
+static unsigned hash_key(const unsigned char *p, int n)
+{
+ unsigned h = 0;
+ unsigned g;
+
+ while (n--) {
+ h = (h << 4) + *p++;
+ if ((g = (h & 0xf0000000)) != 0)
+ h ^= g >> 23;
+ h &= ~g;
+ }
+ return h;
+}
+#endif
+
+unsigned cso_construct_key(void *item, int item_size)
+{
+ return hash_key((item), item_size);
+}
+
+static struct cso_hash *_cso_hash_for_type(struct cso_cache *sc, enum cso_cache_type type)
+{
+ struct cso_hash *hash = 0;
+
+ switch(type) {
+ case CSO_BLEND:
+ hash = sc->blend_hash;
+ break;
+ case CSO_SAMPLER:
+ hash = sc->sampler_hash;
+ break;
+ case CSO_DEPTH_STENCIL_ALPHA:
+ hash = sc->depth_stencil_hash;
+ break;
+ case CSO_RASTERIZER:
+ hash = sc->rasterizer_hash;
+ break;
+ case CSO_FRAGMENT_SHADER:
+ hash = sc->fs_hash;
+ break;
+ case CSO_VERTEX_SHADER:
+ hash = sc->vs_hash;
+ break;
+ }
+
+ return hash;
+}
+
+static int _cso_size_for_type(enum cso_cache_type type)
+{
+ switch(type) {
+ case CSO_BLEND:
+ return sizeof(struct pipe_blend_state);
+ case CSO_SAMPLER:
+ return sizeof(struct pipe_sampler_state);
+ case CSO_DEPTH_STENCIL_ALPHA:
+ return sizeof(struct pipe_depth_stencil_alpha_state);
+ case CSO_RASTERIZER:
+ return sizeof(struct pipe_rasterizer_state);
+ case CSO_FRAGMENT_SHADER:
+ return sizeof(struct pipe_shader_state);
+ case CSO_VERTEX_SHADER:
+ return sizeof(struct pipe_shader_state);
+ }
+ return 0;
+}
+
+
+static void delete_blend_state(void *state, void *data)
+{
+ struct cso_blend *cso = (struct cso_blend *)state;
+ if (cso->delete_state)
+ cso->delete_state(cso->context, cso->data);
+ FREE(state);
+}
+
+static void delete_depth_stencil_state(void *state, void *data)
+{
+ struct cso_depth_stencil_alpha *cso = (struct cso_depth_stencil_alpha *)state;
+ if (cso->delete_state)
+ cso->delete_state(cso->context, cso->data);
+ FREE(state);
+}
+
+static void delete_sampler_state(void *state, void *data)
+{
+ struct cso_sampler *cso = (struct cso_sampler *)state;
+ if (cso->delete_state)
+ cso->delete_state(cso->context, cso->data);
+ FREE(state);
+}
+
+static void delete_rasterizer_state(void *state, void *data)
+{
+ struct cso_rasterizer *cso = (struct cso_rasterizer *)state;
+ if (cso->delete_state)
+ cso->delete_state(cso->context, cso->data);
+ FREE(state);
+}
+
+static void delete_fs_state(void *state, void *data)
+{
+ struct cso_fragment_shader *cso = (struct cso_fragment_shader *)state;
+ if (cso->delete_state)
+ cso->delete_state(cso->context, cso->data);
+ FREE(state);
+}
+
+static void delete_vs_state(void *state, void *data)
+{
+ struct cso_vertex_shader *cso = (struct cso_vertex_shader *)state;
+ if (cso->delete_state)
+ cso->delete_state(cso->context, cso->data);
+ FREE(state);
+}
+
+
+static INLINE void delete_cso(void *state, enum cso_cache_type type)
+{
+ switch (type) {
+ case CSO_BLEND:
+ delete_blend_state(state, 0);
+ break;
+ case CSO_SAMPLER:
+ delete_sampler_state(state, 0);
+ break;
+ case CSO_DEPTH_STENCIL_ALPHA:
+ delete_depth_stencil_state(state, 0);
+ break;
+ case CSO_RASTERIZER:
+ delete_rasterizer_state(state, 0);
+ break;
+ case CSO_FRAGMENT_SHADER:
+ delete_fs_state(state, 0);
+ break;
+ case CSO_VERTEX_SHADER:
+ delete_vs_state(state, 0);
+ break;
+ default:
+ assert(0);
+ FREE(state);
+ }
+}
+
+
+static INLINE void sanitize_hash(struct cso_cache *sc,
+ struct cso_hash *hash,
+ enum cso_cache_type type,
+ int max_size)
+{
+ if (sc->sanitize_cb)
+ sc->sanitize_cb(hash, type, max_size, sc->sanitize_data);
+}
+
+
+static INLINE void sanitize_cb(struct cso_hash *hash, enum cso_cache_type type,
+ int max_size, void *user_data)
+{
+ /* if we're approach the maximum size, remove fourth of the entries
+ * otherwise every subsequent call will go through the same */
+ int hash_size = cso_hash_size(hash);
+ int max_entries = (max_size > hash_size) ? max_size : hash_size;
+ int to_remove = (max_size < max_entries) * max_entries/4;
+ if (hash_size > max_size)
+ to_remove += hash_size - max_size;
+ while (to_remove) {
+ /*remove elements until we're good */
+ /*fixme: currently we pick the nodes to remove at random*/
+ struct cso_hash_iter iter = cso_hash_first_node(hash);
+ void *cso = cso_hash_take(hash, cso_hash_iter_key(iter));
+ delete_cso(cso, type);
+ --to_remove;
+ }
+}
+
+struct cso_hash_iter
+cso_insert_state(struct cso_cache *sc,
+ unsigned hash_key, enum cso_cache_type type,
+ void *state)
+{
+ struct cso_hash *hash = _cso_hash_for_type(sc, type);
+ sanitize_hash(sc, hash, type, sc->max_size);
+
+ return cso_hash_insert(hash, hash_key, state);
+}
+
+struct cso_hash_iter
+cso_find_state(struct cso_cache *sc,
+ unsigned hash_key, enum cso_cache_type type)
+{
+ struct cso_hash *hash = _cso_hash_for_type(sc, type);
+
+ return cso_hash_find(hash, hash_key);
+}
+
+
+void *cso_hash_find_data_from_template( struct cso_hash *hash,
+ unsigned hash_key,
+ void *templ,
+ int size )
+{
+ struct cso_hash_iter iter = cso_hash_find(hash, hash_key);
+ while (!cso_hash_iter_is_null(iter)) {
+ void *iter_data = cso_hash_iter_data(iter);
+ if (!memcmp(iter_data, templ, size)) {
+ /* We found a match
+ */
+ return iter_data;
+ }
+ iter = cso_hash_iter_next(iter);
+ }
+ return NULL;
+}
+
+
+struct cso_hash_iter cso_find_state_template(struct cso_cache *sc,
+ unsigned hash_key, enum cso_cache_type type,
+ void *templ)
+{
+ struct cso_hash_iter iter = cso_find_state(sc, hash_key, type);
+ int size = _cso_size_for_type(type);
+ while (!cso_hash_iter_is_null(iter)) {
+ void *iter_data = cso_hash_iter_data(iter);
+ if (!memcmp(iter_data, templ, size))
+ return iter;
+ iter = cso_hash_iter_next(iter);
+ }
+ return iter;
+}
+
+void * cso_take_state(struct cso_cache *sc,
+ unsigned hash_key, enum cso_cache_type type)
+{
+ struct cso_hash *hash = _cso_hash_for_type(sc, type);
+ return cso_hash_take(hash, hash_key);
+}
+
+struct cso_cache *cso_cache_create(void)
+{
+ struct cso_cache *sc = MALLOC_STRUCT(cso_cache);
+ if (sc == NULL)
+ return NULL;
+
+ sc->max_size = 4096;
+ sc->blend_hash = cso_hash_create();
+ sc->sampler_hash = cso_hash_create();
+ sc->depth_stencil_hash = cso_hash_create();
+ sc->rasterizer_hash = cso_hash_create();
+ sc->fs_hash = cso_hash_create();
+ sc->vs_hash = cso_hash_create();
+ sc->sanitize_cb = sanitize_cb;
+ sc->sanitize_data = 0;
+
+ return sc;
+}
+
+void cso_for_each_state(struct cso_cache *sc, enum cso_cache_type type,
+ cso_state_callback func, void *user_data)
+{
+ struct cso_hash *hash = 0;
+ struct cso_hash_iter iter;
+
+ switch (type) {
+ case CSO_BLEND:
+ hash = sc->blend_hash;
+ break;
+ case CSO_SAMPLER:
+ hash = sc->sampler_hash;
+ break;
+ case CSO_DEPTH_STENCIL_ALPHA:
+ hash = sc->depth_stencil_hash;
+ break;
+ case CSO_RASTERIZER:
+ hash = sc->rasterizer_hash;
+ break;
+ case CSO_FRAGMENT_SHADER:
+ hash = sc->fs_hash;
+ break;
+ case CSO_VERTEX_SHADER:
+ hash = sc->vs_hash;
+ break;
+ }
+
+ iter = cso_hash_first_node(hash);
+ while (!cso_hash_iter_is_null(iter)) {
+ void *state = cso_hash_iter_data(iter);
+ iter = cso_hash_iter_next(iter);
+ if (state) {
+ func(state, user_data);
+ }
+ }
+}
+
+void cso_cache_delete(struct cso_cache *sc)
+{
+ assert(sc);
+ /* delete driver data */
+ cso_for_each_state(sc, CSO_BLEND, delete_blend_state, 0);
+ cso_for_each_state(sc, CSO_DEPTH_STENCIL_ALPHA, delete_depth_stencil_state, 0);
+ cso_for_each_state(sc, CSO_FRAGMENT_SHADER, delete_fs_state, 0);
+ cso_for_each_state(sc, CSO_VERTEX_SHADER, delete_vs_state, 0);
+ cso_for_each_state(sc, CSO_RASTERIZER, delete_rasterizer_state, 0);
+ cso_for_each_state(sc, CSO_SAMPLER, delete_sampler_state, 0);
+
+ cso_hash_delete(sc->blend_hash);
+ cso_hash_delete(sc->sampler_hash);
+ cso_hash_delete(sc->depth_stencil_hash);
+ cso_hash_delete(sc->rasterizer_hash);
+ cso_hash_delete(sc->fs_hash);
+ cso_hash_delete(sc->vs_hash);
+ FREE(sc);
+}
+
+void cso_set_maximum_cache_size(struct cso_cache *sc, int number)
+{
+ sc->max_size = number;
+
+ sanitize_hash(sc, sc->blend_hash, CSO_BLEND, sc->max_size);
+ sanitize_hash(sc, sc->depth_stencil_hash, CSO_DEPTH_STENCIL_ALPHA,
+ sc->max_size);
+ sanitize_hash(sc, sc->fs_hash, CSO_FRAGMENT_SHADER, sc->max_size);
+ sanitize_hash(sc, sc->vs_hash, CSO_VERTEX_SHADER, sc->max_size);
+ sanitize_hash(sc, sc->rasterizer_hash, CSO_RASTERIZER, sc->max_size);
+ sanitize_hash(sc, sc->sampler_hash, CSO_SAMPLER, sc->max_size);
+}
+
+int cso_maximum_cache_size(const struct cso_cache *sc)
+{
+ return sc->max_size;
+}
+
+void cso_cache_set_sanitize_callback(struct cso_cache *sc,
+ cso_sanitize_callback cb,
+ void *user_data)
+{
+ sc->sanitize_cb = cb;
+ sc->sanitize_data = user_data;
+}
+
diff --git a/src/gallium/auxiliary/cso_cache/cso_cache.h b/src/gallium/auxiliary/cso_cache/cso_cache.h
new file mode 100644
index 00000000000..6b5c230e8f2
--- /dev/null
+++ b/src/gallium/auxiliary/cso_cache/cso_cache.h
@@ -0,0 +1,176 @@
+/**************************************************************************
+ *
+ * Copyright 2007-2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+ /**
+ * @file
+ * Constant State Object (CSO) cache.
+ *
+ * The basic idea is that the states are created via the
+ * create_state/bind_state/delete_state semantics. The driver is expected to
+ * perform as much of the Gallium state translation to whatever its internal
+ * representation is during the create call. Gallium then has a caching
+ * mechanism where it stores the created states. When the pipeline needs an
+ * actual state change, a bind call is issued. In the bind call the driver
+ * gets its already translated representation.
+ *
+ * Those semantics mean that the driver doesn't do the repeated translations
+ * of states on every frame, but only once, when a new state is actually
+ * created.
+ *
+ * Even on hardware that doesn't do any kind of state cache, it makes the
+ * driver look a lot neater, plus it avoids all the redundant state
+ * translations on every frame.
+ *
+ * Currently our constant state objects are:
+ * - alpha test
+ * - blend
+ * - depth stencil
+ * - fragment shader
+ * - rasterizer (old setup)
+ * - sampler
+ * - vertex shader
+ *
+ * Things that are not constant state objects include:
+ * - blend_color
+ * - clip_state
+ * - clear_color_state
+ * - constant_buffer
+ * - feedback_state
+ * - framebuffer_state
+ * - polygon_stipple
+ * - scissor_state
+ * - texture_state
+ * - viewport_state
+ *
+ * @author Zack Rusin <zack@tungstengraphics.com>
+ */
+
+#ifndef CSO_CACHE_H
+#define CSO_CACHE_H
+
+#include "pipe/p_context.h"
+#include "pipe/p_state.h"
+
+/* cso_hash.h is necessary for cso_hash_iter, as MSVC requires structures
+ * returned by value to be fully defined */
+#include "cso_hash.h"
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+enum cso_cache_type {
+ CSO_BLEND,
+ CSO_SAMPLER,
+ CSO_DEPTH_STENCIL_ALPHA,
+ CSO_RASTERIZER,
+ CSO_FRAGMENT_SHADER,
+ CSO_VERTEX_SHADER
+};
+
+typedef void (*cso_state_callback)(void *ctx, void *obj);
+
+typedef void (*cso_sanitize_callback)(struct cso_hash *hash,
+ enum cso_cache_type type,
+ int max_size,
+ void *user_data);
+
+struct cso_cache;
+
+struct cso_blend {
+ struct pipe_blend_state state;
+ void *data;
+ cso_state_callback delete_state;
+ struct pipe_context *context;
+};
+
+struct cso_depth_stencil_alpha {
+ struct pipe_depth_stencil_alpha_state state;
+ void *data;
+ cso_state_callback delete_state;
+ struct pipe_context *context;
+};
+
+struct cso_rasterizer {
+ struct pipe_rasterizer_state state;
+ void *data;
+ cso_state_callback delete_state;
+ struct pipe_context *context;
+};
+
+struct cso_fragment_shader {
+ struct pipe_shader_state state;
+ void *data;
+ cso_state_callback delete_state;
+ struct pipe_context *context;
+};
+
+struct cso_vertex_shader {
+ struct pipe_shader_state state;
+ void *data;
+ cso_state_callback delete_state;
+ struct pipe_context *context;
+};
+
+struct cso_sampler {
+ struct pipe_sampler_state state;
+ void *data;
+ cso_state_callback delete_state;
+ struct pipe_context *context;
+};
+
+unsigned cso_construct_key(void *item, int item_size);
+
+struct cso_cache *cso_cache_create(void);
+void cso_cache_delete(struct cso_cache *sc);
+
+void cso_cache_set_sanitize_callback(struct cso_cache *sc,
+ cso_sanitize_callback cb,
+ void *user_data);
+
+struct cso_hash_iter cso_insert_state(struct cso_cache *sc,
+ unsigned hash_key, enum cso_cache_type type,
+ void *state);
+struct cso_hash_iter cso_find_state(struct cso_cache *sc,
+ unsigned hash_key, enum cso_cache_type type);
+struct cso_hash_iter cso_find_state_template(struct cso_cache *sc,
+ unsigned hash_key, enum cso_cache_type type,
+ void *templ);
+void cso_for_each_state(struct cso_cache *sc, enum cso_cache_type type,
+ cso_state_callback func, void *user_data);
+void * cso_take_state(struct cso_cache *sc, unsigned hash_key,
+ enum cso_cache_type type);
+
+void cso_set_maximum_cache_size(struct cso_cache *sc, int number);
+int cso_maximum_cache_size(const struct cso_cache *sc);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/src/gallium/auxiliary/cso_cache/cso_context.c b/src/gallium/auxiliary/cso_cache/cso_context.c
new file mode 100644
index 00000000000..a9157aad711
--- /dev/null
+++ b/src/gallium/auxiliary/cso_cache/cso_context.c
@@ -0,0 +1,866 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+ /**
+ * @file
+ *
+ * Wrap the cso cache & hash mechanisms in a simplified
+ * pipe-driver-specific interface.
+ *
+ * @author Zack Rusin <zack@tungstengraphics.com>
+ * @author Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#include "pipe/p_state.h"
+#include "util/u_memory.h"
+#include "pipe/p_inlines.h"
+#include "tgsi/tgsi_parse.h"
+
+#include "cso_cache/cso_context.h"
+#include "cso_cache/cso_cache.h"
+#include "cso_cache/cso_hash.h"
+
+struct cso_context {
+ struct pipe_context *pipe;
+ struct cso_cache *cache;
+
+ struct {
+ void *samplers[PIPE_MAX_SAMPLERS];
+ unsigned nr_samplers;
+ } hw;
+
+ void *samplers[PIPE_MAX_SAMPLERS];
+ unsigned nr_samplers;
+
+ void *samplers_saved[PIPE_MAX_SAMPLERS];
+ unsigned nr_samplers_saved;
+
+ struct pipe_texture *textures[PIPE_MAX_SAMPLERS];
+ uint nr_textures;
+
+ struct pipe_texture *textures_saved[PIPE_MAX_SAMPLERS];
+ uint nr_textures_saved;
+
+ /** Current and saved state.
+ * The saved state is used as a 1-deep stack.
+ */
+ void *blend, *blend_saved;
+ void *depth_stencil, *depth_stencil_saved;
+ void *rasterizer, *rasterizer_saved;
+ void *fragment_shader, *fragment_shader_saved;
+ void *vertex_shader, *vertex_shader_saved;
+
+ struct pipe_framebuffer_state fb, fb_saved;
+ struct pipe_viewport_state vp, vp_saved;
+ struct pipe_blend_color blend_color;
+};
+
+
+static void
+free_framebuffer_state(struct pipe_framebuffer_state *fb);
+
+
+static boolean delete_blend_state(struct cso_context *ctx, void *state)
+{
+ struct cso_blend *cso = (struct cso_blend *)state;
+
+ if (ctx->blend == cso->data)
+ return FALSE;
+
+ if (cso->delete_state)
+ cso->delete_state(cso->context, cso->data);
+ FREE(state);
+ return TRUE;
+}
+
+static boolean delete_depth_stencil_state(struct cso_context *ctx, void *state)
+{
+ struct cso_depth_stencil_alpha *cso = (struct cso_depth_stencil_alpha *)state;
+
+ if (ctx->depth_stencil == cso->data)
+ return FALSE;
+
+ if (cso->delete_state)
+ cso->delete_state(cso->context, cso->data);
+ FREE(state);
+
+ return TRUE;
+}
+
+static boolean delete_sampler_state(struct cso_context *ctx, void *state)
+{
+ struct cso_sampler *cso = (struct cso_sampler *)state;
+ if (cso->delete_state)
+ cso->delete_state(cso->context, cso->data);
+ FREE(state);
+ return TRUE;
+}
+
+static boolean delete_rasterizer_state(struct cso_context *ctx, void *state)
+{
+ struct cso_rasterizer *cso = (struct cso_rasterizer *)state;
+
+ if (ctx->rasterizer == cso->data)
+ return FALSE;
+ if (cso->delete_state)
+ cso->delete_state(cso->context, cso->data);
+ FREE(state);
+ return TRUE;
+}
+
+static boolean delete_fs_state(struct cso_context *ctx, void *state)
+{
+ struct cso_fragment_shader *cso = (struct cso_fragment_shader *)state;
+ if (ctx->fragment_shader == cso->data)
+ return FALSE;
+ if (cso->delete_state)
+ cso->delete_state(cso->context, cso->data);
+ FREE(state);
+ return TRUE;
+}
+
+static boolean delete_vs_state(struct cso_context *ctx, void *state)
+{
+ struct cso_vertex_shader *cso = (struct cso_vertex_shader *)state;
+ if (ctx->vertex_shader == cso->data)
+ return TRUE;
+ if (cso->delete_state)
+ cso->delete_state(cso->context, cso->data);
+ FREE(state);
+ return FALSE;
+}
+
+
+static INLINE boolean delete_cso(struct cso_context *ctx,
+ void *state, enum cso_cache_type type)
+{
+ switch (type) {
+ case CSO_BLEND:
+ return delete_blend_state(ctx, state);
+ break;
+ case CSO_SAMPLER:
+ return delete_sampler_state(ctx, state);
+ break;
+ case CSO_DEPTH_STENCIL_ALPHA:
+ return delete_depth_stencil_state(ctx, state);
+ break;
+ case CSO_RASTERIZER:
+ return delete_rasterizer_state(ctx, state);
+ break;
+ case CSO_FRAGMENT_SHADER:
+ return delete_fs_state(ctx, state);
+ break;
+ case CSO_VERTEX_SHADER:
+ return delete_vs_state(ctx, state);
+ break;
+ default:
+ assert(0);
+ FREE(state);
+ }
+ return FALSE;
+}
+
+static INLINE void sanitize_hash(struct cso_hash *hash, enum cso_cache_type type,
+ int max_size, void *user_data)
+{
+ struct cso_context *ctx = (struct cso_context *)user_data;
+ /* if we're approach the maximum size, remove fourth of the entries
+ * otherwise every subsequent call will go through the same */
+ int hash_size = cso_hash_size(hash);
+ int max_entries = (max_size > hash_size) ? max_size : hash_size;
+ int to_remove = (max_size < max_entries) * max_entries/4;
+ struct cso_hash_iter iter = cso_hash_first_node(hash);
+ if (hash_size > max_size)
+ to_remove += hash_size - max_size;
+ while (to_remove) {
+ /*remove elements until we're good */
+ /*fixme: currently we pick the nodes to remove at random*/
+ void *cso = cso_hash_iter_data(iter);
+ if (delete_cso(ctx, cso, type)) {
+ iter = cso_hash_erase(hash, iter);
+ --to_remove;
+ } else
+ iter = cso_hash_iter_next(iter);
+ }
+}
+
+
+struct cso_context *cso_create_context( struct pipe_context *pipe )
+{
+ struct cso_context *ctx = CALLOC_STRUCT(cso_context);
+ if (ctx == NULL)
+ goto out;
+
+ ctx->cache = cso_cache_create();
+ if (ctx->cache == NULL)
+ goto out;
+ cso_cache_set_sanitize_callback(ctx->cache,
+ sanitize_hash,
+ ctx);
+
+ ctx->pipe = pipe;
+
+ /* Enable for testing: */
+ if (0) cso_set_maximum_cache_size( ctx->cache, 4 );
+
+ return ctx;
+
+out:
+ cso_destroy_context( ctx );
+ return NULL;
+}
+
+
+/**
+ * Prior to context destruction, this function unbinds all state objects.
+ */
+void cso_release_all( struct cso_context *ctx )
+{
+ unsigned i;
+
+ if (ctx->pipe) {
+ ctx->pipe->bind_blend_state( ctx->pipe, NULL );
+ ctx->pipe->bind_rasterizer_state( ctx->pipe, NULL );
+ ctx->pipe->bind_sampler_states( ctx->pipe, 0, NULL );
+ ctx->pipe->bind_depth_stencil_alpha_state( ctx->pipe, NULL );
+ ctx->pipe->bind_fs_state( ctx->pipe, NULL );
+ ctx->pipe->bind_vs_state( ctx->pipe, NULL );
+ }
+
+ for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
+ pipe_texture_reference(&ctx->textures[i], NULL);
+ pipe_texture_reference(&ctx->textures_saved[i], NULL);
+ }
+
+ free_framebuffer_state(&ctx->fb);
+ free_framebuffer_state(&ctx->fb_saved);
+
+ if (ctx->cache) {
+ cso_cache_delete( ctx->cache );
+ ctx->cache = NULL;
+ }
+}
+
+
+void cso_destroy_context( struct cso_context *ctx )
+{
+ if (ctx) {
+ //cso_release_all( ctx );
+ FREE( ctx );
+ }
+}
+
+
+/* Those function will either find the state of the given template
+ * in the cache or they will create a new state from the given
+ * template, insert it in the cache and return it.
+ */
+
+/*
+ * If the driver returns 0 from the create method then they will assign
+ * the data member of the cso to be the template itself.
+ */
+
+enum pipe_error cso_set_blend(struct cso_context *ctx,
+ const struct pipe_blend_state *templ)
+{
+ unsigned hash_key = cso_construct_key((void*)templ, sizeof(struct pipe_blend_state));
+ struct cso_hash_iter iter = cso_find_state_template(ctx->cache,
+ hash_key, CSO_BLEND,
+ (void*)templ);
+ void *handle;
+
+ if (cso_hash_iter_is_null(iter)) {
+ struct cso_blend *cso = MALLOC(sizeof(struct cso_blend));
+ if (!cso)
+ return PIPE_ERROR_OUT_OF_MEMORY;
+
+ memcpy(&cso->state, templ, sizeof(*templ));
+ cso->data = ctx->pipe->create_blend_state(ctx->pipe, &cso->state);
+ cso->delete_state = (cso_state_callback)ctx->pipe->delete_blend_state;
+ cso->context = ctx->pipe;
+
+ iter = cso_insert_state(ctx->cache, hash_key, CSO_BLEND, cso);
+ if (cso_hash_iter_is_null(iter)) {
+ FREE(cso);
+ return PIPE_ERROR_OUT_OF_MEMORY;
+ }
+
+ handle = cso->data;
+ }
+ else {
+ handle = ((struct cso_blend *)cso_hash_iter_data(iter))->data;
+ }
+
+ if (ctx->blend != handle) {
+ ctx->blend = handle;
+ ctx->pipe->bind_blend_state(ctx->pipe, handle);
+ }
+ return PIPE_OK;
+}
+
+void cso_save_blend(struct cso_context *ctx)
+{
+ assert(!ctx->blend_saved);
+ ctx->blend_saved = ctx->blend;
+}
+
+void cso_restore_blend(struct cso_context *ctx)
+{
+ if (ctx->blend != ctx->blend_saved) {
+ ctx->blend = ctx->blend_saved;
+ ctx->pipe->bind_blend_state(ctx->pipe, ctx->blend_saved);
+ }
+ ctx->blend_saved = NULL;
+}
+
+
+
+enum pipe_error cso_single_sampler(struct cso_context *ctx,
+ unsigned idx,
+ const struct pipe_sampler_state *templ)
+{
+ void *handle = NULL;
+
+ if (templ != NULL) {
+ unsigned hash_key = cso_construct_key((void*)templ, sizeof(struct pipe_sampler_state));
+ struct cso_hash_iter iter = cso_find_state_template(ctx->cache,
+ hash_key, CSO_SAMPLER,
+ (void*)templ);
+
+ if (cso_hash_iter_is_null(iter)) {
+ struct cso_sampler *cso = MALLOC(sizeof(struct cso_sampler));
+ if (!cso)
+ return PIPE_ERROR_OUT_OF_MEMORY;
+
+ memcpy(&cso->state, templ, sizeof(*templ));
+ cso->data = ctx->pipe->create_sampler_state(ctx->pipe, &cso->state);
+ cso->delete_state = (cso_state_callback)ctx->pipe->delete_sampler_state;
+ cso->context = ctx->pipe;
+
+ iter = cso_insert_state(ctx->cache, hash_key, CSO_SAMPLER, cso);
+ if (cso_hash_iter_is_null(iter)) {
+ FREE(cso);
+ return PIPE_ERROR_OUT_OF_MEMORY;
+ }
+
+ handle = cso->data;
+ }
+ else {
+ handle = ((struct cso_sampler *)cso_hash_iter_data(iter))->data;
+ }
+ }
+
+ ctx->samplers[idx] = handle;
+ return PIPE_OK;
+}
+
+void cso_single_sampler_done( struct cso_context *ctx )
+{
+ unsigned i;
+
+ /* find highest non-null sampler */
+ for (i = PIPE_MAX_SAMPLERS; i > 0; i--) {
+ if (ctx->samplers[i - 1] != NULL)
+ break;
+ }
+
+ ctx->nr_samplers = i;
+
+ if (ctx->hw.nr_samplers != ctx->nr_samplers ||
+ memcmp(ctx->hw.samplers,
+ ctx->samplers,
+ ctx->nr_samplers * sizeof(void *)) != 0)
+ {
+ memcpy(ctx->hw.samplers, ctx->samplers, ctx->nr_samplers * sizeof(void *));
+ ctx->hw.nr_samplers = ctx->nr_samplers;
+
+ ctx->pipe->bind_sampler_states(ctx->pipe, ctx->nr_samplers, ctx->samplers);
+ }
+}
+
+/*
+ * If the function encouters any errors it will return the
+ * last one. Done to always try to set as many samplers
+ * as possible.
+ */
+enum pipe_error cso_set_samplers( struct cso_context *ctx,
+ unsigned nr,
+ const struct pipe_sampler_state **templates )
+{
+ unsigned i;
+ enum pipe_error temp, error = PIPE_OK;
+
+ /* TODO: fastpath
+ */
+
+ for (i = 0; i < nr; i++) {
+ temp = cso_single_sampler( ctx, i, templates[i] );
+ if (temp != PIPE_OK)
+ error = temp;
+ }
+
+ for ( ; i < ctx->nr_samplers; i++) {
+ temp = cso_single_sampler( ctx, i, NULL );
+ if (temp != PIPE_OK)
+ error = temp;
+ }
+
+ cso_single_sampler_done( ctx );
+
+ return error;
+}
+
+void cso_save_samplers(struct cso_context *ctx)
+{
+ ctx->nr_samplers_saved = ctx->nr_samplers;
+ memcpy(ctx->samplers_saved, ctx->samplers, sizeof(ctx->samplers));
+}
+
+void cso_restore_samplers(struct cso_context *ctx)
+{
+ ctx->nr_samplers = ctx->nr_samplers_saved;
+ memcpy(ctx->samplers, ctx->samplers_saved, sizeof(ctx->samplers));
+ cso_single_sampler_done( ctx );
+}
+
+
+enum pipe_error cso_set_sampler_textures( struct cso_context *ctx,
+ uint count,
+ struct pipe_texture **textures )
+{
+ uint i;
+
+ ctx->nr_textures = count;
+
+ for (i = 0; i < count; i++)
+ pipe_texture_reference(&ctx->textures[i], textures[i]);
+ for ( ; i < PIPE_MAX_SAMPLERS; i++)
+ pipe_texture_reference(&ctx->textures[i], NULL);
+
+ ctx->pipe->set_sampler_textures(ctx->pipe, count, textures);
+
+ return PIPE_OK;
+}
+
+void cso_save_sampler_textures( struct cso_context *ctx )
+{
+ uint i;
+
+ ctx->nr_textures_saved = ctx->nr_textures;
+ for (i = 0; i < ctx->nr_textures; i++) {
+ assert(!ctx->textures_saved[i]);
+ pipe_texture_reference(&ctx->textures_saved[i], ctx->textures[i]);
+ }
+}
+
+void cso_restore_sampler_textures( struct cso_context *ctx )
+{
+ uint i;
+
+ ctx->nr_textures = ctx->nr_textures_saved;
+
+ for (i = 0; i < ctx->nr_textures; i++) {
+ pipe_texture_reference(&ctx->textures[i], NULL);
+ ctx->textures[i] = ctx->textures_saved[i];
+ ctx->textures_saved[i] = NULL;
+ }
+ for ( ; i < PIPE_MAX_SAMPLERS; i++)
+ pipe_texture_reference(&ctx->textures[i], NULL);
+
+ ctx->pipe->set_sampler_textures(ctx->pipe, ctx->nr_textures, ctx->textures);
+
+ ctx->nr_textures_saved = 0;
+}
+
+
+
+enum pipe_error cso_set_depth_stencil_alpha(struct cso_context *ctx,
+ const struct pipe_depth_stencil_alpha_state *templ)
+{
+ unsigned hash_key = cso_construct_key((void*)templ,
+ sizeof(struct pipe_depth_stencil_alpha_state));
+ struct cso_hash_iter iter = cso_find_state_template(ctx->cache,
+ hash_key,
+ CSO_DEPTH_STENCIL_ALPHA,
+ (void*)templ);
+ void *handle;
+
+ if (cso_hash_iter_is_null(iter)) {
+ struct cso_depth_stencil_alpha *cso = MALLOC(sizeof(struct cso_depth_stencil_alpha));
+ if (!cso)
+ return PIPE_ERROR_OUT_OF_MEMORY;
+
+ memcpy(&cso->state, templ, sizeof(*templ));
+ cso->data = ctx->pipe->create_depth_stencil_alpha_state(ctx->pipe, &cso->state);
+ cso->delete_state = (cso_state_callback)ctx->pipe->delete_depth_stencil_alpha_state;
+ cso->context = ctx->pipe;
+
+ iter = cso_insert_state(ctx->cache, hash_key, CSO_DEPTH_STENCIL_ALPHA, cso);
+ if (cso_hash_iter_is_null(iter)) {
+ FREE(cso);
+ return PIPE_ERROR_OUT_OF_MEMORY;
+ }
+
+ handle = cso->data;
+ }
+ else {
+ handle = ((struct cso_depth_stencil_alpha *)cso_hash_iter_data(iter))->data;
+ }
+
+ if (ctx->depth_stencil != handle) {
+ ctx->depth_stencil = handle;
+ ctx->pipe->bind_depth_stencil_alpha_state(ctx->pipe, handle);
+ }
+ return PIPE_OK;
+}
+
+void cso_save_depth_stencil_alpha(struct cso_context *ctx)
+{
+ assert(!ctx->depth_stencil_saved);
+ ctx->depth_stencil_saved = ctx->depth_stencil;
+}
+
+void cso_restore_depth_stencil_alpha(struct cso_context *ctx)
+{
+ if (ctx->depth_stencil != ctx->depth_stencil_saved) {
+ ctx->depth_stencil = ctx->depth_stencil_saved;
+ ctx->pipe->bind_depth_stencil_alpha_state(ctx->pipe, ctx->depth_stencil_saved);
+ }
+ ctx->depth_stencil_saved = NULL;
+}
+
+
+
+enum pipe_error cso_set_rasterizer(struct cso_context *ctx,
+ const struct pipe_rasterizer_state *templ)
+{
+ unsigned hash_key = cso_construct_key((void*)templ,
+ sizeof(struct pipe_rasterizer_state));
+ struct cso_hash_iter iter = cso_find_state_template(ctx->cache,
+ hash_key, CSO_RASTERIZER,
+ (void*)templ);
+ void *handle = NULL;
+
+ if (cso_hash_iter_is_null(iter)) {
+ struct cso_rasterizer *cso = MALLOC(sizeof(struct cso_rasterizer));
+ if (!cso)
+ return PIPE_ERROR_OUT_OF_MEMORY;
+
+ memcpy(&cso->state, templ, sizeof(*templ));
+ cso->data = ctx->pipe->create_rasterizer_state(ctx->pipe, &cso->state);
+ cso->delete_state = (cso_state_callback)ctx->pipe->delete_rasterizer_state;
+ cso->context = ctx->pipe;
+
+ iter = cso_insert_state(ctx->cache, hash_key, CSO_RASTERIZER, cso);
+ if (cso_hash_iter_is_null(iter)) {
+ FREE(cso);
+ return PIPE_ERROR_OUT_OF_MEMORY;
+ }
+
+ handle = cso->data;
+ }
+ else {
+ handle = ((struct cso_rasterizer *)cso_hash_iter_data(iter))->data;
+ }
+
+ if (ctx->rasterizer != handle) {
+ ctx->rasterizer = handle;
+ ctx->pipe->bind_rasterizer_state(ctx->pipe, handle);
+ }
+ return PIPE_OK;
+}
+
+void cso_save_rasterizer(struct cso_context *ctx)
+{
+ assert(!ctx->rasterizer_saved);
+ ctx->rasterizer_saved = ctx->rasterizer;
+}
+
+void cso_restore_rasterizer(struct cso_context *ctx)
+{
+ if (ctx->rasterizer != ctx->rasterizer_saved) {
+ ctx->rasterizer = ctx->rasterizer_saved;
+ ctx->pipe->bind_rasterizer_state(ctx->pipe, ctx->rasterizer_saved);
+ }
+ ctx->rasterizer_saved = NULL;
+}
+
+
+
+enum pipe_error cso_set_fragment_shader_handle(struct cso_context *ctx,
+ void *handle )
+{
+ if (ctx->fragment_shader != handle) {
+ ctx->fragment_shader = handle;
+ ctx->pipe->bind_fs_state(ctx->pipe, handle);
+ }
+ return PIPE_OK;
+}
+
+void cso_delete_fragment_shader(struct cso_context *ctx, void *handle )
+{
+ if (handle == ctx->fragment_shader) {
+ /* unbind before deleting */
+ ctx->pipe->bind_fs_state(ctx->pipe, NULL);
+ ctx->fragment_shader = NULL;
+ }
+ ctx->pipe->delete_fs_state(ctx->pipe, handle);
+}
+
+/* Not really working:
+ */
+#if 0
+enum pipe_error cso_set_fragment_shader(struct cso_context *ctx,
+ const struct pipe_shader_state *templ)
+{
+ const struct tgsi_token *tokens = templ->tokens;
+ unsigned num_tokens = tgsi_num_tokens(tokens);
+ size_t tokens_size = num_tokens*sizeof(struct tgsi_token);
+ unsigned hash_key = cso_construct_key((void*)tokens, tokens_size);
+ struct cso_hash_iter iter = cso_find_state_template(ctx->cache,
+ hash_key,
+ CSO_FRAGMENT_SHADER,
+ (void*)tokens);
+ void *handle = NULL;
+
+ if (cso_hash_iter_is_null(iter)) {
+ struct cso_fragment_shader *cso = MALLOC(sizeof(struct cso_fragment_shader) + tokens_size);
+ struct tgsi_token *cso_tokens = (struct tgsi_token *)((char *)cso + sizeof(*cso));
+
+ if (!cso)
+ return PIPE_ERROR_OUT_OF_MEMORY;
+
+ memcpy(cso_tokens, tokens, tokens_size);
+ cso->state.tokens = cso_tokens;
+ cso->data = ctx->pipe->create_fs_state(ctx->pipe, &cso->state);
+ cso->delete_state = (cso_state_callback)ctx->pipe->delete_fs_state;
+ cso->context = ctx->pipe;
+
+ iter = cso_insert_state(ctx->cache, hash_key, CSO_FRAGMENT_SHADER, cso);
+ if (cso_hash_iter_is_null(iter)) {
+ FREE(cso);
+ return PIPE_ERROR_OUT_OF_MEMORY;
+ }
+
+ handle = cso->data;
+ }
+ else {
+ handle = ((struct cso_fragment_shader *)cso_hash_iter_data(iter))->data;
+ }
+
+ return cso_set_fragment_shader_handle( ctx, handle );
+}
+#endif
+
+void cso_save_fragment_shader(struct cso_context *ctx)
+{
+ assert(!ctx->fragment_shader_saved);
+ ctx->fragment_shader_saved = ctx->fragment_shader;
+}
+
+void cso_restore_fragment_shader(struct cso_context *ctx)
+{
+ if (ctx->fragment_shader_saved != ctx->fragment_shader) {
+ ctx->pipe->bind_fs_state(ctx->pipe, ctx->fragment_shader_saved);
+ ctx->fragment_shader = ctx->fragment_shader_saved;
+ }
+ ctx->fragment_shader_saved = NULL;
+}
+
+
+enum pipe_error cso_set_vertex_shader_handle(struct cso_context *ctx,
+ void *handle )
+{
+ if (ctx->vertex_shader != handle) {
+ ctx->vertex_shader = handle;
+ ctx->pipe->bind_vs_state(ctx->pipe, handle);
+ }
+ return PIPE_OK;
+}
+
+void cso_delete_vertex_shader(struct cso_context *ctx, void *handle )
+{
+ if (handle == ctx->vertex_shader) {
+ /* unbind before deleting */
+ ctx->pipe->bind_vs_state(ctx->pipe, NULL);
+ ctx->vertex_shader = NULL;
+ }
+ ctx->pipe->delete_vs_state(ctx->pipe, handle);
+}
+
+
+/* Not really working:
+ */
+#if 0
+enum pipe_error cso_set_vertex_shader(struct cso_context *ctx,
+ const struct pipe_shader_state *templ)
+{
+ unsigned hash_key = cso_construct_key((void*)templ,
+ sizeof(struct pipe_shader_state));
+ struct cso_hash_iter iter = cso_find_state_template(ctx->cache,
+ hash_key, CSO_VERTEX_SHADER,
+ (void*)templ);
+ void *handle = NULL;
+
+ if (cso_hash_iter_is_null(iter)) {
+ struct cso_vertex_shader *cso = MALLOC(sizeof(struct cso_vertex_shader));
+
+ if (!cso)
+ return PIPE_ERROR_OUT_OF_MEMORY;
+
+ memcpy(cso->state, templ, sizeof(*templ));
+ cso->data = ctx->pipe->create_vs_state(ctx->pipe, &cso->state);
+ cso->delete_state = (cso_state_callback)ctx->pipe->delete_vs_state;
+ cso->context = ctx->pipe;
+
+ iter = cso_insert_state(ctx->cache, hash_key, CSO_VERTEX_SHADER, cso);
+ if (cso_hash_iter_is_null(iter)) {
+ FREE(cso);
+ return PIPE_ERROR_OUT_OF_MEMORY;
+ }
+
+ handle = cso->data;
+ }
+ else {
+ handle = ((struct cso_vertex_shader *)cso_hash_iter_data(iter))->data;
+ }
+
+ return cso_set_vertex_shader_handle( ctx, handle );
+}
+#endif
+
+
+
+void cso_save_vertex_shader(struct cso_context *ctx)
+{
+ assert(!ctx->vertex_shader_saved);
+ ctx->vertex_shader_saved = ctx->vertex_shader;
+}
+
+void cso_restore_vertex_shader(struct cso_context *ctx)
+{
+ if (ctx->vertex_shader_saved != ctx->vertex_shader) {
+ ctx->pipe->bind_vs_state(ctx->pipe, ctx->vertex_shader_saved);
+ ctx->vertex_shader = ctx->vertex_shader_saved;
+ }
+ ctx->vertex_shader_saved = NULL;
+}
+
+
+/**
+ * Copy framebuffer state from src to dst with refcounting of surfaces.
+ */
+static void
+copy_framebuffer_state(struct pipe_framebuffer_state *dst,
+ const struct pipe_framebuffer_state *src)
+{
+ uint i;
+
+ dst->width = src->width;
+ dst->height = src->height;
+ dst->nr_cbufs = src->nr_cbufs;
+ for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
+ pipe_surface_reference(&dst->cbufs[i], src->cbufs[i]);
+ }
+ pipe_surface_reference(&dst->zsbuf, src->zsbuf);
+}
+
+
+static void
+free_framebuffer_state(struct pipe_framebuffer_state *fb)
+{
+ uint i;
+
+ for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
+ pipe_surface_reference(&fb->cbufs[i], NULL);
+ }
+ pipe_surface_reference(&fb->zsbuf, NULL);
+}
+
+
+enum pipe_error cso_set_framebuffer(struct cso_context *ctx,
+ const struct pipe_framebuffer_state *fb)
+{
+ if (memcmp(&ctx->fb, fb, sizeof(*fb)) != 0) {
+ copy_framebuffer_state(&ctx->fb, fb);
+ ctx->pipe->set_framebuffer_state(ctx->pipe, fb);
+ }
+ return PIPE_OK;
+}
+
+void cso_save_framebuffer(struct cso_context *ctx)
+{
+ copy_framebuffer_state(&ctx->fb_saved, &ctx->fb);
+}
+
+void cso_restore_framebuffer(struct cso_context *ctx)
+{
+ if (memcmp(&ctx->fb, &ctx->fb_saved, sizeof(ctx->fb))) {
+ copy_framebuffer_state(&ctx->fb, &ctx->fb_saved);
+ ctx->pipe->set_framebuffer_state(ctx->pipe, &ctx->fb);
+ free_framebuffer_state(&ctx->fb_saved);
+ }
+}
+
+
+enum pipe_error cso_set_viewport(struct cso_context *ctx,
+ const struct pipe_viewport_state *vp)
+{
+ if (memcmp(&ctx->vp, vp, sizeof(*vp))) {
+ ctx->vp = *vp;
+ ctx->pipe->set_viewport_state(ctx->pipe, vp);
+ }
+ return PIPE_OK;
+}
+
+void cso_save_viewport(struct cso_context *ctx)
+{
+ ctx->vp_saved = ctx->vp;
+}
+
+
+void cso_restore_viewport(struct cso_context *ctx)
+{
+ if (memcmp(&ctx->vp, &ctx->vp_saved, sizeof(ctx->vp))) {
+ ctx->vp = ctx->vp_saved;
+ ctx->pipe->set_viewport_state(ctx->pipe, &ctx->vp);
+ }
+}
+
+
+
+
+enum pipe_error cso_set_blend_color(struct cso_context *ctx,
+ const struct pipe_blend_color *bc)
+{
+ if (memcmp(&ctx->blend_color, bc, sizeof(ctx->blend_color))) {
+ ctx->blend_color = *bc;
+ ctx->pipe->set_blend_color(ctx->pipe, bc);
+ }
+ return PIPE_OK;
+}
diff --git a/src/gallium/auxiliary/cso_cache/cso_context.h b/src/gallium/auxiliary/cso_cache/cso_context.h
new file mode 100644
index 00000000000..b04e98bfa12
--- /dev/null
+++ b/src/gallium/auxiliary/cso_cache/cso_context.h
@@ -0,0 +1,145 @@
+/**************************************************************************
+ *
+ * Copyright 2007-2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#ifndef CSO_CONTEXT_H
+#define CSO_CONTEXT_H
+
+#include "pipe/p_context.h"
+#include "pipe/p_state.h"
+#include "pipe/p_error.h"
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+struct cso_context;
+
+struct cso_context *cso_create_context( struct pipe_context *pipe );
+
+void cso_release_all( struct cso_context *ctx );
+
+void cso_destroy_context( struct cso_context *cso );
+
+
+
+enum pipe_error cso_set_blend( struct cso_context *cso,
+ const struct pipe_blend_state *blend );
+void cso_save_blend(struct cso_context *cso);
+void cso_restore_blend(struct cso_context *cso);
+
+
+
+enum pipe_error cso_set_depth_stencil_alpha( struct cso_context *cso,
+ const struct pipe_depth_stencil_alpha_state *dsa );
+void cso_save_depth_stencil_alpha(struct cso_context *cso);
+void cso_restore_depth_stencil_alpha(struct cso_context *cso);
+
+
+
+enum pipe_error cso_set_rasterizer( struct cso_context *cso,
+ const struct pipe_rasterizer_state *rasterizer );
+void cso_save_rasterizer(struct cso_context *cso);
+void cso_restore_rasterizer(struct cso_context *cso);
+
+
+
+enum pipe_error cso_set_samplers( struct cso_context *cso,
+ unsigned count,
+ const struct pipe_sampler_state **states );
+void cso_save_samplers(struct cso_context *cso);
+void cso_restore_samplers(struct cso_context *cso);
+
+/* Alternate interface to support state trackers that like to modify
+ * samplers one at a time:
+ */
+enum pipe_error cso_single_sampler( struct cso_context *cso,
+ unsigned nr,
+ const struct pipe_sampler_state *states );
+
+void cso_single_sampler_done( struct cso_context *cso );
+
+
+
+enum pipe_error cso_set_sampler_textures( struct cso_context *cso,
+ uint count,
+ struct pipe_texture **textures );
+void cso_save_sampler_textures( struct cso_context *cso );
+void cso_restore_sampler_textures( struct cso_context *cso );
+
+
+
+/* These aren't really sensible -- most of the time the api provides
+ * object semantics for shaders anyway, and the cases where it doesn't
+ * (eg mesa's internall-generated texenv programs), it will be up to
+ * the state tracker to implement their own specialized caching.
+ */
+enum pipe_error cso_set_fragment_shader_handle(struct cso_context *ctx,
+ void *handle );
+void cso_delete_fragment_shader(struct cso_context *ctx, void *handle );
+/*
+enum pipe_error cso_set_fragment_shader( struct cso_context *cso,
+ const struct pipe_shader_state *shader );
+*/
+void cso_save_fragment_shader(struct cso_context *cso);
+void cso_restore_fragment_shader(struct cso_context *cso);
+
+
+enum pipe_error cso_set_vertex_shader_handle(struct cso_context *ctx,
+ void *handle );
+void cso_delete_vertex_shader(struct cso_context *ctx, void *handle );
+/*
+enum pipe_error cso_set_vertex_shader( struct cso_context *cso,
+ const struct pipe_shader_state *shader );
+*/
+void cso_save_vertex_shader(struct cso_context *cso);
+void cso_restore_vertex_shader(struct cso_context *cso);
+
+
+
+enum pipe_error cso_set_framebuffer(struct cso_context *cso,
+ const struct pipe_framebuffer_state *fb);
+void cso_save_framebuffer(struct cso_context *cso);
+void cso_restore_framebuffer(struct cso_context *cso);
+
+
+enum pipe_error cso_set_viewport(struct cso_context *cso,
+ const struct pipe_viewport_state *vp);
+void cso_save_viewport(struct cso_context *cso);
+void cso_restore_viewport(struct cso_context *cso);
+
+
+enum pipe_error cso_set_blend_color(struct cso_context *cso,
+ const struct pipe_blend_color *bc);
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/src/gallium/auxiliary/cso_cache/cso_hash.c b/src/gallium/auxiliary/cso_cache/cso_hash.c
new file mode 100644
index 00000000000..4e7664f9bf0
--- /dev/null
+++ b/src/gallium/auxiliary/cso_cache/cso_hash.c
@@ -0,0 +1,439 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+ /*
+ * Authors:
+ * Zack Rusin <zack@tungstengraphics.com>
+ */
+
+#include "pipe/p_debug.h"
+#include "util/u_memory.h"
+
+#include "cso_hash.h"
+
+#define MAX(a, b) ((a > b) ? (a) : (b))
+
+static const int MinNumBits = 4;
+
+static const unsigned char prime_deltas[] = {
+ 0, 0, 1, 3, 1, 5, 3, 3, 1, 9, 7, 5, 3, 9, 25, 3,
+ 1, 21, 3, 21, 7, 15, 9, 5, 3, 29, 15, 0, 0, 0, 0, 0
+};
+
+static int primeForNumBits(int numBits)
+{
+ return (1 << numBits) + prime_deltas[numBits];
+}
+
+/*
+ Returns the smallest integer n such that
+ primeForNumBits(n) >= hint.
+*/
+static int countBits(int hint)
+{
+ int numBits = 0;
+ int bits = hint;
+
+ while (bits > 1) {
+ bits >>= 1;
+ numBits++;
+ }
+
+ if (numBits >= (int)sizeof(prime_deltas)) {
+ numBits = sizeof(prime_deltas) - 1;
+ } else if (primeForNumBits(numBits) < hint) {
+ ++numBits;
+ }
+ return numBits;
+}
+
+struct cso_node {
+ struct cso_node *next;
+ unsigned key;
+ void *value;
+};
+
+struct cso_hash_data {
+ struct cso_node *fakeNext;
+ struct cso_node **buckets;
+ int size;
+ int nodeSize;
+ short userNumBits;
+ short numBits;
+ int numBuckets;
+};
+
+struct cso_hash {
+ union {
+ struct cso_hash_data *d;
+ struct cso_node *e;
+ } data;
+};
+
+static void *cso_data_allocate_node(struct cso_hash_data *hash)
+{
+ return MALLOC(hash->nodeSize);
+}
+
+static void cso_free_node(struct cso_node *node)
+{
+ FREE(node);
+}
+
+static struct cso_node *
+cso_hash_create_node(struct cso_hash *hash,
+ unsigned akey, void *avalue,
+ struct cso_node **anextNode)
+{
+ struct cso_node *node = cso_data_allocate_node(hash->data.d);
+
+ if (!node)
+ return NULL;
+
+ node->key = akey;
+ node->value = avalue;
+
+ node->next = (struct cso_node*)(*anextNode);
+ *anextNode = node;
+ ++hash->data.d->size;
+ return node;
+}
+
+static void cso_data_rehash(struct cso_hash_data *hash, int hint)
+{
+ if (hint < 0) {
+ hint = countBits(-hint);
+ if (hint < MinNumBits)
+ hint = MinNumBits;
+ hash->userNumBits = (short)hint;
+ while (primeForNumBits(hint) < (hash->size >> 1))
+ ++hint;
+ } else if (hint < MinNumBits) {
+ hint = MinNumBits;
+ }
+
+ if (hash->numBits != hint) {
+ struct cso_node *e = (struct cso_node *)(hash);
+ struct cso_node **oldBuckets = hash->buckets;
+ int oldNumBuckets = hash->numBuckets;
+ int i = 0;
+
+ hash->numBits = (short)hint;
+ hash->numBuckets = primeForNumBits(hint);
+ hash->buckets = MALLOC(sizeof(struct cso_node*) * hash->numBuckets);
+ for (i = 0; i < hash->numBuckets; ++i)
+ hash->buckets[i] = e;
+
+ for (i = 0; i < oldNumBuckets; ++i) {
+ struct cso_node *firstNode = oldBuckets[i];
+ while (firstNode != e) {
+ unsigned h = firstNode->key;
+ struct cso_node *lastNode = firstNode;
+ struct cso_node *afterLastNode;
+ struct cso_node **beforeFirstNode;
+
+ while (lastNode->next != e && lastNode->next->key == h)
+ lastNode = lastNode->next;
+
+ afterLastNode = lastNode->next;
+ beforeFirstNode = &hash->buckets[h % hash->numBuckets];
+ while (*beforeFirstNode != e)
+ beforeFirstNode = &(*beforeFirstNode)->next;
+ lastNode->next = *beforeFirstNode;
+ *beforeFirstNode = firstNode;
+ firstNode = afterLastNode;
+ }
+ }
+ FREE(oldBuckets);
+ }
+}
+
+static void cso_data_might_grow(struct cso_hash_data *hash)
+{
+ if (hash->size >= hash->numBuckets)
+ cso_data_rehash(hash, hash->numBits + 1);
+}
+
+static void cso_data_has_shrunk(struct cso_hash_data *hash)
+{
+ if (hash->size <= (hash->numBuckets >> 3) &&
+ hash->numBits > hash->userNumBits) {
+ int max = MAX(hash->numBits-2, hash->userNumBits);
+ cso_data_rehash(hash, max);
+ }
+}
+
+static struct cso_node *cso_data_first_node(struct cso_hash_data *hash)
+{
+ struct cso_node *e = (struct cso_node *)(hash);
+ struct cso_node **bucket = hash->buckets;
+ int n = hash->numBuckets;
+ while (n--) {
+ if (*bucket != e)
+ return *bucket;
+ ++bucket;
+ }
+ return e;
+}
+
+static struct cso_node **cso_hash_find_node(struct cso_hash *hash, unsigned akey)
+{
+ struct cso_node **node;
+
+ if (hash->data.d->numBuckets) {
+ node = (struct cso_node **)(&hash->data.d->buckets[akey % hash->data.d->numBuckets]);
+ assert(*node == hash->data.e || (*node)->next);
+ while (*node != hash->data.e && (*node)->key != akey)
+ node = &(*node)->next;
+ } else {
+ node = (struct cso_node **)((const struct cso_node * const *)(&hash->data.e));
+ }
+ return node;
+}
+
+struct cso_hash_iter cso_hash_insert(struct cso_hash *hash,
+ unsigned key, void *data)
+{
+ cso_data_might_grow(hash->data.d);
+
+ {
+ struct cso_node **nextNode = cso_hash_find_node(hash, key);
+ struct cso_node *node = cso_hash_create_node(hash, key, data, nextNode);
+ if (!node) {
+ struct cso_hash_iter null_iter = {hash, 0};
+ return null_iter;
+ }
+
+ {
+ struct cso_hash_iter iter = {hash, node};
+ return iter;
+ }
+ }
+}
+
+struct cso_hash * cso_hash_create(void)
+{
+ struct cso_hash *hash = MALLOC_STRUCT(cso_hash);
+ if (!hash)
+ return NULL;
+
+ hash->data.d = MALLOC_STRUCT(cso_hash_data);
+ if (!hash->data.d) {
+ FREE(hash);
+ return NULL;
+ }
+
+ hash->data.d->fakeNext = 0;
+ hash->data.d->buckets = 0;
+ hash->data.d->size = 0;
+ hash->data.d->nodeSize = sizeof(struct cso_node);
+ hash->data.d->userNumBits = (short)MinNumBits;
+ hash->data.d->numBits = 0;
+ hash->data.d->numBuckets = 0;
+
+ return hash;
+}
+
+void cso_hash_delete(struct cso_hash *hash)
+{
+ struct cso_node *e_for_x = (struct cso_node *)(hash->data.d);
+ struct cso_node **bucket = (struct cso_node **)(hash->data.d->buckets);
+ int n = hash->data.d->numBuckets;
+ while (n--) {
+ struct cso_node *cur = *bucket++;
+ while (cur != e_for_x) {
+ struct cso_node *next = cur->next;
+ cso_free_node(cur);
+ cur = next;
+ }
+ }
+ FREE(hash->data.d->buckets);
+ FREE(hash->data.d);
+ FREE(hash);
+}
+
+struct cso_hash_iter cso_hash_find(struct cso_hash *hash,
+ unsigned key)
+{
+ struct cso_node **nextNode = cso_hash_find_node(hash, key);
+ struct cso_hash_iter iter = {hash, *nextNode};
+ return iter;
+}
+
+unsigned cso_hash_iter_key(struct cso_hash_iter iter)
+{
+ if (!iter.node || iter.hash->data.e == iter.node)
+ return 0;
+ return iter.node->key;
+}
+
+void * cso_hash_iter_data(struct cso_hash_iter iter)
+{
+ if (!iter.node || iter.hash->data.e == iter.node)
+ return 0;
+ return iter.node->value;
+}
+
+static struct cso_node *cso_hash_data_next(struct cso_node *node)
+{
+ union {
+ struct cso_node *next;
+ struct cso_node *e;
+ struct cso_hash_data *d;
+ } a;
+ int start;
+ struct cso_node **bucket;
+ int n;
+
+ a.next = node->next;
+ if (!a.next) {
+ debug_printf("iterating beyond the last element\n");
+ return 0;
+ }
+ if (a.next->next)
+ return a.next;
+
+ start = (node->key % a.d->numBuckets) + 1;
+ bucket = a.d->buckets + start;
+ n = a.d->numBuckets - start;
+ while (n--) {
+ if (*bucket != a.e)
+ return *bucket;
+ ++bucket;
+ }
+ return a.e;
+}
+
+
+static struct cso_node *cso_hash_data_prev(struct cso_node *node)
+{
+ union {
+ struct cso_node *e;
+ struct cso_hash_data *d;
+ } a;
+ int start;
+ struct cso_node *sentinel;
+ struct cso_node **bucket;
+
+ a.e = node;
+ while (a.e->next)
+ a.e = a.e->next;
+
+ if (node == a.e)
+ start = a.d->numBuckets - 1;
+ else
+ start = node->key % a.d->numBuckets;
+
+ sentinel = node;
+ bucket = a.d->buckets + start;
+ while (start >= 0) {
+ if (*bucket != sentinel) {
+ struct cso_node *prev = *bucket;
+ while (prev->next != sentinel)
+ prev = prev->next;
+ return prev;
+ }
+
+ sentinel = a.e;
+ --bucket;
+ --start;
+ }
+ debug_printf("iterating backward beyond first element\n");
+ return a.e;
+}
+
+struct cso_hash_iter cso_hash_iter_next(struct cso_hash_iter iter)
+{
+ struct cso_hash_iter next = {iter.hash, cso_hash_data_next(iter.node)};
+ return next;
+}
+
+int cso_hash_iter_is_null(struct cso_hash_iter iter)
+{
+ if (!iter.node || iter.node == iter.hash->data.e)
+ return 1;
+ return 0;
+}
+
+void * cso_hash_take(struct cso_hash *hash,
+ unsigned akey)
+{
+ struct cso_node **node = cso_hash_find_node(hash, akey);
+ if (*node != hash->data.e) {
+ void *t = (*node)->value;
+ struct cso_node *next = (*node)->next;
+ cso_free_node(*node);
+ *node = next;
+ --hash->data.d->size;
+ cso_data_has_shrunk(hash->data.d);
+ return t;
+ }
+ return 0;
+}
+
+struct cso_hash_iter cso_hash_iter_prev(struct cso_hash_iter iter)
+{
+ struct cso_hash_iter prev = {iter.hash,
+ cso_hash_data_prev(iter.node)};
+ return prev;
+}
+
+struct cso_hash_iter cso_hash_first_node(struct cso_hash *hash)
+{
+ struct cso_hash_iter iter = {hash, cso_data_first_node(hash->data.d)};
+ return iter;
+}
+
+int cso_hash_size(struct cso_hash *hash)
+{
+ return hash->data.d->size;
+}
+
+struct cso_hash_iter cso_hash_erase(struct cso_hash *hash, struct cso_hash_iter iter)
+{
+ struct cso_hash_iter ret = iter;
+ struct cso_node *node = iter.node;
+ struct cso_node **node_ptr;
+
+ if (node == hash->data.e)
+ return iter;
+
+ ret = cso_hash_iter_next(ret);
+ node_ptr = (struct cso_node**)(&hash->data.d->buckets[node->key % hash->data.d->numBuckets]);
+ while (*node_ptr != node)
+ node_ptr = &(*node_ptr)->next;
+ *node_ptr = node->next;
+ cso_free_node(node);
+ --hash->data.d->size;
+ return ret;
+}
+
+boolean cso_hash_contains(struct cso_hash *hash, unsigned key)
+{
+ struct cso_node **node = cso_hash_find_node(hash, key);
+ return (*node != hash->data.e);
+}
diff --git a/src/gallium/auxiliary/cso_cache/cso_hash.h b/src/gallium/auxiliary/cso_cache/cso_hash.h
new file mode 100644
index 00000000000..5891c325fa5
--- /dev/null
+++ b/src/gallium/auxiliary/cso_cache/cso_hash.h
@@ -0,0 +1,129 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * @file
+ * Hash table implementation.
+ *
+ * This file provides a hash implementation that is capable of dealing
+ * with collisions. It stores colliding entries in linked list. All
+ * functions operating on the hash return an iterator. The iterator
+ * itself points to the collision list. If there wasn't any collision
+ * the list will have just one entry, otherwise client code should
+ * iterate over the entries to find the exact entry among ones that
+ * had the same key (e.g. memcmp could be used on the data to check
+ * that)
+ *
+ * @author Zack Rusin <zack@tungstengraphics.com>
+ */
+
+#ifndef CSO_HASH_H
+#define CSO_HASH_H
+
+#include "pipe/p_compiler.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+struct cso_hash;
+struct cso_node;
+
+
+struct cso_hash_iter {
+ struct cso_hash *hash;
+ struct cso_node *node;
+};
+
+
+struct cso_hash *cso_hash_create(void);
+void cso_hash_delete(struct cso_hash *hash);
+
+
+int cso_hash_size(struct cso_hash *hash);
+
+
+/**
+ * Adds a data with the given key to the hash. If entry with the given
+ * key is already in the hash, this current entry is instered before it
+ * in the collision list.
+ * Function returns iterator pointing to the inserted item in the hash.
+ */
+struct cso_hash_iter cso_hash_insert(struct cso_hash *hash, unsigned key,
+ void *data);
+/**
+ * Removes the item pointed to by the current iterator from the hash.
+ * Note that the data itself is not erased and if it was a malloc'ed pointer
+ * it will have to be freed after calling this function by the callee.
+ * Function returns iterator pointing to the item after the removed one in
+ * the hash.
+ */
+struct cso_hash_iter cso_hash_erase(struct cso_hash *hash, struct cso_hash_iter iter);
+
+void *cso_hash_take(struct cso_hash *hash, unsigned key);
+
+
+
+struct cso_hash_iter cso_hash_first_node(struct cso_hash *hash);
+
+/**
+ * Return an iterator pointing to the first entry in the collision list.
+ */
+struct cso_hash_iter cso_hash_find(struct cso_hash *hash, unsigned key);
+
+/**
+ * Returns true if a value with the given key exists in the hash
+ */
+boolean cso_hash_contains(struct cso_hash *hash, unsigned key);
+
+
+int cso_hash_iter_is_null(struct cso_hash_iter iter);
+unsigned cso_hash_iter_key(struct cso_hash_iter iter);
+void *cso_hash_iter_data(struct cso_hash_iter iter);
+
+
+struct cso_hash_iter cso_hash_iter_next(struct cso_hash_iter iter);
+struct cso_hash_iter cso_hash_iter_prev(struct cso_hash_iter iter);
+
+
+/**
+ * Convenience routine to iterate over the collision list while doing a memory
+ * comparison to see which entry in the list is a direct copy of our template
+ * and returns that entry.
+ */
+void *cso_hash_find_data_from_template( struct cso_hash *hash,
+ unsigned hash_key,
+ void *templ,
+ int size );
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/src/gallium/auxiliary/draw/Makefile b/src/gallium/auxiliary/draw/Makefile
new file mode 100644
index 00000000000..bdbf5a08ede
--- /dev/null
+++ b/src/gallium/auxiliary/draw/Makefile
@@ -0,0 +1,50 @@
+TOP = ../../../..
+include $(TOP)/configs/current
+
+LIBNAME = draw
+
+C_SOURCES = \
+ draw_context.c \
+ draw_pipe.c \
+ draw_pipe_aaline.c \
+ draw_pipe_aapoint.c \
+ draw_pipe_clip.c \
+ draw_pipe_cull.c \
+ draw_pipe_flatshade.c \
+ draw_pipe_offset.c \
+ draw_pipe_pstipple.c \
+ draw_pipe_stipple.c \
+ draw_pipe_twoside.c \
+ draw_pipe_unfilled.c \
+ draw_pipe_util.c \
+ draw_pipe_validate.c \
+ draw_pipe_vbuf.c \
+ draw_pipe_wide_line.c \
+ draw_pipe_wide_point.c \
+ draw_pt.c \
+ draw_pt_elts.c \
+ draw_pt_emit.c \
+ draw_pt_fetch.c \
+ draw_pt_fetch_emit.c \
+ draw_pt_fetch_shade_emit.c \
+ draw_pt_fetch_shade_pipeline.c \
+ draw_pt_post_vs.c \
+ draw_pt_util.c \
+ draw_pt_varray.c \
+ draw_pt_vcache.c \
+ draw_vertex.c \
+ draw_vs.c \
+ draw_vs_varient.c \
+ draw_vs_aos.c \
+ draw_vs_aos_io.c \
+ draw_vs_aos_machine.c \
+ draw_vs_exec.c \
+ draw_vs_llvm.c \
+ draw_vs_ppc.c \
+ draw_vs_sse.c
+
+
+include ../../Makefile.template
+
+symlinks:
+
diff --git a/src/gallium/auxiliary/draw/SConscript b/src/gallium/auxiliary/draw/SConscript
new file mode 100644
index 00000000000..5f05aa324a5
--- /dev/null
+++ b/src/gallium/auxiliary/draw/SConscript
@@ -0,0 +1,46 @@
+Import('*')
+
+draw = env.ConvenienceLibrary(
+ target = 'draw',
+ source = [
+ 'draw_context.c',
+ 'draw_pipe.c',
+ 'draw_pipe_aaline.c',
+ 'draw_pipe_aapoint.c',
+ 'draw_pipe_clip.c',
+ 'draw_pipe_cull.c',
+ 'draw_pipe_flatshade.c',
+ 'draw_pipe_offset.c',
+ 'draw_pipe_pstipple.c',
+ 'draw_pipe_stipple.c',
+ 'draw_pipe_twoside.c',
+ 'draw_pipe_unfilled.c',
+ 'draw_pipe_util.c',
+ 'draw_pipe_validate.c',
+ 'draw_pipe_vbuf.c',
+ 'draw_pipe_wide_line.c',
+ 'draw_pipe_wide_point.c',
+ 'draw_pt.c',
+ 'draw_pt_elts.c',
+ 'draw_pt_emit.c',
+ 'draw_pt_fetch.c',
+ 'draw_pt_fetch_emit.c',
+ 'draw_pt_fetch_shade_emit.c',
+ 'draw_pt_fetch_shade_pipeline.c',
+ 'draw_pt_post_vs.c',
+ 'draw_pt_util.c',
+ 'draw_pt_varray.c',
+ 'draw_pt_vcache.c',
+ 'draw_vertex.c',
+ 'draw_vs.c',
+ 'draw_vs_aos.c',
+ 'draw_vs_aos_io.c',
+ 'draw_vs_aos_machine.c',
+ 'draw_vs_exec.c',
+ 'draw_vs_llvm.c',
+ 'draw_vs_ppc.c',
+ 'draw_vs_sse.c',
+ 'draw_vs_varient.c'
+ ])
+
+auxiliaries.insert(0, draw)
diff --git a/src/gallium/auxiliary/draw/draw_context.c b/src/gallium/auxiliary/draw/draw_context.c
new file mode 100644
index 00000000000..7bd4a2e2218
--- /dev/null
+++ b/src/gallium/auxiliary/draw/draw_context.c
@@ -0,0 +1,429 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+#include "util/u_memory.h"
+#include "util/u_math.h"
+#include "draw_context.h"
+#include "draw_vbuf.h"
+#include "draw_vs.h"
+#include "draw_pt.h"
+#include "draw_pipe.h"
+
+
+struct draw_context *draw_create( void )
+{
+ struct draw_context *draw = CALLOC_STRUCT( draw_context );
+ if (draw == NULL)
+ goto fail;
+
+ ASSIGN_4V( draw->plane[0], -1, 0, 0, 1 );
+ ASSIGN_4V( draw->plane[1], 1, 0, 0, 1 );
+ ASSIGN_4V( draw->plane[2], 0, -1, 0, 1 );
+ ASSIGN_4V( draw->plane[3], 0, 1, 0, 1 );
+ ASSIGN_4V( draw->plane[4], 0, 0, 1, 1 ); /* yes these are correct */
+ ASSIGN_4V( draw->plane[5], 0, 0, -1, 1 ); /* mesa's a bit wonky */
+ draw->nr_planes = 6;
+
+
+ draw->reduced_prim = ~0; /* != any of PIPE_PRIM_x */
+
+
+ if (!draw_pipeline_init( draw ))
+ goto fail;
+
+ if (!draw_pt_init( draw ))
+ goto fail;
+
+ if (!draw_vs_init( draw ))
+ goto fail;
+
+ return draw;
+
+fail:
+ draw_destroy( draw );
+ return NULL;
+}
+
+
+void draw_destroy( struct draw_context *draw )
+{
+ if (!draw)
+ return;
+
+
+
+ /* Not so fast -- we're just borrowing this at the moment.
+ *
+ if (draw->render)
+ draw->render->destroy( draw->render );
+ */
+
+ draw_pipeline_destroy( draw );
+ draw_pt_destroy( draw );
+ draw_vs_destroy( draw );
+
+ FREE( draw );
+}
+
+
+
+void draw_flush( struct draw_context *draw )
+{
+ draw_do_flush( draw, DRAW_FLUSH_BACKEND );
+}
+
+
+/**
+ * Specify the Minimum Resolvable Depth factor for polygon offset.
+ * This factor potentially depends on the number of Z buffer bits,
+ * the rasterization algorithm and the arithmetic performed on Z
+ * values between vertex shading and rasterization. It will vary
+ * from one driver to another.
+ */
+void draw_set_mrd(struct draw_context *draw, double mrd)
+{
+ draw->mrd = mrd;
+}
+
+
+/**
+ * Register new primitive rasterization/rendering state.
+ * This causes the drawing pipeline to be rebuilt.
+ */
+void draw_set_rasterizer_state( struct draw_context *draw,
+ const struct pipe_rasterizer_state *raster )
+{
+ draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
+
+ draw->rasterizer = raster;
+ draw->bypass_clipping =
+ ((draw->rasterizer && draw->rasterizer->bypass_clipping) ||
+ draw->driver.bypass_clipping);
+}
+
+
+void draw_set_driver_clipping( struct draw_context *draw,
+ boolean bypass_clipping )
+{
+ draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
+
+ draw->driver.bypass_clipping = bypass_clipping;
+ draw->bypass_clipping = (draw->rasterizer->bypass_clipping ||
+ draw->driver.bypass_clipping);
+}
+
+
+/**
+ * Plug in the primitive rendering/rasterization stage (which is the last
+ * stage in the drawing pipeline).
+ * This is provided by the device driver.
+ */
+void draw_set_rasterize_stage( struct draw_context *draw,
+ struct draw_stage *stage )
+{
+ draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
+
+ draw->pipeline.rasterize = stage;
+}
+
+
+/**
+ * Set the draw module's clipping state.
+ */
+void draw_set_clip_state( struct draw_context *draw,
+ const struct pipe_clip_state *clip )
+{
+ draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
+
+ assert(clip->nr <= PIPE_MAX_CLIP_PLANES);
+ memcpy(&draw->plane[6], clip->ucp, clip->nr * sizeof(clip->ucp[0]));
+ draw->nr_planes = 6 + clip->nr;
+}
+
+
+/**
+ * Set the draw module's viewport state.
+ */
+void draw_set_viewport_state( struct draw_context *draw,
+ const struct pipe_viewport_state *viewport )
+{
+ draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
+ draw->viewport = *viewport; /* struct copy */
+ draw->identity_viewport = (viewport->scale[0] == 1.0f &&
+ viewport->scale[1] == 1.0f &&
+ viewport->scale[2] == 1.0f &&
+ viewport->scale[3] == 1.0f &&
+ viewport->translate[0] == 0.0f &&
+ viewport->translate[1] == 0.0f &&
+ viewport->translate[2] == 0.0f &&
+ viewport->translate[3] == 0.0f);
+
+ draw_vs_set_viewport( draw, viewport );
+}
+
+
+
+void
+draw_set_vertex_buffers(struct draw_context *draw,
+ unsigned count,
+ const struct pipe_vertex_buffer *buffers)
+{
+ assert(count <= PIPE_MAX_ATTRIBS);
+
+ memcpy(draw->pt.vertex_buffer, buffers, count * sizeof(buffers[0]));
+ draw->pt.nr_vertex_buffers = count;
+}
+
+
+void
+draw_set_vertex_elements(struct draw_context *draw,
+ unsigned count,
+ const struct pipe_vertex_element *elements)
+{
+ assert(count <= PIPE_MAX_ATTRIBS);
+
+ memcpy(draw->pt.vertex_element, elements, count * sizeof(elements[0]));
+ draw->pt.nr_vertex_elements = count;
+}
+
+
+/**
+ * Tell drawing context where to find mapped vertex buffers.
+ */
+void
+draw_set_mapped_vertex_buffer(struct draw_context *draw,
+ unsigned attr, const void *buffer)
+{
+ draw->pt.user.vbuffer[attr] = buffer;
+}
+
+
+void
+draw_set_mapped_constant_buffer(struct draw_context *draw,
+ const void *buffer,
+ unsigned size )
+{
+ draw->pt.user.constants = buffer;
+ draw_vs_set_constants( draw, (const float (*)[4])buffer, size );
+}
+
+
+/**
+ * Tells the draw module to draw points with triangles if their size
+ * is greater than this threshold.
+ */
+void
+draw_wide_point_threshold(struct draw_context *draw, float threshold)
+{
+ draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
+ draw->pipeline.wide_point_threshold = threshold;
+}
+
+
+/**
+ * Tells the draw module to draw lines with triangles if their width
+ * is greater than this threshold.
+ */
+void
+draw_wide_line_threshold(struct draw_context *draw, float threshold)
+{
+ draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
+ draw->pipeline.wide_line_threshold = threshold;
+}
+
+
+/**
+ * Tells the draw module whether or not to implement line stipple.
+ */
+void
+draw_enable_line_stipple(struct draw_context *draw, boolean enable)
+{
+ draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
+ draw->pipeline.line_stipple = enable;
+}
+
+
+/**
+ * Tells draw module whether to convert points to quads for sprite mode.
+ */
+void
+draw_enable_point_sprites(struct draw_context *draw, boolean enable)
+{
+ draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
+ draw->pipeline.point_sprite = enable;
+}
+
+
+void
+draw_set_force_passthrough( struct draw_context *draw, boolean enable )
+{
+ draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
+ draw->force_passthrough = enable;
+}
+
+
+/**
+ * Ask the draw module for the location/slot of the given vertex attribute in
+ * a post-transformed vertex.
+ *
+ * With this function, drivers that use the draw module should have no reason
+ * to track the current vertex shader.
+ *
+ * Note that the draw module may sometimes generate vertices with extra
+ * attributes (such as texcoords for AA lines). The driver can call this
+ * function to find those attributes.
+ *
+ * Zero is returned if the attribute is not found since this is
+ * a don't care / undefined situtation. Returning -1 would be a bit more
+ * work for the drivers.
+ */
+int
+draw_find_vs_output(const struct draw_context *draw,
+ uint semantic_name, uint semantic_index)
+{
+ const struct draw_vertex_shader *vs = draw->vs.vertex_shader;
+ uint i;
+ for (i = 0; i < vs->info.num_outputs; i++) {
+ if (vs->info.output_semantic_name[i] == semantic_name &&
+ vs->info.output_semantic_index[i] == semantic_index)
+ return i;
+ }
+
+ /* XXX there may be more than one extra vertex attrib.
+ * For example, simulated gl_FragCoord and gl_PointCoord.
+ */
+ if (draw->extra_vp_outputs.semantic_name == semantic_name &&
+ draw->extra_vp_outputs.semantic_index == semantic_index) {
+ return draw->extra_vp_outputs.slot;
+ }
+ return 0;
+}
+
+
+/**
+ * Return number of vertex shader outputs.
+ */
+uint
+draw_num_vs_outputs(const struct draw_context *draw)
+{
+ uint count = draw->vs.vertex_shader->info.num_outputs;
+ if (draw->extra_vp_outputs.slot > 0)
+ count++;
+ return count;
+}
+
+
+/**
+ * Provide TGSI sampler objects for vertex shaders that use texture fetches.
+ * This might only be used by software drivers for the time being.
+ */
+void
+draw_texture_samplers(struct draw_context *draw,
+ uint num_samplers,
+ struct tgsi_sampler **samplers)
+{
+ draw->vs.num_samplers = num_samplers;
+ draw->vs.samplers = samplers;
+}
+
+
+
+
+void draw_set_render( struct draw_context *draw,
+ struct vbuf_render *render )
+{
+ draw->render = render;
+}
+
+void draw_set_edgeflags( struct draw_context *draw,
+ const unsigned *edgeflag )
+{
+ draw->pt.user.edgeflag = edgeflag;
+}
+
+
+
+
+/**
+ * Tell the drawing context about the index/element buffer to use
+ * (ala glDrawElements)
+ * If no element buffer is to be used (i.e. glDrawArrays) then this
+ * should be called with eltSize=0 and elements=NULL.
+ *
+ * \param draw the drawing context
+ * \param eltSize size of each element (1, 2 or 4 bytes)
+ * \param elements the element buffer ptr
+ */
+void
+draw_set_mapped_element_buffer_range( struct draw_context *draw,
+ unsigned eltSize,
+ unsigned min_index,
+ unsigned max_index,
+ const void *elements )
+{
+ draw->pt.user.elts = elements;
+ draw->pt.user.eltSize = eltSize;
+ draw->pt.user.min_index = min_index;
+ draw->pt.user.max_index = max_index;
+}
+
+
+void
+draw_set_mapped_element_buffer( struct draw_context *draw,
+ unsigned eltSize,
+ const void *elements )
+{
+ draw->pt.user.elts = elements;
+ draw->pt.user.eltSize = eltSize;
+ draw->pt.user.min_index = 0;
+ draw->pt.user.max_index = 0xffffffff;
+}
+
+
+/* Revamp me please:
+ */
+void draw_do_flush( struct draw_context *draw, unsigned flags )
+{
+ if (!draw->suspend_flushing)
+ {
+ assert(!draw->flushing); /* catch inadvertant recursion */
+
+ draw->flushing = TRUE;
+
+ draw_pipeline_flush( draw, flags );
+
+ draw->reduced_prim = ~0; /* is reduced_prim needed any more? */
+
+ draw->flushing = FALSE;
+ }
+}
diff --git a/src/gallium/auxiliary/draw/draw_context.h b/src/gallium/auxiliary/draw/draw_context.h
new file mode 100644
index 00000000000..d529e4e9a27
--- /dev/null
+++ b/src/gallium/auxiliary/draw/draw_context.h
@@ -0,0 +1,182 @@
+
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * \brief Public interface into the drawing module.
+ */
+
+/* Authors: Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+#ifndef DRAW_CONTEXT_H
+#define DRAW_CONTEXT_H
+
+
+#include "pipe/p_state.h"
+
+
+struct pipe_context;
+struct draw_context;
+struct draw_stage;
+struct draw_vertex_shader;
+struct tgsi_sampler;
+
+
+struct draw_context *draw_create( void );
+
+void draw_destroy( struct draw_context *draw );
+
+void draw_set_viewport_state( struct draw_context *draw,
+ const struct pipe_viewport_state *viewport );
+
+void draw_set_clip_state( struct draw_context *pipe,
+ const struct pipe_clip_state *clip );
+
+void draw_set_rasterizer_state( struct draw_context *draw,
+ const struct pipe_rasterizer_state *raster );
+
+void draw_set_rasterize_stage( struct draw_context *draw,
+ struct draw_stage *stage );
+
+void draw_wide_point_threshold(struct draw_context *draw, float threshold);
+
+void draw_wide_line_threshold(struct draw_context *draw, float threshold);
+
+void draw_enable_line_stipple(struct draw_context *draw, boolean enable);
+
+void draw_enable_point_sprites(struct draw_context *draw, boolean enable);
+
+void draw_set_mrd(struct draw_context *draw, double mrd);
+
+boolean
+draw_install_aaline_stage(struct draw_context *draw, struct pipe_context *pipe);
+
+boolean
+draw_install_aapoint_stage(struct draw_context *draw, struct pipe_context *pipe);
+
+boolean
+draw_install_pstipple_stage(struct draw_context *draw, struct pipe_context *pipe);
+
+
+int
+draw_find_vs_output(const struct draw_context *draw,
+ uint semantic_name, uint semantic_index);
+
+uint
+draw_num_vs_outputs(const struct draw_context *draw);
+
+
+void
+draw_texture_samplers(struct draw_context *draw,
+ uint num_samplers,
+ struct tgsi_sampler **samplers);
+
+
+
+/*
+ * Vertex shader functions
+ */
+
+struct draw_vertex_shader *
+draw_create_vertex_shader(struct draw_context *draw,
+ const struct pipe_shader_state *shader);
+void draw_bind_vertex_shader(struct draw_context *draw,
+ struct draw_vertex_shader *dvs);
+void draw_delete_vertex_shader(struct draw_context *draw,
+ struct draw_vertex_shader *dvs);
+
+
+
+/*
+ * Vertex data functions
+ */
+
+void draw_set_vertex_buffers(struct draw_context *draw,
+ unsigned count,
+ const struct pipe_vertex_buffer *buffers);
+
+void draw_set_vertex_elements(struct draw_context *draw,
+ unsigned count,
+ const struct pipe_vertex_element *elements);
+
+void
+draw_set_mapped_element_buffer_range( struct draw_context *draw,
+ unsigned eltSize,
+ unsigned min_index,
+ unsigned max_index,
+ const void *elements );
+
+void draw_set_mapped_element_buffer( struct draw_context *draw,
+ unsigned eltSize,
+ const void *elements );
+
+void draw_set_mapped_vertex_buffer(struct draw_context *draw,
+ unsigned attr, const void *buffer);
+
+void draw_set_mapped_constant_buffer(struct draw_context *draw,
+ const void *buffer,
+ unsigned size );
+
+void draw_set_edgeflags( struct draw_context *draw,
+ const unsigned *edgeflag );
+
+
+/***********************************************************************
+ * draw_prim.c
+ */
+
+void draw_arrays(struct draw_context *draw, unsigned prim,
+ unsigned start, unsigned count);
+
+void draw_flush(struct draw_context *draw);
+
+
+/*******************************************************************************
+ * Driver backend interface
+ */
+struct vbuf_render;
+void draw_set_render( struct draw_context *draw,
+ struct vbuf_render *render );
+
+void draw_set_driver_clipping( struct draw_context *draw,
+ boolean bypass_clipping );
+
+void draw_set_force_passthrough( struct draw_context *draw,
+ boolean enable );
+
+/*******************************************************************************
+ * Draw pipeline
+ */
+boolean draw_need_pipeline(const struct draw_context *draw,
+ const struct pipe_rasterizer_state *rasterizer,
+ unsigned prim );
+
+
+
+#endif /* DRAW_CONTEXT_H */
diff --git a/src/gallium/auxiliary/draw/draw_pipe.c b/src/gallium/auxiliary/draw/draw_pipe.c
new file mode 100644
index 00000000000..3cde9d36d3a
--- /dev/null
+++ b/src/gallium/auxiliary/draw/draw_pipe.c
@@ -0,0 +1,287 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#include "draw/draw_private.h"
+#include "draw/draw_pipe.h"
+
+
+
+boolean draw_pipeline_init( struct draw_context *draw )
+{
+ /* create pipeline stages */
+ draw->pipeline.wide_line = draw_wide_line_stage( draw );
+ draw->pipeline.wide_point = draw_wide_point_stage( draw );
+ draw->pipeline.stipple = draw_stipple_stage( draw );
+ draw->pipeline.unfilled = draw_unfilled_stage( draw );
+ draw->pipeline.twoside = draw_twoside_stage( draw );
+ draw->pipeline.offset = draw_offset_stage( draw );
+ draw->pipeline.clip = draw_clip_stage( draw );
+ draw->pipeline.flatshade = draw_flatshade_stage( draw );
+ draw->pipeline.cull = draw_cull_stage( draw );
+ draw->pipeline.validate = draw_validate_stage( draw );
+ draw->pipeline.first = draw->pipeline.validate;
+
+ if (!draw->pipeline.wide_line ||
+ !draw->pipeline.wide_point ||
+ !draw->pipeline.stipple ||
+ !draw->pipeline.unfilled ||
+ !draw->pipeline.twoside ||
+ !draw->pipeline.offset ||
+ !draw->pipeline.clip ||
+ !draw->pipeline.flatshade ||
+ !draw->pipeline.cull ||
+ !draw->pipeline.validate)
+ return FALSE;
+
+ /* these defaults are oriented toward the needs of softpipe */
+ draw->pipeline.wide_point_threshold = 1000000.0; /* infinity */
+ draw->pipeline.wide_line_threshold = 1.0;
+ draw->pipeline.line_stipple = TRUE;
+ draw->pipeline.point_sprite = TRUE;
+
+ return TRUE;
+}
+
+
+void draw_pipeline_destroy( struct draw_context *draw )
+{
+ if (draw->pipeline.wide_line)
+ draw->pipeline.wide_line->destroy( draw->pipeline.wide_line );
+ if (draw->pipeline.wide_point)
+ draw->pipeline.wide_point->destroy( draw->pipeline.wide_point );
+ if (draw->pipeline.stipple)
+ draw->pipeline.stipple->destroy( draw->pipeline.stipple );
+ if (draw->pipeline.unfilled)
+ draw->pipeline.unfilled->destroy( draw->pipeline.unfilled );
+ if (draw->pipeline.twoside)
+ draw->pipeline.twoside->destroy( draw->pipeline.twoside );
+ if (draw->pipeline.offset)
+ draw->pipeline.offset->destroy( draw->pipeline.offset );
+ if (draw->pipeline.clip)
+ draw->pipeline.clip->destroy( draw->pipeline.clip );
+ if (draw->pipeline.flatshade)
+ draw->pipeline.flatshade->destroy( draw->pipeline.flatshade );
+ if (draw->pipeline.cull)
+ draw->pipeline.cull->destroy( draw->pipeline.cull );
+ if (draw->pipeline.validate)
+ draw->pipeline.validate->destroy( draw->pipeline.validate );
+ if (draw->pipeline.aaline)
+ draw->pipeline.aaline->destroy( draw->pipeline.aaline );
+ if (draw->pipeline.aapoint)
+ draw->pipeline.aapoint->destroy( draw->pipeline.aapoint );
+ if (draw->pipeline.pstipple)
+ draw->pipeline.pstipple->destroy( draw->pipeline.pstipple );
+ if (draw->pipeline.rasterize)
+ draw->pipeline.rasterize->destroy( draw->pipeline.rasterize );
+}
+
+
+
+
+
+
+
+static void do_point( struct draw_context *draw,
+ const char *v0 )
+{
+ struct prim_header prim;
+
+ prim.flags = 0;
+ prim.pad = 0;
+ prim.v[0] = (struct vertex_header *)v0;
+
+ draw->pipeline.first->point( draw->pipeline.first, &prim );
+}
+
+
+static void do_line( struct draw_context *draw,
+ ushort flags,
+ const char *v0,
+ const char *v1 )
+{
+ struct prim_header prim;
+
+ prim.flags = flags;
+ prim.pad = 0;
+ prim.v[0] = (struct vertex_header *)v0;
+ prim.v[1] = (struct vertex_header *)v1;
+
+ draw->pipeline.first->line( draw->pipeline.first, &prim );
+}
+
+
+static void do_triangle( struct draw_context *draw,
+ ushort flags,
+ char *v0,
+ char *v1,
+ char *v2 )
+{
+ struct prim_header prim;
+
+ prim.v[0] = (struct vertex_header *)v0;
+ prim.v[1] = (struct vertex_header *)v1;
+ prim.v[2] = (struct vertex_header *)v2;
+ prim.flags = flags;
+ prim.pad = 0;
+
+ draw->pipeline.first->tri( draw->pipeline.first, &prim );
+}
+
+
+
+
+/* Code to run the pipeline on a fairly arbitary collection of vertices.
+ *
+ * Vertex headers must be pre-initialized with the
+ * UNDEFINED_VERTEX_ID, this code will cause that id to become
+ * overwritten, so it may have to be reset if there is the intention
+ * to reuse the vertices.
+ *
+ * This code provides a callback to reset the vertex id's which the
+ * draw_vbuf.c code uses when it has to perform a flush.
+ */
+void draw_pipeline_run( struct draw_context *draw,
+ unsigned prim,
+ struct vertex_header *vertices,
+ unsigned vertex_count,
+ unsigned stride,
+ const ushort *elts,
+ unsigned count )
+{
+ char *verts = (char *)vertices;
+ unsigned i;
+
+ draw->pipeline.verts = verts;
+ draw->pipeline.vertex_stride = stride;
+ draw->pipeline.vertex_count = vertex_count;
+
+ switch (prim) {
+ case PIPE_PRIM_POINTS:
+ for (i = 0; i < count; i++)
+ do_point( draw,
+ verts + stride * elts[i] );
+ break;
+ case PIPE_PRIM_LINES:
+ for (i = 0; i+1 < count; i += 2)
+ do_line( draw,
+ elts[i+0], /* flags */
+ verts + stride * (elts[i+0] & ~DRAW_PIPE_FLAG_MASK),
+ verts + stride * elts[i+1]);
+ break;
+ case PIPE_PRIM_TRIANGLES:
+ for (i = 0; i+2 < count; i += 3)
+ do_triangle( draw,
+ elts[i+0], /* flags */
+ verts + stride * (elts[i+0] & ~DRAW_PIPE_FLAG_MASK),
+ verts + stride * elts[i+1],
+ verts + stride * elts[i+2]);
+ break;
+ }
+
+ draw->pipeline.verts = NULL;
+ draw->pipeline.vertex_count = 0;
+}
+
+#define QUAD(i0,i1,i2,i3) \
+ do_triangle( draw, \
+ ( DRAW_PIPE_RESET_STIPPLE | \
+ DRAW_PIPE_EDGE_FLAG_0 | \
+ DRAW_PIPE_EDGE_FLAG_2 ), \
+ verts + stride * ((i0) & ~DRAW_PIPE_FLAG_MASK), \
+ verts + stride * (i1), \
+ verts + stride * (i3)); \
+ do_triangle( draw, \
+ ( DRAW_PIPE_EDGE_FLAG_0 | \
+ DRAW_PIPE_EDGE_FLAG_1 ), \
+ verts + stride * ((i1) & ~DRAW_PIPE_FLAG_MASK), \
+ verts + stride * (i2), \
+ verts + stride * (i3))
+
+#define TRIANGLE(flags,i0,i1,i2) \
+ do_triangle( draw, \
+ flags, /* flags */ \
+ verts + stride * ((i0) & ~DRAW_PIPE_FLAG_MASK), \
+ verts + stride * (i1), \
+ verts + stride * (i2))
+
+#define LINE(flags,i0,i1) \
+ do_line( draw, \
+ flags, \
+ verts + stride * ((i0) & ~DRAW_PIPE_FLAG_MASK), \
+ verts + stride * (i1))
+
+#define POINT(i0) \
+ do_point( draw, \
+ verts + stride * i0 )
+
+#define FUNC pipe_run_linear
+#define ARGS \
+ struct draw_context *draw, \
+ unsigned prim, \
+ struct vertex_header *vertices, \
+ unsigned stride
+
+#define LOCAL_VARS \
+ char *verts = (char *)vertices; \
+ boolean flatfirst = (draw->rasterizer->flatshade && \
+ draw->rasterizer->flatshade_first); \
+ unsigned i; \
+ ushort flags
+
+#define FLUSH
+
+#include "draw_pt_decompose.h"
+
+void draw_pipeline_run_linear( struct draw_context *draw,
+ unsigned prim,
+ struct vertex_header *vertices,
+ unsigned count,
+ unsigned stride )
+{
+ char *verts = (char *)vertices;
+ draw->pipeline.verts = verts;
+ draw->pipeline.vertex_stride = stride;
+ draw->pipeline.vertex_count = count;
+
+ pipe_run_linear(draw, prim, vertices, stride, count);
+
+ draw->pipeline.verts = NULL;
+ draw->pipeline.vertex_count = 0;
+}
+
+
+void draw_pipeline_flush( struct draw_context *draw,
+ unsigned flags )
+{
+ draw->pipeline.first->flush( draw->pipeline.first, flags );
+ draw->pipeline.first = draw->pipeline.validate;
+}
diff --git a/src/gallium/auxiliary/draw/draw_pipe.h b/src/gallium/auxiliary/draw/draw_pipe.h
new file mode 100644
index 00000000000..dbad8f98ac7
--- /dev/null
+++ b/src/gallium/auxiliary/draw/draw_pipe.h
@@ -0,0 +1,125 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#ifndef DRAW_PIPE_H
+#define DRAW_PIPE_H
+
+#include "pipe/p_compiler.h"
+#include "draw_private.h" /* for sizeof(vertex_header) */
+
+
+/**
+ * Basic info for a point/line/triangle primitive.
+ */
+struct prim_header {
+ float det; /**< front/back face determinant */
+ ushort flags;
+ ushort pad;
+ struct vertex_header *v[3]; /**< 1 to 3 vertex pointers */
+};
+
+
+
+/**
+ * Base class for all primitive drawing stages.
+ */
+struct draw_stage
+{
+ struct draw_context *draw; /**< parent context */
+
+ struct draw_stage *next; /**< next stage in pipeline */
+
+ struct vertex_header **tmp; /**< temp vert storage, such as for clipping */
+ unsigned nr_tmps;
+
+ void (*point)( struct draw_stage *,
+ struct prim_header * );
+
+ void (*line)( struct draw_stage *,
+ struct prim_header * );
+
+ void (*tri)( struct draw_stage *,
+ struct prim_header * );
+
+ void (*flush)( struct draw_stage *,
+ unsigned flags );
+
+ void (*reset_stipple_counter)( struct draw_stage * );
+
+ void (*destroy)( struct draw_stage * );
+};
+
+
+extern struct draw_stage *draw_unfilled_stage( struct draw_context *context );
+extern struct draw_stage *draw_twoside_stage( struct draw_context *context );
+extern struct draw_stage *draw_offset_stage( struct draw_context *context );
+extern struct draw_stage *draw_clip_stage( struct draw_context *context );
+extern struct draw_stage *draw_flatshade_stage( struct draw_context *context );
+extern struct draw_stage *draw_cull_stage( struct draw_context *context );
+extern struct draw_stage *draw_stipple_stage( struct draw_context *context );
+extern struct draw_stage *draw_wide_line_stage( struct draw_context *context );
+extern struct draw_stage *draw_wide_point_stage( struct draw_context *context );
+extern struct draw_stage *draw_validate_stage( struct draw_context *context );
+
+
+extern void draw_free_temp_verts( struct draw_stage *stage );
+extern boolean draw_alloc_temp_verts( struct draw_stage *stage, unsigned nr );
+
+extern void draw_reset_vertex_ids( struct draw_context *draw );
+
+void draw_pipe_passthrough_tri(struct draw_stage *stage, struct prim_header *header);
+void draw_pipe_passthrough_line(struct draw_stage *stage, struct prim_header *header);
+void draw_pipe_passthrough_point(struct draw_stage *stage, struct prim_header *header);
+
+
+
+/**
+ * Get a writeable copy of a vertex.
+ * \param stage drawing stage info
+ * \param vert the vertex to copy (source)
+ * \param idx index into stage's tmp[] array to put the copy (dest)
+ * \return pointer to the copied vertex
+ */
+static INLINE struct vertex_header *
+dup_vert( struct draw_stage *stage,
+ const struct vertex_header *vert,
+ unsigned idx )
+{
+ struct vertex_header *tmp = stage->tmp[idx];
+ const uint vsize = sizeof(struct vertex_header)
+ + stage->draw->vs.num_vs_outputs * 4 * sizeof(float);
+ memcpy(tmp, vert, vsize);
+ tmp->vertex_id = UNDEFINED_VERTEX_ID;
+ return tmp;
+}
+
+#endif
diff --git a/src/gallium/auxiliary/draw/draw_pipe_aaline.c b/src/gallium/auxiliary/draw/draw_pipe_aaline.c
new file mode 100644
index 00000000000..20841bb5d69
--- /dev/null
+++ b/src/gallium/auxiliary/draw/draw_pipe_aaline.c
@@ -0,0 +1,914 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * AA line stage: AA lines are converted to texture mapped triangles.
+ *
+ * Authors: Brian Paul
+ */
+
+
+#include "pipe/p_inlines.h"
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_shader_tokens.h"
+#include "util/u_math.h"
+#include "util/u_memory.h"
+
+#include "tgsi/tgsi_transform.h"
+#include "tgsi/tgsi_dump.h"
+
+#include "draw_context.h"
+#include "draw_private.h"
+#include "draw_pipe.h"
+
+
+/**
+ * Max texture level for the alpha texture used for antialiasing
+ */
+#define MAX_TEXTURE_LEVEL 5 /* 32 x 32 */
+
+
+/**
+ * Subclass of pipe_shader_state to carry extra fragment shader info.
+ */
+struct aaline_fragment_shader
+{
+ struct pipe_shader_state state;
+ void *driver_fs;
+ void *aaline_fs;
+ void *aapoint_fs; /* not yet */
+ void *sprite_fs; /* not yet */
+ uint sampler_unit;
+ int generic_attrib; /**< texcoord/generic used for texture */
+};
+
+
+/**
+ * Subclass of draw_stage
+ */
+struct aaline_stage
+{
+ struct draw_stage stage;
+
+ float half_line_width;
+
+ /** For AA lines, this is the vertex attrib slot for the new texcoords */
+ uint tex_slot;
+ /** position, not necessarily output zero */
+ uint pos_slot;
+
+ void *sampler_cso;
+ struct pipe_texture *texture;
+ uint num_samplers;
+ uint num_textures;
+
+
+ /*
+ * Currently bound state
+ */
+ struct aaline_fragment_shader *fs;
+ struct {
+ void *sampler[PIPE_MAX_SAMPLERS];
+ struct pipe_texture *texture[PIPE_MAX_SAMPLERS];
+ } state;
+
+ /*
+ * Driver interface/override functions
+ */
+ void * (*driver_create_fs_state)(struct pipe_context *,
+ const struct pipe_shader_state *);
+ void (*driver_bind_fs_state)(struct pipe_context *, void *);
+ void (*driver_delete_fs_state)(struct pipe_context *, void *);
+
+ void (*driver_bind_sampler_states)(struct pipe_context *, unsigned,
+ void **);
+ void (*driver_set_sampler_textures)(struct pipe_context *, unsigned,
+ struct pipe_texture **);
+
+ struct pipe_context *pipe;
+};
+
+
+
+/**
+ * Subclass of tgsi_transform_context, used for transforming the
+ * user's fragment shader to add the special AA instructions.
+ */
+struct aa_transform_context {
+ struct tgsi_transform_context base;
+ uint tempsUsed; /**< bitmask */
+ int colorOutput; /**< which output is the primary color */
+ uint samplersUsed; /**< bitfield of samplers used */
+ int freeSampler; /** an available sampler for the pstipple */
+ int maxInput, maxGeneric; /**< max input index found */
+ int colorTemp, texTemp; /**< temp registers */
+ boolean firstInstruction;
+};
+
+
+/**
+ * TGSI declaration transform callback.
+ * Look for a free sampler, a free input attrib, and two free temp regs.
+ */
+static void
+aa_transform_decl(struct tgsi_transform_context *ctx,
+ struct tgsi_full_declaration *decl)
+{
+ struct aa_transform_context *aactx = (struct aa_transform_context *) ctx;
+
+ if (decl->Declaration.File == TGSI_FILE_OUTPUT &&
+ decl->Semantic.SemanticName == TGSI_SEMANTIC_COLOR &&
+ decl->Semantic.SemanticIndex == 0) {
+ aactx->colorOutput = decl->DeclarationRange.First;
+ }
+ else if (decl->Declaration.File == TGSI_FILE_SAMPLER) {
+ uint i;
+ for (i = decl->DeclarationRange.First;
+ i <= decl->DeclarationRange.Last; i++) {
+ aactx->samplersUsed |= 1 << i;
+ }
+ }
+ else if (decl->Declaration.File == TGSI_FILE_INPUT) {
+ if ((int) decl->DeclarationRange.Last > aactx->maxInput)
+ aactx->maxInput = decl->DeclarationRange.Last;
+ if (decl->Semantic.SemanticName == TGSI_SEMANTIC_GENERIC &&
+ (int) decl->Semantic.SemanticIndex > aactx->maxGeneric) {
+ aactx->maxGeneric = decl->Semantic.SemanticIndex;
+ }
+ }
+ else if (decl->Declaration.File == TGSI_FILE_TEMPORARY) {
+ uint i;
+ for (i = decl->DeclarationRange.First;
+ i <= decl->DeclarationRange.Last; i++) {
+ aactx->tempsUsed |= (1 << i);
+ }
+ }
+
+ ctx->emit_declaration(ctx, decl);
+}
+
+
+/**
+ * Find the lowest zero bit in the given word, or -1 if bitfield is all ones.
+ */
+static int
+free_bit(uint bitfield)
+{
+ int i;
+ for (i = 0; i < 32; i++) {
+ if ((bitfield & (1 << i)) == 0)
+ return i;
+ }
+ return -1;
+}
+
+
+/**
+ * TGSI instruction transform callback.
+ * Replace writes to result.color w/ a temp reg.
+ * Upon END instruction, insert texture sampling code for antialiasing.
+ */
+static void
+aa_transform_inst(struct tgsi_transform_context *ctx,
+ struct tgsi_full_instruction *inst)
+{
+ struct aa_transform_context *aactx = (struct aa_transform_context *) ctx;
+
+ if (aactx->firstInstruction) {
+ /* emit our new declarations before the first instruction */
+
+ struct tgsi_full_declaration decl;
+ uint i;
+
+ /* find free sampler */
+ aactx->freeSampler = free_bit(aactx->samplersUsed);
+ if (aactx->freeSampler >= PIPE_MAX_SAMPLERS)
+ aactx->freeSampler = PIPE_MAX_SAMPLERS - 1;
+
+ /* find two free temp regs */
+ for (i = 0; i < 32; i++) {
+ if ((aactx->tempsUsed & (1 << i)) == 0) {
+ /* found a free temp */
+ if (aactx->colorTemp < 0)
+ aactx->colorTemp = i;
+ else if (aactx->texTemp < 0)
+ aactx->texTemp = i;
+ else
+ break;
+ }
+ }
+ assert(aactx->colorTemp >= 0);
+ assert(aactx->texTemp >= 0);
+
+ /* declare new generic input/texcoord */
+ decl = tgsi_default_full_declaration();
+ decl.Declaration.File = TGSI_FILE_INPUT;
+ /* XXX this could be linear... */
+ decl.Declaration.Interpolate = TGSI_INTERPOLATE_PERSPECTIVE;
+ decl.Declaration.Semantic = 1;
+ decl.Semantic.SemanticName = TGSI_SEMANTIC_GENERIC;
+ decl.Semantic.SemanticIndex = aactx->maxGeneric + 1;
+ decl.DeclarationRange.First =
+ decl.DeclarationRange.Last = aactx->maxInput + 1;
+ ctx->emit_declaration(ctx, &decl);
+
+ /* declare new sampler */
+ decl = tgsi_default_full_declaration();
+ decl.Declaration.File = TGSI_FILE_SAMPLER;
+ decl.DeclarationRange.First =
+ decl.DeclarationRange.Last = aactx->freeSampler;
+ ctx->emit_declaration(ctx, &decl);
+
+ /* declare new temp regs */
+ decl = tgsi_default_full_declaration();
+ decl.Declaration.File = TGSI_FILE_TEMPORARY;
+ decl.DeclarationRange.First =
+ decl.DeclarationRange.Last = aactx->texTemp;
+ ctx->emit_declaration(ctx, &decl);
+
+ decl = tgsi_default_full_declaration();
+ decl.Declaration.File = TGSI_FILE_TEMPORARY;
+ decl.DeclarationRange.First =
+ decl.DeclarationRange.Last = aactx->colorTemp;
+ ctx->emit_declaration(ctx, &decl);
+
+ aactx->firstInstruction = FALSE;
+ }
+
+ if (inst->Instruction.Opcode == TGSI_OPCODE_END &&
+ aactx->colorOutput != -1) {
+ struct tgsi_full_instruction newInst;
+
+ /* TEX */
+ newInst = tgsi_default_full_instruction();
+ newInst.Instruction.Opcode = TGSI_OPCODE_TEX;
+ newInst.Instruction.NumDstRegs = 1;
+ newInst.FullDstRegisters[0].DstRegister.File = TGSI_FILE_TEMPORARY;
+ newInst.FullDstRegisters[0].DstRegister.Index = aactx->texTemp;
+ newInst.Instruction.NumSrcRegs = 2;
+ newInst.InstructionExtTexture.Texture = TGSI_TEXTURE_2D;
+ newInst.FullSrcRegisters[0].SrcRegister.File = TGSI_FILE_INPUT;
+ newInst.FullSrcRegisters[0].SrcRegister.Index = aactx->maxInput + 1;
+ newInst.FullSrcRegisters[1].SrcRegister.File = TGSI_FILE_SAMPLER;
+ newInst.FullSrcRegisters[1].SrcRegister.Index = aactx->freeSampler;
+
+ ctx->emit_instruction(ctx, &newInst);
+
+ /* MOV rgb */
+ newInst = tgsi_default_full_instruction();
+ newInst.Instruction.Opcode = TGSI_OPCODE_MOV;
+ newInst.Instruction.NumDstRegs = 1;
+ newInst.FullDstRegisters[0].DstRegister.File = TGSI_FILE_OUTPUT;
+ newInst.FullDstRegisters[0].DstRegister.Index = aactx->colorOutput;
+ newInst.FullDstRegisters[0].DstRegister.WriteMask = TGSI_WRITEMASK_XYZ;
+ newInst.Instruction.NumSrcRegs = 1;
+ newInst.FullSrcRegisters[0].SrcRegister.File = TGSI_FILE_TEMPORARY;
+ newInst.FullSrcRegisters[0].SrcRegister.Index = aactx->colorTemp;
+ ctx->emit_instruction(ctx, &newInst);
+
+ /* MUL alpha */
+ newInst = tgsi_default_full_instruction();
+ newInst.Instruction.Opcode = TGSI_OPCODE_MUL;
+ newInst.Instruction.NumDstRegs = 1;
+ newInst.FullDstRegisters[0].DstRegister.File = TGSI_FILE_OUTPUT;
+ newInst.FullDstRegisters[0].DstRegister.Index = aactx->colorOutput;
+ newInst.FullDstRegisters[0].DstRegister.WriteMask = TGSI_WRITEMASK_W;
+ newInst.Instruction.NumSrcRegs = 2;
+ newInst.FullSrcRegisters[0].SrcRegister.File = TGSI_FILE_TEMPORARY;
+ newInst.FullSrcRegisters[0].SrcRegister.Index = aactx->colorTemp;
+ newInst.FullSrcRegisters[1].SrcRegister.File = TGSI_FILE_TEMPORARY;
+ newInst.FullSrcRegisters[1].SrcRegister.Index = aactx->texTemp;
+ ctx->emit_instruction(ctx, &newInst);
+
+ /* END */
+ newInst = tgsi_default_full_instruction();
+ newInst.Instruction.Opcode = TGSI_OPCODE_END;
+ newInst.Instruction.NumDstRegs = 0;
+ newInst.Instruction.NumSrcRegs = 0;
+ ctx->emit_instruction(ctx, &newInst);
+ }
+ else {
+ /* Not an END instruction.
+ * Look for writes to result.color and replace with colorTemp reg.
+ */
+ uint i;
+
+ for (i = 0; i < inst->Instruction.NumDstRegs; i++) {
+ struct tgsi_full_dst_register *dst = &inst->FullDstRegisters[i];
+ if (dst->DstRegister.File == TGSI_FILE_OUTPUT &&
+ dst->DstRegister.Index == aactx->colorOutput) {
+ dst->DstRegister.File = TGSI_FILE_TEMPORARY;
+ dst->DstRegister.Index = aactx->colorTemp;
+ }
+ }
+
+ ctx->emit_instruction(ctx, inst);
+ }
+}
+
+
+/**
+ * Generate the frag shader we'll use for drawing AA lines.
+ * This will be the user's shader plus some texture/modulate instructions.
+ */
+static boolean
+generate_aaline_fs(struct aaline_stage *aaline)
+{
+ const struct pipe_shader_state *orig_fs = &aaline->fs->state;
+ struct pipe_shader_state aaline_fs;
+ struct aa_transform_context transform;
+
+#define MAX 1000
+
+ aaline_fs = *orig_fs; /* copy to init */
+ aaline_fs.tokens = MALLOC(sizeof(struct tgsi_token) * MAX);
+ if (aaline_fs.tokens == NULL)
+ return FALSE;
+
+ memset(&transform, 0, sizeof(transform));
+ transform.colorOutput = -1;
+ transform.maxInput = -1;
+ transform.maxGeneric = -1;
+ transform.colorTemp = -1;
+ transform.texTemp = -1;
+ transform.firstInstruction = TRUE;
+ transform.base.transform_instruction = aa_transform_inst;
+ transform.base.transform_declaration = aa_transform_decl;
+
+ tgsi_transform_shader(orig_fs->tokens,
+ (struct tgsi_token *) aaline_fs.tokens,
+ MAX, &transform.base);
+
+#if 0 /* DEBUG */
+ tgsi_dump(orig_fs->tokens, 0);
+ tgsi_dump(aaline_fs.tokens, 0);
+#endif
+
+ aaline->fs->sampler_unit = transform.freeSampler;
+
+ aaline->fs->aaline_fs
+ = aaline->driver_create_fs_state(aaline->pipe, &aaline_fs);
+ if (aaline->fs->aaline_fs == NULL)
+ return FALSE;
+
+ aaline->fs->generic_attrib = transform.maxGeneric + 1;
+ return TRUE;
+}
+
+
+/**
+ * Create the texture map we'll use for antialiasing the lines.
+ */
+static boolean
+aaline_create_texture(struct aaline_stage *aaline)
+{
+ struct pipe_context *pipe = aaline->pipe;
+ struct pipe_screen *screen = pipe->screen;
+ struct pipe_texture texTemp;
+ uint level;
+
+ memset(&texTemp, 0, sizeof(texTemp));
+ texTemp.target = PIPE_TEXTURE_2D;
+ texTemp.format = PIPE_FORMAT_A8_UNORM; /* XXX verify supported by driver! */
+ texTemp.last_level = MAX_TEXTURE_LEVEL;
+ texTemp.width[0] = 1 << MAX_TEXTURE_LEVEL;
+ texTemp.height[0] = 1 << MAX_TEXTURE_LEVEL;
+ texTemp.depth[0] = 1;
+ pf_get_block(texTemp.format, &texTemp.block);
+
+ aaline->texture = screen->texture_create(screen, &texTemp);
+ if (!aaline->texture)
+ return FALSE;
+
+ /* Fill in mipmap images.
+ * Basically each level is solid opaque, except for the outermost
+ * texels which are zero. Special case the 1x1 and 2x2 levels.
+ */
+ for (level = 0; level <= MAX_TEXTURE_LEVEL; level++) {
+ struct pipe_surface *surface;
+ const uint size = aaline->texture->width[level];
+ ubyte *data;
+ uint i, j;
+
+ assert(aaline->texture->width[level] == aaline->texture->height[level]);
+
+ /* This texture is new, no need to flush.
+ */
+ surface = screen->get_tex_surface(screen, aaline->texture, 0, level, 0,
+ PIPE_BUFFER_USAGE_CPU_WRITE);
+ data = screen->surface_map(screen, surface, PIPE_BUFFER_USAGE_CPU_WRITE);
+ if (data == NULL)
+ return FALSE;
+
+ for (i = 0; i < size; i++) {
+ for (j = 0; j < size; j++) {
+ ubyte d;
+ if (size == 1) {
+ d = 255;
+ }
+ else if (size == 2) {
+ d = 200; /* tuneable */
+ }
+ else if (i == 0 || j == 0 || i == size - 1 || j == size - 1) {
+ d = 0;
+ }
+ else {
+ d = 255;
+ }
+ data[i * surface->stride + j] = d;
+ }
+ }
+
+ /* unmap */
+ screen->surface_unmap(screen, surface);
+ screen->tex_surface_release(screen, &surface);
+ }
+ return TRUE;
+}
+
+
+/**
+ * Create the sampler CSO that'll be used for antialiasing.
+ * By using a mipmapped texture, we don't have to generate a different
+ * texture image for each line size.
+ */
+static boolean
+aaline_create_sampler(struct aaline_stage *aaline)
+{
+ struct pipe_sampler_state sampler;
+ struct pipe_context *pipe = aaline->pipe;
+
+ memset(&sampler, 0, sizeof(sampler));
+ sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
+ sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
+ sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
+ sampler.min_mip_filter = PIPE_TEX_MIPFILTER_LINEAR;
+ sampler.min_img_filter = PIPE_TEX_FILTER_LINEAR;
+ sampler.mag_img_filter = PIPE_TEX_FILTER_LINEAR;
+ sampler.normalized_coords = 1;
+ sampler.min_lod = 0.0f;
+ sampler.max_lod = MAX_TEXTURE_LEVEL;
+
+ aaline->sampler_cso = pipe->create_sampler_state(pipe, &sampler);
+ if (aaline->sampler_cso == NULL)
+ return FALSE;
+
+ return TRUE;
+}
+
+
+/**
+ * When we're about to draw our first AA line in a batch, this function is
+ * called to tell the driver to bind our modified fragment shader.
+ */
+static boolean
+bind_aaline_fragment_shader(struct aaline_stage *aaline)
+{
+ struct draw_context *draw = aaline->stage.draw;
+
+ if (!aaline->fs->aaline_fs &&
+ !generate_aaline_fs(aaline))
+ return FALSE;
+
+ draw->suspend_flushing = TRUE;
+ aaline->driver_bind_fs_state(aaline->pipe, aaline->fs->aaline_fs);
+ draw->suspend_flushing = FALSE;
+
+ return TRUE;
+}
+
+
+
+static INLINE struct aaline_stage *
+aaline_stage( struct draw_stage *stage )
+{
+ return (struct aaline_stage *) stage;
+}
+
+
+/**
+ * Draw a wide line by drawing a quad, using geometry which will
+ * fullfill GL's antialiased line requirements.
+ */
+static void
+aaline_line(struct draw_stage *stage, struct prim_header *header)
+{
+ const struct aaline_stage *aaline = aaline_stage(stage);
+ const float half_width = aaline->half_line_width;
+ struct prim_header tri;
+ struct vertex_header *v[8];
+ uint texPos = aaline->tex_slot;
+ uint posPos = aaline->pos_slot;
+ float *pos, *tex;
+ float dx = header->v[1]->data[posPos][0] - header->v[0]->data[posPos][0];
+ float dy = header->v[1]->data[posPos][1] - header->v[0]->data[posPos][1];
+ double a = atan2(dy, dx);
+ float c_a = (float) cos(a), s_a = (float) sin(a);
+ uint i;
+
+ /* XXX the ends of lines aren't quite perfect yet, but probably passable */
+ dx = 0.5F * half_width;
+ dy = half_width;
+
+ /* allocate/dup new verts */
+ for (i = 0; i < 8; i++) {
+ v[i] = dup_vert(stage, header->v[i/4], i);
+ }
+
+ /*
+ * Quad strip for line from v0 to v1 (*=endpoints):
+ *
+ * 1 3 5 7
+ * +---+---------------------+---+
+ * | |
+ * | *v0 v1* |
+ * | |
+ * +---+---------------------+---+
+ * 0 2 4 6
+ */
+
+ /* new verts */
+ pos = v[0]->data[posPos];
+ pos[0] += (-dx * c_a - dy * s_a);
+ pos[1] += (-dx * s_a + dy * c_a);
+
+ pos = v[1]->data[posPos];
+ pos[0] += (-dx * c_a - -dy * s_a);
+ pos[1] += (-dx * s_a + -dy * c_a);
+
+ pos = v[2]->data[posPos];
+ pos[0] += ( dx * c_a - dy * s_a);
+ pos[1] += ( dx * s_a + dy * c_a);
+
+ pos = v[3]->data[posPos];
+ pos[0] += ( dx * c_a - -dy * s_a);
+ pos[1] += ( dx * s_a + -dy * c_a);
+
+ pos = v[4]->data[posPos];
+ pos[0] += (-dx * c_a - dy * s_a);
+ pos[1] += (-dx * s_a + dy * c_a);
+
+ pos = v[5]->data[posPos];
+ pos[0] += (-dx * c_a - -dy * s_a);
+ pos[1] += (-dx * s_a + -dy * c_a);
+
+ pos = v[6]->data[posPos];
+ pos[0] += ( dx * c_a - dy * s_a);
+ pos[1] += ( dx * s_a + dy * c_a);
+
+ pos = v[7]->data[posPos];
+ pos[0] += ( dx * c_a - -dy * s_a);
+ pos[1] += ( dx * s_a + -dy * c_a);
+
+ /* new texcoords */
+ tex = v[0]->data[texPos];
+ ASSIGN_4V(tex, 0, 0, 0, 1);
+
+ tex = v[1]->data[texPos];
+ ASSIGN_4V(tex, 0, 1, 0, 1);
+
+ tex = v[2]->data[texPos];
+ ASSIGN_4V(tex, .5, 0, 0, 1);
+
+ tex = v[3]->data[texPos];
+ ASSIGN_4V(tex, .5, 1, 0, 1);
+
+ tex = v[4]->data[texPos];
+ ASSIGN_4V(tex, .5, 0, 0, 1);
+
+ tex = v[5]->data[texPos];
+ ASSIGN_4V(tex, .5, 1, 0, 1);
+
+ tex = v[6]->data[texPos];
+ ASSIGN_4V(tex, 1, 0, 0, 1);
+
+ tex = v[7]->data[texPos];
+ ASSIGN_4V(tex, 1, 1, 0, 1);
+
+ /* emit 6 tris for the quad strip */
+ tri.v[0] = v[2]; tri.v[1] = v[1]; tri.v[2] = v[0];
+ stage->next->tri( stage->next, &tri );
+
+ tri.v[0] = v[3]; tri.v[1] = v[1]; tri.v[2] = v[2];
+ stage->next->tri( stage->next, &tri );
+
+ tri.v[0] = v[4]; tri.v[1] = v[3]; tri.v[2] = v[2];
+ stage->next->tri( stage->next, &tri );
+
+ tri.v[0] = v[5]; tri.v[1] = v[3]; tri.v[2] = v[4];
+ stage->next->tri( stage->next, &tri );
+
+ tri.v[0] = v[6]; tri.v[1] = v[5]; tri.v[2] = v[4];
+ stage->next->tri( stage->next, &tri );
+
+ tri.v[0] = v[7]; tri.v[1] = v[5]; tri.v[2] = v[6];
+ stage->next->tri( stage->next, &tri );
+}
+
+
+static void
+aaline_first_line(struct draw_stage *stage, struct prim_header *header)
+{
+ auto struct aaline_stage *aaline = aaline_stage(stage);
+ struct draw_context *draw = stage->draw;
+ struct pipe_context *pipe = aaline->pipe;
+ uint num_samplers;
+
+ assert(draw->rasterizer->line_smooth);
+
+ if (draw->rasterizer->line_width <= 3.0)
+ aaline->half_line_width = 1.5f;
+ else
+ aaline->half_line_width = 0.5f * draw->rasterizer->line_width;
+
+ /*
+ * Bind (generate) our fragprog, sampler and texture
+ */
+ if (!bind_aaline_fragment_shader(aaline)) {
+ stage->line = draw_pipe_passthrough_line;
+ stage->line(stage, header);
+ return;
+ }
+
+ /* update vertex attrib info */
+ aaline->tex_slot = draw->vs.num_vs_outputs;
+ aaline->pos_slot = draw->vs.position_output;
+
+ /* advertise the extra post-transformed vertex attribute */
+ draw->extra_vp_outputs.semantic_name = TGSI_SEMANTIC_GENERIC;
+ draw->extra_vp_outputs.semantic_index = aaline->fs->generic_attrib;
+ draw->extra_vp_outputs.slot = aaline->tex_slot;
+
+ /* how many samplers? */
+ /* we'll use sampler/texture[pstip->sampler_unit] for the stipple */
+ num_samplers = MAX2(aaline->num_textures, aaline->num_samplers);
+ num_samplers = MAX2(num_samplers, aaline->fs->sampler_unit + 1);
+
+ aaline->state.sampler[aaline->fs->sampler_unit] = aaline->sampler_cso;
+ pipe_texture_reference(&aaline->state.texture[aaline->fs->sampler_unit],
+ aaline->texture);
+
+ draw->suspend_flushing = TRUE;
+ aaline->driver_bind_sampler_states(pipe, num_samplers, aaline->state.sampler);
+ aaline->driver_set_sampler_textures(pipe, num_samplers, aaline->state.texture);
+ draw->suspend_flushing = FALSE;
+
+ /* now really draw first line */
+ stage->line = aaline_line;
+ stage->line(stage, header);
+}
+
+
+static void
+aaline_flush(struct draw_stage *stage, unsigned flags)
+{
+ struct draw_context *draw = stage->draw;
+ struct aaline_stage *aaline = aaline_stage(stage);
+ struct pipe_context *pipe = aaline->pipe;
+
+ stage->line = aaline_first_line;
+ stage->next->flush( stage->next, flags );
+
+ /* restore original frag shader, texture, sampler state */
+ draw->suspend_flushing = TRUE;
+ aaline->driver_bind_fs_state(pipe, aaline->fs->driver_fs);
+ aaline->driver_bind_sampler_states(pipe, aaline->num_samplers,
+ aaline->state.sampler);
+ aaline->driver_set_sampler_textures(pipe, aaline->num_textures,
+ aaline->state.texture);
+ draw->suspend_flushing = FALSE;
+
+ draw->extra_vp_outputs.slot = 0;
+}
+
+
+static void
+aaline_reset_stipple_counter(struct draw_stage *stage)
+{
+ stage->next->reset_stipple_counter( stage->next );
+}
+
+
+static void
+aaline_destroy(struct draw_stage *stage)
+{
+ struct aaline_stage *aaline = aaline_stage(stage);
+ uint i;
+
+ for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
+ pipe_texture_reference(&aaline->state.texture[i], NULL);
+ }
+
+ if (aaline->sampler_cso)
+ aaline->pipe->delete_sampler_state(aaline->pipe, aaline->sampler_cso);
+
+ if (aaline->texture)
+ pipe_texture_release(&aaline->texture);
+
+ draw_free_temp_verts( stage );
+
+ FREE( stage );
+}
+
+
+static struct aaline_stage *
+draw_aaline_stage(struct draw_context *draw)
+{
+ struct aaline_stage *aaline = CALLOC_STRUCT(aaline_stage);
+ if (aaline == NULL)
+ return NULL;
+
+ if (!draw_alloc_temp_verts( &aaline->stage, 8 ))
+ goto fail;
+
+ aaline->stage.draw = draw;
+ aaline->stage.next = NULL;
+ aaline->stage.point = draw_pipe_passthrough_point;
+ aaline->stage.line = aaline_first_line;
+ aaline->stage.tri = draw_pipe_passthrough_tri;
+ aaline->stage.flush = aaline_flush;
+ aaline->stage.reset_stipple_counter = aaline_reset_stipple_counter;
+ aaline->stage.destroy = aaline_destroy;
+
+ return aaline;
+
+ fail:
+ if (aaline)
+ aaline_destroy(&aaline->stage);
+
+ return NULL;
+}
+
+
+static struct aaline_stage *
+aaline_stage_from_pipe(struct pipe_context *pipe)
+{
+ struct draw_context *draw = (struct draw_context *) pipe->draw;
+ return aaline_stage(draw->pipeline.aaline);
+}
+
+
+/**
+ * This function overrides the driver's create_fs_state() function and
+ * will typically be called by the state tracker.
+ */
+static void *
+aaline_create_fs_state(struct pipe_context *pipe,
+ const struct pipe_shader_state *fs)
+{
+ struct aaline_stage *aaline = aaline_stage_from_pipe(pipe);
+ struct aaline_fragment_shader *aafs = CALLOC_STRUCT(aaline_fragment_shader);
+ if (aafs == NULL)
+ return NULL;
+
+ aafs->state = *fs;
+
+ /* pass-through */
+ aafs->driver_fs = aaline->driver_create_fs_state(aaline->pipe, fs);
+
+ return aafs;
+}
+
+
+static void
+aaline_bind_fs_state(struct pipe_context *pipe, void *fs)
+{
+ struct aaline_stage *aaline = aaline_stage_from_pipe(pipe);
+ struct aaline_fragment_shader *aafs = (struct aaline_fragment_shader *) fs;
+
+ /* save current */
+ aaline->fs = aafs;
+ /* pass-through */
+ aaline->driver_bind_fs_state(aaline->pipe,
+ (aafs ? aafs->driver_fs : NULL));
+}
+
+
+static void
+aaline_delete_fs_state(struct pipe_context *pipe, void *fs)
+{
+ struct aaline_stage *aaline = aaline_stage_from_pipe(pipe);
+ struct aaline_fragment_shader *aafs = (struct aaline_fragment_shader *) fs;
+ /* pass-through */
+ aaline->driver_delete_fs_state(aaline->pipe, aafs->driver_fs);
+ FREE(aafs);
+}
+
+
+static void
+aaline_bind_sampler_states(struct pipe_context *pipe,
+ unsigned num, void **sampler)
+{
+ struct aaline_stage *aaline = aaline_stage_from_pipe(pipe);
+
+ /* save current */
+ memcpy(aaline->state.sampler, sampler, num * sizeof(void *));
+ aaline->num_samplers = num;
+
+ /* pass-through */
+ aaline->driver_bind_sampler_states(aaline->pipe, num, sampler);
+}
+
+
+static void
+aaline_set_sampler_textures(struct pipe_context *pipe,
+ unsigned num, struct pipe_texture **texture)
+{
+ struct aaline_stage *aaline = aaline_stage_from_pipe(pipe);
+ uint i;
+
+ /* save current */
+ for (i = 0; i < num; i++) {
+ pipe_texture_reference(&aaline->state.texture[i], texture[i]);
+ }
+ for ( ; i < PIPE_MAX_SAMPLERS; i++) {
+ pipe_texture_reference(&aaline->state.texture[i], NULL);
+ }
+ aaline->num_textures = num;
+
+ /* pass-through */
+ aaline->driver_set_sampler_textures(aaline->pipe, num, texture);
+}
+
+
+/**
+ * Called by drivers that want to install this AA line prim stage
+ * into the draw module's pipeline. This will not be used if the
+ * hardware has native support for AA lines.
+ */
+boolean
+draw_install_aaline_stage(struct draw_context *draw, struct pipe_context *pipe)
+{
+ struct aaline_stage *aaline;
+
+ pipe->draw = (void *) draw;
+
+ /*
+ * Create / install AA line drawing / prim stage
+ */
+ aaline = draw_aaline_stage( draw );
+ if (!aaline)
+ goto fail;
+
+ aaline->pipe = pipe;
+
+ /* create special texture, sampler state */
+ if (!aaline_create_texture(aaline))
+ goto fail;
+
+ if (!aaline_create_sampler(aaline))
+ goto fail;
+
+ /* save original driver functions */
+ aaline->driver_create_fs_state = pipe->create_fs_state;
+ aaline->driver_bind_fs_state = pipe->bind_fs_state;
+ aaline->driver_delete_fs_state = pipe->delete_fs_state;
+
+ aaline->driver_bind_sampler_states = pipe->bind_sampler_states;
+ aaline->driver_set_sampler_textures = pipe->set_sampler_textures;
+
+ /* override the driver's functions */
+ pipe->create_fs_state = aaline_create_fs_state;
+ pipe->bind_fs_state = aaline_bind_fs_state;
+ pipe->delete_fs_state = aaline_delete_fs_state;
+
+ pipe->bind_sampler_states = aaline_bind_sampler_states;
+ pipe->set_sampler_textures = aaline_set_sampler_textures;
+
+ /* Install once everything is known to be OK:
+ */
+ draw->pipeline.aaline = &aaline->stage;
+
+ return TRUE;
+
+ fail:
+ if (aaline)
+ aaline->stage.destroy( &aaline->stage );
+
+ return FALSE;
+}
diff --git a/src/gallium/auxiliary/draw/draw_pipe_aapoint.c b/src/gallium/auxiliary/draw/draw_pipe_aapoint.c
new file mode 100644
index 00000000000..2c1cacbdb47
--- /dev/null
+++ b/src/gallium/auxiliary/draw/draw_pipe_aapoint.c
@@ -0,0 +1,875 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * AA point stage: AA points are converted to quads and rendered with a
+ * special fragment shader. Another approach would be to use a texture
+ * map image of a point, but experiments indicate the quality isn't nearly
+ * as good as this approach.
+ *
+ * Note: this looks a lot like draw_aaline.c but there's actually little
+ * if any code that can be shared.
+ *
+ * Authors: Brian Paul
+ */
+
+
+#include "pipe/p_inlines.h"
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_shader_tokens.h"
+
+#include "tgsi/tgsi_transform.h"
+#include "tgsi/tgsi_dump.h"
+
+#include "util/u_math.h"
+#include "util/u_memory.h"
+
+#include "draw_context.h"
+#include "draw_vs.h"
+#include "draw_pipe.h"
+
+
+/*
+ * Enabling NORMALIZE might give _slightly_ better results.
+ * Basically, it controls whether we compute distance as d=sqrt(x*x+y*y) or
+ * d=x*x+y*y. Since we're working with a unit circle, the later seems
+ * close enough and saves some costly instructions.
+ */
+#define NORMALIZE 0
+
+
+/**
+ * Subclass of pipe_shader_state to carry extra fragment shader info.
+ */
+struct aapoint_fragment_shader
+{
+ struct pipe_shader_state state;
+ void *driver_fs; /**< the regular shader */
+ void *aapoint_fs; /**< the aa point-augmented shader */
+ int generic_attrib; /**< The generic input attrib/texcoord we'll use */
+};
+
+
+/**
+ * Subclass of draw_stage
+ */
+struct aapoint_stage
+{
+ struct draw_stage stage;
+
+ int psize_slot;
+ float radius;
+
+ /** this is the vertex attrib slot for the new texcoords */
+ uint tex_slot;
+ uint pos_slot;
+
+ /*
+ * Currently bound state
+ */
+ struct aapoint_fragment_shader *fs;
+
+ /*
+ * Driver interface/override functions
+ */
+ void * (*driver_create_fs_state)(struct pipe_context *,
+ const struct pipe_shader_state *);
+ void (*driver_bind_fs_state)(struct pipe_context *, void *);
+ void (*driver_delete_fs_state)(struct pipe_context *, void *);
+
+ struct pipe_context *pipe;
+};
+
+
+
+/**
+ * Subclass of tgsi_transform_context, used for transforming the
+ * user's fragment shader to add the special AA instructions.
+ */
+struct aa_transform_context {
+ struct tgsi_transform_context base;
+ uint tempsUsed; /**< bitmask */
+ int colorOutput; /**< which output is the primary color */
+ int maxInput, maxGeneric; /**< max input index found */
+ int tmp0, colorTemp; /**< temp registers */
+ boolean firstInstruction;
+};
+
+
+/**
+ * TGSI declaration transform callback.
+ * Look for two free temp regs and available input reg for new texcoords.
+ */
+static void
+aa_transform_decl(struct tgsi_transform_context *ctx,
+ struct tgsi_full_declaration *decl)
+{
+ struct aa_transform_context *aactx = (struct aa_transform_context *) ctx;
+
+ if (decl->Declaration.File == TGSI_FILE_OUTPUT &&
+ decl->Semantic.SemanticName == TGSI_SEMANTIC_COLOR &&
+ decl->Semantic.SemanticIndex == 0) {
+ aactx->colorOutput = decl->DeclarationRange.First;
+ }
+ else if (decl->Declaration.File == TGSI_FILE_INPUT) {
+ if ((int) decl->DeclarationRange.Last > aactx->maxInput)
+ aactx->maxInput = decl->DeclarationRange.Last;
+ if (decl->Semantic.SemanticName == TGSI_SEMANTIC_GENERIC &&
+ (int) decl->Semantic.SemanticIndex > aactx->maxGeneric) {
+ aactx->maxGeneric = decl->Semantic.SemanticIndex;
+ }
+ }
+ else if (decl->Declaration.File == TGSI_FILE_TEMPORARY) {
+ uint i;
+ for (i = decl->DeclarationRange.First;
+ i <= decl->DeclarationRange.Last; i++) {
+ aactx->tempsUsed |= (1 << i);
+ }
+ }
+
+ ctx->emit_declaration(ctx, decl);
+}
+
+
+/**
+ * TGSI instruction transform callback.
+ * Replace writes to result.color w/ a temp reg.
+ * Upon END instruction, insert texture sampling code for antialiasing.
+ */
+static void
+aa_transform_inst(struct tgsi_transform_context *ctx,
+ struct tgsi_full_instruction *inst)
+{
+ struct aa_transform_context *aactx = (struct aa_transform_context *) ctx;
+ struct tgsi_full_instruction newInst;
+
+ if (aactx->firstInstruction) {
+ /* emit our new declarations before the first instruction */
+
+ struct tgsi_full_declaration decl;
+ const int texInput = aactx->maxInput + 1;
+ int tmp0;
+ uint i;
+
+ /* find two free temp regs */
+ for (i = 0; i < 32; i++) {
+ if ((aactx->tempsUsed & (1 << i)) == 0) {
+ /* found a free temp */
+ if (aactx->tmp0 < 0)
+ aactx->tmp0 = i;
+ else if (aactx->colorTemp < 0)
+ aactx->colorTemp = i;
+ else
+ break;
+ }
+ }
+
+ assert(aactx->colorTemp != aactx->tmp0);
+
+ tmp0 = aactx->tmp0;
+
+ /* declare new generic input/texcoord */
+ decl = tgsi_default_full_declaration();
+ decl.Declaration.File = TGSI_FILE_INPUT;
+ /* XXX this could be linear... */
+ decl.Declaration.Interpolate = TGSI_INTERPOLATE_PERSPECTIVE;
+ decl.Declaration.Semantic = 1;
+ decl.Semantic.SemanticName = TGSI_SEMANTIC_GENERIC;
+ decl.Semantic.SemanticIndex = aactx->maxGeneric + 1;
+ decl.DeclarationRange.First =
+ decl.DeclarationRange.Last = texInput;
+ ctx->emit_declaration(ctx, &decl);
+
+ /* declare new temp regs */
+ decl = tgsi_default_full_declaration();
+ decl.Declaration.File = TGSI_FILE_TEMPORARY;
+ decl.DeclarationRange.First =
+ decl.DeclarationRange.Last = tmp0;
+ ctx->emit_declaration(ctx, &decl);
+
+ decl = tgsi_default_full_declaration();
+ decl.Declaration.File = TGSI_FILE_TEMPORARY;
+ decl.DeclarationRange.First =
+ decl.DeclarationRange.Last = aactx->colorTemp;
+ ctx->emit_declaration(ctx, &decl);
+
+ aactx->firstInstruction = FALSE;
+
+
+ /*
+ * Emit code to compute fragment coverage, kill if outside point radius
+ *
+ * Temp reg0 usage:
+ * t0.x = distance of fragment from center point
+ * t0.y = boolean, is t0.x > 1.0, also misc temp usage
+ * t0.z = temporary for computing 1/(1-k) value
+ * t0.w = final coverage value
+ */
+
+ /* MUL t0.xy, tex, tex; # compute x^2, y^2 */
+ newInst = tgsi_default_full_instruction();
+ newInst.Instruction.Opcode = TGSI_OPCODE_MUL;
+ newInst.Instruction.NumDstRegs = 1;
+ newInst.FullDstRegisters[0].DstRegister.File = TGSI_FILE_TEMPORARY;
+ newInst.FullDstRegisters[0].DstRegister.Index = tmp0;
+ newInst.FullDstRegisters[0].DstRegister.WriteMask = TGSI_WRITEMASK_XY;
+ newInst.Instruction.NumSrcRegs = 2;
+ newInst.FullSrcRegisters[0].SrcRegister.File = TGSI_FILE_INPUT;
+ newInst.FullSrcRegisters[0].SrcRegister.Index = texInput;
+ newInst.FullSrcRegisters[1].SrcRegister.File = TGSI_FILE_INPUT;
+ newInst.FullSrcRegisters[1].SrcRegister.Index = texInput;
+ ctx->emit_instruction(ctx, &newInst);
+
+ /* ADD t0.x, t0.x, t0.y; # x^2 + y^2 */
+ newInst = tgsi_default_full_instruction();
+ newInst.Instruction.Opcode = TGSI_OPCODE_ADD;
+ newInst.Instruction.NumDstRegs = 1;
+ newInst.FullDstRegisters[0].DstRegister.File = TGSI_FILE_TEMPORARY;
+ newInst.FullDstRegisters[0].DstRegister.Index = tmp0;
+ newInst.FullDstRegisters[0].DstRegister.WriteMask = TGSI_WRITEMASK_X;
+ newInst.Instruction.NumSrcRegs = 2;
+ newInst.FullSrcRegisters[0].SrcRegister.File = TGSI_FILE_TEMPORARY;
+ newInst.FullSrcRegisters[0].SrcRegister.Index = tmp0;
+ newInst.FullSrcRegisters[0].SrcRegister.SwizzleX = TGSI_SWIZZLE_X;
+ newInst.FullSrcRegisters[1].SrcRegister.File = TGSI_FILE_TEMPORARY;
+ newInst.FullSrcRegisters[1].SrcRegister.Index = tmp0;
+ newInst.FullSrcRegisters[1].SrcRegister.SwizzleX = TGSI_SWIZZLE_Y;
+ ctx->emit_instruction(ctx, &newInst);
+
+#if NORMALIZE /* OPTIONAL normalization of length */
+ /* RSQ t0.x, t0.x; */
+ newInst = tgsi_default_full_instruction();
+ newInst.Instruction.Opcode = TGSI_OPCODE_RSQ;
+ newInst.Instruction.NumDstRegs = 1;
+ newInst.FullDstRegisters[0].DstRegister.File = TGSI_FILE_TEMPORARY;
+ newInst.FullDstRegisters[0].DstRegister.Index = tmp0;
+ newInst.FullDstRegisters[0].DstRegister.WriteMask = TGSI_WRITEMASK_X;
+ newInst.Instruction.NumSrcRegs = 1;
+ newInst.FullSrcRegisters[0].SrcRegister.File = TGSI_FILE_TEMPORARY;
+ newInst.FullSrcRegisters[0].SrcRegister.Index = tmp0;
+ ctx->emit_instruction(ctx, &newInst);
+
+ /* RCP t0.x, t0.x; */
+ newInst = tgsi_default_full_instruction();
+ newInst.Instruction.Opcode = TGSI_OPCODE_RCP;
+ newInst.Instruction.NumDstRegs = 1;
+ newInst.FullDstRegisters[0].DstRegister.File = TGSI_FILE_TEMPORARY;
+ newInst.FullDstRegisters[0].DstRegister.Index = tmp0;
+ newInst.FullDstRegisters[0].DstRegister.WriteMask = TGSI_WRITEMASK_X;
+ newInst.Instruction.NumSrcRegs = 1;
+ newInst.FullSrcRegisters[0].SrcRegister.File = TGSI_FILE_TEMPORARY;
+ newInst.FullSrcRegisters[0].SrcRegister.Index = tmp0;
+ ctx->emit_instruction(ctx, &newInst);
+#endif
+
+ /* SGT t0.y, t0.xxxx, t0.wwww; # bool b = d > 1 (NOTE t0.w == 1) */
+ newInst = tgsi_default_full_instruction();
+ newInst.Instruction.Opcode = TGSI_OPCODE_SGT;
+ newInst.Instruction.NumDstRegs = 1;
+ newInst.FullDstRegisters[0].DstRegister.File = TGSI_FILE_TEMPORARY;
+ newInst.FullDstRegisters[0].DstRegister.Index = tmp0;
+ newInst.FullDstRegisters[0].DstRegister.WriteMask = TGSI_WRITEMASK_Y;
+ newInst.Instruction.NumSrcRegs = 2;
+ newInst.FullSrcRegisters[0].SrcRegister.File = TGSI_FILE_TEMPORARY;
+ newInst.FullSrcRegisters[0].SrcRegister.Index = tmp0;
+ newInst.FullSrcRegisters[0].SrcRegister.SwizzleY = TGSI_SWIZZLE_X;
+ newInst.FullSrcRegisters[1].SrcRegister.File = TGSI_FILE_INPUT;
+ newInst.FullSrcRegisters[1].SrcRegister.Index = texInput;
+ newInst.FullSrcRegisters[1].SrcRegister.SwizzleY = TGSI_SWIZZLE_W;
+ ctx->emit_instruction(ctx, &newInst);
+
+ /* KIL -tmp0.yyyy; # if -tmp0.y < 0, KILL */
+ newInst = tgsi_default_full_instruction();
+ newInst.Instruction.Opcode = TGSI_OPCODE_KIL;
+ newInst.Instruction.NumDstRegs = 0;
+ newInst.Instruction.NumSrcRegs = 1;
+ newInst.FullSrcRegisters[0].SrcRegister.File = TGSI_FILE_TEMPORARY;
+ newInst.FullSrcRegisters[0].SrcRegister.Index = tmp0;
+ newInst.FullSrcRegisters[0].SrcRegister.SwizzleX = TGSI_SWIZZLE_Y;
+ newInst.FullSrcRegisters[0].SrcRegister.SwizzleY = TGSI_SWIZZLE_Y;
+ newInst.FullSrcRegisters[0].SrcRegister.SwizzleZ = TGSI_SWIZZLE_Y;
+ newInst.FullSrcRegisters[0].SrcRegister.SwizzleW = TGSI_SWIZZLE_Y;
+ newInst.FullSrcRegisters[0].SrcRegister.Negate = 1;
+ ctx->emit_instruction(ctx, &newInst);
+
+
+ /* compute coverage factor = (1-d)/(1-k) */
+
+ /* SUB t0.z, tex.w, tex.z; # m = 1 - k */
+ newInst = tgsi_default_full_instruction();
+ newInst.Instruction.Opcode = TGSI_OPCODE_SUB;
+ newInst.Instruction.NumDstRegs = 1;
+ newInst.FullDstRegisters[0].DstRegister.File = TGSI_FILE_TEMPORARY;
+ newInst.FullDstRegisters[0].DstRegister.Index = tmp0;
+ newInst.FullDstRegisters[0].DstRegister.WriteMask = TGSI_WRITEMASK_Z;
+ newInst.Instruction.NumSrcRegs = 2;
+ newInst.FullSrcRegisters[0].SrcRegister.File = TGSI_FILE_INPUT;
+ newInst.FullSrcRegisters[0].SrcRegister.Index = texInput;
+ newInst.FullSrcRegisters[0].SrcRegister.SwizzleZ = TGSI_SWIZZLE_W;
+ newInst.FullSrcRegisters[1].SrcRegister.File = TGSI_FILE_INPUT;
+ newInst.FullSrcRegisters[1].SrcRegister.Index = texInput;
+ newInst.FullSrcRegisters[1].SrcRegister.SwizzleZ = TGSI_SWIZZLE_Z;
+ ctx->emit_instruction(ctx, &newInst);
+
+ /* RCP t0.z, t0.z; # t0.z = 1 / m */
+ newInst = tgsi_default_full_instruction();
+ newInst.Instruction.Opcode = TGSI_OPCODE_RCP;
+ newInst.Instruction.NumDstRegs = 1;
+ newInst.FullDstRegisters[0].DstRegister.File = TGSI_FILE_TEMPORARY;
+ newInst.FullDstRegisters[0].DstRegister.Index = tmp0;
+ newInst.FullDstRegisters[0].DstRegister.WriteMask = TGSI_WRITEMASK_Z;
+ newInst.Instruction.NumSrcRegs = 1;
+ newInst.FullSrcRegisters[0].SrcRegister.File = TGSI_FILE_TEMPORARY;
+ newInst.FullSrcRegisters[0].SrcRegister.Index = tmp0;
+ newInst.FullSrcRegisters[0].SrcRegister.SwizzleX = TGSI_SWIZZLE_Z;
+ ctx->emit_instruction(ctx, &newInst);
+
+ /* SUB t0.y, 1, t0.x; # d = 1 - d */
+ newInst = tgsi_default_full_instruction();
+ newInst.Instruction.Opcode = TGSI_OPCODE_SUB;
+ newInst.Instruction.NumDstRegs = 1;
+ newInst.FullDstRegisters[0].DstRegister.File = TGSI_FILE_TEMPORARY;
+ newInst.FullDstRegisters[0].DstRegister.Index = tmp0;
+ newInst.FullDstRegisters[0].DstRegister.WriteMask = TGSI_WRITEMASK_Y;
+ newInst.Instruction.NumSrcRegs = 2;
+ newInst.FullSrcRegisters[0].SrcRegister.File = TGSI_FILE_INPUT;
+ newInst.FullSrcRegisters[0].SrcRegister.Index = texInput;
+ newInst.FullSrcRegisters[0].SrcRegister.SwizzleY = TGSI_SWIZZLE_W;
+ newInst.FullSrcRegisters[1].SrcRegister.File = TGSI_FILE_TEMPORARY;
+ newInst.FullSrcRegisters[1].SrcRegister.Index = tmp0;
+ newInst.FullSrcRegisters[1].SrcRegister.SwizzleY = TGSI_SWIZZLE_X;
+ ctx->emit_instruction(ctx, &newInst);
+
+ /* MUL t0.w, t0.y, t0.z; # coverage = d * m */
+ newInst = tgsi_default_full_instruction();
+ newInst.Instruction.Opcode = TGSI_OPCODE_MUL;
+ newInst.Instruction.NumDstRegs = 1;
+ newInst.FullDstRegisters[0].DstRegister.File = TGSI_FILE_TEMPORARY;
+ newInst.FullDstRegisters[0].DstRegister.Index = tmp0;
+ newInst.FullDstRegisters[0].DstRegister.WriteMask = TGSI_WRITEMASK_W;
+ newInst.Instruction.NumSrcRegs = 2;
+ newInst.FullSrcRegisters[0].SrcRegister.File = TGSI_FILE_TEMPORARY;
+ newInst.FullSrcRegisters[0].SrcRegister.Index = tmp0;
+ newInst.FullSrcRegisters[0].SrcRegister.SwizzleW = TGSI_SWIZZLE_Y;
+ newInst.FullSrcRegisters[1].SrcRegister.File = TGSI_FILE_TEMPORARY;
+ newInst.FullSrcRegisters[1].SrcRegister.Index = tmp0;
+ newInst.FullSrcRegisters[1].SrcRegister.SwizzleW = TGSI_SWIZZLE_Z;
+ ctx->emit_instruction(ctx, &newInst);
+
+ /* SLE t0.y, t0.x, tex.z; # bool b = distance <= k */
+ newInst = tgsi_default_full_instruction();
+ newInst.Instruction.Opcode = TGSI_OPCODE_SLE;
+ newInst.Instruction.NumDstRegs = 1;
+ newInst.FullDstRegisters[0].DstRegister.File = TGSI_FILE_TEMPORARY;
+ newInst.FullDstRegisters[0].DstRegister.Index = tmp0;
+ newInst.FullDstRegisters[0].DstRegister.WriteMask = TGSI_WRITEMASK_Y;
+ newInst.Instruction.NumSrcRegs = 2;
+ newInst.FullSrcRegisters[0].SrcRegister.File = TGSI_FILE_TEMPORARY;
+ newInst.FullSrcRegisters[0].SrcRegister.Index = tmp0;
+ newInst.FullSrcRegisters[0].SrcRegister.SwizzleY = TGSI_SWIZZLE_X;
+ newInst.FullSrcRegisters[1].SrcRegister.File = TGSI_FILE_INPUT;
+ newInst.FullSrcRegisters[1].SrcRegister.Index = texInput;
+ newInst.FullSrcRegisters[1].SrcRegister.SwizzleY = TGSI_SWIZZLE_Z;
+ ctx->emit_instruction(ctx, &newInst);
+
+ /* CMP t0.w, -t0.y, tex.w, t0.w;
+ * # if -t0.y < 0 then
+ * t0.w = 1
+ * else
+ * t0.w = t0.w
+ */
+ newInst = tgsi_default_full_instruction();
+ newInst.Instruction.Opcode = TGSI_OPCODE_CMP;
+ newInst.Instruction.NumDstRegs = 1;
+ newInst.FullDstRegisters[0].DstRegister.File = TGSI_FILE_TEMPORARY;
+ newInst.FullDstRegisters[0].DstRegister.Index = tmp0;
+ newInst.FullDstRegisters[0].DstRegister.WriteMask = TGSI_WRITEMASK_W;
+ newInst.Instruction.NumSrcRegs = 3;
+ newInst.FullSrcRegisters[0].SrcRegister.File = TGSI_FILE_TEMPORARY;
+ newInst.FullSrcRegisters[0].SrcRegister.Index = tmp0;
+ newInst.FullSrcRegisters[0].SrcRegister.SwizzleX = TGSI_SWIZZLE_Y;
+ newInst.FullSrcRegisters[0].SrcRegister.SwizzleY = TGSI_SWIZZLE_Y;
+ newInst.FullSrcRegisters[0].SrcRegister.SwizzleZ = TGSI_SWIZZLE_Y;
+ newInst.FullSrcRegisters[0].SrcRegister.SwizzleW = TGSI_SWIZZLE_Y;
+ newInst.FullSrcRegisters[0].SrcRegister.Negate = 1;
+ newInst.FullSrcRegisters[1].SrcRegister.File = TGSI_FILE_INPUT;
+ newInst.FullSrcRegisters[1].SrcRegister.Index = texInput;
+ newInst.FullSrcRegisters[1].SrcRegister.SwizzleX = TGSI_SWIZZLE_W;
+ newInst.FullSrcRegisters[1].SrcRegister.SwizzleY = TGSI_SWIZZLE_W;
+ newInst.FullSrcRegisters[1].SrcRegister.SwizzleZ = TGSI_SWIZZLE_W;
+ newInst.FullSrcRegisters[1].SrcRegister.SwizzleW = TGSI_SWIZZLE_W;
+ newInst.FullSrcRegisters[2].SrcRegister.File = TGSI_FILE_TEMPORARY;
+ newInst.FullSrcRegisters[2].SrcRegister.Index = tmp0;
+ newInst.FullSrcRegisters[2].SrcRegister.SwizzleX = TGSI_SWIZZLE_W;
+ newInst.FullSrcRegisters[2].SrcRegister.SwizzleY = TGSI_SWIZZLE_W;
+ newInst.FullSrcRegisters[2].SrcRegister.SwizzleZ = TGSI_SWIZZLE_W;
+ newInst.FullSrcRegisters[2].SrcRegister.SwizzleW = TGSI_SWIZZLE_W;
+ ctx->emit_instruction(ctx, &newInst);
+
+ }
+
+ if (inst->Instruction.Opcode == TGSI_OPCODE_END) {
+ /* add alpha modulation code at tail of program */
+
+ /* MOV result.color.xyz, colorTemp; */
+ newInst = tgsi_default_full_instruction();
+ newInst.Instruction.Opcode = TGSI_OPCODE_MOV;
+ newInst.Instruction.NumDstRegs = 1;
+ newInst.FullDstRegisters[0].DstRegister.File = TGSI_FILE_OUTPUT;
+ newInst.FullDstRegisters[0].DstRegister.Index = aactx->colorOutput;
+ newInst.FullDstRegisters[0].DstRegister.WriteMask = TGSI_WRITEMASK_XYZ;
+ newInst.Instruction.NumSrcRegs = 1;
+ newInst.FullSrcRegisters[0].SrcRegister.File = TGSI_FILE_TEMPORARY;
+ newInst.FullSrcRegisters[0].SrcRegister.Index = aactx->colorTemp;
+ ctx->emit_instruction(ctx, &newInst);
+
+ /* MUL result.color.w, colorTemp, tmp0.w; */
+ newInst = tgsi_default_full_instruction();
+ newInst.Instruction.Opcode = TGSI_OPCODE_MUL;
+ newInst.Instruction.NumDstRegs = 1;
+ newInst.FullDstRegisters[0].DstRegister.File = TGSI_FILE_OUTPUT;
+ newInst.FullDstRegisters[0].DstRegister.Index = aactx->colorOutput;
+ newInst.FullDstRegisters[0].DstRegister.WriteMask = TGSI_WRITEMASK_W;
+ newInst.Instruction.NumSrcRegs = 2;
+ newInst.FullSrcRegisters[0].SrcRegister.File = TGSI_FILE_TEMPORARY;
+ newInst.FullSrcRegisters[0].SrcRegister.Index = aactx->colorTemp;
+ newInst.FullSrcRegisters[1].SrcRegister.File = TGSI_FILE_TEMPORARY;
+ newInst.FullSrcRegisters[1].SrcRegister.Index = aactx->tmp0;
+ ctx->emit_instruction(ctx, &newInst);
+ }
+ else {
+ /* Not an END instruction.
+ * Look for writes to result.color and replace with colorTemp reg.
+ */
+ uint i;
+
+ for (i = 0; i < inst->Instruction.NumDstRegs; i++) {
+ struct tgsi_full_dst_register *dst = &inst->FullDstRegisters[i];
+ if (dst->DstRegister.File == TGSI_FILE_OUTPUT &&
+ dst->DstRegister.Index == aactx->colorOutput) {
+ dst->DstRegister.File = TGSI_FILE_TEMPORARY;
+ dst->DstRegister.Index = aactx->colorTemp;
+ }
+ }
+ }
+
+ ctx->emit_instruction(ctx, inst);
+}
+
+
+/**
+ * Generate the frag shader we'll use for drawing AA points.
+ * This will be the user's shader plus some texture/modulate instructions.
+ */
+static boolean
+generate_aapoint_fs(struct aapoint_stage *aapoint)
+{
+ const struct pipe_shader_state *orig_fs = &aapoint->fs->state;
+ struct pipe_shader_state aapoint_fs;
+ struct aa_transform_context transform;
+
+#define MAX 1000
+
+ aapoint_fs = *orig_fs; /* copy to init */
+ aapoint_fs.tokens = MALLOC(sizeof(struct tgsi_token) * MAX);
+ if (aapoint_fs.tokens == NULL)
+ return FALSE;
+
+ memset(&transform, 0, sizeof(transform));
+ transform.colorOutput = -1;
+ transform.maxInput = -1;
+ transform.maxGeneric = -1;
+ transform.colorTemp = -1;
+ transform.tmp0 = -1;
+ transform.firstInstruction = TRUE;
+ transform.base.transform_instruction = aa_transform_inst;
+ transform.base.transform_declaration = aa_transform_decl;
+
+ tgsi_transform_shader(orig_fs->tokens,
+ (struct tgsi_token *) aapoint_fs.tokens,
+ MAX, &transform.base);
+
+#if 0 /* DEBUG */
+ printf("draw_aapoint, orig shader:\n");
+ tgsi_dump(orig_fs->tokens, 0);
+ printf("draw_aapoint, new shader:\n");
+ tgsi_dump(aapoint_fs.tokens, 0);
+#endif
+
+ aapoint->fs->aapoint_fs
+ = aapoint->driver_create_fs_state(aapoint->pipe, &aapoint_fs);
+ if (aapoint->fs->aapoint_fs == NULL)
+ return FALSE;
+
+ aapoint->fs->generic_attrib = transform.maxGeneric + 1;
+
+ return TRUE;
+}
+
+
+/**
+ * When we're about to draw our first AA point in a batch, this function is
+ * called to tell the driver to bind our modified fragment shader.
+ */
+static boolean
+bind_aapoint_fragment_shader(struct aapoint_stage *aapoint)
+{
+ struct draw_context *draw = aapoint->stage.draw;
+
+ if (!aapoint->fs->aapoint_fs &&
+ !generate_aapoint_fs(aapoint))
+ return FALSE;
+
+ draw->suspend_flushing = TRUE;
+ aapoint->driver_bind_fs_state(aapoint->pipe, aapoint->fs->aapoint_fs);
+ draw->suspend_flushing = FALSE;
+
+ return TRUE;
+}
+
+
+
+static INLINE struct aapoint_stage *
+aapoint_stage( struct draw_stage *stage )
+{
+ return (struct aapoint_stage *) stage;
+}
+
+
+
+
+/**
+ * Draw an AA point by drawing a quad.
+ */
+static void
+aapoint_point(struct draw_stage *stage, struct prim_header *header)
+{
+ const struct aapoint_stage *aapoint = aapoint_stage(stage);
+ struct prim_header tri;
+ struct vertex_header *v[4];
+ uint texPos = aapoint->tex_slot;
+ uint pos_slot = aapoint->pos_slot;
+ float radius, *pos, *tex;
+ uint i;
+ float k;
+
+ if (aapoint->psize_slot >= 0) {
+ radius = 0.5f * header->v[0]->data[aapoint->psize_slot][0];
+ }
+ else {
+ radius = aapoint->radius;
+ }
+
+ /*
+ * Note: the texcoords (generic attrib, really) we use are special:
+ * The S and T components simply vary from -1 to +1.
+ * The R component is k, below.
+ * The Q component is 1.0 and will used as a handy constant in the
+ * fragment shader.
+ */
+
+ /*
+ * k is the threshold distance from the point's center at which
+ * we begin alpha attenuation (the coverage value).
+ * Operating within a unit circle, we'll compute the fragment's
+ * distance 'd' from the center point using the texcoords.
+ * IF d > 1.0 THEN
+ * KILL fragment
+ * ELSE IF d > k THEN
+ * compute coverage in [0,1] proportional to d in [k, 1].
+ * ELSE
+ * coverage = 1.0; // full coverage
+ * ENDIF
+ *
+ * Note: the ELSEIF and ELSE clauses are actually implemented with CMP to
+ * avoid using IF/ELSE/ENDIF TGSI opcodes.
+ */
+
+#if !NORMALIZE
+ k = 1.0f / radius;
+ k = 1.0f - 2.0f * k + k * k;
+#else
+ k = 1.0f - 1.0f / radius;
+#endif
+
+ /* allocate/dup new verts */
+ for (i = 0; i < 4; i++) {
+ v[i] = dup_vert(stage, header->v[0], i);
+ }
+
+ /* new verts */
+ pos = v[0]->data[pos_slot];
+ pos[0] -= radius;
+ pos[1] -= radius;
+
+ pos = v[1]->data[pos_slot];
+ pos[0] += radius;
+ pos[1] -= radius;
+
+ pos = v[2]->data[pos_slot];
+ pos[0] += radius;
+ pos[1] += radius;
+
+ pos = v[3]->data[pos_slot];
+ pos[0] -= radius;
+ pos[1] += radius;
+
+ /* new texcoords */
+ tex = v[0]->data[texPos];
+ ASSIGN_4V(tex, -1, -1, k, 1);
+
+ tex = v[1]->data[texPos];
+ ASSIGN_4V(tex, 1, -1, k, 1);
+
+ tex = v[2]->data[texPos];
+ ASSIGN_4V(tex, 1, 1, k, 1);
+
+ tex = v[3]->data[texPos];
+ ASSIGN_4V(tex, -1, 1, k, 1);
+
+ /* emit 2 tris for the quad strip */
+ tri.v[0] = v[0];
+ tri.v[1] = v[1];
+ tri.v[2] = v[2];
+ stage->next->tri( stage->next, &tri );
+
+ tri.v[0] = v[0];
+ tri.v[1] = v[2];
+ tri.v[2] = v[3];
+ stage->next->tri( stage->next, &tri );
+}
+
+
+static void
+aapoint_first_point(struct draw_stage *stage, struct prim_header *header)
+{
+ auto struct aapoint_stage *aapoint = aapoint_stage(stage);
+ struct draw_context *draw = stage->draw;
+
+ assert(draw->rasterizer->point_smooth);
+
+ if (draw->rasterizer->point_size <= 2.0)
+ aapoint->radius = 1.0;
+ else
+ aapoint->radius = 0.5f * draw->rasterizer->point_size;
+
+ /*
+ * Bind (generate) our fragprog.
+ */
+ bind_aapoint_fragment_shader(aapoint);
+
+ /* update vertex attrib info */
+ aapoint->tex_slot = draw->vs.num_vs_outputs;
+ assert(aapoint->tex_slot > 0); /* output[0] is vertex pos */
+
+ aapoint->pos_slot = draw->vs.position_output;
+
+ draw->extra_vp_outputs.semantic_name = TGSI_SEMANTIC_GENERIC;
+ draw->extra_vp_outputs.semantic_index = aapoint->fs->generic_attrib;
+ draw->extra_vp_outputs.slot = aapoint->tex_slot;
+
+ /* find psize slot in post-transform vertex */
+ aapoint->psize_slot = -1;
+ if (draw->rasterizer->point_size_per_vertex) {
+ /* find PSIZ vertex output */
+ const struct draw_vertex_shader *vs = draw->vs.vertex_shader;
+ uint i;
+ for (i = 0; i < vs->info.num_outputs; i++) {
+ if (vs->info.output_semantic_name[i] == TGSI_SEMANTIC_PSIZE) {
+ aapoint->psize_slot = i;
+ break;
+ }
+ }
+ }
+
+ /* now really draw first point */
+ stage->point = aapoint_point;
+ stage->point(stage, header);
+}
+
+
+static void
+aapoint_flush(struct draw_stage *stage, unsigned flags)
+{
+ struct draw_context *draw = stage->draw;
+ struct aapoint_stage *aapoint = aapoint_stage(stage);
+ struct pipe_context *pipe = aapoint->pipe;
+
+ stage->point = aapoint_first_point;
+ stage->next->flush( stage->next, flags );
+
+ /* restore original frag shader */
+ draw->suspend_flushing = TRUE;
+ aapoint->driver_bind_fs_state(pipe, aapoint->fs->driver_fs);
+ draw->suspend_flushing = FALSE;
+
+ draw->extra_vp_outputs.slot = 0;
+}
+
+
+static void
+aapoint_reset_stipple_counter(struct draw_stage *stage)
+{
+ stage->next->reset_stipple_counter( stage->next );
+}
+
+
+static void
+aapoint_destroy(struct draw_stage *stage)
+{
+ draw_free_temp_verts( stage );
+ FREE( stage );
+}
+
+
+static struct aapoint_stage *
+draw_aapoint_stage(struct draw_context *draw)
+{
+ struct aapoint_stage *aapoint = CALLOC_STRUCT(aapoint_stage);
+ if (aapoint == NULL)
+ goto fail;
+
+ if (!draw_alloc_temp_verts( &aapoint->stage, 4 ))
+ goto fail;
+
+ aapoint->stage.draw = draw;
+ aapoint->stage.next = NULL;
+ aapoint->stage.point = aapoint_first_point;
+ aapoint->stage.line = draw_pipe_passthrough_line;
+ aapoint->stage.tri = draw_pipe_passthrough_tri;
+ aapoint->stage.flush = aapoint_flush;
+ aapoint->stage.reset_stipple_counter = aapoint_reset_stipple_counter;
+ aapoint->stage.destroy = aapoint_destroy;
+
+ return aapoint;
+
+ fail:
+ if (aapoint)
+ aapoint_destroy(&aapoint->stage);
+
+ return NULL;
+
+}
+
+
+static struct aapoint_stage *
+aapoint_stage_from_pipe(struct pipe_context *pipe)
+{
+ struct draw_context *draw = (struct draw_context *) pipe->draw;
+ return aapoint_stage(draw->pipeline.aapoint);
+}
+
+
+/**
+ * This function overrides the driver's create_fs_state() function and
+ * will typically be called by the state tracker.
+ */
+static void *
+aapoint_create_fs_state(struct pipe_context *pipe,
+ const struct pipe_shader_state *fs)
+{
+ struct aapoint_stage *aapoint = aapoint_stage_from_pipe(pipe);
+ struct aapoint_fragment_shader *aafs = CALLOC_STRUCT(aapoint_fragment_shader);
+ if (aafs == NULL)
+ return NULL;
+
+ aafs->state = *fs;
+
+ /* pass-through */
+ aafs->driver_fs = aapoint->driver_create_fs_state(aapoint->pipe, fs);
+
+ return aafs;
+}
+
+
+static void
+aapoint_bind_fs_state(struct pipe_context *pipe, void *fs)
+{
+ struct aapoint_stage *aapoint = aapoint_stage_from_pipe(pipe);
+ struct aapoint_fragment_shader *aafs = (struct aapoint_fragment_shader *) fs;
+ /* save current */
+ aapoint->fs = aafs;
+ /* pass-through */
+ aapoint->driver_bind_fs_state(aapoint->pipe,
+ (aafs ? aafs->driver_fs : NULL));
+}
+
+
+static void
+aapoint_delete_fs_state(struct pipe_context *pipe, void *fs)
+{
+ struct aapoint_stage *aapoint = aapoint_stage_from_pipe(pipe);
+ struct aapoint_fragment_shader *aafs = (struct aapoint_fragment_shader *) fs;
+ /* pass-through */
+ aapoint->driver_delete_fs_state(aapoint->pipe, aafs->driver_fs);
+ FREE(aafs);
+}
+
+
+/**
+ * Called by drivers that want to install this AA point prim stage
+ * into the draw module's pipeline. This will not be used if the
+ * hardware has native support for AA points.
+ */
+boolean
+draw_install_aapoint_stage(struct draw_context *draw,
+ struct pipe_context *pipe)
+{
+ struct aapoint_stage *aapoint;
+
+ pipe->draw = (void *) draw;
+
+ /*
+ * Create / install AA point drawing / prim stage
+ */
+ aapoint = draw_aapoint_stage( draw );
+ if (aapoint == NULL)
+ goto fail;
+
+ aapoint->pipe = pipe;
+
+ /* save original driver functions */
+ aapoint->driver_create_fs_state = pipe->create_fs_state;
+ aapoint->driver_bind_fs_state = pipe->bind_fs_state;
+ aapoint->driver_delete_fs_state = pipe->delete_fs_state;
+
+ /* override the driver's functions */
+ pipe->create_fs_state = aapoint_create_fs_state;
+ pipe->bind_fs_state = aapoint_bind_fs_state;
+ pipe->delete_fs_state = aapoint_delete_fs_state;
+
+ draw->pipeline.aapoint = &aapoint->stage;
+
+ return TRUE;
+
+ fail:
+ if (aapoint)
+ aapoint->stage.destroy( &aapoint->stage );
+
+ return FALSE;
+}
diff --git a/src/gallium/auxiliary/draw/draw_pipe_clip.c b/src/gallium/auxiliary/draw/draw_pipe_clip.c
new file mode 100644
index 00000000000..3265dcd154a
--- /dev/null
+++ b/src/gallium/auxiliary/draw/draw_pipe_clip.c
@@ -0,0 +1,515 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * \brief Clipping stage
+ *
+ * \author Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+#include "util/u_memory.h"
+#include "util/u_math.h"
+
+#include "pipe/p_shader_tokens.h"
+
+#include "draw_vs.h"
+#include "draw_pipe.h"
+
+
+#ifndef IS_NEGATIVE
+#define IS_NEGATIVE(X) ((X) < 0.0)
+#endif
+
+#ifndef DIFFERENT_SIGNS
+#define DIFFERENT_SIGNS(x, y) ((x) * (y) <= 0.0F && (x) - (y) != 0.0F)
+#endif
+
+#ifndef MAX_CLIPPED_VERTICES
+#define MAX_CLIPPED_VERTICES ((2 * (6 + PIPE_MAX_CLIP_PLANES))+1)
+#endif
+
+
+
+struct clipper {
+ struct draw_stage stage; /**< base class */
+
+ /* Basically duplicate some of the flatshading logic here:
+ */
+ boolean flat;
+ uint num_color_attribs;
+ uint color_attribs[4]; /* front/back primary/secondary colors */
+
+ float (*plane)[4];
+};
+
+
+/* This is a bit confusing:
+ */
+static INLINE struct clipper *clipper_stage( struct draw_stage *stage )
+{
+ return (struct clipper *)stage;
+}
+
+
+#define LINTERP(T, OUT, IN) ((OUT) + (T) * ((IN) - (OUT)))
+
+
+/* All attributes are float[4], so this is easy:
+ */
+static void interp_attr( float *fdst,
+ float t,
+ const float *fin,
+ const float *fout )
+{
+ fdst[0] = LINTERP( t, fout[0], fin[0] );
+ fdst[1] = LINTERP( t, fout[1], fin[1] );
+ fdst[2] = LINTERP( t, fout[2], fin[2] );
+ fdst[3] = LINTERP( t, fout[3], fin[3] );
+}
+
+static void copy_colors( struct draw_stage *stage,
+ struct vertex_header *dst,
+ const struct vertex_header *src )
+{
+ const struct clipper *clipper = clipper_stage(stage);
+ uint i;
+ for (i = 0; i < clipper->num_color_attribs; i++) {
+ const uint attr = clipper->color_attribs[i];
+ COPY_4FV(dst->data[attr], src->data[attr]);
+ }
+}
+
+
+
+/* Interpolate between two vertices to produce a third.
+ */
+static void interp( const struct clipper *clip,
+ struct vertex_header *dst,
+ float t,
+ const struct vertex_header *out,
+ const struct vertex_header *in )
+{
+ const unsigned nr_attrs = clip->stage.draw->vs.num_vs_outputs;
+ const unsigned pos_attr = clip->stage.draw->vs.position_output;
+ unsigned j;
+
+ /* Vertex header.
+ */
+ {
+ dst->clipmask = 0;
+ dst->edgeflag = 0; /* will get overwritten later */
+ dst->pad = 0;
+ dst->vertex_id = UNDEFINED_VERTEX_ID;
+ }
+
+ /* Clip coordinates: interpolate normally
+ */
+ {
+ interp_attr(dst->clip, t, in->clip, out->clip);
+ }
+
+ /* Do the projective divide and insert window coordinates:
+ */
+ {
+ const float *pos = dst->clip;
+ const float *scale = clip->stage.draw->viewport.scale;
+ const float *trans = clip->stage.draw->viewport.translate;
+ const float oow = 1.0f / pos[3];
+
+ dst->data[pos_attr][0] = pos[0] * oow * scale[0] + trans[0];
+ dst->data[pos_attr][1] = pos[1] * oow * scale[1] + trans[1];
+ dst->data[pos_attr][2] = pos[2] * oow * scale[2] + trans[2];
+ dst->data[pos_attr][3] = oow;
+ }
+
+ /* Other attributes
+ */
+ for (j = 0; j < nr_attrs; j++) {
+ if (j != pos_attr)
+ interp_attr(dst->data[j], t, in->data[j], out->data[j]);
+ }
+}
+
+
+static void emit_poly( struct draw_stage *stage,
+ struct vertex_header **inlist,
+ unsigned n,
+ const struct prim_header *origPrim)
+{
+ struct prim_header header;
+ unsigned i;
+
+ const ushort edge_first = DRAW_PIPE_EDGE_FLAG_2;
+ const ushort edge_middle = DRAW_PIPE_EDGE_FLAG_0;
+ const ushort edge_last = DRAW_PIPE_EDGE_FLAG_1;
+
+ /* later stages may need the determinant, but only the sign matters */
+ header.det = origPrim->det;
+ header.flags = DRAW_PIPE_RESET_STIPPLE | edge_first | edge_middle;
+ header.pad = 0;
+
+ for (i = 2; i < n; i++, header.flags = edge_middle) {
+ header.v[0] = inlist[i-1];
+ header.v[1] = inlist[i];
+ header.v[2] = inlist[0]; /* keep in v[2] for flatshading */
+
+ if (i == n-1)
+ header.flags |= edge_last;
+
+ if (0) {
+ const struct draw_vertex_shader *vs = stage->draw->vs.vertex_shader;
+ uint j, k;
+ debug_printf("Clipped tri:\n");
+ for (j = 0; j < 3; j++) {
+ for (k = 0; k < vs->info.num_outputs; k++) {
+ debug_printf(" Vert %d: Attr %d: %f %f %f %f\n", j, k,
+ header.v[j]->data[k][0],
+ header.v[j]->data[k][1],
+ header.v[j]->data[k][2],
+ header.v[j]->data[k][3]);
+ }
+ }
+ }
+
+ stage->next->tri( stage->next, &header );
+ }
+}
+
+static INLINE float
+dot4(const float *a, const float *b)
+{
+ return (a[0]*b[0] +
+ a[1]*b[1] +
+ a[2]*b[2] +
+ a[3]*b[3]);
+}
+
+
+/* Clip a triangle against the viewport and user clip planes.
+ */
+static void
+do_clip_tri( struct draw_stage *stage,
+ struct prim_header *header,
+ unsigned clipmask )
+{
+ struct clipper *clipper = clipper_stage( stage );
+ struct vertex_header *a[MAX_CLIPPED_VERTICES];
+ struct vertex_header *b[MAX_CLIPPED_VERTICES];
+ struct vertex_header **inlist = a;
+ struct vertex_header **outlist = b;
+ unsigned tmpnr = 0;
+ unsigned n = 3;
+ unsigned i;
+
+ inlist[0] = header->v[0];
+ inlist[1] = header->v[1];
+ inlist[2] = header->v[2];
+
+ while (clipmask && n >= 3) {
+ const unsigned plane_idx = ffs(clipmask)-1;
+ const float *plane = clipper->plane[plane_idx];
+ struct vertex_header *vert_prev = inlist[0];
+ float dp_prev = dot4( vert_prev->clip, plane );
+ unsigned outcount = 0;
+
+ clipmask &= ~(1<<plane_idx);
+
+ inlist[n] = inlist[0]; /* prevent rotation of vertices */
+
+ for (i = 1; i <= n; i++) {
+ struct vertex_header *vert = inlist[i];
+
+ float dp = dot4( vert->clip, plane );
+
+ if (!IS_NEGATIVE(dp_prev)) {
+ outlist[outcount++] = vert_prev;
+ }
+
+ if (DIFFERENT_SIGNS(dp, dp_prev)) {
+ struct vertex_header *new_vert = clipper->stage.tmp[tmpnr++];
+ outlist[outcount++] = new_vert;
+
+ if (IS_NEGATIVE(dp)) {
+ /* Going out of bounds. Avoid division by zero as we
+ * know dp != dp_prev from DIFFERENT_SIGNS, above.
+ */
+ float t = dp / (dp - dp_prev);
+ interp( clipper, new_vert, t, vert, vert_prev );
+
+ /* Force edgeflag true in this case:
+ */
+ new_vert->edgeflag = 1;
+ } else {
+ /* Coming back in.
+ */
+ float t = dp_prev / (dp_prev - dp);
+ interp( clipper, new_vert, t, vert_prev, vert );
+
+ /* Copy starting vert's edgeflag:
+ */
+ new_vert->edgeflag = vert_prev->edgeflag;
+ }
+ }
+
+ vert_prev = vert;
+ dp_prev = dp;
+ }
+
+ {
+ struct vertex_header **tmp = inlist;
+ inlist = outlist;
+ outlist = tmp;
+ n = outcount;
+ }
+ }
+
+ /* If flat-shading, copy color to new provoking vertex.
+ */
+ if (clipper->flat && inlist[0] != header->v[2]) {
+ if (1) {
+ inlist[0] = dup_vert(stage, inlist[0], tmpnr++);
+ }
+
+ copy_colors(stage, inlist[0], header->v[2]);
+ }
+
+
+
+ /* Emit the polygon as triangles to the setup stage:
+ */
+ if (n >= 3)
+ emit_poly( stage, inlist, n, header );
+}
+
+
+/* Clip a line against the viewport and user clip planes.
+ */
+static void
+do_clip_line( struct draw_stage *stage,
+ struct prim_header *header,
+ unsigned clipmask )
+{
+ const struct clipper *clipper = clipper_stage( stage );
+ struct vertex_header *v0 = header->v[0];
+ struct vertex_header *v1 = header->v[1];
+ const float *pos0 = v0->clip;
+ const float *pos1 = v1->clip;
+ float t0 = 0.0F;
+ float t1 = 0.0F;
+ struct prim_header newprim;
+
+ while (clipmask) {
+ const unsigned plane_idx = ffs(clipmask)-1;
+ const float *plane = clipper->plane[plane_idx];
+ const float dp0 = dot4( pos0, plane );
+ const float dp1 = dot4( pos1, plane );
+
+ if (dp1 < 0.0F) {
+ float t = dp1 / (dp1 - dp0);
+ t1 = MAX2(t1, t);
+ }
+
+ if (dp0 < 0.0F) {
+ float t = dp0 / (dp0 - dp1);
+ t0 = MAX2(t0, t);
+ }
+
+ if (t0 + t1 >= 1.0F)
+ return; /* discard */
+
+ clipmask &= ~(1 << plane_idx); /* turn off this plane's bit */
+ }
+
+ if (v0->clipmask) {
+ interp( clipper, stage->tmp[0], t0, v0, v1 );
+
+ if (clipper->flat)
+ copy_colors(stage, stage->tmp[0], v0);
+
+ newprim.v[0] = stage->tmp[0];
+ }
+ else {
+ newprim.v[0] = v0;
+ }
+
+ if (v1->clipmask) {
+ interp( clipper, stage->tmp[1], t1, v1, v0 );
+ newprim.v[1] = stage->tmp[1];
+ }
+ else {
+ newprim.v[1] = v1;
+ }
+
+ stage->next->line( stage->next, &newprim );
+}
+
+
+static void
+clip_point( struct draw_stage *stage,
+ struct prim_header *header )
+{
+ if (header->v[0]->clipmask == 0)
+ stage->next->point( stage->next, header );
+}
+
+
+static void
+clip_line( struct draw_stage *stage,
+ struct prim_header *header )
+{
+ unsigned clipmask = (header->v[0]->clipmask |
+ header->v[1]->clipmask);
+
+ if (clipmask == 0) {
+ /* no clipping needed */
+ stage->next->line( stage->next, header );
+ }
+ else if ((header->v[0]->clipmask &
+ header->v[1]->clipmask) == 0) {
+ do_clip_line(stage, header, clipmask);
+ }
+ /* else, totally clipped */
+}
+
+
+static void
+clip_tri( struct draw_stage *stage,
+ struct prim_header *header )
+{
+ unsigned clipmask = (header->v[0]->clipmask |
+ header->v[1]->clipmask |
+ header->v[2]->clipmask);
+
+ if (clipmask == 0) {
+ /* no clipping needed */
+ stage->next->tri( stage->next, header );
+ }
+ else if ((header->v[0]->clipmask &
+ header->v[1]->clipmask &
+ header->v[2]->clipmask) == 0) {
+ do_clip_tri(stage, header, clipmask);
+ }
+}
+
+/* Update state. Could further delay this until we hit the first
+ * primitive that really requires clipping.
+ */
+static void
+clip_init_state( struct draw_stage *stage )
+{
+ struct clipper *clipper = clipper_stage( stage );
+
+ clipper->flat = stage->draw->rasterizer->flatshade ? TRUE : FALSE;
+
+ if (clipper->flat) {
+ const struct draw_vertex_shader *vs = stage->draw->vs.vertex_shader;
+ uint i;
+
+ clipper->num_color_attribs = 0;
+ for (i = 0; i < vs->info.num_outputs; i++) {
+ if (vs->info.output_semantic_name[i] == TGSI_SEMANTIC_COLOR ||
+ vs->info.output_semantic_name[i] == TGSI_SEMANTIC_BCOLOR) {
+ clipper->color_attribs[clipper->num_color_attribs++] = i;
+ }
+ }
+ }
+
+ stage->tri = clip_tri;
+ stage->line = clip_line;
+}
+
+
+
+static void clip_first_tri( struct draw_stage *stage,
+ struct prim_header *header )
+{
+ clip_init_state( stage );
+ stage->tri( stage, header );
+}
+
+static void clip_first_line( struct draw_stage *stage,
+ struct prim_header *header )
+{
+ clip_init_state( stage );
+ stage->line( stage, header );
+}
+
+
+static void clip_flush( struct draw_stage *stage,
+ unsigned flags )
+{
+ stage->tri = clip_first_tri;
+ stage->line = clip_first_line;
+ stage->next->flush( stage->next, flags );
+}
+
+
+static void clip_reset_stipple_counter( struct draw_stage *stage )
+{
+ stage->next->reset_stipple_counter( stage->next );
+}
+
+
+static void clip_destroy( struct draw_stage *stage )
+{
+ draw_free_temp_verts( stage );
+ FREE( stage );
+}
+
+
+/**
+ * Allocate a new clipper stage.
+ * \return pointer to new stage object
+ */
+struct draw_stage *draw_clip_stage( struct draw_context *draw )
+{
+ struct clipper *clipper = CALLOC_STRUCT(clipper);
+ if (clipper == NULL)
+ goto fail;
+
+ if (!draw_alloc_temp_verts( &clipper->stage, MAX_CLIPPED_VERTICES+1 ))
+ goto fail;
+
+ clipper->stage.draw = draw;
+ clipper->stage.point = clip_point;
+ clipper->stage.line = clip_first_line;
+ clipper->stage.tri = clip_first_tri;
+ clipper->stage.flush = clip_flush;
+ clipper->stage.reset_stipple_counter = clip_reset_stipple_counter;
+ clipper->stage.destroy = clip_destroy;
+
+ clipper->plane = draw->plane;
+
+ return &clipper->stage;
+
+ fail:
+ if (clipper)
+ clipper->stage.destroy( &clipper->stage );
+
+ return NULL;
+}
diff --git a/src/gallium/auxiliary/draw/draw_pipe_cull.c b/src/gallium/auxiliary/draw/draw_pipe_cull.c
new file mode 100644
index 00000000000..053be5f050d
--- /dev/null
+++ b/src/gallium/auxiliary/draw/draw_pipe_cull.c
@@ -0,0 +1,147 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * \brief Drawing stage for polygon culling
+ */
+
+/* Authors: Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+#include "util/u_memory.h"
+#include "pipe/p_defines.h"
+#include "draw_pipe.h"
+
+
+struct cull_stage {
+ struct draw_stage stage;
+ unsigned winding; /**< which winding(s) to cull (one of PIPE_WINDING_x) */
+};
+
+
+static INLINE struct cull_stage *cull_stage( struct draw_stage *stage )
+{
+ return (struct cull_stage *)stage;
+}
+
+
+
+
+static void cull_tri( struct draw_stage *stage,
+ struct prim_header *header )
+{
+ const unsigned pos = stage->draw->vs.position_output;
+
+ /* Window coords: */
+ const float *v0 = header->v[0]->data[pos];
+ const float *v1 = header->v[1]->data[pos];
+ const float *v2 = header->v[2]->data[pos];
+
+ /* edge vectors e = v0 - v2, f = v1 - v2 */
+ const float ex = v0[0] - v2[0];
+ const float ey = v0[1] - v2[1];
+ const float fx = v1[0] - v2[0];
+ const float fy = v1[1] - v2[1];
+
+ /* det = cross(e,f).z */
+ header->det = ex * fy - ey * fx;
+
+ if (header->det != 0) {
+ /* if (det < 0 then Z points toward camera and triangle is
+ * counter-clockwise winding.
+ */
+ unsigned winding = (header->det < 0) ? PIPE_WINDING_CCW : PIPE_WINDING_CW;
+
+ if ((winding & cull_stage(stage)->winding) == 0) {
+ /* triangle is not culled, pass to next stage */
+ stage->next->tri( stage->next, header );
+ }
+ }
+}
+
+static void cull_first_tri( struct draw_stage *stage,
+ struct prim_header *header )
+{
+ struct cull_stage *cull = cull_stage(stage);
+
+ cull->winding = stage->draw->rasterizer->cull_mode;
+
+ stage->tri = cull_tri;
+ stage->tri( stage, header );
+}
+
+
+
+static void cull_flush( struct draw_stage *stage, unsigned flags )
+{
+ stage->tri = cull_first_tri;
+ stage->next->flush( stage->next, flags );
+}
+
+static void cull_reset_stipple_counter( struct draw_stage *stage )
+{
+ stage->next->reset_stipple_counter( stage->next );
+}
+
+
+static void cull_destroy( struct draw_stage *stage )
+{
+ draw_free_temp_verts( stage );
+ FREE( stage );
+}
+
+
+/**
+ * Create a new polygon culling stage.
+ */
+struct draw_stage *draw_cull_stage( struct draw_context *draw )
+{
+ struct cull_stage *cull = CALLOC_STRUCT(cull_stage);
+ if (cull == NULL)
+ goto fail;
+
+ if (!draw_alloc_temp_verts( &cull->stage, 0 ))
+ goto fail;
+
+ cull->stage.draw = draw;
+ cull->stage.next = NULL;
+ cull->stage.point = draw_pipe_passthrough_point;
+ cull->stage.line = draw_pipe_passthrough_line;
+ cull->stage.tri = cull_first_tri;
+ cull->stage.flush = cull_flush;
+ cull->stage.reset_stipple_counter = cull_reset_stipple_counter;
+ cull->stage.destroy = cull_destroy;
+
+ return &cull->stage;
+
+ fail:
+ if (cull)
+ cull->stage.destroy( &cull->stage );
+
+ return NULL;
+}
diff --git a/src/gallium/auxiliary/draw/draw_pipe_flatshade.c b/src/gallium/auxiliary/draw/draw_pipe_flatshade.c
new file mode 100644
index 00000000000..43d1fecc4dd
--- /dev/null
+++ b/src/gallium/auxiliary/draw/draw_pipe_flatshade.c
@@ -0,0 +1,281 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/* Authors: Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#include "util/u_math.h"
+#include "util/u_memory.h"
+
+#include "pipe/p_shader_tokens.h"
+#include "draw_vs.h"
+#include "draw_pipe.h"
+
+
+/** subclass of draw_stage */
+struct flat_stage
+{
+ struct draw_stage stage;
+
+ uint num_color_attribs;
+ uint color_attribs[2]; /* front/back primary colors */
+
+ uint num_spec_attribs;
+ uint spec_attribs[2]; /* front/back secondary colors */
+};
+
+#define COPY_3FV( DST, SRC ) \
+do { \
+ (DST)[0] = (SRC)[0]; \
+ (DST)[1] = (SRC)[1]; \
+ (DST)[2] = (SRC)[2]; \
+} while (0)
+
+
+static INLINE struct flat_stage *
+flat_stage(struct draw_stage *stage)
+{
+ return (struct flat_stage *) stage;
+}
+
+
+/** Copy all the color attributes from 'src' vertex to 'dst' vertex */
+static INLINE void copy_colors( struct draw_stage *stage,
+ struct vertex_header *dst,
+ const struct vertex_header *src )
+{
+ const struct flat_stage *flat = flat_stage(stage);
+ uint i;
+
+ for (i = 0; i < flat->num_color_attribs; i++) {
+ const uint attr = flat->color_attribs[i];
+ COPY_4FV(dst->data[attr], src->data[attr]);
+ }
+
+ for (i = 0; i < flat->num_spec_attribs; i++) {
+ const uint attr = flat->spec_attribs[i];
+ COPY_3FV(dst->data[attr], src->data[attr]);
+ }
+}
+
+
+/** Copy all the color attributes from src vertex to dst0 & dst1 vertices */
+static INLINE void copy_colors2( struct draw_stage *stage,
+ struct vertex_header *dst0,
+ struct vertex_header *dst1,
+ const struct vertex_header *src )
+{
+ const struct flat_stage *flat = flat_stage(stage);
+ uint i;
+ for (i = 0; i < flat->num_color_attribs; i++) {
+ const uint attr = flat->color_attribs[i];
+ COPY_4FV(dst0->data[attr], src->data[attr]);
+ COPY_4FV(dst1->data[attr], src->data[attr]);
+ }
+
+ for (i = 0; i < flat->num_spec_attribs; i++) {
+ const uint attr = flat->spec_attribs[i];
+ COPY_3FV(dst0->data[attr], src->data[attr]);
+ COPY_3FV(dst1->data[attr], src->data[attr]);
+ }
+}
+
+
+/**
+ * Flatshade tri. Required for clipping and when unfilled tris are
+ * active, otherwise handled by hardware.
+ */
+static void flatshade_tri_0( struct draw_stage *stage,
+ struct prim_header *header )
+{
+ struct prim_header tmp;
+
+ tmp.det = header->det;
+ tmp.flags = header->flags;
+ tmp.pad = header->pad;
+ tmp.v[0] = header->v[0];
+ tmp.v[1] = dup_vert(stage, header->v[1], 0);
+ tmp.v[2] = dup_vert(stage, header->v[2], 1);
+
+ copy_colors2(stage, tmp.v[1], tmp.v[2], tmp.v[0]);
+
+ stage->next->tri( stage->next, &tmp );
+}
+
+
+static void flatshade_tri_2( struct draw_stage *stage,
+ struct prim_header *header )
+{
+ struct prim_header tmp;
+
+ tmp.det = header->det;
+ tmp.flags = header->flags;
+ tmp.pad = header->pad;
+ tmp.v[0] = dup_vert(stage, header->v[0], 0);
+ tmp.v[1] = dup_vert(stage, header->v[1], 1);
+ tmp.v[2] = header->v[2];
+
+ copy_colors2(stage, tmp.v[0], tmp.v[1], tmp.v[2]);
+
+ stage->next->tri( stage->next, &tmp );
+}
+
+
+
+
+
+/**
+ * Flatshade line. Required for clipping.
+ */
+static void flatshade_line_0( struct draw_stage *stage,
+ struct prim_header *header )
+{
+ struct prim_header tmp;
+
+ tmp.v[0] = header->v[0];
+ tmp.v[1] = dup_vert(stage, header->v[1], 0);
+
+ copy_colors(stage, tmp.v[1], tmp.v[0]);
+
+ stage->next->line( stage->next, &tmp );
+}
+
+static void flatshade_line_1( struct draw_stage *stage,
+ struct prim_header *header )
+{
+ struct prim_header tmp;
+
+ tmp.v[0] = dup_vert(stage, header->v[0], 0);
+ tmp.v[1] = header->v[1];
+
+ copy_colors(stage, tmp.v[0], tmp.v[1]);
+
+ stage->next->line( stage->next, &tmp );
+}
+
+
+
+
+static void flatshade_init_state( struct draw_stage *stage )
+{
+ struct flat_stage *flat = flat_stage(stage);
+ const struct draw_vertex_shader *vs = stage->draw->vs.vertex_shader;
+ uint i;
+
+ /* Find which vertex shader outputs are colors, make a list */
+ flat->num_color_attribs = 0;
+ flat->num_spec_attribs = 0;
+ for (i = 0; i < vs->info.num_outputs; i++) {
+ if (vs->info.output_semantic_name[i] == TGSI_SEMANTIC_COLOR ||
+ vs->info.output_semantic_name[i] == TGSI_SEMANTIC_BCOLOR) {
+ if (vs->info.output_semantic_index[i] == 0)
+ flat->color_attribs[flat->num_color_attribs++] = i;
+ else
+ flat->spec_attribs[flat->num_spec_attribs++] = i;
+ }
+ }
+
+ /* Choose flatshade routine according to provoking vertex:
+ */
+ if (stage->draw->rasterizer->flatshade_first) {
+ stage->line = flatshade_line_0;
+ stage->tri = flatshade_tri_0;
+ }
+ else {
+ stage->line = flatshade_line_1;
+ stage->tri = flatshade_tri_2;
+ }
+}
+
+static void flatshade_first_tri( struct draw_stage *stage,
+ struct prim_header *header )
+{
+ flatshade_init_state( stage );
+ stage->tri( stage, header );
+}
+
+static void flatshade_first_line( struct draw_stage *stage,
+ struct prim_header *header )
+{
+ flatshade_init_state( stage );
+ stage->line( stage, header );
+}
+
+
+static void flatshade_flush( struct draw_stage *stage,
+ unsigned flags )
+{
+ stage->tri = flatshade_first_tri;
+ stage->line = flatshade_first_line;
+ stage->next->flush( stage->next, flags );
+}
+
+
+static void flatshade_reset_stipple_counter( struct draw_stage *stage )
+{
+ stage->next->reset_stipple_counter( stage->next );
+}
+
+
+static void flatshade_destroy( struct draw_stage *stage )
+{
+ draw_free_temp_verts( stage );
+ FREE( stage );
+}
+
+
+/**
+ * Create flatshading drawing stage.
+ */
+struct draw_stage *draw_flatshade_stage( struct draw_context *draw )
+{
+ struct flat_stage *flatshade = CALLOC_STRUCT(flat_stage);
+ if (flatshade == NULL)
+ goto fail;
+
+ if (!draw_alloc_temp_verts( &flatshade->stage, 2 ))
+ goto fail;
+
+ flatshade->stage.draw = draw;
+ flatshade->stage.next = NULL;
+ flatshade->stage.point = draw_pipe_passthrough_point;
+ flatshade->stage.line = flatshade_first_line;
+ flatshade->stage.tri = flatshade_first_tri;
+ flatshade->stage.flush = flatshade_flush;
+ flatshade->stage.reset_stipple_counter = flatshade_reset_stipple_counter;
+ flatshade->stage.destroy = flatshade_destroy;
+
+ return &flatshade->stage;
+
+ fail:
+ if (flatshade)
+ flatshade->stage.destroy( &flatshade->stage );
+
+ return NULL;
+}
+
+
diff --git a/src/gallium/auxiliary/draw/draw_pipe_offset.c b/src/gallium/auxiliary/draw/draw_pipe_offset.c
new file mode 100644
index 00000000000..62c31532d01
--- /dev/null
+++ b/src/gallium/auxiliary/draw/draw_pipe_offset.c
@@ -0,0 +1,184 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * \brief polygon offset state
+ *
+ * \author Keith Whitwell <keith@tungstengraphics.com>
+ * \author Brian Paul
+ */
+
+#include "util/u_math.h"
+#include "util/u_memory.h"
+#include "draw_pipe.h"
+
+
+
+struct offset_stage {
+ struct draw_stage stage;
+
+ float scale;
+ float units;
+};
+
+
+
+static INLINE struct offset_stage *offset_stage( struct draw_stage *stage )
+{
+ return (struct offset_stage *) stage;
+}
+
+
+
+
+
+/**
+ * Offset tri Z. Some hardware can handle this, but not usually when
+ * doing unfilled rendering.
+ */
+static void do_offset_tri( struct draw_stage *stage,
+ struct prim_header *header )
+{
+ const unsigned pos = stage->draw->vs.position_output;
+ struct offset_stage *offset = offset_stage(stage);
+ float inv_det = 1.0f / header->det;
+
+ /* Window coords:
+ */
+ float *v0 = header->v[0]->data[pos];
+ float *v1 = header->v[1]->data[pos];
+ float *v2 = header->v[2]->data[pos];
+
+ /* edge vectors e = v0 - v2, f = v1 - v2 */
+ float ex = v0[0] - v2[0];
+ float ey = v0[1] - v2[1];
+ float ez = v0[2] - v2[2];
+ float fx = v1[0] - v2[0];
+ float fy = v1[1] - v2[1];
+ float fz = v1[2] - v2[2];
+
+ /* (a,b) = cross(e,f).xy */
+ float a = ey*fz - ez*fy;
+ float b = ez*fx - ex*fz;
+
+ float dzdx = fabsf(a * inv_det);
+ float dzdy = fabsf(b * inv_det);
+
+ float zoffset = offset->units + MAX2(dzdx, dzdy) * offset->scale;
+
+ /*
+ * Note: we're applying the offset and clamping per-vertex.
+ * Ideally, the offset is applied per-fragment prior to fragment shading.
+ */
+ v0[2] = CLAMP(v0[2] + zoffset, 0.0f, 1.0f);
+ v1[2] = CLAMP(v1[2] + zoffset, 0.0f, 1.0f);
+ v2[2] = CLAMP(v2[2] + zoffset, 0.0f, 1.0f);
+
+ stage->next->tri( stage->next, header );
+}
+
+
+static void offset_tri( struct draw_stage *stage,
+ struct prim_header *header )
+{
+ struct prim_header tmp;
+
+ tmp.det = header->det;
+ tmp.flags = header->flags;
+ tmp.pad = header->pad;
+ tmp.v[0] = dup_vert(stage, header->v[0], 0);
+ tmp.v[1] = dup_vert(stage, header->v[1], 1);
+ tmp.v[2] = dup_vert(stage, header->v[2], 2);
+
+ do_offset_tri( stage, &tmp );
+}
+
+
+static void offset_first_tri( struct draw_stage *stage,
+ struct prim_header *header )
+{
+ struct offset_stage *offset = offset_stage(stage);
+
+ offset->units = (float) (stage->draw->rasterizer->offset_units * stage->draw->mrd);
+ offset->scale = stage->draw->rasterizer->offset_scale;
+
+ stage->tri = offset_tri;
+ stage->tri( stage, header );
+}
+
+
+
+
+static void offset_flush( struct draw_stage *stage,
+ unsigned flags )
+{
+ stage->tri = offset_first_tri;
+ stage->next->flush( stage->next, flags );
+}
+
+
+static void offset_reset_stipple_counter( struct draw_stage *stage )
+{
+ stage->next->reset_stipple_counter( stage->next );
+}
+
+
+static void offset_destroy( struct draw_stage *stage )
+{
+ draw_free_temp_verts( stage );
+ FREE( stage );
+}
+
+
+/**
+ * Create polygon offset drawing stage.
+ */
+struct draw_stage *draw_offset_stage( struct draw_context *draw )
+{
+ struct offset_stage *offset = CALLOC_STRUCT(offset_stage);
+ if (offset == NULL)
+ goto fail;
+
+ draw_alloc_temp_verts( &offset->stage, 3 );
+
+ offset->stage.draw = draw;
+ offset->stage.next = NULL;
+ offset->stage.point = draw_pipe_passthrough_point;
+ offset->stage.line = draw_pipe_passthrough_line;
+ offset->stage.tri = offset_first_tri;
+ offset->stage.flush = offset_flush;
+ offset->stage.reset_stipple_counter = offset_reset_stipple_counter;
+ offset->stage.destroy = offset_destroy;
+
+ return &offset->stage;
+
+ fail:
+ if (offset)
+ offset->stage.destroy( &offset->stage );
+
+ return NULL;
+}
diff --git a/src/gallium/auxiliary/draw/draw_pipe_pstipple.c b/src/gallium/auxiliary/draw/draw_pipe_pstipple.c
new file mode 100644
index 00000000000..a0f9716dac2
--- /dev/null
+++ b/src/gallium/auxiliary/draw/draw_pipe_pstipple.c
@@ -0,0 +1,770 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * Polygon stipple stage: implement polygon stipple with texture map and
+ * fragment program. The fragment program samples the texture and does
+ * a fragment kill for the stipple-failing fragments.
+ *
+ * Authors: Brian Paul
+ */
+
+
+#include "pipe/p_inlines.h"
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_shader_tokens.h"
+
+#include "util/u_math.h"
+#include "util/u_memory.h"
+
+#include "tgsi/tgsi_transform.h"
+#include "tgsi/tgsi_dump.h"
+
+#include "draw_context.h"
+#include "draw_pipe.h"
+
+
+
+/**
+ * Subclass of pipe_shader_state to carry extra fragment shader info.
+ */
+struct pstip_fragment_shader
+{
+ struct pipe_shader_state state;
+ void *driver_fs;
+ void *pstip_fs;
+ uint sampler_unit;
+};
+
+
+/**
+ * Subclass of draw_stage
+ */
+struct pstip_stage
+{
+ struct draw_stage stage;
+
+ void *sampler_cso;
+ struct pipe_texture *texture;
+ uint num_samplers;
+ uint num_textures;
+
+ /*
+ * Currently bound state
+ */
+ struct pstip_fragment_shader *fs;
+ struct {
+ void *samplers[PIPE_MAX_SAMPLERS];
+ struct pipe_texture *textures[PIPE_MAX_SAMPLERS];
+ const struct pipe_poly_stipple *stipple;
+ } state;
+
+ /*
+ * Driver interface/override functions
+ */
+ void * (*driver_create_fs_state)(struct pipe_context *,
+ const struct pipe_shader_state *);
+ void (*driver_bind_fs_state)(struct pipe_context *, void *);
+ void (*driver_delete_fs_state)(struct pipe_context *, void *);
+
+ void (*driver_bind_sampler_states)(struct pipe_context *, unsigned, void **);
+
+ void (*driver_set_sampler_textures)(struct pipe_context *, unsigned,
+ struct pipe_texture **);
+
+ void (*driver_set_polygon_stipple)(struct pipe_context *,
+ const struct pipe_poly_stipple *);
+
+ struct pipe_context *pipe;
+};
+
+
+
+/**
+ * Subclass of tgsi_transform_context, used for transforming the
+ * user's fragment shader to add the special AA instructions.
+ */
+struct pstip_transform_context {
+ struct tgsi_transform_context base;
+ uint tempsUsed; /**< bitmask */
+ int wincoordInput;
+ int maxInput;
+ uint samplersUsed; /**< bitfield of samplers used */
+ int freeSampler; /** an available sampler for the pstipple */
+ int texTemp; /**< temp registers */
+ int numImmed;
+ boolean firstInstruction;
+};
+
+
+/**
+ * TGSI declaration transform callback.
+ * Look for a free sampler, a free input attrib, and two free temp regs.
+ */
+static void
+pstip_transform_decl(struct tgsi_transform_context *ctx,
+ struct tgsi_full_declaration *decl)
+{
+ struct pstip_transform_context *pctx = (struct pstip_transform_context *) ctx;
+
+ if (decl->Declaration.File == TGSI_FILE_SAMPLER) {
+ uint i;
+ for (i = decl->DeclarationRange.First;
+ i <= decl->DeclarationRange.Last; i++) {
+ pctx->samplersUsed |= 1 << i;
+ }
+ }
+ else if (decl->Declaration.File == TGSI_FILE_INPUT) {
+ pctx->maxInput = MAX2(pctx->maxInput, (int) decl->DeclarationRange.Last);
+ if (decl->Semantic.SemanticName == TGSI_SEMANTIC_POSITION)
+ pctx->wincoordInput = (int) decl->DeclarationRange.First;
+ }
+ else if (decl->Declaration.File == TGSI_FILE_TEMPORARY) {
+ uint i;
+ for (i = decl->DeclarationRange.First;
+ i <= decl->DeclarationRange.Last; i++) {
+ pctx->tempsUsed |= (1 << i);
+ }
+ }
+
+ ctx->emit_declaration(ctx, decl);
+}
+
+
+static void
+pstip_transform_immed(struct tgsi_transform_context *ctx,
+ struct tgsi_full_immediate *immed)
+{
+ struct pstip_transform_context *pctx = (struct pstip_transform_context *) ctx;
+ pctx->numImmed++;
+}
+
+
+/**
+ * Find the lowest zero bit in the given word, or -1 if bitfield is all ones.
+ */
+static int
+free_bit(uint bitfield)
+{
+ int i;
+ for (i = 0; i < 32; i++) {
+ if ((bitfield & (1 << i)) == 0)
+ return i;
+ }
+ return -1;
+}
+
+
+/**
+ * TGSI instruction transform callback.
+ * Replace writes to result.color w/ a temp reg.
+ * Upon END instruction, insert texture sampling code for antialiasing.
+ */
+static void
+pstip_transform_inst(struct tgsi_transform_context *ctx,
+ struct tgsi_full_instruction *inst)
+{
+ struct pstip_transform_context *pctx = (struct pstip_transform_context *) ctx;
+
+ if (pctx->firstInstruction) {
+ /* emit our new declarations before the first instruction */
+
+ struct tgsi_full_declaration decl;
+ struct tgsi_full_instruction newInst;
+ uint i;
+ int wincoordInput;
+
+ /* find free sampler */
+ pctx->freeSampler = free_bit(pctx->samplersUsed);
+ if (pctx->freeSampler >= PIPE_MAX_SAMPLERS)
+ pctx->freeSampler = PIPE_MAX_SAMPLERS - 1;
+
+ if (pctx->wincoordInput < 0)
+ wincoordInput = pctx->maxInput + 1;
+ else
+ wincoordInput = pctx->wincoordInput;
+
+ /* find one free temp reg */
+ for (i = 0; i < 32; i++) {
+ if ((pctx->tempsUsed & (1 << i)) == 0) {
+ /* found a free temp */
+ if (pctx->texTemp < 0)
+ pctx->texTemp = i;
+ else
+ break;
+ }
+ }
+ assert(pctx->texTemp >= 0);
+
+ if (pctx->wincoordInput < 0) {
+ /* declare new position input reg */
+ decl = tgsi_default_full_declaration();
+ decl.Declaration.File = TGSI_FILE_INPUT;
+ decl.Declaration.Interpolate = TGSI_INTERPOLATE_LINEAR; /* XXX? */
+ decl.Declaration.Semantic = 1;
+ decl.Semantic.SemanticName = TGSI_SEMANTIC_POSITION;
+ decl.Semantic.SemanticIndex = 0;
+ decl.DeclarationRange.First =
+ decl.DeclarationRange.Last = wincoordInput;
+ ctx->emit_declaration(ctx, &decl);
+ }
+
+ /* declare new sampler */
+ decl = tgsi_default_full_declaration();
+ decl.Declaration.File = TGSI_FILE_SAMPLER;
+ decl.DeclarationRange.First =
+ decl.DeclarationRange.Last = pctx->freeSampler;
+ ctx->emit_declaration(ctx, &decl);
+
+ /* declare new temp regs */
+ decl = tgsi_default_full_declaration();
+ decl.Declaration.File = TGSI_FILE_TEMPORARY;
+ decl.DeclarationRange.First =
+ decl.DeclarationRange.Last = pctx->texTemp;
+ ctx->emit_declaration(ctx, &decl);
+
+ /* emit immediate = {1/32, 1/32, 1, 1}
+ * The index/position of this immediate will be pctx->numImmed
+ */
+ {
+ static const float value[4] = { 1.0/32, 1.0/32, 1.0, 1.0 };
+ struct tgsi_full_immediate immed;
+ uint size = 4;
+ immed = tgsi_default_full_immediate();
+ immed.Immediate.NrTokens = 1 + size; /* one for the token itself */
+ immed.u.Pointer = (void *) value;
+ ctx->emit_immediate(ctx, &immed);
+ }
+
+ pctx->firstInstruction = FALSE;
+
+
+ /*
+ * Insert new MUL/TEX/KILP instructions at start of program
+ * Take gl_FragCoord, divide by 32 (stipple size), sample the
+ * texture and kill fragment if needed.
+ *
+ * We'd like to use non-normalized texcoords to index into a RECT
+ * texture, but we can only use GL_REPEAT wrap mode with normalized
+ * texcoords. Darn.
+ */
+
+ /* MUL texTemp, INPUT[wincoord], 1/32; */
+ newInst = tgsi_default_full_instruction();
+ newInst.Instruction.Opcode = TGSI_OPCODE_MUL;
+ newInst.Instruction.NumDstRegs = 1;
+ newInst.FullDstRegisters[0].DstRegister.File = TGSI_FILE_TEMPORARY;
+ newInst.FullDstRegisters[0].DstRegister.Index = pctx->texTemp;
+ newInst.Instruction.NumSrcRegs = 2;
+ newInst.FullSrcRegisters[0].SrcRegister.File = TGSI_FILE_INPUT;
+ newInst.FullSrcRegisters[0].SrcRegister.Index = wincoordInput;
+ newInst.FullSrcRegisters[1].SrcRegister.File = TGSI_FILE_IMMEDIATE;
+ newInst.FullSrcRegisters[1].SrcRegister.Index = pctx->numImmed;
+ ctx->emit_instruction(ctx, &newInst);
+
+ /* TEX texTemp, texTemp, sampler; */
+ newInst = tgsi_default_full_instruction();
+ newInst.Instruction.Opcode = TGSI_OPCODE_TEX;
+ newInst.Instruction.NumDstRegs = 1;
+ newInst.FullDstRegisters[0].DstRegister.File = TGSI_FILE_TEMPORARY;
+ newInst.FullDstRegisters[0].DstRegister.Index = pctx->texTemp;
+ newInst.Instruction.NumSrcRegs = 2;
+ newInst.InstructionExtTexture.Texture = TGSI_TEXTURE_2D;
+ newInst.FullSrcRegisters[0].SrcRegister.File = TGSI_FILE_TEMPORARY;
+ newInst.FullSrcRegisters[0].SrcRegister.Index = pctx->texTemp;
+ newInst.FullSrcRegisters[1].SrcRegister.File = TGSI_FILE_SAMPLER;
+ newInst.FullSrcRegisters[1].SrcRegister.Index = pctx->freeSampler;
+ ctx->emit_instruction(ctx, &newInst);
+
+ /* KIL -texTemp; # if -texTemp < 0, KILL fragment */
+ newInst = tgsi_default_full_instruction();
+ newInst.Instruction.Opcode = TGSI_OPCODE_KIL;
+ newInst.Instruction.NumDstRegs = 0;
+ newInst.Instruction.NumSrcRegs = 1;
+ newInst.FullSrcRegisters[0].SrcRegister.File = TGSI_FILE_TEMPORARY;
+ newInst.FullSrcRegisters[0].SrcRegister.Index = pctx->texTemp;
+ newInst.FullSrcRegisters[0].SrcRegister.Negate = 1;
+ ctx->emit_instruction(ctx, &newInst);
+ }
+
+ /* emit this instruction */
+ ctx->emit_instruction(ctx, inst);
+}
+
+
+/**
+ * Generate the frag shader we'll use for doing polygon stipple.
+ * This will be the user's shader prefixed with a TEX and KIL instruction.
+ */
+static boolean
+generate_pstip_fs(struct pstip_stage *pstip)
+{
+ const struct pipe_shader_state *orig_fs = &pstip->fs->state;
+ /*struct draw_context *draw = pstip->stage.draw;*/
+ struct pipe_shader_state pstip_fs;
+ struct pstip_transform_context transform;
+
+#define MAX 1000
+
+ pstip_fs = *orig_fs; /* copy to init */
+ pstip_fs.tokens = MALLOC(sizeof(struct tgsi_token) * MAX);
+ if (pstip_fs.tokens == NULL)
+ return FALSE;
+
+ memset(&transform, 0, sizeof(transform));
+ transform.wincoordInput = -1;
+ transform.maxInput = -1;
+ transform.texTemp = -1;
+ transform.firstInstruction = TRUE;
+ transform.base.transform_instruction = pstip_transform_inst;
+ transform.base.transform_declaration = pstip_transform_decl;
+ transform.base.transform_immediate = pstip_transform_immed;
+
+ tgsi_transform_shader(orig_fs->tokens,
+ (struct tgsi_token *) pstip_fs.tokens,
+ MAX, &transform.base);
+
+#if 0 /* DEBUG */
+ tgsi_dump(orig_fs->tokens, 0);
+ tgsi_dump(pstip_fs.tokens, 0);
+#endif
+
+ pstip->fs->sampler_unit = transform.freeSampler;
+ assert(pstip->fs->sampler_unit < PIPE_MAX_SAMPLERS);
+
+ pstip->fs->pstip_fs = pstip->driver_create_fs_state(pstip->pipe, &pstip_fs);
+
+ return TRUE;
+}
+
+
+/**
+ * Load texture image with current stipple pattern.
+ */
+static void
+pstip_update_texture(struct pstip_stage *pstip)
+{
+ static const uint bit31 = 1 << 31;
+ struct pipe_context *pipe = pstip->pipe;
+ struct pipe_screen *screen = pipe->screen;
+ struct pipe_surface *surface;
+ const uint *stipple = pstip->state.stipple->stipple;
+ uint i, j;
+ ubyte *data;
+
+ /* XXX: want to avoid flushing just because we use stipple:
+ */
+ pipe->flush( pipe, PIPE_FLUSH_TEXTURE_CACHE, NULL );
+
+ surface = screen->get_tex_surface(screen, pstip->texture, 0, 0, 0,
+ PIPE_BUFFER_USAGE_CPU_WRITE);
+ data = screen->surface_map(screen, surface,
+ PIPE_BUFFER_USAGE_CPU_WRITE);
+
+ /*
+ * Load alpha texture.
+ * Note: 0 means keep the fragment, 255 means kill it.
+ * We'll negate the texel value and use KILP which kills if value
+ * is negative.
+ */
+ for (i = 0; i < 32; i++) {
+ for (j = 0; j < 32; j++) {
+ if (stipple[i] & (bit31 >> j)) {
+ /* fragment "on" */
+ data[i * surface->stride + j] = 0;
+ }
+ else {
+ /* fragment "off" */
+ data[i * surface->stride + j] = 255;
+ }
+ }
+ }
+
+ /* unmap */
+ screen->surface_unmap(screen, surface);
+ screen->tex_surface_release(screen, &surface);
+}
+
+
+/**
+ * Create the texture map we'll use for stippling.
+ */
+static boolean
+pstip_create_texture(struct pstip_stage *pstip)
+{
+ struct pipe_context *pipe = pstip->pipe;
+ struct pipe_screen *screen = pipe->screen;
+ struct pipe_texture texTemp;
+
+ memset(&texTemp, 0, sizeof(texTemp));
+ texTemp.target = PIPE_TEXTURE_2D;
+ texTemp.format = PIPE_FORMAT_A8_UNORM; /* XXX verify supported by driver! */
+ texTemp.last_level = 0;
+ texTemp.width[0] = 32;
+ texTemp.height[0] = 32;
+ texTemp.depth[0] = 1;
+ pf_get_block(texTemp.format, &texTemp.block);
+
+ pstip->texture = screen->texture_create(screen, &texTemp);
+ if (pstip->texture == NULL)
+ return FALSE;
+
+ return TRUE;
+}
+
+
+/**
+ * Create the sampler CSO that'll be used for stippling.
+ */
+static boolean
+pstip_create_sampler(struct pstip_stage *pstip)
+{
+ struct pipe_sampler_state sampler;
+ struct pipe_context *pipe = pstip->pipe;
+
+ memset(&sampler, 0, sizeof(sampler));
+ sampler.wrap_s = PIPE_TEX_WRAP_REPEAT;
+ sampler.wrap_t = PIPE_TEX_WRAP_REPEAT;
+ sampler.wrap_r = PIPE_TEX_WRAP_REPEAT;
+ sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
+ sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
+ sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
+ sampler.normalized_coords = 1;
+ sampler.min_lod = 0.0f;
+ sampler.max_lod = 0.0f;
+
+ pstip->sampler_cso = pipe->create_sampler_state(pipe, &sampler);
+ if (pstip->sampler_cso == NULL)
+ return FALSE;
+
+ return TRUE;
+}
+
+
+/**
+ * When we're about to draw our first stipple polygon in a batch, this function
+ * is called to tell the driver to bind our modified fragment shader.
+ */
+static boolean
+bind_pstip_fragment_shader(struct pstip_stage *pstip)
+{
+ struct draw_context *draw = pstip->stage.draw;
+ if (!pstip->fs->pstip_fs &&
+ !generate_pstip_fs(pstip))
+ return FALSE;
+
+ draw->suspend_flushing = TRUE;
+ pstip->driver_bind_fs_state(pstip->pipe, pstip->fs->pstip_fs);
+ draw->suspend_flushing = FALSE;
+ return TRUE;
+}
+
+
+static INLINE struct pstip_stage *
+pstip_stage( struct draw_stage *stage )
+{
+ return (struct pstip_stage *) stage;
+}
+
+
+static void
+pstip_first_tri(struct draw_stage *stage, struct prim_header *header)
+{
+ struct pstip_stage *pstip = pstip_stage(stage);
+ struct pipe_context *pipe = pstip->pipe;
+ struct draw_context *draw = stage->draw;
+ uint num_samplers;
+
+ assert(stage->draw->rasterizer->poly_stipple_enable);
+
+ /* bind our fragprog */
+ if (!bind_pstip_fragment_shader(pstip)) {
+ stage->tri = draw_pipe_passthrough_tri;
+ stage->tri(stage, header);
+ return;
+ }
+
+
+ /* how many samplers? */
+ /* we'll use sampler/texture[pstip->sampler_unit] for the stipple */
+ num_samplers = MAX2(pstip->num_textures, pstip->num_samplers);
+ num_samplers = MAX2(num_samplers, pstip->fs->sampler_unit + 1);
+
+ /* plug in our sampler, texture */
+ pstip->state.samplers[pstip->fs->sampler_unit] = pstip->sampler_cso;
+ pipe_texture_reference(&pstip->state.textures[pstip->fs->sampler_unit],
+ pstip->texture);
+
+ assert(num_samplers <= PIPE_MAX_SAMPLERS);
+
+ draw->suspend_flushing = TRUE;
+ pstip->driver_bind_sampler_states(pipe, num_samplers, pstip->state.samplers);
+ pstip->driver_set_sampler_textures(pipe, num_samplers, pstip->state.textures);
+ draw->suspend_flushing = FALSE;
+
+ /* now really draw first triangle */
+ stage->tri = draw_pipe_passthrough_tri;
+ stage->tri(stage, header);
+}
+
+
+static void
+pstip_flush(struct draw_stage *stage, unsigned flags)
+{
+ struct draw_context *draw = stage->draw;
+ struct pstip_stage *pstip = pstip_stage(stage);
+ struct pipe_context *pipe = pstip->pipe;
+
+ stage->tri = pstip_first_tri;
+ stage->next->flush( stage->next, flags );
+
+ /* restore original frag shader, texture, sampler state */
+ draw->suspend_flushing = TRUE;
+ pstip->driver_bind_fs_state(pipe, pstip->fs->driver_fs);
+ pstip->driver_bind_sampler_states(pipe, pstip->num_samplers,
+ pstip->state.samplers);
+ pstip->driver_set_sampler_textures(pipe, pstip->num_textures,
+ pstip->state.textures);
+ draw->suspend_flushing = FALSE;
+}
+
+
+static void
+pstip_reset_stipple_counter(struct draw_stage *stage)
+{
+ stage->next->reset_stipple_counter( stage->next );
+}
+
+
+static void
+pstip_destroy(struct draw_stage *stage)
+{
+ struct pstip_stage *pstip = pstip_stage(stage);
+ uint i;
+
+ for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
+ pipe_texture_reference(&pstip->state.textures[i], NULL);
+ }
+
+ pstip->pipe->delete_sampler_state(pstip->pipe, pstip->sampler_cso);
+
+ pipe_texture_release(&pstip->texture);
+
+ draw_free_temp_verts( stage );
+ FREE( stage );
+}
+
+
+static struct pstip_stage *
+draw_pstip_stage(struct draw_context *draw)
+{
+ struct pstip_stage *pstip = CALLOC_STRUCT(pstip_stage);
+
+ draw_alloc_temp_verts( &pstip->stage, 8 );
+
+ pstip->stage.draw = draw;
+ pstip->stage.next = NULL;
+ pstip->stage.point = draw_pipe_passthrough_point;
+ pstip->stage.line = draw_pipe_passthrough_line;
+ pstip->stage.tri = pstip_first_tri;
+ pstip->stage.flush = pstip_flush;
+ pstip->stage.reset_stipple_counter = pstip_reset_stipple_counter;
+ pstip->stage.destroy = pstip_destroy;
+
+ return pstip;
+}
+
+
+static struct pstip_stage *
+pstip_stage_from_pipe(struct pipe_context *pipe)
+{
+ struct draw_context *draw = (struct draw_context *) pipe->draw;
+ return pstip_stage(draw->pipeline.pstipple);
+}
+
+
+/**
+ * This function overrides the driver's create_fs_state() function and
+ * will typically be called by the state tracker.
+ */
+static void *
+pstip_create_fs_state(struct pipe_context *pipe,
+ const struct pipe_shader_state *fs)
+{
+ struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
+ struct pstip_fragment_shader *aafs = CALLOC_STRUCT(pstip_fragment_shader);
+
+ if (aafs) {
+ aafs->state = *fs;
+
+ /* pass-through */
+ aafs->driver_fs = pstip->driver_create_fs_state(pstip->pipe, fs);
+ }
+
+ return aafs;
+}
+
+
+static void
+pstip_bind_fs_state(struct pipe_context *pipe, void *fs)
+{
+ struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
+ struct pstip_fragment_shader *aafs = (struct pstip_fragment_shader *) fs;
+ /* save current */
+ pstip->fs = aafs;
+ /* pass-through */
+ pstip->driver_bind_fs_state(pstip->pipe,
+ (aafs ? aafs->driver_fs : NULL));
+}
+
+
+static void
+pstip_delete_fs_state(struct pipe_context *pipe, void *fs)
+{
+ struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
+ struct pstip_fragment_shader *aafs = (struct pstip_fragment_shader *) fs;
+ /* pass-through */
+ pstip->driver_delete_fs_state(pstip->pipe, aafs->driver_fs);
+ FREE(aafs);
+}
+
+
+static void
+pstip_bind_sampler_states(struct pipe_context *pipe,
+ unsigned num, void **sampler)
+{
+ struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
+ uint i;
+
+ /* save current */
+ memcpy(pstip->state.samplers, sampler, num * sizeof(void *));
+ for (i = num; i < PIPE_MAX_SAMPLERS; i++) {
+ pstip->state.samplers[i] = NULL;
+ }
+
+ pstip->num_samplers = num;
+ /* pass-through */
+ pstip->driver_bind_sampler_states(pstip->pipe, num, sampler);
+}
+
+
+static void
+pstip_set_sampler_textures(struct pipe_context *pipe,
+ unsigned num, struct pipe_texture **texture)
+{
+ struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
+ uint i;
+
+ /* save current */
+ for (i = 0; i < num; i++) {
+ pipe_texture_reference(&pstip->state.textures[i], texture[i]);
+ }
+ for (; i < PIPE_MAX_SAMPLERS; i++) {
+ pipe_texture_reference(&pstip->state.textures[i], NULL);
+ }
+
+ pstip->num_textures = num;
+
+ /* pass-through */
+ pstip->driver_set_sampler_textures(pstip->pipe, num, texture);
+}
+
+
+static void
+pstip_set_polygon_stipple(struct pipe_context *pipe,
+ const struct pipe_poly_stipple *stipple)
+{
+ struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
+
+ /* save current */
+ pstip->state.stipple = stipple;
+
+ /* pass-through */
+ pstip->driver_set_polygon_stipple(pstip->pipe, stipple);
+
+ pstip_update_texture(pstip);
+}
+
+
+/**
+ * Called by drivers that want to install this polygon stipple stage
+ * into the draw module's pipeline. This will not be used if the
+ * hardware has native support for polygon stipple.
+ */
+boolean
+draw_install_pstipple_stage(struct draw_context *draw,
+ struct pipe_context *pipe)
+{
+ struct pstip_stage *pstip;
+
+ pipe->draw = (void *) draw;
+
+ /*
+ * Create / install pgon stipple drawing / prim stage
+ */
+ pstip = draw_pstip_stage( draw );
+ if (pstip == NULL)
+ goto fail;
+
+ draw->pipeline.pstipple = &pstip->stage;
+
+ pstip->pipe = pipe;
+
+ /* create special texture, sampler state */
+ if (!pstip_create_texture(pstip))
+ goto fail;
+
+ if (!pstip_create_sampler(pstip))
+ goto fail;
+
+ /* save original driver functions */
+ pstip->driver_create_fs_state = pipe->create_fs_state;
+ pstip->driver_bind_fs_state = pipe->bind_fs_state;
+ pstip->driver_delete_fs_state = pipe->delete_fs_state;
+
+ pstip->driver_bind_sampler_states = pipe->bind_sampler_states;
+ pstip->driver_set_sampler_textures = pipe->set_sampler_textures;
+ pstip->driver_set_polygon_stipple = pipe->set_polygon_stipple;
+
+ /* override the driver's functions */
+ pipe->create_fs_state = pstip_create_fs_state;
+ pipe->bind_fs_state = pstip_bind_fs_state;
+ pipe->delete_fs_state = pstip_delete_fs_state;
+
+ pipe->bind_sampler_states = pstip_bind_sampler_states;
+ pipe->set_sampler_textures = pstip_set_sampler_textures;
+ pipe->set_polygon_stipple = pstip_set_polygon_stipple;
+
+ return TRUE;
+
+ fail:
+ if (pstip)
+ pstip->stage.destroy( &pstip->stage );
+
+ return FALSE;
+}
diff --git a/src/gallium/auxiliary/draw/draw_pipe_stipple.c b/src/gallium/auxiliary/draw/draw_pipe_stipple.c
new file mode 100644
index 00000000000..b65e2aa1021
--- /dev/null
+++ b/src/gallium/auxiliary/draw/draw_pipe_stipple.c
@@ -0,0 +1,250 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/* Authors: Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+/* Implement line stipple by cutting lines up into smaller lines.
+ * There are hundreds of ways to implement line stipple, this is one
+ * choice that should work in all situations, requires no state
+ * manipulations, but with a penalty in terms of large amounts of
+ * generated geometry.
+ */
+
+
+#include "pipe/p_defines.h"
+#include "pipe/p_shader_tokens.h"
+#include "util/u_math.h"
+#include "util/u_memory.h"
+
+#include "draw/draw_pipe.h"
+
+
+/** Subclass of draw_stage */
+struct stipple_stage {
+ struct draw_stage stage;
+ float counter;
+ uint pattern;
+ uint factor;
+};
+
+
+static INLINE struct stipple_stage *
+stipple_stage(struct draw_stage *stage)
+{
+ return (struct stipple_stage *) stage;
+}
+
+
+/**
+ * Compute interpolated vertex attributes for 'dst' at position 't'
+ * between 'v0' and 'v1'.
+ * XXX using linear interpolation for all attribs at this time.
+ */
+static void
+screen_interp( struct draw_context *draw,
+ struct vertex_header *dst,
+ float t,
+ const struct vertex_header *v0,
+ const struct vertex_header *v1 )
+{
+ uint attr;
+ for (attr = 0; attr < draw->vs.num_vs_outputs; attr++) {
+ const float *val0 = v0->data[attr];
+ const float *val1 = v1->data[attr];
+ float *newv = dst->data[attr];
+ uint i;
+ for (i = 0; i < 4; i++) {
+ newv[i] = val0[i] + t * (val1[i] - val0[i]);
+ }
+ }
+}
+
+
+static void
+emit_segment(struct draw_stage *stage, struct prim_header *header,
+ float t0, float t1)
+{
+ struct vertex_header *v0new = dup_vert(stage, header->v[0], 0);
+ struct vertex_header *v1new = dup_vert(stage, header->v[1], 1);
+ struct prim_header newprim = *header;
+
+ if (t0 > 0.0) {
+ screen_interp( stage->draw, v0new, t0, header->v[0], header->v[1] );
+ newprim.v[0] = v0new;
+ }
+
+ if (t1 < 1.0) {
+ screen_interp( stage->draw, v1new, t1, header->v[0], header->v[1] );
+ newprim.v[1] = v1new;
+ }
+
+ stage->next->line( stage->next, &newprim );
+}
+
+
+static INLINE unsigned
+stipple_test(int counter, ushort pattern, int factor)
+{
+ int b = (counter / factor) & 0xf;
+ return (1 << b) & pattern;
+}
+
+
+static void
+stipple_line(struct draw_stage *stage, struct prim_header *header)
+{
+ struct stipple_stage *stipple = stipple_stage(stage);
+ struct vertex_header *v0 = header->v[0];
+ struct vertex_header *v1 = header->v[1];
+ const unsigned pos = stage->draw->vs.position_output;
+ const float *pos0 = v0->data[pos];
+ const float *pos1 = v1->data[pos];
+ float start = 0;
+ int state = 0;
+
+ float x0 = pos0[0];
+ float x1 = pos1[0];
+ float y0 = pos0[1];
+ float y1 = pos1[1];
+
+ float dx = x0 > x1 ? x0 - x1 : x1 - x0;
+ float dy = y0 > y1 ? y0 - y1 : y1 - y0;
+
+ float length = MAX2(dx, dy);
+ int i;
+
+ if (header->flags & DRAW_PIPE_RESET_STIPPLE)
+ stipple->counter = 0;
+
+
+ /* XXX ToDo: intead of iterating pixel-by-pixel, use a look-up table.
+ */
+ for (i = 0; i < length; i++) {
+ int result = stipple_test( (int) stipple->counter+i,
+ (ushort) stipple->pattern, stipple->factor );
+ if (result != state) {
+ /* changing from "off" to "on" or vice versa */
+ if (state) {
+ if (start != i) {
+ /* finishing an "on" segment */
+ emit_segment( stage, header, start / length, i / length );
+ }
+ }
+ else {
+ /* starting an "on" segment */
+ start = (float) i;
+ }
+ state = result;
+ }
+ }
+
+ if (state && start < length)
+ emit_segment( stage, header, start / length, 1.0 );
+
+ stipple->counter += length;
+}
+
+
+static void
+reset_stipple_counter(struct draw_stage *stage)
+{
+ struct stipple_stage *stipple = stipple_stage(stage);
+ stipple->counter = 0;
+ stage->next->reset_stipple_counter( stage->next );
+}
+
+static void
+stipple_reset_point(struct draw_stage *stage, struct prim_header *header)
+{
+ struct stipple_stage *stipple = stipple_stage(stage);
+ stipple->counter = 0;
+ stage->next->point(stage->next, header);
+}
+
+static void
+stipple_reset_tri(struct draw_stage *stage, struct prim_header *header)
+{
+ struct stipple_stage *stipple = stipple_stage(stage);
+ stipple->counter = 0;
+ stage->next->tri(stage->next, header);
+}
+
+
+static void
+stipple_first_line(struct draw_stage *stage,
+ struct prim_header *header)
+{
+ struct stipple_stage *stipple = stipple_stage(stage);
+ struct draw_context *draw = stage->draw;
+
+ stipple->pattern = draw->rasterizer->line_stipple_pattern;
+ stipple->factor = draw->rasterizer->line_stipple_factor + 1;
+
+ stage->line = stipple_line;
+ stage->line( stage, header );
+}
+
+
+static void
+stipple_flush(struct draw_stage *stage, unsigned flags)
+{
+ stage->line = stipple_first_line;
+ stage->next->flush( stage->next, flags );
+}
+
+
+
+
+static void
+stipple_destroy( struct draw_stage *stage )
+{
+ draw_free_temp_verts( stage );
+ FREE( stage );
+}
+
+
+/**
+ * Create line stippler stage
+ */
+struct draw_stage *draw_stipple_stage( struct draw_context *draw )
+{
+ struct stipple_stage *stipple = CALLOC_STRUCT(stipple_stage);
+
+ draw_alloc_temp_verts( &stipple->stage, 2 );
+
+ stipple->stage.draw = draw;
+ stipple->stage.next = NULL;
+ stipple->stage.point = stipple_reset_point;
+ stipple->stage.line = stipple_first_line;
+ stipple->stage.tri = stipple_reset_tri;
+ stipple->stage.reset_stipple_counter = reset_stipple_counter;
+ stipple->stage.flush = stipple_flush;
+ stipple->stage.destroy = stipple_destroy;
+
+ return &stipple->stage;
+}
diff --git a/src/gallium/auxiliary/draw/draw_pipe_twoside.c b/src/gallium/auxiliary/draw/draw_pipe_twoside.c
new file mode 100644
index 00000000000..c329d923390
--- /dev/null
+++ b/src/gallium/auxiliary/draw/draw_pipe_twoside.c
@@ -0,0 +1,199 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/* Authors: Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#include "util/u_math.h"
+#include "util/u_memory.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_shader_tokens.h"
+#include "draw_vs.h"
+#include "draw_pipe.h"
+
+struct twoside_stage {
+ struct draw_stage stage;
+ float sign; /**< +1 or -1 */
+ uint attrib_front0, attrib_back0;
+ uint attrib_front1, attrib_back1;
+};
+
+
+static INLINE struct twoside_stage *twoside_stage( struct draw_stage *stage )
+{
+ return (struct twoside_stage *)stage;
+}
+
+
+
+
+/**
+ * Copy back color(s) to front color(s).
+ */
+static INLINE struct vertex_header *
+copy_bfc( struct twoside_stage *twoside,
+ const struct vertex_header *v,
+ unsigned idx )
+{
+ struct vertex_header *tmp = dup_vert( &twoside->stage, v, idx );
+
+ if (twoside->attrib_back0) {
+ COPY_4FV(tmp->data[twoside->attrib_front0],
+ tmp->data[twoside->attrib_back0]);
+ }
+ if (twoside->attrib_back1) {
+ COPY_4FV(tmp->data[twoside->attrib_front1],
+ tmp->data[twoside->attrib_back1]);
+ }
+
+ return tmp;
+}
+
+
+/* Twoside tri:
+ */
+static void twoside_tri( struct draw_stage *stage,
+ struct prim_header *header )
+{
+ struct twoside_stage *twoside = twoside_stage(stage);
+
+ if (header->det * twoside->sign < 0.0) {
+ /* this is a back-facing triangle */
+ struct prim_header tmp;
+
+ tmp.det = header->det;
+ tmp.flags = header->flags;
+ tmp.pad = header->pad;
+ /* copy back attribs to front attribs */
+ tmp.v[0] = copy_bfc(twoside, header->v[0], 0);
+ tmp.v[1] = copy_bfc(twoside, header->v[1], 1);
+ tmp.v[2] = copy_bfc(twoside, header->v[2], 2);
+
+ stage->next->tri( stage->next, &tmp );
+ }
+ else {
+ stage->next->tri( stage->next, header );
+ }
+}
+
+
+
+static void twoside_first_tri( struct draw_stage *stage,
+ struct prim_header *header )
+{
+ struct twoside_stage *twoside = twoside_stage(stage);
+ const struct draw_vertex_shader *vs = stage->draw->vs.vertex_shader;
+ uint i;
+
+ twoside->attrib_front0 = 0;
+ twoside->attrib_front1 = 0;
+ twoside->attrib_back0 = 0;
+ twoside->attrib_back1 = 0;
+
+ /* Find which vertex shader outputs are front/back colors */
+ for (i = 0; i < vs->info.num_outputs; i++) {
+ if (vs->info.output_semantic_name[i] == TGSI_SEMANTIC_COLOR) {
+ if (vs->info.output_semantic_index[i] == 0)
+ twoside->attrib_front0 = i;
+ else
+ twoside->attrib_front1 = i;
+ }
+ if (vs->info.output_semantic_name[i] == TGSI_SEMANTIC_BCOLOR) {
+ if (vs->info.output_semantic_index[i] == 0)
+ twoside->attrib_back0 = i;
+ else
+ twoside->attrib_back1 = i;
+ }
+ }
+
+ if (!twoside->attrib_back0)
+ twoside->attrib_front0 = 0;
+
+ if (!twoside->attrib_back1)
+ twoside->attrib_front1 = 0;
+
+ /*
+ * We'll multiply the primitive's determinant by this sign to determine
+ * if the triangle is back-facing (negative).
+ * sign = -1 for CCW, +1 for CW
+ */
+ twoside->sign = (stage->draw->rasterizer->front_winding == PIPE_WINDING_CCW) ? -1.0f : 1.0f;
+
+ stage->tri = twoside_tri;
+ stage->tri( stage, header );
+}
+
+
+static void twoside_flush( struct draw_stage *stage, unsigned flags )
+{
+ stage->tri = twoside_first_tri;
+ stage->next->flush( stage->next, flags );
+}
+
+
+static void twoside_reset_stipple_counter( struct draw_stage *stage )
+{
+ stage->next->reset_stipple_counter( stage->next );
+}
+
+
+static void twoside_destroy( struct draw_stage *stage )
+{
+ draw_free_temp_verts( stage );
+ FREE( stage );
+}
+
+
+/**
+ * Create twoside pipeline stage.
+ */
+struct draw_stage *draw_twoside_stage( struct draw_context *draw )
+{
+ struct twoside_stage *twoside = CALLOC_STRUCT(twoside_stage);
+ if (twoside == NULL)
+ goto fail;
+
+ if (!draw_alloc_temp_verts( &twoside->stage, 3 ))
+ goto fail;
+
+ twoside->stage.draw = draw;
+ twoside->stage.next = NULL;
+ twoside->stage.point = draw_pipe_passthrough_point;
+ twoside->stage.line = draw_pipe_passthrough_line;
+ twoside->stage.tri = twoside_first_tri;
+ twoside->stage.flush = twoside_flush;
+ twoside->stage.reset_stipple_counter = twoside_reset_stipple_counter;
+ twoside->stage.destroy = twoside_destroy;
+
+ return &twoside->stage;
+
+ fail:
+ if (twoside)
+ twoside->stage.destroy( &twoside->stage );
+
+ return NULL;
+}
diff --git a/src/gallium/auxiliary/draw/draw_pipe_unfilled.c b/src/gallium/auxiliary/draw/draw_pipe_unfilled.c
new file mode 100644
index 00000000000..68835fd1a59
--- /dev/null
+++ b/src/gallium/auxiliary/draw/draw_pipe_unfilled.c
@@ -0,0 +1,203 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * \brief Drawing stage for handling glPolygonMode(line/point).
+ * Convert triangles to points or lines as needed.
+ */
+
+/* Authors: Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#include "util/u_memory.h"
+#include "pipe/p_defines.h"
+#include "draw_private.h"
+#include "draw_pipe.h"
+
+
+struct unfilled_stage {
+ struct draw_stage stage;
+
+ /** [0] = front face, [1] = back face.
+ * legal values: PIPE_POLYGON_MODE_FILL, PIPE_POLYGON_MODE_LINE,
+ * and PIPE_POLYGON_MODE_POINT,
+ */
+ unsigned mode[2];
+};
+
+
+static INLINE struct unfilled_stage *unfilled_stage( struct draw_stage *stage )
+{
+ return (struct unfilled_stage *)stage;
+}
+
+
+
+static void point( struct draw_stage *stage,
+ struct vertex_header *v0 )
+{
+ struct prim_header tmp;
+ tmp.v[0] = v0;
+ stage->next->point( stage->next, &tmp );
+}
+
+static void line( struct draw_stage *stage,
+ struct vertex_header *v0,
+ struct vertex_header *v1 )
+{
+ struct prim_header tmp;
+ tmp.v[0] = v0;
+ tmp.v[1] = v1;
+ stage->next->line( stage->next, &tmp );
+}
+
+
+static void points( struct draw_stage *stage,
+ struct prim_header *header )
+{
+ struct vertex_header *v0 = header->v[0];
+ struct vertex_header *v1 = header->v[1];
+ struct vertex_header *v2 = header->v[2];
+
+ if ((header->flags & DRAW_PIPE_EDGE_FLAG_0) && v0->edgeflag) point( stage, v0 );
+ if ((header->flags & DRAW_PIPE_EDGE_FLAG_1) && v1->edgeflag) point( stage, v1 );
+ if ((header->flags & DRAW_PIPE_EDGE_FLAG_2) && v2->edgeflag) point( stage, v2 );
+}
+
+
+static void lines( struct draw_stage *stage,
+ struct prim_header *header )
+{
+ struct vertex_header *v0 = header->v[0];
+ struct vertex_header *v1 = header->v[1];
+ struct vertex_header *v2 = header->v[2];
+
+ if (header->flags & DRAW_PIPE_RESET_STIPPLE)
+ stage->next->reset_stipple_counter( stage->next );
+
+ if ((header->flags & DRAW_PIPE_EDGE_FLAG_2) && v2->edgeflag) line( stage, v2, v0 );
+ if ((header->flags & DRAW_PIPE_EDGE_FLAG_0) && v0->edgeflag) line( stage, v0, v1 );
+ if ((header->flags & DRAW_PIPE_EDGE_FLAG_1) && v1->edgeflag) line( stage, v1, v2 );
+}
+
+
+/* Unfilled tri:
+ *
+ * Note edgeflags in the vertex struct is not sufficient as we will
+ * need to manipulate them when decomposing primitives.
+ *
+ * We currently keep the vertex edgeflag and primitive edgeflag mask
+ * separate until the last possible moment.
+ */
+static void unfilled_tri( struct draw_stage *stage,
+ struct prim_header *header )
+{
+ struct unfilled_stage *unfilled = unfilled_stage(stage);
+ unsigned mode = unfilled->mode[header->det >= 0.0];
+
+ switch (mode) {
+ case PIPE_POLYGON_MODE_FILL:
+ stage->next->tri( stage->next, header );
+ break;
+ case PIPE_POLYGON_MODE_LINE:
+ lines( stage, header );
+ break;
+ case PIPE_POLYGON_MODE_POINT:
+ points( stage, header );
+ break;
+ default:
+ assert(0);
+ }
+}
+
+
+static void unfilled_first_tri( struct draw_stage *stage,
+ struct prim_header *header )
+{
+ struct unfilled_stage *unfilled = unfilled_stage(stage);
+
+ unfilled->mode[0] = stage->draw->rasterizer->fill_ccw; /* front */
+ unfilled->mode[1] = stage->draw->rasterizer->fill_cw; /* back */
+
+ stage->tri = unfilled_tri;
+ stage->tri( stage, header );
+}
+
+
+
+static void unfilled_flush( struct draw_stage *stage,
+ unsigned flags )
+{
+ stage->next->flush( stage->next, flags );
+
+ stage->tri = unfilled_first_tri;
+}
+
+
+static void unfilled_reset_stipple_counter( struct draw_stage *stage )
+{
+ stage->next->reset_stipple_counter( stage->next );
+}
+
+
+static void unfilled_destroy( struct draw_stage *stage )
+{
+ draw_free_temp_verts( stage );
+ FREE( stage );
+}
+
+
+/**
+ * Create unfilled triangle stage.
+ */
+struct draw_stage *draw_unfilled_stage( struct draw_context *draw )
+{
+ struct unfilled_stage *unfilled = CALLOC_STRUCT(unfilled_stage);
+ if (unfilled == NULL)
+ goto fail;
+
+ if (!draw_alloc_temp_verts( &unfilled->stage, 0 ))
+ goto fail;
+
+ unfilled->stage.draw = draw;
+ unfilled->stage.next = NULL;
+ unfilled->stage.tmp = NULL;
+ unfilled->stage.point = draw_pipe_passthrough_point;
+ unfilled->stage.line = draw_pipe_passthrough_line;
+ unfilled->stage.tri = unfilled_first_tri;
+ unfilled->stage.flush = unfilled_flush;
+ unfilled->stage.reset_stipple_counter = unfilled_reset_stipple_counter;
+ unfilled->stage.destroy = unfilled_destroy;
+
+ return &unfilled->stage;
+
+ fail:
+ if (unfilled)
+ unfilled->stage.destroy( &unfilled->stage );
+
+ return NULL;
+}
diff --git a/src/gallium/auxiliary/draw/draw_pipe_util.c b/src/gallium/auxiliary/draw/draw_pipe_util.c
new file mode 100644
index 00000000000..e22e5fed0c6
--- /dev/null
+++ b/src/gallium/auxiliary/draw/draw_pipe_util.c
@@ -0,0 +1,137 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#include "util/u_memory.h"
+#include "draw/draw_private.h"
+#include "draw/draw_pipe.h"
+
+
+
+void
+draw_pipe_passthrough_point(struct draw_stage *stage, struct prim_header *header)
+{
+ stage->next->point(stage->next, header);
+}
+
+void
+draw_pipe_passthrough_line(struct draw_stage *stage, struct prim_header *header)
+{
+ stage->next->line(stage->next, header);
+}
+
+void
+draw_pipe_passthrough_tri(struct draw_stage *stage, struct prim_header *header)
+{
+ stage->next->tri(stage->next, header);
+}
+
+
+
+
+
+/* This is only used for temporary verts.
+ */
+#define MAX_VERTEX_SIZE ((2 + PIPE_MAX_SHADER_OUTPUTS) * 4 * sizeof(float))
+
+
+/**
+ * Allocate space for temporary post-transform vertices, such as for clipping.
+ */
+boolean draw_alloc_temp_verts( struct draw_stage *stage, unsigned nr )
+{
+ assert(!stage->tmp);
+
+ stage->tmp = NULL;
+ stage->nr_tmps = nr;
+
+ if (nr != 0)
+ {
+ unsigned i;
+ ubyte *store = (ubyte *) MALLOC( MAX_VERTEX_SIZE * nr );
+
+ if (store == NULL)
+ return FALSE;
+
+ stage->tmp = (struct vertex_header **) MALLOC( sizeof(struct vertex_header *) * nr );
+ if (stage->tmp == NULL) {
+ FREE(store);
+ return FALSE;
+ }
+
+ for (i = 0; i < nr; i++)
+ stage->tmp[i] = (struct vertex_header *)(store + i * MAX_VERTEX_SIZE);
+ }
+
+ return TRUE;
+}
+
+
+void draw_free_temp_verts( struct draw_stage *stage )
+{
+ if (stage->tmp) {
+ FREE( stage->tmp[0] );
+ FREE( stage->tmp );
+ stage->tmp = NULL;
+ }
+}
+
+
+/* Reset vertex ids. This is basically a type of flush.
+ *
+ * Called only from draw_pipe_vbuf.c
+ */
+void draw_reset_vertex_ids(struct draw_context *draw)
+{
+ struct draw_stage *stage = draw->pipeline.first;
+
+ while (stage) {
+ unsigned i;
+
+ for (i = 0; i < stage->nr_tmps; i++)
+ stage->tmp[i]->vertex_id = UNDEFINED_VERTEX_ID;
+
+ stage = stage->next;
+ }
+
+ if (draw->pipeline.verts)
+ {
+ unsigned i;
+ char *verts = draw->pipeline.verts;
+ unsigned stride = draw->pipeline.vertex_stride;
+
+ for (i = 0; i < draw->pipeline.vertex_count; i++) {
+ ((struct vertex_header *)verts)->vertex_id = UNDEFINED_VERTEX_ID;
+ verts += stride;
+ }
+ }
+}
+
diff --git a/src/gallium/auxiliary/draw/draw_pipe_validate.c b/src/gallium/auxiliary/draw/draw_pipe_validate.c
new file mode 100644
index 00000000000..03e842ce082
--- /dev/null
+++ b/src/gallium/auxiliary/draw/draw_pipe_validate.c
@@ -0,0 +1,330 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/* Authors: Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#include "util/u_memory.h"
+#include "pipe/p_defines.h"
+#include "draw_private.h"
+#include "draw_pipe.h"
+#include "draw_context.h"
+#include "draw_vbuf.h"
+
+static boolean points( unsigned prim )
+{
+ return (prim == PIPE_PRIM_POINTS);
+}
+
+static boolean lines( unsigned prim )
+{
+ return (prim == PIPE_PRIM_LINES ||
+ prim == PIPE_PRIM_LINE_STRIP ||
+ prim == PIPE_PRIM_LINE_LOOP);
+}
+
+static boolean triangles( unsigned prim )
+{
+ return prim >= PIPE_PRIM_TRIANGLES;
+}
+
+/**
+ * Default version of a function to check if we need any special
+ * pipeline stages, or whether prims/verts can go through untouched.
+ * Don't test for bypass clipping or vs modes, this function is just
+ * about the primitive pipeline stages.
+ *
+ * This can be overridden by the driver.
+ */
+boolean
+draw_need_pipeline(const struct draw_context *draw,
+ const struct pipe_rasterizer_state *rasterizer,
+ unsigned int prim )
+{
+ /* If the driver has overridden this, use that version:
+ */
+ if (draw->render &&
+ draw->render->need_pipeline)
+ {
+ return draw->render->need_pipeline( draw->render,
+ rasterizer,
+ prim );
+ }
+
+ /* Don't have to worry about triangles turning into lines/points
+ * and triggering the pipeline, because we have to trigger the
+ * pipeline *anyway* if unfilled mode is active.
+ */
+ if (lines(prim))
+ {
+ /* line stipple */
+ if (rasterizer->line_stipple_enable && draw->pipeline.line_stipple)
+ return TRUE;
+
+ /* wide lines */
+ if (rasterizer->line_width > draw->pipeline.wide_line_threshold)
+ return TRUE;
+
+ /* AA lines */
+ if (rasterizer->line_smooth && draw->pipeline.aaline)
+ return TRUE;
+ }
+
+ if (points(prim))
+ {
+ /* large points */
+ if (rasterizer->point_size > draw->pipeline.wide_point_threshold)
+ return TRUE;
+
+ /* AA points */
+ if (rasterizer->point_smooth && draw->pipeline.aapoint)
+ return TRUE;
+
+ /* point sprites */
+ if (rasterizer->point_sprite && draw->pipeline.point_sprite)
+ return TRUE;
+ }
+
+
+ if (triangles(prim))
+ {
+ /* polygon stipple */
+ if (rasterizer->poly_stipple_enable && draw->pipeline.pstipple)
+ return TRUE;
+
+ /* unfilled polygons */
+ if (rasterizer->fill_cw != PIPE_POLYGON_MODE_FILL ||
+ rasterizer->fill_ccw != PIPE_POLYGON_MODE_FILL)
+ return TRUE;
+
+ /* polygon offset */
+ if (rasterizer->offset_cw || rasterizer->offset_ccw)
+ return TRUE;
+
+ /* two-side lighting */
+ if (rasterizer->light_twoside)
+ return TRUE;
+ }
+
+ /* polygon cull - this is difficult - hardware can cull just fine
+ * most of the time (though sometimes CULL_NEITHER is unsupported.
+ *
+ * Generally this isn't a reason to require the pipeline, though.
+ *
+ if (rasterizer->cull_mode)
+ return TRUE;
+ */
+
+ return FALSE;
+}
+
+
+
+/**
+ * Rebuild the rendering pipeline.
+ */
+static struct draw_stage *validate_pipeline( struct draw_stage *stage )
+{
+ struct draw_context *draw = stage->draw;
+ struct draw_stage *next = draw->pipeline.rasterize;
+ int need_det = 0;
+ int precalc_flat = 0;
+ boolean wide_lines, wide_points;
+
+ /* Set the validate's next stage to the rasterize stage, so that it
+ * can be found later if needed for flushing.
+ */
+ stage->next = next;
+
+ /* drawing wide lines? */
+ wide_lines = (draw->rasterizer->line_width > draw->pipeline.wide_line_threshold
+ && !draw->rasterizer->line_smooth);
+
+ /* drawing large points? */
+ if (draw->rasterizer->point_sprite && draw->pipeline.point_sprite)
+ wide_points = TRUE;
+ else if (draw->rasterizer->point_smooth && draw->pipeline.aapoint)
+ wide_points = FALSE;
+ else if (draw->rasterizer->point_size > draw->pipeline.wide_point_threshold)
+ wide_points = TRUE;
+ else
+ wide_points = FALSE;
+
+ /*
+ * NOTE: we build up the pipeline in end-to-start order.
+ *
+ * TODO: make the current primitive part of the state and build
+ * shorter pipelines for lines & points.
+ */
+
+ if (draw->rasterizer->line_smooth && draw->pipeline.aaline) {
+ draw->pipeline.aaline->next = next;
+ next = draw->pipeline.aaline;
+ }
+
+ if (draw->rasterizer->point_smooth && draw->pipeline.aapoint) {
+ draw->pipeline.aapoint->next = next;
+ next = draw->pipeline.aapoint;
+ }
+
+ if (wide_lines) {
+ draw->pipeline.wide_line->next = next;
+ next = draw->pipeline.wide_line;
+ precalc_flat = 1;
+ }
+
+ if (wide_points || draw->rasterizer->point_sprite) {
+ draw->pipeline.wide_point->next = next;
+ next = draw->pipeline.wide_point;
+ }
+
+ if (draw->rasterizer->line_stipple_enable && draw->pipeline.line_stipple) {
+ draw->pipeline.stipple->next = next;
+ next = draw->pipeline.stipple;
+ precalc_flat = 1; /* only needed for lines really */
+ }
+
+ if (draw->rasterizer->poly_stipple_enable
+ && draw->pipeline.pstipple) {
+ draw->pipeline.pstipple->next = next;
+ next = draw->pipeline.pstipple;
+ }
+
+ if (draw->rasterizer->fill_cw != PIPE_POLYGON_MODE_FILL ||
+ draw->rasterizer->fill_ccw != PIPE_POLYGON_MODE_FILL) {
+ draw->pipeline.unfilled->next = next;
+ next = draw->pipeline.unfilled;
+ precalc_flat = 1; /* only needed for triangles really */
+ need_det = 1;
+ }
+
+ if (draw->rasterizer->flatshade && precalc_flat) {
+ draw->pipeline.flatshade->next = next;
+ next = draw->pipeline.flatshade;
+ }
+
+ if (draw->rasterizer->offset_cw ||
+ draw->rasterizer->offset_ccw) {
+ draw->pipeline.offset->next = next;
+ next = draw->pipeline.offset;
+ need_det = 1;
+ }
+
+ if (draw->rasterizer->light_twoside) {
+ draw->pipeline.twoside->next = next;
+ next = draw->pipeline.twoside;
+ need_det = 1;
+ }
+
+ /* Always run the cull stage as we calculate determinant there
+ * also.
+ *
+ * This can actually be a win as culling out the triangles can lead
+ * to less work emitting vertices, smaller vertex buffers, etc.
+ * It's difficult to say whether this will be true in general.
+ */
+ if (need_det || draw->rasterizer->cull_mode) {
+ draw->pipeline.cull->next = next;
+ next = draw->pipeline.cull;
+ }
+
+ /* Clip stage
+ */
+ if (!draw->bypass_clipping)
+ {
+ draw->pipeline.clip->next = next;
+ next = draw->pipeline.clip;
+ }
+
+
+ draw->pipeline.first = next;
+ return next;
+}
+
+static void validate_tri( struct draw_stage *stage,
+ struct prim_header *header )
+{
+ struct draw_stage *pipeline = validate_pipeline( stage );
+ pipeline->tri( pipeline, header );
+}
+
+static void validate_line( struct draw_stage *stage,
+ struct prim_header *header )
+{
+ struct draw_stage *pipeline = validate_pipeline( stage );
+ pipeline->line( pipeline, header );
+}
+
+static void validate_point( struct draw_stage *stage,
+ struct prim_header *header )
+{
+ struct draw_stage *pipeline = validate_pipeline( stage );
+ pipeline->point( pipeline, header );
+}
+
+static void validate_reset_stipple_counter( struct draw_stage *stage )
+{
+ struct draw_stage *pipeline = validate_pipeline( stage );
+ pipeline->reset_stipple_counter( pipeline );
+}
+
+static void validate_flush( struct draw_stage *stage,
+ unsigned flags )
+{
+ /* May need to pass a backend flush on to the rasterize stage.
+ */
+ if (stage->next)
+ stage->next->flush( stage->next, flags );
+}
+
+
+static void validate_destroy( struct draw_stage *stage )
+{
+ FREE( stage );
+}
+
+
+/**
+ * Create validate pipeline stage.
+ */
+struct draw_stage *draw_validate_stage( struct draw_context *draw )
+{
+ struct draw_stage *stage = CALLOC_STRUCT(draw_stage);
+ if (stage == NULL)
+ return NULL;
+
+ stage->draw = draw;
+ stage->next = NULL;
+ stage->point = validate_point;
+ stage->line = validate_line;
+ stage->tri = validate_tri;
+ stage->flush = validate_flush;
+ stage->reset_stipple_counter = validate_reset_stipple_counter;
+ stage->destroy = validate_destroy;
+
+ return stage;
+}
diff --git a/src/gallium/auxiliary/draw/draw_pipe_vbuf.c b/src/gallium/auxiliary/draw/draw_pipe_vbuf.c
new file mode 100644
index 00000000000..5ead25efff0
--- /dev/null
+++ b/src/gallium/auxiliary/draw/draw_pipe_vbuf.c
@@ -0,0 +1,496 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * \file
+ * Vertex buffer drawing stage.
+ *
+ * \author José Fonseca <jrfonsec@tungstengraphics.com>
+ * \author Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+#include "pipe/p_debug.h"
+#include "util/u_math.h"
+#include "util/u_memory.h"
+
+#include "draw_vbuf.h"
+#include "draw_private.h"
+#include "draw_vertex.h"
+#include "draw_pipe.h"
+#include "translate/translate.h"
+#include "translate/translate_cache.h"
+
+
+/**
+ * Vertex buffer emit stage.
+ */
+struct vbuf_stage {
+ struct draw_stage stage; /**< This must be first (base class) */
+
+ struct vbuf_render *render;
+
+ const struct vertex_info *vinfo;
+
+ /** Vertex size in bytes */
+ unsigned vertex_size;
+
+ struct translate *translate;
+
+ /* FIXME: we have no guarantee that 'unsigned' is 32bit */
+
+ /** Vertices in hardware format */
+ unsigned *vertices;
+ unsigned *vertex_ptr;
+ unsigned max_vertices;
+ unsigned nr_vertices;
+
+ /** Indices */
+ ushort *indices;
+ unsigned max_indices;
+ unsigned nr_indices;
+
+ /* Cache point size somewhere it's address won't change:
+ */
+ float point_size;
+
+ struct translate_cache *cache;
+};
+
+
+/**
+ * Basically a cast wrapper.
+ */
+static INLINE struct vbuf_stage *
+vbuf_stage( struct draw_stage *stage )
+{
+ assert(stage);
+ return (struct vbuf_stage *)stage;
+}
+
+
+static void vbuf_flush_indices( struct vbuf_stage *vbuf );
+static void vbuf_flush_vertices( struct vbuf_stage *vbuf );
+static void vbuf_alloc_vertices( struct vbuf_stage *vbuf );
+
+
+static INLINE boolean
+overflow( void *map, void *ptr, unsigned bytes, unsigned bufsz )
+{
+ unsigned long used = (unsigned long) ((char *)ptr - (char *)map);
+ return (used + bytes) > bufsz;
+}
+
+
+static INLINE void
+check_space( struct vbuf_stage *vbuf, unsigned nr )
+{
+ if (vbuf->nr_vertices + nr > vbuf->max_vertices ) {
+ vbuf_flush_vertices(vbuf);
+ vbuf_alloc_vertices(vbuf);
+ }
+
+ if (vbuf->nr_indices + nr > vbuf->max_indices )
+ vbuf_flush_indices(vbuf);
+}
+
+
+
+
+/**
+ * Extract the needed fields from post-transformed vertex and emit
+ * a hardware(driver) vertex.
+ * Recall that the vertices are constructed by the 'draw' module and
+ * have a couple of slots at the beginning (1-dword header, 4-dword
+ * clip pos) that we ignore here. We only use the vertex->data[] fields.
+ */
+static INLINE ushort
+emit_vertex( struct vbuf_stage *vbuf,
+ struct vertex_header *vertex )
+{
+ if(vertex->vertex_id == UNDEFINED_VERTEX_ID) {
+ /* Hmm - vertices are emitted one at a time - better make sure
+ * set_buffer is efficient. Consider a special one-shot mode for
+ * translate.
+ */
+ /* Note: we really do want data[0] here, not data[pos]:
+ */
+ vbuf->translate->set_buffer(vbuf->translate, 0, vertex->data[0], 0);
+ vbuf->translate->run(vbuf->translate, 0, 1, vbuf->vertex_ptr);
+
+ if (0) draw_dump_emitted_vertex(vbuf->vinfo, (uint8_t *)vbuf->vertex_ptr);
+
+ vbuf->vertex_ptr += vbuf->vertex_size/4;
+ vertex->vertex_id = vbuf->nr_vertices++;
+ }
+
+ return (ushort)vertex->vertex_id;
+}
+
+
+static void
+vbuf_tri( struct draw_stage *stage,
+ struct prim_header *prim )
+{
+ struct vbuf_stage *vbuf = vbuf_stage( stage );
+ unsigned i;
+
+ check_space( vbuf, 3 );
+
+ for (i = 0; i < 3; i++) {
+ vbuf->indices[vbuf->nr_indices++] = emit_vertex( vbuf, prim->v[i] );
+ }
+}
+
+
+static void
+vbuf_line( struct draw_stage *stage,
+ struct prim_header *prim )
+{
+ struct vbuf_stage *vbuf = vbuf_stage( stage );
+ unsigned i;
+
+ check_space( vbuf, 2 );
+
+ for (i = 0; i < 2; i++) {
+ vbuf->indices[vbuf->nr_indices++] = emit_vertex( vbuf, prim->v[i] );
+ }
+}
+
+
+static void
+vbuf_point( struct draw_stage *stage,
+ struct prim_header *prim )
+{
+ struct vbuf_stage *vbuf = vbuf_stage( stage );
+
+ check_space( vbuf, 1 );
+
+ vbuf->indices[vbuf->nr_indices++] = emit_vertex( vbuf, prim->v[0] );
+}
+
+
+
+
+/**
+ * Set the prim type for subsequent vertices.
+ * This may result in a new vertex size. The existing vbuffer (if any)
+ * will be flushed if needed and a new one allocated.
+ */
+static void
+vbuf_set_prim( struct vbuf_stage *vbuf, uint prim )
+{
+ struct translate_key hw_key;
+ unsigned dst_offset;
+ unsigned i;
+
+ vbuf->render->set_primitive(vbuf->render, prim);
+
+ /* Must do this after set_primitive() above:
+ *
+ * XXX: need some state managment to track when this needs to be
+ * recalculated. The driver should tell us whether there was a
+ * state change.
+ */
+ vbuf->vinfo = vbuf->render->get_vertex_info(vbuf->render);
+
+ if (vbuf->vertex_size != vbuf->vinfo->size * sizeof(float)) {
+ vbuf_flush_vertices(vbuf);
+ vbuf->vertex_size = vbuf->vinfo->size * sizeof(float);
+ }
+
+ /* Translate from pipeline vertices to hw vertices.
+ */
+ dst_offset = 0;
+
+ for (i = 0; i < vbuf->vinfo->num_attribs; i++) {
+ unsigned emit_sz = 0;
+ unsigned src_buffer = 0;
+ unsigned output_format;
+ unsigned src_offset = (vbuf->vinfo->attrib[i].src_index * 4 * sizeof(float) );
+
+ switch (vbuf->vinfo->attrib[i].emit) {
+ case EMIT_4F:
+ output_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
+ emit_sz = 4 * sizeof(float);
+ break;
+ case EMIT_3F:
+ output_format = PIPE_FORMAT_R32G32B32_FLOAT;
+ emit_sz = 3 * sizeof(float);
+ break;
+ case EMIT_2F:
+ output_format = PIPE_FORMAT_R32G32_FLOAT;
+ emit_sz = 2 * sizeof(float);
+ break;
+ case EMIT_1F:
+ output_format = PIPE_FORMAT_R32_FLOAT;
+ emit_sz = 1 * sizeof(float);
+ break;
+ case EMIT_1F_PSIZE:
+ output_format = PIPE_FORMAT_R32_FLOAT;
+ emit_sz = 1 * sizeof(float);
+ src_buffer = 1;
+ src_offset = 0;
+ break;
+ case EMIT_4UB:
+ output_format = PIPE_FORMAT_B8G8R8A8_UNORM;
+ emit_sz = 4 * sizeof(ubyte);
+ break;
+ default:
+ assert(0);
+ output_format = PIPE_FORMAT_NONE;
+ emit_sz = 0;
+ break;
+ }
+
+ hw_key.element[i].input_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
+ hw_key.element[i].input_buffer = src_buffer;
+ hw_key.element[i].input_offset = src_offset;
+ hw_key.element[i].output_format = output_format;
+ hw_key.element[i].output_offset = dst_offset;
+
+ dst_offset += emit_sz;
+ }
+
+ hw_key.nr_elements = vbuf->vinfo->num_attribs;
+ hw_key.output_stride = vbuf->vinfo->size * 4;
+
+ /* Don't bother with caching at this stage:
+ */
+ if (!vbuf->translate ||
+ translate_key_compare(&vbuf->translate->key, &hw_key) != 0)
+ {
+ translate_key_sanitize(&hw_key);
+ vbuf->translate = translate_cache_find(vbuf->cache, &hw_key);
+
+ vbuf->translate->set_buffer(vbuf->translate, 1, &vbuf->point_size, 0);
+ }
+
+ vbuf->point_size = vbuf->stage.draw->rasterizer->point_size;
+
+ /* Allocate new buffer?
+ */
+ if (!vbuf->vertices)
+ vbuf_alloc_vertices(vbuf);
+}
+
+
+static void
+vbuf_first_tri( struct draw_stage *stage,
+ struct prim_header *prim )
+{
+ struct vbuf_stage *vbuf = vbuf_stage( stage );
+
+ vbuf_flush_indices( vbuf );
+ stage->tri = vbuf_tri;
+ vbuf_set_prim(vbuf, PIPE_PRIM_TRIANGLES);
+ stage->tri( stage, prim );
+}
+
+
+static void
+vbuf_first_line( struct draw_stage *stage,
+ struct prim_header *prim )
+{
+ struct vbuf_stage *vbuf = vbuf_stage( stage );
+
+ vbuf_flush_indices( vbuf );
+ stage->line = vbuf_line;
+ vbuf_set_prim(vbuf, PIPE_PRIM_LINES);
+ stage->line( stage, prim );
+}
+
+
+static void
+vbuf_first_point( struct draw_stage *stage,
+ struct prim_header *prim )
+{
+ struct vbuf_stage *vbuf = vbuf_stage( stage );
+
+ vbuf_flush_indices( vbuf );
+ stage->point = vbuf_point;
+ vbuf_set_prim(vbuf, PIPE_PRIM_POINTS);
+ stage->point( stage, prim );
+}
+
+
+static void
+vbuf_flush_indices( struct vbuf_stage *vbuf )
+{
+ if(!vbuf->nr_indices)
+ return;
+
+ assert((uint) (vbuf->vertex_ptr - vbuf->vertices) ==
+ vbuf->nr_vertices * vbuf->vertex_size / sizeof(unsigned));
+
+ vbuf->render->draw(vbuf->render, vbuf->indices, vbuf->nr_indices);
+
+ vbuf->nr_indices = 0;
+}
+
+
+/**
+ * Flush existing vertex buffer and allocate a new one.
+ *
+ * XXX: We separate flush-on-index-full and flush-on-vb-full, but may
+ * raise issues uploading vertices if the hardware wants to flush when
+ * we flush.
+ */
+static void
+vbuf_flush_vertices( struct vbuf_stage *vbuf )
+{
+ if(vbuf->vertices) {
+ vbuf_flush_indices(vbuf);
+
+ /* Reset temporary vertices ids */
+ if(vbuf->nr_vertices)
+ draw_reset_vertex_ids( vbuf->stage.draw );
+
+ /* Free the vertex buffer */
+ vbuf->render->release_vertices(vbuf->render,
+ vbuf->vertices,
+ vbuf->vertex_size,
+ vbuf->nr_vertices);
+ vbuf->max_vertices = vbuf->nr_vertices = 0;
+ vbuf->vertex_ptr = vbuf->vertices = NULL;
+
+ }
+}
+
+
+static void
+vbuf_alloc_vertices( struct vbuf_stage *vbuf )
+{
+ assert(!vbuf->nr_indices);
+ assert(!vbuf->vertices);
+
+ /* Allocate a new vertex buffer */
+ vbuf->max_vertices = vbuf->render->max_vertex_buffer_bytes / vbuf->vertex_size;
+
+ /* even number */
+ vbuf->max_vertices = vbuf->max_vertices & ~1;
+
+ /* Must always succeed -- driver gives us a
+ * 'max_vertex_buffer_bytes' which it guarantees it can allocate,
+ * and it will flush itself if necessary to do so. If this does
+ * fail, we are basically without usable hardware.
+ */
+ assert(vbuf->max_vertices < UNDEFINED_VERTEX_ID);
+
+ vbuf->vertices = (uint *) vbuf->render->allocate_vertices(vbuf->render,
+ (ushort) vbuf->vertex_size,
+ (ushort) vbuf->max_vertices);
+ vbuf->vertex_ptr = vbuf->vertices;
+}
+
+
+
+static void
+vbuf_flush( struct draw_stage *stage, unsigned flags )
+{
+ struct vbuf_stage *vbuf = vbuf_stage( stage );
+
+ vbuf_flush_indices( vbuf );
+
+ stage->point = vbuf_first_point;
+ stage->line = vbuf_first_line;
+ stage->tri = vbuf_first_tri;
+
+ if (flags & DRAW_FLUSH_BACKEND)
+ vbuf_flush_vertices( vbuf );
+}
+
+
+static void
+vbuf_reset_stipple_counter( struct draw_stage *stage )
+{
+ /* XXX: Need to do something here for hardware with linestipple.
+ */
+ (void) stage;
+}
+
+
+static void vbuf_destroy( struct draw_stage *stage )
+{
+ struct vbuf_stage *vbuf = vbuf_stage( stage );
+
+ if(vbuf->indices)
+ align_free( vbuf->indices );
+
+ if (vbuf->render)
+ vbuf->render->destroy( vbuf->render );
+
+ if (vbuf->cache)
+ translate_cache_destroy(vbuf->cache);
+
+ FREE( stage );
+}
+
+
+/**
+ * Create a new primitive vbuf/render stage.
+ */
+struct draw_stage *draw_vbuf_stage( struct draw_context *draw,
+ struct vbuf_render *render )
+{
+ struct vbuf_stage *vbuf = CALLOC_STRUCT(vbuf_stage);
+ if (vbuf == NULL)
+ goto fail;
+
+ vbuf->stage.draw = draw;
+ vbuf->stage.point = vbuf_first_point;
+ vbuf->stage.line = vbuf_first_line;
+ vbuf->stage.tri = vbuf_first_tri;
+ vbuf->stage.flush = vbuf_flush;
+ vbuf->stage.reset_stipple_counter = vbuf_reset_stipple_counter;
+ vbuf->stage.destroy = vbuf_destroy;
+
+ vbuf->render = render;
+ vbuf->max_indices = MAX2(render->max_indices, UNDEFINED_VERTEX_ID-1);
+
+ vbuf->indices = (ushort *) align_malloc( vbuf->max_indices *
+ sizeof(vbuf->indices[0]),
+ 16 );
+ if (!vbuf->indices)
+ goto fail;
+
+ vbuf->cache = translate_cache_create();
+ if (!vbuf->cache)
+ goto fail;
+
+
+ vbuf->vertices = NULL;
+ vbuf->vertex_ptr = vbuf->vertices;
+
+ return &vbuf->stage;
+
+ fail:
+ if (vbuf)
+ vbuf_destroy(&vbuf->stage);
+
+ return NULL;
+}
diff --git a/src/gallium/auxiliary/draw/draw_pipe_wide_line.c b/src/gallium/auxiliary/draw/draw_pipe_wide_line.c
new file mode 100644
index 00000000000..184e363594d
--- /dev/null
+++ b/src/gallium/auxiliary/draw/draw_pipe_wide_line.c
@@ -0,0 +1,180 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/* Authors: Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#include "pipe/p_defines.h"
+#include "pipe/p_shader_tokens.h"
+#include "util/u_math.h"
+#include "util/u_memory.h"
+#include "draw_private.h"
+#include "draw_pipe.h"
+
+
+struct wideline_stage {
+ struct draw_stage stage;
+
+ float half_line_width;
+};
+
+
+
+static INLINE struct wideline_stage *wideline_stage( struct draw_stage *stage )
+{
+ return (struct wideline_stage *)stage;
+}
+
+
+
+/**
+ * Draw a wide line by drawing a quad (two triangles).
+ * XXX need to disable polygon stipple.
+ */
+static void wideline_line( struct draw_stage *stage,
+ struct prim_header *header )
+{
+ /*const struct wideline_stage *wide = wideline_stage(stage);*/
+ const unsigned pos = stage->draw->vs.position_output;
+ const float half_width = 0.5f * stage->draw->rasterizer->line_width;
+
+ struct prim_header tri;
+
+ struct vertex_header *v0 = dup_vert(stage, header->v[0], 0);
+ struct vertex_header *v1 = dup_vert(stage, header->v[0], 1);
+ struct vertex_header *v2 = dup_vert(stage, header->v[1], 2);
+ struct vertex_header *v3 = dup_vert(stage, header->v[1], 3);
+
+ float *pos0 = v0->data[pos];
+ float *pos1 = v1->data[pos];
+ float *pos2 = v2->data[pos];
+ float *pos3 = v3->data[pos];
+
+ const float dx = fabsf(pos0[0] - pos2[0]);
+ const float dy = fabsf(pos0[1] - pos2[1]);
+
+ /* small tweak to meet GL specification */
+ const float bias = 0.125f;
+
+ /*
+ * Draw wide line as a quad (two tris) by "stretching" the line along
+ * X or Y.
+ * We need to tweak coords in several ways to be conformant here.
+ */
+
+ if (dx > dy) {
+ /* x-major line */
+ pos0[1] = pos0[1] - half_width - bias;
+ pos1[1] = pos1[1] + half_width - bias;
+ pos2[1] = pos2[1] - half_width - bias;
+ pos3[1] = pos3[1] + half_width - bias;
+ if (pos0[0] < pos2[0]) {
+ /* left to right line */
+ pos0[0] -= 0.5f;
+ pos1[0] -= 0.5f;
+ pos2[0] -= 0.5f;
+ pos3[0] -= 0.5f;
+ }
+ else {
+ /* right to left line */
+ pos0[0] += 0.5f;
+ pos1[0] += 0.5f;
+ pos2[0] += 0.5f;
+ pos3[0] += 0.5f;
+ }
+ }
+ else {
+ /* y-major line */
+ pos0[0] = pos0[0] - half_width + bias;
+ pos1[0] = pos1[0] + half_width + bias;
+ pos2[0] = pos2[0] - half_width + bias;
+ pos3[0] = pos3[0] + half_width + bias;
+ if (pos0[1] < pos2[1]) {
+ /* top to bottom line */
+ pos0[1] -= 0.5f;
+ pos1[1] -= 0.5f;
+ pos2[1] -= 0.5f;
+ pos3[1] -= 0.5f;
+ }
+ else {
+ /* bottom to top line */
+ pos0[1] += 0.5f;
+ pos1[1] += 0.5f;
+ pos2[1] += 0.5f;
+ pos3[1] += 0.5f;
+ }
+ }
+
+ tri.det = header->det; /* only the sign matters */
+ tri.v[0] = v0;
+ tri.v[1] = v2;
+ tri.v[2] = v3;
+ stage->next->tri( stage->next, &tri );
+
+ tri.v[0] = v0;
+ tri.v[1] = v3;
+ tri.v[2] = v1;
+ stage->next->tri( stage->next, &tri );
+}
+
+
+static void wideline_flush( struct draw_stage *stage, unsigned flags )
+{
+ stage->next->flush( stage->next, flags );
+}
+
+
+static void wideline_reset_stipple_counter( struct draw_stage *stage )
+{
+ stage->next->reset_stipple_counter( stage->next );
+}
+
+
+static void wideline_destroy( struct draw_stage *stage )
+{
+ draw_free_temp_verts( stage );
+ FREE( stage );
+}
+
+
+struct draw_stage *draw_wide_line_stage( struct draw_context *draw )
+{
+ struct wideline_stage *wide = CALLOC_STRUCT(wideline_stage);
+
+ draw_alloc_temp_verts( &wide->stage, 4 );
+
+ wide->stage.draw = draw;
+ wide->stage.next = NULL;
+ wide->stage.point = draw_pipe_passthrough_point;
+ wide->stage.line = wideline_line;
+ wide->stage.tri = draw_pipe_passthrough_tri;
+ wide->stage.flush = wideline_flush;
+ wide->stage.reset_stipple_counter = wideline_reset_stipple_counter;
+ wide->stage.destroy = wideline_destroy;
+
+ return &wide->stage;
+}
diff --git a/src/gallium/auxiliary/draw/draw_pipe_wide_point.c b/src/gallium/auxiliary/draw/draw_pipe_wide_point.c
new file mode 100644
index 00000000000..e1af9e56a24
--- /dev/null
+++ b/src/gallium/auxiliary/draw/draw_pipe_wide_point.c
@@ -0,0 +1,297 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/* Authors: Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#include "util/u_math.h"
+#include "util/u_memory.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_shader_tokens.h"
+#include "draw_vs.h"
+#include "draw_pipe.h"
+
+
+struct widepoint_stage {
+ struct draw_stage stage;
+
+ float half_point_size;
+ float point_size_min;
+ float point_size_max;
+
+ float xbias;
+ float ybias;
+
+ uint texcoord_slot[PIPE_MAX_SHADER_OUTPUTS];
+ uint texcoord_mode[PIPE_MAX_SHADER_OUTPUTS];
+ uint num_texcoords;
+
+ int psize_slot;
+
+ int point_coord_fs_input; /**< input for pointcoord (and fog) */
+};
+
+
+
+static INLINE struct widepoint_stage *
+widepoint_stage( struct draw_stage *stage )
+{
+ return (struct widepoint_stage *)stage;
+}
+
+
+
+
+/**
+ * Set the vertex texcoords for sprite mode.
+ * Coords may be left untouched or set to a right-side-up or upside-down
+ * orientation.
+ */
+static void set_texcoords(const struct widepoint_stage *wide,
+ struct vertex_header *v, const float tc[4])
+{
+ uint i;
+ for (i = 0; i < wide->num_texcoords; i++) {
+ if (wide->texcoord_mode[i] != PIPE_SPRITE_COORD_NONE) {
+ uint j = wide->texcoord_slot[i];
+ v->data[j][0] = tc[0];
+ if (wide->texcoord_mode[i] == PIPE_SPRITE_COORD_LOWER_LEFT)
+ v->data[j][1] = 1.0f - tc[1];
+ else
+ v->data[j][1] = tc[1];
+ v->data[j][2] = tc[2];
+ v->data[j][3] = tc[3];
+ }
+ }
+
+ if (wide->point_coord_fs_input >= 0) {
+ /* put gl_PointCoord into extra vertex output's zw components */
+ uint k = wide->stage.draw->extra_vp_outputs.slot;
+ v->data[k][2] = tc[0];
+ v->data[k][3] = tc[1];
+ }
+}
+
+
+/* If there are lots of sprite points (and why wouldn't there be?) it
+ * would probably be more sensible to change hardware setup to
+ * optimize this rather than doing the whole thing in software like
+ * this.
+ */
+static void widepoint_point( struct draw_stage *stage,
+ struct prim_header *header )
+{
+ const struct widepoint_stage *wide = widepoint_stage(stage);
+ const unsigned pos = stage->draw->vs.position_output;
+ const boolean sprite = (boolean) stage->draw->rasterizer->point_sprite;
+ float half_size;
+ float left_adj, right_adj, bot_adj, top_adj;
+
+ struct prim_header tri;
+
+ /* four dups of original vertex */
+ struct vertex_header *v0 = dup_vert(stage, header->v[0], 0);
+ struct vertex_header *v1 = dup_vert(stage, header->v[0], 1);
+ struct vertex_header *v2 = dup_vert(stage, header->v[0], 2);
+ struct vertex_header *v3 = dup_vert(stage, header->v[0], 3);
+
+ float *pos0 = v0->data[pos];
+ float *pos1 = v1->data[pos];
+ float *pos2 = v2->data[pos];
+ float *pos3 = v3->data[pos];
+
+ /* point size is either per-vertex or fixed size */
+ if (wide->psize_slot >= 0) {
+ half_size = header->v[0]->data[wide->psize_slot][0];
+
+ /* XXX: temporary -- do this in the vertex shader??
+ */
+ half_size = CLAMP(half_size,
+ wide->point_size_min,
+ wide->point_size_max);
+
+ half_size *= 0.5f;
+ }
+ else {
+ half_size = wide->half_point_size;
+ }
+
+ left_adj = -half_size + wide->xbias;
+ right_adj = half_size + wide->xbias;
+ bot_adj = half_size + wide->ybias;
+ top_adj = -half_size + wide->ybias;
+
+ pos0[0] += left_adj;
+ pos0[1] += top_adj;
+
+ pos1[0] += left_adj;
+ pos1[1] += bot_adj;
+
+ pos2[0] += right_adj;
+ pos2[1] += top_adj;
+
+ pos3[0] += right_adj;
+ pos3[1] += bot_adj;
+
+ if (sprite) {
+ static const float tex00[4] = { 0, 0, 0, 1 };
+ static const float tex01[4] = { 0, 1, 0, 1 };
+ static const float tex11[4] = { 1, 1, 0, 1 };
+ static const float tex10[4] = { 1, 0, 0, 1 };
+ set_texcoords( wide, v0, tex00 );
+ set_texcoords( wide, v1, tex01 );
+ set_texcoords( wide, v2, tex10 );
+ set_texcoords( wide, v3, tex11 );
+ }
+
+ tri.det = header->det; /* only the sign matters */
+ tri.v[0] = v0;
+ tri.v[1] = v2;
+ tri.v[2] = v3;
+ stage->next->tri( stage->next, &tri );
+
+ tri.v[0] = v0;
+ tri.v[1] = v3;
+ tri.v[2] = v1;
+ stage->next->tri( stage->next, &tri );
+}
+
+
+static void widepoint_first_point( struct draw_stage *stage,
+ struct prim_header *header )
+{
+ struct widepoint_stage *wide = widepoint_stage(stage);
+ struct draw_context *draw = stage->draw;
+
+ wide->half_point_size = 0.5f * draw->rasterizer->point_size;
+ wide->point_size_min = draw->rasterizer->point_size_min;
+ wide->point_size_max = draw->rasterizer->point_size_max;
+ wide->xbias = 0.0;
+ wide->ybias = 0.0;
+
+ if (draw->rasterizer->gl_rasterization_rules) {
+ wide->xbias = 0.125;
+ }
+
+ /* XXX we won't know the real size if it's computed by the vertex shader! */
+ if ((draw->rasterizer->point_size > draw->pipeline.wide_point_threshold) ||
+ (draw->rasterizer->point_sprite && draw->pipeline.point_sprite)) {
+ stage->point = widepoint_point;
+ }
+ else {
+ stage->point = draw_pipe_passthrough_point;
+ }
+
+ if (draw->rasterizer->point_sprite) {
+ /* find vertex shader texcoord outputs */
+ const struct draw_vertex_shader *vs = draw->vs.vertex_shader;
+ uint i, j = 0;
+ for (i = 0; i < vs->info.num_outputs; i++) {
+ if (vs->info.output_semantic_name[i] == TGSI_SEMANTIC_GENERIC) {
+ wide->texcoord_slot[j] = i;
+ wide->texcoord_mode[j] = draw->rasterizer->sprite_coord_mode[j];
+ j++;
+ }
+ }
+ wide->num_texcoords = j;
+
+ /* find fragment shader PointCoord/Fog input */
+ wide->point_coord_fs_input = 0; /* XXX fix this! */
+
+ /* setup extra vp output (point coord implemented as a texcoord) */
+ draw->extra_vp_outputs.semantic_name = TGSI_SEMANTIC_GENERIC;
+ draw->extra_vp_outputs.semantic_index = 0;
+ draw->extra_vp_outputs.slot = draw->vs.num_vs_outputs;
+ }
+ else {
+ wide->point_coord_fs_input = -1;
+ draw->extra_vp_outputs.slot = 0;
+ }
+
+ wide->psize_slot = -1;
+ if (draw->rasterizer->point_size_per_vertex) {
+ /* find PSIZ vertex output */
+ const struct draw_vertex_shader *vs = draw->vs.vertex_shader;
+ uint i;
+ for (i = 0; i < vs->info.num_outputs; i++) {
+ if (vs->info.output_semantic_name[i] == TGSI_SEMANTIC_PSIZE) {
+ wide->psize_slot = i;
+ break;
+ }
+ }
+ }
+
+ stage->point( stage, header );
+}
+
+
+static void widepoint_flush( struct draw_stage *stage, unsigned flags )
+{
+ stage->point = widepoint_first_point;
+ stage->next->flush( stage->next, flags );
+}
+
+
+static void widepoint_reset_stipple_counter( struct draw_stage *stage )
+{
+ stage->next->reset_stipple_counter( stage->next );
+}
+
+
+static void widepoint_destroy( struct draw_stage *stage )
+{
+ draw_free_temp_verts( stage );
+ FREE( stage );
+}
+
+
+struct draw_stage *draw_wide_point_stage( struct draw_context *draw )
+{
+ struct widepoint_stage *wide = CALLOC_STRUCT(widepoint_stage);
+ if (wide == NULL)
+ goto fail;
+
+ if (!draw_alloc_temp_verts( &wide->stage, 4 ))
+ goto fail;
+
+ wide->stage.draw = draw;
+ wide->stage.next = NULL;
+ wide->stage.point = widepoint_first_point;
+ wide->stage.line = draw_pipe_passthrough_line;
+ wide->stage.tri = draw_pipe_passthrough_tri;
+ wide->stage.flush = widepoint_flush;
+ wide->stage.reset_stipple_counter = widepoint_reset_stipple_counter;
+ wide->stage.destroy = widepoint_destroy;
+
+ return &wide->stage;
+
+ fail:
+ if (wide)
+ wide->stage.destroy( &wide->stage );
+
+ return NULL;
+}
diff --git a/src/gallium/auxiliary/draw/draw_private.h b/src/gallium/auxiliary/draw/draw_private.h
new file mode 100644
index 00000000000..81e4eae401c
--- /dev/null
+++ b/src/gallium/auxiliary/draw/draw_private.h
@@ -0,0 +1,318 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * Private data structures, etc for the draw module.
+ */
+
+
+/**
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ * Brian Paul
+ */
+
+
+#ifndef DRAW_PRIVATE_H
+#define DRAW_PRIVATE_H
+
+
+#include "pipe/p_state.h"
+#include "pipe/p_defines.h"
+
+#include "tgsi/tgsi_exec.h"
+#include "tgsi/tgsi_scan.h"
+
+
+struct pipe_context;
+struct gallivm_prog;
+struct gallivm_cpu_engine;
+struct draw_vertex_shader;
+struct draw_context;
+struct draw_stage;
+struct vbuf_render;
+
+
+/**
+ * Basic vertex info.
+ * Carry some useful information around with the vertices in the prim pipe.
+ */
+struct vertex_header {
+ unsigned clipmask:12;
+ unsigned edgeflag:1;
+ unsigned pad:3;
+ unsigned vertex_id:16;
+
+ float clip[4];
+
+ /* This will probably become float (*data)[4] soon:
+ */
+ float data[][4];
+};
+
+/* NOTE: It should match vertex_id size above */
+#define UNDEFINED_VERTEX_ID 0xffff
+
+
+/**
+ * Private context for the drawing module.
+ */
+struct draw_context
+{
+ /** Drawing/primitive pipeline stages */
+ struct {
+ struct draw_stage *first; /**< one of the following */
+
+ struct draw_stage *validate;
+
+ /* stages (in logical order) */
+ struct draw_stage *flatshade;
+ struct draw_stage *clip;
+ struct draw_stage *cull;
+ struct draw_stage *twoside;
+ struct draw_stage *offset;
+ struct draw_stage *unfilled;
+ struct draw_stage *stipple;
+ struct draw_stage *aapoint;
+ struct draw_stage *aaline;
+ struct draw_stage *pstipple;
+ struct draw_stage *wide_line;
+ struct draw_stage *wide_point;
+ struct draw_stage *rasterize;
+
+ float wide_point_threshold; /**< convert pnts to tris if larger than this */
+ float wide_line_threshold; /**< convert lines to tris if wider than this */
+ boolean line_stipple; /**< do line stipple? */
+ boolean point_sprite; /**< convert points to quads for sprites? */
+
+ /* Temporary storage while the pipeline is being run:
+ */
+ char *verts;
+ unsigned vertex_stride;
+ unsigned vertex_count;
+ } pipeline;
+
+
+ struct vbuf_render *render;
+
+ /* Support prototype passthrough path:
+ */
+ struct {
+ struct {
+ struct draw_pt_middle_end *fetch_emit;
+ struct draw_pt_middle_end *fetch_shade_emit;
+ struct draw_pt_middle_end *general;
+ } middle;
+
+ struct {
+ struct draw_pt_front_end *vcache;
+ struct draw_pt_front_end *varray;
+ } front;
+
+ struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
+ unsigned nr_vertex_buffers;
+
+ struct pipe_vertex_element vertex_element[PIPE_MAX_ATTRIBS];
+ unsigned nr_vertex_elements;
+
+ /* user-space vertex data, buffers */
+ struct {
+ const unsigned *edgeflag;
+
+ /** vertex element/index buffer (ex: glDrawElements) */
+ const void *elts;
+ /** bytes per index (0, 1, 2 or 4) */
+ unsigned eltSize;
+ unsigned min_index;
+ unsigned max_index;
+
+ /** vertex arrays */
+ const void *vbuffer[PIPE_MAX_ATTRIBS];
+
+ /** constant buffer (for vertex shader) */
+ const void *constants;
+ } user;
+
+ boolean test_fse; /* enable FSE even though its not correct (eg for softpipe) */
+ boolean no_fse; /* disable FSE even when it is correct */
+ } pt;
+
+ struct {
+ boolean bypass_clipping;
+ boolean bypass_vs;
+ } driver;
+
+ boolean flushing; /**< debugging/sanity */
+ boolean suspend_flushing; /**< internally set */
+ boolean bypass_clipping; /**< set if either api or driver bypass_clipping true */
+
+ boolean force_passthrough; /**< never clip or shade */
+
+ double mrd; /**< minimum resolvable depth value, for polygon offset */
+
+ /* pipe state that we need: */
+ const struct pipe_rasterizer_state *rasterizer;
+ struct pipe_viewport_state viewport;
+ boolean identity_viewport;
+
+ struct {
+ struct draw_vertex_shader *vertex_shader;
+ uint num_vs_outputs; /**< convenience, from vertex_shader */
+ uint position_output;
+
+ /** TGSI program interpreter runtime state */
+ struct tgsi_exec_machine machine;
+
+ uint num_samplers;
+ struct tgsi_sampler **samplers;
+
+ /* This (and the tgsi_exec_machine struct) probably need to be moved somewhere private.
+ */
+ struct gallivm_cpu_engine *engine;
+
+ /* Here's another one:
+ */
+ struct aos_machine *aos_machine;
+
+
+ const float (*aligned_constants)[4];
+
+ const float (*aligned_constant_storage)[4];
+ unsigned const_storage_size;
+
+
+ struct translate *fetch;
+ struct translate_cache *fetch_cache;
+ struct translate *emit;
+ struct translate_cache *emit_cache;
+ } vs;
+
+ /* Clip derived state:
+ */
+ float plane[12][4];
+ unsigned nr_planes;
+
+ /* If a prim stage introduces new vertex attributes, they'll be stored here
+ */
+ struct {
+ uint semantic_name;
+ uint semantic_index;
+ int slot;
+ } extra_vp_outputs;
+
+ unsigned reduced_prim;
+
+ void *driver_private;
+};
+
+
+/*******************************************************************************
+ * Vertex shader code:
+ */
+boolean draw_vs_init( struct draw_context *draw );
+void draw_vs_destroy( struct draw_context *draw );
+
+void draw_vs_set_viewport( struct draw_context *,
+ const struct pipe_viewport_state * );
+
+void draw_vs_set_constants( struct draw_context *,
+ const float (*constants)[4],
+ unsigned size );
+
+
+
+
+/*******************************************************************************
+ * Vertex processing (was passthrough) code:
+ */
+boolean draw_pt_init( struct draw_context *draw );
+void draw_pt_destroy( struct draw_context *draw );
+void draw_pt_reset_vertex_ids( struct draw_context *draw );
+
+
+/*******************************************************************************
+ * Primitive processing (pipeline) code:
+ */
+
+boolean draw_pipeline_init( struct draw_context *draw );
+void draw_pipeline_destroy( struct draw_context *draw );
+
+
+
+
+
+/* We use the top few bits in the elts[] parameter to convey a little
+ * API information. This limits the number of vertices we can address
+ * to only 4096 -- if that becomes a problem, we can switch to 32-bit
+ * draw indices.
+ *
+ * These flags expected at first vertex of lines & triangles when
+ * unfilled and/or line stipple modes are operational.
+ */
+#define DRAW_PIPE_MAX_VERTICES (0x1<<12)
+#define DRAW_PIPE_EDGE_FLAG_0 (0x1<<12)
+#define DRAW_PIPE_EDGE_FLAG_1 (0x2<<12)
+#define DRAW_PIPE_EDGE_FLAG_2 (0x4<<12)
+#define DRAW_PIPE_EDGE_FLAG_ALL (0x7<<12)
+#define DRAW_PIPE_RESET_STIPPLE (0x8<<12)
+#define DRAW_PIPE_FLAG_MASK (0xf<<12)
+
+void draw_pipeline_run( struct draw_context *draw,
+ unsigned prim,
+ struct vertex_header *vertices,
+ unsigned vertex_count,
+ unsigned stride,
+ const ushort *elts,
+ unsigned count );
+
+void draw_pipeline_run_linear( struct draw_context *draw,
+ unsigned prim,
+ struct vertex_header *vertices,
+ unsigned count,
+ unsigned stride );
+
+
+
+void draw_pipeline_flush( struct draw_context *draw,
+ unsigned flags );
+
+
+
+/*******************************************************************************
+ * Flushing
+ */
+
+#define DRAW_FLUSH_STATE_CHANGE 0x8
+#define DRAW_FLUSH_BACKEND 0x10
+
+
+void draw_do_flush( struct draw_context *draw, unsigned flags );
+
+
+
+
+#endif /* DRAW_PRIVATE_H */
diff --git a/src/gallium/auxiliary/draw/draw_pt.c b/src/gallium/auxiliary/draw/draw_pt.c
new file mode 100644
index 00000000000..4e5ffa09305
--- /dev/null
+++ b/src/gallium/auxiliary/draw/draw_pt.c
@@ -0,0 +1,323 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#include "draw/draw_context.h"
+#include "draw/draw_private.h"
+#include "draw/draw_pt.h"
+#include "draw/draw_vs.h"
+#include "tgsi/tgsi_dump.h"
+#include "util/u_math.h"
+
+static unsigned trim( unsigned count, unsigned first, unsigned incr )
+{
+ if (count < first)
+ return 0;
+ return count - (count - first) % incr;
+}
+
+
+
+/* Overall we split things into:
+ * - frontend -- prepare fetch_elts, draw_elts - eg vcache
+ * - middle -- fetch, shade, cliptest, viewport
+ * - pipeline -- the prim pipeline: clipping, wide lines, etc
+ * - backend -- the vbuf_render provided by the driver.
+ */
+static boolean
+draw_pt_arrays(struct draw_context *draw,
+ unsigned prim,
+ unsigned start,
+ unsigned count)
+{
+ struct draw_pt_front_end *frontend = NULL;
+ struct draw_pt_middle_end *middle = NULL;
+ unsigned opt = 0;
+
+ /* Sanitize primitive length:
+ */
+ {
+ unsigned first, incr;
+ draw_pt_split_prim(prim, &first, &incr);
+ count = trim(count, first, incr);
+ if (count < first)
+ return TRUE;
+ }
+
+ if (!draw->force_passthrough) {
+ if (!draw->render) {
+ opt |= PT_PIPELINE;
+ }
+
+ if (draw_need_pipeline(draw,
+ draw->rasterizer,
+ prim)) {
+ opt |= PT_PIPELINE;
+ }
+
+ if (!draw->bypass_clipping && !draw->pt.test_fse) {
+ opt |= PT_CLIPTEST;
+ }
+
+ if (!draw->rasterizer->bypass_vs) {
+ opt |= PT_SHADE;
+ }
+ }
+
+ if (opt == 0)
+ middle = draw->pt.middle.fetch_emit;
+ else if (opt == PT_SHADE && !draw->pt.no_fse)
+ middle = draw->pt.middle.fetch_shade_emit;
+ else
+ middle = draw->pt.middle.general;
+
+
+ /* Pick the right frontend
+ */
+ if (draw->pt.user.elts || (opt & PT_PIPELINE)) {
+ frontend = draw->pt.front.vcache;
+ } else {
+ frontend = draw->pt.front.varray;
+ }
+
+ frontend->prepare( frontend, prim, middle, opt );
+
+ frontend->run(frontend,
+ draw_pt_elt_func(draw),
+ draw_pt_elt_ptr(draw, start),
+ count);
+
+ frontend->finish( frontend );
+
+ return TRUE;
+}
+
+
+boolean draw_pt_init( struct draw_context *draw )
+{
+ draw->pt.test_fse = debug_get_bool_option("DRAW_FSE", FALSE);
+ draw->pt.no_fse = debug_get_bool_option("DRAW_NO_FSE", FALSE);
+
+ draw->pt.front.vcache = draw_pt_vcache( draw );
+ if (!draw->pt.front.vcache)
+ return FALSE;
+
+ draw->pt.front.varray = draw_pt_varray(draw);
+ if (!draw->pt.front.varray)
+ return FALSE;
+
+ draw->pt.middle.fetch_emit = draw_pt_fetch_emit( draw );
+ if (!draw->pt.middle.fetch_emit)
+ return FALSE;
+
+ draw->pt.middle.fetch_shade_emit = draw_pt_middle_fse( draw );
+ if (!draw->pt.middle.fetch_shade_emit)
+ return FALSE;
+
+ draw->pt.middle.general = draw_pt_fetch_pipeline_or_emit( draw );
+ if (!draw->pt.middle.general)
+ return FALSE;
+
+ return TRUE;
+}
+
+
+void draw_pt_destroy( struct draw_context *draw )
+{
+ if (draw->pt.middle.general) {
+ draw->pt.middle.general->destroy( draw->pt.middle.general );
+ draw->pt.middle.general = NULL;
+ }
+
+ if (draw->pt.middle.fetch_emit) {
+ draw->pt.middle.fetch_emit->destroy( draw->pt.middle.fetch_emit );
+ draw->pt.middle.fetch_emit = NULL;
+ }
+
+ if (draw->pt.middle.fetch_shade_emit) {
+ draw->pt.middle.fetch_shade_emit->destroy( draw->pt.middle.fetch_shade_emit );
+ draw->pt.middle.fetch_shade_emit = NULL;
+ }
+
+ if (draw->pt.front.vcache) {
+ draw->pt.front.vcache->destroy( draw->pt.front.vcache );
+ draw->pt.front.vcache = NULL;
+ }
+
+ if (draw->pt.front.varray) {
+ draw->pt.front.varray->destroy( draw->pt.front.varray );
+ draw->pt.front.varray = NULL;
+ }
+}
+
+
+/**
+ * Debug- print the first 'count' vertices.
+ */
+static void
+draw_print_arrays(struct draw_context *draw, uint prim, int start, uint count)
+{
+ uint i;
+
+ debug_printf("Draw arrays(prim = %u, start = %u, count = %u)\n",
+ prim, start, count);
+
+ for (i = 0; i < count; i++) {
+ uint ii, j;
+
+ if (draw->pt.user.elts) {
+ /* indexed arrays */
+ switch (draw->pt.user.eltSize) {
+ case 1:
+ {
+ const ubyte *elem = (const ubyte *) draw->pt.user.elts;
+ ii = elem[start + i];
+ }
+ break;
+ case 2:
+ {
+ const ushort *elem = (const ushort *) draw->pt.user.elts;
+ ii = elem[start + i];
+ }
+ break;
+ case 4:
+ {
+ const uint *elem = (const uint *) draw->pt.user.elts;
+ ii = elem[start + i];
+ }
+ break;
+ default:
+ assert(0);
+ }
+ debug_printf("Element[%u + %u] -> Vertex %u:\n", start, i, ii);
+ }
+ else {
+ /* non-indexed arrays */
+ ii = start + i;
+ debug_printf("Vertex %u:\n", ii);
+ }
+
+ for (j = 0; j < draw->pt.nr_vertex_elements; j++) {
+ uint buf = draw->pt.vertex_element[j].vertex_buffer_index;
+ ubyte *ptr = (ubyte *) draw->pt.user.vbuffer[buf];
+ ptr += draw->pt.vertex_buffer[buf].stride * ii;
+ ptr += draw->pt.vertex_element[j].src_offset;
+
+ debug_printf(" Attr %u: ", j);
+ switch (draw->pt.vertex_element[j].src_format) {
+ case PIPE_FORMAT_R32_FLOAT:
+ {
+ float *v = (float *) ptr;
+ debug_printf("%f @ %p\n", v[0], (void *) v);
+ }
+ break;
+ case PIPE_FORMAT_R32G32_FLOAT:
+ {
+ float *v = (float *) ptr;
+ debug_printf("%f %f @ %p\n", v[0], v[1], (void *) v);
+ }
+ break;
+ case PIPE_FORMAT_R32G32B32_FLOAT:
+ {
+ float *v = (float *) ptr;
+ debug_printf("%f %f %f @ %p\n", v[0], v[1], v[2], (void *) v);
+ }
+ break;
+ case PIPE_FORMAT_R32G32B32A32_FLOAT:
+ {
+ float *v = (float *) ptr;
+ debug_printf("%f %f %f %f @ %p\n", v[0], v[1], v[2], v[3],
+ (void *) v);
+ }
+ break;
+ default:
+ debug_printf("other format (fix me)\n");
+ ;
+ }
+ }
+ }
+}
+
+
+/**
+ * Draw vertex arrays
+ * This is the main entrypoint into the drawing module.
+ * \param prim one of PIPE_PRIM_x
+ * \param start index of first vertex to draw
+ * \param count number of vertices to draw
+ */
+void
+draw_arrays(struct draw_context *draw, unsigned prim,
+ unsigned start, unsigned count)
+{
+ unsigned reduced_prim = draw_pt_reduced_prim(prim);
+ if (reduced_prim != draw->reduced_prim) {
+ draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
+ draw->reduced_prim = reduced_prim;
+ }
+
+ if (0)
+ draw_print_arrays(draw, prim, start, MIN2(count, 20));
+
+#if 0
+ {
+ int i;
+ debug_printf("draw_arrays(prim=%u start=%u count=%u):\n",
+ prim, start, count);
+ tgsi_dump(draw->vs.vertex_shader->state.tokens, 0);
+ debug_printf("Elements:\n");
+ for (i = 0; i < draw->pt.nr_vertex_elements; i++) {
+ debug_printf(" format=%s comps=%u\n",
+ pf_name(draw->pt.vertex_element[i].src_format),
+ draw->pt.vertex_element[i].nr_components);
+ }
+ debug_printf("Buffers:\n");
+ for (i = 0; i < draw->pt.nr_vertex_buffers; i++) {
+ debug_printf(" stride=%u offset=%u ptr=%p\n",
+ draw->pt.vertex_buffer[i].stride,
+ draw->pt.vertex_buffer[i].buffer_offset,
+ draw->pt.user.vbuffer[i]);
+ }
+ }
+#endif
+
+ /* drawing done here: */
+ draw_pt_arrays(draw, prim, start, count);
+}
+
+boolean draw_pt_get_edgeflag( struct draw_context *draw,
+ unsigned idx )
+{
+ if (draw->pt.user.edgeflag)
+ return (draw->pt.user.edgeflag[idx/32] & (1 << (idx%32))) != 0;
+ else
+ return 1;
+}
diff --git a/src/gallium/auxiliary/draw/draw_pt.h b/src/gallium/auxiliary/draw/draw_pt.h
new file mode 100644
index 00000000000..c02f229110a
--- /dev/null
+++ b/src/gallium/auxiliary/draw/draw_pt.h
@@ -0,0 +1,235 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#ifndef DRAW_PT_H
+#define DRAW_PT_H
+
+#include "pipe/p_compiler.h"
+
+typedef unsigned (*pt_elt_func)( const void *elts, unsigned idx );
+
+struct draw_pt_middle_end;
+struct draw_context;
+
+
+#define PT_SHADE 0x1
+#define PT_CLIPTEST 0x2
+#define PT_PIPELINE 0x4
+#define PT_MAX_MIDDLE 0x8
+
+
+/* The "front end" - prepare sets of fetch, draw elements for the
+ * middle end.
+ *
+ * Currenly one version of this:
+ * - vcache - catchall implementation, decomposes to TRI/LINE/POINT prims
+ * Later:
+ * - varray, varray_split
+ * - velement, velement_split
+ *
+ * Currenly only using the vcache version.
+ */
+struct draw_pt_front_end {
+ void (*prepare)( struct draw_pt_front_end *,
+ unsigned prim,
+ struct draw_pt_middle_end *,
+ unsigned opt );
+
+ void (*run)( struct draw_pt_front_end *,
+ pt_elt_func elt_func,
+ const void *elt_ptr,
+ unsigned count );
+
+ void (*finish)( struct draw_pt_front_end * );
+ void (*destroy)( struct draw_pt_front_end * );
+};
+
+
+/* The "middle end" - prepares actual hardware vertices for the
+ * hardware backend.
+ *
+ * Currently two versions of this:
+ * - fetch, vertex shade, cliptest, prim-pipeline
+ * - fetch, emit (ie passthrough)
+ */
+struct draw_pt_middle_end {
+ void (*prepare)( struct draw_pt_middle_end *,
+ unsigned prim,
+ unsigned opt,
+ unsigned *max_vertices );
+
+ void (*run)( struct draw_pt_middle_end *,
+ const unsigned *fetch_elts,
+ unsigned fetch_count,
+ const ushort *draw_elts,
+ unsigned draw_count );
+
+ void (*run_linear)(struct draw_pt_middle_end *,
+ unsigned start,
+ unsigned count);
+
+ /* Transform all vertices in a linear range and then draw them with
+ * the supplied element list. May fail and return FALSE.
+ */
+ boolean (*run_linear_elts)( struct draw_pt_middle_end *,
+ unsigned fetch_start,
+ unsigned fetch_count,
+ const ushort *draw_elts,
+ unsigned draw_count );
+
+ int (*get_max_vertex_count)( struct draw_pt_middle_end * );
+
+ void (*finish)( struct draw_pt_middle_end * );
+ void (*destroy)( struct draw_pt_middle_end * );
+};
+
+
+/* The "back end" - supplied by the driver, defined in draw_vbuf.h.
+ */
+struct vbuf_render;
+struct vertex_header;
+
+
+/* Helper functions.
+ */
+pt_elt_func draw_pt_elt_func( struct draw_context *draw );
+const void *draw_pt_elt_ptr( struct draw_context *draw,
+ unsigned start );
+
+/* Frontends:
+ *
+ * Currently only the general-purpose vcache implementation, could add
+ * a special case for tiny vertex buffers.
+ */
+struct draw_pt_front_end *draw_pt_vcache( struct draw_context *draw );
+struct draw_pt_front_end *draw_pt_varray(struct draw_context *draw);
+
+
+/* Middle-ends:
+ *
+ * Currently one general-purpose case which can do all possibilities,
+ * at the slight expense of creating a vertex_header in some cases
+ * unecessarily.
+ *
+ * The special case fetch_emit code avoids pipeline vertices
+ * altogether and builds hardware vertices directly from API
+ * vertex_elements.
+ */
+struct draw_pt_middle_end *draw_pt_fetch_emit( struct draw_context *draw );
+struct draw_pt_middle_end *draw_pt_middle_fse( struct draw_context *draw );
+struct draw_pt_middle_end *draw_pt_fetch_pipeline_or_emit(struct draw_context *draw);
+
+
+/* More helpers:
+ */
+boolean draw_pt_get_edgeflag( struct draw_context *draw,
+ unsigned idx );
+
+
+/*******************************************************************************
+ * HW vertex emit:
+ */
+struct pt_emit;
+
+void draw_pt_emit_prepare( struct pt_emit *emit,
+ unsigned prim,
+ unsigned *max_vertices );
+
+void draw_pt_emit( struct pt_emit *emit,
+ const float (*vertex_data)[4],
+ unsigned vertex_count,
+ unsigned stride,
+ const ushort *elts,
+ unsigned count );
+
+void draw_pt_emit_linear( struct pt_emit *emit,
+ const float (*vertex_data)[4],
+ unsigned vertex_count,
+ unsigned stride,
+ unsigned start,
+ unsigned count );
+
+void draw_pt_emit_destroy( struct pt_emit *emit );
+
+struct pt_emit *draw_pt_emit_create( struct draw_context *draw );
+
+
+/*******************************************************************************
+ * API vertex fetch:
+ */
+
+struct pt_fetch;
+void draw_pt_fetch_prepare( struct pt_fetch *fetch,
+ unsigned vertex_size );
+
+void draw_pt_fetch_run( struct pt_fetch *fetch,
+ const unsigned *elts,
+ unsigned count,
+ char *verts );
+
+void draw_pt_fetch_run_linear( struct pt_fetch *fetch,
+ unsigned start,
+ unsigned count,
+ char *verts );
+
+void draw_pt_fetch_destroy( struct pt_fetch *fetch );
+
+struct pt_fetch *draw_pt_fetch_create( struct draw_context *draw );
+
+/*******************************************************************************
+ * Post-VS: cliptest, rhw, viewport
+ */
+struct pt_post_vs;
+
+boolean draw_pt_post_vs_run( struct pt_post_vs *pvs,
+ struct vertex_header *pipeline_verts,
+ unsigned stride,
+ unsigned count );
+
+void draw_pt_post_vs_prepare( struct pt_post_vs *pvs,
+ boolean bypass_clipping,
+ boolean identity_viewport,
+ boolean opengl );
+
+struct pt_post_vs *draw_pt_post_vs_create( struct draw_context *draw );
+
+void draw_pt_post_vs_destroy( struct pt_post_vs *pvs );
+
+
+/*******************************************************************************
+ * Utils:
+ */
+void draw_pt_split_prim(unsigned prim, unsigned *first, unsigned *incr);
+unsigned draw_pt_reduced_prim(unsigned prim);
+
+
+#endif
diff --git a/src/gallium/auxiliary/draw/draw_pt_decompose.h b/src/gallium/auxiliary/draw/draw_pt_decompose.h
new file mode 100644
index 00000000000..3fb06956878
--- /dev/null
+++ b/src/gallium/auxiliary/draw/draw_pt_decompose.h
@@ -0,0 +1,153 @@
+
+
+static void FUNC( ARGS,
+ unsigned count )
+{
+ LOCAL_VARS;
+
+ switch (prim) {
+ case PIPE_PRIM_POINTS:
+ for (i = 0; i < count; i ++) {
+ POINT( (i + 0) );
+ }
+ break;
+
+ case PIPE_PRIM_LINES:
+ for (i = 0; i+1 < count; i += 2) {
+ LINE( DRAW_PIPE_RESET_STIPPLE,
+ (i + 0),
+ (i + 1));
+ }
+ break;
+
+ case PIPE_PRIM_LINE_LOOP:
+ if (count >= 2) {
+ flags = DRAW_PIPE_RESET_STIPPLE;
+
+ for (i = 1; i < count; i++, flags = 0) {
+ LINE( flags,
+ (i - 1),
+ (i ));
+ }
+
+ LINE( flags,
+ (i - 1),
+ (0 ));
+ }
+ break;
+
+ case PIPE_PRIM_LINE_STRIP:
+ flags = DRAW_PIPE_RESET_STIPPLE;
+ for (i = 1; i < count; i++, flags = 0) {
+ LINE( flags,
+ (i - 1),
+ (i ));
+ }
+ break;
+
+ case PIPE_PRIM_TRIANGLES:
+ for (i = 0; i+2 < count; i += 3) {
+ TRIANGLE( DRAW_PIPE_RESET_STIPPLE | DRAW_PIPE_EDGE_FLAG_ALL,
+ (i + 0),
+ (i + 1),
+ (i + 2 ));
+ }
+ break;
+
+ case PIPE_PRIM_TRIANGLE_STRIP:
+ if (flatfirst) {
+ for (i = 0; i+2 < count; i++) {
+ TRIANGLE( DRAW_PIPE_RESET_STIPPLE | DRAW_PIPE_EDGE_FLAG_ALL,
+ (i + 0),
+ (i + 1 + (i&1)),
+ (i + 2 - (i&1)));
+ }
+ }
+ else {
+ for (i = 0; i+2 < count; i++) {
+ TRIANGLE( DRAW_PIPE_RESET_STIPPLE | DRAW_PIPE_EDGE_FLAG_ALL,
+ (i + 0 + (i&1)),
+ (i + 1 - (i&1)),
+ (i + 2 ));
+ }
+ }
+ break;
+
+ case PIPE_PRIM_TRIANGLE_FAN:
+ if (count >= 3) {
+ if (flatfirst) {
+ for (i = 0; i+2 < count; i++) {
+ TRIANGLE( DRAW_PIPE_RESET_STIPPLE | DRAW_PIPE_EDGE_FLAG_ALL,
+ (i + 1),
+ (i + 2),
+ (0 ));
+ }
+ }
+ else {
+ for (i = 0; i+2 < count; i++) {
+ TRIANGLE( DRAW_PIPE_RESET_STIPPLE | DRAW_PIPE_EDGE_FLAG_ALL,
+ (0),
+ (i + 1),
+ (i + 2 ));
+ }
+ }
+ }
+ break;
+
+
+ case PIPE_PRIM_QUADS:
+ for (i = 0; i+3 < count; i += 4) {
+ QUAD( (i + 0),
+ (i + 1),
+ (i + 2),
+ (i + 3));
+ }
+ break;
+
+ case PIPE_PRIM_QUAD_STRIP:
+ for (i = 0; i+3 < count; i += 2) {
+ QUAD( (i + 2),
+ (i + 0),
+ (i + 1),
+ (i + 3));
+ }
+ break;
+
+ case PIPE_PRIM_POLYGON:
+ {
+ /* These bitflags look a little odd because we submit the
+ * vertices as (1,2,0) to satisfy flatshade requirements.
+ */
+ const ushort edge_first = DRAW_PIPE_EDGE_FLAG_2;
+ const ushort edge_middle = DRAW_PIPE_EDGE_FLAG_0;
+ const ushort edge_last = DRAW_PIPE_EDGE_FLAG_1;
+
+ flags = DRAW_PIPE_RESET_STIPPLE | edge_first | edge_middle;
+
+ for (i = 0; i+2 < count; i++, flags = edge_middle) {
+
+ if (i + 3 == count)
+ flags |= edge_last;
+
+ TRIANGLE( flags,
+ (i + 1),
+ (i + 2),
+ (0));
+ }
+ }
+ break;
+
+ default:
+ assert(0);
+ break;
+ }
+
+ FLUSH;
+}
+
+
+#undef TRIANGLE
+#undef QUAD
+#undef POINT
+#undef LINE
+#undef FUNC
diff --git a/src/gallium/auxiliary/draw/draw_pt_elts.c b/src/gallium/auxiliary/draw/draw_pt_elts.c
new file mode 100644
index 00000000000..b7780fb5073
--- /dev/null
+++ b/src/gallium/auxiliary/draw/draw_pt_elts.c
@@ -0,0 +1,88 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#include "draw/draw_pt.h"
+#include "draw/draw_private.h"
+
+/* Neat get_elt func that also works for varrays drawing by encoding
+ * the start value into a pointer.
+ */
+
+static unsigned elt_uint( const void *elts, unsigned idx )
+{
+ return *(((const uint *)elts) + idx);
+}
+
+static unsigned elt_ushort( const void *elts, unsigned idx )
+{
+ return *(((const ushort *)elts) + idx);
+}
+
+static unsigned elt_ubyte( const void *elts, unsigned idx )
+{
+ return *(((const ubyte *)elts) + idx);
+}
+
+static unsigned elt_vert( const void *elts, unsigned idx )
+{
+ return (const ubyte *)elts - (const ubyte *)NULL + idx;
+}
+
+pt_elt_func draw_pt_elt_func( struct draw_context *draw )
+{
+ switch (draw->pt.user.eltSize) {
+ case 0: return &elt_vert;
+ case 1: return &elt_ubyte;
+ case 2: return &elt_ushort;
+ case 4: return &elt_uint;
+ default: return NULL;
+ }
+}
+
+const void *draw_pt_elt_ptr( struct draw_context *draw,
+ unsigned start )
+{
+ const char *elts = draw->pt.user.elts;
+
+ switch (draw->pt.user.eltSize) {
+ case 0:
+ return (const void *)(((const ubyte *)NULL) + start);
+ case 1:
+ return (const void *)(((const ubyte *)elts) + start);
+ case 2:
+ return (const void *)(((const ushort *)elts) + start);
+ case 4:
+ return (const void *)(((const uint *)elts) + start);
+ default:
+ return NULL;
+ }
+}
diff --git a/src/gallium/auxiliary/draw/draw_pt_emit.c b/src/gallium/auxiliary/draw/draw_pt_emit.c
new file mode 100644
index 00000000000..232dfdaed2d
--- /dev/null
+++ b/src/gallium/auxiliary/draw/draw_pt_emit.c
@@ -0,0 +1,308 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "util/u_memory.h"
+#include "draw/draw_context.h"
+#include "draw/draw_private.h"
+#include "draw/draw_vbuf.h"
+#include "draw/draw_vertex.h"
+#include "draw/draw_pt.h"
+#include "translate/translate.h"
+#include "translate/translate_cache.h"
+
+struct pt_emit {
+ struct draw_context *draw;
+
+ struct translate *translate;
+
+ struct translate_cache *cache;
+ unsigned prim;
+
+ const struct vertex_info *vinfo;
+};
+
+void draw_pt_emit_prepare( struct pt_emit *emit,
+ unsigned prim,
+ unsigned *max_vertices )
+{
+ struct draw_context *draw = emit->draw;
+ const struct vertex_info *vinfo;
+ unsigned dst_offset;
+ struct translate_key hw_key;
+ unsigned i;
+ boolean ok;
+
+ /* XXX: need to flush to get prim_vbuf.c to release its allocation??
+ */
+ draw_do_flush( draw, DRAW_FLUSH_BACKEND );
+
+
+ /* XXX: may need to defensively reset this later on as clipping can
+ * clobber this state in the render backend.
+ */
+ emit->prim = prim;
+
+ ok = draw->render->set_primitive(draw->render, emit->prim);
+ if (!ok) {
+ assert(0);
+ return;
+ }
+
+ /* Must do this after set_primitive() above:
+ */
+ emit->vinfo = vinfo = draw->render->get_vertex_info(draw->render);
+
+
+ /* Translate from pipeline vertices to hw vertices.
+ */
+ dst_offset = 0;
+ for (i = 0; i < vinfo->num_attribs; i++) {
+ unsigned emit_sz = 0;
+ unsigned src_buffer = 0;
+ unsigned output_format;
+ unsigned src_offset = (vinfo->attrib[i].src_index * 4 * sizeof(float) );
+
+
+
+ switch (vinfo->attrib[i].emit) {
+ case EMIT_4F:
+ output_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
+ emit_sz = 4 * sizeof(float);
+ break;
+ case EMIT_3F:
+ output_format = PIPE_FORMAT_R32G32B32_FLOAT;
+ emit_sz = 3 * sizeof(float);
+ break;
+ case EMIT_2F:
+ output_format = PIPE_FORMAT_R32G32_FLOAT;
+ emit_sz = 2 * sizeof(float);
+ break;
+ case EMIT_1F:
+ output_format = PIPE_FORMAT_R32_FLOAT;
+ emit_sz = 1 * sizeof(float);
+ break;
+ case EMIT_1F_PSIZE:
+ output_format = PIPE_FORMAT_R32_FLOAT;
+ emit_sz = 1 * sizeof(float);
+ src_buffer = 1;
+ src_offset = 0;
+ break;
+ case EMIT_4UB:
+ output_format = PIPE_FORMAT_B8G8R8A8_UNORM;
+ emit_sz = 4 * sizeof(ubyte);
+ break;
+ default:
+ assert(0);
+ output_format = PIPE_FORMAT_NONE;
+ emit_sz = 0;
+ break;
+ }
+
+ hw_key.element[i].input_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
+ hw_key.element[i].input_buffer = src_buffer;
+ hw_key.element[i].input_offset = src_offset;
+ hw_key.element[i].output_format = output_format;
+ hw_key.element[i].output_offset = dst_offset;
+
+ dst_offset += emit_sz;
+ }
+
+ hw_key.nr_elements = vinfo->num_attribs;
+ hw_key.output_stride = vinfo->size * 4;
+
+ if (!emit->translate ||
+ translate_key_compare(&emit->translate->key, &hw_key) != 0)
+ {
+ translate_key_sanitize(&hw_key);
+ emit->translate = translate_cache_find(emit->cache, &hw_key);
+ }
+
+ *max_vertices = (draw->render->max_vertex_buffer_bytes /
+ (vinfo->size * 4));
+
+ /* even number */
+ *max_vertices = *max_vertices & ~1;
+}
+
+
+void draw_pt_emit( struct pt_emit *emit,
+ const float (*vertex_data)[4],
+ unsigned vertex_count,
+ unsigned stride,
+ const ushort *elts,
+ unsigned count )
+{
+ struct draw_context *draw = emit->draw;
+ struct translate *translate = emit->translate;
+ struct vbuf_render *render = draw->render;
+ void *hw_verts;
+
+ /* XXX: need to flush to get prim_vbuf.c to release its allocation??
+ */
+ draw_do_flush( draw, DRAW_FLUSH_BACKEND );
+
+ if (vertex_count >= UNDEFINED_VERTEX_ID) {
+ assert(0);
+ return;
+ }
+
+ /* XXX: and work out some way to coordinate the render primitive
+ * between vbuf.c and here...
+ */
+ if (!draw->render->set_primitive(draw->render, emit->prim)) {
+ assert(0);
+ return;
+ }
+
+ hw_verts = render->allocate_vertices(render,
+ (ushort)translate->key.output_stride,
+ (ushort)vertex_count);
+ if (!hw_verts) {
+ assert(0);
+ return;
+ }
+
+ translate->set_buffer(translate,
+ 0,
+ vertex_data,
+ stride );
+
+ translate->set_buffer(translate,
+ 1,
+ &draw->rasterizer->point_size,
+ 0);
+
+ translate->run( translate,
+ 0,
+ vertex_count,
+ hw_verts );
+
+ render->draw(render,
+ elts,
+ count);
+
+ render->release_vertices(render,
+ hw_verts,
+ translate->key.output_stride,
+ vertex_count);
+}
+
+
+void draw_pt_emit_linear(struct pt_emit *emit,
+ const float (*vertex_data)[4],
+ unsigned vertex_count,
+ unsigned stride,
+ unsigned start,
+ unsigned count)
+{
+ struct draw_context *draw = emit->draw;
+ struct translate *translate = emit->translate;
+ struct vbuf_render *render = draw->render;
+ void *hw_verts;
+
+#if 0
+ debug_printf("Linear emit\n");
+#endif
+ /* XXX: need to flush to get prim_vbuf.c to release its allocation??
+ */
+ draw_do_flush( draw, DRAW_FLUSH_BACKEND );
+
+ if (count >= UNDEFINED_VERTEX_ID) {
+ assert(0);
+ return;
+ }
+
+ /* XXX: and work out some way to coordinate the render primitive
+ * between vbuf.c and here...
+ */
+ if (!draw->render->set_primitive(draw->render, emit->prim)) {
+ assert(0);
+ return;
+ }
+
+ hw_verts = render->allocate_vertices(render,
+ (ushort)translate->key.output_stride,
+ (ushort)count);
+ if (!hw_verts) {
+ assert(0);
+ return;
+ }
+
+ translate->set_buffer(translate, 0,
+ vertex_data, stride);
+
+ translate->set_buffer(translate, 1,
+ &draw->rasterizer->point_size,
+ 0);
+
+ translate->run(translate,
+ 0,
+ vertex_count,
+ hw_verts);
+
+ if (0) {
+ unsigned i;
+ for (i = 0; i < vertex_count; i++) {
+ debug_printf("\n\n%s vertex %d:\n", __FUNCTION__, i);
+ draw_dump_emitted_vertex( emit->vinfo,
+ (const uint8_t *)hw_verts +
+ translate->key.output_stride * i );
+ }
+ }
+
+
+ render->draw_arrays(render, start, count);
+
+ render->release_vertices(render,
+ hw_verts,
+ translate->key.output_stride,
+ vertex_count);
+}
+
+struct pt_emit *draw_pt_emit_create( struct draw_context *draw )
+{
+ struct pt_emit *emit = CALLOC_STRUCT(pt_emit);
+ if (!emit)
+ return NULL;
+
+ emit->draw = draw;
+ emit->cache = translate_cache_create();
+ if (!emit->cache) {
+ FREE(emit);
+ return NULL;
+ }
+
+ return emit;
+}
+
+void draw_pt_emit_destroy( struct pt_emit *emit )
+{
+ if (emit->cache)
+ translate_cache_destroy(emit->cache);
+
+ FREE(emit);
+}
diff --git a/src/gallium/auxiliary/draw/draw_pt_fetch.c b/src/gallium/auxiliary/draw/draw_pt_fetch.c
new file mode 100644
index 00000000000..058caf7dcc3
--- /dev/null
+++ b/src/gallium/auxiliary/draw/draw_pt_fetch.c
@@ -0,0 +1,228 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "util/u_memory.h"
+#include "draw/draw_context.h"
+#include "draw/draw_private.h"
+#include "draw/draw_vbuf.h"
+#include "draw/draw_vertex.h"
+#include "draw/draw_pt.h"
+#include "translate/translate.h"
+#include "translate/translate_cache.h"
+
+
+struct pt_fetch {
+ struct draw_context *draw;
+
+ struct translate *translate;
+
+ unsigned vertex_size;
+ boolean need_edgeflags;
+
+ struct translate_cache *cache;
+};
+
+/* Perform the fetch from API vertex elements & vertex buffers, to a
+ * contiguous set of float[4] attributes as required for the
+ * vertex_shader->run_linear() method.
+ *
+ * This is used in all cases except pure passthrough
+ * (draw_pt_fetch_emit.c) which has its own version to translate
+ * directly to hw vertices.
+ *
+ */
+void draw_pt_fetch_prepare( struct pt_fetch *fetch,
+ unsigned vertex_size )
+{
+ struct draw_context *draw = fetch->draw;
+ unsigned i, nr = 0;
+ unsigned dst_offset = 0;
+ struct translate_key key;
+
+ fetch->vertex_size = vertex_size;
+
+ /* Always emit/leave space for a vertex header.
+ *
+ * It's worth considering whether the vertex headers should contain
+ * a pointer to the 'data', rather than having it inline.
+ * Something to look at after we've fully switched over to the pt
+ * paths.
+ */
+ {
+ /* Need to set header->vertex_id = 0xffff somehow.
+ */
+ key.element[nr].input_format = PIPE_FORMAT_R32_FLOAT;
+ key.element[nr].input_buffer = draw->pt.nr_vertex_buffers;
+ key.element[nr].input_offset = 0;
+ key.element[nr].output_format = PIPE_FORMAT_R32_FLOAT;
+ key.element[nr].output_offset = dst_offset;
+ dst_offset += 1 * sizeof(float);
+ nr++;
+
+
+ /* Just leave the clip[] array untouched.
+ */
+ dst_offset += 4 * sizeof(float);
+ }
+
+
+ for (i = 0; i < draw->pt.nr_vertex_elements; i++) {
+ key.element[nr].input_format = draw->pt.vertex_element[i].src_format;
+ key.element[nr].input_buffer = draw->pt.vertex_element[i].vertex_buffer_index;
+ key.element[nr].input_offset = draw->pt.vertex_element[i].src_offset;
+ key.element[nr].output_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
+ key.element[nr].output_offset = dst_offset;
+
+ dst_offset += 4 * sizeof(float);
+ nr++;
+ }
+
+ assert(dst_offset <= vertex_size);
+
+ key.nr_elements = nr;
+ key.output_stride = vertex_size;
+
+
+ if (!fetch->translate ||
+ translate_key_compare(&fetch->translate->key, &key) != 0)
+ {
+ translate_key_sanitize(&key);
+ fetch->translate = translate_cache_find(fetch->cache, &key);
+
+ {
+ static struct vertex_header vh = { 0, 1, 0, 0xffff };
+ fetch->translate->set_buffer(fetch->translate,
+ draw->pt.nr_vertex_buffers,
+ &vh,
+ 0);
+ }
+ }
+
+ fetch->need_edgeflags = ((draw->rasterizer->fill_cw != PIPE_POLYGON_MODE_FILL ||
+ draw->rasterizer->fill_ccw != PIPE_POLYGON_MODE_FILL) &&
+ draw->pt.user.edgeflag);
+}
+
+
+
+
+void draw_pt_fetch_run( struct pt_fetch *fetch,
+ const unsigned *elts,
+ unsigned count,
+ char *verts )
+{
+ struct draw_context *draw = fetch->draw;
+ struct translate *translate = fetch->translate;
+ unsigned i;
+
+ for (i = 0; i < draw->pt.nr_vertex_buffers; i++) {
+ translate->set_buffer(translate,
+ i,
+ ((char *)draw->pt.user.vbuffer[i] +
+ draw->pt.vertex_buffer[i].buffer_offset),
+ draw->pt.vertex_buffer[i].stride );
+ }
+
+ translate->run_elts( translate,
+ elts,
+ count,
+ verts );
+
+ /* Edgeflags are hard to fit into a translate program, populate
+ * them separately if required. In the setup above they are
+ * defaulted to one, so only need this if there is reason to change
+ * that default:
+ */
+ if (fetch->need_edgeflags) {
+ for (i = 0; i < count; i++) {
+ struct vertex_header *vh = (struct vertex_header *)(verts + i * fetch->vertex_size);
+ vh->edgeflag = draw_pt_get_edgeflag( draw, elts[i] );
+ }
+ }
+}
+
+
+void draw_pt_fetch_run_linear( struct pt_fetch *fetch,
+ unsigned start,
+ unsigned count,
+ char *verts )
+{
+ struct draw_context *draw = fetch->draw;
+ struct translate *translate = fetch->translate;
+ unsigned i;
+
+ for (i = 0; i < draw->pt.nr_vertex_buffers; i++) {
+ translate->set_buffer(translate,
+ i,
+ ((char *)draw->pt.user.vbuffer[i] +
+ draw->pt.vertex_buffer[i].buffer_offset),
+ draw->pt.vertex_buffer[i].stride );
+ }
+
+ translate->run( translate,
+ start,
+ count,
+ verts );
+
+ /* Edgeflags are hard to fit into a translate program, populate
+ * them separately if required. In the setup above they are
+ * defaulted to one, so only need this if there is reason to change
+ * that default:
+ */
+ if (fetch->need_edgeflags) {
+ for (i = 0; i < count; i++) {
+ struct vertex_header *vh = (struct vertex_header *)(verts + i * fetch->vertex_size);
+ vh->edgeflag = draw_pt_get_edgeflag( draw, start + i );
+ }
+ }
+}
+
+
+struct pt_fetch *draw_pt_fetch_create( struct draw_context *draw )
+{
+ struct pt_fetch *fetch = CALLOC_STRUCT(pt_fetch);
+ if (!fetch)
+ return NULL;
+
+ fetch->draw = draw;
+ fetch->cache = translate_cache_create();
+ if (!fetch->cache) {
+ FREE(fetch);
+ return NULL;
+ }
+
+ return fetch;
+}
+
+void draw_pt_fetch_destroy( struct pt_fetch *fetch )
+{
+ if (fetch->cache)
+ translate_cache_destroy(fetch->cache);
+
+ FREE(fetch);
+}
+
diff --git a/src/gallium/auxiliary/draw/draw_pt_fetch_emit.c b/src/gallium/auxiliary/draw/draw_pt_fetch_emit.c
new file mode 100644
index 00000000000..dcb7744b177
--- /dev/null
+++ b/src/gallium/auxiliary/draw/draw_pt_fetch_emit.c
@@ -0,0 +1,426 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#include "util/u_memory.h"
+#include "draw/draw_context.h"
+#include "draw/draw_private.h"
+#include "draw/draw_vbuf.h"
+#include "draw/draw_vertex.h"
+#include "draw/draw_pt.h"
+#include "translate/translate.h"
+#include "translate/translate_cache.h"
+
+/* The simplest 'middle end' in the new vertex code.
+ *
+ * The responsibilities of a middle end are to:
+ * - perform vertex fetch using
+ * - draw vertex element/buffer state
+ * - a list of fetch indices we received as an input
+ * - run the vertex shader
+ * - cliptest,
+ * - clip coord calculation
+ * - viewport transformation
+ * - if necessary, run the primitive pipeline, passing it:
+ * - a linear array of vertex_header vertices constructed here
+ * - a set of draw indices we received as an input
+ * - otherwise, drive the hw backend,
+ * - allocate space for hardware format vertices
+ * - translate the vertex-shader output vertices to hw format
+ * - calling the backend draw functions.
+ *
+ * For convenience, we provide a helper function to drive the hardware
+ * backend given similar inputs to those required to run the pipeline.
+ *
+ * In the case of passthrough mode, many of these actions are disabled
+ * or noops, so we end up doing:
+ *
+ * - perform vertex fetch
+ * - drive the hw backend
+ *
+ * IE, basically just vertex fetch to post-vs-format vertices,
+ * followed by a call to the backend helper function.
+ */
+
+
+struct fetch_emit_middle_end {
+ struct draw_pt_middle_end base;
+ struct draw_context *draw;
+
+ struct translate *translate;
+ const struct vertex_info *vinfo;
+
+ /* Cache point size somewhere it's address won't change:
+ */
+ float point_size;
+
+ struct translate_cache *cache;
+};
+
+
+
+
+static void fetch_emit_prepare( struct draw_pt_middle_end *middle,
+ unsigned prim,
+ unsigned opt,
+ unsigned *max_vertices )
+{
+ struct fetch_emit_middle_end *feme = (struct fetch_emit_middle_end *)middle;
+ struct draw_context *draw = feme->draw;
+ const struct vertex_info *vinfo;
+ unsigned i, dst_offset;
+ boolean ok;
+ struct translate_key key;
+
+
+ ok = draw->render->set_primitive( draw->render,
+ prim );
+ if (!ok) {
+ assert(0);
+ return;
+ }
+
+ /* Must do this after set_primitive() above:
+ */
+ vinfo = feme->vinfo = draw->render->get_vertex_info(draw->render);
+
+
+
+ /* Transform from API vertices to HW vertices, skipping the
+ * pipeline_vertex intermediate step.
+ */
+ dst_offset = 0;
+ memset(&key, 0, sizeof(key));
+
+ for (i = 0; i < vinfo->num_attribs; i++) {
+ const struct pipe_vertex_element *src = &draw->pt.vertex_element[vinfo->attrib[i].src_index];
+
+ unsigned emit_sz = 0;
+ unsigned input_format = src->src_format;
+ unsigned input_buffer = src->vertex_buffer_index;
+ unsigned input_offset = src->src_offset;
+ unsigned output_format;
+
+ switch (vinfo->attrib[i].emit) {
+ case EMIT_4F:
+ output_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
+ emit_sz = 4 * sizeof(float);
+ break;
+ case EMIT_3F:
+ output_format = PIPE_FORMAT_R32G32B32_FLOAT;
+ emit_sz = 3 * sizeof(float);
+ break;
+ case EMIT_2F:
+ output_format = PIPE_FORMAT_R32G32_FLOAT;
+ emit_sz = 2 * sizeof(float);
+ break;
+ case EMIT_1F:
+ output_format = PIPE_FORMAT_R32_FLOAT;
+ emit_sz = 1 * sizeof(float);
+ break;
+ case EMIT_1F_PSIZE:
+ input_format = PIPE_FORMAT_R32_FLOAT;
+ input_buffer = draw->pt.nr_vertex_buffers;
+ input_offset = 0;
+ output_format = PIPE_FORMAT_R32_FLOAT;
+ emit_sz = 1 * sizeof(float);
+ break;
+ default:
+ assert(0);
+ output_format = PIPE_FORMAT_NONE;
+ emit_sz = 0;
+ continue;
+ }
+
+ key.element[i].input_format = input_format;
+ key.element[i].input_buffer = input_buffer;
+ key.element[i].input_offset = input_offset;
+ key.element[i].output_format = output_format;
+ key.element[i].output_offset = dst_offset;
+
+ dst_offset += emit_sz;
+ }
+
+ key.nr_elements = vinfo->num_attribs;
+ key.output_stride = vinfo->size * 4;
+
+ /* Don't bother with caching at this stage:
+ */
+ if (!feme->translate ||
+ translate_key_compare(&feme->translate->key, &key) != 0)
+ {
+ translate_key_sanitize(&key);
+ feme->translate = translate_cache_find(feme->cache,
+ &key);
+
+
+ feme->translate->set_buffer(feme->translate,
+ draw->pt.nr_vertex_buffers,
+ &feme->point_size,
+ 0);
+ }
+
+ feme->point_size = draw->rasterizer->point_size;
+
+ for (i = 0; i < draw->pt.nr_vertex_buffers; i++) {
+ feme->translate->set_buffer(feme->translate,
+ i,
+ ((char *)draw->pt.user.vbuffer[i] +
+ draw->pt.vertex_buffer[i].buffer_offset),
+ draw->pt.vertex_buffer[i].stride );
+ }
+
+ *max_vertices = (draw->render->max_vertex_buffer_bytes /
+ (vinfo->size * 4));
+
+ /* Return an even number of verts.
+ * This prevents "parity" errors when splitting long triangle strips which
+ * can lead to front/back culling mix-ups.
+ * Every other triangle in a strip has an alternate front/back orientation
+ * so splitting at an odd position can cause the orientation of subsequent
+ * triangles to get reversed.
+ */
+ *max_vertices = *max_vertices & ~1;
+}
+
+
+
+
+
+static void fetch_emit_run( struct draw_pt_middle_end *middle,
+ const unsigned *fetch_elts,
+ unsigned fetch_count,
+ const ushort *draw_elts,
+ unsigned draw_count )
+{
+ struct fetch_emit_middle_end *feme = (struct fetch_emit_middle_end *)middle;
+ struct draw_context *draw = feme->draw;
+ void *hw_verts;
+
+ /* XXX: need to flush to get prim_vbuf.c to release its allocation??
+ */
+ draw_do_flush( draw, DRAW_FLUSH_BACKEND );
+
+ if (fetch_count >= UNDEFINED_VERTEX_ID) {
+ assert(0);
+ return;
+ }
+
+ hw_verts = draw->render->allocate_vertices( draw->render,
+ (ushort)feme->translate->key.output_stride,
+ (ushort)fetch_count );
+ if (!hw_verts) {
+ assert(0);
+ return;
+ }
+
+
+ /* Single routine to fetch vertices and emit HW verts.
+ */
+ feme->translate->run_elts( feme->translate,
+ fetch_elts,
+ fetch_count,
+ hw_verts );
+
+ if (0) {
+ unsigned i;
+ for (i = 0; i < fetch_count; i++) {
+ debug_printf("\n\nvertex %d:\n", i);
+ draw_dump_emitted_vertex( feme->vinfo,
+ (const uint8_t *)hw_verts + feme->vinfo->size * 4 * i );
+ }
+ }
+
+ /* XXX: Draw arrays path to avoid re-emitting index list again and
+ * again.
+ */
+ draw->render->draw( draw->render,
+ draw_elts,
+ draw_count );
+
+ /* Done -- that was easy, wasn't it:
+ */
+ draw->render->release_vertices( draw->render,
+ hw_verts,
+ feme->translate->key.output_stride,
+ fetch_count );
+
+}
+
+
+static void fetch_emit_run_linear( struct draw_pt_middle_end *middle,
+ unsigned start,
+ unsigned count )
+{
+ struct fetch_emit_middle_end *feme = (struct fetch_emit_middle_end *)middle;
+ struct draw_context *draw = feme->draw;
+ void *hw_verts;
+
+ /* XXX: need to flush to get prim_vbuf.c to release its allocation??
+ */
+ draw_do_flush( draw, DRAW_FLUSH_BACKEND );
+
+ if (count >= UNDEFINED_VERTEX_ID) {
+ assert(0);
+ return;
+ }
+
+ hw_verts = draw->render->allocate_vertices( draw->render,
+ (ushort)feme->translate->key.output_stride,
+ (ushort)count );
+ if (!hw_verts) {
+ assert(0);
+ return;
+ }
+
+ /* Single routine to fetch vertices and emit HW verts.
+ */
+ feme->translate->run( feme->translate,
+ start,
+ count,
+ hw_verts );
+
+ if (0) {
+ unsigned i;
+ for (i = 0; i < count; i++) {
+ debug_printf("\n\nvertex %d:\n", i);
+ draw_dump_emitted_vertex( feme->vinfo,
+ (const uint8_t *)hw_verts + feme->vinfo->size * 4 * i );
+ }
+ }
+
+ /* XXX: Draw arrays path to avoid re-emitting index list again and
+ * again.
+ */
+ draw->render->draw_arrays( draw->render,
+ 0, /*start*/
+ count );
+
+ /* Done -- that was easy, wasn't it:
+ */
+ draw->render->release_vertices( draw->render,
+ hw_verts,
+ feme->translate->key.output_stride,
+ count );
+
+}
+
+
+static boolean fetch_emit_run_linear_elts( struct draw_pt_middle_end *middle,
+ unsigned start,
+ unsigned count,
+ const ushort *draw_elts,
+ unsigned draw_count )
+{
+ struct fetch_emit_middle_end *feme = (struct fetch_emit_middle_end *)middle;
+ struct draw_context *draw = feme->draw;
+ void *hw_verts;
+
+ /* XXX: need to flush to get prim_vbuf.c to release its allocation??
+ */
+ draw_do_flush( draw, DRAW_FLUSH_BACKEND );
+
+ if (count >= UNDEFINED_VERTEX_ID)
+ return FALSE;
+
+ hw_verts = draw->render->allocate_vertices( draw->render,
+ (ushort)feme->translate->key.output_stride,
+ (ushort)count );
+ if (!hw_verts)
+ return FALSE;
+
+ /* Single routine to fetch vertices and emit HW verts.
+ */
+ feme->translate->run( feme->translate,
+ start,
+ count,
+ hw_verts );
+
+ /* XXX: Draw arrays path to avoid re-emitting index list again and
+ * again.
+ */
+ draw->render->draw( draw->render,
+ draw_elts,
+ draw_count );
+
+ /* Done -- that was easy, wasn't it:
+ */
+ draw->render->release_vertices( draw->render,
+ hw_verts,
+ feme->translate->key.output_stride,
+ count );
+
+ return TRUE;
+}
+
+
+
+
+static void fetch_emit_finish( struct draw_pt_middle_end *middle )
+{
+ /* nothing to do */
+}
+
+static void fetch_emit_destroy( struct draw_pt_middle_end *middle )
+{
+ struct fetch_emit_middle_end *feme = (struct fetch_emit_middle_end *)middle;
+
+ if (feme->cache)
+ translate_cache_destroy(feme->cache);
+
+ FREE(middle);
+}
+
+
+struct draw_pt_middle_end *draw_pt_fetch_emit( struct draw_context *draw )
+{
+ struct fetch_emit_middle_end *fetch_emit = CALLOC_STRUCT( fetch_emit_middle_end );
+ if (fetch_emit == NULL)
+ return NULL;
+
+ fetch_emit->cache = translate_cache_create();
+ if (!fetch_emit->cache) {
+ FREE(fetch_emit);
+ return NULL;
+ }
+
+ fetch_emit->base.prepare = fetch_emit_prepare;
+ fetch_emit->base.run = fetch_emit_run;
+ fetch_emit->base.run_linear = fetch_emit_run_linear;
+ fetch_emit->base.run_linear_elts = fetch_emit_run_linear_elts;
+ fetch_emit->base.finish = fetch_emit_finish;
+ fetch_emit->base.destroy = fetch_emit_destroy;
+
+ fetch_emit->draw = draw;
+
+ return &fetch_emit->base;
+}
+
diff --git a/src/gallium/auxiliary/draw/draw_pt_fetch_shade_emit.c b/src/gallium/auxiliary/draw/draw_pt_fetch_shade_emit.c
new file mode 100644
index 00000000000..84ffe3296af
--- /dev/null
+++ b/src/gallium/auxiliary/draw/draw_pt_fetch_shade_emit.c
@@ -0,0 +1,422 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+#include "util/u_math.h"
+#include "util/u_memory.h"
+#include "draw/draw_context.h"
+#include "draw/draw_private.h"
+#include "draw/draw_vbuf.h"
+#include "draw/draw_vertex.h"
+#include "draw/draw_pt.h"
+#include "draw/draw_vs.h"
+
+#include "translate/translate.h"
+
+struct fetch_shade_emit;
+
+
+/* Prototype fetch, shade, emit-hw-verts all in one go.
+ */
+struct fetch_shade_emit {
+ struct draw_pt_middle_end base;
+ struct draw_context *draw;
+
+
+ /* Temporaries:
+ */
+ const float *constants;
+ unsigned pitch[PIPE_MAX_ATTRIBS];
+ const ubyte *src[PIPE_MAX_ATTRIBS];
+ unsigned prim;
+
+ struct draw_vs_varient_key key;
+ struct draw_vs_varient *active;
+
+
+ const struct vertex_info *vinfo;
+};
+
+
+
+
+static void fse_prepare( struct draw_pt_middle_end *middle,
+ unsigned prim,
+ unsigned opt,
+ unsigned *max_vertices )
+{
+ struct fetch_shade_emit *fse = (struct fetch_shade_emit *)middle;
+ struct draw_context *draw = fse->draw;
+ unsigned num_vs_inputs = draw->vs.vertex_shader->info.num_inputs;
+ const struct vertex_info *vinfo;
+ unsigned i;
+ unsigned nr_vbs = 0;
+
+
+ if (!draw->render->set_primitive( draw->render,
+ prim )) {
+ assert(0);
+ return;
+ }
+
+ /* Must do this after set_primitive() above:
+ */
+ fse->vinfo = vinfo = draw->render->get_vertex_info(draw->render);
+
+
+
+ fse->key.output_stride = vinfo->size * 4;
+ fse->key.nr_outputs = vinfo->num_attribs;
+ fse->key.nr_inputs = num_vs_inputs;
+
+ fse->key.nr_elements = MAX2(fse->key.nr_outputs, /* outputs - translate to hw format */
+ fse->key.nr_inputs); /* inputs - fetch from api format */
+
+ fse->key.viewport = !draw->identity_viewport;
+ fse->key.clip = !draw->bypass_clipping;
+ fse->key.const_vbuffers = 0;
+
+ memset(fse->key.element, 0,
+ fse->key.nr_elements * sizeof(fse->key.element[0]));
+
+ for (i = 0; i < num_vs_inputs; i++) {
+ const struct pipe_vertex_element *src = &draw->pt.vertex_element[i];
+ fse->key.element[i].in.format = src->src_format;
+
+ /* Consider ignoring these, ie make generated programs
+ * independent of this state:
+ */
+ fse->key.element[i].in.buffer = src->vertex_buffer_index;
+ fse->key.element[i].in.offset = src->src_offset;
+ nr_vbs = MAX2(nr_vbs, src->vertex_buffer_index + 1);
+ }
+
+ for (i = 0; i < 5 && i < nr_vbs; i++) {
+ if (draw->pt.vertex_buffer[i].stride == 0)
+ fse->key.const_vbuffers |= (1<<i);
+ }
+
+ if (0) debug_printf("%s: lookup const_vbuffers: %x\n", __FUNCTION__, fse->key.const_vbuffers);
+
+ {
+ unsigned dst_offset = 0;
+
+ for (i = 0; i < vinfo->num_attribs; i++) {
+ unsigned emit_sz = 0;
+
+ switch (vinfo->attrib[i].emit) {
+ case EMIT_4F:
+ emit_sz = 4 * sizeof(float);
+ break;
+ case EMIT_3F:
+ emit_sz = 3 * sizeof(float);
+ break;
+ case EMIT_2F:
+ emit_sz = 2 * sizeof(float);
+ break;
+ case EMIT_1F:
+ emit_sz = 1 * sizeof(float);
+ break;
+ case EMIT_1F_PSIZE:
+ emit_sz = 1 * sizeof(float);
+ break;
+ case EMIT_4UB:
+ emit_sz = 4 * sizeof(ubyte);
+ break;
+ default:
+ assert(0);
+ break;
+ }
+
+ /* The elements in the key correspond to vertex shader output
+ * numbers, not to positions in the hw vertex description --
+ * that's handled by the output_offset field.
+ */
+ fse->key.element[i].out.format = vinfo->attrib[i].emit;
+ fse->key.element[i].out.vs_output = vinfo->attrib[i].src_index;
+ fse->key.element[i].out.offset = dst_offset;
+
+ dst_offset += emit_sz;
+ assert(fse->key.output_stride >= dst_offset);
+ }
+ }
+
+
+ fse->active = draw_vs_lookup_varient( draw->vs.vertex_shader,
+ &fse->key );
+
+ if (!fse->active) {
+ assert(0);
+ return ;
+ }
+
+ if (0) debug_printf("%s: found const_vbuffers: %x\n", __FUNCTION__,
+ fse->active->key.const_vbuffers);
+
+ /* Now set buffer pointers:
+ */
+ for (i = 0; i < draw->pt.nr_vertex_buffers; i++) {
+ fse->active->set_buffer( fse->active,
+ i,
+ ((const ubyte *) draw->pt.user.vbuffer[i] +
+ draw->pt.vertex_buffer[i].buffer_offset),
+ draw->pt.vertex_buffer[i].stride );
+ }
+
+ *max_vertices = (draw->render->max_vertex_buffer_bytes /
+ (vinfo->size * 4));
+
+ /* Return an even number of verts.
+ * This prevents "parity" errors when splitting long triangle strips which
+ * can lead to front/back culling mix-ups.
+ * Every other triangle in a strip has an alternate front/back orientation
+ * so splitting at an odd position can cause the orientation of subsequent
+ * triangles to get reversed.
+ */
+ *max_vertices = *max_vertices & ~1;
+
+ /* Probably need to do this somewhere (or fix exec shader not to
+ * need it):
+ */
+ if (1) {
+ struct draw_vertex_shader *vs = draw->vs.vertex_shader;
+ vs->prepare(vs, draw);
+ }
+
+
+ //return TRUE;
+}
+
+
+
+
+
+
+
+static void fse_run_linear( struct draw_pt_middle_end *middle,
+ unsigned start,
+ unsigned count )
+{
+ struct fetch_shade_emit *fse = (struct fetch_shade_emit *)middle;
+ struct draw_context *draw = fse->draw;
+ char *hw_verts;
+
+ /* XXX: need to flush to get prim_vbuf.c to release its allocation??
+ */
+ draw_do_flush( draw, DRAW_FLUSH_BACKEND );
+
+ if (count >= UNDEFINED_VERTEX_ID) {
+ assert(0);
+ return;
+ }
+
+ hw_verts = draw->render->allocate_vertices( draw->render,
+ (ushort)fse->key.output_stride,
+ (ushort)count );
+
+ if (!hw_verts) {
+ assert(0);
+ return;
+ }
+
+ /* Single routine to fetch vertices, run shader and emit HW verts.
+ * Clipping is done elsewhere -- either by the API or on hardware,
+ * or for some other reason not required...
+ */
+ fse->active->run_linear( fse->active,
+ start, count,
+ hw_verts );
+
+ /* Draw arrays path to avoid re-emitting index list again and
+ * again.
+ */
+ draw->render->draw_arrays( draw->render,
+ 0,
+ count );
+
+ if (0) {
+ unsigned i;
+ for (i = 0; i < count; i++) {
+ debug_printf("\n\n%s vertex %d: (stride %d, offset %d)\n", __FUNCTION__, i,
+ fse->key.output_stride,
+ fse->key.output_stride * i);
+
+ draw_dump_emitted_vertex( fse->vinfo,
+ (const uint8_t *)hw_verts + fse->key.output_stride * i );
+ }
+ }
+
+
+ draw->render->release_vertices( draw->render,
+ hw_verts,
+ fse->key.output_stride,
+ count );
+}
+
+
+static void
+fse_run(struct draw_pt_middle_end *middle,
+ const unsigned *fetch_elts,
+ unsigned fetch_count,
+ const ushort *draw_elts,
+ unsigned draw_count )
+{
+ struct fetch_shade_emit *fse = (struct fetch_shade_emit *)middle;
+ struct draw_context *draw = fse->draw;
+ void *hw_verts;
+
+ /* XXX: need to flush to get prim_vbuf.c to release its allocation??
+ */
+ draw_do_flush( draw, DRAW_FLUSH_BACKEND );
+
+ if (fetch_count >= UNDEFINED_VERTEX_ID) {
+ assert(0);
+ return;
+ }
+
+ hw_verts = draw->render->allocate_vertices( draw->render,
+ (ushort)fse->key.output_stride,
+ (ushort)fetch_count );
+ if (!hw_verts) {
+ assert(0);
+ return;
+ }
+
+
+ /* Single routine to fetch vertices, run shader and emit HW verts.
+ */
+ fse->active->run_elts( fse->active,
+ fetch_elts,
+ fetch_count,
+ hw_verts );
+
+ draw->render->draw( draw->render,
+ draw_elts,
+ draw_count );
+
+ if (0) {
+ unsigned i;
+ for (i = 0; i < fetch_count; i++) {
+ debug_printf("\n\n%s vertex %d:\n", __FUNCTION__, i);
+ draw_dump_emitted_vertex( fse->vinfo,
+ (const uint8_t *)hw_verts +
+ fse->key.output_stride * i );
+ }
+ }
+
+
+ draw->render->release_vertices( draw->render,
+ hw_verts,
+ fse->key.output_stride,
+ fetch_count );
+
+}
+
+
+
+static boolean fse_run_linear_elts( struct draw_pt_middle_end *middle,
+ unsigned start,
+ unsigned count,
+ const ushort *draw_elts,
+ unsigned draw_count )
+{
+ struct fetch_shade_emit *fse = (struct fetch_shade_emit *)middle;
+ struct draw_context *draw = fse->draw;
+ char *hw_verts;
+
+ /* XXX: need to flush to get prim_vbuf.c to release its allocation??
+ */
+ draw_do_flush( draw, DRAW_FLUSH_BACKEND );
+
+ if (count >= UNDEFINED_VERTEX_ID)
+ return FALSE;
+
+ hw_verts = draw->render->allocate_vertices( draw->render,
+ (ushort)fse->key.output_stride,
+ (ushort)count );
+
+ if (!hw_verts) {
+ return FALSE;
+ }
+
+ /* Single routine to fetch vertices, run shader and emit HW verts.
+ * Clipping is done elsewhere -- either by the API or on hardware,
+ * or for some other reason not required...
+ */
+ fse->active->run_linear( fse->active,
+ start, count,
+ hw_verts );
+
+
+ draw->render->draw( draw->render,
+ draw_elts,
+ draw_count );
+
+
+
+ draw->render->release_vertices( draw->render,
+ hw_verts,
+ fse->key.output_stride,
+ count );
+
+ return TRUE;
+}
+
+
+
+static void fse_finish( struct draw_pt_middle_end *middle )
+{
+}
+
+
+static void
+fse_destroy( struct draw_pt_middle_end *middle )
+{
+ FREE(middle);
+}
+
+struct draw_pt_middle_end *draw_pt_middle_fse( struct draw_context *draw )
+{
+ struct fetch_shade_emit *fse = CALLOC_STRUCT(fetch_shade_emit);
+ if (!fse)
+ return NULL;
+
+ fse->base.prepare = fse_prepare;
+ fse->base.run = fse_run;
+ fse->base.run_linear = fse_run_linear;
+ fse->base.run_linear_elts = fse_run_linear_elts;
+ fse->base.finish = fse_finish;
+ fse->base.destroy = fse_destroy;
+ fse->draw = draw;
+
+ return &fse->base;
+}
diff --git a/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c b/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c
new file mode 100644
index 00000000000..ec3b41c320a
--- /dev/null
+++ b/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c
@@ -0,0 +1,396 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "util/u_math.h"
+#include "util/u_memory.h"
+#include "draw/draw_context.h"
+#include "draw/draw_vbuf.h"
+#include "draw/draw_vertex.h"
+#include "draw/draw_pt.h"
+#include "draw/draw_vs.h"
+#include "translate/translate.h"
+
+
+struct fetch_pipeline_middle_end {
+ struct draw_pt_middle_end base;
+ struct draw_context *draw;
+
+ struct pt_emit *emit;
+ struct pt_fetch *fetch;
+ struct pt_post_vs *post_vs;
+
+ unsigned vertex_data_offset;
+ unsigned vertex_size;
+ unsigned prim;
+ unsigned opt;
+};
+
+
+static void fetch_pipeline_prepare( struct draw_pt_middle_end *middle,
+ unsigned prim,
+ unsigned opt,
+ unsigned *max_vertices )
+{
+ struct fetch_pipeline_middle_end *fpme = (struct fetch_pipeline_middle_end *)middle;
+ struct draw_context *draw = fpme->draw;
+ struct draw_vertex_shader *vs = draw->vs.vertex_shader;
+
+ /* Add one to num_outputs because the pipeline occasionally tags on
+ * an additional texcoord, eg for AA lines.
+ */
+ unsigned nr = MAX2( vs->info.num_inputs,
+ vs->info.num_outputs + 1 );
+
+ fpme->prim = prim;
+ fpme->opt = opt;
+
+ /* Always leave room for the vertex header whether we need it or
+ * not. It's hard to get rid of it in particular because of the
+ * viewport code in draw_pt_post_vs.c.
+ */
+ fpme->vertex_size = sizeof(struct vertex_header) + nr * 4 * sizeof(float);
+
+
+
+ draw_pt_fetch_prepare( fpme->fetch,
+ fpme->vertex_size );
+
+ /* XXX: it's not really gl rasterization rules we care about here,
+ * but gl vs dx9 clip spaces.
+ */
+ draw_pt_post_vs_prepare( fpme->post_vs,
+ (boolean)draw->bypass_clipping,
+ (boolean)draw->identity_viewport,
+ (boolean)draw->rasterizer->gl_rasterization_rules );
+
+
+ if (!(opt & PT_PIPELINE)) {
+ draw_pt_emit_prepare( fpme->emit,
+ prim,
+ max_vertices );
+
+ *max_vertices = MAX2( *max_vertices,
+ DRAW_PIPE_MAX_VERTICES );
+ }
+ else {
+ *max_vertices = DRAW_PIPE_MAX_VERTICES;
+ }
+
+ /* return even number */
+ *max_vertices = *max_vertices & ~1;
+
+ /* No need to prepare the shader.
+ */
+ vs->prepare(vs, draw);
+}
+
+
+
+static void fetch_pipeline_run( struct draw_pt_middle_end *middle,
+ const unsigned *fetch_elts,
+ unsigned fetch_count,
+ const ushort *draw_elts,
+ unsigned draw_count )
+{
+ struct fetch_pipeline_middle_end *fpme = (struct fetch_pipeline_middle_end *)middle;
+ struct draw_context *draw = fpme->draw;
+ struct draw_vertex_shader *shader = draw->vs.vertex_shader;
+ unsigned opt = fpme->opt;
+ unsigned alloc_count = align( fetch_count, 4 );
+
+ struct vertex_header *pipeline_verts =
+ (struct vertex_header *)MALLOC(fpme->vertex_size * alloc_count);
+
+ if (!pipeline_verts) {
+ /* Not much we can do here - just skip the rendering.
+ */
+ assert(0);
+ return;
+ }
+
+ /* Fetch into our vertex buffer
+ */
+ draw_pt_fetch_run( fpme->fetch,
+ fetch_elts,
+ fetch_count,
+ (char *)pipeline_verts );
+
+ /* Run the shader, note that this overwrites the data[] parts of
+ * the pipeline verts. If there is no shader, ie a bypass shader,
+ * then the inputs == outputs, and are already in the correct
+ * place.
+ */
+ if (opt & PT_SHADE)
+ {
+ shader->run_linear(shader,
+ (const float (*)[4])pipeline_verts->data,
+ ( float (*)[4])pipeline_verts->data,
+ (const float (*)[4])draw->pt.user.constants,
+ fetch_count,
+ fpme->vertex_size,
+ fpme->vertex_size);
+ }
+
+ if (draw_pt_post_vs_run( fpme->post_vs,
+ pipeline_verts,
+ fetch_count,
+ fpme->vertex_size ))
+ {
+ opt |= PT_PIPELINE;
+ }
+
+ /* Do we need to run the pipeline?
+ */
+ if (opt & PT_PIPELINE) {
+ draw_pipeline_run( fpme->draw,
+ fpme->prim,
+ pipeline_verts,
+ fetch_count,
+ fpme->vertex_size,
+ draw_elts,
+ draw_count );
+ }
+ else {
+ draw_pt_emit( fpme->emit,
+ (const float (*)[4])pipeline_verts->data,
+ fetch_count,
+ fpme->vertex_size,
+ draw_elts,
+ draw_count );
+ }
+
+
+ FREE(pipeline_verts);
+}
+
+
+static void fetch_pipeline_linear_run( struct draw_pt_middle_end *middle,
+ unsigned start,
+ unsigned count)
+{
+ struct fetch_pipeline_middle_end *fpme = (struct fetch_pipeline_middle_end *)middle;
+ struct draw_context *draw = fpme->draw;
+ struct draw_vertex_shader *shader = draw->vs.vertex_shader;
+ unsigned opt = fpme->opt;
+ unsigned alloc_count = align( count, 4 );
+
+ struct vertex_header *pipeline_verts =
+ (struct vertex_header *)MALLOC(fpme->vertex_size * alloc_count);
+
+ if (!pipeline_verts) {
+ /* Not much we can do here - just skip the rendering.
+ */
+ assert(0);
+ return;
+ }
+
+ /* Fetch into our vertex buffer
+ */
+ draw_pt_fetch_run_linear( fpme->fetch,
+ start,
+ count,
+ (char *)pipeline_verts );
+
+ /* Run the shader, note that this overwrites the data[] parts of
+ * the pipeline verts. If there is no shader, ie a bypass shader,
+ * then the inputs == outputs, and are already in the correct
+ * place.
+ */
+ if (opt & PT_SHADE)
+ {
+ shader->run_linear(shader,
+ (const float (*)[4])pipeline_verts->data,
+ ( float (*)[4])pipeline_verts->data,
+ (const float (*)[4])draw->pt.user.constants,
+ count,
+ fpme->vertex_size,
+ fpme->vertex_size);
+ }
+
+ if (draw_pt_post_vs_run( fpme->post_vs,
+ pipeline_verts,
+ count,
+ fpme->vertex_size ))
+ {
+ opt |= PT_PIPELINE;
+ }
+
+ /* Do we need to run the pipeline?
+ */
+ if (opt & PT_PIPELINE) {
+ draw_pipeline_run_linear( fpme->draw,
+ fpme->prim,
+ pipeline_verts,
+ count,
+ fpme->vertex_size);
+ }
+ else {
+ draw_pt_emit_linear( fpme->emit,
+ (const float (*)[4])pipeline_verts->data,
+ count,
+ fpme->vertex_size,
+ 0, /*start*/
+ count );
+ }
+
+ FREE(pipeline_verts);
+}
+
+
+
+static boolean fetch_pipeline_linear_run_elts( struct draw_pt_middle_end *middle,
+ unsigned start,
+ unsigned count,
+ const ushort *draw_elts,
+ unsigned draw_count )
+{
+ struct fetch_pipeline_middle_end *fpme = (struct fetch_pipeline_middle_end *)middle;
+ struct draw_context *draw = fpme->draw;
+ struct draw_vertex_shader *shader = draw->vs.vertex_shader;
+ unsigned opt = fpme->opt;
+ unsigned alloc_count = align( count, 4 );
+
+ struct vertex_header *pipeline_verts =
+ (struct vertex_header *)MALLOC(fpme->vertex_size * alloc_count);
+
+ if (!pipeline_verts)
+ return FALSE;
+
+ /* Fetch into our vertex buffer
+ */
+ draw_pt_fetch_run_linear( fpme->fetch,
+ start,
+ count,
+ (char *)pipeline_verts );
+
+ /* Run the shader, note that this overwrites the data[] parts of
+ * the pipeline verts. If there is no shader, ie a bypass shader,
+ * then the inputs == outputs, and are already in the correct
+ * place.
+ */
+ if (opt & PT_SHADE)
+ {
+ shader->run_linear(shader,
+ (const float (*)[4])pipeline_verts->data,
+ ( float (*)[4])pipeline_verts->data,
+ (const float (*)[4])draw->pt.user.constants,
+ count,
+ fpme->vertex_size,
+ fpme->vertex_size);
+ }
+
+ if (draw_pt_post_vs_run( fpme->post_vs,
+ pipeline_verts,
+ count,
+ fpme->vertex_size ))
+ {
+ opt |= PT_PIPELINE;
+ }
+
+ /* Do we need to run the pipeline?
+ */
+ if (opt & PT_PIPELINE) {
+ draw_pipeline_run( fpme->draw,
+ fpme->prim,
+ pipeline_verts,
+ count,
+ fpme->vertex_size,
+ draw_elts,
+ draw_count );
+ }
+ else {
+ draw_pt_emit( fpme->emit,
+ (const float (*)[4])pipeline_verts->data,
+ count,
+ fpme->vertex_size,
+ draw_elts,
+ draw_count );
+ }
+
+ FREE(pipeline_verts);
+ return TRUE;
+}
+
+
+
+static void fetch_pipeline_finish( struct draw_pt_middle_end *middle )
+{
+ /* nothing to do */
+}
+
+static void fetch_pipeline_destroy( struct draw_pt_middle_end *middle )
+{
+ struct fetch_pipeline_middle_end *fpme = (struct fetch_pipeline_middle_end *)middle;
+
+ if (fpme->fetch)
+ draw_pt_fetch_destroy( fpme->fetch );
+
+ if (fpme->emit)
+ draw_pt_emit_destroy( fpme->emit );
+
+ if (fpme->post_vs)
+ draw_pt_post_vs_destroy( fpme->post_vs );
+
+ FREE(middle);
+}
+
+
+struct draw_pt_middle_end *draw_pt_fetch_pipeline_or_emit( struct draw_context *draw )
+{
+ struct fetch_pipeline_middle_end *fpme = CALLOC_STRUCT( fetch_pipeline_middle_end );
+ if (!fpme)
+ goto fail;
+
+ fpme->base.prepare = fetch_pipeline_prepare;
+ fpme->base.run = fetch_pipeline_run;
+ fpme->base.run_linear = fetch_pipeline_linear_run;
+ fpme->base.run_linear_elts = fetch_pipeline_linear_run_elts;
+ fpme->base.finish = fetch_pipeline_finish;
+ fpme->base.destroy = fetch_pipeline_destroy;
+
+ fpme->draw = draw;
+
+ fpme->fetch = draw_pt_fetch_create( draw );
+ if (!fpme->fetch)
+ goto fail;
+
+ fpme->post_vs = draw_pt_post_vs_create( draw );
+ if (!fpme->post_vs)
+ goto fail;
+
+ fpme->emit = draw_pt_emit_create( draw );
+ if (!fpme->emit)
+ goto fail;
+
+ return &fpme->base;
+
+ fail:
+ if (fpme)
+ fetch_pipeline_destroy( &fpme->base );
+
+ return NULL;
+}
diff --git a/src/gallium/auxiliary/draw/draw_pt_post_vs.c b/src/gallium/auxiliary/draw/draw_pt_post_vs.c
new file mode 100644
index 00000000000..96dc706b998
--- /dev/null
+++ b/src/gallium/auxiliary/draw/draw_pt_post_vs.c
@@ -0,0 +1,233 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "util/u_memory.h"
+#include "pipe/p_context.h"
+#include "draw/draw_context.h"
+#include "draw/draw_private.h"
+#include "draw/draw_vbuf.h"
+#include "draw/draw_vertex.h"
+#include "draw/draw_pt.h"
+
+struct pt_post_vs {
+ struct draw_context *draw;
+
+ boolean (*run)( struct pt_post_vs *pvs,
+ struct vertex_header *vertices,
+ unsigned count,
+ unsigned stride );
+};
+
+
+
+static INLINE float
+dot4(const float *a, const float *b)
+{
+ return (a[0]*b[0] +
+ a[1]*b[1] +
+ a[2]*b[2] +
+ a[3]*b[3]);
+}
+
+
+
+static INLINE unsigned
+compute_clipmask_gl(const float *clip, /*const*/ float plane[][4], unsigned nr)
+{
+ unsigned mask = 0x0;
+ unsigned i;
+
+#if 0
+ debug_printf("compute clipmask %f %f %f %f\n",
+ clip[0], clip[1], clip[2], clip[3]);
+ assert(clip[3] != 0.0);
+#endif
+
+ /* Do the hardwired planes first:
+ */
+ if (-clip[0] + clip[3] < 0) mask |= (1<<0);
+ if ( clip[0] + clip[3] < 0) mask |= (1<<1);
+ if (-clip[1] + clip[3] < 0) mask |= (1<<2);
+ if ( clip[1] + clip[3] < 0) mask |= (1<<3);
+ if ( clip[2] + clip[3] < 0) mask |= (1<<4); /* match mesa clipplane numbering - for now */
+ if (-clip[2] + clip[3] < 0) mask |= (1<<5); /* match mesa clipplane numbering - for now */
+
+ /* Followed by any remaining ones:
+ */
+ for (i = 6; i < nr; i++) {
+ if (dot4(clip, plane[i]) < 0)
+ mask |= (1<<i);
+ }
+
+ return mask;
+}
+
+
+/* The normal case - cliptest, rhw divide, viewport transform.
+ *
+ * Also handle identity viewport here at the expense of a few wasted
+ * instructions
+ */
+static boolean post_vs_cliptest_viewport_gl( struct pt_post_vs *pvs,
+ struct vertex_header *vertices,
+ unsigned count,
+ unsigned stride )
+{
+ struct vertex_header *out = vertices;
+ const float *scale = pvs->draw->viewport.scale;
+ const float *trans = pvs->draw->viewport.translate;
+ const unsigned pos = pvs->draw->vs.position_output;
+ unsigned clipped = 0;
+ unsigned j;
+
+ if (0) debug_printf("%s\n");
+
+ for (j = 0; j < count; j++) {
+ float *position = out->data[pos];
+
+ out->clip[0] = position[0];
+ out->clip[1] = position[1];
+ out->clip[2] = position[2];
+ out->clip[3] = position[3];
+
+ out->vertex_id = 0xffff;
+ out->clipmask = compute_clipmask_gl(out->clip,
+ pvs->draw->plane,
+ pvs->draw->nr_planes);
+ clipped += out->clipmask;
+
+ if (out->clipmask == 0)
+ {
+ /* divide by w */
+ float w = 1.0f / position[3];
+
+ /* Viewport mapping */
+ position[0] = position[0] * w * scale[0] + trans[0];
+ position[1] = position[1] * w * scale[1] + trans[1];
+ position[2] = position[2] * w * scale[2] + trans[2];
+ position[3] = w;
+#if 0
+ debug_printf("post viewport: %f %f %f %f\n",
+ position[0],
+ position[1],
+ position[2],
+ position[3]);
+#endif
+ }
+
+ out = (struct vertex_header *)( (char *)out + stride );
+ }
+
+ return clipped != 0;
+}
+
+
+
+/* If bypass_clipping is set, skip cliptest and rhw divide.
+ */
+static boolean post_vs_viewport( struct pt_post_vs *pvs,
+ struct vertex_header *vertices,
+ unsigned count,
+ unsigned stride )
+{
+ struct vertex_header *out = vertices;
+ const float *scale = pvs->draw->viewport.scale;
+ const float *trans = pvs->draw->viewport.translate;
+ const unsigned pos = pvs->draw->vs.position_output;
+ unsigned j;
+
+ if (0) debug_printf("%s\n", __FUNCTION__);
+ for (j = 0; j < count; j++) {
+ float *position = out->data[pos];
+
+ /* Viewport mapping only, no cliptest/rhw divide
+ */
+ position[0] = position[0] * scale[0] + trans[0];
+ position[1] = position[1] * scale[1] + trans[1];
+ position[2] = position[2] * scale[2] + trans[2];
+
+ out = (struct vertex_header *)((char *)out + stride);
+ }
+
+ return FALSE;
+}
+
+
+/* If bypass_clipping is set and we have an identity viewport, nothing
+ * to do.
+ */
+static boolean post_vs_none( struct pt_post_vs *pvs,
+ struct vertex_header *vertices,
+ unsigned count,
+ unsigned stride )
+{
+ if (0) debug_printf("%s\n", __FUNCTION__);
+ return FALSE;
+}
+
+boolean draw_pt_post_vs_run( struct pt_post_vs *pvs,
+ struct vertex_header *pipeline_verts,
+ unsigned count,
+ unsigned stride )
+{
+ return pvs->run( pvs, pipeline_verts, count, stride );
+}
+
+
+void draw_pt_post_vs_prepare( struct pt_post_vs *pvs,
+ boolean bypass_clipping,
+ boolean identity_viewport,
+ boolean opengl )
+{
+ if (bypass_clipping) {
+ if (identity_viewport)
+ pvs->run = post_vs_none;
+ else
+ pvs->run = post_vs_viewport;
+ }
+ else {
+ //if (opengl)
+ pvs->run = post_vs_cliptest_viewport_gl;
+ }
+}
+
+
+struct pt_post_vs *draw_pt_post_vs_create( struct draw_context *draw )
+{
+ struct pt_post_vs *pvs = CALLOC_STRUCT( pt_post_vs );
+ if (!pvs)
+ return NULL;
+
+ pvs->draw = draw;
+
+ return pvs;
+}
+
+void draw_pt_post_vs_destroy( struct pt_post_vs *pvs )
+{
+ FREE(pvs);
+}
diff --git a/src/gallium/auxiliary/draw/draw_pt_util.c b/src/gallium/auxiliary/draw/draw_pt_util.c
new file mode 100644
index 00000000000..3bc7939c556
--- /dev/null
+++ b/src/gallium/auxiliary/draw/draw_pt_util.c
@@ -0,0 +1,102 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#include "draw/draw_context.h"
+#include "draw/draw_private.h"
+#include "draw/draw_pt.h"
+
+void draw_pt_split_prim(unsigned prim, unsigned *first, unsigned *incr)
+{
+ switch (prim) {
+ case PIPE_PRIM_POINTS:
+ *first = 1;
+ *incr = 1;
+ break;
+ case PIPE_PRIM_LINES:
+ *first = 2;
+ *incr = 2;
+ break;
+ case PIPE_PRIM_LINE_STRIP:
+ case PIPE_PRIM_LINE_LOOP:
+ *first = 2;
+ *incr = 1;
+ break;
+ case PIPE_PRIM_TRIANGLES:
+ *first = 3;
+ *incr = 3;
+ break;
+ case PIPE_PRIM_TRIANGLE_STRIP:
+ case PIPE_PRIM_TRIANGLE_FAN:
+ case PIPE_PRIM_POLYGON:
+ *first = 3;
+ *incr = 1;
+ break;
+ case PIPE_PRIM_QUADS:
+ *first = 4;
+ *incr = 4;
+ break;
+ case PIPE_PRIM_QUAD_STRIP:
+ *first = 4;
+ *incr = 2;
+ break;
+ default:
+ assert(0);
+ *first = 0;
+ *incr = 1; /* set to one so that count % incr works */
+ break;
+ }
+}
+
+
+unsigned draw_pt_reduced_prim(unsigned prim)
+{
+ switch (prim) {
+ case PIPE_PRIM_POINTS:
+ return PIPE_PRIM_POINTS;
+ case PIPE_PRIM_LINES:
+ case PIPE_PRIM_LINE_STRIP:
+ case PIPE_PRIM_LINE_LOOP:
+ return PIPE_PRIM_LINES;
+ case PIPE_PRIM_TRIANGLES:
+ case PIPE_PRIM_TRIANGLE_STRIP:
+ case PIPE_PRIM_TRIANGLE_FAN:
+ case PIPE_PRIM_POLYGON:
+ case PIPE_PRIM_QUADS:
+ case PIPE_PRIM_QUAD_STRIP:
+ return PIPE_PRIM_TRIANGLES;
+ default:
+ assert(0);
+ return PIPE_PRIM_POINTS;
+ }
+}
+
+
diff --git a/src/gallium/auxiliary/draw/draw_pt_varray.c b/src/gallium/auxiliary/draw/draw_pt_varray.c
new file mode 100644
index 00000000000..d0e16c9bc3c
--- /dev/null
+++ b/src/gallium/auxiliary/draw/draw_pt_varray.c
@@ -0,0 +1,193 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "util/u_math.h"
+#include "util/u_memory.h"
+
+#include "draw/draw_context.h"
+#include "draw/draw_private.h"
+#include "draw/draw_pt.h"
+
+#define FETCH_MAX 256
+#define DRAW_MAX (FETCH_MAX+8)
+
+struct varray_frontend {
+ struct draw_pt_front_end base;
+ struct draw_context *draw;
+
+ ushort draw_elts[DRAW_MAX];
+ unsigned fetch_elts[FETCH_MAX];
+
+ unsigned driver_fetch_max;
+ unsigned fetch_max;
+
+ struct draw_pt_middle_end *middle;
+
+ unsigned input_prim;
+ unsigned output_prim;
+};
+
+
+static void varray_flush_linear(struct varray_frontend *varray,
+ unsigned start, unsigned count)
+{
+ if (count) {
+ assert(varray->middle->run_linear);
+ varray->middle->run_linear(varray->middle, start, count);
+ }
+}
+
+static void varray_line_loop_segment(struct varray_frontend *varray,
+ unsigned start,
+ unsigned segment_start,
+ unsigned segment_count,
+ boolean end )
+{
+ assert(segment_count < varray->fetch_max);
+ if (segment_count >= 1) {
+ unsigned nr = 0, i;
+
+ for (i = 0; i < segment_count; i++)
+ varray->fetch_elts[nr++] = start + segment_start + i;
+
+ if (end)
+ varray->fetch_elts[nr++] = start;
+
+ assert(nr <= FETCH_MAX);
+
+ varray->middle->run(varray->middle,
+ varray->fetch_elts,
+ nr,
+ varray->draw_elts, /* ie. linear */
+ nr);
+ }
+}
+
+
+
+static void varray_fan_segment(struct varray_frontend *varray,
+ unsigned start,
+ unsigned segment_start,
+ unsigned segment_count )
+{
+ assert(segment_count < varray->fetch_max);
+ if (segment_count >= 2) {
+ unsigned nr = 0, i;
+
+ if (segment_start != 0)
+ varray->fetch_elts[nr++] = start;
+
+ for (i = 0 ; i < segment_count; i++)
+ varray->fetch_elts[nr++] = start + segment_start + i;
+
+ assert(nr <= FETCH_MAX);
+
+ varray->middle->run(varray->middle,
+ varray->fetch_elts,
+ nr,
+ varray->draw_elts, /* ie. linear */
+ nr);
+ }
+}
+
+
+
+
+#define FUNC varray_run
+#include "draw_pt_varray_tmp_linear.h"
+
+static unsigned decompose_prim[PIPE_PRIM_POLYGON + 1] = {
+ PIPE_PRIM_POINTS,
+ PIPE_PRIM_LINES,
+ PIPE_PRIM_LINE_STRIP, /* decomposed LINELOOP */
+ PIPE_PRIM_LINE_STRIP,
+ PIPE_PRIM_TRIANGLES,
+ PIPE_PRIM_TRIANGLE_STRIP,
+ PIPE_PRIM_TRIANGLE_FAN,
+ PIPE_PRIM_QUADS,
+ PIPE_PRIM_QUAD_STRIP,
+ PIPE_PRIM_POLYGON
+};
+
+
+
+static void varray_prepare(struct draw_pt_front_end *frontend,
+ unsigned prim,
+ struct draw_pt_middle_end *middle,
+ unsigned opt)
+{
+ struct varray_frontend *varray = (struct varray_frontend *)frontend;
+
+ varray->base.run = varray_run;
+
+ varray->input_prim = prim;
+ varray->output_prim = decompose_prim[prim];
+
+ varray->middle = middle;
+ middle->prepare(middle, varray->output_prim, opt, &varray->driver_fetch_max );
+
+ /* check that the max is even */
+ assert((varray->driver_fetch_max & 1) == 0);
+
+ varray->fetch_max = MIN2(FETCH_MAX, varray->driver_fetch_max);
+}
+
+
+
+
+static void varray_finish(struct draw_pt_front_end *frontend)
+{
+ struct varray_frontend *varray = (struct varray_frontend *)frontend;
+ varray->middle->finish(varray->middle);
+ varray->middle = NULL;
+}
+
+static void varray_destroy(struct draw_pt_front_end *frontend)
+{
+ FREE(frontend);
+}
+
+
+struct draw_pt_front_end *draw_pt_varray(struct draw_context *draw)
+{
+ ushort i;
+ struct varray_frontend *varray = CALLOC_STRUCT(varray_frontend);
+ if (varray == NULL)
+ return NULL;
+
+ varray->base.prepare = varray_prepare;
+ varray->base.run = NULL;
+ varray->base.finish = varray_finish;
+ varray->base.destroy = varray_destroy;
+ varray->draw = draw;
+
+ for (i = 0; i < DRAW_MAX; i++) {
+ varray->draw_elts[i] = i;
+ }
+
+ return &varray->base;
+}
diff --git a/src/gallium/auxiliary/draw/draw_pt_varray_tmp.h b/src/gallium/auxiliary/draw/draw_pt_varray_tmp.h
new file mode 100644
index 00000000000..7c722457c3c
--- /dev/null
+++ b/src/gallium/auxiliary/draw/draw_pt_varray_tmp.h
@@ -0,0 +1,238 @@
+
+static void FUNC(struct draw_pt_front_end *frontend,
+ pt_elt_func get_elt,
+ const void *elts,
+ unsigned count)
+{
+ struct varray_frontend *varray = (struct varray_frontend *)frontend;
+ struct draw_context *draw = varray->draw;
+ unsigned start = (unsigned)elts;
+
+ boolean flatfirst = (draw->rasterizer->flatshade &&
+ draw->rasterizer->flatshade_first);
+ unsigned i, j;
+ ushort flags;
+ unsigned first, incr;
+
+ varray->fetch_start = start;
+
+ draw_pt_split_prim(varray->input_prim, &first, &incr);
+
+#if 0
+ debug_printf("%s (%d) %d/%d\n", __FUNCTION__,
+ varray->input_prim,
+ start, count);
+#endif
+
+ switch (varray->input_prim) {
+ case PIPE_PRIM_POINTS:
+ for (j = 0; j + first <= count; j += i) {
+ unsigned end = MIN2(FETCH_MAX, count - j);
+ end -= (end % incr);
+ for (i = 0; i < end; i++) {
+ POINT(varray, i + 0);
+ }
+ i = end;
+ fetch_init(varray, end);
+ varray_flush(varray);
+ }
+ break;
+
+ case PIPE_PRIM_LINES:
+ for (j = 0; j + first <= count; j += i) {
+ unsigned end = MIN2(FETCH_MAX, count - j);
+ end -= (end % incr);
+ for (i = 0; i+1 < end; i += 2) {
+ LINE(varray, DRAW_PIPE_RESET_STIPPLE,
+ i + 0, i + 1);
+ }
+ i = end;
+ fetch_init(varray, end);
+ varray_flush(varray);
+ }
+ break;
+
+ case PIPE_PRIM_LINE_LOOP:
+ if (count >= 2) {
+ flags = DRAW_PIPE_RESET_STIPPLE;
+
+ for (j = 0; j + first <= count; j += i) {
+ unsigned end = MIN2(FETCH_MAX, count - j);
+ end -= (end % incr);
+ for (i = 1; i < end; i++, flags = 0) {
+ LINE(varray, flags, i - 1, i);
+ }
+ LINE(varray, flags, i - 1, 0);
+ i = end;
+ fetch_init(varray, end);
+ varray_flush(varray);
+ }
+ }
+ break;
+
+ case PIPE_PRIM_LINE_STRIP:
+ flags = DRAW_PIPE_RESET_STIPPLE;
+ for (j = 0; j + first <= count; j += i) {
+ unsigned end = MIN2(FETCH_MAX, count - j);
+ end -= (end % incr);
+ for (i = 1; i < end; i++, flags = 0) {
+ LINE(varray, flags, i - 1, i);
+ }
+ i = end;
+ fetch_init(varray, end);
+ varray_flush(varray);
+ }
+ break;
+
+ case PIPE_PRIM_TRIANGLES:
+ for (j = 0; j + first <= count; j += i) {
+ unsigned end = MIN2(FETCH_MAX, count - j);
+ end -= (end % incr);
+ for (i = 0; i+2 < end; i += 3) {
+ TRIANGLE(varray, DRAW_PIPE_RESET_STIPPLE | DRAW_PIPE_EDGE_FLAG_ALL,
+ i + 0, i + 1, i + 2);
+ }
+ i = end;
+ fetch_init(varray, end);
+ varray_flush(varray);
+ }
+ break;
+
+ case PIPE_PRIM_TRIANGLE_STRIP:
+ if (flatfirst) {
+ for (j = 0; j + first <= count; j += i) {
+ unsigned end = MIN2(FETCH_MAX, count - j);
+ end -= (end % incr);
+ for (i = 0; i+2 < end; i++) {
+ TRIANGLE(varray, DRAW_PIPE_RESET_STIPPLE | DRAW_PIPE_EDGE_FLAG_ALL,
+ i + 0, i + 1 + (i&1), i + 2 - (i&1));
+ }
+ i = end;
+ fetch_init(varray, end);
+ varray_flush(varray);
+ if (j + first + i <= count) {
+ varray->fetch_start -= 2;
+ i -= 2;
+ }
+ }
+ }
+ else {
+ for (j = 0; j + first <= count; j += i) {
+ unsigned end = MIN2(FETCH_MAX, count - j);
+ end -= (end % incr);
+ for (i = 0; i + 2 < end; i++) {
+ TRIANGLE(varray, DRAW_PIPE_RESET_STIPPLE | DRAW_PIPE_EDGE_FLAG_ALL,
+ i + 0 + (i&1), i + 1 - (i&1), i + 2);
+ }
+ i = end;
+ fetch_init(varray, end);
+ varray_flush(varray);
+ if (j + first + i <= count) {
+ varray->fetch_start -= 2;
+ i -= 2;
+ }
+ }
+ }
+ break;
+
+ case PIPE_PRIM_TRIANGLE_FAN:
+ if (count >= 3) {
+ if (flatfirst) {
+ flags = DRAW_PIPE_RESET_STIPPLE | DRAW_PIPE_EDGE_FLAG_ALL;
+ for (j = 0; j + first <= count; j += i) {
+ unsigned end = MIN2(FETCH_MAX, count - j);
+ end -= (end % incr);
+ for (i = 0; i+2 < end; i++) {
+ TRIANGLE(varray, flags, i + 1, i + 2, 0);
+ }
+ i = end;
+ fetch_init(varray, end);
+ varray_flush(varray);
+ }
+ }
+ else {
+ flags = DRAW_PIPE_RESET_STIPPLE | DRAW_PIPE_EDGE_FLAG_ALL;
+ for (j = 0; j + first <= count; j += i) {
+ unsigned end = MIN2(FETCH_MAX, count - j);
+ end -= (end % incr);
+ for (i = 0; i+2 < end; i++) {
+ TRIANGLE(varray, flags, 0, i + 1, i + 2);
+ }
+ i = end;
+ fetch_init(varray, end);
+ varray_flush(varray);
+ }
+ }
+ }
+ break;
+
+ case PIPE_PRIM_QUADS:
+ for (j = 0; j + first <= count; j += i) {
+ unsigned end = MIN2(FETCH_MAX, count - j);
+ end -= (end % incr);
+ for (i = 0; i+3 < end; i += 4) {
+ QUAD(varray, i + 0, i + 1, i + 2, i + 3);
+ }
+ i = end;
+ fetch_init(varray, end);
+ varray_flush(varray);
+ }
+ break;
+
+ case PIPE_PRIM_QUAD_STRIP:
+ for (j = 0; j + first <= count; j += i) {
+ unsigned end = MIN2(FETCH_MAX, count - j);
+ end -= (end % incr);
+ for (i = 0; i+3 < end; i += 2) {
+ QUAD(varray, i + 2, i + 0, i + 1, i + 3);
+ }
+ i = end;
+ fetch_init(varray, end);
+ varray_flush(varray);
+ if (j + first + i <= count) {
+ varray->fetch_start -= 2;
+ i -= 2;
+ }
+ }
+ break;
+
+ case PIPE_PRIM_POLYGON:
+ {
+ /* These bitflags look a little odd because we submit the
+ * vertices as (1,2,0) to satisfy flatshade requirements.
+ */
+ const ushort edge_first = DRAW_PIPE_EDGE_FLAG_2;
+ const ushort edge_middle = DRAW_PIPE_EDGE_FLAG_0;
+ const ushort edge_last = DRAW_PIPE_EDGE_FLAG_1;
+
+ flags = DRAW_PIPE_RESET_STIPPLE | edge_first | edge_middle;
+ for (j = 0; j + first <= count; j += i) {
+ unsigned end = MIN2(FETCH_MAX, count - j);
+ end -= (end % incr);
+ for (i = 0; i+2 < end; i++, flags = edge_middle) {
+
+ if (i + 3 == count)
+ flags |= edge_last;
+
+ TRIANGLE(varray, flags, i + 1, i + 2, 0);
+ }
+ i = end;
+ fetch_init(varray, end);
+ varray_flush(varray);
+ }
+ }
+ break;
+
+ default:
+ assert(0);
+ break;
+ }
+
+ varray_flush(varray);
+}
+
+#undef TRIANGLE
+#undef QUAD
+#undef POINT
+#undef LINE
+#undef FUNC
diff --git a/src/gallium/auxiliary/draw/draw_pt_varray_tmp_linear.h b/src/gallium/auxiliary/draw/draw_pt_varray_tmp_linear.h
new file mode 100644
index 00000000000..55a8e6521dc
--- /dev/null
+++ b/src/gallium/auxiliary/draw/draw_pt_varray_tmp_linear.h
@@ -0,0 +1,91 @@
+static unsigned trim( unsigned count, unsigned first, unsigned incr )
+{
+ return count - (count - first) % incr;
+}
+
+static void FUNC(struct draw_pt_front_end *frontend,
+ pt_elt_func get_elt,
+ const void *elts,
+ unsigned count)
+{
+ struct varray_frontend *varray = (struct varray_frontend *)frontend;
+ unsigned start = (unsigned)elts;
+
+ unsigned j;
+ unsigned first, incr;
+
+ draw_pt_split_prim(varray->input_prim, &first, &incr);
+
+ /* Sanitize primitive length:
+ */
+ count = trim(count, first, incr);
+ if (count < first)
+ return;
+
+#if 0
+ debug_printf("%s (%d) %d/%d\n", __FUNCTION__,
+ varray->input_prim,
+ start, count);
+#endif
+
+ switch (varray->input_prim) {
+ case PIPE_PRIM_POINTS:
+ case PIPE_PRIM_LINES:
+ case PIPE_PRIM_TRIANGLES:
+ case PIPE_PRIM_LINE_STRIP:
+ case PIPE_PRIM_TRIANGLE_STRIP:
+ case PIPE_PRIM_QUADS:
+ case PIPE_PRIM_QUAD_STRIP:
+ for (j = 0; j < count;) {
+ unsigned remaining = count - j;
+ unsigned nr = trim( MIN2(varray->driver_fetch_max, remaining), first, incr );
+ varray_flush_linear(varray, start + j, nr);
+ j += nr;
+ if (nr != remaining)
+ j -= (first - incr);
+ }
+ break;
+
+ case PIPE_PRIM_LINE_LOOP:
+ /* Always have to decompose as we've stated that this will be
+ * emitted as a line-strip.
+ */
+ for (j = 0; j < count;) {
+ unsigned remaining = count - j;
+ unsigned nr = trim( MIN2(varray->fetch_max-1, remaining), first, incr );
+ varray_line_loop_segment(varray, start, j, nr, nr == remaining);
+ j += nr;
+ if (nr != remaining)
+ j -= (first - incr);
+ }
+ break;
+
+
+ case PIPE_PRIM_POLYGON:
+ case PIPE_PRIM_TRIANGLE_FAN:
+ if (count < varray->driver_fetch_max) {
+ varray_flush_linear(varray, start, count);
+ }
+ else {
+ for ( j = 0; j < count;) {
+ unsigned remaining = count - j;
+ unsigned nr = trim( MIN2(varray->fetch_max-1, remaining), first, incr );
+ varray_fan_segment(varray, start, j, nr);
+ j += nr;
+ if (nr != remaining)
+ j -= (first - incr);
+ }
+ }
+ break;
+
+ default:
+ assert(0);
+ break;
+ }
+}
+
+#undef TRIANGLE
+#undef QUAD
+#undef POINT
+#undef LINE
+#undef FUNC
diff --git a/src/gallium/auxiliary/draw/draw_pt_vcache.c b/src/gallium/auxiliary/draw/draw_pt_vcache.c
new file mode 100644
index 00000000000..5d268a22264
--- /dev/null
+++ b/src/gallium/auxiliary/draw/draw_pt_vcache.c
@@ -0,0 +1,501 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#include "util/u_memory.h"
+#include "draw/draw_context.h"
+#include "draw/draw_private.h"
+#include "draw/draw_pt.h"
+
+
+#define CACHE_MAX 256
+#define FETCH_MAX 256
+#define DRAW_MAX (16*1024)
+
+struct vcache_frontend {
+ struct draw_pt_front_end base;
+ struct draw_context *draw;
+
+ unsigned in[CACHE_MAX];
+ ushort out[CACHE_MAX];
+
+ ushort draw_elts[DRAW_MAX];
+ unsigned fetch_elts[FETCH_MAX];
+
+ unsigned draw_count;
+ unsigned fetch_count;
+ unsigned fetch_max;
+
+ struct draw_pt_middle_end *middle;
+
+ unsigned input_prim;
+ unsigned output_prim;
+
+ unsigned middle_prim;
+ unsigned opt;
+};
+
+static INLINE void
+vcache_flush( struct vcache_frontend *vcache )
+{
+ if (vcache->middle_prim != vcache->output_prim) {
+ vcache->middle_prim = vcache->output_prim;
+ vcache->middle->prepare( vcache->middle,
+ vcache->middle_prim,
+ vcache->opt,
+ &vcache->fetch_max );
+ }
+
+ if (vcache->draw_count) {
+ vcache->middle->run( vcache->middle,
+ vcache->fetch_elts,
+ vcache->fetch_count,
+ vcache->draw_elts,
+ vcache->draw_count );
+ }
+
+ memset(vcache->in, ~0, sizeof(vcache->in));
+ vcache->fetch_count = 0;
+ vcache->draw_count = 0;
+}
+
+static INLINE void
+vcache_check_flush( struct vcache_frontend *vcache )
+{
+ if ( vcache->draw_count + 6 >= DRAW_MAX ||
+ vcache->fetch_count + 4 >= FETCH_MAX )
+ {
+ vcache_flush( vcache );
+ }
+}
+
+
+static INLINE void
+vcache_elt( struct vcache_frontend *vcache,
+ unsigned felt,
+ ushort flags )
+{
+ unsigned idx = felt % CACHE_MAX;
+
+ if (vcache->in[idx] != felt) {
+ assert(vcache->fetch_count < FETCH_MAX);
+
+ vcache->in[idx] = felt;
+ vcache->out[idx] = (ushort)vcache->fetch_count;
+ vcache->fetch_elts[vcache->fetch_count++] = felt;
+ }
+
+ vcache->draw_elts[vcache->draw_count++] = vcache->out[idx] | flags;
+}
+
+
+
+static INLINE void
+vcache_triangle( struct vcache_frontend *vcache,
+ unsigned i0,
+ unsigned i1,
+ unsigned i2 )
+{
+ vcache_elt(vcache, i0, 0);
+ vcache_elt(vcache, i1, 0);
+ vcache_elt(vcache, i2, 0);
+ vcache_check_flush(vcache);
+}
+
+
+static INLINE void
+vcache_triangle_flags( struct vcache_frontend *vcache,
+ ushort flags,
+ unsigned i0,
+ unsigned i1,
+ unsigned i2 )
+{
+ vcache_elt(vcache, i0, flags);
+ vcache_elt(vcache, i1, 0);
+ vcache_elt(vcache, i2, 0);
+ vcache_check_flush(vcache);
+}
+
+static INLINE void
+vcache_line( struct vcache_frontend *vcache,
+ unsigned i0,
+ unsigned i1 )
+{
+ vcache_elt(vcache, i0, 0);
+ vcache_elt(vcache, i1, 0);
+ vcache_check_flush(vcache);
+}
+
+
+static INLINE void
+vcache_line_flags( struct vcache_frontend *vcache,
+ ushort flags,
+ unsigned i0,
+ unsigned i1 )
+{
+ vcache_elt(vcache, i0, flags);
+ vcache_elt(vcache, i1, 0);
+ vcache_check_flush(vcache);
+}
+
+
+static INLINE void
+vcache_point( struct vcache_frontend *vcache,
+ unsigned i0 )
+{
+ vcache_elt(vcache, i0, 0);
+ vcache_check_flush(vcache);
+}
+
+static INLINE void
+vcache_quad( struct vcache_frontend *vcache,
+ unsigned i0,
+ unsigned i1,
+ unsigned i2,
+ unsigned i3 )
+{
+ vcache_triangle( vcache, i0, i1, i3 );
+ vcache_triangle( vcache, i1, i2, i3 );
+}
+
+static INLINE void
+vcache_ef_quad( struct vcache_frontend *vcache,
+ unsigned i0,
+ unsigned i1,
+ unsigned i2,
+ unsigned i3 )
+{
+ vcache_triangle_flags( vcache,
+ ( DRAW_PIPE_RESET_STIPPLE |
+ DRAW_PIPE_EDGE_FLAG_0 |
+ DRAW_PIPE_EDGE_FLAG_2 ),
+ i0, i1, i3 );
+
+ vcache_triangle_flags( vcache,
+ ( DRAW_PIPE_EDGE_FLAG_0 |
+ DRAW_PIPE_EDGE_FLAG_1 ),
+ i1, i2, i3 );
+}
+
+/* At least for now, we're back to using a template include file for
+ * this. The two paths aren't too different though - it may be
+ * possible to reunify them.
+ */
+#define TRIANGLE(vc,flags,i0,i1,i2) vcache_triangle_flags(vc,flags,i0,i1,i2)
+#define QUAD(vc,i0,i1,i2,i3) vcache_ef_quad(vc,i0,i1,i2,i3)
+#define LINE(vc,flags,i0,i1) vcache_line_flags(vc,flags,i0,i1)
+#define POINT(vc,i0) vcache_point(vc,i0)
+#define FUNC vcache_run_extras
+#include "draw_pt_vcache_tmp.h"
+
+#define TRIANGLE(vc,flags,i0,i1,i2) vcache_triangle(vc,i0,i1,i2)
+#define QUAD(vc,i0,i1,i2,i3) vcache_quad(vc,i0,i1,i2,i3)
+#define LINE(vc,flags,i0,i1) vcache_line(vc,i0,i1)
+#define POINT(vc,i0) vcache_point(vc,i0)
+#define FUNC vcache_run
+#include "draw_pt_vcache_tmp.h"
+
+static INLINE void
+rebase_uint_elts( const unsigned *src,
+ unsigned count,
+ int delta,
+ ushort *dest )
+{
+ unsigned i;
+
+ for (i = 0; i < count; i++)
+ dest[i] = (ushort)(src[i] + delta);
+}
+
+static INLINE void
+rebase_ushort_elts( const ushort *src,
+ unsigned count,
+ int delta,
+ ushort *dest )
+{
+ unsigned i;
+
+ for (i = 0; i < count; i++)
+ dest[i] = (ushort)(src[i] + delta);
+}
+
+static INLINE void
+rebase_ubyte_elts( const ubyte *src,
+ unsigned count,
+ int delta,
+ ushort *dest )
+{
+ unsigned i;
+
+ for (i = 0; i < count; i++)
+ dest[i] = (ushort)(src[i] + delta);
+}
+
+
+
+static INLINE void
+translate_uint_elts( const unsigned *src,
+ unsigned count,
+ ushort *dest )
+{
+ unsigned i;
+
+ for (i = 0; i < count; i++)
+ dest[i] = (ushort)(src[i]);
+}
+
+static INLINE void
+translate_ushort_elts( const ushort *src,
+ unsigned count,
+ ushort *dest )
+{
+ unsigned i;
+
+ for (i = 0; i < count; i++)
+ dest[i] = (ushort)(src[i]);
+}
+
+static INLINE void
+translate_ubyte_elts( const ubyte *src,
+ unsigned count,
+ ushort *dest )
+{
+ unsigned i;
+
+ for (i = 0; i < count; i++)
+ dest[i] = (ushort)(src[i]);
+}
+
+
+
+
+#if 0
+static INLINE enum pipe_format
+format_from_get_elt( pt_elt_func get_elt )
+{
+ switch (draw->pt.user.eltSize) {
+ case 1: return PIPE_FORMAT_R8_UNORM;
+ case 2: return PIPE_FORMAT_R16_UNORM;
+ case 4: return PIPE_FORMAT_R32_UNORM;
+ default: return PIPE_FORMAT_NONE;
+ }
+}
+#endif
+
+static INLINE void
+vcache_check_run( struct draw_pt_front_end *frontend,
+ pt_elt_func get_elt,
+ const void *elts,
+ unsigned draw_count )
+{
+ struct vcache_frontend *vcache = (struct vcache_frontend *)frontend;
+ struct draw_context *draw = vcache->draw;
+ unsigned min_index = draw->pt.user.min_index;
+ unsigned max_index = draw->pt.user.max_index;
+ unsigned index_size = draw->pt.user.eltSize;
+ unsigned fetch_count = max_index + 1 - min_index;
+ const ushort *transformed_elts;
+ ushort *storage = NULL;
+ boolean ok = FALSE;
+
+
+ if (0) debug_printf("fetch_count %d fetch_max %d draw_count %d\n", fetch_count,
+ vcache->fetch_max,
+ draw_count);
+
+ if (max_index == 0xffffffff ||
+ fetch_count > draw_count) {
+ if (0) debug_printf("fail\n");
+ goto fail;
+ }
+
+ if (vcache->middle_prim != vcache->input_prim) {
+ vcache->middle_prim = vcache->input_prim;
+ vcache->middle->prepare( vcache->middle,
+ vcache->middle_prim,
+ vcache->opt,
+ &vcache->fetch_max );
+ }
+
+
+ if (min_index == 0 &&
+ index_size == 2)
+ {
+ transformed_elts = (const ushort *)elts;
+ }
+ else
+ {
+ storage = MALLOC( draw_count * sizeof(ushort) );
+ if (!storage)
+ goto fail;
+
+ if (min_index == 0) {
+ switch(index_size) {
+ case 1:
+ translate_ubyte_elts( (const ubyte *)elts,
+ draw_count,
+ storage );
+ break;
+
+ case 2:
+ translate_ushort_elts( (const ushort *)elts,
+ draw_count,
+ storage );
+ break;
+
+ case 4:
+ translate_uint_elts( (const uint *)elts,
+ draw_count,
+ storage );
+ break;
+
+ default:
+ assert(0);
+ return;
+ }
+ }
+ else {
+ switch(index_size) {
+ case 1:
+ rebase_ubyte_elts( (const ubyte *)elts,
+ draw_count,
+ 0 - (int)min_index,
+ storage );
+ break;
+
+ case 2:
+ rebase_ushort_elts( (const ushort *)elts,
+ draw_count,
+ 0 - (int)min_index,
+ storage );
+ break;
+
+ case 4:
+ rebase_uint_elts( (const uint *)elts,
+ draw_count,
+ 0 - (int)min_index,
+ storage );
+ break;
+
+ default:
+ assert(0);
+ return;
+ }
+ }
+ transformed_elts = storage;
+ }
+
+ if (fetch_count < UNDEFINED_VERTEX_ID)
+ ok = vcache->middle->run_linear_elts( vcache->middle,
+ min_index, /* start */
+ fetch_count,
+ transformed_elts,
+ draw_count );
+
+ FREE(storage);
+
+ if (ok)
+ return;
+
+ debug_printf("failed to execute atomic draw elts for %d/%d, splitting up\n",
+ fetch_count, draw_count);
+
+ fail:
+ vcache_run( frontend, get_elt, elts, draw_count );
+}
+
+
+
+
+static void
+vcache_prepare( struct draw_pt_front_end *frontend,
+ unsigned prim,
+ struct draw_pt_middle_end *middle,
+ unsigned opt )
+{
+ struct vcache_frontend *vcache = (struct vcache_frontend *)frontend;
+
+ if (opt & PT_PIPELINE)
+ {
+ vcache->base.run = vcache_run_extras;
+ }
+ else
+ {
+ vcache->base.run = vcache_check_run;
+ }
+
+ vcache->input_prim = prim;
+ vcache->output_prim = draw_pt_reduced_prim(prim);
+
+ vcache->middle = middle;
+ vcache->opt = opt;
+
+ /* Have to run prepare here, but try and guess a good prim for
+ * doing so:
+ */
+ vcache->middle_prim = (opt & PT_PIPELINE) ? vcache->output_prim : vcache->input_prim;
+ middle->prepare( middle, vcache->middle_prim, opt, &vcache->fetch_max );
+}
+
+
+
+
+static void
+vcache_finish( struct draw_pt_front_end *frontend )
+{
+ struct vcache_frontend *vcache = (struct vcache_frontend *)frontend;
+ vcache->middle->finish( vcache->middle );
+ vcache->middle = NULL;
+}
+
+static void
+vcache_destroy( struct draw_pt_front_end *frontend )
+{
+ FREE(frontend);
+}
+
+
+struct draw_pt_front_end *draw_pt_vcache( struct draw_context *draw )
+{
+ struct vcache_frontend *vcache = CALLOC_STRUCT( vcache_frontend );
+ if (vcache == NULL)
+ return NULL;
+
+ vcache->base.prepare = vcache_prepare;
+ vcache->base.run = NULL;
+ vcache->base.finish = vcache_finish;
+ vcache->base.destroy = vcache_destroy;
+ vcache->draw = draw;
+
+ memset(vcache->in, ~0, sizeof(vcache->in));
+
+ return &vcache->base;
+}
diff --git a/src/gallium/auxiliary/draw/draw_pt_vcache_tmp.h b/src/gallium/auxiliary/draw/draw_pt_vcache_tmp.h
new file mode 100644
index 00000000000..ec05bbeab40
--- /dev/null
+++ b/src/gallium/auxiliary/draw/draw_pt_vcache_tmp.h
@@ -0,0 +1,177 @@
+
+
+static void FUNC( struct draw_pt_front_end *frontend,
+ pt_elt_func get_elt,
+ const void *elts,
+ unsigned count )
+{
+ struct vcache_frontend *vcache = (struct vcache_frontend *)frontend;
+ struct draw_context *draw = vcache->draw;
+
+ boolean flatfirst = (draw->rasterizer->flatshade &&
+ draw->rasterizer->flatshade_first);
+ unsigned i;
+ ushort flags;
+
+ if (0) debug_printf("%s %d\n", __FUNCTION__, count);
+
+
+ switch (vcache->input_prim) {
+ case PIPE_PRIM_POINTS:
+ for (i = 0; i < count; i ++) {
+ POINT( vcache,
+ get_elt(elts, i + 0) );
+ }
+ break;
+
+ case PIPE_PRIM_LINES:
+ for (i = 0; i+1 < count; i += 2) {
+ LINE( vcache,
+ DRAW_PIPE_RESET_STIPPLE,
+ get_elt(elts, i + 0),
+ get_elt(elts, i + 1));
+ }
+ break;
+
+ case PIPE_PRIM_LINE_LOOP:
+ if (count >= 2) {
+ flags = DRAW_PIPE_RESET_STIPPLE;
+
+ for (i = 1; i < count; i++, flags = 0) {
+ LINE( vcache,
+ flags,
+ get_elt(elts, i - 1),
+ get_elt(elts, i ));
+ }
+
+ LINE( vcache,
+ flags,
+ get_elt(elts, i - 1),
+ get_elt(elts, 0 ));
+ }
+ break;
+
+ case PIPE_PRIM_LINE_STRIP:
+ flags = DRAW_PIPE_RESET_STIPPLE;
+ for (i = 1; i < count; i++, flags = 0) {
+ LINE( vcache,
+ flags,
+ get_elt(elts, i - 1),
+ get_elt(elts, i ));
+ }
+ break;
+
+ case PIPE_PRIM_TRIANGLES:
+ for (i = 0; i+2 < count; i += 3) {
+ TRIANGLE( vcache,
+ DRAW_PIPE_RESET_STIPPLE | DRAW_PIPE_EDGE_FLAG_ALL,
+ get_elt(elts, i + 0),
+ get_elt(elts, i + 1),
+ get_elt(elts, i + 2 ));
+ }
+ break;
+
+ case PIPE_PRIM_TRIANGLE_STRIP:
+ if (flatfirst) {
+ for (i = 0; i+2 < count; i++) {
+ TRIANGLE( vcache,
+ DRAW_PIPE_RESET_STIPPLE | DRAW_PIPE_EDGE_FLAG_ALL,
+ get_elt(elts, i + 0),
+ get_elt(elts, i + 1 + (i&1)),
+ get_elt(elts, i + 2 - (i&1)));
+ }
+ }
+ else {
+ for (i = 0; i+2 < count; i++) {
+ TRIANGLE( vcache,
+ DRAW_PIPE_RESET_STIPPLE | DRAW_PIPE_EDGE_FLAG_ALL,
+ get_elt(elts, i + 0 + (i&1)),
+ get_elt(elts, i + 1 - (i&1)),
+ get_elt(elts, i + 2 ));
+ }
+ }
+ break;
+
+ case PIPE_PRIM_TRIANGLE_FAN:
+ if (count >= 3) {
+ if (flatfirst) {
+ for (i = 0; i+2 < count; i++) {
+ TRIANGLE( vcache,
+ DRAW_PIPE_RESET_STIPPLE | DRAW_PIPE_EDGE_FLAG_ALL,
+ get_elt(elts, i + 1),
+ get_elt(elts, i + 2),
+ get_elt(elts, 0 ));
+ }
+ }
+ else {
+ for (i = 0; i+2 < count; i++) {
+ TRIANGLE( vcache,
+ DRAW_PIPE_RESET_STIPPLE | DRAW_PIPE_EDGE_FLAG_ALL,
+ get_elt(elts, 0),
+ get_elt(elts, i + 1),
+ get_elt(elts, i + 2 ));
+ }
+ }
+ }
+ break;
+
+
+ case PIPE_PRIM_QUADS:
+ for (i = 0; i+3 < count; i += 4) {
+ QUAD( vcache,
+ get_elt(elts, i + 0),
+ get_elt(elts, i + 1),
+ get_elt(elts, i + 2),
+ get_elt(elts, i + 3));
+ }
+ break;
+
+ case PIPE_PRIM_QUAD_STRIP:
+ for (i = 0; i+3 < count; i += 2) {
+ QUAD( vcache,
+ get_elt(elts, i + 2),
+ get_elt(elts, i + 0),
+ get_elt(elts, i + 1),
+ get_elt(elts, i + 3));
+ }
+ break;
+
+ case PIPE_PRIM_POLYGON:
+ {
+ /* These bitflags look a little odd because we submit the
+ * vertices as (1,2,0) to satisfy flatshade requirements.
+ */
+ const ushort edge_first = DRAW_PIPE_EDGE_FLAG_2;
+ const ushort edge_middle = DRAW_PIPE_EDGE_FLAG_0;
+ const ushort edge_last = DRAW_PIPE_EDGE_FLAG_1;
+
+ flags = DRAW_PIPE_RESET_STIPPLE | edge_first | edge_middle;
+
+ for (i = 0; i+2 < count; i++, flags = edge_middle) {
+
+ if (i + 3 == count)
+ flags |= edge_last;
+
+ TRIANGLE( vcache,
+ flags,
+ get_elt(elts, i + 1),
+ get_elt(elts, i + 2),
+ get_elt(elts, 0));
+ }
+ }
+ break;
+
+ default:
+ assert(0);
+ break;
+ }
+
+ vcache_flush( vcache );
+}
+
+
+#undef TRIANGLE
+#undef QUAD
+#undef POINT
+#undef LINE
+#undef FUNC
diff --git a/src/gallium/auxiliary/draw/draw_vbuf.h b/src/gallium/auxiliary/draw/draw_vbuf.h
new file mode 100644
index 00000000000..a1c4c14445b
--- /dev/null
+++ b/src/gallium/auxiliary/draw/draw_vbuf.h
@@ -0,0 +1,127 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * \file
+ * Vertex buffer drawing stage.
+ *
+ * \author Keith Whitwell <keith@tungstengraphics.com>
+ * \author Jose Fonseca <jrfonsec@tungstengraphics.com>
+ */
+
+#ifndef DRAW_VBUF_H_
+#define DRAW_VBUF_H_
+
+
+#include "pipe/p_compiler.h"
+
+
+struct pipe_rasterizer_state;
+struct draw_context;
+struct vertex_info;
+
+
+/**
+ * Interface for hardware vertex buffer rendering.
+ */
+struct vbuf_render {
+
+ /**
+ * Driver limits. May be tuned lower to improve cache hits on
+ * index list.
+ */
+ unsigned max_indices;
+ unsigned max_vertex_buffer_bytes;
+
+ /**
+ * Query if the hardware driver needs assistance for a particular
+ * combination of rasterizer state and primitive.
+ *
+ * Currently optional.
+ */
+ boolean (*need_pipeline)(const struct vbuf_render *render,
+ const struct pipe_rasterizer_state *rasterizer,
+ unsigned int prim );
+
+
+ /**
+ * Get the hardware vertex format.
+ *
+ * XXX: have this in draw_context instead?
+ */
+ const struct vertex_info *(*get_vertex_info)( struct vbuf_render * );
+
+ /**
+ * Request a destination for vertices.
+ * Hardware renderers will use ttm memory, others will just malloc
+ * something.
+ */
+ void *(*allocate_vertices)( struct vbuf_render *,
+ ushort vertex_size,
+ ushort nr_vertices );
+
+ /**
+ * Notify the renderer of the current primitive when it changes.
+ * Must succeed for TRIANGLES, LINES and POINTS. Other prims at
+ * the discretion of the driver, for the benefit of the passthrough
+ * path.
+ */
+ boolean (*set_primitive)( struct vbuf_render *, unsigned prim );
+
+ /**
+ * DrawElements, note indices are ushort. The driver must complete
+ * this call, if necessary splitting the index list itself.
+ */
+ void (*draw)( struct vbuf_render *,
+ const ushort *indices,
+ uint nr_indices );
+
+ /* Draw Arrays path too.
+ */
+ void (*draw_arrays)( struct vbuf_render *,
+ unsigned start,
+ uint nr );
+
+ /**
+ * Called when vbuf is done with this set of vertices:
+ */
+ void (*release_vertices)( struct vbuf_render *,
+ void *vertices,
+ unsigned vertex_size,
+ unsigned vertices_used );
+
+ void (*destroy)( struct vbuf_render * );
+};
+
+
+
+struct draw_stage *
+draw_vbuf_stage( struct draw_context *draw,
+ struct vbuf_render *render );
+
+
+#endif /*DRAW_VBUF_H_*/
diff --git a/src/gallium/auxiliary/draw/draw_vertex.c b/src/gallium/auxiliary/draw/draw_vertex.c
new file mode 100644
index 00000000000..3214213e445
--- /dev/null
+++ b/src/gallium/auxiliary/draw/draw_vertex.c
@@ -0,0 +1,129 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/*
+ * Functions for specifying the post-transformation vertex layout.
+ *
+ * Author:
+ * Brian Paul
+ * Keith Whitwell
+ */
+
+
+#include "draw/draw_private.h"
+#include "draw/draw_vertex.h"
+
+
+/**
+ * Compute the size of a vertex, in dwords/floats, to update the
+ * vinfo->size field.
+ */
+void
+draw_compute_vertex_size(struct vertex_info *vinfo)
+{
+ uint i;
+
+ vinfo->size = 0;
+ for (i = 0; i < vinfo->num_attribs; i++) {
+ switch (vinfo->attrib[i].emit) {
+ case EMIT_OMIT:
+ break;
+ case EMIT_4UB:
+ /* fall-through */
+ case EMIT_1F_PSIZE:
+ /* fall-through */
+ case EMIT_1F:
+ vinfo->size += 1;
+ break;
+ case EMIT_2F:
+ vinfo->size += 2;
+ break;
+ case EMIT_3F:
+ vinfo->size += 3;
+ break;
+ case EMIT_4F:
+ vinfo->size += 4;
+ break;
+ default:
+ assert(0);
+ }
+ }
+}
+
+
+void
+draw_dump_emitted_vertex(const struct vertex_info *vinfo, const uint8_t *data)
+{
+ unsigned i, j;
+
+ for (i = 0; i < vinfo->num_attribs; i++) {
+ j = vinfo->attrib[i].src_index;
+ switch (vinfo->attrib[i].emit) {
+ case EMIT_OMIT:
+ debug_printf("EMIT_OMIT:");
+ break;
+ case EMIT_1F:
+ debug_printf("EMIT_1F:\t");
+ debug_printf("%f ", *(float *)data); data += sizeof(float);
+ break;
+ case EMIT_1F_PSIZE:
+ debug_printf("EMIT_1F_PSIZE:\t");
+ debug_printf("%f ", *(float *)data); data += sizeof(float);
+ break;
+ case EMIT_2F:
+ debug_printf("EMIT_2F:\t");
+ debug_printf("%f ", *(float *)data); data += sizeof(float);
+ debug_printf("%f ", *(float *)data); data += sizeof(float);
+ break;
+ case EMIT_3F:
+ debug_printf("EMIT_3F:\t");
+ debug_printf("%f ", *(float *)data); data += sizeof(float);
+ debug_printf("%f ", *(float *)data); data += sizeof(float);
+ debug_printf("%f ", *(float *)data); data += sizeof(float);
+ data += sizeof(float);
+ break;
+ case EMIT_4F:
+ debug_printf("EMIT_4F:\t");
+ debug_printf("%f ", *(float *)data); data += sizeof(float);
+ debug_printf("%f ", *(float *)data); data += sizeof(float);
+ debug_printf("%f ", *(float *)data); data += sizeof(float);
+ debug_printf("%f ", *(float *)data); data += sizeof(float);
+ break;
+ case EMIT_4UB:
+ debug_printf("EMIT_4UB:\t");
+ debug_printf("%u ", *data++);
+ debug_printf("%u ", *data++);
+ debug_printf("%u ", *data++);
+ debug_printf("%u ", *data++);
+ break;
+ default:
+ assert(0);
+ }
+ debug_printf("\n");
+ }
+ debug_printf("\n");
+}
diff --git a/src/gallium/auxiliary/draw/draw_vertex.h b/src/gallium/auxiliary/draw/draw_vertex.h
new file mode 100644
index 00000000000..c143cf23723
--- /dev/null
+++ b/src/gallium/auxiliary/draw/draw_vertex.h
@@ -0,0 +1,163 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * Post-transform vertex format info. The vertex_info struct is used by
+ * the draw_vbuf code to emit hardware-specific vertex layouts into hw
+ * vertex buffers.
+ *
+ * Author:
+ * Brian Paul
+ */
+
+
+#ifndef DRAW_VERTEX_H
+#define DRAW_VERTEX_H
+
+
+#include "pipe/p_state.h"
+
+
+/**
+ * Vertex attribute emit modes
+ */
+enum attrib_emit {
+ EMIT_OMIT, /**< don't emit the attribute */
+ EMIT_1F,
+ EMIT_1F_PSIZE, /**< insert constant point size */
+ EMIT_2F,
+ EMIT_3F,
+ EMIT_4F,
+ EMIT_4UB /**< XXX may need variations for RGBA vs BGRA, etc */
+};
+
+
+/**
+ * Attribute interpolation mode
+ */
+enum interp_mode {
+ INTERP_NONE, /**< never interpolate vertex header info */
+ INTERP_POS, /**< special case for frag position */
+ INTERP_CONSTANT,
+ INTERP_LINEAR,
+ INTERP_PERSPECTIVE
+};
+
+
+/**
+ * Information about hardware/rasterization vertex layout.
+ */
+struct vertex_info
+{
+ uint num_attribs;
+ uint hwfmt[4]; /**< hardware format info for this format */
+ uint size; /**< total vertex size in dwords */
+
+ /* Keep this small and at the end of the struct to allow quick
+ * memcmp() comparisons.
+ */
+ struct {
+ unsigned interp_mode:4; /**< INTERP_x */
+ unsigned emit:4; /**< EMIT_x */
+ unsigned src_index:8; /**< map to post-xform attribs */
+ } attrib[PIPE_MAX_SHADER_INPUTS];
+};
+
+static INLINE int
+draw_vinfo_size( const struct vertex_info *a )
+{
+ return ((const char *)&a->attrib[a->num_attribs] -
+ (const char *)a);
+}
+
+static INLINE int
+draw_vinfo_compare( const struct vertex_info *a,
+ const struct vertex_info *b )
+{
+ unsigned sizea = draw_vinfo_size( a );
+ return memcmp( a, b, sizea );
+}
+
+static INLINE void
+draw_vinfo_copy( struct vertex_info *dst,
+ const struct vertex_info *src )
+{
+ unsigned size = draw_vinfo_size( src );
+ memcpy( dst, src, size );
+}
+
+
+
+/**
+ * Add another attribute to the given vertex_info object.
+ * \param src_index indicates which post-transformed vertex attrib slot
+ * corresponds to this attribute.
+ * \return slot in which the attribute was added
+ */
+static INLINE uint
+draw_emit_vertex_attr(struct vertex_info *vinfo,
+ enum attrib_emit emit,
+ enum interp_mode interp, /* only used by softpipe??? */
+ uint src_index)
+{
+ const uint n = vinfo->num_attribs;
+ assert(n < PIPE_MAX_SHADER_INPUTS);
+ vinfo->attrib[n].emit = emit;
+ vinfo->attrib[n].interp_mode = interp;
+ vinfo->attrib[n].src_index = src_index;
+ vinfo->num_attribs++;
+ return n;
+}
+
+
+extern void draw_compute_vertex_size(struct vertex_info *vinfo);
+
+void draw_dump_emitted_vertex(const struct vertex_info *vinfo,
+ const uint8_t *data);
+
+
+static INLINE unsigned draw_translate_vinfo_format(unsigned format )
+{
+ switch (format) {
+ case EMIT_1F:
+ case EMIT_1F_PSIZE:
+ return PIPE_FORMAT_R32_FLOAT;
+ case EMIT_2F:
+ return PIPE_FORMAT_R32G32_FLOAT;
+ case EMIT_3F:
+ return PIPE_FORMAT_R32G32B32_FLOAT;
+ case EMIT_4F:
+ return PIPE_FORMAT_R32G32B32A32_FLOAT;
+ case EMIT_4UB:
+ return PIPE_FORMAT_R8G8B8A8_UNORM;
+ default:
+ return PIPE_FORMAT_NONE;
+ }
+}
+
+
+#endif /* DRAW_VERTEX_H */
diff --git a/src/gallium/auxiliary/draw/draw_vs.c b/src/gallium/auxiliary/draw/draw_vs.c
new file mode 100644
index 00000000000..c057cd67fde
--- /dev/null
+++ b/src/gallium/auxiliary/draw/draw_vs.c
@@ -0,0 +1,267 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ * Brian Paul
+ */
+
+#include "util/u_math.h"
+#include "util/u_memory.h"
+
+#include "pipe/p_shader_tokens.h"
+
+#include "draw_private.h"
+#include "draw_context.h"
+#include "draw_vs.h"
+
+#include "translate/translate.h"
+#include "translate/translate_cache.h"
+
+
+
+
+void draw_vs_set_constants( struct draw_context *draw,
+ const float (*constants)[4],
+ unsigned size )
+{
+ if (((uintptr_t)constants) & 0xf) {
+ if (size > draw->vs.const_storage_size) {
+ if (draw->vs.aligned_constant_storage)
+ align_free((void *)draw->vs.aligned_constant_storage);
+ draw->vs.aligned_constant_storage = align_malloc( size, 16 );
+ }
+ memcpy( (void*)draw->vs.aligned_constant_storage,
+ constants,
+ size );
+ constants = draw->vs.aligned_constant_storage;
+ }
+
+ draw->vs.aligned_constants = constants;
+ draw_vs_aos_machine_constants( draw->vs.aos_machine, constants );
+}
+
+
+void draw_vs_set_viewport( struct draw_context *draw,
+ const struct pipe_viewport_state *viewport )
+{
+ draw_vs_aos_machine_viewport( draw->vs.aos_machine, viewport );
+}
+
+
+
+struct draw_vertex_shader *
+draw_create_vertex_shader(struct draw_context *draw,
+ const struct pipe_shader_state *shader)
+{
+ struct draw_vertex_shader *vs;
+
+ vs = draw_create_vs_llvm( draw, shader );
+ if (!vs) {
+ vs = draw_create_vs_sse( draw, shader );
+ if (!vs) {
+ vs = draw_create_vs_ppc( draw, shader );
+ if (!vs) {
+ vs = draw_create_vs_exec( draw, shader );
+ }
+ }
+ }
+
+ if (vs)
+ {
+ uint i;
+ for (i = 0; i < vs->info.num_outputs; i++) {
+ if (vs->info.output_semantic_name[i] == TGSI_SEMANTIC_POSITION &&
+ vs->info.output_semantic_index[i] == 0)
+ vs->position_output = i;
+ }
+ }
+
+ assert(vs);
+ return vs;
+}
+
+
+void
+draw_bind_vertex_shader(struct draw_context *draw,
+ struct draw_vertex_shader *dvs)
+{
+ draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
+
+ if (dvs)
+ {
+ draw->vs.vertex_shader = dvs;
+ draw->vs.num_vs_outputs = dvs->info.num_outputs;
+ draw->vs.position_output = dvs->position_output;
+ dvs->prepare( dvs, draw );
+ }
+ else {
+ draw->vs.vertex_shader = NULL;
+ draw->vs.num_vs_outputs = 0;
+ }
+}
+
+
+void
+draw_delete_vertex_shader(struct draw_context *draw,
+ struct draw_vertex_shader *dvs)
+{
+ unsigned i;
+
+ for (i = 0; i < dvs->nr_varients; i++)
+ dvs->varient[i]->destroy( dvs->varient[i] );
+
+ dvs->nr_varients = 0;
+
+ dvs->delete( dvs );
+}
+
+
+
+boolean
+draw_vs_init( struct draw_context *draw )
+{
+ tgsi_exec_machine_init(&draw->vs.machine);
+
+ /* FIXME: give this machine thing a proper constructor:
+ */
+ draw->vs.machine.Inputs = align_malloc(PIPE_MAX_ATTRIBS * sizeof(struct tgsi_exec_vector), 16);
+ if (!draw->vs.machine.Inputs)
+ return FALSE;
+
+ draw->vs.machine.Outputs = align_malloc(PIPE_MAX_ATTRIBS * sizeof(struct tgsi_exec_vector), 16);
+ if (!draw->vs.machine.Outputs)
+ return FALSE;
+
+ draw->vs.emit_cache = translate_cache_create();
+ if (!draw->vs.emit_cache)
+ return FALSE;
+
+ draw->vs.fetch_cache = translate_cache_create();
+ if (!draw->vs.fetch_cache)
+ return FALSE;
+
+ draw->vs.aos_machine = draw_vs_aos_machine();
+#ifdef PIPE_ARCH_X86
+ if (!draw->vs.aos_machine)
+ return FALSE;
+#endif
+
+ return TRUE;
+}
+
+void
+draw_vs_destroy( struct draw_context *draw )
+{
+ if (draw->vs.machine.Inputs)
+ align_free(draw->vs.machine.Inputs);
+
+ if (draw->vs.machine.Outputs)
+ align_free(draw->vs.machine.Outputs);
+
+ if (draw->vs.fetch_cache)
+ translate_cache_destroy(draw->vs.fetch_cache);
+
+ if (draw->vs.emit_cache)
+ translate_cache_destroy(draw->vs.emit_cache);
+
+ if (draw->vs.aos_machine)
+ draw_vs_aos_machine_destroy(draw->vs.aos_machine);
+
+ if (draw->vs.aligned_constant_storage)
+ align_free((void*)draw->vs.aligned_constant_storage);
+
+ tgsi_exec_machine_free_data(&draw->vs.machine);
+
+}
+
+
+struct draw_vs_varient *
+draw_vs_lookup_varient( struct draw_vertex_shader *vs,
+ const struct draw_vs_varient_key *key )
+{
+ struct draw_vs_varient *varient;
+ unsigned i;
+
+ /* Lookup existing varient:
+ */
+ for (i = 0; i < vs->nr_varients; i++)
+ if (draw_vs_varient_key_compare(key, &vs->varient[i]->key) == 0)
+ return vs->varient[i];
+
+ /* Else have to create a new one:
+ */
+ varient = vs->create_varient( vs, key );
+ if (varient == NULL)
+ return NULL;
+
+ /* Add it to our list, could be smarter:
+ */
+ if (vs->nr_varients < Elements(vs->varient)) {
+ vs->varient[vs->nr_varients++] = varient;
+ }
+ else {
+ vs->last_varient++;
+ vs->last_varient %= Elements(vs->varient);
+ vs->varient[vs->last_varient]->destroy(vs->varient[vs->last_varient]);
+ vs->varient[vs->last_varient] = varient;
+ }
+
+ /* Done
+ */
+ return varient;
+}
+
+
+struct translate *
+draw_vs_get_fetch( struct draw_context *draw,
+ struct translate_key *key )
+{
+ if (!draw->vs.fetch ||
+ translate_key_compare(&draw->vs.fetch->key, key) != 0)
+ {
+ translate_key_sanitize(key);
+ draw->vs.fetch = translate_cache_find(draw->vs.fetch_cache, key);
+ }
+
+ return draw->vs.fetch;
+}
+
+struct translate *
+draw_vs_get_emit( struct draw_context *draw,
+ struct translate_key *key )
+{
+ if (!draw->vs.emit ||
+ translate_key_compare(&draw->vs.emit->key, key) != 0)
+ {
+ translate_key_sanitize(key);
+ draw->vs.emit = translate_cache_find(draw->vs.emit_cache, key);
+ }
+
+ return draw->vs.emit;
+}
diff --git a/src/gallium/auxiliary/draw/draw_vs.h b/src/gallium/auxiliary/draw/draw_vs.h
new file mode 100644
index 00000000000..89ae158751a
--- /dev/null
+++ b/src/gallium/auxiliary/draw/draw_vs.h
@@ -0,0 +1,224 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/* Authors: Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#ifndef DRAW_VS_H
+#define DRAW_VS_H
+
+#include "draw_context.h"
+#include "draw_private.h"
+
+
+struct draw_context;
+struct pipe_shader_state;
+
+struct draw_varient_input
+{
+ enum pipe_format format;
+ unsigned buffer;
+ unsigned offset;
+};
+
+struct draw_varient_output
+{
+ enum pipe_format format; /* output format */
+ unsigned vs_output:8; /* which vertex shader output is this? */
+ unsigned offset:24; /* offset into output vertex */
+};
+
+struct draw_varient_element {
+ struct draw_varient_input in;
+ struct draw_varient_output out;
+};
+
+struct draw_vs_varient_key {
+ unsigned output_stride;
+ unsigned nr_elements:8; /* max2(nr_inputs, nr_outputs) */
+ unsigned nr_inputs:8;
+ unsigned nr_outputs:8;
+ unsigned viewport:1;
+ unsigned clip:1;
+ unsigned const_vbuffers:5;
+ struct draw_varient_element element[PIPE_MAX_ATTRIBS];
+};
+
+struct draw_vs_varient;
+
+
+struct draw_vs_varient {
+ struct draw_vs_varient_key key;
+
+ struct draw_vertex_shader *vs;
+
+ void (*set_buffer)( struct draw_vs_varient *,
+ unsigned i,
+ const void *ptr,
+ unsigned stride );
+
+ void (PIPE_CDECL *run_linear)( struct draw_vs_varient *shader,
+ unsigned start,
+ unsigned count,
+ void *output_buffer );
+
+ void (PIPE_CDECL *run_elts)( struct draw_vs_varient *shader,
+ const unsigned *elts,
+ unsigned count,
+ void *output_buffer );
+
+ void (*destroy)( struct draw_vs_varient * );
+};
+
+
+/**
+ * Private version of the compiled vertex_shader
+ */
+struct draw_vertex_shader {
+ struct draw_context *draw;
+
+ /* This member will disappear shortly:
+ */
+ struct pipe_shader_state state;
+
+ struct tgsi_shader_info info;
+ unsigned position_output;
+
+ /* Extracted from shader:
+ */
+ const float (*immediates)[4];
+
+ /*
+ */
+ struct draw_vs_varient *varient[16];
+ unsigned nr_varients;
+ unsigned last_varient;
+ struct draw_vs_varient *(*create_varient)( struct draw_vertex_shader *shader,
+ const struct draw_vs_varient_key *key );
+
+
+ void (*prepare)( struct draw_vertex_shader *shader,
+ struct draw_context *draw );
+
+ /* Run the shader - this interface will get cleaned up in the
+ * future:
+ */
+ void (*run_linear)( struct draw_vertex_shader *shader,
+ const float (*input)[4],
+ float (*output)[4],
+ const float (*constants)[4],
+ unsigned count,
+ unsigned input_stride,
+ unsigned output_stride );
+
+
+ void (*delete)( struct draw_vertex_shader * );
+};
+
+
+struct draw_vs_varient *
+draw_vs_lookup_varient( struct draw_vertex_shader *base,
+ const struct draw_vs_varient_key *key );
+
+
+/********************************************************************************
+ * Internal functions:
+ */
+
+struct draw_vertex_shader *
+draw_create_vs_exec(struct draw_context *draw,
+ const struct pipe_shader_state *templ);
+
+struct draw_vertex_shader *
+draw_create_vs_sse(struct draw_context *draw,
+ const struct pipe_shader_state *templ);
+
+struct draw_vertex_shader *
+draw_create_vs_ppc(struct draw_context *draw,
+ const struct pipe_shader_state *templ);
+
+struct draw_vertex_shader *
+draw_create_vs_llvm(struct draw_context *draw,
+ const struct pipe_shader_state *templ);
+
+
+
+struct draw_vs_varient_key;
+struct draw_vertex_shader;
+
+struct draw_vs_varient *draw_vs_varient_aos_sse( struct draw_vertex_shader *vs,
+ const struct draw_vs_varient_key *key );
+
+
+
+/********************************************************************************
+ * Helpers for vs implementations that don't do their own fetch/emit varients.
+ * Means these can be shared between shaders.
+ */
+struct translate;
+struct translate_key;
+
+struct translate *draw_vs_get_fetch( struct draw_context *draw,
+ struct translate_key *key );
+
+
+struct translate *draw_vs_get_emit( struct draw_context *draw,
+ struct translate_key *key );
+
+struct draw_vs_varient *draw_vs_varient_generic( struct draw_vertex_shader *vs,
+ const struct draw_vs_varient_key *key );
+
+
+
+static INLINE int draw_vs_varient_keysize( const struct draw_vs_varient_key *key )
+{
+ return 2 * sizeof(int) + key->nr_elements * sizeof(struct draw_varient_element);
+}
+
+static INLINE int draw_vs_varient_key_compare( const struct draw_vs_varient_key *a,
+ const struct draw_vs_varient_key *b )
+{
+ int keysize = draw_vs_varient_keysize(a);
+ return memcmp(a, b, keysize);
+}
+
+
+struct aos_machine *draw_vs_aos_machine( void );
+void draw_vs_aos_machine_destroy( struct aos_machine *machine );
+
+void draw_vs_aos_machine_constants( struct aos_machine *machine,
+ const float (*constants)[4] );
+
+void draw_vs_aos_machine_viewport( struct aos_machine *machine,
+ const struct pipe_viewport_state *viewport );
+
+
+#define MAX_TGSI_VERTICES 4
+
+
+
+#endif
diff --git a/src/gallium/auxiliary/draw/draw_vs_aos.c b/src/gallium/auxiliary/draw/draw_vs_aos.c
new file mode 100644
index 00000000000..0c693a4a65c
--- /dev/null
+++ b/src/gallium/auxiliary/draw/draw_vs_aos.c
@@ -0,0 +1,2252 @@
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.3
+ *
+ * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * Translate tgsi vertex programs to x86/x87/SSE/SSE2 machine code
+ * using the rtasm runtime assembler. Based on the old
+ * t_vb_arb_program_sse.c
+ */
+
+
+#include "util/u_memory.h"
+#include "util/u_math.h"
+#include "pipe/p_shader_tokens.h"
+#include "pipe/p_debug.h"
+#include "tgsi/tgsi_parse.h"
+#include "tgsi/tgsi_util.h"
+#include "tgsi/tgsi_exec.h"
+#include "tgsi/tgsi_dump.h"
+
+#include "draw_vs.h"
+#include "draw_vs_aos.h"
+
+#include "rtasm/rtasm_x86sse.h"
+
+#ifdef PIPE_ARCH_X86
+#define DISASSEM 0
+#define FAST_MATH 1
+
+static const char *files[] =
+{
+ "NULL",
+ "CONST",
+ "IN",
+ "OUT",
+ "TEMP",
+ "SAMP",
+ "ADDR",
+ "IMM",
+ "INTERNAL",
+};
+
+static INLINE boolean eq( struct x86_reg a,
+ struct x86_reg b )
+{
+ return (a.file == b.file &&
+ a.idx == b.idx &&
+ a.mod == b.mod &&
+ a.disp == b.disp);
+}
+
+struct x86_reg aos_get_x86( struct aos_compilation *cp,
+ unsigned which_reg, /* quick hack */
+ unsigned value )
+{
+ struct x86_reg reg;
+
+ if (which_reg == 0)
+ reg = cp->temp_EBP;
+ else
+ reg = cp->tmp_EAX;
+
+ if (cp->x86_reg[which_reg] != value) {
+ unsigned offset;
+
+ switch (value) {
+ case X86_IMMEDIATES:
+ assert(which_reg == 0);
+ offset = Offset(struct aos_machine, immediates);
+ break;
+ case X86_CONSTANTS:
+ assert(which_reg == 1);
+ offset = Offset(struct aos_machine, constants);
+ break;
+ case X86_BUFFERS:
+ assert(which_reg == 0);
+ offset = Offset(struct aos_machine, buffer);
+ break;
+ default:
+ assert(0);
+ offset = 0;
+ }
+
+
+ x86_mov(cp->func, reg,
+ x86_make_disp(cp->machine_EDX, offset));
+
+ cp->x86_reg[which_reg] = value;
+ }
+
+ return reg;
+}
+
+
+static struct x86_reg get_reg_ptr(struct aos_compilation *cp,
+ unsigned file,
+ unsigned idx )
+{
+ struct x86_reg ptr = cp->machine_EDX;
+
+ switch (file) {
+ case TGSI_FILE_INPUT:
+ assert(idx < MAX_INPUTS);
+ return x86_make_disp(ptr, Offset(struct aos_machine, input[idx]));
+
+ case TGSI_FILE_OUTPUT:
+ return x86_make_disp(ptr, Offset(struct aos_machine, output[idx]));
+
+ case TGSI_FILE_TEMPORARY:
+ assert(idx < MAX_TEMPS);
+ return x86_make_disp(ptr, Offset(struct aos_machine, temp[idx]));
+
+ case AOS_FILE_INTERNAL:
+ assert(idx < MAX_INTERNALS);
+ return x86_make_disp(ptr, Offset(struct aos_machine, internal[idx]));
+
+ case TGSI_FILE_IMMEDIATE:
+ assert(idx < MAX_IMMEDIATES); /* just a sanity check */
+ return x86_make_disp(aos_get_x86(cp, 0, X86_IMMEDIATES), idx * 4 * sizeof(float));
+
+ case TGSI_FILE_CONSTANT:
+ assert(idx < MAX_CONSTANTS); /* just a sanity check */
+ return x86_make_disp(aos_get_x86(cp, 1, X86_CONSTANTS), idx * 4 * sizeof(float));
+
+ default:
+ ERROR(cp, "unknown reg file");
+ return x86_make_reg(0,0);
+ }
+}
+
+
+
+#define X87_CW_EXCEPTION_INV_OP (1<<0)
+#define X87_CW_EXCEPTION_DENORM_OP (1<<1)
+#define X87_CW_EXCEPTION_ZERO_DIVIDE (1<<2)
+#define X87_CW_EXCEPTION_OVERFLOW (1<<3)
+#define X87_CW_EXCEPTION_UNDERFLOW (1<<4)
+#define X87_CW_EXCEPTION_PRECISION (1<<5)
+#define X87_CW_PRECISION_SINGLE (0<<8)
+#define X87_CW_PRECISION_RESERVED (1<<8)
+#define X87_CW_PRECISION_DOUBLE (2<<8)
+#define X87_CW_PRECISION_DOUBLE_EXT (3<<8)
+#define X87_CW_PRECISION_MASK (3<<8)
+#define X87_CW_ROUND_NEAREST (0<<10)
+#define X87_CW_ROUND_DOWN (1<<10)
+#define X87_CW_ROUND_UP (2<<10)
+#define X87_CW_ROUND_ZERO (3<<10)
+#define X87_CW_ROUND_MASK (3<<10)
+#define X87_CW_INFINITY (1<<12)
+
+
+
+
+static void spill( struct aos_compilation *cp, unsigned idx )
+{
+ if (!cp->xmm[idx].dirty ||
+ (cp->xmm[idx].file != TGSI_FILE_INPUT && /* inputs are fetched into xmm & set dirty */
+ cp->xmm[idx].file != TGSI_FILE_OUTPUT &&
+ cp->xmm[idx].file != TGSI_FILE_TEMPORARY)) {
+ ERROR(cp, "invalid spill");
+ return;
+ }
+ else {
+ struct x86_reg oldval = get_reg_ptr(cp,
+ cp->xmm[idx].file,
+ cp->xmm[idx].idx);
+
+ if (0) debug_printf("\nspill %s[%d]",
+ files[cp->xmm[idx].file],
+ cp->xmm[idx].idx);
+
+ assert(cp->xmm[idx].dirty);
+ sse_movaps(cp->func, oldval, x86_make_reg(file_XMM, idx));
+ cp->xmm[idx].dirty = 0;
+ }
+}
+
+
+void aos_spill_all( struct aos_compilation *cp )
+{
+ unsigned i;
+
+ for (i = 0; i < 8; i++) {
+ if (cp->xmm[i].dirty)
+ spill(cp, i);
+ aos_release_xmm_reg(cp, i);
+ }
+}
+
+
+static struct x86_reg get_xmm_writable( struct aos_compilation *cp,
+ struct x86_reg reg )
+{
+ if (reg.file != file_XMM ||
+ cp->xmm[reg.idx].file != TGSI_FILE_NULL)
+ {
+ struct x86_reg tmp = aos_get_xmm_reg(cp);
+ sse_movaps(cp->func, tmp, reg);
+ reg = tmp;
+ }
+
+ cp->xmm[reg.idx].last_used = cp->insn_counter;
+ return reg;
+}
+
+static struct x86_reg get_xmm( struct aos_compilation *cp,
+ struct x86_reg reg )
+{
+ if (reg.file != file_XMM)
+ {
+ struct x86_reg tmp = aos_get_xmm_reg(cp);
+ sse_movaps(cp->func, tmp, reg);
+ reg = tmp;
+ }
+
+ cp->xmm[reg.idx].last_used = cp->insn_counter;
+ return reg;
+}
+
+
+/* Allocate an empty xmm register, either as a temporary or later to
+ * "adopt" as a shader reg.
+ */
+struct x86_reg aos_get_xmm_reg( struct aos_compilation *cp )
+{
+ unsigned i;
+ unsigned oldest = 0;
+ boolean found = FALSE;
+
+ for (i = 0; i < 8; i++)
+ if (cp->xmm[i].last_used != cp->insn_counter &&
+ cp->xmm[i].file == TGSI_FILE_NULL) {
+ oldest = i;
+ found = TRUE;
+ }
+
+ if (!found) {
+ for (i = 0; i < 8; i++)
+ if (cp->xmm[i].last_used < cp->xmm[oldest].last_used)
+ oldest = i;
+ }
+
+ /* Need to write out the old value?
+ */
+ if (cp->xmm[oldest].dirty)
+ spill(cp, oldest);
+
+ assert(cp->xmm[oldest].last_used != cp->insn_counter);
+
+ cp->xmm[oldest].file = TGSI_FILE_NULL;
+ cp->xmm[oldest].idx = 0;
+ cp->xmm[oldest].dirty = 0;
+ cp->xmm[oldest].last_used = cp->insn_counter;
+ return x86_make_reg(file_XMM, oldest);
+}
+
+void aos_release_xmm_reg( struct aos_compilation *cp,
+ unsigned idx )
+{
+ cp->xmm[idx].file = TGSI_FILE_NULL;
+ cp->xmm[idx].idx = 0;
+ cp->xmm[idx].dirty = 0;
+ cp->xmm[idx].last_used = 0;
+}
+
+
+
+
+/* Mark an xmm reg as holding the current copy of a shader reg.
+ */
+void aos_adopt_xmm_reg( struct aos_compilation *cp,
+ struct x86_reg reg,
+ unsigned file,
+ unsigned idx,
+ unsigned dirty )
+{
+ unsigned i;
+
+ if (reg.file != file_XMM) {
+ assert(0);
+ return;
+ }
+
+
+ /* If any xmm reg thinks it holds this shader reg, break the
+ * illusion.
+ */
+ for (i = 0; i < 8; i++) {
+ if (cp->xmm[i].file == file &&
+ cp->xmm[i].idx == idx)
+ {
+ /* If an xmm reg is already holding this shader reg, take into account its
+ * dirty flag...
+ */
+ dirty |= cp->xmm[i].dirty;
+ aos_release_xmm_reg(cp, i);
+ }
+ }
+
+ cp->xmm[reg.idx].file = file;
+ cp->xmm[reg.idx].idx = idx;
+ cp->xmm[reg.idx].dirty = dirty;
+ cp->xmm[reg.idx].last_used = cp->insn_counter;
+}
+
+
+/* Return a pointer to the in-memory copy of the reg, making sure it is uptodate.
+ */
+static struct x86_reg aos_get_shader_reg_ptr( struct aos_compilation *cp,
+ unsigned file,
+ unsigned idx )
+{
+ unsigned i;
+
+ /* Ensure the in-memory copy of this reg is up-to-date
+ */
+ for (i = 0; i < 8; i++) {
+ if (cp->xmm[i].file == file &&
+ cp->xmm[i].idx == idx &&
+ cp->xmm[i].dirty) {
+ spill(cp, i);
+ }
+ }
+
+ return get_reg_ptr( cp, file, idx );
+}
+
+
+/* As above, but return a pointer. Note - this pointer may alias
+ * those returned by get_arg_ptr().
+ */
+static struct x86_reg get_dst_ptr( struct aos_compilation *cp,
+ const struct tgsi_full_dst_register *dst )
+{
+ unsigned file = dst->DstRegister.File;
+ unsigned idx = dst->DstRegister.Index;
+ unsigned i;
+
+
+ /* Ensure in-memory copy of this reg is up-to-date and invalidate
+ * any xmm copies.
+ */
+ for (i = 0; i < 8; i++) {
+ if (cp->xmm[i].file == file &&
+ cp->xmm[i].idx == idx)
+ {
+ if (cp->xmm[i].dirty)
+ spill(cp, i);
+
+ aos_release_xmm_reg(cp, i);
+ }
+ }
+
+ return get_reg_ptr( cp, file, idx );
+}
+
+
+
+
+
+/* Return an XMM reg if the argument is resident, otherwise return a
+ * base+offset pointer to the saved value.
+ */
+struct x86_reg aos_get_shader_reg( struct aos_compilation *cp,
+ unsigned file,
+ unsigned idx )
+{
+ unsigned i;
+
+ for (i = 0; i < 8; i++) {
+ if (cp->xmm[i].file == file &&
+ cp->xmm[i].idx == idx)
+ {
+ cp->xmm[i].last_used = cp->insn_counter;
+ return x86_make_reg(file_XMM, i);
+ }
+ }
+
+ /* If not found in the XMM register file, return an indirect
+ * reference to the in-memory copy:
+ */
+ return get_reg_ptr( cp, file, idx );
+}
+
+
+
+static struct x86_reg aos_get_shader_reg_xmm( struct aos_compilation *cp,
+ unsigned file,
+ unsigned idx )
+{
+ struct x86_reg reg = get_xmm( cp,
+ aos_get_shader_reg( cp, file, idx ) );
+
+ aos_adopt_xmm_reg( cp,
+ reg,
+ file,
+ idx,
+ FALSE );
+
+ return reg;
+}
+
+
+
+struct x86_reg aos_get_internal_xmm( struct aos_compilation *cp,
+ unsigned imm )
+{
+ return aos_get_shader_reg_xmm( cp, AOS_FILE_INTERNAL, imm );
+}
+
+
+struct x86_reg aos_get_internal( struct aos_compilation *cp,
+ unsigned imm )
+{
+ return aos_get_shader_reg( cp, AOS_FILE_INTERNAL, imm );
+}
+
+
+
+
+
+/* Emulate pshufd insn in regular SSE, if necessary:
+ */
+static void emit_pshufd( struct aos_compilation *cp,
+ struct x86_reg dst,
+ struct x86_reg arg0,
+ ubyte shuf )
+{
+ if (cp->have_sse2) {
+ sse2_pshufd(cp->func, dst, arg0, shuf);
+ }
+ else {
+ if (!eq(dst, arg0))
+ sse_movaps(cp->func, dst, arg0);
+
+ sse_shufps(cp->func, dst, dst, shuf);
+ }
+}
+
+/* load masks (pack into negs??)
+ * pshufd - shuffle according to writemask
+ * and - result, mask
+ * nand - dest, mask
+ * or - dest, result
+ */
+static boolean mask_write( struct aos_compilation *cp,
+ struct x86_reg dst,
+ struct x86_reg result,
+ unsigned mask )
+{
+ struct x86_reg imm_swz = aos_get_internal_xmm(cp, IMM_SWZ);
+ struct x86_reg tmp = aos_get_xmm_reg(cp);
+
+ emit_pshufd(cp, tmp, imm_swz,
+ SHUF((mask & 1) ? 2 : 3,
+ (mask & 2) ? 2 : 3,
+ (mask & 4) ? 2 : 3,
+ (mask & 8) ? 2 : 3));
+
+ sse_andps(cp->func, dst, tmp);
+ sse_andnps(cp->func, tmp, result);
+ sse_orps(cp->func, dst, tmp);
+
+ aos_release_xmm_reg(cp, tmp.idx);
+ return TRUE;
+}
+
+
+
+
+/* Helper for writemask:
+ */
+static boolean emit_shuf_copy2( struct aos_compilation *cp,
+ struct x86_reg dst,
+ struct x86_reg arg0,
+ struct x86_reg arg1,
+ ubyte shuf )
+{
+ struct x86_reg tmp = aos_get_xmm_reg(cp);
+
+ emit_pshufd(cp, dst, arg1, shuf);
+ emit_pshufd(cp, tmp, arg0, shuf);
+ sse_shufps(cp->func, dst, tmp, SHUF(X, Y, Z, W));
+ emit_pshufd(cp, dst, dst, shuf);
+
+ aos_release_xmm_reg(cp, tmp.idx);
+ return TRUE;
+}
+
+
+
+#define SSE_SWIZZLE_NOOP ((0<<0) | (1<<2) | (2<<4) | (3<<6))
+
+
+/* Locate a source register and perform any required (simple) swizzle.
+ *
+ * Just fail on complex swizzles at this point.
+ */
+static struct x86_reg fetch_src( struct aos_compilation *cp,
+ const struct tgsi_full_src_register *src )
+{
+ struct x86_reg arg0 = aos_get_shader_reg(cp,
+ src->SrcRegister.File,
+ src->SrcRegister.Index);
+ unsigned i;
+ ubyte swz = 0;
+ unsigned negs = 0;
+ unsigned abs = 0;
+
+ for (i = 0; i < 4; i++) {
+ unsigned swizzle = tgsi_util_get_full_src_register_extswizzle( src, i );
+ unsigned neg = tgsi_util_get_full_src_register_sign_mode( src, i );
+
+ switch (swizzle) {
+ case TGSI_EXTSWIZZLE_ZERO:
+ case TGSI_EXTSWIZZLE_ONE:
+ ERROR(cp, "not supporting full swizzles yet in tgsi_aos_sse2");
+ break;
+
+ default:
+ swz |= (swizzle & 0x3) << (i * 2);
+ break;
+ }
+
+ switch (neg) {
+ case TGSI_UTIL_SIGN_TOGGLE:
+ negs |= (1<<i);
+ break;
+
+ case TGSI_UTIL_SIGN_KEEP:
+ break;
+
+ case TGSI_UTIL_SIGN_CLEAR:
+ abs |= (1<<i);
+ break;
+
+ default:
+ ERROR(cp, "unsupported sign-mode");
+ break;
+ }
+ }
+
+ if (swz != SSE_SWIZZLE_NOOP || negs != 0 || abs != 0) {
+ struct x86_reg dst = aos_get_xmm_reg(cp);
+
+ if (swz != SSE_SWIZZLE_NOOP)
+ emit_pshufd(cp, dst, arg0, swz);
+ else
+ sse_movaps(cp->func, dst, arg0);
+
+ if (negs && negs != 0xf) {
+ struct x86_reg imm_swz = aos_get_internal_xmm(cp, IMM_SWZ);
+ struct x86_reg tmp = aos_get_xmm_reg(cp);
+
+ /* Load 1,-1,0,0
+ * Use neg as arg to pshufd
+ * Multiply
+ */
+ emit_pshufd(cp, tmp, imm_swz,
+ SHUF((negs & 1) ? 1 : 0,
+ (negs & 2) ? 1 : 0,
+ (negs & 4) ? 1 : 0,
+ (negs & 8) ? 1 : 0));
+ sse_mulps(cp->func, dst, tmp);
+
+ aos_release_xmm_reg(cp, tmp.idx);
+ }
+ else if (negs) {
+ struct x86_reg imm_negs = aos_get_internal_xmm(cp, IMM_NEGS);
+ sse_mulps(cp->func, dst, imm_negs);
+ }
+
+
+ if (abs && abs != 0xf) {
+ ERROR(cp, "unsupported partial abs");
+ }
+ else if (abs) {
+ struct x86_reg neg = aos_get_internal(cp, IMM_NEGS);
+ struct x86_reg tmp = aos_get_xmm_reg(cp);
+
+ sse_movaps(cp->func, tmp, dst);
+ sse_mulps(cp->func, tmp, neg);
+ sse_maxps(cp->func, dst, tmp);
+
+ aos_release_xmm_reg(cp, tmp.idx);
+ }
+
+ return dst;
+ }
+
+ return arg0;
+}
+
+static void x87_fld_src( struct aos_compilation *cp,
+ const struct tgsi_full_src_register *src,
+ unsigned channel )
+{
+ struct x86_reg arg0 = aos_get_shader_reg_ptr(cp,
+ src->SrcRegister.File,
+ src->SrcRegister.Index);
+
+ unsigned swizzle = tgsi_util_get_full_src_register_extswizzle( src, channel );
+ unsigned neg = tgsi_util_get_full_src_register_sign_mode( src, channel );
+
+ switch (swizzle) {
+ case TGSI_EXTSWIZZLE_ZERO:
+ x87_fldz( cp->func );
+ break;
+
+ case TGSI_EXTSWIZZLE_ONE:
+ x87_fld1( cp->func );
+ break;
+
+ default:
+ x87_fld( cp->func, x86_make_disp(arg0, (swizzle & 3) * sizeof(float)) );
+ break;
+ }
+
+
+ switch (neg) {
+ case TGSI_UTIL_SIGN_TOGGLE:
+ /* Flip the sign:
+ */
+ x87_fchs( cp->func );
+ break;
+
+ case TGSI_UTIL_SIGN_KEEP:
+ break;
+
+ case TGSI_UTIL_SIGN_CLEAR:
+ x87_fabs( cp->func );
+ break;
+
+ case TGSI_UTIL_SIGN_SET:
+ x87_fabs( cp->func );
+ x87_fchs( cp->func );
+ break;
+
+ default:
+ ERROR(cp, "unsupported sign-mode");
+ break;
+ }
+}
+
+
+
+
+
+
+/* Used to implement write masking. This and most of the other instructions
+ * here would be easier to implement if there had been a translation
+ * to a 2 argument format (dst/arg0, arg1) at the shader level before
+ * attempting to translate to x86/sse code.
+ */
+static void store_dest( struct aos_compilation *cp,
+ const struct tgsi_full_dst_register *reg,
+ struct x86_reg result )
+{
+ struct x86_reg dst;
+
+ switch (reg->DstRegister.WriteMask) {
+ case 0:
+ return;
+
+ case TGSI_WRITEMASK_XYZW:
+ aos_adopt_xmm_reg(cp,
+ get_xmm_writable(cp, result),
+ reg->DstRegister.File,
+ reg->DstRegister.Index,
+ TRUE);
+ return;
+ default:
+ break;
+ }
+
+ dst = aos_get_shader_reg_xmm(cp,
+ reg->DstRegister.File,
+ reg->DstRegister.Index);
+
+ switch (reg->DstRegister.WriteMask) {
+ case TGSI_WRITEMASK_X:
+ sse_movss(cp->func, dst, get_xmm(cp, result));
+ break;
+
+ case TGSI_WRITEMASK_ZW:
+ sse_shufps(cp->func, dst, get_xmm(cp, result), SHUF(X, Y, Z, W));
+ break;
+
+ case TGSI_WRITEMASK_XY:
+ result = get_xmm_writable(cp, result);
+ sse_shufps(cp->func, result, dst, SHUF(X, Y, Z, W));
+ dst = result;
+ break;
+
+ case TGSI_WRITEMASK_YZW:
+ result = get_xmm_writable(cp, result);
+ sse_movss(cp->func, result, dst);
+ dst = result;
+ break;
+
+ default:
+ mask_write(cp, dst, result, reg->DstRegister.WriteMask);
+ break;
+ }
+
+ aos_adopt_xmm_reg(cp,
+ dst,
+ reg->DstRegister.File,
+ reg->DstRegister.Index,
+ TRUE);
+
+}
+
+static void inject_scalar( struct aos_compilation *cp,
+ struct x86_reg dst,
+ struct x86_reg result,
+ ubyte swizzle )
+{
+ sse_shufps(cp->func, dst, dst, swizzle);
+ sse_movss(cp->func, dst, result);
+ sse_shufps(cp->func, dst, dst, swizzle);
+}
+
+
+static void store_scalar_dest( struct aos_compilation *cp,
+ const struct tgsi_full_dst_register *reg,
+ struct x86_reg result )
+{
+ unsigned writemask = reg->DstRegister.WriteMask;
+ struct x86_reg dst;
+
+ if (writemask != TGSI_WRITEMASK_X &&
+ writemask != TGSI_WRITEMASK_Y &&
+ writemask != TGSI_WRITEMASK_Z &&
+ writemask != TGSI_WRITEMASK_W &&
+ writemask != 0)
+ {
+ result = get_xmm_writable(cp, result); /* already true, right? */
+ sse_shufps(cp->func, result, result, SHUF(X,X,X,X));
+ store_dest(cp, reg, result);
+ return;
+ }
+
+ result = get_xmm(cp, result);
+ dst = aos_get_shader_reg_xmm(cp,
+ reg->DstRegister.File,
+ reg->DstRegister.Index);
+
+
+
+ switch (reg->DstRegister.WriteMask) {
+ case TGSI_WRITEMASK_X:
+ sse_movss(cp->func, dst, result);
+ break;
+
+ case TGSI_WRITEMASK_Y:
+ inject_scalar(cp, dst, result, SHUF(Y, X, Z, W));
+ break;
+
+ case TGSI_WRITEMASK_Z:
+ inject_scalar(cp, dst, result, SHUF(Z, Y, X, W));
+ break;
+
+ case TGSI_WRITEMASK_W:
+ inject_scalar(cp, dst, result, SHUF(W, Y, Z, X));
+ break;
+
+ default:
+ break;
+ }
+
+ aos_adopt_xmm_reg(cp,
+ dst,
+ reg->DstRegister.File,
+ reg->DstRegister.Index,
+ TRUE);
+}
+
+
+
+static void x87_fst_or_nop( struct x86_function *func,
+ unsigned writemask,
+ unsigned channel,
+ struct x86_reg ptr )
+{
+ assert(ptr.file == file_REG32);
+ if (writemask & (1<<channel))
+ x87_fst( func, x86_make_disp(ptr, channel * sizeof(float)) );
+}
+
+static void x87_fstp_or_pop( struct x86_function *func,
+ unsigned writemask,
+ unsigned channel,
+ struct x86_reg ptr )
+{
+ assert(ptr.file == file_REG32);
+ if (writemask & (1<<channel))
+ x87_fstp( func, x86_make_disp(ptr, channel * sizeof(float)) );
+ else
+ x87_fstp( func, x86_make_reg( file_x87, 0 ));
+}
+
+
+
+/*
+ */
+static void x87_fstp_dest4( struct aos_compilation *cp,
+ const struct tgsi_full_dst_register *dst )
+{
+ struct x86_reg ptr = get_dst_ptr(cp, dst);
+ unsigned writemask = dst->DstRegister.WriteMask;
+
+ x87_fst_or_nop(cp->func, writemask, 0, ptr);
+ x87_fst_or_nop(cp->func, writemask, 1, ptr);
+ x87_fst_or_nop(cp->func, writemask, 2, ptr);
+ x87_fstp_or_pop(cp->func, writemask, 3, ptr);
+}
+
+/* Save current x87 state and put it into single precision mode.
+ */
+static void save_fpu_state( struct aos_compilation *cp )
+{
+ x87_fnstcw( cp->func, x86_make_disp(cp->machine_EDX,
+ Offset(struct aos_machine, fpu_restore)));
+}
+
+static void restore_fpu_state( struct aos_compilation *cp )
+{
+ x87_fnclex(cp->func);
+ x87_fldcw( cp->func, x86_make_disp(cp->machine_EDX,
+ Offset(struct aos_machine, fpu_restore)));
+}
+
+static void set_fpu_round_neg_inf( struct aos_compilation *cp )
+{
+ if (cp->fpucntl != FPU_RND_NEG) {
+ cp->fpucntl = FPU_RND_NEG;
+ x87_fnclex(cp->func);
+ x87_fldcw( cp->func, x86_make_disp(cp->machine_EDX,
+ Offset(struct aos_machine, fpu_rnd_neg_inf)));
+ }
+}
+
+static void set_fpu_round_nearest( struct aos_compilation *cp )
+{
+ if (cp->fpucntl != FPU_RND_NEAREST) {
+ cp->fpucntl = FPU_RND_NEAREST;
+ x87_fnclex(cp->func);
+ x87_fldcw( cp->func, x86_make_disp(cp->machine_EDX,
+ Offset(struct aos_machine, fpu_rnd_nearest)));
+ }
+}
+
+#if 0
+static void x87_emit_ex2( struct aos_compilation *cp )
+{
+ struct x86_reg st0 = x86_make_reg(file_x87, 0);
+ struct x86_reg st1 = x86_make_reg(file_x87, 1);
+ int stack = cp->func->x87_stack;
+
+// set_fpu_round_neg_inf( cp );
+
+ x87_fld(cp->func, st0); /* a a */
+ x87_fprndint( cp->func ); /* int(a) a*/
+ x87_fsubr(cp->func, st1, st0); /* int(a) frc(a) */
+ x87_fxch(cp->func, st1); /* frc(a) int(a) */
+ x87_f2xm1(cp->func); /* (2^frc(a))-1 int(a) */
+ x87_fld1(cp->func); /* 1 (2^frc(a))-1 int(a) */
+ x87_faddp(cp->func, st1); /* 2^frac(a) int(a) */
+ x87_fscale(cp->func); /* (2^frac(a)*2^int(int(a))) int(a) */
+ /* 2^a int(a) */
+ x87_fstp(cp->func, st1); /* 2^a */
+
+ assert( stack == cp->func->x87_stack);
+
+}
+#endif
+
+#if 0
+static void PIPE_CDECL print_reg( const char *msg,
+ const float *reg )
+{
+ debug_printf("%s: %f %f %f %f\n", msg, reg[0], reg[1], reg[2], reg[3]);
+}
+#endif
+
+#if 0
+static void emit_print( struct aos_compilation *cp,
+ const char *message, /* must point to a static string! */
+ unsigned file,
+ unsigned idx )
+{
+ struct x86_reg ecx = x86_make_reg( file_REG32, reg_CX );
+ struct x86_reg arg = aos_get_shader_reg_ptr( cp, file, idx );
+ unsigned i;
+
+ /* There shouldn't be anything on the x87 stack. Can add this
+ * capacity later if need be.
+ */
+ assert(cp->func->x87_stack == 0);
+
+ /* For absolute correctness, need to spill/invalidate all XMM regs
+ * too. We're obviously not concerned about performance on this
+ * debug path, so here goes:
+ */
+ for (i = 0; i < 8; i++) {
+ if (cp->xmm[i].dirty)
+ spill(cp, i);
+
+ aos_release_xmm_reg(cp, i);
+ }
+
+ /* Push caller-save (ie scratch) regs.
+ */
+ x86_cdecl_caller_push_regs( cp->func );
+
+
+ /* Push the arguments:
+ */
+ x86_lea( cp->func, ecx, arg );
+ x86_push( cp->func, ecx );
+ x86_push_imm32( cp->func, (int)message );
+
+ /* Call the helper. Could call debug_printf directly, but
+ * print_reg is a nice place to put a breakpoint if need be.
+ */
+ x86_mov_reg_imm( cp->func, ecx, (int)print_reg );
+ x86_call( cp->func, ecx );
+ x86_pop( cp->func, ecx );
+ x86_pop( cp->func, ecx );
+
+ /* Pop caller-save regs
+ */
+ x86_cdecl_caller_pop_regs( cp->func );
+
+ /* Done...
+ */
+}
+#endif
+
+/**
+ * The traditional instructions. All operate on internal registers
+ * and ignore write masks and swizzling issues.
+ */
+
+static boolean emit_ABS( struct aos_compilation *cp, const struct tgsi_full_instruction *op )
+{
+ struct x86_reg arg0 = fetch_src(cp, &op->FullSrcRegisters[0]);
+ struct x86_reg neg = aos_get_internal(cp, IMM_NEGS);
+ struct x86_reg tmp = aos_get_xmm_reg(cp);
+
+ sse_movaps(cp->func, tmp, arg0);
+ sse_mulps(cp->func, tmp, neg);
+ sse_maxps(cp->func, tmp, arg0);
+
+ store_dest(cp, &op->FullDstRegisters[0], tmp);
+ return TRUE;
+}
+
+static boolean emit_ADD( struct aos_compilation *cp, const struct tgsi_full_instruction *op )
+{
+ struct x86_reg arg0 = fetch_src(cp, &op->FullSrcRegisters[0]);
+ struct x86_reg arg1 = fetch_src(cp, &op->FullSrcRegisters[1]);
+ struct x86_reg dst = get_xmm_writable(cp, arg0);
+
+ sse_addps(cp->func, dst, arg1);
+
+ store_dest(cp, &op->FullDstRegisters[0], dst);
+ return TRUE;
+}
+
+static boolean emit_COS( struct aos_compilation *cp, const struct tgsi_full_instruction *op )
+{
+ x87_fld_src(cp, &op->FullSrcRegisters[0], 0);
+ x87_fcos(cp->func);
+ x87_fstp_dest4(cp, &op->FullDstRegisters[0]);
+ return TRUE;
+}
+
+/* The dotproduct instructions don't really do that well in sse:
+ * XXX: produces wrong results -- disabled.
+ */
+static boolean emit_DP3( struct aos_compilation *cp, const struct tgsi_full_instruction *op )
+{
+ struct x86_reg arg0 = fetch_src(cp, &op->FullSrcRegisters[0]);
+ struct x86_reg arg1 = fetch_src(cp, &op->FullSrcRegisters[1]);
+ struct x86_reg tmp = aos_get_xmm_reg(cp);
+ struct x86_reg dst = get_xmm_writable(cp, arg0);
+
+ sse_mulps(cp->func, dst, arg1);
+ /* Now the hard bit: sum the first 3 values:
+ */
+ sse_movhlps(cp->func, tmp, dst);
+ sse_addss(cp->func, dst, tmp); /* a*x+c*z, b*y, ?, ? */
+ emit_pshufd(cp, tmp, dst, SHUF(Y,X,W,Z));
+ sse_addss(cp->func, dst, tmp);
+
+ aos_release_xmm_reg(cp, tmp.idx);
+ store_scalar_dest(cp, &op->FullDstRegisters[0], dst);
+ return TRUE;
+}
+
+static boolean emit_DP4( struct aos_compilation *cp, const struct tgsi_full_instruction *op )
+{
+ struct x86_reg arg0 = fetch_src(cp, &op->FullSrcRegisters[0]);
+ struct x86_reg arg1 = fetch_src(cp, &op->FullSrcRegisters[1]);
+ struct x86_reg tmp = aos_get_xmm_reg(cp);
+ struct x86_reg dst = get_xmm_writable(cp, arg0);
+
+ sse_mulps(cp->func, dst, arg1);
+
+ /* Now the hard bit: sum the values:
+ */
+ sse_movhlps(cp->func, tmp, dst);
+ sse_addps(cp->func, dst, tmp); /* a*x+c*z, b*y+d*w, a*x+c*z, b*y+d*w */
+ emit_pshufd(cp, tmp, dst, SHUF(Y,X,W,Z));
+ sse_addss(cp->func, dst, tmp);
+
+ aos_release_xmm_reg(cp, tmp.idx);
+ store_scalar_dest(cp, &op->FullDstRegisters[0], dst);
+ return TRUE;
+}
+
+static boolean emit_DPH( struct aos_compilation *cp, const struct tgsi_full_instruction *op )
+{
+ struct x86_reg arg0 = fetch_src(cp, &op->FullSrcRegisters[0]);
+ struct x86_reg arg1 = fetch_src(cp, &op->FullSrcRegisters[1]);
+ struct x86_reg tmp = aos_get_xmm_reg(cp);
+ struct x86_reg dst = get_xmm_writable(cp, arg0);
+
+ sse_mulps(cp->func, dst, arg1);
+
+ /* Now the hard bit: sum the values (from DP3):
+ */
+ sse_movhlps(cp->func, tmp, dst);
+ sse_addss(cp->func, dst, tmp); /* a*x+c*z, b*y, ?, ? */
+ emit_pshufd(cp, tmp, dst, SHUF(Y,X,W,Z));
+ sse_addss(cp->func, dst, tmp);
+ emit_pshufd(cp, tmp, arg1, SHUF(W,W,W,W));
+ sse_addss(cp->func, dst, tmp);
+
+ aos_release_xmm_reg(cp, tmp.idx);
+ store_scalar_dest(cp, &op->FullDstRegisters[0], dst);
+ return TRUE;
+}
+
+static boolean emit_DST( struct aos_compilation *cp, const struct tgsi_full_instruction *op )
+{
+ struct x86_reg arg0 = fetch_src(cp, &op->FullSrcRegisters[0]);
+ struct x86_reg arg1 = fetch_src(cp, &op->FullSrcRegisters[1]);
+ struct x86_reg dst = aos_get_xmm_reg(cp);
+ struct x86_reg tmp = aos_get_xmm_reg(cp);
+ struct x86_reg ones = aos_get_internal(cp, IMM_ONES);
+
+/* dst[0] = 1.0 * 1.0F; */
+/* dst[1] = arg0[1] * arg1[1]; */
+/* dst[2] = arg0[2] * 1.0; */
+/* dst[3] = 1.0 * arg1[3]; */
+
+ emit_shuf_copy2(cp, dst, arg0, ones, SHUF(X,W,Z,Y));
+ emit_shuf_copy2(cp, tmp, arg1, ones, SHUF(X,Z,Y,W));
+ sse_mulps(cp->func, dst, tmp);
+
+ aos_release_xmm_reg(cp, tmp.idx);
+ store_dest(cp, &op->FullDstRegisters[0], dst);
+ return TRUE;
+}
+
+static boolean emit_LG2( struct aos_compilation *cp, const struct tgsi_full_instruction *op )
+{
+ x87_fld1(cp->func); /* 1 */
+ x87_fld_src(cp, &op->FullSrcRegisters[0], 0); /* a0 1 */
+ x87_fyl2x(cp->func); /* log2(a0) */
+ x87_fstp_dest4(cp, &op->FullDstRegisters[0]);
+ return TRUE;
+}
+
+#if 0
+static boolean emit_EX2( struct aos_compilation *cp, const struct tgsi_full_instruction *op )
+{
+ x87_fld_src(cp, &op->FullSrcRegisters[0], 0);
+ x87_emit_ex2(cp);
+ x87_fstp_dest4(cp, &op->FullDstRegisters[0]);
+ return TRUE;
+}
+#endif
+
+
+static boolean emit_FLR( struct aos_compilation *cp, const struct tgsi_full_instruction *op )
+{
+ struct x86_reg dst = get_dst_ptr(cp, &op->FullDstRegisters[0]);
+ unsigned writemask = op->FullDstRegisters[0].DstRegister.WriteMask;
+ int i;
+
+ set_fpu_round_neg_inf( cp );
+
+ /* Load all sources first to avoid aliasing
+ */
+ for (i = 3; i >= 0; i--) {
+ if (writemask & (1<<i)) {
+ x87_fld_src(cp, &op->FullSrcRegisters[0], i);
+ }
+ }
+
+ for (i = 0; i < 4; i++) {
+ if (writemask & (1<<i)) {
+ x87_fprndint( cp->func );
+ x87_fstp(cp->func, x86_make_disp(dst, i*4));
+ }
+ }
+
+ return TRUE;
+}
+
+
+static boolean emit_RND( struct aos_compilation *cp, const struct tgsi_full_instruction *op )
+{
+ struct x86_reg dst = get_dst_ptr(cp, &op->FullDstRegisters[0]);
+ unsigned writemask = op->FullDstRegisters[0].DstRegister.WriteMask;
+ int i;
+
+ set_fpu_round_nearest( cp );
+
+ /* Load all sources first to avoid aliasing
+ */
+ for (i = 3; i >= 0; i--) {
+ if (writemask & (1<<i)) {
+ x87_fld_src(cp, &op->FullSrcRegisters[0], i);
+ }
+ }
+
+ for (i = 0; i < 4; i++) {
+ if (writemask & (1<<i)) {
+ x87_fprndint( cp->func );
+ x87_fstp(cp->func, x86_make_disp(dst, i*4));
+ }
+ }
+
+ return TRUE;
+}
+
+
+static boolean emit_FRC( struct aos_compilation *cp, const struct tgsi_full_instruction *op )
+{
+ struct x86_reg dst = get_dst_ptr(cp, &op->FullDstRegisters[0]);
+ struct x86_reg st0 = x86_make_reg(file_x87, 0);
+ struct x86_reg st1 = x86_make_reg(file_x87, 1);
+ unsigned writemask = op->FullDstRegisters[0].DstRegister.WriteMask;
+ int i;
+
+ set_fpu_round_neg_inf( cp );
+
+ /* suck all the source values onto the stack before writing out any
+ * dst, which may alias...
+ */
+ for (i = 3; i >= 0; i--) {
+ if (writemask & (1<<i)) {
+ x87_fld_src(cp, &op->FullSrcRegisters[0], i);
+ }
+ }
+
+ for (i = 0; i < 4; i++) {
+ if (writemask & (1<<i)) {
+ x87_fld(cp->func, st0); /* a a */
+ x87_fprndint( cp->func ); /* flr(a) a */
+ x87_fsubp(cp->func, st1); /* frc(a) */
+ x87_fstp(cp->func, x86_make_disp(dst, i*4));
+ }
+ }
+
+ return TRUE;
+}
+
+
+
+
+
+
+static boolean emit_LIT( struct aos_compilation *cp, const struct tgsi_full_instruction *op )
+{
+ struct x86_reg ecx = x86_make_reg( file_REG32, reg_CX );
+ unsigned writemask = op->FullDstRegisters[0].DstRegister.WriteMask;
+ unsigned lit_count = cp->lit_count++;
+ struct x86_reg result, arg0;
+ unsigned i;
+
+#if 1
+ /* For absolute correctness, need to spill/invalidate all XMM regs
+ * too.
+ */
+ for (i = 0; i < 8; i++) {
+ if (cp->xmm[i].dirty)
+ spill(cp, i);
+ aos_release_xmm_reg(cp, i);
+ }
+#endif
+
+ if (writemask != TGSI_WRITEMASK_XYZW)
+ result = x86_make_disp(cp->machine_EDX, Offset(struct aos_machine, tmp[0]));
+ else
+ result = get_dst_ptr(cp, &op->FullDstRegisters[0]);
+
+
+ arg0 = fetch_src( cp, &op->FullSrcRegisters[0] );
+ if (arg0.file == file_XMM) {
+ struct x86_reg tmp = x86_make_disp(cp->machine_EDX,
+ Offset(struct aos_machine, tmp[1]));
+ sse_movaps( cp->func, tmp, arg0 );
+ arg0 = tmp;
+ }
+
+
+
+ /* Push caller-save (ie scratch) regs.
+ */
+ x86_cdecl_caller_push_regs( cp->func );
+
+ /* Push the arguments:
+ */
+ x86_push_imm32( cp->func, lit_count );
+
+ x86_lea( cp->func, ecx, arg0 );
+ x86_push( cp->func, ecx );
+
+ x86_lea( cp->func, ecx, result );
+ x86_push( cp->func, ecx );
+
+ x86_push( cp->func, cp->machine_EDX );
+
+ if (lit_count < MAX_LIT_INFO) {
+ x86_mov( cp->func, ecx, x86_make_disp( cp->machine_EDX,
+ Offset(struct aos_machine, lit_info) +
+ lit_count * sizeof(struct lit_info) +
+ Offset(struct lit_info, func)));
+ }
+ else {
+ x86_mov_reg_imm( cp->func, ecx, (int)aos_do_lit );
+ }
+
+ x86_call( cp->func, ecx );
+
+ x86_pop( cp->func, ecx ); /* fixme... */
+ x86_pop( cp->func, ecx );
+ x86_pop( cp->func, ecx );
+ x86_pop( cp->func, ecx );
+
+ x86_cdecl_caller_pop_regs( cp->func );
+
+ if (writemask != TGSI_WRITEMASK_XYZW) {
+ store_dest( cp,
+ &op->FullDstRegisters[0],
+ get_xmm_writable( cp, result ) );
+ }
+
+ return TRUE;
+}
+
+#if 0
+static boolean emit_inline_LIT( struct aos_compilation *cp, const struct tgsi_full_instruction *op )
+{
+ struct x86_reg dst = get_dst_ptr(cp, &op->FullDstRegisters[0]);
+ unsigned writemask = op->FullDstRegisters[0].DstRegister.WriteMask;
+
+ if (writemask & TGSI_WRITEMASK_YZ) {
+ struct x86_reg st1 = x86_make_reg(file_x87, 1);
+ struct x86_reg st2 = x86_make_reg(file_x87, 2);
+
+ /* a1' = a1 <= 0 ? 1 : a1;
+ */
+ x87_fldz(cp->func); /* 1 0 */
+#if 1
+ x87_fld1(cp->func); /* 1 0 */
+#else
+ /* Correct but slow due to fp exceptions generated in fyl2x - fix me.
+ */
+ x87_fldz(cp->func); /* 1 0 */
+#endif
+ x87_fld_src(cp, &op->FullSrcRegisters[0], 1); /* a1 1 0 */
+ x87_fcomi(cp->func, st2); /* a1 1 0 */
+ x87_fcmovb(cp->func, st1); /* a1' 1 0 */
+ x87_fstp(cp->func, st1); /* a1' 0 */
+ x87_fstp(cp->func, st1); /* a1' */
+
+ x87_fld_src(cp, &op->FullSrcRegisters[0], 3); /* a3 a1' */
+ x87_fxch(cp->func, st1); /* a1' a3 */
+
+
+ /* Compute pow(a1, a3)
+ */
+ x87_fyl2x(cp->func); /* a3*log2(a1) */
+ x87_emit_ex2( cp ); /* 2^(a3*log2(a1)) */
+
+
+ /* a0' = max2(a0, 0):
+ */
+ x87_fldz(cp->func); /* 0 r2 */
+ x87_fld_src(cp, &op->FullSrcRegisters[0], 0); /* a0 0 r2 */
+ x87_fcomi(cp->func, st1);
+ x87_fcmovb(cp->func, st1); /* a0' 0 r2 */
+
+ x87_fst_or_nop(cp->func, writemask, 1, dst); /* result[1] = a0' */
+
+ x87_fcomi(cp->func, st1); /* a0' 0 r2 */
+ x87_fcmovnbe(cp->func, st2); /* r2' 0' r2 */
+
+ x87_fstp_or_pop(cp->func, writemask, 2, dst); /* 0 r2 */
+ x87_fpop(cp->func); /* r2 */
+ x87_fpop(cp->func);
+ }
+
+ if (writemask & TGSI_WRITEMASK_XW) {
+ x87_fld1(cp->func);
+ x87_fst_or_nop(cp->func, writemask, 0, dst);
+ x87_fstp_or_pop(cp->func, writemask, 3, dst);
+ }
+
+ return TRUE;
+}
+#endif
+
+
+
+static boolean emit_MAX( struct aos_compilation *cp, const struct tgsi_full_instruction *op )
+{
+ struct x86_reg arg0 = fetch_src(cp, &op->FullSrcRegisters[0]);
+ struct x86_reg arg1 = fetch_src(cp, &op->FullSrcRegisters[1]);
+ struct x86_reg dst = get_xmm_writable(cp, arg0);
+
+ sse_maxps(cp->func, dst, arg1);
+
+ store_dest(cp, &op->FullDstRegisters[0], dst);
+ return TRUE;
+}
+
+
+static boolean emit_MIN( struct aos_compilation *cp, const struct tgsi_full_instruction *op )
+{
+ struct x86_reg arg0 = fetch_src(cp, &op->FullSrcRegisters[0]);
+ struct x86_reg arg1 = fetch_src(cp, &op->FullSrcRegisters[1]);
+ struct x86_reg dst = get_xmm_writable(cp, arg0);
+
+ sse_minps(cp->func, dst, arg1);
+
+ store_dest(cp, &op->FullDstRegisters[0], dst);
+ return TRUE;
+}
+
+static boolean emit_MOV( struct aos_compilation *cp, const struct tgsi_full_instruction *op )
+{
+ struct x86_reg arg0 = fetch_src(cp, &op->FullSrcRegisters[0]);
+ struct x86_reg dst = get_xmm_writable(cp, arg0);
+
+ /* potentially nothing to do */
+
+ store_dest(cp, &op->FullDstRegisters[0], dst);
+ return TRUE;
+}
+
+static boolean emit_MUL( struct aos_compilation *cp, const struct tgsi_full_instruction *op )
+{
+ struct x86_reg arg0 = fetch_src(cp, &op->FullSrcRegisters[0]);
+ struct x86_reg arg1 = fetch_src(cp, &op->FullSrcRegisters[1]);
+ struct x86_reg dst = get_xmm_writable(cp, arg0);
+
+ sse_mulps(cp->func, dst, arg1);
+
+ store_dest(cp, &op->FullDstRegisters[0], dst);
+ return TRUE;
+}
+
+
+static boolean emit_MAD( struct aos_compilation *cp, const struct tgsi_full_instruction *op )
+{
+ struct x86_reg arg0 = fetch_src(cp, &op->FullSrcRegisters[0]);
+ struct x86_reg arg1 = fetch_src(cp, &op->FullSrcRegisters[1]);
+ struct x86_reg arg2 = fetch_src(cp, &op->FullSrcRegisters[2]);
+
+ /* If we can't clobber old contents of arg0, get a temporary & copy
+ * it there, then clobber it...
+ */
+ arg0 = get_xmm_writable(cp, arg0);
+
+ sse_mulps(cp->func, arg0, arg1);
+ sse_addps(cp->func, arg0, arg2);
+ store_dest(cp, &op->FullDstRegisters[0], arg0);
+ return TRUE;
+}
+
+
+
+/* A wrapper for powf().
+ * Makes sure it is cdecl and operates on floats.
+ */
+static float PIPE_CDECL _powerf( float x, float y )
+{
+#if FAST_MATH
+ return util_fast_pow(x, y);
+#else
+ return powf( x, y );
+#endif
+}
+
+#if FAST_MATH
+static float PIPE_CDECL _exp2(float x)
+{
+ return util_fast_exp2(x);
+}
+#endif
+
+
+/* Really not sufficient -- need to check for conditions that could
+ * generate inf/nan values, which will slow things down hugely.
+ */
+static boolean emit_POW( struct aos_compilation *cp, const struct tgsi_full_instruction *op )
+{
+#if 0
+ x87_fld_src(cp, &op->FullSrcRegisters[1], 0); /* a1.x */
+ x87_fld_src(cp, &op->FullSrcRegisters[0], 0); /* a0.x a1.x */
+ x87_fyl2x(cp->func); /* a1*log2(a0) */
+
+ x87_emit_ex2( cp ); /* 2^(a1*log2(a0)) */
+
+ x87_fstp_dest4(cp, &op->FullDstRegisters[0]);
+#else
+ uint i;
+
+ /* For absolute correctness, need to spill/invalidate all XMM regs
+ * too.
+ */
+ for (i = 0; i < 8; i++) {
+ if (cp->xmm[i].dirty)
+ spill(cp, i);
+ aos_release_xmm_reg(cp, i);
+ }
+
+ /* Push caller-save (ie scratch) regs.
+ */
+ x86_cdecl_caller_push_regs( cp->func );
+
+ x86_lea( cp->func, cp->stack_ESP, x86_make_disp(cp->stack_ESP, -8) );
+
+ x87_fld_src( cp, &op->FullSrcRegisters[1], 0 );
+ x87_fstp( cp->func, x86_make_disp( cp->stack_ESP, 4 ) );
+ x87_fld_src( cp, &op->FullSrcRegisters[0], 0 );
+ x87_fstp( cp->func, x86_make_disp( cp->stack_ESP, 0 ) );
+
+ /* tmp_EAX has been pushed & will be restored below */
+ x86_mov_reg_imm( cp->func, cp->tmp_EAX, (unsigned long) _powerf );
+ x86_call( cp->func, cp->tmp_EAX );
+
+ x86_lea( cp->func, cp->stack_ESP, x86_make_disp(cp->stack_ESP, 8) );
+
+ x86_cdecl_caller_pop_regs( cp->func );
+
+ /* Note retval on x87 stack:
+ */
+ cp->func->x87_stack++;
+
+ x87_fstp_dest4( cp, &op->FullDstRegisters[0] );
+#endif
+ return TRUE;
+}
+
+
+#if FAST_MATH
+static boolean emit_EXPBASE2( struct aos_compilation *cp, const struct tgsi_full_instruction *op )
+{
+ uint i;
+
+ /* For absolute correctness, need to spill/invalidate all XMM regs
+ * too.
+ */
+ for (i = 0; i < 8; i++) {
+ if (cp->xmm[i].dirty)
+ spill(cp, i);
+ aos_release_xmm_reg(cp, i);
+ }
+
+ /* Push caller-save (ie scratch) regs.
+ */
+ x86_cdecl_caller_push_regs( cp->func );
+
+ x86_lea( cp->func, cp->stack_ESP, x86_make_disp(cp->stack_ESP, -4) );
+
+ x87_fld_src( cp, &op->FullSrcRegisters[0], 0 );
+ x87_fstp( cp->func, x86_make_disp( cp->stack_ESP, 0 ) );
+
+ /* tmp_EAX has been pushed & will be restored below */
+ x86_mov_reg_imm( cp->func, cp->tmp_EAX, (unsigned long) _exp2 );
+ x86_call( cp->func, cp->tmp_EAX );
+
+ x86_lea( cp->func, cp->stack_ESP, x86_make_disp(cp->stack_ESP, 4) );
+
+ x86_cdecl_caller_pop_regs( cp->func );
+
+ /* Note retval on x87 stack:
+ */
+ cp->func->x87_stack++;
+
+ x87_fstp_dest4( cp, &op->FullDstRegisters[0] );
+
+ return TRUE;
+}
+#endif
+
+
+static boolean emit_RCP( struct aos_compilation *cp, const struct tgsi_full_instruction *op )
+{
+ struct x86_reg arg0 = fetch_src(cp, &op->FullSrcRegisters[0]);
+ struct x86_reg dst = aos_get_xmm_reg(cp);
+
+ if (cp->have_sse2) {
+ sse2_rcpss(cp->func, dst, arg0);
+ /* extend precision here...
+ */
+ }
+ else {
+ struct x86_reg ones = aos_get_internal(cp, IMM_ONES);
+ sse_movss(cp->func, dst, ones);
+ sse_divss(cp->func, dst, arg0);
+ }
+
+ store_scalar_dest(cp, &op->FullDstRegisters[0], dst);
+ return TRUE;
+}
+
+
+/* Although rsqrtps() and rcpps() are low precision on some/all SSE
+ * implementations, it is possible to improve its precision at
+ * fairly low cost, using a newton/raphson step, as below:
+ *
+ * x1 = 2 * rcpps(a) - a * rcpps(a) * rcpps(a)
+ * x1 = 0.5 * rsqrtps(a) * [3.0 - (a * rsqrtps(a))* rsqrtps(a)]
+ * or:
+ * x1 = rsqrtps(a) * [1.5 - .5 * a * rsqrtps(a) * rsqrtps(a)]
+ *
+ *
+ * See: http://softwarecommunity.intel.com/articles/eng/1818.htm
+ */
+static boolean emit_RSQ( struct aos_compilation *cp, const struct tgsi_full_instruction *op )
+{
+
+ if (0) {
+ struct x86_reg arg0 = fetch_src(cp, &op->FullSrcRegisters[0]);
+ struct x86_reg r = aos_get_xmm_reg(cp);
+ sse_rsqrtss(cp->func, r, arg0);
+ store_scalar_dest(cp, &op->FullDstRegisters[0], r);
+ return TRUE;
+ }
+ else {
+ struct x86_reg arg0 = fetch_src(cp, &op->FullSrcRegisters[0]);
+ struct x86_reg r = aos_get_xmm_reg(cp);
+
+ struct x86_reg neg_half = get_reg_ptr( cp, AOS_FILE_INTERNAL, IMM_RSQ );
+ struct x86_reg one_point_five = x86_make_disp( neg_half, 4 );
+ struct x86_reg src = get_xmm_writable( cp, arg0 );
+
+ sse_rsqrtss( cp->func, r, src ); /* rsqrtss(a) */
+ sse_mulss( cp->func, src, neg_half ); /* -.5 * a */
+ sse_mulss( cp->func, src, r ); /* -.5 * a * r */
+ sse_mulss( cp->func, src, r ); /* -.5 * a * r * r */
+ sse_addss( cp->func, src, one_point_five ); /* 1.5 - .5 * a * r * r */
+ sse_mulss( cp->func, r, src ); /* r * (1.5 - .5 * a * r * r) */
+
+ store_scalar_dest(cp, &op->FullDstRegisters[0], r);
+ return TRUE;
+ }
+}
+
+
+static boolean emit_SGE( struct aos_compilation *cp, const struct tgsi_full_instruction *op )
+{
+ struct x86_reg arg0 = fetch_src(cp, &op->FullSrcRegisters[0]);
+ struct x86_reg arg1 = fetch_src(cp, &op->FullSrcRegisters[1]);
+ struct x86_reg ones = aos_get_internal(cp, IMM_ONES);
+ struct x86_reg dst = get_xmm_writable(cp, arg0);
+
+ sse_cmpps(cp->func, dst, arg1, cc_NotLessThan);
+ sse_andps(cp->func, dst, ones);
+
+ store_dest(cp, &op->FullDstRegisters[0], dst);
+ return TRUE;
+}
+
+static boolean emit_SIN( struct aos_compilation *cp, const struct tgsi_full_instruction *op )
+{
+ x87_fld_src(cp, &op->FullSrcRegisters[0], 0);
+ x87_fsin(cp->func);
+ x87_fstp_dest4(cp, &op->FullDstRegisters[0]);
+ return TRUE;
+}
+
+
+
+static boolean emit_SLT( struct aos_compilation *cp, const struct tgsi_full_instruction *op )
+{
+ struct x86_reg arg0 = fetch_src(cp, &op->FullSrcRegisters[0]);
+ struct x86_reg arg1 = fetch_src(cp, &op->FullSrcRegisters[1]);
+ struct x86_reg ones = aos_get_internal(cp, IMM_ONES);
+ struct x86_reg dst = get_xmm_writable(cp, arg0);
+
+ sse_cmpps(cp->func, dst, arg1, cc_LessThan);
+ sse_andps(cp->func, dst, ones);
+
+ store_dest(cp, &op->FullDstRegisters[0], dst);
+ return TRUE;
+}
+
+static boolean emit_SUB( struct aos_compilation *cp, const struct tgsi_full_instruction *op )
+{
+ struct x86_reg arg0 = fetch_src(cp, &op->FullSrcRegisters[0]);
+ struct x86_reg arg1 = fetch_src(cp, &op->FullSrcRegisters[1]);
+ struct x86_reg dst = get_xmm_writable(cp, arg0);
+
+ sse_subps(cp->func, dst, arg1);
+
+ store_dest(cp, &op->FullDstRegisters[0], dst);
+ return TRUE;
+}
+
+static boolean emit_TRUNC( struct aos_compilation *cp, const struct tgsi_full_instruction *op )
+{
+ struct x86_reg arg0 = fetch_src(cp, &op->FullSrcRegisters[0]);
+ struct x86_reg tmp0 = aos_get_xmm_reg(cp);
+
+ sse2_cvttps2dq(cp->func, tmp0, arg0);
+ sse2_cvtdq2ps(cp->func, tmp0, tmp0);
+
+ store_dest(cp, &op->FullDstRegisters[0], tmp0);
+ return TRUE;
+}
+
+static boolean emit_XPD( struct aos_compilation *cp, const struct tgsi_full_instruction *op )
+{
+ struct x86_reg arg0 = fetch_src(cp, &op->FullSrcRegisters[0]);
+ struct x86_reg arg1 = fetch_src(cp, &op->FullSrcRegisters[1]);
+ struct x86_reg tmp0 = aos_get_xmm_reg(cp);
+ struct x86_reg tmp1 = aos_get_xmm_reg(cp);
+
+ emit_pshufd(cp, tmp1, arg1, SHUF(Y, Z, X, W));
+ sse_mulps(cp->func, tmp1, arg0);
+ emit_pshufd(cp, tmp0, arg0, SHUF(Y, Z, X, W));
+ sse_mulps(cp->func, tmp0, arg1);
+ sse_subps(cp->func, tmp1, tmp0);
+ sse_shufps(cp->func, tmp1, tmp1, SHUF(Y, Z, X, W));
+
+/* dst[2] = arg0[0] * arg1[1] - arg0[1] * arg1[0]; */
+/* dst[0] = arg0[1] * arg1[2] - arg0[2] * arg1[1]; */
+/* dst[1] = arg0[2] * arg1[0] - arg0[0] * arg1[2]; */
+/* dst[3] is undef */
+
+
+ aos_release_xmm_reg(cp, tmp0.idx);
+ store_dest(cp, &op->FullDstRegisters[0], tmp1);
+ return TRUE;
+}
+
+
+
+static boolean
+emit_instruction( struct aos_compilation *cp,
+ struct tgsi_full_instruction *inst )
+{
+ x87_assert_stack_empty(cp->func);
+
+ switch( inst->Instruction.Opcode ) {
+ case TGSI_OPCODE_MOV:
+ return emit_MOV( cp, inst );
+
+ case TGSI_OPCODE_LIT:
+ return emit_LIT(cp, inst);
+
+ case TGSI_OPCODE_RCP:
+ return emit_RCP(cp, inst);
+
+ case TGSI_OPCODE_RSQ:
+ return emit_RSQ(cp, inst);
+
+ case TGSI_OPCODE_EXP:
+ /*return emit_EXP(cp, inst);*/
+ return FALSE;
+
+ case TGSI_OPCODE_LOG:
+ /*return emit_LOG(cp, inst);*/
+ return FALSE;
+
+ case TGSI_OPCODE_MUL:
+ return emit_MUL(cp, inst);
+
+ case TGSI_OPCODE_ADD:
+ return emit_ADD(cp, inst);
+
+ case TGSI_OPCODE_DP3:
+ return emit_DP3(cp, inst);
+
+ case TGSI_OPCODE_DP4:
+ return emit_DP4(cp, inst);
+
+ case TGSI_OPCODE_DST:
+ return emit_DST(cp, inst);
+
+ case TGSI_OPCODE_MIN:
+ return emit_MIN(cp, inst);
+
+ case TGSI_OPCODE_MAX:
+ return emit_MAX(cp, inst);
+
+ case TGSI_OPCODE_SLT:
+ return emit_SLT(cp, inst);
+
+ case TGSI_OPCODE_SGE:
+ return emit_SGE(cp, inst);
+
+ case TGSI_OPCODE_MAD:
+ return emit_MAD(cp, inst);
+
+ case TGSI_OPCODE_SUB:
+ return emit_SUB(cp, inst);
+
+ case TGSI_OPCODE_LERP:
+// return emit_LERP(cp, inst);
+ return FALSE;
+
+ case TGSI_OPCODE_FRAC:
+ return emit_FRC(cp, inst);
+
+ case TGSI_OPCODE_CLAMP:
+// return emit_CLAMP(cp, inst);
+ return FALSE;
+
+ case TGSI_OPCODE_FLOOR:
+ return emit_FLR(cp, inst);
+
+ case TGSI_OPCODE_ROUND:
+ return emit_RND(cp, inst);
+
+ case TGSI_OPCODE_EXPBASE2:
+#if FAST_MATH
+ return emit_EXPBASE2(cp, inst);
+#elif 0
+ /* this seems to fail for "larger" exponents.
+ * See glean tvertProg1's EX2 test.
+ */
+ return emit_EX2(cp, inst);
+#else
+ return FALSE;
+#endif
+
+ case TGSI_OPCODE_LOGBASE2:
+ return emit_LG2(cp, inst);
+
+ case TGSI_OPCODE_POWER:
+ return emit_POW(cp, inst);
+
+ case TGSI_OPCODE_CROSSPRODUCT:
+ return emit_XPD(cp, inst);
+
+ case TGSI_OPCODE_ABS:
+ return emit_ABS(cp, inst);
+
+ case TGSI_OPCODE_DPH:
+ return emit_DPH(cp, inst);
+
+ case TGSI_OPCODE_COS:
+ return emit_COS(cp, inst);
+
+ case TGSI_OPCODE_SIN:
+ return emit_SIN(cp, inst);
+
+ case TGSI_OPCODE_TRUNC:
+ return emit_TRUNC(cp, inst);
+
+ case TGSI_OPCODE_END:
+ return TRUE;
+
+ default:
+ return FALSE;
+ }
+}
+
+
+static boolean emit_viewport( struct aos_compilation *cp )
+{
+ struct x86_reg pos = aos_get_shader_reg_xmm(cp,
+ TGSI_FILE_OUTPUT,
+ cp->vaos->draw->vs.position_output );
+
+ struct x86_reg scale = x86_make_disp(cp->machine_EDX,
+ Offset(struct aos_machine, scale));
+
+ struct x86_reg translate = x86_make_disp(cp->machine_EDX,
+ Offset(struct aos_machine, translate));
+
+ sse_mulps(cp->func, pos, scale);
+ sse_addps(cp->func, pos, translate);
+
+ aos_adopt_xmm_reg( cp,
+ pos,
+ TGSI_FILE_OUTPUT,
+ cp->vaos->draw->vs.position_output,
+ TRUE );
+ return TRUE;
+}
+
+
+/* This is useful to be able to see the results on softpipe. Doesn't
+ * do proper clipping, just assumes the backend can do it during
+ * rasterization -- for debug only...
+ */
+static boolean emit_rhw_viewport( struct aos_compilation *cp )
+{
+ struct x86_reg tmp = aos_get_xmm_reg(cp);
+ struct x86_reg pos = aos_get_shader_reg_xmm(cp,
+ TGSI_FILE_OUTPUT,
+ cp->vaos->draw->vs.position_output);
+
+ struct x86_reg scale = x86_make_disp(cp->machine_EDX,
+ Offset(struct aos_machine, scale));
+
+ struct x86_reg translate = x86_make_disp(cp->machine_EDX,
+ Offset(struct aos_machine, translate));
+
+
+
+ emit_pshufd(cp, tmp, pos, SHUF(W, W, W, W));
+ sse2_rcpss(cp->func, tmp, tmp);
+ sse_shufps(cp->func, tmp, tmp, SHUF(X, X, X, X));
+
+ sse_mulps(cp->func, pos, scale);
+ sse_mulps(cp->func, pos, tmp);
+ sse_addps(cp->func, pos, translate);
+
+ /* Set pos[3] = w
+ */
+ mask_write(cp, pos, tmp, TGSI_WRITEMASK_W);
+
+ aos_adopt_xmm_reg( cp,
+ pos,
+ TGSI_FILE_OUTPUT,
+ cp->vaos->draw->vs.position_output,
+ TRUE );
+ return TRUE;
+}
+
+
+#if 0
+static boolean note_immediate( struct aos_compilation *cp,
+ struct tgsi_full_immediate *imm )
+{
+ unsigned pos = cp->num_immediates++;
+ unsigned j;
+
+ for (j = 0; j < imm->Immediate.NrTokens - 1; j++) {
+ cp->vaos->machine->immediate[pos][j] = imm->u.ImmediateFloat32[j].Float;
+ }
+
+ return TRUE;
+}
+#endif
+
+
+
+
+static void find_last_write_outputs( struct aos_compilation *cp )
+{
+ struct tgsi_parse_context parse;
+ unsigned this_instruction = 0;
+ unsigned i;
+
+ tgsi_parse_init( &parse, cp->vaos->base.vs->state.tokens );
+
+ while (!tgsi_parse_end_of_tokens( &parse )) {
+
+ tgsi_parse_token( &parse );
+
+ if (parse.FullToken.Token.Type != TGSI_TOKEN_TYPE_INSTRUCTION)
+ continue;
+
+ for (i = 0; i < TGSI_FULL_MAX_DST_REGISTERS; i++) {
+ if (parse.FullToken.FullInstruction.FullDstRegisters[i].DstRegister.File ==
+ TGSI_FILE_OUTPUT)
+ {
+ unsigned idx = parse.FullToken.FullInstruction.FullDstRegisters[i].DstRegister.Index;
+ cp->output_last_write[idx] = this_instruction;
+ }
+ }
+
+ this_instruction++;
+ }
+
+ tgsi_parse_free( &parse );
+}
+
+
+#define ARG_MACHINE 1
+#define ARG_START_ELTS 2
+#define ARG_COUNT 3
+#define ARG_OUTBUF 4
+
+
+static boolean build_vertex_program( struct draw_vs_varient_aos_sse *varient,
+ boolean linear )
+{
+ struct tgsi_parse_context parse;
+ struct aos_compilation cp;
+ unsigned fixup, label;
+
+ util_init_math();
+
+ tgsi_parse_init( &parse, varient->base.vs->state.tokens );
+
+ memset(&cp, 0, sizeof(cp));
+
+ cp.insn_counter = 1;
+ cp.vaos = varient;
+ cp.have_sse2 = 1;
+ cp.func = &varient->func[ linear ? 0 : 1 ];
+
+ cp.tmp_EAX = x86_make_reg(file_REG32, reg_AX);
+ cp.idx_EBX = x86_make_reg(file_REG32, reg_BX);
+ cp.outbuf_ECX = x86_make_reg(file_REG32, reg_CX);
+ cp.machine_EDX = x86_make_reg(file_REG32, reg_DX);
+ cp.count_ESI = x86_make_reg(file_REG32, reg_SI);
+ cp.temp_EBP = x86_make_reg(file_REG32, reg_BP);
+ cp.stack_ESP = x86_make_reg( file_REG32, reg_SP );
+
+ x86_init_func(cp.func);
+
+ find_last_write_outputs(&cp);
+
+ x86_push(cp.func, cp.idx_EBX);
+ x86_push(cp.func, cp.count_ESI);
+ x86_push(cp.func, cp.temp_EBP);
+
+
+ /* Load arguments into regs:
+ */
+ x86_mov(cp.func, cp.machine_EDX, x86_fn_arg(cp.func, ARG_MACHINE));
+ x86_mov(cp.func, cp.idx_EBX, x86_fn_arg(cp.func, ARG_START_ELTS));
+ x86_mov(cp.func, cp.count_ESI, x86_fn_arg(cp.func, ARG_COUNT));
+ x86_mov(cp.func, cp.outbuf_ECX, x86_fn_arg(cp.func, ARG_OUTBUF));
+
+
+ /* Compare count to zero and possibly bail.
+ */
+ x86_xor(cp.func, cp.tmp_EAX, cp.tmp_EAX);
+ x86_cmp(cp.func, cp.count_ESI, cp.tmp_EAX);
+ fixup = x86_jcc_forward(cp.func, cc_E);
+
+
+ save_fpu_state( &cp );
+ set_fpu_round_nearest( &cp );
+
+ aos_init_inputs( &cp, linear );
+
+ cp.x86_reg[0] = 0;
+ cp.x86_reg[1] = 0;
+
+ /* Note address for loop jump
+ */
+ label = x86_get_label(cp.func);
+ {
+ /* Fetch inputs... TODO: fetch lazily...
+ */
+ if (!aos_fetch_inputs( &cp, linear ))
+ goto fail;
+
+ /* Emit the shader:
+ */
+ while( !tgsi_parse_end_of_tokens( &parse ) && !cp.error )
+ {
+ tgsi_parse_token( &parse );
+
+ switch (parse.FullToken.Token.Type) {
+ case TGSI_TOKEN_TYPE_IMMEDIATE:
+#if 0
+ if (!note_immediate( &cp, &parse.FullToken.FullImmediate ))
+ goto fail;
+#endif
+ break;
+
+ case TGSI_TOKEN_TYPE_INSTRUCTION:
+ if (DISASSEM)
+ tgsi_dump_instruction( &parse.FullToken.FullInstruction, cp.insn_counter );
+
+ if (!emit_instruction( &cp, &parse.FullToken.FullInstruction ))
+ goto fail;
+ break;
+ }
+
+ x87_assert_stack_empty(cp.func);
+ cp.insn_counter++;
+
+ if (DISASSEM)
+ debug_printf("\n");
+ }
+
+
+ {
+ unsigned i;
+ for (i = 0; i < 8; i++) {
+ if (cp.xmm[i].file != TGSI_FILE_OUTPUT) {
+ cp.xmm[i].file = TGSI_FILE_NULL;
+ cp.xmm[i].dirty = 0;
+ }
+ }
+ }
+
+ if (cp.error)
+ goto fail;
+
+ if (cp.vaos->base.key.clip) {
+ /* not really handling clipping, just do the rhw so we can
+ * see the results...
+ */
+ emit_rhw_viewport(&cp);
+ }
+ else if (cp.vaos->base.key.viewport) {
+ emit_viewport(&cp);
+ }
+
+ /* Emit output... TODO: do this eagerly after the last write to a
+ * given output.
+ */
+ if (!aos_emit_outputs( &cp ))
+ goto fail;
+
+
+ /* Next vertex:
+ */
+ x86_lea(cp.func,
+ cp.outbuf_ECX,
+ x86_make_disp(cp.outbuf_ECX,
+ cp.vaos->base.key.output_stride));
+
+ /* Incr index
+ */
+ aos_incr_inputs( &cp, linear );
+ }
+ /* decr count, loop if not zero
+ */
+ x86_dec(cp.func, cp.count_ESI);
+ x86_jcc(cp.func, cc_NZ, label);
+
+ restore_fpu_state(&cp);
+
+ /* Land forward jump here:
+ */
+ x86_fixup_fwd_jump(cp.func, fixup);
+
+ /* Exit mmx state?
+ */
+ if (cp.func->need_emms)
+ mmx_emms(cp.func);
+
+ x86_pop(cp.func, cp.temp_EBP);
+ x86_pop(cp.func, cp.count_ESI);
+ x86_pop(cp.func, cp.idx_EBX);
+
+ x87_assert_stack_empty(cp.func);
+ x86_ret(cp.func);
+
+ tgsi_parse_free( &parse );
+ return !cp.error;
+
+ fail:
+ tgsi_parse_free( &parse );
+ return FALSE;
+}
+
+
+
+static void vaos_set_buffer( struct draw_vs_varient *varient,
+ unsigned buf,
+ const void *ptr,
+ unsigned stride )
+{
+ struct draw_vs_varient_aos_sse *vaos = (struct draw_vs_varient_aos_sse *)varient;
+
+ if (buf < vaos->nr_vb) {
+ vaos->buffer[buf].base_ptr = (char *)ptr;
+ vaos->buffer[buf].stride = stride;
+ }
+
+ if (0) debug_printf("%s %d/%d: %p %d\n", __FUNCTION__, buf, vaos->nr_vb, ptr, stride);
+}
+
+
+
+static void PIPE_CDECL vaos_run_elts( struct draw_vs_varient *varient,
+ const unsigned *elts,
+ unsigned count,
+ void *output_buffer )
+{
+ struct draw_vs_varient_aos_sse *vaos = (struct draw_vs_varient_aos_sse *)varient;
+ struct aos_machine *machine = vaos->draw->vs.aos_machine;
+
+ if (0) debug_printf("%s %d\n", __FUNCTION__, count);
+
+ machine->internal[IMM_PSIZE][0] = vaos->draw->rasterizer->point_size;
+ machine->constants = vaos->draw->vs.aligned_constants;
+ machine->immediates = vaos->base.vs->immediates;
+ machine->buffer = vaos->buffer;
+
+ vaos->gen_run_elts( machine,
+ elts,
+ count,
+ output_buffer );
+}
+
+static void PIPE_CDECL vaos_run_linear( struct draw_vs_varient *varient,
+ unsigned start,
+ unsigned count,
+ void *output_buffer )
+{
+ struct draw_vs_varient_aos_sse *vaos = (struct draw_vs_varient_aos_sse *)varient;
+ struct aos_machine *machine = vaos->draw->vs.aos_machine;
+
+ if (0) debug_printf("%s %d %d const: %x\n", __FUNCTION__, start, count,
+ vaos->base.key.const_vbuffers);
+
+ machine->internal[IMM_PSIZE][0] = vaos->draw->rasterizer->point_size;
+ machine->constants = vaos->draw->vs.aligned_constants;
+ machine->immediates = vaos->base.vs->immediates;
+ machine->buffer = vaos->buffer;
+
+ vaos->gen_run_linear( machine,
+ start,
+ count,
+ output_buffer );
+
+ /* Sanity spot checks to make sure we didn't trash our constants */
+ assert(machine->internal[IMM_ONES][0] == 1.0f);
+ assert(machine->internal[IMM_IDENTITY][0] == 0.0f);
+ assert(machine->internal[IMM_NEGS][0] == -1.0f);
+}
+
+
+
+static void vaos_destroy( struct draw_vs_varient *varient )
+{
+ struct draw_vs_varient_aos_sse *vaos = (struct draw_vs_varient_aos_sse *)varient;
+
+ FREE( vaos->buffer );
+
+ x86_release_func( &vaos->func[0] );
+ x86_release_func( &vaos->func[1] );
+
+ FREE(vaos);
+}
+
+
+
+static struct draw_vs_varient *varient_aos_sse( struct draw_vertex_shader *vs,
+ const struct draw_vs_varient_key *key )
+{
+ unsigned i;
+ struct draw_vs_varient_aos_sse *vaos = CALLOC_STRUCT(draw_vs_varient_aos_sse);
+
+ if (!vaos)
+ goto fail;
+
+ vaos->base.key = *key;
+ vaos->base.vs = vs;
+ vaos->base.set_buffer = vaos_set_buffer;
+ vaos->base.destroy = vaos_destroy;
+ vaos->base.run_linear = vaos_run_linear;
+ vaos->base.run_elts = vaos_run_elts;
+
+ vaos->draw = vs->draw;
+
+ for (i = 0; i < key->nr_inputs; i++)
+ vaos->nr_vb = MAX2( vaos->nr_vb, key->element[i].in.buffer + 1 );
+
+ vaos->buffer = MALLOC( vaos->nr_vb * sizeof(vaos->buffer[0]) );
+ if (!vaos->buffer)
+ goto fail;
+
+ if (0)
+ debug_printf("nr_vb: %d const: %x\n", vaos->nr_vb, vaos->base.key.const_vbuffers);
+
+#if 0
+ tgsi_dump(vs->state.tokens, 0);
+#endif
+
+ if (!build_vertex_program( vaos, TRUE ))
+ goto fail;
+
+ if (!build_vertex_program( vaos, FALSE ))
+ goto fail;
+
+ vaos->gen_run_linear = (vaos_run_linear_func)x86_get_func(&vaos->func[0]);
+ if (!vaos->gen_run_linear)
+ goto fail;
+
+ vaos->gen_run_elts = (vaos_run_elts_func)x86_get_func(&vaos->func[1]);
+ if (!vaos->gen_run_elts)
+ goto fail;
+
+ return &vaos->base;
+
+ fail:
+ if (vaos && vaos->buffer)
+ FREE(vaos->buffer);
+
+ if (vaos)
+ x86_release_func( &vaos->func[0] );
+
+ if (vaos)
+ x86_release_func( &vaos->func[1] );
+
+ FREE(vaos);
+
+ return NULL;
+}
+
+
+struct draw_vs_varient *draw_vs_varient_aos_sse( struct draw_vertex_shader *vs,
+ const struct draw_vs_varient_key *key )
+{
+ struct draw_vs_varient *varient = varient_aos_sse( vs, key );
+
+ if (varient == NULL) {
+ varient = draw_vs_varient_generic( vs, key );
+ }
+
+ return varient;
+}
+
+
+
+#endif /* PIPE_ARCH_X86 */
diff --git a/src/gallium/auxiliary/draw/draw_vs_aos.h b/src/gallium/auxiliary/draw/draw_vs_aos.h
new file mode 100644
index 00000000000..264387517b0
--- /dev/null
+++ b/src/gallium/auxiliary/draw/draw_vs_aos.h
@@ -0,0 +1,253 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/* Authors: Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#ifndef DRAW_VS_AOS_H
+#define DRAW_VS_AOS_H
+
+#include "pipe/p_config.h"
+
+#ifdef PIPE_ARCH_X86
+
+struct tgsi_token;
+struct x86_function;
+
+#include "pipe/p_state.h"
+#include "rtasm/rtasm_x86sse.h"
+
+
+
+
+
+#define X 0
+#define Y 1
+#define Z 2
+#define W 3
+
+#define MAX_INPUTS PIPE_MAX_ATTRIBS
+#define MAX_OUTPUTS PIPE_MAX_SHADER_OUTPUTS
+#define MAX_TEMPS TGSI_EXEC_NUM_TEMPS
+#define MAX_CONSTANTS 1024 /** only used for sanity checking */
+#define MAX_IMMEDIATES 1024 /** only used for sanity checking */
+#define MAX_INTERNALS 8 /** see IMM_x values below */
+
+#define AOS_FILE_INTERNAL TGSI_FILE_COUNT
+
+#define FPU_RND_NEG 1
+#define FPU_RND_NEAREST 2
+
+struct aos_machine;
+typedef void (PIPE_CDECL *lit_func)( struct aos_machine *,
+ float *result,
+ const float *in,
+ unsigned count );
+
+void PIPE_CDECL aos_do_lit( struct aos_machine *machine,
+ float *result,
+ const float *in,
+ unsigned count );
+
+struct shine_tab {
+ float exponent;
+ float values[258];
+ unsigned last_used;
+};
+
+struct lit_info {
+ lit_func func;
+ struct shine_tab *shine_tab;
+};
+
+#define MAX_SHINE_TAB 4
+#define MAX_LIT_INFO 16
+
+struct aos_buffer {
+ const void *base_ptr;
+ unsigned stride;
+ void *ptr; /* updated per vertex */
+};
+
+
+
+
+/* This is the temporary storage used by all the aos_sse vs varients.
+ * Create one per context and reuse by passing a pointer in at
+ * vs_varient creation??
+ */
+struct aos_machine {
+ float input [MAX_INPUTS ][4];
+ float output [MAX_OUTPUTS ][4];
+ float temp [MAX_TEMPS ][4];
+ float internal [MAX_INTERNALS ][4];
+
+ float scale[4]; /* viewport */
+ float translate[4]; /* viewport */
+
+ float tmp[2][4]; /* scratch space for LIT */
+
+ struct shine_tab shine_tab[MAX_SHINE_TAB];
+ struct lit_info lit_info[MAX_LIT_INFO];
+ unsigned now;
+
+
+ ushort fpu_rnd_nearest;
+ ushort fpu_rnd_neg_inf;
+ ushort fpu_restore;
+ ushort fpucntl; /* one of FPU_* above */
+
+ const float (*immediates)[4]; /* points to shader data */
+ const float (*constants)[4]; /* points to draw data */
+
+ const struct aos_buffer *buffer; /* points to ? */
+};
+
+
+
+
+struct aos_compilation {
+ struct x86_function *func;
+ struct draw_vs_varient_aos_sse *vaos;
+
+ unsigned insn_counter;
+ unsigned num_immediates;
+ unsigned count;
+ unsigned lit_count;
+
+ struct {
+ unsigned idx:16;
+ unsigned file:8;
+ unsigned dirty:8;
+ unsigned last_used;
+ } xmm[8];
+
+ unsigned x86_reg[2]; /* one of X86_* */
+
+ boolean input_fetched[PIPE_MAX_ATTRIBS];
+ unsigned output_last_write[PIPE_MAX_ATTRIBS];
+
+ boolean have_sse2;
+ boolean error;
+ short fpucntl;
+
+ /* these are actually known values, but putting them in a struct
+ * like this is helpful to keep them in sync across the file.
+ */
+ struct x86_reg tmp_EAX;
+ struct x86_reg idx_EBX; /* either start+i or &elt[i] */
+ struct x86_reg outbuf_ECX;
+ struct x86_reg machine_EDX;
+ struct x86_reg count_ESI; /* decrements to zero */
+ struct x86_reg temp_EBP;
+ struct x86_reg stack_ESP;
+};
+
+struct x86_reg aos_get_xmm_reg( struct aos_compilation *cp );
+void aos_release_xmm_reg( struct aos_compilation *cp, unsigned idx );
+
+void aos_adopt_xmm_reg( struct aos_compilation *cp,
+ struct x86_reg reg,
+ unsigned file,
+ unsigned idx,
+ unsigned dirty );
+
+void aos_spill_all( struct aos_compilation *cp );
+
+struct x86_reg aos_get_shader_reg( struct aos_compilation *cp,
+ unsigned file,
+ unsigned idx );
+
+boolean aos_init_inputs( struct aos_compilation *cp, boolean linear );
+boolean aos_fetch_inputs( struct aos_compilation *cp, boolean linear );
+boolean aos_incr_inputs( struct aos_compilation *cp, boolean linear );
+
+boolean aos_emit_outputs( struct aos_compilation *cp );
+
+
+#define IMM_ONES 0 /* 1, 1,1,1 */
+#define IMM_SWZ 1 /* 1,-1,0, 0xffffffff */
+#define IMM_IDENTITY 2 /* 0, 0,0,1 */
+#define IMM_INV_255 3 /* 1/255, 1/255, 1/255, 1/255 */
+#define IMM_255 4 /* 255, 255, 255, 255 */
+#define IMM_NEGS 5 /* -1,-1,-1,-1 */
+#define IMM_RSQ 6 /* -.5,1.5,_,_ */
+#define IMM_PSIZE 7 /* not really an immediate - updated each run */
+
+struct x86_reg aos_get_internal( struct aos_compilation *cp,
+ unsigned imm );
+struct x86_reg aos_get_internal_xmm( struct aos_compilation *cp,
+ unsigned imm );
+
+
+#define ERROR(cp, msg) \
+do { \
+ if (0) debug_printf("%s: x86 translation failed: %s\n", __FUNCTION__, msg); \
+ cp->error = 1; \
+} while (0)
+
+
+#define X86_NULL 0
+#define X86_IMMEDIATES 1
+#define X86_CONSTANTS 2
+#define X86_BUFFERS 3
+
+struct x86_reg aos_get_x86( struct aos_compilation *cp,
+ unsigned which_reg,
+ unsigned value );
+
+
+typedef void (PIPE_CDECL *vaos_run_elts_func)( struct aos_machine *,
+ const unsigned *elts,
+ unsigned count,
+ void *output_buffer);
+
+typedef void (PIPE_CDECL *vaos_run_linear_func)( struct aos_machine *,
+ unsigned start,
+ unsigned count,
+ void *output_buffer);
+
+
+struct draw_vs_varient_aos_sse {
+ struct draw_vs_varient base;
+ struct draw_context *draw;
+
+ struct aos_buffer *buffer;
+ unsigned nr_vb;
+
+ vaos_run_linear_func gen_run_linear;
+ vaos_run_elts_func gen_run_elts;
+
+
+ struct x86_function func[2];
+};
+
+
+#endif
+
+#endif
+
diff --git a/src/gallium/auxiliary/draw/draw_vs_aos_io.c b/src/gallium/auxiliary/draw/draw_vs_aos_io.c
new file mode 100644
index 00000000000..39f75b50b76
--- /dev/null
+++ b/src/gallium/auxiliary/draw/draw_vs_aos_io.c
@@ -0,0 +1,462 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#include "util/u_memory.h"
+#include "pipe/p_shader_tokens.h"
+#include "tgsi/tgsi_parse.h"
+#include "tgsi/tgsi_util.h"
+#include "tgsi/tgsi_exec.h"
+#include "draw_vs.h"
+#include "draw_vs_aos.h"
+#include "draw_vertex.h"
+
+#include "rtasm/rtasm_x86sse.h"
+
+#ifdef PIPE_ARCH_X86
+
+/* Note - don't yet have to worry about interacting with the code in
+ * draw_vs_aos.c as there is no intermingling of generated code...
+ * That may have to change, we'll see.
+ */
+static void emit_load_R32G32B32A32( struct aos_compilation *cp,
+ struct x86_reg data,
+ struct x86_reg src_ptr )
+{
+ sse_movups(cp->func, data, src_ptr);
+}
+
+static void emit_load_R32G32B32( struct aos_compilation *cp,
+ struct x86_reg data,
+ struct x86_reg src_ptr )
+{
+#if 1
+ sse_movss(cp->func, data, x86_make_disp(src_ptr, 8));
+ /* data = z ? ? ? */
+ sse_shufps(cp->func, data, aos_get_internal_xmm( cp, IMM_IDENTITY ), SHUF(X,Y,Z,W) );
+ /* data = z ? 0 1 */
+ sse_shufps(cp->func, data, data, SHUF(Y,Z,X,W) );
+ /* data = ? 0 z 1 */
+ sse_movlps(cp->func, data, src_ptr);
+ /* data = x y z 1 */
+#else
+ sse_movups(cp->func, data, src_ptr);
+ /* data = x y z ? */
+ sse2_pshufd(cp->func, data, data, SHUF(W,X,Y,Z) );
+ /* data = ? x y z */
+ sse_movss(cp->func, data, aos_get_internal_xmm( cp, IMM_ONES ) );
+ /* data = 1 x y z */
+ sse2_pshufd(cp->func, data, data, SHUF(Y,Z,W,X) );
+ /* data = x y z 1 */
+#endif
+}
+
+static void emit_load_R32G32( struct aos_compilation *cp,
+ struct x86_reg data,
+ struct x86_reg src_ptr )
+{
+ sse_movups(cp->func, data, aos_get_internal_xmm( cp, IMM_IDENTITY ) );
+ sse_movlps(cp->func, data, src_ptr);
+}
+
+
+static void emit_load_R32( struct aos_compilation *cp,
+ struct x86_reg data,
+ struct x86_reg src_ptr )
+{
+ sse_movss(cp->func, data, src_ptr);
+ sse_orps(cp->func, data, aos_get_internal_xmm( cp, IMM_IDENTITY ) );
+}
+
+
+static void emit_load_R8G8B8A8_UNORM( struct aos_compilation *cp,
+ struct x86_reg data,
+ struct x86_reg src_ptr )
+{
+ sse_movss(cp->func, data, src_ptr);
+ sse2_punpcklbw(cp->func, data, aos_get_internal_xmm( cp, IMM_IDENTITY ));
+ sse2_punpcklbw(cp->func, data, aos_get_internal_xmm( cp, IMM_IDENTITY ));
+ sse2_cvtdq2ps(cp->func, data, data);
+ sse_mulps(cp->func, data, aos_get_internal(cp, IMM_INV_255));
+}
+
+
+
+/* Extended swizzles? Maybe later.
+ */
+static void emit_swizzle( struct aos_compilation *cp,
+ struct x86_reg dest,
+ struct x86_reg src,
+ ubyte shuffle )
+{
+ sse_shufps(cp->func, dest, src, shuffle);
+}
+
+
+
+static boolean get_buffer_ptr( struct aos_compilation *cp,
+ boolean linear,
+ unsigned buf_idx,
+ struct x86_reg elt,
+ struct x86_reg ptr)
+{
+ struct x86_reg buf = x86_make_disp(aos_get_x86( cp, 0, X86_BUFFERS ),
+ buf_idx * sizeof(struct aos_buffer));
+
+ struct x86_reg buf_stride = x86_make_disp(buf,
+ Offset(struct aos_buffer, stride));
+ if (linear) {
+ struct x86_reg buf_ptr = x86_make_disp(buf,
+ Offset(struct aos_buffer, ptr));
+
+
+ /* Calculate pointer to current attrib:
+ */
+ x86_mov(cp->func, ptr, buf_ptr);
+ x86_mov(cp->func, elt, buf_stride);
+ x86_add(cp->func, elt, ptr);
+ if (buf_idx == 0) sse_prefetchnta(cp->func, x86_make_disp(elt, 192));
+ x86_mov(cp->func, buf_ptr, elt);
+ }
+ else {
+ struct x86_reg buf_base_ptr = x86_make_disp(buf,
+ Offset(struct aos_buffer, base_ptr));
+
+
+ /* Calculate pointer to current attrib:
+ */
+ x86_mov(cp->func, ptr, buf_stride);
+ x86_imul(cp->func, ptr, elt);
+ x86_add(cp->func, ptr, buf_base_ptr);
+ }
+
+ cp->insn_counter++;
+
+ return TRUE;
+}
+
+
+static boolean load_input( struct aos_compilation *cp,
+ unsigned idx,
+ struct x86_reg bufptr )
+{
+ unsigned format = cp->vaos->base.key.element[idx].in.format;
+ unsigned offset = cp->vaos->base.key.element[idx].in.offset;
+ struct x86_reg dataXMM = aos_get_xmm_reg(cp);
+
+ /* Figure out source pointer address:
+ */
+ struct x86_reg src = x86_make_disp(bufptr, offset);
+
+ aos_adopt_xmm_reg( cp,
+ dataXMM,
+ TGSI_FILE_INPUT,
+ idx,
+ TRUE );
+
+ switch (format) {
+ case PIPE_FORMAT_R32_FLOAT:
+ emit_load_R32(cp, dataXMM, src);
+ break;
+ case PIPE_FORMAT_R32G32_FLOAT:
+ emit_load_R32G32(cp, dataXMM, src);
+ break;
+ case PIPE_FORMAT_R32G32B32_FLOAT:
+ emit_load_R32G32B32(cp, dataXMM, src);
+ break;
+ case PIPE_FORMAT_R32G32B32A32_FLOAT:
+ emit_load_R32G32B32A32(cp, dataXMM, src);
+ break;
+ case PIPE_FORMAT_B8G8R8A8_UNORM:
+ emit_load_R8G8B8A8_UNORM(cp, dataXMM, src);
+ emit_swizzle(cp, dataXMM, dataXMM, SHUF(Z,Y,X,W));
+ break;
+ case PIPE_FORMAT_R8G8B8A8_UNORM:
+ emit_load_R8G8B8A8_UNORM(cp, dataXMM, src);
+ break;
+ default:
+ ERROR(cp, "unhandled input format");
+ return FALSE;
+ }
+
+ return TRUE;
+}
+
+static boolean load_inputs( struct aos_compilation *cp,
+ unsigned buffer,
+ struct x86_reg ptr )
+{
+ unsigned i;
+
+ for (i = 0; i < cp->vaos->base.key.nr_inputs; i++) {
+ if (cp->vaos->base.key.element[i].in.buffer == buffer) {
+
+ if (!load_input( cp, i, ptr ))
+ return FALSE;
+
+ cp->insn_counter++;
+ }
+ }
+
+ return TRUE;
+}
+
+boolean aos_init_inputs( struct aos_compilation *cp, boolean linear )
+{
+ unsigned i;
+ for (i = 0; i < cp->vaos->nr_vb; i++) {
+ struct x86_reg buf = x86_make_disp(aos_get_x86( cp, 0, X86_BUFFERS ),
+ i * sizeof(struct aos_buffer));
+
+ struct x86_reg buf_base_ptr = x86_make_disp(buf,
+ Offset(struct aos_buffer, base_ptr));
+
+ if (cp->vaos->base.key.const_vbuffers & (1<<i)) {
+ struct x86_reg ptr = cp->tmp_EAX;
+
+ x86_mov(cp->func, ptr, buf_base_ptr);
+
+ /* Load all inputs for this constant vertex buffer
+ */
+ load_inputs( cp, i, x86_deref(ptr) );
+
+ /* Then just force them out to aos_machine.input[]
+ */
+ aos_spill_all( cp );
+
+ }
+ else if (linear) {
+
+ struct x86_reg elt = cp->idx_EBX;
+ struct x86_reg ptr = cp->tmp_EAX;
+
+ struct x86_reg buf_stride = x86_make_disp(buf,
+ Offset(struct aos_buffer, stride));
+
+ struct x86_reg buf_ptr = x86_make_disp(buf,
+ Offset(struct aos_buffer, ptr));
+
+
+ /* Calculate pointer to current attrib:
+ */
+ x86_mov(cp->func, ptr, buf_stride);
+ x86_imul(cp->func, ptr, elt);
+ x86_add(cp->func, ptr, buf_base_ptr);
+
+
+ /* In the linear case, keep the buffer pointer instead of the
+ * index number.
+ */
+ if (cp->vaos->nr_vb == 1)
+ x86_mov( cp->func, elt, ptr );
+ else
+ x86_mov( cp->func, buf_ptr, ptr );
+
+ cp->insn_counter++;
+ }
+ }
+
+ return TRUE;
+}
+
+boolean aos_fetch_inputs( struct aos_compilation *cp, boolean linear )
+{
+ unsigned j;
+
+ for (j = 0; j < cp->vaos->nr_vb; j++) {
+ if (cp->vaos->base.key.const_vbuffers & (1<<j)) {
+ /* just retreive pre-transformed input */
+ }
+ else if (linear && cp->vaos->nr_vb == 1) {
+ load_inputs( cp, 0, cp->idx_EBX );
+ }
+ else {
+ struct x86_reg elt = linear ? cp->idx_EBX : x86_deref(cp->idx_EBX);
+ struct x86_reg ptr = cp->tmp_EAX;
+
+ if (!get_buffer_ptr( cp, linear, j, elt, ptr ))
+ return FALSE;
+
+ if (!load_inputs( cp, j, ptr ))
+ return FALSE;
+ }
+ }
+
+ return TRUE;
+}
+
+boolean aos_incr_inputs( struct aos_compilation *cp, boolean linear )
+{
+ if (linear && cp->vaos->nr_vb == 1) {
+ struct x86_reg stride = x86_make_disp(aos_get_x86( cp, 0, X86_BUFFERS ),
+ (0 * sizeof(struct aos_buffer) +
+ Offset(struct aos_buffer, stride)));
+
+ x86_add(cp->func, cp->idx_EBX, stride);
+ sse_prefetchnta(cp->func, x86_make_disp(cp->idx_EBX, 192));
+ }
+ else if (linear) {
+ /* Nothing to do */
+ }
+ else {
+ x86_lea(cp->func, cp->idx_EBX, x86_make_disp(cp->idx_EBX, 4));
+ }
+
+ return TRUE;
+}
+
+
+
+
+
+
+static void emit_store_R32G32B32A32( struct aos_compilation *cp,
+ struct x86_reg dst_ptr,
+ struct x86_reg dataXMM )
+{
+ sse_movups(cp->func, dst_ptr, dataXMM);
+}
+
+static void emit_store_R32G32B32( struct aos_compilation *cp,
+ struct x86_reg dst_ptr,
+ struct x86_reg dataXMM )
+{
+ sse_movlps(cp->func, dst_ptr, dataXMM);
+ sse_shufps(cp->func, dataXMM, dataXMM, SHUF(Z,Z,Z,Z) ); /* NOTE! destructive */
+ sse_movss(cp->func, x86_make_disp(dst_ptr,8), dataXMM);
+}
+
+static void emit_store_R32G32( struct aos_compilation *cp,
+ struct x86_reg dst_ptr,
+ struct x86_reg dataXMM )
+{
+ sse_movlps(cp->func, dst_ptr, dataXMM);
+}
+
+static void emit_store_R32( struct aos_compilation *cp,
+ struct x86_reg dst_ptr,
+ struct x86_reg dataXMM )
+{
+ sse_movss(cp->func, dst_ptr, dataXMM);
+}
+
+
+
+static void emit_store_R8G8B8A8_UNORM( struct aos_compilation *cp,
+ struct x86_reg dst_ptr,
+ struct x86_reg dataXMM )
+{
+ sse_mulps(cp->func, dataXMM, aos_get_internal(cp, IMM_255));
+ sse2_cvtps2dq(cp->func, dataXMM, dataXMM);
+ sse2_packssdw(cp->func, dataXMM, dataXMM);
+ sse2_packuswb(cp->func, dataXMM, dataXMM);
+ sse_movss(cp->func, dst_ptr, dataXMM);
+}
+
+
+
+
+
+static boolean emit_output( struct aos_compilation *cp,
+ struct x86_reg ptr,
+ struct x86_reg dataXMM,
+ unsigned format )
+{
+ switch (format) {
+ case EMIT_1F:
+ case EMIT_1F_PSIZE:
+ emit_store_R32(cp, ptr, dataXMM);
+ break;
+ case EMIT_2F:
+ emit_store_R32G32(cp, ptr, dataXMM);
+ break;
+ case EMIT_3F:
+ emit_store_R32G32B32(cp, ptr, dataXMM);
+ break;
+ case EMIT_4F:
+ emit_store_R32G32B32A32(cp, ptr, dataXMM);
+ break;
+ case EMIT_4UB:
+ if (1) {
+ emit_swizzle(cp, dataXMM, dataXMM, SHUF(Z,Y,X,W));
+ emit_store_R8G8B8A8_UNORM(cp, ptr, dataXMM);
+ }
+ else {
+ emit_store_R8G8B8A8_UNORM(cp, ptr, dataXMM);
+ }
+ break;
+ default:
+ ERROR(cp, "unhandled output format");
+ return FALSE;
+ }
+
+ return TRUE;
+}
+
+
+
+boolean aos_emit_outputs( struct aos_compilation *cp )
+{
+ unsigned i;
+
+ for (i = 0; i < cp->vaos->base.key.nr_outputs; i++) {
+ unsigned format = cp->vaos->base.key.element[i].out.format;
+ unsigned offset = cp->vaos->base.key.element[i].out.offset;
+ unsigned vs_output = cp->vaos->base.key.element[i].out.vs_output;
+
+ struct x86_reg data;
+
+ if (format == EMIT_1F_PSIZE) {
+ data = aos_get_internal_xmm( cp, IMM_PSIZE );
+ }
+ else {
+ data = aos_get_shader_reg( cp,
+ TGSI_FILE_OUTPUT,
+ vs_output );
+ }
+
+ if (data.file != file_XMM) {
+ struct x86_reg tmp = aos_get_xmm_reg( cp );
+ sse_movaps(cp->func, tmp, data);
+ data = tmp;
+ }
+
+ if (!emit_output( cp,
+ x86_make_disp( cp->outbuf_ECX, offset ),
+ data,
+ format ))
+ return FALSE;
+
+ aos_release_xmm_reg( cp, data.idx );
+
+ cp->insn_counter++;
+ }
+
+ return TRUE;
+}
+
+#endif
diff --git a/src/gallium/auxiliary/draw/draw_vs_aos_machine.c b/src/gallium/auxiliary/draw/draw_vs_aos_machine.c
new file mode 100644
index 00000000000..b358bd2df47
--- /dev/null
+++ b/src/gallium/auxiliary/draw/draw_vs_aos_machine.c
@@ -0,0 +1,324 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#include "pipe/p_config.h"
+
+
+#include "pipe/p_shader_tokens.h"
+#include "util/u_math.h"
+#include "util/u_memory.h"
+#include "tgsi/tgsi_parse.h"
+#include "tgsi/tgsi_util.h"
+#include "tgsi/tgsi_exec.h"
+#include "draw_vs.h"
+#include "draw_vs_aos.h"
+#include "draw_vertex.h"
+
+#ifdef PIPE_ARCH_X86
+
+#include "rtasm/rtasm_x86sse.h"
+
+
+#define X87_CW_EXCEPTION_INV_OP (1<<0)
+#define X87_CW_EXCEPTION_DENORM_OP (1<<1)
+#define X87_CW_EXCEPTION_ZERO_DIVIDE (1<<2)
+#define X87_CW_EXCEPTION_OVERFLOW (1<<3)
+#define X87_CW_EXCEPTION_UNDERFLOW (1<<4)
+#define X87_CW_EXCEPTION_PRECISION (1<<5)
+#define X87_CW_PRECISION_SINGLE (0<<8)
+#define X87_CW_PRECISION_RESERVED (1<<8)
+#define X87_CW_PRECISION_DOUBLE (2<<8)
+#define X87_CW_PRECISION_DOUBLE_EXT (3<<8)
+#define X87_CW_PRECISION_MASK (3<<8)
+#define X87_CW_ROUND_NEAREST (0<<10)
+#define X87_CW_ROUND_DOWN (1<<10)
+#define X87_CW_ROUND_UP (2<<10)
+#define X87_CW_ROUND_ZERO (3<<10)
+#define X87_CW_ROUND_MASK (3<<10)
+#define X87_CW_INFINITY (1<<12)
+
+
+void PIPE_CDECL aos_do_lit( struct aos_machine *machine,
+ float *result,
+ const float *in,
+ unsigned count )
+{
+ if (in[0] > 0)
+ {
+ if (in[1] <= 0.0)
+ {
+ result[0] = 1.0F;
+ result[1] = in[0];
+ result[2] = 1.0;
+ result[3] = 1.0F;
+ }
+ else
+ {
+ const float epsilon = 1.0F / 256.0F;
+ float exponent = CLAMP(in[3], -(128.0F - epsilon), (128.0F - epsilon));
+ result[0] = 1.0F;
+ result[1] = in[0];
+ result[2] = powf(in[1], exponent);
+ result[3] = 1.0;
+ }
+ }
+ else
+ {
+ result[0] = 1.0F;
+ result[1] = 0.0;
+ result[2] = 0.0;
+ result[3] = 1.0F;
+ }
+}
+
+
+static void PIPE_CDECL do_lit_lut( struct aos_machine *machine,
+ float *result,
+ const float *in,
+ unsigned count )
+{
+ if (in[0] > 0)
+ {
+ if (in[1] <= 0.0)
+ {
+ result[0] = 1.0F;
+ result[1] = in[0];
+ result[2] = 1.0;
+ result[3] = 1.0F;
+ return;
+ }
+
+ if (machine->lit_info[count].shine_tab->exponent != in[3]) {
+ machine->lit_info[count].func = aos_do_lit;
+ goto no_luck;
+ }
+
+ if (in[1] <= 1.0)
+ {
+ const float *tab = machine->lit_info[count].shine_tab->values;
+ float f = in[1] * 256;
+ int k = (int)f;
+ float frac = f - (float)k;
+
+ result[0] = 1.0F;
+ result[1] = in[0];
+ result[2] = tab[k] + frac*(tab[k+1]-tab[k]);
+ result[3] = 1.0;
+ return;
+ }
+
+ no_luck:
+ {
+ const float epsilon = 1.0F / 256.0F;
+ float exponent = CLAMP(in[3], -(128.0F - epsilon), (128.0F - epsilon));
+ result[0] = 1.0F;
+ result[1] = in[0];
+ result[2] = powf(in[1], exponent);
+ result[3] = 1.0;
+ }
+ }
+ else
+ {
+ result[0] = 1.0F;
+ result[1] = 0.0;
+ result[2] = 0.0;
+ result[3] = 1.0F;
+ }
+}
+
+
+static void do_populate_lut( struct shine_tab *tab,
+ float unclamped_exponent )
+{
+ const float epsilon = 1.0F / 256.0F;
+ float exponent = CLAMP(unclamped_exponent, -(128.0F - epsilon), (128.0F - epsilon));
+ unsigned i;
+
+ tab->exponent = unclamped_exponent; /* for later comparison */
+
+ tab->values[0] = 0;
+ if (exponent == 0) {
+ for (i = 1; i < 258; i++) {
+ tab->values[i] = 1.0;
+ }
+ }
+ else {
+ for (i = 1; i < 258; i++) {
+ tab->values[i] = powf((float)i * epsilon, exponent);
+ }
+ }
+}
+
+
+
+
+static void PIPE_CDECL populate_lut( struct aos_machine *machine,
+ float *result,
+ const float *in,
+ unsigned count )
+{
+ unsigned i, tab;
+
+ /* Search for an existing table for this value. Note that without
+ * static analysis we don't really know if in[3] will be constant,
+ * but it usually is...
+ */
+ for (tab = 0; tab < 4; tab++) {
+ if (machine->shine_tab[tab].exponent == in[3]) {
+ goto found;
+ }
+ }
+
+ for (tab = 0, i = 1; i < 4; i++) {
+ if (machine->shine_tab[i].last_used < machine->shine_tab[tab].last_used)
+ tab = i;
+ }
+
+ if (machine->shine_tab[tab].last_used == machine->now) {
+ /* No unused tables (this is not a ffvertex program...). Just
+ * call pow each time:
+ */
+ machine->lit_info[count].func = aos_do_lit;
+ machine->lit_info[count].func( machine, result, in, count );
+ return;
+ }
+ else {
+ do_populate_lut( &machine->shine_tab[tab], in[3] );
+ }
+
+ found:
+ machine->shine_tab[tab].last_used = machine->now;
+ machine->lit_info[count].shine_tab = &machine->shine_tab[tab];
+ machine->lit_info[count].func = do_lit_lut;
+ machine->lit_info[count].func( machine, result, in, count );
+}
+
+
+void draw_vs_aos_machine_constants( struct aos_machine *machine,
+ const float (*constants)[4] )
+{
+ machine->constants = constants;
+
+ {
+ unsigned i;
+ for (i = 0; i < MAX_LIT_INFO; i++) {
+ machine->lit_info[i].func = populate_lut;
+ machine->now++;
+ }
+ }
+}
+
+
+void draw_vs_aos_machine_viewport( struct aos_machine *machine,
+ const struct pipe_viewport_state *viewport )
+{
+ memcpy(machine->scale, viewport->scale, 4 * sizeof(float));
+ memcpy(machine->translate, viewport->translate, 4 * sizeof(float));
+}
+
+
+
+void draw_vs_aos_machine_destroy( struct aos_machine *machine )
+{
+ align_free(machine);
+}
+
+struct aos_machine *draw_vs_aos_machine( void )
+{
+ struct aos_machine *machine;
+ unsigned i;
+ float inv = 1.0f/255.0f;
+ float f255 = 255.0f;
+
+ machine = align_malloc(sizeof(struct aos_machine), 16);
+ if (!machine)
+ return NULL;
+
+ memset(machine, 0, sizeof(*machine));
+
+ ASSIGN_4V(machine->internal[IMM_SWZ], 1.0f, -1.0f, 0.0f, 1.0f);
+ *(unsigned *)&machine->internal[IMM_SWZ][3] = 0xffffffff;
+
+ ASSIGN_4V(machine->internal[IMM_ONES], 1.0f, 1.0f, 1.0f, 1.0f);
+ ASSIGN_4V(machine->internal[IMM_NEGS], -1.0f, -1.0f, -1.0f, -1.0f);
+ ASSIGN_4V(machine->internal[IMM_IDENTITY], 0.0f, 0.0f, 0.0f, 1.0f);
+ ASSIGN_4V(machine->internal[IMM_INV_255], inv, inv, inv, inv);
+ ASSIGN_4V(machine->internal[IMM_255], f255, f255, f255, f255);
+ ASSIGN_4V(machine->internal[IMM_RSQ], -.5f, 1.5f, 0.0f, 0.0f);
+
+
+ machine->fpu_rnd_nearest = (X87_CW_EXCEPTION_INV_OP |
+ X87_CW_EXCEPTION_DENORM_OP |
+ X87_CW_EXCEPTION_ZERO_DIVIDE |
+ X87_CW_EXCEPTION_OVERFLOW |
+ X87_CW_EXCEPTION_UNDERFLOW |
+ X87_CW_EXCEPTION_PRECISION |
+ (1<<6) |
+ X87_CW_ROUND_NEAREST |
+ X87_CW_PRECISION_DOUBLE_EXT);
+
+ assert(machine->fpu_rnd_nearest == 0x37f);
+
+ machine->fpu_rnd_neg_inf = (X87_CW_EXCEPTION_INV_OP |
+ X87_CW_EXCEPTION_DENORM_OP |
+ X87_CW_EXCEPTION_ZERO_DIVIDE |
+ X87_CW_EXCEPTION_OVERFLOW |
+ X87_CW_EXCEPTION_UNDERFLOW |
+ X87_CW_EXCEPTION_PRECISION |
+ (1<<6) |
+ X87_CW_ROUND_DOWN |
+ X87_CW_PRECISION_DOUBLE_EXT);
+
+ for (i = 0; i < MAX_SHINE_TAB; i++)
+ do_populate_lut( &machine->shine_tab[i], 1.0f );
+
+ return machine;
+}
+
+#else
+
+void draw_vs_aos_machine_viewport( struct aos_machine *machine,
+ const struct pipe_viewport_state *viewport )
+{
+}
+
+void draw_vs_aos_machine_constants( struct aos_machine *machine,
+ const float (*constants)[4] )
+{
+}
+
+void draw_vs_aos_machine_destroy( struct aos_machine *machine )
+{
+}
+
+struct aos_machine *draw_vs_aos_machine( void )
+{
+ return NULL;
+}
+#endif
+
diff --git a/src/gallium/auxiliary/draw/draw_vs_exec.c b/src/gallium/auxiliary/draw/draw_vs_exec.c
new file mode 100644
index 00000000000..b3200df8112
--- /dev/null
+++ b/src/gallium/auxiliary/draw/draw_vs_exec.c
@@ -0,0 +1,200 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ * Brian Paul
+ */
+
+#include "util/u_math.h"
+#include "util/u_memory.h"
+#include "pipe/p_shader_tokens.h"
+
+#include "draw_private.h"
+#include "draw_context.h"
+#include "draw_vs.h"
+
+#include "tgsi/tgsi_parse.h"
+#include "tgsi/tgsi_scan.h"
+
+
+struct exec_vertex_shader {
+ struct draw_vertex_shader base;
+ struct tgsi_exec_machine *machine;
+};
+
+static struct exec_vertex_shader *exec_vertex_shader( struct draw_vertex_shader *vs )
+{
+ return (struct exec_vertex_shader *)vs;
+}
+
+
+/* Not required for run_linear.
+ */
+static void
+vs_exec_prepare( struct draw_vertex_shader *shader,
+ struct draw_context *draw )
+{
+ struct exec_vertex_shader *evs = exec_vertex_shader(shader);
+
+ /* Specify the vertex program to interpret/execute.
+ * Avoid rebinding when possible.
+ */
+ if (evs->machine->Tokens != shader->state.tokens) {
+ tgsi_exec_machine_bind_shader(evs->machine,
+ shader->state.tokens,
+ draw->vs.num_samplers,
+ draw->vs.samplers);
+ }
+}
+
+
+
+
+/* Simplified vertex shader interface for the pt paths. Given the
+ * complexity of code-generating all the above operations together,
+ * it's time to try doing all the other stuff separately.
+ */
+static void
+vs_exec_run_linear( struct draw_vertex_shader *shader,
+ const float (*input)[4],
+ float (*output)[4],
+ const float (*constants)[4],
+ unsigned count,
+ unsigned input_stride,
+ unsigned output_stride )
+{
+ struct exec_vertex_shader *evs = exec_vertex_shader(shader);
+ struct tgsi_exec_machine *machine = evs->machine;
+ unsigned int i, j;
+ unsigned slot;
+
+ machine->Consts = constants;
+
+ for (i = 0; i < count; i += MAX_TGSI_VERTICES) {
+ unsigned int max_vertices = MIN2(MAX_TGSI_VERTICES, count - i);
+
+ /* Swizzle inputs.
+ */
+ for (j = 0; j < max_vertices; j++) {
+#if 0
+ debug_printf("%d) Input vert:\n", i + j);
+ for (slot = 0; slot < shader->info.num_inputs; slot++) {
+ debug_printf("\t%d: %f %f %f %f\n", slot,
+ input[slot][0],
+ input[slot][1],
+ input[slot][2],
+ input[slot][3]);
+ }
+#endif
+
+ for (slot = 0; slot < shader->info.num_inputs; slot++) {
+ machine->Inputs[slot].xyzw[0].f[j] = input[slot][0];
+ machine->Inputs[slot].xyzw[1].f[j] = input[slot][1];
+ machine->Inputs[slot].xyzw[2].f[j] = input[slot][2];
+ machine->Inputs[slot].xyzw[3].f[j] = input[slot][3];
+ }
+
+ input = (const float (*)[4])((const char *)input + input_stride);
+ }
+
+ tgsi_set_exec_mask(machine,
+ 1,
+ max_vertices > 1,
+ max_vertices > 2,
+ max_vertices > 3);
+
+ /* run interpreter */
+ tgsi_exec_machine_run( machine );
+
+ /* Unswizzle all output results.
+ */
+ for (j = 0; j < max_vertices; j++) {
+ for (slot = 0; slot < shader->info.num_outputs; slot++) {
+ output[slot][0] = machine->Outputs[slot].xyzw[0].f[j];
+ output[slot][1] = machine->Outputs[slot].xyzw[1].f[j];
+ output[slot][2] = machine->Outputs[slot].xyzw[2].f[j];
+ output[slot][3] = machine->Outputs[slot].xyzw[3].f[j];
+
+ }
+
+#if 0
+ debug_printf("%d) Post xform vert:\n", i + j);
+ for (slot = 0; slot < shader->info.num_outputs; slot++) {
+ debug_printf("\t%d: %f %f %f %f\n", slot,
+ output[slot][0],
+ output[slot][1],
+ output[slot][2],
+ output[slot][3]);
+ }
+#endif
+
+ output = (float (*)[4])((char *)output + output_stride);
+ }
+
+ }
+}
+
+
+
+
+static void
+vs_exec_delete( struct draw_vertex_shader *dvs )
+{
+ FREE((void*) dvs->state.tokens);
+ FREE( dvs );
+}
+
+
+struct draw_vertex_shader *
+draw_create_vs_exec(struct draw_context *draw,
+ const struct pipe_shader_state *state)
+{
+ struct exec_vertex_shader *vs = CALLOC_STRUCT( exec_vertex_shader );
+
+ if (vs == NULL)
+ return NULL;
+
+ /* we make a private copy of the tokens */
+ vs->base.state.tokens = tgsi_dup_tokens(state->tokens);
+ if (!vs->base.state.tokens) {
+ FREE(vs);
+ return NULL;
+ }
+
+ tgsi_scan_shader(state->tokens, &vs->base.info);
+
+ vs->base.draw = draw;
+ vs->base.prepare = vs_exec_prepare;
+ vs->base.run_linear = vs_exec_run_linear;
+ vs->base.delete = vs_exec_delete;
+ vs->base.create_varient = draw_vs_varient_generic;
+ vs->machine = &draw->vs.machine;
+
+ return &vs->base;
+}
diff --git a/src/gallium/auxiliary/draw/draw_vs_llvm.c b/src/gallium/auxiliary/draw/draw_vs_llvm.c
new file mode 100644
index 00000000000..727977bc3af
--- /dev/null
+++ b/src/gallium/auxiliary/draw/draw_vs_llvm.c
@@ -0,0 +1,161 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+ /*
+ * Authors:
+ * Zack Rusin
+ * Keith Whitwell <keith@tungstengraphics.com>
+ * Brian Paul
+ */
+
+#include "util/u_memory.h"
+#include "pipe/p_shader_tokens.h"
+#include "draw_private.h"
+#include "draw_context.h"
+#include "draw_vs.h"
+
+#include "tgsi/tgsi_parse.h"
+
+#ifdef MESA_LLVM
+
+#include "gallivm/gallivm.h"
+
+struct draw_llvm_vertex_shader {
+ struct draw_vertex_shader base;
+ struct gallivm_prog *llvm_prog;
+ struct tgsi_exec_machine *machine;
+};
+
+
+static void
+vs_llvm_prepare( struct draw_vertex_shader *base,
+ struct draw_context *draw )
+{
+}
+
+
+
+
+static void
+vs_llvm_run_linear( struct draw_vertex_shader *base,
+ const float (*input)[4],
+ float (*output)[4],
+ const float (*constants)[4],
+ unsigned count,
+ unsigned input_stride,
+ unsigned output_stride )
+{
+ struct draw_llvm_vertex_shader *shader =
+ (struct draw_llvm_vertex_shader *)base;
+
+ gallivm_cpu_vs_exec(shader->llvm_prog, shader->machine,
+ input, base->info.num_inputs, output, base->info.num_outputs,
+ constants, count, input_stride, output_stride);
+}
+
+
+
+static void
+vs_llvm_delete( struct draw_vertex_shader *base )
+{
+ struct draw_llvm_vertex_shader *shader =
+ (struct draw_llvm_vertex_shader *)base;
+
+ /* Do something to free compiled shader:
+ */
+
+ FREE( (void*) shader->base.state.tokens );
+ FREE( shader );
+}
+
+
+
+
+struct draw_vertex_shader *
+draw_create_vs_llvm(struct draw_context *draw,
+ const struct pipe_shader_state *templ)
+{
+ struct draw_llvm_vertex_shader *vs;
+
+ vs = CALLOC_STRUCT( draw_llvm_vertex_shader );
+ if (vs == NULL)
+ return NULL;
+
+ /* we make a private copy of the tokens */
+ vs->base.state.tokens = tgsi_dup_tokens(templ->tokens);
+ if (!vs->base.state.tokens) {
+ FREE(vs);
+ return NULL;
+ }
+
+ tgsi_scan_shader(vs->base.state.tokens, &vs->base.info);
+
+ vs->base.draw = draw;
+ vs->base.prepare = vs_llvm_prepare;
+ vs->base.create_varient = draw_vs_varient_generic;
+ vs->base.run_linear = vs_llvm_run_linear;
+ vs->base.delete = vs_llvm_delete;
+ vs->machine = &draw->vs.machine;
+
+ {
+ struct gallivm_ir *ir = gallivm_ir_new(GALLIVM_VS);
+ gallivm_ir_set_layout(ir, GALLIVM_SOA);
+ gallivm_ir_set_components(ir, 4);
+ gallivm_ir_fill_from_tgsi(ir, vs->base.state.tokens);
+ vs->llvm_prog = gallivm_ir_compile(ir);
+ gallivm_ir_delete(ir);
+ }
+
+ draw->vs.engine = gallivm_global_cpu_engine();
+
+ /* XXX: Why are there two versions of this? Shouldn't creating the
+ * engine be a separate operation to compiling a shader?
+ */
+ if (!draw->vs.engine) {
+ draw->vs.engine = gallivm_cpu_engine_create(vs->llvm_prog);
+ }
+ else {
+ gallivm_cpu_jit_compile(draw->vs.engine, vs->llvm_prog);
+ }
+
+ return &vs->base;
+}
+
+
+
+
+
+#else
+
+struct draw_vertex_shader *
+draw_create_vs_llvm(struct draw_context *draw,
+ const struct pipe_shader_state *shader)
+{
+ return NULL;
+}
+
+#endif
diff --git a/src/gallium/auxiliary/draw/draw_vs_ppc.c b/src/gallium/auxiliary/draw/draw_vs_ppc.c
new file mode 100644
index 00000000000..d35db57d571
--- /dev/null
+++ b/src/gallium/auxiliary/draw/draw_vs_ppc.c
@@ -0,0 +1,244 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ * Brian Paul
+ */
+
+#include "util/u_math.h"
+#include "util/u_memory.h"
+#include "pipe/p_config.h"
+
+#include "draw_vs.h"
+
+#if defined(PIPE_ARCH_PPC)
+
+#include "pipe/p_shader_tokens.h"
+
+#include "draw_private.h"
+#include "draw_context.h"
+
+#include "rtasm/rtasm_cpu.h"
+#include "rtasm/rtasm_ppc.h"
+#include "tgsi/tgsi_ppc.h"
+#include "tgsi/tgsi_parse.h"
+
+
+
+typedef void (PIPE_CDECL *codegen_function) (float (*inputs)[4][4],
+ float (*outputs)[4][4],
+ float (*temps)[4][4],
+ float (*immeds)[4],
+ float (*consts)[4],
+ const float *builtins);
+
+
+struct draw_ppc_vertex_shader {
+ struct draw_vertex_shader base;
+ struct ppc_function ppc_program;
+
+ codegen_function func;
+};
+
+
+static void
+vs_ppc_prepare( struct draw_vertex_shader *base,
+ struct draw_context *draw )
+{
+ /* nothing */
+}
+
+
+/**
+ * Simplified vertex shader interface for the pt paths. Given the
+ * complexity of code-generating all the above operations together,
+ * it's time to try doing all the other stuff separately.
+ */
+static void
+vs_ppc_run_linear( struct draw_vertex_shader *base,
+ const float (*input)[4],
+ float (*output)[4],
+ const float (*constants)[4],
+ unsigned count,
+ unsigned input_stride,
+ unsigned output_stride )
+{
+ struct draw_ppc_vertex_shader *shader = (struct draw_ppc_vertex_shader *)base;
+ unsigned int i;
+
+#define MAX_VERTICES 4
+
+ /* loop over verts */
+ for (i = 0; i < count; i += MAX_VERTICES) {
+ const uint max_vertices = MIN2(MAX_VERTICES, count - i);
+ float inputs_soa[PIPE_MAX_SHADER_INPUTS][4][4] ALIGN16_ATTRIB;
+ float outputs_soa[PIPE_MAX_SHADER_OUTPUTS][4][4] ALIGN16_ATTRIB;
+ float temps_soa[TGSI_EXEC_NUM_TEMPS][4][4] ALIGN16_ATTRIB;
+ uint attr;
+
+ /* convert (up to) four input verts to SoA format */
+ for (attr = 0; attr < base->info.num_inputs; attr++) {
+ const float *vIn = (const float *) input;
+ uint vert;
+ for (vert = 0; vert < max_vertices; vert++) {
+#if 0
+ if (attr==0)
+ printf("Input v%d a%d: %f %f %f %f\n",
+ vert, attr, vIn[0], vIn[1], vIn[2], vIn[3]);
+#endif
+ inputs_soa[attr][0][vert] = vIn[attr * 4 + 0];
+ inputs_soa[attr][1][vert] = vIn[attr * 4 + 1];
+ inputs_soa[attr][2][vert] = vIn[attr * 4 + 2];
+ inputs_soa[attr][3][vert] = vIn[attr * 4 + 3];
+ vIn += input_stride / 4;
+ }
+ }
+
+ /* run compiled shader
+ */
+ shader->func(inputs_soa, outputs_soa, temps_soa,
+ (float (*)[4]) shader->base.immediates,
+ (float (*)[4]) constants,
+ ppc_builtin_constants);
+
+ /* convert (up to) four output verts from SoA back to AoS format */
+ for (attr = 0; attr < base->info.num_outputs; attr++) {
+ float *vOut = (float *) output;
+ uint vert;
+ for (vert = 0; vert < max_vertices; vert++) {
+ vOut[attr * 4 + 0] = outputs_soa[attr][0][vert];
+ vOut[attr * 4 + 1] = outputs_soa[attr][1][vert];
+ vOut[attr * 4 + 2] = outputs_soa[attr][2][vert];
+ vOut[attr * 4 + 3] = outputs_soa[attr][3][vert];
+#if 0
+ if (attr==0)
+ printf("Output v%d a%d: %f %f %f %f\n",
+ vert, attr, vOut[0], vOut[1], vOut[2], vOut[3]);
+#endif
+ vOut += output_stride / 4;
+ }
+ }
+
+ /* advance to next group of four input/output verts */
+ input = (const float (*)[4])((const char *)input + input_stride * max_vertices);
+ output = (float (*)[4])((char *)output + output_stride * max_vertices);
+ }
+}
+
+
+static void
+vs_ppc_delete( struct draw_vertex_shader *base )
+{
+ struct draw_ppc_vertex_shader *shader = (struct draw_ppc_vertex_shader *)base;
+
+ ppc_release_func( &shader->ppc_program );
+
+ align_free( (void *) shader->base.immediates );
+
+ FREE( (void*) shader->base.state.tokens );
+ FREE( shader );
+}
+
+
+struct draw_vertex_shader *
+draw_create_vs_ppc(struct draw_context *draw,
+ const struct pipe_shader_state *templ)
+{
+ struct draw_ppc_vertex_shader *vs;
+
+ vs = CALLOC_STRUCT( draw_ppc_vertex_shader );
+ if (vs == NULL)
+ return NULL;
+
+ /* we make a private copy of the tokens */
+ vs->base.state.tokens = tgsi_dup_tokens(templ->tokens);
+ if (!vs->base.state.tokens)
+ goto fail;
+
+ tgsi_scan_shader(templ->tokens, &vs->base.info);
+
+ vs->base.draw = draw;
+#if 0
+ if (1)
+ vs->base.create_varient = draw_vs_varient_aos_ppc;
+ else
+#endif
+ vs->base.create_varient = draw_vs_varient_generic;
+ vs->base.prepare = vs_ppc_prepare;
+ vs->base.run_linear = vs_ppc_run_linear;
+ vs->base.delete = vs_ppc_delete;
+
+ vs->base.immediates = align_malloc(TGSI_EXEC_NUM_IMMEDIATES * 4 *
+ sizeof(float), 16);
+
+ ppc_init_func( &vs->ppc_program );
+
+#if 0
+ ppc_print_code(&vs->ppc_program, TRUE);
+ ppc_indent(&vs->ppc_program, 8);
+#endif
+
+ if (!tgsi_emit_ppc( (struct tgsi_token *) vs->base.state.tokens,
+ &vs->ppc_program,
+ (float (*)[4]) vs->base.immediates,
+ TRUE ))
+ goto fail;
+
+ vs->func = (codegen_function) ppc_get_func( &vs->ppc_program );
+ if (!vs->func) {
+ goto fail;
+ }
+
+ return &vs->base;
+
+fail:
+ /*
+ debug_error("tgsi_emit_ppc() failed, falling back to interpreter\n");
+ */
+
+ ppc_release_func( &vs->ppc_program );
+
+ FREE(vs);
+ return NULL;
+}
+
+
+
+#else /* PIPE_ARCH_PPC */
+
+
+struct draw_vertex_shader *
+draw_create_vs_ppc( struct draw_context *draw,
+ const struct pipe_shader_state *templ )
+{
+ return (void *) 0;
+}
+
+
+#endif /* PIPE_ARCH_PPC */
diff --git a/src/gallium/auxiliary/draw/draw_vs_sse.c b/src/gallium/auxiliary/draw/draw_vs_sse.c
new file mode 100644
index 00000000000..77ba5152f9f
--- /dev/null
+++ b/src/gallium/auxiliary/draw/draw_vs_sse.c
@@ -0,0 +1,226 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ * Brian Paul
+ */
+
+#include "util/u_math.h"
+#include "util/u_memory.h"
+#include "pipe/p_config.h"
+
+#include "draw_vs.h"
+
+#if defined(PIPE_ARCH_X86)
+
+#include "pipe/p_shader_tokens.h"
+
+#include "draw_private.h"
+#include "draw_context.h"
+
+#include "rtasm/rtasm_cpu.h"
+#include "rtasm/rtasm_x86sse.h"
+#include "tgsi/tgsi_sse2.h"
+#include "tgsi/tgsi_parse.h"
+
+#define SSE_MAX_VERTICES 4
+
+typedef void (PIPE_CDECL *codegen_function) (
+ const struct tgsi_exec_vector *input, /* 1 */
+ struct tgsi_exec_vector *output, /* 2 */
+ float (*constant)[4], /* 3 */
+ struct tgsi_exec_vector *temporary, /* 4 */
+ float (*immediates)[4], /* 5 */
+ const float (*aos_input)[4], /* 6 */
+ uint num_inputs, /* 7 */
+ uint input_stride, /* 8 */
+ float (*aos_output)[4], /* 9 */
+ uint num_outputs, /* 10 */
+ uint output_stride ); /* 11 */
+
+struct draw_sse_vertex_shader {
+ struct draw_vertex_shader base;
+ struct x86_function sse2_program;
+
+ codegen_function func;
+
+ struct tgsi_exec_machine *machine;
+};
+
+
+static void
+vs_sse_prepare( struct draw_vertex_shader *base,
+ struct draw_context *draw )
+{
+}
+
+
+
+/* Simplified vertex shader interface for the pt paths. Given the
+ * complexity of code-generating all the above operations together,
+ * it's time to try doing all the other stuff separately.
+ */
+static void
+vs_sse_run_linear( struct draw_vertex_shader *base,
+ const float (*input)[4],
+ float (*output)[4],
+ const float (*constants)[4],
+ unsigned count,
+ unsigned input_stride,
+ unsigned output_stride )
+{
+ struct draw_sse_vertex_shader *shader = (struct draw_sse_vertex_shader *)base;
+ struct tgsi_exec_machine *machine = shader->machine;
+ unsigned int i;
+
+ /* By default, execute all channels. XXX move this inside the loop
+ * below when we support shader conditionals/loops.
+ */
+ tgsi_set_exec_mask(machine, 1, 1, 1, 1);
+
+ for (i = 0; i < count; i += MAX_TGSI_VERTICES) {
+ unsigned int max_vertices = MIN2(MAX_TGSI_VERTICES, count - i);
+
+ if (max_vertices < 4) {
+ /* disable the unused execution channels */
+ tgsi_set_exec_mask(machine,
+ 1,
+ max_vertices > 1,
+ max_vertices > 2,
+ 0);
+ }
+
+ /* run compiled shader
+ */
+ shader->func(machine->Inputs,
+ machine->Outputs,
+ (float (*)[4])constants,
+ machine->Temps,
+ (float (*)[4])shader->base.immediates,
+ input,
+ base->info.num_inputs,
+ input_stride,
+ output,
+ base->info.num_outputs,
+ output_stride );
+
+ input = (const float (*)[4])((const char *)input + input_stride * max_vertices);
+ output = (float (*)[4])((char *)output + output_stride * max_vertices);
+ }
+}
+
+
+
+
+static void
+vs_sse_delete( struct draw_vertex_shader *base )
+{
+ struct draw_sse_vertex_shader *shader = (struct draw_sse_vertex_shader *)base;
+
+ x86_release_func( &shader->sse2_program );
+
+ align_free( (void *) shader->base.immediates );
+
+ FREE( (void*) shader->base.state.tokens );
+ FREE( shader );
+}
+
+
+struct draw_vertex_shader *
+draw_create_vs_sse(struct draw_context *draw,
+ const struct pipe_shader_state *templ)
+{
+ struct draw_sse_vertex_shader *vs;
+
+ if (!rtasm_cpu_has_sse2())
+ return NULL;
+
+ vs = CALLOC_STRUCT( draw_sse_vertex_shader );
+ if (vs == NULL)
+ return NULL;
+
+ /* we make a private copy of the tokens */
+ vs->base.state.tokens = tgsi_dup_tokens(templ->tokens);
+ if (!vs->base.state.tokens)
+ goto fail;
+
+ tgsi_scan_shader(templ->tokens, &vs->base.info);
+
+ vs->base.draw = draw;
+ if (1)
+ vs->base.create_varient = draw_vs_varient_aos_sse;
+ else
+ vs->base.create_varient = draw_vs_varient_generic;
+ vs->base.prepare = vs_sse_prepare;
+ vs->base.run_linear = vs_sse_run_linear;
+ vs->base.delete = vs_sse_delete;
+
+ vs->base.immediates = align_malloc(TGSI_EXEC_NUM_IMMEDIATES * 4 *
+ sizeof(float), 16);
+
+ vs->machine = &draw->vs.machine;
+
+ x86_init_func( &vs->sse2_program );
+
+ if (!tgsi_emit_sse2( (struct tgsi_token *) vs->base.state.tokens,
+ &vs->sse2_program,
+ (float (*)[4])vs->base.immediates,
+ TRUE ))
+ goto fail;
+
+ vs->func = (codegen_function) x86_get_func( &vs->sse2_program );
+ if (!vs->func) {
+ goto fail;
+ }
+
+ return &vs->base;
+
+fail:
+ debug_error("tgsi_emit_sse2() failed, falling back to interpreter\n");
+
+ x86_release_func( &vs->sse2_program );
+
+ FREE(vs);
+ return NULL;
+}
+
+
+
+#else
+
+struct draw_vertex_shader *
+draw_create_vs_sse( struct draw_context *draw,
+ const struct pipe_shader_state *templ )
+{
+ return (void *) 0;
+}
+
+
+#endif
+
diff --git a/src/gallium/auxiliary/draw/draw_vs_varient.c b/src/gallium/auxiliary/draw/draw_vs_varient.c
new file mode 100644
index 00000000000..7ee567d4789
--- /dev/null
+++ b/src/gallium/auxiliary/draw/draw_vs_varient.c
@@ -0,0 +1,322 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#include "util/u_memory.h"
+#include "util/u_math.h"
+#include "draw/draw_context.h"
+#include "draw/draw_private.h"
+#include "draw/draw_vbuf.h"
+#include "draw/draw_vertex.h"
+#include "draw/draw_vs.h"
+#include "translate/translate.h"
+#include "translate/translate_cache.h"
+
+/* A first pass at incorporating vertex fetch/emit functionality into
+ */
+struct draw_vs_varient_generic {
+ struct draw_vs_varient base;
+
+ struct draw_vertex_shader *shader;
+ struct draw_context *draw;
+
+ /* Basic plan is to run these two translate functions before/after
+ * the vertex shader's existing run_linear() routine to simulate
+ * the inclusion of this functionality into the shader...
+ *
+ * Next will look at actually including it.
+ */
+ struct translate *fetch;
+ struct translate *emit;
+
+ unsigned temp_vertex_stride;
+};
+
+
+
+
+
+static void vsvg_set_buffer( struct draw_vs_varient *varient,
+ unsigned buffer,
+ const void *ptr,
+ unsigned stride )
+{
+ struct draw_vs_varient_generic *vsvg = (struct draw_vs_varient_generic *)varient;
+
+ vsvg->fetch->set_buffer(vsvg->fetch,
+ buffer,
+ ptr,
+ stride);
+}
+
+
+/* Mainly for debug at this stage:
+ */
+static void do_rhw_viewport( struct draw_vs_varient_generic *vsvg,
+ unsigned count,
+ void *output_buffer )
+{
+ char *ptr = (char *)output_buffer;
+ const float *scale = vsvg->base.vs->draw->viewport.scale;
+ const float *trans = vsvg->base.vs->draw->viewport.translate;
+ unsigned stride = vsvg->temp_vertex_stride;
+ unsigned j;
+
+ ptr += vsvg->base.vs->position_output * 4 * sizeof(float);
+
+ for (j = 0; j < count; j++, ptr += stride) {
+ float *data = (float *)ptr;
+ float w = 1.0f / data[3];
+
+ data[0] = data[0] * w * scale[0] + trans[0];
+ data[1] = data[1] * w * scale[1] + trans[1];
+ data[2] = data[2] * w * scale[2] + trans[2];
+ data[3] = w;
+ }
+}
+
+static void do_viewport( struct draw_vs_varient_generic *vsvg,
+ unsigned count,
+ void *output_buffer )
+{
+ char *ptr = (char *)output_buffer;
+ const float *scale = vsvg->base.vs->draw->viewport.scale;
+ const float *trans = vsvg->base.vs->draw->viewport.translate;
+ unsigned stride = vsvg->temp_vertex_stride;
+ unsigned j;
+
+ ptr += vsvg->base.vs->position_output * 4 * sizeof(float);
+
+ for (j = 0; j < count; j++, ptr += stride) {
+ float *data = (float *)ptr;
+
+ data[0] = data[0] * scale[0] + trans[0];
+ data[1] = data[1] * scale[1] + trans[1];
+ data[2] = data[2] * scale[2] + trans[2];
+ }
+}
+
+
+static void PIPE_CDECL vsvg_run_elts( struct draw_vs_varient *varient,
+ const unsigned *elts,
+ unsigned count,
+ void *output_buffer)
+{
+ struct draw_vs_varient_generic *vsvg = (struct draw_vs_varient_generic *)varient;
+ unsigned temp_vertex_stride = vsvg->temp_vertex_stride;
+ void *temp_buffer = MALLOC( align(count,4) * temp_vertex_stride );
+
+ if (0) debug_printf("%s %d \n", __FUNCTION__, count);
+
+ /* Want to do this in small batches for cache locality?
+ */
+
+ vsvg->fetch->run_elts( vsvg->fetch,
+ elts,
+ count,
+ temp_buffer );
+
+ vsvg->base.vs->run_linear( vsvg->base.vs,
+ temp_buffer,
+ temp_buffer,
+ (const float (*)[4])vsvg->base.vs->draw->pt.user.constants,
+ count,
+ temp_vertex_stride,
+ temp_vertex_stride);
+
+
+ if (vsvg->base.key.clip) {
+ /* not really handling clipping, just do the rhw so we can
+ * see the results...
+ */
+ do_rhw_viewport( vsvg,
+ count,
+ temp_buffer );
+ }
+ else if (vsvg->base.key.viewport) {
+ do_viewport( vsvg,
+ count,
+ temp_buffer );
+ }
+
+
+ vsvg->emit->set_buffer( vsvg->emit,
+ 0,
+ temp_buffer,
+ temp_vertex_stride );
+
+ vsvg->emit->set_buffer( vsvg->emit,
+ 1,
+ &vsvg->draw->rasterizer->point_size,
+ 0);
+
+ vsvg->emit->run( vsvg->emit,
+ 0, count,
+ output_buffer );
+
+ FREE(temp_buffer);
+}
+
+
+static void PIPE_CDECL vsvg_run_linear( struct draw_vs_varient *varient,
+ unsigned start,
+ unsigned count,
+ void *output_buffer )
+{
+ struct draw_vs_varient_generic *vsvg = (struct draw_vs_varient_generic *)varient;
+ unsigned temp_vertex_stride = vsvg->temp_vertex_stride;
+ void *temp_buffer = MALLOC( align(count,4) * temp_vertex_stride );
+
+ if (0) debug_printf("%s %d %d (sz %d, %d)\n", __FUNCTION__, start, count,
+ vsvg->base.key.output_stride,
+ temp_vertex_stride);
+
+ vsvg->fetch->run( vsvg->fetch,
+ start,
+ count,
+ temp_buffer );
+
+ vsvg->base.vs->run_linear( vsvg->base.vs,
+ temp_buffer,
+ temp_buffer,
+ (const float (*)[4])vsvg->base.vs->draw->pt.user.constants,
+ count,
+ temp_vertex_stride,
+ temp_vertex_stride);
+
+ if (vsvg->base.key.clip) {
+ /* not really handling clipping, just do the rhw so we can
+ * see the results...
+ */
+ do_rhw_viewport( vsvg,
+ count,
+ temp_buffer );
+ }
+ else if (vsvg->base.key.viewport) {
+ do_viewport( vsvg,
+ count,
+ temp_buffer );
+ }
+
+ vsvg->emit->set_buffer( vsvg->emit,
+ 0,
+ temp_buffer,
+ temp_vertex_stride );
+
+ vsvg->emit->set_buffer( vsvg->emit,
+ 1,
+ &vsvg->draw->rasterizer->point_size,
+ 0);
+
+ vsvg->emit->run( vsvg->emit,
+ 0, count,
+ output_buffer );
+
+ FREE(temp_buffer);
+}
+
+
+
+
+
+static void vsvg_destroy( struct draw_vs_varient *varient )
+{
+ FREE(varient);
+}
+
+
+struct draw_vs_varient *draw_vs_varient_generic( struct draw_vertex_shader *vs,
+ const struct draw_vs_varient_key *key )
+{
+ unsigned i;
+ struct translate_key fetch, emit;
+
+ struct draw_vs_varient_generic *vsvg = CALLOC_STRUCT( draw_vs_varient_generic );
+ if (vsvg == NULL)
+ return NULL;
+
+ vsvg->base.key = *key;
+ vsvg->base.vs = vs;
+ vsvg->base.set_buffer = vsvg_set_buffer;
+ vsvg->base.run_elts = vsvg_run_elts;
+ vsvg->base.run_linear = vsvg_run_linear;
+ vsvg->base.destroy = vsvg_destroy;
+
+ vsvg->draw = vs->draw;
+
+ vsvg->temp_vertex_stride = MAX2(key->nr_inputs,
+ vsvg->base.vs->info.num_outputs) * 4 * sizeof(float);
+
+ /* Build free-standing fetch and emit functions:
+ */
+ fetch.nr_elements = key->nr_inputs;
+ fetch.output_stride = vsvg->temp_vertex_stride;
+ for (i = 0; i < key->nr_inputs; i++) {
+ fetch.element[i].input_format = key->element[i].in.format;
+ fetch.element[i].input_buffer = key->element[i].in.buffer;
+ fetch.element[i].input_offset = key->element[i].in.offset;
+ fetch.element[i].output_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
+ fetch.element[i].output_offset = i * 4 * sizeof(float);
+ assert(fetch.element[i].output_offset < fetch.output_stride);
+ }
+
+
+ emit.nr_elements = key->nr_outputs;
+ emit.output_stride = key->output_stride;
+ for (i = 0; i < key->nr_outputs; i++) {
+ if (key->element[i].out.format != EMIT_1F_PSIZE)
+ {
+ emit.element[i].input_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
+ emit.element[i].input_buffer = 0;
+ emit.element[i].input_offset = key->element[i].out.vs_output * 4 * sizeof(float);
+ emit.element[i].output_format = draw_translate_vinfo_format(key->element[i].out.format);
+ emit.element[i].output_offset = key->element[i].out.offset;
+ assert(emit.element[i].input_offset <= fetch.output_stride);
+ }
+ else {
+ emit.element[i].input_format = PIPE_FORMAT_R32_FLOAT;
+ emit.element[i].input_buffer = 1;
+ emit.element[i].input_offset = 0;
+ emit.element[i].output_format = PIPE_FORMAT_R32_FLOAT;
+ emit.element[i].output_offset = key->element[i].out.offset;
+ }
+ }
+
+ vsvg->fetch = draw_vs_get_fetch( vs->draw, &fetch );
+ vsvg->emit = draw_vs_get_emit( vs->draw, &emit );
+
+ return &vsvg->base;
+}
+
+
+
+
+
diff --git a/src/gallium/auxiliary/gallivm/Makefile b/src/gallium/auxiliary/gallivm/Makefile
new file mode 100644
index 00000000000..5a96d94ec37
--- /dev/null
+++ b/src/gallium/auxiliary/gallivm/Makefile
@@ -0,0 +1,92 @@
+# -*-makefile-*-
+TOP = ../../../..
+include $(TOP)/configs/current
+
+LIBNAME = gallivm
+
+
+GALLIVM_SOURCES = \
+ gallivm.cpp \
+ gallivm_cpu.cpp \
+ instructions.cpp \
+ loweringpass.cpp \
+ tgsitollvm.cpp \
+ storage.cpp \
+ storagesoa.cpp \
+ instructionssoa.cpp
+
+INC_SOURCES = gallivm_builtins.cpp gallivmsoabuiltins.cpp
+
+CPP_SOURCES = \
+ $(GALLIVM_SOURCES)
+
+C_SOURCES =
+ASM_SOURCES =
+
+OBJECTS = $(C_SOURCES:.c=.o) \
+ $(CPP_SOURCES:.cpp=.o) \
+ $(ASM_SOURCES:.S=.o)
+
+### Include directories
+INCLUDES = \
+ -I. \
+ -I$(TOP)/src/gallium/drivers \
+ -I$(TOP)/src/gallium/auxiliary \
+ -I$(TOP)/src/gallium/include \
+ -I$(TOP)/src/mesa \
+ -I$(TOP)/include
+
+
+##### RULES #####
+
+.c.o:
+ $(CC) -c $(INCLUDES) $(LLVM_CFLAGS) $(CFLAGS) $(DRIVER_DEFINES) $< -o $@
+
+.cpp.o:
+ $(CXX) -c $(INCLUDES) $(LLVM_CXXFLAGS) $(CXXFLAGS) $(DRIVER_DEFINES) $< -o $@
+
+.S.o:
+ $(CC) -c $(INCLUDES) $(CFLAGS) $(DRIVER_DEFINES) $< -o $@
+
+##### TARGETS #####
+
+default:: depend symlinks $(LIBNAME)
+
+
+$(LIBNAME): $(OBJECTS) Makefile
+ $(TOP)/bin/mklib -o $@ -static $(OBJECTS)
+
+
+depend: $(C_SOURCES) $(CPP_SOURCES) $(ASM_SOURCES) $(INC_SOURCES)
+ rm -f depend
+ touch depend
+ $(MKDEP) $(MKDEP_OPTIONS) $(DRIVER_DEFINES) $(INCLUDES) $(C_SOURCES) $(CPP_SOURCES) \
+ $(ASM_SOURCES) $(INC_SOURCES) 2> /dev/null
+
+
+gallivm_builtins.cpp: llvm_builtins.c
+ clang --emit-llvm < $< |llvm-as|opt -std-compile-opts > temp1.bin
+ (echo "static const unsigned char llvm_builtins_data[] = {"; od -txC temp1.bin | sed -e "s/^[0-9]*//" -e s"/ \([0-9a-f][0-9a-f]\)/0x\1,/g" -e"\$$d" | sed -e"\$$s/,$$/,0x00};/") >$@
+ rm temp1.bin
+
+gallivmsoabuiltins.cpp: soabuiltins.c
+ clang --emit-llvm < $< |llvm-as|opt -std-compile-opts > temp2.bin
+ (echo "static const unsigned char soabuiltins_data[] = {"; od -txC temp2.bin | sed -e "s/^[0-9]*//" -e s"/ \([0-9a-f][0-9a-f]\)/0x\1,/g" -e"\$$d" | sed -e"\$$s/,$$/,0x00};/") >$@
+ rm temp2.bin
+
+# Emacs tags
+tags:
+ etags `find . -name \*.[ch]` `find ../include`
+
+
+# Remove .o and backup files
+clean:
+ -rm -f *.o */*.o *~ *.so *~ server/*.o
+ -rm -f depend depend.bak
+ -rm -f gallivm_builtins.cpp
+ -rm -f gallivmsoabuiltins.cpp
+
+symlinks:
+
+
+include depend
diff --git a/src/gallium/auxiliary/gallivm/SConscript b/src/gallium/auxiliary/gallivm/SConscript
new file mode 100644
index 00000000000..c0aa51b90a9
--- /dev/null
+++ b/src/gallium/auxiliary/gallivm/SConscript
@@ -0,0 +1,16 @@
+Import('*')
+
+gallivm = env.ConvenienceLibrary(
+ target = 'gallivm',
+ source = [
+ 'gallivm.cpp',
+ 'gallivm_cpu.cpp',
+ 'instructions.cpp',
+ 'loweringpass.cpp',
+ 'tgsitollvm.cpp',
+ 'storage.cpp',
+ 'storagesoa.cpp',
+ 'instructionssoa.cpp',
+ ])
+
+auxiliaries.insert(0, gallivm)
diff --git a/src/gallium/auxiliary/gallivm/gallivm.cpp b/src/gallium/auxiliary/gallivm/gallivm.cpp
new file mode 100644
index 00000000000..f4af5cc8ad5
--- /dev/null
+++ b/src/gallium/auxiliary/gallivm/gallivm.cpp
@@ -0,0 +1,332 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+ /*
+ * Authors:
+ * Zack Rusin zack@tungstengraphics.com
+ */
+#ifdef MESA_LLVM
+
+#include "gallivm.h"
+#include "gallivm_p.h"
+
+#include "instructions.h"
+#include "loweringpass.h"
+#include "storage.h"
+#include "tgsitollvm.h"
+
+#include "pipe/p_context.h"
+#include "pipe/p_shader_tokens.h"
+
+#include "tgsi/tgsi_exec.h"
+#include "tgsi/tgsi_dump.h"
+
+#include <llvm/Module.h>
+#include <llvm/CallingConv.h>
+#include <llvm/Constants.h>
+#include <llvm/DerivedTypes.h>
+#include <llvm/Instructions.h>
+#include <llvm/ModuleProvider.h>
+#include <llvm/Pass.h>
+#include <llvm/PassManager.h>
+#include <llvm/Attributes.h>
+#include <llvm/Support/PatternMatch.h>
+#include <llvm/ExecutionEngine/JIT.h>
+#include <llvm/ExecutionEngine/Interpreter.h>
+#include <llvm/ExecutionEngine/GenericValue.h>
+#include <llvm/Support/MemoryBuffer.h>
+#include <llvm/LinkAllPasses.h>
+#include <llvm/Analysis/Verifier.h>
+#include <llvm/Analysis/LoopPass.h>
+#include <llvm/Target/TargetData.h>
+#include <llvm/Bitcode/ReaderWriter.h>
+#include <llvm/Transforms/Utils/Cloning.h>
+
+#include <sstream>
+#include <fstream>
+#include <iostream>
+
+static int GLOBAL_ID = 0;
+
+using namespace llvm;
+
+static inline
+void AddStandardCompilePasses(PassManager &PM)
+{
+ PM.add(new LoweringPass());
+ PM.add(createVerifierPass()); // Verify that input is correct
+
+ PM.add(createLowerSetJmpPass()); // Lower llvm.setjmp/.longjmp
+
+ //PM.add(createStripSymbolsPass(true));
+
+ PM.add(createRaiseAllocationsPass()); // call %malloc -> malloc inst
+ PM.add(createCFGSimplificationPass()); // Clean up disgusting code
+ PM.add(createPromoteMemoryToRegisterPass());// Kill useless allocas
+ PM.add(createGlobalOptimizerPass()); // Optimize out global vars
+ PM.add(createGlobalDCEPass()); // Remove unused fns and globs
+ PM.add(createIPConstantPropagationPass());// IP Constant Propagation
+ PM.add(createDeadArgEliminationPass()); // Dead argument elimination
+ PM.add(createInstructionCombiningPass()); // Clean up after IPCP & DAE
+ PM.add(createCFGSimplificationPass()); // Clean up after IPCP & DAE
+
+ PM.add(createPruneEHPass()); // Remove dead EH info
+
+ PM.add(createFunctionInliningPass()); // Inline small functions
+ PM.add(createArgumentPromotionPass()); // Scalarize uninlined fn args
+
+ PM.add(createTailDuplicationPass()); // Simplify cfg by copying code
+ PM.add(createInstructionCombiningPass()); // Cleanup for scalarrepl.
+ PM.add(createCFGSimplificationPass()); // Merge & remove BBs
+ PM.add(createScalarReplAggregatesPass()); // Break up aggregate allocas
+ PM.add(createInstructionCombiningPass()); // Combine silly seq's
+ PM.add(createCondPropagationPass()); // Propagate conditionals
+
+ PM.add(createTailCallEliminationPass()); // Eliminate tail calls
+ PM.add(createCFGSimplificationPass()); // Merge & remove BBs
+ PM.add(createReassociatePass()); // Reassociate expressions
+ PM.add(createLoopRotatePass());
+ PM.add(createLICMPass()); // Hoist loop invariants
+ PM.add(createLoopUnswitchPass()); // Unswitch loops.
+ PM.add(createLoopIndexSplitPass()); // Index split loops.
+ PM.add(createInstructionCombiningPass()); // Clean up after LICM/reassoc
+ PM.add(createIndVarSimplifyPass()); // Canonicalize indvars
+ PM.add(createLoopUnrollPass()); // Unroll small loops
+ PM.add(createInstructionCombiningPass()); // Clean up after the unroller
+ PM.add(createGVNPass()); // Remove redundancies
+ PM.add(createSCCPPass()); // Constant prop with SCCP
+
+ // Run instcombine after redundancy elimination to exploit opportunities
+ // opened up by them.
+ PM.add(createInstructionCombiningPass());
+ PM.add(createCondPropagationPass()); // Propagate conditionals
+
+ PM.add(createDeadStoreEliminationPass()); // Delete dead stores
+ PM.add(createAggressiveDCEPass()); // SSA based 'Aggressive DCE'
+ PM.add(createCFGSimplificationPass()); // Merge & remove BBs
+ PM.add(createSimplifyLibCallsPass()); // Library Call Optimizations
+ PM.add(createDeadTypeEliminationPass()); // Eliminate dead types
+ PM.add(createConstantMergePass()); // Merge dup global constants
+}
+
+void gallivm_prog_delete(struct gallivm_prog *prog)
+{
+ delete prog->module;
+ prog->module = 0;
+ prog->function = 0;
+ free(prog);
+}
+
+static inline void
+constant_interpolation(float (*inputs)[16][4],
+ const struct tgsi_interp_coef *coefs,
+ unsigned attrib,
+ unsigned chan)
+{
+ unsigned i;
+
+ for (i = 0; i < QUAD_SIZE; ++i) {
+ inputs[i][attrib][chan] = coefs[attrib].a0[chan];
+ }
+}
+
+static inline void
+linear_interpolation(float (*inputs)[16][4],
+ const struct tgsi_interp_coef *coefs,
+ unsigned attrib,
+ unsigned chan)
+{
+ unsigned i;
+
+ for( i = 0; i < QUAD_SIZE; i++ ) {
+ const float x = inputs[i][0][0];
+ const float y = inputs[i][0][1];
+
+ inputs[i][attrib][chan] =
+ coefs[attrib].a0[chan] +
+ coefs[attrib].dadx[chan] * x +
+ coefs[attrib].dady[chan] * y;
+ }
+}
+
+static inline void
+perspective_interpolation(float (*inputs)[16][4],
+ const struct tgsi_interp_coef *coefs,
+ unsigned attrib,
+ unsigned chan )
+{
+ unsigned i;
+
+ for( i = 0; i < QUAD_SIZE; i++ ) {
+ const float x = inputs[i][0][0];
+ const float y = inputs[i][0][1];
+ /* WPOS.w here is really 1/w */
+ const float w = 1.0f / inputs[i][0][3];
+ assert(inputs[i][0][3] != 0.0);
+
+ inputs[i][attrib][chan] =
+ (coefs[attrib].a0[chan] +
+ coefs[attrib].dadx[chan] * x +
+ coefs[attrib].dady[chan] * y) * w;
+ }
+}
+
+void gallivm_ir_dump(struct gallivm_ir *ir, const char *file_prefix)
+{
+ if (!ir || !ir->module)
+ return;
+
+ if (file_prefix) {
+ std::ostringstream stream;
+ stream << file_prefix;
+ stream << ir->id;
+ stream << ".ll";
+ std::string name = stream.str();
+ std::ofstream out(name.c_str());
+ if (!out) {
+ std::cerr<<"Can't open file : "<<stream.str()<<std::endl;;
+ return;
+ }
+ out << (*ir->module);
+ out.close();
+ } else {
+ const llvm::Module::FunctionListType &funcs = ir->module->getFunctionList();
+ llvm::Module::FunctionListType::const_iterator itr;
+ std::cout<<"; ---------- Start shader "<<ir->id<<std::endl;
+ for (itr = funcs.begin(); itr != funcs.end(); ++itr) {
+ const llvm::Function &func = (*itr);
+ std::string name = func.getName();
+ const llvm::Function *found = 0;
+ if (name.find("vs_shader") != std::string::npos ||
+ name.find("fs_shader") != std::string::npos ||
+ name.find("function") != std::string::npos)
+ found = &func;
+ if (found) {
+ std::cout<<*found<<std::endl;
+ }
+ }
+ std::cout<<"; ---------- End shader "<<ir->id<<std::endl;
+ }
+}
+
+
+void gallivm_prog_inputs_interpolate(struct gallivm_prog *prog,
+ float (*inputs)[16][4],
+ const struct tgsi_interp_coef *coef)
+{
+ for (int i = 0; i < prog->num_interp; ++i) {
+ const gallivm_interpolate &interp = prog->interpolators[i];
+ switch (interp.type) {
+ case TGSI_INTERPOLATE_CONSTANT:
+ constant_interpolation(inputs, coef, interp.attrib, interp.chan);
+ break;
+
+ case TGSI_INTERPOLATE_LINEAR:
+ linear_interpolation(inputs, coef, interp.attrib, interp.chan);
+ break;
+
+ case TGSI_INTERPOLATE_PERSPECTIVE:
+ perspective_interpolation(inputs, coef, interp.attrib, interp.chan);
+ break;
+
+ default:
+ assert( 0 );
+ }
+ }
+}
+
+
+struct gallivm_ir * gallivm_ir_new(enum gallivm_shader_type type)
+{
+ struct gallivm_ir *ir =
+ (struct gallivm_ir *)calloc(1, sizeof(struct gallivm_ir));
+ ++GLOBAL_ID;
+ ir->id = GLOBAL_ID;
+ ir->type = type;
+
+ return ir;
+}
+
+void gallivm_ir_set_layout(struct gallivm_ir *ir,
+ enum gallivm_vector_layout layout)
+{
+ ir->layout = layout;
+}
+
+void gallivm_ir_set_components(struct gallivm_ir *ir, int num)
+{
+ ir->num_components = num;
+}
+
+void gallivm_ir_fill_from_tgsi(struct gallivm_ir *ir,
+ const struct tgsi_token *tokens)
+{
+ std::cout << "Creating llvm from: " <<std::endl;
+ tgsi_dump(tokens, 0);
+
+ llvm::Module *mod = tgsi_to_llvmir(ir, tokens);
+ ir->module = mod;
+ gallivm_ir_dump(ir, 0);
+}
+
+void gallivm_ir_delete(struct gallivm_ir *ir)
+{
+ delete ir->module;
+ free(ir);
+}
+
+struct gallivm_prog * gallivm_ir_compile(struct gallivm_ir *ir)
+{
+ struct gallivm_prog *prog =
+ (struct gallivm_prog *)calloc(1, sizeof(struct gallivm_prog));
+
+ std::cout << "Before optimizations:"<<std::endl;
+ ir->module->dump();
+ std::cout<<"-------------------------------"<<std::endl;
+
+ PassManager veri;
+ veri.add(createVerifierPass());
+ veri.run(*ir->module);
+ llvm::Module *mod = llvm::CloneModule(ir->module);
+ prog->num_consts = ir->num_consts;
+ memcpy(prog->interpolators, ir->interpolators, sizeof(prog->interpolators));
+ prog->num_interp = ir->num_interp;
+
+ /* Run optimization passes over it */
+ PassManager passes;
+ passes.add(new TargetData(mod));
+ AddStandardCompilePasses(passes);
+ passes.run(*mod);
+ prog->module = mod;
+
+ std::cout << "After optimizations:"<<std::endl;
+ mod->dump();
+
+ return prog;
+}
+
+#endif /* MESA_LLVM */
diff --git a/src/gallium/auxiliary/gallivm/gallivm.h b/src/gallium/auxiliary/gallivm/gallivm.h
new file mode 100644
index 00000000000..36a64a77471
--- /dev/null
+++ b/src/gallium/auxiliary/gallivm/gallivm.h
@@ -0,0 +1,118 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+ /*
+ * Authors:
+ * Zack Rusin zack@tungstengraphics.com
+ */
+
+#ifndef GALLIVM_H
+#define GALLIVM_H
+
+/*
+ LLVM representation consists of two stages - layout independent
+ intermediate representation gallivm_ir and driver specific
+ gallivm_prog. TGSI is first being translated into gallivm_ir
+ after that driver can set number of options on gallivm_ir and
+ have it compiled into gallivm_prog. gallivm_prog can be either
+ executed (assuming there's LLVM JIT backend for the current
+ target) or machine code generation can be done (assuming there's
+ a LLVM code generator for thecurrent target)
+ */
+#if defined __cplusplus
+extern "C" {
+#endif
+
+#include "pipe/p_state.h"
+
+#ifdef MESA_LLVM
+
+struct tgsi_token;
+
+struct gallivm_ir;
+struct gallivm_prog;
+struct gallivm_cpu_engine;
+struct tgsi_interp_coef;
+struct tgsi_sampler;
+struct tgsi_exec_vector;
+
+enum gallivm_shader_type {
+ GALLIVM_VS,
+ GALLIVM_FS
+};
+
+enum gallivm_vector_layout {
+ GALLIVM_AOS,
+ GALLIVM_SOA
+};
+
+struct gallivm_ir *gallivm_ir_new(enum gallivm_shader_type type);
+void gallivm_ir_set_layout(struct gallivm_ir *ir,
+ enum gallivm_vector_layout layout);
+void gallivm_ir_set_components(struct gallivm_ir *ir, int num);
+void gallivm_ir_fill_from_tgsi(struct gallivm_ir *ir,
+ const struct tgsi_token *tokens);
+void gallivm_ir_delete(struct gallivm_ir *ir);
+
+
+struct gallivm_prog *gallivm_ir_compile(struct gallivm_ir *ir);
+
+void gallivm_prog_inputs_interpolate(struct gallivm_prog *prog,
+ float (*inputs)[PIPE_MAX_SHADER_INPUTS][4],
+ const struct tgsi_interp_coef *coefs);
+void gallivm_prog_dump(struct gallivm_prog *prog, const char *file_prefix);
+
+
+struct gallivm_cpu_engine *gallivm_cpu_engine_create(struct gallivm_prog *prog);
+struct gallivm_cpu_engine *gallivm_global_cpu_engine();
+int gallivm_cpu_vs_exec(struct gallivm_prog *prog,
+ struct tgsi_exec_machine *machine,
+ const float (*input)[4],
+ unsigned num_inputs,
+ float (*output)[4],
+ unsigned num_outputs,
+ const float (*constants)[4],
+ unsigned count,
+ unsigned input_stride,
+ unsigned output_stride);
+int gallivm_cpu_fs_exec(struct gallivm_prog *prog,
+ float x, float y,
+ float (*dests)[PIPE_MAX_SHADER_INPUTS][4],
+ float (*inputs)[PIPE_MAX_SHADER_INPUTS][4],
+ float (*consts)[4],
+ struct tgsi_sampler *samplers);
+void gallivm_cpu_jit_compile(struct gallivm_cpu_engine *ee, struct gallivm_prog *prog);
+void gallivm_cpu_engine_delete(struct gallivm_cpu_engine *ee);
+
+
+#endif /* MESA_LLVM */
+
+#if defined __cplusplus
+}
+#endif
+
+#endif
diff --git a/src/gallium/auxiliary/gallivm/gallivm_builtins.cpp b/src/gallium/auxiliary/gallivm/gallivm_builtins.cpp
new file mode 100644
index 00000000000..634bac01507
--- /dev/null
+++ b/src/gallium/auxiliary/gallivm/gallivm_builtins.cpp
@@ -0,0 +1,140 @@
+static const unsigned char llvm_builtins_data[] = {
+0x42,0x43,0xc0,0xde,0x21,0x0c,0x00,0x00,0x27,0x02,0x00,0x00,0x01,0x10,0x00,0x00,
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+0x34,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
diff --git a/src/gallium/auxiliary/gallivm/gallivm_cpu.cpp b/src/gallium/auxiliary/gallivm/gallivm_cpu.cpp
new file mode 100644
index 00000000000..1bd00a0c2a6
--- /dev/null
+++ b/src/gallium/auxiliary/gallivm/gallivm_cpu.cpp
@@ -0,0 +1,243 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+ /*
+ * Authors:
+ * Zack Rusin zack@tungstengraphics.com
+ */
+#ifdef MESA_LLVM
+
+#include "gallivm.h"
+#include "gallivm_p.h"
+
+#include "instructions.h"
+#include "loweringpass.h"
+#include "storage.h"
+#include "tgsitollvm.h"
+
+#include "pipe/p_context.h"
+#include "pipe/p_shader_tokens.h"
+
+#include "tgsi/tgsi_exec.h"
+#include "tgsi/tgsi_dump.h"
+
+#include "util/u_memory.h"
+#include "util/u_math.h"
+
+#include <llvm/Module.h>
+#include <llvm/CallingConv.h>
+#include <llvm/Constants.h>
+#include <llvm/DerivedTypes.h>
+#include <llvm/Instructions.h>
+#include <llvm/ModuleProvider.h>
+#include <llvm/Pass.h>
+#include <llvm/PassManager.h>
+#include <llvm/Attributes.h>
+#include <llvm/Support/PatternMatch.h>
+#include <llvm/ExecutionEngine/JIT.h>
+#include <llvm/ExecutionEngine/Interpreter.h>
+#include <llvm/ExecutionEngine/GenericValue.h>
+#include <llvm/Support/MemoryBuffer.h>
+#include <llvm/LinkAllPasses.h>
+#include <llvm/Analysis/Verifier.h>
+#include <llvm/Analysis/LoopPass.h>
+#include <llvm/Target/TargetData.h>
+#include <llvm/Bitcode/ReaderWriter.h>
+#include <llvm/Transforms/Utils/Cloning.h>
+
+#include <sstream>
+#include <fstream>
+#include <iostream>
+
+struct gallivm_cpu_engine {
+ llvm::ExecutionEngine *engine;
+};
+
+static struct gallivm_cpu_engine *CPU = 0;
+
+typedef int (*fragment_shader_runner)(float x, float y,
+ float (*dests)[16][4],
+ float (*inputs)[16][4],
+ int num_attribs,
+ float (*consts)[4], int num_consts,
+ struct tgsi_sampler *samplers);
+
+int gallivm_cpu_fs_exec(struct gallivm_prog *prog,
+ float fx, float fy,
+ float (*dests)[16][4],
+ float (*inputs)[16][4],
+ float (*consts)[4],
+ struct tgsi_sampler *samplers)
+{
+ fragment_shader_runner runner = reinterpret_cast<fragment_shader_runner>(prog->function);
+ assert(runner);
+
+ return runner(fx, fy, dests, inputs, prog->num_interp,
+ consts, prog->num_consts,
+ samplers);
+}
+
+static inline llvm::Function *func_for_shader(struct gallivm_prog *prog)
+{
+ llvm::Module *mod = prog->module;
+ llvm::Function *func = 0;
+
+ switch (prog->type) {
+ case GALLIVM_VS:
+ func = mod->getFunction("vs_shader");
+ break;
+ case GALLIVM_FS:
+ func = mod->getFunction("fs_shader");
+ break;
+ default:
+ assert(!"Unknown shader type!");
+ break;
+ }
+ return func;
+}
+
+/*!
+ This function creates a CPU based execution engine for the given gallivm_prog.
+ gallivm_cpu_engine should be used as a singleton throughout the library. Before
+ executing gallivm_prog_exec one needs to call gallivm_cpu_jit_compile.
+ The gallivm_prog instance which is being passed to the constructor is being
+ automatically JIT compiled so one shouldn't call gallivm_cpu_jit_compile
+ with it again.
+ */
+struct gallivm_cpu_engine * gallivm_cpu_engine_create(struct gallivm_prog *prog)
+{
+ struct gallivm_cpu_engine *cpu = (struct gallivm_cpu_engine *)
+ calloc(1, sizeof(struct gallivm_cpu_engine));
+ llvm::Module *mod = static_cast<llvm::Module*>(prog->module);
+ llvm::ExistingModuleProvider *mp = new llvm::ExistingModuleProvider(mod);
+ llvm::ExecutionEngine *ee = llvm::ExecutionEngine::create(mp, false);
+ ee->DisableLazyCompilation();
+ cpu->engine = ee;
+
+ llvm::Function *func = func_for_shader(prog);
+
+ prog->function = ee->getPointerToFunction(func);
+ CPU = cpu;
+ return cpu;
+}
+
+
+/*!
+ This function JIT compiles the given gallivm_prog with the given cpu based execution engine.
+ The reference to the generated machine code entry point will be stored
+ in the gallivm_prog program. After executing this function one can call gallivm_prog_exec
+ in order to execute the gallivm_prog on the CPU.
+ */
+void gallivm_cpu_jit_compile(struct gallivm_cpu_engine *cpu, struct gallivm_prog *prog)
+{
+ llvm::Module *mod = static_cast<llvm::Module*>(prog->module);
+ llvm::ExistingModuleProvider *mp = new llvm::ExistingModuleProvider(mod);
+ llvm::ExecutionEngine *ee = cpu->engine;
+ assert(ee);
+ /*FIXME : why was this disabled ? we need it for pow/sqrt/... */
+ ee->DisableLazyCompilation(false);
+ ee->addModuleProvider(mp);
+
+ llvm::Function *func = func_for_shader(prog);
+ prog->function = ee->getPointerToFunction(func);
+}
+
+void gallivm_cpu_engine_delete(struct gallivm_cpu_engine *cpu)
+{
+ free(cpu);
+}
+
+struct gallivm_cpu_engine * gallivm_global_cpu_engine()
+{
+ return CPU;
+}
+
+
+typedef void (*vertex_shader_runner)(void *ainputs,
+ void *dests,
+ float (*aconsts)[4]);
+
+#define MAX_TGSI_VERTICES 4
+/*!
+ This function is used to execute the gallivm_prog in software. Before calling
+ this function the gallivm_prog has to be JIT compiled with the gallivm_cpu_jit_compile
+ function.
+ */
+int gallivm_cpu_vs_exec(struct gallivm_prog *prog,
+ struct tgsi_exec_machine *machine,
+ const float (*input)[4],
+ unsigned num_inputs,
+ float (*output)[4],
+ unsigned num_outputs,
+ const float (*constants)[4],
+ unsigned count,
+ unsigned input_stride,
+ unsigned output_stride )
+{
+ unsigned int i, j;
+ unsigned slot;
+ vertex_shader_runner runner = reinterpret_cast<vertex_shader_runner>(prog->function);
+ assert(runner);
+
+ for (i = 0; i < count; i += MAX_TGSI_VERTICES) {
+ unsigned int max_vertices = MIN2(MAX_TGSI_VERTICES, count - i);
+
+ /* Swizzle inputs.
+ */
+ for (j = 0; j < max_vertices; j++) {
+ for (slot = 0; slot < num_inputs; slot++) {
+ machine->Inputs[slot].xyzw[0].f[j] = input[slot][0];
+ machine->Inputs[slot].xyzw[1].f[j] = input[slot][1];
+ machine->Inputs[slot].xyzw[2].f[j] = input[slot][2];
+ machine->Inputs[slot].xyzw[3].f[j] = input[slot][3];
+ }
+
+ input = (const float (*)[4])((const char *)input + input_stride);
+ }
+
+ /* run shader */
+ runner(machine->Inputs,
+ machine->Outputs,
+ (float (*)[4]) constants);
+
+ /* Unswizzle all output results
+ */
+ for (j = 0; j < max_vertices; j++) {
+ for (slot = 0; slot < num_outputs; slot++) {
+ output[slot][0] = machine->Outputs[slot].xyzw[0].f[j];
+ output[slot][1] = machine->Outputs[slot].xyzw[1].f[j];
+ output[slot][2] = machine->Outputs[slot].xyzw[2].f[j];
+ output[slot][3] = machine->Outputs[slot].xyzw[3].f[j];
+ }
+ output = (float (*)[4])((char *)output + output_stride);
+ }
+ }
+
+ return 0;
+}
+
+#endif
diff --git a/src/gallium/auxiliary/gallivm/gallivm_p.h b/src/gallium/auxiliary/gallivm/gallivm_p.h
new file mode 100644
index 00000000000..d2c5852bdf7
--- /dev/null
+++ b/src/gallium/auxiliary/gallivm/gallivm_p.h
@@ -0,0 +1,110 @@
+#ifndef GALLIVM_P_H
+#define GALLIVM_P_H
+
+#ifdef MESA_LLVM
+
+#include "gallivm.h"
+#include "pipe/p_shader_tokens.h"
+#include "pipe/p_compiler.h"
+
+namespace llvm {
+ class Module;
+}
+
+#if defined __cplusplus
+extern "C" {
+#endif
+
+enum gallivm_shader_type;
+enum gallivm_vector_layout;
+
+struct gallivm_interpolate {
+ int attrib;
+ int chan;
+ int type;
+};
+
+struct gallivm_ir {
+ llvm::Module *module;
+ int id;
+ enum gallivm_shader_type type;
+ enum gallivm_vector_layout layout;
+ int num_components;
+ int num_consts;
+
+ /* FIXME: this might not be enough for some shaders */
+ struct gallivm_interpolate interpolators[32*4];
+ int num_interp;
+};
+
+struct gallivm_prog {
+ llvm::Module *module;
+ void *function;
+
+ int id;
+ enum gallivm_shader_type type;
+
+ int num_consts;
+
+ /* FIXME: this might not be enough for some shaders */
+ struct gallivm_interpolate interpolators[32*4];
+ int num_interp;
+};
+
+static INLINE void gallivm_swizzle_components(int swizzle,
+ int *xc, int *yc,
+ int *zc, int *wc)
+{
+ int x = swizzle / 1000; swizzle -= x * 1000;
+ int y = swizzle / 100; swizzle -= y * 100;
+ int z = swizzle / 10; swizzle -= z * 10;
+ int w = swizzle;
+
+ if (xc) *xc = x;
+ if (yc) *yc = y;
+ if (zc) *zc = z;
+ if (wc) *wc = w;
+}
+
+static INLINE boolean gallivm_is_swizzle(int swizzle)
+{
+ const int NO_SWIZZLE = TGSI_SWIZZLE_X * 1000 + TGSI_SWIZZLE_Y * 100 +
+ TGSI_SWIZZLE_Z * 10 + TGSI_SWIZZLE_W;
+ return swizzle != NO_SWIZZLE;
+}
+
+static INLINE int gallivm_x_swizzle(int swizzle)
+{
+ int x;
+ gallivm_swizzle_components(swizzle, &x, 0, 0, 0);
+ return x;
+}
+
+static INLINE int gallivm_y_swizzle(int swizzle)
+{
+ int y;
+ gallivm_swizzle_components(swizzle, 0, &y, 0, 0);
+ return y;
+}
+
+static INLINE int gallivm_z_swizzle(int swizzle)
+{
+ int z;
+ gallivm_swizzle_components(swizzle, 0, 0, &z, 0);
+ return z;
+}
+
+static INLINE int gallivm_w_swizzle(int swizzle)
+{
+ int w;
+ gallivm_swizzle_components(swizzle, 0, 0, 0, &w);
+ return w;
+}
+
+#if defined __cplusplus
+}
+#endif
+
+#endif /* MESA_LLVM */
+
+#endif
diff --git a/src/gallium/auxiliary/gallivm/instructions.cpp b/src/gallium/auxiliary/gallivm/instructions.cpp
new file mode 100644
index 00000000000..ee8162efce5
--- /dev/null
+++ b/src/gallium/auxiliary/gallivm/instructions.cpp
@@ -0,0 +1,1193 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+ /*
+ * Authors:
+ * Zack Rusin zack@tungstengraphics.com
+ */
+#ifdef MESA_LLVM
+
+#include "instructions.h"
+
+#include "storage.h"
+
+#include "util/u_memory.h"
+
+#include <llvm/CallingConv.h>
+#include <llvm/Constants.h>
+#include <llvm/DerivedTypes.h>
+#include <llvm/Function.h>
+#include <llvm/InstrTypes.h>
+#include <llvm/Instructions.h>
+#include <llvm/Attributes.h>
+#include <llvm/Support/MemoryBuffer.h>
+#include <llvm/Bitcode/ReaderWriter.h>
+
+#include <sstream>
+#include <fstream>
+#include <iostream>
+
+using namespace llvm;
+
+#include "gallivm_builtins.cpp"
+
+#if 0
+llvm::Value *arrayFromChannels(std::vector<llvm::Value*> &vals)
+{
+ VectorType *vectorType = VectorType::get(Type::FloatTy, 4);
+ ArrayType *vectorArray = ArrayType::get(vectorType, 4);
+}
+#endif
+
+static inline std::string createFuncName(int label)
+{
+ std::ostringstream stream;
+ stream << "function";
+ stream << label;
+ return stream.str();
+}
+
+Instructions::Instructions(llvm::Module *mod, llvm::Function *func, llvm::BasicBlock *block,
+ Storage *storage)
+ : m_mod(mod), m_func(func), m_builder(block), m_idx(0),
+ m_storage(storage)
+{
+ m_floatVecType = VectorType::get(Type::FloatTy, 4);
+
+ m_llvmFSqrt = 0;
+ m_llvmFAbs = 0;
+ m_llvmPow = 0;
+ m_llvmFloor = 0;
+ m_llvmFlog = 0;
+ m_llvmFexp = 0;
+ m_llvmLit = 0;
+ m_fmtPtr = 0;
+
+ MemoryBuffer *buffer = MemoryBuffer::getMemBuffer(
+ (const char*)&llvm_builtins_data[0],
+ (const char*)&llvm_builtins_data[Elements(llvm_builtins_data)-1]);
+ m_mod = ParseBitcodeFile(buffer);
+}
+
+llvm::BasicBlock * Instructions::currentBlock() const
+{
+ return m_builder.GetInsertBlock();
+}
+
+llvm::Value * Instructions::abs(llvm::Value *in)
+{
+ std::vector<llvm::Value*> vec = extractVector(in);
+ Value *xabs = callFAbs(vec[0]);
+ Value *yabs = callFAbs(vec[1]);
+ Value *zabs = callFAbs(vec[2]);
+ Value *wabs = callFAbs(vec[3]);
+ return vectorFromVals(xabs, yabs, zabs, wabs);
+}
+
+llvm::Value * Instructions::add(llvm::Value *in1, llvm::Value *in2)
+{
+ return m_builder.CreateAdd(in1, in2, name("add"));
+}
+
+llvm::Value * Instructions::arl(llvm::Value *in)
+{
+ return floor(in);
+}
+
+void Instructions::beginLoop()
+{
+ BasicBlock *begin = BasicBlock::Create(name("loop"), m_func,0);
+ BasicBlock *end = BasicBlock::Create(name("endloop"), m_func,0);
+
+ m_builder.CreateBr(begin);
+ Loop loop;
+ loop.begin = begin;
+ loop.end = end;
+ m_builder.SetInsertPoint(begin);
+ m_loopStack.push(loop);
+}
+
+void Instructions::bgnSub(unsigned label)
+{
+ llvm::Function *func = findFunction(label);
+
+ Function::arg_iterator args = func->arg_begin();
+ Value *ptr_INPUT = args++;
+ ptr_INPUT->setName("INPUT");
+ m_storage->pushArguments(ptr_INPUT);
+
+ llvm::BasicBlock *entry = BasicBlock::Create("entry", func, 0);
+
+ m_func = func;
+ m_builder.SetInsertPoint(entry);
+}
+
+void Instructions::brk()
+{
+ assert(!m_loopStack.empty());
+ BasicBlock *unr = BasicBlock::Create(name("unreachable"), m_func,0);
+ m_builder.CreateBr(m_loopStack.top().end);
+ m_builder.SetInsertPoint(unr);
+}
+
+void Instructions::cal(int label, llvm::Value *input)
+{
+ std::vector<Value*> params;
+ params.push_back(input);
+ llvm::Function *func = findFunction(label);
+
+ m_builder.CreateCall(func, params.begin(), params.end());
+}
+
+llvm::Value * Instructions::ceil(llvm::Value *in)
+{
+ std::vector<llvm::Value*> vec = extractVector(in);
+ return vectorFromVals(callCeil(vec[0]), callCeil(vec[1]),
+ callCeil(vec[2]), callCeil(vec[3]));
+}
+
+llvm::Value * Instructions::clamp(llvm::Value *in1)
+{
+ llvm::Value *zero = constVector(0.0f, 0.0f, 0.0f, 0.0f);
+ llvm::Value *one = constVector(1.0f, 1.0f, 1.0f, 1.0f);
+ return min( max(zero, in1), one);
+}
+
+llvm::Value * Instructions::cmp(llvm::Value *in1, llvm::Value *in2, llvm::Value *in3)
+{
+ llvm::Function *func = m_mod->getFunction("cmp");
+ assert(func);
+
+ std::vector<Value*> params;
+ params.push_back(in1);
+ params.push_back(in2);
+ params.push_back(in3);
+ CallInst *call = m_builder.CreateCall(func, params.begin(), params.end(), name("cmpres"));
+ call->setTailCall(false);
+ return call;
+}
+
+llvm::Value * Instructions::cnd(llvm::Value *in1, llvm::Value *in2, llvm::Value *in3)
+{
+ std::vector<llvm::Value*> vec1 = extractVector(in1);
+ std::vector<llvm::Value*> vec2 = extractVector(in2);
+ std::vector<llvm::Value*> vec3 = extractVector(in3);
+ Constant *half = ConstantFP::get(APFloat(0.5f));
+
+ Value *xcmp = m_builder.CreateFCmpOGT(vec1[0], half, name("xcmp"));
+ Value *selx = m_builder.CreateSelect(xcmp, vec2[0], vec3[0],
+ name("selx"));
+
+ Value *ycmp = m_builder.CreateFCmpOGT(vec1[1], half, name("ycmp"));
+ Value *sely = m_builder.CreateSelect(ycmp, vec2[1], vec3[1],
+ name("sely"));
+
+ Value *zcmp = m_builder.CreateFCmpOGT(vec1[2], half, name("zcmp"));
+ Value *selz = m_builder.CreateSelect(zcmp, vec2[2], vec3[2],
+ name("selz"));
+
+ Value *wcmp = m_builder.CreateFCmpOGT(vec1[3], half, name("wcmp"));
+ Value *selw = m_builder.CreateSelect(wcmp, vec2[3], vec3[3],
+ name("selw"));
+
+ return vectorFromVals(selx, sely, selz, selw);
+}
+
+llvm::Value * Instructions::cnd0(llvm::Value *in1, llvm::Value *in2, llvm::Value *in3)
+{
+ std::vector<llvm::Value*> vec1 = extractVector(in1);
+ std::vector<llvm::Value*> vec2 = extractVector(in2);
+ std::vector<llvm::Value*> vec3 = extractVector(in3);
+ Constant *zero = Constant::getNullValue(Type::FloatTy);
+
+ Value *xcmp = m_builder.CreateFCmpOGE(vec1[0], zero, name("xcmp"));
+ Value *selx = m_builder.CreateSelect(xcmp, vec2[0], vec3[0],
+ name("selx"));
+
+ Value *ycmp = m_builder.CreateFCmpOGE(vec1[1], zero, name("ycmp"));
+ Value *sely = m_builder.CreateSelect(ycmp, vec2[1], vec3[1],
+ name("sely"));
+
+ Value *zcmp = m_builder.CreateFCmpOGE(vec1[2], zero, name("zcmp"));
+ Value *selz = m_builder.CreateSelect(zcmp, vec2[2], vec3[2],
+ name("selz"));
+
+ Value *wcmp = m_builder.CreateFCmpOGE(vec1[3], zero, name("wcmp"));
+ Value *selw = m_builder.CreateSelect(wcmp, vec2[3], vec3[3],
+ name("selw"));
+
+ return vectorFromVals(selx, sely, selz, selw);
+}
+
+llvm::Value * Instructions::cos(llvm::Value *in)
+{
+#if 0
+ llvm::Function *func = m_mod->getFunction("vcos");
+ assert(func);
+
+ CallInst *call = m_builder.CreateCall(func, in, name("cosres"));
+ call->setTailCall(false);
+ return call;
+#else
+ std::vector<llvm::Value*> elems = extractVector(in);
+ Function *func = m_mod->getFunction("cosf");
+ assert(func);
+ CallInst *cos = m_builder.CreateCall(func, elems[0], name("cosres"));
+ cos->setCallingConv(CallingConv::C);
+ cos->setTailCall(true);
+ return vectorFromVals(cos, cos, cos, cos);
+#endif
+}
+
+llvm::Value * Instructions::cross(llvm::Value *in1, llvm::Value *in2)
+{
+ Value *x1 = m_builder.CreateExtractElement(in1,
+ m_storage->constantInt(0),
+ name("x1"));
+ Value *y1 = m_builder.CreateExtractElement(in1,
+ m_storage->constantInt(1),
+ name("y1"));
+ Value *z1 = m_builder.CreateExtractElement(in1,
+ m_storage->constantInt(2),
+ name("z1"));
+
+ Value *x2 = m_builder.CreateExtractElement(in2,
+ m_storage->constantInt(0),
+ name("x2"));
+ Value *y2 = m_builder.CreateExtractElement(in2,
+ m_storage->constantInt(1),
+ name("y2"));
+ Value *z2 = m_builder.CreateExtractElement(in2,
+ m_storage->constantInt(2),
+ name("z2"));
+ Value *y1z2 = mul(y1, z2);
+ Value *z1y2 = mul(z1, y2);
+
+ Value *z1x2 = mul(z1, x2);
+ Value *x1z2 = mul(x1, z2);
+
+ Value *x1y2 = mul(x1, y2);
+ Value *y1x2 = mul(y1, x2);
+
+ return vectorFromVals(sub(y1z2, z1y2), sub(z1x2, x1z2), sub(x1y2, y1x2));
+}
+
+llvm::Value * Instructions::ddx(llvm::Value *in)
+{
+ // FIXME
+ assert(0);
+}
+
+llvm::Value * Instructions::ddy(llvm::Value *in)
+{
+ // FIXME
+ assert(0);
+}
+
+llvm::Value * Instructions::div(llvm::Value *in1, llvm::Value *in2)
+{
+ return m_builder.CreateFDiv(in1, in2, name("div"));
+}
+
+llvm::Value * Instructions::dot2add(llvm::Value *in1, llvm::Value *in2, llvm::Value *in3)
+{
+ Value *mulRes = mul(in1, in2);
+ Value *x = m_builder.CreateExtractElement(mulRes,
+ m_storage->constantInt(0),
+ name("extractx"));
+ Value *y = m_builder.CreateExtractElement(mulRes,
+ m_storage->constantInt(1),
+ name("extracty"));
+ Value *z = m_builder.CreateExtractElement(in3,
+ m_storage->constantInt(2),
+ name("extractz"));
+ Value *xy = m_builder.CreateAdd(x, y,name("xy"));
+ Value *dot2add = m_builder.CreateAdd(xy, z, name("dot2add"));
+ return vectorFromVals(dot2add, dot2add, dot2add, dot2add);
+}
+
+llvm::Value * Instructions::dp2(llvm::Value *in1, llvm::Value *in2)
+{
+ Value *mulRes = mul(in1, in2);
+ Value *x = m_builder.CreateExtractElement(mulRes,
+ m_storage->constantInt(0),
+ name("extractx"));
+ Value *y = m_builder.CreateExtractElement(mulRes,
+ m_storage->constantInt(1),
+ name("extracty"));
+ Value *xy = m_builder.CreateAdd(x, y,name("xy"));
+ return vectorFromVals(xy, xy, xy, xy);
+}
+
+llvm::Value * Instructions::dp3(llvm::Value *in1, llvm::Value *in2)
+{
+ Value *mulRes = mul(in1, in2);
+ Value *x = m_builder.CreateExtractElement(mulRes,
+ m_storage->constantInt(0),
+ name("extractx"));
+ Value *y = m_builder.CreateExtractElement(mulRes,
+ m_storage->constantInt(1),
+ name("extracty"));
+ Value *z = m_builder.CreateExtractElement(mulRes,
+ m_storage->constantInt(2),
+ name("extractz"));
+ Value *xy = m_builder.CreateAdd(x, y,name("xy"));
+ Value *dot3 = m_builder.CreateAdd(xy, z, name("dot3"));
+ return vectorFromVals(dot3, dot3, dot3, dot3);
+}
+
+llvm::Value * Instructions::dp4(llvm::Value *in1, llvm::Value *in2)
+{
+ Value *mulRes = mul(in1, in2);
+ std::vector<llvm::Value*> vec = extractVector(mulRes);
+ Value *xy = m_builder.CreateAdd(vec[0], vec[1], name("xy"));
+ Value *xyz = m_builder.CreateAdd(xy, vec[2], name("xyz"));
+ Value *dot4 = m_builder.CreateAdd(xyz, vec[3], name("dot4"));
+ return vectorFromVals(dot4, dot4, dot4, dot4);
+}
+
+llvm::Value * Instructions::dph(llvm::Value *in1, llvm::Value *in2)
+{
+ Value *mulRes = mul(in1, in2);
+ std::vector<llvm::Value*> vec1 = extractVector(mulRes);
+ Value *xy = m_builder.CreateAdd(vec1[0], vec1[1], name("xy"));
+ Value *xyz = m_builder.CreateAdd(xy, vec1[2], name("xyz"));
+ Value *dph = m_builder.CreateAdd(xyz, vec1[3], name("dph"));
+ return vectorFromVals(dph, dph, dph, dph);
+}
+
+llvm::Value * Instructions::dst(llvm::Value *in1, llvm::Value *in2)
+{
+ Value *y1 = m_builder.CreateExtractElement(in1,
+ m_storage->constantInt(1),
+ name("y1"));
+ Value *z = m_builder.CreateExtractElement(in1,
+ m_storage->constantInt(2),
+ name("z"));
+ Value *y2 = m_builder.CreateExtractElement(in2,
+ m_storage->constantInt(1),
+ name("y2"));
+ Value *w = m_builder.CreateExtractElement(in2,
+ m_storage->constantInt(3),
+ name("w"));
+ Value *ry = m_builder.CreateMul(y1, y2, name("tyuy"));
+ return vectorFromVals(ConstantFP::get(APFloat(1.f)),
+ ry, z, w);
+}
+
+void Instructions::elseop()
+{
+ assert(!m_ifStack.empty());
+ BasicBlock *ifend = BasicBlock::Create(name("ifend"), m_func,0);
+ m_builder.CreateBr(ifend);
+ m_builder.SetInsertPoint(m_ifStack.top());
+ currentBlock()->setName(name("ifelse"));
+ m_ifStack.pop();
+ m_ifStack.push(ifend);
+}
+
+void Instructions::endif()
+{
+ assert(!m_ifStack.empty());
+ m_builder.CreateBr(m_ifStack.top());
+ m_builder.SetInsertPoint(m_ifStack.top());
+ m_ifStack.pop();
+}
+
+void Instructions::endLoop()
+{
+ assert(!m_loopStack.empty());
+ Loop loop = m_loopStack.top();
+ m_builder.CreateBr(loop.begin);
+ loop.end->moveAfter(currentBlock());
+ m_builder.SetInsertPoint(loop.end);
+ m_loopStack.pop();
+}
+
+void Instructions::end()
+{
+ m_builder.CreateRetVoid();
+}
+
+void Instructions::endSub()
+{
+ m_func = 0;
+ m_builder.SetInsertPoint(0);
+}
+
+llvm::Value * Instructions::exp(llvm::Value *in)
+{
+ std::vector<llvm::Value*> vec = extractVector(in);
+ return vectorFromVals(callFExp(vec[0]), callFExp(vec[1]),
+ callFExp(vec[2]), callFExp(vec[3]));
+}
+
+llvm::Value * Instructions::ex2(llvm::Value *in)
+{
+ llvm::Value *val = callPow(ConstantFP::get(APFloat(2.f)),
+ m_builder.CreateExtractElement(
+ in, m_storage->constantInt(0),
+ name("x1")));
+ return vectorFromVals(val, val, val, val);
+}
+
+llvm::Value * Instructions::floor(llvm::Value *in)
+{
+ std::vector<llvm::Value*> vec = extractVector(in);
+ return vectorFromVals(callFloor(vec[0]), callFloor(vec[1]),
+ callFloor(vec[2]), callFloor(vec[3]));
+}
+
+llvm::Value * Instructions::frc(llvm::Value *in)
+{
+ llvm::Value *flr = floor(in);
+ return sub(in, flr);
+}
+
+void Instructions::ifop(llvm::Value *in)
+{
+ BasicBlock *ifthen = BasicBlock::Create(name("ifthen"), m_func,0);
+ BasicBlock *ifend = BasicBlock::Create(name("ifthenend"), m_func,0);
+
+ //BasicBlock *yblock = new BasicBlock(name("yblock"), m_func,0);
+ //BasicBlock *zblock = new BasicBlock(name("zblock"), m_func,0);
+ //BasicBlock *wblock = new BasicBlock(name("wblock"), m_func,0);
+
+ Constant *float0 = Constant::getNullValue(Type::FloatTy);
+
+ Value *x = m_builder.CreateExtractElement(in, m_storage->constantInt(0),
+ name("extractx"));
+ Value *xcmp = m_builder.CreateFCmpUNE(x, float0, name("xcmp"));
+ m_builder.CreateCondBr(xcmp, ifthen, ifend);
+ //m_builder.SetInsertPoint(yblock);
+
+ m_builder.SetInsertPoint(ifthen);
+ m_ifStack.push(ifend);
+}
+
+llvm::Value * Instructions::kil(llvm::Value *in)
+{
+ llvm::Function *func = m_mod->getFunction("kil");
+ assert(func);
+
+ CallInst *call = m_builder.CreateCall(func, in, name("kilpres"));
+ call->setTailCall(false);
+ return call;
+}
+
+llvm::Value * Instructions::lerp(llvm::Value *in1, llvm::Value *in2,
+ llvm::Value *in3)
+{
+ llvm::Value *m = mul(in1, in2);
+ llvm::Value *vec1 = constVector(1.f, 1.f, 1.f, 1.f);
+ llvm::Value *s = sub(vec1, in1);
+ return add(m, mul(s, in3));
+}
+
+llvm::Value * Instructions::lg2(llvm::Value *in)
+{
+ std::vector<llvm::Value*> vec = extractVector(in);
+ llvm::Value *const_vec = constVector(1.442695f, 1.442695f,
+ 1.442695f, 1.442695f);
+ return mul(vectorFromVals(callFLog(vec[0]), callFLog(vec[1]),
+ callFLog(vec[2]), callFLog(vec[3])), const_vec);
+}
+
+llvm::Value * Instructions::lit(llvm::Value *in)
+{
+ if (!m_llvmLit) {
+ m_llvmLit = m_mod->getFunction("lit");
+ }
+ CallInst *call = m_builder.CreateCall(m_llvmLit, in, name("litres"));
+ call->setCallingConv(CallingConv::C);
+ call->setTailCall(false);
+ return call;
+}
+
+llvm::Value * Instructions::log(llvm::Value *in)
+{
+ std::vector<llvm::Value*> vec = extractVector(in);
+ return vectorFromVals(callFLog(vec[0]), callFLog(vec[1]),
+ callFLog(vec[2]), callFLog(vec[3]));
+}
+
+llvm::Value * Instructions::madd(llvm::Value *in1, llvm::Value *in2,
+ llvm::Value *in3)
+{
+ Value *mulRes = mul(in1, in2);
+ return add(mulRes, in3);
+}
+
+llvm::Value * Instructions::max(llvm::Value *in1, llvm::Value *in2)
+{
+ std::vector<llvm::Value*> vec1 = extractVector(in1);
+ std::vector<llvm::Value*> vec2 = extractVector(in2);
+
+ Value *xcmp = m_builder.CreateFCmpOGT(vec1[0], vec2[0],
+ name("xcmp"));
+ Value *selx = m_builder.CreateSelect(xcmp, vec1[0], vec2[0],
+ name("selx"));
+
+ Value *ycmp = m_builder.CreateFCmpOGT(vec1[1], vec2[1],
+ name("ycmp"));
+ Value *sely = m_builder.CreateSelect(ycmp, vec1[1], vec2[1],
+ name("sely"));
+
+ Value *zcmp = m_builder.CreateFCmpOGT(vec1[2], vec2[2],
+ name("zcmp"));
+ Value *selz = m_builder.CreateSelect(zcmp, vec1[2], vec2[2],
+ name("selz"));
+
+ Value *wcmp = m_builder.CreateFCmpOGT(vec1[3], vec2[3],
+ name("wcmp"));
+ Value *selw = m_builder.CreateSelect(wcmp, vec1[3], vec2[3],
+ name("selw"));
+
+ return vectorFromVals(selx, sely, selz, selw);
+}
+
+llvm::Value * Instructions::min(llvm::Value *in1, llvm::Value *in2)
+{
+ std::vector<llvm::Value*> vec1 = extractVector(in1);
+ std::vector<llvm::Value*> vec2 = extractVector(in2);
+
+ Value *xcmp = m_builder.CreateFCmpOLT(vec1[0], vec2[0], name("xcmp"));
+ Value *selx = m_builder.CreateSelect(xcmp, vec1[0], vec2[0],
+ name("selx"));
+
+ Value *ycmp = m_builder.CreateFCmpOLT(vec1[1], vec2[1], name("ycmp"));
+ Value *sely = m_builder.CreateSelect(ycmp, vec1[1], vec2[1],
+ name("sely"));
+
+ Value *zcmp = m_builder.CreateFCmpOLT(vec1[2], vec2[2], name("zcmp"));
+ Value *selz = m_builder.CreateSelect(zcmp, vec1[2], vec2[2],
+ name("selz"));
+
+ Value *wcmp = m_builder.CreateFCmpOLT(vec1[3], vec2[3], name("wcmp"));
+ Value *selw = m_builder.CreateSelect(wcmp, vec1[3], vec2[3],
+ name("selw"));
+
+ return vectorFromVals(selx, sely, selz, selw);
+}
+
+llvm::Value * Instructions::mul(llvm::Value *in1, llvm::Value *in2)
+{
+ return m_builder.CreateMul(in1, in2, name("mul"));
+}
+
+llvm::Value * Instructions::neg(llvm::Value *in)
+{
+ Value *neg = m_builder.CreateNeg(in, name("neg"));
+ return neg;
+}
+
+llvm::Value * Instructions::nrm(llvm::Value *in)
+{
+ llvm::Value *v = rsq(in);
+ return mul(v, in);
+}
+
+llvm::Value * Instructions::pow(llvm::Value *in1, llvm::Value *in2)
+{
+ Value *x1 = m_builder.CreateExtractElement(in1,
+ m_storage->constantInt(0),
+ name("x1"));
+ Value *x2 = m_builder.CreateExtractElement(in2,
+ m_storage->constantInt(0),
+ name("x2"));
+ llvm::Value *val = callPow(x1, x2);
+ return vectorFromVals(val, val, val, val);
+}
+
+llvm::Value * Instructions::rcp(llvm::Value *in1)
+{
+ Value *x1 = m_builder.CreateExtractElement(in1,
+ m_storage->constantInt(0),
+ name("x1"));
+ Value *res = m_builder.CreateFDiv(ConstantFP::get(APFloat(1.f)),
+ x1, name("rcp"));
+ return vectorFromVals(res, res, res, res);
+}
+
+llvm::Value * Instructions::rsq(llvm::Value *in1)
+{
+ Value *x = m_builder.CreateExtractElement(in1,
+ m_storage->constantInt(0),
+ name("extractx"));
+ Value *abs = callFAbs(x);
+ Value *sqrt = callFSqrt(abs);
+
+ Value *rsqrt = m_builder.CreateFDiv(ConstantFP::get(APFloat(1.f)),
+ sqrt,
+ name("rsqrt"));
+ return vectorFromVals(rsqrt, rsqrt, rsqrt, rsqrt);
+}
+
+llvm::Value * Instructions::scs(llvm::Value *in)
+{
+ llvm::Function *func = m_mod->getFunction("scs");
+ assert(func);
+
+ CallInst *call = m_builder.CreateCall(func, in, name("scsres"));
+ call->setTailCall(false);
+ return call;
+}
+
+llvm::Value * Instructions::seq(llvm::Value *in1, llvm::Value *in2)
+{
+ Constant *const1f = ConstantFP::get(APFloat(1.000000e+00f));
+ Constant *const0f = Constant::getNullValue(Type::FloatTy);
+
+ std::vector<llvm::Value*> vec1 = extractVector(in1);
+ std::vector<llvm::Value*> vec2 = extractVector(in2);
+
+ Value *xcmp = m_builder.CreateFCmpOEQ(vec1[0], vec2[0], name("xcmp"));
+ Value *x = m_builder.CreateSelect(xcmp, const1f, const0f, name("xsel"));
+
+ Value *ycmp = m_builder.CreateFCmpOEQ(vec1[1], vec2[1], name("ycmp"));
+ Value *y = m_builder.CreateSelect(ycmp, const1f, const0f, name("ysel"));
+
+ Value *zcmp = m_builder.CreateFCmpOEQ(vec1[2], vec2[2], name("zcmp"));
+ Value *z = m_builder.CreateSelect(zcmp, const1f, const0f, name("zsel"));
+
+ Value *wcmp = m_builder.CreateFCmpOEQ(vec1[3], vec2[3], name("wcmp"));
+ Value *w = m_builder.CreateSelect(wcmp, const1f, const0f, name("wsel"));
+
+ return vectorFromVals(x, y, z, w);
+}
+
+llvm::Value * Instructions::sfl(llvm::Value *in1, llvm::Value *in2)
+{
+ Constant *const0f = Constant::getNullValue(Type::FloatTy);
+
+ return vectorFromVals(const0f, const0f, const0f, const0f);
+}
+
+llvm::Value * Instructions::sge(llvm::Value *in1, llvm::Value *in2)
+{
+ Constant *const1f = ConstantFP::get(APFloat(1.000000e+00f));
+ Constant *const0f = Constant::getNullValue(Type::FloatTy);
+
+ std::vector<llvm::Value*> vec1 = extractVector(in1);
+ std::vector<llvm::Value*> vec2 = extractVector(in2);
+
+ Value *xcmp = m_builder.CreateFCmpOGE(vec1[0], vec2[0], name("xcmp"));
+ Value *x = m_builder.CreateSelect(xcmp, const1f, const0f, name("xsel"));
+
+ Value *ycmp = m_builder.CreateFCmpOGE(vec1[1], vec2[1], name("ycmp"));
+ Value *y = m_builder.CreateSelect(ycmp, const1f, const0f, name("ysel"));
+
+ Value *zcmp = m_builder.CreateFCmpOGE(vec1[2], vec2[2], name("zcmp"));
+ Value *z = m_builder.CreateSelect(zcmp, const1f, const0f, name("zsel"));
+
+ Value *wcmp = m_builder.CreateFCmpOGE(vec1[3], vec2[3], name("wcmp"));
+ Value *w = m_builder.CreateSelect(wcmp, const1f, const0f, name("wsel"));
+
+ return vectorFromVals(x, y, z, w);
+}
+
+llvm::Value * Instructions::sgt(llvm::Value *in1, llvm::Value *in2)
+{
+ Constant *const1f = ConstantFP::get(APFloat(1.000000e+00f));
+ Constant *const0f = Constant::getNullValue(Type::FloatTy);
+
+ std::vector<llvm::Value*> vec1 = extractVector(in1);
+ std::vector<llvm::Value*> vec2 = extractVector(in2);
+ Value *xcmp = m_builder.CreateFCmpOGT(vec1[0], vec2[0], name("xcmp"));
+ Value *x = m_builder.CreateSelect(xcmp, const1f, const0f, name("xsel"));
+
+ Value *ycmp = m_builder.CreateFCmpOGT(vec1[1], vec2[1], name("ycmp"));
+ Value *y = m_builder.CreateSelect(ycmp, const1f, const0f, name("ysel"));
+
+ Value *zcmp = m_builder.CreateFCmpOGT(vec1[2], vec2[2], name("zcmp"));
+ Value *z = m_builder.CreateSelect(zcmp, const1f, const0f, name("zsel"));
+
+ Value *wcmp = m_builder.CreateFCmpOGT(vec1[3], vec2[3], name("wcmp"));
+ Value *w = m_builder.CreateSelect(wcmp, const1f, const0f, name("wsel"));
+
+ return vectorFromVals(x, y, z, w);
+}
+
+llvm::Value * Instructions::sin(llvm::Value *in)
+{
+ llvm::Function *func = m_mod->getFunction("vsin");
+ assert(func);
+
+ CallInst *call = m_builder.CreateCall(func, in, name("sinres"));
+ call->setTailCall(false);
+ return call;
+}
+
+llvm::Value * Instructions::sle(llvm::Value *in1, llvm::Value *in2)
+{
+ Constant *const1f = ConstantFP::get(APFloat(1.000000e+00f));
+ Constant *const0f = Constant::getNullValue(Type::FloatTy);
+
+ std::vector<llvm::Value*> vec1 = extractVector(in1);
+ std::vector<llvm::Value*> vec2 = extractVector(in2);
+
+ Value *xcmp = m_builder.CreateFCmpOLE(vec1[0], vec2[0], name("xcmp"));
+ Value *x = m_builder.CreateSelect(xcmp, const1f, const0f, name("xsel"));
+
+ Value *ycmp = m_builder.CreateFCmpOLE(vec1[1], vec2[1], name("ycmp"));
+ Value *y = m_builder.CreateSelect(ycmp, const1f, const0f, name("ysel"));
+
+ Value *zcmp = m_builder.CreateFCmpOLE(vec1[2], vec2[2], name("zcmp"));
+ Value *z = m_builder.CreateSelect(zcmp, const1f, const0f, name("zsel"));
+
+ Value *wcmp = m_builder.CreateFCmpOLE(vec1[3], vec2[3], name("wcmp"));
+ Value *w = m_builder.CreateSelect(wcmp, const1f, const0f, name("wsel"));
+
+ return vectorFromVals(x, y, z, w);
+}
+
+llvm::Value * Instructions::slt(llvm::Value *in1, llvm::Value *in2)
+{
+ Constant *const1f = ConstantFP::get(APFloat(1.000000e+00f));
+ Constant *const0f = Constant::getNullValue(Type::FloatTy);
+
+ std::vector<llvm::Value*> vec1 = extractVector(in1);
+ std::vector<llvm::Value*> vec2 = extractVector(in2);
+
+ Value *xcmp = m_builder.CreateFCmpOLT(vec1[0], vec2[0], name("xcmp"));
+ Value *x = m_builder.CreateSelect(xcmp, const1f, const0f, name("xsel"));
+
+ Value *ycmp = m_builder.CreateFCmpOLT(vec1[1], vec2[1], name("ycmp"));
+ Value *y = m_builder.CreateSelect(ycmp, const1f, const0f, name("ysel"));
+
+ Value *zcmp = m_builder.CreateFCmpOLT(vec1[2], vec2[2], name("zcmp"));
+ Value *z = m_builder.CreateSelect(zcmp, const1f, const0f, name("zsel"));
+
+ Value *wcmp = m_builder.CreateFCmpOLT(vec1[3], vec2[3], name("wcmp"));
+ Value *w = m_builder.CreateSelect(wcmp, const1f, const0f, name("wsel"));
+
+ return vectorFromVals(x, y, z, w);
+}
+
+llvm::Value * Instructions::sne(llvm::Value *in1, llvm::Value *in2)
+{
+ Constant *const1f = ConstantFP::get(APFloat(1.000000e+00f));
+ Constant *const0f = Constant::getNullValue(Type::FloatTy);
+
+ std::vector<llvm::Value*> vec1 = extractVector(in1);
+ std::vector<llvm::Value*> vec2 = extractVector(in2);
+
+ Value *xcmp = m_builder.CreateFCmpONE(vec1[0], vec2[0], name("xcmp"));
+ Value *x = m_builder.CreateSelect(xcmp, const1f, const0f, name("xsel"));
+
+ Value *ycmp = m_builder.CreateFCmpONE(vec1[1], vec2[1], name("ycmp"));
+ Value *y = m_builder.CreateSelect(ycmp, const1f, const0f, name("ysel"));
+
+ Value *zcmp = m_builder.CreateFCmpONE(vec1[2], vec2[2], name("zcmp"));
+ Value *z = m_builder.CreateSelect(zcmp, const1f, const0f, name("zsel"));
+
+ Value *wcmp = m_builder.CreateFCmpONE(vec1[3], vec2[3], name("wcmp"));
+ Value *w = m_builder.CreateSelect(wcmp, const1f, const0f, name("wsel"));
+
+ return vectorFromVals(x, y, z, w);
+}
+
+llvm::Value * Instructions::str(llvm::Value *in1, llvm::Value *in2)
+{
+ Constant *const1f = ConstantFP::get(APFloat(1.000000e+00f));
+
+ return vectorFromVals(const1f, const1f, const1f, const1f);
+}
+
+llvm::Value * Instructions::sub(llvm::Value *in1, llvm::Value *in2)
+{
+ Value *res = m_builder.CreateSub(in1, in2, name("sub"));
+ return res;
+}
+
+llvm::Value * Instructions::trunc(llvm::Value *in)
+{
+ std::vector<llvm::Value*> vec = extractVector(in);
+ Value *icastx = m_builder.CreateFPToSI(vec[0], IntegerType::get(32),
+ name("ftoix"));
+ Value *icasty = m_builder.CreateFPToSI(vec[1], IntegerType::get(32),
+ name("ftoiy"));
+ Value *icastz = m_builder.CreateFPToSI(vec[2], IntegerType::get(32),
+ name("ftoiz"));
+ Value *icastw = m_builder.CreateFPToSI(vec[3], IntegerType::get(32),
+ name("ftoiw"));
+ Value *fx = m_builder.CreateSIToFP(icastx, Type::FloatTy,
+ name("fx"));
+ Value *fy = m_builder.CreateSIToFP(icasty, Type::FloatTy,
+ name("fy"));
+ Value *fz = m_builder.CreateSIToFP(icastz, Type::FloatTy,
+ name("fz"));
+ Value *fw = m_builder.CreateSIToFP(icastw, Type::FloatTy,
+ name("fw"));
+ return vectorFromVals(fx, fy, fz, fw);
+}
+
+llvm::Value * Instructions::x2d(llvm::Value *in1, llvm::Value *in2, llvm::Value *in3)
+{
+ std::vector<llvm::Value*> vec1 = extractVector(in1);
+ std::vector<llvm::Value*> vec2 = extractVector(in2);
+ std::vector<llvm::Value*> vec3 = extractVector(in3);
+
+ Value *x2x3 = m_builder.CreateMul( vec2[0], vec3[0], name("x2x3"));
+ Value *y2y3 = m_builder.CreateMul( vec2[1], vec3[1], name("y2y3"));
+ Value *x1px2x3 = m_builder.CreateAdd (vec1[0], x2x3, name("x1 + x2x3"));
+ Value *x1px2x3py2y3 = m_builder.CreateAdd (x1px2x3, y2y3, name("x1 + x2x3 + y2y3"));
+
+ Value *x2z3 = m_builder.CreateMul( vec2[0], vec3[2], name("x2z3"));
+ Value *y2w3 = m_builder.CreateMul( vec2[1], vec3[3], name("y2w3"));
+ Value *y1px2z3 = m_builder.CreateAdd (vec1[1], x2z3, name("y1 + x2z3"));
+ Value *y1px2z3py2w3 = m_builder.CreateAdd (y1px2z3, y2w3, name("y1 + x2z3 + y2w3"));
+
+ return vectorFromVals(x1px2x3py2y3, y1px2z3py2w3, x1px2x3py2y3, y1px2z3py2w3);
+}
+
+void Instructions::printVector(llvm::Value *val)
+{
+ static const char *frmt = "Vector is [%f, %f, %f, %f]\x0A";
+
+ if (!m_fmtPtr) {
+ Constant *format = ConstantArray::get(frmt, true);
+ ArrayType *arrayTy = ArrayType::get(IntegerType::get(8), strlen(frmt) + 1);
+ GlobalVariable* globalFormat = new GlobalVariable(
+ /*Type=*/arrayTy,
+ /*isConstant=*/true,
+ /*Linkage=*/GlobalValue::InternalLinkage,
+ /*Initializer=*/0, // has initializer, specified below
+ /*Name=*/name(".str"),
+ m_mod);
+ globalFormat->setInitializer(format);
+
+ Constant* const_int0 = Constant::getNullValue(IntegerType::get(32));
+ std::vector<Constant*> const_ptr_21_indices;
+ const_ptr_21_indices.push_back(const_int0);
+ const_ptr_21_indices.push_back(const_int0);
+ m_fmtPtr = ConstantExpr::getGetElementPtr(globalFormat,
+ &const_ptr_21_indices[0], const_ptr_21_indices.size());
+ }
+
+ Function *func_printf = m_mod->getFunction("printf");
+ if (!func_printf)
+ func_printf = declarePrintf();
+ assert(func_printf);
+ std::vector<llvm::Value*> vec = extractVector(val);
+ Value *dx = m_builder.CreateFPExt(vec[0], Type::DoubleTy, name("dx"));
+ Value *dy = m_builder.CreateFPExt(vec[1], Type::DoubleTy, name("dy"));
+ Value *dz = m_builder.CreateFPExt(vec[2], Type::DoubleTy, name("dz"));
+ Value *dw = m_builder.CreateFPExt(vec[3], Type::DoubleTy, name("dw"));
+ std::vector<Value*> params;
+ params.push_back(m_fmtPtr);
+ params.push_back(dx);
+ params.push_back(dy);
+ params.push_back(dz);
+ params.push_back(dw);
+ CallInst *call = m_builder.CreateCall(func_printf, params.begin(), params.end(),
+ name("printf"));
+ call->setCallingConv(CallingConv::C);
+ call->setTailCall(true);
+}
+
+const char * Instructions::name(const char *prefix)
+{
+ ++m_idx;
+ snprintf(m_name, 32, "%s%d", prefix, m_idx);
+ return m_name;
+}
+
+llvm::Value * Instructions::callCeil(llvm::Value *val)
+{
+ if (!m_llvmCeil) {
+ // predeclare the intrinsic
+ std::vector<const Type*> ceilArgs;
+ ceilArgs.push_back(Type::FloatTy);
+ AttrListPtr ceilPal;
+ FunctionType* ceilType = FunctionType::get(
+ /*Result=*/Type::FloatTy,
+ /*Params=*/ceilArgs,
+ /*isVarArg=*/false);
+ m_llvmCeil = Function::Create(
+ /*Type=*/ceilType,
+ /*Linkage=*/GlobalValue::ExternalLinkage,
+ /*Name=*/"ceilf", m_mod);
+ m_llvmCeil->setCallingConv(CallingConv::C);
+ m_llvmCeil->setAttributes(ceilPal);
+ }
+ CallInst *call = m_builder.CreateCall(m_llvmCeil, val,
+ name("ceilf"));
+ call->setCallingConv(CallingConv::C);
+ call->setTailCall(false);
+ return call;
+}
+
+llvm::Value *Instructions::callFAbs(llvm::Value *val)
+{
+ if (!m_llvmFAbs) {
+ // predeclare the intrinsic
+ std::vector<const Type*> fabsArgs;
+ fabsArgs.push_back(Type::FloatTy);
+ AttrListPtr fabsPal;
+ FunctionType* fabsType = FunctionType::get(
+ /*Result=*/Type::FloatTy,
+ /*Params=*/fabsArgs,
+ /*isVarArg=*/false);
+ m_llvmFAbs = Function::Create(
+ /*Type=*/fabsType,
+ /*Linkage=*/GlobalValue::ExternalLinkage,
+ /*Name=*/"fabs", m_mod);
+ m_llvmFAbs->setCallingConv(CallingConv::C);
+ m_llvmFAbs->setAttributes(fabsPal);
+ }
+ CallInst *call = m_builder.CreateCall(m_llvmFAbs, val,
+ name("fabs"));
+ call->setCallingConv(CallingConv::C);
+ call->setTailCall(false);
+ return call;
+}
+
+llvm::Value * Instructions::callFExp(llvm::Value *val)
+{
+ if (!m_llvmFexp) {
+ // predeclare the intrinsic
+ std::vector<const Type*> fexpArgs;
+ fexpArgs.push_back(Type::FloatTy);
+ AttrListPtr fexpPal;
+ FunctionType* fexpType = FunctionType::get(
+ /*Result=*/Type::FloatTy,
+ /*Params=*/fexpArgs,
+ /*isVarArg=*/false);
+ m_llvmFexp = Function::Create(
+ /*Type=*/fexpType,
+ /*Linkage=*/GlobalValue::ExternalLinkage,
+ /*Name=*/"expf", m_mod);
+ m_llvmFexp->setCallingConv(CallingConv::C);
+ m_llvmFexp->setAttributes(fexpPal);
+ }
+ CallInst *call = m_builder.CreateCall(m_llvmFexp, val,
+ name("expf"));
+ call->setCallingConv(CallingConv::C);
+ call->setTailCall(false);
+ return call;
+}
+
+llvm::Value * Instructions::callFLog(llvm::Value *val)
+{
+ if (!m_llvmFlog) {
+ // predeclare the intrinsic
+ std::vector<const Type*> flogArgs;
+ flogArgs.push_back(Type::FloatTy);
+ AttrListPtr flogPal;
+ FunctionType* flogType = FunctionType::get(
+ /*Result=*/Type::FloatTy,
+ /*Params=*/flogArgs,
+ /*isVarArg=*/false);
+ m_llvmFlog = Function::Create(
+ /*Type=*/flogType,
+ /*Linkage=*/GlobalValue::ExternalLinkage,
+ /*Name=*/"logf", m_mod);
+ m_llvmFlog->setCallingConv(CallingConv::C);
+ m_llvmFlog->setAttributes(flogPal);
+ }
+ CallInst *call = m_builder.CreateCall(m_llvmFlog, val,
+ name("logf"));
+ call->setCallingConv(CallingConv::C);
+ call->setTailCall(false);
+ return call;
+}
+
+llvm::Value * Instructions::callFloor(llvm::Value *val)
+{
+ if (!m_llvmFloor) {
+ // predeclare the intrinsic
+ std::vector<const Type*> floorArgs;
+ floorArgs.push_back(Type::FloatTy);
+ AttrListPtr floorPal;
+ FunctionType* floorType = FunctionType::get(
+ /*Result=*/Type::FloatTy,
+ /*Params=*/floorArgs,
+ /*isVarArg=*/false);
+ m_llvmFloor = Function::Create(
+ /*Type=*/floorType,
+ /*Linkage=*/GlobalValue::ExternalLinkage,
+ /*Name=*/"floorf", m_mod);
+ m_llvmFloor->setCallingConv(CallingConv::C);
+ m_llvmFloor->setAttributes(floorPal);
+ }
+ CallInst *call = m_builder.CreateCall(m_llvmFloor, val,
+ name("floorf"));
+ call->setCallingConv(CallingConv::C);
+ call->setTailCall(false);
+ return call;
+}
+
+llvm::Value *Instructions::callFSqrt(llvm::Value *val)
+{
+ if (!m_llvmFSqrt) {
+ // predeclare the intrinsic
+ std::vector<const Type*> fsqrtArgs;
+ fsqrtArgs.push_back(Type::FloatTy);
+ AttrListPtr fsqrtPal;
+ FunctionType* fsqrtType = FunctionType::get(
+ /*Result=*/Type::FloatTy,
+ /*Params=*/fsqrtArgs,
+ /*isVarArg=*/false);
+ m_llvmFSqrt = Function::Create(
+ /*Type=*/fsqrtType,
+ /*Linkage=*/GlobalValue::ExternalLinkage,
+ /*Name=*/"llvm.sqrt.f32", m_mod);
+ m_llvmFSqrt->setCallingConv(CallingConv::C);
+ m_llvmFSqrt->setAttributes(fsqrtPal);
+ }
+ CallInst *call = m_builder.CreateCall(m_llvmFSqrt, val,
+ name("sqrt"));
+ call->setCallingConv(CallingConv::C);
+ call->setTailCall(false);
+ return call;
+}
+
+llvm::Value * Instructions::callPow(llvm::Value *val1, llvm::Value *val2)
+{
+ if (!m_llvmPow) {
+ // predeclare the intrinsic
+ std::vector<const Type*> powArgs;
+ powArgs.push_back(Type::FloatTy);
+ powArgs.push_back(Type::FloatTy);
+ AttrListPtr powPal;
+ FunctionType* powType = FunctionType::get(
+ /*Result=*/Type::FloatTy,
+ /*Params=*/powArgs,
+ /*isVarArg=*/false);
+ m_llvmPow = Function::Create(
+ /*Type=*/powType,
+ /*Linkage=*/GlobalValue::ExternalLinkage,
+ /*Name=*/"llvm.pow.f32", m_mod);
+ m_llvmPow->setCallingConv(CallingConv::C);
+ m_llvmPow->setAttributes(powPal);
+ }
+ std::vector<Value*> params;
+ params.push_back(val1);
+ params.push_back(val2);
+ CallInst *call = m_builder.CreateCall(m_llvmPow, params.begin(), params.end(),
+ name("pow"));
+ call->setCallingConv(CallingConv::C);
+ call->setTailCall(false);
+ return call;
+}
+
+llvm::Value * Instructions::vectorFromVals(llvm::Value *x, llvm::Value *y,
+ llvm::Value *z, llvm::Value *w)
+{
+ Constant *const_vec = Constant::getNullValue(m_floatVecType);
+ Value *res = m_builder.CreateInsertElement(const_vec, x,
+ m_storage->constantInt(0),
+ name("vecx"));
+ res = m_builder.CreateInsertElement(res, y, m_storage->constantInt(1),
+ name("vecxy"));
+ res = m_builder.CreateInsertElement(res, z, m_storage->constantInt(2),
+ name("vecxyz"));
+ if (w)
+ res = m_builder.CreateInsertElement(res, w, m_storage->constantInt(3),
+ name("vecxyzw"));
+ return res;
+}
+
+llvm::Value * Instructions::constVector(float x, float y, float z, float w)
+{
+ std::vector<Constant*> vec(4);
+ vec[0] = ConstantFP::get(APFloat(x));
+ vec[1] = ConstantFP::get(APFloat(y));
+ vec[2] = ConstantFP::get(APFloat(z));
+ vec[3] = ConstantFP::get(APFloat(w));
+ return ConstantVector::get(m_floatVecType, vec);
+}
+
+llvm::Function * Instructions::declarePrintf()
+{
+ std::vector<const Type*> args;
+ AttrListPtr params;
+ FunctionType* funcTy = FunctionType::get(
+ /*Result=*/IntegerType::get(32),
+ /*Params=*/args,
+ /*isVarArg=*/true);
+ Function* func_printf = Function::Create(
+ /*Type=*/funcTy,
+ /*Linkage=*/GlobalValue::ExternalLinkage,
+ /*Name=*/"printf", m_mod);
+ func_printf->setCallingConv(CallingConv::C);
+ func_printf->setAttributes(params);
+ return func_printf;
+}
+
+llvm::Function * Instructions::declareFunc(int label)
+{
+ PointerType *vecPtr = PointerType::getUnqual(m_floatVecType);
+ std::vector<const Type*> args;
+ args.push_back(vecPtr);
+ args.push_back(vecPtr);
+ args.push_back(vecPtr);
+ args.push_back(vecPtr);
+ AttrListPtr params;
+ FunctionType *funcType = FunctionType::get(
+ /*Result=*/Type::VoidTy,
+ /*Params=*/args,
+ /*isVarArg=*/false);
+ std::string name = createFuncName(label);
+ Function *func = Function::Create(
+ /*Type=*/funcType,
+ /*Linkage=*/GlobalValue::ExternalLinkage,
+ /*Name=*/name.c_str(), m_mod);
+ func->setCallingConv(CallingConv::C);
+ func->setAttributes(params);
+ return func;
+}
+
+llvm::Function * Instructions::findFunction(int label)
+{
+ llvm::Function *func = m_functions[label];
+ if (!func) {
+ func = declareFunc(label);
+ m_functions[label] = func;
+ }
+ return func;
+}
+
+std::vector<llvm::Value*> Instructions::extractVector(llvm::Value *vec)
+{
+ std::vector<llvm::Value*> elems(4);
+ elems[0] = m_builder.CreateExtractElement(vec, m_storage->constantInt(0),
+ name("x"));
+ elems[1] = m_builder.CreateExtractElement(vec, m_storage->constantInt(1),
+ name("y"));
+ elems[2] = m_builder.CreateExtractElement(vec, m_storage->constantInt(2),
+ name("z"));
+ elems[3] = m_builder.CreateExtractElement(vec, m_storage->constantInt(3),
+ name("w"));
+ return elems;
+}
+
+
+#endif //MESA_LLVM
+
+
diff --git a/src/gallium/auxiliary/gallivm/instructions.h b/src/gallium/auxiliary/gallivm/instructions.h
new file mode 100644
index 00000000000..e18571251ee
--- /dev/null
+++ b/src/gallium/auxiliary/gallivm/instructions.h
@@ -0,0 +1,175 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+ /*
+ * Authors:
+ * Zack Rusin zack@tungstengraphics.com
+ */
+
+#ifndef INSTRUCTIONS_H
+#define INSTRUCTIONS_H
+
+#include <llvm/BasicBlock.h>
+#include <llvm/Module.h>
+#include <llvm/Value.h>
+#include <llvm/Support/IRBuilder.h>
+
+#include <map>
+#include <stack>
+
+namespace llvm {
+ class VectorType;
+ class Function;
+}
+
+class Storage;
+
+class Instructions
+{
+public:
+ Instructions(llvm::Module *mod, llvm::Function *func, llvm::BasicBlock *block,
+ Storage *storage);
+
+ llvm::BasicBlock *currentBlock() const;
+
+ llvm::Value *abs(llvm::Value *in1);
+ llvm::Value *add(llvm::Value *in1, llvm::Value *in2);
+ llvm::Value *arl(llvm::Value *in1);
+ void beginLoop();
+ void bgnSub(unsigned);
+ void brk();
+ void cal(int label, llvm::Value *input);
+ llvm::Value *ceil(llvm::Value *in);
+ llvm::Value *clamp(llvm::Value *in);
+ llvm::Value *cmp(llvm::Value *in1, llvm::Value *in2, llvm::Value *in3);
+ llvm::Value *cnd(llvm::Value *in1, llvm::Value *in2, llvm::Value *in3);
+ llvm::Value *cnd0(llvm::Value *in1, llvm::Value *in2, llvm::Value *in3);
+ llvm::Value *cos(llvm::Value *in);
+ llvm::Value *cross(llvm::Value *in1, llvm::Value *in2);
+ llvm::Value *ddx(llvm::Value *in);
+ llvm::Value *ddy(llvm::Value *in);
+ llvm::Value *div(llvm::Value *in1, llvm::Value *in2);
+ llvm::Value *dot2add(llvm::Value *in, llvm::Value *in2, llvm::Value *in3);
+ llvm::Value *dp2(llvm::Value *in1, llvm::Value *in2);
+ llvm::Value *dp3(llvm::Value *in1, llvm::Value *in2);
+ llvm::Value *dp4(llvm::Value *in1, llvm::Value *in2);
+ llvm::Value *dph(llvm::Value *in1, llvm::Value *in2);
+ llvm::Value *dst(llvm::Value *in1, llvm::Value *in2);
+ void elseop();
+ void endif();
+ void endLoop();
+ void end();
+ void endSub();
+ llvm::Value *exp(llvm::Value *in);
+ llvm::Value *ex2(llvm::Value *in);
+ llvm::Value *floor(llvm::Value *in);
+ llvm::Value *frc(llvm::Value *in);
+ void ifop(llvm::Value *in);
+ llvm::Value *kil(llvm::Value *in);
+ llvm::Value *lerp(llvm::Value *in1, llvm::Value *in2,
+ llvm::Value *in3);
+ llvm::Value *lg2(llvm::Value *in);
+ llvm::Value *lit(llvm::Value *in);
+ llvm::Value *log(llvm::Value *in);
+ llvm::Value *madd(llvm::Value *in1, llvm::Value *in2,
+ llvm::Value *in3);
+ llvm::Value *max(llvm::Value *in1, llvm::Value *in2);
+ llvm::Value *min(llvm::Value *in1, llvm::Value *in2);
+ llvm::Value *mul(llvm::Value *in1, llvm::Value *in2);
+ llvm::Value *neg(llvm::Value *in);
+ llvm::Value *nrm(llvm::Value *in);
+ llvm::Value *pow(llvm::Value *in1, llvm::Value *in2);
+ llvm::Value *rcp(llvm::Value *in);
+ llvm::Value *rsq(llvm::Value *in);
+ llvm::Value *scs(llvm::Value *in);
+ llvm::Value *seq(llvm::Value *in1, llvm::Value *in2);
+ llvm::Value *sfl(llvm::Value *in1, llvm::Value *in2);
+ llvm::Value *sge(llvm::Value *in1, llvm::Value *in2);
+ llvm::Value *sgt(llvm::Value *in1, llvm::Value *in2);
+ llvm::Value *sin(llvm::Value *in);
+ llvm::Value *sle(llvm::Value *in1, llvm::Value *in2);
+ llvm::Value *slt(llvm::Value *in1, llvm::Value *in2);
+ llvm::Value *sne(llvm::Value *in1, llvm::Value *in2);
+ llvm::Value *str(llvm::Value *in1, llvm::Value *in2);
+ llvm::Value *sub(llvm::Value *in1, llvm::Value *in2);
+ llvm::Value *trunc(llvm::Value *in);
+ llvm::Value *x2d(llvm::Value *in1, llvm::Value *in2, llvm::Value *in3);
+
+ void printVector(llvm::Value *val);
+private:
+ const char *name(const char *prefix);
+
+ llvm::Value *callCeil(llvm::Value *val);
+ llvm::Value *callFAbs(llvm::Value *val);
+ llvm::Value *callFExp(llvm::Value *val);
+ llvm::Value *callFLog(llvm::Value *val);
+ llvm::Value *callFloor(llvm::Value *val);
+ llvm::Value *callFSqrt(llvm::Value *val);
+ llvm::Value *callPow(llvm::Value *val1, llvm::Value *val2);
+
+ llvm::Value *vectorFromVals(llvm::Value *x, llvm::Value *y,
+ llvm::Value *z, llvm::Value *w=0);
+
+ llvm::Value *constVector(float x, float y, float z, float w);
+
+ llvm::Function *declarePrintf();
+ llvm::Function *declareFunc(int label);
+
+ llvm::Function *findFunction(int label);
+
+ std::vector<llvm::Value*> extractVector(llvm::Value *vec);
+private:
+ llvm::Module *m_mod;
+ llvm::Function *m_func;
+ char m_name[32];
+ llvm::IRBuilder<> m_builder;
+ int m_idx;
+
+ llvm::VectorType *m_floatVecType;
+
+ llvm::Function *m_llvmCeil;
+ llvm::Function *m_llvmFSqrt;
+ llvm::Function *m_llvmFAbs;
+ llvm::Function *m_llvmPow;
+ llvm::Function *m_llvmFloor;
+ llvm::Function *m_llvmFlog;
+ llvm::Function *m_llvmFexp;
+ llvm::Function *m_llvmLit;
+
+ llvm::Constant *m_fmtPtr;
+
+ std::stack<llvm::BasicBlock*> m_ifStack;
+ struct Loop {
+ llvm::BasicBlock *begin;
+ llvm::BasicBlock *end;
+ };
+ std::stack<Loop> m_loopStack;
+ std::map<int, llvm::Function*> m_functions;
+ Storage *m_storage;
+};
+
+#endif
diff --git a/src/gallium/auxiliary/gallivm/instructionssoa.cpp b/src/gallium/auxiliary/gallivm/instructionssoa.cpp
new file mode 100644
index 00000000000..925e948763e
--- /dev/null
+++ b/src/gallium/auxiliary/gallivm/instructionssoa.cpp
@@ -0,0 +1,523 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+#include "instructionssoa.h"
+
+#include "storagesoa.h"
+
+#include "pipe/p_shader_tokens.h"
+#include "util/u_memory.h"
+
+#include <llvm/CallingConv.h>
+#include <llvm/Constants.h>
+#include <llvm/Module.h>
+#include <llvm/Function.h>
+#include <llvm/Instructions.h>
+#include <llvm/Transforms/Utils/Cloning.h>
+#include <llvm/Attributes.h>
+#include <llvm/Support/MemoryBuffer.h>
+#include <llvm/Bitcode/ReaderWriter.h>
+
+
+#include <iostream>
+
+
+/* disable some warnings. this file is autogenerated */
+#if defined(__GNUC__)
+#pragma GCC diagnostic ignored "-Wunused-variable"
+#endif
+using namespace llvm;
+#include "gallivmsoabuiltins.cpp"
+#if defined(__GNUC__)
+#pragma GCC diagnostic warning "-Wunused-variable"
+#endif
+
+InstructionsSoa::InstructionsSoa(llvm::Module *mod, llvm::Function *func,
+ llvm::BasicBlock *block, StorageSoa *storage)
+ : m_builder(block),
+ m_storage(storage),
+ m_idx(0)
+{
+ createFunctionMap();
+ createBuiltins();
+}
+
+const char * InstructionsSoa::name(const char *prefix) const
+{
+ ++m_idx;
+ snprintf(m_name, 32, "%s%d", prefix, m_idx);
+ return m_name;
+}
+
+llvm::Value * InstructionsSoa::vectorFromVals(llvm::Value *x, llvm::Value *y,
+ llvm::Value *z, llvm::Value *w)
+{
+ VectorType *vectorType = VectorType::get(Type::FloatTy, 4);
+ Constant *constVector = Constant::getNullValue(vectorType);
+ Value *res = m_builder.CreateInsertElement(constVector, x,
+ m_storage->constantInt(0),
+ name("vecx"));
+ res = m_builder.CreateInsertElement(res, y, m_storage->constantInt(1),
+ name("vecxy"));
+ res = m_builder.CreateInsertElement(res, z, m_storage->constantInt(2),
+ name("vecxyz"));
+ if (w)
+ res = m_builder.CreateInsertElement(res, w, m_storage->constantInt(3),
+ name("vecxyzw"));
+ return res;
+}
+
+void InstructionsSoa::end()
+{
+ m_builder.CreateRetVoid();
+}
+
+std::vector<llvm::Value*> InstructionsSoa::extractVector(llvm::Value *vector)
+{
+ std::vector<llvm::Value*> res(4);
+ res[0] = m_builder.CreateExtractElement(vector,
+ m_storage->constantInt(0),
+ name("extract1X"));
+ res[1] = m_builder.CreateExtractElement(vector,
+ m_storage->constantInt(1),
+ name("extract2X"));
+ res[2] = m_builder.CreateExtractElement(vector,
+ m_storage->constantInt(2),
+ name("extract3X"));
+ res[3] = m_builder.CreateExtractElement(vector,
+ m_storage->constantInt(3),
+ name("extract4X"));
+
+ return res;
+}
+
+llvm::IRBuilder<>* InstructionsSoa::getIRBuilder()
+{
+ return &m_builder;
+}
+
+void InstructionsSoa::createFunctionMap()
+{
+ m_functionsMap[TGSI_OPCODE_ABS] = "abs";
+ m_functionsMap[TGSI_OPCODE_DP3] = "dp3";
+ m_functionsMap[TGSI_OPCODE_DP4] = "dp4";
+ m_functionsMap[TGSI_OPCODE_MIN] = "min";
+ m_functionsMap[TGSI_OPCODE_MAX] = "max";
+ m_functionsMap[TGSI_OPCODE_POWER] = "pow";
+ m_functionsMap[TGSI_OPCODE_LIT] = "lit";
+ m_functionsMap[TGSI_OPCODE_RSQ] = "rsq";
+ m_functionsMap[TGSI_OPCODE_SLT] = "slt";
+}
+
+void InstructionsSoa::createDependencies()
+{
+ {
+ std::vector<std::string> powDeps(2);
+ powDeps[0] = "powf";
+ powDeps[1] = "powvec";
+ m_builtinDependencies["pow"] = powDeps;
+ }
+ {
+ std::vector<std::string> absDeps(2);
+ absDeps[0] = "fabsf";
+ absDeps[1] = "absvec";
+ m_builtinDependencies["abs"] = absDeps;
+ }
+ {
+ std::vector<std::string> maxDeps(1);
+ maxDeps[0] = "maxvec";
+ m_builtinDependencies["max"] = maxDeps;
+ }
+ {
+ std::vector<std::string> minDeps(1);
+ minDeps[0] = "minvec";
+ m_builtinDependencies["min"] = minDeps;
+ }
+ {
+ std::vector<std::string> litDeps(4);
+ litDeps[0] = "minvec";
+ litDeps[1] = "maxvec";
+ litDeps[2] = "powf";
+ litDeps[3] = "powvec";
+ m_builtinDependencies["lit"] = litDeps;
+ }
+ {
+ std::vector<std::string> rsqDeps(4);
+ rsqDeps[0] = "sqrtf";
+ rsqDeps[1] = "sqrtvec";
+ rsqDeps[2] = "fabsf";
+ rsqDeps[3] = "absvec";
+ m_builtinDependencies["rsq"] = rsqDeps;
+ }
+}
+
+llvm::Function * InstructionsSoa::function(int op)
+{
+ if (m_functions.find(op) != m_functions.end())
+ return m_functions[op];
+
+ std::string name = m_functionsMap[op];
+
+ std::cout <<"For op = "<<op<<", func is '"<<name<<"'"<<std::endl;
+
+ std::vector<std::string> deps = m_builtinDependencies[name];
+ for (unsigned int i = 0; i < deps.size(); ++i) {
+ llvm::Function *func = m_builtins->getFunction(deps[i]);
+ std::cout <<"\tinjecting dep = '"<<func->getName()<<"'"<<std::endl;
+ injectFunction(func);
+ }
+
+ llvm::Function *originalFunc = m_builtins->getFunction(name);
+ injectFunction(originalFunc, op);
+ return m_functions[op];
+}
+
+llvm::Module * InstructionsSoa::currentModule() const
+{
+ BasicBlock *block = m_builder.GetInsertBlock();
+ if (!block || !block->getParent())
+ return 0;
+
+ return block->getParent()->getParent();
+}
+
+void InstructionsSoa::createBuiltins()
+{
+ std::string ErrMsg;
+ MemoryBuffer *buffer = MemoryBuffer::getMemBuffer(
+ (const char*)&soabuiltins_data[0],
+ (const char*)&soabuiltins_data[Elements(soabuiltins_data) - 1]);
+ m_builtins = ParseBitcodeFile(buffer, &ErrMsg);
+ std::cout<<"Builtins created at "<<m_builtins<<" ("<<ErrMsg<<")"<<std::endl;
+ assert(m_builtins);
+ createDependencies();
+}
+
+
+std::vector<llvm::Value*> InstructionsSoa::abs(const std::vector<llvm::Value*> in1)
+{
+ llvm::Function *func = function(TGSI_OPCODE_ABS);
+ return callBuiltin(func, in1);
+}
+
+std::vector<llvm::Value*> InstructionsSoa::add(const std::vector<llvm::Value*> in1,
+ const std::vector<llvm::Value*> in2)
+{
+ std::vector<llvm::Value*> res(4);
+
+ res[0] = m_builder.CreateAdd(in1[0], in2[0], name("addx"));
+ res[1] = m_builder.CreateAdd(in1[1], in2[1], name("addy"));
+ res[2] = m_builder.CreateAdd(in1[2], in2[2], name("addz"));
+ res[3] = m_builder.CreateAdd(in1[3], in2[3], name("addw"));
+
+ return res;
+}
+
+std::vector<llvm::Value*> InstructionsSoa::arl(const std::vector<llvm::Value*> in)
+{
+ std::vector<llvm::Value*> res(4);
+
+ //Extract x's
+ llvm::Value *x1 = m_builder.CreateExtractElement(in[0],
+ m_storage->constantInt(0),
+ name("extractX"));
+ //cast it to an unsigned int
+ x1 = m_builder.CreateFPToUI(x1, IntegerType::get(32), name("x1IntCast"));
+
+ res[0] = x1;//vectorFromVals(x1, x2, x3, x4);
+ //only x is valid. the others shouldn't be necessary
+ /*
+ res[1] = Constant::getNullValue(m_floatVecType);
+ res[2] = Constant::getNullValue(m_floatVecType);
+ res[3] = Constant::getNullValue(m_floatVecType);
+ */
+
+ return res;
+}
+
+std::vector<llvm::Value*> InstructionsSoa::dp3(const std::vector<llvm::Value*> in1,
+ const std::vector<llvm::Value*> in2)
+{
+ llvm::Function *func = function(TGSI_OPCODE_DP3);
+ return callBuiltin(func, in1, in2);
+}
+
+std::vector<llvm::Value*> InstructionsSoa::lit(const std::vector<llvm::Value*> in)
+{
+ llvm::Function *func = function(TGSI_OPCODE_LIT);
+ return callBuiltin(func, in);
+}
+
+std::vector<llvm::Value*> InstructionsSoa::madd(const std::vector<llvm::Value*> in1,
+ const std::vector<llvm::Value*> in2,
+ const std::vector<llvm::Value*> in3)
+{
+ std::vector<llvm::Value*> res = mul(in1, in2);
+ return add(res, in3);
+}
+
+std::vector<llvm::Value*> InstructionsSoa::max(const std::vector<llvm::Value*> in1,
+ const std::vector<llvm::Value*> in2)
+{
+ llvm::Function *func = function(TGSI_OPCODE_MAX);
+ return callBuiltin(func, in1, in2);
+}
+
+std::vector<llvm::Value*> InstructionsSoa::min(const std::vector<llvm::Value*> in1,
+ const std::vector<llvm::Value*> in2)
+{
+ llvm::Function *func = function(TGSI_OPCODE_MIN);
+ return callBuiltin(func, in1, in2);
+}
+
+std::vector<llvm::Value*> InstructionsSoa::mul(const std::vector<llvm::Value*> in1,
+ const std::vector<llvm::Value*> in2)
+{
+ std::vector<llvm::Value*> res(4);
+
+ res[0] = m_builder.CreateMul(in1[0], in2[0], name("mulx"));
+ res[1] = m_builder.CreateMul(in1[1], in2[1], name("muly"));
+ res[2] = m_builder.CreateMul(in1[2], in2[2], name("mulz"));
+ res[3] = m_builder.CreateMul(in1[3], in2[3], name("mulw"));
+
+ return res;
+}
+
+std::vector<llvm::Value*> InstructionsSoa::pow(const std::vector<llvm::Value*> in1,
+ const std::vector<llvm::Value*> in2)
+{
+ llvm::Function *func = function(TGSI_OPCODE_POWER);
+ return callBuiltin(func, in1, in2);
+}
+
+std::vector<llvm::Value*> InstructionsSoa::rsq(const std::vector<llvm::Value*> in)
+{
+ llvm::Function *func = function(TGSI_OPCODE_RSQ);
+ return callBuiltin(func, in);
+}
+
+std::vector<llvm::Value*> InstructionsSoa::slt(const std::vector<llvm::Value*> in1,
+ const std::vector<llvm::Value*> in2)
+{
+ llvm::Function *func = function(TGSI_OPCODE_SLT);
+ return callBuiltin(func, in1, in2);
+}
+
+std::vector<llvm::Value*> InstructionsSoa::sub(const std::vector<llvm::Value*> in1,
+ const std::vector<llvm::Value*> in2)
+{
+ std::vector<llvm::Value*> res(4);
+
+ res[0] = m_builder.CreateSub(in1[0], in2[0], name("subx"));
+ res[1] = m_builder.CreateSub(in1[1], in2[1], name("suby"));
+ res[2] = m_builder.CreateSub(in1[2], in2[2], name("subz"));
+ res[3] = m_builder.CreateSub(in1[3], in2[3], name("subw"));
+
+ return res;
+}
+
+void checkFunction(Function *func)
+{
+ for (Function::const_iterator BI = func->begin(), BE = func->end();
+ BI != BE; ++BI) {
+ const BasicBlock &BB = *BI;
+ for (BasicBlock::const_iterator II = BB.begin(), IE = BB.end();
+ II != IE; ++II) {
+ const Instruction &I = *II;
+ std::cout<< "Instr = "<<I;
+ for (unsigned op = 0, E = I.getNumOperands(); op != E; ++op) {
+ const Value *Op = I.getOperand(op);
+ std::cout<< "\top = "<<Op<<"("<<op<<")"<<std::endl;
+ //I->setOperand(op, V);
+ }
+ }
+ }
+}
+
+llvm::Value * InstructionsSoa::allocaTemp()
+{
+ VectorType *vector = VectorType::get(Type::FloatTy, 4);
+ ArrayType *vecArray = ArrayType::get(vector, 4);
+ AllocaInst *alloca = new AllocaInst(vecArray, name("tmpRes"),
+ m_builder.GetInsertBlock());
+
+ std::vector<Value*> indices;
+ indices.push_back(m_storage->constantInt(0));
+ indices.push_back(m_storage->constantInt(0));
+ GetElementPtrInst *getElem = GetElementPtrInst::Create(alloca,
+ indices.begin(),
+ indices.end(),
+ name("allocaPtr"),
+ m_builder.GetInsertBlock());
+ return getElem;
+}
+
+std::vector<llvm::Value*> InstructionsSoa::allocaToResult(llvm::Value *allocaPtr)
+{
+ GetElementPtrInst *xElemPtr = GetElementPtrInst::Create(allocaPtr,
+ m_storage->constantInt(0),
+ name("xPtr"),
+ m_builder.GetInsertBlock());
+ GetElementPtrInst *yElemPtr = GetElementPtrInst::Create(allocaPtr,
+ m_storage->constantInt(1),
+ name("yPtr"),
+ m_builder.GetInsertBlock());
+ GetElementPtrInst *zElemPtr = GetElementPtrInst::Create(allocaPtr,
+ m_storage->constantInt(2),
+ name("zPtr"),
+ m_builder.GetInsertBlock());
+ GetElementPtrInst *wElemPtr = GetElementPtrInst::Create(allocaPtr,
+ m_storage->constantInt(3),
+ name("wPtr"),
+ m_builder.GetInsertBlock());
+
+ std::vector<llvm::Value*> res(4);
+ res[0] = new LoadInst(xElemPtr, name("xRes"), false, m_builder.GetInsertBlock());
+ res[1] = new LoadInst(yElemPtr, name("yRes"), false, m_builder.GetInsertBlock());
+ res[2] = new LoadInst(zElemPtr, name("zRes"), false, m_builder.GetInsertBlock());
+ res[3] = new LoadInst(wElemPtr, name("wRes"), false, m_builder.GetInsertBlock());
+
+ return res;
+}
+
+std::vector<llvm::Value*> InstructionsSoa::dp4(const std::vector<llvm::Value*> in1,
+ const std::vector<llvm::Value*> in2)
+{
+ llvm::Function *func = function(TGSI_OPCODE_DP4);
+ return callBuiltin(func, in1, in2);
+}
+
+std::vector<Value*> InstructionsSoa::callBuiltin(llvm::Function *func, const std::vector<llvm::Value*> in1)
+{
+ std::vector<Value*> params;
+
+ llvm::Value *allocaPtr = allocaTemp();
+ params.push_back(allocaPtr);
+ params.push_back(in1[0]);
+ params.push_back(in1[1]);
+ params.push_back(in1[2]);
+ params.push_back(in1[3]);
+ CallInst *call = m_builder.CreateCall(func, params.begin(), params.end());
+ call->setCallingConv(CallingConv::C);
+ call->setTailCall(false);
+
+ return allocaToResult(allocaPtr);
+}
+
+std::vector<Value*> InstructionsSoa::callBuiltin(llvm::Function *func, const std::vector<llvm::Value*> in1,
+ const std::vector<llvm::Value*> in2)
+{
+ std::vector<Value*> params;
+
+ llvm::Value *allocaPtr = allocaTemp();
+ params.push_back(allocaPtr);
+ params.push_back(in1[0]);
+ params.push_back(in1[1]);
+ params.push_back(in1[2]);
+ params.push_back(in1[3]);
+ params.push_back(in2[0]);
+ params.push_back(in2[1]);
+ params.push_back(in2[2]);
+ params.push_back(in2[3]);
+ CallInst *call = m_builder.CreateCall(func, params.begin(), params.end());
+ call->setCallingConv(CallingConv::C);
+ call->setTailCall(false);
+
+ return allocaToResult(allocaPtr);
+}
+
+std::vector<Value*> InstructionsSoa::callBuiltin(llvm::Function *func, const std::vector<llvm::Value*> in1,
+ const std::vector<llvm::Value*> in2,
+ const std::vector<llvm::Value*> in3)
+{
+ std::vector<Value*> params;
+
+ llvm::Value *allocaPtr = allocaTemp();
+ params.push_back(allocaPtr);
+ params.push_back(in1[0]);
+ params.push_back(in1[1]);
+ params.push_back(in1[2]);
+ params.push_back(in1[3]);
+ params.push_back(in2[0]);
+ params.push_back(in2[1]);
+ params.push_back(in2[2]);
+ params.push_back(in2[3]);
+ params.push_back(in3[0]);
+ params.push_back(in3[1]);
+ params.push_back(in3[2]);
+ params.push_back(in3[3]);
+ CallInst *call = m_builder.CreateCall(func, params.begin(), params.end());
+ call->setCallingConv(CallingConv::C);
+ call->setTailCall(false);
+
+ return allocaToResult(allocaPtr);
+}
+
+void InstructionsSoa::injectFunction(llvm::Function *originalFunc, int op)
+{
+ assert(originalFunc);
+ std::cout << "injecting function originalFunc " <<originalFunc->getName() <<std::endl;
+ if (op != TGSI_OPCODE_LAST) {
+ /* in this case it's possible the function has been already
+ * injected as part of the dependency chain, which gets
+ * injected below */
+ llvm::Function *func = currentModule()->getFunction(originalFunc->getName());
+ if (func) {
+ m_functions[op] = func;
+ return;
+ }
+ }
+ llvm::Function *func = 0;
+ if (originalFunc->isDeclaration()) {
+ func = Function::Create(originalFunc->getFunctionType(), GlobalValue::ExternalLinkage,
+ originalFunc->getName(), currentModule());
+ func->setCallingConv(CallingConv::C);
+ const AttrListPtr pal;
+ func->setAttributes(pal);
+ currentModule()->dump();
+ } else {
+ DenseMap<const Value*, Value *> val;
+ val[m_builtins->getFunction("fabsf")] = currentModule()->getFunction("fabsf");
+ val[m_builtins->getFunction("powf")] = currentModule()->getFunction("powf");
+ val[m_builtins->getFunction("sqrtf")] = currentModule()->getFunction("sqrtf");
+ func = CloneFunction(originalFunc, val);
+#if 0
+ std::cout <<" replacing "<<m_builtins->getFunction("powf")
+ <<", with " <<currentModule()->getFunction("powf")<<std::endl;
+ std::cout<<"1111-------------------------------"<<std::endl;
+ checkFunction(originalFunc);
+ std::cout<<"2222-------------------------------"<<std::endl;
+ checkFunction(func);
+ std::cout <<"XXXX = " <<val[m_builtins->getFunction("powf")]<<std::endl;
+#endif
+ currentModule()->getFunctionList().push_back(func);
+ }
+ if (op != TGSI_OPCODE_LAST) {
+ m_functions[op] = func;
+ }
+}
+
+
diff --git a/src/gallium/auxiliary/gallivm/instructionssoa.h b/src/gallium/auxiliary/gallivm/instructionssoa.h
new file mode 100644
index 00000000000..d6831e0a6b9
--- /dev/null
+++ b/src/gallium/auxiliary/gallivm/instructionssoa.h
@@ -0,0 +1,116 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef INSTRUCTIONSSOA_H
+#define INSTRUCTIONSSOA_H
+
+#include <pipe/p_shader_tokens.h>
+#include <llvm/Support/IRBuilder.h>
+
+#include <map>
+#include <vector>
+
+namespace llvm {
+ class Module;
+ class Function;
+ class BasicBlock;
+ class Value;
+}
+class StorageSoa;
+
+class InstructionsSoa
+{
+public:
+ InstructionsSoa(llvm::Module *mod, llvm::Function *func,
+ llvm::BasicBlock *block, StorageSoa *storage);
+
+ std::vector<llvm::Value*> abs(const std::vector<llvm::Value*> in1);
+ std::vector<llvm::Value*> arl(const std::vector<llvm::Value*> in);
+ std::vector<llvm::Value*> add(const std::vector<llvm::Value*> in1,
+ const std::vector<llvm::Value*> in2);
+ std::vector<llvm::Value*> dp3(const std::vector<llvm::Value*> in1,
+ const std::vector<llvm::Value*> in2);
+ std::vector<llvm::Value*> dp4(const std::vector<llvm::Value*> in1,
+ const std::vector<llvm::Value*> in2);
+ std::vector<llvm::Value*> lit(const std::vector<llvm::Value*> in);
+ std::vector<llvm::Value*> madd(const std::vector<llvm::Value*> in1,
+ const std::vector<llvm::Value*> in2,
+ const std::vector<llvm::Value*> in3);
+ std::vector<llvm::Value*> max(const std::vector<llvm::Value*> in1,
+ const std::vector<llvm::Value*> in2);
+ std::vector<llvm::Value*> min(const std::vector<llvm::Value*> in1,
+ const std::vector<llvm::Value*> in2);
+ std::vector<llvm::Value*> mul(const std::vector<llvm::Value*> in1,
+ const std::vector<llvm::Value*> in2);
+ std::vector<llvm::Value*> pow(const std::vector<llvm::Value*> in1,
+ const std::vector<llvm::Value*> in2);
+ std::vector<llvm::Value*> rsq(const std::vector<llvm::Value*> in1);
+ std::vector<llvm::Value*> slt(const std::vector<llvm::Value*> in1,
+ const std::vector<llvm::Value*> in2);
+ std::vector<llvm::Value*> sub(const std::vector<llvm::Value*> in1,
+ const std::vector<llvm::Value*> in2);
+ void end();
+
+ std::vector<llvm::Value*> extractVector(llvm::Value *vector);
+ llvm::IRBuilder<>* getIRBuilder();
+private:
+ const char * name(const char *prefix) const;
+ llvm::Value *vectorFromVals(llvm::Value *x, llvm::Value *y,
+ llvm::Value *z, llvm::Value *w);
+ void createFunctionMap();
+ void createBuiltins();
+ void createDependencies();
+ llvm::Function *function(int);
+ llvm::Module *currentModule() const;
+ llvm::Value *allocaTemp();
+ std::vector<llvm::Value*> allocaToResult(llvm::Value *allocaPtr);
+ std::vector<llvm::Value*> callBuiltin(llvm::Function *func,
+ const std::vector<llvm::Value*> in1);
+ std::vector<llvm::Value*> callBuiltin(llvm::Function *func,
+ const std::vector<llvm::Value*> in1,
+ const std::vector<llvm::Value*> in2);
+ std::vector<llvm::Value*> callBuiltin(llvm::Function *func,
+ const std::vector<llvm::Value*> in1,
+ const std::vector<llvm::Value*> in2,
+ const std::vector<llvm::Value*> in3);
+ void injectFunction(llvm::Function *originalFunc, int op = TGSI_OPCODE_LAST);
+private:
+ llvm::IRBuilder<> m_builder;
+ StorageSoa *m_storage;
+
+ std::map<int, std::string> m_functionsMap;
+ std::map<int, llvm::Function*> m_functions;
+ llvm::Module *m_builtins;
+ std::map<std::string, std::vector<std::string> > m_builtinDependencies;
+
+private:
+ mutable int m_idx;
+ mutable char m_name[32];
+};
+
+
+#endif
diff --git a/src/gallium/auxiliary/gallivm/llvm_builtins.c b/src/gallium/auxiliary/gallivm/llvm_builtins.c
new file mode 100644
index 00000000000..d5a003a48b2
--- /dev/null
+++ b/src/gallium/auxiliary/gallivm/llvm_builtins.c
@@ -0,0 +1,114 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+ /*
+ * Authors:
+ * Zack Rusin zack@tungstengraphics.com
+ */
+typedef __attribute__(( ext_vector_type(4) )) float float4;
+
+extern float powf(float a, float b);
+
+inline float approx(float a, float b)
+{
+ if (b < -128.0f) b = -128.0f;
+ if (b > 128.0f) b = 128.0f;
+ if (a < 0) a = 0;
+ return powf(a, b);
+}
+
+inline float4 lit(float4 tmp)
+{
+ float4 result;
+ result.x = 1.0;
+ result.w = 1.0;
+ if (tmp.x > 0) {
+ result.y = tmp.x;
+ result.z = approx(tmp.y, tmp.w);
+ } else {
+ result.y = 0;
+ result.z = 0;
+ }
+ return result;
+}
+
+inline float4 cmp(float4 tmp0, float4 tmp1, float4 tmp2)
+{
+ float4 result;
+
+ result.x = (tmp0.x < 0.0) ? tmp1.x : tmp2.x;
+ result.y = (tmp0.y < 0.0) ? tmp1.y : tmp2.y;
+ result.z = (tmp0.z < 0.0) ? tmp1.z : tmp2.z;
+ result.w = (tmp0.w < 0.0) ? tmp1.w : tmp2.w;
+
+ return result;
+}
+
+extern float cosf(float val);
+extern float sinf(float val);
+
+inline float4 vcos(float4 val)
+{
+ float4 result;
+ printf("VEC IN is %f %f %f %f\n", val.x, val.y, val.z, val.w);
+ result.x = cosf(val.x);
+ result.y = cosf(val.x);
+ result.z = cosf(val.x);
+ result.w = cosf(val.x);
+ printf("VEC OUT is %f %f %f %f\n", result.x, result.y, result.z, result.w);
+ return result;
+}
+
+inline float4 scs(float4 val)
+{
+ float4 result;
+ float tmp = val.x;
+ result.x = cosf(tmp);
+ result.y = sinf(tmp);
+ return result;
+}
+
+
+inline float4 vsin(float4 val)
+{
+ float4 result;
+ float tmp = val.x;
+ float res = sinf(tmp);
+ result.x = res;
+ result.y = res;
+ result.z = res;
+ result.w = res;
+ return result;
+}
+
+inline int kil(float4 val)
+{
+ if (val.x < 0 || val.y < 0 || val.z < 0 || val.w < 0)
+ return 1;
+ else
+ return 0;
+}
diff --git a/src/gallium/auxiliary/gallivm/loweringpass.cpp b/src/gallium/auxiliary/gallivm/loweringpass.cpp
new file mode 100644
index 00000000000..556dbec3661
--- /dev/null
+++ b/src/gallium/auxiliary/gallivm/loweringpass.cpp
@@ -0,0 +1,17 @@
+#include "loweringpass.h"
+
+using namespace llvm;
+
+char LoweringPass::ID = 0;
+RegisterPass<LoweringPass> X("lowering", "Lowering Pass");
+
+LoweringPass::LoweringPass()
+ : ModulePass((intptr_t)&ID)
+{
+}
+
+bool LoweringPass::runOnModule(Module &m)
+{
+ llvm::cerr << "Hello: " << m.getModuleIdentifier() << "\n";
+ return false;
+}
diff --git a/src/gallium/auxiliary/gallivm/loweringpass.h b/src/gallium/auxiliary/gallivm/loweringpass.h
new file mode 100644
index 00000000000..f62dcf6ba73
--- /dev/null
+++ b/src/gallium/auxiliary/gallivm/loweringpass.h
@@ -0,0 +1,15 @@
+#ifndef LOWERINGPASS_H
+#define LOWERINGPASS_H
+
+#include "llvm/Pass.h"
+#include "llvm/Module.h"
+
+struct LoweringPass : public llvm::ModulePass
+{
+ static char ID;
+ LoweringPass();
+
+ virtual bool runOnModule(llvm::Module &m);
+};
+
+#endif
diff --git a/src/gallium/auxiliary/gallivm/soabuiltins.c b/src/gallium/auxiliary/gallivm/soabuiltins.c
new file mode 100644
index 00000000000..cb85e1734ec
--- /dev/null
+++ b/src/gallium/auxiliary/gallivm/soabuiltins.c
@@ -0,0 +1,210 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+ /*
+ * This file is compiled with clang into the LLVM bitcode
+ *
+ * Authors:
+ * Zack Rusin zack@tungstengraphics.com
+ */
+typedef __attribute__(( ext_vector_type(4) )) float float4;
+
+
+extern float fabsf(float val);
+
+/* helpers */
+
+float4 absvec(float4 vec)
+{
+ float4 res;
+ res.x = fabsf(vec.x);
+ res.y = fabsf(vec.y);
+ res.z = fabsf(vec.z);
+ res.w = fabsf(vec.w);
+
+ return res;
+}
+
+float4 maxvec(float4 a, float4 b)
+{
+ return (float4){(a.x > b.x) ? a.x : b.x,
+ (a.y > b.y) ? a.y : b.y,
+ (a.z > b.z) ? a.z : b.z,
+ (a.w > b.w) ? a.w : b.w};
+}
+
+float4 minvec(float4 a, float4 b)
+{
+ return (float4){(a.x < b.x) ? a.x : b.x,
+ (a.y < b.y) ? a.y : b.y,
+ (a.z < b.z) ? a.z : b.z,
+ (a.w < b.w) ? a.w : b.w};
+}
+
+extern float powf(float num, float p);
+extern float sqrtf(float x);
+
+float4 powvec(float4 vec, float4 q)
+{
+ float4 p;
+ p.x = powf(vec.x, q.x);
+ p.y = powf(vec.y, q.y);
+ p.z = powf(vec.z, q.z);
+ p.w = powf(vec.w, q.w);
+ return p;
+}
+
+float4 sqrtvec(float4 vec)
+{
+ float4 p;
+ p.x = sqrtf(vec.x);
+ p.y = sqrtf(vec.y);
+ p.z = sqrtf(vec.z);
+ p.w = sqrtf(vec.w);
+ return p;
+}
+
+float4 sltvec(float4 v1, float4 v2)
+{
+ float4 p;
+ p.x = (v1.x < v2.x) ? 1.0 : 0.0;
+ p.y = (v1.y < v2.y) ? 1.0 : 0.0;
+ p.z = (v1.z < v2.z) ? 1.0 : 0.0;
+ p.w = (v1.w < v2.w) ? 1.0 : 0.0;
+ return p;
+}
+
+
+/* instructions */
+
+void abs(float4 *res,
+ float4 tmp0x, float4 tmp0y, float4 tmp0z, float4 tmp0w)
+{
+ res[0] = absvec(tmp0x);
+ res[1] = absvec(tmp0y);
+ res[2] = absvec(tmp0z);
+ res[3] = absvec(tmp0w);
+}
+
+void dp3(float4 *res,
+ float4 tmp0x, float4 tmp0y, float4 tmp0z, float4 tmp0w,
+ float4 tmp1x, float4 tmp1y, float4 tmp1z, float4 tmp1w)
+{
+ float4 dot = (tmp0x * tmp1x) + (tmp0y * tmp1y) +
+ (tmp0z * tmp1z);
+
+ res[0] = dot;
+ res[1] = dot;
+ res[2] = dot;
+ res[3] = dot;
+}
+
+void dp4(float4 *res,
+ float4 tmp0x, float4 tmp0y, float4 tmp0z, float4 tmp0w,
+ float4 tmp1x, float4 tmp1y, float4 tmp1z, float4 tmp1w)
+{
+ float4 dot = (tmp0x * tmp1x) + (tmp0y * tmp1y) +
+ (tmp0z * tmp1z) + (tmp0w * tmp1w);
+
+ res[0] = dot;
+ res[1] = dot;
+ res[2] = dot;
+ res[3] = dot;
+}
+
+void lit(float4 *res,
+ float4 tmp0x, float4 tmp0y, float4 tmp0z, float4 tmp0w)
+{
+ const float4 zerovec = (float4) {0.0, 0.0, 0.0, 0.0};
+ const float4 min128 = (float4) {-128.f, -128.f, -128.f, -128.f};
+ const float4 plus128 = (float4) {128.f, 128.f, 128.f, 128.f};
+
+ res[0] = (float4){1.0, 1.0, 1.0, 1.0};
+ if (tmp0x.x > 0) {
+ float4 tmpy = maxvec(tmp0y, zerovec);
+ float4 tmpw = minvec(tmp0w, plus128);
+ tmpw = maxvec(tmpw, min128);
+ res[1] = tmp0x;
+ res[2] = powvec(tmpy, tmpw);
+ } else {
+ res[1] = zerovec;
+ res[2] = zerovec;
+ }
+ res[3] = (float4){1.0, 1.0, 1.0, 1.0};
+}
+
+void min(float4 *res,
+ float4 tmp0x, float4 tmp0y, float4 tmp0z, float4 tmp0w,
+ float4 tmp1x, float4 tmp1y, float4 tmp1z, float4 tmp1w)
+{
+ res[0] = minvec(tmp0x, tmp1x);
+ res[1] = minvec(tmp0y, tmp1y);
+ res[2] = minvec(tmp0z, tmp1z);
+ res[3] = minvec(tmp0w, tmp1w);
+}
+
+
+void max(float4 *res,
+ float4 tmp0x, float4 tmp0y, float4 tmp0z, float4 tmp0w,
+ float4 tmp1x, float4 tmp1y, float4 tmp1z, float4 tmp1w)
+{
+ res[0] = maxvec(tmp0x, tmp1x);
+ res[1] = maxvec(tmp0y, tmp1y);
+ res[2] = maxvec(tmp0z, tmp1z);
+ res[3] = maxvec(tmp0w, tmp1w);
+}
+
+void pow(float4 *res,
+ float4 tmp0x, float4 tmp0y, float4 tmp0z, float4 tmp0w,
+ float4 tmp1x, float4 tmp1y, float4 tmp1z, float4 tmp1w)
+{
+ res[0] = powvec(tmp0x, tmp1x);
+ res[1] = res[0];
+ res[2] = res[0];
+ res[3] = res[0];
+}
+
+void rsq(float4 *res,
+ float4 tmp0x, float4 tmp0y, float4 tmp0z, float4 tmp0w)
+{
+ const float4 onevec = (float4) {1., 1., 1., 1.};
+ res[0] = onevec/sqrtvec(absvec(tmp0x));
+ res[1] = onevec/sqrtvec(absvec(tmp0y));
+ res[2] = onevec/sqrtvec(absvec(tmp0z));
+ res[3] = onevec/sqrtvec(absvec(tmp0w));
+}
+
+void slt(float4 *res,
+ float4 tmp0x, float4 tmp0y, float4 tmp0z, float4 tmp0w,
+ float4 tmp1x, float4 tmp1y, float4 tmp1z, float4 tmp1w)
+{
+ res[0] = sltvec(tmp0x, tmp1x);
+ res[1] = sltvec(tmp0y, tmp1y);
+ res[2] = sltvec(tmp0z, tmp1z);
+ res[3] = sltvec(tmp0w, tmp1w);
+}
+
diff --git a/src/gallium/auxiliary/gallivm/storage.cpp b/src/gallium/auxiliary/gallivm/storage.cpp
new file mode 100644
index 00000000000..73df24c9769
--- /dev/null
+++ b/src/gallium/auxiliary/gallivm/storage.cpp
@@ -0,0 +1,364 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+ /*
+ * Authors:
+ * Zack Rusin zack@tungstengraphics.com
+ */
+#ifdef MESA_LLVM
+
+#include "storage.h"
+
+#include "gallivm_p.h"
+
+#include "pipe/p_shader_tokens.h"
+#include <llvm/BasicBlock.h>
+#include <llvm/Module.h>
+#include <llvm/Value.h>
+
+#include <llvm/CallingConv.h>
+#include <llvm/Constants.h>
+#include <llvm/DerivedTypes.h>
+#include <llvm/InstrTypes.h>
+#include <llvm/Instructions.h>
+
+using namespace llvm;
+
+Storage::Storage(llvm::BasicBlock *block, llvm::Value *input)
+ : m_block(block),
+ m_INPUT(input),
+ m_addrs(32),
+ m_idx(0)
+{
+ m_floatVecType = VectorType::get(Type::FloatTy, 4);
+ m_intVecType = VectorType::get(IntegerType::get(32), 4);
+
+ m_undefFloatVec = UndefValue::get(m_floatVecType);
+ m_undefIntVec = UndefValue::get(m_intVecType);
+ m_extSwizzleVec = 0;
+
+ m_numConsts = 0;
+}
+
+//can only build vectors with all members in the [0, 9] range
+llvm::Constant *Storage::shuffleMask(int vec)
+{
+ if (!m_extSwizzleVec) {
+ std::vector<Constant*> elems;
+ elems.push_back(ConstantFP::get(APFloat(0.f)));
+ elems.push_back(ConstantFP::get(APFloat(1.f)));
+ elems.push_back(ConstantFP::get(APFloat(0.f)));
+ elems.push_back(ConstantFP::get(APFloat(1.f)));
+ m_extSwizzleVec = ConstantVector::get(m_floatVecType, elems);
+ }
+
+ if (m_intVecs.find(vec) != m_intVecs.end()) {
+ return m_intVecs[vec];
+ }
+ int origVec = vec;
+ Constant* const_vec = 0;
+ if (origVec == 0) {
+ const_vec = Constant::getNullValue(m_intVecType);
+ } else {
+ int x = gallivm_x_swizzle(vec);
+ int y = gallivm_y_swizzle(vec);
+ int z = gallivm_z_swizzle(vec);
+ int w = gallivm_w_swizzle(vec);
+ std::vector<Constant*> elems;
+ elems.push_back(constantInt(x));
+ elems.push_back(constantInt(y));
+ elems.push_back(constantInt(z));
+ elems.push_back(constantInt(w));
+ const_vec = ConstantVector::get(m_intVecType, elems);
+ }
+
+ m_intVecs[origVec] = const_vec;
+ return const_vec;
+}
+
+llvm::ConstantInt *Storage::constantInt(int idx)
+{
+ if (m_constInts.find(idx) != m_constInts.end()) {
+ return m_constInts[idx];
+ }
+ ConstantInt *const_int = ConstantInt::get(APInt(32, idx));
+ m_constInts[idx] = const_int;
+ return const_int;
+}
+
+llvm::Value *Storage::inputElement(int idx, llvm::Value *indIdx)
+{
+ Value *val = element(InputsArg, idx, indIdx);
+ LoadInst *load = new LoadInst(val, name("input"), false, m_block);
+ load->setAlignment(8);
+
+ return load;
+}
+
+llvm::Value *Storage::constElement(int idx, llvm::Value *indIdx)
+{
+ m_numConsts = ((idx + 1) > m_numConsts) ? (idx + 1) : m_numConsts;
+
+ Value *elem = element(ConstsArg, idx, indIdx);
+ LoadInst *load = new LoadInst(elem, name("const"), false, m_block);
+ load->setAlignment(8);
+ return load;
+}
+
+llvm::Value *Storage::shuffleVector(llvm::Value *vec, int shuffle)
+{
+ Constant *mask = shuffleMask(shuffle);
+ ShuffleVectorInst *res =
+ new ShuffleVectorInst(vec, m_extSwizzleVec, mask,
+ name("shuffle"), m_block);
+ return res;
+}
+
+
+llvm::Value *Storage::tempElement(int idx, llvm::Value *indIdx)
+{
+ Value *elem = element(TempsArg, idx, indIdx);
+
+ LoadInst *load = new LoadInst(elem, name("temp"), false, m_block);
+ load->setAlignment(8);
+
+ return load;
+}
+
+void Storage::setTempElement(int idx, llvm::Value *val, int mask)
+{
+ if (mask != TGSI_WRITEMASK_XYZW) {
+ llvm::Value *templ = 0;
+ if (m_tempWriteMap[idx])
+ templ = tempElement(idx);
+ val = maskWrite(val, mask, templ);
+ }
+ Value *elem = element(TempsArg, idx);
+ StoreInst *st = new StoreInst(val, elem, false, m_block);
+ st->setAlignment(8);
+ m_tempWriteMap[idx] = true;
+}
+
+void Storage::setOutputElement(int dstIdx, llvm::Value *val, int mask)
+{
+ if (mask != TGSI_WRITEMASK_XYZW) {
+ llvm::Value *templ = 0;
+ if (m_destWriteMap[dstIdx])
+ templ = outputElement(dstIdx);
+ val = maskWrite(val, mask, templ);
+ }
+
+ Value *elem = element(DestsArg, dstIdx);
+ StoreInst *st = new StoreInst(val, elem, false, m_block);
+ st->setAlignment(8);
+ m_destWriteMap[dstIdx] = true;
+}
+
+llvm::Value *Storage::maskWrite(llvm::Value *src, int mask, llvm::Value *templ)
+{
+ llvm::Value *dst = templ;
+ if (!dst)
+ dst = Constant::getNullValue(m_floatVecType);
+ if ((mask & TGSI_WRITEMASK_X)) {
+ llvm::Value *x = new ExtractElementInst(src, unsigned(0),
+ name("x"), m_block);
+ dst = InsertElementInst::Create(dst, x, unsigned(0),
+ name("dstx"), m_block);
+ }
+ if ((mask & TGSI_WRITEMASK_Y)) {
+ llvm::Value *y = new ExtractElementInst(src, unsigned(1),
+ name("y"), m_block);
+ dst = InsertElementInst::Create(dst, y, unsigned(1),
+ name("dsty"), m_block);
+ }
+ if ((mask & TGSI_WRITEMASK_Z)) {
+ llvm::Value *z = new ExtractElementInst(src, unsigned(2),
+ name("z"), m_block);
+ dst = InsertElementInst::Create(dst, z, unsigned(2),
+ name("dstz"), m_block);
+ }
+ if ((mask & TGSI_WRITEMASK_W)) {
+ llvm::Value *w = new ExtractElementInst(src, unsigned(3),
+ name("w"), m_block);
+ dst = InsertElementInst::Create(dst, w, unsigned(3),
+ name("dstw"), m_block);
+ }
+ return dst;
+}
+
+const char * Storage::name(const char *prefix)
+{
+ ++m_idx;
+ snprintf(m_name, 32, "%s%d", prefix, m_idx);
+ return m_name;
+}
+
+int Storage::numConsts() const
+{
+ return m_numConsts;
+}
+
+llvm::Value * Storage::addrElement(int idx) const
+{
+ Value *ret = m_addrs[idx];
+ if (!ret)
+ return m_undefFloatVec;
+ return ret;
+}
+
+void Storage::setAddrElement(int idx, llvm::Value *val, int mask)
+{
+ if (mask != TGSI_WRITEMASK_XYZW) {
+ llvm::Value *templ = m_addrs[idx];
+ val = maskWrite(val, mask, templ);
+ }
+ m_addrs[idx] = val;
+}
+
+llvm::Value * Storage::extractIndex(llvm::Value *vec)
+{
+ llvm::Value *x = new ExtractElementInst(vec, unsigned(0),
+ name("x"), m_block);
+ return new FPToSIInst(x, IntegerType::get(32), name("intidx"), m_block);
+}
+
+void Storage::setCurrentBlock(llvm::BasicBlock *block)
+{
+ m_block = block;
+}
+
+llvm::Value * Storage::outputElement(int idx, llvm::Value *indIdx)
+{
+ Value *elem = element(DestsArg, idx, indIdx);
+ LoadInst *load = new LoadInst(elem, name("output"), false, m_block);
+ load->setAlignment(8);
+
+ return load;
+}
+
+llvm::Value * Storage::inputPtr() const
+{
+ return m_INPUT;
+}
+
+void Storage::pushArguments(llvm::Value *input)
+{
+ m_argStack.push(m_INPUT);
+
+ m_INPUT = input;
+}
+
+void Storage::popArguments()
+{
+ m_INPUT = m_argStack.top();
+ m_argStack.pop();
+}
+
+void Storage::pushTemps()
+{
+ m_extSwizzleVec = 0;
+}
+
+void Storage::popTemps()
+{
+}
+
+llvm::Value * Storage::immediateElement(int idx)
+{
+ return m_immediates[idx];
+}
+
+void Storage::addImmediate(float *val)
+{
+ std::vector<Constant*> vec(4);
+ vec[0] = ConstantFP::get(APFloat(val[0]));
+ vec[1] = ConstantFP::get(APFloat(val[1]));
+ vec[2] = ConstantFP::get(APFloat(val[2]));
+ vec[3] = ConstantFP::get(APFloat(val[3]));
+ m_immediates.push_back(ConstantVector::get(m_floatVecType, vec));
+}
+
+
+llvm::Value * Storage::elemPtr(Args arg)
+{
+ std::vector<Value*> indices;
+ indices.push_back(constantInt(0));
+ indices.push_back(constantInt(static_cast<int>(arg)));
+ GetElementPtrInst *getElem = GetElementPtrInst::Create(m_INPUT,
+ indices.begin(),
+ indices.end(),
+ name("input_ptr"),
+ m_block);
+ return new LoadInst(getElem, name("input_field"), false, m_block);
+}
+
+llvm::Value * Storage::elemIdx(llvm::Value *ptr, int idx,
+ llvm::Value *indIdx )
+{
+ GetElementPtrInst *getElem = 0;
+
+ if (indIdx) {
+ getElem = GetElementPtrInst::Create(ptr,
+ BinaryOperator::Create(Instruction::Add,
+ indIdx,
+ constantInt(idx),
+ name("add"),
+ m_block),
+ name("field"),
+ m_block);
+ } else {
+ getElem = GetElementPtrInst::Create(ptr,
+ constantInt(idx),
+ name("field"),
+ m_block);
+ }
+ return getElem;
+}
+
+llvm::Value * Storage::element(Args arg, int idx, llvm::Value *indIdx )
+{
+ Value *val = elemPtr(arg);
+ return elemIdx(val, idx, indIdx);
+}
+
+void Storage::setKilElement(llvm::Value *val)
+{
+ std::vector<Value*> indices;
+ indices.push_back(constantInt(0));
+ indices.push_back(constantInt(static_cast<int>(KilArg)));
+ GetElementPtrInst *elem = GetElementPtrInst::Create(m_INPUT,
+ indices.begin(),
+ indices.end(),
+ name("kil_ptr"),
+ m_block);
+ StoreInst *st = new StoreInst(val, elem, false, m_block);
+ st->setAlignment(8);
+}
+
+#endif //MESA_LLVM
+
+
diff --git a/src/gallium/auxiliary/gallivm/storage.h b/src/gallium/auxiliary/gallivm/storage.h
new file mode 100644
index 00000000000..8574f7554e3
--- /dev/null
+++ b/src/gallium/auxiliary/gallivm/storage.h
@@ -0,0 +1,133 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+ /*
+ * Authors:
+ * Zack Rusin zack@tungstengraphics.com
+ */
+
+#ifndef STORAGE_H
+#define STORAGE_H
+
+#include <map>
+#include <set>
+#include <stack>
+#include <vector>
+
+namespace llvm {
+ class BasicBlock;
+ class Constant;
+ class ConstantInt;
+ class LoadInst;
+ class Value;
+ class VectorType;
+}
+
+class Storage
+{
+public:
+ Storage(llvm::BasicBlock *block,
+ llvm::Value *input);
+
+ llvm::Value *inputPtr() const;
+
+ void setCurrentBlock(llvm::BasicBlock *block);
+
+ llvm::ConstantInt *constantInt(int);
+ llvm::Constant *shuffleMask(int vec);
+ llvm::Value *inputElement(int idx, llvm::Value *indIdx =0);
+ llvm::Value *constElement(int idx, llvm::Value *indIdx =0);
+ llvm::Value *outputElement(int idx, llvm::Value *indIdx =0);
+ llvm::Value *tempElement(int idx, llvm::Value *indIdx =0);
+ llvm::Value *immediateElement(int idx);
+
+ void setOutputElement(int dstIdx, llvm::Value *val, int mask);
+ void setTempElement(int idx, llvm::Value *val, int mask);
+
+ llvm::Value *addrElement(int idx) const;
+ void setAddrElement(int idx, llvm::Value *val, int mask);
+
+ void setKilElement(llvm::Value *val);
+
+ llvm::Value *shuffleVector(llvm::Value *vec, int shuffle);
+
+ llvm::Value *extractIndex(llvm::Value *vec);
+
+ int numConsts() const;
+
+ void pushArguments(llvm::Value *input);
+ void popArguments();
+ void pushTemps();
+ void popTemps();
+
+ void addImmediate(float *val);
+
+private:
+ llvm::Value *maskWrite(llvm::Value *src, int mask, llvm::Value *templ);
+ const char *name(const char *prefix);
+
+ enum Args {
+ DestsArg = 0,
+ InputsArg = 1,
+ TempsArg = 2,
+ ConstsArg = 3,
+ KilArg = 4
+ };
+ llvm::Value *elemPtr(Args arg);
+ llvm::Value *elemIdx(llvm::Value *ptr, int idx,
+ llvm::Value *indIdx = 0);
+ llvm::Value *element(Args arg, int idx, llvm::Value *indIdx = 0);
+
+private:
+ llvm::BasicBlock *m_block;
+ llvm::Value *m_INPUT;
+
+ std::map<int, llvm::ConstantInt*> m_constInts;
+ std::map<int, llvm::Constant*> m_intVecs;
+ std::vector<llvm::Value*> m_addrs;
+ std::vector<llvm::Constant*> m_immediates;
+
+ llvm::VectorType *m_floatVecType;
+ llvm::VectorType *m_intVecType;
+
+ char m_name[32];
+ int m_idx;
+
+ int m_numConsts;
+
+ std::map<int, bool > m_destWriteMap;
+ std::map<int, bool > m_tempWriteMap;
+
+ llvm::Value *m_undefFloatVec;
+ llvm::Value *m_undefIntVec;
+ llvm::Value *m_extSwizzleVec;
+
+ std::stack<llvm::Value*> m_argStack;
+ std::stack<std::vector<llvm::Value*> > m_tempStack;
+};
+
+#endif
diff --git a/src/gallium/auxiliary/gallivm/storagesoa.cpp b/src/gallium/auxiliary/gallivm/storagesoa.cpp
new file mode 100644
index 00000000000..e1e5cabcf55
--- /dev/null
+++ b/src/gallium/auxiliary/gallivm/storagesoa.cpp
@@ -0,0 +1,438 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "storagesoa.h"
+
+#include "gallivm_p.h"
+
+#include "pipe/p_shader_tokens.h"
+#include "pipe/p_debug.h"
+
+#include <llvm/BasicBlock.h>
+#include <llvm/Module.h>
+#include <llvm/Value.h>
+
+#include <llvm/CallingConv.h>
+#include <llvm/Constants.h>
+#include <llvm/DerivedTypes.h>
+#include <llvm/InstrTypes.h>
+#include <llvm/Instructions.h>
+
+using namespace llvm;
+
+
+StorageSoa::StorageSoa(llvm::BasicBlock *block,
+ llvm::Value *input,
+ llvm::Value *output,
+ llvm::Value *consts)
+ : m_block(block),
+ m_input(input),
+ m_output(output),
+ m_consts(consts),
+ m_immediates(0),
+ m_idx(0)
+{
+}
+
+void StorageSoa::addImmediate(float *vec)
+{
+ std::vector<float> vals(4);
+ vals[0] = vec[0];
+ vals[1] = vec[1];
+ vals[2] = vec[2];
+ vals[3] = vec[3];
+ m_immediatesToFlush.push_back(vals);
+}
+
+void StorageSoa::declareImmediates()
+{
+ if (m_immediatesToFlush.empty())
+ return;
+
+ VectorType *vectorType = VectorType::get(Type::FloatTy, 4);
+ ArrayType *vectorChannels = ArrayType::get(vectorType, 4);
+ ArrayType *arrayType = ArrayType::get(vectorChannels, m_immediatesToFlush.size());
+
+ m_immediates = new GlobalVariable(
+ /*Type=*/arrayType,
+ /*isConstant=*/false,
+ /*Linkage=*/GlobalValue::ExternalLinkage,
+ /*Initializer=*/0, // has initializer, specified below
+ /*Name=*/name("immediates"),
+ currentModule());
+
+ std::vector<Constant*> arrayVals;
+ for (unsigned int i = 0; i < m_immediatesToFlush.size(); ++i) {
+ std::vector<float> vec = m_immediatesToFlush[i];
+ std::vector<float> vals(4);
+ std::vector<Constant*> channelArray;
+
+ vals[0] = vec[0]; vals[1] = vec[1]; vals[2] = vec[2]; vals[3] = vec[3];
+ llvm::Constant *xChannel = createConstGlobalVector(vals);
+
+ vals[0] = vec[1]; vals[1] = vec[1]; vals[2] = vec[1]; vals[3] = vec[1];
+ llvm::Constant *yChannel = createConstGlobalVector(vals);
+
+ vals[0] = vec[2]; vals[1] = vec[2]; vals[2] = vec[2]; vals[3] = vec[2];
+ llvm::Constant *zChannel = createConstGlobalVector(vals);
+
+ vals[0] = vec[3]; vals[1] = vec[3]; vals[2] = vec[3]; vals[3] = vec[3];
+ llvm::Constant *wChannel = createConstGlobalVector(vals);
+ channelArray.push_back(xChannel);
+ channelArray.push_back(yChannel);
+ channelArray.push_back(zChannel);
+ channelArray.push_back(wChannel);
+ Constant *constChannels = ConstantArray::get(vectorChannels,
+ channelArray);
+ arrayVals.push_back(constChannels);
+ }
+ Constant *constArray = ConstantArray::get(arrayType, arrayVals);
+ m_immediates->setInitializer(constArray);
+
+ m_immediatesToFlush.clear();
+}
+
+llvm::Value *StorageSoa::addrElement(int idx) const
+{
+ std::map<int, llvm::Value*>::const_iterator itr = m_addresses.find(idx);
+ if (itr == m_addresses.end()) {
+ debug_printf("Trying to access invalid shader 'address'\n");
+ return 0;
+ }
+ llvm::Value * res = (*itr).second;
+
+ res = new LoadInst(res, name("addr"), false, m_block);
+
+ return res;
+}
+
+std::vector<llvm::Value*> StorageSoa::inputElement(llvm::Value *idx)
+{
+ std::vector<llvm::Value*> res(4);
+
+ res[0] = element(m_input, idx, 0);
+ res[1] = element(m_input, idx, 1);
+ res[2] = element(m_input, idx, 2);
+ res[3] = element(m_input, idx, 3);
+
+ return res;
+}
+
+llvm::Value* StorageSoa::unpackConstElement(llvm::IRBuilder<>* m_builder, llvm::Value* vector, int cc)
+{
+ std::vector<llvm::Value*> x(4);
+ x[0] = m_builder->CreateExtractElement(vector,
+ constantInt(cc),
+ name("x"));
+
+ VectorType *vectorType = VectorType::get(Type::FloatTy, 4);
+ Constant *constVector = Constant::getNullValue(vectorType);
+ Value *res = m_builder->CreateInsertElement(constVector, x[0],
+ constantInt(0),
+ name("vecx"));
+ res = m_builder->CreateInsertElement(res, x[0], constantInt(1),
+ name("vecxx"));
+ res = m_builder->CreateInsertElement(res, x[0], constantInt(2),
+ name("vecxxx"));
+ res = m_builder->CreateInsertElement(res, x[0], constantInt(3),
+ name("vecxxxx"));
+ return res;
+}
+
+std::vector<llvm::Value*> StorageSoa::constElement(llvm::IRBuilder<>* m_builder, llvm::Value *idx)
+{
+ llvm::Value* res;
+ std::vector<llvm::Value*> res2(4);
+ llvm::Value *xChannel;
+
+ xChannel = elementPointer(m_consts, idx, 0);
+
+ res = alignedArrayLoad(xChannel);
+
+ res2[0]=unpackConstElement(m_builder, res,0);
+ res2[1]=unpackConstElement(m_builder, res,1);
+ res2[2]=unpackConstElement(m_builder, res,2);
+ res2[3]=unpackConstElement(m_builder, res,3);
+
+ return res2;
+}
+
+std::vector<llvm::Value*> StorageSoa::outputElement(llvm::Value *idx)
+{
+ std::vector<llvm::Value*> res(4);
+
+ res[0] = element(m_output, idx, 0);
+ res[1] = element(m_output, idx, 1);
+ res[2] = element(m_output, idx, 2);
+ res[3] = element(m_output, idx, 3);
+
+ return res;
+}
+
+std::vector<llvm::Value*> StorageSoa::tempElement(llvm::IRBuilder<>* m_builder, int idx)
+{
+ std::vector<llvm::Value*> res(4);
+ llvm::Value *temp = m_temps[idx];
+
+ res[0] = element(temp, constantInt(0), 0);
+ res[1] = element(temp, constantInt(0), 1);
+ res[2] = element(temp, constantInt(0), 2);
+ res[3] = element(temp, constantInt(0), 3);
+
+ return res;
+}
+
+std::vector<llvm::Value*> StorageSoa::immediateElement(llvm::Value *idx)
+{
+ std::vector<llvm::Value*> res(4);
+
+ res[0] = element(m_immediates, idx, 0);
+ res[1] = element(m_immediates, idx, 1);
+ res[2] = element(m_immediates, idx, 2);
+ res[3] = element(m_immediates, idx, 3);
+
+ return res;
+}
+
+llvm::Value * StorageSoa::elementPointer(llvm::Value *ptr, llvm::Value *index,
+ int channel) const
+{
+ std::vector<Value*> indices;
+ if (m_immediates == ptr)
+ indices.push_back(constantInt(0));
+ indices.push_back(index);
+ indices.push_back(constantInt(channel));
+
+ GetElementPtrInst *getElem = GetElementPtrInst::Create(ptr,
+ indices.begin(),
+ indices.end(),
+ name("ptr"),
+ m_block);
+ return getElem;
+}
+
+llvm::Value * StorageSoa::element(llvm::Value *ptr, llvm::Value *index,
+ int channel) const
+{
+ llvm::Value *res = elementPointer(ptr, index, channel);
+ LoadInst *load = new LoadInst(res, name("element"), false, m_block);
+ //load->setAlignment(8);
+ return load;
+}
+
+const char * StorageSoa::name(const char *prefix) const
+{
+ ++m_idx;
+ snprintf(m_name, 32, "%s%d", prefix, m_idx);
+ return m_name;
+}
+
+llvm::ConstantInt * StorageSoa::constantInt(int idx) const
+{
+ if (m_constInts.find(idx) != m_constInts.end()) {
+ return m_constInts[idx];
+ }
+ ConstantInt *constInt = ConstantInt::get(APInt(32, idx));
+ m_constInts[idx] = constInt;
+ return constInt;
+}
+
+llvm::Value *StorageSoa::alignedArrayLoad(llvm::Value *val)
+{
+ VectorType *vectorType = VectorType::get(Type::FloatTy, 4);
+ PointerType *vectorPtr = PointerType::get(vectorType, 0);
+
+ CastInst *cast = new BitCastInst(val, vectorPtr, name("toVector"), m_block);
+ LoadInst *load = new LoadInst(cast, name("alignLoad"), false, m_block);
+ load->setAlignment(8);
+ return load;
+}
+
+llvm::Module * StorageSoa::currentModule() const
+{
+ if (!m_block || !m_block->getParent())
+ return 0;
+
+ return m_block->getParent()->getParent();
+}
+
+llvm::Constant * StorageSoa::createConstGlobalFloat(const float val)
+{
+ Constant*c = ConstantFP::get(APFloat(val));
+ return c;
+}
+
+llvm::Constant * StorageSoa::createConstGlobalVector(const std::vector<float> &vec)
+{
+ VectorType *vectorType = VectorType::get(Type::FloatTy, 4);
+ std::vector<Constant*> immValues;
+ ConstantFP *constx = ConstantFP::get(APFloat(vec[0]));
+ ConstantFP *consty = ConstantFP::get(APFloat(vec[1]));
+ ConstantFP *constz = ConstantFP::get(APFloat(vec[2]));
+ ConstantFP *constw = ConstantFP::get(APFloat(vec[3]));
+ immValues.push_back(constx);
+ immValues.push_back(consty);
+ immValues.push_back(constz);
+ immValues.push_back(constw);
+ Constant *constVector = ConstantVector::get(vectorType, immValues);
+
+ return constVector;
+}
+
+std::vector<llvm::Value*> StorageSoa::load(enum tgsi_file_type type, int idx, int swizzle,
+ llvm::IRBuilder<>* m_builder,llvm::Value *indIdx)
+{
+ std::vector<llvm::Value*> val(4);
+
+ //if we have an indirect index, always use that
+ // if not use the integer offset to create one
+ llvm::Value *realIndex = 0;
+ if (indIdx)
+ realIndex = indIdx;
+ else
+ realIndex = constantInt(idx);
+ debug_printf("XXXXXXXXX realIdx = %p, indIdx = %p\n", realIndex, indIdx);
+
+ switch(type) {
+ case TGSI_FILE_INPUT:
+ val = inputElement(realIndex);
+ break;
+ case TGSI_FILE_OUTPUT:
+ val = outputElement(realIndex);
+ break;
+ case TGSI_FILE_TEMPORARY:
+ val = tempElement(m_builder, idx);
+ break;
+ case TGSI_FILE_CONSTANT:
+ val = constElement(m_builder, realIndex);
+ break;
+ case TGSI_FILE_IMMEDIATE:
+ val = immediateElement(realIndex);
+ break;
+ case TGSI_FILE_ADDRESS:
+ debug_printf("Address not handled in the load phase!\n");
+ assert(0);
+ break;
+ default:
+ debug_printf("Unknown load!\n");
+ assert(0);
+ break;
+ }
+ if (!gallivm_is_swizzle(swizzle))
+ return val;
+
+ std::vector<llvm::Value*> res(4);
+
+ res[0] = val[gallivm_x_swizzle(swizzle)];
+ res[1] = val[gallivm_y_swizzle(swizzle)];
+ res[2] = val[gallivm_z_swizzle(swizzle)];
+ res[3] = val[gallivm_w_swizzle(swizzle)];
+ return res;
+}
+
+llvm::Value * StorageSoa::allocaTemp(llvm::IRBuilder<>* m_builder)
+{
+ VectorType *vector = VectorType::get(Type::FloatTy, 4);
+ ArrayType *vecArray = ArrayType::get(vector, 4);
+ AllocaInst *alloca = new AllocaInst(vecArray, "temp",
+ m_builder->GetInsertBlock());
+
+ return alloca;
+}
+
+
+void StorageSoa::store(enum tgsi_file_type type, int idx, const std::vector<llvm::Value*> &val,
+ int mask, llvm::IRBuilder<>* m_builder)
+{
+ llvm::Value *out = 0;
+ llvm::Value *realIndex = 0;
+ switch(type) {
+ case TGSI_FILE_OUTPUT:
+ out = m_output;
+ realIndex = constantInt(idx);
+ break;
+ case TGSI_FILE_TEMPORARY:
+ // if that temp doesn't already exist, alloca it
+ if (m_temps.find(idx) == m_temps.end())
+ m_temps[idx] = allocaTemp(m_builder);
+
+ out = m_temps[idx];
+
+ realIndex = constantInt(0);
+ break;
+ case TGSI_FILE_INPUT:
+ out = m_input;
+ realIndex = constantInt(idx);
+ break;
+ case TGSI_FILE_ADDRESS: {
+ llvm::Value *addr = m_addresses[idx];
+ if (!addr) {
+ addAddress(idx);
+ addr = m_addresses[idx];
+ assert(addr);
+ }
+ new StoreInst(val[0], addr, false, m_block);
+ return;
+ break;
+ }
+ default:
+ debug_printf("Can't save output of this type: %d !\n", type);
+ assert(0);
+ break;
+ }
+ if ((mask & TGSI_WRITEMASK_X)) {
+ llvm::Value *xChannel = elementPointer(out, realIndex, 0);
+ new StoreInst(val[0], xChannel, false, m_block);
+ }
+ if ((mask & TGSI_WRITEMASK_Y)) {
+ llvm::Value *yChannel = elementPointer(out, realIndex, 1);
+ new StoreInst(val[1], yChannel, false, m_block);
+ }
+ if ((mask & TGSI_WRITEMASK_Z)) {
+ llvm::Value *zChannel = elementPointer(out, realIndex, 2);
+ new StoreInst(val[2], zChannel, false, m_block);
+ }
+ if ((mask & TGSI_WRITEMASK_W)) {
+ llvm::Value *wChannel = elementPointer(out, realIndex, 3);
+ new StoreInst(val[3], wChannel, false, m_block);
+ }
+}
+
+void StorageSoa::addAddress(int idx)
+{
+ GlobalVariable *val = new GlobalVariable(
+ /*Type=*/IntegerType::get(32),
+ /*isConstant=*/false,
+ /*Linkage=*/GlobalValue::ExternalLinkage,
+ /*Initializer=*/0, // has initializer, specified below
+ /*Name=*/name("address"),
+ currentModule());
+ val->setInitializer(Constant::getNullValue(IntegerType::get(32)));
+
+ debug_printf("adding to %d\n", idx);
+ m_addresses[idx] = val;
+}
diff --git a/src/gallium/auxiliary/gallivm/storagesoa.h b/src/gallium/auxiliary/gallivm/storagesoa.h
new file mode 100644
index 00000000000..56886f85e7a
--- /dev/null
+++ b/src/gallium/auxiliary/gallivm/storagesoa.h
@@ -0,0 +1,107 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef STORAGESOA_H
+#define STORAGESOA_H
+
+#include <pipe/p_shader_tokens.h>
+#include <llvm/Support/IRBuilder.h>
+
+#include <vector>
+#include <list>
+#include <map>
+
+namespace llvm {
+ class BasicBlock;
+ class Constant;
+ class ConstantInt;
+ class GlobalVariable;
+ class LoadInst;
+ class Value;
+ class VectorType;
+ class Module;
+}
+
+class StorageSoa
+{
+public:
+ StorageSoa(llvm::BasicBlock *block,
+ llvm::Value *input,
+ llvm::Value *output,
+ llvm::Value *consts);
+
+
+ std::vector<llvm::Value*> load(enum tgsi_file_type type, int idx, int swizzle,
+ llvm::IRBuilder<>* m_builder, llvm::Value *indIdx =0);
+ void store(enum tgsi_file_type type, int idx, const std::vector<llvm::Value*> &val,
+ int mask, llvm::IRBuilder<>* m_builder);
+
+ void addImmediate(float *vec);
+ void declareImmediates();
+
+ void addAddress(int idx);
+
+ llvm::Value * addrElement(int idx) const;
+
+ llvm::ConstantInt *constantInt(int) const;
+private:
+ llvm::Value *elementPointer(llvm::Value *ptr, llvm::Value *indIdx,
+ int channel) const;
+ llvm::Value *element(llvm::Value *ptr, llvm::Value *idx,
+ int channel) const;
+ const char *name(const char *prefix) const;
+ llvm::Value *alignedArrayLoad(llvm::Value *val);
+ llvm::Module *currentModule() const;
+ llvm::Constant *createConstGlobalFloat(const float val);
+ llvm::Constant *createConstGlobalVector(const std::vector<float> &vec);
+
+ std::vector<llvm::Value*> inputElement(llvm::Value *indIdx);
+ llvm::Value* unpackConstElement(llvm::IRBuilder<>* m_builder, llvm::Value *indIdx, int cc);
+ std::vector<llvm::Value*> constElement(llvm::IRBuilder<>* m_builder, llvm::Value *indIdx);
+ std::vector<llvm::Value*> outputElement(llvm::Value *indIdx);
+ std::vector<llvm::Value*> tempElement(llvm::IRBuilder<>* m_builder, int idx);
+ std::vector<llvm::Value*> immediateElement(llvm::Value *indIdx);
+private:
+ llvm::BasicBlock *m_block;
+
+ llvm::Value *m_input;
+ llvm::Value *m_output;
+ llvm::Value *m_consts;
+ std::map<int, llvm::Value*> m_temps;
+ llvm::GlobalVariable *m_immediates;
+
+ std::map<int, llvm::Value*> m_addresses;
+
+ std::vector<std::vector<float> > m_immediatesToFlush;
+ llvm::Value * allocaTemp(llvm::IRBuilder<>* m_builder);
+
+ mutable std::map<int, llvm::ConstantInt*> m_constInts;
+ mutable char m_name[32];
+ mutable int m_idx;
+};
+
+#endif
diff --git a/src/gallium/auxiliary/gallivm/tgsitollvm.cpp b/src/gallium/auxiliary/gallivm/tgsitollvm.cpp
new file mode 100644
index 00000000000..5b08200d142
--- /dev/null
+++ b/src/gallium/auxiliary/gallivm/tgsitollvm.cpp
@@ -0,0 +1,1164 @@
+#include "tgsitollvm.h"
+
+#include "gallivm.h"
+#include "gallivm_p.h"
+
+#include "storage.h"
+#include "instructions.h"
+#include "storagesoa.h"
+#include "instructionssoa.h"
+
+#include "pipe/p_shader_tokens.h"
+
+#include "tgsi/tgsi_parse.h"
+#include "tgsi/tgsi_exec.h"
+#include "tgsi/tgsi_util.h"
+#include "tgsi/tgsi_build.h"
+#include "tgsi/tgsi_dump.h"
+
+
+#include <llvm/Module.h>
+#include <llvm/CallingConv.h>
+#include <llvm/Constants.h>
+#include <llvm/DerivedTypes.h>
+#include <llvm/Instructions.h>
+#include <llvm/ModuleProvider.h>
+#include <llvm/Pass.h>
+#include <llvm/PassManager.h>
+#include <llvm/Attributes.h>
+#include <llvm/Support/PatternMatch.h>
+#include <llvm/ExecutionEngine/JIT.h>
+#include <llvm/ExecutionEngine/Interpreter.h>
+#include <llvm/ExecutionEngine/GenericValue.h>
+#include <llvm/Support/MemoryBuffer.h>
+#include <llvm/LinkAllPasses.h>
+#include <llvm/Analysis/Verifier.h>
+#include <llvm/Analysis/LoopPass.h>
+#include <llvm/Target/TargetData.h>
+#include <llvm/Bitcode/ReaderWriter.h>
+#include <llvm/Transforms/Utils/Cloning.h>
+
+
+#include <sstream>
+#include <fstream>
+#include <iostream>
+
+using namespace llvm;
+
+static inline FunctionType *vertexShaderFunctionType()
+{
+ //Function takes three arguments,
+ // the calling code has to make sure the types it will
+ // pass are castable to the following:
+ // [4 x <4 x float>] inputs,
+ // [4 x <4 x float>] output,
+ // [4 x [1 x float]] consts,
+
+ std::vector<const Type*> funcArgs;
+ VectorType *vectorType = VectorType::get(Type::FloatTy, 4);
+ ArrayType *vectorArray = ArrayType::get(vectorType, 4);
+ PointerType *vectorArrayPtr = PointerType::get(vectorArray, 0);
+
+ ArrayType *floatArray = ArrayType::get(Type::FloatTy, 4);
+ ArrayType *constsArray = ArrayType::get(floatArray, 1);
+ PointerType *constsArrayPtr = PointerType::get(constsArray, 0);
+
+ funcArgs.push_back(vectorArrayPtr);//inputs
+ funcArgs.push_back(vectorArrayPtr);//output
+ funcArgs.push_back(constsArrayPtr);//consts
+
+ FunctionType *functionType = FunctionType::get(
+ /*Result=*/Type::VoidTy,
+ /*Params=*/funcArgs,
+ /*isVarArg=*/false);
+
+ return functionType;
+}
+
+static inline void
+add_interpolator(struct gallivm_ir *ir,
+ struct gallivm_interpolate *interp)
+{
+ ir->interpolators[ir->num_interp] = *interp;
+ ++ir->num_interp;
+}
+
+static void
+translate_declaration(struct gallivm_ir *prog,
+ llvm::Module *module,
+ Storage *storage,
+ struct tgsi_full_declaration *decl,
+ struct tgsi_full_declaration *fd)
+{
+ if (decl->Declaration.File == TGSI_FILE_INPUT) {
+ unsigned first, last, mask;
+ uint interp_method;
+
+ first = decl->DeclarationRange.First;
+ last = decl->DeclarationRange.Last;
+ mask = decl->Declaration.UsageMask;
+
+ /* Do not touch WPOS.xy */
+ if (first == 0) {
+ mask &= ~TGSI_WRITEMASK_XY;
+ if (mask == TGSI_WRITEMASK_NONE) {
+ first++;
+ if (first > last) {
+ return;
+ }
+ }
+ }
+
+ interp_method = decl->Declaration.Interpolate;
+
+ if (mask == TGSI_WRITEMASK_XYZW) {
+ unsigned i, j;
+
+ for (i = first; i <= last; i++) {
+ for (j = 0; j < NUM_CHANNELS; j++) {
+ //interp( mach, i, j );
+ struct gallivm_interpolate interp;
+ interp.type = interp_method;
+ interp.attrib = i;
+ interp.chan = j;
+ add_interpolator(prog, &interp);
+ }
+ }
+ } else {
+ unsigned i, j;
+ for( j = 0; j < NUM_CHANNELS; j++ ) {
+ if( mask & (1 << j) ) {
+ for( i = first; i <= last; i++ ) {
+ struct gallivm_interpolate interp;
+ interp.type = interp_method;
+ interp.attrib = i;
+ interp.chan = j;
+ add_interpolator(prog, &interp);
+ }
+ }
+ }
+ }
+ }
+}
+
+static void
+translate_declarationir(struct gallivm_ir *,
+ llvm::Module *,
+ StorageSoa *storage,
+ struct tgsi_full_declaration *decl,
+ struct tgsi_full_declaration *)
+{
+ if (decl->Declaration.File == TGSI_FILE_ADDRESS) {
+ int idx = decl->DeclarationRange.First;
+ storage->addAddress(idx);
+ }
+}
+
+static void
+translate_immediate(Storage *storage,
+ struct tgsi_full_immediate *imm)
+{
+ float vec[4];
+ int i;
+ for (i = 0; i < imm->Immediate.NrTokens - 1; ++i) {
+ switch (imm->Immediate.DataType) {
+ case TGSI_IMM_FLOAT32:
+ vec[i] = imm->u.ImmediateFloat32[i].Float;
+ break;
+ default:
+ assert(0);
+ }
+ }
+ storage->addImmediate(vec);
+}
+
+
+static void
+translate_immediateir(StorageSoa *storage,
+ struct tgsi_full_immediate *imm)
+{
+ float vec[4];
+ int i;
+ for (i = 0; i < imm->Immediate.NrTokens - 1; ++i) {
+ switch (imm->Immediate.DataType) {
+ case TGSI_IMM_FLOAT32:
+ vec[i] = imm->u.ImmediateFloat32[i].Float;
+ break;
+ default:
+ assert(0);
+ }
+ }
+ storage->addImmediate(vec);
+}
+
+static inline int
+swizzleInt(struct tgsi_full_src_register *src)
+{
+ int swizzle = 0;
+ int start = 1000;
+
+ for (int k = 0; k < 4; ++k) {
+ swizzle += tgsi_util_get_full_src_register_extswizzle(src, k) * start;
+ start /= 10;
+ }
+ return swizzle;
+}
+
+static inline llvm::Value *
+swizzleVector(llvm::Value *val, struct tgsi_full_src_register *src,
+ Storage *storage)
+{
+ int swizzle = swizzleInt(src);
+
+ if (gallivm_is_swizzle(swizzle)) {
+ /*fprintf(stderr, "XXXXXXXX swizzle = %d\n", swizzle);*/
+ val = storage->shuffleVector(val, swizzle);
+ }
+ return val;
+}
+
+static void
+translate_instruction(llvm::Module *module,
+ Storage *storage,
+ Instructions *instr,
+ struct tgsi_full_instruction *inst,
+ struct tgsi_full_instruction *fi,
+ unsigned instno)
+{
+ llvm::Value *inputs[4];
+ inputs[0] = 0;
+ inputs[1] = 0;
+ inputs[2] = 0;
+ inputs[3] = 0;
+
+ for (int i = 0; i < inst->Instruction.NumSrcRegs; ++i) {
+ struct tgsi_full_src_register *src = &inst->FullSrcRegisters[i];
+ llvm::Value *val = 0;
+ llvm::Value *indIdx = 0;
+
+ if (src->SrcRegister.Indirect) {
+ indIdx = storage->addrElement(src->SrcRegisterInd.Index);
+ indIdx = storage->extractIndex(indIdx);
+ }
+ if (src->SrcRegister.File == TGSI_FILE_CONSTANT) {
+ val = storage->constElement(src->SrcRegister.Index, indIdx);
+ } else if (src->SrcRegister.File == TGSI_FILE_INPUT) {
+ val = storage->inputElement(src->SrcRegister.Index, indIdx);
+ } else if (src->SrcRegister.File == TGSI_FILE_TEMPORARY) {
+ val = storage->tempElement(src->SrcRegister.Index);
+ } else if (src->SrcRegister.File == TGSI_FILE_OUTPUT) {
+ val = storage->outputElement(src->SrcRegister.Index, indIdx);
+ } else if (src->SrcRegister.File == TGSI_FILE_IMMEDIATE) {
+ val = storage->immediateElement(src->SrcRegister.Index);
+ } else {
+ fprintf(stderr, "ERROR: not supported llvm source %d\n", src->SrcRegister.File);
+ return;
+ }
+
+ inputs[i] = swizzleVector(val, src, storage);
+ }
+
+ /*if (inputs[0])
+ instr->printVector(inputs[0]);
+ if (inputs[1])
+ instr->printVector(inputs[1]);*/
+ llvm::Value *out = 0;
+ switch (inst->Instruction.Opcode) {
+ case TGSI_OPCODE_ARL: {
+ out = instr->arl(inputs[0]);
+ }
+ break;
+ case TGSI_OPCODE_MOV: {
+ out = inputs[0];
+ }
+ break;
+ case TGSI_OPCODE_LIT: {
+ out = instr->lit(inputs[0]);
+ }
+ break;
+ case TGSI_OPCODE_RCP: {
+ out = instr->rcp(inputs[0]);
+ }
+ break;
+ case TGSI_OPCODE_RSQ: {
+ out = instr->rsq(inputs[0]);
+ }
+ break;
+ case TGSI_OPCODE_EXP: {
+ out = instr->exp(inputs[0]);
+ }
+ break;
+ case TGSI_OPCODE_LOG: {
+ out = instr->log(inputs[0]);
+ }
+ break;
+ case TGSI_OPCODE_MUL: {
+ out = instr->mul(inputs[0], inputs[1]);
+ }
+ break;
+ case TGSI_OPCODE_ADD: {
+ out = instr->add(inputs[0], inputs[1]);
+ }
+ break;
+ case TGSI_OPCODE_DP3: {
+ out = instr->dp3(inputs[0], inputs[1]);
+ }
+ break;
+ case TGSI_OPCODE_DP4: {
+ out = instr->dp4(inputs[0], inputs[1]);
+ }
+ break;
+ case TGSI_OPCODE_DST: {
+ out = instr->dst(inputs[0], inputs[1]);
+ }
+ break;
+ case TGSI_OPCODE_MIN: {
+ out = instr->min(inputs[0], inputs[1]);
+ }
+ break;
+ case TGSI_OPCODE_MAX: {
+ out = instr->max(inputs[0], inputs[1]);
+ }
+ break;
+ case TGSI_OPCODE_SLT: {
+ out = instr->slt(inputs[0], inputs[1]);
+ }
+ break;
+ case TGSI_OPCODE_SGE: {
+ out = instr->sge(inputs[0], inputs[1]);
+ }
+ break;
+ case TGSI_OPCODE_MAD: {
+ out = instr->madd(inputs[0], inputs[1], inputs[2]);
+ }
+ break;
+ case TGSI_OPCODE_SUB: {
+ out = instr->sub(inputs[0], inputs[1]);
+ }
+ break;
+ case TGSI_OPCODE_LERP: {
+ out = instr->lerp(inputs[0], inputs[1], inputs[2]);
+ }
+ break;
+ case TGSI_OPCODE_CND: {
+ out = instr->cnd(inputs[0], inputs[1], inputs[2]);
+ }
+ break;
+ case TGSI_OPCODE_CND0: {
+ out = instr->cnd0(inputs[0], inputs[1], inputs[2]);
+ }
+ break;
+ case TGSI_OPCODE_DOT2ADD: {
+ out = instr->dot2add(inputs[0], inputs[1], inputs[2]);
+ }
+ break;
+ case TGSI_OPCODE_INDEX:
+ break;
+ case TGSI_OPCODE_NEGATE: {
+ out = instr->neg(inputs[0]);
+ }
+ break;
+ case TGSI_OPCODE_FRAC: {
+ out = instr->frc(inputs[0]);
+ }
+ break;
+ case TGSI_OPCODE_CLAMP: {
+ out = instr->clamp(inputs[0]);
+ }
+ break;
+ case TGSI_OPCODE_FLOOR: {
+ out = instr->floor(inputs[0]);
+ }
+ break;
+ case TGSI_OPCODE_ROUND:
+ break;
+ case TGSI_OPCODE_EXPBASE2: {
+ out = instr->ex2(inputs[0]);
+ }
+ break;
+ case TGSI_OPCODE_LOGBASE2: {
+ out = instr->lg2(inputs[0]);
+ }
+ break;
+ case TGSI_OPCODE_POWER: {
+ out = instr->pow(inputs[0], inputs[1]);
+ }
+ break;
+ case TGSI_OPCODE_CROSSPRODUCT: {
+ out = instr->cross(inputs[0], inputs[1]);
+ }
+ break;
+ case TGSI_OPCODE_MULTIPLYMATRIX:
+ break;
+ case TGSI_OPCODE_ABS: {
+ out = instr->abs(inputs[0]);
+ }
+ break;
+ case TGSI_OPCODE_RCC:
+ break;
+ case TGSI_OPCODE_DPH: {
+ out = instr->dph(inputs[0], inputs[1]);
+ }
+ break;
+ case TGSI_OPCODE_COS: {
+ out = instr->cos(inputs[0]);
+ }
+ break;
+ case TGSI_OPCODE_DDX: {
+ out = instr->ddx(inputs[0]);
+ }
+ break;
+ case TGSI_OPCODE_DDY: {
+ out = instr->ddy(inputs[0]);
+ }
+ break;
+ case TGSI_OPCODE_KILP:
+ break;
+ case TGSI_OPCODE_PK2H:
+ break;
+ case TGSI_OPCODE_PK2US:
+ break;
+ case TGSI_OPCODE_PK4B:
+ break;
+ case TGSI_OPCODE_PK4UB:
+ break;
+ case TGSI_OPCODE_RFL:
+ break;
+ case TGSI_OPCODE_SEQ: {
+ out = instr->seq(inputs[0], inputs[1]);
+ }
+ break;
+ case TGSI_OPCODE_SFL: {
+ out = instr->sfl(inputs[0], inputs[1]);
+ }
+ break;
+ case TGSI_OPCODE_SGT: {
+ out = instr->sgt(inputs[0], inputs[1]);
+ }
+ break;
+ case TGSI_OPCODE_SIN: {
+ out = instr->sin(inputs[0]);
+ }
+ break;
+ case TGSI_OPCODE_SLE: {
+ out = instr->sle(inputs[0], inputs[1]);
+ }
+ break;
+ case TGSI_OPCODE_SNE: {
+ out = instr->sne(inputs[0], inputs[1]);
+ }
+ break;
+ case TGSI_OPCODE_STR: {
+ out = instr->str(inputs[0], inputs[1]);
+ }
+ break;
+ case TGSI_OPCODE_TEX:
+ break;
+ case TGSI_OPCODE_TXD:
+ break;
+ case TGSI_OPCODE_UP2H:
+ break;
+ case TGSI_OPCODE_UP2US:
+ break;
+ case TGSI_OPCODE_UP4B:
+ break;
+ case TGSI_OPCODE_UP4UB:
+ break;
+ case TGSI_OPCODE_X2D: {
+ out = instr->x2d(inputs[0], inputs[1], inputs[2]);
+ }
+ break;
+ case TGSI_OPCODE_ARA:
+ break;
+ case TGSI_OPCODE_ARR:
+ break;
+ case TGSI_OPCODE_BRA:
+ break;
+ case TGSI_OPCODE_CAL: {
+ instr->cal(inst->InstructionExtLabel.Label, storage->inputPtr());
+ return;
+ }
+ break;
+ case TGSI_OPCODE_RET: {
+ instr->end();
+ return;
+ }
+ break;
+ case TGSI_OPCODE_SSG:
+ break;
+ case TGSI_OPCODE_CMP: {
+ out = instr->cmp(inputs[0], inputs[1], inputs[2]);
+ }
+ break;
+ case TGSI_OPCODE_SCS: {
+ out = instr->scs(inputs[0]);
+ }
+ break;
+ case TGSI_OPCODE_TXB:
+ break;
+ case TGSI_OPCODE_NRM4:
+ case TGSI_OPCODE_NRM: {
+ out = instr->nrm(inputs[0]);
+ }
+ break;
+ case TGSI_OPCODE_DIV: {
+ out = instr->div(inputs[0], inputs[1]);
+ }
+ break;
+ case TGSI_OPCODE_DP2: {
+ out = instr->dp2(inputs[0], inputs[1]);
+ }
+ break;
+ case TGSI_OPCODE_TXL:
+ break;
+ case TGSI_OPCODE_BRK: {
+ instr->brk();
+ return;
+ }
+ break;
+ case TGSI_OPCODE_IF: {
+ instr->ifop(inputs[0]);
+ storage->setCurrentBlock(instr->currentBlock());
+ return; //just update the state
+ }
+ break;
+ case TGSI_OPCODE_LOOP:
+ break;
+ case TGSI_OPCODE_REP:
+ break;
+ case TGSI_OPCODE_ELSE: {
+ instr->elseop();
+ storage->setCurrentBlock(instr->currentBlock());
+ return; //only state update
+ }
+ break;
+ case TGSI_OPCODE_ENDIF: {
+ instr->endif();
+ storage->setCurrentBlock(instr->currentBlock());
+ return; //just update the state
+ }
+ break;
+ case TGSI_OPCODE_ENDLOOP:
+ break;
+ case TGSI_OPCODE_ENDREP:
+ break;
+ case TGSI_OPCODE_PUSHA:
+ break;
+ case TGSI_OPCODE_POPA:
+ break;
+ case TGSI_OPCODE_CEIL:
+ break;
+ case TGSI_OPCODE_I2F:
+ break;
+ case TGSI_OPCODE_NOT:
+ break;
+ case TGSI_OPCODE_TRUNC: {
+ out = instr->trunc(inputs[0]);
+ }
+ break;
+ case TGSI_OPCODE_SHL:
+ break;
+ case TGSI_OPCODE_SHR:
+ break;
+ case TGSI_OPCODE_AND:
+ break;
+ case TGSI_OPCODE_OR:
+ break;
+ case TGSI_OPCODE_MOD:
+ break;
+ case TGSI_OPCODE_XOR:
+ break;
+ case TGSI_OPCODE_SAD:
+ break;
+ case TGSI_OPCODE_TXF:
+ break;
+ case TGSI_OPCODE_TXQ:
+ break;
+ case TGSI_OPCODE_CONT:
+ break;
+ case TGSI_OPCODE_EMIT:
+ break;
+ case TGSI_OPCODE_ENDPRIM:
+ break;
+ case TGSI_OPCODE_BGNLOOP2: {
+ instr->beginLoop();
+ storage->setCurrentBlock(instr->currentBlock());
+ return;
+ }
+ break;
+ case TGSI_OPCODE_BGNSUB: {
+ instr->bgnSub(instno);
+ storage->setCurrentBlock(instr->currentBlock());
+ storage->pushTemps();
+ return;
+ }
+ break;
+ case TGSI_OPCODE_ENDLOOP2: {
+ instr->endLoop();
+ storage->setCurrentBlock(instr->currentBlock());
+ return;
+ }
+ break;
+ case TGSI_OPCODE_ENDSUB: {
+ instr->endSub();
+ storage->setCurrentBlock(instr->currentBlock());
+ storage->popArguments();
+ storage->popTemps();
+ return;
+ }
+ break;
+ case TGSI_OPCODE_NOISE1:
+ break;
+ case TGSI_OPCODE_NOISE2:
+ break;
+ case TGSI_OPCODE_NOISE3:
+ break;
+ case TGSI_OPCODE_NOISE4:
+ break;
+ case TGSI_OPCODE_NOP:
+ break;
+ case TGSI_OPCODE_M4X3:
+ break;
+ case TGSI_OPCODE_M3X4:
+ break;
+ case TGSI_OPCODE_M3X3:
+ break;
+ case TGSI_OPCODE_M3X2:
+ break;
+ case TGSI_OPCODE_CALLNZ:
+ break;
+ case TGSI_OPCODE_IFC:
+ break;
+ case TGSI_OPCODE_BREAKC:
+ break;
+ case TGSI_OPCODE_KIL: {
+ out = instr->kil(inputs[0]);
+ storage->setKilElement(out);
+ return;
+ }
+ break;
+ case TGSI_OPCODE_END:
+ instr->end();
+ return;
+ break;
+ default:
+ fprintf(stderr, "ERROR: Unknown opcode %d\n",
+ inst->Instruction.Opcode);
+ assert(0);
+ break;
+ }
+
+ if (!out) {
+ fprintf(stderr, "ERROR: unsupported opcode %d\n",
+ inst->Instruction.Opcode);
+ assert(!"Unsupported opcode");
+ }
+
+ /* # not sure if we need this */
+ switch( inst->Instruction.Saturate ) {
+ case TGSI_SAT_NONE:
+ break;
+ case TGSI_SAT_ZERO_ONE:
+ /*TXT( "_SAT" );*/
+ break;
+ case TGSI_SAT_MINUS_PLUS_ONE:
+ /*TXT( "_SAT[-1,1]" );*/
+ break;
+ default:
+ assert( 0 );
+ }
+
+ /* store results */
+ for (int i = 0; i < inst->Instruction.NumDstRegs; ++i) {
+ struct tgsi_full_dst_register *dst = &inst->FullDstRegisters[i];
+
+ if (dst->DstRegister.File == TGSI_FILE_OUTPUT) {
+ storage->setOutputElement(dst->DstRegister.Index, out, dst->DstRegister.WriteMask);
+ } else if (dst->DstRegister.File == TGSI_FILE_TEMPORARY) {
+ storage->setTempElement(dst->DstRegister.Index, out, dst->DstRegister.WriteMask);
+ } else if (dst->DstRegister.File == TGSI_FILE_ADDRESS) {
+ storage->setAddrElement(dst->DstRegister.Index, out, dst->DstRegister.WriteMask);
+ } else {
+ fprintf(stderr, "ERROR: unsupported LLVM destination!");
+ assert(!"wrong destination");
+ }
+ }
+}
+
+
+static void
+translate_instructionir(llvm::Module *module,
+ StorageSoa *storage,
+ InstructionsSoa *instr,
+ struct tgsi_full_instruction *inst,
+ struct tgsi_full_instruction *fi,
+ unsigned instno)
+{
+ std::vector< std::vector<llvm::Value*> > inputs(inst->Instruction.NumSrcRegs);
+
+ for (int i = 0; i < inst->Instruction.NumSrcRegs; ++i) {
+ struct tgsi_full_src_register *src = &inst->FullSrcRegisters[i];
+ std::vector<llvm::Value*> val;
+ llvm::Value *indIdx = 0;
+ int swizzle = swizzleInt(src);
+
+ if (src->SrcRegister.Indirect) {
+ indIdx = storage->addrElement(src->SrcRegisterInd.Index);
+ }
+ val = storage->load((enum tgsi_file_type)src->SrcRegister.File,
+ src->SrcRegister.Index, swizzle, instr->getIRBuilder(), indIdx);
+
+ inputs[i] = val;
+ }
+
+ std::vector<llvm::Value*> out(4);
+ switch (inst->Instruction.Opcode) {
+ case TGSI_OPCODE_ARL: {
+ out = instr->arl(inputs[0]);
+ }
+ break;
+ case TGSI_OPCODE_MOV: {
+ out = inputs[0];
+ }
+ break;
+ case TGSI_OPCODE_LIT: {
+ out = instr->lit(inputs[0]);
+ }
+ break;
+ case TGSI_OPCODE_RCP: {
+ }
+ break;
+ case TGSI_OPCODE_RSQ: {
+ out = instr->rsq(inputs[0]);
+ }
+ break;
+ case TGSI_OPCODE_EXP:
+ break;
+ case TGSI_OPCODE_LOG:
+ break;
+ case TGSI_OPCODE_MUL: {
+ out = instr->mul(inputs[0], inputs[1]);
+ }
+ break;
+ case TGSI_OPCODE_ADD: {
+ out = instr->add(inputs[0], inputs[1]);
+ }
+ break;
+ case TGSI_OPCODE_DP3: {
+ out = instr->dp3(inputs[0], inputs[1]);
+ }
+ break;
+ case TGSI_OPCODE_DP4: {
+ out = instr->dp4(inputs[0], inputs[1]);
+ }
+ break;
+ case TGSI_OPCODE_DST: {
+ }
+ break;
+ case TGSI_OPCODE_MIN: {
+ out = instr->min(inputs[0], inputs[1]);
+ }
+ break;
+ case TGSI_OPCODE_MAX: {
+ out = instr->max(inputs[0], inputs[1]);
+ }
+ break;
+ case TGSI_OPCODE_SLT: {
+ out = instr->slt(inputs[0], inputs[1]);
+ }
+ break;
+ case TGSI_OPCODE_SGE: {
+ }
+ break;
+ case TGSI_OPCODE_MAD: {
+ out = instr->madd(inputs[0], inputs[1], inputs[2]);
+ }
+ break;
+ case TGSI_OPCODE_SUB: {
+ out = instr->sub(inputs[0], inputs[1]);
+ }
+ break;
+ case TGSI_OPCODE_LERP: {
+ }
+ break;
+ case TGSI_OPCODE_CND:
+ break;
+ case TGSI_OPCODE_CND0:
+ break;
+ case TGSI_OPCODE_DOT2ADD:
+ break;
+ case TGSI_OPCODE_INDEX:
+ break;
+ case TGSI_OPCODE_NEGATE:
+ break;
+ case TGSI_OPCODE_FRAC: {
+ }
+ break;
+ case TGSI_OPCODE_CLAMP:
+ break;
+ case TGSI_OPCODE_FLOOR: {
+ }
+ break;
+ case TGSI_OPCODE_ROUND:
+ break;
+ case TGSI_OPCODE_EXPBASE2: {
+ }
+ break;
+ case TGSI_OPCODE_LOGBASE2: {
+ }
+ break;
+ case TGSI_OPCODE_POWER: {
+ out = instr->pow(inputs[0], inputs[1]);
+ }
+ break;
+ case TGSI_OPCODE_CROSSPRODUCT: {
+ }
+ break;
+ case TGSI_OPCODE_MULTIPLYMATRIX:
+ break;
+ case TGSI_OPCODE_ABS: {
+ out = instr->abs(inputs[0]);
+ }
+ break;
+ case TGSI_OPCODE_RCC:
+ break;
+ case TGSI_OPCODE_DPH: {
+ }
+ break;
+ case TGSI_OPCODE_COS: {
+ }
+ break;
+ case TGSI_OPCODE_DDX:
+ break;
+ case TGSI_OPCODE_DDY:
+ break;
+ case TGSI_OPCODE_KILP:
+ break;
+ case TGSI_OPCODE_PK2H:
+ break;
+ case TGSI_OPCODE_PK2US:
+ break;
+ case TGSI_OPCODE_PK4B:
+ break;
+ case TGSI_OPCODE_PK4UB:
+ break;
+ case TGSI_OPCODE_RFL:
+ break;
+ case TGSI_OPCODE_SEQ:
+ break;
+ case TGSI_OPCODE_SFL:
+ break;
+ case TGSI_OPCODE_SGT: {
+ }
+ break;
+ case TGSI_OPCODE_SIN: {
+ }
+ break;
+ case TGSI_OPCODE_SLE:
+ break;
+ case TGSI_OPCODE_SNE:
+ break;
+ case TGSI_OPCODE_STR:
+ break;
+ case TGSI_OPCODE_TEX:
+ break;
+ case TGSI_OPCODE_TXD:
+ break;
+ case TGSI_OPCODE_UP2H:
+ break;
+ case TGSI_OPCODE_UP2US:
+ break;
+ case TGSI_OPCODE_UP4B:
+ break;
+ case TGSI_OPCODE_UP4UB:
+ break;
+ case TGSI_OPCODE_X2D:
+ break;
+ case TGSI_OPCODE_ARA:
+ break;
+ case TGSI_OPCODE_ARR:
+ break;
+ case TGSI_OPCODE_BRA:
+ break;
+ case TGSI_OPCODE_CAL: {
+ }
+ break;
+ case TGSI_OPCODE_RET: {
+ }
+ break;
+ case TGSI_OPCODE_SSG:
+ break;
+ case TGSI_OPCODE_CMP: {
+ }
+ break;
+ case TGSI_OPCODE_SCS: {
+ }
+ break;
+ case TGSI_OPCODE_TXB:
+ break;
+ case TGSI_OPCODE_NRM:
+ break;
+ case TGSI_OPCODE_DIV:
+ break;
+ case TGSI_OPCODE_DP2:
+ break;
+ case TGSI_OPCODE_TXL:
+ break;
+ case TGSI_OPCODE_BRK: {
+ }
+ break;
+ case TGSI_OPCODE_IF: {
+ }
+ break;
+ case TGSI_OPCODE_LOOP:
+ break;
+ case TGSI_OPCODE_REP:
+ break;
+ case TGSI_OPCODE_ELSE: {
+ }
+ break;
+ case TGSI_OPCODE_ENDIF: {
+ }
+ break;
+ case TGSI_OPCODE_ENDLOOP:
+ break;
+ case TGSI_OPCODE_ENDREP:
+ break;
+ case TGSI_OPCODE_PUSHA:
+ break;
+ case TGSI_OPCODE_POPA:
+ break;
+ case TGSI_OPCODE_CEIL:
+ break;
+ case TGSI_OPCODE_I2F:
+ break;
+ case TGSI_OPCODE_NOT:
+ break;
+ case TGSI_OPCODE_TRUNC: {
+ }
+ break;
+ case TGSI_OPCODE_SHL:
+ break;
+ case TGSI_OPCODE_SHR:
+ break;
+ case TGSI_OPCODE_AND:
+ break;
+ case TGSI_OPCODE_OR:
+ break;
+ case TGSI_OPCODE_MOD:
+ break;
+ case TGSI_OPCODE_XOR:
+ break;
+ case TGSI_OPCODE_SAD:
+ break;
+ case TGSI_OPCODE_TXF:
+ break;
+ case TGSI_OPCODE_TXQ:
+ break;
+ case TGSI_OPCODE_CONT:
+ break;
+ case TGSI_OPCODE_EMIT:
+ break;
+ case TGSI_OPCODE_ENDPRIM:
+ break;
+ case TGSI_OPCODE_BGNLOOP2: {
+ }
+ break;
+ case TGSI_OPCODE_BGNSUB: {
+ }
+ break;
+ case TGSI_OPCODE_ENDLOOP2: {
+ }
+ break;
+ case TGSI_OPCODE_ENDSUB: {
+ }
+ break;
+ case TGSI_OPCODE_NOISE1:
+ break;
+ case TGSI_OPCODE_NOISE2:
+ break;
+ case TGSI_OPCODE_NOISE3:
+ break;
+ case TGSI_OPCODE_NOISE4:
+ break;
+ case TGSI_OPCODE_NOP:
+ break;
+ case TGSI_OPCODE_M4X3:
+ break;
+ case TGSI_OPCODE_M3X4:
+ break;
+ case TGSI_OPCODE_M3X3:
+ break;
+ case TGSI_OPCODE_M3X2:
+ break;
+ case TGSI_OPCODE_NRM4:
+ break;
+ case TGSI_OPCODE_CALLNZ:
+ break;
+ case TGSI_OPCODE_IFC:
+ break;
+ case TGSI_OPCODE_BREAKC:
+ break;
+ case TGSI_OPCODE_KIL: {
+ }
+ break;
+ case TGSI_OPCODE_END:
+ instr->end();
+ return;
+ break;
+ default:
+ fprintf(stderr, "ERROR: Unknown opcode %d\n",
+ inst->Instruction.Opcode);
+ assert(0);
+ break;
+ }
+
+ if (!out[0]) {
+ fprintf(stderr, "ERROR: unsupported opcode %d\n",
+ inst->Instruction.Opcode);
+ assert(!"Unsupported opcode");
+ }
+
+ /* store results */
+ for (int i = 0; i < inst->Instruction.NumDstRegs; ++i) {
+ struct tgsi_full_dst_register *dst = &inst->FullDstRegisters[i];
+ storage->store((enum tgsi_file_type)dst->DstRegister.File,
+ dst->DstRegister.Index, out, dst->DstRegister.WriteMask,
+ instr->getIRBuilder() );
+ }
+}
+
+llvm::Module *
+tgsi_to_llvm(struct gallivm_ir *ir, const struct tgsi_token *tokens)
+{
+ llvm::Module *mod = new Module("shader");
+ struct tgsi_parse_context parse;
+ struct tgsi_full_instruction fi;
+ struct tgsi_full_declaration fd;
+ unsigned instno = 0;
+ Function* shader = mod->getFunction("execute_shader");
+ std::ostringstream stream;
+ if (ir->type == GALLIVM_VS) {
+ stream << "vs_shader";
+ } else {
+ stream << "fs_shader";
+ }
+ stream << ir->id;
+ std::string func_name = stream.str();
+ shader->setName(func_name.c_str());
+
+ Function::arg_iterator args = shader->arg_begin();
+ Value *ptr_INPUT = args++;
+ ptr_INPUT->setName("input");
+
+ BasicBlock *label_entry = BasicBlock::Create("entry", shader, 0);
+
+ tgsi_parse_init(&parse, tokens);
+
+ fi = tgsi_default_full_instruction();
+ fd = tgsi_default_full_declaration();
+ Storage storage(label_entry, ptr_INPUT);
+ Instructions instr(mod, shader, label_entry, &storage);
+ while(!tgsi_parse_end_of_tokens(&parse)) {
+ tgsi_parse_token(&parse);
+
+ switch (parse.FullToken.Token.Type) {
+ case TGSI_TOKEN_TYPE_DECLARATION:
+ translate_declaration(ir, mod, &storage,
+ &parse.FullToken.FullDeclaration,
+ &fd);
+ break;
+
+ case TGSI_TOKEN_TYPE_IMMEDIATE:
+ translate_immediate(&storage,
+ &parse.FullToken.FullImmediate);
+ break;
+
+ case TGSI_TOKEN_TYPE_INSTRUCTION:
+ translate_instruction(mod, &storage, &instr,
+ &parse.FullToken.FullInstruction,
+ &fi, instno);
+ ++instno;
+ break;
+
+ default:
+ assert(0);
+ }
+ }
+
+ tgsi_parse_free(&parse);
+
+ ir->num_consts = storage.numConsts();
+ return mod;
+}
+
+llvm::Module * tgsi_to_llvmir(struct gallivm_ir *ir,
+ const struct tgsi_token *tokens)
+{
+ llvm::Module *mod = new Module("shader");
+ struct tgsi_parse_context parse;
+ struct tgsi_full_instruction fi;
+ struct tgsi_full_declaration fd;
+ unsigned instno = 0;
+ std::ostringstream stream;
+ if (ir->type == GALLIVM_VS) {
+ stream << "vs_shader";
+ } else {
+ stream << "fs_shader";
+ }
+ //stream << ir->id;
+ std::string func_name = stream.str();
+ Function *shader = llvm::cast<Function>(mod->getOrInsertFunction(
+ func_name.c_str(),
+ vertexShaderFunctionType()));
+
+ Function::arg_iterator args = shader->arg_begin();
+ Value *input = args++;
+ input->setName("inputs");
+ Value *output = args++;
+ output->setName("outputs");
+ Value *consts = args++;
+ consts->setName("consts");
+
+ BasicBlock *label_entry = BasicBlock::Create("entry", shader, 0);
+
+ tgsi_parse_init(&parse, tokens);
+
+ fi = tgsi_default_full_instruction();
+ fd = tgsi_default_full_declaration();
+
+ StorageSoa storage(label_entry, input, output, consts);
+ InstructionsSoa instr(mod, shader, label_entry, &storage);
+
+ while(!tgsi_parse_end_of_tokens(&parse)) {
+ tgsi_parse_token(&parse);
+
+ switch (parse.FullToken.Token.Type) {
+ case TGSI_TOKEN_TYPE_DECLARATION:
+ translate_declarationir(ir, mod, &storage,
+ &parse.FullToken.FullDeclaration,
+ &fd);
+ break;
+
+ case TGSI_TOKEN_TYPE_IMMEDIATE:
+ translate_immediateir(&storage,
+ &parse.FullToken.FullImmediate);
+ break;
+
+ case TGSI_TOKEN_TYPE_INSTRUCTION:
+ storage.declareImmediates();
+ translate_instructionir(mod, &storage, &instr,
+ &parse.FullToken.FullInstruction,
+ &fi, instno);
+ ++instno;
+ break;
+
+ default:
+ assert(0);
+ }
+ }
+
+ tgsi_parse_free(&parse);
+
+ return mod;
+}
diff --git a/src/gallium/auxiliary/gallivm/tgsitollvm.h b/src/gallium/auxiliary/gallivm/tgsitollvm.h
new file mode 100644
index 00000000000..7ada04d6299
--- /dev/null
+++ b/src/gallium/auxiliary/gallivm/tgsitollvm.h
@@ -0,0 +1,20 @@
+#ifndef TGSITOLLVM_H
+#define TGSITOLLVM_H
+
+
+namespace llvm {
+ class Module;
+}
+
+struct gallivm_ir;
+struct tgsi_token;
+
+
+llvm::Module * tgsi_to_llvm(struct gallivm_ir *ir,
+ const struct tgsi_token *tokens);
+
+
+llvm::Module * tgsi_to_llvmir(struct gallivm_ir *ir,
+ const struct tgsi_token *tokens);
+
+#endif
diff --git a/src/gallium/auxiliary/indices/Makefile b/src/gallium/auxiliary/indices/Makefile
new file mode 100644
index 00000000000..8fa61d265ea
--- /dev/null
+++ b/src/gallium/auxiliary/indices/Makefile
@@ -0,0 +1,16 @@
+TOP = ../../../..
+include $(TOP)/configs/current
+
+LIBNAME = indices
+
+C_SOURCES = \
+ u_indices_gen.c
+
+include ../../Makefile.template
+
+u_indices_gen.c: u_indices_gen.py
+ python $< > $@
+
+
+symlinks:
+
diff --git a/src/gallium/auxiliary/indices/SConscript b/src/gallium/auxiliary/indices/SConscript
new file mode 100644
index 00000000000..65a43a9f648
--- /dev/null
+++ b/src/gallium/auxiliary/indices/SConscript
@@ -0,0 +1,17 @@
+Import('*')
+
+env.CodeGenerate(
+ target = 'u_indices_gen.c',
+ script = 'u_indices_gen.py',
+ source = [],
+ command = 'python $SCRIPT > $TARGET'
+)
+
+indices = env.ConvenienceLibrary(
+ target = 'indices',
+ source = [
+# 'u_indices.c',
+ 'u_indices_gen.c',
+ ])
+
+auxiliaries.insert(0, indices)
diff --git a/src/gallium/auxiliary/indices/u_indices.c b/src/gallium/auxiliary/indices/u_indices.c
new file mode 100644
index 00000000000..0cf7d88653c
--- /dev/null
+++ b/src/gallium/auxiliary/indices/u_indices.c
@@ -0,0 +1,253 @@
+/*
+ * Copyright 2009 VMware, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * VMWARE AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#include "u_indices.h"
+#include "u_indices_priv.h"
+
+static void translate_memcpy_ushort( const void *in,
+ unsigned nr,
+ void *out )
+{
+ memcpy(out, in, nr*sizeof(short));
+}
+
+static void translate_memcpy_uint( const void *in,
+ unsigned nr,
+ void *out )
+{
+ memcpy(out, in, nr*sizeof(int));
+}
+
+
+int u_index_translator( unsigned hw_mask,
+ unsigned prim,
+ unsigned in_index_size,
+ unsigned nr,
+ unsigned in_pv,
+ unsigned out_pv,
+ unsigned *out_prim,
+ unsigned *out_index_size,
+ unsigned *out_nr,
+ u_translate_func *out_translate )
+{
+ unsigned in_idx;
+ unsigned out_idx;
+ int ret = U_TRANSLATE_NORMAL;
+
+ u_index_init();
+
+ in_idx = in_size_idx(in_index_size);
+ *out_index_size = (in_index_size == 4) ? 4 : 2;
+ out_idx = out_size_idx(*out_index_size);
+
+ if ((hw_mask & (1<<prim)) &&
+ in_index_size == *out_index_size &&
+ in_pv == out_pv)
+ {
+ if (in_index_size == 4)
+ *out_translate = translate_memcpy_uint;
+ else
+ *out_translate = translate_memcpy_ushort;
+
+ *out_prim = prim;
+ *out_nr = nr;
+
+ return U_TRANSLATE_MEMCPY;
+ }
+ else {
+ switch (prim) {
+ case PIPE_PRIM_POINTS:
+ *out_translate = translate[in_idx][out_idx][in_pv][out_pv][prim];
+ *out_prim = PIPE_PRIM_POINTS;
+ *out_nr = nr;
+ break;
+
+ case PIPE_PRIM_LINES:
+ *out_translate = translate[in_idx][out_idx][in_pv][out_pv][prim];
+ *out_prim = PIPE_PRIM_LINES;
+ *out_nr = nr;
+ break;
+
+ case PIPE_PRIM_LINE_STRIP:
+ *out_translate = translate[in_idx][out_idx][in_pv][out_pv][prim];
+ *out_prim = PIPE_PRIM_LINES;
+ *out_nr = (nr - 1) * 2;
+ break;
+
+ case PIPE_PRIM_LINE_LOOP:
+ *out_translate = translate[in_idx][out_idx][in_pv][out_pv][prim];
+ *out_prim = PIPE_PRIM_LINES;
+ *out_nr = nr * 2;
+ break;
+
+ case PIPE_PRIM_TRIANGLES:
+ *out_translate = translate[in_idx][out_idx][in_pv][out_pv][prim];
+ *out_prim = PIPE_PRIM_TRIANGLES;
+ *out_nr = nr;
+ break;
+
+ case PIPE_PRIM_TRIANGLE_STRIP:
+ *out_translate = translate[in_idx][out_idx][in_pv][out_pv][prim];
+ *out_prim = PIPE_PRIM_TRIANGLES;
+ *out_nr = (nr - 2) * 3;
+ break;
+
+ case PIPE_PRIM_TRIANGLE_FAN:
+ *out_translate = translate[in_idx][out_idx][in_pv][out_pv][prim];
+ *out_prim = PIPE_PRIM_TRIANGLES;
+ *out_nr = (nr - 2) * 3;
+ break;
+
+ case PIPE_PRIM_QUADS:
+ *out_translate = translate[in_idx][out_idx][in_pv][out_pv][prim];
+ *out_prim = PIPE_PRIM_TRIANGLES;
+ *out_nr = (nr / 4) * 6;
+ break;
+
+ case PIPE_PRIM_QUAD_STRIP:
+ *out_translate = translate[in_idx][out_idx][in_pv][out_pv][prim];
+ *out_prim = PIPE_PRIM_TRIANGLES;
+ *out_nr = (nr - 2) * 3;
+ break;
+
+ case PIPE_PRIM_POLYGON:
+ *out_translate = translate[in_idx][out_idx][in_pv][out_pv][prim];
+ *out_prim = PIPE_PRIM_TRIANGLES;
+ *out_nr = (nr - 2) * 3;
+ break;
+
+ default:
+ assert(0);
+ *out_translate = translate[in_idx][out_idx][in_pv][out_pv][prim];
+ *out_prim = PIPE_PRIM_POINTS;
+ *out_nr = nr;
+ return U_TRANSLATE_ERROR;
+ }
+ }
+
+ return ret;
+}
+
+
+
+
+
+int u_index_generator( unsigned hw_mask,
+ unsigned prim,
+ unsigned start,
+ unsigned nr,
+ unsigned in_pv,
+ unsigned out_pv,
+ unsigned *out_prim,
+ unsigned *out_index_size,
+ unsigned *out_nr,
+ u_generate_func *out_generate )
+
+{
+ unsigned out_idx;
+
+ u_index_init();
+
+ *out_index_size = ((start + nr) > 0xfffe) ? 4 : 2;
+ out_idx = out_size_idx(*out_index_size);
+
+ if ((hw_mask & (1<<prim)) &&
+ (in_pv == out_pv)) {
+
+ *out_generate = generate[out_idx][in_pv][out_pv][PIPE_PRIM_POINTS];
+ *out_prim = prim;
+ *out_nr = nr;
+ return U_GENERATE_LINEAR;
+ }
+ else {
+ switch (prim) {
+ case PIPE_PRIM_POINTS:
+ *out_generate = generate[out_idx][in_pv][out_pv][prim];
+ *out_prim = PIPE_PRIM_POINTS;
+ *out_nr = nr;
+ return U_GENERATE_REUSABLE;
+
+ case PIPE_PRIM_LINES:
+ *out_generate = generate[out_idx][in_pv][out_pv][prim];
+ *out_prim = PIPE_PRIM_LINES;
+ *out_nr = nr;
+ return U_GENERATE_REUSABLE;
+
+ case PIPE_PRIM_LINE_STRIP:
+ *out_generate = generate[out_idx][in_pv][out_pv][prim];
+ *out_prim = PIPE_PRIM_LINES;
+ *out_nr = (nr - 1) * 2;
+ return U_GENERATE_REUSABLE;
+
+ case PIPE_PRIM_LINE_LOOP:
+ *out_generate = generate[out_idx][in_pv][out_pv][prim];
+ *out_prim = PIPE_PRIM_LINES;
+ *out_nr = nr * 2;
+ return U_GENERATE_ONE_OFF;
+
+ case PIPE_PRIM_TRIANGLES:
+ *out_generate = generate[out_idx][in_pv][out_pv][prim];
+ *out_prim = PIPE_PRIM_TRIANGLES;
+ *out_nr = nr;
+ return U_GENERATE_REUSABLE;
+
+ case PIPE_PRIM_TRIANGLE_STRIP:
+ *out_generate = generate[out_idx][in_pv][out_pv][prim];
+ *out_prim = PIPE_PRIM_TRIANGLES;
+ *out_nr = (nr - 2) * 3;
+ return U_GENERATE_REUSABLE;
+
+ case PIPE_PRIM_TRIANGLE_FAN:
+ *out_generate = generate[out_idx][in_pv][out_pv][prim];
+ *out_prim = PIPE_PRIM_TRIANGLES;
+ *out_nr = (nr - 2) * 3;
+ return U_GENERATE_REUSABLE;
+
+ case PIPE_PRIM_QUADS:
+ *out_generate = generate[out_idx][in_pv][out_pv][prim];
+ *out_prim = PIPE_PRIM_TRIANGLES;
+ *out_nr = (nr / 4) * 6;
+ return U_GENERATE_REUSABLE;
+
+ case PIPE_PRIM_QUAD_STRIP:
+ *out_generate = generate[out_idx][in_pv][out_pv][prim];
+ *out_prim = PIPE_PRIM_TRIANGLES;
+ *out_nr = (nr - 2) * 3;
+ return U_GENERATE_REUSABLE;
+
+ case PIPE_PRIM_POLYGON:
+ *out_generate = generate[out_idx][in_pv][out_pv][prim];
+ *out_prim = PIPE_PRIM_TRIANGLES;
+ *out_nr = (nr - 2) * 3;
+ return U_GENERATE_REUSABLE;
+
+ default:
+ assert(0);
+ *out_generate = generate[out_idx][in_pv][out_pv][prim];
+ *out_prim = PIPE_PRIM_POINTS;
+ *out_nr = nr;
+ return U_TRANSLATE_ERROR;
+ }
+ }
+}
diff --git a/src/gallium/auxiliary/indices/u_indices.h b/src/gallium/auxiliary/indices/u_indices.h
new file mode 100644
index 00000000000..abf5a3037d1
--- /dev/null
+++ b/src/gallium/auxiliary/indices/u_indices.h
@@ -0,0 +1,83 @@
+/*
+ * Copyright 2009 VMware, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#ifndef U_INDICES_H
+#define U_INDICES_H
+
+#include "pipe/p_compiler.h"
+
+#define PV_FIRST 0
+#define PV_LAST 1
+#define PV_COUNT 2
+
+typedef void (*u_translate_func)( const void *in,
+ unsigned nr,
+ void *out );
+
+typedef void (*u_generate_func)( unsigned nr,
+ void *out );
+
+
+/* Return codes describe the translate/generate operation. Caller may
+ * be able to reuse translated indices under some circumstances.
+ */
+#define U_TRANSLATE_ERROR -1
+#define U_TRANSLATE_NORMAL 1
+#define U_TRANSLATE_MEMCPY 2
+#define U_GENERATE_LINEAR 3
+#define U_GENERATE_REUSABLE 4
+#define U_GENERATE_ONE_OFF 5
+
+
+void u_index_init( void );
+
+int u_index_translator( unsigned hw_mask,
+ unsigned prim,
+ unsigned in_index_size,
+ unsigned nr,
+ unsigned in_pv, /* API */
+ unsigned out_pv, /* hardware */
+ unsigned *out_prim,
+ unsigned *out_index_size,
+ unsigned *out_nr,
+ u_translate_func *out_translate );
+
+/* Note that even when generating it is necessary to know what the
+ * API's PV is, as the indices generated will depend on whether it is
+ * the same as hardware or not, and in the case of triangle strips,
+ * whether it is first or last.
+ */
+int u_index_generator( unsigned hw_mask,
+ unsigned prim,
+ unsigned start,
+ unsigned nr,
+ unsigned in_pv, /* API */
+ unsigned out_pv, /* hardware */
+ unsigned *out_prim,
+ unsigned *out_index_size,
+ unsigned *out_nr,
+ u_generate_func *out_generate );
+
+
+#endif
diff --git a/src/gallium/auxiliary/indices/u_indices_gen.c b/src/gallium/auxiliary/indices/u_indices_gen.c
new file mode 100644
index 00000000000..4c05b3eedb3
--- /dev/null
+++ b/src/gallium/auxiliary/indices/u_indices_gen.c
@@ -0,0 +1,5129 @@
+/* File automatically generated by indices.py */
+
+/*
+ * Copyright 2009 VMware, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * VMWARE AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+
+/**
+ * @file
+ * Functions to translate and generate index lists
+ */
+
+#include "indices/u_indices.h"
+#include "indices/u_indices_priv.h"
+#include "pipe/p_compiler.h"
+#include "pipe/p_debug.h"
+#include "pipe/p_defines.h"
+#include "util/u_memory.h"
+
+
+static unsigned out_size_idx( unsigned index_size )
+{
+ switch (index_size) {
+ case 4: return OUT_UINT;
+ case 2: return OUT_USHORT;
+ default: assert(0); return OUT_USHORT;
+ }
+}
+
+static unsigned in_size_idx( unsigned index_size )
+{
+ switch (index_size) {
+ case 4: return IN_UINT;
+ case 2: return IN_USHORT;
+ case 1: return IN_UBYTE;
+ default: assert(0); return IN_UBYTE;
+ }
+}
+
+
+static u_translate_func translate[IN_COUNT][OUT_COUNT][PV_COUNT][PV_COUNT][PRIM_COUNT];
+static u_generate_func generate[OUT_COUNT][PV_COUNT][PV_COUNT][PRIM_COUNT];
+
+
+
+static void generate_points_ushort_first2first(
+ unsigned nr,
+ void *_out )
+{
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (i = 0; i < nr; i++) {
+ (out+i)[0] = (ushort)(i);
+ }
+}
+static void generate_lines_ushort_first2first(
+ unsigned nr,
+ void *_out )
+{
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (i = 0; i < nr; i+=2) {
+ (out+i)[0] = (ushort)(i);
+ (out+i)[1] = (ushort)(i+1);
+ }
+}
+static void generate_linestrip_ushort_first2first(
+ unsigned nr,
+ void *_out )
+{
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=2, i++) {
+ (out+j)[0] = (ushort)(i);
+ (out+j)[1] = (ushort)(i+1);
+ }
+}
+static void generate_lineloop_ushort_first2first(
+ unsigned nr,
+ void *_out )
+{
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr - 2; j+=2, i++) {
+ (out+j)[0] = (ushort)(i);
+ (out+j)[1] = (ushort)(i+1);
+ }
+ (out+j)[0] = (ushort)(i);
+ (out+j)[1] = (ushort)(0);
+}
+static void generate_tris_ushort_first2first(
+ unsigned nr,
+ void *_out )
+{
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (i = 0; i < nr; i+=3) {
+ (out+i)[0] = (ushort)(i);
+ (out+i)[1] = (ushort)(i+1);
+ (out+i)[2] = (ushort)(i+2);
+ }
+}
+static void generate_tristrip_ushort_first2first(
+ unsigned nr,
+ void *_out )
+{
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=3, i++) {
+ (out+j)[0] = (ushort)(i);
+ (out+j)[1] = (ushort)(i+1+(i&1));
+ (out+j)[2] = (ushort)(i+2-(i&1));
+ }
+}
+static void generate_trifan_ushort_first2first(
+ unsigned nr,
+ void *_out )
+{
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=3, i++) {
+ (out+j)[0] = (ushort)(0);
+ (out+j)[1] = (ushort)(i+1);
+ (out+j)[2] = (ushort)(i+2);
+ }
+}
+static void generate_quads_ushort_first2first(
+ unsigned nr,
+ void *_out )
+{
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=6, i+=4) {
+ (out+j+0)[0] = (ushort)(i+0);
+ (out+j+0)[1] = (ushort)(i+1);
+ (out+j+0)[2] = (ushort)(i+3);
+ (out+j+3)[0] = (ushort)(i+1);
+ (out+j+3)[1] = (ushort)(i+2);
+ (out+j+3)[2] = (ushort)(i+3);
+ }
+}
+static void generate_quadstrip_ushort_first2first(
+ unsigned nr,
+ void *_out )
+{
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=6, i+=2) {
+ (out+j+0)[0] = (ushort)(i+2);
+ (out+j+0)[1] = (ushort)(i+0);
+ (out+j+0)[2] = (ushort)(i+3);
+ (out+j+3)[0] = (ushort)(i+0);
+ (out+j+3)[1] = (ushort)(i+1);
+ (out+j+3)[2] = (ushort)(i+3);
+ }
+}
+static void generate_polygon_ushort_first2first(
+ unsigned nr,
+ void *_out )
+{
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=3, i++) {
+ (out+j)[0] = (ushort)(0);
+ (out+j)[1] = (ushort)(i+1);
+ (out+j)[2] = (ushort)(i+2);
+ }
+}
+static void generate_points_ushort_first2last(
+ unsigned nr,
+ void *_out )
+{
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (i = 0; i < nr; i++) {
+ (out+i)[0] = (ushort)(i);
+ }
+}
+static void generate_lines_ushort_first2last(
+ unsigned nr,
+ void *_out )
+{
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (i = 0; i < nr; i+=2) {
+ (out+i)[0] = (ushort)(i+1);
+ (out+i)[1] = (ushort)(i);
+ }
+}
+static void generate_linestrip_ushort_first2last(
+ unsigned nr,
+ void *_out )
+{
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=2, i++) {
+ (out+j)[0] = (ushort)(i+1);
+ (out+j)[1] = (ushort)(i);
+ }
+}
+static void generate_lineloop_ushort_first2last(
+ unsigned nr,
+ void *_out )
+{
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr - 2; j+=2, i++) {
+ (out+j)[0] = (ushort)(i+1);
+ (out+j)[1] = (ushort)(i);
+ }
+ (out+j)[0] = (ushort)(0);
+ (out+j)[1] = (ushort)(i);
+}
+static void generate_tris_ushort_first2last(
+ unsigned nr,
+ void *_out )
+{
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (i = 0; i < nr; i+=3) {
+ (out+i)[0] = (ushort)(i+1);
+ (out+i)[1] = (ushort)(i+2);
+ (out+i)[2] = (ushort)(i);
+ }
+}
+static void generate_tristrip_ushort_first2last(
+ unsigned nr,
+ void *_out )
+{
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=3, i++) {
+ (out+j)[0] = (ushort)(i+1+(i&1));
+ (out+j)[1] = (ushort)(i+2-(i&1));
+ (out+j)[2] = (ushort)(i);
+ }
+}
+static void generate_trifan_ushort_first2last(
+ unsigned nr,
+ void *_out )
+{
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=3, i++) {
+ (out+j)[0] = (ushort)(i+1);
+ (out+j)[1] = (ushort)(i+2);
+ (out+j)[2] = (ushort)(0);
+ }
+}
+static void generate_quads_ushort_first2last(
+ unsigned nr,
+ void *_out )
+{
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=6, i+=4) {
+ (out+j+0)[0] = (ushort)(i+1);
+ (out+j+0)[1] = (ushort)(i+3);
+ (out+j+0)[2] = (ushort)(i+0);
+ (out+j+3)[0] = (ushort)(i+2);
+ (out+j+3)[1] = (ushort)(i+3);
+ (out+j+3)[2] = (ushort)(i+1);
+ }
+}
+static void generate_quadstrip_ushort_first2last(
+ unsigned nr,
+ void *_out )
+{
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=6, i+=2) {
+ (out+j+0)[0] = (ushort)(i+0);
+ (out+j+0)[1] = (ushort)(i+3);
+ (out+j+0)[2] = (ushort)(i+2);
+ (out+j+3)[0] = (ushort)(i+1);
+ (out+j+3)[1] = (ushort)(i+3);
+ (out+j+3)[2] = (ushort)(i+0);
+ }
+}
+static void generate_polygon_ushort_first2last(
+ unsigned nr,
+ void *_out )
+{
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=3, i++) {
+ (out+j)[0] = (ushort)(i+1);
+ (out+j)[1] = (ushort)(i+2);
+ (out+j)[2] = (ushort)(0);
+ }
+}
+static void generate_points_ushort_last2first(
+ unsigned nr,
+ void *_out )
+{
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (i = 0; i < nr; i++) {
+ (out+i)[0] = (ushort)(i);
+ }
+}
+static void generate_lines_ushort_last2first(
+ unsigned nr,
+ void *_out )
+{
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (i = 0; i < nr; i+=2) {
+ (out+i)[0] = (ushort)(i+1);
+ (out+i)[1] = (ushort)(i);
+ }
+}
+static void generate_linestrip_ushort_last2first(
+ unsigned nr,
+ void *_out )
+{
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=2, i++) {
+ (out+j)[0] = (ushort)(i+1);
+ (out+j)[1] = (ushort)(i);
+ }
+}
+static void generate_lineloop_ushort_last2first(
+ unsigned nr,
+ void *_out )
+{
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr - 2; j+=2, i++) {
+ (out+j)[0] = (ushort)(i+1);
+ (out+j)[1] = (ushort)(i);
+ }
+ (out+j)[0] = (ushort)(0);
+ (out+j)[1] = (ushort)(i);
+}
+static void generate_tris_ushort_last2first(
+ unsigned nr,
+ void *_out )
+{
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (i = 0; i < nr; i+=3) {
+ (out+i)[0] = (ushort)(i+2);
+ (out+i)[1] = (ushort)(i);
+ (out+i)[2] = (ushort)(i+1);
+ }
+}
+static void generate_tristrip_ushort_last2first(
+ unsigned nr,
+ void *_out )
+{
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=3, i++) {
+ (out+j)[0] = (ushort)(i+2);
+ (out+j)[1] = (ushort)(i+(i&1));
+ (out+j)[2] = (ushort)(i+1-(i&1));
+ }
+}
+static void generate_trifan_ushort_last2first(
+ unsigned nr,
+ void *_out )
+{
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=3, i++) {
+ (out+j)[0] = (ushort)(i+2);
+ (out+j)[1] = (ushort)(0);
+ (out+j)[2] = (ushort)(i+1);
+ }
+}
+static void generate_quads_ushort_last2first(
+ unsigned nr,
+ void *_out )
+{
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=6, i+=4) {
+ (out+j+0)[0] = (ushort)(i+3);
+ (out+j+0)[1] = (ushort)(i+0);
+ (out+j+0)[2] = (ushort)(i+1);
+ (out+j+3)[0] = (ushort)(i+3);
+ (out+j+3)[1] = (ushort)(i+1);
+ (out+j+3)[2] = (ushort)(i+2);
+ }
+}
+static void generate_quadstrip_ushort_last2first(
+ unsigned nr,
+ void *_out )
+{
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=6, i+=2) {
+ (out+j+0)[0] = (ushort)(i+3);
+ (out+j+0)[1] = (ushort)(i+2);
+ (out+j+0)[2] = (ushort)(i+0);
+ (out+j+3)[0] = (ushort)(i+3);
+ (out+j+3)[1] = (ushort)(i+0);
+ (out+j+3)[2] = (ushort)(i+1);
+ }
+}
+static void generate_polygon_ushort_last2first(
+ unsigned nr,
+ void *_out )
+{
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=3, i++) {
+ (out+j)[0] = (ushort)(0);
+ (out+j)[1] = (ushort)(i+1);
+ (out+j)[2] = (ushort)(i+2);
+ }
+}
+static void generate_points_ushort_last2last(
+ unsigned nr,
+ void *_out )
+{
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (i = 0; i < nr; i++) {
+ (out+i)[0] = (ushort)(i);
+ }
+}
+static void generate_lines_ushort_last2last(
+ unsigned nr,
+ void *_out )
+{
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (i = 0; i < nr; i+=2) {
+ (out+i)[0] = (ushort)(i);
+ (out+i)[1] = (ushort)(i+1);
+ }
+}
+static void generate_linestrip_ushort_last2last(
+ unsigned nr,
+ void *_out )
+{
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=2, i++) {
+ (out+j)[0] = (ushort)(i);
+ (out+j)[1] = (ushort)(i+1);
+ }
+}
+static void generate_lineloop_ushort_last2last(
+ unsigned nr,
+ void *_out )
+{
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr - 2; j+=2, i++) {
+ (out+j)[0] = (ushort)(i);
+ (out+j)[1] = (ushort)(i+1);
+ }
+ (out+j)[0] = (ushort)(i);
+ (out+j)[1] = (ushort)(0);
+}
+static void generate_tris_ushort_last2last(
+ unsigned nr,
+ void *_out )
+{
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (i = 0; i < nr; i+=3) {
+ (out+i)[0] = (ushort)(i);
+ (out+i)[1] = (ushort)(i+1);
+ (out+i)[2] = (ushort)(i+2);
+ }
+}
+static void generate_tristrip_ushort_last2last(
+ unsigned nr,
+ void *_out )
+{
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=3, i++) {
+ (out+j)[0] = (ushort)(i+(i&1));
+ (out+j)[1] = (ushort)(i+1-(i&1));
+ (out+j)[2] = (ushort)(i+2);
+ }
+}
+static void generate_trifan_ushort_last2last(
+ unsigned nr,
+ void *_out )
+{
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=3, i++) {
+ (out+j)[0] = (ushort)(0);
+ (out+j)[1] = (ushort)(i+1);
+ (out+j)[2] = (ushort)(i+2);
+ }
+}
+static void generate_quads_ushort_last2last(
+ unsigned nr,
+ void *_out )
+{
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=6, i+=4) {
+ (out+j+0)[0] = (ushort)(i+0);
+ (out+j+0)[1] = (ushort)(i+1);
+ (out+j+0)[2] = (ushort)(i+3);
+ (out+j+3)[0] = (ushort)(i+1);
+ (out+j+3)[1] = (ushort)(i+2);
+ (out+j+3)[2] = (ushort)(i+3);
+ }
+}
+static void generate_quadstrip_ushort_last2last(
+ unsigned nr,
+ void *_out )
+{
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=6, i+=2) {
+ (out+j+0)[0] = (ushort)(i+2);
+ (out+j+0)[1] = (ushort)(i+0);
+ (out+j+0)[2] = (ushort)(i+3);
+ (out+j+3)[0] = (ushort)(i+0);
+ (out+j+3)[1] = (ushort)(i+1);
+ (out+j+3)[2] = (ushort)(i+3);
+ }
+}
+static void generate_polygon_ushort_last2last(
+ unsigned nr,
+ void *_out )
+{
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=3, i++) {
+ (out+j)[0] = (ushort)(i+1);
+ (out+j)[1] = (ushort)(i+2);
+ (out+j)[2] = (ushort)(0);
+ }
+}
+static void generate_points_uint_first2first(
+ unsigned nr,
+ void *_out )
+{
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (i = 0; i < nr; i++) {
+ (out+i)[0] = (uint)(i);
+ }
+}
+static void generate_lines_uint_first2first(
+ unsigned nr,
+ void *_out )
+{
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (i = 0; i < nr; i+=2) {
+ (out+i)[0] = (uint)(i);
+ (out+i)[1] = (uint)(i+1);
+ }
+}
+static void generate_linestrip_uint_first2first(
+ unsigned nr,
+ void *_out )
+{
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=2, i++) {
+ (out+j)[0] = (uint)(i);
+ (out+j)[1] = (uint)(i+1);
+ }
+}
+static void generate_lineloop_uint_first2first(
+ unsigned nr,
+ void *_out )
+{
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr - 2; j+=2, i++) {
+ (out+j)[0] = (uint)(i);
+ (out+j)[1] = (uint)(i+1);
+ }
+ (out+j)[0] = (uint)(i);
+ (out+j)[1] = (uint)(0);
+}
+static void generate_tris_uint_first2first(
+ unsigned nr,
+ void *_out )
+{
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (i = 0; i < nr; i+=3) {
+ (out+i)[0] = (uint)(i);
+ (out+i)[1] = (uint)(i+1);
+ (out+i)[2] = (uint)(i+2);
+ }
+}
+static void generate_tristrip_uint_first2first(
+ unsigned nr,
+ void *_out )
+{
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=3, i++) {
+ (out+j)[0] = (uint)(i);
+ (out+j)[1] = (uint)(i+1+(i&1));
+ (out+j)[2] = (uint)(i+2-(i&1));
+ }
+}
+static void generate_trifan_uint_first2first(
+ unsigned nr,
+ void *_out )
+{
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=3, i++) {
+ (out+j)[0] = (uint)(0);
+ (out+j)[1] = (uint)(i+1);
+ (out+j)[2] = (uint)(i+2);
+ }
+}
+static void generate_quads_uint_first2first(
+ unsigned nr,
+ void *_out )
+{
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=6, i+=4) {
+ (out+j+0)[0] = (uint)(i+0);
+ (out+j+0)[1] = (uint)(i+1);
+ (out+j+0)[2] = (uint)(i+3);
+ (out+j+3)[0] = (uint)(i+1);
+ (out+j+3)[1] = (uint)(i+2);
+ (out+j+3)[2] = (uint)(i+3);
+ }
+}
+static void generate_quadstrip_uint_first2first(
+ unsigned nr,
+ void *_out )
+{
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=6, i+=2) {
+ (out+j+0)[0] = (uint)(i+2);
+ (out+j+0)[1] = (uint)(i+0);
+ (out+j+0)[2] = (uint)(i+3);
+ (out+j+3)[0] = (uint)(i+0);
+ (out+j+3)[1] = (uint)(i+1);
+ (out+j+3)[2] = (uint)(i+3);
+ }
+}
+static void generate_polygon_uint_first2first(
+ unsigned nr,
+ void *_out )
+{
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=3, i++) {
+ (out+j)[0] = (uint)(0);
+ (out+j)[1] = (uint)(i+1);
+ (out+j)[2] = (uint)(i+2);
+ }
+}
+static void generate_points_uint_first2last(
+ unsigned nr,
+ void *_out )
+{
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (i = 0; i < nr; i++) {
+ (out+i)[0] = (uint)(i);
+ }
+}
+static void generate_lines_uint_first2last(
+ unsigned nr,
+ void *_out )
+{
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (i = 0; i < nr; i+=2) {
+ (out+i)[0] = (uint)(i+1);
+ (out+i)[1] = (uint)(i);
+ }
+}
+static void generate_linestrip_uint_first2last(
+ unsigned nr,
+ void *_out )
+{
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=2, i++) {
+ (out+j)[0] = (uint)(i+1);
+ (out+j)[1] = (uint)(i);
+ }
+}
+static void generate_lineloop_uint_first2last(
+ unsigned nr,
+ void *_out )
+{
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr - 2; j+=2, i++) {
+ (out+j)[0] = (uint)(i+1);
+ (out+j)[1] = (uint)(i);
+ }
+ (out+j)[0] = (uint)(0);
+ (out+j)[1] = (uint)(i);
+}
+static void generate_tris_uint_first2last(
+ unsigned nr,
+ void *_out )
+{
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (i = 0; i < nr; i+=3) {
+ (out+i)[0] = (uint)(i+1);
+ (out+i)[1] = (uint)(i+2);
+ (out+i)[2] = (uint)(i);
+ }
+}
+static void generate_tristrip_uint_first2last(
+ unsigned nr,
+ void *_out )
+{
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=3, i++) {
+ (out+j)[0] = (uint)(i+1+(i&1));
+ (out+j)[1] = (uint)(i+2-(i&1));
+ (out+j)[2] = (uint)(i);
+ }
+}
+static void generate_trifan_uint_first2last(
+ unsigned nr,
+ void *_out )
+{
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=3, i++) {
+ (out+j)[0] = (uint)(i+1);
+ (out+j)[1] = (uint)(i+2);
+ (out+j)[2] = (uint)(0);
+ }
+}
+static void generate_quads_uint_first2last(
+ unsigned nr,
+ void *_out )
+{
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=6, i+=4) {
+ (out+j+0)[0] = (uint)(i+1);
+ (out+j+0)[1] = (uint)(i+3);
+ (out+j+0)[2] = (uint)(i+0);
+ (out+j+3)[0] = (uint)(i+2);
+ (out+j+3)[1] = (uint)(i+3);
+ (out+j+3)[2] = (uint)(i+1);
+ }
+}
+static void generate_quadstrip_uint_first2last(
+ unsigned nr,
+ void *_out )
+{
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=6, i+=2) {
+ (out+j+0)[0] = (uint)(i+0);
+ (out+j+0)[1] = (uint)(i+3);
+ (out+j+0)[2] = (uint)(i+2);
+ (out+j+3)[0] = (uint)(i+1);
+ (out+j+3)[1] = (uint)(i+3);
+ (out+j+3)[2] = (uint)(i+0);
+ }
+}
+static void generate_polygon_uint_first2last(
+ unsigned nr,
+ void *_out )
+{
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=3, i++) {
+ (out+j)[0] = (uint)(i+1);
+ (out+j)[1] = (uint)(i+2);
+ (out+j)[2] = (uint)(0);
+ }
+}
+static void generate_points_uint_last2first(
+ unsigned nr,
+ void *_out )
+{
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (i = 0; i < nr; i++) {
+ (out+i)[0] = (uint)(i);
+ }
+}
+static void generate_lines_uint_last2first(
+ unsigned nr,
+ void *_out )
+{
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (i = 0; i < nr; i+=2) {
+ (out+i)[0] = (uint)(i+1);
+ (out+i)[1] = (uint)(i);
+ }
+}
+static void generate_linestrip_uint_last2first(
+ unsigned nr,
+ void *_out )
+{
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=2, i++) {
+ (out+j)[0] = (uint)(i+1);
+ (out+j)[1] = (uint)(i);
+ }
+}
+static void generate_lineloop_uint_last2first(
+ unsigned nr,
+ void *_out )
+{
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr - 2; j+=2, i++) {
+ (out+j)[0] = (uint)(i+1);
+ (out+j)[1] = (uint)(i);
+ }
+ (out+j)[0] = (uint)(0);
+ (out+j)[1] = (uint)(i);
+}
+static void generate_tris_uint_last2first(
+ unsigned nr,
+ void *_out )
+{
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (i = 0; i < nr; i+=3) {
+ (out+i)[0] = (uint)(i+2);
+ (out+i)[1] = (uint)(i);
+ (out+i)[2] = (uint)(i+1);
+ }
+}
+static void generate_tristrip_uint_last2first(
+ unsigned nr,
+ void *_out )
+{
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=3, i++) {
+ (out+j)[0] = (uint)(i+2);
+ (out+j)[1] = (uint)(i+(i&1));
+ (out+j)[2] = (uint)(i+1-(i&1));
+ }
+}
+static void generate_trifan_uint_last2first(
+ unsigned nr,
+ void *_out )
+{
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=3, i++) {
+ (out+j)[0] = (uint)(i+2);
+ (out+j)[1] = (uint)(0);
+ (out+j)[2] = (uint)(i+1);
+ }
+}
+static void generate_quads_uint_last2first(
+ unsigned nr,
+ void *_out )
+{
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=6, i+=4) {
+ (out+j+0)[0] = (uint)(i+3);
+ (out+j+0)[1] = (uint)(i+0);
+ (out+j+0)[2] = (uint)(i+1);
+ (out+j+3)[0] = (uint)(i+3);
+ (out+j+3)[1] = (uint)(i+1);
+ (out+j+3)[2] = (uint)(i+2);
+ }
+}
+static void generate_quadstrip_uint_last2first(
+ unsigned nr,
+ void *_out )
+{
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=6, i+=2) {
+ (out+j+0)[0] = (uint)(i+3);
+ (out+j+0)[1] = (uint)(i+2);
+ (out+j+0)[2] = (uint)(i+0);
+ (out+j+3)[0] = (uint)(i+3);
+ (out+j+3)[1] = (uint)(i+0);
+ (out+j+3)[2] = (uint)(i+1);
+ }
+}
+static void generate_polygon_uint_last2first(
+ unsigned nr,
+ void *_out )
+{
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=3, i++) {
+ (out+j)[0] = (uint)(0);
+ (out+j)[1] = (uint)(i+1);
+ (out+j)[2] = (uint)(i+2);
+ }
+}
+static void generate_points_uint_last2last(
+ unsigned nr,
+ void *_out )
+{
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (i = 0; i < nr; i++) {
+ (out+i)[0] = (uint)(i);
+ }
+}
+static void generate_lines_uint_last2last(
+ unsigned nr,
+ void *_out )
+{
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (i = 0; i < nr; i+=2) {
+ (out+i)[0] = (uint)(i);
+ (out+i)[1] = (uint)(i+1);
+ }
+}
+static void generate_linestrip_uint_last2last(
+ unsigned nr,
+ void *_out )
+{
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=2, i++) {
+ (out+j)[0] = (uint)(i);
+ (out+j)[1] = (uint)(i+1);
+ }
+}
+static void generate_lineloop_uint_last2last(
+ unsigned nr,
+ void *_out )
+{
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr - 2; j+=2, i++) {
+ (out+j)[0] = (uint)(i);
+ (out+j)[1] = (uint)(i+1);
+ }
+ (out+j)[0] = (uint)(i);
+ (out+j)[1] = (uint)(0);
+}
+static void generate_tris_uint_last2last(
+ unsigned nr,
+ void *_out )
+{
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (i = 0; i < nr; i+=3) {
+ (out+i)[0] = (uint)(i);
+ (out+i)[1] = (uint)(i+1);
+ (out+i)[2] = (uint)(i+2);
+ }
+}
+static void generate_tristrip_uint_last2last(
+ unsigned nr,
+ void *_out )
+{
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=3, i++) {
+ (out+j)[0] = (uint)(i+(i&1));
+ (out+j)[1] = (uint)(i+1-(i&1));
+ (out+j)[2] = (uint)(i+2);
+ }
+}
+static void generate_trifan_uint_last2last(
+ unsigned nr,
+ void *_out )
+{
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=3, i++) {
+ (out+j)[0] = (uint)(0);
+ (out+j)[1] = (uint)(i+1);
+ (out+j)[2] = (uint)(i+2);
+ }
+}
+static void generate_quads_uint_last2last(
+ unsigned nr,
+ void *_out )
+{
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=6, i+=4) {
+ (out+j+0)[0] = (uint)(i+0);
+ (out+j+0)[1] = (uint)(i+1);
+ (out+j+0)[2] = (uint)(i+3);
+ (out+j+3)[0] = (uint)(i+1);
+ (out+j+3)[1] = (uint)(i+2);
+ (out+j+3)[2] = (uint)(i+3);
+ }
+}
+static void generate_quadstrip_uint_last2last(
+ unsigned nr,
+ void *_out )
+{
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=6, i+=2) {
+ (out+j+0)[0] = (uint)(i+2);
+ (out+j+0)[1] = (uint)(i+0);
+ (out+j+0)[2] = (uint)(i+3);
+ (out+j+3)[0] = (uint)(i+0);
+ (out+j+3)[1] = (uint)(i+1);
+ (out+j+3)[2] = (uint)(i+3);
+ }
+}
+static void generate_polygon_uint_last2last(
+ unsigned nr,
+ void *_out )
+{
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=3, i++) {
+ (out+j)[0] = (uint)(i+1);
+ (out+j)[1] = (uint)(i+2);
+ (out+j)[2] = (uint)(0);
+ }
+}
+static void translate_points_ubyte2ushort_first2first(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ubyte*in = (const ubyte*)_in;
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (i = 0; i < nr; i++) {
+ (out+i)[0] = (ushort)in[i];
+ }
+}
+static void translate_lines_ubyte2ushort_first2first(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ubyte*in = (const ubyte*)_in;
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (i = 0; i < nr; i+=2) {
+ (out+i)[0] = (ushort)in[i];
+ (out+i)[1] = (ushort)in[i+1];
+ }
+}
+static void translate_linestrip_ubyte2ushort_first2first(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ubyte*in = (const ubyte*)_in;
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=2, i++) {
+ (out+j)[0] = (ushort)in[i];
+ (out+j)[1] = (ushort)in[i+1];
+ }
+}
+static void translate_lineloop_ubyte2ushort_first2first(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ubyte*in = (const ubyte*)_in;
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr - 2; j+=2, i++) {
+ (out+j)[0] = (ushort)in[i];
+ (out+j)[1] = (ushort)in[i+1];
+ }
+ (out+j)[0] = (ushort)in[i];
+ (out+j)[1] = (ushort)in[0];
+}
+static void translate_tris_ubyte2ushort_first2first(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ubyte*in = (const ubyte*)_in;
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (i = 0; i < nr; i+=3) {
+ (out+i)[0] = (ushort)in[i];
+ (out+i)[1] = (ushort)in[i+1];
+ (out+i)[2] = (ushort)in[i+2];
+ }
+}
+static void translate_tristrip_ubyte2ushort_first2first(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ubyte*in = (const ubyte*)_in;
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=3, i++) {
+ (out+j)[0] = (ushort)in[i];
+ (out+j)[1] = (ushort)in[i+1+(i&1)];
+ (out+j)[2] = (ushort)in[i+2-(i&1)];
+ }
+}
+static void translate_trifan_ubyte2ushort_first2first(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ubyte*in = (const ubyte*)_in;
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=3, i++) {
+ (out+j)[0] = (ushort)in[0];
+ (out+j)[1] = (ushort)in[i+1];
+ (out+j)[2] = (ushort)in[i+2];
+ }
+}
+static void translate_quads_ubyte2ushort_first2first(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ubyte*in = (const ubyte*)_in;
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=6, i+=4) {
+ (out+j+0)[0] = (ushort)in[i+0];
+ (out+j+0)[1] = (ushort)in[i+1];
+ (out+j+0)[2] = (ushort)in[i+3];
+ (out+j+3)[0] = (ushort)in[i+1];
+ (out+j+3)[1] = (ushort)in[i+2];
+ (out+j+3)[2] = (ushort)in[i+3];
+ }
+}
+static void translate_quadstrip_ubyte2ushort_first2first(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ubyte*in = (const ubyte*)_in;
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=6, i+=2) {
+ (out+j+0)[0] = (ushort)in[i+2];
+ (out+j+0)[1] = (ushort)in[i+0];
+ (out+j+0)[2] = (ushort)in[i+3];
+ (out+j+3)[0] = (ushort)in[i+0];
+ (out+j+3)[1] = (ushort)in[i+1];
+ (out+j+3)[2] = (ushort)in[i+3];
+ }
+}
+static void translate_polygon_ubyte2ushort_first2first(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ubyte*in = (const ubyte*)_in;
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=3, i++) {
+ (out+j)[0] = (ushort)in[0];
+ (out+j)[1] = (ushort)in[i+1];
+ (out+j)[2] = (ushort)in[i+2];
+ }
+}
+static void translate_points_ubyte2ushort_first2last(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ubyte*in = (const ubyte*)_in;
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (i = 0; i < nr; i++) {
+ (out+i)[0] = (ushort)in[i];
+ }
+}
+static void translate_lines_ubyte2ushort_first2last(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ubyte*in = (const ubyte*)_in;
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (i = 0; i < nr; i+=2) {
+ (out+i)[0] = (ushort)in[i+1];
+ (out+i)[1] = (ushort)in[i];
+ }
+}
+static void translate_linestrip_ubyte2ushort_first2last(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ubyte*in = (const ubyte*)_in;
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=2, i++) {
+ (out+j)[0] = (ushort)in[i+1];
+ (out+j)[1] = (ushort)in[i];
+ }
+}
+static void translate_lineloop_ubyte2ushort_first2last(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ubyte*in = (const ubyte*)_in;
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr - 2; j+=2, i++) {
+ (out+j)[0] = (ushort)in[i+1];
+ (out+j)[1] = (ushort)in[i];
+ }
+ (out+j)[0] = (ushort)in[0];
+ (out+j)[1] = (ushort)in[i];
+}
+static void translate_tris_ubyte2ushort_first2last(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ubyte*in = (const ubyte*)_in;
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (i = 0; i < nr; i+=3) {
+ (out+i)[0] = (ushort)in[i+1];
+ (out+i)[1] = (ushort)in[i+2];
+ (out+i)[2] = (ushort)in[i];
+ }
+}
+static void translate_tristrip_ubyte2ushort_first2last(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ubyte*in = (const ubyte*)_in;
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=3, i++) {
+ (out+j)[0] = (ushort)in[i+1+(i&1)];
+ (out+j)[1] = (ushort)in[i+2-(i&1)];
+ (out+j)[2] = (ushort)in[i];
+ }
+}
+static void translate_trifan_ubyte2ushort_first2last(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ubyte*in = (const ubyte*)_in;
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=3, i++) {
+ (out+j)[0] = (ushort)in[i+1];
+ (out+j)[1] = (ushort)in[i+2];
+ (out+j)[2] = (ushort)in[0];
+ }
+}
+static void translate_quads_ubyte2ushort_first2last(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ubyte*in = (const ubyte*)_in;
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=6, i+=4) {
+ (out+j+0)[0] = (ushort)in[i+1];
+ (out+j+0)[1] = (ushort)in[i+3];
+ (out+j+0)[2] = (ushort)in[i+0];
+ (out+j+3)[0] = (ushort)in[i+2];
+ (out+j+3)[1] = (ushort)in[i+3];
+ (out+j+3)[2] = (ushort)in[i+1];
+ }
+}
+static void translate_quadstrip_ubyte2ushort_first2last(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ubyte*in = (const ubyte*)_in;
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=6, i+=2) {
+ (out+j+0)[0] = (ushort)in[i+0];
+ (out+j+0)[1] = (ushort)in[i+3];
+ (out+j+0)[2] = (ushort)in[i+2];
+ (out+j+3)[0] = (ushort)in[i+1];
+ (out+j+3)[1] = (ushort)in[i+3];
+ (out+j+3)[2] = (ushort)in[i+0];
+ }
+}
+static void translate_polygon_ubyte2ushort_first2last(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ubyte*in = (const ubyte*)_in;
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=3, i++) {
+ (out+j)[0] = (ushort)in[i+1];
+ (out+j)[1] = (ushort)in[i+2];
+ (out+j)[2] = (ushort)in[0];
+ }
+}
+static void translate_points_ubyte2ushort_last2first(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ubyte*in = (const ubyte*)_in;
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (i = 0; i < nr; i++) {
+ (out+i)[0] = (ushort)in[i];
+ }
+}
+static void translate_lines_ubyte2ushort_last2first(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ubyte*in = (const ubyte*)_in;
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (i = 0; i < nr; i+=2) {
+ (out+i)[0] = (ushort)in[i+1];
+ (out+i)[1] = (ushort)in[i];
+ }
+}
+static void translate_linestrip_ubyte2ushort_last2first(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ubyte*in = (const ubyte*)_in;
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=2, i++) {
+ (out+j)[0] = (ushort)in[i+1];
+ (out+j)[1] = (ushort)in[i];
+ }
+}
+static void translate_lineloop_ubyte2ushort_last2first(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ubyte*in = (const ubyte*)_in;
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr - 2; j+=2, i++) {
+ (out+j)[0] = (ushort)in[i+1];
+ (out+j)[1] = (ushort)in[i];
+ }
+ (out+j)[0] = (ushort)in[0];
+ (out+j)[1] = (ushort)in[i];
+}
+static void translate_tris_ubyte2ushort_last2first(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ubyte*in = (const ubyte*)_in;
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (i = 0; i < nr; i+=3) {
+ (out+i)[0] = (ushort)in[i+2];
+ (out+i)[1] = (ushort)in[i];
+ (out+i)[2] = (ushort)in[i+1];
+ }
+}
+static void translate_tristrip_ubyte2ushort_last2first(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ubyte*in = (const ubyte*)_in;
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=3, i++) {
+ (out+j)[0] = (ushort)in[i+2];
+ (out+j)[1] = (ushort)in[i+(i&1)];
+ (out+j)[2] = (ushort)in[i+1-(i&1)];
+ }
+}
+static void translate_trifan_ubyte2ushort_last2first(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ubyte*in = (const ubyte*)_in;
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=3, i++) {
+ (out+j)[0] = (ushort)in[i+2];
+ (out+j)[1] = (ushort)in[0];
+ (out+j)[2] = (ushort)in[i+1];
+ }
+}
+static void translate_quads_ubyte2ushort_last2first(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ubyte*in = (const ubyte*)_in;
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=6, i+=4) {
+ (out+j+0)[0] = (ushort)in[i+3];
+ (out+j+0)[1] = (ushort)in[i+0];
+ (out+j+0)[2] = (ushort)in[i+1];
+ (out+j+3)[0] = (ushort)in[i+3];
+ (out+j+3)[1] = (ushort)in[i+1];
+ (out+j+3)[2] = (ushort)in[i+2];
+ }
+}
+static void translate_quadstrip_ubyte2ushort_last2first(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ubyte*in = (const ubyte*)_in;
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=6, i+=2) {
+ (out+j+0)[0] = (ushort)in[i+3];
+ (out+j+0)[1] = (ushort)in[i+2];
+ (out+j+0)[2] = (ushort)in[i+0];
+ (out+j+3)[0] = (ushort)in[i+3];
+ (out+j+3)[1] = (ushort)in[i+0];
+ (out+j+3)[2] = (ushort)in[i+1];
+ }
+}
+static void translate_polygon_ubyte2ushort_last2first(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ubyte*in = (const ubyte*)_in;
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=3, i++) {
+ (out+j)[0] = (ushort)in[0];
+ (out+j)[1] = (ushort)in[i+1];
+ (out+j)[2] = (ushort)in[i+2];
+ }
+}
+static void translate_points_ubyte2ushort_last2last(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ubyte*in = (const ubyte*)_in;
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (i = 0; i < nr; i++) {
+ (out+i)[0] = (ushort)in[i];
+ }
+}
+static void translate_lines_ubyte2ushort_last2last(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ubyte*in = (const ubyte*)_in;
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (i = 0; i < nr; i+=2) {
+ (out+i)[0] = (ushort)in[i];
+ (out+i)[1] = (ushort)in[i+1];
+ }
+}
+static void translate_linestrip_ubyte2ushort_last2last(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ubyte*in = (const ubyte*)_in;
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=2, i++) {
+ (out+j)[0] = (ushort)in[i];
+ (out+j)[1] = (ushort)in[i+1];
+ }
+}
+static void translate_lineloop_ubyte2ushort_last2last(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ubyte*in = (const ubyte*)_in;
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr - 2; j+=2, i++) {
+ (out+j)[0] = (ushort)in[i];
+ (out+j)[1] = (ushort)in[i+1];
+ }
+ (out+j)[0] = (ushort)in[i];
+ (out+j)[1] = (ushort)in[0];
+}
+static void translate_tris_ubyte2ushort_last2last(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ubyte*in = (const ubyte*)_in;
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (i = 0; i < nr; i+=3) {
+ (out+i)[0] = (ushort)in[i];
+ (out+i)[1] = (ushort)in[i+1];
+ (out+i)[2] = (ushort)in[i+2];
+ }
+}
+static void translate_tristrip_ubyte2ushort_last2last(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ubyte*in = (const ubyte*)_in;
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=3, i++) {
+ (out+j)[0] = (ushort)in[i+(i&1)];
+ (out+j)[1] = (ushort)in[i+1-(i&1)];
+ (out+j)[2] = (ushort)in[i+2];
+ }
+}
+static void translate_trifan_ubyte2ushort_last2last(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ubyte*in = (const ubyte*)_in;
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=3, i++) {
+ (out+j)[0] = (ushort)in[0];
+ (out+j)[1] = (ushort)in[i+1];
+ (out+j)[2] = (ushort)in[i+2];
+ }
+}
+static void translate_quads_ubyte2ushort_last2last(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ubyte*in = (const ubyte*)_in;
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=6, i+=4) {
+ (out+j+0)[0] = (ushort)in[i+0];
+ (out+j+0)[1] = (ushort)in[i+1];
+ (out+j+0)[2] = (ushort)in[i+3];
+ (out+j+3)[0] = (ushort)in[i+1];
+ (out+j+3)[1] = (ushort)in[i+2];
+ (out+j+3)[2] = (ushort)in[i+3];
+ }
+}
+static void translate_quadstrip_ubyte2ushort_last2last(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ubyte*in = (const ubyte*)_in;
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=6, i+=2) {
+ (out+j+0)[0] = (ushort)in[i+2];
+ (out+j+0)[1] = (ushort)in[i+0];
+ (out+j+0)[2] = (ushort)in[i+3];
+ (out+j+3)[0] = (ushort)in[i+0];
+ (out+j+3)[1] = (ushort)in[i+1];
+ (out+j+3)[2] = (ushort)in[i+3];
+ }
+}
+static void translate_polygon_ubyte2ushort_last2last(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ubyte*in = (const ubyte*)_in;
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=3, i++) {
+ (out+j)[0] = (ushort)in[i+1];
+ (out+j)[1] = (ushort)in[i+2];
+ (out+j)[2] = (ushort)in[0];
+ }
+}
+static void translate_points_ubyte2uint_first2first(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ubyte*in = (const ubyte*)_in;
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (i = 0; i < nr; i++) {
+ (out+i)[0] = (uint)in[i];
+ }
+}
+static void translate_lines_ubyte2uint_first2first(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ubyte*in = (const ubyte*)_in;
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (i = 0; i < nr; i+=2) {
+ (out+i)[0] = (uint)in[i];
+ (out+i)[1] = (uint)in[i+1];
+ }
+}
+static void translate_linestrip_ubyte2uint_first2first(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ubyte*in = (const ubyte*)_in;
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=2, i++) {
+ (out+j)[0] = (uint)in[i];
+ (out+j)[1] = (uint)in[i+1];
+ }
+}
+static void translate_lineloop_ubyte2uint_first2first(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ubyte*in = (const ubyte*)_in;
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr - 2; j+=2, i++) {
+ (out+j)[0] = (uint)in[i];
+ (out+j)[1] = (uint)in[i+1];
+ }
+ (out+j)[0] = (uint)in[i];
+ (out+j)[1] = (uint)in[0];
+}
+static void translate_tris_ubyte2uint_first2first(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ubyte*in = (const ubyte*)_in;
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (i = 0; i < nr; i+=3) {
+ (out+i)[0] = (uint)in[i];
+ (out+i)[1] = (uint)in[i+1];
+ (out+i)[2] = (uint)in[i+2];
+ }
+}
+static void translate_tristrip_ubyte2uint_first2first(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ubyte*in = (const ubyte*)_in;
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=3, i++) {
+ (out+j)[0] = (uint)in[i];
+ (out+j)[1] = (uint)in[i+1+(i&1)];
+ (out+j)[2] = (uint)in[i+2-(i&1)];
+ }
+}
+static void translate_trifan_ubyte2uint_first2first(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ubyte*in = (const ubyte*)_in;
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=3, i++) {
+ (out+j)[0] = (uint)in[0];
+ (out+j)[1] = (uint)in[i+1];
+ (out+j)[2] = (uint)in[i+2];
+ }
+}
+static void translate_quads_ubyte2uint_first2first(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ubyte*in = (const ubyte*)_in;
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=6, i+=4) {
+ (out+j+0)[0] = (uint)in[i+0];
+ (out+j+0)[1] = (uint)in[i+1];
+ (out+j+0)[2] = (uint)in[i+3];
+ (out+j+3)[0] = (uint)in[i+1];
+ (out+j+3)[1] = (uint)in[i+2];
+ (out+j+3)[2] = (uint)in[i+3];
+ }
+}
+static void translate_quadstrip_ubyte2uint_first2first(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ubyte*in = (const ubyte*)_in;
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=6, i+=2) {
+ (out+j+0)[0] = (uint)in[i+2];
+ (out+j+0)[1] = (uint)in[i+0];
+ (out+j+0)[2] = (uint)in[i+3];
+ (out+j+3)[0] = (uint)in[i+0];
+ (out+j+3)[1] = (uint)in[i+1];
+ (out+j+3)[2] = (uint)in[i+3];
+ }
+}
+static void translate_polygon_ubyte2uint_first2first(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ubyte*in = (const ubyte*)_in;
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=3, i++) {
+ (out+j)[0] = (uint)in[0];
+ (out+j)[1] = (uint)in[i+1];
+ (out+j)[2] = (uint)in[i+2];
+ }
+}
+static void translate_points_ubyte2uint_first2last(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ubyte*in = (const ubyte*)_in;
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (i = 0; i < nr; i++) {
+ (out+i)[0] = (uint)in[i];
+ }
+}
+static void translate_lines_ubyte2uint_first2last(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ubyte*in = (const ubyte*)_in;
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (i = 0; i < nr; i+=2) {
+ (out+i)[0] = (uint)in[i+1];
+ (out+i)[1] = (uint)in[i];
+ }
+}
+static void translate_linestrip_ubyte2uint_first2last(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ubyte*in = (const ubyte*)_in;
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=2, i++) {
+ (out+j)[0] = (uint)in[i+1];
+ (out+j)[1] = (uint)in[i];
+ }
+}
+static void translate_lineloop_ubyte2uint_first2last(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ubyte*in = (const ubyte*)_in;
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr - 2; j+=2, i++) {
+ (out+j)[0] = (uint)in[i+1];
+ (out+j)[1] = (uint)in[i];
+ }
+ (out+j)[0] = (uint)in[0];
+ (out+j)[1] = (uint)in[i];
+}
+static void translate_tris_ubyte2uint_first2last(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ubyte*in = (const ubyte*)_in;
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (i = 0; i < nr; i+=3) {
+ (out+i)[0] = (uint)in[i+1];
+ (out+i)[1] = (uint)in[i+2];
+ (out+i)[2] = (uint)in[i];
+ }
+}
+static void translate_tristrip_ubyte2uint_first2last(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ubyte*in = (const ubyte*)_in;
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=3, i++) {
+ (out+j)[0] = (uint)in[i+1+(i&1)];
+ (out+j)[1] = (uint)in[i+2-(i&1)];
+ (out+j)[2] = (uint)in[i];
+ }
+}
+static void translate_trifan_ubyte2uint_first2last(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ubyte*in = (const ubyte*)_in;
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=3, i++) {
+ (out+j)[0] = (uint)in[i+1];
+ (out+j)[1] = (uint)in[i+2];
+ (out+j)[2] = (uint)in[0];
+ }
+}
+static void translate_quads_ubyte2uint_first2last(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ubyte*in = (const ubyte*)_in;
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=6, i+=4) {
+ (out+j+0)[0] = (uint)in[i+1];
+ (out+j+0)[1] = (uint)in[i+3];
+ (out+j+0)[2] = (uint)in[i+0];
+ (out+j+3)[0] = (uint)in[i+2];
+ (out+j+3)[1] = (uint)in[i+3];
+ (out+j+3)[2] = (uint)in[i+1];
+ }
+}
+static void translate_quadstrip_ubyte2uint_first2last(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ubyte*in = (const ubyte*)_in;
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=6, i+=2) {
+ (out+j+0)[0] = (uint)in[i+0];
+ (out+j+0)[1] = (uint)in[i+3];
+ (out+j+0)[2] = (uint)in[i+2];
+ (out+j+3)[0] = (uint)in[i+1];
+ (out+j+3)[1] = (uint)in[i+3];
+ (out+j+3)[2] = (uint)in[i+0];
+ }
+}
+static void translate_polygon_ubyte2uint_first2last(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ubyte*in = (const ubyte*)_in;
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=3, i++) {
+ (out+j)[0] = (uint)in[i+1];
+ (out+j)[1] = (uint)in[i+2];
+ (out+j)[2] = (uint)in[0];
+ }
+}
+static void translate_points_ubyte2uint_last2first(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ubyte*in = (const ubyte*)_in;
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (i = 0; i < nr; i++) {
+ (out+i)[0] = (uint)in[i];
+ }
+}
+static void translate_lines_ubyte2uint_last2first(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ubyte*in = (const ubyte*)_in;
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (i = 0; i < nr; i+=2) {
+ (out+i)[0] = (uint)in[i+1];
+ (out+i)[1] = (uint)in[i];
+ }
+}
+static void translate_linestrip_ubyte2uint_last2first(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ubyte*in = (const ubyte*)_in;
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=2, i++) {
+ (out+j)[0] = (uint)in[i+1];
+ (out+j)[1] = (uint)in[i];
+ }
+}
+static void translate_lineloop_ubyte2uint_last2first(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ubyte*in = (const ubyte*)_in;
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr - 2; j+=2, i++) {
+ (out+j)[0] = (uint)in[i+1];
+ (out+j)[1] = (uint)in[i];
+ }
+ (out+j)[0] = (uint)in[0];
+ (out+j)[1] = (uint)in[i];
+}
+static void translate_tris_ubyte2uint_last2first(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ubyte*in = (const ubyte*)_in;
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (i = 0; i < nr; i+=3) {
+ (out+i)[0] = (uint)in[i+2];
+ (out+i)[1] = (uint)in[i];
+ (out+i)[2] = (uint)in[i+1];
+ }
+}
+static void translate_tristrip_ubyte2uint_last2first(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ubyte*in = (const ubyte*)_in;
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=3, i++) {
+ (out+j)[0] = (uint)in[i+2];
+ (out+j)[1] = (uint)in[i+(i&1)];
+ (out+j)[2] = (uint)in[i+1-(i&1)];
+ }
+}
+static void translate_trifan_ubyte2uint_last2first(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ubyte*in = (const ubyte*)_in;
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=3, i++) {
+ (out+j)[0] = (uint)in[i+2];
+ (out+j)[1] = (uint)in[0];
+ (out+j)[2] = (uint)in[i+1];
+ }
+}
+static void translate_quads_ubyte2uint_last2first(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ubyte*in = (const ubyte*)_in;
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=6, i+=4) {
+ (out+j+0)[0] = (uint)in[i+3];
+ (out+j+0)[1] = (uint)in[i+0];
+ (out+j+0)[2] = (uint)in[i+1];
+ (out+j+3)[0] = (uint)in[i+3];
+ (out+j+3)[1] = (uint)in[i+1];
+ (out+j+3)[2] = (uint)in[i+2];
+ }
+}
+static void translate_quadstrip_ubyte2uint_last2first(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ubyte*in = (const ubyte*)_in;
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=6, i+=2) {
+ (out+j+0)[0] = (uint)in[i+3];
+ (out+j+0)[1] = (uint)in[i+2];
+ (out+j+0)[2] = (uint)in[i+0];
+ (out+j+3)[0] = (uint)in[i+3];
+ (out+j+3)[1] = (uint)in[i+0];
+ (out+j+3)[2] = (uint)in[i+1];
+ }
+}
+static void translate_polygon_ubyte2uint_last2first(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ubyte*in = (const ubyte*)_in;
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=3, i++) {
+ (out+j)[0] = (uint)in[0];
+ (out+j)[1] = (uint)in[i+1];
+ (out+j)[2] = (uint)in[i+2];
+ }
+}
+static void translate_points_ubyte2uint_last2last(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ubyte*in = (const ubyte*)_in;
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (i = 0; i < nr; i++) {
+ (out+i)[0] = (uint)in[i];
+ }
+}
+static void translate_lines_ubyte2uint_last2last(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ubyte*in = (const ubyte*)_in;
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (i = 0; i < nr; i+=2) {
+ (out+i)[0] = (uint)in[i];
+ (out+i)[1] = (uint)in[i+1];
+ }
+}
+static void translate_linestrip_ubyte2uint_last2last(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ubyte*in = (const ubyte*)_in;
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=2, i++) {
+ (out+j)[0] = (uint)in[i];
+ (out+j)[1] = (uint)in[i+1];
+ }
+}
+static void translate_lineloop_ubyte2uint_last2last(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ubyte*in = (const ubyte*)_in;
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr - 2; j+=2, i++) {
+ (out+j)[0] = (uint)in[i];
+ (out+j)[1] = (uint)in[i+1];
+ }
+ (out+j)[0] = (uint)in[i];
+ (out+j)[1] = (uint)in[0];
+}
+static void translate_tris_ubyte2uint_last2last(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ubyte*in = (const ubyte*)_in;
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (i = 0; i < nr; i+=3) {
+ (out+i)[0] = (uint)in[i];
+ (out+i)[1] = (uint)in[i+1];
+ (out+i)[2] = (uint)in[i+2];
+ }
+}
+static void translate_tristrip_ubyte2uint_last2last(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ubyte*in = (const ubyte*)_in;
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=3, i++) {
+ (out+j)[0] = (uint)in[i+(i&1)];
+ (out+j)[1] = (uint)in[i+1-(i&1)];
+ (out+j)[2] = (uint)in[i+2];
+ }
+}
+static void translate_trifan_ubyte2uint_last2last(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ubyte*in = (const ubyte*)_in;
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=3, i++) {
+ (out+j)[0] = (uint)in[0];
+ (out+j)[1] = (uint)in[i+1];
+ (out+j)[2] = (uint)in[i+2];
+ }
+}
+static void translate_quads_ubyte2uint_last2last(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ubyte*in = (const ubyte*)_in;
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=6, i+=4) {
+ (out+j+0)[0] = (uint)in[i+0];
+ (out+j+0)[1] = (uint)in[i+1];
+ (out+j+0)[2] = (uint)in[i+3];
+ (out+j+3)[0] = (uint)in[i+1];
+ (out+j+3)[1] = (uint)in[i+2];
+ (out+j+3)[2] = (uint)in[i+3];
+ }
+}
+static void translate_quadstrip_ubyte2uint_last2last(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ubyte*in = (const ubyte*)_in;
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=6, i+=2) {
+ (out+j+0)[0] = (uint)in[i+2];
+ (out+j+0)[1] = (uint)in[i+0];
+ (out+j+0)[2] = (uint)in[i+3];
+ (out+j+3)[0] = (uint)in[i+0];
+ (out+j+3)[1] = (uint)in[i+1];
+ (out+j+3)[2] = (uint)in[i+3];
+ }
+}
+static void translate_polygon_ubyte2uint_last2last(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ubyte*in = (const ubyte*)_in;
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=3, i++) {
+ (out+j)[0] = (uint)in[i+1];
+ (out+j)[1] = (uint)in[i+2];
+ (out+j)[2] = (uint)in[0];
+ }
+}
+static void translate_points_ushort2ushort_first2first(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ushort*in = (const ushort*)_in;
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (i = 0; i < nr; i++) {
+ (out+i)[0] = (ushort)in[i];
+ }
+}
+static void translate_lines_ushort2ushort_first2first(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ushort*in = (const ushort*)_in;
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (i = 0; i < nr; i+=2) {
+ (out+i)[0] = (ushort)in[i];
+ (out+i)[1] = (ushort)in[i+1];
+ }
+}
+static void translate_linestrip_ushort2ushort_first2first(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ushort*in = (const ushort*)_in;
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=2, i++) {
+ (out+j)[0] = (ushort)in[i];
+ (out+j)[1] = (ushort)in[i+1];
+ }
+}
+static void translate_lineloop_ushort2ushort_first2first(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ushort*in = (const ushort*)_in;
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr - 2; j+=2, i++) {
+ (out+j)[0] = (ushort)in[i];
+ (out+j)[1] = (ushort)in[i+1];
+ }
+ (out+j)[0] = (ushort)in[i];
+ (out+j)[1] = (ushort)in[0];
+}
+static void translate_tris_ushort2ushort_first2first(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ushort*in = (const ushort*)_in;
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (i = 0; i < nr; i+=3) {
+ (out+i)[0] = (ushort)in[i];
+ (out+i)[1] = (ushort)in[i+1];
+ (out+i)[2] = (ushort)in[i+2];
+ }
+}
+static void translate_tristrip_ushort2ushort_first2first(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ushort*in = (const ushort*)_in;
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=3, i++) {
+ (out+j)[0] = (ushort)in[i];
+ (out+j)[1] = (ushort)in[i+1+(i&1)];
+ (out+j)[2] = (ushort)in[i+2-(i&1)];
+ }
+}
+static void translate_trifan_ushort2ushort_first2first(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ushort*in = (const ushort*)_in;
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=3, i++) {
+ (out+j)[0] = (ushort)in[0];
+ (out+j)[1] = (ushort)in[i+1];
+ (out+j)[2] = (ushort)in[i+2];
+ }
+}
+static void translate_quads_ushort2ushort_first2first(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ushort*in = (const ushort*)_in;
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=6, i+=4) {
+ (out+j+0)[0] = (ushort)in[i+0];
+ (out+j+0)[1] = (ushort)in[i+1];
+ (out+j+0)[2] = (ushort)in[i+3];
+ (out+j+3)[0] = (ushort)in[i+1];
+ (out+j+3)[1] = (ushort)in[i+2];
+ (out+j+3)[2] = (ushort)in[i+3];
+ }
+}
+static void translate_quadstrip_ushort2ushort_first2first(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ushort*in = (const ushort*)_in;
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=6, i+=2) {
+ (out+j+0)[0] = (ushort)in[i+2];
+ (out+j+0)[1] = (ushort)in[i+0];
+ (out+j+0)[2] = (ushort)in[i+3];
+ (out+j+3)[0] = (ushort)in[i+0];
+ (out+j+3)[1] = (ushort)in[i+1];
+ (out+j+3)[2] = (ushort)in[i+3];
+ }
+}
+static void translate_polygon_ushort2ushort_first2first(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ushort*in = (const ushort*)_in;
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=3, i++) {
+ (out+j)[0] = (ushort)in[0];
+ (out+j)[1] = (ushort)in[i+1];
+ (out+j)[2] = (ushort)in[i+2];
+ }
+}
+static void translate_points_ushort2ushort_first2last(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ushort*in = (const ushort*)_in;
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (i = 0; i < nr; i++) {
+ (out+i)[0] = (ushort)in[i];
+ }
+}
+static void translate_lines_ushort2ushort_first2last(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ushort*in = (const ushort*)_in;
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (i = 0; i < nr; i+=2) {
+ (out+i)[0] = (ushort)in[i+1];
+ (out+i)[1] = (ushort)in[i];
+ }
+}
+static void translate_linestrip_ushort2ushort_first2last(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ushort*in = (const ushort*)_in;
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=2, i++) {
+ (out+j)[0] = (ushort)in[i+1];
+ (out+j)[1] = (ushort)in[i];
+ }
+}
+static void translate_lineloop_ushort2ushort_first2last(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ushort*in = (const ushort*)_in;
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr - 2; j+=2, i++) {
+ (out+j)[0] = (ushort)in[i+1];
+ (out+j)[1] = (ushort)in[i];
+ }
+ (out+j)[0] = (ushort)in[0];
+ (out+j)[1] = (ushort)in[i];
+}
+static void translate_tris_ushort2ushort_first2last(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ushort*in = (const ushort*)_in;
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (i = 0; i < nr; i+=3) {
+ (out+i)[0] = (ushort)in[i+1];
+ (out+i)[1] = (ushort)in[i+2];
+ (out+i)[2] = (ushort)in[i];
+ }
+}
+static void translate_tristrip_ushort2ushort_first2last(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ushort*in = (const ushort*)_in;
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=3, i++) {
+ (out+j)[0] = (ushort)in[i+1+(i&1)];
+ (out+j)[1] = (ushort)in[i+2-(i&1)];
+ (out+j)[2] = (ushort)in[i];
+ }
+}
+static void translate_trifan_ushort2ushort_first2last(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ushort*in = (const ushort*)_in;
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=3, i++) {
+ (out+j)[0] = (ushort)in[i+1];
+ (out+j)[1] = (ushort)in[i+2];
+ (out+j)[2] = (ushort)in[0];
+ }
+}
+static void translate_quads_ushort2ushort_first2last(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ushort*in = (const ushort*)_in;
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=6, i+=4) {
+ (out+j+0)[0] = (ushort)in[i+1];
+ (out+j+0)[1] = (ushort)in[i+3];
+ (out+j+0)[2] = (ushort)in[i+0];
+ (out+j+3)[0] = (ushort)in[i+2];
+ (out+j+3)[1] = (ushort)in[i+3];
+ (out+j+3)[2] = (ushort)in[i+1];
+ }
+}
+static void translate_quadstrip_ushort2ushort_first2last(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ushort*in = (const ushort*)_in;
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=6, i+=2) {
+ (out+j+0)[0] = (ushort)in[i+0];
+ (out+j+0)[1] = (ushort)in[i+3];
+ (out+j+0)[2] = (ushort)in[i+2];
+ (out+j+3)[0] = (ushort)in[i+1];
+ (out+j+3)[1] = (ushort)in[i+3];
+ (out+j+3)[2] = (ushort)in[i+0];
+ }
+}
+static void translate_polygon_ushort2ushort_first2last(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ushort*in = (const ushort*)_in;
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=3, i++) {
+ (out+j)[0] = (ushort)in[i+1];
+ (out+j)[1] = (ushort)in[i+2];
+ (out+j)[2] = (ushort)in[0];
+ }
+}
+static void translate_points_ushort2ushort_last2first(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ushort*in = (const ushort*)_in;
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (i = 0; i < nr; i++) {
+ (out+i)[0] = (ushort)in[i];
+ }
+}
+static void translate_lines_ushort2ushort_last2first(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ushort*in = (const ushort*)_in;
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (i = 0; i < nr; i+=2) {
+ (out+i)[0] = (ushort)in[i+1];
+ (out+i)[1] = (ushort)in[i];
+ }
+}
+static void translate_linestrip_ushort2ushort_last2first(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ushort*in = (const ushort*)_in;
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=2, i++) {
+ (out+j)[0] = (ushort)in[i+1];
+ (out+j)[1] = (ushort)in[i];
+ }
+}
+static void translate_lineloop_ushort2ushort_last2first(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ushort*in = (const ushort*)_in;
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr - 2; j+=2, i++) {
+ (out+j)[0] = (ushort)in[i+1];
+ (out+j)[1] = (ushort)in[i];
+ }
+ (out+j)[0] = (ushort)in[0];
+ (out+j)[1] = (ushort)in[i];
+}
+static void translate_tris_ushort2ushort_last2first(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ushort*in = (const ushort*)_in;
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (i = 0; i < nr; i+=3) {
+ (out+i)[0] = (ushort)in[i+2];
+ (out+i)[1] = (ushort)in[i];
+ (out+i)[2] = (ushort)in[i+1];
+ }
+}
+static void translate_tristrip_ushort2ushort_last2first(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ushort*in = (const ushort*)_in;
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=3, i++) {
+ (out+j)[0] = (ushort)in[i+2];
+ (out+j)[1] = (ushort)in[i+(i&1)];
+ (out+j)[2] = (ushort)in[i+1-(i&1)];
+ }
+}
+static void translate_trifan_ushort2ushort_last2first(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ushort*in = (const ushort*)_in;
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=3, i++) {
+ (out+j)[0] = (ushort)in[i+2];
+ (out+j)[1] = (ushort)in[0];
+ (out+j)[2] = (ushort)in[i+1];
+ }
+}
+static void translate_quads_ushort2ushort_last2first(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ushort*in = (const ushort*)_in;
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=6, i+=4) {
+ (out+j+0)[0] = (ushort)in[i+3];
+ (out+j+0)[1] = (ushort)in[i+0];
+ (out+j+0)[2] = (ushort)in[i+1];
+ (out+j+3)[0] = (ushort)in[i+3];
+ (out+j+3)[1] = (ushort)in[i+1];
+ (out+j+3)[2] = (ushort)in[i+2];
+ }
+}
+static void translate_quadstrip_ushort2ushort_last2first(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ushort*in = (const ushort*)_in;
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=6, i+=2) {
+ (out+j+0)[0] = (ushort)in[i+3];
+ (out+j+0)[1] = (ushort)in[i+2];
+ (out+j+0)[2] = (ushort)in[i+0];
+ (out+j+3)[0] = (ushort)in[i+3];
+ (out+j+3)[1] = (ushort)in[i+0];
+ (out+j+3)[2] = (ushort)in[i+1];
+ }
+}
+static void translate_polygon_ushort2ushort_last2first(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ushort*in = (const ushort*)_in;
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=3, i++) {
+ (out+j)[0] = (ushort)in[0];
+ (out+j)[1] = (ushort)in[i+1];
+ (out+j)[2] = (ushort)in[i+2];
+ }
+}
+static void translate_points_ushort2ushort_last2last(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ushort*in = (const ushort*)_in;
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (i = 0; i < nr; i++) {
+ (out+i)[0] = (ushort)in[i];
+ }
+}
+static void translate_lines_ushort2ushort_last2last(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ushort*in = (const ushort*)_in;
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (i = 0; i < nr; i+=2) {
+ (out+i)[0] = (ushort)in[i];
+ (out+i)[1] = (ushort)in[i+1];
+ }
+}
+static void translate_linestrip_ushort2ushort_last2last(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ushort*in = (const ushort*)_in;
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=2, i++) {
+ (out+j)[0] = (ushort)in[i];
+ (out+j)[1] = (ushort)in[i+1];
+ }
+}
+static void translate_lineloop_ushort2ushort_last2last(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ushort*in = (const ushort*)_in;
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr - 2; j+=2, i++) {
+ (out+j)[0] = (ushort)in[i];
+ (out+j)[1] = (ushort)in[i+1];
+ }
+ (out+j)[0] = (ushort)in[i];
+ (out+j)[1] = (ushort)in[0];
+}
+static void translate_tris_ushort2ushort_last2last(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ushort*in = (const ushort*)_in;
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (i = 0; i < nr; i+=3) {
+ (out+i)[0] = (ushort)in[i];
+ (out+i)[1] = (ushort)in[i+1];
+ (out+i)[2] = (ushort)in[i+2];
+ }
+}
+static void translate_tristrip_ushort2ushort_last2last(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ushort*in = (const ushort*)_in;
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=3, i++) {
+ (out+j)[0] = (ushort)in[i+(i&1)];
+ (out+j)[1] = (ushort)in[i+1-(i&1)];
+ (out+j)[2] = (ushort)in[i+2];
+ }
+}
+static void translate_trifan_ushort2ushort_last2last(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ushort*in = (const ushort*)_in;
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=3, i++) {
+ (out+j)[0] = (ushort)in[0];
+ (out+j)[1] = (ushort)in[i+1];
+ (out+j)[2] = (ushort)in[i+2];
+ }
+}
+static void translate_quads_ushort2ushort_last2last(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ushort*in = (const ushort*)_in;
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=6, i+=4) {
+ (out+j+0)[0] = (ushort)in[i+0];
+ (out+j+0)[1] = (ushort)in[i+1];
+ (out+j+0)[2] = (ushort)in[i+3];
+ (out+j+3)[0] = (ushort)in[i+1];
+ (out+j+3)[1] = (ushort)in[i+2];
+ (out+j+3)[2] = (ushort)in[i+3];
+ }
+}
+static void translate_quadstrip_ushort2ushort_last2last(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ushort*in = (const ushort*)_in;
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=6, i+=2) {
+ (out+j+0)[0] = (ushort)in[i+2];
+ (out+j+0)[1] = (ushort)in[i+0];
+ (out+j+0)[2] = (ushort)in[i+3];
+ (out+j+3)[0] = (ushort)in[i+0];
+ (out+j+3)[1] = (ushort)in[i+1];
+ (out+j+3)[2] = (ushort)in[i+3];
+ }
+}
+static void translate_polygon_ushort2ushort_last2last(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ushort*in = (const ushort*)_in;
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=3, i++) {
+ (out+j)[0] = (ushort)in[i+1];
+ (out+j)[1] = (ushort)in[i+2];
+ (out+j)[2] = (ushort)in[0];
+ }
+}
+static void translate_points_ushort2uint_first2first(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ushort*in = (const ushort*)_in;
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (i = 0; i < nr; i++) {
+ (out+i)[0] = (uint)in[i];
+ }
+}
+static void translate_lines_ushort2uint_first2first(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ushort*in = (const ushort*)_in;
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (i = 0; i < nr; i+=2) {
+ (out+i)[0] = (uint)in[i];
+ (out+i)[1] = (uint)in[i+1];
+ }
+}
+static void translate_linestrip_ushort2uint_first2first(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ushort*in = (const ushort*)_in;
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=2, i++) {
+ (out+j)[0] = (uint)in[i];
+ (out+j)[1] = (uint)in[i+1];
+ }
+}
+static void translate_lineloop_ushort2uint_first2first(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ushort*in = (const ushort*)_in;
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr - 2; j+=2, i++) {
+ (out+j)[0] = (uint)in[i];
+ (out+j)[1] = (uint)in[i+1];
+ }
+ (out+j)[0] = (uint)in[i];
+ (out+j)[1] = (uint)in[0];
+}
+static void translate_tris_ushort2uint_first2first(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ushort*in = (const ushort*)_in;
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (i = 0; i < nr; i+=3) {
+ (out+i)[0] = (uint)in[i];
+ (out+i)[1] = (uint)in[i+1];
+ (out+i)[2] = (uint)in[i+2];
+ }
+}
+static void translate_tristrip_ushort2uint_first2first(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ushort*in = (const ushort*)_in;
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=3, i++) {
+ (out+j)[0] = (uint)in[i];
+ (out+j)[1] = (uint)in[i+1+(i&1)];
+ (out+j)[2] = (uint)in[i+2-(i&1)];
+ }
+}
+static void translate_trifan_ushort2uint_first2first(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ushort*in = (const ushort*)_in;
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=3, i++) {
+ (out+j)[0] = (uint)in[0];
+ (out+j)[1] = (uint)in[i+1];
+ (out+j)[2] = (uint)in[i+2];
+ }
+}
+static void translate_quads_ushort2uint_first2first(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ushort*in = (const ushort*)_in;
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=6, i+=4) {
+ (out+j+0)[0] = (uint)in[i+0];
+ (out+j+0)[1] = (uint)in[i+1];
+ (out+j+0)[2] = (uint)in[i+3];
+ (out+j+3)[0] = (uint)in[i+1];
+ (out+j+3)[1] = (uint)in[i+2];
+ (out+j+3)[2] = (uint)in[i+3];
+ }
+}
+static void translate_quadstrip_ushort2uint_first2first(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ushort*in = (const ushort*)_in;
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=6, i+=2) {
+ (out+j+0)[0] = (uint)in[i+2];
+ (out+j+0)[1] = (uint)in[i+0];
+ (out+j+0)[2] = (uint)in[i+3];
+ (out+j+3)[0] = (uint)in[i+0];
+ (out+j+3)[1] = (uint)in[i+1];
+ (out+j+3)[2] = (uint)in[i+3];
+ }
+}
+static void translate_polygon_ushort2uint_first2first(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ushort*in = (const ushort*)_in;
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=3, i++) {
+ (out+j)[0] = (uint)in[0];
+ (out+j)[1] = (uint)in[i+1];
+ (out+j)[2] = (uint)in[i+2];
+ }
+}
+static void translate_points_ushort2uint_first2last(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ushort*in = (const ushort*)_in;
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (i = 0; i < nr; i++) {
+ (out+i)[0] = (uint)in[i];
+ }
+}
+static void translate_lines_ushort2uint_first2last(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ushort*in = (const ushort*)_in;
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (i = 0; i < nr; i+=2) {
+ (out+i)[0] = (uint)in[i+1];
+ (out+i)[1] = (uint)in[i];
+ }
+}
+static void translate_linestrip_ushort2uint_first2last(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ushort*in = (const ushort*)_in;
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=2, i++) {
+ (out+j)[0] = (uint)in[i+1];
+ (out+j)[1] = (uint)in[i];
+ }
+}
+static void translate_lineloop_ushort2uint_first2last(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ushort*in = (const ushort*)_in;
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr - 2; j+=2, i++) {
+ (out+j)[0] = (uint)in[i+1];
+ (out+j)[1] = (uint)in[i];
+ }
+ (out+j)[0] = (uint)in[0];
+ (out+j)[1] = (uint)in[i];
+}
+static void translate_tris_ushort2uint_first2last(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ushort*in = (const ushort*)_in;
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (i = 0; i < nr; i+=3) {
+ (out+i)[0] = (uint)in[i+1];
+ (out+i)[1] = (uint)in[i+2];
+ (out+i)[2] = (uint)in[i];
+ }
+}
+static void translate_tristrip_ushort2uint_first2last(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ushort*in = (const ushort*)_in;
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=3, i++) {
+ (out+j)[0] = (uint)in[i+1+(i&1)];
+ (out+j)[1] = (uint)in[i+2-(i&1)];
+ (out+j)[2] = (uint)in[i];
+ }
+}
+static void translate_trifan_ushort2uint_first2last(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ushort*in = (const ushort*)_in;
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=3, i++) {
+ (out+j)[0] = (uint)in[i+1];
+ (out+j)[1] = (uint)in[i+2];
+ (out+j)[2] = (uint)in[0];
+ }
+}
+static void translate_quads_ushort2uint_first2last(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ushort*in = (const ushort*)_in;
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=6, i+=4) {
+ (out+j+0)[0] = (uint)in[i+1];
+ (out+j+0)[1] = (uint)in[i+3];
+ (out+j+0)[2] = (uint)in[i+0];
+ (out+j+3)[0] = (uint)in[i+2];
+ (out+j+3)[1] = (uint)in[i+3];
+ (out+j+3)[2] = (uint)in[i+1];
+ }
+}
+static void translate_quadstrip_ushort2uint_first2last(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ushort*in = (const ushort*)_in;
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=6, i+=2) {
+ (out+j+0)[0] = (uint)in[i+0];
+ (out+j+0)[1] = (uint)in[i+3];
+ (out+j+0)[2] = (uint)in[i+2];
+ (out+j+3)[0] = (uint)in[i+1];
+ (out+j+3)[1] = (uint)in[i+3];
+ (out+j+3)[2] = (uint)in[i+0];
+ }
+}
+static void translate_polygon_ushort2uint_first2last(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ushort*in = (const ushort*)_in;
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=3, i++) {
+ (out+j)[0] = (uint)in[i+1];
+ (out+j)[1] = (uint)in[i+2];
+ (out+j)[2] = (uint)in[0];
+ }
+}
+static void translate_points_ushort2uint_last2first(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ushort*in = (const ushort*)_in;
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (i = 0; i < nr; i++) {
+ (out+i)[0] = (uint)in[i];
+ }
+}
+static void translate_lines_ushort2uint_last2first(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ushort*in = (const ushort*)_in;
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (i = 0; i < nr; i+=2) {
+ (out+i)[0] = (uint)in[i+1];
+ (out+i)[1] = (uint)in[i];
+ }
+}
+static void translate_linestrip_ushort2uint_last2first(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ushort*in = (const ushort*)_in;
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=2, i++) {
+ (out+j)[0] = (uint)in[i+1];
+ (out+j)[1] = (uint)in[i];
+ }
+}
+static void translate_lineloop_ushort2uint_last2first(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ushort*in = (const ushort*)_in;
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr - 2; j+=2, i++) {
+ (out+j)[0] = (uint)in[i+1];
+ (out+j)[1] = (uint)in[i];
+ }
+ (out+j)[0] = (uint)in[0];
+ (out+j)[1] = (uint)in[i];
+}
+static void translate_tris_ushort2uint_last2first(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ushort*in = (const ushort*)_in;
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (i = 0; i < nr; i+=3) {
+ (out+i)[0] = (uint)in[i+2];
+ (out+i)[1] = (uint)in[i];
+ (out+i)[2] = (uint)in[i+1];
+ }
+}
+static void translate_tristrip_ushort2uint_last2first(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ushort*in = (const ushort*)_in;
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=3, i++) {
+ (out+j)[0] = (uint)in[i+2];
+ (out+j)[1] = (uint)in[i+(i&1)];
+ (out+j)[2] = (uint)in[i+1-(i&1)];
+ }
+}
+static void translate_trifan_ushort2uint_last2first(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ushort*in = (const ushort*)_in;
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=3, i++) {
+ (out+j)[0] = (uint)in[i+2];
+ (out+j)[1] = (uint)in[0];
+ (out+j)[2] = (uint)in[i+1];
+ }
+}
+static void translate_quads_ushort2uint_last2first(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ushort*in = (const ushort*)_in;
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=6, i+=4) {
+ (out+j+0)[0] = (uint)in[i+3];
+ (out+j+0)[1] = (uint)in[i+0];
+ (out+j+0)[2] = (uint)in[i+1];
+ (out+j+3)[0] = (uint)in[i+3];
+ (out+j+3)[1] = (uint)in[i+1];
+ (out+j+3)[2] = (uint)in[i+2];
+ }
+}
+static void translate_quadstrip_ushort2uint_last2first(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ushort*in = (const ushort*)_in;
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=6, i+=2) {
+ (out+j+0)[0] = (uint)in[i+3];
+ (out+j+0)[1] = (uint)in[i+2];
+ (out+j+0)[2] = (uint)in[i+0];
+ (out+j+3)[0] = (uint)in[i+3];
+ (out+j+3)[1] = (uint)in[i+0];
+ (out+j+3)[2] = (uint)in[i+1];
+ }
+}
+static void translate_polygon_ushort2uint_last2first(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ushort*in = (const ushort*)_in;
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=3, i++) {
+ (out+j)[0] = (uint)in[0];
+ (out+j)[1] = (uint)in[i+1];
+ (out+j)[2] = (uint)in[i+2];
+ }
+}
+static void translate_points_ushort2uint_last2last(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ushort*in = (const ushort*)_in;
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (i = 0; i < nr; i++) {
+ (out+i)[0] = (uint)in[i];
+ }
+}
+static void translate_lines_ushort2uint_last2last(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ushort*in = (const ushort*)_in;
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (i = 0; i < nr; i+=2) {
+ (out+i)[0] = (uint)in[i];
+ (out+i)[1] = (uint)in[i+1];
+ }
+}
+static void translate_linestrip_ushort2uint_last2last(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ushort*in = (const ushort*)_in;
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=2, i++) {
+ (out+j)[0] = (uint)in[i];
+ (out+j)[1] = (uint)in[i+1];
+ }
+}
+static void translate_lineloop_ushort2uint_last2last(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ushort*in = (const ushort*)_in;
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr - 2; j+=2, i++) {
+ (out+j)[0] = (uint)in[i];
+ (out+j)[1] = (uint)in[i+1];
+ }
+ (out+j)[0] = (uint)in[i];
+ (out+j)[1] = (uint)in[0];
+}
+static void translate_tris_ushort2uint_last2last(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ushort*in = (const ushort*)_in;
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (i = 0; i < nr; i+=3) {
+ (out+i)[0] = (uint)in[i];
+ (out+i)[1] = (uint)in[i+1];
+ (out+i)[2] = (uint)in[i+2];
+ }
+}
+static void translate_tristrip_ushort2uint_last2last(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ushort*in = (const ushort*)_in;
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=3, i++) {
+ (out+j)[0] = (uint)in[i+(i&1)];
+ (out+j)[1] = (uint)in[i+1-(i&1)];
+ (out+j)[2] = (uint)in[i+2];
+ }
+}
+static void translate_trifan_ushort2uint_last2last(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ushort*in = (const ushort*)_in;
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=3, i++) {
+ (out+j)[0] = (uint)in[0];
+ (out+j)[1] = (uint)in[i+1];
+ (out+j)[2] = (uint)in[i+2];
+ }
+}
+static void translate_quads_ushort2uint_last2last(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ushort*in = (const ushort*)_in;
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=6, i+=4) {
+ (out+j+0)[0] = (uint)in[i+0];
+ (out+j+0)[1] = (uint)in[i+1];
+ (out+j+0)[2] = (uint)in[i+3];
+ (out+j+3)[0] = (uint)in[i+1];
+ (out+j+3)[1] = (uint)in[i+2];
+ (out+j+3)[2] = (uint)in[i+3];
+ }
+}
+static void translate_quadstrip_ushort2uint_last2last(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ushort*in = (const ushort*)_in;
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=6, i+=2) {
+ (out+j+0)[0] = (uint)in[i+2];
+ (out+j+0)[1] = (uint)in[i+0];
+ (out+j+0)[2] = (uint)in[i+3];
+ (out+j+3)[0] = (uint)in[i+0];
+ (out+j+3)[1] = (uint)in[i+1];
+ (out+j+3)[2] = (uint)in[i+3];
+ }
+}
+static void translate_polygon_ushort2uint_last2last(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const ushort*in = (const ushort*)_in;
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=3, i++) {
+ (out+j)[0] = (uint)in[i+1];
+ (out+j)[1] = (uint)in[i+2];
+ (out+j)[2] = (uint)in[0];
+ }
+}
+static void translate_points_uint2ushort_first2first(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const uint*in = (const uint*)_in;
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (i = 0; i < nr; i++) {
+ (out+i)[0] = (ushort)in[i];
+ }
+}
+static void translate_lines_uint2ushort_first2first(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const uint*in = (const uint*)_in;
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (i = 0; i < nr; i+=2) {
+ (out+i)[0] = (ushort)in[i];
+ (out+i)[1] = (ushort)in[i+1];
+ }
+}
+static void translate_linestrip_uint2ushort_first2first(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const uint*in = (const uint*)_in;
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=2, i++) {
+ (out+j)[0] = (ushort)in[i];
+ (out+j)[1] = (ushort)in[i+1];
+ }
+}
+static void translate_lineloop_uint2ushort_first2first(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const uint*in = (const uint*)_in;
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr - 2; j+=2, i++) {
+ (out+j)[0] = (ushort)in[i];
+ (out+j)[1] = (ushort)in[i+1];
+ }
+ (out+j)[0] = (ushort)in[i];
+ (out+j)[1] = (ushort)in[0];
+}
+static void translate_tris_uint2ushort_first2first(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const uint*in = (const uint*)_in;
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (i = 0; i < nr; i+=3) {
+ (out+i)[0] = (ushort)in[i];
+ (out+i)[1] = (ushort)in[i+1];
+ (out+i)[2] = (ushort)in[i+2];
+ }
+}
+static void translate_tristrip_uint2ushort_first2first(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const uint*in = (const uint*)_in;
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=3, i++) {
+ (out+j)[0] = (ushort)in[i];
+ (out+j)[1] = (ushort)in[i+1+(i&1)];
+ (out+j)[2] = (ushort)in[i+2-(i&1)];
+ }
+}
+static void translate_trifan_uint2ushort_first2first(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const uint*in = (const uint*)_in;
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=3, i++) {
+ (out+j)[0] = (ushort)in[0];
+ (out+j)[1] = (ushort)in[i+1];
+ (out+j)[2] = (ushort)in[i+2];
+ }
+}
+static void translate_quads_uint2ushort_first2first(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const uint*in = (const uint*)_in;
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=6, i+=4) {
+ (out+j+0)[0] = (ushort)in[i+0];
+ (out+j+0)[1] = (ushort)in[i+1];
+ (out+j+0)[2] = (ushort)in[i+3];
+ (out+j+3)[0] = (ushort)in[i+1];
+ (out+j+3)[1] = (ushort)in[i+2];
+ (out+j+3)[2] = (ushort)in[i+3];
+ }
+}
+static void translate_quadstrip_uint2ushort_first2first(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const uint*in = (const uint*)_in;
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=6, i+=2) {
+ (out+j+0)[0] = (ushort)in[i+2];
+ (out+j+0)[1] = (ushort)in[i+0];
+ (out+j+0)[2] = (ushort)in[i+3];
+ (out+j+3)[0] = (ushort)in[i+0];
+ (out+j+3)[1] = (ushort)in[i+1];
+ (out+j+3)[2] = (ushort)in[i+3];
+ }
+}
+static void translate_polygon_uint2ushort_first2first(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const uint*in = (const uint*)_in;
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=3, i++) {
+ (out+j)[0] = (ushort)in[0];
+ (out+j)[1] = (ushort)in[i+1];
+ (out+j)[2] = (ushort)in[i+2];
+ }
+}
+static void translate_points_uint2ushort_first2last(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const uint*in = (const uint*)_in;
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (i = 0; i < nr; i++) {
+ (out+i)[0] = (ushort)in[i];
+ }
+}
+static void translate_lines_uint2ushort_first2last(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const uint*in = (const uint*)_in;
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (i = 0; i < nr; i+=2) {
+ (out+i)[0] = (ushort)in[i+1];
+ (out+i)[1] = (ushort)in[i];
+ }
+}
+static void translate_linestrip_uint2ushort_first2last(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const uint*in = (const uint*)_in;
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=2, i++) {
+ (out+j)[0] = (ushort)in[i+1];
+ (out+j)[1] = (ushort)in[i];
+ }
+}
+static void translate_lineloop_uint2ushort_first2last(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const uint*in = (const uint*)_in;
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr - 2; j+=2, i++) {
+ (out+j)[0] = (ushort)in[i+1];
+ (out+j)[1] = (ushort)in[i];
+ }
+ (out+j)[0] = (ushort)in[0];
+ (out+j)[1] = (ushort)in[i];
+}
+static void translate_tris_uint2ushort_first2last(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const uint*in = (const uint*)_in;
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (i = 0; i < nr; i+=3) {
+ (out+i)[0] = (ushort)in[i+1];
+ (out+i)[1] = (ushort)in[i+2];
+ (out+i)[2] = (ushort)in[i];
+ }
+}
+static void translate_tristrip_uint2ushort_first2last(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const uint*in = (const uint*)_in;
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=3, i++) {
+ (out+j)[0] = (ushort)in[i+1+(i&1)];
+ (out+j)[1] = (ushort)in[i+2-(i&1)];
+ (out+j)[2] = (ushort)in[i];
+ }
+}
+static void translate_trifan_uint2ushort_first2last(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const uint*in = (const uint*)_in;
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=3, i++) {
+ (out+j)[0] = (ushort)in[i+1];
+ (out+j)[1] = (ushort)in[i+2];
+ (out+j)[2] = (ushort)in[0];
+ }
+}
+static void translate_quads_uint2ushort_first2last(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const uint*in = (const uint*)_in;
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=6, i+=4) {
+ (out+j+0)[0] = (ushort)in[i+1];
+ (out+j+0)[1] = (ushort)in[i+3];
+ (out+j+0)[2] = (ushort)in[i+0];
+ (out+j+3)[0] = (ushort)in[i+2];
+ (out+j+3)[1] = (ushort)in[i+3];
+ (out+j+3)[2] = (ushort)in[i+1];
+ }
+}
+static void translate_quadstrip_uint2ushort_first2last(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const uint*in = (const uint*)_in;
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=6, i+=2) {
+ (out+j+0)[0] = (ushort)in[i+0];
+ (out+j+0)[1] = (ushort)in[i+3];
+ (out+j+0)[2] = (ushort)in[i+2];
+ (out+j+3)[0] = (ushort)in[i+1];
+ (out+j+3)[1] = (ushort)in[i+3];
+ (out+j+3)[2] = (ushort)in[i+0];
+ }
+}
+static void translate_polygon_uint2ushort_first2last(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const uint*in = (const uint*)_in;
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=3, i++) {
+ (out+j)[0] = (ushort)in[i+1];
+ (out+j)[1] = (ushort)in[i+2];
+ (out+j)[2] = (ushort)in[0];
+ }
+}
+static void translate_points_uint2ushort_last2first(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const uint*in = (const uint*)_in;
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (i = 0; i < nr; i++) {
+ (out+i)[0] = (ushort)in[i];
+ }
+}
+static void translate_lines_uint2ushort_last2first(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const uint*in = (const uint*)_in;
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (i = 0; i < nr; i+=2) {
+ (out+i)[0] = (ushort)in[i+1];
+ (out+i)[1] = (ushort)in[i];
+ }
+}
+static void translate_linestrip_uint2ushort_last2first(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const uint*in = (const uint*)_in;
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=2, i++) {
+ (out+j)[0] = (ushort)in[i+1];
+ (out+j)[1] = (ushort)in[i];
+ }
+}
+static void translate_lineloop_uint2ushort_last2first(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const uint*in = (const uint*)_in;
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr - 2; j+=2, i++) {
+ (out+j)[0] = (ushort)in[i+1];
+ (out+j)[1] = (ushort)in[i];
+ }
+ (out+j)[0] = (ushort)in[0];
+ (out+j)[1] = (ushort)in[i];
+}
+static void translate_tris_uint2ushort_last2first(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const uint*in = (const uint*)_in;
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (i = 0; i < nr; i+=3) {
+ (out+i)[0] = (ushort)in[i+2];
+ (out+i)[1] = (ushort)in[i];
+ (out+i)[2] = (ushort)in[i+1];
+ }
+}
+static void translate_tristrip_uint2ushort_last2first(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const uint*in = (const uint*)_in;
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=3, i++) {
+ (out+j)[0] = (ushort)in[i+2];
+ (out+j)[1] = (ushort)in[i+(i&1)];
+ (out+j)[2] = (ushort)in[i+1-(i&1)];
+ }
+}
+static void translate_trifan_uint2ushort_last2first(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const uint*in = (const uint*)_in;
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=3, i++) {
+ (out+j)[0] = (ushort)in[i+2];
+ (out+j)[1] = (ushort)in[0];
+ (out+j)[2] = (ushort)in[i+1];
+ }
+}
+static void translate_quads_uint2ushort_last2first(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const uint*in = (const uint*)_in;
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=6, i+=4) {
+ (out+j+0)[0] = (ushort)in[i+3];
+ (out+j+0)[1] = (ushort)in[i+0];
+ (out+j+0)[2] = (ushort)in[i+1];
+ (out+j+3)[0] = (ushort)in[i+3];
+ (out+j+3)[1] = (ushort)in[i+1];
+ (out+j+3)[2] = (ushort)in[i+2];
+ }
+}
+static void translate_quadstrip_uint2ushort_last2first(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const uint*in = (const uint*)_in;
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=6, i+=2) {
+ (out+j+0)[0] = (ushort)in[i+3];
+ (out+j+0)[1] = (ushort)in[i+2];
+ (out+j+0)[2] = (ushort)in[i+0];
+ (out+j+3)[0] = (ushort)in[i+3];
+ (out+j+3)[1] = (ushort)in[i+0];
+ (out+j+3)[2] = (ushort)in[i+1];
+ }
+}
+static void translate_polygon_uint2ushort_last2first(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const uint*in = (const uint*)_in;
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=3, i++) {
+ (out+j)[0] = (ushort)in[0];
+ (out+j)[1] = (ushort)in[i+1];
+ (out+j)[2] = (ushort)in[i+2];
+ }
+}
+static void translate_points_uint2ushort_last2last(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const uint*in = (const uint*)_in;
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (i = 0; i < nr; i++) {
+ (out+i)[0] = (ushort)in[i];
+ }
+}
+static void translate_lines_uint2ushort_last2last(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const uint*in = (const uint*)_in;
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (i = 0; i < nr; i+=2) {
+ (out+i)[0] = (ushort)in[i];
+ (out+i)[1] = (ushort)in[i+1];
+ }
+}
+static void translate_linestrip_uint2ushort_last2last(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const uint*in = (const uint*)_in;
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=2, i++) {
+ (out+j)[0] = (ushort)in[i];
+ (out+j)[1] = (ushort)in[i+1];
+ }
+}
+static void translate_lineloop_uint2ushort_last2last(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const uint*in = (const uint*)_in;
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr - 2; j+=2, i++) {
+ (out+j)[0] = (ushort)in[i];
+ (out+j)[1] = (ushort)in[i+1];
+ }
+ (out+j)[0] = (ushort)in[i];
+ (out+j)[1] = (ushort)in[0];
+}
+static void translate_tris_uint2ushort_last2last(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const uint*in = (const uint*)_in;
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (i = 0; i < nr; i+=3) {
+ (out+i)[0] = (ushort)in[i];
+ (out+i)[1] = (ushort)in[i+1];
+ (out+i)[2] = (ushort)in[i+2];
+ }
+}
+static void translate_tristrip_uint2ushort_last2last(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const uint*in = (const uint*)_in;
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=3, i++) {
+ (out+j)[0] = (ushort)in[i+(i&1)];
+ (out+j)[1] = (ushort)in[i+1-(i&1)];
+ (out+j)[2] = (ushort)in[i+2];
+ }
+}
+static void translate_trifan_uint2ushort_last2last(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const uint*in = (const uint*)_in;
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=3, i++) {
+ (out+j)[0] = (ushort)in[0];
+ (out+j)[1] = (ushort)in[i+1];
+ (out+j)[2] = (ushort)in[i+2];
+ }
+}
+static void translate_quads_uint2ushort_last2last(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const uint*in = (const uint*)_in;
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=6, i+=4) {
+ (out+j+0)[0] = (ushort)in[i+0];
+ (out+j+0)[1] = (ushort)in[i+1];
+ (out+j+0)[2] = (ushort)in[i+3];
+ (out+j+3)[0] = (ushort)in[i+1];
+ (out+j+3)[1] = (ushort)in[i+2];
+ (out+j+3)[2] = (ushort)in[i+3];
+ }
+}
+static void translate_quadstrip_uint2ushort_last2last(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const uint*in = (const uint*)_in;
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=6, i+=2) {
+ (out+j+0)[0] = (ushort)in[i+2];
+ (out+j+0)[1] = (ushort)in[i+0];
+ (out+j+0)[2] = (ushort)in[i+3];
+ (out+j+3)[0] = (ushort)in[i+0];
+ (out+j+3)[1] = (ushort)in[i+1];
+ (out+j+3)[2] = (ushort)in[i+3];
+ }
+}
+static void translate_polygon_uint2ushort_last2last(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const uint*in = (const uint*)_in;
+ ushort *out = (ushort*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=3, i++) {
+ (out+j)[0] = (ushort)in[i+1];
+ (out+j)[1] = (ushort)in[i+2];
+ (out+j)[2] = (ushort)in[0];
+ }
+}
+static void translate_points_uint2uint_first2first(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const uint*in = (const uint*)_in;
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (i = 0; i < nr; i++) {
+ (out+i)[0] = (uint)in[i];
+ }
+}
+static void translate_lines_uint2uint_first2first(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const uint*in = (const uint*)_in;
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (i = 0; i < nr; i+=2) {
+ (out+i)[0] = (uint)in[i];
+ (out+i)[1] = (uint)in[i+1];
+ }
+}
+static void translate_linestrip_uint2uint_first2first(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const uint*in = (const uint*)_in;
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=2, i++) {
+ (out+j)[0] = (uint)in[i];
+ (out+j)[1] = (uint)in[i+1];
+ }
+}
+static void translate_lineloop_uint2uint_first2first(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const uint*in = (const uint*)_in;
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr - 2; j+=2, i++) {
+ (out+j)[0] = (uint)in[i];
+ (out+j)[1] = (uint)in[i+1];
+ }
+ (out+j)[0] = (uint)in[i];
+ (out+j)[1] = (uint)in[0];
+}
+static void translate_tris_uint2uint_first2first(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const uint*in = (const uint*)_in;
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (i = 0; i < nr; i+=3) {
+ (out+i)[0] = (uint)in[i];
+ (out+i)[1] = (uint)in[i+1];
+ (out+i)[2] = (uint)in[i+2];
+ }
+}
+static void translate_tristrip_uint2uint_first2first(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const uint*in = (const uint*)_in;
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=3, i++) {
+ (out+j)[0] = (uint)in[i];
+ (out+j)[1] = (uint)in[i+1+(i&1)];
+ (out+j)[2] = (uint)in[i+2-(i&1)];
+ }
+}
+static void translate_trifan_uint2uint_first2first(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const uint*in = (const uint*)_in;
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=3, i++) {
+ (out+j)[0] = (uint)in[0];
+ (out+j)[1] = (uint)in[i+1];
+ (out+j)[2] = (uint)in[i+2];
+ }
+}
+static void translate_quads_uint2uint_first2first(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const uint*in = (const uint*)_in;
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=6, i+=4) {
+ (out+j+0)[0] = (uint)in[i+0];
+ (out+j+0)[1] = (uint)in[i+1];
+ (out+j+0)[2] = (uint)in[i+3];
+ (out+j+3)[0] = (uint)in[i+1];
+ (out+j+3)[1] = (uint)in[i+2];
+ (out+j+3)[2] = (uint)in[i+3];
+ }
+}
+static void translate_quadstrip_uint2uint_first2first(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const uint*in = (const uint*)_in;
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=6, i+=2) {
+ (out+j+0)[0] = (uint)in[i+2];
+ (out+j+0)[1] = (uint)in[i+0];
+ (out+j+0)[2] = (uint)in[i+3];
+ (out+j+3)[0] = (uint)in[i+0];
+ (out+j+3)[1] = (uint)in[i+1];
+ (out+j+3)[2] = (uint)in[i+3];
+ }
+}
+static void translate_polygon_uint2uint_first2first(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const uint*in = (const uint*)_in;
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=3, i++) {
+ (out+j)[0] = (uint)in[0];
+ (out+j)[1] = (uint)in[i+1];
+ (out+j)[2] = (uint)in[i+2];
+ }
+}
+static void translate_points_uint2uint_first2last(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const uint*in = (const uint*)_in;
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (i = 0; i < nr; i++) {
+ (out+i)[0] = (uint)in[i];
+ }
+}
+static void translate_lines_uint2uint_first2last(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const uint*in = (const uint*)_in;
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (i = 0; i < nr; i+=2) {
+ (out+i)[0] = (uint)in[i+1];
+ (out+i)[1] = (uint)in[i];
+ }
+}
+static void translate_linestrip_uint2uint_first2last(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const uint*in = (const uint*)_in;
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=2, i++) {
+ (out+j)[0] = (uint)in[i+1];
+ (out+j)[1] = (uint)in[i];
+ }
+}
+static void translate_lineloop_uint2uint_first2last(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const uint*in = (const uint*)_in;
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr - 2; j+=2, i++) {
+ (out+j)[0] = (uint)in[i+1];
+ (out+j)[1] = (uint)in[i];
+ }
+ (out+j)[0] = (uint)in[0];
+ (out+j)[1] = (uint)in[i];
+}
+static void translate_tris_uint2uint_first2last(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const uint*in = (const uint*)_in;
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (i = 0; i < nr; i+=3) {
+ (out+i)[0] = (uint)in[i+1];
+ (out+i)[1] = (uint)in[i+2];
+ (out+i)[2] = (uint)in[i];
+ }
+}
+static void translate_tristrip_uint2uint_first2last(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const uint*in = (const uint*)_in;
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=3, i++) {
+ (out+j)[0] = (uint)in[i+1+(i&1)];
+ (out+j)[1] = (uint)in[i+2-(i&1)];
+ (out+j)[2] = (uint)in[i];
+ }
+}
+static void translate_trifan_uint2uint_first2last(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const uint*in = (const uint*)_in;
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=3, i++) {
+ (out+j)[0] = (uint)in[i+1];
+ (out+j)[1] = (uint)in[i+2];
+ (out+j)[2] = (uint)in[0];
+ }
+}
+static void translate_quads_uint2uint_first2last(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const uint*in = (const uint*)_in;
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=6, i+=4) {
+ (out+j+0)[0] = (uint)in[i+1];
+ (out+j+0)[1] = (uint)in[i+3];
+ (out+j+0)[2] = (uint)in[i+0];
+ (out+j+3)[0] = (uint)in[i+2];
+ (out+j+3)[1] = (uint)in[i+3];
+ (out+j+3)[2] = (uint)in[i+1];
+ }
+}
+static void translate_quadstrip_uint2uint_first2last(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const uint*in = (const uint*)_in;
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=6, i+=2) {
+ (out+j+0)[0] = (uint)in[i+0];
+ (out+j+0)[1] = (uint)in[i+3];
+ (out+j+0)[2] = (uint)in[i+2];
+ (out+j+3)[0] = (uint)in[i+1];
+ (out+j+3)[1] = (uint)in[i+3];
+ (out+j+3)[2] = (uint)in[i+0];
+ }
+}
+static void translate_polygon_uint2uint_first2last(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const uint*in = (const uint*)_in;
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=3, i++) {
+ (out+j)[0] = (uint)in[i+1];
+ (out+j)[1] = (uint)in[i+2];
+ (out+j)[2] = (uint)in[0];
+ }
+}
+static void translate_points_uint2uint_last2first(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const uint*in = (const uint*)_in;
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (i = 0; i < nr; i++) {
+ (out+i)[0] = (uint)in[i];
+ }
+}
+static void translate_lines_uint2uint_last2first(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const uint*in = (const uint*)_in;
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (i = 0; i < nr; i+=2) {
+ (out+i)[0] = (uint)in[i+1];
+ (out+i)[1] = (uint)in[i];
+ }
+}
+static void translate_linestrip_uint2uint_last2first(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const uint*in = (const uint*)_in;
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=2, i++) {
+ (out+j)[0] = (uint)in[i+1];
+ (out+j)[1] = (uint)in[i];
+ }
+}
+static void translate_lineloop_uint2uint_last2first(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const uint*in = (const uint*)_in;
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr - 2; j+=2, i++) {
+ (out+j)[0] = (uint)in[i+1];
+ (out+j)[1] = (uint)in[i];
+ }
+ (out+j)[0] = (uint)in[0];
+ (out+j)[1] = (uint)in[i];
+}
+static void translate_tris_uint2uint_last2first(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const uint*in = (const uint*)_in;
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (i = 0; i < nr; i+=3) {
+ (out+i)[0] = (uint)in[i+2];
+ (out+i)[1] = (uint)in[i];
+ (out+i)[2] = (uint)in[i+1];
+ }
+}
+static void translate_tristrip_uint2uint_last2first(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const uint*in = (const uint*)_in;
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=3, i++) {
+ (out+j)[0] = (uint)in[i+2];
+ (out+j)[1] = (uint)in[i+(i&1)];
+ (out+j)[2] = (uint)in[i+1-(i&1)];
+ }
+}
+static void translate_trifan_uint2uint_last2first(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const uint*in = (const uint*)_in;
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=3, i++) {
+ (out+j)[0] = (uint)in[i+2];
+ (out+j)[1] = (uint)in[0];
+ (out+j)[2] = (uint)in[i+1];
+ }
+}
+static void translate_quads_uint2uint_last2first(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const uint*in = (const uint*)_in;
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=6, i+=4) {
+ (out+j+0)[0] = (uint)in[i+3];
+ (out+j+0)[1] = (uint)in[i+0];
+ (out+j+0)[2] = (uint)in[i+1];
+ (out+j+3)[0] = (uint)in[i+3];
+ (out+j+3)[1] = (uint)in[i+1];
+ (out+j+3)[2] = (uint)in[i+2];
+ }
+}
+static void translate_quadstrip_uint2uint_last2first(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const uint*in = (const uint*)_in;
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=6, i+=2) {
+ (out+j+0)[0] = (uint)in[i+3];
+ (out+j+0)[1] = (uint)in[i+2];
+ (out+j+0)[2] = (uint)in[i+0];
+ (out+j+3)[0] = (uint)in[i+3];
+ (out+j+3)[1] = (uint)in[i+0];
+ (out+j+3)[2] = (uint)in[i+1];
+ }
+}
+static void translate_polygon_uint2uint_last2first(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const uint*in = (const uint*)_in;
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=3, i++) {
+ (out+j)[0] = (uint)in[0];
+ (out+j)[1] = (uint)in[i+1];
+ (out+j)[2] = (uint)in[i+2];
+ }
+}
+static void translate_points_uint2uint_last2last(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const uint*in = (const uint*)_in;
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (i = 0; i < nr; i++) {
+ (out+i)[0] = (uint)in[i];
+ }
+}
+static void translate_lines_uint2uint_last2last(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const uint*in = (const uint*)_in;
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (i = 0; i < nr; i+=2) {
+ (out+i)[0] = (uint)in[i];
+ (out+i)[1] = (uint)in[i+1];
+ }
+}
+static void translate_linestrip_uint2uint_last2last(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const uint*in = (const uint*)_in;
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=2, i++) {
+ (out+j)[0] = (uint)in[i];
+ (out+j)[1] = (uint)in[i+1];
+ }
+}
+static void translate_lineloop_uint2uint_last2last(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const uint*in = (const uint*)_in;
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr - 2; j+=2, i++) {
+ (out+j)[0] = (uint)in[i];
+ (out+j)[1] = (uint)in[i+1];
+ }
+ (out+j)[0] = (uint)in[i];
+ (out+j)[1] = (uint)in[0];
+}
+static void translate_tris_uint2uint_last2last(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const uint*in = (const uint*)_in;
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (i = 0; i < nr; i+=3) {
+ (out+i)[0] = (uint)in[i];
+ (out+i)[1] = (uint)in[i+1];
+ (out+i)[2] = (uint)in[i+2];
+ }
+}
+static void translate_tristrip_uint2uint_last2last(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const uint*in = (const uint*)_in;
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=3, i++) {
+ (out+j)[0] = (uint)in[i+(i&1)];
+ (out+j)[1] = (uint)in[i+1-(i&1)];
+ (out+j)[2] = (uint)in[i+2];
+ }
+}
+static void translate_trifan_uint2uint_last2last(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const uint*in = (const uint*)_in;
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=3, i++) {
+ (out+j)[0] = (uint)in[0];
+ (out+j)[1] = (uint)in[i+1];
+ (out+j)[2] = (uint)in[i+2];
+ }
+}
+static void translate_quads_uint2uint_last2last(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const uint*in = (const uint*)_in;
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=6, i+=4) {
+ (out+j+0)[0] = (uint)in[i+0];
+ (out+j+0)[1] = (uint)in[i+1];
+ (out+j+0)[2] = (uint)in[i+3];
+ (out+j+3)[0] = (uint)in[i+1];
+ (out+j+3)[1] = (uint)in[i+2];
+ (out+j+3)[2] = (uint)in[i+3];
+ }
+}
+static void translate_quadstrip_uint2uint_last2last(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const uint*in = (const uint*)_in;
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=6, i+=2) {
+ (out+j+0)[0] = (uint)in[i+2];
+ (out+j+0)[1] = (uint)in[i+0];
+ (out+j+0)[2] = (uint)in[i+3];
+ (out+j+3)[0] = (uint)in[i+0];
+ (out+j+3)[1] = (uint)in[i+1];
+ (out+j+3)[2] = (uint)in[i+3];
+ }
+}
+static void translate_polygon_uint2uint_last2last(
+ const void * _in,
+ unsigned nr,
+ void *_out )
+{
+ const uint*in = (const uint*)_in;
+ uint *out = (uint*)_out;
+ unsigned i, j;
+ (void)j;
+ for (j = i = 0; j < nr; j+=3, i++) {
+ (out+j)[0] = (uint)in[i+1];
+ (out+j)[1] = (uint)in[i+2];
+ (out+j)[2] = (uint)in[0];
+ }
+}
+void u_index_init( void )
+{
+ static int firsttime = 1;
+ if (!firsttime) return;
+ firsttime = 0;
+generate[OUT_USHORT][PV_FIRST][PV_FIRST][PIPE_PRIM_POINTS] = generate_points_ushort_first2first;
+generate[OUT_USHORT][PV_FIRST][PV_FIRST][PIPE_PRIM_LINES] = generate_lines_ushort_first2first;
+generate[OUT_USHORT][PV_FIRST][PV_FIRST][PIPE_PRIM_LINE_STRIP] = generate_linestrip_ushort_first2first;
+generate[OUT_USHORT][PV_FIRST][PV_FIRST][PIPE_PRIM_LINE_LOOP] = generate_lineloop_ushort_first2first;
+generate[OUT_USHORT][PV_FIRST][PV_FIRST][PIPE_PRIM_TRIANGLES] = generate_tris_ushort_first2first;
+generate[OUT_USHORT][PV_FIRST][PV_FIRST][PIPE_PRIM_TRIANGLE_FAN] = generate_trifan_ushort_first2first;
+generate[OUT_USHORT][PV_FIRST][PV_FIRST][PIPE_PRIM_TRIANGLE_STRIP] = generate_tristrip_ushort_first2first;
+generate[OUT_USHORT][PV_FIRST][PV_FIRST][PIPE_PRIM_QUADS] = generate_quads_ushort_first2first;
+generate[OUT_USHORT][PV_FIRST][PV_FIRST][PIPE_PRIM_QUAD_STRIP] = generate_quadstrip_ushort_first2first;
+generate[OUT_USHORT][PV_FIRST][PV_FIRST][PIPE_PRIM_POLYGON] = generate_polygon_ushort_first2first;
+generate[OUT_USHORT][PV_FIRST][PV_LAST][PIPE_PRIM_POINTS] = generate_points_ushort_first2last;
+generate[OUT_USHORT][PV_FIRST][PV_LAST][PIPE_PRIM_LINES] = generate_lines_ushort_first2last;
+generate[OUT_USHORT][PV_FIRST][PV_LAST][PIPE_PRIM_LINE_STRIP] = generate_linestrip_ushort_first2last;
+generate[OUT_USHORT][PV_FIRST][PV_LAST][PIPE_PRIM_LINE_LOOP] = generate_lineloop_ushort_first2last;
+generate[OUT_USHORT][PV_FIRST][PV_LAST][PIPE_PRIM_TRIANGLES] = generate_tris_ushort_first2last;
+generate[OUT_USHORT][PV_FIRST][PV_LAST][PIPE_PRIM_TRIANGLE_FAN] = generate_trifan_ushort_first2last;
+generate[OUT_USHORT][PV_FIRST][PV_LAST][PIPE_PRIM_TRIANGLE_STRIP] = generate_tristrip_ushort_first2last;
+generate[OUT_USHORT][PV_FIRST][PV_LAST][PIPE_PRIM_QUADS] = generate_quads_ushort_first2last;
+generate[OUT_USHORT][PV_FIRST][PV_LAST][PIPE_PRIM_QUAD_STRIP] = generate_quadstrip_ushort_first2last;
+generate[OUT_USHORT][PV_FIRST][PV_LAST][PIPE_PRIM_POLYGON] = generate_polygon_ushort_first2last;
+generate[OUT_USHORT][PV_LAST][PV_FIRST][PIPE_PRIM_POINTS] = generate_points_ushort_last2first;
+generate[OUT_USHORT][PV_LAST][PV_FIRST][PIPE_PRIM_LINES] = generate_lines_ushort_last2first;
+generate[OUT_USHORT][PV_LAST][PV_FIRST][PIPE_PRIM_LINE_STRIP] = generate_linestrip_ushort_last2first;
+generate[OUT_USHORT][PV_LAST][PV_FIRST][PIPE_PRIM_LINE_LOOP] = generate_lineloop_ushort_last2first;
+generate[OUT_USHORT][PV_LAST][PV_FIRST][PIPE_PRIM_TRIANGLES] = generate_tris_ushort_last2first;
+generate[OUT_USHORT][PV_LAST][PV_FIRST][PIPE_PRIM_TRIANGLE_FAN] = generate_trifan_ushort_last2first;
+generate[OUT_USHORT][PV_LAST][PV_FIRST][PIPE_PRIM_TRIANGLE_STRIP] = generate_tristrip_ushort_last2first;
+generate[OUT_USHORT][PV_LAST][PV_FIRST][PIPE_PRIM_QUADS] = generate_quads_ushort_last2first;
+generate[OUT_USHORT][PV_LAST][PV_FIRST][PIPE_PRIM_QUAD_STRIP] = generate_quadstrip_ushort_last2first;
+generate[OUT_USHORT][PV_LAST][PV_FIRST][PIPE_PRIM_POLYGON] = generate_polygon_ushort_last2first;
+generate[OUT_USHORT][PV_LAST][PV_LAST][PIPE_PRIM_POINTS] = generate_points_ushort_last2last;
+generate[OUT_USHORT][PV_LAST][PV_LAST][PIPE_PRIM_LINES] = generate_lines_ushort_last2last;
+generate[OUT_USHORT][PV_LAST][PV_LAST][PIPE_PRIM_LINE_STRIP] = generate_linestrip_ushort_last2last;
+generate[OUT_USHORT][PV_LAST][PV_LAST][PIPE_PRIM_LINE_LOOP] = generate_lineloop_ushort_last2last;
+generate[OUT_USHORT][PV_LAST][PV_LAST][PIPE_PRIM_TRIANGLES] = generate_tris_ushort_last2last;
+generate[OUT_USHORT][PV_LAST][PV_LAST][PIPE_PRIM_TRIANGLE_FAN] = generate_trifan_ushort_last2last;
+generate[OUT_USHORT][PV_LAST][PV_LAST][PIPE_PRIM_TRIANGLE_STRIP] = generate_tristrip_ushort_last2last;
+generate[OUT_USHORT][PV_LAST][PV_LAST][PIPE_PRIM_QUADS] = generate_quads_ushort_last2last;
+generate[OUT_USHORT][PV_LAST][PV_LAST][PIPE_PRIM_QUAD_STRIP] = generate_quadstrip_ushort_last2last;
+generate[OUT_USHORT][PV_LAST][PV_LAST][PIPE_PRIM_POLYGON] = generate_polygon_ushort_last2last;
+generate[OUT_UINT][PV_FIRST][PV_FIRST][PIPE_PRIM_POINTS] = generate_points_uint_first2first;
+generate[OUT_UINT][PV_FIRST][PV_FIRST][PIPE_PRIM_LINES] = generate_lines_uint_first2first;
+generate[OUT_UINT][PV_FIRST][PV_FIRST][PIPE_PRIM_LINE_STRIP] = generate_linestrip_uint_first2first;
+generate[OUT_UINT][PV_FIRST][PV_FIRST][PIPE_PRIM_LINE_LOOP] = generate_lineloop_uint_first2first;
+generate[OUT_UINT][PV_FIRST][PV_FIRST][PIPE_PRIM_TRIANGLES] = generate_tris_uint_first2first;
+generate[OUT_UINT][PV_FIRST][PV_FIRST][PIPE_PRIM_TRIANGLE_FAN] = generate_trifan_uint_first2first;
+generate[OUT_UINT][PV_FIRST][PV_FIRST][PIPE_PRIM_TRIANGLE_STRIP] = generate_tristrip_uint_first2first;
+generate[OUT_UINT][PV_FIRST][PV_FIRST][PIPE_PRIM_QUADS] = generate_quads_uint_first2first;
+generate[OUT_UINT][PV_FIRST][PV_FIRST][PIPE_PRIM_QUAD_STRIP] = generate_quadstrip_uint_first2first;
+generate[OUT_UINT][PV_FIRST][PV_FIRST][PIPE_PRIM_POLYGON] = generate_polygon_uint_first2first;
+generate[OUT_UINT][PV_FIRST][PV_LAST][PIPE_PRIM_POINTS] = generate_points_uint_first2last;
+generate[OUT_UINT][PV_FIRST][PV_LAST][PIPE_PRIM_LINES] = generate_lines_uint_first2last;
+generate[OUT_UINT][PV_FIRST][PV_LAST][PIPE_PRIM_LINE_STRIP] = generate_linestrip_uint_first2last;
+generate[OUT_UINT][PV_FIRST][PV_LAST][PIPE_PRIM_LINE_LOOP] = generate_lineloop_uint_first2last;
+generate[OUT_UINT][PV_FIRST][PV_LAST][PIPE_PRIM_TRIANGLES] = generate_tris_uint_first2last;
+generate[OUT_UINT][PV_FIRST][PV_LAST][PIPE_PRIM_TRIANGLE_FAN] = generate_trifan_uint_first2last;
+generate[OUT_UINT][PV_FIRST][PV_LAST][PIPE_PRIM_TRIANGLE_STRIP] = generate_tristrip_uint_first2last;
+generate[OUT_UINT][PV_FIRST][PV_LAST][PIPE_PRIM_QUADS] = generate_quads_uint_first2last;
+generate[OUT_UINT][PV_FIRST][PV_LAST][PIPE_PRIM_QUAD_STRIP] = generate_quadstrip_uint_first2last;
+generate[OUT_UINT][PV_FIRST][PV_LAST][PIPE_PRIM_POLYGON] = generate_polygon_uint_first2last;
+generate[OUT_UINT][PV_LAST][PV_FIRST][PIPE_PRIM_POINTS] = generate_points_uint_last2first;
+generate[OUT_UINT][PV_LAST][PV_FIRST][PIPE_PRIM_LINES] = generate_lines_uint_last2first;
+generate[OUT_UINT][PV_LAST][PV_FIRST][PIPE_PRIM_LINE_STRIP] = generate_linestrip_uint_last2first;
+generate[OUT_UINT][PV_LAST][PV_FIRST][PIPE_PRIM_LINE_LOOP] = generate_lineloop_uint_last2first;
+generate[OUT_UINT][PV_LAST][PV_FIRST][PIPE_PRIM_TRIANGLES] = generate_tris_uint_last2first;
+generate[OUT_UINT][PV_LAST][PV_FIRST][PIPE_PRIM_TRIANGLE_FAN] = generate_trifan_uint_last2first;
+generate[OUT_UINT][PV_LAST][PV_FIRST][PIPE_PRIM_TRIANGLE_STRIP] = generate_tristrip_uint_last2first;
+generate[OUT_UINT][PV_LAST][PV_FIRST][PIPE_PRIM_QUADS] = generate_quads_uint_last2first;
+generate[OUT_UINT][PV_LAST][PV_FIRST][PIPE_PRIM_QUAD_STRIP] = generate_quadstrip_uint_last2first;
+generate[OUT_UINT][PV_LAST][PV_FIRST][PIPE_PRIM_POLYGON] = generate_polygon_uint_last2first;
+generate[OUT_UINT][PV_LAST][PV_LAST][PIPE_PRIM_POINTS] = generate_points_uint_last2last;
+generate[OUT_UINT][PV_LAST][PV_LAST][PIPE_PRIM_LINES] = generate_lines_uint_last2last;
+generate[OUT_UINT][PV_LAST][PV_LAST][PIPE_PRIM_LINE_STRIP] = generate_linestrip_uint_last2last;
+generate[OUT_UINT][PV_LAST][PV_LAST][PIPE_PRIM_LINE_LOOP] = generate_lineloop_uint_last2last;
+generate[OUT_UINT][PV_LAST][PV_LAST][PIPE_PRIM_TRIANGLES] = generate_tris_uint_last2last;
+generate[OUT_UINT][PV_LAST][PV_LAST][PIPE_PRIM_TRIANGLE_FAN] = generate_trifan_uint_last2last;
+generate[OUT_UINT][PV_LAST][PV_LAST][PIPE_PRIM_TRIANGLE_STRIP] = generate_tristrip_uint_last2last;
+generate[OUT_UINT][PV_LAST][PV_LAST][PIPE_PRIM_QUADS] = generate_quads_uint_last2last;
+generate[OUT_UINT][PV_LAST][PV_LAST][PIPE_PRIM_QUAD_STRIP] = generate_quadstrip_uint_last2last;
+generate[OUT_UINT][PV_LAST][PV_LAST][PIPE_PRIM_POLYGON] = generate_polygon_uint_last2last;
+translate[IN_UBYTE][OUT_USHORT][PV_FIRST][PV_FIRST][PIPE_PRIM_POINTS] = translate_points_ubyte2ushort_first2first;
+translate[IN_UBYTE][OUT_USHORT][PV_FIRST][PV_FIRST][PIPE_PRIM_LINES] = translate_lines_ubyte2ushort_first2first;
+translate[IN_UBYTE][OUT_USHORT][PV_FIRST][PV_FIRST][PIPE_PRIM_LINE_STRIP] = translate_linestrip_ubyte2ushort_first2first;
+translate[IN_UBYTE][OUT_USHORT][PV_FIRST][PV_FIRST][PIPE_PRIM_LINE_LOOP] = translate_lineloop_ubyte2ushort_first2first;
+translate[IN_UBYTE][OUT_USHORT][PV_FIRST][PV_FIRST][PIPE_PRIM_TRIANGLES] = translate_tris_ubyte2ushort_first2first;
+translate[IN_UBYTE][OUT_USHORT][PV_FIRST][PV_FIRST][PIPE_PRIM_TRIANGLE_FAN] = translate_trifan_ubyte2ushort_first2first;
+translate[IN_UBYTE][OUT_USHORT][PV_FIRST][PV_FIRST][PIPE_PRIM_TRIANGLE_STRIP] = translate_tristrip_ubyte2ushort_first2first;
+translate[IN_UBYTE][OUT_USHORT][PV_FIRST][PV_FIRST][PIPE_PRIM_QUADS] = translate_quads_ubyte2ushort_first2first;
+translate[IN_UBYTE][OUT_USHORT][PV_FIRST][PV_FIRST][PIPE_PRIM_QUAD_STRIP] = translate_quadstrip_ubyte2ushort_first2first;
+translate[IN_UBYTE][OUT_USHORT][PV_FIRST][PV_FIRST][PIPE_PRIM_POLYGON] = translate_polygon_ubyte2ushort_first2first;
+translate[IN_UBYTE][OUT_USHORT][PV_FIRST][PV_LAST][PIPE_PRIM_POINTS] = translate_points_ubyte2ushort_first2last;
+translate[IN_UBYTE][OUT_USHORT][PV_FIRST][PV_LAST][PIPE_PRIM_LINES] = translate_lines_ubyte2ushort_first2last;
+translate[IN_UBYTE][OUT_USHORT][PV_FIRST][PV_LAST][PIPE_PRIM_LINE_STRIP] = translate_linestrip_ubyte2ushort_first2last;
+translate[IN_UBYTE][OUT_USHORT][PV_FIRST][PV_LAST][PIPE_PRIM_LINE_LOOP] = translate_lineloop_ubyte2ushort_first2last;
+translate[IN_UBYTE][OUT_USHORT][PV_FIRST][PV_LAST][PIPE_PRIM_TRIANGLES] = translate_tris_ubyte2ushort_first2last;
+translate[IN_UBYTE][OUT_USHORT][PV_FIRST][PV_LAST][PIPE_PRIM_TRIANGLE_FAN] = translate_trifan_ubyte2ushort_first2last;
+translate[IN_UBYTE][OUT_USHORT][PV_FIRST][PV_LAST][PIPE_PRIM_TRIANGLE_STRIP] = translate_tristrip_ubyte2ushort_first2last;
+translate[IN_UBYTE][OUT_USHORT][PV_FIRST][PV_LAST][PIPE_PRIM_QUADS] = translate_quads_ubyte2ushort_first2last;
+translate[IN_UBYTE][OUT_USHORT][PV_FIRST][PV_LAST][PIPE_PRIM_QUAD_STRIP] = translate_quadstrip_ubyte2ushort_first2last;
+translate[IN_UBYTE][OUT_USHORT][PV_FIRST][PV_LAST][PIPE_PRIM_POLYGON] = translate_polygon_ubyte2ushort_first2last;
+translate[IN_UBYTE][OUT_USHORT][PV_LAST][PV_FIRST][PIPE_PRIM_POINTS] = translate_points_ubyte2ushort_last2first;
+translate[IN_UBYTE][OUT_USHORT][PV_LAST][PV_FIRST][PIPE_PRIM_LINES] = translate_lines_ubyte2ushort_last2first;
+translate[IN_UBYTE][OUT_USHORT][PV_LAST][PV_FIRST][PIPE_PRIM_LINE_STRIP] = translate_linestrip_ubyte2ushort_last2first;
+translate[IN_UBYTE][OUT_USHORT][PV_LAST][PV_FIRST][PIPE_PRIM_LINE_LOOP] = translate_lineloop_ubyte2ushort_last2first;
+translate[IN_UBYTE][OUT_USHORT][PV_LAST][PV_FIRST][PIPE_PRIM_TRIANGLES] = translate_tris_ubyte2ushort_last2first;
+translate[IN_UBYTE][OUT_USHORT][PV_LAST][PV_FIRST][PIPE_PRIM_TRIANGLE_FAN] = translate_trifan_ubyte2ushort_last2first;
+translate[IN_UBYTE][OUT_USHORT][PV_LAST][PV_FIRST][PIPE_PRIM_TRIANGLE_STRIP] = translate_tristrip_ubyte2ushort_last2first;
+translate[IN_UBYTE][OUT_USHORT][PV_LAST][PV_FIRST][PIPE_PRIM_QUADS] = translate_quads_ubyte2ushort_last2first;
+translate[IN_UBYTE][OUT_USHORT][PV_LAST][PV_FIRST][PIPE_PRIM_QUAD_STRIP] = translate_quadstrip_ubyte2ushort_last2first;
+translate[IN_UBYTE][OUT_USHORT][PV_LAST][PV_FIRST][PIPE_PRIM_POLYGON] = translate_polygon_ubyte2ushort_last2first;
+translate[IN_UBYTE][OUT_USHORT][PV_LAST][PV_LAST][PIPE_PRIM_POINTS] = translate_points_ubyte2ushort_last2last;
+translate[IN_UBYTE][OUT_USHORT][PV_LAST][PV_LAST][PIPE_PRIM_LINES] = translate_lines_ubyte2ushort_last2last;
+translate[IN_UBYTE][OUT_USHORT][PV_LAST][PV_LAST][PIPE_PRIM_LINE_STRIP] = translate_linestrip_ubyte2ushort_last2last;
+translate[IN_UBYTE][OUT_USHORT][PV_LAST][PV_LAST][PIPE_PRIM_LINE_LOOP] = translate_lineloop_ubyte2ushort_last2last;
+translate[IN_UBYTE][OUT_USHORT][PV_LAST][PV_LAST][PIPE_PRIM_TRIANGLES] = translate_tris_ubyte2ushort_last2last;
+translate[IN_UBYTE][OUT_USHORT][PV_LAST][PV_LAST][PIPE_PRIM_TRIANGLE_FAN] = translate_trifan_ubyte2ushort_last2last;
+translate[IN_UBYTE][OUT_USHORT][PV_LAST][PV_LAST][PIPE_PRIM_TRIANGLE_STRIP] = translate_tristrip_ubyte2ushort_last2last;
+translate[IN_UBYTE][OUT_USHORT][PV_LAST][PV_LAST][PIPE_PRIM_QUADS] = translate_quads_ubyte2ushort_last2last;
+translate[IN_UBYTE][OUT_USHORT][PV_LAST][PV_LAST][PIPE_PRIM_QUAD_STRIP] = translate_quadstrip_ubyte2ushort_last2last;
+translate[IN_UBYTE][OUT_USHORT][PV_LAST][PV_LAST][PIPE_PRIM_POLYGON] = translate_polygon_ubyte2ushort_last2last;
+translate[IN_UBYTE][OUT_UINT][PV_FIRST][PV_FIRST][PIPE_PRIM_POINTS] = translate_points_ubyte2uint_first2first;
+translate[IN_UBYTE][OUT_UINT][PV_FIRST][PV_FIRST][PIPE_PRIM_LINES] = translate_lines_ubyte2uint_first2first;
+translate[IN_UBYTE][OUT_UINT][PV_FIRST][PV_FIRST][PIPE_PRIM_LINE_STRIP] = translate_linestrip_ubyte2uint_first2first;
+translate[IN_UBYTE][OUT_UINT][PV_FIRST][PV_FIRST][PIPE_PRIM_LINE_LOOP] = translate_lineloop_ubyte2uint_first2first;
+translate[IN_UBYTE][OUT_UINT][PV_FIRST][PV_FIRST][PIPE_PRIM_TRIANGLES] = translate_tris_ubyte2uint_first2first;
+translate[IN_UBYTE][OUT_UINT][PV_FIRST][PV_FIRST][PIPE_PRIM_TRIANGLE_FAN] = translate_trifan_ubyte2uint_first2first;
+translate[IN_UBYTE][OUT_UINT][PV_FIRST][PV_FIRST][PIPE_PRIM_TRIANGLE_STRIP] = translate_tristrip_ubyte2uint_first2first;
+translate[IN_UBYTE][OUT_UINT][PV_FIRST][PV_FIRST][PIPE_PRIM_QUADS] = translate_quads_ubyte2uint_first2first;
+translate[IN_UBYTE][OUT_UINT][PV_FIRST][PV_FIRST][PIPE_PRIM_QUAD_STRIP] = translate_quadstrip_ubyte2uint_first2first;
+translate[IN_UBYTE][OUT_UINT][PV_FIRST][PV_FIRST][PIPE_PRIM_POLYGON] = translate_polygon_ubyte2uint_first2first;
+translate[IN_UBYTE][OUT_UINT][PV_FIRST][PV_LAST][PIPE_PRIM_POINTS] = translate_points_ubyte2uint_first2last;
+translate[IN_UBYTE][OUT_UINT][PV_FIRST][PV_LAST][PIPE_PRIM_LINES] = translate_lines_ubyte2uint_first2last;
+translate[IN_UBYTE][OUT_UINT][PV_FIRST][PV_LAST][PIPE_PRIM_LINE_STRIP] = translate_linestrip_ubyte2uint_first2last;
+translate[IN_UBYTE][OUT_UINT][PV_FIRST][PV_LAST][PIPE_PRIM_LINE_LOOP] = translate_lineloop_ubyte2uint_first2last;
+translate[IN_UBYTE][OUT_UINT][PV_FIRST][PV_LAST][PIPE_PRIM_TRIANGLES] = translate_tris_ubyte2uint_first2last;
+translate[IN_UBYTE][OUT_UINT][PV_FIRST][PV_LAST][PIPE_PRIM_TRIANGLE_FAN] = translate_trifan_ubyte2uint_first2last;
+translate[IN_UBYTE][OUT_UINT][PV_FIRST][PV_LAST][PIPE_PRIM_TRIANGLE_STRIP] = translate_tristrip_ubyte2uint_first2last;
+translate[IN_UBYTE][OUT_UINT][PV_FIRST][PV_LAST][PIPE_PRIM_QUADS] = translate_quads_ubyte2uint_first2last;
+translate[IN_UBYTE][OUT_UINT][PV_FIRST][PV_LAST][PIPE_PRIM_QUAD_STRIP] = translate_quadstrip_ubyte2uint_first2last;
+translate[IN_UBYTE][OUT_UINT][PV_FIRST][PV_LAST][PIPE_PRIM_POLYGON] = translate_polygon_ubyte2uint_first2last;
+translate[IN_UBYTE][OUT_UINT][PV_LAST][PV_FIRST][PIPE_PRIM_POINTS] = translate_points_ubyte2uint_last2first;
+translate[IN_UBYTE][OUT_UINT][PV_LAST][PV_FIRST][PIPE_PRIM_LINES] = translate_lines_ubyte2uint_last2first;
+translate[IN_UBYTE][OUT_UINT][PV_LAST][PV_FIRST][PIPE_PRIM_LINE_STRIP] = translate_linestrip_ubyte2uint_last2first;
+translate[IN_UBYTE][OUT_UINT][PV_LAST][PV_FIRST][PIPE_PRIM_LINE_LOOP] = translate_lineloop_ubyte2uint_last2first;
+translate[IN_UBYTE][OUT_UINT][PV_LAST][PV_FIRST][PIPE_PRIM_TRIANGLES] = translate_tris_ubyte2uint_last2first;
+translate[IN_UBYTE][OUT_UINT][PV_LAST][PV_FIRST][PIPE_PRIM_TRIANGLE_FAN] = translate_trifan_ubyte2uint_last2first;
+translate[IN_UBYTE][OUT_UINT][PV_LAST][PV_FIRST][PIPE_PRIM_TRIANGLE_STRIP] = translate_tristrip_ubyte2uint_last2first;
+translate[IN_UBYTE][OUT_UINT][PV_LAST][PV_FIRST][PIPE_PRIM_QUADS] = translate_quads_ubyte2uint_last2first;
+translate[IN_UBYTE][OUT_UINT][PV_LAST][PV_FIRST][PIPE_PRIM_QUAD_STRIP] = translate_quadstrip_ubyte2uint_last2first;
+translate[IN_UBYTE][OUT_UINT][PV_LAST][PV_FIRST][PIPE_PRIM_POLYGON] = translate_polygon_ubyte2uint_last2first;
+translate[IN_UBYTE][OUT_UINT][PV_LAST][PV_LAST][PIPE_PRIM_POINTS] = translate_points_ubyte2uint_last2last;
+translate[IN_UBYTE][OUT_UINT][PV_LAST][PV_LAST][PIPE_PRIM_LINES] = translate_lines_ubyte2uint_last2last;
+translate[IN_UBYTE][OUT_UINT][PV_LAST][PV_LAST][PIPE_PRIM_LINE_STRIP] = translate_linestrip_ubyte2uint_last2last;
+translate[IN_UBYTE][OUT_UINT][PV_LAST][PV_LAST][PIPE_PRIM_LINE_LOOP] = translate_lineloop_ubyte2uint_last2last;
+translate[IN_UBYTE][OUT_UINT][PV_LAST][PV_LAST][PIPE_PRIM_TRIANGLES] = translate_tris_ubyte2uint_last2last;
+translate[IN_UBYTE][OUT_UINT][PV_LAST][PV_LAST][PIPE_PRIM_TRIANGLE_FAN] = translate_trifan_ubyte2uint_last2last;
+translate[IN_UBYTE][OUT_UINT][PV_LAST][PV_LAST][PIPE_PRIM_TRIANGLE_STRIP] = translate_tristrip_ubyte2uint_last2last;
+translate[IN_UBYTE][OUT_UINT][PV_LAST][PV_LAST][PIPE_PRIM_QUADS] = translate_quads_ubyte2uint_last2last;
+translate[IN_UBYTE][OUT_UINT][PV_LAST][PV_LAST][PIPE_PRIM_QUAD_STRIP] = translate_quadstrip_ubyte2uint_last2last;
+translate[IN_UBYTE][OUT_UINT][PV_LAST][PV_LAST][PIPE_PRIM_POLYGON] = translate_polygon_ubyte2uint_last2last;
+translate[IN_USHORT][OUT_USHORT][PV_FIRST][PV_FIRST][PIPE_PRIM_POINTS] = translate_points_ushort2ushort_first2first;
+translate[IN_USHORT][OUT_USHORT][PV_FIRST][PV_FIRST][PIPE_PRIM_LINES] = translate_lines_ushort2ushort_first2first;
+translate[IN_USHORT][OUT_USHORT][PV_FIRST][PV_FIRST][PIPE_PRIM_LINE_STRIP] = translate_linestrip_ushort2ushort_first2first;
+translate[IN_USHORT][OUT_USHORT][PV_FIRST][PV_FIRST][PIPE_PRIM_LINE_LOOP] = translate_lineloop_ushort2ushort_first2first;
+translate[IN_USHORT][OUT_USHORT][PV_FIRST][PV_FIRST][PIPE_PRIM_TRIANGLES] = translate_tris_ushort2ushort_first2first;
+translate[IN_USHORT][OUT_USHORT][PV_FIRST][PV_FIRST][PIPE_PRIM_TRIANGLE_FAN] = translate_trifan_ushort2ushort_first2first;
+translate[IN_USHORT][OUT_USHORT][PV_FIRST][PV_FIRST][PIPE_PRIM_TRIANGLE_STRIP] = translate_tristrip_ushort2ushort_first2first;
+translate[IN_USHORT][OUT_USHORT][PV_FIRST][PV_FIRST][PIPE_PRIM_QUADS] = translate_quads_ushort2ushort_first2first;
+translate[IN_USHORT][OUT_USHORT][PV_FIRST][PV_FIRST][PIPE_PRIM_QUAD_STRIP] = translate_quadstrip_ushort2ushort_first2first;
+translate[IN_USHORT][OUT_USHORT][PV_FIRST][PV_FIRST][PIPE_PRIM_POLYGON] = translate_polygon_ushort2ushort_first2first;
+translate[IN_USHORT][OUT_USHORT][PV_FIRST][PV_LAST][PIPE_PRIM_POINTS] = translate_points_ushort2ushort_first2last;
+translate[IN_USHORT][OUT_USHORT][PV_FIRST][PV_LAST][PIPE_PRIM_LINES] = translate_lines_ushort2ushort_first2last;
+translate[IN_USHORT][OUT_USHORT][PV_FIRST][PV_LAST][PIPE_PRIM_LINE_STRIP] = translate_linestrip_ushort2ushort_first2last;
+translate[IN_USHORT][OUT_USHORT][PV_FIRST][PV_LAST][PIPE_PRIM_LINE_LOOP] = translate_lineloop_ushort2ushort_first2last;
+translate[IN_USHORT][OUT_USHORT][PV_FIRST][PV_LAST][PIPE_PRIM_TRIANGLES] = translate_tris_ushort2ushort_first2last;
+translate[IN_USHORT][OUT_USHORT][PV_FIRST][PV_LAST][PIPE_PRIM_TRIANGLE_FAN] = translate_trifan_ushort2ushort_first2last;
+translate[IN_USHORT][OUT_USHORT][PV_FIRST][PV_LAST][PIPE_PRIM_TRIANGLE_STRIP] = translate_tristrip_ushort2ushort_first2last;
+translate[IN_USHORT][OUT_USHORT][PV_FIRST][PV_LAST][PIPE_PRIM_QUADS] = translate_quads_ushort2ushort_first2last;
+translate[IN_USHORT][OUT_USHORT][PV_FIRST][PV_LAST][PIPE_PRIM_QUAD_STRIP] = translate_quadstrip_ushort2ushort_first2last;
+translate[IN_USHORT][OUT_USHORT][PV_FIRST][PV_LAST][PIPE_PRIM_POLYGON] = translate_polygon_ushort2ushort_first2last;
+translate[IN_USHORT][OUT_USHORT][PV_LAST][PV_FIRST][PIPE_PRIM_POINTS] = translate_points_ushort2ushort_last2first;
+translate[IN_USHORT][OUT_USHORT][PV_LAST][PV_FIRST][PIPE_PRIM_LINES] = translate_lines_ushort2ushort_last2first;
+translate[IN_USHORT][OUT_USHORT][PV_LAST][PV_FIRST][PIPE_PRIM_LINE_STRIP] = translate_linestrip_ushort2ushort_last2first;
+translate[IN_USHORT][OUT_USHORT][PV_LAST][PV_FIRST][PIPE_PRIM_LINE_LOOP] = translate_lineloop_ushort2ushort_last2first;
+translate[IN_USHORT][OUT_USHORT][PV_LAST][PV_FIRST][PIPE_PRIM_TRIANGLES] = translate_tris_ushort2ushort_last2first;
+translate[IN_USHORT][OUT_USHORT][PV_LAST][PV_FIRST][PIPE_PRIM_TRIANGLE_FAN] = translate_trifan_ushort2ushort_last2first;
+translate[IN_USHORT][OUT_USHORT][PV_LAST][PV_FIRST][PIPE_PRIM_TRIANGLE_STRIP] = translate_tristrip_ushort2ushort_last2first;
+translate[IN_USHORT][OUT_USHORT][PV_LAST][PV_FIRST][PIPE_PRIM_QUADS] = translate_quads_ushort2ushort_last2first;
+translate[IN_USHORT][OUT_USHORT][PV_LAST][PV_FIRST][PIPE_PRIM_QUAD_STRIP] = translate_quadstrip_ushort2ushort_last2first;
+translate[IN_USHORT][OUT_USHORT][PV_LAST][PV_FIRST][PIPE_PRIM_POLYGON] = translate_polygon_ushort2ushort_last2first;
+translate[IN_USHORT][OUT_USHORT][PV_LAST][PV_LAST][PIPE_PRIM_POINTS] = translate_points_ushort2ushort_last2last;
+translate[IN_USHORT][OUT_USHORT][PV_LAST][PV_LAST][PIPE_PRIM_LINES] = translate_lines_ushort2ushort_last2last;
+translate[IN_USHORT][OUT_USHORT][PV_LAST][PV_LAST][PIPE_PRIM_LINE_STRIP] = translate_linestrip_ushort2ushort_last2last;
+translate[IN_USHORT][OUT_USHORT][PV_LAST][PV_LAST][PIPE_PRIM_LINE_LOOP] = translate_lineloop_ushort2ushort_last2last;
+translate[IN_USHORT][OUT_USHORT][PV_LAST][PV_LAST][PIPE_PRIM_TRIANGLES] = translate_tris_ushort2ushort_last2last;
+translate[IN_USHORT][OUT_USHORT][PV_LAST][PV_LAST][PIPE_PRIM_TRIANGLE_FAN] = translate_trifan_ushort2ushort_last2last;
+translate[IN_USHORT][OUT_USHORT][PV_LAST][PV_LAST][PIPE_PRIM_TRIANGLE_STRIP] = translate_tristrip_ushort2ushort_last2last;
+translate[IN_USHORT][OUT_USHORT][PV_LAST][PV_LAST][PIPE_PRIM_QUADS] = translate_quads_ushort2ushort_last2last;
+translate[IN_USHORT][OUT_USHORT][PV_LAST][PV_LAST][PIPE_PRIM_QUAD_STRIP] = translate_quadstrip_ushort2ushort_last2last;
+translate[IN_USHORT][OUT_USHORT][PV_LAST][PV_LAST][PIPE_PRIM_POLYGON] = translate_polygon_ushort2ushort_last2last;
+translate[IN_USHORT][OUT_UINT][PV_FIRST][PV_FIRST][PIPE_PRIM_POINTS] = translate_points_ushort2uint_first2first;
+translate[IN_USHORT][OUT_UINT][PV_FIRST][PV_FIRST][PIPE_PRIM_LINES] = translate_lines_ushort2uint_first2first;
+translate[IN_USHORT][OUT_UINT][PV_FIRST][PV_FIRST][PIPE_PRIM_LINE_STRIP] = translate_linestrip_ushort2uint_first2first;
+translate[IN_USHORT][OUT_UINT][PV_FIRST][PV_FIRST][PIPE_PRIM_LINE_LOOP] = translate_lineloop_ushort2uint_first2first;
+translate[IN_USHORT][OUT_UINT][PV_FIRST][PV_FIRST][PIPE_PRIM_TRIANGLES] = translate_tris_ushort2uint_first2first;
+translate[IN_USHORT][OUT_UINT][PV_FIRST][PV_FIRST][PIPE_PRIM_TRIANGLE_FAN] = translate_trifan_ushort2uint_first2first;
+translate[IN_USHORT][OUT_UINT][PV_FIRST][PV_FIRST][PIPE_PRIM_TRIANGLE_STRIP] = translate_tristrip_ushort2uint_first2first;
+translate[IN_USHORT][OUT_UINT][PV_FIRST][PV_FIRST][PIPE_PRIM_QUADS] = translate_quads_ushort2uint_first2first;
+translate[IN_USHORT][OUT_UINT][PV_FIRST][PV_FIRST][PIPE_PRIM_QUAD_STRIP] = translate_quadstrip_ushort2uint_first2first;
+translate[IN_USHORT][OUT_UINT][PV_FIRST][PV_FIRST][PIPE_PRIM_POLYGON] = translate_polygon_ushort2uint_first2first;
+translate[IN_USHORT][OUT_UINT][PV_FIRST][PV_LAST][PIPE_PRIM_POINTS] = translate_points_ushort2uint_first2last;
+translate[IN_USHORT][OUT_UINT][PV_FIRST][PV_LAST][PIPE_PRIM_LINES] = translate_lines_ushort2uint_first2last;
+translate[IN_USHORT][OUT_UINT][PV_FIRST][PV_LAST][PIPE_PRIM_LINE_STRIP] = translate_linestrip_ushort2uint_first2last;
+translate[IN_USHORT][OUT_UINT][PV_FIRST][PV_LAST][PIPE_PRIM_LINE_LOOP] = translate_lineloop_ushort2uint_first2last;
+translate[IN_USHORT][OUT_UINT][PV_FIRST][PV_LAST][PIPE_PRIM_TRIANGLES] = translate_tris_ushort2uint_first2last;
+translate[IN_USHORT][OUT_UINT][PV_FIRST][PV_LAST][PIPE_PRIM_TRIANGLE_FAN] = translate_trifan_ushort2uint_first2last;
+translate[IN_USHORT][OUT_UINT][PV_FIRST][PV_LAST][PIPE_PRIM_TRIANGLE_STRIP] = translate_tristrip_ushort2uint_first2last;
+translate[IN_USHORT][OUT_UINT][PV_FIRST][PV_LAST][PIPE_PRIM_QUADS] = translate_quads_ushort2uint_first2last;
+translate[IN_USHORT][OUT_UINT][PV_FIRST][PV_LAST][PIPE_PRIM_QUAD_STRIP] = translate_quadstrip_ushort2uint_first2last;
+translate[IN_USHORT][OUT_UINT][PV_FIRST][PV_LAST][PIPE_PRIM_POLYGON] = translate_polygon_ushort2uint_first2last;
+translate[IN_USHORT][OUT_UINT][PV_LAST][PV_FIRST][PIPE_PRIM_POINTS] = translate_points_ushort2uint_last2first;
+translate[IN_USHORT][OUT_UINT][PV_LAST][PV_FIRST][PIPE_PRIM_LINES] = translate_lines_ushort2uint_last2first;
+translate[IN_USHORT][OUT_UINT][PV_LAST][PV_FIRST][PIPE_PRIM_LINE_STRIP] = translate_linestrip_ushort2uint_last2first;
+translate[IN_USHORT][OUT_UINT][PV_LAST][PV_FIRST][PIPE_PRIM_LINE_LOOP] = translate_lineloop_ushort2uint_last2first;
+translate[IN_USHORT][OUT_UINT][PV_LAST][PV_FIRST][PIPE_PRIM_TRIANGLES] = translate_tris_ushort2uint_last2first;
+translate[IN_USHORT][OUT_UINT][PV_LAST][PV_FIRST][PIPE_PRIM_TRIANGLE_FAN] = translate_trifan_ushort2uint_last2first;
+translate[IN_USHORT][OUT_UINT][PV_LAST][PV_FIRST][PIPE_PRIM_TRIANGLE_STRIP] = translate_tristrip_ushort2uint_last2first;
+translate[IN_USHORT][OUT_UINT][PV_LAST][PV_FIRST][PIPE_PRIM_QUADS] = translate_quads_ushort2uint_last2first;
+translate[IN_USHORT][OUT_UINT][PV_LAST][PV_FIRST][PIPE_PRIM_QUAD_STRIP] = translate_quadstrip_ushort2uint_last2first;
+translate[IN_USHORT][OUT_UINT][PV_LAST][PV_FIRST][PIPE_PRIM_POLYGON] = translate_polygon_ushort2uint_last2first;
+translate[IN_USHORT][OUT_UINT][PV_LAST][PV_LAST][PIPE_PRIM_POINTS] = translate_points_ushort2uint_last2last;
+translate[IN_USHORT][OUT_UINT][PV_LAST][PV_LAST][PIPE_PRIM_LINES] = translate_lines_ushort2uint_last2last;
+translate[IN_USHORT][OUT_UINT][PV_LAST][PV_LAST][PIPE_PRIM_LINE_STRIP] = translate_linestrip_ushort2uint_last2last;
+translate[IN_USHORT][OUT_UINT][PV_LAST][PV_LAST][PIPE_PRIM_LINE_LOOP] = translate_lineloop_ushort2uint_last2last;
+translate[IN_USHORT][OUT_UINT][PV_LAST][PV_LAST][PIPE_PRIM_TRIANGLES] = translate_tris_ushort2uint_last2last;
+translate[IN_USHORT][OUT_UINT][PV_LAST][PV_LAST][PIPE_PRIM_TRIANGLE_FAN] = translate_trifan_ushort2uint_last2last;
+translate[IN_USHORT][OUT_UINT][PV_LAST][PV_LAST][PIPE_PRIM_TRIANGLE_STRIP] = translate_tristrip_ushort2uint_last2last;
+translate[IN_USHORT][OUT_UINT][PV_LAST][PV_LAST][PIPE_PRIM_QUADS] = translate_quads_ushort2uint_last2last;
+translate[IN_USHORT][OUT_UINT][PV_LAST][PV_LAST][PIPE_PRIM_QUAD_STRIP] = translate_quadstrip_ushort2uint_last2last;
+translate[IN_USHORT][OUT_UINT][PV_LAST][PV_LAST][PIPE_PRIM_POLYGON] = translate_polygon_ushort2uint_last2last;
+translate[IN_UINT][OUT_USHORT][PV_FIRST][PV_FIRST][PIPE_PRIM_POINTS] = translate_points_uint2ushort_first2first;
+translate[IN_UINT][OUT_USHORT][PV_FIRST][PV_FIRST][PIPE_PRIM_LINES] = translate_lines_uint2ushort_first2first;
+translate[IN_UINT][OUT_USHORT][PV_FIRST][PV_FIRST][PIPE_PRIM_LINE_STRIP] = translate_linestrip_uint2ushort_first2first;
+translate[IN_UINT][OUT_USHORT][PV_FIRST][PV_FIRST][PIPE_PRIM_LINE_LOOP] = translate_lineloop_uint2ushort_first2first;
+translate[IN_UINT][OUT_USHORT][PV_FIRST][PV_FIRST][PIPE_PRIM_TRIANGLES] = translate_tris_uint2ushort_first2first;
+translate[IN_UINT][OUT_USHORT][PV_FIRST][PV_FIRST][PIPE_PRIM_TRIANGLE_FAN] = translate_trifan_uint2ushort_first2first;
+translate[IN_UINT][OUT_USHORT][PV_FIRST][PV_FIRST][PIPE_PRIM_TRIANGLE_STRIP] = translate_tristrip_uint2ushort_first2first;
+translate[IN_UINT][OUT_USHORT][PV_FIRST][PV_FIRST][PIPE_PRIM_QUADS] = translate_quads_uint2ushort_first2first;
+translate[IN_UINT][OUT_USHORT][PV_FIRST][PV_FIRST][PIPE_PRIM_QUAD_STRIP] = translate_quadstrip_uint2ushort_first2first;
+translate[IN_UINT][OUT_USHORT][PV_FIRST][PV_FIRST][PIPE_PRIM_POLYGON] = translate_polygon_uint2ushort_first2first;
+translate[IN_UINT][OUT_USHORT][PV_FIRST][PV_LAST][PIPE_PRIM_POINTS] = translate_points_uint2ushort_first2last;
+translate[IN_UINT][OUT_USHORT][PV_FIRST][PV_LAST][PIPE_PRIM_LINES] = translate_lines_uint2ushort_first2last;
+translate[IN_UINT][OUT_USHORT][PV_FIRST][PV_LAST][PIPE_PRIM_LINE_STRIP] = translate_linestrip_uint2ushort_first2last;
+translate[IN_UINT][OUT_USHORT][PV_FIRST][PV_LAST][PIPE_PRIM_LINE_LOOP] = translate_lineloop_uint2ushort_first2last;
+translate[IN_UINT][OUT_USHORT][PV_FIRST][PV_LAST][PIPE_PRIM_TRIANGLES] = translate_tris_uint2ushort_first2last;
+translate[IN_UINT][OUT_USHORT][PV_FIRST][PV_LAST][PIPE_PRIM_TRIANGLE_FAN] = translate_trifan_uint2ushort_first2last;
+translate[IN_UINT][OUT_USHORT][PV_FIRST][PV_LAST][PIPE_PRIM_TRIANGLE_STRIP] = translate_tristrip_uint2ushort_first2last;
+translate[IN_UINT][OUT_USHORT][PV_FIRST][PV_LAST][PIPE_PRIM_QUADS] = translate_quads_uint2ushort_first2last;
+translate[IN_UINT][OUT_USHORT][PV_FIRST][PV_LAST][PIPE_PRIM_QUAD_STRIP] = translate_quadstrip_uint2ushort_first2last;
+translate[IN_UINT][OUT_USHORT][PV_FIRST][PV_LAST][PIPE_PRIM_POLYGON] = translate_polygon_uint2ushort_first2last;
+translate[IN_UINT][OUT_USHORT][PV_LAST][PV_FIRST][PIPE_PRIM_POINTS] = translate_points_uint2ushort_last2first;
+translate[IN_UINT][OUT_USHORT][PV_LAST][PV_FIRST][PIPE_PRIM_LINES] = translate_lines_uint2ushort_last2first;
+translate[IN_UINT][OUT_USHORT][PV_LAST][PV_FIRST][PIPE_PRIM_LINE_STRIP] = translate_linestrip_uint2ushort_last2first;
+translate[IN_UINT][OUT_USHORT][PV_LAST][PV_FIRST][PIPE_PRIM_LINE_LOOP] = translate_lineloop_uint2ushort_last2first;
+translate[IN_UINT][OUT_USHORT][PV_LAST][PV_FIRST][PIPE_PRIM_TRIANGLES] = translate_tris_uint2ushort_last2first;
+translate[IN_UINT][OUT_USHORT][PV_LAST][PV_FIRST][PIPE_PRIM_TRIANGLE_FAN] = translate_trifan_uint2ushort_last2first;
+translate[IN_UINT][OUT_USHORT][PV_LAST][PV_FIRST][PIPE_PRIM_TRIANGLE_STRIP] = translate_tristrip_uint2ushort_last2first;
+translate[IN_UINT][OUT_USHORT][PV_LAST][PV_FIRST][PIPE_PRIM_QUADS] = translate_quads_uint2ushort_last2first;
+translate[IN_UINT][OUT_USHORT][PV_LAST][PV_FIRST][PIPE_PRIM_QUAD_STRIP] = translate_quadstrip_uint2ushort_last2first;
+translate[IN_UINT][OUT_USHORT][PV_LAST][PV_FIRST][PIPE_PRIM_POLYGON] = translate_polygon_uint2ushort_last2first;
+translate[IN_UINT][OUT_USHORT][PV_LAST][PV_LAST][PIPE_PRIM_POINTS] = translate_points_uint2ushort_last2last;
+translate[IN_UINT][OUT_USHORT][PV_LAST][PV_LAST][PIPE_PRIM_LINES] = translate_lines_uint2ushort_last2last;
+translate[IN_UINT][OUT_USHORT][PV_LAST][PV_LAST][PIPE_PRIM_LINE_STRIP] = translate_linestrip_uint2ushort_last2last;
+translate[IN_UINT][OUT_USHORT][PV_LAST][PV_LAST][PIPE_PRIM_LINE_LOOP] = translate_lineloop_uint2ushort_last2last;
+translate[IN_UINT][OUT_USHORT][PV_LAST][PV_LAST][PIPE_PRIM_TRIANGLES] = translate_tris_uint2ushort_last2last;
+translate[IN_UINT][OUT_USHORT][PV_LAST][PV_LAST][PIPE_PRIM_TRIANGLE_FAN] = translate_trifan_uint2ushort_last2last;
+translate[IN_UINT][OUT_USHORT][PV_LAST][PV_LAST][PIPE_PRIM_TRIANGLE_STRIP] = translate_tristrip_uint2ushort_last2last;
+translate[IN_UINT][OUT_USHORT][PV_LAST][PV_LAST][PIPE_PRIM_QUADS] = translate_quads_uint2ushort_last2last;
+translate[IN_UINT][OUT_USHORT][PV_LAST][PV_LAST][PIPE_PRIM_QUAD_STRIP] = translate_quadstrip_uint2ushort_last2last;
+translate[IN_UINT][OUT_USHORT][PV_LAST][PV_LAST][PIPE_PRIM_POLYGON] = translate_polygon_uint2ushort_last2last;
+translate[IN_UINT][OUT_UINT][PV_FIRST][PV_FIRST][PIPE_PRIM_POINTS] = translate_points_uint2uint_first2first;
+translate[IN_UINT][OUT_UINT][PV_FIRST][PV_FIRST][PIPE_PRIM_LINES] = translate_lines_uint2uint_first2first;
+translate[IN_UINT][OUT_UINT][PV_FIRST][PV_FIRST][PIPE_PRIM_LINE_STRIP] = translate_linestrip_uint2uint_first2first;
+translate[IN_UINT][OUT_UINT][PV_FIRST][PV_FIRST][PIPE_PRIM_LINE_LOOP] = translate_lineloop_uint2uint_first2first;
+translate[IN_UINT][OUT_UINT][PV_FIRST][PV_FIRST][PIPE_PRIM_TRIANGLES] = translate_tris_uint2uint_first2first;
+translate[IN_UINT][OUT_UINT][PV_FIRST][PV_FIRST][PIPE_PRIM_TRIANGLE_FAN] = translate_trifan_uint2uint_first2first;
+translate[IN_UINT][OUT_UINT][PV_FIRST][PV_FIRST][PIPE_PRIM_TRIANGLE_STRIP] = translate_tristrip_uint2uint_first2first;
+translate[IN_UINT][OUT_UINT][PV_FIRST][PV_FIRST][PIPE_PRIM_QUADS] = translate_quads_uint2uint_first2first;
+translate[IN_UINT][OUT_UINT][PV_FIRST][PV_FIRST][PIPE_PRIM_QUAD_STRIP] = translate_quadstrip_uint2uint_first2first;
+translate[IN_UINT][OUT_UINT][PV_FIRST][PV_FIRST][PIPE_PRIM_POLYGON] = translate_polygon_uint2uint_first2first;
+translate[IN_UINT][OUT_UINT][PV_FIRST][PV_LAST][PIPE_PRIM_POINTS] = translate_points_uint2uint_first2last;
+translate[IN_UINT][OUT_UINT][PV_FIRST][PV_LAST][PIPE_PRIM_LINES] = translate_lines_uint2uint_first2last;
+translate[IN_UINT][OUT_UINT][PV_FIRST][PV_LAST][PIPE_PRIM_LINE_STRIP] = translate_linestrip_uint2uint_first2last;
+translate[IN_UINT][OUT_UINT][PV_FIRST][PV_LAST][PIPE_PRIM_LINE_LOOP] = translate_lineloop_uint2uint_first2last;
+translate[IN_UINT][OUT_UINT][PV_FIRST][PV_LAST][PIPE_PRIM_TRIANGLES] = translate_tris_uint2uint_first2last;
+translate[IN_UINT][OUT_UINT][PV_FIRST][PV_LAST][PIPE_PRIM_TRIANGLE_FAN] = translate_trifan_uint2uint_first2last;
+translate[IN_UINT][OUT_UINT][PV_FIRST][PV_LAST][PIPE_PRIM_TRIANGLE_STRIP] = translate_tristrip_uint2uint_first2last;
+translate[IN_UINT][OUT_UINT][PV_FIRST][PV_LAST][PIPE_PRIM_QUADS] = translate_quads_uint2uint_first2last;
+translate[IN_UINT][OUT_UINT][PV_FIRST][PV_LAST][PIPE_PRIM_QUAD_STRIP] = translate_quadstrip_uint2uint_first2last;
+translate[IN_UINT][OUT_UINT][PV_FIRST][PV_LAST][PIPE_PRIM_POLYGON] = translate_polygon_uint2uint_first2last;
+translate[IN_UINT][OUT_UINT][PV_LAST][PV_FIRST][PIPE_PRIM_POINTS] = translate_points_uint2uint_last2first;
+translate[IN_UINT][OUT_UINT][PV_LAST][PV_FIRST][PIPE_PRIM_LINES] = translate_lines_uint2uint_last2first;
+translate[IN_UINT][OUT_UINT][PV_LAST][PV_FIRST][PIPE_PRIM_LINE_STRIP] = translate_linestrip_uint2uint_last2first;
+translate[IN_UINT][OUT_UINT][PV_LAST][PV_FIRST][PIPE_PRIM_LINE_LOOP] = translate_lineloop_uint2uint_last2first;
+translate[IN_UINT][OUT_UINT][PV_LAST][PV_FIRST][PIPE_PRIM_TRIANGLES] = translate_tris_uint2uint_last2first;
+translate[IN_UINT][OUT_UINT][PV_LAST][PV_FIRST][PIPE_PRIM_TRIANGLE_FAN] = translate_trifan_uint2uint_last2first;
+translate[IN_UINT][OUT_UINT][PV_LAST][PV_FIRST][PIPE_PRIM_TRIANGLE_STRIP] = translate_tristrip_uint2uint_last2first;
+translate[IN_UINT][OUT_UINT][PV_LAST][PV_FIRST][PIPE_PRIM_QUADS] = translate_quads_uint2uint_last2first;
+translate[IN_UINT][OUT_UINT][PV_LAST][PV_FIRST][PIPE_PRIM_QUAD_STRIP] = translate_quadstrip_uint2uint_last2first;
+translate[IN_UINT][OUT_UINT][PV_LAST][PV_FIRST][PIPE_PRIM_POLYGON] = translate_polygon_uint2uint_last2first;
+translate[IN_UINT][OUT_UINT][PV_LAST][PV_LAST][PIPE_PRIM_POINTS] = translate_points_uint2uint_last2last;
+translate[IN_UINT][OUT_UINT][PV_LAST][PV_LAST][PIPE_PRIM_LINES] = translate_lines_uint2uint_last2last;
+translate[IN_UINT][OUT_UINT][PV_LAST][PV_LAST][PIPE_PRIM_LINE_STRIP] = translate_linestrip_uint2uint_last2last;
+translate[IN_UINT][OUT_UINT][PV_LAST][PV_LAST][PIPE_PRIM_LINE_LOOP] = translate_lineloop_uint2uint_last2last;
+translate[IN_UINT][OUT_UINT][PV_LAST][PV_LAST][PIPE_PRIM_TRIANGLES] = translate_tris_uint2uint_last2last;
+translate[IN_UINT][OUT_UINT][PV_LAST][PV_LAST][PIPE_PRIM_TRIANGLE_FAN] = translate_trifan_uint2uint_last2last;
+translate[IN_UINT][OUT_UINT][PV_LAST][PV_LAST][PIPE_PRIM_TRIANGLE_STRIP] = translate_tristrip_uint2uint_last2last;
+translate[IN_UINT][OUT_UINT][PV_LAST][PV_LAST][PIPE_PRIM_QUADS] = translate_quads_uint2uint_last2last;
+translate[IN_UINT][OUT_UINT][PV_LAST][PV_LAST][PIPE_PRIM_QUAD_STRIP] = translate_quadstrip_uint2uint_last2last;
+translate[IN_UINT][OUT_UINT][PV_LAST][PV_LAST][PIPE_PRIM_POLYGON] = translate_polygon_uint2uint_last2last;
+}
+#include "indices/u_indices.c"
diff --git a/src/gallium/auxiliary/indices/u_indices_gen.py b/src/gallium/auxiliary/indices/u_indices_gen.py
new file mode 100644
index 00000000000..0dc58d0cd0e
--- /dev/null
+++ b/src/gallium/auxiliary/indices/u_indices_gen.py
@@ -0,0 +1,319 @@
+#!/usr/bin/env python
+copyright = '''
+/*
+ * Copyright 2009 VMware, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * VMWARE AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+'''
+
+GENERATE, UBYTE, USHORT, UINT = 'generate', 'ubyte', 'ushort', 'uint'
+FIRST, LAST = 'first', 'last'
+
+INTYPES = (GENERATE, UBYTE, USHORT, UINT)
+OUTTYPES = (USHORT, UINT)
+PVS=(FIRST, LAST)
+PRIMS=('points',
+ 'lines',
+ 'linestrip',
+ 'lineloop',
+ 'tris',
+ 'trifan',
+ 'tristrip',
+ 'quads',
+ 'quadstrip',
+ 'polygon')
+
+LONGPRIMS=('PIPE_PRIM_POINTS',
+ 'PIPE_PRIM_LINES',
+ 'PIPE_PRIM_LINE_STRIP',
+ 'PIPE_PRIM_LINE_LOOP',
+ 'PIPE_PRIM_TRIANGLES',
+ 'PIPE_PRIM_TRIANGLE_FAN',
+ 'PIPE_PRIM_TRIANGLE_STRIP',
+ 'PIPE_PRIM_QUADS',
+ 'PIPE_PRIM_QUAD_STRIP',
+ 'PIPE_PRIM_POLYGON')
+
+longprim = dict(zip(PRIMS, LONGPRIMS))
+intype_idx = dict(ubyte='IN_UBYTE', ushort='IN_USHORT', uint='IN_UINT')
+outtype_idx = dict(ushort='OUT_USHORT', uint='OUT_UINT')
+pv_idx = dict(first='PV_FIRST', last='PV_LAST')
+
+
+def prolog():
+ print '''/* File automatically generated by indices.py */'''
+ print copyright
+ print r'''
+
+/**
+ * @file
+ * Functions to translate and generate index lists
+ */
+
+#include "indices/u_indices.h"
+#include "indices/u_indices_priv.h"
+#include "pipe/p_compiler.h"
+#include "pipe/p_debug.h"
+#include "pipe/p_defines.h"
+#include "util/u_memory.h"
+
+
+static unsigned out_size_idx( unsigned index_size )
+{
+ switch (index_size) {
+ case 4: return OUT_UINT;
+ case 2: return OUT_USHORT;
+ default: assert(0); return OUT_USHORT;
+ }
+}
+
+static unsigned in_size_idx( unsigned index_size )
+{
+ switch (index_size) {
+ case 4: return IN_UINT;
+ case 2: return IN_USHORT;
+ case 1: return IN_UBYTE;
+ default: assert(0); return IN_UBYTE;
+ }
+}
+
+
+static u_translate_func translate[IN_COUNT][OUT_COUNT][PV_COUNT][PV_COUNT][PRIM_COUNT];
+static u_generate_func generate[OUT_COUNT][PV_COUNT][PV_COUNT][PRIM_COUNT];
+
+
+'''
+
+def vert( intype, outtype, v0 ):
+ if intype == GENERATE:
+ return '(' + outtype + ')(' + v0 + ')'
+ else:
+ return '(' + outtype + ')in[' + v0 + ']'
+
+def point( intype, outtype, ptr, v0 ):
+ print ' (' + ptr + ')[0] = ' + vert( intype, outtype, v0 ) + ';'
+
+def line( intype, outtype, ptr, v0, v1 ):
+ print ' (' + ptr + ')[0] = ' + vert( intype, outtype, v0 ) + ';'
+ print ' (' + ptr + ')[1] = ' + vert( intype, outtype, v1 ) + ';'
+
+def tri( intype, outtype, ptr, v0, v1, v2 ):
+ print ' (' + ptr + ')[0] = ' + vert( intype, outtype, v0 ) + ';'
+ print ' (' + ptr + ')[1] = ' + vert( intype, outtype, v1 ) + ';'
+ print ' (' + ptr + ')[2] = ' + vert( intype, outtype, v2 ) + ';'
+
+def do_point( intype, outtype, ptr, v0 ):
+ point( intype, outtype, ptr, v0 )
+
+def do_line( intype, outtype, ptr, v0, v1, inpv, outpv ):
+ if inpv == outpv:
+ line( intype, outtype, ptr, v0, v1 )
+ else:
+ line( intype, outtype, ptr, v1, v0 )
+
+def do_tri( intype, outtype, ptr, v0, v1, v2, inpv, outpv ):
+ if inpv == outpv:
+ tri( intype, outtype, ptr, v0, v1, v2 )
+ else:
+ if inpv == FIRST:
+ tri( intype, outtype, ptr, v1, v2, v0 )
+ else:
+ tri( intype, outtype, ptr, v2, v0, v1 )
+
+def do_quad( intype, outtype, ptr, v0, v1, v2, v3, inpv, outpv ):
+ do_tri( intype, outtype, ptr+'+0', v0, v1, v3, inpv, outpv );
+ do_tri( intype, outtype, ptr+'+3', v1, v2, v3, inpv, outpv );
+
+def name(intype, outtype, inpv, outpv, prim):
+ if intype == GENERATE:
+ return 'generate_' + prim + '_' + outtype + '_' + inpv + '2' + outpv
+ else:
+ return 'translate_' + prim + '_' + intype + '2' + outtype + '_' + inpv + '2' + outpv
+
+def preamble(intype, outtype, inpv, outpv, prim):
+ print 'static void ' + name( intype, outtype, inpv, outpv, prim ) + '('
+ if intype != GENERATE:
+ print ' const void * _in,'
+ print ' unsigned nr,'
+ print ' void *_out )'
+ print '{'
+ if intype != GENERATE:
+ print ' const ' + intype + '*in = (const ' + intype + '*)_in;'
+ print ' ' + outtype + ' *out = (' + outtype + '*)_out;'
+ print ' unsigned i, j;'
+ print ' (void)j;'
+
+def postamble():
+ print '}'
+
+
+def points(intype, outtype, inpv, outpv):
+ preamble(intype, outtype, inpv, outpv, prim='points')
+ print ' for (i = 0; i < nr; i++) { '
+ do_point( intype, outtype, 'out+i', 'i' );
+ print ' }'
+ postamble()
+
+def lines(intype, outtype, inpv, outpv):
+ preamble(intype, outtype, inpv, outpv, prim='lines')
+ print ' for (i = 0; i < nr; i+=2) { '
+ do_line( intype, outtype, 'out+i', 'i', 'i+1', inpv, outpv );
+ print ' }'
+ postamble()
+
+def linestrip(intype, outtype, inpv, outpv):
+ preamble(intype, outtype, inpv, outpv, prim='linestrip')
+ print ' for (j = i = 0; j < nr; j+=2, i++) { '
+ do_line( intype, outtype, 'out+j', 'i', 'i+1', inpv, outpv );
+ print ' }'
+ postamble()
+
+def lineloop(intype, outtype, inpv, outpv):
+ preamble(intype, outtype, inpv, outpv, prim='lineloop')
+ print ' for (j = i = 0; j < nr - 2; j+=2, i++) { '
+ do_line( intype, outtype, 'out+j', 'i', 'i+1', inpv, outpv );
+ print ' }'
+ do_line( intype, outtype, 'out+j', 'i', '0', inpv, outpv );
+ postamble()
+
+def tris(intype, outtype, inpv, outpv):
+ preamble(intype, outtype, inpv, outpv, prim='tris')
+ print ' for (i = 0; i < nr; i+=3) { '
+ do_tri( intype, outtype, 'out+i', 'i', 'i+1', 'i+2', inpv, outpv );
+ print ' }'
+ postamble()
+
+
+def tristrip(intype, outtype, inpv, outpv):
+ preamble(intype, outtype, inpv, outpv, prim='tristrip')
+ print ' for (j = i = 0; j < nr; j+=3, i++) { '
+ if inpv == FIRST:
+ do_tri( intype, outtype, 'out+j', 'i', 'i+1+(i&1)', 'i+2-(i&1)', inpv, outpv );
+ else:
+ do_tri( intype, outtype, 'out+j', 'i+(i&1)', 'i+1-(i&1)', 'i+2', inpv, outpv );
+ print ' }'
+ postamble()
+
+
+def trifan(intype, outtype, inpv, outpv):
+ preamble(intype, outtype, inpv, outpv, prim='trifan')
+ print ' for (j = i = 0; j < nr; j+=3, i++) { '
+ do_tri( intype, outtype, 'out+j', '0', 'i+1', 'i+2', inpv, outpv );
+ print ' }'
+ postamble()
+
+
+
+def polygon(intype, outtype, inpv, outpv):
+ preamble(intype, outtype, inpv, outpv, prim='polygon')
+ print ' for (j = i = 0; j < nr; j+=3, i++) { '
+ if inpv == FIRST:
+ do_tri( intype, outtype, 'out+j', '0', 'i+1', 'i+2', inpv, outpv );
+ else:
+ do_tri( intype, outtype, 'out+j', 'i+1', 'i+2', '0', inpv, outpv );
+ print ' }'
+ postamble()
+
+
+def quads(intype, outtype, inpv, outpv):
+ preamble(intype, outtype, inpv, outpv, prim='quads')
+ print ' for (j = i = 0; j < nr; j+=6, i+=4) { '
+ do_quad( intype, outtype, 'out+j', 'i+0', 'i+1', 'i+2', 'i+3', inpv, outpv );
+ print ' }'
+ postamble()
+
+
+def quadstrip(intype, outtype, inpv, outpv):
+ preamble(intype, outtype, inpv, outpv, prim='quadstrip')
+ print ' for (j = i = 0; j < nr; j+=6, i+=2) { '
+ do_quad( intype, outtype, 'out+j', 'i+2', 'i+0', 'i+1', 'i+3', inpv, outpv );
+ print ' }'
+ postamble()
+
+
+def emit_funcs():
+ for intype in INTYPES:
+ for outtype in OUTTYPES:
+ for inpv in (FIRST, LAST):
+ for outpv in (FIRST, LAST):
+ points(intype, outtype, inpv, outpv)
+ lines(intype, outtype, inpv, outpv)
+ linestrip(intype, outtype, inpv, outpv)
+ lineloop(intype, outtype, inpv, outpv)
+ tris(intype, outtype, inpv, outpv)
+ tristrip(intype, outtype, inpv, outpv)
+ trifan(intype, outtype, inpv, outpv)
+ quads(intype, outtype, inpv, outpv)
+ quadstrip(intype, outtype, inpv, outpv)
+ polygon(intype, outtype, inpv, outpv)
+
+def init(intype, outtype, inpv, outpv, prim):
+ if intype == GENERATE:
+ print ('generate[' +
+ outtype_idx[outtype] +
+ '][' + pv_idx[inpv] +
+ '][' + pv_idx[outpv] +
+ '][' + longprim[prim] +
+ '] = ' + name( intype, outtype, inpv, outpv, prim ) + ';')
+ else:
+ print ('translate[' +
+ intype_idx[intype] +
+ '][' + outtype_idx[outtype] +
+ '][' + pv_idx[inpv] +
+ '][' + pv_idx[outpv] +
+ '][' + longprim[prim] +
+ '] = ' + name( intype, outtype, inpv, outpv, prim ) + ';')
+
+
+def emit_all_inits():
+ for intype in INTYPES:
+ for outtype in OUTTYPES:
+ for inpv in PVS:
+ for outpv in PVS:
+ for prim in PRIMS:
+ init(intype, outtype, inpv, outpv, prim)
+
+def emit_init():
+ print 'void u_index_init( void )'
+ print '{'
+ print ' static int firsttime = 1;'
+ print ' if (!firsttime) return;'
+ print ' firsttime = 0;'
+ emit_all_inits()
+ print '}'
+
+
+
+
+def epilog():
+ print '#include "indices/u_indices.c"'
+
+
+def main():
+ prolog()
+ emit_funcs()
+ emit_init()
+ epilog()
+
+
+if __name__ == '__main__':
+ main()
diff --git a/src/gallium/auxiliary/indices/u_indices_priv.h b/src/gallium/auxiliary/indices/u_indices_priv.h
new file mode 100644
index 00000000000..9c3298c24dc
--- /dev/null
+++ b/src/gallium/auxiliary/indices/u_indices_priv.h
@@ -0,0 +1,43 @@
+/*
+ * Copyright 2009 VMware, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#ifndef U_INDICES_PRIV_H
+#define U_INDICES_PRIV_H
+
+#include "pipe/p_compiler.h"
+#include "u_indices.h"
+
+#define IN_UBYTE 0
+#define IN_USHORT 1
+#define IN_UINT 2
+#define IN_COUNT 3
+
+#define OUT_USHORT 0
+#define OUT_UINT 1
+#define OUT_COUNT 2
+
+
+#define PRIM_COUNT (PIPE_PRIM_POLYGON + 1)
+
+#endif
diff --git a/src/gallium/auxiliary/pipebuffer/Makefile b/src/gallium/auxiliary/pipebuffer/Makefile
new file mode 100644
index 00000000000..3b501c51dff
--- /dev/null
+++ b/src/gallium/auxiliary/pipebuffer/Makefile
@@ -0,0 +1,22 @@
+TOP = ../../../..
+include $(TOP)/configs/current
+
+LIBNAME = pipebuffer
+
+C_SOURCES = \
+ pb_buffer_fenced.c \
+ pb_buffer_malloc.c \
+ pb_bufmgr_alt.c \
+ pb_bufmgr_cache.c \
+ pb_bufmgr_debug.c \
+ pb_bufmgr_fenced.c \
+ pb_bufmgr_mm.c \
+ pb_bufmgr_ondemand.c \
+ pb_bufmgr_pool.c \
+ pb_bufmgr_slab.c \
+ pb_validate.c
+
+include ../../Makefile.template
+
+symlinks:
+
diff --git a/src/gallium/auxiliary/pipebuffer/SConscript b/src/gallium/auxiliary/pipebuffer/SConscript
new file mode 100644
index 00000000000..8e9f06abe45
--- /dev/null
+++ b/src/gallium/auxiliary/pipebuffer/SConscript
@@ -0,0 +1,19 @@
+Import('*')
+
+pipebuffer = env.ConvenienceLibrary(
+ target = 'pipebuffer',
+ source = [
+ 'pb_buffer_fenced.c',
+ 'pb_buffer_malloc.c',
+ 'pb_bufmgr_alt.c',
+ 'pb_bufmgr_cache.c',
+ 'pb_bufmgr_debug.c',
+ 'pb_bufmgr_fenced.c',
+ 'pb_bufmgr_mm.c',
+ 'pb_bufmgr_ondemand.c',
+ 'pb_bufmgr_pool.c',
+ 'pb_bufmgr_slab.c',
+ 'pb_validate.c',
+ ])
+
+auxiliaries.insert(0, pipebuffer)
diff --git a/src/gallium/auxiliary/pipebuffer/pb_buffer.h b/src/gallium/auxiliary/pipebuffer/pb_buffer.h
new file mode 100644
index 00000000000..d8f1f02d681
--- /dev/null
+++ b/src/gallium/auxiliary/pipebuffer/pb_buffer.h
@@ -0,0 +1,292 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * \file
+ * Generic code for buffers.
+ *
+ * Behind a pipe buffle handle there can be DMA buffers, client (or user)
+ * buffers, regular malloced buffers, etc. This file provides an abstract base
+ * buffer handle that allows the driver to cope with all those kinds of buffers
+ * in a more flexible way.
+ *
+ * There is no obligation of a winsys driver to use this library. And a pipe
+ * driver should be completly agnostic about it.
+ *
+ * \author Jose Fonseca <jrfonseca@tungstengraphics.com>
+ */
+
+#ifndef PB_BUFFER_H_
+#define PB_BUFFER_H_
+
+
+#include "pipe/p_compiler.h"
+#include "pipe/p_debug.h"
+#include "pipe/p_error.h"
+#include "pipe/p_state.h"
+#include "pipe/p_inlines.h"
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+struct pb_vtbl;
+struct pb_validate;
+
+
+/**
+ * Buffer description.
+ *
+ * Used when allocating the buffer.
+ */
+struct pb_desc
+{
+ unsigned alignment;
+ unsigned usage;
+};
+
+
+/**
+ * Base class for all pb_* buffers.
+ */
+struct pb_buffer
+{
+ struct pipe_buffer base;
+
+ /**
+ * Pointer to the virtual function table.
+ *
+ * Avoid accessing this table directly. Use the inline functions below
+ * instead to avoid mistakes.
+ */
+ const struct pb_vtbl *vtbl;
+};
+
+
+/**
+ * Virtual function table for the buffer storage operations.
+ *
+ * Note that creation is not done through this table.
+ */
+struct pb_vtbl
+{
+ void (*destroy)( struct pb_buffer *buf );
+
+ /**
+ * Map the entire data store of a buffer object into the client's address.
+ * flags is bitmask of PIPE_BUFFER_FLAG_READ/WRITE.
+ */
+ void *(*map)( struct pb_buffer *buf,
+ unsigned flags );
+
+ void (*unmap)( struct pb_buffer *buf );
+
+ enum pipe_error (*validate)( struct pb_buffer *buf,
+ struct pb_validate *vl,
+ unsigned flags );
+
+ void (*fence)( struct pb_buffer *buf,
+ struct pipe_fence_handle *fence );
+
+ /**
+ * Get the base buffer and the offset.
+ *
+ * A buffer can be subdivided in smaller buffers. This method should return
+ * the underlaying buffer, and the relative offset.
+ *
+ * Buffers without an underlaying base buffer should return themselves, with
+ * a zero offset.
+ *
+ * Note that this will increase the reference count of the base buffer.
+ */
+ void (*get_base_buffer)( struct pb_buffer *buf,
+ struct pb_buffer **base_buf,
+ unsigned *offset );
+
+};
+
+
+static INLINE struct pipe_buffer *
+pb_pipe_buffer( struct pb_buffer *pbuf )
+{
+ assert(pbuf);
+ return &pbuf->base;
+}
+
+
+static INLINE struct pb_buffer *
+pb_buffer( struct pipe_buffer *buf )
+{
+ assert(buf);
+ /* Could add a magic cookie check on debug builds.
+ */
+ return (struct pb_buffer *)buf;
+}
+
+
+/* Accessor functions for pb->vtbl:
+ */
+static INLINE void *
+pb_map(struct pb_buffer *buf,
+ unsigned flags)
+{
+ assert(buf);
+ if(!buf)
+ return NULL;
+ assert(buf->base.refcount > 0);
+ return buf->vtbl->map(buf, flags);
+}
+
+
+static INLINE void
+pb_unmap(struct pb_buffer *buf)
+{
+ assert(buf);
+ if(!buf)
+ return;
+ assert(buf->base.refcount > 0);
+ buf->vtbl->unmap(buf);
+}
+
+
+static INLINE void
+pb_get_base_buffer( struct pb_buffer *buf,
+ struct pb_buffer **base_buf,
+ unsigned *offset )
+{
+ assert(buf);
+ if(!buf) {
+ base_buf = NULL;
+ offset = 0;
+ return;
+ }
+ assert(buf->base.refcount > 0);
+ assert(buf->vtbl->get_base_buffer);
+ buf->vtbl->get_base_buffer(buf, base_buf, offset);
+ assert(*base_buf);
+ assert(*offset < (*base_buf)->base.size);
+}
+
+
+static INLINE enum pipe_error
+pb_validate(struct pb_buffer *buf, struct pb_validate *vl, unsigned flags)
+{
+ assert(buf);
+ if(!buf)
+ return PIPE_ERROR;
+ assert(buf->vtbl->validate);
+ return buf->vtbl->validate(buf, vl, flags);
+}
+
+
+static INLINE void
+pb_fence(struct pb_buffer *buf, struct pipe_fence_handle *fence)
+{
+ assert(buf);
+ if(!buf)
+ return;
+ assert(buf->vtbl->fence);
+ buf->vtbl->fence(buf, fence);
+}
+
+
+static INLINE void
+pb_destroy(struct pb_buffer *buf)
+{
+ assert(buf);
+ if(!buf)
+ return;
+ assert(buf->base.refcount == 0);
+ buf->vtbl->destroy(buf);
+}
+
+
+/* XXX: thread safety issues!
+ */
+static INLINE void
+pb_reference(struct pb_buffer **dst,
+ struct pb_buffer *src)
+{
+ if (src) {
+ assert(src->base.refcount);
+ src->base.refcount++;
+ }
+
+ if (*dst) {
+ assert((*dst)->base.refcount);
+ if(--(*dst)->base.refcount == 0)
+ pb_destroy( *dst );
+ }
+
+ *dst = src;
+}
+
+
+/**
+ * Utility function to check whether the provided alignment is consistent with
+ * the requested or not.
+ */
+static INLINE boolean
+pb_check_alignment(size_t requested, size_t provided)
+{
+ if(!requested)
+ return TRUE;
+ if(requested > provided)
+ return FALSE;
+ if(provided % requested != 0)
+ return FALSE;
+ return TRUE;
+}
+
+
+/**
+ * Utility function to check whether the provided alignment is consistent with
+ * the requested or not.
+ */
+static INLINE boolean
+pb_check_usage(unsigned requested, unsigned provided)
+{
+ return (requested & provided) == requested ? TRUE : FALSE;
+}
+
+
+/**
+ * Malloc-based buffer to store data that can't be used by the graphics
+ * hardware.
+ */
+struct pb_buffer *
+pb_malloc_buffer_create(size_t size,
+ const struct pb_desc *desc);
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /*PB_BUFFER_H_*/
diff --git a/src/gallium/auxiliary/pipebuffer/pb_buffer_fenced.c b/src/gallium/auxiliary/pipebuffer/pb_buffer_fenced.c
new file mode 100644
index 00000000000..f9e62264368
--- /dev/null
+++ b/src/gallium/auxiliary/pipebuffer/pb_buffer_fenced.c
@@ -0,0 +1,501 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * \file
+ * Implementation of fenced buffers.
+ *
+ * \author Jose Fonseca <jrfonseca-at-tungstengraphics-dot-com>
+ * \author Thomas Hellström <thomas-at-tungstengraphics-dot-com>
+ */
+
+
+#include "pipe/p_config.h"
+
+#if defined(PIPE_OS_LINUX)
+#include <unistd.h>
+#include <sched.h>
+#endif
+
+#include "pipe/p_compiler.h"
+#include "pipe/p_error.h"
+#include "pipe/p_debug.h"
+#include "pipe/p_thread.h"
+#include "util/u_memory.h"
+#include "util/u_double_list.h"
+
+#include "pb_buffer.h"
+#include "pb_buffer_fenced.h"
+
+
+
+/**
+ * Convenience macro (type safe).
+ */
+#define SUPER(__derived) (&(__derived)->base)
+
+
+struct fenced_buffer_list
+{
+ pipe_mutex mutex;
+
+ struct pb_fence_ops *ops;
+
+ size_t numDelayed;
+
+ struct list_head delayed;
+};
+
+
+/**
+ * Wrapper around a pipe buffer which adds fencing and reference counting.
+ */
+struct fenced_buffer
+{
+ struct pb_buffer base;
+
+ struct pb_buffer *buffer;
+
+ /* FIXME: protect access with mutex */
+
+ /**
+ * A bitmask of PIPE_BUFFER_USAGE_CPU/GPU_READ/WRITE describing the current
+ * buffer usage.
+ */
+ unsigned flags;
+
+ unsigned mapcount;
+ struct pb_validate *vl;
+ unsigned validation_flags;
+ struct pipe_fence_handle *fence;
+
+ struct list_head head;
+ struct fenced_buffer_list *list;
+};
+
+
+static INLINE struct fenced_buffer *
+fenced_buffer(struct pb_buffer *buf)
+{
+ assert(buf);
+ return (struct fenced_buffer *)buf;
+}
+
+
+static INLINE void
+_fenced_buffer_add(struct fenced_buffer *fenced_buf)
+{
+ struct fenced_buffer_list *fenced_list = fenced_buf->list;
+
+ assert(fenced_buf->base.base.refcount);
+ assert(fenced_buf->flags & PIPE_BUFFER_USAGE_GPU_READ_WRITE);
+ assert(fenced_buf->fence);
+
+ assert(!fenced_buf->head.prev);
+ assert(!fenced_buf->head.next);
+ LIST_ADDTAIL(&fenced_buf->head, &fenced_list->delayed);
+ ++fenced_list->numDelayed;
+}
+
+
+/**
+ * Actually destroy the buffer.
+ */
+static INLINE void
+_fenced_buffer_destroy(struct fenced_buffer *fenced_buf)
+{
+ assert(!fenced_buf->base.base.refcount);
+ assert(!fenced_buf->fence);
+ pb_reference(&fenced_buf->buffer, NULL);
+ FREE(fenced_buf);
+}
+
+
+static INLINE void
+_fenced_buffer_remove(struct fenced_buffer_list *fenced_list,
+ struct fenced_buffer *fenced_buf)
+{
+ struct pb_fence_ops *ops = fenced_list->ops;
+
+ assert(fenced_buf->fence);
+ assert(fenced_buf->list == fenced_list);
+
+ ops->fence_reference(ops, &fenced_buf->fence, NULL);
+ fenced_buf->flags &= ~PIPE_BUFFER_USAGE_GPU_READ_WRITE;
+
+ assert(fenced_buf->head.prev);
+ assert(fenced_buf->head.next);
+ LIST_DEL(&fenced_buf->head);
+#ifdef DEBUG
+ fenced_buf->head.prev = NULL;
+ fenced_buf->head.next = NULL;
+#endif
+
+ assert(fenced_list->numDelayed);
+ --fenced_list->numDelayed;
+
+ if(!fenced_buf->base.base.refcount)
+ _fenced_buffer_destroy(fenced_buf);
+}
+
+
+static INLINE enum pipe_error
+_fenced_buffer_finish(struct fenced_buffer *fenced_buf)
+{
+ struct fenced_buffer_list *fenced_list = fenced_buf->list;
+ struct pb_fence_ops *ops = fenced_list->ops;
+
+#if 0
+ debug_warning("waiting for GPU");
+#endif
+
+ assert(fenced_buf->fence);
+ if(fenced_buf->fence) {
+ if(ops->fence_finish(ops, fenced_buf->fence, 0) != 0) {
+ return PIPE_ERROR;
+ }
+ /* Remove from the fenced list */
+ /* TODO: remove consequents */
+ _fenced_buffer_remove(fenced_list, fenced_buf);
+ }
+
+ fenced_buf->flags &= ~PIPE_BUFFER_USAGE_GPU_READ_WRITE;
+ return PIPE_OK;
+}
+
+
+/**
+ * Free as many fenced buffers from the list head as possible.
+ */
+static void
+_fenced_buffer_list_check_free(struct fenced_buffer_list *fenced_list,
+ int wait)
+{
+ struct pb_fence_ops *ops = fenced_list->ops;
+ struct list_head *curr, *next;
+ struct fenced_buffer *fenced_buf;
+ struct pipe_fence_handle *prev_fence = NULL;
+
+ curr = fenced_list->delayed.next;
+ next = curr->next;
+ while(curr != &fenced_list->delayed) {
+ fenced_buf = LIST_ENTRY(struct fenced_buffer, curr, head);
+
+ if(fenced_buf->fence != prev_fence) {
+ int signaled;
+ if (wait)
+ signaled = ops->fence_finish(ops, fenced_buf->fence, 0);
+ else
+ signaled = ops->fence_signalled(ops, fenced_buf->fence, 0);
+ if (signaled != 0)
+ break;
+ prev_fence = fenced_buf->fence;
+ }
+ else {
+ assert(ops->fence_signalled(ops, fenced_buf->fence, 0) == 0);
+ }
+
+ _fenced_buffer_remove(fenced_list, fenced_buf);
+
+ curr = next;
+ next = curr->next;
+ }
+}
+
+
+static void
+fenced_buffer_destroy(struct pb_buffer *buf)
+{
+ struct fenced_buffer *fenced_buf = fenced_buffer(buf);
+ struct fenced_buffer_list *fenced_list = fenced_buf->list;
+
+ pipe_mutex_lock(fenced_list->mutex);
+ assert(fenced_buf->base.base.refcount == 0);
+ if (fenced_buf->fence) {
+ struct pb_fence_ops *ops = fenced_list->ops;
+ if(ops->fence_signalled(ops, fenced_buf->fence, 0) == 0) {
+ struct list_head *curr, *prev;
+ curr = &fenced_buf->head;
+ prev = curr->prev;
+ do {
+ fenced_buf = LIST_ENTRY(struct fenced_buffer, curr, head);
+ assert(ops->fence_signalled(ops, fenced_buf->fence, 0) == 0);
+ _fenced_buffer_remove(fenced_list, fenced_buf);
+ curr = prev;
+ prev = curr->prev;
+ } while (curr != &fenced_list->delayed);
+ }
+ else {
+ /* delay destruction */
+ }
+ }
+ else {
+ _fenced_buffer_destroy(fenced_buf);
+ }
+ pipe_mutex_unlock(fenced_list->mutex);
+}
+
+
+static void *
+fenced_buffer_map(struct pb_buffer *buf,
+ unsigned flags)
+{
+ struct fenced_buffer *fenced_buf = fenced_buffer(buf);
+ void *map;
+
+ assert(flags & PIPE_BUFFER_USAGE_CPU_READ_WRITE);
+ assert(!(flags & ~PIPE_BUFFER_USAGE_CPU_READ_WRITE));
+ flags &= PIPE_BUFFER_USAGE_CPU_READ_WRITE;
+
+ /* Check for GPU read/write access */
+ if(fenced_buf->flags & PIPE_BUFFER_USAGE_GPU_WRITE) {
+ /* Wait for the GPU to finish writing */
+ _fenced_buffer_finish(fenced_buf);
+ }
+
+#if 0
+ /* Check for CPU write access (read is OK) */
+ if(fenced_buf->flags & PIPE_BUFFER_USAGE_CPU_READ_WRITE) {
+ /* this is legal -- just for debugging */
+ debug_warning("concurrent CPU writes");
+ }
+#endif
+
+ map = pb_map(fenced_buf->buffer, flags);
+ if(map) {
+ ++fenced_buf->mapcount;
+ fenced_buf->flags |= flags;
+ }
+
+ return map;
+}
+
+
+static void
+fenced_buffer_unmap(struct pb_buffer *buf)
+{
+ struct fenced_buffer *fenced_buf = fenced_buffer(buf);
+ assert(fenced_buf->mapcount);
+ if(fenced_buf->mapcount) {
+ pb_unmap(fenced_buf->buffer);
+ --fenced_buf->mapcount;
+ if(!fenced_buf->mapcount)
+ fenced_buf->flags &= ~PIPE_BUFFER_USAGE_CPU_READ_WRITE;
+ }
+}
+
+
+static enum pipe_error
+fenced_buffer_validate(struct pb_buffer *buf,
+ struct pb_validate *vl,
+ unsigned flags)
+{
+ struct fenced_buffer *fenced_buf = fenced_buffer(buf);
+ enum pipe_error ret;
+
+ if(!vl) {
+ /* invalidate */
+ fenced_buf->vl = NULL;
+ fenced_buf->validation_flags = 0;
+ return PIPE_OK;
+ }
+
+ assert(flags & PIPE_BUFFER_USAGE_GPU_READ_WRITE);
+ assert(!(flags & ~PIPE_BUFFER_USAGE_GPU_READ_WRITE));
+ flags &= PIPE_BUFFER_USAGE_GPU_READ_WRITE;
+
+ /* Buffer cannot be validated in two different lists */
+ if(fenced_buf->vl && fenced_buf->vl != vl)
+ return PIPE_ERROR_RETRY;
+
+ /* Do not validate if buffer is still mapped */
+ if(fenced_buf->flags & PIPE_BUFFER_USAGE_CPU_READ_WRITE) {
+ /* TODO: wait for the thread that mapped the buffer to unmap it */
+ return PIPE_ERROR_RETRY;
+ }
+
+ if(fenced_buf->vl == vl &&
+ (fenced_buf->validation_flags & flags) == flags) {
+ /* Nothing to do -- buffer already validated */
+ return PIPE_OK;
+ }
+
+ /* Final sanity checking */
+ assert(!(fenced_buf->flags & PIPE_BUFFER_USAGE_CPU_READ_WRITE));
+ assert(!fenced_buf->mapcount);
+
+ ret = pb_validate(fenced_buf->buffer, vl, flags);
+ if (ret != PIPE_OK)
+ return ret;
+
+ fenced_buf->vl = vl;
+ fenced_buf->validation_flags |= flags;
+
+ return PIPE_OK;
+}
+
+
+static void
+fenced_buffer_fence(struct pb_buffer *buf,
+ struct pipe_fence_handle *fence)
+{
+ struct fenced_buffer *fenced_buf;
+ struct fenced_buffer_list *fenced_list;
+ struct pb_fence_ops *ops;
+
+ fenced_buf = fenced_buffer(buf);
+ fenced_list = fenced_buf->list;
+ ops = fenced_list->ops;
+
+ if(fence == fenced_buf->fence) {
+ /* Nothing to do */
+ return;
+ }
+
+ assert(fenced_buf->vl);
+ assert(fenced_buf->validation_flags);
+
+ pipe_mutex_lock(fenced_list->mutex);
+ if (fenced_buf->fence)
+ _fenced_buffer_remove(fenced_list, fenced_buf);
+ if (fence) {
+ ops->fence_reference(ops, &fenced_buf->fence, fence);
+ fenced_buf->flags |= fenced_buf->validation_flags;
+ _fenced_buffer_add(fenced_buf);
+ }
+ pipe_mutex_unlock(fenced_list->mutex);
+
+ pb_fence(fenced_buf->buffer, fence);
+
+ fenced_buf->vl = NULL;
+ fenced_buf->validation_flags = 0;
+}
+
+
+static void
+fenced_buffer_get_base_buffer(struct pb_buffer *buf,
+ struct pb_buffer **base_buf,
+ unsigned *offset)
+{
+ struct fenced_buffer *fenced_buf = fenced_buffer(buf);
+ pb_get_base_buffer(fenced_buf->buffer, base_buf, offset);
+}
+
+
+static const struct pb_vtbl
+fenced_buffer_vtbl = {
+ fenced_buffer_destroy,
+ fenced_buffer_map,
+ fenced_buffer_unmap,
+ fenced_buffer_validate,
+ fenced_buffer_fence,
+ fenced_buffer_get_base_buffer
+};
+
+
+struct pb_buffer *
+fenced_buffer_create(struct fenced_buffer_list *fenced_list,
+ struct pb_buffer *buffer)
+{
+ struct fenced_buffer *buf;
+
+ if(!buffer)
+ return NULL;
+
+ buf = CALLOC_STRUCT(fenced_buffer);
+ if(!buf) {
+ pb_reference(&buffer, NULL);
+ return NULL;
+ }
+
+ buf->base.base.refcount = 1;
+ buf->base.base.alignment = buffer->base.alignment;
+ buf->base.base.usage = buffer->base.usage;
+ buf->base.base.size = buffer->base.size;
+
+ buf->base.vtbl = &fenced_buffer_vtbl;
+ buf->buffer = buffer;
+ buf->list = fenced_list;
+
+ return &buf->base;
+}
+
+
+struct fenced_buffer_list *
+fenced_buffer_list_create(struct pb_fence_ops *ops)
+{
+ struct fenced_buffer_list *fenced_list;
+
+ fenced_list = CALLOC_STRUCT(fenced_buffer_list);
+ if (!fenced_list)
+ return NULL;
+
+ fenced_list->ops = ops;
+
+ LIST_INITHEAD(&fenced_list->delayed);
+
+ fenced_list->numDelayed = 0;
+
+ pipe_mutex_init(fenced_list->mutex);
+
+ return fenced_list;
+}
+
+
+void
+fenced_buffer_list_check_free(struct fenced_buffer_list *fenced_list,
+ int wait)
+{
+ pipe_mutex_lock(fenced_list->mutex);
+ _fenced_buffer_list_check_free(fenced_list, wait);
+ pipe_mutex_unlock(fenced_list->mutex);
+}
+
+
+void
+fenced_buffer_list_destroy(struct fenced_buffer_list *fenced_list)
+{
+ pipe_mutex_lock(fenced_list->mutex);
+
+ /* Wait on outstanding fences */
+ while (fenced_list->numDelayed) {
+ pipe_mutex_unlock(fenced_list->mutex);
+#if defined(PIPE_OS_LINUX)
+ sched_yield();
+#endif
+ _fenced_buffer_list_check_free(fenced_list, 1);
+ pipe_mutex_lock(fenced_list->mutex);
+ }
+
+ pipe_mutex_unlock(fenced_list->mutex);
+
+ fenced_list->ops->destroy(fenced_list->ops);
+
+ FREE(fenced_list);
+}
+
+
diff --git a/src/gallium/auxiliary/pipebuffer/pb_buffer_fenced.h b/src/gallium/auxiliary/pipebuffer/pb_buffer_fenced.h
new file mode 100644
index 00000000000..d1c9d4c17df
--- /dev/null
+++ b/src/gallium/auxiliary/pipebuffer/pb_buffer_fenced.h
@@ -0,0 +1,135 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * \file
+ * Buffer fencing.
+ *
+ * "Fenced buffers" is actually a misnomer. They should be referred as
+ * "fenceable buffers", i.e, buffers that can be fenced, but I couldn't find
+ * the word "fenceable" in the dictionary.
+ *
+ * A "fenced buffer" is a decorator around a normal buffer, which adds two
+ * special properties:
+ * - the ability for the destruction to be delayed by a fence;
+ * - reference counting.
+ *
+ * Usually DMA buffers have a life-time that will extend the life-time of its
+ * handle. The end-of-life is dictated by the fence signalling.
+ *
+ * Between the handle's destruction, and the fence signalling, the buffer is
+ * stored in a fenced buffer list.
+ *
+ * \author Jose Fonseca <jrfonseca@tungstengraphics.com>
+ */
+
+#ifndef PB_BUFFER_FENCED_H_
+#define PB_BUFFER_FENCED_H_
+
+
+#include "pipe/p_debug.h"
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+struct pipe_buffer;
+struct pipe_fence_handle;
+
+
+/**
+ * List of buffers which are awaiting fence signalling.
+ */
+struct fenced_buffer_list;
+
+
+struct pb_fence_ops
+{
+ void (*destroy)( struct pb_fence_ops *ops );
+
+ /** Set ptr = fence, with reference counting */
+ void (*fence_reference)( struct pb_fence_ops *ops,
+ struct pipe_fence_handle **ptr,
+ struct pipe_fence_handle *fence );
+
+ /**
+ * Checks whether the fence has been signalled.
+ * \param flags driver-specific meaning
+ * \return zero on success.
+ */
+ int (*fence_signalled)( struct pb_fence_ops *ops,
+ struct pipe_fence_handle *fence,
+ unsigned flag );
+
+ /**
+ * Wait for the fence to finish.
+ * \param flags driver-specific meaning
+ * \return zero on success.
+ */
+ int (*fence_finish)( struct pb_fence_ops *ops,
+ struct pipe_fence_handle *fence,
+ unsigned flag );
+};
+
+
+/**
+ * Create a fenced buffer list.
+ *
+ * See also fenced_bufmgr_create for a more convenient way to use this.
+ */
+struct fenced_buffer_list *
+fenced_buffer_list_create(struct pb_fence_ops *ops);
+
+
+/**
+ * Walk the fenced buffer list to check and free signalled buffers.
+ */
+void
+fenced_buffer_list_check_free(struct fenced_buffer_list *fenced_list,
+ int wait);
+
+void
+fenced_buffer_list_destroy(struct fenced_buffer_list *fenced_list);
+
+
+/**
+ * Wrap a buffer in a fenced buffer.
+ *
+ * NOTE: this will not increase the buffer reference count.
+ */
+struct pb_buffer *
+fenced_buffer_create(struct fenced_buffer_list *fenced,
+ struct pb_buffer *buffer);
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /*PB_BUFFER_FENCED_H_*/
diff --git a/src/gallium/auxiliary/pipebuffer/pb_buffer_malloc.c b/src/gallium/auxiliary/pipebuffer/pb_buffer_malloc.c
new file mode 100644
index 00000000000..53f497cfb04
--- /dev/null
+++ b/src/gallium/auxiliary/pipebuffer/pb_buffer_malloc.c
@@ -0,0 +1,186 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * \file
+ * Implementation of malloc-based buffers to store data that can't be processed
+ * by the hardware.
+ *
+ * \author Jose Fonseca <jrfonseca@tungstengraphics.com>
+ */
+
+
+#include "pipe/p_debug.h"
+#include "util/u_memory.h"
+#include "pb_buffer.h"
+#include "pb_bufmgr.h"
+
+
+struct malloc_buffer
+{
+ struct pb_buffer base;
+ void *data;
+};
+
+
+extern const struct pb_vtbl malloc_buffer_vtbl;
+
+static INLINE struct malloc_buffer *
+malloc_buffer(struct pb_buffer *buf)
+{
+ assert(buf);
+ assert(buf->vtbl == &malloc_buffer_vtbl);
+ return (struct malloc_buffer *)buf;
+}
+
+
+static void
+malloc_buffer_destroy(struct pb_buffer *buf)
+{
+ align_free(malloc_buffer(buf)->data);
+ FREE(buf);
+}
+
+
+static void *
+malloc_buffer_map(struct pb_buffer *buf,
+ unsigned flags)
+{
+ return malloc_buffer(buf)->data;
+}
+
+
+static void
+malloc_buffer_unmap(struct pb_buffer *buf)
+{
+ /* No-op */
+}
+
+
+static enum pipe_error
+malloc_buffer_validate(struct pb_buffer *buf,
+ struct pb_validate *vl,
+ unsigned flags)
+{
+ assert(0);
+ return PIPE_ERROR;
+}
+
+
+static void
+malloc_buffer_fence(struct pb_buffer *buf,
+ struct pipe_fence_handle *fence)
+{
+ assert(0);
+}
+
+
+static void
+malloc_buffer_get_base_buffer(struct pb_buffer *buf,
+ struct pb_buffer **base_buf,
+ unsigned *offset)
+{
+ *base_buf = buf;
+ *offset = 0;
+}
+
+
+const struct pb_vtbl
+malloc_buffer_vtbl = {
+ malloc_buffer_destroy,
+ malloc_buffer_map,
+ malloc_buffer_unmap,
+ malloc_buffer_validate,
+ malloc_buffer_fence,
+ malloc_buffer_get_base_buffer
+};
+
+
+struct pb_buffer *
+pb_malloc_buffer_create(size_t size,
+ const struct pb_desc *desc)
+{
+ struct malloc_buffer *buf;
+
+ /* TODO: do a single allocation */
+
+ buf = CALLOC_STRUCT(malloc_buffer);
+ if(!buf)
+ return NULL;
+
+ buf->base.base.refcount = 1;
+ buf->base.base.alignment = desc->alignment;
+ buf->base.base.usage = desc->usage;
+ buf->base.base.size = size;
+ buf->base.vtbl = &malloc_buffer_vtbl;
+
+ buf->data = align_malloc(size, desc->alignment < sizeof(void*) ? sizeof(void*) : desc->alignment);
+ if(!buf->data) {
+ FREE(buf);
+ return NULL;
+ }
+
+ return &buf->base;
+}
+
+
+static struct pb_buffer *
+pb_malloc_bufmgr_create_buffer(struct pb_manager *mgr,
+ size_t size,
+ const struct pb_desc *desc)
+{
+ return pb_malloc_buffer_create(size, desc);
+}
+
+
+static void
+pb_malloc_bufmgr_flush(struct pb_manager *mgr)
+{
+ /* No-op */
+}
+
+
+static void
+pb_malloc_bufmgr_destroy(struct pb_manager *mgr)
+{
+ /* No-op */
+}
+
+
+static struct pb_manager
+pb_malloc_bufmgr = {
+ pb_malloc_bufmgr_destroy,
+ pb_malloc_bufmgr_create_buffer,
+ pb_malloc_bufmgr_flush
+};
+
+
+struct pb_manager *
+pb_malloc_bufmgr_create(void)
+{
+ return &pb_malloc_bufmgr;
+}
diff --git a/src/gallium/auxiliary/pipebuffer/pb_bufmgr.h b/src/gallium/auxiliary/pipebuffer/pb_bufmgr.h
new file mode 100644
index 00000000000..fec8db91c71
--- /dev/null
+++ b/src/gallium/auxiliary/pipebuffer/pb_bufmgr.h
@@ -0,0 +1,213 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * \file
+ * Buffer management.
+ *
+ * A buffer manager does only one basic thing: it creates buffers. Actually,
+ * "buffer factory" would probably a more accurate description.
+ *
+ * You can chain buffer managers so that you can have a finer grained memory
+ * management and pooling.
+ *
+ * For example, for a simple batch buffer manager you would chain:
+ * - the native buffer manager, which provides DMA memory from the graphics
+ * memory space;
+ * - the pool buffer manager, which keep around a pool of equally sized buffers
+ * to avoid latency associated with the native buffer manager;
+ * - the fenced buffer manager, which will delay buffer destruction until the
+ * the moment the card finishing processing it.
+ *
+ * \author Jose Fonseca <jrfonseca@tungstengraphics.com>
+ */
+
+#ifndef PB_BUFMGR_H_
+#define PB_BUFMGR_H_
+
+
+#include "pipe/p_compiler.h"
+#include "pipe/p_error.h"
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+struct pb_desc;
+struct pipe_buffer;
+
+
+/**
+ * Abstract base class for all buffer managers.
+ */
+struct pb_manager
+{
+ void
+ (*destroy)( struct pb_manager *mgr );
+
+ struct pb_buffer *
+ (*create_buffer)( struct pb_manager *mgr,
+ size_t size,
+ const struct pb_desc *desc);
+
+ /**
+ * Flush all temporary-held buffers.
+ *
+ * Used mostly to aid debugging memory issues or to clean up resources when
+ * the drivers are long lived.
+ */
+ void
+ (*flush)( struct pb_manager *mgr );
+};
+
+
+/**
+ * Malloc buffer provider.
+ *
+ * Simple wrapper around pb_malloc_buffer_create for convenience.
+ */
+struct pb_manager *
+pb_malloc_bufmgr_create(void);
+
+
+/**
+ * Static buffer pool sub-allocator.
+ *
+ * Manages the allocation of equally sized buffers. It does so by allocating
+ * a single big buffer and divide it equally sized buffers.
+ *
+ * It is meant to manage the allocation of batch buffer pools.
+ */
+struct pb_manager *
+pool_bufmgr_create(struct pb_manager *provider,
+ size_t n, size_t size,
+ const struct pb_desc *desc);
+
+
+/**
+ * Static sub-allocator based the old memory manager.
+ *
+ * It managers buffers of different sizes. It does so by allocating a buffer
+ * with the size of the heap, and then using the old mm memory manager to manage
+ * that heap.
+ */
+struct pb_manager *
+mm_bufmgr_create(struct pb_manager *provider,
+ size_t size, size_t align2);
+
+/**
+ * Same as mm_bufmgr_create.
+ *
+ * Buffer will be release when the manager is destroyed.
+ */
+struct pb_manager *
+mm_bufmgr_create_from_buffer(struct pb_buffer *buffer,
+ size_t size, size_t align2);
+
+
+/**
+ * Slab sub-allocator.
+ */
+struct pb_manager *
+pb_slab_manager_create(struct pb_manager *provider,
+ size_t bufSize,
+ size_t slabSize,
+ const struct pb_desc *desc);
+
+/**
+ * Allow a range of buffer size, by aggregating multiple slabs sub-allocators
+ * with different bucket sizes.
+ */
+struct pb_manager *
+pb_slab_range_manager_create(struct pb_manager *provider,
+ size_t minBufSize,
+ size_t maxBufSize,
+ size_t slabSize,
+ const struct pb_desc *desc);
+
+
+/**
+ * Time-based buffer cache.
+ *
+ * This manager keeps a cache of destroyed buffers during a time interval.
+ */
+struct pb_manager *
+pb_cache_manager_create(struct pb_manager *provider,
+ unsigned usecs);
+
+
+struct pb_fence_ops;
+
+/**
+ * Fenced buffer manager.
+ *
+ * This manager is just meant for convenience. It wraps the buffers returned
+ * by another manager in fenced buffers, so that
+ *
+ * NOTE: the buffer manager that provides the buffers will be destroyed
+ * at the same time.
+ */
+struct pb_manager *
+fenced_bufmgr_create(struct pb_manager *provider,
+ struct pb_fence_ops *ops);
+
+
+struct pb_manager *
+pb_alt_manager_create(struct pb_manager *provider1,
+ struct pb_manager *provider2);
+
+
+/**
+ * Ondemand buffer manager.
+ *
+ * Buffers are created in malloc'ed memory (fast and cached), and the constents
+ * is transfered to a buffer from the provider (typically in slow uncached
+ * memory) when there is an attempt to validate the buffer.
+ *
+ * Ideal for situations where one does not know before hand whether a given
+ * buffer will effectively be used by the hardware or not.
+ */
+struct pb_manager *
+pb_ondemand_manager_create(struct pb_manager *provider);
+
+
+/**
+ * Debug buffer manager to detect buffer under- and overflows.
+ *
+ * Band size should be a multiple of the largest alignment
+ */
+struct pb_manager *
+pb_debug_manager_create(struct pb_manager *provider, size_t band_size);
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /*PB_BUFMGR_H_*/
diff --git a/src/gallium/auxiliary/pipebuffer/pb_bufmgr_alt.c b/src/gallium/auxiliary/pipebuffer/pb_bufmgr_alt.c
new file mode 100644
index 00000000000..c956924cc76
--- /dev/null
+++ b/src/gallium/auxiliary/pipebuffer/pb_bufmgr_alt.c
@@ -0,0 +1,120 @@
+/**************************************************************************
+ *
+ * Copyright 2007-2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * \file
+ * Allocate buffers from two alternative buffer providers.
+ *
+ * \author Jose Fonseca <jrfonseca@tungstengraphics.com>
+ */
+
+
+#include "pipe/p_compiler.h"
+#include "pipe/p_debug.h"
+#include "util/u_memory.h"
+
+#include "pb_buffer.h"
+#include "pb_bufmgr.h"
+
+
+struct pb_alt_manager
+{
+ struct pb_manager base;
+
+ struct pb_manager *provider1;
+ struct pb_manager *provider2;
+};
+
+
+static INLINE struct pb_alt_manager *
+pb_alt_manager(struct pb_manager *mgr)
+{
+ assert(mgr);
+ return (struct pb_alt_manager *)mgr;
+}
+
+
+static struct pb_buffer *
+pb_alt_manager_create_buffer(struct pb_manager *_mgr,
+ size_t size,
+ const struct pb_desc *desc)
+{
+ struct pb_alt_manager *mgr = pb_alt_manager(_mgr);
+ struct pb_buffer *buf;
+
+ buf = mgr->provider1->create_buffer(mgr->provider1, size, desc);
+ if(buf)
+ return buf;
+
+ buf = mgr->provider2->create_buffer(mgr->provider2, size, desc);
+ return buf;
+}
+
+
+static void
+pb_alt_manager_flush(struct pb_manager *_mgr)
+{
+ struct pb_alt_manager *mgr = pb_alt_manager(_mgr);
+
+ assert(mgr->provider1->flush);
+ if(mgr->provider1->flush)
+ mgr->provider1->flush(mgr->provider1);
+
+ assert(mgr->provider2->flush);
+ if(mgr->provider2->flush)
+ mgr->provider2->flush(mgr->provider2);
+}
+
+
+static void
+pb_alt_manager_destroy(struct pb_manager *mgr)
+{
+ FREE(mgr);
+}
+
+
+struct pb_manager *
+pb_alt_manager_create(struct pb_manager *provider1,
+ struct pb_manager *provider2)
+{
+ struct pb_alt_manager *mgr;
+
+ if(!provider1 || !provider2)
+ return NULL;
+
+ mgr = CALLOC_STRUCT(pb_alt_manager);
+ if (!mgr)
+ return NULL;
+
+ mgr->base.destroy = pb_alt_manager_destroy;
+ mgr->base.create_buffer = pb_alt_manager_create_buffer;
+ mgr->base.flush = pb_alt_manager_flush;
+ mgr->provider1 = provider1;
+ mgr->provider2 = provider2;
+
+ return &mgr->base;
+}
diff --git a/src/gallium/auxiliary/pipebuffer/pb_bufmgr_cache.c b/src/gallium/auxiliary/pipebuffer/pb_bufmgr_cache.c
new file mode 100644
index 00000000000..a1688537134
--- /dev/null
+++ b/src/gallium/auxiliary/pipebuffer/pb_bufmgr_cache.c
@@ -0,0 +1,384 @@
+/**************************************************************************
+ *
+ * Copyright 2007-2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * \file
+ * Buffer cache.
+ *
+ * \author Jose Fonseca <jrfonseca-at-tungstengraphics-dot-com>
+ * \author Thomas Hellström <thomas-at-tungstengraphics-dot-com>
+ */
+
+
+#include "pipe/p_compiler.h"
+#include "pipe/p_debug.h"
+#include "pipe/p_thread.h"
+#include "util/u_memory.h"
+#include "util/u_double_list.h"
+#include "util/u_time.h"
+
+#include "pb_buffer.h"
+#include "pb_bufmgr.h"
+
+
+/**
+ * Convenience macro (type safe).
+ */
+#define SUPER(__derived) (&(__derived)->base)
+
+
+struct pb_cache_manager;
+
+
+/**
+ * Wrapper around a pipe buffer which adds delayed destruction.
+ */
+struct pb_cache_buffer
+{
+ struct pb_buffer base;
+
+ struct pb_buffer *buffer;
+ struct pb_cache_manager *mgr;
+
+ /** Caching time interval */
+ struct util_time start, end;
+
+ struct list_head head;
+};
+
+
+struct pb_cache_manager
+{
+ struct pb_manager base;
+
+ struct pb_manager *provider;
+ unsigned usecs;
+
+ pipe_mutex mutex;
+
+ struct list_head delayed;
+ size_t numDelayed;
+};
+
+
+static INLINE struct pb_cache_buffer *
+pb_cache_buffer(struct pb_buffer *buf)
+{
+ assert(buf);
+ return (struct pb_cache_buffer *)buf;
+}
+
+
+static INLINE struct pb_cache_manager *
+pb_cache_manager(struct pb_manager *mgr)
+{
+ assert(mgr);
+ return (struct pb_cache_manager *)mgr;
+}
+
+
+/**
+ * Actually destroy the buffer.
+ */
+static INLINE void
+_pb_cache_buffer_destroy(struct pb_cache_buffer *buf)
+{
+ struct pb_cache_manager *mgr = buf->mgr;
+
+ LIST_DEL(&buf->head);
+ assert(mgr->numDelayed);
+ --mgr->numDelayed;
+ assert(!buf->base.base.refcount);
+ pb_reference(&buf->buffer, NULL);
+ FREE(buf);
+}
+
+
+/**
+ * Free as many cache buffers from the list head as possible.
+ */
+static void
+_pb_cache_buffer_list_check_free(struct pb_cache_manager *mgr)
+{
+ struct list_head *curr, *next;
+ struct pb_cache_buffer *buf;
+ struct util_time now;
+
+ util_time_get(&now);
+
+ curr = mgr->delayed.next;
+ next = curr->next;
+ while(curr != &mgr->delayed) {
+ buf = LIST_ENTRY(struct pb_cache_buffer, curr, head);
+
+ if(!util_time_timeout(&buf->start, &buf->end, &now))
+ break;
+
+ _pb_cache_buffer_destroy(buf);
+
+ curr = next;
+ next = curr->next;
+ }
+}
+
+
+static void
+pb_cache_buffer_destroy(struct pb_buffer *_buf)
+{
+ struct pb_cache_buffer *buf = pb_cache_buffer(_buf);
+ struct pb_cache_manager *mgr = buf->mgr;
+
+ pipe_mutex_lock(mgr->mutex);
+ assert(buf->base.base.refcount == 0);
+
+ _pb_cache_buffer_list_check_free(mgr);
+
+ util_time_get(&buf->start);
+ util_time_add(&buf->start, mgr->usecs, &buf->end);
+ LIST_ADDTAIL(&buf->head, &mgr->delayed);
+ ++mgr->numDelayed;
+ pipe_mutex_unlock(mgr->mutex);
+}
+
+
+static void *
+pb_cache_buffer_map(struct pb_buffer *_buf,
+ unsigned flags)
+{
+ struct pb_cache_buffer *buf = pb_cache_buffer(_buf);
+ return pb_map(buf->buffer, flags);
+}
+
+
+static void
+pb_cache_buffer_unmap(struct pb_buffer *_buf)
+{
+ struct pb_cache_buffer *buf = pb_cache_buffer(_buf);
+ pb_unmap(buf->buffer);
+}
+
+
+static enum pipe_error
+pb_cache_buffer_validate(struct pb_buffer *_buf,
+ struct pb_validate *vl,
+ unsigned flags)
+{
+ struct pb_cache_buffer *buf = pb_cache_buffer(_buf);
+ return pb_validate(buf->buffer, vl, flags);
+}
+
+
+static void
+pb_cache_buffer_fence(struct pb_buffer *_buf,
+ struct pipe_fence_handle *fence)
+{
+ struct pb_cache_buffer *buf = pb_cache_buffer(_buf);
+ pb_fence(buf->buffer, fence);
+}
+
+
+static void
+pb_cache_buffer_get_base_buffer(struct pb_buffer *_buf,
+ struct pb_buffer **base_buf,
+ unsigned *offset)
+{
+ struct pb_cache_buffer *buf = pb_cache_buffer(_buf);
+ pb_get_base_buffer(buf->buffer, base_buf, offset);
+}
+
+
+const struct pb_vtbl
+pb_cache_buffer_vtbl = {
+ pb_cache_buffer_destroy,
+ pb_cache_buffer_map,
+ pb_cache_buffer_unmap,
+ pb_cache_buffer_validate,
+ pb_cache_buffer_fence,
+ pb_cache_buffer_get_base_buffer
+};
+
+
+static INLINE boolean
+pb_cache_is_buffer_compat(struct pb_cache_buffer *buf,
+ size_t size,
+ const struct pb_desc *desc)
+{
+ if(buf->base.base.size < size)
+ return FALSE;
+
+ /* be lenient with size */
+ if(buf->base.base.size >= 2*size)
+ return FALSE;
+
+ if(!pb_check_alignment(desc->alignment, buf->base.base.alignment))
+ return FALSE;
+
+ if(!pb_check_usage(desc->usage, buf->base.base.usage))
+ return FALSE;
+
+ return TRUE;
+}
+
+
+static struct pb_buffer *
+pb_cache_manager_create_buffer(struct pb_manager *_mgr,
+ size_t size,
+ const struct pb_desc *desc)
+{
+ struct pb_cache_manager *mgr = pb_cache_manager(_mgr);
+ struct pb_cache_buffer *buf;
+ struct pb_cache_buffer *curr_buf;
+ struct list_head *curr, *next;
+ struct util_time now;
+
+ pipe_mutex_lock(mgr->mutex);
+
+ buf = NULL;
+ curr = mgr->delayed.next;
+ next = curr->next;
+
+ /* search in the expired buffers, freeing them in the process */
+ util_time_get(&now);
+ while(curr != &mgr->delayed) {
+ curr_buf = LIST_ENTRY(struct pb_cache_buffer, curr, head);
+ if(!buf && pb_cache_is_buffer_compat(curr_buf, size, desc))
+ buf = curr_buf;
+ else if(util_time_timeout(&curr_buf->start, &curr_buf->end, &now))
+ _pb_cache_buffer_destroy(curr_buf);
+ else
+ /* This buffer (and all hereafter) are still hot in cache */
+ break;
+ curr = next;
+ next = curr->next;
+ }
+
+ /* keep searching in the hot buffers */
+ if(!buf) {
+ while(curr != &mgr->delayed) {
+ curr_buf = LIST_ENTRY(struct pb_cache_buffer, curr, head);
+ if(pb_cache_is_buffer_compat(curr_buf, size, desc)) {
+ buf = curr_buf;
+ break;
+ }
+ /* no need to check the timeout here */
+ curr = next;
+ next = curr->next;
+ }
+ }
+
+ if(buf) {
+ LIST_DEL(&buf->head);
+ pipe_mutex_unlock(mgr->mutex);
+ ++buf->base.base.refcount;
+ return &buf->base;
+ }
+
+ pipe_mutex_unlock(mgr->mutex);
+
+ buf = CALLOC_STRUCT(pb_cache_buffer);
+ if(!buf)
+ return NULL;
+
+ buf->buffer = mgr->provider->create_buffer(mgr->provider, size, desc);
+ if(!buf->buffer) {
+ FREE(buf);
+ return NULL;
+ }
+
+ assert(buf->buffer->base.refcount >= 1);
+ assert(pb_check_alignment(desc->alignment, buf->buffer->base.alignment));
+ assert(pb_check_usage(desc->usage, buf->buffer->base.usage));
+ assert(buf->buffer->base.size >= size);
+
+ buf->base.base.refcount = 1;
+ buf->base.base.alignment = buf->buffer->base.alignment;
+ buf->base.base.usage = buf->buffer->base.usage;
+ buf->base.base.size = buf->buffer->base.size;
+
+ buf->base.vtbl = &pb_cache_buffer_vtbl;
+ buf->mgr = mgr;
+
+ return &buf->base;
+}
+
+
+static void
+pb_cache_manager_flush(struct pb_manager *_mgr)
+{
+ struct pb_cache_manager *mgr = pb_cache_manager(_mgr);
+ struct list_head *curr, *next;
+ struct pb_cache_buffer *buf;
+
+ pipe_mutex_lock(mgr->mutex);
+ curr = mgr->delayed.next;
+ next = curr->next;
+ while(curr != &mgr->delayed) {
+ buf = LIST_ENTRY(struct pb_cache_buffer, curr, head);
+ _pb_cache_buffer_destroy(buf);
+ curr = next;
+ next = curr->next;
+ }
+ pipe_mutex_unlock(mgr->mutex);
+
+ assert(mgr->provider->flush);
+ if(mgr->provider->flush)
+ mgr->provider->flush(mgr->provider);
+}
+
+
+static void
+pb_cache_manager_destroy(struct pb_manager *mgr)
+{
+ pb_cache_manager_flush(mgr);
+ FREE(mgr);
+}
+
+
+struct pb_manager *
+pb_cache_manager_create(struct pb_manager *provider,
+ unsigned usecs)
+{
+ struct pb_cache_manager *mgr;
+
+ if(!provider)
+ return NULL;
+
+ mgr = CALLOC_STRUCT(pb_cache_manager);
+ if (!mgr)
+ return NULL;
+
+ mgr->base.destroy = pb_cache_manager_destroy;
+ mgr->base.create_buffer = pb_cache_manager_create_buffer;
+ mgr->base.flush = pb_cache_manager_flush;
+ mgr->provider = provider;
+ mgr->usecs = usecs;
+ LIST_INITHEAD(&mgr->delayed);
+ mgr->numDelayed = 0;
+ pipe_mutex_init(mgr->mutex);
+
+ return &mgr->base;
+}
diff --git a/src/gallium/auxiliary/pipebuffer/pb_bufmgr_debug.c b/src/gallium/auxiliary/pipebuffer/pb_bufmgr_debug.c
new file mode 100644
index 00000000000..26d9c24aec2
--- /dev/null
+++ b/src/gallium/auxiliary/pipebuffer/pb_bufmgr_debug.c
@@ -0,0 +1,390 @@
+/**************************************************************************
+ *
+ * Copyright 2007-2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * \file
+ * Debug buffer manager to detect buffer under- and overflows.
+ *
+ * \author Jose Fonseca <jrfonseca@tungstengraphics.com>
+ */
+
+
+#include "pipe/p_compiler.h"
+#include "pipe/p_debug.h"
+#include "pipe/p_thread.h"
+#include "util/u_math.h"
+#include "util/u_memory.h"
+#include "util/u_double_list.h"
+#include "util/u_time.h"
+
+#include "pb_buffer.h"
+#include "pb_bufmgr.h"
+
+
+#ifdef DEBUG
+
+
+/**
+ * Convenience macro (type safe).
+ */
+#define SUPER(__derived) (&(__derived)->base)
+
+
+struct pb_debug_manager;
+
+
+/**
+ * Wrapper around a pipe buffer which adds delayed destruction.
+ */
+struct pb_debug_buffer
+{
+ struct pb_buffer base;
+
+ struct pb_buffer *buffer;
+ struct pb_debug_manager *mgr;
+
+ size_t underflow_size;
+ size_t overflow_size;
+};
+
+
+struct pb_debug_manager
+{
+ struct pb_manager base;
+
+ struct pb_manager *provider;
+
+ size_t band_size;
+};
+
+
+static INLINE struct pb_debug_buffer *
+pb_debug_buffer(struct pb_buffer *buf)
+{
+ assert(buf);
+ return (struct pb_debug_buffer *)buf;
+}
+
+
+static INLINE struct pb_debug_manager *
+pb_debug_manager(struct pb_manager *mgr)
+{
+ assert(mgr);
+ return (struct pb_debug_manager *)mgr;
+}
+
+
+static const uint8_t random_pattern[32] = {
+ 0xaf, 0xcf, 0xa5, 0xa2, 0xc2, 0x63, 0x15, 0x1a,
+ 0x7e, 0xe2, 0x7e, 0x84, 0x15, 0x49, 0xa2, 0x1e,
+ 0x49, 0x63, 0xf5, 0x52, 0x74, 0x66, 0x9e, 0xc4,
+ 0x6d, 0xcf, 0x2c, 0x4a, 0x74, 0xe6, 0xfd, 0x94
+};
+
+
+static INLINE void
+fill_random_pattern(uint8_t *dst, size_t size)
+{
+ size_t i = 0;
+ while(size--) {
+ *dst++ = random_pattern[i++];
+ i &= sizeof(random_pattern) - 1;
+ }
+}
+
+
+static INLINE boolean
+check_random_pattern(const uint8_t *dst, size_t size,
+ size_t *min_ofs, size_t *max_ofs)
+{
+ boolean result = TRUE;
+ size_t i;
+ *min_ofs = size;
+ *max_ofs = 0;
+ for(i = 0; i < size; ++i) {
+ if(*dst++ != random_pattern[i % sizeof(random_pattern)]) {
+ *min_ofs = MIN2(*min_ofs, i);
+ *max_ofs = MAX2(*max_ofs, i);
+ result = FALSE;
+ }
+ }
+ return result;
+}
+
+
+static void
+pb_debug_buffer_fill(struct pb_debug_buffer *buf)
+{
+ uint8_t *map;
+
+ map = pb_map(buf->buffer, PIPE_BUFFER_USAGE_CPU_WRITE);
+ assert(map);
+ if(map) {
+ fill_random_pattern(map, buf->underflow_size);
+ fill_random_pattern(map + buf->underflow_size + buf->base.base.size,
+ buf->overflow_size);
+ pb_unmap(buf->buffer);
+ }
+}
+
+
+/**
+ * Check for under/over flows.
+ *
+ * Should be called with the buffer unmaped.
+ */
+static void
+pb_debug_buffer_check(struct pb_debug_buffer *buf)
+{
+ uint8_t *map;
+
+ map = pb_map(buf->buffer, PIPE_BUFFER_USAGE_CPU_READ);
+ assert(map);
+ if(map) {
+ boolean underflow, overflow;
+ size_t min_ofs, max_ofs;
+
+ underflow = !check_random_pattern(map, buf->underflow_size,
+ &min_ofs, &max_ofs);
+ if(underflow) {
+ debug_printf("buffer underflow (offset -%u%s to -%u bytes) detected\n",
+ buf->underflow_size - min_ofs,
+ min_ofs == 0 ? "+" : "",
+ buf->underflow_size - max_ofs);
+ }
+
+ overflow = !check_random_pattern(map + buf->underflow_size + buf->base.base.size,
+ buf->overflow_size,
+ &min_ofs, &max_ofs);
+ if(overflow) {
+ debug_printf("buffer overflow (size %u plus offset %u to %u%s bytes) detected\n",
+ buf->base.base.size,
+ min_ofs,
+ max_ofs,
+ max_ofs == buf->overflow_size - 1 ? "+" : "");
+ }
+
+ debug_assert(!underflow && !overflow);
+
+ /* re-fill if not aborted */
+ if(underflow)
+ fill_random_pattern(map, buf->underflow_size);
+ if(overflow)
+ fill_random_pattern(map + buf->underflow_size + buf->base.base.size,
+ buf->overflow_size);
+
+ pb_unmap(buf->buffer);
+ }
+}
+
+
+static void
+pb_debug_buffer_destroy(struct pb_buffer *_buf)
+{
+ struct pb_debug_buffer *buf = pb_debug_buffer(_buf);
+
+ assert(!buf->base.base.refcount);
+
+ pb_debug_buffer_check(buf);
+
+ pb_reference(&buf->buffer, NULL);
+ FREE(buf);
+}
+
+
+static void *
+pb_debug_buffer_map(struct pb_buffer *_buf,
+ unsigned flags)
+{
+ struct pb_debug_buffer *buf = pb_debug_buffer(_buf);
+ void *map;
+
+ pb_debug_buffer_check(buf);
+
+ map = pb_map(buf->buffer, flags);
+ if(!map)
+ return NULL;
+
+ return (uint8_t *)map + buf->underflow_size;
+}
+
+
+static void
+pb_debug_buffer_unmap(struct pb_buffer *_buf)
+{
+ struct pb_debug_buffer *buf = pb_debug_buffer(_buf);
+ pb_unmap(buf->buffer);
+
+ pb_debug_buffer_check(buf);
+}
+
+
+static void
+pb_debug_buffer_get_base_buffer(struct pb_buffer *_buf,
+ struct pb_buffer **base_buf,
+ unsigned *offset)
+{
+ struct pb_debug_buffer *buf = pb_debug_buffer(_buf);
+ pb_get_base_buffer(buf->buffer, base_buf, offset);
+ *offset += buf->underflow_size;
+}
+
+
+static enum pipe_error
+pb_debug_buffer_validate(struct pb_buffer *_buf,
+ struct pb_validate *vl,
+ unsigned flags)
+{
+ struct pb_debug_buffer *buf = pb_debug_buffer(_buf);
+
+ pb_debug_buffer_check(buf);
+
+ return pb_validate(buf->buffer, vl, flags);
+}
+
+
+static void
+pb_debug_buffer_fence(struct pb_buffer *_buf,
+ struct pipe_fence_handle *fence)
+{
+ struct pb_debug_buffer *buf = pb_debug_buffer(_buf);
+ pb_fence(buf->buffer, fence);
+}
+
+
+const struct pb_vtbl
+pb_debug_buffer_vtbl = {
+ pb_debug_buffer_destroy,
+ pb_debug_buffer_map,
+ pb_debug_buffer_unmap,
+ pb_debug_buffer_validate,
+ pb_debug_buffer_fence,
+ pb_debug_buffer_get_base_buffer
+};
+
+
+static struct pb_buffer *
+pb_debug_manager_create_buffer(struct pb_manager *_mgr,
+ size_t size,
+ const struct pb_desc *desc)
+{
+ struct pb_debug_manager *mgr = pb_debug_manager(_mgr);
+ struct pb_debug_buffer *buf;
+ struct pb_desc real_desc;
+ size_t real_size;
+
+ buf = CALLOC_STRUCT(pb_debug_buffer);
+ if(!buf)
+ return NULL;
+
+ real_size = size + 2*mgr->band_size;
+ real_desc = *desc;
+ real_desc.usage |= PIPE_BUFFER_USAGE_CPU_WRITE;
+ real_desc.usage |= PIPE_BUFFER_USAGE_CPU_READ;
+
+ buf->buffer = mgr->provider->create_buffer(mgr->provider,
+ real_size,
+ &real_desc);
+ if(!buf->buffer) {
+ FREE(buf);
+ return NULL;
+ }
+
+ assert(buf->buffer->base.refcount >= 1);
+ assert(pb_check_alignment(real_desc.alignment, buf->buffer->base.alignment));
+ assert(pb_check_usage(real_desc.usage, buf->buffer->base.usage));
+ assert(buf->buffer->base.size >= real_size);
+
+ buf->base.base.refcount = 1;
+ buf->base.base.alignment = desc->alignment;
+ buf->base.base.usage = desc->usage;
+ buf->base.base.size = size;
+
+ buf->base.vtbl = &pb_debug_buffer_vtbl;
+ buf->mgr = mgr;
+
+ buf->underflow_size = mgr->band_size;
+ buf->overflow_size = buf->buffer->base.size - buf->underflow_size - size;
+
+ pb_debug_buffer_fill(buf);
+
+ return &buf->base;
+}
+
+
+static void
+pb_debug_manager_flush(struct pb_manager *_mgr)
+{
+ struct pb_debug_manager *mgr = pb_debug_manager(_mgr);
+ assert(mgr->provider->flush);
+ if(mgr->provider->flush)
+ mgr->provider->flush(mgr->provider);
+}
+
+
+static void
+pb_debug_manager_destroy(struct pb_manager *_mgr)
+{
+ struct pb_debug_manager *mgr = pb_debug_manager(_mgr);
+ mgr->provider->destroy(mgr->provider);
+ FREE(mgr);
+}
+
+
+struct pb_manager *
+pb_debug_manager_create(struct pb_manager *provider, size_t band_size)
+{
+ struct pb_debug_manager *mgr;
+
+ if(!provider)
+ return NULL;
+
+ mgr = CALLOC_STRUCT(pb_debug_manager);
+ if (!mgr)
+ return NULL;
+
+ mgr->base.destroy = pb_debug_manager_destroy;
+ mgr->base.create_buffer = pb_debug_manager_create_buffer;
+ mgr->base.flush = pb_debug_manager_flush;
+ mgr->provider = provider;
+ mgr->band_size = band_size;
+
+ return &mgr->base;
+}
+
+
+#else /* !DEBUG */
+
+
+struct pb_manager *
+pb_debug_manager_create(struct pb_manager *provider, size_t band_size)
+{
+ return provider;
+}
+
+
+#endif /* !DEBUG */
diff --git a/src/gallium/auxiliary/pipebuffer/pb_bufmgr_fenced.c b/src/gallium/auxiliary/pipebuffer/pb_bufmgr_fenced.c
new file mode 100644
index 00000000000..47e9fee5338
--- /dev/null
+++ b/src/gallium/auxiliary/pipebuffer/pb_bufmgr_fenced.c
@@ -0,0 +1,148 @@
+/**************************************************************************
+ *
+ * Copyright 2006 Tungsten Graphics, Inc., Bismarck, ND., USA
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ *
+ **************************************************************************/
+
+/**
+ * \file
+ * A buffer manager that wraps buffers in fenced buffers.
+ *
+ * \author Jose Fonseca <jrfonseca@tungstengraphics.dot.com>
+ */
+
+
+#include "pipe/p_debug.h"
+#include "util/u_memory.h"
+
+#include "pb_buffer.h"
+#include "pb_buffer_fenced.h"
+#include "pb_bufmgr.h"
+
+
+struct fenced_pb_manager
+{
+ struct pb_manager base;
+
+ struct pb_manager *provider;
+
+ struct fenced_buffer_list *fenced_list;
+};
+
+
+static INLINE struct fenced_pb_manager *
+fenced_pb_manager(struct pb_manager *mgr)
+{
+ assert(mgr);
+ return (struct fenced_pb_manager *)mgr;
+}
+
+
+static struct pb_buffer *
+fenced_bufmgr_create_buffer(struct pb_manager *mgr,
+ size_t size,
+ const struct pb_desc *desc)
+{
+ struct fenced_pb_manager *fenced_mgr = fenced_pb_manager(mgr);
+ struct pb_buffer *buf;
+ struct pb_buffer *fenced_buf;
+
+ /* check for free buffers before allocating new ones */
+ fenced_buffer_list_check_free(fenced_mgr->fenced_list, 0);
+
+ buf = fenced_mgr->provider->create_buffer(fenced_mgr->provider, size, desc);
+ if(!buf) {
+ /* try harder to get a buffer */
+ fenced_buffer_list_check_free(fenced_mgr->fenced_list, 1);
+
+ buf = fenced_mgr->provider->create_buffer(fenced_mgr->provider, size, desc);
+ if(!buf) {
+ /* give up */
+ return NULL;
+ }
+ }
+
+ fenced_buf = fenced_buffer_create(fenced_mgr->fenced_list, buf);
+ if(!fenced_buf) {
+ pb_reference(&buf, NULL);
+ }
+
+ return fenced_buf;
+}
+
+
+static void
+fenced_bufmgr_flush(struct pb_manager *mgr)
+{
+ struct fenced_pb_manager *fenced_mgr = fenced_pb_manager(mgr);
+
+ fenced_buffer_list_check_free(fenced_mgr->fenced_list, TRUE);
+
+ assert(fenced_mgr->provider->flush);
+ if(fenced_mgr->provider->flush)
+ fenced_mgr->provider->flush(fenced_mgr->provider);
+}
+
+
+static void
+fenced_bufmgr_destroy(struct pb_manager *mgr)
+{
+ struct fenced_pb_manager *fenced_mgr = fenced_pb_manager(mgr);
+
+ fenced_buffer_list_destroy(fenced_mgr->fenced_list);
+
+ if(fenced_mgr->provider)
+ fenced_mgr->provider->destroy(fenced_mgr->provider);
+
+ FREE(fenced_mgr);
+}
+
+
+struct pb_manager *
+fenced_bufmgr_create(struct pb_manager *provider,
+ struct pb_fence_ops *ops)
+{
+ struct fenced_pb_manager *fenced_mgr;
+
+ if(!provider)
+ return NULL;
+
+ fenced_mgr = CALLOC_STRUCT(fenced_pb_manager);
+ if (!fenced_mgr)
+ return NULL;
+
+ fenced_mgr->base.destroy = fenced_bufmgr_destroy;
+ fenced_mgr->base.create_buffer = fenced_bufmgr_create_buffer;
+ fenced_mgr->base.flush = fenced_bufmgr_flush;
+
+ fenced_mgr->provider = provider;
+ fenced_mgr->fenced_list = fenced_buffer_list_create(ops);
+ if(!fenced_mgr->fenced_list) {
+ FREE(fenced_mgr);
+ return NULL;
+ }
+
+ return &fenced_mgr->base;
+}
diff --git a/src/gallium/auxiliary/pipebuffer/pb_bufmgr_mm.c b/src/gallium/auxiliary/pipebuffer/pb_bufmgr_mm.c
new file mode 100644
index 00000000000..2f5a5d8ea07
--- /dev/null
+++ b/src/gallium/auxiliary/pipebuffer/pb_bufmgr_mm.c
@@ -0,0 +1,322 @@
+/**************************************************************************
+ *
+ * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * \file
+ * Buffer manager using the old texture memory manager.
+ *
+ * \author Jose Fonseca <jrfonseca@tungstengraphics.com>
+ */
+
+
+#include "pipe/p_defines.h"
+#include "pipe/p_debug.h"
+#include "pipe/p_thread.h"
+#include "util/u_memory.h"
+#include "util/u_double_list.h"
+#include "util/u_mm.h"
+#include "pb_buffer.h"
+#include "pb_bufmgr.h"
+
+
+/**
+ * Convenience macro (type safe).
+ */
+#define SUPER(__derived) (&(__derived)->base)
+
+
+struct mm_pb_manager
+{
+ struct pb_manager base;
+
+ pipe_mutex mutex;
+
+ size_t size;
+ struct mem_block *heap;
+
+ size_t align2;
+
+ struct pb_buffer *buffer;
+ void *map;
+};
+
+
+static INLINE struct mm_pb_manager *
+mm_pb_manager(struct pb_manager *mgr)
+{
+ assert(mgr);
+ return (struct mm_pb_manager *)mgr;
+}
+
+
+struct mm_buffer
+{
+ struct pb_buffer base;
+
+ struct mm_pb_manager *mgr;
+
+ struct mem_block *block;
+};
+
+
+static INLINE struct mm_buffer *
+mm_buffer(struct pb_buffer *buf)
+{
+ assert(buf);
+ return (struct mm_buffer *)buf;
+}
+
+
+static void
+mm_buffer_destroy(struct pb_buffer *buf)
+{
+ struct mm_buffer *mm_buf = mm_buffer(buf);
+ struct mm_pb_manager *mm = mm_buf->mgr;
+
+ assert(buf->base.refcount == 0);
+
+ pipe_mutex_lock(mm->mutex);
+ u_mmFreeMem(mm_buf->block);
+ FREE(buf);
+ pipe_mutex_unlock(mm->mutex);
+}
+
+
+static void *
+mm_buffer_map(struct pb_buffer *buf,
+ unsigned flags)
+{
+ struct mm_buffer *mm_buf = mm_buffer(buf);
+ struct mm_pb_manager *mm = mm_buf->mgr;
+
+ return (unsigned char *) mm->map + mm_buf->block->ofs;
+}
+
+
+static void
+mm_buffer_unmap(struct pb_buffer *buf)
+{
+ /* No-op */
+}
+
+
+static enum pipe_error
+mm_buffer_validate(struct pb_buffer *buf,
+ struct pb_validate *vl,
+ unsigned flags)
+{
+ struct mm_buffer *mm_buf = mm_buffer(buf);
+ struct mm_pb_manager *mm = mm_buf->mgr;
+ return pb_validate(mm->buffer, vl, flags);
+}
+
+
+static void
+mm_buffer_fence(struct pb_buffer *buf,
+ struct pipe_fence_handle *fence)
+{
+ struct mm_buffer *mm_buf = mm_buffer(buf);
+ struct mm_pb_manager *mm = mm_buf->mgr;
+ pb_fence(mm->buffer, fence);
+}
+
+
+static void
+mm_buffer_get_base_buffer(struct pb_buffer *buf,
+ struct pb_buffer **base_buf,
+ unsigned *offset)
+{
+ struct mm_buffer *mm_buf = mm_buffer(buf);
+ struct mm_pb_manager *mm = mm_buf->mgr;
+ pb_get_base_buffer(mm->buffer, base_buf, offset);
+ *offset += mm_buf->block->ofs;
+}
+
+
+static const struct pb_vtbl
+mm_buffer_vtbl = {
+ mm_buffer_destroy,
+ mm_buffer_map,
+ mm_buffer_unmap,
+ mm_buffer_validate,
+ mm_buffer_fence,
+ mm_buffer_get_base_buffer
+};
+
+
+static struct pb_buffer *
+mm_bufmgr_create_buffer(struct pb_manager *mgr,
+ size_t size,
+ const struct pb_desc *desc)
+{
+ struct mm_pb_manager *mm = mm_pb_manager(mgr);
+ struct mm_buffer *mm_buf;
+
+ /* We don't handle alignments larger then the one initially setup */
+ assert(pb_check_alignment(desc->alignment, 1 << mm->align2));
+ if(!pb_check_alignment(desc->alignment, 1 << mm->align2))
+ return NULL;
+
+ pipe_mutex_lock(mm->mutex);
+
+ mm_buf = CALLOC_STRUCT(mm_buffer);
+ if (!mm_buf) {
+ pipe_mutex_unlock(mm->mutex);
+ return NULL;
+ }
+
+ mm_buf->base.base.refcount = 1;
+ mm_buf->base.base.alignment = desc->alignment;
+ mm_buf->base.base.usage = desc->usage;
+ mm_buf->base.base.size = size;
+
+ mm_buf->base.vtbl = &mm_buffer_vtbl;
+
+ mm_buf->mgr = mm;
+
+ mm_buf->block = u_mmAllocMem(mm->heap, size, mm->align2, 0);
+ if(!mm_buf->block) {
+ debug_printf("warning: heap full\n");
+#if 0
+ mmDumpMemInfo(mm->heap);
+#endif
+
+ mm_buf->block = u_mmAllocMem(mm->heap, size, mm->align2, 0);
+ if(!mm_buf->block) {
+ FREE(mm_buf);
+ pipe_mutex_unlock(mm->mutex);
+ return NULL;
+ }
+ }
+
+ /* Some sanity checks */
+ assert(0 <= (unsigned)mm_buf->block->ofs && (unsigned)mm_buf->block->ofs < mm->size);
+ assert(size <= (unsigned)mm_buf->block->size && (unsigned)mm_buf->block->ofs + (unsigned)mm_buf->block->size <= mm->size);
+
+ pipe_mutex_unlock(mm->mutex);
+ return SUPER(mm_buf);
+}
+
+
+static void
+mm_bufmgr_flush(struct pb_manager *mgr)
+{
+ /* No-op */
+}
+
+
+static void
+mm_bufmgr_destroy(struct pb_manager *mgr)
+{
+ struct mm_pb_manager *mm = mm_pb_manager(mgr);
+
+ pipe_mutex_lock(mm->mutex);
+
+ u_mmDestroy(mm->heap);
+
+ pb_unmap(mm->buffer);
+ pb_reference(&mm->buffer, NULL);
+
+ pipe_mutex_unlock(mm->mutex);
+
+ FREE(mgr);
+}
+
+
+struct pb_manager *
+mm_bufmgr_create_from_buffer(struct pb_buffer *buffer,
+ size_t size, size_t align2)
+{
+ struct mm_pb_manager *mm;
+
+ if(!buffer)
+ return NULL;
+
+ mm = CALLOC_STRUCT(mm_pb_manager);
+ if (!mm)
+ return NULL;
+
+ mm->base.destroy = mm_bufmgr_destroy;
+ mm->base.create_buffer = mm_bufmgr_create_buffer;
+ mm->base.flush = mm_bufmgr_flush;
+
+ mm->size = size;
+ mm->align2 = align2; /* 64-byte alignment */
+
+ pipe_mutex_init(mm->mutex);
+
+ mm->buffer = buffer;
+
+ mm->map = pb_map(mm->buffer,
+ PIPE_BUFFER_USAGE_CPU_READ |
+ PIPE_BUFFER_USAGE_CPU_WRITE);
+ if(!mm->map)
+ goto failure;
+
+ mm->heap = u_mmInit(0, size);
+ if (!mm->heap)
+ goto failure;
+
+ return SUPER(mm);
+
+failure:
+if(mm->heap)
+ u_mmDestroy(mm->heap);
+ if(mm->map)
+ pb_unmap(mm->buffer);
+ if(mm)
+ FREE(mm);
+ return NULL;
+}
+
+
+struct pb_manager *
+mm_bufmgr_create(struct pb_manager *provider,
+ size_t size, size_t align2)
+{
+ struct pb_buffer *buffer;
+ struct pb_manager *mgr;
+ struct pb_desc desc;
+
+ if(!provider)
+ return NULL;
+
+ memset(&desc, 0, sizeof(desc));
+ desc.alignment = 1 << align2;
+
+ buffer = provider->create_buffer(provider, size, &desc);
+ if (!buffer)
+ return NULL;
+
+ mgr = mm_bufmgr_create_from_buffer(buffer, size, align2);
+ if (!mgr) {
+ pb_reference(&buffer, NULL);
+ return NULL;
+ }
+
+ return mgr;
+}
diff --git a/src/gallium/auxiliary/pipebuffer/pb_bufmgr_ondemand.c b/src/gallium/auxiliary/pipebuffer/pb_bufmgr_ondemand.c
new file mode 100644
index 00000000000..ba02a84e62d
--- /dev/null
+++ b/src/gallium/auxiliary/pipebuffer/pb_bufmgr_ondemand.c
@@ -0,0 +1,303 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * @file
+ * A variation of malloc buffers which get transferred to real graphics memory
+ * when there is an attempt to validate them.
+ *
+ * @author Jose Fonseca <jrfonseca@tungstengraphics.com>
+ */
+
+
+#include "pipe/p_debug.h"
+#include "util/u_memory.h"
+#include "pb_buffer.h"
+#include "pb_bufmgr.h"
+
+
+struct pb_ondemand_manager;
+
+
+struct pb_ondemand_buffer
+{
+ struct pb_buffer base;
+
+ struct pb_ondemand_manager *mgr;
+
+ /** Regular malloc'ed memory */
+ void *data;
+ unsigned mapcount;
+
+ /** Real buffer */
+ struct pb_buffer *buffer;
+ size_t size;
+ struct pb_desc desc;
+};
+
+
+struct pb_ondemand_manager
+{
+ struct pb_manager base;
+
+ struct pb_manager *provider;
+};
+
+
+extern const struct pb_vtbl pb_ondemand_buffer_vtbl;
+
+static INLINE struct pb_ondemand_buffer *
+pb_ondemand_buffer(struct pb_buffer *buf)
+{
+ assert(buf);
+ assert(buf->vtbl == &pb_ondemand_buffer_vtbl);
+ return (struct pb_ondemand_buffer *)buf;
+}
+
+static INLINE struct pb_ondemand_manager *
+pb_ondemand_manager(struct pb_manager *mgr)
+{
+ assert(mgr);
+ return (struct pb_ondemand_manager *)mgr;
+}
+
+
+static void
+pb_ondemand_buffer_destroy(struct pb_buffer *_buf)
+{
+ struct pb_ondemand_buffer *buf = pb_ondemand_buffer(_buf);
+
+ pb_reference(&buf->buffer, NULL);
+
+ align_free(buf->data);
+
+ FREE(buf);
+}
+
+
+static void *
+pb_ondemand_buffer_map(struct pb_buffer *_buf,
+ unsigned flags)
+{
+ struct pb_ondemand_buffer *buf = pb_ondemand_buffer(_buf);
+
+ if(buf->buffer) {
+ assert(!buf->data);
+ return pb_map(buf->buffer, flags);
+ }
+ else {
+ assert(buf->data);
+ ++buf->mapcount;
+ return buf->data;
+ }
+}
+
+
+static void
+pb_ondemand_buffer_unmap(struct pb_buffer *_buf)
+{
+ struct pb_ondemand_buffer *buf = pb_ondemand_buffer(_buf);
+
+ if(buf->buffer) {
+ assert(!buf->data);
+ pb_unmap(buf->buffer);
+ }
+ else {
+ assert(buf->data);
+ assert(buf->mapcount);
+ if(buf->mapcount)
+ --buf->mapcount;
+ }
+}
+
+
+static enum pipe_error
+pb_ondemand_buffer_instantiate(struct pb_ondemand_buffer *buf)
+{
+ if(!buf->buffer) {
+ struct pb_manager *provider = buf->mgr->provider;
+ uint8_t *map;
+
+ assert(!buf->mapcount);
+
+ buf->buffer = provider->create_buffer(provider, buf->size, &buf->desc);
+ if(!buf->buffer)
+ return PIPE_ERROR_OUT_OF_MEMORY;
+
+ map = pb_map(buf->buffer, PIPE_BUFFER_USAGE_CPU_READ);
+ if(!map) {
+ pb_reference(&buf->buffer, NULL);
+ return PIPE_ERROR;
+ }
+
+ memcpy(map, buf->data, buf->size);
+
+ pb_unmap(buf->buffer);
+
+ if(!buf->mapcount) {
+ FREE(buf->data);
+ buf->data = NULL;
+ }
+ }
+
+ return PIPE_OK;
+}
+
+static enum pipe_error
+pb_ondemand_buffer_validate(struct pb_buffer *_buf,
+ struct pb_validate *vl,
+ unsigned flags)
+{
+ struct pb_ondemand_buffer *buf = pb_ondemand_buffer(_buf);
+ enum pipe_error ret;
+
+ assert(!buf->mapcount);
+ if(buf->mapcount)
+ return PIPE_ERROR;
+
+ ret = pb_ondemand_buffer_instantiate(buf);
+ if(ret != PIPE_OK)
+ return ret;
+
+ return pb_validate(buf->buffer, vl, flags);
+}
+
+
+static void
+pb_ondemand_buffer_fence(struct pb_buffer *_buf,
+ struct pipe_fence_handle *fence)
+{
+ struct pb_ondemand_buffer *buf = pb_ondemand_buffer(_buf);
+
+ assert(buf->buffer);
+ if(!buf->buffer)
+ return;
+
+ pb_fence(buf->buffer, fence);
+}
+
+
+static void
+pb_ondemand_buffer_get_base_buffer(struct pb_buffer *_buf,
+ struct pb_buffer **base_buf,
+ unsigned *offset)
+{
+ struct pb_ondemand_buffer *buf = pb_ondemand_buffer(_buf);
+
+ if(pb_ondemand_buffer_instantiate(buf) != PIPE_OK) {
+ assert(0);
+ *base_buf = &buf->base;
+ *offset = 0;
+ return;
+ }
+
+ pb_get_base_buffer(buf->buffer, base_buf, offset);
+}
+
+
+const struct pb_vtbl
+pb_ondemand_buffer_vtbl = {
+ pb_ondemand_buffer_destroy,
+ pb_ondemand_buffer_map,
+ pb_ondemand_buffer_unmap,
+ pb_ondemand_buffer_validate,
+ pb_ondemand_buffer_fence,
+ pb_ondemand_buffer_get_base_buffer
+};
+
+
+static struct pb_buffer *
+pb_ondemand_manager_create_buffer(struct pb_manager *_mgr,
+ size_t size,
+ const struct pb_desc *desc)
+{
+ struct pb_ondemand_manager *mgr = pb_ondemand_manager(_mgr);
+ struct pb_ondemand_buffer *buf;
+
+ buf = CALLOC_STRUCT(pb_ondemand_buffer);
+ if(!buf)
+ return NULL;
+
+ buf->base.base.refcount = 1;
+ buf->base.base.alignment = desc->alignment;
+ buf->base.base.usage = desc->usage;
+ buf->base.base.size = size;
+ buf->base.vtbl = &pb_ondemand_buffer_vtbl;
+
+ buf->mgr = mgr;
+
+ buf->data = align_malloc(size, desc->alignment < sizeof(void*) ? sizeof(void*) : desc->alignment);
+ if(!buf->data) {
+ FREE(buf);
+ return NULL;
+ }
+
+ buf->size = size;
+ buf->desc = *desc;
+
+ return &buf->base;
+}
+
+
+static void
+pb_ondemand_manager_flush(struct pb_manager *_mgr)
+{
+ struct pb_ondemand_manager *mgr = pb_ondemand_manager(_mgr);
+
+ mgr->provider->flush(mgr->provider);
+}
+
+
+static void
+pb_ondemand_manager_destroy(struct pb_manager *_mgr)
+{
+ struct pb_ondemand_manager *mgr = pb_ondemand_manager(_mgr);
+
+ FREE(mgr);
+}
+
+
+struct pb_manager *
+pb_ondemand_manager_create(struct pb_manager *provider)
+{
+ struct pb_ondemand_manager *mgr;
+
+ if(!provider)
+ return NULL;
+
+ mgr = CALLOC_STRUCT(pb_ondemand_manager);
+ if(!mgr)
+ return NULL;
+
+ mgr->base.destroy = pb_ondemand_manager_destroy;
+ mgr->base.create_buffer = pb_ondemand_manager_create_buffer;
+ mgr->base.flush = pb_ondemand_manager_flush;
+
+ mgr->provider = provider;
+
+ return &mgr->base;
+}
diff --git a/src/gallium/auxiliary/pipebuffer/pb_bufmgr_pool.c b/src/gallium/auxiliary/pipebuffer/pb_bufmgr_pool.c
new file mode 100644
index 00000000000..a6ff37653e9
--- /dev/null
+++ b/src/gallium/auxiliary/pipebuffer/pb_bufmgr_pool.c
@@ -0,0 +1,321 @@
+/**************************************************************************
+ *
+ * Copyright 2006 Tungsten Graphics, Inc., Bismarck, ND., USA
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ *
+ **************************************************************************/
+
+/**
+ * \file
+ * Batch buffer pool management.
+ *
+ * \author Jose Fonseca <jrfonseca-at-tungstengraphics-dot-com>
+ * \author Thomas Hellström <thomas-at-tungstengraphics-dot-com>
+ */
+
+
+#include "pipe/p_compiler.h"
+#include "pipe/p_debug.h"
+#include "pipe/p_thread.h"
+#include "pipe/p_defines.h"
+#include "util/u_memory.h"
+#include "util/u_double_list.h"
+
+#include "pb_buffer.h"
+#include "pb_bufmgr.h"
+
+
+/**
+ * Convenience macro (type safe).
+ */
+#define SUPER(__derived) (&(__derived)->base)
+
+
+struct pool_pb_manager
+{
+ struct pb_manager base;
+
+ pipe_mutex mutex;
+
+ size_t bufSize;
+ size_t bufAlign;
+
+ size_t numFree;
+ size_t numTot;
+
+ struct list_head free;
+
+ struct pb_buffer *buffer;
+ void *map;
+
+ struct pool_buffer *bufs;
+};
+
+
+static INLINE struct pool_pb_manager *
+pool_pb_manager(struct pb_manager *mgr)
+{
+ assert(mgr);
+ return (struct pool_pb_manager *)mgr;
+}
+
+
+struct pool_buffer
+{
+ struct pb_buffer base;
+
+ struct pool_pb_manager *mgr;
+
+ struct list_head head;
+
+ size_t start;
+};
+
+
+static INLINE struct pool_buffer *
+pool_buffer(struct pb_buffer *buf)
+{
+ assert(buf);
+ return (struct pool_buffer *)buf;
+}
+
+
+
+static void
+pool_buffer_destroy(struct pb_buffer *buf)
+{
+ struct pool_buffer *pool_buf = pool_buffer(buf);
+ struct pool_pb_manager *pool = pool_buf->mgr;
+
+ assert(pool_buf->base.base.refcount == 0);
+
+ pipe_mutex_lock(pool->mutex);
+ LIST_ADD(&pool_buf->head, &pool->free);
+ pool->numFree++;
+ pipe_mutex_unlock(pool->mutex);
+}
+
+
+static void *
+pool_buffer_map(struct pb_buffer *buf, unsigned flags)
+{
+ struct pool_buffer *pool_buf = pool_buffer(buf);
+ struct pool_pb_manager *pool = pool_buf->mgr;
+ void *map;
+
+ pipe_mutex_lock(pool->mutex);
+ map = (unsigned char *) pool->map + pool_buf->start;
+ pipe_mutex_unlock(pool->mutex);
+ return map;
+}
+
+
+static void
+pool_buffer_unmap(struct pb_buffer *buf)
+{
+ /* No-op */
+}
+
+
+static enum pipe_error
+pool_buffer_validate(struct pb_buffer *buf,
+ struct pb_validate *vl,
+ unsigned flags)
+{
+ struct pool_buffer *pool_buf = pool_buffer(buf);
+ struct pool_pb_manager *pool = pool_buf->mgr;
+ return pb_validate(pool->buffer, vl, flags);
+}
+
+
+static void
+pool_buffer_fence(struct pb_buffer *buf,
+ struct pipe_fence_handle *fence)
+{
+ struct pool_buffer *pool_buf = pool_buffer(buf);
+ struct pool_pb_manager *pool = pool_buf->mgr;
+ pb_fence(pool->buffer, fence);
+}
+
+
+static void
+pool_buffer_get_base_buffer(struct pb_buffer *buf,
+ struct pb_buffer **base_buf,
+ unsigned *offset)
+{
+ struct pool_buffer *pool_buf = pool_buffer(buf);
+ struct pool_pb_manager *pool = pool_buf->mgr;
+ pb_get_base_buffer(pool->buffer, base_buf, offset);
+ *offset += pool_buf->start;
+}
+
+
+static const struct pb_vtbl
+pool_buffer_vtbl = {
+ pool_buffer_destroy,
+ pool_buffer_map,
+ pool_buffer_unmap,
+ pool_buffer_validate,
+ pool_buffer_fence,
+ pool_buffer_get_base_buffer
+};
+
+
+static struct pb_buffer *
+pool_bufmgr_create_buffer(struct pb_manager *mgr,
+ size_t size,
+ const struct pb_desc *desc)
+{
+ struct pool_pb_manager *pool = pool_pb_manager(mgr);
+ struct pool_buffer *pool_buf;
+ struct list_head *item;
+
+ assert(size == pool->bufSize);
+ assert(pool->bufAlign % desc->alignment == 0);
+
+ pipe_mutex_lock(pool->mutex);
+
+ if (pool->numFree == 0) {
+ pipe_mutex_unlock(pool->mutex);
+ debug_printf("warning: out of fixed size buffer objects\n");
+ return NULL;
+ }
+
+ item = pool->free.next;
+
+ if (item == &pool->free) {
+ pipe_mutex_unlock(pool->mutex);
+ debug_printf("error: fixed size buffer pool corruption\n");
+ return NULL;
+ }
+
+ LIST_DEL(item);
+ --pool->numFree;
+
+ pipe_mutex_unlock(pool->mutex);
+
+ pool_buf = LIST_ENTRY(struct pool_buffer, item, head);
+ assert(pool_buf->base.base.refcount == 0);
+ pool_buf->base.base.refcount = 1;
+ pool_buf->base.base.alignment = desc->alignment;
+ pool_buf->base.base.usage = desc->usage;
+
+ return SUPER(pool_buf);
+}
+
+
+static void
+pool_bufmgr_flush(struct pb_manager *mgr)
+{
+ /* No-op */
+}
+
+
+static void
+pool_bufmgr_destroy(struct pb_manager *mgr)
+{
+ struct pool_pb_manager *pool = pool_pb_manager(mgr);
+ pipe_mutex_lock(pool->mutex);
+
+ FREE(pool->bufs);
+
+ pb_unmap(pool->buffer);
+ pb_reference(&pool->buffer, NULL);
+
+ pipe_mutex_unlock(pool->mutex);
+
+ FREE(mgr);
+}
+
+
+struct pb_manager *
+pool_bufmgr_create(struct pb_manager *provider,
+ size_t numBufs,
+ size_t bufSize,
+ const struct pb_desc *desc)
+{
+ struct pool_pb_manager *pool;
+ struct pool_buffer *pool_buf;
+ size_t i;
+
+ if(!provider)
+ return NULL;
+
+ pool = CALLOC_STRUCT(pool_pb_manager);
+ if (!pool)
+ return NULL;
+
+ pool->base.destroy = pool_bufmgr_destroy;
+ pool->base.create_buffer = pool_bufmgr_create_buffer;
+ pool->base.flush = pool_bufmgr_flush;
+
+ LIST_INITHEAD(&pool->free);
+
+ pool->numTot = numBufs;
+ pool->numFree = numBufs;
+ pool->bufSize = bufSize;
+ pool->bufAlign = desc->alignment;
+
+ pipe_mutex_init(pool->mutex);
+
+ pool->buffer = provider->create_buffer(provider, numBufs*bufSize, desc);
+ if (!pool->buffer)
+ goto failure;
+
+ pool->map = pb_map(pool->buffer,
+ PIPE_BUFFER_USAGE_CPU_READ |
+ PIPE_BUFFER_USAGE_CPU_WRITE);
+ if(!pool->map)
+ goto failure;
+
+ pool->bufs = (struct pool_buffer *)CALLOC(numBufs, sizeof(*pool->bufs));
+ if (!pool->bufs)
+ goto failure;
+
+ pool_buf = pool->bufs;
+ for (i = 0; i < numBufs; ++i) {
+ pool_buf->base.base.refcount = 0;
+ pool_buf->base.base.alignment = 0;
+ pool_buf->base.base.usage = 0;
+ pool_buf->base.base.size = bufSize;
+ pool_buf->base.vtbl = &pool_buffer_vtbl;
+ pool_buf->mgr = pool;
+ pool_buf->start = i * bufSize;
+ LIST_ADDTAIL(&pool_buf->head, &pool->free);
+ pool_buf++;
+ }
+
+ return SUPER(pool);
+
+failure:
+ if(pool->bufs)
+ FREE(pool->bufs);
+ if(pool->map)
+ pb_unmap(pool->buffer);
+ if(pool->buffer)
+ pb_reference(&pool->buffer, NULL);
+ if(pool)
+ FREE(pool);
+ return NULL;
+}
diff --git a/src/gallium/auxiliary/pipebuffer/pb_bufmgr_slab.c b/src/gallium/auxiliary/pipebuffer/pb_bufmgr_slab.c
new file mode 100644
index 00000000000..9b9fedccb4b
--- /dev/null
+++ b/src/gallium/auxiliary/pipebuffer/pb_bufmgr_slab.c
@@ -0,0 +1,584 @@
+/**************************************************************************
+ *
+ * Copyright 2006-2008 Tungsten Graphics, Inc., Cedar Park, TX., USA
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, FREE of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ *
+ **************************************************************************/
+
+/**
+ * @file
+ * S-lab pool implementation.
+ *
+ * @sa http://en.wikipedia.org/wiki/Slab_allocation
+ *
+ * @author Thomas Hellstrom <thomas-at-tungstengraphics-dot-com>
+ * @author Jose Fonseca <jrfonseca@tungstengraphics.com>
+ */
+
+#include "pipe/p_compiler.h"
+#include "pipe/p_error.h"
+#include "pipe/p_debug.h"
+#include "pipe/p_thread.h"
+#include "pipe/p_defines.h"
+#include "util/u_memory.h"
+#include "util/u_double_list.h"
+#include "util/u_time.h"
+
+#include "pb_buffer.h"
+#include "pb_bufmgr.h"
+
+
+struct pb_slab;
+
+
+/**
+ * Buffer in a slab.
+ *
+ * Sub-allocation of a contiguous buffer.
+ */
+struct pb_slab_buffer
+{
+ struct pb_buffer base;
+
+ struct pb_slab *slab;
+
+ struct list_head head;
+
+ unsigned mapCount;
+
+ /** Offset relative to the start of the slab buffer. */
+ size_t start;
+
+ /** Use when validating, to signal that all mappings are finished */
+ /* TODO: Actually validation does not reach this stage yet */
+ pipe_condvar event;
+};
+
+
+/**
+ * Slab -- a contiguous piece of memory.
+ */
+struct pb_slab
+{
+ struct list_head head;
+ struct list_head freeBuffers;
+ size_t numBuffers;
+ size_t numFree;
+
+ struct pb_slab_buffer *buffers;
+ struct pb_slab_manager *mgr;
+
+ /** Buffer from the provider */
+ struct pb_buffer *bo;
+
+ void *virtual;
+};
+
+
+/**
+ * It adds/removes slabs as needed in order to meet the allocation/destruction
+ * of individual buffers.
+ */
+struct pb_slab_manager
+{
+ struct pb_manager base;
+
+ /** From where we get our buffers */
+ struct pb_manager *provider;
+
+ /** Size of the buffers we hand on downstream */
+ size_t bufSize;
+
+ /** Size of the buffers we request upstream */
+ size_t slabSize;
+
+ /**
+ * Alignment, usage to be used to allocate the slab buffers.
+ *
+ * We can only provide buffers which are consistent (in alignment, usage)
+ * with this description.
+ */
+ struct pb_desc desc;
+
+ /**
+ * Partial slabs
+ *
+ * Full slabs are not stored in any list. Empty slabs are destroyed
+ * immediatly.
+ */
+ struct list_head slabs;
+
+ pipe_mutex mutex;
+};
+
+
+/**
+ * Wrapper around several slabs, therefore capable of handling buffers of
+ * multiple sizes.
+ *
+ * This buffer manager just dispatches buffer allocations to the appropriate slab
+ * manager, according to the requested buffer size, or by passes the slab
+ * managers altogether for even greater sizes.
+ *
+ * The data of this structure remains constant after
+ * initialization and thus needs no mutex protection.
+ */
+struct pb_slab_range_manager
+{
+ struct pb_manager base;
+
+ struct pb_manager *provider;
+
+ size_t minBufSize;
+ size_t maxBufSize;
+
+ /** @sa pb_slab_manager::desc */
+ struct pb_desc desc;
+
+ unsigned numBuckets;
+ size_t *bucketSizes;
+
+ /** Array of pb_slab_manager, one for each bucket size */
+ struct pb_manager **buckets;
+};
+
+
+static INLINE struct pb_slab_buffer *
+pb_slab_buffer(struct pb_buffer *buf)
+{
+ assert(buf);
+ return (struct pb_slab_buffer *)buf;
+}
+
+
+static INLINE struct pb_slab_manager *
+pb_slab_manager(struct pb_manager *mgr)
+{
+ assert(mgr);
+ return (struct pb_slab_manager *)mgr;
+}
+
+
+static INLINE struct pb_slab_range_manager *
+pb_slab_range_manager(struct pb_manager *mgr)
+{
+ assert(mgr);
+ return (struct pb_slab_range_manager *)mgr;
+}
+
+
+/**
+ * Delete a buffer from the slab delayed list and put
+ * it on the slab FREE list.
+ */
+static void
+pb_slab_buffer_destroy(struct pb_buffer *_buf)
+{
+ struct pb_slab_buffer *buf = pb_slab_buffer(_buf);
+ struct pb_slab *slab = buf->slab;
+ struct pb_slab_manager *mgr = slab->mgr;
+ struct list_head *list = &buf->head;
+
+ pipe_mutex_lock(mgr->mutex);
+
+ assert(buf->base.base.refcount == 0);
+
+ buf->mapCount = 0;
+
+ LIST_DEL(list);
+ LIST_ADDTAIL(list, &slab->freeBuffers);
+ slab->numFree++;
+
+ if (slab->head.next == &slab->head)
+ LIST_ADDTAIL(&slab->head, &mgr->slabs);
+
+ /* If the slab becomes totally empty, free it */
+ if (slab->numFree == slab->numBuffers) {
+ list = &slab->head;
+ LIST_DELINIT(list);
+ pb_reference(&slab->bo, NULL);
+ FREE(slab->buffers);
+ FREE(slab);
+ }
+
+ pipe_mutex_unlock(mgr->mutex);
+}
+
+
+static void *
+pb_slab_buffer_map(struct pb_buffer *_buf,
+ unsigned flags)
+{
+ struct pb_slab_buffer *buf = pb_slab_buffer(_buf);
+
+ ++buf->mapCount;
+ return (void *) ((uint8_t *) buf->slab->virtual + buf->start);
+}
+
+
+static void
+pb_slab_buffer_unmap(struct pb_buffer *_buf)
+{
+ struct pb_slab_buffer *buf = pb_slab_buffer(_buf);
+
+ --buf->mapCount;
+ if (buf->mapCount == 0)
+ pipe_condvar_broadcast(buf->event);
+}
+
+
+static enum pipe_error
+pb_slab_buffer_validate(struct pb_buffer *_buf,
+ struct pb_validate *vl,
+ unsigned flags)
+{
+ struct pb_slab_buffer *buf = pb_slab_buffer(_buf);
+ return pb_validate(buf->slab->bo, vl, flags);
+}
+
+
+static void
+pb_slab_buffer_fence(struct pb_buffer *_buf,
+ struct pipe_fence_handle *fence)
+{
+ struct pb_slab_buffer *buf = pb_slab_buffer(_buf);
+ pb_fence(buf->slab->bo, fence);
+}
+
+
+static void
+pb_slab_buffer_get_base_buffer(struct pb_buffer *_buf,
+ struct pb_buffer **base_buf,
+ unsigned *offset)
+{
+ struct pb_slab_buffer *buf = pb_slab_buffer(_buf);
+ pb_get_base_buffer(buf->slab->bo, base_buf, offset);
+ *offset += buf->start;
+}
+
+
+static const struct pb_vtbl
+pb_slab_buffer_vtbl = {
+ pb_slab_buffer_destroy,
+ pb_slab_buffer_map,
+ pb_slab_buffer_unmap,
+ pb_slab_buffer_validate,
+ pb_slab_buffer_fence,
+ pb_slab_buffer_get_base_buffer
+};
+
+
+/**
+ * Create a new slab.
+ *
+ * Called when we ran out of free slabs.
+ */
+static enum pipe_error
+pb_slab_create(struct pb_slab_manager *mgr)
+{
+ struct pb_slab *slab;
+ struct pb_slab_buffer *buf;
+ unsigned numBuffers;
+ unsigned i;
+ enum pipe_error ret;
+
+ slab = CALLOC_STRUCT(pb_slab);
+ if (!slab)
+ return PIPE_ERROR_OUT_OF_MEMORY;
+
+ slab->bo = mgr->provider->create_buffer(mgr->provider, mgr->slabSize, &mgr->desc);
+ if(!slab->bo) {
+ ret = PIPE_ERROR_OUT_OF_MEMORY;
+ goto out_err0;
+ }
+
+ /* Note down the slab virtual address. All mappings are accessed directly
+ * through this address so it is required that the buffer is pinned. */
+ slab->virtual = pb_map(slab->bo,
+ PIPE_BUFFER_USAGE_CPU_READ |
+ PIPE_BUFFER_USAGE_CPU_WRITE);
+ if(!slab->virtual) {
+ ret = PIPE_ERROR_OUT_OF_MEMORY;
+ goto out_err1;
+ }
+ pb_unmap(slab->bo);
+
+ numBuffers = slab->bo->base.size / mgr->bufSize;
+
+ slab->buffers = CALLOC(numBuffers, sizeof(*slab->buffers));
+ if (!slab->buffers) {
+ ret = PIPE_ERROR_OUT_OF_MEMORY;
+ goto out_err1;
+ }
+
+ LIST_INITHEAD(&slab->head);
+ LIST_INITHEAD(&slab->freeBuffers);
+ slab->numBuffers = numBuffers;
+ slab->numFree = 0;
+ slab->mgr = mgr;
+
+ buf = slab->buffers;
+ for (i=0; i < numBuffers; ++i) {
+ buf->base.base.refcount = 0;
+ buf->base.base.size = mgr->bufSize;
+ buf->base.base.alignment = 0;
+ buf->base.base.usage = 0;
+ buf->base.vtbl = &pb_slab_buffer_vtbl;
+ buf->slab = slab;
+ buf->start = i* mgr->bufSize;
+ buf->mapCount = 0;
+ pipe_condvar_init(buf->event);
+ LIST_ADDTAIL(&buf->head, &slab->freeBuffers);
+ slab->numFree++;
+ buf++;
+ }
+
+ /* Add this slab to the list of partial slabs */
+ LIST_ADDTAIL(&slab->head, &mgr->slabs);
+
+ return PIPE_OK;
+
+out_err1:
+ pb_reference(&slab->bo, NULL);
+out_err0:
+ FREE(slab);
+ return ret;
+}
+
+
+static struct pb_buffer *
+pb_slab_manager_create_buffer(struct pb_manager *_mgr,
+ size_t size,
+ const struct pb_desc *desc)
+{
+ struct pb_slab_manager *mgr = pb_slab_manager(_mgr);
+ static struct pb_slab_buffer *buf;
+ struct pb_slab *slab;
+ struct list_head *list;
+
+ /* check size */
+ assert(size <= mgr->bufSize);
+ if(size > mgr->bufSize)
+ return NULL;
+
+ /* check if we can provide the requested alignment */
+ assert(pb_check_alignment(desc->alignment, mgr->desc.alignment));
+ if(!pb_check_alignment(desc->alignment, mgr->desc.alignment))
+ return NULL;
+ assert(pb_check_alignment(desc->alignment, mgr->bufSize));
+ if(!pb_check_alignment(desc->alignment, mgr->bufSize))
+ return NULL;
+
+ assert(pb_check_usage(desc->usage, mgr->desc.usage));
+ if(!pb_check_usage(desc->usage, mgr->desc.usage))
+ return NULL;
+
+ pipe_mutex_lock(mgr->mutex);
+
+ /* Create a new slab, if we run out of partial slabs */
+ if (mgr->slabs.next == &mgr->slabs) {
+ (void) pb_slab_create(mgr);
+ if (mgr->slabs.next == &mgr->slabs) {
+ pipe_mutex_unlock(mgr->mutex);
+ return NULL;
+ }
+ }
+
+ /* Allocate the buffer from a partial (or just created) slab */
+ list = mgr->slabs.next;
+ slab = LIST_ENTRY(struct pb_slab, list, head);
+
+ /* If totally full remove from the partial slab list */
+ if (--slab->numFree == 0)
+ LIST_DELINIT(list);
+
+ list = slab->freeBuffers.next;
+ LIST_DELINIT(list);
+
+ pipe_mutex_unlock(mgr->mutex);
+ buf = LIST_ENTRY(struct pb_slab_buffer, list, head);
+
+ ++buf->base.base.refcount;
+ buf->base.base.alignment = desc->alignment;
+ buf->base.base.usage = desc->usage;
+
+ return &buf->base;
+}
+
+
+static void
+pb_slab_manager_flush(struct pb_manager *_mgr)
+{
+ struct pb_slab_manager *mgr = pb_slab_manager(_mgr);
+
+ assert(mgr->provider->flush);
+ if(mgr->provider->flush)
+ mgr->provider->flush(mgr->provider);
+}
+
+
+static void
+pb_slab_manager_destroy(struct pb_manager *_mgr)
+{
+ struct pb_slab_manager *mgr = pb_slab_manager(_mgr);
+
+ /* TODO: cleanup all allocated buffers */
+ FREE(mgr);
+}
+
+
+struct pb_manager *
+pb_slab_manager_create(struct pb_manager *provider,
+ size_t bufSize,
+ size_t slabSize,
+ const struct pb_desc *desc)
+{
+ struct pb_slab_manager *mgr;
+
+ mgr = CALLOC_STRUCT(pb_slab_manager);
+ if (!mgr)
+ return NULL;
+
+ mgr->base.destroy = pb_slab_manager_destroy;
+ mgr->base.create_buffer = pb_slab_manager_create_buffer;
+ mgr->base.flush = pb_slab_manager_flush;
+
+ mgr->provider = provider;
+ mgr->bufSize = bufSize;
+ mgr->slabSize = slabSize;
+ mgr->desc = *desc;
+
+ LIST_INITHEAD(&mgr->slabs);
+
+ pipe_mutex_init(mgr->mutex);
+
+ return &mgr->base;
+}
+
+
+static struct pb_buffer *
+pb_slab_range_manager_create_buffer(struct pb_manager *_mgr,
+ size_t size,
+ const struct pb_desc *desc)
+{
+ struct pb_slab_range_manager *mgr = pb_slab_range_manager(_mgr);
+ size_t bufSize;
+ unsigned i;
+
+ bufSize = mgr->minBufSize;
+ for (i = 0; i < mgr->numBuckets; ++i) {
+ if(bufSize >= size)
+ return mgr->buckets[i]->create_buffer(mgr->buckets[i], size, desc);
+ bufSize *= 2;
+ }
+
+ /* Fall back to allocate a buffer object directly from the provider. */
+ return mgr->provider->create_buffer(mgr->provider, size, desc);
+}
+
+
+static void
+pb_slab_range_manager_flush(struct pb_manager *_mgr)
+{
+ struct pb_slab_range_manager *mgr = pb_slab_range_manager(_mgr);
+
+ /* Individual slabs don't hold any temporary buffers so no need to call them */
+
+ assert(mgr->provider->flush);
+ if(mgr->provider->flush)
+ mgr->provider->flush(mgr->provider);
+}
+
+
+static void
+pb_slab_range_manager_destroy(struct pb_manager *_mgr)
+{
+ struct pb_slab_range_manager *mgr = pb_slab_range_manager(_mgr);
+ unsigned i;
+
+ for (i = 0; i < mgr->numBuckets; ++i)
+ mgr->buckets[i]->destroy(mgr->buckets[i]);
+ FREE(mgr->buckets);
+ FREE(mgr->bucketSizes);
+ FREE(mgr);
+}
+
+
+struct pb_manager *
+pb_slab_range_manager_create(struct pb_manager *provider,
+ size_t minBufSize,
+ size_t maxBufSize,
+ size_t slabSize,
+ const struct pb_desc *desc)
+{
+ struct pb_slab_range_manager *mgr;
+ size_t bufSize;
+ unsigned i;
+
+ if(!provider)
+ return NULL;
+
+ mgr = CALLOC_STRUCT(pb_slab_range_manager);
+ if (!mgr)
+ goto out_err0;
+
+ mgr->base.destroy = pb_slab_range_manager_destroy;
+ mgr->base.create_buffer = pb_slab_range_manager_create_buffer;
+ mgr->base.flush = pb_slab_range_manager_flush;
+
+ mgr->provider = provider;
+ mgr->minBufSize = minBufSize;
+ mgr->maxBufSize = maxBufSize;
+
+ mgr->numBuckets = 1;
+ bufSize = minBufSize;
+ while(bufSize < maxBufSize) {
+ bufSize *= 2;
+ ++mgr->numBuckets;
+ }
+
+ mgr->buckets = CALLOC(mgr->numBuckets, sizeof(*mgr->buckets));
+ if (!mgr->buckets)
+ goto out_err1;
+
+ bufSize = minBufSize;
+ for (i = 0; i < mgr->numBuckets; ++i) {
+ mgr->buckets[i] = pb_slab_manager_create(provider, bufSize, slabSize, desc);
+ if(!mgr->buckets[i])
+ goto out_err2;
+ bufSize *= 2;
+ }
+
+ return &mgr->base;
+
+out_err2:
+ for (i = 0; i < mgr->numBuckets; ++i)
+ if(mgr->buckets[i])
+ mgr->buckets[i]->destroy(mgr->buckets[i]);
+ FREE(mgr->buckets);
+out_err1:
+ FREE(mgr);
+out_err0:
+ return NULL;
+}
diff --git a/src/gallium/auxiliary/pipebuffer/pb_validate.c b/src/gallium/auxiliary/pipebuffer/pb_validate.c
new file mode 100644
index 00000000000..94532bb4cec
--- /dev/null
+++ b/src/gallium/auxiliary/pipebuffer/pb_validate.c
@@ -0,0 +1,193 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * @file
+ * Buffer validation.
+ *
+ * @author Jose Fonseca <jrfonseca@tungstengraphics.com>
+ */
+
+
+#include "pipe/p_compiler.h"
+#include "pipe/p_error.h"
+#include "util/u_memory.h"
+#include "pipe/p_debug.h"
+
+#include "pb_buffer.h"
+#include "pb_buffer_fenced.h"
+#include "pb_validate.h"
+
+
+#define PB_VALIDATE_INITIAL_SIZE 1 /* 512 */
+
+
+struct pb_validate_entry
+{
+ struct pb_buffer *buf;
+ unsigned flags;
+};
+
+
+struct pb_validate
+{
+ struct pb_validate_entry *entries;
+ unsigned used;
+ unsigned size;
+};
+
+
+enum pipe_error
+pb_validate_add_buffer(struct pb_validate *vl,
+ struct pb_buffer *buf,
+ unsigned flags)
+{
+ assert(buf);
+ if(!buf)
+ return PIPE_ERROR;
+
+ assert(flags & PIPE_BUFFER_USAGE_GPU_READ_WRITE);
+ assert(!(flags & ~PIPE_BUFFER_USAGE_GPU_READ_WRITE));
+ flags &= PIPE_BUFFER_USAGE_GPU_READ_WRITE;
+
+ /* We only need to store one reference for each buffer, so avoid storing
+ * consecutive references for the same buffer. It might not be the most
+ * common pattern, but it is easy to implement.
+ */
+ if(vl->used && vl->entries[vl->used - 1].buf == buf) {
+ vl->entries[vl->used - 1].flags |= flags;
+ return PIPE_OK;
+ }
+
+ /* Grow the table */
+ if(vl->used == vl->size) {
+ unsigned new_size;
+ struct pb_validate_entry *new_entries;
+
+ new_size = vl->size * 2;
+ if(!new_size)
+ return PIPE_ERROR_OUT_OF_MEMORY;
+
+ new_entries = (struct pb_validate_entry *)REALLOC(vl->entries,
+ vl->size*sizeof(struct pb_validate_entry),
+ new_size*sizeof(struct pb_validate_entry));
+ if(!new_entries)
+ return PIPE_ERROR_OUT_OF_MEMORY;
+
+ memset(new_entries + vl->size, 0, (new_size - vl->size)*sizeof(struct pb_validate_entry));
+
+ vl->size = new_size;
+ vl->entries = new_entries;
+ }
+
+ assert(!vl->entries[vl->used].buf);
+ pb_reference(&vl->entries[vl->used].buf, buf);
+ vl->entries[vl->used].flags = flags;
+ ++vl->used;
+
+ return PIPE_OK;
+}
+
+
+enum pipe_error
+pb_validate_foreach(struct pb_validate *vl,
+ enum pipe_error (*callback)(struct pb_buffer *buf, void *data),
+ void *data)
+{
+ unsigned i;
+ for(i = 0; i < vl->used; ++i) {
+ enum pipe_error ret;
+ ret = callback(vl->entries[i].buf, data);
+ if(ret != PIPE_OK)
+ return ret;
+ }
+ return PIPE_OK;
+}
+
+
+enum pipe_error
+pb_validate_validate(struct pb_validate *vl)
+{
+ unsigned i;
+
+ for(i = 0; i < vl->used; ++i) {
+ enum pipe_error ret;
+ ret = pb_validate(vl->entries[i].buf, vl, vl->entries[i].flags);
+ if(ret != PIPE_OK) {
+ while(i--)
+ pb_validate(vl->entries[i].buf, NULL, 0);
+ return ret;
+ }
+ }
+
+ return PIPE_OK;
+}
+
+
+void
+pb_validate_fence(struct pb_validate *vl,
+ struct pipe_fence_handle *fence)
+{
+ unsigned i;
+ for(i = 0; i < vl->used; ++i) {
+ pb_fence(vl->entries[i].buf, fence);
+ pb_reference(&vl->entries[i].buf, NULL);
+ }
+ vl->used = 0;
+}
+
+
+void
+pb_validate_destroy(struct pb_validate *vl)
+{
+ unsigned i;
+ for(i = 0; i < vl->used; ++i)
+ pb_reference(&vl->entries[i].buf, NULL);
+ FREE(vl->entries);
+ FREE(vl);
+}
+
+
+struct pb_validate *
+pb_validate_create()
+{
+ struct pb_validate *vl;
+
+ vl = CALLOC_STRUCT(pb_validate);
+ if(!vl)
+ return NULL;
+
+ vl->size = PB_VALIDATE_INITIAL_SIZE;
+ vl->entries = (struct pb_validate_entry *)CALLOC(vl->size, sizeof(struct pb_validate_entry));
+ if(!vl->entries) {
+ FREE(vl);
+ return NULL;
+ }
+
+ return vl;
+}
+
diff --git a/src/gallium/auxiliary/pipebuffer/pb_validate.h b/src/gallium/auxiliary/pipebuffer/pb_validate.h
new file mode 100644
index 00000000000..dfb84df1cef
--- /dev/null
+++ b/src/gallium/auxiliary/pipebuffer/pb_validate.h
@@ -0,0 +1,97 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * @file
+ * Buffer validation.
+ *
+ * @author Jose Fonseca <jrfonseca@tungstengraphics.com>
+ */
+
+#ifndef PB_VALIDATE_H_
+#define PB_VALIDATE_H_
+
+
+#include "pipe/p_compiler.h"
+#include "pipe/p_error.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+struct pb_buffer;
+struct pipe_fence_handle;
+
+
+/**
+ * Buffer validation list.
+ *
+ * It holds a list of buffers to be validated and fenced when flushing.
+ */
+struct pb_validate;
+
+
+enum pipe_error
+pb_validate_add_buffer(struct pb_validate *vl,
+ struct pb_buffer *buf,
+ unsigned flags);
+
+enum pipe_error
+pb_validate_foreach(struct pb_validate *vl,
+ enum pipe_error (*callback)(struct pb_buffer *buf, void *data),
+ void *data);
+
+/**
+ * Validate all buffers for hardware access.
+ *
+ * Should be called right before issuing commands to the hardware.
+ */
+enum pipe_error
+pb_validate_validate(struct pb_validate *vl);
+
+/**
+ * Fence all buffers and clear the list.
+ *
+ * Should be called right after issuing commands to the hardware.
+ */
+void
+pb_validate_fence(struct pb_validate *vl,
+ struct pipe_fence_handle *fence);
+
+struct pb_validate *
+pb_validate_create(void);
+
+void
+pb_validate_destroy(struct pb_validate *vl);
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /*PB_VALIDATE_H_*/
diff --git a/src/gallium/auxiliary/rtasm/Makefile b/src/gallium/auxiliary/rtasm/Makefile
new file mode 100644
index 00000000000..252dc5274ab
--- /dev/null
+++ b/src/gallium/auxiliary/rtasm/Makefile
@@ -0,0 +1,16 @@
+TOP = ../../../..
+include $(TOP)/configs/current
+
+LIBNAME = rtasm
+
+C_SOURCES = \
+ rtasm_cpu.c \
+ rtasm_execmem.c \
+ rtasm_x86sse.c \
+ rtasm_ppc.c \
+ rtasm_ppc_spe.c
+
+include ../../Makefile.template
+
+symlinks:
+
diff --git a/src/gallium/auxiliary/rtasm/SConscript b/src/gallium/auxiliary/rtasm/SConscript
new file mode 100644
index 00000000000..eb48368accb
--- /dev/null
+++ b/src/gallium/auxiliary/rtasm/SConscript
@@ -0,0 +1,13 @@
+Import('*')
+
+rtasm = env.ConvenienceLibrary(
+ target = 'rtasm',
+ source = [
+ 'rtasm_cpu.c',
+ 'rtasm_execmem.c',
+ 'rtasm_x86sse.c',
+ 'rtasm_ppc.c',
+ 'rtasm_ppc_spe.c',
+ ])
+
+auxiliaries.insert(0, rtasm)
diff --git a/src/gallium/auxiliary/rtasm/rtasm_cpu.c b/src/gallium/auxiliary/rtasm/rtasm_cpu.c
new file mode 100644
index 00000000000..5499018b219
--- /dev/null
+++ b/src/gallium/auxiliary/rtasm/rtasm_cpu.c
@@ -0,0 +1,65 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#include "pipe/p_debug.h"
+#include "rtasm_cpu.h"
+
+
+static boolean rtasm_sse_enabled(void)
+{
+ static boolean firsttime = 1;
+ static boolean enabled;
+
+ /* This gets called quite often at the moment:
+ */
+ if (firsttime) {
+ enabled = !debug_get_bool_option("GALLIUM_NOSSE", FALSE);
+ firsttime = FALSE;
+ }
+ return enabled;
+}
+
+int rtasm_cpu_has_sse(void)
+{
+ /* FIXME: actually detect this at run-time */
+#if defined(PIPE_ARCH_X86)
+ return rtasm_sse_enabled();
+#else
+ return 0;
+#endif
+}
+
+int rtasm_cpu_has_sse2(void)
+{
+ /* FIXME: actually detect this at run-time */
+#if defined(PIPE_ARCH_X86)
+ return rtasm_sse_enabled();
+#else
+ return 0;
+#endif
+}
diff --git a/src/gallium/auxiliary/rtasm/rtasm_cpu.h b/src/gallium/auxiliary/rtasm/rtasm_cpu.h
new file mode 100644
index 00000000000..ebc71634fdf
--- /dev/null
+++ b/src/gallium/auxiliary/rtasm/rtasm_cpu.h
@@ -0,0 +1,42 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * @file
+ * Runtime detection of CPU capabilities.
+ */
+
+#ifndef _RTASM_CPU_H_
+#define _RTASM_CPU_H_
+
+
+int rtasm_cpu_has_sse(void);
+
+int rtasm_cpu_has_sse2(void);
+
+
+#endif /* _RTASM_CPU_H_ */
diff --git a/src/gallium/auxiliary/rtasm/rtasm_execmem.c b/src/gallium/auxiliary/rtasm/rtasm_execmem.c
new file mode 100644
index 00000000000..be7433baf87
--- /dev/null
+++ b/src/gallium/auxiliary/rtasm/rtasm_execmem.c
@@ -0,0 +1,137 @@
+/**************************************************************************
+ *
+ * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+/**
+ * \file exemem.c
+ * Functions for allocating executable memory.
+ *
+ * \author Keith Whitwell
+ */
+
+
+#include "pipe/p_compiler.h"
+#include "pipe/p_debug.h"
+#include "pipe/p_thread.h"
+#include "util/u_memory.h"
+
+#include "rtasm_execmem.h"
+
+
+#if defined(PIPE_OS_LINUX)
+
+
+/*
+ * Allocate a large block of memory which can hold code then dole it out
+ * in pieces by means of the generic memory manager code.
+ */
+
+#include <unistd.h>
+#include <sys/mman.h>
+#include "pipe/p_thread.h"
+#include "util/u_mm.h"
+
+#define EXEC_HEAP_SIZE (10*1024*1024)
+
+pipe_static_mutex(exec_mutex);
+
+static struct mem_block *exec_heap = NULL;
+static unsigned char *exec_mem = NULL;
+
+
+static void
+init_heap(void)
+{
+ if (!exec_heap)
+ exec_heap = u_mmInit( 0, EXEC_HEAP_SIZE );
+
+ if (!exec_mem)
+ exec_mem = (unsigned char *) mmap(0, EXEC_HEAP_SIZE,
+ PROT_EXEC | PROT_READ | PROT_WRITE,
+ MAP_PRIVATE | MAP_ANONYMOUS, -1, 0);
+}
+
+
+void *
+rtasm_exec_malloc(size_t size)
+{
+ struct mem_block *block = NULL;
+ void *addr = NULL;
+
+ pipe_mutex_lock(exec_mutex);
+
+ init_heap();
+
+ if (exec_heap) {
+ size = (size + 31) & ~31; /* next multiple of 32 bytes */
+ block = u_mmAllocMem( exec_heap, size, 5, 0 ); /* 5 -> 32-byte alignment */
+ }
+
+ if (block)
+ addr = exec_mem + block->ofs;
+ else
+ debug_printf("rtasm_exec_malloc failed\n");
+
+ pipe_mutex_unlock(exec_mutex);
+
+ return addr;
+}
+
+
+void
+rtasm_exec_free(void *addr)
+{
+ pipe_mutex_lock(exec_mutex);
+
+ if (exec_heap) {
+ struct mem_block *block = u_mmFindBlock(exec_heap, (unsigned char *)addr - exec_mem);
+
+ if (block)
+ u_mmFreeMem(block);
+ }
+
+ pipe_mutex_unlock(exec_mutex);
+}
+
+
+#else /* PIPE_OS_LINUX */
+
+/*
+ * Just use regular memory.
+ */
+
+void *
+rtasm_exec_malloc(size_t size)
+{
+ return MALLOC( size );
+}
+
+
+void
+rtasm_exec_free(void *addr)
+{
+ FREE(addr);
+}
+
+
+#endif /* PIPE_OS_LINUX */
diff --git a/src/gallium/auxiliary/rtasm/rtasm_execmem.h b/src/gallium/auxiliary/rtasm/rtasm_execmem.h
new file mode 100644
index 00000000000..155c6d34e0a
--- /dev/null
+++ b/src/gallium/auxiliary/rtasm/rtasm_execmem.h
@@ -0,0 +1,45 @@
+/**************************************************************************
+ *
+ * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * \file exemem.c
+ * Functions for allocating executable memory.
+ *
+ * \author Keith Whitwell
+ */
+
+#ifndef _RTASM_EXECMEM_H_
+#define _RTASM_EXECMEM_H_
+
+#include "pipe/p_compiler.h"
+
+
+extern void *
+rtasm_exec_malloc( size_t size );
+
+
+extern void
+rtasm_exec_free( void *addr );
+
+
+#endif
diff --git a/src/gallium/auxiliary/rtasm/rtasm_ppc.c b/src/gallium/auxiliary/rtasm/rtasm_ppc.c
new file mode 100644
index 00000000000..1bb90262051
--- /dev/null
+++ b/src/gallium/auxiliary/rtasm/rtasm_ppc.c
@@ -0,0 +1,1077 @@
+/**************************************************************************
+ *
+ * Copyright (C) 2008 Tungsten Graphics, Inc. All Rights Reserved.
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * PPC code generation.
+ * For reference, see http://www.power.org/resources/reading/PowerISA_V2.05.pdf
+ * ABI info: http://www.cs.utsa.edu/~whaley/teach/cs6463FHPO/LEC/lec12_ho.pdf
+ *
+ * Other PPC refs:
+ * http://www-01.ibm.com/chips/techlib/techlib.nsf/techdocs/852569B20050FF778525699600719DF2
+ * http://www.ibm.com/developerworks/eserver/library/es-archguide-v2.html
+ * http://www.freescale.com/files/product/doc/MPCFPE32B.pdf
+ *
+ * \author Brian Paul
+ */
+
+
+#include <stdio.h>
+#include "util/u_memory.h"
+#include "pipe/p_debug.h"
+#include "rtasm_execmem.h"
+#include "rtasm_ppc.h"
+
+
+void
+ppc_init_func(struct ppc_function *p)
+{
+ uint i;
+
+ memset(p, 0, sizeof(*p));
+
+ p->num_inst = 0;
+ p->max_inst = 100; /* first guess at buffer size */
+ p->store = rtasm_exec_malloc(p->max_inst * PPC_INST_SIZE);
+ p->reg_used = 0x0;
+ p->fp_used = 0x0;
+ p->vec_used = 0x0;
+
+ p->print = FALSE;
+ p->indent = 0;
+
+ /* only allow using gp registers 3..12 for now */
+ for (i = 0; i < 3; i++)
+ ppc_reserve_register(p, i);
+ for (i = 12; i < PPC_NUM_REGS; i++)
+ ppc_reserve_register(p, i);
+}
+
+
+void
+ppc_release_func(struct ppc_function *p)
+{
+ assert(p->num_inst <= p->max_inst);
+ if (p->store != NULL) {
+ rtasm_exec_free(p->store);
+ }
+ p->store = NULL;
+}
+
+
+uint
+ppc_num_instructions(const struct ppc_function *p)
+{
+ return p->num_inst;
+}
+
+
+void (*ppc_get_func(struct ppc_function *p))(void)
+{
+#if 0
+ DUMP_END();
+ if (DISASSEM && p->store)
+ debug_printf("disassemble %p %p\n", p->store, p->csr);
+
+ if (p->store == p->error_overflow)
+ return (void (*)(void)) NULL;
+ else
+#endif
+ return (void (*)(void)) p->store;
+}
+
+
+void
+ppc_dump_func(const struct ppc_function *p)
+{
+ uint i;
+ for (i = 0; i < p->num_inst; i++) {
+ debug_printf("%3u: 0x%08x\n", i, p->store[i]);
+ }
+}
+
+
+void
+ppc_print_code(struct ppc_function *p, boolean enable)
+{
+ p->print = enable;
+}
+
+
+void
+ppc_indent(struct ppc_function *p, int spaces)
+{
+ p->indent += spaces;
+}
+
+
+static void
+indent(const struct ppc_function *p)
+{
+ int i;
+ for (i = 0; i < p->indent; i++) {
+ putchar(' ');
+ }
+}
+
+
+void
+ppc_comment(struct ppc_function *p, int rel_indent, const char *s)
+{
+ if (p->print) {
+ p->indent += rel_indent;
+ indent(p);
+ p->indent -= rel_indent;
+ printf("# %s\n", s);
+ }
+}
+
+
+/**
+ * Mark a register as being unavailable.
+ */
+int
+ppc_reserve_register(struct ppc_function *p, int reg)
+{
+ assert(reg < PPC_NUM_REGS);
+ p->reg_used |= (1 << reg);
+ return reg;
+}
+
+
+/**
+ * Allocate a general purpose register.
+ * \return register index or -1 if none left.
+ */
+int
+ppc_allocate_register(struct ppc_function *p)
+{
+ unsigned i;
+ for (i = 0; i < PPC_NUM_REGS; i++) {
+ const uint64_t mask = 1 << i;
+ if ((p->reg_used & mask) == 0) {
+ p->reg_used |= mask;
+ return i;
+ }
+ }
+ printf("OUT OF PPC registers!\n");
+ return -1;
+}
+
+
+/**
+ * Mark the given general purpose register as "unallocated".
+ */
+void
+ppc_release_register(struct ppc_function *p, int reg)
+{
+ assert(reg < PPC_NUM_REGS);
+ assert(p->reg_used & (1 << reg));
+ p->reg_used &= ~(1 << reg);
+}
+
+
+/**
+ * Allocate a floating point register.
+ * \return register index or -1 if none left.
+ */
+int
+ppc_allocate_fp_register(struct ppc_function *p)
+{
+ unsigned i;
+ for (i = 0; i < PPC_NUM_FP_REGS; i++) {
+ const uint64_t mask = 1 << i;
+ if ((p->fp_used & mask) == 0) {
+ p->fp_used |= mask;
+ return i;
+ }
+ }
+ printf("OUT OF PPC FP registers!\n");
+ return -1;
+}
+
+
+/**
+ * Mark the given floating point register as "unallocated".
+ */
+void
+ppc_release_fp_register(struct ppc_function *p, int reg)
+{
+ assert(reg < PPC_NUM_FP_REGS);
+ assert(p->fp_used & (1 << reg));
+ p->fp_used &= ~(1 << reg);
+}
+
+
+/**
+ * Allocate a vector register.
+ * \return register index or -1 if none left.
+ */
+int
+ppc_allocate_vec_register(struct ppc_function *p)
+{
+ unsigned i;
+ for (i = 0; i < PPC_NUM_VEC_REGS; i++) {
+ const uint64_t mask = 1 << i;
+ if ((p->vec_used & mask) == 0) {
+ p->vec_used |= mask;
+ return i;
+ }
+ }
+ printf("OUT OF PPC VEC registers!\n");
+ return -1;
+}
+
+
+/**
+ * Mark the given vector register as "unallocated".
+ */
+void
+ppc_release_vec_register(struct ppc_function *p, int reg)
+{
+ assert(reg < PPC_NUM_VEC_REGS);
+ assert(p->vec_used & (1 << reg));
+ p->vec_used &= ~(1 << reg);
+}
+
+
+/**
+ * Append instruction to instruction buffer. Grow buffer if out of room.
+ */
+static void
+emit_instruction(struct ppc_function *p, uint32_t inst_bits)
+{
+ if (!p->store)
+ return; /* out of memory, drop the instruction */
+
+ if (p->num_inst == p->max_inst) {
+ /* allocate larger buffer */
+ uint32_t *newbuf;
+ p->max_inst *= 2; /* 2x larger */
+ newbuf = rtasm_exec_malloc(p->max_inst * PPC_INST_SIZE);
+ if (newbuf) {
+ memcpy(newbuf, p->store, p->num_inst * PPC_INST_SIZE);
+ }
+ rtasm_exec_free(p->store);
+ p->store = newbuf;
+ if (!p->store) {
+ /* out of memory */
+ p->num_inst = 0;
+ return;
+ }
+ }
+
+ p->store[p->num_inst++] = inst_bits;
+}
+
+
+union vx_inst {
+ uint32_t bits;
+ struct {
+ unsigned op:6;
+ unsigned vD:5;
+ unsigned vA:5;
+ unsigned vB:5;
+ unsigned op2:11;
+ } inst;
+};
+
+static INLINE void
+emit_vx(struct ppc_function *p, uint op2, uint vD, uint vA, uint vB,
+ const char *format, boolean transpose)
+{
+ union vx_inst inst;
+ inst.inst.op = 4;
+ inst.inst.vD = vD;
+ inst.inst.vA = vA;
+ inst.inst.vB = vB;
+ inst.inst.op2 = op2;
+ emit_instruction(p, inst.bits);
+ if (p->print) {
+ indent(p);
+ if (transpose)
+ printf(format, vD, vB, vA);
+ else
+ printf(format, vD, vA, vB);
+ }
+}
+
+
+union vxr_inst {
+ uint32_t bits;
+ struct {
+ unsigned op:6;
+ unsigned vD:5;
+ unsigned vA:5;
+ unsigned vB:5;
+ unsigned rC:1;
+ unsigned op2:10;
+ } inst;
+};
+
+static INLINE void
+emit_vxr(struct ppc_function *p, uint op2, uint vD, uint vA, uint vB,
+ const char *format)
+{
+ union vxr_inst inst;
+ inst.inst.op = 4;
+ inst.inst.vD = vD;
+ inst.inst.vA = vA;
+ inst.inst.vB = vB;
+ inst.inst.rC = 0;
+ inst.inst.op2 = op2;
+ emit_instruction(p, inst.bits);
+ if (p->print) {
+ indent(p);
+ printf(format, vD, vA, vB);
+ }
+}
+
+
+union va_inst {
+ uint32_t bits;
+ struct {
+ unsigned op:6;
+ unsigned vD:5;
+ unsigned vA:5;
+ unsigned vB:5;
+ unsigned vC:5;
+ unsigned op2:6;
+ } inst;
+};
+
+static INLINE void
+emit_va(struct ppc_function *p, uint op2, uint vD, uint vA, uint vB, uint vC,
+ const char *format)
+{
+ union va_inst inst;
+ inst.inst.op = 4;
+ inst.inst.vD = vD;
+ inst.inst.vA = vA;
+ inst.inst.vB = vB;
+ inst.inst.vC = vC;
+ inst.inst.op2 = op2;
+ emit_instruction(p, inst.bits);
+ if (p->print) {
+ indent(p);
+ printf(format, vD, vA, vB, vC);
+ }
+}
+
+
+union i_inst {
+ uint32_t bits;
+ struct {
+ unsigned op:6;
+ unsigned li:24;
+ unsigned aa:1;
+ unsigned lk:1;
+ } inst;
+};
+
+static INLINE void
+emit_i(struct ppc_function *p, uint op, uint li, uint aa, uint lk)
+{
+ union i_inst inst;
+ inst.inst.op = op;
+ inst.inst.li = li;
+ inst.inst.aa = aa;
+ inst.inst.lk = lk;
+ emit_instruction(p, inst.bits);
+}
+
+
+union xl_inst {
+ uint32_t bits;
+ struct {
+ unsigned op:6;
+ unsigned bo:5;
+ unsigned bi:5;
+ unsigned unused:3;
+ unsigned bh:2;
+ unsigned op2:10;
+ unsigned lk:1;
+ } inst;
+};
+
+static INLINE void
+emit_xl(struct ppc_function *p, uint op, uint bo, uint bi, uint bh,
+ uint op2, uint lk)
+{
+ union xl_inst inst;
+ inst.inst.op = op;
+ inst.inst.bo = bo;
+ inst.inst.bi = bi;
+ inst.inst.unused = 0x0;
+ inst.inst.bh = bh;
+ inst.inst.op2 = op2;
+ inst.inst.lk = lk;
+ emit_instruction(p, inst.bits);
+}
+
+static INLINE void
+dump_xl(const char *name, uint inst)
+{
+ union xl_inst i;
+
+ i.bits = inst;
+ debug_printf("%s = 0x%08x\n", name, inst);
+ debug_printf(" op: %d 0x%x\n", i.inst.op, i.inst.op);
+ debug_printf(" bo: %d 0x%x\n", i.inst.bo, i.inst.bo);
+ debug_printf(" bi: %d 0x%x\n", i.inst.bi, i.inst.bi);
+ debug_printf(" unused: %d 0x%x\n", i.inst.unused, i.inst.unused);
+ debug_printf(" bh: %d 0x%x\n", i.inst.bh, i.inst.bh);
+ debug_printf(" op2: %d 0x%x\n", i.inst.op2, i.inst.op2);
+ debug_printf(" lk: %d 0x%x\n", i.inst.lk, i.inst.lk);
+}
+
+
+union x_inst {
+ uint32_t bits;
+ struct {
+ unsigned op:6;
+ unsigned vrs:5;
+ unsigned ra:5;
+ unsigned rb:5;
+ unsigned op2:10;
+ unsigned unused:1;
+ } inst;
+};
+
+static INLINE void
+emit_x(struct ppc_function *p, uint op, uint vrs, uint ra, uint rb, uint op2,
+ const char *format)
+{
+ union x_inst inst;
+ inst.inst.op = op;
+ inst.inst.vrs = vrs;
+ inst.inst.ra = ra;
+ inst.inst.rb = rb;
+ inst.inst.op2 = op2;
+ inst.inst.unused = 0x0;
+ emit_instruction(p, inst.bits);
+ if (p->print) {
+ indent(p);
+ printf(format, vrs, ra, rb);
+ }
+}
+
+
+union d_inst {
+ uint32_t bits;
+ struct {
+ unsigned op:6;
+ unsigned rt:5;
+ unsigned ra:5;
+ unsigned si:16;
+ } inst;
+};
+
+static INLINE void
+emit_d(struct ppc_function *p, uint op, uint rt, uint ra, int si,
+ const char *format, boolean transpose)
+{
+ union d_inst inst;
+ assert(si >= -32768);
+ assert(si <= 32767);
+ inst.inst.op = op;
+ inst.inst.rt = rt;
+ inst.inst.ra = ra;
+ inst.inst.si = (unsigned) (si & 0xffff);
+ emit_instruction(p, inst.bits);
+ if (p->print) {
+ indent(p);
+ if (transpose)
+ printf(format, rt, si, ra);
+ else
+ printf(format, rt, ra, si);
+ }
+}
+
+
+union a_inst {
+ uint32_t bits;
+ struct {
+ unsigned op:6;
+ unsigned frt:5;
+ unsigned fra:5;
+ unsigned frb:5;
+ unsigned unused:5;
+ unsigned op2:5;
+ unsigned rc:1;
+ } inst;
+};
+
+static INLINE void
+emit_a(struct ppc_function *p, uint op, uint frt, uint fra, uint frb, uint op2,
+ uint rc, const char *format)
+{
+ union a_inst inst;
+ inst.inst.op = op;
+ inst.inst.frt = frt;
+ inst.inst.fra = fra;
+ inst.inst.frb = frb;
+ inst.inst.unused = 0x0;
+ inst.inst.op2 = op2;
+ inst.inst.rc = rc;
+ emit_instruction(p, inst.bits);
+ if (p->print) {
+ indent(p);
+ printf(format, frt, fra, frb);
+ }
+}
+
+
+union xo_inst {
+ uint32_t bits;
+ struct {
+ unsigned op:6;
+ unsigned rt:5;
+ unsigned ra:5;
+ unsigned rb:5;
+ unsigned oe:1;
+ unsigned op2:9;
+ unsigned rc:1;
+ } inst;
+};
+
+static INLINE void
+emit_xo(struct ppc_function *p, uint op, uint rt, uint ra, uint rb, uint oe,
+ uint op2, uint rc, const char *format)
+{
+ union xo_inst inst;
+ inst.inst.op = op;
+ inst.inst.rt = rt;
+ inst.inst.ra = ra;
+ inst.inst.rb = rb;
+ inst.inst.oe = oe;
+ inst.inst.op2 = op2;
+ inst.inst.rc = rc;
+ emit_instruction(p, inst.bits);
+ if (p->print) {
+ indent(p);
+ printf(format, rt, ra, rb);
+ }
+}
+
+
+
+
+
+/**
+ ** float vector arithmetic
+ **/
+
+/** vector float add */
+void
+ppc_vaddfp(struct ppc_function *p, uint vD, uint vA, uint vB)
+{
+ emit_vx(p, 10, vD, vA, vB, "vaddfp\t%u, v%u, v%u\n", FALSE);
+}
+
+/** vector float substract */
+void
+ppc_vsubfp(struct ppc_function *p, uint vD, uint vA, uint vB)
+{
+ emit_vx(p, 74, vD, vA, vB, "vsubfp\tv%u, v%u, v%u\n", FALSE);
+}
+
+/** vector float min */
+void
+ppc_vminfp(struct ppc_function *p, uint vD, uint vA, uint vB)
+{
+ emit_vx(p, 1098, vD, vA, vB, "vminfp\tv%u, v%u, v%u\n", FALSE);
+}
+
+/** vector float max */
+void
+ppc_vmaxfp(struct ppc_function *p, uint vD, uint vA, uint vB)
+{
+ emit_vx(p, 1034, vD, vA, vB, "vmaxfp\tv%u, v%u, v%u\n", FALSE);
+}
+
+/** vector float mult add: vD = vA * vB + vC */
+void
+ppc_vmaddfp(struct ppc_function *p, uint vD, uint vA, uint vB, uint vC)
+{
+ /* note arg order */
+ emit_va(p, 46, vD, vA, vC, vB, "vmaddfp\tv%u, v%u, v%u, v%u\n");
+}
+
+/** vector float negative mult subtract: vD = vA - vB * vC */
+void
+ppc_vnmsubfp(struct ppc_function *p, uint vD, uint vA, uint vB, uint vC)
+{
+ /* note arg order */
+ emit_va(p, 47, vD, vB, vA, vC, "vnmsubfp\tv%u, v%u, v%u, v%u\n");
+}
+
+/** vector float compare greater than */
+void
+ppc_vcmpgtfpx(struct ppc_function *p, uint vD, uint vA, uint vB)
+{
+ emit_vxr(p, 710, vD, vA, vB, "vcmpgtfpx\tv%u, v%u, v%u");
+}
+
+/** vector float compare greater than or equal to */
+void
+ppc_vcmpgefpx(struct ppc_function *p, uint vD, uint vA, uint vB)
+{
+ emit_vxr(p, 454, vD, vA, vB, "vcmpgefpx\tv%u, v%u, v%u");
+}
+
+/** vector float compare equal */
+void
+ppc_vcmpeqfpx(struct ppc_function *p, uint vD, uint vA, uint vB)
+{
+ emit_vxr(p, 198, vD, vA, vB, "vcmpeqfpx\tv%u, v%u, v%u");
+}
+
+/** vector float 2^x */
+void
+ppc_vexptefp(struct ppc_function *p, uint vD, uint vB)
+{
+ emit_vx(p, 394, vD, 0, vB, "vexptefp\tv%u, 0%u, v%u\n", FALSE);
+}
+
+/** vector float log2(x) */
+void
+ppc_vlogefp(struct ppc_function *p, uint vD, uint vB)
+{
+ emit_vx(p, 458, vD, 0, vB, "vlogefp\tv%u, 0%u, v%u\n", FALSE);
+}
+
+/** vector float reciprocol */
+void
+ppc_vrefp(struct ppc_function *p, uint vD, uint vB)
+{
+ emit_vx(p, 266, vD, 0, vB, "vrefp\tv%u, 0%u, v%u\n", FALSE);
+}
+
+/** vector float reciprocol sqrt estimate */
+void
+ppc_vrsqrtefp(struct ppc_function *p, uint vD, uint vB)
+{
+ emit_vx(p, 330, vD, 0, vB, "vrsqrtefp\tv%u, 0%u, v%u\n", FALSE);
+}
+
+/** vector float round to negative infinity */
+void
+ppc_vrfim(struct ppc_function *p, uint vD, uint vB)
+{
+ emit_vx(p, 714, vD, 0, vB, "vrfim\tv%u, 0%u, v%u\n", FALSE);
+}
+
+/** vector float round to positive infinity */
+void
+ppc_vrfip(struct ppc_function *p, uint vD, uint vB)
+{
+ emit_vx(p, 650, vD, 0, vB, "vrfip\tv%u, 0%u, v%u\n", FALSE);
+}
+
+/** vector float round to nearest int */
+void
+ppc_vrfin(struct ppc_function *p, uint vD, uint vB)
+{
+ emit_vx(p, 522, vD, 0, vB, "vrfin\tv%u, 0%u, v%u\n", FALSE);
+}
+
+/** vector float round to int toward zero */
+void
+ppc_vrfiz(struct ppc_function *p, uint vD, uint vB)
+{
+ emit_vx(p, 586, vD, 0, vB, "vrfiz\tv%u, 0%u, v%u\n", FALSE);
+}
+
+/** vector store: store vR at mem[rA+rB] */
+void
+ppc_stvx(struct ppc_function *p, uint vR, uint rA, uint rB)
+{
+ emit_x(p, 31, vR, rA, rB, 231, "stvx\tv%u, r%u, r%u\n");
+}
+
+/** vector load: vR = mem[rA+rB] */
+void
+ppc_lvx(struct ppc_function *p, uint vR, uint rA, uint rB)
+{
+ emit_x(p, 31, vR, rA, rB, 103, "lvx\tv%u, r%u, r%u\n");
+}
+
+/** load vector element word: vR = mem_word[ra+rb] */
+void
+ppc_lvewx(struct ppc_function *p, uint vR, uint rA, uint rB)
+{
+ emit_x(p, 31, vR, rA, rB, 71, "lvewx\tv%u, r%u, r%u\n");
+}
+
+
+
+
+/**
+ ** vector bitwise operations
+ **/
+
+/** vector and */
+void
+ppc_vand(struct ppc_function *p, uint vD, uint vA, uint vB)
+{
+ emit_vx(p, 1028, vD, vA, vB, "vand\tv%u, v%u, v%u\n", FALSE);
+}
+
+/** vector and complement */
+void
+ppc_vandc(struct ppc_function *p, uint vD, uint vA, uint vB)
+{
+ emit_vx(p, 1092, vD, vA, vB, "vandc\tv%u, v%u, v%u\n", FALSE);
+}
+
+/** vector or */
+void
+ppc_vor(struct ppc_function *p, uint vD, uint vA, uint vB)
+{
+ emit_vx(p, 1156, vD, vA, vB, "vor\tv%u, v%u, v%u\n", FALSE);
+}
+
+/** vector nor */
+void
+ppc_vnor(struct ppc_function *p, uint vD, uint vA, uint vB)
+{
+ emit_vx(p, 1284, vD, vA, vB, "vnor\tv%u, v%u, v%u\n", FALSE);
+}
+
+/** vector xor */
+void
+ppc_vxor(struct ppc_function *p, uint vD, uint vA, uint vB)
+{
+ emit_vx(p, 1220, vD, vA, vB, "vxor\tv%u, v%u, v%u\n", FALSE);
+}
+
+/** Pseudo-instruction: vector move */
+void
+ppc_vmove(struct ppc_function *p, uint vD, uint vA)
+{
+ boolean print = p->print;
+ p->print = FALSE;
+ ppc_vor(p, vD, vA, vA);
+ if (print) {
+ indent(p);
+ printf("vor\tv%u, v%u, v%u \t# v%u = v%u\n", vD, vA, vA, vD, vA);
+ }
+ p->print = print;
+}
+
+/** Set vector register to {0,0,0,0} */
+void
+ppc_vzero(struct ppc_function *p, uint vr)
+{
+ boolean print = p->print;
+ p->print = FALSE;
+ ppc_vxor(p, vr, vr, vr);
+ if (print) {
+ indent(p);
+ printf("vxor\tv%u, v%u, v%u \t# v%u = {0,0,0,0}\n", vr, vr, vr, vr);
+ }
+ p->print = print;
+}
+
+
+
+
+/**
+ ** Vector shuffle / select / splat / etc
+ **/
+
+/** vector permute */
+void
+ppc_vperm(struct ppc_function *p, uint vD, uint vA, uint vB, uint vC)
+{
+ emit_va(p, 43, vD, vA, vB, vC, "vperm\tr%u, r%u, r%u, r%u");
+}
+
+/** vector select */
+void
+ppc_vsel(struct ppc_function *p, uint vD, uint vA, uint vB, uint vC)
+{
+ emit_va(p, 42, vD, vA, vB, vC, "vsel\tr%u, r%u, r%u, r%u");
+}
+
+/** vector splat byte */
+void
+ppc_vspltb(struct ppc_function *p, uint vD, uint vB, uint imm)
+{
+ emit_vx(p, 42, vD, imm, vB, "vspltb\tv%u, v%u, %u\n", TRUE);
+}
+
+/** vector splat half word */
+void
+ppc_vsplthw(struct ppc_function *p, uint vD, uint vB, uint imm)
+{
+ emit_vx(p, 588, vD, imm, vB, "vsplthw\tv%u, v%u, %u\n", TRUE);
+}
+
+/** vector splat word */
+void
+ppc_vspltw(struct ppc_function *p, uint vD, uint vB, uint imm)
+{
+ emit_vx(p, 652, vD, imm, vB, "vspltw\tv%u, v%u, %u\n", TRUE);
+}
+
+/** vector splat signed immediate word */
+void
+ppc_vspltisw(struct ppc_function *p, uint vD, int imm)
+{
+ assert(imm >= -16);
+ assert(imm < 15);
+ emit_vx(p, 908, vD, imm, 0, "vspltisw\tv%u, %d, %u\n", FALSE);
+}
+
+/** vector shift left word: vD[word] = vA[word] << (vB[word] & 0x1f) */
+void
+ppc_vslw(struct ppc_function *p, uint vD, uint vA, uint vB)
+{
+ emit_vx(p, 388, vD, vA, vB, "vslw\tv%u, v%u, v%u\n", FALSE);
+}
+
+
+
+
+/**
+ ** integer arithmetic
+ **/
+
+/** rt = ra + imm */
+void
+ppc_addi(struct ppc_function *p, uint rt, uint ra, int imm)
+{
+ emit_d(p, 14, rt, ra, imm, "addi\tr%u, r%u, %d\n", FALSE);
+}
+
+/** rt = ra + (imm << 16) */
+void
+ppc_addis(struct ppc_function *p, uint rt, uint ra, int imm)
+{
+ emit_d(p, 15, rt, ra, imm, "addis\tr%u, r%u, %d\n", FALSE);
+}
+
+/** rt = ra + rb */
+void
+ppc_add(struct ppc_function *p, uint rt, uint ra, uint rb)
+{
+ emit_xo(p, 31, rt, ra, rb, 0, 266, 0, "add\tr%u, r%u, r%u\n");
+}
+
+/** rt = ra AND ra */
+void
+ppc_and(struct ppc_function *p, uint rt, uint ra, uint rb)
+{
+ emit_x(p, 31, ra, rt, rb, 28, "and\tr%u, r%u, r%u\n"); /* note argument order */
+}
+
+/** rt = ra AND imm */
+void
+ppc_andi(struct ppc_function *p, uint rt, uint ra, int imm)
+{
+ /* note argument order */
+ emit_d(p, 28, ra, rt, imm, "andi\tr%u, r%u, %d\n", FALSE);
+}
+
+/** rt = ra OR ra */
+void
+ppc_or(struct ppc_function *p, uint rt, uint ra, uint rb)
+{
+ emit_x(p, 31, ra, rt, rb, 444, "or\tr%u, r%u, r%u\n"); /* note argument order */
+}
+
+/** rt = ra OR imm */
+void
+ppc_ori(struct ppc_function *p, uint rt, uint ra, int imm)
+{
+ /* note argument order */
+ emit_d(p, 24, ra, rt, imm, "ori\tr%u, r%u, %d\n", FALSE);
+}
+
+/** rt = ra XOR ra */
+void
+ppc_xor(struct ppc_function *p, uint rt, uint ra, uint rb)
+{
+ emit_x(p, 31, ra, rt, rb, 316, "xor\tr%u, r%u, r%u\n"); /* note argument order */
+}
+
+/** rt = ra XOR imm */
+void
+ppc_xori(struct ppc_function *p, uint rt, uint ra, int imm)
+{
+ /* note argument order */
+ emit_d(p, 26, ra, rt, imm, "xori\tr%u, r%u, %d\n", FALSE);
+}
+
+/** pseudo instruction: move: rt = ra */
+void
+ppc_mr(struct ppc_function *p, uint rt, uint ra)
+{
+ ppc_or(p, rt, ra, ra);
+}
+
+/** pseudo instruction: load immediate: rt = imm */
+void
+ppc_li(struct ppc_function *p, uint rt, int imm)
+{
+ boolean print = p->print;
+ p->print = FALSE;
+ ppc_addi(p, rt, 0, imm);
+ if (print) {
+ indent(p);
+ printf("addi\tr%u, r0, %d \t# r%u = %d\n", rt, imm, rt, imm);
+ }
+ p->print = print;
+}
+
+/** rt = imm << 16 */
+void
+ppc_lis(struct ppc_function *p, uint rt, int imm)
+{
+ ppc_addis(p, rt, 0, imm);
+}
+
+/** rt = imm */
+void
+ppc_load_int(struct ppc_function *p, uint rt, int imm)
+{
+ ppc_lis(p, rt, (imm >> 16)); /* rt = imm >> 16 */
+ ppc_ori(p, rt, rt, (imm & 0xffff)); /* rt = rt | (imm & 0xffff) */
+}
+
+
+
+
+/**
+ ** integer load/store
+ **/
+
+/** store rs at memory[(ra)+d],
+ * then update ra = (ra)+d
+ */
+void
+ppc_stwu(struct ppc_function *p, uint rs, uint ra, int d)
+{
+ emit_d(p, 37, rs, ra, d, "stwu\tr%u, %d(r%u)\n", TRUE);
+}
+
+/** store rs at memory[(ra)+d] */
+void
+ppc_stw(struct ppc_function *p, uint rs, uint ra, int d)
+{
+ emit_d(p, 36, rs, ra, d, "stw\tr%u, %d(r%u)\n", TRUE);
+}
+
+/** Load rt = mem[(ra)+d]; then zero set high 32 bits to zero. */
+void
+ppc_lwz(struct ppc_function *p, uint rt, uint ra, int d)
+{
+ emit_d(p, 32, rt, ra, d, "lwz\tr%u, %d(r%u)\n", TRUE);
+}
+
+
+
+/**
+ ** Float (non-vector) arithmetic
+ **/
+
+/** add: frt = fra + frb */
+void
+ppc_fadd(struct ppc_function *p, uint frt, uint fra, uint frb)
+{
+ emit_a(p, 63, frt, fra, frb, 21, 0, "fadd\tf%u, f%u, f%u\n");
+}
+
+/** sub: frt = fra - frb */
+void
+ppc_fsub(struct ppc_function *p, uint frt, uint fra, uint frb)
+{
+ emit_a(p, 63, frt, fra, frb, 20, 0, "fsub\tf%u, f%u, f%u\n");
+}
+
+/** convert to int: rt = (int) ra */
+void
+ppc_fctiwz(struct ppc_function *p, uint rt, uint fra)
+{
+ emit_x(p, 63, rt, 0, fra, 15, "fctiwz\tr%u, r%u, r%u\n");
+}
+
+/** store frs at mem[(ra)+offset] */
+void
+ppc_stfs(struct ppc_function *p, uint frs, uint ra, int offset)
+{
+ emit_d(p, 52, frs, ra, offset, "stfs\tr%u, %d(r%u)\n", TRUE);
+}
+
+/** store frs at mem[(ra)+(rb)] */
+void
+ppc_stfiwx(struct ppc_function *p, uint frs, uint ra, uint rb)
+{
+ emit_x(p, 31, frs, ra, rb, 983, "stfiwx\tr%u, r%u, r%u\n");
+}
+
+/** load frt = mem[(ra)+offset] */
+void
+ppc_lfs(struct ppc_function *p, uint frt, uint ra, int offset)
+{
+ emit_d(p, 48, frt, ra, offset, "stfs\tr%u, %d(r%u)\n", TRUE);
+}
+
+
+
+
+
+/**
+ ** branch instructions
+ **/
+
+/** BLR: Branch to link register (p. 35) */
+void
+ppc_blr(struct ppc_function *p)
+{
+ emit_i(p, 18, 0, 0, 1);
+ if (p->print) {
+ indent(p);
+ printf("blr\n");
+ }
+}
+
+/** Branch Conditional to Link Register (p. 36) */
+void
+ppc_bclr(struct ppc_function *p, uint condOp, uint branchHint, uint condReg)
+{
+ emit_xl(p, 19, condOp, condReg, branchHint, 16, 0);
+ if (p->print) {
+ indent(p);
+ printf("bclr\t%u %u %u\n", condOp, branchHint, condReg);
+ }
+}
+
+/** Pseudo instruction: return from subroutine */
+void
+ppc_return(struct ppc_function *p)
+{
+ ppc_bclr(p, BRANCH_COND_ALWAYS, BRANCH_HINT_SUB_RETURN, 0);
+}
diff --git a/src/gallium/auxiliary/rtasm/rtasm_ppc.h b/src/gallium/auxiliary/rtasm/rtasm_ppc.h
new file mode 100644
index 00000000000..93e5f5187de
--- /dev/null
+++ b/src/gallium/auxiliary/rtasm/rtasm_ppc.h
@@ -0,0 +1,342 @@
+/**************************************************************************
+ *
+ * Copyright (C) 2008 Tungsten Graphics, Inc. All Rights Reserved.
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * PPC code generation.
+ * \author Brian Paul
+ */
+
+
+#ifndef RTASM_PPC_H
+#define RTASM_PPC_H
+
+
+#include "pipe/p_compiler.h"
+
+
+#define PPC_INST_SIZE 4 /**< 4 bytes / instruction */
+
+#define PPC_NUM_REGS 32
+#define PPC_NUM_FP_REGS 32
+#define PPC_NUM_VEC_REGS 32
+
+/** Stack pointer register */
+#define PPC_REG_SP 1
+
+/** Branch conditions */
+#define BRANCH_COND_ALWAYS 0x14 /* binary 1z1zz (z=ignored) */
+
+/** Branch hints */
+#define BRANCH_HINT_SUB_RETURN 0x0 /* binary 00 */
+
+
+struct ppc_function
+{
+ uint32_t *store; /**< instruction buffer */
+ uint num_inst;
+ uint max_inst;
+ uint32_t reg_used; /** used/free general-purpose registers bitmask */
+ uint32_t fp_used; /** used/free floating point registers bitmask */
+ uint32_t vec_used; /** used/free vector registers bitmask */
+ int indent;
+ boolean print;
+};
+
+
+
+extern void ppc_init_func(struct ppc_function *p);
+extern void ppc_release_func(struct ppc_function *p);
+extern uint ppc_num_instructions(const struct ppc_function *p);
+extern void (*ppc_get_func( struct ppc_function *p ))( void );
+extern void ppc_dump_func(const struct ppc_function *p);
+
+extern void ppc_print_code(struct ppc_function *p, boolean enable);
+extern void ppc_indent(struct ppc_function *p, int spaces);
+extern void ppc_comment(struct ppc_function *p, int rel_indent, const char *s);
+
+extern int ppc_reserve_register(struct ppc_function *p, int reg);
+extern int ppc_allocate_register(struct ppc_function *p);
+extern void ppc_release_register(struct ppc_function *p, int reg);
+extern int ppc_allocate_fp_register(struct ppc_function *p);
+extern void ppc_release_fp_register(struct ppc_function *p, int reg);
+extern int ppc_allocate_vec_register(struct ppc_function *p);
+extern void ppc_release_vec_register(struct ppc_function *p, int reg);
+
+
+
+/**
+ ** float vector arithmetic
+ **/
+
+/** vector float add */
+extern void
+ppc_vaddfp(struct ppc_function *p,uint vD, uint vA, uint vB);
+
+/** vector float substract */
+extern void
+ppc_vsubfp(struct ppc_function *p, uint vD, uint vA, uint vB);
+
+/** vector float min */
+extern void
+ppc_vminfp(struct ppc_function *p, uint vD, uint vA, uint vB);
+
+/** vector float max */
+extern void
+ppc_vmaxfp(struct ppc_function *p, uint vD, uint vA, uint vB);
+
+/** vector float mult add: vD = vA * vB + vC */
+extern void
+ppc_vmaddfp(struct ppc_function *p, uint vD, uint vA, uint vB, uint vC);
+
+/** vector float negative mult subtract: vD = vA - vB * vC */
+extern void
+ppc_vnmsubfp(struct ppc_function *p, uint vD, uint vA, uint vB, uint vC);
+
+/** vector float compare greater than */
+extern void
+ppc_vcmpgtfpx(struct ppc_function *p, uint vD, uint vA, uint vB);
+
+/** vector float compare greater than or equal to */
+extern void
+ppc_vcmpgefpx(struct ppc_function *p, uint vD, uint vA, uint vB);
+
+/** vector float compare equal */
+extern void
+ppc_vcmpeqfpx(struct ppc_function *p, uint vD, uint vA, uint vB);
+
+/** vector float 2^x */
+extern void
+ppc_vexptefp(struct ppc_function *p, uint vD, uint vB);
+
+/** vector float log2(x) */
+extern void
+ppc_vlogefp(struct ppc_function *p, uint vD, uint vB);
+
+/** vector float reciprocol */
+extern void
+ppc_vrefp(struct ppc_function *p, uint vD, uint vB);
+
+/** vector float reciprocol sqrt estimate */
+extern void
+ppc_vrsqrtefp(struct ppc_function *p, uint vD, uint vB);
+
+/** vector float round to negative infinity */
+extern void
+ppc_vrfim(struct ppc_function *p, uint vD, uint vB);
+
+/** vector float round to positive infinity */
+extern void
+ppc_vrfip(struct ppc_function *p, uint vD, uint vB);
+
+/** vector float round to nearest int */
+extern void
+ppc_vrfin(struct ppc_function *p, uint vD, uint vB);
+
+/** vector float round to int toward zero */
+extern void
+ppc_vrfiz(struct ppc_function *p, uint vD, uint vB);
+
+
+/** vector store: store vR at mem[vA+vB] */
+extern void
+ppc_stvx(struct ppc_function *p, uint vR, uint vA, uint vB);
+
+/** vector load: vR = mem[vA+vB] */
+extern void
+ppc_lvx(struct ppc_function *p, uint vR, uint vA, uint vB);
+
+/** load vector element word: vR = mem_word[vA+vB] */
+extern void
+ppc_lvewx(struct ppc_function *p, uint vR, uint vA, uint vB);
+
+
+
+/**
+ ** vector bitwise operations
+ **/
+
+
+/** vector and */
+extern void
+ppc_vand(struct ppc_function *p, uint vD, uint vA, uint vB);
+
+/** vector and complement */
+extern void
+ppc_vandc(struct ppc_function *p, uint vD, uint vA, uint vB);
+
+/** vector or */
+extern void
+ppc_vor(struct ppc_function *p, uint vD, uint vA, uint vB);
+
+/** vector nor */
+extern void
+ppc_vnor(struct ppc_function *p, uint vD, uint vA, uint vB);
+
+/** vector xor */
+extern void
+ppc_vxor(struct ppc_function *p, uint vD, uint vA, uint vB);
+
+/** Pseudo-instruction: vector move */
+extern void
+ppc_vmove(struct ppc_function *p, uint vD, uint vA);
+
+/** Set vector register to {0,0,0,0} */
+extern void
+ppc_vzero(struct ppc_function *p, uint vr);
+
+
+
+/**
+ ** Vector shuffle / select / splat / etc
+ **/
+
+/** vector permute */
+extern void
+ppc_vperm(struct ppc_function *p, uint vD, uint vA, uint vB, uint vC);
+
+/** vector select */
+extern void
+ppc_vsel(struct ppc_function *p, uint vD, uint vA, uint vB, uint vC);
+
+/** vector splat byte */
+extern void
+ppc_vspltb(struct ppc_function *p, uint vD, uint vB, uint imm);
+
+/** vector splat half word */
+extern void
+ppc_vsplthw(struct ppc_function *p, uint vD, uint vB, uint imm);
+
+/** vector splat word */
+extern void
+ppc_vspltw(struct ppc_function *p, uint vD, uint vB, uint imm);
+
+/** vector splat signed immediate word */
+extern void
+ppc_vspltisw(struct ppc_function *p, uint vD, int imm);
+
+/** vector shift left word: vD[word] = vA[word] << (vB[word] & 0x1f) */
+extern void
+ppc_vslw(struct ppc_function *p, uint vD, uint vA, uint vB);
+
+
+
+/**
+ ** scalar arithmetic
+ **/
+
+extern void
+ppc_add(struct ppc_function *p, uint rt, uint ra, uint rb);
+
+extern void
+ppc_addi(struct ppc_function *p, uint rt, uint ra, int imm);
+
+extern void
+ppc_addis(struct ppc_function *p, uint rt, uint ra, int imm);
+
+extern void
+ppc_and(struct ppc_function *p, uint rt, uint ra, uint rb);
+
+extern void
+ppc_andi(struct ppc_function *p, uint rt, uint ra, int imm);
+
+extern void
+ppc_or(struct ppc_function *p, uint rt, uint ra, uint rb);
+
+extern void
+ppc_ori(struct ppc_function *p, uint rt, uint ra, int imm);
+
+extern void
+ppc_xor(struct ppc_function *p, uint rt, uint ra, uint rb);
+
+extern void
+ppc_xori(struct ppc_function *p, uint rt, uint ra, int imm);
+
+extern void
+ppc_mr(struct ppc_function *p, uint rt, uint ra);
+
+extern void
+ppc_li(struct ppc_function *p, uint rt, int imm);
+
+extern void
+ppc_lis(struct ppc_function *p, uint rt, int imm);
+
+extern void
+ppc_load_int(struct ppc_function *p, uint rt, int imm);
+
+
+
+/**
+ ** scalar load/store
+ **/
+
+extern void
+ppc_stwu(struct ppc_function *p, uint rs, uint ra, int d);
+
+extern void
+ppc_stw(struct ppc_function *p, uint rs, uint ra, int d);
+
+extern void
+ppc_lwz(struct ppc_function *p, uint rs, uint ra, int d);
+
+
+
+/**
+ ** Float (non-vector) arithmetic
+ **/
+
+extern void
+ppc_fadd(struct ppc_function *p, uint frt, uint fra, uint frb);
+
+extern void
+ppc_fsub(struct ppc_function *p, uint frt, uint fra, uint frb);
+
+extern void
+ppc_fctiwz(struct ppc_function *p, uint rt, uint ra);
+
+extern void
+ppc_stfs(struct ppc_function *p, uint frs, uint ra, int offset);
+
+extern void
+ppc_stfiwx(struct ppc_function *p, uint frs, uint ra, uint rb);
+
+extern void
+ppc_lfs(struct ppc_function *p, uint frt, uint ra, int offset);
+
+
+
+/**
+ ** branch instructions
+ **/
+
+extern void
+ppc_blr(struct ppc_function *p);
+
+void
+ppc_bclr(struct ppc_function *p, uint condOp, uint branchHint, uint condReg);
+
+extern void
+ppc_return(struct ppc_function *p);
+
+
+#endif /* RTASM_PPC_H */
diff --git a/src/gallium/auxiliary/rtasm/rtasm_ppc_spe.c b/src/gallium/auxiliary/rtasm/rtasm_ppc_spe.c
new file mode 100644
index 00000000000..53a0e722cff
--- /dev/null
+++ b/src/gallium/auxiliary/rtasm/rtasm_ppc_spe.c
@@ -0,0 +1,1067 @@
+/*
+ * (C) Copyright IBM Corporation 2008
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * AUTHORS, COPYRIGHT HOLDERS, AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file
+ * Real-time assembly generation interface for Cell B.E. SPEs.
+ *
+ * \author Ian Romanick <idr@us.ibm.com>
+ * \author Brian Paul
+ */
+
+
+#include <stdio.h>
+#include "pipe/p_compiler.h"
+#include "util/u_memory.h"
+#include "rtasm_ppc_spe.h"
+
+
+#ifdef GALLIUM_CELL
+/**
+ * SPE instruction types
+ *
+ * There are 6 primary instruction encodings used on the Cell's SPEs. Each of
+ * the following unions encodes one type.
+ *
+ * \bug
+ * If, at some point, we start generating SPE code from a little-endian host
+ * these unions will not work.
+ */
+/*@{*/
+/**
+ * Encode one output register with two input registers
+ */
+union spe_inst_RR {
+ uint32_t bits;
+ struct {
+ unsigned op:11;
+ unsigned rB:7;
+ unsigned rA:7;
+ unsigned rT:7;
+ } inst;
+};
+
+
+/**
+ * Encode one output register with three input registers
+ */
+union spe_inst_RRR {
+ uint32_t bits;
+ struct {
+ unsigned op:4;
+ unsigned rT:7;
+ unsigned rB:7;
+ unsigned rA:7;
+ unsigned rC:7;
+ } inst;
+};
+
+
+/**
+ * Encode one output register with one input reg. and a 7-bit signed immed
+ */
+union spe_inst_RI7 {
+ uint32_t bits;
+ struct {
+ unsigned op:11;
+ unsigned i7:7;
+ unsigned rA:7;
+ unsigned rT:7;
+ } inst;
+};
+
+
+/**
+ * Encode one output register with one input reg. and an 8-bit signed immed
+ */
+union spe_inst_RI8 {
+ uint32_t bits;
+ struct {
+ unsigned op:10;
+ unsigned i8:8;
+ unsigned rA:7;
+ unsigned rT:7;
+ } inst;
+};
+
+
+/**
+ * Encode one output register with one input reg. and a 10-bit signed immed
+ */
+union spe_inst_RI10 {
+ uint32_t bits;
+ struct {
+ unsigned op:8;
+ unsigned i10:10;
+ unsigned rA:7;
+ unsigned rT:7;
+ } inst;
+};
+
+
+/**
+ * Encode one output register with a 16-bit signed immediate
+ */
+union spe_inst_RI16 {
+ uint32_t bits;
+ struct {
+ unsigned op:9;
+ unsigned i16:16;
+ unsigned rT:7;
+ } inst;
+};
+
+
+/**
+ * Encode one output register with a 18-bit signed immediate
+ */
+union spe_inst_RI18 {
+ uint32_t bits;
+ struct {
+ unsigned op:7;
+ unsigned i18:18;
+ unsigned rT:7;
+ } inst;
+};
+/*@}*/
+
+
+static void
+indent(const struct spe_function *p)
+{
+ int i;
+ for (i = 0; i < p->indent; i++) {
+ putchar(' ');
+ }
+}
+
+
+static const char *
+rem_prefix(const char *longname)
+{
+ return longname + 4;
+}
+
+
+static const char *
+reg_name(int reg)
+{
+ switch (reg) {
+ case SPE_REG_SP:
+ return "$sp";
+ case SPE_REG_RA:
+ return "$lr";
+ default:
+ {
+ /* cycle through four buffers to handle multiple calls per printf */
+ static char buf[4][10];
+ static int b = 0;
+ b = (b + 1) % 4;
+ sprintf(buf[b], "$%d", reg);
+ return buf[b];
+ }
+ }
+}
+
+
+static void
+emit_instruction(struct spe_function *p, uint32_t inst_bits)
+{
+ if (!p->store)
+ return; /* out of memory, drop the instruction */
+
+ if (p->num_inst == p->max_inst) {
+ /* allocate larger buffer */
+ uint32_t *newbuf;
+ p->max_inst *= 2; /* 2x larger */
+ newbuf = align_malloc(p->max_inst * SPE_INST_SIZE, 16);
+ if (newbuf) {
+ memcpy(newbuf, p->store, p->num_inst * SPE_INST_SIZE);
+ }
+ align_free(p->store);
+ p->store = newbuf;
+ if (!p->store) {
+ /* out of memory */
+ p->num_inst = 0;
+ return;
+ }
+ }
+
+ p->store[p->num_inst++] = inst_bits;
+}
+
+
+
+static void emit_RR(struct spe_function *p, unsigned op, int rT,
+ int rA, int rB, const char *name)
+{
+ union spe_inst_RR inst;
+ inst.inst.op = op;
+ inst.inst.rB = rB;
+ inst.inst.rA = rA;
+ inst.inst.rT = rT;
+ emit_instruction(p, inst.bits);
+ if (p->print) {
+ indent(p);
+ printf("%s\t%s, %s, %s\n",
+ rem_prefix(name), reg_name(rT), reg_name(rA), reg_name(rB));
+ }
+}
+
+
+static void emit_RRR(struct spe_function *p, unsigned op, int rT,
+ int rA, int rB, int rC, const char *name)
+{
+ union spe_inst_RRR inst;
+ inst.inst.op = op;
+ inst.inst.rT = rT;
+ inst.inst.rB = rB;
+ inst.inst.rA = rA;
+ inst.inst.rC = rC;
+ emit_instruction(p, inst.bits);
+ if (p->print) {
+ indent(p);
+ printf("%s\t%s, %s, %s, %s\n", rem_prefix(name), reg_name(rT),
+ reg_name(rA), reg_name(rB), reg_name(rC));
+ }
+}
+
+
+static void emit_RI7(struct spe_function *p, unsigned op, int rT,
+ int rA, int imm, const char *name)
+{
+ union spe_inst_RI7 inst;
+ inst.inst.op = op;
+ inst.inst.i7 = imm;
+ inst.inst.rA = rA;
+ inst.inst.rT = rT;
+ emit_instruction(p, inst.bits);
+ if (p->print) {
+ indent(p);
+ printf("%s\t%s, %s, 0x%x\n",
+ rem_prefix(name), reg_name(rT), reg_name(rA), imm);
+ }
+}
+
+
+
+static void emit_RI8(struct spe_function *p, unsigned op, int rT,
+ int rA, int imm, const char *name)
+{
+ union spe_inst_RI8 inst;
+ inst.inst.op = op;
+ inst.inst.i8 = imm;
+ inst.inst.rA = rA;
+ inst.inst.rT = rT;
+ emit_instruction(p, inst.bits);
+ if (p->print) {
+ indent(p);
+ printf("%s\t%s, %s, 0x%x\n",
+ rem_prefix(name), reg_name(rT), reg_name(rA), imm);
+ }
+}
+
+
+
+static void emit_RI10(struct spe_function *p, unsigned op, int rT,
+ int rA, int imm, const char *name)
+{
+ union spe_inst_RI10 inst;
+ inst.inst.op = op;
+ inst.inst.i10 = imm;
+ inst.inst.rA = rA;
+ inst.inst.rT = rT;
+ emit_instruction(p, inst.bits);
+ if (p->print) {
+ indent(p);
+ printf("%s\t%s, %s, 0x%x\n",
+ rem_prefix(name), reg_name(rT), reg_name(rA), imm);
+ }
+}
+
+
+/** As above, but do range checking on signed immediate value */
+static void emit_RI10s(struct spe_function *p, unsigned op, int rT,
+ int rA, int imm, const char *name)
+{
+ assert(imm <= 511);
+ assert(imm >= -512);
+ emit_RI10(p, op, rT, rA, imm, name);
+}
+
+
+static void emit_RI16(struct spe_function *p, unsigned op, int rT,
+ int imm, const char *name)
+{
+ union spe_inst_RI16 inst;
+ inst.inst.op = op;
+ inst.inst.i16 = imm;
+ inst.inst.rT = rT;
+ emit_instruction(p, inst.bits);
+ if (p->print) {
+ indent(p);
+ printf("%s\t%s, 0x%x\n", rem_prefix(name), reg_name(rT), imm);
+ }
+}
+
+
+static void emit_RI18(struct spe_function *p, unsigned op, int rT,
+ int imm, const char *name)
+{
+ union spe_inst_RI18 inst;
+ inst.inst.op = op;
+ inst.inst.i18 = imm;
+ inst.inst.rT = rT;
+ emit_instruction(p, inst.bits);
+ if (p->print) {
+ indent(p);
+ printf("%s\t%s, 0x%x\n", rem_prefix(name), reg_name(rT), imm);
+ }
+}
+
+
+#define EMIT(_name, _op) \
+void _name (struct spe_function *p) \
+{ \
+ emit_RR(p, _op, 0, 0, 0, __FUNCTION__); \
+}
+
+#define EMIT_(_name, _op) \
+void _name (struct spe_function *p, int rT) \
+{ \
+ emit_RR(p, _op, rT, 0, 0, __FUNCTION__); \
+}
+
+#define EMIT_R(_name, _op) \
+void _name (struct spe_function *p, int rT, int rA) \
+{ \
+ emit_RR(p, _op, rT, rA, 0, __FUNCTION__); \
+}
+
+#define EMIT_RR(_name, _op) \
+void _name (struct spe_function *p, int rT, int rA, int rB) \
+{ \
+ emit_RR(p, _op, rT, rA, rB, __FUNCTION__); \
+}
+
+#define EMIT_RRR(_name, _op) \
+void _name (struct spe_function *p, int rT, int rA, int rB, int rC) \
+{ \
+ emit_RRR(p, _op, rT, rA, rB, rC, __FUNCTION__); \
+}
+
+#define EMIT_RI7(_name, _op) \
+void _name (struct spe_function *p, int rT, int rA, int imm) \
+{ \
+ emit_RI7(p, _op, rT, rA, imm, __FUNCTION__); \
+}
+
+#define EMIT_RI8(_name, _op, bias) \
+void _name (struct spe_function *p, int rT, int rA, int imm) \
+{ \
+ emit_RI8(p, _op, rT, rA, bias - imm, __FUNCTION__); \
+}
+
+#define EMIT_RI10(_name, _op) \
+void _name (struct spe_function *p, int rT, int rA, int imm) \
+{ \
+ emit_RI10(p, _op, rT, rA, imm, __FUNCTION__); \
+}
+
+#define EMIT_RI10s(_name, _op) \
+void _name (struct spe_function *p, int rT, int rA, int imm) \
+{ \
+ emit_RI10s(p, _op, rT, rA, imm, __FUNCTION__); \
+}
+
+#define EMIT_RI16(_name, _op) \
+void _name (struct spe_function *p, int rT, int imm) \
+{ \
+ emit_RI16(p, _op, rT, imm, __FUNCTION__); \
+}
+
+#define EMIT_RI18(_name, _op) \
+void _name (struct spe_function *p, int rT, int imm) \
+{ \
+ emit_RI18(p, _op, rT, imm, __FUNCTION__); \
+}
+
+#define EMIT_I16(_name, _op) \
+void _name (struct spe_function *p, int imm) \
+{ \
+ emit_RI16(p, _op, 0, imm, __FUNCTION__); \
+}
+
+#include "rtasm_ppc_spe.h"
+
+
+
+/**
+ * Initialize an spe_function.
+ * \param code_size initial size of instruction buffer to allocate, in bytes.
+ * If zero, use a default.
+ */
+void spe_init_func(struct spe_function *p, unsigned code_size)
+{
+ uint i;
+
+ if (!code_size)
+ code_size = 64;
+
+ p->num_inst = 0;
+ p->max_inst = code_size / SPE_INST_SIZE;
+ p->store = align_malloc(code_size, 16);
+
+ p->set_count = 0;
+ memset(p->regs, 0, SPE_NUM_REGS * sizeof(p->regs[0]));
+
+ /* Conservatively treat R0 - R2 and R80 - R127 as non-volatile.
+ */
+ p->regs[0] = p->regs[1] = p->regs[2] = 1;
+ for (i = 80; i <= 127; i++) {
+ p->regs[i] = 1;
+ }
+
+ p->print = FALSE;
+ p->indent = 0;
+}
+
+
+void spe_release_func(struct spe_function *p)
+{
+ assert(p->num_inst <= p->max_inst);
+ if (p->store != NULL) {
+ align_free(p->store);
+ }
+ p->store = NULL;
+}
+
+
+/** Return current code size in bytes. */
+unsigned spe_code_size(const struct spe_function *p)
+{
+ return p->num_inst * SPE_INST_SIZE;
+}
+
+
+/**
+ * Allocate a SPE register.
+ * \return register index or -1 if none left.
+ */
+int spe_allocate_available_register(struct spe_function *p)
+{
+ unsigned i;
+ for (i = 0; i < SPE_NUM_REGS; i++) {
+ if (p->regs[i] == 0) {
+ p->regs[i] = 1;
+ return i;
+ }
+ }
+
+ return -1;
+}
+
+
+/**
+ * Mark the given SPE register as "allocated".
+ */
+int spe_allocate_register(struct spe_function *p, int reg)
+{
+ assert(reg < SPE_NUM_REGS);
+ assert(p->regs[reg] == 0);
+ p->regs[reg] = 1;
+ return reg;
+}
+
+
+/**
+ * Mark the given SPE register as "unallocated". Note that this should
+ * only be used on registers allocated in the current register set; an
+ * assertion will fail if an attempt is made to deallocate a register
+ * allocated in an earlier register set.
+ */
+void spe_release_register(struct spe_function *p, int reg)
+{
+ assert(reg >= 0);
+ assert(reg < SPE_NUM_REGS);
+ assert(p->regs[reg] == 1);
+
+ p->regs[reg] = 0;
+}
+
+/**
+ * Start a new set of registers. This can be called if
+ * it will be difficult later to determine exactly what
+ * registers were actually allocated during a code generation
+ * sequence, and you really just want to deallocate all of them.
+ */
+void spe_allocate_register_set(struct spe_function *p)
+{
+ uint i;
+
+ /* Keep track of the set count. If it ever wraps around to 0,
+ * we're in trouble.
+ */
+ p->set_count++;
+ assert(p->set_count > 0);
+
+ /* Increment the allocation count of all registers currently
+ * allocated. Then any registers that are allocated in this set
+ * will be the only ones with a count of 1; they'll all be released
+ * when the register set is released.
+ */
+ for (i = 0; i < SPE_NUM_REGS; i++) {
+ if (p->regs[i] > 0)
+ p->regs[i]++;
+ }
+}
+
+void spe_release_register_set(struct spe_function *p)
+{
+ uint i;
+
+ /* If the set count drops below zero, we're in trouble. */
+ assert(p->set_count > 0);
+ p->set_count--;
+
+ /* Drop the allocation level of all registers. Any allocated
+ * during this register set will drop to 0 and then become
+ * available.
+ */
+ for (i = 0; i < SPE_NUM_REGS; i++) {
+ if (p->regs[i] > 0)
+ p->regs[i]--;
+ }
+}
+
+
+unsigned
+spe_get_registers_used(const struct spe_function *p, ubyte used[])
+{
+ unsigned i, num = 0;
+ /* only count registers in the range available to callers */
+ for (i = 2; i < 80; i++) {
+ if (p->regs[i]) {
+ used[num++] = i;
+ }
+ }
+ return num;
+}
+
+
+void
+spe_print_code(struct spe_function *p, boolean enable)
+{
+ p->print = enable;
+}
+
+
+void
+spe_indent(struct spe_function *p, int spaces)
+{
+ p->indent += spaces;
+}
+
+
+void
+spe_comment(struct spe_function *p, int rel_indent, const char *s)
+{
+ if (p->print) {
+ p->indent += rel_indent;
+ indent(p);
+ p->indent -= rel_indent;
+ printf("# %s\n", s);
+ }
+}
+
+
+/**
+ * Load quad word.
+ * NOTE: offset is in bytes and the least significant 4 bits must be zero!
+ */
+void spe_lqd(struct spe_function *p, int rT, int rA, int offset)
+{
+ const boolean pSave = p->print;
+
+ /* offset must be a multiple of 16 */
+ assert(offset % 16 == 0);
+ /* offset must fit in 10-bit signed int field, after shifting */
+ assert((offset >> 4) <= 511);
+ assert((offset >> 4) >= -512);
+
+ p->print = FALSE;
+ emit_RI10(p, 0x034, rT, rA, offset >> 4, "spe_lqd");
+ p->print = pSave;
+
+ if (p->print) {
+ indent(p);
+ printf("lqd\t%s, %d(%s)\n", reg_name(rT), offset, reg_name(rA));
+ }
+}
+
+
+/**
+ * Store quad word.
+ * NOTE: offset is in bytes and the least significant 4 bits must be zero!
+ */
+void spe_stqd(struct spe_function *p, int rT, int rA, int offset)
+{
+ const boolean pSave = p->print;
+
+ /* offset must be a multiple of 16 */
+ assert(offset % 16 == 0);
+ /* offset must fit in 10-bit signed int field, after shifting */
+ assert((offset >> 4) <= 511);
+ assert((offset >> 4) >= -512);
+
+ p->print = FALSE;
+ emit_RI10(p, 0x024, rT, rA, offset >> 4, "spe_stqd");
+ p->print = pSave;
+
+ if (p->print) {
+ indent(p);
+ printf("stqd\t%s, %d(%s)\n", reg_name(rT), offset, reg_name(rA));
+ }
+}
+
+
+/**
+ * For branch instructions:
+ * \param d if 1, disable interupts if branch is taken
+ * \param e if 1, enable interupts if branch is taken
+ * If d and e are both zero, don't change interupt status (right?)
+ */
+
+/** Branch Indirect to address in rA */
+void spe_bi(struct spe_function *p, int rA, int d, int e)
+{
+ emit_RI7(p, 0x1a8, 0, rA, (d << 5) | (e << 4), __FUNCTION__);
+}
+
+/** Interupt Return */
+void spe_iret(struct spe_function *p, int rA, int d, int e)
+{
+ emit_RI7(p, 0x1aa, 0, rA, (d << 5) | (e << 4), __FUNCTION__);
+}
+
+/** Branch indirect and set link on external data */
+void spe_bisled(struct spe_function *p, int rT, int rA, int d,
+ int e)
+{
+ emit_RI7(p, 0x1ab, rT, rA, (d << 5) | (e << 4), __FUNCTION__);
+}
+
+/** Branch indirect and set link. Save PC in rT, jump to rA. */
+void spe_bisl(struct spe_function *p, int rT, int rA, int d,
+ int e)
+{
+ emit_RI7(p, 0x1a9, rT, rA, (d << 5) | (e << 4), __FUNCTION__);
+}
+
+/** Branch indirect if zero word. If rT.word[0]==0, jump to rA. */
+void spe_biz(struct spe_function *p, int rT, int rA, int d, int e)
+{
+ emit_RI7(p, 0x128, rT, rA, (d << 5) | (e << 4), __FUNCTION__);
+}
+
+/** Branch indirect if non-zero word. If rT.word[0]!=0, jump to rA. */
+void spe_binz(struct spe_function *p, int rT, int rA, int d, int e)
+{
+ emit_RI7(p, 0x129, rT, rA, (d << 5) | (e << 4), __FUNCTION__);
+}
+
+/** Branch indirect if zero halfword. If rT.halfword[1]==0, jump to rA. */
+void spe_bihz(struct spe_function *p, int rT, int rA, int d, int e)
+{
+ emit_RI7(p, 0x12a, rT, rA, (d << 5) | (e << 4), __FUNCTION__);
+}
+
+/** Branch indirect if non-zero halfword. If rT.halfword[1]!=0, jump to rA. */
+void spe_bihnz(struct spe_function *p, int rT, int rA, int d, int e)
+{
+ emit_RI7(p, 0x12b, rT, rA, (d << 5) | (e << 4), __FUNCTION__);
+}
+
+
+/* Hint-for-branch instructions
+ */
+#if 0
+hbr;
+hbra;
+hbrr;
+#endif
+
+
+/* Control instructions
+ */
+#if 0
+stop;
+EMIT_RR (spe_stopd, 0x140);
+EMIT_ (spe_nop, 0x201);
+sync;
+EMIT_ (spe_dsync, 0x003);
+EMIT_R (spe_mfspr, 0x00c);
+EMIT_R (spe_mtspr, 0x10c);
+#endif
+
+
+/**
+ ** Helper / "macro" instructions.
+ ** Use somewhat verbose names as a reminder that these aren't native
+ ** SPE instructions.
+ **/
+
+
+void
+spe_load_float(struct spe_function *p, int rT, float x)
+{
+ if (x == 0.0f) {
+ spe_il(p, rT, 0x0);
+ }
+ else if (x == 0.5f) {
+ spe_ilhu(p, rT, 0x3f00);
+ }
+ else if (x == 1.0f) {
+ spe_ilhu(p, rT, 0x3f80);
+ }
+ else if (x == -1.0f) {
+ spe_ilhu(p, rT, 0xbf80);
+ }
+ else {
+ union {
+ float f;
+ unsigned u;
+ } bits;
+ bits.f = x;
+ spe_ilhu(p, rT, bits.u >> 16);
+ spe_iohl(p, rT, bits.u & 0xffff);
+ }
+}
+
+
+void
+spe_load_int(struct spe_function *p, int rT, int i)
+{
+ if (-32768 <= i && i <= 32767) {
+ spe_il(p, rT, i);
+ }
+ else {
+ spe_ilhu(p, rT, i >> 16);
+ if (i & 0xffff)
+ spe_iohl(p, rT, i & 0xffff);
+ }
+}
+
+void spe_load_uint(struct spe_function *p, int rT, uint ui)
+{
+ /* If the whole value is in the lower 18 bits, use ila, which
+ * doesn't sign-extend. Otherwise, if the two halfwords of
+ * the constant are identical, use ilh. Otherwise, if every byte of
+ * the desired value is 0x00 or 0xff, we can use Form Select Mask for
+ * Bytes Immediate (fsmbi) to load the value in a single instruction.
+ * Otherwise, in the general case, we have to use ilhu followed by iohl.
+ */
+ if ((ui & 0x0003ffff) == ui) {
+ spe_ila(p, rT, ui);
+ }
+ else if ((ui >> 16) == (ui & 0xffff)) {
+ spe_ilh(p, rT, ui & 0xffff);
+ }
+ else if (
+ ((ui & 0x000000ff) == 0 || (ui & 0x000000ff) == 0x000000ff) &&
+ ((ui & 0x0000ff00) == 0 || (ui & 0x0000ff00) == 0x0000ff00) &&
+ ((ui & 0x00ff0000) == 0 || (ui & 0x00ff0000) == 0x00ff0000) &&
+ ((ui & 0xff000000) == 0 || (ui & 0xff000000) == 0xff000000)
+ ) {
+ uint mask = 0;
+ /* fsmbi duplicates each bit in the given mask eight times,
+ * using a 16-bit value to initialize a 16-byte quadword.
+ * Each 4-bit nybble of the mask corresponds to a full word
+ * of the result; look at the value and figure out the mask
+ * (replicated for each word in the quadword), and then
+ * form the "select mask" to get the value.
+ */
+ if ((ui & 0x000000ff) == 0x000000ff) mask |= 0x1111;
+ if ((ui & 0x0000ff00) == 0x0000ff00) mask |= 0x2222;
+ if ((ui & 0x00ff0000) == 0x00ff0000) mask |= 0x4444;
+ if ((ui & 0xff000000) == 0xff000000) mask |= 0x8888;
+ spe_fsmbi(p, rT, mask);
+ }
+ else {
+ /* The general case: this usually uses two instructions, but
+ * may use only one if the low-order 16 bits of each word are 0.
+ */
+ spe_ilhu(p, rT, ui >> 16);
+ if (ui & 0xffff)
+ spe_iohl(p, rT, ui & 0xffff);
+ }
+}
+
+/**
+ * This function is constructed identically to spe_xor_uint() below.
+ * Changes to one should be made in the other.
+ */
+void
+spe_and_uint(struct spe_function *p, int rT, int rA, uint ui)
+{
+ /* If we can, emit a single instruction, either And Byte Immediate
+ * (which uses the same constant across each byte), And Halfword Immediate
+ * (which sign-extends a 10-bit immediate to 16 bits and uses that
+ * across each halfword), or And Word Immediate (which sign-extends
+ * a 10-bit immediate to 32 bits).
+ *
+ * Otherwise, we'll need to use a temporary register.
+ */
+ uint tmp;
+
+ /* If the upper 23 bits are all 0s or all 1s, sign extension
+ * will work and we can use And Word Immediate
+ */
+ tmp = ui & 0xfffffe00;
+ if (tmp == 0xfffffe00 || tmp == 0) {
+ spe_andi(p, rT, rA, ui & 0x000003ff);
+ return;
+ }
+
+ /* If the ui field is symmetric along halfword boundaries and
+ * the upper 7 bits of each halfword are all 0s or 1s, we
+ * can use And Halfword Immediate
+ */
+ tmp = ui & 0xfe00fe00;
+ if ((tmp == 0xfe00fe00 || tmp == 0) && ((ui >> 16) == (ui & 0x0000ffff))) {
+ spe_andhi(p, rT, rA, ui & 0x000003ff);
+ return;
+ }
+
+ /* If the ui field is symmetric in each byte, then we can use
+ * the And Byte Immediate instruction.
+ */
+ tmp = ui & 0x000000ff;
+ if ((ui >> 24) == tmp && ((ui >> 16) & 0xff) == tmp && ((ui >> 8) & 0xff) == tmp) {
+ spe_andbi(p, rT, rA, tmp);
+ return;
+ }
+
+ /* Otherwise, we'll have to use a temporary register. */
+ int tmp_reg = spe_allocate_available_register(p);
+ spe_load_uint(p, tmp_reg, ui);
+ spe_and(p, rT, rA, tmp_reg);
+ spe_release_register(p, tmp_reg);
+}
+
+
+/**
+ * This function is constructed identically to spe_and_uint() above.
+ * Changes to one should be made in the other.
+ */
+void
+spe_xor_uint(struct spe_function *p, int rT, int rA, uint ui)
+{
+ /* If we can, emit a single instruction, either Exclusive Or Byte
+ * Immediate (which uses the same constant across each byte), Exclusive
+ * Or Halfword Immediate (which sign-extends a 10-bit immediate to
+ * 16 bits and uses that across each halfword), or Exclusive Or Word
+ * Immediate (which sign-extends a 10-bit immediate to 32 bits).
+ *
+ * Otherwise, we'll need to use a temporary register.
+ */
+ uint tmp;
+
+ /* If the upper 23 bits are all 0s or all 1s, sign extension
+ * will work and we can use Exclusive Or Word Immediate
+ */
+ tmp = ui & 0xfffffe00;
+ if (tmp == 0xfffffe00 || tmp == 0) {
+ spe_xori(p, rT, rA, ui & 0x000003ff);
+ return;
+ }
+
+ /* If the ui field is symmetric along halfword boundaries and
+ * the upper 7 bits of each halfword are all 0s or 1s, we
+ * can use Exclusive Or Halfword Immediate
+ */
+ tmp = ui & 0xfe00fe00;
+ if ((tmp == 0xfe00fe00 || tmp == 0) && ((ui >> 16) == (ui & 0x0000ffff))) {
+ spe_xorhi(p, rT, rA, ui & 0x000003ff);
+ return;
+ }
+
+ /* If the ui field is symmetric in each byte, then we can use
+ * the Exclusive Or Byte Immediate instruction.
+ */
+ tmp = ui & 0x000000ff;
+ if ((ui >> 24) == tmp && ((ui >> 16) & 0xff) == tmp && ((ui >> 8) & 0xff) == tmp) {
+ spe_xorbi(p, rT, rA, tmp);
+ return;
+ }
+
+ /* Otherwise, we'll have to use a temporary register. */
+ int tmp_reg = spe_allocate_available_register(p);
+ spe_load_uint(p, tmp_reg, ui);
+ spe_xor(p, rT, rA, tmp_reg);
+ spe_release_register(p, tmp_reg);
+}
+
+void
+spe_compare_equal_uint(struct spe_function *p, int rT, int rA, uint ui)
+{
+ /* If the comparison value is 9 bits or less, it fits inside a
+ * Compare Equal Word Immediate instruction.
+ */
+ if ((ui & 0x000001ff) == ui) {
+ spe_ceqi(p, rT, rA, ui);
+ }
+ /* Otherwise, we're going to have to load a word first. */
+ else {
+ int tmp_reg = spe_allocate_available_register(p);
+ spe_load_uint(p, tmp_reg, ui);
+ spe_ceq(p, rT, rA, tmp_reg);
+ spe_release_register(p, tmp_reg);
+ }
+}
+
+void
+spe_compare_greater_uint(struct spe_function *p, int rT, int rA, uint ui)
+{
+ /* If the comparison value is 10 bits or less, it fits inside a
+ * Compare Logical Greater Than Word Immediate instruction.
+ */
+ if ((ui & 0x000003ff) == ui) {
+ spe_clgti(p, rT, rA, ui);
+ }
+ /* Otherwise, we're going to have to load a word first. */
+ else {
+ int tmp_reg = spe_allocate_available_register(p);
+ spe_load_uint(p, tmp_reg, ui);
+ spe_clgt(p, rT, rA, tmp_reg);
+ spe_release_register(p, tmp_reg);
+ }
+}
+
+void
+spe_splat(struct spe_function *p, int rT, int rA)
+{
+ /* Use a temporary, just in case rT == rA */
+ int tmp_reg = spe_allocate_available_register(p);
+ /* Duplicate bytes 0, 1, 2, and 3 across the whole register */
+ spe_ila(p, tmp_reg, 0x00010203);
+ spe_shufb(p, rT, rA, rA, tmp_reg);
+ spe_release_register(p, tmp_reg);
+}
+
+
+void
+spe_complement(struct spe_function *p, int rT, int rA)
+{
+ spe_nor(p, rT, rA, rA);
+}
+
+
+void
+spe_move(struct spe_function *p, int rT, int rA)
+{
+ /* Use different instructions depending on the instruction address
+ * to take advantage of the dual pipelines.
+ */
+ if (p->num_inst & 1)
+ spe_shlqbyi(p, rT, rA, 0); /* odd pipe */
+ else
+ spe_ori(p, rT, rA, 0); /* even pipe */
+}
+
+
+void
+spe_zero(struct spe_function *p, int rT)
+{
+ spe_xor(p, rT, rT, rT);
+}
+
+
+void
+spe_splat_word(struct spe_function *p, int rT, int rA, int word)
+{
+ assert(word >= 0);
+ assert(word <= 3);
+
+ if (word == 0) {
+ int tmp1 = rT;
+ spe_ila(p, tmp1, 66051);
+ spe_shufb(p, rT, rA, rA, tmp1);
+ }
+ else {
+ /* XXX review this, we may not need the rotqbyi instruction */
+ int tmp1 = rT;
+ int tmp2 = spe_allocate_available_register(p);
+
+ spe_ila(p, tmp1, 66051);
+ spe_rotqbyi(p, tmp2, rA, 4 * word);
+ spe_shufb(p, rT, tmp2, tmp2, tmp1);
+
+ spe_release_register(p, tmp2);
+ }
+}
+
+/**
+ * For each 32-bit float element of rA and rB, choose the smaller of the
+ * two, compositing them into the rT register.
+ *
+ * The Float Compare Greater Than (fcgt) instruction will put 1s into
+ * compare_reg where rA > rB, and 0s where rA <= rB.
+ *
+ * Then the Select Bits (selb) instruction will take bits from rA where
+ * compare_reg is 0, and from rB where compare_reg is 1; i.e., from rA
+ * where rA <= rB and from rB where rB > rA, which is exactly the
+ * "min" operation.
+ *
+ * The compare_reg could in many cases be the same as rT, unless
+ * rT == rA || rt == rB. But since this is common in constructions
+ * like "x = min(x, a)", we always allocate a new register to be safe.
+ */
+void
+spe_float_min(struct spe_function *p, int rT, int rA, int rB)
+{
+ int compare_reg = spe_allocate_available_register(p);
+ spe_fcgt(p, compare_reg, rA, rB);
+ spe_selb(p, rT, rA, rB, compare_reg);
+ spe_release_register(p, compare_reg);
+}
+
+/**
+ * For each 32-bit float element of rA and rB, choose the greater of the
+ * two, compositing them into the rT register.
+ *
+ * The logic is similar to that of spe_float_min() above; the only
+ * difference is that the registers on spe_selb() have been reversed,
+ * so that the larger of the two is selected instead of the smaller.
+ */
+void
+spe_float_max(struct spe_function *p, int rT, int rA, int rB)
+{
+ int compare_reg = spe_allocate_available_register(p);
+ spe_fcgt(p, compare_reg, rA, rB);
+ spe_selb(p, rT, rB, rA, compare_reg);
+ spe_release_register(p, compare_reg);
+}
+
+#endif /* GALLIUM_CELL */
diff --git a/src/gallium/auxiliary/rtasm/rtasm_ppc_spe.h b/src/gallium/auxiliary/rtasm/rtasm_ppc_spe.h
new file mode 100644
index 00000000000..65d9c774154
--- /dev/null
+++ b/src/gallium/auxiliary/rtasm/rtasm_ppc_spe.h
@@ -0,0 +1,433 @@
+/*
+ * (C) Copyright IBM Corporation 2008
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * AUTHORS, COPYRIGHT HOLDERS, AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file
+ * Real-time assembly generation interface for Cell B.E. SPEs.
+ * For details, see /opt/cell/sdk/docs/arch/SPU_ISA_v1.2_27Jan2007_pub.pdf
+ *
+ * \author Ian Romanick <idr@us.ibm.com>
+ * \author Brian Paul
+ */
+
+#ifndef RTASM_PPC_SPE_H
+#define RTASM_PPC_SPE_H
+
+/** 4 bytes per instruction */
+#define SPE_INST_SIZE 4
+
+/** number of general-purpose SIMD registers */
+#define SPE_NUM_REGS 128
+
+/** Return Address register (aka $lr / Link Register) */
+#define SPE_REG_RA 0
+
+/** Stack Pointer register (aka $sp) */
+#define SPE_REG_SP 1
+
+
+struct spe_function
+{
+ uint32_t *store; /**< instruction buffer */
+ uint num_inst;
+ uint max_inst;
+
+ /**
+ * The "set count" reflects the number of nested register sets
+ * are allowed. In the unlikely case that we exceed the set count,
+ * register allocation will start to be confused, which is critical
+ * enough that we check for it.
+ */
+ unsigned char set_count;
+
+ /**
+ * Flags for used and unused registers. Each byte corresponds to a
+ * register; a 0 in that byte means that the register is available.
+ * A value of 1 means that the register was allocated in the current
+ * register set. Any other value N means that the register was allocated
+ * N register sets ago.
+ *
+ * \sa
+ * spe_allocate_register, spe_allocate_available_register,
+ * spe_allocate_register_set, spe_release_register_set, spe_release_register,
+ */
+ unsigned char regs[SPE_NUM_REGS];
+
+ boolean print; /**< print/dump instructions as they're emitted? */
+ int indent; /**< number of spaces to indent */
+};
+
+
+extern void spe_init_func(struct spe_function *p, uint code_size);
+extern void spe_release_func(struct spe_function *p);
+extern uint spe_code_size(const struct spe_function *p);
+
+extern int spe_allocate_available_register(struct spe_function *p);
+extern int spe_allocate_register(struct spe_function *p, int reg);
+extern void spe_release_register(struct spe_function *p, int reg);
+extern void spe_allocate_register_set(struct spe_function *p);
+extern void spe_release_register_set(struct spe_function *p);
+
+extern uint spe_get_registers_used(const struct spe_function *p, ubyte used[]);
+
+extern void spe_print_code(struct spe_function *p, boolean enable);
+extern void spe_indent(struct spe_function *p, int spaces);
+extern void spe_comment(struct spe_function *p, int rel_indent, const char *s);
+
+
+#endif /* RTASM_PPC_SPE_H */
+
+#ifndef EMIT
+#define EMIT(_name, _op) \
+ extern void _name (struct spe_function *p);
+#define EMIT_(_name, _op) \
+ extern void _name (struct spe_function *p, int rT);
+#define EMIT_R(_name, _op) \
+ extern void _name (struct spe_function *p, int rT, int rA);
+#define EMIT_RR(_name, _op) \
+ extern void _name (struct spe_function *p, int rT, int rA, int rB);
+#define EMIT_RRR(_name, _op) \
+ extern void _name (struct spe_function *p, int rT, int rA, int rB, int rC);
+#define EMIT_RI7(_name, _op) \
+ extern void _name (struct spe_function *p, int rT, int rA, int imm);
+#define EMIT_RI8(_name, _op, bias) \
+ extern void _name (struct spe_function *p, int rT, int rA, int imm);
+#define EMIT_RI10(_name, _op) \
+ extern void _name (struct spe_function *p, int rT, int rA, int imm);
+#define EMIT_RI10s(_name, _op) \
+ extern void _name (struct spe_function *p, int rT, int rA, int imm);
+#define EMIT_RI16(_name, _op) \
+ extern void _name (struct spe_function *p, int rT, int imm);
+#define EMIT_RI18(_name, _op) \
+ extern void _name (struct spe_function *p, int rT, int imm);
+#define EMIT_I16(_name, _op) \
+ extern void _name (struct spe_function *p, int imm);
+#define UNDEF_EMIT_MACROS
+#endif /* EMIT */
+
+
+/* Memory load / store instructions
+ */
+EMIT_RR (spe_lqx, 0x1c4)
+EMIT_RI16(spe_lqa, 0x061)
+EMIT_RI16(spe_lqr, 0x067)
+EMIT_RR (spe_stqx, 0x144)
+EMIT_RI16(spe_stqa, 0x041)
+EMIT_RI16(spe_stqr, 0x047)
+EMIT_RI7 (spe_cbd, 0x1f4)
+EMIT_RR (spe_cbx, 0x1d4)
+EMIT_RI7 (spe_chd, 0x1f5)
+EMIT_RI7 (spe_chx, 0x1d5)
+EMIT_RI7 (spe_cwd, 0x1f6)
+EMIT_RI7 (spe_cwx, 0x1d6)
+EMIT_RI7 (spe_cdd, 0x1f7)
+EMIT_RI7 (spe_cdx, 0x1d7)
+
+
+/* Constant formation instructions
+ */
+EMIT_RI16(spe_ilh, 0x083)
+EMIT_RI16(spe_ilhu, 0x082)
+EMIT_RI16(spe_il, 0x081)
+EMIT_RI18(spe_ila, 0x021)
+EMIT_RI16(spe_iohl, 0x0c1)
+EMIT_RI16(spe_fsmbi, 0x065)
+
+
+
+/* Integer and logical instructions
+ */
+EMIT_RR (spe_ah, 0x0c8)
+EMIT_RI10(spe_ahi, 0x01d)
+EMIT_RR (spe_a, 0x0c0)
+EMIT_RI10s(spe_ai, 0x01c)
+EMIT_RR (spe_sfh, 0x048)
+EMIT_RI10(spe_sfhi, 0x00d)
+EMIT_RR (spe_sf, 0x040)
+EMIT_RI10(spe_sfi, 0x00c)
+EMIT_RR (spe_addx, 0x340)
+EMIT_RR (spe_cg, 0x0c2)
+EMIT_RR (spe_cgx, 0x342)
+EMIT_RR (spe_sfx, 0x341)
+EMIT_RR (spe_bg, 0x042)
+EMIT_RR (spe_bgx, 0x343)
+EMIT_RR (spe_mpy, 0x3c4)
+EMIT_RR (spe_mpyu, 0x3cc)
+EMIT_RI10(spe_mpyi, 0x074)
+EMIT_RI10(spe_mpyui, 0x075)
+EMIT_RRR (spe_mpya, 0x00c)
+EMIT_RR (spe_mpyh, 0x3c5)
+EMIT_RR (spe_mpys, 0x3c7)
+EMIT_RR (spe_mpyhh, 0x3c6)
+EMIT_RR (spe_mpyhha, 0x346)
+EMIT_RR (spe_mpyhhu, 0x3ce)
+EMIT_RR (spe_mpyhhau, 0x34e)
+EMIT_R (spe_clz, 0x2a5)
+EMIT_R (spe_cntb, 0x2b4)
+EMIT_R (spe_fsmb, 0x1b6)
+EMIT_R (spe_fsmh, 0x1b5)
+EMIT_R (spe_fsm, 0x1b4)
+EMIT_R (spe_gbb, 0x1b2)
+EMIT_R (spe_gbh, 0x1b1)
+EMIT_R (spe_gb, 0x1b0)
+EMIT_RR (spe_avgb, 0x0d3)
+EMIT_RR (spe_absdb, 0x053)
+EMIT_RR (spe_sumb, 0x253)
+EMIT_R (spe_xsbh, 0x2b6)
+EMIT_R (spe_xshw, 0x2ae)
+EMIT_R (spe_xswd, 0x2a6)
+EMIT_RR (spe_and, 0x0c1)
+EMIT_RR (spe_andc, 0x2c1)
+EMIT_RI10s(spe_andbi, 0x016)
+EMIT_RI10s(spe_andhi, 0x015)
+EMIT_RI10s(spe_andi, 0x014)
+EMIT_RR (spe_or, 0x041)
+EMIT_RR (spe_orc, 0x2c9)
+EMIT_RI10s(spe_orbi, 0x006)
+EMIT_RI10s(spe_orhi, 0x005)
+EMIT_RI10s(spe_ori, 0x004)
+EMIT_R (spe_orx, 0x1f0)
+EMIT_RR (spe_xor, 0x241)
+EMIT_RI10s(spe_xorbi, 0x046)
+EMIT_RI10s(spe_xorhi, 0x045)
+EMIT_RI10s(spe_xori, 0x044)
+EMIT_RR (spe_nand, 0x0c9)
+EMIT_RR (spe_nor, 0x049)
+EMIT_RR (spe_eqv, 0x249)
+EMIT_RRR (spe_selb, 0x008)
+EMIT_RRR (spe_shufb, 0x00b)
+
+
+/* Shift and rotate instructions
+ */
+EMIT_RR (spe_shlh, 0x05f)
+EMIT_RI7 (spe_shlhi, 0x07f)
+EMIT_RR (spe_shl, 0x05b)
+EMIT_RI7 (spe_shli, 0x07b)
+EMIT_RR (spe_shlqbi, 0x1db)
+EMIT_RI7 (spe_shlqbii, 0x1fb)
+EMIT_RR (spe_shlqby, 0x1df)
+EMIT_RI7 (spe_shlqbyi, 0x1ff)
+EMIT_RR (spe_shlqbybi, 0x1cf)
+EMIT_RR (spe_roth, 0x05c)
+EMIT_RI7 (spe_rothi, 0x07c)
+EMIT_RR (spe_rot, 0x058)
+EMIT_RI7 (spe_roti, 0x078)
+EMIT_RR (spe_rotqby, 0x1dc)
+EMIT_RI7 (spe_rotqbyi, 0x1fc)
+EMIT_RR (spe_rotqbybi, 0x1cc)
+EMIT_RR (spe_rotqbi, 0x1d8)
+EMIT_RI7 (spe_rotqbii, 0x1f8)
+EMIT_RR (spe_rothm, 0x05d)
+EMIT_RI7 (spe_rothmi, 0x07d)
+EMIT_RR (spe_rotm, 0x059)
+EMIT_RI7 (spe_rotmi, 0x079)
+EMIT_RR (spe_rotqmby, 0x1dd)
+EMIT_RI7 (spe_rotqmbyi, 0x1fd)
+EMIT_RR (spe_rotqmbybi, 0x1cd)
+EMIT_RR (spe_rotqmbi, 0x1c9)
+EMIT_RI7 (spe_rotqmbii, 0x1f9)
+EMIT_RR (spe_rotmah, 0x05e)
+EMIT_RI7 (spe_rotmahi, 0x07e)
+EMIT_RR (spe_rotma, 0x05a)
+EMIT_RI7 (spe_rotmai, 0x07a)
+
+
+/* Compare, branch, and halt instructions
+ */
+EMIT_RR (spe_heq, 0x3d8)
+EMIT_RI10(spe_heqi, 0x07f)
+EMIT_RR (spe_hgt, 0x258)
+EMIT_RI10(spe_hgti, 0x04f)
+EMIT_RR (spe_hlgt, 0x2d8)
+EMIT_RI10(spe_hlgti, 0x05f)
+EMIT_RR (spe_ceqb, 0x3d0)
+EMIT_RI10(spe_ceqbi, 0x07e)
+EMIT_RR (spe_ceqh, 0x3c8)
+EMIT_RI10(spe_ceqhi, 0x07d)
+EMIT_RR (spe_ceq, 0x3c0)
+EMIT_RI10(spe_ceqi, 0x07c)
+EMIT_RR (spe_cgtb, 0x250)
+EMIT_RI10(spe_cgtbi, 0x04e)
+EMIT_RR (spe_cgth, 0x248)
+EMIT_RI10(spe_cgthi, 0x04d)
+EMIT_RR (spe_cgt, 0x240)
+EMIT_RI10(spe_cgti, 0x04c)
+EMIT_RR (spe_clgtb, 0x2d0)
+EMIT_RI10(spe_clgtbi, 0x05e)
+EMIT_RR (spe_clgth, 0x2c8)
+EMIT_RI10(spe_clgthi, 0x05d)
+EMIT_RR (spe_clgt, 0x2c0)
+EMIT_RI10(spe_clgti, 0x05c)
+EMIT_I16 (spe_br, 0x064)
+EMIT_I16 (spe_bra, 0x060)
+EMIT_RI16(spe_brsl, 0x066)
+EMIT_RI16(spe_brasl, 0x062)
+EMIT_RI16(spe_brnz, 0x042)
+EMIT_RI16(spe_brz, 0x040)
+EMIT_RI16(spe_brhnz, 0x046)
+EMIT_RI16(spe_brhz, 0x044)
+
+/* Control instructions
+ */
+EMIT (spe_lnop, 0x001)
+
+extern void
+spe_lqd(struct spe_function *p, int rT, int rA, int offset);
+
+extern void
+spe_stqd(struct spe_function *p, int rT, int rA, int offset);
+
+extern void spe_bi(struct spe_function *p, int rA, int d, int e);
+extern void spe_iret(struct spe_function *p, int rA, int d, int e);
+extern void spe_bisled(struct spe_function *p, int rT, int rA,
+ int d, int e);
+extern void spe_bisl(struct spe_function *p, int rT, int rA,
+ int d, int e);
+extern void spe_biz(struct spe_function *p, int rT, int rA,
+ int d, int e);
+extern void spe_binz(struct spe_function *p, int rT, int rA,
+ int d, int e);
+extern void spe_bihz(struct spe_function *p, int rT, int rA,
+ int d, int e);
+extern void spe_bihnz(struct spe_function *p, int rT, int rA,
+ int d, int e);
+
+
+/** Load/splat immediate float into rT. */
+extern void
+spe_load_float(struct spe_function *p, int rT, float x);
+
+/** Load/splat immediate int into rT. */
+extern void
+spe_load_int(struct spe_function *p, int rT, int i);
+
+/** Load/splat immediate unsigned int into rT. */
+extern void
+spe_load_uint(struct spe_function *p, int rT, uint ui);
+
+/** And immediate value into rT. */
+extern void
+spe_and_uint(struct spe_function *p, int rT, int rA, uint ui);
+
+/** Xor immediate value into rT. */
+extern void
+spe_xor_uint(struct spe_function *p, int rT, int rA, uint ui);
+
+/** Compare equal with immediate value. */
+extern void
+spe_compare_equal_uint(struct spe_function *p, int rT, int rA, uint ui);
+
+/** Compare greater with immediate value. */
+extern void
+spe_compare_greater_uint(struct spe_function *p, int rT, int rA, uint ui);
+
+/** Replicate word 0 of rA across rT. */
+extern void
+spe_splat(struct spe_function *p, int rT, int rA);
+
+/** rT = complement_all_bits(rA). */
+extern void
+spe_complement(struct spe_function *p, int rT, int rA);
+
+/** rT = rA. */
+extern void
+spe_move(struct spe_function *p, int rT, int rA);
+
+/** rT = {0,0,0,0}. */
+extern void
+spe_zero(struct spe_function *p, int rT);
+
+/** rT = splat(rA, word) */
+extern void
+spe_splat_word(struct spe_function *p, int rT, int rA, int word);
+
+/** rT = float min(rA, rB) */
+extern void
+spe_float_min(struct spe_function *p, int rT, int rA, int rB);
+
+/** rT = float max(rA, rB) */
+extern void
+spe_float_max(struct spe_function *p, int rT, int rA, int rB);
+
+
+/* Floating-point instructions
+ */
+EMIT_RR (spe_fa, 0x2c4)
+EMIT_RR (spe_dfa, 0x2cc)
+EMIT_RR (spe_fs, 0x2c5)
+EMIT_RR (spe_dfs, 0x2cd)
+EMIT_RR (spe_fm, 0x2c6)
+EMIT_RR (spe_dfm, 0x2ce)
+EMIT_RRR (spe_fma, 0x00e)
+EMIT_RR (spe_dfma, 0x35c)
+EMIT_RRR (spe_fnms, 0x00d)
+EMIT_RR (spe_dfnms, 0x35e)
+EMIT_RRR (spe_fms, 0x00f)
+EMIT_RR (spe_dfms, 0x35d)
+EMIT_RR (spe_dfnma, 0x35f)
+EMIT_R (spe_frest, 0x1b8)
+EMIT_R (spe_frsqest, 0x1b9)
+EMIT_RR (spe_fi, 0x3d4)
+EMIT_RI8 (spe_csflt, 0x1da, 155)
+EMIT_RI8 (spe_cflts, 0x1d8, 173)
+EMIT_RI8 (spe_cuflt, 0x1db, 155)
+EMIT_RI8 (spe_cfltu, 0x1d9, 173)
+EMIT_R (spe_frds, 0x3b9)
+EMIT_R (spe_fesd, 0x3b8)
+EMIT_RR (spe_dfceq, 0x3c3)
+EMIT_RR (spe_dfcmeq, 0x3cb)
+EMIT_RR (spe_dfcgt, 0x2c3)
+EMIT_RR (spe_dfcmgt, 0x2cb)
+EMIT_RI7 (spe_dftsv, 0x3bf)
+EMIT_RR (spe_fceq, 0x3c2)
+EMIT_RR (spe_fcmeq, 0x3ca)
+EMIT_RR (spe_fcgt, 0x2c2)
+EMIT_RR (spe_fcmgt, 0x2ca)
+EMIT_R (spe_fscrwr, 0x3ba)
+EMIT_ (spe_fscrrd, 0x398)
+
+
+/* Channel instructions
+ */
+EMIT_R (spe_rdch, 0x00d)
+EMIT_R (spe_rdchcnt, 0x00f)
+EMIT_R (spe_wrch, 0x10d)
+
+
+#ifdef UNDEF_EMIT_MACROS
+#undef EMIT
+#undef EMIT_
+#undef EMIT_R
+#undef EMIT_RR
+#undef EMIT_RRR
+#undef EMIT_RI7
+#undef EMIT_RI8
+#undef EMIT_RI10
+#undef EMIT_RI10s
+#undef EMIT_RI16
+#undef EMIT_RI18
+#undef EMIT_I16
+#undef UNDEF_EMIT_MACROS
+#endif /* EMIT_ */
diff --git a/src/gallium/auxiliary/rtasm/rtasm_x86sse.c b/src/gallium/auxiliary/rtasm/rtasm_x86sse.c
new file mode 100644
index 00000000000..99ee74cf14b
--- /dev/null
+++ b/src/gallium/auxiliary/rtasm/rtasm_x86sse.c
@@ -0,0 +1,1748 @@
+/**************************************************************************
+ *
+ * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "pipe/p_config.h"
+
+#if defined(PIPE_ARCH_X86)
+
+#include "pipe/p_compiler.h"
+#include "pipe/p_debug.h"
+#include "util/u_pointer.h"
+
+#include "rtasm_execmem.h"
+#include "rtasm_x86sse.h"
+
+#define DISASSEM 0
+#define X86_TWOB 0x0f
+
+
+#define DUMP_SSE 0
+
+
+void x86_print_reg( struct x86_reg reg )
+{
+ if (reg.mod != mod_REG)
+ debug_printf( "[" );
+
+ switch( reg.file ) {
+ case file_REG32:
+ switch( reg.idx ) {
+ case reg_AX: debug_printf( "EAX" ); break;
+ case reg_CX: debug_printf( "ECX" ); break;
+ case reg_DX: debug_printf( "EDX" ); break;
+ case reg_BX: debug_printf( "EBX" ); break;
+ case reg_SP: debug_printf( "ESP" ); break;
+ case reg_BP: debug_printf( "EBP" ); break;
+ case reg_SI: debug_printf( "ESI" ); break;
+ case reg_DI: debug_printf( "EDI" ); break;
+ }
+ break;
+ case file_MMX:
+ debug_printf( "MMX%u", reg.idx );
+ break;
+ case file_XMM:
+ debug_printf( "XMM%u", reg.idx );
+ break;
+ case file_x87:
+ debug_printf( "fp%u", reg.idx );
+ break;
+ }
+
+ if (reg.mod == mod_DISP8 ||
+ reg.mod == mod_DISP32)
+ debug_printf("+%d", reg.disp);
+
+ if (reg.mod != mod_REG)
+ debug_printf( "]" );
+}
+
+#if DUMP_SSE
+
+#define DUMP_START() debug_printf( "\n" )
+#define DUMP_END() debug_printf( "\n" )
+
+#define DUMP() do { \
+ const char *foo = __FUNCTION__; \
+ while (*foo && *foo != '_') \
+ foo++; \
+ if (*foo) \
+ foo++; \
+ debug_printf( "\n% 4x% 15s ", p->csr - p->store, foo ); \
+} while (0)
+
+#define DUMP_I( I ) do { \
+ DUMP(); \
+ debug_printf( "%u", I ); \
+} while( 0 )
+
+#define DUMP_R( R0 ) do { \
+ DUMP(); \
+ x86_print_reg( R0 ); \
+} while( 0 )
+
+#define DUMP_RR( R0, R1 ) do { \
+ DUMP(); \
+ x86_print_reg( R0 ); \
+ debug_printf( ", " ); \
+ x86_print_reg( R1 ); \
+} while( 0 )
+
+#define DUMP_RI( R0, I ) do { \
+ DUMP(); \
+ x86_print_reg( R0 ); \
+ debug_printf( ", %u", I ); \
+} while( 0 )
+
+#define DUMP_RRI( R0, R1, I ) do { \
+ DUMP(); \
+ x86_print_reg( R0 ); \
+ debug_printf( ", " ); \
+ x86_print_reg( R1 ); \
+ debug_printf( ", %u", I ); \
+} while( 0 )
+
+#else
+
+#define DUMP_START()
+#define DUMP_END()
+#define DUMP( )
+#define DUMP_I( I )
+#define DUMP_R( R0 )
+#define DUMP_RR( R0, R1 )
+#define DUMP_RI( R0, I )
+#define DUMP_RRI( R0, R1, I )
+
+#endif
+
+
+static void do_realloc( struct x86_function *p )
+{
+ if (p->store == p->error_overflow) {
+ p->csr = p->store;
+ }
+ else if (p->size == 0) {
+ p->size = 1024;
+ p->store = rtasm_exec_malloc(p->size);
+ p->csr = p->store;
+ }
+ else {
+ uintptr_t used = pointer_to_uintptr( p->csr ) - pointer_to_uintptr( p->store );
+ unsigned char *tmp = p->store;
+ p->size *= 2;
+ p->store = rtasm_exec_malloc(p->size);
+
+ if (p->store) {
+ memcpy(p->store, tmp, used);
+ p->csr = p->store + used;
+ }
+ else {
+ p->csr = p->store;
+ }
+
+ rtasm_exec_free(tmp);
+ }
+
+ if (p->store == NULL) {
+ p->store = p->csr = p->error_overflow;
+ p->size = sizeof(p->error_overflow);
+ }
+}
+
+/* Emit bytes to the instruction stream:
+ */
+static unsigned char *reserve( struct x86_function *p, int bytes )
+{
+ if (p->csr + bytes - p->store > (int) p->size)
+ do_realloc(p);
+
+ {
+ unsigned char *csr = p->csr;
+ p->csr += bytes;
+ return csr;
+ }
+}
+
+
+
+static void emit_1b( struct x86_function *p, char b0 )
+{
+ char *csr = (char *)reserve(p, 1);
+ *csr = b0;
+}
+
+static void emit_1i( struct x86_function *p, int i0 )
+{
+ int *icsr = (int *)reserve(p, sizeof(i0));
+ *icsr = i0;
+}
+
+static void emit_1ub( struct x86_function *p, unsigned char b0 )
+{
+ unsigned char *csr = reserve(p, 1);
+ *csr++ = b0;
+}
+
+static void emit_2ub( struct x86_function *p, unsigned char b0, unsigned char b1 )
+{
+ unsigned char *csr = reserve(p, 2);
+ *csr++ = b0;
+ *csr++ = b1;
+}
+
+static void emit_3ub( struct x86_function *p, unsigned char b0, unsigned char b1, unsigned char b2 )
+{
+ unsigned char *csr = reserve(p, 3);
+ *csr++ = b0;
+ *csr++ = b1;
+ *csr++ = b2;
+}
+
+
+/* Build a modRM byte + possible displacement. No treatment of SIB
+ * indexing. BZZT - no way to encode an absolute address.
+ *
+ * This is the "/r" field in the x86 manuals...
+ */
+static void emit_modrm( struct x86_function *p,
+ struct x86_reg reg,
+ struct x86_reg regmem )
+{
+ unsigned char val = 0;
+
+ assert(reg.mod == mod_REG);
+
+ val |= regmem.mod << 6; /* mod field */
+ val |= reg.idx << 3; /* reg field */
+ val |= regmem.idx; /* r/m field */
+
+ emit_1ub(p, val);
+
+ /* Oh-oh we've stumbled into the SIB thing.
+ */
+ if (regmem.file == file_REG32 &&
+ regmem.idx == reg_SP &&
+ regmem.mod != mod_REG) {
+ emit_1ub(p, 0x24); /* simplistic! */
+ }
+
+ switch (regmem.mod) {
+ case mod_REG:
+ case mod_INDIRECT:
+ break;
+ case mod_DISP8:
+ emit_1b(p, (char) regmem.disp);
+ break;
+ case mod_DISP32:
+ emit_1i(p, regmem.disp);
+ break;
+ default:
+ assert(0);
+ break;
+ }
+}
+
+/* Emits the "/0".."/7" specialized versions of the modrm ("/r") bytes.
+ */
+static void emit_modrm_noreg( struct x86_function *p,
+ unsigned op,
+ struct x86_reg regmem )
+{
+ struct x86_reg dummy = x86_make_reg(file_REG32, op);
+ emit_modrm(p, dummy, regmem);
+}
+
+/* Many x86 instructions have two opcodes to cope with the situations
+ * where the destination is a register or memory reference
+ * respectively. This function selects the correct opcode based on
+ * the arguments presented.
+ */
+static void emit_op_modrm( struct x86_function *p,
+ unsigned char op_dst_is_reg,
+ unsigned char op_dst_is_mem,
+ struct x86_reg dst,
+ struct x86_reg src )
+{
+ switch (dst.mod) {
+ case mod_REG:
+ emit_1ub(p, op_dst_is_reg);
+ emit_modrm(p, dst, src);
+ break;
+ case mod_INDIRECT:
+ case mod_DISP32:
+ case mod_DISP8:
+ assert(src.mod == mod_REG);
+ emit_1ub(p, op_dst_is_mem);
+ emit_modrm(p, src, dst);
+ break;
+ default:
+ assert(0);
+ break;
+ }
+}
+
+
+
+
+
+
+
+/* Create and manipulate registers and regmem values:
+ */
+struct x86_reg x86_make_reg( enum x86_reg_file file,
+ enum x86_reg_name idx )
+{
+ struct x86_reg reg;
+
+ reg.file = file;
+ reg.idx = idx;
+ reg.mod = mod_REG;
+ reg.disp = 0;
+
+ return reg;
+}
+
+struct x86_reg x86_make_disp( struct x86_reg reg,
+ int disp )
+{
+ assert(reg.file == file_REG32);
+
+ if (reg.mod == mod_REG)
+ reg.disp = disp;
+ else
+ reg.disp += disp;
+
+ if (reg.disp == 0 && reg.idx != reg_BP)
+ reg.mod = mod_INDIRECT;
+ else if (reg.disp <= 127 && reg.disp >= -128)
+ reg.mod = mod_DISP8;
+ else
+ reg.mod = mod_DISP32;
+
+ return reg;
+}
+
+struct x86_reg x86_deref( struct x86_reg reg )
+{
+ return x86_make_disp(reg, 0);
+}
+
+struct x86_reg x86_get_base_reg( struct x86_reg reg )
+{
+ return x86_make_reg( reg.file, reg.idx );
+}
+
+int x86_get_label( struct x86_function *p )
+{
+ return p->csr - p->store;
+}
+
+
+
+/***********************************************************************
+ * x86 instructions
+ */
+
+
+void x86_jcc( struct x86_function *p,
+ enum x86_cc cc,
+ int label )
+{
+ int offset = label - (x86_get_label(p) + 2);
+ DUMP_I(cc);
+
+ if (offset < 0) {
+ /*assert(p->csr - p->store > -offset);*/
+ if (p->csr - p->store <= -offset) {
+ /* probably out of memory (using the error_overflow buffer) */
+ return;
+ }
+ }
+
+ if (offset <= 127 && offset >= -128) {
+ emit_1ub(p, 0x70 + cc);
+ emit_1b(p, (char) offset);
+ }
+ else {
+ offset = label - (x86_get_label(p) + 6);
+ emit_2ub(p, 0x0f, 0x80 + cc);
+ emit_1i(p, offset);
+ }
+}
+
+/* Always use a 32bit offset for forward jumps:
+ */
+int x86_jcc_forward( struct x86_function *p,
+ enum x86_cc cc )
+{
+ DUMP_I(cc);
+ emit_2ub(p, 0x0f, 0x80 + cc);
+ emit_1i(p, 0);
+ return x86_get_label(p);
+}
+
+int x86_jmp_forward( struct x86_function *p)
+{
+ DUMP();
+ emit_1ub(p, 0xe9);
+ emit_1i(p, 0);
+ return x86_get_label(p);
+}
+
+int x86_call_forward( struct x86_function *p)
+{
+ DUMP();
+
+ emit_1ub(p, 0xe8);
+ emit_1i(p, 0);
+ return x86_get_label(p);
+}
+
+/* Fixup offset from forward jump:
+ */
+void x86_fixup_fwd_jump( struct x86_function *p,
+ int fixup )
+{
+ *(int *)(p->store + fixup - 4) = x86_get_label(p) - fixup;
+}
+
+void x86_jmp( struct x86_function *p, int label)
+{
+ DUMP_I( label );
+ emit_1ub(p, 0xe9);
+ emit_1i(p, label - x86_get_label(p) - 4);
+}
+
+void x86_call( struct x86_function *p, struct x86_reg reg)
+{
+ DUMP_R( reg );
+ emit_1ub(p, 0xff);
+ emit_modrm_noreg(p, 2, reg);
+}
+
+
+void x86_mov_reg_imm( struct x86_function *p, struct x86_reg dst, int imm )
+{
+ DUMP_RI( dst, imm );
+ assert(dst.file == file_REG32);
+ assert(dst.mod == mod_REG);
+ emit_1ub(p, 0xb8 + dst.idx);
+ emit_1i(p, imm);
+}
+
+/**
+ * Immediate group 1 instructions.
+ */
+static INLINE void
+x86_group1_imm( struct x86_function *p,
+ unsigned op, struct x86_reg dst, int imm )
+{
+ assert(dst.file == file_REG32);
+ assert(dst.mod == mod_REG);
+ if(-0x80 <= imm && imm < 0x80) {
+ emit_1ub(p, 0x83);
+ emit_modrm_noreg(p, op, dst);
+ emit_1b(p, (char)imm);
+ }
+ else {
+ emit_1ub(p, 0x81);
+ emit_modrm_noreg(p, op, dst);
+ emit_1i(p, imm);
+ }
+}
+
+void x86_add_imm( struct x86_function *p, struct x86_reg dst, int imm )
+{
+ DUMP_RI( dst, imm );
+ x86_group1_imm(p, 0, dst, imm);
+}
+
+void x86_or_imm( struct x86_function *p, struct x86_reg dst, int imm )
+{
+ DUMP_RI( dst, imm );
+ x86_group1_imm(p, 1, dst, imm);
+}
+
+void x86_and_imm( struct x86_function *p, struct x86_reg dst, int imm )
+{
+ DUMP_RI( dst, imm );
+ x86_group1_imm(p, 4, dst, imm);
+}
+
+void x86_sub_imm( struct x86_function *p, struct x86_reg dst, int imm )
+{
+ DUMP_RI( dst, imm );
+ x86_group1_imm(p, 5, dst, imm);
+}
+
+void x86_xor_imm( struct x86_function *p, struct x86_reg dst, int imm )
+{
+ DUMP_RI( dst, imm );
+ x86_group1_imm(p, 6, dst, imm);
+}
+
+void x86_cmp_imm( struct x86_function *p, struct x86_reg dst, int imm )
+{
+ DUMP_RI( dst, imm );
+ x86_group1_imm(p, 7, dst, imm);
+}
+
+
+void x86_push( struct x86_function *p,
+ struct x86_reg reg )
+{
+ DUMP_R( reg );
+ if (reg.mod == mod_REG)
+ emit_1ub(p, 0x50 + reg.idx);
+ else
+ {
+ emit_1ub(p, 0xff);
+ emit_modrm_noreg(p, 6, reg);
+ }
+
+
+ p->stack_offset += 4;
+}
+
+void x86_push_imm32( struct x86_function *p,
+ int imm32 )
+{
+ DUMP_I( imm32 );
+ emit_1ub(p, 0x68);
+ emit_1i(p, imm32);
+
+ p->stack_offset += 4;
+}
+
+
+void x86_pop( struct x86_function *p,
+ struct x86_reg reg )
+{
+ DUMP_R( reg );
+ assert(reg.mod == mod_REG);
+ emit_1ub(p, 0x58 + reg.idx);
+ p->stack_offset -= 4;
+}
+
+void x86_inc( struct x86_function *p,
+ struct x86_reg reg )
+{
+ DUMP_R( reg );
+ assert(reg.mod == mod_REG);
+ emit_1ub(p, 0x40 + reg.idx);
+}
+
+void x86_dec( struct x86_function *p,
+ struct x86_reg reg )
+{
+ DUMP_R( reg );
+ assert(reg.mod == mod_REG);
+ emit_1ub(p, 0x48 + reg.idx);
+}
+
+void x86_ret( struct x86_function *p )
+{
+ DUMP();
+ assert(p->stack_offset == 0);
+ emit_1ub(p, 0xc3);
+}
+
+void x86_retw( struct x86_function *p, unsigned short imm )
+{
+ DUMP();
+ emit_3ub(p, 0xc2, imm & 0xff, (imm >> 8) & 0xff);
+}
+
+void x86_sahf( struct x86_function *p )
+{
+ DUMP();
+ emit_1ub(p, 0x9e);
+}
+
+void x86_mov( struct x86_function *p,
+ struct x86_reg dst,
+ struct x86_reg src )
+{
+ DUMP_RR( dst, src );
+ emit_op_modrm( p, 0x8b, 0x89, dst, src );
+}
+
+void x86_xor( struct x86_function *p,
+ struct x86_reg dst,
+ struct x86_reg src )
+{
+ DUMP_RR( dst, src );
+ emit_op_modrm( p, 0x33, 0x31, dst, src );
+}
+
+void x86_cmp( struct x86_function *p,
+ struct x86_reg dst,
+ struct x86_reg src )
+{
+ DUMP_RR( dst, src );
+ emit_op_modrm( p, 0x3b, 0x39, dst, src );
+}
+
+void x86_lea( struct x86_function *p,
+ struct x86_reg dst,
+ struct x86_reg src )
+{
+ DUMP_RR( dst, src );
+ emit_1ub(p, 0x8d);
+ emit_modrm( p, dst, src );
+}
+
+void x86_test( struct x86_function *p,
+ struct x86_reg dst,
+ struct x86_reg src )
+{
+ DUMP_RR( dst, src );
+ emit_1ub(p, 0x85);
+ emit_modrm( p, dst, src );
+}
+
+void x86_add( struct x86_function *p,
+ struct x86_reg dst,
+ struct x86_reg src )
+{
+ DUMP_RR( dst, src );
+ emit_op_modrm(p, 0x03, 0x01, dst, src );
+}
+
+/* Calculate EAX * src, results in EDX:EAX.
+ */
+void x86_mul( struct x86_function *p,
+ struct x86_reg src )
+{
+ DUMP_R( src );
+ emit_1ub(p, 0xf7);
+ emit_modrm_noreg(p, 4, src );
+}
+
+
+void x86_imul( struct x86_function *p,
+ struct x86_reg dst,
+ struct x86_reg src )
+{
+ DUMP_RR( dst, src );
+ emit_2ub(p, X86_TWOB, 0xAF);
+ emit_modrm(p, dst, src);
+}
+
+
+void x86_sub( struct x86_function *p,
+ struct x86_reg dst,
+ struct x86_reg src )
+{
+ DUMP_RR( dst, src );
+ emit_op_modrm(p, 0x2b, 0x29, dst, src );
+}
+
+void x86_or( struct x86_function *p,
+ struct x86_reg dst,
+ struct x86_reg src )
+{
+ DUMP_RR( dst, src );
+ emit_op_modrm( p, 0x0b, 0x09, dst, src );
+}
+
+void x86_and( struct x86_function *p,
+ struct x86_reg dst,
+ struct x86_reg src )
+{
+ DUMP_RR( dst, src );
+ emit_op_modrm( p, 0x23, 0x21, dst, src );
+}
+
+
+
+/***********************************************************************
+ * SSE instructions
+ */
+
+void sse_prefetchnta( struct x86_function *p, struct x86_reg ptr)
+{
+ DUMP_R( ptr );
+ assert(ptr.mod != mod_REG);
+ emit_2ub(p, 0x0f, 0x18);
+ emit_modrm_noreg(p, 0, ptr);
+}
+
+void sse_prefetch0( struct x86_function *p, struct x86_reg ptr)
+{
+ DUMP_R( ptr );
+ assert(ptr.mod != mod_REG);
+ emit_2ub(p, 0x0f, 0x18);
+ emit_modrm_noreg(p, 1, ptr);
+}
+
+void sse_prefetch1( struct x86_function *p, struct x86_reg ptr)
+{
+ DUMP_R( ptr );
+ assert(ptr.mod != mod_REG);
+ emit_2ub(p, 0x0f, 0x18);
+ emit_modrm_noreg(p, 2, ptr);
+}
+
+void sse_movntps( struct x86_function *p,
+ struct x86_reg dst,
+ struct x86_reg src)
+{
+ DUMP_RR( dst, src );
+
+ assert(dst.mod != mod_REG);
+ assert(src.mod == mod_REG);
+ emit_2ub(p, 0x0f, 0x2b);
+ emit_modrm(p, src, dst);
+}
+
+
+
+
+void sse_movss( struct x86_function *p,
+ struct x86_reg dst,
+ struct x86_reg src )
+{
+ DUMP_RR( dst, src );
+ emit_2ub(p, 0xF3, X86_TWOB);
+ emit_op_modrm( p, 0x10, 0x11, dst, src );
+}
+
+void sse_movaps( struct x86_function *p,
+ struct x86_reg dst,
+ struct x86_reg src )
+{
+ DUMP_RR( dst, src );
+ emit_1ub(p, X86_TWOB);
+ emit_op_modrm( p, 0x28, 0x29, dst, src );
+}
+
+void sse_movups( struct x86_function *p,
+ struct x86_reg dst,
+ struct x86_reg src )
+{
+ DUMP_RR( dst, src );
+ emit_1ub(p, X86_TWOB);
+ emit_op_modrm( p, 0x10, 0x11, dst, src );
+}
+
+void sse_movhps( struct x86_function *p,
+ struct x86_reg dst,
+ struct x86_reg src )
+{
+ DUMP_RR( dst, src );
+ assert(dst.mod != mod_REG || src.mod != mod_REG);
+ emit_1ub(p, X86_TWOB);
+ emit_op_modrm( p, 0x16, 0x17, dst, src ); /* cf movlhps */
+}
+
+void sse_movlps( struct x86_function *p,
+ struct x86_reg dst,
+ struct x86_reg src )
+{
+ DUMP_RR( dst, src );
+ assert(dst.mod != mod_REG || src.mod != mod_REG);
+ emit_1ub(p, X86_TWOB);
+ emit_op_modrm( p, 0x12, 0x13, dst, src ); /* cf movhlps */
+}
+
+void sse_maxps( struct x86_function *p,
+ struct x86_reg dst,
+ struct x86_reg src )
+{
+ DUMP_RR( dst, src );
+ emit_2ub(p, X86_TWOB, 0x5F);
+ emit_modrm( p, dst, src );
+}
+
+void sse_maxss( struct x86_function *p,
+ struct x86_reg dst,
+ struct x86_reg src )
+{
+ DUMP_RR( dst, src );
+ emit_3ub(p, 0xF3, X86_TWOB, 0x5F);
+ emit_modrm( p, dst, src );
+}
+
+void sse_divss( struct x86_function *p,
+ struct x86_reg dst,
+ struct x86_reg src )
+{
+ DUMP_RR( dst, src );
+ emit_3ub(p, 0xF3, X86_TWOB, 0x5E);
+ emit_modrm( p, dst, src );
+}
+
+void sse_minps( struct x86_function *p,
+ struct x86_reg dst,
+ struct x86_reg src )
+{
+ DUMP_RR( dst, src );
+ emit_2ub(p, X86_TWOB, 0x5D);
+ emit_modrm( p, dst, src );
+}
+
+void sse_subps( struct x86_function *p,
+ struct x86_reg dst,
+ struct x86_reg src )
+{
+ DUMP_RR( dst, src );
+ emit_2ub(p, X86_TWOB, 0x5C);
+ emit_modrm( p, dst, src );
+}
+
+void sse_mulps( struct x86_function *p,
+ struct x86_reg dst,
+ struct x86_reg src )
+{
+ DUMP_RR( dst, src );
+ emit_2ub(p, X86_TWOB, 0x59);
+ emit_modrm( p, dst, src );
+}
+
+void sse_mulss( struct x86_function *p,
+ struct x86_reg dst,
+ struct x86_reg src )
+{
+ DUMP_RR( dst, src );
+ emit_3ub(p, 0xF3, X86_TWOB, 0x59);
+ emit_modrm( p, dst, src );
+}
+
+void sse_addps( struct x86_function *p,
+ struct x86_reg dst,
+ struct x86_reg src )
+{
+ DUMP_RR( dst, src );
+ emit_2ub(p, X86_TWOB, 0x58);
+ emit_modrm( p, dst, src );
+}
+
+void sse_addss( struct x86_function *p,
+ struct x86_reg dst,
+ struct x86_reg src )
+{
+ DUMP_RR( dst, src );
+ emit_3ub(p, 0xF3, X86_TWOB, 0x58);
+ emit_modrm( p, dst, src );
+}
+
+void sse_andnps( struct x86_function *p,
+ struct x86_reg dst,
+ struct x86_reg src )
+{
+ DUMP_RR( dst, src );
+ emit_2ub(p, X86_TWOB, 0x55);
+ emit_modrm( p, dst, src );
+}
+
+void sse_andps( struct x86_function *p,
+ struct x86_reg dst,
+ struct x86_reg src )
+{
+ DUMP_RR( dst, src );
+ emit_2ub(p, X86_TWOB, 0x54);
+ emit_modrm( p, dst, src );
+}
+
+void sse_rsqrtps( struct x86_function *p,
+ struct x86_reg dst,
+ struct x86_reg src )
+{
+ DUMP_RR( dst, src );
+ emit_2ub(p, X86_TWOB, 0x52);
+ emit_modrm( p, dst, src );
+}
+
+void sse_rsqrtss( struct x86_function *p,
+ struct x86_reg dst,
+ struct x86_reg src )
+{
+ DUMP_RR( dst, src );
+ emit_3ub(p, 0xF3, X86_TWOB, 0x52);
+ emit_modrm( p, dst, src );
+
+}
+
+void sse_movhlps( struct x86_function *p,
+ struct x86_reg dst,
+ struct x86_reg src )
+{
+ DUMP_RR( dst, src );
+ assert(dst.mod == mod_REG && src.mod == mod_REG);
+ emit_2ub(p, X86_TWOB, 0x12);
+ emit_modrm( p, dst, src );
+}
+
+void sse_movlhps( struct x86_function *p,
+ struct x86_reg dst,
+ struct x86_reg src )
+{
+ DUMP_RR( dst, src );
+ assert(dst.mod == mod_REG && src.mod == mod_REG);
+ emit_2ub(p, X86_TWOB, 0x16);
+ emit_modrm( p, dst, src );
+}
+
+void sse_orps( struct x86_function *p,
+ struct x86_reg dst,
+ struct x86_reg src )
+{
+ DUMP_RR( dst, src );
+ emit_2ub(p, X86_TWOB, 0x56);
+ emit_modrm( p, dst, src );
+}
+
+void sse_xorps( struct x86_function *p,
+ struct x86_reg dst,
+ struct x86_reg src )
+{
+ DUMP_RR( dst, src );
+ emit_2ub(p, X86_TWOB, 0x57);
+ emit_modrm( p, dst, src );
+}
+
+void sse_cvtps2pi( struct x86_function *p,
+ struct x86_reg dst,
+ struct x86_reg src )
+{
+ DUMP_RR( dst, src );
+ assert(dst.file == file_MMX &&
+ (src.file == file_XMM || src.mod != mod_REG));
+
+ p->need_emms = 1;
+
+ emit_2ub(p, X86_TWOB, 0x2d);
+ emit_modrm( p, dst, src );
+}
+
+void sse2_cvtdq2ps( struct x86_function *p,
+ struct x86_reg dst,
+ struct x86_reg src )
+{
+ DUMP_RR( dst, src );
+ emit_2ub(p, X86_TWOB, 0x5b);
+ emit_modrm( p, dst, src );
+}
+
+
+/* Shufps can also be used to implement a reduced swizzle when dest ==
+ * arg0.
+ */
+void sse_shufps( struct x86_function *p,
+ struct x86_reg dst,
+ struct x86_reg src,
+ unsigned char shuf)
+{
+ DUMP_RRI( dst, src, shuf );
+ emit_2ub(p, X86_TWOB, 0xC6);
+ emit_modrm(p, dst, src);
+ emit_1ub(p, shuf);
+}
+
+void sse_unpckhps( struct x86_function *p, struct x86_reg dst, struct x86_reg src )
+{
+ DUMP_RR( dst, src );
+ emit_2ub( p, X86_TWOB, 0x15 );
+ emit_modrm( p, dst, src );
+}
+
+void sse_unpcklps( struct x86_function *p, struct x86_reg dst, struct x86_reg src )
+{
+ DUMP_RR( dst, src );
+ emit_2ub( p, X86_TWOB, 0x14 );
+ emit_modrm( p, dst, src );
+}
+
+void sse_cmpps( struct x86_function *p,
+ struct x86_reg dst,
+ struct x86_reg src,
+ enum sse_cc cc)
+{
+ DUMP_RRI( dst, src, cc );
+ emit_2ub(p, X86_TWOB, 0xC2);
+ emit_modrm(p, dst, src);
+ emit_1ub(p, cc);
+}
+
+void sse_pmovmskb( struct x86_function *p,
+ struct x86_reg dst,
+ struct x86_reg src)
+{
+ DUMP_RR( dst, src );
+ emit_3ub(p, 0x66, X86_TWOB, 0xD7);
+ emit_modrm(p, dst, src);
+}
+
+/***********************************************************************
+ * SSE2 instructions
+ */
+
+/**
+ * Perform a reduced swizzle:
+ */
+void sse2_pshufd( struct x86_function *p,
+ struct x86_reg dst,
+ struct x86_reg src,
+ unsigned char shuf)
+{
+ DUMP_RRI( dst, src, shuf );
+ emit_3ub(p, 0x66, X86_TWOB, 0x70);
+ emit_modrm(p, dst, src);
+ emit_1ub(p, shuf);
+}
+
+void sse2_cvttps2dq( struct x86_function *p,
+ struct x86_reg dst,
+ struct x86_reg src )
+{
+ DUMP_RR( dst, src );
+ emit_3ub( p, 0xF3, X86_TWOB, 0x5B );
+ emit_modrm( p, dst, src );
+}
+
+void sse2_cvtps2dq( struct x86_function *p,
+ struct x86_reg dst,
+ struct x86_reg src )
+{
+ DUMP_RR( dst, src );
+ emit_3ub(p, 0x66, X86_TWOB, 0x5B);
+ emit_modrm( p, dst, src );
+}
+
+void sse2_packssdw( struct x86_function *p,
+ struct x86_reg dst,
+ struct x86_reg src )
+{
+ DUMP_RR( dst, src );
+ emit_3ub(p, 0x66, X86_TWOB, 0x6B);
+ emit_modrm( p, dst, src );
+}
+
+void sse2_packsswb( struct x86_function *p,
+ struct x86_reg dst,
+ struct x86_reg src )
+{
+ DUMP_RR( dst, src );
+ emit_3ub(p, 0x66, X86_TWOB, 0x63);
+ emit_modrm( p, dst, src );
+}
+
+void sse2_packuswb( struct x86_function *p,
+ struct x86_reg dst,
+ struct x86_reg src )
+{
+ DUMP_RR( dst, src );
+ emit_3ub(p, 0x66, X86_TWOB, 0x67);
+ emit_modrm( p, dst, src );
+}
+
+void sse2_punpcklbw( struct x86_function *p,
+ struct x86_reg dst,
+ struct x86_reg src )
+{
+ DUMP_RR( dst, src );
+ emit_3ub(p, 0x66, X86_TWOB, 0x60);
+ emit_modrm( p, dst, src );
+}
+
+
+void sse2_rcpps( struct x86_function *p,
+ struct x86_reg dst,
+ struct x86_reg src )
+{
+ DUMP_RR( dst, src );
+ emit_2ub(p, X86_TWOB, 0x53);
+ emit_modrm( p, dst, src );
+}
+
+void sse2_rcpss( struct x86_function *p,
+ struct x86_reg dst,
+ struct x86_reg src )
+{
+ DUMP_RR( dst, src );
+ emit_3ub(p, 0xF3, X86_TWOB, 0x53);
+ emit_modrm( p, dst, src );
+}
+
+void sse2_movd( struct x86_function *p,
+ struct x86_reg dst,
+ struct x86_reg src )
+{
+ DUMP_RR( dst, src );
+ emit_2ub(p, 0x66, X86_TWOB);
+ emit_op_modrm( p, 0x6e, 0x7e, dst, src );
+}
+
+
+
+
+/***********************************************************************
+ * x87 instructions
+ */
+static void note_x87_pop( struct x86_function *p )
+{
+ p->x87_stack--;
+ assert(p->x87_stack >= 0);
+}
+
+static void note_x87_push( struct x86_function *p )
+{
+ p->x87_stack++;
+ assert(p->x87_stack <= 7);
+}
+
+void x87_assert_stack_empty( struct x86_function *p )
+{
+ assert (p->x87_stack == 0);
+}
+
+
+void x87_fist( struct x86_function *p, struct x86_reg dst )
+{
+ DUMP_R( dst );
+ emit_1ub(p, 0xdb);
+ emit_modrm_noreg(p, 2, dst);
+}
+
+void x87_fistp( struct x86_function *p, struct x86_reg dst )
+{
+ DUMP_R( dst );
+ emit_1ub(p, 0xdb);
+ emit_modrm_noreg(p, 3, dst);
+ note_x87_pop(p);
+}
+
+void x87_fild( struct x86_function *p, struct x86_reg arg )
+{
+ DUMP_R( arg );
+ emit_1ub(p, 0xdf);
+ emit_modrm_noreg(p, 0, arg);
+ note_x87_push(p);
+}
+
+void x87_fldz( struct x86_function *p )
+{
+ DUMP();
+ emit_2ub(p, 0xd9, 0xee);
+ note_x87_push(p);
+}
+
+
+void x87_fldcw( struct x86_function *p, struct x86_reg arg )
+{
+ DUMP_R( arg );
+ assert(arg.file == file_REG32);
+ assert(arg.mod != mod_REG);
+ emit_1ub(p, 0xd9);
+ emit_modrm_noreg(p, 5, arg);
+}
+
+void x87_fld1( struct x86_function *p )
+{
+ DUMP();
+ emit_2ub(p, 0xd9, 0xe8);
+ note_x87_push(p);
+}
+
+void x87_fldl2e( struct x86_function *p )
+{
+ DUMP();
+ emit_2ub(p, 0xd9, 0xea);
+ note_x87_push(p);
+}
+
+void x87_fldln2( struct x86_function *p )
+{
+ DUMP();
+ emit_2ub(p, 0xd9, 0xed);
+ note_x87_push(p);
+}
+
+void x87_fwait( struct x86_function *p )
+{
+ DUMP();
+ emit_1ub(p, 0x9b);
+}
+
+void x87_fnclex( struct x86_function *p )
+{
+ DUMP();
+ emit_2ub(p, 0xdb, 0xe2);
+}
+
+void x87_fclex( struct x86_function *p )
+{
+ x87_fwait(p);
+ x87_fnclex(p);
+}
+
+void x87_fcmovb( struct x86_function *p, struct x86_reg arg )
+{
+ DUMP_R( arg );
+ assert(arg.file == file_x87);
+ emit_2ub(p, 0xda, 0xc0+arg.idx);
+}
+
+void x87_fcmove( struct x86_function *p, struct x86_reg arg )
+{
+ DUMP_R( arg );
+ assert(arg.file == file_x87);
+ emit_2ub(p, 0xda, 0xc8+arg.idx);
+}
+
+void x87_fcmovbe( struct x86_function *p, struct x86_reg arg )
+{
+ DUMP_R( arg );
+ assert(arg.file == file_x87);
+ emit_2ub(p, 0xda, 0xd0+arg.idx);
+}
+
+void x87_fcmovnb( struct x86_function *p, struct x86_reg arg )
+{
+ DUMP_R( arg );
+ assert(arg.file == file_x87);
+ emit_2ub(p, 0xdb, 0xc0+arg.idx);
+}
+
+void x87_fcmovne( struct x86_function *p, struct x86_reg arg )
+{
+ DUMP_R( arg );
+ assert(arg.file == file_x87);
+ emit_2ub(p, 0xdb, 0xc8+arg.idx);
+}
+
+void x87_fcmovnbe( struct x86_function *p, struct x86_reg arg )
+{
+ DUMP_R( arg );
+ assert(arg.file == file_x87);
+ emit_2ub(p, 0xdb, 0xd0+arg.idx);
+}
+
+
+
+static void x87_arith_op( struct x86_function *p, struct x86_reg dst, struct x86_reg arg,
+ unsigned char dst0ub0,
+ unsigned char dst0ub1,
+ unsigned char arg0ub0,
+ unsigned char arg0ub1,
+ unsigned char argmem_noreg)
+{
+ assert(dst.file == file_x87);
+
+ if (arg.file == file_x87) {
+ if (dst.idx == 0)
+ emit_2ub(p, dst0ub0, dst0ub1+arg.idx);
+ else if (arg.idx == 0)
+ emit_2ub(p, arg0ub0, arg0ub1+arg.idx);
+ else
+ assert(0);
+ }
+ else if (dst.idx == 0) {
+ assert(arg.file == file_REG32);
+ emit_1ub(p, 0xd8);
+ emit_modrm_noreg(p, argmem_noreg, arg);
+ }
+ else
+ assert(0);
+}
+
+void x87_fmul( struct x86_function *p, struct x86_reg dst, struct x86_reg src )
+{
+ DUMP_RR( dst, src );
+ x87_arith_op(p, dst, src,
+ 0xd8, 0xc8,
+ 0xdc, 0xc8,
+ 4);
+}
+
+void x87_fsub( struct x86_function *p, struct x86_reg dst, struct x86_reg src )
+{
+ DUMP_RR( dst, src );
+ x87_arith_op(p, dst, src,
+ 0xd8, 0xe0,
+ 0xdc, 0xe8,
+ 4);
+}
+
+void x87_fsubr( struct x86_function *p, struct x86_reg dst, struct x86_reg src )
+{
+ DUMP_RR( dst, src );
+ x87_arith_op(p, dst, src,
+ 0xd8, 0xe8,
+ 0xdc, 0xe0,
+ 5);
+}
+
+void x87_fadd( struct x86_function *p, struct x86_reg dst, struct x86_reg src )
+{
+ DUMP_RR( dst, src );
+ x87_arith_op(p, dst, src,
+ 0xd8, 0xc0,
+ 0xdc, 0xc0,
+ 0);
+}
+
+void x87_fdiv( struct x86_function *p, struct x86_reg dst, struct x86_reg src )
+{
+ DUMP_RR( dst, src );
+ x87_arith_op(p, dst, src,
+ 0xd8, 0xf0,
+ 0xdc, 0xf8,
+ 6);
+}
+
+void x87_fdivr( struct x86_function *p, struct x86_reg dst, struct x86_reg src )
+{
+ DUMP_RR( dst, src );
+ x87_arith_op(p, dst, src,
+ 0xd8, 0xf8,
+ 0xdc, 0xf0,
+ 7);
+}
+
+void x87_fmulp( struct x86_function *p, struct x86_reg dst )
+{
+ DUMP_R( dst );
+ assert(dst.file == file_x87);
+ assert(dst.idx >= 1);
+ emit_2ub(p, 0xde, 0xc8+dst.idx);
+ note_x87_pop(p);
+}
+
+void x87_fsubp( struct x86_function *p, struct x86_reg dst )
+{
+ DUMP_R( dst );
+ assert(dst.file == file_x87);
+ assert(dst.idx >= 1);
+ emit_2ub(p, 0xde, 0xe8+dst.idx);
+ note_x87_pop(p);
+}
+
+void x87_fsubrp( struct x86_function *p, struct x86_reg dst )
+{
+ DUMP_R( dst );
+ assert(dst.file == file_x87);
+ assert(dst.idx >= 1);
+ emit_2ub(p, 0xde, 0xe0+dst.idx);
+ note_x87_pop(p);
+}
+
+void x87_faddp( struct x86_function *p, struct x86_reg dst )
+{
+ DUMP_R( dst );
+ assert(dst.file == file_x87);
+ assert(dst.idx >= 1);
+ emit_2ub(p, 0xde, 0xc0+dst.idx);
+ note_x87_pop(p);
+}
+
+void x87_fdivp( struct x86_function *p, struct x86_reg dst )
+{
+ DUMP_R( dst );
+ assert(dst.file == file_x87);
+ assert(dst.idx >= 1);
+ emit_2ub(p, 0xde, 0xf8+dst.idx);
+ note_x87_pop(p);
+}
+
+void x87_fdivrp( struct x86_function *p, struct x86_reg dst )
+{
+ DUMP_R( dst );
+ assert(dst.file == file_x87);
+ assert(dst.idx >= 1);
+ emit_2ub(p, 0xde, 0xf0+dst.idx);
+ note_x87_pop(p);
+}
+
+void x87_ftst( struct x86_function *p )
+{
+ DUMP();
+ emit_2ub(p, 0xd9, 0xe4);
+}
+
+void x87_fucom( struct x86_function *p, struct x86_reg arg )
+{
+ DUMP_R( arg );
+ assert(arg.file == file_x87);
+ emit_2ub(p, 0xdd, 0xe0+arg.idx);
+}
+
+void x87_fucomp( struct x86_function *p, struct x86_reg arg )
+{
+ DUMP_R( arg );
+ assert(arg.file == file_x87);
+ emit_2ub(p, 0xdd, 0xe8+arg.idx);
+ note_x87_pop(p);
+}
+
+void x87_fucompp( struct x86_function *p )
+{
+ DUMP();
+ emit_2ub(p, 0xda, 0xe9);
+ note_x87_pop(p); /* pop twice */
+ note_x87_pop(p); /* pop twice */
+}
+
+void x87_fxch( struct x86_function *p, struct x86_reg arg )
+{
+ DUMP_R( arg );
+ assert(arg.file == file_x87);
+ emit_2ub(p, 0xd9, 0xc8+arg.idx);
+}
+
+void x87_fabs( struct x86_function *p )
+{
+ DUMP();
+ emit_2ub(p, 0xd9, 0xe1);
+}
+
+void x87_fchs( struct x86_function *p )
+{
+ DUMP();
+ emit_2ub(p, 0xd9, 0xe0);
+}
+
+void x87_fcos( struct x86_function *p )
+{
+ DUMP();
+ emit_2ub(p, 0xd9, 0xff);
+}
+
+
+void x87_fprndint( struct x86_function *p )
+{
+ DUMP();
+ emit_2ub(p, 0xd9, 0xfc);
+}
+
+void x87_fscale( struct x86_function *p )
+{
+ DUMP();
+ emit_2ub(p, 0xd9, 0xfd);
+}
+
+void x87_fsin( struct x86_function *p )
+{
+ DUMP();
+ emit_2ub(p, 0xd9, 0xfe);
+}
+
+void x87_fsincos( struct x86_function *p )
+{
+ DUMP();
+ emit_2ub(p, 0xd9, 0xfb);
+}
+
+void x87_fsqrt( struct x86_function *p )
+{
+ DUMP();
+ emit_2ub(p, 0xd9, 0xfa);
+}
+
+void x87_fxtract( struct x86_function *p )
+{
+ DUMP();
+ emit_2ub(p, 0xd9, 0xf4);
+}
+
+/* st0 = (2^st0)-1
+ *
+ * Restrictions: -1.0 <= st0 <= 1.0
+ */
+void x87_f2xm1( struct x86_function *p )
+{
+ DUMP();
+ emit_2ub(p, 0xd9, 0xf0);
+}
+
+/* st1 = st1 * log2(st0);
+ * pop_stack;
+ */
+void x87_fyl2x( struct x86_function *p )
+{
+ DUMP();
+ emit_2ub(p, 0xd9, 0xf1);
+ note_x87_pop(p);
+}
+
+/* st1 = st1 * log2(st0 + 1.0);
+ * pop_stack;
+ *
+ * A fast operation, with restrictions: -.29 < st0 < .29
+ */
+void x87_fyl2xp1( struct x86_function *p )
+{
+ DUMP();
+ emit_2ub(p, 0xd9, 0xf9);
+ note_x87_pop(p);
+}
+
+
+void x87_fld( struct x86_function *p, struct x86_reg arg )
+{
+ DUMP_R( arg );
+ if (arg.file == file_x87)
+ emit_2ub(p, 0xd9, 0xc0 + arg.idx);
+ else {
+ emit_1ub(p, 0xd9);
+ emit_modrm_noreg(p, 0, arg);
+ }
+ note_x87_push(p);
+}
+
+void x87_fst( struct x86_function *p, struct x86_reg dst )
+{
+ DUMP_R( dst );
+ if (dst.file == file_x87)
+ emit_2ub(p, 0xdd, 0xd0 + dst.idx);
+ else {
+ emit_1ub(p, 0xd9);
+ emit_modrm_noreg(p, 2, dst);
+ }
+}
+
+void x87_fstp( struct x86_function *p, struct x86_reg dst )
+{
+ DUMP_R( dst );
+ if (dst.file == file_x87)
+ emit_2ub(p, 0xdd, 0xd8 + dst.idx);
+ else {
+ emit_1ub(p, 0xd9);
+ emit_modrm_noreg(p, 3, dst);
+ }
+ note_x87_pop(p);
+}
+
+void x87_fpop( struct x86_function *p )
+{
+ x87_fstp( p, x86_make_reg( file_x87, 0 ));
+}
+
+
+void x87_fcom( struct x86_function *p, struct x86_reg dst )
+{
+ DUMP_R( dst );
+ if (dst.file == file_x87)
+ emit_2ub(p, 0xd8, 0xd0 + dst.idx);
+ else {
+ emit_1ub(p, 0xd8);
+ emit_modrm_noreg(p, 2, dst);
+ }
+}
+
+
+void x87_fcomp( struct x86_function *p, struct x86_reg dst )
+{
+ DUMP_R( dst );
+ if (dst.file == file_x87)
+ emit_2ub(p, 0xd8, 0xd8 + dst.idx);
+ else {
+ emit_1ub(p, 0xd8);
+ emit_modrm_noreg(p, 3, dst);
+ }
+ note_x87_pop(p);
+}
+
+void x87_fcomi( struct x86_function *p, struct x86_reg arg )
+{
+ DUMP_R( arg );
+ emit_2ub(p, 0xdb, 0xf0+arg.idx);
+}
+
+void x87_fcomip( struct x86_function *p, struct x86_reg arg )
+{
+ DUMP_R( arg );
+ emit_2ub(p, 0xdb, 0xf0+arg.idx);
+ note_x87_pop(p);
+}
+
+
+void x87_fnstsw( struct x86_function *p, struct x86_reg dst )
+{
+ DUMP_R( dst );
+ assert(dst.file == file_REG32);
+
+ if (dst.idx == reg_AX &&
+ dst.mod == mod_REG)
+ emit_2ub(p, 0xdf, 0xe0);
+ else {
+ emit_1ub(p, 0xdd);
+ emit_modrm_noreg(p, 7, dst);
+ }
+}
+
+
+void x87_fnstcw( struct x86_function *p, struct x86_reg dst )
+{
+ DUMP_R( dst );
+ assert(dst.file == file_REG32);
+
+ emit_1ub(p, 0x9b); /* WAIT -- needed? */
+ emit_1ub(p, 0xd9);
+ emit_modrm_noreg(p, 7, dst);
+}
+
+
+
+
+/***********************************************************************
+ * MMX instructions
+ */
+
+void mmx_emms( struct x86_function *p )
+{
+ DUMP();
+ assert(p->need_emms);
+ emit_2ub(p, 0x0f, 0x77);
+ p->need_emms = 0;
+}
+
+void mmx_packssdw( struct x86_function *p,
+ struct x86_reg dst,
+ struct x86_reg src )
+{
+ DUMP_RR( dst, src );
+ assert(dst.file == file_MMX &&
+ (src.file == file_MMX || src.mod != mod_REG));
+
+ p->need_emms = 1;
+
+ emit_2ub(p, X86_TWOB, 0x6b);
+ emit_modrm( p, dst, src );
+}
+
+void mmx_packuswb( struct x86_function *p,
+ struct x86_reg dst,
+ struct x86_reg src )
+{
+ DUMP_RR( dst, src );
+ assert(dst.file == file_MMX &&
+ (src.file == file_MMX || src.mod != mod_REG));
+
+ p->need_emms = 1;
+
+ emit_2ub(p, X86_TWOB, 0x67);
+ emit_modrm( p, dst, src );
+}
+
+void mmx_movd( struct x86_function *p,
+ struct x86_reg dst,
+ struct x86_reg src )
+{
+ DUMP_RR( dst, src );
+ p->need_emms = 1;
+ emit_1ub(p, X86_TWOB);
+ emit_op_modrm( p, 0x6e, 0x7e, dst, src );
+}
+
+void mmx_movq( struct x86_function *p,
+ struct x86_reg dst,
+ struct x86_reg src )
+{
+ DUMP_RR( dst, src );
+ p->need_emms = 1;
+ emit_1ub(p, X86_TWOB);
+ emit_op_modrm( p, 0x6f, 0x7f, dst, src );
+}
+
+
+/***********************************************************************
+ * Helper functions
+ */
+
+
+void x86_cdecl_caller_push_regs( struct x86_function *p )
+{
+ x86_push(p, x86_make_reg(file_REG32, reg_AX));
+ x86_push(p, x86_make_reg(file_REG32, reg_CX));
+ x86_push(p, x86_make_reg(file_REG32, reg_DX));
+}
+
+void x86_cdecl_caller_pop_regs( struct x86_function *p )
+{
+ x86_pop(p, x86_make_reg(file_REG32, reg_DX));
+ x86_pop(p, x86_make_reg(file_REG32, reg_CX));
+ x86_pop(p, x86_make_reg(file_REG32, reg_AX));
+}
+
+
+/* Retreive a reference to one of the function arguments, taking into
+ * account any push/pop activity:
+ */
+struct x86_reg x86_fn_arg( struct x86_function *p,
+ unsigned arg )
+{
+ return x86_make_disp(x86_make_reg(file_REG32, reg_SP),
+ p->stack_offset + arg * 4); /* ??? */
+}
+
+
+void x86_init_func( struct x86_function *p )
+{
+ p->size = 0;
+ p->store = NULL;
+ p->csr = p->store;
+ DUMP_START();
+}
+
+void x86_init_func_size( struct x86_function *p, unsigned code_size )
+{
+ p->size = code_size;
+ p->store = rtasm_exec_malloc(code_size);
+ if (p->store == NULL) {
+ p->store = p->error_overflow;
+ }
+ p->csr = p->store;
+ DUMP_START();
+}
+
+void x86_release_func( struct x86_function *p )
+{
+ if (p->store && p->store != p->error_overflow)
+ rtasm_exec_free(p->store);
+
+ p->store = NULL;
+ p->csr = NULL;
+ p->size = 0;
+}
+
+
+void (*x86_get_func( struct x86_function *p ))(void)
+{
+ DUMP_END();
+ if (DISASSEM && p->store)
+ debug_printf("disassemble %p %p\n", p->store, p->csr);
+
+ if (p->store == p->error_overflow)
+ return (void (*)(void)) NULL;
+ else
+ return (void (*)(void)) p->store;
+}
+
+#else
+
+void x86sse_dummy( void )
+{
+}
+
+#endif
diff --git a/src/gallium/auxiliary/rtasm/rtasm_x86sse.h b/src/gallium/auxiliary/rtasm/rtasm_x86sse.h
new file mode 100644
index 00000000000..1b5eaaca850
--- /dev/null
+++ b/src/gallium/auxiliary/rtasm/rtasm_x86sse.h
@@ -0,0 +1,319 @@
+/**************************************************************************
+ *
+ * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef _RTASM_X86SSE_H_
+#define _RTASM_X86SSE_H_
+
+#include "pipe/p_config.h"
+
+#if defined(PIPE_ARCH_X86)
+
+/* It is up to the caller to ensure that instructions issued are
+ * suitable for the host cpu. There are no checks made in this module
+ * for mmx/sse/sse2 support on the cpu.
+ */
+struct x86_reg {
+ unsigned file:3;
+ unsigned idx:3;
+ unsigned mod:2; /* mod_REG if this is just a register */
+ int disp:24; /* only +/- 23bits of offset - should be enough... */
+};
+
+struct x86_function {
+ unsigned size;
+ unsigned char *store;
+ unsigned char *csr;
+
+ unsigned stack_offset:16;
+ unsigned need_emms:8;
+ int x87_stack:8;
+
+ unsigned char error_overflow[4];
+};
+
+enum x86_reg_file {
+ file_REG32,
+ file_MMX,
+ file_XMM,
+ file_x87
+};
+
+/* Values for mod field of modr/m byte
+ */
+enum x86_reg_mod {
+ mod_INDIRECT,
+ mod_DISP8,
+ mod_DISP32,
+ mod_REG
+};
+
+enum x86_reg_name {
+ reg_AX,
+ reg_CX,
+ reg_DX,
+ reg_BX,
+ reg_SP,
+ reg_BP,
+ reg_SI,
+ reg_DI
+};
+
+
+enum x86_cc {
+ cc_O, /* overflow */
+ cc_NO, /* not overflow */
+ cc_NAE, /* not above or equal / carry */
+ cc_AE, /* above or equal / not carry */
+ cc_E, /* equal / zero */
+ cc_NE /* not equal / not zero */
+};
+
+enum sse_cc {
+ cc_Equal,
+ cc_LessThan,
+ cc_LessThanEqual,
+ cc_Unordered,
+ cc_NotEqual,
+ cc_NotLessThan,
+ cc_NotLessThanEqual,
+ cc_Ordered
+};
+
+#define cc_Z cc_E
+#define cc_NZ cc_NE
+
+/* Begin/end/retreive function creation:
+ */
+
+
+void x86_init_func( struct x86_function *p );
+void x86_init_func_size( struct x86_function *p, unsigned code_size );
+void x86_release_func( struct x86_function *p );
+void (*x86_get_func( struct x86_function *p ))( void );
+
+/* Debugging:
+ */
+void x86_print_reg( struct x86_reg reg );
+
+
+/* Create and manipulate registers and regmem values:
+ */
+struct x86_reg x86_make_reg( enum x86_reg_file file,
+ enum x86_reg_name idx );
+
+struct x86_reg x86_make_disp( struct x86_reg reg,
+ int disp );
+
+struct x86_reg x86_deref( struct x86_reg reg );
+
+struct x86_reg x86_get_base_reg( struct x86_reg reg );
+
+
+/* Labels, jumps and fixup:
+ */
+int x86_get_label( struct x86_function *p );
+
+void x86_jcc( struct x86_function *p,
+ enum x86_cc cc,
+ int label );
+
+int x86_jcc_forward( struct x86_function *p,
+ enum x86_cc cc );
+
+int x86_jmp_forward( struct x86_function *p);
+
+int x86_call_forward( struct x86_function *p);
+
+void x86_fixup_fwd_jump( struct x86_function *p,
+ int fixup );
+
+void x86_jmp( struct x86_function *p, int label );
+
+/* void x86_call( struct x86_function *p, void (*label)() ); */
+void x86_call( struct x86_function *p, struct x86_reg reg);
+
+void x86_mov_reg_imm( struct x86_function *p, struct x86_reg dst, int imm );
+void x86_add_imm( struct x86_function *p, struct x86_reg dst, int imm );
+void x86_or_imm( struct x86_function *p, struct x86_reg dst, int imm );
+void x86_and_imm( struct x86_function *p, struct x86_reg dst, int imm );
+void x86_sub_imm( struct x86_function *p, struct x86_reg dst, int imm );
+void x86_xor_imm( struct x86_function *p, struct x86_reg dst, int imm );
+void x86_cmp_imm( struct x86_function *p, struct x86_reg dst, int imm );
+
+
+/* Macro for sse_shufps() and sse2_pshufd():
+ */
+#define SHUF(_x,_y,_z,_w) (((_x)<<0) | ((_y)<<2) | ((_z)<<4) | ((_w)<<6))
+#define SHUF_NOOP RSW(0,1,2,3)
+#define GET_SHUF(swz, idx) (((swz) >> ((idx)*2)) & 0x3)
+
+void mmx_emms( struct x86_function *p );
+void mmx_movd( struct x86_function *p, struct x86_reg dst, struct x86_reg src );
+void mmx_movq( struct x86_function *p, struct x86_reg dst, struct x86_reg src );
+void mmx_packssdw( struct x86_function *p, struct x86_reg dst, struct x86_reg src );
+void mmx_packuswb( struct x86_function *p, struct x86_reg dst, struct x86_reg src );
+
+void sse2_cvtps2dq( struct x86_function *p, struct x86_reg dst, struct x86_reg src );
+void sse2_cvttps2dq( struct x86_function *p, struct x86_reg dst, struct x86_reg src );
+void sse2_cvtdq2ps( struct x86_function *p, struct x86_reg dst, struct x86_reg src );
+void sse2_movd( struct x86_function *p, struct x86_reg dst, struct x86_reg src );
+void sse2_packssdw( struct x86_function *p, struct x86_reg dst, struct x86_reg src );
+void sse2_packsswb( struct x86_function *p, struct x86_reg dst, struct x86_reg src );
+void sse2_packuswb( struct x86_function *p, struct x86_reg dst, struct x86_reg src );
+void sse2_pshufd( struct x86_function *p, struct x86_reg dest, struct x86_reg arg0,
+ unsigned char shuf );
+void sse2_rcpps( struct x86_function *p, struct x86_reg dst, struct x86_reg src );
+void sse2_rcpss( struct x86_function *p, struct x86_reg dst, struct x86_reg src );
+
+
+void sse_prefetchnta( struct x86_function *p, struct x86_reg ptr);
+void sse_prefetch0( struct x86_function *p, struct x86_reg ptr);
+void sse_prefetch1( struct x86_function *p, struct x86_reg ptr);
+
+void sse_movntps( struct x86_function *p, struct x86_reg dst, struct x86_reg src);
+
+void sse_addps( struct x86_function *p, struct x86_reg dst, struct x86_reg src );
+void sse_addss( struct x86_function *p, struct x86_reg dst, struct x86_reg src );
+void sse_cvtps2pi( struct x86_function *p, struct x86_reg dst, struct x86_reg src );
+void sse_divss( struct x86_function *p, struct x86_reg dst, struct x86_reg src );
+void sse_andnps( struct x86_function *p, struct x86_reg dst, struct x86_reg src );
+void sse_andps( struct x86_function *p, struct x86_reg dst, struct x86_reg src );
+void sse_cmpps( struct x86_function *p, struct x86_reg dst, struct x86_reg src,
+ enum sse_cc cc );
+void sse_maxps( struct x86_function *p, struct x86_reg dst, struct x86_reg src );
+void sse_maxss( struct x86_function *p, struct x86_reg dst, struct x86_reg src );
+void sse_minps( struct x86_function *p, struct x86_reg dst, struct x86_reg src );
+void sse_movaps( struct x86_function *p, struct x86_reg dst, struct x86_reg src );
+void sse_movhlps( struct x86_function *p, struct x86_reg dst, struct x86_reg src );
+void sse_movhps( struct x86_function *p, struct x86_reg dst, struct x86_reg src );
+void sse_movlhps( struct x86_function *p, struct x86_reg dst, struct x86_reg src );
+void sse_movlps( struct x86_function *p, struct x86_reg dst, struct x86_reg src );
+void sse_movss( struct x86_function *p, struct x86_reg dst, struct x86_reg src );
+void sse_movups( struct x86_function *p, struct x86_reg dst, struct x86_reg src );
+void sse_mulps( struct x86_function *p, struct x86_reg dst, struct x86_reg src );
+void sse_mulss( struct x86_function *p, struct x86_reg dst, struct x86_reg src );
+void sse_orps( struct x86_function *p, struct x86_reg dst, struct x86_reg src );
+void sse_xorps( struct x86_function *p, struct x86_reg dst, struct x86_reg src );
+void sse_subps( struct x86_function *p, struct x86_reg dst, struct x86_reg src );
+void sse_rsqrtps( struct x86_function *p, struct x86_reg dst, struct x86_reg src );
+void sse_rsqrtss( struct x86_function *p, struct x86_reg dst, struct x86_reg src );
+void sse_shufps( struct x86_function *p, struct x86_reg dest, struct x86_reg arg0,
+ unsigned char shuf );
+void sse_unpckhps( struct x86_function *p, struct x86_reg dst, struct x86_reg src );
+void sse_unpcklps( struct x86_function *p, struct x86_reg dst, struct x86_reg src );
+void sse_pmovmskb( struct x86_function *p, struct x86_reg dest, struct x86_reg src );
+void sse2_punpcklbw( struct x86_function *p, struct x86_reg dst, struct x86_reg src );
+
+void x86_add( struct x86_function *p, struct x86_reg dst, struct x86_reg src );
+void x86_and( struct x86_function *p, struct x86_reg dst, struct x86_reg src );
+void x86_cmp( struct x86_function *p, struct x86_reg dst, struct x86_reg src );
+void x86_dec( struct x86_function *p, struct x86_reg reg );
+void x86_inc( struct x86_function *p, struct x86_reg reg );
+void x86_lea( struct x86_function *p, struct x86_reg dst, struct x86_reg src );
+void x86_mov( struct x86_function *p, struct x86_reg dst, struct x86_reg src );
+void x86_mul( struct x86_function *p, struct x86_reg src );
+void x86_imul( struct x86_function *p, struct x86_reg dst, struct x86_reg src );
+void x86_or( struct x86_function *p, struct x86_reg dst, struct x86_reg src );
+void x86_pop( struct x86_function *p, struct x86_reg reg );
+void x86_push( struct x86_function *p, struct x86_reg reg );
+void x86_push_imm32( struct x86_function *p, int imm );
+void x86_ret( struct x86_function *p );
+void x86_retw( struct x86_function *p, unsigned short imm );
+void x86_sub( struct x86_function *p, struct x86_reg dst, struct x86_reg src );
+void x86_test( struct x86_function *p, struct x86_reg dst, struct x86_reg src );
+void x86_xor( struct x86_function *p, struct x86_reg dst, struct x86_reg src );
+void x86_sahf( struct x86_function *p );
+
+
+void x86_cdecl_caller_push_regs( struct x86_function *p );
+void x86_cdecl_caller_pop_regs( struct x86_function *p );
+
+void x87_assert_stack_empty( struct x86_function *p );
+
+void x87_f2xm1( struct x86_function *p );
+void x87_fabs( struct x86_function *p );
+void x87_fadd( struct x86_function *p, struct x86_reg dst, struct x86_reg arg );
+void x87_faddp( struct x86_function *p, struct x86_reg dst );
+void x87_fchs( struct x86_function *p );
+void x87_fclex( struct x86_function *p );
+void x87_fcmovb( struct x86_function *p, struct x86_reg src );
+void x87_fcmovbe( struct x86_function *p, struct x86_reg src );
+void x87_fcmove( struct x86_function *p, struct x86_reg src );
+void x87_fcmovnb( struct x86_function *p, struct x86_reg src );
+void x87_fcmovnbe( struct x86_function *p, struct x86_reg src );
+void x87_fcmovne( struct x86_function *p, struct x86_reg src );
+void x87_fcom( struct x86_function *p, struct x86_reg dst );
+void x87_fcomi( struct x86_function *p, struct x86_reg dst );
+void x87_fcomip( struct x86_function *p, struct x86_reg dst );
+void x87_fcomp( struct x86_function *p, struct x86_reg dst );
+void x87_fcos( struct x86_function *p );
+void x87_fdiv( struct x86_function *p, struct x86_reg dst, struct x86_reg arg );
+void x87_fdivp( struct x86_function *p, struct x86_reg dst );
+void x87_fdivr( struct x86_function *p, struct x86_reg dst, struct x86_reg arg );
+void x87_fdivrp( struct x86_function *p, struct x86_reg dst );
+void x87_fild( struct x86_function *p, struct x86_reg arg );
+void x87_fist( struct x86_function *p, struct x86_reg dst );
+void x87_fistp( struct x86_function *p, struct x86_reg dst );
+void x87_fld( struct x86_function *p, struct x86_reg arg );
+void x87_fld1( struct x86_function *p );
+void x87_fldcw( struct x86_function *p, struct x86_reg arg );
+void x87_fldl2e( struct x86_function *p );
+void x87_fldln2( struct x86_function *p );
+void x87_fldz( struct x86_function *p );
+void x87_fmul( struct x86_function *p, struct x86_reg dst, struct x86_reg arg );
+void x87_fmulp( struct x86_function *p, struct x86_reg dst );
+void x87_fnclex( struct x86_function *p );
+void x87_fprndint( struct x86_function *p );
+void x87_fpop( struct x86_function *p );
+void x87_fscale( struct x86_function *p );
+void x87_fsin( struct x86_function *p );
+void x87_fsincos( struct x86_function *p );
+void x87_fsqrt( struct x86_function *p );
+void x87_fst( struct x86_function *p, struct x86_reg dst );
+void x87_fstp( struct x86_function *p, struct x86_reg dst );
+void x87_fsub( struct x86_function *p, struct x86_reg dst, struct x86_reg arg );
+void x87_fsubp( struct x86_function *p, struct x86_reg dst );
+void x87_fsubr( struct x86_function *p, struct x86_reg dst, struct x86_reg arg );
+void x87_fsubrp( struct x86_function *p, struct x86_reg dst );
+void x87_ftst( struct x86_function *p );
+void x87_fxch( struct x86_function *p, struct x86_reg dst );
+void x87_fxtract( struct x86_function *p );
+void x87_fyl2x( struct x86_function *p );
+void x87_fyl2xp1( struct x86_function *p );
+void x87_fwait( struct x86_function *p );
+void x87_fnstcw( struct x86_function *p, struct x86_reg dst );
+void x87_fnstsw( struct x86_function *p, struct x86_reg dst );
+void x87_fucompp( struct x86_function *p );
+void x87_fucomp( struct x86_function *p, struct x86_reg arg );
+void x87_fucom( struct x86_function *p, struct x86_reg arg );
+
+
+
+/* Retreive a reference to one of the function arguments, taking into
+ * account any push/pop activity. Note - doesn't track explict
+ * manipulation of ESP by other instructions.
+ */
+struct x86_reg x86_fn_arg( struct x86_function *p, unsigned arg );
+
+#endif
+#endif
diff --git a/src/gallium/auxiliary/sct/Makefile b/src/gallium/auxiliary/sct/Makefile
new file mode 100644
index 00000000000..516d1756cf9
--- /dev/null
+++ b/src/gallium/auxiliary/sct/Makefile
@@ -0,0 +1,12 @@
+TOP = ../../../..
+include $(TOP)/configs/current
+
+LIBNAME = sct
+
+C_SOURCES = \
+ sct.c
+
+include ../../Makefile.template
+
+symlinks:
+
diff --git a/src/gallium/auxiliary/sct/SConscript b/src/gallium/auxiliary/sct/SConscript
new file mode 100644
index 00000000000..76927d973f8
--- /dev/null
+++ b/src/gallium/auxiliary/sct/SConscript
@@ -0,0 +1,9 @@
+Import('*')
+
+sct = env.ConvenienceLibrary(
+ target = 'sct',
+ source = [
+ 'sct.c'
+ ])
+
+auxiliaries.insert(0, sct)
diff --git a/src/gallium/auxiliary/sct/sct.c b/src/gallium/auxiliary/sct/sct.c
new file mode 100644
index 00000000000..49bb7ea92e2
--- /dev/null
+++ b/src/gallium/auxiliary/sct/sct.c
@@ -0,0 +1,454 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#include "util/u_memory.h"
+#include "pipe/p_state.h"
+#include "pipe/p_inlines.h"
+#include "sct.h"
+
+
+struct texture_list
+{
+ struct pipe_texture *texture;
+ struct texture_list *next;
+};
+
+
+
+#define MAX_SURFACES ((PIPE_MAX_COLOR_BUFS) + 1)
+
+struct sct_context
+{
+ const struct pipe_context *context;
+
+ /** surfaces the context is drawing into */
+ struct pipe_surface *surfaces[MAX_SURFACES];
+
+ /** currently bound textures */
+ struct pipe_texture *textures[PIPE_MAX_SAMPLERS];
+
+ /** previously bound textures, used but not flushed */
+ struct texture_list *textures_used;
+
+ boolean needs_flush;
+
+ struct sct_context *next;
+};
+
+
+
+struct sct_surface
+{
+ const struct pipe_surface *surface;
+
+ /** list of contexts drawing to this surface */
+ struct sct_context_list *contexts;
+
+ struct sct_surface *next;
+};
+
+
+
+/**
+ * Find the surface_info for the given pipe_surface
+ */
+static struct sct_surface *
+find_surface_info(struct surface_context_tracker *sct,
+ const struct pipe_surface *surface)
+{
+ struct sct_surface *si;
+ for (si = sct->surfaces; si; si = si->next)
+ if (si->surface == surface)
+ return si;
+ return NULL;
+}
+
+
+/**
+ * As above, but create new surface_info if surface is new.
+ */
+static struct sct_surface *
+find_create_surface_info(struct surface_context_tracker *sct,
+ const struct pipe_surface *surface)
+{
+ struct sct_surface *si = find_surface_info(sct, surface);
+ if (si)
+ return si;
+
+ /* alloc new */
+ si = CALLOC_STRUCT(sct_surface);
+ if (si) {
+ si->surface = surface;
+
+ /* insert at head */
+ si->next = sct->surfaces;
+ sct->surfaces = si;
+ }
+
+ return si;
+}
+
+
+/**
+ * Find a context_info for the given context.
+ */
+static struct sct_context *
+find_context_info(struct surface_context_tracker *sct,
+ const struct pipe_context *context)
+{
+ struct sct_context *ci;
+ for (ci = sct->contexts; ci; ci = ci->next)
+ if (ci->context == context)
+ return ci;
+ return NULL;
+}
+
+
+/**
+ * As above, but create new context_info if context is new.
+ */
+static struct sct_context *
+find_create_context_info(struct surface_context_tracker *sct,
+ const struct pipe_context *context)
+{
+ struct sct_context *ci = find_context_info(sct, context);
+ if (ci)
+ return ci;
+
+ /* alloc new */
+ ci = CALLOC_STRUCT(sct_context);
+ if (ci) {
+ ci->context = context;
+
+ /* insert at head */
+ ci->next = sct->contexts;
+ sct->contexts = ci;
+ }
+
+ return ci;
+}
+
+
+/**
+ * Is the context already bound to the surface?
+ */
+static boolean
+find_surface_context(const struct sct_surface *si,
+ const struct pipe_context *context)
+{
+ const struct sct_context_list *cl;
+ for (cl = si->contexts; cl; cl = cl->next) {
+ if (cl->context == context) {
+ return TRUE;
+ }
+ }
+ return FALSE;
+}
+
+
+/**
+ * Add a context to the list of contexts associated with a surface.
+ */
+static void
+add_context_to_surface(struct sct_surface *si,
+ const struct pipe_context *context)
+{
+ struct sct_context_list *cl = CALLOC_STRUCT(sct_context_list);
+ if (cl) {
+ cl->context = context;
+ /* insert at head of list of contexts */
+ cl->next = si->contexts;
+ si->contexts = cl;
+ }
+}
+
+
+/**
+ * Remove a context from the list of contexts associated with a surface.
+ */
+static void
+remove_context_from_surface(struct sct_surface *si,
+ const struct pipe_context *context)
+{
+ struct sct_context_list *prev = NULL, *curr, *next;
+
+ for (curr = si->contexts; curr; curr = next) {
+ if (curr->context == context) {
+ /* remove */
+ if (prev)
+ prev->next = curr->next;
+ else
+ si->contexts = curr->next;
+ next = curr->next;
+ FREE(curr);
+ }
+ else {
+ prev = curr;
+ next = curr->next;
+ }
+ }
+}
+
+
+/**
+ * Unbind context from surface.
+ */
+static void
+unbind_context_surface(struct surface_context_tracker *sct,
+ struct pipe_context *context,
+ struct pipe_surface *surface)
+{
+ struct sct_surface *si = find_surface_info(sct, surface);
+ if (si) {
+ remove_context_from_surface(si, context);
+ }
+}
+
+
+/**
+ * Bind context to a set of surfaces (color + Z).
+ * Like MakeCurrent().
+ */
+void
+sct_bind_surfaces(struct surface_context_tracker *sct,
+ struct pipe_context *context,
+ uint num_surf,
+ struct pipe_surface **surfaces)
+{
+ struct sct_context *ci = find_create_context_info(sct, context);
+ uint i;
+
+ if (!ci) {
+ return; /* out of memory */
+ }
+
+ /* unbind currently bound surfaces */
+ for (i = 0; i < MAX_SURFACES; i++) {
+ if (ci->surfaces[i]) {
+ unbind_context_surface(sct, context, ci->surfaces[i]);
+ }
+ }
+
+ /* bind new surfaces */
+ for (i = 0; i < num_surf; i++) {
+ struct sct_surface *si = find_create_surface_info(sct, surfaces[i]);
+ if (!find_surface_context(si, context)) {
+ add_context_to_surface(si, context);
+ }
+ }
+}
+
+
+/**
+ * Return list of contexts bound to a surface.
+ */
+const struct sct_context_list *
+sct_get_surface_contexts(struct surface_context_tracker *sct,
+ const struct pipe_surface *surface)
+{
+ const struct sct_surface *si = find_surface_info(sct, surface);
+ return si->contexts;
+}
+
+
+
+static boolean
+find_texture(const struct sct_context *ci,
+ const struct pipe_texture *texture)
+{
+ const struct texture_list *tl;
+
+ for (tl = ci->textures_used; tl; tl = tl->next) {
+ if (tl->texture == texture) {
+ return TRUE;
+ }
+ }
+ return FALSE;
+}
+
+
+/**
+ * Add the given texture to the context's list of used textures.
+ */
+static void
+add_texture_used(struct sct_context *ci,
+ struct pipe_texture *texture)
+{
+ if (!find_texture(ci, texture)) {
+ /* add to list */
+ struct texture_list *tl = CALLOC_STRUCT(texture_list);
+ if (tl) {
+ pipe_texture_reference(&tl->texture, texture);
+ /* insert at head */
+ tl->next = ci->textures_used;
+ ci->textures_used = tl;
+ }
+ }
+}
+
+
+/**
+ * Bind a texture to a rendering context.
+ */
+void
+sct_bind_texture(struct surface_context_tracker *sct,
+ struct pipe_context *context,
+ uint unit,
+ struct pipe_texture *tex)
+{
+ struct sct_context *ci = find_context_info(sct, context);
+
+ if (ci->textures[unit] != tex) {
+ /* put texture on the 'used' list */
+ add_texture_used(ci, tex);
+ /* bind new */
+ pipe_texture_reference(&ci->textures[unit], tex);
+ }
+}
+
+
+/**
+ * Check if the given texture has been used by the rendering context
+ * since the last call to sct_flush_textures().
+ */
+boolean
+sct_is_texture_used(struct surface_context_tracker *sct,
+ const struct pipe_context *context,
+ const struct pipe_texture *texture)
+{
+ const struct sct_context *ci = find_context_info(sct, context);
+ return find_texture(ci, texture);
+}
+
+
+/**
+ * To be called when the image contents of a texture are changed, such
+ * as for gl[Copy]TexSubImage().
+ * XXX this may not be needed
+ */
+void
+sct_update_texture(struct pipe_texture *tex)
+{
+
+}
+
+
+/**
+ * When a scene is flushed/rendered we can release the list of
+ * used textures.
+ */
+void
+sct_flush_textures(struct surface_context_tracker *sct,
+ struct pipe_context *context)
+{
+ struct sct_context *ci = find_context_info(sct, context);
+ struct texture_list *tl, *next;
+ uint i;
+
+ for (tl = ci->textures_used; tl; tl = next) {
+ next = tl->next;
+ pipe_texture_release(&tl->texture);
+ FREE(tl);
+ }
+ ci->textures_used = NULL;
+
+ /* put the currently bound textures on the 'used' list */
+ for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
+ add_texture_used(ci, ci->textures[i]);
+ }
+}
+
+
+
+void
+sct_destroy_context(struct surface_context_tracker *sct,
+ struct pipe_context *context)
+{
+ /* XXX should we require an unbinding first? */
+ {
+ struct sct_surface *si;
+ for (si = sct->surfaces; si; si = si->next) {
+ remove_context_from_surface(si, context);
+ }
+ }
+
+ /* remove context from context_info list */
+ {
+ struct sct_context *ci, *next, *prev = NULL;
+ for (ci = sct->contexts; ci; ci = next) {
+ next = ci->next;
+ if (ci->context == context) {
+ if (prev)
+ prev->next = ci->next;
+ else
+ sct->contexts = ci->next;
+ FREE(ci);
+ }
+ else {
+ prev = ci;
+ }
+ }
+ }
+
+}
+
+
+void
+sct_destroy_surface(struct surface_context_tracker *sct,
+ struct pipe_surface *surface)
+{
+ if (1) {
+ /* debug/sanity: no context should be bound to surface */
+ struct sct_context *ci;
+ uint i;
+ for (ci = sct->contexts; ci; ci = ci->next) {
+ for (i = 0; i < MAX_SURFACES; i++) {
+ assert(ci->surfaces[i] != surface);
+ }
+ }
+ }
+
+ /* remove surface from sct_surface list */
+ {
+ struct sct_surface *si, *next, *prev = NULL;
+ for (si = sct->surfaces; si; si = next) {
+ next = si->next;
+ if (si->surface == surface) {
+ /* unlink */
+ if (prev)
+ prev->next = si->next;
+ else
+ sct->surfaces = si->next;
+ FREE(si);
+ }
+ else {
+ prev = si;
+ }
+ }
+ }
+}
diff --git a/src/gallium/auxiliary/sct/sct.h b/src/gallium/auxiliary/sct/sct.h
new file mode 100644
index 00000000000..cf7c4d3bdfd
--- /dev/null
+++ b/src/gallium/auxiliary/sct/sct.h
@@ -0,0 +1,123 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * Surface/Context Tracking
+ *
+ * For some drivers, we need to monitor the binding between contexts and
+ * surfaces/textures.
+ * This code may evolve quite a bit...
+ */
+
+
+#ifndef SCT_H
+#define SCT_H
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+struct pipe_context;
+struct pipe_surface;
+
+struct sct_context;
+struct sct_surface;
+
+
+/**
+ * Per-device info, basically
+ */
+struct surface_context_tracker
+{
+ struct sct_context *contexts;
+ struct sct_surface *surfaces;
+};
+
+
+
+/**
+ * Simple linked list of contexts
+ */
+struct sct_context_list
+{
+ const struct pipe_context *context;
+ struct sct_context_list *next;
+};
+
+
+
+extern void
+sct_bind_surfaces(struct surface_context_tracker *sct,
+ struct pipe_context *context,
+ uint num_surf,
+ struct pipe_surface **surfaces);
+
+
+extern void
+sct_bind_texture(struct surface_context_tracker *sct,
+ struct pipe_context *context,
+ uint unit,
+ struct pipe_texture *texture);
+
+
+extern void
+sct_update_texture(struct pipe_texture *tex);
+
+
+extern boolean
+sct_is_texture_used(struct surface_context_tracker *sct,
+ const struct pipe_context *context,
+ const struct pipe_texture *texture);
+
+extern void
+sct_flush_textures(struct surface_context_tracker *sct,
+ struct pipe_context *context);
+
+
+extern const struct sct_context_list *
+sct_get_surface_contexts(struct surface_context_tracker *sct,
+ const struct pipe_surface *surf);
+
+
+extern void
+sct_destroy_context(struct surface_context_tracker *sct,
+ struct pipe_context *context);
+
+
+extern void
+sct_destroy_surface(struct surface_context_tracker *sct,
+ struct pipe_surface *surface);
+
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* SCT_H */
diff --git a/src/gallium/auxiliary/sct/usage.c b/src/gallium/auxiliary/sct/usage.c
new file mode 100644
index 00000000000..6227f199628
--- /dev/null
+++ b/src/gallium/auxiliary/sct/usage.c
@@ -0,0 +1,61 @@
+/* surface / context tracking */
+
+
+/*
+
+context A:
+ render to texture T
+
+context B:
+ texture from T
+
+-----------------------
+
+flush surface:
+ which contexts are bound to the surface?
+
+-----------------------
+
+glTexSubImage():
+ which contexts need to be flushed?
+
+ */
+
+
+/*
+
+in MakeCurrent():
+
+ call sct_bind_surfaces(context, list of surfaces) to update the
+ dependencies between context and surfaces
+
+
+in SurfaceFlush(), or whatever it is in D3D:
+
+ call sct_get_surface_contexts(surface) to get a list of contexts
+ which are currently bound to the surface.
+
+
+
+in BindTexture():
+
+ call sct_bind_texture(context, texture) to indicate that the texture
+ is used in the scene.
+
+
+in glTexSubImage() or RenderToTexture():
+
+ call sct_is_texture_used(context, texture) to determine if the texture
+ has been used in the scene, but the scene's not flushed. If TRUE is
+ returned it means the scene has to be rendered/flushed before the contents
+ of the texture can be changed.
+
+
+in psb_scene_flush/terminate():
+
+ call sct_flush_textures(context) to tell the SCT that the textures which
+ were used in the scene can be released.
+
+
+
+*/
diff --git a/src/gallium/auxiliary/tgsi/Makefile b/src/gallium/auxiliary/tgsi/Makefile
new file mode 100644
index 00000000000..d7df9490cfa
--- /dev/null
+++ b/src/gallium/auxiliary/tgsi/Makefile
@@ -0,0 +1,24 @@
+TOP = ../../../..
+include $(TOP)/configs/current
+
+LIBNAME = tgsi
+
+C_SOURCES = \
+ tgsi_sanity.c \
+ tgsi_build.c \
+ tgsi_dump.c \
+ tgsi_exec.c \
+ tgsi_info.c \
+ tgsi_iterate.c \
+ tgsi_parse.c \
+ tgsi_ppc.c \
+ tgsi_scan.c \
+ tgsi_sse2.c \
+ tgsi_text.c \
+ tgsi_transform.c \
+ tgsi_util.c
+
+include ../../Makefile.template
+
+symlinks:
+
diff --git a/src/gallium/auxiliary/tgsi/SConscript b/src/gallium/auxiliary/tgsi/SConscript
new file mode 100644
index 00000000000..8200cce42f5
--- /dev/null
+++ b/src/gallium/auxiliary/tgsi/SConscript
@@ -0,0 +1,22 @@
+Import('*')
+
+tgsi = env.ConvenienceLibrary(
+ target = 'tgsi',
+ source = [
+ 'tgsi_build.c',
+ 'tgsi_dump.c',
+ 'tgsi_dump_c.c',
+ 'tgsi_exec.c',
+ 'tgsi_info.c',
+ 'tgsi_iterate.c',
+ 'tgsi_parse.c',
+ 'tgsi_sanity.c',
+ 'tgsi_scan.c',
+ 'tgsi_ppc.c',
+ 'tgsi_sse2.c',
+ 'tgsi_text.c',
+ 'tgsi_transform.c',
+ 'tgsi_util.c',
+ ])
+
+auxiliaries.insert(0, tgsi)
diff --git a/src/gallium/auxiliary/tgsi/tgsi_build.c b/src/gallium/auxiliary/tgsi/tgsi_build.c
new file mode 100644
index 00000000000..17886540cf7
--- /dev/null
+++ b/src/gallium/auxiliary/tgsi/tgsi_build.c
@@ -0,0 +1,1335 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "pipe/p_debug.h"
+#include "pipe/p_shader_tokens.h"
+#include "tgsi_build.h"
+#include "tgsi_parse.h"
+
+/*
+ * version
+ */
+
+struct tgsi_version
+tgsi_build_version( void )
+{
+ struct tgsi_version version;
+
+ version.MajorVersion = 1;
+ version.MinorVersion = 1;
+ version.Padding = 0;
+
+ return version;
+}
+
+/*
+ * header
+ */
+
+struct tgsi_header
+tgsi_build_header( void )
+{
+ struct tgsi_header header;
+
+ header.HeaderSize = 1;
+ header.BodySize = 0;
+
+ return header;
+}
+
+static void
+header_headersize_grow( struct tgsi_header *header )
+{
+ assert( header->HeaderSize < 0xFF );
+ assert( header->BodySize == 0 );
+
+ header->HeaderSize++;
+}
+
+static void
+header_bodysize_grow( struct tgsi_header *header )
+{
+ assert( header->BodySize < 0xFFFFFF );
+
+ header->BodySize++;
+}
+
+struct tgsi_processor
+tgsi_default_processor( void )
+{
+ struct tgsi_processor processor;
+
+ processor.Processor = TGSI_PROCESSOR_FRAGMENT;
+ processor.Padding = 0;
+
+ return processor;
+}
+
+struct tgsi_processor
+tgsi_build_processor(
+ unsigned type,
+ struct tgsi_header *header )
+{
+ struct tgsi_processor processor;
+
+ processor = tgsi_default_processor();
+ processor.Processor = type;
+
+ header_headersize_grow( header );
+
+ return processor;
+}
+
+/*
+ * declaration
+ */
+
+struct tgsi_declaration
+tgsi_default_declaration( void )
+{
+ struct tgsi_declaration declaration;
+
+ declaration.Type = TGSI_TOKEN_TYPE_DECLARATION;
+ declaration.NrTokens = 1;
+ declaration.File = TGSI_FILE_NULL;
+ declaration.UsageMask = TGSI_WRITEMASK_XYZW;
+ declaration.Interpolate = TGSI_INTERPOLATE_CONSTANT;
+ declaration.Semantic = 0;
+ declaration.Centroid = 0;
+ declaration.Invariant = 0;
+ declaration.Padding = 0;
+ declaration.Extended = 0;
+
+ return declaration;
+}
+
+struct tgsi_declaration
+tgsi_build_declaration(
+ unsigned file,
+ unsigned usage_mask,
+ unsigned interpolate,
+ unsigned semantic,
+ unsigned centroid,
+ unsigned invariant,
+ struct tgsi_header *header )
+{
+ struct tgsi_declaration declaration;
+
+ assert( file <= TGSI_FILE_IMMEDIATE );
+ assert( interpolate <= TGSI_INTERPOLATE_PERSPECTIVE );
+
+ declaration = tgsi_default_declaration();
+ declaration.File = file;
+ declaration.UsageMask = usage_mask;
+ declaration.Interpolate = interpolate;
+ declaration.Semantic = semantic;
+ declaration.Centroid = centroid;
+ declaration.Invariant = invariant;
+
+ header_bodysize_grow( header );
+
+ return declaration;
+}
+
+static void
+declaration_grow(
+ struct tgsi_declaration *declaration,
+ struct tgsi_header *header )
+{
+ assert( declaration->NrTokens < 0xFF );
+
+ declaration->NrTokens++;
+
+ header_bodysize_grow( header );
+}
+
+struct tgsi_full_declaration
+tgsi_default_full_declaration( void )
+{
+ struct tgsi_full_declaration full_declaration;
+
+ full_declaration.Declaration = tgsi_default_declaration();
+ full_declaration.DeclarationRange = tgsi_default_declaration_range();
+ full_declaration.Semantic = tgsi_default_declaration_semantic();
+
+ return full_declaration;
+}
+
+unsigned
+tgsi_build_full_declaration(
+ const struct tgsi_full_declaration *full_decl,
+ struct tgsi_token *tokens,
+ struct tgsi_header *header,
+ unsigned maxsize )
+{
+ unsigned size = 0;
+ struct tgsi_declaration *declaration;
+ struct tgsi_declaration_range *dr;
+
+ if( maxsize <= size )
+ return 0;
+ declaration = (struct tgsi_declaration *) &tokens[size];
+ size++;
+
+ *declaration = tgsi_build_declaration(
+ full_decl->Declaration.File,
+ full_decl->Declaration.UsageMask,
+ full_decl->Declaration.Interpolate,
+ full_decl->Declaration.Semantic,
+ full_decl->Declaration.Centroid,
+ full_decl->Declaration.Invariant,
+ header );
+
+ if (maxsize <= size)
+ return 0;
+ dr = (struct tgsi_declaration_range *) &tokens[size];
+ size++;
+
+ *dr = tgsi_build_declaration_range(
+ full_decl->DeclarationRange.First,
+ full_decl->DeclarationRange.Last,
+ declaration,
+ header );
+
+ if( full_decl->Declaration.Semantic ) {
+ struct tgsi_declaration_semantic *ds;
+
+ if( maxsize <= size )
+ return 0;
+ ds = (struct tgsi_declaration_semantic *) &tokens[size];
+ size++;
+
+ *ds = tgsi_build_declaration_semantic(
+ full_decl->Semantic.SemanticName,
+ full_decl->Semantic.SemanticIndex,
+ declaration,
+ header );
+ }
+
+ return size;
+}
+
+struct tgsi_declaration_range
+tgsi_default_declaration_range( void )
+{
+ struct tgsi_declaration_range dr;
+
+ dr.First = 0;
+ dr.Last = 0;
+
+ return dr;
+}
+
+struct tgsi_declaration_range
+tgsi_build_declaration_range(
+ unsigned first,
+ unsigned last,
+ struct tgsi_declaration *declaration,
+ struct tgsi_header *header )
+{
+ struct tgsi_declaration_range declaration_range;
+
+ assert( last >= first );
+ assert( last <= 0xFFFF );
+
+ declaration_range = tgsi_default_declaration_range();
+ declaration_range.First = first;
+ declaration_range.Last = last;
+
+ declaration_grow( declaration, header );
+
+ return declaration_range;
+}
+
+struct tgsi_declaration_semantic
+tgsi_default_declaration_semantic( void )
+{
+ struct tgsi_declaration_semantic ds;
+
+ ds.SemanticName = TGSI_SEMANTIC_POSITION;
+ ds.SemanticIndex = 0;
+ ds.Padding = 0;
+
+ return ds;
+}
+
+struct tgsi_declaration_semantic
+tgsi_build_declaration_semantic(
+ unsigned semantic_name,
+ unsigned semantic_index,
+ struct tgsi_declaration *declaration,
+ struct tgsi_header *header )
+{
+ struct tgsi_declaration_semantic ds;
+
+ assert( semantic_name <= TGSI_SEMANTIC_COUNT );
+ assert( semantic_index <= 0xFFFF );
+
+ ds = tgsi_default_declaration_semantic();
+ ds.SemanticName = semantic_name;
+ ds.SemanticIndex = semantic_index;
+
+ declaration_grow( declaration, header );
+
+ return ds;
+}
+
+/*
+ * immediate
+ */
+
+struct tgsi_immediate
+tgsi_default_immediate( void )
+{
+ struct tgsi_immediate immediate;
+
+ immediate.Type = TGSI_TOKEN_TYPE_IMMEDIATE;
+ immediate.NrTokens = 1;
+ immediate.DataType = TGSI_IMM_FLOAT32;
+ immediate.Padding = 0;
+ immediate.Extended = 0;
+
+ return immediate;
+}
+
+struct tgsi_immediate
+tgsi_build_immediate(
+ struct tgsi_header *header )
+{
+ struct tgsi_immediate immediate;
+
+ immediate = tgsi_default_immediate();
+
+ header_bodysize_grow( header );
+
+ return immediate;
+}
+
+struct tgsi_full_immediate
+tgsi_default_full_immediate( void )
+{
+ struct tgsi_full_immediate fullimm;
+
+ fullimm.Immediate = tgsi_default_immediate();
+ fullimm.u.Pointer = (void *) 0;
+
+ return fullimm;
+}
+
+static void
+immediate_grow(
+ struct tgsi_immediate *immediate,
+ struct tgsi_header *header )
+{
+ assert( immediate->NrTokens < 0xFF );
+
+ immediate->NrTokens++;
+
+ header_bodysize_grow( header );
+}
+
+struct tgsi_immediate_float32
+tgsi_build_immediate_float32(
+ float value,
+ struct tgsi_immediate *immediate,
+ struct tgsi_header *header )
+{
+ struct tgsi_immediate_float32 immediate_float32;
+
+ immediate_float32.Float = value;
+
+ immediate_grow( immediate, header );
+
+ return immediate_float32;
+}
+
+unsigned
+tgsi_build_full_immediate(
+ const struct tgsi_full_immediate *full_imm,
+ struct tgsi_token *tokens,
+ struct tgsi_header *header,
+ unsigned maxsize )
+{
+ unsigned size = 0, i;
+ struct tgsi_immediate *immediate;
+
+ if( maxsize <= size )
+ return 0;
+ immediate = (struct tgsi_immediate *) &tokens[size];
+ size++;
+
+ *immediate = tgsi_build_immediate( header );
+
+ for( i = 0; i < full_imm->Immediate.NrTokens - 1; i++ ) {
+ struct tgsi_immediate_float32 *if32;
+
+ if( maxsize <= size )
+ return 0;
+ if32 = (struct tgsi_immediate_float32 *) &tokens[size];
+ size++;
+
+ *if32 = tgsi_build_immediate_float32(
+ full_imm->u.ImmediateFloat32[i].Float,
+ immediate,
+ header );
+ }
+
+ return size;
+}
+
+/*
+ * instruction
+ */
+
+struct tgsi_instruction
+tgsi_default_instruction( void )
+{
+ struct tgsi_instruction instruction;
+
+ instruction.Type = TGSI_TOKEN_TYPE_INSTRUCTION;
+ instruction.NrTokens = 1;
+ instruction.Opcode = TGSI_OPCODE_MOV;
+ instruction.Saturate = TGSI_SAT_NONE;
+ instruction.NumDstRegs = 1;
+ instruction.NumSrcRegs = 1;
+ instruction.Padding = 0;
+ instruction.Extended = 0;
+
+ return instruction;
+}
+
+struct tgsi_instruction
+tgsi_build_instruction(
+ unsigned opcode,
+ unsigned saturate,
+ unsigned num_dst_regs,
+ unsigned num_src_regs,
+ struct tgsi_header *header )
+{
+ struct tgsi_instruction instruction;
+
+ assert (opcode <= TGSI_OPCODE_LAST);
+ assert (saturate <= TGSI_SAT_MINUS_PLUS_ONE);
+ assert (num_dst_regs <= 3);
+ assert (num_src_regs <= 15);
+
+ instruction = tgsi_default_instruction();
+ instruction.Opcode = opcode;
+ instruction.Saturate = saturate;
+ instruction.NumDstRegs = num_dst_regs;
+ instruction.NumSrcRegs = num_src_regs;
+
+ header_bodysize_grow( header );
+
+ return instruction;
+}
+
+static void
+instruction_grow(
+ struct tgsi_instruction *instruction,
+ struct tgsi_header *header )
+{
+ assert (instruction->NrTokens < 0xFF);
+
+ instruction->NrTokens++;
+
+ header_bodysize_grow( header );
+}
+
+struct tgsi_full_instruction
+tgsi_default_full_instruction( void )
+{
+ struct tgsi_full_instruction full_instruction;
+ unsigned i;
+
+ full_instruction.Instruction = tgsi_default_instruction();
+ full_instruction.InstructionExtNv = tgsi_default_instruction_ext_nv();
+ full_instruction.InstructionExtLabel = tgsi_default_instruction_ext_label();
+ full_instruction.InstructionExtTexture = tgsi_default_instruction_ext_texture();
+ for( i = 0; i < TGSI_FULL_MAX_DST_REGISTERS; i++ ) {
+ full_instruction.FullDstRegisters[i] = tgsi_default_full_dst_register();
+ }
+ for( i = 0; i < TGSI_FULL_MAX_SRC_REGISTERS; i++ ) {
+ full_instruction.FullSrcRegisters[i] = tgsi_default_full_src_register();
+ }
+
+ return full_instruction;
+}
+
+unsigned
+tgsi_build_full_instruction(
+ const struct tgsi_full_instruction *full_inst,
+ struct tgsi_token *tokens,
+ struct tgsi_header *header,
+ unsigned maxsize )
+{
+ unsigned size = 0;
+ unsigned i;
+ struct tgsi_instruction *instruction;
+ struct tgsi_token *prev_token;
+
+ if( maxsize <= size )
+ return 0;
+ instruction = (struct tgsi_instruction *) &tokens[size];
+ size++;
+
+ *instruction = tgsi_build_instruction(
+ full_inst->Instruction.Opcode,
+ full_inst->Instruction.Saturate,
+ full_inst->Instruction.NumDstRegs,
+ full_inst->Instruction.NumSrcRegs,
+ header );
+ prev_token = (struct tgsi_token *) instruction;
+
+ if( tgsi_compare_instruction_ext_nv(
+ full_inst->InstructionExtNv,
+ tgsi_default_instruction_ext_nv() ) ) {
+ struct tgsi_instruction_ext_nv *instruction_ext_nv;
+
+ if( maxsize <= size )
+ return 0;
+ instruction_ext_nv =
+ (struct tgsi_instruction_ext_nv *) &tokens[size];
+ size++;
+
+ *instruction_ext_nv = tgsi_build_instruction_ext_nv(
+ full_inst->InstructionExtNv.Precision,
+ full_inst->InstructionExtNv.CondDstIndex,
+ full_inst->InstructionExtNv.CondFlowIndex,
+ full_inst->InstructionExtNv.CondMask,
+ full_inst->InstructionExtNv.CondSwizzleX,
+ full_inst->InstructionExtNv.CondSwizzleY,
+ full_inst->InstructionExtNv.CondSwizzleZ,
+ full_inst->InstructionExtNv.CondSwizzleW,
+ full_inst->InstructionExtNv.CondDstUpdate,
+ full_inst->InstructionExtNv.CondFlowEnable,
+ prev_token,
+ instruction,
+ header );
+ prev_token = (struct tgsi_token *) instruction_ext_nv;
+ }
+
+ if( tgsi_compare_instruction_ext_label(
+ full_inst->InstructionExtLabel,
+ tgsi_default_instruction_ext_label() ) ) {
+ struct tgsi_instruction_ext_label *instruction_ext_label;
+
+ if( maxsize <= size )
+ return 0;
+ instruction_ext_label =
+ (struct tgsi_instruction_ext_label *) &tokens[size];
+ size++;
+
+ *instruction_ext_label = tgsi_build_instruction_ext_label(
+ full_inst->InstructionExtLabel.Label,
+ prev_token,
+ instruction,
+ header );
+ prev_token = (struct tgsi_token *) instruction_ext_label;
+ }
+
+ if( tgsi_compare_instruction_ext_texture(
+ full_inst->InstructionExtTexture,
+ tgsi_default_instruction_ext_texture() ) ) {
+ struct tgsi_instruction_ext_texture *instruction_ext_texture;
+
+ if( maxsize <= size )
+ return 0;
+ instruction_ext_texture =
+ (struct tgsi_instruction_ext_texture *) &tokens[size];
+ size++;
+
+ *instruction_ext_texture = tgsi_build_instruction_ext_texture(
+ full_inst->InstructionExtTexture.Texture,
+ prev_token,
+ instruction,
+ header );
+ prev_token = (struct tgsi_token *) instruction_ext_texture;
+ }
+
+ for( i = 0; i < full_inst->Instruction.NumDstRegs; i++ ) {
+ const struct tgsi_full_dst_register *reg = &full_inst->FullDstRegisters[i];
+ struct tgsi_dst_register *dst_register;
+ struct tgsi_token *prev_token;
+
+ if( maxsize <= size )
+ return 0;
+ dst_register = (struct tgsi_dst_register *) &tokens[size];
+ size++;
+
+ *dst_register = tgsi_build_dst_register(
+ reg->DstRegister.File,
+ reg->DstRegister.WriteMask,
+ reg->DstRegister.Index,
+ instruction,
+ header );
+ prev_token = (struct tgsi_token *) dst_register;
+
+ if( tgsi_compare_dst_register_ext_concode(
+ reg->DstRegisterExtConcode,
+ tgsi_default_dst_register_ext_concode() ) ) {
+ struct tgsi_dst_register_ext_concode *dst_register_ext_concode;
+
+ if( maxsize <= size )
+ return 0;
+ dst_register_ext_concode =
+ (struct tgsi_dst_register_ext_concode *) &tokens[size];
+ size++;
+
+ *dst_register_ext_concode = tgsi_build_dst_register_ext_concode(
+ reg->DstRegisterExtConcode.CondMask,
+ reg->DstRegisterExtConcode.CondSwizzleX,
+ reg->DstRegisterExtConcode.CondSwizzleY,
+ reg->DstRegisterExtConcode.CondSwizzleZ,
+ reg->DstRegisterExtConcode.CondSwizzleW,
+ reg->DstRegisterExtConcode.CondSrcIndex,
+ prev_token,
+ instruction,
+ header );
+ prev_token = (struct tgsi_token *) dst_register_ext_concode;
+ }
+
+ if( tgsi_compare_dst_register_ext_modulate(
+ reg->DstRegisterExtModulate,
+ tgsi_default_dst_register_ext_modulate() ) ) {
+ struct tgsi_dst_register_ext_modulate *dst_register_ext_modulate;
+
+ if( maxsize <= size )
+ return 0;
+ dst_register_ext_modulate =
+ (struct tgsi_dst_register_ext_modulate *) &tokens[size];
+ size++;
+
+ *dst_register_ext_modulate = tgsi_build_dst_register_ext_modulate(
+ reg->DstRegisterExtModulate.Modulate,
+ prev_token,
+ instruction,
+ header );
+ prev_token = (struct tgsi_token *) dst_register_ext_modulate;
+ }
+ }
+
+ for( i = 0; i < full_inst->Instruction.NumSrcRegs; i++ ) {
+ const struct tgsi_full_src_register *reg = &full_inst->FullSrcRegisters[i];
+ struct tgsi_src_register *src_register;
+ struct tgsi_token *prev_token;
+
+ if( maxsize <= size )
+ return 0;
+ src_register = (struct tgsi_src_register *) &tokens[size];
+ size++;
+
+ *src_register = tgsi_build_src_register(
+ reg->SrcRegister.File,
+ reg->SrcRegister.SwizzleX,
+ reg->SrcRegister.SwizzleY,
+ reg->SrcRegister.SwizzleZ,
+ reg->SrcRegister.SwizzleW,
+ reg->SrcRegister.Negate,
+ reg->SrcRegister.Indirect,
+ reg->SrcRegister.Dimension,
+ reg->SrcRegister.Index,
+ instruction,
+ header );
+ prev_token = (struct tgsi_token *) src_register;
+
+ if( tgsi_compare_src_register_ext_swz(
+ reg->SrcRegisterExtSwz,
+ tgsi_default_src_register_ext_swz() ) ) {
+ struct tgsi_src_register_ext_swz *src_register_ext_swz;
+
+ /* Use of the extended swizzle requires the simple swizzle to be identity.
+ */
+ assert( reg->SrcRegister.SwizzleX == TGSI_SWIZZLE_X );
+ assert( reg->SrcRegister.SwizzleY == TGSI_SWIZZLE_Y );
+ assert( reg->SrcRegister.SwizzleZ == TGSI_SWIZZLE_Z );
+ assert( reg->SrcRegister.SwizzleW == TGSI_SWIZZLE_W );
+ assert( reg->SrcRegister.Negate == FALSE );
+
+ if( maxsize <= size )
+ return 0;
+ src_register_ext_swz =
+ (struct tgsi_src_register_ext_swz *) &tokens[size];
+ size++;
+
+ *src_register_ext_swz = tgsi_build_src_register_ext_swz(
+ reg->SrcRegisterExtSwz.ExtSwizzleX,
+ reg->SrcRegisterExtSwz.ExtSwizzleY,
+ reg->SrcRegisterExtSwz.ExtSwizzleZ,
+ reg->SrcRegisterExtSwz.ExtSwizzleW,
+ reg->SrcRegisterExtSwz.NegateX,
+ reg->SrcRegisterExtSwz.NegateY,
+ reg->SrcRegisterExtSwz.NegateZ,
+ reg->SrcRegisterExtSwz.NegateW,
+ prev_token,
+ instruction,
+ header );
+ prev_token = (struct tgsi_token *) src_register_ext_swz;
+ }
+
+ if( tgsi_compare_src_register_ext_mod(
+ reg->SrcRegisterExtMod,
+ tgsi_default_src_register_ext_mod() ) ) {
+ struct tgsi_src_register_ext_mod *src_register_ext_mod;
+
+ if( maxsize <= size )
+ return 0;
+ src_register_ext_mod =
+ (struct tgsi_src_register_ext_mod *) &tokens[size];
+ size++;
+
+ *src_register_ext_mod = tgsi_build_src_register_ext_mod(
+ reg->SrcRegisterExtMod.Complement,
+ reg->SrcRegisterExtMod.Bias,
+ reg->SrcRegisterExtMod.Scale2X,
+ reg->SrcRegisterExtMod.Absolute,
+ reg->SrcRegisterExtMod.Negate,
+ prev_token,
+ instruction,
+ header );
+ prev_token = (struct tgsi_token *) src_register_ext_mod;
+ }
+
+ if( reg->SrcRegister.Indirect ) {
+ struct tgsi_src_register *ind;
+
+ if( maxsize <= size )
+ return 0;
+ ind = (struct tgsi_src_register *) &tokens[size];
+ size++;
+
+ *ind = tgsi_build_src_register(
+ reg->SrcRegisterInd.File,
+ reg->SrcRegisterInd.SwizzleX,
+ reg->SrcRegisterInd.SwizzleY,
+ reg->SrcRegisterInd.SwizzleZ,
+ reg->SrcRegisterInd.SwizzleW,
+ reg->SrcRegisterInd.Negate,
+ reg->SrcRegisterInd.Indirect,
+ reg->SrcRegisterInd.Dimension,
+ reg->SrcRegisterInd.Index,
+ instruction,
+ header );
+ }
+
+ if( reg->SrcRegister.Dimension ) {
+ struct tgsi_dimension *dim;
+
+ assert( !reg->SrcRegisterDim.Dimension );
+
+ if( maxsize <= size )
+ return 0;
+ dim = (struct tgsi_dimension *) &tokens[size];
+ size++;
+
+ *dim = tgsi_build_dimension(
+ reg->SrcRegisterDim.Indirect,
+ reg->SrcRegisterDim.Index,
+ instruction,
+ header );
+
+ if( reg->SrcRegisterDim.Indirect ) {
+ struct tgsi_src_register *ind;
+
+ if( maxsize <= size )
+ return 0;
+ ind = (struct tgsi_src_register *) &tokens[size];
+ size++;
+
+ *ind = tgsi_build_src_register(
+ reg->SrcRegisterDimInd.File,
+ reg->SrcRegisterDimInd.SwizzleX,
+ reg->SrcRegisterDimInd.SwizzleY,
+ reg->SrcRegisterDimInd.SwizzleZ,
+ reg->SrcRegisterDimInd.SwizzleW,
+ reg->SrcRegisterDimInd.Negate,
+ reg->SrcRegisterDimInd.Indirect,
+ reg->SrcRegisterDimInd.Dimension,
+ reg->SrcRegisterDimInd.Index,
+ instruction,
+ header );
+ }
+ }
+ }
+
+ return size;
+}
+
+struct tgsi_instruction_ext_nv
+tgsi_default_instruction_ext_nv( void )
+{
+ struct tgsi_instruction_ext_nv instruction_ext_nv;
+
+ instruction_ext_nv.Type = TGSI_INSTRUCTION_EXT_TYPE_NV;
+ instruction_ext_nv.Precision = TGSI_PRECISION_DEFAULT;
+ instruction_ext_nv.CondDstIndex = 0;
+ instruction_ext_nv.CondFlowIndex = 0;
+ instruction_ext_nv.CondMask = TGSI_CC_TR;
+ instruction_ext_nv.CondSwizzleX = TGSI_SWIZZLE_X;
+ instruction_ext_nv.CondSwizzleY = TGSI_SWIZZLE_Y;
+ instruction_ext_nv.CondSwizzleZ = TGSI_SWIZZLE_Z;
+ instruction_ext_nv.CondSwizzleW = TGSI_SWIZZLE_W;
+ instruction_ext_nv.CondDstUpdate = 0;
+ instruction_ext_nv.CondFlowEnable = 0;
+ instruction_ext_nv.Padding = 0;
+ instruction_ext_nv.Extended = 0;
+
+ return instruction_ext_nv;
+}
+
+
+/** test for inequality of 32-bit values pointed to by a and b */
+static INLINE boolean
+compare32(const void *a, const void *b)
+{
+ return *((uint32_t *) a) != *((uint32_t *) b);
+}
+
+
+unsigned
+tgsi_compare_instruction_ext_nv(
+ struct tgsi_instruction_ext_nv a,
+ struct tgsi_instruction_ext_nv b )
+{
+ a.Padding = b.Padding = 0;
+ a.Extended = b.Extended = 0;
+ return compare32(&a, &b);
+}
+
+struct tgsi_instruction_ext_nv
+tgsi_build_instruction_ext_nv(
+ unsigned precision,
+ unsigned cond_dst_index,
+ unsigned cond_flow_index,
+ unsigned cond_mask,
+ unsigned cond_swizzle_x,
+ unsigned cond_swizzle_y,
+ unsigned cond_swizzle_z,
+ unsigned cond_swizzle_w,
+ unsigned cond_dst_update,
+ unsigned cond_flow_enable,
+ struct tgsi_token *prev_token,
+ struct tgsi_instruction *instruction,
+ struct tgsi_header *header )
+{
+ struct tgsi_instruction_ext_nv instruction_ext_nv;
+
+ instruction_ext_nv = tgsi_default_instruction_ext_nv();
+ instruction_ext_nv.Precision = precision;
+ instruction_ext_nv.CondDstIndex = cond_dst_index;
+ instruction_ext_nv.CondFlowIndex = cond_flow_index;
+ instruction_ext_nv.CondMask = cond_mask;
+ instruction_ext_nv.CondSwizzleX = cond_swizzle_x;
+ instruction_ext_nv.CondSwizzleY = cond_swizzle_y;
+ instruction_ext_nv.CondSwizzleZ = cond_swizzle_z;
+ instruction_ext_nv.CondSwizzleW = cond_swizzle_w;
+ instruction_ext_nv.CondDstUpdate = cond_dst_update;
+ instruction_ext_nv.CondFlowEnable = cond_flow_enable;
+
+ prev_token->Extended = 1;
+ instruction_grow( instruction, header );
+
+ return instruction_ext_nv;
+}
+
+struct tgsi_instruction_ext_label
+tgsi_default_instruction_ext_label( void )
+{
+ struct tgsi_instruction_ext_label instruction_ext_label;
+
+ instruction_ext_label.Type = TGSI_INSTRUCTION_EXT_TYPE_LABEL;
+ instruction_ext_label.Label = 0;
+ instruction_ext_label.Padding = 0;
+ instruction_ext_label.Extended = 0;
+
+ return instruction_ext_label;
+}
+
+unsigned
+tgsi_compare_instruction_ext_label(
+ struct tgsi_instruction_ext_label a,
+ struct tgsi_instruction_ext_label b )
+{
+ a.Padding = b.Padding = 0;
+ a.Extended = b.Extended = 0;
+ return compare32(&a, &b);
+}
+
+struct tgsi_instruction_ext_label
+tgsi_build_instruction_ext_label(
+ unsigned label,
+ struct tgsi_token *prev_token,
+ struct tgsi_instruction *instruction,
+ struct tgsi_header *header )
+{
+ struct tgsi_instruction_ext_label instruction_ext_label;
+
+ instruction_ext_label = tgsi_default_instruction_ext_label();
+ instruction_ext_label.Label = label;
+
+ prev_token->Extended = 1;
+ instruction_grow( instruction, header );
+
+ return instruction_ext_label;
+}
+
+struct tgsi_instruction_ext_texture
+tgsi_default_instruction_ext_texture( void )
+{
+ struct tgsi_instruction_ext_texture instruction_ext_texture;
+
+ instruction_ext_texture.Type = TGSI_INSTRUCTION_EXT_TYPE_TEXTURE;
+ instruction_ext_texture.Texture = TGSI_TEXTURE_UNKNOWN;
+ instruction_ext_texture.Padding = 0;
+ instruction_ext_texture.Extended = 0;
+
+ return instruction_ext_texture;
+}
+
+unsigned
+tgsi_compare_instruction_ext_texture(
+ struct tgsi_instruction_ext_texture a,
+ struct tgsi_instruction_ext_texture b )
+{
+ a.Padding = b.Padding = 0;
+ a.Extended = b.Extended = 0;
+ return compare32(&a, &b);
+}
+
+struct tgsi_instruction_ext_texture
+tgsi_build_instruction_ext_texture(
+ unsigned texture,
+ struct tgsi_token *prev_token,
+ struct tgsi_instruction *instruction,
+ struct tgsi_header *header )
+{
+ struct tgsi_instruction_ext_texture instruction_ext_texture;
+
+ instruction_ext_texture = tgsi_default_instruction_ext_texture();
+ instruction_ext_texture.Texture = texture;
+
+ prev_token->Extended = 1;
+ instruction_grow( instruction, header );
+
+ return instruction_ext_texture;
+}
+
+struct tgsi_src_register
+tgsi_default_src_register( void )
+{
+ struct tgsi_src_register src_register;
+
+ src_register.File = TGSI_FILE_NULL;
+ src_register.SwizzleX = TGSI_SWIZZLE_X;
+ src_register.SwizzleY = TGSI_SWIZZLE_Y;
+ src_register.SwizzleZ = TGSI_SWIZZLE_Z;
+ src_register.SwizzleW = TGSI_SWIZZLE_W;
+ src_register.Negate = 0;
+ src_register.Indirect = 0;
+ src_register.Dimension = 0;
+ src_register.Index = 0;
+ src_register.Extended = 0;
+
+ return src_register;
+}
+
+struct tgsi_src_register
+tgsi_build_src_register(
+ unsigned file,
+ unsigned swizzle_x,
+ unsigned swizzle_y,
+ unsigned swizzle_z,
+ unsigned swizzle_w,
+ unsigned negate,
+ unsigned indirect,
+ unsigned dimension,
+ int index,
+ struct tgsi_instruction *instruction,
+ struct tgsi_header *header )
+{
+ struct tgsi_src_register src_register;
+
+ assert( file <= TGSI_FILE_IMMEDIATE );
+ assert( swizzle_x <= TGSI_SWIZZLE_W );
+ assert( swizzle_y <= TGSI_SWIZZLE_W );
+ assert( swizzle_z <= TGSI_SWIZZLE_W );
+ assert( swizzle_w <= TGSI_SWIZZLE_W );
+ assert( negate <= 1 );
+ assert( index >= -0x8000 && index <= 0x7FFF );
+
+ src_register = tgsi_default_src_register();
+ src_register.File = file;
+ src_register.SwizzleX = swizzle_x;
+ src_register.SwizzleY = swizzle_y;
+ src_register.SwizzleZ = swizzle_z;
+ src_register.SwizzleW = swizzle_w;
+ src_register.Negate = negate;
+ src_register.Indirect = indirect;
+ src_register.Dimension = dimension;
+ src_register.Index = index;
+
+ instruction_grow( instruction, header );
+
+ return src_register;
+}
+
+struct tgsi_full_src_register
+tgsi_default_full_src_register( void )
+{
+ struct tgsi_full_src_register full_src_register;
+
+ full_src_register.SrcRegister = tgsi_default_src_register();
+ full_src_register.SrcRegisterExtSwz = tgsi_default_src_register_ext_swz();
+ full_src_register.SrcRegisterExtMod = tgsi_default_src_register_ext_mod();
+ full_src_register.SrcRegisterInd = tgsi_default_src_register();
+ full_src_register.SrcRegisterDim = tgsi_default_dimension();
+ full_src_register.SrcRegisterDimInd = tgsi_default_src_register();
+
+ return full_src_register;
+}
+
+struct tgsi_src_register_ext_swz
+tgsi_default_src_register_ext_swz( void )
+{
+ struct tgsi_src_register_ext_swz src_register_ext_swz;
+
+ src_register_ext_swz.Type = TGSI_SRC_REGISTER_EXT_TYPE_SWZ;
+ src_register_ext_swz.ExtSwizzleX = TGSI_EXTSWIZZLE_X;
+ src_register_ext_swz.ExtSwizzleY = TGSI_EXTSWIZZLE_Y;
+ src_register_ext_swz.ExtSwizzleZ = TGSI_EXTSWIZZLE_Z;
+ src_register_ext_swz.ExtSwizzleW = TGSI_EXTSWIZZLE_W;
+ src_register_ext_swz.NegateX = 0;
+ src_register_ext_swz.NegateY = 0;
+ src_register_ext_swz.NegateZ = 0;
+ src_register_ext_swz.NegateW = 0;
+ src_register_ext_swz.Padding = 0;
+ src_register_ext_swz.Extended = 0;
+
+ return src_register_ext_swz;
+}
+
+unsigned
+tgsi_compare_src_register_ext_swz(
+ struct tgsi_src_register_ext_swz a,
+ struct tgsi_src_register_ext_swz b )
+{
+ a.Padding = b.Padding = 0;
+ a.Extended = b.Extended = 0;
+ return compare32(&a, &b);
+}
+
+struct tgsi_src_register_ext_swz
+tgsi_build_src_register_ext_swz(
+ unsigned ext_swizzle_x,
+ unsigned ext_swizzle_y,
+ unsigned ext_swizzle_z,
+ unsigned ext_swizzle_w,
+ unsigned negate_x,
+ unsigned negate_y,
+ unsigned negate_z,
+ unsigned negate_w,
+ struct tgsi_token *prev_token,
+ struct tgsi_instruction *instruction,
+ struct tgsi_header *header )
+{
+ struct tgsi_src_register_ext_swz src_register_ext_swz;
+
+ assert( ext_swizzle_x <= TGSI_EXTSWIZZLE_ONE );
+ assert( ext_swizzle_y <= TGSI_EXTSWIZZLE_ONE );
+ assert( ext_swizzle_z <= TGSI_EXTSWIZZLE_ONE );
+ assert( ext_swizzle_w <= TGSI_EXTSWIZZLE_ONE );
+ assert( negate_x <= 1 );
+ assert( negate_y <= 1 );
+ assert( negate_z <= 1 );
+ assert( negate_w <= 1 );
+
+ src_register_ext_swz = tgsi_default_src_register_ext_swz();
+ src_register_ext_swz.ExtSwizzleX = ext_swizzle_x;
+ src_register_ext_swz.ExtSwizzleY = ext_swizzle_y;
+ src_register_ext_swz.ExtSwizzleZ = ext_swizzle_z;
+ src_register_ext_swz.ExtSwizzleW = ext_swizzle_w;
+ src_register_ext_swz.NegateX = negate_x;
+ src_register_ext_swz.NegateY = negate_y;
+ src_register_ext_swz.NegateZ = negate_z;
+ src_register_ext_swz.NegateW = negate_w;
+
+ prev_token->Extended = 1;
+ instruction_grow( instruction, header );
+
+ return src_register_ext_swz;
+}
+
+struct tgsi_src_register_ext_mod
+tgsi_default_src_register_ext_mod( void )
+{
+ struct tgsi_src_register_ext_mod src_register_ext_mod;
+
+ src_register_ext_mod.Type = TGSI_SRC_REGISTER_EXT_TYPE_MOD;
+ src_register_ext_mod.Complement = 0;
+ src_register_ext_mod.Bias = 0;
+ src_register_ext_mod.Scale2X = 0;
+ src_register_ext_mod.Absolute = 0;
+ src_register_ext_mod.Negate = 0;
+ src_register_ext_mod.Padding = 0;
+ src_register_ext_mod.Extended = 0;
+
+ return src_register_ext_mod;
+}
+
+unsigned
+tgsi_compare_src_register_ext_mod(
+ struct tgsi_src_register_ext_mod a,
+ struct tgsi_src_register_ext_mod b )
+{
+ a.Padding = b.Padding = 0;
+ a.Extended = b.Extended = 0;
+ return compare32(&a, &b);
+}
+
+struct tgsi_src_register_ext_mod
+tgsi_build_src_register_ext_mod(
+ unsigned complement,
+ unsigned bias,
+ unsigned scale_2x,
+ unsigned absolute,
+ unsigned negate,
+ struct tgsi_token *prev_token,
+ struct tgsi_instruction *instruction,
+ struct tgsi_header *header )
+{
+ struct tgsi_src_register_ext_mod src_register_ext_mod;
+
+ assert( complement <= 1 );
+ assert( bias <= 1 );
+ assert( scale_2x <= 1 );
+ assert( absolute <= 1 );
+ assert( negate <= 1 );
+
+ src_register_ext_mod = tgsi_default_src_register_ext_mod();
+ src_register_ext_mod.Complement = complement;
+ src_register_ext_mod.Bias = bias;
+ src_register_ext_mod.Scale2X = scale_2x;
+ src_register_ext_mod.Absolute = absolute;
+ src_register_ext_mod.Negate = negate;
+
+ prev_token->Extended = 1;
+ instruction_grow( instruction, header );
+
+ return src_register_ext_mod;
+}
+
+struct tgsi_dimension
+tgsi_default_dimension( void )
+{
+ struct tgsi_dimension dimension;
+
+ dimension.Indirect = 0;
+ dimension.Dimension = 0;
+ dimension.Padding = 0;
+ dimension.Index = 0;
+ dimension.Extended = 0;
+
+ return dimension;
+}
+
+struct tgsi_dimension
+tgsi_build_dimension(
+ unsigned indirect,
+ unsigned index,
+ struct tgsi_instruction *instruction,
+ struct tgsi_header *header )
+{
+ struct tgsi_dimension dimension;
+
+ dimension = tgsi_default_dimension();
+ dimension.Indirect = indirect;
+ dimension.Index = index;
+
+ instruction_grow( instruction, header );
+
+ return dimension;
+}
+
+struct tgsi_dst_register
+tgsi_default_dst_register( void )
+{
+ struct tgsi_dst_register dst_register;
+
+ dst_register.File = TGSI_FILE_NULL;
+ dst_register.WriteMask = TGSI_WRITEMASK_XYZW;
+ dst_register.Indirect = 0;
+ dst_register.Dimension = 0;
+ dst_register.Index = 0;
+ dst_register.Padding = 0;
+ dst_register.Extended = 0;
+
+ return dst_register;
+}
+
+struct tgsi_dst_register
+tgsi_build_dst_register(
+ unsigned file,
+ unsigned mask,
+ int index,
+ struct tgsi_instruction *instruction,
+ struct tgsi_header *header )
+{
+ struct tgsi_dst_register dst_register;
+
+ assert( file <= TGSI_FILE_IMMEDIATE );
+ assert( mask <= TGSI_WRITEMASK_XYZW );
+ assert( index >= -32768 && index <= 32767 );
+
+ dst_register = tgsi_default_dst_register();
+ dst_register.File = file;
+ dst_register.WriteMask = mask;
+ dst_register.Index = index;
+
+ instruction_grow( instruction, header );
+
+ return dst_register;
+}
+
+struct tgsi_full_dst_register
+tgsi_default_full_dst_register( void )
+{
+ struct tgsi_full_dst_register full_dst_register;
+
+ full_dst_register.DstRegister = tgsi_default_dst_register();
+ full_dst_register.DstRegisterExtConcode =
+ tgsi_default_dst_register_ext_concode();
+ full_dst_register.DstRegisterExtModulate =
+ tgsi_default_dst_register_ext_modulate();
+
+ return full_dst_register;
+}
+
+struct tgsi_dst_register_ext_concode
+tgsi_default_dst_register_ext_concode( void )
+{
+ struct tgsi_dst_register_ext_concode dst_register_ext_concode;
+
+ dst_register_ext_concode.Type = TGSI_DST_REGISTER_EXT_TYPE_CONDCODE;
+ dst_register_ext_concode.CondMask = TGSI_CC_TR;
+ dst_register_ext_concode.CondSwizzleX = TGSI_SWIZZLE_X;
+ dst_register_ext_concode.CondSwizzleY = TGSI_SWIZZLE_Y;
+ dst_register_ext_concode.CondSwizzleZ = TGSI_SWIZZLE_Z;
+ dst_register_ext_concode.CondSwizzleW = TGSI_SWIZZLE_W;
+ dst_register_ext_concode.CondSrcIndex = 0;
+ dst_register_ext_concode.Padding = 0;
+ dst_register_ext_concode.Extended = 0;
+
+ return dst_register_ext_concode;
+}
+
+unsigned
+tgsi_compare_dst_register_ext_concode(
+ struct tgsi_dst_register_ext_concode a,
+ struct tgsi_dst_register_ext_concode b )
+{
+ a.Padding = b.Padding = 0;
+ a.Extended = b.Extended = 0;
+ return compare32(&a, &b);
+}
+
+struct tgsi_dst_register_ext_concode
+tgsi_build_dst_register_ext_concode(
+ unsigned cc,
+ unsigned swizzle_x,
+ unsigned swizzle_y,
+ unsigned swizzle_z,
+ unsigned swizzle_w,
+ int index,
+ struct tgsi_token *prev_token,
+ struct tgsi_instruction *instruction,
+ struct tgsi_header *header )
+{
+ struct tgsi_dst_register_ext_concode dst_register_ext_concode;
+
+ assert( cc <= TGSI_CC_FL );
+ assert( swizzle_x <= TGSI_SWIZZLE_W );
+ assert( swizzle_y <= TGSI_SWIZZLE_W );
+ assert( swizzle_z <= TGSI_SWIZZLE_W );
+ assert( swizzle_w <= TGSI_SWIZZLE_W );
+ assert( index >= -32768 && index <= 32767 );
+
+ dst_register_ext_concode = tgsi_default_dst_register_ext_concode();
+ dst_register_ext_concode.CondMask = cc;
+ dst_register_ext_concode.CondSwizzleX = swizzle_x;
+ dst_register_ext_concode.CondSwizzleY = swizzle_y;
+ dst_register_ext_concode.CondSwizzleZ = swizzle_z;
+ dst_register_ext_concode.CondSwizzleW = swizzle_w;
+ dst_register_ext_concode.CondSrcIndex = index;
+
+ prev_token->Extended = 1;
+ instruction_grow( instruction, header );
+
+ return dst_register_ext_concode;
+}
+
+struct tgsi_dst_register_ext_modulate
+tgsi_default_dst_register_ext_modulate( void )
+{
+ struct tgsi_dst_register_ext_modulate dst_register_ext_modulate;
+
+ dst_register_ext_modulate.Type = TGSI_DST_REGISTER_EXT_TYPE_MODULATE;
+ dst_register_ext_modulate.Modulate = TGSI_MODULATE_1X;
+ dst_register_ext_modulate.Padding = 0;
+ dst_register_ext_modulate.Extended = 0;
+
+ return dst_register_ext_modulate;
+}
+
+unsigned
+tgsi_compare_dst_register_ext_modulate(
+ struct tgsi_dst_register_ext_modulate a,
+ struct tgsi_dst_register_ext_modulate b )
+{
+ a.Padding = b.Padding = 0;
+ a.Extended = b.Extended = 0;
+ return compare32(&a, &b);
+}
+
+struct tgsi_dst_register_ext_modulate
+tgsi_build_dst_register_ext_modulate(
+ unsigned modulate,
+ struct tgsi_token *prev_token,
+ struct tgsi_instruction *instruction,
+ struct tgsi_header *header )
+{
+ struct tgsi_dst_register_ext_modulate dst_register_ext_modulate;
+
+ assert( modulate <= TGSI_MODULATE_EIGHTH );
+
+ dst_register_ext_modulate = tgsi_default_dst_register_ext_modulate();
+ dst_register_ext_modulate.Modulate = modulate;
+
+ prev_token->Extended = 1;
+ instruction_grow( instruction, header );
+
+ return dst_register_ext_modulate;
+}
diff --git a/src/gallium/auxiliary/tgsi/tgsi_build.h b/src/gallium/auxiliary/tgsi/tgsi_build.h
new file mode 100644
index 00000000000..0fd6fabd83d
--- /dev/null
+++ b/src/gallium/auxiliary/tgsi/tgsi_build.h
@@ -0,0 +1,338 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef TGSI_BUILD_H
+#define TGSI_BUILD_H
+
+
+struct tgsi_token;
+
+
+#if defined __cplusplus
+extern "C" {
+#endif
+
+/*
+ * version
+ */
+
+struct tgsi_version
+tgsi_build_version( void );
+
+/*
+ * header
+ */
+
+struct tgsi_header
+tgsi_build_header( void );
+
+struct tgsi_processor
+tgsi_default_processor( void );
+
+struct tgsi_processor
+tgsi_build_processor(
+ unsigned processor,
+ struct tgsi_header *header );
+
+/*
+ * declaration
+ */
+
+struct tgsi_declaration
+tgsi_default_declaration( void );
+
+struct tgsi_declaration
+tgsi_build_declaration(
+ unsigned file,
+ unsigned usage_mask,
+ unsigned interpolate,
+ unsigned semantic,
+ unsigned centroid,
+ unsigned invariant,
+ struct tgsi_header *header );
+
+struct tgsi_full_declaration
+tgsi_default_full_declaration( void );
+
+unsigned
+tgsi_build_full_declaration(
+ const struct tgsi_full_declaration *full_decl,
+ struct tgsi_token *tokens,
+ struct tgsi_header *header,
+ unsigned maxsize );
+
+struct tgsi_declaration_range
+tgsi_default_declaration_range( void );
+
+struct tgsi_declaration_range
+tgsi_build_declaration_range(
+ unsigned first,
+ unsigned last,
+ struct tgsi_declaration *declaration,
+ struct tgsi_header *header );
+
+struct tgsi_declaration_semantic
+tgsi_default_declaration_semantic( void );
+
+struct tgsi_declaration_semantic
+tgsi_build_declaration_semantic(
+ unsigned semantic_name,
+ unsigned semantic_index,
+ struct tgsi_declaration *declaration,
+ struct tgsi_header *header );
+
+/*
+ * immediate
+ */
+
+struct tgsi_immediate
+tgsi_default_immediate( void );
+
+struct tgsi_immediate
+tgsi_build_immediate(
+ struct tgsi_header *header );
+
+struct tgsi_full_immediate
+tgsi_default_full_immediate( void );
+
+struct tgsi_immediate_float32
+tgsi_build_immediate_float32(
+ float value,
+ struct tgsi_immediate *immediate,
+ struct tgsi_header *header );
+
+unsigned
+tgsi_build_full_immediate(
+ const struct tgsi_full_immediate *full_imm,
+ struct tgsi_token *tokens,
+ struct tgsi_header *header,
+ unsigned maxsize );
+
+/*
+ * instruction
+ */
+
+struct tgsi_instruction
+tgsi_default_instruction( void );
+
+struct tgsi_instruction
+tgsi_build_instruction(
+ unsigned opcode,
+ unsigned saturate,
+ unsigned num_dst_regs,
+ unsigned num_src_regs,
+ struct tgsi_header *header );
+
+struct tgsi_full_instruction
+tgsi_default_full_instruction( void );
+
+unsigned
+tgsi_build_full_instruction(
+ const struct tgsi_full_instruction *full_inst,
+ struct tgsi_token *tokens,
+ struct tgsi_header *header,
+ unsigned maxsize );
+
+struct tgsi_instruction_ext_nv
+tgsi_default_instruction_ext_nv( void );
+
+unsigned
+tgsi_compare_instruction_ext_nv(
+ struct tgsi_instruction_ext_nv a,
+ struct tgsi_instruction_ext_nv b );
+
+struct tgsi_instruction_ext_nv
+tgsi_build_instruction_ext_nv(
+ unsigned precision,
+ unsigned cond_dst_index,
+ unsigned cond_flow_index,
+ unsigned cond_mask,
+ unsigned cond_swizzle_x,
+ unsigned cond_swizzle_y,
+ unsigned cond_swizzle_z,
+ unsigned cond_swizzle_w,
+ unsigned cond_dst_update,
+ unsigned cond_flow_enable,
+ struct tgsi_token *prev_token,
+ struct tgsi_instruction *instruction,
+ struct tgsi_header *header );
+
+struct tgsi_instruction_ext_label
+tgsi_default_instruction_ext_label( void );
+
+unsigned
+tgsi_compare_instruction_ext_label(
+ struct tgsi_instruction_ext_label a,
+ struct tgsi_instruction_ext_label b );
+
+struct tgsi_instruction_ext_label
+tgsi_build_instruction_ext_label(
+ unsigned label,
+ struct tgsi_token *prev_token,
+ struct tgsi_instruction *instruction,
+ struct tgsi_header *header );
+
+struct tgsi_instruction_ext_texture
+tgsi_default_instruction_ext_texture( void );
+
+unsigned
+tgsi_compare_instruction_ext_texture(
+ struct tgsi_instruction_ext_texture a,
+ struct tgsi_instruction_ext_texture b );
+
+struct tgsi_instruction_ext_texture
+tgsi_build_instruction_ext_texture(
+ unsigned texture,
+ struct tgsi_token *prev_token,
+ struct tgsi_instruction *instruction,
+ struct tgsi_header *header );
+
+struct tgsi_src_register
+tgsi_default_src_register( void );
+
+struct tgsi_src_register
+tgsi_build_src_register(
+ unsigned file,
+ unsigned swizzle_x,
+ unsigned swizzle_y,
+ unsigned swizzle_z,
+ unsigned swizzle_w,
+ unsigned negate,
+ unsigned indirect,
+ unsigned dimension,
+ int index,
+ struct tgsi_instruction *instruction,
+ struct tgsi_header *header );
+
+struct tgsi_full_src_register
+tgsi_default_full_src_register( void );
+
+struct tgsi_src_register_ext_swz
+tgsi_default_src_register_ext_swz( void );
+
+unsigned
+tgsi_compare_src_register_ext_swz(
+ struct tgsi_src_register_ext_swz a,
+ struct tgsi_src_register_ext_swz b );
+
+struct tgsi_src_register_ext_swz
+tgsi_build_src_register_ext_swz(
+ unsigned ext_swizzle_x,
+ unsigned ext_swizzle_y,
+ unsigned ext_swizzle_z,
+ unsigned ext_swizzle_w,
+ unsigned negate_x,
+ unsigned negate_y,
+ unsigned negate_z,
+ unsigned negate_w,
+ struct tgsi_token *prev_token,
+ struct tgsi_instruction *instruction,
+ struct tgsi_header *header );
+
+struct tgsi_src_register_ext_mod
+tgsi_default_src_register_ext_mod( void );
+
+unsigned
+tgsi_compare_src_register_ext_mod(
+ struct tgsi_src_register_ext_mod a,
+ struct tgsi_src_register_ext_mod b );
+
+struct tgsi_src_register_ext_mod
+tgsi_build_src_register_ext_mod(
+ unsigned complement,
+ unsigned bias,
+ unsigned scale_2x,
+ unsigned absolute,
+ unsigned negate,
+ struct tgsi_token *prev_token,
+ struct tgsi_instruction *instruction,
+ struct tgsi_header *header );
+
+struct tgsi_dimension
+tgsi_default_dimension( void );
+
+struct tgsi_dimension
+tgsi_build_dimension(
+ unsigned indirect,
+ unsigned index,
+ struct tgsi_instruction *instruction,
+ struct tgsi_header *header );
+
+struct tgsi_dst_register
+tgsi_default_dst_register( void );
+
+struct tgsi_dst_register
+tgsi_build_dst_register(
+ unsigned file,
+ unsigned mask,
+ int index,
+ struct tgsi_instruction *instruction,
+ struct tgsi_header *header );
+
+struct tgsi_full_dst_register
+tgsi_default_full_dst_register( void );
+
+struct tgsi_dst_register_ext_concode
+tgsi_default_dst_register_ext_concode( void );
+
+unsigned
+tgsi_compare_dst_register_ext_concode(
+ struct tgsi_dst_register_ext_concode a,
+ struct tgsi_dst_register_ext_concode b );
+
+struct tgsi_dst_register_ext_concode
+tgsi_build_dst_register_ext_concode(
+ unsigned cc,
+ unsigned swizzle_x,
+ unsigned swizzle_y,
+ unsigned swizzle_z,
+ unsigned swizzle_w,
+ int index,
+ struct tgsi_token *prev_token,
+ struct tgsi_instruction *instruction,
+ struct tgsi_header *header );
+
+struct tgsi_dst_register_ext_modulate
+tgsi_default_dst_register_ext_modulate( void );
+
+unsigned
+tgsi_compare_dst_register_ext_modulate(
+ struct tgsi_dst_register_ext_modulate a,
+ struct tgsi_dst_register_ext_modulate b );
+
+struct tgsi_dst_register_ext_modulate
+tgsi_build_dst_register_ext_modulate(
+ unsigned modulate,
+ struct tgsi_token *prev_token,
+ struct tgsi_instruction *instruction,
+ struct tgsi_header *header );
+
+#if defined __cplusplus
+}
+#endif
+
+#endif /* TGSI_BUILD_H */
diff --git a/src/gallium/auxiliary/tgsi/tgsi_dump.c b/src/gallium/auxiliary/tgsi/tgsi_dump.c
new file mode 100644
index 00000000000..ab2b1f2c58a
--- /dev/null
+++ b/src/gallium/auxiliary/tgsi/tgsi_dump.c
@@ -0,0 +1,558 @@
+/**************************************************************************
+ *
+ * Copyright 2007-2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "pipe/p_debug.h"
+#include "util/u_string.h"
+#include "tgsi_dump.h"
+#include "tgsi_info.h"
+#include "tgsi_iterate.h"
+
+struct dump_ctx
+{
+ struct tgsi_iterate_context iter;
+
+ uint instno;
+
+ void (*printf)(struct dump_ctx *ctx, const char *format, ...);
+};
+
+static void
+dump_ctx_printf(struct dump_ctx *ctx, const char *format, ...)
+{
+ va_list ap;
+ (void)ctx;
+ va_start(ap, format);
+ debug_vprintf(format, ap);
+ va_end(ap);
+}
+
+static void
+dump_enum(
+ struct dump_ctx *ctx,
+ uint e,
+ const char **enums,
+ uint enum_count )
+{
+ if (e >= enum_count)
+ ctx->printf( ctx, "%u", e );
+ else
+ ctx->printf( ctx, "%s", enums[e] );
+}
+
+#define EOL() ctx->printf( ctx, "\n" )
+#define TXT(S) ctx->printf( ctx, "%s", S )
+#define CHR(C) ctx->printf( ctx, "%c", C )
+#define UIX(I) ctx->printf( ctx, "0x%x", I )
+#define UID(I) ctx->printf( ctx, "%u", I )
+#define INSTID(I) ctx->printf( ctx, "% 3u", I )
+#define SID(I) ctx->printf( ctx, "%d", I )
+#define FLT(F) ctx->printf( ctx, "%10.4f", F )
+#define ENM(E,ENUMS) dump_enum( ctx, E, ENUMS, sizeof( ENUMS ) / sizeof( *ENUMS ) )
+
+static const char *processor_type_names[] =
+{
+ "FRAG",
+ "VERT",
+ "GEOM"
+};
+
+static const char *file_names[] =
+{
+ "NULL",
+ "CONST",
+ "IN",
+ "OUT",
+ "TEMP",
+ "SAMP",
+ "ADDR",
+ "IMM"
+};
+
+static const char *interpolate_names[] =
+{
+ "CONSTANT",
+ "LINEAR",
+ "PERSPECTIVE"
+};
+
+static const char *semantic_names[] =
+{
+ "POSITION",
+ "COLOR",
+ "BCOLOR",
+ "FOG",
+ "PSIZE",
+ "GENERIC",
+ "NORMAL"
+};
+
+static const char *immediate_type_names[] =
+{
+ "FLT32"
+};
+
+static const char *swizzle_names[] =
+{
+ "x",
+ "y",
+ "z",
+ "w"
+};
+
+static const char *texture_names[] =
+{
+ "UNKNOWN",
+ "1D",
+ "2D",
+ "3D",
+ "CUBE",
+ "RECT",
+ "SHADOW1D",
+ "SHADOW2D",
+ "SHADOWRECT"
+};
+
+static const char *extswizzle_names[] =
+{
+ "x",
+ "y",
+ "z",
+ "w",
+ "0",
+ "1"
+};
+
+static const char *modulate_names[TGSI_MODULATE_COUNT] =
+{
+ "",
+ "_2X",
+ "_4X",
+ "_8X",
+ "_D2",
+ "_D4",
+ "_D8"
+};
+
+static void
+_dump_register(
+ struct dump_ctx *ctx,
+ uint file,
+ int first,
+ int last )
+{
+ ENM( file, file_names );
+ CHR( '[' );
+ SID( first );
+ if (first != last) {
+ TXT( ".." );
+ SID( last );
+ }
+ CHR( ']' );
+}
+
+static void
+_dump_register_ind(
+ struct dump_ctx *ctx,
+ uint file,
+ int index,
+ uint ind_file,
+ int ind_index,
+ uint ind_swizzle )
+{
+ ENM( file, file_names );
+ CHR( '[' );
+ ENM( ind_file, file_names );
+ CHR( '[' );
+ SID( ind_index );
+ TXT( "]." );
+ ENM( ind_swizzle, swizzle_names );
+ if (index != 0) {
+ if (index > 0)
+ CHR( '+' );
+ SID( index );
+ }
+ CHR( ']' );
+}
+
+static void
+_dump_writemask(
+ struct dump_ctx *ctx,
+ uint writemask )
+{
+ if (writemask != TGSI_WRITEMASK_XYZW) {
+ CHR( '.' );
+ if (writemask & TGSI_WRITEMASK_X)
+ CHR( 'x' );
+ if (writemask & TGSI_WRITEMASK_Y)
+ CHR( 'y' );
+ if (writemask & TGSI_WRITEMASK_Z)
+ CHR( 'z' );
+ if (writemask & TGSI_WRITEMASK_W)
+ CHR( 'w' );
+ }
+}
+
+static boolean
+iter_declaration(
+ struct tgsi_iterate_context *iter,
+ struct tgsi_full_declaration *decl )
+{
+ struct dump_ctx *ctx = (struct dump_ctx *)iter;
+
+ TXT( "DCL " );
+
+ _dump_register(
+ ctx,
+ decl->Declaration.File,
+ decl->DeclarationRange.First,
+ decl->DeclarationRange.Last );
+ _dump_writemask(
+ ctx,
+ decl->Declaration.UsageMask );
+
+ if (decl->Declaration.Semantic) {
+ TXT( ", " );
+ ENM( decl->Semantic.SemanticName, semantic_names );
+ if (decl->Semantic.SemanticIndex != 0 ||
+ decl->Semantic.SemanticName == TGSI_SEMANTIC_GENERIC) {
+ CHR( '[' );
+ UID( decl->Semantic.SemanticIndex );
+ CHR( ']' );
+ }
+ }
+
+ TXT( ", " );
+ ENM( decl->Declaration.Interpolate, interpolate_names );
+
+ if (decl->Declaration.Centroid) {
+ TXT( ", CENTROID" );
+ }
+
+ if (decl->Declaration.Invariant) {
+ TXT( ", INVARIANT" );
+ }
+
+ EOL();
+
+ return TRUE;
+}
+
+void
+tgsi_dump_declaration(
+ const struct tgsi_full_declaration *decl )
+{
+ struct dump_ctx ctx;
+
+ ctx.printf = dump_ctx_printf;
+
+ iter_declaration( &ctx.iter, (struct tgsi_full_declaration *)decl );
+}
+
+static boolean
+iter_immediate(
+ struct tgsi_iterate_context *iter,
+ struct tgsi_full_immediate *imm )
+{
+ struct dump_ctx *ctx = (struct dump_ctx *) iter;
+
+ uint i;
+
+ TXT( "IMM " );
+ ENM( imm->Immediate.DataType, immediate_type_names );
+
+ TXT( " { " );
+ for (i = 0; i < imm->Immediate.NrTokens - 1; i++) {
+ switch (imm->Immediate.DataType) {
+ case TGSI_IMM_FLOAT32:
+ FLT( imm->u.ImmediateFloat32[i].Float );
+ break;
+ default:
+ assert( 0 );
+ }
+
+ if (i < imm->Immediate.NrTokens - 2)
+ TXT( ", " );
+ }
+ TXT( " }" );
+
+ EOL();
+
+ return TRUE;
+}
+
+void
+tgsi_dump_immediate(
+ const struct tgsi_full_immediate *imm )
+{
+ struct dump_ctx ctx;
+
+ ctx.printf = dump_ctx_printf;
+
+ iter_immediate( &ctx.iter, (struct tgsi_full_immediate *)imm );
+}
+
+static boolean
+iter_instruction(
+ struct tgsi_iterate_context *iter,
+ struct tgsi_full_instruction *inst )
+{
+ struct dump_ctx *ctx = (struct dump_ctx *) iter;
+ uint instno = ctx->instno++;
+
+ uint i;
+ boolean first_reg = TRUE;
+
+ INSTID( instno );
+ TXT( ": " );
+ TXT( tgsi_get_opcode_info( inst->Instruction.Opcode )->mnemonic );
+
+ switch (inst->Instruction.Saturate) {
+ case TGSI_SAT_NONE:
+ break;
+ case TGSI_SAT_ZERO_ONE:
+ TXT( "_SAT" );
+ break;
+ case TGSI_SAT_MINUS_PLUS_ONE:
+ TXT( "_SATNV" );
+ break;
+ default:
+ assert( 0 );
+ }
+
+ for (i = 0; i < inst->Instruction.NumDstRegs; i++) {
+ const struct tgsi_full_dst_register *dst = &inst->FullDstRegisters[i];
+
+ if (!first_reg)
+ CHR( ',' );
+ CHR( ' ' );
+
+ _dump_register(
+ ctx,
+ dst->DstRegister.File,
+ dst->DstRegister.Index,
+ dst->DstRegister.Index );
+ ENM( dst->DstRegisterExtModulate.Modulate, modulate_names );
+ _dump_writemask( ctx, dst->DstRegister.WriteMask );
+
+ first_reg = FALSE;
+ }
+
+ for (i = 0; i < inst->Instruction.NumSrcRegs; i++) {
+ const struct tgsi_full_src_register *src = &inst->FullSrcRegisters[i];
+
+ if (!first_reg)
+ CHR( ',' );
+ CHR( ' ' );
+
+ if (src->SrcRegisterExtMod.Negate)
+ TXT( "-(" );
+ if (src->SrcRegisterExtMod.Absolute)
+ CHR( '|' );
+ if (src->SrcRegisterExtMod.Scale2X)
+ TXT( "2*(" );
+ if (src->SrcRegisterExtMod.Bias)
+ CHR( '(' );
+ if (src->SrcRegisterExtMod.Complement)
+ TXT( "1-(" );
+ if (src->SrcRegister.Negate)
+ CHR( '-' );
+
+ if (src->SrcRegister.Indirect) {
+ _dump_register_ind(
+ ctx,
+ src->SrcRegister.File,
+ src->SrcRegister.Index,
+ src->SrcRegisterInd.File,
+ src->SrcRegisterInd.Index,
+ src->SrcRegisterInd.SwizzleX );
+ }
+ else {
+ _dump_register(
+ ctx,
+ src->SrcRegister.File,
+ src->SrcRegister.Index,
+ src->SrcRegister.Index );
+ }
+
+ if (src->SrcRegister.SwizzleX != TGSI_SWIZZLE_X ||
+ src->SrcRegister.SwizzleY != TGSI_SWIZZLE_Y ||
+ src->SrcRegister.SwizzleZ != TGSI_SWIZZLE_Z ||
+ src->SrcRegister.SwizzleW != TGSI_SWIZZLE_W) {
+ CHR( '.' );
+ ENM( src->SrcRegister.SwizzleX, swizzle_names );
+ ENM( src->SrcRegister.SwizzleY, swizzle_names );
+ ENM( src->SrcRegister.SwizzleZ, swizzle_names );
+ ENM( src->SrcRegister.SwizzleW, swizzle_names );
+ }
+ if (src->SrcRegisterExtSwz.ExtSwizzleX != TGSI_EXTSWIZZLE_X ||
+ src->SrcRegisterExtSwz.ExtSwizzleY != TGSI_EXTSWIZZLE_Y ||
+ src->SrcRegisterExtSwz.ExtSwizzleZ != TGSI_EXTSWIZZLE_Z ||
+ src->SrcRegisterExtSwz.ExtSwizzleW != TGSI_EXTSWIZZLE_W) {
+ CHR( '.' );
+ if (src->SrcRegisterExtSwz.NegateX)
+ TXT("-");
+ ENM( src->SrcRegisterExtSwz.ExtSwizzleX, extswizzle_names );
+ if (src->SrcRegisterExtSwz.NegateY)
+ TXT("-");
+ ENM( src->SrcRegisterExtSwz.ExtSwizzleY, extswizzle_names );
+ if (src->SrcRegisterExtSwz.NegateZ)
+ TXT("-");
+ ENM( src->SrcRegisterExtSwz.ExtSwizzleZ, extswizzle_names );
+ if (src->SrcRegisterExtSwz.NegateW)
+ TXT("-");
+ ENM( src->SrcRegisterExtSwz.ExtSwizzleW, extswizzle_names );
+ }
+
+ if (src->SrcRegisterExtMod.Complement)
+ CHR( ')' );
+ if (src->SrcRegisterExtMod.Bias)
+ TXT( ")-.5" );
+ if (src->SrcRegisterExtMod.Scale2X)
+ CHR( ')' );
+ if (src->SrcRegisterExtMod.Absolute)
+ CHR( '|' );
+ if (src->SrcRegisterExtMod.Negate)
+ CHR( ')' );
+
+ first_reg = FALSE;
+ }
+
+ if (inst->InstructionExtTexture.Texture != TGSI_TEXTURE_UNKNOWN) {
+ TXT( ", " );
+ ENM( inst->InstructionExtTexture.Texture, texture_names );
+ }
+
+ switch (inst->Instruction.Opcode) {
+ case TGSI_OPCODE_IF:
+ case TGSI_OPCODE_ELSE:
+ case TGSI_OPCODE_BGNLOOP2:
+ case TGSI_OPCODE_ENDLOOP2:
+ case TGSI_OPCODE_CAL:
+ TXT( " :" );
+ UID( inst->InstructionExtLabel.Label );
+ break;
+ }
+
+ EOL();
+
+ return TRUE;
+}
+
+void
+tgsi_dump_instruction(
+ const struct tgsi_full_instruction *inst,
+ uint instno )
+{
+ struct dump_ctx ctx;
+
+ ctx.instno = instno;
+ ctx.printf = dump_ctx_printf;
+
+ iter_instruction( &ctx.iter, (struct tgsi_full_instruction *)inst );
+}
+
+static boolean
+prolog(
+ struct tgsi_iterate_context *iter )
+{
+ struct dump_ctx *ctx = (struct dump_ctx *) iter;
+ ENM( iter->processor.Processor, processor_type_names );
+ UID( iter->version.MajorVersion );
+ CHR( '.' );
+ UID( iter->version.MinorVersion );
+ EOL();
+ return TRUE;
+}
+
+void
+tgsi_dump(
+ const struct tgsi_token *tokens,
+ uint flags )
+{
+ struct dump_ctx ctx;
+
+ ctx.iter.prolog = prolog;
+ ctx.iter.iterate_instruction = iter_instruction;
+ ctx.iter.iterate_declaration = iter_declaration;
+ ctx.iter.iterate_immediate = iter_immediate;
+ ctx.iter.epilog = NULL;
+
+ ctx.instno = 0;
+ ctx.printf = dump_ctx_printf;
+
+ tgsi_iterate_shader( tokens, &ctx.iter );
+}
+
+struct str_dump_ctx
+{
+ struct dump_ctx base;
+ char *str;
+ char *ptr;
+ size_t left;
+};
+
+static void
+str_dump_ctx_printf(struct dump_ctx *ctx, const char *format, ...)
+{
+ struct str_dump_ctx *sctx = (struct str_dump_ctx *)ctx;
+
+ if(sctx->left > 1) {
+ size_t written;
+ va_list ap;
+ va_start(ap, format);
+ written = util_vsnprintf(sctx->ptr, sctx->left, format, ap);
+ va_end(ap);
+ sctx->ptr += written;
+ sctx->left -= written;
+ }
+}
+
+void
+tgsi_dump_str(
+ const struct tgsi_token *tokens,
+ uint flags,
+ char *str,
+ size_t size)
+{
+ struct str_dump_ctx ctx;
+
+ ctx.base.iter.prolog = prolog;
+ ctx.base.iter.iterate_instruction = iter_instruction;
+ ctx.base.iter.iterate_declaration = iter_declaration;
+ ctx.base.iter.iterate_immediate = iter_immediate;
+ ctx.base.iter.epilog = NULL;
+
+ ctx.base.instno = 0;
+ ctx.base.printf = &str_dump_ctx_printf;
+
+ ctx.str = str;
+ ctx.str[0] = 0;
+ ctx.ptr = str;
+ ctx.left = size;
+
+ tgsi_iterate_shader( tokens, &ctx.base.iter );
+}
diff --git a/src/gallium/auxiliary/tgsi/tgsi_dump.h b/src/gallium/auxiliary/tgsi/tgsi_dump.h
new file mode 100644
index 00000000000..ad1e647ec90
--- /dev/null
+++ b/src/gallium/auxiliary/tgsi/tgsi_dump.h
@@ -0,0 +1,70 @@
+/**************************************************************************
+ *
+ * Copyright 2007-2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef TGSI_DUMP_H
+#define TGSI_DUMP_H
+
+#include "pipe/p_shader_tokens.h"
+
+#if defined __cplusplus
+extern "C" {
+#endif
+
+void
+tgsi_dump_str(
+ const struct tgsi_token *tokens,
+ uint flags,
+ char *str,
+ size_t size);
+
+void
+tgsi_dump(
+ const struct tgsi_token *tokens,
+ uint flags );
+
+struct tgsi_full_immediate;
+struct tgsi_full_instruction;
+struct tgsi_full_declaration;
+
+void
+tgsi_dump_immediate(
+ const struct tgsi_full_immediate *imm );
+
+void
+tgsi_dump_instruction(
+ const struct tgsi_full_instruction *inst,
+ uint instno );
+
+void
+tgsi_dump_declaration(
+ const struct tgsi_full_declaration *decl );
+
+#if defined __cplusplus
+}
+#endif
+
+#endif /* TGSI_DUMP_H */
diff --git a/src/gallium/auxiliary/tgsi/tgsi_dump_c.c b/src/gallium/auxiliary/tgsi/tgsi_dump_c.c
new file mode 100644
index 00000000000..2ecf1e2f14b
--- /dev/null
+++ b/src/gallium/auxiliary/tgsi/tgsi_dump_c.c
@@ -0,0 +1,718 @@
+/**************************************************************************
+ *
+ * Copyright 2007-2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "pipe/p_debug.h"
+#include "util/u_string.h"
+#include "tgsi_dump_c.h"
+#include "tgsi_build.h"
+#include "tgsi_info.h"
+#include "tgsi_parse.h"
+
+static void
+dump_enum(
+ const unsigned e,
+ const char **enums,
+ const unsigned enums_count )
+{
+ if (e >= enums_count) {
+ debug_printf( "%u", e );
+ }
+ else {
+ debug_printf( "%s", enums[e] );
+ }
+}
+
+#define EOL() debug_printf( "\n" )
+#define TXT(S) debug_printf( "%s", S )
+#define CHR(C) debug_printf( "%c", C )
+#define UIX(I) debug_printf( "0x%x", I )
+#define UID(I) debug_printf( "%u", I )
+#define SID(I) debug_printf( "%d", I )
+#define FLT(F) debug_printf( "%10.4f", F )
+#define ENM(E,ENUMS) dump_enum( E, ENUMS, sizeof( ENUMS ) / sizeof( *ENUMS ) )
+
+static const char *TGSI_PROCESSOR_TYPES[] =
+{
+ "PROCESSOR_FRAGMENT",
+ "PROCESSOR_VERTEX",
+ "PROCESSOR_GEOMETRY"
+};
+
+static const char *TGSI_TOKEN_TYPES[] =
+{
+ "TOKEN_TYPE_DECLARATION",
+ "TOKEN_TYPE_IMMEDIATE",
+ "TOKEN_TYPE_INSTRUCTION"
+};
+
+static const char *TGSI_FILES[] =
+{
+ "FILE_NULL",
+ "FILE_CONSTANT",
+ "FILE_INPUT",
+ "FILE_OUTPUT",
+ "FILE_TEMPORARY",
+ "FILE_SAMPLER",
+ "FILE_ADDRESS",
+ "FILE_IMMEDIATE"
+};
+
+static const char *TGSI_INTERPOLATES[] =
+{
+ "INTERPOLATE_CONSTANT",
+ "INTERPOLATE_LINEAR",
+ "INTERPOLATE_PERSPECTIVE"
+};
+
+static const char *TGSI_SEMANTICS[] =
+{
+ "SEMANTIC_POSITION",
+ "SEMANTIC_COLOR",
+ "SEMANTIC_BCOLOR",
+ "SEMANTIC_FOG",
+ "SEMANTIC_PSIZE",
+ "SEMANTIC_GENERIC",
+ "SEMANTIC_NORMAL"
+};
+
+static const char *TGSI_IMMS[] =
+{
+ "IMM_FLOAT32"
+};
+
+static const char *TGSI_SATS[] =
+{
+ "SAT_NONE",
+ "SAT_ZERO_ONE",
+ "SAT_MINUS_PLUS_ONE"
+};
+
+static const char *TGSI_INSTRUCTION_EXTS[] =
+{
+ "INSTRUCTION_EXT_TYPE_NV",
+ "INSTRUCTION_EXT_TYPE_LABEL",
+ "INSTRUCTION_EXT_TYPE_TEXTURE"
+};
+
+static const char *TGSI_PRECISIONS[] =
+{
+ "PRECISION_DEFAULT",
+ "PRECISION_FLOAT32",
+ "PRECISION_FLOAT16",
+ "PRECISION_FIXED12"
+};
+
+static const char *TGSI_CCS[] =
+{
+ "CC_GT",
+ "CC_EQ",
+ "CC_LT",
+ "CC_UN",
+ "CC_GE",
+ "CC_LE",
+ "CC_NE",
+ "CC_TR",
+ "CC_FL"
+};
+
+static const char *TGSI_SWIZZLES[] =
+{
+ "SWIZZLE_X",
+ "SWIZZLE_Y",
+ "SWIZZLE_Z",
+ "SWIZZLE_W"
+};
+
+static const char *TGSI_TEXTURES[] =
+{
+ "TEXTURE_UNKNOWN",
+ "TEXTURE_1D",
+ "TEXTURE_2D",
+ "TEXTURE_3D",
+ "TEXTURE_CUBE",
+ "TEXTURE_RECT",
+ "TEXTURE_SHADOW1D",
+ "TEXTURE_SHADOW2D",
+ "TEXTURE_SHADOWRECT"
+};
+
+static const char *TGSI_SRC_REGISTER_EXTS[] =
+{
+ "SRC_REGISTER_EXT_TYPE_SWZ",
+ "SRC_REGISTER_EXT_TYPE_MOD"
+};
+
+static const char *TGSI_EXTSWIZZLES[] =
+{
+ "EXTSWIZZLE_X",
+ "EXTSWIZZLE_Y",
+ "EXTSWIZZLE_Z",
+ "EXTSWIZZLE_W",
+ "EXTSWIZZLE_ZERO",
+ "EXTSWIZZLE_ONE"
+};
+
+static const char *TGSI_WRITEMASKS[] =
+{
+ "0",
+ "WRITEMASK_X",
+ "WRITEMASK_Y",
+ "WRITEMASK_XY",
+ "WRITEMASK_Z",
+ "WRITEMASK_XZ",
+ "WRITEMASK_YZ",
+ "WRITEMASK_XYZ",
+ "WRITEMASK_W",
+ "WRITEMASK_XW",
+ "WRITEMASK_YW",
+ "WRITEMASK_XYW",
+ "WRITEMASK_ZW",
+ "WRITEMASK_XZW",
+ "WRITEMASK_YZW",
+ "WRITEMASK_XYZW"
+};
+
+static const char *TGSI_DST_REGISTER_EXTS[] =
+{
+ "DST_REGISTER_EXT_TYPE_CONDCODE",
+ "DST_REGISTER_EXT_TYPE_MODULATE"
+};
+
+static const char *TGSI_MODULATES[] =
+{
+ "MODULATE_1X",
+ "MODULATE_2X",
+ "MODULATE_4X",
+ "MODULATE_8X",
+ "MODULATE_HALF",
+ "MODULATE_QUARTER",
+ "MODULATE_EIGHTH"
+};
+
+static void
+dump_declaration_verbose(
+ struct tgsi_full_declaration *decl,
+ unsigned ignored,
+ unsigned deflt,
+ struct tgsi_full_declaration *fd )
+{
+ TXT( "\nFile : " );
+ ENM( decl->Declaration.File, TGSI_FILES );
+ if( deflt || fd->Declaration.UsageMask != decl->Declaration.UsageMask ) {
+ TXT( "\nUsageMask : " );
+ if( decl->Declaration.UsageMask & TGSI_WRITEMASK_X ) {
+ CHR( 'X' );
+ }
+ if( decl->Declaration.UsageMask & TGSI_WRITEMASK_Y ) {
+ CHR( 'Y' );
+ }
+ if( decl->Declaration.UsageMask & TGSI_WRITEMASK_Z ) {
+ CHR( 'Z' );
+ }
+ if( decl->Declaration.UsageMask & TGSI_WRITEMASK_W ) {
+ CHR( 'W' );
+ }
+ }
+ if( deflt || fd->Declaration.Interpolate != decl->Declaration.Interpolate ) {
+ TXT( "\nInterpolate: " );
+ ENM( decl->Declaration.Interpolate, TGSI_INTERPOLATES );
+ }
+ if( deflt || fd->Declaration.Semantic != decl->Declaration.Semantic ) {
+ TXT( "\nSemantic : " );
+ UID( decl->Declaration.Semantic );
+ }
+ if( ignored ) {
+ TXT( "\nPadding : " );
+ UIX( decl->Declaration.Padding );
+ }
+
+ EOL();
+ TXT( "\nFirst: " );
+ UID( decl->DeclarationRange.First );
+ TXT( "\nLast : " );
+ UID( decl->DeclarationRange.Last );
+
+ if( decl->Declaration.Semantic ) {
+ EOL();
+ TXT( "\nSemanticName : " );
+ ENM( decl->Semantic.SemanticName, TGSI_SEMANTICS );
+ TXT( "\nSemanticIndex: " );
+ UID( decl->Semantic.SemanticIndex );
+ if( ignored ) {
+ TXT( "\nPadding : " );
+ UIX( decl->Semantic.Padding );
+ }
+ }
+}
+
+static void
+dump_immediate_verbose(
+ struct tgsi_full_immediate *imm,
+ unsigned ignored )
+{
+ unsigned i;
+
+ TXT( "\nDataType : " );
+ ENM( imm->Immediate.DataType, TGSI_IMMS );
+ if( ignored ) {
+ TXT( "\nPadding : " );
+ UIX( imm->Immediate.Padding );
+ }
+
+ for( i = 0; i < imm->Immediate.NrTokens - 1; i++ ) {
+ EOL();
+ switch( imm->Immediate.DataType ) {
+ case TGSI_IMM_FLOAT32:
+ TXT( "\nFloat: " );
+ FLT( imm->u.ImmediateFloat32[i].Float );
+ break;
+
+ default:
+ assert( 0 );
+ }
+ }
+}
+
+static void
+dump_instruction_verbose(
+ struct tgsi_full_instruction *inst,
+ unsigned ignored,
+ unsigned deflt,
+ struct tgsi_full_instruction *fi )
+{
+ unsigned i;
+
+ TXT( "\nOpcode : OPCODE_" );
+ TXT( tgsi_get_opcode_info( inst->Instruction.Opcode )->mnemonic );
+ if( deflt || fi->Instruction.Saturate != inst->Instruction.Saturate ) {
+ TXT( "\nSaturate : " );
+ ENM( inst->Instruction.Saturate, TGSI_SATS );
+ }
+ if( deflt || fi->Instruction.NumDstRegs != inst->Instruction.NumDstRegs ) {
+ TXT( "\nNumDstRegs : " );
+ UID( inst->Instruction.NumDstRegs );
+ }
+ if( deflt || fi->Instruction.NumSrcRegs != inst->Instruction.NumSrcRegs ) {
+ TXT( "\nNumSrcRegs : " );
+ UID( inst->Instruction.NumSrcRegs );
+ }
+ if( ignored ) {
+ TXT( "\nPadding : " );
+ UIX( inst->Instruction.Padding );
+ }
+
+ if( deflt || tgsi_compare_instruction_ext_nv( inst->InstructionExtNv, fi->InstructionExtNv ) ) {
+ EOL();
+ TXT( "\nType : " );
+ ENM( inst->InstructionExtNv.Type, TGSI_INSTRUCTION_EXTS );
+ if( deflt || fi->InstructionExtNv.Precision != inst->InstructionExtNv.Precision ) {
+ TXT( "\nPrecision : " );
+ ENM( inst->InstructionExtNv.Precision, TGSI_PRECISIONS );
+ }
+ if( deflt || fi->InstructionExtNv.CondDstIndex != inst->InstructionExtNv.CondDstIndex ) {
+ TXT( "\nCondDstIndex : " );
+ UID( inst->InstructionExtNv.CondDstIndex );
+ }
+ if( deflt || fi->InstructionExtNv.CondFlowIndex != inst->InstructionExtNv.CondFlowIndex ) {
+ TXT( "\nCondFlowIndex : " );
+ UID( inst->InstructionExtNv.CondFlowIndex );
+ }
+ if( deflt || fi->InstructionExtNv.CondMask != inst->InstructionExtNv.CondMask ) {
+ TXT( "\nCondMask : " );
+ ENM( inst->InstructionExtNv.CondMask, TGSI_CCS );
+ }
+ if( deflt || fi->InstructionExtNv.CondSwizzleX != inst->InstructionExtNv.CondSwizzleX ) {
+ TXT( "\nCondSwizzleX : " );
+ ENM( inst->InstructionExtNv.CondSwizzleX, TGSI_SWIZZLES );
+ }
+ if( deflt || fi->InstructionExtNv.CondSwizzleY != inst->InstructionExtNv.CondSwizzleY ) {
+ TXT( "\nCondSwizzleY : " );
+ ENM( inst->InstructionExtNv.CondSwizzleY, TGSI_SWIZZLES );
+ }
+ if( deflt || fi->InstructionExtNv.CondSwizzleZ != inst->InstructionExtNv.CondSwizzleZ ) {
+ TXT( "\nCondSwizzleZ : " );
+ ENM( inst->InstructionExtNv.CondSwizzleZ, TGSI_SWIZZLES );
+ }
+ if( deflt || fi->InstructionExtNv.CondSwizzleW != inst->InstructionExtNv.CondSwizzleW ) {
+ TXT( "\nCondSwizzleW : " );
+ ENM( inst->InstructionExtNv.CondSwizzleW, TGSI_SWIZZLES );
+ }
+ if( deflt || fi->InstructionExtNv.CondDstUpdate != inst->InstructionExtNv.CondDstUpdate ) {
+ TXT( "\nCondDstUpdate : " );
+ UID( inst->InstructionExtNv.CondDstUpdate );
+ }
+ if( deflt || fi->InstructionExtNv.CondFlowEnable != inst->InstructionExtNv.CondFlowEnable ) {
+ TXT( "\nCondFlowEnable: " );
+ UID( inst->InstructionExtNv.CondFlowEnable );
+ }
+ if( ignored ) {
+ TXT( "\nPadding : " );
+ UIX( inst->InstructionExtNv.Padding );
+ if( deflt || fi->InstructionExtNv.Extended != inst->InstructionExtNv.Extended ) {
+ TXT( "\nExtended : " );
+ UID( inst->InstructionExtNv.Extended );
+ }
+ }
+ }
+
+ if( deflt || tgsi_compare_instruction_ext_label( inst->InstructionExtLabel, fi->InstructionExtLabel ) ) {
+ EOL();
+ TXT( "\nType : " );
+ ENM( inst->InstructionExtLabel.Type, TGSI_INSTRUCTION_EXTS );
+ if( deflt || fi->InstructionExtLabel.Label != inst->InstructionExtLabel.Label ) {
+ TXT( "\nLabel : " );
+ UID( inst->InstructionExtLabel.Label );
+ }
+ if( ignored ) {
+ TXT( "\nPadding : " );
+ UIX( inst->InstructionExtLabel.Padding );
+ if( deflt || fi->InstructionExtLabel.Extended != inst->InstructionExtLabel.Extended ) {
+ TXT( "\nExtended: " );
+ UID( inst->InstructionExtLabel.Extended );
+ }
+ }
+ }
+
+ if( deflt || tgsi_compare_instruction_ext_texture( inst->InstructionExtTexture, fi->InstructionExtTexture ) ) {
+ EOL();
+ TXT( "\nType : " );
+ ENM( inst->InstructionExtTexture.Type, TGSI_INSTRUCTION_EXTS );
+ if( deflt || fi->InstructionExtTexture.Texture != inst->InstructionExtTexture.Texture ) {
+ TXT( "\nTexture : " );
+ ENM( inst->InstructionExtTexture.Texture, TGSI_TEXTURES );
+ }
+ if( ignored ) {
+ TXT( "\nPadding : " );
+ UIX( inst->InstructionExtTexture.Padding );
+ if( deflt || fi->InstructionExtTexture.Extended != inst->InstructionExtTexture.Extended ) {
+ TXT( "\nExtended: " );
+ UID( inst->InstructionExtTexture.Extended );
+ }
+ }
+ }
+
+ for( i = 0; i < inst->Instruction.NumDstRegs; i++ ) {
+ struct tgsi_full_dst_register *dst = &inst->FullDstRegisters[i];
+ struct tgsi_full_dst_register *fd = &fi->FullDstRegisters[i];
+
+ EOL();
+ TXT( "\nFile : " );
+ ENM( dst->DstRegister.File, TGSI_FILES );
+ if( deflt || fd->DstRegister.WriteMask != dst->DstRegister.WriteMask ) {
+ TXT( "\nWriteMask: " );
+ ENM( dst->DstRegister.WriteMask, TGSI_WRITEMASKS );
+ }
+ if( ignored ) {
+ if( deflt || fd->DstRegister.Indirect != dst->DstRegister.Indirect ) {
+ TXT( "\nIndirect : " );
+ UID( dst->DstRegister.Indirect );
+ }
+ if( deflt || fd->DstRegister.Dimension != dst->DstRegister.Dimension ) {
+ TXT( "\nDimension: " );
+ UID( dst->DstRegister.Dimension );
+ }
+ }
+ if( deflt || fd->DstRegister.Index != dst->DstRegister.Index ) {
+ TXT( "\nIndex : " );
+ SID( dst->DstRegister.Index );
+ }
+ if( ignored ) {
+ TXT( "\nPadding : " );
+ UIX( dst->DstRegister.Padding );
+ if( deflt || fd->DstRegister.Extended != dst->DstRegister.Extended ) {
+ TXT( "\nExtended : " );
+ UID( dst->DstRegister.Extended );
+ }
+ }
+
+ if( deflt || tgsi_compare_dst_register_ext_concode( dst->DstRegisterExtConcode, fd->DstRegisterExtConcode ) ) {
+ EOL();
+ TXT( "\nType : " );
+ ENM( dst->DstRegisterExtConcode.Type, TGSI_DST_REGISTER_EXTS );
+ if( deflt || fd->DstRegisterExtConcode.CondMask != dst->DstRegisterExtConcode.CondMask ) {
+ TXT( "\nCondMask : " );
+ ENM( dst->DstRegisterExtConcode.CondMask, TGSI_CCS );
+ }
+ if( deflt || fd->DstRegisterExtConcode.CondSwizzleX != dst->DstRegisterExtConcode.CondSwizzleX ) {
+ TXT( "\nCondSwizzleX: " );
+ ENM( dst->DstRegisterExtConcode.CondSwizzleX, TGSI_SWIZZLES );
+ }
+ if( deflt || fd->DstRegisterExtConcode.CondSwizzleY != dst->DstRegisterExtConcode.CondSwizzleY ) {
+ TXT( "\nCondSwizzleY: " );
+ ENM( dst->DstRegisterExtConcode.CondSwizzleY, TGSI_SWIZZLES );
+ }
+ if( deflt || fd->DstRegisterExtConcode.CondSwizzleZ != dst->DstRegisterExtConcode.CondSwizzleZ ) {
+ TXT( "\nCondSwizzleZ: " );
+ ENM( dst->DstRegisterExtConcode.CondSwizzleZ, TGSI_SWIZZLES );
+ }
+ if( deflt || fd->DstRegisterExtConcode.CondSwizzleW != dst->DstRegisterExtConcode.CondSwizzleW ) {
+ TXT( "\nCondSwizzleW: " );
+ ENM( dst->DstRegisterExtConcode.CondSwizzleW, TGSI_SWIZZLES );
+ }
+ if( deflt || fd->DstRegisterExtConcode.CondSrcIndex != dst->DstRegisterExtConcode.CondSrcIndex ) {
+ TXT( "\nCondSrcIndex: " );
+ UID( dst->DstRegisterExtConcode.CondSrcIndex );
+ }
+ if( ignored ) {
+ TXT( "\nPadding : " );
+ UIX( dst->DstRegisterExtConcode.Padding );
+ if( deflt || fd->DstRegisterExtConcode.Extended != dst->DstRegisterExtConcode.Extended ) {
+ TXT( "\nExtended : " );
+ UID( dst->DstRegisterExtConcode.Extended );
+ }
+ }
+ }
+
+ if( deflt || tgsi_compare_dst_register_ext_modulate( dst->DstRegisterExtModulate, fd->DstRegisterExtModulate ) ) {
+ EOL();
+ TXT( "\nType : " );
+ ENM( dst->DstRegisterExtModulate.Type, TGSI_DST_REGISTER_EXTS );
+ if( deflt || fd->DstRegisterExtModulate.Modulate != dst->DstRegisterExtModulate.Modulate ) {
+ TXT( "\nModulate: " );
+ ENM( dst->DstRegisterExtModulate.Modulate, TGSI_MODULATES );
+ }
+ if( ignored ) {
+ TXT( "\nPadding : " );
+ UIX( dst->DstRegisterExtModulate.Padding );
+ if( deflt || fd->DstRegisterExtModulate.Extended != dst->DstRegisterExtModulate.Extended ) {
+ TXT( "\nExtended: " );
+ UID( dst->DstRegisterExtModulate.Extended );
+ }
+ }
+ }
+ }
+
+ for( i = 0; i < inst->Instruction.NumSrcRegs; i++ ) {
+ struct tgsi_full_src_register *src = &inst->FullSrcRegisters[i];
+ struct tgsi_full_src_register *fs = &fi->FullSrcRegisters[i];
+
+ EOL();
+ TXT( "\nFile : ");
+ ENM( src->SrcRegister.File, TGSI_FILES );
+ if( deflt || fs->SrcRegister.SwizzleX != src->SrcRegister.SwizzleX ) {
+ TXT( "\nSwizzleX : " );
+ ENM( src->SrcRegister.SwizzleX, TGSI_SWIZZLES );
+ }
+ if( deflt || fs->SrcRegister.SwizzleY != src->SrcRegister.SwizzleY ) {
+ TXT( "\nSwizzleY : " );
+ ENM( src->SrcRegister.SwizzleY, TGSI_SWIZZLES );
+ }
+ if( deflt || fs->SrcRegister.SwizzleZ != src->SrcRegister.SwizzleZ ) {
+ TXT( "\nSwizzleZ : " );
+ ENM( src->SrcRegister.SwizzleZ, TGSI_SWIZZLES );
+ }
+ if( deflt || fs->SrcRegister.SwizzleW != src->SrcRegister.SwizzleW ) {
+ TXT( "\nSwizzleW : " );
+ ENM( src->SrcRegister.SwizzleW, TGSI_SWIZZLES );
+ }
+ if( deflt || fs->SrcRegister.Negate != src->SrcRegister.Negate ) {
+ TXT( "\nNegate : " );
+ UID( src->SrcRegister.Negate );
+ }
+ if( ignored ) {
+ if( deflt || fs->SrcRegister.Indirect != src->SrcRegister.Indirect ) {
+ TXT( "\nIndirect : " );
+ UID( src->SrcRegister.Indirect );
+ }
+ if( deflt || fs->SrcRegister.Dimension != src->SrcRegister.Dimension ) {
+ TXT( "\nDimension: " );
+ UID( src->SrcRegister.Dimension );
+ }
+ }
+ if( deflt || fs->SrcRegister.Index != src->SrcRegister.Index ) {
+ TXT( "\nIndex : " );
+ SID( src->SrcRegister.Index );
+ }
+ if( ignored ) {
+ if( deflt || fs->SrcRegister.Extended != src->SrcRegister.Extended ) {
+ TXT( "\nExtended : " );
+ UID( src->SrcRegister.Extended );
+ }
+ }
+
+ if( deflt || tgsi_compare_src_register_ext_swz( src->SrcRegisterExtSwz, fs->SrcRegisterExtSwz ) ) {
+ EOL();
+ TXT( "\nType : " );
+ ENM( src->SrcRegisterExtSwz.Type, TGSI_SRC_REGISTER_EXTS );
+ if( deflt || fs->SrcRegisterExtSwz.ExtSwizzleX != src->SrcRegisterExtSwz.ExtSwizzleX ) {
+ TXT( "\nExtSwizzleX: " );
+ ENM( src->SrcRegisterExtSwz.ExtSwizzleX, TGSI_EXTSWIZZLES );
+ }
+ if( deflt || fs->SrcRegisterExtSwz.ExtSwizzleY != src->SrcRegisterExtSwz.ExtSwizzleY ) {
+ TXT( "\nExtSwizzleY: " );
+ ENM( src->SrcRegisterExtSwz.ExtSwizzleY, TGSI_EXTSWIZZLES );
+ }
+ if( deflt || fs->SrcRegisterExtSwz.ExtSwizzleZ != src->SrcRegisterExtSwz.ExtSwizzleZ ) {
+ TXT( "\nExtSwizzleZ: " );
+ ENM( src->SrcRegisterExtSwz.ExtSwizzleZ, TGSI_EXTSWIZZLES );
+ }
+ if( deflt || fs->SrcRegisterExtSwz.ExtSwizzleW != src->SrcRegisterExtSwz.ExtSwizzleW ) {
+ TXT( "\nExtSwizzleW: " );
+ ENM( src->SrcRegisterExtSwz.ExtSwizzleW, TGSI_EXTSWIZZLES );
+ }
+ if( deflt || fs->SrcRegisterExtSwz.NegateX != src->SrcRegisterExtSwz.NegateX ) {
+ TXT( "\nNegateX : " );
+ UID( src->SrcRegisterExtSwz.NegateX );
+ }
+ if( deflt || fs->SrcRegisterExtSwz.NegateY != src->SrcRegisterExtSwz.NegateY ) {
+ TXT( "\nNegateY : " );
+ UID( src->SrcRegisterExtSwz.NegateY );
+ }
+ if( deflt || fs->SrcRegisterExtSwz.NegateZ != src->SrcRegisterExtSwz.NegateZ ) {
+ TXT( "\nNegateZ : " );
+ UID( src->SrcRegisterExtSwz.NegateZ );
+ }
+ if( deflt || fs->SrcRegisterExtSwz.NegateW != src->SrcRegisterExtSwz.NegateW ) {
+ TXT( "\nNegateW : " );
+ UID( src->SrcRegisterExtSwz.NegateW );
+ }
+ if( ignored ) {
+ TXT( "\nPadding : " );
+ UIX( src->SrcRegisterExtSwz.Padding );
+ if( deflt || fs->SrcRegisterExtSwz.Extended != src->SrcRegisterExtSwz.Extended ) {
+ TXT( "\nExtended : " );
+ UID( src->SrcRegisterExtSwz.Extended );
+ }
+ }
+ }
+
+ if( deflt || tgsi_compare_src_register_ext_mod( src->SrcRegisterExtMod, fs->SrcRegisterExtMod ) ) {
+ EOL();
+ TXT( "\nType : " );
+ ENM( src->SrcRegisterExtMod.Type, TGSI_SRC_REGISTER_EXTS );
+ if( deflt || fs->SrcRegisterExtMod.Complement != src->SrcRegisterExtMod.Complement ) {
+ TXT( "\nComplement: " );
+ UID( src->SrcRegisterExtMod.Complement );
+ }
+ if( deflt || fs->SrcRegisterExtMod.Bias != src->SrcRegisterExtMod.Bias ) {
+ TXT( "\nBias : " );
+ UID( src->SrcRegisterExtMod.Bias );
+ }
+ if( deflt || fs->SrcRegisterExtMod.Scale2X != src->SrcRegisterExtMod.Scale2X ) {
+ TXT( "\nScale2X : " );
+ UID( src->SrcRegisterExtMod.Scale2X );
+ }
+ if( deflt || fs->SrcRegisterExtMod.Absolute != src->SrcRegisterExtMod.Absolute ) {
+ TXT( "\nAbsolute : " );
+ UID( src->SrcRegisterExtMod.Absolute );
+ }
+ if( deflt || fs->SrcRegisterExtMod.Negate != src->SrcRegisterExtMod.Negate ) {
+ TXT( "\nNegate : " );
+ UID( src->SrcRegisterExtMod.Negate );
+ }
+ if( ignored ) {
+ TXT( "\nPadding : " );
+ UIX( src->SrcRegisterExtMod.Padding );
+ if( deflt || fs->SrcRegisterExtMod.Extended != src->SrcRegisterExtMod.Extended ) {
+ TXT( "\nExtended : " );
+ UID( src->SrcRegisterExtMod.Extended );
+ }
+ }
+ }
+ }
+}
+
+void
+tgsi_dump_c(
+ const struct tgsi_token *tokens,
+ uint flags )
+{
+ struct tgsi_parse_context parse;
+ struct tgsi_full_instruction fi;
+ struct tgsi_full_declaration fd;
+ uint ignored = flags & TGSI_DUMP_C_IGNORED;
+ uint deflt = flags & TGSI_DUMP_C_DEFAULT;
+
+ tgsi_parse_init( &parse, tokens );
+
+ TXT( "tgsi-dump begin -----------------" );
+
+ TXT( "\nMajorVersion: " );
+ UID( parse.FullVersion.Version.MajorVersion );
+ TXT( "\nMinorVersion: " );
+ UID( parse.FullVersion.Version.MinorVersion );
+ EOL();
+
+ TXT( "\nHeaderSize: " );
+ UID( parse.FullHeader.Header.HeaderSize );
+ TXT( "\nBodySize : " );
+ UID( parse.FullHeader.Header.BodySize );
+ TXT( "\nProcessor : " );
+ ENM( parse.FullHeader.Processor.Processor, TGSI_PROCESSOR_TYPES );
+ EOL();
+
+ fi = tgsi_default_full_instruction();
+ fd = tgsi_default_full_declaration();
+
+ while( !tgsi_parse_end_of_tokens( &parse ) ) {
+ tgsi_parse_token( &parse );
+
+ TXT( "\nType : " );
+ ENM( parse.FullToken.Token.Type, TGSI_TOKEN_TYPES );
+ if( ignored ) {
+ TXT( "\nSize : " );
+ UID( parse.FullToken.Token.NrTokens );
+ if( deflt || parse.FullToken.Token.Extended ) {
+ TXT( "\nExtended : " );
+ UID( parse.FullToken.Token.Extended );
+ }
+ }
+
+ switch( parse.FullToken.Token.Type ) {
+ case TGSI_TOKEN_TYPE_DECLARATION:
+ dump_declaration_verbose(
+ &parse.FullToken.FullDeclaration,
+ ignored,
+ deflt,
+ &fd );
+ break;
+
+ case TGSI_TOKEN_TYPE_IMMEDIATE:
+ dump_immediate_verbose(
+ &parse.FullToken.FullImmediate,
+ ignored );
+ break;
+
+ case TGSI_TOKEN_TYPE_INSTRUCTION:
+ dump_instruction_verbose(
+ &parse.FullToken.FullInstruction,
+ ignored,
+ deflt,
+ &fi );
+ break;
+
+ default:
+ assert( 0 );
+ }
+
+ EOL();
+ }
+
+ TXT( "\ntgsi-dump end -------------------\n" );
+
+ tgsi_parse_free( &parse );
+}
diff --git a/src/gallium/auxiliary/tgsi/tgsi_dump_c.h b/src/gallium/auxiliary/tgsi/tgsi_dump_c.h
new file mode 100644
index 00000000000..d91cd35b3b7
--- /dev/null
+++ b/src/gallium/auxiliary/tgsi/tgsi_dump_c.h
@@ -0,0 +1,49 @@
+/**************************************************************************
+ *
+ * Copyright 2007-2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef TGSI_DUMP_C_H
+#define TGSI_DUMP_C_H
+
+#include "pipe/p_shader_tokens.h"
+
+#if defined __cplusplus
+extern "C" {
+#endif
+
+#define TGSI_DUMP_C_IGNORED 1
+#define TGSI_DUMP_C_DEFAULT 2
+
+void
+tgsi_dump_c(
+ const struct tgsi_token *tokens,
+ uint flags );
+
+#if defined __cplusplus
+}
+#endif
+
+#endif /* TGSI_DUMP_C_H */
diff --git a/src/gallium/auxiliary/tgsi/tgsi_exec.c b/src/gallium/auxiliary/tgsi/tgsi_exec.c
new file mode 100644
index 00000000000..ab641efb603
--- /dev/null
+++ b/src/gallium/auxiliary/tgsi/tgsi_exec.c
@@ -0,0 +1,2960 @@
+/**************************************************************************
+ *
+ * Copyright 2007-2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * TGSI interpreter/executor.
+ *
+ * Flow control information:
+ *
+ * Since we operate on 'quads' (4 pixels or 4 vertices in parallel)
+ * flow control statements (IF/ELSE/ENDIF, LOOP/ENDLOOP) require special
+ * care since a condition may be true for some quad components but false
+ * for other components.
+ *
+ * We basically execute all statements (even if they're in the part of
+ * an IF/ELSE clause that's "not taken") and use a special mask to
+ * control writing to destination registers. This is the ExecMask.
+ * See store_dest().
+ *
+ * The ExecMask is computed from three other masks (CondMask, LoopMask and
+ * ContMask) which are controlled by the flow control instructions (namely:
+ * (IF/ELSE/ENDIF, LOOP/ENDLOOP and CONT).
+ *
+ *
+ * Authors:
+ * Michal Krol
+ * Brian Paul
+ */
+
+#include "pipe/p_compiler.h"
+#include "pipe/p_state.h"
+#include "pipe/p_shader_tokens.h"
+#include "tgsi/tgsi_parse.h"
+#include "tgsi/tgsi_util.h"
+#include "tgsi_exec.h"
+#include "util/u_memory.h"
+#include "util/u_math.h"
+
+#define FAST_MATH 1
+
+#define TILE_TOP_LEFT 0
+#define TILE_TOP_RIGHT 1
+#define TILE_BOTTOM_LEFT 2
+#define TILE_BOTTOM_RIGHT 3
+
+#define CHAN_X 0
+#define CHAN_Y 1
+#define CHAN_Z 2
+#define CHAN_W 3
+
+/*
+ * Shorthand locations of various utility registers (_I = Index, _C = Channel)
+ */
+#define TEMP_0_I TGSI_EXEC_TEMP_00000000_I
+#define TEMP_0_C TGSI_EXEC_TEMP_00000000_C
+#define TEMP_7F_I TGSI_EXEC_TEMP_7FFFFFFF_I
+#define TEMP_7F_C TGSI_EXEC_TEMP_7FFFFFFF_C
+#define TEMP_80_I TGSI_EXEC_TEMP_80000000_I
+#define TEMP_80_C TGSI_EXEC_TEMP_80000000_C
+#define TEMP_FF_I TGSI_EXEC_TEMP_FFFFFFFF_I
+#define TEMP_FF_C TGSI_EXEC_TEMP_FFFFFFFF_C
+#define TEMP_1_I TGSI_EXEC_TEMP_ONE_I
+#define TEMP_1_C TGSI_EXEC_TEMP_ONE_C
+#define TEMP_2_I TGSI_EXEC_TEMP_TWO_I
+#define TEMP_2_C TGSI_EXEC_TEMP_TWO_C
+#define TEMP_128_I TGSI_EXEC_TEMP_128_I
+#define TEMP_128_C TGSI_EXEC_TEMP_128_C
+#define TEMP_M128_I TGSI_EXEC_TEMP_MINUS_128_I
+#define TEMP_M128_C TGSI_EXEC_TEMP_MINUS_128_C
+#define TEMP_KILMASK_I TGSI_EXEC_TEMP_KILMASK_I
+#define TEMP_KILMASK_C TGSI_EXEC_TEMP_KILMASK_C
+#define TEMP_OUTPUT_I TGSI_EXEC_TEMP_OUTPUT_I
+#define TEMP_OUTPUT_C TGSI_EXEC_TEMP_OUTPUT_C
+#define TEMP_PRIMITIVE_I TGSI_EXEC_TEMP_PRIMITIVE_I
+#define TEMP_PRIMITIVE_C TGSI_EXEC_TEMP_PRIMITIVE_C
+#define TEMP_CC_I TGSI_EXEC_TEMP_CC_I
+#define TEMP_CC_C TGSI_EXEC_TEMP_CC_C
+#define TEMP_3_I TGSI_EXEC_TEMP_THREE_I
+#define TEMP_3_C TGSI_EXEC_TEMP_THREE_C
+#define TEMP_HALF_I TGSI_EXEC_TEMP_HALF_I
+#define TEMP_HALF_C TGSI_EXEC_TEMP_HALF_C
+#define TEMP_R0 TGSI_EXEC_TEMP_R0
+
+#define IS_CHANNEL_ENABLED(INST, CHAN)\
+ ((INST).FullDstRegisters[0].DstRegister.WriteMask & (1 << (CHAN)))
+
+#define IS_CHANNEL_ENABLED2(INST, CHAN)\
+ ((INST).FullDstRegisters[1].DstRegister.WriteMask & (1 << (CHAN)))
+
+#define FOR_EACH_ENABLED_CHANNEL(INST, CHAN)\
+ for (CHAN = 0; CHAN < NUM_CHANNELS; CHAN++)\
+ if (IS_CHANNEL_ENABLED( INST, CHAN ))
+
+#define FOR_EACH_ENABLED_CHANNEL2(INST, CHAN)\
+ for (CHAN = 0; CHAN < NUM_CHANNELS; CHAN++)\
+ if (IS_CHANNEL_ENABLED2( INST, CHAN ))
+
+
+/** The execution mask depends on the conditional mask and the loop mask */
+#define UPDATE_EXEC_MASK(MACH) \
+ MACH->ExecMask = MACH->CondMask & MACH->LoopMask & MACH->ContMask & MACH->FuncMask
+
+/**
+ * Initialize machine state by expanding tokens to full instructions,
+ * allocating temporary storage, setting up constants, etc.
+ * After this, we can call tgsi_exec_machine_run() many times.
+ */
+void
+tgsi_exec_machine_bind_shader(
+ struct tgsi_exec_machine *mach,
+ const struct tgsi_token *tokens,
+ uint numSamplers,
+ struct tgsi_sampler **samplers)
+{
+ uint k;
+ struct tgsi_parse_context parse;
+ struct tgsi_exec_labels *labels = &mach->Labels;
+ struct tgsi_full_instruction *instructions;
+ struct tgsi_full_declaration *declarations;
+ uint maxInstructions = 10, numInstructions = 0;
+ uint maxDeclarations = 10, numDeclarations = 0;
+ uint instno = 0;
+
+#if 0
+ tgsi_dump(tokens, 0);
+#endif
+
+ util_init_math();
+
+ mach->Tokens = tokens;
+ mach->Samplers = samplers;
+
+ k = tgsi_parse_init (&parse, mach->Tokens);
+ if (k != TGSI_PARSE_OK) {
+ debug_printf( "Problem parsing!\n" );
+ return;
+ }
+
+ mach->Processor = parse.FullHeader.Processor.Processor;
+ mach->ImmLimit = 0;
+ labels->count = 0;
+
+ declarations = (struct tgsi_full_declaration *)
+ MALLOC( maxDeclarations * sizeof(struct tgsi_full_declaration) );
+
+ if (!declarations) {
+ return;
+ }
+
+ instructions = (struct tgsi_full_instruction *)
+ MALLOC( maxInstructions * sizeof(struct tgsi_full_instruction) );
+
+ if (!instructions) {
+ FREE( declarations );
+ return;
+ }
+
+ while( !tgsi_parse_end_of_tokens( &parse ) ) {
+ uint pointer = parse.Position;
+ uint i;
+
+ tgsi_parse_token( &parse );
+ switch( parse.FullToken.Token.Type ) {
+ case TGSI_TOKEN_TYPE_DECLARATION:
+ /* save expanded declaration */
+ if (numDeclarations == maxDeclarations) {
+ declarations = REALLOC(declarations,
+ maxDeclarations
+ * sizeof(struct tgsi_full_declaration),
+ (maxDeclarations + 10)
+ * sizeof(struct tgsi_full_declaration));
+ maxDeclarations += 10;
+ }
+ memcpy(declarations + numDeclarations,
+ &parse.FullToken.FullDeclaration,
+ sizeof(declarations[0]));
+ numDeclarations++;
+ break;
+
+ case TGSI_TOKEN_TYPE_IMMEDIATE:
+ {
+ uint size = parse.FullToken.FullImmediate.Immediate.NrTokens - 1;
+ assert( size % 4 == 0 );
+ assert( mach->ImmLimit + size / 4 <= TGSI_EXEC_NUM_IMMEDIATES );
+
+ for( i = 0; i < size; i++ ) {
+ mach->Imms[mach->ImmLimit + i / 4][i % 4] =
+ parse.FullToken.FullImmediate.u.ImmediateFloat32[i].Float;
+ }
+ mach->ImmLimit += size / 4;
+ }
+ break;
+
+ case TGSI_TOKEN_TYPE_INSTRUCTION:
+ assert( labels->count < MAX_LABELS );
+
+ labels->labels[labels->count][0] = instno;
+ labels->labels[labels->count][1] = pointer;
+ labels->count++;
+
+ /* save expanded instruction */
+ if (numInstructions == maxInstructions) {
+ instructions = REALLOC(instructions,
+ maxInstructions
+ * sizeof(struct tgsi_full_instruction),
+ (maxInstructions + 10)
+ * sizeof(struct tgsi_full_instruction));
+ maxInstructions += 10;
+ }
+ memcpy(instructions + numInstructions,
+ &parse.FullToken.FullInstruction,
+ sizeof(instructions[0]));
+ numInstructions++;
+ break;
+
+ default:
+ assert( 0 );
+ }
+ }
+ tgsi_parse_free (&parse);
+
+ if (mach->Declarations) {
+ FREE( mach->Declarations );
+ }
+ mach->Declarations = declarations;
+ mach->NumDeclarations = numDeclarations;
+
+ if (mach->Instructions) {
+ FREE( mach->Instructions );
+ }
+ mach->Instructions = instructions;
+ mach->NumInstructions = numInstructions;
+}
+
+
+void
+tgsi_exec_machine_init(
+ struct tgsi_exec_machine *mach )
+{
+ uint i;
+
+ mach->Temps = (struct tgsi_exec_vector *) tgsi_align_128bit( mach->_Temps);
+ mach->Addrs = &mach->Temps[TGSI_EXEC_TEMP_ADDR];
+
+ /* Setup constants. */
+ for( i = 0; i < 4; i++ ) {
+ mach->Temps[TEMP_0_I].xyzw[TEMP_0_C].u[i] = 0x00000000;
+ mach->Temps[TEMP_7F_I].xyzw[TEMP_7F_C].u[i] = 0x7FFFFFFF;
+ mach->Temps[TEMP_80_I].xyzw[TEMP_80_C].u[i] = 0x80000000;
+ mach->Temps[TEMP_FF_I].xyzw[TEMP_FF_C].u[i] = 0xFFFFFFFF;
+ mach->Temps[TEMP_1_I].xyzw[TEMP_1_C].f[i] = 1.0f;
+ mach->Temps[TEMP_2_I].xyzw[TEMP_2_C].f[i] = 2.0f;
+ mach->Temps[TEMP_128_I].xyzw[TEMP_128_C].f[i] = 128.0f;
+ mach->Temps[TEMP_M128_I].xyzw[TEMP_M128_C].f[i] = -128.0f;
+ mach->Temps[TEMP_3_I].xyzw[TEMP_3_C].f[i] = 3.0f;
+ mach->Temps[TEMP_HALF_I].xyzw[TEMP_HALF_C].f[i] = 0.5f;
+ }
+}
+
+
+void
+tgsi_exec_machine_free_data(struct tgsi_exec_machine *mach)
+{
+ if (mach->Instructions) {
+ FREE(mach->Instructions);
+ mach->Instructions = NULL;
+ mach->NumInstructions = 0;
+ }
+ if (mach->Declarations) {
+ FREE(mach->Declarations);
+ mach->Declarations = NULL;
+ mach->NumDeclarations = 0;
+ }
+}
+
+
+static void
+micro_abs(
+ union tgsi_exec_channel *dst,
+ const union tgsi_exec_channel *src )
+{
+ dst->f[0] = fabsf( src->f[0] );
+ dst->f[1] = fabsf( src->f[1] );
+ dst->f[2] = fabsf( src->f[2] );
+ dst->f[3] = fabsf( src->f[3] );
+}
+
+static void
+micro_add(
+ union tgsi_exec_channel *dst,
+ const union tgsi_exec_channel *src0,
+ const union tgsi_exec_channel *src1 )
+{
+ dst->f[0] = src0->f[0] + src1->f[0];
+ dst->f[1] = src0->f[1] + src1->f[1];
+ dst->f[2] = src0->f[2] + src1->f[2];
+ dst->f[3] = src0->f[3] + src1->f[3];
+}
+
+#if 0
+static void
+micro_iadd(
+ union tgsi_exec_channel *dst,
+ const union tgsi_exec_channel *src0,
+ const union tgsi_exec_channel *src1 )
+{
+ dst->i[0] = src0->i[0] + src1->i[0];
+ dst->i[1] = src0->i[1] + src1->i[1];
+ dst->i[2] = src0->i[2] + src1->i[2];
+ dst->i[3] = src0->i[3] + src1->i[3];
+}
+#endif
+
+static void
+micro_and(
+ union tgsi_exec_channel *dst,
+ const union tgsi_exec_channel *src0,
+ const union tgsi_exec_channel *src1 )
+{
+ dst->u[0] = src0->u[0] & src1->u[0];
+ dst->u[1] = src0->u[1] & src1->u[1];
+ dst->u[2] = src0->u[2] & src1->u[2];
+ dst->u[3] = src0->u[3] & src1->u[3];
+}
+
+static void
+micro_ceil(
+ union tgsi_exec_channel *dst,
+ const union tgsi_exec_channel *src )
+{
+ dst->f[0] = ceilf( src->f[0] );
+ dst->f[1] = ceilf( src->f[1] );
+ dst->f[2] = ceilf( src->f[2] );
+ dst->f[3] = ceilf( src->f[3] );
+}
+
+static void
+micro_cos(
+ union tgsi_exec_channel *dst,
+ const union tgsi_exec_channel *src )
+{
+ dst->f[0] = cosf( src->f[0] );
+ dst->f[1] = cosf( src->f[1] );
+ dst->f[2] = cosf( src->f[2] );
+ dst->f[3] = cosf( src->f[3] );
+}
+
+static void
+micro_ddx(
+ union tgsi_exec_channel *dst,
+ const union tgsi_exec_channel *src )
+{
+ dst->f[0] =
+ dst->f[1] =
+ dst->f[2] =
+ dst->f[3] = src->f[TILE_BOTTOM_RIGHT] - src->f[TILE_BOTTOM_LEFT];
+}
+
+static void
+micro_ddy(
+ union tgsi_exec_channel *dst,
+ const union tgsi_exec_channel *src )
+{
+ dst->f[0] =
+ dst->f[1] =
+ dst->f[2] =
+ dst->f[3] = src->f[TILE_TOP_LEFT] - src->f[TILE_BOTTOM_LEFT];
+}
+
+static void
+micro_div(
+ union tgsi_exec_channel *dst,
+ const union tgsi_exec_channel *src0,
+ const union tgsi_exec_channel *src1 )
+{
+ if (src1->f[0] != 0) {
+ dst->f[0] = src0->f[0] / src1->f[0];
+ }
+ if (src1->f[1] != 0) {
+ dst->f[1] = src0->f[1] / src1->f[1];
+ }
+ if (src1->f[2] != 0) {
+ dst->f[2] = src0->f[2] / src1->f[2];
+ }
+ if (src1->f[3] != 0) {
+ dst->f[3] = src0->f[3] / src1->f[3];
+ }
+}
+
+#if 0
+static void
+micro_udiv(
+ union tgsi_exec_channel *dst,
+ const union tgsi_exec_channel *src0,
+ const union tgsi_exec_channel *src1 )
+{
+ dst->u[0] = src0->u[0] / src1->u[0];
+ dst->u[1] = src0->u[1] / src1->u[1];
+ dst->u[2] = src0->u[2] / src1->u[2];
+ dst->u[3] = src0->u[3] / src1->u[3];
+}
+#endif
+
+static void
+micro_eq(
+ union tgsi_exec_channel *dst,
+ const union tgsi_exec_channel *src0,
+ const union tgsi_exec_channel *src1,
+ const union tgsi_exec_channel *src2,
+ const union tgsi_exec_channel *src3 )
+{
+ dst->f[0] = src0->f[0] == src1->f[0] ? src2->f[0] : src3->f[0];
+ dst->f[1] = src0->f[1] == src1->f[1] ? src2->f[1] : src3->f[1];
+ dst->f[2] = src0->f[2] == src1->f[2] ? src2->f[2] : src3->f[2];
+ dst->f[3] = src0->f[3] == src1->f[3] ? src2->f[3] : src3->f[3];
+}
+
+#if 0
+static void
+micro_ieq(
+ union tgsi_exec_channel *dst,
+ const union tgsi_exec_channel *src0,
+ const union tgsi_exec_channel *src1,
+ const union tgsi_exec_channel *src2,
+ const union tgsi_exec_channel *src3 )
+{
+ dst->i[0] = src0->i[0] == src1->i[0] ? src2->i[0] : src3->i[0];
+ dst->i[1] = src0->i[1] == src1->i[1] ? src2->i[1] : src3->i[1];
+ dst->i[2] = src0->i[2] == src1->i[2] ? src2->i[2] : src3->i[2];
+ dst->i[3] = src0->i[3] == src1->i[3] ? src2->i[3] : src3->i[3];
+}
+#endif
+
+static void
+micro_exp2(
+ union tgsi_exec_channel *dst,
+ const union tgsi_exec_channel *src)
+{
+#if FAST_MATH
+ dst->f[0] = util_fast_exp2( src->f[0] );
+ dst->f[1] = util_fast_exp2( src->f[1] );
+ dst->f[2] = util_fast_exp2( src->f[2] );
+ dst->f[3] = util_fast_exp2( src->f[3] );
+#else
+ dst->f[0] = powf( 2.0f, src->f[0] );
+ dst->f[1] = powf( 2.0f, src->f[1] );
+ dst->f[2] = powf( 2.0f, src->f[2] );
+ dst->f[3] = powf( 2.0f, src->f[3] );
+#endif
+}
+
+#if 0
+static void
+micro_f2ut(
+ union tgsi_exec_channel *dst,
+ const union tgsi_exec_channel *src )
+{
+ dst->u[0] = (uint) src->f[0];
+ dst->u[1] = (uint) src->f[1];
+ dst->u[2] = (uint) src->f[2];
+ dst->u[3] = (uint) src->f[3];
+}
+#endif
+
+static void
+micro_flr(
+ union tgsi_exec_channel *dst,
+ const union tgsi_exec_channel *src )
+{
+ dst->f[0] = floorf( src->f[0] );
+ dst->f[1] = floorf( src->f[1] );
+ dst->f[2] = floorf( src->f[2] );
+ dst->f[3] = floorf( src->f[3] );
+}
+
+static void
+micro_frc(
+ union tgsi_exec_channel *dst,
+ const union tgsi_exec_channel *src )
+{
+ dst->f[0] = src->f[0] - floorf( src->f[0] );
+ dst->f[1] = src->f[1] - floorf( src->f[1] );
+ dst->f[2] = src->f[2] - floorf( src->f[2] );
+ dst->f[3] = src->f[3] - floorf( src->f[3] );
+}
+
+static void
+micro_ge(
+ union tgsi_exec_channel *dst,
+ const union tgsi_exec_channel *src0,
+ const union tgsi_exec_channel *src1,
+ const union tgsi_exec_channel *src2,
+ const union tgsi_exec_channel *src3 )
+{
+ dst->f[0] = src0->f[0] >= src1->f[0] ? src2->f[0] : src3->f[0];
+ dst->f[1] = src0->f[1] >= src1->f[1] ? src2->f[1] : src3->f[1];
+ dst->f[2] = src0->f[2] >= src1->f[2] ? src2->f[2] : src3->f[2];
+ dst->f[3] = src0->f[3] >= src1->f[3] ? src2->f[3] : src3->f[3];
+}
+
+static void
+micro_i2f(
+ union tgsi_exec_channel *dst,
+ const union tgsi_exec_channel *src )
+{
+ dst->f[0] = (float) src->i[0];
+ dst->f[1] = (float) src->i[1];
+ dst->f[2] = (float) src->i[2];
+ dst->f[3] = (float) src->i[3];
+}
+
+static void
+micro_lg2(
+ union tgsi_exec_channel *dst,
+ const union tgsi_exec_channel *src )
+{
+#if FAST_MATH
+ dst->f[0] = util_fast_log2( src->f[0] );
+ dst->f[1] = util_fast_log2( src->f[1] );
+ dst->f[2] = util_fast_log2( src->f[2] );
+ dst->f[3] = util_fast_log2( src->f[3] );
+#else
+ dst->f[0] = logf( src->f[0] ) * 1.442695f;
+ dst->f[1] = logf( src->f[1] ) * 1.442695f;
+ dst->f[2] = logf( src->f[2] ) * 1.442695f;
+ dst->f[3] = logf( src->f[3] ) * 1.442695f;
+#endif
+}
+
+static void
+micro_le(
+ union tgsi_exec_channel *dst,
+ const union tgsi_exec_channel *src0,
+ const union tgsi_exec_channel *src1,
+ const union tgsi_exec_channel *src2,
+ const union tgsi_exec_channel *src3 )
+{
+ dst->f[0] = src0->f[0] <= src1->f[0] ? src2->f[0] : src3->f[0];
+ dst->f[1] = src0->f[1] <= src1->f[1] ? src2->f[1] : src3->f[1];
+ dst->f[2] = src0->f[2] <= src1->f[2] ? src2->f[2] : src3->f[2];
+ dst->f[3] = src0->f[3] <= src1->f[3] ? src2->f[3] : src3->f[3];
+}
+
+static void
+micro_lt(
+ union tgsi_exec_channel *dst,
+ const union tgsi_exec_channel *src0,
+ const union tgsi_exec_channel *src1,
+ const union tgsi_exec_channel *src2,
+ const union tgsi_exec_channel *src3 )
+{
+ dst->f[0] = src0->f[0] < src1->f[0] ? src2->f[0] : src3->f[0];
+ dst->f[1] = src0->f[1] < src1->f[1] ? src2->f[1] : src3->f[1];
+ dst->f[2] = src0->f[2] < src1->f[2] ? src2->f[2] : src3->f[2];
+ dst->f[3] = src0->f[3] < src1->f[3] ? src2->f[3] : src3->f[3];
+}
+
+#if 0
+static void
+micro_ilt(
+ union tgsi_exec_channel *dst,
+ const union tgsi_exec_channel *src0,
+ const union tgsi_exec_channel *src1,
+ const union tgsi_exec_channel *src2,
+ const union tgsi_exec_channel *src3 )
+{
+ dst->i[0] = src0->i[0] < src1->i[0] ? src2->i[0] : src3->i[0];
+ dst->i[1] = src0->i[1] < src1->i[1] ? src2->i[1] : src3->i[1];
+ dst->i[2] = src0->i[2] < src1->i[2] ? src2->i[2] : src3->i[2];
+ dst->i[3] = src0->i[3] < src1->i[3] ? src2->i[3] : src3->i[3];
+}
+#endif
+
+#if 0
+static void
+micro_ult(
+ union tgsi_exec_channel *dst,
+ const union tgsi_exec_channel *src0,
+ const union tgsi_exec_channel *src1,
+ const union tgsi_exec_channel *src2,
+ const union tgsi_exec_channel *src3 )
+{
+ dst->u[0] = src0->u[0] < src1->u[0] ? src2->u[0] : src3->u[0];
+ dst->u[1] = src0->u[1] < src1->u[1] ? src2->u[1] : src3->u[1];
+ dst->u[2] = src0->u[2] < src1->u[2] ? src2->u[2] : src3->u[2];
+ dst->u[3] = src0->u[3] < src1->u[3] ? src2->u[3] : src3->u[3];
+}
+#endif
+
+static void
+micro_max(
+ union tgsi_exec_channel *dst,
+ const union tgsi_exec_channel *src0,
+ const union tgsi_exec_channel *src1 )
+{
+ dst->f[0] = src0->f[0] > src1->f[0] ? src0->f[0] : src1->f[0];
+ dst->f[1] = src0->f[1] > src1->f[1] ? src0->f[1] : src1->f[1];
+ dst->f[2] = src0->f[2] > src1->f[2] ? src0->f[2] : src1->f[2];
+ dst->f[3] = src0->f[3] > src1->f[3] ? src0->f[3] : src1->f[3];
+}
+
+#if 0
+static void
+micro_imax(
+ union tgsi_exec_channel *dst,
+ const union tgsi_exec_channel *src0,
+ const union tgsi_exec_channel *src1 )
+{
+ dst->i[0] = src0->i[0] > src1->i[0] ? src0->i[0] : src1->i[0];
+ dst->i[1] = src0->i[1] > src1->i[1] ? src0->i[1] : src1->i[1];
+ dst->i[2] = src0->i[2] > src1->i[2] ? src0->i[2] : src1->i[2];
+ dst->i[3] = src0->i[3] > src1->i[3] ? src0->i[3] : src1->i[3];
+}
+#endif
+
+#if 0
+static void
+micro_umax(
+ union tgsi_exec_channel *dst,
+ const union tgsi_exec_channel *src0,
+ const union tgsi_exec_channel *src1 )
+{
+ dst->u[0] = src0->u[0] > src1->u[0] ? src0->u[0] : src1->u[0];
+ dst->u[1] = src0->u[1] > src1->u[1] ? src0->u[1] : src1->u[1];
+ dst->u[2] = src0->u[2] > src1->u[2] ? src0->u[2] : src1->u[2];
+ dst->u[3] = src0->u[3] > src1->u[3] ? src0->u[3] : src1->u[3];
+}
+#endif
+
+static void
+micro_min(
+ union tgsi_exec_channel *dst,
+ const union tgsi_exec_channel *src0,
+ const union tgsi_exec_channel *src1 )
+{
+ dst->f[0] = src0->f[0] < src1->f[0] ? src0->f[0] : src1->f[0];
+ dst->f[1] = src0->f[1] < src1->f[1] ? src0->f[1] : src1->f[1];
+ dst->f[2] = src0->f[2] < src1->f[2] ? src0->f[2] : src1->f[2];
+ dst->f[3] = src0->f[3] < src1->f[3] ? src0->f[3] : src1->f[3];
+}
+
+#if 0
+static void
+micro_imin(
+ union tgsi_exec_channel *dst,
+ const union tgsi_exec_channel *src0,
+ const union tgsi_exec_channel *src1 )
+{
+ dst->i[0] = src0->i[0] < src1->i[0] ? src0->i[0] : src1->i[0];
+ dst->i[1] = src0->i[1] < src1->i[1] ? src0->i[1] : src1->i[1];
+ dst->i[2] = src0->i[2] < src1->i[2] ? src0->i[2] : src1->i[2];
+ dst->i[3] = src0->i[3] < src1->i[3] ? src0->i[3] : src1->i[3];
+}
+#endif
+
+#if 0
+static void
+micro_umin(
+ union tgsi_exec_channel *dst,
+ const union tgsi_exec_channel *src0,
+ const union tgsi_exec_channel *src1 )
+{
+ dst->u[0] = src0->u[0] < src1->u[0] ? src0->u[0] : src1->u[0];
+ dst->u[1] = src0->u[1] < src1->u[1] ? src0->u[1] : src1->u[1];
+ dst->u[2] = src0->u[2] < src1->u[2] ? src0->u[2] : src1->u[2];
+ dst->u[3] = src0->u[3] < src1->u[3] ? src0->u[3] : src1->u[3];
+}
+#endif
+
+#if 0
+static void
+micro_umod(
+ union tgsi_exec_channel *dst,
+ const union tgsi_exec_channel *src0,
+ const union tgsi_exec_channel *src1 )
+{
+ dst->u[0] = src0->u[0] % src1->u[0];
+ dst->u[1] = src0->u[1] % src1->u[1];
+ dst->u[2] = src0->u[2] % src1->u[2];
+ dst->u[3] = src0->u[3] % src1->u[3];
+}
+#endif
+
+static void
+micro_mul(
+ union tgsi_exec_channel *dst,
+ const union tgsi_exec_channel *src0,
+ const union tgsi_exec_channel *src1 )
+{
+ dst->f[0] = src0->f[0] * src1->f[0];
+ dst->f[1] = src0->f[1] * src1->f[1];
+ dst->f[2] = src0->f[2] * src1->f[2];
+ dst->f[3] = src0->f[3] * src1->f[3];
+}
+
+#if 0
+static void
+micro_imul(
+ union tgsi_exec_channel *dst,
+ const union tgsi_exec_channel *src0,
+ const union tgsi_exec_channel *src1 )
+{
+ dst->i[0] = src0->i[0] * src1->i[0];
+ dst->i[1] = src0->i[1] * src1->i[1];
+ dst->i[2] = src0->i[2] * src1->i[2];
+ dst->i[3] = src0->i[3] * src1->i[3];
+}
+#endif
+
+#if 0
+static void
+micro_imul64(
+ union tgsi_exec_channel *dst0,
+ union tgsi_exec_channel *dst1,
+ const union tgsi_exec_channel *src0,
+ const union tgsi_exec_channel *src1 )
+{
+ dst1->i[0] = src0->i[0] * src1->i[0];
+ dst1->i[1] = src0->i[1] * src1->i[1];
+ dst1->i[2] = src0->i[2] * src1->i[2];
+ dst1->i[3] = src0->i[3] * src1->i[3];
+ dst0->i[0] = 0;
+ dst0->i[1] = 0;
+ dst0->i[2] = 0;
+ dst0->i[3] = 0;
+}
+#endif
+
+#if 0
+static void
+micro_umul64(
+ union tgsi_exec_channel *dst0,
+ union tgsi_exec_channel *dst1,
+ const union tgsi_exec_channel *src0,
+ const union tgsi_exec_channel *src1 )
+{
+ dst1->u[0] = src0->u[0] * src1->u[0];
+ dst1->u[1] = src0->u[1] * src1->u[1];
+ dst1->u[2] = src0->u[2] * src1->u[2];
+ dst1->u[3] = src0->u[3] * src1->u[3];
+ dst0->u[0] = 0;
+ dst0->u[1] = 0;
+ dst0->u[2] = 0;
+ dst0->u[3] = 0;
+}
+#endif
+
+
+#if 0
+static void
+micro_movc(
+ union tgsi_exec_channel *dst,
+ const union tgsi_exec_channel *src0,
+ const union tgsi_exec_channel *src1,
+ const union tgsi_exec_channel *src2 )
+{
+ dst->u[0] = src0->u[0] ? src1->u[0] : src2->u[0];
+ dst->u[1] = src0->u[1] ? src1->u[1] : src2->u[1];
+ dst->u[2] = src0->u[2] ? src1->u[2] : src2->u[2];
+ dst->u[3] = src0->u[3] ? src1->u[3] : src2->u[3];
+}
+#endif
+
+static void
+micro_neg(
+ union tgsi_exec_channel *dst,
+ const union tgsi_exec_channel *src )
+{
+ dst->f[0] = -src->f[0];
+ dst->f[1] = -src->f[1];
+ dst->f[2] = -src->f[2];
+ dst->f[3] = -src->f[3];
+}
+
+#if 0
+static void
+micro_ineg(
+ union tgsi_exec_channel *dst,
+ const union tgsi_exec_channel *src )
+{
+ dst->i[0] = -src->i[0];
+ dst->i[1] = -src->i[1];
+ dst->i[2] = -src->i[2];
+ dst->i[3] = -src->i[3];
+}
+#endif
+
+static void
+micro_not(
+ union tgsi_exec_channel *dst,
+ const union tgsi_exec_channel *src )
+{
+ dst->u[0] = ~src->u[0];
+ dst->u[1] = ~src->u[1];
+ dst->u[2] = ~src->u[2];
+ dst->u[3] = ~src->u[3];
+}
+
+static void
+micro_or(
+ union tgsi_exec_channel *dst,
+ const union tgsi_exec_channel *src0,
+ const union tgsi_exec_channel *src1 )
+{
+ dst->u[0] = src0->u[0] | src1->u[0];
+ dst->u[1] = src0->u[1] | src1->u[1];
+ dst->u[2] = src0->u[2] | src1->u[2];
+ dst->u[3] = src0->u[3] | src1->u[3];
+}
+
+static void
+micro_pow(
+ union tgsi_exec_channel *dst,
+ const union tgsi_exec_channel *src0,
+ const union tgsi_exec_channel *src1 )
+{
+#if FAST_MATH
+ dst->f[0] = util_fast_pow( src0->f[0], src1->f[0] );
+ dst->f[1] = util_fast_pow( src0->f[1], src1->f[1] );
+ dst->f[2] = util_fast_pow( src0->f[2], src1->f[2] );
+ dst->f[3] = util_fast_pow( src0->f[3], src1->f[3] );
+#else
+ dst->f[0] = powf( src0->f[0], src1->f[0] );
+ dst->f[1] = powf( src0->f[1], src1->f[1] );
+ dst->f[2] = powf( src0->f[2], src1->f[2] );
+ dst->f[3] = powf( src0->f[3], src1->f[3] );
+#endif
+}
+
+static void
+micro_rnd(
+ union tgsi_exec_channel *dst,
+ const union tgsi_exec_channel *src )
+{
+ dst->f[0] = floorf( src->f[0] + 0.5f );
+ dst->f[1] = floorf( src->f[1] + 0.5f );
+ dst->f[2] = floorf( src->f[2] + 0.5f );
+ dst->f[3] = floorf( src->f[3] + 0.5f );
+}
+
+static void
+micro_sgn(
+ union tgsi_exec_channel *dst,
+ const union tgsi_exec_channel *src )
+{
+ dst->f[0] = src->f[0] < 0.0f ? -1.0f : src->f[0] > 0.0f ? 1.0f : 0.0f;
+ dst->f[1] = src->f[1] < 0.0f ? -1.0f : src->f[1] > 0.0f ? 1.0f : 0.0f;
+ dst->f[2] = src->f[2] < 0.0f ? -1.0f : src->f[2] > 0.0f ? 1.0f : 0.0f;
+ dst->f[3] = src->f[3] < 0.0f ? -1.0f : src->f[3] > 0.0f ? 1.0f : 0.0f;
+}
+
+static void
+micro_shl(
+ union tgsi_exec_channel *dst,
+ const union tgsi_exec_channel *src0,
+ const union tgsi_exec_channel *src1 )
+{
+ dst->i[0] = src0->i[0] << src1->i[0];
+ dst->i[1] = src0->i[1] << src1->i[1];
+ dst->i[2] = src0->i[2] << src1->i[2];
+ dst->i[3] = src0->i[3] << src1->i[3];
+}
+
+static void
+micro_ishr(
+ union tgsi_exec_channel *dst,
+ const union tgsi_exec_channel *src0,
+ const union tgsi_exec_channel *src1 )
+{
+ dst->i[0] = src0->i[0] >> src1->i[0];
+ dst->i[1] = src0->i[1] >> src1->i[1];
+ dst->i[2] = src0->i[2] >> src1->i[2];
+ dst->i[3] = src0->i[3] >> src1->i[3];
+}
+
+static void
+micro_trunc(
+ union tgsi_exec_channel *dst,
+ const union tgsi_exec_channel *src0 )
+{
+ dst->f[0] = (float) (int) src0->f[0];
+ dst->f[1] = (float) (int) src0->f[1];
+ dst->f[2] = (float) (int) src0->f[2];
+ dst->f[3] = (float) (int) src0->f[3];
+}
+
+#if 0
+static void
+micro_ushr(
+ union tgsi_exec_channel *dst,
+ const union tgsi_exec_channel *src0,
+ const union tgsi_exec_channel *src1 )
+{
+ dst->u[0] = src0->u[0] >> src1->u[0];
+ dst->u[1] = src0->u[1] >> src1->u[1];
+ dst->u[2] = src0->u[2] >> src1->u[2];
+ dst->u[3] = src0->u[3] >> src1->u[3];
+}
+#endif
+
+static void
+micro_sin(
+ union tgsi_exec_channel *dst,
+ const union tgsi_exec_channel *src )
+{
+ dst->f[0] = sinf( src->f[0] );
+ dst->f[1] = sinf( src->f[1] );
+ dst->f[2] = sinf( src->f[2] );
+ dst->f[3] = sinf( src->f[3] );
+}
+
+static void
+micro_sqrt( union tgsi_exec_channel *dst,
+ const union tgsi_exec_channel *src )
+{
+ dst->f[0] = sqrtf( src->f[0] );
+ dst->f[1] = sqrtf( src->f[1] );
+ dst->f[2] = sqrtf( src->f[2] );
+ dst->f[3] = sqrtf( src->f[3] );
+}
+
+static void
+micro_sub(
+ union tgsi_exec_channel *dst,
+ const union tgsi_exec_channel *src0,
+ const union tgsi_exec_channel *src1 )
+{
+ dst->f[0] = src0->f[0] - src1->f[0];
+ dst->f[1] = src0->f[1] - src1->f[1];
+ dst->f[2] = src0->f[2] - src1->f[2];
+ dst->f[3] = src0->f[3] - src1->f[3];
+}
+
+#if 0
+static void
+micro_u2f(
+ union tgsi_exec_channel *dst,
+ const union tgsi_exec_channel *src )
+{
+ dst->f[0] = (float) src->u[0];
+ dst->f[1] = (float) src->u[1];
+ dst->f[2] = (float) src->u[2];
+ dst->f[3] = (float) src->u[3];
+}
+#endif
+
+static void
+micro_xor(
+ union tgsi_exec_channel *dst,
+ const union tgsi_exec_channel *src0,
+ const union tgsi_exec_channel *src1 )
+{
+ dst->u[0] = src0->u[0] ^ src1->u[0];
+ dst->u[1] = src0->u[1] ^ src1->u[1];
+ dst->u[2] = src0->u[2] ^ src1->u[2];
+ dst->u[3] = src0->u[3] ^ src1->u[3];
+}
+
+static void
+fetch_src_file_channel(
+ const struct tgsi_exec_machine *mach,
+ const uint file,
+ const uint swizzle,
+ const union tgsi_exec_channel *index,
+ union tgsi_exec_channel *chan )
+{
+ switch( swizzle ) {
+ case TGSI_EXTSWIZZLE_X:
+ case TGSI_EXTSWIZZLE_Y:
+ case TGSI_EXTSWIZZLE_Z:
+ case TGSI_EXTSWIZZLE_W:
+ switch( file ) {
+ case TGSI_FILE_CONSTANT:
+ assert(mach->Consts);
+ if (index->i[0] < 0)
+ chan->f[0] = 0.0f;
+ else
+ chan->f[0] = mach->Consts[index->i[0]][swizzle];
+ if (index->i[1] < 0)
+ chan->f[1] = 0.0f;
+ else
+ chan->f[1] = mach->Consts[index->i[1]][swizzle];
+ if (index->i[2] < 0)
+ chan->f[2] = 0.0f;
+ else
+ chan->f[2] = mach->Consts[index->i[2]][swizzle];
+ if (index->i[3] < 0)
+ chan->f[3] = 0.0f;
+ else
+ chan->f[3] = mach->Consts[index->i[3]][swizzle];
+ break;
+
+ case TGSI_FILE_INPUT:
+ chan->u[0] = mach->Inputs[index->i[0]].xyzw[swizzle].u[0];
+ chan->u[1] = mach->Inputs[index->i[1]].xyzw[swizzle].u[1];
+ chan->u[2] = mach->Inputs[index->i[2]].xyzw[swizzle].u[2];
+ chan->u[3] = mach->Inputs[index->i[3]].xyzw[swizzle].u[3];
+ break;
+
+ case TGSI_FILE_TEMPORARY:
+ assert(index->i[0] < TGSI_EXEC_NUM_TEMPS);
+ chan->u[0] = mach->Temps[index->i[0]].xyzw[swizzle].u[0];
+ chan->u[1] = mach->Temps[index->i[1]].xyzw[swizzle].u[1];
+ chan->u[2] = mach->Temps[index->i[2]].xyzw[swizzle].u[2];
+ chan->u[3] = mach->Temps[index->i[3]].xyzw[swizzle].u[3];
+ break;
+
+ case TGSI_FILE_IMMEDIATE:
+ assert( index->i[0] < (int) mach->ImmLimit );
+ chan->f[0] = mach->Imms[index->i[0]][swizzle];
+ assert( index->i[1] < (int) mach->ImmLimit );
+ chan->f[1] = mach->Imms[index->i[1]][swizzle];
+ assert( index->i[2] < (int) mach->ImmLimit );
+ chan->f[2] = mach->Imms[index->i[2]][swizzle];
+ assert( index->i[3] < (int) mach->ImmLimit );
+ chan->f[3] = mach->Imms[index->i[3]][swizzle];
+ break;
+
+ case TGSI_FILE_ADDRESS:
+ chan->u[0] = mach->Addrs[index->i[0]].xyzw[swizzle].u[0];
+ chan->u[1] = mach->Addrs[index->i[1]].xyzw[swizzle].u[1];
+ chan->u[2] = mach->Addrs[index->i[2]].xyzw[swizzle].u[2];
+ chan->u[3] = mach->Addrs[index->i[3]].xyzw[swizzle].u[3];
+ break;
+
+ case TGSI_FILE_OUTPUT:
+ /* vertex/fragment output vars can be read too */
+ chan->u[0] = mach->Outputs[index->i[0]].xyzw[swizzle].u[0];
+ chan->u[1] = mach->Outputs[index->i[1]].xyzw[swizzle].u[1];
+ chan->u[2] = mach->Outputs[index->i[2]].xyzw[swizzle].u[2];
+ chan->u[3] = mach->Outputs[index->i[3]].xyzw[swizzle].u[3];
+ break;
+
+ default:
+ assert( 0 );
+ }
+ break;
+
+ case TGSI_EXTSWIZZLE_ZERO:
+ *chan = mach->Temps[TEMP_0_I].xyzw[TEMP_0_C];
+ break;
+
+ case TGSI_EXTSWIZZLE_ONE:
+ *chan = mach->Temps[TEMP_1_I].xyzw[TEMP_1_C];
+ break;
+
+ default:
+ assert( 0 );
+ }
+}
+
+static void
+fetch_source(
+ const struct tgsi_exec_machine *mach,
+ union tgsi_exec_channel *chan,
+ const struct tgsi_full_src_register *reg,
+ const uint chan_index )
+{
+ union tgsi_exec_channel index;
+ uint swizzle;
+
+ /* We start with a direct index into a register file.
+ *
+ * file[1],
+ * where:
+ * file = SrcRegister.File
+ * [1] = SrcRegister.Index
+ */
+ index.i[0] =
+ index.i[1] =
+ index.i[2] =
+ index.i[3] = reg->SrcRegister.Index;
+
+ /* There is an extra source register that indirectly subscripts
+ * a register file. The direct index now becomes an offset
+ * that is being added to the indirect register.
+ *
+ * file[ind[2].x+1],
+ * where:
+ * ind = SrcRegisterInd.File
+ * [2] = SrcRegisterInd.Index
+ * .x = SrcRegisterInd.SwizzleX
+ */
+ if (reg->SrcRegister.Indirect) {
+ union tgsi_exec_channel index2;
+ union tgsi_exec_channel indir_index;
+ const uint execmask = mach->ExecMask;
+ uint i;
+
+ /* which address register (always zero now) */
+ index2.i[0] =
+ index2.i[1] =
+ index2.i[2] =
+ index2.i[3] = reg->SrcRegisterInd.Index;
+
+ /* get current value of address register[swizzle] */
+ swizzle = tgsi_util_get_src_register_swizzle( &reg->SrcRegisterInd, CHAN_X );
+ fetch_src_file_channel(
+ mach,
+ reg->SrcRegisterInd.File,
+ swizzle,
+ &index2,
+ &indir_index );
+
+ /* add value of address register to the offset */
+ index.i[0] += (int) indir_index.f[0];
+ index.i[1] += (int) indir_index.f[1];
+ index.i[2] += (int) indir_index.f[2];
+ index.i[3] += (int) indir_index.f[3];
+
+ /* for disabled execution channels, zero-out the index to
+ * avoid using a potential garbage value.
+ */
+ for (i = 0; i < QUAD_SIZE; i++) {
+ if ((execmask & (1 << i)) == 0)
+ index.i[i] = 0;
+ }
+ }
+
+ /* There is an extra source register that is a second
+ * subscript to a register file. Effectively it means that
+ * the register file is actually a 2D array of registers.
+ *
+ * file[1][3] == file[1*sizeof(file[1])+3],
+ * where:
+ * [3] = SrcRegisterDim.Index
+ */
+ if (reg->SrcRegister.Dimension) {
+ /* The size of the first-order array depends on the register file type.
+ * We need to multiply the index to the first array to get an effective,
+ * "flat" index that points to the beginning of the second-order array.
+ */
+ switch (reg->SrcRegister.File) {
+ case TGSI_FILE_INPUT:
+ index.i[0] *= TGSI_EXEC_MAX_INPUT_ATTRIBS;
+ index.i[1] *= TGSI_EXEC_MAX_INPUT_ATTRIBS;
+ index.i[2] *= TGSI_EXEC_MAX_INPUT_ATTRIBS;
+ index.i[3] *= TGSI_EXEC_MAX_INPUT_ATTRIBS;
+ break;
+ case TGSI_FILE_CONSTANT:
+ index.i[0] *= TGSI_EXEC_MAX_CONST_BUFFER;
+ index.i[1] *= TGSI_EXEC_MAX_CONST_BUFFER;
+ index.i[2] *= TGSI_EXEC_MAX_CONST_BUFFER;
+ index.i[3] *= TGSI_EXEC_MAX_CONST_BUFFER;
+ break;
+ default:
+ assert( 0 );
+ }
+
+ index.i[0] += reg->SrcRegisterDim.Index;
+ index.i[1] += reg->SrcRegisterDim.Index;
+ index.i[2] += reg->SrcRegisterDim.Index;
+ index.i[3] += reg->SrcRegisterDim.Index;
+
+ /* Again, the second subscript index can be addressed indirectly
+ * identically to the first one.
+ * Nothing stops us from indirectly addressing the indirect register,
+ * but there is no need for that, so we won't exercise it.
+ *
+ * file[1][ind[4].y+3],
+ * where:
+ * ind = SrcRegisterDimInd.File
+ * [4] = SrcRegisterDimInd.Index
+ * .y = SrcRegisterDimInd.SwizzleX
+ */
+ if (reg->SrcRegisterDim.Indirect) {
+ union tgsi_exec_channel index2;
+ union tgsi_exec_channel indir_index;
+ const uint execmask = mach->ExecMask;
+ uint i;
+
+ index2.i[0] =
+ index2.i[1] =
+ index2.i[2] =
+ index2.i[3] = reg->SrcRegisterDimInd.Index;
+
+ swizzle = tgsi_util_get_src_register_swizzle( &reg->SrcRegisterDimInd, CHAN_X );
+ fetch_src_file_channel(
+ mach,
+ reg->SrcRegisterDimInd.File,
+ swizzle,
+ &index2,
+ &indir_index );
+
+ index.i[0] += (int) indir_index.f[0];
+ index.i[1] += (int) indir_index.f[1];
+ index.i[2] += (int) indir_index.f[2];
+ index.i[3] += (int) indir_index.f[3];
+
+ /* for disabled execution channels, zero-out the index to
+ * avoid using a potential garbage value.
+ */
+ for (i = 0; i < QUAD_SIZE; i++) {
+ if ((execmask & (1 << i)) == 0)
+ index.i[i] = 0;
+ }
+ }
+
+ /* If by any chance there was a need for a 3D array of register
+ * files, we would have to check whether SrcRegisterDim is followed
+ * by a dimension register and continue the saga.
+ */
+ }
+
+ swizzle = tgsi_util_get_full_src_register_extswizzle( reg, chan_index );
+ fetch_src_file_channel(
+ mach,
+ reg->SrcRegister.File,
+ swizzle,
+ &index,
+ chan );
+
+ switch (tgsi_util_get_full_src_register_sign_mode( reg, chan_index )) {
+ case TGSI_UTIL_SIGN_CLEAR:
+ micro_abs( chan, chan );
+ break;
+
+ case TGSI_UTIL_SIGN_SET:
+ micro_abs( chan, chan );
+ micro_neg( chan, chan );
+ break;
+
+ case TGSI_UTIL_SIGN_TOGGLE:
+ micro_neg( chan, chan );
+ break;
+
+ case TGSI_UTIL_SIGN_KEEP:
+ break;
+ }
+
+ if (reg->SrcRegisterExtMod.Complement) {
+ micro_sub( chan, &mach->Temps[TEMP_1_I].xyzw[TEMP_1_C], chan );
+ }
+}
+
+static void
+store_dest(
+ struct tgsi_exec_machine *mach,
+ const union tgsi_exec_channel *chan,
+ const struct tgsi_full_dst_register *reg,
+ const struct tgsi_full_instruction *inst,
+ uint chan_index )
+{
+ uint i;
+ union tgsi_exec_channel null;
+ union tgsi_exec_channel *dst;
+ uint execmask = mach->ExecMask;
+
+ switch (reg->DstRegister.File) {
+ case TGSI_FILE_NULL:
+ dst = &null;
+ break;
+
+ case TGSI_FILE_OUTPUT:
+ dst = &mach->Outputs[mach->Temps[TEMP_OUTPUT_I].xyzw[TEMP_OUTPUT_C].u[0]
+ + reg->DstRegister.Index].xyzw[chan_index];
+ break;
+
+ case TGSI_FILE_TEMPORARY:
+ assert( reg->DstRegister.Index < TGSI_EXEC_NUM_TEMPS );
+ dst = &mach->Temps[reg->DstRegister.Index].xyzw[chan_index];
+ break;
+
+ case TGSI_FILE_ADDRESS:
+ dst = &mach->Addrs[reg->DstRegister.Index].xyzw[chan_index];
+ break;
+
+ default:
+ assert( 0 );
+ return;
+ }
+
+ if (inst->InstructionExtNv.CondFlowEnable) {
+ union tgsi_exec_channel *cc = &mach->Temps[TEMP_CC_I].xyzw[TEMP_CC_C];
+ uint swizzle;
+ uint shift;
+ uint mask;
+ uint test;
+
+ /* Only CC0 supported.
+ */
+ assert( inst->InstructionExtNv.CondFlowIndex < 1 );
+
+ switch (chan_index) {
+ case CHAN_X:
+ swizzle = inst->InstructionExtNv.CondSwizzleX;
+ break;
+ case CHAN_Y:
+ swizzle = inst->InstructionExtNv.CondSwizzleY;
+ break;
+ case CHAN_Z:
+ swizzle = inst->InstructionExtNv.CondSwizzleZ;
+ break;
+ case CHAN_W:
+ swizzle = inst->InstructionExtNv.CondSwizzleW;
+ break;
+ default:
+ assert( 0 );
+ return;
+ }
+
+ switch (swizzle) {
+ case TGSI_SWIZZLE_X:
+ shift = TGSI_EXEC_CC_X_SHIFT;
+ mask = TGSI_EXEC_CC_X_MASK;
+ break;
+ case TGSI_SWIZZLE_Y:
+ shift = TGSI_EXEC_CC_Y_SHIFT;
+ mask = TGSI_EXEC_CC_Y_MASK;
+ break;
+ case TGSI_SWIZZLE_Z:
+ shift = TGSI_EXEC_CC_Z_SHIFT;
+ mask = TGSI_EXEC_CC_Z_MASK;
+ break;
+ case TGSI_SWIZZLE_W:
+ shift = TGSI_EXEC_CC_W_SHIFT;
+ mask = TGSI_EXEC_CC_W_MASK;
+ break;
+ default:
+ assert( 0 );
+ return;
+ }
+
+ switch (inst->InstructionExtNv.CondMask) {
+ case TGSI_CC_GT:
+ test = ~(TGSI_EXEC_CC_GT << shift) & mask;
+ for (i = 0; i < QUAD_SIZE; i++)
+ if (cc->u[i] & test)
+ execmask &= ~(1 << i);
+ break;
+
+ case TGSI_CC_EQ:
+ test = ~(TGSI_EXEC_CC_EQ << shift) & mask;
+ for (i = 0; i < QUAD_SIZE; i++)
+ if (cc->u[i] & test)
+ execmask &= ~(1 << i);
+ break;
+
+ case TGSI_CC_LT:
+ test = ~(TGSI_EXEC_CC_LT << shift) & mask;
+ for (i = 0; i < QUAD_SIZE; i++)
+ if (cc->u[i] & test)
+ execmask &= ~(1 << i);
+ break;
+
+ case TGSI_CC_GE:
+ test = ~((TGSI_EXEC_CC_GT | TGSI_EXEC_CC_EQ) << shift) & mask;
+ for (i = 0; i < QUAD_SIZE; i++)
+ if (cc->u[i] & test)
+ execmask &= ~(1 << i);
+ break;
+
+ case TGSI_CC_LE:
+ test = ~((TGSI_EXEC_CC_LT | TGSI_EXEC_CC_EQ) << shift) & mask;
+ for (i = 0; i < QUAD_SIZE; i++)
+ if (cc->u[i] & test)
+ execmask &= ~(1 << i);
+ break;
+
+ case TGSI_CC_NE:
+ test = ~((TGSI_EXEC_CC_GT | TGSI_EXEC_CC_LT | TGSI_EXEC_CC_UN) << shift) & mask;
+ for (i = 0; i < QUAD_SIZE; i++)
+ if (cc->u[i] & test)
+ execmask &= ~(1 << i);
+ break;
+
+ case TGSI_CC_TR:
+ break;
+
+ case TGSI_CC_FL:
+ for (i = 0; i < QUAD_SIZE; i++)
+ execmask &= ~(1 << i);
+ break;
+
+ default:
+ assert( 0 );
+ return;
+ }
+ }
+
+ switch (inst->Instruction.Saturate) {
+ case TGSI_SAT_NONE:
+ for (i = 0; i < QUAD_SIZE; i++)
+ if (execmask & (1 << i))
+ dst->i[i] = chan->i[i];
+ break;
+
+ case TGSI_SAT_ZERO_ONE:
+ for (i = 0; i < QUAD_SIZE; i++)
+ if (execmask & (1 << i)) {
+ if (chan->f[i] < 0.0f)
+ dst->f[i] = 0.0f;
+ else if (chan->f[i] > 1.0f)
+ dst->f[i] = 1.0f;
+ else
+ dst->i[i] = chan->i[i];
+ }
+ break;
+
+ case TGSI_SAT_MINUS_PLUS_ONE:
+ for (i = 0; i < QUAD_SIZE; i++)
+ if (execmask & (1 << i)) {
+ if (chan->f[i] < -1.0f)
+ dst->f[i] = -1.0f;
+ else if (chan->f[i] > 1.0f)
+ dst->f[i] = 1.0f;
+ else
+ dst->i[i] = chan->i[i];
+ }
+ break;
+
+ default:
+ assert( 0 );
+ }
+
+ if (inst->InstructionExtNv.CondDstUpdate) {
+ union tgsi_exec_channel *cc = &mach->Temps[TEMP_CC_I].xyzw[TEMP_CC_C];
+ uint shift;
+ uint mask;
+
+ /* Only CC0 supported.
+ */
+ assert( inst->InstructionExtNv.CondDstIndex < 1 );
+
+ switch (chan_index) {
+ case CHAN_X:
+ shift = TGSI_EXEC_CC_X_SHIFT;
+ mask = ~TGSI_EXEC_CC_X_MASK;
+ break;
+ case CHAN_Y:
+ shift = TGSI_EXEC_CC_Y_SHIFT;
+ mask = ~TGSI_EXEC_CC_Y_MASK;
+ break;
+ case CHAN_Z:
+ shift = TGSI_EXEC_CC_Z_SHIFT;
+ mask = ~TGSI_EXEC_CC_Z_MASK;
+ break;
+ case CHAN_W:
+ shift = TGSI_EXEC_CC_W_SHIFT;
+ mask = ~TGSI_EXEC_CC_W_MASK;
+ break;
+ default:
+ assert( 0 );
+ return;
+ }
+
+ for (i = 0; i < QUAD_SIZE; i++)
+ if (execmask & (1 << i)) {
+ cc->u[i] &= mask;
+ if (dst->f[i] < 0.0f)
+ cc->u[i] |= TGSI_EXEC_CC_LT << shift;
+ else if (dst->f[i] > 0.0f)
+ cc->u[i] |= TGSI_EXEC_CC_GT << shift;
+ else if (dst->f[i] == 0.0f)
+ cc->u[i] |= TGSI_EXEC_CC_EQ << shift;
+ else
+ cc->u[i] |= TGSI_EXEC_CC_UN << shift;
+ }
+ }
+}
+
+#define FETCH(VAL,INDEX,CHAN)\
+ fetch_source (mach, VAL, &inst->FullSrcRegisters[INDEX], CHAN)
+
+#define STORE(VAL,INDEX,CHAN)\
+ store_dest (mach, VAL, &inst->FullDstRegisters[INDEX], inst, CHAN )
+
+
+/**
+ * Execute ARB-style KIL which is predicated by a src register.
+ * Kill fragment if any of the four values is less than zero.
+ */
+static void
+exec_kil(struct tgsi_exec_machine *mach,
+ const struct tgsi_full_instruction *inst)
+{
+ uint uniquemask;
+ uint chan_index;
+ uint kilmask = 0; /* bit 0 = pixel 0, bit 1 = pixel 1, etc */
+ union tgsi_exec_channel r[1];
+
+ /* This mask stores component bits that were already tested. Note that
+ * we test if the value is less than zero, so 1.0 and 0.0 need not to be
+ * tested. */
+ uniquemask = (1 << TGSI_EXTSWIZZLE_ZERO) | (1 << TGSI_EXTSWIZZLE_ONE);
+
+ for (chan_index = 0; chan_index < 4; chan_index++)
+ {
+ uint swizzle;
+ uint i;
+
+ /* unswizzle channel */
+ swizzle = tgsi_util_get_full_src_register_extswizzle (
+ &inst->FullSrcRegisters[0],
+ chan_index);
+
+ /* check if the component has not been already tested */
+ if (uniquemask & (1 << swizzle))
+ continue;
+ uniquemask |= 1 << swizzle;
+
+ FETCH(&r[0], 0, chan_index);
+ for (i = 0; i < 4; i++)
+ if (r[0].f[i] < 0.0f)
+ kilmask |= 1 << i;
+ }
+
+ mach->Temps[TEMP_KILMASK_I].xyzw[TEMP_KILMASK_C].u[0] |= kilmask;
+}
+
+/**
+ * Execute NVIDIA-style KIL which is predicated by a condition code.
+ * Kill fragment if the condition code is TRUE.
+ */
+static void
+exec_kilp(struct tgsi_exec_machine *mach,
+ const struct tgsi_full_instruction *inst)
+{
+ uint kilmask; /* bit 0 = pixel 0, bit 1 = pixel 1, etc */
+
+ if (inst->InstructionExtNv.CondFlowEnable) {
+ uint swizzle[4];
+ uint chan_index;
+
+ kilmask = 0x0;
+
+ swizzle[0] = inst->InstructionExtNv.CondSwizzleX;
+ swizzle[1] = inst->InstructionExtNv.CondSwizzleY;
+ swizzle[2] = inst->InstructionExtNv.CondSwizzleZ;
+ swizzle[3] = inst->InstructionExtNv.CondSwizzleW;
+
+ for (chan_index = 0; chan_index < 4; chan_index++)
+ {
+ uint i;
+
+ for (i = 0; i < 4; i++) {
+ /* TODO: evaluate the condition code */
+ if (0)
+ kilmask |= 1 << i;
+ }
+ }
+ }
+ else {
+ /* "unconditional" kil */
+ kilmask = mach->ExecMask;
+ }
+ mach->Temps[TEMP_KILMASK_I].xyzw[TEMP_KILMASK_C].u[0] |= kilmask;
+}
+
+
+/*
+ * Fetch a four texture samples using STR texture coordinates.
+ */
+static void
+fetch_texel( struct tgsi_sampler *sampler,
+ const union tgsi_exec_channel *s,
+ const union tgsi_exec_channel *t,
+ const union tgsi_exec_channel *p,
+ float lodbias, /* XXX should be float[4] */
+ union tgsi_exec_channel *r,
+ union tgsi_exec_channel *g,
+ union tgsi_exec_channel *b,
+ union tgsi_exec_channel *a )
+{
+ uint j;
+ float rgba[NUM_CHANNELS][QUAD_SIZE];
+
+ sampler->get_samples(sampler, s->f, t->f, p->f, lodbias, rgba);
+
+ for (j = 0; j < 4; j++) {
+ r->f[j] = rgba[0][j];
+ g->f[j] = rgba[1][j];
+ b->f[j] = rgba[2][j];
+ a->f[j] = rgba[3][j];
+ }
+}
+
+
+static void
+exec_tex(struct tgsi_exec_machine *mach,
+ const struct tgsi_full_instruction *inst,
+ boolean biasLod,
+ boolean projected)
+{
+ const uint unit = inst->FullSrcRegisters[1].SrcRegister.Index;
+ union tgsi_exec_channel r[4];
+ uint chan_index;
+ float lodBias;
+
+ /* debug_printf("Sampler %u unit %u\n", sampler, unit); */
+
+ switch (inst->InstructionExtTexture.Texture) {
+ case TGSI_TEXTURE_1D:
+
+ FETCH(&r[0], 0, CHAN_X);
+
+ if (projected) {
+ FETCH(&r[1], 0, CHAN_W);
+ micro_div( &r[0], &r[0], &r[1] );
+ }
+
+ if (biasLod) {
+ FETCH(&r[1], 0, CHAN_W);
+ lodBias = r[2].f[0];
+ }
+ else
+ lodBias = 0.0;
+
+ fetch_texel(mach->Samplers[unit],
+ &r[0], NULL, NULL, lodBias, /* S, T, P, BIAS */
+ &r[0], &r[1], &r[2], &r[3]); /* R, G, B, A */
+ break;
+
+ case TGSI_TEXTURE_2D:
+ case TGSI_TEXTURE_RECT:
+
+ FETCH(&r[0], 0, CHAN_X);
+ FETCH(&r[1], 0, CHAN_Y);
+ FETCH(&r[2], 0, CHAN_Z);
+
+ if (projected) {
+ FETCH(&r[3], 0, CHAN_W);
+ micro_div( &r[0], &r[0], &r[3] );
+ micro_div( &r[1], &r[1], &r[3] );
+ micro_div( &r[2], &r[2], &r[3] );
+ }
+
+ if (biasLod) {
+ FETCH(&r[3], 0, CHAN_W);
+ lodBias = r[3].f[0];
+ }
+ else
+ lodBias = 0.0;
+
+ fetch_texel(mach->Samplers[unit],
+ &r[0], &r[1], &r[2], lodBias, /* inputs */
+ &r[0], &r[1], &r[2], &r[3]); /* outputs */
+ break;
+
+ case TGSI_TEXTURE_3D:
+ case TGSI_TEXTURE_CUBE:
+
+ FETCH(&r[0], 0, CHAN_X);
+ FETCH(&r[1], 0, CHAN_Y);
+ FETCH(&r[2], 0, CHAN_Z);
+
+ if (projected) {
+ FETCH(&r[3], 0, CHAN_W);
+ micro_div( &r[0], &r[0], &r[3] );
+ micro_div( &r[1], &r[1], &r[3] );
+ micro_div( &r[2], &r[2], &r[3] );
+ }
+
+ if (biasLod) {
+ FETCH(&r[3], 0, CHAN_W);
+ lodBias = r[3].f[0];
+ }
+ else
+ lodBias = 0.0;
+
+ fetch_texel(mach->Samplers[unit],
+ &r[0], &r[1], &r[2], lodBias,
+ &r[0], &r[1], &r[2], &r[3]);
+ break;
+
+ default:
+ assert (0);
+ }
+
+ FOR_EACH_ENABLED_CHANNEL( *inst, chan_index ) {
+ STORE( &r[chan_index], 0, chan_index );
+ }
+}
+
+
+/**
+ * Evaluate a constant-valued coefficient at the position of the
+ * current quad.
+ */
+static void
+eval_constant_coef(
+ struct tgsi_exec_machine *mach,
+ unsigned attrib,
+ unsigned chan )
+{
+ unsigned i;
+
+ for( i = 0; i < QUAD_SIZE; i++ ) {
+ mach->Inputs[attrib].xyzw[chan].f[i] = mach->InterpCoefs[attrib].a0[chan];
+ }
+}
+
+/**
+ * Evaluate a linear-valued coefficient at the position of the
+ * current quad.
+ */
+static void
+eval_linear_coef(
+ struct tgsi_exec_machine *mach,
+ unsigned attrib,
+ unsigned chan )
+{
+ const float x = mach->QuadPos.xyzw[0].f[0];
+ const float y = mach->QuadPos.xyzw[1].f[0];
+ const float dadx = mach->InterpCoefs[attrib].dadx[chan];
+ const float dady = mach->InterpCoefs[attrib].dady[chan];
+ const float a0 = mach->InterpCoefs[attrib].a0[chan] + dadx * x + dady * y;
+ mach->Inputs[attrib].xyzw[chan].f[0] = a0;
+ mach->Inputs[attrib].xyzw[chan].f[1] = a0 + dadx;
+ mach->Inputs[attrib].xyzw[chan].f[2] = a0 + dady;
+ mach->Inputs[attrib].xyzw[chan].f[3] = a0 + dadx + dady;
+}
+
+/**
+ * Evaluate a perspective-valued coefficient at the position of the
+ * current quad.
+ */
+static void
+eval_perspective_coef(
+ struct tgsi_exec_machine *mach,
+ unsigned attrib,
+ unsigned chan )
+{
+ const float x = mach->QuadPos.xyzw[0].f[0];
+ const float y = mach->QuadPos.xyzw[1].f[0];
+ const float dadx = mach->InterpCoefs[attrib].dadx[chan];
+ const float dady = mach->InterpCoefs[attrib].dady[chan];
+ const float a0 = mach->InterpCoefs[attrib].a0[chan] + dadx * x + dady * y;
+ const float *w = mach->QuadPos.xyzw[3].f;
+ /* divide by W here */
+ mach->Inputs[attrib].xyzw[chan].f[0] = a0 / w[0];
+ mach->Inputs[attrib].xyzw[chan].f[1] = (a0 + dadx) / w[1];
+ mach->Inputs[attrib].xyzw[chan].f[2] = (a0 + dady) / w[2];
+ mach->Inputs[attrib].xyzw[chan].f[3] = (a0 + dadx + dady) / w[3];
+}
+
+
+typedef void (* eval_coef_func)(
+ struct tgsi_exec_machine *mach,
+ unsigned attrib,
+ unsigned chan );
+
+static void
+exec_declaration(
+ struct tgsi_exec_machine *mach,
+ const struct tgsi_full_declaration *decl )
+{
+ if( mach->Processor == TGSI_PROCESSOR_FRAGMENT ) {
+ if( decl->Declaration.File == TGSI_FILE_INPUT ) {
+ unsigned first, last, mask;
+ eval_coef_func eval;
+
+ first = decl->DeclarationRange.First;
+ last = decl->DeclarationRange.Last;
+ mask = decl->Declaration.UsageMask;
+
+ switch( decl->Declaration.Interpolate ) {
+ case TGSI_INTERPOLATE_CONSTANT:
+ eval = eval_constant_coef;
+ break;
+
+ case TGSI_INTERPOLATE_LINEAR:
+ eval = eval_linear_coef;
+ break;
+
+ case TGSI_INTERPOLATE_PERSPECTIVE:
+ eval = eval_perspective_coef;
+ break;
+
+ default:
+ eval = NULL;
+ assert( 0 );
+ }
+
+ if( mask == TGSI_WRITEMASK_XYZW ) {
+ unsigned i, j;
+
+ for( i = first; i <= last; i++ ) {
+ for( j = 0; j < NUM_CHANNELS; j++ ) {
+ eval( mach, i, j );
+ }
+ }
+ }
+ else {
+ unsigned i, j;
+
+ for( j = 0; j < NUM_CHANNELS; j++ ) {
+ if( mask & (1 << j) ) {
+ for( i = first; i <= last; i++ ) {
+ eval( mach, i, j );
+ }
+ }
+ }
+ }
+ }
+ }
+}
+
+static void
+exec_instruction(
+ struct tgsi_exec_machine *mach,
+ const struct tgsi_full_instruction *inst,
+ int *pc )
+{
+ uint chan_index;
+ union tgsi_exec_channel r[8];
+
+ (*pc)++;
+
+ switch (inst->Instruction.Opcode) {
+ case TGSI_OPCODE_ARL:
+ FOR_EACH_ENABLED_CHANNEL( *inst, chan_index ) {
+ FETCH( &r[0], 0, chan_index );
+ micro_flr( &r[0], &r[0] );
+ STORE( &r[0], 0, chan_index );
+ }
+ break;
+
+ case TGSI_OPCODE_MOV:
+ case TGSI_OPCODE_SWZ:
+ FOR_EACH_ENABLED_CHANNEL( *inst, chan_index ) {
+ FETCH( &r[0], 0, chan_index );
+ STORE( &r[0], 0, chan_index );
+ }
+ break;
+
+ case TGSI_OPCODE_LIT:
+ if (IS_CHANNEL_ENABLED( *inst, CHAN_X )) {
+ STORE( &mach->Temps[TEMP_1_I].xyzw[TEMP_1_C], 0, CHAN_X );
+ }
+
+ if (IS_CHANNEL_ENABLED( *inst, CHAN_Y ) || IS_CHANNEL_ENABLED( *inst, CHAN_Z )) {
+ FETCH( &r[0], 0, CHAN_X );
+ if (IS_CHANNEL_ENABLED( *inst, CHAN_Y )) {
+ micro_max( &r[0], &r[0], &mach->Temps[TEMP_0_I].xyzw[TEMP_0_C] );
+ STORE( &r[0], 0, CHAN_Y );
+ }
+
+ if (IS_CHANNEL_ENABLED( *inst, CHAN_Z )) {
+ FETCH( &r[1], 0, CHAN_Y );
+ micro_max( &r[1], &r[1], &mach->Temps[TEMP_0_I].xyzw[TEMP_0_C] );
+
+ FETCH( &r[2], 0, CHAN_W );
+ micro_min( &r[2], &r[2], &mach->Temps[TEMP_128_I].xyzw[TEMP_128_C] );
+ micro_max( &r[2], &r[2], &mach->Temps[TEMP_M128_I].xyzw[TEMP_M128_C] );
+ micro_pow( &r[1], &r[1], &r[2] );
+ micro_lt( &r[0], &mach->Temps[TEMP_0_I].xyzw[TEMP_0_C], &r[0], &r[1], &mach->Temps[TEMP_0_I].xyzw[TEMP_0_C] );
+ STORE( &r[0], 0, CHAN_Z );
+ }
+ }
+
+ if (IS_CHANNEL_ENABLED( *inst, CHAN_W )) {
+ STORE( &mach->Temps[TEMP_1_I].xyzw[TEMP_1_C], 0, CHAN_W );
+ }
+ break;
+
+ case TGSI_OPCODE_RCP:
+ /* TGSI_OPCODE_RECIP */
+ FETCH( &r[0], 0, CHAN_X );
+ micro_div( &r[0], &mach->Temps[TEMP_1_I].xyzw[TEMP_1_C], &r[0] );
+ FOR_EACH_ENABLED_CHANNEL( *inst, chan_index ) {
+ STORE( &r[0], 0, chan_index );
+ }
+ break;
+
+ case TGSI_OPCODE_RSQ:
+ /* TGSI_OPCODE_RECIPSQRT */
+ FETCH( &r[0], 0, CHAN_X );
+ micro_sqrt( &r[0], &r[0] );
+ micro_div( &r[0], &mach->Temps[TEMP_1_I].xyzw[TEMP_1_C], &r[0] );
+ FOR_EACH_ENABLED_CHANNEL( *inst, chan_index ) {
+ STORE( &r[0], 0, chan_index );
+ }
+ break;
+
+ case TGSI_OPCODE_EXP:
+ FETCH( &r[0], 0, CHAN_X );
+ micro_flr( &r[1], &r[0] ); /* r1 = floor(r0) */
+ if (IS_CHANNEL_ENABLED( *inst, CHAN_X )) {
+ micro_exp2( &r[2], &r[1] ); /* r2 = 2 ^ r1 */
+ STORE( &r[2], 0, CHAN_X ); /* store r2 */
+ }
+ if (IS_CHANNEL_ENABLED( *inst, CHAN_Y )) {
+ micro_sub( &r[2], &r[0], &r[1] ); /* r2 = r0 - r1 */
+ STORE( &r[2], 0, CHAN_Y ); /* store r2 */
+ }
+ if (IS_CHANNEL_ENABLED( *inst, CHAN_Z )) {
+ micro_exp2( &r[2], &r[0] ); /* r2 = 2 ^ r0 */
+ STORE( &r[2], 0, CHAN_Z ); /* store r2 */
+ }
+ if (IS_CHANNEL_ENABLED( *inst, CHAN_W )) {
+ STORE( &mach->Temps[TEMP_1_I].xyzw[TEMP_1_C], 0, CHAN_W );
+ }
+ break;
+
+ case TGSI_OPCODE_LOG:
+ FETCH( &r[0], 0, CHAN_X );
+ micro_abs( &r[2], &r[0] ); /* r2 = abs(r0) */
+ micro_lg2( &r[1], &r[2] ); /* r1 = lg2(r2) */
+ micro_flr( &r[0], &r[1] ); /* r0 = floor(r1) */
+ if (IS_CHANNEL_ENABLED( *inst, CHAN_X )) {
+ STORE( &r[0], 0, CHAN_X );
+ }
+ if (IS_CHANNEL_ENABLED( *inst, CHAN_Y )) {
+ micro_exp2( &r[0], &r[0] ); /* r0 = 2 ^ r0 */
+ micro_div( &r[0], &r[2], &r[0] ); /* r0 = r2 / r0 */
+ STORE( &r[0], 0, CHAN_Y );
+ }
+ if (IS_CHANNEL_ENABLED( *inst, CHAN_Z )) {
+ STORE( &r[1], 0, CHAN_Z );
+ }
+ if (IS_CHANNEL_ENABLED( *inst, CHAN_W )) {
+ STORE( &mach->Temps[TEMP_1_I].xyzw[TEMP_1_C], 0, CHAN_W );
+ }
+ break;
+
+ case TGSI_OPCODE_MUL:
+ FOR_EACH_ENABLED_CHANNEL( *inst, chan_index )
+ {
+ FETCH(&r[0], 0, chan_index);
+ FETCH(&r[1], 1, chan_index);
+
+ micro_mul( &r[0], &r[0], &r[1] );
+
+ STORE(&r[0], 0, chan_index);
+ }
+ break;
+
+ case TGSI_OPCODE_ADD:
+ FOR_EACH_ENABLED_CHANNEL( *inst, chan_index ) {
+ FETCH( &r[0], 0, chan_index );
+ FETCH( &r[1], 1, chan_index );
+ micro_add( &r[0], &r[0], &r[1] );
+ STORE( &r[0], 0, chan_index );
+ }
+ break;
+
+ case TGSI_OPCODE_DP3:
+ /* TGSI_OPCODE_DOT3 */
+ FETCH( &r[0], 0, CHAN_X );
+ FETCH( &r[1], 1, CHAN_X );
+ micro_mul( &r[0], &r[0], &r[1] );
+
+ FETCH( &r[1], 0, CHAN_Y );
+ FETCH( &r[2], 1, CHAN_Y );
+ micro_mul( &r[1], &r[1], &r[2] );
+ micro_add( &r[0], &r[0], &r[1] );
+
+ FETCH( &r[1], 0, CHAN_Z );
+ FETCH( &r[2], 1, CHAN_Z );
+ micro_mul( &r[1], &r[1], &r[2] );
+ micro_add( &r[0], &r[0], &r[1] );
+
+ FOR_EACH_ENABLED_CHANNEL( *inst, chan_index ) {
+ STORE( &r[0], 0, chan_index );
+ }
+ break;
+
+ case TGSI_OPCODE_DP4:
+ /* TGSI_OPCODE_DOT4 */
+ FETCH(&r[0], 0, CHAN_X);
+ FETCH(&r[1], 1, CHAN_X);
+
+ micro_mul( &r[0], &r[0], &r[1] );
+
+ FETCH(&r[1], 0, CHAN_Y);
+ FETCH(&r[2], 1, CHAN_Y);
+
+ micro_mul( &r[1], &r[1], &r[2] );
+ micro_add( &r[0], &r[0], &r[1] );
+
+ FETCH(&r[1], 0, CHAN_Z);
+ FETCH(&r[2], 1, CHAN_Z);
+
+ micro_mul( &r[1], &r[1], &r[2] );
+ micro_add( &r[0], &r[0], &r[1] );
+
+ FETCH(&r[1], 0, CHAN_W);
+ FETCH(&r[2], 1, CHAN_W);
+
+ micro_mul( &r[1], &r[1], &r[2] );
+ micro_add( &r[0], &r[0], &r[1] );
+
+ FOR_EACH_ENABLED_CHANNEL( *inst, chan_index ) {
+ STORE( &r[0], 0, chan_index );
+ }
+ break;
+
+ case TGSI_OPCODE_DST:
+ if (IS_CHANNEL_ENABLED( *inst, CHAN_X )) {
+ STORE( &mach->Temps[TEMP_1_I].xyzw[TEMP_1_C], 0, CHAN_X );
+ }
+
+ if (IS_CHANNEL_ENABLED( *inst, CHAN_Y )) {
+ FETCH( &r[0], 0, CHAN_Y );
+ FETCH( &r[1], 1, CHAN_Y);
+ micro_mul( &r[0], &r[0], &r[1] );
+ STORE( &r[0], 0, CHAN_Y );
+ }
+
+ if (IS_CHANNEL_ENABLED( *inst, CHAN_Z )) {
+ FETCH( &r[0], 0, CHAN_Z );
+ STORE( &r[0], 0, CHAN_Z );
+ }
+
+ if (IS_CHANNEL_ENABLED( *inst, CHAN_W )) {
+ FETCH( &r[0], 1, CHAN_W );
+ STORE( &r[0], 0, CHAN_W );
+ }
+ break;
+
+ case TGSI_OPCODE_MIN:
+ FOR_EACH_ENABLED_CHANNEL( *inst, chan_index ) {
+ FETCH(&r[0], 0, chan_index);
+ FETCH(&r[1], 1, chan_index);
+
+ /* XXX use micro_min()?? */
+ micro_lt( &r[0], &r[0], &r[1], &r[0], &r[1] );
+
+ STORE(&r[0], 0, chan_index);
+ }
+ break;
+
+ case TGSI_OPCODE_MAX:
+ FOR_EACH_ENABLED_CHANNEL( *inst, chan_index ) {
+ FETCH(&r[0], 0, chan_index);
+ FETCH(&r[1], 1, chan_index);
+
+ /* XXX use micro_max()?? */
+ micro_lt( &r[0], &r[0], &r[1], &r[1], &r[0] );
+
+ STORE(&r[0], 0, chan_index );
+ }
+ break;
+
+ case TGSI_OPCODE_SLT:
+ /* TGSI_OPCODE_SETLT */
+ FOR_EACH_ENABLED_CHANNEL( *inst, chan_index ) {
+ FETCH( &r[0], 0, chan_index );
+ FETCH( &r[1], 1, chan_index );
+ micro_lt( &r[0], &r[0], &r[1], &mach->Temps[TEMP_1_I].xyzw[TEMP_1_C], &mach->Temps[TEMP_0_I].xyzw[TEMP_0_C] );
+ STORE( &r[0], 0, chan_index );
+ }
+ break;
+
+ case TGSI_OPCODE_SGE:
+ /* TGSI_OPCODE_SETGE */
+ FOR_EACH_ENABLED_CHANNEL( *inst, chan_index ) {
+ FETCH( &r[0], 0, chan_index );
+ FETCH( &r[1], 1, chan_index );
+ micro_ge( &r[0], &r[0], &r[1], &mach->Temps[TEMP_1_I].xyzw[TEMP_1_C], &mach->Temps[TEMP_0_I].xyzw[TEMP_0_C] );
+ STORE( &r[0], 0, chan_index );
+ }
+ break;
+
+ case TGSI_OPCODE_MAD:
+ /* TGSI_OPCODE_MADD */
+ FOR_EACH_ENABLED_CHANNEL( *inst, chan_index ) {
+ FETCH( &r[0], 0, chan_index );
+ FETCH( &r[1], 1, chan_index );
+ micro_mul( &r[0], &r[0], &r[1] );
+ FETCH( &r[1], 2, chan_index );
+ micro_add( &r[0], &r[0], &r[1] );
+ STORE( &r[0], 0, chan_index );
+ }
+ break;
+
+ case TGSI_OPCODE_SUB:
+ FOR_EACH_ENABLED_CHANNEL( *inst, chan_index ) {
+ FETCH(&r[0], 0, chan_index);
+ FETCH(&r[1], 1, chan_index);
+
+ micro_sub( &r[0], &r[0], &r[1] );
+
+ STORE(&r[0], 0, chan_index);
+ }
+ break;
+
+ case TGSI_OPCODE_LERP:
+ /* TGSI_OPCODE_LRP */
+ FOR_EACH_ENABLED_CHANNEL( *inst, chan_index ) {
+ FETCH(&r[0], 0, chan_index);
+ FETCH(&r[1], 1, chan_index);
+ FETCH(&r[2], 2, chan_index);
+
+ micro_sub( &r[1], &r[1], &r[2] );
+ micro_mul( &r[0], &r[0], &r[1] );
+ micro_add( &r[0], &r[0], &r[2] );
+
+ STORE(&r[0], 0, chan_index);
+ }
+ break;
+
+ case TGSI_OPCODE_CND:
+ assert (0);
+ break;
+
+ case TGSI_OPCODE_CND0:
+ assert (0);
+ break;
+
+ case TGSI_OPCODE_DOT2ADD:
+ /* TGSI_OPCODE_DP2A */
+ FETCH( &r[0], 0, CHAN_X );
+ FETCH( &r[1], 1, CHAN_X );
+ micro_mul( &r[0], &r[0], &r[1] );
+
+ FETCH( &r[1], 0, CHAN_Y );
+ FETCH( &r[2], 1, CHAN_Y );
+ micro_mul( &r[1], &r[1], &r[2] );
+ micro_add( &r[0], &r[0], &r[1] );
+
+ FETCH( &r[2], 2, CHAN_X );
+ micro_add( &r[0], &r[0], &r[2] );
+
+ FOR_EACH_ENABLED_CHANNEL( *inst, chan_index ) {
+ STORE( &r[0], 0, chan_index );
+ }
+ break;
+
+ case TGSI_OPCODE_INDEX:
+ assert (0);
+ break;
+
+ case TGSI_OPCODE_NEGATE:
+ assert (0);
+ break;
+
+ case TGSI_OPCODE_FRAC:
+ /* TGSI_OPCODE_FRC */
+ FOR_EACH_ENABLED_CHANNEL( *inst, chan_index ) {
+ FETCH( &r[0], 0, chan_index );
+ micro_frc( &r[0], &r[0] );
+ STORE( &r[0], 0, chan_index );
+ }
+ break;
+
+ case TGSI_OPCODE_CLAMP:
+ assert (0);
+ break;
+
+ case TGSI_OPCODE_FLOOR:
+ /* TGSI_OPCODE_FLR */
+ FOR_EACH_ENABLED_CHANNEL( *inst, chan_index ) {
+ FETCH( &r[0], 0, chan_index );
+ micro_flr( &r[0], &r[0] );
+ STORE( &r[0], 0, chan_index );
+ }
+ break;
+
+ case TGSI_OPCODE_ROUND:
+ case TGSI_OPCODE_ARR:
+ FOR_EACH_ENABLED_CHANNEL( *inst, chan_index ) {
+ FETCH( &r[0], 0, chan_index );
+ micro_rnd( &r[0], &r[0] );
+ STORE( &r[0], 0, chan_index );
+ }
+ break;
+
+ case TGSI_OPCODE_EXPBASE2:
+ /* TGSI_OPCODE_EX2 */
+ FETCH(&r[0], 0, CHAN_X);
+
+#if FAST_MATH
+ micro_exp2( &r[0], &r[0] );
+#else
+ micro_pow( &r[0], &mach->Temps[TEMP_2_I].xyzw[TEMP_2_C], &r[0] );
+#endif
+
+ FOR_EACH_ENABLED_CHANNEL( *inst, chan_index ) {
+ STORE( &r[0], 0, chan_index );
+ }
+ break;
+
+ case TGSI_OPCODE_LOGBASE2:
+ /* TGSI_OPCODE_LG2 */
+ FETCH( &r[0], 0, CHAN_X );
+ micro_lg2( &r[0], &r[0] );
+ FOR_EACH_ENABLED_CHANNEL( *inst, chan_index ) {
+ STORE( &r[0], 0, chan_index );
+ }
+ break;
+
+ case TGSI_OPCODE_POWER:
+ /* TGSI_OPCODE_POW */
+ FETCH(&r[0], 0, CHAN_X);
+ FETCH(&r[1], 1, CHAN_X);
+
+ micro_pow( &r[0], &r[0], &r[1] );
+
+ FOR_EACH_ENABLED_CHANNEL( *inst, chan_index ) {
+ STORE( &r[0], 0, chan_index );
+ }
+ break;
+
+ case TGSI_OPCODE_CROSSPRODUCT:
+ /* TGSI_OPCODE_XPD */
+ FETCH(&r[0], 0, CHAN_Y);
+ FETCH(&r[1], 1, CHAN_Z);
+
+ micro_mul( &r[2], &r[0], &r[1] );
+
+ FETCH(&r[3], 0, CHAN_Z);
+ FETCH(&r[4], 1, CHAN_Y);
+
+ micro_mul( &r[5], &r[3], &r[4] );
+ micro_sub( &r[2], &r[2], &r[5] );
+
+ if (IS_CHANNEL_ENABLED( *inst, CHAN_X )) {
+ STORE( &r[2], 0, CHAN_X );
+ }
+
+ FETCH(&r[2], 1, CHAN_X);
+
+ micro_mul( &r[3], &r[3], &r[2] );
+
+ FETCH(&r[5], 0, CHAN_X);
+
+ micro_mul( &r[1], &r[1], &r[5] );
+ micro_sub( &r[3], &r[3], &r[1] );
+
+ if (IS_CHANNEL_ENABLED( *inst, CHAN_Y )) {
+ STORE( &r[3], 0, CHAN_Y );
+ }
+
+ micro_mul( &r[5], &r[5], &r[4] );
+ micro_mul( &r[0], &r[0], &r[2] );
+ micro_sub( &r[5], &r[5], &r[0] );
+
+ if (IS_CHANNEL_ENABLED( *inst, CHAN_Z )) {
+ STORE( &r[5], 0, CHAN_Z );
+ }
+
+ if (IS_CHANNEL_ENABLED( *inst, CHAN_W )) {
+ STORE( &mach->Temps[TEMP_1_I].xyzw[TEMP_1_C], 0, CHAN_W );
+ }
+ break;
+
+ case TGSI_OPCODE_MULTIPLYMATRIX:
+ assert (0);
+ break;
+
+ case TGSI_OPCODE_ABS:
+ FOR_EACH_ENABLED_CHANNEL( *inst, chan_index ) {
+ FETCH(&r[0], 0, chan_index);
+
+ micro_abs( &r[0], &r[0] );
+
+ STORE(&r[0], 0, chan_index);
+ }
+ break;
+
+ case TGSI_OPCODE_RCC:
+ assert (0);
+ break;
+
+ case TGSI_OPCODE_DPH:
+ FETCH(&r[0], 0, CHAN_X);
+ FETCH(&r[1], 1, CHAN_X);
+
+ micro_mul( &r[0], &r[0], &r[1] );
+
+ FETCH(&r[1], 0, CHAN_Y);
+ FETCH(&r[2], 1, CHAN_Y);
+
+ micro_mul( &r[1], &r[1], &r[2] );
+ micro_add( &r[0], &r[0], &r[1] );
+
+ FETCH(&r[1], 0, CHAN_Z);
+ FETCH(&r[2], 1, CHAN_Z);
+
+ micro_mul( &r[1], &r[1], &r[2] );
+ micro_add( &r[0], &r[0], &r[1] );
+
+ FETCH(&r[1], 1, CHAN_W);
+
+ micro_add( &r[0], &r[0], &r[1] );
+
+ FOR_EACH_ENABLED_CHANNEL( *inst, chan_index ) {
+ STORE( &r[0], 0, chan_index );
+ }
+ break;
+
+ case TGSI_OPCODE_COS:
+ FETCH(&r[0], 0, CHAN_X);
+
+ micro_cos( &r[0], &r[0] );
+
+ FOR_EACH_ENABLED_CHANNEL( *inst, chan_index ) {
+ STORE( &r[0], 0, chan_index );
+ }
+ break;
+
+ case TGSI_OPCODE_DDX:
+ FOR_EACH_ENABLED_CHANNEL( *inst, chan_index ) {
+ FETCH( &r[0], 0, chan_index );
+ micro_ddx( &r[0], &r[0] );
+ STORE( &r[0], 0, chan_index );
+ }
+ break;
+
+ case TGSI_OPCODE_DDY:
+ FOR_EACH_ENABLED_CHANNEL( *inst, chan_index ) {
+ FETCH( &r[0], 0, chan_index );
+ micro_ddy( &r[0], &r[0] );
+ STORE( &r[0], 0, chan_index );
+ }
+ break;
+
+ case TGSI_OPCODE_KILP:
+ exec_kilp (mach, inst);
+ break;
+
+ case TGSI_OPCODE_KIL:
+ exec_kil (mach, inst);
+ break;
+
+ case TGSI_OPCODE_PK2H:
+ assert (0);
+ break;
+
+ case TGSI_OPCODE_PK2US:
+ assert (0);
+ break;
+
+ case TGSI_OPCODE_PK4B:
+ assert (0);
+ break;
+
+ case TGSI_OPCODE_PK4UB:
+ assert (0);
+ break;
+
+ case TGSI_OPCODE_RFL:
+ assert (0);
+ break;
+
+ case TGSI_OPCODE_SEQ:
+ FOR_EACH_ENABLED_CHANNEL( *inst, chan_index ) {
+ FETCH( &r[0], 0, chan_index );
+ FETCH( &r[1], 1, chan_index );
+ micro_eq( &r[0], &r[0], &r[1],
+ &mach->Temps[TEMP_1_I].xyzw[TEMP_1_C],
+ &mach->Temps[TEMP_0_I].xyzw[TEMP_0_C] );
+ STORE( &r[0], 0, chan_index );
+ }
+ break;
+
+ case TGSI_OPCODE_SFL:
+ assert (0);
+ break;
+
+ case TGSI_OPCODE_SGT:
+ FOR_EACH_ENABLED_CHANNEL( *inst, chan_index ) {
+ FETCH( &r[0], 0, chan_index );
+ FETCH( &r[1], 1, chan_index );
+ micro_le( &r[0], &r[0], &r[1], &mach->Temps[TEMP_0_I].xyzw[TEMP_0_C], &mach->Temps[TEMP_1_I].xyzw[TEMP_1_C] );
+ STORE( &r[0], 0, chan_index );
+ }
+ break;
+
+ case TGSI_OPCODE_SIN:
+ FETCH( &r[0], 0, CHAN_X );
+ micro_sin( &r[0], &r[0] );
+ FOR_EACH_ENABLED_CHANNEL( *inst, chan_index ) {
+ STORE( &r[0], 0, chan_index );
+ }
+ break;
+
+ case TGSI_OPCODE_SLE:
+ FOR_EACH_ENABLED_CHANNEL( *inst, chan_index ) {
+ FETCH( &r[0], 0, chan_index );
+ FETCH( &r[1], 1, chan_index );
+ micro_le( &r[0], &r[0], &r[1], &mach->Temps[TEMP_1_I].xyzw[TEMP_1_C], &mach->Temps[TEMP_0_I].xyzw[TEMP_0_C] );
+ STORE( &r[0], 0, chan_index );
+ }
+ break;
+
+ case TGSI_OPCODE_SNE:
+ FOR_EACH_ENABLED_CHANNEL( *inst, chan_index ) {
+ FETCH( &r[0], 0, chan_index );
+ FETCH( &r[1], 1, chan_index );
+ micro_eq( &r[0], &r[0], &r[1], &mach->Temps[TEMP_0_I].xyzw[TEMP_0_C], &mach->Temps[TEMP_1_I].xyzw[TEMP_1_C] );
+ STORE( &r[0], 0, chan_index );
+ }
+ break;
+
+ case TGSI_OPCODE_STR:
+ assert (0);
+ break;
+
+ case TGSI_OPCODE_TEX:
+ /* simple texture lookup */
+ /* src[0] = texcoord */
+ /* src[1] = sampler unit */
+ exec_tex(mach, inst, FALSE, FALSE);
+ break;
+
+ case TGSI_OPCODE_TXB:
+ /* Texture lookup with lod bias */
+ /* src[0] = texcoord (src[0].w = LOD bias) */
+ /* src[1] = sampler unit */
+ exec_tex(mach, inst, TRUE, FALSE);
+ break;
+
+ case TGSI_OPCODE_TXD:
+ /* Texture lookup with explict partial derivatives */
+ /* src[0] = texcoord */
+ /* src[1] = d[strq]/dx */
+ /* src[2] = d[strq]/dy */
+ /* src[3] = sampler unit */
+ assert (0);
+ break;
+
+ case TGSI_OPCODE_TXL:
+ /* Texture lookup with explit LOD */
+ /* src[0] = texcoord (src[0].w = LOD) */
+ /* src[1] = sampler unit */
+ exec_tex(mach, inst, TRUE, FALSE);
+ break;
+
+ case TGSI_OPCODE_TXP:
+ /* Texture lookup with projection */
+ /* src[0] = texcoord (src[0].w = projection) */
+ /* src[1] = sampler unit */
+ exec_tex(mach, inst, FALSE, TRUE);
+ break;
+
+ case TGSI_OPCODE_UP2H:
+ assert (0);
+ break;
+
+ case TGSI_OPCODE_UP2US:
+ assert (0);
+ break;
+
+ case TGSI_OPCODE_UP4B:
+ assert (0);
+ break;
+
+ case TGSI_OPCODE_UP4UB:
+ assert (0);
+ break;
+
+ case TGSI_OPCODE_X2D:
+ assert (0);
+ break;
+
+ case TGSI_OPCODE_ARA:
+ assert (0);
+ break;
+
+ case TGSI_OPCODE_BRA:
+ assert (0);
+ break;
+
+ case TGSI_OPCODE_CAL:
+ /* skip the call if no execution channels are enabled */
+ if (mach->ExecMask) {
+ /* do the call */
+
+ /* push the Cond, Loop, Cont stacks */
+ assert(mach->CondStackTop < TGSI_EXEC_MAX_COND_NESTING);
+ mach->CondStack[mach->CondStackTop++] = mach->CondMask;
+ assert(mach->LoopStackTop < TGSI_EXEC_MAX_LOOP_NESTING);
+ mach->LoopStack[mach->LoopStackTop++] = mach->LoopMask;
+ assert(mach->ContStackTop < TGSI_EXEC_MAX_LOOP_NESTING);
+ mach->ContStack[mach->ContStackTop++] = mach->ContMask;
+
+ assert(mach->FuncStackTop < TGSI_EXEC_MAX_CALL_NESTING);
+ mach->FuncStack[mach->FuncStackTop++] = mach->FuncMask;
+
+ /* note that PC was already incremented above */
+ mach->CallStack[mach->CallStackTop++] = *pc;
+ *pc = inst->InstructionExtLabel.Label;
+ }
+ break;
+
+ case TGSI_OPCODE_RET:
+ mach->FuncMask &= ~mach->ExecMask;
+ UPDATE_EXEC_MASK(mach);
+
+ if (mach->FuncMask == 0x0) {
+ /* really return now (otherwise, keep executing */
+
+ if (mach->CallStackTop == 0) {
+ /* returning from main() */
+ *pc = -1;
+ return;
+ }
+ *pc = mach->CallStack[--mach->CallStackTop];
+
+ /* pop the Cond, Loop, Cont stacks */
+ assert(mach->CondStackTop > 0);
+ mach->CondMask = mach->CondStack[--mach->CondStackTop];
+ assert(mach->LoopStackTop > 0);
+ mach->LoopMask = mach->LoopStack[--mach->LoopStackTop];
+ assert(mach->ContStackTop > 0);
+ mach->ContMask = mach->ContStack[--mach->ContStackTop];
+ assert(mach->FuncStackTop > 0);
+ mach->FuncMask = mach->FuncStack[--mach->FuncStackTop];
+
+ UPDATE_EXEC_MASK(mach);
+ }
+ break;
+
+ case TGSI_OPCODE_SSG:
+ /* TGSI_OPCODE_SGN */
+ FOR_EACH_ENABLED_CHANNEL( *inst, chan_index ) {
+ FETCH( &r[0], 0, chan_index );
+ micro_sgn( &r[0], &r[0] );
+ STORE( &r[0], 0, chan_index );
+ }
+ break;
+
+ case TGSI_OPCODE_CMP:
+ FOR_EACH_ENABLED_CHANNEL( *inst, chan_index ) {
+ FETCH(&r[0], 0, chan_index);
+ FETCH(&r[1], 1, chan_index);
+ FETCH(&r[2], 2, chan_index);
+
+ micro_lt( &r[0], &r[0], &mach->Temps[TEMP_0_I].xyzw[TEMP_0_C], &r[1], &r[2] );
+
+ STORE(&r[0], 0, chan_index);
+ }
+ break;
+
+ case TGSI_OPCODE_SCS:
+ if( IS_CHANNEL_ENABLED( *inst, CHAN_X ) || IS_CHANNEL_ENABLED( *inst, CHAN_Y ) ) {
+ FETCH( &r[0], 0, CHAN_X );
+ }
+ if( IS_CHANNEL_ENABLED( *inst, CHAN_X ) ) {
+ micro_cos( &r[1], &r[0] );
+ STORE( &r[1], 0, CHAN_X );
+ }
+ if( IS_CHANNEL_ENABLED( *inst, CHAN_Y ) ) {
+ micro_sin( &r[1], &r[0] );
+ STORE( &r[1], 0, CHAN_Y );
+ }
+ if( IS_CHANNEL_ENABLED( *inst, CHAN_Z ) ) {
+ STORE( &mach->Temps[TEMP_0_I].xyzw[TEMP_0_C], 0, CHAN_Z );
+ }
+ if( IS_CHANNEL_ENABLED( *inst, CHAN_W ) ) {
+ STORE( &mach->Temps[TEMP_1_I].xyzw[TEMP_1_C], 0, CHAN_W );
+ }
+ break;
+
+ case TGSI_OPCODE_NRM:
+ /* 3-component vector normalize */
+ {
+ union tgsi_exec_channel tmp, dot;
+
+ /* tmp = dp3(src0, src0): */
+ FETCH( &r[0], 0, CHAN_X );
+ micro_mul( &tmp, &r[0], &r[0] );
+
+ FETCH( &r[1], 0, CHAN_Y );
+ micro_mul( &dot, &r[1], &r[1] );
+ micro_add( &tmp, &tmp, &dot );
+
+ FETCH( &r[2], 0, CHAN_Z );
+ micro_mul( &dot, &r[2], &r[2] );
+ micro_add( &tmp, &tmp, &dot );
+
+ /* tmp = 1 / sqrt(tmp) */
+ micro_sqrt( &tmp, &tmp );
+ micro_div( &tmp, &mach->Temps[TEMP_1_I].xyzw[TEMP_1_C], &tmp );
+
+ /* note: w channel is undefined */
+ FOR_EACH_ENABLED_CHANNEL( *inst, chan_index ) {
+ /* chan = chan * tmp */
+ micro_mul( &r[chan_index], &tmp, &r[chan_index] );
+ STORE( &r[chan_index], 0, chan_index );
+ }
+ }
+ break;
+
+ case TGSI_OPCODE_NRM4:
+ /* 4-component vector normalize */
+ {
+ union tgsi_exec_channel tmp, dot;
+
+ /* tmp = dp4(src0, src0): */
+ FETCH( &r[0], 0, CHAN_X );
+ micro_mul( &tmp, &r[0], &r[0] );
+
+ FETCH( &r[1], 0, CHAN_Y );
+ micro_mul( &dot, &r[1], &r[1] );
+ micro_add( &tmp, &tmp, &dot );
+
+ FETCH( &r[2], 0, CHAN_Z );
+ micro_mul( &dot, &r[2], &r[2] );
+ micro_add( &tmp, &tmp, &dot );
+
+ FETCH( &r[3], 0, CHAN_W );
+ micro_mul( &dot, &r[3], &r[3] );
+ micro_add( &tmp, &tmp, &dot );
+
+ /* tmp = 1 / sqrt(tmp) */
+ micro_sqrt( &tmp, &tmp );
+ micro_div( &tmp, &mach->Temps[TEMP_1_I].xyzw[TEMP_1_C], &tmp );
+
+ FOR_EACH_ENABLED_CHANNEL( *inst, chan_index ) {
+ /* chan = chan * tmp */
+ micro_mul( &r[chan_index], &tmp, &r[chan_index] );
+ STORE( &r[chan_index], 0, chan_index );
+ }
+ }
+ break;
+
+ case TGSI_OPCODE_DIV:
+ assert( 0 );
+ break;
+
+ case TGSI_OPCODE_DP2:
+ FETCH( &r[0], 0, CHAN_X );
+ FETCH( &r[1], 1, CHAN_X );
+ micro_mul( &r[0], &r[0], &r[1] );
+
+ FETCH( &r[1], 0, CHAN_Y );
+ FETCH( &r[2], 1, CHAN_Y );
+ micro_mul( &r[1], &r[1], &r[2] );
+ micro_add( &r[0], &r[0], &r[1] );
+
+ FOR_EACH_ENABLED_CHANNEL( *inst, chan_index ) {
+ STORE( &r[0], 0, chan_index );
+ }
+ break;
+
+ case TGSI_OPCODE_IF:
+ /* push CondMask */
+ assert(mach->CondStackTop < TGSI_EXEC_MAX_COND_NESTING);
+ mach->CondStack[mach->CondStackTop++] = mach->CondMask;
+ FETCH( &r[0], 0, CHAN_X );
+ /* update CondMask */
+ if( ! r[0].u[0] ) {
+ mach->CondMask &= ~0x1;
+ }
+ if( ! r[0].u[1] ) {
+ mach->CondMask &= ~0x2;
+ }
+ if( ! r[0].u[2] ) {
+ mach->CondMask &= ~0x4;
+ }
+ if( ! r[0].u[3] ) {
+ mach->CondMask &= ~0x8;
+ }
+ UPDATE_EXEC_MASK(mach);
+ /* Todo: If CondMask==0, jump to ELSE */
+ break;
+
+ case TGSI_OPCODE_ELSE:
+ /* invert CondMask wrt previous mask */
+ {
+ uint prevMask;
+ assert(mach->CondStackTop > 0);
+ prevMask = mach->CondStack[mach->CondStackTop - 1];
+ mach->CondMask = ~mach->CondMask & prevMask;
+ UPDATE_EXEC_MASK(mach);
+ /* Todo: If CondMask==0, jump to ENDIF */
+ }
+ break;
+
+ case TGSI_OPCODE_ENDIF:
+ /* pop CondMask */
+ assert(mach->CondStackTop > 0);
+ mach->CondMask = mach->CondStack[--mach->CondStackTop];
+ UPDATE_EXEC_MASK(mach);
+ break;
+
+ case TGSI_OPCODE_END:
+ /* halt execution */
+ *pc = -1;
+ break;
+
+ case TGSI_OPCODE_REP:
+ assert (0);
+ break;
+
+ case TGSI_OPCODE_ENDREP:
+ assert (0);
+ break;
+
+ case TGSI_OPCODE_PUSHA:
+ assert (0);
+ break;
+
+ case TGSI_OPCODE_POPA:
+ assert (0);
+ break;
+
+ case TGSI_OPCODE_CEIL:
+ FOR_EACH_ENABLED_CHANNEL( *inst, chan_index ) {
+ FETCH( &r[0], 0, chan_index );
+ micro_ceil( &r[0], &r[0] );
+ STORE( &r[0], 0, chan_index );
+ }
+ break;
+
+ case TGSI_OPCODE_I2F:
+ FOR_EACH_ENABLED_CHANNEL( *inst, chan_index ) {
+ FETCH( &r[0], 0, chan_index );
+ micro_i2f( &r[0], &r[0] );
+ STORE( &r[0], 0, chan_index );
+ }
+ break;
+
+ case TGSI_OPCODE_NOT:
+ FOR_EACH_ENABLED_CHANNEL( *inst, chan_index ) {
+ FETCH( &r[0], 0, chan_index );
+ micro_not( &r[0], &r[0] );
+ STORE( &r[0], 0, chan_index );
+ }
+ break;
+
+ case TGSI_OPCODE_TRUNC:
+ FOR_EACH_ENABLED_CHANNEL( *inst, chan_index ) {
+ FETCH( &r[0], 0, chan_index );
+ micro_trunc( &r[0], &r[0] );
+ STORE( &r[0], 0, chan_index );
+ }
+ break;
+
+ case TGSI_OPCODE_SHL:
+ FOR_EACH_ENABLED_CHANNEL( *inst, chan_index ) {
+ FETCH( &r[0], 0, chan_index );
+ FETCH( &r[1], 1, chan_index );
+ micro_shl( &r[0], &r[0], &r[1] );
+ STORE( &r[0], 0, chan_index );
+ }
+ break;
+
+ case TGSI_OPCODE_SHR:
+ FOR_EACH_ENABLED_CHANNEL( *inst, chan_index ) {
+ FETCH( &r[0], 0, chan_index );
+ FETCH( &r[1], 1, chan_index );
+ micro_ishr( &r[0], &r[0], &r[1] );
+ STORE( &r[0], 0, chan_index );
+ }
+ break;
+
+ case TGSI_OPCODE_AND:
+ FOR_EACH_ENABLED_CHANNEL( *inst, chan_index ) {
+ FETCH( &r[0], 0, chan_index );
+ FETCH( &r[1], 1, chan_index );
+ micro_and( &r[0], &r[0], &r[1] );
+ STORE( &r[0], 0, chan_index );
+ }
+ break;
+
+ case TGSI_OPCODE_OR:
+ FOR_EACH_ENABLED_CHANNEL( *inst, chan_index ) {
+ FETCH( &r[0], 0, chan_index );
+ FETCH( &r[1], 1, chan_index );
+ micro_or( &r[0], &r[0], &r[1] );
+ STORE( &r[0], 0, chan_index );
+ }
+ break;
+
+ case TGSI_OPCODE_MOD:
+ assert (0);
+ break;
+
+ case TGSI_OPCODE_XOR:
+ FOR_EACH_ENABLED_CHANNEL( *inst, chan_index ) {
+ FETCH( &r[0], 0, chan_index );
+ FETCH( &r[1], 1, chan_index );
+ micro_xor( &r[0], &r[0], &r[1] );
+ STORE( &r[0], 0, chan_index );
+ }
+ break;
+
+ case TGSI_OPCODE_SAD:
+ assert (0);
+ break;
+
+ case TGSI_OPCODE_TXF:
+ assert (0);
+ break;
+
+ case TGSI_OPCODE_TXQ:
+ assert (0);
+ break;
+
+ case TGSI_OPCODE_EMIT:
+ mach->Temps[TEMP_OUTPUT_I].xyzw[TEMP_OUTPUT_C].u[0] += 16;
+ mach->Primitives[mach->Temps[TEMP_PRIMITIVE_I].xyzw[TEMP_PRIMITIVE_C].u[0]]++;
+ break;
+
+ case TGSI_OPCODE_ENDPRIM:
+ mach->Temps[TEMP_PRIMITIVE_I].xyzw[TEMP_PRIMITIVE_C].u[0]++;
+ mach->Primitives[mach->Temps[TEMP_PRIMITIVE_I].xyzw[TEMP_PRIMITIVE_C].u[0]] = 0;
+ break;
+
+ case TGSI_OPCODE_LOOP:
+ /* fall-through (for now) */
+ case TGSI_OPCODE_BGNLOOP2:
+ /* push LoopMask and ContMasks */
+ assert(mach->LoopStackTop < TGSI_EXEC_MAX_LOOP_NESTING);
+ mach->LoopStack[mach->LoopStackTop++] = mach->LoopMask;
+ assert(mach->ContStackTop < TGSI_EXEC_MAX_LOOP_NESTING);
+ mach->ContStack[mach->ContStackTop++] = mach->ContMask;
+ break;
+
+ case TGSI_OPCODE_ENDLOOP:
+ /* fall-through (for now at least) */
+ case TGSI_OPCODE_ENDLOOP2:
+ /* Restore ContMask, but don't pop */
+ assert(mach->ContStackTop > 0);
+ mach->ContMask = mach->ContStack[mach->ContStackTop - 1];
+ UPDATE_EXEC_MASK(mach);
+ if (mach->ExecMask) {
+ /* repeat loop: jump to instruction just past BGNLOOP */
+ *pc = inst->InstructionExtLabel.Label + 1;
+ }
+ else {
+ /* exit loop: pop LoopMask */
+ assert(mach->LoopStackTop > 0);
+ mach->LoopMask = mach->LoopStack[--mach->LoopStackTop];
+ /* pop ContMask */
+ assert(mach->ContStackTop > 0);
+ mach->ContMask = mach->ContStack[--mach->ContStackTop];
+ }
+ UPDATE_EXEC_MASK(mach);
+ break;
+
+ case TGSI_OPCODE_BRK:
+ /* turn off loop channels for each enabled exec channel */
+ mach->LoopMask &= ~mach->ExecMask;
+ /* Todo: if mach->LoopMask == 0, jump to end of loop */
+ UPDATE_EXEC_MASK(mach);
+ break;
+
+ case TGSI_OPCODE_CONT:
+ /* turn off cont channels for each enabled exec channel */
+ mach->ContMask &= ~mach->ExecMask;
+ /* Todo: if mach->LoopMask == 0, jump to end of loop */
+ UPDATE_EXEC_MASK(mach);
+ break;
+
+ case TGSI_OPCODE_BGNSUB:
+ /* no-op */
+ break;
+
+ case TGSI_OPCODE_ENDSUB:
+ /* no-op */
+ break;
+
+ case TGSI_OPCODE_NOISE1:
+ assert( 0 );
+ break;
+
+ case TGSI_OPCODE_NOISE2:
+ assert( 0 );
+ break;
+
+ case TGSI_OPCODE_NOISE3:
+ assert( 0 );
+ break;
+
+ case TGSI_OPCODE_NOISE4:
+ assert( 0 );
+ break;
+
+ case TGSI_OPCODE_NOP:
+ break;
+
+ default:
+ assert( 0 );
+ }
+}
+
+
+/**
+ * Run TGSI interpreter.
+ * \return bitmask of "alive" quad components
+ */
+uint
+tgsi_exec_machine_run( struct tgsi_exec_machine *mach )
+{
+ uint i;
+ int pc = 0;
+
+ mach->CondMask = 0xf;
+ mach->LoopMask = 0xf;
+ mach->ContMask = 0xf;
+ mach->FuncMask = 0xf;
+ mach->ExecMask = 0xf;
+
+ mach->CondStackTop = 0; /* temporarily subvert this assertion */
+ assert(mach->CondStackTop == 0);
+ assert(mach->LoopStackTop == 0);
+ assert(mach->ContStackTop == 0);
+ assert(mach->CallStackTop == 0);
+
+ mach->Temps[TEMP_KILMASK_I].xyzw[TEMP_KILMASK_C].u[0] = 0;
+ mach->Temps[TEMP_OUTPUT_I].xyzw[TEMP_OUTPUT_C].u[0] = 0;
+
+ if( mach->Processor == TGSI_PROCESSOR_GEOMETRY ) {
+ mach->Temps[TEMP_PRIMITIVE_I].xyzw[TEMP_PRIMITIVE_C].u[0] = 0;
+ mach->Primitives[0] = 0;
+ }
+
+ for (i = 0; i < QUAD_SIZE; i++) {
+ mach->Temps[TEMP_CC_I].xyzw[TEMP_CC_C].u[i] =
+ (TGSI_EXEC_CC_EQ << TGSI_EXEC_CC_X_SHIFT) |
+ (TGSI_EXEC_CC_EQ << TGSI_EXEC_CC_Y_SHIFT) |
+ (TGSI_EXEC_CC_EQ << TGSI_EXEC_CC_Z_SHIFT) |
+ (TGSI_EXEC_CC_EQ << TGSI_EXEC_CC_W_SHIFT);
+ }
+
+ /* execute declarations (interpolants) */
+ for (i = 0; i < mach->NumDeclarations; i++) {
+ exec_declaration( mach, mach->Declarations+i );
+ }
+
+ /* execute instructions, until pc is set to -1 */
+ while (pc != -1) {
+ assert(pc < (int) mach->NumInstructions);
+ exec_instruction( mach, mach->Instructions + pc, &pc );
+ }
+
+#if 0
+ /* we scale from floats in [0,1] to Zbuffer ints in sp_quad_depth_test.c */
+ if (mach->Processor == TGSI_PROCESSOR_FRAGMENT) {
+ /*
+ * Scale back depth component.
+ */
+ for (i = 0; i < 4; i++)
+ mach->Outputs[0].xyzw[2].f[i] *= ctx->DrawBuffer->_DepthMaxF;
+ }
+#endif
+
+ return ~mach->Temps[TEMP_KILMASK_I].xyzw[TEMP_KILMASK_C].u[0];
+}
+
+
diff --git a/src/gallium/auxiliary/tgsi/tgsi_exec.h b/src/gallium/auxiliary/tgsi/tgsi_exec.h
new file mode 100644
index 00000000000..4ffd4efbffa
--- /dev/null
+++ b/src/gallium/auxiliary/tgsi/tgsi_exec.h
@@ -0,0 +1,300 @@
+/**************************************************************************
+ *
+ * Copyright 2007-2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef TGSI_EXEC_H
+#define TGSI_EXEC_H
+
+#include "pipe/p_compiler.h"
+
+#if defined __cplusplus
+extern "C" {
+#endif
+
+#define MAX_LABELS 1024
+
+#define NUM_CHANNELS 4 /* R,G,B,A */
+#define QUAD_SIZE 4 /* 4 pixel/quad */
+
+/**
+ * Registers may be treated as float, signed int or unsigned int.
+ */
+union tgsi_exec_channel
+{
+ float f[QUAD_SIZE];
+ int i[QUAD_SIZE];
+ unsigned u[QUAD_SIZE];
+};
+
+/**
+ * A vector[RGBA] of channels[4 pixels]
+ */
+struct tgsi_exec_vector
+{
+ union tgsi_exec_channel xyzw[NUM_CHANNELS];
+};
+
+/**
+ * For fragment programs, information for computing fragment input
+ * values from plane equation of the triangle/line.
+ */
+struct tgsi_interp_coef
+{
+ float a0[NUM_CHANNELS]; /* in an xyzw layout */
+ float dadx[NUM_CHANNELS];
+ float dady[NUM_CHANNELS];
+};
+
+/**
+ * Information for sampling textures, which must be implemented
+ * by code outside the TGSI executor.
+ */
+struct tgsi_sampler
+{
+ /** Get samples for four fragments in a quad */
+ void (*get_samples)(struct tgsi_sampler *sampler,
+ const float s[QUAD_SIZE],
+ const float t[QUAD_SIZE],
+ const float p[QUAD_SIZE],
+ float lodbias,
+ float rgba[NUM_CHANNELS][QUAD_SIZE]);
+};
+
+/**
+ * For branching/calling subroutines.
+ */
+struct tgsi_exec_labels
+{
+ unsigned labels[MAX_LABELS][2];
+ unsigned count;
+};
+
+
+#define TGSI_EXEC_NUM_TEMPS 128
+#define TGSI_EXEC_NUM_TEMP_EXTRAS 6
+#define TGSI_EXEC_NUM_IMMEDIATES 256
+
+/*
+ * Locations of various utility registers (_I = Index, _C = Channel)
+ */
+#define TGSI_EXEC_TEMP_00000000_I (TGSI_EXEC_NUM_TEMPS + 0)
+#define TGSI_EXEC_TEMP_00000000_C 0
+
+#define TGSI_EXEC_TEMP_7FFFFFFF_I (TGSI_EXEC_NUM_TEMPS + 0)
+#define TGSI_EXEC_TEMP_7FFFFFFF_C 1
+
+#define TGSI_EXEC_TEMP_80000000_I (TGSI_EXEC_NUM_TEMPS + 0)
+#define TGSI_EXEC_TEMP_80000000_C 2
+
+#define TGSI_EXEC_TEMP_FFFFFFFF_I (TGSI_EXEC_NUM_TEMPS + 0)
+#define TGSI_EXEC_TEMP_FFFFFFFF_C 3
+
+#define TGSI_EXEC_TEMP_ONE_I (TGSI_EXEC_NUM_TEMPS + 1)
+#define TGSI_EXEC_TEMP_ONE_C 0
+
+#define TGSI_EXEC_TEMP_TWO_I (TGSI_EXEC_NUM_TEMPS + 1)
+#define TGSI_EXEC_TEMP_TWO_C 1
+
+#define TGSI_EXEC_TEMP_128_I (TGSI_EXEC_NUM_TEMPS + 1)
+#define TGSI_EXEC_TEMP_128_C 2
+
+#define TGSI_EXEC_TEMP_MINUS_128_I (TGSI_EXEC_NUM_TEMPS + 1)
+#define TGSI_EXEC_TEMP_MINUS_128_C 3
+
+#define TGSI_EXEC_TEMP_KILMASK_I (TGSI_EXEC_NUM_TEMPS + 2)
+#define TGSI_EXEC_TEMP_KILMASK_C 0
+
+#define TGSI_EXEC_TEMP_OUTPUT_I (TGSI_EXEC_NUM_TEMPS + 2)
+#define TGSI_EXEC_TEMP_OUTPUT_C 1
+
+#define TGSI_EXEC_TEMP_PRIMITIVE_I (TGSI_EXEC_NUM_TEMPS + 2)
+#define TGSI_EXEC_TEMP_PRIMITIVE_C 2
+
+/* NVIDIA condition code (CC) vector
+ */
+#define TGSI_EXEC_CC_GT 0x01
+#define TGSI_EXEC_CC_EQ 0x02
+#define TGSI_EXEC_CC_LT 0x04
+#define TGSI_EXEC_CC_UN 0x08
+
+#define TGSI_EXEC_CC_X_MASK 0x000000ff
+#define TGSI_EXEC_CC_X_SHIFT 0
+#define TGSI_EXEC_CC_Y_MASK 0x0000ff00
+#define TGSI_EXEC_CC_Y_SHIFT 8
+#define TGSI_EXEC_CC_Z_MASK 0x00ff0000
+#define TGSI_EXEC_CC_Z_SHIFT 16
+#define TGSI_EXEC_CC_W_MASK 0xff000000
+#define TGSI_EXEC_CC_W_SHIFT 24
+
+#define TGSI_EXEC_TEMP_CC_I (TGSI_EXEC_NUM_TEMPS + 2)
+#define TGSI_EXEC_TEMP_CC_C 3
+
+#define TGSI_EXEC_TEMP_THREE_I (TGSI_EXEC_NUM_TEMPS + 3)
+#define TGSI_EXEC_TEMP_THREE_C 0
+
+#define TGSI_EXEC_TEMP_HALF_I (TGSI_EXEC_NUM_TEMPS + 3)
+#define TGSI_EXEC_TEMP_HALF_C 1
+
+/* execution mask, each value is either 0 or ~0 */
+#define TGSI_EXEC_MASK_I (TGSI_EXEC_NUM_TEMPS + 3)
+#define TGSI_EXEC_MASK_C 2
+
+#define TGSI_EXEC_TEMP_R0 (TGSI_EXEC_NUM_TEMPS + 4)
+
+#define TGSI_EXEC_TEMP_ADDR (TGSI_EXEC_NUM_TEMPS + 5)
+
+
+#define TGSI_EXEC_MAX_COND_NESTING 20
+#define TGSI_EXEC_MAX_LOOP_NESTING 20
+#define TGSI_EXEC_MAX_CALL_NESTING 20
+
+/* The maximum number of input attributes per vertex. For 2D
+ * input register files, this is the stride between two 1D
+ * arrays.
+ */
+#define TGSI_EXEC_MAX_INPUT_ATTRIBS 17
+
+/* The maximum number of constant vectors per constant buffer.
+ */
+#define TGSI_EXEC_MAX_CONST_BUFFER 4096
+
+/**
+ * Run-time virtual machine state for executing TGSI shader.
+ */
+struct tgsi_exec_machine
+{
+ /* Total = program temporaries + internal temporaries
+ * + 1 padding to align to 16 bytes
+ */
+ struct tgsi_exec_vector _Temps[TGSI_EXEC_NUM_TEMPS +
+ TGSI_EXEC_NUM_TEMP_EXTRAS + 1];
+
+ /*
+ * This will point to _Temps after aligning to 16B boundary.
+ */
+ struct tgsi_exec_vector *Temps;
+ struct tgsi_exec_vector *Addrs;
+
+ struct tgsi_sampler **Samplers;
+
+ float Imms[TGSI_EXEC_NUM_IMMEDIATES][4];
+ unsigned ImmLimit;
+ const float (*Consts)[4];
+ struct tgsi_exec_vector *Inputs;
+ struct tgsi_exec_vector *Outputs;
+ const struct tgsi_token *Tokens;
+ unsigned Processor;
+
+ /* GEOMETRY processor only. */
+ unsigned *Primitives;
+
+ /* FRAGMENT processor only. */
+ const struct tgsi_interp_coef *InterpCoefs;
+ struct tgsi_exec_vector QuadPos;
+
+ /* Conditional execution masks */
+ uint CondMask; /**< For IF/ELSE/ENDIF */
+ uint LoopMask; /**< For BGNLOOP/ENDLOOP */
+ uint ContMask; /**< For loop CONT statements */
+ uint FuncMask; /**< For function calls */
+ uint ExecMask; /**< = CondMask & LoopMask */
+
+ /** Condition mask stack (for nested conditionals) */
+ uint CondStack[TGSI_EXEC_MAX_COND_NESTING];
+ int CondStackTop;
+
+ /** Loop mask stack (for nested loops) */
+ uint LoopStack[TGSI_EXEC_MAX_LOOP_NESTING];
+ int LoopStackTop;
+
+ /** Loop continue mask stack (see comments in tgsi_exec.c) */
+ uint ContStack[TGSI_EXEC_MAX_LOOP_NESTING];
+ int ContStackTop;
+
+ /** Function execution mask stack (for executing subroutine code) */
+ uint FuncStack[TGSI_EXEC_MAX_CALL_NESTING];
+ int FuncStackTop;
+
+ /** Function call stack for saving/restoring the program counter */
+ uint CallStack[TGSI_EXEC_MAX_CALL_NESTING];
+ int CallStackTop;
+
+ struct tgsi_full_instruction *Instructions;
+ uint NumInstructions;
+
+ struct tgsi_full_declaration *Declarations;
+ uint NumDeclarations;
+
+ struct tgsi_exec_labels Labels;
+};
+
+void
+tgsi_exec_machine_init(
+ struct tgsi_exec_machine *mach );
+
+
+void
+tgsi_exec_machine_bind_shader(
+ struct tgsi_exec_machine *mach,
+ const struct tgsi_token *tokens,
+ uint numSamplers,
+ struct tgsi_sampler **samplers);
+
+uint
+tgsi_exec_machine_run(
+ struct tgsi_exec_machine *mach );
+
+
+void
+tgsi_exec_machine_free_data(struct tgsi_exec_machine *mach);
+
+
+static INLINE void
+tgsi_set_kill_mask(struct tgsi_exec_machine *mach, unsigned mask)
+{
+ mach->Temps[TGSI_EXEC_TEMP_KILMASK_I].xyzw[TGSI_EXEC_TEMP_KILMASK_C].u[0] =
+ mask;
+}
+
+
+/** Set execution mask values prior to executing the shader */
+static INLINE void
+tgsi_set_exec_mask(struct tgsi_exec_machine *mach,
+ boolean ch0, boolean ch1, boolean ch2, boolean ch3)
+{
+ int *mask = mach->Temps[TGSI_EXEC_MASK_I].xyzw[TGSI_EXEC_MASK_C].i;
+ mask[0] = ch0 ? ~0 : 0;
+ mask[1] = ch1 ? ~0 : 0;
+ mask[2] = ch2 ? ~0 : 0;
+ mask[3] = ch3 ? ~0 : 0;
+}
+
+
+#if defined __cplusplus
+} /* extern "C" */
+#endif
+
+#endif /* TGSI_EXEC_H */
diff --git a/src/gallium/auxiliary/tgsi/tgsi_info.c b/src/gallium/auxiliary/tgsi/tgsi_info.c
new file mode 100644
index 00000000000..68c7a6b7f58
--- /dev/null
+++ b/src/gallium/auxiliary/tgsi/tgsi_info.c
@@ -0,0 +1,161 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "pipe/p_debug.h"
+#include "tgsi_info.h"
+
+static const struct tgsi_opcode_info opcode_info[TGSI_OPCODE_LAST] =
+{
+ { 1, 1, 0, 0, "ARL" },
+ { 1, 1, 0, 0, "MOV" },
+ { 1, 1, 0, 0, "LIT" },
+ { 1, 1, 0, 0, "RCP" },
+ { 1, 1, 0, 0, "RSQ" },
+ { 1, 1, 0, 0, "EXP" },
+ { 1, 1, 0, 0, "LOG" },
+ { 1, 2, 0, 0, "MUL" },
+ { 1, 2, 0, 0, "ADD" },
+ { 1, 2, 0, 0, "DP3" },
+ { 1, 2, 0, 0, "DP4" },
+ { 1, 2, 0, 0, "DST" },
+ { 1, 2, 0, 0, "MIN" },
+ { 1, 2, 0, 0, "MAX" },
+ { 1, 2, 0, 0, "SLT" },
+ { 1, 2, 0, 0, "SGE" },
+ { 1, 3, 0, 0, "MAD" },
+ { 1, 2, 0, 0, "SUB" },
+ { 1, 3, 0, 0, "LERP" },
+ { 1, 3, 0, 0, "CND" },
+ { 1, 3, 0, 0, "CND0" },
+ { 1, 3, 0, 0, "DOT2ADD" },
+ { 1, 2, 0, 0, "INDEX" },
+ { 1, 1, 0, 0, "NEGATE" },
+ { 1, 1, 0, 0, "FRAC" },
+ { 1, 3, 0, 0, "CLAMP" },
+ { 1, 1, 0, 0, "FLOOR" },
+ { 1, 1, 0, 0, "ROUND" },
+ { 1, 1, 0, 0, "EXPBASE2" },
+ { 1, 1, 0, 0, "LOGBASE2" },
+ { 1, 2, 0, 0, "POWER" },
+ { 1, 2, 0, 0, "CROSSPRODUCT" },
+ { 1, 2, 0, 0, "MULTIPLYMATRIX" },
+ { 1, 1, 0, 0, "ABS" },
+ { 1, 1, 0, 0, "RCC" },
+ { 1, 2, 0, 0, "DPH" },
+ { 1, 1, 0, 0, "COS" },
+ { 1, 1, 0, 0, "DDX" },
+ { 1, 1, 0, 0, "DDY" },
+ { 0, 0, 0, 0, "KILP" },
+ { 1, 1, 0, 0, "PK2H" },
+ { 1, 1, 0, 0, "PK2US" },
+ { 1, 1, 0, 0, "PK4B" },
+ { 1, 1, 0, 0, "PK4UB" },
+ { 1, 2, 0, 0, "RFL" },
+ { 1, 2, 0, 0, "SEQ" },
+ { 1, 2, 0, 0, "SFL" },
+ { 1, 2, 0, 0, "SGT" },
+ { 1, 1, 0, 0, "SIN" },
+ { 1, 2, 0, 0, "SLE" },
+ { 1, 2, 0, 0, "SNE" },
+ { 1, 2, 0, 0, "STR" },
+ { 1, 2, 1, 0, "TEX" },
+ { 1, 4, 1, 0, "TXD" },
+ { 1, 2, 1, 0, "TXP" },
+ { 1, 1, 0, 0, "UP2H" },
+ { 1, 1, 0, 0, "UP2US" },
+ { 1, 1, 0, 0, "UP4B" },
+ { 1, 1, 0, 0, "UP4UB" },
+ { 1, 3, 0, 0, "X2D" },
+ { 1, 1, 0, 0, "ARA" },
+ { 1, 1, 0, 0, "ARR" },
+ { 0, 1, 0, 0, "BRA" },
+ { 0, 0, 0, 1, "CAL" },
+ { 0, 0, 0, 0, "RET" },
+ { 1, 1, 0, 0, "SSG" },
+ { 1, 3, 0, 0, "CMP" },
+ { 1, 1, 0, 0, "SCS" },
+ { 1, 2, 1, 0, "TXB" },
+ { 1, 1, 0, 0, "NRM" },
+ { 1, 2, 0, 0, "DIV" },
+ { 1, 2, 0, 0, "DP2" },
+ { 1, 2, 1, 0, "TXL" },
+ { 0, 0, 0, 0, "BRK" },
+ { 0, 1, 0, 1, "IF" },
+ { 0, 0, 0, 0, "LOOP" },
+ { 0, 1, 0, 0, "REP" },
+ { 0, 0, 0, 1, "ELSE" },
+ { 0, 0, 0, 0, "ENDIF" },
+ { 0, 0, 0, 0, "ENDLOOP" },
+ { 0, 0, 0, 0, "ENDREP" },
+ { 0, 1, 0, 0, "PUSHA" },
+ { 1, 0, 0, 0, "POPA" },
+ { 1, 1, 0, 0, "CEIL" },
+ { 1, 1, 0, 0, "I2F" },
+ { 1, 1, 0, 0, "NOT" },
+ { 1, 1, 0, 0, "TRUNC" },
+ { 1, 2, 0, 0, "SHL" },
+ { 1, 2, 0, 0, "SHR" },
+ { 1, 2, 0, 0, "AND" },
+ { 1, 2, 0, 0, "OR" },
+ { 1, 2, 0, 0, "MOD" },
+ { 1, 2, 0, 0, "XOR" },
+ { 1, 3, 0, 0, "SAD" },
+ { 1, 2, 1, 0, "TXF" },
+ { 1, 2, 1, 0, "TXQ" },
+ { 0, 0, 0, 0, "CONT" },
+ { 0, 0, 0, 0, "EMIT" },
+ { 0, 0, 0, 0, "ENDPRIM" },
+ { 0, 0, 0, 1, "BGNLOOP2" },
+ { 0, 0, 0, 0, "BGNSUB" },
+ { 0, 0, 0, 1, "ENDLOOP2" },
+ { 0, 0, 0, 0, "ENDSUB" },
+ { 1, 1, 0, 0, "NOISE1" },
+ { 1, 1, 0, 0, "NOISE2" },
+ { 1, 1, 0, 0, "NOISE3" },
+ { 1, 1, 0, 0, "NOISE4" },
+ { 0, 0, 0, 0, "NOP" },
+ { 1, 2, 0, 0, "M4X3" },
+ { 1, 2, 0, 0, "M3X4" },
+ { 1, 2, 0, 0, "M3X3" },
+ { 1, 2, 0, 0, "M3X2" },
+ { 1, 1, 0, 0, "NRM4" },
+ { 0, 1, 0, 0, "CALLNZ" },
+ { 0, 1, 0, 0, "IFC" },
+ { 0, 1, 0, 0, "BREAKC" },
+ { 0, 1, 0, 0, "KIL" },
+ { 0, 0, 0, 0, "END" },
+ { 1, 1, 0, 0, "SWZ" }
+};
+
+const struct tgsi_opcode_info *
+tgsi_get_opcode_info( uint opcode )
+{
+ if (opcode < TGSI_OPCODE_LAST)
+ return &opcode_info[opcode];
+ assert( 0 );
+ return NULL;
+}
diff --git a/src/gallium/auxiliary/tgsi/tgsi_info.h b/src/gallium/auxiliary/tgsi/tgsi_info.h
new file mode 100644
index 00000000000..7230bdaae33
--- /dev/null
+++ b/src/gallium/auxiliary/tgsi/tgsi_info.h
@@ -0,0 +1,53 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef TGSI_INFO_H
+#define TGSI_INFO_H
+
+#include "pipe/p_shader_tokens.h"
+
+#if defined __cplusplus
+extern "C" {
+#endif
+
+struct tgsi_opcode_info
+{
+ uint num_dst;
+ uint num_src;
+ boolean is_tex;
+ boolean is_branch;
+ const char *mnemonic;
+};
+
+const struct tgsi_opcode_info *
+tgsi_get_opcode_info( uint opcode );
+
+#if defined __cplusplus
+}
+#endif
+
+#endif /* TGSI_INFO_H */
diff --git a/src/gallium/auxiliary/tgsi/tgsi_iterate.c b/src/gallium/auxiliary/tgsi/tgsi_iterate.c
new file mode 100644
index 00000000000..5371a88b964
--- /dev/null
+++ b/src/gallium/auxiliary/tgsi/tgsi_iterate.c
@@ -0,0 +1,85 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "pipe/p_debug.h"
+#include "tgsi_iterate.h"
+
+boolean
+tgsi_iterate_shader(
+ const struct tgsi_token *tokens,
+ struct tgsi_iterate_context *ctx )
+{
+ struct tgsi_parse_context parse;
+
+ if (tgsi_parse_init( &parse, tokens ) != TGSI_PARSE_OK)
+ return FALSE;
+
+ ctx->processor = parse.FullHeader.Processor;
+ ctx->version = parse.FullVersion.Version;
+
+ if (ctx->prolog)
+ if (!ctx->prolog( ctx ))
+ goto fail;
+
+ while (!tgsi_parse_end_of_tokens( &parse )) {
+ tgsi_parse_token( &parse );
+
+ switch (parse.FullToken.Token.Type) {
+ case TGSI_TOKEN_TYPE_INSTRUCTION:
+ if (ctx->iterate_instruction)
+ if (!ctx->iterate_instruction( ctx, &parse.FullToken.FullInstruction ))
+ goto fail;
+ break;
+
+ case TGSI_TOKEN_TYPE_DECLARATION:
+ if (ctx->iterate_declaration)
+ if (!ctx->iterate_declaration( ctx, &parse.FullToken.FullDeclaration ))
+ goto fail;
+ break;
+
+ case TGSI_TOKEN_TYPE_IMMEDIATE:
+ if (ctx->iterate_immediate)
+ if (!ctx->iterate_immediate( ctx, &parse.FullToken.FullImmediate ))
+ goto fail;
+ break;
+
+ default:
+ assert( 0 );
+ }
+ }
+
+ if (ctx->epilog)
+ if (!ctx->epilog( ctx ))
+ goto fail;
+
+ tgsi_parse_free( &parse );
+ return TRUE;
+
+fail:
+ tgsi_parse_free( &parse );
+ return FALSE;
+}
diff --git a/src/gallium/auxiliary/tgsi/tgsi_iterate.h b/src/gallium/auxiliary/tgsi/tgsi_iterate.h
new file mode 100644
index 00000000000..ec7b85bf63d
--- /dev/null
+++ b/src/gallium/auxiliary/tgsi/tgsi_iterate.h
@@ -0,0 +1,76 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef TGSI_ITERATE_H
+#define TGSI_ITERATE_H
+
+#include "pipe/p_shader_tokens.h"
+#include "tgsi/tgsi_parse.h"
+
+#if defined __cplusplus
+extern "C" {
+#endif
+
+struct tgsi_iterate_context
+{
+ boolean
+ (* prolog)(
+ struct tgsi_iterate_context *ctx );
+
+ boolean
+ (* iterate_instruction)(
+ struct tgsi_iterate_context *ctx,
+ struct tgsi_full_instruction *inst );
+
+ boolean
+ (* iterate_declaration)(
+ struct tgsi_iterate_context *ctx,
+ struct tgsi_full_declaration *decl );
+
+ boolean
+ (* iterate_immediate)(
+ struct tgsi_iterate_context *ctx,
+ struct tgsi_full_immediate *imm );
+
+ boolean
+ (* epilog)(
+ struct tgsi_iterate_context *ctx );
+
+ struct tgsi_processor processor;
+ struct tgsi_version version;
+};
+
+boolean
+tgsi_iterate_shader(
+ const struct tgsi_token *tokens,
+ struct tgsi_iterate_context *ctx );
+
+#if defined __cplusplus
+}
+#endif
+
+#endif /* TGSI_ITERATE_H */
diff --git a/src/gallium/auxiliary/tgsi/tgsi_parse.c b/src/gallium/auxiliary/tgsi/tgsi_parse.c
new file mode 100644
index 00000000000..d374b16f9a1
--- /dev/null
+++ b/src/gallium/auxiliary/tgsi/tgsi_parse.c
@@ -0,0 +1,344 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "pipe/p_debug.h"
+#include "pipe/p_shader_tokens.h"
+#include "tgsi_parse.h"
+#include "tgsi_build.h"
+#include "util/u_memory.h"
+
+void
+tgsi_full_token_init(
+ union tgsi_full_token *full_token )
+{
+ full_token->Token.Type = TGSI_TOKEN_TYPE_DECLARATION;
+}
+
+void
+tgsi_full_token_free(
+ union tgsi_full_token *full_token )
+{
+ if( full_token->Token.Type == TGSI_TOKEN_TYPE_IMMEDIATE ) {
+ FREE( (void *) full_token->FullImmediate.u.Pointer );
+ }
+}
+
+unsigned
+tgsi_parse_init(
+ struct tgsi_parse_context *ctx,
+ const struct tgsi_token *tokens )
+{
+ ctx->FullVersion.Version = *(struct tgsi_version *) &tokens[0];
+ if( ctx->FullVersion.Version.MajorVersion > 1 ) {
+ return TGSI_PARSE_ERROR;
+ }
+
+ ctx->FullHeader.Header = *(struct tgsi_header *) &tokens[1];
+ if( ctx->FullHeader.Header.HeaderSize >= 2 ) {
+ ctx->FullHeader.Processor = *(struct tgsi_processor *) &tokens[2];
+ }
+ else {
+ ctx->FullHeader.Processor = tgsi_default_processor();
+ }
+
+ ctx->Tokens = tokens;
+ ctx->Position = 1 + ctx->FullHeader.Header.HeaderSize;
+
+ tgsi_full_token_init( &ctx->FullToken );
+
+ return TGSI_PARSE_OK;
+}
+
+void
+tgsi_parse_free(
+ struct tgsi_parse_context *ctx )
+{
+ tgsi_full_token_free( &ctx->FullToken );
+}
+
+boolean
+tgsi_parse_end_of_tokens(
+ struct tgsi_parse_context *ctx )
+{
+ return ctx->Position >=
+ 1 + ctx->FullHeader.Header.HeaderSize + ctx->FullHeader.Header.BodySize;
+}
+
+
+/**
+ * This function is used to avoid and work-around type punning/aliasing
+ * warnings. The warnings seem harmless on x86 but on PPC they cause
+ * real failures.
+ */
+static INLINE void
+copy_token(void *dst, const void *src)
+{
+ memcpy(dst, src, 4);
+}
+
+
+/**
+ * Get next 4-byte token, return it at address specified by 'token'
+ */
+static void
+next_token(
+ struct tgsi_parse_context *ctx,
+ void *token )
+{
+ assert( !tgsi_parse_end_of_tokens( ctx ) );
+ copy_token(token, &ctx->Tokens[ctx->Position]);
+ ctx->Position++;
+}
+
+
+void
+tgsi_parse_token(
+ struct tgsi_parse_context *ctx )
+{
+ struct tgsi_token token;
+ unsigned i;
+
+ tgsi_full_token_free( &ctx->FullToken );
+ tgsi_full_token_init( &ctx->FullToken );
+
+ next_token( ctx, &token );
+
+ switch( token.Type ) {
+ case TGSI_TOKEN_TYPE_DECLARATION:
+ {
+ struct tgsi_full_declaration *decl = &ctx->FullToken.FullDeclaration;
+
+ *decl = tgsi_default_full_declaration();
+ copy_token(&decl->Declaration, &token);
+
+ next_token( ctx, &decl->DeclarationRange );
+
+ if( decl->Declaration.Semantic ) {
+ next_token( ctx, &decl->Semantic );
+ }
+
+ break;
+ }
+
+ case TGSI_TOKEN_TYPE_IMMEDIATE:
+ {
+ struct tgsi_full_immediate *imm = &ctx->FullToken.FullImmediate;
+
+ *imm = tgsi_default_full_immediate();
+ copy_token(&imm->Immediate, &token);
+ assert( !imm->Immediate.Extended );
+
+ switch (imm->Immediate.DataType) {
+ case TGSI_IMM_FLOAT32:
+ imm->u.Pointer = MALLOC(
+ sizeof( struct tgsi_immediate_float32 ) * (imm->Immediate.NrTokens - 1) );
+ for( i = 0; i < imm->Immediate.NrTokens - 1; i++ ) {
+ next_token( ctx, (struct tgsi_immediate_float32 *) &imm->u.ImmediateFloat32[i] );
+ }
+ break;
+
+ default:
+ assert( 0 );
+ }
+
+ break;
+ }
+
+ case TGSI_TOKEN_TYPE_INSTRUCTION:
+ {
+ struct tgsi_full_instruction *inst = &ctx->FullToken.FullInstruction;
+ unsigned extended;
+
+ *inst = tgsi_default_full_instruction();
+ copy_token(&inst->Instruction, &token);
+ extended = inst->Instruction.Extended;
+
+ while( extended ) {
+ struct tgsi_src_register_ext token;
+
+ next_token( ctx, &token );
+
+ switch( token.Type ) {
+ case TGSI_INSTRUCTION_EXT_TYPE_NV:
+ copy_token(&inst->InstructionExtNv, &token);
+ break;
+
+ case TGSI_INSTRUCTION_EXT_TYPE_LABEL:
+ copy_token(&inst->InstructionExtLabel, &token);
+ break;
+
+ case TGSI_INSTRUCTION_EXT_TYPE_TEXTURE:
+ copy_token(&inst->InstructionExtTexture, &token);
+ break;
+
+ default:
+ assert( 0 );
+ }
+
+ extended = token.Extended;
+ }
+
+ assert( inst->Instruction.NumDstRegs <= TGSI_FULL_MAX_DST_REGISTERS );
+
+ for( i = 0; i < inst->Instruction.NumDstRegs; i++ ) {
+ unsigned extended;
+
+ next_token( ctx, &inst->FullDstRegisters[i].DstRegister );
+
+ /*
+ * No support for indirect or multi-dimensional addressing.
+ */
+ assert( !inst->FullDstRegisters[i].DstRegister.Indirect );
+ assert( !inst->FullDstRegisters[i].DstRegister.Dimension );
+
+ extended = inst->FullDstRegisters[i].DstRegister.Extended;
+
+ while( extended ) {
+ struct tgsi_src_register_ext token;
+
+ next_token( ctx, &token );
+
+ switch( token.Type ) {
+ case TGSI_DST_REGISTER_EXT_TYPE_CONDCODE:
+ copy_token(&inst->FullDstRegisters[i].DstRegisterExtConcode,
+ &token);
+ break;
+
+ case TGSI_DST_REGISTER_EXT_TYPE_MODULATE:
+ copy_token(&inst->FullDstRegisters[i].DstRegisterExtModulate,
+ &token);
+ break;
+
+ default:
+ assert( 0 );
+ }
+
+ extended = token.Extended;
+ }
+ }
+
+ assert( inst->Instruction.NumSrcRegs <= TGSI_FULL_MAX_SRC_REGISTERS );
+
+ for( i = 0; i < inst->Instruction.NumSrcRegs; i++ ) {
+ unsigned extended;
+
+ next_token( ctx, &inst->FullSrcRegisters[i].SrcRegister );
+
+ extended = inst->FullSrcRegisters[i].SrcRegister.Extended;
+
+ while( extended ) {
+ struct tgsi_src_register_ext token;
+
+ next_token( ctx, &token );
+
+ switch( token.Type ) {
+ case TGSI_SRC_REGISTER_EXT_TYPE_SWZ:
+ copy_token(&inst->FullSrcRegisters[i].SrcRegisterExtSwz,
+ &token);
+ break;
+
+ case TGSI_SRC_REGISTER_EXT_TYPE_MOD:
+ copy_token(&inst->FullSrcRegisters[i].SrcRegisterExtMod,
+ &token);
+ break;
+
+ default:
+ assert( 0 );
+ }
+
+ extended = token.Extended;
+ }
+
+ if( inst->FullSrcRegisters[i].SrcRegister.Indirect ) {
+ next_token( ctx, &inst->FullSrcRegisters[i].SrcRegisterInd );
+
+ /*
+ * No support for indirect or multi-dimensional addressing.
+ */
+ assert( !inst->FullSrcRegisters[i].SrcRegisterInd.Indirect );
+ assert( !inst->FullSrcRegisters[i].SrcRegisterInd.Dimension );
+ assert( !inst->FullSrcRegisters[i].SrcRegisterInd.Extended );
+ }
+
+ if( inst->FullSrcRegisters[i].SrcRegister.Dimension ) {
+ next_token( ctx, &inst->FullSrcRegisters[i].SrcRegisterDim );
+
+ /*
+ * No support for multi-dimensional addressing.
+ */
+ assert( !inst->FullSrcRegisters[i].SrcRegisterDim.Dimension );
+ assert( !inst->FullSrcRegisters[i].SrcRegisterDim.Extended );
+
+ if( inst->FullSrcRegisters[i].SrcRegisterDim.Indirect ) {
+ next_token( ctx, &inst->FullSrcRegisters[i].SrcRegisterDimInd );
+
+ /*
+ * No support for indirect or multi-dimensional addressing.
+ */
+ assert( !inst->FullSrcRegisters[i].SrcRegisterInd.Indirect );
+ assert( !inst->FullSrcRegisters[i].SrcRegisterInd.Dimension );
+ assert( !inst->FullSrcRegisters[i].SrcRegisterInd.Extended );
+ }
+ }
+ }
+
+ break;
+ }
+
+ default:
+ assert( 0 );
+ }
+}
+
+
+unsigned
+tgsi_num_tokens(const struct tgsi_token *tokens)
+{
+ struct tgsi_parse_context ctx;
+ if (tgsi_parse_init(&ctx, tokens) == TGSI_PARSE_OK) {
+ unsigned len = (ctx.FullHeader.Header.HeaderSize +
+ ctx.FullHeader.Header.BodySize +
+ 1);
+ return len;
+ }
+ return 0;
+}
+
+
+/**
+ * Make a new copy of a token array.
+ */
+struct tgsi_token *
+tgsi_dup_tokens(const struct tgsi_token *tokens)
+{
+ unsigned n = tgsi_num_tokens(tokens);
+ unsigned bytes = n * sizeof(struct tgsi_token);
+ struct tgsi_token *new_tokens = (struct tgsi_token *) MALLOC(bytes);
+ if (new_tokens)
+ memcpy(new_tokens, tokens, bytes);
+ return new_tokens;
+}
diff --git a/src/gallium/auxiliary/tgsi/tgsi_parse.h b/src/gallium/auxiliary/tgsi/tgsi_parse.h
new file mode 100644
index 00000000000..054350712d8
--- /dev/null
+++ b/src/gallium/auxiliary/tgsi/tgsi_parse.h
@@ -0,0 +1,151 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef TGSI_PARSE_H
+#define TGSI_PARSE_H
+
+#include "pipe/p_shader_tokens.h"
+
+#if defined __cplusplus
+extern "C" {
+#endif
+
+struct tgsi_full_version
+{
+ struct tgsi_version Version;
+};
+
+struct tgsi_full_header
+{
+ struct tgsi_header Header;
+ struct tgsi_processor Processor;
+};
+
+struct tgsi_full_dst_register
+{
+ struct tgsi_dst_register DstRegister;
+ struct tgsi_dst_register_ext_concode DstRegisterExtConcode;
+ struct tgsi_dst_register_ext_modulate DstRegisterExtModulate;
+};
+
+struct tgsi_full_src_register
+{
+ struct tgsi_src_register SrcRegister;
+ struct tgsi_src_register_ext_swz SrcRegisterExtSwz;
+ struct tgsi_src_register_ext_mod SrcRegisterExtMod;
+ struct tgsi_src_register SrcRegisterInd;
+ struct tgsi_dimension SrcRegisterDim;
+ struct tgsi_src_register SrcRegisterDimInd;
+};
+
+struct tgsi_full_declaration
+{
+ struct tgsi_declaration Declaration;
+ struct tgsi_declaration_range DeclarationRange;
+ struct tgsi_declaration_semantic Semantic;
+};
+
+struct tgsi_full_immediate
+{
+ struct tgsi_immediate Immediate;
+ union
+ {
+ const void *Pointer;
+ const struct tgsi_immediate_float32 *ImmediateFloat32;
+ } u;
+};
+
+#define TGSI_FULL_MAX_DST_REGISTERS 2
+#define TGSI_FULL_MAX_SRC_REGISTERS 4 /* TXD has 4 */
+
+struct tgsi_full_instruction
+{
+ struct tgsi_instruction Instruction;
+ struct tgsi_instruction_ext_nv InstructionExtNv;
+ struct tgsi_instruction_ext_label InstructionExtLabel;
+ struct tgsi_instruction_ext_texture InstructionExtTexture;
+ struct tgsi_full_dst_register FullDstRegisters[TGSI_FULL_MAX_DST_REGISTERS];
+ struct tgsi_full_src_register FullSrcRegisters[TGSI_FULL_MAX_SRC_REGISTERS];
+};
+
+union tgsi_full_token
+{
+ struct tgsi_token Token;
+ struct tgsi_full_declaration FullDeclaration;
+ struct tgsi_full_immediate FullImmediate;
+ struct tgsi_full_instruction FullInstruction;
+};
+
+void
+tgsi_full_token_init(
+ union tgsi_full_token *full_token );
+
+void
+tgsi_full_token_free(
+ union tgsi_full_token *full_token );
+
+struct tgsi_parse_context
+{
+ const struct tgsi_token *Tokens;
+ unsigned Position;
+ struct tgsi_full_version FullVersion;
+ struct tgsi_full_header FullHeader;
+ union tgsi_full_token FullToken;
+};
+
+#define TGSI_PARSE_OK 0
+#define TGSI_PARSE_ERROR 1
+
+unsigned
+tgsi_parse_init(
+ struct tgsi_parse_context *ctx,
+ const struct tgsi_token *tokens );
+
+void
+tgsi_parse_free(
+ struct tgsi_parse_context *ctx );
+
+boolean
+tgsi_parse_end_of_tokens(
+ struct tgsi_parse_context *ctx );
+
+void
+tgsi_parse_token(
+ struct tgsi_parse_context *ctx );
+
+unsigned
+tgsi_num_tokens(const struct tgsi_token *tokens);
+
+struct tgsi_token *
+tgsi_dup_tokens(const struct tgsi_token *tokens);
+
+#if defined __cplusplus
+}
+#endif
+
+#endif /* TGSI_PARSE_H */
+
diff --git a/src/gallium/auxiliary/tgsi/tgsi_ppc.c b/src/gallium/auxiliary/tgsi/tgsi_ppc.c
new file mode 100644
index 00000000000..f365030e526
--- /dev/null
+++ b/src/gallium/auxiliary/tgsi/tgsi_ppc.c
@@ -0,0 +1,1363 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * TGSI to PowerPC code generation.
+ */
+
+#include "pipe/p_config.h"
+
+#if defined(PIPE_ARCH_PPC)
+
+#include "pipe/p_debug.h"
+#include "pipe/p_shader_tokens.h"
+#include "util/u_math.h"
+#include "util/u_memory.h"
+#include "util/u_sse.h"
+#include "tgsi/tgsi_parse.h"
+#include "tgsi/tgsi_util.h"
+#include "tgsi_dump.h"
+#include "tgsi_exec.h"
+#include "tgsi_ppc.h"
+#include "rtasm/rtasm_ppc.h"
+
+
+/**
+ * Since it's pretty much impossible to form PPC vector immediates, load
+ * them from memory here:
+ */
+const float ppc_builtin_constants[] ALIGN16_ATTRIB = {
+ 1.0f, -128.0f, 128.0, 0.0
+};
+
+
+#define FOR_EACH_CHANNEL( CHAN )\
+ for (CHAN = 0; CHAN < NUM_CHANNELS; CHAN++)
+
+#define IS_DST0_CHANNEL_ENABLED( INST, CHAN )\
+ ((INST).FullDstRegisters[0].DstRegister.WriteMask & (1 << (CHAN)))
+
+#define IF_IS_DST0_CHANNEL_ENABLED( INST, CHAN )\
+ if (IS_DST0_CHANNEL_ENABLED( INST, CHAN ))
+
+#define FOR_EACH_DST0_ENABLED_CHANNEL( INST, CHAN )\
+ FOR_EACH_CHANNEL( CHAN )\
+ IF_IS_DST0_CHANNEL_ENABLED( INST, CHAN )
+
+#define CHAN_X 0
+#define CHAN_Y 1
+#define CHAN_Z 2
+#define CHAN_W 3
+
+
+/**
+ * How many TGSI temps should be implemented with real PPC vector registers
+ * rather than memory.
+ */
+#define MAX_PPC_TEMPS 3
+
+
+/**
+ * Context/state used during code gen.
+ */
+struct gen_context
+{
+ struct ppc_function *f;
+ int inputs_reg; /**< GP register pointing to input params */
+ int outputs_reg; /**< GP register pointing to output params */
+ int temps_reg; /**< GP register pointing to temporary "registers" */
+ int immed_reg; /**< GP register pointing to immediates buffer */
+ int const_reg; /**< GP register pointing to constants buffer */
+ int builtins_reg; /**< GP register pointint to built-in constants */
+
+ int offset_reg; /**< used to reduce redundant li instructions */
+ int offset_value;
+
+ int one_vec; /**< vector register with {1.0, 1.0, 1.0, 1.0} */
+ int bit31_vec; /**< vector register with {1<<31, 1<<31, 1<<31, 1<<31} */
+
+ /**
+ * Map TGSI temps to PPC vector temps.
+ * We have 32 PPC vector regs. Use 16 of them for storing 4 TGSI temps.
+ * XXX currently only do this for TGSI temps [0..MAX_PPC_TEMPS-1].
+ */
+ int temps_map[MAX_PPC_TEMPS][4];
+
+ /**
+ * Cache of src registers.
+ * This is used to avoid redundant load instructions.
+ */
+ struct {
+ struct tgsi_full_src_register src;
+ uint chan;
+ uint vec;
+ } regs[12]; /* 3 src regs, 4 channels */
+ uint num_regs;
+};
+
+
+/**
+ * Initialize code generation context.
+ */
+static void
+init_gen_context(struct gen_context *gen, struct ppc_function *func)
+{
+ uint i;
+
+ memset(gen, 0, sizeof(*gen));
+ gen->f = func;
+ gen->inputs_reg = ppc_reserve_register(func, 3); /* first function param */
+ gen->outputs_reg = ppc_reserve_register(func, 4); /* second function param */
+ gen->temps_reg = ppc_reserve_register(func, 5); /* ... */
+ gen->immed_reg = ppc_reserve_register(func, 6);
+ gen->const_reg = ppc_reserve_register(func, 7);
+ gen->builtins_reg = ppc_reserve_register(func, 8);
+ gen->one_vec = -1;
+ gen->bit31_vec = -1;
+ gen->offset_reg = -1;
+ gen->offset_value = -9999999;
+ for (i = 0; i < MAX_PPC_TEMPS; i++) {
+ gen->temps_map[i][0] = ppc_allocate_vec_register(gen->f);
+ gen->temps_map[i][1] = ppc_allocate_vec_register(gen->f);
+ gen->temps_map[i][2] = ppc_allocate_vec_register(gen->f);
+ gen->temps_map[i][3] = ppc_allocate_vec_register(gen->f);
+ }
+}
+
+
+/**
+ * Is the given TGSI register stored as a real PPC vector register?
+ */
+static boolean
+is_ppc_vec_temporary(const struct tgsi_full_src_register *reg)
+{
+ return (reg->SrcRegister.File == TGSI_FILE_TEMPORARY &&
+ reg->SrcRegister.Index < MAX_PPC_TEMPS);
+}
+
+
+/**
+ * Is the given TGSI register stored as a real PPC vector register?
+ */
+static boolean
+is_ppc_vec_temporary_dst(const struct tgsi_full_dst_register *reg)
+{
+ return (reg->DstRegister.File == TGSI_FILE_TEMPORARY &&
+ reg->DstRegister.Index < MAX_PPC_TEMPS);
+}
+
+
+
+/**
+ * All PPC vector load/store instructions form an effective address
+ * by adding the contents of two registers. For example:
+ * lvx v2,r8,r9 # v2 = memory[r8 + r9]
+ * stvx v2,r8,r9 # memory[r8 + r9] = v2;
+ * So our lvx/stvx instructions are typically preceded by an 'li' instruction
+ * to load r9 (above) with an immediate (an offset).
+ * This code emits that 'li' instruction, but only if the offset value is
+ * different than the previous 'li'.
+ * This optimization seems to save about 10% in the instruction count.
+ * Note that we need to unconditionally emit an 'li' inside basic blocks
+ * (such as inside loops).
+ */
+static int
+emit_li_offset(struct gen_context *gen, int offset)
+{
+ if (gen->offset_reg <= 0) {
+ /* allocate a GP register for storing load/store offset */
+ gen->offset_reg = ppc_allocate_register(gen->f);
+ }
+
+ /* emit new 'li' if offset is changing */
+ if (gen->offset_value < 0 || gen->offset_value != offset) {
+ gen->offset_value = offset;
+ ppc_li(gen->f, gen->offset_reg, offset);
+ }
+
+ return gen->offset_reg;
+}
+
+
+/**
+ * Forces subsequent emit_li_offset() calls to emit an 'li'.
+ * To be called at the top of basic blocks.
+ */
+static void
+reset_li_offset(struct gen_context *gen)
+{
+ gen->offset_value = -9999999;
+}
+
+
+
+/**
+ * Load the given vector register with {value, value, value, value}.
+ * The value must be in the ppu_builtin_constants[] array.
+ * We wouldn't need this if there was a simple way to load PPC vector
+ * registers with immediate values!
+ */
+static void
+load_constant_vec(struct gen_context *gen, int dst_vec, float value)
+{
+ uint pos;
+ for (pos = 0; pos < Elements(ppc_builtin_constants); pos++) {
+ if (ppc_builtin_constants[pos] == value) {
+ int offset = pos * 4;
+ int offset_reg = emit_li_offset(gen, offset);
+
+ /* Load 4-byte word into vector register.
+ * The vector slot depends on the effective address we load from.
+ * We know that our builtins start at a 16-byte boundary so we
+ * know that 'swizzle' tells us which vector slot will have the
+ * loaded word. The other vector slots will be undefined.
+ */
+ ppc_lvewx(gen->f, dst_vec, gen->builtins_reg, offset_reg);
+ /* splat word[pos % 4] across the vector reg */
+ ppc_vspltw(gen->f, dst_vec, dst_vec, pos % 4);
+ return;
+ }
+ }
+ assert(0 && "Need to add new constant to ppc_builtin_constants array");
+}
+
+
+/**
+ * Return index of vector register containing {1.0, 1.0, 1.0, 1.0}.
+ */
+static int
+gen_one_vec(struct gen_context *gen)
+{
+ if (gen->one_vec < 0) {
+ gen->one_vec = ppc_allocate_vec_register(gen->f);
+ load_constant_vec(gen, gen->one_vec, 1.0f);
+ }
+ return gen->one_vec;
+}
+
+/**
+ * Return index of vector register containing {1<<31, 1<<31, 1<<31, 1<<31}.
+ */
+static int
+gen_get_bit31_vec(struct gen_context *gen)
+{
+ if (gen->bit31_vec < 0) {
+ gen->bit31_vec = ppc_allocate_vec_register(gen->f);
+ ppc_vspltisw(gen->f, gen->bit31_vec, -1);
+ ppc_vslw(gen->f, gen->bit31_vec, gen->bit31_vec, gen->bit31_vec);
+ }
+ return gen->bit31_vec;
+}
+
+
+/**
+ * Register fetch. Return PPC vector register with result.
+ */
+static int
+emit_fetch(struct gen_context *gen,
+ const struct tgsi_full_src_register *reg,
+ const unsigned chan_index)
+{
+ uint swizzle = tgsi_util_get_full_src_register_extswizzle(reg, chan_index);
+ int dst_vec = -1;
+
+ switch (swizzle) {
+ case TGSI_EXTSWIZZLE_X:
+ case TGSI_EXTSWIZZLE_Y:
+ case TGSI_EXTSWIZZLE_Z:
+ case TGSI_EXTSWIZZLE_W:
+ switch (reg->SrcRegister.File) {
+ case TGSI_FILE_INPUT:
+ {
+ int offset = (reg->SrcRegister.Index * 4 + swizzle) * 16;
+ int offset_reg = emit_li_offset(gen, offset);
+ dst_vec = ppc_allocate_vec_register(gen->f);
+ ppc_lvx(gen->f, dst_vec, gen->inputs_reg, offset_reg);
+ }
+ break;
+ case TGSI_FILE_TEMPORARY:
+ if (is_ppc_vec_temporary(reg)) {
+ /* use PPC vec register */
+ dst_vec = gen->temps_map[reg->SrcRegister.Index][swizzle];
+ }
+ else {
+ /* use memory-based temp register "file" */
+ int offset = (reg->SrcRegister.Index * 4 + swizzle) * 16;
+ int offset_reg = emit_li_offset(gen, offset);
+ dst_vec = ppc_allocate_vec_register(gen->f);
+ ppc_lvx(gen->f, dst_vec, gen->temps_reg, offset_reg);
+ }
+ break;
+ case TGSI_FILE_IMMEDIATE:
+ {
+ int offset = (reg->SrcRegister.Index * 4 + swizzle) * 4;
+ int offset_reg = emit_li_offset(gen, offset);
+ dst_vec = ppc_allocate_vec_register(gen->f);
+ /* Load 4-byte word into vector register.
+ * The vector slot depends on the effective address we load from.
+ * We know that our immediates start at a 16-byte boundary so we
+ * know that 'swizzle' tells us which vector slot will have the
+ * loaded word. The other vector slots will be undefined.
+ */
+ ppc_lvewx(gen->f, dst_vec, gen->immed_reg, offset_reg);
+ /* splat word[swizzle] across the vector reg */
+ ppc_vspltw(gen->f, dst_vec, dst_vec, swizzle);
+ }
+ break;
+ case TGSI_FILE_CONSTANT:
+ {
+ int offset = (reg->SrcRegister.Index * 4 + swizzle) * 4;
+ int offset_reg = emit_li_offset(gen, offset);
+ dst_vec = ppc_allocate_vec_register(gen->f);
+ /* Load 4-byte word into vector register.
+ * The vector slot depends on the effective address we load from.
+ * We know that our constants start at a 16-byte boundary so we
+ * know that 'swizzle' tells us which vector slot will have the
+ * loaded word. The other vector slots will be undefined.
+ */
+ ppc_lvewx(gen->f, dst_vec, gen->const_reg, offset_reg);
+ /* splat word[swizzle] across the vector reg */
+ ppc_vspltw(gen->f, dst_vec, dst_vec, swizzle);
+ }
+ break;
+ default:
+ assert( 0 );
+ }
+ break;
+ case TGSI_EXTSWIZZLE_ZERO:
+ ppc_vzero(gen->f, dst_vec);
+ break;
+ case TGSI_EXTSWIZZLE_ONE:
+ {
+ int one_vec = gen_one_vec(gen);
+ dst_vec = ppc_allocate_vec_register(gen->f);
+ ppc_vmove(gen->f, dst_vec, one_vec);
+ }
+ break;
+ default:
+ assert( 0 );
+ }
+
+ assert(dst_vec >= 0);
+
+ {
+ uint sign_op = tgsi_util_get_full_src_register_sign_mode(reg, chan_index);
+ if (sign_op != TGSI_UTIL_SIGN_KEEP) {
+ int bit31_vec = gen_get_bit31_vec(gen);
+ int dst_vec2;
+
+ if (is_ppc_vec_temporary(reg)) {
+ /* need to use a new temp */
+ dst_vec2 = ppc_allocate_vec_register(gen->f);
+ }
+ else {
+ dst_vec2 = dst_vec;
+ }
+
+ switch (sign_op) {
+ case TGSI_UTIL_SIGN_CLEAR:
+ /* vec = vec & ~bit31 */
+ ppc_vandc(gen->f, dst_vec2, dst_vec, bit31_vec);
+ break;
+ case TGSI_UTIL_SIGN_SET:
+ /* vec = vec | bit31 */
+ ppc_vor(gen->f, dst_vec2, dst_vec, bit31_vec);
+ break;
+ case TGSI_UTIL_SIGN_TOGGLE:
+ /* vec = vec ^ bit31 */
+ ppc_vxor(gen->f, dst_vec2, dst_vec, bit31_vec);
+ break;
+ default:
+ assert(0);
+ }
+ return dst_vec2;
+ }
+ }
+
+ return dst_vec;
+}
+
+
+
+/**
+ * Test if two TGSI src registers refer to the same memory location.
+ * We use this to avoid redundant register loads.
+ */
+static boolean
+equal_src_locs(const struct tgsi_full_src_register *a, uint chan_a,
+ const struct tgsi_full_src_register *b, uint chan_b)
+{
+ int swz_a, swz_b;
+ int sign_a, sign_b;
+ if (a->SrcRegister.File != b->SrcRegister.File)
+ return FALSE;
+ if (a->SrcRegister.Index != b->SrcRegister.Index)
+ return FALSE;
+ swz_a = tgsi_util_get_full_src_register_extswizzle(a, chan_a);
+ swz_b = tgsi_util_get_full_src_register_extswizzle(b, chan_b);
+ if (swz_a != swz_b)
+ return FALSE;
+ sign_a = tgsi_util_get_full_src_register_sign_mode(a, chan_a);
+ sign_b = tgsi_util_get_full_src_register_sign_mode(b, chan_b);
+ if (sign_a != sign_b)
+ return FALSE;
+ return TRUE;
+}
+
+
+/**
+ * Given a TGSI src register and channel index, return the PPC vector
+ * register containing the value. We use a cache to prevent re-loading
+ * the same register multiple times.
+ * \return index of PPC vector register with the desired src operand
+ */
+static int
+get_src_vec(struct gen_context *gen,
+ struct tgsi_full_instruction *inst, int src_reg, uint chan)
+{
+ const const struct tgsi_full_src_register *src =
+ &inst->FullSrcRegisters[src_reg];
+ int vec;
+ uint i;
+
+ /* check the cache */
+ for (i = 0; i < gen->num_regs; i++) {
+ if (equal_src_locs(&gen->regs[i].src, gen->regs[i].chan, src, chan)) {
+ /* cache hit */
+ assert(gen->regs[i].vec >= 0);
+ return gen->regs[i].vec;
+ }
+ }
+
+ /* cache miss: allocate new vec reg and emit fetch/load code */
+ vec = emit_fetch(gen, src, chan);
+ gen->regs[gen->num_regs].src = *src;
+ gen->regs[gen->num_regs].chan = chan;
+ gen->regs[gen->num_regs].vec = vec;
+ gen->num_regs++;
+
+ assert(gen->num_regs <= Elements(gen->regs));
+
+ assert(vec >= 0);
+
+ return vec;
+}
+
+
+/**
+ * Clear the src operand cache. To be called at the end of each emit function.
+ */
+static void
+release_src_vecs(struct gen_context *gen)
+{
+ uint i;
+ for (i = 0; i < gen->num_regs; i++) {
+ const const struct tgsi_full_src_register src = gen->regs[i].src;
+ if (!is_ppc_vec_temporary(&src)) {
+ ppc_release_vec_register(gen->f, gen->regs[i].vec);
+ }
+ }
+ gen->num_regs = 0;
+}
+
+
+
+static int
+get_dst_vec(struct gen_context *gen,
+ const struct tgsi_full_instruction *inst,
+ unsigned chan_index)
+{
+ const struct tgsi_full_dst_register *reg = &inst->FullDstRegisters[0];
+
+ if (is_ppc_vec_temporary_dst(reg)) {
+ int vec = gen->temps_map[reg->DstRegister.Index][chan_index];
+ return vec;
+ }
+ else {
+ return ppc_allocate_vec_register(gen->f);
+ }
+}
+
+
+/**
+ * Register store. Store 'src_vec' at location indicated by 'reg'.
+ * \param free_vec Should the src_vec be released when done?
+ */
+static void
+emit_store(struct gen_context *gen,
+ int src_vec,
+ const struct tgsi_full_instruction *inst,
+ unsigned chan_index,
+ boolean free_vec)
+{
+ const struct tgsi_full_dst_register *reg = &inst->FullDstRegisters[0];
+
+ switch (reg->DstRegister.File) {
+ case TGSI_FILE_OUTPUT:
+ {
+ int offset = (reg->DstRegister.Index * 4 + chan_index) * 16;
+ int offset_reg = emit_li_offset(gen, offset);
+ ppc_stvx(gen->f, src_vec, gen->outputs_reg, offset_reg);
+ }
+ break;
+ case TGSI_FILE_TEMPORARY:
+ if (is_ppc_vec_temporary_dst(reg)) {
+ if (!free_vec) {
+ int dst_vec = gen->temps_map[reg->DstRegister.Index][chan_index];
+ if (dst_vec != src_vec)
+ ppc_vmove(gen->f, dst_vec, src_vec);
+ }
+ free_vec = FALSE;
+ }
+ else {
+ int offset = (reg->DstRegister.Index * 4 + chan_index) * 16;
+ int offset_reg = emit_li_offset(gen, offset);
+ ppc_stvx(gen->f, src_vec, gen->temps_reg, offset_reg);
+ }
+ break;
+#if 0
+ case TGSI_FILE_ADDRESS:
+ emit_addrs(
+ func,
+ xmm,
+ reg->DstRegister.Index,
+ chan_index );
+ break;
+#endif
+ default:
+ assert( 0 );
+ }
+
+#if 0
+ switch( inst->Instruction.Saturate ) {
+ case TGSI_SAT_NONE:
+ break;
+
+ case TGSI_SAT_ZERO_ONE:
+ /* assert( 0 ); */
+ break;
+
+ case TGSI_SAT_MINUS_PLUS_ONE:
+ assert( 0 );
+ break;
+ }
+#endif
+
+ if (free_vec)
+ ppc_release_vec_register(gen->f, src_vec);
+}
+
+
+static void
+emit_scalar_unaryop(struct gen_context *gen, struct tgsi_full_instruction *inst)
+{
+ int v0, v1;
+ uint chan_index;
+
+ v0 = get_src_vec(gen, inst, 0, CHAN_X);
+ v1 = ppc_allocate_vec_register(gen->f);
+
+ switch (inst->Instruction.Opcode) {
+ case TGSI_OPCODE_RSQ:
+ /* v1 = 1.0 / sqrt(v0) */
+ ppc_vrsqrtefp(gen->f, v1, v0);
+ break;
+ case TGSI_OPCODE_RCP:
+ /* v1 = 1.0 / v0 */
+ ppc_vrefp(gen->f, v1, v0);
+ break;
+ default:
+ assert(0);
+ }
+
+ FOR_EACH_DST0_ENABLED_CHANNEL( *inst, chan_index ) {
+ emit_store(gen, v1, inst, chan_index, FALSE);
+ }
+
+ release_src_vecs(gen);
+ ppc_release_vec_register(gen->f, v1);
+}
+
+
+static void
+emit_unaryop(struct gen_context *gen, struct tgsi_full_instruction *inst)
+{
+ uint chan_index;
+
+ FOR_EACH_DST0_ENABLED_CHANNEL(*inst, chan_index) {
+ int v0 = get_src_vec(gen, inst, 0, chan_index); /* v0 = srcreg[0] */
+ int v1 = get_dst_vec(gen, inst, chan_index);
+ switch (inst->Instruction.Opcode) {
+ case TGSI_OPCODE_ABS:
+ /* turn off the most significant bit of each vector float word */
+ {
+ int bit31_vec = gen_get_bit31_vec(gen);
+ ppc_vandc(gen->f, v1, v0, bit31_vec); /* v1 = v0 & ~bit31 */
+ }
+ break;
+ case TGSI_OPCODE_FLOOR:
+ ppc_vrfim(gen->f, v1, v0); /* v1 = floor(v0) */
+ break;
+ case TGSI_OPCODE_FRAC:
+ ppc_vrfim(gen->f, v1, v0); /* tmp = floor(v0) */
+ ppc_vsubfp(gen->f, v1, v0, v1); /* v1 = v0 - v1 */
+ break;
+ case TGSI_OPCODE_EXPBASE2:
+ ppc_vexptefp(gen->f, v1, v0); /* v1 = 2^v0 */
+ break;
+ case TGSI_OPCODE_LOGBASE2:
+ /* XXX this may be broken! */
+ ppc_vlogefp(gen->f, v1, v0); /* v1 = log2(v0) */
+ break;
+ case TGSI_OPCODE_MOV:
+ case TGSI_OPCODE_SWZ:
+ if (v0 != v1)
+ ppc_vmove(gen->f, v1, v0);
+ break;
+ default:
+ assert(0);
+ }
+ emit_store(gen, v1, inst, chan_index, TRUE); /* store v0 */
+ }
+
+ release_src_vecs(gen);
+}
+
+
+static void
+emit_binop(struct gen_context *gen, struct tgsi_full_instruction *inst)
+{
+ int zero_vec = -1;
+ uint chan;
+
+ if (inst->Instruction.Opcode == TGSI_OPCODE_MUL) {
+ zero_vec = ppc_allocate_vec_register(gen->f);
+ ppc_vzero(gen->f, zero_vec);
+ }
+
+ FOR_EACH_DST0_ENABLED_CHANNEL(*inst, chan) {
+ /* fetch src operands */
+ int v0 = get_src_vec(gen, inst, 0, chan);
+ int v1 = get_src_vec(gen, inst, 1, chan);
+ int v2 = get_dst_vec(gen, inst, chan);
+
+ /* emit binop */
+ switch (inst->Instruction.Opcode) {
+ case TGSI_OPCODE_ADD:
+ ppc_vaddfp(gen->f, v2, v0, v1);
+ break;
+ case TGSI_OPCODE_SUB:
+ ppc_vsubfp(gen->f, v2, v0, v1);
+ break;
+ case TGSI_OPCODE_MUL:
+ ppc_vmaddfp(gen->f, v2, v0, v1, zero_vec);
+ break;
+ case TGSI_OPCODE_MIN:
+ ppc_vminfp(gen->f, v2, v0, v1);
+ break;
+ case TGSI_OPCODE_MAX:
+ ppc_vmaxfp(gen->f, v2, v0, v1);
+ break;
+ default:
+ assert(0);
+ }
+
+ /* store v2 */
+ emit_store(gen, v2, inst, chan, TRUE);
+ }
+
+ if (inst->Instruction.Opcode == TGSI_OPCODE_MUL)
+ ppc_release_vec_register(gen->f, zero_vec);
+
+ release_src_vecs(gen);
+}
+
+
+static void
+emit_triop(struct gen_context *gen, struct tgsi_full_instruction *inst)
+{
+ uint chan;
+
+ FOR_EACH_DST0_ENABLED_CHANNEL(*inst, chan) {
+ /* fetch src operands */
+ int v0 = get_src_vec(gen, inst, 0, chan);
+ int v1 = get_src_vec(gen, inst, 1, chan);
+ int v2 = get_src_vec(gen, inst, 2, chan);
+ int v3 = get_dst_vec(gen, inst, chan);
+
+ /* emit ALU */
+ switch (inst->Instruction.Opcode) {
+ case TGSI_OPCODE_MAD:
+ ppc_vmaddfp(gen->f, v3, v0, v1, v2); /* v3 = v0 * v1 + v2 */
+ break;
+ case TGSI_OPCODE_LRP:
+ ppc_vsubfp(gen->f, v3, v1, v2); /* v3 = v1 - v2 */
+ ppc_vmaddfp(gen->f, v3, v0, v3, v2); /* v3 = v0 * v3 + v2 */
+ break;
+ default:
+ assert(0);
+ }
+
+ /* store v3 */
+ emit_store(gen, v3, inst, chan, TRUE);
+ }
+
+ release_src_vecs(gen);
+}
+
+
+/**
+ * Vector comparisons, resulting in 1.0 or 0.0 values.
+ */
+static void
+emit_inequality(struct gen_context *gen, struct tgsi_full_instruction *inst)
+{
+ uint chan;
+ int one_vec = gen_one_vec(gen);
+
+ FOR_EACH_DST0_ENABLED_CHANNEL(*inst, chan) {
+ /* fetch src operands */
+ int v0 = get_src_vec(gen, inst, 0, chan);
+ int v1 = get_src_vec(gen, inst, 1, chan);
+ int v2 = get_dst_vec(gen, inst, chan);
+ boolean complement = FALSE;
+
+ switch (inst->Instruction.Opcode) {
+ case TGSI_OPCODE_SNE:
+ complement = TRUE;
+ /* fall-through */
+ case TGSI_OPCODE_SEQ:
+ ppc_vcmpeqfpx(gen->f, v2, v0, v1); /* v2 = v0 == v1 ? ~0 : 0 */
+ break;
+
+ case TGSI_OPCODE_SGE:
+ complement = TRUE;
+ /* fall-through */
+ case TGSI_OPCODE_SLT:
+ ppc_vcmpgtfpx(gen->f, v2, v1, v0); /* v2 = v1 > v0 ? ~0 : 0 */
+ break;
+
+ case TGSI_OPCODE_SLE:
+ complement = TRUE;
+ /* fall-through */
+ case TGSI_OPCODE_SGT:
+ ppc_vcmpgtfpx(gen->f, v2, v0, v1); /* v2 = v0 > v1 ? ~0 : 0 */
+ break;
+ default:
+ assert(0);
+ }
+
+ /* v2 is now {0,0,0,0} or {~0,~0,~0,~0} */
+
+ if (complement)
+ ppc_vandc(gen->f, v2, one_vec, v2); /* v2 = one_vec & ~v2 */
+ else
+ ppc_vand(gen->f, v2, one_vec, v2); /* v2 = one_vec & v2 */
+
+ /* store v2 */
+ emit_store(gen, v2, inst, chan, TRUE);
+ }
+
+ release_src_vecs(gen);
+}
+
+
+static void
+emit_dotprod(struct gen_context *gen, struct tgsi_full_instruction *inst)
+{
+ int v0, v1, v2;
+ uint chan_index;
+
+ v2 = ppc_allocate_vec_register(gen->f);
+
+ ppc_vzero(gen->f, v2); /* v2 = {0, 0, 0, 0} */
+
+ v0 = get_src_vec(gen, inst, 0, CHAN_X); /* v0 = src0.XXXX */
+ v1 = get_src_vec(gen, inst, 1, CHAN_X); /* v1 = src1.XXXX */
+ ppc_vmaddfp(gen->f, v2, v0, v1, v2); /* v2 = v0 * v1 + v2 */
+
+ v0 = get_src_vec(gen, inst, 0, CHAN_Y); /* v0 = src0.YYYY */
+ v1 = get_src_vec(gen, inst, 1, CHAN_Y); /* v1 = src1.YYYY */
+ ppc_vmaddfp(gen->f, v2, v0, v1, v2); /* v2 = v0 * v1 + v2 */
+
+ v0 = get_src_vec(gen, inst, 0, CHAN_Z); /* v0 = src0.ZZZZ */
+ v1 = get_src_vec(gen, inst, 1, CHAN_Z); /* v1 = src1.ZZZZ */
+ ppc_vmaddfp(gen->f, v2, v0, v1, v2); /* v2 = v0 * v1 + v2 */
+
+ if (inst->Instruction.Opcode == TGSI_OPCODE_DP4) {
+ v0 = get_src_vec(gen, inst, 0, CHAN_W); /* v0 = src0.WWWW */
+ v1 = get_src_vec(gen, inst, 1, CHAN_W); /* v1 = src1.WWWW */
+ ppc_vmaddfp(gen->f, v2, v0, v1, v2); /* v2 = v0 * v1 + v2 */
+ }
+ else if (inst->Instruction.Opcode == TGSI_OPCODE_DPH) {
+ v1 = get_src_vec(gen, inst, 1, CHAN_W); /* v1 = src1.WWWW */
+ ppc_vaddfp(gen->f, v2, v2, v1); /* v2 = v2 + v1 */
+ }
+
+ FOR_EACH_DST0_ENABLED_CHANNEL(*inst, chan_index) {
+ emit_store(gen, v2, inst, chan_index, FALSE); /* store v2, free v2 later */
+ }
+
+ release_src_vecs(gen);
+
+ ppc_release_vec_register(gen->f, v2);
+}
+
+
+/** Approximation for vr = pow(va, vb) */
+static void
+ppc_vec_pow(struct ppc_function *f, int vr, int va, int vb)
+{
+ /* pow(a,b) ~= exp2(log2(a) * b) */
+ int t_vec = ppc_allocate_vec_register(f);
+ int zero_vec = ppc_allocate_vec_register(f);
+
+ ppc_vzero(f, zero_vec);
+
+ ppc_vlogefp(f, t_vec, va); /* t = log2(va) */
+ ppc_vmaddfp(f, t_vec, t_vec, vb, zero_vec); /* t = t * vb + zero */
+ ppc_vexptefp(f, vr, t_vec); /* vr = 2^t */
+
+ ppc_release_vec_register(f, t_vec);
+ ppc_release_vec_register(f, zero_vec);
+}
+
+
+static void
+emit_lit(struct gen_context *gen, struct tgsi_full_instruction *inst)
+{
+ int one_vec = gen_one_vec(gen);
+
+ /* Compute X */
+ if (IS_DST0_CHANNEL_ENABLED(*inst, CHAN_X)) {
+ emit_store(gen, one_vec, inst, CHAN_X, FALSE);
+ }
+
+ /* Compute Y, Z */
+ if (IS_DST0_CHANNEL_ENABLED(*inst, CHAN_Y) ||
+ IS_DST0_CHANNEL_ENABLED(*inst, CHAN_Z)) {
+ int x_vec;
+ int zero_vec = ppc_allocate_vec_register(gen->f);
+
+ x_vec = get_src_vec(gen, inst, 0, CHAN_X); /* x_vec = src[0].x */
+
+ ppc_vzero(gen->f, zero_vec); /* zero = {0,0,0,0} */
+ ppc_vmaxfp(gen->f, x_vec, x_vec, zero_vec); /* x_vec = max(x_vec, 0) */
+
+ if (IS_DST0_CHANNEL_ENABLED(*inst, CHAN_Y)) {
+ emit_store(gen, x_vec, inst, CHAN_Y, FALSE);
+ }
+
+ if (IS_DST0_CHANNEL_ENABLED(*inst, CHAN_Z)) {
+ int y_vec, w_vec;
+ int z_vec = ppc_allocate_vec_register(gen->f);
+ int pow_vec = ppc_allocate_vec_register(gen->f);
+ int pos_vec = ppc_allocate_vec_register(gen->f);
+ int p128_vec = ppc_allocate_vec_register(gen->f);
+ int n128_vec = ppc_allocate_vec_register(gen->f);
+
+ y_vec = get_src_vec(gen, inst, 0, CHAN_Y); /* y_vec = src[0].y */
+ ppc_vmaxfp(gen->f, y_vec, y_vec, zero_vec); /* y_vec = max(y_vec, 0) */
+
+ w_vec = get_src_vec(gen, inst, 0, CHAN_W); /* w_vec = src[0].w */
+
+ /* clamp W to [-128, 128] */
+ load_constant_vec(gen, p128_vec, 128.0f);
+ load_constant_vec(gen, n128_vec, -128.0f);
+ ppc_vmaxfp(gen->f, w_vec, w_vec, n128_vec); /* w = max(w, -128) */
+ ppc_vminfp(gen->f, w_vec, w_vec, p128_vec); /* w = min(w, 128) */
+
+ /* if temp.x > 0
+ * z = pow(tmp.y, tmp.w)
+ * else
+ * z = 0.0
+ */
+ ppc_vec_pow(gen->f, pow_vec, y_vec, w_vec); /* pow = pow(y, w) */
+ ppc_vcmpgtfpx(gen->f, pos_vec, x_vec, zero_vec); /* pos = x > 0 */
+ ppc_vand(gen->f, z_vec, pow_vec, pos_vec); /* z = pow & pos */
+
+ emit_store(gen, z_vec, inst, CHAN_Z, FALSE);
+
+ ppc_release_vec_register(gen->f, z_vec);
+ ppc_release_vec_register(gen->f, pow_vec);
+ ppc_release_vec_register(gen->f, pos_vec);
+ ppc_release_vec_register(gen->f, p128_vec);
+ ppc_release_vec_register(gen->f, n128_vec);
+ }
+
+ ppc_release_vec_register(gen->f, zero_vec);
+ }
+
+ /* Compute W */
+ if (IS_DST0_CHANNEL_ENABLED(*inst, CHAN_W)) {
+ emit_store(gen, one_vec, inst, CHAN_W, FALSE);
+ }
+
+ release_src_vecs(gen);
+}
+
+
+static void
+emit_exp(struct gen_context *gen, struct tgsi_full_instruction *inst)
+{
+ const int one_vec = gen_one_vec(gen);
+ int src_vec;
+
+ /* get src arg */
+ src_vec = get_src_vec(gen, inst, 0, CHAN_X);
+
+ /* Compute X = 2^floor(src) */
+ if (IS_DST0_CHANNEL_ENABLED(*inst, CHAN_X)) {
+ int dst_vec = get_dst_vec(gen, inst, CHAN_X);
+ int tmp_vec = ppc_allocate_vec_register(gen->f);
+ ppc_vrfim(gen->f, tmp_vec, src_vec); /* tmp = floor(src); */
+ ppc_vexptefp(gen->f, dst_vec, tmp_vec); /* dst = 2 ^ tmp */
+ emit_store(gen, dst_vec, inst, CHAN_X, TRUE);
+ ppc_release_vec_register(gen->f, tmp_vec);
+ }
+
+ /* Compute Y = src - floor(src) */
+ if (IS_DST0_CHANNEL_ENABLED(*inst, CHAN_Y)) {
+ int dst_vec = get_dst_vec(gen, inst, CHAN_Y);
+ int tmp_vec = ppc_allocate_vec_register(gen->f);
+ ppc_vrfim(gen->f, tmp_vec, src_vec); /* tmp = floor(src); */
+ ppc_vsubfp(gen->f, dst_vec, src_vec, tmp_vec); /* dst = src - tmp */
+ emit_store(gen, dst_vec, inst, CHAN_Y, TRUE);
+ ppc_release_vec_register(gen->f, tmp_vec);
+ }
+
+ /* Compute Z = RoughApprox2ToX(src) */
+ if (IS_DST0_CHANNEL_ENABLED(*inst, CHAN_Z)) {
+ int dst_vec = get_dst_vec(gen, inst, CHAN_Z);
+ ppc_vexptefp(gen->f, dst_vec, src_vec); /* dst = 2 ^ src */
+ emit_store(gen, dst_vec, inst, CHAN_Z, TRUE);
+ }
+
+ /* Compute W = 1.0 */
+ if (IS_DST0_CHANNEL_ENABLED(*inst, CHAN_W)) {
+ emit_store(gen, one_vec, inst, CHAN_W, FALSE);
+ }
+
+ release_src_vecs(gen);
+}
+
+
+static void
+emit_log(struct gen_context *gen, struct tgsi_full_instruction *inst)
+{
+ const int bit31_vec = gen_get_bit31_vec(gen);
+ const int one_vec = gen_one_vec(gen);
+ int src_vec, abs_vec;
+
+ /* get src arg */
+ src_vec = get_src_vec(gen, inst, 0, CHAN_X);
+
+ /* compute abs(src) */
+ abs_vec = ppc_allocate_vec_register(gen->f);
+ ppc_vandc(gen->f, abs_vec, src_vec, bit31_vec); /* abs = src & ~bit31 */
+
+ if (IS_DST0_CHANNEL_ENABLED(*inst, CHAN_X) &&
+ IS_DST0_CHANNEL_ENABLED(*inst, CHAN_Y)) {
+
+ /* compute tmp = floor(log2(abs)) */
+ int tmp_vec = ppc_allocate_vec_register(gen->f);
+ ppc_vlogefp(gen->f, tmp_vec, abs_vec); /* tmp = log2(abs) */
+ ppc_vrfim(gen->f, tmp_vec, tmp_vec); /* tmp = floor(tmp); */
+
+ /* Compute X = tmp */
+ if (IS_DST0_CHANNEL_ENABLED(*inst, CHAN_X)) {
+ emit_store(gen, tmp_vec, inst, CHAN_X, FALSE);
+ }
+
+ /* Compute Y = abs / 2^tmp */
+ if (IS_DST0_CHANNEL_ENABLED(*inst, CHAN_Y)) {
+ const int zero_vec = ppc_allocate_vec_register(gen->f);
+ ppc_vzero(gen->f, zero_vec);
+ ppc_vexptefp(gen->f, tmp_vec, tmp_vec); /* tmp = 2 ^ tmp */
+ ppc_vrefp(gen->f, tmp_vec, tmp_vec); /* tmp = 1 / tmp */
+ /* tmp = abs * tmp + zero */
+ ppc_vmaddfp(gen->f, tmp_vec, abs_vec, tmp_vec, zero_vec);
+ emit_store(gen, tmp_vec, inst, CHAN_Y, FALSE);
+ ppc_release_vec_register(gen->f, zero_vec);
+ }
+
+ ppc_release_vec_register(gen->f, tmp_vec);
+ }
+
+ /* Compute Z = RoughApproxLog2(abs) */
+ if (IS_DST0_CHANNEL_ENABLED(*inst, CHAN_Z)) {
+ int dst_vec = get_dst_vec(gen, inst, CHAN_Z);
+ ppc_vlogefp(gen->f, dst_vec, abs_vec); /* dst = log2(abs) */
+ emit_store(gen, dst_vec, inst, CHAN_Z, TRUE);
+ }
+
+ /* Compute W = 1.0 */
+ if (IS_DST0_CHANNEL_ENABLED(*inst, CHAN_W)) {
+ emit_store(gen, one_vec, inst, CHAN_W, FALSE);
+ }
+
+ ppc_release_vec_register(gen->f, abs_vec);
+ release_src_vecs(gen);
+}
+
+
+static void
+emit_pow(struct gen_context *gen, struct tgsi_full_instruction *inst)
+{
+ int s0_vec = get_src_vec(gen, inst, 0, CHAN_X);
+ int s1_vec = get_src_vec(gen, inst, 1, CHAN_X);
+ int pow_vec = ppc_allocate_vec_register(gen->f);
+ int chan;
+
+ ppc_vec_pow(gen->f, pow_vec, s0_vec, s1_vec);
+
+ FOR_EACH_DST0_ENABLED_CHANNEL(*inst, chan) {
+ emit_store(gen, pow_vec, inst, chan, FALSE);
+ }
+
+ ppc_release_vec_register(gen->f, pow_vec);
+
+ release_src_vecs(gen);
+}
+
+
+static void
+emit_xpd(struct gen_context *gen, struct tgsi_full_instruction *inst)
+{
+ int x0_vec, y0_vec, z0_vec;
+ int x1_vec, y1_vec, z1_vec;
+ int zero_vec, tmp_vec;
+ int tmp2_vec;
+
+ zero_vec = ppc_allocate_vec_register(gen->f);
+ ppc_vzero(gen->f, zero_vec);
+
+ tmp_vec = ppc_allocate_vec_register(gen->f);
+ tmp2_vec = ppc_allocate_vec_register(gen->f);
+
+ if (IS_DST0_CHANNEL_ENABLED(*inst, CHAN_Y) ||
+ IS_DST0_CHANNEL_ENABLED(*inst, CHAN_Z)) {
+ x0_vec = get_src_vec(gen, inst, 0, CHAN_X);
+ x1_vec = get_src_vec(gen, inst, 1, CHAN_X);
+ }
+ if (IS_DST0_CHANNEL_ENABLED(*inst, CHAN_X) ||
+ IS_DST0_CHANNEL_ENABLED(*inst, CHAN_Z)) {
+ y0_vec = get_src_vec(gen, inst, 0, CHAN_Y);
+ y1_vec = get_src_vec(gen, inst, 1, CHAN_Y);
+ }
+ if (IS_DST0_CHANNEL_ENABLED(*inst, CHAN_X) ||
+ IS_DST0_CHANNEL_ENABLED(*inst, CHAN_Y)) {
+ z0_vec = get_src_vec(gen, inst, 0, CHAN_Z);
+ z1_vec = get_src_vec(gen, inst, 1, CHAN_Z);
+ }
+
+ IF_IS_DST0_CHANNEL_ENABLED(*inst, CHAN_X) {
+ /* tmp = y0 * z1 */
+ ppc_vmaddfp(gen->f, tmp_vec, y0_vec, z1_vec, zero_vec);
+ /* tmp = tmp - z0 * y1*/
+ ppc_vnmsubfp(gen->f, tmp_vec, tmp_vec, z0_vec, y1_vec);
+ emit_store(gen, tmp_vec, inst, CHAN_X, FALSE);
+ }
+ IF_IS_DST0_CHANNEL_ENABLED(*inst, CHAN_Y) {
+ /* tmp = z0 * x1 */
+ ppc_vmaddfp(gen->f, tmp_vec, z0_vec, x1_vec, zero_vec);
+ /* tmp = tmp - x0 * z1 */
+ ppc_vnmsubfp(gen->f, tmp_vec, tmp_vec, x0_vec, z1_vec);
+ emit_store(gen, tmp_vec, inst, CHAN_Y, FALSE);
+ }
+ IF_IS_DST0_CHANNEL_ENABLED(*inst, CHAN_Z) {
+ /* tmp = x0 * y1 */
+ ppc_vmaddfp(gen->f, tmp_vec, x0_vec, y1_vec, zero_vec);
+ /* tmp = tmp - y0 * x1 */
+ ppc_vnmsubfp(gen->f, tmp_vec, tmp_vec, y0_vec, x1_vec);
+ emit_store(gen, tmp_vec, inst, CHAN_Z, FALSE);
+ }
+ /* W is undefined */
+
+ ppc_release_vec_register(gen->f, tmp_vec);
+ ppc_release_vec_register(gen->f, zero_vec);
+ release_src_vecs(gen);
+}
+
+static int
+emit_instruction(struct gen_context *gen,
+ struct tgsi_full_instruction *inst)
+{
+ switch (inst->Instruction.Opcode) {
+ case TGSI_OPCODE_MOV:
+ case TGSI_OPCODE_SWZ:
+ case TGSI_OPCODE_ABS:
+ case TGSI_OPCODE_FLOOR:
+ case TGSI_OPCODE_FRAC:
+ case TGSI_OPCODE_EXPBASE2:
+ case TGSI_OPCODE_LOGBASE2:
+ emit_unaryop(gen, inst);
+ break;
+ case TGSI_OPCODE_RSQ:
+ case TGSI_OPCODE_RCP:
+ emit_scalar_unaryop(gen, inst);
+ break;
+ case TGSI_OPCODE_ADD:
+ case TGSI_OPCODE_SUB:
+ case TGSI_OPCODE_MUL:
+ case TGSI_OPCODE_MIN:
+ case TGSI_OPCODE_MAX:
+ emit_binop(gen, inst);
+ break;
+ case TGSI_OPCODE_SEQ:
+ case TGSI_OPCODE_SNE:
+ case TGSI_OPCODE_SLT:
+ case TGSI_OPCODE_SGT:
+ case TGSI_OPCODE_SLE:
+ case TGSI_OPCODE_SGE:
+ emit_inequality(gen, inst);
+ break;
+ case TGSI_OPCODE_MAD:
+ case TGSI_OPCODE_LRP:
+ emit_triop(gen, inst);
+ break;
+ case TGSI_OPCODE_DP3:
+ case TGSI_OPCODE_DP4:
+ case TGSI_OPCODE_DPH:
+ emit_dotprod(gen, inst);
+ break;
+ case TGSI_OPCODE_LIT:
+ emit_lit(gen, inst);
+ break;
+ case TGSI_OPCODE_LOG:
+ emit_log(gen, inst);
+ break;
+ case TGSI_OPCODE_EXP:
+ emit_exp(gen, inst);
+ break;
+ case TGSI_OPCODE_POW:
+ emit_pow(gen, inst);
+ break;
+ case TGSI_OPCODE_XPD:
+ emit_xpd(gen, inst);
+ break;
+ case TGSI_OPCODE_END:
+ /* normal end */
+ return 1;
+ default:
+ return 0;
+ }
+ return 1;
+}
+
+
+static void
+emit_declaration(
+ struct ppc_function *func,
+ struct tgsi_full_declaration *decl )
+{
+ if( decl->Declaration.File == TGSI_FILE_INPUT ) {
+#if 0
+ unsigned first, last, mask;
+ unsigned i, j;
+
+ first = decl->DeclarationRange.First;
+ last = decl->DeclarationRange.Last;
+ mask = decl->Declaration.UsageMask;
+
+ for( i = first; i <= last; i++ ) {
+ for( j = 0; j < NUM_CHANNELS; j++ ) {
+ if( mask & (1 << j) ) {
+ switch( decl->Declaration.Interpolate ) {
+ case TGSI_INTERPOLATE_CONSTANT:
+ emit_coef_a0( func, 0, i, j );
+ emit_inputs( func, 0, i, j );
+ break;
+
+ case TGSI_INTERPOLATE_LINEAR:
+ emit_tempf( func, 0, 0, TGSI_SWIZZLE_X );
+ emit_coef_dadx( func, 1, i, j );
+ emit_tempf( func, 2, 0, TGSI_SWIZZLE_Y );
+ emit_coef_dady( func, 3, i, j );
+ emit_mul( func, 0, 1 ); /* x * dadx */
+ emit_coef_a0( func, 4, i, j );
+ emit_mul( func, 2, 3 ); /* y * dady */
+ emit_add( func, 0, 4 ); /* x * dadx + a0 */
+ emit_add( func, 0, 2 ); /* x * dadx + y * dady + a0 */
+ emit_inputs( func, 0, i, j );
+ break;
+
+ case TGSI_INTERPOLATE_PERSPECTIVE:
+ emit_tempf( func, 0, 0, TGSI_SWIZZLE_X );
+ emit_coef_dadx( func, 1, i, j );
+ emit_tempf( func, 2, 0, TGSI_SWIZZLE_Y );
+ emit_coef_dady( func, 3, i, j );
+ emit_mul( func, 0, 1 ); /* x * dadx */
+ emit_tempf( func, 4, 0, TGSI_SWIZZLE_W );
+ emit_coef_a0( func, 5, i, j );
+ emit_rcp( func, 4, 4 ); /* 1.0 / w */
+ emit_mul( func, 2, 3 ); /* y * dady */
+ emit_add( func, 0, 5 ); /* x * dadx + a0 */
+ emit_add( func, 0, 2 ); /* x * dadx + y * dady + a0 */
+ emit_mul( func, 0, 4 ); /* (x * dadx + y * dady + a0) / w */
+ emit_inputs( func, 0, i, j );
+ break;
+
+ default:
+ assert( 0 );
+ break;
+ }
+ }
+ }
+ }
+#endif
+ }
+}
+
+
+
+static void
+emit_prologue(struct ppc_function *func)
+{
+ /* XXX set up stack frame */
+}
+
+
+static void
+emit_epilogue(struct ppc_function *func)
+{
+ ppc_comment(func, -4, "Epilogue:");
+ ppc_return(func);
+ /* XXX restore prev stack frame */
+#if 0
+ debug_printf("PPC: Emitted %u instructions\n", func->num_inst);
+#endif
+}
+
+
+
+/**
+ * Translate a TGSI vertex/fragment shader to PPC code.
+ *
+ * \param tokens the TGSI input shader
+ * \param func the output PPC code/function
+ * \param immediates buffer to place immediates, later passed to PPC func
+ * \return TRUE for success, FALSE if translation failed
+ */
+boolean
+tgsi_emit_ppc(const struct tgsi_token *tokens,
+ struct ppc_function *func,
+ float (*immediates)[4],
+ boolean do_swizzles )
+{
+ static int use_ppc_asm = -1;
+ struct tgsi_parse_context parse;
+ /*boolean instruction_phase = FALSE;*/
+ unsigned ok = 1;
+ uint num_immediates = 0;
+ struct gen_context gen;
+ uint ic = 0;
+
+ if (use_ppc_asm < 0) {
+ /* If GALLIUM_NOPPC is set, don't use PPC codegen */
+ use_ppc_asm = !debug_get_bool_option("GALLIUM_NOPPC", FALSE);
+ }
+ if (!use_ppc_asm)
+ return FALSE;
+
+ if (0) {
+ debug_printf("\n********* TGSI->PPC ********\n");
+ tgsi_dump(tokens, 0);
+ }
+
+ util_init_math();
+
+ init_gen_context(&gen, func);
+
+ emit_prologue(func);
+
+ tgsi_parse_init( &parse, tokens );
+
+ while (!tgsi_parse_end_of_tokens(&parse) && ok) {
+ tgsi_parse_token(&parse);
+
+ switch (parse.FullToken.Token.Type) {
+ case TGSI_TOKEN_TYPE_DECLARATION:
+ if (parse.FullHeader.Processor.Processor == TGSI_PROCESSOR_FRAGMENT) {
+ emit_declaration(func, &parse.FullToken.FullDeclaration );
+ }
+ break;
+
+ case TGSI_TOKEN_TYPE_INSTRUCTION:
+ if (func->print) {
+ _debug_printf("# ");
+ ic++;
+ tgsi_dump_instruction(&parse.FullToken.FullInstruction, ic);
+ }
+
+ ok = emit_instruction(&gen, &parse.FullToken.FullInstruction);
+
+ if (!ok) {
+ debug_printf("failed to translate tgsi opcode %d to PPC (%s)\n",
+ parse.FullToken.FullInstruction.Instruction.Opcode,
+ parse.FullHeader.Processor.Processor == TGSI_PROCESSOR_VERTEX ?
+ "vertex shader" : "fragment shader");
+ }
+ break;
+
+ case TGSI_TOKEN_TYPE_IMMEDIATE:
+ /* splat each immediate component into a float[4] vector for SoA */
+ {
+ const uint size = parse.FullToken.FullImmediate.Immediate.NrTokens - 1;
+ uint i;
+ assert(size <= 4);
+ assert(num_immediates < TGSI_EXEC_NUM_IMMEDIATES);
+ for (i = 0; i < size; i++) {
+ immediates[num_immediates][i] =
+ parse.FullToken.FullImmediate.u.ImmediateFloat32[i].Float;
+ }
+ num_immediates++;
+ }
+ break;
+
+ default:
+ ok = 0;
+ assert( 0 );
+ }
+ }
+
+ emit_epilogue(func);
+
+ tgsi_parse_free( &parse );
+
+ if (ppc_num_instructions(func) == 0) {
+ /* ran out of memory for instructions */
+ ok = FALSE;
+ }
+
+ if (!ok)
+ debug_printf("TGSI->PPC translation failed\n");
+
+ return ok;
+}
+
+#endif /* PIPE_ARCH_PPC */
diff --git a/src/gallium/auxiliary/tgsi/tgsi_ppc.h b/src/gallium/auxiliary/tgsi/tgsi_ppc.h
new file mode 100644
index 00000000000..829ec075e7f
--- /dev/null
+++ b/src/gallium/auxiliary/tgsi/tgsi_ppc.h
@@ -0,0 +1,51 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef TGSI_PPC_H
+#define TGSI_PPC_H
+
+#if defined __cplusplus
+extern "C" {
+#endif
+
+struct tgsi_token;
+struct ppc_function;
+
+extern const float ppc_builtin_constants[];
+
+
+boolean
+tgsi_emit_ppc(const struct tgsi_token *tokens,
+ struct ppc_function *function,
+ float (*immediates)[4],
+ boolean do_swizzles);
+
+#if defined __cplusplus
+}
+#endif
+
+#endif /* TGSI_PPC_H */
diff --git a/src/gallium/auxiliary/tgsi/tgsi_sanity.c b/src/gallium/auxiliary/tgsi/tgsi_sanity.c
new file mode 100644
index 00000000000..bc7b941b785
--- /dev/null
+++ b/src/gallium/auxiliary/tgsi/tgsi_sanity.c
@@ -0,0 +1,364 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "pipe/p_debug.h"
+#include "tgsi_sanity.h"
+#include "tgsi_info.h"
+#include "tgsi_iterate.h"
+
+#define MAX_REGISTERS 256
+
+typedef uint reg_flag;
+
+#define BITS_IN_REG_FLAG (sizeof( reg_flag ) * 8)
+
+struct sanity_check_ctx
+{
+ struct tgsi_iterate_context iter;
+
+ reg_flag regs_decl[TGSI_FILE_COUNT][MAX_REGISTERS / BITS_IN_REG_FLAG];
+ reg_flag regs_used[TGSI_FILE_COUNT][MAX_REGISTERS / BITS_IN_REG_FLAG];
+ boolean regs_ind_used[TGSI_FILE_COUNT];
+ uint num_imms;
+ uint num_instructions;
+ uint index_of_END;
+
+ uint errors;
+ uint warnings;
+};
+
+static void
+report_error(
+ struct sanity_check_ctx *ctx,
+ const char *format,
+ ... )
+{
+ va_list args;
+
+ debug_printf( "Error : " );
+ va_start( args, format );
+ _debug_vprintf( format, args );
+ va_end( args );
+ debug_printf( "\n" );
+ ctx->errors++;
+}
+
+static void
+report_warning(
+ struct sanity_check_ctx *ctx,
+ const char *format,
+ ... )
+{
+ va_list args;
+
+ debug_printf( "Warning: " );
+ va_start( args, format );
+ _debug_vprintf( format, args );
+ va_end( args );
+ debug_printf( "\n" );
+ ctx->warnings++;
+}
+
+static boolean
+check_file_name(
+ struct sanity_check_ctx *ctx,
+ uint file )
+{
+ if (file <= TGSI_FILE_NULL || file >= TGSI_FILE_COUNT) {
+ report_error( ctx, "Invalid register file name" );
+ return FALSE;
+ }
+ return TRUE;
+}
+
+static boolean
+is_register_declared(
+ struct sanity_check_ctx *ctx,
+ uint file,
+ int index )
+{
+ assert( index >= 0 && index < MAX_REGISTERS );
+
+ return (ctx->regs_decl[file][index / BITS_IN_REG_FLAG] & (1 << (index % BITS_IN_REG_FLAG))) ? TRUE : FALSE;
+}
+
+static boolean
+is_any_register_declared(
+ struct sanity_check_ctx *ctx,
+ uint file )
+{
+ uint i;
+
+ for (i = 0; i < MAX_REGISTERS / BITS_IN_REG_FLAG; i++)
+ if (ctx->regs_decl[file][i])
+ return TRUE;
+ return FALSE;
+}
+
+static boolean
+is_register_used(
+ struct sanity_check_ctx *ctx,
+ uint file,
+ int index )
+{
+ assert( index < MAX_REGISTERS );
+
+ return (ctx->regs_used[file][index / BITS_IN_REG_FLAG] & (1 << (index % BITS_IN_REG_FLAG))) ? TRUE : FALSE;
+}
+
+static const char *file_names[] =
+{
+ "NULL",
+ "CONST",
+ "IN",
+ "OUT",
+ "TEMP",
+ "SAMP",
+ "ADDR",
+ "IMM"
+};
+
+static boolean
+check_register_usage(
+ struct sanity_check_ctx *ctx,
+ uint file,
+ int index,
+ const char *name,
+ boolean indirect_access )
+{
+ if (!check_file_name( ctx, file ))
+ return FALSE;
+
+ if (indirect_access) {
+ /* Note that 'index' is an offset relative to the value of the
+ * address register. No range checking done here.
+ */
+ if (!is_any_register_declared( ctx, file ))
+ report_error( ctx, "%s: Undeclared %s register", file_names[file], name );
+ ctx->regs_ind_used[file] = TRUE;
+ }
+ else {
+ if (index < 0 || index > MAX_REGISTERS) {
+ report_error( ctx, "%s[%i]: Invalid index %s",
+ file_names[file], index, name );
+ return FALSE;
+ }
+
+ if (!is_register_declared( ctx, file, index ))
+ report_error( ctx, "%s[%d]: Undeclared %s register", file_names[file], index, name );
+ ctx->regs_used[file][index / BITS_IN_REG_FLAG] |= (1 << (index % BITS_IN_REG_FLAG));
+ }
+ return TRUE;
+}
+
+static boolean
+iter_instruction(
+ struct tgsi_iterate_context *iter,
+ struct tgsi_full_instruction *inst )
+{
+ struct sanity_check_ctx *ctx = (struct sanity_check_ctx *) iter;
+ const struct tgsi_opcode_info *info;
+ uint i;
+
+ if (inst->Instruction.Opcode == TGSI_OPCODE_END) {
+ if (ctx->index_of_END != ~0) {
+ report_error( ctx, "Too many END instructions" );
+ }
+ ctx->index_of_END = ctx->num_instructions;
+ }
+
+ info = tgsi_get_opcode_info( inst->Instruction.Opcode );
+ if (info == NULL) {
+ report_error( ctx, "Invalid instruction opcode" );
+ return TRUE;
+ }
+
+ if (info->num_dst != inst->Instruction.NumDstRegs) {
+ report_error( ctx, "Invalid number of destination operands" );
+ }
+ if (info->num_src != inst->Instruction.NumSrcRegs) {
+ report_error( ctx, "Invalid number of source operands" );
+ }
+
+ /* Check destination and source registers' validity.
+ * Mark the registers as used.
+ */
+ for (i = 0; i < inst->Instruction.NumDstRegs; i++) {
+ check_register_usage(
+ ctx,
+ inst->FullDstRegisters[i].DstRegister.File,
+ inst->FullDstRegisters[i].DstRegister.Index,
+ "destination",
+ FALSE );
+ }
+ for (i = 0; i < inst->Instruction.NumSrcRegs; i++) {
+ check_register_usage(
+ ctx,
+ inst->FullSrcRegisters[i].SrcRegister.File,
+ inst->FullSrcRegisters[i].SrcRegister.Index,
+ "source",
+ (boolean)inst->FullSrcRegisters[i].SrcRegister.Indirect );
+ if (inst->FullSrcRegisters[i].SrcRegister.Indirect) {
+ uint file;
+ int index;
+
+ file = inst->FullSrcRegisters[i].SrcRegisterInd.File;
+ index = inst->FullSrcRegisters[i].SrcRegisterInd.Index;
+ check_register_usage(
+ ctx,
+ file,
+ index,
+ "indirect",
+ FALSE );
+ if (file != TGSI_FILE_ADDRESS || index != 0)
+ report_warning( ctx, "Indirect register not ADDR[0]" );
+ }
+ }
+
+ ctx->num_instructions++;
+
+ return TRUE;
+}
+
+static boolean
+iter_declaration(
+ struct tgsi_iterate_context *iter,
+ struct tgsi_full_declaration *decl )
+{
+ struct sanity_check_ctx *ctx = (struct sanity_check_ctx *) iter;
+ uint file;
+ uint i;
+
+ /* No declarations allowed after the first instruction.
+ */
+ if (ctx->num_instructions > 0)
+ report_error( ctx, "Instruction expected but declaration found" );
+
+ /* Check registers' validity.
+ * Mark the registers as declared.
+ */
+ file = decl->Declaration.File;
+ if (!check_file_name( ctx, file ))
+ return TRUE;
+ for (i = decl->DeclarationRange.First; i <= decl->DeclarationRange.Last; i++) {
+ if (is_register_declared( ctx, file, i ))
+ report_error( ctx, "The same register declared twice" );
+ ctx->regs_decl[file][i / BITS_IN_REG_FLAG] |= (1 << (i % BITS_IN_REG_FLAG));
+ }
+
+ return TRUE;
+}
+
+static boolean
+iter_immediate(
+ struct tgsi_iterate_context *iter,
+ struct tgsi_full_immediate *imm )
+{
+ struct sanity_check_ctx *ctx = (struct sanity_check_ctx *) iter;
+
+ assert( ctx->num_imms < MAX_REGISTERS );
+
+ /* No immediates allowed after the first instruction.
+ */
+ if (ctx->num_instructions > 0)
+ report_error( ctx, "Instruction expected but immediate found" );
+
+ /* Mark the register as declared.
+ */
+ ctx->regs_decl[TGSI_FILE_IMMEDIATE][ctx->num_imms / BITS_IN_REG_FLAG] |= (1 << (ctx->num_imms % BITS_IN_REG_FLAG));
+ ctx->num_imms++;
+
+ /* Check data type validity.
+ */
+ if (imm->Immediate.DataType != TGSI_IMM_FLOAT32) {
+ report_error( ctx, "Invalid immediate data type" );
+ return TRUE;
+ }
+
+ return TRUE;
+}
+
+static boolean
+epilog(
+ struct tgsi_iterate_context *iter )
+{
+ struct sanity_check_ctx *ctx = (struct sanity_check_ctx *) iter;
+ uint file;
+
+ /* There must be an END instruction somewhere.
+ */
+ if (ctx->index_of_END == ~0) {
+ report_error( ctx, "Missing END instruction" );
+ }
+
+ /* Check if all declared registers were used.
+ */
+ for (file = TGSI_FILE_NULL; file < TGSI_FILE_COUNT; file++) {
+ uint i;
+
+ for (i = 0; i < MAX_REGISTERS; i++) {
+ if (is_register_declared( ctx, file, i ) && !is_register_used( ctx, file, i ) && !ctx->regs_ind_used[file]) {
+ report_warning( ctx, "Register never used" );
+ }
+ }
+ }
+
+ /* Print totals, if any.
+ */
+ if (ctx->errors || ctx->warnings)
+ debug_printf( "%u errors, %u warnings\n", ctx->errors, ctx->warnings );
+
+ return TRUE;
+}
+
+boolean
+tgsi_sanity_check(
+ struct tgsi_token *tokens )
+{
+ struct sanity_check_ctx ctx;
+
+ ctx.iter.prolog = NULL;
+ ctx.iter.iterate_instruction = iter_instruction;
+ ctx.iter.iterate_declaration = iter_declaration;
+ ctx.iter.iterate_immediate = iter_immediate;
+ ctx.iter.epilog = epilog;
+
+ memset( ctx.regs_decl, 0, sizeof( ctx.regs_decl ) );
+ memset( ctx.regs_used, 0, sizeof( ctx.regs_used ) );
+ memset( ctx.regs_ind_used, 0, sizeof( ctx.regs_ind_used ) );
+ ctx.num_imms = 0;
+ ctx.num_instructions = 0;
+ ctx.index_of_END = ~0;
+
+ ctx.errors = 0;
+ ctx.warnings = 0;
+
+ if (!tgsi_iterate_shader( tokens, &ctx.iter ))
+ return FALSE;
+
+ return ctx.errors == 0;
+}
diff --git a/src/gallium/auxiliary/tgsi/tgsi_sanity.h b/src/gallium/auxiliary/tgsi/tgsi_sanity.h
new file mode 100644
index 00000000000..ca45e94c7ad
--- /dev/null
+++ b/src/gallium/auxiliary/tgsi/tgsi_sanity.h
@@ -0,0 +1,49 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef TGSI_SANITY_H
+#define TGSI_SANITY_H
+
+#include "pipe/p_shader_tokens.h"
+
+#if defined __cplusplus
+extern "C" {
+#endif
+
+/* Check the given token stream for errors and common mistakes.
+ * Diagnostic messages are printed out to the debug output.
+ * Returns TRUE if there are no errors, even though there could be some warnings.
+ */
+boolean
+tgsi_sanity_check(
+ struct tgsi_token *tokens );
+
+#if defined __cplusplus
+}
+#endif
+
+#endif /* TGSI_SANITY_H */
diff --git a/src/gallium/auxiliary/tgsi/tgsi_scan.c b/src/gallium/auxiliary/tgsi/tgsi_scan.c
new file mode 100644
index 00000000000..d02205a63ef
--- /dev/null
+++ b/src/gallium/auxiliary/tgsi/tgsi_scan.c
@@ -0,0 +1,249 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ * Copyright 2008 VMware, Inc. All rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * TGSI program scan utility.
+ * Used to determine which registers and instructions are used by a shader.
+ *
+ * Authors: Brian Paul
+ */
+
+
+#include "util/u_math.h"
+#include "tgsi/tgsi_build.h"
+#include "tgsi/tgsi_parse.h"
+#include "tgsi/tgsi_scan.h"
+
+
+
+
+/**
+ * Scan the given TGSI shader to collect information such as number of
+ * registers used, special instructions used, etc.
+ * \return info the result of the scan
+ */
+void
+tgsi_scan_shader(const struct tgsi_token *tokens,
+ struct tgsi_shader_info *info)
+{
+ uint procType, i;
+ struct tgsi_parse_context parse;
+
+ memset(info, 0, sizeof(*info));
+ for (i = 0; i < TGSI_FILE_COUNT; i++)
+ info->file_max[i] = -1;
+
+ /**
+ ** Setup to begin parsing input shader
+ **/
+ if (tgsi_parse_init( &parse, tokens ) != TGSI_PARSE_OK) {
+ debug_printf("tgsi_parse_init() failed in tgsi_scan_shader()!\n");
+ return;
+ }
+ procType = parse.FullHeader.Processor.Processor;
+ assert(procType == TGSI_PROCESSOR_FRAGMENT ||
+ procType == TGSI_PROCESSOR_VERTEX ||
+ procType == TGSI_PROCESSOR_GEOMETRY);
+
+
+ /**
+ ** Loop over incoming program tokens/instructions
+ */
+ while( !tgsi_parse_end_of_tokens( &parse ) ) {
+
+ info->num_tokens++;
+
+ tgsi_parse_token( &parse );
+
+ switch( parse.FullToken.Token.Type ) {
+ case TGSI_TOKEN_TYPE_INSTRUCTION:
+ {
+ const struct tgsi_full_instruction *fullinst
+ = &parse.FullToken.FullInstruction;
+
+ assert(fullinst->Instruction.Opcode < TGSI_OPCODE_LAST);
+ info->opcode_count[fullinst->Instruction.Opcode]++;
+
+ /* special case: scan fragment shaders for use of the fog
+ * input/attribute. The X component is fog, the Y component
+ * is the front/back-face flag.
+ */
+ if (procType == TGSI_PROCESSOR_FRAGMENT) {
+ uint i;
+ for (i = 0; i < fullinst->Instruction.NumSrcRegs; i++) {
+ const struct tgsi_full_src_register *src =
+ &fullinst->FullSrcRegisters[i];
+ if (src->SrcRegister.File == TGSI_FILE_INPUT) {
+ const int ind = src->SrcRegister.Index;
+ if (info->input_semantic_name[ind] == TGSI_SEMANTIC_FOG) {
+ if (src->SrcRegister.SwizzleX == TGSI_SWIZZLE_X) {
+ info->uses_fogcoord = TRUE;
+ }
+ else if (src->SrcRegister.SwizzleX == TGSI_SWIZZLE_Y) {
+ info->uses_frontfacing = TRUE;
+ }
+ }
+ }
+ }
+ }
+ }
+ break;
+
+ case TGSI_TOKEN_TYPE_DECLARATION:
+ {
+ const struct tgsi_full_declaration *fulldecl
+ = &parse.FullToken.FullDeclaration;
+ const uint file = fulldecl->Declaration.File;
+ uint reg;
+ for (reg = fulldecl->DeclarationRange.First;
+ reg <= fulldecl->DeclarationRange.Last;
+ reg++) {
+
+ /* only first 32 regs will appear in this bitfield */
+ info->file_mask[file] |= (1 << reg);
+ info->file_count[file]++;
+ info->file_max[file] = MAX2(info->file_max[file], (int)reg);
+
+ if (file == TGSI_FILE_INPUT) {
+ info->input_semantic_name[reg] = (ubyte)fulldecl->Semantic.SemanticName;
+ info->input_semantic_index[reg] = (ubyte)fulldecl->Semantic.SemanticIndex;
+ info->num_inputs++;
+ }
+ else if (file == TGSI_FILE_OUTPUT) {
+ info->output_semantic_name[reg] = (ubyte)fulldecl->Semantic.SemanticName;
+ info->output_semantic_index[reg] = (ubyte)fulldecl->Semantic.SemanticIndex;
+ info->num_outputs++;
+ }
+
+ /* special case */
+ if (procType == TGSI_PROCESSOR_FRAGMENT &&
+ file == TGSI_FILE_OUTPUT &&
+ fulldecl->Semantic.SemanticName == TGSI_SEMANTIC_POSITION) {
+ info->writes_z = TRUE;
+ }
+ }
+ }
+ break;
+
+ case TGSI_TOKEN_TYPE_IMMEDIATE:
+ info->immediate_count++;
+ break;
+
+ default:
+ assert( 0 );
+ }
+ }
+
+ info->uses_kill = (info->opcode_count[TGSI_OPCODE_KIL] ||
+ info->opcode_count[TGSI_OPCODE_KILP]);
+
+ tgsi_parse_free (&parse);
+}
+
+
+
+/**
+ * Check if the given shader is a "passthrough" shader consisting of only
+ * MOV instructions of the form: MOV OUT[n], IN[n]
+ *
+ */
+boolean
+tgsi_is_passthrough_shader(const struct tgsi_token *tokens)
+{
+ struct tgsi_parse_context parse;
+
+ /**
+ ** Setup to begin parsing input shader
+ **/
+ if (tgsi_parse_init(&parse, tokens) != TGSI_PARSE_OK) {
+ debug_printf("tgsi_parse_init() failed in tgsi_is_passthrough_shader()!\n");
+ return FALSE;
+ }
+
+ /**
+ ** Loop over incoming program tokens/instructions
+ */
+ while (!tgsi_parse_end_of_tokens(&parse)) {
+
+ tgsi_parse_token(&parse);
+
+ switch (parse.FullToken.Token.Type) {
+ case TGSI_TOKEN_TYPE_INSTRUCTION:
+ {
+ struct tgsi_full_instruction *fullinst =
+ &parse.FullToken.FullInstruction;
+ const struct tgsi_full_src_register *src =
+ &fullinst->FullSrcRegisters[0];
+ const struct tgsi_full_dst_register *dst =
+ &fullinst->FullDstRegisters[0];
+
+ /* Do a whole bunch of checks for a simple move */
+ if (fullinst->Instruction.Opcode != TGSI_OPCODE_MOV ||
+ src->SrcRegister.File != TGSI_FILE_INPUT ||
+ dst->DstRegister.File != TGSI_FILE_OUTPUT ||
+ src->SrcRegister.Index != dst->DstRegister.Index ||
+
+ src->SrcRegister.Negate ||
+ src->SrcRegisterExtMod.Negate ||
+ src->SrcRegisterExtMod.Absolute ||
+ src->SrcRegisterExtMod.Scale2X ||
+ src->SrcRegisterExtMod.Bias ||
+ src->SrcRegisterExtMod.Complement ||
+
+ src->SrcRegister.SwizzleX != TGSI_SWIZZLE_X ||
+ src->SrcRegister.SwizzleY != TGSI_SWIZZLE_Y ||
+ src->SrcRegister.SwizzleZ != TGSI_SWIZZLE_Z ||
+ src->SrcRegister.SwizzleW != TGSI_SWIZZLE_W ||
+
+ src->SrcRegisterExtSwz.ExtSwizzleX != TGSI_EXTSWIZZLE_X ||
+ src->SrcRegisterExtSwz.ExtSwizzleY != TGSI_EXTSWIZZLE_Y ||
+ src->SrcRegisterExtSwz.ExtSwizzleZ != TGSI_EXTSWIZZLE_Z ||
+ src->SrcRegisterExtSwz.ExtSwizzleW != TGSI_EXTSWIZZLE_W ||
+
+ dst->DstRegister.WriteMask != TGSI_WRITEMASK_XYZW)
+ {
+ tgsi_parse_free(&parse);
+ return FALSE;
+ }
+ }
+ break;
+
+ case TGSI_TOKEN_TYPE_DECLARATION:
+ /* fall-through */
+ case TGSI_TOKEN_TYPE_IMMEDIATE:
+ /* fall-through */
+ default:
+ ; /* no-op */
+ }
+ }
+
+ tgsi_parse_free(&parse);
+
+ /* if we get here, it's a pass-through shader */
+ return TRUE;
+}
diff --git a/src/gallium/auxiliary/tgsi/tgsi_scan.h b/src/gallium/auxiliary/tgsi/tgsi_scan.h
new file mode 100644
index 00000000000..2c1a75bc812
--- /dev/null
+++ b/src/gallium/auxiliary/tgsi/tgsi_scan.h
@@ -0,0 +1,75 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef TGSI_SCAN_H
+#define TGSI_SCAN_H
+
+
+#include "pipe/p_compiler.h"
+#include "pipe/p_state.h"
+#include "pipe/p_shader_tokens.h"
+
+
+/**
+ * Shader summary info
+ */
+struct tgsi_shader_info
+{
+ uint num_tokens;
+
+ ubyte num_inputs;
+ ubyte num_outputs;
+ ubyte input_semantic_name[PIPE_MAX_SHADER_INPUTS]; /**< TGSI_SEMANTIC_x */
+ ubyte input_semantic_index[PIPE_MAX_SHADER_INPUTS];
+ ubyte output_semantic_name[PIPE_MAX_SHADER_OUTPUTS]; /**< TGSI_SEMANTIC_x */
+ ubyte output_semantic_index[PIPE_MAX_SHADER_OUTPUTS];
+
+ uint file_mask[TGSI_FILE_COUNT]; /**< bitmask of declared registers */
+ uint file_count[TGSI_FILE_COUNT]; /**< number of declared registers */
+ int file_max[TGSI_FILE_COUNT]; /**< highest index of declared registers */
+
+ uint immediate_count; /**< number of immediates declared */
+
+ uint opcode_count[TGSI_OPCODE_LAST]; /**< opcode histogram */
+
+ boolean writes_z; /**< does fragment shader write Z value? */
+ boolean uses_kill; /**< KIL or KILP instruction used? */
+ boolean uses_fogcoord; /**< fragment shader uses fog coord? */
+ boolean uses_frontfacing; /**< fragment shader uses front/back-face flag? */
+};
+
+
+extern void
+tgsi_scan_shader(const struct tgsi_token *tokens,
+ struct tgsi_shader_info *info);
+
+
+extern boolean
+tgsi_is_passthrough_shader(const struct tgsi_token *tokens);
+
+
+#endif /* TGSI_SCAN_H */
diff --git a/src/gallium/auxiliary/tgsi/tgsi_sse2.c b/src/gallium/auxiliary/tgsi/tgsi_sse2.c
new file mode 100644
index 00000000000..481ba89c5e7
--- /dev/null
+++ b/src/gallium/auxiliary/tgsi/tgsi_sse2.c
@@ -0,0 +1,2723 @@
+/**************************************************************************
+ *
+ * Copyright 2007-2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "pipe/p_config.h"
+
+#if defined(PIPE_ARCH_X86)
+
+#include "pipe/p_debug.h"
+#include "pipe/p_shader_tokens.h"
+#include "util/u_math.h"
+#if defined(PIPE_ARCH_SSE)
+#include "util/u_sse.h"
+#endif
+#include "tgsi/tgsi_parse.h"
+#include "tgsi/tgsi_util.h"
+#include "tgsi_exec.h"
+#include "tgsi_sse2.h"
+
+#include "rtasm/rtasm_x86sse.h"
+
+/* for 1/sqrt()
+ *
+ * This costs about 100fps (close to 10%) in gears:
+ */
+#define HIGH_PRECISION 1
+
+#define FAST_MATH 1
+
+
+#define FOR_EACH_CHANNEL( CHAN )\
+ for (CHAN = 0; CHAN < NUM_CHANNELS; CHAN++)
+
+#define IS_DST0_CHANNEL_ENABLED( INST, CHAN )\
+ ((INST).FullDstRegisters[0].DstRegister.WriteMask & (1 << (CHAN)))
+
+#define IF_IS_DST0_CHANNEL_ENABLED( INST, CHAN )\
+ if (IS_DST0_CHANNEL_ENABLED( INST, CHAN ))
+
+#define FOR_EACH_DST0_ENABLED_CHANNEL( INST, CHAN )\
+ FOR_EACH_CHANNEL( CHAN )\
+ IF_IS_DST0_CHANNEL_ENABLED( INST, CHAN )
+
+#define CHAN_X 0
+#define CHAN_Y 1
+#define CHAN_Z 2
+#define CHAN_W 3
+
+#define TEMP_ONE_I TGSI_EXEC_TEMP_ONE_I
+#define TEMP_ONE_C TGSI_EXEC_TEMP_ONE_C
+
+#define TEMP_R0 TGSI_EXEC_TEMP_R0
+#define TEMP_ADDR TGSI_EXEC_TEMP_ADDR
+#define TEMP_EXEC_MASK_I TGSI_EXEC_MASK_I
+#define TEMP_EXEC_MASK_C TGSI_EXEC_MASK_C
+
+
+/**
+ * X86 utility functions.
+ */
+
+static struct x86_reg
+make_xmm(
+ unsigned xmm )
+{
+ return x86_make_reg(
+ file_XMM,
+ (enum x86_reg_name) xmm );
+}
+
+/**
+ * X86 register mapping helpers.
+ */
+
+static struct x86_reg
+get_const_base( void )
+{
+ return x86_make_reg(
+ file_REG32,
+ reg_CX );
+}
+
+static struct x86_reg
+get_input_base( void )
+{
+ return x86_make_reg(
+ file_REG32,
+ reg_AX );
+}
+
+static struct x86_reg
+get_output_base( void )
+{
+ return x86_make_reg(
+ file_REG32,
+ reg_DX );
+}
+
+static struct x86_reg
+get_temp_base( void )
+{
+ return x86_make_reg(
+ file_REG32,
+ reg_BX );
+}
+
+static struct x86_reg
+get_coef_base( void )
+{
+ return get_output_base();
+}
+
+static struct x86_reg
+get_immediate_base( void )
+{
+ return x86_make_reg(
+ file_REG32,
+ reg_DI );
+}
+
+
+/**
+ * Data access helpers.
+ */
+
+
+static struct x86_reg
+get_immediate(
+ unsigned vec,
+ unsigned chan )
+{
+ return x86_make_disp(
+ get_immediate_base(),
+ (vec * 4 + chan) * 4 );
+}
+
+static struct x86_reg
+get_const(
+ unsigned vec,
+ unsigned chan )
+{
+ return x86_make_disp(
+ get_const_base(),
+ (vec * 4 + chan) * 4 );
+}
+
+static struct x86_reg
+get_input(
+ unsigned vec,
+ unsigned chan )
+{
+ return x86_make_disp(
+ get_input_base(),
+ (vec * 4 + chan) * 16 );
+}
+
+static struct x86_reg
+get_output(
+ unsigned vec,
+ unsigned chan )
+{
+ return x86_make_disp(
+ get_output_base(),
+ (vec * 4 + chan) * 16 );
+}
+
+static struct x86_reg
+get_temp(
+ unsigned vec,
+ unsigned chan )
+{
+ return x86_make_disp(
+ get_temp_base(),
+ (vec * 4 + chan) * 16 );
+}
+
+static struct x86_reg
+get_coef(
+ unsigned vec,
+ unsigned chan,
+ unsigned member )
+{
+ return x86_make_disp(
+ get_coef_base(),
+ ((vec * 3 + member) * 4 + chan) * 4 );
+}
+
+
+static void
+emit_ret(
+ struct x86_function *func )
+{
+ x86_ret( func );
+}
+
+
+/**
+ * Data fetch helpers.
+ */
+
+/**
+ * Copy a shader constant to xmm register
+ * \param xmm the destination xmm register
+ * \param vec the src const buffer index
+ * \param chan src channel to fetch (X, Y, Z or W)
+ */
+static void
+emit_const(
+ struct x86_function *func,
+ uint xmm,
+ int vec,
+ uint chan,
+ uint indirect,
+ uint indirectFile,
+ int indirectIndex )
+{
+ if (indirect) {
+ /* 'vec' is the offset from the address register's value.
+ * We're loading CONST[ADDR+vec] into an xmm register.
+ */
+ struct x86_reg r0 = get_input_base();
+ struct x86_reg r1 = get_output_base();
+ uint i;
+
+ assert( indirectFile == TGSI_FILE_ADDRESS );
+ assert( indirectIndex == 0 );
+
+ x86_push( func, r0 );
+ x86_push( func, r1 );
+
+ /*
+ * Loop over the four pixels or vertices in the quad.
+ * Get the value of the address (offset) register for pixel/vertex[i],
+ * add it to the src offset and index into the constant buffer.
+ * Note that we're working on SOA data.
+ * If any of the pixel/vertex execution channels are unused their
+ * values will be garbage. It's very important that we don't use
+ * those garbage values as indexes into the constant buffer since
+ * that'll cause segfaults.
+ * The solution is to bitwise-AND the offset with the execution mask
+ * register whose values are either 0 or ~0.
+ * The caller must setup the execution mask register to indicate
+ * which channels are valid/alive before running the shader.
+ * The execution mask will also figure into loops and conditionals
+ * someday.
+ */
+ for (i = 0; i < QUAD_SIZE; i++) {
+ /* r1 = address register[i] */
+ x86_mov( func, r1, x86_make_disp( get_temp( TEMP_ADDR, CHAN_X ), i * 4 ) );
+ /* r0 = execution mask[i] */
+ x86_mov( func, r0, x86_make_disp( get_temp( TEMP_EXEC_MASK_I, TEMP_EXEC_MASK_C ), i * 4 ) );
+ /* r1 = r1 & r0 */
+ x86_and( func, r1, r0 );
+ /* r0 = 'vec', the offset */
+ x86_lea( func, r0, get_const( vec, chan ) );
+
+ /* Quick hack to multiply r1 by 16 -- need to add SHL to rtasm.
+ */
+ x86_add( func, r1, r1 );
+ x86_add( func, r1, r1 );
+ x86_add( func, r1, r1 );
+ x86_add( func, r1, r1 );
+
+ x86_add( func, r0, r1 ); /* r0 = r0 + r1 */
+ x86_mov( func, r1, x86_deref( r0 ) );
+ x86_mov( func, x86_make_disp( get_temp( TEMP_R0, CHAN_X ), i * 4 ), r1 );
+ }
+
+ x86_pop( func, r1 );
+ x86_pop( func, r0 );
+
+ sse_movaps(
+ func,
+ make_xmm( xmm ),
+ get_temp( TEMP_R0, CHAN_X ) );
+ }
+ else {
+ /* 'vec' is the index into the src register file, such as TEMP[vec] */
+ assert( vec >= 0 );
+
+ sse_movss(
+ func,
+ make_xmm( xmm ),
+ get_const( vec, chan ) );
+ sse_shufps(
+ func,
+ make_xmm( xmm ),
+ make_xmm( xmm ),
+ SHUF( 0, 0, 0, 0 ) );
+ }
+}
+
+static void
+emit_immediate(
+ struct x86_function *func,
+ unsigned xmm,
+ unsigned vec,
+ unsigned chan )
+{
+ sse_movss(
+ func,
+ make_xmm( xmm ),
+ get_immediate( vec, chan ) );
+ sse_shufps(
+ func,
+ make_xmm( xmm ),
+ make_xmm( xmm ),
+ SHUF( 0, 0, 0, 0 ) );
+}
+
+
+/**
+ * Copy a shader input to xmm register
+ * \param xmm the destination xmm register
+ * \param vec the src input attrib
+ * \param chan src channel to fetch (X, Y, Z or W)
+ */
+static void
+emit_inputf(
+ struct x86_function *func,
+ unsigned xmm,
+ unsigned vec,
+ unsigned chan )
+{
+ sse_movups(
+ func,
+ make_xmm( xmm ),
+ get_input( vec, chan ) );
+}
+
+/**
+ * Store an xmm register to a shader output
+ * \param xmm the source xmm register
+ * \param vec the dest output attrib
+ * \param chan src dest channel to store (X, Y, Z or W)
+ */
+static void
+emit_output(
+ struct x86_function *func,
+ unsigned xmm,
+ unsigned vec,
+ unsigned chan )
+{
+ sse_movups(
+ func,
+ get_output( vec, chan ),
+ make_xmm( xmm ) );
+}
+
+/**
+ * Copy a shader temporary to xmm register
+ * \param xmm the destination xmm register
+ * \param vec the src temp register
+ * \param chan src channel to fetch (X, Y, Z or W)
+ */
+static void
+emit_tempf(
+ struct x86_function *func,
+ unsigned xmm,
+ unsigned vec,
+ unsigned chan )
+{
+ sse_movaps(
+ func,
+ make_xmm( xmm ),
+ get_temp( vec, chan ) );
+}
+
+/**
+ * Load an xmm register with an input attrib coefficient (a0, dadx or dady)
+ * \param xmm the destination xmm register
+ * \param vec the src input/attribute coefficient index
+ * \param chan src channel to fetch (X, Y, Z or W)
+ * \param member 0=a0, 1=dadx, 2=dady
+ */
+static void
+emit_coef(
+ struct x86_function *func,
+ unsigned xmm,
+ unsigned vec,
+ unsigned chan,
+ unsigned member )
+{
+ sse_movss(
+ func,
+ make_xmm( xmm ),
+ get_coef( vec, chan, member ) );
+ sse_shufps(
+ func,
+ make_xmm( xmm ),
+ make_xmm( xmm ),
+ SHUF( 0, 0, 0, 0 ) );
+}
+
+/**
+ * Data store helpers.
+ */
+
+static void
+emit_inputs(
+ struct x86_function *func,
+ unsigned xmm,
+ unsigned vec,
+ unsigned chan )
+{
+ sse_movups(
+ func,
+ get_input( vec, chan ),
+ make_xmm( xmm ) );
+}
+
+static void
+emit_temps(
+ struct x86_function *func,
+ unsigned xmm,
+ unsigned vec,
+ unsigned chan )
+{
+ sse_movaps(
+ func,
+ get_temp( vec, chan ),
+ make_xmm( xmm ) );
+}
+
+static void
+emit_addrs(
+ struct x86_function *func,
+ unsigned xmm,
+ unsigned vec,
+ unsigned chan )
+{
+ assert( vec == 0 );
+
+ emit_temps(
+ func,
+ xmm,
+ vec + TGSI_EXEC_TEMP_ADDR,
+ chan );
+}
+
+/**
+ * Coefficent fetch helpers.
+ */
+
+static void
+emit_coef_a0(
+ struct x86_function *func,
+ unsigned xmm,
+ unsigned vec,
+ unsigned chan )
+{
+ emit_coef(
+ func,
+ xmm,
+ vec,
+ chan,
+ 0 );
+}
+
+static void
+emit_coef_dadx(
+ struct x86_function *func,
+ unsigned xmm,
+ unsigned vec,
+ unsigned chan )
+{
+ emit_coef(
+ func,
+ xmm,
+ vec,
+ chan,
+ 1 );
+}
+
+static void
+emit_coef_dady(
+ struct x86_function *func,
+ unsigned xmm,
+ unsigned vec,
+ unsigned chan )
+{
+ emit_coef(
+ func,
+ xmm,
+ vec,
+ chan,
+ 2 );
+}
+
+/**
+ * Function call helpers.
+ */
+
+/**
+ * NOTE: In gcc, if the destination uses the SSE intrinsics, then it must be
+ * defined with __attribute__((force_align_arg_pointer)), as we do not guarantee
+ * that the stack pointer is 16 byte aligned, as expected.
+ */
+static void
+emit_func_call_dst(
+ struct x86_function *func,
+ unsigned xmm_save,
+ unsigned xmm_dst,
+ void (PIPE_CDECL *code)() )
+{
+ struct x86_reg ecx = x86_make_reg( file_REG32, reg_CX );
+ unsigned i, n;
+ unsigned xmm_mask;
+
+ /* Bitmask of the xmm registers to save */
+ xmm_mask = (1 << xmm_save) - 1;
+ xmm_mask &= ~(1 << xmm_dst);
+
+ sse_movaps(
+ func,
+ get_temp( TEMP_R0, 0 ),
+ make_xmm( xmm_dst ) );
+
+ x86_push(
+ func,
+ x86_make_reg( file_REG32, reg_AX) );
+ x86_push(
+ func,
+ x86_make_reg( file_REG32, reg_CX) );
+ x86_push(
+ func,
+ x86_make_reg( file_REG32, reg_DX) );
+
+ for(i = 0, n = 0; i < 8; ++i)
+ if(xmm_mask & (1 << i))
+ ++n;
+
+ x86_sub_imm(
+ func,
+ x86_make_reg( file_REG32, reg_SP ),
+ n*16);
+
+ for(i = 0, n = 0; i < 8; ++i)
+ if(xmm_mask & (1 << i)) {
+ sse_movups(
+ func,
+ x86_make_disp( x86_make_reg( file_REG32, reg_SP ), n*16 ),
+ make_xmm( i ) );
+ ++n;
+ }
+
+ x86_lea(
+ func,
+ ecx,
+ get_temp( TEMP_R0, 0 ) );
+
+ x86_push( func, ecx );
+ x86_mov_reg_imm( func, ecx, (unsigned long) code );
+ x86_call( func, ecx );
+ x86_pop(func, ecx );
+
+ for(i = 0, n = 0; i < 8; ++i)
+ if(xmm_mask & (1 << i)) {
+ sse_movups(
+ func,
+ make_xmm( i ),
+ x86_make_disp( x86_make_reg( file_REG32, reg_SP ), n*16 ) );
+ ++n;
+ }
+
+ x86_add_imm(
+ func,
+ x86_make_reg( file_REG32, reg_SP ),
+ n*16);
+
+ /* Restore GP registers in a reverse order.
+ */
+ x86_pop(
+ func,
+ x86_make_reg( file_REG32, reg_DX) );
+ x86_pop(
+ func,
+ x86_make_reg( file_REG32, reg_CX) );
+ x86_pop(
+ func,
+ x86_make_reg( file_REG32, reg_AX) );
+
+ sse_movaps(
+ func,
+ make_xmm( xmm_dst ),
+ get_temp( TEMP_R0, 0 ) );
+}
+
+static void
+emit_func_call_dst_src(
+ struct x86_function *func,
+ unsigned xmm_save,
+ unsigned xmm_dst,
+ unsigned xmm_src,
+ void (PIPE_CDECL *code)() )
+{
+ sse_movaps(
+ func,
+ get_temp( TEMP_R0, 1 ),
+ make_xmm( xmm_src ) );
+
+ emit_func_call_dst(
+ func,
+ xmm_save,
+ xmm_dst,
+ code );
+}
+
+
+#if defined(PIPE_ARCH_SSE)
+
+/*
+ * Fast SSE2 implementation of special math functions.
+ */
+
+#define POLY0(x, c0) _mm_set1_ps(c0)
+#define POLY1(x, c0, c1) _mm_add_ps(_mm_mul_ps(POLY0(x, c1), x), _mm_set1_ps(c0))
+#define POLY2(x, c0, c1, c2) _mm_add_ps(_mm_mul_ps(POLY1(x, c1, c2), x), _mm_set1_ps(c0))
+#define POLY3(x, c0, c1, c2, c3) _mm_add_ps(_mm_mul_ps(POLY2(x, c1, c2, c3), x), _mm_set1_ps(c0))
+#define POLY4(x, c0, c1, c2, c3, c4) _mm_add_ps(_mm_mul_ps(POLY3(x, c1, c2, c3, c4), x), _mm_set1_ps(c0))
+#define POLY5(x, c0, c1, c2, c3, c4, c5) _mm_add_ps(_mm_mul_ps(POLY4(x, c1, c2, c3, c4, c5), x), _mm_set1_ps(c0))
+
+#define EXP_POLY_DEGREE 3
+#define LOG_POLY_DEGREE 5
+
+/**
+ * See http://www.devmaster.net/forums/showthread.php?p=43580
+ */
+static INLINE __m128
+exp2f4(__m128 x)
+{
+ __m128i ipart;
+ __m128 fpart, expipart, expfpart;
+
+ x = _mm_min_ps(x, _mm_set1_ps( 129.00000f));
+ x = _mm_max_ps(x, _mm_set1_ps(-126.99999f));
+
+ /* ipart = int(x - 0.5) */
+ ipart = _mm_cvtps_epi32(_mm_sub_ps(x, _mm_set1_ps(0.5f)));
+
+ /* fpart = x - ipart */
+ fpart = _mm_sub_ps(x, _mm_cvtepi32_ps(ipart));
+
+ /* expipart = (float) (1 << ipart) */
+ expipart = _mm_castsi128_ps(_mm_slli_epi32(_mm_add_epi32(ipart, _mm_set1_epi32(127)), 23));
+
+ /* minimax polynomial fit of 2**x, in range [-0.5, 0.5[ */
+#if EXP_POLY_DEGREE == 5
+ expfpart = POLY5(fpart, 9.9999994e-1f, 6.9315308e-1f, 2.4015361e-1f, 5.5826318e-2f, 8.9893397e-3f, 1.8775767e-3f);
+#elif EXP_POLY_DEGREE == 4
+ expfpart = POLY4(fpart, 1.0000026f, 6.9300383e-1f, 2.4144275e-1f, 5.2011464e-2f, 1.3534167e-2f);
+#elif EXP_POLY_DEGREE == 3
+ expfpart = POLY3(fpart, 9.9992520e-1f, 6.9583356e-1f, 2.2606716e-1f, 7.8024521e-2f);
+#elif EXP_POLY_DEGREE == 2
+ expfpart = POLY2(fpart, 1.0017247f, 6.5763628e-1f, 3.3718944e-1f);
+#else
+#error
+#endif
+
+ return _mm_mul_ps(expipart, expfpart);
+}
+
+
+/**
+ * See http://www.devmaster.net/forums/showthread.php?p=43580
+ */
+static INLINE __m128
+log2f4(__m128 x)
+{
+ __m128i expmask = _mm_set1_epi32(0x7f800000);
+ __m128i mantmask = _mm_set1_epi32(0x007fffff);
+ __m128 one = _mm_set1_ps(1.0f);
+
+ __m128i i = _mm_castps_si128(x);
+
+ /* exp = (float) exponent(x) */
+ __m128 exp = _mm_cvtepi32_ps(_mm_sub_epi32(_mm_srli_epi32(_mm_and_si128(i, expmask), 23), _mm_set1_epi32(127)));
+
+ /* mant = (float) mantissa(x) */
+ __m128 mant = _mm_or_ps(_mm_castsi128_ps(_mm_and_si128(i, mantmask)), one);
+
+ __m128 logmant;
+
+ /* Minimax polynomial fit of log2(x)/(x - 1), for x in range [1, 2[
+ * These coefficients can be generate with
+ * http://www.boost.org/doc/libs/1_36_0/libs/math/doc/sf_and_dist/html/math_toolkit/toolkit/internals2/minimax.html
+ */
+#if LOG_POLY_DEGREE == 6
+ logmant = POLY5(mant, 3.11578814719469302614f, -3.32419399085241980044f, 2.59883907202499966007f, -1.23152682416275988241f, 0.318212422185251071475f, -0.0344359067839062357313f);
+#elif LOG_POLY_DEGREE == 5
+ logmant = POLY4(mant, 2.8882704548164776201f, -2.52074962577807006663f, 1.48116647521213171641f, -0.465725644288844778798f, 0.0596515482674574969533f);
+#elif LOG_POLY_DEGREE == 4
+ logmant = POLY3(mant, 2.61761038894603480148f, -1.75647175389045657003f, 0.688243882994381274313f, -0.107254423828329604454f);
+#elif LOG_POLY_DEGREE == 3
+ logmant = POLY2(mant, 2.28330284476918490682f, -1.04913055217340124191f, 0.204446009836232697516f);
+#else
+#error
+#endif
+
+ /* This effectively increases the polynomial degree by one, but ensures that log2(1) == 0*/
+ logmant = _mm_mul_ps(logmant, _mm_sub_ps(mant, one));
+
+ return _mm_add_ps(logmant, exp);
+}
+
+
+static INLINE __m128
+powf4(__m128 x, __m128 y)
+{
+ return exp2f4(_mm_mul_ps(log2f4(x), y));
+}
+
+#endif /* PIPE_ARCH_SSE */
+
+
+
+/**
+ * Low-level instruction translators.
+ */
+
+static void
+emit_abs(
+ struct x86_function *func,
+ unsigned xmm )
+{
+ sse_andps(
+ func,
+ make_xmm( xmm ),
+ get_temp(
+ TGSI_EXEC_TEMP_7FFFFFFF_I,
+ TGSI_EXEC_TEMP_7FFFFFFF_C ) );
+}
+
+static void
+emit_add(
+ struct x86_function *func,
+ unsigned xmm_dst,
+ unsigned xmm_src )
+{
+ sse_addps(
+ func,
+ make_xmm( xmm_dst ),
+ make_xmm( xmm_src ) );
+}
+
+static void PIPE_CDECL
+cos4f(
+ float *store )
+{
+ store[0] = cosf( store[0] );
+ store[1] = cosf( store[1] );
+ store[2] = cosf( store[2] );
+ store[3] = cosf( store[3] );
+}
+
+static void
+emit_cos(
+ struct x86_function *func,
+ unsigned xmm_save,
+ unsigned xmm_dst )
+{
+ emit_func_call_dst(
+ func,
+ xmm_save,
+ xmm_dst,
+ cos4f );
+}
+
+static void PIPE_CDECL
+#if defined(PIPE_CC_GCC) && defined(PIPE_ARCH_SSE)
+__attribute__((force_align_arg_pointer))
+#endif
+ex24f(
+ float *store )
+{
+#if defined(PIPE_ARCH_SSE)
+ _mm_store_ps(&store[0], exp2f4( _mm_load_ps(&store[0]) ));
+#else
+ store[0] = util_fast_exp2( store[0] );
+ store[1] = util_fast_exp2( store[1] );
+ store[2] = util_fast_exp2( store[2] );
+ store[3] = util_fast_exp2( store[3] );
+#endif
+}
+
+static void
+emit_ex2(
+ struct x86_function *func,
+ unsigned xmm_save,
+ unsigned xmm_dst )
+{
+ emit_func_call_dst(
+ func,
+ xmm_save,
+ xmm_dst,
+ ex24f );
+}
+
+static void
+emit_f2it(
+ struct x86_function *func,
+ unsigned xmm )
+{
+ sse2_cvttps2dq(
+ func,
+ make_xmm( xmm ),
+ make_xmm( xmm ) );
+}
+
+static void
+emit_i2f(
+ struct x86_function *func,
+ unsigned xmm )
+{
+ sse2_cvtdq2ps(
+ func,
+ make_xmm( xmm ),
+ make_xmm( xmm ) );
+}
+
+static void PIPE_CDECL
+flr4f(
+ float *store )
+{
+ store[0] = floorf( store[0] );
+ store[1] = floorf( store[1] );
+ store[2] = floorf( store[2] );
+ store[3] = floorf( store[3] );
+}
+
+static void
+emit_flr(
+ struct x86_function *func,
+ unsigned xmm_save,
+ unsigned xmm_dst )
+{
+ emit_func_call_dst(
+ func,
+ xmm_save,
+ xmm_dst,
+ flr4f );
+}
+
+static void PIPE_CDECL
+frc4f(
+ float *store )
+{
+ store[0] -= floorf( store[0] );
+ store[1] -= floorf( store[1] );
+ store[2] -= floorf( store[2] );
+ store[3] -= floorf( store[3] );
+}
+
+static void
+emit_frc(
+ struct x86_function *func,
+ unsigned xmm_save,
+ unsigned xmm_dst )
+{
+ emit_func_call_dst(
+ func,
+ xmm_save,
+ xmm_dst,
+ frc4f );
+}
+
+static void PIPE_CDECL
+#if defined(PIPE_CC_GCC) && defined(PIPE_ARCH_SSE)
+__attribute__((force_align_arg_pointer))
+#endif
+lg24f(
+ float *store )
+{
+#if defined(PIPE_ARCH_SSE)
+ _mm_store_ps(&store[0], log2f4( _mm_load_ps(&store[0]) ));
+#else
+ store[0] = util_fast_log2( store[0] );
+ store[1] = util_fast_log2( store[1] );
+ store[2] = util_fast_log2( store[2] );
+ store[3] = util_fast_log2( store[3] );
+#endif
+}
+
+static void
+emit_lg2(
+ struct x86_function *func,
+ unsigned xmm_save,
+ unsigned xmm_dst )
+{
+ emit_func_call_dst(
+ func,
+ xmm_save,
+ xmm_dst,
+ lg24f );
+}
+
+static void
+emit_MOV(
+ struct x86_function *func,
+ unsigned xmm_dst,
+ unsigned xmm_src )
+{
+ sse_movups(
+ func,
+ make_xmm( xmm_dst ),
+ make_xmm( xmm_src ) );
+}
+
+static void
+emit_mul (struct x86_function *func,
+ unsigned xmm_dst,
+ unsigned xmm_src)
+{
+ sse_mulps(
+ func,
+ make_xmm( xmm_dst ),
+ make_xmm( xmm_src ) );
+}
+
+static void
+emit_neg(
+ struct x86_function *func,
+ unsigned xmm )
+{
+ sse_xorps(
+ func,
+ make_xmm( xmm ),
+ get_temp(
+ TGSI_EXEC_TEMP_80000000_I,
+ TGSI_EXEC_TEMP_80000000_C ) );
+}
+
+static void PIPE_CDECL
+#if defined(PIPE_CC_GCC) && defined(PIPE_ARCH_SSE)
+__attribute__((force_align_arg_pointer))
+#endif
+pow4f(
+ float *store )
+{
+#if defined(PIPE_ARCH_SSE)
+ _mm_store_ps(&store[0], powf4( _mm_load_ps(&store[0]), _mm_load_ps(&store[4]) ));
+#else
+ store[0] = util_fast_pow( store[0], store[4] );
+ store[1] = util_fast_pow( store[1], store[5] );
+ store[2] = util_fast_pow( store[2], store[6] );
+ store[3] = util_fast_pow( store[3], store[7] );
+#endif
+}
+
+static void
+emit_pow(
+ struct x86_function *func,
+ unsigned xmm_save,
+ unsigned xmm_dst,
+ unsigned xmm_src )
+{
+ emit_func_call_dst_src(
+ func,
+ xmm_save,
+ xmm_dst,
+ xmm_src,
+ pow4f );
+}
+
+static void
+emit_rcp (
+ struct x86_function *func,
+ unsigned xmm_dst,
+ unsigned xmm_src )
+{
+ /* On Intel CPUs at least, this is only accurate to 12 bits -- not
+ * good enough. Need to either emit a proper divide or use the
+ * iterative technique described below in emit_rsqrt().
+ */
+ sse2_rcpps(
+ func,
+ make_xmm( xmm_dst ),
+ make_xmm( xmm_src ) );
+}
+
+static void PIPE_CDECL
+rnd4f(
+ float *store )
+{
+ store[0] = floorf( store[0] + 0.5f );
+ store[1] = floorf( store[1] + 0.5f );
+ store[2] = floorf( store[2] + 0.5f );
+ store[3] = floorf( store[3] + 0.5f );
+}
+
+static void
+emit_rnd(
+ struct x86_function *func,
+ unsigned xmm_save,
+ unsigned xmm_dst )
+{
+ emit_func_call_dst(
+ func,
+ xmm_save,
+ xmm_dst,
+ rnd4f );
+}
+
+static void
+emit_rsqrt(
+ struct x86_function *func,
+ unsigned xmm_dst,
+ unsigned xmm_src )
+{
+#if HIGH_PRECISION
+ /* Although rsqrtps() and rcpps() are low precision on some/all SSE
+ * implementations, it is possible to improve its precision at
+ * fairly low cost, using a newton/raphson step, as below:
+ *
+ * x1 = 2 * rcpps(a) - a * rcpps(a) * rcpps(a)
+ * x1 = 0.5 * rsqrtps(a) * [3.0 - (a * rsqrtps(a))* rsqrtps(a)]
+ *
+ * See: http://softwarecommunity.intel.com/articles/eng/1818.htm
+ */
+ {
+ struct x86_reg dst = make_xmm( xmm_dst );
+ struct x86_reg src = make_xmm( xmm_src );
+ struct x86_reg tmp0 = make_xmm( 2 );
+ struct x86_reg tmp1 = make_xmm( 3 );
+
+ assert( xmm_dst != xmm_src );
+ assert( xmm_dst != 2 && xmm_dst != 3 );
+ assert( xmm_src != 2 && xmm_src != 3 );
+
+ sse_movaps( func, dst, get_temp( TGSI_EXEC_TEMP_HALF_I, TGSI_EXEC_TEMP_HALF_C ) );
+ sse_movaps( func, tmp0, get_temp( TGSI_EXEC_TEMP_THREE_I, TGSI_EXEC_TEMP_THREE_C ) );
+ sse_rsqrtps( func, tmp1, src );
+ sse_mulps( func, src, tmp1 );
+ sse_mulps( func, dst, tmp1 );
+ sse_mulps( func, src, tmp1 );
+ sse_subps( func, tmp0, src );
+ sse_mulps( func, dst, tmp0 );
+ }
+#else
+ /* On Intel CPUs at least, this is only accurate to 12 bits -- not
+ * good enough.
+ */
+ sse_rsqrtps(
+ func,
+ make_xmm( xmm_dst ),
+ make_xmm( xmm_src ) );
+#endif
+}
+
+static void
+emit_setsign(
+ struct x86_function *func,
+ unsigned xmm )
+{
+ sse_orps(
+ func,
+ make_xmm( xmm ),
+ get_temp(
+ TGSI_EXEC_TEMP_80000000_I,
+ TGSI_EXEC_TEMP_80000000_C ) );
+}
+
+static void PIPE_CDECL
+sgn4f(
+ float *store )
+{
+ store[0] = store[0] < 0.0f ? -1.0f : store[0] > 0.0f ? 1.0f : 0.0f;
+ store[1] = store[1] < 0.0f ? -1.0f : store[1] > 0.0f ? 1.0f : 0.0f;
+ store[2] = store[2] < 0.0f ? -1.0f : store[2] > 0.0f ? 1.0f : 0.0f;
+ store[3] = store[3] < 0.0f ? -1.0f : store[3] > 0.0f ? 1.0f : 0.0f;
+}
+
+static void
+emit_sgn(
+ struct x86_function *func,
+ unsigned xmm_save,
+ unsigned xmm_dst )
+{
+ emit_func_call_dst(
+ func,
+ xmm_save,
+ xmm_dst,
+ sgn4f );
+}
+
+static void PIPE_CDECL
+sin4f(
+ float *store )
+{
+ store[0] = sinf( store[0] );
+ store[1] = sinf( store[1] );
+ store[2] = sinf( store[2] );
+ store[3] = sinf( store[3] );
+}
+
+static void
+emit_sin (struct x86_function *func,
+ unsigned xmm_save,
+ unsigned xmm_dst)
+{
+ emit_func_call_dst(
+ func,
+ xmm_save,
+ xmm_dst,
+ sin4f );
+}
+
+static void
+emit_sub(
+ struct x86_function *func,
+ unsigned xmm_dst,
+ unsigned xmm_src )
+{
+ sse_subps(
+ func,
+ make_xmm( xmm_dst ),
+ make_xmm( xmm_src ) );
+}
+
+/**
+ * Register fetch.
+ */
+
+static void
+emit_fetch(
+ struct x86_function *func,
+ unsigned xmm,
+ const struct tgsi_full_src_register *reg,
+ const unsigned chan_index )
+{
+ unsigned swizzle = tgsi_util_get_full_src_register_extswizzle( reg, chan_index );
+
+ switch (swizzle) {
+ case TGSI_EXTSWIZZLE_X:
+ case TGSI_EXTSWIZZLE_Y:
+ case TGSI_EXTSWIZZLE_Z:
+ case TGSI_EXTSWIZZLE_W:
+ switch (reg->SrcRegister.File) {
+ case TGSI_FILE_CONSTANT:
+ emit_const(
+ func,
+ xmm,
+ reg->SrcRegister.Index,
+ swizzle,
+ reg->SrcRegister.Indirect,
+ reg->SrcRegisterInd.File,
+ reg->SrcRegisterInd.Index );
+ break;
+
+ case TGSI_FILE_IMMEDIATE:
+ emit_immediate(
+ func,
+ xmm,
+ reg->SrcRegister.Index,
+ swizzle );
+ break;
+
+ case TGSI_FILE_INPUT:
+ emit_inputf(
+ func,
+ xmm,
+ reg->SrcRegister.Index,
+ swizzle );
+ break;
+
+ case TGSI_FILE_TEMPORARY:
+ emit_tempf(
+ func,
+ xmm,
+ reg->SrcRegister.Index,
+ swizzle );
+ break;
+
+ default:
+ assert( 0 );
+ }
+ break;
+
+ case TGSI_EXTSWIZZLE_ZERO:
+ emit_tempf(
+ func,
+ xmm,
+ TGSI_EXEC_TEMP_00000000_I,
+ TGSI_EXEC_TEMP_00000000_C );
+ break;
+
+ case TGSI_EXTSWIZZLE_ONE:
+ emit_tempf(
+ func,
+ xmm,
+ TEMP_ONE_I,
+ TEMP_ONE_C );
+ break;
+
+ default:
+ assert( 0 );
+ }
+
+ switch( tgsi_util_get_full_src_register_sign_mode( reg, chan_index ) ) {
+ case TGSI_UTIL_SIGN_CLEAR:
+ emit_abs( func, xmm );
+ break;
+
+ case TGSI_UTIL_SIGN_SET:
+ emit_setsign( func, xmm );
+ break;
+
+ case TGSI_UTIL_SIGN_TOGGLE:
+ emit_neg( func, xmm );
+ break;
+
+ case TGSI_UTIL_SIGN_KEEP:
+ break;
+ }
+}
+
+#define FETCH( FUNC, INST, XMM, INDEX, CHAN )\
+ emit_fetch( FUNC, XMM, &(INST).FullSrcRegisters[INDEX], CHAN )
+
+/**
+ * Register store.
+ */
+
+static void
+emit_store(
+ struct x86_function *func,
+ unsigned xmm,
+ const struct tgsi_full_dst_register *reg,
+ const struct tgsi_full_instruction *inst,
+ unsigned chan_index )
+{
+ switch( reg->DstRegister.File ) {
+ case TGSI_FILE_OUTPUT:
+ emit_output(
+ func,
+ xmm,
+ reg->DstRegister.Index,
+ chan_index );
+ break;
+
+ case TGSI_FILE_TEMPORARY:
+ emit_temps(
+ func,
+ xmm,
+ reg->DstRegister.Index,
+ chan_index );
+ break;
+
+ case TGSI_FILE_ADDRESS:
+ emit_addrs(
+ func,
+ xmm,
+ reg->DstRegister.Index,
+ chan_index );
+ break;
+
+ default:
+ assert( 0 );
+ }
+
+ switch( inst->Instruction.Saturate ) {
+ case TGSI_SAT_NONE:
+ break;
+
+ case TGSI_SAT_ZERO_ONE:
+ /* assert( 0 ); */
+ break;
+
+ case TGSI_SAT_MINUS_PLUS_ONE:
+ assert( 0 );
+ break;
+ }
+}
+
+#define STORE( FUNC, INST, XMM, INDEX, CHAN )\
+ emit_store( FUNC, XMM, &(INST).FullDstRegisters[INDEX], &(INST), CHAN )
+
+/**
+ * High-level instruction translators.
+ */
+
+static void
+emit_kil(
+ struct x86_function *func,
+ const struct tgsi_full_src_register *reg )
+{
+ unsigned uniquemask;
+ unsigned registers[4];
+ unsigned nextregister = 0;
+ unsigned firstchan = ~0;
+ unsigned chan_index;
+
+ /* This mask stores component bits that were already tested. Note that
+ * we test if the value is less than zero, so 1.0 and 0.0 need not to be
+ * tested. */
+ uniquemask = (1 << TGSI_EXTSWIZZLE_ZERO) | (1 << TGSI_EXTSWIZZLE_ONE);
+
+ FOR_EACH_CHANNEL( chan_index ) {
+ unsigned swizzle;
+
+ /* unswizzle channel */
+ swizzle = tgsi_util_get_full_src_register_extswizzle(
+ reg,
+ chan_index );
+
+ /* check if the component has not been already tested */
+ if( !(uniquemask & (1 << swizzle)) ) {
+ uniquemask |= 1 << swizzle;
+
+ /* allocate register */
+ registers[chan_index] = nextregister;
+ emit_fetch(
+ func,
+ nextregister,
+ reg,
+ chan_index );
+ nextregister++;
+
+ /* mark the first channel used */
+ if( firstchan == ~0 ) {
+ firstchan = chan_index;
+ }
+ }
+ }
+
+ x86_push(
+ func,
+ x86_make_reg( file_REG32, reg_AX ) );
+ x86_push(
+ func,
+ x86_make_reg( file_REG32, reg_DX ) );
+
+ FOR_EACH_CHANNEL( chan_index ) {
+ if( uniquemask & (1 << chan_index) ) {
+ sse_cmpps(
+ func,
+ make_xmm( registers[chan_index] ),
+ get_temp(
+ TGSI_EXEC_TEMP_00000000_I,
+ TGSI_EXEC_TEMP_00000000_C ),
+ cc_LessThan );
+
+ if( chan_index == firstchan ) {
+ sse_pmovmskb(
+ func,
+ x86_make_reg( file_REG32, reg_AX ),
+ make_xmm( registers[chan_index] ) );
+ }
+ else {
+ sse_pmovmskb(
+ func,
+ x86_make_reg( file_REG32, reg_DX ),
+ make_xmm( registers[chan_index] ) );
+ x86_or(
+ func,
+ x86_make_reg( file_REG32, reg_AX ),
+ x86_make_reg( file_REG32, reg_DX ) );
+ }
+ }
+ }
+
+ x86_or(
+ func,
+ get_temp(
+ TGSI_EXEC_TEMP_KILMASK_I,
+ TGSI_EXEC_TEMP_KILMASK_C ),
+ x86_make_reg( file_REG32, reg_AX ) );
+
+ x86_pop(
+ func,
+ x86_make_reg( file_REG32, reg_DX ) );
+ x86_pop(
+ func,
+ x86_make_reg( file_REG32, reg_AX ) );
+}
+
+
+static void
+emit_kilp(
+ struct x86_function *func )
+{
+ /* XXX todo / fix me */
+}
+
+
+static void
+emit_setcc(
+ struct x86_function *func,
+ struct tgsi_full_instruction *inst,
+ enum sse_cc cc )
+{
+ unsigned chan_index;
+
+ FOR_EACH_DST0_ENABLED_CHANNEL( *inst, chan_index ) {
+ FETCH( func, *inst, 0, 0, chan_index );
+ FETCH( func, *inst, 1, 1, chan_index );
+ sse_cmpps(
+ func,
+ make_xmm( 0 ),
+ make_xmm( 1 ),
+ cc );
+ sse_andps(
+ func,
+ make_xmm( 0 ),
+ get_temp(
+ TEMP_ONE_I,
+ TEMP_ONE_C ) );
+ STORE( func, *inst, 0, 0, chan_index );
+ }
+}
+
+static void
+emit_cmp(
+ struct x86_function *func,
+ struct tgsi_full_instruction *inst )
+{
+ unsigned chan_index;
+
+ FOR_EACH_DST0_ENABLED_CHANNEL( *inst, chan_index ) {
+ FETCH( func, *inst, 0, 0, chan_index );
+ FETCH( func, *inst, 1, 1, chan_index );
+ FETCH( func, *inst, 2, 2, chan_index );
+ sse_cmpps(
+ func,
+ make_xmm( 0 ),
+ get_temp(
+ TGSI_EXEC_TEMP_00000000_I,
+ TGSI_EXEC_TEMP_00000000_C ),
+ cc_LessThan );
+ sse_andps(
+ func,
+ make_xmm( 1 ),
+ make_xmm( 0 ) );
+ sse_andnps(
+ func,
+ make_xmm( 0 ),
+ make_xmm( 2 ) );
+ sse_orps(
+ func,
+ make_xmm( 0 ),
+ make_xmm( 1 ) );
+ STORE( func, *inst, 0, 0, chan_index );
+ }
+}
+
+static int
+emit_instruction(
+ struct x86_function *func,
+ struct tgsi_full_instruction *inst )
+{
+ unsigned chan_index;
+
+ switch (inst->Instruction.Opcode) {
+ case TGSI_OPCODE_ARL:
+ FOR_EACH_DST0_ENABLED_CHANNEL( *inst, chan_index ) {
+ FETCH( func, *inst, 0, 0, chan_index );
+ emit_f2it( func, 0 );
+ STORE( func, *inst, 0, 0, chan_index );
+ }
+ break;
+
+ case TGSI_OPCODE_MOV:
+ case TGSI_OPCODE_SWZ:
+ FOR_EACH_DST0_ENABLED_CHANNEL( *inst, chan_index ) {
+ FETCH( func, *inst, 0, 0, chan_index );
+ STORE( func, *inst, 0, 0, chan_index );
+ }
+ break;
+
+ case TGSI_OPCODE_LIT:
+ if( IS_DST0_CHANNEL_ENABLED( *inst, CHAN_X ) ||
+ IS_DST0_CHANNEL_ENABLED( *inst, CHAN_W ) ) {
+ emit_tempf(
+ func,
+ 0,
+ TEMP_ONE_I,
+ TEMP_ONE_C);
+ if( IS_DST0_CHANNEL_ENABLED( *inst, CHAN_X ) ) {
+ STORE( func, *inst, 0, 0, CHAN_X );
+ }
+ if( IS_DST0_CHANNEL_ENABLED( *inst, CHAN_W ) ) {
+ STORE( func, *inst, 0, 0, CHAN_W );
+ }
+ }
+ if( IS_DST0_CHANNEL_ENABLED( *inst, CHAN_Y ) ||
+ IS_DST0_CHANNEL_ENABLED( *inst, CHAN_Z ) ) {
+ if( IS_DST0_CHANNEL_ENABLED( *inst, CHAN_Y ) ) {
+ FETCH( func, *inst, 0, 0, CHAN_X );
+ sse_maxps(
+ func,
+ make_xmm( 0 ),
+ get_temp(
+ TGSI_EXEC_TEMP_00000000_I,
+ TGSI_EXEC_TEMP_00000000_C ) );
+ STORE( func, *inst, 0, 0, CHAN_Y );
+ }
+ if( IS_DST0_CHANNEL_ENABLED( *inst, CHAN_Z ) ) {
+ /* XMM[1] = SrcReg[0].yyyy */
+ FETCH( func, *inst, 1, 0, CHAN_Y );
+ /* XMM[1] = max(XMM[1], 0) */
+ sse_maxps(
+ func,
+ make_xmm( 1 ),
+ get_temp(
+ TGSI_EXEC_TEMP_00000000_I,
+ TGSI_EXEC_TEMP_00000000_C ) );
+ /* XMM[2] = SrcReg[0].wwww */
+ FETCH( func, *inst, 2, 0, CHAN_W );
+ /* XMM[2] = min(XMM[2], 128.0) */
+ sse_minps(
+ func,
+ make_xmm( 2 ),
+ get_temp(
+ TGSI_EXEC_TEMP_128_I,
+ TGSI_EXEC_TEMP_128_C ) );
+ /* XMM[2] = max(XMM[2], -128.0) */
+ sse_maxps(
+ func,
+ make_xmm( 2 ),
+ get_temp(
+ TGSI_EXEC_TEMP_MINUS_128_I,
+ TGSI_EXEC_TEMP_MINUS_128_C ) );
+ emit_pow( func, 3, 1, 2 );
+ FETCH( func, *inst, 0, 0, CHAN_X );
+ sse_xorps(
+ func,
+ make_xmm( 2 ),
+ make_xmm( 2 ) );
+ sse_cmpps(
+ func,
+ make_xmm( 2 ),
+ make_xmm( 0 ),
+ cc_LessThanEqual );
+ sse_andps(
+ func,
+ make_xmm( 2 ),
+ make_xmm( 1 ) );
+ STORE( func, *inst, 2, 0, CHAN_Z );
+ }
+ }
+ break;
+
+ case TGSI_OPCODE_RCP:
+ /* TGSI_OPCODE_RECIP */
+ FETCH( func, *inst, 0, 0, CHAN_X );
+ emit_rcp( func, 0, 0 );
+ FOR_EACH_DST0_ENABLED_CHANNEL( *inst, chan_index ) {
+ STORE( func, *inst, 0, 0, chan_index );
+ }
+ break;
+
+ case TGSI_OPCODE_RSQ:
+ /* TGSI_OPCODE_RECIPSQRT */
+ FETCH( func, *inst, 0, 0, CHAN_X );
+ emit_rsqrt( func, 1, 0 );
+ FOR_EACH_DST0_ENABLED_CHANNEL( *inst, chan_index ) {
+ STORE( func, *inst, 1, 0, chan_index );
+ }
+ break;
+
+ case TGSI_OPCODE_EXP:
+ if (IS_DST0_CHANNEL_ENABLED( *inst, CHAN_X ) ||
+ IS_DST0_CHANNEL_ENABLED( *inst, CHAN_Y ) ||
+ IS_DST0_CHANNEL_ENABLED( *inst, CHAN_Z )) {
+ FETCH( func, *inst, 0, 0, CHAN_X );
+ if (IS_DST0_CHANNEL_ENABLED( *inst, CHAN_X ) ||
+ IS_DST0_CHANNEL_ENABLED( *inst, CHAN_Y )) {
+ emit_MOV( func, 1, 0 );
+ emit_flr( func, 2, 1 );
+ /* dst.x = ex2(floor(src.x)) */
+ if (IS_DST0_CHANNEL_ENABLED( *inst, CHAN_X )) {
+ emit_MOV( func, 2, 1 );
+ emit_ex2( func, 3, 2 );
+ STORE( func, *inst, 2, 0, CHAN_X );
+ }
+ /* dst.y = src.x - floor(src.x) */
+ if (IS_DST0_CHANNEL_ENABLED( *inst, CHAN_Y )) {
+ emit_MOV( func, 2, 0 );
+ emit_sub( func, 2, 1 );
+ STORE( func, *inst, 2, 0, CHAN_Y );
+ }
+ }
+ /* dst.z = ex2(src.x) */
+ if (IS_DST0_CHANNEL_ENABLED( *inst, CHAN_Z )) {
+ emit_ex2( func, 3, 0 );
+ STORE( func, *inst, 0, 0, CHAN_Z );
+ }
+ }
+ /* dst.w = 1.0 */
+ if (IS_DST0_CHANNEL_ENABLED( *inst, CHAN_W )) {
+ emit_tempf( func, 0, TEMP_ONE_I, TEMP_ONE_C );
+ STORE( func, *inst, 0, 0, CHAN_W );
+ }
+ break;
+
+ case TGSI_OPCODE_LOG:
+ if (IS_DST0_CHANNEL_ENABLED( *inst, CHAN_X ) ||
+ IS_DST0_CHANNEL_ENABLED( *inst, CHAN_Y ) ||
+ IS_DST0_CHANNEL_ENABLED( *inst, CHAN_Z )) {
+ FETCH( func, *inst, 0, 0, CHAN_X );
+ emit_abs( func, 0 );
+ emit_MOV( func, 1, 0 );
+ emit_lg2( func, 2, 1 );
+ /* dst.z = lg2(abs(src.x)) */
+ if (IS_DST0_CHANNEL_ENABLED( *inst, CHAN_Z )) {
+ STORE( func, *inst, 1, 0, CHAN_Z );
+ }
+ if (IS_DST0_CHANNEL_ENABLED( *inst, CHAN_X ) ||
+ IS_DST0_CHANNEL_ENABLED( *inst, CHAN_Y )) {
+ emit_flr( func, 2, 1 );
+ /* dst.x = floor(lg2(abs(src.x))) */
+ if (IS_DST0_CHANNEL_ENABLED( *inst, CHAN_X )) {
+ STORE( func, *inst, 1, 0, CHAN_X );
+ }
+ /* dst.x = abs(src)/ex2(floor(lg2(abs(src.x)))) */
+ if (IS_DST0_CHANNEL_ENABLED( *inst, CHAN_Y )) {
+ emit_ex2( func, 2, 1 );
+ emit_rcp( func, 1, 1 );
+ emit_mul( func, 0, 1 );
+ STORE( func, *inst, 0, 0, CHAN_Y );
+ }
+ }
+ }
+ /* dst.w = 1.0 */
+ if (IS_DST0_CHANNEL_ENABLED( *inst, CHAN_W )) {
+ emit_tempf( func, 0, TEMP_ONE_I, TEMP_ONE_C );
+ STORE( func, *inst, 0, 0, CHAN_W );
+ }
+ break;
+
+ case TGSI_OPCODE_MUL:
+ FOR_EACH_DST0_ENABLED_CHANNEL( *inst, chan_index ) {
+ FETCH( func, *inst, 0, 0, chan_index );
+ FETCH( func, *inst, 1, 1, chan_index );
+ emit_mul( func, 0, 1 );
+ STORE( func, *inst, 0, 0, chan_index );
+ }
+ break;
+
+ case TGSI_OPCODE_ADD:
+ FOR_EACH_DST0_ENABLED_CHANNEL( *inst, chan_index ) {
+ FETCH( func, *inst, 0, 0, chan_index );
+ FETCH( func, *inst, 1, 1, chan_index );
+ emit_add( func, 0, 1 );
+ STORE( func, *inst, 0, 0, chan_index );
+ }
+ break;
+
+ case TGSI_OPCODE_DP3:
+ /* TGSI_OPCODE_DOT3 */
+ FETCH( func, *inst, 0, 0, CHAN_X );
+ FETCH( func, *inst, 1, 1, CHAN_X );
+ emit_mul( func, 0, 1 );
+ FETCH( func, *inst, 1, 0, CHAN_Y );
+ FETCH( func, *inst, 2, 1, CHAN_Y );
+ emit_mul( func, 1, 2 );
+ emit_add( func, 0, 1 );
+ FETCH( func, *inst, 1, 0, CHAN_Z );
+ FETCH( func, *inst, 2, 1, CHAN_Z );
+ emit_mul( func, 1, 2 );
+ emit_add( func, 0, 1 );
+ FOR_EACH_DST0_ENABLED_CHANNEL( *inst, chan_index ) {
+ STORE( func, *inst, 0, 0, chan_index );
+ }
+ break;
+
+ case TGSI_OPCODE_DP4:
+ /* TGSI_OPCODE_DOT4 */
+ FETCH( func, *inst, 0, 0, CHAN_X );
+ FETCH( func, *inst, 1, 1, CHAN_X );
+ emit_mul( func, 0, 1 );
+ FETCH( func, *inst, 1, 0, CHAN_Y );
+ FETCH( func, *inst, 2, 1, CHAN_Y );
+ emit_mul( func, 1, 2 );
+ emit_add( func, 0, 1 );
+ FETCH( func, *inst, 1, 0, CHAN_Z );
+ FETCH( func, *inst, 2, 1, CHAN_Z );
+ emit_mul(func, 1, 2 );
+ emit_add(func, 0, 1 );
+ FETCH( func, *inst, 1, 0, CHAN_W );
+ FETCH( func, *inst, 2, 1, CHAN_W );
+ emit_mul( func, 1, 2 );
+ emit_add( func, 0, 1 );
+ FOR_EACH_DST0_ENABLED_CHANNEL( *inst, chan_index ) {
+ STORE( func, *inst, 0, 0, chan_index );
+ }
+ break;
+
+ case TGSI_OPCODE_DST:
+ IF_IS_DST0_CHANNEL_ENABLED( *inst, CHAN_X ) {
+ emit_tempf(
+ func,
+ 0,
+ TEMP_ONE_I,
+ TEMP_ONE_C );
+ STORE( func, *inst, 0, 0, CHAN_X );
+ }
+ IF_IS_DST0_CHANNEL_ENABLED( *inst, CHAN_Y ) {
+ FETCH( func, *inst, 0, 0, CHAN_Y );
+ FETCH( func, *inst, 1, 1, CHAN_Y );
+ emit_mul( func, 0, 1 );
+ STORE( func, *inst, 0, 0, CHAN_Y );
+ }
+ IF_IS_DST0_CHANNEL_ENABLED( *inst, CHAN_Z ) {
+ FETCH( func, *inst, 0, 0, CHAN_Z );
+ STORE( func, *inst, 0, 0, CHAN_Z );
+ }
+ IF_IS_DST0_CHANNEL_ENABLED( *inst, CHAN_W ) {
+ FETCH( func, *inst, 0, 1, CHAN_W );
+ STORE( func, *inst, 0, 0, CHAN_W );
+ }
+ break;
+
+ case TGSI_OPCODE_MIN:
+ FOR_EACH_DST0_ENABLED_CHANNEL( *inst, chan_index ) {
+ FETCH( func, *inst, 0, 0, chan_index );
+ FETCH( func, *inst, 1, 1, chan_index );
+ sse_minps(
+ func,
+ make_xmm( 0 ),
+ make_xmm( 1 ) );
+ STORE( func, *inst, 0, 0, chan_index );
+ }
+ break;
+
+ case TGSI_OPCODE_MAX:
+ FOR_EACH_DST0_ENABLED_CHANNEL( *inst, chan_index ) {
+ FETCH( func, *inst, 0, 0, chan_index );
+ FETCH( func, *inst, 1, 1, chan_index );
+ sse_maxps(
+ func,
+ make_xmm( 0 ),
+ make_xmm( 1 ) );
+ STORE( func, *inst, 0, 0, chan_index );
+ }
+ break;
+
+ case TGSI_OPCODE_SLT:
+ /* TGSI_OPCODE_SETLT */
+ emit_setcc( func, inst, cc_LessThan );
+ break;
+
+ case TGSI_OPCODE_SGE:
+ /* TGSI_OPCODE_SETGE */
+ emit_setcc( func, inst, cc_NotLessThan );
+ break;
+
+ case TGSI_OPCODE_MAD:
+ /* TGSI_OPCODE_MADD */
+ FOR_EACH_DST0_ENABLED_CHANNEL( *inst, chan_index ) {
+ FETCH( func, *inst, 0, 0, chan_index );
+ FETCH( func, *inst, 1, 1, chan_index );
+ FETCH( func, *inst, 2, 2, chan_index );
+ emit_mul( func, 0, 1 );
+ emit_add( func, 0, 2 );
+ STORE( func, *inst, 0, 0, chan_index );
+ }
+ break;
+
+ case TGSI_OPCODE_SUB:
+ FOR_EACH_DST0_ENABLED_CHANNEL( *inst, chan_index ) {
+ FETCH( func, *inst, 0, 0, chan_index );
+ FETCH( func, *inst, 1, 1, chan_index );
+ emit_sub( func, 0, 1 );
+ STORE( func, *inst, 0, 0, chan_index );
+ }
+ break;
+
+ case TGSI_OPCODE_LERP:
+ /* TGSI_OPCODE_LRP */
+ FOR_EACH_DST0_ENABLED_CHANNEL( *inst, chan_index ) {
+ FETCH( func, *inst, 0, 0, chan_index );
+ FETCH( func, *inst, 1, 1, chan_index );
+ FETCH( func, *inst, 2, 2, chan_index );
+ emit_sub( func, 1, 2 );
+ emit_mul( func, 0, 1 );
+ emit_add( func, 0, 2 );
+ STORE( func, *inst, 0, 0, chan_index );
+ }
+ break;
+
+ case TGSI_OPCODE_CND:
+ return 0;
+ break;
+
+ case TGSI_OPCODE_CND0:
+ return 0;
+ break;
+
+ case TGSI_OPCODE_DOT2ADD:
+ /* TGSI_OPCODE_DP2A */
+ FETCH( func, *inst, 0, 0, CHAN_X ); /* xmm0 = src[0].x */
+ FETCH( func, *inst, 1, 1, CHAN_X ); /* xmm1 = src[1].x */
+ emit_mul( func, 0, 1 ); /* xmm0 = xmm0 * xmm1 */
+ FETCH( func, *inst, 1, 0, CHAN_Y ); /* xmm1 = src[0].y */
+ FETCH( func, *inst, 2, 1, CHAN_Y ); /* xmm2 = src[1].y */
+ emit_mul( func, 1, 2 ); /* xmm1 = xmm1 * xmm2 */
+ emit_add( func, 0, 1 ); /* xmm0 = xmm0 + xmm1 */
+ FETCH( func, *inst, 1, 2, CHAN_X ); /* xmm1 = src[2].x */
+ emit_add( func, 0, 1 ); /* xmm0 = xmm0 + xmm1 */
+ FOR_EACH_DST0_ENABLED_CHANNEL( *inst, chan_index ) {
+ STORE( func, *inst, 0, 0, chan_index ); /* dest[ch] = xmm0 */
+ }
+ break;
+
+ case TGSI_OPCODE_INDEX:
+ return 0;
+ break;
+
+ case TGSI_OPCODE_NEGATE:
+ return 0;
+ break;
+
+ case TGSI_OPCODE_FRAC:
+ /* TGSI_OPCODE_FRC */
+ FOR_EACH_DST0_ENABLED_CHANNEL( *inst, chan_index ) {
+ FETCH( func, *inst, 0, 0, chan_index );
+ emit_frc( func, 0, 0 );
+ STORE( func, *inst, 0, 0, chan_index );
+ }
+ break;
+
+ case TGSI_OPCODE_CLAMP:
+ return 0;
+ break;
+
+ case TGSI_OPCODE_FLOOR:
+ /* TGSI_OPCODE_FLR */
+ FOR_EACH_DST0_ENABLED_CHANNEL( *inst, chan_index ) {
+ FETCH( func, *inst, 0, 0, chan_index );
+ emit_flr( func, 0, 0 );
+ STORE( func, *inst, 0, 0, chan_index );
+ }
+ break;
+
+ case TGSI_OPCODE_ROUND:
+ FOR_EACH_DST0_ENABLED_CHANNEL( *inst, chan_index ) {
+ FETCH( func, *inst, 0, 0, chan_index );
+ emit_rnd( func, 0, 0 );
+ STORE( func, *inst, 0, 0, chan_index );
+ }
+ break;
+
+ case TGSI_OPCODE_EXPBASE2:
+ /* TGSI_OPCODE_EX2 */
+ FETCH( func, *inst, 0, 0, CHAN_X );
+ emit_ex2( func, 0, 0 );
+ FOR_EACH_DST0_ENABLED_CHANNEL( *inst, chan_index ) {
+ STORE( func, *inst, 0, 0, chan_index );
+ }
+ break;
+
+ case TGSI_OPCODE_LOGBASE2:
+ /* TGSI_OPCODE_LG2 */
+ FETCH( func, *inst, 0, 0, CHAN_X );
+ emit_lg2( func, 0, 0 );
+ FOR_EACH_DST0_ENABLED_CHANNEL( *inst, chan_index ) {
+ STORE( func, *inst, 0, 0, chan_index );
+ }
+ break;
+
+ case TGSI_OPCODE_POWER:
+ /* TGSI_OPCODE_POW */
+ FETCH( func, *inst, 0, 0, CHAN_X );
+ FETCH( func, *inst, 1, 1, CHAN_X );
+ emit_pow( func, 0, 0, 1 );
+ FOR_EACH_DST0_ENABLED_CHANNEL( *inst, chan_index ) {
+ STORE( func, *inst, 0, 0, chan_index );
+ }
+ break;
+
+ case TGSI_OPCODE_CROSSPRODUCT:
+ /* TGSI_OPCODE_XPD */
+ if( IS_DST0_CHANNEL_ENABLED( *inst, CHAN_X ) ||
+ IS_DST0_CHANNEL_ENABLED( *inst, CHAN_Y ) ) {
+ FETCH( func, *inst, 1, 1, CHAN_Z );
+ FETCH( func, *inst, 3, 0, CHAN_Z );
+ }
+ if( IS_DST0_CHANNEL_ENABLED( *inst, CHAN_X ) ||
+ IS_DST0_CHANNEL_ENABLED( *inst, CHAN_Z ) ) {
+ FETCH( func, *inst, 0, 0, CHAN_Y );
+ FETCH( func, *inst, 4, 1, CHAN_Y );
+ }
+ IF_IS_DST0_CHANNEL_ENABLED( *inst, CHAN_X ) {
+ emit_MOV( func, 2, 0 );
+ emit_mul( func, 2, 1 );
+ emit_MOV( func, 5, 3 );
+ emit_mul( func, 5, 4 );
+ emit_sub( func, 2, 5 );
+ STORE( func, *inst, 2, 0, CHAN_X );
+ }
+ if( IS_DST0_CHANNEL_ENABLED( *inst, CHAN_Y ) ||
+ IS_DST0_CHANNEL_ENABLED( *inst, CHAN_Z ) ) {
+ FETCH( func, *inst, 2, 1, CHAN_X );
+ FETCH( func, *inst, 5, 0, CHAN_X );
+ }
+ IF_IS_DST0_CHANNEL_ENABLED( *inst, CHAN_Y ) {
+ emit_mul( func, 3, 2 );
+ emit_mul( func, 1, 5 );
+ emit_sub( func, 3, 1 );
+ STORE( func, *inst, 3, 0, CHAN_Y );
+ }
+ IF_IS_DST0_CHANNEL_ENABLED( *inst, CHAN_Z ) {
+ emit_mul( func, 5, 4 );
+ emit_mul( func, 0, 2 );
+ emit_sub( func, 5, 0 );
+ STORE( func, *inst, 5, 0, CHAN_Z );
+ }
+ IF_IS_DST0_CHANNEL_ENABLED( *inst, CHAN_W ) {
+ emit_tempf(
+ func,
+ 0,
+ TEMP_ONE_I,
+ TEMP_ONE_C );
+ STORE( func, *inst, 0, 0, CHAN_W );
+ }
+ break;
+
+ case TGSI_OPCODE_MULTIPLYMATRIX:
+ return 0;
+ break;
+
+ case TGSI_OPCODE_ABS:
+ FOR_EACH_DST0_ENABLED_CHANNEL( *inst, chan_index ) {
+ FETCH( func, *inst, 0, 0, chan_index );
+ emit_abs( func, 0) ;
+
+ STORE( func, *inst, 0, 0, chan_index );
+ }
+ break;
+
+ case TGSI_OPCODE_RCC:
+ return 0;
+ break;
+
+ case TGSI_OPCODE_DPH:
+ FETCH( func, *inst, 0, 0, CHAN_X );
+ FETCH( func, *inst, 1, 1, CHAN_X );
+ emit_mul( func, 0, 1 );
+ FETCH( func, *inst, 1, 0, CHAN_Y );
+ FETCH( func, *inst, 2, 1, CHAN_Y );
+ emit_mul( func, 1, 2 );
+ emit_add( func, 0, 1 );
+ FETCH( func, *inst, 1, 0, CHAN_Z );
+ FETCH( func, *inst, 2, 1, CHAN_Z );
+ emit_mul( func, 1, 2 );
+ emit_add( func, 0, 1 );
+ FETCH( func, *inst, 1, 1, CHAN_W );
+ emit_add( func, 0, 1 );
+ FOR_EACH_DST0_ENABLED_CHANNEL( *inst, chan_index ) {
+ STORE( func, *inst, 0, 0, chan_index );
+ }
+ break;
+
+ case TGSI_OPCODE_COS:
+ FETCH( func, *inst, 0, 0, CHAN_X );
+ emit_cos( func, 0, 0 );
+ FOR_EACH_DST0_ENABLED_CHANNEL( *inst, chan_index ) {
+ STORE( func, *inst, 0, 0, chan_index );
+ }
+ break;
+
+ case TGSI_OPCODE_DDX:
+ return 0;
+ break;
+
+ case TGSI_OPCODE_DDY:
+ return 0;
+ break;
+
+ case TGSI_OPCODE_KILP:
+ /* predicated kill */
+ emit_kilp( func );
+ return 0; /* XXX fix me */
+ break;
+
+ case TGSI_OPCODE_KIL:
+ /* conditional kill */
+ emit_kil( func, &inst->FullSrcRegisters[0] );
+ break;
+
+ case TGSI_OPCODE_PK2H:
+ return 0;
+ break;
+
+ case TGSI_OPCODE_PK2US:
+ return 0;
+ break;
+
+ case TGSI_OPCODE_PK4B:
+ return 0;
+ break;
+
+ case TGSI_OPCODE_PK4UB:
+ return 0;
+ break;
+
+ case TGSI_OPCODE_RFL:
+ return 0;
+ break;
+
+ case TGSI_OPCODE_SEQ:
+ return 0;
+ break;
+
+ case TGSI_OPCODE_SFL:
+ return 0;
+ break;
+
+ case TGSI_OPCODE_SGT:
+ return 0;
+ break;
+
+ case TGSI_OPCODE_SIN:
+ FETCH( func, *inst, 0, 0, CHAN_X );
+ emit_sin( func, 0, 0 );
+ FOR_EACH_DST0_ENABLED_CHANNEL( *inst, chan_index ) {
+ STORE( func, *inst, 0, 0, chan_index );
+ }
+ break;
+
+ case TGSI_OPCODE_SLE:
+ return 0;
+ break;
+
+ case TGSI_OPCODE_SNE:
+ return 0;
+ break;
+
+ case TGSI_OPCODE_STR:
+ return 0;
+ break;
+
+ case TGSI_OPCODE_TEX:
+ if (0) {
+ /* Disable dummy texture code:
+ */
+ emit_tempf(
+ func,
+ 0,
+ TEMP_ONE_I,
+ TEMP_ONE_C );
+ FOR_EACH_DST0_ENABLED_CHANNEL( *inst, chan_index ) {
+ STORE( func, *inst, 0, 0, chan_index );
+ }
+ }
+ else {
+ return 0;
+ }
+ break;
+
+ case TGSI_OPCODE_TXD:
+ return 0;
+ break;
+
+ case TGSI_OPCODE_UP2H:
+ return 0;
+ break;
+
+ case TGSI_OPCODE_UP2US:
+ return 0;
+ break;
+
+ case TGSI_OPCODE_UP4B:
+ return 0;
+ break;
+
+ case TGSI_OPCODE_UP4UB:
+ return 0;
+ break;
+
+ case TGSI_OPCODE_X2D:
+ return 0;
+ break;
+
+ case TGSI_OPCODE_ARA:
+ return 0;
+ break;
+
+ case TGSI_OPCODE_ARR:
+ FOR_EACH_DST0_ENABLED_CHANNEL( *inst, chan_index ) {
+ FETCH( func, *inst, 0, 0, chan_index );
+ emit_rnd( func, 0, 0 );
+ emit_f2it( func, 0 );
+ STORE( func, *inst, 0, 0, chan_index );
+ }
+ break;
+
+ case TGSI_OPCODE_BRA:
+ return 0;
+ break;
+
+ case TGSI_OPCODE_CAL:
+ return 0;
+ break;
+
+ case TGSI_OPCODE_RET:
+ emit_ret( func );
+ break;
+
+ case TGSI_OPCODE_END:
+ break;
+
+ case TGSI_OPCODE_SSG:
+ /* TGSI_OPCODE_SGN */
+ FOR_EACH_DST0_ENABLED_CHANNEL( *inst, chan_index ) {
+ FETCH( func, *inst, 0, 0, chan_index );
+ emit_sgn( func, 0, 0 );
+ STORE( func, *inst, 0, 0, chan_index );
+ }
+ break;
+
+ case TGSI_OPCODE_CMP:
+ emit_cmp (func, inst);
+ break;
+
+ case TGSI_OPCODE_SCS:
+ IF_IS_DST0_CHANNEL_ENABLED( *inst, CHAN_X ) {
+ FETCH( func, *inst, 0, 0, CHAN_X );
+ emit_cos( func, 0, 0 );
+ STORE( func, *inst, 0, 0, CHAN_X );
+ }
+ IF_IS_DST0_CHANNEL_ENABLED( *inst, CHAN_Y ) {
+ FETCH( func, *inst, 0, 0, CHAN_X );
+ emit_sin( func, 0, 0 );
+ STORE( func, *inst, 0, 0, CHAN_Y );
+ }
+ IF_IS_DST0_CHANNEL_ENABLED( *inst, CHAN_Z ) {
+ emit_tempf(
+ func,
+ 0,
+ TGSI_EXEC_TEMP_00000000_I,
+ TGSI_EXEC_TEMP_00000000_C );
+ STORE( func, *inst, 0, 0, CHAN_Z );
+ }
+ IF_IS_DST0_CHANNEL_ENABLED( *inst, CHAN_W ) {
+ emit_tempf(
+ func,
+ 0,
+ TEMP_ONE_I,
+ TEMP_ONE_C );
+ STORE( func, *inst, 0, 0, CHAN_W );
+ }
+ break;
+
+ case TGSI_OPCODE_TXB:
+ return 0;
+ break;
+
+ case TGSI_OPCODE_NRM:
+ /* fall-through */
+ case TGSI_OPCODE_NRM4:
+ /* 3 or 4-component normalization */
+ {
+ uint dims = (inst->Instruction.Opcode == TGSI_OPCODE_NRM) ? 3 : 4;
+ /* note: cannot use xmm regs 2/3 here (see emit_rsqrt() above) */
+ FETCH( func, *inst, 4, 0, CHAN_X ); /* xmm4 = src[0].x */
+ FETCH( func, *inst, 5, 0, CHAN_Y ); /* xmm5 = src[0].y */
+ FETCH( func, *inst, 6, 0, CHAN_Z ); /* xmm6 = src[0].z */
+ if (dims == 4) {
+ FETCH( func, *inst, 7, 0, CHAN_W ); /* xmm7 = src[0].w */
+ }
+ emit_MOV( func, 0, 4 ); /* xmm0 = xmm3 */
+ emit_mul( func, 0, 4 ); /* xmm0 *= xmm3 */
+ emit_MOV( func, 1, 5 ); /* xmm1 = xmm4 */
+ emit_mul( func, 1, 5 ); /* xmm1 *= xmm4 */
+ emit_add( func, 0, 1 ); /* xmm0 += xmm1 */
+ emit_MOV( func, 1, 6 ); /* xmm1 = xmm5 */
+ emit_mul( func, 1, 6 ); /* xmm1 *= xmm5 */
+ emit_add( func, 0, 1 ); /* xmm0 += xmm1 */
+ if (dims == 4) {
+ emit_MOV( func, 1, 7 ); /* xmm1 = xmm7 */
+ emit_mul( func, 1, 7 ); /* xmm1 *= xmm7 */
+ emit_add( func, 0, 0 ); /* xmm0 += xmm1 */
+ }
+ emit_rsqrt( func, 1, 0 ); /* xmm1 = 1/sqrt(xmm0) */
+ FOR_EACH_DST0_ENABLED_CHANNEL( *inst, chan_index ) {
+ if (chan_index < dims) {
+ emit_mul( func, 4+chan_index, 1); /* xmm[4+ch] *= xmm1 */
+ STORE( func, *inst, 4+chan_index, 0, chan_index );
+ }
+ }
+ }
+ break;
+
+ case TGSI_OPCODE_DIV:
+ return 0;
+ break;
+
+ case TGSI_OPCODE_DP2:
+ FETCH( func, *inst, 0, 0, CHAN_X ); /* xmm0 = src[0].x */
+ FETCH( func, *inst, 1, 1, CHAN_X ); /* xmm1 = src[1].x */
+ emit_mul( func, 0, 1 ); /* xmm0 = xmm0 * xmm1 */
+ FETCH( func, *inst, 1, 0, CHAN_Y ); /* xmm1 = src[0].y */
+ FETCH( func, *inst, 2, 1, CHAN_Y ); /* xmm2 = src[1].y */
+ emit_mul( func, 1, 2 ); /* xmm1 = xmm1 * xmm2 */
+ emit_add( func, 0, 1 ); /* xmm0 = xmm0 + xmm1 */
+ FOR_EACH_DST0_ENABLED_CHANNEL( *inst, chan_index ) {
+ STORE( func, *inst, 0, 0, chan_index ); /* dest[ch] = xmm0 */
+ }
+ break;
+
+ case TGSI_OPCODE_TXL:
+ return 0;
+ break;
+
+ case TGSI_OPCODE_BRK:
+ return 0;
+ break;
+
+ case TGSI_OPCODE_IF:
+ return 0;
+ break;
+
+ case TGSI_OPCODE_LOOP:
+ return 0;
+ break;
+
+ case TGSI_OPCODE_REP:
+ return 0;
+ break;
+
+ case TGSI_OPCODE_ELSE:
+ return 0;
+ break;
+
+ case TGSI_OPCODE_ENDIF:
+ return 0;
+ break;
+
+ case TGSI_OPCODE_ENDLOOP:
+ return 0;
+ break;
+
+ case TGSI_OPCODE_ENDREP:
+ return 0;
+ break;
+
+ case TGSI_OPCODE_PUSHA:
+ return 0;
+ break;
+
+ case TGSI_OPCODE_POPA:
+ return 0;
+ break;
+
+ case TGSI_OPCODE_CEIL:
+ return 0;
+ break;
+
+ case TGSI_OPCODE_I2F:
+ return 0;
+ break;
+
+ case TGSI_OPCODE_NOT:
+ return 0;
+ break;
+
+ case TGSI_OPCODE_TRUNC:
+ FOR_EACH_DST0_ENABLED_CHANNEL( *inst, chan_index ) {
+ FETCH( func, *inst, 0, 0, chan_index );
+ emit_f2it( func, 0 );
+ emit_i2f( func, 0 );
+ STORE( func, *inst, 0, 0, chan_index );
+ }
+ break;
+
+ case TGSI_OPCODE_SHL:
+ return 0;
+ break;
+
+ case TGSI_OPCODE_SHR:
+ return 0;
+ break;
+
+ case TGSI_OPCODE_AND:
+ return 0;
+ break;
+
+ case TGSI_OPCODE_OR:
+ return 0;
+ break;
+
+ case TGSI_OPCODE_MOD:
+ return 0;
+ break;
+
+ case TGSI_OPCODE_XOR:
+ return 0;
+ break;
+
+ case TGSI_OPCODE_SAD:
+ return 0;
+ break;
+
+ case TGSI_OPCODE_TXF:
+ return 0;
+ break;
+
+ case TGSI_OPCODE_TXQ:
+ return 0;
+ break;
+
+ case TGSI_OPCODE_CONT:
+ return 0;
+ break;
+
+ case TGSI_OPCODE_EMIT:
+ return 0;
+ break;
+
+ case TGSI_OPCODE_ENDPRIM:
+ return 0;
+ break;
+
+ default:
+ return 0;
+ }
+
+ return 1;
+}
+
+static void
+emit_declaration(
+ struct x86_function *func,
+ struct tgsi_full_declaration *decl )
+{
+ if( decl->Declaration.File == TGSI_FILE_INPUT ) {
+ unsigned first, last, mask;
+ unsigned i, j;
+
+ first = decl->DeclarationRange.First;
+ last = decl->DeclarationRange.Last;
+ mask = decl->Declaration.UsageMask;
+
+ for( i = first; i <= last; i++ ) {
+ for( j = 0; j < NUM_CHANNELS; j++ ) {
+ if( mask & (1 << j) ) {
+ switch( decl->Declaration.Interpolate ) {
+ case TGSI_INTERPOLATE_CONSTANT:
+ emit_coef_a0( func, 0, i, j );
+ emit_inputs( func, 0, i, j );
+ break;
+
+ case TGSI_INTERPOLATE_LINEAR:
+ emit_tempf( func, 0, 0, TGSI_SWIZZLE_X );
+ emit_coef_dadx( func, 1, i, j );
+ emit_tempf( func, 2, 0, TGSI_SWIZZLE_Y );
+ emit_coef_dady( func, 3, i, j );
+ emit_mul( func, 0, 1 ); /* x * dadx */
+ emit_coef_a0( func, 4, i, j );
+ emit_mul( func, 2, 3 ); /* y * dady */
+ emit_add( func, 0, 4 ); /* x * dadx + a0 */
+ emit_add( func, 0, 2 ); /* x * dadx + y * dady + a0 */
+ emit_inputs( func, 0, i, j );
+ break;
+
+ case TGSI_INTERPOLATE_PERSPECTIVE:
+ emit_tempf( func, 0, 0, TGSI_SWIZZLE_X );
+ emit_coef_dadx( func, 1, i, j );
+ emit_tempf( func, 2, 0, TGSI_SWIZZLE_Y );
+ emit_coef_dady( func, 3, i, j );
+ emit_mul( func, 0, 1 ); /* x * dadx */
+ emit_tempf( func, 4, 0, TGSI_SWIZZLE_W );
+ emit_coef_a0( func, 5, i, j );
+ emit_rcp( func, 4, 4 ); /* 1.0 / w */
+ emit_mul( func, 2, 3 ); /* y * dady */
+ emit_add( func, 0, 5 ); /* x * dadx + a0 */
+ emit_add( func, 0, 2 ); /* x * dadx + y * dady + a0 */
+ emit_mul( func, 0, 4 ); /* (x * dadx + y * dady + a0) / w */
+ emit_inputs( func, 0, i, j );
+ break;
+
+ default:
+ assert( 0 );
+ break;
+ }
+ }
+ }
+ }
+ }
+}
+
+static void aos_to_soa( struct x86_function *func,
+ uint arg_aos,
+ uint arg_soa,
+ uint arg_num,
+ uint arg_stride )
+{
+ struct x86_reg soa_input = x86_make_reg( file_REG32, reg_AX );
+ struct x86_reg aos_input = x86_make_reg( file_REG32, reg_BX );
+ struct x86_reg num_inputs = x86_make_reg( file_REG32, reg_CX );
+ struct x86_reg stride = x86_make_reg( file_REG32, reg_DX );
+ int inner_loop;
+
+
+ /* Save EBX */
+ x86_push( func, x86_make_reg( file_REG32, reg_BX ) );
+
+ x86_mov( func, aos_input, x86_fn_arg( func, arg_aos ) );
+ x86_mov( func, soa_input, x86_fn_arg( func, arg_soa ) );
+ x86_mov( func, num_inputs, x86_fn_arg( func, arg_num ) );
+ x86_mov( func, stride, x86_fn_arg( func, arg_stride ) );
+
+ /* do */
+ inner_loop = x86_get_label( func );
+ {
+ x86_push( func, aos_input );
+ sse_movlps( func, make_xmm( 0 ), x86_make_disp( aos_input, 0 ) );
+ sse_movlps( func, make_xmm( 3 ), x86_make_disp( aos_input, 8 ) );
+ x86_add( func, aos_input, stride );
+ sse_movhps( func, make_xmm( 0 ), x86_make_disp( aos_input, 0 ) );
+ sse_movhps( func, make_xmm( 3 ), x86_make_disp( aos_input, 8 ) );
+ x86_add( func, aos_input, stride );
+ sse_movlps( func, make_xmm( 1 ), x86_make_disp( aos_input, 0 ) );
+ sse_movlps( func, make_xmm( 4 ), x86_make_disp( aos_input, 8 ) );
+ x86_add( func, aos_input, stride );
+ sse_movhps( func, make_xmm( 1 ), x86_make_disp( aos_input, 0 ) );
+ sse_movhps( func, make_xmm( 4 ), x86_make_disp( aos_input, 8 ) );
+ x86_pop( func, aos_input );
+
+ sse_movaps( func, make_xmm( 2 ), make_xmm( 0 ) );
+ sse_movaps( func, make_xmm( 5 ), make_xmm( 3 ) );
+ sse_shufps( func, make_xmm( 0 ), make_xmm( 1 ), 0x88 );
+ sse_shufps( func, make_xmm( 2 ), make_xmm( 1 ), 0xdd );
+ sse_shufps( func, make_xmm( 3 ), make_xmm( 4 ), 0x88 );
+ sse_shufps( func, make_xmm( 5 ), make_xmm( 4 ), 0xdd );
+
+ sse_movups( func, x86_make_disp( soa_input, 0 ), make_xmm( 0 ) );
+ sse_movups( func, x86_make_disp( soa_input, 16 ), make_xmm( 2 ) );
+ sse_movups( func, x86_make_disp( soa_input, 32 ), make_xmm( 3 ) );
+ sse_movups( func, x86_make_disp( soa_input, 48 ), make_xmm( 5 ) );
+
+ /* Advance to next input */
+ x86_lea( func, aos_input, x86_make_disp(aos_input, 16) );
+ x86_lea( func, soa_input, x86_make_disp(soa_input, 64) );
+ }
+ /* while --num_inputs */
+ x86_dec( func, num_inputs );
+ x86_jcc( func, cc_NE, inner_loop );
+
+ /* Restore EBX */
+ x86_pop( func, aos_input );
+}
+
+static void soa_to_aos( struct x86_function *func, uint aos, uint soa, uint num, uint stride )
+{
+ struct x86_reg soa_output;
+ struct x86_reg aos_output;
+ struct x86_reg num_outputs;
+ struct x86_reg temp;
+ int inner_loop;
+
+ soa_output = x86_make_reg( file_REG32, reg_AX );
+ aos_output = x86_make_reg( file_REG32, reg_BX );
+ num_outputs = x86_make_reg( file_REG32, reg_CX );
+ temp = x86_make_reg( file_REG32, reg_DX );
+
+ /* Save EBX */
+ x86_push( func, aos_output );
+
+ x86_mov( func, soa_output, x86_fn_arg( func, soa ) );
+ x86_mov( func, aos_output, x86_fn_arg( func, aos ) );
+ x86_mov( func, num_outputs, x86_fn_arg( func, num ) );
+
+ /* do */
+ inner_loop = x86_get_label( func );
+ {
+ sse_movups( func, make_xmm( 0 ), x86_make_disp( soa_output, 0 ) );
+ sse_movups( func, make_xmm( 1 ), x86_make_disp( soa_output, 16 ) );
+ sse_movups( func, make_xmm( 3 ), x86_make_disp( soa_output, 32 ) );
+ sse_movups( func, make_xmm( 4 ), x86_make_disp( soa_output, 48 ) );
+
+ sse_movaps( func, make_xmm( 2 ), make_xmm( 0 ) );
+ sse_movaps( func, make_xmm( 5 ), make_xmm( 3 ) );
+ sse_unpcklps( func, make_xmm( 0 ), make_xmm( 1 ) );
+ sse_unpckhps( func, make_xmm( 2 ), make_xmm( 1 ) );
+ sse_unpcklps( func, make_xmm( 3 ), make_xmm( 4 ) );
+ sse_unpckhps( func, make_xmm( 5 ), make_xmm( 4 ) );
+
+ x86_mov( func, temp, x86_fn_arg( func, stride ) );
+ x86_push( func, aos_output );
+ sse_movlps( func, x86_make_disp( aos_output, 0 ), make_xmm( 0 ) );
+ sse_movlps( func, x86_make_disp( aos_output, 8 ), make_xmm( 3 ) );
+ x86_add( func, aos_output, temp );
+ sse_movhps( func, x86_make_disp( aos_output, 0 ), make_xmm( 0 ) );
+ sse_movhps( func, x86_make_disp( aos_output, 8 ), make_xmm( 3 ) );
+ x86_add( func, aos_output, temp );
+ sse_movlps( func, x86_make_disp( aos_output, 0 ), make_xmm( 2 ) );
+ sse_movlps( func, x86_make_disp( aos_output, 8 ), make_xmm( 5 ) );
+ x86_add( func, aos_output, temp );
+ sse_movhps( func, x86_make_disp( aos_output, 0 ), make_xmm( 2 ) );
+ sse_movhps( func, x86_make_disp( aos_output, 8 ), make_xmm( 5 ) );
+ x86_pop( func, aos_output );
+
+ /* Advance to next output */
+ x86_lea( func, aos_output, x86_make_disp(aos_output, 16) );
+ x86_lea( func, soa_output, x86_make_disp(soa_output, 64) );
+ }
+ /* while --num_outputs */
+ x86_dec( func, num_outputs );
+ x86_jcc( func, cc_NE, inner_loop );
+
+ /* Restore EBX */
+ x86_pop( func, aos_output );
+}
+
+/**
+ * Translate a TGSI vertex/fragment shader to SSE2 code.
+ * Slightly different things are done for vertex vs. fragment shaders.
+ *
+ * Note that fragment shaders are responsible for interpolating shader
+ * inputs. Because on x86 we have only 4 GP registers, and here we
+ * have 5 shader arguments (input, output, const, temp and coef), the
+ * code is split into two phases -- DECLARATION and INSTRUCTION phase.
+ * GP register holding the output argument is aliased with the coeff
+ * argument, as outputs are not needed in the DECLARATION phase.
+ *
+ * \param tokens the TGSI input shader
+ * \param func the output SSE code/function
+ * \param immediates buffer to place immediates, later passed to SSE func
+ * \param return 1 for success, 0 if translation failed
+ */
+unsigned
+tgsi_emit_sse2(
+ const struct tgsi_token *tokens,
+ struct x86_function *func,
+ float (*immediates)[4],
+ boolean do_swizzles )
+{
+ struct tgsi_parse_context parse;
+ boolean instruction_phase = FALSE;
+ unsigned ok = 1;
+ uint num_immediates = 0;
+
+ util_init_math();
+
+ func->csr = func->store;
+
+ tgsi_parse_init( &parse, tokens );
+
+ /* Can't just use EDI, EBX without save/restoring them:
+ */
+ x86_push(
+ func,
+ get_immediate_base() );
+
+ x86_push(
+ func,
+ get_temp_base() );
+
+
+ /*
+ * Different function args for vertex/fragment shaders:
+ */
+ if (parse.FullHeader.Processor.Processor == TGSI_PROCESSOR_FRAGMENT) {
+ /* DECLARATION phase, do not load output argument. */
+ x86_mov(
+ func,
+ get_input_base(),
+ x86_fn_arg( func, 1 ) );
+ /* skipping outputs argument here */
+ x86_mov(
+ func,
+ get_const_base(),
+ x86_fn_arg( func, 3 ) );
+ x86_mov(
+ func,
+ get_temp_base(),
+ x86_fn_arg( func, 4 ) );
+ x86_mov(
+ func,
+ get_coef_base(),
+ x86_fn_arg( func, 5 ) );
+ x86_mov(
+ func,
+ get_immediate_base(),
+ x86_fn_arg( func, 6 ) );
+ }
+ else {
+ assert(parse.FullHeader.Processor.Processor == TGSI_PROCESSOR_VERTEX);
+
+ if (do_swizzles)
+ aos_to_soa( func,
+ 6, /* aos_input */
+ 1, /* machine->input */
+ 7, /* num_inputs */
+ 8 ); /* input_stride */
+
+ x86_mov(
+ func,
+ get_input_base(),
+ x86_fn_arg( func, 1 ) );
+ x86_mov(
+ func,
+ get_output_base(),
+ x86_fn_arg( func, 2 ) );
+ x86_mov(
+ func,
+ get_const_base(),
+ x86_fn_arg( func, 3 ) );
+ x86_mov(
+ func,
+ get_temp_base(),
+ x86_fn_arg( func, 4 ) );
+ x86_mov(
+ func,
+ get_immediate_base(),
+ x86_fn_arg( func, 5 ) );
+ }
+
+ while( !tgsi_parse_end_of_tokens( &parse ) && ok ) {
+ tgsi_parse_token( &parse );
+
+ switch( parse.FullToken.Token.Type ) {
+ case TGSI_TOKEN_TYPE_DECLARATION:
+ if (parse.FullHeader.Processor.Processor == TGSI_PROCESSOR_FRAGMENT) {
+ emit_declaration(
+ func,
+ &parse.FullToken.FullDeclaration );
+ }
+ break;
+
+ case TGSI_TOKEN_TYPE_INSTRUCTION:
+ if (parse.FullHeader.Processor.Processor == TGSI_PROCESSOR_FRAGMENT) {
+ if( !instruction_phase ) {
+ /* INSTRUCTION phase, overwrite coeff with output. */
+ instruction_phase = TRUE;
+ x86_mov(
+ func,
+ get_output_base(),
+ x86_fn_arg( func, 2 ) );
+ }
+ }
+
+ ok = emit_instruction(
+ func,
+ &parse.FullToken.FullInstruction );
+
+ if (!ok) {
+ debug_printf("failed to translate tgsi opcode %d to SSE (%s)\n",
+ parse.FullToken.FullInstruction.Instruction.Opcode,
+ parse.FullHeader.Processor.Processor == TGSI_PROCESSOR_VERTEX ?
+ "vertex shader" : "fragment shader");
+ }
+ break;
+
+ case TGSI_TOKEN_TYPE_IMMEDIATE:
+ /* simply copy the immediate values into the next immediates[] slot */
+ {
+ const uint size = parse.FullToken.FullImmediate.Immediate.NrTokens - 1;
+ uint i;
+ assert(size <= 4);
+ assert(num_immediates < TGSI_EXEC_NUM_IMMEDIATES);
+ for( i = 0; i < size; i++ ) {
+ immediates[num_immediates][i] =
+ parse.FullToken.FullImmediate.u.ImmediateFloat32[i].Float;
+ }
+#if 0
+ debug_printf("SSE FS immediate[%d] = %f %f %f %f\n",
+ num_immediates,
+ immediates[num_immediates][0],
+ immediates[num_immediates][1],
+ immediates[num_immediates][2],
+ immediates[num_immediates][3]);
+#endif
+ num_immediates++;
+ }
+ break;
+
+ default:
+ ok = 0;
+ assert( 0 );
+ }
+ }
+
+ if (parse.FullHeader.Processor.Processor == TGSI_PROCESSOR_VERTEX) {
+ if (do_swizzles)
+ soa_to_aos( func, 9, 2, 10, 11 );
+ }
+
+ /* Can't just use EBX, EDI without save/restoring them:
+ */
+ x86_pop(
+ func,
+ get_temp_base() );
+
+ x86_pop(
+ func,
+ get_immediate_base() );
+
+ emit_ret( func );
+
+ tgsi_parse_free( &parse );
+
+ return ok;
+}
+
+#endif /* PIPE_ARCH_X86 */
+
diff --git a/src/gallium/auxiliary/tgsi/tgsi_sse2.h b/src/gallium/auxiliary/tgsi/tgsi_sse2.h
new file mode 100644
index 00000000000..af838b2a25b
--- /dev/null
+++ b/src/gallium/auxiliary/tgsi/tgsi_sse2.h
@@ -0,0 +1,49 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef TGSI_SSE2_H
+#define TGSI_SSE2_H
+
+#if defined __cplusplus
+extern "C" {
+#endif
+
+struct tgsi_token;
+struct x86_function;
+
+unsigned
+tgsi_emit_sse2(
+ const struct tgsi_token *tokens,
+ struct x86_function *function,
+ float (*immediates)[4],
+ boolean do_swizzles );
+
+#if defined __cplusplus
+}
+#endif
+
+#endif /* TGSI_SSE2_H */
diff --git a/src/gallium/auxiliary/tgsi/tgsi_text.c b/src/gallium/auxiliary/tgsi/tgsi_text.c
new file mode 100644
index 00000000000..1e822fbbea1
--- /dev/null
+++ b/src/gallium/auxiliary/tgsi/tgsi_text.c
@@ -0,0 +1,1097 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "pipe/p_debug.h"
+#include "tgsi_text.h"
+#include "tgsi_build.h"
+#include "tgsi_info.h"
+#include "tgsi_parse.h"
+#include "tgsi_sanity.h"
+#include "tgsi_util.h"
+
+static boolean is_alpha_underscore( const char *cur )
+{
+ return
+ (*cur >= 'a' && *cur <= 'z') ||
+ (*cur >= 'A' && *cur <= 'Z') ||
+ *cur == '_';
+}
+
+static boolean is_digit( const char *cur )
+{
+ return *cur >= '0' && *cur <= '9';
+}
+
+static boolean is_digit_alpha_underscore( const char *cur )
+{
+ return is_digit( cur ) || is_alpha_underscore( cur );
+}
+
+static boolean uprcase( char c )
+{
+ if (c >= 'a' && c <= 'z')
+ return c += 'A' - 'a';
+ return c;
+}
+
+static boolean str_match_no_case( const char **pcur, const char *str )
+{
+ const char *cur = *pcur;
+
+ while (*str != '\0' && *str == uprcase( *cur )) {
+ str++;
+ cur++;
+ }
+ if (*str == '\0') {
+ *pcur = cur;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+/* Eat zero or more whitespaces.
+ */
+static void eat_opt_white( const char **pcur )
+{
+ while (**pcur == ' ' || **pcur == '\t' || **pcur == '\n')
+ (*pcur)++;
+}
+
+/* Eat one or more whitespaces.
+ * Return TRUE if at least one whitespace eaten.
+ */
+static boolean eat_white( const char **pcur )
+{
+ const char *cur = *pcur;
+
+ eat_opt_white( pcur );
+ return *pcur > cur;
+}
+
+/* Parse unsigned integer.
+ * No checks for overflow.
+ */
+static boolean parse_uint( const char **pcur, uint *val )
+{
+ const char *cur = *pcur;
+
+ if (is_digit( cur )) {
+ *val = *cur++ - '0';
+ while (is_digit( cur ))
+ *val = *val * 10 + *cur++ - '0';
+ *pcur = cur;
+ return TRUE;
+ }
+ return FALSE;
+}
+
+/* Parse floating point.
+ */
+static boolean parse_float( const char **pcur, float *val )
+{
+ const char *cur = *pcur;
+ boolean integral_part = FALSE;
+ boolean fractional_part = FALSE;
+
+ *val = (float) atof( cur );
+
+ if (*cur == '-' || *cur == '+')
+ cur++;
+ if (is_digit( cur )) {
+ cur++;
+ integral_part = TRUE;
+ while (is_digit( cur ))
+ cur++;
+ }
+ if (*cur == '.') {
+ cur++;
+ if (is_digit( cur )) {
+ cur++;
+ fractional_part = TRUE;
+ while (is_digit( cur ))
+ cur++;
+ }
+ }
+ if (!integral_part && !fractional_part)
+ return FALSE;
+ if (uprcase( *cur ) == 'E') {
+ cur++;
+ if (*cur == '-' || *cur == '+')
+ cur++;
+ if (is_digit( cur )) {
+ cur++;
+ while (is_digit( cur ))
+ cur++;
+ }
+ else
+ return FALSE;
+ }
+ *pcur = cur;
+ return TRUE;
+}
+
+struct translate_ctx
+{
+ const char *text;
+ const char *cur;
+ struct tgsi_token *tokens;
+ struct tgsi_token *tokens_cur;
+ struct tgsi_token *tokens_end;
+ struct tgsi_header *header;
+};
+
+static void report_error( struct translate_ctx *ctx, const char *msg )
+{
+ debug_printf( "\nError: %s", msg );
+}
+
+/* Parse shader header.
+ * Return TRUE for one of the following headers.
+ * FRAG1.1
+ * GEOM1.1
+ * VERT1.1
+ */
+static boolean parse_header( struct translate_ctx *ctx )
+{
+ uint processor;
+
+ if (str_match_no_case( &ctx->cur, "FRAG1.1" ))
+ processor = TGSI_PROCESSOR_FRAGMENT;
+ else if (str_match_no_case( &ctx->cur, "VERT1.1" ))
+ processor = TGSI_PROCESSOR_VERTEX;
+ else if (str_match_no_case( &ctx->cur, "GEOM1.1" ))
+ processor = TGSI_PROCESSOR_GEOMETRY;
+ else {
+ report_error( ctx, "Unknown header" );
+ return FALSE;
+ }
+
+ if (ctx->tokens_cur >= ctx->tokens_end)
+ return FALSE;
+ *(struct tgsi_version *) ctx->tokens_cur++ = tgsi_build_version();
+
+ if (ctx->tokens_cur >= ctx->tokens_end)
+ return FALSE;
+ ctx->header = (struct tgsi_header *) ctx->tokens_cur++;
+ *ctx->header = tgsi_build_header();
+
+ if (ctx->tokens_cur >= ctx->tokens_end)
+ return FALSE;
+ *(struct tgsi_processor *) ctx->tokens_cur++ = tgsi_build_processor( processor, ctx->header );
+
+ return TRUE;
+}
+
+static boolean parse_label( struct translate_ctx *ctx, uint *val )
+{
+ const char *cur = ctx->cur;
+
+ if (parse_uint( &cur, val )) {
+ eat_opt_white( &cur );
+ if (*cur == ':') {
+ cur++;
+ ctx->cur = cur;
+ return TRUE;
+ }
+ }
+ return FALSE;
+}
+
+static const char *file_names[TGSI_FILE_COUNT] =
+{
+ "NULL",
+ "CONST",
+ "IN",
+ "OUT",
+ "TEMP",
+ "SAMP",
+ "ADDR",
+ "IMM"
+};
+
+static boolean
+parse_file( const char **pcur, uint *file )
+{
+ uint i;
+
+ for (i = 0; i < TGSI_FILE_COUNT; i++) {
+ const char *cur = *pcur;
+
+ if (str_match_no_case( &cur, file_names[i] )) {
+ if (!is_digit_alpha_underscore( cur )) {
+ *pcur = cur;
+ *file = i;
+ return TRUE;
+ }
+ }
+ }
+ return FALSE;
+}
+
+static boolean
+parse_opt_writemask(
+ struct translate_ctx *ctx,
+ uint *writemask )
+{
+ const char *cur;
+
+ cur = ctx->cur;
+ eat_opt_white( &cur );
+ if (*cur == '.') {
+ cur++;
+ *writemask = TGSI_WRITEMASK_NONE;
+ eat_opt_white( &cur );
+ if (uprcase( *cur ) == 'X') {
+ cur++;
+ *writemask |= TGSI_WRITEMASK_X;
+ }
+ if (uprcase( *cur ) == 'Y') {
+ cur++;
+ *writemask |= TGSI_WRITEMASK_Y;
+ }
+ if (uprcase( *cur ) == 'Z') {
+ cur++;
+ *writemask |= TGSI_WRITEMASK_Z;
+ }
+ if (uprcase( *cur ) == 'W') {
+ cur++;
+ *writemask |= TGSI_WRITEMASK_W;
+ }
+
+ if (*writemask == TGSI_WRITEMASK_NONE) {
+ report_error( ctx, "Writemask expected" );
+ return FALSE;
+ }
+
+ ctx->cur = cur;
+ }
+ else {
+ *writemask = TGSI_WRITEMASK_XYZW;
+ }
+ return TRUE;
+}
+
+/* <register_file_bracket> ::= <file> `['
+ */
+static boolean
+parse_register_file_bracket(
+ struct translate_ctx *ctx,
+ uint *file )
+{
+ if (!parse_file( &ctx->cur, file )) {
+ report_error( ctx, "Unknown register file" );
+ return FALSE;
+ }
+ eat_opt_white( &ctx->cur );
+ if (*ctx->cur != '[') {
+ report_error( ctx, "Expected `['" );
+ return FALSE;
+ }
+ ctx->cur++;
+ return TRUE;
+}
+
+/* <register_file_bracket_index> ::= <register_file_bracket> <uint>
+ */
+static boolean
+parse_register_file_bracket_index(
+ struct translate_ctx *ctx,
+ uint *file,
+ int *index )
+{
+ uint uindex;
+
+ if (!parse_register_file_bracket( ctx, file ))
+ return FALSE;
+ eat_opt_white( &ctx->cur );
+ if (!parse_uint( &ctx->cur, &uindex )) {
+ report_error( ctx, "Expected literal unsigned integer" );
+ return FALSE;
+ }
+ *index = (int) uindex;
+ return TRUE;
+}
+
+/* Parse destination register operand.
+ * <register_dst> ::= <register_file_bracket_index> `]'
+ */
+static boolean
+parse_register_dst(
+ struct translate_ctx *ctx,
+ uint *file,
+ int *index )
+{
+ if (!parse_register_file_bracket_index( ctx, file, index ))
+ return FALSE;
+ eat_opt_white( &ctx->cur );
+ if (*ctx->cur != ']') {
+ report_error( ctx, "Expected `]'" );
+ return FALSE;
+ }
+ ctx->cur++;
+ return TRUE;
+}
+
+/* Parse source register operand.
+ * <register_src> ::= <register_file_bracket_index> `]' |
+ * <register_file_bracket> <register_dst> `]' |
+ * <register_file_bracket> <register_dst> `+' <uint> `]' |
+ * <register_file_bracket> <register_dst> `-' <uint> `]'
+ */
+static boolean
+parse_register_src(
+ struct translate_ctx *ctx,
+ uint *file,
+ int *index,
+ uint *ind_file,
+ int *ind_index )
+{
+ const char *cur;
+ uint uindex;
+
+ if (!parse_register_file_bracket( ctx, file ))
+ return FALSE;
+ eat_opt_white( &ctx->cur );
+ cur = ctx->cur;
+ if (parse_file( &cur, ind_file )) {
+ if (!parse_register_dst( ctx, ind_file, ind_index ))
+ return FALSE;
+ eat_opt_white( &ctx->cur );
+ if (*ctx->cur == '+' || *ctx->cur == '-') {
+ boolean negate;
+
+ negate = *ctx->cur == '-';
+ ctx->cur++;
+ eat_opt_white( &ctx->cur );
+ if (!parse_uint( &ctx->cur, &uindex )) {
+ report_error( ctx, "Expected literal unsigned integer" );
+ return FALSE;
+ }
+ if (negate)
+ *index = -(int) uindex;
+ else
+ *index = (int) uindex;
+ }
+ else {
+ *index = 0;
+ }
+ }
+ else {
+ if (!parse_uint( &ctx->cur, &uindex )) {
+ report_error( ctx, "Expected literal unsigned integer" );
+ return FALSE;
+ }
+ *index = (int) uindex;
+ *ind_file = TGSI_FILE_NULL;
+ *ind_index = 0;
+ }
+ eat_opt_white( &ctx->cur );
+ if (*ctx->cur != ']') {
+ report_error( ctx, "Expected `]'" );
+ return FALSE;
+ }
+ ctx->cur++;
+ return TRUE;
+}
+
+/* Parse register declaration.
+ * <register_dcl> ::= <register_file_bracket_index> `]' |
+ * <register_file_bracket_index> `..' <index> `]'
+ */
+static boolean
+parse_register_dcl(
+ struct translate_ctx *ctx,
+ uint *file,
+ int *first,
+ int *last )
+{
+ if (!parse_register_file_bracket_index( ctx, file, first ))
+ return FALSE;
+ eat_opt_white( &ctx->cur );
+ if (ctx->cur[0] == '.' && ctx->cur[1] == '.') {
+ uint uindex;
+
+ ctx->cur += 2;
+ eat_opt_white( &ctx->cur );
+ if (!parse_uint( &ctx->cur, &uindex )) {
+ report_error( ctx, "Expected literal integer" );
+ return FALSE;
+ }
+ *last = (int) uindex;
+ eat_opt_white( &ctx->cur );
+ }
+ else {
+ *last = *first;
+ }
+ if (*ctx->cur != ']') {
+ report_error( ctx, "Expected `]' or `..'" );
+ return FALSE;
+ }
+ ctx->cur++;
+ return TRUE;
+}
+
+static const char *modulate_names[TGSI_MODULATE_COUNT] =
+{
+ "_1X",
+ "_2X",
+ "_4X",
+ "_8X",
+ "_D2",
+ "_D4",
+ "_D8"
+};
+
+static boolean
+parse_dst_operand(
+ struct translate_ctx *ctx,
+ struct tgsi_full_dst_register *dst )
+{
+ uint file;
+ int index;
+ uint writemask;
+ const char *cur;
+
+ if (!parse_register_dst( ctx, &file, &index ))
+ return FALSE;
+
+ cur = ctx->cur;
+ eat_opt_white( &cur );
+ if (*cur == '_') {
+ uint i;
+
+ for (i = 0; i < TGSI_MODULATE_COUNT; i++) {
+ if (str_match_no_case( &cur, modulate_names[i] )) {
+ if (!is_digit_alpha_underscore( cur )) {
+ dst->DstRegisterExtModulate.Modulate = i;
+ ctx->cur = cur;
+ break;
+ }
+ }
+ }
+ }
+
+ if (!parse_opt_writemask( ctx, &writemask ))
+ return FALSE;
+
+ dst->DstRegister.File = file;
+ dst->DstRegister.Index = index;
+ dst->DstRegister.WriteMask = writemask;
+ return TRUE;
+}
+
+static boolean
+parse_optional_swizzle(
+ struct translate_ctx *ctx,
+ uint swizzle[4],
+ boolean *parsed_swizzle,
+ boolean *parsed_extswizzle )
+{
+ const char *cur = ctx->cur;
+
+ *parsed_swizzle = FALSE;
+ *parsed_extswizzle = FALSE;
+
+ eat_opt_white( &cur );
+ if (*cur == '.') {
+ uint i;
+
+ cur++;
+ eat_opt_white( &cur );
+ for (i = 0; i < 4; i++) {
+ if (uprcase( *cur ) == 'X')
+ swizzle[i] = TGSI_SWIZZLE_X;
+ else if (uprcase( *cur ) == 'Y')
+ swizzle[i] = TGSI_SWIZZLE_Y;
+ else if (uprcase( *cur ) == 'Z')
+ swizzle[i] = TGSI_SWIZZLE_Z;
+ else if (uprcase( *cur ) == 'W')
+ swizzle[i] = TGSI_SWIZZLE_W;
+ else {
+ if (*cur == '0')
+ swizzle[i] = TGSI_EXTSWIZZLE_ZERO;
+ else if (*cur == '1')
+ swizzle[i] = TGSI_EXTSWIZZLE_ONE;
+ else {
+ report_error( ctx, "Expected register swizzle component `x', `y', `z', `w', `0' or `1'" );
+ return FALSE;
+ }
+ *parsed_extswizzle = TRUE;
+ }
+ cur++;
+ }
+ *parsed_swizzle = TRUE;
+ ctx->cur = cur;
+ }
+ return TRUE;
+}
+
+static boolean
+parse_src_operand(
+ struct translate_ctx *ctx,
+ struct tgsi_full_src_register *src )
+{
+ const char *cur;
+ float value;
+ uint file;
+ int index;
+ uint ind_file;
+ int ind_index;
+ uint swizzle[4];
+ boolean parsed_swizzle;
+ boolean parsed_extswizzle;
+
+ if (*ctx->cur == '-') {
+ cur = ctx->cur;
+ cur++;
+ eat_opt_white( &cur );
+ if (*cur == '(') {
+ cur++;
+ src->SrcRegisterExtMod.Negate = 1;
+ eat_opt_white( &cur );
+ ctx->cur = cur;
+ }
+ }
+
+ if (*ctx->cur == '|') {
+ ctx->cur++;
+ eat_opt_white( &ctx->cur );
+ src->SrcRegisterExtMod.Absolute = 1;
+ }
+
+ if (*ctx->cur == '-') {
+ ctx->cur++;
+ eat_opt_white( &ctx->cur );
+ src->SrcRegister.Negate = 1;
+ }
+
+ cur = ctx->cur;
+ if (parse_float( &cur, &value )) {
+ if (value == 2.0f) {
+ eat_opt_white( &cur );
+ if (*cur != '*') {
+ report_error( ctx, "Expected `*'" );
+ return FALSE;
+ }
+ cur++;
+ if (*cur != '(') {
+ report_error( ctx, "Expected `('" );
+ return FALSE;
+ }
+ cur++;
+ src->SrcRegisterExtMod.Scale2X = 1;
+ eat_opt_white( &cur );
+ ctx->cur = cur;
+ }
+ }
+
+ if (*ctx->cur == '(') {
+ ctx->cur++;
+ eat_opt_white( &ctx->cur );
+ src->SrcRegisterExtMod.Bias = 1;
+ }
+
+ cur = ctx->cur;
+ if (parse_float( &cur, &value )) {
+ if (value == 1.0f) {
+ eat_opt_white( &cur );
+ if (*cur != '-') {
+ report_error( ctx, "Expected `-'" );
+ return FALSE;
+ }
+ cur++;
+ if (*cur != '(') {
+ report_error( ctx, "Expected `('" );
+ return FALSE;
+ }
+ cur++;
+ src->SrcRegisterExtMod.Complement = 1;
+ eat_opt_white( &cur );
+ ctx->cur = cur;
+ }
+ }
+
+ if (!parse_register_src( ctx, &file, &index, &ind_file, &ind_index ))
+ return FALSE;
+ src->SrcRegister.File = file;
+ src->SrcRegister.Index = index;
+ if (ind_file != TGSI_FILE_NULL) {
+ src->SrcRegister.Indirect = 1;
+ src->SrcRegisterInd.File = ind_file;
+ src->SrcRegisterInd.Index = ind_index;
+ }
+
+ /* Parse optional swizzle.
+ */
+ if (parse_optional_swizzle( ctx, swizzle, &parsed_swizzle, &parsed_extswizzle )) {
+ if (parsed_extswizzle) {
+ assert( parsed_swizzle );
+
+ src->SrcRegisterExtSwz.ExtSwizzleX = swizzle[0];
+ src->SrcRegisterExtSwz.ExtSwizzleY = swizzle[1];
+ src->SrcRegisterExtSwz.ExtSwizzleZ = swizzle[2];
+ src->SrcRegisterExtSwz.ExtSwizzleW = swizzle[3];
+ }
+ else if (parsed_swizzle) {
+ src->SrcRegister.SwizzleX = swizzle[0];
+ src->SrcRegister.SwizzleY = swizzle[1];
+ src->SrcRegister.SwizzleZ = swizzle[2];
+ src->SrcRegister.SwizzleW = swizzle[3];
+ }
+ }
+
+ if (src->SrcRegisterExtMod.Complement) {
+ eat_opt_white( &ctx->cur );
+ if (*ctx->cur != ')') {
+ report_error( ctx, "Expected `)'" );
+ return FALSE;
+ }
+ ctx->cur++;
+ }
+
+ if (src->SrcRegisterExtMod.Bias) {
+ eat_opt_white( &ctx->cur );
+ if (*ctx->cur != ')') {
+ report_error( ctx, "Expected `)'" );
+ return FALSE;
+ }
+ ctx->cur++;
+ eat_opt_white( &ctx->cur );
+ if (*ctx->cur != '-') {
+ report_error( ctx, "Expected `-'" );
+ return FALSE;
+ }
+ ctx->cur++;
+ eat_opt_white( &ctx->cur );
+ if (!parse_float( &ctx->cur, &value )) {
+ report_error( ctx, "Expected literal floating point" );
+ return FALSE;
+ }
+ if (value != 0.5f) {
+ report_error( ctx, "Expected 0.5" );
+ return FALSE;
+ }
+ }
+
+ if (src->SrcRegisterExtMod.Scale2X) {
+ eat_opt_white( &ctx->cur );
+ if (*ctx->cur != ')') {
+ report_error( ctx, "Expected `)'" );
+ return FALSE;
+ }
+ ctx->cur++;
+ }
+
+ if (src->SrcRegisterExtMod.Absolute) {
+ eat_opt_white( &ctx->cur );
+ if (*ctx->cur != '|') {
+ report_error( ctx, "Expected `|'" );
+ return FALSE;
+ }
+ ctx->cur++;
+ }
+
+ if (src->SrcRegisterExtMod.Negate) {
+ eat_opt_white( &ctx->cur );
+ if (*ctx->cur != ')') {
+ report_error( ctx, "Expected `)'" );
+ return FALSE;
+ }
+ ctx->cur++;
+ }
+
+ return TRUE;
+}
+
+static const char *texture_names[TGSI_TEXTURE_COUNT] =
+{
+ "UNKNOWN",
+ "1D",
+ "2D",
+ "3D",
+ "CUBE",
+ "RECT",
+ "SHADOW1D",
+ "SHADOW2D",
+ "SHADOWRECT"
+};
+
+static boolean
+parse_instruction(
+ struct translate_ctx *ctx,
+ boolean has_label )
+{
+ uint i;
+ uint saturate = TGSI_SAT_NONE;
+ const struct tgsi_opcode_info *info;
+ struct tgsi_full_instruction inst;
+ uint advance;
+
+ /* Parse instruction name.
+ */
+ eat_opt_white( &ctx->cur );
+ for (i = 0; i < TGSI_OPCODE_LAST; i++) {
+ const char *cur = ctx->cur;
+
+ info = tgsi_get_opcode_info( i );
+ if (str_match_no_case( &cur, info->mnemonic )) {
+ if (str_match_no_case( &cur, "_SATNV" ))
+ saturate = TGSI_SAT_MINUS_PLUS_ONE;
+ else if (str_match_no_case( &cur, "_SAT" ))
+ saturate = TGSI_SAT_ZERO_ONE;
+
+ if (info->num_dst + info->num_src + info->is_tex == 0) {
+ if (!is_digit_alpha_underscore( cur )) {
+ ctx->cur = cur;
+ break;
+ }
+ }
+ else if (*cur == '\0' || eat_white( &cur )) {
+ ctx->cur = cur;
+ break;
+ }
+ }
+ }
+ if (i == TGSI_OPCODE_LAST) {
+ if (has_label)
+ report_error( ctx, "Unknown opcode" );
+ else
+ report_error( ctx, "Expected `DCL', `IMM' or a label" );
+ return FALSE;
+ }
+
+ inst = tgsi_default_full_instruction();
+ inst.Instruction.Opcode = i;
+ inst.Instruction.Saturate = saturate;
+ inst.Instruction.NumDstRegs = info->num_dst;
+ inst.Instruction.NumSrcRegs = info->num_src;
+
+ /* Parse instruction operands.
+ */
+ for (i = 0; i < info->num_dst + info->num_src + info->is_tex; i++) {
+ if (i > 0) {
+ eat_opt_white( &ctx->cur );
+ if (*ctx->cur != ',') {
+ report_error( ctx, "Expected `,'" );
+ return FALSE;
+ }
+ ctx->cur++;
+ eat_opt_white( &ctx->cur );
+ }
+
+ if (i < info->num_dst) {
+ if (!parse_dst_operand( ctx, &inst.FullDstRegisters[i] ))
+ return FALSE;
+ }
+ else if (i < info->num_dst + info->num_src) {
+ if (!parse_src_operand( ctx, &inst.FullSrcRegisters[i - info->num_dst] ))
+ return FALSE;
+ }
+ else {
+ uint j;
+
+ for (j = 0; j < TGSI_TEXTURE_COUNT; j++) {
+ if (str_match_no_case( &ctx->cur, texture_names[j] )) {
+ if (!is_digit_alpha_underscore( ctx->cur )) {
+ inst.InstructionExtTexture.Texture = j;
+ break;
+ }
+ }
+ }
+ if (j == TGSI_TEXTURE_COUNT) {
+ report_error( ctx, "Expected texture target" );
+ return FALSE;
+ }
+ }
+ }
+
+ if (info->is_branch) {
+ uint target;
+
+ eat_opt_white( &ctx->cur );
+ if (*ctx->cur != ':') {
+ report_error( ctx, "Expected `:'" );
+ return FALSE;
+ }
+ ctx->cur++;
+ eat_opt_white( &ctx->cur );
+ if (!parse_uint( &ctx->cur, &target )) {
+ report_error( ctx, "Expected a label" );
+ return FALSE;
+ }
+ inst.InstructionExtLabel.Label = target;
+ }
+
+ advance = tgsi_build_full_instruction(
+ &inst,
+ ctx->tokens_cur,
+ ctx->header,
+ (uint) (ctx->tokens_end - ctx->tokens_cur) );
+ if (advance == 0)
+ return FALSE;
+ ctx->tokens_cur += advance;
+
+ return TRUE;
+}
+
+static const char *semantic_names[TGSI_SEMANTIC_COUNT] =
+{
+ "POSITION",
+ "COLOR",
+ "BCOLOR",
+ "FOG",
+ "PSIZE",
+ "GENERIC",
+ "NORMAL"
+};
+
+static const char *interpolate_names[TGSI_INTERPOLATE_COUNT] =
+{
+ "CONSTANT",
+ "LINEAR",
+ "PERSPECTIVE"
+};
+
+static boolean parse_declaration( struct translate_ctx *ctx )
+{
+ struct tgsi_full_declaration decl;
+ uint file;
+ int first;
+ int last;
+ uint writemask;
+ const char *cur;
+ uint advance;
+
+ if (!eat_white( &ctx->cur )) {
+ report_error( ctx, "Syntax error" );
+ return FALSE;
+ }
+ if (!parse_register_dcl( ctx, &file, &first, &last ))
+ return FALSE;
+ if (!parse_opt_writemask( ctx, &writemask ))
+ return FALSE;
+
+ decl = tgsi_default_full_declaration();
+ decl.Declaration.File = file;
+ decl.Declaration.UsageMask = writemask;
+ decl.DeclarationRange.First = first;
+ decl.DeclarationRange.Last = last;
+
+ cur = ctx->cur;
+ eat_opt_white( &cur );
+ if (*cur == ',') {
+ uint i;
+
+ cur++;
+ eat_opt_white( &cur );
+ for (i = 0; i < TGSI_SEMANTIC_COUNT; i++) {
+ if (str_match_no_case( &cur, semantic_names[i] )) {
+ const char *cur2 = cur;
+ uint index;
+
+ if (is_digit_alpha_underscore( cur ))
+ continue;
+ eat_opt_white( &cur2 );
+ if (*cur2 == '[') {
+ cur2++;
+ eat_opt_white( &cur2 );
+ if (!parse_uint( &cur2, &index )) {
+ report_error( ctx, "Expected literal integer" );
+ return FALSE;
+ }
+ eat_opt_white( &cur2 );
+ if (*cur2 != ']') {
+ report_error( ctx, "Expected `]'" );
+ return FALSE;
+ }
+ cur2++;
+
+ decl.Semantic.SemanticIndex = index;
+
+ cur = cur2;
+ }
+
+ decl.Declaration.Semantic = 1;
+ decl.Semantic.SemanticName = i;
+
+ ctx->cur = cur;
+ break;
+ }
+ }
+ }
+
+ cur = ctx->cur;
+ eat_opt_white( &cur );
+ if (*cur == ',') {
+ uint i;
+
+ cur++;
+ eat_opt_white( &cur );
+ for (i = 0; i < TGSI_INTERPOLATE_COUNT; i++) {
+ if (str_match_no_case( &cur, interpolate_names[i] )) {
+ if (is_digit_alpha_underscore( cur ))
+ continue;
+ decl.Declaration.Interpolate = i;
+
+ ctx->cur = cur;
+ break;
+ }
+ }
+ if (i == TGSI_INTERPOLATE_COUNT) {
+ report_error( ctx, "Expected semantic or interpolate attribute" );
+ return FALSE;
+ }
+ }
+
+ advance = tgsi_build_full_declaration(
+ &decl,
+ ctx->tokens_cur,
+ ctx->header,
+ (uint) (ctx->tokens_end - ctx->tokens_cur) );
+ if (advance == 0)
+ return FALSE;
+ ctx->tokens_cur += advance;
+
+ return TRUE;
+}
+
+static boolean parse_immediate( struct translate_ctx *ctx )
+{
+ struct tgsi_full_immediate imm;
+ uint i;
+ float values[4];
+ uint advance;
+
+ if (!eat_white( &ctx->cur )) {
+ report_error( ctx, "Syntax error" );
+ return FALSE;
+ }
+ if (!str_match_no_case( &ctx->cur, "FLT32" ) || is_digit_alpha_underscore( ctx->cur )) {
+ report_error( ctx, "Expected `FLT32'" );
+ return FALSE;
+ }
+ eat_opt_white( &ctx->cur );
+ if (*ctx->cur != '{') {
+ report_error( ctx, "Expected `{'" );
+ return FALSE;
+ }
+ ctx->cur++;
+ for (i = 0; i < 4; i++) {
+ eat_opt_white( &ctx->cur );
+ if (i > 0) {
+ if (*ctx->cur != ',') {
+ report_error( ctx, "Expected `,'" );
+ return FALSE;
+ }
+ ctx->cur++;
+ eat_opt_white( &ctx->cur );
+ }
+ if (!parse_float( &ctx->cur, &values[i] )) {
+ report_error( ctx, "Expected literal floating point" );
+ return FALSE;
+ }
+ }
+ eat_opt_white( &ctx->cur );
+ if (*ctx->cur != '}') {
+ report_error( ctx, "Expected `}'" );
+ return FALSE;
+ }
+ ctx->cur++;
+
+ imm = tgsi_default_full_immediate();
+ imm.Immediate.NrTokens += 4;
+ imm.Immediate.DataType = TGSI_IMM_FLOAT32;
+ imm.u.Pointer = values;
+
+ advance = tgsi_build_full_immediate(
+ &imm,
+ ctx->tokens_cur,
+ ctx->header,
+ (uint) (ctx->tokens_end - ctx->tokens_cur) );
+ if (advance == 0)
+ return FALSE;
+ ctx->tokens_cur += advance;
+
+ return TRUE;
+}
+
+static boolean translate( struct translate_ctx *ctx )
+{
+ eat_opt_white( &ctx->cur );
+ if (!parse_header( ctx ))
+ return FALSE;
+
+ while (*ctx->cur != '\0') {
+ uint label_val = 0;
+
+ if (!eat_white( &ctx->cur )) {
+ report_error( ctx, "Syntax error" );
+ return FALSE;
+ }
+
+ if (*ctx->cur == '\0')
+ break;
+
+ if (parse_label( ctx, &label_val )) {
+ if (!parse_instruction( ctx, TRUE ))
+ return FALSE;
+ }
+ else if (str_match_no_case( &ctx->cur, "DCL" )) {
+ if (!parse_declaration( ctx ))
+ return FALSE;
+ }
+ else if (str_match_no_case( &ctx->cur, "IMM" )) {
+ if (!parse_immediate( ctx ))
+ return FALSE;
+ }
+ else if (!parse_instruction( ctx, FALSE )) {
+ return FALSE;
+ }
+ }
+
+ return TRUE;
+}
+
+boolean
+tgsi_text_translate(
+ const char *text,
+ struct tgsi_token *tokens,
+ uint num_tokens )
+{
+ struct translate_ctx ctx;
+
+ ctx.text = text;
+ ctx.cur = text;
+ ctx.tokens = tokens;
+ ctx.tokens_cur = tokens;
+ ctx.tokens_end = tokens + num_tokens;
+
+ if (!translate( &ctx ))
+ return FALSE;
+
+ return tgsi_sanity_check( tokens );
+}
diff --git a/src/gallium/auxiliary/tgsi/tgsi_text.h b/src/gallium/auxiliary/tgsi/tgsi_text.h
new file mode 100644
index 00000000000..8eeeeef1402
--- /dev/null
+++ b/src/gallium/auxiliary/tgsi/tgsi_text.h
@@ -0,0 +1,47 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef TGSI_TEXT_H
+#define TGSI_TEXT_H
+
+#include "pipe/p_shader_tokens.h"
+
+#if defined __cplusplus
+extern "C" {
+#endif
+
+boolean
+tgsi_text_translate(
+ const char *text,
+ struct tgsi_token *tokens,
+ uint num_tokens );
+
+#if defined __cplusplus
+}
+#endif
+
+#endif /* TGSI_TEXT_H */
diff --git a/src/gallium/auxiliary/tgsi/tgsi_transform.c b/src/gallium/auxiliary/tgsi/tgsi_transform.c
new file mode 100644
index 00000000000..ea87da31e50
--- /dev/null
+++ b/src/gallium/auxiliary/tgsi/tgsi_transform.c
@@ -0,0 +1,200 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * TGSI program transformation utility.
+ *
+ * Authors: Brian Paul
+ */
+
+#include "pipe/p_debug.h"
+
+#include "tgsi_transform.h"
+
+
+
+static void
+emit_instruction(struct tgsi_transform_context *ctx,
+ const struct tgsi_full_instruction *inst)
+{
+ uint ti = ctx->ti;
+
+ ti += tgsi_build_full_instruction(inst,
+ ctx->tokens_out + ti,
+ ctx->header,
+ ctx->max_tokens_out - ti);
+ ctx->ti = ti;
+}
+
+
+static void
+emit_declaration(struct tgsi_transform_context *ctx,
+ const struct tgsi_full_declaration *decl)
+{
+ uint ti = ctx->ti;
+
+ ti += tgsi_build_full_declaration(decl,
+ ctx->tokens_out + ti,
+ ctx->header,
+ ctx->max_tokens_out - ti);
+ ctx->ti = ti;
+}
+
+
+static void
+emit_immediate(struct tgsi_transform_context *ctx,
+ const struct tgsi_full_immediate *imm)
+{
+ uint ti = ctx->ti;
+
+ ti += tgsi_build_full_immediate(imm,
+ ctx->tokens_out + ti,
+ ctx->header,
+ ctx->max_tokens_out - ti);
+ ctx->ti = ti;
+}
+
+
+
+/**
+ * Apply user-defined transformations to the input shader to produce
+ * the output shader.
+ * For example, a register search-and-replace operation could be applied
+ * by defining a transform_instruction() callback that examined and changed
+ * the instruction src/dest regs.
+ *
+ * \return number of tokens emitted
+ */
+int
+tgsi_transform_shader(const struct tgsi_token *tokens_in,
+ struct tgsi_token *tokens_out,
+ uint max_tokens_out,
+ struct tgsi_transform_context *ctx)
+{
+ uint procType;
+
+ /* input shader */
+ struct tgsi_parse_context parse;
+
+ /* output shader */
+ struct tgsi_processor *processor;
+
+
+ /**
+ ** callback context init
+ **/
+ ctx->emit_instruction = emit_instruction;
+ ctx->emit_declaration = emit_declaration;
+ ctx->emit_immediate = emit_immediate;
+ ctx->tokens_out = tokens_out;
+ ctx->max_tokens_out = max_tokens_out;
+
+
+ /**
+ ** Setup to begin parsing input shader
+ **/
+ if (tgsi_parse_init( &parse, tokens_in ) != TGSI_PARSE_OK) {
+ debug_printf("tgsi_parse_init() failed in tgsi_transform_shader()!\n");
+ return -1;
+ }
+ procType = parse.FullHeader.Processor.Processor;
+ assert(procType == TGSI_PROCESSOR_FRAGMENT ||
+ procType == TGSI_PROCESSOR_VERTEX ||
+ procType == TGSI_PROCESSOR_GEOMETRY);
+
+
+ /**
+ ** Setup output shader
+ **/
+ *(struct tgsi_version *) &tokens_out[0] = tgsi_build_version();
+
+ ctx->header = (struct tgsi_header *) (tokens_out + 1);
+ *ctx->header = tgsi_build_header();
+
+ processor = (struct tgsi_processor *) (tokens_out + 2);
+ *processor = tgsi_build_processor( procType, ctx->header );
+
+ ctx->ti = 3;
+
+
+ /**
+ ** Loop over incoming program tokens/instructions
+ */
+ while( !tgsi_parse_end_of_tokens( &parse ) ) {
+
+ tgsi_parse_token( &parse );
+
+ switch( parse.FullToken.Token.Type ) {
+ case TGSI_TOKEN_TYPE_INSTRUCTION:
+ {
+ struct tgsi_full_instruction *fullinst
+ = &parse.FullToken.FullInstruction;
+
+ if (ctx->transform_instruction)
+ ctx->transform_instruction(ctx, fullinst);
+ else
+ ctx->emit_instruction(ctx, fullinst);
+ }
+ break;
+
+ case TGSI_TOKEN_TYPE_DECLARATION:
+ {
+ struct tgsi_full_declaration *fulldecl
+ = &parse.FullToken.FullDeclaration;
+
+ if (ctx->transform_declaration)
+ ctx->transform_declaration(ctx, fulldecl);
+ else
+ ctx->emit_declaration(ctx, fulldecl);
+ }
+ break;
+
+ case TGSI_TOKEN_TYPE_IMMEDIATE:
+ {
+ struct tgsi_full_immediate *fullimm
+ = &parse.FullToken.FullImmediate;
+
+ if (ctx->transform_immediate)
+ ctx->transform_immediate(ctx, fullimm);
+ else
+ ctx->emit_immediate(ctx, fullimm);
+ }
+ break;
+
+ default:
+ assert( 0 );
+ }
+ }
+
+ if (ctx->epilog) {
+ ctx->epilog(ctx);
+ }
+
+ tgsi_parse_free (&parse);
+
+ return ctx->ti;
+}
diff --git a/src/gallium/auxiliary/tgsi/tgsi_transform.h b/src/gallium/auxiliary/tgsi/tgsi_transform.h
new file mode 100644
index 00000000000..a121adbaef4
--- /dev/null
+++ b/src/gallium/auxiliary/tgsi/tgsi_transform.h
@@ -0,0 +1,92 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef TGSI_TRANSFORM_H
+#define TGSI_TRANSFORM_H
+
+
+#include "pipe/p_shader_tokens.h"
+#include "tgsi/tgsi_parse.h"
+#include "tgsi/tgsi_build.h"
+
+
+
+/**
+ * Subclass this to add caller-specific data
+ */
+struct tgsi_transform_context
+{
+/**** PUBLIC ***/
+
+ /**
+ * User-defined callbacks invoked per instruction.
+ */
+ void (*transform_instruction)(struct tgsi_transform_context *ctx,
+ struct tgsi_full_instruction *inst);
+
+ void (*transform_declaration)(struct tgsi_transform_context *ctx,
+ struct tgsi_full_declaration *decl);
+
+ void (*transform_immediate)(struct tgsi_transform_context *ctx,
+ struct tgsi_full_immediate *imm);
+
+ /**
+ * Called at end of input program to allow caller to append extra
+ * instructions. Return number of tokens emitted.
+ */
+ void (*epilog)(struct tgsi_transform_context *ctx);
+
+
+/*** PRIVATE ***/
+
+ /**
+ * These are setup by tgsi_transform_shader() and cannot be overridden.
+ * Meant to be called from in the above user callback functions.
+ */
+ void (*emit_instruction)(struct tgsi_transform_context *ctx,
+ const struct tgsi_full_instruction *inst);
+ void (*emit_declaration)(struct tgsi_transform_context *ctx,
+ const struct tgsi_full_declaration *decl);
+ void (*emit_immediate)(struct tgsi_transform_context *ctx,
+ const struct tgsi_full_immediate *imm);
+
+ struct tgsi_header *header;
+ uint max_tokens_out;
+ struct tgsi_token *tokens_out;
+ uint ti;
+};
+
+
+
+extern int
+tgsi_transform_shader(const struct tgsi_token *tokens_in,
+ struct tgsi_token *tokens_out,
+ uint max_tokens_out,
+ struct tgsi_transform_context *ctx);
+
+
+#endif /* TGSI_TRANSFORM_H */
diff --git a/src/gallium/auxiliary/tgsi/tgsi_util.c b/src/gallium/auxiliary/tgsi/tgsi_util.c
new file mode 100644
index 00000000000..50101a9bb0c
--- /dev/null
+++ b/src/gallium/auxiliary/tgsi/tgsi_util.c
@@ -0,0 +1,299 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "pipe/p_debug.h"
+#include "pipe/p_shader_tokens.h"
+#include "tgsi_parse.h"
+#include "tgsi_build.h"
+#include "tgsi_util.h"
+
+union pointer_hack
+{
+ void *pointer;
+ uint64_t uint64;
+};
+
+void *
+tgsi_align_128bit(
+ void *unaligned )
+{
+ union pointer_hack ph;
+
+ ph.uint64 = 0;
+ ph.pointer = unaligned;
+ ph.uint64 = (ph.uint64 + 15) & ~15;
+ return ph.pointer;
+}
+
+unsigned
+tgsi_util_get_src_register_swizzle(
+ const struct tgsi_src_register *reg,
+ unsigned component )
+{
+ switch( component ) {
+ case 0:
+ return reg->SwizzleX;
+ case 1:
+ return reg->SwizzleY;
+ case 2:
+ return reg->SwizzleZ;
+ case 3:
+ return reg->SwizzleW;
+ default:
+ assert( 0 );
+ }
+ return 0;
+}
+
+unsigned
+tgsi_util_get_src_register_extswizzle(
+ const struct tgsi_src_register_ext_swz *reg,
+ unsigned component )
+{
+ switch( component ) {
+ case 0:
+ return reg->ExtSwizzleX;
+ case 1:
+ return reg->ExtSwizzleY;
+ case 2:
+ return reg->ExtSwizzleZ;
+ case 3:
+ return reg->ExtSwizzleW;
+ default:
+ assert( 0 );
+ }
+ return 0;
+}
+
+unsigned
+tgsi_util_get_full_src_register_extswizzle(
+ const struct tgsi_full_src_register *reg,
+ unsigned component )
+{
+ unsigned swizzle;
+
+ /*
+ * First, calculate the extended swizzle for a given channel. This will give
+ * us either a channel index into the simple swizzle or a constant 1 or 0.
+ */
+ swizzle = tgsi_util_get_src_register_extswizzle(
+ &reg->SrcRegisterExtSwz,
+ component );
+
+ assert (TGSI_SWIZZLE_X == TGSI_EXTSWIZZLE_X);
+ assert (TGSI_SWIZZLE_Y == TGSI_EXTSWIZZLE_Y);
+ assert (TGSI_SWIZZLE_Z == TGSI_EXTSWIZZLE_Z);
+ assert (TGSI_SWIZZLE_W == TGSI_EXTSWIZZLE_W);
+ assert (TGSI_EXTSWIZZLE_ZERO > TGSI_SWIZZLE_W);
+ assert (TGSI_EXTSWIZZLE_ONE > TGSI_SWIZZLE_W);
+
+ /*
+ * Second, calculate the simple swizzle for the unswizzled channel index.
+ * Leave the constants intact, they are not affected by the simple swizzle.
+ */
+ if( swizzle <= TGSI_SWIZZLE_W ) {
+ swizzle = tgsi_util_get_src_register_swizzle(
+ &reg->SrcRegister,
+ swizzle );
+ }
+
+ return swizzle;
+}
+
+void
+tgsi_util_set_src_register_swizzle(
+ struct tgsi_src_register *reg,
+ unsigned swizzle,
+ unsigned component )
+{
+ switch( component ) {
+ case 0:
+ reg->SwizzleX = swizzle;
+ break;
+ case 1:
+ reg->SwizzleY = swizzle;
+ break;
+ case 2:
+ reg->SwizzleZ = swizzle;
+ break;
+ case 3:
+ reg->SwizzleW = swizzle;
+ break;
+ default:
+ assert( 0 );
+ }
+}
+
+void
+tgsi_util_set_src_register_extswizzle(
+ struct tgsi_src_register_ext_swz *reg,
+ unsigned swizzle,
+ unsigned component )
+{
+ switch( component ) {
+ case 0:
+ reg->ExtSwizzleX = swizzle;
+ break;
+ case 1:
+ reg->ExtSwizzleY = swizzle;
+ break;
+ case 2:
+ reg->ExtSwizzleZ = swizzle;
+ break;
+ case 3:
+ reg->ExtSwizzleW = swizzle;
+ break;
+ default:
+ assert( 0 );
+ }
+}
+
+unsigned
+tgsi_util_get_src_register_extnegate(
+ const struct tgsi_src_register_ext_swz *reg,
+ unsigned component )
+{
+ switch( component ) {
+ case 0:
+ return reg->NegateX;
+ case 1:
+ return reg->NegateY;
+ case 2:
+ return reg->NegateZ;
+ case 3:
+ return reg->NegateW;
+ default:
+ assert( 0 );
+ }
+ return 0;
+}
+
+void
+tgsi_util_set_src_register_extnegate(
+ struct tgsi_src_register_ext_swz *reg,
+ unsigned negate,
+ unsigned component )
+{
+ switch( component ) {
+ case 0:
+ reg->NegateX = negate;
+ break;
+ case 1:
+ reg->NegateY = negate;
+ break;
+ case 2:
+ reg->NegateZ = negate;
+ break;
+ case 3:
+ reg->NegateW = negate;
+ break;
+ default:
+ assert( 0 );
+ }
+}
+
+unsigned
+tgsi_util_get_full_src_register_sign_mode(
+ const struct tgsi_full_src_register *reg,
+ unsigned component )
+{
+ unsigned sign_mode;
+
+ if( reg->SrcRegisterExtMod.Absolute ) {
+ /* Consider only the post-abs negation. */
+
+ if( reg->SrcRegisterExtMod.Negate ) {
+ sign_mode = TGSI_UTIL_SIGN_SET;
+ }
+ else {
+ sign_mode = TGSI_UTIL_SIGN_CLEAR;
+ }
+ }
+ else {
+ /* Accumulate the three negations. */
+
+ unsigned negate;
+
+ negate = reg->SrcRegister.Negate;
+ if( tgsi_util_get_src_register_extnegate( &reg->SrcRegisterExtSwz, component ) ) {
+ negate = !negate;
+ }
+ if( reg->SrcRegisterExtMod.Negate ) {
+ negate = !negate;
+ }
+
+ if( negate ) {
+ sign_mode = TGSI_UTIL_SIGN_TOGGLE;
+ }
+ else {
+ sign_mode = TGSI_UTIL_SIGN_KEEP;
+ }
+ }
+
+ return sign_mode;
+}
+
+void
+tgsi_util_set_full_src_register_sign_mode(
+ struct tgsi_full_src_register *reg,
+ unsigned sign_mode )
+{
+ reg->SrcRegisterExtSwz.NegateX = 0;
+ reg->SrcRegisterExtSwz.NegateY = 0;
+ reg->SrcRegisterExtSwz.NegateZ = 0;
+ reg->SrcRegisterExtSwz.NegateW = 0;
+
+ switch (sign_mode)
+ {
+ case TGSI_UTIL_SIGN_CLEAR:
+ reg->SrcRegister.Negate = 0;
+ reg->SrcRegisterExtMod.Absolute = 1;
+ reg->SrcRegisterExtMod.Negate = 0;
+ break;
+
+ case TGSI_UTIL_SIGN_SET:
+ reg->SrcRegister.Negate = 0;
+ reg->SrcRegisterExtMod.Absolute = 1;
+ reg->SrcRegisterExtMod.Negate = 1;
+ break;
+
+ case TGSI_UTIL_SIGN_TOGGLE:
+ reg->SrcRegister.Negate = 1;
+ reg->SrcRegisterExtMod.Absolute = 0;
+ reg->SrcRegisterExtMod.Negate = 0;
+ break;
+
+ case TGSI_UTIL_SIGN_KEEP:
+ reg->SrcRegister.Negate = 0;
+ reg->SrcRegisterExtMod.Absolute = 0;
+ reg->SrcRegisterExtMod.Negate = 0;
+ break;
+
+ default:
+ assert( 0 );
+ }
+}
diff --git a/src/gallium/auxiliary/tgsi/tgsi_util.h b/src/gallium/auxiliary/tgsi/tgsi_util.h
new file mode 100644
index 00000000000..7877f345587
--- /dev/null
+++ b/src/gallium/auxiliary/tgsi/tgsi_util.h
@@ -0,0 +1,96 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef TGSI_UTIL_H
+#define TGSI_UTIL_H
+
+#if defined __cplusplus
+extern "C" {
+#endif
+
+void *
+tgsi_align_128bit(
+ void *unaligned );
+
+unsigned
+tgsi_util_get_src_register_swizzle(
+ const struct tgsi_src_register *reg,
+ unsigned component );
+
+unsigned
+tgsi_util_get_src_register_extswizzle(
+ const struct tgsi_src_register_ext_swz *reg,
+ unsigned component);
+
+unsigned
+tgsi_util_get_full_src_register_extswizzle(
+ const struct tgsi_full_src_register *reg,
+ unsigned component );
+
+void
+tgsi_util_set_src_register_swizzle(
+ struct tgsi_src_register *reg,
+ unsigned swizzle,
+ unsigned component );
+
+void
+tgsi_util_set_src_register_extswizzle(
+ struct tgsi_src_register_ext_swz *reg,
+ unsigned swizzle,
+ unsigned component );
+
+unsigned
+tgsi_util_get_src_register_extnegate(
+ const struct tgsi_src_register_ext_swz *reg,
+ unsigned component );
+
+void
+tgsi_util_set_src_register_extnegate(
+ struct tgsi_src_register_ext_swz *reg,
+ unsigned negate,
+ unsigned component );
+
+#define TGSI_UTIL_SIGN_CLEAR 0 /* Force positive */
+#define TGSI_UTIL_SIGN_SET 1 /* Force negative */
+#define TGSI_UTIL_SIGN_TOGGLE 2 /* Negate */
+#define TGSI_UTIL_SIGN_KEEP 3 /* No change */
+
+unsigned
+tgsi_util_get_full_src_register_sign_mode(
+ const struct tgsi_full_src_register *reg,
+ unsigned component );
+
+void
+tgsi_util_set_full_src_register_sign_mode(
+ struct tgsi_full_src_register *reg,
+ unsigned sign_mode );
+
+#if defined __cplusplus
+}
+#endif
+
+#endif /* TGSI_UTIL_H */
diff --git a/src/gallium/auxiliary/translate/Makefile b/src/gallium/auxiliary/translate/Makefile
new file mode 100644
index 00000000000..ad2a5b705e4
--- /dev/null
+++ b/src/gallium/auxiliary/translate/Makefile
@@ -0,0 +1,15 @@
+TOP = ../../../..
+include $(TOP)/configs/current
+
+LIBNAME = translate
+
+C_SOURCES = \
+ translate_generic.c \
+ translate_sse.c \
+ translate.c \
+ translate_cache.c
+
+include ../../Makefile.template
+
+symlinks:
+
diff --git a/src/gallium/auxiliary/translate/SConscript b/src/gallium/auxiliary/translate/SConscript
new file mode 100644
index 00000000000..9553a675372
--- /dev/null
+++ b/src/gallium/auxiliary/translate/SConscript
@@ -0,0 +1,12 @@
+Import('*')
+
+translate = env.ConvenienceLibrary(
+ target = 'translate',
+ source = [
+ 'translate_generic.c',
+ 'translate_sse.c',
+ 'translate.c',
+ 'translate_cache.c',
+ ])
+
+auxiliaries.insert(0, translate)
diff --git a/src/gallium/auxiliary/translate/translate.c b/src/gallium/auxiliary/translate/translate.c
new file mode 100644
index 00000000000..7678903f75c
--- /dev/null
+++ b/src/gallium/auxiliary/translate/translate.c
@@ -0,0 +1,48 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#include "pipe/p_config.h"
+#include "pipe/p_state.h"
+#include "translate.h"
+
+struct translate *translate_create( const struct translate_key *key )
+{
+ struct translate *translate = NULL;
+
+#if defined(PIPE_ARCH_X86)
+ translate = translate_sse2_create( key );
+ if (translate)
+ return translate;
+#endif
+
+ return translate_generic_create( key );
+}
diff --git a/src/gallium/auxiliary/translate/translate.h b/src/gallium/auxiliary/translate/translate.h
new file mode 100644
index 00000000000..34526eb0617
--- /dev/null
+++ b/src/gallium/auxiliary/translate/translate.h
@@ -0,0 +1,127 @@
+/*
+ * Copyright 2008 Tungsten Graphics, inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * Vertex fetch/store/convert code. This functionality is used in two places:
+ * 1. Vertex fetch/convert - to grab vertex data from incoming vertex
+ * arrays and convert to format needed by vertex shaders.
+ * 2. Vertex store/emit - to convert simple float[][4] vertex attributes
+ * (which is the organization used throughout the draw/prim pipeline) to
+ * hardware-specific formats and emit into hardware vertex buffers.
+ *
+ *
+ * Authors:
+ * Keith Whitwell <keithw@tungstengraphics.com>
+ */
+
+#ifndef _TRANSLATE_H
+#define _TRANSLATE_H
+
+
+#include "pipe/p_compiler.h"
+#include "pipe/p_format.h"
+#include "pipe/p_state.h"
+
+struct translate_element
+{
+ enum pipe_format input_format;
+ enum pipe_format output_format;
+ unsigned input_buffer:8;
+ unsigned input_offset:24;
+ unsigned output_offset;
+};
+
+
+struct translate_key {
+ unsigned output_stride;
+ unsigned nr_elements;
+ struct translate_element element[PIPE_MAX_ATTRIBS + 1];
+};
+
+
+struct translate {
+ struct translate_key key;
+
+ void (*release)( struct translate * );
+
+ void (*set_buffer)( struct translate *,
+ unsigned i,
+ const void *ptr,
+ unsigned stride );
+
+ void (PIPE_CDECL *run_elts)( struct translate *,
+ const unsigned *elts,
+ unsigned count,
+ void *output_buffer);
+
+ void (PIPE_CDECL *run)( struct translate *,
+ unsigned start,
+ unsigned count,
+ void *output_buffer);
+};
+
+
+
+#if 0
+struct translate_context *translate_context_create( void );
+void translate_context_destroy( struct translate_context * );
+
+struct translate *translate_lookup_or_create( struct translate_context *tctx,
+ const struct translate_key *key );
+#endif
+
+
+struct translate *translate_create( const struct translate_key *key );
+
+static INLINE int translate_keysize( const struct translate_key *key )
+{
+ return 2 * sizeof(int) + key->nr_elements * sizeof(struct translate_element);
+}
+
+static INLINE int translate_key_compare( const struct translate_key *a,
+ const struct translate_key *b )
+{
+ int keysize = translate_keysize(a);
+ return memcmp(a, b, keysize);
+}
+
+
+static INLINE void translate_key_sanitize( struct translate_key *a )
+{
+ int keysize = translate_keysize(a);
+ char *ptr = (char *)a;
+ memset(ptr + keysize, 0, sizeof(*a) - keysize);
+}
+
+
+/*******************************************************************************
+ * Private:
+ */
+struct translate *translate_sse2_create( const struct translate_key *key );
+
+struct translate *translate_generic_create( const struct translate_key *key );
+
+
+#endif
diff --git a/src/gallium/auxiliary/translate/translate_cache.c b/src/gallium/auxiliary/translate/translate_cache.c
new file mode 100644
index 00000000000..d8069a149cf
--- /dev/null
+++ b/src/gallium/auxiliary/translate/translate_cache.c
@@ -0,0 +1,102 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "util/u_memory.h"
+#include "pipe/p_state.h"
+#include "translate.h"
+#include "translate_cache.h"
+
+#include "cso_cache/cso_cache.h"
+#include "cso_cache/cso_hash.h"
+
+struct translate_cache {
+ struct cso_hash *hash;
+};
+
+struct translate_cache * translate_cache_create( void )
+{
+ struct translate_cache *cache = MALLOC_STRUCT(translate_cache);
+ cache->hash = cso_hash_create();
+ return cache;
+}
+
+
+static INLINE void delete_translates(struct translate_cache *cache)
+{
+ struct cso_hash *hash = cache->hash;
+ struct cso_hash_iter iter = cso_hash_first_node(hash);
+ while (!cso_hash_iter_is_null(iter)) {
+ struct translate *state = (struct translate*)cso_hash_iter_data(iter);
+ iter = cso_hash_iter_next(iter);
+ if (state) {
+ state->release(state);
+ }
+ }
+}
+
+void translate_cache_destroy(struct translate_cache *cache)
+{
+ delete_translates(cache);
+ cso_hash_delete(cache->hash);
+ FREE(cache);
+}
+
+
+static INLINE unsigned translate_hash_key_size(struct translate_key *key)
+{
+ unsigned size = sizeof(struct translate_key) -
+ sizeof(struct translate_element) * (PIPE_MAX_ATTRIBS - key->nr_elements);
+ return size;
+}
+
+static INLINE unsigned create_key(struct translate_key *key)
+{
+ unsigned hash_key;
+ unsigned size = translate_hash_key_size(key);
+ /*debug_printf("key size = %d, (els = %d)\n",
+ size, key->nr_elements);*/
+ hash_key = cso_construct_key(key, size);
+ return hash_key;
+}
+
+struct translate * translate_cache_find(struct translate_cache *cache,
+ struct translate_key *key)
+{
+ unsigned hash_key = create_key(key);
+ struct translate *translate = (struct translate*)
+ cso_hash_find_data_from_template(cache->hash,
+ hash_key,
+ key, sizeof(*key));
+
+ if (!translate) {
+ /* create/insert */
+ translate = translate_create(key);
+ cso_hash_insert(cache->hash, hash_key, translate);
+ }
+
+ return translate;
+}
diff --git a/src/gallium/auxiliary/translate/translate_cache.h b/src/gallium/auxiliary/translate/translate_cache.h
new file mode 100644
index 00000000000..7dba871e579
--- /dev/null
+++ b/src/gallium/auxiliary/translate/translate_cache.h
@@ -0,0 +1,54 @@
+/*
+ * Copyright 2008 Tungsten Graphics, inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+#ifndef _TRANSLATE_CACHE_H
+#define _TRANSLATE_CACHE_H
+
+
+/*******************************************************************************
+ * Translate cache.
+ * Simply used to cache created translates. Avoids unecessary creation of
+ * translate's if one suitable for a given translate_key has already been
+ * created.
+ *
+ * Note: this functionality depends and requires the CSO module.
+ */
+struct translate_cache;
+
+struct translate_key;
+struct translate;
+
+struct translate_cache *translate_cache_create( void );
+void translate_cache_destroy(struct translate_cache *cache);
+
+/**
+ * Will try to find a translate structure matched by the given key.
+ * If such a structure doesn't exist in the cache the function
+ * will automatically create it, insert it in the cache and
+ * return the created version.
+ *
+ */
+struct translate *translate_cache_find(struct translate_cache *cache,
+ struct translate_key *key);
+
+#endif
diff --git a/src/gallium/auxiliary/translate/translate_generic.c b/src/gallium/auxiliary/translate/translate_generic.c
new file mode 100644
index 00000000000..8d39b64c6c1
--- /dev/null
+++ b/src/gallium/auxiliary/translate/translate_generic.c
@@ -0,0 +1,700 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#include "util/u_memory.h"
+#include "pipe/p_state.h"
+#include "translate.h"
+
+
+#define DRAW_DBG 0
+
+typedef void (*fetch_func)(const void *ptr, float *attrib);
+typedef void (*emit_func)(const float *attrib, void *ptr);
+
+
+
+struct translate_generic {
+ struct translate translate;
+
+ struct {
+ fetch_func fetch;
+ unsigned buffer;
+ unsigned input_offset;
+
+ emit_func emit;
+ unsigned output_offset;
+
+ char *input_ptr;
+ unsigned input_stride;
+
+ } attrib[PIPE_MAX_ATTRIBS];
+
+ unsigned nr_attrib;
+};
+
+
+static struct translate_generic *translate_generic( struct translate *translate )
+{
+ return (struct translate_generic *)translate;
+}
+
+/**
+ * Fetch a float[4] vertex attribute from memory, doing format/type
+ * conversion as needed.
+ *
+ * This is probably needed/dupliocated elsewhere, eg format
+ * conversion, texture sampling etc.
+ */
+#define ATTRIB( NAME, SZ, TYPE, FROM, TO ) \
+static void \
+fetch_##NAME(const void *ptr, float *attrib) \
+{ \
+ const float defaults[4] = { 0.0f,0.0f,0.0f,1.0f }; \
+ unsigned i; \
+ \
+ for (i = 0; i < SZ; i++) { \
+ attrib[i] = FROM(i); \
+ } \
+ \
+ for (; i < 4; i++) { \
+ attrib[i] = defaults[i]; \
+ } \
+} \
+ \
+static void \
+emit_##NAME(const float *attrib, void *ptr) \
+{ \
+ unsigned i; \
+ TYPE *out = (TYPE *)ptr; \
+ \
+ for (i = 0; i < SZ; i++) { \
+ out[i] = TO(attrib[i]); \
+ } \
+}
+
+
+#define FROM_64_FLOAT(i) ((float) ((double *) ptr)[i])
+#define FROM_32_FLOAT(i) (((float *) ptr)[i])
+
+#define FROM_8_USCALED(i) ((float) ((unsigned char *) ptr)[i])
+#define FROM_16_USCALED(i) ((float) ((unsigned short *) ptr)[i])
+#define FROM_32_USCALED(i) ((float) ((unsigned int *) ptr)[i])
+
+#define FROM_8_SSCALED(i) ((float) ((char *) ptr)[i])
+#define FROM_16_SSCALED(i) ((float) ((short *) ptr)[i])
+#define FROM_32_SSCALED(i) ((float) ((int *) ptr)[i])
+
+#define FROM_8_UNORM(i) ((float) ((unsigned char *) ptr)[i] / 255.0f)
+#define FROM_16_UNORM(i) ((float) ((unsigned short *) ptr)[i] / 65535.0f)
+#define FROM_32_UNORM(i) ((float) ((unsigned int *) ptr)[i] / 4294967295.0f)
+
+#define FROM_8_SNORM(i) ((float) ((char *) ptr)[i] / 127.0f)
+#define FROM_16_SNORM(i) ((float) ((short *) ptr)[i] / 32767.0f)
+#define FROM_32_SNORM(i) ((float) ((int *) ptr)[i] / 2147483647.0f)
+
+#define FROM_32_FIXED(i) (((int *) ptr)[i] / 65536.0f)
+
+#define TO_64_FLOAT(x) ((double) x)
+#define TO_32_FLOAT(x) (x)
+
+#define TO_8_USCALED(x) ((unsigned char) x)
+#define TO_16_USCALED(x) ((unsigned short) x)
+#define TO_32_USCALED(x) ((unsigned int) x)
+
+#define TO_8_SSCALED(x) ((char) x)
+#define TO_16_SSCALED(x) ((short) x)
+#define TO_32_SSCALED(x) ((int) x)
+
+#define TO_8_UNORM(x) ((unsigned char) (x * 255.0f))
+#define TO_16_UNORM(x) ((unsigned short) (x * 65535.0f))
+#define TO_32_UNORM(x) ((unsigned int) (x * 4294967295.0f))
+
+#define TO_8_SNORM(x) ((char) (x * 127.0f))
+#define TO_16_SNORM(x) ((short) (x * 32767.0f))
+#define TO_32_SNORM(x) ((int) (x * 2147483647.0f))
+
+#define TO_32_FIXED(x) ((int) (x * 65536.0f))
+
+
+
+ATTRIB( R64G64B64A64_FLOAT, 4, double, FROM_64_FLOAT, TO_64_FLOAT )
+ATTRIB( R64G64B64_FLOAT, 3, double, FROM_64_FLOAT, TO_64_FLOAT )
+ATTRIB( R64G64_FLOAT, 2, double, FROM_64_FLOAT, TO_64_FLOAT )
+ATTRIB( R64_FLOAT, 1, double, FROM_64_FLOAT, TO_64_FLOAT )
+
+ATTRIB( R32G32B32A32_FLOAT, 4, float, FROM_32_FLOAT, TO_32_FLOAT )
+ATTRIB( R32G32B32_FLOAT, 3, float, FROM_32_FLOAT, TO_32_FLOAT )
+ATTRIB( R32G32_FLOAT, 2, float, FROM_32_FLOAT, TO_32_FLOAT )
+ATTRIB( R32_FLOAT, 1, float, FROM_32_FLOAT, TO_32_FLOAT )
+
+ATTRIB( R32G32B32A32_USCALED, 4, unsigned, FROM_32_USCALED, TO_32_USCALED )
+ATTRIB( R32G32B32_USCALED, 3, unsigned, FROM_32_USCALED, TO_32_USCALED )
+ATTRIB( R32G32_USCALED, 2, unsigned, FROM_32_USCALED, TO_32_USCALED )
+ATTRIB( R32_USCALED, 1, unsigned, FROM_32_USCALED, TO_32_USCALED )
+
+ATTRIB( R32G32B32A32_SSCALED, 4, int, FROM_32_SSCALED, TO_32_SSCALED )
+ATTRIB( R32G32B32_SSCALED, 3, int, FROM_32_SSCALED, TO_32_SSCALED )
+ATTRIB( R32G32_SSCALED, 2, int, FROM_32_SSCALED, TO_32_SSCALED )
+ATTRIB( R32_SSCALED, 1, int, FROM_32_SSCALED, TO_32_SSCALED )
+
+ATTRIB( R32G32B32A32_UNORM, 4, unsigned, FROM_32_UNORM, TO_32_UNORM )
+ATTRIB( R32G32B32_UNORM, 3, unsigned, FROM_32_UNORM, TO_32_UNORM )
+ATTRIB( R32G32_UNORM, 2, unsigned, FROM_32_UNORM, TO_32_UNORM )
+ATTRIB( R32_UNORM, 1, unsigned, FROM_32_UNORM, TO_32_UNORM )
+
+ATTRIB( R32G32B32A32_SNORM, 4, int, FROM_32_SNORM, TO_32_SNORM )
+ATTRIB( R32G32B32_SNORM, 3, int, FROM_32_SNORM, TO_32_SNORM )
+ATTRIB( R32G32_SNORM, 2, int, FROM_32_SNORM, TO_32_SNORM )
+ATTRIB( R32_SNORM, 1, int, FROM_32_SNORM, TO_32_SNORM )
+
+ATTRIB( R16G16B16A16_USCALED, 4, ushort, FROM_16_USCALED, TO_16_USCALED )
+ATTRIB( R16G16B16_USCALED, 3, ushort, FROM_16_USCALED, TO_16_USCALED )
+ATTRIB( R16G16_USCALED, 2, ushort, FROM_16_USCALED, TO_16_USCALED )
+ATTRIB( R16_USCALED, 1, ushort, FROM_16_USCALED, TO_16_USCALED )
+
+ATTRIB( R16G16B16A16_SSCALED, 4, short, FROM_16_SSCALED, TO_16_SSCALED )
+ATTRIB( R16G16B16_SSCALED, 3, short, FROM_16_SSCALED, TO_16_SSCALED )
+ATTRIB( R16G16_SSCALED, 2, short, FROM_16_SSCALED, TO_16_SSCALED )
+ATTRIB( R16_SSCALED, 1, short, FROM_16_SSCALED, TO_16_SSCALED )
+
+ATTRIB( R16G16B16A16_UNORM, 4, ushort, FROM_16_UNORM, TO_16_UNORM )
+ATTRIB( R16G16B16_UNORM, 3, ushort, FROM_16_UNORM, TO_16_UNORM )
+ATTRIB( R16G16_UNORM, 2, ushort, FROM_16_UNORM, TO_16_UNORM )
+ATTRIB( R16_UNORM, 1, ushort, FROM_16_UNORM, TO_16_UNORM )
+
+ATTRIB( R16G16B16A16_SNORM, 4, short, FROM_16_SNORM, TO_16_SNORM )
+ATTRIB( R16G16B16_SNORM, 3, short, FROM_16_SNORM, TO_16_SNORM )
+ATTRIB( R16G16_SNORM, 2, short, FROM_16_SNORM, TO_16_SNORM )
+ATTRIB( R16_SNORM, 1, short, FROM_16_SNORM, TO_16_SNORM )
+
+ATTRIB( R8G8B8A8_USCALED, 4, ubyte, FROM_8_USCALED, TO_8_USCALED )
+ATTRIB( R8G8B8_USCALED, 3, ubyte, FROM_8_USCALED, TO_8_USCALED )
+ATTRIB( R8G8_USCALED, 2, ubyte, FROM_8_USCALED, TO_8_USCALED )
+ATTRIB( R8_USCALED, 1, ubyte, FROM_8_USCALED, TO_8_USCALED )
+
+ATTRIB( R8G8B8A8_SSCALED, 4, char, FROM_8_SSCALED, TO_8_SSCALED )
+ATTRIB( R8G8B8_SSCALED, 3, char, FROM_8_SSCALED, TO_8_SSCALED )
+ATTRIB( R8G8_SSCALED, 2, char, FROM_8_SSCALED, TO_8_SSCALED )
+ATTRIB( R8_SSCALED, 1, char, FROM_8_SSCALED, TO_8_SSCALED )
+
+ATTRIB( R8G8B8A8_UNORM, 4, ubyte, FROM_8_UNORM, TO_8_UNORM )
+ATTRIB( R8G8B8_UNORM, 3, ubyte, FROM_8_UNORM, TO_8_UNORM )
+ATTRIB( R8G8_UNORM, 2, ubyte, FROM_8_UNORM, TO_8_UNORM )
+ATTRIB( R8_UNORM, 1, ubyte, FROM_8_UNORM, TO_8_UNORM )
+
+ATTRIB( R8G8B8A8_SNORM, 4, char, FROM_8_SNORM, TO_8_SNORM )
+ATTRIB( R8G8B8_SNORM, 3, char, FROM_8_SNORM, TO_8_SNORM )
+ATTRIB( R8G8_SNORM, 2, char, FROM_8_SNORM, TO_8_SNORM )
+ATTRIB( R8_SNORM, 1, char, FROM_8_SNORM, TO_8_SNORM )
+
+ATTRIB( A8R8G8B8_UNORM, 4, ubyte, FROM_8_UNORM, TO_8_UNORM )
+//ATTRIB( R8G8B8A8_UNORM, 4, ubyte, FROM_8_UNORM, TO_8_UNORM )
+
+ATTRIB( R32G32B32A32_FIXED, 4, int, FROM_32_FIXED, TO_32_FIXED )
+ATTRIB( R32G32B32_FIXED, 3, int, FROM_32_FIXED, TO_32_FIXED )
+ATTRIB( R32G32_FIXED, 2, int, FROM_32_FIXED, TO_32_FIXED )
+ATTRIB( R32_FIXED, 1, int, FROM_32_FIXED, TO_32_FIXED )
+
+
+
+static void
+fetch_B8G8R8A8_UNORM(const void *ptr, float *attrib)
+{
+ attrib[2] = FROM_8_UNORM(0);
+ attrib[1] = FROM_8_UNORM(1);
+ attrib[0] = FROM_8_UNORM(2);
+ attrib[3] = FROM_8_UNORM(3);
+}
+
+static void
+emit_B8G8R8A8_UNORM( const float *attrib, void *ptr)
+{
+ ubyte *out = (ubyte *)ptr;
+ out[2] = TO_8_UNORM(attrib[0]);
+ out[1] = TO_8_UNORM(attrib[1]);
+ out[0] = TO_8_UNORM(attrib[2]);
+ out[3] = TO_8_UNORM(attrib[3]);
+}
+
+static void
+fetch_NULL( const void *ptr, float *attrib )
+{
+ attrib[0] = 0;
+ attrib[1] = 0;
+ attrib[2] = 0;
+ attrib[3] = 1;
+}
+
+static void
+emit_NULL( const float *attrib, void *ptr )
+{
+ /* do nothing is the only sensible option */
+}
+
+static fetch_func get_fetch_func( enum pipe_format format )
+{
+ switch (format) {
+ case PIPE_FORMAT_R64_FLOAT:
+ return &fetch_R64_FLOAT;
+ case PIPE_FORMAT_R64G64_FLOAT:
+ return &fetch_R64G64_FLOAT;
+ case PIPE_FORMAT_R64G64B64_FLOAT:
+ return &fetch_R64G64B64_FLOAT;
+ case PIPE_FORMAT_R64G64B64A64_FLOAT:
+ return &fetch_R64G64B64A64_FLOAT;
+
+ case PIPE_FORMAT_R32_FLOAT:
+ return &fetch_R32_FLOAT;
+ case PIPE_FORMAT_R32G32_FLOAT:
+ return &fetch_R32G32_FLOAT;
+ case PIPE_FORMAT_R32G32B32_FLOAT:
+ return &fetch_R32G32B32_FLOAT;
+ case PIPE_FORMAT_R32G32B32A32_FLOAT:
+ return &fetch_R32G32B32A32_FLOAT;
+
+ case PIPE_FORMAT_R32_UNORM:
+ return &fetch_R32_UNORM;
+ case PIPE_FORMAT_R32G32_UNORM:
+ return &fetch_R32G32_UNORM;
+ case PIPE_FORMAT_R32G32B32_UNORM:
+ return &fetch_R32G32B32_UNORM;
+ case PIPE_FORMAT_R32G32B32A32_UNORM:
+ return &fetch_R32G32B32A32_UNORM;
+
+ case PIPE_FORMAT_R32_USCALED:
+ return &fetch_R32_USCALED;
+ case PIPE_FORMAT_R32G32_USCALED:
+ return &fetch_R32G32_USCALED;
+ case PIPE_FORMAT_R32G32B32_USCALED:
+ return &fetch_R32G32B32_USCALED;
+ case PIPE_FORMAT_R32G32B32A32_USCALED:
+ return &fetch_R32G32B32A32_USCALED;
+
+ case PIPE_FORMAT_R32_SNORM:
+ return &fetch_R32_SNORM;
+ case PIPE_FORMAT_R32G32_SNORM:
+ return &fetch_R32G32_SNORM;
+ case PIPE_FORMAT_R32G32B32_SNORM:
+ return &fetch_R32G32B32_SNORM;
+ case PIPE_FORMAT_R32G32B32A32_SNORM:
+ return &fetch_R32G32B32A32_SNORM;
+
+ case PIPE_FORMAT_R32_SSCALED:
+ return &fetch_R32_SSCALED;
+ case PIPE_FORMAT_R32G32_SSCALED:
+ return &fetch_R32G32_SSCALED;
+ case PIPE_FORMAT_R32G32B32_SSCALED:
+ return &fetch_R32G32B32_SSCALED;
+ case PIPE_FORMAT_R32G32B32A32_SSCALED:
+ return &fetch_R32G32B32A32_SSCALED;
+
+ case PIPE_FORMAT_R16_UNORM:
+ return &fetch_R16_UNORM;
+ case PIPE_FORMAT_R16G16_UNORM:
+ return &fetch_R16G16_UNORM;
+ case PIPE_FORMAT_R16G16B16_UNORM:
+ return &fetch_R16G16B16_UNORM;
+ case PIPE_FORMAT_R16G16B16A16_UNORM:
+ return &fetch_R16G16B16A16_UNORM;
+
+ case PIPE_FORMAT_R16_USCALED:
+ return &fetch_R16_USCALED;
+ case PIPE_FORMAT_R16G16_USCALED:
+ return &fetch_R16G16_USCALED;
+ case PIPE_FORMAT_R16G16B16_USCALED:
+ return &fetch_R16G16B16_USCALED;
+ case PIPE_FORMAT_R16G16B16A16_USCALED:
+ return &fetch_R16G16B16A16_USCALED;
+
+ case PIPE_FORMAT_R16_SNORM:
+ return &fetch_R16_SNORM;
+ case PIPE_FORMAT_R16G16_SNORM:
+ return &fetch_R16G16_SNORM;
+ case PIPE_FORMAT_R16G16B16_SNORM:
+ return &fetch_R16G16B16_SNORM;
+ case PIPE_FORMAT_R16G16B16A16_SNORM:
+ return &fetch_R16G16B16A16_SNORM;
+
+ case PIPE_FORMAT_R16_SSCALED:
+ return &fetch_R16_SSCALED;
+ case PIPE_FORMAT_R16G16_SSCALED:
+ return &fetch_R16G16_SSCALED;
+ case PIPE_FORMAT_R16G16B16_SSCALED:
+ return &fetch_R16G16B16_SSCALED;
+ case PIPE_FORMAT_R16G16B16A16_SSCALED:
+ return &fetch_R16G16B16A16_SSCALED;
+
+ case PIPE_FORMAT_R8_UNORM:
+ return &fetch_R8_UNORM;
+ case PIPE_FORMAT_R8G8_UNORM:
+ return &fetch_R8G8_UNORM;
+ case PIPE_FORMAT_R8G8B8_UNORM:
+ return &fetch_R8G8B8_UNORM;
+ case PIPE_FORMAT_R8G8B8A8_UNORM:
+ return &fetch_R8G8B8A8_UNORM;
+
+ case PIPE_FORMAT_R8_USCALED:
+ return &fetch_R8_USCALED;
+ case PIPE_FORMAT_R8G8_USCALED:
+ return &fetch_R8G8_USCALED;
+ case PIPE_FORMAT_R8G8B8_USCALED:
+ return &fetch_R8G8B8_USCALED;
+ case PIPE_FORMAT_R8G8B8A8_USCALED:
+ return &fetch_R8G8B8A8_USCALED;
+
+ case PIPE_FORMAT_R8_SNORM:
+ return &fetch_R8_SNORM;
+ case PIPE_FORMAT_R8G8_SNORM:
+ return &fetch_R8G8_SNORM;
+ case PIPE_FORMAT_R8G8B8_SNORM:
+ return &fetch_R8G8B8_SNORM;
+ case PIPE_FORMAT_R8G8B8A8_SNORM:
+ return &fetch_R8G8B8A8_SNORM;
+
+ case PIPE_FORMAT_R8_SSCALED:
+ return &fetch_R8_SSCALED;
+ case PIPE_FORMAT_R8G8_SSCALED:
+ return &fetch_R8G8_SSCALED;
+ case PIPE_FORMAT_R8G8B8_SSCALED:
+ return &fetch_R8G8B8_SSCALED;
+ case PIPE_FORMAT_R8G8B8A8_SSCALED:
+ return &fetch_R8G8B8A8_SSCALED;
+
+ case PIPE_FORMAT_A8R8G8B8_UNORM:
+ return &fetch_A8R8G8B8_UNORM;
+
+ case PIPE_FORMAT_B8G8R8A8_UNORM:
+ return &fetch_B8G8R8A8_UNORM;
+
+ case PIPE_FORMAT_R32_FIXED:
+ return &fetch_R32_FIXED;
+ case PIPE_FORMAT_R32G32_FIXED:
+ return &fetch_R32G32_FIXED;
+ case PIPE_FORMAT_R32G32B32_FIXED:
+ return &fetch_R32G32B32_FIXED;
+ case PIPE_FORMAT_R32G32B32A32_FIXED:
+ return &fetch_R32G32B32A32_FIXED;
+
+ default:
+ assert(0);
+ return &fetch_NULL;
+ }
+}
+
+
+
+
+static emit_func get_emit_func( enum pipe_format format )
+{
+ /* silence warnings */
+ (void) emit_R32G32B32A32_FIXED;
+ (void) emit_R32G32B32_FIXED;
+ (void) emit_R32G32_FIXED;
+ (void) emit_R32_FIXED;
+
+ switch (format) {
+ case PIPE_FORMAT_R64_FLOAT:
+ return &emit_R64_FLOAT;
+ case PIPE_FORMAT_R64G64_FLOAT:
+ return &emit_R64G64_FLOAT;
+ case PIPE_FORMAT_R64G64B64_FLOAT:
+ return &emit_R64G64B64_FLOAT;
+ case PIPE_FORMAT_R64G64B64A64_FLOAT:
+ return &emit_R64G64B64A64_FLOAT;
+
+ case PIPE_FORMAT_R32_FLOAT:
+ return &emit_R32_FLOAT;
+ case PIPE_FORMAT_R32G32_FLOAT:
+ return &emit_R32G32_FLOAT;
+ case PIPE_FORMAT_R32G32B32_FLOAT:
+ return &emit_R32G32B32_FLOAT;
+ case PIPE_FORMAT_R32G32B32A32_FLOAT:
+ return &emit_R32G32B32A32_FLOAT;
+
+ case PIPE_FORMAT_R32_UNORM:
+ return &emit_R32_UNORM;
+ case PIPE_FORMAT_R32G32_UNORM:
+ return &emit_R32G32_UNORM;
+ case PIPE_FORMAT_R32G32B32_UNORM:
+ return &emit_R32G32B32_UNORM;
+ case PIPE_FORMAT_R32G32B32A32_UNORM:
+ return &emit_R32G32B32A32_UNORM;
+
+ case PIPE_FORMAT_R32_USCALED:
+ return &emit_R32_USCALED;
+ case PIPE_FORMAT_R32G32_USCALED:
+ return &emit_R32G32_USCALED;
+ case PIPE_FORMAT_R32G32B32_USCALED:
+ return &emit_R32G32B32_USCALED;
+ case PIPE_FORMAT_R32G32B32A32_USCALED:
+ return &emit_R32G32B32A32_USCALED;
+
+ case PIPE_FORMAT_R32_SNORM:
+ return &emit_R32_SNORM;
+ case PIPE_FORMAT_R32G32_SNORM:
+ return &emit_R32G32_SNORM;
+ case PIPE_FORMAT_R32G32B32_SNORM:
+ return &emit_R32G32B32_SNORM;
+ case PIPE_FORMAT_R32G32B32A32_SNORM:
+ return &emit_R32G32B32A32_SNORM;
+
+ case PIPE_FORMAT_R32_SSCALED:
+ return &emit_R32_SSCALED;
+ case PIPE_FORMAT_R32G32_SSCALED:
+ return &emit_R32G32_SSCALED;
+ case PIPE_FORMAT_R32G32B32_SSCALED:
+ return &emit_R32G32B32_SSCALED;
+ case PIPE_FORMAT_R32G32B32A32_SSCALED:
+ return &emit_R32G32B32A32_SSCALED;
+
+ case PIPE_FORMAT_R16_UNORM:
+ return &emit_R16_UNORM;
+ case PIPE_FORMAT_R16G16_UNORM:
+ return &emit_R16G16_UNORM;
+ case PIPE_FORMAT_R16G16B16_UNORM:
+ return &emit_R16G16B16_UNORM;
+ case PIPE_FORMAT_R16G16B16A16_UNORM:
+ return &emit_R16G16B16A16_UNORM;
+
+ case PIPE_FORMAT_R16_USCALED:
+ return &emit_R16_USCALED;
+ case PIPE_FORMAT_R16G16_USCALED:
+ return &emit_R16G16_USCALED;
+ case PIPE_FORMAT_R16G16B16_USCALED:
+ return &emit_R16G16B16_USCALED;
+ case PIPE_FORMAT_R16G16B16A16_USCALED:
+ return &emit_R16G16B16A16_USCALED;
+
+ case PIPE_FORMAT_R16_SNORM:
+ return &emit_R16_SNORM;
+ case PIPE_FORMAT_R16G16_SNORM:
+ return &emit_R16G16_SNORM;
+ case PIPE_FORMAT_R16G16B16_SNORM:
+ return &emit_R16G16B16_SNORM;
+ case PIPE_FORMAT_R16G16B16A16_SNORM:
+ return &emit_R16G16B16A16_SNORM;
+
+ case PIPE_FORMAT_R16_SSCALED:
+ return &emit_R16_SSCALED;
+ case PIPE_FORMAT_R16G16_SSCALED:
+ return &emit_R16G16_SSCALED;
+ case PIPE_FORMAT_R16G16B16_SSCALED:
+ return &emit_R16G16B16_SSCALED;
+ case PIPE_FORMAT_R16G16B16A16_SSCALED:
+ return &emit_R16G16B16A16_SSCALED;
+
+ case PIPE_FORMAT_R8_UNORM:
+ return &emit_R8_UNORM;
+ case PIPE_FORMAT_R8G8_UNORM:
+ return &emit_R8G8_UNORM;
+ case PIPE_FORMAT_R8G8B8_UNORM:
+ return &emit_R8G8B8_UNORM;
+ case PIPE_FORMAT_R8G8B8A8_UNORM:
+ return &emit_R8G8B8A8_UNORM;
+
+ case PIPE_FORMAT_R8_USCALED:
+ return &emit_R8_USCALED;
+ case PIPE_FORMAT_R8G8_USCALED:
+ return &emit_R8G8_USCALED;
+ case PIPE_FORMAT_R8G8B8_USCALED:
+ return &emit_R8G8B8_USCALED;
+ case PIPE_FORMAT_R8G8B8A8_USCALED:
+ return &emit_R8G8B8A8_USCALED;
+
+ case PIPE_FORMAT_R8_SNORM:
+ return &emit_R8_SNORM;
+ case PIPE_FORMAT_R8G8_SNORM:
+ return &emit_R8G8_SNORM;
+ case PIPE_FORMAT_R8G8B8_SNORM:
+ return &emit_R8G8B8_SNORM;
+ case PIPE_FORMAT_R8G8B8A8_SNORM:
+ return &emit_R8G8B8A8_SNORM;
+
+ case PIPE_FORMAT_R8_SSCALED:
+ return &emit_R8_SSCALED;
+ case PIPE_FORMAT_R8G8_SSCALED:
+ return &emit_R8G8_SSCALED;
+ case PIPE_FORMAT_R8G8B8_SSCALED:
+ return &emit_R8G8B8_SSCALED;
+ case PIPE_FORMAT_R8G8B8A8_SSCALED:
+ return &emit_R8G8B8A8_SSCALED;
+
+ case PIPE_FORMAT_A8R8G8B8_UNORM:
+ return &emit_A8R8G8B8_UNORM;
+
+ case PIPE_FORMAT_B8G8R8A8_UNORM:
+ return &emit_B8G8R8A8_UNORM;
+
+ default:
+ assert(0);
+ return &emit_NULL;
+ }
+}
+
+
+
+/**
+ * Fetch vertex attributes for 'count' vertices.
+ */
+static void PIPE_CDECL generic_run_elts( struct translate *translate,
+ const unsigned *elts,
+ unsigned count,
+ void *output_buffer )
+{
+ struct translate_generic *tg = translate_generic(translate);
+ char *vert = output_buffer;
+ unsigned nr_attrs = tg->nr_attrib;
+ unsigned attr;
+ unsigned i;
+
+ /* loop over vertex attributes (vertex shader inputs)
+ */
+ for (i = 0; i < count; i++) {
+ unsigned elt = *elts++;
+
+ for (attr = 0; attr < nr_attrs; attr++) {
+ float data[4];
+
+ const char *src = (tg->attrib[attr].input_ptr +
+ tg->attrib[attr].input_stride * elt);
+
+ char *dst = (vert +
+ tg->attrib[attr].output_offset);
+
+ tg->attrib[attr].fetch( src, data );
+
+ if (0) debug_printf("vert %d/%d attr %d: %f %f %f %f\n",
+ i, elt, attr, data[0], data[1], data[2], data[3]);
+
+ tg->attrib[attr].emit( data, dst );
+ }
+
+ vert += tg->translate.key.output_stride;
+ }
+}
+
+
+
+static void PIPE_CDECL generic_run( struct translate *translate,
+ unsigned start,
+ unsigned count,
+ void *output_buffer )
+{
+ struct translate_generic *tg = translate_generic(translate);
+ char *vert = output_buffer;
+ unsigned nr_attrs = tg->nr_attrib;
+ unsigned attr;
+ unsigned i;
+
+ /* loop over vertex attributes (vertex shader inputs)
+ */
+ for (i = 0; i < count; i++) {
+ unsigned elt = start + i;
+
+ for (attr = 0; attr < nr_attrs; attr++) {
+ float data[4];
+
+ const char *src = (tg->attrib[attr].input_ptr +
+ tg->attrib[attr].input_stride * elt);
+
+ char *dst = (vert +
+ tg->attrib[attr].output_offset);
+
+ tg->attrib[attr].fetch( src, data );
+
+ if (0) debug_printf("vert %d attr %d: %f %f %f %f\n",
+ i, attr, data[0], data[1], data[2], data[3]);
+
+ tg->attrib[attr].emit( data, dst );
+ }
+
+ vert += tg->translate.key.output_stride;
+ }
+}
+
+
+
+static void generic_set_buffer( struct translate *translate,
+ unsigned buf,
+ const void *ptr,
+ unsigned stride )
+{
+ struct translate_generic *tg = translate_generic(translate);
+ unsigned i;
+
+ for (i = 0; i < tg->nr_attrib; i++) {
+ if (tg->attrib[i].buffer == buf) {
+ tg->attrib[i].input_ptr = ((char *)ptr +
+ tg->attrib[i].input_offset);
+ tg->attrib[i].input_stride = stride;
+ }
+ }
+}
+
+
+static void generic_release( struct translate *translate )
+{
+ /* Refcount?
+ */
+ FREE(translate);
+}
+
+struct translate *translate_generic_create( const struct translate_key *key )
+{
+ struct translate_generic *tg = CALLOC_STRUCT(translate_generic);
+ unsigned i;
+
+ if (tg == NULL)
+ return NULL;
+
+ tg->translate.key = *key;
+ tg->translate.release = generic_release;
+ tg->translate.set_buffer = generic_set_buffer;
+ tg->translate.run_elts = generic_run_elts;
+ tg->translate.run = generic_run;
+
+ for (i = 0; i < key->nr_elements; i++) {
+
+ tg->attrib[i].fetch = get_fetch_func(key->element[i].input_format);
+ tg->attrib[i].buffer = key->element[i].input_buffer;
+ tg->attrib[i].input_offset = key->element[i].input_offset;
+
+ tg->attrib[i].emit = get_emit_func(key->element[i].output_format);
+ tg->attrib[i].output_offset = key->element[i].output_offset;
+
+ }
+
+ tg->nr_attrib = key->nr_elements;
+
+
+ return &tg->translate;
+}
diff --git a/src/gallium/auxiliary/translate/translate_sse.c b/src/gallium/auxiliary/translate/translate_sse.c
new file mode 100644
index 00000000000..b62db8d8f33
--- /dev/null
+++ b/src/gallium/auxiliary/translate/translate_sse.c
@@ -0,0 +1,706 @@
+/*
+ * Copyright 2003 Tungsten Graphics, inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Keith Whitwell <keithw@tungstengraphics.com>
+ */
+
+
+#include "pipe/p_config.h"
+#include "pipe/p_compiler.h"
+#include "util/u_memory.h"
+#include "util/u_math.h"
+
+#include "translate.h"
+
+
+#if defined(PIPE_ARCH_X86)
+
+#include "rtasm/rtasm_cpu.h"
+#include "rtasm/rtasm_x86sse.h"
+
+
+#define X 0
+#define Y 1
+#define Z 2
+#define W 3
+
+
+typedef void (PIPE_CDECL *run_func)( struct translate *translate,
+ unsigned start,
+ unsigned count,
+ void *output_buffer );
+
+typedef void (PIPE_CDECL *run_elts_func)( struct translate *translate,
+ const unsigned *elts,
+ unsigned count,
+ void *output_buffer );
+
+struct translate_buffer {
+ const void *base_ptr;
+ unsigned stride;
+ void *ptr; /* updated per vertex */
+};
+
+
+struct translate_sse {
+ struct translate translate;
+
+ struct x86_function linear_func;
+ struct x86_function elt_func;
+ struct x86_function *func;
+
+ boolean loaded_identity;
+ boolean loaded_255;
+ boolean loaded_inv_255;
+
+ float identity[4];
+ float float_255[4];
+ float inv_255[4];
+
+ struct translate_buffer buffer[PIPE_MAX_ATTRIBS];
+ unsigned nr_buffers;
+
+ run_func gen_run;
+ run_elts_func gen_run_elts;
+
+ /* these are actually known values, but putting them in a struct
+ * like this is helpful to keep them in sync across the file.
+ */
+ struct x86_reg tmp_EAX;
+ struct x86_reg idx_EBX; /* either start+i or &elt[i] */
+ struct x86_reg outbuf_ECX;
+ struct x86_reg machine_EDX;
+ struct x86_reg count_ESI; /* decrements to zero */
+};
+
+static int get_offset( const void *a, const void *b )
+{
+ return (const char *)b - (const char *)a;
+}
+
+
+
+static struct x86_reg get_identity( struct translate_sse *p )
+{
+ struct x86_reg reg = x86_make_reg(file_XMM, 6);
+
+ if (!p->loaded_identity) {
+ p->loaded_identity = TRUE;
+ p->identity[0] = 0;
+ p->identity[1] = 0;
+ p->identity[2] = 0;
+ p->identity[3] = 1;
+
+ sse_movups(p->func, reg,
+ x86_make_disp(p->machine_EDX,
+ get_offset(p, &p->identity[0])));
+ }
+
+ return reg;
+}
+
+static struct x86_reg get_255( struct translate_sse *p )
+{
+ struct x86_reg reg = x86_make_reg(file_XMM, 7);
+
+ if (!p->loaded_255) {
+ p->loaded_255 = TRUE;
+ p->float_255[0] =
+ p->float_255[1] =
+ p->float_255[2] =
+ p->float_255[3] = 255.0f;
+
+ sse_movups(p->func, reg,
+ x86_make_disp(p->machine_EDX,
+ get_offset(p, &p->float_255[0])));
+ }
+
+ return reg;
+}
+
+static struct x86_reg get_inv_255( struct translate_sse *p )
+{
+ struct x86_reg reg = x86_make_reg(file_XMM, 5);
+
+ if (!p->loaded_inv_255) {
+ p->loaded_inv_255 = TRUE;
+ p->inv_255[0] =
+ p->inv_255[1] =
+ p->inv_255[2] =
+ p->inv_255[3] = 1.0f / 255.0f;
+
+ sse_movups(p->func, reg,
+ x86_make_disp(p->machine_EDX,
+ get_offset(p, &p->inv_255[0])));
+ }
+
+ return reg;
+}
+
+
+static void emit_load_R32G32B32A32( struct translate_sse *p,
+ struct x86_reg data,
+ struct x86_reg arg0 )
+{
+ sse_movups(p->func, data, arg0);
+}
+
+static void emit_load_R32G32B32( struct translate_sse *p,
+ struct x86_reg data,
+ struct x86_reg arg0 )
+{
+ /* Have to jump through some hoops:
+ *
+ * c 0 0 0
+ * c 0 0 1
+ * 0 0 c 1
+ * a b c 1
+ */
+ sse_movss(p->func, data, x86_make_disp(arg0, 8));
+ sse_shufps(p->func, data, get_identity(p), SHUF(X,Y,Z,W) );
+ sse_shufps(p->func, data, data, SHUF(Y,Z,X,W) );
+ sse_movlps(p->func, data, arg0);
+}
+
+static void emit_load_R32G32( struct translate_sse *p,
+ struct x86_reg data,
+ struct x86_reg arg0 )
+{
+ /* 0 0 0 1
+ * a b 0 1
+ */
+ sse_movups(p->func, data, get_identity(p) );
+ sse_movlps(p->func, data, arg0);
+}
+
+
+static void emit_load_R32( struct translate_sse *p,
+ struct x86_reg data,
+ struct x86_reg arg0 )
+{
+ /* a 0 0 0
+ * a 0 0 1
+ */
+ sse_movss(p->func, data, arg0);
+ sse_orps(p->func, data, get_identity(p) );
+}
+
+
+static void emit_load_R8G8B8A8_UNORM( struct translate_sse *p,
+ struct x86_reg data,
+ struct x86_reg src )
+{
+
+ /* Load and unpack twice:
+ */
+ sse_movss(p->func, data, src);
+ sse2_punpcklbw(p->func, data, get_identity(p));
+ sse2_punpcklbw(p->func, data, get_identity(p));
+
+ /* Convert to float:
+ */
+ sse2_cvtdq2ps(p->func, data, data);
+
+
+ /* Scale by 1/255.0
+ */
+ sse_mulps(p->func, data, get_inv_255(p));
+}
+
+
+
+
+static void emit_store_R32G32B32A32( struct translate_sse *p,
+ struct x86_reg dest,
+ struct x86_reg dataXMM )
+{
+ sse_movups(p->func, dest, dataXMM);
+}
+
+static void emit_store_R32G32B32( struct translate_sse *p,
+ struct x86_reg dest,
+ struct x86_reg dataXMM )
+{
+ /* Emit two, shuffle, emit one.
+ */
+ sse_movlps(p->func, dest, dataXMM);
+ sse_shufps(p->func, dataXMM, dataXMM, SHUF(Z,Z,Z,Z) ); /* NOTE! destructive */
+ sse_movss(p->func, x86_make_disp(dest,8), dataXMM);
+}
+
+static void emit_store_R32G32( struct translate_sse *p,
+ struct x86_reg dest,
+ struct x86_reg dataXMM )
+{
+ sse_movlps(p->func, dest, dataXMM);
+}
+
+static void emit_store_R32( struct translate_sse *p,
+ struct x86_reg dest,
+ struct x86_reg dataXMM )
+{
+ sse_movss(p->func, dest, dataXMM);
+}
+
+
+
+static void emit_store_R8G8B8A8_UNORM( struct translate_sse *p,
+ struct x86_reg dest,
+ struct x86_reg dataXMM )
+{
+ /* Scale by 255.0
+ */
+ sse_mulps(p->func, dataXMM, get_255(p));
+
+ /* Pack and emit:
+ */
+ sse2_cvtps2dq(p->func, dataXMM, dataXMM);
+ sse2_packssdw(p->func, dataXMM, dataXMM);
+ sse2_packuswb(p->func, dataXMM, dataXMM);
+ sse_movss(p->func, dest, dataXMM);
+}
+
+
+
+
+
+/* Extended swizzles? Maybe later.
+ */
+static void emit_swizzle( struct translate_sse *p,
+ struct x86_reg dest,
+ struct x86_reg src,
+ unsigned char shuffle )
+{
+ sse_shufps(p->func, dest, src, shuffle);
+}
+
+
+static boolean translate_attr( struct translate_sse *p,
+ const struct translate_element *a,
+ struct x86_reg srcECX,
+ struct x86_reg dstEAX)
+{
+ struct x86_reg dataXMM = x86_make_reg(file_XMM, 0);
+
+ switch (a->input_format) {
+ case PIPE_FORMAT_R32_FLOAT:
+ emit_load_R32(p, dataXMM, srcECX);
+ break;
+ case PIPE_FORMAT_R32G32_FLOAT:
+ emit_load_R32G32(p, dataXMM, srcECX);
+ break;
+ case PIPE_FORMAT_R32G32B32_FLOAT:
+ emit_load_R32G32B32(p, dataXMM, srcECX);
+ break;
+ case PIPE_FORMAT_R32G32B32A32_FLOAT:
+ emit_load_R32G32B32A32(p, dataXMM, srcECX);
+ break;
+ case PIPE_FORMAT_B8G8R8A8_UNORM:
+ emit_load_R8G8B8A8_UNORM(p, dataXMM, srcECX);
+ emit_swizzle(p, dataXMM, dataXMM, SHUF(Z,Y,X,W));
+ break;
+ case PIPE_FORMAT_R8G8B8A8_UNORM:
+ emit_load_R8G8B8A8_UNORM(p, dataXMM, srcECX);
+ break;
+ default:
+ return FALSE;
+ }
+
+ switch (a->output_format) {
+ case PIPE_FORMAT_R32_FLOAT:
+ emit_store_R32(p, dstEAX, dataXMM);
+ break;
+ case PIPE_FORMAT_R32G32_FLOAT:
+ emit_store_R32G32(p, dstEAX, dataXMM);
+ break;
+ case PIPE_FORMAT_R32G32B32_FLOAT:
+ emit_store_R32G32B32(p, dstEAX, dataXMM);
+ break;
+ case PIPE_FORMAT_R32G32B32A32_FLOAT:
+ emit_store_R32G32B32A32(p, dstEAX, dataXMM);
+ break;
+ case PIPE_FORMAT_B8G8R8A8_UNORM:
+ emit_swizzle(p, dataXMM, dataXMM, SHUF(Z,Y,X,W));
+ emit_store_R8G8B8A8_UNORM(p, dstEAX, dataXMM);
+ break;
+ case PIPE_FORMAT_R8G8B8A8_UNORM:
+ emit_store_R8G8B8A8_UNORM(p, dstEAX, dataXMM);
+ break;
+ default:
+ return FALSE;
+ }
+
+ return TRUE;
+}
+
+
+static boolean init_inputs( struct translate_sse *p,
+ boolean linear )
+{
+ unsigned i;
+ if (linear) {
+ for (i = 0; i < p->nr_buffers; i++) {
+ struct x86_reg buf_stride = x86_make_disp(p->machine_EDX,
+ get_offset(p, &p->buffer[i].stride));
+ struct x86_reg buf_ptr = x86_make_disp(p->machine_EDX,
+ get_offset(p, &p->buffer[i].ptr));
+ struct x86_reg buf_base_ptr = x86_make_disp(p->machine_EDX,
+ get_offset(p, &p->buffer[i].base_ptr));
+ struct x86_reg elt = p->idx_EBX;
+ struct x86_reg tmp = p->tmp_EAX;
+
+
+ /* Calculate pointer to first attrib:
+ */
+ x86_mov(p->func, tmp, buf_stride);
+ x86_imul(p->func, tmp, elt);
+ x86_add(p->func, tmp, buf_base_ptr);
+
+
+ /* In the linear case, keep the buffer pointer instead of the
+ * index number.
+ */
+ if (p->nr_buffers == 1)
+ x86_mov( p->func, elt, tmp );
+ else
+ x86_mov( p->func, buf_ptr, tmp );
+ }
+ }
+
+ return TRUE;
+}
+
+
+static struct x86_reg get_buffer_ptr( struct translate_sse *p,
+ boolean linear,
+ unsigned buf_idx,
+ struct x86_reg elt )
+{
+ if (linear && p->nr_buffers == 1) {
+ return p->idx_EBX;
+ }
+ else if (linear) {
+ struct x86_reg ptr = p->tmp_EAX;
+ struct x86_reg buf_ptr =
+ x86_make_disp(p->machine_EDX,
+ get_offset(p, &p->buffer[buf_idx].ptr));
+
+ x86_mov(p->func, ptr, buf_ptr);
+ return ptr;
+ }
+ else {
+ struct x86_reg ptr = p->tmp_EAX;
+
+ struct x86_reg buf_stride =
+ x86_make_disp(p->machine_EDX,
+ get_offset(p, &p->buffer[buf_idx].stride));
+
+ struct x86_reg buf_base_ptr =
+ x86_make_disp(p->machine_EDX,
+ get_offset(p, &p->buffer[buf_idx].base_ptr));
+
+
+
+ /* Calculate pointer to current attrib:
+ */
+ x86_mov(p->func, ptr, buf_stride);
+ x86_imul(p->func, ptr, elt);
+ x86_add(p->func, ptr, buf_base_ptr);
+ return ptr;
+ }
+}
+
+
+
+static boolean incr_inputs( struct translate_sse *p,
+ boolean linear )
+{
+ if (linear && p->nr_buffers == 1) {
+ struct x86_reg stride = x86_make_disp(p->machine_EDX,
+ get_offset(p, &p->buffer[0].stride));
+
+ x86_add(p->func, p->idx_EBX, stride);
+ sse_prefetchnta(p->func, x86_make_disp(p->idx_EBX, 192));
+ }
+ else if (linear) {
+ unsigned i;
+
+ /* Is this worthwhile??
+ */
+ for (i = 0; i < p->nr_buffers; i++) {
+ struct x86_reg buf_ptr = x86_make_disp(p->machine_EDX,
+ get_offset(p, &p->buffer[i].ptr));
+ struct x86_reg buf_stride = x86_make_disp(p->machine_EDX,
+ get_offset(p, &p->buffer[i].stride));
+
+ x86_mov(p->func, p->tmp_EAX, buf_ptr);
+ x86_add(p->func, p->tmp_EAX, buf_stride);
+ if (i == 0) sse_prefetchnta(p->func, x86_make_disp(p->tmp_EAX, 192));
+ x86_mov(p->func, buf_ptr, p->tmp_EAX);
+ }
+ }
+ else {
+ x86_lea(p->func, p->idx_EBX, x86_make_disp(p->idx_EBX, 4));
+ }
+
+ return TRUE;
+}
+
+
+/* Build run( struct translate *machine,
+ * unsigned start,
+ * unsigned count,
+ * void *output_buffer )
+ * or
+ * run_elts( struct translate *machine,
+ * unsigned *elts,
+ * unsigned count,
+ * void *output_buffer )
+ *
+ * Lots of hardcoding
+ *
+ * EAX -- pointer to current output vertex
+ * ECX -- pointer to current attribute
+ *
+ */
+static boolean build_vertex_emit( struct translate_sse *p,
+ struct x86_function *func,
+ boolean linear )
+{
+ int fixup, label;
+ unsigned j;
+
+ p->tmp_EAX = x86_make_reg(file_REG32, reg_AX);
+ p->idx_EBX = x86_make_reg(file_REG32, reg_BX);
+ p->outbuf_ECX = x86_make_reg(file_REG32, reg_CX);
+ p->machine_EDX = x86_make_reg(file_REG32, reg_DX);
+ p->count_ESI = x86_make_reg(file_REG32, reg_SI);
+
+ p->func = func;
+ p->loaded_inv_255 = FALSE;
+ p->loaded_255 = FALSE;
+ p->loaded_identity = FALSE;
+
+ x86_init_func(p->func);
+
+ /* Push a few regs?
+ */
+ x86_push(p->func, p->idx_EBX);
+ x86_push(p->func, p->count_ESI);
+
+ /* Load arguments into regs:
+ */
+ x86_mov(p->func, p->machine_EDX, x86_fn_arg(p->func, 1));
+ x86_mov(p->func, p->idx_EBX, x86_fn_arg(p->func, 2));
+ x86_mov(p->func, p->count_ESI, x86_fn_arg(p->func, 3));
+ x86_mov(p->func, p->outbuf_ECX, x86_fn_arg(p->func, 4));
+
+ /* Get vertex count, compare to zero
+ */
+ x86_xor(p->func, p->tmp_EAX, p->tmp_EAX);
+ x86_cmp(p->func, p->count_ESI, p->tmp_EAX);
+ fixup = x86_jcc_forward(p->func, cc_E);
+
+ /* always load, needed or not:
+ */
+ init_inputs(p, linear);
+
+ /* Note address for loop jump
+ */
+ label = x86_get_label(p->func);
+ {
+ struct x86_reg elt = linear ? p->idx_EBX : x86_deref(p->idx_EBX);
+ int last_vb = -1;
+ struct x86_reg vb;
+
+ for (j = 0; j < p->translate.key.nr_elements; j++) {
+ const struct translate_element *a = &p->translate.key.element[j];
+
+ /* Figure out source pointer address:
+ */
+ if (a->input_buffer != last_vb) {
+ last_vb = a->input_buffer;
+ vb = get_buffer_ptr(p, linear, a->input_buffer, elt);
+ }
+
+ if (!translate_attr( p, a,
+ x86_make_disp(vb, a->input_offset),
+ x86_make_disp(p->outbuf_ECX, a->output_offset)))
+ return FALSE;
+ }
+
+ /* Next output vertex:
+ */
+ x86_lea(p->func,
+ p->outbuf_ECX,
+ x86_make_disp(p->outbuf_ECX,
+ p->translate.key.output_stride));
+
+ /* Incr index
+ */
+ incr_inputs( p, linear );
+ }
+
+ /* decr count, loop if not zero
+ */
+ x86_dec(p->func, p->count_ESI);
+ x86_jcc(p->func, cc_NZ, label);
+
+ /* Exit mmx state?
+ */
+ if (p->func->need_emms)
+ mmx_emms(p->func);
+
+ /* Land forward jump here:
+ */
+ x86_fixup_fwd_jump(p->func, fixup);
+
+ /* Pop regs and return
+ */
+
+ x86_pop(p->func, p->count_ESI);
+ x86_pop(p->func, p->idx_EBX);
+ x86_ret(p->func);
+
+ return TRUE;
+}
+
+
+
+
+
+
+
+static void translate_sse_set_buffer( struct translate *translate,
+ unsigned buf,
+ const void *ptr,
+ unsigned stride )
+{
+ struct translate_sse *p = (struct translate_sse *)translate;
+
+ if (buf < p->nr_buffers) {
+ p->buffer[buf].base_ptr = (char *)ptr;
+ p->buffer[buf].stride = stride;
+ }
+
+ if (0) debug_printf("%s %d/%d: %p %d\n",
+ __FUNCTION__, buf,
+ p->nr_buffers,
+ ptr, stride);
+}
+
+
+static void translate_sse_release( struct translate *translate )
+{
+ struct translate_sse *p = (struct translate_sse *)translate;
+
+ x86_release_func( &p->linear_func );
+ x86_release_func( &p->elt_func );
+
+ FREE(p);
+}
+
+static void PIPE_CDECL translate_sse_run_elts( struct translate *translate,
+ const unsigned *elts,
+ unsigned count,
+ void *output_buffer )
+{
+ struct translate_sse *p = (struct translate_sse *)translate;
+
+ p->gen_run_elts( translate,
+ elts,
+ count,
+ output_buffer );
+}
+
+static void PIPE_CDECL translate_sse_run( struct translate *translate,
+ unsigned start,
+ unsigned count,
+ void *output_buffer )
+{
+ struct translate_sse *p = (struct translate_sse *)translate;
+
+ p->gen_run( translate,
+ start,
+ count,
+ output_buffer );
+}
+
+
+struct translate *translate_sse2_create( const struct translate_key *key )
+{
+ struct translate_sse *p = NULL;
+ unsigned i;
+
+ if (!rtasm_cpu_has_sse() || !rtasm_cpu_has_sse2())
+ goto fail;
+
+ p = CALLOC_STRUCT( translate_sse );
+ if (p == NULL)
+ goto fail;
+
+ p->translate.key = *key;
+ p->translate.release = translate_sse_release;
+ p->translate.set_buffer = translate_sse_set_buffer;
+ p->translate.run_elts = translate_sse_run_elts;
+ p->translate.run = translate_sse_run;
+
+ for (i = 0; i < key->nr_elements; i++)
+ p->nr_buffers = MAX2( p->nr_buffers, key->element[i].input_buffer + 1 );
+
+ if (0) debug_printf("nr_buffers: %d\n", p->nr_buffers);
+
+ if (!build_vertex_emit(p, &p->linear_func, TRUE))
+ goto fail;
+
+ if (!build_vertex_emit(p, &p->elt_func, FALSE))
+ goto fail;
+
+ p->gen_run = (run_func)x86_get_func(&p->linear_func);
+ if (p->gen_run == NULL)
+ goto fail;
+
+ p->gen_run_elts = (run_elts_func)x86_get_func(&p->elt_func);
+ if (p->gen_run_elts == NULL)
+ goto fail;
+
+ return &p->translate;
+
+ fail:
+ if (p)
+ translate_sse_release( &p->translate );
+
+ return NULL;
+}
+
+
+
+#else
+
+struct translate *translate_sse2_create( const struct translate_key *key )
+{
+ return NULL;
+}
+
+#endif
diff --git a/src/gallium/auxiliary/util/Makefile b/src/gallium/auxiliary/util/Makefile
new file mode 100644
index 00000000000..44c23777218
--- /dev/null
+++ b/src/gallium/auxiliary/util/Makefile
@@ -0,0 +1,32 @@
+TOP = ../../../..
+include $(TOP)/configs/current
+
+LIBNAME = util
+
+C_SOURCES = \
+ p_debug.c \
+ u_blit.c \
+ u_cache.c \
+ u_draw_quad.c \
+ u_gen_mipmap.c \
+ u_handle_table.c \
+ u_hash_table.c \
+ u_hash.c \
+ u_keymap.c \
+ u_linear.c \
+ u_math.c \
+ u_mm.c \
+ u_rect.c \
+ u_simple_shaders.c \
+ u_snprintf.c \
+ u_stream_stdc.c \
+ u_stream_wd.c \
+ u_tile.c \
+ u_time.c \
+ u_timed_winsys.c \
+ u_simple_screen.c
+
+include ../../Makefile.template
+
+symlinks:
+
diff --git a/src/gallium/auxiliary/util/SConscript b/src/gallium/auxiliary/util/SConscript
new file mode 100644
index 00000000000..35f683fb8e6
--- /dev/null
+++ b/src/gallium/auxiliary/util/SConscript
@@ -0,0 +1,30 @@
+Import('*')
+
+util = env.ConvenienceLibrary(
+ target = 'util',
+ source = [
+ 'p_debug.c',
+ 'p_debug_mem.c',
+ 'p_debug_prof.c',
+ 'u_blit.c',
+ 'u_cache.c',
+ 'u_draw_quad.c',
+ 'u_gen_mipmap.c',
+ 'u_handle_table.c',
+ 'u_hash.c',
+ 'u_hash_table.c',
+ 'u_keymap.c',
+ 'u_math.c',
+ 'u_mm.c',
+ 'u_rect.c',
+ 'u_simple_shaders.c',
+ 'u_snprintf.c',
+ 'u_stream_stdc.c',
+ 'u_stream_wd.c',
+ 'u_tile.c',
+ 'u_time.c',
+ 'u_timed_winsys.c',
+ 'u_simple_screen.c',
+ ])
+
+auxiliaries.insert(0, util)
diff --git a/src/gallium/auxiliary/util/p_debug.c b/src/gallium/auxiliary/util/p_debug.c
new file mode 100644
index 00000000000..f373f941dd8
--- /dev/null
+++ b/src/gallium/auxiliary/util/p_debug.c
@@ -0,0 +1,782 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * Copyright (c) 2008 VMware, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#include "pipe/p_config.h"
+
+#include <stdarg.h>
+
+
+#ifdef PIPE_SUBSYSTEM_WINDOWS_DISPLAY
+
+#include <windows.h>
+#include <winddi.h>
+
+#elif defined(PIPE_SUBSYSTEM_WINDOWS_CE)
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <windows.h>
+#include <types.h>
+
+#elif defined(PIPE_SUBSYSTEM_WINDOWS_USER)
+
+#ifndef WIN32_LEAN_AND_MEAN
+#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
+#endif
+#include <windows.h>
+
+#else
+
+#include <stdio.h>
+#include <stdlib.h>
+
+#endif
+
+#include "pipe/p_compiler.h"
+#include "pipe/p_debug.h"
+#include "pipe/p_format.h"
+#include "pipe/p_state.h"
+#include "pipe/p_inlines.h"
+#include "util/u_memory.h"
+#include "util/u_string.h"
+#include "util/u_stream.h"
+#include "util/u_math.h"
+#include "util/u_tile.h"
+
+
+#ifdef PIPE_SUBSYSTEM_WINDOWS_DISPLAY
+static INLINE void
+_EngDebugPrint(const char *format, ...)
+{
+ va_list ap;
+ va_start(ap, format);
+ EngDebugPrint("", (PCHAR)format, ap);
+ va_end(ap);
+}
+#endif
+
+
+void _debug_vprintf(const char *format, va_list ap)
+{
+#if defined(PIPE_SUBSYSTEM_WINDOWS_DISPLAY)
+ /* EngDebugPrint does not handle float point arguments, so we need to use
+ * our own vsnprintf implementation. It is also very slow, so buffer until
+ * we find a newline. */
+ static char buf[512] = {'\0'};
+ size_t len = strlen(buf);
+ int ret = util_vsnprintf(buf + len, sizeof(buf) - len, format, ap);
+ if(ret > (int)(sizeof(buf) - len - 1) || util_strchr(buf + len, '\n')) {
+ _EngDebugPrint("%s", buf);
+ buf[0] = '\0';
+ }
+#elif defined(PIPE_SUBSYSTEM_WINDOWS_USER)
+ /* EngDebugPrint does not handle float point arguments, so we need to use
+ * our own vsnprintf implementation. It is also very slow, so buffer until
+ * we find a newline. */
+ static char buf[512 + 1] = {'\0'};
+ size_t len = strlen(buf);
+ int ret = util_vsnprintf(buf + len, sizeof(buf) - len, format, ap);
+ if(ret > (int)(sizeof(buf) - len - 1) || util_strchr(buf + len, '\n')) {
+ OutputDebugStringA(buf);
+ buf[0] = '\0';
+ }
+#elif defined(PIPE_SUBSYSTEM_WINDOWS_CE)
+ wchar_t *wide_format;
+ long wide_str_len;
+ char buf[512];
+ int ret;
+#if (_WIN32_WCE < 600)
+ ret = vsprintf(buf, format, ap);
+ if(ret < 0){
+ sprintf(buf, "Cant handle debug print!");
+ ret = 25;
+ }
+#else
+ ret = vsprintf_s(buf, 512, format, ap);
+ if(ret < 0){
+ sprintf_s(buf, 512, "Cant handle debug print!");
+ ret = 25;
+ }
+#endif
+ buf[ret] = '\0';
+ /* Format is ascii - needs to be converted to wchar_t for printing */
+ wide_str_len = MultiByteToWideChar(CP_ACP, 0, (const char *) buf, -1, NULL, 0);
+ wide_format = (wchar_t *) malloc((wide_str_len+1) * sizeof(wchar_t));
+ if (wide_format) {
+ MultiByteToWideChar(CP_ACP, 0, (const char *) buf, -1,
+ wide_format, wide_str_len);
+ NKDbgPrintfW(wide_format, wide_format);
+ free(wide_format);
+ }
+#elif defined(PIPE_SUBSYSTEM_WINDOWS_MINIPORT)
+ /* TODO */
+#else /* !PIPE_SUBSYSTEM_WINDOWS */
+#ifdef DEBUG
+ vfprintf(stderr, format, ap);
+#endif
+#endif
+}
+
+
+#ifdef DEBUG
+void debug_print_blob( const char *name,
+ const void *blob,
+ unsigned size )
+{
+ const unsigned *ublob = (const unsigned *)blob;
+ unsigned i;
+
+ debug_printf("%s (%d dwords%s)\n", name, size/4,
+ size%4 ? "... plus a few bytes" : "");
+
+ for (i = 0; i < size/4; i++) {
+ debug_printf("%d:\t%08x\n", i, ublob[i]);
+ }
+}
+#endif
+
+
+void _debug_break(void)
+{
+#if defined(PIPE_ARCH_X86) && defined(PIPE_CC_GCC)
+ __asm("int3");
+#elif defined(PIPE_ARCH_X86) && defined(PIPE_CC_MSVC)
+ _asm {int 3};
+#elif defined(PIPE_SUBSYSTEM_WINDOWS_DISPLAY)
+ EngDebugBreak();
+#else
+ abort();
+#endif
+}
+
+
+#ifdef PIPE_SUBSYSTEM_WINDOWS_DISPLAY
+static const char *
+find(const char *start, const char *end, char c)
+{
+ const char *p;
+ for(p = start; !end || p != end; ++p) {
+ if(*p == c)
+ return p;
+ if(*p < 32)
+ break;
+ }
+ return NULL;
+}
+
+static int
+compare(const char *start, const char *end, const char *s)
+{
+ const char *p, *q;
+ for(p = start, q = s; p != end && *q != '\0'; ++p, ++q) {
+ if(*p != *q)
+ return 0;
+ }
+ return p == end && *q == '\0';
+}
+
+static void
+copy(char *dst, const char *start, const char *end, size_t n)
+{
+ const char *p;
+ char *q;
+ for(p = start, q = dst, n = n - 1; p != end && n; ++p, ++q, --n)
+ *q = *p;
+ *q = '\0';
+}
+#endif
+
+
+static INLINE const char *
+_debug_get_option(const char *name)
+{
+#if defined(PIPE_SUBSYSTEM_WINDOWS_DISPLAY)
+ /* EngMapFile creates the file if it does not exists, so it must either be
+ * disabled on release versions (or put in a less conspicuous place). */
+#ifdef DEBUG
+ const char *result = NULL;
+ ULONG_PTR iFile = 0;
+ const void *pMap = NULL;
+ const char *sol, *eol, *sep;
+ static char output[1024];
+
+ pMap = EngMapFile(L"\\??\\c:\\gallium.cfg", 0, &iFile);
+ if(pMap) {
+ sol = (const char *)pMap;
+ while(1) {
+ /* TODO: handle LF line endings */
+ eol = find(sol, NULL, '\r');
+ if(!eol || eol == sol)
+ break;
+ sep = find(sol, eol, '=');
+ if(!sep)
+ break;
+ if(compare(sol, sep, name)) {
+ copy(output, sep + 1, eol, sizeof(output));
+ result = output;
+ break;
+ }
+ sol = eol + 2;
+ }
+ EngUnmapFile(iFile);
+ }
+ return result;
+#else
+ return NULL;
+#endif
+#elif defined(PIPE_SUBSYSTEM_WINDOWS_CE) || defined(PIPE_SUBSYSTEM_WINDOWS_MINIPORT)
+ /* TODO: implement */
+ return NULL;
+#else
+ return getenv(name);
+#endif
+}
+
+const char *
+debug_get_option(const char *name, const char *dfault)
+{
+ const char *result;
+
+ result = _debug_get_option(name);
+ if(!result)
+ result = dfault;
+
+ debug_printf("%s: %s = %s\n", __FUNCTION__, name, result ? result : "(null)");
+
+ return result;
+}
+
+boolean
+debug_get_bool_option(const char *name, boolean dfault)
+{
+ const char *str = _debug_get_option(name);
+ boolean result;
+
+ if(str == NULL)
+ result = dfault;
+ else if(!util_strcmp(str, "n"))
+ result = FALSE;
+ else if(!util_strcmp(str, "no"))
+ result = FALSE;
+ else if(!util_strcmp(str, "0"))
+ result = FALSE;
+ else if(!util_strcmp(str, "f"))
+ result = FALSE;
+ else if(!util_strcmp(str, "false"))
+ result = FALSE;
+ else
+ result = TRUE;
+
+ debug_printf("%s: %s = %s\n", __FUNCTION__, name, result ? "TRUE" : "FALSE");
+
+ return result;
+}
+
+
+long
+debug_get_num_option(const char *name, long dfault)
+{
+ long result;
+ const char *str;
+
+ str = _debug_get_option(name);
+ if(!str)
+ result = dfault;
+ else {
+ long sign;
+ char c;
+ c = *str++;
+ if(c == '-') {
+ sign = -1;
+ c = *str++;
+ }
+ else {
+ sign = 1;
+ }
+ result = 0;
+ while('0' <= c && c <= '9') {
+ result = result*10 + (c - '0');
+ c = *str++;
+ }
+ result *= sign;
+ }
+
+ debug_printf("%s: %s = %li\n", __FUNCTION__, name, result);
+
+ return result;
+}
+
+
+unsigned long
+debug_get_flags_option(const char *name,
+ const struct debug_named_value *flags,
+ unsigned long dfault)
+{
+ unsigned long result;
+ const char *str;
+
+ str = _debug_get_option(name);
+ if(!str)
+ result = dfault;
+ else if (!util_strcmp(str, "help")) {
+ result = dfault;
+ while (flags->name) {
+ debug_printf("%s: help for %s: %s [0x%lx]\n", __FUNCTION__, name, flags->name, flags->value);
+ flags++;
+ }
+ }
+ else {
+ result = 0;
+ while( flags->name ) {
+ if (!util_strcmp(str, "all") || util_strstr(str, flags->name ))
+ result |= flags->value;
+ ++flags;
+ }
+ }
+
+ if (str) {
+ debug_printf("%s: %s = 0x%lx (%s)\n", __FUNCTION__, name, result, str);
+ }
+ else {
+ debug_printf("%s: %s = 0x%lx\n", __FUNCTION__, name, result);
+ }
+
+ return result;
+}
+
+
+void _debug_assert_fail(const char *expr,
+ const char *file,
+ unsigned line,
+ const char *function)
+{
+ _debug_printf("%s:%u:%s: Assertion `%s' failed.\n", file, line, function, expr);
+#if defined(PIPE_OS_WINDOWS) && !defined(PIPE_SUBSYSTEM_WINDOWS_USER)
+ if (debug_get_bool_option("GALLIUM_ABORT_ON_ASSERT", FALSE))
+#else
+ if (debug_get_bool_option("GALLIUM_ABORT_ON_ASSERT", TRUE))
+#endif
+ debug_break();
+ else
+ _debug_printf("continuing...\n");
+}
+
+
+const char *
+debug_dump_enum(const struct debug_named_value *names,
+ unsigned long value)
+{
+ static char rest[64];
+
+ while(names->name) {
+ if(names->value == value)
+ return names->name;
+ ++names;
+ }
+
+ util_snprintf(rest, sizeof(rest), "0x%08lx", value);
+ return rest;
+}
+
+
+const char *
+debug_dump_enum_noprefix(const struct debug_named_value *names,
+ const char *prefix,
+ unsigned long value)
+{
+ static char rest[64];
+
+ while(names->name) {
+ if(names->value == value) {
+ const char *name = names->name;
+ while (*name == *prefix) {
+ name++;
+ prefix++;
+ }
+ return name;
+ }
+ ++names;
+ }
+
+
+
+ util_snprintf(rest, sizeof(rest), "0x%08lx", value);
+ return rest;
+}
+
+
+const char *
+debug_dump_flags(const struct debug_named_value *names,
+ unsigned long value)
+{
+ static char output[4096];
+ static char rest[256];
+ int first = 1;
+
+ output[0] = '\0';
+
+ while(names->name) {
+ if((names->value & value) == names->value) {
+ if (!first)
+ util_strncat(output, "|", sizeof(output));
+ else
+ first = 0;
+ util_strncat(output, names->name, sizeof(output));
+ value &= ~names->value;
+ }
+ ++names;
+ }
+
+ if (value) {
+ if (!first)
+ util_strncat(output, "|", sizeof(output));
+ else
+ first = 0;
+
+ util_snprintf(rest, sizeof(rest), "0x%08lx", value);
+ util_strncat(output, rest, sizeof(output));
+ }
+
+ if(first)
+ return "0";
+
+ return output;
+}
+
+
+static const struct debug_named_value pipe_format_names[] = {
+#ifdef DEBUG
+ DEBUG_NAMED_VALUE(PIPE_FORMAT_NONE),
+ DEBUG_NAMED_VALUE(PIPE_FORMAT_A8R8G8B8_UNORM),
+ DEBUG_NAMED_VALUE(PIPE_FORMAT_X8R8G8B8_UNORM),
+ DEBUG_NAMED_VALUE(PIPE_FORMAT_B8G8R8A8_UNORM),
+ DEBUG_NAMED_VALUE(PIPE_FORMAT_B8G8R8X8_UNORM),
+ DEBUG_NAMED_VALUE(PIPE_FORMAT_A1R5G5B5_UNORM),
+ DEBUG_NAMED_VALUE(PIPE_FORMAT_A4R4G4B4_UNORM),
+ DEBUG_NAMED_VALUE(PIPE_FORMAT_R5G6B5_UNORM),
+ DEBUG_NAMED_VALUE(PIPE_FORMAT_A2B10G10R10_UNORM),
+ DEBUG_NAMED_VALUE(PIPE_FORMAT_L8_UNORM),
+ DEBUG_NAMED_VALUE(PIPE_FORMAT_A8_UNORM),
+ DEBUG_NAMED_VALUE(PIPE_FORMAT_I8_UNORM),
+ DEBUG_NAMED_VALUE(PIPE_FORMAT_A8L8_UNORM),
+ DEBUG_NAMED_VALUE(PIPE_FORMAT_L16_UNORM),
+ DEBUG_NAMED_VALUE(PIPE_FORMAT_YCBCR),
+ DEBUG_NAMED_VALUE(PIPE_FORMAT_YCBCR_REV),
+ DEBUG_NAMED_VALUE(PIPE_FORMAT_Z16_UNORM),
+ DEBUG_NAMED_VALUE(PIPE_FORMAT_Z32_UNORM),
+ DEBUG_NAMED_VALUE(PIPE_FORMAT_Z32_FLOAT),
+ DEBUG_NAMED_VALUE(PIPE_FORMAT_S8Z24_UNORM),
+ DEBUG_NAMED_VALUE(PIPE_FORMAT_Z24S8_UNORM),
+ DEBUG_NAMED_VALUE(PIPE_FORMAT_X8Z24_UNORM),
+ DEBUG_NAMED_VALUE(PIPE_FORMAT_Z24X8_UNORM),
+ DEBUG_NAMED_VALUE(PIPE_FORMAT_S8_UNORM),
+ DEBUG_NAMED_VALUE(PIPE_FORMAT_R64_FLOAT),
+ DEBUG_NAMED_VALUE(PIPE_FORMAT_R64G64_FLOAT),
+ DEBUG_NAMED_VALUE(PIPE_FORMAT_R64G64B64_FLOAT),
+ DEBUG_NAMED_VALUE(PIPE_FORMAT_R64G64B64A64_FLOAT),
+ DEBUG_NAMED_VALUE(PIPE_FORMAT_R32_FLOAT),
+ DEBUG_NAMED_VALUE(PIPE_FORMAT_R32G32_FLOAT),
+ DEBUG_NAMED_VALUE(PIPE_FORMAT_R32G32B32_FLOAT),
+ DEBUG_NAMED_VALUE(PIPE_FORMAT_R32G32B32A32_FLOAT),
+ DEBUG_NAMED_VALUE(PIPE_FORMAT_R32_UNORM),
+ DEBUG_NAMED_VALUE(PIPE_FORMAT_R32G32_UNORM),
+ DEBUG_NAMED_VALUE(PIPE_FORMAT_R32G32B32_UNORM),
+ DEBUG_NAMED_VALUE(PIPE_FORMAT_R32G32B32A32_UNORM),
+ DEBUG_NAMED_VALUE(PIPE_FORMAT_R32_USCALED),
+ DEBUG_NAMED_VALUE(PIPE_FORMAT_R32G32_USCALED),
+ DEBUG_NAMED_VALUE(PIPE_FORMAT_R32G32B32_USCALED),
+ DEBUG_NAMED_VALUE(PIPE_FORMAT_R32G32B32A32_USCALED),
+ DEBUG_NAMED_VALUE(PIPE_FORMAT_R32_SNORM),
+ DEBUG_NAMED_VALUE(PIPE_FORMAT_R32G32_SNORM),
+ DEBUG_NAMED_VALUE(PIPE_FORMAT_R32G32B32_SNORM),
+ DEBUG_NAMED_VALUE(PIPE_FORMAT_R32G32B32A32_SNORM),
+ DEBUG_NAMED_VALUE(PIPE_FORMAT_R32_SSCALED),
+ DEBUG_NAMED_VALUE(PIPE_FORMAT_R32G32_SSCALED),
+ DEBUG_NAMED_VALUE(PIPE_FORMAT_R32G32B32_SSCALED),
+ DEBUG_NAMED_VALUE(PIPE_FORMAT_R32G32B32A32_SSCALED),
+ DEBUG_NAMED_VALUE(PIPE_FORMAT_R16_UNORM),
+ DEBUG_NAMED_VALUE(PIPE_FORMAT_R16G16_UNORM),
+ DEBUG_NAMED_VALUE(PIPE_FORMAT_R16G16B16_UNORM),
+ DEBUG_NAMED_VALUE(PIPE_FORMAT_R16G16B16A16_UNORM),
+ DEBUG_NAMED_VALUE(PIPE_FORMAT_R16_USCALED),
+ DEBUG_NAMED_VALUE(PIPE_FORMAT_R16G16_USCALED),
+ DEBUG_NAMED_VALUE(PIPE_FORMAT_R16G16B16_USCALED),
+ DEBUG_NAMED_VALUE(PIPE_FORMAT_R16G16B16A16_USCALED),
+ DEBUG_NAMED_VALUE(PIPE_FORMAT_R16_SNORM),
+ DEBUG_NAMED_VALUE(PIPE_FORMAT_R16G16_SNORM),
+ DEBUG_NAMED_VALUE(PIPE_FORMAT_R16G16B16_SNORM),
+ DEBUG_NAMED_VALUE(PIPE_FORMAT_R16G16B16A16_SNORM),
+ DEBUG_NAMED_VALUE(PIPE_FORMAT_R16_SSCALED),
+ DEBUG_NAMED_VALUE(PIPE_FORMAT_R16G16_SSCALED),
+ DEBUG_NAMED_VALUE(PIPE_FORMAT_R16G16B16_SSCALED),
+ DEBUG_NAMED_VALUE(PIPE_FORMAT_R16G16B16A16_SSCALED),
+ DEBUG_NAMED_VALUE(PIPE_FORMAT_R8_UNORM),
+ DEBUG_NAMED_VALUE(PIPE_FORMAT_R8G8_UNORM),
+ DEBUG_NAMED_VALUE(PIPE_FORMAT_R8G8B8_UNORM),
+ DEBUG_NAMED_VALUE(PIPE_FORMAT_R8G8B8A8_UNORM),
+ DEBUG_NAMED_VALUE(PIPE_FORMAT_R8G8B8X8_UNORM),
+ DEBUG_NAMED_VALUE(PIPE_FORMAT_R8_USCALED),
+ DEBUG_NAMED_VALUE(PIPE_FORMAT_R8G8_USCALED),
+ DEBUG_NAMED_VALUE(PIPE_FORMAT_R8G8B8_USCALED),
+ DEBUG_NAMED_VALUE(PIPE_FORMAT_R8G8B8A8_USCALED),
+ DEBUG_NAMED_VALUE(PIPE_FORMAT_R8G8B8X8_USCALED),
+ DEBUG_NAMED_VALUE(PIPE_FORMAT_R8_SNORM),
+ DEBUG_NAMED_VALUE(PIPE_FORMAT_R8G8_SNORM),
+ DEBUG_NAMED_VALUE(PIPE_FORMAT_R8G8B8_SNORM),
+ DEBUG_NAMED_VALUE(PIPE_FORMAT_R8G8B8A8_SNORM),
+ DEBUG_NAMED_VALUE(PIPE_FORMAT_R8G8B8X8_SNORM),
+ DEBUG_NAMED_VALUE(PIPE_FORMAT_B6G5R5_SNORM),
+ DEBUG_NAMED_VALUE(PIPE_FORMAT_A8B8G8R8_SNORM),
+ DEBUG_NAMED_VALUE(PIPE_FORMAT_X8B8G8R8_SNORM),
+ DEBUG_NAMED_VALUE(PIPE_FORMAT_R8_SSCALED),
+ DEBUG_NAMED_VALUE(PIPE_FORMAT_R8G8_SSCALED),
+ DEBUG_NAMED_VALUE(PIPE_FORMAT_R8G8B8_SSCALED),
+ DEBUG_NAMED_VALUE(PIPE_FORMAT_R8G8B8A8_SSCALED),
+ DEBUG_NAMED_VALUE(PIPE_FORMAT_R8G8B8X8_SSCALED),
+ DEBUG_NAMED_VALUE(PIPE_FORMAT_L8_SRGB),
+ DEBUG_NAMED_VALUE(PIPE_FORMAT_A8L8_SRGB),
+ DEBUG_NAMED_VALUE(PIPE_FORMAT_R8G8B8_SRGB),
+ DEBUG_NAMED_VALUE(PIPE_FORMAT_R8G8B8A8_SRGB),
+ DEBUG_NAMED_VALUE(PIPE_FORMAT_R8G8B8X8_SRGB),
+ DEBUG_NAMED_VALUE(PIPE_FORMAT_A8R8G8B8_SRGB),
+ DEBUG_NAMED_VALUE(PIPE_FORMAT_X8R8G8B8_SRGB),
+ DEBUG_NAMED_VALUE(PIPE_FORMAT_B8G8R8A8_SRGB),
+ DEBUG_NAMED_VALUE(PIPE_FORMAT_B8G8R8X8_SRGB),
+ DEBUG_NAMED_VALUE(PIPE_FORMAT_X8UB8UG8SR8S_NORM),
+ DEBUG_NAMED_VALUE(PIPE_FORMAT_B6UG5SR5S_NORM),
+ DEBUG_NAMED_VALUE(PIPE_FORMAT_DXT1_RGB),
+ DEBUG_NAMED_VALUE(PIPE_FORMAT_DXT1_RGBA),
+ DEBUG_NAMED_VALUE(PIPE_FORMAT_DXT3_RGBA),
+ DEBUG_NAMED_VALUE(PIPE_FORMAT_DXT5_RGBA),
+ DEBUG_NAMED_VALUE(PIPE_FORMAT_DXT1_SRGB),
+ DEBUG_NAMED_VALUE(PIPE_FORMAT_DXT1_SRGBA),
+ DEBUG_NAMED_VALUE(PIPE_FORMAT_DXT3_SRGBA),
+ DEBUG_NAMED_VALUE(PIPE_FORMAT_DXT5_SRGBA),
+#endif
+ DEBUG_NAMED_VALUE_END
+};
+
+#ifdef DEBUG
+void debug_print_format(const char *msg, unsigned fmt )
+{
+ debug_printf("%s: %s\n", msg, debug_dump_enum(pipe_format_names, fmt));
+}
+#endif
+
+const char *pf_name( enum pipe_format format )
+{
+ return debug_dump_enum(pipe_format_names, format);
+}
+
+
+#ifdef DEBUG
+void debug_dump_image(const char *prefix,
+ unsigned format, unsigned cpp,
+ unsigned width, unsigned height,
+ unsigned stride,
+ const void *data)
+{
+#ifdef PIPE_SUBSYSTEM_WINDOWS_DISPLAY
+ static unsigned no = 0;
+ char filename[256];
+ WCHAR wfilename[sizeof(filename)];
+ ULONG_PTR iFile = 0;
+ struct {
+ unsigned format;
+ unsigned cpp;
+ unsigned width;
+ unsigned height;
+ } header;
+ unsigned char *pMap = NULL;
+ unsigned i;
+
+ util_snprintf(filename, sizeof(filename), "\\??\\c:\\%03u%s.raw", ++no, prefix);
+ for(i = 0; i < sizeof(filename); ++i)
+ wfilename[i] = (WCHAR)filename[i];
+
+ pMap = (unsigned char *)EngMapFile(wfilename, sizeof(header) + height*width*cpp, &iFile);
+ if(!pMap)
+ return;
+
+ header.format = format;
+ header.cpp = cpp;
+ header.width = width;
+ header.height = height;
+ memcpy(pMap, &header, sizeof(header));
+ pMap += sizeof(header);
+
+ for(i = 0; i < height; ++i) {
+ memcpy(pMap, (unsigned char *)data + stride*i, cpp*width);
+ pMap += cpp*width;
+ }
+
+ EngUnmapFile(iFile);
+#endif
+}
+
+void debug_dump_surface(const char *prefix,
+ struct pipe_surface *surface)
+{
+ unsigned surface_usage;
+ void *data;
+
+ if (!surface)
+ goto error1;
+
+ /* XXX: force mappable surface */
+ surface_usage = surface->usage;
+ surface->usage |= PIPE_BUFFER_USAGE_CPU_READ;
+
+ data = pipe_surface_map(surface,
+ PIPE_BUFFER_USAGE_CPU_READ);
+ if(!data)
+ goto error2;
+
+ debug_dump_image(prefix,
+ surface->format,
+ surface->block.size,
+ surface->nblocksx,
+ surface->nblocksy,
+ surface->stride,
+ data);
+
+ pipe_surface_unmap(surface);
+error2:
+ surface->usage = surface_usage;
+error1:
+ ;
+}
+
+
+#pragma pack(push,2)
+struct bmp_file_header {
+ uint16_t bfType;
+ uint32_t bfSize;
+ uint16_t bfReserved1;
+ uint16_t bfReserved2;
+ uint32_t bfOffBits;
+};
+#pragma pack(pop)
+
+struct bmp_info_header {
+ uint32_t biSize;
+ int32_t biWidth;
+ int32_t biHeight;
+ uint16_t biPlanes;
+ uint16_t biBitCount;
+ uint32_t biCompression;
+ uint32_t biSizeImage;
+ int32_t biXPelsPerMeter;
+ int32_t biYPelsPerMeter;
+ uint32_t biClrUsed;
+ uint32_t biClrImportant;
+};
+
+struct bmp_rgb_quad {
+ uint8_t rgbBlue;
+ uint8_t rgbGreen;
+ uint8_t rgbRed;
+ uint8_t rgbAlpha;
+};
+
+void
+debug_dump_surface_bmp(const char *filename,
+ struct pipe_surface *surface)
+{
+#ifndef PIPE_SUBSYSTEM_WINDOWS_MINIPORT
+ struct util_stream *stream;
+ unsigned surface_usage;
+ struct bmp_file_header bmfh;
+ struct bmp_info_header bmih;
+ float *rgba;
+ unsigned x, y;
+
+ if (!surface)
+ goto error1;
+
+ rgba = MALLOC(surface->width*4*sizeof(float));
+ if(!rgba)
+ goto error1;
+
+ bmfh.bfType = 0x4d42;
+ bmfh.bfSize = 14 + 40 + surface->height*surface->width*4;
+ bmfh.bfReserved1 = 0;
+ bmfh.bfReserved2 = 0;
+ bmfh.bfOffBits = 14 + 40;
+
+ bmih.biSize = 40;
+ bmih.biWidth = surface->width;
+ bmih.biHeight = surface->height;
+ bmih.biPlanes = 1;
+ bmih.biBitCount = 32;
+ bmih.biCompression = 0;
+ bmih.biSizeImage = surface->height*surface->width*4;
+ bmih.biXPelsPerMeter = 0;
+ bmih.biYPelsPerMeter = 0;
+ bmih.biClrUsed = 0;
+ bmih.biClrImportant = 0;
+
+ stream = util_stream_create(filename, bmfh.bfSize);
+ if(!stream)
+ goto error2;
+
+ util_stream_write(stream, &bmfh, 14);
+ util_stream_write(stream, &bmih, 40);
+
+ /* XXX: force mappable surface */
+ surface_usage = surface->usage;
+ surface->usage |= PIPE_BUFFER_USAGE_CPU_READ;
+
+ y = surface->height;
+ while(y--) {
+ pipe_get_tile_rgba(surface,
+ 0, y, surface->width, 1,
+ rgba);
+ for(x = 0; x < surface->width; ++x)
+ {
+ struct bmp_rgb_quad pixel;
+ pixel.rgbRed = float_to_ubyte(rgba[x*4 + 0]);
+ pixel.rgbGreen = float_to_ubyte(rgba[x*4 + 1]);
+ pixel.rgbBlue = float_to_ubyte(rgba[x*4 + 2]);
+ pixel.rgbAlpha = float_to_ubyte(rgba[x*4 + 3]);
+ util_stream_write(stream, &pixel, 4);
+ }
+ }
+
+ surface->usage = surface_usage;
+
+ util_stream_close(stream);
+error2:
+ FREE(rgba);
+error1:
+ ;
+#endif
+}
+
+#endif
diff --git a/src/gallium/auxiliary/util/p_debug_mem.c b/src/gallium/auxiliary/util/p_debug_mem.c
new file mode 100644
index 00000000000..250fd60f634
--- /dev/null
+++ b/src/gallium/auxiliary/util/p_debug_mem.c
@@ -0,0 +1,311 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * @file
+ * Memory debugging.
+ *
+ * @author José Fonseca <jrfonseca@tungstengraphics.com>
+ */
+
+#include "pipe/p_config.h"
+
+#if defined(PIPE_SUBSYSTEM_WINDOWS_DISPLAY)
+#include <windows.h>
+#include <winddi.h>
+#elif defined(PIPE_SUBSYSTEM_WINDOWS_MINIPORT)
+#include <wdm.h>
+#else
+#include <stdio.h>
+#include <stdlib.h>
+#endif
+
+#include "pipe/p_debug.h"
+#include "util/u_double_list.h"
+
+
+#define DEBUG_MEMORY_MAGIC 0x6e34090aU
+
+
+#if defined(PIPE_SUBSYSTEM_WINDOWS_DISPLAY) && !defined(WINCE)
+#define real_malloc(_size) EngAllocMem(0, _size, 'D3AG')
+#define real_free(_ptr) EngFreeMem(_ptr)
+#elif defined(PIPE_SUBSYSTEM_WINDOWS_MINIPORT)
+#define real_malloc(_size) ExAllocatePool(0, _size)
+#define real_free(_ptr) ExFreePool(_ptr)
+#else
+#define real_malloc(_size) malloc(_size)
+#define real_free(_ptr) free(_ptr)
+#endif
+
+
+struct debug_memory_header
+{
+ struct list_head head;
+
+ unsigned long no;
+ const char *file;
+ unsigned line;
+ const char *function;
+ size_t size;
+ unsigned magic;
+};
+
+struct debug_memory_footer
+{
+ unsigned magic;
+};
+
+
+static struct list_head list = { &list, &list };
+
+static unsigned long last_no = 0;
+
+
+static INLINE struct debug_memory_header *
+header_from_data(void *data)
+{
+ if(data)
+ return (struct debug_memory_header *)((char *)data - sizeof(struct debug_memory_header));
+ else
+ return NULL;
+}
+
+static INLINE void *
+data_from_header(struct debug_memory_header *hdr)
+{
+ if(hdr)
+ return (void *)((char *)hdr + sizeof(struct debug_memory_header));
+ else
+ return NULL;
+}
+
+static INLINE struct debug_memory_footer *
+footer_from_header(struct debug_memory_header *hdr)
+{
+ if(hdr)
+ return (struct debug_memory_footer *)((char *)hdr + sizeof(struct debug_memory_header) + hdr->size);
+ else
+ return NULL;
+}
+
+
+void *
+debug_malloc(const char *file, unsigned line, const char *function,
+ size_t size)
+{
+ struct debug_memory_header *hdr;
+ struct debug_memory_footer *ftr;
+
+ hdr = real_malloc(sizeof(*hdr) + size + sizeof(*ftr));
+ if(!hdr) {
+ debug_printf("%s:%u:%s: out of memory when trying to allocate %lu bytes\n",
+ file, line, function,
+ (long unsigned)size);
+ return NULL;
+ }
+
+ hdr->no = last_no++;
+ hdr->file = file;
+ hdr->line = line;
+ hdr->function = function;
+ hdr->size = size;
+ hdr->magic = DEBUG_MEMORY_MAGIC;
+
+ ftr = footer_from_header(hdr);
+ ftr->magic = DEBUG_MEMORY_MAGIC;
+
+ LIST_ADDTAIL(&hdr->head, &list);
+
+ return data_from_header(hdr);
+}
+
+void
+debug_free(const char *file, unsigned line, const char *function,
+ void *ptr)
+{
+ struct debug_memory_header *hdr;
+ struct debug_memory_footer *ftr;
+
+ if(!ptr)
+ return;
+
+ hdr = header_from_data(ptr);
+ if(hdr->magic != DEBUG_MEMORY_MAGIC) {
+ debug_printf("%s:%u:%s: freeing bad or corrupted memory %p\n",
+ file, line, function,
+ ptr);
+ debug_assert(0);
+ return;
+ }
+
+ ftr = footer_from_header(hdr);
+ if(ftr->magic != DEBUG_MEMORY_MAGIC) {
+ debug_printf("%s:%u:%s: buffer overflow %p\n",
+ hdr->file, hdr->line, hdr->function,
+ ptr);
+ debug_assert(0);
+ }
+
+ LIST_DEL(&hdr->head);
+ hdr->magic = 0;
+ ftr->magic = 0;
+
+ real_free(hdr);
+}
+
+void *
+debug_calloc(const char *file, unsigned line, const char *function,
+ size_t count, size_t size )
+{
+ void *ptr = debug_malloc( file, line, function, count * size );
+ if( ptr )
+ memset( ptr, 0, count * size );
+ return ptr;
+}
+
+void *
+debug_realloc(const char *file, unsigned line, const char *function,
+ void *old_ptr, size_t old_size, size_t new_size )
+{
+ struct debug_memory_header *old_hdr, *new_hdr;
+ struct debug_memory_footer *old_ftr, *new_ftr;
+ void *new_ptr;
+
+ if(!old_ptr)
+ return debug_malloc( file, line, function, new_size );
+
+ if(!new_size) {
+ debug_free( file, line, function, old_ptr );
+ return NULL;
+ }
+
+ old_hdr = header_from_data(old_ptr);
+ if(old_hdr->magic != DEBUG_MEMORY_MAGIC) {
+ debug_printf("%s:%u:%s: reallocating bad or corrupted memory %p\n",
+ file, line, function,
+ old_ptr);
+ debug_assert(0);
+ return NULL;
+ }
+
+ old_ftr = footer_from_header(old_hdr);
+ if(old_ftr->magic != DEBUG_MEMORY_MAGIC) {
+ debug_printf("%s:%u:%s: buffer overflow %p\n",
+ old_hdr->file, old_hdr->line, old_hdr->function,
+ old_ptr);
+ debug_assert(0);
+ }
+
+ /* alloc new */
+ new_hdr = real_malloc(sizeof(*new_hdr) + new_size + sizeof(*new_ftr));
+ if(!new_hdr) {
+ debug_printf("%s:%u:%s: out of memory when trying to allocate %lu bytes\n",
+ file, line, function,
+ (long unsigned)new_size);
+ return NULL;
+ }
+ new_hdr->no = old_hdr->no;
+ new_hdr->file = old_hdr->file;
+ new_hdr->line = old_hdr->line;
+ new_hdr->function = old_hdr->function;
+ new_hdr->size = new_size;
+ new_hdr->magic = DEBUG_MEMORY_MAGIC;
+
+ new_ftr = footer_from_header(new_hdr);
+ new_ftr->magic = DEBUG_MEMORY_MAGIC;
+
+ LIST_REPLACE(&old_hdr->head, &new_hdr->head);
+
+ /* copy data */
+ new_ptr = data_from_header(new_hdr);
+ memcpy( new_ptr, old_ptr, old_size < new_size ? old_size : new_size );
+
+ /* free old */
+ old_hdr->magic = 0;
+ old_ftr->magic = 0;
+ real_free(old_hdr);
+
+ return new_ptr;
+}
+
+unsigned long
+debug_memory_begin(void)
+{
+ return last_no;
+}
+
+void
+debug_memory_end(unsigned long start_no)
+{
+ size_t total_size = 0;
+ struct list_head *entry;
+
+ if(start_no == last_no)
+ return;
+
+ entry = list.prev;
+ for (; entry != &list; entry = entry->prev) {
+ struct debug_memory_header *hdr;
+ void *ptr;
+ struct debug_memory_footer *ftr;
+
+ hdr = LIST_ENTRY(struct debug_memory_header, entry, head);
+ ptr = data_from_header(hdr);
+ ftr = footer_from_header(hdr);
+
+ if(hdr->magic != DEBUG_MEMORY_MAGIC) {
+ debug_printf("%s:%u:%s: bad or corrupted memory %p\n",
+ hdr->file, hdr->line, hdr->function,
+ ptr);
+ debug_assert(0);
+ }
+
+ if((start_no <= hdr->no && hdr->no < last_no) ||
+ (last_no < start_no && (hdr->no < last_no || start_no <= hdr->no))) {
+ debug_printf("%s:%u:%s: %u bytes at %p not freed\n",
+ hdr->file, hdr->line, hdr->function,
+ hdr->size, ptr);
+ total_size += hdr->size;
+ }
+
+ if(ftr->magic != DEBUG_MEMORY_MAGIC) {
+ debug_printf("%s:%u:%s: buffer overflow %p\n",
+ hdr->file, hdr->line, hdr->function,
+ ptr);
+ debug_assert(0);
+ }
+ }
+
+ if(total_size) {
+ debug_printf("Total of %u KB of system memory apparently leaked\n",
+ (total_size + 1023)/1024);
+ }
+ else {
+ debug_printf("No memory leaks detected.\n");
+ }
+}
diff --git a/src/gallium/auxiliary/util/p_debug_prof.c b/src/gallium/auxiliary/util/p_debug_prof.c
new file mode 100644
index 00000000000..5f9772ef917
--- /dev/null
+++ b/src/gallium/auxiliary/util/p_debug_prof.c
@@ -0,0 +1,320 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * @file
+ * Poor-man profiling.
+ *
+ * @author José Fonseca <jrfonseca@tungstengraphics.com>
+ *
+ * @sa http://blogs.msdn.com/joshpoley/archive/2008/03/12/poor-man-s-profiler.aspx
+ * @sa http://www.johnpanzer.com/aci_cuj/index.html
+ */
+
+#include "pipe/p_config.h"
+
+#if defined(PROFILE) && defined(PIPE_SUBSYSTEM_WINDOWS_DISPLAY)
+
+#include <windows.h>
+#include <winddi.h>
+
+#include "pipe/p_debug.h"
+#include "util/u_string.h"
+
+
+#define PROFILE_TABLE_SIZE (1024*1024)
+#define FILE_NAME_SIZE 256
+
+struct debug_profile_entry
+{
+ uintptr_t caller;
+ uintptr_t callee;
+ uint64_t samples;
+};
+
+static unsigned long enabled = 0;
+
+static WCHAR wFileName[FILE_NAME_SIZE] = L"\\??\\c:\\00000000.prof";
+static ULONG_PTR iFile = 0;
+
+static struct debug_profile_entry *table = NULL;
+static unsigned long free_table_entries = 0;
+static unsigned long max_table_entries = 0;
+
+uint64_t start_stamp = 0;
+uint64_t end_stamp = 0;
+
+
+static void
+debug_profile_entry(uintptr_t caller, uintptr_t callee, uint64_t samples)
+{
+ unsigned hash = ( caller + callee ) & PROFILE_TABLE_SIZE - 1;
+
+ while(1) {
+ if(table[hash].caller == 0 && table[hash].callee == 0) {
+ table[hash].caller = caller;
+ table[hash].callee = callee;
+ table[hash].samples = samples;
+ --free_table_entries;
+ break;
+ }
+ else if(table[hash].caller == caller && table[hash].callee == callee) {
+ table[hash].samples += samples;
+ break;
+ }
+ else {
+ ++hash;
+ }
+ }
+}
+
+
+static uintptr_t caller_stack[1024];
+static unsigned last_caller = 0;
+
+
+static int64_t delta(void) {
+ int64_t result = end_stamp - start_stamp;
+ if(result > UINT64_C(0xffffffff))
+ result = 0;
+ return result;
+}
+
+
+static void __cdecl
+debug_profile_enter(uintptr_t callee)
+{
+ uintptr_t caller = last_caller ? caller_stack[last_caller - 1] : 0;
+
+ if (caller)
+ debug_profile_entry(caller, 0, delta());
+ debug_profile_entry(caller, callee, 1);
+ caller_stack[last_caller++] = callee;
+}
+
+
+static void __cdecl
+debug_profile_exit(uintptr_t callee)
+{
+ debug_profile_entry(callee, 0, delta());
+ if(last_caller)
+ --last_caller;
+}
+
+
+/**
+ * Called at the start of every method or function.
+ *
+ * @sa http://msdn.microsoft.com/en-us/library/c63a9b7h.aspx
+ */
+void __declspec(naked) __cdecl
+_penter(void) {
+ _asm {
+ push eax
+ mov eax, [enabled]
+ test eax, eax
+ jz skip
+
+ push edx
+
+ rdtsc
+ mov dword ptr [end_stamp], eax
+ mov dword ptr [end_stamp+4], edx
+
+ xor eax, eax
+ mov [enabled], eax
+
+ mov eax, [esp+8]
+
+ push ebx
+ push ecx
+ push ebp
+ push edi
+ push esi
+
+ push eax
+ call debug_profile_enter
+ add esp, 4
+
+ pop esi
+ pop edi
+ pop ebp
+ pop ecx
+ pop ebx
+
+ mov eax, 1
+ mov [enabled], eax
+
+ rdtsc
+ mov dword ptr [start_stamp], eax
+ mov dword ptr [start_stamp+4], edx
+
+ pop edx
+skip:
+ pop eax
+ ret
+ }
+}
+
+
+/**
+ * Called at the end of Calls the end of every method or function.
+ *
+ * @sa http://msdn.microsoft.com/en-us/library/xc11y76y.aspx
+ */
+void __declspec(naked) __cdecl
+_pexit(void) {
+ _asm {
+ push eax
+ mov eax, [enabled]
+ test eax, eax
+ jz skip
+
+ push edx
+
+ rdtsc
+ mov dword ptr [end_stamp], eax
+ mov dword ptr [end_stamp+4], edx
+
+ xor eax, eax
+ mov [enabled], eax
+
+ mov eax, [esp+8]
+
+ push ebx
+ push ecx
+ push ebp
+ push edi
+ push esi
+
+ push eax
+ call debug_profile_exit
+ add esp, 4
+
+ pop esi
+ pop edi
+ pop ebp
+ pop ecx
+ pop ebx
+
+ mov eax, 1
+ mov [enabled], eax
+
+ rdtsc
+ mov dword ptr [start_stamp], eax
+ mov dword ptr [start_stamp+4], edx
+
+ pop edx
+skip:
+ pop eax
+ ret
+ }
+}
+
+
+/**
+ * Reference function for calibration.
+ */
+void __declspec(naked)
+__debug_profile_reference(void) {
+ _asm {
+ call _penter
+ call _pexit
+ ret
+ }
+}
+
+
+void
+debug_profile_start(void)
+{
+ WCHAR *p;
+
+ // increment starting from the less significant digit
+ p = &wFileName[14];
+ while(1) {
+ if(*p == '9') {
+ *p-- = '0';
+ }
+ else {
+ *p += 1;
+ break;
+ }
+ }
+
+ table = EngMapFile(wFileName,
+ PROFILE_TABLE_SIZE*sizeof(struct debug_profile_entry),
+ &iFile);
+ if(table) {
+ unsigned i;
+
+ free_table_entries = max_table_entries = PROFILE_TABLE_SIZE;
+ memset(table, 0, PROFILE_TABLE_SIZE*sizeof(struct debug_profile_entry));
+
+ table[0].caller = (uintptr_t)&__debug_profile_reference;
+ table[0].callee = 0;
+ table[0].samples = 0;
+ --free_table_entries;
+
+ _asm {
+ push edx
+ push eax
+
+ rdtsc
+ mov dword ptr [start_stamp], eax
+ mov dword ptr [start_stamp+4], edx
+
+ pop edx
+ pop eax
+ }
+
+ last_caller = 0;
+
+ enabled = 1;
+
+ for(i = 0; i < 8; ++i) {
+ _asm {
+ call __debug_profile_reference
+ }
+ }
+ }
+}
+
+
+void
+debug_profile_stop(void)
+{
+ enabled = 0;
+
+ if(iFile)
+ EngUnmapFile(iFile);
+ iFile = 0;
+ table = NULL;
+ free_table_entries = max_table_entries = 0;
+}
+
+#endif /* PROFILE */
diff --git a/src/gallium/auxiliary/util/u_blit.c b/src/gallium/auxiliary/util/u_blit.c
new file mode 100644
index 00000000000..841e9c01e7e
--- /dev/null
+++ b/src/gallium/auxiliary/util/u_blit.c
@@ -0,0 +1,555 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * @file
+ * Copy/blit pixel rect between surfaces
+ *
+ * @author Brian Paul
+ */
+
+
+#include "pipe/p_context.h"
+#include "pipe/p_debug.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_inlines.h"
+#include "pipe/p_shader_tokens.h"
+
+#include "util/u_blit.h"
+#include "util/u_draw_quad.h"
+#include "util/u_math.h"
+#include "util/u_memory.h"
+#include "util/u_simple_shaders.h"
+
+#include "cso_cache/cso_context.h"
+
+
+struct blit_state
+{
+ struct pipe_context *pipe;
+ struct cso_context *cso;
+
+ struct pipe_blend_state blend;
+ struct pipe_depth_stencil_alpha_state depthstencil;
+ struct pipe_rasterizer_state rasterizer;
+ struct pipe_sampler_state sampler;
+ struct pipe_viewport_state viewport;
+
+ struct pipe_shader_state vert_shader;
+ struct pipe_shader_state frag_shader;
+ void *vs;
+ void *fs;
+
+ struct pipe_buffer *vbuf; /**< quad vertices */
+ unsigned vbuf_slot;
+
+ float vertices[4][2][4]; /**< vertex/texcoords for quad */
+};
+
+
+/**
+ * Create state object for blit.
+ * Intended to be created once and re-used for many blit() calls.
+ */
+struct blit_state *
+util_create_blit(struct pipe_context *pipe, struct cso_context *cso)
+{
+ struct blit_state *ctx;
+ uint i;
+
+ ctx = CALLOC_STRUCT(blit_state);
+ if (!ctx)
+ return NULL;
+
+ ctx->pipe = pipe;
+ ctx->cso = cso;
+
+ /* disabled blending/masking */
+ memset(&ctx->blend, 0, sizeof(ctx->blend));
+ ctx->blend.rgb_src_factor = PIPE_BLENDFACTOR_ONE;
+ ctx->blend.alpha_src_factor = PIPE_BLENDFACTOR_ONE;
+ ctx->blend.rgb_dst_factor = PIPE_BLENDFACTOR_ZERO;
+ ctx->blend.alpha_dst_factor = PIPE_BLENDFACTOR_ZERO;
+ ctx->blend.colormask = PIPE_MASK_RGBA;
+
+ /* no-op depth/stencil/alpha */
+ memset(&ctx->depthstencil, 0, sizeof(ctx->depthstencil));
+
+ /* rasterizer */
+ memset(&ctx->rasterizer, 0, sizeof(ctx->rasterizer));
+ ctx->rasterizer.front_winding = PIPE_WINDING_CW;
+ ctx->rasterizer.cull_mode = PIPE_WINDING_NONE;
+ ctx->rasterizer.bypass_clipping = 1;
+ /*ctx->rasterizer.bypass_vs = 1;*/
+ ctx->rasterizer.gl_rasterization_rules = 1;
+
+ /* samplers */
+ memset(&ctx->sampler, 0, sizeof(ctx->sampler));
+ ctx->sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
+ ctx->sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
+ ctx->sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
+ ctx->sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
+ ctx->sampler.min_img_filter = 0; /* set later */
+ ctx->sampler.mag_img_filter = 0; /* set later */
+ ctx->sampler.normalized_coords = 1;
+
+ /* viewport (identity, we setup vertices in wincoords) */
+ ctx->viewport.scale[0] = 1.0;
+ ctx->viewport.scale[1] = 1.0;
+ ctx->viewport.scale[2] = 1.0;
+ ctx->viewport.scale[3] = 1.0;
+ ctx->viewport.translate[0] = 0.0;
+ ctx->viewport.translate[1] = 0.0;
+ ctx->viewport.translate[2] = 0.0;
+ ctx->viewport.translate[3] = 0.0;
+
+ /* vertex shader */
+ {
+ const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
+ TGSI_SEMANTIC_GENERIC };
+ const uint semantic_indexes[] = { 0, 0 };
+ ctx->vs = util_make_vertex_passthrough_shader(pipe, 2, semantic_names,
+ semantic_indexes,
+ &ctx->vert_shader);
+ }
+
+ /* fragment shader */
+ ctx->fs = util_make_fragment_tex_shader(pipe, &ctx->frag_shader);
+ ctx->vbuf = NULL;
+
+ /* init vertex data that doesn't change */
+ for (i = 0; i < 4; i++) {
+ ctx->vertices[i][0][3] = 1.0f; /* w */
+ ctx->vertices[i][1][2] = 0.0f; /* r */
+ ctx->vertices[i][1][3] = 1.0f; /* q */
+ }
+
+ return ctx;
+}
+
+
+/**
+ * Destroy a blit context
+ */
+void
+util_destroy_blit(struct blit_state *ctx)
+{
+ struct pipe_context *pipe = ctx->pipe;
+
+ pipe->delete_vs_state(pipe, ctx->vs);
+ pipe->delete_fs_state(pipe, ctx->fs);
+
+ FREE((void*) ctx->vert_shader.tokens);
+ FREE((void*) ctx->frag_shader.tokens);
+
+ pipe_buffer_reference(pipe->screen, &ctx->vbuf, NULL);
+
+ FREE(ctx);
+}
+
+
+static unsigned get_next_slot( struct blit_state *ctx )
+{
+ const unsigned max_slots = 4096 / sizeof ctx->vertices;
+
+ if (ctx->vbuf_slot >= max_slots)
+ util_blit_flush( ctx );
+
+ if (!ctx->vbuf) {
+ ctx->vbuf = pipe_buffer_create(ctx->pipe->screen,
+ 32,
+ PIPE_BUFFER_USAGE_VERTEX,
+ max_slots * sizeof ctx->vertices);
+ }
+
+ return ctx->vbuf_slot++ * sizeof ctx->vertices;
+}
+
+
+
+/**
+ * Setup vertex data for the textured quad we'll draw.
+ * Note: y=0=top
+ */
+static unsigned
+setup_vertex_data(struct blit_state *ctx,
+ float x0, float y0, float x1, float y1, float z)
+{
+ void *buf;
+ unsigned offset;
+
+ ctx->vertices[0][0][0] = x0;
+ ctx->vertices[0][0][1] = y0;
+ ctx->vertices[0][0][2] = z;
+ ctx->vertices[0][1][0] = 0.0f; /*s*/
+ ctx->vertices[0][1][1] = 0.0f; /*t*/
+
+ ctx->vertices[1][0][0] = x1;
+ ctx->vertices[1][0][1] = y0;
+ ctx->vertices[1][0][2] = z;
+ ctx->vertices[1][1][0] = 1.0f; /*s*/
+ ctx->vertices[1][1][1] = 0.0f; /*t*/
+
+ ctx->vertices[2][0][0] = x1;
+ ctx->vertices[2][0][1] = y1;
+ ctx->vertices[2][0][2] = z;
+ ctx->vertices[2][1][0] = 1.0f;
+ ctx->vertices[2][1][1] = 1.0f;
+
+ ctx->vertices[3][0][0] = x0;
+ ctx->vertices[3][0][1] = y1;
+ ctx->vertices[3][0][2] = z;
+ ctx->vertices[3][1][0] = 0.0f;
+ ctx->vertices[3][1][1] = 1.0f;
+
+ offset = get_next_slot( ctx );
+
+ buf = pipe_buffer_map(ctx->pipe->screen, ctx->vbuf,
+ PIPE_BUFFER_USAGE_CPU_WRITE);
+
+ memcpy((char *)buf + offset, ctx->vertices, sizeof(ctx->vertices));
+
+ pipe_buffer_unmap(ctx->pipe->screen, ctx->vbuf);
+
+ return offset;
+}
+
+
+/**
+ * Setup vertex data for the textured quad we'll draw.
+ * Note: y=0=top
+ */
+static unsigned
+setup_vertex_data_tex(struct blit_state *ctx,
+ float x0, float y0, float x1, float y1,
+ float s0, float t0, float s1, float t1,
+ float z)
+{
+ void *buf;
+ unsigned offset;
+
+ ctx->vertices[0][0][0] = x0;
+ ctx->vertices[0][0][1] = y0;
+ ctx->vertices[0][0][2] = z;
+ ctx->vertices[0][1][0] = s0; /*s*/
+ ctx->vertices[0][1][1] = t0; /*t*/
+
+ ctx->vertices[1][0][0] = x1;
+ ctx->vertices[1][0][1] = y0;
+ ctx->vertices[1][0][2] = z;
+ ctx->vertices[1][1][0] = s1; /*s*/
+ ctx->vertices[1][1][1] = t0; /*t*/
+
+ ctx->vertices[2][0][0] = x1;
+ ctx->vertices[2][0][1] = y1;
+ ctx->vertices[2][0][2] = z;
+ ctx->vertices[2][1][0] = s1;
+ ctx->vertices[2][1][1] = t1;
+
+ ctx->vertices[3][0][0] = x0;
+ ctx->vertices[3][0][1] = y1;
+ ctx->vertices[3][0][2] = z;
+ ctx->vertices[3][1][0] = s0;
+ ctx->vertices[3][1][1] = t1;
+
+ offset = get_next_slot( ctx );
+
+ buf = pipe_buffer_map(ctx->pipe->screen, ctx->vbuf,
+ PIPE_BUFFER_USAGE_CPU_WRITE);
+
+ memcpy((char *)buf + offset, ctx->vertices, sizeof(ctx->vertices));
+
+ pipe_buffer_unmap(ctx->pipe->screen, ctx->vbuf);
+
+ return offset;
+}
+/**
+ * Copy pixel block from src surface to dst surface.
+ * Overlapping regions are acceptable.
+ * XXX need some control over blitting Z and/or stencil.
+ */
+void
+util_blit_pixels(struct blit_state *ctx,
+ struct pipe_surface *src,
+ int srcX0, int srcY0,
+ int srcX1, int srcY1,
+ struct pipe_surface *dst,
+ int dstX0, int dstY0,
+ int dstX1, int dstY1,
+ float z, uint filter)
+{
+ struct pipe_context *pipe = ctx->pipe;
+ struct pipe_screen *screen = pipe->screen;
+ struct pipe_texture texTemp, *tex;
+ struct pipe_surface *texSurf;
+ struct pipe_framebuffer_state fb;
+ const int srcW = abs(srcX1 - srcX0);
+ const int srcH = abs(srcY1 - srcY0);
+ const int srcLeft = MIN2(srcX0, srcX1);
+ const int srcTop = MIN2(srcY0, srcY1);
+ unsigned offset;
+
+ assert(filter == PIPE_TEX_MIPFILTER_NEAREST ||
+ filter == PIPE_TEX_MIPFILTER_LINEAR);
+
+ if (srcLeft != srcX0) {
+ /* left-right flip */
+ int tmp = dstX0;
+ dstX0 = dstX1;
+ dstX1 = tmp;
+ }
+
+ if (srcTop != srcY0) {
+ /* up-down flip */
+ int tmp = dstY0;
+ dstY0 = dstY1;
+ dstY1 = tmp;
+ }
+
+ assert(screen->is_format_supported(screen, src->format, PIPE_TEXTURE_2D,
+ PIPE_TEXTURE_USAGE_SAMPLER, 0));
+ assert(screen->is_format_supported(screen, dst->format, PIPE_TEXTURE_2D,
+ PIPE_TEXTURE_USAGE_SAMPLER, 0));
+
+ if(dst->format == src->format && (dstX1 - dstX0) == srcW && (dstY1 - dstY0) == srcH) {
+ /* FIXME: this will most surely fail for overlapping rectangles */
+ pipe->surface_copy(pipe, FALSE,
+ dst, dstX0, dstY0, /* dest */
+ src, srcX0, srcY0, /* src */
+ srcW, srcH); /* size */
+ return;
+ }
+
+ assert(screen->is_format_supported(screen, dst->format, PIPE_TEXTURE_2D,
+ PIPE_TEXTURE_USAGE_RENDER_TARGET, 0));
+
+ /*
+ * XXX for now we're always creating a temporary texture.
+ * Strictly speaking that's not always needed.
+ */
+
+ /* create temp texture */
+ memset(&texTemp, 0, sizeof(texTemp));
+ texTemp.target = PIPE_TEXTURE_2D;
+ texTemp.format = src->format;
+ texTemp.last_level = 0;
+ texTemp.width[0] = srcW;
+ texTemp.height[0] = srcH;
+ texTemp.depth[0] = 1;
+ texTemp.compressed = 0;
+ pf_get_block(src->format, &texTemp.block);
+
+ tex = screen->texture_create(screen, &texTemp);
+ if (!tex)
+ return;
+
+ texSurf = screen->get_tex_surface(screen, tex, 0, 0, 0,
+ PIPE_BUFFER_USAGE_GPU_WRITE);
+
+ /* load temp texture */
+ pipe->surface_copy(pipe, FALSE,
+ texSurf, 0, 0, /* dest */
+ src, srcLeft, srcTop, /* src */
+ srcW, srcH); /* size */
+
+ /* free the surface, update the texture if necessary.
+ */
+ screen->tex_surface_release(screen, &texSurf);
+
+ /* save state (restored below) */
+ cso_save_blend(ctx->cso);
+ cso_save_depth_stencil_alpha(ctx->cso);
+ cso_save_rasterizer(ctx->cso);
+ cso_save_samplers(ctx->cso);
+ cso_save_sampler_textures(ctx->cso);
+ cso_save_framebuffer(ctx->cso);
+ cso_save_fragment_shader(ctx->cso);
+ cso_save_vertex_shader(ctx->cso);
+ cso_save_viewport(ctx->cso);
+
+ /* set misc state we care about */
+ cso_set_blend(ctx->cso, &ctx->blend);
+ cso_set_depth_stencil_alpha(ctx->cso, &ctx->depthstencil);
+ cso_set_rasterizer(ctx->cso, &ctx->rasterizer);
+ cso_set_viewport(ctx->cso, &ctx->viewport);
+
+ /* sampler */
+ ctx->sampler.min_img_filter = filter;
+ ctx->sampler.mag_img_filter = filter;
+ cso_single_sampler(ctx->cso, 0, &ctx->sampler);
+ cso_single_sampler_done(ctx->cso);
+
+ /* texture */
+ cso_set_sampler_textures(ctx->cso, 1, &tex);
+
+ /* shaders */
+ cso_set_fragment_shader_handle(ctx->cso, ctx->fs);
+ cso_set_vertex_shader_handle(ctx->cso, ctx->vs);
+
+ /* drawing dest */
+ memset(&fb, 0, sizeof(fb));
+ fb.width = dst->width;
+ fb.height = dst->height;
+ fb.nr_cbufs = 1;
+ fb.cbufs[0] = dst;
+ cso_set_framebuffer(ctx->cso, &fb);
+
+ /* draw quad */
+ offset = setup_vertex_data(ctx,
+ (float) dstX0, (float) dstY0,
+ (float) dstX1, (float) dstY1, z);
+
+ util_draw_vertex_buffer(ctx->pipe, ctx->vbuf, offset,
+ PIPE_PRIM_TRIANGLE_FAN,
+ 4, /* verts */
+ 2); /* attribs/vert */
+
+ /* restore state we changed */
+ cso_restore_blend(ctx->cso);
+ cso_restore_depth_stencil_alpha(ctx->cso);
+ cso_restore_rasterizer(ctx->cso);
+ cso_restore_samplers(ctx->cso);
+ cso_restore_sampler_textures(ctx->cso);
+ cso_restore_framebuffer(ctx->cso);
+ cso_restore_fragment_shader(ctx->cso);
+ cso_restore_vertex_shader(ctx->cso);
+ cso_restore_viewport(ctx->cso);
+
+ screen->texture_release(screen, &tex);
+}
+
+
+/* Release vertex buffer at end of frame to avoid synchronous
+ * rendering.
+ */
+void util_blit_flush( struct blit_state *ctx )
+{
+ pipe_buffer_reference(ctx->pipe->screen, &ctx->vbuf, NULL);
+ ctx->vbuf_slot = 0;
+}
+
+
+
+/**
+ * Copy pixel block from src texture to dst surface.
+ * Overlapping regions are acceptable.
+ *
+ * XXX Should support selection of level.
+ * XXX need some control over blitting Z and/or stencil.
+ */
+void
+util_blit_pixels_tex(struct blit_state *ctx,
+ struct pipe_texture *tex,
+ int srcX0, int srcY0,
+ int srcX1, int srcY1,
+ struct pipe_surface *dst,
+ int dstX0, int dstY0,
+ int dstX1, int dstY1,
+ float z, uint filter)
+{
+ struct pipe_context *pipe = ctx->pipe;
+ struct pipe_screen *screen = pipe->screen;
+ struct pipe_framebuffer_state fb;
+ float s0, t0, s1, t1;
+ unsigned offset;
+
+ assert(filter == PIPE_TEX_MIPFILTER_NEAREST ||
+ filter == PIPE_TEX_MIPFILTER_LINEAR);
+
+ assert(tex->width[0] != 0);
+ assert(tex->height[0] != 0);
+
+ s0 = srcX0 / (float)tex->width[0];
+ s1 = srcX1 / (float)tex->width[0];
+ t0 = srcY0 / (float)tex->height[0];
+ t1 = srcY1 / (float)tex->height[0];
+
+ assert(screen->is_format_supported(screen, dst->format, PIPE_TEXTURE_2D,
+ PIPE_TEXTURE_USAGE_RENDER_TARGET, 0));
+
+ /* save state (restored below) */
+ cso_save_blend(ctx->cso);
+ cso_save_depth_stencil_alpha(ctx->cso);
+ cso_save_rasterizer(ctx->cso);
+ cso_save_samplers(ctx->cso);
+ cso_save_sampler_textures(ctx->cso);
+ cso_save_framebuffer(ctx->cso);
+ cso_save_fragment_shader(ctx->cso);
+ cso_save_vertex_shader(ctx->cso);
+ cso_save_viewport(ctx->cso);
+
+ /* set misc state we care about */
+ cso_set_blend(ctx->cso, &ctx->blend);
+ cso_set_depth_stencil_alpha(ctx->cso, &ctx->depthstencil);
+ cso_set_rasterizer(ctx->cso, &ctx->rasterizer);
+ cso_set_viewport(ctx->cso, &ctx->viewport);
+
+ /* sampler */
+ ctx->sampler.min_img_filter = filter;
+ ctx->sampler.mag_img_filter = filter;
+ cso_single_sampler(ctx->cso, 0, &ctx->sampler);
+ cso_single_sampler_done(ctx->cso);
+
+ /* texture */
+ cso_set_sampler_textures(ctx->cso, 1, &tex);
+
+ /* shaders */
+ cso_set_fragment_shader_handle(ctx->cso, ctx->fs);
+ cso_set_vertex_shader_handle(ctx->cso, ctx->vs);
+
+ /* drawing dest */
+ memset(&fb, 0, sizeof(fb));
+ fb.width = dst->width;
+ fb.height = dst->height;
+ fb.nr_cbufs = 1;
+ fb.cbufs[0] = dst;
+ cso_set_framebuffer(ctx->cso, &fb);
+
+ /* draw quad */
+ offset = setup_vertex_data_tex(ctx,
+ (float) dstX0, (float) dstY0,
+ (float) dstX1, (float) dstY1,
+ s0, t0, s1, t1,
+ z);
+
+ util_draw_vertex_buffer(ctx->pipe,
+ ctx->vbuf, offset,
+ PIPE_PRIM_TRIANGLE_FAN,
+ 4, /* verts */
+ 2); /* attribs/vert */
+
+ /* restore state we changed */
+ cso_restore_blend(ctx->cso);
+ cso_restore_depth_stencil_alpha(ctx->cso);
+ cso_restore_rasterizer(ctx->cso);
+ cso_restore_samplers(ctx->cso);
+ cso_restore_sampler_textures(ctx->cso);
+ cso_restore_framebuffer(ctx->cso);
+ cso_restore_fragment_shader(ctx->cso);
+ cso_restore_vertex_shader(ctx->cso);
+ cso_restore_viewport(ctx->cso);
+}
diff --git a/src/gallium/auxiliary/util/u_blit.h b/src/gallium/auxiliary/util/u_blit.h
new file mode 100644
index 00000000000..c35beceda8d
--- /dev/null
+++ b/src/gallium/auxiliary/util/u_blit.h
@@ -0,0 +1,82 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#ifndef U_BLIT_H
+#define U_BLIT_H
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+struct pipe_context;
+struct pipe_surface;
+struct pipe_texture;
+struct cso_context;
+
+
+struct blit_state;
+
+
+extern struct blit_state *
+util_create_blit(struct pipe_context *pipe, struct cso_context *cso);
+
+extern void
+util_destroy_blit(struct blit_state *ctx);
+
+extern void
+util_blit_pixels(struct blit_state *ctx,
+ struct pipe_surface *src,
+ int srcX0, int srcY0,
+ int srcX1, int srcY1,
+ struct pipe_surface *dst,
+ int dstX0, int dstY0,
+ int dstX1, int dstY1,
+ float z, uint filter);
+
+extern void
+util_blit_pixels_tex(struct blit_state *ctx,
+ struct pipe_texture *tex,
+ int srcX0, int srcY0,
+ int srcX1, int srcY1,
+ struct pipe_surface *dst,
+ int dstX0, int dstY0,
+ int dstX1, int dstY1,
+ float z, uint filter);
+
+/* Call at end of frame to avoid synchronous rendering.
+ */
+extern void
+util_blit_flush( struct blit_state *ctx );
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/src/gallium/auxiliary/util/u_cache.c b/src/gallium/auxiliary/util/u_cache.c
new file mode 100644
index 00000000000..0a1a64259f1
--- /dev/null
+++ b/src/gallium/auxiliary/util/u_cache.c
@@ -0,0 +1,209 @@
+/**************************************************************************
+ *
+ * Copyright 2008 VMware, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * @file
+ * Simple cache implementation.
+ *
+ * We simply have fixed size array, and destroy previous values on collision.
+ *
+ * @author Jose Fonseca <jfonseca@vmware.com>
+ */
+
+
+#include "pipe/p_compiler.h"
+#include "pipe/p_debug.h"
+
+#include "util/u_math.h"
+#include "util/u_memory.h"
+#include "util/u_cache.h"
+
+
+struct util_cache_entry
+{
+ void *key;
+ void *value;
+
+#ifdef DEBUG
+ unsigned count;
+#endif
+};
+
+
+struct util_cache
+{
+ /** Hash function */
+ uint32_t (*hash)(const void *key);
+
+ /** Compare two keys */
+ int (*compare)(const void *key1, const void *key2);
+
+ /** Destroy a (key, value) pair */
+ void (*destroy)(void *key, void *value);
+
+ uint32_t size;
+
+ struct util_cache_entry *entries;
+
+#ifdef DEBUG
+ unsigned count;
+#endif
+};
+
+
+struct util_cache *
+util_cache_create(uint32_t (*hash)(const void *key),
+ int (*compare)(const void *key1, const void *key2),
+ void (*destroy)(void *key, void *value),
+ uint32_t size)
+{
+ struct util_cache *cache;
+
+ cache = CALLOC_STRUCT(util_cache);
+ if(!cache)
+ return NULL;
+
+ cache->hash = hash;
+ cache->compare = compare;
+ cache->destroy = destroy;
+ cache->size = size;
+
+ cache->entries = CALLOC(size, sizeof(struct util_cache_entry));
+ if(!cache->entries) {
+ FREE(cache);
+ return NULL;
+ }
+
+ return cache;
+}
+
+
+static INLINE struct util_cache_entry *
+util_cache_entry_get(struct util_cache *cache,
+ const void *key)
+{
+ uint32_t hash;
+
+ hash = cache->hash(key);
+
+ return &cache->entries[hash % cache->size];
+}
+
+static INLINE void
+util_cache_entry_destroy(struct util_cache *cache,
+ struct util_cache_entry *entry)
+{
+ void *key = entry->key;
+ void *value = entry->value;
+
+ entry->key = NULL;
+ entry->value = NULL;
+
+ if(key || value)
+ if(cache->destroy)
+ cache->destroy(key, value);
+}
+
+
+void
+util_cache_set(struct util_cache *cache,
+ void *key,
+ void *value)
+{
+ struct util_cache_entry *entry;
+
+ assert(cache);
+
+ entry = util_cache_entry_get(cache, key);
+ util_cache_entry_destroy(cache, entry);
+
+#ifdef DEBUG
+ ++entry->count;
+ ++cache->count;
+#endif
+
+ entry->key = key;
+ entry->value = value;
+}
+
+
+void *
+util_cache_get(struct util_cache *cache,
+ const void *key)
+{
+ struct util_cache_entry *entry;
+
+ assert(cache);
+
+ entry = util_cache_entry_get(cache, key);
+ if(!entry->key && !entry->value)
+ return NULL;
+
+ if(cache->compare(key, entry->key) != 0)
+ return NULL;
+
+ return entry->value;
+}
+
+
+void
+util_cache_clear(struct util_cache *cache)
+{
+ uint32_t i;
+
+ assert(cache);
+
+ for(i = 0; i < cache->size; ++i)
+ util_cache_entry_destroy(cache, &cache->entries[i]);
+}
+
+
+void
+util_cache_destroy(struct util_cache *cache)
+{
+ assert(cache);
+
+#ifdef DEBUG
+ if(cache->count >= 20*cache->size) {
+ /* Normal approximation of the Poisson distribution */
+ double mean = (double)cache->count/(double)cache->size;
+ double stddev = sqrt(mean);
+ unsigned i;
+ for(i = 0; i < cache->size; ++i) {
+ double z = fabs(cache->count - mean)/stddev;
+ /* This assert should not fail 99.9999998027% of the times, unless
+ * the hash function is a poor one */
+ assert(z <= 6.0);
+ }
+ }
+#endif
+
+ util_cache_clear(cache);
+
+ FREE(cache->entries);
+ FREE(cache);
+}
diff --git a/src/gallium/auxiliary/util/u_cache.h b/src/gallium/auxiliary/util/u_cache.h
new file mode 100644
index 00000000000..8a612c6585f
--- /dev/null
+++ b/src/gallium/auxiliary/util/u_cache.h
@@ -0,0 +1,87 @@
+/**************************************************************************
+ *
+ * Copyright 2008 VMware, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * @file
+ * Simple cache.
+ *
+ * @author Jose Fonseca <jfonseca@vmware.com>
+ */
+
+#ifndef U_CACHE_H_
+#define U_CACHE_H_
+
+
+#include "pipe/p_compiler.h"
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+/**
+ * Least Recently Used (LRU) cache.
+ */
+struct util_cache;
+
+
+/**
+ * Create a cache.
+ *
+ * @param hash hash function
+ * @param compare should return 0 for two equal keys
+ * @param destroy destruction callback (optional)
+ * @param size maximum number of entries
+ */
+struct util_cache *
+util_cache_create(uint32_t (*hash)(const void *key),
+ int (*compare)(const void *key1, const void *key2),
+ void (*destroy)(void *key, void *value),
+ uint32_t size);
+
+void
+util_cache_set(struct util_cache *cache,
+ void *key,
+ void *value);
+
+void *
+util_cache_get(struct util_cache *cache,
+ const void *key);
+
+void
+util_cache_clear(struct util_cache *cache);
+
+void
+util_cache_destroy(struct util_cache *cache);
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* U_CACHE_H_ */
diff --git a/src/gallium/auxiliary/util/u_cpu_detect.c b/src/gallium/auxiliary/util/u_cpu_detect.c
new file mode 100644
index 00000000000..d9f2f8fc288
--- /dev/null
+++ b/src/gallium/auxiliary/util/u_cpu_detect.c
@@ -0,0 +1,506 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Dennis Smit
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * AUTHORS, COPYRIGHT HOLDERS, AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/*
+ * Based on the work of Eric Anholt <anholt@FreeBSD.org>
+ */
+
+/* FIXME: clean this entire file up */
+
+#include "u_cpu_detect.h"
+
+#ifdef __linux__
+#define OS_LINUX
+#endif
+#ifdef WIN32
+#define OS_WIN32
+#endif
+
+#if defined(ARCH_POWERPC)
+#if defined(OS_DARWIN)
+#include <sys/sysctl.h>
+#else
+#include <signal.h>
+#include <setjmp.h>
+#endif
+#endif
+
+#if defined(OS_NETBSD) || defined(OS_OPENBSD)
+#include <sys/param.h>
+#include <sys/sysctl.h>
+#include <machine/cpu.h>
+#endif
+
+#if defined(OS_FREEBSD)
+#include <sys/types.h>
+#include <sys/sysctl.h>
+#endif
+
+#if defined(OS_LINUX)
+#include <signal.h>
+#endif
+
+#if defined(OS_WIN32)
+#include <windows.h>
+#endif
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <unistd.h>
+#include <string.h>
+
+
+static struct cpu_detect_caps __cpu_detect_caps;
+static int __cpu_detect_initialized = 0;
+
+static int has_cpuid(void);
+static int cpuid(unsigned int ax, unsigned int *p);
+
+/* The sigill handlers */
+#if defined(ARCH_X86) /* x86 (linux katmai handler check thing) */
+#if defined(OS_LINUX) && defined(_POSIX_SOURCE) && defined(X86_FXSR_MAGIC)
+static void sigill_handler_sse(int signal, struct sigcontext sc)
+{
+ /* Both the "xorps %%xmm0,%%xmm0" and "divps %xmm0,%%xmm1"
+ * instructions are 3 bytes long. We must increment the instruction
+ * pointer manually to avoid repeated execution of the offending
+ * instruction.
+ *
+ * If the SIGILL is caused by a divide-by-zero when unmasked
+ * exceptions aren't supported, the SIMD FPU status and control
+ * word will be restored at the end of the test, so we don't need
+ * to worry about doing it here. Besides, we may not be able to...
+ */
+ sc.eip += 3;
+
+ __cpu_detect_caps.hasSSE=0;
+}
+
+static void sigfpe_handler_sse(int signal, struct sigcontext sc)
+{
+ if (sc.fpstate->magic != 0xffff) {
+ /* Our signal context has the extended FPU state, so reset the
+ * divide-by-zero exception mask and clear the divide-by-zero
+ * exception bit.
+ */
+ sc.fpstate->mxcsr |= 0x00000200;
+ sc.fpstate->mxcsr &= 0xfffffffb;
+ } else {
+ /* If we ever get here, we're completely hosed.
+ */
+ }
+}
+#endif
+#endif /* OS_LINUX && _POSIX_SOURCE && X86_FXSR_MAGIC */
+
+#if defined(OS_WIN32)
+LONG CALLBACK win32_sig_handler_sse(EXCEPTION_POINTERS* ep)
+{
+ if(ep->ExceptionRecord->ExceptionCode==EXCEPTION_ILLEGAL_INSTRUCTION){
+ ep->ContextRecord->Eip +=3;
+ __cpu_detect_caps.hasSSE=0;
+ return EXCEPTION_CONTINUE_EXECUTION;
+ }
+ return EXCEPTION_CONTINUE_SEARCH;
+}
+#endif /* OS_WIN32 */
+
+
+#if defined(ARCH_POWERPC) && !defined(OS_DARWIN)
+static sigjmp_buf __lv_powerpc_jmpbuf;
+static volatile sig_atomic_t __lv_powerpc_canjump = 0;
+
+static void sigill_handler (int sig);
+
+static void sigill_handler (int sig)
+{
+ if (!__lv_powerpc_canjump) {
+ signal (sig, SIG_DFL);
+ raise (sig);
+ }
+
+ __lv_powerpc_canjump = 0;
+ siglongjmp(__lv_powerpc_jmpbuf, 1);
+}
+
+static void check_os_altivec_support(void)
+{
+#if defined(OS_DARWIN)
+ int sels[2] = {CTL_HW, HW_VECTORUNIT};
+ int has_vu = 0;
+ int len = sizeof (has_vu);
+ int err;
+
+ err = sysctl(sels, 2, &has_vu, &len, NULL, 0);
+
+ if (err == 0) {
+ if (has_vu != 0) {
+ __cpu_detect_caps.hasAltiVec = 1;
+ }
+ }
+#else /* !OS_DARWIN */
+ /* no Darwin, do it the brute-force way */
+ /* this is borrowed from the libmpeg2 library */
+ signal(SIGILL, sigill_handler);
+ if (sigsetjmp(__lv_powerpc_jmpbuf, 1)) {
+ signal(SIGILL, SIG_DFL);
+ } else {
+ __lv_powerpc_canjump = 1;
+
+ __asm __volatile
+ ("mtspr 256, %0\n\t"
+ "vand %%v0, %%v0, %%v0"
+ :
+ : "r" (-1));
+
+ signal(SIGILL, SIG_DFL);
+ __cpu_detect_caps.hasAltiVec = 1;
+ }
+#endif
+}
+#endif
+
+/* If we're running on a processor that can do SSE, let's see if we
+ * are allowed to or not. This will catch 2.4.0 or later kernels that
+ * haven't been configured for a Pentium III but are running on one,
+ * and RedHat patched 2.2 kernels that have broken exception handling
+ * support for user space apps that do SSE.
+ */
+static void check_os_katmai_support(void)
+{
+#if defined(ARCH_X86)
+#if defined(OS_FREEBSD)
+ int has_sse=0, ret;
+ int len = sizeof (has_sse);
+
+ ret = sysctlbyname("hw.instruction_sse", &has_sse, &len, NULL, 0);
+ if (ret || !has_sse)
+ __cpu_detect_caps.hasSSE=0;
+
+#elif defined(OS_NETBSD) || defined(OS_OPENBSD)
+ int has_sse, has_sse2, ret, mib[2];
+ int varlen;
+
+ mib[0] = CTL_MACHDEP;
+ mib[1] = CPU_SSE;
+ varlen = sizeof (has_sse);
+
+ ret = sysctl(mib, 2, &has_sse, &varlen, NULL, 0);
+ if (ret < 0 || !has_sse) {
+ __cpu_detect_caps.hasSSE = 0;
+ } else {
+ __cpu_detect_caps.hasSSE = 1;
+ }
+
+ mib[1] = CPU_SSE2;
+ varlen = sizeof (has_sse2);
+ ret = sysctl(mib, 2, &has_sse2, &varlen, NULL, 0);
+ if (ret < 0 || !has_sse2) {
+ __cpu_detect_caps.hasSSE2 = 0;
+ } else {
+ __cpu_detect_caps.hasSSE2 = 1;
+ }
+ __cpu_detect_caps.hasSSE = 0; /* FIXME ?!?!? */
+
+#elif defined(OS_WIN32)
+ LPTOP_LEVEL_EXCEPTION_FILTER exc_fil;
+ if (__cpu_detect_caps.hasSSE) {
+ exc_fil = SetUnhandledExceptionFilter(win32_sig_handler_sse);
+ __asm __volatile ("xorps %xmm0, %xmm0");
+ SetUnhandledExceptionFilter(exc_fil);
+ }
+#elif defined(OS_LINUX)
+ struct sigaction saved_sigill;
+ struct sigaction saved_sigfpe;
+
+ /* Save the original signal handlers.
+ */
+ sigaction(SIGILL, NULL, &saved_sigill);
+ sigaction(SIGFPE, NULL, &saved_sigfpe);
+
+ signal(SIGILL, (void (*)(int))sigill_handler_sse);
+ signal(SIGFPE, (void (*)(int))sigfpe_handler_sse);
+
+ /* Emulate test for OSFXSR in CR4. The OS will set this bit if it
+ * supports the extended FPU save and restore required for SSE. If
+ * we execute an SSE instruction on a PIII and get a SIGILL, the OS
+ * doesn't support Streaming SIMD Exceptions, even if the processor
+ * does.
+ */
+ if (__cpu_detect_caps.hasSSE) {
+ __asm __volatile ("xorps %xmm1, %xmm0");
+ }
+
+ /* Emulate test for OSXMMEXCPT in CR4. The OS will set this bit if
+ * it supports unmasked SIMD FPU exceptions. If we unmask the
+ * exceptions, do a SIMD divide-by-zero and get a SIGILL, the OS
+ * doesn't support unmasked SIMD FPU exceptions. If we get a SIGFPE
+ * as expected, we're okay but we need to clean up after it.
+ *
+ * Are we being too stringent in our requirement that the OS support
+ * unmasked exceptions? Certain RedHat 2.2 kernels enable SSE by
+ * setting CR4.OSFXSR but don't support unmasked exceptions. Win98
+ * doesn't even support them. We at least know the user-space SSE
+ * support is good in kernels that do support unmasked exceptions,
+ * and therefore to be safe I'm going to leave this test in here.
+ */
+ if (__cpu_detect_caps.hasSSE) {
+ // test_os_katmai_exception_support();
+ }
+
+ /* Restore the original signal handlers.
+ */
+ sigaction(SIGILL, &saved_sigill, NULL);
+ sigaction(SIGFPE, &saved_sigfpe, NULL);
+
+#else
+ /* We can't use POSIX signal handling to test the availability of
+ * SSE, so we disable it by default.
+ */
+ __cpu_detect_caps.hasSSE = 0;
+#endif /* __linux__ */
+#endif
+}
+
+
+static int has_cpuid(void)
+{
+#if defined(ARCH_X86)
+ int a, c;
+
+ __asm __volatile
+ ("pushf\n"
+ "popl %0\n"
+ "movl %0, %1\n"
+ "xorl $0x200000, %0\n"
+ "push %0\n"
+ "popf\n"
+ "pushf\n"
+ "popl %0\n"
+ : "=a" (a), "=c" (c)
+ :
+ : "cc");
+
+ return a != c;
+#else
+ return 0;
+#endif
+}
+
+static int cpuid(unsigned int ax, unsigned int *p)
+{
+#if defined(ARCH_X86)
+ unsigned int flags;
+
+ __asm __volatile
+ ("movl %%ebx, %%esi\n\t"
+ "cpuid\n\t"
+ "xchgl %%ebx, %%esi"
+ : "=a" (p[0]), "=S" (p[1]),
+ "=c" (p[2]), "=d" (p[3])
+ : "0" (ax));
+
+ return 0;
+#else
+ return -1;
+#endif
+}
+
+void cpu_detect_initialize()
+{
+ unsigned int regs[4];
+ unsigned int regs2[4];
+
+ int mib[2], ncpu;
+ int len;
+
+ memset(&__cpu_detect_caps, 0, sizeof (struct cpu_detect_caps));
+
+ /* Check for arch type */
+#if defined(ARCH_MIPS)
+ __cpu_detect_caps.type = CPU_DETECT_TYPE_MIPS;
+#elif defined(ARCH_ALPHA)
+ __cpu_detect_caps.type = CPU_DETECT_TYPE_ALPHA;
+#elif defined(ARCH_SPARC)
+ __cpu_detect_caps.type = CPU_DETECT_TYPE_SPARC;
+#elif defined(ARCH_X86)
+ __cpu_detect_caps.type = CPU_DETECT_TYPE_X86;
+#elif defined(ARCH_POWERPC)
+ __cpu_detect_caps.type = CPU_DETECT_TYPE_POWERPC;
+#else
+ __cpu_detect_caps.type = CPU_DETECT_TYPE_OTHER;
+#endif
+
+ /* Count the number of CPUs in system */
+#if !defined(OS_WIN32) && !defined(OS_UNKNOWN) && defined(_SC_NPROCESSORS_ONLN)
+ __cpu_detect_caps.nrcpu = sysconf(_SC_NPROCESSORS_ONLN);
+ if (__cpu_detect_caps.nrcpu == -1)
+ __cpu_detect_caps.nrcpu = 1;
+
+#elif defined(OS_NETBSD) || defined(OS_FREEBSD) || defined(OS_OPENBSD)
+
+ mib[0] = CTL_HW;
+ mib[1] = HW_NCPU;
+
+ len = sizeof (ncpu);
+ sysctl(mib, 2, &ncpu, &len, NULL, 0);
+ __cpu_detect_caps.nrcpu = ncpu;
+
+#else
+ __cpu_detect_caps.nrcpu = 1;
+#endif
+
+#if defined(ARCH_X86)
+ /* No cpuid, old 486 or lower */
+ if (has_cpuid() == 0)
+ return;
+
+ __cpu_detect_caps.cacheline = 32;
+
+ /* Get max cpuid level */
+ cpuid(0x00000000, regs);
+
+ if (regs[0] >= 0x00000001) {
+ unsigned int cacheline;
+
+ cpuid (0x00000001, regs2);
+
+ __cpu_detect_caps.x86cpuType = (regs2[0] >> 8) & 0xf;
+ if (__cpu_detect_caps.x86cpuType == 0xf)
+ __cpu_detect_caps.x86cpuType = 8 + ((regs2[0] >> 20) & 255); /* use extended family (P4, IA64) */
+
+ /* general feature flags */
+ __cpu_detect_caps.hasTSC = (regs2[3] & (1 << 8 )) >> 8; /* 0x0000010 */
+ __cpu_detect_caps.hasMMX = (regs2[3] & (1 << 23 )) >> 23; /* 0x0800000 */
+ __cpu_detect_caps.hasSSE = (regs2[3] & (1 << 25 )) >> 25; /* 0x2000000 */
+ __cpu_detect_caps.hasSSE2 = (regs2[3] & (1 << 26 )) >> 26; /* 0x4000000 */
+ __cpu_detect_caps.hasSSE3 = (regs2[2] & (1)); /* 0x0000001 */
+ __cpu_detect_caps.hasSSSE3 = (regs2[2] & (1 << 9 )) >> 9; /* 0x0000020 */
+ __cpu_detect_caps.hasMMX2 = __cpu_detect_caps.hasSSE; /* SSE cpus supports mmxext too */
+
+ cacheline = ((regs2[1] >> 8) & 0xFF) * 8;
+ if (cacheline > 0)
+ __cpu_detect_caps.cacheline = cacheline;
+ }
+
+ cpuid(0x80000000, regs);
+
+ if (regs[0] >= 0x80000001) {
+
+ cpuid(0x80000001, regs2);
+
+ __cpu_detect_caps.hasMMX |= (regs2[3] & (1 << 23 )) >> 23; /* 0x0800000 */
+ __cpu_detect_caps.hasMMX2 |= (regs2[3] & (1 << 22 )) >> 22; /* 0x400000 */
+ __cpu_detect_caps.has3DNow = (regs2[3] & (1 << 31 )) >> 31; /* 0x80000000 */
+ __cpu_detect_caps.has3DNowExt = (regs2[3] & (1 << 30 )) >> 30;
+ }
+
+ if (regs[0] >= 0x80000006) {
+ cpuid(0x80000006, regs2);
+ __cpu_detect_caps.cacheline = regs2[2] & 0xFF;
+ }
+
+
+#if defined(OS_LINUX) || defined(OS_FREEBSD) || defined(OS_NETBSD) || defined(OS_CYGWIN) || defined(OS_OPENBSD)
+ if (__cpu_detect_caps.hasSSE)
+ check_os_katmai_support();
+
+ if (!__cpu_detect_caps.hasSSE) {
+ __cpu_detect_caps.hasSSE2 = 0;
+ __cpu_detect_caps.hasSSE3 = 0;
+ __cpu_detect_caps.hasSSSE3 = 0;
+ }
+#else
+ __cpu_detect_caps.hasSSE = 0;
+ __cpu_detect_caps.hasSSE2 = 0;
+ __cpu_detect_caps.hasSSE3 = 0;
+ __cpu_detect_caps.hasSSSE3 = 0;
+#endif
+#endif /* ARCH_X86 */
+
+#if defined(ARCH_POWERPC)
+ check_os_altivec_support();
+#endif /* ARCH_POWERPC */
+
+ __cpu_detect_initialized = 1;
+}
+
+struct cpu_detect_caps *cpu_detect_get_caps()
+{
+ return &__cpu_detect_caps;
+}
+
+/* The getters and setters for feature flags */
+int cpu_detect_get_tsc()
+{
+ return __cpu_detect_caps.hasTSC;
+}
+
+int cpu_detect_get_mmx()
+{
+ return __cpu_detect_caps.hasMMX;
+}
+
+int cpu_detect_get_mmx2()
+{
+ return __cpu_detect_caps.hasMMX2;
+}
+
+int cpu_detect_get_sse()
+{
+ return __cpu_detect_caps.hasSSE;
+}
+
+int cpu_detect_get_sse2()
+{
+ return __cpu_detect_caps.hasSSE2;
+}
+
+int cpu_detect_get_sse3()
+{
+ return __cpu_detect_caps.hasSSE3;
+}
+
+int cpu_detect_get_ssse3()
+{
+ return __cpu_detect_caps.hasSSSE3;
+}
+
+int cpu_detect_get_3dnow()
+{
+ return __cpu_detect_caps.has3DNow;
+}
+
+int cpu_detect_get_3dnow2()
+{
+ return __cpu_detect_caps.has3DNowExt;
+}
+
+int cpu_detect_get_altivec()
+{
+ return __cpu_detect_caps.hasAltiVec;
+}
+
diff --git a/src/gallium/auxiliary/util/u_cpu_detect.h b/src/gallium/auxiliary/util/u_cpu_detect.h
new file mode 100644
index 00000000000..1612d49286a
--- /dev/null
+++ b/src/gallium/auxiliary/util/u_cpu_detect.h
@@ -0,0 +1,78 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Dennis Smit
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * AUTHORS, COPYRIGHT HOLDERS, AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ ***************************************************************************/
+
+/*
+ * Based on the work of Eric Anholt <anholt@FreeBSD.org>
+ */
+
+#ifndef _CPU_DETECT_H
+#define _CPU_DETECT_H
+
+typedef enum {
+ CPU_DETECT_TYPE_MIPS,
+ CPU_DETECT_TYPE_ALPHA,
+ CPU_DETECT_TYPE_SPARC,
+ CPU_DETECT_TYPE_X86,
+ CPU_DETECT_TYPE_POWERPC,
+ CPU_DETECT_TYPE_OTHER
+} cpu_detect_type;
+
+struct cpu_detect_caps {
+ cpu_detect_type type;
+ int nrcpu;
+
+ /* Feature flags */
+ int x86cpuType;
+ int cacheline;
+
+ int hasTSC;
+ int hasMMX;
+ int hasMMX2;
+ int hasSSE;
+ int hasSSE2;
+ int hasSSE3;
+ int hasSSSE3;
+ int has3DNow;
+ int has3DNowExt;
+ int hasAltiVec;
+};
+
+/* prototypes */
+void cpu_detect_initialize(void);
+struct cpu_detect_caps *cpu_detect_get_caps(void);
+
+int cpu_detect_get_tsc(void);
+int cpu_detect_get_mmx(void);
+int cpu_detect_get_mmx2(void);
+int cpu_detect_get_sse(void);
+int cpu_detect_get_sse2(void);
+int cpu_detect_get_sse3(void);
+int cpu_detect_get_ssse3(void);
+int cpu_detect_get_3dnow(void);
+int cpu_detect_get_3dnow2(void);
+int cpu_detect_get_altivec(void);
+
+#endif /* _CPU_DETECT_H */
diff --git a/src/gallium/auxiliary/util/u_double_list.h b/src/gallium/auxiliary/util/u_double_list.h
new file mode 100644
index 00000000000..d108d92e52b
--- /dev/null
+++ b/src/gallium/auxiliary/util/u_double_list.h
@@ -0,0 +1,99 @@
+/**************************************************************************
+ *
+ * Copyright 2006 Tungsten Graphics, Inc., Bismarck, ND. USA.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ **************************************************************************/
+
+/**
+ * \file
+ * List macros heavily inspired by the Linux kernel
+ * list handling. No list looping yet.
+ *
+ * Is not threadsafe, so common operations need to
+ * be protected using an external mutex.
+ */
+
+#ifndef _U_DOUBLE_LIST_H_
+#define _U_DOUBLE_LIST_H_
+
+
+#include <stddef.h>
+
+
+struct list_head
+{
+ struct list_head *prev;
+ struct list_head *next;
+};
+
+
+#define LIST_INITHEAD(__item) \
+ do { \
+ (__item)->prev = (__item); \
+ (__item)->next = (__item); \
+ } while (0)
+
+#define LIST_ADD(__item, __list) \
+ do { \
+ (__item)->prev = (__list); \
+ (__item)->next = (__list)->next; \
+ (__list)->next->prev = (__item); \
+ (__list)->next = (__item); \
+ } while (0)
+
+#define LIST_ADDTAIL(__item, __list) \
+ do { \
+ (__item)->next = (__list); \
+ (__item)->prev = (__list)->prev; \
+ (__list)->prev->next = (__item); \
+ (__list)->prev = (__item); \
+ } while(0)
+
+#define LIST_REPLACE(__from, __to) \
+ do { \
+ (__to)->prev = (__from)->prev; \
+ (__to)->next = (__from)->next; \
+ (__from)->next->prev = (__to); \
+ (__from)->prev->next = (__to); \
+ } while (0)
+
+#define LIST_DEL(__item) \
+ do { \
+ (__item)->prev->next = (__item)->next; \
+ (__item)->next->prev = (__item)->prev; \
+ } while(0)
+
+#define LIST_DELINIT(__item) \
+ do { \
+ (__item)->prev->next = (__item)->next; \
+ (__item)->next->prev = (__item)->prev; \
+ (__item)->next = (__item); \
+ (__item)->prev = (__item); \
+ } while(0)
+
+#define LIST_ENTRY(__type, __item, __field) \
+ ((__type *)(((char *)(__item)) - offsetof(__type, __field)))
+
+
+#endif /*_U_DOUBLE_LIST_H_*/
diff --git a/src/gallium/auxiliary/util/u_draw_quad.c b/src/gallium/auxiliary/util/u_draw_quad.c
new file mode 100644
index 00000000000..f282f3d2891
--- /dev/null
+++ b/src/gallium/auxiliary/util/u_draw_quad.c
@@ -0,0 +1,132 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_inlines.h"
+#include "util/u_draw_quad.h"
+
+
+/**
+ * Draw a simple vertex buffer / primitive.
+ * Limited to float[4] vertex attribs, tightly packed.
+ */
+void
+util_draw_vertex_buffer(struct pipe_context *pipe,
+ struct pipe_buffer *vbuf,
+ uint offset,
+ uint prim_type,
+ uint num_verts,
+ uint num_attribs)
+{
+ struct pipe_vertex_buffer vbuffer;
+ struct pipe_vertex_element velements[PIPE_MAX_ATTRIBS];
+ uint i;
+
+ assert(num_attribs <= PIPE_MAX_ATTRIBS);
+
+ /* tell pipe about the vertex buffer */
+ vbuffer.buffer = vbuf;
+ vbuffer.stride = num_attribs * 4 * sizeof(float); /* vertex size */
+ vbuffer.buffer_offset = offset;
+ pipe->set_vertex_buffers(pipe, 1, &vbuffer);
+
+ /* tell pipe about the vertex attributes */
+ for (i = 0; i < num_attribs; i++) {
+ velements[i].src_offset = i * 4 * sizeof(float);
+ velements[i].vertex_buffer_index = 0;
+ velements[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
+ velements[i].nr_components = 4;
+ }
+ pipe->set_vertex_elements(pipe, num_attribs, velements);
+
+ /* draw */
+ pipe->draw_arrays(pipe, prim_type, 0, num_verts);
+}
+
+
+
+/**
+ * Draw screen-aligned textured quad.
+ * Note: this function allocs/destroys a vertex buffer and isn't especially
+ * efficient.
+ */
+void
+util_draw_texquad(struct pipe_context *pipe,
+ float x0, float y0, float x1, float y1, float z)
+{
+ struct pipe_buffer *vbuf;
+ uint numAttribs = 2, vertexBytes, i, j;
+
+ vertexBytes = 4 * (4 * numAttribs * sizeof(float));
+
+ /* XXX create one-time */
+ vbuf = pipe_buffer_create(pipe->screen, 32,
+ PIPE_BUFFER_USAGE_VERTEX, vertexBytes);
+ if (vbuf) {
+ float *v = (float *) pipe_buffer_map(pipe->screen, vbuf,
+ PIPE_BUFFER_USAGE_CPU_WRITE);
+ if (v) {
+ /*
+ * Load vertex buffer
+ */
+ for (i = j = 0; i < 4; i++) {
+ v[j + 2] = z; /* z */
+ v[j + 3] = 1.0; /* w */
+ v[j + 6] = 0.0; /* r */
+ v[j + 7] = 1.0; /* q */
+ j += 8;
+ }
+
+ v[0] = x0;
+ v[1] = y0;
+ v[4] = 0.0; /*s*/
+ v[5] = 0.0; /*t*/
+
+ v[8] = x1;
+ v[9] = y0;
+ v[12] = 1.0;
+ v[13] = 0.0;
+
+ v[16] = x1;
+ v[17] = y1;
+ v[20] = 1.0;
+ v[21] = 1.0;
+
+ v[24] = x0;
+ v[25] = y1;
+ v[28] = 0.0;
+ v[29] = 1.0;
+
+ pipe_buffer_unmap(pipe->screen, vbuf);
+ util_draw_vertex_buffer(pipe, vbuf, 0, PIPE_PRIM_TRIANGLE_FAN, 4, 2);
+ }
+
+ pipe_buffer_reference(pipe->screen, &vbuf, NULL);
+ }
+}
diff --git a/src/gallium/auxiliary/util/u_draw_quad.h b/src/gallium/auxiliary/util/u_draw_quad.h
new file mode 100644
index 00000000000..00d3f5b7158
--- /dev/null
+++ b/src/gallium/auxiliary/util/u_draw_quad.h
@@ -0,0 +1,54 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef U_DRAWQUAD_H
+#define U_DRAWQUAD_H
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+struct pipe_buffer;
+
+extern void
+util_draw_vertex_buffer(struct pipe_context *pipe,
+ struct pipe_buffer *vbuf, uint offset,
+ uint num_attribs, uint num_verts, uint prim_type);
+
+
+extern void
+util_draw_texquad(struct pipe_context *pipe,
+ float x0, float y0, float x1, float y1, float z);
+
+
+#ifdef __cplusplus
+}
+#endif
+
+
+#endif
diff --git a/src/gallium/auxiliary/util/u_gen_mipmap.c b/src/gallium/auxiliary/util/u_gen_mipmap.c
new file mode 100644
index 00000000000..2b4cdab6cf3
--- /dev/null
+++ b/src/gallium/auxiliary/util/u_gen_mipmap.c
@@ -0,0 +1,1559 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ * Copyright 2008 VMware, Inc. All rights reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * @file
+ * Mipmap generation utility
+ *
+ * @author Brian Paul
+ */
+
+
+#include "pipe/p_context.h"
+#include "pipe/p_debug.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_inlines.h"
+#include "pipe/p_shader_tokens.h"
+
+#include "util/u_memory.h"
+#include "util/u_draw_quad.h"
+#include "util/u_gen_mipmap.h"
+#include "util/u_simple_shaders.h"
+
+#include "tgsi/tgsi_build.h"
+#include "tgsi/tgsi_dump.h"
+#include "tgsi/tgsi_parse.h"
+
+#include "cso_cache/cso_context.h"
+
+
+struct gen_mipmap_state
+{
+ struct pipe_context *pipe;
+ struct cso_context *cso;
+
+ struct pipe_blend_state blend;
+ struct pipe_depth_stencil_alpha_state depthstencil;
+ struct pipe_rasterizer_state rasterizer;
+ struct pipe_sampler_state sampler;
+ struct pipe_viewport_state viewport;
+
+ struct pipe_shader_state vert_shader;
+ struct pipe_shader_state frag_shader;
+ void *vs;
+ void *fs;
+
+ struct pipe_buffer *vbuf; /**< quad vertices */
+ unsigned vbuf_slot;
+
+ float vertices[4][2][4]; /**< vertex/texcoords for quad */
+};
+
+
+
+enum dtype
+{
+ UBYTE,
+ UBYTE_3_3_2,
+ USHORT,
+ USHORT_4_4_4_4,
+ USHORT_5_6_5,
+ USHORT_1_5_5_5_REV,
+ UINT,
+ FLOAT,
+ HALF_FLOAT
+};
+
+
+typedef ushort half_float;
+
+
+static half_float
+float_to_half(float f)
+{
+ /* XXX fix this */
+ return 0;
+}
+
+static float
+half_to_float(half_float h)
+{
+ /* XXX fix this */
+ return 0.0f;
+}
+
+
+
+
+/**
+ * \name Support macros for do_row and do_row_3d
+ *
+ * The macro madness is here for two reasons. First, it compacts the code
+ * slightly. Second, it makes it much easier to adjust the specifics of the
+ * filter to tune the rounding characteristics.
+ */
+/*@{*/
+#define DECLARE_ROW_POINTERS(t, e) \
+ const t(*rowA)[e] = (const t(*)[e]) srcRowA; \
+ const t(*rowB)[e] = (const t(*)[e]) srcRowB; \
+ const t(*rowC)[e] = (const t(*)[e]) srcRowC; \
+ const t(*rowD)[e] = (const t(*)[e]) srcRowD; \
+ t(*dst)[e] = (t(*)[e]) dstRow
+
+#define DECLARE_ROW_POINTERS0(t) \
+ const t *rowA = (const t *) srcRowA; \
+ const t *rowB = (const t *) srcRowB; \
+ const t *rowC = (const t *) srcRowC; \
+ const t *rowD = (const t *) srcRowD; \
+ t *dst = (t *) dstRow
+
+#define FILTER_SUM_3D(Aj, Ak, Bj, Bk, Cj, Ck, Dj, Dk) \
+ ((unsigned) Aj + (unsigned) Ak \
+ + (unsigned) Bj + (unsigned) Bk \
+ + (unsigned) Cj + (unsigned) Ck \
+ + (unsigned) Dj + (unsigned) Dk \
+ + 4) >> 3
+
+#define FILTER_3D(e) \
+ do { \
+ dst[i][e] = FILTER_SUM_3D(rowA[j][e], rowA[k][e], \
+ rowB[j][e], rowB[k][e], \
+ rowC[j][e], rowC[k][e], \
+ rowD[j][e], rowD[k][e]); \
+ } while(0)
+
+#define FILTER_F_3D(e) \
+ do { \
+ dst[i][e] = (rowA[j][e] + rowA[k][e] \
+ + rowB[j][e] + rowB[k][e] \
+ + rowC[j][e] + rowC[k][e] \
+ + rowD[j][e] + rowD[k][e]) * 0.125F; \
+ } while(0)
+
+#define FILTER_HF_3D(e) \
+ do { \
+ const float aj = half_to_float(rowA[j][e]); \
+ const float ak = half_to_float(rowA[k][e]); \
+ const float bj = half_to_float(rowB[j][e]); \
+ const float bk = half_to_float(rowB[k][e]); \
+ const float cj = half_to_float(rowC[j][e]); \
+ const float ck = half_to_float(rowC[k][e]); \
+ const float dj = half_to_float(rowD[j][e]); \
+ const float dk = half_to_float(rowD[k][e]); \
+ dst[i][e] = float_to_half((aj + ak + bj + bk + cj + ck + dj + dk) \
+ * 0.125F); \
+ } while(0)
+/*@}*/
+
+
+/**
+ * Average together two rows of a source image to produce a single new
+ * row in the dest image. It's legal for the two source rows to point
+ * to the same data. The source width must be equal to either the
+ * dest width or two times the dest width.
+ * \param datatype GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, GL_FLOAT, etc.
+ * \param comps number of components per pixel (1..4)
+ */
+static void
+do_row(enum dtype datatype, uint comps, int srcWidth,
+ const void *srcRowA, const void *srcRowB,
+ int dstWidth, void *dstRow)
+{
+ const uint k0 = (srcWidth == dstWidth) ? 0 : 1;
+ const uint colStride = (srcWidth == dstWidth) ? 1 : 2;
+
+ assert(comps >= 1);
+ assert(comps <= 4);
+
+ /* This assertion is no longer valid with non-power-of-2 textures
+ assert(srcWidth == dstWidth || srcWidth == 2 * dstWidth);
+ */
+
+ if (datatype == UBYTE && comps == 4) {
+ uint i, j, k;
+ const ubyte(*rowA)[4] = (const ubyte(*)[4]) srcRowA;
+ const ubyte(*rowB)[4] = (const ubyte(*)[4]) srcRowB;
+ ubyte(*dst)[4] = (ubyte(*)[4]) dstRow;
+ for (i = j = 0, k = k0; i < (uint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4;
+ dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4;
+ dst[i][2] = (rowA[j][2] + rowA[k][2] + rowB[j][2] + rowB[k][2]) / 4;
+ dst[i][3] = (rowA[j][3] + rowA[k][3] + rowB[j][3] + rowB[k][3]) / 4;
+ }
+ }
+ else if (datatype == UBYTE && comps == 3) {
+ uint i, j, k;
+ const ubyte(*rowA)[3] = (const ubyte(*)[3]) srcRowA;
+ const ubyte(*rowB)[3] = (const ubyte(*)[3]) srcRowB;
+ ubyte(*dst)[3] = (ubyte(*)[3]) dstRow;
+ for (i = j = 0, k = k0; i < (uint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4;
+ dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4;
+ dst[i][2] = (rowA[j][2] + rowA[k][2] + rowB[j][2] + rowB[k][2]) / 4;
+ }
+ }
+ else if (datatype == UBYTE && comps == 2) {
+ uint i, j, k;
+ const ubyte(*rowA)[2] = (const ubyte(*)[2]) srcRowA;
+ const ubyte(*rowB)[2] = (const ubyte(*)[2]) srcRowB;
+ ubyte(*dst)[2] = (ubyte(*)[2]) dstRow;
+ for (i = j = 0, k = k0; i < (uint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) >> 2;
+ dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) >> 2;
+ }
+ }
+ else if (datatype == UBYTE && comps == 1) {
+ uint i, j, k;
+ const ubyte *rowA = (const ubyte *) srcRowA;
+ const ubyte *rowB = (const ubyte *) srcRowB;
+ ubyte *dst = (ubyte *) dstRow;
+ for (i = j = 0, k = k0; i < (uint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ dst[i] = (rowA[j] + rowA[k] + rowB[j] + rowB[k]) >> 2;
+ }
+ }
+
+ else if (datatype == USHORT && comps == 4) {
+ uint i, j, k;
+ const ushort(*rowA)[4] = (const ushort(*)[4]) srcRowA;
+ const ushort(*rowB)[4] = (const ushort(*)[4]) srcRowB;
+ ushort(*dst)[4] = (ushort(*)[4]) dstRow;
+ for (i = j = 0, k = k0; i < (uint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4;
+ dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4;
+ dst[i][2] = (rowA[j][2] + rowA[k][2] + rowB[j][2] + rowB[k][2]) / 4;
+ dst[i][3] = (rowA[j][3] + rowA[k][3] + rowB[j][3] + rowB[k][3]) / 4;
+ }
+ }
+ else if (datatype == USHORT && comps == 3) {
+ uint i, j, k;
+ const ushort(*rowA)[3] = (const ushort(*)[3]) srcRowA;
+ const ushort(*rowB)[3] = (const ushort(*)[3]) srcRowB;
+ ushort(*dst)[3] = (ushort(*)[3]) dstRow;
+ for (i = j = 0, k = k0; i < (uint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4;
+ dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4;
+ dst[i][2] = (rowA[j][2] + rowA[k][2] + rowB[j][2] + rowB[k][2]) / 4;
+ }
+ }
+ else if (datatype == USHORT && comps == 2) {
+ uint i, j, k;
+ const ushort(*rowA)[2] = (const ushort(*)[2]) srcRowA;
+ const ushort(*rowB)[2] = (const ushort(*)[2]) srcRowB;
+ ushort(*dst)[2] = (ushort(*)[2]) dstRow;
+ for (i = j = 0, k = k0; i < (uint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ dst[i][0] = (rowA[j][0] + rowA[k][0] + rowB[j][0] + rowB[k][0]) / 4;
+ dst[i][1] = (rowA[j][1] + rowA[k][1] + rowB[j][1] + rowB[k][1]) / 4;
+ }
+ }
+ else if (datatype == USHORT && comps == 1) {
+ uint i, j, k;
+ const ushort *rowA = (const ushort *) srcRowA;
+ const ushort *rowB = (const ushort *) srcRowB;
+ ushort *dst = (ushort *) dstRow;
+ for (i = j = 0, k = k0; i < (uint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ dst[i] = (rowA[j] + rowA[k] + rowB[j] + rowB[k]) / 4;
+ }
+ }
+
+ else if (datatype == FLOAT && comps == 4) {
+ uint i, j, k;
+ const float(*rowA)[4] = (const float(*)[4]) srcRowA;
+ const float(*rowB)[4] = (const float(*)[4]) srcRowB;
+ float(*dst)[4] = (float(*)[4]) dstRow;
+ for (i = j = 0, k = k0; i < (uint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ dst[i][0] = (rowA[j][0] + rowA[k][0] +
+ rowB[j][0] + rowB[k][0]) * 0.25F;
+ dst[i][1] = (rowA[j][1] + rowA[k][1] +
+ rowB[j][1] + rowB[k][1]) * 0.25F;
+ dst[i][2] = (rowA[j][2] + rowA[k][2] +
+ rowB[j][2] + rowB[k][2]) * 0.25F;
+ dst[i][3] = (rowA[j][3] + rowA[k][3] +
+ rowB[j][3] + rowB[k][3]) * 0.25F;
+ }
+ }
+ else if (datatype == FLOAT && comps == 3) {
+ uint i, j, k;
+ const float(*rowA)[3] = (const float(*)[3]) srcRowA;
+ const float(*rowB)[3] = (const float(*)[3]) srcRowB;
+ float(*dst)[3] = (float(*)[3]) dstRow;
+ for (i = j = 0, k = k0; i < (uint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ dst[i][0] = (rowA[j][0] + rowA[k][0] +
+ rowB[j][0] + rowB[k][0]) * 0.25F;
+ dst[i][1] = (rowA[j][1] + rowA[k][1] +
+ rowB[j][1] + rowB[k][1]) * 0.25F;
+ dst[i][2] = (rowA[j][2] + rowA[k][2] +
+ rowB[j][2] + rowB[k][2]) * 0.25F;
+ }
+ }
+ else if (datatype == FLOAT && comps == 2) {
+ uint i, j, k;
+ const float(*rowA)[2] = (const float(*)[2]) srcRowA;
+ const float(*rowB)[2] = (const float(*)[2]) srcRowB;
+ float(*dst)[2] = (float(*)[2]) dstRow;
+ for (i = j = 0, k = k0; i < (uint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ dst[i][0] = (rowA[j][0] + rowA[k][0] +
+ rowB[j][0] + rowB[k][0]) * 0.25F;
+ dst[i][1] = (rowA[j][1] + rowA[k][1] +
+ rowB[j][1] + rowB[k][1]) * 0.25F;
+ }
+ }
+ else if (datatype == FLOAT && comps == 1) {
+ uint i, j, k;
+ const float *rowA = (const float *) srcRowA;
+ const float *rowB = (const float *) srcRowB;
+ float *dst = (float *) dstRow;
+ for (i = j = 0, k = k0; i < (uint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ dst[i] = (rowA[j] + rowA[k] + rowB[j] + rowB[k]) * 0.25F;
+ }
+ }
+
+#if 0
+ else if (datatype == HALF_FLOAT && comps == 4) {
+ uint i, j, k, comp;
+ const half_float(*rowA)[4] = (const half_float(*)[4]) srcRowA;
+ const half_float(*rowB)[4] = (const half_float(*)[4]) srcRowB;
+ half_float(*dst)[4] = (half_float(*)[4]) dstRow;
+ for (i = j = 0, k = k0; i < (uint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ for (comp = 0; comp < 4; comp++) {
+ float aj, ak, bj, bk;
+ aj = half_to_float(rowA[j][comp]);
+ ak = half_to_float(rowA[k][comp]);
+ bj = half_to_float(rowB[j][comp]);
+ bk = half_to_float(rowB[k][comp]);
+ dst[i][comp] = float_to_half((aj + ak + bj + bk) * 0.25F);
+ }
+ }
+ }
+ else if (datatype == HALF_FLOAT && comps == 3) {
+ uint i, j, k, comp;
+ const half_float(*rowA)[3] = (const half_float(*)[3]) srcRowA;
+ const half_float(*rowB)[3] = (const half_float(*)[3]) srcRowB;
+ half_float(*dst)[3] = (half_float(*)[3]) dstRow;
+ for (i = j = 0, k = k0; i < (uint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ for (comp = 0; comp < 3; comp++) {
+ float aj, ak, bj, bk;
+ aj = half_to_float(rowA[j][comp]);
+ ak = half_to_float(rowA[k][comp]);
+ bj = half_to_float(rowB[j][comp]);
+ bk = half_to_float(rowB[k][comp]);
+ dst[i][comp] = float_to_half((aj + ak + bj + bk) * 0.25F);
+ }
+ }
+ }
+ else if (datatype == HALF_FLOAT && comps == 2) {
+ uint i, j, k, comp;
+ const half_float(*rowA)[2] = (const half_float(*)[2]) srcRowA;
+ const half_float(*rowB)[2] = (const half_float(*)[2]) srcRowB;
+ half_float(*dst)[2] = (half_float(*)[2]) dstRow;
+ for (i = j = 0, k = k0; i < (uint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ for (comp = 0; comp < 2; comp++) {
+ float aj, ak, bj, bk;
+ aj = half_to_float(rowA[j][comp]);
+ ak = half_to_float(rowA[k][comp]);
+ bj = half_to_float(rowB[j][comp]);
+ bk = half_to_float(rowB[k][comp]);
+ dst[i][comp] = float_to_half((aj + ak + bj + bk) * 0.25F);
+ }
+ }
+ }
+ else if (datatype == HALF_FLOAT && comps == 1) {
+ uint i, j, k;
+ const half_float *rowA = (const half_float *) srcRowA;
+ const half_float *rowB = (const half_float *) srcRowB;
+ half_float *dst = (half_float *) dstRow;
+ for (i = j = 0, k = k0; i < (uint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ float aj, ak, bj, bk;
+ aj = half_to_float(rowA[j]);
+ ak = half_to_float(rowA[k]);
+ bj = half_to_float(rowB[j]);
+ bk = half_to_float(rowB[k]);
+ dst[i] = float_to_half((aj + ak + bj + bk) * 0.25F);
+ }
+ }
+#endif
+
+ else if (datatype == UINT && comps == 1) {
+ uint i, j, k;
+ const uint *rowA = (const uint *) srcRowA;
+ const uint *rowB = (const uint *) srcRowB;
+ uint *dst = (uint *) dstRow;
+ for (i = j = 0, k = k0; i < (uint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ dst[i] = rowA[j] / 4 + rowA[k] / 4 + rowB[j] / 4 + rowB[k] / 4;
+ }
+ }
+
+ else if (datatype == USHORT_5_6_5 && comps == 3) {
+ uint i, j, k;
+ const ushort *rowA = (const ushort *) srcRowA;
+ const ushort *rowB = (const ushort *) srcRowB;
+ ushort *dst = (ushort *) dstRow;
+ for (i = j = 0, k = k0; i < (uint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ const int rowAr0 = rowA[j] & 0x1f;
+ const int rowAr1 = rowA[k] & 0x1f;
+ const int rowBr0 = rowB[j] & 0x1f;
+ const int rowBr1 = rowB[k] & 0x1f;
+ const int rowAg0 = (rowA[j] >> 5) & 0x3f;
+ const int rowAg1 = (rowA[k] >> 5) & 0x3f;
+ const int rowBg0 = (rowB[j] >> 5) & 0x3f;
+ const int rowBg1 = (rowB[k] >> 5) & 0x3f;
+ const int rowAb0 = (rowA[j] >> 11) & 0x1f;
+ const int rowAb1 = (rowA[k] >> 11) & 0x1f;
+ const int rowBb0 = (rowB[j] >> 11) & 0x1f;
+ const int rowBb1 = (rowB[k] >> 11) & 0x1f;
+ const int red = (rowAr0 + rowAr1 + rowBr0 + rowBr1) >> 2;
+ const int green = (rowAg0 + rowAg1 + rowBg0 + rowBg1) >> 2;
+ const int blue = (rowAb0 + rowAb1 + rowBb0 + rowBb1) >> 2;
+ dst[i] = (blue << 11) | (green << 5) | red;
+ }
+ }
+ else if (datatype == USHORT_4_4_4_4 && comps == 4) {
+ uint i, j, k;
+ const ushort *rowA = (const ushort *) srcRowA;
+ const ushort *rowB = (const ushort *) srcRowB;
+ ushort *dst = (ushort *) dstRow;
+ for (i = j = 0, k = k0; i < (uint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ const int rowAr0 = rowA[j] & 0xf;
+ const int rowAr1 = rowA[k] & 0xf;
+ const int rowBr0 = rowB[j] & 0xf;
+ const int rowBr1 = rowB[k] & 0xf;
+ const int rowAg0 = (rowA[j] >> 4) & 0xf;
+ const int rowAg1 = (rowA[k] >> 4) & 0xf;
+ const int rowBg0 = (rowB[j] >> 4) & 0xf;
+ const int rowBg1 = (rowB[k] >> 4) & 0xf;
+ const int rowAb0 = (rowA[j] >> 8) & 0xf;
+ const int rowAb1 = (rowA[k] >> 8) & 0xf;
+ const int rowBb0 = (rowB[j] >> 8) & 0xf;
+ const int rowBb1 = (rowB[k] >> 8) & 0xf;
+ const int rowAa0 = (rowA[j] >> 12) & 0xf;
+ const int rowAa1 = (rowA[k] >> 12) & 0xf;
+ const int rowBa0 = (rowB[j] >> 12) & 0xf;
+ const int rowBa1 = (rowB[k] >> 12) & 0xf;
+ const int red = (rowAr0 + rowAr1 + rowBr0 + rowBr1) >> 2;
+ const int green = (rowAg0 + rowAg1 + rowBg0 + rowBg1) >> 2;
+ const int blue = (rowAb0 + rowAb1 + rowBb0 + rowBb1) >> 2;
+ const int alpha = (rowAa0 + rowAa1 + rowBa0 + rowBa1) >> 2;
+ dst[i] = (alpha << 12) | (blue << 8) | (green << 4) | red;
+ }
+ }
+ else if (datatype == USHORT_1_5_5_5_REV && comps == 4) {
+ uint i, j, k;
+ const ushort *rowA = (const ushort *) srcRowA;
+ const ushort *rowB = (const ushort *) srcRowB;
+ ushort *dst = (ushort *) dstRow;
+ for (i = j = 0, k = k0; i < (uint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ const int rowAr0 = rowA[j] & 0x1f;
+ const int rowAr1 = rowA[k] & 0x1f;
+ const int rowBr0 = rowB[j] & 0x1f;
+ const int rowBr1 = rowB[k] & 0x1f;
+ const int rowAg0 = (rowA[j] >> 5) & 0x1f;
+ const int rowAg1 = (rowA[k] >> 5) & 0x1f;
+ const int rowBg0 = (rowB[j] >> 5) & 0x1f;
+ const int rowBg1 = (rowB[k] >> 5) & 0x1f;
+ const int rowAb0 = (rowA[j] >> 10) & 0x1f;
+ const int rowAb1 = (rowA[k] >> 10) & 0x1f;
+ const int rowBb0 = (rowB[j] >> 10) & 0x1f;
+ const int rowBb1 = (rowB[k] >> 10) & 0x1f;
+ const int rowAa0 = (rowA[j] >> 15) & 0x1;
+ const int rowAa1 = (rowA[k] >> 15) & 0x1;
+ const int rowBa0 = (rowB[j] >> 15) & 0x1;
+ const int rowBa1 = (rowB[k] >> 15) & 0x1;
+ const int red = (rowAr0 + rowAr1 + rowBr0 + rowBr1) >> 2;
+ const int green = (rowAg0 + rowAg1 + rowBg0 + rowBg1) >> 2;
+ const int blue = (rowAb0 + rowAb1 + rowBb0 + rowBb1) >> 2;
+ const int alpha = (rowAa0 + rowAa1 + rowBa0 + rowBa1) >> 2;
+ dst[i] = (alpha << 15) | (blue << 10) | (green << 5) | red;
+ }
+ }
+ else if (datatype == UBYTE_3_3_2 && comps == 3) {
+ uint i, j, k;
+ const ubyte *rowA = (const ubyte *) srcRowA;
+ const ubyte *rowB = (const ubyte *) srcRowB;
+ ubyte *dst = (ubyte *) dstRow;
+ for (i = j = 0, k = k0; i < (uint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ const int rowAr0 = rowA[j] & 0x3;
+ const int rowAr1 = rowA[k] & 0x3;
+ const int rowBr0 = rowB[j] & 0x3;
+ const int rowBr1 = rowB[k] & 0x3;
+ const int rowAg0 = (rowA[j] >> 2) & 0x7;
+ const int rowAg1 = (rowA[k] >> 2) & 0x7;
+ const int rowBg0 = (rowB[j] >> 2) & 0x7;
+ const int rowBg1 = (rowB[k] >> 2) & 0x7;
+ const int rowAb0 = (rowA[j] >> 5) & 0x7;
+ const int rowAb1 = (rowA[k] >> 5) & 0x7;
+ const int rowBb0 = (rowB[j] >> 5) & 0x7;
+ const int rowBb1 = (rowB[k] >> 5) & 0x7;
+ const int red = (rowAr0 + rowAr1 + rowBr0 + rowBr1) >> 2;
+ const int green = (rowAg0 + rowAg1 + rowBg0 + rowBg1) >> 2;
+ const int blue = (rowAb0 + rowAb1 + rowBb0 + rowBb1) >> 2;
+ dst[i] = (blue << 5) | (green << 2) | red;
+ }
+ }
+ else {
+ debug_printf("bad format in do_row()");
+ }
+}
+
+
+/**
+ * Average together four rows of a source image to produce a single new
+ * row in the dest image. It's legal for the two source rows to point
+ * to the same data. The source width must be equal to either the
+ * dest width or two times the dest width.
+ *
+ * \param datatype GL pixel type \c GL_UNSIGNED_BYTE, \c GL_UNSIGNED_SHORT,
+ * \c GL_FLOAT, etc.
+ * \param comps number of components per pixel (1..4)
+ * \param srcWidth Width of a row in the source data
+ * \param srcRowA Pointer to one of the rows of source data
+ * \param srcRowB Pointer to one of the rows of source data
+ * \param srcRowC Pointer to one of the rows of source data
+ * \param srcRowD Pointer to one of the rows of source data
+ * \param dstWidth Width of a row in the destination data
+ * \param srcRowA Pointer to the row of destination data
+ */
+static void
+do_row_3D(enum dtype datatype, uint comps, int srcWidth,
+ const void *srcRowA, const void *srcRowB,
+ const void *srcRowC, const void *srcRowD,
+ int dstWidth, void *dstRow)
+{
+ const uint k0 = (srcWidth == dstWidth) ? 0 : 1;
+ const uint colStride = (srcWidth == dstWidth) ? 1 : 2;
+ uint i, j, k;
+
+ assert(comps >= 1);
+ assert(comps <= 4);
+
+ if ((datatype == UBYTE) && (comps == 4)) {
+ DECLARE_ROW_POINTERS(ubyte, 4);
+
+ for (i = j = 0, k = k0; i < (uint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ FILTER_3D(0);
+ FILTER_3D(1);
+ FILTER_3D(2);
+ FILTER_3D(3);
+ }
+ }
+ else if ((datatype == UBYTE) && (comps == 3)) {
+ DECLARE_ROW_POINTERS(ubyte, 3);
+
+ for (i = j = 0, k = k0; i < (uint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ FILTER_3D(0);
+ FILTER_3D(1);
+ FILTER_3D(2);
+ }
+ }
+ else if ((datatype == UBYTE) && (comps == 2)) {
+ DECLARE_ROW_POINTERS(ubyte, 2);
+
+ for (i = j = 0, k = k0; i < (uint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ FILTER_3D(0);
+ FILTER_3D(1);
+ }
+ }
+ else if ((datatype == UBYTE) && (comps == 1)) {
+ DECLARE_ROW_POINTERS(ubyte, 1);
+
+ for (i = j = 0, k = k0; i < (uint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ FILTER_3D(0);
+ }
+ }
+ else if ((datatype == USHORT) && (comps == 4)) {
+ DECLARE_ROW_POINTERS(ushort, 4);
+
+ for (i = j = 0, k = k0; i < (uint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ FILTER_3D(0);
+ FILTER_3D(1);
+ FILTER_3D(2);
+ FILTER_3D(3);
+ }
+ }
+ else if ((datatype == USHORT) && (comps == 3)) {
+ DECLARE_ROW_POINTERS(ushort, 3);
+
+ for (i = j = 0, k = k0; i < (uint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ FILTER_3D(0);
+ FILTER_3D(1);
+ FILTER_3D(2);
+ }
+ }
+ else if ((datatype == USHORT) && (comps == 2)) {
+ DECLARE_ROW_POINTERS(ushort, 2);
+
+ for (i = j = 0, k = k0; i < (uint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ FILTER_3D(0);
+ FILTER_3D(1);
+ }
+ }
+ else if ((datatype == USHORT) && (comps == 1)) {
+ DECLARE_ROW_POINTERS(ushort, 1);
+
+ for (i = j = 0, k = k0; i < (uint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ FILTER_3D(0);
+ }
+ }
+ else if ((datatype == FLOAT) && (comps == 4)) {
+ DECLARE_ROW_POINTERS(float, 4);
+
+ for (i = j = 0, k = k0; i < (uint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ FILTER_F_3D(0);
+ FILTER_F_3D(1);
+ FILTER_F_3D(2);
+ FILTER_F_3D(3);
+ }
+ }
+ else if ((datatype == FLOAT) && (comps == 3)) {
+ DECLARE_ROW_POINTERS(float, 3);
+
+ for (i = j = 0, k = k0; i < (uint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ FILTER_F_3D(0);
+ FILTER_F_3D(1);
+ FILTER_F_3D(2);
+ }
+ }
+ else if ((datatype == FLOAT) && (comps == 2)) {
+ DECLARE_ROW_POINTERS(float, 2);
+
+ for (i = j = 0, k = k0; i < (uint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ FILTER_F_3D(0);
+ FILTER_F_3D(1);
+ }
+ }
+ else if ((datatype == FLOAT) && (comps == 1)) {
+ DECLARE_ROW_POINTERS(float, 1);
+
+ for (i = j = 0, k = k0; i < (uint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ FILTER_F_3D(0);
+ }
+ }
+ else if ((datatype == HALF_FLOAT) && (comps == 4)) {
+ DECLARE_ROW_POINTERS(half_float, 4);
+
+ for (i = j = 0, k = k0; i < (uint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ FILTER_HF_3D(0);
+ FILTER_HF_3D(1);
+ FILTER_HF_3D(2);
+ FILTER_HF_3D(3);
+ }
+ }
+ else if ((datatype == HALF_FLOAT) && (comps == 3)) {
+ DECLARE_ROW_POINTERS(half_float, 4);
+
+ for (i = j = 0, k = k0; i < (uint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ FILTER_HF_3D(0);
+ FILTER_HF_3D(1);
+ FILTER_HF_3D(2);
+ }
+ }
+ else if ((datatype == HALF_FLOAT) && (comps == 2)) {
+ DECLARE_ROW_POINTERS(half_float, 4);
+
+ for (i = j = 0, k = k0; i < (uint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ FILTER_HF_3D(0);
+ FILTER_HF_3D(1);
+ }
+ }
+ else if ((datatype == HALF_FLOAT) && (comps == 1)) {
+ DECLARE_ROW_POINTERS(half_float, 4);
+
+ for (i = j = 0, k = k0; i < (uint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ FILTER_HF_3D(0);
+ }
+ }
+ else if ((datatype == UINT) && (comps == 1)) {
+ const uint *rowA = (const uint *) srcRowA;
+ const uint *rowB = (const uint *) srcRowB;
+ const uint *rowC = (const uint *) srcRowC;
+ const uint *rowD = (const uint *) srcRowD;
+ float *dst = (float *) dstRow;
+
+ for (i = j = 0, k = k0; i < (uint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ const uint64_t tmp = (((uint64_t) rowA[j] + (uint64_t) rowA[k])
+ + ((uint64_t) rowB[j] + (uint64_t) rowB[k])
+ + ((uint64_t) rowC[j] + (uint64_t) rowC[k])
+ + ((uint64_t) rowD[j] + (uint64_t) rowD[k]));
+ dst[i] = (float)((double) tmp * 0.125);
+ }
+ }
+ else if ((datatype == USHORT_5_6_5) && (comps == 3)) {
+ DECLARE_ROW_POINTERS0(ushort);
+
+ for (i = j = 0, k = k0; i < (uint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ const int rowAr0 = rowA[j] & 0x1f;
+ const int rowAr1 = rowA[k] & 0x1f;
+ const int rowBr0 = rowB[j] & 0x1f;
+ const int rowBr1 = rowB[k] & 0x1f;
+ const int rowCr0 = rowC[j] & 0x1f;
+ const int rowCr1 = rowC[k] & 0x1f;
+ const int rowDr0 = rowD[j] & 0x1f;
+ const int rowDr1 = rowD[k] & 0x1f;
+ const int rowAg0 = (rowA[j] >> 5) & 0x3f;
+ const int rowAg1 = (rowA[k] >> 5) & 0x3f;
+ const int rowBg0 = (rowB[j] >> 5) & 0x3f;
+ const int rowBg1 = (rowB[k] >> 5) & 0x3f;
+ const int rowCg0 = (rowC[j] >> 5) & 0x3f;
+ const int rowCg1 = (rowC[k] >> 5) & 0x3f;
+ const int rowDg0 = (rowD[j] >> 5) & 0x3f;
+ const int rowDg1 = (rowD[k] >> 5) & 0x3f;
+ const int rowAb0 = (rowA[j] >> 11) & 0x1f;
+ const int rowAb1 = (rowA[k] >> 11) & 0x1f;
+ const int rowBb0 = (rowB[j] >> 11) & 0x1f;
+ const int rowBb1 = (rowB[k] >> 11) & 0x1f;
+ const int rowCb0 = (rowC[j] >> 11) & 0x1f;
+ const int rowCb1 = (rowC[k] >> 11) & 0x1f;
+ const int rowDb0 = (rowD[j] >> 11) & 0x1f;
+ const int rowDb1 = (rowD[k] >> 11) & 0x1f;
+ const int r = FILTER_SUM_3D(rowAr0, rowAr1, rowBr0, rowBr1,
+ rowCr0, rowCr1, rowDr0, rowDr1);
+ const int g = FILTER_SUM_3D(rowAg0, rowAg1, rowBg0, rowBg1,
+ rowCg0, rowCg1, rowDg0, rowDg1);
+ const int b = FILTER_SUM_3D(rowAb0, rowAb1, rowBb0, rowBb1,
+ rowCb0, rowCb1, rowDb0, rowDb1);
+ dst[i] = (b << 11) | (g << 5) | r;
+ }
+ }
+ else if ((datatype == USHORT_4_4_4_4) && (comps == 4)) {
+ DECLARE_ROW_POINTERS0(ushort);
+
+ for (i = j = 0, k = k0; i < (uint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ const int rowAr0 = rowA[j] & 0xf;
+ const int rowAr1 = rowA[k] & 0xf;
+ const int rowBr0 = rowB[j] & 0xf;
+ const int rowBr1 = rowB[k] & 0xf;
+ const int rowCr0 = rowC[j] & 0xf;
+ const int rowCr1 = rowC[k] & 0xf;
+ const int rowDr0 = rowD[j] & 0xf;
+ const int rowDr1 = rowD[k] & 0xf;
+ const int rowAg0 = (rowA[j] >> 4) & 0xf;
+ const int rowAg1 = (rowA[k] >> 4) & 0xf;
+ const int rowBg0 = (rowB[j] >> 4) & 0xf;
+ const int rowBg1 = (rowB[k] >> 4) & 0xf;
+ const int rowCg0 = (rowC[j] >> 4) & 0xf;
+ const int rowCg1 = (rowC[k] >> 4) & 0xf;
+ const int rowDg0 = (rowD[j] >> 4) & 0xf;
+ const int rowDg1 = (rowD[k] >> 4) & 0xf;
+ const int rowAb0 = (rowA[j] >> 8) & 0xf;
+ const int rowAb1 = (rowA[k] >> 8) & 0xf;
+ const int rowBb0 = (rowB[j] >> 8) & 0xf;
+ const int rowBb1 = (rowB[k] >> 8) & 0xf;
+ const int rowCb0 = (rowC[j] >> 8) & 0xf;
+ const int rowCb1 = (rowC[k] >> 8) & 0xf;
+ const int rowDb0 = (rowD[j] >> 8) & 0xf;
+ const int rowDb1 = (rowD[k] >> 8) & 0xf;
+ const int rowAa0 = (rowA[j] >> 12) & 0xf;
+ const int rowAa1 = (rowA[k] >> 12) & 0xf;
+ const int rowBa0 = (rowB[j] >> 12) & 0xf;
+ const int rowBa1 = (rowB[k] >> 12) & 0xf;
+ const int rowCa0 = (rowC[j] >> 12) & 0xf;
+ const int rowCa1 = (rowC[k] >> 12) & 0xf;
+ const int rowDa0 = (rowD[j] >> 12) & 0xf;
+ const int rowDa1 = (rowD[k] >> 12) & 0xf;
+ const int r = FILTER_SUM_3D(rowAr0, rowAr1, rowBr0, rowBr1,
+ rowCr0, rowCr1, rowDr0, rowDr1);
+ const int g = FILTER_SUM_3D(rowAg0, rowAg1, rowBg0, rowBg1,
+ rowCg0, rowCg1, rowDg0, rowDg1);
+ const int b = FILTER_SUM_3D(rowAb0, rowAb1, rowBb0, rowBb1,
+ rowCb0, rowCb1, rowDb0, rowDb1);
+ const int a = FILTER_SUM_3D(rowAa0, rowAa1, rowBa0, rowBa1,
+ rowCa0, rowCa1, rowDa0, rowDa1);
+
+ dst[i] = (a << 12) | (b << 8) | (g << 4) | r;
+ }
+ }
+ else if ((datatype == USHORT_1_5_5_5_REV) && (comps == 4)) {
+ DECLARE_ROW_POINTERS0(ushort);
+
+ for (i = j = 0, k = k0; i < (uint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ const int rowAr0 = rowA[j] & 0x1f;
+ const int rowAr1 = rowA[k] & 0x1f;
+ const int rowBr0 = rowB[j] & 0x1f;
+ const int rowBr1 = rowB[k] & 0x1f;
+ const int rowCr0 = rowC[j] & 0x1f;
+ const int rowCr1 = rowC[k] & 0x1f;
+ const int rowDr0 = rowD[j] & 0x1f;
+ const int rowDr1 = rowD[k] & 0x1f;
+ const int rowAg0 = (rowA[j] >> 5) & 0x1f;
+ const int rowAg1 = (rowA[k] >> 5) & 0x1f;
+ const int rowBg0 = (rowB[j] >> 5) & 0x1f;
+ const int rowBg1 = (rowB[k] >> 5) & 0x1f;
+ const int rowCg0 = (rowC[j] >> 5) & 0x1f;
+ const int rowCg1 = (rowC[k] >> 5) & 0x1f;
+ const int rowDg0 = (rowD[j] >> 5) & 0x1f;
+ const int rowDg1 = (rowD[k] >> 5) & 0x1f;
+ const int rowAb0 = (rowA[j] >> 10) & 0x1f;
+ const int rowAb1 = (rowA[k] >> 10) & 0x1f;
+ const int rowBb0 = (rowB[j] >> 10) & 0x1f;
+ const int rowBb1 = (rowB[k] >> 10) & 0x1f;
+ const int rowCb0 = (rowC[j] >> 10) & 0x1f;
+ const int rowCb1 = (rowC[k] >> 10) & 0x1f;
+ const int rowDb0 = (rowD[j] >> 10) & 0x1f;
+ const int rowDb1 = (rowD[k] >> 10) & 0x1f;
+ const int rowAa0 = (rowA[j] >> 15) & 0x1;
+ const int rowAa1 = (rowA[k] >> 15) & 0x1;
+ const int rowBa0 = (rowB[j] >> 15) & 0x1;
+ const int rowBa1 = (rowB[k] >> 15) & 0x1;
+ const int rowCa0 = (rowC[j] >> 15) & 0x1;
+ const int rowCa1 = (rowC[k] >> 15) & 0x1;
+ const int rowDa0 = (rowD[j] >> 15) & 0x1;
+ const int rowDa1 = (rowD[k] >> 15) & 0x1;
+ const int r = FILTER_SUM_3D(rowAr0, rowAr1, rowBr0, rowBr1,
+ rowCr0, rowCr1, rowDr0, rowDr1);
+ const int g = FILTER_SUM_3D(rowAg0, rowAg1, rowBg0, rowBg1,
+ rowCg0, rowCg1, rowDg0, rowDg1);
+ const int b = FILTER_SUM_3D(rowAb0, rowAb1, rowBb0, rowBb1,
+ rowCb0, rowCb1, rowDb0, rowDb1);
+ const int a = FILTER_SUM_3D(rowAa0, rowAa1, rowBa0, rowBa1,
+ rowCa0, rowCa1, rowDa0, rowDa1);
+
+ dst[i] = (a << 15) | (b << 10) | (g << 5) | r;
+ }
+ }
+ else if ((datatype == UBYTE_3_3_2) && (comps == 3)) {
+ DECLARE_ROW_POINTERS0(ushort);
+
+ for (i = j = 0, k = k0; i < (uint) dstWidth;
+ i++, j += colStride, k += colStride) {
+ const int rowAr0 = rowA[j] & 0x3;
+ const int rowAr1 = rowA[k] & 0x3;
+ const int rowBr0 = rowB[j] & 0x3;
+ const int rowBr1 = rowB[k] & 0x3;
+ const int rowCr0 = rowC[j] & 0x3;
+ const int rowCr1 = rowC[k] & 0x3;
+ const int rowDr0 = rowD[j] & 0x3;
+ const int rowDr1 = rowD[k] & 0x3;
+ const int rowAg0 = (rowA[j] >> 2) & 0x7;
+ const int rowAg1 = (rowA[k] >> 2) & 0x7;
+ const int rowBg0 = (rowB[j] >> 2) & 0x7;
+ const int rowBg1 = (rowB[k] >> 2) & 0x7;
+ const int rowCg0 = (rowC[j] >> 2) & 0x7;
+ const int rowCg1 = (rowC[k] >> 2) & 0x7;
+ const int rowDg0 = (rowD[j] >> 2) & 0x7;
+ const int rowDg1 = (rowD[k] >> 2) & 0x7;
+ const int rowAb0 = (rowA[j] >> 5) & 0x7;
+ const int rowAb1 = (rowA[k] >> 5) & 0x7;
+ const int rowBb0 = (rowB[j] >> 5) & 0x7;
+ const int rowBb1 = (rowB[k] >> 5) & 0x7;
+ const int rowCb0 = (rowC[j] >> 5) & 0x7;
+ const int rowCb1 = (rowC[k] >> 5) & 0x7;
+ const int rowDb0 = (rowD[j] >> 5) & 0x7;
+ const int rowDb1 = (rowD[k] >> 5) & 0x7;
+ const int r = FILTER_SUM_3D(rowAr0, rowAr1, rowBr0, rowBr1,
+ rowCr0, rowCr1, rowDr0, rowDr1);
+ const int g = FILTER_SUM_3D(rowAg0, rowAg1, rowBg0, rowBg1,
+ rowCg0, rowCg1, rowDg0, rowDg1);
+ const int b = FILTER_SUM_3D(rowAb0, rowAb1, rowBb0, rowBb1,
+ rowCb0, rowCb1, rowDb0, rowDb1);
+ dst[i] = (b << 5) | (g << 2) | r;
+ }
+ }
+ else {
+ debug_printf("bad format in do_row_3D()");
+ }
+}
+
+
+
+static void
+format_to_type_comps(enum pipe_format pformat,
+ enum dtype *datatype, uint *comps)
+{
+ switch (pformat) {
+ case PIPE_FORMAT_A8R8G8B8_UNORM:
+ case PIPE_FORMAT_X8R8G8B8_UNORM:
+ case PIPE_FORMAT_B8G8R8A8_UNORM:
+ case PIPE_FORMAT_B8G8R8X8_UNORM:
+ *datatype = UBYTE;
+ *comps = 4;
+ return;
+ case PIPE_FORMAT_A1R5G5B5_UNORM:
+ *datatype = USHORT_1_5_5_5_REV;
+ *comps = 4;
+ return;
+ case PIPE_FORMAT_A4R4G4B4_UNORM:
+ *datatype = USHORT_4_4_4_4;
+ *comps = 4;
+ return;
+ case PIPE_FORMAT_R5G6B5_UNORM:
+ *datatype = USHORT_5_6_5;
+ *comps = 3;
+ return;
+ case PIPE_FORMAT_L8_UNORM:
+ case PIPE_FORMAT_A8_UNORM:
+ case PIPE_FORMAT_I8_UNORM:
+ *datatype = UBYTE;
+ *comps = 1;
+ return;
+ case PIPE_FORMAT_A8L8_UNORM:
+ *datatype = UBYTE;
+ *comps = 2;
+ return;
+ default:
+ assert(0);
+ *datatype = UBYTE;
+ *comps = 0;
+ break;
+ }
+}
+
+
+static void
+reduce_1d(enum pipe_format pformat,
+ int srcWidth, const ubyte *srcPtr,
+ int dstWidth, ubyte *dstPtr)
+{
+ enum dtype datatype;
+ uint comps;
+
+ format_to_type_comps(pformat, &datatype, &comps);
+
+ /* we just duplicate the input row, kind of hack, saves code */
+ do_row(datatype, comps,
+ srcWidth, srcPtr, srcPtr,
+ dstWidth, dstPtr);
+}
+
+
+/**
+ * Strides are in bytes. If zero, it'll be computed as width * bpp.
+ */
+static void
+reduce_2d(enum pipe_format pformat,
+ int srcWidth, int srcHeight,
+ int srcRowStride, const ubyte *srcPtr,
+ int dstWidth, int dstHeight,
+ int dstRowStride, ubyte *dstPtr)
+{
+ enum dtype datatype;
+ uint comps;
+ const int bpt = pf_get_size(pformat);
+ const ubyte *srcA, *srcB;
+ ubyte *dst;
+ int row;
+
+ format_to_type_comps(pformat, &datatype, &comps);
+
+ if (!srcRowStride)
+ srcRowStride = bpt * srcWidth;
+
+ if (!dstRowStride)
+ dstRowStride = bpt * dstWidth;
+
+ /* Compute src and dst pointers */
+ srcA = srcPtr;
+ if (srcHeight > 1)
+ srcB = srcA + srcRowStride;
+ else
+ srcB = srcA;
+ dst = dstPtr;
+
+ for (row = 0; row < dstHeight; row++) {
+ do_row(datatype, comps,
+ srcWidth, srcA, srcB,
+ dstWidth, dst);
+ srcA += 2 * srcRowStride;
+ srcB += 2 * srcRowStride;
+ dst += dstRowStride;
+ }
+}
+
+
+static void
+reduce_3d(enum pipe_format pformat,
+ int srcWidth, int srcHeight, int srcDepth,
+ int srcRowStride, const ubyte *srcPtr,
+ int dstWidth, int dstHeight, int dstDepth,
+ int dstRowStride, ubyte *dstPtr)
+{
+ const int bpt = pf_get_size(pformat);
+ const int border = 0;
+ int img, row;
+ int bytesPerSrcImage, bytesPerDstImage;
+ int bytesPerSrcRow, bytesPerDstRow;
+ int srcImageOffset, srcRowOffset;
+ enum dtype datatype;
+ uint comps;
+
+ format_to_type_comps(pformat, &datatype, &comps);
+
+ bytesPerSrcImage = srcWidth * srcHeight * bpt;
+ bytesPerDstImage = dstWidth * dstHeight * bpt;
+
+ bytesPerSrcRow = srcWidth * bpt;
+ bytesPerDstRow = dstWidth * bpt;
+
+ /* Offset between adjacent src images to be averaged together */
+ srcImageOffset = (srcDepth == dstDepth) ? 0 : bytesPerSrcImage;
+
+ /* Offset between adjacent src rows to be averaged together */
+ srcRowOffset = (srcHeight == dstHeight) ? 0 : srcWidth * bpt;
+
+ /*
+ * Need to average together up to 8 src pixels for each dest pixel.
+ * Break that down into 3 operations:
+ * 1. take two rows from source image and average them together.
+ * 2. take two rows from next source image and average them together.
+ * 3. take the two averaged rows and average them for the final dst row.
+ */
+
+ /*
+ _mesa_printf("mip3d %d x %d x %d -> %d x %d x %d\n",
+ srcWidth, srcHeight, srcDepth, dstWidth, dstHeight, dstDepth);
+ */
+
+ for (img = 0; img < dstDepth; img++) {
+ /* first source image pointer, skipping border */
+ const ubyte *imgSrcA = srcPtr
+ + (bytesPerSrcImage + bytesPerSrcRow + border) * bpt * border
+ + img * (bytesPerSrcImage + srcImageOffset);
+ /* second source image pointer, skipping border */
+ const ubyte *imgSrcB = imgSrcA + srcImageOffset;
+ /* address of the dest image, skipping border */
+ ubyte *imgDst = dstPtr
+ + (bytesPerDstImage + bytesPerDstRow + border) * bpt * border
+ + img * bytesPerDstImage;
+
+ /* setup the four source row pointers and the dest row pointer */
+ const ubyte *srcImgARowA = imgSrcA;
+ const ubyte *srcImgARowB = imgSrcA + srcRowOffset;
+ const ubyte *srcImgBRowA = imgSrcB;
+ const ubyte *srcImgBRowB = imgSrcB + srcRowOffset;
+ ubyte *dstImgRow = imgDst;
+
+ for (row = 0; row < dstHeight; row++) {
+ do_row_3D(datatype, comps, srcWidth,
+ srcImgARowA, srcImgARowB,
+ srcImgBRowA, srcImgBRowB,
+ dstWidth, dstImgRow);
+
+ /* advance to next rows */
+ srcImgARowA += bytesPerSrcRow + srcRowOffset;
+ srcImgARowB += bytesPerSrcRow + srcRowOffset;
+ srcImgBRowA += bytesPerSrcRow + srcRowOffset;
+ srcImgBRowB += bytesPerSrcRow + srcRowOffset;
+ dstImgRow += bytesPerDstRow;
+ }
+ }
+}
+
+
+
+
+static void
+make_1d_mipmap(struct gen_mipmap_state *ctx,
+ struct pipe_texture *pt,
+ uint face, uint baseLevel, uint lastLevel)
+{
+ struct pipe_context *pipe = ctx->pipe;
+ struct pipe_screen *screen = pipe->screen;
+ const uint zslice = 0;
+ uint dstLevel;
+
+ for (dstLevel = baseLevel + 1; dstLevel <= lastLevel; dstLevel++) {
+ const uint srcLevel = dstLevel - 1;
+ struct pipe_surface *srcSurf, *dstSurf;
+ void *srcMap, *dstMap;
+
+ srcSurf = screen->get_tex_surface(screen, pt, face, srcLevel, zslice,
+ PIPE_BUFFER_USAGE_CPU_READ);
+
+ dstSurf = screen->get_tex_surface(screen, pt, face, dstLevel, zslice,
+ PIPE_BUFFER_USAGE_CPU_WRITE);
+
+ srcMap = ((ubyte *) pipe_surface_map(srcSurf,
+ PIPE_BUFFER_USAGE_CPU_READ)
+ + srcSurf->offset);
+ dstMap = ((ubyte *) pipe_surface_map(dstSurf,
+ PIPE_BUFFER_USAGE_CPU_WRITE)
+ + dstSurf->offset);
+
+ reduce_1d(pt->format,
+ srcSurf->width, srcMap,
+ dstSurf->width, dstMap);
+
+ pipe_surface_unmap(srcSurf);
+ pipe_surface_unmap(dstSurf);
+
+ pipe_surface_reference(&srcSurf, NULL);
+ pipe_surface_reference(&dstSurf, NULL);
+ }
+}
+
+
+static void
+make_2d_mipmap(struct gen_mipmap_state *ctx,
+ struct pipe_texture *pt,
+ uint face, uint baseLevel, uint lastLevel)
+{
+ struct pipe_context *pipe = ctx->pipe;
+ struct pipe_screen *screen = pipe->screen;
+ const uint zslice = 0;
+ uint dstLevel;
+
+ assert(pt->block.width == 1);
+ assert(pt->block.height == 1);
+
+ for (dstLevel = baseLevel + 1; dstLevel <= lastLevel; dstLevel++) {
+ const uint srcLevel = dstLevel - 1;
+ struct pipe_surface *srcSurf, *dstSurf;
+ ubyte *srcMap, *dstMap;
+
+ srcSurf = screen->get_tex_surface(screen, pt, face, srcLevel, zslice,
+ PIPE_BUFFER_USAGE_CPU_READ);
+ dstSurf = screen->get_tex_surface(screen, pt, face, dstLevel, zslice,
+ PIPE_BUFFER_USAGE_CPU_WRITE);
+
+ srcMap = ((ubyte *) pipe_surface_map(srcSurf,
+ PIPE_BUFFER_USAGE_CPU_READ)
+ + srcSurf->offset);
+ dstMap = ((ubyte *) pipe_surface_map(dstSurf,
+ PIPE_BUFFER_USAGE_CPU_WRITE)
+ + dstSurf->offset);
+
+ reduce_2d(pt->format,
+ srcSurf->width, srcSurf->height,
+ srcSurf->stride, srcMap,
+ dstSurf->width, dstSurf->height,
+ dstSurf->stride, dstMap);
+
+ pipe_surface_unmap(srcSurf);
+ pipe_surface_unmap(dstSurf);
+
+ pipe_surface_reference(&srcSurf, NULL);
+ pipe_surface_reference(&dstSurf, NULL);
+ }
+}
+
+
+static void
+make_3d_mipmap(struct gen_mipmap_state *ctx,
+ struct pipe_texture *pt,
+ uint face, uint baseLevel, uint lastLevel)
+{
+ struct pipe_context *pipe = ctx->pipe;
+ struct pipe_screen *screen = pipe->screen;
+ uint dstLevel, zslice = 0;
+
+ assert(pt->block.width == 1);
+ assert(pt->block.height == 1);
+
+ for (dstLevel = baseLevel + 1; dstLevel <= lastLevel; dstLevel++) {
+ const uint srcLevel = dstLevel - 1;
+ struct pipe_surface *srcSurf, *dstSurf;
+ ubyte *srcMap, *dstMap;
+
+ srcSurf = screen->get_tex_surface(screen, pt, face, srcLevel, zslice,
+ PIPE_BUFFER_USAGE_CPU_READ);
+ dstSurf = screen->get_tex_surface(screen, pt, face, dstLevel, zslice,
+ PIPE_BUFFER_USAGE_CPU_WRITE);
+
+ srcMap = ((ubyte *) pipe_surface_map(srcSurf,
+ PIPE_BUFFER_USAGE_CPU_READ)
+ + srcSurf->offset);
+ dstMap = ((ubyte *) pipe_surface_map(dstSurf,
+ PIPE_BUFFER_USAGE_CPU_WRITE)
+ + dstSurf->offset);
+
+#if 0
+ reduce_3d(pt->format,
+ srcSurf->width, srcSurf->height,
+ srcSurf->stride, srcMap,
+ dstSurf->width, dstSurf->height,
+ dstSurf->stride, dstMap);
+#else
+ (void) reduce_3d;
+#endif
+
+ pipe_surface_unmap(srcSurf);
+ pipe_surface_unmap(dstSurf);
+
+ pipe_surface_reference(&srcSurf, NULL);
+ pipe_surface_reference(&dstSurf, NULL);
+ }
+}
+
+
+static void
+fallback_gen_mipmap(struct gen_mipmap_state *ctx,
+ struct pipe_texture *pt,
+ uint face, uint baseLevel, uint lastLevel)
+{
+ switch (pt->target) {
+ case PIPE_TEXTURE_1D:
+ make_1d_mipmap(ctx, pt, face, baseLevel, lastLevel);
+ break;
+ case PIPE_TEXTURE_2D:
+ case PIPE_TEXTURE_CUBE:
+ make_2d_mipmap(ctx, pt, face, baseLevel, lastLevel);
+ break;
+ case PIPE_TEXTURE_3D:
+ make_3d_mipmap(ctx, pt, face, baseLevel, lastLevel);
+ break;
+ default:
+ assert(0);
+ }
+}
+
+
+/**
+ * Create a mipmap generation context.
+ * The idea is to create one of these and re-use it each time we need to
+ * generate a mipmap.
+ */
+struct gen_mipmap_state *
+util_create_gen_mipmap(struct pipe_context *pipe,
+ struct cso_context *cso)
+{
+ struct gen_mipmap_state *ctx;
+ uint i;
+
+ ctx = CALLOC_STRUCT(gen_mipmap_state);
+ if (!ctx)
+ return NULL;
+
+ ctx->pipe = pipe;
+ ctx->cso = cso;
+
+ /* disabled blending/masking */
+ memset(&ctx->blend, 0, sizeof(ctx->blend));
+ ctx->blend.rgb_src_factor = PIPE_BLENDFACTOR_ONE;
+ ctx->blend.alpha_src_factor = PIPE_BLENDFACTOR_ONE;
+ ctx->blend.rgb_dst_factor = PIPE_BLENDFACTOR_ZERO;
+ ctx->blend.alpha_dst_factor = PIPE_BLENDFACTOR_ZERO;
+ ctx->blend.colormask = PIPE_MASK_RGBA;
+
+ /* no-op depth/stencil/alpha */
+ memset(&ctx->depthstencil, 0, sizeof(ctx->depthstencil));
+
+ /* rasterizer */
+ memset(&ctx->rasterizer, 0, sizeof(ctx->rasterizer));
+ ctx->rasterizer.front_winding = PIPE_WINDING_CW;
+ ctx->rasterizer.cull_mode = PIPE_WINDING_NONE;
+ ctx->rasterizer.bypass_clipping = 1;
+ /*ctx->rasterizer.bypass_vs = 1;*/
+ ctx->rasterizer.gl_rasterization_rules = 1;
+
+ /* sampler state */
+ memset(&ctx->sampler, 0, sizeof(ctx->sampler));
+ ctx->sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
+ ctx->sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
+ ctx->sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
+ ctx->sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NEAREST;
+ ctx->sampler.normalized_coords = 1;
+
+ /* viewport state (identity, verts are in wincoords) */
+ ctx->viewport.scale[0] = 1.0;
+ ctx->viewport.scale[1] = 1.0;
+ ctx->viewport.scale[2] = 1.0;
+ ctx->viewport.scale[3] = 1.0;
+ ctx->viewport.translate[0] = 0.0;
+ ctx->viewport.translate[1] = 0.0;
+ ctx->viewport.translate[2] = 0.0;
+ ctx->viewport.translate[3] = 0.0;
+
+ /* vertex shader */
+ {
+ const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
+ TGSI_SEMANTIC_GENERIC };
+ const uint semantic_indexes[] = { 0, 0 };
+ ctx->vs = util_make_vertex_passthrough_shader(pipe, 2, semantic_names,
+ semantic_indexes,
+ &ctx->vert_shader);
+ }
+
+ /* fragment shader */
+ ctx->fs = util_make_fragment_tex_shader(pipe, &ctx->frag_shader);
+
+ /* vertex data that doesn't change */
+ for (i = 0; i < 4; i++) {
+ ctx->vertices[i][0][2] = 0.0f; /* z */
+ ctx->vertices[i][0][3] = 1.0f; /* w */
+ ctx->vertices[i][1][2] = 0.0f; /* r */
+ ctx->vertices[i][1][3] = 1.0f; /* q */
+ }
+
+ /* Note: the actual vertex buffer is allocated as needed below */
+
+ return ctx;
+}
+
+
+/**
+ * Get next "slot" of vertex space in the vertex buffer.
+ * We're allocating one large vertex buffer and using it piece by piece.
+ */
+static unsigned
+get_next_slot(struct gen_mipmap_state *ctx)
+{
+ const unsigned max_slots = 4096 / sizeof ctx->vertices;
+
+ if (ctx->vbuf_slot >= max_slots)
+ util_gen_mipmap_flush( ctx );
+
+ if (!ctx->vbuf) {
+ ctx->vbuf = pipe_buffer_create(ctx->pipe->screen,
+ 32,
+ PIPE_BUFFER_USAGE_VERTEX,
+ max_slots * sizeof ctx->vertices);
+ }
+
+ return ctx->vbuf_slot++ * sizeof ctx->vertices;
+}
+
+
+static unsigned
+set_vertex_data(struct gen_mipmap_state *ctx, float width, float height)
+{
+ void *buf;
+ unsigned offset;
+
+ ctx->vertices[0][0][0] = 0.0f; /*x*/
+ ctx->vertices[0][0][1] = 0.0f; /*y*/
+ ctx->vertices[0][1][0] = 0.0f; /*s*/
+ ctx->vertices[0][1][1] = 0.0f; /*t*/
+
+ ctx->vertices[1][0][0] = width;
+ ctx->vertices[1][0][1] = 0.0f;
+ ctx->vertices[1][1][0] = 1.0f;
+ ctx->vertices[1][1][1] = 0.0f;
+
+ ctx->vertices[2][0][0] = width;
+ ctx->vertices[2][0][1] = height;
+ ctx->vertices[2][1][0] = 1.0f;
+ ctx->vertices[2][1][1] = 1.0f;
+
+ ctx->vertices[3][0][0] = 0.0f;
+ ctx->vertices[3][0][1] = height;
+ ctx->vertices[3][1][0] = 0.0f;
+ ctx->vertices[3][1][1] = 1.0f;
+
+ offset = get_next_slot( ctx );
+
+ buf = pipe_buffer_map(ctx->pipe->screen, ctx->vbuf,
+ PIPE_BUFFER_USAGE_CPU_WRITE);
+
+ memcpy((char *)buf + offset, ctx->vertices, sizeof(ctx->vertices));
+
+ pipe_buffer_unmap(ctx->pipe->screen, ctx->vbuf);
+
+ return offset;
+}
+
+
+
+/**
+ * Destroy a mipmap generation context
+ */
+void
+util_destroy_gen_mipmap(struct gen_mipmap_state *ctx)
+{
+ struct pipe_context *pipe = ctx->pipe;
+
+ pipe->delete_vs_state(pipe, ctx->vs);
+ pipe->delete_fs_state(pipe, ctx->fs);
+
+ FREE((void*) ctx->vert_shader.tokens);
+ FREE((void*) ctx->frag_shader.tokens);
+
+ pipe_buffer_reference(pipe->screen, &ctx->vbuf, NULL);
+
+ FREE(ctx);
+}
+
+
+
+/* Release vertex buffer at end of frame to avoid synchronous
+ * rendering.
+ */
+void util_gen_mipmap_flush( struct gen_mipmap_state *ctx )
+{
+ pipe_buffer_reference(ctx->pipe->screen, &ctx->vbuf, NULL);
+ ctx->vbuf_slot = 0;
+}
+
+
+/**
+ * Generate mipmap images. It's assumed all needed texture memory is
+ * already allocated.
+ *
+ * \param pt the texture to generate mipmap levels for
+ * \param face which cube face to generate mipmaps for (0 for non-cube maps)
+ * \param baseLevel the first mipmap level to use as a src
+ * \param lastLevel the last mipmap level to generate
+ * \param filter the minification filter used to generate mipmap levels with
+ * \param filter one of PIPE_TEX_FILTER_LINEAR, PIPE_TEX_FILTER_NEAREST
+ */
+void
+util_gen_mipmap(struct gen_mipmap_state *ctx,
+ struct pipe_texture *pt,
+ uint face, uint baseLevel, uint lastLevel, uint filter)
+{
+ struct pipe_context *pipe = ctx->pipe;
+ struct pipe_screen *screen = pipe->screen;
+ struct pipe_framebuffer_state fb;
+ uint dstLevel;
+ uint zslice = 0;
+ uint offset;
+
+ /* check if we can render in the texture's format */
+ if (!screen->is_format_supported(screen, pt->format, PIPE_TEXTURE_2D,
+ PIPE_TEXTURE_USAGE_RENDER_TARGET, 0)) {
+ fallback_gen_mipmap(ctx, pt, face, baseLevel, lastLevel);
+ return;
+ }
+
+ /* save state (restored below) */
+ cso_save_blend(ctx->cso);
+ cso_save_depth_stencil_alpha(ctx->cso);
+ cso_save_rasterizer(ctx->cso);
+ cso_save_samplers(ctx->cso);
+ cso_save_sampler_textures(ctx->cso);
+ cso_save_framebuffer(ctx->cso);
+ cso_save_fragment_shader(ctx->cso);
+ cso_save_vertex_shader(ctx->cso);
+ cso_save_viewport(ctx->cso);
+
+ /* bind our state */
+ cso_set_blend(ctx->cso, &ctx->blend);
+ cso_set_depth_stencil_alpha(ctx->cso, &ctx->depthstencil);
+ cso_set_rasterizer(ctx->cso, &ctx->rasterizer);
+ cso_set_viewport(ctx->cso, &ctx->viewport);
+
+ cso_set_fragment_shader_handle(ctx->cso, ctx->fs);
+ cso_set_vertex_shader_handle(ctx->cso, ctx->vs);
+
+ /* init framebuffer state */
+ memset(&fb, 0, sizeof(fb));
+ fb.nr_cbufs = 1;
+
+ /* set min/mag to same filter for faster sw speed */
+ ctx->sampler.mag_img_filter = filter;
+ ctx->sampler.min_img_filter = filter;
+
+ /*
+ * XXX for small mipmap levels, it may be faster to use the software
+ * fallback path...
+ */
+ for (dstLevel = baseLevel + 1; dstLevel <= lastLevel; dstLevel++) {
+ const uint srcLevel = dstLevel - 1;
+
+ struct pipe_surface *surf =
+ screen->get_tex_surface(screen, pt, face, dstLevel, zslice,
+ PIPE_BUFFER_USAGE_GPU_WRITE);
+
+ /*
+ * Setup framebuffer / dest surface
+ */
+ fb.cbufs[0] = surf;
+ fb.width = pt->width[dstLevel];
+ fb.height = pt->height[dstLevel];
+ cso_set_framebuffer(ctx->cso, &fb);
+
+ /*
+ * Setup sampler state
+ * Note: we should only have to set the min/max LOD clamps to ensure
+ * we grab texels from the right mipmap level. But some hardware
+ * has trouble with min clamping so we also set the lod_bias to
+ * try to work around that.
+ */
+ ctx->sampler.min_lod = ctx->sampler.max_lod = (float) srcLevel;
+ ctx->sampler.lod_bias = (float) srcLevel;
+ cso_single_sampler(ctx->cso, 0, &ctx->sampler);
+ cso_single_sampler_done(ctx->cso);
+
+ cso_set_sampler_textures(ctx->cso, 1, &pt);
+
+ /* quad coords in window coords (bypassing clipping, viewport mapping) */
+ offset = set_vertex_data(ctx,
+ (float) pt->width[dstLevel],
+ (float) pt->height[dstLevel]);
+
+ util_draw_vertex_buffer(ctx->pipe,
+ ctx->vbuf,
+ offset,
+ PIPE_PRIM_TRIANGLE_FAN,
+ 4, /* verts */
+ 2); /* attribs/vert */
+
+ pipe->flush(pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
+
+ /* need to signal that the texture has changed _after_ rendering to it */
+ pipe_surface_reference( &surf, NULL );
+ }
+
+ /* restore state we changed */
+ cso_restore_blend(ctx->cso);
+ cso_restore_depth_stencil_alpha(ctx->cso);
+ cso_restore_rasterizer(ctx->cso);
+ cso_restore_samplers(ctx->cso);
+ cso_restore_sampler_textures(ctx->cso);
+ cso_restore_framebuffer(ctx->cso);
+ cso_restore_fragment_shader(ctx->cso);
+ cso_restore_vertex_shader(ctx->cso);
+ cso_restore_viewport(ctx->cso);
+}
diff --git a/src/gallium/auxiliary/util/u_gen_mipmap.h b/src/gallium/auxiliary/util/u_gen_mipmap.h
new file mode 100644
index 00000000000..54608f9466d
--- /dev/null
+++ b/src/gallium/auxiliary/util/u_gen_mipmap.h
@@ -0,0 +1,70 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef U_GENMIPMAP_H
+#define U_GENMIPMAP_H
+
+#include "pipe/p_state.h"
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+struct pipe_context;
+struct pipe_texture;
+struct cso_context;
+
+struct gen_mipmap_state;
+
+
+extern struct gen_mipmap_state *
+util_create_gen_mipmap(struct pipe_context *pipe, struct cso_context *cso);
+
+
+extern void
+util_destroy_gen_mipmap(struct gen_mipmap_state *ctx);
+
+/* Release vertex buffer at end of frame to avoid synchronous
+ * rendering.
+ */
+extern void
+util_gen_mipmap_flush( struct gen_mipmap_state *ctx );
+
+
+extern void
+util_gen_mipmap(struct gen_mipmap_state *ctx,
+ struct pipe_texture *pt,
+ uint face, uint baseLevel, uint lastLevel, uint filter);
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/src/gallium/auxiliary/util/u_handle_table.c b/src/gallium/auxiliary/util/u_handle_table.c
new file mode 100644
index 00000000000..2d15932ce3b
--- /dev/null
+++ b/src/gallium/auxiliary/util/u_handle_table.c
@@ -0,0 +1,293 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * @file
+ * Generic handle table implementation.
+ *
+ * @author José Fonseca <jrfonseca@tungstengraphics.com>
+ */
+
+
+#include "pipe/p_compiler.h"
+#include "pipe/p_debug.h"
+
+#include "util/u_memory.h"
+#include "util/u_handle_table.h"
+
+
+#define HANDLE_TABLE_INITIAL_SIZE 16
+
+
+struct handle_table
+{
+ /** Object array. Empty handles have a null object */
+ void **objects;
+
+ /** Number of objects the handle can currently hold */
+ unsigned size;
+ /** Number of consecutive objects allocated at the start of the table */
+ unsigned filled;
+
+ /** Optional object destructor */
+ void (*destroy)(void *object);
+};
+
+
+struct handle_table *
+handle_table_create(void)
+{
+ struct handle_table *ht;
+
+ ht = MALLOC_STRUCT(handle_table);
+ if(!ht)
+ return NULL;
+
+ ht->objects = (void **)CALLOC(HANDLE_TABLE_INITIAL_SIZE, sizeof(void *));
+ if(!ht->objects) {
+ FREE(ht);
+ return NULL;
+ }
+
+ ht->size = HANDLE_TABLE_INITIAL_SIZE;
+ ht->filled = 0;
+
+ ht->destroy = NULL;
+
+ return ht;
+}
+
+
+void
+handle_table_set_destroy(struct handle_table *ht,
+ void (*destroy)(void *object))
+{
+ assert(ht);
+ ht->destroy = destroy;
+}
+
+
+/**
+ * Resize the table if necessary
+ */
+static INLINE int
+handle_table_resize(struct handle_table *ht,
+ unsigned minimum_size)
+{
+ unsigned new_size;
+ void **new_objects;
+
+ if(ht->size > minimum_size)
+ return ht->size;
+
+ new_size = ht->size;
+ while(!(new_size > minimum_size))
+ new_size *= 2;
+ assert(new_size);
+
+ new_objects = (void **)REALLOC((void *)ht->objects,
+ ht->size*sizeof(void *),
+ new_size*sizeof(void *));
+ if(!new_objects)
+ return 0;
+
+ memset(new_objects + ht->size, 0, (new_size - ht->size)*sizeof(void *));
+
+ ht->size = new_size;
+ ht->objects = new_objects;
+
+ return ht->size;
+}
+
+
+static INLINE void
+handle_table_clear(struct handle_table *ht,
+ unsigned index)
+{
+ void *object;
+
+ /* The order here is important so that the object being destroyed is not
+ * present in the table when seen by the destroy callback, because the
+ * destroy callback may directly or indirectly call the other functions in
+ * this module.
+ */
+
+ object = ht->objects[index];
+ if(object) {
+ ht->objects[index] = NULL;
+
+ if(ht->destroy)
+ ht->destroy(object);
+ }
+}
+
+
+unsigned
+handle_table_add(struct handle_table *ht,
+ void *object)
+{
+ unsigned index;
+ unsigned handle;
+
+ assert(ht);
+ assert(object);
+ if(!object)
+ return 0;
+
+ /* linear search for an empty handle */
+ while(ht->filled < ht->size) {
+ if(!ht->objects[ht->filled])
+ break;
+ ++ht->filled;
+ }
+
+ index = ht->filled;
+ handle = index + 1;
+
+ /* check integer overflow */
+ if(!handle)
+ return 0;
+
+ /* grow the table if necessary */
+ if(!handle_table_resize(ht, index))
+ return 0;
+
+ assert(!ht->objects[index]);
+ ht->objects[index] = object;
+ ++ht->filled;
+
+ return handle;
+}
+
+
+unsigned
+handle_table_set(struct handle_table *ht,
+ unsigned handle,
+ void *object)
+{
+ unsigned index;
+
+ assert(ht);
+ assert(handle);
+ if(!handle)
+ return 0;
+
+ assert(object);
+ if(!object)
+ return 0;
+
+ index = handle - 1;
+
+ /* grow the table if necessary */
+ if(!handle_table_resize(ht, index))
+ return 0;
+
+ handle_table_clear(ht, index);
+
+ ht->objects[index] = object;
+
+ return handle;
+}
+
+
+void *
+handle_table_get(struct handle_table *ht,
+ unsigned handle)
+{
+ void *object;
+
+ assert(ht);
+ assert(handle);
+ if(!handle || handle > ht->size)
+ return NULL;
+
+ object = ht->objects[handle - 1];
+
+ return object;
+}
+
+
+void
+handle_table_remove(struct handle_table *ht,
+ unsigned handle)
+{
+ void *object;
+ unsigned index;
+
+ assert(ht);
+ assert(handle);
+ if(!handle || handle > ht->size)
+ return;
+
+ index = handle - 1;
+ object = ht->objects[index];
+ if(!object)
+ return;
+
+ handle_table_clear(ht, index);
+
+ if(index < ht->filled)
+ ht->filled = index;
+}
+
+
+unsigned
+handle_table_get_next_handle(struct handle_table *ht,
+ unsigned handle)
+{
+ unsigned index;
+
+ for(index = handle; index < ht->size; ++index) {
+ if(ht->objects[index])
+ return index + 1;
+ }
+
+ return 0;
+}
+
+
+unsigned
+handle_table_get_first_handle(struct handle_table *ht)
+{
+ return handle_table_get_next_handle(ht, 0);
+}
+
+
+void
+handle_table_destroy(struct handle_table *ht)
+{
+ unsigned index;
+ assert(ht);
+
+ if(ht->destroy)
+ for(index = 0; index < ht->size; ++index)
+ handle_table_clear(ht, index);
+
+ FREE(ht->objects);
+ FREE(ht);
+}
+
diff --git a/src/gallium/auxiliary/util/u_handle_table.h b/src/gallium/auxiliary/util/u_handle_table.h
new file mode 100644
index 00000000000..d080135c9f4
--- /dev/null
+++ b/src/gallium/auxiliary/util/u_handle_table.h
@@ -0,0 +1,116 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * @file
+ * Generic handle table.
+ *
+ * @author José Fonseca <jrfonseca@tungstengraphics.com>
+ */
+
+#ifndef U_HANDLE_TABLE_H_
+#define U_HANDLE_TABLE_H_
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+/**
+ * Abstract data type to map integer handles to objects.
+ *
+ * Also referred as "pointer array".
+ */
+struct handle_table;
+
+
+struct handle_table *
+handle_table_create(void);
+
+
+/**
+ * Set an optional destructor callback.
+ *
+ * If set, it will be called during handle_table_remove and
+ * handle_table_destroy calls.
+ */
+void
+handle_table_set_destroy(struct handle_table *ht,
+ void (*destroy)(void *object));
+
+
+/**
+ * Add a new object.
+ *
+ * Returns a zero handle on failure (out of memory).
+ */
+unsigned
+handle_table_add(struct handle_table *ht,
+ void *object);
+
+/**
+ * Returns zero on failure (out of memory).
+ */
+unsigned
+handle_table_set(struct handle_table *ht,
+ unsigned handle,
+ void *object);
+
+/**
+ * Fetch an existing object.
+ *
+ * Returns NULL for an invalid handle.
+ */
+void *
+handle_table_get(struct handle_table *ht,
+ unsigned handle);
+
+
+void
+handle_table_remove(struct handle_table *ht,
+ unsigned handle);
+
+
+void
+handle_table_destroy(struct handle_table *ht);
+
+
+unsigned
+handle_table_get_first_handle(struct handle_table *ht);
+
+
+unsigned
+handle_table_get_next_handle(struct handle_table *ht,
+ unsigned handle);
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* U_HANDLE_TABLE_H_ */
diff --git a/src/gallium/auxiliary/util/u_hash.c b/src/gallium/auxiliary/util/u_hash.c
new file mode 100644
index 00000000000..b67653ec708
--- /dev/null
+++ b/src/gallium/auxiliary/util/u_hash.c
@@ -0,0 +1,121 @@
+/**************************************************************************
+ *
+ * Copyright 2008 VMware, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * @file
+ * Hash functions implementation.
+ *
+ * @author Jose Fonseca
+ */
+
+
+#include "u_hash.h"
+
+
+static const uint32_t
+util_crc32_table[256] = {
+ 0x00000000, 0x77073096, 0xee0e612c, 0x990951ba,
+ 0x076dc419, 0x706af48f, 0xe963a535, 0x9e6495a3,
+ 0x0edb8832, 0x79dcb8a4, 0xe0d5e91e, 0x97d2d988,
+ 0x09b64c2b, 0x7eb17cbd, 0xe7b82d07, 0x90bf1d91,
+ 0x1db71064, 0x6ab020f2, 0xf3b97148, 0x84be41de,
+ 0x1adad47d, 0x6ddde4eb, 0xf4d4b551, 0x83d385c7,
+ 0x136c9856, 0x646ba8c0, 0xfd62f97a, 0x8a65c9ec,
+ 0x14015c4f, 0x63066cd9, 0xfa0f3d63, 0x8d080df5,
+ 0x3b6e20c8, 0x4c69105e, 0xd56041e4, 0xa2677172,
+ 0x3c03e4d1, 0x4b04d447, 0xd20d85fd, 0xa50ab56b,
+ 0x35b5a8fa, 0x42b2986c, 0xdbbbc9d6, 0xacbcf940,
+ 0x32d86ce3, 0x45df5c75, 0xdcd60dcf, 0xabd13d59,
+ 0x26d930ac, 0x51de003a, 0xc8d75180, 0xbfd06116,
+ 0x21b4f4b5, 0x56b3c423, 0xcfba9599, 0xb8bda50f,
+ 0x2802b89e, 0x5f058808, 0xc60cd9b2, 0xb10be924,
+ 0x2f6f7c87, 0x58684c11, 0xc1611dab, 0xb6662d3d,
+ 0x76dc4190, 0x01db7106, 0x98d220bc, 0xefd5102a,
+ 0x71b18589, 0x06b6b51f, 0x9fbfe4a5, 0xe8b8d433,
+ 0x7807c9a2, 0x0f00f934, 0x9609a88e, 0xe10e9818,
+ 0x7f6a0dbb, 0x086d3d2d, 0x91646c97, 0xe6635c01,
+ 0x6b6b51f4, 0x1c6c6162, 0x856530d8, 0xf262004e,
+ 0x6c0695ed, 0x1b01a57b, 0x8208f4c1, 0xf50fc457,
+ 0x65b0d9c6, 0x12b7e950, 0x8bbeb8ea, 0xfcb9887c,
+ 0x62dd1ddf, 0x15da2d49, 0x8cd37cf3, 0xfbd44c65,
+ 0x4db26158, 0x3ab551ce, 0xa3bc0074, 0xd4bb30e2,
+ 0x4adfa541, 0x3dd895d7, 0xa4d1c46d, 0xd3d6f4fb,
+ 0x4369e96a, 0x346ed9fc, 0xad678846, 0xda60b8d0,
+ 0x44042d73, 0x33031de5, 0xaa0a4c5f, 0xdd0d7cc9,
+ 0x5005713c, 0x270241aa, 0xbe0b1010, 0xc90c2086,
+ 0x5768b525, 0x206f85b3, 0xb966d409, 0xce61e49f,
+ 0x5edef90e, 0x29d9c998, 0xb0d09822, 0xc7d7a8b4,
+ 0x59b33d17, 0x2eb40d81, 0xb7bd5c3b, 0xc0ba6cad,
+ 0xedb88320, 0x9abfb3b6, 0x03b6e20c, 0x74b1d29a,
+ 0xead54739, 0x9dd277af, 0x04db2615, 0x73dc1683,
+ 0xe3630b12, 0x94643b84, 0x0d6d6a3e, 0x7a6a5aa8,
+ 0xe40ecf0b, 0x9309ff9d, 0x0a00ae27, 0x7d079eb1,
+ 0xf00f9344, 0x8708a3d2, 0x1e01f268, 0x6906c2fe,
+ 0xf762575d, 0x806567cb, 0x196c3671, 0x6e6b06e7,
+ 0xfed41b76, 0x89d32be0, 0x10da7a5a, 0x67dd4acc,
+ 0xf9b9df6f, 0x8ebeeff9, 0x17b7be43, 0x60b08ed5,
+ 0xd6d6a3e8, 0xa1d1937e, 0x38d8c2c4, 0x4fdff252,
+ 0xd1bb67f1, 0xa6bc5767, 0x3fb506dd, 0x48b2364b,
+ 0xd80d2bda, 0xaf0a1b4c, 0x36034af6, 0x41047a60,
+ 0xdf60efc3, 0xa867df55, 0x316e8eef, 0x4669be79,
+ 0xcb61b38c, 0xbc66831a, 0x256fd2a0, 0x5268e236,
+ 0xcc0c7795, 0xbb0b4703, 0x220216b9, 0x5505262f,
+ 0xc5ba3bbe, 0xb2bd0b28, 0x2bb45a92, 0x5cb36a04,
+ 0xc2d7ffa7, 0xb5d0cf31, 0x2cd99e8b, 0x5bdeae1d,
+ 0x9b64c2b0, 0xec63f226, 0x756aa39c, 0x026d930a,
+ 0x9c0906a9, 0xeb0e363f, 0x72076785, 0x05005713,
+ 0x95bf4a82, 0xe2b87a14, 0x7bb12bae, 0x0cb61b38,
+ 0x92d28e9b, 0xe5d5be0d, 0x7cdcefb7, 0x0bdbdf21,
+ 0x86d3d2d4, 0xf1d4e242, 0x68ddb3f8, 0x1fda836e,
+ 0x81be16cd, 0xf6b9265b, 0x6fb077e1, 0x18b74777,
+ 0x88085ae6, 0xff0f6a70, 0x66063bca, 0x11010b5c,
+ 0x8f659eff, 0xf862ae69, 0x616bffd3, 0x166ccf45,
+ 0xa00ae278, 0xd70dd2ee, 0x4e048354, 0x3903b3c2,
+ 0xa7672661, 0xd06016f7, 0x4969474d, 0x3e6e77db,
+ 0xaed16a4a, 0xd9d65adc, 0x40df0b66, 0x37d83bf0,
+ 0xa9bcae53, 0xdebb9ec5, 0x47b2cf7f, 0x30b5ffe9,
+ 0xbdbdf21c, 0xcabac28a, 0x53b39330, 0x24b4a3a6,
+ 0xbad03605, 0xcdd70693, 0x54de5729, 0x23d967bf,
+ 0xb3667a2e, 0xc4614ab8, 0x5d681b02, 0x2a6f2b94,
+ 0xb40bbe37, 0xc30c8ea1, 0x5a05df1b, 0x2d02ef8d
+};
+
+
+/**
+ * @sa http://www.w3.org/TR/PNG/#D-CRCAppendix
+ */
+uint32_t
+util_hash_crc32(const void *data, size_t size)
+{
+ uint8_t *p = (uint8_t *)data;
+ uint32_t crc = 0xffffffff;
+
+ while (size--)
+ crc = util_crc32_table[(crc ^ *p++) & 0xff] ^ (crc >> 8);
+
+ return crc;
+}
diff --git a/src/gallium/auxiliary/util/u_hash.h b/src/gallium/auxiliary/util/u_hash.h
new file mode 100644
index 00000000000..8d92b07c85e
--- /dev/null
+++ b/src/gallium/auxiliary/util/u_hash.h
@@ -0,0 +1,55 @@
+/**************************************************************************
+ *
+ * Copyright 2008 VMware, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * @file
+ * Hash functions.
+ *
+ * @author Jose Fonseca <jfonseca@vmware.com>
+ */
+
+#ifndef U_HASH_H_
+#define U_HASH_H_
+
+
+#include "pipe/p_compiler.h"
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+uint32_t
+util_hash_crc32(const void *data, size_t size);
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* U_HASH_H_ */
diff --git a/src/gallium/auxiliary/util/u_hash_table.c b/src/gallium/auxiliary/util/u_hash_table.c
new file mode 100644
index 00000000000..0bc8de9632c
--- /dev/null
+++ b/src/gallium/auxiliary/util/u_hash_table.c
@@ -0,0 +1,280 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * @file
+ * General purpose hash table implementation.
+ *
+ * Just uses the cso_hash for now, but it might be better switch to a linear
+ * probing hash table implementation at some point -- as it is said they have
+ * better lookup and cache performance and it appears to be possible to write
+ * a lock-free implementation of such hash tables .
+ *
+ * @author José Fonseca <jrfonseca@tungstengraphics.com>
+ */
+
+
+#include "pipe/p_compiler.h"
+#include "pipe/p_debug.h"
+
+#include "cso_cache/cso_hash.h"
+
+#include "util/u_memory.h"
+#include "util/u_hash_table.h"
+
+
+struct hash_table
+{
+ struct cso_hash *cso;
+
+ /** Hash function */
+ unsigned (*hash)(void *key);
+
+ /** Compare two keys */
+ int (*compare)(void *key1, void *key2);
+
+ /* TODO: key, value destructors? */
+};
+
+
+struct hash_table_item
+{
+ void *key;
+ void *value;
+};
+
+
+static INLINE struct hash_table_item *
+hash_table_item(struct cso_hash_iter iter)
+{
+ return (struct hash_table_item *)cso_hash_iter_data(iter);
+}
+
+
+struct hash_table *
+hash_table_create(unsigned (*hash)(void *key),
+ int (*compare)(void *key1, void *key2))
+{
+ struct hash_table *ht;
+
+ ht = MALLOC_STRUCT(hash_table);
+ if(!ht)
+ return NULL;
+
+ ht->cso = cso_hash_create();
+ if(!ht->cso) {
+ FREE(ht);
+ return NULL;
+ }
+
+ ht->hash = hash;
+ ht->compare = compare;
+
+ return ht;
+}
+
+
+static INLINE struct cso_hash_iter
+hash_table_find_iter(struct hash_table *ht,
+ void *key,
+ unsigned key_hash)
+{
+ struct cso_hash_iter iter;
+ struct hash_table_item *item;
+
+ iter = cso_hash_find(ht->cso, key_hash);
+ while (!cso_hash_iter_is_null(iter)) {
+ item = (struct hash_table_item *)cso_hash_iter_data(iter);
+ if (!ht->compare(item->key, key))
+ break;
+ iter = cso_hash_iter_next(iter);
+ }
+
+ return iter;
+}
+
+
+static INLINE struct hash_table_item *
+hash_table_find_item(struct hash_table *ht,
+ void *key,
+ unsigned key_hash)
+{
+ struct cso_hash_iter iter;
+ struct hash_table_item *item;
+
+ iter = cso_hash_find(ht->cso, key_hash);
+ while (!cso_hash_iter_is_null(iter)) {
+ item = (struct hash_table_item *)cso_hash_iter_data(iter);
+ if (!ht->compare(item->key, key))
+ return item;
+ iter = cso_hash_iter_next(iter);
+ }
+
+ return NULL;
+}
+
+
+enum pipe_error
+hash_table_set(struct hash_table *ht,
+ void *key,
+ void *value)
+{
+ unsigned key_hash;
+ struct hash_table_item *item;
+ struct cso_hash_iter iter;
+
+ assert(ht);
+
+ key_hash = ht->hash(key);
+
+ item = hash_table_find_item(ht, key, key_hash);
+ if(item) {
+ /* TODO: key/value destruction? */
+ item->value = value;
+ return PIPE_OK;
+ }
+
+ item = MALLOC_STRUCT(hash_table_item);
+ if(!item)
+ return PIPE_ERROR_OUT_OF_MEMORY;
+
+ item->key = key;
+ item->value = value;
+
+ iter = cso_hash_insert(ht->cso, key_hash, item);
+ if(cso_hash_iter_is_null(iter)) {
+ FREE(item);
+ return PIPE_ERROR_OUT_OF_MEMORY;
+ }
+
+ return PIPE_OK;
+}
+
+
+void *
+hash_table_get(struct hash_table *ht,
+ void *key)
+{
+ unsigned key_hash;
+ struct hash_table_item *item;
+
+ assert(ht);
+
+ key_hash = ht->hash(key);
+
+ item = hash_table_find_item(ht, key, key_hash);
+ if(!item)
+ return NULL;
+
+ return item->value;
+}
+
+
+void
+hash_table_remove(struct hash_table *ht,
+ void *key)
+{
+ unsigned key_hash;
+ struct cso_hash_iter iter;
+ struct hash_table_item *item;
+
+ assert(ht);
+
+ key_hash = ht->hash(key);
+
+ iter = hash_table_find_iter(ht, key, key_hash);
+ if(cso_hash_iter_is_null(iter))
+ return;
+
+ item = hash_table_item(iter);
+ assert(item);
+ FREE(item);
+
+ cso_hash_erase(ht->cso, iter);
+}
+
+
+void
+hash_table_clear(struct hash_table *ht)
+{
+ struct cso_hash_iter iter;
+ struct hash_table_item *item;
+
+ assert(ht);
+
+ iter = cso_hash_first_node(ht->cso);
+ while (!cso_hash_iter_is_null(iter)) {
+ item = (struct hash_table_item *)cso_hash_take(ht->cso, cso_hash_iter_key(iter));
+ FREE(item);
+ iter = cso_hash_first_node(ht->cso);
+ }
+}
+
+
+enum pipe_error
+hash_table_foreach(struct hash_table *ht,
+ enum pipe_error (*callback)(void *key, void *value, void *data),
+ void *data)
+{
+ struct cso_hash_iter iter;
+ struct hash_table_item *item;
+ enum pipe_error result;
+
+ assert(ht);
+
+ iter = cso_hash_first_node(ht->cso);
+ while (!cso_hash_iter_is_null(iter)) {
+ item = (struct hash_table_item *)cso_hash_iter_data(iter);
+ result = callback(item->key, item->value, data);
+ if(result != PIPE_OK)
+ return result;
+ iter = cso_hash_iter_next(iter);
+ }
+
+ return PIPE_OK;
+}
+
+
+void
+hash_table_destroy(struct hash_table *ht)
+{
+ struct cso_hash_iter iter;
+ struct hash_table_item *item;
+
+ assert(ht);
+
+ iter = cso_hash_first_node(ht->cso);
+ while (!cso_hash_iter_is_null(iter)) {
+ item = (struct hash_table_item *)cso_hash_iter_data(iter);
+ FREE(item);
+ iter = cso_hash_iter_next(iter);
+ }
+
+ cso_hash_delete(ht->cso);
+
+ FREE(ht);
+}
diff --git a/src/gallium/auxiliary/util/u_hash_table.h b/src/gallium/auxiliary/util/u_hash_table.h
new file mode 100644
index 00000000000..feee881582e
--- /dev/null
+++ b/src/gallium/auxiliary/util/u_hash_table.h
@@ -0,0 +1,95 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * General purpose hash table.
+ *
+ * @author José Fonseca <jrfonseca@tungstengraphics.com>
+ */
+
+#ifndef U_HASH_TABLE_H_
+#define U_HASH_TABLE_H_
+
+
+#include "pipe/p_error.h"
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+/**
+ * Generic purpose hash table.
+ */
+struct hash_table;
+
+
+/**
+ * Create an hash table.
+ *
+ * @param hash hash function
+ * @param compare should return 0 for two equal keys.
+ */
+struct hash_table *
+hash_table_create(unsigned (*hash)(void *key),
+ int (*compare)(void *key1, void *key2));
+
+
+enum pipe_error
+hash_table_set(struct hash_table *ht,
+ void *key,
+ void *value);
+
+void *
+hash_table_get(struct hash_table *ht,
+ void *key);
+
+
+void
+hash_table_remove(struct hash_table *ht,
+ void *key);
+
+
+void
+hash_table_clear(struct hash_table *ht);
+
+
+enum pipe_error
+hash_table_foreach(struct hash_table *ht,
+ enum pipe_error (*callback)(void *key, void *value, void *data),
+ void *data);
+
+void
+hash_table_destroy(struct hash_table *ht);
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* U_HASH_TABLE_H_ */
diff --git a/src/gallium/auxiliary/util/u_keymap.c b/src/gallium/auxiliary/util/u_keymap.c
new file mode 100644
index 00000000000..01b17ddb1b3
--- /dev/null
+++ b/src/gallium/auxiliary/util/u_keymap.c
@@ -0,0 +1,309 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * Key lookup/associative container.
+ *
+ * Like Jose's u_hash_table, based on CSO cache code for now.
+ *
+ * Author: Brian Paul
+ */
+
+
+#include "pipe/p_compiler.h"
+#include "pipe/p_debug.h"
+#include "pipe/p_error.h"
+
+#include "cso_cache/cso_hash.h"
+
+#include "util/u_memory.h"
+#include "util/u_keymap.h"
+
+
+struct keymap
+{
+ struct cso_hash *cso;
+ unsigned key_size;
+ unsigned max_entries; /* XXX not obeyed net */
+ unsigned num_entries;
+ keymap_delete_func delete_func;
+};
+
+
+struct keymap_item
+{
+ void *key, *value;
+};
+
+
+/**
+ * This the default key-delete function used when the client doesn't
+ * provide one.
+ */
+static void
+default_delete_func(const struct keymap *map,
+ const void *key, void *data, void *user)
+{
+ FREE((void*) data);
+}
+
+
+static INLINE struct keymap_item *
+hash_table_item(struct cso_hash_iter iter)
+{
+ return (struct keymap_item *) cso_hash_iter_data(iter);
+}
+
+
+/**
+ * Return 4-byte hash key for a block of bytes.
+ */
+static unsigned
+hash(const void *key, unsigned keySize)
+{
+ unsigned i, hash;
+
+ keySize /= 4; /* convert from bytes to uints */
+
+ hash = 0;
+ for (i = 0; i < keySize; i++) {
+ hash ^= (i + 1) * ((const unsigned *) key)[i];
+ }
+
+ /*hash = hash ^ (hash >> 11) ^ (hash >> 22);*/
+
+ return hash;
+}
+
+
+/**
+ * Create a new map.
+ * \param keySize size of the keys in bytes
+ * \param maxEntries max number of entries to allow (~0 = infinity)
+ * \param deleteFunc optional callback to call when entries
+ * are deleted/replaced
+ */
+struct keymap *
+util_new_keymap(unsigned keySize, unsigned maxEntries,
+ keymap_delete_func deleteFunc)
+{
+ struct keymap *map = MALLOC_STRUCT(keymap);
+ if (!map)
+ return NULL;
+
+ map->cso = cso_hash_create();
+ if (!map->cso) {
+ FREE(map);
+ return NULL;
+ }
+
+ map->max_entries = maxEntries;
+ map->num_entries = 0;
+ map->key_size = keySize;
+ map->delete_func = deleteFunc ? deleteFunc : default_delete_func;
+
+ return map;
+}
+
+
+/**
+ * Delete/free a keymap and all entries. The deleteFunc that was given at
+ * create time will be called for each entry.
+ * \param user user-provided pointer passed through to the delete callback
+ */
+void
+util_delete_keymap(struct keymap *map, void *user)
+{
+ util_keymap_remove_all(map, user);
+ cso_hash_delete(map->cso);
+ FREE(map);
+}
+
+
+static INLINE struct cso_hash_iter
+hash_table_find_iter(const struct keymap *map, const void *key,
+ unsigned key_hash)
+{
+ struct cso_hash_iter iter;
+ struct keymap_item *item;
+
+ iter = cso_hash_find(map->cso, key_hash);
+ while (!cso_hash_iter_is_null(iter)) {
+ item = (struct keymap_item *) cso_hash_iter_data(iter);
+ if (!memcmp(item->key, key, map->key_size))
+ break;
+ iter = cso_hash_iter_next(iter);
+ }
+
+ return iter;
+}
+
+
+static INLINE struct keymap_item *
+hash_table_find_item(const struct keymap *map, const void *key,
+ unsigned key_hash)
+{
+ struct cso_hash_iter iter = hash_table_find_iter(map, key, key_hash);
+ if (cso_hash_iter_is_null(iter)) {
+ return NULL;
+ }
+ else {
+ return hash_table_item(iter);
+ }
+}
+
+
+/**
+ * Insert a new key + data pointer into the table.
+ * Note: we create a copy of the key, but not the data!
+ * If the key is already present in the table, replace the existing
+ * entry (calling the delete callback on the previous entry).
+ * If the maximum capacity of the map is reached an old entry
+ * will be deleted (the delete callback will be called).
+ */
+boolean
+util_keymap_insert(struct keymap *map, const void *key,
+ const void *data, void *user)
+{
+ unsigned key_hash;
+ struct keymap_item *item;
+ struct cso_hash_iter iter;
+
+ assert(map);
+
+ key_hash = hash(key, map->key_size);
+
+ item = hash_table_find_item(map, key, key_hash);
+ if (item) {
+ /* call delete callback for old entry/item */
+ map->delete_func(map, item->key, item->value, user);
+ item->value = (void *) data;
+ return TRUE;
+ }
+
+ item = MALLOC_STRUCT(keymap_item);
+ if (!item)
+ return FALSE;
+
+ item->key = mem_dup(key, map->key_size);
+ item->value = (void *) data;
+
+ iter = cso_hash_insert(map->cso, key_hash, item);
+ if (cso_hash_iter_is_null(iter)) {
+ FREE(item);
+ return FALSE;
+ }
+
+ map->num_entries++;
+
+ return TRUE;
+}
+
+
+/**
+ * Look up a key in the map and return the associated data pointer.
+ */
+const void *
+util_keymap_lookup(const struct keymap *map, const void *key)
+{
+ unsigned key_hash;
+ struct keymap_item *item;
+
+ assert(map);
+
+ key_hash = hash(key, map->key_size);
+
+ item = hash_table_find_item(map, key, key_hash);
+ if (!item)
+ return NULL;
+
+ return item->value;
+}
+
+
+/**
+ * Remove an entry from the map.
+ * The delete callback will be called if the given key/entry is found.
+ * \param user passed to the delete callback as the last param.
+ */
+void
+util_keymap_remove(struct keymap *map, const void *key, void *user)
+{
+ unsigned key_hash;
+ struct cso_hash_iter iter;
+ struct keymap_item *item;
+
+ assert(map);
+
+ key_hash = hash(key, map->key_size);
+
+ iter = hash_table_find_iter(map, key, key_hash);
+ if (cso_hash_iter_is_null(iter))
+ return;
+
+ item = hash_table_item(iter);
+ assert(item);
+ map->delete_func(map, item->key, item->value, user);
+ FREE(item->key);
+ FREE(item);
+
+ map->num_entries--;
+
+ cso_hash_erase(map->cso, iter);
+}
+
+
+/**
+ * Remove all entries from the map, calling the delete callback for each.
+ * \param user passed to the delete callback as the last param.
+ */
+void
+util_keymap_remove_all(struct keymap *map, void *user)
+{
+ struct cso_hash_iter iter;
+ struct keymap_item *item;
+
+ assert(map);
+
+ iter = cso_hash_first_node(map->cso);
+ while (!cso_hash_iter_is_null(iter)) {
+ item = (struct keymap_item *)
+ cso_hash_take(map->cso, cso_hash_iter_key(iter));
+ map->delete_func(map, item->key, item->value, user);
+ FREE(item->key);
+ FREE(item);
+ iter = cso_hash_first_node(map->cso);
+ }
+}
+
+
+extern void
+util_keymap_info(const struct keymap *map)
+{
+ debug_printf("Keymap %p: %u of max %u entries\n",
+ (void *) map, map->num_entries, map->max_entries);
+}
diff --git a/src/gallium/auxiliary/util/u_keymap.h b/src/gallium/auxiliary/util/u_keymap.h
new file mode 100644
index 00000000000..8d60a76fc3c
--- /dev/null
+++ b/src/gallium/auxiliary/util/u_keymap.h
@@ -0,0 +1,68 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef U_KEYMAP_H
+#define U_KEYMAP_H
+
+#include "pipe/p_compiler.h"
+
+
+/** opaque keymap type */
+struct keymap;
+
+
+/** Delete/callback function type */
+typedef void (*keymap_delete_func)(const struct keymap *map,
+ const void *key, void *data,
+ void *user);
+
+
+extern struct keymap *
+util_new_keymap(unsigned keySize, unsigned maxEntries,
+ keymap_delete_func deleteFunc);
+
+extern void
+util_delete_keymap(struct keymap *map, void *user);
+
+extern boolean
+util_keymap_insert(struct keymap *map, const void *key,
+ const void *data, void *user);
+
+extern const void *
+util_keymap_lookup(const struct keymap *map, const void *key);
+
+extern void
+util_keymap_remove(struct keymap *map, const void *key, void *user);
+
+extern void
+util_keymap_remove_all(struct keymap *map, void *user);
+
+extern void
+util_keymap_info(const struct keymap *map);
+
+
+#endif /* U_KEYMAP_H */
diff --git a/src/gallium/auxiliary/util/u_linear.c b/src/gallium/auxiliary/util/u_linear.c
new file mode 100644
index 00000000000..a76704ffc7f
--- /dev/null
+++ b/src/gallium/auxiliary/util/u_linear.c
@@ -0,0 +1,69 @@
+
+#include "pipe/p_debug.h"
+#include "u_linear.h"
+
+void
+pipe_linear_to_tile(size_t src_stride, void *src_ptr,
+ struct pipe_tile_info *t, void *dst_ptr)
+{
+ int x, y, z;
+ char *ptr;
+ size_t bytes = t->cols * t->block.size;
+
+
+ assert(pipe_linear_check_tile(t));
+
+ /* lets write lineary to the tiled buffer */
+ for (y = 0; y < t->tiles_y; y++) {
+ for (x = 0; x < t->tiles_x; x++) {
+ /* this inner loop could be replace with SSE magic */
+ ptr = (char*)src_ptr + src_stride * t->rows * y + bytes * x;
+ for (z = 0; z < t->rows; z++) {
+ memcpy(dst_ptr, ptr, bytes);
+ dst_ptr += bytes;
+ ptr += src_stride;
+ }
+ }
+ }
+}
+
+void pipe_linear_from_tile(struct pipe_tile_info *t, void *src_ptr,
+ size_t dst_stride, void *dst_ptr)
+{
+ int x, y, z;
+ char *ptr;
+ size_t bytes = t->cols * t->block.size;
+
+ /* lets read lineary from the tiled buffer */
+ for (y = 0; y < t->tiles_y; y++) {
+ for (x = 0; x < t->tiles_x; x++) {
+ /* this inner loop could be replace with SSE magic */
+ ptr = (char*)dst_ptr + dst_stride * t->rows * y + bytes * x;
+ for (z = 0; z < t->rows; z++) {
+ memcpy(ptr, src_ptr, bytes);
+ src_ptr += bytes;
+ ptr += dst_stride;
+ }
+ }
+ }
+}
+
+void
+pipe_linear_fill_info(struct pipe_tile_info *t,
+ struct pipe_format_block *block,
+ unsigned tile_width, unsigned tile_height,
+ unsigned tiles_x, unsigned tiles_y)
+{
+ t->block = *block;
+
+ t->tile.width = tile_width;
+ t->tile.height = tile_height;
+ t->cols = t->tile.width / t->block.width;
+ t->rows = t->tile.height / t->block.height;
+ t->tile.size = t->cols * t->rows * t->block.size;
+
+ t->tiles_x = tiles_x;
+ t->tiles_y = tiles_y;
+ t->stride = t->cols * t->tiles_x * t->block.size;
+ t->size = t->tiles_x * t->tiles_y * t->tile.size;
+}
diff --git a/src/gallium/auxiliary/util/u_linear.h b/src/gallium/auxiliary/util/u_linear.h
new file mode 100644
index 00000000000..e337cfd7702
--- /dev/null
+++ b/src/gallium/auxiliary/util/u_linear.h
@@ -0,0 +1,60 @@
+
+#ifndef U_LINEAR_H
+#define U_LINEAR_H
+
+#include "pipe/p_format.h"
+struct pipe_tile_info
+{
+ unsigned size;
+ unsigned stride;
+
+ /* The number of tiles */
+ unsigned tiles_x;
+ unsigned tiles_y;
+
+ /* size of each tile expressed in blocks */
+ unsigned cols;
+ unsigned rows;
+
+ /* Describe the tile in pixels */
+ struct pipe_format_block tile;
+
+ /* Describe each block within the tile */
+ struct pipe_format_block block;
+};
+
+void pipe_linear_to_tile(size_t src_stride, void *src_ptr,
+ struct pipe_tile_info *t, void *dst_ptr);
+
+void pipe_linear_from_tile(struct pipe_tile_info *t, void *src_ptr,
+ size_t dst_stride, void *dst_ptr);
+
+/**
+ * Convenience function to fillout a pipe_tile_info struct.
+ * @t info to fill out.
+ * @block block info about pixel layout
+ * @tile_width the width of the tile in pixels
+ * @tile_height the height of the tile in pixels
+ * @tiles_x number of tiles in x axis
+ * @tiles_y number of tiles in y axis
+ */
+void pipe_linear_fill_info(struct pipe_tile_info *t,
+ struct pipe_format_block *block,
+ unsigned tile_width, unsigned tile_height,
+ unsigned tiles_x, unsigned tiles_y);
+
+static INLINE boolean pipe_linear_check_tile(struct pipe_tile_info *t)
+{
+ if (t->tile.size != t->block.size * t->cols * t->rows)
+ return FALSE;
+
+ if (t->stride != t->block.size * t->cols * t->tiles_x)
+ return FALSE;
+
+ if (t->size < t->stride * t->rows * t->tiles_y)
+ return FALSE;
+
+ return TRUE;
+}
+
+#endif /* U_LINEAR_H */
diff --git a/src/gallium/auxiliary/util/u_math.c b/src/gallium/auxiliary/util/u_math.c
new file mode 100644
index 00000000000..2811475fa00
--- /dev/null
+++ b/src/gallium/auxiliary/util/u_math.c
@@ -0,0 +1,73 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+
+#include "util/u_math.h"
+
+
+/** 2^x, for x in [-1.0, 1.0) */
+float pow2_table[POW2_TABLE_SIZE];
+
+
+static void
+init_pow2_table(void)
+{
+ int i;
+ for (i = 0; i < POW2_TABLE_SIZE; i++)
+ pow2_table[i] = (float) pow(2.0, (i - POW2_TABLE_OFFSET) / POW2_TABLE_SCALE);
+}
+
+
+/** log2(x), for x in [1.0, 2.0) */
+float log2_table[LOG2_TABLE_SIZE];
+
+
+static void
+init_log2_table(void)
+{
+ unsigned i;
+ for (i = 0; i < LOG2_TABLE_SIZE; i++)
+ log2_table[i] = (float) log2(1.0 + i * (1.0 / LOG2_TABLE_SCALE));
+}
+
+
+/**
+ * One time init for math utilities.
+ */
+void
+util_init_math(void)
+{
+ static boolean initialized = FALSE;
+ if (!initialized) {
+ init_pow2_table();
+ init_log2_table();
+ initialized = TRUE;
+ }
+}
+
+
diff --git a/src/gallium/auxiliary/util/u_math.h b/src/gallium/auxiliary/util/u_math.h
new file mode 100644
index 00000000000..ab6f39ac31f
--- /dev/null
+++ b/src/gallium/auxiliary/util/u_math.h
@@ -0,0 +1,437 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+/**
+ * Math utilities and approximations for common math functions.
+ * Reduced precision is usually acceptable in shaders...
+ *
+ * "fast" is used in the names of functions which are low-precision,
+ * or at least lower-precision than the normal C lib functions.
+ */
+
+
+#ifndef U_MATH_H
+#define U_MATH_H
+
+
+#include "pipe/p_compiler.h"
+#include "pipe/p_debug.h"
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+#if defined(PIPE_SUBSYSTEM_WINDOWS_MINIPORT)
+__inline double ceil(double val)
+{
+ double ceil_val;
+
+ if((val - (long) val) == 0) {
+ ceil_val = val;
+ }
+ else {
+ if(val > 0) {
+ ceil_val = (long) val + 1;
+ }
+ else {
+ ceil_val = (long) val;
+ }
+ }
+
+ return ceil_val;
+}
+
+#ifndef PIPE_SUBSYSTEM_WINDOWS_CE_OGL
+__inline double floor(double val)
+{
+ double floor_val;
+
+ if((val - (long) val) == 0) {
+ floor_val = val;
+ }
+ else {
+ if(val > 0) {
+ floor_val = (long) val;
+ }
+ else {
+ floor_val = (long) val - 1;
+ }
+ }
+
+ return floor_val;
+}
+#endif
+
+#pragma function(pow)
+__inline double __cdecl pow(double val, double exponent)
+{
+ /* XXX */
+ assert(0);
+ return 0;
+}
+
+#pragma function(log)
+__inline double __cdecl log(double val)
+{
+ /* XXX */
+ assert(0);
+ return 0;
+}
+
+#pragma function(atan2)
+__inline double __cdecl atan2(double val)
+{
+ /* XXX */
+ assert(0);
+ return 0;
+}
+#else
+#include <math.h>
+#include <stdarg.h>
+#endif
+
+
+#if defined(_MSC_VER)
+
+#if _MSC_VER < 1400 && !defined(__cplusplus) || defined(PIPE_SUBSYSTEM_WINDOWS_CE)
+
+static INLINE float cosf( float f )
+{
+ return (float) cos( (double) f );
+}
+
+static INLINE float sinf( float f )
+{
+ return (float) sin( (double) f );
+}
+
+static INLINE float ceilf( float f )
+{
+ return (float) ceil( (double) f );
+}
+
+static INLINE float floorf( float f )
+{
+ return (float) floor( (double) f );
+}
+
+static INLINE float powf( float f, float g )
+{
+ return (float) pow( (double) f, (double) g );
+}
+
+static INLINE float sqrtf( float f )
+{
+ return (float) sqrt( (double) f );
+}
+
+static INLINE float fabsf( float f )
+{
+ return (float) fabs( (double) f );
+}
+
+static INLINE float logf( float f )
+{
+ return (float) log( (double) f );
+}
+
+#else
+/* Work-around an extra semi-colon in VS 2005 logf definition */
+#ifdef logf
+#undef logf
+#define logf(x) ((float)log((double)(x)))
+#endif /* logf */
+#endif
+
+static INLINE double log2( double x )
+{
+ const double invln2 = 1.442695041;
+ return log( x ) * invln2;
+}
+
+#endif /* _MSC_VER */
+
+
+
+
+
+#define POW2_TABLE_SIZE_LOG2 9
+#define POW2_TABLE_SIZE (1 << POW2_TABLE_SIZE_LOG2)
+#define POW2_TABLE_OFFSET (POW2_TABLE_SIZE/2)
+#define POW2_TABLE_SCALE ((float)(POW2_TABLE_SIZE/2))
+extern float pow2_table[POW2_TABLE_SIZE];
+
+
+
+extern void
+util_init_math(void);
+
+
+union fi {
+ float f;
+ int32_t i;
+ uint32_t ui;
+};
+
+
+/**
+ * Fast version of 2^x
+ * Identity: exp2(a + b) = exp2(a) * exp2(b)
+ * Let ipart = int(x)
+ * Let fpart = x - ipart;
+ * So, exp2(x) = exp2(ipart) * exp2(fpart)
+ * Compute exp2(ipart) with i << ipart
+ * Compute exp2(fpart) with lookup table.
+ */
+static INLINE float
+util_fast_exp2(float x)
+{
+ int32_t ipart;
+ float fpart, mpart;
+ union fi epart;
+
+ if(x > 129.00000f)
+ return 3.402823466e+38f;
+
+ if(x < -126.99999f)
+ return 0.0f;
+
+ ipart = (int32_t) x;
+ fpart = x - (float) ipart;
+
+ /* same as
+ * epart.f = (float) (1 << ipart)
+ * but faster and without integer overflow for ipart > 31 */
+ epart.i = (ipart + 127 ) << 23;
+
+ mpart = pow2_table[POW2_TABLE_OFFSET + (int)(fpart * POW2_TABLE_SCALE)];
+
+ return epart.f * mpart;
+}
+
+
+/**
+ * Fast approximation to exp(x).
+ */
+static INLINE float
+util_fast_exp(float x)
+{
+ const float k = 1.44269f; /* = log2(e) */
+ return util_fast_exp2(k * x);
+}
+
+
+#define LOG2_TABLE_SIZE_LOG2 16
+#define LOG2_TABLE_SCALE (1 << LOG2_TABLE_SIZE_LOG2)
+#define LOG2_TABLE_SIZE (LOG2_TABLE_SCALE + 1)
+extern float log2_table[LOG2_TABLE_SIZE];
+
+
+static INLINE float
+util_fast_log2(float x)
+{
+ union fi num;
+ float epart, mpart;
+ num.f = x;
+ epart = (float)(((num.i & 0x7f800000) >> 23) - 127);
+ /* mpart = log2_table[mantissa*LOG2_TABLE_SCALE + 0.5] */
+ mpart = log2_table[((num.i & 0x007fffff) + (1 << (22 - LOG2_TABLE_SIZE_LOG2))) >> (23 - LOG2_TABLE_SIZE_LOG2)];
+ return epart + mpart;
+}
+
+
+static INLINE float
+util_fast_pow(float x, float y)
+{
+ return util_fast_exp2(util_fast_log2(x) * y);
+}
+
+
+
+/**
+ * Floor(x), returned as int.
+ */
+static INLINE int
+util_ifloor(float f)
+{
+ int ai, bi;
+ double af, bf;
+ union fi u;
+ af = (3 << 22) + 0.5 + (double)f;
+ bf = (3 << 22) + 0.5 - (double)f;
+ u.f = (float) af; ai = u.i;
+ u.f = (float) bf; bi = u.i;
+ return (ai - bi) >> 1;
+}
+
+
+/**
+ * Round float to nearest int.
+ */
+static INLINE int
+util_iround(float f)
+{
+#if defined(PIPE_CC_GCC) && defined(PIPE_ARCH_X86)
+ int r;
+ __asm__ ("fistpl %0" : "=m" (r) : "t" (f) : "st");
+ return r;
+#elif defined(PIPE_CC_MSVC) && defined(PIPE_ARCH_X86)
+ int r;
+ _asm {
+ fld f
+ fistp r
+ }
+ return r;
+#else
+ if (f >= 0.0f)
+ return (int) (f + 0.5f);
+ else
+ return (int) (f - 0.5f);
+#endif
+}
+
+
+
+#if defined(PIPE_CC_MSVC) && defined(PIPE_ARCH_X86)
+/**
+ * Find first bit set in word. Least significant bit is 1.
+ * Return 0 if no bits set.
+ */
+static INLINE
+unsigned ffs( unsigned u )
+{
+ unsigned i;
+
+ if( u == 0 ) {
+ return 0;
+ }
+
+ __asm bsf eax, [u]
+ __asm inc eax
+ __asm mov [i], eax
+
+ return i;
+}
+#endif
+
+#ifdef __MINGW32__
+#define ffs __builtin_ffs
+#endif
+
+
+/**
+ * Return float bits.
+ */
+static INLINE unsigned
+fui( float f )
+{
+ union fi fi;
+ fi.f = f;
+ return fi.ui;
+}
+
+
+
+static INLINE float
+ubyte_to_float(ubyte ub)
+{
+ return (float) ub * (1.0f / 255.0f);
+}
+
+
+/**
+ * Convert float in [0,1] to ubyte in [0,255] with clamping.
+ */
+static INLINE ubyte
+float_to_ubyte(float f)
+{
+ const int ieee_0996 = 0x3f7f0000; /* 0.996 or so */
+ union fi tmp;
+
+ tmp.f = f;
+ if (tmp.i < 0) {
+ return (ubyte) 0;
+ }
+ else if (tmp.i >= ieee_0996) {
+ return (ubyte) 255;
+ }
+ else {
+ tmp.f = tmp.f * (255.0f/256.0f) + 32768.0f;
+ return (ubyte) tmp.i;
+ }
+}
+
+
+
+#define CLAMP( X, MIN, MAX ) ( (X)<(MIN) ? (MIN) : ((X)>(MAX) ? (MAX) : (X)) )
+
+#define MIN2( A, B ) ( (A)<(B) ? (A) : (B) )
+#define MAX2( A, B ) ( (A)>(B) ? (A) : (B) )
+
+
+static INLINE int
+align(int value, int alignment)
+{
+ return (value + alignment - 1) & ~(alignment - 1);
+}
+
+
+#ifndef COPY_4V
+#define COPY_4V( DST, SRC ) \
+do { \
+ (DST)[0] = (SRC)[0]; \
+ (DST)[1] = (SRC)[1]; \
+ (DST)[2] = (SRC)[2]; \
+ (DST)[3] = (SRC)[3]; \
+} while (0)
+#endif
+
+
+#ifndef COPY_4FV
+#define COPY_4FV( DST, SRC ) COPY_4V(DST, SRC)
+#endif
+
+
+#ifndef ASSIGN_4V
+#define ASSIGN_4V( DST, V0, V1, V2, V3 ) \
+do { \
+ (DST)[0] = (V0); \
+ (DST)[1] = (V1); \
+ (DST)[2] = (V2); \
+ (DST)[3] = (V3); \
+} while (0)
+#endif
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* U_MATH_H */
diff --git a/src/gallium/auxiliary/util/u_memory.h b/src/gallium/auxiliary/util/u_memory.h
new file mode 100644
index 00000000000..1a6b596421f
--- /dev/null
+++ b/src/gallium/auxiliary/util/u_memory.h
@@ -0,0 +1,234 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+/**
+ * Memory functions
+ */
+
+
+#ifndef U_MEMORY_H
+#define U_MEMORY_H
+
+
+#include "util/u_pointer.h"
+#include "pipe/p_debug.h"
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+/* Define ENOMEM for WINCE */
+#if (_WIN32_WCE < 600)
+#ifndef ENOMEM
+#define ENOMEM 12
+#endif
+#endif
+
+
+#if defined(PIPE_SUBSYSTEM_WINDOWS_DISPLAY) && defined(DEBUG)
+
+/* memory debugging */
+
+#include "pipe/p_debug.h"
+
+#define MALLOC( _size ) \
+ debug_malloc( __FILE__, __LINE__, __FUNCTION__, _size )
+#define CALLOC( _count, _size ) \
+ debug_calloc(__FILE__, __LINE__, __FUNCTION__, _count, _size )
+#define FREE( _ptr ) \
+ debug_free( __FILE__, __LINE__, __FUNCTION__, _ptr )
+#define REALLOC( _ptr, _old_size, _size ) \
+ debug_realloc( __FILE__, __LINE__, __FUNCTION__, _ptr, _old_size, _size )
+
+#elif defined(PIPE_SUBSYSTEM_WINDOWS_DISPLAY)
+
+void * __stdcall
+EngAllocMem(
+ unsigned long Flags,
+ unsigned long MemSize,
+ unsigned long Tag );
+
+void __stdcall
+EngFreeMem(
+ void *Mem );
+
+#define MALLOC( _size ) EngAllocMem( 0, _size, 'D3AG' )
+#define _FREE( _ptr ) EngFreeMem( _ptr )
+
+#elif defined(PIPE_SUBSYSTEM_WINDOWS_MINIPORT)
+
+void *
+ExAllocatePool(
+ unsigned long PoolType,
+ size_t NumberOfBytes);
+
+void
+ExFreePool(void *P);
+
+#define MALLOC(_size) ExAllocatePool(0, _size)
+#define _FREE(_ptr) ExFreePool(_ptr)
+
+#else
+
+#define MALLOC( SIZE ) malloc( SIZE )
+#define CALLOC( COUNT, SIZE ) calloc( COUNT, SIZE )
+#define FREE( PTR ) free( PTR )
+#define REALLOC( OLDPTR, OLDSIZE, NEWSIZE ) realloc( OLDPTR, NEWSIZE )
+
+#endif
+
+
+#ifndef CALLOC
+static INLINE void *
+CALLOC( unsigned count, unsigned size )
+{
+ void *ptr = MALLOC( count * size );
+ if( ptr ) {
+ memset( ptr, 0, count * size );
+ }
+ return ptr;
+}
+#endif /* !CALLOC */
+
+#ifndef FREE
+static INLINE void
+FREE( void *ptr )
+{
+ if( ptr ) {
+ _FREE( ptr );
+ }
+}
+#endif /* !FREE */
+
+#ifndef REALLOC
+static INLINE void *
+REALLOC( void *old_ptr, unsigned old_size, unsigned new_size )
+{
+ void *new_ptr = NULL;
+
+ if (new_size != 0) {
+ unsigned copy_size = old_size < new_size ? old_size : new_size;
+ new_ptr = MALLOC( new_size );
+ if (new_ptr && old_ptr && copy_size) {
+ memcpy( new_ptr, old_ptr, copy_size );
+ }
+ }
+
+ FREE( old_ptr );
+ return new_ptr;
+}
+#endif /* !REALLOC */
+
+
+#define MALLOC_STRUCT(T) (struct T *) MALLOC(sizeof(struct T))
+
+#define CALLOC_STRUCT(T) (struct T *) CALLOC(1, sizeof(struct T))
+
+#define CALLOC_VARIANT_LENGTH_STRUCT(T,more_size) ((struct T *) CALLOC(1, sizeof(struct T) + more_size))
+
+
+/**
+ * Return memory on given byte alignment
+ */
+static INLINE void *
+align_malloc(size_t bytes, uint alignment)
+{
+#if defined(HAVE_POSIX_MEMALIGN)
+ void *mem;
+ alignment = (alignment + (uint)sizeof(void*) - 1) & ~((uint)sizeof(void*) - 1);
+ if(posix_memalign(& mem, alignment, bytes) != 0)
+ return NULL;
+ return mem;
+#else
+ char *ptr, *buf;
+
+ assert( alignment > 0 );
+
+ ptr = (char *) MALLOC(bytes + alignment + sizeof(void *));
+ if (!ptr)
+ return NULL;
+
+ buf = (char *) align_pointer( ptr + sizeof(void *), alignment );
+ *(char **)(buf - sizeof(void *)) = ptr;
+
+ return buf;
+#endif /* defined(HAVE_POSIX_MEMALIGN) */
+}
+
+/**
+ * Free memory returned by align_malloc().
+ */
+static INLINE void
+align_free(void *ptr)
+{
+#if defined(HAVE_POSIX_MEMALIGN)
+ FREE(ptr);
+#else
+ void **cubbyHole = (void **) ((char *) ptr - sizeof(void *));
+ void *realAddr = *cubbyHole;
+ FREE(realAddr);
+#endif /* defined(HAVE_POSIX_MEMALIGN) */
+}
+
+
+/**
+ * Duplicate a block of memory.
+ */
+static INLINE void *
+mem_dup(const void *src, uint size)
+{
+ void *dup = MALLOC(size);
+ if (dup)
+ memcpy(dup, src, size);
+ return dup;
+}
+
+
+/**
+ * Number of elements in an array.
+ */
+#ifndef Elements
+#define Elements(x) (sizeof(x)/sizeof((x)[0]))
+#endif
+
+
+/**
+ * Offset of a field in a struct, in bytes.
+ */
+#define Offset(TYPE, MEMBER) ((unsigned)&(((TYPE *)NULL)->MEMBER))
+
+
+
+#ifdef __cplusplus
+}
+#endif
+
+
+#endif /* U_MEMORY_H */
diff --git a/src/gallium/auxiliary/util/u_mm.c b/src/gallium/auxiliary/util/u_mm.c
new file mode 100644
index 00000000000..45ce257b5e5
--- /dev/null
+++ b/src/gallium/auxiliary/util/u_mm.c
@@ -0,0 +1,287 @@
+/**************************************************************************
+ *
+ * Copyright (C) 1999 Wittawat Yamwong
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * WITTAWAT YAMWONG, OR ANY OTHER CONTRIBUTORS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE
+ * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#include "pipe/p_compiler.h"
+#include "pipe/p_debug.h"
+
+#include "util/u_memory.h"
+#include "util/u_mm.h"
+
+
+void
+u_mmDumpMemInfo(const struct mem_block *heap)
+{
+ debug_printf("Memory heap %p:\n", (void *)heap);
+ if (heap == 0) {
+ debug_printf(" heap == 0\n");
+ } else {
+ const struct mem_block *p;
+
+ for(p = heap->next; p != heap; p = p->next) {
+ debug_printf(" Offset:%08x, Size:%08x, %c%c\n",p->ofs,p->size,
+ p->free ? 'F':'.',
+ p->reserved ? 'R':'.');
+ }
+
+ debug_printf("\nFree list:\n");
+
+ for(p = heap->next_free; p != heap; p = p->next_free) {
+ debug_printf(" FREE Offset:%08x, Size:%08x, %c%c\n",p->ofs,p->size,
+ p->free ? 'F':'.',
+ p->reserved ? 'R':'.');
+ }
+
+ }
+ debug_printf("End of memory blocks\n");
+}
+
+struct mem_block *
+u_mmInit(int ofs, int size)
+{
+ struct mem_block *heap, *block;
+
+ if (size <= 0)
+ return NULL;
+
+ heap = CALLOC_STRUCT(mem_block);
+ if (!heap)
+ return NULL;
+
+ block = CALLOC_STRUCT(mem_block);
+ if (!block) {
+ FREE(heap);
+ return NULL;
+ }
+
+ heap->next = block;
+ heap->prev = block;
+ heap->next_free = block;
+ heap->prev_free = block;
+
+ block->heap = heap;
+ block->next = heap;
+ block->prev = heap;
+ block->next_free = heap;
+ block->prev_free = heap;
+
+ block->ofs = ofs;
+ block->size = size;
+ block->free = 1;
+
+ return heap;
+}
+
+
+static struct mem_block *
+SliceBlock(struct mem_block *p,
+ int startofs, int size,
+ int reserved, int alignment)
+{
+ struct mem_block *newblock;
+
+ /* break left [p, newblock, p->next], then p = newblock */
+ if (startofs > p->ofs) {
+ newblock = CALLOC_STRUCT(mem_block);
+ if (!newblock)
+ return NULL;
+ newblock->ofs = startofs;
+ newblock->size = p->size - (startofs - p->ofs);
+ newblock->free = 1;
+ newblock->heap = p->heap;
+
+ newblock->next = p->next;
+ newblock->prev = p;
+ p->next->prev = newblock;
+ p->next = newblock;
+
+ newblock->next_free = p->next_free;
+ newblock->prev_free = p;
+ p->next_free->prev_free = newblock;
+ p->next_free = newblock;
+
+ p->size -= newblock->size;
+ p = newblock;
+ }
+
+ /* break right, also [p, newblock, p->next] */
+ if (size < p->size) {
+ newblock = CALLOC_STRUCT(mem_block);
+ if (!newblock)
+ return NULL;
+ newblock->ofs = startofs + size;
+ newblock->size = p->size - size;
+ newblock->free = 1;
+ newblock->heap = p->heap;
+
+ newblock->next = p->next;
+ newblock->prev = p;
+ p->next->prev = newblock;
+ p->next = newblock;
+
+ newblock->next_free = p->next_free;
+ newblock->prev_free = p;
+ p->next_free->prev_free = newblock;
+ p->next_free = newblock;
+
+ p->size = size;
+ }
+
+ /* p = middle block */
+ p->free = 0;
+
+ /* Remove p from the free list:
+ */
+ p->next_free->prev_free = p->prev_free;
+ p->prev_free->next_free = p->next_free;
+
+ p->next_free = 0;
+ p->prev_free = 0;
+
+ p->reserved = reserved;
+ return p;
+}
+
+
+struct mem_block *
+u_mmAllocMem(struct mem_block *heap, int size, int align2, int startSearch)
+{
+ struct mem_block *p;
+ const int mask = (1 << align2)-1;
+ int startofs = 0;
+ int endofs;
+
+ assert(size >= 0);
+ assert(align2 >= 0);
+ assert(align2 <= 12); /* sanity check, 2^12 (4KB) enough? */
+
+ if (!heap || align2 < 0 || size <= 0)
+ return NULL;
+
+ for (p = heap->next_free; p != heap; p = p->next_free) {
+ assert(p->free);
+
+ startofs = (p->ofs + mask) & ~mask;
+ if ( startofs < startSearch ) {
+ startofs = startSearch;
+ }
+ endofs = startofs+size;
+ if (endofs <= (p->ofs+p->size))
+ break;
+ }
+
+ if (p == heap)
+ return NULL;
+
+ assert(p->free);
+ p = SliceBlock(p,startofs,size,0,mask+1);
+
+ return p;
+}
+
+
+struct mem_block *
+u_mmFindBlock(struct mem_block *heap, int start)
+{
+ struct mem_block *p;
+
+ for (p = heap->next; p != heap; p = p->next) {
+ if (p->ofs == start)
+ return p;
+ }
+
+ return NULL;
+}
+
+
+static INLINE int
+Join2Blocks(struct mem_block *p)
+{
+ /* XXX there should be some assertions here */
+
+ /* NOTE: heap->free == 0 */
+
+ if (p->free && p->next->free) {
+ struct mem_block *q = p->next;
+
+ assert(p->ofs + p->size == q->ofs);
+ p->size += q->size;
+
+ p->next = q->next;
+ q->next->prev = p;
+
+ q->next_free->prev_free = q->prev_free;
+ q->prev_free->next_free = q->next_free;
+
+ FREE(q);
+ return 1;
+ }
+ return 0;
+}
+
+int
+u_mmFreeMem(struct mem_block *b)
+{
+ if (!b)
+ return 0;
+
+ if (b->free) {
+ debug_printf("block already free\n");
+ return -1;
+ }
+ if (b->reserved) {
+ debug_printf("block is reserved\n");
+ return -1;
+ }
+
+ b->free = 1;
+ b->next_free = b->heap->next_free;
+ b->prev_free = b->heap;
+ b->next_free->prev_free = b;
+ b->prev_free->next_free = b;
+
+ Join2Blocks(b);
+ if (b->prev != b->heap)
+ Join2Blocks(b->prev);
+
+ return 0;
+}
+
+
+void
+u_mmDestroy(struct mem_block *heap)
+{
+ struct mem_block *p;
+
+ if (!heap)
+ return;
+
+ for (p = heap->next; p != heap; ) {
+ struct mem_block *next = p->next;
+ FREE(p);
+ p = next;
+ }
+
+ FREE(heap);
+}
diff --git a/src/gallium/auxiliary/util/u_mm.h b/src/gallium/auxiliary/util/u_mm.h
new file mode 100644
index 00000000000..ce20e487635
--- /dev/null
+++ b/src/gallium/auxiliary/util/u_mm.h
@@ -0,0 +1,91 @@
+/**************************************************************************
+ *
+ * Copyright (C) 1999 Wittawat Yamwong
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * KEITH WHITWELL, OR ANY OTHER CONTRIBUTORS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE
+ * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+/**
+ * @file
+ * Memory manager code. Primarily used by device drivers to manage texture
+ * heaps, etc.
+ */
+
+
+#ifndef _U_MM_H_
+#define _U_MM_H_
+
+
+struct mem_block {
+ struct mem_block *next, *prev;
+ struct mem_block *next_free, *prev_free;
+ struct mem_block *heap;
+ int ofs,size;
+ unsigned int free:1;
+ unsigned int reserved:1;
+};
+
+
+
+/**
+ * input: total size in bytes
+ * return: a heap pointer if OK, NULL if error
+ */
+extern struct mem_block *u_mmInit(int ofs, int size);
+
+/**
+ * Allocate 'size' bytes with 2^align2 bytes alignment,
+ * restrict the search to free memory after 'startSearch'
+ * depth and back buffers should be in different 4mb banks
+ * to get better page hits if possible
+ * input: size = size of block
+ * align2 = 2^align2 bytes alignment
+ * startSearch = linear offset from start of heap to begin search
+ * return: pointer to the allocated block, 0 if error
+ */
+extern struct mem_block *u_mmAllocMem(struct mem_block *heap, int size, int align2,
+ int startSearch);
+
+/**
+ * Free block starts at offset
+ * input: pointer to a block
+ * return: 0 if OK, -1 if error
+ */
+extern int u_mmFreeMem(struct mem_block *b);
+
+/**
+ * Free block starts at offset
+ * input: pointer to a heap, start offset
+ * return: pointer to a block
+ */
+extern struct mem_block *u_mmFindBlock(struct mem_block *heap, int start);
+
+/**
+ * destroy MM
+ */
+extern void u_mmDestroy(struct mem_block *mmInit);
+
+/**
+ * For debuging purpose.
+ */
+extern void u_mmDumpMemInfo(const struct mem_block *mmInit);
+
+#endif
diff --git a/src/gallium/auxiliary/util/u_pack_color.h b/src/gallium/auxiliary/util/u_pack_color.h
new file mode 100644
index 00000000000..e0e8aa8e9fe
--- /dev/null
+++ b/src/gallium/auxiliary/util/u_pack_color.h
@@ -0,0 +1,472 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * @file
+ * Functions to produce packed colors/Z from floats.
+ */
+
+
+#ifndef U_PACK_COLOR_H
+#define U_PACK_COLOR_H
+
+
+#include "pipe/p_compiler.h"
+#include "pipe/p_format.h"
+#include "util/u_math.h"
+
+
+/**
+ * Pack ubyte R,G,B,A into dest pixel.
+ */
+static INLINE void
+util_pack_color_ub(ubyte r, ubyte g, ubyte b, ubyte a,
+ enum pipe_format format, void *dest)
+{
+ switch (format) {
+ case PIPE_FORMAT_R8G8B8A8_UNORM:
+ {
+ uint *d = (uint *) dest;
+ *d = (r << 24) | (g << 16) | (b << 8) | a;
+ }
+ return;
+ case PIPE_FORMAT_R8G8B8X8_UNORM:
+ {
+ uint *d = (uint *) dest;
+ *d = (r << 24) | (g << 16) | (b << 8) | 0xff;
+ }
+ return;
+ case PIPE_FORMAT_A8R8G8B8_UNORM:
+ {
+ uint *d = (uint *) dest;
+ *d = (a << 24) | (r << 16) | (g << 8) | b;
+ }
+ return;
+ case PIPE_FORMAT_X8R8G8B8_UNORM:
+ {
+ uint *d = (uint *) dest;
+ *d = (0xff << 24) | (r << 16) | (g << 8) | b;
+ }
+ return;
+ case PIPE_FORMAT_B8G8R8A8_UNORM:
+ {
+ uint *d = (uint *) dest;
+ *d = (b << 24) | (g << 16) | (r << 8) | a;
+ }
+ return;
+ case PIPE_FORMAT_B8G8R8X8_UNORM:
+ {
+ uint *d = (uint *) dest;
+ *d = (b << 24) | (g << 16) | (r << 8) | 0xff;
+ }
+ return;
+ case PIPE_FORMAT_R5G6B5_UNORM:
+ {
+ ushort *d = (ushort *) dest;
+ *d = ((r & 0xf8) << 8) | ((g & 0xfc) << 3) | (b >> 3);
+ }
+ return;
+ case PIPE_FORMAT_A1R5G5B5_UNORM:
+ {
+ ushort *d = (ushort *) dest;
+ *d = ((a & 0x80) << 8) | ((r & 0xf8) << 7) | ((g & 0xf8) << 2) | (b >> 3);
+ }
+ return;
+ case PIPE_FORMAT_A4R4G4B4_UNORM:
+ {
+ ushort *d = (ushort *) dest;
+ *d = ((a & 0xf0) << 8) | ((r & 0xf0) << 4) | ((g & 0xf0) << 0) | (b >> 4);
+ }
+ return;
+ case PIPE_FORMAT_A8_UNORM:
+ {
+ ubyte *d = (ubyte *) dest;
+ *d = a;
+ }
+ return;
+ case PIPE_FORMAT_L8_UNORM:
+ case PIPE_FORMAT_I8_UNORM:
+ {
+ ubyte *d = (ubyte *) dest;
+ *d = r;
+ }
+ return;
+ case PIPE_FORMAT_R32G32B32A32_FLOAT:
+ {
+ float *d = (float *) dest;
+ d[0] = (float)r / 255.0f;
+ d[1] = (float)g / 255.0f;
+ d[2] = (float)b / 255.0f;
+ d[3] = (float)a / 255.0f;
+ }
+ return;
+ case PIPE_FORMAT_R32G32B32_FLOAT:
+ {
+ float *d = (float *) dest;
+ d[0] = (float)r / 255.0f;
+ d[1] = (float)g / 255.0f;
+ d[2] = (float)b / 255.0f;
+ }
+ return;
+
+ /* XXX lots more cases to add */
+ default:
+ debug_print_format("gallium: unhandled format in util_pack_color_ub()", format);
+ assert(0);
+ }
+}
+
+
+/**
+ * Unpack RGBA from a packed pixel, returning values as ubytes in [0,255].
+ */
+static INLINE void
+util_unpack_color_ub(enum pipe_format format, const void *src,
+ ubyte *r, ubyte *g, ubyte *b, ubyte *a)
+{
+ switch (format) {
+ case PIPE_FORMAT_R8G8B8A8_UNORM:
+ {
+ uint p = ((const uint *) src)[0];
+ *r = (ubyte) ((p >> 24) & 0xff);
+ *g = (ubyte) ((p >> 16) & 0xff);
+ *b = (ubyte) ((p >> 8) & 0xff);
+ *a = (ubyte) ((p >> 0) & 0xff);
+ }
+ return;
+ case PIPE_FORMAT_R8G8B8X8_UNORM:
+ {
+ uint p = ((const uint *) src)[0];
+ *r = (ubyte) ((p >> 24) & 0xff);
+ *g = (ubyte) ((p >> 16) & 0xff);
+ *b = (ubyte) ((p >> 8) & 0xff);
+ *a = (ubyte) 0xff;
+ }
+ return;
+ case PIPE_FORMAT_A8R8G8B8_UNORM:
+ {
+ uint p = ((const uint *) src)[0];
+ *r = (ubyte) ((p >> 16) & 0xff);
+ *g = (ubyte) ((p >> 8) & 0xff);
+ *b = (ubyte) ((p >> 0) & 0xff);
+ *a = (ubyte) ((p >> 24) & 0xff);
+ }
+ return;
+ case PIPE_FORMAT_X8R8G8B8_UNORM:
+ {
+ uint p = ((const uint *) src)[0];
+ *r = (ubyte) ((p >> 16) & 0xff);
+ *g = (ubyte) ((p >> 8) & 0xff);
+ *b = (ubyte) ((p >> 0) & 0xff);
+ *a = (ubyte) 0xff;
+ }
+ return;
+ case PIPE_FORMAT_B8G8R8A8_UNORM:
+ {
+ uint p = ((const uint *) src)[0];
+ *r = (ubyte) ((p >> 8) & 0xff);
+ *g = (ubyte) ((p >> 16) & 0xff);
+ *b = (ubyte) ((p >> 24) & 0xff);
+ *a = (ubyte) ((p >> 0) & 0xff);
+ }
+ return;
+ case PIPE_FORMAT_B8G8R8X8_UNORM:
+ {
+ uint p = ((const uint *) src)[0];
+ *r = (ubyte) ((p >> 8) & 0xff);
+ *g = (ubyte) ((p >> 16) & 0xff);
+ *b = (ubyte) ((p >> 24) & 0xff);
+ *a = (ubyte) 0xff;
+ }
+ return;
+ case PIPE_FORMAT_R5G6B5_UNORM:
+ {
+ ushort p = ((const ushort *) src)[0];
+ *r = (ubyte) (((p >> 8) & 0xf8) | ((p >> 13) & 0x7));
+ *g = (ubyte) (((p >> 3) & 0xfc) | ((p >> 9) & 0x3));
+ *b = (ubyte) (((p << 3) & 0xf8) | ((p >> 2) & 0x7));
+ *a = (ubyte) 0xff;
+ }
+ return;
+ case PIPE_FORMAT_A1R5G5B5_UNORM:
+ {
+ ushort p = ((const ushort *) src)[0];
+ *r = (ubyte) (((p >> 7) & 0xf8) | ((p >> 12) & 0x7));
+ *g = (ubyte) (((p >> 2) & 0xf8) | ((p >> 7) & 0x7));
+ *b = (ubyte) (((p << 3) & 0xf8) | ((p >> 2) & 0x7));
+ *a = (ubyte) (0xff * (p >> 15));
+ }
+ return;
+ case PIPE_FORMAT_A4R4G4B4_UNORM:
+ {
+ ushort p = ((const ushort *) src)[0];
+ *r = (ubyte) (((p >> 4) & 0xf0) | ((p >> 8) & 0xf));
+ *g = (ubyte) (((p >> 0) & 0xf0) | ((p >> 4) & 0xf));
+ *b = (ubyte) (((p << 4) & 0xf0) | ((p >> 0) & 0xf));
+ *a = (ubyte) (((p >> 8) & 0xf0) | ((p >> 12) & 0xf));
+ }
+ return;
+ case PIPE_FORMAT_A8_UNORM:
+ {
+ ubyte p = ((const ubyte *) src)[0];
+ *r = *g = *b = (ubyte) 0xff;
+ *a = p;
+ }
+ return;
+ case PIPE_FORMAT_L8_UNORM:
+ {
+ ubyte p = ((const ubyte *) src)[0];
+ *r = *g = *b = p;
+ *a = (ubyte) 0xff;
+ }
+ return;
+ case PIPE_FORMAT_I8_UNORM:
+ {
+ ubyte p = ((const ubyte *) src)[0];
+ *r = *g = *b = *a = p;
+ }
+ return;
+ case PIPE_FORMAT_R32G32B32A32_FLOAT:
+ {
+ const float *p = (const float *) src;
+ *r = float_to_ubyte(p[0]);
+ *g = float_to_ubyte(p[1]);
+ *b = float_to_ubyte(p[2]);
+ *a = float_to_ubyte(p[3]);
+ }
+ return;
+ case PIPE_FORMAT_R32G32B32_FLOAT:
+ {
+ const float *p = (const float *) src;
+ *r = float_to_ubyte(p[0]);
+ *g = float_to_ubyte(p[1]);
+ *b = float_to_ubyte(p[2]);
+ *a = (ubyte) 0xff;
+ }
+ return;
+
+ case PIPE_FORMAT_R32G32_FLOAT:
+ {
+ const float *p = (const float *) src;
+ *r = float_to_ubyte(p[0]);
+ *g = float_to_ubyte(p[1]);
+ *b = *a = (ubyte) 0xff;
+ }
+ return;
+
+ case PIPE_FORMAT_R32_FLOAT:
+ {
+ const float *p = (const float *) src;
+ *r = float_to_ubyte(p[0]);
+ *g = *b = *a = (ubyte) 0xff;
+ }
+ return;
+
+ /* XXX lots more cases to add */
+ default:
+ debug_print_format("gallium: unhandled format in util_unpack_color_ub()",
+ format);
+ assert(0);
+ }
+}
+
+
+
+/**
+ * Note rgba outside [0,1] will be clamped for int pixel formats.
+ */
+static INLINE void
+util_pack_color(const float rgba[4], enum pipe_format format, void *dest)
+{
+ ubyte r, g, b, a;
+
+ if (pf_size_x(format) <= 8) {
+ /* format uses 8-bit components or less */
+ r = float_to_ubyte(rgba[0]);
+ g = float_to_ubyte(rgba[1]);
+ b = float_to_ubyte(rgba[2]);
+ a = float_to_ubyte(rgba[3]);
+ }
+
+ switch (format) {
+ case PIPE_FORMAT_R8G8B8A8_UNORM:
+ {
+ uint *d = (uint *) dest;
+ *d = (r << 24) | (g << 16) | (b << 8) | a;
+ }
+ return;
+ case PIPE_FORMAT_R8G8B8X8_UNORM:
+ {
+ uint *d = (uint *) dest;
+ *d = (r << 24) | (g << 16) | (b << 8) | 0xff;
+ }
+ return;
+ case PIPE_FORMAT_A8R8G8B8_UNORM:
+ {
+ uint *d = (uint *) dest;
+ *d = (a << 24) | (r << 16) | (g << 8) | b;
+ }
+ return;
+ case PIPE_FORMAT_X8R8G8B8_UNORM:
+ {
+ uint *d = (uint *) dest;
+ *d = (0xff << 24) | (r << 16) | (g << 8) | b;
+ }
+ return;
+ case PIPE_FORMAT_B8G8R8A8_UNORM:
+ {
+ uint *d = (uint *) dest;
+ *d = (b << 24) | (g << 16) | (r << 8) | a;
+ }
+ return;
+ case PIPE_FORMAT_B8G8R8X8_UNORM:
+ {
+ uint *d = (uint *) dest;
+ *d = (b << 24) | (g << 16) | (r << 8) | 0xff;
+ }
+ return;
+ case PIPE_FORMAT_R5G6B5_UNORM:
+ {
+ ushort *d = (ushort *) dest;
+ *d = ((r & 0xf8) << 8) | ((g & 0xfc) << 3) | (b >> 3);
+ }
+ return;
+ case PIPE_FORMAT_A1R5G5B5_UNORM:
+ {
+ ushort *d = (ushort *) dest;
+ *d = ((a & 0x80) << 8) | ((r & 0xf8) << 7) | ((g & 0xf8) << 2) | (b >> 3);
+ }
+ return;
+ case PIPE_FORMAT_A4R4G4B4_UNORM:
+ {
+ ushort *d = (ushort *) dest;
+ *d = ((a & 0xf0) << 8) | ((r & 0xf0) << 4) | ((g & 0xf0) << 0) | (b >> 4);
+ }
+ return;
+ case PIPE_FORMAT_A8_UNORM:
+ {
+ ubyte *d = (ubyte *) dest;
+ *d = a;
+ }
+ return;
+ case PIPE_FORMAT_L8_UNORM:
+ case PIPE_FORMAT_I8_UNORM:
+ {
+ ubyte *d = (ubyte *) dest;
+ *d = r;
+ }
+ return;
+ case PIPE_FORMAT_R32G32B32A32_FLOAT:
+ {
+ float *d = (float *) dest;
+ d[0] = rgba[0];
+ d[1] = rgba[1];
+ d[2] = rgba[2];
+ d[3] = rgba[3];
+ }
+ return;
+ case PIPE_FORMAT_R32G32B32_FLOAT:
+ {
+ float *d = (float *) dest;
+ d[0] = rgba[0];
+ d[1] = rgba[1];
+ d[2] = rgba[2];
+ }
+ return;
+ /* XXX lots more cases to add */
+ default:
+ debug_print_format("gallium: unhandled format in util_pack_color()", format);
+ assert(0);
+ }
+}
+
+
+/**
+ * Note: it's assumed that z is in [0,1]
+ */
+static INLINE uint
+util_pack_z(enum pipe_format format, double z)
+{
+ if (z == 0.0)
+ return 0;
+
+ switch (format) {
+ case PIPE_FORMAT_Z16_UNORM:
+ if (z == 1.0)
+ return 0xffff;
+ return (uint) (z * 0xffff);
+ case PIPE_FORMAT_Z32_UNORM:
+ /* special-case to avoid overflow */
+ if (z == 1.0)
+ return 0xffffffff;
+ return (uint) (z * 0xffffffff);
+ case PIPE_FORMAT_S8Z24_UNORM:
+ case PIPE_FORMAT_X8Z24_UNORM:
+ if (z == 1.0)
+ return 0xffffff;
+ return (uint) (z * 0xffffff);
+ case PIPE_FORMAT_Z24S8_UNORM:
+ case PIPE_FORMAT_Z24X8_UNORM:
+ if (z == 1.0)
+ return 0xffffff00;
+ return ((uint) (z * 0xffffff)) << 8;
+ default:
+ debug_print_format("gallium: unhandled format in util_pack_z()", format);
+ assert(0);
+ return 0;
+ }
+}
+
+
+/**
+ * Pack 4 ubytes into a 4-byte word
+ */
+static INLINE unsigned
+pack_ub4(ubyte b0, ubyte b1, ubyte b2, ubyte b3)
+{
+ return ((((unsigned int)b0) << 0) |
+ (((unsigned int)b1) << 8) |
+ (((unsigned int)b2) << 16) |
+ (((unsigned int)b3) << 24));
+}
+
+
+/**
+ * Pack/convert 4 floats into one 4-byte word.
+ */
+static INLINE unsigned
+pack_ui32_float4(float a, float b, float c, float d)
+{
+ return pack_ub4( float_to_ubyte(a),
+ float_to_ubyte(b),
+ float_to_ubyte(c),
+ float_to_ubyte(d) );
+}
+
+
+
+#endif /* U_PACK_COLOR_H */
diff --git a/src/gallium/auxiliary/util/u_pointer.h b/src/gallium/auxiliary/util/u_pointer.h
new file mode 100644
index 00000000000..e1af9f11cb9
--- /dev/null
+++ b/src/gallium/auxiliary/util/u_pointer.h
@@ -0,0 +1,107 @@
+/**************************************************************************
+ *
+ * Copyright 2007-2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef U_POINTER_H
+#define U_POINTER_H
+
+#include "pipe/p_compiler.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+static INLINE intptr_t
+pointer_to_intptr( const void *p )
+{
+ union {
+ const void *p;
+ intptr_t i;
+ } pi;
+ pi.p = p;
+ return pi.i;
+}
+
+static INLINE void *
+intptr_to_pointer( intptr_t i )
+{
+ union {
+ void *p;
+ intptr_t i;
+ } pi;
+ pi.i = i;
+ return pi.p;
+}
+
+static INLINE uintptr_t
+pointer_to_uintptr( const void *ptr )
+{
+ union {
+ const void *p;
+ uintptr_t u;
+ } pu;
+ pu.p = ptr;
+ return pu.u;
+}
+
+static INLINE void *
+uintptr_to_pointer( uintptr_t u )
+{
+ union {
+ void *p;
+ uintptr_t u;
+ } pu;
+ pu.u = u;
+ return pu.p;
+}
+
+/**
+ * Return a pointer aligned to next multiple of N bytes.
+ */
+static INLINE void *
+align_pointer( const void *unaligned, uintptr_t alignment )
+{
+ uintptr_t aligned = (pointer_to_uintptr( unaligned ) + alignment - 1) & ~(alignment - 1);
+ return uintptr_to_pointer( aligned );
+}
+
+
+/**
+ * Return a pointer aligned to next multiple of 16 bytes.
+ */
+static INLINE void *
+align16( void *unaligned )
+{
+ return align_pointer( unaligned, 16 );
+}
+
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* U_POINTER_H */
diff --git a/src/gallium/auxiliary/util/u_prim.h b/src/gallium/auxiliary/util/u_prim.h
new file mode 100644
index 00000000000..d7c3995dbf0
--- /dev/null
+++ b/src/gallium/auxiliary/util/u_prim.h
@@ -0,0 +1,138 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#ifndef U_BLIT_H
+#define U_BLIT_H
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#include "pipe/p_defines.h"
+
+static INLINE boolean u_validate_pipe_prim( unsigned pipe_prim, unsigned nr )
+{
+ boolean ok = TRUE;
+
+ switch (pipe_prim) {
+ case PIPE_PRIM_POINTS:
+ ok = (nr >= 1);
+ break;
+ case PIPE_PRIM_LINES:
+ ok = (nr >= 2);
+ break;
+ case PIPE_PRIM_LINE_STRIP:
+ case PIPE_PRIM_LINE_LOOP:
+ ok = (nr >= 2);
+ break;
+ case PIPE_PRIM_TRIANGLES:
+ ok = (nr >= 3);
+ break;
+ case PIPE_PRIM_TRIANGLE_STRIP:
+ case PIPE_PRIM_TRIANGLE_FAN:
+ case PIPE_PRIM_POLYGON:
+ ok = (nr >= 3);
+ break;
+ case PIPE_PRIM_QUADS:
+ ok = (nr >= 4);
+ break;
+ case PIPE_PRIM_QUAD_STRIP:
+ ok = (nr >= 4);
+ break;
+ default:
+ ok = 0;
+ break;
+ }
+
+ return ok;
+}
+
+
+static INLINE boolean u_trim_pipe_prim( unsigned pipe_prim, unsigned *nr )
+{
+ boolean ok = TRUE;
+
+ switch (pipe_prim) {
+ case PIPE_PRIM_POINTS:
+ ok = (*nr >= 1);
+ break;
+ case PIPE_PRIM_LINES:
+ ok = (*nr >= 2);
+ *nr -= (*nr % 2);
+ break;
+ case PIPE_PRIM_LINE_STRIP:
+ case PIPE_PRIM_LINE_LOOP:
+ ok = (*nr >= 2);
+ break;
+ case PIPE_PRIM_TRIANGLES:
+ ok = (*nr >= 3);
+ *nr -= (*nr % 3);
+ break;
+ case PIPE_PRIM_TRIANGLE_STRIP:
+ case PIPE_PRIM_TRIANGLE_FAN:
+ case PIPE_PRIM_POLYGON:
+ ok = (*nr >= 3);
+ break;
+ case PIPE_PRIM_QUADS:
+ ok = (*nr >= 4);
+ *nr -= (*nr % 4);
+ break;
+ case PIPE_PRIM_QUAD_STRIP:
+ ok = (*nr >= 4);
+ *nr -= (*nr % 2);
+ break;
+ default:
+ ok = 0;
+ break;
+ }
+
+ if (!ok)
+ *nr = 0;
+
+ return ok;
+}
+
+
+static INLINE boolean u_reduced_prim( unsigned pipe_prim )
+{
+ switch (pipe_prim) {
+ case PIPE_PRIM_POINTS:
+ return PIPE_PRIM_POINTS;
+
+ case PIPE_PRIM_LINES:
+ case PIPE_PRIM_LINE_STRIP:
+ case PIPE_PRIM_LINE_LOOP:
+ return PIPE_PRIM_LINES;
+
+ default:
+ return PIPE_PRIM_TRIANGLES;
+ }
+}
+
+#endif
diff --git a/src/gallium/auxiliary/util/u_rect.c b/src/gallium/auxiliary/util/u_rect.c
new file mode 100644
index 00000000000..fe81a685be1
--- /dev/null
+++ b/src/gallium/auxiliary/util/u_rect.c
@@ -0,0 +1,329 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * Rectangle-related helper functions.
+ */
+
+
+#include "pipe/p_defines.h"
+#include "pipe/p_format.h"
+#include "pipe/p_context.h"
+#include "pipe/p_screen.h"
+#include "util/u_rect.h"
+
+
+/**
+ * Copy 2D rect from one place to another.
+ * Position and sizes are in pixels.
+ * src_pitch may be negative to do vertical flip of pixels from source.
+ */
+void
+pipe_copy_rect(ubyte * dst,
+ const struct pipe_format_block *block,
+ unsigned dst_stride,
+ unsigned dst_x,
+ unsigned dst_y,
+ unsigned width,
+ unsigned height,
+ const ubyte * src,
+ int src_stride,
+ unsigned src_x,
+ int src_y)
+{
+ unsigned i;
+ int src_stride_pos = src_stride < 0 ? -src_stride : src_stride;
+
+ assert(block->size > 0);
+ assert(block->width > 0);
+ assert(block->height > 0);
+ assert(src_x >= 0);
+ assert(src_y >= 0);
+ assert(dst_x >= 0);
+ assert(dst_y >= 0);
+
+ dst_x /= block->width;
+ dst_y /= block->height;
+ width = (width + block->width - 1)/block->width;
+ height = (height + block->height - 1)/block->height;
+ src_x /= block->width;
+ src_y /= block->height;
+
+ dst += dst_x * block->size;
+ src += src_x * block->size;
+ dst += dst_y * dst_stride;
+ src += src_y * src_stride_pos;
+ width *= block->size;
+
+ if (width == dst_stride && width == src_stride)
+ memcpy(dst, src, height * width);
+ else {
+ for (i = 0; i < height; i++) {
+ memcpy(dst, src, width);
+ dst += dst_stride;
+ src += src_stride;
+ }
+ }
+}
+
+void
+pipe_fill_rect(ubyte * dst,
+ const struct pipe_format_block *block,
+ unsigned dst_stride,
+ unsigned dst_x,
+ unsigned dst_y,
+ unsigned width,
+ unsigned height,
+ uint32_t value)
+{
+ unsigned i, j;
+ unsigned width_size;
+
+ assert(block->size > 0);
+ assert(block->width > 0);
+ assert(block->height > 0);
+ assert(dst_x >= 0);
+ assert(dst_y >= 0);
+
+ dst_x /= block->width;
+ dst_y /= block->height;
+ width = (width + block->width - 1)/block->width;
+ height = (height + block->height - 1)/block->height;
+
+ dst += dst_x * block->size;
+ dst += dst_y * dst_stride;
+ width_size = width * block->size;
+
+ switch (block->size) {
+ case 1:
+ if(dst_stride == width_size)
+ memset(dst, (ubyte) value, height * width_size);
+ else {
+ for (i = 0; i < height; i++) {
+ memset(dst, (ubyte) value, width_size);
+ dst += dst_stride;
+ }
+ }
+ break;
+ case 2:
+ for (i = 0; i < height; i++) {
+ uint16_t *row = (uint16_t *)dst;
+ for (j = 0; j < width; j++)
+ *row++ = (uint16_t) value;
+ dst += dst_stride;
+ }
+ break;
+ case 4:
+ for (i = 0; i < height; i++) {
+ uint32_t *row = (uint32_t *)dst;
+ for (j = 0; j < width; j++)
+ *row++ = value;
+ dst += dst_stride;
+ }
+ break;
+ default:
+ assert(0);
+ break;
+ }
+}
+
+
+
+/**
+ * Fallback function for pipe->surface_copy().
+ * Note: (X,Y)=(0,0) is always the upper-left corner.
+ * if do_flip, flip the image vertically on its way from src rect to dst rect.
+ * XXX should probably put this in new u_surface.c file...
+ */
+void
+util_surface_copy(struct pipe_context *pipe,
+ boolean do_flip,
+ struct pipe_surface *dst,
+ unsigned dst_x, unsigned dst_y,
+ struct pipe_surface *src,
+ unsigned src_x, unsigned src_y,
+ unsigned w, unsigned h)
+{
+ struct pipe_screen *screen = pipe->screen;
+ struct pipe_surface *new_src = NULL, *new_dst = NULL;
+ void *dst_map;
+ const void *src_map;
+
+ assert(dst->block.size == src->block.size);
+ assert(dst->block.width == src->block.width);
+ assert(dst->block.height == src->block.height);
+
+ if ((src->usage & PIPE_BUFFER_USAGE_CPU_READ) == 0) {
+ /* Need to create new src surface which is CPU readable */
+ assert(src->texture);
+ if (!src->texture)
+ return;
+ new_src = screen->get_tex_surface(screen,
+ src->texture,
+ src->face,
+ src->level,
+ src->zslice,
+ PIPE_BUFFER_USAGE_CPU_READ);
+ src = new_src;
+ }
+
+ if ((dst->usage & PIPE_BUFFER_USAGE_CPU_WRITE) == 0) {
+ /* Need to create new dst surface which is CPU writable */
+ assert(dst->texture);
+ if (!dst->texture)
+ return;
+ new_dst = screen->get_tex_surface(screen,
+ dst->texture,
+ dst->face,
+ dst->level,
+ dst->zslice,
+ PIPE_BUFFER_USAGE_CPU_WRITE);
+ dst = new_dst;
+ }
+
+ src_map = pipe->screen->surface_map(screen,
+ src, PIPE_BUFFER_USAGE_CPU_READ);
+ dst_map = pipe->screen->surface_map(screen,
+ dst, PIPE_BUFFER_USAGE_CPU_WRITE);
+
+ assert(src_map);
+ assert(dst_map);
+
+ if (src_map && dst_map) {
+ /* If do_flip, invert src_y position and pass negative src stride */
+ pipe_copy_rect(dst_map,
+ &dst->block,
+ dst->stride,
+ dst_x, dst_y,
+ w, h,
+ src_map,
+ do_flip ? -(int) src->stride : src->stride,
+ src_x,
+ do_flip ? src_y + h - 1 : src_y);
+ }
+
+ pipe->screen->surface_unmap(pipe->screen, src);
+ pipe->screen->surface_unmap(pipe->screen, dst);
+
+ if (new_src)
+ screen->tex_surface_release(screen, &new_src);
+ if (new_dst)
+ screen->tex_surface_release(screen, &new_dst);
+}
+
+
+
+static void *
+get_pointer(struct pipe_surface *dst, void *dst_map, unsigned x, unsigned y)
+{
+ return (char *)dst_map
+ + y / dst->block.height * dst->stride
+ + x / dst->block.width * dst->block.size;
+}
+
+
+#define UBYTE_TO_USHORT(B) ((B) | ((B) << 8))
+
+
+/**
+ * Fallback for pipe->surface_fill() function.
+ * XXX should probably put this in new u_surface.c file...
+ */
+void
+util_surface_fill(struct pipe_context *pipe,
+ struct pipe_surface *dst,
+ unsigned dstx, unsigned dsty,
+ unsigned width, unsigned height, unsigned value)
+{
+ struct pipe_screen *screen = pipe->screen;
+ struct pipe_surface *new_dst = NULL;
+ void *dst_map;
+
+ if ((dst->usage & PIPE_BUFFER_USAGE_CPU_WRITE) == 0) {
+ /* Need to create new dst surface which is CPU writable */
+ assert(dst->texture);
+ if (!dst->texture)
+ return;
+ new_dst = screen->get_tex_surface(screen,
+ dst->texture,
+ dst->face,
+ dst->level,
+ dst->zslice,
+ PIPE_BUFFER_USAGE_CPU_WRITE);
+ dst = new_dst;
+ }
+
+ dst_map = pipe->screen->surface_map(screen,
+ dst, PIPE_BUFFER_USAGE_CPU_WRITE);
+
+ assert(dst_map);
+
+ if (dst_map) {
+ assert(dst->stride > 0);
+
+ switch (dst->block.size) {
+ case 1:
+ case 2:
+ case 4:
+ pipe_fill_rect(dst_map, &dst->block, dst->stride,
+ dstx, dsty, width, height, value);
+ break;
+ case 8:
+ {
+ /* expand the 4-byte clear value to an 8-byte value */
+ ushort *row = (ushort *) get_pointer(dst, dst_map, dstx, dsty);
+ ushort val0 = UBYTE_TO_USHORT((value >> 0) & 0xff);
+ ushort val1 = UBYTE_TO_USHORT((value >> 8) & 0xff);
+ ushort val2 = UBYTE_TO_USHORT((value >> 16) & 0xff);
+ ushort val3 = UBYTE_TO_USHORT((value >> 24) & 0xff);
+ unsigned i, j;
+ val0 = (val0 << 8) | val0;
+ val1 = (val1 << 8) | val1;
+ val2 = (val2 << 8) | val2;
+ val3 = (val3 << 8) | val3;
+ for (i = 0; i < height; i++) {
+ for (j = 0; j < width; j++) {
+ row[j*4+0] = val0;
+ row[j*4+1] = val1;
+ row[j*4+2] = val2;
+ row[j*4+3] = val3;
+ }
+ row += dst->stride/2;
+ }
+ }
+ break;
+ default:
+ assert(0);
+ break;
+ }
+ }
+
+ pipe->screen->surface_unmap(pipe->screen, dst);
+
+ if (new_dst)
+ screen->tex_surface_release(screen, &new_dst);
+}
diff --git a/src/gallium/auxiliary/util/u_rect.h b/src/gallium/auxiliary/util/u_rect.h
new file mode 100644
index 00000000000..59e842e16d1
--- /dev/null
+++ b/src/gallium/auxiliary/util/u_rect.h
@@ -0,0 +1,72 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+/**
+ * Pipe copy/fill rect helpers.
+ */
+
+
+#ifndef U_RECT_H
+#define U_RECT_H
+
+
+#include "pipe/p_format.h"
+
+struct pipe_context;
+struct pipe_surface;
+
+
+extern void
+pipe_copy_rect(ubyte * dst, const struct pipe_format_block *block,
+ unsigned dst_stride, unsigned dst_x, unsigned dst_y,
+ unsigned width, unsigned height, const ubyte * src,
+ int src_stride, unsigned src_x, int src_y);
+
+extern void
+pipe_fill_rect(ubyte * dst, const struct pipe_format_block *block,
+ unsigned dst_stride, unsigned dst_x, unsigned dst_y,
+ unsigned width, unsigned height, uint32_t value);
+
+
+extern void
+util_surface_copy(struct pipe_context *pipe,
+ boolean do_flip,
+ struct pipe_surface *dst,
+ unsigned dst_x, unsigned dst_y,
+ struct pipe_surface *src,
+ unsigned src_x, unsigned src_y,
+ unsigned w, unsigned h);
+
+extern void
+util_surface_fill(struct pipe_context *pipe,
+ struct pipe_surface *dst,
+ unsigned dstx, unsigned dsty,
+ unsigned width, unsigned height, unsigned value);
+
+
+#endif /* U_RECT_H */
diff --git a/src/gallium/auxiliary/util/u_simple_list.h b/src/gallium/auxiliary/util/u_simple_list.h
new file mode 100644
index 00000000000..f5f43b0faa2
--- /dev/null
+++ b/src/gallium/auxiliary/util/u_simple_list.h
@@ -0,0 +1,197 @@
+/**
+ * \file simple_list.h
+ * Simple macros for type-safe, intrusive lists.
+ *
+ * Intended to work with a list sentinal which is created as an empty
+ * list. Insert & delete are O(1).
+ *
+ * \author
+ * (C) 1997, Keith Whitwell
+ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef _U_SIMPLE_LIST_H_
+#define _U_SIMPLE_LIST_H_
+
+/**
+ * Remove an element from list.
+ *
+ * \param elem element to remove.
+ */
+#define remove_from_list(elem) \
+do { \
+ (elem)->next->prev = (elem)->prev; \
+ (elem)->prev->next = (elem)->next; \
+} while (0)
+
+/**
+ * Insert an element to the list head.
+ *
+ * \param list list.
+ * \param elem element to insert.
+ */
+#define insert_at_head(list, elem) \
+do { \
+ (elem)->prev = list; \
+ (elem)->next = (list)->next; \
+ (list)->next->prev = elem; \
+ (list)->next = elem; \
+} while(0)
+
+/**
+ * Insert an element to the list tail.
+ *
+ * \param list list.
+ * \param elem element to insert.
+ */
+#define insert_at_tail(list, elem) \
+do { \
+ (elem)->next = list; \
+ (elem)->prev = (list)->prev; \
+ (list)->prev->next = elem; \
+ (list)->prev = elem; \
+} while(0)
+
+/**
+ * Move an element to the list head.
+ *
+ * \param list list.
+ * \param elem element to move.
+ */
+#define move_to_head(list, elem) \
+do { \
+ remove_from_list(elem); \
+ insert_at_head(list, elem); \
+} while (0)
+
+/**
+ * Move an element to the list tail.
+ *
+ * \param list list.
+ * \param elem element to move.
+ */
+#define move_to_tail(list, elem) \
+do { \
+ remove_from_list(elem); \
+ insert_at_tail(list, elem); \
+} while (0)
+
+/**
+ * Make a empty list empty.
+ *
+ * \param sentinal list (sentinal element).
+ */
+#define make_empty_list(sentinal) \
+do { \
+ (sentinal)->next = sentinal; \
+ (sentinal)->prev = sentinal; \
+} while (0)
+
+/**
+ * Get list first element.
+ *
+ * \param list list.
+ *
+ * \return pointer to first element.
+ */
+#define first_elem(list) ((list)->next)
+
+/**
+ * Get list last element.
+ *
+ * \param list list.
+ *
+ * \return pointer to last element.
+ */
+#define last_elem(list) ((list)->prev)
+
+/**
+ * Get next element.
+ *
+ * \param elem element.
+ *
+ * \return pointer to next element.
+ */
+#define next_elem(elem) ((elem)->next)
+
+/**
+ * Get previous element.
+ *
+ * \param elem element.
+ *
+ * \return pointer to previous element.
+ */
+#define prev_elem(elem) ((elem)->prev)
+
+/**
+ * Test whether element is at end of the list.
+ *
+ * \param list list.
+ * \param elem element.
+ *
+ * \return non-zero if element is at end of list, or zero otherwise.
+ */
+#define at_end(list, elem) ((elem) == (list))
+
+/**
+ * Test if a list is empty.
+ *
+ * \param list list.
+ *
+ * \return non-zero if list empty, or zero otherwise.
+ */
+#define is_empty_list(list) ((list)->next == (list))
+
+/**
+ * Walk through the elements of a list.
+ *
+ * \param ptr pointer to the current element.
+ * \param list list.
+ *
+ * \note It should be followed by a { } block or a single statement, as in a \c
+ * for loop.
+ */
+#define foreach(ptr, list) \
+ for( ptr=(list)->next ; ptr!=list ; ptr=(ptr)->next )
+
+/**
+ * Walk through the elements of a list.
+ *
+ * Same as #foreach but lets you unlink the current value during a list
+ * traversal. Useful for freeing a list, element by element.
+ *
+ * \param ptr pointer to the current element.
+ * \param t temporary pointer.
+ * \param list list.
+ *
+ * \note It should be followed by a { } block or a single statement, as in a \c
+ * for loop.
+ */
+#define foreach_s(ptr, t, list) \
+ for(ptr=(list)->next,t=(ptr)->next; list != ptr; ptr=t, t=(t)->next)
+
+#endif /* _U_SIMPLE_LIST_H_ */
diff --git a/src/gallium/auxiliary/util/u_simple_screen.c b/src/gallium/auxiliary/util/u_simple_screen.c
new file mode 100644
index 00000000000..089bbbc48a8
--- /dev/null
+++ b/src/gallium/auxiliary/util/u_simple_screen.c
@@ -0,0 +1,143 @@
+/**************************************************************************
+ *
+ * Copyright 2009 VMware, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "u_simple_screen.h"
+
+#include "pipe/p_screen.h"
+#include "pipe/internal/p_winsys_screen.h"
+
+
+static struct pipe_buffer *
+pass_buffer_create(struct pipe_screen *screen,
+ unsigned alignment,
+ unsigned usage,
+ unsigned size)
+{
+ return screen->winsys->buffer_create(screen->winsys,
+ alignment, usage, size);
+}
+
+static struct pipe_buffer *
+pass_user_buffer_create(struct pipe_screen *screen,
+ void *ptr,
+ unsigned bytes)
+{
+ return screen->winsys->user_buffer_create(screen->winsys,
+ ptr, bytes);
+}
+
+static struct pipe_buffer *
+pass_surface_buffer_create(struct pipe_screen *screen,
+ unsigned width, unsigned height,
+ enum pipe_format format,
+ unsigned usage,
+ unsigned *stride)
+{
+ return screen->winsys->surface_buffer_create(screen->winsys,
+ width, height,
+ format, usage, stride);
+}
+
+static void *
+pass_buffer_map(struct pipe_screen *screen,
+ struct pipe_buffer *buf,
+ unsigned usage)
+{
+ return screen->winsys->buffer_map(screen->winsys,
+ buf, usage);
+}
+
+static void
+pass_buffer_unmap(struct pipe_screen *screen,
+ struct pipe_buffer *buf)
+{
+ screen->winsys->buffer_unmap(screen->winsys, buf);
+}
+
+static void
+pass_buffer_destroy(struct pipe_screen *screen,
+ struct pipe_buffer *buf)
+{
+ screen->winsys->buffer_destroy(screen->winsys, buf);
+}
+
+
+static void
+pass_flush_frontbuffer(struct pipe_screen *screen,
+ struct pipe_surface *surf,
+ void *context_private)
+{
+ screen->winsys->flush_frontbuffer(screen->winsys,
+ surf, context_private);
+}
+
+static void
+pass_fence_reference(struct pipe_screen *screen,
+ struct pipe_fence_handle **ptr,
+ struct pipe_fence_handle *fence)
+{
+ screen->winsys->fence_reference(screen->winsys,
+ ptr, fence);
+}
+
+static int
+pass_fence_signalled(struct pipe_screen *screen,
+ struct pipe_fence_handle *fence,
+ unsigned flag)
+{
+ return screen->winsys->fence_signalled(screen->winsys,
+ fence, flag);
+}
+
+static int
+pass_fence_finish(struct pipe_screen *screen,
+ struct pipe_fence_handle *fence,
+ unsigned flag)
+{
+ return screen->winsys->fence_finish(screen->winsys,
+ fence, flag);
+}
+
+void u_simple_screen_init(struct pipe_screen *screen)
+{
+ screen->buffer_create = pass_buffer_create;
+ screen->user_buffer_create = pass_user_buffer_create;
+ screen->surface_buffer_create = pass_surface_buffer_create;
+
+ screen->buffer_map = pass_buffer_map;
+ screen->buffer_unmap = pass_buffer_unmap;
+ screen->buffer_destroy = pass_buffer_destroy;
+ screen->flush_frontbuffer = pass_flush_frontbuffer;
+ screen->fence_reference = pass_fence_reference;
+ screen->fence_signalled = pass_fence_signalled;
+ screen->fence_finish = pass_fence_finish;
+}
+
+const char* u_simple_screen_winsys_name(struct pipe_screen *screen)
+{
+ return screen->winsys->get_name(screen->winsys);
+}
diff --git a/src/gallium/auxiliary/util/u_simple_screen.h b/src/gallium/auxiliary/util/u_simple_screen.h
new file mode 100644
index 00000000000..6612a8a7c09
--- /dev/null
+++ b/src/gallium/auxiliary/util/u_simple_screen.h
@@ -0,0 +1,47 @@
+/**************************************************************************
+ *
+ * Copyright 2009 VMware, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef U_SIMPLE_SCREEN_H
+#define U_SIMPLE_SCREEN_H
+
+struct pipe_screen;
+struct pipe_winsys;
+
+/**
+ * The following function initializes a simple passthrough screen.
+ *
+ * All the relevant screen function pointers will forwarded to the
+ * winsys.
+ */
+void u_simple_screen_init(struct pipe_screen *screen);
+
+/**
+ * Returns the name of the winsys associated with this screen.
+ */
+const char* u_simple_screen_winsys_name(struct pipe_screen *screen);
+
+#endif
diff --git a/src/gallium/auxiliary/util/u_simple_shaders.c b/src/gallium/auxiliary/util/u_simple_shaders.c
new file mode 100644
index 00000000000..706155e99a7
--- /dev/null
+++ b/src/gallium/auxiliary/util/u_simple_shaders.c
@@ -0,0 +1,361 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * @file
+ * Simple vertex/fragment shader generators.
+ *
+ * @author Brian Paul
+ */
+
+
+#include "pipe/p_context.h"
+#include "pipe/p_debug.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_inlines.h"
+#include "pipe/p_screen.h"
+#include "pipe/p_shader_tokens.h"
+
+#include "util/u_memory.h"
+#include "util/u_simple_shaders.h"
+
+#include "tgsi/tgsi_build.h"
+#include "tgsi/tgsi_dump.h"
+#include "tgsi/tgsi_parse.h"
+
+
+
+/**
+ * Make simple vertex pass-through shader.
+ */
+void *
+util_make_vertex_passthrough_shader(struct pipe_context *pipe,
+ uint num_attribs,
+ const uint *semantic_names,
+ const uint *semantic_indexes,
+ struct pipe_shader_state *shader)
+
+{
+ uint maxTokens = 100;
+ struct tgsi_token *tokens;
+ struct tgsi_header *header;
+ struct tgsi_processor *processor;
+ struct tgsi_full_declaration decl;
+ struct tgsi_full_instruction inst;
+ const uint procType = TGSI_PROCESSOR_VERTEX;
+ uint ti, i;
+
+ tokens = (struct tgsi_token *) MALLOC(maxTokens * sizeof(tokens[0]));
+
+ /* shader header
+ */
+ *(struct tgsi_version *) &tokens[0] = tgsi_build_version();
+
+ header = (struct tgsi_header *) &tokens[1];
+ *header = tgsi_build_header();
+
+ processor = (struct tgsi_processor *) &tokens[2];
+ *processor = tgsi_build_processor( procType, header );
+
+ ti = 3;
+
+ /* declare inputs */
+ for (i = 0; i < num_attribs; i++) {
+ decl = tgsi_default_full_declaration();
+ decl.Declaration.File = TGSI_FILE_INPUT;
+
+ decl.Declaration.Semantic = 1;
+ decl.Semantic.SemanticName = semantic_names[i];
+ decl.Semantic.SemanticIndex = semantic_indexes[i];
+
+ decl.DeclarationRange.First =
+ decl.DeclarationRange.Last = i;
+ ti += tgsi_build_full_declaration(&decl,
+ &tokens[ti],
+ header,
+ maxTokens - ti);
+ }
+
+ /* declare outputs */
+ for (i = 0; i < num_attribs; i++) {
+ decl = tgsi_default_full_declaration();
+ decl.Declaration.File = TGSI_FILE_OUTPUT;
+ decl.Declaration.Semantic = 1;
+ decl.Semantic.SemanticName = semantic_names[i];
+ decl.Semantic.SemanticIndex = semantic_indexes[i];
+ decl.DeclarationRange.First =
+ decl.DeclarationRange.Last = i;
+ ti += tgsi_build_full_declaration(&decl,
+ &tokens[ti],
+ header,
+ maxTokens - ti);
+ }
+
+ /* emit MOV instructions */
+ for (i = 0; i < num_attribs; i++) {
+ /* MOVE out[i], in[i]; */
+ inst = tgsi_default_full_instruction();
+ inst.Instruction.Opcode = TGSI_OPCODE_MOV;
+ inst.Instruction.NumDstRegs = 1;
+ inst.FullDstRegisters[0].DstRegister.File = TGSI_FILE_OUTPUT;
+ inst.FullDstRegisters[0].DstRegister.Index = i;
+ inst.Instruction.NumSrcRegs = 1;
+ inst.FullSrcRegisters[0].SrcRegister.File = TGSI_FILE_INPUT;
+ inst.FullSrcRegisters[0].SrcRegister.Index = i;
+ ti += tgsi_build_full_instruction(&inst,
+ &tokens[ti],
+ header,
+ maxTokens - ti );
+ }
+
+ /* END instruction */
+ inst = tgsi_default_full_instruction();
+ inst.Instruction.Opcode = TGSI_OPCODE_END;
+ inst.Instruction.NumDstRegs = 0;
+ inst.Instruction.NumSrcRegs = 0;
+ ti += tgsi_build_full_instruction(&inst,
+ &tokens[ti],
+ header,
+ maxTokens - ti );
+
+#if 0 /*debug*/
+ tgsi_dump(tokens, 0);
+#endif
+
+ shader->tokens = tokens;
+ /*shader->num_tokens = ti;*/
+
+ return pipe->create_vs_state(pipe, shader);
+}
+
+
+
+
+/**
+ * Make simple fragment texture shader:
+ * TEX OUT[0], IN[0], SAMP[0], 2D;
+ * END;
+ */
+void *
+util_make_fragment_tex_shader(struct pipe_context *pipe,
+ struct pipe_shader_state *shader)
+{
+ uint maxTokens = 100;
+ struct tgsi_token *tokens;
+ struct tgsi_header *header;
+ struct tgsi_processor *processor;
+ struct tgsi_full_declaration decl;
+ struct tgsi_full_instruction inst;
+ const uint procType = TGSI_PROCESSOR_FRAGMENT;
+ uint ti;
+
+ tokens = (struct tgsi_token *) MALLOC(maxTokens * sizeof(tokens[0]));
+
+ /* shader header
+ */
+ *(struct tgsi_version *) &tokens[0] = tgsi_build_version();
+
+ header = (struct tgsi_header *) &tokens[1];
+ *header = tgsi_build_header();
+
+ processor = (struct tgsi_processor *) &tokens[2];
+ *processor = tgsi_build_processor( procType, header );
+
+ ti = 3;
+
+ /* declare TEX[0] input */
+ decl = tgsi_default_full_declaration();
+ decl.Declaration.File = TGSI_FILE_INPUT;
+ /* XXX this could be linear... */
+ decl.Declaration.Interpolate = TGSI_INTERPOLATE_PERSPECTIVE;
+ decl.Declaration.Semantic = 1;
+ decl.Semantic.SemanticName = TGSI_SEMANTIC_GENERIC;
+ decl.Semantic.SemanticIndex = 0;
+ decl.DeclarationRange.First =
+ decl.DeclarationRange.Last = 0;
+ ti += tgsi_build_full_declaration(&decl,
+ &tokens[ti],
+ header,
+ maxTokens - ti);
+
+ /* declare color[0] output */
+ decl = tgsi_default_full_declaration();
+ decl.Declaration.File = TGSI_FILE_OUTPUT;
+ decl.Declaration.Semantic = 1;
+ decl.Semantic.SemanticName = TGSI_SEMANTIC_COLOR;
+ decl.Semantic.SemanticIndex = 0;
+ decl.DeclarationRange.First =
+ decl.DeclarationRange.Last = 0;
+ ti += tgsi_build_full_declaration(&decl,
+ &tokens[ti],
+ header,
+ maxTokens - ti);
+
+ /* declare sampler */
+ decl = tgsi_default_full_declaration();
+ decl.Declaration.File = TGSI_FILE_SAMPLER;
+ decl.DeclarationRange.First =
+ decl.DeclarationRange.Last = 0;
+ ti += tgsi_build_full_declaration(&decl,
+ &tokens[ti],
+ header,
+ maxTokens - ti);
+
+ /* TEX instruction */
+ inst = tgsi_default_full_instruction();
+ inst.Instruction.Opcode = TGSI_OPCODE_TEX;
+ inst.Instruction.NumDstRegs = 1;
+ inst.FullDstRegisters[0].DstRegister.File = TGSI_FILE_OUTPUT;
+ inst.FullDstRegisters[0].DstRegister.Index = 0;
+ inst.Instruction.NumSrcRegs = 2;
+ inst.InstructionExtTexture.Texture = TGSI_TEXTURE_2D;
+ inst.FullSrcRegisters[0].SrcRegister.File = TGSI_FILE_INPUT;
+ inst.FullSrcRegisters[0].SrcRegister.Index = 0;
+ inst.FullSrcRegisters[1].SrcRegister.File = TGSI_FILE_SAMPLER;
+ inst.FullSrcRegisters[1].SrcRegister.Index = 0;
+ ti += tgsi_build_full_instruction(&inst,
+ &tokens[ti],
+ header,
+ maxTokens - ti );
+
+ /* END instruction */
+ inst = tgsi_default_full_instruction();
+ inst.Instruction.Opcode = TGSI_OPCODE_END;
+ inst.Instruction.NumDstRegs = 0;
+ inst.Instruction.NumSrcRegs = 0;
+ ti += tgsi_build_full_instruction(&inst,
+ &tokens[ti],
+ header,
+ maxTokens - ti );
+
+#if 0 /*debug*/
+ tgsi_dump(tokens, 0);
+#endif
+
+ shader->tokens = tokens;
+ /*shader->num_tokens = ti;*/
+
+ return pipe->create_fs_state(pipe, shader);
+}
+
+
+
+
+
+/**
+ * Make simple fragment color pass-through shader.
+ */
+void *
+util_make_fragment_passthrough_shader(struct pipe_context *pipe,
+ struct pipe_shader_state *shader)
+{
+ uint maxTokens = 40;
+ struct tgsi_token *tokens;
+ struct tgsi_header *header;
+ struct tgsi_processor *processor;
+ struct tgsi_full_declaration decl;
+ struct tgsi_full_instruction inst;
+ const uint procType = TGSI_PROCESSOR_FRAGMENT;
+ uint ti;
+
+ tokens = (struct tgsi_token *) MALLOC(maxTokens * sizeof(tokens[0]));
+
+ /* shader header
+ */
+ *(struct tgsi_version *) &tokens[0] = tgsi_build_version();
+
+ header = (struct tgsi_header *) &tokens[1];
+ *header = tgsi_build_header();
+
+ processor = (struct tgsi_processor *) &tokens[2];
+ *processor = tgsi_build_processor( procType, header );
+
+ ti = 3;
+
+ /* declare input */
+ decl = tgsi_default_full_declaration();
+ decl.Declaration.File = TGSI_FILE_INPUT;
+ decl.Declaration.Semantic = 1;
+ decl.Semantic.SemanticName = TGSI_SEMANTIC_COLOR;
+ decl.Semantic.SemanticIndex = 0;
+ decl.DeclarationRange.First =
+ decl.DeclarationRange.Last = 0;
+ ti += tgsi_build_full_declaration(&decl,
+ &tokens[ti],
+ header,
+ maxTokens - ti);
+
+ /* declare output */
+ decl = tgsi_default_full_declaration();
+ decl.Declaration.File = TGSI_FILE_OUTPUT;
+ decl.Declaration.Semantic = 1;
+ decl.Semantic.SemanticName = TGSI_SEMANTIC_COLOR;
+ decl.Semantic.SemanticIndex = 0;
+ decl.DeclarationRange.First =
+ decl.DeclarationRange.Last = 0;
+ ti += tgsi_build_full_declaration(&decl,
+ &tokens[ti],
+ header,
+ maxTokens - ti);
+
+
+ /* MOVE out[0], in[0]; */
+ inst = tgsi_default_full_instruction();
+ inst.Instruction.Opcode = TGSI_OPCODE_MOV;
+ inst.Instruction.NumDstRegs = 1;
+ inst.FullDstRegisters[0].DstRegister.File = TGSI_FILE_OUTPUT;
+ inst.FullDstRegisters[0].DstRegister.Index = 0;
+ inst.Instruction.NumSrcRegs = 1;
+ inst.FullSrcRegisters[0].SrcRegister.File = TGSI_FILE_INPUT;
+ inst.FullSrcRegisters[0].SrcRegister.Index = 0;
+ ti += tgsi_build_full_instruction(&inst,
+ &tokens[ti],
+ header,
+ maxTokens - ti );
+
+ /* END instruction */
+ inst = tgsi_default_full_instruction();
+ inst.Instruction.Opcode = TGSI_OPCODE_END;
+ inst.Instruction.NumDstRegs = 0;
+ inst.Instruction.NumSrcRegs = 0;
+ ti += tgsi_build_full_instruction(&inst,
+ &tokens[ti],
+ header,
+ maxTokens - ti );
+
+ assert(ti < maxTokens);
+
+#if 0 /*debug*/
+ tgsi_dump(tokens, 0);
+#endif
+
+ shader->tokens = tokens;
+ /*shader->num_tokens = ti;*/
+
+ return pipe->create_fs_state(pipe, shader);
+}
+
diff --git a/src/gallium/auxiliary/util/u_simple_shaders.h b/src/gallium/auxiliary/util/u_simple_shaders.h
new file mode 100644
index 00000000000..8ca4977d715
--- /dev/null
+++ b/src/gallium/auxiliary/util/u_simple_shaders.h
@@ -0,0 +1,68 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#ifndef U_SIMPLE_SHADERS_H
+#define U_SIMPLE_SHADERS_H
+
+
+#include "pipe/p_compiler.h"
+
+
+struct pipe_context;
+struct pipe_shader_state;
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+extern void *
+util_make_vertex_passthrough_shader(struct pipe_context *pipe,
+ uint num_attribs,
+ const uint *semantic_names,
+ const uint *semantic_indexes,
+ struct pipe_shader_state *shader);
+
+
+extern void *
+util_make_fragment_tex_shader(struct pipe_context *pipe,
+ struct pipe_shader_state *shader);
+
+
+extern void *
+util_make_fragment_passthrough_shader(struct pipe_context *pipe,
+ struct pipe_shader_state *shader);
+
+
+#ifdef __cplusplus
+}
+#endif
+
+
+#endif
diff --git a/src/gallium/auxiliary/util/u_snprintf.c b/src/gallium/auxiliary/util/u_snprintf.c
new file mode 100644
index 00000000000..0d54299b28a
--- /dev/null
+++ b/src/gallium/auxiliary/util/u_snprintf.c
@@ -0,0 +1,1497 @@
+/*
+ * Copyright (c) 1995 Patrick Powell.
+ *
+ * This code is based on code written by Patrick Powell <papowell@astart.com>.
+ * It may be used for any purpose as long as this notice remains intact on all
+ * source code distributions.
+ */
+
+/*
+ * Copyright (c) 2008 Holger Weiss.
+ *
+ * This version of the code is maintained by Holger Weiss <holger@jhweiss.de>.
+ * My changes to the code may freely be used, modified and/or redistributed for
+ * any purpose. It would be nice if additions and fixes to this file (including
+ * trivial code cleanups) would be sent back in order to let me include them in
+ * the version available at <http://www.jhweiss.de/software/snprintf.html>.
+ * However, this is not a requirement for using or redistributing (possibly
+ * modified) versions of this file, nor is leaving this notice intact mandatory.
+ */
+
+/*
+ * History
+ *
+ * 2008-01-20 Holger Weiss <holger@jhweiss.de> for C99-snprintf 1.1:
+ *
+ * Fixed the detection of infinite floating point values on IRIX (and
+ * possibly other systems) and applied another few minor cleanups.
+ *
+ * 2008-01-06 Holger Weiss <holger@jhweiss.de> for C99-snprintf 1.0:
+ *
+ * Added a lot of new features, fixed many bugs, and incorporated various
+ * improvements done by Andrew Tridgell <tridge@samba.org>, Russ Allbery
+ * <rra@stanford.edu>, Hrvoje Niksic <hniksic@xemacs.org>, Damien Miller
+ * <djm@mindrot.org>, and others for the Samba, INN, Wget, and OpenSSH
+ * projects. The additions include: support the "e", "E", "g", "G", and
+ * "F" conversion specifiers (and use conversion style "f" or "F" for the
+ * still unsupported "a" and "A" specifiers); support the "hh", "ll", "j",
+ * "t", and "z" length modifiers; support the "#" flag and the (non-C99)
+ * "'" flag; use localeconv(3) (if available) to get both the current
+ * locale's decimal point character and the separator between groups of
+ * digits; fix the handling of various corner cases of field width and
+ * precision specifications; fix various floating point conversion bugs;
+ * handle infinite and NaN floating point values; don't attempt to write to
+ * the output buffer (which may be NULL) if a size of zero was specified;
+ * check for integer overflow of the field width, precision, and return
+ * values and during the floating point conversion; use the OUTCHAR() macro
+ * instead of a function for better performance; provide asprintf(3) and
+ * vasprintf(3) functions; add new test cases. The replacement functions
+ * have been renamed to use an "rpl_" prefix, the function calls in the
+ * main project (and in this file) must be redefined accordingly for each
+ * replacement function which is needed (by using Autoconf or other means).
+ * Various other minor improvements have been applied and the coding style
+ * was cleaned up for consistency.
+ *
+ * 2007-07-23 Holger Weiss <holger@jhweiss.de> for Mutt 1.5.13:
+ *
+ * C99 compliant snprintf(3) and vsnprintf(3) functions return the number
+ * of characters that would have been written to a sufficiently sized
+ * buffer (excluding the '\0'). The original code simply returned the
+ * length of the resulting output string, so that's been fixed.
+ *
+ * 1998-03-05 Michael Elkins <me@mutt.org> for Mutt 0.90.8:
+ *
+ * The original code assumed that both snprintf(3) and vsnprintf(3) were
+ * missing. Some systems only have snprintf(3) but not vsnprintf(3), so
+ * the code is now broken down under HAVE_SNPRINTF and HAVE_VSNPRINTF.
+ *
+ * 1998-01-27 Thomas Roessler <roessler@does-not-exist.org> for Mutt 0.89i:
+ *
+ * The PGP code was using unsigned hexadecimal formats. Unfortunately,
+ * unsigned formats simply didn't work.
+ *
+ * 1997-10-22 Brandon Long <blong@fiction.net> for Mutt 0.87.1:
+ *
+ * Ok, added some minimal floating point support, which means this probably
+ * requires libm on most operating systems. Don't yet support the exponent
+ * (e,E) and sigfig (g,G). Also, fmtint() was pretty badly broken, it just
+ * wasn't being exercised in ways which showed it, so that's been fixed.
+ * Also, formatted the code to Mutt conventions, and removed dead code left
+ * over from the original. Also, there is now a builtin-test, run with:
+ * gcc -DTEST_SNPRINTF -o snprintf snprintf.c -lm && ./snprintf
+ *
+ * 2996-09-15 Brandon Long <blong@fiction.net> for Mutt 0.43:
+ *
+ * This was ugly. It is still ugly. I opted out of floating point
+ * numbers, but the formatter understands just about everything from the
+ * normal C string format, at least as far as I can tell from the Solaris
+ * 2.5 printf(3S) man page.
+ */
+
+/*
+ * ToDo
+ *
+ * - Add wide character support.
+ * - Add support for "%a" and "%A" conversions.
+ * - Create test routines which predefine the expected results. Our test cases
+ * usually expose bugs in system implementations rather than in ours :-)
+ */
+
+/*
+ * Usage
+ *
+ * 1) The following preprocessor macros should be defined to 1 if the feature or
+ * file in question is available on the target system (by using Autoconf or
+ * other means), though basic functionality should be available as long as
+ * HAVE_STDARG_H and HAVE_STDLIB_H are defined correctly:
+ *
+ * HAVE_VSNPRINTF
+ * HAVE_SNPRINTF
+ * HAVE_VASPRINTF
+ * HAVE_ASPRINTF
+ * HAVE_STDARG_H
+ * HAVE_STDDEF_H
+ * HAVE_STDINT_H
+ * HAVE_STDLIB_H
+ * HAVE_INTTYPES_H
+ * HAVE_LOCALE_H
+ * HAVE_LOCALECONV
+ * HAVE_LCONV_DECIMAL_POINT
+ * HAVE_LCONV_THOUSANDS_SEP
+ * HAVE_LONG_DOUBLE
+ * HAVE_LONG_LONG_INT
+ * HAVE_UNSIGNED_LONG_LONG_INT
+ * HAVE_INTMAX_T
+ * HAVE_UINTMAX_T
+ * HAVE_UINTPTR_T
+ * HAVE_PTRDIFF_T
+ * HAVE_VA_COPY
+ * HAVE___VA_COPY
+ *
+ * 2) The calls to the functions which should be replaced must be redefined
+ * throughout the project files (by using Autoconf or other means):
+ *
+ * #define vsnprintf rpl_vsnprintf
+ * #define snprintf rpl_snprintf
+ * #define vasprintf rpl_vasprintf
+ * #define asprintf rpl_asprintf
+ *
+ * 3) The required replacement functions should be declared in some header file
+ * included throughout the project files:
+ *
+ * #if HAVE_CONFIG_H
+ * #include <config.h>
+ * #endif
+ * #if HAVE_STDARG_H
+ * #include <stdarg.h>
+ * #if !HAVE_VSNPRINTF
+ * int rpl_vsnprintf(char *, size_t, const char *, va_list);
+ * #endif
+ * #if !HAVE_SNPRINTF
+ * int rpl_snprintf(char *, size_t, const char *, ...);
+ * #endif
+ * #if !HAVE_VASPRINTF
+ * int rpl_vasprintf(char **, const char *, va_list);
+ * #endif
+ * #if !HAVE_ASPRINTF
+ * int rpl_asprintf(char **, const char *, ...);
+ * #endif
+ * #endif
+ *
+ * Autoconf macros for handling step 1 and step 2 are available at
+ * <http://www.jhweiss.de/software/snprintf.html>.
+ */
+
+#include "pipe/p_config.h"
+
+#if HAVE_CONFIG_H
+#include <config.h>
+#else
+#ifdef WIN32
+#define vsnprintf util_vsnprintf
+#define snprintf util_snprintf
+#define HAVE_VSNPRINTF 0
+#define HAVE_SNPRINTF 0
+#define HAVE_VASPRINTF 1 /* not needed */
+#define HAVE_ASPRINTF 1 /* not needed */
+#define HAVE_STDARG_H 1
+#define HAVE_STDDEF_H 1
+#define HAVE_STDINT_H 0
+#define HAVE_STDLIB_H 1
+#define HAVE_INTTYPES_H 0
+#define HAVE_LOCALE_H 0
+#define HAVE_LOCALECONV 0
+#define HAVE_LCONV_DECIMAL_POINT 0
+#define HAVE_LCONV_THOUSANDS_SEP 0
+#define HAVE_LONG_DOUBLE 0
+#define HAVE_LONG_LONG_INT 1
+#define HAVE_UNSIGNED_LONG_LONG_INT 1
+#define HAVE_INTMAX_T 0
+#define HAVE_UINTMAX_T 0
+#define HAVE_UINTPTR_T 1
+#define HAVE_PTRDIFF_T 1
+#define HAVE_VA_COPY 0
+#define HAVE___VA_COPY 0
+#else
+#define HAVE_VSNPRINTF 1
+#define HAVE_SNPRINTF 1
+#define HAVE_VASPRINTF 1
+#define HAVE_ASPRINTF 1
+#endif
+#endif /* HAVE_CONFIG_H */
+
+#if !HAVE_SNPRINTF || !HAVE_VSNPRINTF || !HAVE_ASPRINTF || !HAVE_VASPRINTF
+#include <stdio.h> /* For NULL, size_t, vsnprintf(3), and vasprintf(3). */
+#ifdef VA_START
+#undef VA_START
+#endif /* defined(VA_START) */
+#ifdef VA_SHIFT
+#undef VA_SHIFT
+#endif /* defined(VA_SHIFT) */
+#if HAVE_STDARG_H
+#include <stdarg.h>
+#define VA_START(ap, last) va_start(ap, last)
+#define VA_SHIFT(ap, value, type) /* No-op for ANSI C. */
+#else /* Assume <varargs.h> is available. */
+#include <varargs.h>
+#define VA_START(ap, last) va_start(ap) /* "last" is ignored. */
+#define VA_SHIFT(ap, value, type) value = va_arg(ap, type)
+#endif /* HAVE_STDARG_H */
+
+#if !HAVE_VASPRINTF
+#if HAVE_STDLIB_H
+#include <stdlib.h> /* For malloc(3). */
+#endif /* HAVE_STDLIB_H */
+#ifdef VA_COPY
+#undef VA_COPY
+#endif /* defined(VA_COPY) */
+#ifdef VA_END_COPY
+#undef VA_END_COPY
+#endif /* defined(VA_END_COPY) */
+#if HAVE_VA_COPY
+#define VA_COPY(dest, src) va_copy(dest, src)
+#define VA_END_COPY(ap) va_end(ap)
+#elif HAVE___VA_COPY
+#define VA_COPY(dest, src) __va_copy(dest, src)
+#define VA_END_COPY(ap) va_end(ap)
+#else
+#define VA_COPY(dest, src) (void)mymemcpy(&dest, &src, sizeof(va_list))
+#define VA_END_COPY(ap) /* No-op. */
+#define NEED_MYMEMCPY 1
+static void *mymemcpy(void *, void *, size_t);
+#endif /* HAVE_VA_COPY */
+#endif /* !HAVE_VASPRINTF */
+
+#if !HAVE_VSNPRINTF
+#include <limits.h> /* For *_MAX. */
+#if HAVE_INTTYPES_H
+#include <inttypes.h> /* For intmax_t (if not defined in <stdint.h>). */
+#endif /* HAVE_INTTYPES_H */
+#if HAVE_LOCALE_H
+#include <locale.h> /* For localeconv(3). */
+#endif /* HAVE_LOCALE_H */
+#if HAVE_STDDEF_H
+#include <stddef.h> /* For ptrdiff_t. */
+#endif /* HAVE_STDDEF_H */
+#if HAVE_STDINT_H
+#include <stdint.h> /* For intmax_t. */
+#endif /* HAVE_STDINT_H */
+
+/* Support for unsigned long long int. We may also need ULLONG_MAX. */
+#ifndef ULONG_MAX /* We may need ULONG_MAX as a fallback. */
+#ifdef UINT_MAX
+#define ULONG_MAX UINT_MAX
+#else
+#define ULONG_MAX INT_MAX
+#endif /* defined(UINT_MAX) */
+#endif /* !defined(ULONG_MAX) */
+#ifdef ULLONG
+#undef ULLONG
+#endif /* defined(ULLONG) */
+#if HAVE_UNSIGNED_LONG_LONG_INT
+#define ULLONG unsigned long long int
+#ifndef ULLONG_MAX
+#define ULLONG_MAX ULONG_MAX
+#endif /* !defined(ULLONG_MAX) */
+#else
+#define ULLONG unsigned long int
+#ifdef ULLONG_MAX
+#undef ULLONG_MAX
+#endif /* defined(ULLONG_MAX) */
+#define ULLONG_MAX ULONG_MAX
+#endif /* HAVE_LONG_LONG_INT */
+
+/* Support for uintmax_t. We also need UINTMAX_MAX. */
+#ifdef UINTMAX_T
+#undef UINTMAX_T
+#endif /* defined(UINTMAX_T) */
+#if HAVE_UINTMAX_T || defined(uintmax_t)
+#define UINTMAX_T uintmax_t
+#ifndef UINTMAX_MAX
+#define UINTMAX_MAX ULLONG_MAX
+#endif /* !defined(UINTMAX_MAX) */
+#else
+#define UINTMAX_T ULLONG
+#ifdef UINTMAX_MAX
+#undef UINTMAX_MAX
+#endif /* defined(UINTMAX_MAX) */
+#define UINTMAX_MAX ULLONG_MAX
+#endif /* HAVE_UINTMAX_T || defined(uintmax_t) */
+
+/* Support for long double. */
+#ifndef LDOUBLE
+#if HAVE_LONG_DOUBLE
+#define LDOUBLE long double
+#else
+#define LDOUBLE double
+#endif /* HAVE_LONG_DOUBLE */
+#endif /* !defined(LDOUBLE) */
+
+/* Support for long long int. */
+#ifndef LLONG
+#if HAVE_LONG_LONG_INT
+#define LLONG long long int
+#else
+#define LLONG long int
+#endif /* HAVE_LONG_LONG_INT */
+#endif /* !defined(LLONG) */
+
+/* Support for intmax_t. */
+#ifndef INTMAX_T
+#if HAVE_INTMAX_T || defined(intmax_t)
+#define INTMAX_T intmax_t
+#else
+#define INTMAX_T LLONG
+#endif /* HAVE_INTMAX_T || defined(intmax_t) */
+#endif /* !defined(INTMAX_T) */
+
+/* Support for uintptr_t. */
+#ifndef UINTPTR_T
+#if HAVE_UINTPTR_T || defined(uintptr_t)
+#define UINTPTR_T uintptr_t
+#else
+#define UINTPTR_T unsigned long int
+#endif /* HAVE_UINTPTR_T || defined(uintptr_t) */
+#endif /* !defined(UINTPTR_T) */
+
+/* WinCE5.0 does not have uintptr_t defined */
+#if (_WIN32_WCE < 600)
+#ifdef UINTPTR_T
+#undef UINTPTR_T
+#endif
+#define UINTPTR_T unsigned long int
+#endif
+
+
+/* Support for ptrdiff_t. */
+#ifndef PTRDIFF_T
+#if HAVE_PTRDIFF_T || defined(ptrdiff_t)
+#define PTRDIFF_T ptrdiff_t
+#else
+#define PTRDIFF_T long int
+#endif /* HAVE_PTRDIFF_T || defined(ptrdiff_t) */
+#endif /* !defined(PTRDIFF_T) */
+
+/*
+ * We need an unsigned integer type corresponding to ptrdiff_t (cf. C99:
+ * 7.19.6.1, 7). However, we'll simply use PTRDIFF_T and convert it to an
+ * unsigned type if necessary. This should work just fine in practice.
+ */
+#ifndef UPTRDIFF_T
+#define UPTRDIFF_T PTRDIFF_T
+#endif /* !defined(UPTRDIFF_T) */
+
+/*
+ * We need a signed integer type corresponding to size_t (cf. C99: 7.19.6.1, 7).
+ * However, we'll simply use size_t and convert it to a signed type if
+ * necessary. This should work just fine in practice.
+ */
+#ifndef SSIZE_T
+#define SSIZE_T size_t
+#endif /* !defined(SSIZE_T) */
+
+/* Either ERANGE or E2BIG should be available everywhere. */
+#ifndef ERANGE
+#define ERANGE E2BIG
+#endif /* !defined(ERANGE) */
+#ifndef EOVERFLOW
+#define EOVERFLOW ERANGE
+#endif /* !defined(EOVERFLOW) */
+
+/*
+ * Buffer size to hold the octal string representation of UINT128_MAX without
+ * nul-termination ("3777777777777777777777777777777777777777777").
+ */
+#ifdef MAX_CONVERT_LENGTH
+#undef MAX_CONVERT_LENGTH
+#endif /* defined(MAX_CONVERT_LENGTH) */
+#define MAX_CONVERT_LENGTH 43
+
+/* Format read states. */
+#define PRINT_S_DEFAULT 0
+#define PRINT_S_FLAGS 1
+#define PRINT_S_WIDTH 2
+#define PRINT_S_DOT 3
+#define PRINT_S_PRECISION 4
+#define PRINT_S_MOD 5
+#define PRINT_S_CONV 6
+
+/* Format flags. */
+#define PRINT_F_MINUS (1 << 0)
+#define PRINT_F_PLUS (1 << 1)
+#define PRINT_F_SPACE (1 << 2)
+#define PRINT_F_NUM (1 << 3)
+#define PRINT_F_ZERO (1 << 4)
+#define PRINT_F_QUOTE (1 << 5)
+#define PRINT_F_UP (1 << 6)
+#define PRINT_F_UNSIGNED (1 << 7)
+#define PRINT_F_TYPE_G (1 << 8)
+#define PRINT_F_TYPE_E (1 << 9)
+
+/* Conversion flags. */
+#define PRINT_C_CHAR 1
+#define PRINT_C_SHORT 2
+#define PRINT_C_LONG 3
+#define PRINT_C_LLONG 4
+#define PRINT_C_LDOUBLE 5
+#define PRINT_C_SIZE 6
+#define PRINT_C_PTRDIFF 7
+#define PRINT_C_INTMAX 8
+
+#ifndef MAX
+#define MAX(x, y) ((x >= y) ? x : y)
+#endif /* !defined(MAX) */
+#ifndef CHARTOINT
+#define CHARTOINT(ch) (ch - '0')
+#endif /* !defined(CHARTOINT) */
+#ifndef ISDIGIT
+#define ISDIGIT(ch) ('0' <= (unsigned char)ch && (unsigned char)ch <= '9')
+#endif /* !defined(ISDIGIT) */
+#ifndef ISNAN
+#define ISNAN(x) (x != x)
+#endif /* !defined(ISNAN) */
+#ifndef ISINF
+#define ISINF(x) (x != 0.0 && x + x == x)
+#endif /* !defined(ISINF) */
+
+#ifdef OUTCHAR
+#undef OUTCHAR
+#endif /* defined(OUTCHAR) */
+#define OUTCHAR(str, len, size, ch) \
+do { \
+ if (len + 1 < size) \
+ str[len] = ch; \
+ (len)++; \
+} while (/* CONSTCOND */ 0)
+
+static void fmtstr(char *, size_t *, size_t, const char *, int, int, int);
+static void fmtint(char *, size_t *, size_t, INTMAX_T, int, int, int, int);
+static void fmtflt(char *, size_t *, size_t, LDOUBLE, int, int, int, int *);
+static void printsep(char *, size_t *, size_t);
+static int getnumsep(int);
+static int getexponent(LDOUBLE);
+static int convert(UINTMAX_T, char *, size_t, int, int);
+static UINTMAX_T cast(LDOUBLE);
+static UINTMAX_T myround(LDOUBLE);
+static LDOUBLE mypow10(int);
+
+int
+util_vsnprintf(char *str, size_t size, const char *format, va_list args)
+{
+ LDOUBLE fvalue;
+ INTMAX_T value;
+ unsigned char cvalue;
+ const char *strvalue;
+ INTMAX_T *intmaxptr;
+ PTRDIFF_T *ptrdiffptr;
+ SSIZE_T *sizeptr;
+ LLONG *llongptr;
+ long int *longptr;
+ int *intptr;
+ short int *shortptr;
+ signed char *charptr;
+ size_t len = 0;
+ int overflow = 0;
+ int base = 0;
+ int cflags = 0;
+ int flags = 0;
+ int width = 0;
+ int precision = -1;
+ int state = PRINT_S_DEFAULT;
+ char ch = *format++;
+
+ /*
+ * C99 says: "If `n' is zero, nothing is written, and `s' may be a null
+ * pointer." (7.19.6.5, 2) We're forgiving and allow a NULL pointer
+ * even if a size larger than zero was specified. At least NetBSD's
+ * snprintf(3) does the same, as well as other versions of this file.
+ * (Though some of these versions will write to a non-NULL buffer even
+ * if a size of zero was specified, which violates the standard.)
+ */
+ if (str == NULL && size != 0)
+ size = 0;
+
+ while (ch != '\0')
+ switch (state) {
+ case PRINT_S_DEFAULT:
+ if (ch == '%')
+ state = PRINT_S_FLAGS;
+ else
+ OUTCHAR(str, len, size, ch);
+ ch = *format++;
+ break;
+ case PRINT_S_FLAGS:
+ switch (ch) {
+ case '-':
+ flags |= PRINT_F_MINUS;
+ ch = *format++;
+ break;
+ case '+':
+ flags |= PRINT_F_PLUS;
+ ch = *format++;
+ break;
+ case ' ':
+ flags |= PRINT_F_SPACE;
+ ch = *format++;
+ break;
+ case '#':
+ flags |= PRINT_F_NUM;
+ ch = *format++;
+ break;
+ case '0':
+ flags |= PRINT_F_ZERO;
+ ch = *format++;
+ break;
+ case '\'': /* SUSv2 flag (not in C99). */
+ flags |= PRINT_F_QUOTE;
+ ch = *format++;
+ break;
+ default:
+ state = PRINT_S_WIDTH;
+ break;
+ }
+ break;
+ case PRINT_S_WIDTH:
+ if (ISDIGIT(ch)) {
+ ch = CHARTOINT(ch);
+ if (width > (INT_MAX - ch) / 10) {
+ overflow = 1;
+ goto out;
+ }
+ width = 10 * width + ch;
+ ch = *format++;
+ } else if (ch == '*') {
+ /*
+ * C99 says: "A negative field width argument is
+ * taken as a `-' flag followed by a positive
+ * field width." (7.19.6.1, 5)
+ */
+ if ((width = va_arg(args, int)) < 0) {
+ flags |= PRINT_F_MINUS;
+ width = -width;
+ }
+ ch = *format++;
+ state = PRINT_S_DOT;
+ } else
+ state = PRINT_S_DOT;
+ break;
+ case PRINT_S_DOT:
+ if (ch == '.') {
+ state = PRINT_S_PRECISION;
+ ch = *format++;
+ } else
+ state = PRINT_S_MOD;
+ break;
+ case PRINT_S_PRECISION:
+ if (precision == -1)
+ precision = 0;
+ if (ISDIGIT(ch)) {
+ ch = CHARTOINT(ch);
+ if (precision > (INT_MAX - ch) / 10) {
+ overflow = 1;
+ goto out;
+ }
+ precision = 10 * precision + ch;
+ ch = *format++;
+ } else if (ch == '*') {
+ /*
+ * C99 says: "A negative precision argument is
+ * taken as if the precision were omitted."
+ * (7.19.6.1, 5)
+ */
+ if ((precision = va_arg(args, int)) < 0)
+ precision = -1;
+ ch = *format++;
+ state = PRINT_S_MOD;
+ } else
+ state = PRINT_S_MOD;
+ break;
+ case PRINT_S_MOD:
+ switch (ch) {
+ case 'h':
+ ch = *format++;
+ if (ch == 'h') { /* It's a char. */
+ ch = *format++;
+ cflags = PRINT_C_CHAR;
+ } else
+ cflags = PRINT_C_SHORT;
+ break;
+ case 'l':
+ ch = *format++;
+ if (ch == 'l') { /* It's a long long. */
+ ch = *format++;
+ cflags = PRINT_C_LLONG;
+ } else
+ cflags = PRINT_C_LONG;
+ break;
+ case 'L':
+ cflags = PRINT_C_LDOUBLE;
+ ch = *format++;
+ break;
+ case 'j':
+ cflags = PRINT_C_INTMAX;
+ ch = *format++;
+ break;
+ case 't':
+ cflags = PRINT_C_PTRDIFF;
+ ch = *format++;
+ break;
+ case 'z':
+ cflags = PRINT_C_SIZE;
+ ch = *format++;
+ break;
+ }
+ state = PRINT_S_CONV;
+ break;
+ case PRINT_S_CONV:
+ switch (ch) {
+ case 'd':
+ /* FALLTHROUGH */
+ case 'i':
+ switch (cflags) {
+ case PRINT_C_CHAR:
+ value = (signed char)va_arg(args, int);
+ break;
+ case PRINT_C_SHORT:
+ value = (short int)va_arg(args, int);
+ break;
+ case PRINT_C_LONG:
+ value = va_arg(args, long int);
+ break;
+ case PRINT_C_LLONG:
+ value = va_arg(args, LLONG);
+ break;
+ case PRINT_C_SIZE:
+ value = va_arg(args, SSIZE_T);
+ break;
+ case PRINT_C_INTMAX:
+ value = va_arg(args, INTMAX_T);
+ break;
+ case PRINT_C_PTRDIFF:
+ value = va_arg(args, PTRDIFF_T);
+ break;
+ default:
+ value = va_arg(args, int);
+ break;
+ }
+ fmtint(str, &len, size, value, 10, width,
+ precision, flags);
+ break;
+ case 'X':
+ flags |= PRINT_F_UP;
+ /* FALLTHROUGH */
+ case 'x':
+ base = 16;
+ /* FALLTHROUGH */
+ case 'o':
+ if (base == 0)
+ base = 8;
+ /* FALLTHROUGH */
+ case 'u':
+ if (base == 0)
+ base = 10;
+ flags |= PRINT_F_UNSIGNED;
+ switch (cflags) {
+ case PRINT_C_CHAR:
+ value = (unsigned char)va_arg(args,
+ unsigned int);
+ break;
+ case PRINT_C_SHORT:
+ value = (unsigned short int)va_arg(args,
+ unsigned int);
+ break;
+ case PRINT_C_LONG:
+ value = va_arg(args, unsigned long int);
+ break;
+ case PRINT_C_LLONG:
+ value = va_arg(args, ULLONG);
+ break;
+ case PRINT_C_SIZE:
+ value = va_arg(args, size_t);
+ break;
+ case PRINT_C_INTMAX:
+ value = va_arg(args, UINTMAX_T);
+ break;
+ case PRINT_C_PTRDIFF:
+ value = va_arg(args, UPTRDIFF_T);
+ break;
+ default:
+ value = va_arg(args, unsigned int);
+ break;
+ }
+ fmtint(str, &len, size, value, base, width,
+ precision, flags);
+ break;
+ case 'A':
+ /* Not yet supported, we'll use "%F". */
+ /* FALLTHROUGH */
+ case 'F':
+ flags |= PRINT_F_UP;
+ case 'a':
+ /* Not yet supported, we'll use "%f". */
+ /* FALLTHROUGH */
+ case 'f':
+ if (cflags == PRINT_C_LDOUBLE)
+ fvalue = va_arg(args, LDOUBLE);
+ else
+ fvalue = va_arg(args, double);
+ fmtflt(str, &len, size, fvalue, width,
+ precision, flags, &overflow);
+ if (overflow)
+ goto out;
+ break;
+ case 'E':
+ flags |= PRINT_F_UP;
+ /* FALLTHROUGH */
+ case 'e':
+ flags |= PRINT_F_TYPE_E;
+ if (cflags == PRINT_C_LDOUBLE)
+ fvalue = va_arg(args, LDOUBLE);
+ else
+ fvalue = va_arg(args, double);
+ fmtflt(str, &len, size, fvalue, width,
+ precision, flags, &overflow);
+ if (overflow)
+ goto out;
+ break;
+ case 'G':
+ flags |= PRINT_F_UP;
+ /* FALLTHROUGH */
+ case 'g':
+ flags |= PRINT_F_TYPE_G;
+ if (cflags == PRINT_C_LDOUBLE)
+ fvalue = va_arg(args, LDOUBLE);
+ else
+ fvalue = va_arg(args, double);
+ /*
+ * If the precision is zero, it is treated as
+ * one (cf. C99: 7.19.6.1, 8).
+ */
+ if (precision == 0)
+ precision = 1;
+ fmtflt(str, &len, size, fvalue, width,
+ precision, flags, &overflow);
+ if (overflow)
+ goto out;
+ break;
+ case 'c':
+ cvalue = (unsigned char)va_arg(args, int);
+ OUTCHAR(str, len, size, cvalue);
+ break;
+ case 's':
+ strvalue = va_arg(args, char *);
+ fmtstr(str, &len, size, strvalue, width,
+ precision, flags);
+ break;
+ case 'p':
+ /*
+ * C99 says: "The value of the pointer is
+ * converted to a sequence of printing
+ * characters, in an implementation-defined
+ * manner." (C99: 7.19.6.1, 8)
+ */
+ if ((strvalue = va_arg(args, void *)) == NULL)
+ /*
+ * We use the glibc format. BSD prints
+ * "0x0", SysV "0".
+ */
+ fmtstr(str, &len, size, "(nil)", width,
+ -1, flags);
+ else {
+ /*
+ * We use the BSD/glibc format. SysV
+ * omits the "0x" prefix (which we emit
+ * using the PRINT_F_NUM flag).
+ */
+ flags |= PRINT_F_NUM;
+ flags |= PRINT_F_UNSIGNED;
+ fmtint(str, &len, size,
+ (UINTPTR_T)strvalue, 16, width,
+ precision, flags);
+ }
+ break;
+ case 'n':
+ switch (cflags) {
+ case PRINT_C_CHAR:
+ charptr = va_arg(args, signed char *);
+ *charptr = (signed char)len;
+ break;
+ case PRINT_C_SHORT:
+ shortptr = va_arg(args, short int *);
+ *shortptr = (short int)len;
+ break;
+ case PRINT_C_LONG:
+ longptr = va_arg(args, long int *);
+ *longptr = (long int)len;
+ break;
+ case PRINT_C_LLONG:
+ llongptr = va_arg(args, LLONG *);
+ *llongptr = (LLONG)len;
+ break;
+ case PRINT_C_SIZE:
+ /*
+ * C99 says that with the "z" length
+ * modifier, "a following `n' conversion
+ * specifier applies to a pointer to a
+ * signed integer type corresponding to
+ * size_t argument." (7.19.6.1, 7)
+ */
+ sizeptr = va_arg(args, SSIZE_T *);
+ *sizeptr = len;
+ break;
+ case PRINT_C_INTMAX:
+ intmaxptr = va_arg(args, INTMAX_T *);
+ *intmaxptr = len;
+ break;
+ case PRINT_C_PTRDIFF:
+ ptrdiffptr = va_arg(args, PTRDIFF_T *);
+ *ptrdiffptr = len;
+ break;
+ default:
+ intptr = va_arg(args, int *);
+ *intptr = len;
+ break;
+ }
+ break;
+ case '%': /* Print a "%" character verbatim. */
+ OUTCHAR(str, len, size, ch);
+ break;
+ default: /* Skip other characters. */
+ break;
+ }
+ ch = *format++;
+ state = PRINT_S_DEFAULT;
+ base = cflags = flags = width = 0;
+ precision = -1;
+ break;
+ }
+out:
+ if (len < size)
+ str[len] = '\0';
+ else if (size > 0)
+ str[size - 1] = '\0';
+
+ if (overflow || len >= INT_MAX) {
+ return -1;
+ }
+ return (int)len;
+}
+
+static void
+fmtstr(char *str, size_t *len, size_t size, const char *value, int width,
+ int precision, int flags)
+{
+ int padlen, strln; /* Amount to pad. */
+ int noprecision = (precision == -1);
+
+ if (value == NULL) /* We're forgiving. */
+ value = "(null)";
+
+ /* If a precision was specified, don't read the string past it. */
+ for (strln = 0; value[strln] != '\0' &&
+ (noprecision || strln < precision); strln++)
+ continue;
+
+ if ((padlen = width - strln) < 0)
+ padlen = 0;
+ if (flags & PRINT_F_MINUS) /* Left justify. */
+ padlen = -padlen;
+
+ while (padlen > 0) { /* Leading spaces. */
+ OUTCHAR(str, *len, size, ' ');
+ padlen--;
+ }
+ while (*value != '\0' && (noprecision || precision-- > 0)) {
+ OUTCHAR(str, *len, size, *value);
+ value++;
+ }
+ while (padlen < 0) { /* Trailing spaces. */
+ OUTCHAR(str, *len, size, ' ');
+ padlen++;
+ }
+}
+
+static void
+fmtint(char *str, size_t *len, size_t size, INTMAX_T value, int base, int width,
+ int precision, int flags)
+{
+ UINTMAX_T uvalue;
+ char iconvert[MAX_CONVERT_LENGTH];
+ char sign = 0;
+ char hexprefix = 0;
+ int spadlen = 0; /* Amount to space pad. */
+ int zpadlen = 0; /* Amount to zero pad. */
+ int pos;
+ int separators = (flags & PRINT_F_QUOTE);
+ int noprecision = (precision == -1);
+
+ if (flags & PRINT_F_UNSIGNED)
+ uvalue = value;
+ else {
+ uvalue = (value >= 0) ? value : -value;
+ if (value < 0)
+ sign = '-';
+ else if (flags & PRINT_F_PLUS) /* Do a sign. */
+ sign = '+';
+ else if (flags & PRINT_F_SPACE)
+ sign = ' ';
+ }
+
+ pos = convert(uvalue, iconvert, sizeof(iconvert), base,
+ flags & PRINT_F_UP);
+
+ if (flags & PRINT_F_NUM && uvalue != 0) {
+ /*
+ * C99 says: "The result is converted to an `alternative form'.
+ * For `o' conversion, it increases the precision, if and only
+ * if necessary, to force the first digit of the result to be a
+ * zero (if the value and precision are both 0, a single 0 is
+ * printed). For `x' (or `X') conversion, a nonzero result has
+ * `0x' (or `0X') prefixed to it." (7.19.6.1, 6)
+ */
+ switch (base) {
+ case 8:
+ if (precision <= pos)
+ precision = pos + 1;
+ break;
+ case 16:
+ hexprefix = (flags & PRINT_F_UP) ? 'X' : 'x';
+ break;
+ }
+ }
+
+ if (separators) /* Get the number of group separators we'll print. */
+ separators = getnumsep(pos);
+
+ zpadlen = precision - pos - separators;
+ spadlen = width /* Minimum field width. */
+ - separators /* Number of separators. */
+ - MAX(precision, pos) /* Number of integer digits. */
+ - ((sign != 0) ? 1 : 0) /* Will we print a sign? */
+ - ((hexprefix != 0) ? 2 : 0); /* Will we print a prefix? */
+
+ if (zpadlen < 0)
+ zpadlen = 0;
+ if (spadlen < 0)
+ spadlen = 0;
+
+ /*
+ * C99 says: "If the `0' and `-' flags both appear, the `0' flag is
+ * ignored. For `d', `i', `o', `u', `x', and `X' conversions, if a
+ * precision is specified, the `0' flag is ignored." (7.19.6.1, 6)
+ */
+ if (flags & PRINT_F_MINUS) /* Left justify. */
+ spadlen = -spadlen;
+ else if (flags & PRINT_F_ZERO && noprecision) {
+ zpadlen += spadlen;
+ spadlen = 0;
+ }
+ while (spadlen > 0) { /* Leading spaces. */
+ OUTCHAR(str, *len, size, ' ');
+ spadlen--;
+ }
+ if (sign != 0) /* Sign. */
+ OUTCHAR(str, *len, size, sign);
+ if (hexprefix != 0) { /* A "0x" or "0X" prefix. */
+ OUTCHAR(str, *len, size, '0');
+ OUTCHAR(str, *len, size, hexprefix);
+ }
+ while (zpadlen > 0) { /* Leading zeros. */
+ OUTCHAR(str, *len, size, '0');
+ zpadlen--;
+ }
+ while (pos > 0) { /* The actual digits. */
+ pos--;
+ OUTCHAR(str, *len, size, iconvert[pos]);
+ if (separators > 0 && pos > 0 && pos % 3 == 0)
+ printsep(str, len, size);
+ }
+ while (spadlen < 0) { /* Trailing spaces. */
+ OUTCHAR(str, *len, size, ' ');
+ spadlen++;
+ }
+}
+
+static void
+fmtflt(char *str, size_t *len, size_t size, LDOUBLE fvalue, int width,
+ int precision, int flags, int *overflow)
+{
+ LDOUBLE ufvalue;
+ UINTMAX_T intpart;
+ UINTMAX_T fracpart;
+ UINTMAX_T mask;
+ const char *infnan = NULL;
+ char iconvert[MAX_CONVERT_LENGTH];
+ char fconvert[MAX_CONVERT_LENGTH];
+ char econvert[4]; /* "e-12" (without nul-termination). */
+ char esign = 0;
+ char sign = 0;
+ int leadfraczeros = 0;
+ int exponent = 0;
+ int emitpoint = 0;
+ int omitzeros = 0;
+ int omitcount = 0;
+ int padlen = 0;
+ int epos = 0;
+ int fpos = 0;
+ int ipos = 0;
+ int separators = (flags & PRINT_F_QUOTE);
+ int estyle = (flags & PRINT_F_TYPE_E);
+#if HAVE_LOCALECONV && HAVE_LCONV_DECIMAL_POINT
+ struct lconv *lc = localeconv();
+#endif /* HAVE_LOCALECONV && HAVE_LCONV_DECIMAL_POINT */
+
+ /*
+ * AIX' man page says the default is 0, but C99 and at least Solaris'
+ * and NetBSD's man pages say the default is 6, and sprintf(3) on AIX
+ * defaults to 6.
+ */
+ if (precision == -1)
+ precision = 6;
+
+ if (fvalue < 0.0)
+ sign = '-';
+ else if (flags & PRINT_F_PLUS) /* Do a sign. */
+ sign = '+';
+ else if (flags & PRINT_F_SPACE)
+ sign = ' ';
+
+ if (ISNAN(fvalue))
+ infnan = (flags & PRINT_F_UP) ? "NAN" : "nan";
+ else if (ISINF(fvalue))
+ infnan = (flags & PRINT_F_UP) ? "INF" : "inf";
+
+ if (infnan != NULL) {
+ if (sign != 0)
+ iconvert[ipos++] = sign;
+ while (*infnan != '\0')
+ iconvert[ipos++] = *infnan++;
+ fmtstr(str, len, size, iconvert, width, ipos, flags);
+ return;
+ }
+
+ /* "%e" (or "%E") or "%g" (or "%G") conversion. */
+ if (flags & PRINT_F_TYPE_E || flags & PRINT_F_TYPE_G) {
+ if (flags & PRINT_F_TYPE_G) {
+ /*
+ * For "%g" (and "%G") conversions, the precision
+ * specifies the number of significant digits, which
+ * includes the digits in the integer part. The
+ * conversion will or will not be using "e-style" (like
+ * "%e" or "%E" conversions) depending on the precision
+ * and on the exponent. However, the exponent can be
+ * affected by rounding the converted value, so we'll
+ * leave this decision for later. Until then, we'll
+ * assume that we're going to do an "e-style" conversion
+ * (in order to get the exponent calculated). For
+ * "e-style", the precision must be decremented by one.
+ */
+ precision--;
+ /*
+ * For "%g" (and "%G") conversions, trailing zeros are
+ * removed from the fractional portion of the result
+ * unless the "#" flag was specified.
+ */
+ if (!(flags & PRINT_F_NUM))
+ omitzeros = 1;
+ }
+ exponent = getexponent(fvalue);
+ estyle = 1;
+ }
+
+again:
+ /*
+ * Sorry, we only support 9, 19, or 38 digits (that is, the number of
+ * digits of the 32-bit, the 64-bit, or the 128-bit UINTMAX_MAX value
+ * minus one) past the decimal point due to our conversion method.
+ */
+ switch (sizeof(UINTMAX_T)) {
+ case 16:
+ if (precision > 38)
+ precision = 38;
+ break;
+ case 8:
+ if (precision > 19)
+ precision = 19;
+ break;
+ default:
+ if (precision > 9)
+ precision = 9;
+ break;
+ }
+
+ ufvalue = (fvalue >= 0.0) ? fvalue : -fvalue;
+ if (estyle) /* We want exactly one integer digit. */
+ ufvalue /= mypow10(exponent);
+
+ if ((intpart = cast(ufvalue)) == UINTMAX_MAX) {
+ *overflow = 1;
+ return;
+ }
+
+ /*
+ * Factor of ten with the number of digits needed for the fractional
+ * part. For example, if the precision is 3, the mask will be 1000.
+ */
+#if defined(PIPE_SUBSYSTEM_WINDOWS_MINIPORT)
+ mask = (unsigned long)mypow10(precision);
+#else
+ mask = (UINTMAX_T)mypow10(precision);
+#endif
+ /*
+ * We "cheat" by converting the fractional part to integer by
+ * multiplying by a factor of ten.
+ */
+ if ((fracpart = myround(mask * (ufvalue - intpart))) >= mask) {
+ /*
+ * For example, ufvalue = 2.99962, intpart = 2, and mask = 1000
+ * (because precision = 3). Now, myround(1000 * 0.99962) will
+ * return 1000. So, the integer part must be incremented by one
+ * and the fractional part must be set to zero.
+ */
+ intpart++;
+ fracpart = 0;
+ if (estyle && intpart == 10) {
+ /*
+ * The value was rounded up to ten, but we only want one
+ * integer digit if using "e-style". So, the integer
+ * part must be set to one and the exponent must be
+ * incremented by one.
+ */
+ intpart = 1;
+ exponent++;
+ }
+ }
+
+ /*
+ * Now that we know the real exponent, we can check whether or not to
+ * use "e-style" for "%g" (and "%G") conversions. If we don't need
+ * "e-style", the precision must be adjusted and the integer and
+ * fractional parts must be recalculated from the original value.
+ *
+ * C99 says: "Let P equal the precision if nonzero, 6 if the precision
+ * is omitted, or 1 if the precision is zero. Then, if a conversion
+ * with style `E' would have an exponent of X:
+ *
+ * - if P > X >= -4, the conversion is with style `f' (or `F') and
+ * precision P - (X + 1).
+ *
+ * - otherwise, the conversion is with style `e' (or `E') and precision
+ * P - 1." (7.19.6.1, 8)
+ *
+ * Note that we had decremented the precision by one.
+ */
+ if (flags & PRINT_F_TYPE_G && estyle &&
+ precision + 1 > exponent && exponent >= -4) {
+ precision -= exponent;
+ estyle = 0;
+ goto again;
+ }
+
+ if (estyle) {
+ if (exponent < 0) {
+ exponent = -exponent;
+ esign = '-';
+ } else
+ esign = '+';
+
+ /*
+ * Convert the exponent. The sizeof(econvert) is 4. So, the
+ * econvert buffer can hold e.g. "e+99" and "e-99". We don't
+ * support an exponent which contains more than two digits.
+ * Therefore, the following stores are safe.
+ */
+ epos = convert(exponent, econvert, 2, 10, 0);
+ /*
+ * C99 says: "The exponent always contains at least two digits,
+ * and only as many more digits as necessary to represent the
+ * exponent." (7.19.6.1, 8)
+ */
+ if (epos == 1)
+ econvert[epos++] = '0';
+ econvert[epos++] = esign;
+ econvert[epos++] = (flags & PRINT_F_UP) ? 'E' : 'e';
+ }
+
+ /* Convert the integer part and the fractional part. */
+ ipos = convert(intpart, iconvert, sizeof(iconvert), 10, 0);
+ if (fracpart != 0) /* convert() would return 1 if fracpart == 0. */
+ fpos = convert(fracpart, fconvert, sizeof(fconvert), 10, 0);
+
+ leadfraczeros = precision - fpos;
+
+ if (omitzeros) {
+ if (fpos > 0) /* Omit trailing fractional part zeros. */
+ while (omitcount < fpos && fconvert[omitcount] == '0')
+ omitcount++;
+ else { /* The fractional part is zero, omit it completely. */
+ omitcount = precision;
+ leadfraczeros = 0;
+ }
+ precision -= omitcount;
+ }
+
+ /*
+ * Print a decimal point if either the fractional part is non-zero
+ * and/or the "#" flag was specified.
+ */
+ if (precision > 0 || flags & PRINT_F_NUM)
+ emitpoint = 1;
+ if (separators) /* Get the number of group separators we'll print. */
+ separators = getnumsep(ipos);
+
+ padlen = width /* Minimum field width. */
+ - ipos /* Number of integer digits. */
+ - epos /* Number of exponent characters. */
+ - precision /* Number of fractional digits. */
+ - separators /* Number of group separators. */
+ - (emitpoint ? 1 : 0) /* Will we print a decimal point? */
+ - ((sign != 0) ? 1 : 0); /* Will we print a sign character? */
+
+ if (padlen < 0)
+ padlen = 0;
+
+ /*
+ * C99 says: "If the `0' and `-' flags both appear, the `0' flag is
+ * ignored." (7.19.6.1, 6)
+ */
+ if (flags & PRINT_F_MINUS) /* Left justifty. */
+ padlen = -padlen;
+ else if (flags & PRINT_F_ZERO && padlen > 0) {
+ if (sign != 0) { /* Sign. */
+ OUTCHAR(str, *len, size, sign);
+ sign = 0;
+ }
+ while (padlen > 0) { /* Leading zeros. */
+ OUTCHAR(str, *len, size, '0');
+ padlen--;
+ }
+ }
+ while (padlen > 0) { /* Leading spaces. */
+ OUTCHAR(str, *len, size, ' ');
+ padlen--;
+ }
+ if (sign != 0) /* Sign. */
+ OUTCHAR(str, *len, size, sign);
+ while (ipos > 0) { /* Integer part. */
+ ipos--;
+ OUTCHAR(str, *len, size, iconvert[ipos]);
+ if (separators > 0 && ipos > 0 && ipos % 3 == 0)
+ printsep(str, len, size);
+ }
+ if (emitpoint) { /* Decimal point. */
+#if HAVE_LOCALECONV && HAVE_LCONV_DECIMAL_POINT
+ if (lc->decimal_point != NULL && *lc->decimal_point != '\0')
+ OUTCHAR(str, *len, size, *lc->decimal_point);
+ else /* We'll always print some decimal point character. */
+#endif /* HAVE_LOCALECONV && HAVE_LCONV_DECIMAL_POINT */
+ OUTCHAR(str, *len, size, '.');
+ }
+ while (leadfraczeros > 0) { /* Leading fractional part zeros. */
+ OUTCHAR(str, *len, size, '0');
+ leadfraczeros--;
+ }
+ while (fpos > omitcount) { /* The remaining fractional part. */
+ fpos--;
+ OUTCHAR(str, *len, size, fconvert[fpos]);
+ }
+ while (epos > 0) { /* Exponent. */
+ epos--;
+ OUTCHAR(str, *len, size, econvert[epos]);
+ }
+ while (padlen < 0) { /* Trailing spaces. */
+ OUTCHAR(str, *len, size, ' ');
+ padlen++;
+ }
+}
+
+static void
+printsep(char *str, size_t *len, size_t size)
+{
+#if HAVE_LOCALECONV && HAVE_LCONV_THOUSANDS_SEP
+ struct lconv *lc = localeconv();
+ int i;
+
+ if (lc->thousands_sep != NULL)
+ for (i = 0; lc->thousands_sep[i] != '\0'; i++)
+ OUTCHAR(str, *len, size, lc->thousands_sep[i]);
+ else
+#endif /* HAVE_LOCALECONV && HAVE_LCONV_THOUSANDS_SEP */
+ OUTCHAR(str, *len, size, ',');
+}
+
+static int
+getnumsep(int digits)
+{
+ int separators = (digits - ((digits % 3 == 0) ? 1 : 0)) / 3;
+#if HAVE_LOCALECONV && HAVE_LCONV_THOUSANDS_SEP
+ int strln;
+ struct lconv *lc = localeconv();
+
+ /* We support an arbitrary separator length (including zero). */
+ if (lc->thousands_sep != NULL) {
+ for (strln = 0; lc->thousands_sep[strln] != '\0'; strln++)
+ continue;
+ separators *= strln;
+ }
+#endif /* HAVE_LOCALECONV && HAVE_LCONV_THOUSANDS_SEP */
+ return separators;
+}
+
+static int
+getexponent(LDOUBLE value)
+{
+ LDOUBLE tmp = (value >= 0.0) ? value : -value;
+ int exponent = 0;
+
+ /*
+ * We check for 99 > exponent > -99 in order to work around possible
+ * endless loops which could happen (at least) in the second loop (at
+ * least) if we're called with an infinite value. However, we checked
+ * for infinity before calling this function using our ISINF() macro, so
+ * this might be somewhat paranoid.
+ */
+ while (tmp < 1.0 && tmp > 0.0 && --exponent > -99)
+ tmp *= 10;
+ while (tmp >= 10.0 && ++exponent < 99)
+ tmp /= 10;
+
+ return exponent;
+}
+
+static int
+convert(UINTMAX_T value, char *buf, size_t size, int base, int caps)
+{
+ const char *digits = caps ? "0123456789ABCDEF" : "0123456789abcdef";
+ size_t pos = 0;
+
+ /* We return an unterminated buffer with the digits in reverse order. */
+ do {
+ buf[pos++] = digits[value % base];
+ value /= base;
+ } while (value != 0 && pos < size);
+
+ return (int)pos;
+}
+
+static UINTMAX_T
+cast(LDOUBLE value)
+{
+ UINTMAX_T result;
+
+ /*
+ * We check for ">=" and not for ">" because if UINTMAX_MAX cannot be
+ * represented exactly as an LDOUBLE value (but is less than LDBL_MAX),
+ * it may be increased to the nearest higher representable value for the
+ * comparison (cf. C99: 6.3.1.4, 2). It might then equal the LDOUBLE
+ * value although converting the latter to UINTMAX_T would overflow.
+ */
+ if (value >= UINTMAX_MAX)
+ return UINTMAX_MAX;
+
+#if defined(PIPE_SUBSYSTEM_WINDOWS_MINIPORT)
+ result = (unsigned long)value;
+#else
+ result = (UINTMAX_T)value;
+#endif
+ /*
+ * At least on NetBSD/sparc64 3.0.2 and 4.99.30, casting long double to
+ * an integer type converts e.g. 1.9 to 2 instead of 1 (which violates
+ * the standard). Sigh.
+ */
+ return (result <= value) ? result : result - 1;
+}
+
+static UINTMAX_T
+myround(LDOUBLE value)
+{
+ UINTMAX_T intpart = cast(value);
+
+ return ((value -= intpart) < 0.5) ? intpart : intpart + 1;
+}
+
+static LDOUBLE
+mypow10(int exponent)
+{
+ LDOUBLE result = 1;
+
+ while (exponent > 0) {
+ result *= 10;
+ exponent--;
+ }
+ while (exponent < 0) {
+ result /= 10;
+ exponent++;
+ }
+ return result;
+}
+#endif /* !HAVE_VSNPRINTF */
+
+#if !HAVE_VASPRINTF
+#if NEED_MYMEMCPY
+void *
+mymemcpy(void *dst, void *src, size_t len)
+{
+ const char *from = src;
+ char *to = dst;
+
+ /* No need for optimization, we use this only to replace va_copy(3). */
+ while (len-- > 0)
+ *to++ = *from++;
+ return dst;
+}
+#endif /* NEED_MYMEMCPY */
+
+int
+util_vasprintf(char **ret, const char *format, va_list ap)
+{
+ size_t size;
+ int len;
+ va_list aq;
+
+ VA_COPY(aq, ap);
+ len = vsnprintf(NULL, 0, format, aq);
+ VA_END_COPY(aq);
+ if (len < 0 || (*ret = malloc(size = len + 1)) == NULL)
+ return -1;
+ return vsnprintf(*ret, size, format, ap);
+}
+#endif /* !HAVE_VASPRINTF */
+
+#if !HAVE_SNPRINTF
+#if HAVE_STDARG_H
+int
+util_snprintf(char *str, size_t size, const char *format, ...)
+#else
+int
+util_snprintf(va_alist) va_dcl
+#endif /* HAVE_STDARG_H */
+{
+#if !HAVE_STDARG_H
+ char *str;
+ size_t size;
+ char *format;
+#endif /* HAVE_STDARG_H */
+ va_list ap;
+ int len;
+
+ VA_START(ap, format);
+ VA_SHIFT(ap, str, char *);
+ VA_SHIFT(ap, size, size_t);
+ VA_SHIFT(ap, format, const char *);
+ len = vsnprintf(str, size, format, ap);
+ va_end(ap);
+ return len;
+}
+#endif /* !HAVE_SNPRINTF */
+
+#if !HAVE_ASPRINTF
+#if HAVE_STDARG_H
+int
+util_asprintf(char **ret, const char *format, ...)
+#else
+int
+util_asprintf(va_alist) va_dcl
+#endif /* HAVE_STDARG_H */
+{
+#if !HAVE_STDARG_H
+ char **ret;
+ char *format;
+#endif /* HAVE_STDARG_H */
+ va_list ap;
+ int len;
+
+ VA_START(ap, format);
+ VA_SHIFT(ap, ret, char **);
+ VA_SHIFT(ap, format, const char *);
+ len = vasprintf(ret, format, ap);
+ va_end(ap);
+ return len;
+}
+#endif /* !HAVE_ASPRINTF */
+#else /* Dummy declaration to avoid empty translation unit warnings. */
+int main(void);
+#endif /* !HAVE_SNPRINTF || !HAVE_VSNPRINTF || !HAVE_ASPRINTF || [...] */
+
+
+/* vim: set joinspaces textwidth=80: */
diff --git a/src/gallium/auxiliary/util/u_sse.h b/src/gallium/auxiliary/util/u_sse.h
new file mode 100644
index 00000000000..e2a8491e62c
--- /dev/null
+++ b/src/gallium/auxiliary/util/u_sse.h
@@ -0,0 +1,77 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * @file
+ * SSE intrinsics portability header.
+ *
+ * Although the SSE intrinsics are support by all modern x86 and x86-64
+ * compilers, there are some intrisincs missing in some implementations
+ * (especially older MSVC versions). This header abstracts that away.
+ */
+
+#ifndef U_SSE_H_
+#define U_SSE_H_
+
+#include "pipe/p_config.h"
+
+#if defined(PIPE_ARCH_SSE)
+
+#include <xmmintrin.h>
+#include <emmintrin.h>
+
+
+/* MSVC before VC8 does not support the _mm_castxxx_yyy */
+#if defined(_MSC_VER) && _MSC_VER < 1500
+
+union __declspec(align(16)) m128_types {
+ __m128 m128;
+ __m128i m128i;
+ __m128d m128d;
+};
+
+static __inline __m128
+_mm_castsi128_ps(__m128i a)
+{
+ union m128_types u;
+ u.m128i = a;
+ return u.m128;
+}
+
+static __inline __m128i
+_mm_castps_si128(__m128 a)
+{
+ union m128_types u;
+ u.m128 = a;
+ return u.m128i;
+}
+
+#endif /* defined(_MSC_VER) && _MSC_VER < 1500 */
+
+#endif /* PIPE_ARCH_X86 || PIPE_ARCH_X86_64 */
+
+#endif /* U_SSE_H_ */
diff --git a/src/gallium/auxiliary/util/u_stream.h b/src/gallium/auxiliary/util/u_stream.h
new file mode 100644
index 00000000000..a9d0f0121a6
--- /dev/null
+++ b/src/gallium/auxiliary/util/u_stream.h
@@ -0,0 +1,61 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * @file
+ * Cross-platform sequential access stream abstraction.
+ */
+
+#ifndef U_STREAM_H
+#define U_STREAM_H
+
+
+#include "pipe/p_compiler.h"
+
+
+struct util_stream;
+
+
+/**
+ * Create a stream
+ * @param filename relative or absolute path (necessary for windows)
+ * @param optional maximum file size (0 for a growable size).
+ */
+struct util_stream *
+util_stream_create(const char *filename, size_t max_size);
+
+boolean
+util_stream_write(struct util_stream *stream, const void *data, size_t size);
+
+void
+util_stream_flush(struct util_stream *stream);
+
+void
+util_stream_close(struct util_stream *stream);
+
+
+#endif /* U_STREAM_H */
diff --git a/src/gallium/auxiliary/util/u_stream_stdc.c b/src/gallium/auxiliary/util/u_stream_stdc.c
new file mode 100644
index 00000000000..ca80bef0f3d
--- /dev/null
+++ b/src/gallium/auxiliary/util/u_stream_stdc.c
@@ -0,0 +1,106 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * @file
+ * Stream implementation based on the Standard C Library.
+ */
+
+#include "pipe/p_config.h"
+
+#if defined(PIPE_OS_LINUX) || defined(PIPE_SUBSYSTEM_WINDOWS_USER)
+
+#include <stdio.h>
+
+#include "util/u_memory.h"
+
+#include "u_stream.h"
+
+
+struct util_stream
+{
+ FILE *file;
+};
+
+
+struct util_stream *
+util_stream_create(const char *filename, size_t max_size)
+{
+ struct util_stream *stream;
+
+ (void)max_size;
+
+ stream = CALLOC_STRUCT(util_stream);
+ if(!stream)
+ goto error1;
+
+ stream->file = fopen(filename, "w");
+ if(!stream->file)
+ goto error2;
+
+ return stream;
+
+error2:
+ FREE(stream);
+error1:
+ return NULL;
+}
+
+
+boolean
+util_stream_write(struct util_stream *stream, const void *data, size_t size)
+{
+ if(!stream)
+ return FALSE;
+
+ return fwrite(data, size, 1, stream->file) == size ? TRUE : FALSE;
+}
+
+
+void
+util_stream_flush(struct util_stream *stream)
+{
+ if(!stream)
+ return;
+
+ fflush(stream->file);
+}
+
+
+void
+util_stream_close(struct util_stream *stream)
+{
+ if(!stream)
+ return;
+
+ fclose(stream->file);
+
+ FREE(stream);
+}
+
+
+#endif
diff --git a/src/gallium/auxiliary/util/u_stream_wd.c b/src/gallium/auxiliary/util/u_stream_wd.c
new file mode 100644
index 00000000000..864489e7755
--- /dev/null
+++ b/src/gallium/auxiliary/util/u_stream_wd.c
@@ -0,0 +1,224 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * @file
+ * Stream implementation for the Windows Display driver.
+ */
+
+#include "pipe/p_config.h"
+
+#if defined(PIPE_SUBSYSTEM_WINDOWS_DISPLAY)
+
+#include <windows.h>
+#include <winddi.h>
+
+#include "util/u_memory.h"
+#include "util/u_string.h"
+
+#include "u_stream.h"
+
+
+#define MAP_FILE_SIZE (4*1024*1024)
+
+
+struct util_stream
+{
+ char filename[MAX_PATH + 1];
+ WCHAR wFileName[MAX_PATH + 1];
+ boolean growable;
+ size_t map_size;
+ ULONG_PTR iFile;
+ char *pMap;
+ size_t written;
+ unsigned suffix;
+};
+
+
+static INLINE boolean
+util_stream_map(struct util_stream *stream)
+{
+ ULONG BytesInUnicodeString;
+ static char filename[MAX_PATH + 1];
+ unsigned filename_len;
+
+ if(stream->growable)
+ filename_len = util_snprintf(filename,
+ sizeof(filename),
+ "%s.%04x",
+ stream->filename,
+ stream->suffix++);
+ else
+ filename_len = util_snprintf(filename,
+ sizeof(filename),
+ "%s",
+ stream->filename);
+
+ EngMultiByteToUnicodeN(
+ stream->wFileName,
+ sizeof(stream->wFileName),
+ &BytesInUnicodeString,
+ filename,
+ filename_len);
+
+ stream->pMap = EngMapFile(stream->wFileName, stream->map_size, &stream->iFile);
+ if(!stream->pMap)
+ return FALSE;
+
+ memset(stream->pMap, 0, stream->map_size);
+ stream->written = 0;
+
+ return TRUE;
+}
+
+
+static INLINE void
+util_stream_unmap(struct util_stream *stream)
+{
+ EngUnmapFile(stream->iFile);
+ if(stream->written < stream->map_size) {
+ /* Truncate file size */
+ stream->pMap = EngMapFile(stream->wFileName, stream->written, &stream->iFile);
+ if(stream->pMap)
+ EngUnmapFile(stream->iFile);
+ }
+
+ stream->pMap = NULL;
+}
+
+
+static INLINE void
+util_stream_full_qualified_filename(char *dst, size_t size, const char *src)
+{
+ boolean need_drive, need_root;
+
+ if((('A' <= src[0] && src[0] <= 'Z') || ('a' <= src[0] && src[0] <= 'z')) && src[1] == ':') {
+ need_drive = FALSE;
+ need_root = src[2] == '\\' ? FALSE : TRUE;
+ }
+ else {
+ need_drive = TRUE;
+ need_root = src[0] == '\\' ? FALSE : TRUE;
+ }
+
+ util_snprintf(dst, size,
+ "\\??\\%s%s%s",
+ need_drive ? "C:" : "",
+ need_root ? "\\" : "",
+ src);
+}
+
+
+struct util_stream *
+util_stream_create(const char *filename, size_t max_size)
+{
+ struct util_stream *stream;
+
+ stream = CALLOC_STRUCT(util_stream);
+ if(!stream)
+ goto error1;
+
+ util_stream_full_qualified_filename(stream->filename,
+ sizeof(stream->filename),
+ filename);
+
+ if(max_size) {
+ stream->growable = FALSE;
+ stream->map_size = max_size;
+ }
+ else {
+ stream->growable = TRUE;
+ stream->map_size = MAP_FILE_SIZE;
+ }
+
+ if(!util_stream_map(stream))
+ goto error2;
+
+ return stream;
+
+error2:
+ FREE(stream);
+error1:
+ return NULL;
+}
+
+
+static INLINE void
+util_stream_copy(struct util_stream *stream, const char *data, size_t size)
+{
+ assert(stream->written + size <= stream->map_size);
+ memcpy(stream->pMap + stream->written, data, size);
+ stream->written += size;
+}
+
+
+boolean
+util_stream_write(struct util_stream *stream, const void *data, size_t size)
+{
+ if(!stream)
+ return FALSE;
+
+ if(!stream->pMap)
+ return FALSE;
+
+ while(stream->written + size > stream->map_size) {
+ size_t step = stream->map_size - stream->written;
+ util_stream_copy(stream, data, step);
+ data = (const char *)data + step;
+ size -= step;
+
+ util_stream_unmap(stream);
+ if(!stream->growable || !util_stream_map(stream))
+ return FALSE;
+ }
+
+ util_stream_copy(stream, data, size);
+
+ return TRUE;
+}
+
+
+void
+util_stream_flush(struct util_stream *stream)
+{
+ (void)stream;
+}
+
+
+void
+util_stream_close(struct util_stream *stream)
+{
+ if(!stream)
+ return;
+
+ util_stream_unmap(stream);
+
+ FREE(stream);
+}
+
+
+#endif
diff --git a/src/gallium/auxiliary/util/u_string.h b/src/gallium/auxiliary/util/u_string.h
new file mode 100644
index 00000000000..08c89bbf770
--- /dev/null
+++ b/src/gallium/auxiliary/util/u_string.h
@@ -0,0 +1,220 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * @file
+ * Platform independent functions for string manipulation.
+ *
+ * @author Jose Fonseca <jrfonseca@tungstengraphics.com>
+ */
+
+#ifndef U_STRING_H_
+#define U_STRING_H_
+
+#if !defined(WIN32) && !defined(XF86_LIBC_H)
+#include <stdio.h>
+#endif
+#include <stddef.h>
+#include <stdarg.h>
+
+#include "pipe/p_compiler.h"
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+#ifdef WIN32
+
+int util_vsnprintf(char *, size_t, const char *, va_list);
+int util_snprintf(char *str, size_t size, const char *format, ...);
+
+static INLINE void
+util_vsprintf(char *str, const char *format, va_list ap)
+{
+ util_vsnprintf(str, (size_t)-1, format, ap);
+}
+
+static INLINE void
+util_sprintf(char *str, const char *format, ...)
+{
+ va_list ap;
+ va_start(ap, format);
+ util_vsnprintf(str, (size_t)-1, format, ap);
+ va_end(ap);
+}
+
+static INLINE char *
+util_strchr(const char *s, char c)
+{
+ while(*s) {
+ if(*s == c)
+ return (char *)s;
+ ++s;
+ }
+ return NULL;
+}
+
+static INLINE char*
+util_strncat(char *dst, const char *src, size_t n)
+{
+ char *p = dst + strlen(dst);
+ const char *q = src;
+ size_t i;
+
+ for (i = 0; i < n && *q != '\0'; ++i)
+ *p++ = *q++;
+ *p = '\0';
+
+ return dst;
+}
+
+static INLINE int
+util_strcmp(const char *s1, const char *s2)
+{
+ unsigned char u1, u2;
+
+ while (1) {
+ u1 = (unsigned char) *s1++;
+ u2 = (unsigned char) *s2++;
+ if (u1 != u2)
+ return u1 - u2;
+ if (u1 == '\0')
+ return 0;
+ }
+ return 0;
+}
+
+static INLINE int
+util_strncmp(const char *s1, const char *s2, size_t n)
+{
+ unsigned char u1, u2;
+
+ while (n-- > 0) {
+ u1 = (unsigned char) *s1++;
+ u2 = (unsigned char) *s2++;
+ if (u1 != u2)
+ return u1 - u2;
+ if (u1 == '\0')
+ return 0;
+ }
+ return 0;
+}
+
+static INLINE char *
+util_strstr(const char *haystack, const char *needle)
+{
+ const char *p = haystack;
+ int len = strlen(needle);
+
+ for (; (p = util_strchr(p, *needle)) != 0; p++) {
+ if (util_strncmp(p, needle, len) == 0) {
+ return (char *)p;
+ }
+ }
+ return NULL;
+}
+
+static INLINE void *
+util_memmove(void *dest, const void *src, size_t n)
+{
+ char *p = (char *)dest;
+ const char *q = (const char *)src;
+ if (dest < src) {
+ while (n--)
+ *p++ = *q++;
+ }
+ else
+ {
+ p += n;
+ q += n;
+ while (n--)
+ *--p = *--q;
+ }
+ return dest;
+}
+
+
+#else
+
+#define util_vsnprintf vsnprintf
+#define util_snprintf snprintf
+#define util_vsprintf vsprintf
+#define util_sprintf sprintf
+#define util_strchr strchr
+#define util_strcmp strcmp
+#define util_strncmp strncmp
+#define util_strncat strncat
+#define util_strstr strstr
+#define util_memmove memmove
+
+#endif
+
+
+/**
+ * Printable string buffer
+ */
+struct util_strbuf
+{
+ char *str;
+ char *ptr;
+ size_t left;
+};
+
+
+static INLINE void
+util_strbuf_init(struct util_strbuf *sbuf, char *str, size_t size)
+{
+ sbuf->str = str;
+ sbuf->str[0] = 0;
+ sbuf->ptr = sbuf->str;
+ sbuf->left = size;
+}
+
+
+static INLINE void
+util_strbuf_printf(struct util_strbuf *sbuf, const char *format, ...)
+{
+ if(sbuf->left > 1) {
+ size_t written;
+ va_list ap;
+ va_start(ap, format);
+ written = util_vsnprintf(sbuf->ptr, sbuf->left, format, ap);
+ va_end(ap);
+ sbuf->ptr += written;
+ sbuf->left -= written;
+ }
+}
+
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* U_STRING_H_ */
diff --git a/src/gallium/auxiliary/util/u_tile.c b/src/gallium/auxiliary/util/u_tile.c
new file mode 100644
index 00000000000..32f6b072a00
--- /dev/null
+++ b/src/gallium/auxiliary/util/u_tile.c
@@ -0,0 +1,1198 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * RGBA/float tile get/put functions.
+ * Usable both by drivers and state trackers.
+ * Surfaces should already be in a mapped state.
+ */
+
+
+#include "pipe/p_defines.h"
+#include "pipe/p_inlines.h"
+
+#include "util/u_math.h"
+#include "util/u_memory.h"
+#include "util/u_rect.h"
+#include "util/u_tile.h"
+
+
+/**
+ * Move raw block of pixels from surface to user memory.
+ * This should be usable by any hw driver that has mappable surfaces.
+ */
+void
+pipe_get_tile_raw(struct pipe_surface *ps,
+ uint x, uint y, uint w, uint h,
+ void *dst, int dst_stride)
+{
+ const void *src;
+
+ if (dst_stride == 0)
+ dst_stride = pf_get_nblocksx(&ps->block, w) * ps->block.size;
+
+ if (pipe_clip_tile(x, y, &w, &h, ps))
+ return;
+
+ src = pipe_surface_map(ps, PIPE_BUFFER_USAGE_CPU_READ);
+ assert(src);
+ if(!src)
+ return;
+
+ pipe_copy_rect(dst, &ps->block, dst_stride, 0, 0, w, h, src, ps->stride, x, y);
+
+ pipe_surface_unmap(ps);
+}
+
+
+/**
+ * Move raw block of pixels from user memory to surface.
+ * This should be usable by any hw driver that has mappable surfaces.
+ */
+void
+pipe_put_tile_raw(struct pipe_surface *ps,
+ uint x, uint y, uint w, uint h,
+ const void *src, int src_stride)
+{
+ void *dst;
+
+ if (src_stride == 0)
+ src_stride = pf_get_nblocksx(&ps->block, w) * ps->block.size;
+
+ if (pipe_clip_tile(x, y, &w, &h, ps))
+ return;
+
+ dst = pipe_surface_map(ps, PIPE_BUFFER_USAGE_CPU_WRITE);
+ assert(dst);
+ if(!dst)
+ return;
+
+ pipe_copy_rect(dst, &ps->block, ps->stride, x, y, w, h, src, src_stride, 0, 0);
+
+ pipe_surface_unmap(ps);
+}
+
+
+
+
+/** Convert short in [-32768,32767] to GLfloat in [-1.0,1.0] */
+#define SHORT_TO_FLOAT(S) ((2.0F * (S) + 1.0F) * (1.0F/65535.0F))
+
+#define UNCLAMPED_FLOAT_TO_SHORT(us, f) \
+ us = ( (short) ( CLAMP((f), -1.0, 1.0) * 32767.0F) )
+
+
+
+/*** PIPE_FORMAT_A8R8G8B8_UNORM ***/
+
+static void
+a8r8g8b8_get_tile_rgba(const unsigned *src,
+ unsigned w, unsigned h,
+ float *p,
+ unsigned dst_stride)
+{
+ unsigned i, j;
+
+ for (i = 0; i < h; i++) {
+ float *pRow = p;
+ for (j = 0; j < w; j++, pRow += 4) {
+ const unsigned pixel = *src++;
+ pRow[0] = ubyte_to_float((pixel >> 16) & 0xff);
+ pRow[1] = ubyte_to_float((pixel >> 8) & 0xff);
+ pRow[2] = ubyte_to_float((pixel >> 0) & 0xff);
+ pRow[3] = ubyte_to_float((pixel >> 24) & 0xff);
+ }
+ p += dst_stride;
+ }
+}
+
+
+static void
+a8r8g8b8_put_tile_rgba(unsigned *dst,
+ unsigned w, unsigned h,
+ const float *p,
+ unsigned src_stride)
+{
+ unsigned i, j;
+
+ for (i = 0; i < h; i++) {
+ const float *pRow = p;
+ for (j = 0; j < w; j++, pRow += 4) {
+ unsigned r, g, b, a;
+ r = float_to_ubyte(pRow[0]);
+ g = float_to_ubyte(pRow[1]);
+ b = float_to_ubyte(pRow[2]);
+ a = float_to_ubyte(pRow[3]);
+ *dst++ = (a << 24) | (r << 16) | (g << 8) | b;
+ }
+ p += src_stride;
+ }
+}
+
+
+/*** PIPE_FORMAT_A8R8G8B8_UNORM ***/
+
+static void
+x8r8g8b8_get_tile_rgba(const unsigned *src,
+ unsigned w, unsigned h,
+ float *p,
+ unsigned dst_stride)
+{
+ unsigned i, j;
+
+ for (i = 0; i < h; i++) {
+ float *pRow = p;
+ for (j = 0; j < w; j++, pRow += 4) {
+ const unsigned pixel = *src++;
+ pRow[0] = ubyte_to_float((pixel >> 16) & 0xff);
+ pRow[1] = ubyte_to_float((pixel >> 8) & 0xff);
+ pRow[2] = ubyte_to_float((pixel >> 0) & 0xff);
+ pRow[3] = ubyte_to_float(0xff);
+ }
+ p += dst_stride;
+ }
+}
+
+
+static void
+x8r8g8b8_put_tile_rgba(unsigned *dst,
+ unsigned w, unsigned h,
+ const float *p,
+ unsigned src_stride)
+{
+ unsigned i, j;
+
+ for (i = 0; i < h; i++) {
+ const float *pRow = p;
+ for (j = 0; j < w; j++, pRow += 4) {
+ unsigned r, g, b;
+ r = float_to_ubyte(pRow[0]);
+ g = float_to_ubyte(pRow[1]);
+ b = float_to_ubyte(pRow[2]);
+ *dst++ = (0xff << 24) | (r << 16) | (g << 8) | b;
+ }
+ p += src_stride;
+ }
+}
+
+
+/*** PIPE_FORMAT_B8G8R8A8_UNORM ***/
+
+static void
+b8g8r8a8_get_tile_rgba(const unsigned *src,
+ unsigned w, unsigned h,
+ float *p,
+ unsigned dst_stride)
+{
+ unsigned i, j;
+
+ for (i = 0; i < h; i++) {
+ float *pRow = p;
+ for (j = 0; j < w; j++, pRow += 4) {
+ const unsigned pixel = *src++;
+ pRow[0] = ubyte_to_float((pixel >> 8) & 0xff);
+ pRow[1] = ubyte_to_float((pixel >> 16) & 0xff);
+ pRow[2] = ubyte_to_float((pixel >> 24) & 0xff);
+ pRow[3] = ubyte_to_float((pixel >> 0) & 0xff);
+ }
+ p += dst_stride;
+ }
+}
+
+
+static void
+b8g8r8a8_put_tile_rgba(unsigned *dst,
+ unsigned w, unsigned h,
+ const float *p,
+ unsigned src_stride)
+{
+ unsigned i, j;
+
+ for (i = 0; i < h; i++) {
+ const float *pRow = p;
+ for (j = 0; j < w; j++, pRow += 4) {
+ unsigned r, g, b, a;
+ r = float_to_ubyte(pRow[0]);
+ g = float_to_ubyte(pRow[1]);
+ b = float_to_ubyte(pRow[2]);
+ a = float_to_ubyte(pRow[3]);
+ *dst++ = (b << 24) | (g << 16) | (r << 8) | a;
+ }
+ p += src_stride;
+ }
+}
+
+
+/*** PIPE_FORMAT_A1R5G5B5_UNORM ***/
+
+static void
+a1r5g5b5_get_tile_rgba(const ushort *src,
+ unsigned w, unsigned h,
+ float *p,
+ unsigned dst_stride)
+{
+ unsigned i, j;
+
+ for (i = 0; i < h; i++) {
+ float *pRow = p;
+ for (j = 0; j < w; j++, pRow += 4) {
+ const ushort pixel = *src++;
+ pRow[0] = ((pixel >> 10) & 0x1f) * (1.0f / 31.0f);
+ pRow[1] = ((pixel >> 5) & 0x1f) * (1.0f / 31.0f);
+ pRow[2] = ((pixel ) & 0x1f) * (1.0f / 31.0f);
+ pRow[3] = ((pixel >> 15) ) * 1.0f;
+ }
+ p += dst_stride;
+ }
+}
+
+
+static void
+a1r5g5b5_put_tile_rgba(ushort *dst,
+ unsigned w, unsigned h,
+ const float *p,
+ unsigned src_stride)
+{
+ unsigned i, j;
+
+ for (i = 0; i < h; i++) {
+ const float *pRow = p;
+ for (j = 0; j < w; j++, pRow += 4) {
+ unsigned r, g, b, a;
+ r = float_to_ubyte(pRow[0]);
+ g = float_to_ubyte(pRow[1]);
+ b = float_to_ubyte(pRow[2]);
+ a = float_to_ubyte(pRow[3]);
+ r = r >> 3; /* 5 bits */
+ g = g >> 3; /* 5 bits */
+ b = b >> 3; /* 5 bits */
+ a = a >> 7; /* 1 bit */
+ *dst++ = (a << 15) | (r << 10) | (g << 5) | b;
+ }
+ p += src_stride;
+ }
+}
+
+
+/*** PIPE_FORMAT_A4R4G4B4_UNORM ***/
+
+static void
+a4r4g4b4_get_tile_rgba(const ushort *src,
+ unsigned w, unsigned h,
+ float *p,
+ unsigned dst_stride)
+{
+ unsigned i, j;
+
+ for (i = 0; i < h; i++) {
+ float *pRow = p;
+ for (j = 0; j < w; j++, pRow += 4) {
+ const ushort pixel = *src++;
+ pRow[0] = ((pixel >> 8) & 0xf) * (1.0f / 15.0f);
+ pRow[1] = ((pixel >> 4) & 0xf) * (1.0f / 15.0f);
+ pRow[2] = ((pixel ) & 0xf) * (1.0f / 15.0f);
+ pRow[3] = ((pixel >> 12) ) * (1.0f / 15.0f);
+ }
+ p += dst_stride;
+ }
+}
+
+
+static void
+a4r4g4b4_put_tile_rgba(ushort *dst,
+ unsigned w, unsigned h,
+ const float *p,
+ unsigned src_stride)
+{
+ unsigned i, j;
+
+ for (i = 0; i < h; i++) {
+ const float *pRow = p;
+ for (j = 0; j < w; j++, pRow += 4) {
+ unsigned r, g, b, a;
+ r = float_to_ubyte(pRow[0]);
+ g = float_to_ubyte(pRow[1]);
+ b = float_to_ubyte(pRow[2]);
+ a = float_to_ubyte(pRow[3]);
+ r >>= 4;
+ g >>= 4;
+ b >>= 4;
+ a >>= 4;
+ *dst++ = (a << 12) | (r << 16) | (g << 4) | b;
+ }
+ p += src_stride;
+ }
+}
+
+
+/*** PIPE_FORMAT_R5G6B5_UNORM ***/
+
+static void
+r5g6b5_get_tile_rgba(const ushort *src,
+ unsigned w, unsigned h,
+ float *p,
+ unsigned dst_stride)
+{
+ unsigned i, j;
+
+ for (i = 0; i < h; i++) {
+ float *pRow = p;
+ for (j = 0; j < w; j++, pRow += 4) {
+ const ushort pixel = *src++;
+ pRow[0] = ((pixel >> 11) & 0x1f) * (1.0f / 31.0f);
+ pRow[1] = ((pixel >> 5) & 0x3f) * (1.0f / 63.0f);
+ pRow[2] = ((pixel ) & 0x1f) * (1.0f / 31.0f);
+ pRow[3] = 1.0f;
+ }
+ p += dst_stride;
+ }
+}
+
+
+static void
+r5g6b5_put_tile_rgba(ushort *dst,
+ unsigned w, unsigned h,
+ const float *p,
+ unsigned src_stride)
+{
+ unsigned i, j;
+
+ for (i = 0; i < h; i++) {
+ const float *pRow = p;
+ for (j = 0; j < w; j++, pRow += 4) {
+ uint r = (uint) (CLAMP(pRow[0], 0.0, 1.0) * 31.0);
+ uint g = (uint) (CLAMP(pRow[1], 0.0, 1.0) * 63.0);
+ uint b = (uint) (CLAMP(pRow[2], 0.0, 1.0) * 31.0);
+ *dst++ = (r << 11) | (g << 5) | (b);
+ }
+ p += src_stride;
+ }
+}
+
+
+
+/*** PIPE_FORMAT_Z16_UNORM ***/
+
+/**
+ * Return each Z value as four floats in [0,1].
+ */
+static void
+z16_get_tile_rgba(const ushort *src,
+ unsigned w, unsigned h,
+ float *p,
+ unsigned dst_stride)
+{
+ const float scale = 1.0f / 65535.0f;
+ unsigned i, j;
+
+ for (i = 0; i < h; i++) {
+ float *pRow = p;
+ for (j = 0; j < w; j++, pRow += 4) {
+ pRow[0] =
+ pRow[1] =
+ pRow[2] =
+ pRow[3] = *src++ * scale;
+ }
+ p += dst_stride;
+ }
+}
+
+
+
+
+/*** PIPE_FORMAT_L8_UNORM ***/
+
+static void
+l8_get_tile_rgba(const ubyte *src,
+ unsigned w, unsigned h,
+ float *p,
+ unsigned dst_stride)
+{
+ unsigned i, j;
+
+ for (i = 0; i < h; i++) {
+ float *pRow = p;
+ for (j = 0; j < w; j++, src++, pRow += 4) {
+ pRow[0] =
+ pRow[1] =
+ pRow[2] = ubyte_to_float(*src);
+ pRow[3] = 1.0;
+ }
+ p += dst_stride;
+ }
+}
+
+
+static void
+l8_put_tile_rgba(ubyte *dst,
+ unsigned w, unsigned h,
+ const float *p,
+ unsigned src_stride)
+{
+ unsigned i, j;
+
+ for (i = 0; i < h; i++) {
+ const float *pRow = p;
+ for (j = 0; j < w; j++, pRow += 4) {
+ unsigned r;
+ r = float_to_ubyte(pRow[0]);
+ *dst++ = (ubyte) r;
+ }
+ p += src_stride;
+ }
+}
+
+
+
+/*** PIPE_FORMAT_A8_UNORM ***/
+
+static void
+a8_get_tile_rgba(const ubyte *src,
+ unsigned w, unsigned h,
+ float *p,
+ unsigned dst_stride)
+{
+ unsigned i, j;
+
+ for (i = 0; i < h; i++) {
+ float *pRow = p;
+ for (j = 0; j < w; j++, src++, pRow += 4) {
+ pRow[0] =
+ pRow[1] =
+ pRow[2] = 0.0;
+ pRow[3] = ubyte_to_float(*src);
+ }
+ p += dst_stride;
+ }
+}
+
+
+static void
+a8_put_tile_rgba(ubyte *dst,
+ unsigned w, unsigned h,
+ const float *p,
+ unsigned src_stride)
+{
+ unsigned i, j;
+
+ for (i = 0; i < h; i++) {
+ const float *pRow = p;
+ for (j = 0; j < w; j++, pRow += 4) {
+ unsigned a;
+ a = float_to_ubyte(pRow[3]);
+ *dst++ = (ubyte) a;
+ }
+ p += src_stride;
+ }
+}
+
+
+
+/*** PIPE_FORMAT_R16_SNORM ***/
+
+static void
+r16_get_tile_rgba(const short *src,
+ unsigned w, unsigned h,
+ float *p,
+ unsigned dst_stride)
+{
+ unsigned i, j;
+
+ for (i = 0; i < h; i++) {
+ float *pRow = p;
+ for (j = 0; j < w; j++, src++, pRow += 4) {
+ pRow[0] = SHORT_TO_FLOAT(src[0]);
+ pRow[1] =
+ pRow[2] = 0.0;
+ pRow[3] = 1.0;
+ }
+ p += dst_stride;
+ }
+}
+
+
+static void
+r16_put_tile_rgba(short *dst,
+ unsigned w, unsigned h,
+ const float *p,
+ unsigned src_stride)
+{
+ unsigned i, j;
+
+ for (i = 0; i < h; i++) {
+ const float *pRow = p;
+ for (j = 0; j < w; j++, dst++, pRow += 4) {
+ UNCLAMPED_FLOAT_TO_SHORT(dst[0], pRow[0]);
+ }
+ p += src_stride;
+ }
+}
+
+
+/*** PIPE_FORMAT_R16G16B16A16_SNORM ***/
+
+static void
+r16g16b16a16_get_tile_rgba(const short *src,
+ unsigned w, unsigned h,
+ float *p,
+ unsigned dst_stride)
+{
+ unsigned i, j;
+
+ for (i = 0; i < h; i++) {
+ float *pRow = p;
+ for (j = 0; j < w; j++, src += 4, pRow += 4) {
+ pRow[0] = SHORT_TO_FLOAT(src[0]);
+ pRow[1] = SHORT_TO_FLOAT(src[1]);
+ pRow[2] = SHORT_TO_FLOAT(src[2]);
+ pRow[3] = SHORT_TO_FLOAT(src[3]);
+ }
+ p += dst_stride;
+ }
+}
+
+
+static void
+r16g16b16a16_put_tile_rgba(short *dst,
+ unsigned w, unsigned h,
+ const float *p,
+ unsigned src_stride)
+{
+ unsigned i, j;
+
+ for (i = 0; i < h; i++) {
+ const float *pRow = p;
+ for (j = 0; j < w; j++, dst += 4, pRow += 4) {
+ UNCLAMPED_FLOAT_TO_SHORT(dst[0], pRow[0]);
+ UNCLAMPED_FLOAT_TO_SHORT(dst[1], pRow[1]);
+ UNCLAMPED_FLOAT_TO_SHORT(dst[2], pRow[2]);
+ UNCLAMPED_FLOAT_TO_SHORT(dst[3], pRow[3]);
+ }
+ p += src_stride;
+ }
+}
+
+
+
+/*** PIPE_FORMAT_I8_UNORM ***/
+
+static void
+i8_get_tile_rgba(const ubyte *src,
+ unsigned w, unsigned h,
+ float *p,
+ unsigned dst_stride)
+{
+ unsigned i, j;
+
+ for (i = 0; i < h; i++) {
+ float *pRow = p;
+ for (j = 0; j < w; j++, src++, pRow += 4) {
+ pRow[0] =
+ pRow[1] =
+ pRow[2] =
+ pRow[3] = ubyte_to_float(*src);
+ }
+ p += dst_stride;
+ }
+}
+
+
+static void
+i8_put_tile_rgba(ubyte *dst,
+ unsigned w, unsigned h,
+ const float *p,
+ unsigned src_stride)
+{
+ unsigned i, j;
+
+ for (i = 0; i < h; i++) {
+ const float *pRow = p;
+ for (j = 0; j < w; j++, pRow += 4) {
+ unsigned r;
+ r = float_to_ubyte(pRow[0]);
+ *dst++ = (ubyte) r;
+ }
+ p += src_stride;
+ }
+}
+
+
+/*** PIPE_FORMAT_A8L8_UNORM ***/
+
+static void
+a8l8_get_tile_rgba(const ushort *src,
+ unsigned w, unsigned h,
+ float *p,
+ unsigned dst_stride)
+{
+ unsigned i, j;
+
+ for (i = 0; i < h; i++) {
+ float *pRow = p;
+ for (j = 0; j < w; j++, pRow += 4) {
+ ushort p = *src++;
+ pRow[0] =
+ pRow[1] =
+ pRow[2] = ubyte_to_float(p & 0xff);
+ pRow[3] = ubyte_to_float(p >> 8);
+ }
+ p += dst_stride;
+ }
+}
+
+
+static void
+a8l8_put_tile_rgba(ushort *dst,
+ unsigned w, unsigned h,
+ const float *p,
+ unsigned src_stride)
+{
+ unsigned i, j;
+
+ for (i = 0; i < h; i++) {
+ const float *pRow = p;
+ for (j = 0; j < w; j++, pRow += 4) {
+ unsigned r, a;
+ r = float_to_ubyte(pRow[0]);
+ a = float_to_ubyte(pRow[3]);
+ *dst++ = (a << 8) | r;
+ }
+ p += src_stride;
+ }
+}
+
+
+
+
+/*** PIPE_FORMAT_Z32_UNORM ***/
+
+/**
+ * Return each Z value as four floats in [0,1].
+ */
+static void
+z32_get_tile_rgba(const unsigned *src,
+ unsigned w, unsigned h,
+ float *p,
+ unsigned dst_stride)
+{
+ const double scale = 1.0 / (double) 0xffffffff;
+ unsigned i, j;
+
+ for (i = 0; i < h; i++) {
+ float *pRow = p;
+ for (j = 0; j < w; j++, pRow += 4) {
+ pRow[0] =
+ pRow[1] =
+ pRow[2] =
+ pRow[3] = (float) (*src++ * scale);
+ }
+ p += dst_stride;
+ }
+}
+
+
+/*** PIPE_FORMAT_S8Z24_UNORM ***/
+
+/**
+ * Return Z component as four float in [0,1]. Stencil part ignored.
+ */
+static void
+s8z24_get_tile_rgba(const unsigned *src,
+ unsigned w, unsigned h,
+ float *p,
+ unsigned dst_stride)
+{
+ const double scale = 1.0 / ((1 << 24) - 1);
+ unsigned i, j;
+
+ for (i = 0; i < h; i++) {
+ float *pRow = p;
+ for (j = 0; j < w; j++, pRow += 4) {
+ pRow[0] =
+ pRow[1] =
+ pRow[2] =
+ pRow[3] = (float) (scale * (*src++ & 0xffffff));
+ }
+ p += dst_stride;
+ }
+}
+
+
+/*** PIPE_FORMAT_Z24S8_UNORM ***/
+
+/**
+ * Return Z component as four float in [0,1]. Stencil part ignored.
+ */
+static void
+z24s8_get_tile_rgba(const unsigned *src,
+ unsigned w, unsigned h,
+ float *p,
+ unsigned dst_stride)
+{
+ const double scale = 1.0 / ((1 << 24) - 1);
+ unsigned i, j;
+
+ for (i = 0; i < h; i++) {
+ float *pRow = p;
+ for (j = 0; j < w; j++, pRow += 4) {
+ pRow[0] =
+ pRow[1] =
+ pRow[2] =
+ pRow[3] = (float) (scale * (*src++ >> 8));
+ }
+ p += dst_stride;
+ }
+}
+
+
+/*** PIPE_FORMAT_Z32_FLOAT ***/
+
+/**
+ * Return each Z value as four floats in [0,1].
+ */
+static void
+z32f_get_tile_rgba(const float *src,
+ unsigned w, unsigned h,
+ float *p,
+ unsigned dst_stride)
+{
+ unsigned i, j;
+
+ for (i = 0; i < h; i++) {
+ float *pRow = p;
+ for (j = 0; j < w; j++, pRow += 4) {
+ pRow[0] =
+ pRow[1] =
+ pRow[2] =
+ pRow[3] = *src++;
+ }
+ p += dst_stride;
+ }
+}
+
+
+/*** PIPE_FORMAT_YCBCR / PIPE_FORMAT_YCBCR_REV ***/
+
+/**
+ * Convert YCbCr (or YCrCb) to RGBA.
+ */
+static void
+ycbcr_get_tile_rgba(const ushort *src,
+ unsigned w, unsigned h,
+ float *p,
+ unsigned dst_stride,
+ boolean rev)
+{
+ const float scale = 1.0f / 255.0f;
+ unsigned i, j;
+
+ for (i = 0; i < h; i++) {
+ float *pRow = p;
+ /* do two texels at a time */
+ for (j = 0; j < (w & ~1); j += 2, src += 2) {
+ const ushort t0 = src[0];
+ const ushort t1 = src[1];
+ const ubyte y0 = (t0 >> 8) & 0xff; /* luminance */
+ const ubyte y1 = (t1 >> 8) & 0xff; /* luminance */
+ ubyte cb, cr;
+ float r, g, b;
+
+ if (rev) {
+ cb = t1 & 0xff; /* chroma U */
+ cr = t0 & 0xff; /* chroma V */
+ }
+ else {
+ cb = t0 & 0xff; /* chroma U */
+ cr = t1 & 0xff; /* chroma V */
+ }
+
+ /* even pixel: y0,cr,cb */
+ r = 1.164f * (y0-16) + 1.596f * (cr-128);
+ g = 1.164f * (y0-16) - 0.813f * (cr-128) - 0.391f * (cb-128);
+ b = 1.164f * (y0-16) + 2.018f * (cb-128);
+ pRow[0] = r * scale;
+ pRow[1] = g * scale;
+ pRow[2] = b * scale;
+ pRow[3] = 1.0f;
+ pRow += 4;
+
+ /* odd pixel: use y1,cr,cb */
+ r = 1.164f * (y1-16) + 1.596f * (cr-128);
+ g = 1.164f * (y1-16) - 0.813f * (cr-128) - 0.391f * (cb-128);
+ b = 1.164f * (y1-16) + 2.018f * (cb-128);
+ pRow[0] = r * scale;
+ pRow[1] = g * scale;
+ pRow[2] = b * scale;
+ pRow[3] = 1.0f;
+ pRow += 4;
+
+ }
+ /* do the last texel */
+ if (w & 1) {
+ const ushort t0 = src[0];
+ const ushort t1 = src[1];
+ const ubyte y0 = (t0 >> 8) & 0xff; /* luminance */
+ ubyte cb, cr;
+ float r, g, b;
+
+ if (rev) {
+ cb = t1 & 0xff; /* chroma U */
+ cr = t0 & 0xff; /* chroma V */
+ }
+ else {
+ cb = t0 & 0xff; /* chroma U */
+ cr = t1 & 0xff; /* chroma V */
+ }
+
+ /* even pixel: y0,cr,cb */
+ r = 1.164f * (y0-16) + 1.596f * (cr-128);
+ g = 1.164f * (y0-16) - 0.813f * (cr-128) - 0.391f * (cb-128);
+ b = 1.164f * (y0-16) + 2.018f * (cb-128);
+ pRow[0] = r * scale;
+ pRow[1] = g * scale;
+ pRow[2] = b * scale;
+ pRow[3] = 1.0f;
+ pRow += 4;
+ }
+ p += dst_stride;
+ }
+}
+
+
+void
+pipe_tile_raw_to_rgba(enum pipe_format format,
+ void *src,
+ uint w, uint h,
+ float *dst, unsigned dst_stride)
+{
+ switch (format) {
+ case PIPE_FORMAT_A8R8G8B8_UNORM:
+ a8r8g8b8_get_tile_rgba((unsigned *) src, w, h, dst, dst_stride);
+ break;
+ case PIPE_FORMAT_X8R8G8B8_UNORM:
+ x8r8g8b8_get_tile_rgba((unsigned *) src, w, h, dst, dst_stride);
+ break;
+ case PIPE_FORMAT_B8G8R8A8_UNORM:
+ b8g8r8a8_get_tile_rgba((unsigned *) src, w, h, dst, dst_stride);
+ break;
+ case PIPE_FORMAT_A1R5G5B5_UNORM:
+ a1r5g5b5_get_tile_rgba((ushort *) src, w, h, dst, dst_stride);
+ break;
+ case PIPE_FORMAT_A4R4G4B4_UNORM:
+ a4r4g4b4_get_tile_rgba((ushort *) src, w, h, dst, dst_stride);
+ break;
+ case PIPE_FORMAT_R5G6B5_UNORM:
+ r5g6b5_get_tile_rgba((ushort *) src, w, h, dst, dst_stride);
+ break;
+ case PIPE_FORMAT_L8_UNORM:
+ l8_get_tile_rgba((ubyte *) src, w, h, dst, dst_stride);
+ break;
+ case PIPE_FORMAT_A8_UNORM:
+ a8_get_tile_rgba((ubyte *) src, w, h, dst, dst_stride);
+ break;
+ case PIPE_FORMAT_I8_UNORM:
+ i8_get_tile_rgba((ubyte *) src, w, h, dst, dst_stride);
+ break;
+ case PIPE_FORMAT_A8L8_UNORM:
+ a8l8_get_tile_rgba((ushort *) src, w, h, dst, dst_stride);
+ break;
+ case PIPE_FORMAT_R16_SNORM:
+ r16_get_tile_rgba((short *) src, w, h, dst, dst_stride);
+ break;
+ case PIPE_FORMAT_R16G16B16A16_SNORM:
+ r16g16b16a16_get_tile_rgba((short *) src, w, h, dst, dst_stride);
+ break;
+ case PIPE_FORMAT_Z16_UNORM:
+ z16_get_tile_rgba((ushort *) src, w, h, dst, dst_stride);
+ break;
+ case PIPE_FORMAT_Z32_UNORM:
+ z32_get_tile_rgba((unsigned *) src, w, h, dst, dst_stride);
+ break;
+ case PIPE_FORMAT_S8Z24_UNORM:
+ case PIPE_FORMAT_X8Z24_UNORM:
+ s8z24_get_tile_rgba((unsigned *) src, w, h, dst, dst_stride);
+ break;
+ case PIPE_FORMAT_Z24S8_UNORM:
+ z24s8_get_tile_rgba((unsigned *) src, w, h, dst, dst_stride);
+ break;
+ case PIPE_FORMAT_Z32_FLOAT:
+ z32f_get_tile_rgba((float *) src, w, h, dst, dst_stride);
+ break;
+ case PIPE_FORMAT_YCBCR:
+ ycbcr_get_tile_rgba((ushort *) src, w, h, dst, dst_stride, FALSE);
+ break;
+ case PIPE_FORMAT_YCBCR_REV:
+ ycbcr_get_tile_rgba((ushort *) src, w, h, dst, dst_stride, TRUE);
+ break;
+ default:
+ assert(0);
+ }
+}
+
+
+void
+pipe_get_tile_rgba(struct pipe_surface *ps,
+ uint x, uint y, uint w, uint h,
+ float *p)
+{
+ unsigned dst_stride = w * 4;
+ void *packed;
+
+ if (pipe_clip_tile(x, y, &w, &h, ps))
+ return;
+
+ packed = MALLOC(pf_get_nblocks(&ps->block, w, h) * ps->block.size);
+
+ if (!packed)
+ return;
+
+ if(ps->format == PIPE_FORMAT_YCBCR || ps->format == PIPE_FORMAT_YCBCR_REV)
+ assert((x & 1) == 0);
+
+ pipe_get_tile_raw(ps, x, y, w, h, packed, 0);
+
+ pipe_tile_raw_to_rgba(ps->format, packed, w, h, p, dst_stride);
+
+ FREE(packed);
+}
+
+
+void
+pipe_put_tile_rgba(struct pipe_surface *ps,
+ uint x, uint y, uint w, uint h,
+ const float *p)
+{
+ unsigned src_stride = w * 4;
+ void *packed;
+
+ if (pipe_clip_tile(x, y, &w, &h, ps))
+ return;
+
+ packed = MALLOC(pf_get_nblocks(&ps->block, w, h) * ps->block.size);
+
+ if (!packed)
+ return;
+
+ switch (ps->format) {
+ case PIPE_FORMAT_A8R8G8B8_UNORM:
+ a8r8g8b8_put_tile_rgba((unsigned *) packed, w, h, p, src_stride);
+ break;
+ case PIPE_FORMAT_X8R8G8B8_UNORM:
+ x8r8g8b8_put_tile_rgba((unsigned *) packed, w, h, p, src_stride);
+ break;
+ case PIPE_FORMAT_B8G8R8A8_UNORM:
+ b8g8r8a8_put_tile_rgba((unsigned *) packed, w, h, p, src_stride);
+ break;
+ case PIPE_FORMAT_A1R5G5B5_UNORM:
+ a1r5g5b5_put_tile_rgba((ushort *) packed, w, h, p, src_stride);
+ break;
+ case PIPE_FORMAT_R5G6B5_UNORM:
+ r5g6b5_put_tile_rgba((ushort *) packed, w, h, p, src_stride);
+ break;
+ case PIPE_FORMAT_R8G8B8A8_UNORM:
+ assert(0);
+ break;
+ case PIPE_FORMAT_A4R4G4B4_UNORM:
+ a4r4g4b4_put_tile_rgba((ushort *) packed, w, h, p, src_stride);
+ break;
+ case PIPE_FORMAT_L8_UNORM:
+ l8_put_tile_rgba((ubyte *) packed, w, h, p, src_stride);
+ break;
+ case PIPE_FORMAT_A8_UNORM:
+ a8_put_tile_rgba((ubyte *) packed, w, h, p, src_stride);
+ break;
+ case PIPE_FORMAT_I8_UNORM:
+ i8_put_tile_rgba((ubyte *) packed, w, h, p, src_stride);
+ break;
+ case PIPE_FORMAT_A8L8_UNORM:
+ a8l8_put_tile_rgba((ushort *) packed, w, h, p, src_stride);
+ break;
+ case PIPE_FORMAT_R16_SNORM:
+ r16_put_tile_rgba((short *) packed, w, h, p, src_stride);
+ break;
+ case PIPE_FORMAT_R16G16B16A16_SNORM:
+ r16g16b16a16_put_tile_rgba((short *) packed, w, h, p, src_stride);
+ break;
+ case PIPE_FORMAT_Z16_UNORM:
+ /*z16_put_tile_rgba((ushort *) packed, w, h, p, src_stride);*/
+ break;
+ case PIPE_FORMAT_Z32_UNORM:
+ /*z32_put_tile_rgba((unsigned *) packed, w, h, p, src_stride);*/
+ break;
+ case PIPE_FORMAT_S8Z24_UNORM:
+ case PIPE_FORMAT_X8Z24_UNORM:
+ /*s8z24_put_tile_rgba((unsigned *) packed, w, h, p, src_stride);*/
+ break;
+ case PIPE_FORMAT_Z24S8_UNORM:
+ /*z24s8_put_tile_rgba((unsigned *) packed, w, h, p, src_stride);*/
+ break;
+ default:
+ assert(0);
+ }
+
+ pipe_put_tile_raw(ps, x, y, w, h, packed, 0);
+
+ FREE(packed);
+}
+
+
+/**
+ * Get a block of Z values, converted to 32-bit range.
+ */
+void
+pipe_get_tile_z(struct pipe_surface *ps,
+ uint x, uint y, uint w, uint h,
+ uint *z)
+{
+ const uint dstStride = w;
+ ubyte *map;
+ uint *pDest = z;
+ uint i, j;
+
+ if (pipe_clip_tile(x, y, &w, &h, ps))
+ return;
+
+ map = (ubyte *)pipe_surface_map(ps, PIPE_BUFFER_USAGE_CPU_READ);
+ if (!map) {
+ assert(0);
+ return;
+ }
+
+ switch (ps->format) {
+ case PIPE_FORMAT_Z32_UNORM:
+ {
+ const uint *pSrc
+ = (const uint *)(map + y * ps->stride + x*4);
+ for (i = 0; i < h; i++) {
+ memcpy(pDest, pSrc, 4 * w);
+ pDest += dstStride;
+ pSrc += ps->stride/4;
+ }
+ }
+ break;
+ case PIPE_FORMAT_S8Z24_UNORM:
+ case PIPE_FORMAT_X8Z24_UNORM:
+ {
+ const uint *pSrc
+ = (const uint *)(map + y * ps->stride + x*4);
+ for (i = 0; i < h; i++) {
+ for (j = 0; j < w; j++) {
+ /* convert 24-bit Z to 32-bit Z */
+ pDest[j] = (pSrc[j] << 8) | (pSrc[j] & 0xff);
+ }
+ pDest += dstStride;
+ pSrc += ps->stride/4;
+ }
+ }
+ break;
+ case PIPE_FORMAT_Z16_UNORM:
+ {
+ const ushort *pSrc
+ = (const ushort *)(map + y * ps->stride + x*2);
+ for (i = 0; i < h; i++) {
+ for (j = 0; j < w; j++) {
+ /* convert 16-bit Z to 32-bit Z */
+ pDest[j] = (pSrc[j] << 16) | pSrc[j];
+ }
+ pDest += dstStride;
+ pSrc += ps->stride/2;
+ }
+ }
+ break;
+ default:
+ assert(0);
+ }
+
+ pipe_surface_unmap(ps);
+}
+
+
+void
+pipe_put_tile_z(struct pipe_surface *ps,
+ uint x, uint y, uint w, uint h,
+ const uint *zSrc)
+{
+ const uint srcStride = w;
+ const uint *pSrc = zSrc;
+ ubyte *map;
+ uint i, j;
+
+ if (pipe_clip_tile(x, y, &w, &h, ps))
+ return;
+
+ map = (ubyte *)pipe_surface_map(ps, PIPE_BUFFER_USAGE_CPU_WRITE);
+ if (!map) {
+ assert(0);
+ return;
+ }
+
+ switch (ps->format) {
+ case PIPE_FORMAT_Z32_UNORM:
+ {
+ uint *pDest = (uint *) (map + y * ps->stride + x*4);
+ for (i = 0; i < h; i++) {
+ memcpy(pDest, pSrc, 4 * w);
+ pDest += ps->stride/4;
+ pSrc += srcStride;
+ }
+ }
+ break;
+ case PIPE_FORMAT_S8Z24_UNORM:
+ case PIPE_FORMAT_X8Z24_UNORM:
+ {
+ uint *pDest = (uint *) (map + y * ps->stride + x*4);
+ for (i = 0; i < h; i++) {
+ for (j = 0; j < w; j++) {
+ /* convert 32-bit Z to 24-bit Z (0 stencil) */
+ pDest[j] = pSrc[j] >> 8;
+ }
+ pDest += ps->stride/4;
+ pSrc += srcStride;
+ }
+ }
+ break;
+ case PIPE_FORMAT_Z16_UNORM:
+ {
+ ushort *pDest = (ushort *) (map + y * ps->stride + x*2);
+ for (i = 0; i < h; i++) {
+ for (j = 0; j < w; j++) {
+ /* convert 32-bit Z to 16-bit Z */
+ pDest[j] = pSrc[j] >> 16;
+ }
+ pDest += ps->stride/2;
+ pSrc += srcStride;
+ }
+ }
+ break;
+ default:
+ assert(0);
+ }
+
+ pipe_surface_unmap(ps);
+}
+
+
diff --git a/src/gallium/auxiliary/util/u_tile.h b/src/gallium/auxiliary/util/u_tile.h
new file mode 100644
index 00000000000..a8ac8053083
--- /dev/null
+++ b/src/gallium/auxiliary/util/u_tile.h
@@ -0,0 +1,101 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef P_TILE_H
+#define P_TILE_H
+
+#include "pipe/p_compiler.h"
+
+struct pipe_surface;
+
+
+/**
+ * Clip tile against surface dims.
+ * \return TRUE if tile is totally clipped, FALSE otherwise
+ */
+static INLINE boolean
+pipe_clip_tile(uint x, uint y, uint *w, uint *h, const struct pipe_surface *ps)
+{
+ if (x >= ps->width)
+ return TRUE;
+ if (y >= ps->height)
+ return TRUE;
+ if (x + *w > ps->width)
+ *w = ps->width - x;
+ if (y + *h > ps->height)
+ *h = ps->height - y;
+ return FALSE;
+}
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+void
+pipe_get_tile_raw(struct pipe_surface *ps,
+ uint x, uint y, uint w, uint h,
+ void *p, int dst_stride);
+
+void
+pipe_put_tile_raw(struct pipe_surface *ps,
+ uint x, uint y, uint w, uint h,
+ const void *p, int src_stride);
+
+
+void
+pipe_get_tile_rgba(struct pipe_surface *ps,
+ uint x, uint y, uint w, uint h,
+ float *p);
+
+void
+pipe_put_tile_rgba(struct pipe_surface *ps,
+ uint x, uint y, uint w, uint h,
+ const float *p);
+
+
+void
+pipe_get_tile_z(struct pipe_surface *ps,
+ uint x, uint y, uint w, uint h,
+ uint *z);
+
+void
+pipe_put_tile_z(struct pipe_surface *ps,
+ uint x, uint y, uint w, uint h,
+ const uint *z);
+
+void
+pipe_tile_raw_to_rgba(enum pipe_format format,
+ void *src,
+ uint w, uint h,
+ float *dst, unsigned dst_stride);
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/src/gallium/auxiliary/util/u_time.c b/src/gallium/auxiliary/util/u_time.c
new file mode 100644
index 00000000000..dde2c74fa83
--- /dev/null
+++ b/src/gallium/auxiliary/util/u_time.c
@@ -0,0 +1,220 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * @file
+ * OS independent time-manipulation functions.
+ *
+ * @author Jose Fonseca <jrfonseca@tungstengraphics.com>
+ */
+
+
+#include "pipe/p_config.h"
+
+#if defined(PIPE_OS_LINUX)
+#include <sys/time.h>
+#elif defined(PIPE_SUBSYSTEM_WINDOWS_DISPLAY)
+#include <windows.h>
+#include <winddi.h>
+#elif defined(PIPE_SUBSYSTEM_WINDOWS_MINIPORT)
+#include <windows.h>
+extern VOID KeQuerySystemTime(PLARGE_INTEGER);
+#elif defined(PIPE_SUBSYSTEM_WINDOWS_USER) || defined(PIPE_SUBSYSTEM_WINDOWS_CE)
+#include <windows.h>
+#else
+#error Unsupported OS
+#endif
+
+#include "util/u_time.h"
+
+
+#if defined(PIPE_SUBSYSTEM_WINDOWS_DISPLAY) || defined(PIPE_SUBSYSTEM_WINDOWS_USER) || defined(PIPE_SUBSYSTEM_WINDOWS_CE)
+
+static int64_t frequency = 0;
+
+static INLINE void
+util_time_get_frequency(void)
+{
+ if(!frequency) {
+#if defined(PIPE_SUBSYSTEM_WINDOWS_DISPLAY)
+ LONGLONG temp;
+ EngQueryPerformanceFrequency(&temp);
+ frequency = temp;
+#elif defined(PIPE_SUBSYSTEM_WINDOWS_USER) || defined(PIPE_SUBSYSTEM_WINDOWS_CE)
+ LARGE_INTEGER temp;
+ QueryPerformanceFrequency(&temp);
+ frequency = temp.QuadPart;
+#endif
+ }
+}
+#endif
+
+
+void
+util_time_get(struct util_time *t)
+{
+#if defined(PIPE_OS_LINUX)
+ gettimeofday(&t->tv, NULL);
+#elif defined(PIPE_SUBSYSTEM_WINDOWS_DISPLAY)
+ LONGLONG temp;
+ EngQueryPerformanceCounter(&temp);
+ t->counter = temp;
+#elif defined(PIPE_SUBSYSTEM_WINDOWS_MINIPORT)
+ /* Updated every 10 miliseconds, measured in units of 100 nanoseconds.
+ * http://msdn.microsoft.com/en-us/library/ms801642.aspx */
+ LARGE_INTEGER temp;
+ KeQuerySystemTime(&temp);
+ t->counter = temp.QuadPart;
+#elif defined(PIPE_SUBSYSTEM_WINDOWS_USER) || defined(PIPE_SUBSYSTEM_WINDOWS_CE)
+ LARGE_INTEGER temp;
+ QueryPerformanceCounter(&temp);
+ t->counter = temp.QuadPart;
+#endif
+}
+
+
+void
+util_time_add(const struct util_time *t1,
+ int64_t usecs,
+ struct util_time *t2)
+{
+#if defined(PIPE_OS_LINUX)
+ t2->tv.tv_sec = t1->tv.tv_sec + usecs / 1000000;
+ t2->tv.tv_usec = t1->tv.tv_usec + usecs % 1000000;
+#elif defined(PIPE_SUBSYSTEM_WINDOWS_DISPLAY) || defined(PIPE_SUBSYSTEM_WINDOWS_USER) || defined(PIPE_SUBSYSTEM_WINDOWS_CE)
+ util_time_get_frequency();
+ t2->counter = t1->counter + (usecs * frequency + INT64_C(999999))/INT64_C(1000000);
+#elif defined(PIPE_SUBSYSTEM_WINDOWS_MINIPORT)
+ /* 1 tick = 100 nano seconds. */
+ t2->counter = t1->counter + usecs * 10;
+#else
+ LARGE_INTEGER temp;
+ LONGLONG freq;
+ freq = temp.QuadPart;
+ t2->counter = t1->counter + (usecs * freq)/1000000L;
+#endif
+}
+
+
+int64_t
+util_time_diff(const struct util_time *t1,
+ const struct util_time *t2)
+{
+#if defined(PIPE_OS_LINUX)
+ return (t2->tv.tv_usec - t1->tv.tv_usec) +
+ (t2->tv.tv_sec - t1->tv.tv_sec)*1000000;
+#elif defined(PIPE_SUBSYSTEM_WINDOWS_DISPLAY) || defined(PIPE_SUBSYSTEM_WINDOWS_USER) || defined(PIPE_SUBSYSTEM_WINDOWS_CE)
+ util_time_get_frequency();
+ return (t2->counter - t1->counter)*INT64_C(1000000)/frequency;
+#elif defined(PIPE_SUBSYSTEM_WINDOWS_MINIPORT)
+ return (t2->counter - t1->counter)/10;
+#endif
+}
+
+
+
+uint64_t
+util_time_micros( void )
+{
+ struct util_time t1;
+
+ util_time_get(&t1);
+
+#if defined(PIPE_OS_LINUX)
+ return t1.tv.tv_usec + t1.tv.tv_sec*1000000LL;
+#elif defined(PIPE_SUBSYSTEM_WINDOWS_DISPLAY) || defined(PIPE_SUBSYSTEM_WINDOWS_USER) || defined(PIPE_SUBSYSTEM_WINDOWS_CE)
+ util_time_get_frequency();
+ return t1.counter*INT64_C(1000000)/frequency;
+#elif defined(PIPE_SUBSYSTEM_WINDOWS_MINIPORT)
+ return t1.counter/10;
+#endif
+}
+
+
+
+/**
+ * Compare two time values.
+ *
+ * Not publicly available because it does not take in account wrap-arounds.
+ * Use util_time_timeout instead.
+ */
+static INLINE int
+util_time_compare(const struct util_time *t1,
+ const struct util_time *t2)
+{
+#if defined(PIPE_OS_LINUX)
+ if (t1->tv.tv_sec < t2->tv.tv_sec)
+ return -1;
+ else if(t1->tv.tv_sec > t2->tv.tv_sec)
+ return 1;
+ else if (t1->tv.tv_usec < t2->tv.tv_usec)
+ return -1;
+ else if(t1->tv.tv_usec > t2->tv.tv_usec)
+ return 1;
+ else
+ return 0;
+#elif defined(PIPE_OS_WINDOWS)
+ if (t1->counter < t2->counter)
+ return -1;
+ else if(t1->counter > t2->counter)
+ return 1;
+ else
+ return 0;
+#endif
+}
+
+
+boolean
+util_time_timeout(const struct util_time *start,
+ const struct util_time *end,
+ const struct util_time *curr)
+{
+ if(util_time_compare(start, end) <= 0)
+ return !(util_time_compare(start, curr) <= 0 && util_time_compare(curr, end) < 0);
+ else
+ return !(util_time_compare(start, curr) <= 0 || util_time_compare(curr, end) < 0);
+}
+
+
+#if defined(PIPE_SUBSYSTEM_WINDOWS_DISPLAY)
+void util_time_sleep(unsigned usecs)
+{
+ LONGLONG start, curr, end;
+
+ EngQueryPerformanceCounter(&start);
+
+ if(!frequency)
+ EngQueryPerformanceFrequency(&frequency);
+
+ end = start + (usecs * frequency + 999999LL)/1000000LL;
+
+ do {
+ EngQueryPerformanceCounter(&curr);
+ } while(start <= curr && curr < end ||
+ end < start && (curr < end || start <= curr));
+}
+#endif
diff --git a/src/gallium/auxiliary/util/u_time.h b/src/gallium/auxiliary/util/u_time.h
new file mode 100644
index 00000000000..35d97d16c73
--- /dev/null
+++ b/src/gallium/auxiliary/util/u_time.h
@@ -0,0 +1,104 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * @file
+ * OS independent time-manipulation functions.
+ *
+ * @author Jose Fonseca <jrfonseca@tungstengraphics.com>
+ */
+
+#ifndef U_TIME_H_
+#define U_TIME_H_
+
+
+#include "pipe/p_config.h"
+
+#if defined(PIPE_OS_LINUX)
+#include <time.h> /* timeval */
+#include <unistd.h> /* usleep */
+#endif
+
+#include "pipe/p_compiler.h"
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+/**
+ * Time abstraction.
+ *
+ * Do not access this structure directly. Use the provided function instead.
+ */
+struct util_time
+{
+#if defined(PIPE_OS_LINUX)
+ struct timeval tv;
+#else
+ int64_t counter;
+#endif
+};
+
+
+void
+util_time_get(struct util_time *t);
+
+void
+util_time_add(const struct util_time *t1,
+ int64_t usecs,
+ struct util_time *t2);
+
+uint64_t
+util_time_micros( void );
+
+int64_t
+util_time_diff(const struct util_time *t1,
+ const struct util_time *t2);
+
+/**
+ * Returns non-zero when the timeout expires.
+ */
+boolean
+util_time_timeout(const struct util_time *start,
+ const struct util_time *end,
+ const struct util_time *curr);
+
+#if defined(PIPE_OS_LINUX)
+#define util_time_sleep usleep
+#else
+void
+util_time_sleep(unsigned usecs);
+#endif
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* U_TIME_H_ */
diff --git a/src/gallium/auxiliary/util/u_timed_winsys.c b/src/gallium/auxiliary/util/u_timed_winsys.c
new file mode 100644
index 00000000000..f237e12d735
--- /dev/null
+++ b/src/gallium/auxiliary/util/u_timed_winsys.c
@@ -0,0 +1,316 @@
+/**************************************************************************
+ *
+ * Copyright 2006 Tungsten Graphics, Inc., Bismarck, ND., USA
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ *
+ **************************************************************************/
+/*
+ * Authors: Keith Whitwell <keithw-at-tungstengraphics-dot-com>
+ */
+
+#include "pipe/internal/p_winsys_screen.h"
+#include "u_timed_winsys.h"
+#include "util/u_memory.h"
+#include "util/u_time.h"
+
+
+struct timed_winsys {
+ struct pipe_winsys base;
+ struct pipe_winsys *backend;
+ uint64_t last_dump;
+ struct {
+ const char *name_key;
+ double total;
+ unsigned calls;
+ } funcs[13];
+};
+
+
+static struct timed_winsys *timed_winsys( struct pipe_winsys *winsys )
+{
+ return (struct timed_winsys *)winsys;
+}
+
+
+static uint64_t time_start( void )
+{
+ return util_time_micros();
+}
+
+
+static void time_display( struct pipe_winsys *winsys )
+{
+ struct timed_winsys *tws = timed_winsys(winsys);
+ unsigned i;
+ double overall = 0;
+
+ for (i = 0; i < Elements(tws->funcs); i++) {
+ if (tws->funcs[i].name_key) {
+ debug_printf("*** %-25s %5.3fms (%d calls, avg %.3fms)\n",
+ tws->funcs[i].name_key,
+ tws->funcs[i].total,
+ tws->funcs[i].calls,
+ tws->funcs[i].total / tws->funcs[i].calls);
+ overall += tws->funcs[i].total;
+ tws->funcs[i].calls = 0;
+ tws->funcs[i].total = 0;
+ }
+ }
+
+ debug_printf("*** %-25s %5.3fms\n",
+ "OVERALL WINSYS",
+ overall);
+}
+
+static void time_finish( struct pipe_winsys *winsys,
+ long long startval,
+ unsigned idx,
+ const char *name )
+{
+ struct timed_winsys *tws = timed_winsys(winsys);
+ uint64_t endval = util_time_micros();
+ double elapsed = (endval - startval)/1000.0;
+
+ if (endval - startval > 1000LL)
+ debug_printf("*** %s %.3f\n", name, elapsed );
+
+ assert( tws->funcs[idx].name_key == name ||
+ tws->funcs[idx].name_key == NULL);
+
+ tws->funcs[idx].name_key = name;
+ tws->funcs[idx].total += elapsed;
+ tws->funcs[idx].calls++;
+
+ if (endval - tws->last_dump > 10LL * 1000LL * 1000LL) {
+ time_display( winsys );
+ tws->last_dump = endval;
+ }
+}
+
+
+/* Pipe has no concept of pools, but the psb driver passes a flag that
+ * can be mapped onto pools in the backend.
+ */
+static struct pipe_buffer *
+timed_buffer_create(struct pipe_winsys *winsys,
+ unsigned alignment,
+ unsigned usage,
+ unsigned size )
+{
+ struct pipe_winsys *backend = timed_winsys(winsys)->backend;
+ uint64_t start = time_start();
+
+ struct pipe_buffer *buf =
+ backend->buffer_create( backend, alignment, usage, size );
+
+ time_finish(winsys, start, 0, __FUNCTION__);
+
+ return buf;
+}
+
+
+
+
+static struct pipe_buffer *
+timed_user_buffer_create(struct pipe_winsys *winsys,
+ void *data,
+ unsigned bytes)
+{
+ struct pipe_winsys *backend = timed_winsys(winsys)->backend;
+ uint64_t start = time_start();
+
+ struct pipe_buffer *buf = backend->user_buffer_create( backend, data, bytes );
+
+ time_finish(winsys, start, 1, __FUNCTION__);
+
+ return buf;
+}
+
+
+static void *
+timed_buffer_map(struct pipe_winsys *winsys,
+ struct pipe_buffer *buf,
+ unsigned flags)
+{
+ struct pipe_winsys *backend = timed_winsys(winsys)->backend;
+ uint64_t start = time_start();
+
+ void *map = backend->buffer_map( backend, buf, flags );
+
+ time_finish(winsys, start, 2, __FUNCTION__);
+
+ return map;
+}
+
+
+static void
+timed_buffer_unmap(struct pipe_winsys *winsys,
+ struct pipe_buffer *buf)
+{
+ struct pipe_winsys *backend = timed_winsys(winsys)->backend;
+ uint64_t start = time_start();
+
+ backend->buffer_unmap( backend, buf );
+
+ time_finish(winsys, start, 3, __FUNCTION__);
+}
+
+
+static void
+timed_buffer_destroy(struct pipe_winsys *winsys,
+ struct pipe_buffer *buf)
+{
+ struct pipe_winsys *backend = timed_winsys(winsys)->backend;
+ uint64_t start = time_start();
+
+ backend->buffer_destroy( backend, buf );
+
+ time_finish(winsys, start, 4, __FUNCTION__);
+}
+
+
+static void
+timed_flush_frontbuffer( struct pipe_winsys *winsys,
+ struct pipe_surface *surf,
+ void *context_private)
+{
+ struct pipe_winsys *backend = timed_winsys(winsys)->backend;
+ uint64_t start = time_start();
+
+ backend->flush_frontbuffer( backend, surf, context_private );
+
+ time_finish(winsys, start, 5, __FUNCTION__);
+}
+
+
+
+
+static struct pipe_buffer *
+timed_surface_buffer_create(struct pipe_winsys *winsys,
+ unsigned width, unsigned height,
+ enum pipe_format format,
+ unsigned usage,
+ unsigned *stride)
+{
+ struct pipe_winsys *backend = timed_winsys(winsys)->backend;
+ uint64_t start = time_start();
+
+ struct pipe_buffer *ret = backend->surface_buffer_create( backend, width, height,
+ format, usage, stride );
+
+ time_finish(winsys, start, 7, __FUNCTION__);
+
+ return ret;
+}
+
+
+static const char *
+timed_get_name( struct pipe_winsys *winsys )
+{
+ struct pipe_winsys *backend = timed_winsys(winsys)->backend;
+ uint64_t start = time_start();
+
+ const char *ret = backend->get_name( backend );
+
+ time_finish(winsys, start, 9, __FUNCTION__);
+
+ return ret;
+}
+
+static void
+timed_fence_reference(struct pipe_winsys *winsys,
+ struct pipe_fence_handle **ptr,
+ struct pipe_fence_handle *fence)
+{
+ struct pipe_winsys *backend = timed_winsys(winsys)->backend;
+ uint64_t start = time_start();
+
+ backend->fence_reference( backend, ptr, fence );
+
+ time_finish(winsys, start, 10, __FUNCTION__);
+}
+
+
+static int
+timed_fence_signalled( struct pipe_winsys *winsys,
+ struct pipe_fence_handle *fence,
+ unsigned flag )
+{
+ struct pipe_winsys *backend = timed_winsys(winsys)->backend;
+ uint64_t start = time_start();
+
+ int ret = backend->fence_signalled( backend, fence, flag );
+
+ time_finish(winsys, start, 11, __FUNCTION__);
+
+ return ret;
+}
+
+static int
+timed_fence_finish( struct pipe_winsys *winsys,
+ struct pipe_fence_handle *fence,
+ unsigned flag )
+{
+ struct pipe_winsys *backend = timed_winsys(winsys)->backend;
+ uint64_t start = time_start();
+
+ int ret = backend->fence_finish( backend, fence, flag );
+
+ time_finish(winsys, start, 12, __FUNCTION__);
+
+ return ret;
+}
+
+static void
+timed_winsys_destroy( struct pipe_winsys *winsys )
+{
+ struct pipe_winsys *backend = timed_winsys(winsys)->backend;
+ backend->destroy( backend );
+ FREE(winsys);
+}
+
+
+
+struct pipe_winsys *u_timed_winsys_create( struct pipe_winsys *backend )
+{
+ struct timed_winsys *ws = CALLOC_STRUCT(timed_winsys);
+
+ ws->base.user_buffer_create = timed_user_buffer_create;
+ ws->base.buffer_map = timed_buffer_map;
+ ws->base.buffer_unmap = timed_buffer_unmap;
+ ws->base.buffer_destroy = timed_buffer_destroy;
+ ws->base.buffer_create = timed_buffer_create;
+ ws->base.surface_buffer_create = timed_surface_buffer_create;
+ ws->base.flush_frontbuffer = timed_flush_frontbuffer;
+ ws->base.get_name = timed_get_name;
+ ws->base.fence_reference = timed_fence_reference;
+ ws->base.fence_signalled = timed_fence_signalled;
+ ws->base.fence_finish = timed_fence_finish;
+ ws->base.destroy = timed_winsys_destroy;
+
+ ws->backend = backend;
+
+ return &ws->base;
+}
+
diff --git a/src/gallium/auxiliary/util/u_timed_winsys.h b/src/gallium/auxiliary/util/u_timed_winsys.h
new file mode 100644
index 00000000000..542365112d7
--- /dev/null
+++ b/src/gallium/auxiliary/util/u_timed_winsys.h
@@ -0,0 +1,41 @@
+/**************************************************************************
+ *
+ * Copyright 2006 Tungsten Graphics, Inc., Bismarck, ND., USA
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ *
+ **************************************************************************/
+/*
+ * Authors: Keith Whitwell <keithw-at-tungstengraphics-dot-com>
+ */
+
+
+#ifndef U_TIMED_WINSYS_H
+#define U_TIMED_WINSYS_H
+
+
+struct pipe_winsys;
+struct pipe_winsys *u_timed_winsys_create( struct pipe_winsys *backend );
+
+
+#endif
diff --git a/src/gallium/drivers/Makefile b/src/gallium/drivers/Makefile
new file mode 100644
index 00000000000..6161cb6ff8f
--- /dev/null
+++ b/src/gallium/drivers/Makefile
@@ -0,0 +1,20 @@
+TOP = ../../..
+include $(TOP)/configs/current
+
+
+SUBDIRS = $(GALLIUM_DRIVER_DIRS)
+
+
+default: subdirs
+
+
+subdirs:
+ @for dir in $(SUBDIRS) ; do \
+ if [ -d $$dir ] ; then \
+ (cd $$dir && $(MAKE)) || exit 1 ; \
+ fi \
+ done
+
+
+clean:
+ rm -f `find . -name \*.[oa]`
diff --git a/src/gallium/drivers/cell/Makefile b/src/gallium/drivers/cell/Makefile
new file mode 100644
index 00000000000..47aef7b05f6
--- /dev/null
+++ b/src/gallium/drivers/cell/Makefile
@@ -0,0 +1,12 @@
+# Cell Gallium driver Makefile
+
+
+default:
+ ( cd spu ; make )
+ ( cd ppu ; make )
+
+
+
+clean:
+ ( cd spu ; make clean )
+ ( cd ppu ; make clean )
diff --git a/src/gallium/drivers/cell/common.h b/src/gallium/drivers/cell/common.h
new file mode 100644
index 00000000000..1f6860da119
--- /dev/null
+++ b/src/gallium/drivers/cell/common.h
@@ -0,0 +1,376 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * Types and tokens which are common to the SPU and PPU code.
+ */
+
+
+#ifndef CELL_COMMON_H
+#define CELL_COMMON_H
+
+#include "pipe/p_compiler.h"
+#include "pipe/p_format.h"
+#include "pipe/p_state.h"
+
+
+/** The standard assert macro doesn't seem to work reliably */
+#define ASSERT(x) \
+ if (!(x)) { \
+ ubyte *p = NULL; \
+ fprintf(stderr, "%s:%d: %s(): assertion %s failed.\n", \
+ __FILE__, __LINE__, __FUNCTION__, #x); \
+ *p = 0; \
+ exit(1); \
+ }
+
+
+
+#define JOIN(x, y) JOIN_AGAIN(x, y)
+#define JOIN_AGAIN(x, y) x ## y
+
+#define STATIC_ASSERT(e) \
+{typedef char JOIN(assertion_failed_at_line_, __LINE__) [(e) ? 1 : -1];}
+
+
+
+/** for sanity checking */
+#define ASSERT_ALIGN16(ptr) \
+ ASSERT((((unsigned long) (ptr)) & 0xf) == 0);
+
+
+/** round up value to next multiple of 4 */
+#define ROUNDUP4(k) (((k) + 0x3) & ~0x3)
+
+/** round up value to next multiple of 8 */
+#define ROUNDUP8(k) (((k) + 0x7) & ~0x7)
+
+/** round up value to next multiple of 16 */
+#define ROUNDUP16(k) (((k) + 0xf) & ~0xf)
+
+
+#define CELL_MAX_SPUS 8
+
+#define CELL_MAX_SAMPLERS 4
+#define CELL_MAX_TEXTURE_LEVELS 12 /* 2k x 2k */
+#define CELL_MAX_CONSTANTS 32 /**< number of float[4] constants */
+#define CELL_MAX_WIDTH 1024 /**< max framebuffer width */
+#define CELL_MAX_HEIGHT 1024 /**< max framebuffer width */
+
+#define TILE_SIZE 32
+
+
+/**
+ * The low byte of a mailbox word contains the command opcode.
+ * Remaining higher bytes are command specific.
+ */
+#define CELL_CMD_OPCODE_MASK 0xff
+
+#define CELL_CMD_EXIT 1
+#define CELL_CMD_CLEAR_SURFACE 2
+#define CELL_CMD_FINISH 3
+#define CELL_CMD_RENDER 4
+#define CELL_CMD_BATCH 5
+#define CELL_CMD_RELEASE_VERTS 6
+#define CELL_CMD_STATE_FRAMEBUFFER 10
+#define CELL_CMD_STATE_FRAGMENT_OPS 11
+#define CELL_CMD_STATE_SAMPLER 12
+#define CELL_CMD_STATE_TEXTURE 13
+#define CELL_CMD_STATE_VERTEX_INFO 14
+#define CELL_CMD_STATE_VIEWPORT 15
+#define CELL_CMD_STATE_UNIFORMS 16
+#define CELL_CMD_STATE_VS_ARRAY_INFO 17
+#define CELL_CMD_STATE_BIND_VS 18
+#define CELL_CMD_STATE_FRAGMENT_PROGRAM 19
+#define CELL_CMD_STATE_ATTRIB_FETCH 20
+#define CELL_CMD_STATE_FS_CONSTANTS 21
+#define CELL_CMD_STATE_RASTERIZER 22
+#define CELL_CMD_VS_EXECUTE 23
+#define CELL_CMD_FLUSH_BUFFER_RANGE 24
+#define CELL_CMD_FENCE 25
+
+
+/** Command/batch buffers */
+#define CELL_NUM_BUFFERS 4
+#define CELL_BUFFER_SIZE (4*1024) /**< 16KB would be the max */
+
+#define CELL_BUFFER_STATUS_FREE 10
+#define CELL_BUFFER_STATUS_USED 20
+
+/** Debug flags */
+#define CELL_DEBUG_CHECKER (1 << 0)
+#define CELL_DEBUG_ASM (1 << 1)
+#define CELL_DEBUG_SYNC (1 << 2)
+#define CELL_DEBUG_FRAGMENT_OPS (1 << 3)
+#define CELL_DEBUG_FRAGMENT_OP_FALLBACK (1 << 4)
+#define CELL_DEBUG_CMD (1 << 5)
+#define CELL_DEBUG_CACHE (1 << 6)
+
+#define CELL_FENCE_IDLE 0
+#define CELL_FENCE_EMITTED 1
+#define CELL_FENCE_SIGNALLED 2
+
+#define CELL_FACING_FRONT 0
+#define CELL_FACING_BACK 1
+
+struct cell_fence
+{
+ /** There's a 16-byte status qword per SPU */
+ volatile uint status[CELL_MAX_SPUS][4];
+};
+
+#ifdef __SPU__
+typedef vector unsigned int opcode_t;
+#else
+typedef unsigned int opcode_t[4];
+#endif
+
+/**
+ * Fence command sent to SPUs. In response, the SPUs will write
+ * CELL_FENCE_STATUS_SIGNALLED back to the fence status word in main memory.
+ */
+struct cell_command_fence
+{
+ opcode_t opcode; /**< CELL_CMD_FENCE */
+ struct cell_fence *fence;
+ uint32_t pad_[3];
+};
+
+
+/**
+ * Command to specify per-fragment operations state and generated code.
+ * Note that this is a variant-length structure, allocated with as
+ * much memory as needed to hold the generated code; the "code"
+ * field *must* be the last field in the structure. Also, the entire
+ * length of the structure (including the variant code field) must be
+ * a multiple of 8 bytes; we require that this structure itself be
+ * a multiple of 8 bytes, and that the generated code also be a multiple
+ * of 8 bytes.
+ *
+ * Also note that the dsa, blend, blend_color fields are really only needed
+ * for the fallback/C per-pixel code. They're not used when we generate
+ * dynamic SPU fragment code (which is the normal case), and will eventually
+ * be removed from this structure.
+ */
+struct cell_command_fragment_ops
+{
+ opcode_t opcode; /**< CELL_CMD_STATE_FRAGMENT_OPS */
+
+ /* Fields for the fallback case */
+ struct pipe_depth_stencil_alpha_state dsa;
+ struct pipe_blend_state blend;
+ struct pipe_blend_color blend_color;
+
+ /* Fields for the generated SPU code */
+ unsigned total_code_size;
+ unsigned front_code_index;
+ unsigned back_code_index;
+ /* this field has variant length, and must be the last field in
+ * the structure
+ */
+ unsigned code[0];
+};
+
+
+/** Max instructions for fragment programs */
+#define SPU_MAX_FRAGMENT_PROGRAM_INSTS 512
+
+/**
+ * Command to send a fragment program to SPUs.
+ */
+struct cell_command_fragment_program
+{
+ opcode_t opcode; /**< CELL_CMD_STATE_FRAGMENT_PROGRAM */
+ uint num_inst; /**< Number of instructions */
+ uint32_t pad[3];
+ unsigned code[SPU_MAX_FRAGMENT_PROGRAM_INSTS];
+};
+
+
+/**
+ * Tell SPUs about the framebuffer size, location
+ */
+struct cell_command_framebuffer
+{
+ opcode_t opcode; /**< CELL_CMD_STATE_FRAMEBUFFER */
+ int width, height;
+ void *color_start, *depth_start;
+ enum pipe_format color_format, depth_format;
+ uint32_t pad_[2];
+};
+
+
+/**
+ * Tell SPUs about rasterizer state.
+ */
+struct cell_command_rasterizer
+{
+ opcode_t opcode; /**< CELL_CMD_STATE_RASTERIZER */
+ struct pipe_rasterizer_state rasterizer;
+};
+
+
+/**
+ * Clear framebuffer to the given value/color.
+ */
+struct cell_command_clear_surface
+{
+ opcode_t opcode; /**< CELL_CMD_CLEAR_SURFACE */
+ uint surface; /**< Temporary: 0=color, 1=Z */
+ uint value;
+ uint32_t pad[2];
+};
+
+
+/**
+ * Array info used by the vertex shader's vertex puller.
+ */
+struct cell_array_info
+{
+ uint64_t base; /**< Base address of the 0th element. */
+ uint attr; /**< Attribute that this state is for. */
+ uint pitch; /**< Byte pitch from one entry to the next. */
+ uint size;
+ uint function_offset;
+};
+
+
+struct cell_attribute_fetch_code
+{
+ uint64_t base;
+ uint size;
+};
+
+
+struct cell_buffer_range
+{
+ uint64_t base;
+ unsigned size;
+};
+
+
+struct cell_shader_info
+{
+ uint64_t declarations;
+ uint64_t instructions;
+ uint64_t immediates;
+
+ unsigned num_outputs;
+ unsigned num_declarations;
+ unsigned num_instructions;
+ unsigned num_immediates;
+};
+
+
+#define SPU_VERTS_PER_BATCH 64
+struct cell_command_vs
+{
+ opcode_t opcode; /**< CELL_CMD_VS_EXECUTE */
+ uint64_t vOut[SPU_VERTS_PER_BATCH];
+ unsigned num_elts;
+ unsigned elts[SPU_VERTS_PER_BATCH];
+ float plane[12][4];
+ unsigned nr_planes;
+ unsigned nr_attrs;
+};
+
+
+struct cell_command_render
+{
+ opcode_t opcode; /**< CELL_CMD_RENDER */
+ uint prim_type; /**< PIPE_PRIM_x */
+ uint num_verts;
+ uint vertex_size; /**< bytes per vertex */
+ uint num_indexes;
+ uint vertex_buf; /**< which cell->buffer[] contains the vertex data */
+ float xmin, ymin, xmax, ymax; /* XXX another dummy field */
+ uint min_index;
+ boolean inline_verts;
+ uint32_t pad_[1];
+};
+
+
+struct cell_command_release_verts
+{
+ opcode_t opcode; /**< CELL_CMD_RELEASE_VERTS */
+ uint vertex_buf; /**< in [0, CELL_NUM_BUFFERS-1] */
+ uint32_t pad_[3];
+};
+
+
+struct cell_command_sampler
+{
+ opcode_t opcode; /**< CELL_CMD_STATE_SAMPLER */
+ uint unit;
+ struct pipe_sampler_state state;
+ uint32_t pad_[1];
+};
+
+
+struct cell_command_texture
+{
+ opcode_t opcode; /**< CELL_CMD_STATE_TEXTURE */
+ uint target; /**< PIPE_TEXTURE_x */
+ uint unit;
+ void *start[CELL_MAX_TEXTURE_LEVELS]; /**< Address in main memory */
+ ushort width[CELL_MAX_TEXTURE_LEVELS];
+ ushort height[CELL_MAX_TEXTURE_LEVELS];
+ ushort depth[CELL_MAX_TEXTURE_LEVELS];
+};
+
+
+#define MAX_SPU_FUNCTIONS 12
+/**
+ * Used to tell the PPU about the address of particular functions in the
+ * SPU's address space.
+ */
+struct cell_spu_function_info
+{
+ uint num;
+ char names[MAX_SPU_FUNCTIONS][16];
+ uint addrs[MAX_SPU_FUNCTIONS];
+ char pad[12]; /**< Pad struct to multiple of 16 bytes (256 currently) */
+};
+
+
+/** This is the object passed to spe_create_thread() */
+struct cell_init_info
+{
+ unsigned id;
+ unsigned num_spus;
+ unsigned debug_flags; /**< mask of CELL_DEBUG_x flags */
+ float inv_timebase; /**< 1.0/timebase, for perf measurement */
+
+ /** Buffers for command batches, vertex/index data */
+ ubyte *buffers[CELL_NUM_BUFFERS];
+ uint *buffer_status; /**< points at cell_context->buffer_status */
+
+ struct cell_spu_function_info *spu_functions;
+} ALIGN16_ATTRIB;
+
+
+#endif /* CELL_COMMON_H */
diff --git a/src/gallium/drivers/cell/ppu/Makefile b/src/gallium/drivers/cell/ppu/Makefile
new file mode 100644
index 00000000000..c92f8e5cba2
--- /dev/null
+++ b/src/gallium/drivers/cell/ppu/Makefile
@@ -0,0 +1,86 @@
+# Gallium3D Cell driver: PPU code
+
+# This makefile builds the libcell.a library which gets pulled into
+# the main libGL.so library
+
+
+TOP = ../../../../..
+include $(TOP)/configs/current
+
+
+# This is the "top-level" cell PPU driver code, will get pulled into libGL.so
+# by the winsys Makefile.
+CELL_LIB = ../libcell.a
+
+
+# This is the SPU code. We'd like to be able to put this into the libcell.a
+# archive with the PPU code, but nesting .a libs doesn't seem to work.
+# So, it's pulled into libGL.so in gallium/winsys/xlib/Makefile
+SPU_CODE_MODULE = ../spu/g3d_spu.a
+
+
+SOURCES = \
+ cell_batch.c \
+ cell_clear.c \
+ cell_context.c \
+ cell_draw_arrays.c \
+ cell_fence.c \
+ cell_flush.c \
+ cell_gen_fragment.c \
+ cell_gen_fp.c \
+ cell_state_derived.c \
+ cell_state_emit.c \
+ cell_state_shader.c \
+ cell_pipe_state.c \
+ cell_screen.c \
+ cell_state_vertex.c \
+ cell_spu.c \
+ cell_surface.c \
+ cell_texture.c \
+ cell_vbuf.c \
+ cell_vertex_fetch.c \
+ cell_vertex_shader.c
+
+
+OBJECTS = $(SOURCES:.c=.o) \
+
+INCLUDE_DIRS = \
+ -I$(TOP)/src/mesa \
+ -I$(TOP)/src/gallium/include \
+ -I$(TOP)/src/gallium/auxiliary \
+ -I$(TOP)/src/gallium/drivers
+
+.c.o:
+ $(CC) -c $(INCLUDE_DIRS) $(CFLAGS) $< -o $@
+
+
+.c.s:
+ $(CC) -S $(INCLUDE_DIRS) $(CFLAGS) $< -o $@
+
+
+default: $(CELL_LIB)
+
+
+$(CELL_LIB): $(OBJECTS) $(SPU_CODE_MODULE)
+# ar -ru $(CELL_LIB) $(OBJECTS) $(SPU_CODE_MODULE) # doesn't work
+ ar -ru $(CELL_LIB) $(OBJECTS)
+
+#$(PROG): $(PPU_OBJECTS)
+# $(CC) -o $(PROG) $(PPU_OBJECTS) $(SPU_CODE_MODULE) $(PPU_LFLAGS)
+
+
+
+clean:
+ rm -f *.o *~ $(CELL_LIB)
+
+
+
+depend: $(SOURCES)
+ rm -f depend
+ touch depend
+ $(MKDEP) $(MKDEP_OPTIONS) $(INCLUDE_DIRS) $(SOURCES) 2> /dev/null
+
+include depend
+
+
+
diff --git a/src/gallium/drivers/cell/ppu/cell_batch.c b/src/gallium/drivers/cell/ppu/cell_batch.c
new file mode 100644
index 00000000000..fe144f8b849
--- /dev/null
+++ b/src/gallium/drivers/cell/ppu/cell_batch.c
@@ -0,0 +1,260 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#include "cell_context.h"
+#include "cell_batch.h"
+#include "cell_fence.h"
+#include "cell_spu.h"
+
+
+
+/**
+ * Search the buffer pool for an empty/free buffer and return its index.
+ * Buffers are used for storing vertex data, state and commands which
+ * will be sent to the SPUs.
+ * If no empty buffers are available, wait for one.
+ * \return buffer index in [0, CELL_NUM_BUFFERS-1]
+ */
+uint
+cell_get_empty_buffer(struct cell_context *cell)
+{
+ static uint prev_buffer = 0;
+ uint buf = (prev_buffer + 1) % CELL_NUM_BUFFERS;
+ uint tries = 0;
+
+ /* Find a buffer that's marked as free by all SPUs */
+ while (1) {
+ uint spu, num_free = 0;
+
+ for (spu = 0; spu < cell->num_spus; spu++) {
+ if (cell->buffer_status[spu][buf][0] == CELL_BUFFER_STATUS_FREE) {
+ num_free++;
+
+ if (num_free == cell->num_spus) {
+ /* found a free buffer, now mark status as used */
+ for (spu = 0; spu < cell->num_spus; spu++) {
+ cell->buffer_status[spu][buf][0] = CELL_BUFFER_STATUS_USED;
+ }
+ /*
+ printf("PPU: ALLOC BUFFER %u, %u tries\n", buf, tries);
+ */
+ prev_buffer = buf;
+
+ /* release tex buffer associated w/ prev use of this batch buf */
+ cell_free_fenced_buffers(cell, &cell->fenced_buffers[buf]);
+
+ return buf;
+ }
+ }
+ else {
+ break;
+ }
+ }
+
+ /* try next buf */
+ buf = (buf + 1) % CELL_NUM_BUFFERS;
+
+ tries++;
+ if (tries == 100) {
+ /*
+ printf("PPU WAITING for buffer...\n");
+ */
+ }
+ }
+}
+
+
+/**
+ * Append a fence command to the current batch buffer.
+ * Note that we're sure there's always room for this because of the
+ * adjusted size check in cell_batch_free_space().
+ */
+static void
+emit_fence(struct cell_context *cell)
+{
+ const uint batch = cell->cur_batch;
+ const uint size = cell->buffer_size[batch];
+ struct cell_command_fence *fence_cmd;
+ struct cell_fence *fence = &cell->fenced_buffers[batch].fence;
+ uint i;
+
+ /* set fence status to emitted, not yet signalled */
+ for (i = 0; i < cell->num_spus; i++) {
+ fence->status[i][0] = CELL_FENCE_EMITTED;
+ }
+
+ STATIC_ASSERT(sizeof(struct cell_command_fence) % 16 == 0);
+ ASSERT(size % 16 == 0);
+ ASSERT(size + sizeof(struct cell_command_fence) <= CELL_BUFFER_SIZE);
+
+ fence_cmd = (struct cell_command_fence *) (cell->buffer[batch] + size);
+ fence_cmd->opcode[0] = CELL_CMD_FENCE;
+ fence_cmd->fence = fence;
+
+ /* update batch buffer size */
+ cell->buffer_size[batch] = size + sizeof(struct cell_command_fence);
+}
+
+
+/**
+ * Flush the current batch buffer to the SPUs.
+ * An empty buffer will be found and set as the new current batch buffer
+ * for subsequent commands/data.
+ */
+void
+cell_batch_flush(struct cell_context *cell)
+{
+ static boolean flushing = FALSE;
+ uint batch = cell->cur_batch;
+ uint size = cell->buffer_size[batch];
+ uint spu, cmd_word;
+
+ assert(!flushing);
+
+ if (size == 0)
+ return;
+
+ /* Before we use this batch buffer, make sure any fenced texture buffers
+ * are released.
+ */
+ if (cell->fenced_buffers[batch].head) {
+ emit_fence(cell);
+ size = cell->buffer_size[batch];
+ }
+
+ flushing = TRUE;
+
+ assert(batch < CELL_NUM_BUFFERS);
+
+ /*
+ printf("cell_batch_dispatch: buf %u at %p, size %u\n",
+ batch, &cell->buffer[batch][0], size);
+ */
+
+ /*
+ * Build "BATCH" command and send to all SPUs.
+ */
+ cmd_word = CELL_CMD_BATCH | (batch << 8) | (size << 16);
+
+ for (spu = 0; spu < cell->num_spus; spu++) {
+ assert(cell->buffer_status[spu][batch][0] == CELL_BUFFER_STATUS_USED);
+ send_mbox_message(cell_global.spe_contexts[spu], cmd_word);
+ }
+
+ /* When the SPUs are done copying the buffer into their locals stores
+ * they'll write a BUFFER_STATUS_FREE message into the buffer_status[]
+ * array indicating that the PPU can re-use the buffer.
+ */
+
+ batch = cell_get_empty_buffer(cell);
+
+ cell->buffer_size[batch] = 0; /* empty */
+ cell->cur_batch = batch;
+
+ flushing = FALSE;
+}
+
+
+/**
+ * Return the number of bytes free in the current batch buffer.
+ */
+uint
+cell_batch_free_space(const struct cell_context *cell)
+{
+ uint free = CELL_BUFFER_SIZE - cell->buffer_size[cell->cur_batch];
+ free -= sizeof(struct cell_command_fence);
+ return free;
+}
+
+
+/**
+ * Allocate space in the current batch buffer for 'bytes' space.
+ * Bytes must be a multiple of 16 bytes. Allocation will be 16 byte aligned.
+ * \return address in batch buffer to put data
+ */
+void *
+cell_batch_alloc16(struct cell_context *cell, uint bytes)
+{
+ void *pos;
+ uint size;
+
+ ASSERT(bytes % 16 == 0);
+ ASSERT(bytes <= CELL_BUFFER_SIZE);
+ ASSERT(cell->cur_batch >= 0);
+
+#ifdef ASSERT
+ {
+ uint spu;
+ for (spu = 0; spu < cell->num_spus; spu++) {
+ ASSERT(cell->buffer_status[spu][cell->cur_batch][0]
+ == CELL_BUFFER_STATUS_USED);
+ }
+ }
+#endif
+
+ size = cell->buffer_size[cell->cur_batch];
+
+ if (bytes > cell_batch_free_space(cell)) {
+ cell_batch_flush(cell);
+ size = 0;
+ }
+
+ ASSERT(size % 16 == 0);
+ ASSERT(size + bytes <= CELL_BUFFER_SIZE);
+
+ pos = (void *) (cell->buffer[cell->cur_batch] + size);
+
+ cell->buffer_size[cell->cur_batch] = size + bytes;
+
+ return pos;
+}
+
+
+/**
+ * One-time init of batch buffers.
+ */
+void
+cell_init_batch_buffers(struct cell_context *cell)
+{
+ uint spu, buf;
+
+ /* init command, vertex/index buffer info */
+ for (buf = 0; buf < CELL_NUM_BUFFERS; buf++) {
+ cell->buffer_size[buf] = 0;
+
+ /* init batch buffer status values,
+ * mark 0th buffer as used, rest as free.
+ */
+ for (spu = 0; spu < cell->num_spus; spu++) {
+ if (buf == 0)
+ cell->buffer_status[spu][buf][0] = CELL_BUFFER_STATUS_USED;
+ else
+ cell->buffer_status[spu][buf][0] = CELL_BUFFER_STATUS_FREE;
+ }
+ }
+}
diff --git a/src/gallium/drivers/cell/ppu/cell_batch.h b/src/gallium/drivers/cell/ppu/cell_batch.h
new file mode 100644
index 00000000000..290136031a1
--- /dev/null
+++ b/src/gallium/drivers/cell/ppu/cell_batch.h
@@ -0,0 +1,54 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#ifndef CELL_BATCH_H
+#define CELL_BATCH_H
+
+#include "pipe/p_compiler.h"
+
+
+struct cell_context;
+
+
+extern uint
+cell_get_empty_buffer(struct cell_context *cell);
+
+extern void
+cell_batch_flush(struct cell_context *cell);
+
+extern uint
+cell_batch_free_space(const struct cell_context *cell);
+
+extern void *
+cell_batch_alloc16(struct cell_context *cell, uint bytes);
+
+extern void
+cell_init_batch_buffers(struct cell_context *cell);
+
+
+#endif /* CELL_BATCH_H */
diff --git a/src/gallium/drivers/cell/ppu/cell_clear.c b/src/gallium/drivers/cell/ppu/cell_clear.c
new file mode 100644
index 00000000000..c2e276988ca
--- /dev/null
+++ b/src/gallium/drivers/cell/ppu/cell_clear.c
@@ -0,0 +1,123 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * Authors
+ * Brian Paul
+ */
+
+#include <stdio.h>
+#include <assert.h>
+#include <stdint.h>
+#include "pipe/p_inlines.h"
+#include "util/u_memory.h"
+#include "util/u_pack_color.h"
+#include "cell/common.h"
+#include "cell_clear.h"
+#include "cell_context.h"
+#include "cell_batch.h"
+#include "cell_flush.h"
+#include "cell_spu.h"
+#include "cell_state.h"
+
+
+/**
+ * Convert packed pixel from one format to another.
+ */
+static unsigned
+convert_color(enum pipe_format srcFormat, unsigned srcColor,
+ enum pipe_format dstFormat)
+{
+ ubyte r, g, b, a;
+ unsigned dstColor;
+
+ util_unpack_color_ub(srcFormat, &srcColor, &r, &g, &b, &a);
+ util_pack_color_ub(r, g, b, a, dstFormat, &dstColor);
+
+ return dstColor;
+}
+
+
+
+/**
+ * Called via pipe->clear()
+ */
+void
+cell_clear_surface(struct pipe_context *pipe, struct pipe_surface *ps,
+ unsigned clearValue)
+{
+ struct pipe_screen *screen = pipe->screen;
+ struct cell_context *cell = cell_context(pipe);
+ uint surfIndex;
+
+ if (cell->dirty)
+ cell_update_derived(cell);
+
+
+ if (!cell->cbuf_map[0])
+ cell->cbuf_map[0] = screen->surface_map(screen, ps,
+ PIPE_BUFFER_USAGE_GPU_WRITE);
+
+ if (ps == cell->framebuffer.zsbuf) {
+ /* clear z/stencil buffer */
+ surfIndex = 1;
+ }
+ else {
+ /* clear color buffer */
+ surfIndex = 0;
+
+ if (ps->format != PIPE_FORMAT_A8R8G8B8_UNORM) {
+ clearValue = convert_color(PIPE_FORMAT_A8R8G8B8_UNORM, clearValue,
+ ps->format);
+ }
+ }
+
+
+ /* Build a CLEAR command and place it in the current batch buffer */
+ {
+ STATIC_ASSERT(sizeof(struct cell_command_clear_surface) % 16 == 0);
+ struct cell_command_clear_surface *clr
+ = (struct cell_command_clear_surface *)
+ cell_batch_alloc16(cell, sizeof(*clr));
+ clr->opcode[0] = CELL_CMD_CLEAR_SURFACE;
+ clr->surface = surfIndex;
+ clr->value = clearValue;
+ }
+
+ /* Technically, the surface's contents are now known and cleared,
+ * so we could set the status to PIPE_SURFACE_STATUS_CLEAR. But
+ * it turns out it's quite painful to recognize when any particular
+ * surface goes from PIPE_SURFACE_STATUS_CLEAR to
+ * PIPE_SURFACE_STATUS_DEFINED (i.e. with known contents), because
+ * the drawing commands could be operating on numerous draw buffers,
+ * which we'd have to iterate through to set all their stati...
+ * For now, we cheat a bit and set the surface's status to DEFINED
+ * right here. Later we should revisit this and set the status to
+ * CLEAR here, and find a better place to set the status to DEFINED.
+ */
+ ps->status = PIPE_SURFACE_STATUS_DEFINED;
+}
diff --git a/src/gallium/drivers/cell/ppu/cell_clear.h b/src/gallium/drivers/cell/ppu/cell_clear.h
new file mode 100644
index 00000000000..ff47d43f4cd
--- /dev/null
+++ b/src/gallium/drivers/cell/ppu/cell_clear.h
@@ -0,0 +1,43 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#ifndef CELL_CLEAR_H
+#define CELL_CLEAR_H
+
+
+struct pipe_context;
+struct pipe_surface;
+
+
+extern void
+cell_clear_surface(struct pipe_context *pipe, struct pipe_surface *ps,
+ unsigned clearValue);
+
+
+
+#endif /* CELL_CLEAR_H */
diff --git a/src/gallium/drivers/cell/ppu/cell_context.c b/src/gallium/drivers/cell/ppu/cell_context.c
new file mode 100644
index 00000000000..ae82ded334a
--- /dev/null
+++ b/src/gallium/drivers/cell/ppu/cell_context.c
@@ -0,0 +1,183 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * Authors
+ * Brian Paul
+ */
+
+
+#include <stdio.h>
+
+#include "pipe/p_defines.h"
+#include "pipe/p_format.h"
+#include "util/u_memory.h"
+#include "pipe/internal/p_winsys_screen.h"
+#include "pipe/p_screen.h"
+
+#include "draw/draw_context.h"
+#include "draw/draw_private.h"
+
+#include "cell/common.h"
+#include "cell_batch.h"
+#include "cell_clear.h"
+#include "cell_context.h"
+#include "cell_draw_arrays.h"
+#include "cell_fence.h"
+#include "cell_flush.h"
+#include "cell_state.h"
+#include "cell_surface.h"
+#include "cell_spu.h"
+#include "cell_pipe_state.h"
+#include "cell_texture.h"
+#include "cell_vbuf.h"
+
+
+
+static void
+cell_destroy_context( struct pipe_context *pipe )
+{
+ struct cell_context *cell = cell_context(pipe);
+
+ util_delete_keymap(cell->fragment_ops_cache, NULL);
+
+ cell_spu_exit(cell);
+
+ align_free(cell);
+}
+
+
+static struct draw_context *
+cell_draw_create(struct cell_context *cell)
+{
+ struct draw_context *draw = draw_create();
+
+#if 0 /* broken */
+ if (getenv("GALLIUM_CELL_VS")) {
+ /* plug in SPU-based vertex transformation code */
+ draw->shader_queue_flush = cell_vertex_shader_queue_flush;
+ draw->driver_private = cell;
+ }
+#endif
+
+ return draw;
+}
+
+
+static const struct debug_named_value cell_debug_flags[] = {
+ {"checker", CELL_DEBUG_CHECKER},/**< modulate tile clear color by SPU ID */
+ {"asm", CELL_DEBUG_ASM}, /**< dump SPU asm code */
+ {"sync", CELL_DEBUG_SYNC}, /**< SPUs do synchronous DMA */
+ {"fragops", CELL_DEBUG_FRAGMENT_OPS}, /**< SPUs emit fragment ops debug messages*/
+ {"fragopfallback", CELL_DEBUG_FRAGMENT_OP_FALLBACK}, /**< SPUs use reference implementation for fragment ops*/
+ {"cmd", CELL_DEBUG_CMD}, /**< SPUs dump command buffer info */
+ {"cache", CELL_DEBUG_CACHE}, /**< report texture cache stats on exit */
+ {NULL, 0}
+};
+
+
+struct pipe_context *
+cell_create_context(struct pipe_screen *screen,
+ struct cell_winsys *cws)
+{
+ struct cell_context *cell;
+ uint i;
+
+ /* some fields need to be 16-byte aligned, so align the whole object */
+ cell = (struct cell_context*) align_malloc(sizeof(struct cell_context), 16);
+ if (!cell)
+ return NULL;
+
+ memset(cell, 0, sizeof(*cell));
+
+ cell->winsys = cws;
+ cell->pipe.winsys = screen->winsys;
+ cell->pipe.screen = screen;
+ cell->pipe.destroy = cell_destroy_context;
+
+ cell->pipe.clear = cell_clear_surface;
+ cell->pipe.flush = cell_flush;
+
+#if 0
+ cell->pipe.begin_query = cell_begin_query;
+ cell->pipe.end_query = cell_end_query;
+ cell->pipe.wait_query = cell_wait_query;
+#endif
+
+ cell_init_draw_functions(cell);
+ cell_init_state_functions(cell);
+ cell_init_shader_functions(cell);
+ cell_init_surface_functions(cell);
+ cell_init_vertex_functions(cell);
+
+ cell->draw = cell_draw_create(cell);
+
+ /* Create cache of fragment ops generated code */
+ cell->fragment_ops_cache =
+ util_new_keymap(sizeof(struct cell_fragment_ops_key), ~0, NULL);
+
+ cell_init_vbuf(cell);
+
+ draw_set_rasterize_stage(cell->draw, cell->vbuf);
+
+ /* convert all points/lines to tris for the time being */
+ draw_wide_point_threshold(cell->draw, 0.0);
+ draw_wide_line_threshold(cell->draw, 0.0);
+
+ /* get env vars or read config file to get debug flags */
+ cell->debug_flags = debug_get_flags_option("CELL_DEBUG",
+ cell_debug_flags,
+ 0 );
+
+ for (i = 0; i < CELL_NUM_BUFFERS; i++)
+ cell_fence_init(&cell->fenced_buffers[i].fence);
+
+
+ /*
+ * SPU stuff
+ */
+ /* This call only works with SDK 3.0. Anyone still using 2.1??? */
+ cell->num_cells = spe_cpu_info_get(SPE_COUNT_PHYSICAL_CPU_NODES, -1);
+ cell->num_spus = spe_cpu_info_get(SPE_COUNT_USABLE_SPES, -1);
+ if (cell->debug_flags) {
+ printf("Cell: found %d Cell(s) with %u SPUs\n",
+ cell->num_cells, cell->num_spus);
+ }
+ if (getenv("CELL_NUM_SPUS")) {
+ cell->num_spus = atoi(getenv("CELL_NUM_SPUS"));
+ assert(cell->num_spus > 0);
+ }
+
+ cell_start_spus(cell);
+
+ cell_init_batch_buffers(cell);
+
+ /* make sure SPU initializations are done before proceeding */
+ cell_flush_int(cell, CELL_FLUSH_WAIT);
+
+ return &cell->pipe;
+}
diff --git a/src/gallium/drivers/cell/ppu/cell_context.h b/src/gallium/drivers/cell/ppu/cell_context.h
new file mode 100644
index 00000000000..eb1397bb3fa
--- /dev/null
+++ b/src/gallium/drivers/cell/ppu/cell_context.h
@@ -0,0 +1,205 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#ifndef CELL_CONTEXT_H
+#define CELL_CONTEXT_H
+
+
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "draw/draw_vertex.h"
+#include "draw/draw_vbuf.h"
+#include "cell_winsys.h"
+#include "cell/common.h"
+#include "rtasm/rtasm_ppc_spe.h"
+#include "tgsi/tgsi_scan.h"
+#include "util/u_keymap.h"
+
+
+struct cell_vbuf_render;
+
+
+/**
+ * Cell vertex shader state, subclass of pipe_shader_state.
+ */
+struct cell_vertex_shader_state
+{
+ struct pipe_shader_state shader;
+ struct tgsi_shader_info info;
+ void *draw_data;
+};
+
+
+/**
+ * Cell fragment shader state, subclass of pipe_shader_state.
+ */
+struct cell_fragment_shader_state
+{
+ struct pipe_shader_state shader;
+ struct tgsi_shader_info info;
+ struct spe_function code;
+ void *data;
+};
+
+
+/**
+ * Key for mapping per-fragment state to cached SPU machine code.
+ * keymap(cell_fragment_ops_key) => cell_command_fragment_ops
+ */
+struct cell_fragment_ops_key
+{
+ struct pipe_blend_state blend;
+ struct pipe_blend_color blend_color;
+ struct pipe_depth_stencil_alpha_state dsa;
+ enum pipe_format color_format;
+ enum pipe_format zs_format;
+};
+
+
+struct cell_buffer_node;
+
+/**
+ * Fenced buffer list. List of buffers which can be unreferenced after
+ * the fence has been executed/signalled.
+ */
+struct cell_buffer_list
+{
+ struct cell_fence fence ALIGN16_ATTRIB;
+ struct cell_buffer_node *head;
+};
+
+
+/**
+ * Per-context state, subclass of pipe_context.
+ */
+struct cell_context
+{
+ struct pipe_context pipe;
+
+ struct cell_winsys *winsys;
+
+ const struct pipe_blend_state *blend;
+ const struct pipe_sampler_state *sampler[PIPE_MAX_SAMPLERS];
+ uint num_samplers;
+ const struct pipe_depth_stencil_alpha_state *depth_stencil;
+ const struct pipe_rasterizer_state *rasterizer;
+ const struct cell_vertex_shader_state *vs;
+ const struct cell_fragment_shader_state *fs;
+
+ struct spe_function logic_op;
+
+ struct pipe_blend_color blend_color;
+ struct pipe_clip_state clip;
+ struct pipe_constant_buffer constants[2];
+ struct pipe_framebuffer_state framebuffer;
+ struct pipe_poly_stipple poly_stipple;
+ struct pipe_scissor_state scissor;
+ struct cell_texture *texture[PIPE_MAX_SAMPLERS];
+ uint num_textures;
+ struct pipe_viewport_state viewport;
+ struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
+ uint num_vertex_buffers;
+ struct pipe_vertex_element vertex_element[PIPE_MAX_ATTRIBS];
+ uint num_vertex_elements;
+
+ ubyte *cbuf_map[PIPE_MAX_COLOR_BUFS];
+ ubyte *zsbuf_map;
+
+ struct pipe_surface *tex_surf;
+ uint *tex_map;
+
+ uint dirty;
+ uint dirty_textures; /* bitmask of texture units */
+ uint dirty_samplers; /* bitmask of sampler units */
+
+ /** Cache of code generated for per-fragment ops */
+ struct keymap *fragment_ops_cache;
+
+ /** The primitive drawing context */
+ struct draw_context *draw;
+ struct draw_stage *render_stage;
+
+ /** For post-transformed vertex buffering: */
+ struct cell_vbuf_render *vbuf_render;
+ struct draw_stage *vbuf;
+
+ struct vertex_info vertex_info;
+
+ /** Mapped constant buffers */
+ void *mapped_constants[PIPE_SHADER_TYPES];
+
+ struct cell_spu_function_info spu_functions ALIGN16_ATTRIB;
+
+ uint num_cells, num_spus;
+
+ /** Buffers for command batches, vertex/index data */
+ uint buffer_size[CELL_NUM_BUFFERS];
+ ubyte buffer[CELL_NUM_BUFFERS][CELL_BUFFER_SIZE] ALIGN16_ATTRIB;
+
+ int cur_batch; /**< which buffer is being filled w/ commands */
+
+ /** [4] to ensure 16-byte alignment for each status word */
+ uint buffer_status[CELL_MAX_SPUS][CELL_NUM_BUFFERS][4] ALIGN16_ATTRIB;
+
+
+ /** Associated with each command/batch buffer is a list of pipe_buffers
+ * that are fenced. When the last command in a buffer is executed, the
+ * fence will be signalled, indicating that any pipe_buffers preceeding
+ * that fence can be unreferenced (and probably freed).
+ */
+ struct cell_buffer_list fenced_buffers[CELL_NUM_BUFFERS];
+
+
+ struct spe_function attrib_fetch;
+ unsigned attrib_fetch_offsets[PIPE_MAX_ATTRIBS];
+
+ unsigned debug_flags;
+};
+
+
+
+
+static INLINE struct cell_context *
+cell_context(struct pipe_context *pipe)
+{
+ return (struct cell_context *) pipe;
+}
+
+
+extern struct pipe_context *
+cell_create_context(struct pipe_screen *screen, struct cell_winsys *cws);
+
+extern void
+cell_vertex_shader_queue_flush(struct draw_context *draw);
+
+
+/* XXX find a better home for this */
+extern void cell_update_vertex_fetch(struct draw_context *draw);
+
+
+#endif /* CELL_CONTEXT_H */
diff --git a/src/gallium/drivers/cell/ppu/cell_draw_arrays.c b/src/gallium/drivers/cell/ppu/cell_draw_arrays.c
new file mode 100644
index 00000000000..644496db40c
--- /dev/null
+++ b/src/gallium/drivers/cell/ppu/cell_draw_arrays.c
@@ -0,0 +1,191 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/* Author:
+ * Brian Paul
+ * Keith Whitwell
+ */
+
+
+#include "pipe/p_defines.h"
+#include "pipe/p_context.h"
+#include "pipe/internal/p_winsys_screen.h"
+#include "pipe/p_inlines.h"
+
+#include "cell_context.h"
+#include "cell_draw_arrays.h"
+#include "cell_state.h"
+#include "cell_flush.h"
+
+#include "draw/draw_context.h"
+
+
+
+static void
+cell_map_constant_buffers(struct cell_context *sp)
+{
+ struct pipe_winsys *ws = sp->pipe.winsys;
+ uint i;
+ for (i = 0; i < 2; i++) {
+ if (sp->constants[i].buffer && sp->constants[i].buffer->size) {
+ sp->mapped_constants[i] = ws->buffer_map(ws, sp->constants[i].buffer,
+ PIPE_BUFFER_USAGE_CPU_READ);
+ cell_flush_buffer_range(sp, sp->mapped_constants[i],
+ sp->constants[i].buffer->size);
+ }
+ }
+
+ draw_set_mapped_constant_buffer(sp->draw,
+ sp->mapped_constants[PIPE_SHADER_VERTEX],
+ sp->constants[PIPE_SHADER_VERTEX].buffer->size);
+}
+
+static void
+cell_unmap_constant_buffers(struct cell_context *sp)
+{
+ struct pipe_winsys *ws = sp->pipe.winsys;
+ uint i;
+ for (i = 0; i < 2; i++) {
+ if (sp->constants[i].buffer && sp->constants[i].buffer->size)
+ ws->buffer_unmap(ws, sp->constants[i].buffer);
+ sp->mapped_constants[i] = NULL;
+ }
+}
+
+
+
+/**
+ * Draw vertex arrays, with optional indexing.
+ * Basically, map the vertex buffers (and drawing surfaces), then hand off
+ * the drawing to the 'draw' module.
+ *
+ * XXX should the element buffer be specified/bound with a separate function?
+ */
+static boolean
+cell_draw_range_elements(struct pipe_context *pipe,
+ struct pipe_buffer *indexBuffer,
+ unsigned indexSize,
+ unsigned min_index,
+ unsigned max_index,
+ unsigned mode, unsigned start, unsigned count)
+{
+ struct cell_context *sp = cell_context(pipe);
+ struct draw_context *draw = sp->draw;
+ unsigned i;
+
+ if (sp->dirty)
+ cell_update_derived( sp );
+
+#if 0
+ cell_map_surfaces(sp);
+#endif
+ cell_map_constant_buffers(sp);
+
+ /*
+ * Map vertex buffers
+ */
+ for (i = 0; i < sp->num_vertex_buffers; i++) {
+ void *buf = pipe_buffer_map(pipe->screen,
+ sp->vertex_buffer[i].buffer,
+ PIPE_BUFFER_USAGE_CPU_READ);
+ cell_flush_buffer_range(sp, buf, sp->vertex_buffer[i].buffer->size);
+ draw_set_mapped_vertex_buffer(draw, i, buf);
+ }
+ /* Map index buffer, if present */
+ if (indexBuffer) {
+ void *mapped_indexes = pipe_buffer_map(pipe->screen,
+ indexBuffer,
+ PIPE_BUFFER_USAGE_CPU_READ);
+ draw_set_mapped_element_buffer(draw, indexSize, mapped_indexes);
+ }
+ else {
+ /* no index/element buffer */
+ draw_set_mapped_element_buffer(draw, 0, NULL);
+ }
+
+
+ /* draw! */
+ draw_arrays(draw, mode, start, count);
+
+ /*
+ * unmap vertex/index buffers - will cause draw module to flush
+ */
+ for (i = 0; i < sp->num_vertex_buffers; i++) {
+ draw_set_mapped_vertex_buffer(draw, i, NULL);
+ pipe_buffer_unmap(pipe->screen, sp->vertex_buffer[i].buffer);
+ }
+ if (indexBuffer) {
+ draw_set_mapped_element_buffer(draw, 0, NULL);
+ pipe_buffer_unmap(pipe->screen, indexBuffer);
+ }
+
+ /* Note: leave drawing surfaces mapped */
+ cell_unmap_constant_buffers(sp);
+
+ return TRUE;
+}
+
+
+static boolean
+cell_draw_elements(struct pipe_context *pipe,
+ struct pipe_buffer *indexBuffer,
+ unsigned indexSize,
+ unsigned mode, unsigned start, unsigned count)
+{
+ return cell_draw_range_elements( pipe, indexBuffer,
+ indexSize,
+ 0, 0xffffffff,
+ mode, start, count );
+}
+
+
+static boolean
+cell_draw_arrays(struct pipe_context *pipe, unsigned mode,
+ unsigned start, unsigned count)
+{
+ return cell_draw_elements(pipe, NULL, 0, mode, start, count);
+}
+
+
+static void
+cell_set_edgeflags(struct pipe_context *pipe, const unsigned *edgeflags)
+{
+ struct cell_context *cell = cell_context(pipe);
+ draw_set_edgeflags(cell->draw, edgeflags);
+}
+
+
+
+void
+cell_init_draw_functions(struct cell_context *cell)
+{
+ cell->pipe.draw_arrays = cell_draw_arrays;
+ cell->pipe.draw_elements = cell_draw_elements;
+ cell->pipe.draw_range_elements = cell_draw_range_elements;
+ cell->pipe.set_edgeflags = cell_set_edgeflags;
+}
+
diff --git a/src/gallium/drivers/cell/ppu/cell_draw_arrays.h b/src/gallium/drivers/cell/ppu/cell_draw_arrays.h
new file mode 100644
index 00000000000..148873aa675
--- /dev/null
+++ b/src/gallium/drivers/cell/ppu/cell_draw_arrays.h
@@ -0,0 +1,36 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef CELL_DRAW_ARRAYS_H
+#define CELL_DRAW_ARRAYS_H
+
+
+extern void
+cell_init_draw_functions(struct cell_context *cell);
+
+
+#endif /* CELL_DRAW_ARRAYS_H */
diff --git a/src/gallium/drivers/cell/ppu/cell_fence.c b/src/gallium/drivers/cell/ppu/cell_fence.c
new file mode 100644
index 00000000000..867b5dcaa09
--- /dev/null
+++ b/src/gallium/drivers/cell/ppu/cell_fence.c
@@ -0,0 +1,168 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include <unistd.h>
+#include "util/u_memory.h"
+#include "pipe/p_inlines.h"
+#include "cell_context.h"
+#include "cell_batch.h"
+#include "cell_fence.h"
+#include "cell_texture.h"
+
+
+void
+cell_fence_init(struct cell_fence *fence)
+{
+ uint i;
+ ASSERT_ALIGN16(fence->status);
+ for (i = 0; i < CELL_MAX_SPUS; i++) {
+ fence->status[i][0] = CELL_FENCE_IDLE;
+ }
+}
+
+
+boolean
+cell_fence_signalled(const struct cell_context *cell,
+ const struct cell_fence *fence)
+{
+ uint i;
+ for (i = 0; i < cell->num_spus; i++) {
+ if (fence->status[i][0] != CELL_FENCE_SIGNALLED)
+ return FALSE;
+ /*assert(fence->status[i][0] == CELL_FENCE_EMITTED);*/
+ }
+ return TRUE;
+}
+
+
+void
+cell_fence_finish(const struct cell_context *cell,
+ const struct cell_fence *fence)
+{
+ while (!cell_fence_signalled(cell, fence)) {
+ usleep(10);
+ }
+
+#ifdef DEBUG
+ {
+ uint i;
+ for (i = 0; i < cell->num_spus; i++) {
+ assert(fence->status[i][0] == CELL_FENCE_SIGNALLED);
+ }
+ }
+#endif
+}
+
+
+
+
+struct cell_buffer_node
+{
+ struct pipe_buffer *buffer;
+ struct cell_buffer_node *next;
+};
+
+
+static void
+cell_add_buffer_to_list(struct cell_context *cell,
+ struct cell_buffer_list *list,
+ struct pipe_buffer *buffer)
+{
+ struct pipe_screen *ps = cell->pipe.screen;
+ struct cell_buffer_node *node = CALLOC_STRUCT(cell_buffer_node);
+ /* create new list node which references the buffer, insert at head */
+ if (node) {
+ pipe_buffer_reference(ps, &node->buffer, buffer);
+ node->next = list->head;
+ list->head = node;
+ }
+}
+
+
+/**
+ * Wait for completion of the given fence, then unreference any buffers
+ * on the list.
+ * This typically unrefs/frees texture buffers after any rendering which uses
+ * them has completed.
+ */
+void
+cell_free_fenced_buffers(struct cell_context *cell,
+ struct cell_buffer_list *list)
+{
+ if (list->head) {
+ struct pipe_screen *ps = cell->pipe.screen;
+ struct cell_buffer_node *node;
+
+ cell_fence_finish(cell, &list->fence);
+
+ /* traverse the list, unreferencing buffers, freeing nodes */
+ node = list->head;
+ while (node) {
+ struct cell_buffer_node *next = node->next;
+ assert(node->buffer);
+ pipe_buffer_unmap(ps, node->buffer);
+#if 0
+ printf("Unref buffer %p\n", node->buffer);
+ if (node->buffer->refcount == 1)
+ printf(" Delete!\n");
+#endif
+ pipe_buffer_reference(ps, &node->buffer, NULL);
+ FREE(node);
+ node = next;
+ }
+ list->head = NULL;
+ }
+}
+
+
+/**
+ * This should be called for each render command.
+ * Any texture buffers that are current bound will be added to a fenced
+ * list to be freed later when the fence is executed/signalled.
+ */
+void
+cell_add_fenced_textures(struct cell_context *cell)
+{
+ struct cell_buffer_list *list = &cell->fenced_buffers[cell->cur_batch];
+ uint i;
+
+ for (i = 0; i < cell->num_textures; i++) {
+ struct cell_texture *ct = cell->texture[i];
+ if (ct) {
+ uint level;
+ for (level = 0; level < CELL_MAX_TEXTURE_LEVELS; level++) {
+ if (ct->tiled_buffer[level]) {
+#if 0
+ printf("Adding texture %p buffer %p to list\n",
+ ct, ct->tiled_buffer[level]);
+#endif
+ cell_add_buffer_to_list(cell, list, ct->tiled_buffer[level]);
+ }
+ }
+ }
+ }
+}
diff --git a/src/gallium/drivers/cell/ppu/cell_fence.h b/src/gallium/drivers/cell/ppu/cell_fence.h
new file mode 100644
index 00000000000..536b4ba411a
--- /dev/null
+++ b/src/gallium/drivers/cell/ppu/cell_fence.h
@@ -0,0 +1,57 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#ifndef CELL_FENCE_H
+#define CELL_FENCE_H
+
+
+extern void
+cell_fence_init(struct cell_fence *fence);
+
+
+extern boolean
+cell_fence_signalled(const struct cell_context *cell,
+ const struct cell_fence *fence);
+
+
+extern void
+cell_fence_finish(const struct cell_context *cell,
+ const struct cell_fence *fence);
+
+
+
+extern void
+cell_free_fenced_buffers(struct cell_context *cell,
+ struct cell_buffer_list *list);
+
+
+extern void
+cell_add_fenced_textures(struct cell_context *cell);
+
+
+#endif /* CELL_FENCE_H */
diff --git a/src/gallium/drivers/cell/ppu/cell_flush.c b/src/gallium/drivers/cell/ppu/cell_flush.c
new file mode 100644
index 00000000000..8275c9dc9c7
--- /dev/null
+++ b/src/gallium/drivers/cell/ppu/cell_flush.c
@@ -0,0 +1,112 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#include "cell_context.h"
+#include "cell_batch.h"
+#include "cell_flush.h"
+#include "cell_spu.h"
+#include "cell_render.h"
+#include "draw/draw_context.h"
+
+
+/**
+ * Called via pipe->flush()
+ */
+void
+cell_flush(struct pipe_context *pipe, unsigned flags,
+ struct pipe_fence_handle **fence)
+{
+ struct cell_context *cell = cell_context(pipe);
+
+ if (fence) {
+ *fence = NULL;
+ /* XXX: Implement real fencing */
+ flags |= CELL_FLUSH_WAIT;
+ }
+
+ if (flags & (PIPE_FLUSH_SWAPBUFFERS | PIPE_FLUSH_RENDER_CACHE))
+ flags |= CELL_FLUSH_WAIT;
+
+ draw_flush( cell->draw );
+ cell_flush_int(cell, flags);
+}
+
+
+/**
+ * Cell internal flush function. Send the current batch buffer to all SPUs.
+ * If flags & CELL_FLUSH_WAIT, do not return until the SPUs are idle.
+ * \param flags bitmask of flags CELL_FLUSH_WAIT, or zero
+ */
+void
+cell_flush_int(struct cell_context *cell, unsigned flags)
+{
+ static boolean flushing = FALSE; /* recursion catcher */
+ uint i;
+
+ ASSERT(!flushing);
+ flushing = TRUE;
+
+ if (flags & CELL_FLUSH_WAIT) {
+ STATIC_ASSERT(sizeof(opcode_t) % 16 == 0);
+ opcode_t *cmd = (opcode_t*) cell_batch_alloc16(cell, sizeof(opcode_t));
+ *cmd[0] = CELL_CMD_FINISH;
+ }
+
+ cell_batch_flush(cell);
+
+#if 0
+ /* Send CMD_FINISH to all SPUs */
+ for (i = 0; i < cell->num_spus; i++) {
+ send_mbox_message(cell_global.spe_contexts[i], CELL_CMD_FINISH);
+ }
+#endif
+
+ if (flags & CELL_FLUSH_WAIT) {
+ /* Wait for ack */
+ for (i = 0; i < cell->num_spus; i++) {
+ uint k = wait_mbox_message(cell_global.spe_contexts[i]);
+ assert(k == CELL_CMD_FINISH);
+ }
+ }
+
+ flushing = FALSE;
+}
+
+
+void
+cell_flush_buffer_range(struct cell_context *cell, void *ptr,
+ unsigned size)
+{
+ STATIC_ASSERT((sizeof(opcode_t) + sizeof(struct cell_buffer_range)) % 16 == 0);
+ uint32_t *batch = (uint32_t*)cell_batch_alloc16(cell,
+ sizeof(opcode_t) + sizeof(struct cell_buffer_range));
+ struct cell_buffer_range *br = (struct cell_buffer_range *) &batch[4];
+ batch[0] = CELL_CMD_FLUSH_BUFFER_RANGE;
+ br->base = (uintptr_t) ptr;
+ br->size = size;
+}
diff --git a/src/gallium/drivers/cell/ppu/cell_flush.h b/src/gallium/drivers/cell/ppu/cell_flush.h
new file mode 100644
index 00000000000..509ae6239ac
--- /dev/null
+++ b/src/gallium/drivers/cell/ppu/cell_flush.h
@@ -0,0 +1,45 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#ifndef CELL_FLUSH
+#define CELL_FLUSH
+
+#define CELL_FLUSH_WAIT 0x80000000
+
+extern void
+cell_flush(struct pipe_context *pipe, unsigned flags,
+ struct pipe_fence_handle **fence);
+
+extern void
+cell_flush_int(struct cell_context *cell, unsigned flags);
+
+extern void
+cell_flush_buffer_range(struct cell_context *cell, void *ptr,
+ unsigned size);
+
+#endif
diff --git a/src/gallium/drivers/cell/ppu/cell_gen_fp.c b/src/gallium/drivers/cell/ppu/cell_gen_fp.c
new file mode 100644
index 00000000000..5a889a6119d
--- /dev/null
+++ b/src/gallium/drivers/cell/ppu/cell_gen_fp.c
@@ -0,0 +1,2046 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ * Copyright 2009 VMware, Inc. All rights reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+
+/**
+ * Generate SPU fragment program/shader code.
+ *
+ * Note that we generate SOA-style code here. So each TGSI instruction
+ * operates on four pixels (and is translated into four SPU instructions,
+ * generally speaking).
+ *
+ * \author Brian Paul
+ */
+
+#include <math.h>
+#include "pipe/p_defines.h"
+#include "pipe/p_state.h"
+#include "pipe/p_shader_tokens.h"
+#include "tgsi/tgsi_parse.h"
+#include "tgsi/tgsi_util.h"
+#include "tgsi/tgsi_exec.h"
+#include "tgsi/tgsi_dump.h"
+#include "rtasm/rtasm_ppc_spe.h"
+#include "util/u_memory.h"
+#include "cell_context.h"
+#include "cell_gen_fp.h"
+
+
+#define MAX_TEMPS 16
+#define MAX_IMMED 8
+
+#define CHAN_X 0
+#define CHAN_Y 1
+#define CHAN_Z 2
+#define CHAN_W 3
+
+/**
+ * Context needed during code generation.
+ */
+struct codegen
+{
+ struct cell_context *cell;
+ int inputs_reg; /**< 1st function parameter */
+ int outputs_reg; /**< 2nd function parameter */
+ int constants_reg; /**< 3rd function parameter */
+ int temp_regs[MAX_TEMPS][4]; /**< maps TGSI temps to SPE registers */
+ int imm_regs[MAX_IMMED][4]; /**< maps TGSI immediates to SPE registers */
+
+ int num_imm; /**< number of immediates */
+
+ int one_reg; /**< register containing {1.0, 1.0, 1.0, 1.0} */
+
+ int addr_reg; /**< address register, integer values */
+
+ /** Per-instruction temps / intermediate temps */
+ int num_itemps;
+ int itemps[12];
+
+ /** Current IF/ELSE/ENDIF nesting level */
+ int if_nesting;
+ /** Current BGNLOOP/ENDLOOP nesting level */
+ int loop_nesting;
+ /** Location of start of current loop */
+ int loop_start;
+
+ /** Index of if/conditional mask register */
+ int cond_mask_reg;
+ /** Index of loop mask register */
+ int loop_mask_reg;
+
+ /** Index of master execution mask register */
+ int exec_mask_reg;
+
+ /** KIL mask: indicates which fragments have been killed */
+ int kill_mask_reg;
+
+ int frame_size; /**< Stack frame size, in words */
+
+ struct spe_function *f;
+ boolean error;
+};
+
+
+/**
+ * Allocate an intermediate temporary register.
+ */
+static int
+get_itemp(struct codegen *gen)
+{
+ int t = spe_allocate_available_register(gen->f);
+ assert(gen->num_itemps < Elements(gen->itemps));
+ gen->itemps[gen->num_itemps++] = t;
+ return t;
+}
+
+/**
+ * Free all intermediate temporary registers. To be called after each
+ * instruction has been emitted.
+ */
+static void
+free_itemps(struct codegen *gen)
+{
+ int i;
+ for (i = 0; i < gen->num_itemps; i++) {
+ spe_release_register(gen->f, gen->itemps[i]);
+ }
+ gen->num_itemps = 0;
+}
+
+
+/**
+ * Return index of an SPE register containing {1.0, 1.0, 1.0, 1.0}.
+ * The register is allocated and initialized upon the first call.
+ */
+static int
+get_const_one_reg(struct codegen *gen)
+{
+ if (gen->one_reg <= 0) {
+ gen->one_reg = spe_allocate_available_register(gen->f);
+
+ spe_indent(gen->f, 4);
+ spe_comment(gen->f, -4, "init constant reg = 1.0:");
+
+ /* one = {1.0, 1.0, 1.0, 1.0} */
+ spe_load_float(gen->f, gen->one_reg, 1.0f);
+
+ spe_indent(gen->f, -4);
+ }
+
+ return gen->one_reg;
+}
+
+
+/**
+ * Return index of the address register.
+ * Used for indirect register loads/stores.
+ */
+static int
+get_address_reg(struct codegen *gen)
+{
+ if (gen->addr_reg <= 0) {
+ gen->addr_reg = spe_allocate_available_register(gen->f);
+
+ spe_indent(gen->f, 4);
+ spe_comment(gen->f, -4, "init address reg = 0:");
+
+ /* init addr = {0, 0, 0, 0} */
+ spe_zero(gen->f, gen->addr_reg);
+
+ spe_indent(gen->f, -4);
+ }
+
+ return gen->addr_reg;
+}
+
+
+/**
+ * Return index of the master execution mask.
+ * The register is allocated an initialized upon the first call.
+ *
+ * The master execution mask controls which pixels in a quad are
+ * modified, according to surrounding conditionals, loops, etc.
+ */
+static int
+get_exec_mask_reg(struct codegen *gen)
+{
+ if (gen->exec_mask_reg <= 0) {
+ gen->exec_mask_reg = spe_allocate_available_register(gen->f);
+
+ /* XXX this may not be needed */
+ spe_comment(gen->f, 0*-4, "initialize master execution mask = ~0");
+ spe_load_int(gen->f, gen->exec_mask_reg, ~0);
+ }
+
+ return gen->exec_mask_reg;
+}
+
+
+/** Return index of the conditional (if/else) execution mask register */
+static int
+get_cond_mask_reg(struct codegen *gen)
+{
+ if (gen->cond_mask_reg <= 0) {
+ gen->cond_mask_reg = spe_allocate_available_register(gen->f);
+ }
+
+ return gen->cond_mask_reg;
+}
+
+
+/** Return index of the loop execution mask register */
+static int
+get_loop_mask_reg(struct codegen *gen)
+{
+ if (gen->loop_mask_reg <= 0) {
+ gen->loop_mask_reg = spe_allocate_available_register(gen->f);
+ }
+
+ return gen->loop_mask_reg;
+}
+
+
+
+static boolean
+is_register_src(struct codegen *gen, int channel,
+ const struct tgsi_full_src_register *src)
+{
+ int swizzle = tgsi_util_get_full_src_register_extswizzle(src, channel);
+ int sign_op = tgsi_util_get_full_src_register_sign_mode(src, channel);
+
+ if (swizzle > TGSI_SWIZZLE_W || sign_op != TGSI_UTIL_SIGN_KEEP) {
+ return FALSE;
+ }
+ if (src->SrcRegister.File == TGSI_FILE_TEMPORARY ||
+ src->SrcRegister.File == TGSI_FILE_IMMEDIATE) {
+ return TRUE;
+ }
+ return FALSE;
+}
+
+
+static boolean
+is_memory_dst(struct codegen *gen, int channel,
+ const struct tgsi_full_dst_register *dst)
+{
+ if (dst->DstRegister.File == TGSI_FILE_OUTPUT) {
+ return TRUE;
+ }
+ else {
+ return FALSE;
+ }
+}
+
+
+/**
+ * Return the index of the SPU temporary containing the named TGSI
+ * source register. If the TGSI register is a TGSI_FILE_TEMPORARY we
+ * just return the corresponding SPE register. If the TGIS register
+ * is TGSI_FILE_INPUT/CONSTANT/IMMEDIATE we allocate a new SPE register
+ * and emit an SPE load instruction.
+ */
+static int
+get_src_reg(struct codegen *gen,
+ int channel,
+ const struct tgsi_full_src_register *src)
+{
+ int reg = -1;
+ int swizzle = tgsi_util_get_full_src_register_extswizzle(src, channel);
+ boolean reg_is_itemp = FALSE;
+ uint sign_op;
+
+ assert(swizzle >= TGSI_SWIZZLE_X);
+ assert(swizzle <= TGSI_EXTSWIZZLE_ONE);
+
+ if (swizzle == TGSI_EXTSWIZZLE_ONE) {
+ /* Load const one float and early out */
+ reg = get_const_one_reg(gen);
+ }
+ else if (swizzle == TGSI_EXTSWIZZLE_ZERO) {
+ /* Load const zero float and early out */
+ reg = get_itemp(gen);
+ spe_xor(gen->f, reg, reg, reg);
+ }
+ else {
+ int index = src->SrcRegister.Index;
+
+ assert(swizzle < 4);
+
+ if (src->SrcRegister.Indirect) {
+ /* XXX unfinished */
+ }
+
+ switch (src->SrcRegister.File) {
+ case TGSI_FILE_TEMPORARY:
+ reg = gen->temp_regs[index][swizzle];
+ break;
+ case TGSI_FILE_INPUT:
+ {
+ /* offset is measured in quadwords, not bytes */
+ int offset = index * 4 + swizzle;
+ reg = get_itemp(gen);
+ reg_is_itemp = TRUE;
+ /* Load: reg = memory[(machine_reg) + offset] */
+ spe_lqd(gen->f, reg, gen->inputs_reg, offset * 16);
+ }
+ break;
+ case TGSI_FILE_IMMEDIATE:
+ reg = gen->imm_regs[index][swizzle];
+ break;
+ case TGSI_FILE_CONSTANT:
+ {
+ /* offset is measured in quadwords, not bytes */
+ int offset = index * 4 + swizzle;
+ reg = get_itemp(gen);
+ reg_is_itemp = TRUE;
+ /* Load: reg = memory[(machine_reg) + offset] */
+ spe_lqd(gen->f, reg, gen->constants_reg, offset * 16);
+ }
+ break;
+ default:
+ assert(0);
+ }
+ }
+
+ /*
+ * Handle absolute value, negate or set-negative of src register.
+ */
+ sign_op = tgsi_util_get_full_src_register_sign_mode(src, channel);
+ if (sign_op != TGSI_UTIL_SIGN_KEEP) {
+ /*
+ * All sign ops are done by manipulating bit 31, the IEEE float sign bit.
+ */
+ const int bit31mask_reg = get_itemp(gen);
+ int result_reg;
+
+ if (reg_is_itemp) {
+ /* re-use 'reg' for the result */
+ result_reg = reg;
+ }
+ else {
+ /* alloc a new reg for the result */
+ result_reg = get_itemp(gen);
+ }
+
+ /* mask with bit 31 set, the rest cleared */
+ spe_load_uint(gen->f, bit31mask_reg, (1 << 31));
+
+ if (sign_op == TGSI_UTIL_SIGN_CLEAR) {
+ spe_andc(gen->f, result_reg, reg, bit31mask_reg);
+ }
+ else if (sign_op == TGSI_UTIL_SIGN_SET) {
+ spe_and(gen->f, result_reg, reg, bit31mask_reg);
+ }
+ else {
+ assert(sign_op == TGSI_UTIL_SIGN_TOGGLE);
+ spe_xor(gen->f, result_reg, reg, bit31mask_reg);
+ }
+
+ reg = result_reg;
+ }
+
+ return reg;
+}
+
+
+/**
+ * Return the index of an SPE register to use for the given TGSI register.
+ * If the TGSI register is TGSI_FILE_TEMPORARAY, the index of the
+ * corresponding SPE register is returned. If the TGSI register is
+ * TGSI_FILE_OUTPUT we allocate an intermediate temporary register.
+ * See store_dest_reg() below...
+ */
+static int
+get_dst_reg(struct codegen *gen,
+ int channel,
+ const struct tgsi_full_dst_register *dest)
+{
+ int reg = -1;
+
+ switch (dest->DstRegister.File) {
+ case TGSI_FILE_TEMPORARY:
+ if (gen->if_nesting > 0 || gen->loop_nesting > 0)
+ reg = get_itemp(gen);
+ else
+ reg = gen->temp_regs[dest->DstRegister.Index][channel];
+ break;
+ case TGSI_FILE_OUTPUT:
+ reg = get_itemp(gen);
+ break;
+ default:
+ assert(0);
+ }
+
+ return reg;
+}
+
+
+/**
+ * When a TGSI instruction is writing to an output register, this
+ * function emits the SPE store instruction to store the value_reg.
+ * \param value_reg the SPE register containing the value to store.
+ * This would have been returned by get_dst_reg().
+ */
+static void
+store_dest_reg(struct codegen *gen,
+ int value_reg, int channel,
+ const struct tgsi_full_dst_register *dest)
+{
+ /*
+ * XXX need to implement dst reg clamping/saturation
+ */
+#if 0
+ switch (inst->Instruction.Saturate) {
+ case TGSI_SAT_NONE:
+ break;
+ case TGSI_SAT_ZERO_ONE:
+ break;
+ case TGSI_SAT_MINUS_PLUS_ONE:
+ break;
+ default:
+ assert( 0 );
+ }
+#endif
+
+ switch (dest->DstRegister.File) {
+ case TGSI_FILE_TEMPORARY:
+ if (gen->if_nesting > 0 || gen->loop_nesting > 0) {
+ int d_reg = gen->temp_regs[dest->DstRegister.Index][channel];
+ int exec_reg = get_exec_mask_reg(gen);
+ /* Mix d with new value according to exec mask:
+ * d[i] = mask_reg[i] ? value_reg : d_reg
+ */
+ spe_selb(gen->f, d_reg, d_reg, value_reg, exec_reg);
+ }
+ else {
+ /* we're not inside a condition or loop: do nothing special */
+
+ }
+ break;
+ case TGSI_FILE_OUTPUT:
+ {
+ /* offset is measured in quadwords, not bytes */
+ int offset = dest->DstRegister.Index * 4 + channel;
+ if (gen->if_nesting > 0 || gen->loop_nesting > 0) {
+ int exec_reg = get_exec_mask_reg(gen);
+ int curval_reg = get_itemp(gen);
+ /* First read the current value from memory:
+ * Load: curval = memory[(machine_reg) + offset]
+ */
+ spe_lqd(gen->f, curval_reg, gen->outputs_reg, offset * 16);
+ /* Mix curval with newvalue according to exec mask:
+ * d[i] = mask_reg[i] ? value_reg : d_reg
+ */
+ spe_selb(gen->f, curval_reg, curval_reg, value_reg, exec_reg);
+ /* Store: memory[(machine_reg) + offset] = curval */
+ spe_stqd(gen->f, curval_reg, gen->outputs_reg, offset * 16);
+ }
+ else {
+ /* Store: memory[(machine_reg) + offset] = reg */
+ spe_stqd(gen->f, value_reg, gen->outputs_reg, offset * 16);
+ }
+ }
+ break;
+ default:
+ assert(0);
+ }
+}
+
+
+
+static void
+emit_prologue(struct codegen *gen)
+{
+ gen->frame_size = 1024; /* XXX temporary, should be dynamic */
+
+ spe_comment(gen->f, 0, "Function prologue:");
+
+ /* save $lr on stack # stqd $lr,16($sp) */
+ spe_stqd(gen->f, SPE_REG_RA, SPE_REG_SP, 16);
+
+ if (gen->frame_size >= 512) {
+ /* offset is too large for ai instruction */
+ int offset_reg = spe_allocate_available_register(gen->f);
+ int sp_reg = spe_allocate_available_register(gen->f);
+ /* offset = -framesize */
+ spe_load_int(gen->f, offset_reg, -gen->frame_size);
+ /* sp = $sp */
+ spe_move(gen->f, sp_reg, SPE_REG_SP);
+ /* $sp = $sp + offset_reg */
+ spe_a(gen->f, SPE_REG_SP, SPE_REG_SP, offset_reg);
+ /* save $sp in stack frame */
+ spe_stqd(gen->f, sp_reg, SPE_REG_SP, 0);
+ /* clean up */
+ spe_release_register(gen->f, offset_reg);
+ spe_release_register(gen->f, sp_reg);
+ }
+ else {
+ /* save stack pointer # stqd $sp,-frameSize($sp) */
+ spe_stqd(gen->f, SPE_REG_SP, SPE_REG_SP, -gen->frame_size);
+
+ /* adjust stack pointer # ai $sp,$sp,-frameSize */
+ spe_ai(gen->f, SPE_REG_SP, SPE_REG_SP, -gen->frame_size);
+ }
+}
+
+
+static void
+emit_epilogue(struct codegen *gen)
+{
+ const int return_reg = 3;
+
+ spe_comment(gen->f, 0, "Function epilogue:");
+
+ spe_comment(gen->f, 0, "return the killed mask");
+ if (gen->kill_mask_reg > 0) {
+ /* shader called KIL, return the "alive" mask */
+ spe_move(gen->f, return_reg, gen->kill_mask_reg);
+ }
+ else {
+ /* return {0,0,0,0} */
+ spe_load_uint(gen->f, return_reg, 0);
+ }
+
+ spe_comment(gen->f, 0, "restore stack and return");
+ if (gen->frame_size >= 512) {
+ /* offset is too large for ai instruction */
+ int offset_reg = spe_allocate_available_register(gen->f);
+ /* offset = framesize */
+ spe_load_int(gen->f, offset_reg, gen->frame_size);
+ /* $sp = $sp + offset */
+ spe_a(gen->f, SPE_REG_SP, SPE_REG_SP, offset_reg);
+ /* clean up */
+ spe_release_register(gen->f, offset_reg);
+ }
+ else {
+ /* restore stack pointer # ai $sp,$sp,frameSize */
+ spe_ai(gen->f, SPE_REG_SP, SPE_REG_SP, gen->frame_size);
+ }
+
+ /* restore $lr # lqd $lr,16($sp) */
+ spe_lqd(gen->f, SPE_REG_RA, SPE_REG_SP, 16);
+
+ /* return from function call */
+ spe_bi(gen->f, SPE_REG_RA, 0, 0);
+}
+
+
+#define FOR_EACH_ENABLED_CHANNEL(inst, ch) \
+ for (ch = 0; ch < 4; ch++) \
+ if (inst->FullDstRegisters[0].DstRegister.WriteMask & (1 << ch))
+
+
+static boolean
+emit_ARL(struct codegen *gen, const struct tgsi_full_instruction *inst)
+{
+ int ch = 0, src_reg, addr_reg;
+
+ src_reg = get_src_reg(gen, ch, &inst->FullSrcRegisters[0]);
+ addr_reg = get_address_reg(gen);
+
+ /* convert float to int */
+ spe_cflts(gen->f, addr_reg, src_reg, 0);
+
+ free_itemps(gen);
+
+ return TRUE;
+}
+
+
+static boolean
+emit_MOV(struct codegen *gen, const struct tgsi_full_instruction *inst)
+{
+ int ch, src_reg[4], dst_reg[4];
+
+ FOR_EACH_ENABLED_CHANNEL(inst, ch) {
+ src_reg[ch] = get_src_reg(gen, ch, &inst->FullSrcRegisters[0]);
+ dst_reg[ch] = get_dst_reg(gen, ch, &inst->FullDstRegisters[0]);
+ }
+
+ FOR_EACH_ENABLED_CHANNEL(inst, ch) {
+ if (is_register_src(gen, ch, &inst->FullSrcRegisters[0]) &&
+ is_memory_dst(gen, ch, &inst->FullDstRegisters[0])) {
+ /* special-case: register to memory store */
+ store_dest_reg(gen, src_reg[ch], ch, &inst->FullDstRegisters[0]);
+ }
+ else {
+ spe_move(gen->f, dst_reg[ch], src_reg[ch]);
+ store_dest_reg(gen, dst_reg[ch], ch, &inst->FullDstRegisters[0]);
+ }
+ }
+
+ free_itemps(gen);
+
+ return TRUE;
+}
+
+/**
+ * Emit binary operation
+ */
+static boolean
+emit_binop(struct codegen *gen, const struct tgsi_full_instruction *inst)
+{
+ int ch, s1_reg[4], s2_reg[4], d_reg[4];
+
+ /* Loop over Red/Green/Blue/Alpha channels, fetch src operands */
+ FOR_EACH_ENABLED_CHANNEL(inst, ch) {
+ s1_reg[ch] = get_src_reg(gen, ch, &inst->FullSrcRegisters[0]);
+ s2_reg[ch] = get_src_reg(gen, ch, &inst->FullSrcRegisters[1]);
+ d_reg[ch] = get_dst_reg(gen, ch, &inst->FullDstRegisters[0]);
+ }
+
+ /* Loop over Red/Green/Blue/Alpha channels, do the op, store results */
+ FOR_EACH_ENABLED_CHANNEL(inst, ch) {
+ /* Emit actual SPE instruction: d = s1 + s2 */
+ switch (inst->Instruction.Opcode) {
+ case TGSI_OPCODE_ADD:
+ spe_fa(gen->f, d_reg[ch], s1_reg[ch], s2_reg[ch]);
+ break;
+ case TGSI_OPCODE_SUB:
+ spe_fs(gen->f, d_reg[ch], s1_reg[ch], s2_reg[ch]);
+ break;
+ case TGSI_OPCODE_MUL:
+ spe_fm(gen->f, d_reg[ch], s1_reg[ch], s2_reg[ch]);
+ break;
+ default:
+ ;
+ }
+ }
+
+ /* Store the result (a no-op for TGSI_FILE_TEMPORARY dests) */
+ FOR_EACH_ENABLED_CHANNEL(inst, ch) {
+ store_dest_reg(gen, d_reg[ch], ch, &inst->FullDstRegisters[0]);
+ }
+
+ /* Free any intermediate temps we allocated */
+ free_itemps(gen);
+
+ return TRUE;
+}
+
+
+/**
+ * Emit multiply add. See emit_ADD for comments.
+ */
+static boolean
+emit_MAD(struct codegen *gen, const struct tgsi_full_instruction *inst)
+{
+ int ch, s1_reg[4], s2_reg[4], s3_reg[4], d_reg[4];
+
+ FOR_EACH_ENABLED_CHANNEL(inst, ch) {
+ s1_reg[ch] = get_src_reg(gen, ch, &inst->FullSrcRegisters[0]);
+ s2_reg[ch] = get_src_reg(gen, ch, &inst->FullSrcRegisters[1]);
+ s3_reg[ch] = get_src_reg(gen, ch, &inst->FullSrcRegisters[2]);
+ d_reg[ch] = get_dst_reg(gen, ch, &inst->FullDstRegisters[0]);
+ }
+ FOR_EACH_ENABLED_CHANNEL(inst, ch) {
+ spe_fma(gen->f, d_reg[ch], s1_reg[ch], s2_reg[ch], s3_reg[ch]);
+ }
+ FOR_EACH_ENABLED_CHANNEL(inst, ch) {
+ store_dest_reg(gen, d_reg[ch], ch, &inst->FullDstRegisters[0]);
+ }
+ free_itemps(gen);
+ return TRUE;
+}
+
+
+/**
+ * Emit linear interpolate. See emit_ADD for comments.
+ */
+static boolean
+emit_LERP(struct codegen *gen, const struct tgsi_full_instruction *inst)
+{
+ int ch, s1_reg[4], s2_reg[4], s3_reg[4], d_reg[4], tmp_reg[4];
+
+ /* setup/get src/dst/temp regs */
+ FOR_EACH_ENABLED_CHANNEL(inst, ch) {
+ s1_reg[ch] = get_src_reg(gen, ch, &inst->FullSrcRegisters[0]);
+ s2_reg[ch] = get_src_reg(gen, ch, &inst->FullSrcRegisters[1]);
+ s3_reg[ch] = get_src_reg(gen, ch, &inst->FullSrcRegisters[2]);
+ d_reg[ch] = get_dst_reg(gen, ch, &inst->FullDstRegisters[0]);
+ tmp_reg[ch] = get_itemp(gen);
+ }
+
+ /* d = s3 + s1(s2 - s3) */
+ /* do all subtracts, then all fma, then all stores to better pipeline */
+ FOR_EACH_ENABLED_CHANNEL(inst, ch) {
+ spe_fs(gen->f, tmp_reg[ch], s2_reg[ch], s3_reg[ch]);
+ }
+ FOR_EACH_ENABLED_CHANNEL(inst, ch) {
+ spe_fma(gen->f, d_reg[ch], tmp_reg[ch], s1_reg[ch], s3_reg[ch]);
+ }
+ FOR_EACH_ENABLED_CHANNEL(inst, ch) {
+ store_dest_reg(gen, d_reg[ch], ch, &inst->FullDstRegisters[0]);
+ }
+ free_itemps(gen);
+ return TRUE;
+}
+
+
+
+/**
+ * Emit reciprocal or recip sqrt.
+ */
+static boolean
+emit_RCP_RSQ(struct codegen *gen, const struct tgsi_full_instruction *inst)
+{
+ int ch, s1_reg[4], d_reg[4], tmp_reg[4];
+
+ FOR_EACH_ENABLED_CHANNEL(inst, ch) {
+ s1_reg[ch] = get_src_reg(gen, ch, &inst->FullSrcRegisters[0]);
+ d_reg[ch] = get_dst_reg(gen, ch, &inst->FullDstRegisters[0]);
+ tmp_reg[ch] = get_itemp(gen);
+ }
+
+ FOR_EACH_ENABLED_CHANNEL(inst, ch) {
+ if (inst->Instruction.Opcode == TGSI_OPCODE_RCP) {
+ /* tmp = 1/s1 */
+ spe_frest(gen->f, tmp_reg[ch], s1_reg[ch]);
+ }
+ else {
+ /* tmp = 1/sqrt(s1) */
+ spe_frsqest(gen->f, tmp_reg[ch], s1_reg[ch]);
+ }
+ }
+
+ FOR_EACH_ENABLED_CHANNEL(inst, ch) {
+ /* d = float_interp(s1, tmp) */
+ spe_fi(gen->f, d_reg[ch], s1_reg[ch], tmp_reg[ch]);
+ }
+
+ FOR_EACH_ENABLED_CHANNEL(inst, ch) {
+ store_dest_reg(gen, d_reg[ch], ch, &inst->FullDstRegisters[0]);
+ }
+
+ free_itemps(gen);
+ return TRUE;
+}
+
+
+/**
+ * Emit absolute value. See emit_ADD for comments.
+ */
+static boolean
+emit_ABS(struct codegen *gen, const struct tgsi_full_instruction *inst)
+{
+ int ch, s1_reg[4], d_reg[4];
+ const int bit31mask_reg = get_itemp(gen);
+
+ /* mask with bit 31 set, the rest cleared */
+ spe_load_uint(gen->f, bit31mask_reg, (1 << 31));
+
+ FOR_EACH_ENABLED_CHANNEL(inst, ch) {
+ s1_reg[ch] = get_src_reg(gen, ch, &inst->FullSrcRegisters[0]);
+ d_reg[ch] = get_dst_reg(gen, ch, &inst->FullDstRegisters[0]);
+ }
+
+ /* d = sign bit cleared in s1 */
+ FOR_EACH_ENABLED_CHANNEL(inst, ch) {
+ spe_andc(gen->f, d_reg[ch], s1_reg[ch], bit31mask_reg);
+ }
+
+ FOR_EACH_ENABLED_CHANNEL(inst, ch) {
+ store_dest_reg(gen, d_reg[ch], ch, &inst->FullDstRegisters[0]);
+ }
+
+ free_itemps(gen);
+ return TRUE;
+}
+
+/**
+ * Emit 3 component dot product. See emit_ADD for comments.
+ */
+static boolean
+emit_DP3(struct codegen *gen, const struct tgsi_full_instruction *inst)
+{
+ int ch;
+ int s1x_reg, s1y_reg, s1z_reg;
+ int s2x_reg, s2y_reg, s2z_reg;
+ int t0_reg = get_itemp(gen), t1_reg = get_itemp(gen);
+
+ s1x_reg = get_src_reg(gen, CHAN_X, &inst->FullSrcRegisters[0]);
+ s2x_reg = get_src_reg(gen, CHAN_X, &inst->FullSrcRegisters[1]);
+ s1y_reg = get_src_reg(gen, CHAN_Y, &inst->FullSrcRegisters[0]);
+ s2y_reg = get_src_reg(gen, CHAN_Y, &inst->FullSrcRegisters[1]);
+ s1z_reg = get_src_reg(gen, CHAN_Z, &inst->FullSrcRegisters[0]);
+ s2z_reg = get_src_reg(gen, CHAN_Z, &inst->FullSrcRegisters[1]);
+
+ /* t0 = x0 * x1 */
+ spe_fm(gen->f, t0_reg, s1x_reg, s2x_reg);
+
+ /* t1 = y0 * y1 */
+ spe_fm(gen->f, t1_reg, s1y_reg, s2y_reg);
+
+ /* t0 = z0 * z1 + t0 */
+ spe_fma(gen->f, t0_reg, s1z_reg, s2z_reg, t0_reg);
+
+ /* t0 = t0 + t1 */
+ spe_fa(gen->f, t0_reg, t0_reg, t1_reg);
+
+ FOR_EACH_ENABLED_CHANNEL(inst, ch) {
+ int d_reg = get_dst_reg(gen, ch, &inst->FullDstRegisters[0]);
+ spe_move(gen->f, d_reg, t0_reg);
+ store_dest_reg(gen, d_reg, ch, &inst->FullDstRegisters[0]);
+ }
+
+ free_itemps(gen);
+ return TRUE;
+}
+
+/**
+ * Emit 4 component dot product. See emit_ADD for comments.
+ */
+static boolean
+emit_DP4(struct codegen *gen, const struct tgsi_full_instruction *inst)
+{
+ int ch;
+ int s0x_reg, s0y_reg, s0z_reg, s0w_reg;
+ int s1x_reg, s1y_reg, s1z_reg, s1w_reg;
+ int t0_reg = get_itemp(gen), t1_reg = get_itemp(gen);
+
+ s0x_reg = get_src_reg(gen, CHAN_X, &inst->FullSrcRegisters[0]);
+ s1x_reg = get_src_reg(gen, CHAN_X, &inst->FullSrcRegisters[1]);
+ s0y_reg = get_src_reg(gen, CHAN_Y, &inst->FullSrcRegisters[0]);
+ s1y_reg = get_src_reg(gen, CHAN_Y, &inst->FullSrcRegisters[1]);
+ s0z_reg = get_src_reg(gen, CHAN_Z, &inst->FullSrcRegisters[0]);
+ s1z_reg = get_src_reg(gen, CHAN_Z, &inst->FullSrcRegisters[1]);
+ s0w_reg = get_src_reg(gen, CHAN_W, &inst->FullSrcRegisters[0]);
+ s1w_reg = get_src_reg(gen, CHAN_W, &inst->FullSrcRegisters[1]);
+
+ /* t0 = x0 * x1 */
+ spe_fm(gen->f, t0_reg, s0x_reg, s1x_reg);
+
+ /* t1 = y0 * y1 */
+ spe_fm(gen->f, t1_reg, s0y_reg, s1y_reg);
+
+ /* t0 = z0 * z1 + t0 */
+ spe_fma(gen->f, t0_reg, s0z_reg, s1z_reg, t0_reg);
+
+ /* t1 = w0 * w1 + t1 */
+ spe_fma(gen->f, t1_reg, s0w_reg, s1w_reg, t1_reg);
+
+ /* t0 = t0 + t1 */
+ spe_fa(gen->f, t0_reg, t0_reg, t1_reg);
+
+ FOR_EACH_ENABLED_CHANNEL(inst, ch) {
+ int d_reg = get_dst_reg(gen, ch, &inst->FullDstRegisters[0]);
+ spe_move(gen->f, d_reg, t0_reg);
+ store_dest_reg(gen, d_reg, ch, &inst->FullDstRegisters[0]);
+ }
+
+ free_itemps(gen);
+ return TRUE;
+}
+
+/**
+ * Emit homogeneous dot product. See emit_ADD for comments.
+ */
+static boolean
+emit_DPH(struct codegen *gen, const struct tgsi_full_instruction *inst)
+{
+ /* XXX rewrite this function to look more like DP3/DP4 */
+ int ch;
+ int s1_reg = get_src_reg(gen, CHAN_X, &inst->FullSrcRegisters[0]);
+ int s2_reg = get_src_reg(gen, CHAN_X, &inst->FullSrcRegisters[1]);
+ int tmp_reg = get_itemp(gen);
+
+ /* t = x0 * x1 */
+ spe_fm(gen->f, tmp_reg, s1_reg, s2_reg);
+
+ s1_reg = get_src_reg(gen, CHAN_Y, &inst->FullSrcRegisters[0]);
+ s2_reg = get_src_reg(gen, CHAN_Y, &inst->FullSrcRegisters[1]);
+ /* t = y0 * y1 + t */
+ spe_fma(gen->f, tmp_reg, s1_reg, s2_reg, tmp_reg);
+
+ s1_reg = get_src_reg(gen, CHAN_Z, &inst->FullSrcRegisters[0]);
+ s2_reg = get_src_reg(gen, CHAN_Z, &inst->FullSrcRegisters[1]);
+ /* t = z0 * z1 + t */
+ spe_fma(gen->f, tmp_reg, s1_reg, s2_reg, tmp_reg);
+
+ s2_reg = get_src_reg(gen, CHAN_W, &inst->FullSrcRegisters[1]);
+ /* t = w1 + t */
+ spe_fa(gen->f, tmp_reg, s2_reg, tmp_reg);
+
+ FOR_EACH_ENABLED_CHANNEL(inst, ch) {
+ int d_reg = get_dst_reg(gen, ch, &inst->FullDstRegisters[0]);
+ spe_move(gen->f, d_reg, tmp_reg);
+ store_dest_reg(gen, tmp_reg, ch, &inst->FullDstRegisters[0]);
+ }
+
+ free_itemps(gen);
+ return TRUE;
+}
+
+/**
+ * Emit 3-component vector normalize.
+ */
+static boolean
+emit_NRM3(struct codegen *gen, const struct tgsi_full_instruction *inst)
+{
+ int ch;
+ int src_reg[3];
+ int t0_reg = get_itemp(gen), t1_reg = get_itemp(gen);
+
+ src_reg[0] = get_src_reg(gen, CHAN_X, &inst->FullSrcRegisters[0]);
+ src_reg[1] = get_src_reg(gen, CHAN_Y, &inst->FullSrcRegisters[0]);
+ src_reg[2] = get_src_reg(gen, CHAN_Z, &inst->FullSrcRegisters[0]);
+
+ /* t0 = x * x */
+ spe_fm(gen->f, t0_reg, src_reg[0], src_reg[0]);
+
+ /* t1 = y * y */
+ spe_fm(gen->f, t1_reg, src_reg[1], src_reg[1]);
+
+ /* t0 = z * z + t0 */
+ spe_fma(gen->f, t0_reg, src_reg[2], src_reg[2], t0_reg);
+
+ /* t0 = t0 + t1 */
+ spe_fa(gen->f, t0_reg, t0_reg, t1_reg);
+
+ /* t1 = 1.0 / sqrt(t0) */
+ spe_frsqest(gen->f, t1_reg, t0_reg);
+ spe_fi(gen->f, t1_reg, t0_reg, t1_reg);
+
+ FOR_EACH_ENABLED_CHANNEL(inst, ch) {
+ int d_reg = get_dst_reg(gen, ch, &inst->FullDstRegisters[0]);
+ /* dst = src[ch] * t1 */
+ spe_fm(gen->f, d_reg, src_reg[ch], t1_reg);
+ store_dest_reg(gen, d_reg, ch, &inst->FullDstRegisters[0]);
+ }
+
+ free_itemps(gen);
+ return TRUE;
+}
+
+
+/**
+ * Emit cross product. See emit_ADD for comments.
+ */
+static boolean
+emit_XPD(struct codegen *gen, const struct tgsi_full_instruction *inst)
+{
+ int s1_reg = get_src_reg(gen, CHAN_Z, &inst->FullSrcRegisters[0]);
+ int s2_reg = get_src_reg(gen, CHAN_Y, &inst->FullSrcRegisters[1]);
+ int tmp_reg = get_itemp(gen);
+
+ /* t = z0 * y1 */
+ spe_fm(gen->f, tmp_reg, s1_reg, s2_reg);
+
+ s1_reg = get_src_reg(gen, CHAN_Y, &inst->FullSrcRegisters[0]);
+ s2_reg = get_src_reg(gen, CHAN_Z, &inst->FullSrcRegisters[1]);
+ /* t = y0 * z1 - t */
+ spe_fms(gen->f, tmp_reg, s1_reg, s2_reg, tmp_reg);
+
+ if (inst->FullDstRegisters[0].DstRegister.WriteMask & (1 << CHAN_X)) {
+ store_dest_reg(gen, tmp_reg, CHAN_X, &inst->FullDstRegisters[0]);
+ }
+
+ s1_reg = get_src_reg(gen, CHAN_X, &inst->FullSrcRegisters[0]);
+ s2_reg = get_src_reg(gen, CHAN_Z, &inst->FullSrcRegisters[1]);
+ /* t = x0 * z1 */
+ spe_fm(gen->f, tmp_reg, s1_reg, s2_reg);
+
+ s1_reg = get_src_reg(gen, CHAN_Z, &inst->FullSrcRegisters[0]);
+ s2_reg = get_src_reg(gen, CHAN_X, &inst->FullSrcRegisters[1]);
+ /* t = z0 * x1 - t */
+ spe_fms(gen->f, tmp_reg, s1_reg, s2_reg, tmp_reg);
+
+ if (inst->FullDstRegisters[0].DstRegister.WriteMask & (1 << CHAN_Y)) {
+ store_dest_reg(gen, tmp_reg, CHAN_Y, &inst->FullDstRegisters[0]);
+ }
+
+ s1_reg = get_src_reg(gen, CHAN_Y, &inst->FullSrcRegisters[0]);
+ s2_reg = get_src_reg(gen, CHAN_X, &inst->FullSrcRegisters[1]);
+ /* t = y0 * x1 */
+ spe_fm(gen->f, tmp_reg, s1_reg, s2_reg);
+
+ s1_reg = get_src_reg(gen, CHAN_X, &inst->FullSrcRegisters[0]);
+ s2_reg = get_src_reg(gen, CHAN_Y, &inst->FullSrcRegisters[1]);
+ /* t = x0 * y1 - t */
+ spe_fms(gen->f, tmp_reg, s1_reg, s2_reg, tmp_reg);
+
+ if (inst->FullDstRegisters[0].DstRegister.WriteMask & (1 << CHAN_Z)) {
+ store_dest_reg(gen, tmp_reg, CHAN_Z, &inst->FullDstRegisters[0]);
+ }
+
+ free_itemps(gen);
+ return TRUE;
+}
+
+
+/**
+ * Emit inequality instruction.
+ * Note that the SPE fcgt instruction produces 0x0 and 0xffffffff as
+ * the result but OpenGL/TGSI needs 0.0 and 1.0 results.
+ * We can easily convert 0x0/0xffffffff to 0.0/1.0 with a bitwise AND.
+ */
+static boolean
+emit_inequality(struct codegen *gen, const struct tgsi_full_instruction *inst)
+{
+ int ch, s1_reg[4], s2_reg[4], d_reg[4], one_reg;
+ bool complement = FALSE;
+
+ one_reg = get_const_one_reg(gen);
+
+ FOR_EACH_ENABLED_CHANNEL(inst, ch) {
+ s1_reg[ch] = get_src_reg(gen, ch, &inst->FullSrcRegisters[0]);
+ s2_reg[ch] = get_src_reg(gen, ch, &inst->FullSrcRegisters[1]);
+ d_reg[ch] = get_dst_reg(gen, ch, &inst->FullDstRegisters[0]);
+ }
+
+ FOR_EACH_ENABLED_CHANNEL(inst, ch) {
+ switch (inst->Instruction.Opcode) {
+ case TGSI_OPCODE_SGT:
+ spe_fcgt(gen->f, d_reg[ch], s1_reg[ch], s2_reg[ch]);
+ break;
+ case TGSI_OPCODE_SLT:
+ spe_fcgt(gen->f, d_reg[ch], s2_reg[ch], s1_reg[ch]);
+ break;
+ case TGSI_OPCODE_SGE:
+ spe_fcgt(gen->f, d_reg[ch], s2_reg[ch], s1_reg[ch]);
+ complement = TRUE;
+ break;
+ case TGSI_OPCODE_SLE:
+ spe_fcgt(gen->f, d_reg[ch], s1_reg[ch], s2_reg[ch]);
+ complement = TRUE;
+ break;
+ case TGSI_OPCODE_SEQ:
+ spe_fceq(gen->f, d_reg[ch], s1_reg[ch], s2_reg[ch]);
+ break;
+ case TGSI_OPCODE_SNE:
+ spe_fceq(gen->f, d_reg[ch], s1_reg[ch], s2_reg[ch]);
+ complement = TRUE;
+ break;
+ default:
+ assert(0);
+ }
+ }
+
+ /* convert d from 0x0/0xffffffff to 0.0/1.0 */
+ FOR_EACH_ENABLED_CHANNEL(inst, ch) {
+ /* d = d & one_reg */
+ if (complement)
+ spe_andc(gen->f, d_reg[ch], one_reg, d_reg[ch]);
+ else
+ spe_and(gen->f, d_reg[ch], one_reg, d_reg[ch]);
+ }
+
+ FOR_EACH_ENABLED_CHANNEL(inst, ch) {
+ store_dest_reg(gen, d_reg[ch], ch, &inst->FullDstRegisters[0]);
+ }
+
+ free_itemps(gen);
+ return TRUE;
+}
+
+
+/**
+ * Emit compare.
+ */
+static boolean
+emit_CMP(struct codegen *gen, const struct tgsi_full_instruction *inst)
+{
+ int ch;
+
+ FOR_EACH_ENABLED_CHANNEL(inst, ch) {
+ int s1_reg = get_src_reg(gen, ch, &inst->FullSrcRegisters[0]);
+ int s2_reg = get_src_reg(gen, ch, &inst->FullSrcRegisters[1]);
+ int s3_reg = get_src_reg(gen, ch, &inst->FullSrcRegisters[2]);
+ int d_reg = get_dst_reg(gen, ch, &inst->FullDstRegisters[0]);
+ int zero_reg = get_itemp(gen);
+
+ spe_zero(gen->f, zero_reg);
+
+ /* d = (s1 < 0) ? s2 : s3 */
+ spe_fcgt(gen->f, d_reg, zero_reg, s1_reg);
+ spe_selb(gen->f, d_reg, s3_reg, s2_reg, d_reg);
+
+ store_dest_reg(gen, d_reg, ch, &inst->FullDstRegisters[0]);
+ free_itemps(gen);
+ }
+
+ return TRUE;
+}
+
+/**
+ * Emit trunc.
+ * Convert float to signed int
+ * Convert signed int to float
+ */
+static boolean
+emit_TRUNC(struct codegen *gen, const struct tgsi_full_instruction *inst)
+{
+ int ch, s1_reg[4], d_reg[4];
+
+ FOR_EACH_ENABLED_CHANNEL(inst, ch) {
+ s1_reg[ch] = get_src_reg(gen, ch, &inst->FullSrcRegisters[0]);
+ d_reg[ch] = get_dst_reg(gen, ch, &inst->FullDstRegisters[0]);
+ }
+
+ /* Convert float to int */
+ FOR_EACH_ENABLED_CHANNEL(inst, ch) {
+ spe_cflts(gen->f, d_reg[ch], s1_reg[ch], 0);
+ }
+
+ /* Convert int to float */
+ FOR_EACH_ENABLED_CHANNEL(inst, ch) {
+ spe_csflt(gen->f, d_reg[ch], d_reg[ch], 0);
+ }
+
+ FOR_EACH_ENABLED_CHANNEL(inst, ch) {
+ store_dest_reg(gen, d_reg[ch], ch, &inst->FullDstRegisters[0]);
+ }
+
+ free_itemps(gen);
+ return TRUE;
+}
+
+
+/**
+ * Emit floor.
+ * If negative int subtract one
+ * Convert float to signed int
+ * Convert signed int to float
+ */
+static boolean
+emit_FLR(struct codegen *gen, const struct tgsi_full_instruction *inst)
+{
+ int ch, s1_reg[4], d_reg[4], tmp_reg[4], zero_reg, one_reg;
+
+ zero_reg = get_itemp(gen);
+ spe_zero(gen->f, zero_reg);
+ one_reg = get_const_one_reg(gen);
+
+ FOR_EACH_ENABLED_CHANNEL(inst, ch) {
+ s1_reg[ch] = get_src_reg(gen, ch, &inst->FullSrcRegisters[0]);
+ d_reg[ch] = get_dst_reg(gen, ch, &inst->FullDstRegisters[0]);
+ tmp_reg[ch] = get_itemp(gen);
+ }
+
+ /* If negative, subtract 1.0 */
+ FOR_EACH_ENABLED_CHANNEL(inst, ch) {
+ spe_fcgt(gen->f, tmp_reg[ch], zero_reg, s1_reg[ch]);
+ }
+ FOR_EACH_ENABLED_CHANNEL(inst, ch) {
+ spe_selb(gen->f, tmp_reg[ch], zero_reg, one_reg, tmp_reg[ch]);
+ }
+ FOR_EACH_ENABLED_CHANNEL(inst, ch) {
+ spe_fs(gen->f, tmp_reg[ch], s1_reg[ch], tmp_reg[ch]);
+ }
+
+ /* Convert float to int */
+ FOR_EACH_ENABLED_CHANNEL(inst, ch) {
+ spe_cflts(gen->f, tmp_reg[ch], tmp_reg[ch], 0);
+ }
+
+ /* Convert int to float */
+ FOR_EACH_ENABLED_CHANNEL(inst, ch) {
+ spe_csflt(gen->f, d_reg[ch], tmp_reg[ch], 0);
+ }
+
+ FOR_EACH_ENABLED_CHANNEL(inst, ch) {
+ store_dest_reg(gen, d_reg[ch], ch, &inst->FullDstRegisters[0]);
+ }
+
+ free_itemps(gen);
+ return TRUE;
+}
+
+
+/**
+ * Compute frac = Input - FLR(Input)
+ */
+static boolean
+emit_FRC(struct codegen *gen, const struct tgsi_full_instruction *inst)
+{
+ int ch, s1_reg[4], d_reg[4], tmp_reg[4], zero_reg, one_reg;
+
+ zero_reg = get_itemp(gen);
+ spe_zero(gen->f, zero_reg);
+ one_reg = get_const_one_reg(gen);
+
+ FOR_EACH_ENABLED_CHANNEL(inst, ch) {
+ s1_reg[ch] = get_src_reg(gen, ch, &inst->FullSrcRegisters[0]);
+ d_reg[ch] = get_dst_reg(gen, ch, &inst->FullDstRegisters[0]);
+ tmp_reg[ch] = get_itemp(gen);
+ }
+
+ /* If negative, subtract 1.0 */
+ FOR_EACH_ENABLED_CHANNEL(inst, ch) {
+ spe_fcgt(gen->f, tmp_reg[ch], zero_reg, s1_reg[ch]);
+ }
+ FOR_EACH_ENABLED_CHANNEL(inst, ch) {
+ spe_selb(gen->f, tmp_reg[ch], zero_reg, one_reg, tmp_reg[ch]);
+ }
+ FOR_EACH_ENABLED_CHANNEL(inst, ch) {
+ spe_fs(gen->f, tmp_reg[ch], s1_reg[ch], tmp_reg[ch]);
+ }
+
+ /* Convert float to int */
+ FOR_EACH_ENABLED_CHANNEL(inst, ch) {
+ spe_cflts(gen->f, tmp_reg[ch], tmp_reg[ch], 0);
+ }
+
+ /* Convert int to float */
+ FOR_EACH_ENABLED_CHANNEL(inst, ch) {
+ spe_csflt(gen->f, tmp_reg[ch], tmp_reg[ch], 0);
+ }
+
+ /* d = s1 - FLR(s1) */
+ FOR_EACH_ENABLED_CHANNEL(inst, ch) {
+ spe_fs(gen->f, d_reg[ch], s1_reg[ch], tmp_reg[ch]);
+ }
+
+ /* store result */
+ FOR_EACH_ENABLED_CHANNEL(inst, ch) {
+ store_dest_reg(gen, d_reg[ch], ch, &inst->FullDstRegisters[0]);
+ }
+
+ free_itemps(gen);
+ return TRUE;
+}
+
+
+#if 0
+static void
+print_functions(struct cell_context *cell)
+{
+ struct cell_spu_function_info *funcs = &cell->spu_functions;
+ uint i;
+ for (i = 0; i < funcs->num; i++) {
+ printf("SPU func %u: %s at %u\n",
+ i, funcs->names[i], funcs->addrs[i]);
+ }
+}
+#endif
+
+
+static uint
+lookup_function(struct cell_context *cell, const char *funcname)
+{
+ const struct cell_spu_function_info *funcs = &cell->spu_functions;
+ uint i, addr = 0;
+ for (i = 0; i < funcs->num; i++) {
+ if (strcmp(funcs->names[i], funcname) == 0) {
+ addr = funcs->addrs[i];
+ }
+ }
+ assert(addr && "spu function not found");
+ return addr / 4; /* discard 2 least significant bits */
+}
+
+
+/**
+ * Emit code to call a SPU function.
+ * Used to implement instructions like SIN/COS/POW/TEX/etc.
+ * If scalar, only the X components of the src regs are used, and the
+ * result is replicated across the dest register's XYZW components.
+ */
+static boolean
+emit_function_call(struct codegen *gen,
+ const struct tgsi_full_instruction *inst,
+ char *funcname, uint num_args, boolean scalar)
+{
+ const uint addr = lookup_function(gen->cell, funcname);
+ char comment[100];
+ int s_regs[3];
+ int func_called = FALSE;
+ uint a, ch;
+ int retval_reg = -1;
+
+ assert(num_args <= 3);
+
+ snprintf(comment, sizeof(comment), "CALL %s:", funcname);
+ spe_comment(gen->f, -4, comment);
+
+ if (scalar) {
+ for (a = 0; a < num_args; a++) {
+ s_regs[a] = get_src_reg(gen, CHAN_X, &inst->FullSrcRegisters[a]);
+ }
+ /* we'll call the function, put the return value in this register,
+ * then replicate it across all write-enabled components in d_reg.
+ */
+ retval_reg = spe_allocate_available_register(gen->f);
+ }
+
+ FOR_EACH_ENABLED_CHANNEL(inst, ch) {
+ int d_reg;
+ ubyte usedRegs[SPE_NUM_REGS];
+ uint i, numUsed;
+
+ if (!scalar) {
+ for (a = 0; a < num_args; a++) {
+ s_regs[a] = get_src_reg(gen, ch, &inst->FullSrcRegisters[a]);
+ }
+ }
+
+ d_reg = get_dst_reg(gen, ch, &inst->FullDstRegisters[0]);
+
+ if (!scalar || !func_called) {
+ /* for a scalar function, we'll really only call the function once */
+
+ numUsed = spe_get_registers_used(gen->f, usedRegs);
+ assert(numUsed < gen->frame_size / 16 - 2);
+
+ /* save registers to stack */
+ for (i = 0; i < numUsed; i++) {
+ uint reg = usedRegs[i];
+ int offset = 2 + i;
+ spe_stqd(gen->f, reg, SPE_REG_SP, 16 * offset);
+ }
+
+ /* setup function arguments */
+ for (a = 0; a < num_args; a++) {
+ spe_move(gen->f, 3 + a, s_regs[a]);
+ }
+
+ /* branch to function, save return addr */
+ spe_brasl(gen->f, SPE_REG_RA, addr);
+
+ /* save function's return value */
+ if (scalar)
+ spe_move(gen->f, retval_reg, 3);
+ else
+ spe_move(gen->f, d_reg, 3);
+
+ /* restore registers from stack */
+ for (i = 0; i < numUsed; i++) {
+ uint reg = usedRegs[i];
+ if (reg != d_reg && reg != retval_reg) {
+ int offset = 2 + i;
+ spe_lqd(gen->f, reg, SPE_REG_SP, 16 * offset);
+ }
+ }
+
+ func_called = TRUE;
+ }
+
+ if (scalar) {
+ spe_move(gen->f, d_reg, retval_reg);
+ }
+
+ store_dest_reg(gen, d_reg, ch, &inst->FullDstRegisters[0]);
+ free_itemps(gen);
+ }
+
+ if (scalar) {
+ spe_release_register(gen->f, retval_reg);
+ }
+
+ return TRUE;
+}
+
+
+static boolean
+emit_TEX(struct codegen *gen, const struct tgsi_full_instruction *inst)
+{
+ const uint target = inst->InstructionExtTexture.Texture;
+ const uint unit = inst->FullSrcRegisters[1].SrcRegister.Index;
+ uint addr;
+ int ch;
+ int coord_regs[4], d_regs[4];
+
+ switch (target) {
+ case TGSI_TEXTURE_1D:
+ case TGSI_TEXTURE_2D:
+ addr = lookup_function(gen->cell, "spu_tex_2d");
+ break;
+ case TGSI_TEXTURE_3D:
+ addr = lookup_function(gen->cell, "spu_tex_3d");
+ break;
+ case TGSI_TEXTURE_CUBE:
+ addr = lookup_function(gen->cell, "spu_tex_cube");
+ break;
+ default:
+ ASSERT(0 && "unsupported texture target");
+ return FALSE;
+ }
+
+ assert(inst->FullSrcRegisters[1].SrcRegister.File == TGSI_FILE_SAMPLER);
+
+ spe_comment(gen->f, -4, "CALL tex:");
+
+ /* get src/dst reg info */
+ for (ch = 0; ch < 4; ch++) {
+ coord_regs[ch] = get_src_reg(gen, ch, &inst->FullSrcRegisters[0]);
+ d_regs[ch] = get_dst_reg(gen, ch, &inst->FullDstRegisters[0]);
+ }
+
+ {
+ ubyte usedRegs[SPE_NUM_REGS];
+ uint i, numUsed;
+
+ numUsed = spe_get_registers_used(gen->f, usedRegs);
+ assert(numUsed < gen->frame_size / 16 - 2);
+
+ /* save registers to stack */
+ for (i = 0; i < numUsed; i++) {
+ uint reg = usedRegs[i];
+ int offset = 2 + i;
+ spe_stqd(gen->f, reg, SPE_REG_SP, 16 * offset);
+ }
+
+ /* setup function arguments (XXX depends on target) */
+ for (i = 0; i < 4; i++) {
+ spe_move(gen->f, 3 + i, coord_regs[i]);
+ }
+ spe_load_uint(gen->f, 7, unit); /* sampler unit */
+
+ /* branch to function, save return addr */
+ spe_brasl(gen->f, SPE_REG_RA, addr);
+
+ /* save function's return values (four pixel's colors) */
+ for (i = 0; i < 4; i++) {
+ spe_move(gen->f, d_regs[i], 3 + i);
+ }
+
+ /* restore registers from stack */
+ for (i = 0; i < numUsed; i++) {
+ uint reg = usedRegs[i];
+ if (reg != d_regs[0] &&
+ reg != d_regs[1] &&
+ reg != d_regs[2] &&
+ reg != d_regs[3]) {
+ int offset = 2 + i;
+ spe_lqd(gen->f, reg, SPE_REG_SP, 16 * offset);
+ }
+ }
+ }
+
+ FOR_EACH_ENABLED_CHANNEL(inst, ch) {
+ store_dest_reg(gen, d_regs[ch], ch, &inst->FullDstRegisters[0]);
+ free_itemps(gen);
+ }
+
+ return TRUE;
+}
+
+
+/**
+ * KILL if any of src reg values are less than zero.
+ */
+static boolean
+emit_KIL(struct codegen *gen, const struct tgsi_full_instruction *inst)
+{
+ int ch;
+ int s_regs[4], kil_reg = -1, cmp_reg, zero_reg;
+
+ spe_comment(gen->f, -4, "CALL kil:");
+
+ /* zero = {0,0,0,0} */
+ zero_reg = get_itemp(gen);
+ spe_zero(gen->f, zero_reg);
+
+ cmp_reg = get_itemp(gen);
+
+ /* get src regs */
+ FOR_EACH_ENABLED_CHANNEL(inst, ch) {
+ s_regs[ch] = get_src_reg(gen, ch, &inst->FullSrcRegisters[0]);
+ }
+
+ /* test if any src regs are < 0 */
+ FOR_EACH_ENABLED_CHANNEL(inst, ch) {
+ if (kil_reg >= 0) {
+ /* cmp = 0 > src ? : ~0 : 0 */
+ spe_fcgt(gen->f, cmp_reg, zero_reg, s_regs[ch]);
+ /* kil = kil | cmp */
+ spe_or(gen->f, kil_reg, kil_reg, cmp_reg);
+ }
+ else {
+ kil_reg = get_itemp(gen);
+ /* kil = 0 > src ? : ~0 : 0 */
+ spe_fcgt(gen->f, kil_reg, zero_reg, s_regs[ch]);
+ }
+ }
+
+ if (gen->if_nesting || gen->loop_nesting) {
+ /* may have been a conditional kil */
+ spe_and(gen->f, kil_reg, kil_reg, gen->exec_mask_reg);
+ }
+
+ /* allocate the kill mask reg if needed */
+ if (gen->kill_mask_reg <= 0) {
+ gen->kill_mask_reg = spe_allocate_available_register(gen->f);
+ spe_move(gen->f, gen->kill_mask_reg, kil_reg);
+ }
+ else {
+ spe_or(gen->f, gen->kill_mask_reg, gen->kill_mask_reg, kil_reg);
+ }
+
+ free_itemps(gen);
+
+ return TRUE;
+}
+
+
+
+/**
+ * Emit min or max.
+ */
+static boolean
+emit_MIN_MAX(struct codegen *gen, const struct tgsi_full_instruction *inst)
+{
+ int ch, s0_reg[4], s1_reg[4], d_reg[4], tmp_reg[4];
+
+ FOR_EACH_ENABLED_CHANNEL(inst, ch) {
+ s0_reg[ch] = get_src_reg(gen, ch, &inst->FullSrcRegisters[0]);
+ s1_reg[ch] = get_src_reg(gen, ch, &inst->FullSrcRegisters[1]);
+ d_reg[ch] = get_dst_reg(gen, ch, &inst->FullDstRegisters[0]);
+ tmp_reg[ch] = get_itemp(gen);
+ }
+
+ /* d = (s0 > s1) ? s0 : s1 */
+ FOR_EACH_ENABLED_CHANNEL(inst, ch) {
+ if (inst->Instruction.Opcode == TGSI_OPCODE_MAX)
+ spe_fcgt(gen->f, tmp_reg[ch], s0_reg[ch], s1_reg[ch]);
+ else
+ spe_fcgt(gen->f, tmp_reg[ch], s1_reg[ch], s0_reg[ch]);
+ }
+ FOR_EACH_ENABLED_CHANNEL(inst, ch) {
+ spe_selb(gen->f, d_reg[ch], s1_reg[ch], s0_reg[ch], tmp_reg[ch]);
+ }
+
+ FOR_EACH_ENABLED_CHANNEL(inst, ch) {
+ store_dest_reg(gen, d_reg[ch], ch, &inst->FullDstRegisters[0]);
+ }
+
+ free_itemps(gen);
+ return TRUE;
+}
+
+
+/**
+ * Emit code to update the execution mask.
+ * This needs to be done whenever the execution status of a conditional
+ * or loop is changed.
+ */
+static void
+emit_update_exec_mask(struct codegen *gen)
+{
+ const int exec_reg = get_exec_mask_reg(gen);
+ const int cond_reg = gen->cond_mask_reg;
+ const int loop_reg = gen->loop_mask_reg;
+
+ spe_comment(gen->f, 0, "Update master execution mask");
+
+ if (gen->if_nesting > 0 && gen->loop_nesting > 0) {
+ /* exec_mask = cond_mask & loop_mask */
+ assert(cond_reg > 0);
+ assert(loop_reg > 0);
+ spe_and(gen->f, exec_reg, cond_reg, loop_reg);
+ }
+ else if (gen->if_nesting > 0) {
+ assert(cond_reg > 0);
+ spe_move(gen->f, exec_reg, cond_reg);
+ }
+ else if (gen->loop_nesting > 0) {
+ assert(loop_reg > 0);
+ spe_move(gen->f, exec_reg, loop_reg);
+ }
+ else {
+ spe_load_int(gen->f, exec_reg, ~0x0);
+ }
+}
+
+
+static boolean
+emit_IF(struct codegen *gen, const struct tgsi_full_instruction *inst)
+{
+ const int channel = 0;
+ int cond_reg;
+
+ cond_reg = get_cond_mask_reg(gen);
+
+ /* XXX push cond exec mask */
+
+ spe_comment(gen->f, 0, "init conditional exec mask = ~0:");
+ spe_load_int(gen->f, cond_reg, ~0);
+
+ /* update conditional execution mask with the predicate register */
+ int tmp_reg = get_itemp(gen);
+ int s1_reg = get_src_reg(gen, channel, &inst->FullSrcRegisters[0]);
+
+ /* tmp = (s1_reg == 0) */
+ spe_ceqi(gen->f, tmp_reg, s1_reg, 0);
+ /* tmp = !tmp */
+ spe_complement(gen->f, tmp_reg, tmp_reg);
+ /* cond_mask = cond_mask & tmp */
+ spe_and(gen->f, cond_reg, cond_reg, tmp_reg);
+
+ gen->if_nesting++;
+
+ /* update the master execution mask */
+ emit_update_exec_mask(gen);
+
+ free_itemps(gen);
+
+ return TRUE;
+}
+
+
+static boolean
+emit_ELSE(struct codegen *gen, const struct tgsi_full_instruction *inst)
+{
+ const int cond_reg = get_cond_mask_reg(gen);
+
+ spe_comment(gen->f, 0, "cond exec mask = !cond exec mask");
+ spe_complement(gen->f, cond_reg, cond_reg);
+ emit_update_exec_mask(gen);
+
+ return TRUE;
+}
+
+
+static boolean
+emit_ENDIF(struct codegen *gen, const struct tgsi_full_instruction *inst)
+{
+ /* XXX todo: pop cond exec mask */
+
+ gen->if_nesting--;
+
+ emit_update_exec_mask(gen);
+
+ return TRUE;
+}
+
+
+static boolean
+emit_BGNLOOP(struct codegen *gen, const struct tgsi_full_instruction *inst)
+{
+ int exec_reg, loop_reg;
+
+ exec_reg = get_exec_mask_reg(gen);
+ loop_reg = get_loop_mask_reg(gen);
+
+ /* XXX push loop_exec mask */
+
+ spe_comment(gen->f, 0*-4, "initialize loop exec mask = ~0");
+ spe_load_int(gen->f, loop_reg, ~0x0);
+
+ gen->loop_nesting++;
+ gen->loop_start = spe_code_size(gen->f); /* in bytes */
+
+ return TRUE;
+}
+
+
+static boolean
+emit_ENDLOOP(struct codegen *gen, const struct tgsi_full_instruction *inst)
+{
+ const int loop_reg = get_loop_mask_reg(gen);
+ const int tmp_reg = get_itemp(gen);
+ int offset;
+
+ /* tmp_reg = exec[0] | exec[1] | exec[2] | exec[3] */
+ spe_orx(gen->f, tmp_reg, loop_reg);
+
+ offset = gen->loop_start - spe_code_size(gen->f); /* in bytes */
+
+ /* branch back to top of loop if tmp_reg != 0 */
+ spe_brnz(gen->f, tmp_reg, offset / 4);
+
+ /* XXX pop loop_exec mask */
+
+ gen->loop_nesting--;
+
+ emit_update_exec_mask(gen);
+
+ return TRUE;
+}
+
+
+static boolean
+emit_BRK(struct codegen *gen, const struct tgsi_full_instruction *inst)
+{
+ const int exec_reg = get_exec_mask_reg(gen);
+ const int loop_reg = get_loop_mask_reg(gen);
+
+ assert(gen->loop_nesting > 0);
+
+ spe_comment(gen->f, 0, "loop exec mask &= ~master exec mask");
+ spe_andc(gen->f, loop_reg, loop_reg, exec_reg);
+
+ emit_update_exec_mask(gen);
+
+ return TRUE;
+}
+
+
+static boolean
+emit_CONT(struct codegen *gen, const struct tgsi_full_instruction *inst)
+{
+ assert(gen->loop_nesting > 0);
+
+ return TRUE;
+}
+
+
+static boolean
+emit_DDX_DDY(struct codegen *gen, const struct tgsi_full_instruction *inst,
+ boolean ddx)
+{
+ int ch;
+
+ FOR_EACH_ENABLED_CHANNEL(inst, ch) {
+ int s_reg = get_src_reg(gen, ch, &inst->FullSrcRegisters[0]);
+ int d_reg = get_dst_reg(gen, ch, &inst->FullDstRegisters[0]);
+
+ int t1_reg = get_itemp(gen);
+ int t2_reg = get_itemp(gen);
+
+ spe_splat_word(gen->f, t1_reg, s_reg, 0); /* upper-left pixel */
+ if (ddx) {
+ spe_splat_word(gen->f, t2_reg, s_reg, 1); /* upper-right pixel */
+ }
+ else {
+ spe_splat_word(gen->f, t2_reg, s_reg, 2); /* lower-left pixel */
+ }
+ spe_fs(gen->f, d_reg, t2_reg, t1_reg);
+
+ free_itemps(gen);
+ }
+
+ return TRUE;
+}
+
+
+
+
+/**
+ * Emit END instruction.
+ * We just return from the shader function at this point.
+ *
+ * Note that there may be more code after this that would be
+ * called by TGSI_OPCODE_CALL.
+ */
+static boolean
+emit_END(struct codegen *gen)
+{
+ emit_epilogue(gen);
+ return TRUE;
+}
+
+
+/**
+ * Emit code for the given instruction. Just a big switch stmt.
+ */
+static boolean
+emit_instruction(struct codegen *gen,
+ const struct tgsi_full_instruction *inst)
+{
+ switch (inst->Instruction.Opcode) {
+ case TGSI_OPCODE_ARL:
+ return emit_ARL(gen, inst);
+ case TGSI_OPCODE_MOV:
+ case TGSI_OPCODE_SWZ:
+ return emit_MOV(gen, inst);
+ case TGSI_OPCODE_ADD:
+ case TGSI_OPCODE_SUB:
+ case TGSI_OPCODE_MUL:
+ return emit_binop(gen, inst);
+ case TGSI_OPCODE_MAD:
+ return emit_MAD(gen, inst);
+ case TGSI_OPCODE_LERP:
+ return emit_LERP(gen, inst);
+ case TGSI_OPCODE_DP3:
+ return emit_DP3(gen, inst);
+ case TGSI_OPCODE_DP4:
+ return emit_DP4(gen, inst);
+ case TGSI_OPCODE_DPH:
+ return emit_DPH(gen, inst);
+ case TGSI_OPCODE_NRM:
+ return emit_NRM3(gen, inst);
+ case TGSI_OPCODE_XPD:
+ return emit_XPD(gen, inst);
+ case TGSI_OPCODE_RCP:
+ case TGSI_OPCODE_RSQ:
+ return emit_RCP_RSQ(gen, inst);
+ case TGSI_OPCODE_ABS:
+ return emit_ABS(gen, inst);
+ case TGSI_OPCODE_SGT:
+ case TGSI_OPCODE_SLT:
+ case TGSI_OPCODE_SGE:
+ case TGSI_OPCODE_SLE:
+ case TGSI_OPCODE_SEQ:
+ case TGSI_OPCODE_SNE:
+ return emit_inequality(gen, inst);
+ case TGSI_OPCODE_CMP:
+ return emit_CMP(gen, inst);
+ case TGSI_OPCODE_MIN:
+ case TGSI_OPCODE_MAX:
+ return emit_MIN_MAX(gen, inst);
+ case TGSI_OPCODE_TRUNC:
+ return emit_TRUNC(gen, inst);
+ case TGSI_OPCODE_FLR:
+ return emit_FLR(gen, inst);
+ case TGSI_OPCODE_FRC:
+ return emit_FRC(gen, inst);
+ case TGSI_OPCODE_END:
+ return emit_END(gen);
+
+ case TGSI_OPCODE_COS:
+ return emit_function_call(gen, inst, "spu_cos", 1, TRUE);
+ case TGSI_OPCODE_SIN:
+ return emit_function_call(gen, inst, "spu_sin", 1, TRUE);
+ case TGSI_OPCODE_POW:
+ return emit_function_call(gen, inst, "spu_pow", 2, TRUE);
+ case TGSI_OPCODE_EXPBASE2:
+ return emit_function_call(gen, inst, "spu_exp2", 1, TRUE);
+ case TGSI_OPCODE_LOGBASE2:
+ return emit_function_call(gen, inst, "spu_log2", 1, TRUE);
+ case TGSI_OPCODE_TEX:
+ /* fall-through for now */
+ case TGSI_OPCODE_TXD:
+ /* fall-through for now */
+ case TGSI_OPCODE_TXB:
+ /* fall-through for now */
+ case TGSI_OPCODE_TXL:
+ /* fall-through for now */
+ case TGSI_OPCODE_TXP:
+ return emit_TEX(gen, inst);
+ case TGSI_OPCODE_KIL:
+ return emit_KIL(gen, inst);
+
+ case TGSI_OPCODE_IF:
+ return emit_IF(gen, inst);
+ case TGSI_OPCODE_ELSE:
+ return emit_ELSE(gen, inst);
+ case TGSI_OPCODE_ENDIF:
+ return emit_ENDIF(gen, inst);
+
+ case TGSI_OPCODE_BGNLOOP2:
+ return emit_BGNLOOP(gen, inst);
+ case TGSI_OPCODE_ENDLOOP2:
+ return emit_ENDLOOP(gen, inst);
+ case TGSI_OPCODE_BRK:
+ return emit_BRK(gen, inst);
+ case TGSI_OPCODE_CONT:
+ return emit_CONT(gen, inst);
+
+ case TGSI_OPCODE_DDX:
+ return emit_DDX_DDY(gen, inst, TRUE);
+ case TGSI_OPCODE_DDY:
+ return emit_DDX_DDY(gen, inst, FALSE);
+
+ /* XXX lots more cases to do... */
+
+ default:
+ fprintf(stderr, "Cell: unimplemented TGSI instruction %d!\n",
+ inst->Instruction.Opcode);
+ return FALSE;
+ }
+
+ return TRUE;
+}
+
+
+
+/**
+ * Emit code for a TGSI immediate value (vector of four floats).
+ * This involves register allocation and initialization.
+ * XXX the initialization should be done by a "prepare" stage, not
+ * per quad execution!
+ */
+static boolean
+emit_immediate(struct codegen *gen, const struct tgsi_full_immediate *immed)
+{
+ int ch;
+
+ assert(gen->num_imm < MAX_TEMPS);
+
+ for (ch = 0; ch < 4; ch++) {
+ float val = immed->u.ImmediateFloat32[ch].Float;
+
+ if (ch > 0 && val == immed->u.ImmediateFloat32[ch - 1].Float) {
+ /* re-use previous register */
+ gen->imm_regs[gen->num_imm][ch] = gen->imm_regs[gen->num_imm][ch - 1];
+ }
+ else {
+ char str[100];
+ int reg = spe_allocate_available_register(gen->f);
+
+ if (reg < 0)
+ return FALSE;
+
+ sprintf(str, "init $%d = %f", reg, val);
+ spe_comment(gen->f, 0, str);
+
+ /* update immediate map */
+ gen->imm_regs[gen->num_imm][ch] = reg;
+
+ /* emit initializer instruction */
+ spe_load_float(gen->f, reg, val);
+ }
+ }
+
+ gen->num_imm++;
+
+ return TRUE;
+}
+
+
+
+/**
+ * Emit "code" for a TGSI declaration.
+ * We only care about TGSI TEMPORARY register declarations at this time.
+ * For each TGSI TEMPORARY we allocate four SPE registers.
+ */
+static boolean
+emit_declaration(struct cell_context *cell,
+ struct codegen *gen, const struct tgsi_full_declaration *decl)
+{
+ int i, ch;
+
+ switch (decl->Declaration.File) {
+ case TGSI_FILE_TEMPORARY:
+ for (i = decl->DeclarationRange.First;
+ i <= decl->DeclarationRange.Last;
+ i++) {
+ assert(i < MAX_TEMPS);
+ for (ch = 0; ch < 4; ch++) {
+ gen->temp_regs[i][ch] = spe_allocate_available_register(gen->f);
+ if (gen->temp_regs[i][ch] < 0)
+ return FALSE; /* out of regs */
+ }
+
+ /* XXX if we run out of SPE registers, we need to spill
+ * to SPU memory. someday...
+ */
+
+ {
+ char buf[100];
+ sprintf(buf, "TGSI temp[%d] maps to SPU regs [$%d $%d $%d $%d]", i,
+ gen->temp_regs[i][0], gen->temp_regs[i][1],
+ gen->temp_regs[i][2], gen->temp_regs[i][3]);
+ spe_comment(gen->f, 0, buf);
+ }
+ }
+ break;
+ default:
+ ; /* ignore */
+ }
+
+ return TRUE;
+}
+
+
+
+/**
+ * Translate TGSI shader code to SPE instructions. This is done when
+ * the state tracker gives us a new shader (via pipe->create_fs_state()).
+ *
+ * \param cell the rendering context (in)
+ * \param tokens the TGSI shader (in)
+ * \param f the generated function (out)
+ */
+boolean
+cell_gen_fragment_program(struct cell_context *cell,
+ const struct tgsi_token *tokens,
+ struct spe_function *f)
+{
+ struct tgsi_parse_context parse;
+ struct codegen gen;
+ uint ic = 0;
+
+ memset(&gen, 0, sizeof(gen));
+ gen.cell = cell;
+ gen.f = f;
+
+ /* For SPE function calls: reg $3 = first param, $4 = second param, etc. */
+ gen.inputs_reg = 3; /* pointer to inputs array */
+ gen.outputs_reg = 4; /* pointer to outputs array */
+ gen.constants_reg = 5; /* pointer to constants array */
+
+ spe_init_func(f, SPU_MAX_FRAGMENT_PROGRAM_INSTS * SPE_INST_SIZE);
+ spe_allocate_register(f, gen.inputs_reg);
+ spe_allocate_register(f, gen.outputs_reg);
+ spe_allocate_register(f, gen.constants_reg);
+
+ if (cell->debug_flags & CELL_DEBUG_ASM) {
+ spe_print_code(f, TRUE);
+ spe_indent(f, 2*8);
+ printf("Begin %s\n", __FUNCTION__);
+ tgsi_dump(tokens, 0);
+ }
+
+ tgsi_parse_init(&parse, tokens);
+
+ emit_prologue(&gen);
+
+ while (!tgsi_parse_end_of_tokens(&parse) && !gen.error) {
+ tgsi_parse_token(&parse);
+
+ switch (parse.FullToken.Token.Type) {
+ case TGSI_TOKEN_TYPE_IMMEDIATE:
+ if (f->print) {
+ _debug_printf(" # ");
+ tgsi_dump_immediate(&parse.FullToken.FullImmediate);
+ }
+ if (!emit_immediate(&gen, &parse.FullToken.FullImmediate))
+ gen.error = TRUE;
+ break;
+
+ case TGSI_TOKEN_TYPE_DECLARATION:
+ if (f->print) {
+ _debug_printf(" # ");
+ tgsi_dump_declaration(&parse.FullToken.FullDeclaration);
+ }
+ if (!emit_declaration(cell, &gen, &parse.FullToken.FullDeclaration))
+ gen.error = TRUE;
+ break;
+
+ case TGSI_TOKEN_TYPE_INSTRUCTION:
+ if (f->print) {
+ _debug_printf(" # ");
+ ic++;
+ tgsi_dump_instruction(&parse.FullToken.FullInstruction, ic);
+ }
+ if (!emit_instruction(&gen, &parse.FullToken.FullInstruction))
+ gen.error = TRUE;
+ break;
+
+ default:
+ assert(0);
+ }
+ }
+
+ if (gen.error) {
+ /* terminate the SPE code */
+ return emit_END(&gen);
+ }
+
+ if (cell->debug_flags & CELL_DEBUG_ASM) {
+ printf("cell_gen_fragment_program nr instructions: %d\n", f->num_inst);
+ printf("End %s\n", __FUNCTION__);
+ }
+
+ tgsi_parse_free( &parse );
+
+ return !gen.error;
+}
diff --git a/src/gallium/drivers/cell/ppu/cell_gen_fp.h b/src/gallium/drivers/cell/ppu/cell_gen_fp.h
new file mode 100644
index 00000000000..99faea70462
--- /dev/null
+++ b/src/gallium/drivers/cell/ppu/cell_gen_fp.h
@@ -0,0 +1,42 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+
+#ifndef CELL_GEN_FP_H
+#define CELL_GEN_FP_H
+
+
+
+extern boolean
+cell_gen_fragment_program(struct cell_context *cell,
+ const struct tgsi_token *tokens,
+ struct spe_function *f);
+
+
+#endif /* CELL_GEN_FP_H */
+
diff --git a/src/gallium/drivers/cell/ppu/cell_gen_fragment.c b/src/gallium/drivers/cell/ppu/cell_gen_fragment.c
new file mode 100644
index 00000000000..66d4b3b6a31
--- /dev/null
+++ b/src/gallium/drivers/cell/ppu/cell_gen_fragment.c
@@ -0,0 +1,2181 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ * Copyright 2009 VMware, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * Generate SPU per-fragment code (actually per-quad code).
+ * \author Brian Paul
+ * \author Bob Ellison
+ */
+
+
+#include "pipe/p_defines.h"
+#include "pipe/p_state.h"
+#include "rtasm/rtasm_ppc_spe.h"
+#include "cell_context.h"
+#include "cell_gen_fragment.h"
+
+
+
+/** Do extra optimizations? */
+#define OPTIMIZATIONS 1
+
+
+/**
+ * Generate SPE code to perform Z/depth testing.
+ *
+ * \param dsa Gallium depth/stencil/alpha state to gen code for
+ * \param f SPE function to append instruction onto.
+ * \param mask_reg register containing quad/pixel "alive" mask (in/out)
+ * \param ifragZ_reg register containing integer fragment Z values (in)
+ * \param ifbZ_reg register containing integer frame buffer Z values (in/out)
+ * \param zmask_reg register containing result of Z test/comparison (out)
+ *
+ * Returns TRUE if the Z-buffer needs to be updated.
+ */
+static boolean
+gen_depth_test(struct spe_function *f,
+ const struct pipe_depth_stencil_alpha_state *dsa,
+ int mask_reg, int ifragZ_reg, int ifbZ_reg, int zmask_reg)
+{
+ /* NOTE: we use clgt below, not cgt, because we want to compare _unsigned_
+ * quantities. This only makes a difference for 32-bit Z values though.
+ */
+ ASSERT(dsa->depth.enabled);
+
+ switch (dsa->depth.func) {
+ case PIPE_FUNC_EQUAL:
+ /* zmask = (ifragZ == ref) */
+ spe_ceq(f, zmask_reg, ifragZ_reg, ifbZ_reg);
+ /* mask = (mask & zmask) */
+ spe_and(f, mask_reg, mask_reg, zmask_reg);
+ break;
+
+ case PIPE_FUNC_NOTEQUAL:
+ /* zmask = (ifragZ == ref) */
+ spe_ceq(f, zmask_reg, ifragZ_reg, ifbZ_reg);
+ /* mask = (mask & ~zmask) */
+ spe_andc(f, mask_reg, mask_reg, zmask_reg);
+ break;
+
+ case PIPE_FUNC_GREATER:
+ /* zmask = (ifragZ > ref) */
+ spe_clgt(f, zmask_reg, ifragZ_reg, ifbZ_reg);
+ /* mask = (mask & zmask) */
+ spe_and(f, mask_reg, mask_reg, zmask_reg);
+ break;
+
+ case PIPE_FUNC_LESS:
+ /* zmask = (ref > ifragZ) */
+ spe_clgt(f, zmask_reg, ifbZ_reg, ifragZ_reg);
+ /* mask = (mask & zmask) */
+ spe_and(f, mask_reg, mask_reg, zmask_reg);
+ break;
+
+ case PIPE_FUNC_LEQUAL:
+ /* zmask = (ifragZ > ref) */
+ spe_clgt(f, zmask_reg, ifragZ_reg, ifbZ_reg);
+ /* mask = (mask & ~zmask) */
+ spe_andc(f, mask_reg, mask_reg, zmask_reg);
+ break;
+
+ case PIPE_FUNC_GEQUAL:
+ /* zmask = (ref > ifragZ) */
+ spe_clgt(f, zmask_reg, ifbZ_reg, ifragZ_reg);
+ /* mask = (mask & ~zmask) */
+ spe_andc(f, mask_reg, mask_reg, zmask_reg);
+ break;
+
+ case PIPE_FUNC_NEVER:
+ spe_il(f, mask_reg, 0); /* mask = {0,0,0,0} */
+ spe_move(f, zmask_reg, mask_reg); /* zmask = mask */
+ break;
+
+ case PIPE_FUNC_ALWAYS:
+ /* mask unchanged */
+ spe_il(f, zmask_reg, ~0); /* zmask = {~0,~0,~0,~0} */
+ break;
+
+ default:
+ ASSERT(0);
+ break;
+ }
+
+ if (dsa->depth.writemask) {
+ /*
+ * If (ztest passed) {
+ * framebufferZ = fragmentZ;
+ * }
+ * OR,
+ * framebufferZ = (ztest_passed ? fragmentZ : framebufferZ;
+ */
+ spe_selb(f, ifbZ_reg, ifbZ_reg, ifragZ_reg, mask_reg);
+ return TRUE;
+ }
+
+ return FALSE;
+}
+
+
+/**
+ * Generate SPE code to perform alpha testing.
+ *
+ * \param dsa Gallium depth/stencil/alpha state to gen code for
+ * \param f SPE function to append instruction onto.
+ * \param mask_reg register containing quad/pixel "alive" mask (in/out)
+ * \param fragA_reg register containing four fragment alpha values (in)
+ */
+static void
+gen_alpha_test(const struct pipe_depth_stencil_alpha_state *dsa,
+ struct spe_function *f, int mask_reg, int fragA_reg)
+{
+ int ref_reg = spe_allocate_available_register(f);
+ int amask_reg = spe_allocate_available_register(f);
+
+ ASSERT(dsa->alpha.enabled);
+
+ if ((dsa->alpha.func != PIPE_FUNC_NEVER) &&
+ (dsa->alpha.func != PIPE_FUNC_ALWAYS)) {
+ /* load/splat the alpha reference float value */
+ spe_load_float(f, ref_reg, dsa->alpha.ref_value);
+ }
+
+ /* emit code to do the alpha comparison, updating 'mask' */
+ switch (dsa->alpha.func) {
+ case PIPE_FUNC_EQUAL:
+ /* amask = (fragA == ref) */
+ spe_fceq(f, amask_reg, fragA_reg, ref_reg);
+ /* mask = (mask & amask) */
+ spe_and(f, mask_reg, mask_reg, amask_reg);
+ break;
+
+ case PIPE_FUNC_NOTEQUAL:
+ /* amask = (fragA == ref) */
+ spe_fceq(f, amask_reg, fragA_reg, ref_reg);
+ /* mask = (mask & ~amask) */
+ spe_andc(f, mask_reg, mask_reg, amask_reg);
+ break;
+
+ case PIPE_FUNC_GREATER:
+ /* amask = (fragA > ref) */
+ spe_fcgt(f, amask_reg, fragA_reg, ref_reg);
+ /* mask = (mask & amask) */
+ spe_and(f, mask_reg, mask_reg, amask_reg);
+ break;
+
+ case PIPE_FUNC_LESS:
+ /* amask = (ref > fragA) */
+ spe_fcgt(f, amask_reg, ref_reg, fragA_reg);
+ /* mask = (mask & amask) */
+ spe_and(f, mask_reg, mask_reg, amask_reg);
+ break;
+
+ case PIPE_FUNC_LEQUAL:
+ /* amask = (fragA > ref) */
+ spe_fcgt(f, amask_reg, fragA_reg, ref_reg);
+ /* mask = (mask & ~amask) */
+ spe_andc(f, mask_reg, mask_reg, amask_reg);
+ break;
+
+ case PIPE_FUNC_GEQUAL:
+ /* amask = (ref > fragA) */
+ spe_fcgt(f, amask_reg, ref_reg, fragA_reg);
+ /* mask = (mask & ~amask) */
+ spe_andc(f, mask_reg, mask_reg, amask_reg);
+ break;
+
+ case PIPE_FUNC_NEVER:
+ spe_il(f, mask_reg, 0); /* mask = [0,0,0,0] */
+ break;
+
+ case PIPE_FUNC_ALWAYS:
+ /* no-op, mask unchanged */
+ break;
+
+ default:
+ ASSERT(0);
+ break;
+ }
+
+#if OPTIMIZATIONS
+ /* if mask == {0,0,0,0} we're all done, return */
+ {
+ /* re-use amask reg here */
+ int tmp_reg = amask_reg;
+ /* tmp[0] = (mask[0] | mask[1] | mask[2] | mask[3]) */
+ spe_orx(f, tmp_reg, mask_reg);
+ /* if tmp[0] == 0 then return from function call */
+ spe_biz(f, tmp_reg, SPE_REG_RA, 0, 0);
+ }
+#endif
+
+ spe_release_register(f, ref_reg);
+ spe_release_register(f, amask_reg);
+}
+
+
+/**
+ * This pair of functions is used inline to allocate and deallocate
+ * optional constant registers. Once a constant is discovered to be
+ * needed, we will likely need it again, so we don't want to deallocate
+ * it and have to allocate and load it again unnecessarily.
+ */
+static INLINE void
+setup_optional_register(struct spe_function *f,
+ int *r)
+{
+ if (*r < 0)
+ *r = spe_allocate_available_register(f);
+}
+
+static INLINE void
+release_optional_register(struct spe_function *f,
+ int r)
+{
+ if (r >= 0)
+ spe_release_register(f, r);
+}
+
+static INLINE void
+setup_const_register(struct spe_function *f,
+ int *r,
+ float value)
+{
+ if (*r >= 0)
+ return;
+ setup_optional_register(f, r);
+ spe_load_float(f, *r, value);
+}
+
+static INLINE void
+release_const_register(struct spe_function *f,
+ int r)
+{
+ release_optional_register(f, r);
+}
+
+
+
+/**
+ * Unpack/convert framebuffer colors from four 32-bit packed colors
+ * (fbRGBA) to four float RGBA vectors (fbR, fbG, fbB, fbA).
+ * Each 8-bit color component is expanded into a float in [0.0, 1.0].
+ */
+static void
+unpack_colors(struct spe_function *f,
+ enum pipe_format color_format,
+ int fbRGBA_reg,
+ int fbR_reg, int fbG_reg, int fbB_reg, int fbA_reg)
+{
+ int mask0_reg = spe_allocate_available_register(f);
+ int mask1_reg = spe_allocate_available_register(f);
+ int mask2_reg = spe_allocate_available_register(f);
+ int mask3_reg = spe_allocate_available_register(f);
+
+ spe_load_int(f, mask0_reg, 0xff);
+ spe_load_int(f, mask1_reg, 0xff00);
+ spe_load_int(f, mask2_reg, 0xff0000);
+ spe_load_int(f, mask3_reg, 0xff000000);
+
+ spe_comment(f, 0, "Unpack framebuffer colors, convert to floats");
+
+ switch (color_format) {
+ case PIPE_FORMAT_A8R8G8B8_UNORM:
+ /* fbB = fbRGBA & mask */
+ spe_and(f, fbB_reg, fbRGBA_reg, mask0_reg);
+
+ /* fbG = fbRGBA & mask */
+ spe_and(f, fbG_reg, fbRGBA_reg, mask1_reg);
+
+ /* fbR = fbRGBA & mask */
+ spe_and(f, fbR_reg, fbRGBA_reg, mask2_reg);
+
+ /* fbA = fbRGBA & mask */
+ spe_and(f, fbA_reg, fbRGBA_reg, mask3_reg);
+
+ /* fbG = fbG >> 8 */
+ spe_roti(f, fbG_reg, fbG_reg, -8);
+
+ /* fbR = fbR >> 16 */
+ spe_roti(f, fbR_reg, fbR_reg, -16);
+
+ /* fbA = fbA >> 24 */
+ spe_roti(f, fbA_reg, fbA_reg, -24);
+ break;
+
+ case PIPE_FORMAT_B8G8R8A8_UNORM:
+ /* fbA = fbRGBA & mask */
+ spe_and(f, fbA_reg, fbRGBA_reg, mask0_reg);
+
+ /* fbR = fbRGBA & mask */
+ spe_and(f, fbR_reg, fbRGBA_reg, mask1_reg);
+
+ /* fbG = fbRGBA & mask */
+ spe_and(f, fbG_reg, fbRGBA_reg, mask2_reg);
+
+ /* fbB = fbRGBA & mask */
+ spe_and(f, fbB_reg, fbRGBA_reg, mask3_reg);
+
+ /* fbR = fbR >> 8 */
+ spe_roti(f, fbR_reg, fbR_reg, -8);
+
+ /* fbG = fbG >> 16 */
+ spe_roti(f, fbG_reg, fbG_reg, -16);
+
+ /* fbB = fbB >> 24 */
+ spe_roti(f, fbB_reg, fbB_reg, -24);
+ break;
+
+ default:
+ ASSERT(0);
+ }
+
+ /* convert int[4] in [0,255] to float[4] in [0.0, 1.0] */
+ spe_cuflt(f, fbR_reg, fbR_reg, 8);
+ spe_cuflt(f, fbG_reg, fbG_reg, 8);
+ spe_cuflt(f, fbB_reg, fbB_reg, 8);
+ spe_cuflt(f, fbA_reg, fbA_reg, 8);
+
+ spe_release_register(f, mask0_reg);
+ spe_release_register(f, mask1_reg);
+ spe_release_register(f, mask2_reg);
+ spe_release_register(f, mask3_reg);
+}
+
+
+/**
+ * Generate SPE code to implement the given blend mode for a quad of pixels.
+ * \param f SPE function to append instruction onto.
+ * \param fragR_reg register with fragment red values (float) (in/out)
+ * \param fragG_reg register with fragment green values (float) (in/out)
+ * \param fragB_reg register with fragment blue values (float) (in/out)
+ * \param fragA_reg register with fragment alpha values (float) (in/out)
+ * \param fbRGBA_reg register with packed framebuffer colors (integer) (in)
+ */
+static void
+gen_blend(const struct pipe_blend_state *blend,
+ const struct pipe_blend_color *blend_color,
+ struct spe_function *f,
+ enum pipe_format color_format,
+ int fragR_reg, int fragG_reg, int fragB_reg, int fragA_reg,
+ int fbRGBA_reg)
+{
+ int term1R_reg = spe_allocate_available_register(f);
+ int term1G_reg = spe_allocate_available_register(f);
+ int term1B_reg = spe_allocate_available_register(f);
+ int term1A_reg = spe_allocate_available_register(f);
+
+ int term2R_reg = spe_allocate_available_register(f);
+ int term2G_reg = spe_allocate_available_register(f);
+ int term2B_reg = spe_allocate_available_register(f);
+ int term2A_reg = spe_allocate_available_register(f);
+
+ int fbR_reg = spe_allocate_available_register(f);
+ int fbG_reg = spe_allocate_available_register(f);
+ int fbB_reg = spe_allocate_available_register(f);
+ int fbA_reg = spe_allocate_available_register(f);
+
+ int tmp_reg = spe_allocate_available_register(f);
+
+ /* Optional constant registers we might or might not end up using;
+ * if we do use them, make sure we only allocate them once by
+ * keeping a flag on each one.
+ */
+ int one_reg = -1;
+ int constR_reg = -1, constG_reg = -1, constB_reg = -1, constA_reg = -1;
+
+ ASSERT(blend->blend_enable);
+
+ /* packed RGBA -> float colors */
+ unpack_colors(f, color_format, fbRGBA_reg,
+ fbR_reg, fbG_reg, fbB_reg, fbA_reg);
+
+ /*
+ * Compute Src RGB terms. We're actually looking for the value
+ * of (the appropriate RGB factors) * (the incoming source RGB color),
+ * because in some cases (like PIPE_BLENDFACTOR_ONE and
+ * PIPE_BLENDFACTOR_ZERO) we can avoid doing unnecessary math.
+ */
+ switch (blend->rgb_src_factor) {
+ case PIPE_BLENDFACTOR_ONE:
+ /* factors = (1,1,1), so term = (R,G,B) */
+ spe_move(f, term1R_reg, fragR_reg);
+ spe_move(f, term1G_reg, fragG_reg);
+ spe_move(f, term1B_reg, fragB_reg);
+ break;
+ case PIPE_BLENDFACTOR_ZERO:
+ /* factors = (0,0,0), so term = (0,0,0) */
+ spe_load_float(f, term1R_reg, 0.0f);
+ spe_load_float(f, term1G_reg, 0.0f);
+ spe_load_float(f, term1B_reg, 0.0f);
+ break;
+ case PIPE_BLENDFACTOR_SRC_COLOR:
+ /* factors = (R,G,B), so term = (R*R, G*G, B*B) */
+ spe_fm(f, term1R_reg, fragR_reg, fragR_reg);
+ spe_fm(f, term1G_reg, fragG_reg, fragG_reg);
+ spe_fm(f, term1B_reg, fragB_reg, fragB_reg);
+ break;
+ case PIPE_BLENDFACTOR_SRC_ALPHA:
+ /* factors = (A,A,A), so term = (R*A, G*A, B*A) */
+ spe_fm(f, term1R_reg, fragR_reg, fragA_reg);
+ spe_fm(f, term1G_reg, fragG_reg, fragA_reg);
+ spe_fm(f, term1B_reg, fragB_reg, fragA_reg);
+ break;
+ case PIPE_BLENDFACTOR_INV_SRC_COLOR:
+ /* factors = (1-R,1-G,1-B), so term = (R*(1-R), G*(1-G), B*(1-B))
+ * or in other words term = (R-R*R, G-G*G, B-B*B)
+ * fnms(a,b,c,d) computes a = d - b*c
+ */
+ spe_fnms(f, term1R_reg, fragR_reg, fragR_reg, fragR_reg);
+ spe_fnms(f, term1G_reg, fragG_reg, fragG_reg, fragG_reg);
+ spe_fnms(f, term1B_reg, fragB_reg, fragB_reg, fragB_reg);
+ break;
+ case PIPE_BLENDFACTOR_DST_COLOR:
+ /* factors = (Rfb,Gfb,Bfb), so term = (R*Rfb, G*Gfb, B*Bfb) */
+ spe_fm(f, term1R_reg, fragR_reg, fbR_reg);
+ spe_fm(f, term1G_reg, fragG_reg, fbG_reg);
+ spe_fm(f, term1B_reg, fragB_reg, fbB_reg);
+ break;
+ case PIPE_BLENDFACTOR_INV_DST_COLOR:
+ /* factors = (1-Rfb,1-Gfb,1-Bfb), so term = (R*(1-Rfb),G*(1-Gfb),B*(1-Bfb))
+ * or term = (R-R*Rfb, G-G*Gfb, B-B*Bfb)
+ * fnms(a,b,c,d) computes a = d - b*c
+ */
+ spe_fnms(f, term1R_reg, fragR_reg, fbR_reg, fragR_reg);
+ spe_fnms(f, term1G_reg, fragG_reg, fbG_reg, fragG_reg);
+ spe_fnms(f, term1B_reg, fragB_reg, fbB_reg, fragB_reg);
+ break;
+ case PIPE_BLENDFACTOR_INV_SRC_ALPHA:
+ /* factors = (1-A,1-A,1-A), so term = (R*(1-A),G*(1-A),B*(1-A))
+ * or term = (R-R*A,G-G*A,B-B*A)
+ * fnms(a,b,c,d) computes a = d - b*c
+ */
+ spe_fnms(f, term1R_reg, fragR_reg, fragA_reg, fragR_reg);
+ spe_fnms(f, term1G_reg, fragG_reg, fragA_reg, fragG_reg);
+ spe_fnms(f, term1B_reg, fragB_reg, fragA_reg, fragB_reg);
+ break;
+ case PIPE_BLENDFACTOR_DST_ALPHA:
+ /* factors = (Afb, Afb, Afb), so term = (R*Afb, G*Afb, B*Afb) */
+ spe_fm(f, term1R_reg, fragR_reg, fbA_reg);
+ spe_fm(f, term1G_reg, fragG_reg, fbA_reg);
+ spe_fm(f, term1B_reg, fragB_reg, fbA_reg);
+ break;
+ case PIPE_BLENDFACTOR_INV_DST_ALPHA:
+ /* factors = (1-Afb, 1-Afb, 1-Afb), so term = (R*(1-Afb),G*(1-Afb),B*(1-Afb))
+ * or term = (R-R*Afb,G-G*Afb,b-B*Afb)
+ * fnms(a,b,c,d) computes a = d - b*c
+ */
+ spe_fnms(f, term1R_reg, fragR_reg, fbA_reg, fragR_reg);
+ spe_fnms(f, term1G_reg, fragG_reg, fbA_reg, fragG_reg);
+ spe_fnms(f, term1B_reg, fragB_reg, fbA_reg, fragB_reg);
+ break;
+ case PIPE_BLENDFACTOR_CONST_COLOR:
+ /* We need the optional constant color registers */
+ setup_const_register(f, &constR_reg, blend_color->color[0]);
+ setup_const_register(f, &constG_reg, blend_color->color[1]);
+ setup_const_register(f, &constB_reg, blend_color->color[2]);
+ /* now, factor = (Rc,Gc,Bc), so term = (R*Rc,G*Gc,B*Bc) */
+ spe_fm(f, term1R_reg, fragR_reg, constR_reg);
+ spe_fm(f, term1G_reg, fragG_reg, constG_reg);
+ spe_fm(f, term1B_reg, fragB_reg, constB_reg);
+ break;
+ case PIPE_BLENDFACTOR_CONST_ALPHA:
+ /* we'll need the optional constant alpha register */
+ setup_const_register(f, &constA_reg, blend_color->color[3]);
+ /* factor = (Ac,Ac,Ac), so term = (R*Ac,G*Ac,B*Ac) */
+ spe_fm(f, term1R_reg, fragR_reg, constA_reg);
+ spe_fm(f, term1G_reg, fragG_reg, constA_reg);
+ spe_fm(f, term1B_reg, fragB_reg, constA_reg);
+ break;
+ case PIPE_BLENDFACTOR_INV_CONST_COLOR:
+ /* We need the optional constant color registers */
+ setup_const_register(f, &constR_reg, blend_color->color[0]);
+ setup_const_register(f, &constG_reg, blend_color->color[1]);
+ setup_const_register(f, &constB_reg, blend_color->color[2]);
+ /* factor = (1-Rc,1-Gc,1-Bc), so term = (R*(1-Rc),G*(1-Gc),B*(1-Bc))
+ * or term = (R-R*Rc, G-G*Gc, B-B*Bc)
+ * fnms(a,b,c,d) computes a = d - b*c
+ */
+ spe_fnms(f, term1R_reg, fragR_reg, constR_reg, fragR_reg);
+ spe_fnms(f, term1G_reg, fragG_reg, constG_reg, fragG_reg);
+ spe_fnms(f, term1B_reg, fragB_reg, constB_reg, fragB_reg);
+ break;
+ case PIPE_BLENDFACTOR_INV_CONST_ALPHA:
+ /* We need the optional constant color registers */
+ setup_const_register(f, &constR_reg, blend_color->color[0]);
+ setup_const_register(f, &constG_reg, blend_color->color[1]);
+ setup_const_register(f, &constB_reg, blend_color->color[2]);
+ /* factor = (1-Ac,1-Ac,1-Ac), so term = (R*(1-Ac),G*(1-Ac),B*(1-Ac))
+ * or term = (R-R*Ac,G-G*Ac,B-B*Ac)
+ * fnms(a,b,c,d) computes a = d - b*c
+ */
+ spe_fnms(f, term1R_reg, fragR_reg, constA_reg, fragR_reg);
+ spe_fnms(f, term1G_reg, fragG_reg, constA_reg, fragG_reg);
+ spe_fnms(f, term1B_reg, fragB_reg, constA_reg, fragB_reg);
+ break;
+ case PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE:
+ /* We'll need the optional {1,1,1,1} register */
+ setup_const_register(f, &one_reg, 1.0f);
+ /* factor = (min(A,1-Afb),min(A,1-Afb),min(A,1-Afb)), so
+ * term = (R*min(A,1-Afb), G*min(A,1-Afb), B*min(A,1-Afb))
+ * We could expand the term (as a*min(b,c) == min(a*b,a*c)
+ * as long as a is positive), but then we'd have to do three
+ * spe_float_min() functions instead of one, so this is simpler.
+ */
+ /* tmp = 1 - Afb */
+ spe_fs(f, tmp_reg, one_reg, fbA_reg);
+ /* tmp = min(A,tmp) */
+ spe_float_min(f, tmp_reg, fragA_reg, tmp_reg);
+ /* term = R*tmp */
+ spe_fm(f, term1R_reg, fragR_reg, tmp_reg);
+ spe_fm(f, term1G_reg, fragG_reg, tmp_reg);
+ spe_fm(f, term1B_reg, fragB_reg, tmp_reg);
+ break;
+
+ /* These are special D3D cases involving a second color output
+ * from the fragment shader. I'm not sure we can support them
+ * yet... XXX
+ */
+ case PIPE_BLENDFACTOR_SRC1_COLOR:
+ case PIPE_BLENDFACTOR_SRC1_ALPHA:
+ case PIPE_BLENDFACTOR_INV_SRC1_COLOR:
+ case PIPE_BLENDFACTOR_INV_SRC1_ALPHA:
+
+ default:
+ ASSERT(0);
+ }
+
+ /*
+ * Compute Src Alpha term. Like the above, we're looking for
+ * the full term A*factor, not just the factor itself, because
+ * in many cases we can avoid doing unnecessary multiplies.
+ */
+ switch (blend->alpha_src_factor) {
+ case PIPE_BLENDFACTOR_ZERO:
+ /* factor = 0, so term = 0 */
+ spe_load_float(f, term1A_reg, 0.0f);
+ break;
+
+ case PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE: /* fall through */
+ case PIPE_BLENDFACTOR_ONE:
+ /* factor = 1, so term = A */
+ spe_move(f, term1A_reg, fragA_reg);
+ break;
+
+ case PIPE_BLENDFACTOR_SRC_COLOR:
+ /* factor = A, so term = A*A */
+ spe_fm(f, term1A_reg, fragA_reg, fragA_reg);
+ break;
+ case PIPE_BLENDFACTOR_SRC_ALPHA:
+ spe_fm(f, term1A_reg, fragA_reg, fragA_reg);
+ break;
+
+ case PIPE_BLENDFACTOR_INV_SRC_ALPHA: /* fall through */
+ case PIPE_BLENDFACTOR_INV_SRC_COLOR:
+ /* factor = 1-A, so term = A*(1-A) = A-A*A */
+ /* fnms(a,b,c,d) computes a = d - b*c */
+ spe_fnms(f, term1A_reg, fragA_reg, fragA_reg, fragA_reg);
+ break;
+
+ case PIPE_BLENDFACTOR_DST_ALPHA: /* fall through */
+ case PIPE_BLENDFACTOR_DST_COLOR:
+ /* factor = Afb, so term = A*Afb */
+ spe_fm(f, term1A_reg, fragA_reg, fbA_reg);
+ break;
+
+ case PIPE_BLENDFACTOR_INV_DST_ALPHA: /* fall through */
+ case PIPE_BLENDFACTOR_INV_DST_COLOR:
+ /* factor = 1-Afb, so term = A*(1-Afb) = A - A*Afb */
+ /* fnms(a,b,c,d) computes a = d - b*c */
+ spe_fnms(f, term1A_reg, fragA_reg, fbA_reg, fragA_reg);
+ break;
+
+ case PIPE_BLENDFACTOR_CONST_ALPHA: /* fall through */
+ case PIPE_BLENDFACTOR_CONST_COLOR:
+ /* We need the optional constA_reg register */
+ setup_const_register(f, &constA_reg, blend_color->color[3]);
+ /* factor = Ac, so term = A*Ac */
+ spe_fm(f, term1A_reg, fragA_reg, constA_reg);
+ break;
+
+ case PIPE_BLENDFACTOR_INV_CONST_ALPHA: /* fall through */
+ case PIPE_BLENDFACTOR_INV_CONST_COLOR:
+ /* We need the optional constA_reg register */
+ setup_const_register(f, &constA_reg, blend_color->color[3]);
+ /* factor = 1-Ac, so term = A*(1-Ac) = A-A*Ac */
+ /* fnms(a,b,c,d) computes a = d - b*c */
+ spe_fnms(f, term1A_reg, fragA_reg, constA_reg, fragA_reg);
+ break;
+
+ /* These are special D3D cases involving a second color output
+ * from the fragment shader. I'm not sure we can support them
+ * yet... XXX
+ */
+ case PIPE_BLENDFACTOR_SRC1_COLOR:
+ case PIPE_BLENDFACTOR_SRC1_ALPHA:
+ case PIPE_BLENDFACTOR_INV_SRC1_COLOR:
+ case PIPE_BLENDFACTOR_INV_SRC1_ALPHA:
+ default:
+ ASSERT(0);
+ }
+
+ /*
+ * Compute Dest RGB term. Like the above, we're looking for
+ * the full term (Rfb,Gfb,Bfb)*(factor), not just the factor itself, because
+ * in many cases we can avoid doing unnecessary multiplies.
+ */
+ switch (blend->rgb_dst_factor) {
+ case PIPE_BLENDFACTOR_ONE:
+ /* factors = (1,1,1), so term = (Rfb,Gfb,Bfb) */
+ spe_move(f, term2R_reg, fbR_reg);
+ spe_move(f, term2G_reg, fbG_reg);
+ spe_move(f, term2B_reg, fbB_reg);
+ break;
+ case PIPE_BLENDFACTOR_ZERO:
+ /* factor s= (0,0,0), so term = (0,0,0) */
+ spe_load_float(f, term2R_reg, 0.0f);
+ spe_load_float(f, term2G_reg, 0.0f);
+ spe_load_float(f, term2B_reg, 0.0f);
+ break;
+ case PIPE_BLENDFACTOR_SRC_COLOR:
+ /* factors = (R,G,B), so term = (R*Rfb, G*Gfb, B*Bfb) */
+ spe_fm(f, term2R_reg, fbR_reg, fragR_reg);
+ spe_fm(f, term2G_reg, fbG_reg, fragG_reg);
+ spe_fm(f, term2B_reg, fbB_reg, fragB_reg);
+ break;
+ case PIPE_BLENDFACTOR_INV_SRC_COLOR:
+ /* factors = (1-R,1-G,1-B), so term = (Rfb*(1-R), Gfb*(1-G), Bfb*(1-B))
+ * or in other words term = (Rfb-Rfb*R, Gfb-Gfb*G, Bfb-Bfb*B)
+ * fnms(a,b,c,d) computes a = d - b*c
+ */
+ spe_fnms(f, term2R_reg, fragR_reg, fbR_reg, fbR_reg);
+ spe_fnms(f, term2G_reg, fragG_reg, fbG_reg, fbG_reg);
+ spe_fnms(f, term2B_reg, fragB_reg, fbB_reg, fbB_reg);
+ break;
+ case PIPE_BLENDFACTOR_SRC_ALPHA:
+ /* factors = (A,A,A), so term = (Rfb*A, Gfb*A, Bfb*A) */
+ spe_fm(f, term2R_reg, fbR_reg, fragA_reg);
+ spe_fm(f, term2G_reg, fbG_reg, fragA_reg);
+ spe_fm(f, term2B_reg, fbB_reg, fragA_reg);
+ break;
+ case PIPE_BLENDFACTOR_INV_SRC_ALPHA:
+ /* factors = (1-A,1-A,1-A) so term = (Rfb-Rfb*A,Gfb-Gfb*A,Bfb-Bfb*A) */
+ /* fnms(a,b,c,d) computes a = d - b*c */
+ spe_fnms(f, term2R_reg, fbR_reg, fragA_reg, fbR_reg);
+ spe_fnms(f, term2G_reg, fbG_reg, fragA_reg, fbG_reg);
+ spe_fnms(f, term2B_reg, fbB_reg, fragA_reg, fbB_reg);
+ break;
+ case PIPE_BLENDFACTOR_DST_COLOR:
+ /* factors = (Rfb,Gfb,Bfb), so term = (Rfb*Rfb, Gfb*Gfb, Bfb*Bfb) */
+ spe_fm(f, term2R_reg, fbR_reg, fbR_reg);
+ spe_fm(f, term2G_reg, fbG_reg, fbG_reg);
+ spe_fm(f, term2B_reg, fbB_reg, fbB_reg);
+ break;
+ case PIPE_BLENDFACTOR_INV_DST_COLOR:
+ /* factors = (1-Rfb,1-Gfb,1-Bfb), so term = (Rfb*(1-Rfb),Gfb*(1-Gfb),Bfb*(1-Bfb))
+ * or term = (Rfb-Rfb*Rfb, Gfb-Gfb*Gfb, Bfb-Bfb*Bfb)
+ * fnms(a,b,c,d) computes a = d - b*c
+ */
+ spe_fnms(f, term2R_reg, fbR_reg, fbR_reg, fbR_reg);
+ spe_fnms(f, term2G_reg, fbG_reg, fbG_reg, fbG_reg);
+ spe_fnms(f, term2B_reg, fbB_reg, fbB_reg, fbB_reg);
+ break;
+
+ case PIPE_BLENDFACTOR_DST_ALPHA:
+ /* factors = (Afb, Afb, Afb), so term = (Rfb*Afb, Gfb*Afb, Bfb*Afb) */
+ spe_fm(f, term2R_reg, fbR_reg, fbA_reg);
+ spe_fm(f, term2G_reg, fbG_reg, fbA_reg);
+ spe_fm(f, term2B_reg, fbB_reg, fbA_reg);
+ break;
+ case PIPE_BLENDFACTOR_INV_DST_ALPHA:
+ /* factors = (1-Afb, 1-Afb, 1-Afb), so term = (Rfb*(1-Afb),Gfb*(1-Afb),Bfb*(1-Afb))
+ * or term = (Rfb-Rfb*Afb,Gfb-Gfb*Afb,Bfb-Bfb*Afb)
+ * fnms(a,b,c,d) computes a = d - b*c
+ */
+ spe_fnms(f, term2R_reg, fbR_reg, fbA_reg, fbR_reg);
+ spe_fnms(f, term2G_reg, fbG_reg, fbA_reg, fbG_reg);
+ spe_fnms(f, term2B_reg, fbB_reg, fbA_reg, fbB_reg);
+ break;
+ case PIPE_BLENDFACTOR_CONST_COLOR:
+ /* We need the optional constant color registers */
+ setup_const_register(f, &constR_reg, blend_color->color[0]);
+ setup_const_register(f, &constG_reg, blend_color->color[1]);
+ setup_const_register(f, &constB_reg, blend_color->color[2]);
+ /* now, factor = (Rc,Gc,Bc), so term = (Rfb*Rc,Gfb*Gc,Bfb*Bc) */
+ spe_fm(f, term2R_reg, fbR_reg, constR_reg);
+ spe_fm(f, term2G_reg, fbG_reg, constG_reg);
+ spe_fm(f, term2B_reg, fbB_reg, constB_reg);
+ break;
+ case PIPE_BLENDFACTOR_CONST_ALPHA:
+ /* we'll need the optional constant alpha register */
+ setup_const_register(f, &constA_reg, blend_color->color[3]);
+ /* factor = (Ac,Ac,Ac), so term = (Rfb*Ac,Gfb*Ac,Bfb*Ac) */
+ spe_fm(f, term2R_reg, fbR_reg, constA_reg);
+ spe_fm(f, term2G_reg, fbG_reg, constA_reg);
+ spe_fm(f, term2B_reg, fbB_reg, constA_reg);
+ break;
+ case PIPE_BLENDFACTOR_INV_CONST_COLOR:
+ /* We need the optional constant color registers */
+ setup_const_register(f, &constR_reg, blend_color->color[0]);
+ setup_const_register(f, &constG_reg, blend_color->color[1]);
+ setup_const_register(f, &constB_reg, blend_color->color[2]);
+ /* factor = (1-Rc,1-Gc,1-Bc), so term = (Rfb*(1-Rc),Gfb*(1-Gc),Bfb*(1-Bc))
+ * or term = (Rfb-Rfb*Rc, Gfb-Gfb*Gc, Bfb-Bfb*Bc)
+ * fnms(a,b,c,d) computes a = d - b*c
+ */
+ spe_fnms(f, term2R_reg, fbR_reg, constR_reg, fbR_reg);
+ spe_fnms(f, term2G_reg, fbG_reg, constG_reg, fbG_reg);
+ spe_fnms(f, term2B_reg, fbB_reg, constB_reg, fbB_reg);
+ break;
+ case PIPE_BLENDFACTOR_INV_CONST_ALPHA:
+ /* We need the optional constant color registers */
+ setup_const_register(f, &constR_reg, blend_color->color[0]);
+ setup_const_register(f, &constG_reg, blend_color->color[1]);
+ setup_const_register(f, &constB_reg, blend_color->color[2]);
+ /* factor = (1-Ac,1-Ac,1-Ac), so term = (Rfb*(1-Ac),Gfb*(1-Ac),Bfb*(1-Ac))
+ * or term = (Rfb-Rfb*Ac,Gfb-Gfb*Ac,Bfb-Bfb*Ac)
+ * fnms(a,b,c,d) computes a = d - b*c
+ */
+ spe_fnms(f, term2R_reg, fbR_reg, constA_reg, fbR_reg);
+ spe_fnms(f, term2G_reg, fbG_reg, constA_reg, fbG_reg);
+ spe_fnms(f, term2B_reg, fbB_reg, constA_reg, fbB_reg);
+ break;
+ case PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE: /* not supported for dest RGB */
+ ASSERT(0);
+ break;
+
+ /* These are special D3D cases involving a second color output
+ * from the fragment shader. I'm not sure we can support them
+ * yet... XXX
+ */
+ case PIPE_BLENDFACTOR_SRC1_COLOR:
+ case PIPE_BLENDFACTOR_SRC1_ALPHA:
+ case PIPE_BLENDFACTOR_INV_SRC1_COLOR:
+ case PIPE_BLENDFACTOR_INV_SRC1_ALPHA:
+
+ default:
+ ASSERT(0);
+ }
+
+ /*
+ * Compute Dest Alpha term. Like the above, we're looking for
+ * the full term Afb*factor, not just the factor itself, because
+ * in many cases we can avoid doing unnecessary multiplies.
+ */
+ switch (blend->alpha_dst_factor) {
+ case PIPE_BLENDFACTOR_ONE:
+ /* factor = 1, so term = Afb */
+ spe_move(f, term2A_reg, fbA_reg);
+ break;
+ case PIPE_BLENDFACTOR_ZERO:
+ /* factor = 0, so term = 0 */
+ spe_load_float(f, term2A_reg, 0.0f);
+ break;
+
+ case PIPE_BLENDFACTOR_SRC_ALPHA: /* fall through */
+ case PIPE_BLENDFACTOR_SRC_COLOR:
+ /* factor = A, so term = Afb*A */
+ spe_fm(f, term2A_reg, fbA_reg, fragA_reg);
+ break;
+
+ case PIPE_BLENDFACTOR_INV_SRC_ALPHA: /* fall through */
+ case PIPE_BLENDFACTOR_INV_SRC_COLOR:
+ /* factor = 1-A, so term = Afb*(1-A) = Afb-Afb*A */
+ /* fnms(a,b,c,d) computes a = d - b*c */
+ spe_fnms(f, term2A_reg, fbA_reg, fragA_reg, fbA_reg);
+ break;
+
+ case PIPE_BLENDFACTOR_DST_ALPHA: /* fall through */
+ case PIPE_BLENDFACTOR_DST_COLOR:
+ /* factor = Afb, so term = Afb*Afb */
+ spe_fm(f, term2A_reg, fbA_reg, fbA_reg);
+ break;
+
+ case PIPE_BLENDFACTOR_INV_DST_ALPHA: /* fall through */
+ case PIPE_BLENDFACTOR_INV_DST_COLOR:
+ /* factor = 1-Afb, so term = Afb*(1-Afb) = Afb - Afb*Afb */
+ /* fnms(a,b,c,d) computes a = d - b*c */
+ spe_fnms(f, term2A_reg, fbA_reg, fbA_reg, fbA_reg);
+ break;
+
+ case PIPE_BLENDFACTOR_CONST_ALPHA: /* fall through */
+ case PIPE_BLENDFACTOR_CONST_COLOR:
+ /* We need the optional constA_reg register */
+ setup_const_register(f, &constA_reg, blend_color->color[3]);
+ /* factor = Ac, so term = Afb*Ac */
+ spe_fm(f, term2A_reg, fbA_reg, constA_reg);
+ break;
+
+ case PIPE_BLENDFACTOR_INV_CONST_ALPHA: /* fall through */
+ case PIPE_BLENDFACTOR_INV_CONST_COLOR:
+ /* We need the optional constA_reg register */
+ setup_const_register(f, &constA_reg, blend_color->color[3]);
+ /* factor = 1-Ac, so term = Afb*(1-Ac) = Afb-Afb*Ac */
+ /* fnms(a,b,c,d) computes a = d - b*c */
+ spe_fnms(f, term2A_reg, fbA_reg, constA_reg, fbA_reg);
+ break;
+
+ case PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE: /* not supported for dest alpha */
+ ASSERT(0);
+ break;
+
+ /* These are special D3D cases involving a second color output
+ * from the fragment shader. I'm not sure we can support them
+ * yet... XXX
+ */
+ case PIPE_BLENDFACTOR_SRC1_COLOR:
+ case PIPE_BLENDFACTOR_SRC1_ALPHA:
+ case PIPE_BLENDFACTOR_INV_SRC1_COLOR:
+ case PIPE_BLENDFACTOR_INV_SRC1_ALPHA:
+ default:
+ ASSERT(0);
+ }
+
+ /*
+ * Combine Src/Dest RGB terms as per the blend equation.
+ */
+ switch (blend->rgb_func) {
+ case PIPE_BLEND_ADD:
+ spe_fa(f, fragR_reg, term1R_reg, term2R_reg);
+ spe_fa(f, fragG_reg, term1G_reg, term2G_reg);
+ spe_fa(f, fragB_reg, term1B_reg, term2B_reg);
+ break;
+ case PIPE_BLEND_SUBTRACT:
+ spe_fs(f, fragR_reg, term1R_reg, term2R_reg);
+ spe_fs(f, fragG_reg, term1G_reg, term2G_reg);
+ spe_fs(f, fragB_reg, term1B_reg, term2B_reg);
+ break;
+ case PIPE_BLEND_REVERSE_SUBTRACT:
+ spe_fs(f, fragR_reg, term2R_reg, term1R_reg);
+ spe_fs(f, fragG_reg, term2G_reg, term1G_reg);
+ spe_fs(f, fragB_reg, term2B_reg, term1B_reg);
+ break;
+ case PIPE_BLEND_MIN:
+ spe_float_min(f, fragR_reg, term1R_reg, term2R_reg);
+ spe_float_min(f, fragG_reg, term1G_reg, term2G_reg);
+ spe_float_min(f, fragB_reg, term1B_reg, term2B_reg);
+ break;
+ case PIPE_BLEND_MAX:
+ spe_float_max(f, fragR_reg, term1R_reg, term2R_reg);
+ spe_float_max(f, fragG_reg, term1G_reg, term2G_reg);
+ spe_float_max(f, fragB_reg, term1B_reg, term2B_reg);
+ break;
+ default:
+ ASSERT(0);
+ }
+
+ /*
+ * Combine Src/Dest A term
+ */
+ switch (blend->alpha_func) {
+ case PIPE_BLEND_ADD:
+ spe_fa(f, fragA_reg, term1A_reg, term2A_reg);
+ break;
+ case PIPE_BLEND_SUBTRACT:
+ spe_fs(f, fragA_reg, term1A_reg, term2A_reg);
+ break;
+ case PIPE_BLEND_REVERSE_SUBTRACT:
+ spe_fs(f, fragA_reg, term2A_reg, term1A_reg);
+ break;
+ case PIPE_BLEND_MIN:
+ spe_float_min(f, fragA_reg, term1A_reg, term2A_reg);
+ break;
+ case PIPE_BLEND_MAX:
+ spe_float_max(f, fragA_reg, term1A_reg, term2A_reg);
+ break;
+ default:
+ ASSERT(0);
+ }
+
+ spe_release_register(f, term1R_reg);
+ spe_release_register(f, term1G_reg);
+ spe_release_register(f, term1B_reg);
+ spe_release_register(f, term1A_reg);
+
+ spe_release_register(f, term2R_reg);
+ spe_release_register(f, term2G_reg);
+ spe_release_register(f, term2B_reg);
+ spe_release_register(f, term2A_reg);
+
+ spe_release_register(f, fbR_reg);
+ spe_release_register(f, fbG_reg);
+ spe_release_register(f, fbB_reg);
+ spe_release_register(f, fbA_reg);
+
+ spe_release_register(f, tmp_reg);
+
+ /* Free any optional registers that actually got used */
+ release_const_register(f, one_reg);
+ release_const_register(f, constR_reg);
+ release_const_register(f, constG_reg);
+ release_const_register(f, constB_reg);
+ release_const_register(f, constA_reg);
+}
+
+
+static void
+gen_logicop(const struct pipe_blend_state *blend,
+ struct spe_function *f,
+ int fragRGBA_reg, int fbRGBA_reg)
+{
+ /* We've got four 32-bit RGBA packed pixels in each of
+ * fragRGBA_reg and fbRGBA_reg, not sets of floating-point
+ * reds, greens, blues, and alphas.
+ * */
+ ASSERT(blend->logicop_enable);
+
+ switch(blend->logicop_func) {
+ case PIPE_LOGICOP_CLEAR: /* 0 */
+ spe_zero(f, fragRGBA_reg);
+ break;
+ case PIPE_LOGICOP_NOR: /* ~(s | d) */
+ spe_nor(f, fragRGBA_reg, fragRGBA_reg, fbRGBA_reg);
+ break;
+ case PIPE_LOGICOP_AND_INVERTED: /* ~s & d */
+ /* andc R, A, B computes R = A & ~B */
+ spe_andc(f, fragRGBA_reg, fbRGBA_reg, fragRGBA_reg);
+ break;
+ case PIPE_LOGICOP_COPY_INVERTED: /* ~s */
+ spe_complement(f, fragRGBA_reg, fragRGBA_reg);
+ break;
+ case PIPE_LOGICOP_AND_REVERSE: /* s & ~d */
+ /* andc R, A, B computes R = A & ~B */
+ spe_andc(f, fragRGBA_reg, fragRGBA_reg, fbRGBA_reg);
+ break;
+ case PIPE_LOGICOP_INVERT: /* ~d */
+ /* Note that (A nor A) == ~(A|A) == ~A */
+ spe_nor(f, fragRGBA_reg, fbRGBA_reg, fbRGBA_reg);
+ break;
+ case PIPE_LOGICOP_XOR: /* s ^ d */
+ spe_xor(f, fragRGBA_reg, fragRGBA_reg, fbRGBA_reg);
+ break;
+ case PIPE_LOGICOP_NAND: /* ~(s & d) */
+ spe_nand(f, fragRGBA_reg, fragRGBA_reg, fbRGBA_reg);
+ break;
+ case PIPE_LOGICOP_AND: /* s & d */
+ spe_and(f, fragRGBA_reg, fragRGBA_reg, fbRGBA_reg);
+ break;
+ case PIPE_LOGICOP_EQUIV: /* ~(s ^ d) */
+ spe_xor(f, fragRGBA_reg, fragRGBA_reg, fbRGBA_reg);
+ spe_complement(f, fragRGBA_reg, fragRGBA_reg);
+ break;
+ case PIPE_LOGICOP_NOOP: /* d */
+ spe_move(f, fragRGBA_reg, fbRGBA_reg);
+ break;
+ case PIPE_LOGICOP_OR_INVERTED: /* ~s | d */
+ /* orc R, A, B computes R = A | ~B */
+ spe_orc(f, fragRGBA_reg, fbRGBA_reg, fragRGBA_reg);
+ break;
+ case PIPE_LOGICOP_COPY: /* s */
+ break;
+ case PIPE_LOGICOP_OR_REVERSE: /* s | ~d */
+ /* orc R, A, B computes R = A | ~B */
+ spe_orc(f, fragRGBA_reg, fragRGBA_reg, fbRGBA_reg);
+ break;
+ case PIPE_LOGICOP_OR: /* s | d */
+ spe_or(f, fragRGBA_reg, fragRGBA_reg, fbRGBA_reg);
+ break;
+ case PIPE_LOGICOP_SET: /* 1 */
+ spe_load_int(f, fragRGBA_reg, 0xffffffff);
+ break;
+ default:
+ ASSERT(0);
+ }
+}
+
+
+/**
+ * Generate code to pack a quad of float colors into four 32-bit integers.
+ *
+ * \param f SPE function to append instruction onto.
+ * \param color_format the dest color packing format
+ * \param r_reg register containing four red values (in/clobbered)
+ * \param g_reg register containing four green values (in/clobbered)
+ * \param b_reg register containing four blue values (in/clobbered)
+ * \param a_reg register containing four alpha values (in/clobbered)
+ * \param rgba_reg register to store the packed RGBA colors (out)
+ */
+static void
+gen_pack_colors(struct spe_function *f,
+ enum pipe_format color_format,
+ int r_reg, int g_reg, int b_reg, int a_reg,
+ int rgba_reg)
+{
+ int rg_reg = spe_allocate_available_register(f);
+ int ba_reg = spe_allocate_available_register(f);
+
+ /* Convert float[4] in [0.0,1.0] to int[4] in [0,~0], with clamping */
+ spe_cfltu(f, r_reg, r_reg, 32);
+ spe_cfltu(f, g_reg, g_reg, 32);
+ spe_cfltu(f, b_reg, b_reg, 32);
+ spe_cfltu(f, a_reg, a_reg, 32);
+
+ /* Shift the most significant bytes to the least significant positions.
+ * I.e.: reg = reg >> 24
+ */
+ spe_rotmi(f, r_reg, r_reg, -24);
+ spe_rotmi(f, g_reg, g_reg, -24);
+ spe_rotmi(f, b_reg, b_reg, -24);
+ spe_rotmi(f, a_reg, a_reg, -24);
+
+ /* Shift the color bytes according to the surface format */
+ if (color_format == PIPE_FORMAT_A8R8G8B8_UNORM) {
+ spe_roti(f, g_reg, g_reg, 8); /* green <<= 8 */
+ spe_roti(f, r_reg, r_reg, 16); /* red <<= 16 */
+ spe_roti(f, a_reg, a_reg, 24); /* alpha <<= 24 */
+ }
+ else if (color_format == PIPE_FORMAT_B8G8R8A8_UNORM) {
+ spe_roti(f, r_reg, r_reg, 8); /* red <<= 8 */
+ spe_roti(f, g_reg, g_reg, 16); /* green <<= 16 */
+ spe_roti(f, b_reg, b_reg, 24); /* blue <<= 24 */
+ }
+ else {
+ ASSERT(0);
+ }
+
+ /* Merge red, green, blue, alpha registers to make packed RGBA colors.
+ * Eg: after shifting according to color_format we might have:
+ * R = {0x00ff0000, 0x00110000, 0x00220000, 0x00330000}
+ * G = {0x0000ff00, 0x00004400, 0x00005500, 0x00006600}
+ * B = {0x000000ff, 0x00000077, 0x00000088, 0x00000099}
+ * A = {0xff000000, 0xaa000000, 0xbb000000, 0xcc000000}
+ * OR-ing all those together gives us four packed colors:
+ * RGBA = {0xffffffff, 0xaa114477, 0xbb225588, 0xcc336699}
+ */
+ spe_or(f, rg_reg, r_reg, g_reg);
+ spe_or(f, ba_reg, a_reg, b_reg);
+ spe_or(f, rgba_reg, rg_reg, ba_reg);
+
+ spe_release_register(f, rg_reg);
+ spe_release_register(f, ba_reg);
+}
+
+
+static void
+gen_colormask(struct spe_function *f,
+ uint colormask,
+ enum pipe_format color_format,
+ int fragRGBA_reg, int fbRGBA_reg)
+{
+ /* We've got four 32-bit RGBA packed pixels in each of
+ * fragRGBA_reg and fbRGBA_reg, not sets of floating-point
+ * reds, greens, blues, and alphas. Further, the pixels
+ * are packed according to the given color format, not
+ * necessarily RGBA...
+ */
+ uint r_mask;
+ uint g_mask;
+ uint b_mask;
+ uint a_mask;
+
+ /* Calculate exactly where the bits for any particular color
+ * end up, so we can mask them correctly.
+ */
+ switch(color_format) {
+ case PIPE_FORMAT_A8R8G8B8_UNORM:
+ /* ARGB */
+ a_mask = 0xff000000;
+ r_mask = 0x00ff0000;
+ g_mask = 0x0000ff00;
+ b_mask = 0x000000ff;
+ break;
+ case PIPE_FORMAT_B8G8R8A8_UNORM:
+ /* BGRA */
+ b_mask = 0xff000000;
+ g_mask = 0x00ff0000;
+ r_mask = 0x0000ff00;
+ a_mask = 0x000000ff;
+ break;
+ default:
+ ASSERT(0);
+ }
+
+ /* For each R, G, B, and A component we're supposed to mask out,
+ * clear its bits. Then our mask operation later will work
+ * as expected.
+ */
+ if (!(colormask & PIPE_MASK_R)) {
+ r_mask = 0;
+ }
+ if (!(colormask & PIPE_MASK_G)) {
+ g_mask = 0;
+ }
+ if (!(colormask & PIPE_MASK_B)) {
+ b_mask = 0;
+ }
+ if (!(colormask & PIPE_MASK_A)) {
+ a_mask = 0;
+ }
+
+ /* Get a temporary register to hold the mask that will be applied
+ * to the fragment
+ */
+ int colormask_reg = spe_allocate_available_register(f);
+
+ /* The actual mask we're going to use is an OR of the remaining R, G, B,
+ * and A masks. Load the result value into our temporary register.
+ */
+ spe_load_uint(f, colormask_reg, r_mask | g_mask | b_mask | a_mask);
+
+ /* Use the mask register to select between the fragment color
+ * values and the frame buffer color values. Wherever the
+ * mask has a 0 bit, the current frame buffer color should override
+ * the fragment color. Wherever the mask has a 1 bit, the
+ * fragment color should persevere. The Select Bits (selb rt, rA, rB, rM)
+ * instruction will select bits from its first operand rA wherever the
+ * the mask bits rM are 0, and from its second operand rB wherever the
+ * mask bits rM are 1. That means that the frame buffer color is the
+ * first operand, and the fragment color the second.
+ */
+ spe_selb(f, fragRGBA_reg, fbRGBA_reg, fragRGBA_reg, colormask_reg);
+
+ /* Release the temporary register and we're done */
+ spe_release_register(f, colormask_reg);
+}
+
+
+/**
+ * This function is annoyingly similar to gen_depth_test(), above, except
+ * that instead of comparing two varying values (i.e. fragment and buffer),
+ * we're comparing a varying value with a static value. As such, we have
+ * access to the Compare Immediate instructions where we don't in
+ * gen_depth_test(), which is what makes us very different.
+ *
+ * There's some added complexity if there's a non-trivial state->mask
+ * value; then stencil and reference both must be masked
+ *
+ * The return value in the stencil_pass_reg is a bitmask of valid
+ * fragments that also passed the stencil test. The bitmask of valid
+ * fragments that failed would be found in
+ * (fragment_mask_reg & ~stencil_pass_reg).
+ */
+static void
+gen_stencil_test(struct spe_function *f,
+ const struct pipe_stencil_state *state,
+ uint stencil_max_value,
+ int fragment_mask_reg,
+ int fbS_reg,
+ int stencil_pass_reg)
+{
+ /* Generate code that puts the set of passing fragments into the
+ * stencil_pass_reg register, taking into account whether each fragment
+ * was active to begin with.
+ */
+ switch (state->func) {
+ case PIPE_FUNC_EQUAL:
+ if (state->valuemask == stencil_max_value) {
+ /* stencil_pass = fragment_mask & (s == reference) */
+ spe_compare_equal_uint(f, stencil_pass_reg, fbS_reg, state->ref_value);
+ spe_and(f, stencil_pass_reg, fragment_mask_reg, stencil_pass_reg);
+ }
+ else {
+ /* stencil_pass = fragment_mask & ((s&mask) == (reference&mask)) */
+ uint tmp_masked_stencil = spe_allocate_available_register(f);
+ spe_and_uint(f, tmp_masked_stencil, fbS_reg, state->valuemask);
+ spe_compare_equal_uint(f, stencil_pass_reg, tmp_masked_stencil,
+ state->valuemask & state->ref_value);
+ spe_and(f, stencil_pass_reg, fragment_mask_reg, stencil_pass_reg);
+ spe_release_register(f, tmp_masked_stencil);
+ }
+ break;
+
+ case PIPE_FUNC_NOTEQUAL:
+ if (state->valuemask == stencil_max_value) {
+ /* stencil_pass = fragment_mask & ~(s == reference) */
+ spe_compare_equal_uint(f, stencil_pass_reg, fbS_reg, state->ref_value);
+ spe_andc(f, stencil_pass_reg, fragment_mask_reg, stencil_pass_reg);
+ }
+ else {
+ /* stencil_pass = fragment_mask & ~((s&mask) == (reference&mask)) */
+ int tmp_masked_stencil = spe_allocate_available_register(f);
+ spe_and_uint(f, tmp_masked_stencil, fbS_reg, state->valuemask);
+ spe_compare_equal_uint(f, stencil_pass_reg, tmp_masked_stencil,
+ state->valuemask & state->ref_value);
+ spe_andc(f, stencil_pass_reg, fragment_mask_reg, stencil_pass_reg);
+ spe_release_register(f, tmp_masked_stencil);
+ }
+ break;
+
+ case PIPE_FUNC_LESS:
+ if (state->valuemask == stencil_max_value) {
+ /* stencil_pass = fragment_mask & (reference < s) */
+ spe_compare_greater_uint(f, stencil_pass_reg, fbS_reg, state->ref_value);
+ spe_and(f, stencil_pass_reg, fragment_mask_reg, stencil_pass_reg);
+ }
+ else {
+ /* stencil_pass = fragment_mask & ((reference&mask) < (s & mask)) */
+ int tmp_masked_stencil = spe_allocate_available_register(f);
+ spe_and_uint(f, tmp_masked_stencil, fbS_reg, state->valuemask);
+ spe_compare_greater_uint(f, stencil_pass_reg, tmp_masked_stencil,
+ state->valuemask & state->ref_value);
+ spe_and(f, stencil_pass_reg, fragment_mask_reg, stencil_pass_reg);
+ spe_release_register(f, tmp_masked_stencil);
+ }
+ break;
+
+ case PIPE_FUNC_GREATER:
+ if (state->valuemask == stencil_max_value) {
+ /* stencil_pass = fragment_mask & (reference > s) */
+ /* There's no convenient Compare Less Than Immediate instruction, so
+ * we'll have to do this one the harder way, by loading a register and
+ * comparing directly. Compare Logical Greater Than Word (clgt)
+ * treats its operands as unsigned - no sign extension.
+ */
+ int tmp_reg = spe_allocate_available_register(f);
+ spe_load_uint(f, tmp_reg, state->ref_value);
+ spe_clgt(f, stencil_pass_reg, tmp_reg, fbS_reg);
+ spe_and(f, stencil_pass_reg, fragment_mask_reg, stencil_pass_reg);
+ spe_release_register(f, tmp_reg);
+ }
+ else {
+ /* stencil_pass = fragment_mask & ((reference&mask) > (s&mask)) */
+ int tmp_reg = spe_allocate_available_register(f);
+ int tmp_masked_stencil = spe_allocate_available_register(f);
+ spe_load_uint(f, tmp_reg, state->valuemask & state->ref_value);
+ spe_and_uint(f, tmp_masked_stencil, fbS_reg, state->valuemask);
+ spe_clgt(f, stencil_pass_reg, tmp_reg, tmp_masked_stencil);
+ spe_and(f, stencil_pass_reg, fragment_mask_reg, stencil_pass_reg);
+ spe_release_register(f, tmp_reg);
+ spe_release_register(f, tmp_masked_stencil);
+ }
+ break;
+
+ case PIPE_FUNC_GEQUAL:
+ if (state->valuemask == stencil_max_value) {
+ /* stencil_pass = fragment_mask & (reference >= s)
+ * = fragment_mask & ~(s > reference) */
+ spe_compare_greater_uint(f, stencil_pass_reg, fbS_reg,
+ state->ref_value);
+ spe_andc(f, stencil_pass_reg, fragment_mask_reg, stencil_pass_reg);
+ }
+ else {
+ /* stencil_pass = fragment_mask & ~((s&mask) > (reference&mask)) */
+ int tmp_masked_stencil = spe_allocate_available_register(f);
+ spe_and_uint(f, tmp_masked_stencil, fbS_reg, state->valuemask);
+ spe_compare_greater_uint(f, stencil_pass_reg, tmp_masked_stencil,
+ state->valuemask & state->ref_value);
+ spe_andc(f, stencil_pass_reg, fragment_mask_reg, stencil_pass_reg);
+ spe_release_register(f, tmp_masked_stencil);
+ }
+ break;
+
+ case PIPE_FUNC_LEQUAL:
+ if (state->valuemask == stencil_max_value) {
+ /* stencil_pass = fragment_mask & (reference <= s) ]
+ * = fragment_mask & ~(reference > s) */
+ /* As above, we have to do this by loading a register */
+ int tmp_reg = spe_allocate_available_register(f);
+ spe_load_uint(f, tmp_reg, state->ref_value);
+ spe_clgt(f, stencil_pass_reg, tmp_reg, fbS_reg);
+ spe_andc(f, stencil_pass_reg, fragment_mask_reg, stencil_pass_reg);
+ spe_release_register(f, tmp_reg);
+ }
+ else {
+ /* stencil_pass = fragment_mask & ~((reference&mask) > (s&mask)) */
+ int tmp_reg = spe_allocate_available_register(f);
+ int tmp_masked_stencil = spe_allocate_available_register(f);
+ spe_load_uint(f, tmp_reg, state->ref_value & state->valuemask);
+ spe_and_uint(f, tmp_masked_stencil, fbS_reg, state->valuemask);
+ spe_clgt(f, stencil_pass_reg, tmp_reg, tmp_masked_stencil);
+ spe_andc(f, stencil_pass_reg, fragment_mask_reg, stencil_pass_reg);
+ spe_release_register(f, tmp_reg);
+ spe_release_register(f, tmp_masked_stencil);
+ }
+ break;
+
+ case PIPE_FUNC_NEVER:
+ /* stencil_pass = fragment_mask & 0 = 0 */
+ spe_load_uint(f, stencil_pass_reg, 0);
+ break;
+
+ case PIPE_FUNC_ALWAYS:
+ /* stencil_pass = fragment_mask & 1 = fragment_mask */
+ spe_move(f, stencil_pass_reg, fragment_mask_reg);
+ break;
+ }
+
+ /* The fragments that passed the stencil test are now in stencil_pass_reg.
+ * The fragments that failed would be (fragment_mask_reg & ~stencil_pass_reg).
+ */
+}
+
+
+/**
+ * This function generates code that calculates a set of new stencil values
+ * given the earlier values and the operation to apply. It does not
+ * apply any tests. It is intended to be called up to 3 times
+ * (for the stencil fail operation, for the stencil pass-z fail operation,
+ * and for the stencil pass-z pass operation) to collect up to three
+ * possible sets of values, and for the caller to combine them based
+ * on the result of the tests.
+ *
+ * stencil_max_value should be (2^n - 1) where n is the number of bits
+ * in the stencil buffer - in other words, it should be usable as a mask.
+ */
+static void
+gen_stencil_values(struct spe_function *f,
+ uint stencil_op,
+ uint stencil_ref_value,
+ uint stencil_max_value,
+ int fbS_reg,
+ int newS_reg)
+{
+ /* The code below assumes that newS_reg and fbS_reg are not the same
+ * register; if they can be, the calculations below will have to use
+ * an additional temporary register. For now, mark the assumption
+ * with an assertion that will fail if they are the same.
+ */
+ ASSERT(fbS_reg != newS_reg);
+
+ /* The code also assumes the the stencil_max_value is of the form
+ * 2^n-1 and can therefore be used as a mask for the valid bits in
+ * addition to a maximum. Make sure this is the case as well.
+ * The clever math below exploits the fact that incrementing a
+ * binary number serves to flip all the bits of a number starting at
+ * the LSB and continuing to (and including) the first zero bit
+ * found. That means that a number and its increment will always
+ * have at least one bit in common (the high order bit, if nothing
+ * else) *unless* the number is zero, *or* the number is of a form
+ * consisting of some number of 1s in the low-order bits followed
+ * by nothing but 0s in the high-order bits. The latter case
+ * implies it's of the form 2^n-1.
+ */
+ ASSERT(stencil_max_value > 0 && ((stencil_max_value + 1) & stencil_max_value) == 0);
+
+ switch(stencil_op) {
+ case PIPE_STENCIL_OP_KEEP:
+ /* newS = S */
+ spe_move(f, newS_reg, fbS_reg);
+ break;
+
+ case PIPE_STENCIL_OP_ZERO:
+ /* newS = 0 */
+ spe_zero(f, newS_reg);
+ break;
+
+ case PIPE_STENCIL_OP_REPLACE:
+ /* newS = stencil reference value */
+ spe_load_uint(f, newS_reg, stencil_ref_value);
+ break;
+
+ case PIPE_STENCIL_OP_INCR: {
+ /* newS = (s == max ? max : s + 1) */
+ int equals_reg = spe_allocate_available_register(f);
+
+ spe_compare_equal_uint(f, equals_reg, fbS_reg, stencil_max_value);
+ /* Add Word Immediate computes rT = rA + 10-bit signed immediate */
+ spe_ai(f, newS_reg, fbS_reg, 1);
+ /* Select from the current value or the new value based on the equality test */
+ spe_selb(f, newS_reg, newS_reg, fbS_reg, equals_reg);
+
+ spe_release_register(f, equals_reg);
+ break;
+ }
+ case PIPE_STENCIL_OP_DECR: {
+ /* newS = (s == 0 ? 0 : s - 1) */
+ int equals_reg = spe_allocate_available_register(f);
+
+ spe_compare_equal_uint(f, equals_reg, fbS_reg, 0);
+ /* Add Word Immediate with a (-1) value works */
+ spe_ai(f, newS_reg, fbS_reg, -1);
+ /* Select from the current value or the new value based on the equality test */
+ spe_selb(f, newS_reg, newS_reg, fbS_reg, equals_reg);
+
+ spe_release_register(f, equals_reg);
+ break;
+ }
+ case PIPE_STENCIL_OP_INCR_WRAP:
+ /* newS = (s == max ? 0 : s + 1), but since max is 2^n-1, we can
+ * do a normal add and mask off the correct bits
+ */
+ spe_ai(f, newS_reg, fbS_reg, 1);
+ spe_and_uint(f, newS_reg, newS_reg, stencil_max_value);
+ break;
+
+ case PIPE_STENCIL_OP_DECR_WRAP:
+ /* newS = (s == 0 ? max : s - 1), but we'll pull the same mask trick as above */
+ spe_ai(f, newS_reg, fbS_reg, -1);
+ spe_and_uint(f, newS_reg, newS_reg, stencil_max_value);
+ break;
+
+ case PIPE_STENCIL_OP_INVERT:
+ /* newS = ~s. We take advantage of the mask/max value to invert only
+ * the valid bits for the field so we don't have to do an extra "and".
+ */
+ spe_xor_uint(f, newS_reg, fbS_reg, stencil_max_value);
+ break;
+
+ default:
+ ASSERT(0);
+ }
+}
+
+
+/**
+ * This function generates code to get all the necessary possible
+ * stencil values. For each of the output registers (fail_reg,
+ * zfail_reg, and zpass_reg), it either allocates a new register
+ * and calculates a new set of values based on the stencil operation,
+ * or it reuses a register allocation and calculation done for an
+ * earlier (matching) operation, or it reuses the fbS_reg register
+ * (if the stencil operation is KEEP, which doesn't change the
+ * stencil buffer).
+ *
+ * Since this function allocates a variable number of registers,
+ * to avoid incurring complex logic to free them, they should
+ * be allocated after a spe_allocate_register_set() call
+ * and released by the corresponding spe_release_register_set() call.
+ */
+static void
+gen_get_stencil_values(struct spe_function *f,
+ const struct pipe_stencil_state *stencil,
+ const uint depth_enabled,
+ int fbS_reg,
+ int *fail_reg,
+ int *zfail_reg,
+ int *zpass_reg)
+{
+ uint zfail_op;
+
+ /* Stenciling had better be enabled here */
+ ASSERT(stencil->enabled);
+
+ /* If the depth test is not enabled, it is treated as though it always
+ * passes, which means that the zfail_op is not considered - a
+ * failing stencil test triggers the fail_op, and a passing one
+ * triggers the zpass_op
+ *
+ * As an optimization, override calculation of the zfail_op values
+ * if they aren't going to be used. By setting the value of
+ * the operation to PIPE_STENCIL_OP_KEEP, its value will be assumed
+ * to match the incoming stencil values, and no calculation will
+ * be done.
+ */
+ if (depth_enabled) {
+ zfail_op = stencil->zfail_op;
+ }
+ else {
+ zfail_op = PIPE_STENCIL_OP_KEEP;
+ }
+
+ /* One-sided or front-facing stencil */
+ if (stencil->fail_op == PIPE_STENCIL_OP_KEEP) {
+ *fail_reg = fbS_reg;
+ }
+ else {
+ *fail_reg = spe_allocate_available_register(f);
+ gen_stencil_values(f, stencil->fail_op, stencil->ref_value,
+ 0xff, fbS_reg, *fail_reg);
+ }
+
+ /* Check the possibly overridden value, not the structure value */
+ if (zfail_op == PIPE_STENCIL_OP_KEEP) {
+ *zfail_reg = fbS_reg;
+ }
+ else if (zfail_op == stencil->fail_op) {
+ *zfail_reg = *fail_reg;
+ }
+ else {
+ *zfail_reg = spe_allocate_available_register(f);
+ gen_stencil_values(f, stencil->zfail_op, stencil->ref_value,
+ 0xff, fbS_reg, *zfail_reg);
+ }
+
+ if (stencil->zpass_op == PIPE_STENCIL_OP_KEEP) {
+ *zpass_reg = fbS_reg;
+ }
+ else if (stencil->zpass_op == stencil->fail_op) {
+ *zpass_reg = *fail_reg;
+ }
+ else if (stencil->zpass_op == zfail_op) {
+ *zpass_reg = *zfail_reg;
+ }
+ else {
+ *zpass_reg = spe_allocate_available_register(f);
+ gen_stencil_values(f, stencil->zpass_op, stencil->ref_value,
+ 0xff, fbS_reg, *zpass_reg);
+ }
+}
+
+/**
+ * Note that fbZ_reg may *not* be set on entry, if in fact
+ * the depth test is not enabled. This function must not use
+ * the register if depth is not enabled.
+ */
+static boolean
+gen_stencil_depth_test(struct spe_function *f,
+ const struct pipe_depth_stencil_alpha_state *dsa,
+ const uint facing,
+ const int mask_reg, const int fragZ_reg,
+ const int fbZ_reg, const int fbS_reg)
+{
+ /* True if we've generated code that could require writeback to the
+ * depth and/or stencil buffers
+ */
+ boolean modified_buffers = FALSE;
+
+ boolean need_to_calculate_stencil_values;
+ boolean need_to_writemask_stencil_values;
+
+ struct pipe_stencil_state *stencil;
+
+ /* Registers. We may or may not actually allocate these, depending
+ * on whether the state values indicate that we need them.
+ */
+ int stencil_pass_reg, stencil_fail_reg;
+ int stencil_fail_values, stencil_pass_depth_fail_values, stencil_pass_depth_pass_values;
+ int stencil_writemask_reg;
+ int zmask_reg;
+ int newS_reg;
+
+ /* Stenciling is quite complex: up to six different configurable stencil
+ * operations/calculations can be required (three each for front-facing
+ * and back-facing fragments). Many of those operations will likely
+ * be identical, so there's good reason to try to avoid calculating
+ * the same values more than once (which unfortunately makes the code less
+ * straightforward).
+ *
+ * To make register management easier, we start a new
+ * register set; we can release all the registers in the set at
+ * once, and avoid having to keep track of exactly which registers
+ * we allocate. We can still allocate and free registers as
+ * desired (if we know we no longer need a register), but we don't
+ * have to spend the complexity to track the more difficult variant
+ * register usage scenarios.
+ */
+ spe_comment(f, 0, "Allocating stencil register set");
+ spe_allocate_register_set(f);
+
+ /* The facing we're given is the fragment facing; it doesn't
+ * exactly match the stencil facing. If stencil is enabled,
+ * but two-sided stencil is *not* enabled, we use the same
+ * stencil settings for both front- and back-facing fragments.
+ * We only use the "back-facing" stencil for backfacing fragments
+ * if two-sided stenciling is enabled.
+ */
+ if (facing == CELL_FACING_BACK && dsa->stencil[1].enabled) {
+ stencil = &dsa->stencil[1];
+ }
+ else {
+ stencil = &dsa->stencil[0];
+ }
+
+ /* Calculate the writemask. If the writemask is trivial (either
+ * all 0s, meaning that we don't need to calculate any stencil values
+ * because they're not going to change the stencil anyway, or all 1s,
+ * meaning that we have to calculate the stencil values but do not
+ * need to mask them), we can avoid generating code. Don't forget
+ * that we need to consider backfacing stencil, if enabled.
+ *
+ * Note that if the backface stencil is *not* enabled, the backface
+ * stencil will have the same values as the frontface stencil.
+ */
+ if (stencil->fail_op == PIPE_STENCIL_OP_KEEP &&
+ stencil->zfail_op == PIPE_STENCIL_OP_KEEP &&
+ stencil->zpass_op == PIPE_STENCIL_OP_KEEP) {
+ need_to_calculate_stencil_values = FALSE;
+ need_to_writemask_stencil_values = FALSE;
+ }
+ else if (stencil->writemask == 0x0) {
+ /* All changes are writemasked out, so no need to calculate
+ * what those changes might be, and no need to write anything back.
+ */
+ need_to_calculate_stencil_values = FALSE;
+ need_to_writemask_stencil_values = FALSE;
+ }
+ else if (stencil->writemask == 0xff) {
+ /* Still trivial, but a little less so. We need to write the stencil
+ * values, but we don't need to mask them.
+ */
+ need_to_calculate_stencil_values = TRUE;
+ need_to_writemask_stencil_values = FALSE;
+ }
+ else {
+ /* The general case: calculate, mask, and write */
+ need_to_calculate_stencil_values = TRUE;
+ need_to_writemask_stencil_values = TRUE;
+
+ /* While we're here, generate code that calculates what the
+ * writemask should be. If backface stenciling is enabled,
+ * and the backface writemask is not the same as the frontface
+ * writemask, we'll have to generate code that merges the
+ * two masks into a single effective mask based on fragment facing.
+ */
+ spe_comment(f, 0, "Computing stencil writemask");
+ stencil_writemask_reg = spe_allocate_available_register(f);
+ spe_load_uint(f, stencil_writemask_reg, dsa->stencil[facing].writemask);
+ }
+
+ /* At least one-sided stenciling must be on. Generate code that
+ * runs the stencil test on the basic/front-facing stencil, leaving
+ * the mask of passing stencil bits in stencil_pass_reg. This mask will
+ * be used both to mask the set of active pixels, and also to
+ * determine how the stencil buffer changes.
+ *
+ * This test will *not* change the value in mask_reg (because we don't
+ * yet know whether to apply the two-sided stencil or one-sided stencil).
+ */
+ spe_comment(f, 0, "Running basic stencil test");
+ stencil_pass_reg = spe_allocate_available_register(f);
+ gen_stencil_test(f, stencil, 0xff, mask_reg, fbS_reg, stencil_pass_reg);
+
+ /* Generate code that, given the mask of valid fragments and the
+ * mask of valid fragments that passed the stencil test, computes
+ * the mask of valid fragments that failed the stencil test. We
+ * have to do this before we run a depth test (because the
+ * depth test should not be performed on fragments that failed the
+ * stencil test, and because the depth test will update the
+ * mask of valid fragments based on the results of the depth test).
+ */
+ spe_comment(f, 0, "Computing stencil fail mask and updating fragment mask");
+ stencil_fail_reg = spe_allocate_available_register(f);
+ spe_andc(f, stencil_fail_reg, mask_reg, stencil_pass_reg);
+ /* Now remove the stenciled-out pixels from the valid fragment mask,
+ * so we can later use the valid fragment mask in the depth test.
+ */
+ spe_and(f, mask_reg, mask_reg, stencil_pass_reg);
+
+ /* We may not need to calculate stencil values, if the writemask is off */
+ if (need_to_calculate_stencil_values) {
+ /* Generate code that calculates exactly which stencil values we need,
+ * without calculating the same value twice (say, if two different
+ * stencil ops have the same value). This code will work for one-sided
+ * and two-sided stenciling (so that we take into account that operations
+ * may match between front and back stencils), and will also take into
+ * account whether the depth test is enabled (if the depth test is off,
+ * we don't need any of the zfail results, because the depth test always
+ * is considered to pass if it is disabled). Any register value that
+ * does not need to be calculated will come back with the same value
+ * that's in fbS_reg.
+ *
+ * This function will allocate a variant number of registers that
+ * will be released as part of the register set.
+ */
+ spe_comment(f, 0, facing == CELL_FACING_FRONT
+ ? "Computing front-facing stencil values"
+ : "Computing back-facing stencil values");
+ gen_get_stencil_values(f, stencil, dsa->depth.enabled, fbS_reg,
+ &stencil_fail_values, &stencil_pass_depth_fail_values,
+ &stencil_pass_depth_pass_values);
+ }
+
+ /* We now have all the stencil values we need. We also need
+ * the results of the depth test to figure out which
+ * stencil values will become the new stencil values. (Even if
+ * we aren't actually calculating stencil values, we need to apply
+ * the depth test if it's enabled.)
+ *
+ * The code generated by gen_depth_test() returns the results of the
+ * test in the given register, but also alters the mask_reg based
+ * on the results of the test.
+ */
+ if (dsa->depth.enabled) {
+ spe_comment(f, 0, "Running stencil depth test");
+ zmask_reg = spe_allocate_available_register(f);
+ modified_buffers |= gen_depth_test(f, dsa, mask_reg, fragZ_reg,
+ fbZ_reg, zmask_reg);
+ }
+
+ if (need_to_calculate_stencil_values) {
+
+ /* If we need to writemask the stencil values before going into
+ * the stencil buffer, we'll have to use a new register to
+ * hold the new values. If not, we can just keep using the
+ * current register.
+ */
+ if (need_to_writemask_stencil_values) {
+ newS_reg = spe_allocate_available_register(f);
+ spe_comment(f, 0, "Saving current stencil values for writemasking");
+ spe_move(f, newS_reg, fbS_reg);
+ }
+ else {
+ newS_reg = fbS_reg;
+ }
+
+ /* Merge in the selected stencil fail values */
+ if (stencil_fail_values != fbS_reg) {
+ spe_comment(f, 0, "Loading stencil fail values");
+ spe_selb(f, newS_reg, newS_reg, stencil_fail_values, stencil_fail_reg);
+ modified_buffers = TRUE;
+ }
+
+ /* Same for the stencil pass/depth fail values. If this calculation
+ * is not needed (say, if depth test is off), then the
+ * stencil_pass_depth_fail_values register will be equal to fbS_reg
+ * and we'll skip the calculation.
+ */
+ if (stencil_pass_depth_fail_values != fbS_reg) {
+ /* We don't actually have a stencil pass/depth fail mask yet.
+ * Calculate it here from the stencil passing mask and the
+ * depth passing mask. Note that zmask_reg *must* have been
+ * set above if we're here.
+ */
+ uint stencil_pass_depth_fail_mask =
+ spe_allocate_available_register(f);
+
+ spe_comment(f, 0, "Loading stencil pass/depth fail values");
+ spe_andc(f, stencil_pass_depth_fail_mask, stencil_pass_reg, zmask_reg);
+
+ spe_selb(f, newS_reg, newS_reg, stencil_pass_depth_fail_values,
+ stencil_pass_depth_fail_mask);
+
+ spe_release_register(f, stencil_pass_depth_fail_mask);
+ modified_buffers = TRUE;
+ }
+
+ /* Same for the stencil pass/depth pass mask. Note that we
+ * *can* get here with zmask_reg being unset (if the depth
+ * test is off but the stencil test is on). In this case,
+ * we assume the depth test passes, and don't need to mask
+ * the stencil pass mask with the Z mask.
+ */
+ if (stencil_pass_depth_pass_values != fbS_reg) {
+ if (dsa->depth.enabled) {
+ uint stencil_pass_depth_pass_mask = spe_allocate_available_register(f);
+ /* We'll need a separate register */
+ spe_comment(f, 0, "Loading stencil pass/depth pass values");
+ spe_and(f, stencil_pass_depth_pass_mask, stencil_pass_reg, zmask_reg);
+ spe_selb(f, newS_reg, newS_reg, stencil_pass_depth_pass_values, stencil_pass_depth_pass_mask);
+ spe_release_register(f, stencil_pass_depth_pass_mask);
+ }
+ else {
+ /* We can use the same stencil-pass register */
+ spe_comment(f, 0, "Loading stencil pass values");
+ spe_selb(f, newS_reg, newS_reg, stencil_pass_depth_pass_values, stencil_pass_reg);
+ }
+ modified_buffers = TRUE;
+ }
+
+ /* Almost done. If we need to writemask, do it now, leaving the
+ * results in the fbS_reg register passed in. If we don't need
+ * to writemask, then the results are *already* in the fbS_reg,
+ * so there's nothing more to do.
+ */
+
+ if (need_to_writemask_stencil_values && modified_buffers) {
+ /* The Select Bytes command makes a fine writemask. Where
+ * the mask is 0, the first (original) values are retained,
+ * effectively masking out changes. Where the mask is 1, the
+ * second (new) values are retained, incorporating changes.
+ */
+ spe_comment(f, 0, "Writemasking new stencil values");
+ spe_selb(f, fbS_reg, fbS_reg, newS_reg, stencil_writemask_reg);
+ }
+
+ } /* done calculating stencil values */
+
+ /* The stencil and/or depth values have been applied, and the
+ * mask_reg, fbS_reg, and fbZ_reg values have been updated.
+ * We're all done, except that we've allocated a fair number
+ * of registers that we didn't bother tracking. Release all
+ * those registers as part of the register set, and go home.
+ */
+ spe_comment(f, 0, "Releasing stencil register set");
+ spe_release_register_set(f);
+
+ /* Return TRUE if we could have modified the stencil and/or
+ * depth buffers.
+ */
+ return modified_buffers;
+}
+
+
+/**
+ * Generate depth and/or stencil test code.
+ * \param cell context
+ * \param dsa depth/stencil/alpha state
+ * \param f spe function to emit
+ * \param facing either CELL_FACING_FRONT or CELL_FACING_BACK
+ * \param mask_reg register containing the pixel alive/dead mask
+ * \param depth_tile_reg register containing address of z/stencil tile
+ * \param quad_offset_reg offset to quad from start of tile
+ * \param fragZ_reg register containg fragment Z values
+ */
+static void
+gen_depth_stencil(struct cell_context *cell,
+ const struct pipe_depth_stencil_alpha_state *dsa,
+ struct spe_function *f,
+ uint facing,
+ int mask_reg,
+ int depth_tile_reg,
+ int quad_offset_reg,
+ int fragZ_reg)
+
+{
+ const enum pipe_format zs_format = cell->framebuffer.zsbuf->format;
+ boolean write_depth_stencil;
+
+ /* framebuffer's combined z/stencil values register */
+ int fbZS_reg = spe_allocate_available_register(f);
+
+ /* Framebufer Z values register */
+ int fbZ_reg = spe_allocate_available_register(f);
+
+ /* Framebuffer stencil values register (may not be used) */
+ int fbS_reg = spe_allocate_available_register(f);
+
+ /* 24-bit mask register (may not be used) */
+ int zmask_reg = spe_allocate_available_register(f);
+
+ /**
+ * The following code:
+ * 1. fetch quad of packed Z/S values from the framebuffer tile.
+ * 2. extract the separate the Z and S values from packed values
+ * 3. convert fragment Z values from float in [0,1] to 32/24/16-bit ints
+ *
+ * The instructions for doing this are interleaved for better performance.
+ */
+ spe_comment(f, 0, "Fetch Z/stencil quad from tile");
+
+ switch(zs_format) {
+ case PIPE_FORMAT_S8Z24_UNORM: /* fall through */
+ case PIPE_FORMAT_X8Z24_UNORM:
+ /* prepare mask to extract Z vals from ZS vals */
+ spe_load_uint(f, zmask_reg, 0x00ffffff);
+
+ /* convert fragment Z from [0,1] to 32-bit ints */
+ spe_cfltu(f, fragZ_reg, fragZ_reg, 32);
+
+ /* Load: fbZS_reg = memory[depth_tile_reg + offset_reg] */
+ spe_lqx(f, fbZS_reg, depth_tile_reg, quad_offset_reg);
+
+ /* right shift 32-bit fragment Z to 24 bits */
+ spe_rotmi(f, fragZ_reg, fragZ_reg, -8);
+
+ /* extract 24-bit Z values from ZS values by masking */
+ spe_and(f, fbZ_reg, fbZS_reg, zmask_reg);
+
+ /* extract 8-bit stencil values by shifting */
+ spe_rotmi(f, fbS_reg, fbZS_reg, -24);
+ break;
+
+ case PIPE_FORMAT_Z24S8_UNORM: /* fall through */
+ case PIPE_FORMAT_Z24X8_UNORM:
+ /* convert fragment Z from [0,1] to 32-bit ints */
+ spe_cfltu(f, fragZ_reg, fragZ_reg, 32);
+
+ /* Load: fbZS_reg = memory[depth_tile_reg + offset_reg] */
+ spe_lqx(f, fbZS_reg, depth_tile_reg, quad_offset_reg);
+
+ /* right shift 32-bit fragment Z to 24 bits */
+ spe_rotmi(f, fragZ_reg, fragZ_reg, -8);
+
+ /* extract 24-bit Z values from ZS values by shifting */
+ spe_rotmi(f, fbZ_reg, fbZS_reg, -8);
+
+ /* extract 8-bit stencil values by masking */
+ spe_and_uint(f, fbS_reg, fbZS_reg, 0x000000ff);
+ break;
+
+ case PIPE_FORMAT_Z32_UNORM:
+ /* Load: fbZ_reg = memory[depth_tile_reg + offset_reg] */
+ spe_lqx(f, fbZ_reg, depth_tile_reg, quad_offset_reg);
+
+ /* convert fragment Z from [0,1] to 32-bit ints */
+ spe_cfltu(f, fragZ_reg, fragZ_reg, 32);
+
+ /* No stencil, so can't do anything there */
+ break;
+
+ case PIPE_FORMAT_Z16_UNORM:
+ /* XXX This code for 16bpp Z is broken! */
+
+ /* Load: fbZS_reg = memory[depth_tile_reg + offset_reg] */
+ spe_lqx(f, fbZS_reg, depth_tile_reg, quad_offset_reg);
+
+ /* Copy over 4 32-bit values */
+ spe_move(f, fbZ_reg, fbZS_reg);
+
+ /* convert Z from [0,1] to 16-bit ints */
+ spe_cfltu(f, fragZ_reg, fragZ_reg, 32);
+ spe_rotmi(f, fragZ_reg, fragZ_reg, -16);
+ /* No stencil */
+ break;
+
+ default:
+ ASSERT(0); /* invalid format */
+ }
+
+ /* If stencil is enabled, use the stencil-specific code
+ * generator to generate both the stencil and depth (if needed)
+ * tests. Otherwise, if only depth is enabled, generate
+ * a quick depth test. The test generators themselves will
+ * report back whether the depth/stencil buffer has to be
+ * written back.
+ */
+ if (dsa->stencil[0].enabled) {
+ /* This will perform the stencil and depth tests, and update
+ * the mask_reg, fbZ_reg, and fbS_reg as required by the
+ * tests.
+ */
+ ASSERT(fbS_reg >= 0);
+ spe_comment(f, 0, "Perform stencil test");
+
+ /* Note that fbZ_reg may not be set on entry, if stenciling
+ * is enabled but there's no Z-buffer. The
+ * gen_stencil_depth_test() function must ignore the
+ * fbZ_reg register if depth is not enabled.
+ */
+ write_depth_stencil = gen_stencil_depth_test(f, dsa, facing,
+ mask_reg, fragZ_reg,
+ fbZ_reg, fbS_reg);
+ }
+ else if (dsa->depth.enabled) {
+ int zmask_reg = spe_allocate_available_register(f);
+ ASSERT(fbZ_reg >= 0);
+ spe_comment(f, 0, "Perform depth test");
+ write_depth_stencil = gen_depth_test(f, dsa, mask_reg, fragZ_reg,
+ fbZ_reg, zmask_reg);
+ spe_release_register(f, zmask_reg);
+ }
+ else {
+ write_depth_stencil = FALSE;
+ }
+
+ if (write_depth_stencil) {
+ /* Merge latest Z and Stencil values into fbZS_reg.
+ * fbZ_reg has four Z vals in bits [23..0] or bits [15..0].
+ * fbS_reg has four 8-bit Z values in bits [7..0].
+ */
+ spe_comment(f, 0, "Store quad's depth/stencil values in tile");
+ if (zs_format == PIPE_FORMAT_S8Z24_UNORM ||
+ zs_format == PIPE_FORMAT_X8Z24_UNORM) {
+ spe_shli(f, fbS_reg, fbS_reg, 24); /* fbS = fbS << 24 */
+ spe_or(f, fbZS_reg, fbS_reg, fbZ_reg); /* fbZS = fbS | fbZ */
+ }
+ else if (zs_format == PIPE_FORMAT_Z24S8_UNORM ||
+ zs_format == PIPE_FORMAT_Z24X8_UNORM) {
+ spe_shli(f, fbZ_reg, fbZ_reg, 8); /* fbZ = fbZ << 8 */
+ spe_or(f, fbZS_reg, fbS_reg, fbZ_reg); /* fbZS = fbS | fbZ */
+ }
+ else if (zs_format == PIPE_FORMAT_Z32_UNORM) {
+ spe_move(f, fbZS_reg, fbZ_reg); /* fbZS = fbZ */
+ }
+ else if (zs_format == PIPE_FORMAT_Z16_UNORM) {
+ spe_move(f, fbZS_reg, fbZ_reg); /* fbZS = fbZ */
+ }
+ else if (zs_format == PIPE_FORMAT_S8_UNORM) {
+ ASSERT(0); /* XXX to do */
+ }
+ else {
+ ASSERT(0); /* bad zs_format */
+ }
+
+ /* Store: memory[depth_tile_reg + quad_offset_reg] = fbZS */
+ spe_stqx(f, fbZS_reg, depth_tile_reg, quad_offset_reg);
+ }
+
+ /* Don't need these any more */
+ spe_release_register(f, fbZS_reg);
+ spe_release_register(f, fbZ_reg);
+ spe_release_register(f, fbS_reg);
+ spe_release_register(f, zmask_reg);
+}
+
+
+
+/**
+ * Generate SPE code to implement the fragment operations (alpha test,
+ * depth test, stencil test, blending, colormask, and final
+ * framebuffer write) as specified by the current context state.
+ *
+ * Logically, this code will be called after running the fragment
+ * shader. But under some circumstances we could run some of this
+ * code before the fragment shader to cull fragments/quads that are
+ * totally occluded/discarded.
+ *
+ * XXX we only support PIPE_FORMAT_Z24S8_UNORM z/stencil buffer right now.
+ *
+ * See the spu_default_fragment_ops() function to see how the per-fragment
+ * operations would be done with ordinary C code.
+ * The code we generate here though has no branches, is SIMD, etc and
+ * should be much faster.
+ *
+ * \param cell the rendering context (in)
+ * \param facing whether the generated code is for front-facing or
+ * back-facing fragments
+ * \param f the generated function (in/out); on input, the function
+ * must already have been initialized. On exit, whatever
+ * instructions within the generated function have had
+ * the fragment ops appended.
+ */
+void
+cell_gen_fragment_function(struct cell_context *cell,
+ const uint facing,
+ struct spe_function *f)
+{
+ const struct pipe_depth_stencil_alpha_state *dsa = cell->depth_stencil;
+ const struct pipe_blend_state *blend = cell->blend;
+ const struct pipe_blend_color *blend_color = &cell->blend_color;
+ const enum pipe_format color_format = cell->framebuffer.cbufs[0]->format;
+
+ /* For SPE function calls: reg $3 = first param, $4 = second param, etc. */
+ const int x_reg = 3; /* uint */
+ const int y_reg = 4; /* uint */
+ const int color_tile_reg = 5; /* tile_t * */
+ const int depth_tile_reg = 6; /* tile_t * */
+ const int fragZ_reg = 7; /* vector float */
+ const int fragR_reg = 8; /* vector float */
+ const int fragG_reg = 9; /* vector float */
+ const int fragB_reg = 10; /* vector float */
+ const int fragA_reg = 11; /* vector float */
+ const int mask_reg = 12; /* vector uint */
+
+ ASSERT(facing == CELL_FACING_FRONT || facing == CELL_FACING_BACK);
+
+ /* offset of quad from start of tile
+ * XXX assuming 4-byte pixels for color AND Z/stencil!!!!
+ */
+ int quad_offset_reg;
+
+ int fbRGBA_reg; /**< framebuffer's RGBA colors for quad */
+
+ if (cell->debug_flags & CELL_DEBUG_ASM) {
+ spe_print_code(f, TRUE);
+ spe_indent(f, 8);
+ spe_comment(f, -4, facing == CELL_FACING_FRONT
+ ? "Begin front-facing per-fragment ops"
+ : "Begin back-facing per-fragment ops");
+ }
+
+ spe_allocate_register(f, x_reg);
+ spe_allocate_register(f, y_reg);
+ spe_allocate_register(f, color_tile_reg);
+ spe_allocate_register(f, depth_tile_reg);
+ spe_allocate_register(f, fragZ_reg);
+ spe_allocate_register(f, fragR_reg);
+ spe_allocate_register(f, fragG_reg);
+ spe_allocate_register(f, fragB_reg);
+ spe_allocate_register(f, fragA_reg);
+ spe_allocate_register(f, mask_reg);
+
+ quad_offset_reg = spe_allocate_available_register(f);
+ fbRGBA_reg = spe_allocate_available_register(f);
+
+ /* compute offset of quad from start of tile, in bytes */
+ {
+ int x2_reg = spe_allocate_available_register(f);
+ int y2_reg = spe_allocate_available_register(f);
+
+ ASSERT(TILE_SIZE == 32);
+
+ spe_comment(f, 0, "Compute quad offset within tile");
+ spe_rotmi(f, y2_reg, y_reg, -1); /* y2 = y / 2 */
+ spe_rotmi(f, x2_reg, x_reg, -1); /* x2 = x / 2 */
+ spe_shli(f, y2_reg, y2_reg, 4); /* y2 *= 16 */
+ spe_a(f, quad_offset_reg, y2_reg, x2_reg); /* offset = y2 + x2 */
+ spe_shli(f, quad_offset_reg, quad_offset_reg, 4); /* offset *= 16 */
+
+ spe_release_register(f, x2_reg);
+ spe_release_register(f, y2_reg);
+ }
+
+ /* Generate the alpha test, if needed. */
+ if (dsa->alpha.enabled) {
+ gen_alpha_test(dsa, f, mask_reg, fragA_reg);
+ }
+
+ /* generate depth and/or stencil test code */
+ if (dsa->depth.enabled || dsa->stencil[0].enabled) {
+ gen_depth_stencil(cell, dsa, f,
+ facing,
+ mask_reg,
+ depth_tile_reg,
+ quad_offset_reg,
+ fragZ_reg);
+ }
+
+ /* Get framebuffer quad/colors. We'll need these for blending,
+ * color masking, and to obey the quad/pixel mask.
+ * Load: fbRGBA_reg = memory[color_tile + quad_offset]
+ * Note: if mask={~0,~0,~0,~0} and we're not blending or colormasking
+ * we could skip this load.
+ */
+ spe_comment(f, 0, "Fetch quad colors from tile");
+ spe_lqx(f, fbRGBA_reg, color_tile_reg, quad_offset_reg);
+
+ if (blend->blend_enable) {
+ spe_comment(f, 0, "Perform blending");
+ gen_blend(blend, blend_color, f, color_format,
+ fragR_reg, fragG_reg, fragB_reg, fragA_reg, fbRGBA_reg);
+ }
+
+ /*
+ * Write fragment colors to framebuffer/tile.
+ * This involves converting the fragment colors from float[4] to the
+ * tile's specific format and obeying the quad/pixel mask.
+ */
+ {
+ int rgba_reg = spe_allocate_available_register(f);
+
+ /* Pack four float colors as four 32-bit int colors */
+ spe_comment(f, 0, "Convert float quad colors to packed int framebuffer colors");
+ gen_pack_colors(f, color_format,
+ fragR_reg, fragG_reg, fragB_reg, fragA_reg,
+ rgba_reg);
+
+ if (blend->logicop_enable) {
+ spe_comment(f, 0, "Compute logic op");
+ gen_logicop(blend, f, rgba_reg, fbRGBA_reg);
+ }
+
+ if (blend->colormask != PIPE_MASK_RGBA) {
+ spe_comment(f, 0, "Compute color mask");
+ gen_colormask(f, blend->colormask, color_format, rgba_reg, fbRGBA_reg);
+ }
+
+ /* Mix fragment colors with framebuffer colors using the quad/pixel mask:
+ * if (mask[i])
+ * rgba[i] = rgba[i];
+ * else
+ * rgba[i] = framebuffer[i];
+ */
+ spe_selb(f, rgba_reg, fbRGBA_reg, rgba_reg, mask_reg);
+
+ /* Store updated quad in tile:
+ * memory[color_tile + quad_offset] = rgba_reg;
+ */
+ spe_comment(f, 0, "Store quad colors into color tile");
+ spe_stqx(f, rgba_reg, color_tile_reg, quad_offset_reg);
+
+ spe_release_register(f, rgba_reg);
+ }
+
+ //printf("gen_fragment_ops nr instructions: %u\n", f->num_inst);
+
+ spe_bi(f, SPE_REG_RA, 0, 0); /* return from function call */
+
+ spe_release_register(f, fbRGBA_reg);
+ spe_release_register(f, quad_offset_reg);
+
+ if (cell->debug_flags & CELL_DEBUG_ASM) {
+ char buffer[1024];
+ sprintf(buffer, "End %s-facing per-fragment ops: %d instructions",
+ facing == CELL_FACING_FRONT ? "front" : "back", f->num_inst);
+ spe_comment(f, -4, buffer);
+ }
+}
diff --git a/src/gallium/drivers/cell/ppu/cell_gen_fragment.h b/src/gallium/drivers/cell/ppu/cell_gen_fragment.h
new file mode 100644
index 00000000000..21b35d1fafe
--- /dev/null
+++ b/src/gallium/drivers/cell/ppu/cell_gen_fragment.h
@@ -0,0 +1,38 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#ifndef CELL_GEN_FRAGMENT_H
+#define CELL_GEN_FRAGMENT_H
+
+
+extern void
+cell_gen_fragment_function(struct cell_context *cell, const uint facing, struct spe_function *f);
+
+
+#endif /* CELL_GEN_FRAGMENT_H */
+
diff --git a/src/gallium/drivers/cell/ppu/cell_pipe_state.c b/src/gallium/drivers/cell/ppu/cell_pipe_state.c
new file mode 100644
index 00000000000..ca358ed031e
--- /dev/null
+++ b/src/gallium/drivers/cell/ppu/cell_pipe_state.c
@@ -0,0 +1,358 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/* Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ * Brian Paul
+ */
+
+#include "util/u_memory.h"
+#include "pipe/p_inlines.h"
+#include "draw/draw_context.h"
+#include "cell_context.h"
+#include "cell_flush.h"
+#include "cell_pipe_state.h"
+#include "cell_state.h"
+#include "cell_texture.h"
+
+
+
+static void *
+cell_create_blend_state(struct pipe_context *pipe,
+ const struct pipe_blend_state *blend)
+{
+ return mem_dup(blend, sizeof(*blend));
+}
+
+
+static void
+cell_bind_blend_state(struct pipe_context *pipe, void *blend)
+{
+ struct cell_context *cell = cell_context(pipe);
+
+ draw_flush(cell->draw);
+
+ cell->blend = (struct pipe_blend_state *) blend;
+ cell->dirty |= CELL_NEW_BLEND;
+}
+
+
+static void
+cell_delete_blend_state(struct pipe_context *pipe, void *blend)
+{
+ FREE(blend);
+}
+
+
+static void
+cell_set_blend_color(struct pipe_context *pipe,
+ const struct pipe_blend_color *blend_color)
+{
+ struct cell_context *cell = cell_context(pipe);
+
+ draw_flush(cell->draw);
+
+ cell->blend_color = *blend_color;
+
+ cell->dirty |= CELL_NEW_BLEND;
+}
+
+
+
+
+static void *
+cell_create_depth_stencil_alpha_state(struct pipe_context *pipe,
+ const struct pipe_depth_stencil_alpha_state *dsa)
+{
+ return mem_dup(dsa, sizeof(*dsa));
+}
+
+
+static void
+cell_bind_depth_stencil_alpha_state(struct pipe_context *pipe,
+ void *dsa)
+{
+ struct cell_context *cell = cell_context(pipe);
+
+ draw_flush(cell->draw);
+
+ cell->depth_stencil = (struct pipe_depth_stencil_alpha_state *) dsa;
+ cell->dirty |= CELL_NEW_DEPTH_STENCIL;
+}
+
+
+static void
+cell_delete_depth_stencil_alpha_state(struct pipe_context *pipe, void *dsa)
+{
+ FREE(dsa);
+}
+
+
+static void
+cell_set_clip_state(struct pipe_context *pipe,
+ const struct pipe_clip_state *clip)
+{
+ struct cell_context *cell = cell_context(pipe);
+
+ /* pass the clip state to the draw module */
+ draw_set_clip_state(cell->draw, clip);
+}
+
+
+
+/* Called when driver state tracker notices changes to the viewport
+ * matrix:
+ */
+static void
+cell_set_viewport_state( struct pipe_context *pipe,
+ const struct pipe_viewport_state *viewport )
+{
+ struct cell_context *cell = cell_context(pipe);
+
+ cell->viewport = *viewport; /* struct copy */
+ cell->dirty |= CELL_NEW_VIEWPORT;
+
+ /* pass the viewport info to the draw module */
+ draw_set_viewport_state(cell->draw, viewport);
+
+ /* Using tnl/ and vf/ modules is temporary while getting started.
+ * Full pipe will have vertex shader, vertex fetch of its own.
+ */
+}
+
+
+static void
+cell_set_scissor_state( struct pipe_context *pipe,
+ const struct pipe_scissor_state *scissor )
+{
+ struct cell_context *cell = cell_context(pipe);
+
+ memcpy( &cell->scissor, scissor, sizeof(*scissor) );
+ cell->dirty |= CELL_NEW_SCISSOR;
+}
+
+
+static void
+cell_set_polygon_stipple( struct pipe_context *pipe,
+ const struct pipe_poly_stipple *stipple )
+{
+ struct cell_context *cell = cell_context(pipe);
+
+ memcpy( &cell->poly_stipple, stipple, sizeof(*stipple) );
+ cell->dirty |= CELL_NEW_STIPPLE;
+}
+
+
+
+static void *
+cell_create_rasterizer_state(struct pipe_context *pipe,
+ const struct pipe_rasterizer_state *rasterizer)
+{
+ return mem_dup(rasterizer, sizeof(*rasterizer));
+}
+
+
+static void
+cell_bind_rasterizer_state(struct pipe_context *pipe, void *rast)
+{
+ struct pipe_rasterizer_state *rasterizer =
+ (struct pipe_rasterizer_state *) rast;
+ struct cell_context *cell = cell_context(pipe);
+
+ /* pass-through to draw module */
+ draw_set_rasterizer_state(cell->draw, rasterizer);
+
+ cell->rasterizer = rasterizer;
+
+ cell->dirty |= CELL_NEW_RASTERIZER;
+}
+
+
+static void
+cell_delete_rasterizer_state(struct pipe_context *pipe, void *rasterizer)
+{
+ FREE(rasterizer);
+}
+
+
+
+static void *
+cell_create_sampler_state(struct pipe_context *pipe,
+ const struct pipe_sampler_state *sampler)
+{
+ return mem_dup(sampler, sizeof(*sampler));
+}
+
+
+static void
+cell_bind_sampler_states(struct pipe_context *pipe,
+ unsigned num, void **samplers)
+{
+ struct cell_context *cell = cell_context(pipe);
+ uint i, changed = 0x0;
+
+ assert(num <= CELL_MAX_SAMPLERS);
+
+ draw_flush(cell->draw);
+
+ for (i = 0; i < CELL_MAX_SAMPLERS; i++) {
+ struct pipe_sampler_state *new_samp = i < num ? samplers[i] : NULL;
+ if (cell->sampler[i] != new_samp) {
+ cell->sampler[i] = new_samp;
+ changed |= (1 << i);
+ }
+ }
+
+ if (changed) {
+ cell->dirty |= CELL_NEW_SAMPLER;
+ cell->dirty_samplers |= changed;
+ }
+}
+
+
+static void
+cell_delete_sampler_state(struct pipe_context *pipe,
+ void *sampler)
+{
+ FREE( sampler );
+}
+
+
+
+static void
+cell_set_sampler_textures(struct pipe_context *pipe,
+ unsigned num, struct pipe_texture **texture)
+{
+ struct cell_context *cell = cell_context(pipe);
+ uint i, changed = 0x0;
+
+ assert(num <= CELL_MAX_SAMPLERS);
+
+ for (i = 0; i < CELL_MAX_SAMPLERS; i++) {
+ struct pipe_texture *new_tex = i < num ? texture[i] : NULL;
+ if ((struct pipe_texture *) cell->texture[i] != new_tex) {
+ pipe_texture_reference((struct pipe_texture **) &cell->texture[i],
+ new_tex);
+ changed |= (1 << i);
+ }
+ }
+
+ cell->num_textures = num;
+
+ if (changed) {
+ cell->dirty |= CELL_NEW_TEXTURE;
+ cell->dirty_textures |= changed;
+ }
+}
+
+
+
+static void
+cell_set_framebuffer_state(struct pipe_context *pipe,
+ const struct pipe_framebuffer_state *fb)
+{
+ struct cell_context *cell = cell_context(pipe);
+
+ if (1 /*memcmp(&cell->framebuffer, fb, sizeof(*fb))*/) {
+ struct pipe_surface *csurf = fb->cbufs[0];
+ struct pipe_surface *zsurf = fb->zsbuf;
+ uint i;
+ uint flags = (PIPE_BUFFER_USAGE_GPU_WRITE |
+ PIPE_BUFFER_USAGE_GPU_READ);
+
+ /* unmap old surfaces */
+ for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
+ if (cell->framebuffer.cbufs[i] && cell->cbuf_map[i]) {
+ pipe_surface_unmap(cell->framebuffer.cbufs[i]);
+ cell->cbuf_map[i] = NULL;
+ }
+ }
+
+ if (cell->framebuffer.zsbuf && cell->zsbuf_map) {
+ pipe_surface_unmap(cell->framebuffer.zsbuf);
+ cell->zsbuf_map = NULL;
+ }
+
+ /* Finish any pending rendering to the current surface before
+ * installing a new surface!
+ */
+ cell_flush_int(cell, CELL_FLUSH_WAIT);
+
+ /* update my state
+ * (this is also where old surfaces will finally get freed)
+ */
+ cell->framebuffer.width = fb->width;
+ cell->framebuffer.height = fb->height;
+ cell->framebuffer.nr_cbufs = fb->nr_cbufs;
+ for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
+ pipe_surface_reference(&cell->framebuffer.cbufs[i], fb->cbufs[i]);
+ }
+ pipe_surface_reference(&cell->framebuffer.zsbuf, fb->zsbuf);
+
+ /* map new surfaces */
+ if (csurf)
+ cell->cbuf_map[0] = pipe_surface_map(csurf, flags);
+
+ if (zsurf)
+ cell->zsbuf_map = pipe_surface_map(zsurf, flags);
+
+ cell->dirty |= CELL_NEW_FRAMEBUFFER;
+ }
+}
+
+
+
+void
+cell_init_state_functions(struct cell_context *cell)
+{
+ cell->pipe.create_blend_state = cell_create_blend_state;
+ cell->pipe.bind_blend_state = cell_bind_blend_state;
+ cell->pipe.delete_blend_state = cell_delete_blend_state;
+
+ cell->pipe.create_sampler_state = cell_create_sampler_state;
+ cell->pipe.bind_sampler_states = cell_bind_sampler_states;
+ cell->pipe.delete_sampler_state = cell_delete_sampler_state;
+
+ cell->pipe.set_sampler_textures = cell_set_sampler_textures;
+
+ cell->pipe.create_depth_stencil_alpha_state = cell_create_depth_stencil_alpha_state;
+ cell->pipe.bind_depth_stencil_alpha_state = cell_bind_depth_stencil_alpha_state;
+ cell->pipe.delete_depth_stencil_alpha_state = cell_delete_depth_stencil_alpha_state;
+
+ cell->pipe.create_rasterizer_state = cell_create_rasterizer_state;
+ cell->pipe.bind_rasterizer_state = cell_bind_rasterizer_state;
+ cell->pipe.delete_rasterizer_state = cell_delete_rasterizer_state;
+
+ cell->pipe.set_blend_color = cell_set_blend_color;
+ cell->pipe.set_clip_state = cell_set_clip_state;
+
+ cell->pipe.set_framebuffer_state = cell_set_framebuffer_state;
+
+ cell->pipe.set_polygon_stipple = cell_set_polygon_stipple;
+ cell->pipe.set_scissor_state = cell_set_scissor_state;
+ cell->pipe.set_viewport_state = cell_set_viewport_state;
+}
diff --git a/src/gallium/drivers/cell/ppu/cell_pipe_state.h b/src/gallium/drivers/cell/ppu/cell_pipe_state.h
new file mode 100644
index 00000000000..1889bd52ff5
--- /dev/null
+++ b/src/gallium/drivers/cell/ppu/cell_pipe_state.h
@@ -0,0 +1,39 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#ifndef CELL_PIPE_STATE_H
+#define CELL_PIPE_STATE_H
+
+
+struct cell_context;
+
+extern void
+cell_init_state_functions(struct cell_context *cell);
+
+
+#endif /* CELL_PIPE_STATE_H */
diff --git a/src/gallium/drivers/cell/ppu/cell_render.c b/src/gallium/drivers/cell/ppu/cell_render.c
new file mode 100644
index 00000000000..79cb8df82fa
--- /dev/null
+++ b/src/gallium/drivers/cell/ppu/cell_render.c
@@ -0,0 +1,211 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * \brief Last stage of 'draw' pipeline: send tris to SPUs.
+ * \author Brian Paul
+ */
+
+#include "cell_context.h"
+#include "cell_render.h"
+#include "cell_spu.h"
+#include "util/u_memory.h"
+#include "draw/draw_private.h"
+
+
+struct render_stage {
+ struct draw_stage stage; /**< This must be first (base class) */
+
+ struct cell_context *cell;
+};
+
+
+static INLINE struct render_stage *
+render_stage(struct draw_stage *stage)
+{
+ return (struct render_stage *) stage;
+}
+
+
+static void render_begin( struct draw_stage *stage )
+{
+#if 0
+ struct render_stage *render = render_stage(stage);
+ struct cell_context *sp = render->cell;
+ const struct pipe_shader_state *fs = &render->cell->fs->shader;
+ render->quad.nr_attrs = render->cell->nr_frag_attrs;
+
+ render->firstFpInput = fs->input_semantic_name[0];
+
+ sp->quad.first->begin(sp->quad.first);
+#endif
+}
+
+
+static void render_end( struct draw_stage *stage )
+{
+}
+
+
+static void reset_stipple_counter( struct draw_stage *stage )
+{
+ struct render_stage *render = render_stage(stage);
+ /*render->cell->line_stipple_counter = 0;*/
+}
+
+
+static void
+render_point(struct draw_stage *stage, struct prim_header *prim)
+{
+}
+
+
+static void
+render_line(struct draw_stage *stage, struct prim_header *prim)
+{
+}
+
+
+/** Write a vertex into the prim buffer */
+static void
+save_vertex(struct cell_prim_buffer *buf, uint pos,
+ const struct vertex_header *vert)
+{
+ uint attr, j;
+
+ for (attr = 0; attr < 2; attr++) {
+ for (j = 0; j < 4; j++) {
+ buf->vertex[pos][attr][j] = vert->data[attr][j];
+ }
+ }
+
+ /* update bounding box */
+ if (vert->data[0][0] < buf->xmin)
+ buf->xmin = vert->data[0][0];
+ if (vert->data[0][0] > buf->xmax)
+ buf->xmax = vert->data[0][0];
+ if (vert->data[0][1] < buf->ymin)
+ buf->ymin = vert->data[0][1];
+ if (vert->data[0][1] > buf->ymax)
+ buf->ymax = vert->data[0][1];
+}
+
+
+static void
+render_tri(struct draw_stage *stage, struct prim_header *prim)
+{
+ struct render_stage *rs = render_stage(stage);
+ struct cell_context *cell = rs->cell;
+ struct cell_prim_buffer *buf = &cell->prim_buffer;
+ uint i;
+
+ if (buf->num_verts + 3 > CELL_MAX_VERTS) {
+ cell_flush_prim_buffer(cell);
+ }
+
+ i = buf->num_verts;
+ assert(i+2 <= CELL_MAX_VERTS);
+ save_vertex(buf, i+0, prim->v[0]);
+ save_vertex(buf, i+1, prim->v[1]);
+ save_vertex(buf, i+2, prim->v[2]);
+ buf->num_verts += 3;
+}
+
+
+/**
+ * Send the a RENDER command to all SPUs to have them render the prims
+ * in the current prim_buffer.
+ */
+void
+cell_flush_prim_buffer(struct cell_context *cell)
+{
+ uint i;
+
+ if (cell->prim_buffer.num_verts == 0)
+ return;
+
+ for (i = 0; i < cell->num_spus; i++) {
+ struct cell_command_render *render = &cell_global.command[i].render;
+ render->prim_type = PIPE_PRIM_TRIANGLES;
+ render->num_verts = cell->prim_buffer.num_verts;
+ render->front_winding = cell->rasterizer->front_winding;
+ render->vertex_size = cell->vertex_info->size * 4;
+ render->xmin = cell->prim_buffer.xmin;
+ render->ymin = cell->prim_buffer.ymin;
+ render->xmax = cell->prim_buffer.xmax;
+ render->ymax = cell->prim_buffer.ymax;
+ render->vertex_data = &cell->prim_buffer.vertex;
+ ASSERT_ALIGN16(render->vertex_data);
+ send_mbox_message(cell_global.spe_contexts[i], CELL_CMD_RENDER);
+ }
+
+ cell->prim_buffer.num_verts = 0;
+
+ cell->prim_buffer.xmin = 1e100;
+ cell->prim_buffer.ymin = 1e100;
+ cell->prim_buffer.xmax = -1e100;
+ cell->prim_buffer.ymax = -1e100;
+
+ /* XXX temporary, need to double-buffer the prim buffer until we get
+ * a real command buffer/list system.
+ */
+ cell_flush(&cell->pipe, 0x0);
+}
+
+
+
+static void render_destroy( struct draw_stage *stage )
+{
+ FREE( stage );
+}
+
+
+/**
+ * Create a new draw/render stage. This will be plugged into the
+ * draw module as the last pipeline stage.
+ */
+struct draw_stage *cell_draw_render_stage( struct cell_context *cell )
+{
+ struct render_stage *render = CALLOC_STRUCT(render_stage);
+
+ render->cell = cell;
+ render->stage.draw = cell->draw;
+ render->stage.begin = render_begin;
+ render->stage.point = render_point;
+ render->stage.line = render_line;
+ render->stage.tri = render_tri;
+ render->stage.end = render_end;
+ render->stage.reset_stipple_counter = reset_stipple_counter;
+ render->stage.destroy = render_destroy;
+
+ /*
+ render->quad.coef = render->coef;
+ render->quad.posCoef = &render->posCoef;
+ */
+
+ return &render->stage;
+}
diff --git a/src/gallium/drivers/cell/ppu/cell_render.h b/src/gallium/drivers/cell/ppu/cell_render.h
new file mode 100644
index 00000000000..826dcbafeba
--- /dev/null
+++ b/src/gallium/drivers/cell/ppu/cell_render.h
@@ -0,0 +1,39 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef CELL_RENDER_H
+#define CELL_RENDER_H
+
+struct cell_context;
+struct draw_stage;
+
+extern void
+cell_flush_prim_buffer(struct cell_context *cell);
+
+extern struct draw_stage *cell_draw_render_stage( struct cell_context *cell );
+
+#endif /* CELL_RENDER_H */
diff --git a/src/gallium/drivers/cell/ppu/cell_screen.c b/src/gallium/drivers/cell/ppu/cell_screen.c
new file mode 100644
index 00000000000..512d85d3525
--- /dev/null
+++ b/src/gallium/drivers/cell/ppu/cell_screen.c
@@ -0,0 +1,176 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#include "util/u_memory.h"
+#include "util/u_simple_screen.h"
+#include "pipe/internal/p_winsys_screen.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_screen.h"
+
+#include "cell/common.h"
+#include "cell_screen.h"
+#include "cell_texture.h"
+#include "cell_winsys.h"
+
+
+static const char *
+cell_get_vendor(struct pipe_screen *screen)
+{
+ return "Tungsten Graphics, Inc.";
+}
+
+
+static const char *
+cell_get_name(struct pipe_screen *screen)
+{
+ return "Cell";
+}
+
+
+static int
+cell_get_param(struct pipe_screen *screen, int param)
+{
+ switch (param) {
+ case PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS:
+ return CELL_MAX_SAMPLERS;
+ case PIPE_CAP_NPOT_TEXTURES:
+ return 1;
+ case PIPE_CAP_TWO_SIDED_STENCIL:
+ return 1;
+ case PIPE_CAP_GLSL:
+ return 1;
+ case PIPE_CAP_S3TC:
+ return 0;
+ case PIPE_CAP_ANISOTROPIC_FILTER:
+ return 0;
+ case PIPE_CAP_POINT_SPRITE:
+ return 1;
+ case PIPE_CAP_MAX_RENDER_TARGETS:
+ return 1;
+ case PIPE_CAP_OCCLUSION_QUERY:
+ return 1;
+ case PIPE_CAP_TEXTURE_SHADOW_MAP:
+ return 10;
+ case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
+ return CELL_MAX_TEXTURE_LEVELS;
+ case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
+ return 8; /* max 128x128x128 */
+ case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
+ return CELL_MAX_TEXTURE_LEVELS;
+ case PIPE_CAP_TEXTURE_MIRROR_REPEAT:
+ return 1; /* XXX not really true */
+ case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
+ return 0; /* XXX to do */
+ default:
+ return 0;
+ }
+}
+
+
+static float
+cell_get_paramf(struct pipe_screen *screen, int param)
+{
+ switch (param) {
+ case PIPE_CAP_MAX_LINE_WIDTH:
+ /* fall-through */
+ case PIPE_CAP_MAX_LINE_WIDTH_AA:
+ return 255.0; /* arbitrary */
+
+ case PIPE_CAP_MAX_POINT_WIDTH:
+ /* fall-through */
+ case PIPE_CAP_MAX_POINT_WIDTH_AA:
+ return 255.0; /* arbitrary */
+
+ case PIPE_CAP_MAX_TEXTURE_ANISOTROPY:
+ return 0.0;
+
+ case PIPE_CAP_MAX_TEXTURE_LOD_BIAS:
+ return 16.0; /* arbitrary */
+
+ default:
+ return 0;
+ }
+}
+
+
+static boolean
+cell_is_format_supported( struct pipe_screen *screen,
+ enum pipe_format format,
+ enum pipe_texture_target target,
+ unsigned tex_usage,
+ unsigned geom_flags )
+{
+ /* cell supports most formats, XXX for now anyway */
+ if (format == PIPE_FORMAT_DXT5_RGBA ||
+ format == PIPE_FORMAT_R8G8B8A8_SRGB)
+ return FALSE;
+ else
+ return TRUE;
+}
+
+
+static void
+cell_destroy_screen( struct pipe_screen *screen )
+{
+ struct pipe_winsys *winsys = screen->winsys;
+
+ if(winsys->destroy)
+ winsys->destroy(winsys);
+
+ FREE(screen);
+}
+
+
+/**
+ * Create a new pipe_screen object
+ * Note: we're not presently subclassing pipe_screen (no cell_screen) but
+ * that would be the place to put SPU thread/context info...
+ */
+struct pipe_screen *
+cell_create_screen(struct pipe_winsys *winsys)
+{
+ struct pipe_screen *screen = CALLOC_STRUCT(pipe_screen);
+
+ if (!screen)
+ return NULL;
+
+ screen->winsys = winsys;
+
+ screen->destroy = cell_destroy_screen;
+
+ screen->get_name = cell_get_name;
+ screen->get_vendor = cell_get_vendor;
+ screen->get_param = cell_get_param;
+ screen->get_paramf = cell_get_paramf;
+ screen->is_format_supported = cell_is_format_supported;
+
+ cell_init_screen_texture_funcs(screen);
+ u_simple_screen_init(screen);
+
+ return screen;
+}
diff --git a/src/gallium/drivers/cell/ppu/cell_screen.h b/src/gallium/drivers/cell/ppu/cell_screen.h
new file mode 100644
index 00000000000..c7e15889d66
--- /dev/null
+++ b/src/gallium/drivers/cell/ppu/cell_screen.h
@@ -0,0 +1,41 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#ifndef CELL_SCREEN_H
+#define CELL_SCREEN_H
+
+
+struct pipe_screen;
+struct pipe_winsys;
+
+
+extern struct pipe_screen *
+cell_create_screen(struct pipe_winsys *winsys);
+
+
+#endif /* CELL_SCREEN_H */
diff --git a/src/gallium/drivers/cell/ppu/cell_spu.c b/src/gallium/drivers/cell/ppu/cell_spu.c
new file mode 100644
index 00000000000..28e5e6d706d
--- /dev/null
+++ b/src/gallium/drivers/cell/ppu/cell_spu.c
@@ -0,0 +1,219 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+/**
+ * Utility/wrappers for communicating with the SPUs.
+ */
+
+
+#include <pthread.h>
+
+#include "cell_spu.h"
+#include "pipe/p_format.h"
+#include "pipe/p_state.h"
+#include "util/u_memory.h"
+#include "cell/common.h"
+
+
+/*
+helpful headers:
+/opt/ibm/cell-sdk/prototype/src/include/ppu/cbe_mfc.h
+*/
+
+
+/**
+ * Cell/SPU info that's not per-context.
+ */
+struct cell_global_info cell_global;
+
+
+/**
+ * Scan /proc/cpuinfo to determine the timebase for the system.
+ * This is used by the SPUs to convert 'decrementer' ticks to seconds.
+ * There may be a better way to get this value...
+ */
+static unsigned
+get_timebase(void)
+{
+ FILE *f = fopen("/proc/cpuinfo", "r");
+ unsigned timebase;
+
+ assert(f);
+ while (!feof(f)) {
+ char line[80];
+ fgets(line, sizeof(line), f);
+ if (strncmp(line, "timebase", 8) == 0) {
+ char *colon = strchr(line, ':');
+ if (colon) {
+ timebase = atoi(colon + 2);
+ break;
+ }
+ }
+ }
+ fclose(f);
+
+ return timebase;
+}
+
+
+/**
+ * Write a 1-word message to the given SPE mailbox.
+ */
+void
+send_mbox_message(spe_context_ptr_t ctx, unsigned int msg)
+{
+ spe_in_mbox_write(ctx, &msg, 1, SPE_MBOX_ALL_BLOCKING);
+}
+
+
+/**
+ * Wait for a 1-word message to arrive in given mailbox.
+ */
+uint
+wait_mbox_message(spe_context_ptr_t ctx)
+{
+ do {
+ unsigned data;
+ int count = spe_out_mbox_read(ctx, &data, 1);
+
+ if (count == 1) {
+ return data;
+ }
+
+ if (count < 0) {
+ /* error */ ;
+ }
+ } while (1);
+}
+
+
+/**
+ * Called by pthread_create() to spawn an SPU thread.
+ */
+static void *
+cell_thread_function(void *arg)
+{
+ struct cell_init_info *init = (struct cell_init_info *) arg;
+ unsigned entry = SPE_DEFAULT_ENTRY;
+
+ ASSERT_ALIGN16(init);
+
+ if (spe_context_run(cell_global.spe_contexts[init->id], &entry, 0,
+ init, NULL, NULL) < 0) {
+ fprintf(stderr, "spe_context_run() failed\n");
+ exit(1);
+ }
+
+ pthread_exit(NULL);
+}
+
+
+/**
+ * Create the SPU threads. This is done once during driver initialization.
+ * This involves setting the the "init" message which is sent to each SPU.
+ * The init message specifies an SPU id, total number of SPUs, location
+ * and number of batch buffers, etc.
+ */
+void
+cell_start_spus(struct cell_context *cell)
+{
+ static boolean one_time_init = FALSE;
+ uint i, j;
+ uint timebase = get_timebase();
+
+ if (one_time_init) {
+ fprintf(stderr, "PPU: Multiple rendering contexts not yet supported "
+ "on Cell.\n");
+ abort();
+ }
+
+ one_time_init = TRUE;
+
+ assert(cell->num_spus <= CELL_MAX_SPUS);
+
+ ASSERT_ALIGN16(&cell_global.inits[0]);
+ ASSERT_ALIGN16(&cell_global.inits[1]);
+
+ /*
+ * Initialize the global 'inits' structure for each SPU.
+ * A pointer to the init struct will be passed to each SPU.
+ * The SPUs will then each grab their init info with mfc_get().
+ */
+ for (i = 0; i < cell->num_spus; i++) {
+ cell_global.inits[i].id = i;
+ cell_global.inits[i].num_spus = cell->num_spus;
+ cell_global.inits[i].debug_flags = cell->debug_flags;
+ cell_global.inits[i].inv_timebase = 1000.0f / timebase;
+
+ for (j = 0; j < CELL_NUM_BUFFERS; j++) {
+ cell_global.inits[i].buffers[j] = cell->buffer[j];
+ }
+ cell_global.inits[i].buffer_status = &cell->buffer_status[0][0][0];
+
+ cell_global.inits[i].spu_functions = &cell->spu_functions;
+
+ cell_global.spe_contexts[i] = spe_context_create(0, NULL);
+ if (!cell_global.spe_contexts[i]) {
+ fprintf(stderr, "spe_context_create() failed\n");
+ exit(1);
+ }
+
+ if (spe_program_load(cell_global.spe_contexts[i], &g3d_spu)) {
+ fprintf(stderr, "spe_program_load() failed\n");
+ exit(1);
+ }
+
+ pthread_create(&cell_global.spe_threads[i], /* returned thread handle */
+ NULL, /* pthread attribs */
+ &cell_thread_function, /* start routine */
+ &cell_global.inits[i]); /* thread argument */
+ }
+}
+
+
+/**
+ * Tell all the SPUs to stop/exit.
+ * This is done when the driver's exiting / cleaning up.
+ */
+void
+cell_spu_exit(struct cell_context *cell)
+{
+ uint i;
+
+ for (i = 0; i < cell->num_spus; i++) {
+ send_mbox_message(cell_global.spe_contexts[i], CELL_CMD_EXIT);
+ }
+
+ /* wait for threads to exit */
+ for (i = 0; i < cell->num_spus; i++) {
+ void *value;
+ pthread_join(cell_global.spe_threads[i], &value);
+ cell_global.spe_threads[i] = 0;
+ cell_global.spe_contexts[i] = 0;
+ }
+}
diff --git a/src/gallium/drivers/cell/ppu/cell_spu.h b/src/gallium/drivers/cell/ppu/cell_spu.h
new file mode 100644
index 00000000000..c93958a9ed5
--- /dev/null
+++ b/src/gallium/drivers/cell/ppu/cell_spu.h
@@ -0,0 +1,79 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef CELL_SPU
+#define CELL_SPU
+
+
+#include <libspe2.h>
+#include <pthread.h>
+#include "cell/common.h"
+
+#include "cell_context.h"
+
+
+/**
+ * Global vars, for now anyway.
+ */
+struct cell_global_info
+{
+ /**
+ * SPU/SPE handles, etc
+ */
+ spe_context_ptr_t spe_contexts[CELL_MAX_SPUS];
+ pthread_t spe_threads[CELL_MAX_SPUS];
+
+ /**
+ * Data sent to SPUs at start-up
+ */
+ struct cell_init_info inits[CELL_MAX_SPUS];
+};
+
+
+extern struct cell_global_info cell_global;
+
+
+/** This is the handle for the actual SPE code */
+extern spe_program_handle_t g3d_spu;
+
+
+extern void
+send_mbox_message(spe_context_ptr_t ctx, unsigned int msg);
+
+extern uint
+wait_mbox_message(spe_context_ptr_t ctx);
+
+
+extern void
+cell_start_spus(struct cell_context *cell);
+
+
+extern void
+cell_spu_exit(struct cell_context *cell);
+
+
+#endif /* CELL_SPU */
diff --git a/src/gallium/drivers/cell/ppu/cell_state.h b/src/gallium/drivers/cell/ppu/cell_state.h
new file mode 100644
index 00000000000..b193170f9ce
--- /dev/null
+++ b/src/gallium/drivers/cell/ppu/cell_state.h
@@ -0,0 +1,65 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#ifndef CELL_STATE_H
+#define CELL_STATE_H
+
+
+#define CELL_NEW_VIEWPORT 0x1
+#define CELL_NEW_RASTERIZER 0x2
+#define CELL_NEW_FS 0x4
+#define CELL_NEW_BLEND 0x8
+#define CELL_NEW_CLIP 0x10
+#define CELL_NEW_SCISSOR 0x20
+#define CELL_NEW_STIPPLE 0x40
+#define CELL_NEW_FRAMEBUFFER 0x80
+#define CELL_NEW_ALPHA_TEST 0x100
+#define CELL_NEW_DEPTH_STENCIL 0x200
+#define CELL_NEW_SAMPLER 0x400
+#define CELL_NEW_TEXTURE 0x800
+#define CELL_NEW_VERTEX 0x1000
+#define CELL_NEW_VS 0x2000
+#define CELL_NEW_VS_CONSTANTS 0x4000
+#define CELL_NEW_FS_CONSTANTS 0x8000
+#define CELL_NEW_VERTEX_INFO 0x10000
+
+
+extern void
+cell_update_derived( struct cell_context *softpipe );
+
+
+extern void
+cell_init_shader_functions(struct cell_context *cell);
+
+
+extern void
+cell_init_vertex_functions(struct cell_context *cell);
+
+
+#endif /* CELL_STATE_H */
+
diff --git a/src/gallium/drivers/cell/ppu/cell_state_derived.c b/src/gallium/drivers/cell/ppu/cell_state_derived.c
new file mode 100644
index 00000000000..efc4f78364b
--- /dev/null
+++ b/src/gallium/drivers/cell/ppu/cell_state_derived.c
@@ -0,0 +1,170 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "util/u_memory.h"
+#include "pipe/p_shader_tokens.h"
+#include "draw/draw_context.h"
+#include "draw/draw_vertex.h"
+#include "cell_context.h"
+#include "cell_batch.h"
+#include "cell_state.h"
+#include "cell_state_emit.h"
+
+
+/**
+ * Determine how to map vertex program outputs to fragment program inputs.
+ * Basically, this will be used when computing the triangle interpolation
+ * coefficients from the post-transform vertex attributes.
+ */
+static void
+calculate_vertex_layout( struct cell_context *cell )
+{
+ const struct cell_fragment_shader_state *fs = cell->fs;
+ const enum interp_mode colorInterp
+ = cell->rasterizer->flatshade ? INTERP_CONSTANT : INTERP_LINEAR;
+ struct vertex_info *vinfo = &cell->vertex_info;
+ uint i;
+ int src;
+
+#if 0
+ if (cell->vbuf) {
+ /* if using the post-transform vertex buffer, tell draw_vbuf to
+ * simply emit the whole post-xform vertex as-is:
+ */
+ struct vertex_info *vinfo_vbuf = &cell->vertex_info_vbuf;
+ vinfo_vbuf->num_attribs = 0;
+ draw_emit_vertex_attr(vinfo_vbuf, EMIT_ALL, INTERP_NONE, 0);
+ vinfo_vbuf->size = 4 * vs->num_outputs + sizeof(struct vertex_header)/4;
+ }
+#endif
+
+ /* reset vinfo */
+ vinfo->num_attribs = 0;
+
+ /* we always want to emit vertex pos */
+ src = draw_find_vs_output(cell->draw, TGSI_SEMANTIC_POSITION, 0);
+ assert(src >= 0);
+ draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_POS, src);
+
+
+ /*
+ * Loop over fragment shader inputs, searching for the matching output
+ * from the vertex shader.
+ */
+ for (i = 0; i < fs->info.num_inputs; i++) {
+ switch (fs->info.input_semantic_name[i]) {
+ case TGSI_SEMANTIC_POSITION:
+ /* already done above */
+ break;
+
+ case TGSI_SEMANTIC_COLOR:
+ src = draw_find_vs_output(cell->draw, TGSI_SEMANTIC_COLOR,
+ fs->info.input_semantic_index[i]);
+ assert(src >= 0);
+ draw_emit_vertex_attr(vinfo, EMIT_4F, colorInterp, src);
+ break;
+
+ case TGSI_SEMANTIC_FOG:
+ src = draw_find_vs_output(cell->draw, TGSI_SEMANTIC_FOG, 0);
+#if 1
+ if (src < 0) /* XXX temp hack, try demos/fogcoord.c with this */
+ src = 0;
+#endif
+ assert(src >= 0);
+ draw_emit_vertex_attr(vinfo, EMIT_1F, INTERP_PERSPECTIVE, src);
+ break;
+
+ case TGSI_SEMANTIC_GENERIC:
+ /* this includes texcoords and varying vars */
+ src = draw_find_vs_output(cell->draw, TGSI_SEMANTIC_GENERIC,
+ fs->info.input_semantic_index[i]);
+ assert(src >= 0);
+ draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_PERSPECTIVE, src);
+ break;
+
+ default:
+ assert(0);
+ }
+ }
+
+ draw_compute_vertex_size(vinfo);
+
+ /* XXX only signal this if format really changes */
+ cell->dirty |= CELL_NEW_VERTEX_INFO;
+}
+
+
+#if 0
+/**
+ * Recompute cliprect from scissor bounds, scissor enable and surface size.
+ */
+static void
+compute_cliprect(struct cell_context *sp)
+{
+ uint surfWidth = sp->framebuffer.width;
+ uint surfHeight = sp->framebuffer.height;
+
+ if (sp->rasterizer->scissor) {
+ /* clip to scissor rect */
+ sp->cliprect.minx = MAX2(sp->scissor.minx, 0);
+ sp->cliprect.miny = MAX2(sp->scissor.miny, 0);
+ sp->cliprect.maxx = MIN2(sp->scissor.maxx, surfWidth);
+ sp->cliprect.maxy = MIN2(sp->scissor.maxy, surfHeight);
+ }
+ else {
+ /* clip to surface bounds */
+ sp->cliprect.minx = 0;
+ sp->cliprect.miny = 0;
+ sp->cliprect.maxx = surfWidth;
+ sp->cliprect.maxy = surfHeight;
+ }
+}
+#endif
+
+
+
+/**
+ * Update derived state, send current state to SPUs prior to rendering.
+ */
+void cell_update_derived( struct cell_context *cell )
+{
+ if (cell->dirty & (CELL_NEW_RASTERIZER |
+ CELL_NEW_FS |
+ CELL_NEW_VS))
+ calculate_vertex_layout( cell );
+
+#if 0
+ if (cell->dirty & (CELL_NEW_SCISSOR |
+ CELL_NEW_DEPTH_STENCIL_ALPHA |
+ CELL_NEW_FRAMEBUFFER))
+ compute_cliprect(cell);
+#endif
+
+ cell_emit_state(cell);
+
+ cell->dirty = 0;
+}
diff --git a/src/gallium/drivers/cell/ppu/cell_state_emit.c b/src/gallium/drivers/cell/ppu/cell_state_emit.c
new file mode 100644
index 00000000000..ff529fe22cb
--- /dev/null
+++ b/src/gallium/drivers/cell/ppu/cell_state_emit.c
@@ -0,0 +1,340 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "pipe/p_inlines.h"
+#include "util/u_memory.h"
+#include "cell_context.h"
+#include "cell_gen_fragment.h"
+#include "cell_state.h"
+#include "cell_state_emit.h"
+#include "cell_batch.h"
+#include "cell_texture.h"
+#include "draw/draw_context.h"
+#include "draw/draw_private.h"
+
+
+/**
+ * Find/create a cell_command_fragment_ops object corresponding to the
+ * current blend/stencil/z/colormask/etc. state.
+ */
+static struct cell_command_fragment_ops *
+lookup_fragment_ops(struct cell_context *cell)
+{
+ struct cell_fragment_ops_key key;
+ struct cell_command_fragment_ops *ops;
+
+ /*
+ * Build key
+ */
+ memset(&key, 0, sizeof(key));
+ key.blend = *cell->blend;
+ key.blend_color = cell->blend_color;
+ key.dsa = *cell->depth_stencil;
+
+ if (cell->framebuffer.cbufs[0])
+ key.color_format = cell->framebuffer.cbufs[0]->format;
+ else
+ key.color_format = PIPE_FORMAT_NONE;
+
+ if (cell->framebuffer.zsbuf)
+ key.zs_format = cell->framebuffer.zsbuf->format;
+ else
+ key.zs_format = PIPE_FORMAT_NONE;
+
+ /*
+ * Look up key in cache.
+ */
+ ops = (struct cell_command_fragment_ops *)
+ util_keymap_lookup(cell->fragment_ops_cache, &key);
+
+ /*
+ * If not found, create/save new fragment ops command.
+ */
+ if (!ops) {
+ struct spe_function spe_code_front, spe_code_back;
+ unsigned int facing_dependent, total_code_size;
+
+ if (0)
+ debug_printf("**** Create New Fragment Ops\n");
+
+ /* Prepare the buffer that will hold the generated code. The
+ * "0" passed in for the size means that the SPE code will
+ * use a default size.
+ */
+ spe_init_func(&spe_code_front, 0);
+ spe_init_func(&spe_code_back, 0);
+
+ /* Generate new code. Always generate new code for both front-facing
+ * and back-facing fragments, even if it's the same code in both
+ * cases.
+ */
+ cell_gen_fragment_function(cell, CELL_FACING_FRONT, &spe_code_front);
+ cell_gen_fragment_function(cell, CELL_FACING_BACK, &spe_code_back);
+
+ /* Make sure the code is a multiple of 8 bytes long; this is
+ * required to ensure that the dual pipe instruction alignment
+ * is correct. It's also important for the SPU unpacking,
+ * which assumes 8-byte boundaries.
+ */
+ unsigned int front_code_size = spe_code_size(&spe_code_front);
+ while (front_code_size % 8 != 0) {
+ spe_lnop(&spe_code_front);
+ front_code_size = spe_code_size(&spe_code_front);
+ }
+ unsigned int back_code_size = spe_code_size(&spe_code_back);
+ while (back_code_size % 8 != 0) {
+ spe_lnop(&spe_code_back);
+ back_code_size = spe_code_size(&spe_code_back);
+ }
+
+ /* Determine whether the code we generated is facing-dependent, by
+ * determining whether the generated code is different for the front-
+ * and back-facing fragments.
+ */
+ if (front_code_size == back_code_size && memcmp(spe_code_front.store, spe_code_back.store, front_code_size) == 0) {
+ /* Code is identical; only need one copy. */
+ facing_dependent = 0;
+ total_code_size = front_code_size;
+ }
+ else {
+ /* Code is different for front-facing and back-facing fragments.
+ * Need to send both copies.
+ */
+ facing_dependent = 1;
+ total_code_size = front_code_size + back_code_size;
+ }
+
+ /* alloc new fragment ops command. Note that this structure
+ * has variant length based on the total code size required.
+ */
+ ops = CALLOC_VARIANT_LENGTH_STRUCT(cell_command_fragment_ops, total_code_size);
+ /* populate the new cell_command_fragment_ops object */
+ ops->opcode[0] = CELL_CMD_STATE_FRAGMENT_OPS;
+ ops->total_code_size = total_code_size;
+ ops->front_code_index = 0;
+ memcpy(ops->code, spe_code_front.store, front_code_size);
+ if (facing_dependent) {
+ /* We have separate front- and back-facing code. Append the
+ * back-facing code to the buffer. Be careful because the code
+ * size is in bytes, but the buffer is of unsigned elements.
+ */
+ ops->back_code_index = front_code_size / sizeof(spe_code_front.store[0]);
+ memcpy(ops->code + ops->back_code_index, spe_code_back.store, back_code_size);
+ }
+ else {
+ /* Use the same code for front- and back-facing fragments */
+ ops->back_code_index = ops->front_code_index;
+ }
+
+ /* Set the fields for the fallback case. Note that these fields
+ * (and the whole fallback case) will eventually go away.
+ */
+ ops->dsa = *cell->depth_stencil;
+ ops->blend = *cell->blend;
+ ops->blend_color = cell->blend_color;
+
+ /* insert cell_command_fragment_ops object into keymap/cache */
+ util_keymap_insert(cell->fragment_ops_cache, &key, ops, NULL);
+
+ /* release rtasm buffer */
+ spe_release_func(&spe_code_front);
+ spe_release_func(&spe_code_back);
+ }
+ else {
+ if (0)
+ debug_printf("**** Re-use Fragment Ops\n");
+ }
+
+ return ops;
+}
+
+
+
+static void
+emit_state_cmd(struct cell_context *cell, uint cmd,
+ const void *state, uint state_size)
+{
+ uint32_t *dst = (uint32_t *)
+ cell_batch_alloc16(cell, ROUNDUP16(sizeof(opcode_t) + state_size));
+ *dst = cmd;
+ memcpy(dst + 4, state, state_size);
+}
+
+
+/**
+ * For state marked as 'dirty', construct a state-update command block
+ * and insert it into the current batch buffer.
+ */
+void
+cell_emit_state(struct cell_context *cell)
+{
+ if (cell->dirty & CELL_NEW_FRAMEBUFFER) {
+ struct pipe_surface *cbuf = cell->framebuffer.cbufs[0];
+ struct pipe_surface *zbuf = cell->framebuffer.zsbuf;
+ STATIC_ASSERT(sizeof(struct cell_command_framebuffer) % 16 == 0);
+ struct cell_command_framebuffer *fb
+ = cell_batch_alloc16(cell, sizeof(*fb));
+ fb->opcode[0] = CELL_CMD_STATE_FRAMEBUFFER;
+ fb->color_start = cell->cbuf_map[0];
+ fb->color_format = cbuf->format;
+ fb->depth_start = cell->zsbuf_map;
+ fb->depth_format = zbuf ? zbuf->format : PIPE_FORMAT_NONE;
+ fb->width = cell->framebuffer.width;
+ fb->height = cell->framebuffer.height;
+#if 0
+ printf("EMIT color format %s\n", pf_name(fb->color_format));
+ printf("EMIT depth format %s\n", pf_name(fb->depth_format));
+#endif
+ }
+
+ if (cell->dirty & (CELL_NEW_RASTERIZER)) {
+ STATIC_ASSERT(sizeof(struct cell_command_rasterizer) % 16 == 0);
+ struct cell_command_rasterizer *rast =
+ cell_batch_alloc16(cell, sizeof(*rast));
+ rast->opcode[0] = CELL_CMD_STATE_RASTERIZER;
+ rast->rasterizer = *cell->rasterizer;
+ }
+
+ if (cell->dirty & (CELL_NEW_FS)) {
+ /* Send new fragment program to SPUs */
+ STATIC_ASSERT(sizeof(struct cell_command_fragment_program) % 16 == 0);
+ struct cell_command_fragment_program *fp
+ = cell_batch_alloc16(cell, sizeof(*fp));
+ fp->opcode[0] = CELL_CMD_STATE_FRAGMENT_PROGRAM;
+ fp->num_inst = cell->fs->code.num_inst;
+ memcpy(&fp->code, cell->fs->code.store,
+ SPU_MAX_FRAGMENT_PROGRAM_INSTS * SPE_INST_SIZE);
+ if (0) {
+ int i;
+ printf("PPU Emit CELL_CMD_STATE_FRAGMENT_PROGRAM:\n");
+ for (i = 0; i < fp->num_inst; i++) {
+ printf(" %3d: 0x%08x\n", i, fp->code[i]);
+ }
+ }
+ }
+
+ if (cell->dirty & (CELL_NEW_FS_CONSTANTS)) {
+ const uint shader = PIPE_SHADER_FRAGMENT;
+ const uint num_const = cell->constants[shader].buffer->size / sizeof(float);
+ uint i, j;
+ float *buf = cell_batch_alloc16(cell, ROUNDUP16(32 + num_const * sizeof(float)));
+ uint32_t *ibuf = (uint32_t *) buf;
+ const float *constants = pipe_buffer_map(cell->pipe.screen,
+ cell->constants[shader].buffer,
+ PIPE_BUFFER_USAGE_CPU_READ);
+ ibuf[0] = CELL_CMD_STATE_FS_CONSTANTS;
+ ibuf[4] = num_const;
+ j = 8;
+ for (i = 0; i < num_const; i++) {
+ buf[j++] = constants[i];
+ }
+ pipe_buffer_unmap(cell->pipe.screen, cell->constants[shader].buffer);
+ }
+
+ if (cell->dirty & (CELL_NEW_FRAMEBUFFER |
+ CELL_NEW_DEPTH_STENCIL |
+ CELL_NEW_BLEND)) {
+ struct cell_command_fragment_ops *fops, *fops_cmd;
+ /* Note that cell_command_fragment_ops is a variant-sized record */
+ fops = lookup_fragment_ops(cell);
+ fops_cmd = cell_batch_alloc16(cell, ROUNDUP16(sizeof(*fops_cmd) + fops->total_code_size));
+ memcpy(fops_cmd, fops, sizeof(*fops) + fops->total_code_size);
+ }
+
+ if (cell->dirty & CELL_NEW_SAMPLER) {
+ uint i;
+ for (i = 0; i < CELL_MAX_SAMPLERS; i++) {
+ if (cell->dirty_samplers & (1 << i)) {
+ if (cell->sampler[i]) {
+ STATIC_ASSERT(sizeof(struct cell_command_sampler) % 16 == 0);
+ struct cell_command_sampler *sampler
+ = cell_batch_alloc16(cell, sizeof(*sampler));
+ sampler->opcode[0] = CELL_CMD_STATE_SAMPLER;
+ sampler->unit = i;
+ sampler->state = *cell->sampler[i];
+ }
+ }
+ }
+ cell->dirty_samplers = 0x0;
+ }
+
+ if (cell->dirty & CELL_NEW_TEXTURE) {
+ uint i;
+ for (i = 0;i < CELL_MAX_SAMPLERS; i++) {
+ if (cell->dirty_textures & (1 << i)) {
+ STATIC_ASSERT(sizeof(struct cell_command_texture) % 16 == 0);
+ struct cell_command_texture *texture
+ = (struct cell_command_texture *)cell_batch_alloc16(cell, sizeof(*texture));
+ texture->opcode[0] = CELL_CMD_STATE_TEXTURE;
+ texture->unit = i;
+ if (cell->texture[i]) {
+ uint level;
+ for (level = 0; level < CELL_MAX_TEXTURE_LEVELS; level++) {
+ texture->start[level] = cell->texture[i]->tiled_mapped[level];
+ texture->width[level] = cell->texture[i]->base.width[level];
+ texture->height[level] = cell->texture[i]->base.height[level];
+ texture->depth[level] = cell->texture[i]->base.depth[level];
+ }
+ texture->target = cell->texture[i]->base.target;
+ }
+ else {
+ uint level;
+ for (level = 0; level < CELL_MAX_TEXTURE_LEVELS; level++) {
+ texture->start[level] = NULL;
+ texture->width[level] = 0;
+ texture->height[level] = 0;
+ texture->depth[level] = 0;
+ }
+ texture->target = 0;
+ }
+ }
+ }
+ cell->dirty_textures = 0x0;
+ }
+
+ if (cell->dirty & CELL_NEW_VERTEX_INFO) {
+ emit_state_cmd(cell, CELL_CMD_STATE_VERTEX_INFO,
+ &cell->vertex_info, sizeof(struct vertex_info));
+ }
+
+#if 0
+ if (cell->dirty & CELL_NEW_VS) {
+ const struct draw_context *const draw = cell->draw;
+ struct cell_shader_info info;
+
+ info.num_outputs = draw_num_vs_outputs(draw);
+ info.declarations = (uintptr_t) draw->vs.machine.Declarations;
+ info.num_declarations = draw->vs.machine.NumDeclarations;
+ info.instructions = (uintptr_t) draw->vs.machine.Instructions;
+ info.num_instructions = draw->vs.machine.NumInstructions;
+ info.immediates = (uintptr_t) draw->vs.machine.Imms;
+ info.num_immediates = draw->vs.machine.ImmLimit / 4;
+
+ emit_state_cmd(cell, CELL_CMD_STATE_BIND_VS, &info, sizeof(info));
+ }
+#endif
+}
diff --git a/src/gallium/drivers/cell/ppu/cell_state_emit.h b/src/gallium/drivers/cell/ppu/cell_state_emit.h
new file mode 100644
index 00000000000..59f8affe8d3
--- /dev/null
+++ b/src/gallium/drivers/cell/ppu/cell_state_emit.h
@@ -0,0 +1,36 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef CELL_STATE_EMIT_H
+#define CELL_STATE_EMIT_H
+
+
+extern void
+cell_emit_state(struct cell_context *cell);
+
+
+#endif /* CELL_STATE_EMIT_H */
diff --git a/src/gallium/drivers/cell/ppu/cell_state_per_fragment.c b/src/gallium/drivers/cell/ppu/cell_state_per_fragment.c
new file mode 100644
index 00000000000..d97c22b2efe
--- /dev/null
+++ b/src/gallium/drivers/cell/ppu/cell_state_per_fragment.c
@@ -0,0 +1,1430 @@
+/*
+ * (C) Copyright IBM Corporation 2008
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * AUTHORS, COPYRIGHT HOLDERS, AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file
+ * Generate code to perform all per-fragment operations.
+ *
+ * Code generated by these functions perform both alpha, depth, and stencil
+ * testing as well as alpha blending.
+ *
+ * \note
+ * Occlusion query is not supported, but this is the right place to add that
+ * support.
+ *
+ * \author Ian Romanick <idr@us.ibm.com>
+ */
+
+#include "pipe/p_defines.h"
+#include "pipe/p_state.h"
+
+#include "cell_context.h"
+
+#include "rtasm/rtasm_ppc_spe.h"
+
+
+/**
+ * Generate code to perform alpha testing.
+ *
+ * The code generated by this function uses the register specificed by
+ * \c mask as both an input and an output.
+ *
+ * \param dsa Current alpha-test state
+ * \param f Function to which code should be appended
+ * \param mask Index of register containing active fragment mask
+ * \param alphas Index of register containing per-fragment alpha values
+ *
+ * \note Emits a maximum of 6 instructions.
+ */
+static void
+emit_alpha_test(struct pipe_depth_stencil_alpha_state *dsa,
+ struct spe_function *f, int mask, int alphas)
+{
+ /* If the alpha function is either NEVER or ALWAYS, there is no need to
+ * load the reference value into a register. ALWAYS is a fairly common
+ * case, and this optimization saves 2 instructions.
+ */
+ if (dsa->alpha.enabled
+ && (dsa->alpha.func != PIPE_FUNC_NEVER)
+ && (dsa->alpha.func != PIPE_FUNC_ALWAYS)) {
+ int ref = spe_allocate_available_register(f);
+ int tmp_a = spe_allocate_available_register(f);
+ int tmp_b = spe_allocate_available_register(f);
+ union {
+ float f;
+ unsigned u;
+ } ref_val;
+ boolean complement = FALSE;
+
+ ref_val.f = dsa->alpha.ref;
+
+ spe_il(f, ref, ref_val.u & 0x0000ffff);
+ spe_ilh(f, ref, ref_val.u >> 16);
+
+ switch (dsa->alpha.func) {
+ case PIPE_FUNC_NOTEQUAL:
+ complement = TRUE;
+ /* FALLTHROUGH */
+
+ case PIPE_FUNC_EQUAL:
+ spe_fceq(f, tmp_a, ref, alphas);
+ break;
+
+ case PIPE_FUNC_LEQUAL:
+ complement = TRUE;
+ /* FALLTHROUGH */
+
+ case PIPE_FUNC_GREATER:
+ spe_fcgt(f, tmp_a, ref, alphas);
+ break;
+
+ case PIPE_FUNC_LESS:
+ complement = TRUE;
+ /* FALLTHROUGH */
+
+ case PIPE_FUNC_GEQUAL:
+ spe_fcgt(f, tmp_a, ref, alphas);
+ spe_fceq(f, tmp_b, ref, alphas);
+ spe_or(f, tmp_a, tmp_b, tmp_a);
+ break;
+
+ case PIPE_FUNC_ALWAYS:
+ case PIPE_FUNC_NEVER:
+ default:
+ assert(0);
+ break;
+ }
+
+ if (complement) {
+ spe_andc(f, mask, mask, tmp_a);
+ } else {
+ spe_and(f, mask, mask, tmp_a);
+ }
+
+ spe_release_register(f, ref);
+ spe_release_register(f, tmp_a);
+ spe_release_register(f, tmp_b);
+ } else if (dsa->alpha.enabled && (dsa->alpha.func == PIPE_FUNC_NEVER)) {
+ spe_il(f, mask, 0);
+ }
+}
+
+
+/**
+ * Generate code to perform Z testing. Four Z values are tested at once.
+ * \param dsa Current depth-test state
+ * \param f Function to which code should be appended
+ * \param mask Index of register to contain depth-pass mask
+ * \param stored Index of register containing values from depth buffer
+ * \param calculated Index of register containing per-fragment depth values
+ *
+ * \return
+ * If the calculated depth comparison mask is the actual mask, \c FALSE is
+ * returned. If the calculated depth comparison mask is the compliment of
+ * the actual mask, \c TRUE is returned.
+ *
+ * \note Emits a maximum of 3 instructions.
+ */
+static boolean
+emit_depth_test(struct pipe_depth_stencil_alpha_state *dsa,
+ struct spe_function *f, int mask, int stored, int calculated)
+{
+ unsigned func = (dsa->depth.enabled)
+ ? dsa->depth.func : PIPE_FUNC_ALWAYS;
+ int tmp = spe_allocate_available_register(f);
+ boolean compliment = FALSE;
+
+ switch (func) {
+ case PIPE_FUNC_NEVER:
+ spe_il(f, mask, 0);
+ break;
+
+ case PIPE_FUNC_NOTEQUAL:
+ compliment = TRUE;
+ /* FALLTHROUGH */
+ case PIPE_FUNC_EQUAL:
+ spe_ceq(f, mask, calculated, stored);
+ break;
+
+ case PIPE_FUNC_LEQUAL:
+ compliment = TRUE;
+ /* FALLTHROUGH */
+ case PIPE_FUNC_GREATER:
+ spe_clgt(f, mask, calculated, stored);
+ break;
+
+ case PIPE_FUNC_LESS:
+ compliment = TRUE;
+ /* FALLTHROUGH */
+ case PIPE_FUNC_GEQUAL:
+ spe_clgt(f, mask, calculated, stored);
+ spe_ceq(f, tmp, calculated, stored);
+ spe_or(f, mask, mask, tmp);
+ break;
+
+ case PIPE_FUNC_ALWAYS:
+ spe_il(f, mask, ~0);
+ break;
+
+ default:
+ assert(0);
+ break;
+ }
+
+ spe_release_register(f, tmp);
+ return compliment;
+}
+
+
+/**
+ * Generate code to apply the stencil operation (after testing).
+ * \note Emits a maximum of 5 instructions.
+ *
+ * \warning
+ * Since \c out and \c in might be the same register, this routine cannot
+ * generate code that uses \c out as a temporary.
+ */
+static void
+emit_stencil_op(struct spe_function *f,
+ int out, int in, int mask, unsigned op, unsigned ref)
+{
+ const int clamp = spe_allocate_available_register(f);
+ const int clamp_mask = spe_allocate_available_register(f);
+ const int result = spe_allocate_available_register(f);
+
+ switch(op) {
+ case PIPE_STENCIL_OP_KEEP:
+ assert(0);
+ case PIPE_STENCIL_OP_ZERO:
+ spe_il(f, result, 0);
+ break;
+ case PIPE_STENCIL_OP_REPLACE:
+ spe_il(f, result, ref);
+ break;
+ case PIPE_STENCIL_OP_INCR:
+ /* clamp = [0xff, 0xff, 0xff, 0xff] */
+ spe_il(f, clamp, 0x0ff);
+ /* result[i] = in[i] + 1 */
+ spe_ai(f, result, in, 1);
+ /* clamp_mask[i] = (result[i] > 0xff) */
+ spe_clgti(f, clamp_mask, result, 0x0ff);
+ /* result[i] = clamp_mask[i] ? clamp[i] : result[i] */
+ spe_selb(f, result, result, clamp, clamp_mask);
+ break;
+ case PIPE_STENCIL_OP_DECR:
+ spe_il(f, clamp, 0);
+ spe_ai(f, result, in, -1);
+
+ /* If "(s-1) < 0" in signed arithemtic, then "(s-1) > MAX" in unsigned
+ * arithmetic.
+ */
+ spe_clgti(f, clamp_mask, result, 0x0ff);
+ spe_selb(f, result, result, clamp, clamp_mask);
+ break;
+ case PIPE_STENCIL_OP_INCR_WRAP:
+ spe_ai(f, result, in, 1);
+ break;
+ case PIPE_STENCIL_OP_DECR_WRAP:
+ spe_ai(f, result, in, -1);
+ break;
+ case PIPE_STENCIL_OP_INVERT:
+ spe_nor(f, result, in, in);
+ break;
+ default:
+ assert(0);
+ }
+
+ spe_selb(f, out, in, result, mask);
+
+ spe_release_register(f, result);
+ spe_release_register(f, clamp_mask);
+ spe_release_register(f, clamp);
+}
+
+
+/**
+ * Generate code to do stencil test. Four pixels are tested at once.
+ * \param dsa Depth / stencil test state
+ * \param face 0 for front face, 1 for back face
+ * \param f Function to append instructions to
+ * \param mask Register containing mask of fragments passing the
+ * alpha test
+ * \param depth_mask Register containing mask of fragments passing the
+ * depth test
+ * \param depth_compliment Is \c depth_mask the compliment of the actual mask?
+ * \param stencil Register containing values from stencil buffer
+ * \param depth_pass Register to store mask of fragments passing stencil test
+ * and depth test
+ *
+ * \note
+ * Emits a maximum of 10 + (3 * 5) = 25 instructions.
+ */
+static int
+emit_stencil_test(struct pipe_depth_stencil_alpha_state *dsa,
+ unsigned face,
+ struct spe_function *f,
+ int mask,
+ int depth_mask,
+ boolean depth_complement,
+ int stencil,
+ int depth_pass)
+{
+ int stencil_fail = spe_allocate_available_register(f);
+ int depth_fail = spe_allocate_available_register(f);
+ int stencil_mask = spe_allocate_available_register(f);
+ int stencil_pass = spe_allocate_available_register(f);
+ int face_stencil = spe_allocate_available_register(f);
+ int stencil_src = stencil;
+ const unsigned ref = (dsa->stencil[face].ref_value
+ & dsa->stencil[face].valuemask);
+ boolean complement = FALSE;
+ int stored;
+ int tmp = spe_allocate_available_register(f);
+
+
+ if ((dsa->stencil[face].func != PIPE_FUNC_NEVER)
+ && (dsa->stencil[face].func != PIPE_FUNC_ALWAYS)
+ && (dsa->stencil[face].valuemask != 0x0ff)) {
+ stored = spe_allocate_available_register(f);
+ spe_andi(f, stored, stencil, dsa->stencil[face].valuemask);
+ } else {
+ stored = stencil;
+ }
+
+
+ switch (dsa->stencil[face].func) {
+ case PIPE_FUNC_NEVER:
+ spe_il(f, stencil_mask, 0); /* stencil_mask[0..3] = [0,0,0,0] */
+ break;
+
+ case PIPE_FUNC_NOTEQUAL:
+ complement = TRUE;
+ /* FALLTHROUGH */
+ case PIPE_FUNC_EQUAL:
+ /* stencil_mask[i] = (stored[i] == ref) */
+ spe_ceqi(f, stencil_mask, stored, ref);
+ break;
+
+ case PIPE_FUNC_LEQUAL:
+ complement = TRUE;
+ /* FALLTHROUGH */
+ case PIPE_FUNC_GREATER:
+ complement = TRUE;
+ /* stencil_mask[i] = (stored[i] > ref) */
+ spe_clgti(f, stencil_mask, stored, ref);
+ break;
+
+ case PIPE_FUNC_LESS:
+ complement = TRUE;
+ /* FALLTHROUGH */
+ case PIPE_FUNC_GEQUAL:
+ /* stencil_mask[i] = (stored[i] > ref) */
+ spe_clgti(f, stencil_mask, stored, ref);
+ /* tmp[i] = (stored[i] == ref) */
+ spe_ceqi(f, tmp, stored, ref);
+ /* stencil_mask[i] = stencil_mask[i] | tmp[i] */
+ spe_or(f, stencil_mask, stencil_mask, tmp);
+ break;
+
+ case PIPE_FUNC_ALWAYS:
+ /* See comment below. */
+ break;
+
+ default:
+ assert(0);
+ break;
+ }
+
+ if (stored != stencil) {
+ spe_release_register(f, stored);
+ }
+ spe_release_register(f, tmp);
+
+
+ /* ALWAYS is a very common stencil-test, so some effort is applied to
+ * optimize that case. The stencil-pass mask is the same as the input
+ * fragment mask. This makes the stencil-test (above) a no-op, and the
+ * input fragment mask can be "renamed" the stencil-pass mask.
+ */
+ if (dsa->stencil[face].func == PIPE_FUNC_ALWAYS) {
+ spe_release_register(f, stencil_pass);
+ stencil_pass = mask;
+ } else {
+ if (complement) {
+ spe_andc(f, stencil_pass, mask, stencil_mask);
+ } else {
+ spe_and(f, stencil_pass, mask, stencil_mask);
+ }
+ }
+
+ if (depth_complement) {
+ spe_andc(f, depth_pass, stencil_pass, depth_mask);
+ } else {
+ spe_and(f, depth_pass, stencil_pass, depth_mask);
+ }
+
+
+ /* Conditionally emit code to update the stencil value under various
+ * condititons. Note that there is no need to generate code under the
+ * following circumstances:
+ *
+ * - Stencil write mask is zero.
+ * - For stencil-fail if the stencil test is ALWAYS
+ * - For depth-fail if the stencil test is NEVER
+ * - For depth-pass if the stencil test is NEVER
+ * - Any of the 3 conditions if the operation is KEEP
+ */
+ if (dsa->stencil[face].writemask != 0) {
+ if ((dsa->stencil[face].func != PIPE_FUNC_ALWAYS)
+ && (dsa->stencil[face].fail_op != PIPE_STENCIL_OP_KEEP)) {
+ if (complement) {
+ spe_and(f, stencil_fail, mask, stencil_mask);
+ } else {
+ spe_andc(f, stencil_fail, mask, stencil_mask);
+ }
+
+ emit_stencil_op(f, face_stencil, stencil_src, stencil_fail,
+ dsa->stencil[face].fail_op,
+ dsa->stencil[face].ref_value);
+
+ stencil_src = face_stencil;
+ }
+
+ if ((dsa->stencil[face].func != PIPE_FUNC_NEVER)
+ && (dsa->stencil[face].zfail_op != PIPE_STENCIL_OP_KEEP)) {
+ if (depth_complement) {
+ spe_and(f, depth_fail, stencil_pass, depth_mask);
+ } else {
+ spe_andc(f, depth_fail, stencil_pass, depth_mask);
+ }
+
+ emit_stencil_op(f, face_stencil, stencil_src, depth_fail,
+ dsa->stencil[face].zfail_op,
+ dsa->stencil[face].ref_value);
+ stencil_src = face_stencil;
+ }
+
+ if ((dsa->stencil[face].func != PIPE_FUNC_NEVER)
+ && (dsa->stencil[face].zpass_op != PIPE_STENCIL_OP_KEEP)) {
+ emit_stencil_op(f, face_stencil, stencil_src, depth_pass,
+ dsa->stencil[face].zpass_op,
+ dsa->stencil[face].ref_value);
+ stencil_src = face_stencil;
+ }
+ }
+
+ spe_release_register(f, stencil_fail);
+ spe_release_register(f, depth_fail);
+ spe_release_register(f, stencil_mask);
+ if (stencil_pass != mask) {
+ spe_release_register(f, stencil_pass);
+ }
+
+ /* If all of the stencil operations were KEEP or the stencil write mask was
+ * zero, "stencil_src" will still be set to "stencil". In this case
+ * release the "face_stencil" register. Otherwise apply the stencil write
+ * mask to select bits from the calculated stencil value and the previous
+ * stencil value.
+ */
+ if (stencil_src == stencil) {
+ spe_release_register(f, face_stencil);
+ } else if (dsa->stencil[face].writemask != 0x0ff) {
+ int tmp = spe_allocate_available_register(f);
+
+ spe_il(f, tmp, dsa->stencil[face].writemask);
+ spe_selb(f, stencil_src, stencil, stencil_src, tmp);
+
+ spe_release_register(f, tmp);
+ }
+
+ return stencil_src;
+}
+
+
+void
+cell_generate_depth_stencil_test(struct cell_depth_stencil_alpha_state *cdsa)
+{
+ struct pipe_depth_stencil_alpha_state *const dsa = &cdsa->base;
+ struct spe_function *const f = &cdsa->code;
+
+ /* This code generates a maximum of 6 (alpha test) + 3 (depth test)
+ * + 25 (front stencil) + 25 (back stencil) + 4 = 63 instructions. Round
+ * up to 64 to make it a happy power-of-two.
+ */
+ spe_init_func(f, SPE_INST_SIZE * 64);
+
+
+ /* Allocate registers for the function's input parameters. Cleverly (and
+ * clever code is usually dangerous, but I couldn't resist) the generated
+ * function returns a structure. Returned structures start with register
+ * 3, and the structure fields are ordered to match up exactly with the
+ * input parameters.
+ */
+ int mask = spe_allocate_register(f, 3);
+ int depth = spe_allocate_register(f, 4);
+ int stencil = spe_allocate_register(f, 5);
+ int zvals = spe_allocate_register(f, 6);
+ int frag_a = spe_allocate_register(f, 7);
+ int facing = spe_allocate_register(f, 8);
+
+ int depth_mask = spe_allocate_available_register(f);
+
+ boolean depth_complement;
+
+
+ emit_alpha_test(dsa, f, mask, frag_a);
+
+ depth_complement = emit_depth_test(dsa, f, depth_mask, depth, zvals);
+
+ if (dsa->stencil[0].enabled) {
+ const int front_depth_pass = spe_allocate_available_register(f);
+ int front_stencil = emit_stencil_test(dsa, 0, f, mask,
+ depth_mask, depth_complement,
+ stencil, front_depth_pass);
+
+ if (dsa->stencil[1].enabled) {
+ const int back_depth_pass = spe_allocate_available_register(f);
+ int back_stencil = emit_stencil_test(dsa, 1, f, mask,
+ depth_mask, depth_complement,
+ stencil, back_depth_pass);
+
+ /* If the front facing stencil value and the back facing stencil
+ * value are stored in the same register, there is no need to select
+ * a value based on the facing. This can happen if the stencil value
+ * was not modified due to the write masks being zero, the stencil
+ * operations being KEEP, etc.
+ */
+ if (front_stencil != back_stencil) {
+ spe_selb(f, stencil, back_stencil, front_stencil, facing);
+ }
+
+ if (back_stencil != stencil) {
+ spe_release_register(f, back_stencil);
+ }
+
+ if (front_stencil != stencil) {
+ spe_release_register(f, front_stencil);
+ }
+
+ spe_selb(f, mask, back_depth_pass, front_depth_pass, facing);
+
+ spe_release_register(f, back_depth_pass);
+ } else {
+ if (front_stencil != stencil) {
+ spe_or(f, stencil, front_stencil, front_stencil);
+ spe_release_register(f, front_stencil);
+ }
+ spe_or(f, mask, front_depth_pass, front_depth_pass);
+ }
+
+ spe_release_register(f, front_depth_pass);
+ } else if (dsa->depth.enabled) {
+ if (depth_complement) {
+ spe_andc(f, mask, mask, depth_mask);
+ } else {
+ spe_and(f, mask, mask, depth_mask);
+ }
+ }
+
+ if (dsa->depth.writemask) {
+ spe_selb(f, depth, depth, zvals, mask);
+ }
+
+ spe_bi(f, 0, 0, 0); /* return from function call */
+
+
+#if 0
+ {
+ const uint32_t *p = f->store;
+ unsigned i;
+
+ printf("# alpha (%sabled)\n",
+ (dsa->alpha.enabled) ? "en" : "dis");
+ printf("# func: %u\n", dsa->alpha.func);
+ printf("# ref: %.2f\n", dsa->alpha.ref);
+
+ printf("# depth (%sabled)\n",
+ (dsa->depth.enabled) ? "en" : "dis");
+ printf("# func: %u\n", dsa->depth.func);
+
+ for (i = 0; i < 2; i++) {
+ printf("# %s stencil (%sabled)\n",
+ (i == 0) ? "front" : "back",
+ (dsa->stencil[i].enabled) ? "en" : "dis");
+
+ printf("# func: %u\n", dsa->stencil[i].func);
+ printf("# op (sf, zf, zp): %u %u %u\n",
+ dsa->stencil[i].fail_op,
+ dsa->stencil[i].zfail_op,
+ dsa->stencil[i].zpass_op);
+ printf("# ref value / value mask / write mask: %02x %02x %02x\n",
+ dsa->stencil[i].ref_value,
+ dsa->stencil[i].valuemask,
+ dsa->stencil[i].writemask);
+ }
+
+ printf("\t.text\n");
+ for (/* empty */; p < f->csr; p++) {
+ printf("\t.long\t0x%04x\n", *p);
+ }
+ fflush(stdout);
+ }
+#endif
+}
+
+
+/**
+ * \note Emits a maximum of 3 instructions
+ */
+static int
+emit_alpha_factor_calculation(struct spe_function *f,
+ unsigned factor,
+ int src_alpha, int dst_alpha, int const_alpha)
+{
+ int factor_reg;
+ int tmp;
+
+
+ switch (factor) {
+ case PIPE_BLENDFACTOR_ONE:
+ factor_reg = -1;
+ break;
+
+ case PIPE_BLENDFACTOR_SRC_ALPHA:
+ factor_reg = spe_allocate_available_register(f);
+
+ spe_or(f, factor_reg, src_alpha, src_alpha);
+ break;
+
+ case PIPE_BLENDFACTOR_DST_ALPHA:
+ factor_reg = dst_alpha;
+ break;
+
+ case PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE:
+ factor_reg = -1;
+ break;
+
+ case PIPE_BLENDFACTOR_INV_CONST_ALPHA:
+ factor_reg = spe_allocate_available_register(f);
+
+ tmp = spe_allocate_available_register(f);
+ spe_il(f, tmp, 1);
+ spe_cuflt(f, tmp, tmp, 0);
+ spe_fs(f, factor_reg, tmp, const_alpha);
+ spe_release_register(f, tmp);
+ break;
+
+ case PIPE_BLENDFACTOR_CONST_ALPHA:
+ factor_reg = const_alpha;
+ break;
+
+ case PIPE_BLENDFACTOR_ZERO:
+ factor_reg = -1;
+ break;
+
+ case PIPE_BLENDFACTOR_INV_SRC_ALPHA:
+ tmp = spe_allocate_available_register(f);
+ factor_reg = spe_allocate_available_register(f);
+
+ spe_il(f, tmp, 1);
+ spe_cuflt(f, tmp, tmp, 0);
+ spe_fs(f, factor_reg, tmp, src_alpha);
+
+ spe_release_register(f, tmp);
+ break;
+
+ case PIPE_BLENDFACTOR_INV_DST_ALPHA:
+ tmp = spe_allocate_available_register(f);
+ factor_reg = spe_allocate_available_register(f);
+
+ spe_il(f, tmp, 1);
+ spe_cuflt(f, tmp, tmp, 0);
+ spe_fs(f, factor_reg, tmp, dst_alpha);
+
+ spe_release_register(f, tmp);
+ break;
+
+ case PIPE_BLENDFACTOR_SRC1_ALPHA:
+ case PIPE_BLENDFACTOR_INV_SRC1_ALPHA:
+ default:
+ assert(0);
+ factor_reg = -1;
+ break;
+ }
+
+ return factor_reg;
+}
+
+
+/**
+ * \note Emits a maximum of 6 instructions
+ */
+static void
+emit_color_factor_calculation(struct spe_function *f,
+ unsigned sF, unsigned mask,
+ const int *src,
+ const int *dst,
+ const int *const_color,
+ int *factor)
+{
+ int tmp;
+ unsigned i;
+
+
+ factor[0] = -1;
+ factor[1] = -1;
+ factor[2] = -1;
+ factor[3] = -1;
+
+ switch (sF) {
+ case PIPE_BLENDFACTOR_ONE:
+ break;
+
+ case PIPE_BLENDFACTOR_SRC_COLOR:
+ for (i = 0; i < 3; ++i) {
+ if ((mask & (1U << i)) != 0) {
+ factor[i] = spe_allocate_available_register(f);
+ spe_or(f, factor[i], src[i], src[i]);
+ }
+ }
+ break;
+
+ case PIPE_BLENDFACTOR_SRC_ALPHA:
+ factor[0] = spe_allocate_available_register(f);
+ factor[1] = factor[0];
+ factor[2] = factor[0];
+
+ spe_or(f, factor[0], src[3], src[3]);
+ break;
+
+ case PIPE_BLENDFACTOR_DST_ALPHA:
+ factor[0] = dst[3];
+ factor[1] = dst[3];
+ factor[2] = dst[3];
+ break;
+
+ case PIPE_BLENDFACTOR_DST_COLOR:
+ factor[0] = dst[0];
+ factor[1] = dst[1];
+ factor[2] = dst[2];
+ break;
+
+ case PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE:
+ tmp = spe_allocate_available_register(f);
+ factor[0] = spe_allocate_available_register(f);
+ factor[1] = factor[0];
+ factor[2] = factor[0];
+
+ /* Alpha saturate means min(As, 1-Ad).
+ */
+ spe_il(f, tmp, 1);
+ spe_cuflt(f, tmp, tmp, 0);
+ spe_fs(f, tmp, tmp, dst[3]);
+ spe_fcgt(f, factor[0], tmp, src[3]);
+ spe_selb(f, factor[0], src[3], tmp, factor[0]);
+
+ spe_release_register(f, tmp);
+ break;
+
+ case PIPE_BLENDFACTOR_INV_CONST_COLOR:
+ tmp = spe_allocate_available_register(f);
+ spe_il(f, tmp, 1);
+ spe_cuflt(f, tmp, tmp, 0);
+
+ for (i = 0; i < 3; i++) {
+ factor[i] = spe_allocate_available_register(f);
+
+ spe_fs(f, factor[i], tmp, const_color[i]);
+ }
+ spe_release_register(f, tmp);
+ break;
+
+ case PIPE_BLENDFACTOR_CONST_COLOR:
+ for (i = 0; i < 3; i++) {
+ factor[i] = const_color[i];
+ }
+ break;
+
+ case PIPE_BLENDFACTOR_INV_CONST_ALPHA:
+ factor[0] = spe_allocate_available_register(f);
+ factor[1] = factor[0];
+ factor[2] = factor[0];
+
+ tmp = spe_allocate_available_register(f);
+ spe_il(f, tmp, 1);
+ spe_cuflt(f, tmp, tmp, 0);
+ spe_fs(f, factor[0], tmp, const_color[3]);
+ spe_release_register(f, tmp);
+ break;
+
+ case PIPE_BLENDFACTOR_CONST_ALPHA:
+ factor[0] = const_color[3];
+ factor[1] = factor[0];
+ factor[2] = factor[0];
+ break;
+
+ case PIPE_BLENDFACTOR_ZERO:
+ break;
+
+ case PIPE_BLENDFACTOR_INV_SRC_COLOR:
+ tmp = spe_allocate_available_register(f);
+
+ spe_il(f, tmp, 1);
+ spe_cuflt(f, tmp, tmp, 0);
+
+ for (i = 0; i < 3; ++i) {
+ if ((mask & (1U << i)) != 0) {
+ factor[i] = spe_allocate_available_register(f);
+ spe_fs(f, factor[i], tmp, src[i]);
+ }
+ }
+
+ spe_release_register(f, tmp);
+ break;
+
+ case PIPE_BLENDFACTOR_INV_SRC_ALPHA:
+ tmp = spe_allocate_available_register(f);
+ factor[0] = spe_allocate_available_register(f);
+ factor[1] = factor[0];
+ factor[2] = factor[0];
+
+ spe_il(f, tmp, 1);
+ spe_cuflt(f, tmp, tmp, 0);
+ spe_fs(f, factor[0], tmp, src[3]);
+
+ spe_release_register(f, tmp);
+ break;
+
+ case PIPE_BLENDFACTOR_INV_DST_ALPHA:
+ tmp = spe_allocate_available_register(f);
+ factor[0] = spe_allocate_available_register(f);
+ factor[1] = factor[0];
+ factor[2] = factor[0];
+
+ spe_il(f, tmp, 1);
+ spe_cuflt(f, tmp, tmp, 0);
+ spe_fs(f, factor[0], tmp, dst[3]);
+
+ spe_release_register(f, tmp);
+ break;
+
+ case PIPE_BLENDFACTOR_INV_DST_COLOR:
+ tmp = spe_allocate_available_register(f);
+
+ spe_il(f, tmp, 1);
+ spe_cuflt(f, tmp, tmp, 0);
+
+ for (i = 0; i < 3; ++i) {
+ if ((mask & (1U << i)) != 0) {
+ factor[i] = spe_allocate_available_register(f);
+ spe_fs(f, factor[i], tmp, dst[i]);
+ }
+ }
+
+ spe_release_register(f, tmp);
+ break;
+
+ case PIPE_BLENDFACTOR_SRC1_COLOR:
+ case PIPE_BLENDFACTOR_SRC1_ALPHA:
+ case PIPE_BLENDFACTOR_INV_SRC1_COLOR:
+ case PIPE_BLENDFACTOR_INV_SRC1_ALPHA:
+ default:
+ assert(0);
+ }
+}
+
+
+static void
+emit_blend_calculation(struct spe_function *f,
+ unsigned func, unsigned sF, unsigned dF,
+ int src, int src_factor, int dst, int dst_factor)
+{
+ int tmp = spe_allocate_available_register(f);
+
+ switch (func) {
+ case PIPE_BLEND_ADD:
+ if (sF == PIPE_BLENDFACTOR_ONE) {
+ if (dF == PIPE_BLENDFACTOR_ZERO) {
+ /* Do nothing. */
+ } else if (dF == PIPE_BLENDFACTOR_ONE) {
+ spe_fa(f, src, src, dst);
+ }
+ } else if (sF == PIPE_BLENDFACTOR_ZERO) {
+ if (dF == PIPE_BLENDFACTOR_ZERO) {
+ spe_il(f, src, 0);
+ } else if (dF == PIPE_BLENDFACTOR_ONE) {
+ spe_or(f, src, dst, dst);
+ } else {
+ spe_fm(f, src, dst, dst_factor);
+ }
+ } else if (dF == PIPE_BLENDFACTOR_ZERO) {
+ spe_fm(f, src, src, src_factor);
+ } else {
+ spe_fm(f, tmp, dst, dst_factor);
+ spe_fma(f, src, src, src_factor, tmp);
+ }
+ break;
+
+ case PIPE_BLEND_SUBTRACT:
+ if (sF == PIPE_BLENDFACTOR_ONE) {
+ if (dF == PIPE_BLENDFACTOR_ZERO) {
+ /* Do nothing. */
+ } else if (dF == PIPE_BLENDFACTOR_ONE) {
+ spe_fs(f, src, src, dst);
+ }
+ } else if (sF == PIPE_BLENDFACTOR_ZERO) {
+ if (dF == PIPE_BLENDFACTOR_ZERO) {
+ spe_il(f, src, 0);
+ } else if (dF == PIPE_BLENDFACTOR_ONE) {
+ spe_il(f, tmp, 0);
+ spe_fs(f, src, tmp, dst);
+ } else {
+ spe_fm(f, src, dst, dst_factor);
+ }
+ } else if (dF == PIPE_BLENDFACTOR_ZERO) {
+ spe_fm(f, src, src, src_factor);
+ } else {
+ spe_fm(f, tmp, dst, dst_factor);
+ spe_fms(f, src, src, src_factor, tmp);
+ }
+ break;
+
+ case PIPE_BLEND_REVERSE_SUBTRACT:
+ if (sF == PIPE_BLENDFACTOR_ONE) {
+ if (dF == PIPE_BLENDFACTOR_ZERO) {
+ spe_il(f, tmp, 0);
+ spe_fs(f, src, tmp, src);
+ } else if (dF == PIPE_BLENDFACTOR_ONE) {
+ spe_fs(f, src, dst, src);
+ }
+ } else if (sF == PIPE_BLENDFACTOR_ZERO) {
+ if (dF == PIPE_BLENDFACTOR_ZERO) {
+ spe_il(f, src, 0);
+ } else if (dF == PIPE_BLENDFACTOR_ONE) {
+ spe_or(f, src, dst, dst);
+ } else {
+ spe_fm(f, src, dst, dst_factor);
+ }
+ } else if (dF == PIPE_BLENDFACTOR_ZERO) {
+ spe_fm(f, src, src, src_factor);
+ } else {
+ spe_fm(f, tmp, src, src_factor);
+ spe_fms(f, src, src, dst_factor, tmp);
+ }
+ break;
+
+ case PIPE_BLEND_MIN:
+ spe_cgt(f, tmp, src, dst);
+ spe_selb(f, src, src, dst, tmp);
+ break;
+
+ case PIPE_BLEND_MAX:
+ spe_cgt(f, tmp, src, dst);
+ spe_selb(f, src, dst, src, tmp);
+ break;
+
+ default:
+ assert(0);
+ }
+
+ spe_release_register(f, tmp);
+}
+
+
+/**
+ * Generate code to perform alpha blending on the SPE
+ */
+void
+cell_generate_alpha_blend(struct cell_blend_state *cb)
+{
+ struct pipe_blend_state *const b = &cb->base;
+ struct spe_function *const f = &cb->code;
+
+ /* This code generates a maximum of 3 (source alpha factor)
+ * + 3 (destination alpha factor) + (3 * 6) (source color factor)
+ * + (3 * 6) (destination color factor) + (4 * 2) (blend equation)
+ * + 4 (fragment mask) + 1 (return) = 55 instlructions. Round up to 64 to
+ * make it a happy power-of-two.
+ */
+ spe_init_func(f, SPE_INST_SIZE * 64);
+
+
+ const int frag[4] = {
+ spe_allocate_register(f, 3),
+ spe_allocate_register(f, 4),
+ spe_allocate_register(f, 5),
+ spe_allocate_register(f, 6),
+ };
+ const int pixel[4] = {
+ spe_allocate_register(f, 7),
+ spe_allocate_register(f, 8),
+ spe_allocate_register(f, 9),
+ spe_allocate_register(f, 10),
+ };
+ const int const_color[4] = {
+ spe_allocate_register(f, 11),
+ spe_allocate_register(f, 12),
+ spe_allocate_register(f, 13),
+ spe_allocate_register(f, 14),
+ };
+ unsigned func[4];
+ unsigned sF[4];
+ unsigned dF[4];
+ unsigned i;
+ int src_factor[4];
+ int dst_factor[4];
+
+
+ /* Does the selected blend mode make use of the source / destination
+ * color (RGB) blend factors?
+ */
+ boolean need_color_factor = b->blend_enable
+ && (b->rgb_func != PIPE_BLEND_MIN)
+ && (b->rgb_func != PIPE_BLEND_MAX);
+
+ /* Does the selected blend mode make use of the source / destination
+ * alpha blend factors?
+ */
+ boolean need_alpha_factor = b->blend_enable
+ && (b->alpha_func != PIPE_BLEND_MIN)
+ && (b->alpha_func != PIPE_BLEND_MAX);
+
+
+ if (b->blend_enable) {
+ sF[0] = b->rgb_src_factor;
+ sF[1] = sF[0];
+ sF[2] = sF[0];
+ switch (b->alpha_src_factor & 0x0f) {
+ case PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE:
+ sF[3] = PIPE_BLENDFACTOR_ONE;
+ break;
+ case PIPE_BLENDFACTOR_SRC_COLOR:
+ case PIPE_BLENDFACTOR_DST_COLOR:
+ case PIPE_BLENDFACTOR_CONST_COLOR:
+ case PIPE_BLENDFACTOR_SRC1_COLOR:
+ sF[3] = b->alpha_src_factor + 1;
+ break;
+ default:
+ sF[3] = b->alpha_src_factor;
+ }
+
+ dF[0] = b->rgb_dst_factor;
+ dF[1] = dF[0];
+ dF[2] = dF[0];
+ switch (b->alpha_dst_factor & 0x0f) {
+ case PIPE_BLENDFACTOR_SRC_COLOR:
+ case PIPE_BLENDFACTOR_DST_COLOR:
+ case PIPE_BLENDFACTOR_CONST_COLOR:
+ case PIPE_BLENDFACTOR_SRC1_COLOR:
+ dF[3] = b->alpha_dst_factor + 1;
+ break;
+ default:
+ dF[3] = b->alpha_dst_factor;
+ }
+
+ func[0] = b->rgb_func;
+ func[1] = func[0];
+ func[2] = func[0];
+ func[3] = b->alpha_func;
+ } else {
+ sF[0] = PIPE_BLENDFACTOR_ONE;
+ sF[1] = PIPE_BLENDFACTOR_ONE;
+ sF[2] = PIPE_BLENDFACTOR_ONE;
+ sF[3] = PIPE_BLENDFACTOR_ONE;
+ dF[0] = PIPE_BLENDFACTOR_ZERO;
+ dF[1] = PIPE_BLENDFACTOR_ZERO;
+ dF[2] = PIPE_BLENDFACTOR_ZERO;
+ dF[3] = PIPE_BLENDFACTOR_ZERO;
+
+ func[0] = PIPE_BLEND_ADD;
+ func[1] = PIPE_BLEND_ADD;
+ func[2] = PIPE_BLEND_ADD;
+ func[3] = PIPE_BLEND_ADD;
+ }
+
+
+ /* If alpha writing is enabled and the alpha blend mode requires use of
+ * the alpha factor, calculate the alpha factor.
+ */
+ if (((b->colormask & 8) != 0) && need_alpha_factor) {
+ src_factor[3] = emit_alpha_factor_calculation(f, sF[3], const_color[3],
+ frag[3], pixel[3]);
+
+ /* If the alpha destination blend factor is the same as the alpha source
+ * blend factor, re-use the previously calculated value.
+ */
+ dst_factor[3] = (dF[3] == sF[3])
+ ? src_factor[3]
+ : emit_alpha_factor_calculation(f, dF[3], const_color[3],
+ frag[3], pixel[3]);
+ }
+
+
+ if (sF[0] == sF[3]) {
+ src_factor[0] = src_factor[3];
+ src_factor[1] = src_factor[3];
+ src_factor[2] = src_factor[3];
+ } else if (sF[0] == dF[3]) {
+ src_factor[0] = dst_factor[3];
+ src_factor[1] = dst_factor[3];
+ src_factor[2] = dst_factor[3];
+ } else if (need_color_factor) {
+ emit_color_factor_calculation(f,
+ b->rgb_src_factor,
+ b->colormask,
+ frag, pixel, const_color, src_factor);
+ }
+
+
+ if (dF[0] == sF[3]) {
+ dst_factor[0] = src_factor[3];
+ dst_factor[1] = src_factor[3];
+ dst_factor[2] = src_factor[3];
+ } else if (dF[0] == dF[3]) {
+ dst_factor[0] = dst_factor[3];
+ dst_factor[1] = dst_factor[3];
+ dst_factor[2] = dst_factor[3];
+ } else if (dF[0] == sF[0]) {
+ dst_factor[0] = src_factor[0];
+ dst_factor[1] = src_factor[1];
+ dst_factor[2] = src_factor[2];
+ } else if (need_color_factor) {
+ emit_color_factor_calculation(f,
+ b->rgb_dst_factor,
+ b->colormask,
+ frag, pixel, const_color, dst_factor);
+ }
+
+
+
+ for (i = 0; i < 4; ++i) {
+ if ((b->colormask & (1U << i)) != 0) {
+ emit_blend_calculation(f,
+ func[i], sF[i], dF[i],
+ frag[i], src_factor[i],
+ pixel[i], dst_factor[i]);
+ }
+ }
+
+ spe_bi(f, 0, 0, 0);
+
+#if 0
+ {
+ const uint32_t *p = f->store;
+
+ printf("# %u instructions\n", f->csr - f->store);
+ printf("# blend (%sabled)\n",
+ (cb->base.blend_enable) ? "en" : "dis");
+ printf("# RGB func / sf / df: %u %u %u\n",
+ cb->base.rgb_func,
+ cb->base.rgb_src_factor,
+ cb->base.rgb_dst_factor);
+ printf("# ALP func / sf / df: %u %u %u\n",
+ cb->base.alpha_func,
+ cb->base.alpha_src_factor,
+ cb->base.alpha_dst_factor);
+
+ printf("\t.text\n");
+ for (/* empty */; p < f->csr; p++) {
+ printf("\t.long\t0x%04x\n", *p);
+ }
+ fflush(stdout);
+ }
+#endif
+}
+
+
+static int
+PC_OFFSET(const struct spe_function *f, const void *d)
+{
+ const intptr_t pc = (intptr_t) &f->store[f->num_inst];
+ const intptr_t ea = ~0x0f & (intptr_t) d;
+
+ return (ea - pc) >> 2;
+}
+
+
+/**
+ * Generate code to perform color conversion and logic op
+ *
+ * \bug
+ * The code generated by this function should also perform dithering.
+ *
+ * \bug
+ * The code generated by this function should also perform color-write
+ * masking.
+ *
+ * \bug
+ * Only two framebuffer formats are supported at this time.
+ */
+void
+cell_generate_logic_op(struct spe_function *f,
+ const struct pipe_blend_state *blend,
+ struct pipe_surface *surf)
+{
+ const unsigned logic_op = (blend->logicop_enable)
+ ? blend->logicop_func : PIPE_LOGICOP_COPY;
+
+ /* This code generates a maximum of 37 instructions. An additional 32
+ * bytes (equiv. to 8 instructions) are needed for data storage. Round up
+ * to 64 to make it a happy power-of-two.
+ */
+ spe_init_func(f, SPE_INST_SIZE * 64);
+
+
+ /* Pixel colors in framebuffer format in AoS layout.
+ */
+ const int pixel[4] = {
+ spe_allocate_register(f, 3),
+ spe_allocate_register(f, 4),
+ spe_allocate_register(f, 5),
+ spe_allocate_register(f, 6),
+ };
+
+ /* Fragment colors stored as floats in SoA layout.
+ */
+ const int frag[4] = {
+ spe_allocate_register(f, 7),
+ spe_allocate_register(f, 8),
+ spe_allocate_register(f, 9),
+ spe_allocate_register(f, 10),
+ };
+
+ const int mask = spe_allocate_register(f, 11);
+
+
+ /* Short-circuit the noop and invert cases.
+ */
+ if ((logic_op == PIPE_LOGICOP_NOOP) || (blend->colormask == 0)) {
+ spe_bi(f, 0, 0, 0);
+ return;
+ } else if (logic_op == PIPE_LOGICOP_INVERT) {
+ spe_nor(f, pixel[0], pixel[0], pixel[0]);
+ spe_nor(f, pixel[1], pixel[1], pixel[1]);
+ spe_nor(f, pixel[2], pixel[2], pixel[2]);
+ spe_nor(f, pixel[3], pixel[3], pixel[3]);
+ spe_bi(f, 0, 0, 0);
+ return;
+ }
+
+
+ const int tmp[4] = {
+ spe_allocate_available_register(f),
+ spe_allocate_available_register(f),
+ spe_allocate_available_register(f),
+ spe_allocate_available_register(f),
+ };
+
+ const int shuf_xpose_hi = spe_allocate_available_register(f);
+ const int shuf_xpose_lo = spe_allocate_available_register(f);
+ const int shuf_color = spe_allocate_available_register(f);
+
+
+ /* Pointer to the begining of the function's private data area.
+ */
+ uint32_t *const data = ((uint32_t *) f->store) + (64 - 8);
+
+
+ /* Convert fragment colors to framebuffer format in AoS layout.
+ */
+ switch (surf->format) {
+ case PIPE_FORMAT_A8R8G8B8_UNORM:
+ data[0] = 0x00010203;
+ data[1] = 0x10111213;
+ data[2] = 0x04050607;
+ data[3] = 0x14151617;
+ data[4] = 0x0c000408;
+ data[5] = 0x80808080;
+ data[6] = 0x80808080;
+ data[7] = 0x80808080;
+ break;
+ case PIPE_FORMAT_B8G8R8A8_UNORM:
+ data[0] = 0x03020100;
+ data[1] = 0x13121110;
+ data[2] = 0x07060504;
+ data[3] = 0x17161514;
+ data[4] = 0x0804000c;
+ data[5] = 0x80808080;
+ data[6] = 0x80808080;
+ data[7] = 0x80808080;
+ break;
+ default:
+ fprintf(stderr, "CELL: Bad pixel format in cell_generate_logic_op()");
+ ASSERT(0);
+ }
+
+ spe_ilh(f, tmp[0], 0x0808);
+ spe_lqr(f, shuf_xpose_hi, PC_OFFSET(f, data+0));
+ spe_lqr(f, shuf_color, PC_OFFSET(f, data+4));
+ spe_a(f, shuf_xpose_lo, shuf_xpose_hi, tmp[0]);
+
+ spe_shufb(f, tmp[0], frag[0], frag[2], shuf_xpose_hi);
+ spe_shufb(f, tmp[1], frag[0], frag[2], shuf_xpose_lo);
+ spe_shufb(f, tmp[2], frag[1], frag[3], shuf_xpose_hi);
+ spe_shufb(f, tmp[3], frag[1], frag[3], shuf_xpose_lo);
+
+ spe_shufb(f, frag[0], tmp[0], tmp[2], shuf_xpose_hi);
+ spe_shufb(f, frag[1], tmp[0], tmp[2], shuf_xpose_lo);
+ spe_shufb(f, frag[2], tmp[1], tmp[3], shuf_xpose_hi);
+ spe_shufb(f, frag[3], tmp[1], tmp[3], shuf_xpose_lo);
+
+ spe_cfltu(f, frag[0], frag[0], 32);
+ spe_cfltu(f, frag[1], frag[1], 32);
+ spe_cfltu(f, frag[2], frag[2], 32);
+ spe_cfltu(f, frag[3], frag[3], 32);
+
+ spe_shufb(f, frag[0], frag[0], pixel[0], shuf_color);
+ spe_shufb(f, frag[1], frag[1], pixel[1], shuf_color);
+ spe_shufb(f, frag[2], frag[2], pixel[2], shuf_color);
+ spe_shufb(f, frag[3], frag[3], pixel[3], shuf_color);
+
+
+ /* If logic op is enabled, perform the requested logical operation on the
+ * converted fragment colors and the pixel colors.
+ */
+ switch (logic_op) {
+ case PIPE_LOGICOP_CLEAR:
+ spe_il(f, frag[0], 0);
+ spe_il(f, frag[1], 0);
+ spe_il(f, frag[2], 0);
+ spe_il(f, frag[3], 0);
+ break;
+ case PIPE_LOGICOP_NOR:
+ spe_nor(f, frag[0], frag[0], pixel[0]);
+ spe_nor(f, frag[1], frag[1], pixel[1]);
+ spe_nor(f, frag[2], frag[2], pixel[2]);
+ spe_nor(f, frag[3], frag[3], pixel[3]);
+ break;
+ case PIPE_LOGICOP_AND_INVERTED:
+ spe_andc(f, frag[0], pixel[0], frag[0]);
+ spe_andc(f, frag[1], pixel[1], frag[1]);
+ spe_andc(f, frag[2], pixel[2], frag[2]);
+ spe_andc(f, frag[3], pixel[3], frag[3]);
+ break;
+ case PIPE_LOGICOP_COPY_INVERTED:
+ spe_nor(f, frag[0], frag[0], frag[0]);
+ spe_nor(f, frag[1], frag[1], frag[1]);
+ spe_nor(f, frag[2], frag[2], frag[2]);
+ spe_nor(f, frag[3], frag[3], frag[3]);
+ break;
+ case PIPE_LOGICOP_AND_REVERSE:
+ spe_andc(f, frag[0], frag[0], pixel[0]);
+ spe_andc(f, frag[1], frag[1], pixel[1]);
+ spe_andc(f, frag[2], frag[2], pixel[2]);
+ spe_andc(f, frag[3], frag[3], pixel[3]);
+ break;
+ case PIPE_LOGICOP_XOR:
+ spe_xor(f, frag[0], frag[0], pixel[0]);
+ spe_xor(f, frag[1], frag[1], pixel[1]);
+ spe_xor(f, frag[2], frag[2], pixel[2]);
+ spe_xor(f, frag[3], frag[3], pixel[3]);
+ break;
+ case PIPE_LOGICOP_NAND:
+ spe_nand(f, frag[0], frag[0], pixel[0]);
+ spe_nand(f, frag[1], frag[1], pixel[1]);
+ spe_nand(f, frag[2], frag[2], pixel[2]);
+ spe_nand(f, frag[3], frag[3], pixel[3]);
+ break;
+ case PIPE_LOGICOP_AND:
+ spe_and(f, frag[0], frag[0], pixel[0]);
+ spe_and(f, frag[1], frag[1], pixel[1]);
+ spe_and(f, frag[2], frag[2], pixel[2]);
+ spe_and(f, frag[3], frag[3], pixel[3]);
+ break;
+ case PIPE_LOGICOP_EQUIV:
+ spe_eqv(f, frag[0], frag[0], pixel[0]);
+ spe_eqv(f, frag[1], frag[1], pixel[1]);
+ spe_eqv(f, frag[2], frag[2], pixel[2]);
+ spe_eqv(f, frag[3], frag[3], pixel[3]);
+ break;
+ case PIPE_LOGICOP_OR_INVERTED:
+ spe_orc(f, frag[0], pixel[0], frag[0]);
+ spe_orc(f, frag[1], pixel[1], frag[1]);
+ spe_orc(f, frag[2], pixel[2], frag[2]);
+ spe_orc(f, frag[3], pixel[3], frag[3]);
+ break;
+ case PIPE_LOGICOP_COPY:
+ break;
+ case PIPE_LOGICOP_OR_REVERSE:
+ spe_orc(f, frag[0], frag[0], pixel[0]);
+ spe_orc(f, frag[1], frag[1], pixel[1]);
+ spe_orc(f, frag[2], frag[2], pixel[2]);
+ spe_orc(f, frag[3], frag[3], pixel[3]);
+ break;
+ case PIPE_LOGICOP_OR:
+ spe_or(f, frag[0], frag[0], pixel[0]);
+ spe_or(f, frag[1], frag[1], pixel[1]);
+ spe_or(f, frag[2], frag[2], pixel[2]);
+ spe_or(f, frag[3], frag[3], pixel[3]);
+ break;
+ case PIPE_LOGICOP_SET:
+ spe_il(f, frag[0], ~0);
+ spe_il(f, frag[1], ~0);
+ spe_il(f, frag[2], ~0);
+ spe_il(f, frag[3], ~0);
+ break;
+
+ /* These two cases are short-circuited above.
+ */
+ case PIPE_LOGICOP_INVERT:
+ case PIPE_LOGICOP_NOOP:
+ default:
+ assert(0);
+ }
+
+
+ /* Apply fragment mask.
+ */
+ spe_ilh(f, tmp[0], 0x0000);
+ spe_ilh(f, tmp[1], 0x0404);
+ spe_ilh(f, tmp[2], 0x0808);
+ spe_ilh(f, tmp[3], 0x0c0c);
+
+ spe_shufb(f, tmp[0], mask, mask, tmp[0]);
+ spe_shufb(f, tmp[1], mask, mask, tmp[1]);
+ spe_shufb(f, tmp[2], mask, mask, tmp[2]);
+ spe_shufb(f, tmp[3], mask, mask, tmp[3]);
+
+ spe_selb(f, pixel[0], pixel[0], frag[0], tmp[0]);
+ spe_selb(f, pixel[1], pixel[1], frag[1], tmp[1]);
+ spe_selb(f, pixel[2], pixel[2], frag[2], tmp[2]);
+ spe_selb(f, pixel[3], pixel[3], frag[3], tmp[3]);
+
+ spe_bi(f, 0, 0, 0);
+
+#if 0
+ {
+ const uint32_t *p = f->store;
+ unsigned i;
+
+ printf("# %u instructions\n", f->csr - f->store);
+
+ printf("\t.text\n");
+ for (i = 0; i < 64; i++) {
+ printf("\t.long\t0x%04x\n", p[i]);
+ }
+ fflush(stdout);
+ }
+#endif
+}
diff --git a/src/gallium/drivers/cell/ppu/cell_state_per_fragment.h b/src/gallium/drivers/cell/ppu/cell_state_per_fragment.h
new file mode 100644
index 00000000000..a8267a51331
--- /dev/null
+++ b/src/gallium/drivers/cell/ppu/cell_state_per_fragment.h
@@ -0,0 +1,39 @@
+/*
+ * (C) Copyright IBM Corporation 2008
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * AUTHORS, COPYRIGHT HOLDERS, AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#ifndef CELL_STATE_PER_FRAGMENT_H
+#define CELL_STATE_PER_FRAGMENT_H
+
+extern void
+cell_generate_depth_stencil_test(struct cell_depth_stencil_alpha_state *cdsa);
+
+extern void
+cell_generate_alpha_blend(struct cell_blend_state *cb);
+
+extern void
+cell_generate_logic_op(struct spe_function *f,
+ const struct pipe_blend_state *blend,
+ struct pipe_surface *surf);
+
+#endif /* CELL_STATE_PER_FRAGMENT_H */
diff --git a/src/gallium/drivers/cell/ppu/cell_state_shader.c b/src/gallium/drivers/cell/ppu/cell_state_shader.c
new file mode 100644
index 00000000000..bf517ea5635
--- /dev/null
+++ b/src/gallium/drivers/cell/ppu/cell_state_shader.c
@@ -0,0 +1,219 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "pipe/p_defines.h"
+#include "util/u_memory.h"
+#include "pipe/p_inlines.h"
+#include "pipe/internal/p_winsys_screen.h"
+#include "draw/draw_context.h"
+#include "tgsi/tgsi_parse.h"
+
+#include "cell_context.h"
+#include "cell_state.h"
+#include "cell_gen_fp.h"
+
+
+/** cast wrapper */
+static INLINE struct cell_fragment_shader_state *
+cell_fragment_shader_state(void *shader)
+{
+ return (struct cell_fragment_shader_state *) shader;
+}
+
+
+/** cast wrapper */
+static INLINE struct cell_vertex_shader_state *
+cell_vertex_shader_state(void *shader)
+{
+ return (struct cell_vertex_shader_state *) shader;
+}
+
+
+/**
+ * Create fragment shader state.
+ * Called via pipe->create_fs_state()
+ */
+static void *
+cell_create_fs_state(struct pipe_context *pipe,
+ const struct pipe_shader_state *templ)
+{
+ struct cell_context *cell = cell_context(pipe);
+ struct cell_fragment_shader_state *cfs;
+
+ cfs = CALLOC_STRUCT(cell_fragment_shader_state);
+ if (!cfs)
+ return NULL;
+
+ cfs->shader.tokens = tgsi_dup_tokens(templ->tokens);
+ if (!cfs->shader.tokens) {
+ FREE(cfs);
+ return NULL;
+ }
+
+ tgsi_scan_shader(templ->tokens, &cfs->info);
+
+ cell_gen_fragment_program(cell, cfs->shader.tokens, &cfs->code);
+
+ return cfs;
+}
+
+
+/**
+ * Called via pipe->bind_fs_state()
+ */
+static void
+cell_bind_fs_state(struct pipe_context *pipe, void *fs)
+{
+ struct cell_context *cell = cell_context(pipe);
+
+ cell->fs = cell_fragment_shader_state(fs);
+
+ cell->dirty |= CELL_NEW_FS;
+}
+
+
+/**
+ * Called via pipe->delete_fs_state()
+ */
+static void
+cell_delete_fs_state(struct pipe_context *pipe, void *fs)
+{
+ struct cell_fragment_shader_state *cfs = cell_fragment_shader_state(fs);
+
+ spe_release_func(&cfs->code);
+
+ FREE((void *) cfs->shader.tokens);
+ FREE(cfs);
+}
+
+
+/**
+ * Create vertex shader state.
+ * Called via pipe->create_vs_state()
+ */
+static void *
+cell_create_vs_state(struct pipe_context *pipe,
+ const struct pipe_shader_state *templ)
+{
+ struct cell_context *cell = cell_context(pipe);
+ struct cell_vertex_shader_state *cvs;
+
+ cvs = CALLOC_STRUCT(cell_vertex_shader_state);
+ if (!cvs)
+ return NULL;
+
+ cvs->shader.tokens = tgsi_dup_tokens(templ->tokens);
+ if (!cvs->shader.tokens) {
+ FREE(cvs);
+ return NULL;
+ }
+
+ tgsi_scan_shader(templ->tokens, &cvs->info);
+
+ cvs->draw_data = draw_create_vertex_shader(cell->draw, &cvs->shader);
+ if (cvs->draw_data == NULL) {
+ FREE( (void *) cvs->shader.tokens );
+ FREE( cvs );
+ return NULL;
+ }
+
+ return cvs;
+}
+
+
+/**
+ * Called via pipe->bind_vs_state()
+ */
+static void
+cell_bind_vs_state(struct pipe_context *pipe, void *vs)
+{
+ struct cell_context *cell = cell_context(pipe);
+
+ cell->vs = cell_vertex_shader_state(vs);
+
+ draw_bind_vertex_shader(cell->draw,
+ (cell->vs ? cell->vs->draw_data : NULL));
+
+ cell->dirty |= CELL_NEW_VS;
+}
+
+
+/**
+ * Called via pipe->delete_vs_state()
+ */
+static void
+cell_delete_vs_state(struct pipe_context *pipe, void *vs)
+{
+ struct cell_context *cell = cell_context(pipe);
+ struct cell_vertex_shader_state *cvs = cell_vertex_shader_state(vs);
+
+ draw_delete_vertex_shader(cell->draw, cvs->draw_data);
+ FREE( (void *) cvs->shader.tokens );
+ FREE( cvs );
+}
+
+
+/**
+ * Called via pipe->set_constant_buffer()
+ */
+static void
+cell_set_constant_buffer(struct pipe_context *pipe,
+ uint shader, uint index,
+ const struct pipe_constant_buffer *buf)
+{
+ struct cell_context *cell = cell_context(pipe);
+
+ assert(shader < PIPE_SHADER_TYPES);
+ assert(index == 0);
+
+ draw_flush(cell->draw);
+
+ /* note: reference counting */
+ pipe_buffer_reference(pipe->screen,
+ &cell->constants[shader].buffer,
+ buf->buffer);
+
+ if (shader == PIPE_SHADER_VERTEX)
+ cell->dirty |= CELL_NEW_VS_CONSTANTS;
+ else if (shader == PIPE_SHADER_FRAGMENT)
+ cell->dirty |= CELL_NEW_FS_CONSTANTS;
+}
+
+
+void
+cell_init_shader_functions(struct cell_context *cell)
+{
+ cell->pipe.create_fs_state = cell_create_fs_state;
+ cell->pipe.bind_fs_state = cell_bind_fs_state;
+ cell->pipe.delete_fs_state = cell_delete_fs_state;
+
+ cell->pipe.create_vs_state = cell_create_vs_state;
+ cell->pipe.bind_vs_state = cell_bind_vs_state;
+ cell->pipe.delete_vs_state = cell_delete_vs_state;
+
+ cell->pipe.set_constant_buffer = cell_set_constant_buffer;
+}
diff --git a/src/gallium/drivers/cell/ppu/cell_state_vertex.c b/src/gallium/drivers/cell/ppu/cell_state_vertex.c
new file mode 100644
index 00000000000..fbe55c84721
--- /dev/null
+++ b/src/gallium/drivers/cell/ppu/cell_state_vertex.c
@@ -0,0 +1,79 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/* Authors: Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+#include "cell_context.h"
+#include "cell_state.h"
+
+#include "draw/draw_context.h"
+
+
+static void
+cell_set_vertex_elements(struct pipe_context *pipe,
+ unsigned count,
+ const struct pipe_vertex_element *elements)
+{
+ struct cell_context *cell = cell_context(pipe);
+
+ assert(count <= PIPE_MAX_ATTRIBS);
+
+ memcpy(cell->vertex_element, elements, count * sizeof(elements[0]));
+ cell->num_vertex_elements = count;
+
+ cell->dirty |= CELL_NEW_VERTEX;
+
+ draw_set_vertex_elements(cell->draw, count, elements);
+}
+
+
+static void
+cell_set_vertex_buffers(struct pipe_context *pipe,
+ unsigned count,
+ const struct pipe_vertex_buffer *buffers)
+{
+ struct cell_context *cell = cell_context(pipe);
+
+ assert(count <= PIPE_MAX_ATTRIBS);
+
+ memcpy(cell->vertex_buffer, buffers, count * sizeof(buffers[0]));
+ cell->num_vertex_buffers = count;
+
+ cell->dirty |= CELL_NEW_VERTEX;
+
+ draw_set_vertex_buffers(cell->draw, count, buffers);
+}
+
+
+void
+cell_init_vertex_functions(struct cell_context *cell)
+{
+ cell->pipe.set_vertex_buffers = cell_set_vertex_buffers;
+ cell->pipe.set_vertex_elements = cell_set_vertex_elements;
+}
diff --git a/src/gallium/drivers/cell/ppu/cell_surface.c b/src/gallium/drivers/cell/ppu/cell_surface.c
new file mode 100644
index 00000000000..c9203fee087
--- /dev/null
+++ b/src/gallium/drivers/cell/ppu/cell_surface.c
@@ -0,0 +1,38 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "util/u_rect.h"
+#include "cell_context.h"
+#include "cell_surface.h"
+
+
+void
+cell_init_surface_functions(struct cell_context *cell)
+{
+ cell->pipe.surface_copy = util_surface_copy;
+ cell->pipe.surface_fill = util_surface_fill;
+}
diff --git a/src/gallium/drivers/cell/ppu/cell_surface.h b/src/gallium/drivers/cell/ppu/cell_surface.h
new file mode 100644
index 00000000000..9e58f329443
--- /dev/null
+++ b/src/gallium/drivers/cell/ppu/cell_surface.h
@@ -0,0 +1,42 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/* Authors: Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#ifndef CELL_SURFACE_H
+#define CELL_SURFACE_H
+
+
+struct cell_context;
+
+
+extern void
+cell_init_surface_functions(struct cell_context *cell);
+
+
+#endif /* SP_SURFACE_H */
diff --git a/src/gallium/drivers/cell/ppu/cell_texture.c b/src/gallium/drivers/cell/ppu/cell_texture.c
new file mode 100644
index 00000000000..9ba995ab7d3
--- /dev/null
+++ b/src/gallium/drivers/cell/ppu/cell_texture.c
@@ -0,0 +1,531 @@
+/**************************************************************************
+ *
+ * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ * Michel Dänzer <michel@tungstengraphics.com>
+ * Brian Paul
+ */
+
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_inlines.h"
+#include "pipe/internal/p_winsys_screen.h"
+#include "util/u_math.h"
+#include "util/u_memory.h"
+
+#include "cell_context.h"
+#include "cell_state.h"
+#include "cell_texture.h"
+
+
+
+static unsigned
+minify(unsigned d)
+{
+ return MAX2(1, d>>1);
+}
+
+
+static void
+cell_texture_layout(struct cell_texture *ct)
+{
+ struct pipe_texture *pt = &ct->base;
+ unsigned level;
+ unsigned width = pt->width[0];
+ unsigned height = pt->height[0];
+ unsigned depth = pt->depth[0];
+
+ ct->buffer_size = 0;
+
+ for ( level = 0 ; level <= pt->last_level ; level++ ) {
+ unsigned size;
+ unsigned w_tile, h_tile;
+
+ assert(level < CELL_MAX_TEXTURE_LEVELS);
+
+ /* width, height, rounded up to tile size */
+ w_tile = align(width, TILE_SIZE);
+ h_tile = align(height, TILE_SIZE);
+
+ pt->width[level] = width;
+ pt->height[level] = height;
+ pt->depth[level] = depth;
+ pt->nblocksx[level] = pf_get_nblocksx(&pt->block, w_tile);
+ pt->nblocksy[level] = pf_get_nblocksy(&pt->block, h_tile);
+
+ ct->stride[level] = pt->nblocksx[level] * pt->block.size;
+
+ ct->level_offset[level] = ct->buffer_size;
+
+ size = pt->nblocksx[level] * pt->nblocksy[level] * pt->block.size;
+ if (pt->target == PIPE_TEXTURE_CUBE)
+ size *= 6;
+ else
+ size *= depth;
+
+ ct->buffer_size += size;
+
+ width = minify(width);
+ height = minify(height);
+ depth = minify(depth);
+ }
+}
+
+
+static struct pipe_texture *
+cell_texture_create(struct pipe_screen *screen,
+ const struct pipe_texture *templat)
+{
+ struct pipe_winsys *ws = screen->winsys;
+ struct cell_texture *ct = CALLOC_STRUCT(cell_texture);
+ if (!ct)
+ return NULL;
+
+ ct->base = *templat;
+ ct->base.refcount = 1;
+ ct->base.screen = screen;
+
+ cell_texture_layout(ct);
+
+ ct->buffer = ws->buffer_create(ws, 32, PIPE_BUFFER_USAGE_PIXEL,
+ ct->buffer_size);
+
+ if (!ct->buffer) {
+ FREE(ct);
+ return NULL;
+ }
+
+ return &ct->base;
+}
+
+
+static void
+cell_texture_release(struct pipe_screen *screen,
+ struct pipe_texture **pt)
+{
+ if (!*pt)
+ return;
+
+ /*
+ DBG("%s %p refcount will be %d\n",
+ __FUNCTION__, (void *) *pt, (*pt)->refcount - 1);
+ */
+ if (--(*pt)->refcount <= 0) {
+ /* Delete this texture now.
+ * But note that the underlying pipe_buffer may linger...
+ */
+ struct cell_texture *ct = cell_texture(*pt);
+ uint i;
+
+ /*
+ DBG("%s deleting %p\n", __FUNCTION__, (void *) ct);
+ */
+
+ pipe_buffer_reference(screen, &ct->buffer, NULL);
+
+ for (i = 0; i < CELL_MAX_TEXTURE_LEVELS; i++) {
+ /* Unreference the tiled image buffer.
+ * It may not actually be deleted until a fence is hit.
+ */
+ if (ct->tiled_buffer[i]) {
+ ct->tiled_mapped[i] = NULL;
+ pipe_buffer_reference(screen, &ct->tiled_buffer[i], NULL);
+ }
+ }
+
+ FREE(ct);
+ }
+ *pt = NULL;
+}
+
+
+
+/**
+ * Convert image from linear layout to tiled layout. 4-byte pixels.
+ */
+static void
+twiddle_image_uint(uint w, uint h, uint tile_size, uint *dst,
+ uint src_stride, const uint *src)
+{
+ const uint tile_size2 = tile_size * tile_size;
+ const uint h_t = (h + tile_size - 1) / tile_size;
+ const uint w_t = (w + tile_size - 1) / tile_size;
+
+ uint it, jt; /* tile counters */
+ uint i, j; /* intra-tile counters */
+
+ src_stride /= 4; /* convert from bytes to pixels */
+
+ /* loop over dest tiles */
+ for (it = 0; it < h_t; it++) {
+ for (jt = 0; jt < w_t; jt++) {
+ /* start of dest tile: */
+ uint *tdst = dst + (it * w_t + jt) * tile_size2;
+
+ /* compute size of this tile (may be smaller than tile_size) */
+ /* XXX note: a compiler bug was found here. That's why the code
+ * looks as it does.
+ */
+ uint tile_width = w - jt * tile_size;
+ tile_width = MIN2(tile_width, tile_size);
+ uint tile_height = h - it * tile_size;
+ tile_height = MIN2(tile_height, tile_size);
+
+ /* loop over texels in the tile */
+ for (i = 0; i < tile_height; i++) {
+ for (j = 0; j < tile_width; j++) {
+ const uint srci = it * tile_size + i;
+ const uint srcj = jt * tile_size + j;
+ ASSERT(srci < h);
+ ASSERT(srcj < w);
+ tdst[i * tile_size + j] = src[srci * src_stride + srcj];
+ }
+ }
+ }
+ }
+}
+
+
+/**
+ * For Cell. Basically, rearrange the pixels/quads from this layout:
+ * +--+--+--+--+
+ * |p0|p1|p2|p3|....
+ * +--+--+--+--+
+ *
+ * to this layout:
+ * +--+--+
+ * |p0|p1|....
+ * +--+--+
+ * |p2|p3|
+ * +--+--+
+ */
+static void
+twiddle_tile(const uint *tileIn, uint *tileOut)
+{
+ int y, x;
+
+ for (y = 0; y < TILE_SIZE; y+=2) {
+ for (x = 0; x < TILE_SIZE; x+=2) {
+ int k = 4 * (y/2 * TILE_SIZE/2 + x/2);
+ tileOut[y * TILE_SIZE + (x + 0)] = tileIn[k];
+ tileOut[y * TILE_SIZE + (x + 1)] = tileIn[k+1];
+ tileOut[(y + 1) * TILE_SIZE + (x + 0)] = tileIn[k+2];
+ tileOut[(y + 1) * TILE_SIZE + (x + 1)] = tileIn[k+3];
+ }
+ }
+}
+
+
+/**
+ * Convert image from tiled layout to linear layout. 4-byte pixels.
+ */
+static void
+untwiddle_image_uint(uint w, uint h, uint tile_size, uint *dst,
+ uint dst_stride, const uint *src)
+{
+ const uint tile_size2 = tile_size * tile_size;
+ const uint h_t = (h + tile_size - 1) / tile_size;
+ const uint w_t = (w + tile_size - 1) / tile_size;
+ uint *tile_buf;
+ uint it, jt; /* tile counters */
+ uint i, j; /* intra-tile counters */
+
+ dst_stride /= 4; /* convert from bytes to pixels */
+
+ tile_buf = align_malloc(tile_size * tile_size * 4, 16);
+
+ /* loop over src tiles */
+ for (it = 0; it < h_t; it++) {
+ for (jt = 0; jt < w_t; jt++) {
+ /* start of src tile: */
+ const uint *tsrc = src + (it * w_t + jt) * tile_size2;
+
+ twiddle_tile(tsrc, tile_buf);
+ tsrc = tile_buf;
+
+ /* compute size of this tile (may be smaller than tile_size) */
+ /* XXX note: a compiler bug was found here. That's why the code
+ * looks as it does.
+ */
+ uint tile_width = w - jt * tile_size;
+ tile_width = MIN2(tile_width, tile_size);
+ uint tile_height = h - it * tile_size;
+ tile_height = MIN2(tile_height, tile_size);
+
+ /* loop over texels in the tile */
+ for (i = 0; i < tile_height; i++) {
+ for (j = 0; j < tile_width; j++) {
+ uint dsti = it * tile_size + i;
+ uint dstj = jt * tile_size + j;
+ ASSERT(dsti < h);
+ ASSERT(dstj < w);
+ dst[dsti * dst_stride + dstj] = tsrc[i * tile_size + j];
+ }
+ }
+ }
+ }
+
+ align_free(tile_buf);
+}
+
+
+/**
+ * Convert linear texture image data to tiled format for SPU usage.
+ */
+static void
+cell_twiddle_texture(struct pipe_screen *screen,
+ struct pipe_surface *surface)
+{
+ struct cell_texture *ct = cell_texture(surface->texture);
+ const uint level = surface->level;
+ const uint texWidth = ct->base.width[level];
+ const uint texHeight = ct->base.height[level];
+ const uint bufWidth = align(texWidth, TILE_SIZE);
+ const uint bufHeight = align(texHeight, TILE_SIZE);
+ const void *map = screen->surface_map(screen, surface, PIPE_BUFFER_USAGE_CPU_READ);
+ const uint *src = (const uint *) map;
+
+ switch (ct->base.format) {
+ case PIPE_FORMAT_A8R8G8B8_UNORM:
+ case PIPE_FORMAT_B8G8R8A8_UNORM:
+ case PIPE_FORMAT_S8Z24_UNORM:
+ {
+ int numFaces = ct->base.target == PIPE_TEXTURE_CUBE ? 6 : 1;
+ int offset = bufWidth * bufHeight * 4 * surface->face;
+ uint *dst;
+
+ if (!ct->tiled_buffer[level]) {
+ /* allocate buffer for tiled data now */
+ struct pipe_winsys *ws = screen->winsys;
+ uint bytes = bufWidth * bufHeight * 4 * numFaces;
+ ct->tiled_buffer[level] =
+ ws->buffer_create(ws, 16, PIPE_BUFFER_USAGE_PIXEL, bytes);
+ /* and map it */
+ ct->tiled_mapped[level] =
+ ws->buffer_map(ws, ct->tiled_buffer[level],
+ PIPE_BUFFER_USAGE_GPU_READ);
+ }
+ dst = (uint *) ((ubyte *) ct->tiled_mapped[level] + offset);
+
+ twiddle_image_uint(texWidth, texHeight, TILE_SIZE, dst,
+ surface->stride, src);
+ }
+ break;
+ default:
+ printf("Cell: twiddle unsupported texture format %s\n",
+ pf_name(ct->base.format));
+ }
+
+ screen->surface_unmap(screen, surface);
+}
+
+
+/**
+ * Convert SPU tiled texture image data to linear format for app usage.
+ */
+static void
+cell_untwiddle_texture(struct pipe_screen *screen,
+ struct pipe_surface *surface)
+{
+ struct cell_texture *ct = cell_texture(surface->texture);
+ const uint level = surface->level;
+ const uint texWidth = ct->base.width[level];
+ const uint texHeight = ct->base.height[level];
+ const void *map = screen->surface_map(screen, surface, PIPE_BUFFER_USAGE_CPU_READ);
+ const uint *src = (const uint *) ((const ubyte *) map + surface->offset);
+
+ switch (ct->base.format) {
+ case PIPE_FORMAT_A8R8G8B8_UNORM:
+ case PIPE_FORMAT_B8G8R8A8_UNORM:
+ case PIPE_FORMAT_S8Z24_UNORM:
+ {
+ int numFaces = ct->base.target == PIPE_TEXTURE_CUBE ? 6 : 1;
+ int offset = surface->stride * texHeight * 4 * surface->face;
+ uint *dst;
+
+ if (!ct->untiled_data[level]) {
+ ct->untiled_data[level] =
+ align_malloc(surface->stride * texHeight * 4 * numFaces, 16);
+ }
+
+ dst = (uint *) ((ubyte *) ct->untiled_data[level] + offset);
+
+ untwiddle_image_uint(texWidth, texHeight, TILE_SIZE, dst,
+ surface->stride, src);
+ }
+ break;
+ default:
+ {
+ ct->untiled_data[level] = NULL;
+ printf("Cell: untwiddle unsupported texture format %s\n",
+ pf_name(ct->base.format));
+ }
+ }
+
+ screen->surface_unmap(screen, surface);
+}
+
+
+static struct pipe_surface *
+cell_get_tex_surface(struct pipe_screen *screen,
+ struct pipe_texture *pt,
+ unsigned face, unsigned level, unsigned zslice,
+ unsigned usage)
+{
+ struct cell_texture *ct = cell_texture(pt);
+ struct pipe_surface *ps;
+
+ ps = CALLOC_STRUCT(pipe_surface);
+ if (ps) {
+ ps->refcount = 1;
+ pipe_texture_reference(&ps->texture, pt);
+ ps->format = pt->format;
+ ps->block = pt->block;
+ ps->width = pt->width[level];
+ ps->height = pt->height[level];
+ ps->nblocksx = pt->nblocksx[level];
+ ps->nblocksy = pt->nblocksy[level];
+ ps->stride = ct->stride[level];
+ ps->offset = ct->level_offset[level];
+ ps->usage = usage;
+
+ /* XXX may need to override usage flags (see sp_texture.c) */
+
+ pipe_texture_reference(&ps->texture, pt);
+ ps->face = face;
+ ps->level = level;
+ ps->zslice = zslice;
+
+ if (pt->target == PIPE_TEXTURE_CUBE || pt->target == PIPE_TEXTURE_3D) {
+ ps->offset += ((pt->target == PIPE_TEXTURE_CUBE) ? face : zslice) *
+ ps->nblocksy *
+ ps->stride;
+ }
+ else {
+ assert(face == 0);
+ assert(zslice == 0);
+ }
+
+ if (ps->usage & PIPE_BUFFER_USAGE_CPU_READ) {
+ /* convert from tiled to linear layout */
+ cell_untwiddle_texture(screen, ps);
+ }
+ }
+ return ps;
+}
+
+
+static void
+cell_tex_surface_release(struct pipe_screen *screen,
+ struct pipe_surface **s)
+{
+ struct cell_texture *ct = cell_texture((*s)->texture);
+ const uint level = (*s)->level;
+ struct pipe_surface *surf = *s;
+
+ if ((surf->usage & PIPE_BUFFER_USAGE_CPU_READ) && (ct->untiled_data[level]))
+ {
+ align_free(ct->untiled_data[level]);
+ ct->untiled_data[level] = NULL;
+ }
+
+ if ((ct->base.tex_usage & PIPE_TEXTURE_USAGE_SAMPLER) &&
+ (surf->usage & PIPE_BUFFER_USAGE_CPU_WRITE)) {
+ /* convert from linear to tiled layout */
+ cell_twiddle_texture(screen, surf);
+ }
+
+ /* XXX if done rendering to teximage, re-tile */
+
+ if (--surf->refcount == 0) {
+ pipe_texture_reference(&surf->texture, NULL);
+ FREE(surf);
+ }
+ *s = NULL;
+}
+
+
+static void *
+cell_surface_map(struct pipe_screen *screen,
+ struct pipe_surface *surface,
+ unsigned flags)
+{
+ ubyte *map;
+ struct cell_texture *ct = cell_texture(surface->texture);
+ const uint level = surface->level;
+
+ assert(ct);
+
+#if 0
+ if (flags & ~surface->usage) {
+ assert(0);
+ return NULL;
+ }
+#endif
+
+ map = pipe_buffer_map( screen, ct->buffer, flags );
+ if (map == NULL) {
+ return NULL;
+ }
+ else {
+ if ((surface->usage & PIPE_BUFFER_USAGE_CPU_READ) &&
+ (ct->untiled_data[level])) {
+ return (void *) ((ubyte *) ct->untiled_data[level] + surface->offset);
+ }
+ else {
+ return (void *) (map + surface->offset);
+ }
+ }
+}
+
+
+static void
+cell_surface_unmap(struct pipe_screen *screen,
+ struct pipe_surface *surface)
+{
+ struct cell_texture *ct = cell_texture(surface->texture);
+
+ assert(ct);
+
+ pipe_buffer_unmap( screen, ct->buffer );
+}
+
+
+
+void
+cell_init_screen_texture_funcs(struct pipe_screen *screen)
+{
+ screen->texture_create = cell_texture_create;
+ screen->texture_release = cell_texture_release;
+
+ screen->get_tex_surface = cell_get_tex_surface;
+ screen->tex_surface_release = cell_tex_surface_release;
+
+ screen->surface_map = cell_surface_map;
+ screen->surface_unmap = cell_surface_unmap;
+}
diff --git a/src/gallium/drivers/cell/ppu/cell_texture.h b/src/gallium/drivers/cell/ppu/cell_texture.h
new file mode 100644
index 00000000000..7018b0c9bf7
--- /dev/null
+++ b/src/gallium/drivers/cell/ppu/cell_texture.h
@@ -0,0 +1,72 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef CELL_TEXTURE_H
+#define CELL_TEXTURE_H
+
+
+struct cell_context;
+struct pipe_texture;
+
+
+/**
+ * Subclass of pipe_texture
+ */
+struct cell_texture
+{
+ struct pipe_texture base;
+
+ unsigned long level_offset[CELL_MAX_TEXTURE_LEVELS];
+ unsigned long stride[CELL_MAX_TEXTURE_LEVELS];
+
+ /* The data is held here:
+ */
+ struct pipe_buffer *buffer;
+ unsigned long buffer_size;
+
+ /** Texture data in tiled layout is held here */
+ struct pipe_buffer *tiled_buffer[CELL_MAX_TEXTURE_LEVELS];
+ /** Mapped, tiled texture data */
+ void *tiled_mapped[CELL_MAX_TEXTURE_LEVELS];
+ void *untiled_data[CELL_MAX_TEXTURE_LEVELS];
+};
+
+
+/** cast wrapper */
+static INLINE struct cell_texture *
+cell_texture(struct pipe_texture *pt)
+{
+ return (struct cell_texture *) pt;
+}
+
+
+
+extern void
+cell_init_screen_texture_funcs(struct pipe_screen *screen);
+
+
+#endif /* CELL_TEXTURE_H */
diff --git a/src/gallium/drivers/cell/ppu/cell_vbuf.c b/src/gallium/drivers/cell/ppu/cell_vbuf.c
new file mode 100644
index 00000000000..ab54e796895
--- /dev/null
+++ b/src/gallium/drivers/cell/ppu/cell_vbuf.c
@@ -0,0 +1,309 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * Vertex buffer code. The draw module transforms vertices to window
+ * coords, etc. and emits the vertices into buffer supplied by this module.
+ * When a vertex buffer is full, or we flush, we'll send the vertex data
+ * to the SPUs.
+ *
+ * Authors
+ * Brian Paul
+ */
+
+
+#include "cell_batch.h"
+#include "cell_context.h"
+#include "cell_fence.h"
+#include "cell_flush.h"
+#include "cell_spu.h"
+#include "cell_vbuf.h"
+#include "draw/draw_vbuf.h"
+#include "util/u_memory.h"
+
+
+/** Allow vertex data to be inlined after RENDER command */
+#define ALLOW_INLINE_VERTS 1
+
+
+/**
+ * Subclass of vbuf_render because we need a cell_context pointer in
+ * a few places.
+ */
+struct cell_vbuf_render
+{
+ struct vbuf_render base;
+ struct cell_context *cell;
+ uint prim; /**< PIPE_PRIM_x */
+ uint vertex_size; /**< in bytes */
+ void *vertex_buffer; /**< just for debug, really */
+ uint vertex_buf; /**< in [0, CELL_NUM_BUFFERS-1] */
+};
+
+
+/** cast wrapper */
+static struct cell_vbuf_render *
+cell_vbuf_render(struct vbuf_render *vbr)
+{
+ return (struct cell_vbuf_render *) vbr;
+}
+
+
+
+static const struct vertex_info *
+cell_vbuf_get_vertex_info(struct vbuf_render *vbr)
+{
+ struct cell_vbuf_render *cvbr = cell_vbuf_render(vbr);
+ return &cvbr->cell->vertex_info;
+}
+
+
+static void *
+cell_vbuf_allocate_vertices(struct vbuf_render *vbr,
+ ushort vertex_size, ushort nr_vertices)
+{
+ struct cell_vbuf_render *cvbr = cell_vbuf_render(vbr);
+ /*printf("Alloc verts %u * %u\n", vertex_size, nr_vertices);*/
+
+ assert(cvbr->vertex_buf == ~0);
+ cvbr->vertex_buf = cell_get_empty_buffer(cvbr->cell);
+ cvbr->vertex_buffer = cvbr->cell->buffer[cvbr->vertex_buf];
+ cvbr->vertex_size = vertex_size;
+ return cvbr->vertex_buffer;
+}
+
+
+static void
+cell_vbuf_release_vertices(struct vbuf_render *vbr, void *vertices,
+ unsigned vertex_size, unsigned vertices_used)
+{
+ struct cell_vbuf_render *cvbr = cell_vbuf_render(vbr);
+ struct cell_context *cell = cvbr->cell;
+
+ /*
+ printf("%s vertex_buf = %u count = %u\n",
+ __FUNCTION__, cvbr->vertex_buf, vertices_used);
+ */
+
+ /* Make sure texture buffers aren't released until we're done rendering
+ * with them.
+ */
+ cell_add_fenced_textures(cell);
+
+ /* Tell SPUs they can release the vert buf */
+ if (cvbr->vertex_buf != ~0U) {
+ STATIC_ASSERT(sizeof(struct cell_command_release_verts) % 16 == 0);
+ struct cell_command_release_verts *release
+ = (struct cell_command_release_verts *)
+ cell_batch_alloc16(cell, sizeof(struct cell_command_release_verts));
+ release->opcode[0] = CELL_CMD_RELEASE_VERTS;
+ release->vertex_buf = cvbr->vertex_buf;
+ }
+
+ cvbr->vertex_buf = ~0;
+ cell_flush_int(cell, 0x0);
+
+ assert(vertices == cvbr->vertex_buffer);
+ cvbr->vertex_buffer = NULL;
+}
+
+
+
+static boolean
+cell_vbuf_set_primitive(struct vbuf_render *vbr, unsigned prim)
+{
+ struct cell_vbuf_render *cvbr = cell_vbuf_render(vbr);
+ cvbr->prim = prim;
+ /*printf("cell_set_prim %u\n", prim);*/
+ return TRUE;
+}
+
+
+static void
+cell_vbuf_draw(struct vbuf_render *vbr,
+ const ushort *indices,
+ uint nr_indices)
+{
+ struct cell_vbuf_render *cvbr = cell_vbuf_render(vbr);
+ struct cell_context *cell = cvbr->cell;
+ float xmin, ymin, xmax, ymax;
+ uint i;
+ uint nr_vertices = 0, min_index = ~0;
+ const void *vertices = cvbr->vertex_buffer;
+ const uint vertex_size = cvbr->vertex_size;
+
+ for (i = 0; i < nr_indices; i++) {
+ if (indices[i] > nr_vertices)
+ nr_vertices = indices[i];
+ if (indices[i] < min_index)
+ min_index = indices[i];
+ }
+ nr_vertices++;
+
+#if 0
+ /*if (min_index > 0)*/
+ printf("%s min_index = %u\n", __FUNCTION__, min_index);
+#endif
+
+#if 0
+ printf("cell_vbuf_draw() nr_indices = %u nr_verts = %u\n",
+ nr_indices, nr_vertices);
+ printf(" ");
+ for (i = 0; i < nr_indices; i += 3) {
+ printf("%u %u %u, ", indices[i+0], indices[i+1], indices[i+2]);
+ }
+ printf("\n");
+#elif 0
+ printf("cell_vbuf_draw() nr_indices = %u nr_verts = %u indexes = [%u %u %u ...]\n",
+ nr_indices, nr_vertices,
+ indices[0], indices[1], indices[2]);
+ printf("ind space = %u, vert space = %u, space = %u\n",
+ nr_indices * 2,
+ nr_vertices * 4 * cell->vertex_info.size,
+ cell_batch_free_space(cell));
+#endif
+
+ /* compute x/y bounding box */
+ xmin = ymin = 1e50;
+ xmax = ymax = -1e50;
+ for (i = min_index; i < nr_vertices; i++) {
+ const float *v = (float *) ((ubyte *) vertices + i * vertex_size);
+ if (v[0] < xmin)
+ xmin = v[0];
+ if (v[0] > xmax)
+ xmax = v[0];
+ if (v[1] < ymin)
+ ymin = v[1];
+ if (v[1] > ymax)
+ ymax = v[1];
+ }
+#if 0
+ printf("PPU Bounds %g, %g .. %g, %g\n", xmin, ymin, xmax, ymax);
+ fflush(stdout);
+#endif
+
+ if (cvbr->prim != PIPE_PRIM_TRIANGLES)
+ return; /* only render tris for now */
+
+ /* build/insert batch RENDER command */
+ {
+ const uint index_bytes = ROUNDUP16(nr_indices * 2);
+ const uint vertex_bytes = ROUNDUP16(nr_vertices * 4 * cell->vertex_info.size);
+ STATIC_ASSERT(sizeof(struct cell_command_render) % 16 == 0);
+ const uint batch_size = sizeof(struct cell_command_render) + index_bytes;
+
+ struct cell_command_render *render
+ = (struct cell_command_render *)
+ cell_batch_alloc16(cell, batch_size);
+
+ render->opcode[0] = CELL_CMD_RENDER;
+ render->prim_type = cvbr->prim;
+
+ render->num_indexes = nr_indices;
+ render->min_index = min_index;
+
+ /* append indices after render command */
+ memcpy(render + 1, indices, nr_indices * 2);
+
+ /* if there's room, append vertices after the indices, else leave
+ * vertices in the original/separate buffer.
+ */
+ render->vertex_size = 4 * cell->vertex_info.size;
+ render->num_verts = nr_vertices;
+ if (ALLOW_INLINE_VERTS &&
+ min_index == 0 &&
+ vertex_bytes + 16 <= cell_batch_free_space(cell)) {
+ /* vertex data inlined, after indices, at 16-byte boundary */
+ void *dst = cell_batch_alloc16(cell, vertex_bytes);
+ memcpy(dst, vertices, vertex_bytes);
+ render->inline_verts = TRUE;
+ render->vertex_buf = ~0;
+ }
+ else {
+ /* vertex data in separate buffer */
+ render->inline_verts = FALSE;
+ ASSERT(cvbr->vertex_buf >= 0);
+ render->vertex_buf = cvbr->vertex_buf;
+ }
+
+ render->xmin = xmin;
+ render->ymin = ymin;
+ render->xmax = xmax;
+ render->ymax = ymax;
+ }
+
+#if 0
+ /* helpful for debug */
+ cell_flush_int(cell, CELL_FLUSH_WAIT);
+#endif
+}
+
+
+static void
+cell_vbuf_destroy(struct vbuf_render *vbr)
+{
+ struct cell_vbuf_render *cvbr = cell_vbuf_render(vbr);
+ cvbr->cell->vbuf_render = NULL;
+ FREE(cvbr);
+}
+
+
+/**
+ * Initialize the post-transform vertex buffer information for the given
+ * context.
+ */
+void
+cell_init_vbuf(struct cell_context *cell)
+{
+ assert(cell->draw);
+
+ cell->vbuf_render = CALLOC_STRUCT(cell_vbuf_render);
+
+ /* The max number of indexes is what can fix into a batch buffer,
+ * minus the render and release-verts commands.
+ */
+ cell->vbuf_render->base.max_indices
+ = (CELL_BUFFER_SIZE
+ - sizeof(struct cell_command_render)
+ - sizeof(struct cell_command_release_verts))
+ / sizeof(ushort);
+ cell->vbuf_render->base.max_vertex_buffer_bytes = CELL_BUFFER_SIZE;
+
+ cell->vbuf_render->base.get_vertex_info = cell_vbuf_get_vertex_info;
+ cell->vbuf_render->base.allocate_vertices = cell_vbuf_allocate_vertices;
+ cell->vbuf_render->base.set_primitive = cell_vbuf_set_primitive;
+ cell->vbuf_render->base.draw = cell_vbuf_draw;
+ cell->vbuf_render->base.release_vertices = cell_vbuf_release_vertices;
+ cell->vbuf_render->base.destroy = cell_vbuf_destroy;
+
+ cell->vbuf_render->cell = cell;
+#if 1
+ cell->vbuf_render->vertex_buf = ~0;
+#endif
+
+ cell->vbuf = draw_vbuf_stage(cell->draw, &cell->vbuf_render->base);
+}
diff --git a/src/gallium/drivers/cell/ppu/cell_vbuf.h b/src/gallium/drivers/cell/ppu/cell_vbuf.h
new file mode 100644
index 00000000000..d265cbf7701
--- /dev/null
+++ b/src/gallium/drivers/cell/ppu/cell_vbuf.h
@@ -0,0 +1,38 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef CELL_VBUF_H
+#define CELL_VBUF_H
+
+
+struct cell_context;
+
+extern void
+cell_init_vbuf(struct cell_context *cell);
+
+
+#endif /* CELL_VBUF_H */
diff --git a/src/gallium/drivers/cell/ppu/cell_vertex_fetch.c b/src/gallium/drivers/cell/ppu/cell_vertex_fetch.c
new file mode 100644
index 00000000000..9cba537d9eb
--- /dev/null
+++ b/src/gallium/drivers/cell/ppu/cell_vertex_fetch.c
@@ -0,0 +1,346 @@
+/*
+ * (C) Copyright IBM Corporation 2008
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * AUTHORS, COPYRIGHT HOLDERS, AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#include <inttypes.h>
+#include "pipe/p_defines.h"
+#include "pipe/p_context.h"
+#include "pipe/p_format.h"
+
+#include "../auxiliary/draw/draw_context.h"
+#include "../auxiliary/draw/draw_private.h"
+
+#include "cell_context.h"
+#include "rtasm/rtasm_ppc_spe.h"
+
+
+/**
+ * Emit a 4x4 matrix transpose operation
+ *
+ * \param p Function that the transpose operation is to be appended to
+ * \param row0 Register containing row 0 of the source matrix
+ * \param row1 Register containing row 1 of the source matrix
+ * \param row2 Register containing row 2 of the source matrix
+ * \param row3 Register containing row 3 of the source matrix
+ * \param dest_ptr Register containing the address of the destination matrix
+ * \param shuf_ptr Register containing the address of the shuffled data
+ * \param count Number of colums to actually be written to the destination
+ *
+ * \note
+ * This function assumes that the registers named by \c row0, \c row1,
+ * \c row2, and \c row3 are scratch and can be modified by the generated code.
+ * Furthermore, these registers will be released, via calls to
+ * \c release_register, by this function.
+ *
+ * \note
+ * This function requires that four temporary are available on entry.
+ */
+static void
+emit_matrix_transpose(struct spe_function *p,
+ unsigned row0, unsigned row1, unsigned row2,
+ unsigned row3, unsigned dest_ptr,
+ unsigned shuf_ptr, unsigned count)
+{
+ int shuf_hi = spe_allocate_available_register(p);
+ int shuf_lo = spe_allocate_available_register(p);
+ int t1 = spe_allocate_available_register(p);
+ int t2 = spe_allocate_available_register(p);
+ int t3;
+ int t4;
+ int col0;
+ int col1;
+ int col2;
+ int col3;
+
+
+ spe_lqd(p, shuf_hi, shuf_ptr, 3*16);
+ spe_lqd(p, shuf_lo, shuf_ptr, 4*16);
+ spe_shufb(p, t1, row0, row2, shuf_hi);
+ spe_shufb(p, t2, row0, row2, shuf_lo);
+
+
+ /* row0 and row2 are now no longer needed. Re-use those registers as
+ * temporaries.
+ */
+ t3 = row0;
+ t4 = row2;
+
+ spe_shufb(p, t3, row1, row3, shuf_hi);
+ spe_shufb(p, t4, row1, row3, shuf_lo);
+
+
+ /* row1 and row3 are now no longer needed. Re-use those registers as
+ * temporaries.
+ */
+ col0 = row1;
+ col1 = row3;
+
+ spe_shufb(p, col0, t1, t3, shuf_hi);
+ if (count > 1) {
+ spe_shufb(p, col1, t1, t3, shuf_lo);
+ }
+
+ /* t1 and t3 are now no longer needed. Re-use those registers as
+ * temporaries.
+ */
+ col2 = t1;
+ col3 = t3;
+
+ if (count > 2) {
+ spe_shufb(p, col2, t2, t4, shuf_hi);
+ }
+
+ if (count > 3) {
+ spe_shufb(p, col3, t2, t4, shuf_lo);
+ }
+
+
+ /* Store the results. Remember that the stqd instruction is encoded using
+ * the qword offset (stand-alone assemblers to the byte-offset to
+ * qword-offset conversion for you), so the byte-offset needs be divided by
+ * 16.
+ */
+ switch (count) {
+ case 4:
+ spe_stqd(p, col3, dest_ptr, 3 * 16);
+ case 3:
+ spe_stqd(p, col2, dest_ptr, 2 * 16);
+ case 2:
+ spe_stqd(p, col1, dest_ptr, 1 * 16);
+ case 1:
+ spe_stqd(p, col0, dest_ptr, 0 * 16);
+ }
+
+
+ /* Release all of the temporary registers used.
+ */
+ spe_release_register(p, col0);
+ spe_release_register(p, col1);
+ spe_release_register(p, col2);
+ spe_release_register(p, col3);
+ spe_release_register(p, shuf_hi);
+ spe_release_register(p, shuf_lo);
+ spe_release_register(p, t2);
+ spe_release_register(p, t4);
+}
+
+
+#if 0
+/* This appears to not be used currently */
+static void
+emit_fetch(struct spe_function *p,
+ unsigned in_ptr, unsigned *offset,
+ unsigned out_ptr, unsigned shuf_ptr,
+ enum pipe_format format)
+{
+ const unsigned count = (pf_size_x(format) != 0) + (pf_size_y(format) != 0)
+ + (pf_size_z(format) != 0) + (pf_size_w(format) != 0);
+ const unsigned type = pf_type(format);
+ const unsigned bytes = pf_size_x(format);
+
+ int v0 = spe_allocate_available_register(p);
+ int v1 = spe_allocate_available_register(p);
+ int v2 = spe_allocate_available_register(p);
+ int v3 = spe_allocate_available_register(p);
+ int tmp = spe_allocate_available_register(p);
+ int float_zero = -1;
+ int float_one = -1;
+ float scale_signed = 0.0;
+ float scale_unsigned = 0.0;
+
+ spe_lqd(p, v0, in_ptr, (0 + offset[0]) * 16);
+ spe_lqd(p, v1, in_ptr, (1 + offset[0]) * 16);
+ spe_lqd(p, v2, in_ptr, (2 + offset[0]) * 16);
+ spe_lqd(p, v3, in_ptr, (3 + offset[0]) * 16);
+ offset[0] += 4;
+
+ switch (bytes) {
+ case 1:
+ scale_signed = 1.0f / 127.0f;
+ scale_unsigned = 1.0f / 255.0f;
+ spe_lqd(p, tmp, shuf_ptr, 1 * 16);
+ spe_shufb(p, v0, v0, v0, tmp);
+ spe_shufb(p, v1, v1, v1, tmp);
+ spe_shufb(p, v2, v2, v2, tmp);
+ spe_shufb(p, v3, v3, v3, tmp);
+ break;
+ case 2:
+ scale_signed = 1.0f / 32767.0f;
+ scale_unsigned = 1.0f / 65535.0f;
+ spe_lqd(p, tmp, shuf_ptr, 2 * 16);
+ spe_shufb(p, v0, v0, v0, tmp);
+ spe_shufb(p, v1, v1, v1, tmp);
+ spe_shufb(p, v2, v2, v2, tmp);
+ spe_shufb(p, v3, v3, v3, tmp);
+ break;
+ case 4:
+ scale_signed = 1.0f / 2147483647.0f;
+ scale_unsigned = 1.0f / 4294967295.0f;
+ break;
+ default:
+ assert(0);
+ break;
+ }
+
+ switch (type) {
+ case PIPE_FORMAT_TYPE_FLOAT:
+ break;
+ case PIPE_FORMAT_TYPE_UNORM:
+ spe_ilhu(p, tmp, ((unsigned) scale_unsigned) >> 16);
+ spe_iohl(p, tmp, ((unsigned) scale_unsigned) & 0x0ffff);
+ spe_cuflt(p, v0, v0, 0);
+ spe_fm(p, v0, v0, tmp);
+ break;
+ case PIPE_FORMAT_TYPE_SNORM:
+ spe_ilhu(p, tmp, ((unsigned) scale_signed) >> 16);
+ spe_iohl(p, tmp, ((unsigned) scale_signed) & 0x0ffff);
+ spe_csflt(p, v0, v0, 0);
+ spe_fm(p, v0, v0, tmp);
+ break;
+ case PIPE_FORMAT_TYPE_USCALED:
+ spe_cuflt(p, v0, v0, 0);
+ break;
+ case PIPE_FORMAT_TYPE_SSCALED:
+ spe_csflt(p, v0, v0, 0);
+ break;
+ }
+
+
+ if (count < 4) {
+ float_one = spe_allocate_available_register(p);
+ spe_il(p, float_one, 1);
+ spe_cuflt(p, float_one, float_one, 0);
+
+ if (count < 3) {
+ float_zero = spe_allocate_available_register(p);
+ spe_il(p, float_zero, 0);
+ }
+ }
+
+ spe_release_register(p, tmp);
+
+ emit_matrix_transpose(p, v0, v1, v2, v3, out_ptr, shuf_ptr, count);
+
+ switch (count) {
+ case 1:
+ spe_stqd(p, float_zero, out_ptr, 1 * 16);
+ case 2:
+ spe_stqd(p, float_zero, out_ptr, 2 * 16);
+ case 3:
+ spe_stqd(p, float_one, out_ptr, 3 * 16);
+ }
+
+ if (float_zero != -1) {
+ spe_release_register(p, float_zero);
+ }
+
+ if (float_one != -1) {
+ spe_release_register(p, float_one);
+ }
+}
+#endif
+
+
+void cell_update_vertex_fetch(struct draw_context *draw)
+{
+#if 0
+ struct cell_context *const cell =
+ (struct cell_context *) draw->driver_private;
+ struct spe_function *p = &cell->attrib_fetch;
+ unsigned function_index[PIPE_MAX_ATTRIBS];
+ unsigned unique_attr_formats;
+ int out_ptr;
+ int in_ptr;
+ int shuf_ptr;
+ unsigned i;
+ unsigned j;
+
+
+ /* Determine how many unique input attribute formats there are. At the
+ * same time, store the index of the lowest numbered attribute that has
+ * the same format as any non-unique format.
+ */
+ unique_attr_formats = 1;
+ function_index[0] = 0;
+ for (i = 1; i < draw->vertex_fetch.nr_attrs; i++) {
+ const enum pipe_format curr_fmt = draw->vertex_element[i].src_format;
+
+ for (j = 0; j < i; j++) {
+ if (curr_fmt == draw->vertex_element[j].src_format) {
+ break;
+ }
+ }
+
+ if (j == i) {
+ unique_attr_formats++;
+ }
+
+ function_index[i] = j;
+ }
+
+
+ /* Each fetch function can be a maximum of 34 instructions (note: this is
+ * actually a slight over-estimate).
+ */
+ spe_init_func(p, 34 * SPE_INST_SIZE * unique_attr_formats);
+
+
+ /* Allocate registers for the function's input parameters.
+ */
+ out_ptr = spe_allocate_register(p, 3);
+ in_ptr = spe_allocate_register(p, 4);
+ shuf_ptr = spe_allocate_register(p, 5);
+
+
+ /* Generate code for the individual attribute fetch functions.
+ */
+ for (i = 0; i < draw->vertex_fetch.nr_attrs; i++) {
+ unsigned offset;
+
+ if (function_index[i] == i) {
+ cell->attrib_fetch_offsets[i] = (unsigned) ((void *) p->csr
+ - (void *) p->store);
+
+ offset = 0;
+ emit_fetch(p, in_ptr, &offset, out_ptr, shuf_ptr,
+ draw->vertex_element[i].src_format);
+ spe_bi(p, 0, 0, 0);
+
+ /* Round up to the next 16-byte boundary.
+ */
+ if ((((unsigned) p->store) & 0x0f) != 0) {
+ const unsigned align = ((unsigned) p->store) & 0x0f;
+ p->store = (uint32_t *) (((void *) p->store) + align);
+ }
+ } else {
+ /* Use the same function entry-point as a previously seen attribute
+ * with the same format.
+ */
+ cell->attrib_fetch_offsets[i] =
+ cell->attrib_fetch_offsets[function_index[i]];
+ }
+ }
+#else
+ assert(0);
+#endif
+}
diff --git a/src/gallium/drivers/cell/ppu/cell_vertex_shader.c b/src/gallium/drivers/cell/ppu/cell_vertex_shader.c
new file mode 100644
index 00000000000..403cf6d50fc
--- /dev/null
+++ b/src/gallium/drivers/cell/ppu/cell_vertex_shader.c
@@ -0,0 +1,146 @@
+/*
+ * (C) Copyright IBM Corporation 2008
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * AUTHORS, COPYRIGHT HOLDERS, AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file cell_vertex_shader.c
+ * Vertex shader interface routines for Cell.
+ *
+ * \author Ian Romanick <idr@us.ibm.com>
+ */
+
+#include "pipe/p_defines.h"
+#include "pipe/p_context.h"
+#include "pipe/internal/p_winsys_screen.h"
+#include "util/u_math.h"
+
+#include "cell_context.h"
+#include "cell_draw_arrays.h"
+#include "cell_flush.h"
+#include "cell_spu.h"
+#include "cell_batch.h"
+
+#include "cell/common.h"
+#include "draw/draw_context.h"
+#include "draw/draw_private.h"
+
+/**
+ * Run the vertex shader on all vertices in the vertex queue.
+ * Called by the draw module when the vertx cache needs to be flushed.
+ */
+void
+cell_vertex_shader_queue_flush(struct draw_context *draw)
+{
+#if 0
+ struct cell_context *const cell =
+ (struct cell_context *) draw->driver_private;
+ struct cell_command_vs *const vs = &cell_global.command[0].vs;
+ uint64_t *batch;
+ struct cell_array_info *array_info;
+ unsigned i, j;
+ struct cell_attribute_fetch_code *cf;
+
+ assert(draw->vs.queue_nr != 0);
+
+ /* XXX: do this on statechange:
+ */
+ draw_update_vertex_fetch(draw);
+ cell_update_vertex_fetch(draw);
+
+
+ batch = cell_batch_alloc(cell, sizeof(batch[0]) + sizeof(*cf));
+ batch[0] = CELL_CMD_STATE_ATTRIB_FETCH;
+ cf = (struct cell_attribute_fetch_code *) (&batch[1]);
+ cf->base = (uint64_t) cell->attrib_fetch.store;
+ cf->size = ROUNDUP16((unsigned)((void *) cell->attrib_fetch.csr
+ - (void *) cell->attrib_fetch.store));
+
+
+ for (i = 0; i < draw->vertex_fetch.nr_attrs; i++) {
+ const enum pipe_format format = draw->vertex_element[i].src_format;
+ const unsigned count = ((pf_size_x(format) != 0)
+ + (pf_size_y(format) != 0)
+ + (pf_size_z(format) != 0)
+ + (pf_size_w(format) != 0));
+ const unsigned size = pf_size_x(format) * count;
+
+ batch = cell_batch_alloc(cell, sizeof(batch[0]) + sizeof(*array_info));
+
+ batch[0] = CELL_CMD_STATE_VS_ARRAY_INFO;
+
+ array_info = (struct cell_array_info *) &batch[1];
+ assert(draw->vertex_fetch.src_ptr[i] != NULL);
+ array_info->base = (uintptr_t) draw->vertex_fetch.src_ptr[i];
+ array_info->attr = i;
+ array_info->pitch = draw->vertex_fetch.pitch[i];
+ array_info->size = size;
+ array_info->function_offset = cell->attrib_fetch_offsets[i];
+ }
+
+ batch = cell_batch_alloc(cell, sizeof(batch[0])
+ + sizeof(struct pipe_viewport_state));
+ batch[0] = CELL_CMD_STATE_VIEWPORT;
+ (void) memcpy(&batch[1], &draw->viewport,
+ sizeof(struct pipe_viewport_state));
+
+ {
+ uint64_t uniforms = (uintptr_t) draw->user.constants;
+
+ batch = cell_batch_alloc(cell, 2 *sizeof(batch[0]));
+ batch[0] = CELL_CMD_STATE_UNIFORMS;
+ batch[1] = uniforms;
+ }
+
+ cell_batch_flush(cell);
+
+ vs->opcode = CELL_CMD_VS_EXECUTE;
+ vs->nr_attrs = draw->vertex_fetch.nr_attrs;
+
+ (void) memcpy(vs->plane, draw->plane, sizeof(draw->plane));
+ vs->nr_planes = draw->nr_planes;
+
+ for (i = 0; i < draw->vs.queue_nr; i += SPU_VERTS_PER_BATCH) {
+ const unsigned n = MIN2(SPU_VERTS_PER_BATCH, draw->vs.queue_nr - i);
+
+ for (j = 0; j < n; j++) {
+ vs->elts[j] = draw->vs.queue[i + j].elt;
+ vs->vOut[j] = (uintptr_t) draw->vs.queue[i + j].vertex;
+ }
+
+ for (/* empty */; j < SPU_VERTS_PER_BATCH; j++) {
+ vs->elts[j] = vs->elts[0];
+ vs->vOut[j] = (uintptr_t) draw->vs.queue[i + j].vertex;
+ }
+
+ vs->num_elts = n;
+ send_mbox_message(cell_global.spe_contexts[0], CELL_CMD_VS_EXECUTE);
+
+ cell_flush_int(cell, CELL_FLUSH_WAIT);
+ }
+
+ draw->vs.post_nr = draw->vs.queue_nr;
+ draw->vs.queue_nr = 0;
+#else
+ assert(0);
+#endif
+}
diff --git a/src/gallium/drivers/cell/ppu/cell_winsys.h b/src/gallium/drivers/cell/ppu/cell_winsys.h
new file mode 100644
index 00000000000..ae2af5696b5
--- /dev/null
+++ b/src/gallium/drivers/cell/ppu/cell_winsys.h
@@ -0,0 +1,50 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#ifndef CELL_WINSYS_H
+#define CELL_WINSYS_H
+
+#include "pipe/p_compiler.h"
+
+
+/**
+ * Very simple winsys at this time.
+ * Will probably eventually add SPU control info.
+ */
+struct cell_winsys
+{
+ uint preferredFormat;
+};
+
+
+extern struct cell_winsys *
+cell_get_winsys(uint format);
+
+
+
+#endif
diff --git a/src/gallium/drivers/cell/spu/.gitignore b/src/gallium/drivers/cell/spu/.gitignore
new file mode 100644
index 00000000000..2be9a2d3242
--- /dev/null
+++ b/src/gallium/drivers/cell/spu/.gitignore
@@ -0,0 +1 @@
+g3d_spu
diff --git a/src/gallium/drivers/cell/spu/Makefile b/src/gallium/drivers/cell/spu/Makefile
new file mode 100644
index 00000000000..116453b79c5
--- /dev/null
+++ b/src/gallium/drivers/cell/spu/Makefile
@@ -0,0 +1,82 @@
+# Gallium3D Cell driver: SPU code
+
+# This makefile builds the g3d_spu.a file that's linked into the
+# PPU code/library.
+
+
+TOP = ../../../../..
+include $(TOP)/configs/current
+
+
+PROG = g3d
+
+PROG_SPU = $(PROG)_spu
+PROG_SPU_A = $(PROG)_spu.a
+PROG_SPU_EMBED_O = $(PROG)_spu-embed.o
+
+
+SOURCES = \
+ spu_command.c \
+ spu_dcache.c \
+ spu_funcs.c \
+ spu_main.c \
+ spu_per_fragment_op.c \
+ spu_render.c \
+ spu_texture.c \
+ spu_tile.c \
+ spu_tri.c
+
+OLD_SOURCES = \
+ spu_exec.c \
+ spu_util.c \
+ spu_vertex_fetch.c \
+ spu_vertex_shader.c
+
+
+SPU_OBJECTS = $(SOURCES:.c=.o) \
+
+SPU_ASM_OUT = $(SOURCES:.c=.s) \
+
+INCLUDE_DIRS = \
+ -I$(TOP)/src/mesa \
+ -I$(TOP)/src/gallium/include \
+ -I$(TOP)/src/gallium/auxiliary \
+ -I$(TOP)/src/gallium/drivers
+
+
+.c.o:
+ $(SPU_CC) $(SPU_CFLAGS) -c $<
+
+.c.s:
+ $(SPU_CC) $(SPU_CFLAGS) -O3 -S $<
+
+
+# The .a file will be linked into the main/PPU executable
+default: $(PROG_SPU_A)
+
+$(PROG_SPU_A): $(PROG_SPU_EMBED_O)
+ $(SPU_AR) $(SPU_AR_FLAGS) $(PROG_SPU_A) $(PROG_SPU_EMBED_O)
+
+$(PROG_SPU_EMBED_O): $(PROG_SPU)
+ $(SPU_EMBED) $(SPU_EMBED_FLAGS) $(PROG_SPU) $(PROG_SPU) $(PROG_SPU_EMBED_O)
+
+$(PROG_SPU): $(SPU_OBJECTS)
+ $(SPU_CC) -o $(PROG_SPU) $(SPU_OBJECTS) $(SPU_LFLAGS)
+
+
+
+asmfiles: $(SPU_ASM_OUT)
+
+
+clean:
+ rm -f *~ *.o *.a *.d *.s $(PROG_SPU)
+
+
+
+depend: $(SOURCES)
+ rm -f depend
+ touch depend
+ $(MKDEP) $(MKDEP_OPTIONS) $(INCLUDE_DIRS) $(SOURCES) 2> /dev/null
+
+include depend
+
diff --git a/src/gallium/drivers/cell/spu/spu_colorpack.h b/src/gallium/drivers/cell/spu/spu_colorpack.h
new file mode 100644
index 00000000000..d7ce0055248
--- /dev/null
+++ b/src/gallium/drivers/cell/spu/spu_colorpack.h
@@ -0,0 +1,145 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+
+#ifndef SPU_COLORPACK_H
+#define SPU_COLORPACK_H
+
+
+#include <transpose_matrix4x4.h>
+#include <spu_intrinsics.h>
+
+
+static INLINE unsigned int
+spu_pack_R8G8B8A8(vector float rgba)
+{
+ vector unsigned int out = spu_convtu(rgba, 32);
+
+ out = spu_shuffle(out, out, ((vector unsigned char) {
+ 0, 4, 8, 12, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0 }) );
+
+ return spu_extract(out, 0);
+}
+
+
+static INLINE unsigned int
+spu_pack_A8R8G8B8(vector float rgba)
+{
+ vector unsigned int out = spu_convtu(rgba, 32);
+ out = spu_shuffle(out, out, ((vector unsigned char) {
+ 12, 0, 4, 8, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0}) );
+ return spu_extract(out, 0);
+}
+
+
+static INLINE unsigned int
+spu_pack_B8G8R8A8(vector float rgba)
+{
+ vector unsigned int out = spu_convtu(rgba, 32);
+ out = spu_shuffle(out, out, ((vector unsigned char) {
+ 8, 4, 0, 12, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0}) );
+ return spu_extract(out, 0);
+}
+
+
+static INLINE unsigned int
+spu_pack_color_shuffle(vector float rgba, vector unsigned char shuffle)
+{
+ vector unsigned int out = spu_convtu(rgba, 32);
+ out = spu_shuffle(out, out, shuffle);
+ return spu_extract(out, 0);
+}
+
+
+static INLINE vector float
+spu_unpack_B8G8R8A8(uint color)
+{
+ vector unsigned int color_u4 = spu_splats(color);
+ color_u4 = spu_shuffle(color_u4, color_u4,
+ ((vector unsigned char) {
+ 2, 2, 2, 2,
+ 1, 1, 1, 1,
+ 0, 0, 0, 0,
+ 3, 3, 3, 3}) );
+ return spu_convtf(color_u4, 32);
+}
+
+
+static INLINE vector float
+spu_unpack_A8R8G8B8(uint color)
+{
+ vector unsigned int color_u4 = spu_splats(color);
+ color_u4 = spu_shuffle(color_u4, color_u4,
+ ((vector unsigned char) {
+ 1, 1, 1, 1,
+ 2, 2, 2, 2,
+ 3, 3, 3, 3,
+ 0, 0, 0, 0}) );
+ return spu_convtf(color_u4, 32);
+}
+
+
+/**
+ * \param color_in - array of 32-bit packed ARGB colors
+ * \param color_out - returns float colors in RRRR, GGGG, BBBB, AAAA order
+ */
+static INLINE void
+spu_unpack_A8R8G8B8_transpose4(const vector unsigned int color_in[4],
+ vector float color_out[4])
+{
+ vector unsigned int c0;
+
+ c0 = spu_shuffle(color_in[0], color_in[0],
+ ((vector unsigned char) {
+ 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 0, 0, 0, 0}) );
+ color_out[0] = spu_convtf(c0, 32);
+
+ c0 = spu_shuffle(color_in[1], color_in[1],
+ ((vector unsigned char) {
+ 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 0, 0, 0, 0}) );
+ color_out[1] = spu_convtf(c0, 32);
+
+ c0 = spu_shuffle(color_in[2], color_in[2],
+ ((vector unsigned char) {
+ 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 0, 0, 0, 0}) );
+ color_out[2] = spu_convtf(c0, 32);
+
+ c0 = spu_shuffle(color_in[3], color_in[3],
+ ((vector unsigned char) {
+ 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 0, 0, 0, 0}) );
+ color_out[3] = spu_convtf(c0, 32);
+
+ _transpose_matrix4x4(color_out, color_out);
+}
+
+
+
+#endif /* SPU_COLORPACK_H */
diff --git a/src/gallium/drivers/cell/spu/spu_command.c b/src/gallium/drivers/cell/spu/spu_command.c
new file mode 100644
index 00000000000..5c0179d9546
--- /dev/null
+++ b/src/gallium/drivers/cell/spu/spu_command.c
@@ -0,0 +1,815 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+/**
+ * SPU command processing code
+ */
+
+
+#include <stdio.h>
+#include <libmisc.h>
+
+#include "pipe/p_defines.h"
+
+#include "spu_command.h"
+#include "spu_main.h"
+#include "spu_render.h"
+#include "spu_per_fragment_op.h"
+#include "spu_texture.h"
+#include "spu_tile.h"
+#include "spu_vertex_shader.h"
+#include "spu_dcache.h"
+#include "cell/common.h"
+
+
+struct spu_vs_context draw;
+
+
+/**
+ * Buffers containing dynamically generated SPU code:
+ */
+static unsigned char attribute_fetch_code_buffer[136 * PIPE_MAX_ATTRIBS]
+ ALIGN16_ATTRIB;
+
+
+
+static INLINE int
+align(int value, int alignment)
+{
+ return (value + alignment - 1) & ~(alignment - 1);
+}
+
+
+
+/**
+ * Tell the PPU that this SPU has finished copying a buffer to
+ * local store and that it may be reused by the PPU.
+ * This is done by writting a 16-byte batch-buffer-status block back into
+ * main memory (in cell_context->buffer_status[]).
+ */
+static void
+release_buffer(uint buffer)
+{
+ /* Evidently, using less than a 16-byte status doesn't work reliably */
+ static const vector unsigned int status = {CELL_BUFFER_STATUS_FREE,
+ CELL_BUFFER_STATUS_FREE,
+ CELL_BUFFER_STATUS_FREE,
+ CELL_BUFFER_STATUS_FREE};
+ const uint index = 4 * (spu.init.id * CELL_NUM_BUFFERS + buffer);
+ uint *dst = spu.init.buffer_status + index;
+
+ ASSERT(buffer < CELL_NUM_BUFFERS);
+
+ mfc_put((void *) &status, /* src in local memory */
+ (unsigned int) dst, /* dst in main memory */
+ sizeof(status), /* size */
+ TAG_MISC, /* tag is unimportant */
+ 0, /* tid */
+ 0 /* rid */);
+}
+
+
+/**
+ * Write CELL_FENCE_SIGNALLED back to the fence status qword in main memory.
+ * There's a qword of status per SPU.
+ */
+static void
+cmd_fence(struct cell_command_fence *fence_cmd)
+{
+ static const vector unsigned int status = {CELL_FENCE_SIGNALLED,
+ CELL_FENCE_SIGNALLED,
+ CELL_FENCE_SIGNALLED,
+ CELL_FENCE_SIGNALLED};
+ uint *dst = (uint *) fence_cmd->fence;
+ dst += 4 * spu.init.id; /* main store/memory address, not local store */
+ ASSERT_ALIGN16(dst);
+ mfc_put((void *) &status, /* src in local memory */
+ (unsigned int) dst, /* dst in main memory */
+ sizeof(status), /* size */
+ TAG_FENCE, /* tag */
+ 0, /* tid */
+ 0 /* rid */);
+}
+
+
+static void
+cmd_clear_surface(const struct cell_command_clear_surface *clear)
+{
+ D_PRINTF(CELL_DEBUG_CMD, "CLEAR SURF %u to 0x%08x\n", clear->surface, clear->value);
+
+ if (clear->surface == 0) {
+ spu.fb.color_clear_value = clear->value;
+ if (spu.init.debug_flags & CELL_DEBUG_CHECKER) {
+ uint x = (spu.init.id << 4) | (spu.init.id << 12) |
+ (spu.init.id << 20) | (spu.init.id << 28);
+ spu.fb.color_clear_value ^= x;
+ }
+ }
+ else {
+ spu.fb.depth_clear_value = clear->value;
+ }
+
+#define CLEAR_OPT 1
+#if CLEAR_OPT
+
+ /* Simply set all tiles' status to CLEAR.
+ * When we actually begin rendering into a tile, we'll initialize it to
+ * the clear value. If any tiles go untouched during the frame,
+ * really_clear_tiles() will set them to the clear value.
+ */
+ if (clear->surface == 0) {
+ memset(spu.ctile_status, TILE_STATUS_CLEAR, sizeof(spu.ctile_status));
+ }
+ else {
+ memset(spu.ztile_status, TILE_STATUS_CLEAR, sizeof(spu.ztile_status));
+ }
+
+#else
+
+ /*
+ * This path clears the whole framebuffer to the clear color right now.
+ */
+
+ /*
+ printf("SPU: %s num=%d w=%d h=%d\n",
+ __FUNCTION__, num_tiles, spu.fb.width_tiles, spu.fb.height_tiles);
+ */
+
+ /* init a single tile to the clear value */
+ if (clear->surface == 0) {
+ clear_c_tile(&spu.ctile);
+ }
+ else {
+ clear_z_tile(&spu.ztile);
+ }
+
+ /* walk over my tiles, writing the 'clear' tile's data */
+ {
+ const uint num_tiles = spu.fb.width_tiles * spu.fb.height_tiles;
+ uint i;
+ for (i = spu.init.id; i < num_tiles; i += spu.init.num_spus) {
+ uint tx = i % spu.fb.width_tiles;
+ uint ty = i / spu.fb.width_tiles;
+ if (clear->surface == 0)
+ put_tile(tx, ty, &spu.ctile, TAG_SURFACE_CLEAR, 0);
+ else
+ put_tile(tx, ty, &spu.ztile, TAG_SURFACE_CLEAR, 1);
+ }
+ }
+
+ if (spu.init.debug_flags & CELL_DEBUG_SYNC) {
+ wait_on_mask(1 << TAG_SURFACE_CLEAR);
+ }
+
+#endif /* CLEAR_OPT */
+
+ D_PRINTF(CELL_DEBUG_CMD, "CLEAR SURF done\n");
+}
+
+
+static void
+cmd_release_verts(const struct cell_command_release_verts *release)
+{
+ D_PRINTF(CELL_DEBUG_CMD, "RELEASE VERTS %u\n", release->vertex_buf);
+ ASSERT(release->vertex_buf != ~0U);
+ release_buffer(release->vertex_buf);
+}
+
+
+/**
+ * Process a CELL_CMD_STATE_FRAGMENT_OPS command.
+ * This involves installing new fragment ops SPU code.
+ * If this function is never called, we'll use a regular C fallback function
+ * for fragment processing.
+ */
+static void
+cmd_state_fragment_ops(const struct cell_command_fragment_ops *fops)
+{
+ D_PRINTF(CELL_DEBUG_CMD, "CMD_STATE_FRAGMENT_OPS\n");
+
+ /* Copy state info (for fallback case only - this will eventually
+ * go away when the fallback case goes away)
+ */
+ memcpy(&spu.depth_stencil_alpha, &fops->dsa, sizeof(fops->dsa));
+ memcpy(&spu.blend, &fops->blend, sizeof(fops->blend));
+ memcpy(&spu.blend_color, &fops->blend_color, sizeof(fops->blend_color));
+
+ /* Make sure the SPU knows which buffers it's expected to read when
+ * it's told to pull tiles.
+ */
+ spu.read_depth_stencil = (spu.depth_stencil_alpha.depth.enabled || spu.depth_stencil_alpha.stencil[0].enabled);
+
+ /* If we're forcing the fallback code to be used (for debug purposes),
+ * install that. Otherwise install the incoming SPU code.
+ */
+ if ((spu.init.debug_flags & CELL_DEBUG_FRAGMENT_OP_FALLBACK) != 0) {
+ static unsigned int warned = 0;
+ if (!warned) {
+ fprintf(stderr, "Cell Warning: using fallback per-fragment code\n");
+ warned = 1;
+ }
+ /* The following two lines aren't really necessary if you
+ * know the debug flags won't change during a run, and if you
+ * know that the function pointers are initialized correctly.
+ * We set them here to allow a person to change the debug
+ * flags during a run (from inside a debugger).
+ */
+ spu.fragment_ops[CELL_FACING_FRONT] = spu_fallback_fragment_ops;
+ spu.fragment_ops[CELL_FACING_BACK] = spu_fallback_fragment_ops;
+ return;
+ }
+
+ /* Make sure the SPU code buffer is large enough to hold the incoming code.
+ * Note that we *don't* use align_malloc() and align_free(), because
+ * those utility functions are *not* available in SPU code.
+ * */
+ if (spu.fragment_ops_code_size < fops->total_code_size) {
+ if (spu.fragment_ops_code != NULL) {
+ free(spu.fragment_ops_code);
+ }
+ spu.fragment_ops_code_size = fops->total_code_size;
+ spu.fragment_ops_code = malloc(fops->total_code_size);
+ if (spu.fragment_ops_code == NULL) {
+ /* Whoops. */
+ fprintf(stderr, "CELL Warning: failed to allocate fragment ops code (%d bytes) - using fallback\n", fops->total_code_size);
+ spu.fragment_ops_code = NULL;
+ spu.fragment_ops_code_size = 0;
+ spu.fragment_ops[CELL_FACING_FRONT] = spu_fallback_fragment_ops;
+ spu.fragment_ops[CELL_FACING_BACK] = spu_fallback_fragment_ops;
+ return;
+ }
+ }
+
+ /* Copy the SPU code from the command buffer to the spu buffer */
+ memcpy(spu.fragment_ops_code, fops->code, fops->total_code_size);
+
+ /* Set the pointers for the front-facing and back-facing fragments
+ * to the specified offsets within the code. Note that if the
+ * front-facing and back-facing code are the same, they'll have
+ * the same offset.
+ */
+ spu.fragment_ops[CELL_FACING_FRONT] = (spu_fragment_ops_func) &spu.fragment_ops_code[fops->front_code_index];
+ spu.fragment_ops[CELL_FACING_BACK] = (spu_fragment_ops_func) &spu.fragment_ops_code[fops->back_code_index];
+}
+
+static void
+cmd_state_fragment_program(const struct cell_command_fragment_program *fp)
+{
+ D_PRINTF(CELL_DEBUG_CMD, "CMD_STATE_FRAGMENT_PROGRAM\n");
+ /* Copy SPU code from batch buffer to spu buffer */
+ memcpy(spu.fragment_program_code, fp->code,
+ SPU_MAX_FRAGMENT_PROGRAM_INSTS * 4);
+#if 01
+ /* Point function pointer at new code */
+ spu.fragment_program = (spu_fragment_program_func)spu.fragment_program_code;
+#endif
+}
+
+
+static uint
+cmd_state_fs_constants(const qword *buffer, uint pos)
+{
+ const uint num_const = spu_extract((vector unsigned int)buffer[pos+1], 0);
+ const float *constants = (const float *) &buffer[pos+2];
+ uint i;
+
+ D_PRINTF(CELL_DEBUG_CMD, "CMD_STATE_FS_CONSTANTS (%u)\n", num_const);
+
+ /* Expand each float to float[4] for SOA execution */
+ for (i = 0; i < num_const; i++) {
+ D_PRINTF(CELL_DEBUG_CMD, " const[%u] = %f\n", i, constants[i]);
+ spu.constants[i] = spu_splats(constants[i]);
+ }
+
+ /* return new buffer pos (in 16-byte words) */
+ return pos + 2 + (ROUNDUP16(num_const * sizeof(float)) / 16);
+}
+
+
+static void
+cmd_state_framebuffer(const struct cell_command_framebuffer *cmd)
+{
+ D_PRINTF(CELL_DEBUG_CMD, "FRAMEBUFFER: %d x %d at %p, cformat 0x%x zformat 0x%x\n",
+ cmd->width,
+ cmd->height,
+ cmd->color_start,
+ cmd->color_format,
+ cmd->depth_format);
+
+ ASSERT_ALIGN16(cmd->color_start);
+ ASSERT_ALIGN16(cmd->depth_start);
+
+ spu.fb.color_start = cmd->color_start;
+ spu.fb.depth_start = cmd->depth_start;
+ spu.fb.color_format = cmd->color_format;
+ spu.fb.depth_format = cmd->depth_format;
+ spu.fb.width = cmd->width;
+ spu.fb.height = cmd->height;
+ spu.fb.width_tiles = (spu.fb.width + TILE_SIZE - 1) / TILE_SIZE;
+ spu.fb.height_tiles = (spu.fb.height + TILE_SIZE - 1) / TILE_SIZE;
+
+ switch (spu.fb.depth_format) {
+ case PIPE_FORMAT_Z32_UNORM:
+ spu.fb.zsize = 4;
+ spu.fb.zscale = (float) 0xffffffffu;
+ break;
+ case PIPE_FORMAT_Z24S8_UNORM:
+ case PIPE_FORMAT_S8Z24_UNORM:
+ case PIPE_FORMAT_Z24X8_UNORM:
+ case PIPE_FORMAT_X8Z24_UNORM:
+ spu.fb.zsize = 4;
+ spu.fb.zscale = (float) 0x00ffffffu;
+ break;
+ case PIPE_FORMAT_Z16_UNORM:
+ spu.fb.zsize = 2;
+ spu.fb.zscale = (float) 0xffffu;
+ break;
+ default:
+ spu.fb.zsize = 0;
+ break;
+ }
+}
+
+
+/**
+ * Tex texture mask_s/t and scale_s/t fields depend on the texture size and
+ * sampler wrap modes.
+ */
+static void
+update_tex_masks(struct spu_texture *texture,
+ const struct pipe_sampler_state *sampler)
+{
+ uint i;
+
+ for (i = 0; i < CELL_MAX_TEXTURE_LEVELS; i++) {
+ int width = texture->level[i].width;
+ int height = texture->level[i].height;
+
+ if (sampler->wrap_s == PIPE_TEX_WRAP_REPEAT)
+ texture->level[i].mask_s = spu_splats(width - 1);
+ else
+ texture->level[i].mask_s = spu_splats(~0);
+
+ if (sampler->wrap_t == PIPE_TEX_WRAP_REPEAT)
+ texture->level[i].mask_t = spu_splats(height - 1);
+ else
+ texture->level[i].mask_t = spu_splats(~0);
+
+ if (sampler->normalized_coords) {
+ texture->level[i].scale_s = spu_splats((float) width);
+ texture->level[i].scale_t = spu_splats((float) height);
+ }
+ else {
+ texture->level[i].scale_s = spu_splats(1.0f);
+ texture->level[i].scale_t = spu_splats(1.0f);
+ }
+ }
+}
+
+
+static void
+cmd_state_sampler(const struct cell_command_sampler *sampler)
+{
+ uint unit = sampler->unit;
+
+ D_PRINTF(CELL_DEBUG_CMD, "SAMPLER [%u]\n", unit);
+
+ spu.sampler[unit] = sampler->state;
+
+ switch (spu.sampler[unit].min_img_filter) {
+ case PIPE_TEX_FILTER_LINEAR:
+ spu.min_sample_texture_2d[unit] = sample_texture_2d_bilinear;
+ break;
+ case PIPE_TEX_FILTER_ANISO:
+ /* fall-through, for now */
+ case PIPE_TEX_FILTER_NEAREST:
+ spu.min_sample_texture_2d[unit] = sample_texture_2d_nearest;
+ break;
+ default:
+ ASSERT(0);
+ }
+
+ switch (spu.sampler[sampler->unit].mag_img_filter) {
+ case PIPE_TEX_FILTER_LINEAR:
+ spu.mag_sample_texture_2d[unit] = sample_texture_2d_bilinear;
+ break;
+ case PIPE_TEX_FILTER_ANISO:
+ /* fall-through, for now */
+ case PIPE_TEX_FILTER_NEAREST:
+ spu.mag_sample_texture_2d[unit] = sample_texture_2d_nearest;
+ break;
+ default:
+ ASSERT(0);
+ }
+
+ switch (spu.sampler[sampler->unit].min_mip_filter) {
+ case PIPE_TEX_MIPFILTER_NEAREST:
+ case PIPE_TEX_MIPFILTER_LINEAR:
+ spu.sample_texture_2d[unit] = sample_texture_2d_lod;
+ break;
+ case PIPE_TEX_MIPFILTER_NONE:
+ spu.sample_texture_2d[unit] = spu.mag_sample_texture_2d[unit];
+ break;
+ default:
+ ASSERT(0);
+ }
+
+ update_tex_masks(&spu.texture[unit], &spu.sampler[unit]);
+}
+
+
+static void
+cmd_state_texture(const struct cell_command_texture *texture)
+{
+ const uint unit = texture->unit;
+ uint i;
+
+ D_PRINTF(CELL_DEBUG_CMD, "TEXTURE [%u]\n", texture->unit);
+
+ spu.texture[unit].max_level = 0;
+ spu.texture[unit].target = texture->target;
+
+ for (i = 0; i < CELL_MAX_TEXTURE_LEVELS; i++) {
+ uint width = texture->width[i];
+ uint height = texture->height[i];
+ uint depth = texture->depth[i];
+
+ D_PRINTF(CELL_DEBUG_CMD, " LEVEL %u: at %p size[0] %u x %u\n", i,
+ texture->start[i], texture->width[i], texture->height[i]);
+
+ spu.texture[unit].level[i].start = texture->start[i];
+ spu.texture[unit].level[i].width = width;
+ spu.texture[unit].level[i].height = height;
+ spu.texture[unit].level[i].depth = depth;
+
+ spu.texture[unit].level[i].tiles_per_row =
+ (width + TILE_SIZE - 1) / TILE_SIZE;
+
+ spu.texture[unit].level[i].bytes_per_image =
+ 4 * align(width, TILE_SIZE) * align(height, TILE_SIZE) * depth;
+
+ spu.texture[unit].level[i].max_s = spu_splats((int) width - 1);
+ spu.texture[unit].level[i].max_t = spu_splats((int) height - 1);
+
+ if (texture->start[i])
+ spu.texture[unit].max_level = i;
+ }
+
+ update_tex_masks(&spu.texture[unit], &spu.sampler[unit]);
+}
+
+
+static void
+cmd_state_vertex_info(const struct vertex_info *vinfo)
+{
+ D_PRINTF(CELL_DEBUG_CMD, "VERTEX_INFO num_attribs=%u\n", vinfo->num_attribs);
+ ASSERT(vinfo->num_attribs >= 1);
+ ASSERT(vinfo->num_attribs <= 8);
+ memcpy(&spu.vertex_info, vinfo, sizeof(*vinfo));
+}
+
+
+static void
+cmd_state_vs_array_info(const struct cell_array_info *vs_info)
+{
+ const unsigned attr = vs_info->attr;
+
+ ASSERT(attr < PIPE_MAX_ATTRIBS);
+ draw.vertex_fetch.src_ptr[attr] = vs_info->base;
+ draw.vertex_fetch.pitch[attr] = vs_info->pitch;
+ draw.vertex_fetch.size[attr] = vs_info->size;
+ draw.vertex_fetch.code_offset[attr] = vs_info->function_offset;
+ draw.vertex_fetch.dirty = 1;
+}
+
+
+static void
+cmd_state_attrib_fetch(const struct cell_attribute_fetch_code *code)
+{
+ mfc_get(attribute_fetch_code_buffer,
+ (unsigned int) code->base, /* src */
+ code->size,
+ TAG_BATCH_BUFFER,
+ 0, /* tid */
+ 0 /* rid */);
+ wait_on_mask(1 << TAG_BATCH_BUFFER);
+
+ draw.vertex_fetch.code = attribute_fetch_code_buffer;
+}
+
+
+static void
+cmd_finish(void)
+{
+ D_PRINTF(CELL_DEBUG_CMD, "FINISH\n");
+ really_clear_tiles(0);
+ /* wait for all outstanding DMAs to finish */
+ mfc_write_tag_mask(~0);
+ mfc_read_tag_status_all();
+ /* send mbox message to PPU */
+ spu_write_out_mbox(CELL_CMD_FINISH);
+}
+
+
+/**
+ * Execute a batch of commands which was sent to us by the PPU.
+ * See the cell_emit_state.c code to see where the commands come from.
+ *
+ * The opcode param encodes the location of the buffer and its size.
+ */
+static void
+cmd_batch(uint opcode)
+{
+ const uint buf = (opcode >> 8) & 0xff;
+ uint size = (opcode >> 16);
+ qword buffer[CELL_BUFFER_SIZE / 16] ALIGN16_ATTRIB;
+ const unsigned usize = ROUNDUP16(size) / sizeof(buffer[0]);
+ uint pos;
+
+ D_PRINTF(CELL_DEBUG_CMD, "BATCH buffer %u, len %u, from %p\n",
+ buf, size, spu.init.buffers[buf]);
+
+ ASSERT((opcode & CELL_CMD_OPCODE_MASK) == CELL_CMD_BATCH);
+
+ ASSERT_ALIGN16(spu.init.buffers[buf]);
+
+ size = ROUNDUP16(size);
+
+ ASSERT_ALIGN16(spu.init.buffers[buf]);
+
+ mfc_get(buffer, /* dest */
+ (unsigned int) spu.init.buffers[buf], /* src */
+ size,
+ TAG_BATCH_BUFFER,
+ 0, /* tid */
+ 0 /* rid */);
+ wait_on_mask(1 << TAG_BATCH_BUFFER);
+
+ /* Tell PPU we're done copying the buffer to local store */
+ D_PRINTF(CELL_DEBUG_CMD, "release batch buf %u\n", buf);
+ release_buffer(buf);
+
+ /*
+ * Loop over commands in the batch buffer
+ */
+ for (pos = 0; pos < usize; /* no incr */) {
+ switch (si_to_uint(buffer[pos])) {
+ /*
+ * rendering commands
+ */
+ case CELL_CMD_CLEAR_SURFACE:
+ {
+ struct cell_command_clear_surface *clr
+ = (struct cell_command_clear_surface *) &buffer[pos];
+ cmd_clear_surface(clr);
+ pos += sizeof(*clr) / 16;
+ }
+ break;
+ case CELL_CMD_RENDER:
+ {
+ struct cell_command_render *render
+ = (struct cell_command_render *) &buffer[pos];
+ uint pos_incr;
+ cmd_render(render, &pos_incr);
+ pos += ((pos_incr+1)&~1) / 2; // should 'fix' cmd_render return
+ }
+ break;
+ /*
+ * state-update commands
+ */
+ case CELL_CMD_STATE_FRAMEBUFFER:
+ {
+ struct cell_command_framebuffer *fb
+ = (struct cell_command_framebuffer *) &buffer[pos];
+ cmd_state_framebuffer(fb);
+ pos += sizeof(*fb) / 16;
+ }
+ break;
+ case CELL_CMD_STATE_FRAGMENT_OPS:
+ {
+ struct cell_command_fragment_ops *fops
+ = (struct cell_command_fragment_ops *) &buffer[pos];
+ cmd_state_fragment_ops(fops);
+ /* This is a variant-sized command */
+ pos += ROUNDUP16(sizeof(*fops) + fops->total_code_size) / 16;
+ }
+ break;
+ case CELL_CMD_STATE_FRAGMENT_PROGRAM:
+ {
+ struct cell_command_fragment_program *fp
+ = (struct cell_command_fragment_program *) &buffer[pos];
+ cmd_state_fragment_program(fp);
+ pos += sizeof(*fp) / 16;
+ }
+ break;
+ case CELL_CMD_STATE_FS_CONSTANTS:
+ pos = cmd_state_fs_constants(buffer, pos);
+ break;
+ case CELL_CMD_STATE_RASTERIZER:
+ {
+ struct cell_command_rasterizer *rast =
+ (struct cell_command_rasterizer *) &buffer[pos];
+ spu.rasterizer = rast->rasterizer;
+ pos += sizeof(*rast) / 16;
+ }
+ break;
+ case CELL_CMD_STATE_SAMPLER:
+ {
+ struct cell_command_sampler *sampler
+ = (struct cell_command_sampler *) &buffer[pos];
+ cmd_state_sampler(sampler);
+ pos += sizeof(*sampler) / 16;
+ }
+ break;
+ case CELL_CMD_STATE_TEXTURE:
+ {
+ struct cell_command_texture *texture
+ = (struct cell_command_texture *) &buffer[pos];
+ cmd_state_texture(texture);
+ pos += sizeof(*texture) / 16;
+ }
+ break;
+ case CELL_CMD_STATE_VERTEX_INFO:
+ cmd_state_vertex_info((struct vertex_info *) &buffer[pos+1]);
+ pos += 1 + ROUNDUP16(sizeof(struct vertex_info)) / 16;
+ break;
+ case CELL_CMD_STATE_VIEWPORT:
+ (void) memcpy(& draw.viewport, &buffer[pos+1],
+ sizeof(struct pipe_viewport_state));
+ pos += 1 + ROUNDUP16(sizeof(struct pipe_viewport_state)) / 16;
+ break;
+ case CELL_CMD_STATE_UNIFORMS:
+ draw.constants = (const float (*)[4]) (uintptr_t)spu_extract((vector unsigned int)buffer[pos+1],0);
+ pos += 2;
+ break;
+ case CELL_CMD_STATE_VS_ARRAY_INFO:
+ cmd_state_vs_array_info((struct cell_array_info *) &buffer[pos+1]);
+ pos += 1 + ROUNDUP16(sizeof(struct cell_array_info)) / 16;
+ break;
+ case CELL_CMD_STATE_BIND_VS:
+#if 0
+ spu_bind_vertex_shader(&draw,
+ (struct cell_shader_info *) &buffer[pos+1]);
+#endif
+ pos += 1 + ROUNDUP16(sizeof(struct cell_shader_info)) / 16;
+ break;
+ case CELL_CMD_STATE_ATTRIB_FETCH:
+ cmd_state_attrib_fetch((struct cell_attribute_fetch_code *)
+ &buffer[pos+1]);
+ pos += 1 + ROUNDUP16(sizeof(struct cell_attribute_fetch_code)) / 16;
+ break;
+ /*
+ * misc commands
+ */
+ case CELL_CMD_FINISH:
+ cmd_finish();
+ pos += 1;
+ break;
+ case CELL_CMD_FENCE:
+ {
+ struct cell_command_fence *fence_cmd =
+ (struct cell_command_fence *) &buffer[pos];
+ cmd_fence(fence_cmd);
+ pos += sizeof(*fence_cmd) / 16;
+ }
+ break;
+ case CELL_CMD_RELEASE_VERTS:
+ {
+ struct cell_command_release_verts *release
+ = (struct cell_command_release_verts *) &buffer[pos];
+ cmd_release_verts(release);
+ pos += sizeof(*release) / 16;
+ }
+ break;
+ case CELL_CMD_FLUSH_BUFFER_RANGE: {
+ struct cell_buffer_range *br = (struct cell_buffer_range *)
+ &buffer[pos+1];
+
+ spu_dcache_mark_dirty((unsigned) br->base, br->size);
+ pos += 1 + ROUNDUP16(sizeof(struct cell_buffer_range)) / 16;
+ break;
+ }
+ default:
+ printf("SPU %u: bad opcode: 0x%x\n", spu.init.id, si_to_uint(buffer[pos]));
+ ASSERT(0);
+ break;
+ }
+ }
+
+ D_PRINTF(CELL_DEBUG_CMD, "BATCH complete\n");
+}
+
+
+#define PERF 0
+
+
+/**
+ * Main loop for SPEs: Get a command, execute it, repeat.
+ */
+void
+command_loop(void)
+{
+ int exitFlag = 0;
+ uint t0, t1;
+
+ D_PRINTF(CELL_DEBUG_CMD, "Enter command loop\n");
+
+ while (!exitFlag) {
+ unsigned opcode;
+
+ D_PRINTF(CELL_DEBUG_CMD, "Wait for cmd...\n");
+
+ if (PERF)
+ spu_write_decrementer(~0);
+
+ /* read/wait from mailbox */
+ opcode = (unsigned int) spu_read_in_mbox();
+ D_PRINTF(CELL_DEBUG_CMD, "got cmd 0x%x\n", opcode);
+
+ if (PERF)
+ t0 = spu_read_decrementer();
+
+ switch (opcode & CELL_CMD_OPCODE_MASK) {
+ case CELL_CMD_EXIT:
+ D_PRINTF(CELL_DEBUG_CMD, "EXIT\n");
+ exitFlag = 1;
+ break;
+ case CELL_CMD_VS_EXECUTE:
+#if 0
+ spu_execute_vertex_shader(&draw, &cmd.vs);
+#endif
+ break;
+ case CELL_CMD_BATCH:
+ cmd_batch(opcode);
+ break;
+ default:
+ printf("Bad opcode 0x%x!\n", opcode & CELL_CMD_OPCODE_MASK);
+ }
+
+ if (PERF) {
+ t1 = spu_read_decrementer();
+ printf("wait mbox time: %gms batch time: %gms\n",
+ (~0u - t0) * spu.init.inv_timebase,
+ (t0 - t1) * spu.init.inv_timebase);
+ }
+ }
+
+ D_PRINTF(CELL_DEBUG_CMD, "Exit command loop\n");
+
+ if (spu.init.debug_flags & CELL_DEBUG_CACHE)
+ spu_dcache_report();
+}
+
+/* Initialize this module; we manage the fragment ops buffer here. */
+void
+spu_command_init(void)
+{
+ /* Install default/fallback fragment processing function.
+ * This will normally be overriden by a code-gen'd function
+ * unless CELL_FORCE_FRAGMENT_OPS_FALLBACK is set.
+ */
+ spu.fragment_ops[CELL_FACING_FRONT] = spu_fallback_fragment_ops;
+ spu.fragment_ops[CELL_FACING_BACK] = spu_fallback_fragment_ops;
+
+ /* Set up the basic empty buffer for code-gen'ed fragment ops */
+ spu.fragment_ops_code = NULL;
+ spu.fragment_ops_code_size = 0;
+}
+
+void
+spu_command_close(void)
+{
+ /* Deallocate the code-gen buffer for fragment ops, and reset the
+ * fragment ops functions to their initial setting (just to leave
+ * things in a good state).
+ */
+ if (spu.fragment_ops_code != NULL) {
+ free(spu.fragment_ops_code);
+ }
+ spu_command_init();
+}
diff --git a/src/gallium/drivers/cell/spu/spu_command.h b/src/gallium/drivers/cell/spu/spu_command.h
new file mode 100644
index 00000000000..83dcdade288
--- /dev/null
+++ b/src/gallium/drivers/cell/spu/spu_command.h
@@ -0,0 +1,35 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+extern void
+command_loop(void);
+
+extern void
+spu_command_init(void);
+
+extern void
+spu_command_close(void);
diff --git a/src/gallium/drivers/cell/spu/spu_dcache.c b/src/gallium/drivers/cell/spu/spu_dcache.c
new file mode 100644
index 00000000000..a6d67634fd8
--- /dev/null
+++ b/src/gallium/drivers/cell/spu/spu_dcache.c
@@ -0,0 +1,145 @@
+/*
+ * (C) Copyright IBM Corporation 2008
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * AUTHORS, COPYRIGHT HOLDERS, AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#include "cell/common.h"
+#include "spu_main.h"
+#include "spu_dcache.h"
+
+#define CACHELINE_LOG2SIZE 7
+#define LINE_SIZE (1U << 7)
+#define ALIGN_MASK (~(LINE_SIZE - 1))
+
+#define CACHE_NAME data
+#define CACHED_TYPE qword
+#define CACHE_TYPE CACHE_TYPE_RO
+#define CACHE_SET_TAGID(set) (((set) & 0x03) + TAG_DCACHE0)
+#define CACHE_LOG2NNWAY 2
+#define CACHE_LOG2NSETS 6
+#ifdef DEBUG
+#define CACHE_STATS 1
+#endif
+#include <cache-api.h>
+
+/* Yes folks, this is ugly.
+ */
+#undef CACHE_NWAY
+#undef CACHE_NSETS
+#define CACHE_NAME data
+#define CACHE_NWAY 4
+#define CACHE_NSETS (1U << 6)
+
+
+/**
+ * Fetch between arbitrary number of bytes from an unaligned address
+ *
+ * \param dst Destination data buffer
+ * \param ea Main memory effective address of source data
+ * \param size Number of bytes to read
+ *
+ * \warning
+ * As is hinted by the type of the \c dst pointer, this function writes
+ * multiples of 16-bytes.
+ */
+void
+spu_dcache_fetch_unaligned(qword *dst, unsigned ea, unsigned size)
+{
+ const int shift = ea & 0x0f;
+ const unsigned read_size = ROUNDUP16(size + shift);
+ const unsigned last_read = ROUNDUP16(ea + size);
+ const qword *const last_write = dst + (ROUNDUP16(size) / 16);
+ unsigned i;
+
+
+ if (shift == 0) {
+ /* Data is already aligned. Fetch directly into the destination buffer.
+ */
+ for (i = 0; i < size; i += 16) {
+ *(dst++) = cache_rd(data, ea + i);
+ }
+ } else {
+ qword hi;
+
+
+ /* Please exercise extreme caution when modifying this code. This code
+ * must not read past the end of the page containing the source data,
+ * and it must not write more than ((size + 15) / 16) qwords to the
+ * destination buffer.
+ */
+ ea &= ~0x0f;
+ hi = cache_rd(data, ea);
+ for (i = 16; i < read_size; i += 16) {
+ qword lo = cache_rd(data, ea + i);
+
+ *(dst++) = si_or((qword) spu_slqwbyte(hi, shift),
+ (qword) spu_rlmaskqwbyte(lo, shift - 16));
+ hi = lo;
+ }
+
+ if (dst != last_write) {
+ *(dst++) = si_or((qword) spu_slqwbyte(hi, shift), si_il(0));
+ }
+ }
+
+ ASSERT((ea + i) == last_read);
+ ASSERT(dst == last_write);
+}
+
+
+/**
+ * Notify the cache that a range of main memory may have been modified
+ */
+void
+spu_dcache_mark_dirty(unsigned ea, unsigned size)
+{
+ unsigned i;
+ const unsigned aligned_start = (ea & ALIGN_MASK);
+ const unsigned aligned_end = (ea + size + (LINE_SIZE - 1))
+ & ALIGN_MASK;
+
+
+ for (i = 0; i < (CACHE_NWAY * CACHE_NSETS); i++) {
+ const unsigned entry = __cache_dir[i];
+ const unsigned addr = entry & ~0x0f;
+
+ __cache_dir[i] = ((addr >= aligned_start) && (addr < aligned_end))
+ ? (entry & ~CACHELINE_VALID) : entry;
+ }
+}
+
+
+/**
+ * Print cache utilization report
+ */
+void
+spu_dcache_report(void)
+{
+#ifdef CACHE_STATS
+ if (spu.init.id == 0) {
+ printf("SPU 0: Texture cache report:\n");
+ cache_pr_stats(data);
+ }
+#endif
+}
+
+
diff --git a/src/gallium/drivers/cell/spu/spu_dcache.h b/src/gallium/drivers/cell/spu/spu_dcache.h
new file mode 100644
index 00000000000..39a19eb31b5
--- /dev/null
+++ b/src/gallium/drivers/cell/spu/spu_dcache.h
@@ -0,0 +1,37 @@
+/*
+ * (C) Copyright IBM Corporation 2008
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * AUTHORS, COPYRIGHT HOLDERS, AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#ifndef SPU_DCACHE_H
+#define SPU_DCACHE_H
+
+extern void
+spu_dcache_fetch_unaligned(qword *dst, unsigned ea, unsigned size);
+
+extern void
+spu_dcache_mark_dirty(unsigned ea, unsigned size);
+
+extern void
+spu_dcache_report(void);
+
+#endif /* SPU_DCACHE_H */
diff --git a/src/gallium/drivers/cell/spu/spu_exec.c b/src/gallium/drivers/cell/spu/spu_exec.c
new file mode 100644
index 00000000000..e27df2dfb38
--- /dev/null
+++ b/src/gallium/drivers/cell/spu/spu_exec.c
@@ -0,0 +1,1933 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * TGSI interpretor/executor.
+ *
+ * Flow control information:
+ *
+ * Since we operate on 'quads' (4 pixels or 4 vertices in parallel)
+ * flow control statements (IF/ELSE/ENDIF, LOOP/ENDLOOP) require special
+ * care since a condition may be true for some quad components but false
+ * for other components.
+ *
+ * We basically execute all statements (even if they're in the part of
+ * an IF/ELSE clause that's "not taken") and use a special mask to
+ * control writing to destination registers. This is the ExecMask.
+ * See store_dest().
+ *
+ * The ExecMask is computed from three other masks (CondMask, LoopMask and
+ * ContMask) which are controlled by the flow control instructions (namely:
+ * (IF/ELSE/ENDIF, LOOP/ENDLOOP and CONT).
+ *
+ *
+ * Authors:
+ * Michal Krol
+ * Brian Paul
+ */
+
+#include <transpose_matrix4x4.h>
+#include <simdmath/ceilf4.h>
+#include <simdmath/cosf4.h>
+#include <simdmath/divf4.h>
+#include <simdmath/floorf4.h>
+#include <simdmath/log2f4.h>
+#include <simdmath/powf4.h>
+#include <simdmath/sinf4.h>
+#include <simdmath/sqrtf4.h>
+#include <simdmath/truncf4.h>
+
+#include "pipe/p_compiler.h"
+#include "pipe/p_state.h"
+#include "pipe/p_shader_tokens.h"
+#include "tgsi/tgsi_parse.h"
+#include "tgsi/tgsi_util.h"
+#include "spu_exec.h"
+#include "spu_main.h"
+#include "spu_vertex_shader.h"
+#include "spu_dcache.h"
+#include "cell/common.h"
+
+#define TILE_TOP_LEFT 0
+#define TILE_TOP_RIGHT 1
+#define TILE_BOTTOM_LEFT 2
+#define TILE_BOTTOM_RIGHT 3
+
+/*
+ * Shorthand locations of various utility registers (_I = Index, _C = Channel)
+ */
+#define TEMP_0_I TGSI_EXEC_TEMP_00000000_I
+#define TEMP_0_C TGSI_EXEC_TEMP_00000000_C
+#define TEMP_7F_I TGSI_EXEC_TEMP_7FFFFFFF_I
+#define TEMP_7F_C TGSI_EXEC_TEMP_7FFFFFFF_C
+#define TEMP_80_I TGSI_EXEC_TEMP_80000000_I
+#define TEMP_80_C TGSI_EXEC_TEMP_80000000_C
+#define TEMP_FF_I TGSI_EXEC_TEMP_FFFFFFFF_I
+#define TEMP_FF_C TGSI_EXEC_TEMP_FFFFFFFF_C
+#define TEMP_1_I TGSI_EXEC_TEMP_ONE_I
+#define TEMP_1_C TGSI_EXEC_TEMP_ONE_C
+#define TEMP_2_I TGSI_EXEC_TEMP_TWO_I
+#define TEMP_2_C TGSI_EXEC_TEMP_TWO_C
+#define TEMP_128_I TGSI_EXEC_TEMP_128_I
+#define TEMP_128_C TGSI_EXEC_TEMP_128_C
+#define TEMP_M128_I TGSI_EXEC_TEMP_MINUS_128_I
+#define TEMP_M128_C TGSI_EXEC_TEMP_MINUS_128_C
+#define TEMP_KILMASK_I TGSI_EXEC_TEMP_KILMASK_I
+#define TEMP_KILMASK_C TGSI_EXEC_TEMP_KILMASK_C
+#define TEMP_OUTPUT_I TGSI_EXEC_TEMP_OUTPUT_I
+#define TEMP_OUTPUT_C TGSI_EXEC_TEMP_OUTPUT_C
+#define TEMP_PRIMITIVE_I TGSI_EXEC_TEMP_PRIMITIVE_I
+#define TEMP_PRIMITIVE_C TGSI_EXEC_TEMP_PRIMITIVE_C
+#define TEMP_R0 TGSI_EXEC_TEMP_R0
+
+#define FOR_EACH_CHANNEL(CHAN)\
+ for (CHAN = 0; CHAN < 4; CHAN++)
+
+#define IS_CHANNEL_ENABLED(INST, CHAN)\
+ ((INST).FullDstRegisters[0].DstRegister.WriteMask & (1 << (CHAN)))
+
+#define IS_CHANNEL_ENABLED2(INST, CHAN)\
+ ((INST).FullDstRegisters[1].DstRegister.WriteMask & (1 << (CHAN)))
+
+#define FOR_EACH_ENABLED_CHANNEL(INST, CHAN)\
+ FOR_EACH_CHANNEL( CHAN )\
+ if (IS_CHANNEL_ENABLED( INST, CHAN ))
+
+#define FOR_EACH_ENABLED_CHANNEL2(INST, CHAN)\
+ FOR_EACH_CHANNEL( CHAN )\
+ if (IS_CHANNEL_ENABLED2( INST, CHAN ))
+
+
+/** The execution mask depends on the conditional mask and the loop mask */
+#define UPDATE_EXEC_MASK(MACH) \
+ MACH->ExecMask = MACH->CondMask & MACH->LoopMask & MACH->ContMask & MACH->FuncMask
+
+
+#define CHAN_X 0
+#define CHAN_Y 1
+#define CHAN_Z 2
+#define CHAN_W 3
+
+
+
+/**
+ * Initialize machine state by expanding tokens to full instructions,
+ * allocating temporary storage, setting up constants, etc.
+ * After this, we can call spu_exec_machine_run() many times.
+ */
+void
+spu_exec_machine_init(struct spu_exec_machine *mach,
+ uint numSamplers,
+ struct spu_sampler *samplers,
+ unsigned processor)
+{
+ const qword zero = si_il(0);
+ const qword not_zero = si_il(~0);
+
+ (void) numSamplers;
+ mach->Samplers = samplers;
+ mach->Processor = processor;
+ mach->Addrs = &mach->Temps[TGSI_EXEC_NUM_TEMPS];
+
+ /* Setup constants. */
+ mach->Temps[TEMP_0_I].xyzw[TEMP_0_C].q = zero;
+ mach->Temps[TEMP_FF_I].xyzw[TEMP_FF_C].q = not_zero;
+ mach->Temps[TEMP_7F_I].xyzw[TEMP_7F_C].q = si_shli(not_zero, -1);
+ mach->Temps[TEMP_80_I].xyzw[TEMP_80_C].q = si_shli(not_zero, 31);
+
+ mach->Temps[TEMP_1_I].xyzw[TEMP_1_C].q = (qword) spu_splats(1.0f);
+ mach->Temps[TEMP_2_I].xyzw[TEMP_2_C].q = (qword) spu_splats(2.0f);
+ mach->Temps[TEMP_128_I].xyzw[TEMP_128_C].q = (qword) spu_splats(128.0f);
+ mach->Temps[TEMP_M128_I].xyzw[TEMP_M128_C].q = (qword) spu_splats(-128.0f);
+}
+
+
+static INLINE qword
+micro_abs(qword src)
+{
+ return si_rotmi(si_shli(src, 1), -1);
+}
+
+static INLINE qword
+micro_ceil(qword src)
+{
+ return (qword) _ceilf4((vec_float4) src);
+}
+
+static INLINE qword
+micro_cos(qword src)
+{
+ return (qword) _cosf4((vec_float4) src);
+}
+
+static const qword br_shuf = {
+ TILE_BOTTOM_RIGHT + 0, TILE_BOTTOM_RIGHT + 1,
+ TILE_BOTTOM_RIGHT + 2, TILE_BOTTOM_RIGHT + 3,
+ TILE_BOTTOM_RIGHT + 0, TILE_BOTTOM_RIGHT + 1,
+ TILE_BOTTOM_RIGHT + 2, TILE_BOTTOM_RIGHT + 3,
+ TILE_BOTTOM_RIGHT + 0, TILE_BOTTOM_RIGHT + 1,
+ TILE_BOTTOM_RIGHT + 2, TILE_BOTTOM_RIGHT + 3,
+ TILE_BOTTOM_RIGHT + 0, TILE_BOTTOM_RIGHT + 1,
+ TILE_BOTTOM_RIGHT + 2, TILE_BOTTOM_RIGHT + 3,
+};
+
+static const qword bl_shuf = {
+ TILE_BOTTOM_LEFT + 0, TILE_BOTTOM_LEFT + 1,
+ TILE_BOTTOM_LEFT + 2, TILE_BOTTOM_LEFT + 3,
+ TILE_BOTTOM_LEFT + 0, TILE_BOTTOM_LEFT + 1,
+ TILE_BOTTOM_LEFT + 2, TILE_BOTTOM_LEFT + 3,
+ TILE_BOTTOM_LEFT + 0, TILE_BOTTOM_LEFT + 1,
+ TILE_BOTTOM_LEFT + 2, TILE_BOTTOM_LEFT + 3,
+ TILE_BOTTOM_LEFT + 0, TILE_BOTTOM_LEFT + 1,
+ TILE_BOTTOM_LEFT + 2, TILE_BOTTOM_LEFT + 3,
+};
+
+static const qword tl_shuf = {
+ TILE_TOP_LEFT + 0, TILE_TOP_LEFT + 1,
+ TILE_TOP_LEFT + 2, TILE_TOP_LEFT + 3,
+ TILE_TOP_LEFT + 0, TILE_TOP_LEFT + 1,
+ TILE_TOP_LEFT + 2, TILE_TOP_LEFT + 3,
+ TILE_TOP_LEFT + 0, TILE_TOP_LEFT + 1,
+ TILE_TOP_LEFT + 2, TILE_TOP_LEFT + 3,
+ TILE_TOP_LEFT + 0, TILE_TOP_LEFT + 1,
+ TILE_TOP_LEFT + 2, TILE_TOP_LEFT + 3,
+};
+
+static qword
+micro_ddx(qword src)
+{
+ qword bottom_right = si_shufb(src, src, br_shuf);
+ qword bottom_left = si_shufb(src, src, bl_shuf);
+
+ return si_fs(bottom_right, bottom_left);
+}
+
+static qword
+micro_ddy(qword src)
+{
+ qword top_left = si_shufb(src, src, tl_shuf);
+ qword bottom_left = si_shufb(src, src, bl_shuf);
+
+ return si_fs(top_left, bottom_left);
+}
+
+static INLINE qword
+micro_div(qword src0, qword src1)
+{
+ return (qword) _divf4((vec_float4) src0, (vec_float4) src1);
+}
+
+static qword
+micro_flr(qword src)
+{
+ return (qword) _floorf4((vec_float4) src);
+}
+
+static qword
+micro_frc(qword src)
+{
+ return si_fs(src, (qword) _floorf4((vec_float4) src));
+}
+
+static INLINE qword
+micro_ge(qword src0, qword src1)
+{
+ return si_or(si_fceq(src0, src1), si_fcgt(src0, src1));
+}
+
+static qword
+micro_lg2(qword src)
+{
+ return (qword) _log2f4((vec_float4) src);
+}
+
+static INLINE qword
+micro_lt(qword src0, qword src1)
+{
+ const qword tmp = si_or(si_fceq(src0, src1), si_fcgt(src0, src1));
+
+ return si_xori(tmp, 0xff);
+}
+
+static INLINE qword
+micro_max(qword src0, qword src1)
+{
+ return si_selb(src1, src0, si_fcgt(src0, src1));
+}
+
+static INLINE qword
+micro_min(qword src0, qword src1)
+{
+ return si_selb(src0, src1, si_fcgt(src0, src1));
+}
+
+static qword
+micro_neg(qword src)
+{
+ return si_xor(src, (qword) spu_splats(0x80000000));
+}
+
+static qword
+micro_set_sign(qword src)
+{
+ return si_or(src, (qword) spu_splats(0x80000000));
+}
+
+static qword
+micro_pow(qword src0, qword src1)
+{
+ return (qword) _powf4((vec_float4) src0, (vec_float4) src1);
+}
+
+static qword
+micro_rnd(qword src)
+{
+ const qword half = (qword) spu_splats(0.5f);
+
+ /* May be able to use _roundf4. There may be some difference, though.
+ */
+ return (qword) _floorf4((vec_float4) si_fa(src, half));
+}
+
+static INLINE qword
+micro_ishr(qword src0, qword src1)
+{
+ return si_rotma(src0, si_sfi(src1, 0));
+}
+
+static qword
+micro_trunc(qword src)
+{
+ return (qword) _truncf4((vec_float4) src);
+}
+
+static qword
+micro_sin(qword src)
+{
+ return (qword) _sinf4((vec_float4) src);
+}
+
+static INLINE qword
+micro_sqrt(qword src)
+{
+ return (qword) _sqrtf4((vec_float4) src);
+}
+
+static void
+fetch_src_file_channel(
+ const struct spu_exec_machine *mach,
+ const uint file,
+ const uint swizzle,
+ const union spu_exec_channel *index,
+ union spu_exec_channel *chan )
+{
+ switch( swizzle ) {
+ case TGSI_EXTSWIZZLE_X:
+ case TGSI_EXTSWIZZLE_Y:
+ case TGSI_EXTSWIZZLE_Z:
+ case TGSI_EXTSWIZZLE_W:
+ switch( file ) {
+ case TGSI_FILE_CONSTANT: {
+ unsigned i;
+
+ for (i = 0; i < 4; i++) {
+ const float *ptr = mach->Consts[index->i[i]];
+ float tmp[4];
+
+ spu_dcache_fetch_unaligned((qword *) tmp,
+ (uintptr_t)(ptr + swizzle),
+ sizeof(float));
+
+ chan->f[i] = tmp[0];
+ }
+ break;
+ }
+
+ case TGSI_FILE_INPUT:
+ chan->u[0] = mach->Inputs[index->i[0]].xyzw[swizzle].u[0];
+ chan->u[1] = mach->Inputs[index->i[1]].xyzw[swizzle].u[1];
+ chan->u[2] = mach->Inputs[index->i[2]].xyzw[swizzle].u[2];
+ chan->u[3] = mach->Inputs[index->i[3]].xyzw[swizzle].u[3];
+ break;
+
+ case TGSI_FILE_TEMPORARY:
+ chan->u[0] = mach->Temps[index->i[0]].xyzw[swizzle].u[0];
+ chan->u[1] = mach->Temps[index->i[1]].xyzw[swizzle].u[1];
+ chan->u[2] = mach->Temps[index->i[2]].xyzw[swizzle].u[2];
+ chan->u[3] = mach->Temps[index->i[3]].xyzw[swizzle].u[3];
+ break;
+
+ case TGSI_FILE_IMMEDIATE:
+ ASSERT( index->i[0] < (int) mach->ImmLimit );
+ ASSERT( index->i[1] < (int) mach->ImmLimit );
+ ASSERT( index->i[2] < (int) mach->ImmLimit );
+ ASSERT( index->i[3] < (int) mach->ImmLimit );
+
+ chan->f[0] = mach->Imms[index->i[0]][swizzle];
+ chan->f[1] = mach->Imms[index->i[1]][swizzle];
+ chan->f[2] = mach->Imms[index->i[2]][swizzle];
+ chan->f[3] = mach->Imms[index->i[3]][swizzle];
+ break;
+
+ case TGSI_FILE_ADDRESS:
+ chan->u[0] = mach->Addrs[index->i[0]].xyzw[swizzle].u[0];
+ chan->u[1] = mach->Addrs[index->i[1]].xyzw[swizzle].u[1];
+ chan->u[2] = mach->Addrs[index->i[2]].xyzw[swizzle].u[2];
+ chan->u[3] = mach->Addrs[index->i[3]].xyzw[swizzle].u[3];
+ break;
+
+ case TGSI_FILE_OUTPUT:
+ /* vertex/fragment output vars can be read too */
+ chan->u[0] = mach->Outputs[index->i[0]].xyzw[swizzle].u[0];
+ chan->u[1] = mach->Outputs[index->i[1]].xyzw[swizzle].u[1];
+ chan->u[2] = mach->Outputs[index->i[2]].xyzw[swizzle].u[2];
+ chan->u[3] = mach->Outputs[index->i[3]].xyzw[swizzle].u[3];
+ break;
+
+ default:
+ ASSERT( 0 );
+ }
+ break;
+
+ case TGSI_EXTSWIZZLE_ZERO:
+ *chan = mach->Temps[TEMP_0_I].xyzw[TEMP_0_C];
+ break;
+
+ case TGSI_EXTSWIZZLE_ONE:
+ *chan = mach->Temps[TEMP_1_I].xyzw[TEMP_1_C];
+ break;
+
+ default:
+ ASSERT( 0 );
+ }
+}
+
+static void
+fetch_source(
+ const struct spu_exec_machine *mach,
+ union spu_exec_channel *chan,
+ const struct tgsi_full_src_register *reg,
+ const uint chan_index )
+{
+ union spu_exec_channel index;
+ uint swizzle;
+
+ index.i[0] =
+ index.i[1] =
+ index.i[2] =
+ index.i[3] = reg->SrcRegister.Index;
+
+ if (reg->SrcRegister.Indirect) {
+ union spu_exec_channel index2;
+ union spu_exec_channel indir_index;
+
+ index2.i[0] =
+ index2.i[1] =
+ index2.i[2] =
+ index2.i[3] = reg->SrcRegisterInd.Index;
+
+ swizzle = tgsi_util_get_src_register_swizzle(&reg->SrcRegisterInd,
+ CHAN_X);
+ fetch_src_file_channel(
+ mach,
+ reg->SrcRegisterInd.File,
+ swizzle,
+ &index2,
+ &indir_index );
+
+ index.q = si_a(index.q, indir_index.q);
+ }
+
+ if( reg->SrcRegister.Dimension ) {
+ switch( reg->SrcRegister.File ) {
+ case TGSI_FILE_INPUT:
+ index.q = si_mpyi(index.q, 17);
+ break;
+ case TGSI_FILE_CONSTANT:
+ index.q = si_shli(index.q, 12);
+ break;
+ default:
+ ASSERT( 0 );
+ }
+
+ index.i[0] += reg->SrcRegisterDim.Index;
+ index.i[1] += reg->SrcRegisterDim.Index;
+ index.i[2] += reg->SrcRegisterDim.Index;
+ index.i[3] += reg->SrcRegisterDim.Index;
+
+ if (reg->SrcRegisterDim.Indirect) {
+ union spu_exec_channel index2;
+ union spu_exec_channel indir_index;
+
+ index2.i[0] =
+ index2.i[1] =
+ index2.i[2] =
+ index2.i[3] = reg->SrcRegisterDimInd.Index;
+
+ swizzle = tgsi_util_get_src_register_swizzle( &reg->SrcRegisterDimInd, CHAN_X );
+ fetch_src_file_channel(
+ mach,
+ reg->SrcRegisterDimInd.File,
+ swizzle,
+ &index2,
+ &indir_index );
+
+ index.q = si_a(index.q, indir_index.q);
+ }
+ }
+
+ swizzle = tgsi_util_get_full_src_register_extswizzle( reg, chan_index );
+ fetch_src_file_channel(
+ mach,
+ reg->SrcRegister.File,
+ swizzle,
+ &index,
+ chan );
+
+ switch (tgsi_util_get_full_src_register_sign_mode( reg, chan_index )) {
+ case TGSI_UTIL_SIGN_CLEAR:
+ chan->q = micro_abs(chan->q);
+ break;
+
+ case TGSI_UTIL_SIGN_SET:
+ chan->q = micro_set_sign(chan->q);
+ break;
+
+ case TGSI_UTIL_SIGN_TOGGLE:
+ chan->q = micro_neg(chan->q);
+ break;
+
+ case TGSI_UTIL_SIGN_KEEP:
+ break;
+ }
+
+ if (reg->SrcRegisterExtMod.Complement) {
+ chan->q = si_fs(mach->Temps[TEMP_1_I].xyzw[TEMP_1_C].q, chan->q);
+ }
+}
+
+static void
+store_dest(
+ struct spu_exec_machine *mach,
+ const union spu_exec_channel *chan,
+ const struct tgsi_full_dst_register *reg,
+ const struct tgsi_full_instruction *inst,
+ uint chan_index )
+{
+ union spu_exec_channel *dst;
+
+ switch( reg->DstRegister.File ) {
+ case TGSI_FILE_NULL:
+ return;
+
+ case TGSI_FILE_OUTPUT:
+ dst = &mach->Outputs[mach->Temps[TEMP_OUTPUT_I].xyzw[TEMP_OUTPUT_C].u[0]
+ + reg->DstRegister.Index].xyzw[chan_index];
+ break;
+
+ case TGSI_FILE_TEMPORARY:
+ dst = &mach->Temps[reg->DstRegister.Index].xyzw[chan_index];
+ break;
+
+ case TGSI_FILE_ADDRESS:
+ dst = &mach->Addrs[reg->DstRegister.Index].xyzw[chan_index];
+ break;
+
+ default:
+ ASSERT( 0 );
+ return;
+ }
+
+ switch (inst->Instruction.Saturate)
+ {
+ case TGSI_SAT_NONE:
+ if (mach->ExecMask & 0x1)
+ dst->i[0] = chan->i[0];
+ if (mach->ExecMask & 0x2)
+ dst->i[1] = chan->i[1];
+ if (mach->ExecMask & 0x4)
+ dst->i[2] = chan->i[2];
+ if (mach->ExecMask & 0x8)
+ dst->i[3] = chan->i[3];
+ break;
+
+ case TGSI_SAT_ZERO_ONE:
+ /* XXX need to obey ExecMask here */
+ dst->q = micro_max(chan->q, mach->Temps[TEMP_0_I].xyzw[TEMP_0_C].q);
+ dst->q = micro_min(dst->q, mach->Temps[TEMP_1_I].xyzw[TEMP_1_C].q);
+ break;
+
+ case TGSI_SAT_MINUS_PLUS_ONE:
+ ASSERT( 0 );
+ break;
+
+ default:
+ ASSERT( 0 );
+ }
+}
+
+#define FETCH(VAL,INDEX,CHAN)\
+ fetch_source (mach, VAL, &inst->FullSrcRegisters[INDEX], CHAN)
+
+#define STORE(VAL,INDEX,CHAN)\
+ store_dest (mach, VAL, &inst->FullDstRegisters[INDEX], inst, CHAN )
+
+
+/**
+ * Execute ARB-style KIL which is predicated by a src register.
+ * Kill fragment if any of the four values is less than zero.
+ */
+static void
+exec_kil(struct spu_exec_machine *mach,
+ const struct tgsi_full_instruction *inst)
+{
+ uint uniquemask;
+ uint chan_index;
+ uint kilmask = 0; /* bit 0 = pixel 0, bit 1 = pixel 1, etc */
+ union spu_exec_channel r[1];
+
+ /* This mask stores component bits that were already tested. Note that
+ * we test if the value is less than zero, so 1.0 and 0.0 need not to be
+ * tested. */
+ uniquemask = (1 << TGSI_EXTSWIZZLE_ZERO) | (1 << TGSI_EXTSWIZZLE_ONE);
+
+ for (chan_index = 0; chan_index < 4; chan_index++)
+ {
+ uint swizzle;
+ uint i;
+
+ /* unswizzle channel */
+ swizzle = tgsi_util_get_full_src_register_extswizzle (
+ &inst->FullSrcRegisters[0],
+ chan_index);
+
+ /* check if the component has not been already tested */
+ if (uniquemask & (1 << swizzle))
+ continue;
+ uniquemask |= 1 << swizzle;
+
+ FETCH(&r[0], 0, chan_index);
+ for (i = 0; i < 4; i++)
+ if (r[0].f[i] < 0.0f)
+ kilmask |= 1 << i;
+ }
+
+ mach->Temps[TEMP_KILMASK_I].xyzw[TEMP_KILMASK_C].u[0] |= kilmask;
+}
+
+/**
+ * Execute NVIDIA-style KIL which is predicated by a condition code.
+ * Kill fragment if the condition code is TRUE.
+ */
+static void
+exec_kilp(struct tgsi_exec_machine *mach,
+ const struct tgsi_full_instruction *inst)
+{
+ uint kilmask = 0; /* bit 0 = pixel 0, bit 1 = pixel 1, etc */
+
+ /* TODO: build kilmask from CC mask */
+
+ mach->Temps[TEMP_KILMASK_I].xyzw[TEMP_KILMASK_C].u[0] |= kilmask;
+}
+
+/*
+ * Fetch a texel using STR texture coordinates.
+ */
+static void
+fetch_texel( struct spu_sampler *sampler,
+ const union spu_exec_channel *s,
+ const union spu_exec_channel *t,
+ const union spu_exec_channel *p,
+ float lodbias, /* XXX should be float[4] */
+ union spu_exec_channel *r,
+ union spu_exec_channel *g,
+ union spu_exec_channel *b,
+ union spu_exec_channel *a )
+{
+ qword rgba[4];
+ qword out[4];
+
+ sampler->get_samples(sampler, s->f, t->f, p->f, lodbias,
+ (float (*)[4]) rgba);
+
+ _transpose_matrix4x4((vec_float4 *) out, (vec_float4 *) rgba);
+ r->q = out[0];
+ g->q = out[1];
+ b->q = out[2];
+ a->q = out[3];
+}
+
+
+static void
+exec_tex(struct spu_exec_machine *mach,
+ const struct tgsi_full_instruction *inst,
+ boolean biasLod, boolean projected)
+{
+ const uint unit = inst->FullSrcRegisters[1].SrcRegister.Index;
+ union spu_exec_channel r[8];
+ uint chan_index;
+ float lodBias;
+
+ /* printf("Sampler %u unit %u\n", sampler, unit); */
+
+ switch (inst->InstructionExtTexture.Texture) {
+ case TGSI_TEXTURE_1D:
+
+ FETCH(&r[0], 0, CHAN_X);
+
+ if (projected) {
+ FETCH(&r[1], 0, CHAN_W);
+ r[0].q = micro_div(r[0].q, r[1].q);
+ }
+
+ if (biasLod) {
+ FETCH(&r[1], 0, CHAN_W);
+ lodBias = r[2].f[0];
+ }
+ else
+ lodBias = 0.0;
+
+ fetch_texel(&mach->Samplers[unit],
+ &r[0], NULL, NULL, lodBias, /* S, T, P, BIAS */
+ &r[0], &r[1], &r[2], &r[3]); /* R, G, B, A */
+ break;
+
+ case TGSI_TEXTURE_2D:
+ case TGSI_TEXTURE_RECT:
+
+ FETCH(&r[0], 0, CHAN_X);
+ FETCH(&r[1], 0, CHAN_Y);
+ FETCH(&r[2], 0, CHAN_Z);
+
+ if (projected) {
+ FETCH(&r[3], 0, CHAN_W);
+ r[0].q = micro_div(r[0].q, r[3].q);
+ r[1].q = micro_div(r[1].q, r[3].q);
+ r[2].q = micro_div(r[2].q, r[3].q);
+ }
+
+ if (biasLod) {
+ FETCH(&r[3], 0, CHAN_W);
+ lodBias = r[3].f[0];
+ }
+ else
+ lodBias = 0.0;
+
+ fetch_texel(&mach->Samplers[unit],
+ &r[0], &r[1], &r[2], lodBias, /* inputs */
+ &r[0], &r[1], &r[2], &r[3]); /* outputs */
+ break;
+
+ case TGSI_TEXTURE_3D:
+ case TGSI_TEXTURE_CUBE:
+
+ FETCH(&r[0], 0, CHAN_X);
+ FETCH(&r[1], 0, CHAN_Y);
+ FETCH(&r[2], 0, CHAN_Z);
+
+ if (projected) {
+ FETCH(&r[3], 0, CHAN_W);
+ r[0].q = micro_div(r[0].q, r[3].q);
+ r[1].q = micro_div(r[1].q, r[3].q);
+ r[2].q = micro_div(r[2].q, r[3].q);
+ }
+
+ if (biasLod) {
+ FETCH(&r[3], 0, CHAN_W);
+ lodBias = r[3].f[0];
+ }
+ else
+ lodBias = 0.0;
+
+ fetch_texel(&mach->Samplers[unit],
+ &r[0], &r[1], &r[2], lodBias,
+ &r[0], &r[1], &r[2], &r[3]);
+ break;
+
+ default:
+ ASSERT (0);
+ }
+
+ FOR_EACH_ENABLED_CHANNEL( *inst, chan_index ) {
+ STORE( &r[chan_index], 0, chan_index );
+ }
+}
+
+
+
+static void
+constant_interpolation(
+ struct spu_exec_machine *mach,
+ unsigned attrib,
+ unsigned chan )
+{
+ unsigned i;
+
+ for( i = 0; i < QUAD_SIZE; i++ ) {
+ mach->Inputs[attrib].xyzw[chan].f[i] = mach->InterpCoefs[attrib].a0[chan];
+ }
+}
+
+static void
+linear_interpolation(
+ struct spu_exec_machine *mach,
+ unsigned attrib,
+ unsigned chan )
+{
+ const float x = mach->QuadPos.xyzw[0].f[0];
+ const float y = mach->QuadPos.xyzw[1].f[0];
+ const float dadx = mach->InterpCoefs[attrib].dadx[chan];
+ const float dady = mach->InterpCoefs[attrib].dady[chan];
+ const float a0 = mach->InterpCoefs[attrib].a0[chan] + dadx * x + dady * y;
+ mach->Inputs[attrib].xyzw[chan].f[0] = a0;
+ mach->Inputs[attrib].xyzw[chan].f[1] = a0 + dadx;
+ mach->Inputs[attrib].xyzw[chan].f[2] = a0 + dady;
+ mach->Inputs[attrib].xyzw[chan].f[3] = a0 + dadx + dady;
+}
+
+static void
+perspective_interpolation(
+ struct spu_exec_machine *mach,
+ unsigned attrib,
+ unsigned chan )
+{
+ const float x = mach->QuadPos.xyzw[0].f[0];
+ const float y = mach->QuadPos.xyzw[1].f[0];
+ const float dadx = mach->InterpCoefs[attrib].dadx[chan];
+ const float dady = mach->InterpCoefs[attrib].dady[chan];
+ const float a0 = mach->InterpCoefs[attrib].a0[chan] + dadx * x + dady * y;
+ const float *w = mach->QuadPos.xyzw[3].f;
+ /* divide by W here */
+ mach->Inputs[attrib].xyzw[chan].f[0] = a0 / w[0];
+ mach->Inputs[attrib].xyzw[chan].f[1] = (a0 + dadx) / w[1];
+ mach->Inputs[attrib].xyzw[chan].f[2] = (a0 + dady) / w[2];
+ mach->Inputs[attrib].xyzw[chan].f[3] = (a0 + dadx + dady) / w[3];
+}
+
+
+typedef void (* interpolation_func)(
+ struct spu_exec_machine *mach,
+ unsigned attrib,
+ unsigned chan );
+
+static void
+exec_declaration(struct spu_exec_machine *mach,
+ const struct tgsi_full_declaration *decl)
+{
+ if( mach->Processor == TGSI_PROCESSOR_FRAGMENT ) {
+ if( decl->Declaration.File == TGSI_FILE_INPUT ) {
+ unsigned first, last, mask;
+ interpolation_func interp;
+
+ first = decl->DeclarationRange.First;
+ last = decl->DeclarationRange.Last;
+ mask = decl->Declaration.UsageMask;
+
+ switch( decl->Declaration.Interpolate ) {
+ case TGSI_INTERPOLATE_CONSTANT:
+ interp = constant_interpolation;
+ break;
+
+ case TGSI_INTERPOLATE_LINEAR:
+ interp = linear_interpolation;
+ break;
+
+ case TGSI_INTERPOLATE_PERSPECTIVE:
+ interp = perspective_interpolation;
+ break;
+
+ default:
+ ASSERT( 0 );
+ }
+
+ if( mask == TGSI_WRITEMASK_XYZW ) {
+ unsigned i, j;
+
+ for( i = first; i <= last; i++ ) {
+ for( j = 0; j < NUM_CHANNELS; j++ ) {
+ interp( mach, i, j );
+ }
+ }
+ }
+ else {
+ unsigned i, j;
+
+ for( j = 0; j < NUM_CHANNELS; j++ ) {
+ if( mask & (1 << j) ) {
+ for( i = first; i <= last; i++ ) {
+ interp( mach, i, j );
+ }
+ }
+ }
+ }
+ }
+ }
+}
+
+static void
+exec_instruction(
+ struct spu_exec_machine *mach,
+ const struct tgsi_full_instruction *inst,
+ int *pc )
+{
+ uint chan_index;
+ union spu_exec_channel r[8];
+
+ (*pc)++;
+
+ switch (inst->Instruction.Opcode) {
+ case TGSI_OPCODE_ARL:
+ FOR_EACH_ENABLED_CHANNEL( *inst, chan_index ) {
+ FETCH( &r[0], 0, chan_index );
+ r[0].q = si_cflts(r[0].q, 0);
+ STORE( &r[0], 0, chan_index );
+ }
+ break;
+
+ case TGSI_OPCODE_MOV:
+ case TGSI_OPCODE_SWZ:
+ FOR_EACH_ENABLED_CHANNEL( *inst, chan_index ) {
+ FETCH( &r[0], 0, chan_index );
+ STORE( &r[0], 0, chan_index );
+ }
+ break;
+
+ case TGSI_OPCODE_LIT:
+ if (IS_CHANNEL_ENABLED( *inst, CHAN_X )) {
+ STORE( &mach->Temps[TEMP_1_I].xyzw[TEMP_1_C], 0, CHAN_X );
+ }
+
+ if (IS_CHANNEL_ENABLED( *inst, CHAN_Y ) || IS_CHANNEL_ENABLED( *inst, CHAN_Z )) {
+ FETCH( &r[0], 0, CHAN_X );
+ if (IS_CHANNEL_ENABLED( *inst, CHAN_Y )) {
+ r[0].q = micro_max(r[0].q, mach->Temps[TEMP_0_I].xyzw[TEMP_0_C].q);
+ STORE( &r[0], 0, CHAN_Y );
+ }
+
+ if (IS_CHANNEL_ENABLED( *inst, CHAN_Z )) {
+ FETCH( &r[1], 0, CHAN_Y );
+ r[1].q = micro_max(r[1].q, mach->Temps[TEMP_0_I].xyzw[TEMP_0_C].q);
+
+ FETCH( &r[2], 0, CHAN_W );
+ r[2].q = micro_min(r[2].q, mach->Temps[TEMP_128_I].xyzw[TEMP_128_C].q);
+ r[2].q = micro_max(r[2].q, mach->Temps[TEMP_M128_I].xyzw[TEMP_M128_C].q);
+ r[1].q = micro_pow(r[1].q, r[2].q);
+
+ /* r0 = (r0 > 0.0) ? r1 : 0.0
+ */
+ r[0].q = si_fcgt(r[0].q, mach->Temps[TEMP_0_I].xyzw[TEMP_0_C].q);
+ r[0].q = si_selb(mach->Temps[TEMP_0_I].xyzw[TEMP_0_C].q, r[1].q,
+ r[0].q);
+ STORE( &r[0], 0, CHAN_Z );
+ }
+ }
+
+ if (IS_CHANNEL_ENABLED( *inst, CHAN_W )) {
+ STORE( &mach->Temps[TEMP_1_I].xyzw[TEMP_1_C], 0, CHAN_W );
+ }
+ break;
+
+ case TGSI_OPCODE_RCP:
+ /* TGSI_OPCODE_RECIP */
+ FETCH( &r[0], 0, CHAN_X );
+ r[0].q = micro_div(mach->Temps[TEMP_1_I].xyzw[TEMP_1_C].q, r[0].q);
+ FOR_EACH_ENABLED_CHANNEL( *inst, chan_index ) {
+ STORE( &r[0], 0, chan_index );
+ }
+ break;
+
+ case TGSI_OPCODE_RSQ:
+ /* TGSI_OPCODE_RECIPSQRT */
+ FETCH( &r[0], 0, CHAN_X );
+ r[0].q = micro_sqrt(r[0].q);
+ r[0].q = micro_div(mach->Temps[TEMP_1_I].xyzw[TEMP_1_C].q, r[0].q);
+ FOR_EACH_ENABLED_CHANNEL( *inst, chan_index ) {
+ STORE( &r[0], 0, chan_index );
+ }
+ break;
+
+ case TGSI_OPCODE_EXP:
+ ASSERT (0);
+ break;
+
+ case TGSI_OPCODE_LOG:
+ ASSERT (0);
+ break;
+
+ case TGSI_OPCODE_MUL:
+ FOR_EACH_ENABLED_CHANNEL( *inst, chan_index )
+ {
+ FETCH(&r[0], 0, chan_index);
+ FETCH(&r[1], 1, chan_index);
+
+ r[0].q = si_fm(r[0].q, r[1].q);
+
+ STORE(&r[0], 0, chan_index);
+ }
+ break;
+
+ case TGSI_OPCODE_ADD:
+ FOR_EACH_ENABLED_CHANNEL( *inst, chan_index ) {
+ FETCH( &r[0], 0, chan_index );
+ FETCH( &r[1], 1, chan_index );
+ r[0].q = si_fa(r[0].q, r[1].q);
+ STORE( &r[0], 0, chan_index );
+ }
+ break;
+
+ case TGSI_OPCODE_DP3:
+ /* TGSI_OPCODE_DOT3 */
+ FETCH( &r[0], 0, CHAN_X );
+ FETCH( &r[1], 1, CHAN_X );
+ r[0].q = si_fm(r[0].q, r[1].q);
+
+ FETCH( &r[1], 0, CHAN_Y );
+ FETCH( &r[2], 1, CHAN_Y );
+ r[0].q = si_fma(r[1].q, r[2].q, r[0].q);
+
+
+ FETCH( &r[1], 0, CHAN_Z );
+ FETCH( &r[2], 1, CHAN_Z );
+ r[0].q = si_fma(r[1].q, r[2].q, r[0].q);
+
+ FOR_EACH_ENABLED_CHANNEL( *inst, chan_index ) {
+ STORE( &r[0], 0, chan_index );
+ }
+ break;
+
+ case TGSI_OPCODE_DP4:
+ /* TGSI_OPCODE_DOT4 */
+ FETCH(&r[0], 0, CHAN_X);
+ FETCH(&r[1], 1, CHAN_X);
+
+ r[0].q = si_fm(r[0].q, r[1].q);
+
+ FETCH(&r[1], 0, CHAN_Y);
+ FETCH(&r[2], 1, CHAN_Y);
+
+ r[0].q = si_fma(r[1].q, r[2].q, r[0].q);
+
+ FETCH(&r[1], 0, CHAN_Z);
+ FETCH(&r[2], 1, CHAN_Z);
+
+ r[0].q = si_fma(r[1].q, r[2].q, r[0].q);
+
+ FETCH(&r[1], 0, CHAN_W);
+ FETCH(&r[2], 1, CHAN_W);
+
+ r[0].q = si_fma(r[1].q, r[2].q, r[0].q);
+
+ FOR_EACH_ENABLED_CHANNEL( *inst, chan_index ) {
+ STORE( &r[0], 0, chan_index );
+ }
+ break;
+
+ case TGSI_OPCODE_DST:
+ if (IS_CHANNEL_ENABLED( *inst, CHAN_X )) {
+ STORE( &mach->Temps[TEMP_1_I].xyzw[TEMP_1_C], 0, CHAN_X );
+ }
+
+ if (IS_CHANNEL_ENABLED( *inst, CHAN_Y )) {
+ FETCH( &r[0], 0, CHAN_Y );
+ FETCH( &r[1], 1, CHAN_Y);
+ r[0].q = si_fm(r[0].q, r[1].q);
+ STORE( &r[0], 0, CHAN_Y );
+ }
+
+ if (IS_CHANNEL_ENABLED( *inst, CHAN_Z )) {
+ FETCH( &r[0], 0, CHAN_Z );
+ STORE( &r[0], 0, CHAN_Z );
+ }
+
+ if (IS_CHANNEL_ENABLED( *inst, CHAN_W )) {
+ FETCH( &r[0], 1, CHAN_W );
+ STORE( &r[0], 0, CHAN_W );
+ }
+ break;
+
+ case TGSI_OPCODE_MIN:
+ FOR_EACH_ENABLED_CHANNEL( *inst, chan_index ) {
+ FETCH(&r[0], 0, chan_index);
+ FETCH(&r[1], 1, chan_index);
+
+ r[0].q = micro_min(r[0].q, r[1].q);
+
+ STORE(&r[0], 0, chan_index);
+ }
+ break;
+
+ case TGSI_OPCODE_MAX:
+ FOR_EACH_ENABLED_CHANNEL( *inst, chan_index ) {
+ FETCH(&r[0], 0, chan_index);
+ FETCH(&r[1], 1, chan_index);
+
+ r[0].q = micro_max(r[0].q, r[1].q);
+
+ STORE(&r[0], 0, chan_index );
+ }
+ break;
+
+ case TGSI_OPCODE_SLT:
+ /* TGSI_OPCODE_SETLT */
+ FOR_EACH_ENABLED_CHANNEL( *inst, chan_index ) {
+ FETCH( &r[0], 0, chan_index );
+ FETCH( &r[1], 1, chan_index );
+
+ r[0].q = micro_ge(r[0].q, r[1].q);
+ r[0].q = si_xori(r[0].q, 0xff);
+
+ STORE( &r[0], 0, chan_index );
+ }
+ break;
+
+ case TGSI_OPCODE_SGE:
+ /* TGSI_OPCODE_SETGE */
+ FOR_EACH_ENABLED_CHANNEL( *inst, chan_index ) {
+ FETCH( &r[0], 0, chan_index );
+ FETCH( &r[1], 1, chan_index );
+ r[0].q = micro_ge(r[0].q, r[1].q);
+ STORE( &r[0], 0, chan_index );
+ }
+ break;
+
+ case TGSI_OPCODE_MAD:
+ /* TGSI_OPCODE_MADD */
+ FOR_EACH_ENABLED_CHANNEL( *inst, chan_index ) {
+ FETCH( &r[0], 0, chan_index );
+ FETCH( &r[1], 1, chan_index );
+ FETCH( &r[2], 2, chan_index );
+ r[0].q = si_fma(r[0].q, r[1].q, r[2].q);
+ STORE( &r[0], 0, chan_index );
+ }
+ break;
+
+ case TGSI_OPCODE_SUB:
+ FOR_EACH_ENABLED_CHANNEL( *inst, chan_index ) {
+ FETCH(&r[0], 0, chan_index);
+ FETCH(&r[1], 1, chan_index);
+
+ r[0].q = si_fs(r[0].q, r[1].q);
+
+ STORE(&r[0], 0, chan_index);
+ }
+ break;
+
+ case TGSI_OPCODE_LERP:
+ /* TGSI_OPCODE_LRP */
+ FOR_EACH_ENABLED_CHANNEL( *inst, chan_index ) {
+ FETCH(&r[0], 0, chan_index);
+ FETCH(&r[1], 1, chan_index);
+ FETCH(&r[2], 2, chan_index);
+
+ r[1].q = si_fs(r[1].q, r[2].q);
+ r[0].q = si_fma(r[0].q, r[1].q, r[2].q);
+
+ STORE(&r[0], 0, chan_index);
+ }
+ break;
+
+ case TGSI_OPCODE_CND:
+ ASSERT (0);
+ break;
+
+ case TGSI_OPCODE_CND0:
+ ASSERT (0);
+ break;
+
+ case TGSI_OPCODE_DOT2ADD:
+ /* TGSI_OPCODE_DP2A */
+ ASSERT (0);
+ break;
+
+ case TGSI_OPCODE_INDEX:
+ ASSERT (0);
+ break;
+
+ case TGSI_OPCODE_NEGATE:
+ ASSERT (0);
+ break;
+
+ case TGSI_OPCODE_FRAC:
+ /* TGSI_OPCODE_FRC */
+ FOR_EACH_ENABLED_CHANNEL( *inst, chan_index ) {
+ FETCH( &r[0], 0, chan_index );
+ r[0].q = micro_frc(r[0].q);
+ STORE( &r[0], 0, chan_index );
+ }
+ break;
+
+ case TGSI_OPCODE_CLAMP:
+ ASSERT (0);
+ break;
+
+ case TGSI_OPCODE_FLOOR:
+ /* TGSI_OPCODE_FLR */
+ FOR_EACH_ENABLED_CHANNEL( *inst, chan_index ) {
+ FETCH( &r[0], 0, chan_index );
+ r[0].q = micro_flr(r[0].q);
+ STORE( &r[0], 0, chan_index );
+ }
+ break;
+
+ case TGSI_OPCODE_ROUND:
+ FOR_EACH_ENABLED_CHANNEL( *inst, chan_index ) {
+ FETCH( &r[0], 0, chan_index );
+ r[0].q = micro_rnd(r[0].q);
+ STORE( &r[0], 0, chan_index );
+ }
+ break;
+
+ case TGSI_OPCODE_EXPBASE2:
+ /* TGSI_OPCODE_EX2 */
+ FETCH(&r[0], 0, CHAN_X);
+
+ r[0].q = micro_pow(mach->Temps[TEMP_2_I].xyzw[TEMP_2_C].q, r[0].q);
+
+ FOR_EACH_ENABLED_CHANNEL( *inst, chan_index ) {
+ STORE( &r[0], 0, chan_index );
+ }
+ break;
+
+ case TGSI_OPCODE_LOGBASE2:
+ /* TGSI_OPCODE_LG2 */
+ FETCH( &r[0], 0, CHAN_X );
+ r[0].q = micro_lg2(r[0].q);
+ FOR_EACH_ENABLED_CHANNEL( *inst, chan_index ) {
+ STORE( &r[0], 0, chan_index );
+ }
+ break;
+
+ case TGSI_OPCODE_POWER:
+ /* TGSI_OPCODE_POW */
+ FETCH(&r[0], 0, CHAN_X);
+ FETCH(&r[1], 1, CHAN_X);
+
+ r[0].q = micro_pow(r[0].q, r[1].q);
+
+ FOR_EACH_ENABLED_CHANNEL( *inst, chan_index ) {
+ STORE( &r[0], 0, chan_index );
+ }
+ break;
+
+ case TGSI_OPCODE_CROSSPRODUCT:
+ /* TGSI_OPCODE_XPD */
+ FETCH(&r[0], 0, CHAN_Y);
+ FETCH(&r[1], 1, CHAN_Z);
+ FETCH(&r[3], 0, CHAN_Z);
+ FETCH(&r[4], 1, CHAN_Y);
+
+ /* r2 = (r0 * r1) - (r3 * r5)
+ */
+ r[2].q = si_fm(r[3].q, r[5].q);
+ r[2].q = si_fms(r[0].q, r[1].q, r[2].q);
+
+ if (IS_CHANNEL_ENABLED( *inst, CHAN_X )) {
+ STORE( &r[2], 0, CHAN_X );
+ }
+
+ FETCH(&r[2], 1, CHAN_X);
+ FETCH(&r[5], 0, CHAN_X);
+
+ /* r3 = (r3 * r2) - (r1 * r5)
+ */
+ r[1].q = si_fm(r[1].q, r[5].q);
+ r[3].q = si_fms(r[3].q, r[2].q, r[1].q);
+
+ if (IS_CHANNEL_ENABLED( *inst, CHAN_Y )) {
+ STORE( &r[3], 0, CHAN_Y );
+ }
+
+ /* r5 = (r5 * r4) - (r0 * r2)
+ */
+ r[0].q = si_fm(r[0].q, r[2].q);
+ r[5].q = si_fms(r[5].q, r[4].q, r[0].q);
+
+ if (IS_CHANNEL_ENABLED( *inst, CHAN_Z )) {
+ STORE( &r[5], 0, CHAN_Z );
+ }
+
+ if (IS_CHANNEL_ENABLED( *inst, CHAN_W )) {
+ STORE( &mach->Temps[TEMP_1_I].xyzw[TEMP_1_C], 0, CHAN_W );
+ }
+ break;
+
+ case TGSI_OPCODE_MULTIPLYMATRIX:
+ ASSERT (0);
+ break;
+
+ case TGSI_OPCODE_ABS:
+ FOR_EACH_ENABLED_CHANNEL( *inst, chan_index ) {
+ FETCH(&r[0], 0, chan_index);
+
+ r[0].q = micro_abs(r[0].q);
+
+ STORE(&r[0], 0, chan_index);
+ }
+ break;
+
+ case TGSI_OPCODE_RCC:
+ ASSERT (0);
+ break;
+
+ case TGSI_OPCODE_DPH:
+ FETCH(&r[0], 0, CHAN_X);
+ FETCH(&r[1], 1, CHAN_X);
+
+ r[0].q = si_fm(r[0].q, r[1].q);
+
+ FETCH(&r[1], 0, CHAN_Y);
+ FETCH(&r[2], 1, CHAN_Y);
+
+ r[0].q = si_fma(r[1].q, r[2].q, r[0].q);
+
+ FETCH(&r[1], 0, CHAN_Z);
+ FETCH(&r[2], 1, CHAN_Z);
+
+ r[0].q = si_fma(r[1].q, r[2].q, r[0].q);
+
+ FETCH(&r[1], 1, CHAN_W);
+
+ r[0].q = si_fa(r[0].q, r[1].q);
+
+ FOR_EACH_ENABLED_CHANNEL( *inst, chan_index ) {
+ STORE( &r[0], 0, chan_index );
+ }
+ break;
+
+ case TGSI_OPCODE_COS:
+ FETCH(&r[0], 0, CHAN_X);
+
+ r[0].q = micro_cos(r[0].q);
+
+ FOR_EACH_ENABLED_CHANNEL( *inst, chan_index ) {
+ STORE( &r[0], 0, chan_index );
+ }
+ break;
+
+ case TGSI_OPCODE_DDX:
+ FOR_EACH_ENABLED_CHANNEL( *inst, chan_index ) {
+ FETCH( &r[0], 0, chan_index );
+ r[0].q = micro_ddx(r[0].q);
+ STORE( &r[0], 0, chan_index );
+ }
+ break;
+
+ case TGSI_OPCODE_DDY:
+ FOR_EACH_ENABLED_CHANNEL( *inst, chan_index ) {
+ FETCH( &r[0], 0, chan_index );
+ r[0].q = micro_ddy(r[0].q);
+ STORE( &r[0], 0, chan_index );
+ }
+ break;
+
+ case TGSI_OPCODE_KILP:
+ exec_kilp (mach, inst);
+ break;
+
+ case TGSI_OPCODE_KIL:
+ exec_kil (mach, inst);
+ break;
+
+ case TGSI_OPCODE_PK2H:
+ ASSERT (0);
+ break;
+
+ case TGSI_OPCODE_PK2US:
+ ASSERT (0);
+ break;
+
+ case TGSI_OPCODE_PK4B:
+ ASSERT (0);
+ break;
+
+ case TGSI_OPCODE_PK4UB:
+ ASSERT (0);
+ break;
+
+ case TGSI_OPCODE_RFL:
+ ASSERT (0);
+ break;
+
+ case TGSI_OPCODE_SEQ:
+ FOR_EACH_ENABLED_CHANNEL( *inst, chan_index ) {
+ FETCH( &r[0], 0, chan_index );
+ FETCH( &r[1], 1, chan_index );
+
+ r[0].q = si_fceq(r[0].q, r[1].q);
+
+ STORE( &r[0], 0, chan_index );
+ }
+ break;
+
+ case TGSI_OPCODE_SFL:
+ ASSERT (0);
+ break;
+
+ case TGSI_OPCODE_SGT:
+ FOR_EACH_ENABLED_CHANNEL( *inst, chan_index ) {
+ FETCH( &r[0], 0, chan_index );
+ FETCH( &r[1], 1, chan_index );
+ r[0].q = si_fcgt(r[0].q, r[1].q);
+ STORE( &r[0], 0, chan_index );
+ }
+ break;
+
+ case TGSI_OPCODE_SIN:
+ FETCH( &r[0], 0, CHAN_X );
+ r[0].q = micro_sin(r[0].q);
+ FOR_EACH_ENABLED_CHANNEL( *inst, chan_index ) {
+ STORE( &r[0], 0, chan_index );
+ }
+ break;
+
+ case TGSI_OPCODE_SLE:
+ FOR_EACH_ENABLED_CHANNEL( *inst, chan_index ) {
+ FETCH( &r[0], 0, chan_index );
+ FETCH( &r[1], 1, chan_index );
+
+ r[0].q = si_fcgt(r[0].q, r[1].q);
+ r[0].q = si_xori(r[0].q, 0xff);
+
+ STORE( &r[0], 0, chan_index );
+ }
+ break;
+
+ case TGSI_OPCODE_SNE:
+ FOR_EACH_ENABLED_CHANNEL( *inst, chan_index ) {
+ FETCH( &r[0], 0, chan_index );
+ FETCH( &r[1], 1, chan_index );
+
+ r[0].q = si_fceq(r[0].q, r[1].q);
+ r[0].q = si_xori(r[0].q, 0xff);
+
+ STORE( &r[0], 0, chan_index );
+ }
+ break;
+
+ case TGSI_OPCODE_STR:
+ ASSERT (0);
+ break;
+
+ case TGSI_OPCODE_TEX:
+ /* simple texture lookup */
+ /* src[0] = texcoord */
+ /* src[1] = sampler unit */
+ exec_tex(mach, inst, FALSE, FALSE);
+ break;
+
+ case TGSI_OPCODE_TXB:
+ /* Texture lookup with lod bias */
+ /* src[0] = texcoord (src[0].w = load bias) */
+ /* src[1] = sampler unit */
+ exec_tex(mach, inst, TRUE, FALSE);
+ break;
+
+ case TGSI_OPCODE_TXD:
+ /* Texture lookup with explict partial derivatives */
+ /* src[0] = texcoord */
+ /* src[1] = d[strq]/dx */
+ /* src[2] = d[strq]/dy */
+ /* src[3] = sampler unit */
+ ASSERT (0);
+ break;
+
+ case TGSI_OPCODE_TXL:
+ /* Texture lookup with explit LOD */
+ /* src[0] = texcoord (src[0].w = load bias) */
+ /* src[1] = sampler unit */
+ exec_tex(mach, inst, TRUE, FALSE);
+ break;
+
+ case TGSI_OPCODE_TXP:
+ /* Texture lookup with projection */
+ /* src[0] = texcoord (src[0].w = projection) */
+ /* src[1] = sampler unit */
+ exec_tex(mach, inst, TRUE, TRUE);
+ break;
+
+ case TGSI_OPCODE_UP2H:
+ ASSERT (0);
+ break;
+
+ case TGSI_OPCODE_UP2US:
+ ASSERT (0);
+ break;
+
+ case TGSI_OPCODE_UP4B:
+ ASSERT (0);
+ break;
+
+ case TGSI_OPCODE_UP4UB:
+ ASSERT (0);
+ break;
+
+ case TGSI_OPCODE_X2D:
+ ASSERT (0);
+ break;
+
+ case TGSI_OPCODE_ARA:
+ ASSERT (0);
+ break;
+
+ case TGSI_OPCODE_ARR:
+ ASSERT (0);
+ break;
+
+ case TGSI_OPCODE_BRA:
+ ASSERT (0);
+ break;
+
+ case TGSI_OPCODE_CAL:
+ /* skip the call if no execution channels are enabled */
+ if (mach->ExecMask) {
+ /* do the call */
+
+ /* push the Cond, Loop, Cont stacks */
+ ASSERT(mach->CondStackTop < TGSI_EXEC_MAX_COND_NESTING);
+ mach->CondStack[mach->CondStackTop++] = mach->CondMask;
+ ASSERT(mach->LoopStackTop < TGSI_EXEC_MAX_LOOP_NESTING);
+ mach->LoopStack[mach->LoopStackTop++] = mach->LoopMask;
+ ASSERT(mach->ContStackTop < TGSI_EXEC_MAX_LOOP_NESTING);
+ mach->ContStack[mach->ContStackTop++] = mach->ContMask;
+
+ ASSERT(mach->FuncStackTop < TGSI_EXEC_MAX_CALL_NESTING);
+ mach->FuncStack[mach->FuncStackTop++] = mach->FuncMask;
+
+ /* note that PC was already incremented above */
+ mach->CallStack[mach->CallStackTop++] = *pc;
+ *pc = inst->InstructionExtLabel.Label;
+ }
+ break;
+
+ case TGSI_OPCODE_RET:
+ mach->FuncMask &= ~mach->ExecMask;
+ UPDATE_EXEC_MASK(mach);
+
+ if (mach->ExecMask == 0x0) {
+ /* really return now (otherwise, keep executing */
+
+ if (mach->CallStackTop == 0) {
+ /* returning from main() */
+ *pc = -1;
+ return;
+ }
+ *pc = mach->CallStack[--mach->CallStackTop];
+
+ /* pop the Cond, Loop, Cont stacks */
+ ASSERT(mach->CondStackTop > 0);
+ mach->CondMask = mach->CondStack[--mach->CondStackTop];
+ ASSERT(mach->LoopStackTop > 0);
+ mach->LoopMask = mach->LoopStack[--mach->LoopStackTop];
+ ASSERT(mach->ContStackTop > 0);
+ mach->ContMask = mach->ContStack[--mach->ContStackTop];
+ ASSERT(mach->FuncStackTop > 0);
+ mach->FuncMask = mach->FuncStack[--mach->FuncStackTop];
+
+ UPDATE_EXEC_MASK(mach);
+ }
+ break;
+
+ case TGSI_OPCODE_SSG:
+ ASSERT (0);
+ break;
+
+ case TGSI_OPCODE_CMP:
+ FOR_EACH_ENABLED_CHANNEL( *inst, chan_index ) {
+ FETCH(&r[0], 0, chan_index);
+ FETCH(&r[1], 1, chan_index);
+ FETCH(&r[2], 2, chan_index);
+
+ /* r0 = (r0 < 0.0) ? r1 : r2
+ */
+ r[3].q = si_xor(r[3].q, r[3].q);
+ r[0].q = micro_lt(r[0].q, r[3].q);
+ r[0].q = si_selb(r[1].q, r[2].q, r[0].q);
+
+ STORE(&r[0], 0, chan_index);
+ }
+ break;
+
+ case TGSI_OPCODE_SCS:
+ if( IS_CHANNEL_ENABLED( *inst, CHAN_X ) || IS_CHANNEL_ENABLED( *inst, CHAN_Y ) ) {
+ FETCH( &r[0], 0, CHAN_X );
+ }
+ if( IS_CHANNEL_ENABLED( *inst, CHAN_X ) ) {
+ r[1].q = micro_cos(r[0].q);
+ STORE( &r[1], 0, CHAN_X );
+ }
+ if( IS_CHANNEL_ENABLED( *inst, CHAN_Y ) ) {
+ r[1].q = micro_sin(r[0].q);
+ STORE( &r[1], 0, CHAN_Y );
+ }
+ if( IS_CHANNEL_ENABLED( *inst, CHAN_Z ) ) {
+ STORE( &mach->Temps[TEMP_0_I].xyzw[TEMP_0_C], 0, CHAN_Z );
+ }
+ if( IS_CHANNEL_ENABLED( *inst, CHAN_W ) ) {
+ STORE( &mach->Temps[TEMP_1_I].xyzw[TEMP_1_C], 0, CHAN_W );
+ }
+ break;
+
+ case TGSI_OPCODE_NRM:
+ ASSERT (0);
+ break;
+
+ case TGSI_OPCODE_DIV:
+ ASSERT( 0 );
+ break;
+
+ case TGSI_OPCODE_DP2:
+ FETCH( &r[0], 0, CHAN_X );
+ FETCH( &r[1], 1, CHAN_X );
+ r[0].q = si_fm(r[0].q, r[1].q);
+
+ FETCH( &r[1], 0, CHAN_Y );
+ FETCH( &r[2], 1, CHAN_Y );
+ r[0].q = si_fma(r[1].q, r[2].q, r[0].q);
+
+ FOR_EACH_ENABLED_CHANNEL( *inst, chan_index ) {
+ STORE( &r[0], 0, chan_index );
+ }
+ break;
+
+ case TGSI_OPCODE_IF:
+ /* push CondMask */
+ ASSERT(mach->CondStackTop < TGSI_EXEC_MAX_COND_NESTING);
+ mach->CondStack[mach->CondStackTop++] = mach->CondMask;
+ FETCH( &r[0], 0, CHAN_X );
+ /* update CondMask */
+ if( ! r[0].u[0] ) {
+ mach->CondMask &= ~0x1;
+ }
+ if( ! r[0].u[1] ) {
+ mach->CondMask &= ~0x2;
+ }
+ if( ! r[0].u[2] ) {
+ mach->CondMask &= ~0x4;
+ }
+ if( ! r[0].u[3] ) {
+ mach->CondMask &= ~0x8;
+ }
+ UPDATE_EXEC_MASK(mach);
+ /* Todo: If CondMask==0, jump to ELSE */
+ break;
+
+ case TGSI_OPCODE_ELSE:
+ /* invert CondMask wrt previous mask */
+ {
+ uint prevMask;
+ ASSERT(mach->CondStackTop > 0);
+ prevMask = mach->CondStack[mach->CondStackTop - 1];
+ mach->CondMask = ~mach->CondMask & prevMask;
+ UPDATE_EXEC_MASK(mach);
+ /* Todo: If CondMask==0, jump to ENDIF */
+ }
+ break;
+
+ case TGSI_OPCODE_ENDIF:
+ /* pop CondMask */
+ ASSERT(mach->CondStackTop > 0);
+ mach->CondMask = mach->CondStack[--mach->CondStackTop];
+ UPDATE_EXEC_MASK(mach);
+ break;
+
+ case TGSI_OPCODE_END:
+ /* halt execution */
+ *pc = -1;
+ break;
+
+ case TGSI_OPCODE_REP:
+ ASSERT (0);
+ break;
+
+ case TGSI_OPCODE_ENDREP:
+ ASSERT (0);
+ break;
+
+ case TGSI_OPCODE_PUSHA:
+ ASSERT (0);
+ break;
+
+ case TGSI_OPCODE_POPA:
+ ASSERT (0);
+ break;
+
+ case TGSI_OPCODE_CEIL:
+ FOR_EACH_ENABLED_CHANNEL( *inst, chan_index ) {
+ FETCH( &r[0], 0, chan_index );
+ r[0].q = micro_ceil(r[0].q);
+ STORE( &r[0], 0, chan_index );
+ }
+ break;
+
+ case TGSI_OPCODE_I2F:
+ FOR_EACH_ENABLED_CHANNEL( *inst, chan_index ) {
+ FETCH( &r[0], 0, chan_index );
+ r[0].q = si_csflt(r[0].q, 0);
+ STORE( &r[0], 0, chan_index );
+ }
+ break;
+
+ case TGSI_OPCODE_NOT:
+ FOR_EACH_ENABLED_CHANNEL( *inst, chan_index ) {
+ FETCH( &r[0], 0, chan_index );
+ r[0].q = si_xorbi(r[0].q, 0xff);
+ STORE( &r[0], 0, chan_index );
+ }
+ break;
+
+ case TGSI_OPCODE_TRUNC:
+ FOR_EACH_ENABLED_CHANNEL( *inst, chan_index ) {
+ FETCH( &r[0], 0, chan_index );
+ r[0].q = micro_trunc(r[0].q);
+ STORE( &r[0], 0, chan_index );
+ }
+ break;
+
+ case TGSI_OPCODE_SHL:
+ FOR_EACH_ENABLED_CHANNEL( *inst, chan_index ) {
+ FETCH( &r[0], 0, chan_index );
+ FETCH( &r[1], 1, chan_index );
+
+ r[0].q = si_shl(r[0].q, r[1].q);
+
+ STORE( &r[0], 0, chan_index );
+ }
+ break;
+
+ case TGSI_OPCODE_SHR:
+ FOR_EACH_ENABLED_CHANNEL( *inst, chan_index ) {
+ FETCH( &r[0], 0, chan_index );
+ FETCH( &r[1], 1, chan_index );
+ r[0].q = micro_ishr(r[0].q, r[1].q);
+ STORE( &r[0], 0, chan_index );
+ }
+ break;
+
+ case TGSI_OPCODE_AND:
+ FOR_EACH_ENABLED_CHANNEL( *inst, chan_index ) {
+ FETCH( &r[0], 0, chan_index );
+ FETCH( &r[1], 1, chan_index );
+ r[0].q = si_and(r[0].q, r[1].q);
+ STORE( &r[0], 0, chan_index );
+ }
+ break;
+
+ case TGSI_OPCODE_OR:
+ FOR_EACH_ENABLED_CHANNEL( *inst, chan_index ) {
+ FETCH( &r[0], 0, chan_index );
+ FETCH( &r[1], 1, chan_index );
+ r[0].q = si_or(r[0].q, r[1].q);
+ STORE( &r[0], 0, chan_index );
+ }
+ break;
+
+ case TGSI_OPCODE_MOD:
+ ASSERT (0);
+ break;
+
+ case TGSI_OPCODE_XOR:
+ FOR_EACH_ENABLED_CHANNEL( *inst, chan_index ) {
+ FETCH( &r[0], 0, chan_index );
+ FETCH( &r[1], 1, chan_index );
+ r[0].q = si_xor(r[0].q, r[1].q);
+ STORE( &r[0], 0, chan_index );
+ }
+ break;
+
+ case TGSI_OPCODE_SAD:
+ ASSERT (0);
+ break;
+
+ case TGSI_OPCODE_TXF:
+ ASSERT (0);
+ break;
+
+ case TGSI_OPCODE_TXQ:
+ ASSERT (0);
+ break;
+
+ case TGSI_OPCODE_EMIT:
+ mach->Temps[TEMP_OUTPUT_I].xyzw[TEMP_OUTPUT_C].u[0] += 16;
+ mach->Primitives[mach->Temps[TEMP_PRIMITIVE_I].xyzw[TEMP_PRIMITIVE_C].u[0]]++;
+ break;
+
+ case TGSI_OPCODE_ENDPRIM:
+ mach->Temps[TEMP_PRIMITIVE_I].xyzw[TEMP_PRIMITIVE_C].u[0]++;
+ mach->Primitives[mach->Temps[TEMP_PRIMITIVE_I].xyzw[TEMP_PRIMITIVE_C].u[0]] = 0;
+ break;
+
+ case TGSI_OPCODE_LOOP:
+ /* fall-through (for now) */
+ case TGSI_OPCODE_BGNLOOP2:
+ /* push LoopMask and ContMasks */
+ ASSERT(mach->LoopStackTop < TGSI_EXEC_MAX_LOOP_NESTING);
+ mach->LoopStack[mach->LoopStackTop++] = mach->LoopMask;
+ ASSERT(mach->ContStackTop < TGSI_EXEC_MAX_LOOP_NESTING);
+ mach->ContStack[mach->ContStackTop++] = mach->ContMask;
+ break;
+
+ case TGSI_OPCODE_ENDLOOP:
+ /* fall-through (for now at least) */
+ case TGSI_OPCODE_ENDLOOP2:
+ /* Restore ContMask, but don't pop */
+ ASSERT(mach->ContStackTop > 0);
+ mach->ContMask = mach->ContStack[mach->ContStackTop - 1];
+ if (mach->LoopMask) {
+ /* repeat loop: jump to instruction just past BGNLOOP */
+ *pc = inst->InstructionExtLabel.Label + 1;
+ }
+ else {
+ /* exit loop: pop LoopMask */
+ ASSERT(mach->LoopStackTop > 0);
+ mach->LoopMask = mach->LoopStack[--mach->LoopStackTop];
+ /* pop ContMask */
+ ASSERT(mach->ContStackTop > 0);
+ mach->ContMask = mach->ContStack[--mach->ContStackTop];
+ }
+ UPDATE_EXEC_MASK(mach);
+ break;
+
+ case TGSI_OPCODE_BRK:
+ /* turn off loop channels for each enabled exec channel */
+ mach->LoopMask &= ~mach->ExecMask;
+ /* Todo: if mach->LoopMask == 0, jump to end of loop */
+ UPDATE_EXEC_MASK(mach);
+ break;
+
+ case TGSI_OPCODE_CONT:
+ /* turn off cont channels for each enabled exec channel */
+ mach->ContMask &= ~mach->ExecMask;
+ /* Todo: if mach->LoopMask == 0, jump to end of loop */
+ UPDATE_EXEC_MASK(mach);
+ break;
+
+ case TGSI_OPCODE_BGNSUB:
+ /* no-op */
+ break;
+
+ case TGSI_OPCODE_ENDSUB:
+ /* no-op */
+ break;
+
+ case TGSI_OPCODE_NOISE1:
+ ASSERT( 0 );
+ break;
+
+ case TGSI_OPCODE_NOISE2:
+ ASSERT( 0 );
+ break;
+
+ case TGSI_OPCODE_NOISE3:
+ ASSERT( 0 );
+ break;
+
+ case TGSI_OPCODE_NOISE4:
+ ASSERT( 0 );
+ break;
+
+ case TGSI_OPCODE_NOP:
+ break;
+
+ default:
+ ASSERT( 0 );
+ }
+}
+
+
+/**
+ * Run TGSI interpreter.
+ * \return bitmask of "alive" quad components
+ */
+uint
+spu_exec_machine_run( struct spu_exec_machine *mach )
+{
+ uint i;
+ int pc = 0;
+
+ mach->CondMask = 0xf;
+ mach->LoopMask = 0xf;
+ mach->ContMask = 0xf;
+ mach->FuncMask = 0xf;
+ mach->ExecMask = 0xf;
+
+ mach->CondStackTop = 0; /* temporarily subvert this ASSERTion */
+ ASSERT(mach->CondStackTop == 0);
+ ASSERT(mach->LoopStackTop == 0);
+ ASSERT(mach->ContStackTop == 0);
+ ASSERT(mach->CallStackTop == 0);
+
+ mach->Temps[TEMP_KILMASK_I].xyzw[TEMP_KILMASK_C].u[0] = 0;
+ mach->Temps[TEMP_OUTPUT_I].xyzw[TEMP_OUTPUT_C].u[0] = 0;
+
+ if( mach->Processor == TGSI_PROCESSOR_GEOMETRY ) {
+ mach->Temps[TEMP_PRIMITIVE_I].xyzw[TEMP_PRIMITIVE_C].u[0] = 0;
+ mach->Primitives[0] = 0;
+ }
+
+
+ /* execute declarations (interpolants) */
+ if( mach->Processor == TGSI_PROCESSOR_FRAGMENT ) {
+ for (i = 0; i < mach->NumDeclarations; i++) {
+ union {
+ struct tgsi_full_declaration decl;
+ qword buffer[ROUNDUP16(sizeof(struct tgsi_full_declaration)) / 16];
+ } d ALIGN16_ATTRIB;
+ unsigned ea = (unsigned) (mach->Declarations + pc);
+
+ spu_dcache_fetch_unaligned(d.buffer, ea, sizeof(d.decl));
+
+ exec_declaration( mach, &d.decl );
+ }
+ }
+
+ /* execute instructions, until pc is set to -1 */
+ while (pc != -1) {
+ union {
+ struct tgsi_full_instruction inst;
+ qword buffer[ROUNDUP16(sizeof(struct tgsi_full_instruction)) / 16];
+ } i ALIGN16_ATTRIB;
+ unsigned ea = (unsigned) (mach->Instructions + pc);
+
+ spu_dcache_fetch_unaligned(i.buffer, ea, sizeof(i.inst));
+ exec_instruction( mach, & i.inst, &pc );
+ }
+
+#if 0
+ /* we scale from floats in [0,1] to Zbuffer ints in sp_quad_depth_test.c */
+ if (mach->Processor == TGSI_PROCESSOR_FRAGMENT) {
+ /*
+ * Scale back depth component.
+ */
+ for (i = 0; i < 4; i++)
+ mach->Outputs[0].xyzw[2].f[i] *= ctx->DrawBuffer->_DepthMaxF;
+ }
+#endif
+
+ return ~mach->Temps[TEMP_KILMASK_I].xyzw[TEMP_KILMASK_C].u[0];
+}
+
+
diff --git a/src/gallium/drivers/cell/spu/spu_exec.h b/src/gallium/drivers/cell/spu/spu_exec.h
new file mode 100644
index 00000000000..86056799405
--- /dev/null
+++ b/src/gallium/drivers/cell/spu/spu_exec.h
@@ -0,0 +1,172 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#if !defined SPU_EXEC_H
+#define SPU_EXEC_H
+
+#include "pipe/p_compiler.h"
+#include "tgsi/tgsi_exec.h"
+
+#if defined __cplusplus
+extern "C" {
+#endif
+
+/**
+ * Registers may be treated as float, signed int or unsigned int.
+ */
+union spu_exec_channel
+{
+ float f[QUAD_SIZE];
+ int i[QUAD_SIZE];
+ unsigned u[QUAD_SIZE];
+ qword q;
+};
+
+/**
+ * A vector[RGBA] of channels[4 pixels]
+ */
+struct spu_exec_vector
+{
+ union spu_exec_channel xyzw[NUM_CHANNELS];
+};
+
+/**
+ * For fragment programs, information for computing fragment input
+ * values from plane equation of the triangle/line.
+ */
+struct spu_interp_coef
+{
+ float a0[NUM_CHANNELS]; /* in an xyzw layout */
+ float dadx[NUM_CHANNELS];
+ float dady[NUM_CHANNELS];
+};
+
+
+struct softpipe_tile_cache; /**< Opaque to TGSI */
+
+/**
+ * Information for sampling textures, which must be implemented
+ * by code outside the TGSI executor.
+ */
+struct spu_sampler
+{
+ const struct pipe_sampler_state *state;
+ struct pipe_texture *texture;
+ /** Get samples for four fragments in a quad */
+ void (*get_samples)(struct spu_sampler *sampler,
+ const float s[QUAD_SIZE],
+ const float t[QUAD_SIZE],
+ const float p[QUAD_SIZE],
+ float lodbias,
+ float rgba[NUM_CHANNELS][QUAD_SIZE]);
+ void *pipe; /*XXX temporary*/
+ struct softpipe_tile_cache *cache;
+};
+
+
+/**
+ * Run-time virtual machine state for executing TGSI shader.
+ */
+struct spu_exec_machine
+{
+ /*
+ * 32 program temporaries
+ * 4 internal temporaries
+ * 1 address
+ */
+ struct spu_exec_vector Temps[TGSI_EXEC_NUM_TEMPS
+ + TGSI_EXEC_NUM_TEMP_EXTRAS + 1]
+ ALIGN16_ATTRIB;
+
+ struct spu_exec_vector *Addrs;
+
+ struct spu_sampler *Samplers;
+
+ float Imms[TGSI_EXEC_NUM_IMMEDIATES][4];
+ unsigned ImmLimit;
+ float (*Consts)[4];
+ struct spu_exec_vector *Inputs;
+ struct spu_exec_vector *Outputs;
+ unsigned Processor;
+
+ /* GEOMETRY processor only. */
+ unsigned *Primitives;
+
+ /* FRAGMENT processor only. */
+ const struct spu_interp_coef *InterpCoefs;
+ struct spu_exec_vector QuadPos;
+
+ /* Conditional execution masks */
+ uint CondMask; /**< For IF/ELSE/ENDIF */
+ uint LoopMask; /**< For BGNLOOP/ENDLOOP */
+ uint ContMask; /**< For loop CONT statements */
+ uint FuncMask; /**< For function calls */
+ uint ExecMask; /**< = CondMask & LoopMask */
+
+ /** Condition mask stack (for nested conditionals) */
+ uint CondStack[TGSI_EXEC_MAX_COND_NESTING];
+ int CondStackTop;
+
+ /** Loop mask stack (for nested loops) */
+ uint LoopStack[TGSI_EXEC_MAX_LOOP_NESTING];
+ int LoopStackTop;
+
+ /** Loop continue mask stack (see comments in tgsi_exec.c) */
+ uint ContStack[TGSI_EXEC_MAX_LOOP_NESTING];
+ int ContStackTop;
+
+ /** Function execution mask stack (for executing subroutine code) */
+ uint FuncStack[TGSI_EXEC_MAX_CALL_NESTING];
+ int FuncStackTop;
+
+ /** Function call stack for saving/restoring the program counter */
+ uint CallStack[TGSI_EXEC_MAX_CALL_NESTING];
+ int CallStackTop;
+
+ struct tgsi_full_instruction *Instructions;
+ uint NumInstructions;
+
+ struct tgsi_full_declaration *Declarations;
+ uint NumDeclarations;
+};
+
+
+extern void
+spu_exec_machine_init(struct spu_exec_machine *mach,
+ uint numSamplers,
+ struct spu_sampler *samplers,
+ unsigned processor);
+
+extern uint
+spu_exec_machine_run( struct spu_exec_machine *mach );
+
+
+#if defined __cplusplus
+} /* extern "C" */
+#endif
+
+#endif /* SPU_EXEC_H */
diff --git a/src/gallium/drivers/cell/spu/spu_funcs.c b/src/gallium/drivers/cell/spu/spu_funcs.c
new file mode 100644
index 00000000000..ff3d609d258
--- /dev/null
+++ b/src/gallium/drivers/cell/spu/spu_funcs.c
@@ -0,0 +1,173 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+/**
+ * SPU functions accessed by shaders.
+ *
+ * Authors: Brian Paul
+ */
+
+
+#include <string.h>
+#include <libmisc.h>
+#include <math.h>
+#include <cos14_v.h>
+#include <sin14_v.h>
+#include <simdmath/exp2f4.h>
+#include <simdmath/log2f4.h>
+#include <simdmath/powf4.h>
+
+#include "cell/common.h"
+#include "spu_main.h"
+#include "spu_funcs.h"
+#include "spu_texture.h"
+
+
+/** For "return"-ing four vectors */
+struct vec_4x4
+{
+ vector float v[4];
+};
+
+
+static vector float
+spu_cos(vector float x)
+{
+ return _cos14_v(x);
+}
+
+static vector float
+spu_sin(vector float x)
+{
+ return _sin14_v(x);
+}
+
+static vector float
+spu_pow(vector float x, vector float y)
+{
+ return _powf4(x, y);
+}
+
+static vector float
+spu_exp2(vector float x)
+{
+ return _exp2f4(x);
+}
+
+static vector float
+spu_log2(vector float x)
+{
+ return _log2f4(x);
+}
+
+
+static struct vec_4x4
+spu_tex_2d(vector float s, vector float t, vector float r, vector float q,
+ unsigned unit)
+{
+ struct vec_4x4 colors;
+ (void) r;
+ (void) q;
+ spu.sample_texture_2d[unit](s, t, unit, 0, 0, colors.v);
+ return colors;
+}
+
+static struct vec_4x4
+spu_tex_3d(vector float s, vector float t, vector float r, vector float q,
+ unsigned unit)
+{
+ struct vec_4x4 colors;
+ (void) r;
+ (void) q;
+ spu.sample_texture_2d[unit](s, t, unit, 0, 0, colors.v);
+ return colors;
+}
+
+static struct vec_4x4
+spu_tex_cube(vector float s, vector float t, vector float r, vector float q,
+ unsigned unit)
+{
+ struct vec_4x4 colors;
+ (void) q;
+ sample_texture_cube(s, t, r, unit, colors.v);
+ return colors;
+}
+
+
+/**
+ * Add named function to list of "exported" functions that will be
+ * made available to the PPU-hosted code generator.
+ */
+static void
+export_func(struct cell_spu_function_info *spu_functions,
+ const char *name, void *addr)
+{
+ uint n = spu_functions->num;
+ ASSERT(strlen(name) < 16);
+ strcpy(spu_functions->names[n], name);
+ spu_functions->addrs[n] = (uint) addr;
+ spu_functions->num++;
+ ASSERT(spu_functions->num <= 16);
+}
+
+
+/**
+ * Return info about the SPU's function to the PPU / main memory.
+ * The PPU needs to know the address of some SPU-side functions so
+ * that we can generate shader code with function calls.
+ */
+void
+return_function_info(void)
+{
+ struct cell_spu_function_info funcs ALIGN16_ATTRIB;
+ int tag = TAG_MISC;
+
+ ASSERT(sizeof(funcs) == 256); /* must be multiple of 16 bytes */
+
+ funcs.num = 0;
+ export_func(&funcs, "spu_cos", &spu_cos);
+ export_func(&funcs, "spu_sin", &spu_sin);
+ export_func(&funcs, "spu_pow", &spu_pow);
+ export_func(&funcs, "spu_exp2", &spu_exp2);
+ export_func(&funcs, "spu_log2", &spu_log2);
+ export_func(&funcs, "spu_tex_2d", &spu_tex_2d);
+ export_func(&funcs, "spu_tex_3d", &spu_tex_3d);
+ export_func(&funcs, "spu_tex_cube", &spu_tex_cube);
+
+ /* Send the function info back to the PPU / main memory */
+ mfc_put((void *) &funcs, /* src in local store */
+ (unsigned int) spu.init.spu_functions, /* dst in main memory */
+ sizeof(funcs), /* bytes */
+ tag,
+ 0, /* tid */
+ 0 /* rid */);
+ wait_on_mask(1 << tag);
+}
+
+
+
diff --git a/src/gallium/drivers/cell/spu/spu_funcs.h b/src/gallium/drivers/cell/spu/spu_funcs.h
new file mode 100644
index 00000000000..3adb6ae99f9
--- /dev/null
+++ b/src/gallium/drivers/cell/spu/spu_funcs.h
@@ -0,0 +1,35 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef SPU_FUNCS_H
+#define SPU_FUNCS_H
+
+extern void
+return_function_info(void);
+
+#endif
+
diff --git a/src/gallium/drivers/cell/spu/spu_main.c b/src/gallium/drivers/cell/spu/spu_main.c
new file mode 100644
index 00000000000..97c86d194da
--- /dev/null
+++ b/src/gallium/drivers/cell/spu/spu_main.c
@@ -0,0 +1,117 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+/* main() for Cell SPU code */
+
+
+#include <stdio.h>
+#include <libmisc.h>
+
+#include "pipe/p_defines.h"
+
+#include "spu_funcs.h"
+#include "spu_command.h"
+#include "spu_main.h"
+#include "spu_per_fragment_op.h"
+#include "spu_texture.h"
+//#include "spu_test.h"
+#include "cell/common.h"
+
+
+/*
+helpful headers:
+/usr/lib/gcc/spu/4.1.1/include/spu_mfcio.h
+/opt/cell/sdk/usr/include/libmisc.h
+*/
+
+struct spu_global spu;
+
+
+static void
+one_time_init(void)
+{
+ memset(spu.ctile_status, TILE_STATUS_DEFINED, sizeof(spu.ctile_status));
+ memset(spu.ztile_status, TILE_STATUS_DEFINED, sizeof(spu.ztile_status));
+ invalidate_tex_cache();
+}
+
+/* In some versions of the SDK the SPE main takes 'unsigned long' as a
+ * parameter. In others it takes 'unsigned long long'. Use a define to
+ * select between the two.
+ */
+#ifdef SPU_MAIN_PARAM_LONG_LONG
+typedef unsigned long long main_param_t;
+#else
+typedef unsigned long main_param_t;
+#endif
+
+/**
+ * SPE entrypoint.
+ */
+int
+main(main_param_t speid, main_param_t argp)
+{
+ int tag = 0;
+
+ (void) speid;
+
+ ASSERT(sizeof(tile_t) == TILE_SIZE * TILE_SIZE * 4);
+ ASSERT(sizeof(struct cell_command_render) % 8 == 0);
+ ASSERT(sizeof(struct cell_command_fragment_ops) % 8 == 0);
+ ASSERT(((unsigned long) &spu.fragment_program_code) % 8 == 0);
+
+ one_time_init();
+ spu_command_init();
+
+ D_PRINTF(CELL_DEBUG_CMD, "main() speid=%lu\n", (unsigned long) speid);
+ D_PRINTF(CELL_DEBUG_FRAGMENT_OP_FALLBACK, "using fragment op fallback\n");
+
+ /* get initialization data */
+ mfc_get(&spu.init, /* dest */
+ (unsigned int) argp, /* src */
+ sizeof(struct cell_init_info), /* bytes */
+ tag,
+ 0, /* tid */
+ 0 /* rid */);
+ wait_on_mask( 1 << tag );
+
+ if (spu.init.id == 0) {
+ return_function_info();
+ }
+
+#if 0
+ if (spu.init.id==0)
+ spu_test_misc(spu.init.id);
+#endif
+
+ command_loop();
+
+ spu_command_close();
+
+ return 0;
+}
diff --git a/src/gallium/drivers/cell/spu/spu_main.h b/src/gallium/drivers/cell/spu/spu_main.h
new file mode 100644
index 00000000000..33767e7c51d
--- /dev/null
+++ b/src/gallium/drivers/cell/spu/spu_main.h
@@ -0,0 +1,254 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef SPU_MAIN_H
+#define SPU_MAIN_H
+
+
+#include <spu_mfcio.h>
+
+#include "cell/common.h"
+#include "draw/draw_vertex.h"
+#include "pipe/p_state.h"
+
+
+#if DEBUG
+/* These debug macros use the unusual construction ", ##__VA_ARGS__"
+ * which expands to the expected comma + args if variadic arguments
+ * are supplied, but swallows the comma if there are no variadic
+ * arguments (which avoids syntax errors that would otherwise occur).
+ */
+#define D_PRINTF(flag, format,...) \
+ if (spu.init.debug_flags & (flag)) \
+ printf("SPU %u: " format, spu.init.id, ##__VA_ARGS__)
+#else
+#define D_PRINTF(...)
+#endif
+
+
+/**
+ * A tile is basically a TILE_SIZE x TILE_SIZE block of 4-byte pixels.
+ * The data may be addressed through several different types.
+ */
+typedef union {
+ ushort us[TILE_SIZE][TILE_SIZE];
+ uint ui[TILE_SIZE][TILE_SIZE];
+ vector unsigned short us8[TILE_SIZE/2][TILE_SIZE/4];
+ vector unsigned int ui4[TILE_SIZE/2][TILE_SIZE/2];
+} tile_t;
+
+
+#define TILE_STATUS_CLEAR 1
+#define TILE_STATUS_DEFINED 2 /**< defined in FB, but not in local store */
+#define TILE_STATUS_CLEAN 3 /**< in local store, but not changed */
+#define TILE_STATUS_DIRTY 4 /**< modified locally, but not put back yet */
+#define TILE_STATUS_GETTING 5 /**< mfc_get() called but not yet arrived */
+
+
+/** Function for sampling textures */
+typedef void (*spu_sample_texture_2d_func)(vector float s,
+ vector float t,
+ uint unit, uint level, uint face,
+ vector float colors[4]);
+
+
+/** Function for performing per-fragment ops */
+typedef void (*spu_fragment_ops_func)(uint x, uint y,
+ tile_t *colorTile,
+ tile_t *depthStencilTile,
+ vector float fragZ,
+ vector float fragRed,
+ vector float fragGreen,
+ vector float fragBlue,
+ vector float fragAlpha,
+ vector unsigned int mask);
+
+/** Function for running fragment program */
+typedef vector unsigned int (*spu_fragment_program_func)(vector float *inputs,
+ vector float *outputs,
+ vector float *constants);
+
+
+struct spu_framebuffer
+{
+ void *color_start; /**< addr of color surface in main memory */
+ void *depth_start; /**< addr of depth surface in main memory */
+ enum pipe_format color_format;
+ enum pipe_format depth_format;
+ uint width, height; /**< size in pixels */
+ uint width_tiles, height_tiles; /**< width and height in tiles */
+
+ uint color_clear_value;
+ uint depth_clear_value;
+
+ uint zsize; /**< 0, 2 or 4 bytes per Z */
+ float zscale; /**< 65535.0, 2^24-1 or 2^32-1 */
+} ALIGN16_ATTRIB;
+
+
+/** per-texture level info */
+struct spu_texture_level
+{
+ void *start;
+ ushort width, height, depth;
+ ushort tiles_per_row;
+ uint bytes_per_image;
+ /** texcoord scale factors */
+ vector float scale_s, scale_t, scale_r;
+ /** texcoord masks (if REPEAT then size-1, else ~0) */
+ vector signed int mask_s, mask_t, mask_r;
+ /** texcoord clamp limits */
+ vector signed int max_s, max_t, max_r;
+} ALIGN16_ATTRIB;
+
+
+struct spu_texture
+{
+ struct spu_texture_level level[CELL_MAX_TEXTURE_LEVELS];
+ uint max_level;
+ uint target; /**< PIPE_TEXTURE_x */
+} ALIGN16_ATTRIB;
+
+
+/**
+ * All SPU global/context state will be in a singleton object of this type:
+ */
+struct spu_global
+{
+ /** One-time init/constant info */
+ struct cell_init_info init;
+
+ /*
+ * Current state
+ */
+ struct spu_framebuffer fb;
+ struct pipe_depth_stencil_alpha_state depth_stencil_alpha;
+ struct pipe_blend_state blend;
+ struct pipe_blend_color blend_color;
+ struct pipe_sampler_state sampler[PIPE_MAX_SAMPLERS];
+ struct pipe_rasterizer_state rasterizer;
+ struct spu_texture texture[PIPE_MAX_SAMPLERS];
+ struct vertex_info vertex_info;
+
+ /** Current color and Z tiles */
+ tile_t ctile ALIGN16_ATTRIB;
+ tile_t ztile ALIGN16_ATTRIB;
+
+ /** Read depth/stencil tiles? */
+ boolean read_depth_stencil;
+
+ /** Current tiles' status */
+ ubyte cur_ctile_status, cur_ztile_status;
+
+ /** Status of all tiles in framebuffer */
+ ubyte ctile_status[CELL_MAX_HEIGHT/TILE_SIZE][CELL_MAX_WIDTH/TILE_SIZE] ALIGN16_ATTRIB;
+ ubyte ztile_status[CELL_MAX_HEIGHT/TILE_SIZE][CELL_MAX_WIDTH/TILE_SIZE] ALIGN16_ATTRIB;
+
+ /** Current fragment ops machine code, at 8-byte boundary */
+ uint *fragment_ops_code;
+ uint fragment_ops_code_size;
+ /** Current fragment ops functions, 0 = frontfacing, 1 = backfacing */
+ spu_fragment_ops_func fragment_ops[2];
+
+ /** Current fragment program machine code, at 8-byte boundary */
+ uint fragment_program_code[SPU_MAX_FRAGMENT_PROGRAM_INSTS] ALIGN8_ATTRIB;
+ /** Current fragment ops function */
+ spu_fragment_program_func fragment_program;
+
+ /** Current texture sampler function */
+ spu_sample_texture_2d_func sample_texture_2d[CELL_MAX_SAMPLERS];
+ spu_sample_texture_2d_func min_sample_texture_2d[CELL_MAX_SAMPLERS];
+ spu_sample_texture_2d_func mag_sample_texture_2d[CELL_MAX_SAMPLERS];
+
+ /** Fragment program constants */
+ vector float constants[4 * CELL_MAX_CONSTANTS];
+
+} ALIGN16_ATTRIB;
+
+
+extern struct spu_global spu;
+
+
+
+/* DMA TAGS */
+
+#define TAG_SURFACE_CLEAR 10
+#define TAG_VERTEX_BUFFER 11
+#define TAG_READ_TILE_COLOR 12
+#define TAG_READ_TILE_Z 13
+#define TAG_WRITE_TILE_COLOR 14
+#define TAG_WRITE_TILE_Z 15
+#define TAG_INDEX_BUFFER 16
+#define TAG_BATCH_BUFFER 17
+#define TAG_MISC 18
+#define TAG_DCACHE0 20
+#define TAG_DCACHE1 21
+#define TAG_DCACHE2 22
+#define TAG_DCACHE3 23
+#define TAG_FENCE 24
+
+
+static INLINE void
+wait_on_mask(unsigned tagMask)
+{
+ mfc_write_tag_mask( tagMask );
+ /* wait for completion of _any_ DMAs specified by tagMask */
+ mfc_read_tag_status_any();
+}
+
+
+static INLINE void
+wait_on_mask_all(unsigned tagMask)
+{
+ mfc_write_tag_mask( tagMask );
+ /* wait for completion of _any_ DMAs specified by tagMask */
+ mfc_read_tag_status_all();
+}
+
+
+
+
+
+static INLINE void
+memset16(ushort *d, ushort value, uint count)
+{
+ uint i;
+ for (i = 0; i < count; i++)
+ d[i] = value;
+}
+
+
+static INLINE void
+memset32(uint *d, uint value, uint count)
+{
+ uint i;
+ for (i = 0; i < count; i++)
+ d[i] = value;
+}
+
+
+#endif /* SPU_MAIN_H */
diff --git a/src/gallium/drivers/cell/spu/spu_per_fragment_op.c b/src/gallium/drivers/cell/spu/spu_per_fragment_op.c
new file mode 100644
index 00000000000..eba9f95cf1f
--- /dev/null
+++ b/src/gallium/drivers/cell/spu/spu_per_fragment_op.c
@@ -0,0 +1,631 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * \author Brian Paul
+ */
+
+
+#include <transpose_matrix4x4.h>
+#include "pipe/p_format.h"
+#include "spu_main.h"
+#include "spu_colorpack.h"
+#include "spu_per_fragment_op.h"
+
+
+#define LINEAR_QUAD_LAYOUT 1
+
+
+static INLINE vector float
+spu_min(vector float a, vector float b)
+{
+ vector unsigned int m;
+ m = spu_cmpgt(a, b); /* m = a > b ? ~0 : 0 */
+ return spu_sel(a, b, m);
+}
+
+
+static INLINE vector float
+spu_max(vector float a, vector float b)
+{
+ vector unsigned int m;
+ m = spu_cmpgt(a, b); /* m = a > b ? ~0 : 0 */
+ return spu_sel(b, a, m);
+}
+
+
+/**
+ * Called by rasterizer for each quad after the shader has run. Do
+ * all the per-fragment operations including alpha test, z test,
+ * stencil test, blend, colormask and logicops. This is a
+ * fallback/debug function. In reality we'll use a generated function
+ * produced by the PPU. But this function is useful for
+ * debug/validation.
+ */
+void
+spu_fallback_fragment_ops(uint x, uint y,
+ tile_t *colorTile,
+ tile_t *depthStencilTile,
+ vector float fragZ,
+ vector float fragR,
+ vector float fragG,
+ vector float fragB,
+ vector float fragA,
+ vector unsigned int mask)
+{
+ vector float frag_aos[4];
+ unsigned int fbc0, fbc1, fbc2, fbc3 ; /* framebuffer/tile colors */
+ unsigned int fragc0, fragc1, fragc2, fragc3; /* fragment colors */
+
+ /*
+ * Do alpha test
+ */
+ if (spu.depth_stencil_alpha.alpha.enabled) {
+ vector float ref = spu_splats(spu.depth_stencil_alpha.alpha.ref_value);
+ vector unsigned int amask;
+
+ switch (spu.depth_stencil_alpha.alpha.func) {
+ case PIPE_FUNC_LESS:
+ amask = spu_cmpgt(ref, fragA); /* mask = (fragA < ref) */
+ break;
+ case PIPE_FUNC_GREATER:
+ amask = spu_cmpgt(fragA, ref); /* mask = (fragA > ref) */
+ break;
+ case PIPE_FUNC_GEQUAL:
+ amask = spu_cmpgt(ref, fragA);
+ amask = spu_nor(amask, amask);
+ break;
+ case PIPE_FUNC_LEQUAL:
+ amask = spu_cmpgt(fragA, ref);
+ amask = spu_nor(amask, amask);
+ break;
+ case PIPE_FUNC_EQUAL:
+ amask = spu_cmpeq(ref, fragA);
+ break;
+ case PIPE_FUNC_NOTEQUAL:
+ amask = spu_cmpeq(ref, fragA);
+ amask = spu_nor(amask, amask);
+ break;
+ case PIPE_FUNC_ALWAYS:
+ amask = spu_splats(0xffffffffU);
+ break;
+ case PIPE_FUNC_NEVER:
+ amask = spu_splats( 0x0U);
+ break;
+ default:
+ ;
+ }
+
+ mask = spu_and(mask, amask);
+ }
+
+
+ /*
+ * Z and/or stencil testing...
+ */
+ if (spu.depth_stencil_alpha.depth.enabled ||
+ spu.depth_stencil_alpha.stencil[0].enabled) {
+
+ /* get four Z/Stencil values from tile */
+ vector unsigned int mask24 = spu_splats((unsigned int)0x00ffffffU);
+ vector unsigned int ifbZS = depthStencilTile->ui4[y/2][x/2];
+ vector unsigned int ifbZ = spu_and(ifbZS, mask24);
+ vector unsigned int ifbS = spu_andc(ifbZS, mask24);
+
+ if (spu.depth_stencil_alpha.stencil[0].enabled) {
+ /* do stencil test */
+ ASSERT(spu.fb.depth_format == PIPE_FORMAT_S8Z24_UNORM);
+
+ }
+ else if (spu.depth_stencil_alpha.depth.enabled) {
+ /* do depth test */
+
+ ASSERT(spu.fb.depth_format == PIPE_FORMAT_S8Z24_UNORM ||
+ spu.fb.depth_format == PIPE_FORMAT_X8Z24_UNORM);
+
+ vector unsigned int ifragZ;
+ vector unsigned int zmask;
+
+ /* convert four fragZ from float to uint */
+ fragZ = spu_mul(fragZ, spu_splats((float) 0xffffff));
+ ifragZ = spu_convtu(fragZ, 0);
+
+ /* do depth comparison, setting zmask with results */
+ switch (spu.depth_stencil_alpha.depth.func) {
+ case PIPE_FUNC_LESS:
+ zmask = spu_cmpgt(ifbZ, ifragZ); /* mask = (ifragZ < ifbZ) */
+ break;
+ case PIPE_FUNC_GREATER:
+ zmask = spu_cmpgt(ifragZ, ifbZ); /* mask = (ifbZ > ifragZ) */
+ break;
+ case PIPE_FUNC_GEQUAL:
+ zmask = spu_cmpgt(ifbZ, ifragZ);
+ zmask = spu_nor(zmask, zmask);
+ break;
+ case PIPE_FUNC_LEQUAL:
+ zmask = spu_cmpgt(ifragZ, ifbZ);
+ zmask = spu_nor(zmask, zmask);
+ break;
+ case PIPE_FUNC_EQUAL:
+ zmask = spu_cmpeq(ifbZ, ifragZ);
+ break;
+ case PIPE_FUNC_NOTEQUAL:
+ zmask = spu_cmpeq(ifbZ, ifragZ);
+ zmask = spu_nor(zmask, zmask);
+ break;
+ case PIPE_FUNC_ALWAYS:
+ zmask = spu_splats(0xffffffffU);
+ break;
+ case PIPE_FUNC_NEVER:
+ zmask = spu_splats( 0x0U);
+ break;
+ default:
+ ;
+ }
+
+ mask = spu_and(mask, zmask);
+
+ /* merge framebuffer Z and fragment Z according to the mask */
+ ifbZ = spu_or(spu_and(ifragZ, mask),
+ spu_andc(ifbZ, mask));
+ }
+
+ if (spu_extract(spu_orx(mask), 0)) {
+ /* put new fragment Z/Stencil values back into Z/Stencil tile */
+ depthStencilTile->ui4[y/2][x/2] = spu_or(ifbZ, ifbS);
+
+ spu.cur_ztile_status = TILE_STATUS_DIRTY;
+ }
+ }
+
+
+ /*
+ * If we'll need the current framebuffer/tile colors for blending
+ * or logicop or colormask, fetch them now.
+ */
+ if (spu.blend.blend_enable ||
+ spu.blend.logicop_enable ||
+ spu.blend.colormask != 0xf) {
+
+#if LINEAR_QUAD_LAYOUT /* See comments/diagram below */
+ fbc0 = colorTile->ui[y][x*2+0];
+ fbc1 = colorTile->ui[y][x*2+1];
+ fbc2 = colorTile->ui[y][x*2+2];
+ fbc3 = colorTile->ui[y][x*2+3];
+#else
+ fbc0 = colorTile->ui[y+0][x+0];
+ fbc1 = colorTile->ui[y+0][x+1];
+ fbc2 = colorTile->ui[y+1][x+0];
+ fbc3 = colorTile->ui[y+1][x+1];
+#endif
+ }
+
+
+ /*
+ * Do blending
+ */
+ if (spu.blend.blend_enable) {
+ /* blending terms, misc regs */
+ vector float term1r, term1g, term1b, term1a;
+ vector float term2r, term2g, term2b, term2a;
+ vector float one, tmp;
+
+ vector float fbRGBA[4]; /* current framebuffer colors */
+
+ /* convert framebuffer colors from packed int to vector float */
+ {
+ vector float temp[4]; /* float colors in AOS form */
+ switch (spu.fb.color_format) {
+ case PIPE_FORMAT_B8G8R8A8_UNORM:
+ temp[0] = spu_unpack_B8G8R8A8(fbc0);
+ temp[1] = spu_unpack_B8G8R8A8(fbc1);
+ temp[2] = spu_unpack_B8G8R8A8(fbc2);
+ temp[3] = spu_unpack_B8G8R8A8(fbc3);
+ break;
+ case PIPE_FORMAT_A8R8G8B8_UNORM:
+ temp[0] = spu_unpack_A8R8G8B8(fbc0);
+ temp[1] = spu_unpack_A8R8G8B8(fbc1);
+ temp[2] = spu_unpack_A8R8G8B8(fbc2);
+ temp[3] = spu_unpack_A8R8G8B8(fbc3);
+ break;
+ default:
+ ASSERT(0);
+ }
+ _transpose_matrix4x4(fbRGBA, temp); /* fbRGBA = transpose(temp) */
+ }
+
+ /*
+ * Compute Src RGB terms (fragment color * factor)
+ */
+ switch (spu.blend.rgb_src_factor) {
+ case PIPE_BLENDFACTOR_ONE:
+ term1r = fragR;
+ term1g = fragG;
+ term1b = fragB;
+ break;
+ case PIPE_BLENDFACTOR_ZERO:
+ term1r =
+ term1g =
+ term1b = spu_splats(0.0f);
+ break;
+ case PIPE_BLENDFACTOR_SRC_COLOR:
+ term1r = spu_mul(fragR, fragR);
+ term1g = spu_mul(fragG, fragG);
+ term1b = spu_mul(fragB, fragB);
+ break;
+ case PIPE_BLENDFACTOR_SRC_ALPHA:
+ term1r = spu_mul(fragR, fragA);
+ term1g = spu_mul(fragG, fragA);
+ term1b = spu_mul(fragB, fragA);
+ break;
+ case PIPE_BLENDFACTOR_DST_COLOR:
+ term1r = spu_mul(fragR, fbRGBA[0]);
+ term1g = spu_mul(fragG, fbRGBA[1]);
+ term1b = spu_mul(fragB, fbRGBA[1]);
+ break;
+ case PIPE_BLENDFACTOR_DST_ALPHA:
+ term1r = spu_mul(fragR, fbRGBA[3]);
+ term1g = spu_mul(fragG, fbRGBA[3]);
+ term1b = spu_mul(fragB, fbRGBA[3]);
+ break;
+ case PIPE_BLENDFACTOR_CONST_COLOR:
+ term1r = spu_mul(fragR, spu_splats(spu.blend_color.color[0]));
+ term1g = spu_mul(fragG, spu_splats(spu.blend_color.color[1]));
+ term1b = spu_mul(fragB, spu_splats(spu.blend_color.color[2]));
+ break;
+ case PIPE_BLENDFACTOR_CONST_ALPHA:
+ term1r = spu_mul(fragR, spu_splats(spu.blend_color.color[3]));
+ term1g = spu_mul(fragG, spu_splats(spu.blend_color.color[3]));
+ term1b = spu_mul(fragB, spu_splats(spu.blend_color.color[3]));
+ break;
+ /* XXX more cases */
+ default:
+ ASSERT(0);
+ }
+
+ /*
+ * Compute Src Alpha term (fragment alpha * factor)
+ */
+ switch (spu.blend.alpha_src_factor) {
+ case PIPE_BLENDFACTOR_ONE:
+ term1a = fragA;
+ break;
+ case PIPE_BLENDFACTOR_SRC_COLOR:
+ term1a = spu_splats(0.0f);
+ break;
+ case PIPE_BLENDFACTOR_SRC_ALPHA:
+ term1a = spu_mul(fragA, fragA);
+ break;
+ case PIPE_BLENDFACTOR_DST_COLOR:
+ /* fall-through */
+ case PIPE_BLENDFACTOR_DST_ALPHA:
+ term1a = spu_mul(fragA, fbRGBA[3]);
+ break;
+ case PIPE_BLENDFACTOR_CONST_COLOR:
+ /* fall-through */
+ case PIPE_BLENDFACTOR_CONST_ALPHA:
+ term1a = spu_mul(fragR, spu_splats(spu.blend_color.color[3]));
+ break;
+ /* XXX more cases */
+ default:
+ ASSERT(0);
+ }
+
+ /*
+ * Compute Dest RGB terms (framebuffer color * factor)
+ */
+ switch (spu.blend.rgb_dst_factor) {
+ case PIPE_BLENDFACTOR_ONE:
+ term2r = fbRGBA[0];
+ term2g = fbRGBA[1];
+ term2b = fbRGBA[2];
+ break;
+ case PIPE_BLENDFACTOR_ZERO:
+ term2r =
+ term2g =
+ term2b = spu_splats(0.0f);
+ break;
+ case PIPE_BLENDFACTOR_SRC_COLOR:
+ term2r = spu_mul(fbRGBA[0], fragR);
+ term2g = spu_mul(fbRGBA[1], fragG);
+ term2b = spu_mul(fbRGBA[2], fragB);
+ break;
+ case PIPE_BLENDFACTOR_SRC_ALPHA:
+ term2r = spu_mul(fbRGBA[0], fragA);
+ term2g = spu_mul(fbRGBA[1], fragA);
+ term2b = spu_mul(fbRGBA[2], fragA);
+ break;
+ case PIPE_BLENDFACTOR_INV_SRC_ALPHA:
+ one = spu_splats(1.0f);
+ tmp = spu_sub(one, fragA);
+ term2r = spu_mul(fbRGBA[0], tmp);
+ term2g = spu_mul(fbRGBA[1], tmp);
+ term2b = spu_mul(fbRGBA[2], tmp);
+ break;
+ case PIPE_BLENDFACTOR_DST_COLOR:
+ term2r = spu_mul(fbRGBA[0], fbRGBA[0]);
+ term2g = spu_mul(fbRGBA[1], fbRGBA[1]);
+ term2b = spu_mul(fbRGBA[2], fbRGBA[2]);
+ break;
+ case PIPE_BLENDFACTOR_DST_ALPHA:
+ term2r = spu_mul(fbRGBA[0], fbRGBA[3]);
+ term2g = spu_mul(fbRGBA[1], fbRGBA[3]);
+ term2b = spu_mul(fbRGBA[2], fbRGBA[3]);
+ break;
+ case PIPE_BLENDFACTOR_CONST_COLOR:
+ term2r = spu_mul(fbRGBA[0], spu_splats(spu.blend_color.color[0]));
+ term2g = spu_mul(fbRGBA[1], spu_splats(spu.blend_color.color[1]));
+ term2b = spu_mul(fbRGBA[2], spu_splats(spu.blend_color.color[2]));
+ break;
+ case PIPE_BLENDFACTOR_CONST_ALPHA:
+ term2r = spu_mul(fbRGBA[0], spu_splats(spu.blend_color.color[3]));
+ term2g = spu_mul(fbRGBA[1], spu_splats(spu.blend_color.color[3]));
+ term2b = spu_mul(fbRGBA[2], spu_splats(spu.blend_color.color[3]));
+ break;
+ /* XXX more cases */
+ default:
+ ASSERT(0);
+ }
+
+ /*
+ * Compute Dest Alpha term (framebuffer alpha * factor)
+ */
+ switch (spu.blend.alpha_dst_factor) {
+ case PIPE_BLENDFACTOR_ONE:
+ term2a = fbRGBA[3];
+ break;
+ case PIPE_BLENDFACTOR_SRC_COLOR:
+ term2a = spu_splats(0.0f);
+ break;
+ case PIPE_BLENDFACTOR_SRC_ALPHA:
+ term2a = spu_mul(fbRGBA[3], fragA);
+ break;
+ case PIPE_BLENDFACTOR_INV_SRC_ALPHA:
+ one = spu_splats(1.0f);
+ tmp = spu_sub(one, fragA);
+ term2a = spu_mul(fbRGBA[3], tmp);
+ break;
+ case PIPE_BLENDFACTOR_DST_COLOR:
+ /* fall-through */
+ case PIPE_BLENDFACTOR_DST_ALPHA:
+ term2a = spu_mul(fbRGBA[3], fbRGBA[3]);
+ break;
+ case PIPE_BLENDFACTOR_CONST_COLOR:
+ /* fall-through */
+ case PIPE_BLENDFACTOR_CONST_ALPHA:
+ term2a = spu_mul(fbRGBA[3], spu_splats(spu.blend_color.color[3]));
+ break;
+ /* XXX more cases */
+ default:
+ ASSERT(0);
+ }
+
+ /*
+ * Combine Src/Dest RGB terms
+ */
+ switch (spu.blend.rgb_func) {
+ case PIPE_BLEND_ADD:
+ fragR = spu_add(term1r, term2r);
+ fragG = spu_add(term1g, term2g);
+ fragB = spu_add(term1b, term2b);
+ break;
+ case PIPE_BLEND_SUBTRACT:
+ fragR = spu_sub(term1r, term2r);
+ fragG = spu_sub(term1g, term2g);
+ fragB = spu_sub(term1b, term2b);
+ break;
+ case PIPE_BLEND_REVERSE_SUBTRACT:
+ fragR = spu_sub(term2r, term1r);
+ fragG = spu_sub(term2g, term1g);
+ fragB = spu_sub(term2b, term1b);
+ break;
+ case PIPE_BLEND_MIN:
+ fragR = spu_min(term1r, term2r);
+ fragG = spu_min(term1g, term2g);
+ fragB = spu_min(term1b, term2b);
+ break;
+ case PIPE_BLEND_MAX:
+ fragR = spu_max(term1r, term2r);
+ fragG = spu_max(term1g, term2g);
+ fragB = spu_max(term1b, term2b);
+ break;
+ default:
+ ASSERT(0);
+ }
+
+ /*
+ * Combine Src/Dest A term
+ */
+ switch (spu.blend.alpha_func) {
+ case PIPE_BLEND_ADD:
+ fragA = spu_add(term1a, term2a);
+ break;
+ case PIPE_BLEND_SUBTRACT:
+ fragA = spu_sub(term1a, term2a);
+ break;
+ case PIPE_BLEND_REVERSE_SUBTRACT:
+ fragA = spu_sub(term2a, term1a);
+ break;
+ case PIPE_BLEND_MIN:
+ fragA = spu_min(term1a, term2a);
+ break;
+ case PIPE_BLEND_MAX:
+ fragA = spu_max(term1a, term2a);
+ break;
+ default:
+ ASSERT(0);
+ }
+ }
+
+
+ /*
+ * Convert RRRR,GGGG,BBBB,AAAA to RGBA,RGBA,RGBA,RGBA.
+ */
+#if 0
+ /* original code */
+ {
+ vector float frag_soa[4];
+ frag_soa[0] = fragR;
+ frag_soa[1] = fragG;
+ frag_soa[2] = fragB;
+ frag_soa[3] = fragA;
+ _transpose_matrix4x4(frag_aos, frag_soa);
+ }
+#else
+ /* short-cut relying on function parameter layout: */
+ _transpose_matrix4x4(frag_aos, &fragR);
+ (void) fragG;
+ (void) fragB;
+#endif
+
+ /*
+ * Pack fragment float colors into 32-bit RGBA words.
+ */
+ switch (spu.fb.color_format) {
+ case PIPE_FORMAT_A8R8G8B8_UNORM:
+ fragc0 = spu_pack_A8R8G8B8(frag_aos[0]);
+ fragc1 = spu_pack_A8R8G8B8(frag_aos[1]);
+ fragc2 = spu_pack_A8R8G8B8(frag_aos[2]);
+ fragc3 = spu_pack_A8R8G8B8(frag_aos[3]);
+ break;
+ case PIPE_FORMAT_B8G8R8A8_UNORM:
+ fragc0 = spu_pack_B8G8R8A8(frag_aos[0]);
+ fragc1 = spu_pack_B8G8R8A8(frag_aos[1]);
+ fragc2 = spu_pack_B8G8R8A8(frag_aos[2]);
+ fragc3 = spu_pack_B8G8R8A8(frag_aos[3]);
+ break;
+ default:
+ fprintf(stderr, "SPU: Bad pixel format in spu_default_fragment_ops\n");
+ ASSERT(0);
+ }
+
+
+ /*
+ * Do color masking
+ */
+ if (spu.blend.colormask != 0xf) {
+ uint cmask = 0x0; /* each byte corresponds to a color channel */
+
+ /* Form bitmask depending on color buffer format and colormask bits */
+ switch (spu.fb.color_format) {
+ case PIPE_FORMAT_A8R8G8B8_UNORM:
+ if (spu.blend.colormask & PIPE_MASK_R)
+ cmask |= 0x00ff0000; /* red */
+ if (spu.blend.colormask & PIPE_MASK_G)
+ cmask |= 0x0000ff00; /* green */
+ if (spu.blend.colormask & PIPE_MASK_B)
+ cmask |= 0x000000ff; /* blue */
+ if (spu.blend.colormask & PIPE_MASK_A)
+ cmask |= 0xff000000; /* alpha */
+ break;
+ case PIPE_FORMAT_B8G8R8A8_UNORM:
+ if (spu.blend.colormask & PIPE_MASK_R)
+ cmask |= 0x0000ff00; /* red */
+ if (spu.blend.colormask & PIPE_MASK_G)
+ cmask |= 0x00ff0000; /* green */
+ if (spu.blend.colormask & PIPE_MASK_B)
+ cmask |= 0xff000000; /* blue */
+ if (spu.blend.colormask & PIPE_MASK_A)
+ cmask |= 0x000000ff; /* alpha */
+ break;
+ default:
+ ASSERT(0);
+ }
+
+ /*
+ * Apply color mask to the 32-bit packed colors.
+ * if (cmask[i])
+ * frag color[i] = frag color[i];
+ * else
+ * frag color[i] = framebuffer color[i];
+ */
+ fragc0 = (fragc0 & cmask) | (fbc0 & ~cmask);
+ fragc1 = (fragc1 & cmask) | (fbc1 & ~cmask);
+ fragc2 = (fragc2 & cmask) | (fbc2 & ~cmask);
+ fragc3 = (fragc3 & cmask) | (fbc3 & ~cmask);
+ }
+
+
+ /*
+ * Do logic ops
+ */
+ if (spu.blend.logicop_enable) {
+ /* XXX to do */
+ /* apply logicop to 32-bit packed colors (fragcx and fbcx) */
+ }
+
+
+ /*
+ * If mask is non-zero, mark tile as dirty.
+ */
+ if (spu_extract(spu_orx(mask), 0)) {
+ spu.cur_ctile_status = TILE_STATUS_DIRTY;
+ }
+ else {
+ /* write no fragments */
+ return;
+ }
+
+
+ /*
+ * Write new fragment/quad colors to the framebuffer/tile.
+ * Only write pixels where the corresponding mask word is set.
+ */
+#if LINEAR_QUAD_LAYOUT
+ /*
+ * Quad layout:
+ * +--+--+--+--+
+ * |p0|p1|p2|p3|...
+ * +--+--+--+--+
+ */
+ if (spu_extract(mask, 0))
+ colorTile->ui[y][x*2] = fragc0;
+ if (spu_extract(mask, 1))
+ colorTile->ui[y][x*2+1] = fragc1;
+ if (spu_extract(mask, 2))
+ colorTile->ui[y][x*2+2] = fragc2;
+ if (spu_extract(mask, 3))
+ colorTile->ui[y][x*2+3] = fragc3;
+#else
+ /*
+ * Quad layout:
+ * +--+--+
+ * |p0|p1|...
+ * +--+--+
+ * |p2|p3|...
+ * +--+--+
+ */
+ if (spu_extract(mask, 0))
+ colorTile->ui[y+0][x+0] = fragc0;
+ if (spu_extract(mask, 1))
+ colorTile->ui[y+0][x+1] = fragc1;
+ if (spu_extract(mask, 2))
+ colorTile->ui[y+1][x+0] = fragc2;
+ if (spu_extract(mask, 3))
+ colorTile->ui[y+1][x+1] = fragc3;
+#endif
+}
diff --git a/src/gallium/drivers/cell/spu/spu_per_fragment_op.h b/src/gallium/drivers/cell/spu/spu_per_fragment_op.h
new file mode 100644
index 00000000000..f817abf0463
--- /dev/null
+++ b/src/gallium/drivers/cell/spu/spu_per_fragment_op.h
@@ -0,0 +1,44 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef SPU_PER_FRAGMENT_OP
+#define SPU_PER_FRAGMENT_OP
+
+
+extern void
+spu_fallback_fragment_ops(uint x, uint y,
+ tile_t *colorTile,
+ tile_t *depthStencilTile,
+ vector float fragZ,
+ vector float fragRed,
+ vector float fragGreen,
+ vector float fragBlue,
+ vector float fragAlpha,
+ vector unsigned int mask);
+
+
+#endif /* SPU_PER_FRAGMENT_OP */
diff --git a/src/gallium/drivers/cell/spu/spu_render.c b/src/gallium/drivers/cell/spu/spu_render.c
new file mode 100644
index 00000000000..7c225e2f27c
--- /dev/null
+++ b/src/gallium/drivers/cell/spu/spu_render.c
@@ -0,0 +1,295 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#include <stdio.h>
+#include <libmisc.h>
+#include <spu_mfcio.h>
+
+#include "spu_main.h"
+#include "spu_render.h"
+#include "spu_tri.h"
+#include "spu_tile.h"
+#include "cell/common.h"
+#include "util/u_memory.h"
+
+
+/**
+ * Given a rendering command's bounding box (in pixels) compute the
+ * location of the corresponding screen tile bounding box.
+ */
+static INLINE void
+tile_bounding_box(const struct cell_command_render *render,
+ uint *txmin, uint *tymin,
+ uint *box_num_tiles, uint *box_width_tiles)
+{
+#if 0
+ /* Debug: full-window bounding box */
+ uint txmax = spu.fb.width_tiles - 1;
+ uint tymax = spu.fb.height_tiles - 1;
+ *txmin = 0;
+ *tymin = 0;
+ *box_num_tiles = spu.fb.width_tiles * spu.fb.height_tiles;
+ *box_width_tiles = spu.fb.width_tiles;
+ (void) render;
+ (void) txmax;
+ (void) tymax;
+#else
+ uint txmax, tymax, box_height_tiles;
+
+ *txmin = (uint) render->xmin / TILE_SIZE;
+ *tymin = (uint) render->ymin / TILE_SIZE;
+ txmax = (uint) render->xmax / TILE_SIZE;
+ tymax = (uint) render->ymax / TILE_SIZE;
+ if (txmax >= spu.fb.width_tiles)
+ txmax = spu.fb.width_tiles-1;
+ if (tymax >= spu.fb.height_tiles)
+ tymax = spu.fb.height_tiles-1;
+ *box_width_tiles = txmax - *txmin + 1;
+ box_height_tiles = tymax - *tymin + 1;
+ *box_num_tiles = *box_width_tiles * box_height_tiles;
+#endif
+#if 0
+ printf("SPU %u: bounds: %g, %g ... %g, %g\n", spu.init.id,
+ render->xmin, render->ymin, render->xmax, render->ymax);
+ printf("SPU %u: tiles: %u, %u .. %u, %u\n",
+ spu.init.id, *txmin, *tymin, txmax, tymax);
+ ASSERT(render->xmin <= render->xmax);
+ ASSERT(render->ymin <= render->ymax);
+#endif
+}
+
+
+/** Check if the tile at (tx,ty) belongs to this SPU */
+static INLINE boolean
+my_tile(uint tx, uint ty)
+{
+ return (spu.fb.width_tiles * ty + tx) % spu.init.num_spus == spu.init.id;
+}
+
+
+/**
+ * Start fetching non-clear color/Z tiles from main memory
+ */
+static INLINE void
+get_cz_tiles(uint tx, uint ty)
+{
+ if (spu.read_depth_stencil) {
+ if (spu.cur_ztile_status != TILE_STATUS_CLEAR) {
+ //printf("SPU %u: getting Z tile %u, %u\n", spu.init.id, tx, ty);
+ get_tile(tx, ty, &spu.ztile, TAG_READ_TILE_Z, 1);
+ spu.cur_ztile_status = TILE_STATUS_GETTING;
+ }
+ }
+
+ if (spu.cur_ctile_status != TILE_STATUS_CLEAR) {
+ //printf("SPU %u: getting C tile %u, %u\n", spu.init.id, tx, ty);
+ get_tile(tx, ty, &spu.ctile, TAG_READ_TILE_COLOR, 0);
+ spu.cur_ctile_status = TILE_STATUS_GETTING;
+ }
+}
+
+
+/**
+ * Start putting dirty color/Z tiles back to main memory
+ */
+static INLINE void
+put_cz_tiles(uint tx, uint ty)
+{
+ if (spu.cur_ztile_status == TILE_STATUS_DIRTY) {
+ /* tile was modified and needs to be written back */
+ //printf("SPU %u: put dirty Z tile %u, %u\n", spu.init.id, tx, ty);
+ put_tile(tx, ty, &spu.ztile, TAG_WRITE_TILE_Z, 1);
+ spu.cur_ztile_status = TILE_STATUS_DEFINED;
+ }
+ else if (spu.cur_ztile_status == TILE_STATUS_GETTING) {
+ /* tile was never used */
+ spu.cur_ztile_status = TILE_STATUS_DEFINED;
+ //printf("SPU %u: put getting Z tile %u, %u\n", spu.init.id, tx, ty);
+ }
+
+ if (spu.cur_ctile_status == TILE_STATUS_DIRTY) {
+ /* tile was modified and needs to be written back */
+ //printf("SPU %u: put dirty C tile %u, %u\n", spu.init.id, tx, ty);
+ put_tile(tx, ty, &spu.ctile, TAG_WRITE_TILE_COLOR, 0);
+ spu.cur_ctile_status = TILE_STATUS_DEFINED;
+ }
+ else if (spu.cur_ctile_status == TILE_STATUS_GETTING) {
+ /* tile was never used */
+ spu.cur_ctile_status = TILE_STATUS_DEFINED;
+ //printf("SPU %u: put getting C tile %u, %u\n", spu.init.id, tx, ty);
+ }
+}
+
+
+/**
+ * Wait for 'put' of color/z tiles to complete.
+ */
+static INLINE void
+wait_put_cz_tiles(void)
+{
+ wait_on_mask(1 << TAG_WRITE_TILE_COLOR);
+ if (spu.read_depth_stencil) {
+ wait_on_mask(1 << TAG_WRITE_TILE_Z);
+ }
+}
+
+
+/**
+ * Render primitives
+ * \param pos_incr returns value indicating how may words to skip after
+ * this command in the batch buffer
+ */
+void
+cmd_render(const struct cell_command_render *render, uint *pos_incr)
+{
+ /* we'll DMA into these buffers */
+ ubyte vertex_data[CELL_BUFFER_SIZE] ALIGN16_ATTRIB;
+ const uint vertex_size = render->vertex_size; /* in bytes */
+ /*const*/ uint total_vertex_bytes = render->num_verts * vertex_size;
+ uint index_bytes;
+ const ubyte *vertices;
+ const ushort *indexes;
+ uint i, j;
+ uint num_tiles;
+
+ D_PRINTF(CELL_DEBUG_CMD,
+ "RENDER prim=%u num_vert=%u num_ind=%u inline_vert=%u\n",
+ render->prim_type,
+ render->num_verts,
+ render->num_indexes,
+ render->inline_verts);
+
+ ASSERT(sizeof(*render) % 4 == 0);
+ ASSERT(total_vertex_bytes % 16 == 0);
+ ASSERT(render->prim_type == PIPE_PRIM_TRIANGLES);
+ ASSERT(render->num_indexes % 3 == 0);
+
+
+ /* indexes are right after the render command in the batch buffer */
+ indexes = (const ushort *) (render + 1);
+ index_bytes = ROUNDUP8(render->num_indexes * 2);
+ *pos_incr = index_bytes / 8 + sizeof(*render) / 8;
+
+
+ if (render->inline_verts) {
+ /* Vertices are after indexes in batch buffer at next 16-byte addr */
+ vertices = (const ubyte *) render + (*pos_incr * 8);
+ vertices = (const ubyte *) align_pointer((void *) vertices, 16);
+ ASSERT_ALIGN16(vertices);
+ *pos_incr = ((vertices + total_vertex_bytes) - (ubyte *) render) / 8;
+ }
+ else {
+ /* Begin DMA fetch of vertex buffer */
+ ubyte *src = spu.init.buffers[render->vertex_buf];
+ ubyte *dest = vertex_data;
+
+ /* skip vertex data we won't use */
+#if 01
+ src += render->min_index * vertex_size;
+ dest += render->min_index * vertex_size;
+ total_vertex_bytes -= render->min_index * vertex_size;
+#endif
+ ASSERT(total_vertex_bytes % 16 == 0);
+ ASSERT_ALIGN16(dest);
+ ASSERT_ALIGN16(src);
+
+ mfc_get(dest, /* in vertex_data[] array */
+ (unsigned int) src, /* src in main memory */
+ total_vertex_bytes, /* size */
+ TAG_VERTEX_BUFFER,
+ 0, /* tid */
+ 0 /* rid */);
+
+ vertices = vertex_data;
+
+ wait_on_mask(1 << TAG_VERTEX_BUFFER);
+ }
+
+
+ /**
+ ** find tiles which intersect the prim bounding box
+ **/
+ uint txmin, tymin, box_width_tiles, box_num_tiles;
+ tile_bounding_box(render, &txmin, &tymin,
+ &box_num_tiles, &box_width_tiles);
+
+
+ /* make sure any pending clears have completed */
+ wait_on_mask(1 << TAG_SURFACE_CLEAR); /* XXX temporary */
+
+
+ num_tiles = 0;
+
+ /**
+ ** loop over tiles, rendering tris
+ **/
+ for (i = 0; i < box_num_tiles; i++) {
+ const uint tx = txmin + i % box_width_tiles;
+ const uint ty = tymin + i / box_width_tiles;
+
+ ASSERT(tx < spu.fb.width_tiles);
+ ASSERT(ty < spu.fb.height_tiles);
+
+ if (!my_tile(tx, ty))
+ continue;
+
+ num_tiles++;
+
+ spu.cur_ctile_status = spu.ctile_status[ty][tx];
+ spu.cur_ztile_status = spu.ztile_status[ty][tx];
+
+ get_cz_tiles(tx, ty);
+
+ uint drawn = 0;
+
+ /* loop over tris */
+ for (j = 0; j < render->num_indexes; j += 3) {
+ const float *v0, *v1, *v2;
+
+ v0 = (const float *) (vertices + indexes[j+0] * vertex_size);
+ v1 = (const float *) (vertices + indexes[j+1] * vertex_size);
+ v2 = (const float *) (vertices + indexes[j+2] * vertex_size);
+
+ drawn += tri_draw(v0, v1, v2, tx, ty);
+ }
+
+ //printf("SPU %u: drew %u of %u\n", spu.init.id, drawn, render->num_indexes/3);
+
+ /* write color/z tiles back to main framebuffer, if dirtied */
+ put_cz_tiles(tx, ty);
+
+ wait_put_cz_tiles(); /* XXX seems unnecessary... */
+
+ spu.ctile_status[ty][tx] = spu.cur_ctile_status;
+ spu.ztile_status[ty][tx] = spu.cur_ztile_status;
+ }
+
+ D_PRINTF(CELL_DEBUG_CMD,
+ "RENDER done (%u tiles hit)\n",
+ num_tiles);
+}
diff --git a/src/gallium/drivers/cell/spu/spu_render.h b/src/gallium/drivers/cell/spu/spu_render.h
new file mode 100644
index 00000000000..493434f0878
--- /dev/null
+++ b/src/gallium/drivers/cell/spu/spu_render.h
@@ -0,0 +1,38 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#ifndef SPU_RENDER_H
+#define SPU_RENDER_H
+
+#include "cell/common.h"
+
+extern void
+cmd_render(const struct cell_command_render *render, uint *pos_incr);
+
+#endif /* SPU_RENDER_H */
+
diff --git a/src/gallium/drivers/cell/spu/spu_shuffle.h b/src/gallium/drivers/cell/spu/spu_shuffle.h
new file mode 100644
index 00000000000..74f2a0b6d2e
--- /dev/null
+++ b/src/gallium/drivers/cell/spu/spu_shuffle.h
@@ -0,0 +1,186 @@
+#ifndef SPU_SHUFFLE_H
+#define SPU_SHUFFLE_H
+
+/*
+ * Generate shuffle patterns with minimal fuss.
+ *
+ * Based on ideas from
+ * http://www.insomniacgames.com/tech/articles/0408/files/shuffles.pdf
+ *
+ * A-P indicates 0-15th position in first vector
+ * a-p indicates 0-15th position in second vector
+ *
+ * +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
+ * |00|01|02|03|04|05|06|07|08|09|0a|0b|0c|0d|0e|0f|
+ * +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
+ * | A| B| C| D|
+ * +-----+-----+-----+-----+-----+-----+-----+-----+
+ * | A| B| C| D| E| F| G| H|
+ * +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
+ * | A| B| C| D| E| F| G| H| I| J| K| L| M| N| O| P|
+ * +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
+ *
+ * x or X indicates 0xff
+ * 8 indicates 0x80
+ * 0 indicates 0x00
+ *
+ * The macros SHUFFLE4() SHUFFLE8() and SHUFFLE16() provide a const vector
+ * unsigned char literal suitable for use with spu_shuffle().
+ *
+ * The macros SHUFB4() SHUFB8() and SHUFB16() provide a const qword vector
+ * literal suitable for use with si_shufb().
+ *
+ *
+ * For example :
+ * SHUFB4(A,A,A,A)
+ * expands to :
+ * ((const qword){0,1,2,3,0,1,2,3,0,1,2,3,0,1,2,3})
+ *
+ * SHUFFLE8(A,B,a,b,C,c,8,8)
+ * expands to :
+ * ((const vector unsigned char){0x00,0x01,0x02,0x03,0x10,0x11,0x12,0x13,
+ * 0x04,0x05,0x14,0x15,0xe0,0xe0,0xe0,0xe0})
+ *
+ */
+
+#include <spu_intrinsics.h>
+
+#define SHUFFLE_PATTERN_4_A__ 0x00, 0x01, 0x02, 0x03
+#define SHUFFLE_PATTERN_4_B__ 0x04, 0x05, 0x06, 0x07
+#define SHUFFLE_PATTERN_4_C__ 0x08, 0x09, 0x0a, 0x0b
+#define SHUFFLE_PATTERN_4_D__ 0x0c, 0x0d, 0x0e, 0x0f
+#define SHUFFLE_PATTERN_4_a__ 0x10, 0x11, 0x12, 0x13
+#define SHUFFLE_PATTERN_4_b__ 0x14, 0x15, 0x16, 0x17
+#define SHUFFLE_PATTERN_4_c__ 0x18, 0x19, 0x1a, 0x1b
+#define SHUFFLE_PATTERN_4_d__ 0x1c, 0x1d, 0x1e, 0x1f
+#define SHUFFLE_PATTERN_4_X__ 0xc0, 0xc0, 0xc0, 0xc0
+#define SHUFFLE_PATTERN_4_x__ 0xc0, 0xc0, 0xc0, 0xc0
+#define SHUFFLE_PATTERN_4_0__ 0x80, 0x80, 0x80, 0x80
+#define SHUFFLE_PATTERN_4_8__ 0xe0, 0xe0, 0xe0, 0xe0
+
+#define SHUFFLE_VECTOR_4__(A, B, C, D) \
+ SHUFFLE_PATTERN_4_##A##__, \
+ SHUFFLE_PATTERN_4_##B##__, \
+ SHUFFLE_PATTERN_4_##C##__, \
+ SHUFFLE_PATTERN_4_##D##__
+
+#define SHUFFLE4(A, B, C, D) \
+ ((const vector unsigned char){ \
+ SHUFFLE_VECTOR_4__(A, B, C, D) \
+ })
+
+#define SHUFB4(A, B, C, D) \
+ ((const qword){ \
+ SHUFFLE_VECTOR_4__(A, B, C, D) \
+ })
+
+
+#define SHUFFLE_PATTERN_8_A__ 0x00, 0x01
+#define SHUFFLE_PATTERN_8_B__ 0x02, 0x03
+#define SHUFFLE_PATTERN_8_C__ 0x04, 0x05
+#define SHUFFLE_PATTERN_8_D__ 0x06, 0x07
+#define SHUFFLE_PATTERN_8_E__ 0x08, 0x09
+#define SHUFFLE_PATTERN_8_F__ 0x0a, 0x0b
+#define SHUFFLE_PATTERN_8_G__ 0x0c, 0x0d
+#define SHUFFLE_PATTERN_8_H__ 0x0e, 0x0f
+#define SHUFFLE_PATTERN_8_a__ 0x10, 0x11
+#define SHUFFLE_PATTERN_8_b__ 0x12, 0x13
+#define SHUFFLE_PATTERN_8_c__ 0x14, 0x15
+#define SHUFFLE_PATTERN_8_d__ 0x16, 0x17
+#define SHUFFLE_PATTERN_8_e__ 0x18, 0x19
+#define SHUFFLE_PATTERN_8_f__ 0x1a, 0x1b
+#define SHUFFLE_PATTERN_8_g__ 0x1c, 0x1d
+#define SHUFFLE_PATTERN_8_h__ 0x1e, 0x1f
+#define SHUFFLE_PATTERN_8_X__ 0xc0, 0xc0
+#define SHUFFLE_PATTERN_8_x__ 0xc0, 0xc0
+#define SHUFFLE_PATTERN_8_0__ 0x80, 0x80
+#define SHUFFLE_PATTERN_8_8__ 0xe0, 0xe0
+
+
+#define SHUFFLE_VECTOR_8__(A, B, C, D, E, F, G, H) \
+ SHUFFLE_PATTERN_8_##A##__, \
+ SHUFFLE_PATTERN_8_##B##__, \
+ SHUFFLE_PATTERN_8_##C##__, \
+ SHUFFLE_PATTERN_8_##D##__, \
+ SHUFFLE_PATTERN_8_##E##__, \
+ SHUFFLE_PATTERN_8_##F##__, \
+ SHUFFLE_PATTERN_8_##G##__, \
+ SHUFFLE_PATTERN_8_##H##__
+
+#define SHUFFLE8(A, B, C, D, E, F, G, H) \
+ ((const vector unsigned char){ \
+ SHUFFLE_VECTOR_8__(A, B, C, D, E, F, G, H) \
+ })
+
+#define SHUFB8(A, B, C, D, E, F, G, H) \
+ ((const qword){ \
+ SHUFFLE_VECTOR_8__(A, B, C, D, E, F, G, H) \
+ })
+
+
+#define SHUFFLE_PATTERN_16_A__ 0x00
+#define SHUFFLE_PATTERN_16_B__ 0x01
+#define SHUFFLE_PATTERN_16_C__ 0x02
+#define SHUFFLE_PATTERN_16_D__ 0x03
+#define SHUFFLE_PATTERN_16_E__ 0x04
+#define SHUFFLE_PATTERN_16_F__ 0x05
+#define SHUFFLE_PATTERN_16_G__ 0x06
+#define SHUFFLE_PATTERN_16_H__ 0x07
+#define SHUFFLE_PATTERN_16_I__ 0x08
+#define SHUFFLE_PATTERN_16_J__ 0x09
+#define SHUFFLE_PATTERN_16_K__ 0x0a
+#define SHUFFLE_PATTERN_16_L__ 0x0b
+#define SHUFFLE_PATTERN_16_M__ 0x0c
+#define SHUFFLE_PATTERN_16_N__ 0x0d
+#define SHUFFLE_PATTERN_16_O__ 0x0e
+#define SHUFFLE_PATTERN_16_P__ 0x0f
+#define SHUFFLE_PATTERN_16_a__ 0x10
+#define SHUFFLE_PATTERN_16_b__ 0x11
+#define SHUFFLE_PATTERN_16_c__ 0x12
+#define SHUFFLE_PATTERN_16_d__ 0x13
+#define SHUFFLE_PATTERN_16_e__ 0x14
+#define SHUFFLE_PATTERN_16_f__ 0x15
+#define SHUFFLE_PATTERN_16_g__ 0x16
+#define SHUFFLE_PATTERN_16_h__ 0x17
+#define SHUFFLE_PATTERN_16_i__ 0x18
+#define SHUFFLE_PATTERN_16_j__ 0x19
+#define SHUFFLE_PATTERN_16_k__ 0x1a
+#define SHUFFLE_PATTERN_16_l__ 0x1b
+#define SHUFFLE_PATTERN_16_m__ 0x1c
+#define SHUFFLE_PATTERN_16_n__ 0x1d
+#define SHUFFLE_PATTERN_16_o__ 0x1e
+#define SHUFFLE_PATTERN_16_p__ 0x1f
+#define SHUFFLE_PATTERN_16_X__ 0xc0
+#define SHUFFLE_PATTERN_16_x__ 0xc0
+#define SHUFFLE_PATTERN_16_0__ 0x80
+#define SHUFFLE_PATTERN_16_8__ 0xe0
+
+#define SHUFFLE_VECTOR_16__(A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P) \
+ SHUFFLE_PATTERN_16_##A##__, \
+ SHUFFLE_PATTERN_16_##B##__, \
+ SHUFFLE_PATTERN_16_##C##__, \
+ SHUFFLE_PATTERN_16_##D##__, \
+ SHUFFLE_PATTERN_16_##E##__, \
+ SHUFFLE_PATTERN_16_##F##__, \
+ SHUFFLE_PATTERN_16_##G##__, \
+ SHUFFLE_PATTERN_16_##H##__, \
+ SHUFFLE_PATTERN_16_##I##__, \
+ SHUFFLE_PATTERN_16_##J##__, \
+ SHUFFLE_PATTERN_16_##K##__, \
+ SHUFFLE_PATTERN_16_##L##__, \
+ SHUFFLE_PATTERN_16_##M##__, \
+ SHUFFLE_PATTERN_16_##N##__, \
+ SHUFFLE_PATTERN_16_##O##__, \
+ SHUFFLE_PATTERN_16_##P##__
+
+#define SHUFFLE16(A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P) \
+ ((const vector unsigned char){ \
+ SHUFFLE_VECTOR_16__(A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P) \
+ })
+
+#define SHUFB16(A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P) \
+ ((const qword){ \
+ SHUFFLE_VECTOR_16__(A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P) \
+ })
+
+#endif
diff --git a/src/gallium/drivers/cell/spu/spu_texture.c b/src/gallium/drivers/cell/spu/spu_texture.c
new file mode 100644
index 00000000000..69784c89788
--- /dev/null
+++ b/src/gallium/drivers/cell/spu/spu_texture.c
@@ -0,0 +1,641 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#include <math.h>
+
+#include "pipe/p_compiler.h"
+#include "spu_main.h"
+#include "spu_texture.h"
+#include "spu_tile.h"
+#include "spu_colorpack.h"
+#include "spu_dcache.h"
+
+
+/**
+ * Mark all tex cache entries as invalid.
+ */
+void
+invalidate_tex_cache(void)
+{
+ uint lvl;
+ for (lvl = 0; lvl < CELL_MAX_TEXTURE_LEVELS; lvl++) {
+ uint unit = 0;
+ uint bytes = 4 * spu.texture[unit].level[lvl].width
+ * spu.texture[unit].level[lvl].height;
+
+ if (spu.texture[unit].target == PIPE_TEXTURE_CUBE)
+ bytes *= 6;
+ else if (spu.texture[unit].target == PIPE_TEXTURE_3D)
+ bytes *= spu.texture[unit].level[lvl].depth;
+
+ spu_dcache_mark_dirty((unsigned) spu.texture[unit].level[lvl].start, bytes);
+ }
+}
+
+
+/**
+ * Get four texels from locations (x[0], y[0]), (x[1], y[1]) ...
+ *
+ * NOTE: in the typical case of bilinear filtering, the four texels
+ * are in a 2x2 group so we could get by with just two dcache fetches
+ * (two side-by-side texels per fetch). But when bilinear filtering
+ * wraps around a texture edge, we'll probably need code like we have
+ * now.
+ * FURTHERMORE: since we're rasterizing a quad of 2x2 pixels at a time,
+ * it's quite likely that the four pixels in a quad will need some of the
+ * same texels. So look into doing texture fetches for four pixels at
+ * a time.
+ */
+static void
+get_four_texels(const struct spu_texture_level *tlevel, uint face,
+ vec_int4 x, vec_int4 y,
+ vec_uint4 *texels)
+{
+ unsigned texture_ea = (uintptr_t) tlevel->start;
+ const vec_int4 tile_x = spu_rlmask(x, -5); /* tile_x = x / 32 */
+ const vec_int4 tile_y = spu_rlmask(y, -5); /* tile_y = y / 32 */
+ const qword offset_x = si_andi((qword) x, 0x1f); /* offset_x = x & 0x1f */
+ const qword offset_y = si_andi((qword) y, 0x1f); /* offset_y = y & 0x1f */
+
+ const qword tiles_per_row = (qword) spu_splats(tlevel->tiles_per_row);
+ const qword tile_size = (qword) spu_splats((unsigned) sizeof(tile_t));
+
+ qword tile_offset = si_mpya((qword) tile_y, tiles_per_row, (qword) tile_x);
+ tile_offset = si_mpy((qword) tile_offset, tile_size);
+
+ qword texel_offset = si_a(si_mpyui(offset_y, 32), offset_x);
+ texel_offset = si_mpyui(texel_offset, 4);
+
+ vec_uint4 offset = (vec_uint4) si_a(tile_offset, texel_offset);
+
+ texture_ea = texture_ea + face * tlevel->bytes_per_image;
+
+ spu_dcache_fetch_unaligned((qword *) & texels[0],
+ texture_ea + spu_extract(offset, 0), 4);
+ spu_dcache_fetch_unaligned((qword *) & texels[1],
+ texture_ea + spu_extract(offset, 1), 4);
+ spu_dcache_fetch_unaligned((qword *) & texels[2],
+ texture_ea + spu_extract(offset, 2), 4);
+ spu_dcache_fetch_unaligned((qword *) & texels[3],
+ texture_ea + spu_extract(offset, 3), 4);
+}
+
+
+/** clamp vec to [0, max] */
+static INLINE vector signed int
+spu_clamp(vector signed int vec, vector signed int max)
+{
+ static const vector signed int zero = {0,0,0,0};
+ vector unsigned int c;
+ c = spu_cmpgt(vec, zero); /* c = vec > zero ? ~0 : 0 */
+ vec = spu_sel(zero, vec, c);
+ c = spu_cmpgt(vec, max); /* c = vec > max ? ~0 : 0 */
+ vec = spu_sel(vec, max, c);
+ return vec;
+}
+
+
+
+/**
+ * Do nearest texture sampling for four pixels.
+ * \param colors returned colors in SOA format (rrrr, gggg, bbbb, aaaa).
+ */
+void
+sample_texture_2d_nearest(vector float s, vector float t,
+ uint unit, uint level, uint face,
+ vector float colors[4])
+{
+ const struct spu_texture_level *tlevel = &spu.texture[unit].level[level];
+ vector float ss = spu_mul(s, tlevel->scale_s);
+ vector float tt = spu_mul(t, tlevel->scale_t);
+ vector signed int is = spu_convts(ss, 0);
+ vector signed int it = spu_convts(tt, 0);
+ vec_uint4 texels[4];
+
+ /* PIPE_TEX_WRAP_REPEAT */
+ is = spu_and(is, tlevel->mask_s);
+ it = spu_and(it, tlevel->mask_t);
+
+ /* PIPE_TEX_WRAP_CLAMP */
+ is = spu_clamp(is, tlevel->max_s);
+ it = spu_clamp(it, tlevel->max_t);
+
+ get_four_texels(tlevel, face, is, it, texels);
+
+ /* convert four packed ARGBA pixels to float RRRR,GGGG,BBBB,AAAA */
+ spu_unpack_A8R8G8B8_transpose4(texels, colors);
+}
+
+
+/**
+ * Do bilinear texture sampling for four pixels.
+ * \param colors returned colors in SOA format (rrrr, gggg, bbbb, aaaa).
+ */
+void
+sample_texture_2d_bilinear(vector float s, vector float t,
+ uint unit, uint level, uint face,
+ vector float colors[4])
+{
+ const struct spu_texture_level *tlevel = &spu.texture[unit].level[level];
+ static const vector float half = {-0.5f, -0.5f, -0.5f, -0.5f};
+
+ vector float ss = spu_madd(s, tlevel->scale_s, half);
+ vector float tt = spu_madd(t, tlevel->scale_t, half);
+
+ vector signed int is0 = spu_convts(ss, 0);
+ vector signed int it0 = spu_convts(tt, 0);
+
+ /* is + 1, it + 1 */
+ vector signed int is1 = spu_add(is0, 1);
+ vector signed int it1 = spu_add(it0, 1);
+
+ /* PIPE_TEX_WRAP_REPEAT */
+ is0 = spu_and(is0, tlevel->mask_s);
+ it0 = spu_and(it0, tlevel->mask_t);
+ is1 = spu_and(is1, tlevel->mask_s);
+ it1 = spu_and(it1, tlevel->mask_t);
+
+ /* PIPE_TEX_WRAP_CLAMP */
+ is0 = spu_clamp(is0, tlevel->max_s);
+ it0 = spu_clamp(it0, tlevel->max_t);
+ is1 = spu_clamp(is1, tlevel->max_s);
+ it1 = spu_clamp(it1, tlevel->max_t);
+
+ /* get packed int texels */
+ vector unsigned int texels[16];
+ get_four_texels(tlevel, face, is0, it0, texels + 0); /* upper-left */
+ get_four_texels(tlevel, face, is1, it0, texels + 4); /* upper-right */
+ get_four_texels(tlevel, face, is0, it1, texels + 8); /* lower-left */
+ get_four_texels(tlevel, face, is1, it1, texels + 12); /* lower-right */
+
+ /* convert packed int texels to float colors */
+ vector float ftexels[16];
+ spu_unpack_A8R8G8B8_transpose4(texels + 0, ftexels + 0);
+ spu_unpack_A8R8G8B8_transpose4(texels + 4, ftexels + 4);
+ spu_unpack_A8R8G8B8_transpose4(texels + 8, ftexels + 8);
+ spu_unpack_A8R8G8B8_transpose4(texels + 12, ftexels + 12);
+
+ /* Compute weighting factors in [0,1]
+ * Multiply texcoord by 1024, AND with 1023, convert back to float.
+ */
+ vector float ss1024 = spu_mul(ss, spu_splats(1024.0f));
+ vector signed int iss1024 = spu_convts(ss1024, 0);
+ iss1024 = spu_and(iss1024, 1023);
+ vector float sWeights0 = spu_convtf(iss1024, 10);
+
+ vector float tt1024 = spu_mul(tt, spu_splats(1024.0f));
+ vector signed int itt1024 = spu_convts(tt1024, 0);
+ itt1024 = spu_and(itt1024, 1023);
+ vector float tWeights0 = spu_convtf(itt1024, 10);
+
+ /* 1 - sWeight and 1 - tWeight */
+ vector float sWeights1 = spu_sub(spu_splats(1.0f), sWeights0);
+ vector float tWeights1 = spu_sub(spu_splats(1.0f), tWeights0);
+
+ /* reds, for four pixels */
+ ftexels[ 0] = spu_mul(ftexels[ 0], spu_mul(sWeights1, tWeights1)); /*ul*/
+ ftexels[ 4] = spu_mul(ftexels[ 4], spu_mul(sWeights0, tWeights1)); /*ur*/
+ ftexels[ 8] = spu_mul(ftexels[ 8], spu_mul(sWeights1, tWeights0)); /*ll*/
+ ftexels[12] = spu_mul(ftexels[12], spu_mul(sWeights0, tWeights0)); /*lr*/
+ colors[0] = spu_add(spu_add(ftexels[0], ftexels[4]),
+ spu_add(ftexels[8], ftexels[12]));
+
+ /* greens, for four pixels */
+ ftexels[ 1] = spu_mul(ftexels[ 1], spu_mul(sWeights1, tWeights1)); /*ul*/
+ ftexels[ 5] = spu_mul(ftexels[ 5], spu_mul(sWeights0, tWeights1)); /*ur*/
+ ftexels[ 9] = spu_mul(ftexels[ 9], spu_mul(sWeights1, tWeights0)); /*ll*/
+ ftexels[13] = spu_mul(ftexels[13], spu_mul(sWeights0, tWeights0)); /*lr*/
+ colors[1] = spu_add(spu_add(ftexels[1], ftexels[5]),
+ spu_add(ftexels[9], ftexels[13]));
+
+ /* blues, for four pixels */
+ ftexels[ 2] = spu_mul(ftexels[ 2], spu_mul(sWeights1, tWeights1)); /*ul*/
+ ftexels[ 6] = spu_mul(ftexels[ 6], spu_mul(sWeights0, tWeights1)); /*ur*/
+ ftexels[10] = spu_mul(ftexels[10], spu_mul(sWeights1, tWeights0)); /*ll*/
+ ftexels[14] = spu_mul(ftexels[14], spu_mul(sWeights0, tWeights0)); /*lr*/
+ colors[2] = spu_add(spu_add(ftexels[2], ftexels[6]),
+ spu_add(ftexels[10], ftexels[14]));
+
+ /* alphas, for four pixels */
+ ftexels[ 3] = spu_mul(ftexels[ 3], spu_mul(sWeights1, tWeights1)); /*ul*/
+ ftexels[ 7] = spu_mul(ftexels[ 7], spu_mul(sWeights0, tWeights1)); /*ur*/
+ ftexels[11] = spu_mul(ftexels[11], spu_mul(sWeights1, tWeights0)); /*ll*/
+ ftexels[15] = spu_mul(ftexels[15], spu_mul(sWeights0, tWeights0)); /*lr*/
+ colors[3] = spu_add(spu_add(ftexels[3], ftexels[7]),
+ spu_add(ftexels[11], ftexels[15]));
+}
+
+
+
+/**
+ * Adapted from /opt/cell/sdk/usr/spu/include/transpose_matrix4x4.h
+ */
+static INLINE void
+transpose(vector unsigned int *mOut0,
+ vector unsigned int *mOut1,
+ vector unsigned int *mOut2,
+ vector unsigned int *mOut3,
+ vector unsigned int *mIn)
+{
+ vector unsigned int abcd, efgh, ijkl, mnop; /* input vectors */
+ vector unsigned int aeim, bfjn, cgko, dhlp; /* output vectors */
+ vector unsigned int aibj, ckdl, emfn, gohp; /* intermediate vectors */
+
+ vector unsigned char shufflehi = ((vector unsigned char) {
+ 0x00, 0x01, 0x02, 0x03,
+ 0x10, 0x11, 0x12, 0x13,
+ 0x04, 0x05, 0x06, 0x07,
+ 0x14, 0x15, 0x16, 0x17});
+ vector unsigned char shufflelo = ((vector unsigned char) {
+ 0x08, 0x09, 0x0A, 0x0B,
+ 0x18, 0x19, 0x1A, 0x1B,
+ 0x0C, 0x0D, 0x0E, 0x0F,
+ 0x1C, 0x1D, 0x1E, 0x1F});
+ abcd = *(mIn+0);
+ efgh = *(mIn+1);
+ ijkl = *(mIn+2);
+ mnop = *(mIn+3);
+
+ aibj = spu_shuffle(abcd, ijkl, shufflehi);
+ ckdl = spu_shuffle(abcd, ijkl, shufflelo);
+ emfn = spu_shuffle(efgh, mnop, shufflehi);
+ gohp = spu_shuffle(efgh, mnop, shufflelo);
+
+ aeim = spu_shuffle(aibj, emfn, shufflehi);
+ bfjn = spu_shuffle(aibj, emfn, shufflelo);
+ cgko = spu_shuffle(ckdl, gohp, shufflehi);
+ dhlp = spu_shuffle(ckdl, gohp, shufflelo);
+
+ *mOut0 = aeim;
+ *mOut1 = bfjn;
+ *mOut2 = cgko;
+ *mOut3 = dhlp;
+}
+
+
+/**
+ * Bilinear filtering, using int instead of float arithmetic for computing
+ * sample weights.
+ */
+void
+sample_texture_2d_bilinear_int(vector float s, vector float t,
+ uint unit, uint level, uint face,
+ vector float colors[4])
+{
+ const struct spu_texture_level *tlevel = &spu.texture[unit].level[level];
+ static const vector float half = {-0.5f, -0.5f, -0.5f, -0.5f};
+
+ /* Scale texcoords by size of texture, and add half pixel bias */
+ vector float ss = spu_madd(s, tlevel->scale_s, half);
+ vector float tt = spu_madd(t, tlevel->scale_t, half);
+
+ /* convert float coords to fixed-pt coords with 7 fraction bits */
+ vector signed int is = spu_convts(ss, 7); /* XXX really need floor() here */
+ vector signed int it = spu_convts(tt, 7); /* XXX really need floor() here */
+
+ /* compute integer texel weights in [0, 127] */
+ vector signed int sWeights0 = spu_and(is, 127);
+ vector signed int tWeights0 = spu_and(it, 127);
+ vector signed int sWeights1 = spu_sub(127, sWeights0);
+ vector signed int tWeights1 = spu_sub(127, tWeights0);
+
+ /* texel coords: is0 = is / 128, it0 = is / 128 */
+ vector signed int is0 = spu_rlmask(is, -7);
+ vector signed int it0 = spu_rlmask(it, -7);
+
+ /* texel coords: i1 = is0 + 1, it1 = it0 + 1 */
+ vector signed int is1 = spu_add(is0, 1);
+ vector signed int it1 = spu_add(it0, 1);
+
+ /* PIPE_TEX_WRAP_REPEAT */
+ is0 = spu_and(is0, tlevel->mask_s);
+ it0 = spu_and(it0, tlevel->mask_t);
+ is1 = spu_and(is1, tlevel->mask_s);
+ it1 = spu_and(it1, tlevel->mask_t);
+
+ /* PIPE_TEX_WRAP_CLAMP */
+ is0 = spu_clamp(is0, tlevel->max_s);
+ it0 = spu_clamp(it0, tlevel->max_t);
+ is1 = spu_clamp(is1, tlevel->max_s);
+ it1 = spu_clamp(it1, tlevel->max_t);
+
+ /* get packed int texels */
+ vector unsigned int texels[16];
+ get_four_texels(tlevel, face, is0, it0, texels + 0); /* upper-left */
+ get_four_texels(tlevel, face, is1, it0, texels + 4); /* upper-right */
+ get_four_texels(tlevel, face, is0, it1, texels + 8); /* lower-left */
+ get_four_texels(tlevel, face, is1, it1, texels + 12); /* lower-right */
+
+ /* twiddle packed 32-bit BGRA pixels into RGBA as four unsigned ints */
+ {
+ static const unsigned char ZERO = 0x80;
+ int i;
+ for (i = 0; i < 16; i++) {
+ texels[i] = spu_shuffle(texels[i], texels[i],
+ ((vector unsigned char) {
+ ZERO, ZERO, ZERO, 1,
+ ZERO, ZERO, ZERO, 2,
+ ZERO, ZERO, ZERO, 3,
+ ZERO, ZERO, ZERO, 0}));
+ }
+ }
+
+ /* convert RGBA,RGBA,RGBA,RGBA to RRRR,GGGG,BBBB,AAAA */
+ vector unsigned int texel0, texel1, texel2, texel3, texel4, texel5, texel6, texel7,
+ texel8, texel9, texel10, texel11, texel12, texel13, texel14, texel15;
+ transpose(&texel0, &texel1, &texel2, &texel3, texels + 0);
+ transpose(&texel4, &texel5, &texel6, &texel7, texels + 4);
+ transpose(&texel8, &texel9, &texel10, &texel11, texels + 8);
+ transpose(&texel12, &texel13, &texel14, &texel15, texels + 12);
+
+ /* computed weighted colors */
+ vector unsigned int c0, c1, c2, c3, cSum;
+
+ /* red */
+ c0 = (vector unsigned int) si_mpy((qword) texel0, si_mpy((qword) sWeights1, (qword) tWeights1)); /*ul*/
+ c1 = (vector unsigned int) si_mpy((qword) texel4, si_mpy((qword) sWeights0, (qword) tWeights1)); /*ur*/
+ c2 = (vector unsigned int) si_mpy((qword) texel8, si_mpy((qword) sWeights1, (qword) tWeights0)); /*ll*/
+ c3 = (vector unsigned int) si_mpy((qword) texel12, si_mpy((qword) sWeights0, (qword) tWeights0)); /*lr*/
+ cSum = spu_add(spu_add(c0, c1), spu_add(c2, c3));
+ colors[0] = spu_convtf(cSum, 22);
+
+ /* green */
+ c0 = (vector unsigned int) si_mpy((qword) texel1, si_mpy((qword) sWeights1, (qword) tWeights1)); /*ul*/
+ c1 = (vector unsigned int) si_mpy((qword) texel5, si_mpy((qword) sWeights0, (qword) tWeights1)); /*ur*/
+ c2 = (vector unsigned int) si_mpy((qword) texel9, si_mpy((qword) sWeights1, (qword) tWeights0)); /*ll*/
+ c3 = (vector unsigned int) si_mpy((qword) texel13, si_mpy((qword) sWeights0, (qword) tWeights0)); /*lr*/
+ cSum = spu_add(spu_add(c0, c1), spu_add(c2, c3));
+ colors[1] = spu_convtf(cSum, 22);
+
+ /* blue */
+ c0 = (vector unsigned int) si_mpy((qword) texel2, si_mpy((qword) sWeights1, (qword) tWeights1)); /*ul*/
+ c1 = (vector unsigned int) si_mpy((qword) texel6, si_mpy((qword) sWeights0, (qword) tWeights1)); /*ur*/
+ c2 = (vector unsigned int) si_mpy((qword) texel10, si_mpy((qword) sWeights1, (qword) tWeights0)); /*ll*/
+ c3 = (vector unsigned int) si_mpy((qword) texel14, si_mpy((qword) sWeights0, (qword) tWeights0)); /*lr*/
+ cSum = spu_add(spu_add(c0, c1), spu_add(c2, c3));
+ colors[2] = spu_convtf(cSum, 22);
+
+ /* alpha */
+ c0 = (vector unsigned int) si_mpy((qword) texel3, si_mpy((qword) sWeights1, (qword) tWeights1)); /*ul*/
+ c1 = (vector unsigned int) si_mpy((qword) texel7, si_mpy((qword) sWeights0, (qword) tWeights1)); /*ur*/
+ c2 = (vector unsigned int) si_mpy((qword) texel11, si_mpy((qword) sWeights1, (qword) tWeights0)); /*ll*/
+ c3 = (vector unsigned int) si_mpy((qword) texel15, si_mpy((qword) sWeights0, (qword) tWeights0)); /*lr*/
+ cSum = spu_add(spu_add(c0, c1), spu_add(c2, c3));
+ colors[3] = spu_convtf(cSum, 22);
+}
+
+
+
+/**
+ * Compute level of detail factor from texcoords.
+ */
+static INLINE float
+compute_lambda_2d(uint unit, vector float s, vector float t)
+{
+ uint baseLevel = 0;
+ float width = spu.texture[unit].level[baseLevel].width;
+ float height = spu.texture[unit].level[baseLevel].width;
+ float dsdx = width * (spu_extract(s, 1) - spu_extract(s, 0));
+ float dsdy = width * (spu_extract(s, 2) - spu_extract(s, 0));
+ float dtdx = height * (spu_extract(t, 1) - spu_extract(t, 0));
+ float dtdy = height * (spu_extract(t, 2) - spu_extract(t, 0));
+#if 0
+ /* ideal value */
+ float x = dsdx * dsdx + dtdx * dtdx;
+ float y = dsdy * dsdy + dtdy * dtdy;
+ float rho = x > y ? x : y;
+ rho = sqrtf(rho);
+#else
+ /* approximation */
+ dsdx = fabsf(dsdx);
+ dsdy = fabsf(dsdy);
+ dtdx = fabsf(dtdx);
+ dtdy = fabsf(dtdy);
+ float rho = (dsdx + dsdy + dtdx + dtdy) * 0.5;
+#endif
+ float lambda = logf(rho) * 1.442695f; /* compute logbase2(rho) */
+ return lambda;
+}
+
+
+/**
+ * Blend two sets of colors according to weight.
+ */
+static void
+blend_colors(vector float c0[4], const vector float c1[4], float weight)
+{
+ vector float t = spu_splats(weight);
+ vector float dc0 = spu_sub(c1[0], c0[0]);
+ vector float dc1 = spu_sub(c1[1], c0[1]);
+ vector float dc2 = spu_sub(c1[2], c0[2]);
+ vector float dc3 = spu_sub(c1[3], c0[3]);
+ c0[0] = spu_madd(dc0, t, c0[0]);
+ c0[1] = spu_madd(dc1, t, c0[1]);
+ c0[2] = spu_madd(dc2, t, c0[2]);
+ c0[3] = spu_madd(dc3, t, c0[3]);
+}
+
+
+/**
+ * Texture sampling with level of detail selection and possibly mipmap
+ * interpolation.
+ */
+void
+sample_texture_2d_lod(vector float s, vector float t,
+ uint unit, uint level_ignored, uint face,
+ vector float colors[4])
+{
+ /*
+ * Note that we're computing a lambda/lod here that's used for all
+ * four pixels in the quad.
+ */
+ float lambda = compute_lambda_2d(unit, s, t);
+
+ (void) face;
+ (void) level_ignored;
+
+ /* apply lod bias */
+ lambda += spu.sampler[unit].lod_bias;
+
+ /* clamp */
+ if (lambda < spu.sampler[unit].min_lod)
+ lambda = spu.sampler[unit].min_lod;
+ else if (lambda > spu.sampler[unit].max_lod)
+ lambda = spu.sampler[unit].max_lod;
+
+ if (lambda <= 0.0f) {
+ /* magnify */
+ spu.mag_sample_texture_2d[unit](s, t, unit, 0, face, colors);
+ }
+ else {
+ /* minify */
+ if (spu.sampler[unit].min_img_filter == PIPE_TEX_FILTER_LINEAR) {
+ /* sample two mipmap levels and interpolate */
+ int level = (int) lambda;
+ if (level > (int) spu.texture[unit].max_level)
+ level = spu.texture[unit].max_level;
+ spu.min_sample_texture_2d[unit](s, t, unit, level, face, colors);
+ if (spu.sampler[unit].min_img_filter == PIPE_TEX_FILTER_LINEAR) {
+ /* sample second mipmap level */
+ float weight = lambda - (float) level;
+ level++;
+ if (level <= (int) spu.texture[unit].max_level) {
+ vector float colors2[4];
+ spu.min_sample_texture_2d[unit](s, t, unit, level, face, colors2);
+ blend_colors(colors, colors2, weight);
+ }
+ }
+ }
+ else {
+ /* sample one mipmap level */
+ int level = (int) (lambda + 0.5f);
+ if (level > (int) spu.texture[unit].max_level)
+ level = spu.texture[unit].max_level;
+ spu.min_sample_texture_2d[unit](s, t, unit, level, face, colors);
+ }
+ }
+}
+
+
+/** XXX need a SIMD version of this */
+static unsigned
+choose_cube_face(float rx, float ry, float rz, float *newS, float *newT)
+{
+ /*
+ major axis
+ direction target sc tc ma
+ ---------- ------------------------------- --- --- ---
+ +rx TEXTURE_CUBE_MAP_POSITIVE_X_EXT -rz -ry rx
+ -rx TEXTURE_CUBE_MAP_NEGATIVE_X_EXT +rz -ry rx
+ +ry TEXTURE_CUBE_MAP_POSITIVE_Y_EXT +rx +rz ry
+ -ry TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT +rx -rz ry
+ +rz TEXTURE_CUBE_MAP_POSITIVE_Z_EXT +rx -ry rz
+ -rz TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT -rx -ry rz
+ */
+ const float arx = fabsf(rx);
+ const float ary = fabsf(ry);
+ const float arz = fabsf(rz);
+ unsigned face;
+ float sc, tc, ma;
+
+ if (arx > ary && arx > arz) {
+ if (rx >= 0.0F) {
+ face = PIPE_TEX_FACE_POS_X;
+ sc = -rz;
+ tc = -ry;
+ ma = arx;
+ }
+ else {
+ face = PIPE_TEX_FACE_NEG_X;
+ sc = rz;
+ tc = -ry;
+ ma = arx;
+ }
+ }
+ else if (ary > arx && ary > arz) {
+ if (ry >= 0.0F) {
+ face = PIPE_TEX_FACE_POS_Y;
+ sc = rx;
+ tc = rz;
+ ma = ary;
+ }
+ else {
+ face = PIPE_TEX_FACE_NEG_Y;
+ sc = rx;
+ tc = -rz;
+ ma = ary;
+ }
+ }
+ else {
+ if (rz > 0.0F) {
+ face = PIPE_TEX_FACE_POS_Z;
+ sc = rx;
+ tc = -ry;
+ ma = arz;
+ }
+ else {
+ face = PIPE_TEX_FACE_NEG_Z;
+ sc = -rx;
+ tc = -ry;
+ ma = arz;
+ }
+ }
+
+ *newS = (sc / ma + 1.0F) * 0.5F;
+ *newT = (tc / ma + 1.0F) * 0.5F;
+
+ return face;
+}
+
+
+
+void
+sample_texture_cube(vector float s, vector float t, vector float r,
+ uint unit, vector float colors[4])
+{
+ uint p, faces[4], level = 0;
+ float newS[4], newT[4];
+
+ /* Compute cube faces referenced by the four sets of texcoords.
+ * XXX we should SIMD-ize this.
+ */
+ for (p = 0; p < 4; p++) {
+ float rx = spu_extract(s, p);
+ float ry = spu_extract(t, p);
+ float rz = spu_extract(r, p);
+ faces[p] = choose_cube_face(rx, ry, rz, &newS[p], &newT[p]);
+ }
+
+ if (faces[0] == faces[1] &&
+ faces[0] == faces[2] &&
+ faces[0] == faces[3]) {
+ /* GOOD! All four texcoords refer to the same cube face */
+ s = (vector float) {newS[0], newS[1], newS[2], newS[3]};
+ t = (vector float) {newT[0], newT[1], newT[2], newT[3]};
+ spu.sample_texture_2d[unit](s, t, unit, level, faces[0], colors);
+ }
+ else {
+ /* BAD! The four texcoords refer to different faces */
+ for (p = 0; p < 4; p++) {
+ vector float c[4];
+
+ spu.sample_texture_2d[unit](spu_splats(newS[p]), spu_splats(newT[p]),
+ unit, level, faces[p], c);
+
+ float red = spu_extract(c[0], p);
+ float green = spu_extract(c[1], p);
+ float blue = spu_extract(c[2], p);
+ float alpha = spu_extract(c[3], p);
+
+ colors[0] = spu_insert(red, colors[0], p);
+ colors[1] = spu_insert(green, colors[1], p);
+ colors[2] = spu_insert(blue, colors[2], p);
+ colors[3] = spu_insert(alpha, colors[3], p);
+ }
+ }
+}
diff --git a/src/gallium/drivers/cell/spu/spu_texture.h b/src/gallium/drivers/cell/spu/spu_texture.h
new file mode 100644
index 00000000000..7b75b007b5a
--- /dev/null
+++ b/src/gallium/drivers/cell/spu/spu_texture.h
@@ -0,0 +1,67 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef SPU_TEXTURE_H
+#define SPU_TEXTURE_H
+
+
+#include "pipe/p_compiler.h"
+
+
+extern void
+invalidate_tex_cache(void);
+
+
+extern void
+sample_texture_2d_nearest(vector float s, vector float t,
+ uint unit, uint level, uint face,
+ vector float colors[4]);
+
+
+extern void
+sample_texture_2d_bilinear(vector float s, vector float t,
+ uint unit, uint level, uint face,
+ vector float colors[4]);
+
+extern void
+sample_texture_2d_bilinear_int(vector float s, vector float t,
+ uint unit, uint level, uint face,
+ vector float colors[4]);
+
+
+extern void
+sample_texture_2d_lod(vector float s, vector float t,
+ uint unit, uint level, uint face,
+ vector float colors[4]);
+
+
+extern void
+sample_texture_cube(vector float s, vector float t, vector float r,
+ uint unit, vector float colors[4]);
+
+
+#endif /* SPU_TEXTURE_H */
diff --git a/src/gallium/drivers/cell/spu/spu_tile.c b/src/gallium/drivers/cell/spu/spu_tile.c
new file mode 100644
index 00000000000..6905015a483
--- /dev/null
+++ b/src/gallium/drivers/cell/spu/spu_tile.c
@@ -0,0 +1,126 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+
+#include "spu_tile.h"
+#include "spu_main.h"
+
+
+/**
+ * Get tile of color or Z values from main memory, put into SPU memory.
+ */
+void
+get_tile(uint tx, uint ty, tile_t *tile, int tag, int zBuf)
+{
+ const uint offset = ty * spu.fb.width_tiles + tx;
+ const uint bytesPerTile = TILE_SIZE * TILE_SIZE * (zBuf ? spu.fb.zsize : 4);
+ const ubyte *src = zBuf ? spu.fb.depth_start : spu.fb.color_start;
+
+ src += offset * bytesPerTile;
+
+ ASSERT(tx < spu.fb.width_tiles);
+ ASSERT(ty < spu.fb.height_tiles);
+ ASSERT_ALIGN16(tile);
+ /*
+ printf("get_tile: dest: %p src: 0x%x size: %d\n",
+ tile, (unsigned int) src, bytesPerTile);
+ */
+ mfc_get(tile->ui, /* dest in local memory */
+ (unsigned int) src, /* src in main memory */
+ bytesPerTile,
+ tag,
+ 0, /* tid */
+ 0 /* rid */);
+}
+
+
+/**
+ * Move tile of color or Z values from SPU memory to main memory.
+ */
+void
+put_tile(uint tx, uint ty, const tile_t *tile, int tag, int zBuf)
+{
+ const uint offset = ty * spu.fb.width_tiles + tx;
+ const uint bytesPerTile = TILE_SIZE * TILE_SIZE * (zBuf ? spu.fb.zsize : 4);
+ ubyte *dst = zBuf ? spu.fb.depth_start : spu.fb.color_start;
+
+ dst += offset * bytesPerTile;
+
+ ASSERT(tx < spu.fb.width_tiles);
+ ASSERT(ty < spu.fb.height_tiles);
+ ASSERT_ALIGN16(tile);
+ /*
+ printf("SPU %u: put_tile: src: %p dst: 0x%x size: %d\n",
+ spu.init.id,
+ tile, (unsigned int) dst, bytesPerTile);
+ */
+ mfc_put((void *) tile->ui, /* src in local memory */
+ (unsigned int) dst, /* dst in main memory */
+ bytesPerTile,
+ tag,
+ 0, /* tid */
+ 0 /* rid */);
+}
+
+
+/**
+ * For tiles whose status is TILE_STATUS_CLEAR, write solid-filled
+ * tiles back to the main framebuffer.
+ */
+void
+really_clear_tiles(uint surfaceIndex)
+{
+ const uint num_tiles = spu.fb.width_tiles * spu.fb.height_tiles;
+ uint i;
+
+ if (surfaceIndex == 0) {
+ clear_c_tile(&spu.ctile);
+
+ for (i = spu.init.id; i < num_tiles; i += spu.init.num_spus) {
+ uint tx = i % spu.fb.width_tiles;
+ uint ty = i / spu.fb.width_tiles;
+ if (spu.ctile_status[ty][tx] == TILE_STATUS_CLEAR) {
+ put_tile(tx, ty, &spu.ctile, TAG_SURFACE_CLEAR, 0);
+ }
+ }
+ }
+ else {
+ clear_z_tile(&spu.ztile);
+
+ for (i = spu.init.id; i < num_tiles; i += spu.init.num_spus) {
+ uint tx = i % spu.fb.width_tiles;
+ uint ty = i / spu.fb.width_tiles;
+ if (spu.ztile_status[ty][tx] == TILE_STATUS_CLEAR)
+ put_tile(tx, ty, &spu.ctile, TAG_SURFACE_CLEAR, 1);
+ }
+ }
+
+#if 0
+ wait_on_mask(1 << TAG_SURFACE_CLEAR);
+#endif
+}
diff --git a/src/gallium/drivers/cell/spu/spu_tile.h b/src/gallium/drivers/cell/spu/spu_tile.h
new file mode 100644
index 00000000000..7bfb52be8f3
--- /dev/null
+++ b/src/gallium/drivers/cell/spu/spu_tile.h
@@ -0,0 +1,75 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef SPU_TILE_H
+#define SPU_TILE_H
+
+
+#include <libmisc.h>
+#include <spu_mfcio.h>
+#include "spu_main.h"
+#include "cell/common.h"
+
+
+
+extern void
+get_tile(uint tx, uint ty, tile_t *tile, int tag, int zBuf);
+
+extern void
+put_tile(uint tx, uint ty, const tile_t *tile, int tag, int zBuf);
+
+extern void
+really_clear_tiles(uint surfaceIndex);
+
+
+static INLINE void
+clear_c_tile(tile_t *ctile)
+{
+ memset32((uint*) ctile->ui,
+ spu.fb.color_clear_value,
+ TILE_SIZE * TILE_SIZE);
+}
+
+
+static INLINE void
+clear_z_tile(tile_t *ztile)
+{
+ if (spu.fb.zsize == 2) {
+ memset16((ushort*) ztile->us,
+ spu.fb.depth_clear_value,
+ TILE_SIZE * TILE_SIZE);
+ }
+ else {
+ ASSERT(spu.fb.zsize != 0);
+ memset32((uint*) ztile->ui,
+ spu.fb.depth_clear_value,
+ TILE_SIZE * TILE_SIZE);
+ }
+}
+
+
+#endif /* SPU_TILE_H */
diff --git a/src/gallium/drivers/cell/spu/spu_tri.c b/src/gallium/drivers/cell/spu/spu_tri.c
new file mode 100644
index 00000000000..0d9fcb99970
--- /dev/null
+++ b/src/gallium/drivers/cell/spu/spu_tri.c
@@ -0,0 +1,809 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * Triangle rendering within a tile.
+ */
+
+#include <transpose_matrix4x4.h>
+#include "pipe/p_compiler.h"
+#include "pipe/p_format.h"
+#include "util/u_math.h"
+#include "spu_colorpack.h"
+#include "spu_main.h"
+#include "spu_shuffle.h"
+#include "spu_texture.h"
+#include "spu_tile.h"
+#include "spu_tri.h"
+
+
+/** Masks are uint[4] vectors with each element being 0 or 0xffffffff */
+typedef vector unsigned int mask_t;
+
+
+
+/**
+ * Simplified types taken from other parts of Gallium
+ */
+struct vertex_header {
+ vector float data[1];
+};
+
+
+
+/* XXX fix this */
+#undef CEILF
+#define CEILF(X) ((float) (int) ((X) + 0.99999f))
+
+
+#define QUAD_TOP_LEFT 0
+#define QUAD_TOP_RIGHT 1
+#define QUAD_BOTTOM_LEFT 2
+#define QUAD_BOTTOM_RIGHT 3
+#define MASK_TOP_LEFT (1 << QUAD_TOP_LEFT)
+#define MASK_TOP_RIGHT (1 << QUAD_TOP_RIGHT)
+#define MASK_BOTTOM_LEFT (1 << QUAD_BOTTOM_LEFT)
+#define MASK_BOTTOM_RIGHT (1 << QUAD_BOTTOM_RIGHT)
+#define MASK_ALL 0xf
+
+
+#define DEBUG_VERTS 0
+
+/**
+ * Triangle edge info
+ */
+struct edge {
+ union {
+ struct {
+ float dx; /**< X(v1) - X(v0), used only during setup */
+ float dy; /**< Y(v1) - Y(v0), used only during setup */
+ };
+ vec_float4 ds; /**< vector accessor for dx and dy */
+ };
+ float dxdy; /**< dx/dy */
+ float sx, sy; /**< first sample point coord */
+ int lines; /**< number of lines on this edge */
+};
+
+
+struct interp_coef
+{
+ vector float a0;
+ vector float dadx;
+ vector float dady;
+};
+
+
+/**
+ * Triangle setup info (derived from draw_stage).
+ * Also used for line drawing (taking some liberties).
+ */
+struct setup_stage {
+
+ /* Vertices are just an array of floats making up each attribute in
+ * turn. Currently fixed at 4 floats, but should change in time.
+ * Codegen will help cope with this.
+ */
+ union {
+ struct {
+ const struct vertex_header *vmin;
+ const struct vertex_header *vmid;
+ const struct vertex_header *vmax;
+ const struct vertex_header *vprovoke;
+ };
+ qword vertex_headers;
+ };
+
+ struct edge ebot;
+ struct edge etop;
+ struct edge emaj;
+
+ float oneOverArea; /* XXX maybe make into vector? */
+
+ uint facing;
+
+ uint tx, ty; /**< position of current tile (x, y) */
+
+ int cliprect_minx, cliprect_maxx, cliprect_miny, cliprect_maxy;
+
+ struct interp_coef coef[PIPE_MAX_SHADER_INPUTS];
+
+ struct {
+ vec_int4 quad; /**< [0] = row0, [1] = row1; {left[0],left[1],right[0],right[1]} */
+ int y;
+ unsigned y_flags;
+ unsigned mask; /**< mask of MASK_BOTTOM/TOP_LEFT/RIGHT bits */
+ } span;
+};
+
+
+static struct setup_stage setup;
+
+
+/**
+ * Evaluate attribute coefficients (plane equations) to compute
+ * attribute values for the four fragments in a quad.
+ * Eg: four colors will be computed (in AoS format).
+ */
+static INLINE void
+eval_coeff(uint slot, float x, float y, vector float w, vector float result[4])
+{
+ switch (spu.vertex_info.attrib[slot].interp_mode) {
+ case INTERP_CONSTANT:
+ result[QUAD_TOP_LEFT] =
+ result[QUAD_TOP_RIGHT] =
+ result[QUAD_BOTTOM_LEFT] =
+ result[QUAD_BOTTOM_RIGHT] = setup.coef[slot].a0;
+ break;
+ case INTERP_LINEAR:
+ {
+ vector float dadx = setup.coef[slot].dadx;
+ vector float dady = setup.coef[slot].dady;
+ vector float topLeft =
+ spu_add(setup.coef[slot].a0,
+ spu_add(spu_mul(spu_splats(x), dadx),
+ spu_mul(spu_splats(y), dady)));
+
+ result[QUAD_TOP_LEFT] = topLeft;
+ result[QUAD_TOP_RIGHT] = spu_add(topLeft, dadx);
+ result[QUAD_BOTTOM_LEFT] = spu_add(topLeft, dady);
+ result[QUAD_BOTTOM_RIGHT] = spu_add(spu_add(topLeft, dadx), dady);
+ }
+ break;
+ case INTERP_PERSPECTIVE:
+ {
+ vector float dadx = setup.coef[slot].dadx;
+ vector float dady = setup.coef[slot].dady;
+ vector float topLeft =
+ spu_add(setup.coef[slot].a0,
+ spu_add(spu_mul(spu_splats(x), dadx),
+ spu_mul(spu_splats(y), dady)));
+
+ vector float wInv = spu_re(w); /* 1.0 / w */
+
+ result[QUAD_TOP_LEFT] = spu_mul(topLeft, wInv);
+ result[QUAD_TOP_RIGHT] = spu_mul(spu_add(topLeft, dadx), wInv);
+ result[QUAD_BOTTOM_LEFT] = spu_mul(spu_add(topLeft, dady), wInv);
+ result[QUAD_BOTTOM_RIGHT] = spu_mul(spu_add(spu_add(topLeft, dadx), dady), wInv);
+ }
+ break;
+ case INTERP_POS:
+ case INTERP_NONE:
+ break;
+ default:
+ ASSERT(0);
+ }
+}
+
+
+/**
+ * As above, but return 4 vectors in SOA format.
+ * XXX this will all be re-written someday.
+ */
+static INLINE void
+eval_coeff_soa(uint slot, float x, float y, vector float w, vector float result[4])
+{
+ eval_coeff(slot, x, y, w, result);
+ _transpose_matrix4x4(result, result);
+}
+
+
+/** Evalute coefficients to get Z for four pixels in a quad */
+static INLINE vector float
+eval_z(float x, float y)
+{
+ const uint slot = 0;
+ const float dzdx = spu_extract(setup.coef[slot].dadx, 2);
+ const float dzdy = spu_extract(setup.coef[slot].dady, 2);
+ const float topLeft = spu_extract(setup.coef[slot].a0, 2) + x * dzdx + y * dzdy;
+ const vector float topLeftv = spu_splats(topLeft);
+ const vector float derivs = (vector float) { 0.0, dzdx, dzdy, dzdx + dzdy };
+ return spu_add(topLeftv, derivs);
+}
+
+
+/** Evalute coefficients to get W for four pixels in a quad */
+static INLINE vector float
+eval_w(float x, float y)
+{
+ const uint slot = 0;
+ const float dwdx = spu_extract(setup.coef[slot].dadx, 3);
+ const float dwdy = spu_extract(setup.coef[slot].dady, 3);
+ const float topLeft = spu_extract(setup.coef[slot].a0, 3) + x * dwdx + y * dwdy;
+ const vector float topLeftv = spu_splats(topLeft);
+ const vector float derivs = (vector float) { 0.0, dwdx, dwdy, dwdx + dwdy };
+ return spu_add(topLeftv, derivs);
+}
+
+
+/**
+ * Emit a quad (pass to next stage). No clipping is done.
+ * Note: about 1/5 to 1/7 of the time, mask is zero and this function
+ * should be skipped. But adding the test for that slows things down
+ * overall.
+ */
+static INLINE void
+emit_quad( int x, int y, mask_t mask)
+{
+ /* If any bits in mask are set... */
+ if (spu_extract(spu_orx(mask), 0)) {
+ const int ix = x - setup.cliprect_minx;
+ const int iy = y - setup.cliprect_miny;
+
+ spu.cur_ctile_status = TILE_STATUS_DIRTY;
+ spu.cur_ztile_status = TILE_STATUS_DIRTY;
+
+ {
+ /*
+ * Run fragment shader, execute per-fragment ops, update fb/tile.
+ */
+ vector float inputs[4*4], outputs[2*4];
+ vector float fragZ = eval_z((float) x, (float) y);
+ vector float fragW = eval_w((float) x, (float) y);
+ vector unsigned int kill_mask;
+
+ /* setup inputs */
+#if 0
+ eval_coeff_soa(1, (float) x, (float) y, fragW, inputs);
+#else
+ uint i;
+ for (i = 0; i < spu.vertex_info.num_attribs; i++) {
+ eval_coeff_soa(i+1, (float) x, (float) y, fragW, inputs + i * 4);
+ }
+#endif
+ ASSERT(spu.fragment_program);
+ ASSERT(spu.fragment_ops);
+
+ /* Execute the current fragment program */
+ kill_mask = spu.fragment_program(inputs, outputs, spu.constants);
+
+ mask = spu_andc(mask, kill_mask);
+
+ /* Execute per-fragment/quad operations, including:
+ * alpha test, z test, stencil test, blend and framebuffer writing.
+ * Note that there are two different fragment operations functions
+ * that can be called, one for front-facing fragments, and one
+ * for back-facing fragments. (Often the two are the same;
+ * but in some cases, like two-sided stenciling, they can be
+ * very different.) So choose the correct function depending
+ * on the calculated facing.
+ */
+ spu.fragment_ops[setup.facing](ix, iy, &spu.ctile, &spu.ztile,
+ fragZ,
+ outputs[0*4+0],
+ outputs[0*4+1],
+ outputs[0*4+2],
+ outputs[0*4+3],
+ mask);
+ }
+ }
+}
+
+
+/**
+ * Given an X or Y coordinate, return the block/quad coordinate that it
+ * belongs to.
+ */
+static INLINE int
+block(int x)
+{
+ return x & ~1;
+}
+
+
+/**
+ * Render a horizontal span of quads
+ */
+static void
+flush_spans(void)
+{
+ int minleft, maxright;
+
+ const int l0 = spu_extract(setup.span.quad, 0);
+ const int l1 = spu_extract(setup.span.quad, 1);
+ const int r0 = spu_extract(setup.span.quad, 2);
+ const int r1 = spu_extract(setup.span.quad, 3);
+
+ switch (setup.span.y_flags) {
+ case 0x3:
+ /* both odd and even lines written (both quad rows) */
+ minleft = MIN2(l0, l1);
+ maxright = MAX2(r0, r1);
+ break;
+
+ case 0x1:
+ /* only even line written (quad top row) */
+ minleft = l0;
+ maxright = r0;
+ break;
+
+ case 0x2:
+ /* only odd line written (quad bottom row) */
+ minleft = l1;
+ maxright = r1;
+ break;
+
+ default:
+ return;
+ }
+
+ /* OK, we're very likely to need the tile data now.
+ * clear or finish waiting if needed.
+ */
+ if (spu.cur_ctile_status == TILE_STATUS_GETTING) {
+ /* wait for mfc_get() to complete */
+ //printf("SPU: %u: waiting for ctile\n", spu.init.id);
+ wait_on_mask(1 << TAG_READ_TILE_COLOR);
+ spu.cur_ctile_status = TILE_STATUS_CLEAN;
+ }
+ else if (spu.cur_ctile_status == TILE_STATUS_CLEAR) {
+ //printf("SPU %u: clearing C tile %u, %u\n", spu.init.id, setup.tx, setup.ty);
+ clear_c_tile(&spu.ctile);
+ spu.cur_ctile_status = TILE_STATUS_DIRTY;
+ }
+ ASSERT(spu.cur_ctile_status != TILE_STATUS_DEFINED);
+
+ if (spu.read_depth_stencil) {
+ if (spu.cur_ztile_status == TILE_STATUS_GETTING) {
+ /* wait for mfc_get() to complete */
+ //printf("SPU: %u: waiting for ztile\n", spu.init.id);
+ wait_on_mask(1 << TAG_READ_TILE_Z);
+ spu.cur_ztile_status = TILE_STATUS_CLEAN;
+ }
+ else if (spu.cur_ztile_status == TILE_STATUS_CLEAR) {
+ //printf("SPU %u: clearing Z tile %u, %u\n", spu.init.id, setup.tx, setup.ty);
+ clear_z_tile(&spu.ztile);
+ spu.cur_ztile_status = TILE_STATUS_DIRTY;
+ }
+ ASSERT(spu.cur_ztile_status != TILE_STATUS_DEFINED);
+ }
+
+ /* XXX this loop could be moved into the above switch cases... */
+
+ /* Setup for mask calculation */
+ const vec_int4 quad_LlRr = setup.span.quad;
+ const vec_int4 quad_RrLl = spu_rlqwbyte(quad_LlRr, 8);
+ const vec_int4 quad_LLll = spu_shuffle(quad_LlRr, quad_LlRr, SHUFFLE4(A,A,B,B));
+ const vec_int4 quad_RRrr = spu_shuffle(quad_RrLl, quad_RrLl, SHUFFLE4(A,A,B,B));
+
+ const vec_int4 twos = spu_splats(2);
+
+ const int x = block(minleft);
+ vec_int4 xs = {x, x+1, x, x+1};
+
+ for (; spu_extract(xs, 0) <= block(maxright); xs += twos) {
+ /**
+ * Computes mask to indicate which pixels in the 2x2 quad are actually
+ * inside the triangle's bounds.
+ */
+
+ /* Calculate ({x,x+1,x,x+1} >= {l[0],l[0],l[1],l[1]}) */
+ const mask_t gt_LLll_xs = spu_cmpgt(quad_LLll, xs);
+ const mask_t gte_xs_LLll = spu_nand(gt_LLll_xs, gt_LLll_xs);
+
+ /* Calculate ({r[0],r[0],r[1],r[1]} > {x,x+1,x,x+1}) */
+ const mask_t gt_RRrr_xs = spu_cmpgt(quad_RRrr, xs);
+
+ /* Combine results to create mask */
+ const mask_t mask = spu_and(gte_xs_LLll, gt_RRrr_xs);
+
+ emit_quad(spu_extract(xs, 0), setup.span.y, mask);
+ }
+
+ setup.span.y = 0;
+ setup.span.y_flags = 0;
+ /* Zero right elements */
+ setup.span.quad = spu_shuffle(setup.span.quad, setup.span.quad, SHUFFLE4(A,B,0,0));
+}
+
+
+#if DEBUG_VERTS
+static void
+print_vertex(const struct vertex_header *v)
+{
+ uint i;
+ fprintf(stderr, " Vertex: (%p)\n", v);
+ for (i = 0; i < spu.vertex_info.num_attribs; i++) {
+ fprintf(stderr, " %d: %f %f %f %f\n", i,
+ spu_extract(v->data[i], 0),
+ spu_extract(v->data[i], 1),
+ spu_extract(v->data[i], 2),
+ spu_extract(v->data[i], 3));
+ }
+}
+#endif
+
+
+/**
+ * Sort vertices from top to bottom.
+ * Compute area and determine front vs. back facing.
+ * Do coarse clip test against tile bounds
+ * \return FALSE if tri is totally outside tile, TRUE otherwise
+ */
+static boolean
+setup_sort_vertices(const struct vertex_header *v0,
+ const struct vertex_header *v1,
+ const struct vertex_header *v2)
+{
+ float area, sign;
+
+#if DEBUG_VERTS
+ if (spu.init.id==0) {
+ fprintf(stderr, "SPU %u: Triangle:\n", spu.init.id);
+ print_vertex(v0);
+ print_vertex(v1);
+ print_vertex(v2);
+ }
+#endif
+
+ /* determine bottom to top order of vertices */
+ {
+ /* A table of shuffle patterns for putting vertex_header pointers into
+ correct order. Quite magical. */
+ const vec_uchar16 sort_order_patterns[] = {
+ SHUFFLE4(A,B,C,C),
+ SHUFFLE4(C,A,B,C),
+ SHUFFLE4(A,C,B,C),
+ SHUFFLE4(B,C,A,C),
+ SHUFFLE4(B,A,C,C),
+ SHUFFLE4(C,B,A,C) };
+
+ /* The vertex_header pointers, packed for easy shuffling later */
+ const vec_uint4 vs = {(unsigned)v0, (unsigned)v1, (unsigned)v2};
+
+ /* Collate y values into two vectors for comparison.
+ Using only one shuffle constant! ;) */
+ const vec_float4 y_02_ = spu_shuffle(v0->data[0], v2->data[0], SHUFFLE4(0,B,b,C));
+ const vec_float4 y_10_ = spu_shuffle(v1->data[0], v0->data[0], SHUFFLE4(0,B,b,C));
+ const vec_float4 y_012 = spu_shuffle(y_02_, v1->data[0], SHUFFLE4(0,B,b,C));
+ const vec_float4 y_120 = spu_shuffle(y_10_, v2->data[0], SHUFFLE4(0,B,b,C));
+
+ /* Perform comparison: {y0,y1,y2} > {y1,y2,y0} */
+ const vec_uint4 compare = spu_cmpgt(y_012, y_120);
+ /* Compress the result of the comparison into 4 bits */
+ const vec_uint4 gather = spu_gather(compare);
+ /* Subtract one to attain the index into the LUT. Magical. */
+ const unsigned int index = spu_extract(gather, 0) - 1;
+
+ /* Load the appropriate pattern and construct the desired vector. */
+ setup.vertex_headers = (qword)spu_shuffle(vs, vs, sort_order_patterns[index]);
+
+ /* Using the result of the comparison, set sign.
+ Very magical. */
+ sign = ((si_to_uint(si_cntb((qword)gather)) == 2) ? 1.0f : -1.0f);
+ }
+
+ /* Check if triangle is completely outside the tile bounds */
+ if (spu_extract(setup.vmin->data[0], 1) > setup.cliprect_maxy)
+ return FALSE;
+ if (spu_extract(setup.vmax->data[0], 1) < setup.cliprect_miny)
+ return FALSE;
+ if (spu_extract(setup.vmin->data[0], 0) < setup.cliprect_minx &&
+ spu_extract(setup.vmid->data[0], 0) < setup.cliprect_minx &&
+ spu_extract(setup.vmax->data[0], 0) < setup.cliprect_minx)
+ return FALSE;
+ if (spu_extract(setup.vmin->data[0], 0) > setup.cliprect_maxx &&
+ spu_extract(setup.vmid->data[0], 0) > setup.cliprect_maxx &&
+ spu_extract(setup.vmax->data[0], 0) > setup.cliprect_maxx)
+ return FALSE;
+
+ setup.ebot.ds = spu_sub(setup.vmid->data[0], setup.vmin->data[0]);
+ setup.emaj.ds = spu_sub(setup.vmax->data[0], setup.vmin->data[0]);
+ setup.etop.ds = spu_sub(setup.vmax->data[0], setup.vmid->data[0]);
+
+ /*
+ * Compute triangle's area. Use 1/area to compute partial
+ * derivatives of attributes later.
+ */
+ area = setup.emaj.dx * setup.ebot.dy - setup.ebot.dx * setup.emaj.dy;
+
+ setup.oneOverArea = 1.0f / area;
+
+ /* The product of area * sign indicates front/back orientation (0/1).
+ * Just in case someone gets the bright idea of switching the front
+ * and back constants without noticing that we're assuming their
+ * values in this operation, also assert that the values are
+ * what we think they are.
+ */
+ ASSERT(CELL_FACING_FRONT == 0);
+ ASSERT(CELL_FACING_BACK == 1);
+ setup.facing = (area * sign > 0.0f)
+ ^ (spu.rasterizer.front_winding == PIPE_WINDING_CW);
+
+ return TRUE;
+}
+
+
+/**
+ * Compute a0 for a constant-valued coefficient (GL_FLAT shading).
+ * The value value comes from vertex->data[slot].
+ * The result will be put into setup.coef[slot].a0.
+ * \param slot which attribute slot
+ */
+static INLINE void
+const_coeff4(uint slot)
+{
+ setup.coef[slot].dadx = (vector float) {0.0, 0.0, 0.0, 0.0};
+ setup.coef[slot].dady = (vector float) {0.0, 0.0, 0.0, 0.0};
+ setup.coef[slot].a0 = setup.vprovoke->data[slot];
+}
+
+
+/**
+ * As above, but interp setup all four vector components.
+ */
+static INLINE void
+tri_linear_coeff4(uint slot)
+{
+ const vector float vmin_d = setup.vmin->data[slot];
+ const vector float vmid_d = setup.vmid->data[slot];
+ const vector float vmax_d = setup.vmax->data[slot];
+ const vector float xxxx = spu_splats(spu_extract(setup.vmin->data[0], 0) - 0.5f);
+ const vector float yyyy = spu_splats(spu_extract(setup.vmin->data[0], 1) - 0.5f);
+
+ vector float botda = vmid_d - vmin_d;
+ vector float majda = vmax_d - vmin_d;
+
+ vector float a = spu_sub(spu_mul(spu_splats(setup.ebot.dy), majda),
+ spu_mul(botda, spu_splats(setup.emaj.dy)));
+ vector float b = spu_sub(spu_mul(spu_splats(setup.emaj.dx), botda),
+ spu_mul(majda, spu_splats(setup.ebot.dx)));
+
+ setup.coef[slot].dadx = spu_mul(a, spu_splats(setup.oneOverArea));
+ setup.coef[slot].dady = spu_mul(b, spu_splats(setup.oneOverArea));
+
+ vector float tempx = spu_mul(setup.coef[slot].dadx, xxxx);
+ vector float tempy = spu_mul(setup.coef[slot].dady, yyyy);
+
+ setup.coef[slot].a0 = spu_sub(vmin_d, spu_add(tempx, tempy));
+}
+
+
+/**
+ * Compute a0, dadx and dady for a perspective-corrected interpolant,
+ * for a triangle.
+ * We basically multiply the vertex value by 1/w before computing
+ * the plane coefficients (a0, dadx, dady).
+ * Later, when we compute the value at a particular fragment position we'll
+ * divide the interpolated value by the interpolated W at that fragment.
+ */
+static void
+tri_persp_coeff4(uint slot)
+{
+ const vector float xxxx = spu_splats(spu_extract(setup.vmin->data[0], 0) - 0.5f);
+ const vector float yyyy = spu_splats(spu_extract(setup.vmin->data[0], 1) - 0.5f);
+
+ const vector float vmin_w = spu_splats(spu_extract(setup.vmin->data[0], 3));
+ const vector float vmid_w = spu_splats(spu_extract(setup.vmid->data[0], 3));
+ const vector float vmax_w = spu_splats(spu_extract(setup.vmax->data[0], 3));
+
+ vector float vmin_d = setup.vmin->data[slot];
+ vector float vmid_d = setup.vmid->data[slot];
+ vector float vmax_d = setup.vmax->data[slot];
+
+ vmin_d = spu_mul(vmin_d, vmin_w);
+ vmid_d = spu_mul(vmid_d, vmid_w);
+ vmax_d = spu_mul(vmax_d, vmax_w);
+
+ vector float botda = vmid_d - vmin_d;
+ vector float majda = vmax_d - vmin_d;
+
+ vector float a = spu_sub(spu_mul(spu_splats(setup.ebot.dy), majda),
+ spu_mul(botda, spu_splats(setup.emaj.dy)));
+ vector float b = spu_sub(spu_mul(spu_splats(setup.emaj.dx), botda),
+ spu_mul(majda, spu_splats(setup.ebot.dx)));
+
+ setup.coef[slot].dadx = spu_mul(a, spu_splats(setup.oneOverArea));
+ setup.coef[slot].dady = spu_mul(b, spu_splats(setup.oneOverArea));
+
+ vector float tempx = spu_mul(setup.coef[slot].dadx, xxxx);
+ vector float tempy = spu_mul(setup.coef[slot].dady, yyyy);
+
+ setup.coef[slot].a0 = spu_sub(vmin_d, spu_add(tempx, tempy));
+}
+
+
+
+/**
+ * Compute the setup.coef[] array dadx, dady, a0 values.
+ * Must be called after setup.vmin,vmid,vmax,vprovoke are initialized.
+ */
+static void
+setup_tri_coefficients(void)
+{
+ uint i;
+
+ for (i = 0; i < spu.vertex_info.num_attribs; i++) {
+ switch (spu.vertex_info.attrib[i].interp_mode) {
+ case INTERP_NONE:
+ break;
+ case INTERP_CONSTANT:
+ const_coeff4(i);
+ break;
+ case INTERP_POS:
+ /* fall-through */
+ case INTERP_LINEAR:
+ tri_linear_coeff4(i);
+ break;
+ case INTERP_PERSPECTIVE:
+ tri_persp_coeff4(i);
+ break;
+ default:
+ ASSERT(0);
+ }
+ }
+}
+
+
+static void
+setup_tri_edges(void)
+{
+ float vmin_x = spu_extract(setup.vmin->data[0], 0) + 0.5f;
+ float vmid_x = spu_extract(setup.vmid->data[0], 0) + 0.5f;
+
+ float vmin_y = spu_extract(setup.vmin->data[0], 1) - 0.5f;
+ float vmid_y = spu_extract(setup.vmid->data[0], 1) - 0.5f;
+ float vmax_y = spu_extract(setup.vmax->data[0], 1) - 0.5f;
+
+ setup.emaj.sy = CEILF(vmin_y);
+ setup.emaj.lines = (int) CEILF(vmax_y - setup.emaj.sy);
+ setup.emaj.dxdy = setup.emaj.dx / setup.emaj.dy;
+ setup.emaj.sx = vmin_x + (setup.emaj.sy - vmin_y) * setup.emaj.dxdy;
+
+ setup.etop.sy = CEILF(vmid_y);
+ setup.etop.lines = (int) CEILF(vmax_y - setup.etop.sy);
+ setup.etop.dxdy = setup.etop.dx / setup.etop.dy;
+ setup.etop.sx = vmid_x + (setup.etop.sy - vmid_y) * setup.etop.dxdy;
+
+ setup.ebot.sy = CEILF(vmin_y);
+ setup.ebot.lines = (int) CEILF(vmid_y - setup.ebot.sy);
+ setup.ebot.dxdy = setup.ebot.dx / setup.ebot.dy;
+ setup.ebot.sx = vmin_x + (setup.ebot.sy - vmin_y) * setup.ebot.dxdy;
+}
+
+
+/**
+ * Render the upper or lower half of a triangle.
+ * Scissoring/cliprect is applied here too.
+ */
+static void
+subtriangle(struct edge *eleft, struct edge *eright, unsigned lines)
+{
+ const int minx = setup.cliprect_minx;
+ const int maxx = setup.cliprect_maxx;
+ const int miny = setup.cliprect_miny;
+ const int maxy = setup.cliprect_maxy;
+ int y, start_y, finish_y;
+ int sy = (int)eleft->sy;
+
+ ASSERT((int)eleft->sy == (int) eright->sy);
+
+ /* clip top/bottom */
+ start_y = sy;
+ finish_y = sy + lines;
+
+ if (start_y < miny)
+ start_y = miny;
+
+ if (finish_y > maxy)
+ finish_y = maxy;
+
+ start_y -= sy;
+ finish_y -= sy;
+
+ /*
+ _mesa_printf("%s %d %d\n", __FUNCTION__, start_y, finish_y);
+ */
+
+ for (y = start_y; y < finish_y; y++) {
+
+ /* avoid accumulating adds as floats don't have the precision to
+ * accurately iterate large triangle edges that way. luckily we
+ * can just multiply these days.
+ *
+ * this is all drowned out by the attribute interpolation anyway.
+ */
+ int left = (int)(eleft->sx + y * eleft->dxdy);
+ int right = (int)(eright->sx + y * eright->dxdy);
+
+ /* clip left/right */
+ if (left < minx)
+ left = minx;
+ if (right > maxx)
+ right = maxx;
+
+ if (left < right) {
+ int _y = sy + y;
+ if (block(_y) != setup.span.y) {
+ flush_spans();
+ setup.span.y = block(_y);
+ }
+
+ int offset = _y&1;
+ vec_int4 quad_LlRr = {left, left, right, right};
+ /* Store left and right in 0 or 1 row of quad based on offset */
+ setup.span.quad = spu_sel(quad_LlRr, setup.span.quad, spu_maskw(5<<offset));
+ setup.span.y_flags |= 1<<offset;
+ }
+ }
+
+
+ /* save the values so that emaj can be restarted:
+ */
+ eleft->sx += lines * eleft->dxdy;
+ eright->sx += lines * eright->dxdy;
+ eleft->sy += lines;
+ eright->sy += lines;
+}
+
+
+/**
+ * Draw triangle into tile at (tx, ty) (tile coords)
+ * The tile data should have already been fetched.
+ */
+boolean
+tri_draw(const float *v0, const float *v1, const float *v2,
+ uint tx, uint ty)
+{
+ setup.tx = tx;
+ setup.ty = ty;
+
+ /* set clipping bounds to tile bounds */
+ setup.cliprect_minx = tx * TILE_SIZE;
+ setup.cliprect_miny = ty * TILE_SIZE;
+ setup.cliprect_maxx = (tx + 1) * TILE_SIZE;
+ setup.cliprect_maxy = (ty + 1) * TILE_SIZE;
+
+ if (!setup_sort_vertices((struct vertex_header *) v0,
+ (struct vertex_header *) v1,
+ (struct vertex_header *) v2)) {
+ return FALSE; /* totally clipped */
+ }
+
+ setup_tri_coefficients();
+ setup_tri_edges();
+
+ setup.span.y = 0;
+ setup.span.y_flags = 0;
+ /* Zero right elements */
+ setup.span.quad = spu_shuffle(setup.span.quad, setup.span.quad, SHUFFLE4(A,B,0,0));
+
+ if (setup.oneOverArea < 0.0) {
+ /* emaj on left */
+ subtriangle( &setup.emaj, &setup.ebot, setup.ebot.lines );
+ subtriangle( &setup.emaj, &setup.etop, setup.etop.lines );
+ }
+ else {
+ /* emaj on right */
+ subtriangle( &setup.ebot, &setup.emaj, setup.ebot.lines );
+ subtriangle( &setup.etop, &setup.emaj, setup.etop.lines );
+ }
+
+ flush_spans();
+
+ return TRUE;
+}
diff --git a/src/gallium/drivers/cell/spu/spu_tri.h b/src/gallium/drivers/cell/spu/spu_tri.h
new file mode 100644
index 00000000000..aa694dd7c93
--- /dev/null
+++ b/src/gallium/drivers/cell/spu/spu_tri.h
@@ -0,0 +1,37 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#ifndef SPU_TRI_H
+#define SPU_TRI_H
+
+
+extern boolean
+tri_draw(const float *v0, const float *v1, const float *v2, uint tx, uint ty);
+
+
+#endif /* SPU_TRI_H */
diff --git a/src/gallium/drivers/cell/spu/spu_util.c b/src/gallium/drivers/cell/spu/spu_util.c
new file mode 100644
index 00000000000..b8a0d4a265f
--- /dev/null
+++ b/src/gallium/drivers/cell/spu/spu_util.c
@@ -0,0 +1,167 @@
+
+#include "cell/common.h"
+#include "pipe/p_shader_tokens.h"
+#include "pipe/p_debug.h"
+#include "tgsi/tgsi_parse.h"
+//#include "tgsi_build.h"
+#include "tgsi/tgsi_util.h"
+
+unsigned
+tgsi_util_get_src_register_swizzle(
+ const struct tgsi_src_register *reg,
+ unsigned component )
+{
+ switch( component ) {
+ case 0:
+ return reg->SwizzleX;
+ case 1:
+ return reg->SwizzleY;
+ case 2:
+ return reg->SwizzleZ;
+ case 3:
+ return reg->SwizzleW;
+ default:
+ ASSERT( 0 );
+ }
+ return 0;
+}
+
+unsigned
+tgsi_util_get_src_register_extswizzle(
+ const struct tgsi_src_register_ext_swz *reg,
+ unsigned component )
+{
+ switch( component ) {
+ case 0:
+ return reg->ExtSwizzleX;
+ case 1:
+ return reg->ExtSwizzleY;
+ case 2:
+ return reg->ExtSwizzleZ;
+ case 3:
+ return reg->ExtSwizzleW;
+ default:
+ ASSERT( 0 );
+ }
+ return 0;
+}
+
+unsigned
+tgsi_util_get_full_src_register_extswizzle(
+ const struct tgsi_full_src_register *reg,
+ unsigned component )
+{
+ unsigned swizzle;
+
+ /*
+ * First, calculate the extended swizzle for a given channel. This will give
+ * us either a channel index into the simple swizzle or a constant 1 or 0.
+ */
+ swizzle = tgsi_util_get_src_register_extswizzle(
+ &reg->SrcRegisterExtSwz,
+ component );
+
+ ASSERT (TGSI_SWIZZLE_X == TGSI_EXTSWIZZLE_X);
+ ASSERT (TGSI_SWIZZLE_Y == TGSI_EXTSWIZZLE_Y);
+ ASSERT (TGSI_SWIZZLE_Z == TGSI_EXTSWIZZLE_Z);
+ ASSERT (TGSI_SWIZZLE_W == TGSI_EXTSWIZZLE_W);
+ ASSERT (TGSI_EXTSWIZZLE_ZERO > TGSI_SWIZZLE_W);
+ ASSERT (TGSI_EXTSWIZZLE_ONE > TGSI_SWIZZLE_W);
+
+ /*
+ * Second, calculate the simple swizzle for the unswizzled channel index.
+ * Leave the constants intact, they are not affected by the simple swizzle.
+ */
+ if( swizzle <= TGSI_SWIZZLE_W ) {
+ swizzle = tgsi_util_get_src_register_swizzle(
+ &reg->SrcRegister,
+ component );
+ }
+
+ return swizzle;
+}
+
+unsigned
+tgsi_util_get_src_register_extnegate(
+ const struct tgsi_src_register_ext_swz *reg,
+ unsigned component )
+{
+ switch( component ) {
+ case 0:
+ return reg->NegateX;
+ case 1:
+ return reg->NegateY;
+ case 2:
+ return reg->NegateZ;
+ case 3:
+ return reg->NegateW;
+ default:
+ ASSERT( 0 );
+ }
+ return 0;
+}
+
+void
+tgsi_util_set_src_register_extnegate(
+ struct tgsi_src_register_ext_swz *reg,
+ unsigned negate,
+ unsigned component )
+{
+ switch( component ) {
+ case 0:
+ reg->NegateX = negate;
+ break;
+ case 1:
+ reg->NegateY = negate;
+ break;
+ case 2:
+ reg->NegateZ = negate;
+ break;
+ case 3:
+ reg->NegateW = negate;
+ break;
+ default:
+ ASSERT( 0 );
+ }
+}
+
+unsigned
+tgsi_util_get_full_src_register_sign_mode(
+ const struct tgsi_full_src_register *reg,
+ unsigned component )
+{
+ unsigned sign_mode;
+
+ if( reg->SrcRegisterExtMod.Absolute ) {
+ /* Consider only the post-abs negation. */
+
+ if( reg->SrcRegisterExtMod.Negate ) {
+ sign_mode = TGSI_UTIL_SIGN_SET;
+ }
+ else {
+ sign_mode = TGSI_UTIL_SIGN_CLEAR;
+ }
+ }
+ else {
+ /* Accumulate the three negations. */
+
+ unsigned negate;
+
+ negate = reg->SrcRegister.Negate;
+ if( tgsi_util_get_src_register_extnegate( &reg->SrcRegisterExtSwz, component ) ) {
+ negate = !negate;
+ }
+ if( reg->SrcRegisterExtMod.Negate ) {
+ negate = !negate;
+ }
+
+ if( negate ) {
+ sign_mode = TGSI_UTIL_SIGN_TOGGLE;
+ }
+ else {
+ sign_mode = TGSI_UTIL_SIGN_KEEP;
+ }
+ }
+
+ return sign_mode;
+}
diff --git a/src/gallium/drivers/cell/spu/spu_vertex_fetch.c b/src/gallium/drivers/cell/spu/spu_vertex_fetch.c
new file mode 100644
index 00000000000..03375d84a57
--- /dev/null
+++ b/src/gallium/drivers/cell/spu/spu_vertex_fetch.c
@@ -0,0 +1,145 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * (C) Copyright IBM Corporation 2008
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ * Ian Romanick <idr@us.ibm.com>
+ */
+
+#include "pipe/p_state.h"
+#include "pipe/p_shader_tokens.h"
+#include "spu_exec.h"
+#include "spu_vertex_shader.h"
+#include "spu_main.h"
+#include "spu_dcache.h"
+
+typedef void (*spu_fetch_func)(qword *out, const qword *in,
+ const qword *shuffle_data);
+
+
+static const qword fetch_shuffle_data[5] ALIGN16_ATTRIB = {
+ /* Shuffle used by CVT_64_FLOAT
+ */
+ {
+ 0x00, 0x01, 0x02, 0x03, 0x10, 0x11, 0x12, 0x13,
+ 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80,
+ },
+
+ /* Shuffle used by CVT_8_USCALED and CVT_8_SSCALED
+ */
+ {
+ 0x00, 0x80, 0x80, 0x80, 0x01, 0x80, 0x80, 0x80,
+ 0x02, 0x80, 0x80, 0x80, 0x03, 0x80, 0x80, 0x80,
+ },
+
+ /* Shuffle used by CVT_16_USCALED and CVT_16_SSCALED
+ */
+ {
+ 0x00, 0x01, 0x80, 0x80, 0x02, 0x03, 0x80, 0x80,
+ 0x04, 0x05, 0x80, 0x80, 0x06, 0x07, 0x80, 0x80,
+ },
+
+ /* High value shuffle used by trans4x4.
+ */
+ {
+ 0x00, 0x01, 0x02, 0x03, 0x10, 0x11, 0x12, 0x13,
+ 0x04, 0x05, 0x06, 0x07, 0x14, 0x15, 0x16, 0x17
+ },
+
+ /* Low value shuffle used by trans4x4.
+ */
+ {
+ 0x08, 0x09, 0x0A, 0x0B, 0x18, 0x19, 0x1A, 0x1B,
+ 0x0C, 0x0D, 0x0E, 0x0F, 0x1C, 0x1D, 0x1E, 0x1F
+ }
+};
+
+
+/**
+ * Fetch vertex attributes for 'count' vertices.
+ */
+static void generic_vertex_fetch(struct spu_vs_context *draw,
+ struct spu_exec_machine *machine,
+ const unsigned *elts,
+ unsigned count)
+{
+ unsigned nr_attrs = draw->vertex_fetch.nr_attrs;
+ unsigned attr;
+
+ ASSERT(count <= 4);
+
+#if DRAW_DBG
+ printf("SPU: %s count = %u, nr_attrs = %u\n",
+ __FUNCTION__, count, nr_attrs);
+#endif
+
+ /* loop over vertex attributes (vertex shader inputs)
+ */
+ for (attr = 0; attr < nr_attrs; attr++) {
+ const unsigned pitch = draw->vertex_fetch.pitch[attr];
+ const uint64_t src = draw->vertex_fetch.src_ptr[attr];
+ const spu_fetch_func fetch = (spu_fetch_func)
+ (draw->vertex_fetch.code + draw->vertex_fetch.code_offset[attr]);
+ unsigned i;
+ unsigned idx;
+ const unsigned bytes_per_entry = draw->vertex_fetch.size[attr];
+ const unsigned quads_per_entry = (bytes_per_entry + 15) / 16;
+ qword in[2 * 4] ALIGN16_ATTRIB;
+
+
+ /* Fetch four attributes for four vertices.
+ */
+ idx = 0;
+ for (i = 0; i < count; i++) {
+ const uint64_t addr = src + (elts[i] * pitch);
+
+#if DRAW_DBG
+ printf("SPU: fetching = 0x%llx\n", addr);
+#endif
+
+ spu_dcache_fetch_unaligned(& in[idx], addr, bytes_per_entry);
+ idx += quads_per_entry;
+ }
+
+ /* Be nice and zero out any missing vertices.
+ */
+ (void) memset(& in[idx], 0, (8 - idx) * sizeof(qword));
+
+
+ /* Convert all 4 vertices to vectors of float.
+ */
+ (*fetch)(&machine->Inputs[attr].xyzw[0].q, in, fetch_shuffle_data);
+ }
+}
+
+
+void spu_update_vertex_fetch( struct spu_vs_context *draw )
+{
+ draw->vertex_fetch.fetch_func = generic_vertex_fetch;
+}
diff --git a/src/gallium/drivers/cell/spu/spu_vertex_shader.c b/src/gallium/drivers/cell/spu/spu_vertex_shader.c
new file mode 100644
index 00000000000..fbe5b34d397
--- /dev/null
+++ b/src/gallium/drivers/cell/spu/spu_vertex_shader.c
@@ -0,0 +1,244 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ * Brian Paul
+ * Ian Romanick <idr@us.ibm.com>
+ */
+
+#include <spu_mfcio.h>
+
+#include "pipe/p_state.h"
+#include "pipe/p_shader_tokens.h"
+#include "util/u_math.h"
+#include "draw/draw_private.h"
+#include "draw/draw_context.h"
+#include "cell/common.h"
+#include "spu_vertex_shader.h"
+#include "spu_exec.h"
+#include "spu_main.h"
+
+
+#define MAX_VERTEX_SIZE ((2 + PIPE_MAX_SHADER_OUTPUTS) * 4 * sizeof(float))
+
+
+#define CLIP_RIGHT_BIT 0x01
+#define CLIP_LEFT_BIT 0x02
+#define CLIP_TOP_BIT 0x04
+#define CLIP_BOTTOM_BIT 0x08
+#define CLIP_FAR_BIT 0x10
+#define CLIP_NEAR_BIT 0x20
+
+
+static INLINE float
+dot4(const float *a, const float *b)
+{
+ return (a[0]*b[0] +
+ a[1]*b[1] +
+ a[2]*b[2] +
+ a[3]*b[3]);
+}
+
+static INLINE unsigned
+compute_clipmask(const float *clip, /*const*/ float plane[][4], unsigned nr)
+{
+ unsigned mask = 0;
+ unsigned i;
+
+ /* Do the hardwired planes first:
+ */
+ if (-clip[0] + clip[3] < 0) mask |= CLIP_RIGHT_BIT;
+ if ( clip[0] + clip[3] < 0) mask |= CLIP_LEFT_BIT;
+ if (-clip[1] + clip[3] < 0) mask |= CLIP_TOP_BIT;
+ if ( clip[1] + clip[3] < 0) mask |= CLIP_BOTTOM_BIT;
+ if (-clip[2] + clip[3] < 0) mask |= CLIP_FAR_BIT;
+ if ( clip[2] + clip[3] < 0) mask |= CLIP_NEAR_BIT;
+
+ /* Followed by any remaining ones:
+ */
+ for (i = 6; i < nr; i++) {
+ if (dot4(clip, plane[i]) < 0)
+ mask |= (1<<i);
+ }
+
+ return mask;
+}
+
+
+/**
+ * Transform vertices with the current vertex program/shader
+ * Up to four vertices can be shaded at a time.
+ * \param vbuffer the input vertex data
+ * \param elts indexes of four input vertices
+ * \param count number of vertices to shade [1..4]
+ * \param vOut array of pointers to four output vertices
+ */
+static void
+run_vertex_program(struct spu_vs_context *draw,
+ unsigned elts[4], unsigned count,
+ const uint64_t *vOut)
+{
+ struct spu_exec_machine *machine = &draw->machine;
+ unsigned int j;
+
+ ALIGN16_DECL(struct spu_exec_vector, inputs, PIPE_MAX_ATTRIBS);
+ ALIGN16_DECL(struct spu_exec_vector, outputs, PIPE_MAX_ATTRIBS);
+ const float *scale = draw->viewport.scale;
+ const float *trans = draw->viewport.translate;
+
+ ASSERT(count <= 4);
+
+ machine->Processor = TGSI_PROCESSOR_VERTEX;
+
+ ASSERT_ALIGN16(draw->constants);
+ machine->Consts = (float (*)[4]) draw->constants;
+
+ machine->Inputs = ALIGN16_ASSIGN(inputs);
+ machine->Outputs = ALIGN16_ASSIGN(outputs);
+
+ spu_vertex_fetch( draw, machine, elts, count );
+
+ /* run shader */
+ spu_exec_machine_run( machine );
+
+
+ /* store machine results */
+ for (j = 0; j < count; j++) {
+ unsigned slot;
+ float x, y, z, w;
+ unsigned char buffer[sizeof(struct vertex_header)
+ + MAX_VERTEX_SIZE] ALIGN16_ATTRIB;
+ struct vertex_header *const tmpOut =
+ (struct vertex_header *) buffer;
+ const unsigned vert_size = ROUNDUP16(sizeof(struct vertex_header)
+ + (sizeof(float) * 4
+ * draw->num_vs_outputs));
+
+ mfc_get(tmpOut, vOut[j], vert_size, TAG_VERTEX_BUFFER, 0, 0);
+ wait_on_mask(1 << TAG_VERTEX_BUFFER);
+
+
+ /* Handle attr[0] (position) specially:
+ *
+ * XXX: Computing the clipmask should be done in the vertex
+ * program as a set of DP4 instructions appended to the
+ * user-provided code.
+ */
+ x = tmpOut->clip[0] = machine->Outputs[0].xyzw[0].f[j];
+ y = tmpOut->clip[1] = machine->Outputs[0].xyzw[1].f[j];
+ z = tmpOut->clip[2] = machine->Outputs[0].xyzw[2].f[j];
+ w = tmpOut->clip[3] = machine->Outputs[0].xyzw[3].f[j];
+
+ tmpOut->clipmask = compute_clipmask(tmpOut->clip, draw->plane,
+ draw->nr_planes);
+ tmpOut->edgeflag = 1;
+
+ /* divide by w */
+ w = 1.0f / w;
+ x *= w;
+ y *= w;
+ z *= w;
+
+ /* Viewport mapping */
+ tmpOut->data[0][0] = x * scale[0] + trans[0];
+ tmpOut->data[0][1] = y * scale[1] + trans[1];
+ tmpOut->data[0][2] = z * scale[2] + trans[2];
+ tmpOut->data[0][3] = w;
+
+ /* Remaining attributes are packed into sequential post-transform
+ * vertex attrib slots.
+ */
+ for (slot = 1; slot < draw->num_vs_outputs; slot++) {
+ tmpOut->data[slot][0] = machine->Outputs[slot].xyzw[0].f[j];
+ tmpOut->data[slot][1] = machine->Outputs[slot].xyzw[1].f[j];
+ tmpOut->data[slot][2] = machine->Outputs[slot].xyzw[2].f[j];
+ tmpOut->data[slot][3] = machine->Outputs[slot].xyzw[3].f[j];
+ }
+
+ mfc_put(tmpOut, vOut[j], vert_size, TAG_VERTEX_BUFFER, 0, 0);
+ } /* loop over vertices */
+}
+
+
+unsigned char immediates[(sizeof(float) * 4 * TGSI_EXEC_NUM_IMMEDIATES) + 32]
+ ALIGN16_ATTRIB;
+
+
+void
+spu_bind_vertex_shader(struct spu_vs_context *draw,
+ struct cell_shader_info *vs)
+{
+ const unsigned immediate_addr = vs->immediates;
+ const unsigned immediate_size =
+ ROUNDUP16((sizeof(float) * 4 * vs->num_immediates)
+ + (immediate_addr & 0x0f));
+
+
+ mfc_get(immediates, immediate_addr & ~0x0f, immediate_size,
+ TAG_VERTEX_BUFFER, 0, 0);
+
+ draw->machine.Instructions = (struct tgsi_full_instruction *)
+ vs->instructions;
+ draw->machine.NumInstructions = vs->num_instructions;
+
+ draw->machine.Declarations = (struct tgsi_full_declaration *)
+ vs->declarations;
+ draw->machine.NumDeclarations = vs->num_declarations;
+
+ draw->num_vs_outputs = vs->num_outputs;
+
+ /* specify the shader to interpret/execute */
+ spu_exec_machine_init(&draw->machine,
+ PIPE_MAX_SAMPLERS,
+ NULL /*samplers*/,
+ PIPE_SHADER_VERTEX);
+
+ wait_on_mask(1 << TAG_VERTEX_BUFFER);
+
+ (void) memcpy(& draw->machine.Imms, &immediates[immediate_addr & 0x0f],
+ sizeof(float) * 4 * vs->num_immediates);
+}
+
+
+void
+spu_execute_vertex_shader(struct spu_vs_context *draw,
+ const struct cell_command_vs *vs)
+{
+ unsigned i;
+
+ (void) memcpy(draw->plane, vs->plane, sizeof(float) * 4 * vs->nr_planes);
+ draw->nr_planes = vs->nr_planes;
+ draw->vertex_fetch.nr_attrs = vs->nr_attrs;
+
+ for (i = 0; i < vs->num_elts; i += 4) {
+ const unsigned batch_size = MIN2(vs->num_elts - i, 4);
+
+ run_vertex_program(draw, & vs->elts[i], batch_size, &vs->vOut[i]);
+ }
+}
diff --git a/src/gallium/drivers/cell/spu/spu_vertex_shader.h b/src/gallium/drivers/cell/spu/spu_vertex_shader.h
new file mode 100644
index 00000000000..4c74f5e74d5
--- /dev/null
+++ b/src/gallium/drivers/cell/spu/spu_vertex_shader.h
@@ -0,0 +1,66 @@
+#ifndef SPU_VERTEX_SHADER_H
+#define SPU_VERTEX_SHADER_H
+
+#include "cell/common.h"
+#include "pipe/p_format.h"
+#include "spu_exec.h"
+
+struct spu_vs_context;
+
+typedef void (*spu_full_fetch_func)( struct spu_vs_context *draw,
+ struct spu_exec_machine *machine,
+ const unsigned *elts,
+ unsigned count );
+
+struct spu_vs_context {
+ struct pipe_viewport_state viewport;
+
+ struct {
+ uint64_t src_ptr[PIPE_MAX_ATTRIBS];
+ unsigned pitch[PIPE_MAX_ATTRIBS];
+ unsigned size[PIPE_MAX_ATTRIBS];
+ unsigned code_offset[PIPE_MAX_ATTRIBS];
+ unsigned nr_attrs;
+ boolean dirty;
+
+ spu_full_fetch_func fetch_func;
+ void *code;
+ } vertex_fetch;
+
+ /* Clip derived state:
+ */
+ float plane[12][4];
+ unsigned nr_planes;
+
+ struct spu_exec_machine machine;
+ const float (*constants)[4];
+
+ unsigned num_vs_outputs;
+};
+
+extern void spu_update_vertex_fetch(struct spu_vs_context *draw);
+
+static INLINE void spu_vertex_fetch(struct spu_vs_context *draw,
+ struct spu_exec_machine *machine,
+ const unsigned *elts,
+ unsigned count)
+{
+ if (draw->vertex_fetch.dirty) {
+ spu_update_vertex_fetch(draw);
+ draw->vertex_fetch.dirty = 0;
+ }
+
+ (*draw->vertex_fetch.fetch_func)(draw, machine, elts, count);
+}
+
+struct cell_command_vs;
+
+extern void
+spu_bind_vertex_shader(struct spu_vs_context *draw,
+ struct cell_shader_info *vs);
+
+extern void
+spu_execute_vertex_shader(struct spu_vs_context *draw,
+ const struct cell_command_vs *vs);
+
+#endif /* SPU_VERTEX_SHADER_H */
diff --git a/src/gallium/drivers/failover/Makefile b/src/gallium/drivers/failover/Makefile
new file mode 100644
index 00000000000..f08b8df07a1
--- /dev/null
+++ b/src/gallium/drivers/failover/Makefile
@@ -0,0 +1,14 @@
+TOP = ../../../..
+include $(TOP)/configs/current
+
+LIBNAME = failover
+
+C_SOURCES = \
+ fo_state.c \
+ fo_state_emit.c \
+ fo_context.c
+
+include ../../Makefile.template
+
+symlinks:
+
diff --git a/src/gallium/drivers/failover/SConscript b/src/gallium/drivers/failover/SConscript
new file mode 100644
index 00000000000..f8e9b1b4911
--- /dev/null
+++ b/src/gallium/drivers/failover/SConscript
@@ -0,0 +1,13 @@
+Import('*')
+
+env = env.Clone()
+
+failover = env.ConvenienceLibrary(
+ target = 'failover',
+ source = [
+ 'fo_state.c',
+ 'fo_state_emit.c',
+ 'fo_context.c',
+ ])
+
+Export('failover')
diff --git a/src/gallium/drivers/failover/fo_context.c b/src/gallium/drivers/failover/fo_context.c
new file mode 100644
index 00000000000..0742b27b8fd
--- /dev/null
+++ b/src/gallium/drivers/failover/fo_context.c
@@ -0,0 +1,159 @@
+/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#include "pipe/p_defines.h"
+#include "pipe/internal/p_winsys_screen.h"
+#include "util/u_memory.h"
+#include "pipe/p_context.h"
+
+#include "fo_context.h"
+#include "fo_winsys.h"
+
+
+
+static void failover_destroy( struct pipe_context *pipe )
+{
+ struct failover_context *failover = failover_context( pipe );
+
+ free( failover );
+}
+
+
+
+static boolean failover_draw_elements( struct pipe_context *pipe,
+ struct pipe_buffer *indexBuffer,
+ unsigned indexSize,
+ unsigned prim, unsigned start, unsigned count)
+{
+ struct failover_context *failover = failover_context( pipe );
+
+ /* If there has been any statechange since last time, try hardware
+ * rendering again:
+ */
+ if (failover->dirty) {
+ failover->mode = FO_HW;
+ }
+
+ /* Try hardware:
+ */
+ if (failover->mode == FO_HW) {
+ if (!failover->hw->draw_elements( failover->hw,
+ indexBuffer,
+ indexSize,
+ prim,
+ start,
+ count )) {
+
+ failover->hw->flush( failover->hw, ~0, NULL );
+ failover->mode = FO_SW;
+ }
+ }
+
+ /* Possibly try software:
+ */
+ if (failover->mode == FO_SW) {
+
+ if (failover->dirty)
+ failover_state_emit( failover );
+
+ failover->sw->draw_elements( failover->sw,
+ indexBuffer,
+ indexSize,
+ prim,
+ start,
+ count );
+
+ /* Be ready to switch back to hardware rendering without an
+ * intervening flush. Unlikely to be much performance impact to
+ * this:
+ */
+ failover->sw->flush( failover->sw, ~0, NULL );
+ }
+
+ return TRUE;
+}
+
+
+static boolean failover_draw_arrays( struct pipe_context *pipe,
+ unsigned prim, unsigned start, unsigned count)
+{
+ return failover_draw_elements(pipe, NULL, 0, prim, start, count);
+}
+
+
+
+struct pipe_context *failover_create( struct pipe_context *hw,
+ struct pipe_context *sw )
+{
+ struct failover_context *failover = CALLOC_STRUCT(failover_context);
+ if (failover == NULL)
+ return NULL;
+
+ failover->hw = hw;
+ failover->sw = sw;
+ failover->pipe.winsys = hw->winsys;
+ failover->pipe.screen = hw->screen;
+ failover->pipe.destroy = failover_destroy;
+#if 0
+ failover->pipe.is_format_supported = hw->is_format_supported;
+ failover->pipe.get_name = hw->get_name;
+ failover->pipe.get_vendor = hw->get_vendor;
+ failover->pipe.get_param = hw->get_param;
+ failover->pipe.get_paramf = hw->get_paramf;
+#endif
+
+ failover->pipe.draw_arrays = failover_draw_arrays;
+ failover->pipe.draw_elements = failover_draw_elements;
+ failover->pipe.clear = hw->clear;
+
+ /* No software occlusion fallback (or other optional functionality)
+ * at this point - if the hardware doesn't support it, don't
+ * advertise it to the application.
+ */
+ failover->pipe.begin_query = hw->begin_query;
+ failover->pipe.end_query = hw->end_query;
+
+ failover_init_state_functions( failover );
+
+ failover->pipe.surface_copy = hw->surface_copy;
+ failover->pipe.surface_fill = hw->surface_fill;
+
+#if 0
+ failover->pipe.texture_create = hw->texture_create;
+ failover->pipe.texture_release = hw->texture_release;
+ failover->pipe.get_tex_surface = hw->get_tex_surface;
+ failover->pipe.texture_update = hw->texture_update;
+#endif
+
+ failover->pipe.flush = hw->flush;
+
+ failover->dirty = 0;
+
+ return &failover->pipe;
+}
+
diff --git a/src/gallium/drivers/failover/fo_context.h b/src/gallium/drivers/failover/fo_context.h
new file mode 100644
index 00000000000..9ba86ba8664
--- /dev/null
+++ b/src/gallium/drivers/failover/fo_context.h
@@ -0,0 +1,125 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/* Authors: Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#ifndef FO_CONTEXT_H
+#define FO_CONTEXT_H
+
+#include "pipe/p_state.h"
+#include "pipe/p_context.h"
+
+
+
+#define FO_NEW_VIEWPORT 0x1
+#define FO_NEW_RASTERIZER 0x2
+#define FO_NEW_FRAGMENT_SHADER 0x4
+#define FO_NEW_BLEND 0x8
+#define FO_NEW_CLIP 0x10
+#define FO_NEW_SCISSOR 0x20
+#define FO_NEW_STIPPLE 0x40
+#define FO_NEW_FRAMEBUFFER 0x80
+#define FO_NEW_ALPHA_TEST 0x100
+#define FO_NEW_DEPTH_STENCIL 0x200
+#define FO_NEW_SAMPLER 0x400
+#define FO_NEW_TEXTURE 0x800
+#define FO_NEW_VERTEX 0x2000
+#define FO_NEW_VERTEX_SHADER 0x4000
+#define FO_NEW_BLEND_COLOR 0x8000
+#define FO_NEW_CLEAR_COLOR 0x10000
+#define FO_NEW_VERTEX_BUFFER 0x20000
+#define FO_NEW_VERTEX_ELEMENT 0x40000
+
+
+
+#define FO_HW 0
+#define FO_SW 1
+
+struct fo_state {
+ void *sw_state;
+ void *hw_state;
+};
+struct failover_context {
+ struct pipe_context pipe; /**< base class */
+
+
+ /* The most recent drawing state as set by the driver:
+ */
+ const struct fo_state *blend;
+ const struct fo_state *sampler[PIPE_MAX_SAMPLERS];
+ const struct fo_state *depth_stencil;
+ const struct fo_state *rasterizer;
+ const struct fo_state *fragment_shader;
+ const struct fo_state *vertex_shader;
+
+ struct pipe_blend_color blend_color;
+ struct pipe_clip_state clip;
+ struct pipe_framebuffer_state framebuffer;
+ struct pipe_poly_stipple poly_stipple;
+ struct pipe_scissor_state scissor;
+ struct pipe_texture *texture[PIPE_MAX_SAMPLERS];
+ struct pipe_viewport_state viewport;
+ struct pipe_vertex_buffer vertex_buffers[PIPE_MAX_ATTRIBS];
+ struct pipe_vertex_element vertex_elements[PIPE_MAX_ATTRIBS];
+
+ uint num_vertex_buffers;
+ uint num_vertex_elements;
+
+ void *sw_sampler_state[PIPE_MAX_SAMPLERS];
+ void *hw_sampler_state[PIPE_MAX_SAMPLERS];
+
+ unsigned dirty;
+
+ unsigned num_samplers;
+ unsigned num_textures;
+
+ unsigned mode;
+ struct pipe_context *hw;
+ struct pipe_context *sw;
+};
+
+
+
+void failover_init_state_functions( struct failover_context *failover );
+void failover_state_emit( struct failover_context *failover );
+
+static INLINE struct failover_context *
+failover_context( struct pipe_context *pipe )
+{
+ return (struct failover_context *)pipe;
+}
+
+/* Internal functions
+ */
+void
+failover_set_constant_buffer(struct pipe_context *pipe,
+ uint shader, uint index,
+ const struct pipe_constant_buffer *buf);
+
+
+#endif /* FO_CONTEXT_H */
diff --git a/src/gallium/drivers/failover/fo_state.c b/src/gallium/drivers/failover/fo_state.c
new file mode 100644
index 00000000000..6a797066322
--- /dev/null
+++ b/src/gallium/drivers/failover/fo_state.c
@@ -0,0 +1,483 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/* Authors: Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#include "pipe/p_inlines.h"
+
+#include "fo_context.h"
+
+
+/* This looks like a lot of work at the moment - we're keeping a
+ * duplicate copy of the state up-to-date.
+ *
+ * This can change in two ways:
+ * - With constant state objects we would only need to save a pointer,
+ * not the whole object.
+ * - By adding a callback in the state tracker to re-emit state. The
+ * state tracker knows the current state already and can re-emit it
+ * without additional complexity.
+ *
+ * This works as a proof-of-concept, but a final version will have
+ * lower overheads.
+ */
+
+
+
+static void *
+failover_create_blend_state( struct pipe_context *pipe,
+ const struct pipe_blend_state *blend )
+{
+ struct fo_state *state = malloc(sizeof(struct fo_state));
+ struct failover_context *failover = failover_context(pipe);
+
+ state->sw_state = failover->sw->create_blend_state(failover->sw, blend);
+ state->hw_state = failover->hw->create_blend_state(failover->hw, blend);
+
+ return state;
+}
+
+static void
+failover_bind_blend_state( struct pipe_context *pipe,
+ void *blend )
+{
+ struct failover_context *failover = failover_context(pipe);
+ struct fo_state *state = (struct fo_state *)blend;
+ failover->blend = state;
+ failover->dirty |= FO_NEW_BLEND;
+ failover->sw->bind_blend_state( failover->sw, state->sw_state );
+ failover->hw->bind_blend_state( failover->hw, state->hw_state );
+}
+
+static void
+failover_delete_blend_state( struct pipe_context *pipe,
+ void *blend )
+{
+ struct fo_state *state = (struct fo_state*)blend;
+ struct failover_context *failover = failover_context(pipe);
+
+ failover->sw->delete_blend_state(failover->sw, state->sw_state);
+ failover->hw->delete_blend_state(failover->hw, state->hw_state);
+ state->sw_state = 0;
+ state->hw_state = 0;
+ free(state);
+}
+
+static void
+failover_set_blend_color( struct pipe_context *pipe,
+ const struct pipe_blend_color *blend_color )
+{
+ struct failover_context *failover = failover_context(pipe);
+
+ failover->blend_color = *blend_color;
+ failover->dirty |= FO_NEW_BLEND_COLOR;
+ failover->sw->set_blend_color( failover->sw, blend_color );
+ failover->hw->set_blend_color( failover->hw, blend_color );
+}
+
+static void
+failover_set_clip_state( struct pipe_context *pipe,
+ const struct pipe_clip_state *clip )
+{
+ struct failover_context *failover = failover_context(pipe);
+
+ failover->clip = *clip;
+ failover->dirty |= FO_NEW_CLIP;
+ failover->sw->set_clip_state( failover->sw, clip );
+ failover->hw->set_clip_state( failover->hw, clip );
+}
+
+
+static void *
+failover_create_depth_stencil_state(struct pipe_context *pipe,
+ const struct pipe_depth_stencil_alpha_state *templ)
+{
+ struct fo_state *state = malloc(sizeof(struct fo_state));
+ struct failover_context *failover = failover_context(pipe);
+
+ state->sw_state = failover->sw->create_depth_stencil_alpha_state(failover->sw, templ);
+ state->hw_state = failover->hw->create_depth_stencil_alpha_state(failover->hw, templ);
+
+ return state;
+}
+
+static void
+failover_bind_depth_stencil_state(struct pipe_context *pipe,
+ void *depth_stencil)
+{
+ struct failover_context *failover = failover_context(pipe);
+ struct fo_state *state = (struct fo_state *)depth_stencil;
+ failover->depth_stencil = state;
+ failover->dirty |= FO_NEW_DEPTH_STENCIL;
+ failover->sw->bind_depth_stencil_alpha_state(failover->sw, state->sw_state);
+ failover->hw->bind_depth_stencil_alpha_state(failover->hw, state->hw_state);
+}
+
+static void
+failover_delete_depth_stencil_state(struct pipe_context *pipe,
+ void *ds)
+{
+ struct fo_state *state = (struct fo_state*)ds;
+ struct failover_context *failover = failover_context(pipe);
+
+ failover->sw->delete_depth_stencil_alpha_state(failover->sw, state->sw_state);
+ failover->hw->delete_depth_stencil_alpha_state(failover->hw, state->hw_state);
+ state->sw_state = 0;
+ state->hw_state = 0;
+ free(state);
+}
+
+static void
+failover_set_framebuffer_state(struct pipe_context *pipe,
+ const struct pipe_framebuffer_state *framebuffer)
+{
+ struct failover_context *failover = failover_context(pipe);
+
+ failover->framebuffer = *framebuffer;
+ failover->dirty |= FO_NEW_FRAMEBUFFER;
+ failover->sw->set_framebuffer_state( failover->sw, framebuffer );
+ failover->hw->set_framebuffer_state( failover->hw, framebuffer );
+}
+
+
+static void *
+failover_create_fs_state(struct pipe_context *pipe,
+ const struct pipe_shader_state *templ)
+{
+ struct fo_state *state = malloc(sizeof(struct fo_state));
+ struct failover_context *failover = failover_context(pipe);
+
+ state->sw_state = failover->sw->create_fs_state(failover->sw, templ);
+ state->hw_state = failover->hw->create_fs_state(failover->hw, templ);
+
+ return state;
+}
+
+static void
+failover_bind_fs_state(struct pipe_context *pipe, void *fs)
+{
+ struct failover_context *failover = failover_context(pipe);
+ struct fo_state *state = (struct fo_state*)fs;
+ failover->fragment_shader = state;
+ failover->dirty |= FO_NEW_FRAGMENT_SHADER;
+ failover->sw->bind_fs_state(failover->sw, state->sw_state);
+ failover->hw->bind_fs_state(failover->hw, state->hw_state);
+}
+
+static void
+failover_delete_fs_state(struct pipe_context *pipe,
+ void *fs)
+{
+ struct fo_state *state = (struct fo_state*)fs;
+ struct failover_context *failover = failover_context(pipe);
+
+ failover->sw->delete_fs_state(failover->sw, state->sw_state);
+ failover->hw->delete_fs_state(failover->hw, state->hw_state);
+ state->sw_state = 0;
+ state->hw_state = 0;
+ free(state);
+}
+
+static void *
+failover_create_vs_state(struct pipe_context *pipe,
+ const struct pipe_shader_state *templ)
+{
+ struct fo_state *state = malloc(sizeof(struct fo_state));
+ struct failover_context *failover = failover_context(pipe);
+
+ state->sw_state = failover->sw->create_vs_state(failover->sw, templ);
+ state->hw_state = failover->hw->create_vs_state(failover->hw, templ);
+
+ return state;
+}
+
+static void
+failover_bind_vs_state(struct pipe_context *pipe,
+ void *vs)
+{
+ struct failover_context *failover = failover_context(pipe);
+
+ struct fo_state *state = (struct fo_state*)vs;
+ failover->vertex_shader = state;
+ failover->dirty |= FO_NEW_VERTEX_SHADER;
+ failover->sw->bind_vs_state(failover->sw, state->sw_state);
+ failover->hw->bind_vs_state(failover->hw, state->hw_state);
+}
+
+static void
+failover_delete_vs_state(struct pipe_context *pipe,
+ void *vs)
+{
+ struct fo_state *state = (struct fo_state*)vs;
+ struct failover_context *failover = failover_context(pipe);
+
+ failover->sw->delete_vs_state(failover->sw, state->sw_state);
+ failover->hw->delete_vs_state(failover->hw, state->hw_state);
+ state->sw_state = 0;
+ state->hw_state = 0;
+ free(state);
+}
+
+static void
+failover_set_polygon_stipple( struct pipe_context *pipe,
+ const struct pipe_poly_stipple *stipple )
+{
+ struct failover_context *failover = failover_context(pipe);
+
+ failover->poly_stipple = *stipple;
+ failover->dirty |= FO_NEW_STIPPLE;
+ failover->sw->set_polygon_stipple( failover->sw, stipple );
+ failover->hw->set_polygon_stipple( failover->hw, stipple );
+}
+
+
+static void *
+failover_create_rasterizer_state(struct pipe_context *pipe,
+ const struct pipe_rasterizer_state *templ)
+{
+ struct fo_state *state = malloc(sizeof(struct fo_state));
+ struct failover_context *failover = failover_context(pipe);
+
+ state->sw_state = failover->sw->create_rasterizer_state(failover->sw, templ);
+ state->hw_state = failover->hw->create_rasterizer_state(failover->hw, templ);
+
+ return state;
+}
+
+static void
+failover_bind_rasterizer_state(struct pipe_context *pipe,
+ void *raster)
+{
+ struct failover_context *failover = failover_context(pipe);
+
+ struct fo_state *state = (struct fo_state*)raster;
+ failover->rasterizer = state;
+ failover->dirty |= FO_NEW_RASTERIZER;
+ failover->sw->bind_rasterizer_state(failover->sw, state->sw_state);
+ failover->hw->bind_rasterizer_state(failover->hw, state->hw_state);
+}
+
+static void
+failover_delete_rasterizer_state(struct pipe_context *pipe,
+ void *raster)
+{
+ struct fo_state *state = (struct fo_state*)raster;
+ struct failover_context *failover = failover_context(pipe);
+
+ failover->sw->delete_rasterizer_state(failover->sw, state->sw_state);
+ failover->hw->delete_rasterizer_state(failover->hw, state->hw_state);
+ state->sw_state = 0;
+ state->hw_state = 0;
+ free(state);
+}
+
+
+static void
+failover_set_scissor_state( struct pipe_context *pipe,
+ const struct pipe_scissor_state *scissor )
+{
+ struct failover_context *failover = failover_context(pipe);
+
+ failover->scissor = *scissor;
+ failover->dirty |= FO_NEW_SCISSOR;
+ failover->sw->set_scissor_state( failover->sw, scissor );
+ failover->hw->set_scissor_state( failover->hw, scissor );
+}
+
+
+static void *
+failover_create_sampler_state(struct pipe_context *pipe,
+ const struct pipe_sampler_state *templ)
+{
+ struct fo_state *state = malloc(sizeof(struct fo_state));
+ struct failover_context *failover = failover_context(pipe);
+
+ state->sw_state = failover->sw->create_sampler_state(failover->sw, templ);
+ state->hw_state = failover->hw->create_sampler_state(failover->hw, templ);
+
+ return state;
+}
+
+static void
+failover_bind_sampler_states(struct pipe_context *pipe,
+ unsigned num, void **sampler)
+{
+ struct failover_context *failover = failover_context(pipe);
+ struct fo_state *state = (struct fo_state*)sampler;
+ uint i;
+ assert(num <= PIPE_MAX_SAMPLERS);
+ /* Check for no-op */
+ if (num == failover->num_samplers &&
+ !memcmp(failover->sampler, sampler, num * sizeof(void *)))
+ return;
+ for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
+ failover->sw_sampler_state[i] = i < num ? state[i].sw_state : NULL;
+ failover->hw_sampler_state[i] = i < num ? state[i].hw_state : NULL;
+ }
+ failover->dirty |= FO_NEW_SAMPLER;
+ failover->num_samplers = num;
+ failover->sw->bind_sampler_states(failover->sw, num,
+ failover->sw_sampler_state);
+ failover->hw->bind_sampler_states(failover->hw, num,
+ failover->hw_sampler_state);
+}
+
+static void
+failover_delete_sampler_state(struct pipe_context *pipe, void *sampler)
+{
+ struct fo_state *state = (struct fo_state*)sampler;
+ struct failover_context *failover = failover_context(pipe);
+
+ failover->sw->delete_sampler_state(failover->sw, state->sw_state);
+ failover->hw->delete_sampler_state(failover->hw, state->hw_state);
+ state->sw_state = 0;
+ state->hw_state = 0;
+ free(state);
+}
+
+
+static void
+failover_set_sampler_textures(struct pipe_context *pipe,
+ unsigned num,
+ struct pipe_texture **texture)
+{
+ struct failover_context *failover = failover_context(pipe);
+ uint i;
+
+ assert(num <= PIPE_MAX_SAMPLERS);
+
+ /* Check for no-op */
+ if (num == failover->num_textures &&
+ !memcmp(failover->texture, texture, num * sizeof(struct pipe_texture *)))
+ return;
+ for (i = 0; i < num; i++)
+ pipe_texture_reference((struct pipe_texture **) &failover->texture[i],
+ texture[i]);
+ for (i = num; i < failover->num_textures; i++)
+ pipe_texture_reference((struct pipe_texture **) &failover->texture[i],
+ NULL);
+ failover->dirty |= FO_NEW_TEXTURE;
+ failover->num_textures = num;
+ failover->sw->set_sampler_textures( failover->sw, num, texture );
+ failover->hw->set_sampler_textures( failover->hw, num, texture );
+}
+
+
+static void
+failover_set_viewport_state( struct pipe_context *pipe,
+ const struct pipe_viewport_state *viewport )
+{
+ struct failover_context *failover = failover_context(pipe);
+
+ failover->viewport = *viewport;
+ failover->dirty |= FO_NEW_VIEWPORT;
+ failover->sw->set_viewport_state( failover->sw, viewport );
+ failover->hw->set_viewport_state( failover->hw, viewport );
+}
+
+
+static void
+failover_set_vertex_buffers(struct pipe_context *pipe,
+ unsigned count,
+ const struct pipe_vertex_buffer *vertex_buffers)
+{
+ struct failover_context *failover = failover_context(pipe);
+
+ memcpy(failover->vertex_buffers, vertex_buffers,
+ count * sizeof(vertex_buffers[0]));
+ failover->dirty |= FO_NEW_VERTEX_BUFFER;
+ failover->num_vertex_buffers = count;
+ failover->sw->set_vertex_buffers( failover->sw, count, vertex_buffers );
+ failover->hw->set_vertex_buffers( failover->hw, count, vertex_buffers );
+}
+
+
+static void
+failover_set_vertex_elements(struct pipe_context *pipe,
+ unsigned count,
+ const struct pipe_vertex_element *vertex_elements)
+{
+ struct failover_context *failover = failover_context(pipe);
+
+ memcpy(failover->vertex_elements, vertex_elements,
+ count * sizeof(vertex_elements[0]));
+
+ failover->dirty |= FO_NEW_VERTEX_ELEMENT;
+ failover->num_vertex_elements = count;
+ failover->sw->set_vertex_elements( failover->sw, count, vertex_elements );
+ failover->hw->set_vertex_elements( failover->hw, count, vertex_elements );
+}
+
+void
+failover_set_constant_buffer(struct pipe_context *pipe,
+ uint shader, uint index,
+ const struct pipe_constant_buffer *buf)
+{
+ struct failover_context *failover = failover_context(pipe);
+
+ assert(shader < PIPE_SHADER_TYPES);
+ assert(index == 0);
+
+ failover->sw->set_constant_buffer(failover->sw, shader, index, buf);
+ failover->hw->set_constant_buffer(failover->hw, shader, index, buf);
+}
+
+
+void
+failover_init_state_functions( struct failover_context *failover )
+{
+ failover->pipe.create_blend_state = failover_create_blend_state;
+ failover->pipe.bind_blend_state = failover_bind_blend_state;
+ failover->pipe.delete_blend_state = failover_delete_blend_state;
+ failover->pipe.create_sampler_state = failover_create_sampler_state;
+ failover->pipe.bind_sampler_states = failover_bind_sampler_states;
+ failover->pipe.delete_sampler_state = failover_delete_sampler_state;
+ failover->pipe.create_depth_stencil_alpha_state = failover_create_depth_stencil_state;
+ failover->pipe.bind_depth_stencil_alpha_state = failover_bind_depth_stencil_state;
+ failover->pipe.delete_depth_stencil_alpha_state = failover_delete_depth_stencil_state;
+ failover->pipe.create_rasterizer_state = failover_create_rasterizer_state;
+ failover->pipe.bind_rasterizer_state = failover_bind_rasterizer_state;
+ failover->pipe.delete_rasterizer_state = failover_delete_rasterizer_state;
+ failover->pipe.create_fs_state = failover_create_fs_state;
+ failover->pipe.bind_fs_state = failover_bind_fs_state;
+ failover->pipe.delete_fs_state = failover_delete_fs_state;
+ failover->pipe.create_vs_state = failover_create_vs_state;
+ failover->pipe.bind_vs_state = failover_bind_vs_state;
+ failover->pipe.delete_vs_state = failover_delete_vs_state;
+
+ failover->pipe.set_blend_color = failover_set_blend_color;
+ failover->pipe.set_clip_state = failover_set_clip_state;
+ failover->pipe.set_framebuffer_state = failover_set_framebuffer_state;
+ failover->pipe.set_polygon_stipple = failover_set_polygon_stipple;
+ failover->pipe.set_scissor_state = failover_set_scissor_state;
+ failover->pipe.set_sampler_textures = failover_set_sampler_textures;
+ failover->pipe.set_viewport_state = failover_set_viewport_state;
+ failover->pipe.set_vertex_buffers = failover_set_vertex_buffers;
+ failover->pipe.set_vertex_elements = failover_set_vertex_elements;
+ failover->pipe.set_constant_buffer = failover_set_constant_buffer;
+}
diff --git a/src/gallium/drivers/failover/fo_state_emit.c b/src/gallium/drivers/failover/fo_state_emit.c
new file mode 100644
index 00000000000..bd4fce9d209
--- /dev/null
+++ b/src/gallium/drivers/failover/fo_state_emit.c
@@ -0,0 +1,117 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/* Authors: Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#include "fo_context.h"
+
+/* This looks like a lot of work at the moment - we're keeping a
+ * duplicate copy of the state up-to-date.
+ *
+ * This can change in two ways:
+ * - With constant state objects we would only need to save a pointer,
+ * not the whole object.
+ * - By adding a callback in the state tracker to re-emit state. The
+ * state tracker knows the current state already and can re-emit it
+ * without additional complexity.
+ *
+ * This works as a proof-of-concept, but a final version will have
+ * lower overheads.
+ */
+
+
+/* Bring the software pipe uptodate with current state.
+ *
+ * With constant state objects we would probably just send all state
+ * to both rasterizers all the time???
+ */
+void
+failover_state_emit( struct failover_context *failover )
+{
+ if (failover->dirty & FO_NEW_BLEND)
+ failover->sw->bind_blend_state( failover->sw,
+ failover->blend->sw_state );
+
+ if (failover->dirty & FO_NEW_BLEND_COLOR)
+ failover->sw->set_blend_color( failover->sw, &failover->blend_color );
+
+ if (failover->dirty & FO_NEW_CLIP)
+ failover->sw->set_clip_state( failover->sw, &failover->clip );
+
+ if (failover->dirty & FO_NEW_DEPTH_STENCIL)
+ failover->sw->bind_depth_stencil_alpha_state( failover->sw,
+ failover->depth_stencil->sw_state );
+
+ if (failover->dirty & FO_NEW_FRAMEBUFFER)
+ failover->sw->set_framebuffer_state( failover->sw, &failover->framebuffer );
+
+ if (failover->dirty & FO_NEW_FRAGMENT_SHADER)
+ failover->sw->bind_fs_state( failover->sw,
+ failover->fragment_shader->sw_state );
+
+ if (failover->dirty & FO_NEW_VERTEX_SHADER)
+ failover->sw->bind_vs_state( failover->sw,
+ failover->vertex_shader->sw_state );
+
+ if (failover->dirty & FO_NEW_STIPPLE)
+ failover->sw->set_polygon_stipple( failover->sw, &failover->poly_stipple );
+
+ if (failover->dirty & FO_NEW_RASTERIZER)
+ failover->sw->bind_rasterizer_state( failover->sw,
+ failover->rasterizer->sw_state );
+
+ if (failover->dirty & FO_NEW_SCISSOR)
+ failover->sw->set_scissor_state( failover->sw, &failover->scissor );
+
+ if (failover->dirty & FO_NEW_VIEWPORT)
+ failover->sw->set_viewport_state( failover->sw, &failover->viewport );
+
+ if (failover->dirty & FO_NEW_SAMPLER) {
+ failover->sw->bind_sampler_states( failover->sw, failover->num_samplers,
+ failover->sw_sampler_state );
+ }
+
+ if (failover->dirty & FO_NEW_TEXTURE) {
+ failover->sw->set_sampler_textures( failover->sw, failover->num_textures,
+ failover->texture );
+ }
+
+ if (failover->dirty & FO_NEW_VERTEX_BUFFER) {
+ failover->sw->set_vertex_buffers( failover->sw,
+ failover->num_vertex_buffers,
+ failover->vertex_buffers );
+ }
+
+ if (failover->dirty & FO_NEW_VERTEX_ELEMENT) {
+ failover->sw->set_vertex_elements( failover->sw,
+ failover->num_vertex_elements,
+ failover->vertex_elements );
+ }
+
+ failover->dirty = 0;
+}
diff --git a/src/gallium/drivers/failover/fo_winsys.h b/src/gallium/drivers/failover/fo_winsys.h
new file mode 100644
index 00000000000..a8ce997a1f6
--- /dev/null
+++ b/src/gallium/drivers/failover/fo_winsys.h
@@ -0,0 +1,45 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef FO_WINSYS_H
+#define FO_WINSYS_H
+
+
+/* This is the interface that failover requires any window system
+ * hosting it to implement. This is the only include file in failover
+ * which is public.
+ */
+
+
+struct pipe_context;
+
+
+struct pipe_context *failover_create( struct pipe_context *hw,
+ struct pipe_context *sw );
+
+
+#endif /* FO_WINSYS_H */
diff --git a/src/gallium/drivers/i915simple/Makefile b/src/gallium/drivers/i915simple/Makefile
new file mode 100644
index 00000000000..41a61a0020b
--- /dev/null
+++ b/src/gallium/drivers/i915simple/Makefile
@@ -0,0 +1,31 @@
+TOP = ../../../..
+include $(TOP)/configs/current
+
+LIBNAME = i915simple
+
+C_SOURCES = \
+ i915_blit.c \
+ i915_clear.c \
+ i915_flush.c \
+ i915_context.c \
+ i915_context.c \
+ i915_debug.c \
+ i915_debug_fp.c \
+ i915_state.c \
+ i915_state_immediate.c \
+ i915_state_dynamic.c \
+ i915_state_derived.c \
+ i915_state_emit.c \
+ i915_state_sampler.c \
+ i915_screen.c \
+ i915_prim_emit.c \
+ i915_prim_vbuf.c \
+ i915_texture.c \
+ i915_fpc_emit.c \
+ i915_fpc_translate.c \
+ i915_surface.c
+
+include ../../Makefile.template
+
+symlinks:
+
diff --git a/src/gallium/drivers/i915simple/SConscript b/src/gallium/drivers/i915simple/SConscript
new file mode 100644
index 00000000000..2366e1247f2
--- /dev/null
+++ b/src/gallium/drivers/i915simple/SConscript
@@ -0,0 +1,29 @@
+Import('*')
+
+env = env.Clone()
+
+i915simple = env.ConvenienceLibrary(
+ target = 'i915simple',
+ source = [
+ 'i915_blit.c',
+ 'i915_clear.c',
+ 'i915_context.c',
+ 'i915_debug.c',
+ 'i915_debug_fp.c',
+ 'i915_flush.c',
+ 'i915_fpc_emit.c',
+ 'i915_fpc_translate.c',
+ 'i915_prim_emit.c',
+ 'i915_prim_vbuf.c',
+ 'i915_screen.c',
+ 'i915_state.c',
+ 'i915_state_derived.c',
+ 'i915_state_dynamic.c',
+ 'i915_state_emit.c',
+ 'i915_state_immediate.c',
+ 'i915_state_sampler.c',
+ 'i915_surface.c',
+ 'i915_texture.c',
+ ])
+
+Export('i915simple')
diff --git a/src/gallium/drivers/i915simple/i915_batch.h b/src/gallium/drivers/i915simple/i915_batch.h
new file mode 100644
index 00000000000..a433cf054de
--- /dev/null
+++ b/src/gallium/drivers/i915simple/i915_batch.h
@@ -0,0 +1,116 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef I915_BATCH_H
+#define I915_BATCH_H
+
+#include "i915_winsys.h"
+
+struct i915_batchbuffer
+{
+ struct pipe_buffer *buffer;
+ struct i915_winsys *winsys;
+
+ unsigned char *map;
+ unsigned char *ptr;
+
+ size_t size;
+ size_t actual_size;
+
+ size_t relocs;
+ size_t max_relocs;
+};
+
+static INLINE boolean
+i915_batchbuffer_check( struct i915_batchbuffer *batch,
+ size_t dwords,
+ size_t relocs )
+{
+ /** TODO JB: Check relocs */
+ return dwords * 4 <= batch->size - (batch->ptr - batch->map);
+}
+
+static INLINE size_t
+i915_batchbuffer_space( struct i915_batchbuffer *batch )
+{
+ return batch->size - (batch->ptr - batch->map);
+}
+
+static INLINE void
+i915_batchbuffer_dword( struct i915_batchbuffer *batch,
+ unsigned dword )
+{
+ if (i915_batchbuffer_space(batch) < 4)
+ return;
+
+ *(unsigned *)batch->ptr = dword;
+ batch->ptr += 4;
+}
+
+static INLINE void
+i915_batchbuffer_write( struct i915_batchbuffer *batch,
+ void *data,
+ size_t size )
+{
+ if (i915_batchbuffer_space(batch) < size)
+ return;
+
+ memcpy(data, batch->ptr, size);
+ batch->ptr += size;
+}
+
+static INLINE void
+i915_batchbuffer_reloc( struct i915_batchbuffer *batch,
+ struct pipe_buffer *buffer,
+ size_t flags,
+ size_t offset )
+{
+ batch->winsys->batch_reloc( batch->winsys, buffer, flags, offset );
+}
+
+static INLINE void
+i915_batchbuffer_flush( struct i915_batchbuffer *batch,
+ struct pipe_fence_handle **fence )
+{
+ batch->winsys->batch_flush( batch->winsys, fence );
+}
+
+#define BEGIN_BATCH( dwords, relocs ) \
+ (i915_batchbuffer_check( i915->batch, dwords, relocs ))
+
+#define OUT_BATCH( dword ) \
+ i915_batchbuffer_dword( i915->batch, dword )
+
+#define OUT_RELOC( buf, flags, delta ) \
+ i915_batchbuffer_reloc( i915->batch, buf, flags, delta )
+
+#define FLUSH_BATCH(fence) do { \
+ i915->winsys->batch_flush( i915->winsys, fence ); \
+ i915->hardware_dirty = ~0; \
+} while (0)
+
+#endif
diff --git a/src/gallium/drivers/i915simple/i915_blit.c b/src/gallium/drivers/i915simple/i915_blit.c
new file mode 100644
index 00000000000..448a4708ce8
--- /dev/null
+++ b/src/gallium/drivers/i915simple/i915_blit.c
@@ -0,0 +1,159 @@
+/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#include "i915_context.h"
+#include "i915_winsys.h"
+#include "i915_blit.h"
+#include "i915_reg.h"
+#include "i915_batch.h"
+#include "i915_debug.h"
+
+#define FILE_DEBUG_FLAG DEBUG_BLIT
+
+void
+i915_fill_blit(struct i915_context *i915,
+ unsigned cpp,
+ unsigned short dst_pitch,
+ struct pipe_buffer *dst_buffer,
+ unsigned dst_offset,
+ short x, short y,
+ short w, short h,
+ unsigned color)
+{
+ unsigned BR13, CMD;
+
+
+ I915_DBG(i915,
+ "%s dst:buf(%p)/%d+%d %d,%d sz:%dx%d\n",
+ __FUNCTION__,
+ dst_buffer, dst_pitch, dst_offset, x, y, w, h);
+
+ switch (cpp) {
+ case 1:
+ case 2:
+ case 3:
+ BR13 = (((int) dst_pitch) & 0xffff) |
+ (0xF0 << 16) | (1 << 24);
+ CMD = XY_COLOR_BLT_CMD;
+ break;
+ case 4:
+ BR13 = (((int) dst_pitch) & 0xffff) |
+ (0xF0 << 16) | (1 << 24) | (1 << 25);
+ CMD = (XY_COLOR_BLT_CMD | XY_COLOR_BLT_WRITE_ALPHA |
+ XY_COLOR_BLT_WRITE_RGB);
+ break;
+ default:
+ return;
+ }
+
+ if (!BEGIN_BATCH(6, 1)) {
+ FLUSH_BATCH(NULL);
+ assert(BEGIN_BATCH(6, 1));
+ }
+ OUT_BATCH(CMD);
+ OUT_BATCH(BR13);
+ OUT_BATCH((y << 16) | x);
+ OUT_BATCH(((y + h) << 16) | (x + w));
+ OUT_RELOC( dst_buffer, I915_BUFFER_ACCESS_WRITE, dst_offset);
+ OUT_BATCH(color);
+ FLUSH_BATCH(NULL);
+}
+
+
+void
+i915_copy_blit( struct i915_context *i915,
+ unsigned do_flip,
+ unsigned cpp,
+ unsigned short src_pitch,
+ struct pipe_buffer *src_buffer,
+ unsigned src_offset,
+ unsigned short dst_pitch,
+ struct pipe_buffer *dst_buffer,
+ unsigned dst_offset,
+ short src_x, short src_y,
+ short dst_x, short dst_y,
+ short w, short h )
+{
+ unsigned CMD, BR13;
+ int dst_y2 = dst_y + h;
+ int dst_x2 = dst_x + w;
+
+
+ I915_DBG(i915,
+ "%s src:buf(%p)/%d+%d %d,%d dst:buf(%p)/%d+%d %d,%d sz:%dx%d\n",
+ __FUNCTION__,
+ src_buffer, src_pitch, src_offset, src_x, src_y,
+ dst_buffer, dst_pitch, dst_offset, dst_x, dst_y, w, h);
+
+ switch (cpp) {
+ case 1:
+ case 2:
+ case 3:
+ BR13 = (((int) dst_pitch) & 0xffff) |
+ (0xCC << 16) | (1 << 24);
+ CMD = XY_SRC_COPY_BLT_CMD;
+ break;
+ case 4:
+ BR13 = (((int) dst_pitch) & 0xffff) |
+ (0xCC << 16) | (1 << 24) | (1 << 25);
+ CMD =
+ (XY_SRC_COPY_BLT_CMD | XY_SRC_COPY_BLT_WRITE_ALPHA |
+ XY_SRC_COPY_BLT_WRITE_RGB);
+ break;
+ default:
+ return;
+ }
+
+ if (dst_y2 < dst_y ||
+ dst_x2 < dst_x) {
+ return;
+ }
+
+ /* Hardware can handle negative pitches but loses the ability to do
+ * proper overlapping blits in that case. We don't really have a
+ * need for either at this stage.
+ */
+ assert (dst_pitch > 0 && src_pitch > 0);
+
+
+ if (!BEGIN_BATCH(8, 2)) {
+ FLUSH_BATCH(NULL);
+ assert(BEGIN_BATCH(8, 2));
+ }
+ OUT_BATCH(CMD);
+ OUT_BATCH(BR13);
+ OUT_BATCH((dst_y << 16) | dst_x);
+ OUT_BATCH((dst_y2 << 16) | dst_x2);
+ OUT_RELOC(dst_buffer, I915_BUFFER_ACCESS_WRITE, dst_offset);
+ OUT_BATCH((src_y << 16) | src_x);
+ OUT_BATCH(((int) src_pitch & 0xffff));
+ OUT_RELOC(src_buffer, I915_BUFFER_ACCESS_READ, src_offset);
+ FLUSH_BATCH(NULL);
+}
+
+
diff --git a/src/gallium/drivers/i915simple/i915_blit.h b/src/gallium/drivers/i915simple/i915_blit.h
new file mode 100644
index 00000000000..0bb34538611
--- /dev/null
+++ b/src/gallium/drivers/i915simple/i915_blit.h
@@ -0,0 +1,55 @@
+/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef I915_BLIT_H
+#define I915_BLIT_H
+
+#include "i915_context.h"
+
+extern void i915_copy_blit(struct i915_context *i915,
+ unsigned do_flip,
+ unsigned cpp,
+ unsigned short src_pitch,
+ struct pipe_buffer *src_buffer,
+ unsigned src_offset,
+ unsigned short dst_pitch,
+ struct pipe_buffer *dst_buffer,
+ unsigned dst_offset,
+ short srcx, short srcy,
+ short dstx, short dsty,
+ short w, short h );
+
+extern void i915_fill_blit(struct i915_context *i915,
+ unsigned cpp,
+ unsigned short dst_pitch,
+ struct pipe_buffer *dst_buffer,
+ unsigned dst_offset,
+ short x, short y,
+ short w, short h, unsigned color);
+
+
+#endif
diff --git a/src/gallium/drivers/i915simple/i915_clear.c b/src/gallium/drivers/i915simple/i915_clear.c
new file mode 100644
index 00000000000..8a2d3ca43f1
--- /dev/null
+++ b/src/gallium/drivers/i915simple/i915_clear.c
@@ -0,0 +1,48 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/* Author:
+ * Brian Paul
+ */
+
+
+#include "pipe/p_defines.h"
+#include "i915_context.h"
+#include "i915_state.h"
+
+
+/**
+ * Clear the given surface to the specified value.
+ * No masking, no scissor (clear entire buffer).
+ */
+void
+i915_clear(struct pipe_context *pipe, struct pipe_surface *ps,
+ unsigned clearValue)
+{
+ pipe->surface_fill(pipe, ps, 0, 0, ps->width, ps->height, clearValue);
+ ps->status = PIPE_SURFACE_STATUS_DEFINED;
+}
diff --git a/src/gallium/drivers/i915simple/i915_context.c b/src/gallium/drivers/i915simple/i915_context.c
new file mode 100644
index 00000000000..3e3a5968849
--- /dev/null
+++ b/src/gallium/drivers/i915simple/i915_context.c
@@ -0,0 +1,193 @@
+/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "i915_context.h"
+#include "i915_winsys.h"
+#include "i915_state.h"
+#include "i915_batch.h"
+#include "i915_texture.h"
+#include "i915_reg.h"
+
+#include "draw/draw_context.h"
+#include "pipe/p_defines.h"
+#include "pipe/internal/p_winsys_screen.h"
+#include "pipe/p_inlines.h"
+#include "util/u_memory.h"
+#include "pipe/p_screen.h"
+
+
+static void i915_destroy( struct pipe_context *pipe )
+{
+ struct i915_context *i915 = i915_context( pipe );
+
+ draw_destroy( i915->draw );
+
+ if(i915->winsys->destroy)
+ i915->winsys->destroy(i915->winsys);
+
+ FREE( i915 );
+}
+
+
+static boolean
+i915_draw_range_elements(struct pipe_context *pipe,
+ struct pipe_buffer *indexBuffer,
+ unsigned indexSize,
+ unsigned min_index,
+ unsigned max_index,
+ unsigned prim, unsigned start, unsigned count)
+{
+ struct i915_context *i915 = i915_context( pipe );
+ struct draw_context *draw = i915->draw;
+ unsigned i;
+
+ if (i915->dirty)
+ i915_update_derived( i915 );
+
+ /*
+ * Map vertex buffers
+ */
+ for (i = 0; i < i915->num_vertex_buffers; i++) {
+ void *buf
+ = pipe_buffer_map(pipe->screen,
+ i915->vertex_buffer[i].buffer,
+ PIPE_BUFFER_USAGE_CPU_READ);
+ draw_set_mapped_vertex_buffer(draw, i, buf);
+ }
+ /* Map index buffer, if present */
+ if (indexBuffer) {
+ void *mapped_indexes
+ = pipe_buffer_map(pipe->screen, indexBuffer,
+ PIPE_BUFFER_USAGE_CPU_READ);
+ draw_set_mapped_element_buffer_range(draw, indexSize,
+ min_index,
+ max_index,
+ mapped_indexes);
+ }
+ else {
+ /* no index/element buffer */
+ draw_set_mapped_element_buffer(draw, 0, NULL);
+ }
+
+
+ draw_set_mapped_constant_buffer(draw,
+ i915->current.constants[PIPE_SHADER_VERTEX],
+ ( i915->current.num_user_constants[PIPE_SHADER_VERTEX] *
+ 4 * sizeof(float) ));
+
+ /* draw! */
+ draw_arrays(i915->draw, prim, start, count);
+
+ /*
+ * unmap vertex/index buffers
+ */
+ for (i = 0; i < i915->num_vertex_buffers; i++) {
+ pipe_buffer_unmap(pipe->screen, i915->vertex_buffer[i].buffer);
+ draw_set_mapped_vertex_buffer(draw, i, NULL);
+ }
+ if (indexBuffer) {
+ pipe_buffer_unmap(pipe->screen, indexBuffer);
+ draw_set_mapped_element_buffer_range(draw, 0, start, start + count - 1, NULL);
+ }
+
+ return TRUE;
+}
+
+static boolean
+i915_draw_elements( struct pipe_context *pipe,
+ struct pipe_buffer *indexBuffer,
+ unsigned indexSize,
+ unsigned prim, unsigned start, unsigned count)
+{
+ return i915_draw_range_elements( pipe, indexBuffer,
+ indexSize,
+ 0, 0xffffffff,
+ prim, start, count );
+}
+
+static boolean i915_draw_arrays( struct pipe_context *pipe,
+ unsigned prim, unsigned start, unsigned count)
+{
+ return i915_draw_elements(pipe, NULL, 0, prim, start, count);
+}
+
+
+
+struct pipe_context *i915_create_context( struct pipe_screen *screen,
+ struct pipe_winsys *pipe_winsys,
+ struct i915_winsys *i915_winsys )
+{
+ struct i915_context *i915;
+
+ i915 = CALLOC_STRUCT(i915_context);
+ if (i915 == NULL)
+ return NULL;
+
+ i915->winsys = i915_winsys;
+ i915->pipe.winsys = pipe_winsys;
+ i915->pipe.screen = screen;
+
+ i915->pipe.destroy = i915_destroy;
+
+ i915->pipe.clear = i915_clear;
+
+
+ i915->pipe.draw_arrays = i915_draw_arrays;
+ i915->pipe.draw_elements = i915_draw_elements;
+ i915->pipe.draw_range_elements = i915_draw_range_elements;
+
+ /*
+ * Create drawing context and plug our rendering stage into it.
+ */
+ i915->draw = draw_create();
+ assert(i915->draw);
+ if (!debug_get_bool_option("I915_NO_VBUF", FALSE)) {
+ draw_set_rasterize_stage(i915->draw, i915_draw_vbuf_stage(i915));
+ }
+ else {
+ draw_set_rasterize_stage(i915->draw, i915_draw_render_stage(i915));
+ }
+
+ i915_init_surface_functions(i915);
+ i915_init_state_functions(i915);
+ i915_init_flush_functions(i915);
+ i915_init_texture_functions(i915);
+
+ draw_install_aaline_stage(i915->draw, &i915->pipe);
+ draw_install_aapoint_stage(i915->draw, &i915->pipe);
+
+ i915->dirty = ~0;
+ i915->hardware_dirty = ~0;
+
+ /* Batch stream debugging is a bit hacked up at the moment:
+ */
+ i915->batch = i915_winsys->batch_get(i915_winsys);
+ i915->batch->winsys = i915_winsys;
+
+ return &i915->pipe;
+}
+
diff --git a/src/gallium/drivers/i915simple/i915_context.h b/src/gallium/drivers/i915simple/i915_context.h
new file mode 100644
index 00000000000..3cdabe45f9d
--- /dev/null
+++ b/src/gallium/drivers/i915simple/i915_context.h
@@ -0,0 +1,345 @@
+ /**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef I915_CONTEXT_H
+#define I915_CONTEXT_H
+
+
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_state.h"
+
+#include "draw/draw_vertex.h"
+
+#include "tgsi/tgsi_scan.h"
+
+
+#define I915_TEX_UNITS 8
+
+#define I915_DYNAMIC_MODES4 0
+#define I915_DYNAMIC_DEPTHSCALE_0 1 /* just the header */
+#define I915_DYNAMIC_DEPTHSCALE_1 2
+#define I915_DYNAMIC_IAB 3
+#define I915_DYNAMIC_BC_0 4 /* just the header */
+#define I915_DYNAMIC_BC_1 5
+#define I915_DYNAMIC_BFO_0 6
+#define I915_DYNAMIC_BFO_1 7
+#define I915_DYNAMIC_STP_0 8
+#define I915_DYNAMIC_STP_1 9
+#define I915_DYNAMIC_SC_ENA_0 10
+#define I915_DYNAMIC_SC_RECT_0 11
+#define I915_DYNAMIC_SC_RECT_1 12
+#define I915_DYNAMIC_SC_RECT_2 13
+#define I915_MAX_DYNAMIC 14
+
+
+#define I915_IMMEDIATE_S0 0
+#define I915_IMMEDIATE_S1 1
+#define I915_IMMEDIATE_S2 2
+#define I915_IMMEDIATE_S3 3
+#define I915_IMMEDIATE_S4 4
+#define I915_IMMEDIATE_S5 5
+#define I915_IMMEDIATE_S6 6
+#define I915_IMMEDIATE_S7 7
+#define I915_MAX_IMMEDIATE 8
+
+/* These must mach the order of LI0_STATE_* bits, as they will be used
+ * to generate hardware packets:
+ */
+#define I915_CACHE_STATIC 0
+#define I915_CACHE_DYNAMIC 1 /* handled specially */
+#define I915_CACHE_SAMPLER 2
+#define I915_CACHE_MAP 3
+#define I915_CACHE_PROGRAM 4
+#define I915_CACHE_CONSTANTS 5
+#define I915_MAX_CACHE 6
+
+#define I915_MAX_CONSTANT 32
+
+
+/** See constant_flags[] below */
+#define I915_CONSTFLAG_USER 0x1f
+
+
+/**
+ * Subclass of pipe_shader_state
+ */
+struct i915_fragment_shader
+{
+ struct pipe_shader_state state;
+
+ struct tgsi_shader_info info;
+
+ uint *program;
+ uint program_len;
+
+ /**
+ * constants introduced during translation.
+ * These are placed at the end of the constant buffer and grow toward
+ * the beginning (eg: slot 31, 30 29, ...)
+ * User-provided constants start at 0.
+ * This allows both types of constants to co-exist (until there's too many)
+ * and doesn't require regenerating/changing the fragment program to
+ * shuffle constants around.
+ */
+ uint num_constants;
+ float constants[I915_MAX_CONSTANT][4];
+
+ /**
+ * Status of each constant
+ * if I915_CONSTFLAG_PARAM, the value must be taken from the corresponding
+ * slot of the user's constant buffer. (set by pipe->set_constant_buffer())
+ * Else, the bitmask indicates which components are occupied by immediates.
+ */
+ ubyte constant_flags[I915_MAX_CONSTANT];
+};
+
+
+struct i915_cache_context;
+
+/* Use to calculate differences between state emitted to hardware and
+ * current driver-calculated state.
+ */
+struct i915_state
+{
+ unsigned immediate[I915_MAX_IMMEDIATE];
+ unsigned dynamic[I915_MAX_DYNAMIC];
+
+ float constants[PIPE_SHADER_TYPES][I915_MAX_CONSTANT][4];
+ /** number of constants passed in through a constant buffer */
+ uint num_user_constants[PIPE_SHADER_TYPES];
+
+ /* texture sampler state */
+ unsigned sampler[I915_TEX_UNITS][3];
+ unsigned sampler_enable_flags;
+ unsigned sampler_enable_nr;
+
+ /* texture image buffers */
+ unsigned texbuffer[I915_TEX_UNITS][2];
+
+ /** Describes the current hardware vertex layout */
+ struct vertex_info vertex_info;
+
+ unsigned id; /* track lost context events */
+};
+
+struct i915_blend_state {
+ unsigned iab;
+ unsigned modes4;
+ unsigned LIS5;
+ unsigned LIS6;
+};
+
+struct i915_depth_stencil_state {
+ unsigned stencil_modes4;
+ unsigned bfo[2];
+ unsigned stencil_LIS5;
+ unsigned depth_LIS6;
+};
+
+struct i915_rasterizer_state {
+ int light_twoside : 1;
+ unsigned st;
+ enum interp_mode color_interp;
+
+ unsigned LIS4;
+ unsigned LIS7;
+ unsigned sc[1];
+
+ const struct pipe_rasterizer_state *templ;
+
+ union { float f; unsigned u; } ds[2];
+};
+
+struct i915_sampler_state {
+ unsigned state[3];
+ const struct pipe_sampler_state *templ;
+ unsigned minlod;
+ unsigned maxlod;
+};
+
+
+struct i915_texture {
+ struct pipe_texture base;
+
+ /* Derived from the above:
+ */
+ unsigned stride;
+ unsigned depth_stride; /* per-image on i945? */
+ unsigned total_nblocksy;
+
+ unsigned tiled;
+
+ unsigned nr_images[PIPE_MAX_TEXTURE_LEVELS];
+
+ /* Explicitly store the offset of each image for each cube face or
+ * depth value. Pretty much have to accept that hardware formats
+ * are going to be so diverse that there is no unified way to
+ * compute the offsets of depth/cube images within a mipmap level,
+ * so have to store them as a lookup table:
+ */
+ unsigned *image_offset[PIPE_MAX_TEXTURE_LEVELS]; /**< array [depth] of offsets */
+
+ /* The data is held here:
+ */
+ struct pipe_buffer *buffer;
+};
+
+struct i915_batchbuffer;
+
+struct i915_context
+{
+ struct pipe_context pipe;
+ struct i915_winsys *winsys;
+ struct draw_context *draw;
+
+ /* The most recent drawing state as set by the driver:
+ */
+ const struct i915_blend_state *blend;
+ const struct i915_sampler_state *sampler[PIPE_MAX_SAMPLERS];
+ const struct i915_depth_stencil_state *depth_stencil;
+ const struct i915_rasterizer_state *rasterizer;
+
+ struct i915_fragment_shader *fs;
+
+ struct pipe_blend_color blend_color;
+ struct pipe_clip_state clip;
+ struct pipe_constant_buffer constants[PIPE_SHADER_TYPES];
+ struct pipe_framebuffer_state framebuffer;
+ struct pipe_poly_stipple poly_stipple;
+ struct pipe_scissor_state scissor;
+ struct i915_texture *texture[PIPE_MAX_SAMPLERS];
+ struct pipe_viewport_state viewport;
+ struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
+
+ unsigned dirty;
+
+ unsigned num_samplers;
+ unsigned num_textures;
+ unsigned num_vertex_elements;
+ unsigned num_vertex_buffers;
+
+ struct i915_batchbuffer *batch;
+
+ /** Vertex buffer */
+ struct pipe_buffer *vbo;
+ size_t vbo_offset;
+ unsigned vbo_flushed;
+
+ struct i915_state current;
+ unsigned hardware_dirty;
+
+ unsigned debug;
+};
+
+/* A flag for each state_tracker state object:
+ */
+#define I915_NEW_VIEWPORT 0x1
+#define I915_NEW_RASTERIZER 0x2
+#define I915_NEW_FS 0x4
+#define I915_NEW_BLEND 0x8
+#define I915_NEW_CLIP 0x10
+#define I915_NEW_SCISSOR 0x20
+#define I915_NEW_STIPPLE 0x40
+#define I915_NEW_FRAMEBUFFER 0x80
+#define I915_NEW_ALPHA_TEST 0x100
+#define I915_NEW_DEPTH_STENCIL 0x200
+#define I915_NEW_SAMPLER 0x400
+#define I915_NEW_TEXTURE 0x800
+#define I915_NEW_CONSTANTS 0x1000
+#define I915_NEW_VBO 0x2000
+#define I915_NEW_VS 0x4000
+
+
+/* Driver's internally generated state flags:
+ */
+#define I915_NEW_VERTEX_FORMAT 0x10000
+
+
+/* Dirty flags for hardware emit
+ */
+#define I915_HW_STATIC (1<<I915_CACHE_STATIC)
+#define I915_HW_DYNAMIC (1<<I915_CACHE_DYNAMIC)
+#define I915_HW_SAMPLER (1<<I915_CACHE_SAMPLER)
+#define I915_HW_MAP (1<<I915_CACHE_MAP)
+#define I915_HW_PROGRAM (1<<I915_CACHE_PROGRAM)
+#define I915_HW_CONSTANTS (1<<I915_CACHE_CONSTANTS)
+#define I915_HW_IMMEDIATE (1<<(I915_MAX_CACHE+0))
+#define I915_HW_INVARIENT (1<<(I915_MAX_CACHE+1))
+
+
+/***********************************************************************
+ * i915_prim_emit.c:
+ */
+struct draw_stage *i915_draw_render_stage( struct i915_context *i915 );
+
+
+/***********************************************************************
+ * i915_prim_vbuf.c:
+ */
+struct draw_stage *i915_draw_vbuf_stage( struct i915_context *i915 );
+
+
+/***********************************************************************
+ * i915_state_emit.c:
+ */
+void i915_emit_hardware_state(struct i915_context *i915 );
+
+
+
+/***********************************************************************
+ * i915_clear.c:
+ */
+void i915_clear(struct pipe_context *pipe, struct pipe_surface *ps,
+ unsigned clearValue);
+
+
+/***********************************************************************
+ * i915_surface.c:
+ */
+void i915_init_surface_functions( struct i915_context *i915 );
+
+void i915_init_state_functions( struct i915_context *i915 );
+void i915_init_flush_functions( struct i915_context *i915 );
+void i915_init_string_functions( struct i915_context *i915 );
+
+
+
+
+/***********************************************************************
+ * Inline conversion functions. These are better-typed than the
+ * macros used previously:
+ */
+static INLINE struct i915_context *
+i915_context( struct pipe_context *pipe )
+{
+ return (struct i915_context *)pipe;
+}
+
+
+
+#endif
diff --git a/src/gallium/drivers/i915simple/i915_debug.c b/src/gallium/drivers/i915simple/i915_debug.c
new file mode 100644
index 00000000000..a300b61c3b9
--- /dev/null
+++ b/src/gallium/drivers/i915simple/i915_debug.c
@@ -0,0 +1,899 @@
+/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "i915_reg.h"
+#include "i915_context.h"
+#include "i915_winsys.h"
+#include "i915_debug.h"
+#include "i915_batch.h"
+#include "pipe/internal/p_winsys_screen.h"
+#include "pipe/p_debug.h"
+
+
+static void
+PRINTF(
+ struct debug_stream *stream,
+ const char *fmt,
+ ... )
+{
+ va_list args;
+
+ va_start( args, fmt );
+ debug_vprintf( fmt, args );
+ va_end( args );
+}
+
+
+static boolean debug( struct debug_stream *stream, const char *name, unsigned len )
+{
+ unsigned i;
+ unsigned *ptr = (unsigned *)(stream->ptr + stream->offset);
+
+ if (len == 0) {
+ PRINTF(stream, "Error - zero length packet (0x%08x)\n", stream->ptr[0]);
+ assert(0);
+ return FALSE;
+ }
+
+ if (stream->print_addresses)
+ PRINTF(stream, "%08x: ", stream->offset);
+
+
+ PRINTF(stream, "%s (%d dwords):\n", name, len);
+ for (i = 0; i < len; i++)
+ PRINTF(stream, "\t0x%08x\n", ptr[i]);
+ PRINTF(stream, "\n");
+
+ stream->offset += len * sizeof(unsigned);
+
+ return TRUE;
+}
+
+
+static const char *get_prim_name( unsigned val )
+{
+ switch (val & PRIM3D_MASK) {
+ case PRIM3D_TRILIST: return "TRILIST"; break;
+ case PRIM3D_TRISTRIP: return "TRISTRIP"; break;
+ case PRIM3D_TRISTRIP_RVRSE: return "TRISTRIP_RVRSE"; break;
+ case PRIM3D_TRIFAN: return "TRIFAN"; break;
+ case PRIM3D_POLY: return "POLY"; break;
+ case PRIM3D_LINELIST: return "LINELIST"; break;
+ case PRIM3D_LINESTRIP: return "LINESTRIP"; break;
+ case PRIM3D_RECTLIST: return "RECTLIST"; break;
+ case PRIM3D_POINTLIST: return "POINTLIST"; break;
+ case PRIM3D_DIB: return "DIB"; break;
+ case PRIM3D_CLEAR_RECT: return "CLEAR_RECT"; break;
+ case PRIM3D_ZONE_INIT: return "ZONE_INIT"; break;
+ default: return "????"; break;
+ }
+}
+
+static boolean debug_prim( struct debug_stream *stream, const char *name,
+ boolean dump_floats,
+ unsigned len )
+{
+ unsigned *ptr = (unsigned *)(stream->ptr + stream->offset);
+ const char *prim = get_prim_name( ptr[0] );
+ unsigned i;
+
+
+
+ PRINTF(stream, "%s %s (%d dwords):\n", name, prim, len);
+ PRINTF(stream, "\t0x%08x\n", ptr[0]);
+ for (i = 1; i < len; i++) {
+ if (dump_floats)
+ PRINTF(stream, "\t0x%08x // %f\n", ptr[i], *(float *)&ptr[i]);
+ else
+ PRINTF(stream, "\t0x%08x\n", ptr[i]);
+ }
+
+
+ PRINTF(stream, "\n");
+
+ stream->offset += len * sizeof(unsigned);
+
+ return TRUE;
+}
+
+
+
+
+static boolean debug_program( struct debug_stream *stream, const char *name, unsigned len )
+{
+ unsigned *ptr = (unsigned *)(stream->ptr + stream->offset);
+
+ if (len == 0) {
+ PRINTF(stream, "Error - zero length packet (0x%08x)\n", stream->ptr[0]);
+ assert(0);
+ return FALSE;
+ }
+
+ if (stream->print_addresses)
+ PRINTF(stream, "%08x: ", stream->offset);
+
+ PRINTF(stream, "%s (%d dwords):\n", name, len);
+ i915_disassemble_program( stream, ptr, len );
+
+ stream->offset += len * sizeof(unsigned);
+ return TRUE;
+}
+
+
+static boolean debug_chain( struct debug_stream *stream, const char *name, unsigned len )
+{
+ unsigned *ptr = (unsigned *)(stream->ptr + stream->offset);
+ unsigned old_offset = stream->offset + len * sizeof(unsigned);
+ unsigned i;
+
+ PRINTF(stream, "%s (%d dwords):\n", name, len);
+ for (i = 0; i < len; i++)
+ PRINTF(stream, "\t0x%08x\n", ptr[i]);
+
+ stream->offset = ptr[1] & ~0x3;
+
+ if (stream->offset < old_offset)
+ PRINTF(stream, "\n... skipping backwards from 0x%x --> 0x%x ...\n\n",
+ old_offset, stream->offset );
+ else
+ PRINTF(stream, "\n... skipping from 0x%x --> 0x%x ...\n\n",
+ old_offset, stream->offset );
+
+
+ return TRUE;
+}
+
+
+static boolean debug_variable_length_prim( struct debug_stream *stream )
+{
+ unsigned *ptr = (unsigned *)(stream->ptr + stream->offset);
+ const char *prim = get_prim_name( ptr[0] );
+ unsigned i, len;
+
+ ushort *idx = (ushort *)(ptr+1);
+ for (i = 0; idx[i] != 0xffff; i++)
+ ;
+
+ len = 1+(i+2)/2;
+
+ PRINTF(stream, "3DPRIM, %s variable length %d indicies (%d dwords):\n", prim, i, len);
+ for (i = 0; i < len; i++)
+ PRINTF(stream, "\t0x%08x\n", ptr[i]);
+ PRINTF(stream, "\n");
+
+ stream->offset += len * sizeof(unsigned);
+ return TRUE;
+}
+
+
+static void
+BITS(
+ struct debug_stream *stream,
+ unsigned dw,
+ unsigned hi,
+ unsigned lo,
+ const char *fmt,
+ ... )
+{
+ va_list args;
+ unsigned himask = ~0UL >> (31 - (hi));
+
+ PRINTF(stream, "\t\t ");
+
+ va_start( args, fmt );
+ debug_vprintf( fmt, args );
+ va_end( args );
+
+ PRINTF(stream, ": 0x%x\n", ((dw) & himask) >> (lo));
+}
+
+#ifdef DEBUG
+#define MBZ( dw, hi, lo) do { \
+ unsigned x = (dw) >> (lo); \
+ unsigned lomask = (1 << (lo)) - 1; \
+ unsigned himask; \
+ himask = (1UL << (hi)) - 1; \
+ assert ((x & himask & ~lomask) == 0); \
+} while (0)
+#else
+#define MBZ( dw, hi, lo) do { \
+} while (0)
+#endif
+
+static void
+FLAG(
+ struct debug_stream *stream,
+ unsigned dw,
+ unsigned bit,
+ const char *fmt,
+ ... )
+{
+ if (((dw) >> (bit)) & 1) {
+ va_list args;
+
+ PRINTF(stream, "\t\t ");
+
+ va_start( args, fmt );
+ debug_vprintf( fmt, args );
+ va_end( args );
+
+ PRINTF(stream, "\n");
+ }
+}
+
+static boolean debug_load_immediate( struct debug_stream *stream,
+ const char *name,
+ unsigned len )
+{
+ unsigned *ptr = (unsigned *)(stream->ptr + stream->offset);
+ unsigned bits = (ptr[0] >> 4) & 0xff;
+ unsigned j = 0;
+
+ PRINTF(stream, "%s (%d dwords, flags: %x):\n", name, len, bits);
+ PRINTF(stream, "\t0x%08x\n", ptr[j++]);
+
+ if (bits & (1<<0)) {
+ PRINTF(stream, "\t LIS0: 0x%08x\n", ptr[j]);
+ PRINTF(stream, "\t vb address: 0x%08x\n", (ptr[j] & ~0x3));
+ BITS(stream, ptr[j], 0, 0, "vb invalidate disable");
+ j++;
+ }
+ if (bits & (1<<1)) {
+ PRINTF(stream, "\t LIS1: 0x%08x\n", ptr[j]);
+ BITS(stream, ptr[j], 29, 24, "vb dword width");
+ BITS(stream, ptr[j], 21, 16, "vb dword pitch");
+ BITS(stream, ptr[j], 15, 0, "vb max index");
+ j++;
+ }
+ if (bits & (1<<2)) {
+ int i;
+ PRINTF(stream, "\t LIS2: 0x%08x\n", ptr[j]);
+ for (i = 0; i < 8; i++) {
+ unsigned tc = (ptr[j] >> (i * 4)) & 0xf;
+ if (tc != 0xf)
+ BITS(stream, tc, 3, 0, "tex coord %d", i);
+ }
+ j++;
+ }
+ if (bits & (1<<3)) {
+ PRINTF(stream, "\t LIS3: 0x%08x\n", ptr[j]);
+ j++;
+ }
+ if (bits & (1<<4)) {
+ PRINTF(stream, "\t LIS4: 0x%08x\n", ptr[j]);
+ BITS(stream, ptr[j], 31, 23, "point width");
+ BITS(stream, ptr[j], 22, 19, "line width");
+ FLAG(stream, ptr[j], 18, "alpha flatshade");
+ FLAG(stream, ptr[j], 17, "fog flatshade");
+ FLAG(stream, ptr[j], 16, "spec flatshade");
+ FLAG(stream, ptr[j], 15, "rgb flatshade");
+ BITS(stream, ptr[j], 14, 13, "cull mode");
+ FLAG(stream, ptr[j], 12, "vfmt: point width");
+ FLAG(stream, ptr[j], 11, "vfmt: specular/fog");
+ FLAG(stream, ptr[j], 10, "vfmt: rgba");
+ FLAG(stream, ptr[j], 9, "vfmt: depth offset");
+ BITS(stream, ptr[j], 8, 6, "vfmt: position (2==xyzw)");
+ FLAG(stream, ptr[j], 5, "force dflt diffuse");
+ FLAG(stream, ptr[j], 4, "force dflt specular");
+ FLAG(stream, ptr[j], 3, "local depth offset enable");
+ FLAG(stream, ptr[j], 2, "vfmt: fp32 fog coord");
+ FLAG(stream, ptr[j], 1, "sprite point");
+ FLAG(stream, ptr[j], 0, "antialiasing");
+ j++;
+ }
+ if (bits & (1<<5)) {
+ PRINTF(stream, "\t LIS5: 0x%08x\n", ptr[j]);
+ BITS(stream, ptr[j], 31, 28, "rgba write disables");
+ FLAG(stream, ptr[j], 27, "force dflt point width");
+ FLAG(stream, ptr[j], 26, "last pixel enable");
+ FLAG(stream, ptr[j], 25, "global z offset enable");
+ FLAG(stream, ptr[j], 24, "fog enable");
+ BITS(stream, ptr[j], 23, 16, "stencil ref");
+ BITS(stream, ptr[j], 15, 13, "stencil test");
+ BITS(stream, ptr[j], 12, 10, "stencil fail op");
+ BITS(stream, ptr[j], 9, 7, "stencil pass z fail op");
+ BITS(stream, ptr[j], 6, 4, "stencil pass z pass op");
+ FLAG(stream, ptr[j], 3, "stencil write enable");
+ FLAG(stream, ptr[j], 2, "stencil test enable");
+ FLAG(stream, ptr[j], 1, "color dither enable");
+ FLAG(stream, ptr[j], 0, "logiop enable");
+ j++;
+ }
+ if (bits & (1<<6)) {
+ PRINTF(stream, "\t LIS6: 0x%08x\n", ptr[j]);
+ FLAG(stream, ptr[j], 31, "alpha test enable");
+ BITS(stream, ptr[j], 30, 28, "alpha func");
+ BITS(stream, ptr[j], 27, 20, "alpha ref");
+ FLAG(stream, ptr[j], 19, "depth test enable");
+ BITS(stream, ptr[j], 18, 16, "depth func");
+ FLAG(stream, ptr[j], 15, "blend enable");
+ BITS(stream, ptr[j], 14, 12, "blend func");
+ BITS(stream, ptr[j], 11, 8, "blend src factor");
+ BITS(stream, ptr[j], 7, 4, "blend dst factor");
+ FLAG(stream, ptr[j], 3, "depth write enable");
+ FLAG(stream, ptr[j], 2, "color write enable");
+ BITS(stream, ptr[j], 1, 0, "provoking vertex");
+ j++;
+ }
+
+
+ PRINTF(stream, "\n");
+
+ assert(j == len);
+
+ stream->offset += len * sizeof(unsigned);
+
+ return TRUE;
+}
+
+
+
+static boolean debug_load_indirect( struct debug_stream *stream,
+ const char *name,
+ unsigned len )
+{
+ unsigned *ptr = (unsigned *)(stream->ptr + stream->offset);
+ unsigned bits = (ptr[0] >> 8) & 0x3f;
+ unsigned i, j = 0;
+
+ PRINTF(stream, "%s (%d dwords):\n", name, len);
+ PRINTF(stream, "\t0x%08x\n", ptr[j++]);
+
+ for (i = 0; i < 6; i++) {
+ if (bits & (1<<i)) {
+ switch (1<<(8+i)) {
+ case LI0_STATE_STATIC_INDIRECT:
+ PRINTF(stream, " STATIC: 0x%08x | %x\n", ptr[j]&~3, ptr[j]&3); j++;
+ PRINTF(stream, " 0x%08x\n", ptr[j++]);
+ break;
+ case LI0_STATE_DYNAMIC_INDIRECT:
+ PRINTF(stream, " DYNAMIC: 0x%08x | %x\n", ptr[j]&~3, ptr[j]&3); j++;
+ break;
+ case LI0_STATE_SAMPLER:
+ PRINTF(stream, " SAMPLER: 0x%08x | %x\n", ptr[j]&~3, ptr[j]&3); j++;
+ PRINTF(stream, " 0x%08x\n", ptr[j++]);
+ break;
+ case LI0_STATE_MAP:
+ PRINTF(stream, " MAP: 0x%08x | %x\n", ptr[j]&~3, ptr[j]&3); j++;
+ PRINTF(stream, " 0x%08x\n", ptr[j++]);
+ break;
+ case LI0_STATE_PROGRAM:
+ PRINTF(stream, " PROGRAM: 0x%08x | %x\n", ptr[j]&~3, ptr[j]&3); j++;
+ PRINTF(stream, " 0x%08x\n", ptr[j++]);
+ break;
+ case LI0_STATE_CONSTANTS:
+ PRINTF(stream, " CONSTANTS: 0x%08x | %x\n", ptr[j]&~3, ptr[j]&3); j++;
+ PRINTF(stream, " 0x%08x\n", ptr[j++]);
+ break;
+ default:
+ assert(0);
+ break;
+ }
+ }
+ }
+
+ if (bits == 0) {
+ PRINTF(stream, "\t DUMMY: 0x%08x\n", ptr[j++]);
+ }
+
+ PRINTF(stream, "\n");
+
+
+ assert(j == len);
+
+ stream->offset += len * sizeof(unsigned);
+
+ return TRUE;
+}
+
+static void BR13( struct debug_stream *stream,
+ unsigned val )
+{
+ PRINTF(stream, "\t0x%08x\n", val);
+ FLAG(stream, val, 30, "clipping enable");
+ BITS(stream, val, 25, 24, "color depth (3==32bpp)");
+ BITS(stream, val, 23, 16, "raster op");
+ BITS(stream, val, 15, 0, "dest pitch");
+}
+
+
+static void BR22( struct debug_stream *stream,
+ unsigned val )
+{
+ PRINTF(stream, "\t0x%08x\n", val);
+ BITS(stream, val, 31, 16, "dest y1");
+ BITS(stream, val, 15, 0, "dest x1");
+}
+
+static void BR23( struct debug_stream *stream,
+ unsigned val )
+{
+ PRINTF(stream, "\t0x%08x\n", val);
+ BITS(stream, val, 31, 16, "dest y2");
+ BITS(stream, val, 15, 0, "dest x2");
+}
+
+static void BR09( struct debug_stream *stream,
+ unsigned val )
+{
+ PRINTF(stream, "\t0x%08x -- dest address\n", val);
+}
+
+static void BR26( struct debug_stream *stream,
+ unsigned val )
+{
+ PRINTF(stream, "\t0x%08x\n", val);
+ BITS(stream, val, 31, 16, "src y1");
+ BITS(stream, val, 15, 0, "src x1");
+}
+
+static void BR11( struct debug_stream *stream,
+ unsigned val )
+{
+ PRINTF(stream, "\t0x%08x\n", val);
+ BITS(stream, val, 15, 0, "src pitch");
+}
+
+static void BR12( struct debug_stream *stream,
+ unsigned val )
+{
+ PRINTF(stream, "\t0x%08x -- src address\n", val);
+}
+
+static void BR16( struct debug_stream *stream,
+ unsigned val )
+{
+ PRINTF(stream, "\t0x%08x -- color\n", val);
+}
+
+static boolean debug_copy_blit( struct debug_stream *stream,
+ const char *name,
+ unsigned len )
+{
+ unsigned *ptr = (unsigned *)(stream->ptr + stream->offset);
+ int j = 0;
+
+ PRINTF(stream, "%s (%d dwords):\n", name, len);
+ PRINTF(stream, "\t0x%08x\n", ptr[j++]);
+
+ BR13(stream, ptr[j++]);
+ BR22(stream, ptr[j++]);
+ BR23(stream, ptr[j++]);
+ BR09(stream, ptr[j++]);
+ BR26(stream, ptr[j++]);
+ BR11(stream, ptr[j++]);
+ BR12(stream, ptr[j++]);
+
+ stream->offset += len * sizeof(unsigned);
+ assert(j == len);
+ return TRUE;
+}
+
+static boolean debug_color_blit( struct debug_stream *stream,
+ const char *name,
+ unsigned len )
+{
+ unsigned *ptr = (unsigned *)(stream->ptr + stream->offset);
+ int j = 0;
+
+ PRINTF(stream, "%s (%d dwords):\n", name, len);
+ PRINTF(stream, "\t0x%08x\n", ptr[j++]);
+
+ BR13(stream, ptr[j++]);
+ BR22(stream, ptr[j++]);
+ BR23(stream, ptr[j++]);
+ BR09(stream, ptr[j++]);
+ BR16(stream, ptr[j++]);
+
+ stream->offset += len * sizeof(unsigned);
+ assert(j == len);
+ return TRUE;
+}
+
+static boolean debug_modes4( struct debug_stream *stream,
+ const char *name,
+ unsigned len )
+{
+ unsigned *ptr = (unsigned *)(stream->ptr + stream->offset);
+ int j = 0;
+
+ PRINTF(stream, "%s (%d dwords):\n", name, len);
+ PRINTF(stream, "\t0x%08x\n", ptr[j]);
+ BITS(stream, ptr[j], 21, 18, "logicop func");
+ FLAG(stream, ptr[j], 17, "stencil test mask modify-enable");
+ FLAG(stream, ptr[j], 16, "stencil write mask modify-enable");
+ BITS(stream, ptr[j], 15, 8, "stencil test mask");
+ BITS(stream, ptr[j], 7, 0, "stencil write mask");
+ j++;
+
+ stream->offset += len * sizeof(unsigned);
+ assert(j == len);
+ return TRUE;
+}
+
+static boolean debug_map_state( struct debug_stream *stream,
+ const char *name,
+ unsigned len )
+{
+ unsigned *ptr = (unsigned *)(stream->ptr + stream->offset);
+ unsigned j = 0;
+
+ PRINTF(stream, "%s (%d dwords):\n", name, len);
+ PRINTF(stream, "\t0x%08x\n", ptr[j++]);
+
+ {
+ PRINTF(stream, "\t0x%08x\n", ptr[j]);
+ BITS(stream, ptr[j], 15, 0, "map mask");
+ j++;
+ }
+
+ while (j < len) {
+ {
+ PRINTF(stream, "\t TMn.0: 0x%08x\n", ptr[j]);
+ PRINTF(stream, "\t map address: 0x%08x\n", (ptr[j] & ~0x3));
+ FLAG(stream, ptr[j], 1, "vertical line stride");
+ FLAG(stream, ptr[j], 0, "vertical line stride offset");
+ j++;
+ }
+
+ {
+ PRINTF(stream, "\t TMn.1: 0x%08x\n", ptr[j]);
+ BITS(stream, ptr[j], 31, 21, "height");
+ BITS(stream, ptr[j], 20, 10, "width");
+ BITS(stream, ptr[j], 9, 7, "surface format");
+ BITS(stream, ptr[j], 6, 3, "texel format");
+ FLAG(stream, ptr[j], 2, "use fence regs");
+ FLAG(stream, ptr[j], 1, "tiled surface");
+ FLAG(stream, ptr[j], 0, "tile walk ymajor");
+ j++;
+ }
+ {
+ PRINTF(stream, "\t TMn.2: 0x%08x\n", ptr[j]);
+ BITS(stream, ptr[j], 31, 21, "dword pitch");
+ BITS(stream, ptr[j], 20, 15, "cube face enables");
+ BITS(stream, ptr[j], 14, 9, "max lod");
+ FLAG(stream, ptr[j], 8, "mip layout right");
+ BITS(stream, ptr[j], 7, 0, "depth");
+ j++;
+ }
+ }
+
+ stream->offset += len * sizeof(unsigned);
+ assert(j == len);
+ return TRUE;
+}
+
+static boolean debug_sampler_state( struct debug_stream *stream,
+ const char *name,
+ unsigned len )
+{
+ unsigned *ptr = (unsigned *)(stream->ptr + stream->offset);
+ unsigned j = 0;
+
+ PRINTF(stream, "%s (%d dwords):\n", name, len);
+ PRINTF(stream, "\t0x%08x\n", ptr[j++]);
+
+ {
+ PRINTF(stream, "\t0x%08x\n", ptr[j]);
+ BITS(stream, ptr[j], 15, 0, "sampler mask");
+ j++;
+ }
+
+ while (j < len) {
+ {
+ PRINTF(stream, "\t TSn.0: 0x%08x\n", ptr[j]);
+ FLAG(stream, ptr[j], 31, "reverse gamma");
+ FLAG(stream, ptr[j], 30, "planar to packed");
+ FLAG(stream, ptr[j], 29, "yuv->rgb");
+ BITS(stream, ptr[j], 28, 27, "chromakey index");
+ BITS(stream, ptr[j], 26, 22, "base mip level");
+ BITS(stream, ptr[j], 21, 20, "mip mode filter");
+ BITS(stream, ptr[j], 19, 17, "mag mode filter");
+ BITS(stream, ptr[j], 16, 14, "min mode filter");
+ BITS(stream, ptr[j], 13, 5, "lod bias (s4.4)");
+ FLAG(stream, ptr[j], 4, "shadow enable");
+ FLAG(stream, ptr[j], 3, "max-aniso-4");
+ BITS(stream, ptr[j], 2, 0, "shadow func");
+ j++;
+ }
+
+ {
+ PRINTF(stream, "\t TSn.1: 0x%08x\n", ptr[j]);
+ BITS(stream, ptr[j], 31, 24, "min lod");
+ MBZ( ptr[j], 23, 18 );
+ FLAG(stream, ptr[j], 17, "kill pixel enable");
+ FLAG(stream, ptr[j], 16, "keyed tex filter mode");
+ FLAG(stream, ptr[j], 15, "chromakey enable");
+ BITS(stream, ptr[j], 14, 12, "tcx wrap mode");
+ BITS(stream, ptr[j], 11, 9, "tcy wrap mode");
+ BITS(stream, ptr[j], 8, 6, "tcz wrap mode");
+ FLAG(stream, ptr[j], 5, "normalized coords");
+ BITS(stream, ptr[j], 4, 1, "map (surface) index");
+ FLAG(stream, ptr[j], 0, "EAST deinterlacer enable");
+ j++;
+ }
+ {
+ PRINTF(stream, "\t TSn.2: 0x%08x (default color)\n", ptr[j]);
+ j++;
+ }
+ }
+
+ stream->offset += len * sizeof(unsigned);
+ assert(j == len);
+ return TRUE;
+}
+
+static boolean debug_dest_vars( struct debug_stream *stream,
+ const char *name,
+ unsigned len )
+{
+ unsigned *ptr = (unsigned *)(stream->ptr + stream->offset);
+ int j = 0;
+
+ PRINTF(stream, "%s (%d dwords):\n", name, len);
+ PRINTF(stream, "\t0x%08x\n", ptr[j++]);
+
+ {
+ PRINTF(stream, "\t0x%08x\n", ptr[j]);
+ FLAG(stream, ptr[j], 31, "early classic ztest");
+ FLAG(stream, ptr[j], 30, "opengl tex default color");
+ FLAG(stream, ptr[j], 29, "bypass iz");
+ FLAG(stream, ptr[j], 28, "lod preclamp");
+ BITS(stream, ptr[j], 27, 26, "dither pattern");
+ FLAG(stream, ptr[j], 25, "linear gamma blend");
+ FLAG(stream, ptr[j], 24, "debug dither");
+ BITS(stream, ptr[j], 23, 20, "dstorg x");
+ BITS(stream, ptr[j], 19, 16, "dstorg y");
+ MBZ (ptr[j], 15, 15 );
+ BITS(stream, ptr[j], 14, 12, "422 write select");
+ BITS(stream, ptr[j], 11, 8, "cbuf format");
+ BITS(stream, ptr[j], 3, 2, "zbuf format");
+ FLAG(stream, ptr[j], 1, "vert line stride");
+ FLAG(stream, ptr[j], 1, "vert line stride offset");
+ j++;
+ }
+
+ stream->offset += len * sizeof(unsigned);
+ assert(j == len);
+ return TRUE;
+}
+
+static boolean debug_buf_info( struct debug_stream *stream,
+ const char *name,
+ unsigned len )
+{
+ unsigned *ptr = (unsigned *)(stream->ptr + stream->offset);
+ int j = 0;
+
+ PRINTF(stream, "%s (%d dwords):\n", name, len);
+ PRINTF(stream, "\t0x%08x\n", ptr[j++]);
+
+ {
+ PRINTF(stream, "\t0x%08x\n", ptr[j]);
+ BITS(stream, ptr[j], 28, 28, "aux buffer id");
+ BITS(stream, ptr[j], 27, 24, "buffer id (7=depth, 3=back)");
+ FLAG(stream, ptr[j], 23, "use fence regs");
+ FLAG(stream, ptr[j], 22, "tiled surface");
+ FLAG(stream, ptr[j], 21, "tile walk ymajor");
+ MBZ (ptr[j], 20, 14);
+ BITS(stream, ptr[j], 13, 2, "dword pitch");
+ MBZ (ptr[j], 2, 0);
+ j++;
+ }
+
+ PRINTF(stream, "\t0x%08x -- buffer base address\n", ptr[j++]);
+
+ stream->offset += len * sizeof(unsigned);
+ assert(j == len);
+ return TRUE;
+}
+
+static boolean i915_debug_packet( struct debug_stream *stream )
+{
+ unsigned *ptr = (unsigned *)(stream->ptr + stream->offset);
+ unsigned cmd = *ptr;
+
+ switch (((cmd >> 29) & 0x7)) {
+ case 0x0:
+ switch ((cmd >> 23) & 0x3f) {
+ case 0x0:
+ return debug(stream, "MI_NOOP", 1);
+ case 0x3:
+ return debug(stream, "MI_WAIT_FOR_EVENT", 1);
+ case 0x4:
+ return debug(stream, "MI_FLUSH", 1);
+ case 0xA:
+ debug(stream, "MI_BATCH_BUFFER_END", 1);
+ return FALSE;
+ case 0x22:
+ return debug(stream, "MI_LOAD_REGISTER_IMM", 3);
+ case 0x31:
+ return debug_chain(stream, "MI_BATCH_BUFFER_START", 2);
+ default:
+ (void)debug(stream, "UNKNOWN 0x0 case!", 1);
+ assert(0);
+ break;
+ }
+ break;
+ case 0x1:
+ (void) debug(stream, "UNKNOWN 0x1 case!", 1);
+ assert(0);
+ break;
+ case 0x2:
+ switch ((cmd >> 22) & 0xff) {
+ case 0x50:
+ return debug_color_blit(stream, "XY_COLOR_BLT", (cmd & 0xff) + 2);
+ case 0x53:
+ return debug_copy_blit(stream, "XY_SRC_COPY_BLT", (cmd & 0xff) + 2);
+ default:
+ return debug(stream, "blit command", (cmd & 0xff) + 2);
+ }
+ break;
+ case 0x3:
+ switch ((cmd >> 24) & 0x1f) {
+ case 0x6:
+ return debug(stream, "3DSTATE_ANTI_ALIASING", 1);
+ case 0x7:
+ return debug(stream, "3DSTATE_RASTERIZATION_RULES", 1);
+ case 0x8:
+ return debug(stream, "3DSTATE_BACKFACE_STENCIL_OPS", 2);
+ case 0x9:
+ return debug(stream, "3DSTATE_BACKFACE_STENCIL_MASKS", 1);
+ case 0xb:
+ return debug(stream, "3DSTATE_INDEPENDENT_ALPHA_BLEND", 1);
+ case 0xc:
+ return debug(stream, "3DSTATE_MODES5", 1);
+ case 0xd:
+ return debug_modes4(stream, "3DSTATE_MODES4", 1);
+ case 0x15:
+ return debug(stream, "3DSTATE_FOG_COLOR", 1);
+ case 0x16:
+ return debug(stream, "3DSTATE_COORD_SET_BINDINGS", 1);
+ case 0x1c:
+ /* 3DState16NP */
+ switch((cmd >> 19) & 0x1f) {
+ case 0x10:
+ return debug(stream, "3DSTATE_SCISSOR_ENABLE", 1);
+ case 0x11:
+ return debug(stream, "3DSTATE_DEPTH_SUBRECTANGLE_DISABLE", 1);
+ default:
+ (void) debug(stream, "UNKNOWN 0x1c case!", 1);
+ assert(0);
+ break;
+ }
+ break;
+ case 0x1d:
+ /* 3DStateMW */
+ switch ((cmd >> 16) & 0xff) {
+ case 0x0:
+ return debug_map_state(stream, "3DSTATE_MAP_STATE", (cmd & 0x1f) + 2);
+ case 0x1:
+ return debug_sampler_state(stream, "3DSTATE_SAMPLER_STATE", (cmd & 0x1f) + 2);
+ case 0x4:
+ return debug_load_immediate(stream, "3DSTATE_LOAD_STATE_IMMEDIATE", (cmd & 0xf) + 2);
+ case 0x5:
+ return debug_program(stream, "3DSTATE_PIXEL_SHADER_PROGRAM", (cmd & 0x1ff) + 2);
+ case 0x6:
+ return debug(stream, "3DSTATE_PIXEL_SHADER_CONSTANTS", (cmd & 0xff) + 2);
+ case 0x7:
+ return debug_load_indirect(stream, "3DSTATE_LOAD_INDIRECT", (cmd & 0xff) + 2);
+ case 0x80:
+ return debug(stream, "3DSTATE_DRAWING_RECTANGLE", (cmd & 0xffff) + 2);
+ case 0x81:
+ return debug(stream, "3DSTATE_SCISSOR_RECTANGLE", (cmd & 0xffff) + 2);
+ case 0x83:
+ return debug(stream, "3DSTATE_SPAN_STIPPLE", (cmd & 0xffff) + 2);
+ case 0x85:
+ return debug_dest_vars(stream, "3DSTATE_DEST_BUFFER_VARS", (cmd & 0xffff) + 2);
+ case 0x88:
+ return debug(stream, "3DSTATE_CONSTANT_BLEND_COLOR", (cmd & 0xffff) + 2);
+ case 0x89:
+ return debug(stream, "3DSTATE_FOG_MODE", (cmd & 0xffff) + 2);
+ case 0x8e:
+ return debug_buf_info(stream, "3DSTATE_BUFFER_INFO", (cmd & 0xffff) + 2);
+ case 0x97:
+ return debug(stream, "3DSTATE_DEPTH_OFFSET_SCALE", (cmd & 0xffff) + 2);
+ case 0x98:
+ return debug(stream, "3DSTATE_DEFAULT_Z", (cmd & 0xffff) + 2);
+ case 0x99:
+ return debug(stream, "3DSTATE_DEFAULT_DIFFUSE", (cmd & 0xffff) + 2);
+ case 0x9a:
+ return debug(stream, "3DSTATE_DEFAULT_SPECULAR", (cmd & 0xffff) + 2);
+ case 0x9c:
+ return debug(stream, "3DSTATE_CLEAR_PARAMETERS", (cmd & 0xffff) + 2);
+ default:
+ assert(0);
+ return 0;
+ }
+ break;
+ case 0x1e:
+ if (cmd & (1 << 23))
+ return debug(stream, "???", (cmd & 0xffff) + 1);
+ else
+ return debug(stream, "", 1);
+ break;
+ case 0x1f:
+ if ((cmd & (1 << 23)) == 0)
+ return debug_prim(stream, "3DPRIM (inline)", 1, (cmd & 0x1ffff) + 2);
+ else if (cmd & (1 << 17))
+ {
+ if ((cmd & 0xffff) == 0)
+ return debug_variable_length_prim(stream);
+ else
+ return debug_prim(stream, "3DPRIM (indexed)", 0, (((cmd & 0xffff) + 1) / 2) + 1);
+ }
+ else
+ return debug_prim(stream, "3DPRIM (indirect sequential)", 0, 2);
+ break;
+ default:
+ return debug(stream, "", 0);
+ }
+ default:
+ assert(0);
+ return 0;
+ }
+
+ assert(0);
+ return 0;
+}
+
+
+
+void
+i915_dump_batchbuffer( struct i915_batchbuffer *batch )
+{
+ struct debug_stream stream;
+ unsigned *start = (unsigned*)batch->map;
+ unsigned *end = (unsigned*)batch->ptr;
+ unsigned long bytes = (unsigned long) (end - start) * 4;
+ boolean done = FALSE;
+
+ stream.offset = 0;
+ stream.ptr = (char *)start;
+ stream.print_addresses = 0;
+
+ if (!start || !end) {
+ debug_printf( "\n\nBATCH: ???\n");
+ return;
+ }
+
+ debug_printf( "\n\nBATCH: (%d)\n", bytes / 4);
+
+ while (!done &&
+ stream.offset < bytes)
+ {
+ if (!i915_debug_packet( &stream ))
+ break;
+
+ assert(stream.offset <= bytes &&
+ stream.offset >= 0);
+ }
+
+ debug_printf( "END-BATCH\n\n\n");
+}
+
+
diff --git a/src/gallium/drivers/i915simple/i915_debug.h b/src/gallium/drivers/i915simple/i915_debug.h
new file mode 100644
index 00000000000..16ca7277c7a
--- /dev/null
+++ b/src/gallium/drivers/i915simple/i915_debug.h
@@ -0,0 +1,114 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/* Authors: Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#ifndef I915_DEBUG_H
+#define I915_DEBUG_H
+
+#include <stdarg.h>
+
+struct i915_context;
+
+struct debug_stream
+{
+ unsigned offset; /* current gtt offset */
+ char *ptr; /* pointer to gtt offset zero */
+ char *end; /* pointer to gtt offset zero */
+ unsigned print_addresses;
+};
+
+
+/* Internal functions
+ */
+void i915_disassemble_program(struct debug_stream *stream,
+ const unsigned *program, unsigned sz);
+
+void i915_print_ureg(const char *msg, unsigned ureg);
+
+
+#define DEBUG_BATCH 0x1
+#define DEBUG_BLIT 0x2
+#define DEBUG_BUFFER 0x4
+#define DEBUG_CONSTANTS 0x8
+#define DEBUG_CONTEXT 0x10
+#define DEBUG_DRAW 0x20
+#define DEBUG_DYNAMIC 0x40
+#define DEBUG_FLUSH 0x80
+#define DEBUG_MAP 0x100
+#define DEBUG_PROGRAM 0x200
+#define DEBUG_REGIONS 0x400
+#define DEBUG_SAMPLER 0x800
+#define DEBUG_STATIC 0x1000
+#define DEBUG_SURFACE 0x2000
+#define DEBUG_WINSYS 0x4000
+
+#include "pipe/p_compiler.h"
+
+#if defined(DEBUG) && defined(FILE_DEBUG_FLAG)
+
+#include "pipe/internal/p_winsys_screen.h"
+
+static INLINE void
+I915_DBG(
+ struct i915_context *i915,
+ const char *fmt,
+ ... )
+{
+ if ((i915)->debug & FILE_DEBUG_FLAG) {
+ va_list args;
+
+ va_start( args, fmt );
+ debug_vprintf( fmt, args );
+ va_end( args );
+ }
+}
+
+#else
+
+static INLINE void
+I915_DBG(
+ struct i915_context *i915,
+ const char *fmt,
+ ... )
+{
+ (void) i915;
+ (void) fmt;
+}
+
+#endif
+
+
+struct i915_batchbuffer;
+
+void i915_dump_batchbuffer( struct i915_batchbuffer *i915 );
+
+void i915_debug_init( struct i915_context *i915 );
+
+
+#endif
diff --git a/src/gallium/drivers/i915simple/i915_debug_fp.c b/src/gallium/drivers/i915simple/i915_debug_fp.c
new file mode 100644
index 00000000000..9c5b117b6dd
--- /dev/null
+++ b/src/gallium/drivers/i915simple/i915_debug_fp.c
@@ -0,0 +1,363 @@
+/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#include "i915_reg.h"
+#include "i915_debug.h"
+#include "pipe/internal/p_winsys_screen.h"
+#include "util/u_memory.h"
+
+
+static void
+PRINTF(
+ struct debug_stream *stream,
+ const char *fmt,
+ ... )
+{
+ va_list args;
+
+ va_start( args, fmt );
+ debug_vprintf( fmt, args );
+ va_end( args );
+}
+
+
+static const char *opcodes[0x20] = {
+ "NOP",
+ "ADD",
+ "MOV",
+ "MUL",
+ "MAD",
+ "DP2ADD",
+ "DP3",
+ "DP4",
+ "FRC",
+ "RCP",
+ "RSQ",
+ "EXP",
+ "LOG",
+ "CMP",
+ "MIN",
+ "MAX",
+ "FLR",
+ "MOD",
+ "TRC",
+ "SGE",
+ "SLT",
+ "TEXLD",
+ "TEXLDP",
+ "TEXLDB",
+ "TEXKILL",
+ "DCL",
+ "0x1a",
+ "0x1b",
+ "0x1c",
+ "0x1d",
+ "0x1e",
+ "0x1f",
+};
+
+
+static const int args[0x20] = {
+ 0, /* 0 nop */
+ 2, /* 1 add */
+ 1, /* 2 mov */
+ 2, /* 3 m ul */
+ 3, /* 4 mad */
+ 3, /* 5 dp2add */
+ 2, /* 6 dp3 */
+ 2, /* 7 dp4 */
+ 1, /* 8 frc */
+ 1, /* 9 rcp */
+ 1, /* a rsq */
+ 1, /* b exp */
+ 1, /* c log */
+ 3, /* d cmp */
+ 2, /* e min */
+ 2, /* f max */
+ 1, /* 10 flr */
+ 1, /* 11 mod */
+ 1, /* 12 trc */
+ 2, /* 13 sge */
+ 2, /* 14 slt */
+ 1,
+ 1,
+ 1,
+ 1,
+ 0,
+ 0,
+ 0,
+ 0,
+ 0,
+ 0,
+ 0,
+};
+
+
+static const char *regname[0x8] = {
+ "R",
+ "T",
+ "CONST",
+ "S",
+ "OC",
+ "OD",
+ "U",
+ "UNKNOWN",
+};
+
+static void
+print_reg_type_nr(struct debug_stream *stream, unsigned type, unsigned nr)
+{
+ switch (type) {
+ case REG_TYPE_T:
+ switch (nr) {
+ case T_DIFFUSE:
+ PRINTF(stream, "T_DIFFUSE");
+ return;
+ case T_SPECULAR:
+ PRINTF(stream, "T_SPECULAR");
+ return;
+ case T_FOG_W:
+ PRINTF(stream, "T_FOG_W");
+ return;
+ default:
+ PRINTF(stream, "T_TEX%d", nr);
+ return;
+ }
+ case REG_TYPE_OC:
+ if (nr == 0) {
+ PRINTF(stream, "oC");
+ return;
+ }
+ break;
+ case REG_TYPE_OD:
+ if (nr == 0) {
+ PRINTF(stream, "oD");
+ return;
+ }
+ break;
+ default:
+ break;
+ }
+
+ PRINTF(stream, "%s[%d]", regname[type], nr);
+}
+
+#define REG_SWIZZLE_MASK 0x7777
+#define REG_NEGATE_MASK 0x8888
+
+#define REG_SWIZZLE_XYZW ((SRC_X << A2_SRC2_CHANNEL_X_SHIFT) | \
+ (SRC_Y << A2_SRC2_CHANNEL_Y_SHIFT) | \
+ (SRC_Z << A2_SRC2_CHANNEL_Z_SHIFT) | \
+ (SRC_W << A2_SRC2_CHANNEL_W_SHIFT))
+
+
+static void
+print_reg_neg_swizzle(struct debug_stream *stream, unsigned reg)
+{
+ int i;
+
+ if ((reg & REG_SWIZZLE_MASK) == REG_SWIZZLE_XYZW &&
+ (reg & REG_NEGATE_MASK) == 0)
+ return;
+
+ PRINTF(stream, ".");
+
+ for (i = 3; i >= 0; i--) {
+ if (reg & (1 << ((i * 4) + 3)))
+ PRINTF(stream, "-");
+
+ switch ((reg >> (i * 4)) & 0x7) {
+ case 0:
+ PRINTF(stream, "x");
+ break;
+ case 1:
+ PRINTF(stream, "y");
+ break;
+ case 2:
+ PRINTF(stream, "z");
+ break;
+ case 3:
+ PRINTF(stream, "w");
+ break;
+ case 4:
+ PRINTF(stream, "0");
+ break;
+ case 5:
+ PRINTF(stream, "1");
+ break;
+ default:
+ PRINTF(stream, "?");
+ break;
+ }
+ }
+}
+
+
+static void
+print_src_reg(struct debug_stream *stream, unsigned dword)
+{
+ unsigned nr = (dword >> A2_SRC2_NR_SHIFT) & REG_NR_MASK;
+ unsigned type = (dword >> A2_SRC2_TYPE_SHIFT) & REG_TYPE_MASK;
+ print_reg_type_nr(stream, type, nr);
+ print_reg_neg_swizzle(stream, dword);
+}
+
+
+static void
+print_dest_reg(struct debug_stream *stream, unsigned dword)
+{
+ unsigned nr = (dword >> A0_DEST_NR_SHIFT) & REG_NR_MASK;
+ unsigned type = (dword >> A0_DEST_TYPE_SHIFT) & REG_TYPE_MASK;
+ print_reg_type_nr(stream, type, nr);
+ if ((dword & A0_DEST_CHANNEL_ALL) == A0_DEST_CHANNEL_ALL)
+ return;
+ PRINTF(stream, ".");
+ if (dword & A0_DEST_CHANNEL_X)
+ PRINTF(stream, "x");
+ if (dword & A0_DEST_CHANNEL_Y)
+ PRINTF(stream, "y");
+ if (dword & A0_DEST_CHANNEL_Z)
+ PRINTF(stream, "z");
+ if (dword & A0_DEST_CHANNEL_W)
+ PRINTF(stream, "w");
+}
+
+
+#define GET_SRC0_REG(r0, r1) ((r0<<14)|(r1>>A1_SRC0_CHANNEL_W_SHIFT))
+#define GET_SRC1_REG(r0, r1) ((r0<<8)|(r1>>A2_SRC1_CHANNEL_W_SHIFT))
+#define GET_SRC2_REG(r) (r)
+
+
+static void
+print_arith_op(struct debug_stream *stream,
+ unsigned opcode, const unsigned * program)
+{
+ if (opcode != A0_NOP) {
+ print_dest_reg(stream, program[0]);
+ if (program[0] & A0_DEST_SATURATE)
+ PRINTF(stream, " = SATURATE ");
+ else
+ PRINTF(stream, " = ");
+ }
+
+ PRINTF(stream, "%s ", opcodes[opcode]);
+
+ print_src_reg(stream, GET_SRC0_REG(program[0], program[1]));
+ if (args[opcode] == 1) {
+ PRINTF(stream, "\n");
+ return;
+ }
+
+ PRINTF(stream, ", ");
+ print_src_reg(stream, GET_SRC1_REG(program[1], program[2]));
+ if (args[opcode] == 2) {
+ PRINTF(stream, "\n");
+ return;
+ }
+
+ PRINTF(stream, ", ");
+ print_src_reg(stream, GET_SRC2_REG(program[2]));
+ PRINTF(stream, "\n");
+ return;
+}
+
+
+static void
+print_tex_op(struct debug_stream *stream,
+ unsigned opcode, const unsigned * program)
+{
+ print_dest_reg(stream, program[0] | A0_DEST_CHANNEL_ALL);
+ PRINTF(stream, " = ");
+
+ PRINTF(stream, "%s ", opcodes[opcode]);
+
+ PRINTF(stream, "S[%d],", program[0] & T0_SAMPLER_NR_MASK);
+
+ print_reg_type_nr(stream,
+ (program[1] >> T1_ADDRESS_REG_TYPE_SHIFT) &
+ REG_TYPE_MASK,
+ (program[1] >> T1_ADDRESS_REG_NR_SHIFT) & REG_NR_MASK);
+ PRINTF(stream, "\n");
+}
+
+static void
+print_texkil_op(struct debug_stream *stream,
+ unsigned opcode, const unsigned * program)
+{
+ PRINTF(stream, "TEXKIL ");
+
+ print_reg_type_nr(stream,
+ (program[1] >> T1_ADDRESS_REG_TYPE_SHIFT) &
+ REG_TYPE_MASK,
+ (program[1] >> T1_ADDRESS_REG_NR_SHIFT) & REG_NR_MASK);
+ PRINTF(stream, "\n");
+}
+
+static void
+print_dcl_op(struct debug_stream *stream,
+ unsigned opcode, const unsigned * program)
+{
+ PRINTF(stream, "%s ", opcodes[opcode]);
+ print_dest_reg(stream,
+ program[0] | A0_DEST_CHANNEL_ALL);
+ PRINTF(stream, "\n");
+}
+
+
+void
+i915_disassemble_program(struct debug_stream *stream,
+ const unsigned * program, unsigned sz)
+{
+ unsigned i;
+
+ PRINTF(stream, "\t\tBEGIN\n");
+
+ assert((program[0] & 0x1ff) + 2 == sz);
+
+ program++;
+ for (i = 1; i < sz; i += 3, program += 3) {
+ unsigned opcode = program[0] & (0x1f << 24);
+
+ PRINTF(stream, "\t\t");
+
+ if ((int) opcode >= A0_NOP && opcode <= A0_SLT)
+ print_arith_op(stream, opcode >> 24, program);
+ else if (opcode >= T0_TEXLD && opcode < T0_TEXKILL)
+ print_tex_op(stream, opcode >> 24, program);
+ else if (opcode == T0_TEXKILL)
+ print_texkil_op(stream, opcode >> 24, program);
+ else if (opcode == D0_DCL)
+ print_dcl_op(stream, opcode >> 24, program);
+ else
+ PRINTF(stream, "Unknown opcode 0x%x\n", opcode);
+ }
+
+ PRINTF(stream, "\t\tEND\n\n");
+}
+
+
diff --git a/src/gallium/drivers/i915simple/i915_flush.c b/src/gallium/drivers/i915simple/i915_flush.c
new file mode 100644
index 00000000000..472e0ab7740
--- /dev/null
+++ b/src/gallium/drivers/i915simple/i915_flush.c
@@ -0,0 +1,78 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/* Author:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+#include "pipe/p_defines.h"
+#include "draw/draw_context.h"
+#include "i915_context.h"
+#include "i915_reg.h"
+#include "i915_batch.h"
+
+
+static void i915_flush( struct pipe_context *pipe,
+ unsigned flags,
+ struct pipe_fence_handle **fence )
+{
+ struct i915_context *i915 = i915_context(pipe);
+
+ draw_flush(i915->draw);
+
+ /* Do we need to emit an MI_FLUSH command to flush the hardware
+ * caches?
+ */
+ if (flags & (PIPE_FLUSH_RENDER_CACHE | PIPE_FLUSH_TEXTURE_CACHE)) {
+ unsigned flush = MI_FLUSH;
+
+ if (!(flags & PIPE_FLUSH_RENDER_CACHE))
+ flush |= INHIBIT_FLUSH_RENDER_CACHE;
+
+ if (flags & PIPE_FLUSH_TEXTURE_CACHE)
+ flush |= FLUSH_MAP_CACHE;
+
+ if (!BEGIN_BATCH(1, 0)) {
+ FLUSH_BATCH(NULL);
+ assert(BEGIN_BATCH(1, 0));
+ }
+ OUT_BATCH( flush );
+ }
+
+ /* If there are no flags, just flush pending commands to hardware:
+ */
+ FLUSH_BATCH(fence);
+ i915->vbo_flushed = 1;
+}
+
+
+
+void i915_init_flush_functions( struct i915_context *i915 )
+{
+ i915->pipe.flush = i915_flush;
+}
diff --git a/src/gallium/drivers/i915simple/i915_fpc.h b/src/gallium/drivers/i915simple/i915_fpc.h
new file mode 100644
index 00000000000..2f0f99d0468
--- /dev/null
+++ b/src/gallium/drivers/i915simple/i915_fpc.h
@@ -0,0 +1,207 @@
+/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#ifndef I915_FPC_H
+#define I915_FPC_H
+
+
+#include "i915_context.h"
+#include "i915_reg.h"
+
+
+
+#define I915_PROGRAM_SIZE 192
+
+
+
+/**
+ * Program translation state
+ */
+struct i915_fp_compile {
+ struct i915_fragment_shader *shader; /* the shader we're compiling */
+
+ boolean used_constants[I915_MAX_CONSTANT];
+
+ /** maps TGSI immediate index to constant slot */
+ uint num_immediates;
+ uint immediates_map[I915_MAX_CONSTANT];
+ float immediates[I915_MAX_CONSTANT][4];
+
+ boolean first_instruction;
+
+ uint declarations[I915_PROGRAM_SIZE];
+ uint program[I915_PROGRAM_SIZE];
+
+ uint *csr; /**< Cursor, points into program. */
+
+ uint *decl; /**< Cursor, points into declarations. */
+
+ uint decl_s; /**< flags for which s regs need to be decl'd */
+ uint decl_t; /**< flags for which t regs need to be decl'd */
+
+ uint temp_flag; /**< Tracks temporary regs which are in use */
+ uint utemp_flag; /**< Tracks TYPE_U temporary regs which are in use */
+
+ uint nr_tex_indirect;
+ uint nr_tex_insn;
+ uint nr_alu_insn;
+ uint nr_decl_insn;
+
+ boolean error; /**< Set if i915_program_error() is called */
+ uint wpos_tex;
+ uint NumNativeInstructions;
+ uint NumNativeAluInstructions;
+ uint NumNativeTexInstructions;
+ uint NumNativeTexIndirections;
+};
+
+
+/* Having zero and one in here makes the definition of swizzle a lot
+ * easier.
+ */
+#define UREG_TYPE_SHIFT 29
+#define UREG_NR_SHIFT 24
+#define UREG_CHANNEL_X_NEGATE_SHIFT 23
+#define UREG_CHANNEL_X_SHIFT 20
+#define UREG_CHANNEL_Y_NEGATE_SHIFT 19
+#define UREG_CHANNEL_Y_SHIFT 16
+#define UREG_CHANNEL_Z_NEGATE_SHIFT 15
+#define UREG_CHANNEL_Z_SHIFT 12
+#define UREG_CHANNEL_W_NEGATE_SHIFT 11
+#define UREG_CHANNEL_W_SHIFT 8
+#define UREG_CHANNEL_ZERO_NEGATE_MBZ 5
+#define UREG_CHANNEL_ZERO_SHIFT 4
+#define UREG_CHANNEL_ONE_NEGATE_MBZ 1
+#define UREG_CHANNEL_ONE_SHIFT 0
+
+#define UREG_BAD 0xffffffff /* not a valid ureg */
+
+#define X SRC_X
+#define Y SRC_Y
+#define Z SRC_Z
+#define W SRC_W
+#define ZERO SRC_ZERO
+#define ONE SRC_ONE
+
+/* Construct a ureg:
+ */
+#define UREG( type, nr ) (((type)<< UREG_TYPE_SHIFT) | \
+ ((nr) << UREG_NR_SHIFT) | \
+ (X << UREG_CHANNEL_X_SHIFT) | \
+ (Y << UREG_CHANNEL_Y_SHIFT) | \
+ (Z << UREG_CHANNEL_Z_SHIFT) | \
+ (W << UREG_CHANNEL_W_SHIFT) | \
+ (ZERO << UREG_CHANNEL_ZERO_SHIFT) | \
+ (ONE << UREG_CHANNEL_ONE_SHIFT))
+
+#define GET_CHANNEL_SRC( reg, channel ) ((reg<<(channel*4)) & (0xf<<20))
+#define CHANNEL_SRC( src, channel ) (src>>(channel*4))
+
+#define GET_UREG_TYPE(reg) (((reg)>>UREG_TYPE_SHIFT)&REG_TYPE_MASK)
+#define GET_UREG_NR(reg) (((reg)>>UREG_NR_SHIFT)&REG_NR_MASK)
+
+
+
+#define UREG_XYZW_CHANNEL_MASK 0x00ffff00
+
+/* One neat thing about the UREG representation:
+ */
+static INLINE int
+swizzle(int reg, uint x, uint y, uint z, uint w)
+{
+ assert(x <= SRC_ONE);
+ assert(y <= SRC_ONE);
+ assert(z <= SRC_ONE);
+ assert(w <= SRC_ONE);
+ return ((reg & ~UREG_XYZW_CHANNEL_MASK) |
+ CHANNEL_SRC(GET_CHANNEL_SRC(reg, x), 0) |
+ CHANNEL_SRC(GET_CHANNEL_SRC(reg, y), 1) |
+ CHANNEL_SRC(GET_CHANNEL_SRC(reg, z), 2) |
+ CHANNEL_SRC(GET_CHANNEL_SRC(reg, w), 3));
+}
+
+
+
+/***********************************************************************
+ * Public interface for the compiler
+ */
+extern void
+i915_translate_fragment_program( struct i915_context *i915,
+ struct i915_fragment_shader *fs);
+
+
+
+extern uint i915_get_temp(struct i915_fp_compile *p);
+extern uint i915_get_utemp(struct i915_fp_compile *p);
+extern void i915_release_utemps(struct i915_fp_compile *p);
+
+
+extern uint i915_emit_texld(struct i915_fp_compile *p,
+ uint dest,
+ uint destmask,
+ uint sampler, uint coord, uint op);
+
+extern uint i915_emit_arith(struct i915_fp_compile *p,
+ uint op,
+ uint dest,
+ uint mask,
+ uint saturate,
+ uint src0, uint src1, uint src2);
+
+extern uint i915_emit_decl(struct i915_fp_compile *p,
+ uint type, uint nr, uint d0_flags);
+
+
+extern uint i915_emit_const1f(struct i915_fp_compile *p, float c0);
+
+extern uint i915_emit_const2f(struct i915_fp_compile *p,
+ float c0, float c1);
+
+extern uint i915_emit_const4fv(struct i915_fp_compile *p,
+ const float * c);
+
+extern uint i915_emit_const4f(struct i915_fp_compile *p,
+ float c0, float c1,
+ float c2, float c3);
+
+
+/*======================================================================
+ * i915_fpc_debug.c
+ */
+extern void i915_disassemble_program(const uint * program, uint sz);
+
+
+/*======================================================================
+ * i915_fpc_translate.c
+ */
+
+extern void
+i915_program_error(struct i915_fp_compile *p, const char *msg, ...);
+
+
+#endif
diff --git a/src/gallium/drivers/i915simple/i915_fpc_emit.c b/src/gallium/drivers/i915simple/i915_fpc_emit.c
new file mode 100644
index 00000000000..b054ce41d39
--- /dev/null
+++ b/src/gallium/drivers/i915simple/i915_fpc_emit.c
@@ -0,0 +1,375 @@
+/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "i915_reg.h"
+#include "i915_context.h"
+#include "i915_fpc.h"
+#include "util/u_math.h"
+
+
+#define A0_DEST( reg ) (((reg)&UREG_TYPE_NR_MASK)>>UREG_A0_DEST_SHIFT_LEFT)
+#define D0_DEST( reg ) (((reg)&UREG_TYPE_NR_MASK)>>UREG_A0_DEST_SHIFT_LEFT)
+#define T0_DEST( reg ) (((reg)&UREG_TYPE_NR_MASK)>>UREG_A0_DEST_SHIFT_LEFT)
+#define A0_SRC0( reg ) (((reg)&UREG_MASK)>>UREG_A0_SRC0_SHIFT_LEFT)
+#define A1_SRC0( reg ) (((reg)&UREG_MASK)<<UREG_A1_SRC0_SHIFT_RIGHT)
+#define A1_SRC1( reg ) (((reg)&UREG_MASK)>>UREG_A1_SRC1_SHIFT_LEFT)
+#define A2_SRC1( reg ) (((reg)&UREG_MASK)<<UREG_A2_SRC1_SHIFT_RIGHT)
+#define A2_SRC2( reg ) (((reg)&UREG_MASK)>>UREG_A2_SRC2_SHIFT_LEFT)
+
+/* These are special, and don't have swizzle/negate bits.
+ */
+#define T0_SAMPLER( reg ) (GET_UREG_NR(reg)<<T0_SAMPLER_NR_SHIFT)
+#define T1_ADDRESS_REG( reg ) ((GET_UREG_NR(reg)<<T1_ADDRESS_REG_NR_SHIFT) | \
+ (GET_UREG_TYPE(reg)<<T1_ADDRESS_REG_TYPE_SHIFT))
+
+
+/* Macros for translating UREG's into the various register fields used
+ * by the I915 programmable unit.
+ */
+#define UREG_A0_DEST_SHIFT_LEFT (UREG_TYPE_SHIFT - A0_DEST_TYPE_SHIFT)
+#define UREG_A0_SRC0_SHIFT_LEFT (UREG_TYPE_SHIFT - A0_SRC0_TYPE_SHIFT)
+#define UREG_A1_SRC0_SHIFT_RIGHT (A1_SRC0_CHANNEL_W_SHIFT - UREG_CHANNEL_W_SHIFT)
+#define UREG_A1_SRC1_SHIFT_LEFT (UREG_TYPE_SHIFT - A1_SRC1_TYPE_SHIFT)
+#define UREG_A2_SRC1_SHIFT_RIGHT (A2_SRC1_CHANNEL_W_SHIFT - UREG_CHANNEL_W_SHIFT)
+#define UREG_A2_SRC2_SHIFT_LEFT (UREG_TYPE_SHIFT - A2_SRC2_TYPE_SHIFT)
+
+#define UREG_MASK 0xffffff00
+#define UREG_TYPE_NR_MASK ((REG_TYPE_MASK << UREG_TYPE_SHIFT) | \
+ (REG_NR_MASK << UREG_NR_SHIFT))
+
+
+uint
+i915_get_temp(struct i915_fp_compile *p)
+{
+ int bit = ffs(~p->temp_flag);
+ if (!bit) {
+ i915_program_error(p, "i915_get_temp: out of temporaries\n");
+ return 0;
+ }
+
+ p->temp_flag |= 1 << (bit - 1);
+ return bit - 1;
+}
+
+
+static void
+i915_release_temp(struct i915_fp_compile *p, int reg)
+{
+ p->temp_flag &= ~(1 << reg);
+}
+
+
+/**
+ * Get unpreserved temporary, a temp whose value is not preserved between
+ * PS program phases.
+ */
+uint
+i915_get_utemp(struct i915_fp_compile * p)
+{
+ int bit = ffs(~p->utemp_flag);
+ if (!bit) {
+ i915_program_error(p, "i915_get_utemp: out of temporaries\n");
+ return 0;
+ }
+
+ p->utemp_flag |= 1 << (bit - 1);
+ return UREG(REG_TYPE_U, (bit - 1));
+}
+
+void
+i915_release_utemps(struct i915_fp_compile *p)
+{
+ p->utemp_flag = ~0x7;
+}
+
+
+uint
+i915_emit_decl(struct i915_fp_compile *p,
+ uint type, uint nr, uint d0_flags)
+{
+ uint reg = UREG(type, nr);
+
+ if (type == REG_TYPE_T) {
+ if (p->decl_t & (1 << nr))
+ return reg;
+
+ p->decl_t |= (1 << nr);
+ }
+ else if (type == REG_TYPE_S) {
+ if (p->decl_s & (1 << nr))
+ return reg;
+
+ p->decl_s |= (1 << nr);
+ }
+ else
+ return reg;
+
+ *(p->decl++) = (D0_DCL | D0_DEST(reg) | d0_flags);
+ *(p->decl++) = D1_MBZ;
+ *(p->decl++) = D2_MBZ;
+
+ p->nr_decl_insn++;
+ return reg;
+}
+
+uint
+i915_emit_arith(struct i915_fp_compile * p,
+ uint op,
+ uint dest,
+ uint mask,
+ uint saturate, uint src0, uint src1, uint src2)
+{
+ uint c[3];
+ uint nr_const = 0;
+
+ assert(GET_UREG_TYPE(dest) != REG_TYPE_CONST);
+ dest = UREG(GET_UREG_TYPE(dest), GET_UREG_NR(dest));
+ assert(dest);
+
+ if (GET_UREG_TYPE(src0) == REG_TYPE_CONST)
+ c[nr_const++] = 0;
+ if (GET_UREG_TYPE(src1) == REG_TYPE_CONST)
+ c[nr_const++] = 1;
+ if (GET_UREG_TYPE(src2) == REG_TYPE_CONST)
+ c[nr_const++] = 2;
+
+ /* Recursively call this function to MOV additional const values
+ * into temporary registers. Use utemp registers for this -
+ * currently shouldn't be possible to run out, but keep an eye on
+ * this.
+ */
+ if (nr_const > 1) {
+ uint s[3], first, i, old_utemp_flag;
+
+ s[0] = src0;
+ s[1] = src1;
+ s[2] = src2;
+ old_utemp_flag = p->utemp_flag;
+
+ first = GET_UREG_NR(s[c[0]]);
+ for (i = 1; i < nr_const; i++) {
+ if (GET_UREG_NR(s[c[i]]) != first) {
+ uint tmp = i915_get_utemp(p);
+
+ i915_emit_arith(p, A0_MOV, tmp, A0_DEST_CHANNEL_ALL, 0,
+ s[c[i]], 0, 0);
+ s[c[i]] = tmp;
+ }
+ }
+
+ src0 = s[0];
+ src1 = s[1];
+ src2 = s[2];
+ p->utemp_flag = old_utemp_flag; /* restore */
+ }
+
+ *(p->csr++) = (op | A0_DEST(dest) | mask | saturate | A0_SRC0(src0));
+ *(p->csr++) = (A1_SRC0(src0) | A1_SRC1(src1));
+ *(p->csr++) = (A2_SRC1(src1) | A2_SRC2(src2));
+
+ p->nr_alu_insn++;
+ return dest;
+}
+
+
+/**
+ * Emit a texture load or texkill instruction.
+ * \param dest the dest i915 register
+ * \param destmask the dest register writemask
+ * \param sampler the i915 sampler register
+ * \param coord the i915 source texcoord operand
+ * \param opcode the instruction opcode
+ */
+uint i915_emit_texld( struct i915_fp_compile *p,
+ uint dest,
+ uint destmask,
+ uint sampler,
+ uint coord,
+ uint opcode )
+{
+ const uint k = UREG(GET_UREG_TYPE(coord), GET_UREG_NR(coord));
+ int temp = -1;
+
+ if (coord != k) {
+ /* texcoord is swizzled or negated. Need to allocate a new temporary
+ * register (a utemp / unpreserved temp) won't do.
+ */
+ uint tempReg;
+
+ temp = i915_get_temp(p); /* get temp reg index */
+ tempReg = UREG(REG_TYPE_R, temp); /* make i915 register */
+
+ i915_emit_arith( p, A0_MOV,
+ tempReg, A0_DEST_CHANNEL_ALL, /* dest reg, writemask */
+ 0, /* saturate */
+ coord, 0, 0 ); /* src0, src1, src2 */
+
+ /* new src texcoord is tempReg */
+ coord = tempReg;
+ }
+
+ /* Don't worry about saturate as we only support
+ */
+ if (destmask != A0_DEST_CHANNEL_ALL) {
+ /* if not writing to XYZW... */
+ uint tmp = i915_get_utemp(p);
+ i915_emit_texld( p, tmp, A0_DEST_CHANNEL_ALL, sampler, coord, opcode );
+ i915_emit_arith( p, A0_MOV, dest, destmask, 0, tmp, 0, 0 );
+ /* XXX release utemp here? */
+ }
+ else {
+ assert(GET_UREG_TYPE(dest) != REG_TYPE_CONST);
+ assert(dest = UREG(GET_UREG_TYPE(dest), GET_UREG_NR(dest)));
+
+ /* is the sampler coord a texcoord input reg? */
+ if (GET_UREG_TYPE(coord) != REG_TYPE_T) {
+ p->nr_tex_indirect++;
+ }
+
+ *(p->csr++) = (opcode |
+ T0_DEST( dest ) |
+ T0_SAMPLER( sampler ));
+
+ *(p->csr++) = T1_ADDRESS_REG( coord );
+ *(p->csr++) = T2_MBZ;
+
+ p->nr_tex_insn++;
+ }
+
+ if (temp >= 0)
+ i915_release_temp(p, temp);
+
+ return dest;
+}
+
+
+uint
+i915_emit_const1f(struct i915_fp_compile * p, float c0)
+{
+ struct i915_fragment_shader *ifs = p->shader;
+ unsigned reg, idx;
+
+ if (c0 == 0.0)
+ return swizzle(UREG(REG_TYPE_R, 0), ZERO, ZERO, ZERO, ZERO);
+ if (c0 == 1.0)
+ return swizzle(UREG(REG_TYPE_R, 0), ONE, ONE, ONE, ONE);
+
+ for (reg = 0; reg < I915_MAX_CONSTANT; reg++) {
+ if (ifs->constant_flags[reg] == I915_CONSTFLAG_USER)
+ continue;
+ for (idx = 0; idx < 4; idx++) {
+ if (!(ifs->constant_flags[reg] & (1 << idx)) ||
+ ifs->constants[reg][idx] == c0) {
+ ifs->constants[reg][idx] = c0;
+ ifs->constant_flags[reg] |= 1 << idx;
+ if (reg + 1 > ifs->num_constants)
+ ifs->num_constants = reg + 1;
+ return swizzle(UREG(REG_TYPE_CONST, reg), idx, ZERO, ZERO, ONE);
+ }
+ }
+ }
+
+ i915_program_error(p, "i915_emit_const1f: out of constants\n");
+ return 0;
+}
+
+uint
+i915_emit_const2f(struct i915_fp_compile * p, float c0, float c1)
+{
+ struct i915_fragment_shader *ifs = p->shader;
+ unsigned reg, idx;
+
+ if (c0 == 0.0)
+ return swizzle(i915_emit_const1f(p, c1), ZERO, X, Z, W);
+ if (c0 == 1.0)
+ return swizzle(i915_emit_const1f(p, c1), ONE, X, Z, W);
+
+ if (c1 == 0.0)
+ return swizzle(i915_emit_const1f(p, c0), X, ZERO, Z, W);
+ if (c1 == 1.0)
+ return swizzle(i915_emit_const1f(p, c0), X, ONE, Z, W);
+
+ for (reg = 0; reg < I915_MAX_CONSTANT; reg++) {
+ if (ifs->constant_flags[reg] == 0xf ||
+ ifs->constant_flags[reg] == I915_CONSTFLAG_USER)
+ continue;
+ for (idx = 0; idx < 3; idx++) {
+ if (!(ifs->constant_flags[reg] & (3 << idx))) {
+ ifs->constants[reg][idx + 0] = c0;
+ ifs->constants[reg][idx + 1] = c1;
+ ifs->constant_flags[reg] |= 3 << idx;
+ if (reg + 1 > ifs->num_constants)
+ ifs->num_constants = reg + 1;
+ return swizzle(UREG(REG_TYPE_CONST, reg), idx, idx + 1, ZERO, ONE);
+ }
+ }
+ }
+
+ i915_program_error(p, "i915_emit_const2f: out of constants\n");
+ return 0;
+}
+
+
+
+uint
+i915_emit_const4f(struct i915_fp_compile * p,
+ float c0, float c1, float c2, float c3)
+{
+ struct i915_fragment_shader *ifs = p->shader;
+ unsigned reg;
+
+ for (reg = 0; reg < I915_MAX_CONSTANT; reg++) {
+ if (ifs->constant_flags[reg] == 0xf &&
+ ifs->constants[reg][0] == c0 &&
+ ifs->constants[reg][1] == c1 &&
+ ifs->constants[reg][2] == c2 &&
+ ifs->constants[reg][3] == c3) {
+ return UREG(REG_TYPE_CONST, reg);
+ }
+ else if (ifs->constant_flags[reg] == 0) {
+
+ ifs->constants[reg][0] = c0;
+ ifs->constants[reg][1] = c1;
+ ifs->constants[reg][2] = c2;
+ ifs->constants[reg][3] = c3;
+ ifs->constant_flags[reg] = 0xf;
+ if (reg + 1 > ifs->num_constants)
+ ifs->num_constants = reg + 1;
+ return UREG(REG_TYPE_CONST, reg);
+ }
+ }
+
+ i915_program_error(p, "i915_emit_const4f: out of constants\n");
+ return 0;
+}
+
+
+uint
+i915_emit_const4fv(struct i915_fp_compile * p, const float * c)
+{
+ return i915_emit_const4f(p, c[0], c[1], c[2], c[3]);
+}
diff --git a/src/gallium/drivers/i915simple/i915_fpc_translate.c b/src/gallium/drivers/i915simple/i915_fpc_translate.c
new file mode 100644
index 00000000000..d92bdc1bc65
--- /dev/null
+++ b/src/gallium/drivers/i915simple/i915_fpc_translate.c
@@ -0,0 +1,1190 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#include <stdarg.h>
+
+#include "i915_reg.h"
+#include "i915_context.h"
+#include "i915_fpc.h"
+
+#include "pipe/p_shader_tokens.h"
+#include "util/u_math.h"
+#include "util/u_memory.h"
+#include "util/u_string.h"
+#include "tgsi/tgsi_parse.h"
+#include "tgsi/tgsi_dump.h"
+
+#include "draw/draw_vertex.h"
+
+
+/**
+ * Simple pass-through fragment shader to use when we don't have
+ * a real shader (or it fails to compile for some reason).
+ */
+static unsigned passthrough[] =
+{
+ _3DSTATE_PIXEL_SHADER_PROGRAM | ((2*3)-1),
+
+ /* declare input color:
+ */
+ (D0_DCL |
+ (REG_TYPE_T << D0_TYPE_SHIFT) |
+ (T_DIFFUSE << D0_NR_SHIFT) |
+ D0_CHANNEL_ALL),
+ 0,
+ 0,
+
+ /* move to output color:
+ */
+ (A0_MOV |
+ (REG_TYPE_OC << A0_DEST_TYPE_SHIFT) |
+ A0_DEST_CHANNEL_ALL |
+ (REG_TYPE_T << A0_SRC0_TYPE_SHIFT) |
+ (T_DIFFUSE << A0_SRC0_NR_SHIFT)),
+ 0x01230000, /* .xyzw */
+ 0
+};
+
+
+/* 1, -1/3!, 1/5!, -1/7! */
+static const float sin_constants[4] = { 1.0,
+ -1.0f / (3 * 2 * 1),
+ 1.0f / (5 * 4 * 3 * 2 * 1),
+ -1.0f / (7 * 6 * 5 * 4 * 3 * 2 * 1)
+};
+
+/* 1, -1/2!, 1/4!, -1/6! */
+static const float cos_constants[4] = { 1.0,
+ -1.0f / (2 * 1),
+ 1.0f / (4 * 3 * 2 * 1),
+ -1.0f / (6 * 5 * 4 * 3 * 2 * 1)
+};
+
+
+
+/**
+ * component-wise negation of ureg
+ */
+static INLINE int
+negate(int reg, int x, int y, int z, int w)
+{
+ /* Another neat thing about the UREG representation */
+ return reg ^ (((x & 1) << UREG_CHANNEL_X_NEGATE_SHIFT) |
+ ((y & 1) << UREG_CHANNEL_Y_NEGATE_SHIFT) |
+ ((z & 1) << UREG_CHANNEL_Z_NEGATE_SHIFT) |
+ ((w & 1) << UREG_CHANNEL_W_NEGATE_SHIFT));
+}
+
+
+/**
+ * In the event of a translation failure, we'll generate a simple color
+ * pass-through program.
+ */
+static void
+i915_use_passthrough_shader(struct i915_fragment_shader *fs)
+{
+ fs->program = (uint *) MALLOC(sizeof(passthrough));
+ if (fs->program) {
+ memcpy(fs->program, passthrough, sizeof(passthrough));
+ fs->program_len = Elements(passthrough);
+ }
+ fs->num_constants = 0;
+}
+
+
+void
+i915_program_error(struct i915_fp_compile *p, const char *msg, ...)
+{
+ va_list args;
+ char buffer[1024];
+
+ debug_printf("i915_program_error: ");
+ va_start( args, msg );
+ util_vsnprintf( buffer, sizeof(buffer), msg, args );
+ va_end( args );
+ debug_printf(buffer);
+ debug_printf("\n");
+
+ p->error = 1;
+}
+
+
+
+/**
+ * Construct a ureg for the given source register. Will emit
+ * constants, apply swizzling and negation as needed.
+ */
+static uint
+src_vector(struct i915_fp_compile *p,
+ const struct tgsi_full_src_register *source)
+{
+ uint index = source->SrcRegister.Index;
+ uint src = 0, sem_name, sem_ind;
+
+ switch (source->SrcRegister.File) {
+ case TGSI_FILE_TEMPORARY:
+ if (source->SrcRegister.Index >= I915_MAX_TEMPORARY) {
+ i915_program_error(p, "Exceeded max temporary reg");
+ return 0;
+ }
+ src = UREG(REG_TYPE_R, index);
+ break;
+ case TGSI_FILE_INPUT:
+ /* XXX: Packing COL1, FOGC into a single attribute works for
+ * texenv programs, but will fail for real fragment programs
+ * that use these attributes and expect them to be a full 4
+ * components wide. Could use a texcoord to pass these
+ * attributes if necessary, but that won't work in the general
+ * case.
+ *
+ * We also use a texture coordinate to pass wpos when possible.
+ */
+
+ sem_name = p->shader->info.input_semantic_name[index];
+ sem_ind = p->shader->info.input_semantic_index[index];
+
+ switch (sem_name) {
+ case TGSI_SEMANTIC_POSITION:
+ debug_printf("SKIP SEM POS\n");
+ /*
+ assert(p->wpos_tex != -1);
+ src = i915_emit_decl(p, REG_TYPE_T, p->wpos_tex, D0_CHANNEL_ALL);
+ */
+ break;
+ case TGSI_SEMANTIC_COLOR:
+ if (sem_ind == 0) {
+ src = i915_emit_decl(p, REG_TYPE_T, T_DIFFUSE, D0_CHANNEL_ALL);
+ }
+ else {
+ /* secondary color */
+ assert(sem_ind == 1);
+ src = i915_emit_decl(p, REG_TYPE_T, T_SPECULAR, D0_CHANNEL_XYZ);
+ src = swizzle(src, X, Y, Z, ONE);
+ }
+ break;
+ case TGSI_SEMANTIC_FOG:
+ src = i915_emit_decl(p, REG_TYPE_T, T_FOG_W, D0_CHANNEL_W);
+ src = swizzle(src, W, W, W, W);
+ break;
+ case TGSI_SEMANTIC_GENERIC:
+ /* usually a texcoord */
+ src = i915_emit_decl(p, REG_TYPE_T, T_TEX0 + sem_ind, D0_CHANNEL_ALL);
+ break;
+ default:
+ i915_program_error(p, "Bad source->Index");
+ return 0;
+ }
+ break;
+
+ case TGSI_FILE_IMMEDIATE:
+ assert(index < p->num_immediates);
+ index = p->immediates_map[index];
+ /* fall-through */
+ case TGSI_FILE_CONSTANT:
+ src = UREG(REG_TYPE_CONST, index);
+ break;
+
+ default:
+ i915_program_error(p, "Bad source->File");
+ return 0;
+ }
+
+ if (source->SrcRegister.Extended) {
+ src = swizzle(src,
+ source->SrcRegisterExtSwz.ExtSwizzleX,
+ source->SrcRegisterExtSwz.ExtSwizzleY,
+ source->SrcRegisterExtSwz.ExtSwizzleZ,
+ source->SrcRegisterExtSwz.ExtSwizzleW);
+ }
+ else {
+ src = swizzle(src,
+ source->SrcRegister.SwizzleX,
+ source->SrcRegister.SwizzleY,
+ source->SrcRegister.SwizzleZ,
+ source->SrcRegister.SwizzleW);
+ }
+
+
+ /* There's both negate-all-components and per-component negation.
+ * Try to handle both here.
+ */
+ {
+ int nx = source->SrcRegisterExtSwz.NegateX;
+ int ny = source->SrcRegisterExtSwz.NegateY;
+ int nz = source->SrcRegisterExtSwz.NegateZ;
+ int nw = source->SrcRegisterExtSwz.NegateW;
+ if (source->SrcRegister.Negate) {
+ nx = !nx;
+ ny = !ny;
+ nz = !nz;
+ nw = !nw;
+ }
+ src = negate(src, nx, ny, nz, nw);
+ }
+
+ /* no abs() or post-abs negation */
+#if 0
+ /* XXX assertions disabled to allow arbfplight.c to run */
+ /* XXX enable these assertions, or fix things */
+ assert(!source->SrcRegisterExtMod.Absolute);
+ assert(!source->SrcRegisterExtMod.Negate);
+#endif
+ return src;
+}
+
+
+/**
+ * Construct a ureg for a destination register.
+ */
+static uint
+get_result_vector(struct i915_fp_compile *p,
+ const struct tgsi_full_dst_register *dest)
+{
+ switch (dest->DstRegister.File) {
+ case TGSI_FILE_OUTPUT:
+ {
+ uint sem_name = p->shader->info.output_semantic_name[dest->DstRegister.Index];
+ switch (sem_name) {
+ case TGSI_SEMANTIC_POSITION:
+ return UREG(REG_TYPE_OD, 0);
+ case TGSI_SEMANTIC_COLOR:
+ return UREG(REG_TYPE_OC, 0);
+ default:
+ i915_program_error(p, "Bad inst->DstReg.Index/semantics");
+ return 0;
+ }
+ }
+ case TGSI_FILE_TEMPORARY:
+ return UREG(REG_TYPE_R, dest->DstRegister.Index);
+ default:
+ i915_program_error(p, "Bad inst->DstReg.File");
+ return 0;
+ }
+}
+
+
+/**
+ * Compute flags for saturation and writemask.
+ */
+static uint
+get_result_flags(const struct tgsi_full_instruction *inst)
+{
+ const uint writeMask
+ = inst->FullDstRegisters[0].DstRegister.WriteMask;
+ uint flags = 0x0;
+
+ if (inst->Instruction.Saturate == TGSI_SAT_ZERO_ONE)
+ flags |= A0_DEST_SATURATE;
+
+ if (writeMask & TGSI_WRITEMASK_X)
+ flags |= A0_DEST_CHANNEL_X;
+ if (writeMask & TGSI_WRITEMASK_Y)
+ flags |= A0_DEST_CHANNEL_Y;
+ if (writeMask & TGSI_WRITEMASK_Z)
+ flags |= A0_DEST_CHANNEL_Z;
+ if (writeMask & TGSI_WRITEMASK_W)
+ flags |= A0_DEST_CHANNEL_W;
+
+ return flags;
+}
+
+
+/**
+ * Convert TGSI_TEXTURE_x token to DO_SAMPLE_TYPE_x token
+ */
+static uint
+translate_tex_src_target(struct i915_fp_compile *p, uint tex)
+{
+ switch (tex) {
+ case TGSI_TEXTURE_1D:
+ return D0_SAMPLE_TYPE_2D;
+ case TGSI_TEXTURE_2D:
+ return D0_SAMPLE_TYPE_2D;
+ case TGSI_TEXTURE_RECT:
+ return D0_SAMPLE_TYPE_2D;
+ case TGSI_TEXTURE_3D:
+ return D0_SAMPLE_TYPE_VOLUME;
+ case TGSI_TEXTURE_CUBE:
+ return D0_SAMPLE_TYPE_CUBE;
+ default:
+ i915_program_error(p, "TexSrc type");
+ return 0;
+ }
+}
+
+
+/**
+ * Generate texel lookup instruction.
+ */
+static void
+emit_tex(struct i915_fp_compile *p,
+ const struct tgsi_full_instruction *inst,
+ uint opcode)
+{
+ uint texture = inst->InstructionExtTexture.Texture;
+ uint unit = inst->FullSrcRegisters[1].SrcRegister.Index;
+ uint tex = translate_tex_src_target( p, texture );
+ uint sampler = i915_emit_decl(p, REG_TYPE_S, unit, tex);
+ uint coord = src_vector( p, &inst->FullSrcRegisters[0]);
+
+ i915_emit_texld( p,
+ get_result_vector( p, &inst->FullDstRegisters[0] ),
+ get_result_flags( inst ),
+ sampler,
+ coord,
+ opcode);
+}
+
+
+/**
+ * Generate a simple arithmetic instruction
+ * \param opcode the i915 opcode
+ * \param numArgs the number of input/src arguments
+ */
+static void
+emit_simple_arith(struct i915_fp_compile *p,
+ const struct tgsi_full_instruction *inst,
+ uint opcode, uint numArgs)
+{
+ uint arg1, arg2, arg3;
+
+ assert(numArgs <= 3);
+
+ arg1 = (numArgs < 1) ? 0 : src_vector( p, &inst->FullSrcRegisters[0] );
+ arg2 = (numArgs < 2) ? 0 : src_vector( p, &inst->FullSrcRegisters[1] );
+ arg3 = (numArgs < 3) ? 0 : src_vector( p, &inst->FullSrcRegisters[2] );
+
+ i915_emit_arith( p,
+ opcode,
+ get_result_vector( p, &inst->FullDstRegisters[0]),
+ get_result_flags( inst ), 0,
+ arg1,
+ arg2,
+ arg3 );
+}
+
+
+/** As above, but swap the first two src regs */
+static void
+emit_simple_arith_swap2(struct i915_fp_compile *p,
+ const struct tgsi_full_instruction *inst,
+ uint opcode, uint numArgs)
+{
+ struct tgsi_full_instruction inst2;
+
+ assert(numArgs == 2);
+
+ /* transpose first two registers */
+ inst2 = *inst;
+ inst2.FullSrcRegisters[0] = inst->FullSrcRegisters[1];
+ inst2.FullSrcRegisters[1] = inst->FullSrcRegisters[0];
+
+ emit_simple_arith(p, &inst2, opcode, numArgs);
+}
+
+
+#ifndef M_PI
+#define M_PI 3.14159265358979323846
+#endif
+
+/*
+ * Translate TGSI instruction to i915 instruction.
+ *
+ * Possible concerns:
+ *
+ * SIN, COS -- could use another taylor step?
+ * LIT -- results seem a little different to sw mesa
+ * LOG -- different to mesa on negative numbers, but this is conformant.
+ */
+static void
+i915_translate_instruction(struct i915_fp_compile *p,
+ const struct tgsi_full_instruction *inst)
+{
+ uint writemask;
+ uint src0, src1, src2, flags;
+ uint tmp = 0;
+
+ switch (inst->Instruction.Opcode) {
+ case TGSI_OPCODE_ABS:
+ src0 = src_vector(p, &inst->FullSrcRegisters[0]);
+ i915_emit_arith(p,
+ A0_MAX,
+ get_result_vector(p, &inst->FullDstRegisters[0]),
+ get_result_flags(inst), 0,
+ src0, negate(src0, 1, 1, 1, 1), 0);
+ break;
+
+ case TGSI_OPCODE_ADD:
+ emit_simple_arith(p, inst, A0_ADD, 2);
+ break;
+
+ case TGSI_OPCODE_CMP:
+ src0 = src_vector(p, &inst->FullSrcRegisters[0]);
+ src1 = src_vector(p, &inst->FullSrcRegisters[1]);
+ src2 = src_vector(p, &inst->FullSrcRegisters[2]);
+ i915_emit_arith(p, A0_CMP,
+ get_result_vector(p, &inst->FullDstRegisters[0]),
+ get_result_flags(inst),
+ 0, src0, src2, src1); /* NOTE: order of src2, src1 */
+ break;
+
+ case TGSI_OPCODE_COS:
+ src0 = src_vector(p, &inst->FullSrcRegisters[0]);
+ tmp = i915_get_utemp(p);
+
+ i915_emit_arith(p,
+ A0_MUL,
+ tmp, A0_DEST_CHANNEL_X, 0,
+ src0, i915_emit_const1f(p, 1.0f / (float) (M_PI * 2.0)), 0);
+
+ i915_emit_arith(p, A0_MOD, tmp, A0_DEST_CHANNEL_X, 0, tmp, 0, 0);
+
+ /* By choosing different taylor constants, could get rid of this mul:
+ */
+ i915_emit_arith(p,
+ A0_MUL,
+ tmp, A0_DEST_CHANNEL_X, 0,
+ tmp, i915_emit_const1f(p, (float) (M_PI * 2.0)), 0);
+
+ /*
+ * t0.xy = MUL x.xx11, x.x1111 ; x^2, x, 1, 1
+ * t0 = MUL t0.xyxy t0.xx11 ; x^4, x^3, x^2, 1
+ * t0 = MUL t0.xxz1 t0.z111 ; x^6 x^4 x^2 1
+ * result = DP4 t0, cos_constants
+ */
+ i915_emit_arith(p,
+ A0_MUL,
+ tmp, A0_DEST_CHANNEL_XY, 0,
+ swizzle(tmp, X, X, ONE, ONE),
+ swizzle(tmp, X, ONE, ONE, ONE), 0);
+
+ i915_emit_arith(p,
+ A0_MUL,
+ tmp, A0_DEST_CHANNEL_XYZ, 0,
+ swizzle(tmp, X, Y, X, ONE),
+ swizzle(tmp, X, X, ONE, ONE), 0);
+
+ i915_emit_arith(p,
+ A0_MUL,
+ tmp, A0_DEST_CHANNEL_XYZ, 0,
+ swizzle(tmp, X, X, Z, ONE),
+ swizzle(tmp, Z, ONE, ONE, ONE), 0);
+
+ i915_emit_arith(p,
+ A0_DP4,
+ get_result_vector(p, &inst->FullDstRegisters[0]),
+ get_result_flags(inst), 0,
+ swizzle(tmp, ONE, Z, Y, X),
+ i915_emit_const4fv(p, cos_constants), 0);
+ break;
+
+ case TGSI_OPCODE_DP3:
+ emit_simple_arith(p, inst, A0_DP3, 2);
+ break;
+
+ case TGSI_OPCODE_DP4:
+ emit_simple_arith(p, inst, A0_DP4, 2);
+ break;
+
+ case TGSI_OPCODE_DPH:
+ src0 = src_vector(p, &inst->FullSrcRegisters[0]);
+ src1 = src_vector(p, &inst->FullSrcRegisters[1]);
+
+ i915_emit_arith(p,
+ A0_DP4,
+ get_result_vector(p, &inst->FullDstRegisters[0]),
+ get_result_flags(inst), 0,
+ swizzle(src0, X, Y, Z, ONE), src1, 0);
+ break;
+
+ case TGSI_OPCODE_DST:
+ src0 = src_vector(p, &inst->FullSrcRegisters[0]);
+ src1 = src_vector(p, &inst->FullSrcRegisters[1]);
+
+ /* result[0] = 1 * 1;
+ * result[1] = a[1] * b[1];
+ * result[2] = a[2] * 1;
+ * result[3] = 1 * b[3];
+ */
+ i915_emit_arith(p,
+ A0_MUL,
+ get_result_vector(p, &inst->FullDstRegisters[0]),
+ get_result_flags(inst), 0,
+ swizzle(src0, ONE, Y, Z, ONE),
+ swizzle(src1, ONE, Y, ONE, W), 0);
+ break;
+
+ case TGSI_OPCODE_END:
+ /* no-op */
+ break;
+
+ case TGSI_OPCODE_EX2:
+ src0 = src_vector(p, &inst->FullSrcRegisters[0]);
+
+ i915_emit_arith(p,
+ A0_EXP,
+ get_result_vector(p, &inst->FullDstRegisters[0]),
+ get_result_flags(inst), 0,
+ swizzle(src0, X, X, X, X), 0, 0);
+ break;
+
+ case TGSI_OPCODE_FLR:
+ emit_simple_arith(p, inst, A0_FLR, 1);
+ break;
+
+ case TGSI_OPCODE_FRC:
+ emit_simple_arith(p, inst, A0_FRC, 1);
+ break;
+
+ case TGSI_OPCODE_KIL:
+ /* kill if src[0].x < 0 || src[0].y < 0 ... */
+ src0 = src_vector(p, &inst->FullSrcRegisters[0]);
+ tmp = i915_get_utemp(p);
+
+ i915_emit_texld(p,
+ tmp, /* dest reg: a dummy reg */
+ A0_DEST_CHANNEL_ALL, /* dest writemask */
+ 0, /* sampler */
+ src0, /* coord*/
+ T0_TEXKILL); /* opcode */
+ break;
+
+ case TGSI_OPCODE_KILP:
+ assert(0); /* not tested yet */
+ break;
+
+ case TGSI_OPCODE_LG2:
+ src0 = src_vector(p, &inst->FullSrcRegisters[0]);
+
+ i915_emit_arith(p,
+ A0_LOG,
+ get_result_vector(p, &inst->FullDstRegisters[0]),
+ get_result_flags(inst), 0,
+ swizzle(src0, X, X, X, X), 0, 0);
+ break;
+
+ case TGSI_OPCODE_LIT:
+ src0 = src_vector(p, &inst->FullSrcRegisters[0]);
+ tmp = i915_get_utemp(p);
+
+ /* tmp = max( a.xyzw, a.00zw )
+ * XXX: Clamp tmp.w to -128..128
+ * tmp.y = log(tmp.y)
+ * tmp.y = tmp.w * tmp.y
+ * tmp.y = exp(tmp.y)
+ * result = cmp (a.11-x1, a.1x01, a.1xy1 )
+ */
+ i915_emit_arith(p, A0_MAX, tmp, A0_DEST_CHANNEL_ALL, 0,
+ src0, swizzle(src0, ZERO, ZERO, Z, W), 0);
+
+ i915_emit_arith(p, A0_LOG, tmp, A0_DEST_CHANNEL_Y, 0,
+ swizzle(tmp, Y, Y, Y, Y), 0, 0);
+
+ i915_emit_arith(p, A0_MUL, tmp, A0_DEST_CHANNEL_Y, 0,
+ swizzle(tmp, ZERO, Y, ZERO, ZERO),
+ swizzle(tmp, ZERO, W, ZERO, ZERO), 0);
+
+ i915_emit_arith(p, A0_EXP, tmp, A0_DEST_CHANNEL_Y, 0,
+ swizzle(tmp, Y, Y, Y, Y), 0, 0);
+
+ i915_emit_arith(p, A0_CMP,
+ get_result_vector(p, &inst->FullDstRegisters[0]),
+ get_result_flags(inst), 0,
+ negate(swizzle(tmp, ONE, ONE, X, ONE), 0, 0, 1, 0),
+ swizzle(tmp, ONE, X, ZERO, ONE),
+ swizzle(tmp, ONE, X, Y, ONE));
+
+ break;
+
+ case TGSI_OPCODE_LRP:
+ src0 = src_vector(p, &inst->FullSrcRegisters[0]);
+ src1 = src_vector(p, &inst->FullSrcRegisters[1]);
+ src2 = src_vector(p, &inst->FullSrcRegisters[2]);
+ flags = get_result_flags(inst);
+ tmp = i915_get_utemp(p);
+
+ /* b*a + c*(1-a)
+ *
+ * b*a + c - ca
+ *
+ * tmp = b*a + c,
+ * result = (-c)*a + tmp
+ */
+ i915_emit_arith(p, A0_MAD, tmp,
+ flags & A0_DEST_CHANNEL_ALL, 0, src1, src0, src2);
+
+ i915_emit_arith(p, A0_MAD,
+ get_result_vector(p, &inst->FullDstRegisters[0]),
+ flags, 0, negate(src2, 1, 1, 1, 1), src0, tmp);
+ break;
+
+ case TGSI_OPCODE_MAD:
+ emit_simple_arith(p, inst, A0_MAD, 3);
+ break;
+
+ case TGSI_OPCODE_MAX:
+ emit_simple_arith(p, inst, A0_MAX, 2);
+ break;
+
+ case TGSI_OPCODE_MIN:
+ src0 = src_vector(p, &inst->FullSrcRegisters[0]);
+ src1 = src_vector(p, &inst->FullSrcRegisters[1]);
+ tmp = i915_get_utemp(p);
+ flags = get_result_flags(inst);
+
+ i915_emit_arith(p,
+ A0_MAX,
+ tmp, flags & A0_DEST_CHANNEL_ALL, 0,
+ negate(src0, 1, 1, 1, 1),
+ negate(src1, 1, 1, 1, 1), 0);
+
+ i915_emit_arith(p,
+ A0_MOV,
+ get_result_vector(p, &inst->FullDstRegisters[0]),
+ flags, 0, negate(tmp, 1, 1, 1, 1), 0, 0);
+ break;
+
+ case TGSI_OPCODE_MOV:
+ case TGSI_OPCODE_SWZ:
+ emit_simple_arith(p, inst, A0_MOV, 1);
+ break;
+
+ case TGSI_OPCODE_MUL:
+ emit_simple_arith(p, inst, A0_MUL, 2);
+ break;
+
+ case TGSI_OPCODE_POW:
+ src0 = src_vector(p, &inst->FullSrcRegisters[0]);
+ src1 = src_vector(p, &inst->FullSrcRegisters[1]);
+ tmp = i915_get_utemp(p);
+ flags = get_result_flags(inst);
+
+ /* XXX: masking on intermediate values, here and elsewhere.
+ */
+ i915_emit_arith(p,
+ A0_LOG,
+ tmp, A0_DEST_CHANNEL_X, 0,
+ swizzle(src0, X, X, X, X), 0, 0);
+
+ i915_emit_arith(p, A0_MUL, tmp, A0_DEST_CHANNEL_X, 0, tmp, src1, 0);
+
+ i915_emit_arith(p,
+ A0_EXP,
+ get_result_vector(p, &inst->FullDstRegisters[0]),
+ flags, 0, swizzle(tmp, X, X, X, X), 0, 0);
+ break;
+
+ case TGSI_OPCODE_RET:
+ /* XXX: no-op? */
+ break;
+
+ case TGSI_OPCODE_RCP:
+ src0 = src_vector(p, &inst->FullSrcRegisters[0]);
+
+ i915_emit_arith(p,
+ A0_RCP,
+ get_result_vector(p, &inst->FullDstRegisters[0]),
+ get_result_flags(inst), 0,
+ swizzle(src0, X, X, X, X), 0, 0);
+ break;
+
+ case TGSI_OPCODE_RSQ:
+ src0 = src_vector(p, &inst->FullSrcRegisters[0]);
+
+ i915_emit_arith(p,
+ A0_RSQ,
+ get_result_vector(p, &inst->FullDstRegisters[0]),
+ get_result_flags(inst), 0,
+ swizzle(src0, X, X, X, X), 0, 0);
+ break;
+
+ case TGSI_OPCODE_SCS:
+ src0 = src_vector(p, &inst->FullSrcRegisters[0]);
+ tmp = i915_get_utemp(p);
+
+ /*
+ * t0.xy = MUL x.xx11, x.x1111 ; x^2, x, 1, 1
+ * t0 = MUL t0.xyxy t0.xx11 ; x^4, x^3, x^2, x
+ * t1 = MUL t0.xyyw t0.yz11 ; x^7 x^5 x^3 x
+ * scs.x = DP4 t1, sin_constants
+ * t1 = MUL t0.xxz1 t0.z111 ; x^6 x^4 x^2 1
+ * scs.y = DP4 t1, cos_constants
+ */
+ i915_emit_arith(p,
+ A0_MUL,
+ tmp, A0_DEST_CHANNEL_XY, 0,
+ swizzle(src0, X, X, ONE, ONE),
+ swizzle(src0, X, ONE, ONE, ONE), 0);
+
+ i915_emit_arith(p,
+ A0_MUL,
+ tmp, A0_DEST_CHANNEL_ALL, 0,
+ swizzle(tmp, X, Y, X, Y),
+ swizzle(tmp, X, X, ONE, ONE), 0);
+
+ writemask = inst->FullDstRegisters[0].DstRegister.WriteMask;
+
+ if (writemask & TGSI_WRITEMASK_Y) {
+ uint tmp1;
+
+ if (writemask & TGSI_WRITEMASK_X)
+ tmp1 = i915_get_utemp(p);
+ else
+ tmp1 = tmp;
+
+ i915_emit_arith(p,
+ A0_MUL,
+ tmp1, A0_DEST_CHANNEL_ALL, 0,
+ swizzle(tmp, X, Y, Y, W),
+ swizzle(tmp, X, Z, ONE, ONE), 0);
+
+ i915_emit_arith(p,
+ A0_DP4,
+ get_result_vector(p, &inst->FullDstRegisters[0]),
+ A0_DEST_CHANNEL_Y, 0,
+ swizzle(tmp1, W, Z, Y, X),
+ i915_emit_const4fv(p, sin_constants), 0);
+ }
+
+ if (writemask & TGSI_WRITEMASK_X) {
+ i915_emit_arith(p,
+ A0_MUL,
+ tmp, A0_DEST_CHANNEL_XYZ, 0,
+ swizzle(tmp, X, X, Z, ONE),
+ swizzle(tmp, Z, ONE, ONE, ONE), 0);
+
+ i915_emit_arith(p,
+ A0_DP4,
+ get_result_vector(p, &inst->FullDstRegisters[0]),
+ A0_DEST_CHANNEL_X, 0,
+ swizzle(tmp, ONE, Z, Y, X),
+ i915_emit_const4fv(p, cos_constants), 0);
+ }
+ break;
+
+ case TGSI_OPCODE_SGE:
+ emit_simple_arith(p, inst, A0_SGE, 2);
+ break;
+
+ case TGSI_OPCODE_SLE:
+ /* like SGE, but swap reg0, reg1 */
+ emit_simple_arith_swap2(p, inst, A0_SGE, 2);
+ break;
+
+ case TGSI_OPCODE_SIN:
+ src0 = src_vector(p, &inst->FullSrcRegisters[0]);
+ tmp = i915_get_utemp(p);
+
+ i915_emit_arith(p,
+ A0_MUL,
+ tmp, A0_DEST_CHANNEL_X, 0,
+ src0, i915_emit_const1f(p, 1.0f / (float) (M_PI * 2.0)), 0);
+
+ i915_emit_arith(p, A0_MOD, tmp, A0_DEST_CHANNEL_X, 0, tmp, 0, 0);
+
+ /* By choosing different taylor constants, could get rid of this mul:
+ */
+ i915_emit_arith(p,
+ A0_MUL,
+ tmp, A0_DEST_CHANNEL_X, 0,
+ tmp, i915_emit_const1f(p, (float) (M_PI * 2.0)), 0);
+
+ /*
+ * t0.xy = MUL x.xx11, x.x1111 ; x^2, x, 1, 1
+ * t0 = MUL t0.xyxy t0.xx11 ; x^4, x^3, x^2, x
+ * t1 = MUL t0.xyyw t0.yz11 ; x^7 x^5 x^3 x
+ * result = DP4 t1.wzyx, sin_constants
+ */
+ i915_emit_arith(p,
+ A0_MUL,
+ tmp, A0_DEST_CHANNEL_XY, 0,
+ swizzle(tmp, X, X, ONE, ONE),
+ swizzle(tmp, X, ONE, ONE, ONE), 0);
+
+ i915_emit_arith(p,
+ A0_MUL,
+ tmp, A0_DEST_CHANNEL_ALL, 0,
+ swizzle(tmp, X, Y, X, Y),
+ swizzle(tmp, X, X, ONE, ONE), 0);
+
+ i915_emit_arith(p,
+ A0_MUL,
+ tmp, A0_DEST_CHANNEL_ALL, 0,
+ swizzle(tmp, X, Y, Y, W),
+ swizzle(tmp, X, Z, ONE, ONE), 0);
+
+ i915_emit_arith(p,
+ A0_DP4,
+ get_result_vector(p, &inst->FullDstRegisters[0]),
+ get_result_flags(inst), 0,
+ swizzle(tmp, W, Z, Y, X),
+ i915_emit_const4fv(p, sin_constants), 0);
+ break;
+
+ case TGSI_OPCODE_SLT:
+ emit_simple_arith(p, inst, A0_SLT, 2);
+ break;
+
+ case TGSI_OPCODE_SGT:
+ /* like SLT, but swap reg0, reg1 */
+ emit_simple_arith_swap2(p, inst, A0_SLT, 2);
+ break;
+
+ case TGSI_OPCODE_SUB:
+ src0 = src_vector(p, &inst->FullSrcRegisters[0]);
+ src1 = src_vector(p, &inst->FullSrcRegisters[1]);
+
+ i915_emit_arith(p,
+ A0_ADD,
+ get_result_vector(p, &inst->FullDstRegisters[0]),
+ get_result_flags(inst), 0,
+ src0, negate(src1, 1, 1, 1, 1), 0);
+ break;
+
+ case TGSI_OPCODE_TEX:
+ emit_tex(p, inst, T0_TEXLD);
+ break;
+
+ case TGSI_OPCODE_TXB:
+ emit_tex(p, inst, T0_TEXLDB);
+ break;
+
+ case TGSI_OPCODE_TXP:
+ emit_tex(p, inst, T0_TEXLDP);
+ break;
+
+ case TGSI_OPCODE_XPD:
+ /* Cross product:
+ * result.x = src0.y * src1.z - src0.z * src1.y;
+ * result.y = src0.z * src1.x - src0.x * src1.z;
+ * result.z = src0.x * src1.y - src0.y * src1.x;
+ * result.w = undef;
+ */
+ src0 = src_vector(p, &inst->FullSrcRegisters[0]);
+ src1 = src_vector(p, &inst->FullSrcRegisters[1]);
+ tmp = i915_get_utemp(p);
+
+ i915_emit_arith(p,
+ A0_MUL,
+ tmp, A0_DEST_CHANNEL_ALL, 0,
+ swizzle(src0, Z, X, Y, ONE),
+ swizzle(src1, Y, Z, X, ONE), 0);
+
+ i915_emit_arith(p,
+ A0_MAD,
+ get_result_vector(p, &inst->FullDstRegisters[0]),
+ get_result_flags(inst), 0,
+ swizzle(src0, Y, Z, X, ONE),
+ swizzle(src1, Z, X, Y, ONE),
+ negate(tmp, 1, 1, 1, 0));
+ break;
+
+ default:
+ i915_program_error(p, "bad opcode %d", inst->Instruction.Opcode);
+ p->error = 1;
+ return;
+ }
+
+ i915_release_utemps(p);
+}
+
+
+/**
+ * Translate TGSI fragment shader into i915 hardware instructions.
+ * \param p the translation state
+ * \param tokens the TGSI token array
+ */
+static void
+i915_translate_instructions(struct i915_fp_compile *p,
+ const struct tgsi_token *tokens)
+{
+ struct i915_fragment_shader *ifs = p->shader;
+ struct tgsi_parse_context parse;
+
+ tgsi_parse_init( &parse, tokens );
+
+ while( !tgsi_parse_end_of_tokens( &parse ) ) {
+
+ tgsi_parse_token( &parse );
+
+ switch( parse.FullToken.Token.Type ) {
+ case TGSI_TOKEN_TYPE_DECLARATION:
+ if (parse.FullToken.FullDeclaration.Declaration.File
+ == TGSI_FILE_CONSTANT) {
+ uint i;
+ for (i = parse.FullToken.FullDeclaration.DeclarationRange.First;
+ i <= parse.FullToken.FullDeclaration.DeclarationRange.Last;
+ i++) {
+ assert(ifs->constant_flags[i] == 0x0);
+ ifs->constant_flags[i] = I915_CONSTFLAG_USER;
+ ifs->num_constants = MAX2(ifs->num_constants, i + 1);
+ }
+ }
+ else if (parse.FullToken.FullDeclaration.Declaration.File
+ == TGSI_FILE_TEMPORARY) {
+ uint i;
+ for (i = parse.FullToken.FullDeclaration.DeclarationRange.First;
+ i <= parse.FullToken.FullDeclaration.DeclarationRange.Last;
+ i++) {
+ assert(i < I915_MAX_TEMPORARY);
+ /* XXX just use shader->info->file_mask[TGSI_FILE_TEMPORARY] */
+ p->temp_flag |= (1 << i); /* mark temp as used */
+ }
+ }
+ break;
+
+ case TGSI_TOKEN_TYPE_IMMEDIATE:
+ {
+ const struct tgsi_full_immediate *imm
+ = &parse.FullToken.FullImmediate;
+ const uint pos = p->num_immediates++;
+ uint j;
+ for (j = 0; j < imm->Immediate.NrTokens - 1; j++) {
+ p->immediates[pos][j] = imm->u.ImmediateFloat32[j].Float;
+ }
+ }
+ break;
+
+ case TGSI_TOKEN_TYPE_INSTRUCTION:
+ if (p->first_instruction) {
+ /* resolve location of immediates */
+ uint i, j;
+ for (i = 0; i < p->num_immediates; i++) {
+ /* find constant slot for this immediate */
+ for (j = 0; j < I915_MAX_CONSTANT; j++) {
+ if (ifs->constant_flags[j] == 0x0) {
+ memcpy(ifs->constants[j],
+ p->immediates[i],
+ 4 * sizeof(float));
+ /*printf("immediate %d maps to const %d\n", i, j);*/
+ ifs->constant_flags[j] = 0xf; /* all four comps used */
+ p->immediates_map[i] = j;
+ ifs->num_constants = MAX2(ifs->num_constants, j + 1);
+ break;
+ }
+ }
+ }
+
+ p->first_instruction = FALSE;
+ }
+
+ i915_translate_instruction(p, &parse.FullToken.FullInstruction);
+ break;
+
+ default:
+ assert( 0 );
+ }
+
+ } /* while */
+
+ tgsi_parse_free (&parse);
+}
+
+
+static struct i915_fp_compile *
+i915_init_compile(struct i915_context *i915,
+ struct i915_fragment_shader *ifs)
+{
+ struct i915_fp_compile *p = CALLOC_STRUCT(i915_fp_compile);
+
+ p->shader = ifs;
+
+ /* Put new constants at end of const buffer, growing downward.
+ * The problem is we don't know how many user-defined constants might
+ * be specified with pipe->set_constant_buffer().
+ * Should pre-scan the user's program to determine the highest-numbered
+ * constant referenced.
+ */
+ ifs->num_constants = 0;
+ memset(ifs->constant_flags, 0, sizeof(ifs->constant_flags));
+
+ p->first_instruction = TRUE;
+
+ p->nr_tex_indirect = 1; /* correct? */
+ p->nr_tex_insn = 0;
+ p->nr_alu_insn = 0;
+ p->nr_decl_insn = 0;
+
+ p->csr = p->program;
+ p->decl = p->declarations;
+ p->decl_s = 0;
+ p->decl_t = 0;
+ p->temp_flag = ~0x0 << I915_MAX_TEMPORARY;
+ p->utemp_flag = ~0x7;
+
+ p->wpos_tex = -1;
+
+ /* initialize the first program word */
+ *(p->decl++) = _3DSTATE_PIXEL_SHADER_PROGRAM;
+
+ return p;
+}
+
+
+/* Copy compile results to the fragment program struct and destroy the
+ * compilation context.
+ */
+static void
+i915_fini_compile(struct i915_context *i915, struct i915_fp_compile *p)
+{
+ struct i915_fragment_shader *ifs = p->shader;
+ unsigned long program_size = (unsigned long) (p->csr - p->program);
+ unsigned long decl_size = (unsigned long) (p->decl - p->declarations);
+
+ if (p->nr_tex_indirect > I915_MAX_TEX_INDIRECT)
+ i915_program_error(p, "Exceeded max nr indirect texture lookups");
+
+ if (p->nr_tex_insn > I915_MAX_TEX_INSN)
+ i915_program_error(p, "Exceeded max TEX instructions");
+
+ if (p->nr_alu_insn > I915_MAX_ALU_INSN)
+ i915_program_error(p, "Exceeded max ALU instructions");
+
+ if (p->nr_decl_insn > I915_MAX_DECL_INSN)
+ i915_program_error(p, "Exceeded max DECL instructions");
+
+ if (p->error) {
+ p->NumNativeInstructions = 0;
+ p->NumNativeAluInstructions = 0;
+ p->NumNativeTexInstructions = 0;
+ p->NumNativeTexIndirections = 0;
+
+ i915_use_passthrough_shader(ifs);
+ }
+ else {
+ p->NumNativeInstructions
+ = p->nr_alu_insn + p->nr_tex_insn + p->nr_decl_insn;
+ p->NumNativeAluInstructions = p->nr_alu_insn;
+ p->NumNativeTexInstructions = p->nr_tex_insn;
+ p->NumNativeTexIndirections = p->nr_tex_indirect;
+
+ /* patch in the program length */
+ p->declarations[0] |= program_size + decl_size - 2;
+
+ /* Copy compilation results to fragment program struct:
+ */
+ assert(!ifs->program);
+ ifs->program
+ = (uint *) MALLOC((program_size + decl_size) * sizeof(uint));
+ if (ifs->program) {
+ ifs->program_len = program_size + decl_size;
+
+ memcpy(ifs->program,
+ p->declarations,
+ decl_size * sizeof(uint));
+
+ memcpy(ifs->program + decl_size,
+ p->program,
+ program_size * sizeof(uint));
+ }
+ }
+
+ /* Release the compilation struct:
+ */
+ FREE(p);
+}
+
+
+/**
+ * Find an unused texture coordinate slot to use for fragment WPOS.
+ * Update p->fp->wpos_tex with the result (-1 if no used texcoord slot is found).
+ */
+static void
+i915_find_wpos_space(struct i915_fp_compile *p)
+{
+#if 0
+ const uint inputs
+ = p->shader->inputs_read | (1 << TGSI_ATTRIB_POS); /*XXX hack*/
+ uint i;
+
+ p->wpos_tex = -1;
+
+ if (inputs & (1 << TGSI_ATTRIB_POS)) {
+ for (i = 0; i < I915_TEX_UNITS; i++) {
+ if ((inputs & (1 << (TGSI_ATTRIB_TEX0 + i))) == 0) {
+ p->wpos_tex = i;
+ return;
+ }
+ }
+
+ i915_program_error(p, "No free texcoord for wpos value");
+ }
+#else
+ if (p->shader->info.input_semantic_name[0] == TGSI_SEMANTIC_POSITION) {
+ /* frag shader using the fragment position input */
+#if 0
+ assert(0);
+#endif
+ }
+#endif
+}
+
+
+
+
+/**
+ * Rather than trying to intercept and jiggle depth writes during
+ * emit, just move the value into its correct position at the end of
+ * the program:
+ */
+static void
+i915_fixup_depth_write(struct i915_fp_compile *p)
+{
+ /* XXX assuming pos/depth is always in output[0] */
+ if (p->shader->info.output_semantic_name[0] == TGSI_SEMANTIC_POSITION) {
+ const uint depth = UREG(REG_TYPE_OD, 0);
+
+ i915_emit_arith(p,
+ A0_MOV, /* opcode */
+ depth, /* dest reg */
+ A0_DEST_CHANNEL_W, /* write mask */
+ 0, /* saturate? */
+ swizzle(depth, X, Y, Z, Z), /* src0 */
+ 0, 0 /* src1, src2 */);
+ }
+}
+
+
+void
+i915_translate_fragment_program( struct i915_context *i915,
+ struct i915_fragment_shader *fs)
+{
+ struct i915_fp_compile *p = i915_init_compile(i915, fs);
+ const struct tgsi_token *tokens = fs->state.tokens;
+
+ i915_find_wpos_space(p);
+
+#if 0
+ tgsi_dump(tokens, 0);
+#endif
+
+ i915_translate_instructions(p, tokens);
+ i915_fixup_depth_write(p);
+
+ i915_fini_compile(i915, p);
+}
diff --git a/src/gallium/drivers/i915simple/i915_prim_emit.c b/src/gallium/drivers/i915simple/i915_prim_emit.c
new file mode 100644
index 00000000000..8f1f58b2dd1
--- /dev/null
+++ b/src/gallium/drivers/i915simple/i915_prim_emit.c
@@ -0,0 +1,220 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#include "draw/draw_pipe.h"
+#include "util/u_math.h"
+#include "util/u_memory.h"
+#include "util/u_pack_color.h"
+
+#include "i915_context.h"
+#include "i915_winsys.h"
+#include "i915_reg.h"
+#include "i915_state.h"
+#include "i915_batch.h"
+
+
+
+/**
+ * Primitive emit to hardware. No support for vertex buffers or any
+ * nice fast paths.
+ */
+struct setup_stage {
+ struct draw_stage stage; /**< This must be first (base class) */
+
+ struct i915_context *i915;
+};
+
+
+
+/**
+ * Basically a cast wrapper.
+ */
+static INLINE struct setup_stage *setup_stage( struct draw_stage *stage )
+{
+ return (struct setup_stage *)stage;
+}
+
+
+/**
+ * Extract the needed fields from vertex_header and emit i915 dwords.
+ * Recall that the vertices are constructed by the 'draw' module and
+ * have a couple of slots at the beginning (1-dword header, 4-dword
+ * clip pos) that we ignore here.
+ */
+static INLINE void
+emit_hw_vertex( struct i915_context *i915,
+ const struct vertex_header *vertex)
+{
+ const struct vertex_info *vinfo = &i915->current.vertex_info;
+ uint i;
+ uint count = 0; /* for debug/sanity */
+
+ assert(!i915->dirty);
+
+ for (i = 0; i < vinfo->num_attribs; i++) {
+ const uint j = vinfo->attrib[i].src_index;
+ const float *attrib = vertex->data[j];
+ switch (vinfo->attrib[i].emit) {
+ case EMIT_1F:
+ OUT_BATCH( fui(attrib[0]) );
+ count++;
+ break;
+ case EMIT_2F:
+ OUT_BATCH( fui(attrib[0]) );
+ OUT_BATCH( fui(attrib[1]) );
+ count += 2;
+ break;
+ case EMIT_3F:
+ OUT_BATCH( fui(attrib[0]) );
+ OUT_BATCH( fui(attrib[1]) );
+ OUT_BATCH( fui(attrib[2]) );
+ count += 3;
+ break;
+ case EMIT_4F:
+ OUT_BATCH( fui(attrib[0]) );
+ OUT_BATCH( fui(attrib[1]) );
+ OUT_BATCH( fui(attrib[2]) );
+ OUT_BATCH( fui(attrib[3]) );
+ count += 4;
+ break;
+ case EMIT_4UB:
+ OUT_BATCH( pack_ub4(float_to_ubyte( attrib[2] ),
+ float_to_ubyte( attrib[1] ),
+ float_to_ubyte( attrib[0] ),
+ float_to_ubyte( attrib[3] )) );
+ count += 1;
+ break;
+ default:
+ assert(0);
+ }
+ }
+ assert(count == vinfo->size);
+}
+
+
+
+static INLINE void
+emit_prim( struct draw_stage *stage,
+ struct prim_header *prim,
+ unsigned hwprim,
+ unsigned nr )
+{
+ struct i915_context *i915 = setup_stage(stage)->i915;
+ unsigned vertex_size;
+ unsigned i;
+
+ if (i915->dirty)
+ i915_update_derived( i915 );
+
+ if (i915->hardware_dirty)
+ i915_emit_hardware_state( i915 );
+
+ /* need to do this after validation! */
+ vertex_size = i915->current.vertex_info.size * 4; /* in bytes */
+ assert(vertex_size >= 12); /* never smaller than 12 bytes */
+
+ if (!BEGIN_BATCH( 1 + nr * vertex_size / 4, 0 )) {
+ FLUSH_BATCH(NULL);
+
+ /* Make sure state is re-emitted after a flush:
+ */
+ i915_update_derived( i915 );
+ i915_emit_hardware_state( i915 );
+
+ if (!BEGIN_BATCH( 1 + nr * vertex_size / 4, 0 )) {
+ assert(0);
+ return;
+ }
+ }
+
+ /* Emit each triangle as a single primitive. I told you this was
+ * simple.
+ */
+ OUT_BATCH(_3DPRIMITIVE |
+ hwprim |
+ ((4 + vertex_size * nr)/4 - 2));
+
+ for (i = 0; i < nr; i++)
+ emit_hw_vertex(i915, prim->v[i]);
+}
+
+
+static void
+setup_tri( struct draw_stage *stage, struct prim_header *prim )
+{
+ emit_prim( stage, prim, PRIM3D_TRILIST, 3 );
+}
+
+
+static void
+setup_line(struct draw_stage *stage, struct prim_header *prim)
+{
+ emit_prim( stage, prim, PRIM3D_LINELIST, 2 );
+}
+
+
+static void
+setup_point(struct draw_stage *stage, struct prim_header *prim)
+{
+ emit_prim( stage, prim, PRIM3D_POINTLIST, 1 );
+}
+
+
+static void setup_flush( struct draw_stage *stage, unsigned flags )
+{
+}
+
+static void reset_stipple_counter( struct draw_stage *stage )
+{
+}
+
+static void render_destroy( struct draw_stage *stage )
+{
+ FREE( stage );
+}
+
+
+/**
+ * Create a new primitive setup/render stage. This gets plugged into
+ * the 'draw' module's pipeline.
+ */
+struct draw_stage *i915_draw_render_stage( struct i915_context *i915 )
+{
+ struct setup_stage *setup = CALLOC_STRUCT(setup_stage);
+
+ setup->i915 = i915;
+ setup->stage.draw = i915->draw;
+ setup->stage.point = setup_point;
+ setup->stage.line = setup_line;
+ setup->stage.tri = setup_tri;
+ setup->stage.flush = setup_flush;
+ setup->stage.reset_stipple_counter = reset_stipple_counter;
+ setup->stage.destroy = render_destroy;
+
+ return &setup->stage;
+}
diff --git a/src/gallium/drivers/i915simple/i915_prim_vbuf.c b/src/gallium/drivers/i915simple/i915_prim_vbuf.c
new file mode 100644
index 00000000000..f49f6d6ed16
--- /dev/null
+++ b/src/gallium/drivers/i915simple/i915_prim_vbuf.c
@@ -0,0 +1,545 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * \file
+ * Build post-transformation, post-clipping vertex buffers and element
+ * lists by hooking into the end of the primitive pipeline and
+ * manipulating the vertex_id field in the vertex headers.
+ *
+ * XXX: work in progress
+ *
+ * \author José Fonseca <jrfonseca@tungstengraphics.com>
+ * \author Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+#include "draw/draw_context.h"
+#include "draw/draw_vbuf.h"
+#include "pipe/p_debug.h"
+#include "pipe/p_inlines.h"
+#include "pipe/internal/p_winsys_screen.h"
+#include "util/u_math.h"
+#include "util/u_memory.h"
+
+#include "i915_context.h"
+#include "i915_reg.h"
+#include "i915_winsys.h"
+#include "i915_batch.h"
+#include "i915_state.h"
+
+
+/**
+ * Primitive renderer for i915.
+ */
+struct i915_vbuf_render {
+ struct vbuf_render base;
+
+ struct i915_context *i915;
+
+ /** Vertex size in bytes */
+ unsigned vertex_size;
+
+ /** Software primitive */
+ unsigned prim;
+
+ /** Hardware primitive */
+ unsigned hwprim;
+
+ /** Genereate a vertex list */
+ unsigned fallback;
+
+ /* Stuff for the vbo */
+ struct pipe_buffer *vbo;
+ size_t vbo_size;
+ size_t vbo_offset;
+ void *vbo_ptr;
+ size_t vbo_alloc_size;
+};
+
+
+/**
+ * Basically a cast wrapper.
+ */
+static INLINE struct i915_vbuf_render *
+i915_vbuf_render( struct vbuf_render *render )
+{
+ assert(render);
+ return (struct i915_vbuf_render *)render;
+}
+
+
+static const struct vertex_info *
+i915_vbuf_render_get_vertex_info( struct vbuf_render *render )
+{
+ struct i915_vbuf_render *i915_render = i915_vbuf_render(render);
+ struct i915_context *i915 = i915_render->i915;
+
+ if (i915->dirty) {
+ /* make sure we have up to date vertex layout */
+ i915_update_derived( i915 );
+ }
+
+ return &i915->current.vertex_info;
+}
+
+
+static void *
+i915_vbuf_render_allocate_vertices( struct vbuf_render *render,
+ ushort vertex_size,
+ ushort nr_vertices )
+{
+ struct i915_vbuf_render *i915_render = i915_vbuf_render(render);
+ struct i915_context *i915 = i915_render->i915;
+ struct pipe_screen *screen = i915->pipe.screen;
+ size_t size = (size_t)vertex_size * (size_t)nr_vertices;
+
+ /* FIXME: handle failure */
+ assert(!i915->vbo);
+
+ if (i915_render->vbo_size > size + i915_render->vbo_offset && !i915->vbo_flushed) {
+ } else {
+ i915->vbo_flushed = 0;
+ pipe_buffer_reference(screen, &i915_render->vbo, NULL);
+ }
+
+ if (!i915_render->vbo) {
+ i915_render->vbo_size = MAX2(size, i915_render->vbo_alloc_size);
+ i915_render->vbo_offset = 0;
+ i915_render->vbo = pipe_buffer_create(screen,
+ 64,
+ I915_BUFFER_USAGE_LIT_VERTEX,
+ i915_render->vbo_size);
+ i915_render->vbo_ptr = pipe_buffer_map(screen,
+ i915_render->vbo,
+ PIPE_BUFFER_USAGE_CPU_WRITE);
+ pipe_buffer_unmap(screen, i915_render->vbo);
+ }
+
+ i915->vbo = i915_render->vbo;
+ i915->vbo_offset = i915_render->vbo_offset;
+ i915->dirty |= I915_NEW_VBO;
+
+ return (unsigned char *)i915_render->vbo_ptr + i915->vbo_offset;
+}
+
+
+static boolean
+i915_vbuf_render_set_primitive( struct vbuf_render *render,
+ unsigned prim )
+{
+ struct i915_vbuf_render *i915_render = i915_vbuf_render(render);
+ i915_render->prim = prim;
+
+ switch(prim) {
+ case PIPE_PRIM_POINTS:
+ i915_render->hwprim = PRIM3D_POINTLIST;
+ i915_render->fallback = 0;
+ return TRUE;
+ case PIPE_PRIM_LINES:
+ i915_render->hwprim = PRIM3D_LINELIST;
+ i915_render->fallback = 0;
+ return TRUE;
+ case PIPE_PRIM_LINE_LOOP:
+ i915_render->hwprim = PRIM3D_LINELIST;
+ i915_render->fallback = PIPE_PRIM_LINE_LOOP;
+ return TRUE;
+ case PIPE_PRIM_LINE_STRIP:
+ i915_render->hwprim = PRIM3D_LINESTRIP;
+ i915_render->fallback = 0;
+ return TRUE;
+ case PIPE_PRIM_TRIANGLES:
+ i915_render->hwprim = PRIM3D_TRILIST;
+ i915_render->fallback = 0;
+ return TRUE;
+ case PIPE_PRIM_TRIANGLE_STRIP:
+ i915_render->hwprim = PRIM3D_TRISTRIP;
+ i915_render->fallback = 0;
+ return TRUE;
+ case PIPE_PRIM_TRIANGLE_FAN:
+ i915_render->hwprim = PRIM3D_TRIFAN;
+ i915_render->fallback = 0;
+ return TRUE;
+ case PIPE_PRIM_QUADS:
+ i915_render->hwprim = PRIM3D_TRILIST;
+ i915_render->fallback = PIPE_PRIM_QUADS;
+ return TRUE;
+ case PIPE_PRIM_QUAD_STRIP:
+ i915_render->hwprim = PRIM3D_TRILIST;
+ i915_render->fallback = PIPE_PRIM_QUAD_STRIP;
+ return TRUE;
+ case PIPE_PRIM_POLYGON:
+ i915_render->hwprim = PRIM3D_POLY;
+ i915_render->fallback = 0;
+ return TRUE;
+ default:
+ /* FIXME: Actually, can handle a lot more just fine... */
+ return FALSE;
+ }
+}
+
+
+
+/**
+ * Used for fallbacks in draw_arrays
+ */
+static void
+draw_arrays_generate_indices( struct vbuf_render *render,
+ unsigned start, uint nr,
+ unsigned type )
+{
+ struct i915_vbuf_render *i915_render = i915_vbuf_render(render);
+ struct i915_context *i915 = i915_render->i915;
+ unsigned i;
+ unsigned end = start + nr;
+ switch(type) {
+ case 0:
+ for (i = start; i+1 < end; i += 2)
+ OUT_BATCH( (i+0) | (i+1) << 16 );
+ if (i < end)
+ OUT_BATCH( i );
+ break;
+ case PIPE_PRIM_LINE_LOOP:
+ if (nr >= 2) {
+ for (i = start + 1; i < end; i++)
+ OUT_BATCH( (i-0) | (i+0) << 16 );
+ OUT_BATCH( (i-0) | ( start) << 16 );
+ }
+ break;
+ case PIPE_PRIM_QUADS:
+ for (i = start; i + 3 < end; i += 4) {
+ OUT_BATCH( (i+0) | (i+1) << 16 );
+ OUT_BATCH( (i+3) | (i+1) << 16 );
+ OUT_BATCH( (i+2) | (i+3) << 16 );
+ }
+ break;
+ case PIPE_PRIM_QUAD_STRIP:
+ for (i = start; i + 3 < end; i += 2) {
+ OUT_BATCH( (i+0) | (i+1) << 16 );
+ OUT_BATCH( (i+3) | (i+2) << 16 );
+ OUT_BATCH( (i+0) | (i+3) << 16 );
+ }
+ break;
+ default:
+ assert(0);
+ }
+}
+
+static unsigned
+draw_arrays_calc_nr_indices( uint nr, unsigned type )
+{
+ switch (type) {
+ case 0:
+ return nr;
+ case PIPE_PRIM_LINE_LOOP:
+ if (nr >= 2)
+ return nr * 2;
+ else
+ return 0;
+ case PIPE_PRIM_QUADS:
+ return (nr / 4) * 6;
+ case PIPE_PRIM_QUAD_STRIP:
+ return ((nr - 2) / 2) * 6;
+ default:
+ assert(0);
+ return 0;
+ }
+}
+
+static void
+draw_arrays_fallback( struct vbuf_render *render,
+ unsigned start,
+ uint nr )
+{
+ struct i915_vbuf_render *i915_render = i915_vbuf_render(render);
+ struct i915_context *i915 = i915_render->i915;
+ unsigned nr_indices;
+
+ if (i915->dirty)
+ i915_update_derived( i915 );
+
+ if (i915->hardware_dirty)
+ i915_emit_hardware_state( i915 );
+
+ nr_indices = draw_arrays_calc_nr_indices( nr, i915_render->fallback );
+ if (!nr_indices)
+ return;
+
+ if (!BEGIN_BATCH( 1 + (nr_indices + 1)/2, 1 )) {
+ FLUSH_BATCH(NULL);
+
+ /* Make sure state is re-emitted after a flush:
+ */
+ i915_update_derived( i915 );
+ i915_emit_hardware_state( i915 );
+ i915->vbo_flushed = 1;
+
+ if (!BEGIN_BATCH( 1 + (nr_indices + 1)/2, 1 )) {
+ assert(0);
+ goto out;
+ }
+ }
+ OUT_BATCH( _3DPRIMITIVE |
+ PRIM_INDIRECT |
+ i915_render->hwprim |
+ PRIM_INDIRECT_ELTS |
+ nr_indices );
+
+ draw_arrays_generate_indices( render, start, nr, i915_render->fallback );
+
+out:
+ return;
+}
+
+static void
+i915_vbuf_render_draw_arrays( struct vbuf_render *render,
+ unsigned start,
+ uint nr )
+{
+ struct i915_vbuf_render *i915_render = i915_vbuf_render(render);
+
+ if (i915_render->fallback) {
+ draw_arrays_fallback( render, start, nr );
+ return;
+ }
+
+ /* JB: TODO submit direct cmds */
+ draw_arrays_fallback( render, start, nr );
+}
+
+/**
+ * Used for normal and fallback emitting of indices
+ * If type is zero normal operation assumed.
+ */
+static void
+draw_generate_indices( struct vbuf_render *render,
+ const ushort *indices,
+ uint nr_indices,
+ unsigned type )
+{
+ struct i915_vbuf_render *i915_render = i915_vbuf_render(render);
+ struct i915_context *i915 = i915_render->i915;
+ unsigned i;
+
+ switch(type) {
+ case 0:
+ for (i = 0; i + 1 < nr_indices; i += 2) {
+ OUT_BATCH( indices[i] | indices[i+1] << 16 );
+ }
+ if (i < nr_indices) {
+ OUT_BATCH( indices[i] );
+ }
+ break;
+ case PIPE_PRIM_LINE_LOOP:
+ if (nr_indices >= 2) {
+ for (i = 1; i < nr_indices; i++)
+ OUT_BATCH( indices[i-1] | indices[i] << 16 );
+ OUT_BATCH( indices[i-1] | indices[0] << 16 );
+ }
+ break;
+ case PIPE_PRIM_QUADS:
+ for (i = 0; i + 3 < nr_indices; i += 4) {
+ OUT_BATCH( indices[i+0] | indices[i+1] << 16 );
+ OUT_BATCH( indices[i+3] | indices[i+1] << 16 );
+ OUT_BATCH( indices[i+2] | indices[i+3] << 16 );
+ }
+ break;
+ case PIPE_PRIM_QUAD_STRIP:
+ for (i = 0; i + 3 < nr_indices; i += 2) {
+ OUT_BATCH( indices[i+0] | indices[i+1] << 16 );
+ OUT_BATCH( indices[i+3] | indices[i+2] << 16 );
+ OUT_BATCH( indices[i+0] | indices[i+3] << 16 );
+ }
+ break;
+ default:
+ assert(0);
+ break;
+ }
+}
+
+static unsigned
+draw_calc_nr_indices( uint nr_indices, unsigned type )
+{
+ switch (type) {
+ case 0:
+ return nr_indices;
+ case PIPE_PRIM_LINE_LOOP:
+ if (nr_indices >= 2)
+ return nr_indices * 2;
+ else
+ return 0;
+ case PIPE_PRIM_QUADS:
+ return (nr_indices / 4) * 6;
+ case PIPE_PRIM_QUAD_STRIP:
+ return ((nr_indices - 2) / 2) * 6;
+ default:
+ assert(0);
+ return 0;
+ }
+}
+
+static void
+i915_vbuf_render_draw( struct vbuf_render *render,
+ const ushort *indices,
+ uint nr_indices)
+{
+ struct i915_vbuf_render *i915_render = i915_vbuf_render(render);
+ struct i915_context *i915 = i915_render->i915;
+ unsigned save_nr_indices;
+
+ save_nr_indices = nr_indices;
+
+ nr_indices = draw_calc_nr_indices( nr_indices, i915_render->fallback );
+ if (!nr_indices)
+ return;
+
+ if (i915->dirty)
+ i915_update_derived( i915 );
+
+ if (i915->hardware_dirty)
+ i915_emit_hardware_state( i915 );
+
+ if (!BEGIN_BATCH( 1 + (nr_indices + 1)/2, 1 )) {
+ FLUSH_BATCH(NULL);
+
+ /* Make sure state is re-emitted after a flush:
+ */
+ i915_update_derived( i915 );
+ i915_emit_hardware_state( i915 );
+ i915->vbo_flushed = 1;
+
+ if (!BEGIN_BATCH( 1 + (nr_indices + 1)/2, 1 )) {
+ assert(0);
+ goto out;
+ }
+ }
+
+ OUT_BATCH( _3DPRIMITIVE |
+ PRIM_INDIRECT |
+ i915_render->hwprim |
+ PRIM_INDIRECT_ELTS |
+ nr_indices );
+ draw_generate_indices( render,
+ indices,
+ save_nr_indices,
+ i915_render->fallback );
+
+out:
+ return;
+}
+
+
+static void
+i915_vbuf_render_release_vertices( struct vbuf_render *render,
+ void *vertices,
+ unsigned vertex_size,
+ unsigned vertices_used )
+{
+ struct i915_vbuf_render *i915_render = i915_vbuf_render(render);
+ struct i915_context *i915 = i915_render->i915;
+ size_t size = (size_t)vertex_size * (size_t)vertices_used;
+
+ assert(i915->vbo);
+
+ i915_render->vbo_offset += size;
+ i915->vbo = NULL;
+ i915->dirty |= I915_NEW_VBO;
+}
+
+
+static void
+i915_vbuf_render_destroy( struct vbuf_render *render )
+{
+ struct i915_vbuf_render *i915_render = i915_vbuf_render(render);
+ FREE(i915_render);
+}
+
+
+/**
+ * Create a new primitive render.
+ */
+static struct vbuf_render *
+i915_vbuf_render_create( struct i915_context *i915 )
+{
+ struct i915_vbuf_render *i915_render = CALLOC_STRUCT(i915_vbuf_render);
+ struct pipe_screen *screen = i915->pipe.screen;
+
+ i915_render->i915 = i915;
+
+ i915_render->base.max_vertex_buffer_bytes = 128*1024;
+
+ /* NOTE: it must be such that state and vertices indices fit in a single
+ * batch buffer.
+ */
+ i915_render->base.max_indices = 16*1024;
+
+ i915_render->base.get_vertex_info = i915_vbuf_render_get_vertex_info;
+ i915_render->base.allocate_vertices = i915_vbuf_render_allocate_vertices;
+ i915_render->base.set_primitive = i915_vbuf_render_set_primitive;
+ i915_render->base.draw = i915_vbuf_render_draw;
+ i915_render->base.draw_arrays = i915_vbuf_render_draw_arrays;
+ i915_render->base.release_vertices = i915_vbuf_render_release_vertices;
+ i915_render->base.destroy = i915_vbuf_render_destroy;
+
+ i915_render->vbo_alloc_size = 128 * 4096;
+ i915_render->vbo_size = i915_render->vbo_alloc_size;
+ i915_render->vbo_offset = 0;
+ i915_render->vbo = pipe_buffer_create(screen,
+ 64,
+ I915_BUFFER_USAGE_LIT_VERTEX,
+ i915_render->vbo_size);
+ i915_render->vbo_ptr = pipe_buffer_map(screen,
+ i915_render->vbo,
+ PIPE_BUFFER_USAGE_CPU_WRITE);
+ pipe_buffer_unmap(screen, i915_render->vbo);
+
+ return &i915_render->base;
+}
+
+
+/**
+ * Create a new primitive vbuf/render stage.
+ */
+struct draw_stage *i915_draw_vbuf_stage( struct i915_context *i915 )
+{
+ struct vbuf_render *render;
+ struct draw_stage *stage;
+
+ render = i915_vbuf_render_create(i915);
+ if(!render)
+ return NULL;
+
+ stage = draw_vbuf_stage( i915->draw, render );
+ if(!stage) {
+ render->destroy(render);
+ return NULL;
+ }
+ /** TODO JB: this shouldn't be here */
+ draw_set_render(i915->draw, render);
+
+ return stage;
+}
diff --git a/src/gallium/drivers/i915simple/i915_reg.h b/src/gallium/drivers/i915simple/i915_reg.h
new file mode 100644
index 00000000000..04620fec681
--- /dev/null
+++ b/src/gallium/drivers/i915simple/i915_reg.h
@@ -0,0 +1,978 @@
+/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#ifndef I915_REG_H
+#define I915_REG_H
+
+
+#define I915_SET_FIELD( var, mask, value ) (var &= ~(mask), var |= value)
+
+#define CMD_3D (0x3<<29)
+
+#define PRIM3D_INLINE (CMD_3D | (0x1f<<24))
+#define PRIM3D_TRILIST (0x0<<18)
+#define PRIM3D_TRISTRIP (0x1<<18)
+#define PRIM3D_TRISTRIP_RVRSE (0x2<<18)
+#define PRIM3D_TRIFAN (0x3<<18)
+#define PRIM3D_POLY (0x4<<18)
+#define PRIM3D_LINELIST (0x5<<18)
+#define PRIM3D_LINESTRIP (0x6<<18)
+#define PRIM3D_RECTLIST (0x7<<18)
+#define PRIM3D_POINTLIST (0x8<<18)
+#define PRIM3D_DIB (0x9<<18)
+#define PRIM3D_CLEAR_RECT (0xa<<18)
+#define PRIM3D_ZONE_INIT (0xd<<18)
+#define PRIM3D_MASK (0x1f<<18)
+
+/* p137 */
+#define _3DSTATE_AA_CMD (CMD_3D | (0x06<<24))
+#define AA_LINE_ECAAR_WIDTH_ENABLE (1<<16)
+#define AA_LINE_ECAAR_WIDTH_0_5 0
+#define AA_LINE_ECAAR_WIDTH_1_0 (1<<14)
+#define AA_LINE_ECAAR_WIDTH_2_0 (2<<14)
+#define AA_LINE_ECAAR_WIDTH_4_0 (3<<14)
+#define AA_LINE_REGION_WIDTH_ENABLE (1<<8)
+#define AA_LINE_REGION_WIDTH_0_5 0
+#define AA_LINE_REGION_WIDTH_1_0 (1<<6)
+#define AA_LINE_REGION_WIDTH_2_0 (2<<6)
+#define AA_LINE_REGION_WIDTH_4_0 (3<<6)
+
+/* 3DSTATE_BACKFACE_STENCIL_OPS, p138*/
+#define _3DSTATE_BACKFACE_STENCIL_OPS (CMD_3D | (0x8<<24))
+#define BFO_ENABLE_STENCIL_REF (1<<23)
+#define BFO_STENCIL_REF_SHIFT 15
+#define BFO_STENCIL_REF_MASK (0xff<<15)
+#define BFO_ENABLE_STENCIL_FUNCS (1<<14)
+#define BFO_STENCIL_TEST_SHIFT 11
+#define BFO_STENCIL_TEST_MASK (0x7<<11)
+#define BFO_STENCIL_FAIL_SHIFT 8
+#define BFO_STENCIL_FAIL_MASK (0x7<<8)
+#define BFO_STENCIL_PASS_Z_FAIL_SHIFT 5
+#define BFO_STENCIL_PASS_Z_FAIL_MASK (0x7<<5)
+#define BFO_STENCIL_PASS_Z_PASS_SHIFT 2
+#define BFO_STENCIL_PASS_Z_PASS_MASK (0x7<<2)
+#define BFO_ENABLE_STENCIL_TWO_SIDE (1<<1)
+#define BFO_STENCIL_TWO_SIDE (1<<0)
+
+
+/* 3DSTATE_BACKFACE_STENCIL_MASKS, p140 */
+#define _3DSTATE_BACKFACE_STENCIL_MASKS (CMD_3D | (0x9<<24))
+#define BFM_ENABLE_STENCIL_TEST_MASK (1<<17)
+#define BFM_ENABLE_STENCIL_WRITE_MASK (1<<16)
+#define BFM_STENCIL_TEST_MASK_SHIFT 8
+#define BFM_STENCIL_TEST_MASK_MASK (0xff<<8)
+#define BFM_STENCIL_WRITE_MASK_SHIFT 0
+#define BFM_STENCIL_WRITE_MASK_MASK (0xff<<0)
+
+
+
+/* 3DSTATE_BIN_CONTROL p141 */
+
+/* p143 */
+#define _3DSTATE_BUF_INFO_CMD (CMD_3D | (0x1d<<24) | (0x8e<<16) | 1)
+/* Dword 1 */
+#define BUF_3D_ID_COLOR_BACK (0x3<<24)
+#define BUF_3D_ID_DEPTH (0x7<<24)
+#define BUF_3D_USE_FENCE (1<<23)
+#define BUF_3D_TILED_SURFACE (1<<22)
+#define BUF_3D_TILE_WALK_X 0
+#define BUF_3D_TILE_WALK_Y (1<<21)
+#define BUF_3D_PITCH(x) (((x)/4)<<2)
+/* Dword 2 */
+#define BUF_3D_ADDR(x) ((x) & ~0x3)
+
+
+/* 3DSTATE_CHROMA_KEY */
+
+/* 3DSTATE_CLEAR_PARAMETERS, p150 */
+#define _3DSTATE_CLEAR_PARAMETERS (CMD_3D | (0x1d<<24) | (0x9c<<16) | 5)
+/* Dword 1 */
+#define CLEARPARAM_CLEAR_RECT (1 << 16)
+#define CLEARPARAM_ZONE_INIT (0 << 16)
+#define CLEARPARAM_WRITE_COLOR (1 << 2)
+#define CLEARPARAM_WRITE_DEPTH (1 << 1)
+#define CLEARPARAM_WRITE_STENCIL (1 << 0)
+
+/* 3DSTATE_CONSTANT_BLEND_COLOR, p153 */
+#define _3DSTATE_CONST_BLEND_COLOR_CMD (CMD_3D | (0x1d<<24) | (0x88<<16))
+
+
+
+/* 3DSTATE_COORD_SET_BINDINGS, p154 */
+#define _3DSTATE_COORD_SET_BINDINGS (CMD_3D | (0x16<<24))
+#define CSB_TCB(iunit, eunit) ((eunit)<<(iunit*3))
+
+/* p156 */
+#define _3DSTATE_DFLT_DIFFUSE_CMD (CMD_3D | (0x1d<<24) | (0x99<<16))
+
+/* p157 */
+#define _3DSTATE_DFLT_SPEC_CMD (CMD_3D | (0x1d<<24) | (0x9a<<16))
+
+/* p158 */
+#define _3DSTATE_DFLT_Z_CMD (CMD_3D | (0x1d<<24) | (0x98<<16))
+
+
+/* 3DSTATE_DEPTH_OFFSET_SCALE, p159 */
+#define _3DSTATE_DEPTH_OFFSET_SCALE (CMD_3D | (0x1d<<24) | (0x97<<16))
+/* scale in dword 1 */
+
+
+/* 3DSTATE_DEPTH_SUBRECT_DISABLE, p160 */
+#define _3DSTATE_DEPTH_SUBRECT_DISABLE (CMD_3D | (0x1c<<24) | (0x11<<19) | 0x2)
+
+/* p161 */
+#define _3DSTATE_DST_BUF_VARS_CMD (CMD_3D | (0x1d<<24) | (0x85<<16))
+/* Dword 1 */
+#define TEX_DEFAULT_COLOR_OGL (0<<30)
+#define TEX_DEFAULT_COLOR_D3D (1<<30)
+#define ZR_EARLY_DEPTH (1<<29)
+#define LOD_PRECLAMP_OGL (1<<28)
+#define LOD_PRECLAMP_D3D (0<<28)
+#define DITHER_FULL_ALWAYS (0<<26)
+#define DITHER_FULL_ON_FB_BLEND (1<<26)
+#define DITHER_CLAMPED_ALWAYS (2<<26)
+#define LINEAR_GAMMA_BLEND_32BPP (1<<25)
+#define DEBUG_DISABLE_ENH_DITHER (1<<24)
+#define DSTORG_HORT_BIAS(x) ((x)<<20)
+#define DSTORG_VERT_BIAS(x) ((x)<<16)
+#define COLOR_4_2_2_CHNL_WRT_ALL 0
+#define COLOR_4_2_2_CHNL_WRT_Y (1<<12)
+#define COLOR_4_2_2_CHNL_WRT_CR (2<<12)
+#define COLOR_4_2_2_CHNL_WRT_CB (3<<12)
+#define COLOR_4_2_2_CHNL_WRT_CRCB (4<<12)
+#define COLOR_BUF_8BIT 0
+#define COLOR_BUF_RGB555 (1<<8)
+#define COLOR_BUF_RGB565 (2<<8)
+#define COLOR_BUF_ARGB8888 (3<<8)
+#define DEPTH_FRMT_16_FIXED 0
+#define DEPTH_FRMT_16_FLOAT (1<<2)
+#define DEPTH_FRMT_24_FIXED_8_OTHER (2<<2)
+#define VERT_LINE_STRIDE_1 (1<<1)
+#define VERT_LINE_STRIDE_0 (0<<1)
+#define VERT_LINE_STRIDE_OFS_1 1
+#define VERT_LINE_STRIDE_OFS_0 0
+
+/* p166 */
+#define _3DSTATE_DRAW_RECT_CMD (CMD_3D|(0x1d<<24)|(0x80<<16)|3)
+/* Dword 1 */
+#define DRAW_RECT_DIS_DEPTH_OFS (1<<30)
+#define DRAW_DITHER_OFS_X(x) ((x)<<26)
+#define DRAW_DITHER_OFS_Y(x) ((x)<<24)
+/* Dword 2 */
+#define DRAW_YMIN(x) ((x)<<16)
+#define DRAW_XMIN(x) (x)
+/* Dword 3 */
+#define DRAW_YMAX(x) ((x)<<16)
+#define DRAW_XMAX(x) (x)
+/* Dword 4 */
+#define DRAW_YORG(x) ((x)<<16)
+#define DRAW_XORG(x) (x)
+
+
+/* 3DSTATE_FILTER_COEFFICIENTS_4X4, p170 */
+
+/* 3DSTATE_FILTER_COEFFICIENTS_6X5, p172 */
+
+
+/* _3DSTATE_FOG_COLOR, p173 */
+#define _3DSTATE_FOG_COLOR_CMD (CMD_3D|(0x15<<24))
+#define FOG_COLOR_RED(x) ((x)<<16)
+#define FOG_COLOR_GREEN(x) ((x)<<8)
+#define FOG_COLOR_BLUE(x) (x)
+
+/* _3DSTATE_FOG_MODE, p174 */
+#define _3DSTATE_FOG_MODE_CMD (CMD_3D|(0x1d<<24)|(0x89<<16)|2)
+/* Dword 1 */
+#define FMC1_FOGFUNC_MODIFY_ENABLE (1<<31)
+#define FMC1_FOGFUNC_VERTEX (0<<28)
+#define FMC1_FOGFUNC_PIXEL_EXP (1<<28)
+#define FMC1_FOGFUNC_PIXEL_EXP2 (2<<28)
+#define FMC1_FOGFUNC_PIXEL_LINEAR (3<<28)
+#define FMC1_FOGFUNC_MASK (3<<28)
+#define FMC1_FOGINDEX_MODIFY_ENABLE (1<<27)
+#define FMC1_FOGINDEX_Z (0<<25)
+#define FMC1_FOGINDEX_W (1<<25)
+#define FMC1_C1_C2_MODIFY_ENABLE (1<<24)
+#define FMC1_DENSITY_MODIFY_ENABLE (1<<23)
+#define FMC1_C1_ONE (1<<13)
+#define FMC1_C1_MASK (0xffff<<4)
+/* Dword 2 */
+#define FMC2_C2_ONE (1<<16)
+/* Dword 3 */
+#define FMC3_D_ONE (1<<16)
+
+
+
+/* _3DSTATE_INDEPENDENT_ALPHA_BLEND, p177 */
+#define _3DSTATE_INDEPENDENT_ALPHA_BLEND_CMD (CMD_3D|(0x0b<<24))
+#define IAB_MODIFY_ENABLE (1<<23)
+#define IAB_ENABLE (1<<22)
+#define IAB_MODIFY_FUNC (1<<21)
+#define IAB_FUNC_SHIFT 16
+#define IAB_MODIFY_SRC_FACTOR (1<<11)
+#define IAB_SRC_FACTOR_SHIFT 6
+#define IAB_SRC_FACTOR_MASK (BLENDFACT_MASK<<6)
+#define IAB_MODIFY_DST_FACTOR (1<<5)
+#define IAB_DST_FACTOR_SHIFT 0
+#define IAB_DST_FACTOR_MASK (BLENDFACT_MASK<<0)
+
+
+#define BLENDFUNC_ADD 0x0
+#define BLENDFUNC_SUBTRACT 0x1
+#define BLENDFUNC_REVERSE_SUBTRACT 0x2
+#define BLENDFUNC_MIN 0x3
+#define BLENDFUNC_MAX 0x4
+#define BLENDFUNC_MASK 0x7
+
+/* 3DSTATE_LOAD_INDIRECT, p180 */
+
+#define _3DSTATE_LOAD_INDIRECT (CMD_3D|(0x1d<<24)|(0x7<<16))
+#define LI0_STATE_STATIC_INDIRECT (0x01<<8)
+#define LI0_STATE_DYNAMIC_INDIRECT (0x02<<8)
+#define LI0_STATE_SAMPLER (0x04<<8)
+#define LI0_STATE_MAP (0x08<<8)
+#define LI0_STATE_PROGRAM (0x10<<8)
+#define LI0_STATE_CONSTANTS (0x20<<8)
+
+#define SIS0_BUFFER_ADDRESS(x) ((x)&~0x3)
+#define SIS0_FORCE_LOAD (1<<1)
+#define SIS0_BUFFER_VALID (1<<0)
+#define SIS1_BUFFER_LENGTH(x) ((x)&0xff)
+
+#define DIS0_BUFFER_ADDRESS(x) ((x)&~0x3)
+#define DIS0_BUFFER_RESET (1<<1)
+#define DIS0_BUFFER_VALID (1<<0)
+
+#define SSB0_BUFFER_ADDRESS(x) ((x)&~0x3)
+#define SSB0_FORCE_LOAD (1<<1)
+#define SSB0_BUFFER_VALID (1<<0)
+#define SSB1_BUFFER_LENGTH(x) ((x)&0xff)
+
+#define MSB0_BUFFER_ADDRESS(x) ((x)&~0x3)
+#define MSB0_FORCE_LOAD (1<<1)
+#define MSB0_BUFFER_VALID (1<<0)
+#define MSB1_BUFFER_LENGTH(x) ((x)&0xff)
+
+#define PSP0_BUFFER_ADDRESS(x) ((x)&~0x3)
+#define PSP0_FORCE_LOAD (1<<1)
+#define PSP0_BUFFER_VALID (1<<0)
+#define PSP1_BUFFER_LENGTH(x) ((x)&0xff)
+
+#define PSC0_BUFFER_ADDRESS(x) ((x)&~0x3)
+#define PSC0_FORCE_LOAD (1<<1)
+#define PSC0_BUFFER_VALID (1<<0)
+#define PSC1_BUFFER_LENGTH(x) ((x)&0xff)
+
+
+
+
+
+/* _3DSTATE_RASTERIZATION_RULES */
+#define _3DSTATE_RASTER_RULES_CMD (CMD_3D|(0x07<<24))
+#define ENABLE_POINT_RASTER_RULE (1<<15)
+#define OGL_POINT_RASTER_RULE (1<<13)
+#define ENABLE_TEXKILL_3D_4D (1<<10)
+#define TEXKILL_3D (0<<9)
+#define TEXKILL_4D (1<<9)
+#define ENABLE_LINE_STRIP_PROVOKE_VRTX (1<<8)
+#define ENABLE_TRI_FAN_PROVOKE_VRTX (1<<5)
+#define LINE_STRIP_PROVOKE_VRTX(x) ((x)<<6)
+#define TRI_FAN_PROVOKE_VRTX(x) ((x)<<3)
+
+/* _3DSTATE_SCISSOR_ENABLE, p256 */
+#define _3DSTATE_SCISSOR_ENABLE_CMD (CMD_3D|(0x1c<<24)|(0x10<<19))
+#define ENABLE_SCISSOR_RECT ((1<<1) | 1)
+#define DISABLE_SCISSOR_RECT (1<<1)
+
+/* _3DSTATE_SCISSOR_RECTANGLE_0, p257 */
+#define _3DSTATE_SCISSOR_RECT_0_CMD (CMD_3D|(0x1d<<24)|(0x81<<16)|1)
+/* Dword 1 */
+#define SCISSOR_RECT_0_YMIN(x) ((x)<<16)
+#define SCISSOR_RECT_0_XMIN(x) (x)
+/* Dword 2 */
+#define SCISSOR_RECT_0_YMAX(x) ((x)<<16)
+#define SCISSOR_RECT_0_XMAX(x) (x)
+
+/* p189 */
+#define _3DSTATE_LOAD_STATE_IMMEDIATE_1 ((0x3<<29)|(0x1d<<24)|(0x04<<16))
+#define I1_LOAD_S(n) (1<<(4+n))
+
+#define S0_VB_OFFSET_MASK 0xffffffc
+#define S0_AUTO_CACHE_INV_DISABLE (1<<0)
+
+#define S1_VERTEX_WIDTH_SHIFT 24
+#define S1_VERTEX_WIDTH_MASK (0x3f<<24)
+#define S1_VERTEX_PITCH_SHIFT 16
+#define S1_VERTEX_PITCH_MASK (0x3f<<16)
+
+#define TEXCOORDFMT_2D 0x0
+#define TEXCOORDFMT_3D 0x1
+#define TEXCOORDFMT_4D 0x2
+#define TEXCOORDFMT_1D 0x3
+#define TEXCOORDFMT_2D_16 0x4
+#define TEXCOORDFMT_4D_16 0x5
+#define TEXCOORDFMT_NOT_PRESENT 0xf
+#define S2_TEXCOORD_FMT0_MASK 0xf
+#define S2_TEXCOORD_FMT1_SHIFT 4
+#define S2_TEXCOORD_FMT(unit, type) ((type)<<(unit*4))
+#define S2_TEXCOORD_NONE (~0)
+
+/* S3 not interesting */
+
+#define S4_POINT_WIDTH_SHIFT 23
+#define S4_POINT_WIDTH_MASK (0x1ff<<23)
+#define S4_LINE_WIDTH_SHIFT 19
+#define S4_LINE_WIDTH_ONE (0x2<<19)
+#define S4_LINE_WIDTH_MASK (0xf<<19)
+#define S4_FLATSHADE_ALPHA (1<<18)
+#define S4_FLATSHADE_FOG (1<<17)
+#define S4_FLATSHADE_SPECULAR (1<<16)
+#define S4_FLATSHADE_COLOR (1<<15)
+#define S4_CULLMODE_BOTH (0<<13)
+#define S4_CULLMODE_NONE (1<<13)
+#define S4_CULLMODE_CW (2<<13)
+#define S4_CULLMODE_CCW (3<<13)
+#define S4_CULLMODE_MASK (3<<13)
+#define S4_VFMT_POINT_WIDTH (1<<12)
+#define S4_VFMT_SPEC_FOG (1<<11)
+#define S4_VFMT_COLOR (1<<10)
+#define S4_VFMT_DEPTH_OFFSET (1<<9)
+#define S4_VFMT_XYZ (1<<6)
+#define S4_VFMT_XYZW (2<<6)
+#define S4_VFMT_XY (3<<6)
+#define S4_VFMT_XYW (4<<6)
+#define S4_VFMT_XYZW_MASK (7<<6)
+#define S4_FORCE_DEFAULT_DIFFUSE (1<<5)
+#define S4_FORCE_DEFAULT_SPECULAR (1<<4)
+#define S4_LOCAL_DEPTH_OFFSET_ENABLE (1<<3)
+#define S4_VFMT_FOG_PARAM (1<<2)
+#define S4_SPRITE_POINT_ENABLE (1<<1)
+#define S4_LINE_ANTIALIAS_ENABLE (1<<0)
+
+#define S4_VFMT_MASK (S4_VFMT_POINT_WIDTH | \
+ S4_VFMT_SPEC_FOG | \
+ S4_VFMT_COLOR | \
+ S4_VFMT_DEPTH_OFFSET | \
+ S4_VFMT_XYZW_MASK | \
+ S4_VFMT_FOG_PARAM)
+
+
+#define S5_WRITEDISABLE_ALPHA (1<<31)
+#define S5_WRITEDISABLE_RED (1<<30)
+#define S5_WRITEDISABLE_GREEN (1<<29)
+#define S5_WRITEDISABLE_BLUE (1<<28)
+#define S5_WRITEDISABLE_MASK (0xf<<28)
+#define S5_FORCE_DEFAULT_POINT_SIZE (1<<27)
+#define S5_LAST_PIXEL_ENABLE (1<<26)
+#define S5_GLOBAL_DEPTH_OFFSET_ENABLE (1<<25)
+#define S5_FOG_ENABLE (1<<24)
+#define S5_STENCIL_REF_SHIFT 16
+#define S5_STENCIL_REF_MASK (0xff<<16)
+#define S5_STENCIL_TEST_FUNC_SHIFT 13
+#define S5_STENCIL_TEST_FUNC_MASK (0x7<<13)
+#define S5_STENCIL_FAIL_SHIFT 10
+#define S5_STENCIL_FAIL_MASK (0x7<<10)
+#define S5_STENCIL_PASS_Z_FAIL_SHIFT 7
+#define S5_STENCIL_PASS_Z_FAIL_MASK (0x7<<7)
+#define S5_STENCIL_PASS_Z_PASS_SHIFT 4
+#define S5_STENCIL_PASS_Z_PASS_MASK (0x7<<4)
+#define S5_STENCIL_WRITE_ENABLE (1<<3)
+#define S5_STENCIL_TEST_ENABLE (1<<2)
+#define S5_COLOR_DITHER_ENABLE (1<<1)
+#define S5_LOGICOP_ENABLE (1<<0)
+
+
+#define S6_ALPHA_TEST_ENABLE (1<<31)
+#define S6_ALPHA_TEST_FUNC_SHIFT 28
+#define S6_ALPHA_TEST_FUNC_MASK (0x7<<28)
+#define S6_ALPHA_REF_SHIFT 20
+#define S6_ALPHA_REF_MASK (0xff<<20)
+#define S6_DEPTH_TEST_ENABLE (1<<19)
+#define S6_DEPTH_TEST_FUNC_SHIFT 16
+#define S6_DEPTH_TEST_FUNC_MASK (0x7<<16)
+#define S6_CBUF_BLEND_ENABLE (1<<15)
+#define S6_CBUF_BLEND_FUNC_SHIFT 12
+#define S6_CBUF_BLEND_FUNC_MASK (0x7<<12)
+#define S6_CBUF_SRC_BLEND_FACT_SHIFT 8
+#define S6_CBUF_SRC_BLEND_FACT_MASK (0xf<<8)
+#define S6_CBUF_DST_BLEND_FACT_SHIFT 4
+#define S6_CBUF_DST_BLEND_FACT_MASK (0xf<<4)
+#define S6_DEPTH_WRITE_ENABLE (1<<3)
+#define S6_COLOR_WRITE_ENABLE (1<<2)
+#define S6_TRISTRIP_PV_SHIFT 0
+#define S6_TRISTRIP_PV_MASK (0x3<<0)
+
+#define S7_DEPTH_OFFSET_CONST_MASK ~0
+
+
+
+#define DST_BLND_FACT(f) ((f)<<S6_CBUF_DST_BLEND_FACT_SHIFT)
+#define SRC_BLND_FACT(f) ((f)<<S6_CBUF_SRC_BLEND_FACT_SHIFT)
+#define DST_ABLND_FACT(f) ((f)<<IAB_DST_FACTOR_SHIFT)
+#define SRC_ABLND_FACT(f) ((f)<<IAB_SRC_FACTOR_SHIFT)
+
+
+
+
+/* 3DSTATE_MAP_DEINTERLACER_PARAMETERS */
+
+/* 3DSTATE_MAP_PALETTE_LOAD_32, p206 */
+#define _3DSTATE_MAP_PALETTE_LOAD_32 (CMD_3D|(0x1d<<24)|(0x8f<<16))
+/* subsequent dwords up to length (max 16) are ARGB8888 color values */
+
+/* _3DSTATE_MODES_4, p218 */
+#define _3DSTATE_MODES_4_CMD (CMD_3D|(0x0d<<24))
+#define ENABLE_LOGIC_OP_FUNC (1<<23)
+#define LOGIC_OP_FUNC(x) ((x)<<18)
+#define LOGICOP_MASK (0xf<<18)
+#define MODE4_ENABLE_STENCIL_TEST_MASK ((1<<17)|(0xff00))
+#define ENABLE_STENCIL_TEST_MASK (1<<17)
+#define STENCIL_TEST_MASK(x) (((x)&0xff)<<8)
+#define MODE4_ENABLE_STENCIL_WRITE_MASK ((1<<16)|(0x00ff))
+#define ENABLE_STENCIL_WRITE_MASK (1<<16)
+#define STENCIL_WRITE_MASK(x) ((x)&0xff)
+
+/* _3DSTATE_MODES_5, p220 */
+#define _3DSTATE_MODES_5_CMD (CMD_3D|(0x0c<<24))
+#define PIPELINE_FLUSH_RENDER_CACHE (1<<18)
+#define PIPELINE_FLUSH_TEXTURE_CACHE (1<<16)
+
+
+/* p221 */
+#define _3DSTATE_PIXEL_SHADER_CONSTANTS (CMD_3D|(0x1d<<24)|(0x6<<16))
+#define PS1_REG(n) (1<<(n))
+#define PS2_CONST_X(n) (n)
+#define PS3_CONST_Y(n) (n)
+#define PS4_CONST_Z(n) (n)
+#define PS5_CONST_W(n) (n)
+
+/* p222 */
+
+
+#define I915_MAX_TEX_INDIRECT 4
+#define I915_MAX_TEX_INSN 32
+#define I915_MAX_ALU_INSN 64
+#define I915_MAX_DECL_INSN 27
+#define I915_MAX_TEMPORARY 16
+
+
+/* Each instruction is 3 dwords long, though most don't require all
+ * this space. Maximum of 123 instructions. Smaller maxes per insn
+ * type.
+ */
+#define _3DSTATE_PIXEL_SHADER_PROGRAM (CMD_3D|(0x1d<<24)|(0x5<<16))
+
+#define REG_TYPE_R 0 /* temporary regs, no need to
+ * dcl, must be written before
+ * read -- Preserved between
+ * phases.
+ */
+#define REG_TYPE_T 1 /* Interpolated values, must be
+ * dcl'ed before use.
+ *
+ * 0..7: texture coord,
+ * 8: diffuse spec,
+ * 9: specular color,
+ * 10: fog parameter in w.
+ */
+#define REG_TYPE_CONST 2 /* Restriction: only one const
+ * can be referenced per
+ * instruction, though it may be
+ * selected for multiple inputs.
+ * Constants not initialized
+ * default to zero.
+ */
+#define REG_TYPE_S 3 /* sampler */
+#define REG_TYPE_OC 4 /* output color (rgba) */
+#define REG_TYPE_OD 5 /* output depth (w), xyz are
+ * temporaries. If not written,
+ * interpolated depth is used?
+ */
+#define REG_TYPE_U 6 /* unpreserved temporaries */
+#define REG_TYPE_MASK 0x7
+#define REG_NR_MASK 0xf
+
+
+/* REG_TYPE_T:
+ */
+#define T_TEX0 0
+#define T_TEX1 1
+#define T_TEX2 2
+#define T_TEX3 3
+#define T_TEX4 4
+#define T_TEX5 5
+#define T_TEX6 6
+#define T_TEX7 7
+#define T_DIFFUSE 8
+#define T_SPECULAR 9
+#define T_FOG_W 10 /* interpolated fog is in W coord */
+
+/* Arithmetic instructions */
+
+/* .replicate_swizzle == selection and replication of a particular
+ * scalar channel, ie., .xxxx, .yyyy, .zzzz or .wwww
+ */
+#define A0_NOP (0x0<<24) /* no operation */
+#define A0_ADD (0x1<<24) /* dst = src0 + src1 */
+#define A0_MOV (0x2<<24) /* dst = src0 */
+#define A0_MUL (0x3<<24) /* dst = src0 * src1 */
+#define A0_MAD (0x4<<24) /* dst = src0 * src1 + src2 */
+#define A0_DP2ADD (0x5<<24) /* dst.xyzw = src0.xy dot src1.xy + src2.replicate_swizzle */
+#define A0_DP3 (0x6<<24) /* dst.xyzw = src0.xyz dot src1.xyz */
+#define A0_DP4 (0x7<<24) /* dst.xyzw = src0.xyzw dot src1.xyzw */
+#define A0_FRC (0x8<<24) /* dst = src0 - floor(src0) */
+#define A0_RCP (0x9<<24) /* dst.xyzw = 1/(src0.replicate_swizzle) */
+#define A0_RSQ (0xa<<24) /* dst.xyzw = 1/(sqrt(abs(src0.replicate_swizzle))) */
+#define A0_EXP (0xb<<24) /* dst.xyzw = exp2(src0.replicate_swizzle) */
+#define A0_LOG (0xc<<24) /* dst.xyzw = log2(abs(src0.replicate_swizzle)) */
+#define A0_CMP (0xd<<24) /* dst = (src0 >= 0.0) ? src1 : src2 */
+#define A0_MIN (0xe<<24) /* dst = (src0 < src1) ? src0 : src1 */
+#define A0_MAX (0xf<<24) /* dst = (src0 >= src1) ? src0 : src1 */
+#define A0_FLR (0x10<<24) /* dst = floor(src0) */
+#define A0_MOD (0x11<<24) /* dst = src0 fmod 1.0 */
+#define A0_TRC (0x12<<24) /* dst = int(src0) */
+#define A0_SGE (0x13<<24) /* dst = src0 >= src1 ? 1.0 : 0.0 */
+#define A0_SLT (0x14<<24) /* dst = src0 < src1 ? 1.0 : 0.0 */
+#define A0_DEST_SATURATE (1<<22)
+#define A0_DEST_TYPE_SHIFT 19
+/* Allow: R, OC, OD, U */
+#define A0_DEST_NR_SHIFT 14
+/* Allow R: 0..15, OC,OD: 0..0, U: 0..2 */
+#define A0_DEST_CHANNEL_X (1<<10)
+#define A0_DEST_CHANNEL_Y (2<<10)
+#define A0_DEST_CHANNEL_Z (4<<10)
+#define A0_DEST_CHANNEL_W (8<<10)
+#define A0_DEST_CHANNEL_ALL (0xf<<10)
+#define A0_DEST_CHANNEL_SHIFT 10
+#define A0_SRC0_TYPE_SHIFT 7
+#define A0_SRC0_NR_SHIFT 2
+
+#define A0_DEST_CHANNEL_XY (A0_DEST_CHANNEL_X|A0_DEST_CHANNEL_Y)
+#define A0_DEST_CHANNEL_XYZ (A0_DEST_CHANNEL_XY|A0_DEST_CHANNEL_Z)
+
+
+#define SRC_X 0
+#define SRC_Y 1
+#define SRC_Z 2
+#define SRC_W 3
+#define SRC_ZERO 4
+#define SRC_ONE 5
+
+#define A1_SRC0_CHANNEL_X_NEGATE (1<<31)
+#define A1_SRC0_CHANNEL_X_SHIFT 28
+#define A1_SRC0_CHANNEL_Y_NEGATE (1<<27)
+#define A1_SRC0_CHANNEL_Y_SHIFT 24
+#define A1_SRC0_CHANNEL_Z_NEGATE (1<<23)
+#define A1_SRC0_CHANNEL_Z_SHIFT 20
+#define A1_SRC0_CHANNEL_W_NEGATE (1<<19)
+#define A1_SRC0_CHANNEL_W_SHIFT 16
+#define A1_SRC1_TYPE_SHIFT 13
+#define A1_SRC1_NR_SHIFT 8
+#define A1_SRC1_CHANNEL_X_NEGATE (1<<7)
+#define A1_SRC1_CHANNEL_X_SHIFT 4
+#define A1_SRC1_CHANNEL_Y_NEGATE (1<<3)
+#define A1_SRC1_CHANNEL_Y_SHIFT 0
+
+#define A2_SRC1_CHANNEL_Z_NEGATE (1<<31)
+#define A2_SRC1_CHANNEL_Z_SHIFT 28
+#define A2_SRC1_CHANNEL_W_NEGATE (1<<27)
+#define A2_SRC1_CHANNEL_W_SHIFT 24
+#define A2_SRC2_TYPE_SHIFT 21
+#define A2_SRC2_NR_SHIFT 16
+#define A2_SRC2_CHANNEL_X_NEGATE (1<<15)
+#define A2_SRC2_CHANNEL_X_SHIFT 12
+#define A2_SRC2_CHANNEL_Y_NEGATE (1<<11)
+#define A2_SRC2_CHANNEL_Y_SHIFT 8
+#define A2_SRC2_CHANNEL_Z_NEGATE (1<<7)
+#define A2_SRC2_CHANNEL_Z_SHIFT 4
+#define A2_SRC2_CHANNEL_W_NEGATE (1<<3)
+#define A2_SRC2_CHANNEL_W_SHIFT 0
+
+
+
+/* Texture instructions */
+#define T0_TEXLD (0x15<<24) /* Sample texture using predeclared
+ * sampler and address, and output
+ * filtered texel data to destination
+ * register */
+#define T0_TEXLDP (0x16<<24) /* Same as texld but performs a
+ * perspective divide of the texture
+ * coordinate .xyz values by .w before
+ * sampling. */
+#define T0_TEXLDB (0x17<<24) /* Same as texld but biases the
+ * computed LOD by w. Only S4.6 two's
+ * comp is used. This implies that a
+ * float to fixed conversion is
+ * done. */
+#define T0_TEXKILL (0x18<<24) /* Does not perform a sampling
+ * operation. Simply kills the pixel
+ * if any channel of the address
+ * register is < 0.0. */
+#define T0_DEST_TYPE_SHIFT 19
+/* Allow: R, OC, OD, U */
+/* Note: U (unpreserved) regs do not retain their values between
+ * phases (cannot be used for feedback)
+ *
+ * Note: oC and OD registers can only be used as the destination of a
+ * texture instruction once per phase (this is an implementation
+ * restriction).
+ */
+#define T0_DEST_NR_SHIFT 14
+/* Allow R: 0..15, OC,OD: 0..0, U: 0..2 */
+#define T0_SAMPLER_NR_SHIFT 0 /* This field ignored for TEXKILL */
+#define T0_SAMPLER_NR_MASK (0xf<<0)
+
+#define T1_ADDRESS_REG_TYPE_SHIFT 24 /* Reg to use as texture coord */
+/* Allow R, T, OC, OD -- R, OC, OD are 'dependent' reads, new program phase */
+#define T1_ADDRESS_REG_NR_SHIFT 17
+#define T2_MBZ 0
+
+/* Declaration instructions */
+#define D0_DCL (0x19<<24) /* Declare a t (interpolated attrib)
+ * register or an s (sampler)
+ * register. */
+#define D0_SAMPLE_TYPE_SHIFT 22
+#define D0_SAMPLE_TYPE_2D (0x0<<22)
+#define D0_SAMPLE_TYPE_CUBE (0x1<<22)
+#define D0_SAMPLE_TYPE_VOLUME (0x2<<22)
+#define D0_SAMPLE_TYPE_MASK (0x3<<22)
+
+#define D0_TYPE_SHIFT 19
+/* Allow: T, S */
+#define D0_NR_SHIFT 14
+/* Allow T: 0..10, S: 0..15 */
+#define D0_CHANNEL_X (1<<10)
+#define D0_CHANNEL_Y (2<<10)
+#define D0_CHANNEL_Z (4<<10)
+#define D0_CHANNEL_W (8<<10)
+#define D0_CHANNEL_ALL (0xf<<10)
+#define D0_CHANNEL_NONE (0<<10)
+
+#define D0_CHANNEL_XY (D0_CHANNEL_X|D0_CHANNEL_Y)
+#define D0_CHANNEL_XYZ (D0_CHANNEL_XY|D0_CHANNEL_Z)
+
+/* I915 Errata: Do not allow (xz), (xw), (xzw) combinations for diffuse
+ * or specular declarations.
+ *
+ * For T dcls, only allow: (x), (xy), (xyz), (w), (xyzw)
+ *
+ * Must be zero for S (sampler) dcls
+ */
+#define D1_MBZ 0
+#define D2_MBZ 0
+
+
+
+/* p207 */
+#define _3DSTATE_MAP_STATE (CMD_3D|(0x1d<<24)|(0x0<<16))
+
+#define MS1_MAPMASK_SHIFT 0
+#define MS1_MAPMASK_MASK (0x8fff<<0)
+
+#define MS2_UNTRUSTED_SURFACE (1<<31)
+#define MS2_ADDRESS_MASK 0xfffffffc
+#define MS2_VERTICAL_LINE_STRIDE (1<<1)
+#define MS2_VERTICAL_OFFSET (1<<1)
+
+#define MS3_HEIGHT_SHIFT 21
+#define MS3_WIDTH_SHIFT 10
+#define MS3_PALETTE_SELECT (1<<9)
+#define MS3_MAPSURF_FORMAT_SHIFT 7
+#define MS3_MAPSURF_FORMAT_MASK (0x7<<7)
+#define MAPSURF_8BIT (1<<7)
+#define MAPSURF_16BIT (2<<7)
+#define MAPSURF_32BIT (3<<7)
+#define MAPSURF_422 (5<<7)
+#define MAPSURF_COMPRESSED (6<<7)
+#define MAPSURF_4BIT_INDEXED (7<<7)
+#define MS3_MT_FORMAT_MASK (0x7 << 3)
+#define MS3_MT_FORMAT_SHIFT 3
+#define MT_4BIT_IDX_ARGB8888 (7<<3) /* SURFACE_4BIT_INDEXED */
+#define MT_8BIT_I8 (0<<3) /* SURFACE_8BIT */
+#define MT_8BIT_L8 (1<<3)
+#define MT_8BIT_A8 (4<<3)
+#define MT_8BIT_MONO8 (5<<3)
+#define MT_16BIT_RGB565 (0<<3) /* SURFACE_16BIT */
+#define MT_16BIT_ARGB1555 (1<<3)
+#define MT_16BIT_ARGB4444 (2<<3)
+#define MT_16BIT_AY88 (3<<3)
+#define MT_16BIT_88DVDU (5<<3)
+#define MT_16BIT_BUMP_655LDVDU (6<<3)
+#define MT_16BIT_I16 (7<<3)
+#define MT_16BIT_L16 (8<<3)
+#define MT_16BIT_A16 (9<<3)
+#define MT_32BIT_ARGB8888 (0<<3) /* SURFACE_32BIT */
+#define MT_32BIT_ABGR8888 (1<<3)
+#define MT_32BIT_XRGB8888 (2<<3)
+#define MT_32BIT_XBGR8888 (3<<3)
+#define MT_32BIT_QWVU8888 (4<<3)
+#define MT_32BIT_AXVU8888 (5<<3)
+#define MT_32BIT_LXVU8888 (6<<3)
+#define MT_32BIT_XLVU8888 (7<<3)
+#define MT_32BIT_ARGB2101010 (8<<3)
+#define MT_32BIT_ABGR2101010 (9<<3)
+#define MT_32BIT_AWVU2101010 (0xA<<3)
+#define MT_32BIT_GR1616 (0xB<<3)
+#define MT_32BIT_VU1616 (0xC<<3)
+#define MT_32BIT_xI824 (0xD<<3)
+#define MT_32BIT_xA824 (0xE<<3)
+#define MT_32BIT_xL824 (0xF<<3)
+#define MT_422_YCRCB_SWAPY (0<<3) /* SURFACE_422 */
+#define MT_422_YCRCB_NORMAL (1<<3)
+#define MT_422_YCRCB_SWAPUV (2<<3)
+#define MT_422_YCRCB_SWAPUVY (3<<3)
+#define MT_COMPRESS_DXT1 (0<<3) /* SURFACE_COMPRESSED */
+#define MT_COMPRESS_DXT2_3 (1<<3)
+#define MT_COMPRESS_DXT4_5 (2<<3)
+#define MT_COMPRESS_FXT1 (3<<3)
+#define MT_COMPRESS_DXT1_RGB (4<<3)
+#define MS3_USE_FENCE_REGS (1<<2)
+#define MS3_TILED_SURFACE (1<<1)
+#define MS3_TILE_WALK (1<<0)
+
+#define MS4_PITCH_SHIFT 21
+#define MS4_CUBE_FACE_ENA_NEGX (1<<20)
+#define MS4_CUBE_FACE_ENA_POSX (1<<19)
+#define MS4_CUBE_FACE_ENA_NEGY (1<<18)
+#define MS4_CUBE_FACE_ENA_POSY (1<<17)
+#define MS4_CUBE_FACE_ENA_NEGZ (1<<16)
+#define MS4_CUBE_FACE_ENA_POSZ (1<<15)
+#define MS4_CUBE_FACE_ENA_MASK (0x3f<<15)
+#define MS4_MAX_LOD_SHIFT 9
+#define MS4_MAX_LOD_MASK (0x3f<<9)
+#define MS4_MIP_LAYOUT_LEGACY (0<<8)
+#define MS4_MIP_LAYOUT_BELOW_LPT (0<<8)
+#define MS4_MIP_LAYOUT_RIGHT_LPT (1<<8)
+#define MS4_VOLUME_DEPTH_SHIFT 0
+#define MS4_VOLUME_DEPTH_MASK (0xff<<0)
+
+/* p244 */
+#define _3DSTATE_SAMPLER_STATE (CMD_3D|(0x1d<<24)|(0x1<<16))
+
+#define SS1_MAPMASK_SHIFT 0
+#define SS1_MAPMASK_MASK (0x8fff<<0)
+
+#define SS2_REVERSE_GAMMA_ENABLE (1<<31)
+#define SS2_PACKED_TO_PLANAR_ENABLE (1<<30)
+#define SS2_COLORSPACE_CONVERSION (1<<29)
+#define SS2_CHROMAKEY_SHIFT 27
+#define SS2_BASE_MIP_LEVEL_SHIFT 22
+#define SS2_BASE_MIP_LEVEL_MASK (0x1f<<22)
+#define SS2_MIP_FILTER_SHIFT 20
+#define SS2_MIP_FILTER_MASK (0x3<<20)
+#define MIPFILTER_NONE 0
+#define MIPFILTER_NEAREST 1
+#define MIPFILTER_LINEAR 3
+#define SS2_MAG_FILTER_SHIFT 17
+#define SS2_MAG_FILTER_MASK (0x7<<17)
+#define FILTER_NEAREST 0
+#define FILTER_LINEAR 1
+#define FILTER_ANISOTROPIC 2
+#define FILTER_4X4_1 3
+#define FILTER_4X4_2 4
+#define FILTER_4X4_FLAT 5
+#define FILTER_6X5_MONO 6 /* XXX - check */
+#define SS2_MIN_FILTER_SHIFT 14
+#define SS2_MIN_FILTER_MASK (0x7<<14)
+#define SS2_LOD_BIAS_SHIFT 5
+#define SS2_LOD_BIAS_ONE (0x10<<5)
+#define SS2_LOD_BIAS_MASK (0x1ff<<5)
+/* Shadow requires:
+ * MT_X8{I,L,A}24 or MT_{I,L,A}16 texture format
+ * FILTER_4X4_x MIN and MAG filters
+ */
+#define SS2_SHADOW_ENABLE (1<<4)
+#define SS2_MAX_ANISO_MASK (1<<3)
+#define SS2_MAX_ANISO_2 (0<<3)
+#define SS2_MAX_ANISO_4 (1<<3)
+#define SS2_SHADOW_FUNC_SHIFT 0
+#define SS2_SHADOW_FUNC_MASK (0x7<<0)
+/* SS2_SHADOW_FUNC values: see COMPAREFUNC_* */
+
+#define SS3_MIN_LOD_SHIFT 24
+#define SS3_MIN_LOD_ONE (0x10<<24)
+#define SS3_MIN_LOD_MASK (0xff<<24)
+#define SS3_KILL_PIXEL_ENABLE (1<<17)
+#define SS3_TCX_ADDR_MODE_SHIFT 12
+#define SS3_TCX_ADDR_MODE_MASK (0x7<<12)
+#define TEXCOORDMODE_WRAP 0
+#define TEXCOORDMODE_MIRROR 1
+#define TEXCOORDMODE_CLAMP_EDGE 2
+#define TEXCOORDMODE_CUBE 3
+#define TEXCOORDMODE_CLAMP_BORDER 4
+#define TEXCOORDMODE_MIRROR_ONCE 5
+#define SS3_TCY_ADDR_MODE_SHIFT 9
+#define SS3_TCY_ADDR_MODE_MASK (0x7<<9)
+#define SS3_TCZ_ADDR_MODE_SHIFT 6
+#define SS3_TCZ_ADDR_MODE_MASK (0x7<<6)
+#define SS3_NORMALIZED_COORDS (1<<5)
+#define SS3_TEXTUREMAP_INDEX_SHIFT 1
+#define SS3_TEXTUREMAP_INDEX_MASK (0xf<<1)
+#define SS3_DEINTERLACER_ENABLE (1<<0)
+
+#define SS4_BORDER_COLOR_MASK (~0)
+
+/* 3DSTATE_SPAN_STIPPLE, p258
+ */
+#define _3DSTATE_STIPPLE ((0x3<<29)|(0x1d<<24)|(0x83<<16))
+#define ST1_ENABLE (1<<16)
+#define ST1_MASK (0xffff)
+
+#define _3DSTATE_DEFAULT_Z ((0x3<<29)|(0x1d<<24)|(0x98<<16))
+#define _3DSTATE_DEFAULT_DIFFUSE ((0x3<<29)|(0x1d<<24)|(0x99<<16))
+#define _3DSTATE_DEFAULT_SPECULAR ((0x3<<29)|(0x1d<<24)|(0x9a<<16))
+
+
+#define MI_FLUSH ((0<<29)|(4<<23))
+#define FLUSH_MAP_CACHE (1<<0)
+#define INHIBIT_FLUSH_RENDER_CACHE (1<<2)
+
+
+#define CMD_3D (0x3<<29)
+
+
+#define _3DPRIMITIVE ((0x3<<29)|(0x1f<<24))
+#define PRIM_INDIRECT (1<<23)
+#define PRIM_INLINE (0<<23)
+#define PRIM_INDIRECT_SEQUENTIAL (0<<17)
+#define PRIM_INDIRECT_ELTS (1<<17)
+
+#define PRIM3D_TRILIST (0x0<<18)
+#define PRIM3D_TRISTRIP (0x1<<18)
+#define PRIM3D_TRISTRIP_RVRSE (0x2<<18)
+#define PRIM3D_TRIFAN (0x3<<18)
+#define PRIM3D_POLY (0x4<<18)
+#define PRIM3D_LINELIST (0x5<<18)
+#define PRIM3D_LINESTRIP (0x6<<18)
+#define PRIM3D_RECTLIST (0x7<<18)
+#define PRIM3D_POINTLIST (0x8<<18)
+#define PRIM3D_DIB (0x9<<18)
+#define PRIM3D_MASK (0x1f<<18)
+
+#define I915PACKCOLOR4444(r,g,b,a) \
+ ((((a) & 0xf0) << 8) | (((r) & 0xf0) << 4) | ((g) & 0xf0) | ((b) >> 4))
+
+#define I915PACKCOLOR1555(r,g,b,a) \
+ ((((r) & 0xf8) << 7) | (((g) & 0xf8) << 2) | (((b) & 0xf8) >> 3) | \
+ ((a) ? 0x8000 : 0))
+
+#define I915PACKCOLOR565(r,g,b) \
+ ((((r) & 0xf8) << 8) | (((g) & 0xfc) << 3) | (((b) & 0xf8) >> 3))
+
+#define I915PACKCOLOR8888(r,g,b,a) \
+ ((a<<24) | (r<<16) | (g<<8) | b)
+
+
+
+
+#define BR00_BITBLT_CLIENT 0x40000000
+#define BR00_OP_COLOR_BLT 0x10000000
+#define BR00_OP_SRC_COPY_BLT 0x10C00000
+#define BR13_SOLID_PATTERN 0x80000000
+
+#define XY_COLOR_BLT_CMD ((2<<29)|(0x50<<22)|0x4)
+#define XY_COLOR_BLT_WRITE_ALPHA (1<<21)
+#define XY_COLOR_BLT_WRITE_RGB (1<<20)
+
+#define XY_SRC_COPY_BLT_CMD ((2<<29)|(0x53<<22)|6)
+#define XY_SRC_COPY_BLT_WRITE_ALPHA (1<<21)
+#define XY_SRC_COPY_BLT_WRITE_RGB (1<<20)
+
+#define MI_WAIT_FOR_EVENT ((0x3<<23))
+#define MI_WAIT_FOR_PLANE_B_FLIP (1<<6)
+#define MI_WAIT_FOR_PLANE_A_FLIP (1<<2)
+
+#define MI_BATCH_BUFFER (0x30<<23)
+#define MI_BATCH_BUFFER_START (0x31<<23)
+#define MI_BATCH_BUFFER_END (0xa<<23)
+
+
+
+#define COMPAREFUNC_ALWAYS 0
+#define COMPAREFUNC_NEVER 0x1
+#define COMPAREFUNC_LESS 0x2
+#define COMPAREFUNC_EQUAL 0x3
+#define COMPAREFUNC_LEQUAL 0x4
+#define COMPAREFUNC_GREATER 0x5
+#define COMPAREFUNC_NOTEQUAL 0x6
+#define COMPAREFUNC_GEQUAL 0x7
+
+#define STENCILOP_KEEP 0
+#define STENCILOP_ZERO 0x1
+#define STENCILOP_REPLACE 0x2
+#define STENCILOP_INCRSAT 0x3
+#define STENCILOP_DECRSAT 0x4
+#define STENCILOP_INCR 0x5
+#define STENCILOP_DECR 0x6
+#define STENCILOP_INVERT 0x7
+
+#define LOGICOP_CLEAR 0
+#define LOGICOP_NOR 0x1
+#define LOGICOP_AND_INV 0x2
+#define LOGICOP_COPY_INV 0x3
+#define LOGICOP_AND_RVRSE 0x4
+#define LOGICOP_INV 0x5
+#define LOGICOP_XOR 0x6
+#define LOGICOP_NAND 0x7
+#define LOGICOP_AND 0x8
+#define LOGICOP_EQUIV 0x9
+#define LOGICOP_NOOP 0xa
+#define LOGICOP_OR_INV 0xb
+#define LOGICOP_COPY 0xc
+#define LOGICOP_OR_RVRSE 0xd
+#define LOGICOP_OR 0xe
+#define LOGICOP_SET 0xf
+
+#define BLENDFACT_ZERO 0x01
+#define BLENDFACT_ONE 0x02
+#define BLENDFACT_SRC_COLR 0x03
+#define BLENDFACT_INV_SRC_COLR 0x04
+#define BLENDFACT_SRC_ALPHA 0x05
+#define BLENDFACT_INV_SRC_ALPHA 0x06
+#define BLENDFACT_DST_ALPHA 0x07
+#define BLENDFACT_INV_DST_ALPHA 0x08
+#define BLENDFACT_DST_COLR 0x09
+#define BLENDFACT_INV_DST_COLR 0x0a
+#define BLENDFACT_SRC_ALPHA_SATURATE 0x0b
+#define BLENDFACT_CONST_COLOR 0x0c
+#define BLENDFACT_INV_CONST_COLOR 0x0d
+#define BLENDFACT_CONST_ALPHA 0x0e
+#define BLENDFACT_INV_CONST_ALPHA 0x0f
+#define BLENDFACT_MASK 0x0f
+
+#define PCI_CHIP_I915_G 0x2582
+#define PCI_CHIP_I915_GM 0x2592
+#define PCI_CHIP_I945_G 0x2772
+#define PCI_CHIP_I945_GM 0x27A2
+#define PCI_CHIP_I945_GME 0x27AE
+#define PCI_CHIP_G33_G 0x29C2
+#define PCI_CHIP_Q35_G 0x29B2
+#define PCI_CHIP_Q33_G 0x29D2
+
+
+#endif
diff --git a/src/gallium/drivers/i915simple/i915_screen.c b/src/gallium/drivers/i915simple/i915_screen.c
new file mode 100644
index 00000000000..39e48105b3e
--- /dev/null
+++ b/src/gallium/drivers/i915simple/i915_screen.c
@@ -0,0 +1,288 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#include "util/u_memory.h"
+#include "util/u_simple_screen.h"
+#include "pipe/internal/p_winsys_screen.h"
+#include "pipe/p_inlines.h"
+#include "util/u_string.h"
+
+#include "i915_reg.h"
+#include "i915_context.h"
+#include "i915_screen.h"
+#include "i915_texture.h"
+
+
+static const char *
+i915_get_vendor( struct pipe_screen *pscreen )
+{
+ return "Tungsten Graphics, Inc.";
+}
+
+
+static const char *
+i915_get_name( struct pipe_screen *pscreen )
+{
+ static char buffer[128];
+ const char *chipset;
+
+ switch (i915_screen(pscreen)->pci_id) {
+ case PCI_CHIP_I915_G:
+ chipset = "915G";
+ break;
+ case PCI_CHIP_I915_GM:
+ chipset = "915GM";
+ break;
+ case PCI_CHIP_I945_G:
+ chipset = "945G";
+ break;
+ case PCI_CHIP_I945_GM:
+ chipset = "945GM";
+ break;
+ case PCI_CHIP_I945_GME:
+ chipset = "945GME";
+ break;
+ case PCI_CHIP_G33_G:
+ chipset = "G33";
+ break;
+ case PCI_CHIP_Q35_G:
+ chipset = "Q35";
+ break;
+ case PCI_CHIP_Q33_G:
+ chipset = "Q33";
+ break;
+ default:
+ chipset = "unknown";
+ break;
+ }
+
+ util_snprintf(buffer, sizeof(buffer), "i915 (chipset: %s)", chipset);
+ return buffer;
+}
+
+
+static int
+i915_get_param(struct pipe_screen *screen, int param)
+{
+ switch (param) {
+ case PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS:
+ return 8;
+ case PIPE_CAP_NPOT_TEXTURES:
+ return 1;
+ case PIPE_CAP_TWO_SIDED_STENCIL:
+ return 1;
+ case PIPE_CAP_GLSL:
+ return 0;
+ case PIPE_CAP_S3TC:
+ return 0;
+ case PIPE_CAP_ANISOTROPIC_FILTER:
+ return 0;
+ case PIPE_CAP_POINT_SPRITE:
+ return 0;
+ case PIPE_CAP_MAX_RENDER_TARGETS:
+ return 1;
+ case PIPE_CAP_OCCLUSION_QUERY:
+ return 0;
+ case PIPE_CAP_TEXTURE_SHADOW_MAP:
+ return 1;
+ case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
+ return 11; /* max 1024x1024 */
+ case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
+ return 8; /* max 128x128x128 */
+ case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
+ return 11; /* max 1024x1024 */
+ default:
+ return 0;
+ }
+}
+
+
+static float
+i915_get_paramf(struct pipe_screen *screen, int param)
+{
+ switch (param) {
+ case PIPE_CAP_MAX_LINE_WIDTH:
+ /* fall-through */
+ case PIPE_CAP_MAX_LINE_WIDTH_AA:
+ return 7.5;
+
+ case PIPE_CAP_MAX_POINT_WIDTH:
+ /* fall-through */
+ case PIPE_CAP_MAX_POINT_WIDTH_AA:
+ return 255.0;
+
+ case PIPE_CAP_MAX_TEXTURE_ANISOTROPY:
+ return 4.0;
+
+ case PIPE_CAP_MAX_TEXTURE_LOD_BIAS:
+ return 16.0;
+
+ default:
+ return 0;
+ }
+}
+
+
+static boolean
+i915_is_format_supported( struct pipe_screen *screen,
+ enum pipe_format format,
+ enum pipe_texture_target target,
+ unsigned tex_usage,
+ unsigned geom_flags )
+{
+ static const enum pipe_format tex_supported[] = {
+ PIPE_FORMAT_R8G8B8A8_UNORM,
+ PIPE_FORMAT_A8R8G8B8_UNORM,
+ PIPE_FORMAT_R5G6B5_UNORM,
+ PIPE_FORMAT_L8_UNORM,
+ PIPE_FORMAT_A8_UNORM,
+ PIPE_FORMAT_I8_UNORM,
+ PIPE_FORMAT_A8L8_UNORM,
+ PIPE_FORMAT_YCBCR,
+ PIPE_FORMAT_YCBCR_REV,
+ PIPE_FORMAT_S8Z24_UNORM,
+ PIPE_FORMAT_NONE /* list terminator */
+ };
+ static const enum pipe_format surface_supported[] = {
+ PIPE_FORMAT_A8R8G8B8_UNORM,
+ PIPE_FORMAT_R5G6B5_UNORM,
+ PIPE_FORMAT_S8Z24_UNORM,
+ /*PIPE_FORMAT_R16G16B16A16_SNORM,*/
+ PIPE_FORMAT_NONE /* list terminator */
+ };
+ const enum pipe_format *list;
+ uint i;
+
+ if(tex_usage & PIPE_TEXTURE_USAGE_RENDER_TARGET)
+ list = surface_supported;
+ else
+ list = tex_supported;
+
+ for (i = 0; list[i] != PIPE_FORMAT_NONE; i++) {
+ if (list[i] == format)
+ return TRUE;
+ }
+
+ return FALSE;
+}
+
+
+static void
+i915_destroy_screen( struct pipe_screen *screen )
+{
+ struct pipe_winsys *winsys = screen->winsys;
+
+ if(winsys->destroy)
+ winsys->destroy(winsys);
+
+ FREE(screen);
+}
+
+
+static void *
+i915_surface_map( struct pipe_screen *screen,
+ struct pipe_surface *surface,
+ unsigned flags )
+{
+ struct i915_texture *tex = (struct i915_texture *)surface->texture;
+ char *map = pipe_buffer_map( screen, tex->buffer, flags );
+ if (map == NULL)
+ return NULL;
+
+ if (surface->texture &&
+ (flags & PIPE_BUFFER_USAGE_CPU_WRITE))
+ {
+ /* Do something to notify contexts of a texture change.
+ */
+ /* i915_screen(screen)->timestamp++; */
+ }
+
+ return map + surface->offset;
+}
+
+static void
+i915_surface_unmap(struct pipe_screen *screen,
+ struct pipe_surface *surface)
+{
+ struct i915_texture *tex = (struct i915_texture *)surface->texture;
+ pipe_buffer_unmap( screen, tex->buffer );
+}
+
+
+
+/**
+ * Create a new i915_screen object
+ */
+struct pipe_screen *
+i915_create_screen(struct pipe_winsys *winsys, uint pci_id)
+{
+ struct i915_screen *i915screen = CALLOC_STRUCT(i915_screen);
+
+ if (!i915screen)
+ return NULL;
+
+ switch (pci_id) {
+ case PCI_CHIP_I915_G:
+ case PCI_CHIP_I915_GM:
+ i915screen->is_i945 = FALSE;
+ break;
+
+ case PCI_CHIP_I945_G:
+ case PCI_CHIP_I945_GM:
+ case PCI_CHIP_I945_GME:
+ case PCI_CHIP_G33_G:
+ case PCI_CHIP_Q33_G:
+ case PCI_CHIP_Q35_G:
+ i915screen->is_i945 = TRUE;
+ break;
+
+ default:
+ debug_printf("%s: unknown pci id 0x%x, cannot create screen\n",
+ __FUNCTION__, pci_id);
+ return NULL;
+ }
+
+ i915screen->pci_id = pci_id;
+
+ i915screen->screen.winsys = winsys;
+
+ i915screen->screen.destroy = i915_destroy_screen;
+
+ i915screen->screen.get_name = i915_get_name;
+ i915screen->screen.get_vendor = i915_get_vendor;
+ i915screen->screen.get_param = i915_get_param;
+ i915screen->screen.get_paramf = i915_get_paramf;
+ i915screen->screen.is_format_supported = i915_is_format_supported;
+ i915screen->screen.surface_map = i915_surface_map;
+ i915screen->screen.surface_unmap = i915_surface_unmap;
+
+ i915_init_screen_texture_functions(&i915screen->screen);
+ u_simple_screen_init(&i915screen->screen);
+
+ return &i915screen->screen;
+}
diff --git a/src/gallium/drivers/i915simple/i915_screen.h b/src/gallium/drivers/i915simple/i915_screen.h
new file mode 100644
index 00000000000..73b0ff05ce7
--- /dev/null
+++ b/src/gallium/drivers/i915simple/i915_screen.h
@@ -0,0 +1,69 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#ifndef I915_SCREEN_H
+#define I915_SCREEN_H
+
+
+#include "pipe/p_screen.h"
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+/**
+ * Subclass of pipe_screen
+ */
+struct i915_screen
+{
+ struct pipe_screen screen;
+
+ boolean is_i945;
+ uint pci_id;
+};
+
+
+/** cast wrapper */
+static INLINE struct i915_screen *
+i915_screen(struct pipe_screen *pscreen)
+{
+ return (struct i915_screen *) pscreen;
+}
+
+
+extern struct pipe_screen *
+i915_create_screen(struct pipe_winsys *winsys, uint pci_id);
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* I915_SCREEN_H */
diff --git a/src/gallium/drivers/i915simple/i915_state.c b/src/gallium/drivers/i915simple/i915_state.c
new file mode 100644
index 00000000000..273e74002aa
--- /dev/null
+++ b/src/gallium/drivers/i915simple/i915_state.c
@@ -0,0 +1,788 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/* Authors: Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+#include "draw/draw_context.h"
+#include "pipe/internal/p_winsys_screen.h"
+#include "pipe/p_inlines.h"
+#include "util/u_math.h"
+#include "util/u_memory.h"
+#include "tgsi/tgsi_parse.h"
+
+#include "i915_context.h"
+#include "i915_reg.h"
+#include "i915_state.h"
+#include "i915_state_inlines.h"
+#include "i915_fpc.h"
+
+/* The i915 (and related graphics cores) do not support GL_CLAMP. The
+ * Intel drivers for "other operating systems" implement GL_CLAMP as
+ * GL_CLAMP_TO_EDGE, so the same is done here.
+ */
+static unsigned
+translate_wrap_mode(unsigned wrap)
+{
+ switch (wrap) {
+ case PIPE_TEX_WRAP_REPEAT:
+ return TEXCOORDMODE_WRAP;
+ case PIPE_TEX_WRAP_CLAMP:
+ return TEXCOORDMODE_CLAMP_EDGE; /* not quite correct */
+ case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
+ return TEXCOORDMODE_CLAMP_EDGE;
+ case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
+ return TEXCOORDMODE_CLAMP_BORDER;
+// case PIPE_TEX_WRAP_MIRRORED_REPEAT:
+// return TEXCOORDMODE_MIRROR;
+ default:
+ return TEXCOORDMODE_WRAP;
+ }
+}
+
+static unsigned translate_img_filter( unsigned filter )
+{
+ switch (filter) {
+ case PIPE_TEX_FILTER_NEAREST:
+ return FILTER_NEAREST;
+ case PIPE_TEX_FILTER_LINEAR:
+ return FILTER_LINEAR;
+ case PIPE_TEX_FILTER_ANISO:
+ return FILTER_ANISOTROPIC;
+ default:
+ assert(0);
+ return FILTER_NEAREST;
+ }
+}
+
+static unsigned translate_mip_filter( unsigned filter )
+{
+ switch (filter) {
+ case PIPE_TEX_MIPFILTER_NONE:
+ return MIPFILTER_NONE;
+ case PIPE_TEX_MIPFILTER_NEAREST:
+ return MIPFILTER_NEAREST;
+ case PIPE_TEX_MIPFILTER_LINEAR:
+ return MIPFILTER_LINEAR;
+ default:
+ assert(0);
+ return MIPFILTER_NONE;
+ }
+}
+
+
+/* None of this state is actually used for anything yet.
+ */
+static void *
+i915_create_blend_state(struct pipe_context *pipe,
+ const struct pipe_blend_state *blend)
+{
+ struct i915_blend_state *cso_data = CALLOC_STRUCT( i915_blend_state );
+
+ {
+ unsigned eqRGB = blend->rgb_func;
+ unsigned srcRGB = blend->rgb_src_factor;
+ unsigned dstRGB = blend->rgb_dst_factor;
+
+ unsigned eqA = blend->alpha_func;
+ unsigned srcA = blend->alpha_src_factor;
+ unsigned dstA = blend->alpha_dst_factor;
+
+ /* Special handling for MIN/MAX filter modes handled at
+ * state_tracker level.
+ */
+
+ if (srcA != srcRGB ||
+ dstA != dstRGB ||
+ eqA != eqRGB) {
+
+ cso_data->iab = (_3DSTATE_INDEPENDENT_ALPHA_BLEND_CMD |
+ IAB_MODIFY_ENABLE |
+ IAB_ENABLE |
+ IAB_MODIFY_FUNC |
+ IAB_MODIFY_SRC_FACTOR |
+ IAB_MODIFY_DST_FACTOR |
+ SRC_ABLND_FACT(i915_translate_blend_factor(srcA)) |
+ DST_ABLND_FACT(i915_translate_blend_factor(dstA)) |
+ (i915_translate_blend_func(eqA) << IAB_FUNC_SHIFT));
+ }
+ else {
+ cso_data->iab = (_3DSTATE_INDEPENDENT_ALPHA_BLEND_CMD |
+ IAB_MODIFY_ENABLE |
+ 0);
+ }
+ }
+
+ cso_data->modes4 |= (_3DSTATE_MODES_4_CMD |
+ ENABLE_LOGIC_OP_FUNC |
+ LOGIC_OP_FUNC(i915_translate_logic_op(blend->logicop_func)));
+
+ if (blend->logicop_enable)
+ cso_data->LIS5 |= S5_LOGICOP_ENABLE;
+
+ if (blend->dither)
+ cso_data->LIS5 |= S5_COLOR_DITHER_ENABLE;
+
+ if ((blend->colormask & PIPE_MASK_R) == 0)
+ cso_data->LIS5 |= S5_WRITEDISABLE_RED;
+
+ if ((blend->colormask & PIPE_MASK_G) == 0)
+ cso_data->LIS5 |= S5_WRITEDISABLE_GREEN;
+
+ if ((blend->colormask & PIPE_MASK_B) == 0)
+ cso_data->LIS5 |= S5_WRITEDISABLE_BLUE;
+
+ if ((blend->colormask & PIPE_MASK_A) == 0)
+ cso_data->LIS5 |= S5_WRITEDISABLE_ALPHA;
+
+ if (blend->blend_enable) {
+ unsigned funcRGB = blend->rgb_func;
+ unsigned srcRGB = blend->rgb_src_factor;
+ unsigned dstRGB = blend->rgb_dst_factor;
+
+ cso_data->LIS6 |= (S6_CBUF_BLEND_ENABLE |
+ SRC_BLND_FACT(i915_translate_blend_factor(srcRGB)) |
+ DST_BLND_FACT(i915_translate_blend_factor(dstRGB)) |
+ (i915_translate_blend_func(funcRGB) << S6_CBUF_BLEND_FUNC_SHIFT));
+ }
+
+ return cso_data;
+}
+
+static void i915_bind_blend_state(struct pipe_context *pipe,
+ void *blend)
+{
+ struct i915_context *i915 = i915_context(pipe);
+ draw_flush(i915->draw);
+
+ i915->blend = (struct i915_blend_state*)blend;
+
+ i915->dirty |= I915_NEW_BLEND;
+}
+
+
+static void i915_delete_blend_state(struct pipe_context *pipe, void *blend)
+{
+ FREE(blend);
+}
+
+static void i915_set_blend_color( struct pipe_context *pipe,
+ const struct pipe_blend_color *blend_color )
+{
+ struct i915_context *i915 = i915_context(pipe);
+ draw_flush(i915->draw);
+
+ i915->blend_color = *blend_color;
+
+ i915->dirty |= I915_NEW_BLEND;
+}
+
+static void *
+i915_create_sampler_state(struct pipe_context *pipe,
+ const struct pipe_sampler_state *sampler)
+{
+ struct i915_sampler_state *cso = CALLOC_STRUCT( i915_sampler_state );
+ const unsigned ws = sampler->wrap_s;
+ const unsigned wt = sampler->wrap_t;
+ const unsigned wr = sampler->wrap_r;
+ unsigned minFilt, magFilt;
+ unsigned mipFilt;
+
+ cso->templ = sampler;
+
+ mipFilt = translate_mip_filter(sampler->min_mip_filter);
+ minFilt = translate_img_filter( sampler->min_img_filter );
+ magFilt = translate_img_filter( sampler->mag_img_filter );
+
+ if (sampler->max_anisotropy > 2.0) {
+ cso->state[0] |= SS2_MAX_ANISO_4;
+ }
+
+ {
+ int b = (int) (sampler->lod_bias * 16.0);
+ b = CLAMP(b, -256, 255);
+ cso->state[0] |= ((b << SS2_LOD_BIAS_SHIFT) & SS2_LOD_BIAS_MASK);
+ }
+
+ /* Shadow:
+ */
+ if (sampler->compare_mode == PIPE_TEX_COMPARE_R_TO_TEXTURE)
+ {
+ cso->state[0] |= (SS2_SHADOW_ENABLE |
+ i915_translate_compare_func(sampler->compare_func));
+
+ minFilt = FILTER_4X4_FLAT;
+ magFilt = FILTER_4X4_FLAT;
+ }
+
+ cso->state[0] |= ((minFilt << SS2_MIN_FILTER_SHIFT) |
+ (mipFilt << SS2_MIP_FILTER_SHIFT) |
+ (magFilt << SS2_MAG_FILTER_SHIFT));
+
+ cso->state[1] |=
+ ((translate_wrap_mode(ws) << SS3_TCX_ADDR_MODE_SHIFT) |
+ (translate_wrap_mode(wt) << SS3_TCY_ADDR_MODE_SHIFT) |
+ (translate_wrap_mode(wr) << SS3_TCZ_ADDR_MODE_SHIFT));
+
+ if (sampler->normalized_coords)
+ cso->state[1] |= SS3_NORMALIZED_COORDS;
+
+ {
+ int minlod = (int) (16.0 * sampler->min_lod);
+ int maxlod = (int) (16.0 * sampler->max_lod);
+ minlod = CLAMP(minlod, 0, 16 * 11);
+ maxlod = CLAMP(maxlod, 0, 16 * 11);
+
+ if (minlod > maxlod)
+ maxlod = minlod;
+
+ cso->minlod = minlod;
+ cso->maxlod = maxlod;
+ }
+
+ {
+ ubyte r = float_to_ubyte(sampler->border_color[0]);
+ ubyte g = float_to_ubyte(sampler->border_color[1]);
+ ubyte b = float_to_ubyte(sampler->border_color[2]);
+ ubyte a = float_to_ubyte(sampler->border_color[3]);
+ cso->state[2] = I915PACKCOLOR8888(r, g, b, a);
+ }
+ return cso;
+}
+
+static void i915_bind_sampler_states(struct pipe_context *pipe,
+ unsigned num, void **sampler)
+{
+ struct i915_context *i915 = i915_context(pipe);
+ unsigned i;
+
+ assert(num <= PIPE_MAX_SAMPLERS);
+
+ /* Check for no-op */
+ if (num == i915->num_samplers &&
+ !memcmp(i915->sampler, sampler, num * sizeof(void *)))
+ return;
+
+ draw_flush(i915->draw);
+
+ for (i = 0; i < num; ++i)
+ i915->sampler[i] = sampler[i];
+ for (i = num; i < PIPE_MAX_SAMPLERS; ++i)
+ i915->sampler[i] = NULL;
+
+ i915->num_samplers = num;
+
+ i915->dirty |= I915_NEW_SAMPLER;
+}
+
+static void i915_delete_sampler_state(struct pipe_context *pipe,
+ void *sampler)
+{
+ FREE(sampler);
+}
+
+
+/** XXX move someday? Or consolidate all these simple state setters
+ * into one file.
+ */
+
+static void *
+i915_create_depth_stencil_state(struct pipe_context *pipe,
+ const struct pipe_depth_stencil_alpha_state *depth_stencil)
+{
+ struct i915_depth_stencil_state *cso = CALLOC_STRUCT( i915_depth_stencil_state );
+
+ {
+ int testmask = depth_stencil->stencil[0].valuemask & 0xff;
+ int writemask = depth_stencil->stencil[0].writemask & 0xff;
+
+ cso->stencil_modes4 |= (_3DSTATE_MODES_4_CMD |
+ ENABLE_STENCIL_TEST_MASK |
+ STENCIL_TEST_MASK(testmask) |
+ ENABLE_STENCIL_WRITE_MASK |
+ STENCIL_WRITE_MASK(writemask));
+ }
+
+ if (depth_stencil->stencil[0].enabled) {
+ int test = i915_translate_compare_func(depth_stencil->stencil[0].func);
+ int fop = i915_translate_stencil_op(depth_stencil->stencil[0].fail_op);
+ int dfop = i915_translate_stencil_op(depth_stencil->stencil[0].zfail_op);
+ int dpop = i915_translate_stencil_op(depth_stencil->stencil[0].zpass_op);
+ int ref = depth_stencil->stencil[0].ref_value & 0xff;
+
+ cso->stencil_LIS5 |= (S5_STENCIL_TEST_ENABLE |
+ S5_STENCIL_WRITE_ENABLE |
+ (ref << S5_STENCIL_REF_SHIFT) |
+ (test << S5_STENCIL_TEST_FUNC_SHIFT) |
+ (fop << S5_STENCIL_FAIL_SHIFT) |
+ (dfop << S5_STENCIL_PASS_Z_FAIL_SHIFT) |
+ (dpop << S5_STENCIL_PASS_Z_PASS_SHIFT));
+ }
+
+ if (depth_stencil->stencil[1].enabled) {
+ int test = i915_translate_compare_func(depth_stencil->stencil[1].func);
+ int fop = i915_translate_stencil_op(depth_stencil->stencil[1].fail_op);
+ int dfop = i915_translate_stencil_op(depth_stencil->stencil[1].zfail_op);
+ int dpop = i915_translate_stencil_op(depth_stencil->stencil[1].zpass_op);
+ int ref = depth_stencil->stencil[1].ref_value & 0xff;
+ int tmask = depth_stencil->stencil[1].valuemask & 0xff;
+ int wmask = depth_stencil->stencil[1].writemask & 0xff;
+
+ cso->bfo[0] = (_3DSTATE_BACKFACE_STENCIL_OPS |
+ BFO_ENABLE_STENCIL_FUNCS |
+ BFO_ENABLE_STENCIL_TWO_SIDE |
+ BFO_ENABLE_STENCIL_REF |
+ BFO_STENCIL_TWO_SIDE |
+ (ref << BFO_STENCIL_REF_SHIFT) |
+ (test << BFO_STENCIL_TEST_SHIFT) |
+ (fop << BFO_STENCIL_FAIL_SHIFT) |
+ (dfop << BFO_STENCIL_PASS_Z_FAIL_SHIFT) |
+ (dpop << BFO_STENCIL_PASS_Z_PASS_SHIFT));
+
+ cso->bfo[1] = (_3DSTATE_BACKFACE_STENCIL_MASKS |
+ BFM_ENABLE_STENCIL_TEST_MASK |
+ BFM_ENABLE_STENCIL_WRITE_MASK |
+ (tmask << BFM_STENCIL_TEST_MASK_SHIFT) |
+ (wmask << BFM_STENCIL_WRITE_MASK_SHIFT));
+ }
+ else {
+ /* This actually disables two-side stencil: The bit set is a
+ * modify-enable bit to indicate we are changing the two-side
+ * setting. Then there is a symbolic zero to show that we are
+ * setting the flag to zero/off.
+ */
+ cso->bfo[0] = (_3DSTATE_BACKFACE_STENCIL_OPS |
+ BFO_ENABLE_STENCIL_TWO_SIDE |
+ 0);
+ cso->bfo[1] = 0;
+ }
+
+ if (depth_stencil->depth.enabled) {
+ int func = i915_translate_compare_func(depth_stencil->depth.func);
+
+ cso->depth_LIS6 |= (S6_DEPTH_TEST_ENABLE |
+ (func << S6_DEPTH_TEST_FUNC_SHIFT));
+
+ if (depth_stencil->depth.writemask)
+ cso->depth_LIS6 |= S6_DEPTH_WRITE_ENABLE;
+ }
+
+ if (depth_stencil->alpha.enabled) {
+ int test = i915_translate_compare_func(depth_stencil->alpha.func);
+ ubyte refByte = float_to_ubyte(depth_stencil->alpha.ref_value);
+
+ cso->depth_LIS6 |= (S6_ALPHA_TEST_ENABLE |
+ (test << S6_ALPHA_TEST_FUNC_SHIFT) |
+ (((unsigned) refByte) << S6_ALPHA_REF_SHIFT));
+ }
+
+ return cso;
+}
+
+static void i915_bind_depth_stencil_state(struct pipe_context *pipe,
+ void *depth_stencil)
+{
+ struct i915_context *i915 = i915_context(pipe);
+ draw_flush(i915->draw);
+
+ i915->depth_stencil = (const struct i915_depth_stencil_state *)depth_stencil;
+
+ i915->dirty |= I915_NEW_DEPTH_STENCIL;
+}
+
+static void i915_delete_depth_stencil_state(struct pipe_context *pipe,
+ void *depth_stencil)
+{
+ FREE(depth_stencil);
+}
+
+
+static void i915_set_scissor_state( struct pipe_context *pipe,
+ const struct pipe_scissor_state *scissor )
+{
+ struct i915_context *i915 = i915_context(pipe);
+ draw_flush(i915->draw);
+
+ memcpy( &i915->scissor, scissor, sizeof(*scissor) );
+ i915->dirty |= I915_NEW_SCISSOR;
+}
+
+
+static void i915_set_polygon_stipple( struct pipe_context *pipe,
+ const struct pipe_poly_stipple *stipple )
+{
+}
+
+
+
+static void *
+i915_create_fs_state(struct pipe_context *pipe,
+ const struct pipe_shader_state *templ)
+{
+ struct i915_context *i915 = i915_context(pipe);
+ struct i915_fragment_shader *ifs = CALLOC_STRUCT(i915_fragment_shader);
+ if (!ifs)
+ return NULL;
+
+ ifs->state.tokens = tgsi_dup_tokens(templ->tokens);
+
+ tgsi_scan_shader(templ->tokens, &ifs->info);
+
+ /* The shader's compiled to i915 instructions here */
+ i915_translate_fragment_program(i915, ifs);
+
+ return ifs;
+}
+
+static void
+i915_bind_fs_state(struct pipe_context *pipe, void *shader)
+{
+ struct i915_context *i915 = i915_context(pipe);
+ draw_flush(i915->draw);
+
+ i915->fs = (struct i915_fragment_shader*) shader;
+
+ i915->dirty |= I915_NEW_FS;
+}
+
+static
+void i915_delete_fs_state(struct pipe_context *pipe, void *shader)
+{
+ struct i915_fragment_shader *ifs = (struct i915_fragment_shader *) shader;
+
+ if (ifs->program)
+ FREE(ifs->program);
+ ifs->program_len = 0;
+
+ FREE((struct tgsi_token *)ifs->state.tokens);
+
+ FREE(ifs);
+}
+
+
+static void *
+i915_create_vs_state(struct pipe_context *pipe,
+ const struct pipe_shader_state *templ)
+{
+ struct i915_context *i915 = i915_context(pipe);
+
+ /* just pass-through to draw module */
+ return draw_create_vertex_shader(i915->draw, templ);
+}
+
+static void i915_bind_vs_state(struct pipe_context *pipe, void *shader)
+{
+ struct i915_context *i915 = i915_context(pipe);
+
+ /* just pass-through to draw module */
+ draw_bind_vertex_shader(i915->draw, (struct draw_vertex_shader *) shader);
+
+ i915->dirty |= I915_NEW_VS;
+}
+
+static void i915_delete_vs_state(struct pipe_context *pipe, void *shader)
+{
+ struct i915_context *i915 = i915_context(pipe);
+
+ /* just pass-through to draw module */
+ draw_delete_vertex_shader(i915->draw, (struct draw_vertex_shader *) shader);
+}
+
+static void i915_set_constant_buffer(struct pipe_context *pipe,
+ uint shader, uint index,
+ const struct pipe_constant_buffer *buf)
+{
+ struct i915_context *i915 = i915_context(pipe);
+ struct pipe_winsys *ws = pipe->winsys;
+ draw_flush(i915->draw);
+
+ assert(shader < PIPE_SHADER_TYPES);
+ assert(index == 0);
+
+ /* Make a copy of shader constants.
+ * During fragment program translation we may add additional
+ * constants to the array.
+ *
+ * We want to consider the situation where some user constants
+ * (ex: a material color) may change frequently but the shader program
+ * stays the same. In that case we should only be updating the first
+ * N constants, leaving any extras from shader translation alone.
+ */
+ if (buf) {
+ void *mapped;
+ if (buf->buffer && buf->buffer->size &&
+ (mapped = ws->buffer_map(ws, buf->buffer,
+ PIPE_BUFFER_USAGE_CPU_READ))) {
+ memcpy(i915->current.constants[shader], mapped, buf->buffer->size);
+ ws->buffer_unmap(ws, buf->buffer);
+ i915->current.num_user_constants[shader]
+ = buf->buffer->size / (4 * sizeof(float));
+ }
+ else {
+ i915->current.num_user_constants[shader] = 0;
+ }
+ }
+
+ i915->dirty |= I915_NEW_CONSTANTS;
+}
+
+
+static void i915_set_sampler_textures(struct pipe_context *pipe,
+ unsigned num,
+ struct pipe_texture **texture)
+{
+ struct i915_context *i915 = i915_context(pipe);
+ uint i;
+
+ assert(num <= PIPE_MAX_SAMPLERS);
+
+ /* Check for no-op */
+ if (num == i915->num_textures &&
+ !memcmp(i915->texture, texture, num * sizeof(struct pipe_texture *)))
+ return;
+
+ /* Fixes wrong texture in texobj with VBUF */
+ draw_flush(i915->draw);
+
+ for (i = 0; i < num; i++)
+ pipe_texture_reference((struct pipe_texture **) &i915->texture[i],
+ texture[i]);
+
+ for (i = num; i < i915->num_textures; i++)
+ pipe_texture_reference((struct pipe_texture **) &i915->texture[i],
+ NULL);
+
+ i915->num_textures = num;
+
+ i915->dirty |= I915_NEW_TEXTURE;
+}
+
+
+
+static void i915_set_framebuffer_state(struct pipe_context *pipe,
+ const struct pipe_framebuffer_state *fb)
+{
+ struct i915_context *i915 = i915_context(pipe);
+ draw_flush(i915->draw);
+
+ i915->framebuffer = *fb; /* struct copy */
+
+ i915->dirty |= I915_NEW_FRAMEBUFFER;
+}
+
+
+
+static void i915_set_clip_state( struct pipe_context *pipe,
+ const struct pipe_clip_state *clip )
+{
+ struct i915_context *i915 = i915_context(pipe);
+ draw_flush(i915->draw);
+
+ draw_set_clip_state(i915->draw, clip);
+
+ i915->dirty |= I915_NEW_CLIP;
+}
+
+
+
+/* Called when driver state tracker notices changes to the viewport
+ * matrix:
+ */
+static void i915_set_viewport_state( struct pipe_context *pipe,
+ const struct pipe_viewport_state *viewport )
+{
+ struct i915_context *i915 = i915_context(pipe);
+
+ i915->viewport = *viewport; /* struct copy */
+
+ /* pass the viewport info to the draw module */
+ draw_set_viewport_state(i915->draw, &i915->viewport);
+
+ i915->dirty |= I915_NEW_VIEWPORT;
+}
+
+
+static void *
+i915_create_rasterizer_state(struct pipe_context *pipe,
+ const struct pipe_rasterizer_state *rasterizer)
+{
+ struct i915_rasterizer_state *cso = CALLOC_STRUCT( i915_rasterizer_state );
+
+ cso->templ = rasterizer;
+ cso->color_interp = rasterizer->flatshade ? INTERP_CONSTANT : INTERP_LINEAR;
+ cso->light_twoside = rasterizer->light_twoside;
+ cso->ds[0].u = _3DSTATE_DEPTH_OFFSET_SCALE;
+ cso->ds[1].f = rasterizer->offset_scale;
+ if (rasterizer->poly_stipple_enable) {
+ cso->st |= ST1_ENABLE;
+ }
+
+ if (rasterizer->scissor)
+ cso->sc[0] = _3DSTATE_SCISSOR_ENABLE_CMD | ENABLE_SCISSOR_RECT;
+ else
+ cso->sc[0] = _3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT;
+
+ switch (rasterizer->cull_mode) {
+ case PIPE_WINDING_NONE:
+ cso->LIS4 |= S4_CULLMODE_NONE;
+ break;
+ case PIPE_WINDING_CW:
+ cso->LIS4 |= S4_CULLMODE_CW;
+ break;
+ case PIPE_WINDING_CCW:
+ cso->LIS4 |= S4_CULLMODE_CCW;
+ break;
+ case PIPE_WINDING_BOTH:
+ cso->LIS4 |= S4_CULLMODE_BOTH;
+ break;
+ }
+
+ {
+ int line_width = CLAMP((int)(rasterizer->line_width * 2), 1, 0xf);
+
+ cso->LIS4 |= line_width << S4_LINE_WIDTH_SHIFT;
+
+ if (rasterizer->line_smooth)
+ cso->LIS4 |= S4_LINE_ANTIALIAS_ENABLE;
+ }
+
+ {
+ int point_size = CLAMP((int) rasterizer->point_size, 1, 0xff);
+
+ cso->LIS4 |= point_size << S4_POINT_WIDTH_SHIFT;
+ }
+
+ if (rasterizer->flatshade) {
+ cso->LIS4 |= (S4_FLATSHADE_ALPHA |
+ S4_FLATSHADE_COLOR |
+ S4_FLATSHADE_SPECULAR);
+ }
+
+ cso->LIS7 = fui( rasterizer->offset_units );
+
+
+ return cso;
+}
+
+static void i915_bind_rasterizer_state( struct pipe_context *pipe,
+ void *raster )
+{
+ struct i915_context *i915 = i915_context(pipe);
+
+ i915->rasterizer = (struct i915_rasterizer_state *)raster;
+
+ /* pass-through to draw module */
+ draw_set_rasterizer_state(i915->draw,
+ (i915->rasterizer ? i915->rasterizer->templ : NULL));
+
+ i915->dirty |= I915_NEW_RASTERIZER;
+}
+
+static void i915_delete_rasterizer_state(struct pipe_context *pipe,
+ void *raster)
+{
+ FREE(raster);
+}
+
+static void i915_set_vertex_buffers(struct pipe_context *pipe,
+ unsigned count,
+ const struct pipe_vertex_buffer *buffers)
+{
+ struct i915_context *i915 = i915_context(pipe);
+ /* Because we change state before the draw_set_vertex_buffers call
+ * we need a flush here, just to be sure.
+ */
+ draw_flush(i915->draw);
+
+ memcpy(i915->vertex_buffer, buffers, count * sizeof(buffers[0]));
+ i915->num_vertex_buffers = count;
+
+ /* pass-through to draw module */
+ draw_set_vertex_buffers(i915->draw, count, buffers);
+}
+
+static void i915_set_vertex_elements(struct pipe_context *pipe,
+ unsigned count,
+ const struct pipe_vertex_element *elements)
+{
+ struct i915_context *i915 = i915_context(pipe);
+ /* Because we change state before the draw_set_vertex_buffers call
+ * we need a flush here, just to be sure.
+ */
+ draw_flush(i915->draw);
+
+ i915->num_vertex_elements = count;
+ /* pass-through to draw module */
+ draw_set_vertex_elements(i915->draw, count, elements);
+}
+
+
+static void i915_set_edgeflags(struct pipe_context *pipe,
+ const unsigned *bitfield)
+{
+ /* TODO do something here */
+}
+
+void
+i915_init_state_functions( struct i915_context *i915 )
+{
+ i915->pipe.set_edgeflags = i915_set_edgeflags;
+ i915->pipe.create_blend_state = i915_create_blend_state;
+ i915->pipe.bind_blend_state = i915_bind_blend_state;
+ i915->pipe.delete_blend_state = i915_delete_blend_state;
+
+ i915->pipe.create_sampler_state = i915_create_sampler_state;
+ i915->pipe.bind_sampler_states = i915_bind_sampler_states;
+ i915->pipe.delete_sampler_state = i915_delete_sampler_state;
+
+ i915->pipe.create_depth_stencil_alpha_state = i915_create_depth_stencil_state;
+ i915->pipe.bind_depth_stencil_alpha_state = i915_bind_depth_stencil_state;
+ i915->pipe.delete_depth_stencil_alpha_state = i915_delete_depth_stencil_state;
+
+ i915->pipe.create_rasterizer_state = i915_create_rasterizer_state;
+ i915->pipe.bind_rasterizer_state = i915_bind_rasterizer_state;
+ i915->pipe.delete_rasterizer_state = i915_delete_rasterizer_state;
+ i915->pipe.create_fs_state = i915_create_fs_state;
+ i915->pipe.bind_fs_state = i915_bind_fs_state;
+ i915->pipe.delete_fs_state = i915_delete_fs_state;
+ i915->pipe.create_vs_state = i915_create_vs_state;
+ i915->pipe.bind_vs_state = i915_bind_vs_state;
+ i915->pipe.delete_vs_state = i915_delete_vs_state;
+
+ i915->pipe.set_blend_color = i915_set_blend_color;
+ i915->pipe.set_clip_state = i915_set_clip_state;
+ i915->pipe.set_constant_buffer = i915_set_constant_buffer;
+ i915->pipe.set_framebuffer_state = i915_set_framebuffer_state;
+
+ i915->pipe.set_polygon_stipple = i915_set_polygon_stipple;
+ i915->pipe.set_scissor_state = i915_set_scissor_state;
+ i915->pipe.set_sampler_textures = i915_set_sampler_textures;
+ i915->pipe.set_viewport_state = i915_set_viewport_state;
+ i915->pipe.set_vertex_buffers = i915_set_vertex_buffers;
+ i915->pipe.set_vertex_elements = i915_set_vertex_elements;
+}
diff --git a/src/gallium/drivers/i915simple/i915_state.h b/src/gallium/drivers/i915simple/i915_state.h
new file mode 100644
index 00000000000..86c6b0027d5
--- /dev/null
+++ b/src/gallium/drivers/i915simple/i915_state.h
@@ -0,0 +1,50 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/* Authors: Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#ifndef I915_STATE_H
+#define I915_STATE_H
+
+struct i915_context;
+
+
+struct i915_tracked_state {
+ unsigned dirty;
+ void (*update)( struct i915_context * );
+};
+
+void i915_update_immediate( struct i915_context *i915 );
+void i915_update_dynamic( struct i915_context *i915 );
+void i915_update_derived( struct i915_context *i915 );
+void i915_update_samplers( struct i915_context *i915 );
+void i915_update_textures(struct i915_context *i915);
+
+void i915_emit_hardware_state( struct i915_context *i915 );
+
+#endif
diff --git a/src/gallium/drivers/i915simple/i915_state_derived.c b/src/gallium/drivers/i915simple/i915_state_derived.c
new file mode 100644
index 00000000000..178d4e8781d
--- /dev/null
+++ b/src/gallium/drivers/i915simple/i915_state_derived.c
@@ -0,0 +1,183 @@
+/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#include "util/u_memory.h"
+#include "pipe/p_shader_tokens.h"
+#include "draw/draw_context.h"
+#include "draw/draw_vertex.h"
+#include "i915_context.h"
+#include "i915_state.h"
+#include "i915_reg.h"
+#include "i915_fpc.h"
+
+
+
+/**
+ * Determine the hardware vertex layout.
+ * Depends on vertex/fragment shader state.
+ */
+static void calculate_vertex_layout( struct i915_context *i915 )
+{
+ const struct i915_fragment_shader *fs = i915->fs;
+ const enum interp_mode colorInterp = i915->rasterizer->color_interp;
+ struct vertex_info vinfo;
+ boolean texCoords[8], colors[2], fog, needW;
+ uint i;
+ int src;
+
+ memset(texCoords, 0, sizeof(texCoords));
+ colors[0] = colors[1] = fog = needW = FALSE;
+ memset(&vinfo, 0, sizeof(vinfo));
+
+ /* Determine which fragment program inputs are needed. Setup HW vertex
+ * layout below, in the HW-specific attribute order.
+ */
+ for (i = 0; i < fs->info.num_inputs; i++) {
+ switch (fs->info.input_semantic_name[i]) {
+ case TGSI_SEMANTIC_POSITION:
+ break;
+ case TGSI_SEMANTIC_COLOR:
+ assert(fs->info.input_semantic_index[i] < 2);
+ colors[fs->info.input_semantic_index[i]] = TRUE;
+ break;
+ case TGSI_SEMANTIC_GENERIC:
+ /* usually a texcoord */
+ {
+ const uint unit = fs->info.input_semantic_index[i];
+ assert(unit < 8);
+ texCoords[unit] = TRUE;
+ needW = TRUE;
+ }
+ break;
+ case TGSI_SEMANTIC_FOG:
+ fog = TRUE;
+ break;
+ default:
+ assert(0);
+ }
+ }
+
+
+ /* pos */
+ src = draw_find_vs_output(i915->draw, TGSI_SEMANTIC_POSITION, 0);
+ if (needW) {
+ draw_emit_vertex_attr(&vinfo, EMIT_4F, INTERP_LINEAR, src);
+ vinfo.hwfmt[0] |= S4_VFMT_XYZW;
+ vinfo.attrib[0].emit = EMIT_4F;
+ }
+ else {
+ draw_emit_vertex_attr(&vinfo, EMIT_3F, INTERP_LINEAR, src);
+ vinfo.hwfmt[0] |= S4_VFMT_XYZ;
+ vinfo.attrib[0].emit = EMIT_3F;
+ }
+
+ /* hardware point size */
+ /* XXX todo */
+
+ /* primary color */
+ if (colors[0]) {
+ src = draw_find_vs_output(i915->draw, TGSI_SEMANTIC_COLOR, 0);
+ draw_emit_vertex_attr(&vinfo, EMIT_4UB, colorInterp, src);
+ vinfo.hwfmt[0] |= S4_VFMT_COLOR;
+ }
+
+ /* secondary color */
+ if (colors[1]) {
+ src = draw_find_vs_output(i915->draw, TGSI_SEMANTIC_COLOR, 1);
+ draw_emit_vertex_attr(&vinfo, EMIT_4UB, colorInterp, src);
+ vinfo.hwfmt[0] |= S4_VFMT_SPEC_FOG;
+ }
+
+ /* fog coord, not fog blend factor */
+ if (fog) {
+ src = draw_find_vs_output(i915->draw, TGSI_SEMANTIC_FOG, 0);
+ draw_emit_vertex_attr(&vinfo, EMIT_1F, INTERP_PERSPECTIVE, src);
+ vinfo.hwfmt[0] |= S4_VFMT_FOG_PARAM;
+ }
+
+ /* texcoords */
+ for (i = 0; i < 8; i++) {
+ uint hwtc;
+ if (texCoords[i]) {
+ hwtc = TEXCOORDFMT_4D;
+ src = draw_find_vs_output(i915->draw, TGSI_SEMANTIC_GENERIC, i);
+ draw_emit_vertex_attr(&vinfo, EMIT_4F, INTERP_PERSPECTIVE, src);
+ }
+ else {
+ hwtc = TEXCOORDFMT_NOT_PRESENT;
+ }
+ vinfo.hwfmt[1] |= hwtc << (i * 4);
+ }
+
+ draw_compute_vertex_size(&vinfo);
+
+ if (memcmp(&i915->current.vertex_info, &vinfo, sizeof(vinfo))) {
+ /* Need to set this flag so that the LIS2/4 registers get set.
+ * It also means the i915_update_immediate() function must be called
+ * after this one, in i915_update_derived().
+ */
+ i915->dirty |= I915_NEW_VERTEX_FORMAT;
+
+ memcpy(&i915->current.vertex_info, &vinfo, sizeof(vinfo));
+ }
+}
+
+
+
+
+/* Hopefully this will remain quite simple, otherwise need to pull in
+ * something like the state tracker mechanism.
+ */
+void i915_update_derived( struct i915_context *i915 )
+{
+ if (i915->dirty & (I915_NEW_RASTERIZER | I915_NEW_FS | I915_NEW_VS))
+ calculate_vertex_layout( i915 );
+
+ if (i915->dirty & (I915_NEW_SAMPLER | I915_NEW_TEXTURE))
+ i915_update_samplers(i915);
+
+ if (i915->dirty & I915_NEW_TEXTURE)
+ i915_update_textures(i915);
+
+ if (i915->dirty)
+ i915_update_immediate( i915 );
+
+ if (i915->dirty)
+ i915_update_dynamic( i915 );
+
+ if (i915->dirty & I915_NEW_FS) {
+ i915->hardware_dirty |= I915_HW_PROGRAM; /* XXX right? */
+ }
+
+ /* HW emit currently references framebuffer state directly:
+ */
+ if (i915->dirty & I915_NEW_FRAMEBUFFER)
+ i915->hardware_dirty |= I915_HW_STATIC;
+
+ i915->dirty = 0;
+}
diff --git a/src/gallium/drivers/i915simple/i915_state_dynamic.c b/src/gallium/drivers/i915simple/i915_state_dynamic.c
new file mode 100644
index 00000000000..86126a5a152
--- /dev/null
+++ b/src/gallium/drivers/i915simple/i915_state_dynamic.c
@@ -0,0 +1,310 @@
+/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "i915_batch.h"
+#include "i915_state_inlines.h"
+#include "i915_context.h"
+#include "i915_reg.h"
+#include "i915_state.h"
+#include "util/u_math.h"
+#include "util/u_memory.h"
+#include "util/u_pack_color.h"
+
+#define FILE_DEBUG_FLAG DEBUG_STATE
+
+/* State that we have chosen to store in the DYNAMIC segment of the
+ * i915 indirect state mechanism.
+ *
+ * Can't cache these in the way we do the static state, as there is no
+ * start/size in the command packet, instead an 'end' value that gets
+ * incremented.
+ *
+ * Additionally, there seems to be a requirement to re-issue the full
+ * (active) state every time a 4kb boundary is crossed.
+ */
+
+static INLINE void set_dynamic_indirect( struct i915_context *i915,
+ unsigned offset,
+ const unsigned *src,
+ unsigned dwords )
+{
+ unsigned i;
+
+ for (i = 0; i < dwords; i++)
+ i915->current.dynamic[offset + i] = src[i];
+
+ i915->hardware_dirty |= I915_HW_DYNAMIC;
+}
+
+
+/***********************************************************************
+ * Modes4: stencil masks and logicop
+ */
+static void upload_MODES4( struct i915_context *i915 )
+{
+ unsigned modes4 = 0;
+
+ /* I915_NEW_STENCIL */
+ modes4 |= i915->depth_stencil->stencil_modes4;
+ /* I915_NEW_BLEND */
+ modes4 |= i915->blend->modes4;
+
+ /* Always, so that we know when state is in-active:
+ */
+ set_dynamic_indirect( i915,
+ I915_DYNAMIC_MODES4,
+ &modes4,
+ 1 );
+}
+
+const struct i915_tracked_state i915_upload_MODES4 = {
+ I915_NEW_BLEND | I915_NEW_DEPTH_STENCIL,
+ upload_MODES4
+};
+
+
+
+
+/***********************************************************************
+ */
+
+static void upload_BFO( struct i915_context *i915 )
+{
+ set_dynamic_indirect( i915,
+ I915_DYNAMIC_BFO_0,
+ &(i915->depth_stencil->bfo[0]),
+ 2 );
+}
+
+const struct i915_tracked_state i915_upload_BFO = {
+ I915_NEW_DEPTH_STENCIL,
+ upload_BFO
+};
+
+
+/***********************************************************************
+ */
+
+
+static void upload_BLENDCOLOR( struct i915_context *i915 )
+{
+ unsigned bc[2];
+
+ memset( bc, 0, sizeof(bc) );
+
+ /* I915_NEW_BLEND {_COLOR}
+ */
+ {
+ const float *color = i915->blend_color.color;
+
+ bc[0] = _3DSTATE_CONST_BLEND_COLOR_CMD;
+ bc[1] = pack_ui32_float4( color[0],
+ color[1],
+ color[2],
+ color[3] );
+ }
+
+ set_dynamic_indirect( i915,
+ I915_DYNAMIC_BC_0,
+ bc,
+ 2 );
+}
+
+const struct i915_tracked_state i915_upload_BLENDCOLOR = {
+ I915_NEW_BLEND,
+ upload_BLENDCOLOR
+};
+
+/***********************************************************************
+ */
+
+
+static void upload_IAB( struct i915_context *i915 )
+{
+ unsigned iab = i915->blend->iab;
+
+
+ set_dynamic_indirect( i915,
+ I915_DYNAMIC_IAB,
+ &iab,
+ 1 );
+}
+
+const struct i915_tracked_state i915_upload_IAB = {
+ I915_NEW_BLEND,
+ upload_IAB
+};
+
+
+/***********************************************************************
+ */
+
+
+
+static void upload_DEPTHSCALE( struct i915_context *i915 )
+{
+ set_dynamic_indirect( i915,
+ I915_DYNAMIC_DEPTHSCALE_0,
+ &(i915->rasterizer->ds[0].u),
+ 2 );
+}
+
+const struct i915_tracked_state i915_upload_DEPTHSCALE = {
+ I915_NEW_RASTERIZER,
+ upload_DEPTHSCALE
+};
+
+
+
+/***********************************************************************
+ * Polygon stipple
+ *
+ * The i915 supports a 4x4 stipple natively, GL wants 32x32.
+ * Fortunately stipple is usually a repeating pattern.
+ *
+ * XXX: does stipple pattern need to be adjusted according to
+ * the window position?
+ *
+ * XXX: possibly need workaround for conform paths test.
+ */
+
+static void upload_STIPPLE( struct i915_context *i915 )
+{
+ unsigned st[2];
+
+ st[0] = _3DSTATE_STIPPLE;
+ st[1] = 0;
+
+ /* I915_NEW_RASTERIZER
+ */
+ st[1] |= i915->rasterizer->st;
+
+
+ /* I915_NEW_STIPPLE
+ */
+ {
+ const ubyte *mask = (const ubyte *)i915->poly_stipple.stipple;
+ ubyte p[4];
+
+ p[0] = mask[12] & 0xf;
+ p[1] = mask[8] & 0xf;
+ p[2] = mask[4] & 0xf;
+ p[3] = mask[0] & 0xf;
+
+ /* Not sure what to do about fallbacks, so for now just dont:
+ */
+ st[1] |= ((p[0] << 0) |
+ (p[1] << 4) |
+ (p[2] << 8) |
+ (p[3] << 12));
+ }
+
+
+ set_dynamic_indirect( i915,
+ I915_DYNAMIC_STP_0,
+ &st[0],
+ 2 );
+}
+
+
+const struct i915_tracked_state i915_upload_STIPPLE = {
+ I915_NEW_RASTERIZER | I915_NEW_STIPPLE,
+ upload_STIPPLE
+};
+
+
+
+/***********************************************************************
+ * Scissor.
+ */
+static void upload_SCISSOR_ENABLE( struct i915_context *i915 )
+{
+ set_dynamic_indirect( i915,
+ I915_DYNAMIC_SC_ENA_0,
+ &(i915->rasterizer->sc[0]),
+ 1 );
+}
+
+const struct i915_tracked_state i915_upload_SCISSOR_ENABLE = {
+ I915_NEW_RASTERIZER,
+ upload_SCISSOR_ENABLE
+};
+
+
+
+static void upload_SCISSOR_RECT( struct i915_context *i915 )
+{
+ unsigned x1 = i915->scissor.minx;
+ unsigned y1 = i915->scissor.miny;
+ unsigned x2 = i915->scissor.maxx;
+ unsigned y2 = i915->scissor.maxy;
+ unsigned sc[3];
+
+ sc[0] = _3DSTATE_SCISSOR_RECT_0_CMD;
+ sc[1] = (y1 << 16) | (x1 & 0xffff);
+ sc[2] = (y2 << 16) | (x2 & 0xffff);
+
+ set_dynamic_indirect( i915,
+ I915_DYNAMIC_SC_RECT_0,
+ &sc[0],
+ 3 );
+}
+
+
+const struct i915_tracked_state i915_upload_SCISSOR_RECT = {
+ I915_NEW_SCISSOR,
+ upload_SCISSOR_RECT
+};
+
+
+
+
+
+
+static const struct i915_tracked_state *atoms[] = {
+ &i915_upload_MODES4,
+ &i915_upload_BFO,
+ &i915_upload_BLENDCOLOR,
+ &i915_upload_IAB,
+ &i915_upload_DEPTHSCALE,
+ &i915_upload_STIPPLE,
+ &i915_upload_SCISSOR_ENABLE,
+ &i915_upload_SCISSOR_RECT
+};
+
+/* These will be dynamic indirect state commands, but for now just end
+ * up on the batch buffer with everything else.
+ */
+void i915_update_dynamic( struct i915_context *i915 )
+{
+ int i;
+
+ for (i = 0; i < Elements(atoms); i++)
+ if (i915->dirty & atoms[i]->dirty)
+ atoms[i]->update( i915 );
+}
+
diff --git a/src/gallium/drivers/i915simple/i915_state_emit.c b/src/gallium/drivers/i915simple/i915_state_emit.c
new file mode 100644
index 00000000000..6558cf1c3e5
--- /dev/null
+++ b/src/gallium/drivers/i915simple/i915_state_emit.c
@@ -0,0 +1,410 @@
+/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#include "i915_reg.h"
+#include "i915_context.h"
+#include "i915_winsys.h"
+#include "i915_batch.h"
+#include "i915_reg.h"
+
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+
+static unsigned translate_format( enum pipe_format format )
+{
+ switch (format) {
+ case PIPE_FORMAT_A8R8G8B8_UNORM:
+ return COLOR_BUF_ARGB8888;
+ case PIPE_FORMAT_R5G6B5_UNORM:
+ return COLOR_BUF_RGB565;
+ default:
+ assert(0);
+ return 0;
+ }
+}
+
+static unsigned translate_depth_format( enum pipe_format zformat )
+{
+ switch (zformat) {
+ case PIPE_FORMAT_S8Z24_UNORM:
+ return DEPTH_FRMT_24_FIXED_8_OTHER;
+ case PIPE_FORMAT_Z16_UNORM:
+ return DEPTH_FRMT_16_FIXED;
+ default:
+ assert(0);
+ return 0;
+ }
+}
+
+
+/**
+ * Examine framebuffer state to determine width, height.
+ */
+static boolean
+framebuffer_size(const struct pipe_framebuffer_state *fb,
+ uint *width, uint *height)
+{
+ if (fb->cbufs[0]) {
+ *width = fb->cbufs[0]->width;
+ *height = fb->cbufs[0]->height;
+ return TRUE;
+ }
+ else if (fb->zsbuf) {
+ *width = fb->zsbuf->width;
+ *height = fb->zsbuf->height;
+ return TRUE;
+ }
+ else {
+ *width = *height = 0;
+ return FALSE;
+ }
+}
+
+
+/* Push the state into the sarea and/or texture memory.
+ */
+void
+i915_emit_hardware_state(struct i915_context *i915 )
+{
+ /* XXX: there must be an easier way */
+ const unsigned dwords = ( 14 +
+ 7 +
+ I915_MAX_DYNAMIC +
+ 8 +
+ 2 + I915_TEX_UNITS*3 +
+ 2 + I915_TEX_UNITS*3 +
+ 2 + I915_MAX_CONSTANT*4 +
+#if 0
+ i915->current.program_len +
+#else
+ i915->fs->program_len +
+#endif
+ 6
+ ) * 3/2; /* plus 50% margin */
+ const unsigned relocs = ( I915_TEX_UNITS +
+ 3
+ ) * 3/2; /* plus 50% margin */
+
+#if 0
+ debug_printf("i915_emit_hardware_state: %d dwords, %d relocs\n", dwords, relocs);
+#endif
+
+ if(!BEGIN_BATCH(dwords, relocs)) {
+ FLUSH_BATCH(NULL);
+ assert(BEGIN_BATCH(dwords, relocs));
+ }
+
+ /* 14 dwords, 0 relocs */
+ if (i915->hardware_dirty & I915_HW_INVARIENT)
+ {
+ OUT_BATCH(_3DSTATE_AA_CMD |
+ AA_LINE_ECAAR_WIDTH_ENABLE |
+ AA_LINE_ECAAR_WIDTH_1_0 |
+ AA_LINE_REGION_WIDTH_ENABLE | AA_LINE_REGION_WIDTH_1_0);
+
+ OUT_BATCH(_3DSTATE_DFLT_DIFFUSE_CMD);
+ OUT_BATCH(0);
+
+ OUT_BATCH(_3DSTATE_DFLT_SPEC_CMD);
+ OUT_BATCH(0);
+
+ OUT_BATCH(_3DSTATE_DFLT_Z_CMD);
+ OUT_BATCH(0);
+
+ OUT_BATCH(_3DSTATE_COORD_SET_BINDINGS |
+ CSB_TCB(0, 0) |
+ CSB_TCB(1, 1) |
+ CSB_TCB(2, 2) |
+ CSB_TCB(3, 3) |
+ CSB_TCB(4, 4) |
+ CSB_TCB(5, 5) |
+ CSB_TCB(6, 6) |
+ CSB_TCB(7, 7));
+
+ OUT_BATCH(_3DSTATE_RASTER_RULES_CMD |
+ ENABLE_POINT_RASTER_RULE |
+ OGL_POINT_RASTER_RULE |
+ ENABLE_LINE_STRIP_PROVOKE_VRTX |
+ ENABLE_TRI_FAN_PROVOKE_VRTX |
+ LINE_STRIP_PROVOKE_VRTX(1) |
+ TRI_FAN_PROVOKE_VRTX(2) |
+ ENABLE_TEXKILL_3D_4D |
+ TEXKILL_4D);
+
+ /* Need to initialize this to zero.
+ */
+ OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 | I1_LOAD_S(3) | (0));
+ OUT_BATCH(0);
+
+ OUT_BATCH(_3DSTATE_DEPTH_SUBRECT_DISABLE);
+
+ /* disable indirect state for now
+ */
+ OUT_BATCH(_3DSTATE_LOAD_INDIRECT | 0);
+ OUT_BATCH(0);
+ }
+
+ /* 7 dwords, 1 relocs */
+ if (i915->hardware_dirty & I915_HW_IMMEDIATE)
+ {
+ OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 |
+ I1_LOAD_S(0) |
+ I1_LOAD_S(1) |
+ I1_LOAD_S(2) |
+ I1_LOAD_S(4) |
+ I1_LOAD_S(5) |
+ I1_LOAD_S(6) |
+ (5));
+
+ if(i915->vbo)
+ OUT_RELOC(i915->vbo,
+ I915_BUFFER_ACCESS_READ,
+ i915->current.immediate[I915_IMMEDIATE_S0]);
+ else
+ /* FIXME: we should not do this */
+ OUT_BATCH(0);
+ OUT_BATCH(i915->current.immediate[I915_IMMEDIATE_S1]);
+ OUT_BATCH(i915->current.immediate[I915_IMMEDIATE_S2]);
+ OUT_BATCH(i915->current.immediate[I915_IMMEDIATE_S4]);
+ OUT_BATCH(i915->current.immediate[I915_IMMEDIATE_S5]);
+ OUT_BATCH(i915->current.immediate[I915_IMMEDIATE_S6]);
+ }
+
+ /* I915_MAX_DYNAMIC dwords, 0 relocs */
+ if (i915->hardware_dirty & I915_HW_DYNAMIC)
+ {
+ int i;
+ for (i = 0; i < I915_MAX_DYNAMIC; i++) {
+ OUT_BATCH(i915->current.dynamic[i]);
+ }
+ }
+
+ /* 8 dwords, 2 relocs */
+ if (i915->hardware_dirty & I915_HW_STATIC)
+ {
+ struct pipe_surface *cbuf_surface = i915->framebuffer.cbufs[0];
+ struct pipe_surface *depth_surface = i915->framebuffer.zsbuf;
+
+ if (cbuf_surface) {
+ unsigned cpitch = cbuf_surface->stride;
+ unsigned ctile = BUF_3D_USE_FENCE;
+ struct i915_texture *tex = (struct i915_texture *)
+ cbuf_surface->texture;
+ struct pipe_buffer *buffer = tex->buffer;
+ assert(tex);
+
+ if (tex && tex->tiled) {
+ ctile = BUF_3D_TILED_SURFACE;
+ }
+
+ OUT_BATCH(_3DSTATE_BUF_INFO_CMD);
+
+ OUT_BATCH(BUF_3D_ID_COLOR_BACK |
+ BUF_3D_PITCH(cpitch) | /* pitch in bytes */
+ ctile);
+
+ OUT_RELOC(tex->buffer,
+ I915_BUFFER_ACCESS_WRITE,
+ cbuf_surface->offset);
+ }
+
+ /* What happens if no zbuf??
+ */
+ if (depth_surface) {
+ unsigned zpitch = depth_surface->stride;
+ unsigned ztile = BUF_3D_USE_FENCE;
+ struct i915_texture *tex = (struct i915_texture *)
+ depth_surface->texture;
+ struct pipe_buffer *buffer = tex->buffer;
+ assert(tex);
+
+ if (tex && tex->tiled) {
+ ztile = BUF_3D_TILED_SURFACE;
+ }
+
+ OUT_BATCH(_3DSTATE_BUF_INFO_CMD);
+
+ OUT_BATCH(BUF_3D_ID_DEPTH |
+ BUF_3D_PITCH(zpitch) | /* pitch in bytes */
+ ztile);
+
+ OUT_RELOC(tex->buffer,
+ I915_BUFFER_ACCESS_WRITE,
+ depth_surface->offset);
+ }
+
+ {
+ unsigned cformat, zformat = 0;
+
+ if (cbuf_surface)
+ cformat = cbuf_surface->format;
+ else
+ cformat = PIPE_FORMAT_A8R8G8B8_UNORM; /* arbitrary */
+ cformat = translate_format(cformat);
+
+ if (depth_surface)
+ zformat = translate_depth_format( i915->framebuffer.zsbuf->format );
+
+ OUT_BATCH(_3DSTATE_DST_BUF_VARS_CMD);
+ OUT_BATCH(DSTORG_HORT_BIAS(0x8) | /* .5 */
+ DSTORG_VERT_BIAS(0x8) | /* .5 */
+ LOD_PRECLAMP_OGL |
+ TEX_DEFAULT_COLOR_OGL |
+ cformat |
+ zformat );
+ }
+ }
+
+#if 01
+ /* texture images */
+ /* 2 + I915_TEX_UNITS*3 dwords, I915_TEX_UNITS relocs */
+ if (i915->hardware_dirty & (I915_HW_MAP | I915_HW_SAMPLER))
+ {
+ const uint nr = i915->current.sampler_enable_nr;
+ if (nr) {
+ const uint enabled = i915->current.sampler_enable_flags;
+ uint unit;
+ uint count = 0;
+ OUT_BATCH(_3DSTATE_MAP_STATE | (3 * nr));
+ OUT_BATCH(enabled);
+ for (unit = 0; unit < I915_TEX_UNITS; unit++) {
+ if (enabled & (1 << unit)) {
+ struct pipe_buffer *buf =
+ i915->texture[unit]->buffer;
+ uint offset = 0;
+ assert(buf);
+
+ count++;
+
+ OUT_RELOC(buf,
+ I915_BUFFER_ACCESS_READ,
+ offset);
+ OUT_BATCH(i915->current.texbuffer[unit][0]); /* MS3 */
+ OUT_BATCH(i915->current.texbuffer[unit][1]); /* MS4 */
+ }
+ }
+ assert(count == nr);
+ }
+ }
+#endif
+
+#if 01
+ /* samplers */
+ /* 2 + I915_TEX_UNITS*3 dwords, 0 relocs */
+ if (i915->hardware_dirty & I915_HW_SAMPLER)
+ {
+ if (i915->current.sampler_enable_nr) {
+ int i;
+
+ OUT_BATCH( _3DSTATE_SAMPLER_STATE |
+ (3 * i915->current.sampler_enable_nr) );
+
+ OUT_BATCH( i915->current.sampler_enable_flags );
+
+ for (i = 0; i < I915_TEX_UNITS; i++) {
+ if (i915->current.sampler_enable_flags & (1<<i)) {
+ OUT_BATCH( i915->current.sampler[i][0] );
+ OUT_BATCH( i915->current.sampler[i][1] );
+ OUT_BATCH( i915->current.sampler[i][2] );
+ }
+ }
+ }
+ }
+#endif
+
+ /* constants */
+ /* 2 + I915_MAX_CONSTANT*4 dwords, 0 relocs */
+ if (i915->hardware_dirty & I915_HW_PROGRAM)
+ {
+ /* Collate the user-defined constants with the fragment shader's
+ * immediates according to the constant_flags[] array.
+ */
+ const uint nr = i915->fs->num_constants;
+ if (nr) {
+ uint i;
+
+ OUT_BATCH( _3DSTATE_PIXEL_SHADER_CONSTANTS | (nr * 4) );
+ OUT_BATCH( (1 << (nr - 1)) | ((1 << (nr - 1)) - 1) );
+
+ for (i = 0; i < nr; i++) {
+ const uint *c;
+ if (i915->fs->constant_flags[i] == I915_CONSTFLAG_USER) {
+ /* grab user-defined constant */
+ c = (uint *) i915->current.constants[PIPE_SHADER_FRAGMENT][i];
+ }
+ else {
+ /* emit program constant */
+ c = (uint *) i915->fs->constants[i];
+ }
+#if 0 /* debug */
+ {
+ float *f = (float *) c;
+ printf("Const %2d: %f %f %f %f %s\n", i, f[0], f[1], f[2], f[3],
+ (i915->fs->constant_flags[i] == I915_CONSTFLAG_USER
+ ? "user" : "immediate"));
+ }
+#endif
+ OUT_BATCH(*c++);
+ OUT_BATCH(*c++);
+ OUT_BATCH(*c++);
+ OUT_BATCH(*c++);
+ }
+ }
+ }
+
+ /* Fragment program */
+ /* i915->current.program_len dwords, 0 relocs */
+ if (i915->hardware_dirty & I915_HW_PROGRAM)
+ {
+ uint i;
+ /* we should always have, at least, a pass-through program */
+ assert(i915->fs->program_len > 0);
+ for (i = 0; i < i915->fs->program_len; i++) {
+ OUT_BATCH(i915->fs->program[i]);
+ }
+ }
+
+ /* drawing surface size */
+ /* 6 dwords, 0 relocs */
+ {
+ uint w, h;
+ boolean k = framebuffer_size(&i915->framebuffer, &w, &h);
+ (void)k;
+ assert(k);
+
+ OUT_BATCH(_3DSTATE_DRAW_RECT_CMD);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(((w - 1) & 0xffff) | ((h - 1) << 16));
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ }
+
+
+ i915->hardware_dirty = 0;
+}
diff --git a/src/gallium/drivers/i915simple/i915_state_immediate.c b/src/gallium/drivers/i915simple/i915_state_immediate.c
new file mode 100644
index 00000000000..8c16bb4e271
--- /dev/null
+++ b/src/gallium/drivers/i915simple/i915_state_immediate.c
@@ -0,0 +1,225 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#include "i915_state_inlines.h"
+#include "i915_context.h"
+#include "i915_state.h"
+#include "i915_reg.h"
+#include "util/u_memory.h"
+
+
+/* All state expressable with the LOAD_STATE_IMMEDIATE_1 packet.
+ * Would like to opportunistically recombine all these fragments into
+ * a single packet containing only what has changed, but for now emit
+ * as multiple packets.
+ */
+
+
+
+
+/***********************************************************************
+ * S0,S1: Vertex buffer state.
+ */
+static void upload_S0S1(struct i915_context *i915)
+{
+ unsigned LIS0, LIS1;
+
+ /* INTEL_NEW_VBO */
+ /* TODO: re-use vertex buffers here? */
+ LIS0 = i915->vbo_offset;
+
+ /* INTEL_NEW_VERTEX_SIZE -- do this where the vertex size is calculated!
+ */
+ {
+ unsigned vertex_size = i915->current.vertex_info.size;
+
+ LIS1 = ((vertex_size << 24) |
+ (vertex_size << 16));
+ }
+
+ /* INTEL_NEW_VBO */
+ /* TODO: use a vertex generation number to track vbo changes */
+ if (1 ||
+ i915->current.immediate[I915_IMMEDIATE_S0] != LIS0 ||
+ i915->current.immediate[I915_IMMEDIATE_S1] != LIS1)
+ {
+ i915->current.immediate[I915_IMMEDIATE_S0] = LIS0;
+ i915->current.immediate[I915_IMMEDIATE_S1] = LIS1;
+ i915->hardware_dirty |= I915_HW_IMMEDIATE;
+ }
+}
+
+const struct i915_tracked_state i915_upload_S0S1 = {
+ I915_NEW_VBO | I915_NEW_VERTEX_FORMAT,
+ upload_S0S1
+};
+
+
+
+
+/***********************************************************************
+ * S4: Vertex format, rasterization state
+ */
+static void upload_S2S4(struct i915_context *i915)
+{
+ unsigned LIS2, LIS4;
+
+ /* I915_NEW_VERTEX_FORMAT */
+ {
+ LIS2 = i915->current.vertex_info.hwfmt[1];
+ LIS4 = i915->current.vertex_info.hwfmt[0];
+ /*
+ debug_printf("LIS2: 0x%x LIS4: 0x%x\n", LIS2, LIS4);
+ */
+ assert(LIS4); /* should never be zero? */
+ }
+
+ LIS4 |= i915->rasterizer->LIS4;
+
+ if (LIS2 != i915->current.immediate[I915_IMMEDIATE_S2] ||
+ LIS4 != i915->current.immediate[I915_IMMEDIATE_S4]) {
+
+ i915->current.immediate[I915_IMMEDIATE_S2] = LIS2;
+ i915->current.immediate[I915_IMMEDIATE_S4] = LIS4;
+ i915->hardware_dirty |= I915_HW_IMMEDIATE;
+ }
+}
+
+
+const struct i915_tracked_state i915_upload_S2S4 = {
+ I915_NEW_RASTERIZER | I915_NEW_VERTEX_FORMAT,
+ upload_S2S4
+};
+
+
+
+/***********************************************************************
+ *
+ */
+static void upload_S5( struct i915_context *i915 )
+{
+ unsigned LIS5 = 0;
+
+ LIS5 |= i915->depth_stencil->stencil_LIS5;
+
+ LIS5 |= i915->blend->LIS5;
+
+#if 0
+ /* I915_NEW_RASTERIZER */
+ if (i915->state.Polygon->OffsetFill) {
+ LIS5 |= S5_GLOBAL_DEPTH_OFFSET_ENABLE;
+ }
+#endif
+
+
+ if (LIS5 != i915->current.immediate[I915_IMMEDIATE_S5]) {
+ i915->current.immediate[I915_IMMEDIATE_S5] = LIS5;
+ i915->hardware_dirty |= I915_HW_IMMEDIATE;
+ }
+}
+
+const struct i915_tracked_state i915_upload_S5 = {
+ (I915_NEW_DEPTH_STENCIL | I915_NEW_BLEND | I915_NEW_RASTERIZER),
+ upload_S5
+};
+
+
+/***********************************************************************
+ */
+static void upload_S6( struct i915_context *i915 )
+{
+ unsigned LIS6 = (2 << S6_TRISTRIP_PV_SHIFT);
+
+ /* I915_NEW_FRAMEBUFFER
+ */
+ if (i915->framebuffer.cbufs[0])
+ LIS6 |= S6_COLOR_WRITE_ENABLE;
+
+ /* I915_NEW_BLEND
+ */
+ LIS6 |= i915->blend->LIS6;
+
+ /* I915_NEW_DEPTH
+ */
+ LIS6 |= i915->depth_stencil->depth_LIS6;
+
+ if (LIS6 != i915->current.immediate[I915_IMMEDIATE_S6]) {
+ i915->current.immediate[I915_IMMEDIATE_S6] = LIS6;
+ i915->hardware_dirty |= I915_HW_IMMEDIATE;
+ }
+}
+
+const struct i915_tracked_state i915_upload_S6 = {
+ I915_NEW_BLEND | I915_NEW_DEPTH_STENCIL | I915_NEW_FRAMEBUFFER,
+ upload_S6
+};
+
+
+/***********************************************************************
+ */
+static void upload_S7( struct i915_context *i915 )
+{
+ unsigned LIS7;
+
+ /* I915_NEW_RASTERIZER
+ */
+ LIS7 = i915->rasterizer->LIS7;
+
+ if (LIS7 != i915->current.immediate[I915_IMMEDIATE_S7]) {
+ i915->current.immediate[I915_IMMEDIATE_S7] = LIS7;
+ i915->hardware_dirty |= I915_HW_IMMEDIATE;
+ }
+}
+
+const struct i915_tracked_state i915_upload_S7 = {
+ I915_NEW_RASTERIZER,
+ upload_S7
+};
+
+
+static const struct i915_tracked_state *atoms[] = {
+ &i915_upload_S0S1,
+ &i915_upload_S2S4,
+ &i915_upload_S5,
+ &i915_upload_S6,
+ &i915_upload_S7
+};
+
+/*
+ */
+void i915_update_immediate( struct i915_context *i915 )
+{
+ int i;
+
+ for (i = 0; i < Elements(atoms); i++)
+ if (i915->dirty & atoms[i]->dirty)
+ atoms[i]->update( i915 );
+}
diff --git a/src/gallium/drivers/i915simple/i915_state_inlines.h b/src/gallium/drivers/i915simple/i915_state_inlines.h
new file mode 100644
index 00000000000..378de8f9c48
--- /dev/null
+++ b/src/gallium/drivers/i915simple/i915_state_inlines.h
@@ -0,0 +1,230 @@
+/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef I915_STATE_INLINES_H
+#define I915_STATE_INLINES_H
+
+#include "pipe/p_compiler.h"
+#include "pipe/p_defines.h"
+#include "i915_reg.h"
+
+
+static INLINE unsigned
+i915_translate_compare_func(unsigned func)
+{
+ switch (func) {
+ case PIPE_FUNC_NEVER:
+ return COMPAREFUNC_NEVER;
+ case PIPE_FUNC_LESS:
+ return COMPAREFUNC_LESS;
+ case PIPE_FUNC_LEQUAL:
+ return COMPAREFUNC_LEQUAL;
+ case PIPE_FUNC_GREATER:
+ return COMPAREFUNC_GREATER;
+ case PIPE_FUNC_GEQUAL:
+ return COMPAREFUNC_GEQUAL;
+ case PIPE_FUNC_NOTEQUAL:
+ return COMPAREFUNC_NOTEQUAL;
+ case PIPE_FUNC_EQUAL:
+ return COMPAREFUNC_EQUAL;
+ case PIPE_FUNC_ALWAYS:
+ return COMPAREFUNC_ALWAYS;
+ default:
+ return COMPAREFUNC_ALWAYS;
+ }
+}
+
+static INLINE unsigned
+i915_translate_stencil_op(unsigned op)
+{
+ switch (op) {
+ case PIPE_STENCIL_OP_KEEP:
+ return STENCILOP_KEEP;
+ case PIPE_STENCIL_OP_ZERO:
+ return STENCILOP_ZERO;
+ case PIPE_STENCIL_OP_REPLACE:
+ return STENCILOP_REPLACE;
+ case PIPE_STENCIL_OP_INCR:
+ return STENCILOP_INCRSAT;
+ case PIPE_STENCIL_OP_DECR:
+ return STENCILOP_DECRSAT;
+ case PIPE_STENCIL_OP_INCR_WRAP:
+ return STENCILOP_INCR;
+ case PIPE_STENCIL_OP_DECR_WRAP:
+ return STENCILOP_DECR;
+ case PIPE_STENCIL_OP_INVERT:
+ return STENCILOP_INVERT;
+ default:
+ return STENCILOP_ZERO;
+ }
+}
+
+static INLINE unsigned
+i915_translate_blend_factor(unsigned factor)
+{
+ switch (factor) {
+ case PIPE_BLENDFACTOR_ZERO:
+ return BLENDFACT_ZERO;
+ case PIPE_BLENDFACTOR_SRC_ALPHA:
+ return BLENDFACT_SRC_ALPHA;
+ case PIPE_BLENDFACTOR_ONE:
+ return BLENDFACT_ONE;
+ case PIPE_BLENDFACTOR_SRC_COLOR:
+ return BLENDFACT_SRC_COLR;
+ case PIPE_BLENDFACTOR_INV_SRC_COLOR:
+ return BLENDFACT_INV_SRC_COLR;
+ case PIPE_BLENDFACTOR_DST_COLOR:
+ return BLENDFACT_DST_COLR;
+ case PIPE_BLENDFACTOR_INV_DST_COLOR:
+ return BLENDFACT_INV_DST_COLR;
+ case PIPE_BLENDFACTOR_INV_SRC_ALPHA:
+ return BLENDFACT_INV_SRC_ALPHA;
+ case PIPE_BLENDFACTOR_DST_ALPHA:
+ return BLENDFACT_DST_ALPHA;
+ case PIPE_BLENDFACTOR_INV_DST_ALPHA:
+ return BLENDFACT_INV_DST_ALPHA;
+ case PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE:
+ return BLENDFACT_SRC_ALPHA_SATURATE;
+ case PIPE_BLENDFACTOR_CONST_COLOR:
+ return BLENDFACT_CONST_COLOR;
+ case PIPE_BLENDFACTOR_INV_CONST_COLOR:
+ return BLENDFACT_INV_CONST_COLOR;
+ case PIPE_BLENDFACTOR_CONST_ALPHA:
+ return BLENDFACT_CONST_ALPHA;
+ case PIPE_BLENDFACTOR_INV_CONST_ALPHA:
+ return BLENDFACT_INV_CONST_ALPHA;
+ default:
+ return BLENDFACT_ZERO;
+ }
+}
+
+static INLINE unsigned
+i915_translate_blend_func(unsigned mode)
+{
+ switch (mode) {
+ case PIPE_BLEND_ADD:
+ return BLENDFUNC_ADD;
+ case PIPE_BLEND_MIN:
+ return BLENDFUNC_MIN;
+ case PIPE_BLEND_MAX:
+ return BLENDFUNC_MAX;
+ case PIPE_BLEND_SUBTRACT:
+ return BLENDFUNC_SUBTRACT;
+ case PIPE_BLEND_REVERSE_SUBTRACT:
+ return BLENDFUNC_REVERSE_SUBTRACT;
+ default:
+ return 0;
+ }
+}
+
+
+static INLINE unsigned
+i915_translate_logic_op(unsigned opcode)
+{
+ switch (opcode) {
+ case PIPE_LOGICOP_CLEAR:
+ return LOGICOP_CLEAR;
+ case PIPE_LOGICOP_AND:
+ return LOGICOP_AND;
+ case PIPE_LOGICOP_AND_REVERSE:
+ return LOGICOP_AND_RVRSE;
+ case PIPE_LOGICOP_COPY:
+ return LOGICOP_COPY;
+ case PIPE_LOGICOP_COPY_INVERTED:
+ return LOGICOP_COPY_INV;
+ case PIPE_LOGICOP_AND_INVERTED:
+ return LOGICOP_AND_INV;
+ case PIPE_LOGICOP_NOOP:
+ return LOGICOP_NOOP;
+ case PIPE_LOGICOP_XOR:
+ return LOGICOP_XOR;
+ case PIPE_LOGICOP_OR:
+ return LOGICOP_OR;
+ case PIPE_LOGICOP_OR_INVERTED:
+ return LOGICOP_OR_INV;
+ case PIPE_LOGICOP_NOR:
+ return LOGICOP_NOR;
+ case PIPE_LOGICOP_EQUIV:
+ return LOGICOP_EQUIV;
+ case PIPE_LOGICOP_INVERT:
+ return LOGICOP_INV;
+ case PIPE_LOGICOP_OR_REVERSE:
+ return LOGICOP_OR_RVRSE;
+ case PIPE_LOGICOP_NAND:
+ return LOGICOP_NAND;
+ case PIPE_LOGICOP_SET:
+ return LOGICOP_SET;
+ default:
+ return LOGICOP_SET;
+ }
+}
+
+
+
+static INLINE boolean i915_validate_vertices( unsigned hw_prim, unsigned nr )
+{
+ boolean ok;
+
+ switch (hw_prim) {
+ case PRIM3D_POINTLIST:
+ ok = (nr >= 1);
+ assert(ok);
+ break;
+ case PRIM3D_LINELIST:
+ ok = (nr >= 2) && (nr % 2) == 0;
+ assert(ok);
+ break;
+ case PRIM3D_LINESTRIP:
+ ok = (nr >= 2);
+ assert(ok);
+ break;
+ case PRIM3D_TRILIST:
+ ok = (nr >= 3) && (nr % 3) == 0;
+ assert(ok);
+ break;
+ case PRIM3D_TRISTRIP:
+ ok = (nr >= 3);
+ assert(ok);
+ break;
+ case PRIM3D_TRIFAN:
+ ok = (nr >= 3);
+ assert(ok);
+ break;
+ case PRIM3D_POLY:
+ ok = (nr >= 3);
+ assert(ok);
+ break;
+ default:
+ assert(0);
+ ok = 0;
+ break;
+ }
+
+ return ok;
+}
+
+#endif
diff --git a/src/gallium/drivers/i915simple/i915_state_sampler.c b/src/gallium/drivers/i915simple/i915_state_sampler.c
new file mode 100644
index 00000000000..c09c10601b4
--- /dev/null
+++ b/src/gallium/drivers/i915simple/i915_state_sampler.c
@@ -0,0 +1,299 @@
+/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "pipe/p_context.h"
+#include "pipe/p_state.h"
+#include "util/u_memory.h"
+
+#include "i915_state_inlines.h"
+#include "i915_context.h"
+#include "i915_reg.h"
+#include "i915_state.h"
+
+
+/*
+ * A note about min_lod & max_lod.
+ *
+ * There is a circular dependancy between the sampler state
+ * and the map state to be submitted to hw.
+ *
+ * Two condition must be meet:
+ * min_lod =< max_lod == true
+ * max_lod =< last_level == true
+ *
+ *
+ * This is all fine and dandy if it where for the fact that max_lod
+ * is set on the map state instead of the sampler state. That is
+ * the max_lod we submit on map is:
+ * max_lod = MIN2(last_level, max_lod);
+ *
+ * So we need to update the map state when we change samplers and
+ * we need to be change the sampler state when map state is changed.
+ * The first part is done by calling i915_update_texture in
+ * i915_update_samplers and the second part is done else where in
+ * code tracking the state changes.
+ */
+
+static void
+i915_update_texture(struct i915_context *i915,
+ uint unit,
+ const struct i915_texture *tex,
+ const struct i915_sampler_state *sampler,
+ uint state[6]);
+/**
+ * Compute i915 texture sampling state.
+ *
+ * Recalculate all state from scratch. Perhaps not the most
+ * efficient, but this has gotten complex enough that we need
+ * something which is understandable and reliable.
+ * \param state returns the 3 words of compute state
+ */
+static void update_sampler(struct i915_context *i915,
+ uint unit,
+ const struct i915_sampler_state *sampler,
+ const struct i915_texture *tex,
+ unsigned state[3] )
+{
+ const struct pipe_texture *pt = &tex->base;
+ unsigned minlod, lastlod;
+
+ /* Need to do this after updating the maps, which call the
+ * intel_finalize_mipmap_tree and hence can update firstLevel:
+ */
+ state[0] = sampler->state[0];
+ state[1] = sampler->state[1];
+ state[2] = sampler->state[2];
+
+ if (pt->format == PIPE_FORMAT_YCBCR ||
+ pt->format == PIPE_FORMAT_YCBCR_REV)
+ state[0] |= SS2_COLORSPACE_CONVERSION;
+
+ /* 3D textures don't seem to respect the border color.
+ * Fallback if there's ever a danger that they might refer to
+ * it.
+ *
+ * Effectively this means fallback on 3D clamp or
+ * clamp_to_border.
+ *
+ * XXX: Check if this is true on i945.
+ * XXX: Check if this bug got fixed in release silicon.
+ */
+#if 0
+ {
+ const unsigned ws = sampler->templ->wrap_s;
+ const unsigned wt = sampler->templ->wrap_t;
+ const unsigned wr = sampler->templ->wrap_r;
+ if (pt->target == PIPE_TEXTURE_3D &&
+ (sampler->templ->min_img_filter != PIPE_TEX_FILTER_NEAREST ||
+ sampler->templ->mag_img_filter != PIPE_TEX_FILTER_NEAREST) &&
+ (ws == PIPE_TEX_WRAP_CLAMP ||
+ wt == PIPE_TEX_WRAP_CLAMP ||
+ wr == PIPE_TEX_WRAP_CLAMP ||
+ ws == PIPE_TEX_WRAP_CLAMP_TO_BORDER ||
+ wt == PIPE_TEX_WRAP_CLAMP_TO_BORDER ||
+ wr == PIPE_TEX_WRAP_CLAMP_TO_BORDER)) {
+ if (i915->strict_conformance) {
+ assert(0);
+ /* sampler->fallback = true; */
+ /* TODO */
+ }
+ }
+ }
+#endif
+
+ /* See note at the top of file */
+ minlod = sampler->minlod;
+ lastlod = pt->last_level << 4;
+
+ if (lastlod < minlod) {
+ minlod = lastlod;
+ }
+
+ state[1] |= (sampler->minlod << SS3_MIN_LOD_SHIFT);
+ state[1] |= (unit << SS3_TEXTUREMAP_INDEX_SHIFT);
+}
+
+
+void i915_update_samplers( struct i915_context *i915 )
+{
+ uint unit;
+
+ i915->current.sampler_enable_nr = 0;
+ i915->current.sampler_enable_flags = 0x0;
+
+ for (unit = 0; unit < i915->num_textures && unit < i915->num_samplers;
+ unit++) {
+ /* determine unit enable/disable by looking for a bound texture */
+ /* could also examine the fragment program? */
+ if (i915->texture[unit]) {
+ update_sampler( i915,
+ unit,
+ i915->sampler[unit], /* sampler state */
+ i915->texture[unit], /* texture */
+ i915->current.sampler[unit] /* the result */
+ );
+ i915_update_texture( i915,
+ unit,
+ i915->texture[unit], /* texture */
+ i915->sampler[unit], /* sampler state */
+ i915->current.texbuffer[unit] );
+
+ i915->current.sampler_enable_nr++;
+ i915->current.sampler_enable_flags |= (1 << unit);
+ }
+ }
+
+ i915->hardware_dirty |= I915_HW_SAMPLER | I915_HW_MAP;
+}
+
+
+static uint
+translate_texture_format(enum pipe_format pipeFormat)
+{
+ switch (pipeFormat) {
+ case PIPE_FORMAT_L8_UNORM:
+ return MAPSURF_8BIT | MT_8BIT_L8;
+ case PIPE_FORMAT_I8_UNORM:
+ return MAPSURF_8BIT | MT_8BIT_I8;
+ case PIPE_FORMAT_A8_UNORM:
+ return MAPSURF_8BIT | MT_8BIT_A8;
+ case PIPE_FORMAT_A8L8_UNORM:
+ return MAPSURF_16BIT | MT_16BIT_AY88;
+ case PIPE_FORMAT_R5G6B5_UNORM:
+ return MAPSURF_16BIT | MT_16BIT_RGB565;
+ case PIPE_FORMAT_A1R5G5B5_UNORM:
+ return MAPSURF_16BIT | MT_16BIT_ARGB1555;
+ case PIPE_FORMAT_A4R4G4B4_UNORM:
+ return MAPSURF_16BIT | MT_16BIT_ARGB4444;
+ case PIPE_FORMAT_A8R8G8B8_UNORM:
+ return MAPSURF_32BIT | MT_32BIT_ARGB8888;
+ case PIPE_FORMAT_YCBCR_REV:
+ return (MAPSURF_422 | MT_422_YCRCB_NORMAL);
+ case PIPE_FORMAT_YCBCR:
+ return (MAPSURF_422 | MT_422_YCRCB_SWAPY);
+#if 0
+ case PIPE_FORMAT_RGB_FXT1:
+ case PIPE_FORMAT_RGBA_FXT1:
+ return (MAPSURF_COMPRESSED | MT_COMPRESS_FXT1);
+#endif
+ case PIPE_FORMAT_Z16_UNORM:
+ return (MAPSURF_16BIT | MT_16BIT_L16);
+#if 0
+ case PIPE_FORMAT_RGBA_DXT1:
+ case PIPE_FORMAT_RGB_DXT1:
+ return (MAPSURF_COMPRESSED | MT_COMPRESS_DXT1);
+ case PIPE_FORMAT_RGBA_DXT3:
+ return (MAPSURF_COMPRESSED | MT_COMPRESS_DXT2_3);
+ case PIPE_FORMAT_RGBA_DXT5:
+ return (MAPSURF_COMPRESSED | MT_COMPRESS_DXT4_5);
+#endif
+ case PIPE_FORMAT_S8Z24_UNORM:
+ return (MAPSURF_32BIT | MT_32BIT_xI824);
+ default:
+ debug_printf("i915: translate_texture_format() bad image format %x\n",
+ pipeFormat);
+ assert(0);
+ return 0;
+ }
+}
+
+
+static void
+i915_update_texture(struct i915_context *i915,
+ uint unit,
+ const struct i915_texture *tex,
+ const struct i915_sampler_state *sampler,
+ uint state[6])
+{
+ const struct pipe_texture *pt = &tex->base;
+ uint format, pitch;
+ const uint width = pt->width[0], height = pt->height[0], depth = pt->depth[0];
+ const uint num_levels = pt->last_level;
+ unsigned max_lod = num_levels * 4;
+ unsigned tiled = MS3_USE_FENCE_REGS;
+
+ assert(tex);
+ assert(width);
+ assert(height);
+ assert(depth);
+
+ format = translate_texture_format(pt->format);
+ pitch = tex->stride;
+
+ assert(format);
+ assert(pitch);
+
+ if (tex->tiled) {
+ assert(!((pitch - 1) & pitch));
+ tiled = MS3_TILED_SURFACE;
+ }
+
+ /* MS3 state */
+ state[0] =
+ (((height - 1) << MS3_HEIGHT_SHIFT)
+ | ((width - 1) << MS3_WIDTH_SHIFT)
+ | format
+ | tiled);
+
+ /*
+ * XXX When min_filter != mag_filter and there's just one mipmap level,
+ * set max_lod = 1 to make sure i915 chooses between min/mag filtering.
+ */
+
+ /* See note at the top of file */
+ if (max_lod > (sampler->maxlod >> 2))
+ max_lod = sampler->maxlod >> 2;
+
+ /* MS4 state */
+ state[1] =
+ ((((pitch / 4) - 1) << MS4_PITCH_SHIFT)
+ | MS4_CUBE_FACE_ENA_MASK
+ | ((max_lod) << MS4_MAX_LOD_SHIFT)
+ | ((depth - 1) << MS4_VOLUME_DEPTH_SHIFT));
+}
+
+
+void
+i915_update_textures(struct i915_context *i915)
+{
+ uint unit;
+
+ for (unit = 0; unit < i915->num_textures && unit < i915->num_samplers;
+ unit++) {
+ /* determine unit enable/disable by looking for a bound texture */
+ /* could also examine the fragment program? */
+ if (i915->texture[unit]) {
+ i915_update_texture( i915,
+ unit,
+ i915->texture[unit], /* texture */
+ i915->sampler[unit], /* sampler state */
+ i915->current.texbuffer[unit] );
+ }
+ }
+
+ i915->hardware_dirty |= I915_HW_MAP;
+}
diff --git a/src/gallium/drivers/i915simple/i915_surface.c b/src/gallium/drivers/i915simple/i915_surface.c
new file mode 100644
index 00000000000..94e2deaf615
--- /dev/null
+++ b/src/gallium/drivers/i915simple/i915_surface.c
@@ -0,0 +1,126 @@
+/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "i915_context.h"
+#include "i915_blit.h"
+#include "i915_state.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_inlines.h"
+#include "pipe/p_inlines.h"
+#include "pipe/internal/p_winsys_screen.h"
+#include "util/u_tile.h"
+#include "util/u_rect.h"
+
+
+/* Assumes all values are within bounds -- no checking at this level -
+ * do it higher up if required.
+ */
+static void
+i915_surface_copy(struct pipe_context *pipe,
+ boolean do_flip,
+ struct pipe_surface *dst,
+ unsigned dstx, unsigned dsty,
+ struct pipe_surface *src,
+ unsigned srcx, unsigned srcy, unsigned width, unsigned height)
+{
+ assert( dst != src );
+ assert( dst->block.size == src->block.size );
+ assert( dst->block.width == src->block.height );
+ assert( dst->block.height == src->block.height );
+
+ if (0) {
+ void *dst_map = pipe->screen->surface_map( pipe->screen,
+ dst,
+ PIPE_BUFFER_USAGE_CPU_WRITE );
+
+ const void *src_map = pipe->screen->surface_map( pipe->screen,
+ src,
+ PIPE_BUFFER_USAGE_CPU_READ );
+
+ pipe_copy_rect(dst_map,
+ &dst->block,
+ dst->stride,
+ dstx, dsty,
+ width, height,
+ src_map,
+ do_flip ? -(int) src->stride : src->stride,
+ srcx, do_flip ? height - 1 - srcy : srcy);
+
+ pipe->screen->surface_unmap(pipe->screen, src);
+ pipe->screen->surface_unmap(pipe->screen, dst);
+ }
+ else {
+ struct i915_texture *dst_tex = (struct i915_texture *)dst->texture;
+ struct i915_texture *src_tex = (struct i915_texture *)src->texture;
+ assert(dst->block.width == 1);
+ assert(dst->block.height == 1);
+ i915_copy_blit( i915_context(pipe),
+ do_flip,
+ dst->block.size,
+ (unsigned short) src->stride, src_tex->buffer, src->offset,
+ (unsigned short) dst->stride, dst_tex->buffer, dst->offset,
+ (short) srcx, (short) srcy, (short) dstx, (short) dsty, (short) width, (short) height );
+ }
+}
+
+
+static void
+i915_surface_fill(struct pipe_context *pipe,
+ struct pipe_surface *dst,
+ unsigned dstx, unsigned dsty,
+ unsigned width, unsigned height, unsigned value)
+{
+ if (0) {
+ void *dst_map = pipe->screen->surface_map( pipe->screen,
+ dst,
+ PIPE_BUFFER_USAGE_CPU_WRITE );
+
+ pipe_fill_rect(dst_map, &dst->block, dst->stride, dstx, dsty, width, height, value);
+
+ pipe->screen->surface_unmap(pipe->screen, dst);
+ }
+ else {
+ struct i915_texture *tex = (struct i915_texture *)dst->texture;
+ assert(dst->block.width == 1);
+ assert(dst->block.height == 1);
+ i915_fill_blit( i915_context(pipe),
+ dst->block.size,
+ (unsigned short) dst->stride,
+ tex->buffer, dst->offset,
+ (short) dstx, (short) dsty,
+ (short) width, (short) height,
+ value );
+ }
+}
+
+
+void
+i915_init_surface_functions(struct i915_context *i915)
+{
+ i915->pipe.surface_copy = i915_surface_copy;
+ i915->pipe.surface_fill = i915_surface_fill;
+}
diff --git a/src/gallium/drivers/i915simple/i915_texture.c b/src/gallium/drivers/i915simple/i915_texture.c
new file mode 100644
index 00000000000..b2ca3a2286b
--- /dev/null
+++ b/src/gallium/drivers/i915simple/i915_texture.c
@@ -0,0 +1,771 @@
+/**************************************************************************
+ *
+ * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ * Michel Dänzer <michel@tungstengraphics.com>
+ */
+
+#include "pipe/p_state.h"
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_inlines.h"
+#include "pipe/internal/p_winsys_screen.h"
+#include "util/u_math.h"
+#include "util/u_memory.h"
+
+#include "i915_context.h"
+#include "i915_texture.h"
+#include "i915_debug.h"
+#include "i915_screen.h"
+
+/*
+ * Helper function and arrays
+ */
+
+/**
+ * Initial offset for Cube map.
+ */
+static const int initial_offsets[6][2] = {
+ {0, 0},
+ {0, 2},
+ {1, 0},
+ {1, 2},
+ {1, 1},
+ {1, 3}
+};
+
+/**
+ * Step offsets for Cube map.
+ */
+static const int step_offsets[6][2] = {
+ {0, 2},
+ {0, 2},
+ {-1, 2},
+ {-1, 2},
+ {-1, 1},
+ {-1, 1}
+};
+
+static unsigned minify( unsigned d )
+{
+ return MAX2(1, d>>1);
+}
+
+static unsigned
+power_of_two(unsigned x)
+{
+ unsigned value = 1;
+ while (value < x)
+ value = value << 1;
+ return value;
+}
+
+static unsigned
+round_up(unsigned n, unsigned multiple)
+{
+ return (n + multiple - 1) & ~(multiple - 1);
+}
+
+
+/*
+ * More advanced helper funcs
+ */
+
+
+static void
+i915_miptree_set_level_info(struct i915_texture *tex,
+ unsigned level,
+ unsigned nr_images,
+ unsigned w, unsigned h, unsigned d)
+{
+ struct pipe_texture *pt = &tex->base;
+
+ assert(level < PIPE_MAX_TEXTURE_LEVELS);
+
+ pt->width[level] = w;
+ pt->height[level] = h;
+ pt->depth[level] = d;
+
+ pt->nblocksx[level] = pf_get_nblocksx(&pt->block, w);
+ pt->nblocksy[level] = pf_get_nblocksy(&pt->block, h);
+
+ tex->nr_images[level] = nr_images;
+
+ /*
+ DBG("%s level %d size: %d,%d,%d offset %d,%d (0x%x)\n", __FUNCTION__,
+ level, w, h, d, x, y, tex->level_offset[level]);
+ */
+
+ /* Not sure when this would happen, but anyway:
+ */
+ if (tex->image_offset[level]) {
+ FREE(tex->image_offset[level]);
+ tex->image_offset[level] = NULL;
+ }
+
+ assert(nr_images);
+ assert(!tex->image_offset[level]);
+
+ tex->image_offset[level] = (unsigned *) MALLOC(nr_images * sizeof(unsigned));
+ tex->image_offset[level][0] = 0;
+}
+
+static void
+i915_miptree_set_image_offset(struct i915_texture *tex,
+ unsigned level, unsigned img, unsigned x, unsigned y)
+{
+ if (img == 0 && level == 0)
+ assert(x == 0 && y == 0);
+
+ assert(img < tex->nr_images[level]);
+
+ tex->image_offset[level][img] = y * tex->stride + x * tex->base.block.size;
+
+ /*
+ printf("%s level %d img %d pos %d,%d image_offset %x\n",
+ __FUNCTION__, level, img, x, y, tex->image_offset[level][img]);
+ */
+}
+
+
+/*
+ * Layout functions
+ */
+
+
+/**
+ * Special case to deal with display targets.
+ */
+static boolean
+i915_displaytarget_layout(struct i915_texture *tex)
+{
+ struct pipe_texture *pt = &tex->base;
+
+ if (pt->last_level > 0 || pt->block.size != 4)
+ return 0;
+
+ i915_miptree_set_level_info( tex, 0, 1,
+ tex->base.width[0],
+ tex->base.height[0],
+ 1 );
+ i915_miptree_set_image_offset( tex, 0, 0, 0, 0 );
+
+ if (tex->base.width[0] >= 128) {
+ tex->stride = power_of_two(tex->base.nblocksx[0] * pt->block.size);
+ tex->total_nblocksy = round_up(tex->base.nblocksy[0], 8);
+#if 0 /* used for tiled display targets */
+ tex->tiled = 1;
+#endif
+ } else {
+ tex->stride = round_up(tex->base.nblocksx[0] * pt->block.size, 64);
+ tex->total_nblocksy = tex->base.nblocksy[0];
+ }
+
+ /*
+ printf("%s size: %d,%d,%d offset %d,%d (0x%x)\n", __FUNCTION__,
+ tex->base.width[0], tex->base.height[0], pt->block.size,
+ tex->stride, tex->total_nblocksy, tex->stride * tex->total_nblocksy);
+ */
+
+ return 1;
+}
+
+static void
+i945_miptree_layout_2d( struct i915_texture *tex )
+{
+ struct pipe_texture *pt = &tex->base;
+ const int align_x = 2, align_y = 4;
+ unsigned level;
+ unsigned x = 0;
+ unsigned y = 0;
+ unsigned width = pt->width[0];
+ unsigned height = pt->height[0];
+ unsigned nblocksx = pt->nblocksx[0];
+ unsigned nblocksy = pt->nblocksy[0];
+
+ /* used for tiled display targets */
+ if (0)
+ if (i915_displaytarget_layout(tex))
+ return;
+
+ tex->stride = round_up(pt->nblocksx[0] * pt->block.size, 4);
+
+ /* May need to adjust pitch to accomodate the placement of
+ * the 2nd mipmap level. This occurs when the alignment
+ * constraints of mipmap placement push the right edge of the
+ * 2nd mipmap level out past the width of its parent.
+ */
+ if (pt->last_level > 0) {
+ unsigned mip1_nblocksx
+ = align(pf_get_nblocksx(&pt->block, minify(width)), align_x)
+ + pf_get_nblocksx(&pt->block, minify(minify(width)));
+
+ if (mip1_nblocksx > nblocksx)
+ tex->stride = mip1_nblocksx * pt->block.size;
+ }
+
+ /* Pitch must be a whole number of dwords
+ */
+ tex->stride = align(tex->stride, 64);
+ tex->total_nblocksy = 0;
+
+ for (level = 0; level <= pt->last_level; level++) {
+ i915_miptree_set_level_info(tex, level, 1, width, height, 1);
+ i915_miptree_set_image_offset(tex, level, 0, x, y);
+
+ nblocksy = align(nblocksy, align_y);
+
+ /* Because the images are packed better, the final offset
+ * might not be the maximal one:
+ */
+ tex->total_nblocksy = MAX2(tex->total_nblocksy, y + nblocksy);
+
+ /* Layout_below: step right after second mipmap level.
+ */
+ if (level == 1) {
+ x += align(nblocksx, align_x);
+ }
+ else {
+ y += nblocksy;
+ }
+
+ width = minify(width);
+ height = minify(height);
+ nblocksx = pf_get_nblocksx(&pt->block, width);
+ nblocksy = pf_get_nblocksy(&pt->block, height);
+ }
+}
+
+static void
+i945_miptree_layout_cube(struct i915_texture *tex)
+{
+ struct pipe_texture *pt = &tex->base;
+ unsigned level;
+
+ const unsigned nblocks = pt->nblocksx[0];
+ unsigned face;
+ unsigned width = pt->width[0];
+ unsigned height = pt->height[0];
+
+ /*
+ printf("%s %i, %i\n", __FUNCTION__, pt->width[0], pt->height[0]);
+ */
+
+ assert(width == height); /* cubemap images are square */
+
+ /*
+ * XXX Should only be used for compressed formats. But lets
+ * keep this code active just in case.
+ *
+ * Depending on the size of the largest images, pitch can be
+ * determined either by the old-style packing of cubemap faces,
+ * or the final row of 4x4, 2x2 and 1x1 faces below this.
+ */
+ if (nblocks > 32)
+ tex->stride = round_up(nblocks * pt->block.size * 2, 4);
+ else
+ tex->stride = 14 * 8 * pt->block.size;
+
+ tex->total_nblocksy = nblocks * 4;
+
+ /* Set all the levels to effectively occupy the whole rectangular region.
+ */
+ for (level = 0; level <= pt->last_level; level++) {
+ i915_miptree_set_level_info(tex, level, 6, width, height, 1);
+ width /= 2;
+ height /= 2;
+ }
+
+ for (face = 0; face < 6; face++) {
+ unsigned x = initial_offsets[face][0] * nblocks;
+ unsigned y = initial_offsets[face][1] * nblocks;
+ unsigned d = nblocks;
+
+#if 0 /* Fix and enable this code for compressed formats */
+ if (nblocks == 4 && face >= 4) {
+ y = tex->total_height - 4;
+ x = (face - 4) * 8;
+ }
+ else if (nblocks < 4 && (face > 0)) {
+ y = tex->total_height - 4;
+ x = face * 8;
+ }
+#endif
+
+ for (level = 0; level <= pt->last_level; level++) {
+ i915_miptree_set_image_offset(tex, level, face, x, y);
+
+ d >>= 1;
+
+#if 0 /* Fix and enable this code for compressed formats */
+ switch (d) {
+ case 4:
+ switch (face) {
+ case PIPE_TEX_FACE_POS_X:
+ case PIPE_TEX_FACE_NEG_X:
+ x += step_offsets[face][0] * d;
+ y += step_offsets[face][1] * d;
+ break;
+ case PIPE_TEX_FACE_POS_Y:
+ case PIPE_TEX_FACE_NEG_Y:
+ y += 12;
+ x -= 8;
+ break;
+ case PIPE_TEX_FACE_POS_Z:
+ case PIPE_TEX_FACE_NEG_Z:
+ y = tex->total_height - 4;
+ x = (face - 4) * 8;
+ break;
+ }
+ case 2:
+ y = tex->total_height - 4;
+ x = 16 + face * 8;
+ break;
+
+ case 1:
+ x += 48;
+ break;
+ default:
+#endif
+ x += step_offsets[face][0] * d;
+ y += step_offsets[face][1] * d;
+#if 0
+ break;
+ }
+#endif
+ }
+ }
+}
+
+static boolean
+i915_miptree_layout(struct i915_texture * tex)
+{
+ struct pipe_texture *pt = &tex->base;
+ unsigned level;
+
+ switch (pt->target) {
+ case PIPE_TEXTURE_CUBE: {
+ const unsigned nblocks = pt->nblocksx[0];
+ unsigned face;
+ unsigned width = pt->width[0], height = pt->height[0];
+
+ assert(width == height); /* cubemap images are square */
+
+ /* double pitch for cube layouts */
+ tex->stride = round_up(nblocks * pt->block.size * 2, 4);
+ tex->total_nblocksy = nblocks * 4;
+
+ for (level = 0; level <= pt->last_level; level++) {
+ i915_miptree_set_level_info(tex, level, 6,
+ width, height,
+ 1);
+ width /= 2;
+ height /= 2;
+ }
+
+ for (face = 0; face < 6; face++) {
+ unsigned x = initial_offsets[face][0] * nblocks;
+ unsigned y = initial_offsets[face][1] * nblocks;
+ unsigned d = nblocks;
+
+ for (level = 0; level <= pt->last_level; level++) {
+ i915_miptree_set_image_offset(tex, level, face, x, y);
+ d >>= 1;
+ x += step_offsets[face][0] * d;
+ y += step_offsets[face][1] * d;
+ }
+ }
+ break;
+ }
+ case PIPE_TEXTURE_3D:{
+ unsigned width = pt->width[0];
+ unsigned height = pt->height[0];
+ unsigned depth = pt->depth[0];
+ unsigned nblocksx = pt->nblocksx[0];
+ unsigned nblocksy = pt->nblocksy[0];
+ unsigned stack_nblocksy = 0;
+
+ /* Calculate the size of a single slice.
+ */
+ tex->stride = round_up(pt->nblocksx[0] * pt->block.size, 4);
+
+ /* XXX: hardware expects/requires 9 levels at minimum.
+ */
+ for (level = 0; level <= MAX2(8, pt->last_level);
+ level++) {
+ i915_miptree_set_level_info(tex, level, depth,
+ width, height, depth);
+
+
+ stack_nblocksy += MAX2(2, nblocksy);
+
+ width = minify(width);
+ height = minify(height);
+ depth = minify(depth);
+ nblocksx = pf_get_nblocksx(&pt->block, width);
+ nblocksy = pf_get_nblocksy(&pt->block, height);
+ }
+
+ /* Fixup depth image_offsets:
+ */
+ depth = pt->depth[0];
+ for (level = 0; level <= pt->last_level; level++) {
+ unsigned i;
+ for (i = 0; i < depth; i++)
+ i915_miptree_set_image_offset(tex, level, i,
+ 0, i * stack_nblocksy);
+
+ depth = minify(depth);
+ }
+
+
+ /* Multiply slice size by texture depth for total size. It's
+ * remarkable how wasteful of memory the i915 texture layouts
+ * are. They are largely fixed in the i945.
+ */
+ tex->total_nblocksy = stack_nblocksy * pt->depth[0];
+ break;
+ }
+
+ default:{
+ unsigned width = pt->width[0];
+ unsigned height = pt->height[0];
+ unsigned nblocksx = pt->nblocksx[0];
+ unsigned nblocksy = pt->nblocksy[0];
+
+ tex->stride = round_up(pt->nblocksx[0] * pt->block.size, 4);
+ tex->total_nblocksy = 0;
+
+ for (level = 0; level <= pt->last_level; level++) {
+ i915_miptree_set_level_info(tex, level, 1,
+ width, height, 1);
+ i915_miptree_set_image_offset(tex, level, 0,
+ 0, tex->total_nblocksy);
+
+ nblocksy = round_up(MAX2(2, nblocksy), 2);
+
+ tex->total_nblocksy += nblocksy;
+
+ width = minify(width);
+ height = minify(height);
+ nblocksx = pf_get_nblocksx(&pt->block, width);
+ nblocksy = pf_get_nblocksy(&pt->block, height);
+ }
+ break;
+ }
+ }
+ /*
+ DBG("%s: %dx%dx%d - sz 0x%x\n", __FUNCTION__,
+ tex->pitch,
+ tex->total_nblocksy, pt->block.size, tex->stride * tex->total_nblocksy);
+ */
+
+ return TRUE;
+}
+
+
+static boolean
+i945_miptree_layout(struct i915_texture * tex)
+{
+ struct pipe_texture *pt = &tex->base;
+ unsigned level;
+
+ switch (pt->target) {
+ case PIPE_TEXTURE_CUBE:
+ i945_miptree_layout_cube(tex);
+ break;
+ case PIPE_TEXTURE_3D:{
+ unsigned width = pt->width[0];
+ unsigned height = pt->height[0];
+ unsigned depth = pt->depth[0];
+ unsigned nblocksx = pt->nblocksx[0];
+ unsigned nblocksy = pt->nblocksy[0];
+ unsigned pack_x_pitch, pack_x_nr;
+ unsigned pack_y_pitch;
+
+ tex->stride = round_up(pt->nblocksx[0] * pt->block.size, 4);
+ tex->total_nblocksy = 0;
+
+ pack_y_pitch = MAX2(pt->nblocksy[0], 2);
+ pack_x_pitch = tex->stride / pt->block.size;
+ pack_x_nr = 1;
+
+ for (level = 0; level <= pt->last_level; level++) {
+ unsigned nr_images = pt->target == PIPE_TEXTURE_3D ? depth : 6;
+ int x = 0;
+ int y = 0;
+ unsigned q, j;
+
+ i915_miptree_set_level_info(tex, level, nr_images,
+ width, height, depth);
+
+ for (q = 0; q < nr_images;) {
+ for (j = 0; j < pack_x_nr && q < nr_images; j++, q++) {
+ i915_miptree_set_image_offset(tex, level, q, x, y + tex->total_nblocksy);
+ x += pack_x_pitch;
+ }
+
+ x = 0;
+ y += pack_y_pitch;
+ }
+
+
+ tex->total_nblocksy += y;
+
+ if (pack_x_pitch > 4) {
+ pack_x_pitch >>= 1;
+ pack_x_nr <<= 1;
+ assert(pack_x_pitch * pack_x_nr * pt->block.size <= tex->stride);
+ }
+
+ if (pack_y_pitch > 2) {
+ pack_y_pitch >>= 1;
+ }
+
+ width = minify(width);
+ height = minify(height);
+ depth = minify(depth);
+ nblocksx = pf_get_nblocksx(&pt->block, width);
+ nblocksy = pf_get_nblocksy(&pt->block, height);
+ }
+ break;
+ }
+
+ case PIPE_TEXTURE_1D:
+ case PIPE_TEXTURE_2D:
+// case PIPE_TEXTURE_RECTANGLE:
+ i945_miptree_layout_2d(tex);
+ break;
+ default:
+ assert(0);
+ return FALSE;
+ }
+
+ /*
+ DBG("%s: %dx%dx%d - sz 0x%x\n", __FUNCTION__,
+ tex->pitch,
+ tex->total_nblocksy, pt->block.size, tex->stride * tex->total_nblocksy);
+ */
+
+ return TRUE;
+}
+
+
+static struct pipe_texture *
+i915_texture_create(struct pipe_screen *screen,
+ const struct pipe_texture *templat)
+{
+ struct i915_screen *i915screen = i915_screen(screen);
+ struct pipe_winsys *ws = screen->winsys;
+ struct i915_texture *tex = CALLOC_STRUCT(i915_texture);
+ size_t tex_size;
+
+ if (!tex)
+ return NULL;
+
+ tex->base = *templat;
+ tex->base.refcount = 1;
+ tex->base.screen = screen;
+
+ tex->base.nblocksx[0] = pf_get_nblocksx(&tex->base.block, tex->base.width[0]);
+ tex->base.nblocksy[0] = pf_get_nblocksy(&tex->base.block, tex->base.height[0]);
+
+ if (i915screen->is_i945) {
+ if (!i945_miptree_layout(tex))
+ goto fail;
+ } else {
+ if (!i915_miptree_layout(tex))
+ goto fail;
+ }
+
+ tex_size = tex->stride * tex->total_nblocksy;
+
+ tex->buffer = ws->buffer_create(ws, 64,
+ PIPE_BUFFER_USAGE_PIXEL,
+ tex_size);
+
+ if (!tex->buffer)
+ goto fail;
+
+#if 0
+ void *ptr = ws->buffer_map(ws, tex->buffer,
+ PIPE_BUFFER_USAGE_CPU_WRITE);
+ memset(ptr, 0x80, tex_size);
+ ws->buffer_unmap(ws, tex->buffer);
+#endif
+
+ return &tex->base;
+
+fail:
+ FREE(tex);
+ return NULL;
+}
+
+
+static void
+i915_texture_release(struct pipe_screen *screen,
+ struct pipe_texture **pt)
+{
+ if (!*pt)
+ return;
+
+ /*
+ DBG("%s %p refcount will be %d\n",
+ __FUNCTION__, (void *) *pt, (*pt)->refcount - 1);
+ */
+ if (--(*pt)->refcount <= 0) {
+ struct i915_texture *tex = (struct i915_texture *)*pt;
+ uint i;
+
+ /*
+ DBG("%s deleting %p\n", __FUNCTION__, (void *) tex);
+ */
+
+ pipe_buffer_reference(screen, &tex->buffer, NULL);
+
+ for (i = 0; i < PIPE_MAX_TEXTURE_LEVELS; i++)
+ if (tex->image_offset[i])
+ FREE(tex->image_offset[i]);
+
+ FREE(tex);
+ }
+ *pt = NULL;
+}
+
+static struct pipe_surface *
+i915_get_tex_surface(struct pipe_screen *screen,
+ struct pipe_texture *pt,
+ unsigned face, unsigned level, unsigned zslice,
+ unsigned flags)
+{
+ struct i915_texture *tex = (struct i915_texture *)pt;
+ struct pipe_surface *ps;
+ unsigned offset; /* in bytes */
+
+ if (pt->target == PIPE_TEXTURE_CUBE) {
+ offset = tex->image_offset[level][face];
+ }
+ else if (pt->target == PIPE_TEXTURE_3D) {
+ offset = tex->image_offset[level][zslice];
+ }
+ else {
+ offset = tex->image_offset[level][0];
+ assert(face == 0);
+ assert(zslice == 0);
+ }
+
+ ps = CALLOC_STRUCT(pipe_surface);
+ if (ps) {
+ ps->refcount = 1;
+ pipe_texture_reference(&ps->texture, pt);
+ ps->format = pt->format;
+ ps->width = pt->width[level];
+ ps->height = pt->height[level];
+ ps->block = pt->block;
+ ps->nblocksx = pt->nblocksx[level];
+ ps->nblocksy = pt->nblocksy[level];
+ ps->stride = tex->stride;
+ ps->offset = offset;
+ ps->usage = flags;
+ ps->status = PIPE_SURFACE_STATUS_DEFINED;
+ }
+ return ps;
+}
+
+static struct pipe_texture *
+i915_texture_blanket(struct pipe_screen * screen,
+ const struct pipe_texture *base,
+ const unsigned *stride,
+ struct pipe_buffer *buffer)
+{
+ struct i915_texture *tex;
+ assert(screen);
+
+ /* Only supports one type */
+ if (base->target != PIPE_TEXTURE_2D ||
+ base->last_level != 0 ||
+ base->depth[0] != 1) {
+ return NULL;
+ }
+
+ tex = CALLOC_STRUCT(i915_texture);
+ if (!tex)
+ return NULL;
+
+ tex->base = *base;
+ tex->base.refcount = 1;
+ tex->base.screen = screen;
+
+ tex->stride = stride[0];
+
+ i915_miptree_set_level_info(tex, 0, 1, base->width[0], base->height[0], 1);
+ i915_miptree_set_image_offset(tex, 0, 0, 0, 0);
+
+ pipe_buffer_reference(screen, &tex->buffer, buffer);
+
+ return &tex->base;
+}
+
+void
+i915_init_texture_functions(struct i915_context *i915)
+{
+// i915->pipe.texture_update = i915_texture_update;
+}
+
+static void
+i915_tex_surface_release(struct pipe_screen *screen,
+ struct pipe_surface **surface)
+{
+ struct pipe_surface *surf = *surface;
+
+ if (--surf->refcount == 0) {
+
+ /* This really should not be possible, but it's actually
+ * happening quite a bit... Will fix.
+ */
+ if (surf->status == PIPE_SURFACE_STATUS_CLEAR) {
+ debug_printf("XXX destroying a surface with pending clears...\n");
+ assert(0);
+ }
+
+ pipe_texture_reference(&surf->texture, NULL);
+ FREE(surf);
+ }
+
+ *surface = NULL;
+}
+
+void
+i915_init_screen_texture_functions(struct pipe_screen *screen)
+{
+ screen->texture_create = i915_texture_create;
+ screen->texture_release = i915_texture_release;
+ screen->get_tex_surface = i915_get_tex_surface;
+ screen->texture_blanket = i915_texture_blanket;
+ screen->tex_surface_release = i915_tex_surface_release;
+}
diff --git a/src/gallium/drivers/i915simple/i915_texture.h b/src/gallium/drivers/i915simple/i915_texture.h
new file mode 100644
index 00000000000..7225016a9f4
--- /dev/null
+++ b/src/gallium/drivers/i915simple/i915_texture.h
@@ -0,0 +1,43 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef I915_TEXTURE_H
+#define I915_TEXTURE_H
+
+struct i915_context;
+struct pipe_screen;
+
+
+extern void
+i915_init_texture_functions(struct i915_context *i915);
+
+
+extern void
+i915_init_screen_texture_functions(struct pipe_screen *screen);
+
+
+#endif /* I915_TEXTURE_H */
diff --git a/src/gallium/drivers/i915simple/i915_winsys.h b/src/gallium/drivers/i915simple/i915_winsys.h
new file mode 100644
index 00000000000..81904c2a742
--- /dev/null
+++ b/src/gallium/drivers/i915simple/i915_winsys.h
@@ -0,0 +1,121 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * \file
+ * This is the interface that i915simple requires any window system
+ * hosting it to implement. This is the only include file in i915simple
+ * which is public.
+ *
+ */
+
+#ifndef I915_WINSYS_H
+#define I915_WINSYS_H
+
+
+#include "pipe/p_defines.h"
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+/* Pipe drivers are (meant to be!) independent of both GL and the
+ * window system. The window system provides a buffer manager and a
+ * set of additional hooks for things like command buffer submission,
+ * etc.
+ *
+ * There clearly has to be some agreement between the window system
+ * driver and the hardware driver about the format of command buffers,
+ * etc.
+ */
+
+struct i915_batchbuffer;
+struct pipe_buffer;
+struct pipe_fence_handle;
+struct pipe_winsys;
+struct pipe_screen;
+
+
+/**
+ * Additional winsys interface for i915simple.
+ *
+ * It is an over-simple batchbuffer mechanism. Will want to improve the
+ * performance of this, perhaps based on the cmdstream stuff. It
+ * would be pretty impossible to implement swz on top of this
+ * interface.
+ *
+ * Will also need additions/changes to implement static/dynamic
+ * indirect state.
+ */
+struct i915_winsys {
+
+ void (*destroy)( struct i915_winsys *sws );
+
+ /**
+ * Get the current batch buffer from the winsys.
+ */
+ struct i915_batchbuffer *(*batch_get)( struct i915_winsys *sws );
+
+ /**
+ * Emit a relocation to a buffer.
+ *
+ * Used not only when the buffer addresses are not pinned, but also to
+ * ensure refered buffers will not be destroyed until the current batch
+ * buffer execution is finished.
+ *
+ * The access flags is a combination of I915_BUFFER_ACCESS_WRITE and
+ * I915_BUFFER_ACCESS_READ macros.
+ */
+ void (*batch_reloc)( struct i915_winsys *sws,
+ struct pipe_buffer *buf,
+ unsigned access_flags,
+ unsigned delta );
+
+ /**
+ * Flush the batch.
+ */
+ void (*batch_flush)( struct i915_winsys *sws,
+ struct pipe_fence_handle **fence );
+};
+
+#define I915_BUFFER_ACCESS_WRITE 0x1
+#define I915_BUFFER_ACCESS_READ 0x2
+
+#define I915_BUFFER_USAGE_LIT_VERTEX (PIPE_BUFFER_USAGE_CUSTOM << 0)
+
+
+struct pipe_context *i915_create_context( struct pipe_screen *,
+ struct pipe_winsys *,
+ struct i915_winsys * );
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/src/gallium/drivers/i965simple/Makefile b/src/gallium/drivers/i965simple/Makefile
new file mode 100644
index 00000000000..e97146e57ca
--- /dev/null
+++ b/src/gallium/drivers/i965simple/Makefile
@@ -0,0 +1,54 @@
+TOP = ../../../..
+include $(TOP)/configs/current
+
+LIBNAME = i965simple
+
+C_SOURCES = \
+ brw_blit.c \
+ brw_flush.c \
+ brw_screen.c \
+ brw_surface.c \
+ brw_cc.c \
+ brw_clip.c \
+ brw_clip_line.c \
+ brw_clip_point.c \
+ brw_clip_state.c \
+ brw_clip_tri.c \
+ brw_clip_util.c \
+ brw_context.c \
+ brw_curbe.c \
+ brw_draw.c \
+ brw_draw_upload.c \
+ brw_eu.c \
+ brw_eu_debug.c \
+ brw_eu_emit.c \
+ brw_eu_util.c \
+ brw_gs.c \
+ brw_gs_emit.c \
+ brw_gs_state.c \
+ brw_misc_state.c \
+ brw_sf.c \
+ brw_sf_emit.c \
+ brw_sf_state.c \
+ brw_state.c \
+ brw_state_batch.c \
+ brw_state_cache.c \
+ brw_state_pool.c \
+ brw_state_upload.c \
+ brw_tex_layout.c \
+ brw_urb.c \
+ brw_util.c \
+ brw_vs.c \
+ brw_vs_emit.c \
+ brw_vs_state.c \
+ brw_wm.c \
+ brw_wm_iz.c \
+ brw_wm_decl.c \
+ brw_wm_glsl.c \
+ brw_wm_sampler_state.c \
+ brw_wm_state.c \
+ brw_wm_surface_state.c
+
+include ../../Makefile.template
+
+symlinks:
diff --git a/src/gallium/drivers/i965simple/SConscript b/src/gallium/drivers/i965simple/SConscript
new file mode 100644
index 00000000000..43fc2a40052
--- /dev/null
+++ b/src/gallium/drivers/i965simple/SConscript
@@ -0,0 +1,54 @@
+Import('*')
+
+env = env.Clone()
+
+i965simple = env.ConvenienceLibrary(
+ target = 'i965simple',
+ source = [
+ 'brw_blit.c',
+ 'brw_cc.c',
+ 'brw_clip.c',
+ 'brw_clip_line.c',
+ 'brw_clip_point.c',
+ 'brw_clip_state.c',
+ 'brw_clip_tri.c',
+ 'brw_clip_util.c',
+ 'brw_context.c',
+ 'brw_curbe.c',
+ 'brw_draw.c',
+ 'brw_draw_upload.c',
+ 'brw_eu.c',
+ 'brw_eu_debug.c',
+ 'brw_eu_emit.c',
+ 'brw_eu_util.c',
+ 'brw_flush.c',
+ 'brw_gs.c',
+ 'brw_gs_emit.c',
+ 'brw_gs_state.c',
+ 'brw_misc_state.c',
+ 'brw_screen.c',
+ 'brw_sf.c',
+ 'brw_sf_emit.c',
+ 'brw_sf_state.c',
+ 'brw_state.c',
+ 'brw_state_batch.c',
+ 'brw_state_cache.c',
+ 'brw_state_pool.c',
+ 'brw_state_upload.c',
+ 'brw_surface.c',
+ 'brw_tex_layout.c',
+ 'brw_urb.c',
+ 'brw_util.c',
+ 'brw_vs.c',
+ 'brw_vs_emit.c',
+ 'brw_vs_state.c',
+ 'brw_wm.c',
+ 'brw_wm_decl.c',
+ 'brw_wm_glsl.c',
+ 'brw_wm_iz.c',
+ 'brw_wm_sampler_state.c',
+ 'brw_wm_state.c',
+ 'brw_wm_surface_state.c',
+ ])
+
+Export('i965simple')
diff --git a/src/gallium/drivers/i965simple/brw_batch.h b/src/gallium/drivers/i965simple/brw_batch.h
new file mode 100644
index 00000000000..5f5932a4883
--- /dev/null
+++ b/src/gallium/drivers/i965simple/brw_batch.h
@@ -0,0 +1,59 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef BRW_BATCH_H
+#define BRW_BATCH_H
+
+#include "brw_winsys.h"
+
+#define BATCH_LOCALS
+
+#define INTEL_BATCH_NO_CLIPRECTS 0x1
+#define INTEL_BATCH_CLIPRECTS 0x2
+
+#define BEGIN_BATCH( dwords, relocs ) \
+ brw->winsys->batch_start(brw->winsys, dwords, relocs)
+
+#define OUT_BATCH( dword ) \
+ brw->winsys->batch_dword(brw->winsys, dword)
+
+#define OUT_RELOC( buf, flags, delta ) \
+ brw->winsys->batch_reloc(brw->winsys, buf, flags, delta)
+
+#define ADVANCE_BATCH() \
+ brw->winsys->batch_end( brw->winsys )
+
+/* XXX: this is bogus - need proper handling for out-of-memory in batchbuffer.
+ */
+#define FLUSH_BATCH(fence) do { \
+ brw->winsys->batch_flush(brw->winsys, fence); \
+ brw->hardware_dirty = ~0; \
+} while (0)
+
+#define BRW_BATCH_STRUCT(brw, s) brw_batchbuffer_data( brw->winsys, (s), sizeof(*(s)))
+
+#endif
diff --git a/src/gallium/drivers/i965simple/brw_blit.c b/src/gallium/drivers/i965simple/brw_blit.c
new file mode 100644
index 00000000000..4d11f8d2ab8
--- /dev/null
+++ b/src/gallium/drivers/i965simple/brw_blit.c
@@ -0,0 +1,218 @@
+/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#include <stdio.h>
+#include <errno.h>
+
+#include "brw_batch.h"
+#include "brw_blit.h"
+#include "brw_context.h"
+#include "brw_reg.h"
+
+#include "pipe/p_context.h"
+#include "pipe/internal/p_winsys_screen.h"
+
+#define FILE_DEBUG_FLAG DEBUG_BLIT
+
+void brw_fill_blit(struct brw_context *brw,
+ unsigned cpp,
+ short dst_pitch,
+ struct pipe_buffer *dst_buffer,
+ unsigned dst_offset,
+ boolean dst_tiled,
+ short x, short y,
+ short w, short h,
+ unsigned color)
+{
+ unsigned BR13, CMD;
+ BATCH_LOCALS;
+
+ dst_pitch *= cpp;
+
+ switch(cpp) {
+ case 1:
+ case 2:
+ case 3:
+ BR13 = (0xF0 << 16) | (1<<24);
+ CMD = XY_COLOR_BLT_CMD;
+ break;
+ case 4:
+ BR13 = (0xF0 << 16) | (1<<24) | (1<<25);
+ CMD = XY_COLOR_BLT_CMD | XY_BLT_WRITE_ALPHA | XY_BLT_WRITE_RGB;
+ break;
+ default:
+ return;
+ }
+
+ if (dst_tiled) {
+ CMD |= XY_DST_TILED;
+ dst_pitch /= 4;
+ }
+
+ BEGIN_BATCH(6, INTEL_BATCH_NO_CLIPRECTS);
+ OUT_BATCH( CMD );
+ OUT_BATCH( dst_pitch | BR13 );
+ OUT_BATCH( (y << 16) | x );
+ OUT_BATCH( ((y+h) << 16) | (x+w) );
+ OUT_RELOC( dst_buffer, BRW_BUFFER_ACCESS_WRITE, dst_offset );
+ OUT_BATCH( color );
+ ADVANCE_BATCH();
+}
+
+static unsigned translate_raster_op(unsigned logicop)
+{
+ switch(logicop) {
+ case PIPE_LOGICOP_CLEAR: return 0x00;
+ case PIPE_LOGICOP_AND: return 0x88;
+ case PIPE_LOGICOP_AND_REVERSE: return 0x44;
+ case PIPE_LOGICOP_COPY: return 0xCC;
+ case PIPE_LOGICOP_AND_INVERTED: return 0x22;
+ case PIPE_LOGICOP_NOOP: return 0xAA;
+ case PIPE_LOGICOP_XOR: return 0x66;
+ case PIPE_LOGICOP_OR: return 0xEE;
+ case PIPE_LOGICOP_NOR: return 0x11;
+ case PIPE_LOGICOP_EQUIV: return 0x99;
+ case PIPE_LOGICOP_INVERT: return 0x55;
+ case PIPE_LOGICOP_OR_REVERSE: return 0xDD;
+ case PIPE_LOGICOP_COPY_INVERTED: return 0x33;
+ case PIPE_LOGICOP_OR_INVERTED: return 0xBB;
+ case PIPE_LOGICOP_NAND: return 0x77;
+ case PIPE_LOGICOP_SET: return 0xFF;
+ default: return 0;
+ }
+}
+
+
+/* Copy BitBlt
+ */
+void brw_copy_blit(struct brw_context *brw,
+ unsigned do_flip,
+ unsigned cpp,
+ short src_pitch,
+ struct pipe_buffer *src_buffer,
+ unsigned src_offset,
+ boolean src_tiled,
+ short dst_pitch,
+ struct pipe_buffer *dst_buffer,
+ unsigned dst_offset,
+ boolean dst_tiled,
+ short src_x, short src_y,
+ short dst_x, short dst_y,
+ short w, short h,
+ unsigned logic_op)
+{
+ unsigned CMD, BR13;
+ int dst_y2 = dst_y + h;
+ int dst_x2 = dst_x + w;
+ BATCH_LOCALS;
+
+
+ DBG("%s src:buf(%d)/%d %d,%d dst:buf(%d)/%d %d,%d sz:%dx%d op:%d\n",
+ __FUNCTION__,
+ src_buffer, src_pitch, src_x, src_y,
+ dst_buffer, dst_pitch, dst_x, dst_y,
+ w,h,logic_op);
+
+ assert( logic_op - PIPE_LOGICOP_CLEAR >= 0 );
+ assert( logic_op - PIPE_LOGICOP_CLEAR < 0x10 );
+
+ src_pitch *= cpp;
+ dst_pitch *= cpp;
+
+ switch(cpp) {
+ case 1:
+ case 2:
+ case 3:
+ BR13 = (translate_raster_op(logic_op) << 16) | (1<<24);
+ CMD = XY_SRC_COPY_BLT_CMD;
+ break;
+ case 4:
+ BR13 = (translate_raster_op(logic_op) << 16) | (1<<24) |
+ (1<<25);
+ CMD = XY_SRC_COPY_BLT_CMD | XY_BLT_WRITE_ALPHA | XY_BLT_WRITE_RGB;
+ break;
+ default:
+ return;
+ }
+
+ if (src_tiled) {
+ CMD |= XY_SRC_TILED;
+ src_pitch /= 4;
+ }
+
+ if (dst_tiled) {
+ CMD |= XY_DST_TILED;
+ dst_pitch /= 4;
+ }
+
+ if (dst_y2 < dst_y ||
+ dst_x2 < dst_x) {
+ return;
+ }
+
+ dst_pitch &= 0xffff;
+ src_pitch &= 0xffff;
+
+ /* Initial y values don't seem to work with negative pitches. If
+ * we adjust the offsets manually (below), it seems to work fine.
+ *
+ * On the other hand, if we always adjust, the hardware doesn't
+ * know which blit directions to use, so overlapping copypixels get
+ * the wrong result.
+ */
+ if (dst_pitch > 0 && src_pitch > 0) {
+ BEGIN_BATCH(8, INTEL_BATCH_NO_CLIPRECTS);
+ OUT_BATCH( CMD );
+ OUT_BATCH( dst_pitch | BR13 );
+ OUT_BATCH( (dst_y << 16) | dst_x );
+ OUT_BATCH( (dst_y2 << 16) | dst_x2 );
+ OUT_RELOC( dst_buffer, BRW_BUFFER_ACCESS_WRITE,
+ dst_offset );
+ OUT_BATCH( (src_y << 16) | src_x );
+ OUT_BATCH( src_pitch );
+ OUT_RELOC( src_buffer, BRW_BUFFER_ACCESS_READ,
+ src_offset );
+ ADVANCE_BATCH();
+ }
+ else {
+ BEGIN_BATCH(8, INTEL_BATCH_NO_CLIPRECTS);
+ OUT_BATCH( CMD );
+ OUT_BATCH( (dst_pitch & 0xffff) | BR13 );
+ OUT_BATCH( (0 << 16) | dst_x );
+ OUT_BATCH( (h << 16) | dst_x2 );
+ OUT_RELOC( dst_buffer, BRW_BUFFER_ACCESS_WRITE,
+ dst_offset + dst_y * dst_pitch );
+ OUT_BATCH( (src_pitch & 0xffff) );
+ OUT_RELOC( src_buffer, BRW_BUFFER_ACCESS_READ,
+ src_offset + src_y * src_pitch );
+ ADVANCE_BATCH();
+ }
+}
+
+
+
diff --git a/src/gallium/drivers/i965simple/brw_blit.h b/src/gallium/drivers/i965simple/brw_blit.h
new file mode 100644
index 00000000000..111c5d91d39
--- /dev/null
+++ b/src/gallium/drivers/i965simple/brw_blit.h
@@ -0,0 +1,33 @@
+#ifndef BRW_BLIT_H
+#define BRW_BLIT_H
+
+#include "pipe/p_compiler.h"
+
+struct pipe_buffer;
+struct brw_context;
+
+void brw_fill_blit(struct brw_context *intel,
+ unsigned cpp,
+ short dst_pitch,
+ struct pipe_buffer *dst_buffer,
+ unsigned dst_offset,
+ boolean dst_tiled,
+ short x, short y,
+ short w, short h,
+ unsigned color);
+void brw_copy_blit(struct brw_context *intel,
+ unsigned do_flip,
+ unsigned cpp,
+ short src_pitch,
+ struct pipe_buffer *src_buffer,
+ unsigned src_offset,
+ boolean src_tiled,
+ short dst_pitch,
+ struct pipe_buffer *dst_buffer,
+ unsigned dst_offset,
+ boolean dst_tiled,
+ short src_x, short src_y,
+ short dst_x, short dst_y,
+ short w, short h,
+ unsigned logic_op);
+#endif
diff --git a/src/gallium/drivers/i965simple/brw_cc.c b/src/gallium/drivers/i965simple/brw_cc.c
new file mode 100644
index 00000000000..3668123e2e1
--- /dev/null
+++ b/src/gallium/drivers/i965simple/brw_cc.c
@@ -0,0 +1,269 @@
+/*
+ Copyright (C) Intel Corp. 2006. All Rights Reserved.
+ Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
+ develop this 3D driver.
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice (including the
+ next paragraph) shall be included in all copies or substantial
+ portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ **********************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#include "util/u_math.h"
+#include "util/u_memory.h"
+
+#include "brw_context.h"
+#include "brw_state.h"
+#include "brw_defines.h"
+#include "brw_util.h"
+
+
+static int brw_translate_compare_func(int func)
+{
+ switch(func) {
+ case PIPE_FUNC_NEVER:
+ return BRW_COMPAREFUNCTION_NEVER;
+ case PIPE_FUNC_LESS:
+ return BRW_COMPAREFUNCTION_LESS;
+ case PIPE_FUNC_LEQUAL:
+ return BRW_COMPAREFUNCTION_LEQUAL;
+ case PIPE_FUNC_GREATER:
+ return BRW_COMPAREFUNCTION_GREATER;
+ case PIPE_FUNC_GEQUAL:
+ return BRW_COMPAREFUNCTION_GEQUAL;
+ case PIPE_FUNC_NOTEQUAL:
+ return BRW_COMPAREFUNCTION_NOTEQUAL;
+ case PIPE_FUNC_EQUAL:
+ return BRW_COMPAREFUNCTION_EQUAL;
+ case PIPE_FUNC_ALWAYS:
+ return BRW_COMPAREFUNCTION_ALWAYS;
+ }
+
+ debug_printf("Unknown value in %s: %x\n", __FUNCTION__, func);
+ return BRW_COMPAREFUNCTION_ALWAYS;
+}
+
+static int brw_translate_stencil_op(int op)
+{
+ switch(op) {
+ case PIPE_STENCIL_OP_KEEP:
+ return BRW_STENCILOP_KEEP;
+ case PIPE_STENCIL_OP_ZERO:
+ return BRW_STENCILOP_ZERO;
+ case PIPE_STENCIL_OP_REPLACE:
+ return BRW_STENCILOP_REPLACE;
+ case PIPE_STENCIL_OP_INCR:
+ return BRW_STENCILOP_INCRSAT;
+ case PIPE_STENCIL_OP_DECR:
+ return BRW_STENCILOP_DECRSAT;
+ case PIPE_STENCIL_OP_INCR_WRAP:
+ return BRW_STENCILOP_INCR;
+ case PIPE_STENCIL_OP_DECR_WRAP:
+ return BRW_STENCILOP_DECR;
+ case PIPE_STENCIL_OP_INVERT:
+ return BRW_STENCILOP_INVERT;
+ default:
+ return BRW_STENCILOP_ZERO;
+ }
+}
+
+
+static int brw_translate_logic_op(int opcode)
+{
+ switch(opcode) {
+ case PIPE_LOGICOP_CLEAR:
+ return BRW_LOGICOPFUNCTION_CLEAR;
+ case PIPE_LOGICOP_AND:
+ return BRW_LOGICOPFUNCTION_AND;
+ case PIPE_LOGICOP_AND_REVERSE:
+ return BRW_LOGICOPFUNCTION_AND_REVERSE;
+ case PIPE_LOGICOP_COPY:
+ return BRW_LOGICOPFUNCTION_COPY;
+ case PIPE_LOGICOP_COPY_INVERTED:
+ return BRW_LOGICOPFUNCTION_COPY_INVERTED;
+ case PIPE_LOGICOP_AND_INVERTED:
+ return BRW_LOGICOPFUNCTION_AND_INVERTED;
+ case PIPE_LOGICOP_NOOP:
+ return BRW_LOGICOPFUNCTION_NOOP;
+ case PIPE_LOGICOP_XOR:
+ return BRW_LOGICOPFUNCTION_XOR;
+ case PIPE_LOGICOP_OR:
+ return BRW_LOGICOPFUNCTION_OR;
+ case PIPE_LOGICOP_OR_INVERTED:
+ return BRW_LOGICOPFUNCTION_OR_INVERTED;
+ case PIPE_LOGICOP_NOR:
+ return BRW_LOGICOPFUNCTION_NOR;
+ case PIPE_LOGICOP_EQUIV:
+ return BRW_LOGICOPFUNCTION_EQUIV;
+ case PIPE_LOGICOP_INVERT:
+ return BRW_LOGICOPFUNCTION_INVERT;
+ case PIPE_LOGICOP_OR_REVERSE:
+ return BRW_LOGICOPFUNCTION_OR_REVERSE;
+ case PIPE_LOGICOP_NAND:
+ return BRW_LOGICOPFUNCTION_NAND;
+ case PIPE_LOGICOP_SET:
+ return BRW_LOGICOPFUNCTION_SET;
+ default:
+ return BRW_LOGICOPFUNCTION_SET;
+ }
+}
+
+
+static void upload_cc_vp( struct brw_context *brw )
+{
+ struct brw_cc_viewport ccv;
+
+ memset(&ccv, 0, sizeof(ccv));
+
+ ccv.min_depth = 0.0;
+ ccv.max_depth = 1.0;
+
+ brw->cc.vp_gs_offset = brw_cache_data( &brw->cache[BRW_CC_VP], &ccv );
+}
+
+const struct brw_tracked_state brw_cc_vp = {
+ .dirty = {
+ .brw = BRW_NEW_SCENE,
+ .cache = 0
+ },
+ .update = upload_cc_vp
+};
+
+
+static void upload_cc_unit( struct brw_context *brw )
+{
+ struct brw_cc_unit_state cc;
+
+ memset(&cc, 0, sizeof(cc));
+
+ /* BRW_NEW_DEPTH_STENCIL */
+ if (brw->attribs.DepthStencil->stencil[0].enabled) {
+ cc.cc0.stencil_enable = brw->attribs.DepthStencil->stencil[0].enabled;
+ cc.cc0.stencil_func = brw_translate_compare_func(brw->attribs.DepthStencil->stencil[0].func);
+ cc.cc0.stencil_fail_op = brw_translate_stencil_op(brw->attribs.DepthStencil->stencil[0].fail_op);
+ cc.cc0.stencil_pass_depth_fail_op = brw_translate_stencil_op(
+ brw->attribs.DepthStencil->stencil[0].zfail_op);
+ cc.cc0.stencil_pass_depth_pass_op = brw_translate_stencil_op(
+ brw->attribs.DepthStencil->stencil[0].zpass_op);
+ cc.cc1.stencil_ref = brw->attribs.DepthStencil->stencil[0].ref_value;
+ cc.cc1.stencil_write_mask = brw->attribs.DepthStencil->stencil[0].writemask;
+ cc.cc1.stencil_test_mask = brw->attribs.DepthStencil->stencil[0].valuemask;
+
+ if (brw->attribs.DepthStencil->stencil[1].enabled) {
+ cc.cc0.bf_stencil_enable = brw->attribs.DepthStencil->stencil[1].enabled;
+ cc.cc0.bf_stencil_func = brw_translate_compare_func(
+ brw->attribs.DepthStencil->stencil[1].func);
+ cc.cc0.bf_stencil_fail_op = brw_translate_stencil_op(
+ brw->attribs.DepthStencil->stencil[1].fail_op);
+ cc.cc0.bf_stencil_pass_depth_fail_op = brw_translate_stencil_op(
+ brw->attribs.DepthStencil->stencil[1].zfail_op);
+ cc.cc0.bf_stencil_pass_depth_pass_op = brw_translate_stencil_op(
+ brw->attribs.DepthStencil->stencil[1].zpass_op);
+ cc.cc1.bf_stencil_ref = brw->attribs.DepthStencil->stencil[1].ref_value;
+ cc.cc2.bf_stencil_write_mask = brw->attribs.DepthStencil->stencil[1].writemask;
+ cc.cc2.bf_stencil_test_mask = brw->attribs.DepthStencil->stencil[1].valuemask;
+ }
+
+ /* Not really sure about this:
+ */
+ if (brw->attribs.DepthStencil->stencil[0].writemask ||
+ brw->attribs.DepthStencil->stencil[1].writemask)
+ cc.cc0.stencil_write_enable = 1;
+ }
+
+ /* BRW_NEW_BLEND */
+ if (brw->attribs.Blend->logicop_enable) {
+ cc.cc2.logicop_enable = 1;
+ cc.cc5.logicop_func = brw_translate_logic_op( brw->attribs.Blend->logicop_func );
+ }
+ else if (brw->attribs.Blend->blend_enable) {
+ int eqRGB = brw->attribs.Blend->rgb_func;
+ int eqA = brw->attribs.Blend->alpha_func;
+ int srcRGB = brw->attribs.Blend->rgb_src_factor;
+ int dstRGB = brw->attribs.Blend->rgb_dst_factor;
+ int srcA = brw->attribs.Blend->alpha_src_factor;
+ int dstA = brw->attribs.Blend->alpha_dst_factor;
+
+ if (eqRGB == PIPE_BLEND_MIN || eqRGB == PIPE_BLEND_MAX) {
+ srcRGB = dstRGB = PIPE_BLENDFACTOR_ONE;
+ }
+
+ if (eqA == PIPE_BLEND_MIN || eqA == PIPE_BLEND_MAX) {
+ srcA = dstA = PIPE_BLENDFACTOR_ONE;
+ }
+
+ cc.cc6.dest_blend_factor = brw_translate_blend_factor(dstRGB);
+ cc.cc6.src_blend_factor = brw_translate_blend_factor(srcRGB);
+ cc.cc6.blend_function = brw_translate_blend_equation( eqRGB );
+
+ cc.cc5.ia_dest_blend_factor = brw_translate_blend_factor(dstA);
+ cc.cc5.ia_src_blend_factor = brw_translate_blend_factor(srcA);
+ cc.cc5.ia_blend_function = brw_translate_blend_equation( eqA );
+
+ cc.cc3.blend_enable = 1;
+ cc.cc3.ia_blend_enable = (srcA != srcRGB ||
+ dstA != dstRGB ||
+ eqA != eqRGB);
+ }
+
+ /* BRW_NEW_ALPHATEST
+ */
+ if (brw->attribs.DepthStencil->alpha.enabled) {
+ cc.cc3.alpha_test = 1;
+ cc.cc3.alpha_test_func =
+ brw_translate_compare_func(brw->attribs.DepthStencil->alpha.func);
+
+ cc.cc7.alpha_ref.ub[0] = float_to_ubyte(brw->attribs.DepthStencil->alpha.ref_value);
+
+ cc.cc3.alpha_test_format = BRW_ALPHATEST_FORMAT_UNORM8;
+ }
+
+ if (brw->attribs.Blend->dither) {
+ cc.cc5.dither_enable = 1;
+ cc.cc6.y_dither_offset = 0;
+ cc.cc6.x_dither_offset = 0;
+ }
+
+ if (brw->attribs.DepthStencil->depth.enabled) {
+ cc.cc2.depth_test = brw->attribs.DepthStencil->depth.enabled;
+ cc.cc2.depth_test_function = brw_translate_compare_func(brw->attribs.DepthStencil->depth.func);
+ cc.cc2.depth_write_enable = brw->attribs.DepthStencil->depth.writemask;
+ }
+
+ /* CACHE_NEW_CC_VP */
+ cc.cc4.cc_viewport_state_offset = brw->cc.vp_gs_offset >> 5;
+
+ if (BRW_DEBUG & DEBUG_STATS)
+ cc.cc5.statistics_enable = 1;
+
+ brw->cc.state_gs_offset = brw_cache_data( &brw->cache[BRW_CC_UNIT], &cc );
+}
+
+const struct brw_tracked_state brw_cc_unit = {
+ .dirty = {
+ .brw = BRW_NEW_DEPTH_STENCIL | BRW_NEW_BLEND | BRW_NEW_ALPHA_TEST,
+ .cache = CACHE_NEW_CC_VP
+ },
+ .update = upload_cc_unit
+};
+
diff --git a/src/gallium/drivers/i965simple/brw_clip.c b/src/gallium/drivers/i965simple/brw_clip.c
new file mode 100644
index 00000000000..268124cc53f
--- /dev/null
+++ b/src/gallium/drivers/i965simple/brw_clip.c
@@ -0,0 +1,206 @@
+/*
+ Copyright (C) Intel Corp. 2006. All Rights Reserved.
+ Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
+ develop this 3D driver.
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice (including the
+ next paragraph) shall be included in all copies or substantial
+ portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ **********************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#include "brw_defines.h"
+#include "brw_context.h"
+#include "brw_eu.h"
+#include "brw_util.h"
+#include "brw_state.h"
+#include "brw_clip.h"
+
+#define FRONT_UNFILLED_BIT 0x1
+#define BACK_UNFILLED_BIT 0x2
+
+
+static void compile_clip_prog( struct brw_context *brw,
+ struct brw_clip_prog_key *key )
+{
+ struct brw_clip_compile c;
+ const unsigned *program;
+ unsigned program_size;
+ unsigned delta;
+ unsigned i;
+
+ memset(&c, 0, sizeof(c));
+
+ /* Begin the compilation:
+ */
+ brw_init_compile(&c.func);
+
+ c.func.single_program_flow = 1;
+
+ c.key = *key;
+
+
+ /* Need to locate the two positions present in vertex + header.
+ * These are currently hardcoded:
+ */
+ c.header_position_offset = ATTR_SIZE;
+
+ for (i = 0, delta = REG_SIZE; i < PIPE_MAX_SHADER_OUTPUTS; i++)
+ if (c.key.attrs & (1<<i)) {
+ c.offset[i] = delta;
+ delta += ATTR_SIZE;
+ }
+
+ c.nr_attrs = brw_count_bits(c.key.attrs);
+ c.nr_regs = (c.nr_attrs + 1) / 2 + 1; /* are vertices packed, or reg-aligned? */
+ c.nr_bytes = c.nr_regs * REG_SIZE;
+
+ c.prog_data.clip_mode = c.key.clip_mode; /* XXX */
+
+ /* For some reason the thread is spawned with only 4 channels
+ * unmasked.
+ */
+ brw_set_mask_control(&c.func, BRW_MASK_DISABLE);
+
+
+ /* Would ideally have the option of producing a program which could
+ * do all three:
+ */
+ switch (key->primitive) {
+ case PIPE_PRIM_TRIANGLES:
+#if 0
+ if (key->do_unfilled)
+ brw_emit_unfilled_clip( &c );
+ else
+#endif
+ brw_emit_tri_clip( &c );
+ break;
+ case PIPE_PRIM_LINES:
+ brw_emit_line_clip( &c );
+ break;
+ case PIPE_PRIM_POINTS:
+ brw_emit_point_clip( &c );
+ break;
+ default:
+ assert(0);
+ return;
+ }
+
+
+
+ /* get the program
+ */
+ program = brw_get_program(&c.func, &program_size);
+
+ /* Upload
+ */
+ brw->clip.prog_gs_offset = brw_upload_cache( &brw->cache[BRW_CLIP_PROG],
+ &c.key,
+ sizeof(c.key),
+ program,
+ program_size,
+ &c.prog_data,
+ &brw->clip.prog_data );
+}
+
+
+static boolean search_cache( struct brw_context *brw,
+ struct brw_clip_prog_key *key )
+{
+ return brw_search_cache(&brw->cache[BRW_CLIP_PROG],
+ key, sizeof(*key),
+ &brw->clip.prog_data,
+ &brw->clip.prog_gs_offset);
+}
+
+
+
+
+/* Calculate interpolants for triangle and line rasterization.
+ */
+static void upload_clip_prog(struct brw_context *brw)
+{
+ struct brw_clip_prog_key key;
+
+ memset(&key, 0, sizeof(key));
+
+ /* Populate the key:
+ */
+ /* BRW_NEW_REDUCED_PRIMITIVE */
+ key.primitive = brw->reduced_primitive;
+ /* CACHE_NEW_VS_PROG */
+ key.attrs = brw->vs.prog_data->outputs_written;
+ /* BRW_NEW_RASTER */
+ key.do_flat_shading = (brw->attribs.Raster->flatshade);
+ /* BRW_NEW_CLIP */
+ key.nr_userclip = brw->attribs.Clip.nr; /* XXX */
+
+#if 0
+ key.clip_mode = BRW_CLIPMODE_NORMAL;
+
+ if (key.primitive == PIPE_PRIM_TRIANGLES) {
+ if (brw->attribs.Raster->cull_mode == PIPE_WINDING_BOTH)
+ key.clip_mode = BRW_CLIPMODE_REJECT_ALL;
+ else {
+ if (brw->attribs.Raster->fill_cw != PIPE_POLYGON_MODE_FILL ||
+ brw->attribs.Raster->fill_ccw != PIPE_POLYGON_MODE_FILL)
+ key.do_unfilled = 1;
+
+ /* Most cases the fixed function units will handle. Cases where
+ * one or more polygon faces are unfilled will require help:
+ */
+ if (key.do_unfilled) {
+ key.clip_mode = BRW_CLIPMODE_CLIP_NON_REJECTED;
+
+ if (brw->attribs.Raster->offset_cw ||
+ brw->attribs.Raster->offset_ccw) {
+ key.offset_units = brw->attribs.Raster->offset_units;
+ key.offset_factor = brw->attribs.Raster->offset_scale;
+ }
+ key.fill_ccw = brw->attribs.Raster->fill_ccw;
+ key.fill_cw = brw->attribs.Raster->fill_cw;
+ key.offset_ccw = brw->attribs.Raster->offset_ccw;
+ key.offset_cw = brw->attribs.Raster->offset_cw;
+ if (brw->attribs.Raster->light_twoside &&
+ key.fill_cw != CLIP_CULL)
+ key.copy_bfc_cw = 1;
+ }
+ }
+ }
+#else
+ key.clip_mode = BRW_CLIPMODE_ACCEPT_ALL;
+#endif
+
+ if (!search_cache(brw, &key))
+ compile_clip_prog( brw, &key );
+}
+
+const struct brw_tracked_state brw_clip_prog = {
+ .dirty = {
+ .brw = (BRW_NEW_RASTERIZER |
+ BRW_NEW_CLIP |
+ BRW_NEW_REDUCED_PRIMITIVE),
+ .cache = CACHE_NEW_VS_PROG
+ },
+ .update = upload_clip_prog
+};
diff --git a/src/gallium/drivers/i965simple/brw_clip.h b/src/gallium/drivers/i965simple/brw_clip.h
new file mode 100644
index 00000000000..d70fc094ff5
--- /dev/null
+++ b/src/gallium/drivers/i965simple/brw_clip.h
@@ -0,0 +1,170 @@
+/*
+ Copyright (C) Intel Corp. 2006. All Rights Reserved.
+ Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
+ develop this 3D driver.
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice (including the
+ next paragraph) shall be included in all copies or substantial
+ portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ **********************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#ifndef BRW_CLIP_H
+#define BRW_CLIP_H
+
+
+#include "brw_context.h"
+#include "brw_eu.h"
+
+#define MAX_VERTS (3+6+6)
+
+/* Note that if unfilled primitives are being emitted, we have to fix
+ * up polygon offset and flatshading at this point:
+ */
+struct brw_clip_prog_key {
+ unsigned attrs:32;
+ unsigned primitive:4;
+ unsigned nr_userclip:3;
+ unsigned do_flat_shading:1;
+ unsigned do_unfilled:1;
+ unsigned fill_cw:2; /* includes cull information */
+ unsigned fill_ccw:2; /* includes cull information */
+ unsigned offset_cw:1;
+ unsigned offset_ccw:1;
+ unsigned pad0:17;
+
+ unsigned copy_bfc_cw:1;
+ unsigned copy_bfc_ccw:1;
+ unsigned clip_mode:3;
+ unsigned pad1:27;
+
+ float offset_factor;
+ float offset_units;
+};
+
+
+#define CLIP_LINE 0
+#define CLIP_POINT 1
+#define CLIP_FILL 2
+#define CLIP_CULL 3
+
+
+#define PRIM_MASK (0x1f)
+
+struct brw_clip_compile {
+ struct brw_compile func;
+ struct brw_clip_prog_key key;
+ struct brw_clip_prog_data prog_data;
+
+ struct {
+ struct brw_reg R0;
+ struct brw_reg vertex[MAX_VERTS];
+
+ struct brw_reg t;
+ struct brw_reg t0, t1;
+ struct brw_reg dp0, dp1;
+
+ struct brw_reg dpPrev;
+ struct brw_reg dp;
+ struct brw_reg loopcount;
+ struct brw_reg nr_verts;
+ struct brw_reg planemask;
+
+ struct brw_reg inlist;
+ struct brw_reg outlist;
+ struct brw_reg freelist;
+
+ struct brw_reg dir;
+ struct brw_reg tmp0, tmp1;
+ struct brw_reg offset;
+
+ struct brw_reg fixed_planes;
+ struct brw_reg plane_equation;
+ } reg;
+
+ /* 3 different ways of expressing vertex size:
+ */
+ unsigned nr_attrs;
+ unsigned nr_regs;
+ unsigned nr_bytes;
+
+ unsigned first_tmp;
+ unsigned last_tmp;
+
+ boolean need_direction;
+
+ unsigned last_mrf;
+
+ unsigned header_position_offset;
+ unsigned offset[PIPE_MAX_ATTRIBS];
+};
+
+#define ATTR_SIZE (4*4)
+
+/* Points are only culled, so no need for a clip routine, however it
+ * works out easier to have a dummy one.
+ */
+void brw_emit_unfilled_clip( struct brw_clip_compile *c );
+void brw_emit_tri_clip( struct brw_clip_compile *c );
+void brw_emit_line_clip( struct brw_clip_compile *c );
+void brw_emit_point_clip( struct brw_clip_compile *c );
+
+/* brw_clip_tri.c, for use by the unfilled clip routine:
+ */
+void brw_clip_tri_init_vertices( struct brw_clip_compile *c );
+void brw_clip_tri_flat_shade( struct brw_clip_compile *c );
+void brw_clip_tri( struct brw_clip_compile *c );
+void brw_clip_tri_emit_polygon( struct brw_clip_compile *c );
+void brw_clip_tri_alloc_regs( struct brw_clip_compile *c,
+ unsigned nr_verts );
+
+
+/* Utils:
+ */
+
+void brw_clip_interp_vertex( struct brw_clip_compile *c,
+ struct brw_indirect dest_ptr,
+ struct brw_indirect v0_ptr, /* from */
+ struct brw_indirect v1_ptr, /* to */
+ struct brw_reg t0,
+ boolean force_edgeflag );
+
+void brw_clip_init_planes( struct brw_clip_compile *c );
+
+void brw_clip_emit_vue(struct brw_clip_compile *c,
+ struct brw_indirect vert,
+ boolean allocate,
+ boolean eot,
+ unsigned header);
+
+void brw_clip_kill_thread(struct brw_clip_compile *c);
+
+struct brw_reg brw_clip_plane_stride( struct brw_clip_compile *c );
+struct brw_reg brw_clip_plane0_address( struct brw_clip_compile *c );
+
+void brw_clip_copy_colors( struct brw_clip_compile *c,
+ unsigned to, unsigned from );
+
+void brw_clip_init_clipmask( struct brw_clip_compile *c );
+
+#endif
diff --git a/src/gallium/drivers/i965simple/brw_clip_line.c b/src/gallium/drivers/i965simple/brw_clip_line.c
new file mode 100644
index 00000000000..75d9e5fcda2
--- /dev/null
+++ b/src/gallium/drivers/i965simple/brw_clip_line.c
@@ -0,0 +1,245 @@
+/*
+ Copyright (C) Intel Corp. 2006. All Rights Reserved.
+ Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
+ develop this 3D driver.
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice (including the
+ next paragraph) shall be included in all copies or substantial
+ portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ **********************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#include "brw_defines.h"
+#include "brw_context.h"
+#include "brw_eu.h"
+#include "brw_util.h"
+#include "brw_clip.h"
+
+
+
+static void brw_clip_line_alloc_regs( struct brw_clip_compile *c )
+{
+ unsigned i = 0,j;
+
+ /* Register usage is static, precompute here:
+ */
+ c->reg.R0 = retype(brw_vec8_grf(i, 0), BRW_REGISTER_TYPE_UD); i++;
+
+ if (c->key.nr_userclip) {
+ c->reg.fixed_planes = brw_vec4_grf(i, 0);
+ i += (6 + c->key.nr_userclip + 1) / 2;
+
+ c->prog_data.curb_read_length = (6 + c->key.nr_userclip + 1) / 2;
+ }
+ else
+ c->prog_data.curb_read_length = 0;
+
+
+ /* Payload vertices plus space for more generated vertices:
+ */
+ for (j = 0; j < 4; j++) {
+ c->reg.vertex[j] = brw_vec4_grf(i, 0);
+ i += c->nr_regs;
+ }
+
+ c->reg.t = brw_vec1_grf(i, 0);
+ c->reg.t0 = brw_vec1_grf(i, 1);
+ c->reg.t1 = brw_vec1_grf(i, 2);
+ c->reg.planemask = retype(brw_vec1_grf(i, 3), BRW_REGISTER_TYPE_UD);
+ c->reg.plane_equation = brw_vec4_grf(i, 4);
+ i++;
+
+ c->reg.dp0 = brw_vec1_grf(i, 0); /* fixme - dp4 will clobber r.1,2,3 */
+ c->reg.dp1 = brw_vec1_grf(i, 4);
+ i++;
+
+ if (!c->key.nr_userclip) {
+ c->reg.fixed_planes = brw_vec8_grf(i, 0);
+ i++;
+ }
+
+
+ c->first_tmp = i;
+ c->last_tmp = i;
+
+ c->prog_data.urb_read_length = c->nr_regs; /* ? */
+ c->prog_data.total_grf = i;
+}
+
+
+
+/* Line clipping, more or less following the following algorithm:
+ *
+ * for (p=0;p<MAX_PLANES;p++) {
+ * if (clipmask & (1 << p)) {
+ * float dp0 = DOTPROD( vtx0, plane[p] );
+ * float dp1 = DOTPROD( vtx1, plane[p] );
+ *
+ * if (IS_NEGATIVE(dp1)) {
+ * float t = dp1 / (dp1 - dp0);
+ * if (t > t1) t1 = t;
+ * } else {
+ * float t = dp0 / (dp0 - dp1);
+ * if (t > t0) t0 = t;
+ * }
+ *
+ * if (t0 + t1 >= 1.0)
+ * return;
+ * }
+ * }
+ *
+ * interp( ctx, newvtx0, vtx0, vtx1, t0 );
+ * interp( ctx, newvtx1, vtx1, vtx0, t1 );
+ *
+ */
+static void clip_and_emit_line( struct brw_clip_compile *c )
+{
+ struct brw_compile *p = &c->func;
+ struct brw_indirect vtx0 = brw_indirect(0, 0);
+ struct brw_indirect vtx1 = brw_indirect(1, 0);
+ struct brw_indirect newvtx0 = brw_indirect(2, 0);
+ struct brw_indirect newvtx1 = brw_indirect(3, 0);
+ struct brw_indirect plane_ptr = brw_indirect(4, 0);
+ struct brw_instruction *plane_loop;
+ struct brw_instruction *plane_active;
+ struct brw_instruction *is_negative;
+ struct brw_instruction *is_neg2;
+ struct brw_instruction *not_culled;
+ struct brw_reg v1_null_ud = retype(vec1(brw_null_reg()), BRW_REGISTER_TYPE_UD);
+
+ brw_MOV(p, get_addr_reg(vtx0), brw_address(c->reg.vertex[0]));
+ brw_MOV(p, get_addr_reg(vtx1), brw_address(c->reg.vertex[1]));
+ brw_MOV(p, get_addr_reg(newvtx0), brw_address(c->reg.vertex[2]));
+ brw_MOV(p, get_addr_reg(newvtx1), brw_address(c->reg.vertex[3]));
+ brw_MOV(p, get_addr_reg(plane_ptr), brw_clip_plane0_address(c));
+
+ /* Note: init t0, t1 together:
+ */
+ brw_MOV(p, vec2(c->reg.t0), brw_imm_f(0));
+
+ brw_clip_init_planes(c);
+ brw_clip_init_clipmask(c);
+
+ /* -ve rhw workaround */
+ brw_set_conditionalmod(p, BRW_CONDITIONAL_NZ);
+ brw_AND(p, brw_null_reg(), get_element_ud(c->reg.R0, 2),
+ brw_imm_ud(1<<20));
+ brw_OR(p, c->reg.planemask, c->reg.planemask, brw_imm_ud(0x3f));
+ brw_set_predicate_control(p, BRW_PREDICATE_NONE);
+
+ plane_loop = brw_DO(p, BRW_EXECUTE_1);
+ {
+ /* if (planemask & 1)
+ */
+ brw_set_conditionalmod(p, BRW_CONDITIONAL_NZ);
+ brw_AND(p, v1_null_ud, c->reg.planemask, brw_imm_ud(1));
+
+ plane_active = brw_IF(p, BRW_EXECUTE_1);
+ {
+ if (c->key.nr_userclip)
+ brw_MOV(p, c->reg.plane_equation, deref_4f(plane_ptr, 0));
+ else
+ brw_MOV(p, c->reg.plane_equation, deref_4b(plane_ptr, 0));
+
+#if 0
+ /* dp = DP4(vtx->position, plane)
+ */
+ brw_DP4(p, vec4(c->reg.dp0), deref_4f(vtx0, c->offset[VERT_RESULT_HPOS]), c->reg.plane_equation);
+
+ /* if (IS_NEGATIVE(dp1))
+ */
+ brw_set_conditionalmod(p, BRW_CONDITIONAL_L);
+ brw_DP4(p, vec4(c->reg.dp1), deref_4f(vtx1, c->offset[VERT_RESULT_HPOS]), c->reg.plane_equation);
+#else
+ #warning "disabled"
+#endif
+ is_negative = brw_IF(p, BRW_EXECUTE_1);
+ {
+ brw_ADD(p, c->reg.t, c->reg.dp1, negate(c->reg.dp0));
+ brw_math_invert(p, c->reg.t, c->reg.t);
+ brw_MUL(p, c->reg.t, c->reg.t, c->reg.dp1);
+
+ brw_CMP(p, vec1(brw_null_reg()), BRW_CONDITIONAL_G, c->reg.t, c->reg.t1 );
+ brw_MOV(p, c->reg.t1, c->reg.t);
+ brw_set_predicate_control(p, BRW_PREDICATE_NONE);
+ }
+ is_negative = brw_ELSE(p, is_negative);
+ {
+ /* Coming back in. We know that both cannot be negative
+ * because the line would have been culled in that case.
+ */
+
+ /* If both are positive, do nothing */
+ brw_CMP(p, vec1(brw_null_reg()), BRW_CONDITIONAL_L, c->reg.dp0, brw_imm_f(0.0));
+ is_neg2 = brw_IF(p, BRW_EXECUTE_1);
+ {
+ brw_ADD(p, c->reg.t, c->reg.dp0, negate(c->reg.dp1));
+ brw_math_invert(p, c->reg.t, c->reg.t);
+ brw_MUL(p, c->reg.t, c->reg.t, c->reg.dp0);
+
+ brw_CMP(p, vec1(brw_null_reg()), BRW_CONDITIONAL_G, c->reg.t, c->reg.t0 );
+ brw_MOV(p, c->reg.t0, c->reg.t);
+ brw_set_predicate_control(p, BRW_PREDICATE_NONE);
+ }
+ brw_ENDIF(p, is_neg2);
+ }
+ brw_ENDIF(p, is_negative);
+ }
+ brw_ENDIF(p, plane_active);
+
+ /* plane_ptr++;
+ */
+ brw_ADD(p, get_addr_reg(plane_ptr), get_addr_reg(plane_ptr), brw_clip_plane_stride(c));
+
+ /* while (planemask>>=1) != 0
+ */
+ brw_set_conditionalmod(p, BRW_CONDITIONAL_NZ);
+ brw_SHR(p, c->reg.planemask, c->reg.planemask, brw_imm_ud(1));
+ }
+ brw_WHILE(p, plane_loop);
+
+ brw_ADD(p, c->reg.t, c->reg.t0, c->reg.t1);
+ brw_CMP(p, vec1(brw_null_reg()), BRW_CONDITIONAL_L, c->reg.t, brw_imm_f(1.0));
+ not_culled = brw_IF(p, BRW_EXECUTE_1);
+ {
+ brw_clip_interp_vertex(c, newvtx0, vtx0, vtx1, c->reg.t0, FALSE);
+ brw_clip_interp_vertex(c, newvtx1, vtx1, vtx0, c->reg.t1, FALSE);
+
+ brw_clip_emit_vue(c, newvtx0, 1, 0, (_3DPRIM_LINESTRIP << 2) | R02_PRIM_START);
+ brw_clip_emit_vue(c, newvtx1, 0, 1, (_3DPRIM_LINESTRIP << 2) | R02_PRIM_END);
+ }
+ brw_ENDIF(p, not_culled);
+ brw_clip_kill_thread(c);
+}
+
+
+
+void brw_emit_line_clip( struct brw_clip_compile *c )
+{
+ brw_clip_line_alloc_regs(c);
+
+ if (c->key.do_flat_shading)
+ brw_clip_copy_colors(c, 0, 1);
+
+ clip_and_emit_line(c);
+}
diff --git a/src/gallium/drivers/i965simple/brw_clip_point.c b/src/gallium/drivers/i965simple/brw_clip_point.c
new file mode 100644
index 00000000000..6fce7210d1b
--- /dev/null
+++ b/src/gallium/drivers/i965simple/brw_clip_point.c
@@ -0,0 +1,47 @@
+/*
+ Copyright (C) Intel Corp. 2006. All Rights Reserved.
+ Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
+ develop this 3D driver.
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice (including the
+ next paragraph) shall be included in all copies or substantial
+ portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ **********************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#include "brw_defines.h"
+#include "brw_context.h"
+#include "brw_eu.h"
+#include "brw_util.h"
+#include "brw_clip.h"
+
+
+/* Point clipping, nothing to do?
+ */
+void brw_emit_point_clip( struct brw_clip_compile *c )
+{
+ /* Send an empty message to kill the thread:
+ */
+ brw_clip_tri_alloc_regs(c, 0);
+ brw_clip_kill_thread(c);
+}
diff --git a/src/gallium/drivers/i965simple/brw_clip_state.c b/src/gallium/drivers/i965simple/brw_clip_state.c
new file mode 100644
index 00000000000..8e78dd51be9
--- /dev/null
+++ b/src/gallium/drivers/i965simple/brw_clip_state.c
@@ -0,0 +1,93 @@
+/*
+ Copyright (C) Intel Corp. 2006. All Rights Reserved.
+ Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
+ develop this 3D driver.
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice (including the
+ next paragraph) shall be included in all copies or substantial
+ portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ **********************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#include "brw_context.h"
+#include "brw_state.h"
+#include "brw_defines.h"
+#include "util/u_math.h"
+#include "util/u_memory.h"
+
+
+static void upload_clip_unit( struct brw_context *brw )
+{
+ struct brw_clip_unit_state clip;
+
+ memset(&clip, 0, sizeof(clip));
+
+ /* CACHE_NEW_CLIP_PROG */
+ clip.thread0.grf_reg_count =
+ align(brw->clip.prog_data->total_grf, 16) / 16 - 1;
+ clip.thread0.kernel_start_pointer = brw->clip.prog_gs_offset >> 6;
+ clip.thread3.urb_entry_read_length = brw->clip.prog_data->urb_read_length;
+ clip.thread3.const_urb_entry_read_length = brw->clip.prog_data->curb_read_length;
+ clip.clip5.clip_mode = brw->clip.prog_data->clip_mode;
+
+ /* BRW_NEW_CURBE_OFFSETS */
+ clip.thread3.const_urb_entry_read_offset = brw->curbe.clip_start * 2;
+
+ /* BRW_NEW_URB_FENCE */
+ clip.thread4.nr_urb_entries = brw->urb.nr_clip_entries;
+ clip.thread4.urb_entry_allocation_size = brw->urb.vsize - 1;
+ clip.thread4.max_threads = 1; /* 2 threads */
+
+ if (BRW_DEBUG & DEBUG_STATS)
+ clip.thread4.stats_enable = 1;
+
+ /* CONSTANT */
+ clip.thread1.floating_point_mode = BRW_FLOATING_POINT_NON_IEEE_754;
+ clip.thread1.single_program_flow = 1;
+ clip.thread3.dispatch_grf_start_reg = 1;
+ clip.thread3.urb_entry_read_offset = 0;
+ clip.clip5.userclip_enable_flags = 0x7f;
+ clip.clip5.userclip_must_clip = 1;
+ clip.clip5.guard_band_enable = 0;
+ clip.clip5.viewport_z_clip_enable = 1;
+ clip.clip5.viewport_xy_clip_enable = 1;
+ clip.clip5.vertex_position_space = BRW_CLIP_NDCSPACE;
+ clip.clip5.api_mode = BRW_CLIP_API_OGL;
+ clip.clip6.clipper_viewport_state_ptr = 0;
+ clip.viewport_xmin = -1;
+ clip.viewport_xmax = 1;
+ clip.viewport_ymin = -1;
+ clip.viewport_ymax = 1;
+
+ brw->clip.state_gs_offset = brw_cache_data( &brw->cache[BRW_CLIP_UNIT], &clip );
+}
+
+
+const struct brw_tracked_state brw_clip_unit = {
+ .dirty = {
+ .brw = (BRW_NEW_CURBE_OFFSETS |
+ BRW_NEW_URB_FENCE),
+ .cache = CACHE_NEW_CLIP_PROG
+ },
+ .update = upload_clip_unit
+};
diff --git a/src/gallium/drivers/i965simple/brw_clip_tri.c b/src/gallium/drivers/i965simple/brw_clip_tri.c
new file mode 100644
index 00000000000..c5da7b825e0
--- /dev/null
+++ b/src/gallium/drivers/i965simple/brw_clip_tri.c
@@ -0,0 +1,566 @@
+/*
+ Copyright (C) Intel Corp. 2006. All Rights Reserved.
+ Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
+ develop this 3D driver.
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice (including the
+ next paragraph) shall be included in all copies or substantial
+ portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ **********************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#include "brw_defines.h"
+#include "brw_context.h"
+#include "brw_eu.h"
+#include "brw_util.h"
+#include "brw_clip.h"
+
+static struct brw_reg get_tmp( struct brw_clip_compile *c )
+{
+ struct brw_reg tmp = brw_vec4_grf(c->last_tmp, 0);
+
+ if (++c->last_tmp > c->prog_data.total_grf)
+ c->prog_data.total_grf = c->last_tmp;
+
+ return tmp;
+}
+
+static void release_tmps( struct brw_clip_compile *c )
+{
+ c->last_tmp = c->first_tmp;
+}
+
+
+void brw_clip_tri_alloc_regs( struct brw_clip_compile *c,
+ unsigned nr_verts )
+{
+ unsigned i = 0,j;
+
+ /* Register usage is static, precompute here:
+ */
+ c->reg.R0 = retype(brw_vec8_grf(i, 0), BRW_REGISTER_TYPE_UD); i++;
+
+ if (c->key.nr_userclip) {
+ c->reg.fixed_planes = brw_vec4_grf(i, 0);
+ i += (6 + c->key.nr_userclip + 1) / 2;
+
+ c->prog_data.curb_read_length = (6 + c->key.nr_userclip + 1) / 2;
+ }
+ else
+ c->prog_data.curb_read_length = 0;
+
+
+ /* Payload vertices plus space for more generated vertices:
+ */
+ for (j = 0; j < nr_verts; j++) {
+ c->reg.vertex[j] = brw_vec4_grf(i, 0);
+ i += c->nr_regs;
+ }
+
+ if (c->nr_attrs & 1) {
+ for (j = 0; j < 3; j++) {
+ unsigned delta = c->nr_attrs*16 + 32;
+ brw_MOV(&c->func, byte_offset(c->reg.vertex[j], delta), brw_imm_f(0));
+ }
+ }
+
+ c->reg.t = brw_vec1_grf(i, 0);
+ c->reg.loopcount = retype(brw_vec1_grf(i, 1), BRW_REGISTER_TYPE_UD);
+ c->reg.nr_verts = retype(brw_vec1_grf(i, 2), BRW_REGISTER_TYPE_UD);
+ c->reg.planemask = retype(brw_vec1_grf(i, 3), BRW_REGISTER_TYPE_UD);
+ c->reg.plane_equation = brw_vec4_grf(i, 4);
+ i++;
+
+ c->reg.dpPrev = brw_vec1_grf(i, 0); /* fixme - dp4 will clobber r.1,2,3 */
+ c->reg.dp = brw_vec1_grf(i, 4);
+ i++;
+
+ c->reg.inlist = brw_uw16_reg(BRW_GENERAL_REGISTER_FILE, i, 0);
+ i++;
+
+ c->reg.outlist = brw_uw16_reg(BRW_GENERAL_REGISTER_FILE, i, 0);
+ i++;
+
+ c->reg.freelist = brw_uw16_reg(BRW_GENERAL_REGISTER_FILE, i, 0);
+ i++;
+
+ if (!c->key.nr_userclip) {
+ c->reg.fixed_planes = brw_vec8_grf(i, 0);
+ i++;
+ }
+
+ if (c->key.do_unfilled) {
+ c->reg.dir = brw_vec4_grf(i, 0);
+ c->reg.offset = brw_vec4_grf(i, 4);
+ i++;
+ c->reg.tmp0 = brw_vec4_grf(i, 0);
+ c->reg.tmp1 = brw_vec4_grf(i, 4);
+ i++;
+ }
+
+ c->first_tmp = i;
+ c->last_tmp = i;
+
+ c->prog_data.urb_read_length = c->nr_regs; /* ? */
+ c->prog_data.total_grf = i;
+}
+
+
+
+void brw_clip_tri_init_vertices( struct brw_clip_compile *c )
+{
+ struct brw_compile *p = &c->func;
+ struct brw_reg tmp0 = c->reg.loopcount; /* handy temporary */
+ struct brw_instruction *is_rev;
+
+ /* Initial list of indices for incoming vertexes:
+ */
+ brw_AND(p, tmp0, get_element_ud(c->reg.R0, 2), brw_imm_ud(PRIM_MASK));
+ brw_CMP(p,
+ vec1(brw_null_reg()),
+ BRW_CONDITIONAL_EQ,
+ tmp0,
+ brw_imm_ud(_3DPRIM_TRISTRIP_REVERSE));
+
+ /* XXX: Is there an easier way to do this? Need to reverse every
+ * second tristrip element: Can ignore sometimes?
+ */
+ is_rev = brw_IF(p, BRW_EXECUTE_1);
+ {
+ brw_MOV(p, get_element(c->reg.inlist, 0), brw_address(c->reg.vertex[1]) );
+ brw_MOV(p, get_element(c->reg.inlist, 1), brw_address(c->reg.vertex[0]) );
+ if (c->need_direction)
+ brw_MOV(p, c->reg.dir, brw_imm_f(-1));
+ }
+ is_rev = brw_ELSE(p, is_rev);
+ {
+ brw_MOV(p, get_element(c->reg.inlist, 0), brw_address(c->reg.vertex[0]) );
+ brw_MOV(p, get_element(c->reg.inlist, 1), brw_address(c->reg.vertex[1]) );
+ if (c->need_direction)
+ brw_MOV(p, c->reg.dir, brw_imm_f(1));
+ }
+ brw_ENDIF(p, is_rev);
+
+ brw_MOV(p, get_element(c->reg.inlist, 2), brw_address(c->reg.vertex[2]) );
+ brw_MOV(p, brw_vec8_grf(c->reg.outlist.nr, 0), brw_imm_f(0));
+ brw_MOV(p, c->reg.nr_verts, brw_imm_ud(3));
+}
+
+
+
+void brw_clip_tri_flat_shade( struct brw_clip_compile *c )
+{
+ struct brw_compile *p = &c->func;
+ struct brw_instruction *is_poly;
+ struct brw_reg tmp0 = c->reg.loopcount; /* handy temporary */
+
+ brw_AND(p, tmp0, get_element_ud(c->reg.R0, 2), brw_imm_ud(PRIM_MASK));
+ brw_CMP(p,
+ vec1(brw_null_reg()),
+ BRW_CONDITIONAL_EQ,
+ tmp0,
+ brw_imm_ud(_3DPRIM_POLYGON));
+
+ is_poly = brw_IF(p, BRW_EXECUTE_1);
+ {
+ brw_clip_copy_colors(c, 1, 0);
+ brw_clip_copy_colors(c, 2, 0);
+ }
+ is_poly = brw_ELSE(p, is_poly);
+ {
+ brw_clip_copy_colors(c, 0, 2);
+ brw_clip_copy_colors(c, 1, 2);
+ }
+ brw_ENDIF(p, is_poly);
+}
+
+
+
+/* Use mesa's clipping algorithms, translated to GEN4 assembly.
+ */
+void brw_clip_tri( struct brw_clip_compile *c )
+{
+#if 0
+ struct brw_compile *p = &c->func;
+ struct brw_indirect vtx = brw_indirect(0, 0);
+ struct brw_indirect vtxPrev = brw_indirect(1, 0);
+ struct brw_indirect vtxOut = brw_indirect(2, 0);
+ struct brw_indirect plane_ptr = brw_indirect(3, 0);
+ struct brw_indirect inlist_ptr = brw_indirect(4, 0);
+ struct brw_indirect outlist_ptr = brw_indirect(5, 0);
+ struct brw_indirect freelist_ptr = brw_indirect(6, 0);
+ struct brw_instruction *plane_loop;
+ struct brw_instruction *plane_active;
+ struct brw_instruction *vertex_loop;
+ struct brw_instruction *next_test;
+ struct brw_instruction *prev_test;
+
+ brw_MOV(p, get_addr_reg(vtxPrev), brw_address(c->reg.vertex[2]) );
+ brw_MOV(p, get_addr_reg(plane_ptr), brw_clip_plane0_address(c));
+ brw_MOV(p, get_addr_reg(inlist_ptr), brw_address(c->reg.inlist));
+ brw_MOV(p, get_addr_reg(outlist_ptr), brw_address(c->reg.outlist));
+
+ brw_MOV(p, get_addr_reg(freelist_ptr), brw_address(c->reg.vertex[3]) );
+
+ plane_loop = brw_DO(p, BRW_EXECUTE_1);
+ {
+ /* if (planemask & 1)
+ */
+ brw_set_conditionalmod(p, BRW_CONDITIONAL_NZ);
+ brw_AND(p, vec1(brw_null_reg()), c->reg.planemask, brw_imm_ud(1));
+
+ plane_active = brw_IF(p, BRW_EXECUTE_1);
+ {
+ /* vtxOut = freelist_ptr++
+ */
+ brw_MOV(p, get_addr_reg(vtxOut), get_addr_reg(freelist_ptr) );
+ brw_ADD(p, get_addr_reg(freelist_ptr), get_addr_reg(freelist_ptr), brw_imm_uw(c->nr_regs * REG_SIZE));
+
+ if (c->key.nr_userclip)
+ brw_MOV(p, c->reg.plane_equation, deref_4f(plane_ptr, 0));
+ else
+ brw_MOV(p, c->reg.plane_equation, deref_4b(plane_ptr, 0));
+
+ brw_MOV(p, c->reg.loopcount, c->reg.nr_verts);
+ brw_MOV(p, c->reg.nr_verts, brw_imm_ud(0));
+
+ vertex_loop = brw_DO(p, BRW_EXECUTE_1);
+ {
+ /* vtx = *input_ptr;
+ */
+ brw_MOV(p, get_addr_reg(vtx), deref_1uw(inlist_ptr, 0));
+
+ /* IS_NEGATIVE(prev) */
+ brw_set_conditionalmod(p, BRW_CONDITIONAL_L);
+ brw_DP4(p, vec4(c->reg.dpPrev), deref_4f(vtxPrev, c->offset[VERT_RESULT_HPOS]), c->reg.plane_equation);
+ prev_test = brw_IF(p, BRW_EXECUTE_1);
+ {
+ /* IS_POSITIVE(next)
+ */
+ brw_set_conditionalmod(p, BRW_CONDITIONAL_GE);
+ brw_DP4(p, vec4(c->reg.dp), deref_4f(vtx, c->offset[VERT_RESULT_HPOS]), c->reg.plane_equation);
+ next_test = brw_IF(p, BRW_EXECUTE_1);
+ {
+
+ /* Coming back in.
+ */
+ brw_ADD(p, c->reg.t, c->reg.dpPrev, negate(c->reg.dp));
+ brw_math_invert(p, c->reg.t, c->reg.t);
+ brw_MUL(p, c->reg.t, c->reg.t, c->reg.dpPrev);
+
+ /* If (vtxOut == 0) vtxOut = vtxPrev
+ */
+ brw_CMP(p, vec1(brw_null_reg()), BRW_CONDITIONAL_EQ, get_addr_reg(vtxOut), brw_imm_uw(0) );
+ brw_MOV(p, get_addr_reg(vtxOut), get_addr_reg(vtxPrev) );
+ brw_set_predicate_control(p, BRW_PREDICATE_NONE);
+
+ brw_clip_interp_vertex(c, vtxOut, vtxPrev, vtx, c->reg.t, FALSE);
+
+ /* *outlist_ptr++ = vtxOut;
+ * nr_verts++;
+ * vtxOut = 0;
+ */
+ brw_MOV(p, deref_1uw(outlist_ptr, 0), get_addr_reg(vtxOut));
+ brw_ADD(p, get_addr_reg(outlist_ptr), get_addr_reg(outlist_ptr), brw_imm_uw(sizeof(short)));
+ brw_ADD(p, c->reg.nr_verts, c->reg.nr_verts, brw_imm_ud(1));
+ brw_MOV(p, get_addr_reg(vtxOut), brw_imm_uw(0) );
+ }
+ brw_ENDIF(p, next_test);
+
+ }
+ prev_test = brw_ELSE(p, prev_test);
+ {
+ /* *outlist_ptr++ = vtxPrev;
+ * nr_verts++;
+ */
+ brw_MOV(p, deref_1uw(outlist_ptr, 0), get_addr_reg(vtxPrev));
+ brw_ADD(p, get_addr_reg(outlist_ptr), get_addr_reg(outlist_ptr), brw_imm_uw(sizeof(short)));
+ brw_ADD(p, c->reg.nr_verts, c->reg.nr_verts, brw_imm_ud(1));
+
+ /* IS_NEGATIVE(next)
+ */
+ brw_set_conditionalmod(p, BRW_CONDITIONAL_L);
+ brw_DP4(p, vec4(c->reg.dp), deref_4f(vtx, c->offset[VERT_RESULT_HPOS]), c->reg.plane_equation);
+ next_test = brw_IF(p, BRW_EXECUTE_1);
+ {
+ /* Going out of bounds. Avoid division by zero as we
+ * know dp != dpPrev from DIFFERENT_SIGNS, above.
+ */
+ brw_ADD(p, c->reg.t, c->reg.dp, negate(c->reg.dpPrev));
+ brw_math_invert(p, c->reg.t, c->reg.t);
+ brw_MUL(p, c->reg.t, c->reg.t, c->reg.dp);
+
+ /* If (vtxOut == 0) vtxOut = vtx
+ */
+ brw_CMP(p, vec1(brw_null_reg()), BRW_CONDITIONAL_EQ, get_addr_reg(vtxOut), brw_imm_uw(0) );
+ brw_MOV(p, get_addr_reg(vtxOut), get_addr_reg(vtx) );
+ brw_set_predicate_control(p, BRW_PREDICATE_NONE);
+
+ brw_clip_interp_vertex(c, vtxOut, vtx, vtxPrev, c->reg.t, TRUE);
+
+ /* *outlist_ptr++ = vtxOut;
+ * nr_verts++;
+ * vtxOut = 0;
+ */
+ brw_MOV(p, deref_1uw(outlist_ptr, 0), get_addr_reg(vtxOut));
+ brw_ADD(p, get_addr_reg(outlist_ptr), get_addr_reg(outlist_ptr), brw_imm_uw(sizeof(short)));
+ brw_ADD(p, c->reg.nr_verts, c->reg.nr_verts, brw_imm_ud(1));
+ brw_MOV(p, get_addr_reg(vtxOut), brw_imm_uw(0) );
+ }
+ brw_ENDIF(p, next_test);
+ }
+ brw_ENDIF(p, prev_test);
+
+ /* vtxPrev = vtx;
+ * inlist_ptr++;
+ */
+ brw_MOV(p, get_addr_reg(vtxPrev), get_addr_reg(vtx));
+ brw_ADD(p, get_addr_reg(inlist_ptr), get_addr_reg(inlist_ptr), brw_imm_uw(sizeof(short)));
+
+ /* while (--loopcount != 0)
+ */
+ brw_set_conditionalmod(p, BRW_CONDITIONAL_NZ);
+ brw_ADD(p, c->reg.loopcount, c->reg.loopcount, brw_imm_d(-1));
+ }
+ brw_WHILE(p, vertex_loop);
+
+ /* vtxPrev = *(outlist_ptr-1) OR: outlist[nr_verts-1]
+ * inlist = outlist
+ * inlist_ptr = &inlist[0]
+ * outlist_ptr = &outlist[0]
+ */
+ brw_ADD(p, get_addr_reg(outlist_ptr), get_addr_reg(outlist_ptr), brw_imm_w(-2));
+ brw_MOV(p, get_addr_reg(vtxPrev), deref_1uw(outlist_ptr, 0));
+ brw_MOV(p, brw_vec8_grf(c->reg.inlist.nr, 0), brw_vec8_grf(c->reg.outlist.nr, 0));
+ brw_MOV(p, get_addr_reg(inlist_ptr), brw_address(c->reg.inlist));
+ brw_MOV(p, get_addr_reg(outlist_ptr), brw_address(c->reg.outlist));
+ }
+ brw_ENDIF(p, plane_active);
+
+ /* plane_ptr++;
+ */
+ brw_ADD(p, get_addr_reg(plane_ptr), get_addr_reg(plane_ptr), brw_clip_plane_stride(c));
+
+ /* nr_verts >= 3
+ */
+ brw_CMP(p,
+ vec1(brw_null_reg()),
+ BRW_CONDITIONAL_GE,
+ c->reg.nr_verts,
+ brw_imm_ud(3));
+
+ /* && (planemask>>=1) != 0
+ */
+ brw_set_conditionalmod(p, BRW_CONDITIONAL_NZ);
+ brw_SHR(p, c->reg.planemask, c->reg.planemask, brw_imm_ud(1));
+ }
+ brw_WHILE(p, plane_loop);
+#else
+ #warning "disabled"
+#endif
+}
+
+
+
+void brw_clip_tri_emit_polygon(struct brw_clip_compile *c)
+{
+ struct brw_compile *p = &c->func;
+ struct brw_instruction *loop, *if_insn;
+
+ /* for (loopcount = nr_verts-2; loopcount > 0; loopcount--)
+ */
+ brw_set_conditionalmod(p, BRW_CONDITIONAL_G);
+ brw_ADD(p,
+ c->reg.loopcount,
+ c->reg.nr_verts,
+ brw_imm_d(-2));
+
+ if_insn = brw_IF(p, BRW_EXECUTE_1);
+ {
+ struct brw_indirect v0 = brw_indirect(0, 0);
+ struct brw_indirect vptr = brw_indirect(1, 0);
+
+ brw_MOV(p, get_addr_reg(vptr), brw_address(c->reg.inlist));
+ brw_MOV(p, get_addr_reg(v0), deref_1uw(vptr, 0));
+
+ brw_clip_emit_vue(c, v0, 1, 0, ((_3DPRIM_TRIFAN << 2) | R02_PRIM_START));
+
+ brw_ADD(p, get_addr_reg(vptr), get_addr_reg(vptr), brw_imm_uw(2));
+ brw_MOV(p, get_addr_reg(v0), deref_1uw(vptr, 0));
+
+ loop = brw_DO(p, BRW_EXECUTE_1);
+ {
+ brw_clip_emit_vue(c, v0, 1, 0, (_3DPRIM_TRIFAN << 2));
+
+ brw_ADD(p, get_addr_reg(vptr), get_addr_reg(vptr), brw_imm_uw(2));
+ brw_MOV(p, get_addr_reg(v0), deref_1uw(vptr, 0));
+
+ brw_set_conditionalmod(p, BRW_CONDITIONAL_NZ);
+ brw_ADD(p, c->reg.loopcount, c->reg.loopcount, brw_imm_d(-1));
+ }
+ brw_WHILE(p, loop);
+
+ brw_clip_emit_vue(c, v0, 0, 1, ((_3DPRIM_TRIFAN << 2) | R02_PRIM_END));
+ }
+ brw_ENDIF(p, if_insn);
+}
+
+static void do_clip_tri( struct brw_clip_compile *c )
+{
+ brw_clip_init_planes(c);
+
+ brw_clip_tri(c);
+}
+
+
+static void maybe_do_clip_tri( struct brw_clip_compile *c )
+{
+ struct brw_compile *p = &c->func;
+ struct brw_instruction *do_clip;
+
+ brw_CMP(p, vec1(brw_null_reg()), BRW_CONDITIONAL_NZ, c->reg.planemask, brw_imm_ud(0));
+ do_clip = brw_IF(p, BRW_EXECUTE_1);
+ {
+ do_clip_tri(c);
+ }
+ brw_ENDIF(p, do_clip);
+}
+
+static void brw_clip_test( struct brw_clip_compile *c )
+{
+#if 0
+ struct brw_reg t = retype(get_tmp(c), BRW_REGISTER_TYPE_UD);
+ struct brw_reg t1 = retype(get_tmp(c), BRW_REGISTER_TYPE_UD);
+ struct brw_reg t2 = retype(get_tmp(c), BRW_REGISTER_TYPE_UD);
+ struct brw_reg t3 = retype(get_tmp(c), BRW_REGISTER_TYPE_UD);
+
+ struct brw_reg v0 = get_tmp(c);
+ struct brw_reg v1 = get_tmp(c);
+ struct brw_reg v2 = get_tmp(c);
+
+ struct brw_indirect vt0 = brw_indirect(0, 0);
+ struct brw_indirect vt1 = brw_indirect(1, 0);
+ struct brw_indirect vt2 = brw_indirect(2, 0);
+
+ struct brw_compile *p = &c->func;
+
+ brw_MOV(p, get_addr_reg(vt0), brw_address(c->reg.vertex[0]));
+ brw_MOV(p, get_addr_reg(vt1), brw_address(c->reg.vertex[1]));
+ brw_MOV(p, get_addr_reg(vt2), brw_address(c->reg.vertex[2]));
+ brw_MOV(p, v0, deref_4f(vt0, c->offset[VERT_RESULT_HPOS]));
+ brw_MOV(p, v1, deref_4f(vt1, c->offset[VERT_RESULT_HPOS]));
+ brw_MOV(p, v2, deref_4f(vt2, c->offset[VERT_RESULT_HPOS]));
+
+ /* test nearz, xmin, ymin plane */
+ brw_CMP(p, t1, BRW_CONDITIONAL_LE, negate(v0), get_element(v0, 3));
+ brw_set_predicate_control(p, BRW_PREDICATE_NONE);
+ brw_CMP(p, t2, BRW_CONDITIONAL_LE, negate(v1), get_element(v1, 3));
+ brw_set_predicate_control(p, BRW_PREDICATE_NONE);
+ brw_CMP(p, t3, BRW_CONDITIONAL_LE, negate(v2), get_element(v2, 3));
+ brw_set_predicate_control(p, BRW_PREDICATE_NONE);
+ brw_XOR(p, t, t1, t2);
+ brw_XOR(p, t1, t2, t3);
+ brw_OR(p, t, t, t1);
+
+ brw_CMP(p, brw_null_reg(), BRW_CONDITIONAL_NZ,
+ get_element(t, 0), brw_imm_ud(0));
+ brw_OR(p, c->reg.planemask, c->reg.planemask, brw_imm_ud((1<<5)));
+ brw_set_predicate_control(p, BRW_PREDICATE_NONE);
+ brw_CMP(p, brw_null_reg(), BRW_CONDITIONAL_NZ,
+ get_element(t, 1), brw_imm_ud(0));
+ brw_OR(p, c->reg.planemask, c->reg.planemask, brw_imm_ud((1<<3)));
+ brw_set_predicate_control(p, BRW_PREDICATE_NONE);
+ brw_CMP(p, brw_null_reg(), BRW_CONDITIONAL_NZ,
+ get_element(t, 2), brw_imm_ud(0));
+ brw_OR(p, c->reg.planemask, c->reg.planemask, brw_imm_ud((1<<1)));
+ brw_set_predicate_control(p, BRW_PREDICATE_NONE);
+
+ /* test farz, xmax, ymax plane */
+ brw_CMP(p, t1, BRW_CONDITIONAL_L, v0, get_element(v0, 3));
+ brw_set_predicate_control(p, BRW_PREDICATE_NONE);
+ brw_CMP(p, t2, BRW_CONDITIONAL_L, v1, get_element(v1, 3));
+ brw_set_predicate_control(p, BRW_PREDICATE_NONE);
+ brw_CMP(p, t3, BRW_CONDITIONAL_L, v2, get_element(v2, 3));
+ brw_set_predicate_control(p, BRW_PREDICATE_NONE);
+
+ brw_XOR(p, t, t1, t2);
+ brw_XOR(p, t1, t2, t3);
+ brw_OR(p, t, t, t1);
+
+ brw_CMP(p, brw_null_reg(), BRW_CONDITIONAL_NZ,
+ get_element(t, 0), brw_imm_ud(0));
+ brw_OR(p, c->reg.planemask, c->reg.planemask, brw_imm_ud((1<<4)));
+ brw_set_predicate_control(p, BRW_PREDICATE_NONE);
+ brw_CMP(p, brw_null_reg(), BRW_CONDITIONAL_NZ,
+ get_element(t, 1), brw_imm_ud(0));
+ brw_OR(p, c->reg.planemask, c->reg.planemask, brw_imm_ud((1<<2)));
+ brw_set_predicate_control(p, BRW_PREDICATE_NONE);
+ brw_CMP(p, brw_null_reg(), BRW_CONDITIONAL_NZ,
+ get_element(t, 2), brw_imm_ud(0));
+ brw_OR(p, c->reg.planemask, c->reg.planemask, brw_imm_ud((1<<0)));
+ brw_set_predicate_control(p, BRW_PREDICATE_NONE);
+
+ release_tmps(c);
+#else
+ #warning "disabled"
+#endif
+}
+
+
+void brw_emit_tri_clip( struct brw_clip_compile *c )
+{
+ struct brw_instruction *neg_rhw;
+ struct brw_compile *p = &c->func;
+ brw_clip_tri_alloc_regs(c, 3 + c->key.nr_userclip + 6);
+ brw_clip_tri_init_vertices(c);
+ brw_clip_init_clipmask(c);
+
+ /* if -ve rhw workaround bit is set,
+ do cliptest */
+ brw_set_conditionalmod(p, BRW_CONDITIONAL_NZ);
+ brw_AND(p, brw_null_reg(), get_element_ud(c->reg.R0, 2),
+ brw_imm_ud(1<<20));
+ neg_rhw = brw_IF(p, BRW_EXECUTE_1);
+ {
+ brw_clip_test(c);
+ }
+ brw_ENDIF(p, neg_rhw);
+
+ /* Can't push into do_clip_tri because with polygon (or quad)
+ * flatshading, need to apply the flatshade here because we don't
+ * respect the PV when converting to trifan for emit:
+ */
+ if (c->key.do_flat_shading)
+ brw_clip_tri_flat_shade(c);
+
+ if (c->key.clip_mode == BRW_CLIPMODE_NORMAL)
+ do_clip_tri(c);
+ else
+ maybe_do_clip_tri(c);
+
+ brw_clip_tri_emit_polygon(c);
+
+ /* Send an empty message to kill the thread:
+ */
+ brw_clip_kill_thread(c);
+}
diff --git a/src/gallium/drivers/i965simple/brw_clip_unfilled.c b/src/gallium/drivers/i965simple/brw_clip_unfilled.c
new file mode 100644
index 00000000000..b774a76dd63
--- /dev/null
+++ b/src/gallium/drivers/i965simple/brw_clip_unfilled.c
@@ -0,0 +1,477 @@
+/*
+ Copyright (C) Intel Corp. 2006. All Rights Reserved.
+ Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
+ develop this 3D driver.
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice (including the
+ next paragraph) shall be included in all copies or substantial
+ portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ **********************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#include "brw_defines.h"
+#include "brw_context.h"
+#include "brw_eu.h"
+#include "brw_util.h"
+#include "brw_clip.h"
+
+
+
+/* This is performed against the original triangles, so no indirection
+ * required:
+BZZZT!
+ */
+static void compute_tri_direction( struct brw_clip_compile *c )
+{
+ struct brw_compile *p = &c->func;
+ struct brw_reg e = c->reg.tmp0;
+ struct brw_reg f = c->reg.tmp1;
+ struct brw_reg v0 = byte_offset(c->reg.vertex[0], c->offset[VERT_RESULT_HPOS]);
+ struct brw_reg v1 = byte_offset(c->reg.vertex[1], c->offset[VERT_RESULT_HPOS]);
+ struct brw_reg v2 = byte_offset(c->reg.vertex[2], c->offset[VERT_RESULT_HPOS]);
+
+
+ /* Calculate the vectors of two edges of the triangle:
+ */
+ brw_ADD(p, e, v0, negate(v2));
+ brw_ADD(p, f, v1, negate(v2));
+
+ /* Take their crossproduct:
+ */
+ brw_set_access_mode(p, BRW_ALIGN_16);
+ brw_MUL(p, vec4(brw_null_reg()), brw_swizzle(e, 1,2,0,3), brw_swizzle(f,2,0,1,3));
+ brw_MAC(p, vec4(e), negate(brw_swizzle(e, 2,0,1,3)), brw_swizzle(f,1,2,0,3));
+ brw_set_access_mode(p, BRW_ALIGN_1);
+
+ brw_MUL(p, c->reg.dir, c->reg.dir, vec4(e));
+}
+
+
+static void cull_direction( struct brw_clip_compile *c )
+{
+ struct brw_compile *p = &c->func;
+ struct brw_instruction *ccw;
+ unsigned conditional;
+
+ assert (!(c->key.fill_ccw == CLIP_CULL &&
+ c->key.fill_cw == CLIP_CULL));
+
+ if (c->key.fill_ccw == CLIP_CULL)
+ conditional = BRW_CONDITIONAL_GE;
+ else
+ conditional = BRW_CONDITIONAL_L;
+
+ brw_CMP(p,
+ vec1(brw_null_reg()),
+ conditional,
+ get_element(c->reg.dir, 2),
+ brw_imm_f(0));
+
+ ccw = brw_IF(p, BRW_EXECUTE_1);
+ {
+ brw_clip_kill_thread(c);
+ }
+ brw_ENDIF(p, ccw);
+}
+
+
+
+static void copy_bfc( struct brw_clip_compile *c )
+{
+ struct brw_compile *p = &c->func;
+ struct brw_instruction *ccw;
+ unsigned conditional;
+
+ /* Do we have any colors to copy?
+ */
+ if (!(c->offset[VERT_RESULT_COL0] && c->offset[VERT_RESULT_BFC0]) &&
+ !(c->offset[VERT_RESULT_COL1] && c->offset[VERT_RESULT_BFC1]))
+ return;
+
+ /* In some wierd degnerate cases we can end up testing the
+ * direction twice, once for culling and once for bfc copying. Oh
+ * well, that's what you get for setting wierd GL state.
+ */
+ if (c->key.copy_bfc_ccw)
+ conditional = BRW_CONDITIONAL_GE;
+ else
+ conditional = BRW_CONDITIONAL_L;
+
+ brw_CMP(p,
+ vec1(brw_null_reg()),
+ conditional,
+ get_element(c->reg.dir, 2),
+ brw_imm_f(0));
+
+ ccw = brw_IF(p, BRW_EXECUTE_1);
+ {
+ unsigned i;
+
+ for (i = 0; i < 3; i++) {
+ if (c->offset[VERT_RESULT_COL0] && c->offset[VERT_RESULT_BFC0])
+ brw_MOV(p,
+ byte_offset(c->reg.vertex[i], c->offset[VERT_RESULT_COL0]),
+ byte_offset(c->reg.vertex[i], c->offset[VERT_RESULT_BFC0]));
+
+ if (c->offset[VERT_RESULT_COL1] && c->offset[VERT_RESULT_BFC1])
+ brw_MOV(p,
+ byte_offset(c->reg.vertex[i], c->offset[VERT_RESULT_COL1]),
+ byte_offset(c->reg.vertex[i], c->offset[VERT_RESULT_BFC1]));
+ }
+ }
+ brw_ENDIF(p, ccw);
+}
+
+
+
+
+/*
+ float iz = 1.0 / dir.z;
+ float ac = dir.x * iz;
+ float bc = dir.y * iz;
+ offset = ctx->Polygon.OffsetUnits * DEPTH_SCALE;
+ offset += MAX2( abs(ac), abs(bc) ) * ctx->Polygon.OffsetFactor;
+ offset *= MRD;
+*/
+static void compute_offset( struct brw_clip_compile *c )
+{
+ struct brw_compile *p = &c->func;
+ struct brw_reg off = c->reg.offset;
+ struct brw_reg dir = c->reg.dir;
+
+ brw_math_invert(p, get_element(off, 2), get_element(dir, 2));
+ brw_MUL(p, vec2(off), dir, get_element(off, 2));
+
+ brw_CMP(p,
+ vec1(brw_null_reg()),
+ BRW_CONDITIONAL_GE,
+ brw_abs(get_element(off, 0)),
+ brw_abs(get_element(off, 1)));
+
+ brw_SEL(p, vec1(off), brw_abs(get_element(off, 0)), brw_abs(get_element(off, 1)));
+ brw_set_predicate_control(p, BRW_PREDICATE_NONE);
+
+ brw_MUL(p, vec1(off), off, brw_imm_f(c->key.offset_factor));
+ brw_ADD(p, vec1(off), off, brw_imm_f(c->key.offset_units));
+}
+
+
+static void merge_edgeflags( struct brw_clip_compile *c )
+{
+ struct brw_compile *p = &c->func;
+ struct brw_instruction *is_poly;
+ struct brw_reg tmp0 = get_element_ud(c->reg.tmp0, 0);
+
+ brw_AND(p, tmp0, get_element_ud(c->reg.R0, 2), brw_imm_ud(PRIM_MASK));
+ brw_CMP(p,
+ vec1(brw_null_reg()),
+ BRW_CONDITIONAL_EQ,
+ tmp0,
+ brw_imm_ud(_3DPRIM_POLYGON));
+
+ /* Get away with using reg.vertex because we know that this is not
+ * a _3DPRIM_TRISTRIP_REVERSE:
+ */
+ is_poly = brw_IF(p, BRW_EXECUTE_1);
+ {
+ brw_set_conditionalmod(p, BRW_CONDITIONAL_EQ);
+ brw_AND(p, vec1(brw_null_reg()), get_element_ud(c->reg.R0, 2), brw_imm_ud(1<<8));
+ brw_MOV(p, byte_offset(c->reg.vertex[0], c->offset[VERT_RESULT_EDGE]), brw_imm_f(0));
+ brw_set_predicate_control(p, BRW_PREDICATE_NONE);
+
+ brw_set_conditionalmod(p, BRW_CONDITIONAL_EQ);
+ brw_AND(p, vec1(brw_null_reg()), get_element_ud(c->reg.R0, 2), brw_imm_ud(1<<9));
+ brw_MOV(p, byte_offset(c->reg.vertex[2], c->offset[VERT_RESULT_EDGE]), brw_imm_f(0));
+ brw_set_predicate_control(p, BRW_PREDICATE_NONE);
+ }
+ brw_ENDIF(p, is_poly);
+}
+
+
+
+static void apply_one_offset( struct brw_clip_compile *c,
+ struct brw_indirect vert )
+{
+ struct brw_compile *p = &c->func;
+ struct brw_reg pos = deref_4f(vert, c->offset[VERT_RESULT_HPOS]);
+ struct brw_reg z = get_element(pos, 2);
+
+ brw_ADD(p, z, z, vec1(c->reg.offset));
+}
+
+
+
+/***********************************************************************
+ * Output clipped polygon as an unfilled primitive:
+ */
+static void emit_lines(struct brw_clip_compile *c,
+ boolean do_offset)
+{
+ struct brw_compile *p = &c->func;
+ struct brw_instruction *loop;
+ struct brw_instruction *draw_edge;
+ struct brw_indirect v0 = brw_indirect(0, 0);
+ struct brw_indirect v1 = brw_indirect(1, 0);
+ struct brw_indirect v0ptr = brw_indirect(2, 0);
+ struct brw_indirect v1ptr = brw_indirect(3, 0);
+
+ /* Need a seperate loop for offset:
+ */
+ if (do_offset) {
+ brw_MOV(p, c->reg.loopcount, c->reg.nr_verts);
+ brw_MOV(p, get_addr_reg(v0ptr), brw_address(c->reg.inlist));
+
+ loop = brw_DO(p, BRW_EXECUTE_1);
+ {
+ brw_MOV(p, get_addr_reg(v0), deref_1uw(v0ptr, 0));
+ brw_ADD(p, get_addr_reg(v0ptr), get_addr_reg(v0ptr), brw_imm_uw(2));
+
+ apply_one_offset(c, v0);
+
+ brw_set_conditionalmod(p, BRW_CONDITIONAL_G);
+ brw_ADD(p, c->reg.loopcount, c->reg.loopcount, brw_imm_d(-1));
+ }
+ brw_WHILE(p, loop);
+ }
+
+ /* v1ptr = &inlist[nr_verts]
+ * *v1ptr = v0
+ */
+ brw_MOV(p, c->reg.loopcount, c->reg.nr_verts);
+ brw_MOV(p, get_addr_reg(v0ptr), brw_address(c->reg.inlist));
+ brw_ADD(p, get_addr_reg(v1ptr), get_addr_reg(v0ptr), retype(c->reg.nr_verts, BRW_REGISTER_TYPE_UW));
+ brw_ADD(p, get_addr_reg(v1ptr), get_addr_reg(v1ptr), retype(c->reg.nr_verts, BRW_REGISTER_TYPE_UW));
+ brw_MOV(p, deref_1uw(v1ptr, 0), deref_1uw(v0ptr, 0));
+
+ loop = brw_DO(p, BRW_EXECUTE_1);
+ {
+ brw_MOV(p, get_addr_reg(v0), deref_1uw(v0ptr, 0));
+ brw_MOV(p, get_addr_reg(v1), deref_1uw(v0ptr, 2));
+ brw_ADD(p, get_addr_reg(v0ptr), get_addr_reg(v0ptr), brw_imm_uw(2));
+
+ /* draw edge if edgeflag != 0 */
+ brw_CMP(p,
+ vec1(brw_null_reg()), BRW_CONDITIONAL_NZ,
+ deref_1f(v0, c->offset[VERT_RESULT_EDGE]),
+ brw_imm_f(0));
+ draw_edge = brw_IF(p, BRW_EXECUTE_1);
+ {
+ brw_clip_emit_vue(c, v0, 1, 0, (_3DPRIM_LINESTRIP << 2) | R02_PRIM_START);
+ brw_clip_emit_vue(c, v1, 1, 0, (_3DPRIM_LINESTRIP << 2) | R02_PRIM_END);
+ }
+ brw_ENDIF(p, draw_edge);
+
+ brw_set_conditionalmod(p, BRW_CONDITIONAL_NZ);
+ brw_ADD(p, c->reg.loopcount, c->reg.loopcount, brw_imm_d(-1));
+ }
+ brw_WHILE(p, loop);
+}
+
+
+
+static void emit_points(struct brw_clip_compile *c,
+ boolean do_offset )
+{
+ struct brw_compile *p = &c->func;
+ struct brw_instruction *loop;
+ struct brw_instruction *draw_point;
+
+ struct brw_indirect v0 = brw_indirect(0, 0);
+ struct brw_indirect v0ptr = brw_indirect(2, 0);
+
+ brw_MOV(p, c->reg.loopcount, c->reg.nr_verts);
+ brw_MOV(p, get_addr_reg(v0ptr), brw_address(c->reg.inlist));
+
+ loop = brw_DO(p, BRW_EXECUTE_1);
+ {
+ brw_MOV(p, get_addr_reg(v0), deref_1uw(v0ptr, 0));
+ brw_ADD(p, get_addr_reg(v0ptr), get_addr_reg(v0ptr), brw_imm_uw(2));
+
+ /* draw if edgeflag != 0
+ */
+ brw_CMP(p,
+ vec1(brw_null_reg()), BRW_CONDITIONAL_NZ,
+ deref_1f(v0, c->offset[VERT_RESULT_EDGE]),
+ brw_imm_f(0));
+ draw_point = brw_IF(p, BRW_EXECUTE_1);
+ {
+ if (do_offset)
+ apply_one_offset(c, v0);
+
+ brw_clip_emit_vue(c, v0, 1, 0, (_3DPRIM_POINTLIST << 2) | R02_PRIM_START | R02_PRIM_END);
+ }
+ brw_ENDIF(p, draw_point);
+
+ brw_set_conditionalmod(p, BRW_CONDITIONAL_NZ);
+ brw_ADD(p, c->reg.loopcount, c->reg.loopcount, brw_imm_d(-1));
+ }
+ brw_WHILE(p, loop);
+}
+
+
+
+
+
+
+
+static void emit_primitives( struct brw_clip_compile *c,
+ unsigned mode,
+ boolean do_offset )
+{
+ switch (mode) {
+ case CLIP_FILL:
+ brw_clip_tri_emit_polygon(c);
+ break;
+
+ case CLIP_LINE:
+ emit_lines(c, do_offset);
+ break;
+
+ case CLIP_POINT:
+ emit_points(c, do_offset);
+ break;
+
+ case CLIP_CULL:
+ assert(0);
+ break;
+ }
+}
+
+
+
+static void emit_unfilled_primitives( struct brw_clip_compile *c )
+{
+ struct brw_compile *p = &c->func;
+ struct brw_instruction *ccw;
+
+ /* Direction culling has already been done.
+ */
+ if (c->key.fill_ccw != c->key.fill_cw &&
+ c->key.fill_ccw != CLIP_CULL &&
+ c->key.fill_cw != CLIP_CULL)
+ {
+ brw_CMP(p,
+ vec1(brw_null_reg()),
+ BRW_CONDITIONAL_GE,
+ get_element(c->reg.dir, 2),
+ brw_imm_f(0));
+
+ ccw = brw_IF(p, BRW_EXECUTE_1);
+ {
+ emit_primitives(c, c->key.fill_ccw, c->key.offset_ccw);
+ }
+ ccw = brw_ELSE(p, ccw);
+ {
+ emit_primitives(c, c->key.fill_cw, c->key.offset_cw);
+ }
+ brw_ENDIF(p, ccw);
+ }
+ else if (c->key.fill_cw != CLIP_CULL) {
+ emit_primitives(c, c->key.fill_cw, c->key.offset_cw);
+ }
+ else if (c->key.fill_ccw != CLIP_CULL) {
+ emit_primitives(c, c->key.fill_ccw, c->key.offset_ccw);
+ }
+}
+
+
+
+
+static void check_nr_verts( struct brw_clip_compile *c )
+{
+ struct brw_compile *p = &c->func;
+ struct brw_instruction *if_insn;
+
+ brw_CMP(p, vec1(brw_null_reg()), BRW_CONDITIONAL_L, c->reg.nr_verts, brw_imm_d(3));
+ if_insn = brw_IF(p, BRW_EXECUTE_1);
+ {
+ brw_clip_kill_thread(c);
+ }
+ brw_ENDIF(p, if_insn);
+}
+
+
+void brw_emit_unfilled_clip( struct brw_clip_compile *c )
+{
+ struct brw_compile *p = &c->func;
+ struct brw_instruction *do_clip;
+
+
+ c->need_direction = ((c->key.offset_ccw || c->key.offset_cw) ||
+ (c->key.fill_ccw != c->key.fill_cw) ||
+ c->key.fill_ccw == CLIP_CULL ||
+ c->key.fill_cw == CLIP_CULL ||
+ c->key.copy_bfc_cw ||
+ c->key.copy_bfc_ccw);
+
+ brw_clip_tri_alloc_regs(c, 3 + c->key.nr_userclip + 6);
+ brw_clip_tri_init_vertices(c);
+
+ assert(c->offset[VERT_RESULT_EDGE]);
+
+ if (c->key.fill_ccw == CLIP_CULL &&
+ c->key.fill_cw == CLIP_CULL) {
+ brw_clip_kill_thread(c);
+ return;
+ }
+
+ merge_edgeflags(c);
+
+ /* Need to use the inlist indirection here:
+ */
+ if (c->need_direction)
+ compute_tri_direction(c);
+
+ if (c->key.fill_ccw == CLIP_CULL ||
+ c->key.fill_cw == CLIP_CULL)
+ cull_direction(c);
+
+ if (c->key.offset_ccw ||
+ c->key.offset_cw)
+ compute_offset(c);
+
+ if (c->key.copy_bfc_ccw ||
+ c->key.copy_bfc_cw)
+ copy_bfc(c);
+
+ /* Need to do this whether we clip or not:
+ */
+ if (c->key.do_flat_shading)
+ brw_clip_tri_flat_shade(c);
+
+ brw_clip_init_clipmask(c);
+ brw_CMP(p, vec1(brw_null_reg()), BRW_CONDITIONAL_NZ, c->reg.planemask, brw_imm_ud(0));
+ do_clip = brw_IF(p, BRW_EXECUTE_1);
+ {
+ brw_clip_init_planes(c);
+ brw_clip_tri(c);
+ check_nr_verts(c);
+ }
+ brw_ENDIF(p, do_clip);
+
+ emit_unfilled_primitives(c);
+ brw_clip_kill_thread(c);
+}
+
+
+
diff --git a/src/gallium/drivers/i965simple/brw_clip_util.c b/src/gallium/drivers/i965simple/brw_clip_util.c
new file mode 100644
index 00000000000..6d58ceafff3
--- /dev/null
+++ b/src/gallium/drivers/i965simple/brw_clip_util.c
@@ -0,0 +1,351 @@
+/*
+ Copyright (C) Intel Corp. 2006. All Rights Reserved.
+ Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
+ develop this 3D driver.
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice (including the
+ next paragraph) shall be included in all copies or substantial
+ portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ **********************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+#include "brw_defines.h"
+#include "brw_context.h"
+#include "brw_eu.h"
+#include "brw_util.h"
+#include "brw_clip.h"
+
+
+
+
+
+static struct brw_reg get_tmp( struct brw_clip_compile *c )
+{
+ struct brw_reg tmp = brw_vec4_grf(c->last_tmp, 0);
+
+ if (++c->last_tmp > c->prog_data.total_grf)
+ c->prog_data.total_grf = c->last_tmp;
+
+ return tmp;
+}
+
+static void release_tmp( struct brw_clip_compile *c, struct brw_reg tmp )
+{
+ if (tmp.nr == c->last_tmp-1)
+ c->last_tmp--;
+}
+
+
+static struct brw_reg make_plane_ud(unsigned x, unsigned y, unsigned z, unsigned w)
+{
+ return brw_imm_ud((w<<24) | (z<<16) | (y<<8) | x);
+}
+
+
+void brw_clip_init_planes( struct brw_clip_compile *c )
+{
+ struct brw_compile *p = &c->func;
+
+ if (!c->key.nr_userclip) {
+ brw_MOV(p, get_element_ud(c->reg.fixed_planes, 0), make_plane_ud( 0, 0, 0xff, 1));
+ brw_MOV(p, get_element_ud(c->reg.fixed_planes, 1), make_plane_ud( 0, 0, 1, 1));
+ brw_MOV(p, get_element_ud(c->reg.fixed_planes, 2), make_plane_ud( 0, 0xff, 0, 1));
+ brw_MOV(p, get_element_ud(c->reg.fixed_planes, 3), make_plane_ud( 0, 1, 0, 1));
+ brw_MOV(p, get_element_ud(c->reg.fixed_planes, 4), make_plane_ud(0xff, 0, 0, 1));
+ brw_MOV(p, get_element_ud(c->reg.fixed_planes, 5), make_plane_ud( 1, 0, 0, 1));
+ }
+}
+
+
+
+#define W 3
+
+/* Project 'pos' to screen space (or back again), overwrite with results:
+ */
+static void brw_clip_project_position(struct brw_clip_compile *c, struct brw_reg pos )
+{
+ struct brw_compile *p = &c->func;
+
+ /* calc rhw
+ */
+ brw_math_invert(p, get_element(pos, W), get_element(pos, W));
+
+ /* value.xyz *= value.rhw
+ */
+ brw_set_access_mode(p, BRW_ALIGN_16);
+ brw_MUL(p, brw_writemask(pos, TGSI_WRITEMASK_XYZ), pos, brw_swizzle1(pos, W));
+ brw_set_access_mode(p, BRW_ALIGN_1);
+}
+
+
+static void brw_clip_project_vertex( struct brw_clip_compile *c,
+ struct brw_indirect vert_addr )
+{
+#if 0
+ struct brw_compile *p = &c->func;
+ struct brw_reg tmp = get_tmp(c);
+
+ /* Fixup position. Extract from the original vertex and re-project
+ * to screen space:
+ */
+ brw_MOV(p, tmp, deref_4f(vert_addr, c->offset[VERT_RESULT_HPOS]));
+ brw_clip_project_position(c, tmp);
+ brw_MOV(p, deref_4f(vert_addr, c->header_position_offset), tmp);
+
+ release_tmp(c, tmp);
+#else
+ #warning "disabled"
+#endif
+}
+
+
+
+
+/* Interpolate between two vertices and put the result into a0.0.
+ * Increment a0.0 accordingly.
+ */
+void brw_clip_interp_vertex( struct brw_clip_compile *c,
+ struct brw_indirect dest_ptr,
+ struct brw_indirect v0_ptr, /* from */
+ struct brw_indirect v1_ptr, /* to */
+ struct brw_reg t0,
+ boolean force_edgeflag)
+{
+#if 0
+ struct brw_compile *p = &c->func;
+ struct brw_reg tmp = get_tmp(c);
+ unsigned i;
+
+ /* Just copy the vertex header:
+ */
+ brw_copy_indirect_to_indirect(p, dest_ptr, v0_ptr, 1);
+
+ /* Iterate over each attribute (could be done in pairs?)
+ */
+ for (i = 0; i < c->nr_attrs; i++) {
+ unsigned delta = i*16 + 32;
+
+ if (delta == c->offset[VERT_RESULT_EDGE]) {
+ if (force_edgeflag)
+ brw_MOV(p, deref_4f(dest_ptr, delta), brw_imm_f(1));
+ else
+ brw_MOV(p, deref_4f(dest_ptr, delta), deref_4f(v0_ptr, delta));
+ }
+ else {
+ /* Interpolate:
+ *
+ * New = attr0 + t*attr1 - t*attr0
+ */
+ brw_MUL(p,
+ vec4(brw_null_reg()),
+ deref_4f(v1_ptr, delta),
+ t0);
+
+ brw_MAC(p,
+ tmp,
+ negate(deref_4f(v0_ptr, delta)),
+ t0);
+
+ brw_ADD(p,
+ deref_4f(dest_ptr, delta),
+ deref_4f(v0_ptr, delta),
+ tmp);
+ }
+ }
+
+ if (i & 1) {
+ unsigned delta = i*16 + 32;
+ brw_MOV(p, deref_4f(dest_ptr, delta), brw_imm_f(0));
+ }
+
+ release_tmp(c, tmp);
+
+ /* Recreate the projected (NDC) coordinate in the new vertex
+ * header:
+ */
+ brw_clip_project_vertex(c, dest_ptr );
+#else
+ #warning "disabled"
+#endif
+}
+
+
+
+
+#define MAX_MRF 16
+
+void brw_clip_emit_vue(struct brw_clip_compile *c,
+ struct brw_indirect vert,
+ boolean allocate,
+ boolean eot,
+ unsigned header)
+{
+ struct brw_compile *p = &c->func;
+ unsigned start = c->last_mrf;
+
+ assert(!(allocate && eot));
+
+ /* Cycle through mrf regs - probably futile as we have to wait for
+ * the allocation response anyway. Also, the order this function
+ * is invoked doesn't correspond to the order the instructions will
+ * be executed, so it won't have any effect in many cases.
+ */
+#if 0
+ if (start + c->nr_regs + 1 >= MAX_MRF)
+ start = 0;
+
+ c->last_mrf = start + c->nr_regs + 1;
+#endif
+
+ /* Copy the vertex from vertn into m1..mN+1:
+ */
+ brw_copy_from_indirect(p, brw_message_reg(start+1), vert, c->nr_regs);
+
+ /* Overwrite PrimType and PrimStart in the message header, for
+ * each vertex in turn:
+ */
+ brw_MOV(p, get_element_ud(c->reg.R0, 2), brw_imm_ud(header));
+
+
+ /* Send each vertex as a seperate write to the urb. This
+ * is different to the concept in brw_sf_emit.c, where
+ * subsequent writes are used to build up a single urb
+ * entry. Each of these writes instantiates a seperate
+ * urb entry - (I think... what about 'allocate'?)
+ */
+ brw_urb_WRITE(p,
+ allocate ? c->reg.R0 : retype(brw_null_reg(), BRW_REGISTER_TYPE_UD),
+ start,
+ c->reg.R0,
+ allocate,
+ 1, /* used */
+ c->nr_regs + 1, /* msg length */
+ allocate ? 1 : 0, /* response_length */
+ eot, /* eot */
+ 1, /* writes_complete */
+ 0, /* urb offset */
+ BRW_URB_SWIZZLE_NONE);
+}
+
+
+
+void brw_clip_kill_thread(struct brw_clip_compile *c)
+{
+ struct brw_compile *p = &c->func;
+
+ /* Send an empty message to kill the thread and release any
+ * allocated urb entry:
+ */
+ brw_urb_WRITE(p,
+ retype(brw_null_reg(), BRW_REGISTER_TYPE_UD),
+ 0,
+ c->reg.R0,
+ 0, /* allocate */
+ 0, /* used */
+ 0, /* msg len */
+ 0, /* response len */
+ 1, /* eot */
+ 1, /* writes complete */
+ 0,
+ BRW_URB_SWIZZLE_NONE);
+}
+
+
+
+
+struct brw_reg brw_clip_plane0_address( struct brw_clip_compile *c )
+{
+ return brw_address(c->reg.fixed_planes);
+}
+
+
+struct brw_reg brw_clip_plane_stride( struct brw_clip_compile *c )
+{
+ if (c->key.nr_userclip) {
+ return brw_imm_uw(16);
+ }
+ else {
+ return brw_imm_uw(4);
+ }
+}
+
+
+/* If flatshading, distribute color from provoking vertex prior to
+ * clipping.
+ */
+void brw_clip_copy_colors( struct brw_clip_compile *c,
+ unsigned to, unsigned from )
+{
+#if 0
+ struct brw_compile *p = &c->func;
+
+ if (c->offset[VERT_RESULT_COL0])
+ brw_MOV(p,
+ byte_offset(c->reg.vertex[to], c->offset[VERT_RESULT_COL0]),
+ byte_offset(c->reg.vertex[from], c->offset[VERT_RESULT_COL0]));
+
+ if (c->offset[VERT_RESULT_COL1])
+ brw_MOV(p,
+ byte_offset(c->reg.vertex[to], c->offset[VERT_RESULT_COL1]),
+ byte_offset(c->reg.vertex[from], c->offset[VERT_RESULT_COL1]));
+
+ if (c->offset[VERT_RESULT_BFC0])
+ brw_MOV(p,
+ byte_offset(c->reg.vertex[to], c->offset[VERT_RESULT_BFC0]),
+ byte_offset(c->reg.vertex[from], c->offset[VERT_RESULT_BFC0]));
+
+ if (c->offset[VERT_RESULT_BFC1])
+ brw_MOV(p,
+ byte_offset(c->reg.vertex[to], c->offset[VERT_RESULT_BFC1]),
+ byte_offset(c->reg.vertex[from], c->offset[VERT_RESULT_BFC1]));
+#else
+ #warning "disabled"
+#endif
+}
+
+
+
+void brw_clip_init_clipmask( struct brw_clip_compile *c )
+{
+ struct brw_compile *p = &c->func;
+ struct brw_reg incoming = get_element_ud(c->reg.R0, 2);
+
+ /* Shift so that lowest outcode bit is rightmost:
+ */
+ brw_SHR(p, c->reg.planemask, incoming, brw_imm_ud(26));
+
+ if (c->key.nr_userclip) {
+ struct brw_reg tmp = retype(vec1(get_tmp(c)), BRW_REGISTER_TYPE_UD);
+
+ /* Rearrange userclip outcodes so that they come directly after
+ * the fixed plane bits.
+ */
+ brw_AND(p, tmp, incoming, brw_imm_ud(0x3f<<14));
+ brw_SHR(p, tmp, tmp, brw_imm_ud(8));
+ brw_OR(p, c->reg.planemask, c->reg.planemask, tmp);
+
+ release_tmp(c, tmp);
+ }
+}
+
diff --git a/src/gallium/drivers/i965simple/brw_context.c b/src/gallium/drivers/i965simple/brw_context.c
new file mode 100644
index 00000000000..c74cbf8d73e
--- /dev/null
+++ b/src/gallium/drivers/i965simple/brw_context.c
@@ -0,0 +1,114 @@
+/*
+ Copyright (C) Intel Corp. 2006. All Rights Reserved.
+ Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
+ develop this 3D driver.
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice (including the
+ next paragraph) shall be included in all copies or substantial
+ portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ **********************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+#include "brw_context.h"
+#include "brw_defines.h"
+#include "brw_draw.h"
+#include "brw_vs.h"
+#include "brw_tex_layout.h"
+#include "brw_winsys.h"
+
+#include "pipe/internal/p_winsys_screen.h"
+#include "pipe/p_context.h"
+#include "util/u_memory.h"
+#include "pipe/p_screen.h"
+
+
+#ifndef BRW_DEBUG
+int BRW_DEBUG = (0);
+#endif
+
+
+static void brw_destroy(struct pipe_context *pipe)
+{
+ struct brw_context *brw = brw_context(pipe);
+
+ if(brw->winsys->destroy)
+ brw->winsys->destroy(brw->winsys);
+
+ FREE(brw);
+}
+
+
+static void brw_clear(struct pipe_context *pipe, struct pipe_surface *ps,
+ unsigned clearValue)
+{
+ int x, y, w, h;
+ /* FIXME: corny... */
+
+ x = 0;
+ y = 0;
+ w = ps->width;
+ h = ps->height;
+
+ pipe->surface_fill(pipe, ps, x, y, w, h, clearValue);
+}
+
+
+struct pipe_context *brw_create(struct pipe_screen *screen,
+ struct brw_winsys *brw_winsys,
+ unsigned pci_id)
+{
+ struct brw_context *brw;
+
+ debug_printf("%s: creating brw_context with pci id 0x%x\n",
+ __FUNCTION__, pci_id);
+
+ brw = CALLOC_STRUCT(brw_context);
+ if (brw == NULL)
+ return NULL;
+
+ brw->winsys = brw_winsys;
+ brw->pipe.winsys = screen->winsys;
+ brw->pipe.screen = screen;
+
+ brw->pipe.destroy = brw_destroy;
+ brw->pipe.clear = brw_clear;
+
+ brw_init_surface_functions(brw);
+ brw_init_texture_functions(brw);
+ brw_init_state_functions(brw);
+ brw_init_flush_functions(brw);
+ brw_init_draw_functions( brw );
+
+
+ brw_init_state( brw );
+
+ brw->pci_id = pci_id;
+ brw->dirty = ~0;
+ brw->hardware_dirty = ~0;
+
+ memset(&brw->wm.bind, ~0, sizeof(brw->wm.bind));
+
+ return &brw->pipe;
+}
+
diff --git a/src/gallium/drivers/i965simple/brw_context.h b/src/gallium/drivers/i965simple/brw_context.h
new file mode 100644
index 00000000000..3079485180b
--- /dev/null
+++ b/src/gallium/drivers/i965simple/brw_context.h
@@ -0,0 +1,684 @@
+/*
+ Copyright (C) Intel Corp. 2006. All Rights Reserved.
+ Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
+ develop this 3D driver.
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice (including the
+ next paragraph) shall be included in all copies or substantial
+ portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ **********************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+#ifndef BRWCONTEXT_INC
+#define BRWCONTEXT_INC
+
+
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_state.h"
+
+#include "tgsi/tgsi_scan.h"
+
+#include "brw_structs.h"
+#include "brw_winsys.h"
+
+
+/* Glossary:
+ *
+ * URB - uniform resource buffer. A mid-sized buffer which is
+ * partitioned between the fixed function units and used for passing
+ * values (vertices, primitives, constants) between them.
+ *
+ * CURBE - constant URB entry. An urb region (entry) used to hold
+ * constant values which the fixed function units can be instructed to
+ * preload into the GRF when spawining a thread.
+ *
+ * VUE - vertex URB entry. An urb entry holding a vertex and usually
+ * a vertex header. The header contains control information and
+ * things like primitive type, Begin/end flags and clip codes.
+ *
+ * PUE - primitive URB entry. An urb entry produced by the setup (SF)
+ * unit holding rasterization and interpolation parameters.
+ *
+ * GRF - general register file. One of several register files
+ * addressable by programmed threads. The inputs (r0, payload, curbe,
+ * urb) of the thread are preloaded to this area before the thread is
+ * spawned. The registers are individually 8 dwords wide and suitable
+ * for general usage. Registers holding thread input values are not
+ * special and may be overwritten.
+ *
+ * MRF - message register file. Threads communicate (and terminate)
+ * by sending messages. Message parameters are placed in contigous
+ * MRF registers. All program output is via these messages. URB
+ * entries are populated by sending a message to the shared URB
+ * function containing the new data, together with a control word,
+ * often an unmodified copy of R0.
+ *
+ * R0 - GRF register 0. Typically holds control information used when
+ * sending messages to other threads.
+ *
+ * EU or GEN4 EU: The name of the programmable subsystem of the
+ * i965 hardware. Threads are executed by the EU, the registers
+ * described above are part of the EU architecture.
+ *
+ * Fixed function units:
+ *
+ * CS - Command streamer. Notional first unit, little software
+ * interaction. Holds the URB entries used for constant data, ie the
+ * CURBEs.
+ *
+ * VF/VS - Vertex Fetch / Vertex Shader. The fixed function part of
+ * this unit is responsible for pulling vertices out of vertex buffers
+ * in vram and injecting them into the processing pipe as VUEs. If
+ * enabled, it first passes them to a VS thread which is a good place
+ * for the driver to implement any active vertex shader.
+ *
+ * GS - Geometry Shader. This corresponds to a new DX10 concept. If
+ * enabled, incoming strips etc are passed to GS threads in individual
+ * line/triangle/point units. The GS thread may perform arbitary
+ * computation and emit whatever primtives with whatever vertices it
+ * chooses. This makes GS an excellent place to implement GL's
+ * unfilled polygon modes, though of course it is capable of much
+ * more. Additionally, GS is used to translate away primitives not
+ * handled by latter units, including Quads and Lineloops.
+ *
+ * CS - Clipper. Mesa's clipping algorithms are imported to run on
+ * this unit. The fixed function part performs cliptesting against
+ * the 6 fixed clipplanes and makes descisions on whether or not the
+ * incoming primitive needs to be passed to a thread for clipping.
+ * User clip planes are handled via cooperation with the VS thread.
+ *
+ * SF - Strips Fans or Setup: Triangles are prepared for
+ * rasterization. Interpolation coefficients are calculated.
+ * Flatshading and two-side lighting usually performed here.
+ *
+ * WM - Windower. Interpolation of vertex attributes performed here.
+ * Fragment shader implemented here. SIMD aspects of EU taken full
+ * advantage of, as pixels are processed in blocks of 16.
+ *
+ * CC - Color Calculator. No EU threads associated with this unit.
+ * Handles blending and (presumably) depth and stencil testing.
+ */
+
+#define BRW_MAX_CURBE (32*16)
+
+struct brw_context;
+struct brw_winsys;
+
+
+/* Raised when we receive new state across the pipe interface:
+ */
+#define BRW_NEW_VIEWPORT 0x1
+#define BRW_NEW_RASTERIZER 0x2
+#define BRW_NEW_FS 0x4
+#define BRW_NEW_BLEND 0x8
+#define BRW_NEW_CLIP 0x10
+#define BRW_NEW_SCISSOR 0x20
+#define BRW_NEW_STIPPLE 0x40
+#define BRW_NEW_FRAMEBUFFER 0x80
+#define BRW_NEW_ALPHA_TEST 0x100
+#define BRW_NEW_DEPTH_STENCIL 0x200
+#define BRW_NEW_SAMPLER 0x400
+#define BRW_NEW_TEXTURE 0x800
+#define BRW_NEW_CONSTANTS 0x1000
+#define BRW_NEW_VBO 0x2000
+#define BRW_NEW_VS 0x4000
+
+/* Raised for other internal events:
+ */
+#define BRW_NEW_URB_FENCE 0x10000
+#define BRW_NEW_PSP 0x20000
+#define BRW_NEW_CURBE_OFFSETS 0x40000
+#define BRW_NEW_REDUCED_PRIMITIVE 0x80000
+#define BRW_NEW_PRIMITIVE 0x100000
+#define BRW_NEW_SCENE 0x200000
+#define BRW_NEW_SF_LINKAGE 0x400000
+
+extern int BRW_DEBUG;
+
+#define DEBUG_TEXTURE 0x1
+#define DEBUG_STATE 0x2
+#define DEBUG_IOCTL 0x4
+#define DEBUG_PRIMS 0x8
+#define DEBUG_VERTS 0x10
+#define DEBUG_FALLBACKS 0x20
+#define DEBUG_VERBOSE 0x40
+#define DEBUG_DRI 0x80
+#define DEBUG_DMA 0x100
+#define DEBUG_SANITY 0x200
+#define DEBUG_SYNC 0x400
+#define DEBUG_SLEEP 0x800
+#define DEBUG_PIXEL 0x1000
+#define DEBUG_STATS 0x2000
+#define DEBUG_TILE 0x4000
+#define DEBUG_SINGLE_THREAD 0x8000
+#define DEBUG_WM 0x10000
+#define DEBUG_URB 0x20000
+#define DEBUG_VS 0x40000
+#define DEBUG_BATCH 0x80000
+#define DEBUG_BUFMGR 0x100000
+#define DEBUG_BLIT 0x200000
+#define DEBUG_REGION 0x400000
+#define DEBUG_MIPTREE 0x800000
+
+#define DBG(...) do { \
+ if (BRW_DEBUG & FILE_DEBUG_FLAG) \
+ debug_printf(__VA_ARGS__); \
+} while(0)
+
+#define PRINT(...) do { \
+ debug_printf(__VA_ARGS__); \
+} while(0)
+
+struct brw_state_flags {
+ unsigned cache;
+ unsigned brw;
+};
+
+
+struct brw_vertex_program {
+ struct pipe_shader_state program;
+ struct tgsi_shader_info info;
+ int id;
+};
+
+
+struct brw_fragment_program {
+ struct pipe_shader_state program;
+ struct tgsi_shader_info info;
+
+ boolean UsesDepth; /* XXX add this to tgsi_shader_info? */
+ int id;
+};
+
+
+struct pipe_setup_linkage {
+ struct {
+ unsigned vp_output:5;
+ unsigned interp_mode:4;
+ unsigned bf_vp_output:5;
+ } fp_input[PIPE_MAX_SHADER_INPUTS];
+
+ unsigned fp_input_count:5;
+ unsigned max_vp_output:5;
+};
+
+
+
+struct brw_texture {
+ struct pipe_texture base;
+
+ /* Derived from the above:
+ */
+ unsigned stride;
+ unsigned depth_pitch; /* per-image on i945? */
+ unsigned total_nblocksy;
+
+ unsigned nr_images[PIPE_MAX_TEXTURE_LEVELS];
+
+ /* Explicitly store the offset of each image for each cube face or
+ * depth value. Pretty much have to accept that hardware formats
+ * are going to be so diverse that there is no unified way to
+ * compute the offsets of depth/cube images within a mipmap level,
+ * so have to store them as a lookup table:
+ */
+ unsigned *image_offset[PIPE_MAX_TEXTURE_LEVELS]; /**< array [depth] of offsets */
+
+ /* Includes image offset tables:
+ */
+ unsigned level_offset[PIPE_MAX_TEXTURE_LEVELS];
+
+ /* The data is held here:
+ */
+ struct pipe_buffer *buffer;
+};
+
+/* Data about a particular attempt to compile a program. Note that
+ * there can be many of these, each in a different GL state
+ * corresponding to a different brw_wm_prog_key struct, with different
+ * compiled programs:
+ */
+/* Data about a particular attempt to compile a program. Note that
+ * there can be many of these, each in a different GL state
+ * corresponding to a different brw_wm_prog_key struct, with different
+ * compiled programs:
+ */
+
+struct brw_wm_prog_data {
+ unsigned curb_read_length;
+ unsigned urb_read_length;
+
+ unsigned first_curbe_grf;
+ unsigned total_grf;
+ unsigned total_scratch;
+
+ /* Internally generated constants for the CURBE. These are loaded
+ * ahead of the data from the constant buffer.
+ */
+ const float internal_const[8];
+ unsigned nr_internal_consts;
+ unsigned max_const;
+
+ boolean error;
+};
+
+struct brw_sf_prog_data {
+ unsigned urb_read_length;
+ unsigned total_grf;
+
+ /* Each vertex may have upto 12 attributes, 4 components each,
+ * except WPOS which requires only 2. (11*4 + 2) == 44 ==> 11
+ * rows.
+ *
+ * Actually we use 4 for each, so call it 12 rows.
+ */
+ unsigned urb_entry_size;
+};
+
+struct brw_clip_prog_data {
+ unsigned curb_read_length; /* user planes? */
+ unsigned clip_mode;
+ unsigned urb_read_length;
+ unsigned total_grf;
+};
+
+struct brw_gs_prog_data {
+ unsigned urb_read_length;
+ unsigned total_grf;
+};
+
+struct brw_vs_prog_data {
+ unsigned curb_read_length;
+ unsigned urb_read_length;
+ unsigned total_grf;
+ unsigned outputs_written;
+
+ unsigned inputs_read;
+
+ unsigned max_const;
+
+ float imm_buf[PIPE_MAX_CONSTANT][4];
+ unsigned num_imm;
+ unsigned num_consts;
+
+ /* Used for calculating urb partitions:
+ */
+ unsigned urb_entry_size;
+};
+
+
+#define BRW_MAX_TEX_UNIT 8
+#define BRW_WM_MAX_SURF BRW_MAX_TEX_UNIT + 1
+
+/* Create a fixed sized struct for caching binding tables:
+ */
+struct brw_surface_binding_table {
+ unsigned surf_ss_offset[BRW_WM_MAX_SURF];
+};
+
+
+struct brw_cache;
+
+struct brw_mem_pool {
+ struct pipe_buffer *buffer;
+
+ unsigned size;
+ unsigned offset; /* offset of first free byte */
+
+ struct brw_context *brw;
+};
+
+struct brw_cache_item {
+ unsigned hash;
+ unsigned key_size; /* for variable-sized keys */
+ const void *key;
+
+ unsigned offset; /* offset within pool's buffer */
+ unsigned data_size;
+
+ struct brw_cache_item *next;
+};
+
+
+
+struct brw_cache {
+ unsigned id;
+
+ const char *name;
+
+ struct brw_context *brw;
+ struct brw_mem_pool *pool;
+
+ struct brw_cache_item **items;
+ unsigned size, n_items;
+
+ unsigned key_size; /* for fixed-size keys */
+ unsigned aux_size;
+
+ unsigned last_addr; /* offset of active item */
+};
+
+
+
+
+/* Considered adding a member to this struct to document which flags
+ * an update might raise so that ordering of the state atoms can be
+ * checked or derived at runtime. Dropped the idea in favor of having
+ * a debug mode where the state is monitored for flags which are
+ * raised that have already been tested against.
+ */
+struct brw_tracked_state {
+ struct brw_state_flags dirty;
+ void (*update)( struct brw_context *brw );
+};
+
+
+/* Flags for brw->state.cache.
+ */
+#define CACHE_NEW_CC_VP (1<<BRW_CC_VP)
+#define CACHE_NEW_CC_UNIT (1<<BRW_CC_UNIT)
+#define CACHE_NEW_WM_PROG (1<<BRW_WM_PROG)
+#define CACHE_NEW_SAMPLER_DEFAULT_COLOR (1<<BRW_SAMPLER_DEFAULT_COLOR)
+#define CACHE_NEW_SAMPLER (1<<BRW_SAMPLER)
+#define CACHE_NEW_WM_UNIT (1<<BRW_WM_UNIT)
+#define CACHE_NEW_SF_PROG (1<<BRW_SF_PROG)
+#define CACHE_NEW_SF_VP (1<<BRW_SF_VP)
+#define CACHE_NEW_SF_UNIT (1<<BRW_SF_UNIT)
+#define CACHE_NEW_VS_UNIT (1<<BRW_VS_UNIT)
+#define CACHE_NEW_VS_PROG (1<<BRW_VS_PROG)
+#define CACHE_NEW_GS_UNIT (1<<BRW_GS_UNIT)
+#define CACHE_NEW_GS_PROG (1<<BRW_GS_PROG)
+#define CACHE_NEW_CLIP_VP (1<<BRW_CLIP_VP)
+#define CACHE_NEW_CLIP_UNIT (1<<BRW_CLIP_UNIT)
+#define CACHE_NEW_CLIP_PROG (1<<BRW_CLIP_PROG)
+#define CACHE_NEW_SURFACE (1<<BRW_SS_SURFACE)
+#define CACHE_NEW_SURF_BIND (1<<BRW_SS_SURF_BIND)
+
+
+
+
+enum brw_mempool_id {
+ BRW_GS_POOL,
+ BRW_SS_POOL,
+ BRW_MAX_POOL
+};
+
+
+struct brw_cached_batch_item {
+ struct header *header;
+ unsigned sz;
+ struct brw_cached_batch_item *next;
+};
+
+
+
+/* Protect against a future where PIPE_MAX_ATTRIBS > 32. Wouldn't life
+ * be easier if C allowed arrays of packed elements?
+ */
+#define ATTRIB_BIT_DWORDS ((PIPE_MAX_ATTRIBS+31)/32)
+
+
+
+
+struct brw_vertex_info {
+ unsigned varying; /* varying:1[PIPE_MAX_ATTRIBS] */
+ unsigned sizes[ATTRIB_BIT_DWORDS * 2]; /* sizes:2[PIPE_MAX_ATTRIBS] */
+};
+
+
+
+
+
+struct brw_context
+{
+ struct pipe_context pipe;
+ struct brw_winsys *winsys;
+
+ unsigned primitive;
+ unsigned reduced_primitive;
+
+ boolean emit_state_always;
+
+ struct {
+ struct brw_state_flags dirty;
+ } state;
+
+
+ struct {
+ const struct pipe_blend_state *Blend;
+ const struct pipe_depth_stencil_alpha_state *DepthStencil;
+ const struct pipe_poly_stipple *PolygonStipple;
+ const struct pipe_rasterizer_state *Raster;
+ const struct pipe_sampler_state *Samplers[PIPE_MAX_SAMPLERS];
+ const struct brw_vertex_program *VertexProgram;
+ const struct brw_fragment_program *FragmentProgram;
+
+ struct pipe_clip_state Clip;
+ struct pipe_blend_color BlendColor;
+ struct pipe_scissor_state Scissor;
+ struct pipe_viewport_state Viewport;
+ struct pipe_framebuffer_state FrameBuffer;
+
+ const struct pipe_constant_buffer *Constants[2];
+ const struct brw_texture *Texture[PIPE_MAX_SAMPLERS];
+ } attribs;
+
+ unsigned num_samplers;
+ unsigned num_textures;
+
+ struct brw_mem_pool pool[BRW_MAX_POOL];
+ struct brw_cache cache[BRW_MAX_CACHE];
+ struct brw_cached_batch_item *cached_batch_items;
+
+ struct {
+
+ /* Arrays with buffer objects to copy non-bufferobj arrays into
+ * for upload:
+ */
+ const struct pipe_vertex_buffer *vbo_array[PIPE_MAX_ATTRIBS];
+
+ struct brw_vertex_element_state inputs[PIPE_MAX_ATTRIBS];
+
+#define BRW_NR_UPLOAD_BUFS 17
+#define BRW_UPLOAD_INIT_SIZE (128*1024)
+
+ /* Summary of size and varying of active arrays, so we can check
+ * for changes to this state:
+ */
+ struct brw_vertex_info info;
+ } vb;
+
+
+ unsigned hardware_dirty;
+ unsigned dirty;
+ unsigned pci_id;
+ /* BRW_NEW_URB_ALLOCATIONS:
+ */
+ struct {
+ unsigned vsize; /* vertex size plus header in urb registers */
+ unsigned csize; /* constant buffer size in urb registers */
+ unsigned sfsize; /* setup data size in urb registers */
+
+ boolean constrained;
+
+ unsigned nr_vs_entries;
+ unsigned nr_gs_entries;
+ unsigned nr_clip_entries;
+ unsigned nr_sf_entries;
+ unsigned nr_cs_entries;
+
+/* unsigned vs_size; */
+/* unsigned gs_size; */
+/* unsigned clip_size; */
+/* unsigned sf_size; */
+/* unsigned cs_size; */
+
+ unsigned vs_start;
+ unsigned gs_start;
+ unsigned clip_start;
+ unsigned sf_start;
+ unsigned cs_start;
+ } urb;
+
+
+ /* BRW_NEW_CURBE_OFFSETS:
+ */
+ struct {
+ unsigned wm_start;
+ unsigned wm_size;
+ unsigned clip_start;
+ unsigned clip_size;
+ unsigned vs_start;
+ unsigned vs_size;
+ unsigned total_size;
+
+ unsigned gs_offset;
+
+ float *last_buf;
+ unsigned last_bufsz;
+ } curbe;
+
+ struct {
+ struct brw_vs_prog_data *prog_data;
+
+ unsigned prog_gs_offset;
+ unsigned state_gs_offset;
+ } vs;
+
+ struct {
+ struct brw_gs_prog_data *prog_data;
+
+ boolean prog_active;
+ unsigned prog_gs_offset;
+ unsigned state_gs_offset;
+ } gs;
+
+ struct {
+ struct brw_clip_prog_data *prog_data;
+
+ unsigned prog_gs_offset;
+ unsigned vp_gs_offset;
+ unsigned state_gs_offset;
+ } clip;
+
+
+ struct {
+ struct brw_sf_prog_data *prog_data;
+
+ struct pipe_setup_linkage linkage;
+
+ unsigned prog_gs_offset;
+ unsigned vp_gs_offset;
+ unsigned state_gs_offset;
+ } sf;
+
+ struct {
+ struct brw_wm_prog_data *prog_data;
+
+// struct brw_wm_compiler *compile_data;
+
+
+ /**
+ * Array of sampler state uploaded at sampler_gs_offset of BRW_SAMPLER
+ * cache
+ */
+ struct brw_sampler_state sampler[BRW_MAX_TEX_UNIT];
+
+ unsigned render_surf;
+ unsigned nr_surfaces;
+
+ unsigned max_threads;
+ struct pipe_buffer *scratch_buffer;
+ unsigned scratch_buffer_size;
+
+ unsigned sampler_count;
+ unsigned sampler_gs_offset;
+
+ struct brw_surface_binding_table bind;
+ unsigned bind_ss_offset;
+
+ unsigned prog_gs_offset;
+ unsigned state_gs_offset;
+ } wm;
+
+
+ struct {
+ unsigned vp_gs_offset;
+ unsigned state_gs_offset;
+ } cc;
+
+
+ /* Used to give every program string a unique id
+ */
+ unsigned program_id;
+};
+
+
+#define BRW_PACKCOLOR8888(r,g,b,a) ((r<<24) | (g<<16) | (b<<8) | a)
+
+
+/*======================================================================
+ * brw_vtbl.c
+ */
+void brw_do_flush( struct brw_context *brw,
+ unsigned flags );
+
+
+/*======================================================================
+ * brw_state.c
+ */
+void brw_validate_state(struct brw_context *brw);
+void brw_init_state(struct brw_context *brw);
+void brw_destroy_state(struct brw_context *brw);
+
+
+/*======================================================================
+ * brw_tex.c
+ */
+void brwUpdateTextureState( struct brw_context *brw );
+
+
+/* brw_urb.c
+ */
+void brw_upload_urb_fence(struct brw_context *brw);
+
+void brw_upload_constant_buffer_state(struct brw_context *brw);
+
+void brw_init_surface_functions(struct brw_context *brw);
+void brw_init_state_functions(struct brw_context *brw);
+void brw_init_flush_functions(struct brw_context *brw);
+void brw_init_string_functions(struct brw_context *brw);
+
+/*======================================================================
+ * Inline conversion functions. These are better-typed than the
+ * macros used previously:
+ */
+static inline struct brw_context *
+brw_context( struct pipe_context *ctx )
+{
+ return (struct brw_context *)ctx;
+}
+
+#endif
+
diff --git a/src/gallium/drivers/i965simple/brw_curbe.c b/src/gallium/drivers/i965simple/brw_curbe.c
new file mode 100644
index 00000000000..904cde8e301
--- /dev/null
+++ b/src/gallium/drivers/i965simple/brw_curbe.c
@@ -0,0 +1,369 @@
+/*
+ Copyright (C) Intel Corp. 2006. All Rights Reserved.
+ Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
+ develop this 3D driver.
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice (including the
+ next paragraph) shall be included in all copies or substantial
+ portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ **********************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+
+#include "brw_context.h"
+#include "brw_defines.h"
+#include "brw_state.h"
+#include "brw_batch.h"
+#include "brw_util.h"
+#include "brw_wm.h"
+#include "pipe/p_state.h"
+#include "pipe/internal/p_winsys_screen.h"
+#include "util/u_math.h"
+#include "util/u_memory.h"
+
+#define FILE_DEBUG_FLAG DEBUG_FALLBACKS
+
+/* Partition the CURBE between the various users of constant values:
+ */
+static void calculate_curbe_offsets( struct brw_context *brw )
+{
+ /* CACHE_NEW_WM_PROG */
+ unsigned nr_fp_regs = align(brw->wm.prog_data->max_const, 16);
+
+ /* BRW_NEW_VERTEX_PROGRAM */
+ unsigned nr_vp_regs = align(brw->vs.prog_data->max_const, 16);
+ unsigned nr_clip_regs = 0;
+ unsigned total_regs;
+
+#if 0
+ /* BRW_NEW_CLIP ? */
+ if (brw->attribs.Transform->ClipPlanesEnabled) {
+ unsigned nr_planes = 6 + brw_count_bits(brw->attribs.Transform->ClipPlanesEnabled);
+ nr_clip_regs = align(nr_planes * 4, 16);
+ }
+#endif
+
+
+ total_regs = nr_fp_regs + nr_vp_regs + nr_clip_regs;
+
+ /* This can happen - what to do? Probably rather than falling
+ * back, the best thing to do is emit programs which code the
+ * constants as immediate values. Could do this either as a static
+ * cap on WM and VS, or adaptively.
+ *
+ * Unfortunately, this is currently dependent on the results of the
+ * program generation process (in the case of wm), so this would
+ * introduce the need to re-generate programs in the event of a
+ * curbe allocation failure.
+ */
+ /* Max size is 32 - just large enough to
+ * hold the 128 parameters allowed by
+ * the fragment and vertex program
+ * api's. It's not clear what happens
+ * when both VP and FP want to use 128
+ * parameters, though.
+ */
+ assert(total_regs <= 32);
+
+ /* Lazy resize:
+ */
+ if (nr_fp_regs > brw->curbe.wm_size ||
+ nr_vp_regs > brw->curbe.vs_size ||
+ nr_clip_regs != brw->curbe.clip_size ||
+ (total_regs < brw->curbe.total_size / 4 &&
+ brw->curbe.total_size > 16)) {
+
+ unsigned reg = 0;
+
+ /* Calculate a new layout:
+ */
+ reg = 0;
+ brw->curbe.wm_start = reg;
+ brw->curbe.wm_size = nr_fp_regs; reg += nr_fp_regs;
+ brw->curbe.clip_start = reg;
+ brw->curbe.clip_size = nr_clip_regs; reg += nr_clip_regs;
+ brw->curbe.vs_start = reg;
+ brw->curbe.vs_size = nr_vp_regs; reg += nr_vp_regs;
+ brw->curbe.total_size = reg;
+
+#if 0
+ if (0)
+ DBG("curbe wm %d+%d clip %d+%d vs %d+%d\n",
+ brw->curbe.wm_start,
+ brw->curbe.wm_size,
+ brw->curbe.clip_start,
+ brw->curbe.clip_size,
+ brw->curbe.vs_start,
+ brw->curbe.vs_size );
+#endif
+
+ brw->state.dirty.brw |= BRW_NEW_CURBE_OFFSETS;
+ }
+}
+
+
+const struct brw_tracked_state brw_curbe_offsets = {
+ .dirty = {
+ .brw = (BRW_NEW_CLIP |
+ BRW_NEW_VS),
+ .cache = CACHE_NEW_WM_PROG
+ },
+ .update = calculate_curbe_offsets
+};
+
+
+
+/* Define the number of curbes within CS's urb allocation. Multiple
+ * urb entries -> multiple curbes. These will be used by
+ * fixed-function hardware in a double-buffering scheme to avoid a
+ * pipeline stall each time the contents of the curbe is changed.
+ */
+void brw_upload_constant_buffer_state(struct brw_context *brw)
+{
+ struct brw_constant_buffer_state cbs;
+ memset(&cbs, 0, sizeof(cbs));
+
+ /* It appears that this is the state packet for the CS unit, ie. the
+ * urb entries detailed here are housed in the CS range from the
+ * URB_FENCE command.
+ */
+ cbs.header.opcode = CMD_CONST_BUFFER_STATE;
+ cbs.header.length = sizeof(cbs)/4 - 2;
+
+ /* BRW_NEW_URB_FENCE */
+ cbs.bits0.nr_urb_entries = brw->urb.nr_cs_entries;
+ cbs.bits0.urb_entry_size = brw->urb.csize - 1;
+
+ assert(brw->urb.nr_cs_entries);
+ BRW_CACHED_BATCH_STRUCT(brw, &cbs);
+}
+
+
+static float fixed_plane[6][4] = {
+ { 0, 0, -1, 1 },
+ { 0, 0, 1, 1 },
+ { 0, -1, 0, 1 },
+ { 0, 1, 0, 1 },
+ {-1, 0, 0, 1 },
+ { 1, 0, 0, 1 }
+};
+
+/* Upload a new set of constants. Too much variability to go into the
+ * cache mechanism, but maybe would benefit from a comparison against
+ * the current uploaded set of constants.
+ */
+static void upload_constant_buffer(struct brw_context *brw)
+{
+ struct brw_mem_pool *pool = &brw->pool[BRW_GS_POOL];
+ unsigned sz = brw->curbe.total_size;
+ unsigned bufsz = sz * sizeof(float);
+ float *buf;
+ unsigned i;
+
+
+ if (sz == 0) {
+ struct brw_constant_buffer cb;
+ cb.header.opcode = CMD_CONST_BUFFER;
+ cb.header.length = sizeof(cb)/4 - 2;
+ cb.header.valid = 0;
+ cb.bits0.buffer_length = 0;
+ cb.bits0.buffer_address = 0;
+ BRW_BATCH_STRUCT(brw, &cb);
+
+ if (brw->curbe.last_buf) {
+ free(brw->curbe.last_buf);
+ brw->curbe.last_buf = NULL;
+ brw->curbe.last_bufsz = 0;
+ }
+
+ return;
+ }
+
+ buf = (float *)malloc(bufsz);
+
+ memset(buf, 0, bufsz);
+
+ if (brw->curbe.wm_size) {
+ unsigned offset = brw->curbe.wm_start * 16;
+
+ /* First the constant buffer constants:
+ */
+
+ /* Then any internally generated constants:
+ */
+ for (i = 0; i < brw->wm.prog_data->nr_internal_consts; i++)
+ buf[offset + i] = brw->wm.prog_data->internal_const[i];
+
+ assert(brw->wm.prog_data->max_const ==
+ brw->wm.prog_data->nr_internal_consts);
+ }
+
+
+ /* The clipplanes are actually delivered to both CLIP and VS units.
+ * VS uses them to calculate the outcode bitmasks.
+ */
+ if (brw->curbe.clip_size) {
+ unsigned offset = brw->curbe.clip_start * 16;
+ unsigned j;
+
+ /* If any planes are going this way, send them all this way:
+ */
+ for (i = 0; i < 6; i++) {
+ buf[offset + i * 4 + 0] = fixed_plane[i][0];
+ buf[offset + i * 4 + 1] = fixed_plane[i][1];
+ buf[offset + i * 4 + 2] = fixed_plane[i][2];
+ buf[offset + i * 4 + 3] = fixed_plane[i][3];
+ }
+
+ /* Clip planes: BRW_NEW_CLIP:
+ */
+ for (j = 0; j < brw->attribs.Clip.nr; j++) {
+ buf[offset + i * 4 + 0] = brw->attribs.Clip.ucp[j][0];
+ buf[offset + i * 4 + 1] = brw->attribs.Clip.ucp[j][1];
+ buf[offset + i * 4 + 2] = brw->attribs.Clip.ucp[j][2];
+ buf[offset + i * 4 + 3] = brw->attribs.Clip.ucp[j][3];
+ i++;
+ }
+ }
+
+
+ if (brw->curbe.vs_size) {
+ unsigned offset = brw->curbe.vs_start * 16;
+ /*unsigned nr = vp->max_const;*/
+ const struct pipe_constant_buffer *cbuffer = brw->attribs.Constants[0];
+ struct pipe_winsys *ws = brw->pipe.winsys;
+ /* FIXME: buffer size is num_consts + num_immediates */
+ if (brw->vs.prog_data->num_consts) {
+ /* map the vertex constant buffer and copy to curbe: */
+ void *data = ws->buffer_map(ws, cbuffer->buffer, 0);
+ /* FIXME: this is wrong. the cbuffer->buffer->size currently
+ * represents size of consts + immediates. so if we'll
+ * have both we'll copy over the end of the buffer
+ * with the subsequent memcpy */
+ memcpy(&buf[offset], data, cbuffer->buffer->size);
+ ws->buffer_unmap(ws, cbuffer->buffer);
+ offset += cbuffer->buffer->size;
+ }
+ /*immediates*/
+ if (brw->vs.prog_data->num_imm) {
+ memcpy(&buf[offset], brw->vs.prog_data->imm_buf,
+ brw->vs.prog_data->num_imm * 4 * sizeof(float));
+ }
+ }
+
+ if (1) {
+ for (i = 0; i < sz; i+=4)
+ debug_printf("curbe %d.%d: %f %f %f %f\n", i/8, i&4,
+ buf[i+0], buf[i+1], buf[i+2], buf[i+3]);
+
+ debug_printf("last_buf %p buf %p sz %d/%d cmp %d\n",
+ brw->curbe.last_buf, buf,
+ bufsz, brw->curbe.last_bufsz,
+ brw->curbe.last_buf ? memcmp(buf, brw->curbe.last_buf, bufsz) : -1);
+ }
+
+ if (brw->curbe.last_buf &&
+ bufsz == brw->curbe.last_bufsz &&
+ memcmp(buf, brw->curbe.last_buf, bufsz) == 0) {
+ free(buf);
+/* return; */
+ }
+ else {
+ if (brw->curbe.last_buf)
+ free(brw->curbe.last_buf);
+ brw->curbe.last_buf = buf;
+ brw->curbe.last_bufsz = bufsz;
+
+
+ if (!brw_pool_alloc(pool,
+ bufsz,
+ 1 << 6,
+ &brw->curbe.gs_offset)) {
+ debug_printf("out of GS memory for curbe\n");
+ assert(0);
+ return;
+ }
+
+
+ /* Copy data to the buffer:
+ */
+ brw->winsys->buffer_subdata_typed(brw->winsys,
+ pool->buffer,
+ brw->curbe.gs_offset,
+ bufsz,
+ buf,
+ BRW_CONSTANT_BUFFER );
+ }
+
+ /* TODO: only emit the constant_buffer packet when necessary, ie:
+ - contents have changed
+ - offset has changed
+ - hw requirements due to other packets emitted.
+ */
+ {
+ struct brw_constant_buffer cb;
+
+ memset(&cb, 0, sizeof(cb));
+
+ cb.header.opcode = CMD_CONST_BUFFER;
+ cb.header.length = sizeof(cb)/4 - 2;
+ cb.header.valid = 1;
+ cb.bits0.buffer_length = sz - 1;
+ cb.bits0.buffer_address = brw->curbe.gs_offset >> 6;
+
+ /* Because this provokes an action (ie copy the constants into the
+ * URB), it shouldn't be shortcircuited if identical to the
+ * previous time - because eg. the urb destination may have
+ * changed, or the urb contents different to last time.
+ *
+ * Note that the data referred to is actually copied internally,
+ * not just used in place according to passed pointer.
+ *
+ * It appears that the CS unit takes care of using each available
+ * URB entry (Const URB Entry == CURBE) in turn, and issuing
+ * flushes as necessary when doublebuffering of CURBEs isn't
+ * possible.
+ */
+ BRW_BATCH_STRUCT(brw, &cb);
+ }
+}
+
+/* This tracked state is unique in that the state it monitors varies
+ * dynamically depending on the parameters tracked by the fragment and
+ * vertex programs. This is the template used as a starting point,
+ * each context will maintain a copy of this internally and update as
+ * required.
+ */
+const struct brw_tracked_state brw_constant_buffer = {
+ .dirty = {
+ .brw = (BRW_NEW_CLIP |
+ BRW_NEW_CONSTANTS |
+ BRW_NEW_URB_FENCE | /* Implicit - hardware requires this, not used above */
+ BRW_NEW_PSP | /* Implicit - hardware requires this, not used above */
+ BRW_NEW_CURBE_OFFSETS),
+ .cache = (CACHE_NEW_WM_PROG)
+ },
+ .update = upload_constant_buffer
+};
+
diff --git a/src/gallium/drivers/i965simple/brw_defines.h b/src/gallium/drivers/i965simple/brw_defines.h
new file mode 100644
index 00000000000..9379a397f63
--- /dev/null
+++ b/src/gallium/drivers/i965simple/brw_defines.h
@@ -0,0 +1,852 @@
+/*
+ Copyright (C) Intel Corp. 2006. All Rights Reserved.
+ Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
+ develop this 3D driver.
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice (including the
+ next paragraph) shall be included in all copies or substantial
+ portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ **********************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+#ifndef BRW_DEFINES_H
+#define BRW_DEFINES_H
+
+/*
+ */
+#define MI_NOOP 0x00
+#define MI_USER_INTERRUPT 0x02
+#define MI_WAIT_FOR_EVENT 0x03
+#define MI_FLUSH 0x04
+#define MI_REPORT_HEAD 0x07
+#define MI_ARB_ON_OFF 0x08
+#define MI_BATCH_BUFFER_END 0x0A
+#define MI_OVERLAY_FLIP 0x11
+#define MI_LOAD_SCAN_LINES_INCL 0x12
+#define MI_LOAD_SCAN_LINES_EXCL 0x13
+#define MI_DISPLAY_BUFFER_INFO 0x14
+#define MI_SET_CONTEXT 0x18
+#define MI_STORE_DATA_IMM 0x20
+#define MI_STORE_DATA_INDEX 0x21
+#define MI_LOAD_REGISTER_IMM 0x22
+#define MI_STORE_REGISTER_MEM 0x24
+#define MI_BATCH_BUFFER_START 0x31
+
+#define MI_SYNCHRONOUS_FLIP 0x0
+#define MI_ASYNCHRONOUS_FLIP 0x1
+
+#define MI_BUFFER_SECURE 0x0
+#define MI_BUFFER_NONSECURE 0x1
+
+#define MI_ARBITRATE_AT_CHAIN_POINTS 0x0
+#define MI_ARBITRATE_BETWEEN_INSTS 0x1
+#define MI_NO_ARBITRATION 0x3
+
+#define MI_CONDITION_CODE_WAIT_DISABLED 0x0
+#define MI_CONDITION_CODE_WAIT_0 0x1
+#define MI_CONDITION_CODE_WAIT_1 0x2
+#define MI_CONDITION_CODE_WAIT_2 0x3
+#define MI_CONDITION_CODE_WAIT_3 0x4
+#define MI_CONDITION_CODE_WAIT_4 0x5
+
+#define MI_DISPLAY_PIPE_A 0x0
+#define MI_DISPLAY_PIPE_B 0x1
+
+#define MI_DISPLAY_PLANE_A 0x0
+#define MI_DISPLAY_PLANE_B 0x1
+#define MI_DISPLAY_PLANE_C 0x2
+
+#define MI_STANDARD_FLIP 0x0
+#define MI_ENQUEUE_FLIP_PERFORM_BASE_FRAME_NUMBER_LOAD 0x1
+#define MI_ENQUEUE_FLIP_TARGET_FRAME_NUMBER_RELATIVE 0x2
+#define MI_ENQUEUE_FLIP_ABSOLUTE_TARGET_FRAME_NUMBER 0x3
+
+#define MI_PHYSICAL_ADDRESS 0x0
+#define MI_VIRTUAL_ADDRESS 0x1
+
+#define MI_BUFFER_MEMORY_MAIN 0x0
+#define MI_BUFFER_MEMORY_GTT 0x2
+#define MI_BUFFER_MEMORY_PER_PROCESS_GTT 0x3
+
+#define MI_FLIP_CONTINUE 0x0
+#define MI_FLIP_ON 0x1
+#define MI_FLIP_OFF 0x2
+
+#define MI_UNTRUSTED_REGISTER_SPACE 0x0
+#define MI_TRUSTED_REGISTER_SPACE 0x1
+
+/* 3D state:
+ */
+#define _3DOP_3DSTATE_PIPELINED 0x0
+#define _3DOP_3DSTATE_NONPIPELINED 0x1
+#define _3DOP_3DCONTROL 0x2
+#define _3DOP_3DPRIMITIVE 0x3
+
+#define _3DSTATE_PIPELINED_POINTERS 0x00
+#define _3DSTATE_BINDING_TABLE_POINTERS 0x01
+#define _3DSTATE_VERTEX_BUFFERS 0x08
+#define _3DSTATE_VERTEX_ELEMENTS 0x09
+#define _3DSTATE_INDEX_BUFFER 0x0A
+#define _3DSTATE_VF_STATISTICS 0x0B
+#define _3DSTATE_DRAWING_RECTANGLE 0x00
+#define _3DSTATE_CONSTANT_COLOR 0x01
+#define _3DSTATE_SAMPLER_PALETTE_LOAD 0x02
+#define _3DSTATE_CHROMA_KEY 0x04
+#define _3DSTATE_DEPTH_BUFFER 0x05
+#define _3DSTATE_POLY_STIPPLE_OFFSET 0x06
+#define _3DSTATE_POLY_STIPPLE_PATTERN 0x07
+#define _3DSTATE_LINE_STIPPLE 0x08
+#define _3DSTATE_GLOBAL_DEPTH_OFFSET_CLAMP 0x09
+#define _3DCONTROL 0x00
+#define _3DPRIMITIVE 0x00
+
+#define PIPE_CONTROL_NOWRITE 0x00
+#define PIPE_CONTROL_WRITEIMMEDIATE 0x01
+#define PIPE_CONTROL_WRITEDEPTH 0x02
+#define PIPE_CONTROL_WRITETIMESTAMP 0x03
+
+#define PIPE_CONTROL_GTTWRITE_PROCESS_LOCAL 0x00
+#define PIPE_CONTROL_GTTWRITE_GLOBAL 0x01
+
+#define _3DPRIM_POINTLIST 0x01
+#define _3DPRIM_LINELIST 0x02
+#define _3DPRIM_LINESTRIP 0x03
+#define _3DPRIM_TRILIST 0x04
+#define _3DPRIM_TRISTRIP 0x05
+#define _3DPRIM_TRIFAN 0x06
+#define _3DPRIM_QUADLIST 0x07
+#define _3DPRIM_QUADSTRIP 0x08
+#define _3DPRIM_LINELIST_ADJ 0x09
+#define _3DPRIM_LINESTRIP_ADJ 0x0A
+#define _3DPRIM_TRILIST_ADJ 0x0B
+#define _3DPRIM_TRISTRIP_ADJ 0x0C
+#define _3DPRIM_TRISTRIP_REVERSE 0x0D
+#define _3DPRIM_POLYGON 0x0E
+#define _3DPRIM_RECTLIST 0x0F
+#define _3DPRIM_LINELOOP 0x10
+#define _3DPRIM_POINTLIST_BF 0x11
+#define _3DPRIM_LINESTRIP_CONT 0x12
+#define _3DPRIM_LINESTRIP_BF 0x13
+#define _3DPRIM_LINESTRIP_CONT_BF 0x14
+#define _3DPRIM_TRIFAN_NOSTIPPLE 0x15
+
+#define _3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL 0
+#define _3DPRIM_VERTEXBUFFER_ACCESS_RANDOM 1
+
+#define BRW_ANISORATIO_2 0
+#define BRW_ANISORATIO_4 1
+#define BRW_ANISORATIO_6 2
+#define BRW_ANISORATIO_8 3
+#define BRW_ANISORATIO_10 4
+#define BRW_ANISORATIO_12 5
+#define BRW_ANISORATIO_14 6
+#define BRW_ANISORATIO_16 7
+
+#define BRW_BLENDFACTOR_ONE 0x1
+#define BRW_BLENDFACTOR_SRC_COLOR 0x2
+#define BRW_BLENDFACTOR_SRC_ALPHA 0x3
+#define BRW_BLENDFACTOR_DST_ALPHA 0x4
+#define BRW_BLENDFACTOR_DST_COLOR 0x5
+#define BRW_BLENDFACTOR_SRC_ALPHA_SATURATE 0x6
+#define BRW_BLENDFACTOR_CONST_COLOR 0x7
+#define BRW_BLENDFACTOR_CONST_ALPHA 0x8
+#define BRW_BLENDFACTOR_SRC1_COLOR 0x9
+#define BRW_BLENDFACTOR_SRC1_ALPHA 0x0A
+#define BRW_BLENDFACTOR_ZERO 0x11
+#define BRW_BLENDFACTOR_INV_SRC_COLOR 0x12
+#define BRW_BLENDFACTOR_INV_SRC_ALPHA 0x13
+#define BRW_BLENDFACTOR_INV_DST_ALPHA 0x14
+#define BRW_BLENDFACTOR_INV_DST_COLOR 0x15
+#define BRW_BLENDFACTOR_INV_CONST_COLOR 0x17
+#define BRW_BLENDFACTOR_INV_CONST_ALPHA 0x18
+#define BRW_BLENDFACTOR_INV_SRC1_COLOR 0x19
+#define BRW_BLENDFACTOR_INV_SRC1_ALPHA 0x1A
+
+#define BRW_BLENDFUNCTION_ADD 0
+#define BRW_BLENDFUNCTION_SUBTRACT 1
+#define BRW_BLENDFUNCTION_REVERSE_SUBTRACT 2
+#define BRW_BLENDFUNCTION_MIN 3
+#define BRW_BLENDFUNCTION_MAX 4
+
+#define BRW_ALPHATEST_FORMAT_UNORM8 0
+#define BRW_ALPHATEST_FORMAT_FLOAT32 1
+
+#define BRW_CHROMAKEY_KILL_ON_ANY_MATCH 0
+#define BRW_CHROMAKEY_REPLACE_BLACK 1
+
+#define BRW_CLIP_API_OGL 0
+#define BRW_CLIP_API_DX 1
+
+#define BRW_CLIPMODE_NORMAL 0
+#define BRW_CLIPMODE_CLIP_ALL 1
+#define BRW_CLIPMODE_CLIP_NON_REJECTED 2
+#define BRW_CLIPMODE_REJECT_ALL 3
+#define BRW_CLIPMODE_ACCEPT_ALL 4
+
+#define BRW_CLIP_NDCSPACE 0
+#define BRW_CLIP_SCREENSPACE 1
+
+#define BRW_COMPAREFUNCTION_ALWAYS 0
+#define BRW_COMPAREFUNCTION_NEVER 1
+#define BRW_COMPAREFUNCTION_LESS 2
+#define BRW_COMPAREFUNCTION_EQUAL 3
+#define BRW_COMPAREFUNCTION_LEQUAL 4
+#define BRW_COMPAREFUNCTION_GREATER 5
+#define BRW_COMPAREFUNCTION_NOTEQUAL 6
+#define BRW_COMPAREFUNCTION_GEQUAL 7
+
+#define BRW_COVERAGE_PIXELS_HALF 0
+#define BRW_COVERAGE_PIXELS_1 1
+#define BRW_COVERAGE_PIXELS_2 2
+#define BRW_COVERAGE_PIXELS_4 3
+
+#define BRW_CULLMODE_BOTH 0
+#define BRW_CULLMODE_NONE 1
+#define BRW_CULLMODE_FRONT 2
+#define BRW_CULLMODE_BACK 3
+
+#define BRW_DEFAULTCOLOR_R8G8B8A8_UNORM 0
+#define BRW_DEFAULTCOLOR_R32G32B32A32_FLOAT 1
+
+#define BRW_DEPTHFORMAT_D32_FLOAT_S8X24_UINT 0
+#define BRW_DEPTHFORMAT_D32_FLOAT 1
+#define BRW_DEPTHFORMAT_D24_UNORM_S8_UINT 2
+#define BRW_DEPTHFORMAT_D16_UNORM 5
+
+#define BRW_FLOATING_POINT_IEEE_754 0
+#define BRW_FLOATING_POINT_NON_IEEE_754 1
+
+#define BRW_FRONTWINDING_CW 0
+#define BRW_FRONTWINDING_CCW 1
+
+#define BRW_SPRITE_POINT_ENABLE 16
+
+#define BRW_INDEX_BYTE 0
+#define BRW_INDEX_WORD 1
+#define BRW_INDEX_DWORD 2
+
+#define BRW_LOGICOPFUNCTION_CLEAR 0
+#define BRW_LOGICOPFUNCTION_NOR 1
+#define BRW_LOGICOPFUNCTION_AND_INVERTED 2
+#define BRW_LOGICOPFUNCTION_COPY_INVERTED 3
+#define BRW_LOGICOPFUNCTION_AND_REVERSE 4
+#define BRW_LOGICOPFUNCTION_INVERT 5
+#define BRW_LOGICOPFUNCTION_XOR 6
+#define BRW_LOGICOPFUNCTION_NAND 7
+#define BRW_LOGICOPFUNCTION_AND 8
+#define BRW_LOGICOPFUNCTION_EQUIV 9
+#define BRW_LOGICOPFUNCTION_NOOP 10
+#define BRW_LOGICOPFUNCTION_OR_INVERTED 11
+#define BRW_LOGICOPFUNCTION_COPY 12
+#define BRW_LOGICOPFUNCTION_OR_REVERSE 13
+#define BRW_LOGICOPFUNCTION_OR 14
+#define BRW_LOGICOPFUNCTION_SET 15
+
+#define BRW_MAPFILTER_NEAREST 0x0
+#define BRW_MAPFILTER_LINEAR 0x1
+#define BRW_MAPFILTER_ANISOTROPIC 0x2
+
+#define BRW_MIPFILTER_NONE 0
+#define BRW_MIPFILTER_NEAREST 1
+#define BRW_MIPFILTER_LINEAR 3
+
+#define BRW_POLYGON_FRONT_FACING 0
+#define BRW_POLYGON_BACK_FACING 1
+
+#define BRW_PREFILTER_ALWAYS 0x0
+#define BRW_PREFILTER_NEVER 0x1
+#define BRW_PREFILTER_LESS 0x2
+#define BRW_PREFILTER_EQUAL 0x3
+#define BRW_PREFILTER_LEQUAL 0x4
+#define BRW_PREFILTER_GREATER 0x5
+#define BRW_PREFILTER_NOTEQUAL 0x6
+#define BRW_PREFILTER_GEQUAL 0x7
+
+#define BRW_PROVOKING_VERTEX_0 0
+#define BRW_PROVOKING_VERTEX_1 1
+#define BRW_PROVOKING_VERTEX_2 2
+
+#define BRW_RASTRULE_UPPER_LEFT 0
+#define BRW_RASTRULE_UPPER_RIGHT 1
+
+#define BRW_RENDERTARGET_CLAMPRANGE_UNORM 0
+#define BRW_RENDERTARGET_CLAMPRANGE_SNORM 1
+#define BRW_RENDERTARGET_CLAMPRANGE_FORMAT 2
+
+#define BRW_STENCILOP_KEEP 0
+#define BRW_STENCILOP_ZERO 1
+#define BRW_STENCILOP_REPLACE 2
+#define BRW_STENCILOP_INCRSAT 3
+#define BRW_STENCILOP_DECRSAT 4
+#define BRW_STENCILOP_INCR 5
+#define BRW_STENCILOP_DECR 6
+#define BRW_STENCILOP_INVERT 7
+
+#define BRW_SURFACE_MIPMAPLAYOUT_BELOW 0
+#define BRW_SURFACE_MIPMAPLAYOUT_RIGHT 1
+
+#define BRW_SURFACEFORMAT_R32G32B32A32_FLOAT 0x000
+#define BRW_SURFACEFORMAT_R32G32B32A32_SINT 0x001
+#define BRW_SURFACEFORMAT_R32G32B32A32_UINT 0x002
+#define BRW_SURFACEFORMAT_R32G32B32A32_UNORM 0x003
+#define BRW_SURFACEFORMAT_R32G32B32A32_SNORM 0x004
+#define BRW_SURFACEFORMAT_R64G64_FLOAT 0x005
+#define BRW_SURFACEFORMAT_R32G32B32X32_FLOAT 0x006
+#define BRW_SURFACEFORMAT_R32G32B32A32_SSCALED 0x007
+#define BRW_SURFACEFORMAT_R32G32B32A32_USCALED 0x008
+#define BRW_SURFACEFORMAT_R32G32B32_FLOAT 0x040
+#define BRW_SURFACEFORMAT_R32G32B32_SINT 0x041
+#define BRW_SURFACEFORMAT_R32G32B32_UINT 0x042
+#define BRW_SURFACEFORMAT_R32G32B32_UNORM 0x043
+#define BRW_SURFACEFORMAT_R32G32B32_SNORM 0x044
+#define BRW_SURFACEFORMAT_R32G32B32_SSCALED 0x045
+#define BRW_SURFACEFORMAT_R32G32B32_USCALED 0x046
+#define BRW_SURFACEFORMAT_R16G16B16A16_UNORM 0x080
+#define BRW_SURFACEFORMAT_R16G16B16A16_SNORM 0x081
+#define BRW_SURFACEFORMAT_R16G16B16A16_SINT 0x082
+#define BRW_SURFACEFORMAT_R16G16B16A16_UINT 0x083
+#define BRW_SURFACEFORMAT_R16G16B16A16_FLOAT 0x084
+#define BRW_SURFACEFORMAT_R32G32_FLOAT 0x085
+#define BRW_SURFACEFORMAT_R32G32_SINT 0x086
+#define BRW_SURFACEFORMAT_R32G32_UINT 0x087
+#define BRW_SURFACEFORMAT_R32_FLOAT_X8X24_TYPELESS 0x088
+#define BRW_SURFACEFORMAT_X32_TYPELESS_G8X24_UINT 0x089
+#define BRW_SURFACEFORMAT_L32A32_FLOAT 0x08A
+#define BRW_SURFACEFORMAT_R32G32_UNORM 0x08B
+#define BRW_SURFACEFORMAT_R32G32_SNORM 0x08C
+#define BRW_SURFACEFORMAT_R64_FLOAT 0x08D
+#define BRW_SURFACEFORMAT_R16G16B16X16_UNORM 0x08E
+#define BRW_SURFACEFORMAT_R16G16B16X16_FLOAT 0x08F
+#define BRW_SURFACEFORMAT_A32X32_FLOAT 0x090
+#define BRW_SURFACEFORMAT_L32X32_FLOAT 0x091
+#define BRW_SURFACEFORMAT_I32X32_FLOAT 0x092
+#define BRW_SURFACEFORMAT_R16G16B16A16_SSCALED 0x093
+#define BRW_SURFACEFORMAT_R16G16B16A16_USCALED 0x094
+#define BRW_SURFACEFORMAT_R32G32_SSCALED 0x095
+#define BRW_SURFACEFORMAT_R32G32_USCALED 0x096
+#define BRW_SURFACEFORMAT_B8G8R8A8_UNORM 0x0C0
+#define BRW_SURFACEFORMAT_B8G8R8A8_UNORM_SRGB 0x0C1
+#define BRW_SURFACEFORMAT_R10G10B10A2_UNORM 0x0C2
+#define BRW_SURFACEFORMAT_R10G10B10A2_UNORM_SRGB 0x0C3
+#define BRW_SURFACEFORMAT_R10G10B10A2_UINT 0x0C4
+#define BRW_SURFACEFORMAT_R10G10B10_SNORM_A2_UNORM 0x0C5
+#define BRW_SURFACEFORMAT_R8G8B8A8_UNORM 0x0C7
+#define BRW_SURFACEFORMAT_R8G8B8A8_UNORM_SRGB 0x0C8
+#define BRW_SURFACEFORMAT_R8G8B8A8_SNORM 0x0C9
+#define BRW_SURFACEFORMAT_R8G8B8A8_SINT 0x0CA
+#define BRW_SURFACEFORMAT_R8G8B8A8_UINT 0x0CB
+#define BRW_SURFACEFORMAT_R16G16_UNORM 0x0CC
+#define BRW_SURFACEFORMAT_R16G16_SNORM 0x0CD
+#define BRW_SURFACEFORMAT_R16G16_SINT 0x0CE
+#define BRW_SURFACEFORMAT_R16G16_UINT 0x0CF
+#define BRW_SURFACEFORMAT_R16G16_FLOAT 0x0D0
+#define BRW_SURFACEFORMAT_B10G10R10A2_UNORM 0x0D1
+#define BRW_SURFACEFORMAT_B10G10R10A2_UNORM_SRGB 0x0D2
+#define BRW_SURFACEFORMAT_R11G11B10_FLOAT 0x0D3
+#define BRW_SURFACEFORMAT_R32_SINT 0x0D6
+#define BRW_SURFACEFORMAT_R32_UINT 0x0D7
+#define BRW_SURFACEFORMAT_R32_FLOAT 0x0D8
+#define BRW_SURFACEFORMAT_R24_UNORM_X8_TYPELESS 0x0D9
+#define BRW_SURFACEFORMAT_X24_TYPELESS_G8_UINT 0x0DA
+#define BRW_SURFACEFORMAT_L16A16_UNORM 0x0DF
+#define BRW_SURFACEFORMAT_I24X8_UNORM 0x0E0
+#define BRW_SURFACEFORMAT_L24X8_UNORM 0x0E1
+#define BRW_SURFACEFORMAT_A24X8_UNORM 0x0E2
+#define BRW_SURFACEFORMAT_I32_FLOAT 0x0E3
+#define BRW_SURFACEFORMAT_L32_FLOAT 0x0E4
+#define BRW_SURFACEFORMAT_A32_FLOAT 0x0E5
+#define BRW_SURFACEFORMAT_B8G8R8X8_UNORM 0x0E9
+#define BRW_SURFACEFORMAT_B8G8R8X8_UNORM_SRGB 0x0EA
+#define BRW_SURFACEFORMAT_R8G8B8X8_UNORM 0x0EB
+#define BRW_SURFACEFORMAT_R8G8B8X8_UNORM_SRGB 0x0EC
+#define BRW_SURFACEFORMAT_R9G9B9E5_SHAREDEXP 0x0ED
+#define BRW_SURFACEFORMAT_B10G10R10X2_UNORM 0x0EE
+#define BRW_SURFACEFORMAT_L16A16_FLOAT 0x0F0
+#define BRW_SURFACEFORMAT_R32_UNORM 0x0F1
+#define BRW_SURFACEFORMAT_R32_SNORM 0x0F2
+#define BRW_SURFACEFORMAT_R10G10B10X2_USCALED 0x0F3
+#define BRW_SURFACEFORMAT_R8G8B8A8_SSCALED 0x0F4
+#define BRW_SURFACEFORMAT_R8G8B8A8_USCALED 0x0F5
+#define BRW_SURFACEFORMAT_R16G16_SSCALED 0x0F6
+#define BRW_SURFACEFORMAT_R16G16_USCALED 0x0F7
+#define BRW_SURFACEFORMAT_R32_SSCALED 0x0F8
+#define BRW_SURFACEFORMAT_R32_USCALED 0x0F9
+#define BRW_SURFACEFORMAT_B5G6R5_UNORM 0x100
+#define BRW_SURFACEFORMAT_B5G6R5_UNORM_SRGB 0x101
+#define BRW_SURFACEFORMAT_B5G5R5A1_UNORM 0x102
+#define BRW_SURFACEFORMAT_B5G5R5A1_UNORM_SRGB 0x103
+#define BRW_SURFACEFORMAT_B4G4R4A4_UNORM 0x104
+#define BRW_SURFACEFORMAT_B4G4R4A4_UNORM_SRGB 0x105
+#define BRW_SURFACEFORMAT_R8G8_UNORM 0x106
+#define BRW_SURFACEFORMAT_R8G8_SNORM 0x107
+#define BRW_SURFACEFORMAT_R8G8_SINT 0x108
+#define BRW_SURFACEFORMAT_R8G8_UINT 0x109
+#define BRW_SURFACEFORMAT_R16_UNORM 0x10A
+#define BRW_SURFACEFORMAT_R16_SNORM 0x10B
+#define BRW_SURFACEFORMAT_R16_SINT 0x10C
+#define BRW_SURFACEFORMAT_R16_UINT 0x10D
+#define BRW_SURFACEFORMAT_R16_FLOAT 0x10E
+#define BRW_SURFACEFORMAT_I16_UNORM 0x111
+#define BRW_SURFACEFORMAT_L16_UNORM 0x112
+#define BRW_SURFACEFORMAT_A16_UNORM 0x113
+#define BRW_SURFACEFORMAT_L8A8_UNORM 0x114
+#define BRW_SURFACEFORMAT_I16_FLOAT 0x115
+#define BRW_SURFACEFORMAT_L16_FLOAT 0x116
+#define BRW_SURFACEFORMAT_A16_FLOAT 0x117
+#define BRW_SURFACEFORMAT_R5G5_SNORM_B6_UNORM 0x119
+#define BRW_SURFACEFORMAT_B5G5R5X1_UNORM 0x11A
+#define BRW_SURFACEFORMAT_B5G5R5X1_UNORM_SRGB 0x11B
+#define BRW_SURFACEFORMAT_R8G8_SSCALED 0x11C
+#define BRW_SURFACEFORMAT_R8G8_USCALED 0x11D
+#define BRW_SURFACEFORMAT_R16_SSCALED 0x11E
+#define BRW_SURFACEFORMAT_R16_USCALED 0x11F
+#define BRW_SURFACEFORMAT_R8_UNORM 0x140
+#define BRW_SURFACEFORMAT_R8_SNORM 0x141
+#define BRW_SURFACEFORMAT_R8_SINT 0x142
+#define BRW_SURFACEFORMAT_R8_UINT 0x143
+#define BRW_SURFACEFORMAT_A8_UNORM 0x144
+#define BRW_SURFACEFORMAT_I8_UNORM 0x145
+#define BRW_SURFACEFORMAT_L8_UNORM 0x146
+#define BRW_SURFACEFORMAT_P4A4_UNORM 0x147
+#define BRW_SURFACEFORMAT_A4P4_UNORM 0x148
+#define BRW_SURFACEFORMAT_R8_SSCALED 0x149
+#define BRW_SURFACEFORMAT_R8_USCALED 0x14A
+#define BRW_SURFACEFORMAT_R1_UINT 0x181
+#define BRW_SURFACEFORMAT_YCRCB_NORMAL 0x182
+#define BRW_SURFACEFORMAT_YCRCB_SWAPUVY 0x183
+#define BRW_SURFACEFORMAT_BC1_UNORM 0x186
+#define BRW_SURFACEFORMAT_BC2_UNORM 0x187
+#define BRW_SURFACEFORMAT_BC3_UNORM 0x188
+#define BRW_SURFACEFORMAT_BC4_UNORM 0x189
+#define BRW_SURFACEFORMAT_BC5_UNORM 0x18A
+#define BRW_SURFACEFORMAT_BC1_UNORM_SRGB 0x18B
+#define BRW_SURFACEFORMAT_BC2_UNORM_SRGB 0x18C
+#define BRW_SURFACEFORMAT_BC3_UNORM_SRGB 0x18D
+#define BRW_SURFACEFORMAT_MONO8 0x18E
+#define BRW_SURFACEFORMAT_YCRCB_SWAPUV 0x18F
+#define BRW_SURFACEFORMAT_YCRCB_SWAPY 0x190
+#define BRW_SURFACEFORMAT_DXT1_RGB 0x191
+#define BRW_SURFACEFORMAT_FXT1 0x192
+#define BRW_SURFACEFORMAT_R8G8B8_UNORM 0x193
+#define BRW_SURFACEFORMAT_R8G8B8_SNORM 0x194
+#define BRW_SURFACEFORMAT_R8G8B8_SSCALED 0x195
+#define BRW_SURFACEFORMAT_R8G8B8_USCALED 0x196
+#define BRW_SURFACEFORMAT_R64G64B64A64_FLOAT 0x197
+#define BRW_SURFACEFORMAT_R64G64B64_FLOAT 0x198
+#define BRW_SURFACEFORMAT_BC4_SNORM 0x199
+#define BRW_SURFACEFORMAT_BC5_SNORM 0x19A
+#define BRW_SURFACEFORMAT_R16G16B16_UNORM 0x19C
+#define BRW_SURFACEFORMAT_R16G16B16_SNORM 0x19D
+#define BRW_SURFACEFORMAT_R16G16B16_SSCALED 0x19E
+#define BRW_SURFACEFORMAT_R16G16B16_USCALED 0x19F
+
+#define BRW_SURFACERETURNFORMAT_FLOAT32 0
+#define BRW_SURFACERETURNFORMAT_S1 1
+
+#define BRW_SURFACE_1D 0
+#define BRW_SURFACE_2D 1
+#define BRW_SURFACE_3D 2
+#define BRW_SURFACE_CUBE 3
+#define BRW_SURFACE_BUFFER 4
+#define BRW_SURFACE_NULL 7
+
+#define BRW_TEXCOORDMODE_WRAP 0
+#define BRW_TEXCOORDMODE_MIRROR 1
+#define BRW_TEXCOORDMODE_CLAMP 2
+#define BRW_TEXCOORDMODE_CUBE 3
+#define BRW_TEXCOORDMODE_CLAMP_BORDER 4
+#define BRW_TEXCOORDMODE_MIRROR_ONCE 5
+
+#define BRW_THREAD_PRIORITY_NORMAL 0
+#define BRW_THREAD_PRIORITY_HIGH 1
+
+#define BRW_TILEWALK_XMAJOR 0
+#define BRW_TILEWALK_YMAJOR 1
+
+#define BRW_VERTEX_SUBPIXEL_PRECISION_8BITS 0
+#define BRW_VERTEX_SUBPIXEL_PRECISION_4BITS 1
+
+#define BRW_VERTEXBUFFER_ACCESS_VERTEXDATA 0
+#define BRW_VERTEXBUFFER_ACCESS_INSTANCEDATA 1
+
+#define BRW_VFCOMPONENT_NOSTORE 0
+#define BRW_VFCOMPONENT_STORE_SRC 1
+#define BRW_VFCOMPONENT_STORE_0 2
+#define BRW_VFCOMPONENT_STORE_1_FLT 3
+#define BRW_VFCOMPONENT_STORE_1_INT 4
+#define BRW_VFCOMPONENT_STORE_VID 5
+#define BRW_VFCOMPONENT_STORE_IID 6
+#define BRW_VFCOMPONENT_STORE_PID 7
+
+
+
+/* Execution Unit (EU) defines
+ */
+
+#define BRW_ALIGN_1 0
+#define BRW_ALIGN_16 1
+
+#define BRW_ADDRESS_DIRECT 0
+#define BRW_ADDRESS_REGISTER_INDIRECT_REGISTER 1
+
+#define BRW_CHANNEL_X 0
+#define BRW_CHANNEL_Y 1
+#define BRW_CHANNEL_Z 2
+#define BRW_CHANNEL_W 3
+
+#define BRW_COMPRESSION_NONE 0
+#define BRW_COMPRESSION_2NDHALF 1
+#define BRW_COMPRESSION_COMPRESSED 2
+
+#define BRW_CONDITIONAL_NONE 0
+#define BRW_CONDITIONAL_Z 1
+#define BRW_CONDITIONAL_NZ 2
+#define BRW_CONDITIONAL_EQ 1 /* Z */
+#define BRW_CONDITIONAL_NEQ 2 /* NZ */
+#define BRW_CONDITIONAL_G 3
+#define BRW_CONDITIONAL_GE 4
+#define BRW_CONDITIONAL_L 5
+#define BRW_CONDITIONAL_LE 6
+#define BRW_CONDITIONAL_C 7
+#define BRW_CONDITIONAL_O 8
+
+#define BRW_DEBUG_NONE 0
+#define BRW_DEBUG_BREAKPOINT 1
+
+#define BRW_DEPENDENCY_NORMAL 0
+#define BRW_DEPENDENCY_NOTCLEARED 1
+#define BRW_DEPENDENCY_NOTCHECKED 2
+#define BRW_DEPENDENCY_DISABLE 3
+
+#define BRW_EXECUTE_1 0
+#define BRW_EXECUTE_2 1
+#define BRW_EXECUTE_4 2
+#define BRW_EXECUTE_8 3
+#define BRW_EXECUTE_16 4
+#define BRW_EXECUTE_32 5
+
+#define BRW_HORIZONTAL_STRIDE_0 0
+#define BRW_HORIZONTAL_STRIDE_1 1
+#define BRW_HORIZONTAL_STRIDE_2 2
+#define BRW_HORIZONTAL_STRIDE_4 3
+
+#define BRW_INSTRUCTION_NORMAL 0
+#define BRW_INSTRUCTION_SATURATE 1
+
+#define BRW_MASK_ENABLE 0
+#define BRW_MASK_DISABLE 1
+
+#define BRW_OPCODE_MOV 1
+#define BRW_OPCODE_SEL 2
+#define BRW_OPCODE_NOT 4
+#define BRW_OPCODE_AND 5
+#define BRW_OPCODE_OR 6
+#define BRW_OPCODE_XOR 7
+#define BRW_OPCODE_SHR 8
+#define BRW_OPCODE_SHL 9
+#define BRW_OPCODE_RSR 10
+#define BRW_OPCODE_RSL 11
+#define BRW_OPCODE_ASR 12
+#define BRW_OPCODE_CMP 16
+#define BRW_OPCODE_JMPI 32
+#define BRW_OPCODE_IF 34
+#define BRW_OPCODE_IFF 35
+#define BRW_OPCODE_ELSE 36
+#define BRW_OPCODE_ENDIF 37
+#define BRW_OPCODE_DO 38
+#define BRW_OPCODE_WHILE 39
+#define BRW_OPCODE_BREAK 40
+#define BRW_OPCODE_CONTINUE 41
+#define BRW_OPCODE_HALT 42
+#define BRW_OPCODE_MSAVE 44
+#define BRW_OPCODE_MRESTORE 45
+#define BRW_OPCODE_PUSH 46
+#define BRW_OPCODE_POP 47
+#define BRW_OPCODE_WAIT 48
+#define BRW_OPCODE_SEND 49
+#define BRW_OPCODE_ADD 64
+#define BRW_OPCODE_MUL 65
+#define BRW_OPCODE_AVG 66
+#define BRW_OPCODE_FRC 67
+#define BRW_OPCODE_RNDU 68
+#define BRW_OPCODE_RNDD 69
+#define BRW_OPCODE_RNDE 70
+#define BRW_OPCODE_RNDZ 71
+#define BRW_OPCODE_MAC 72
+#define BRW_OPCODE_MACH 73
+#define BRW_OPCODE_LZD 74
+#define BRW_OPCODE_SAD2 80
+#define BRW_OPCODE_SADA2 81
+#define BRW_OPCODE_DP4 84
+#define BRW_OPCODE_DPH 85
+#define BRW_OPCODE_DP3 86
+#define BRW_OPCODE_DP2 87
+#define BRW_OPCODE_DPA2 88
+#define BRW_OPCODE_LINE 89
+#define BRW_OPCODE_NOP 126
+
+#define BRW_PREDICATE_NONE 0
+#define BRW_PREDICATE_NORMAL 1
+#define BRW_PREDICATE_ALIGN1_ANYV 2
+#define BRW_PREDICATE_ALIGN1_ALLV 3
+#define BRW_PREDICATE_ALIGN1_ANY2H 4
+#define BRW_PREDICATE_ALIGN1_ALL2H 5
+#define BRW_PREDICATE_ALIGN1_ANY4H 6
+#define BRW_PREDICATE_ALIGN1_ALL4H 7
+#define BRW_PREDICATE_ALIGN1_ANY8H 8
+#define BRW_PREDICATE_ALIGN1_ALL8H 9
+#define BRW_PREDICATE_ALIGN1_ANY16H 10
+#define BRW_PREDICATE_ALIGN1_ALL16H 11
+#define BRW_PREDICATE_ALIGN16_REPLICATE_X 2
+#define BRW_PREDICATE_ALIGN16_REPLICATE_Y 3
+#define BRW_PREDICATE_ALIGN16_REPLICATE_Z 4
+#define BRW_PREDICATE_ALIGN16_REPLICATE_W 5
+#define BRW_PREDICATE_ALIGN16_ANY4H 6
+#define BRW_PREDICATE_ALIGN16_ALL4H 7
+
+#define BRW_ARCHITECTURE_REGISTER_FILE 0
+#define BRW_GENERAL_REGISTER_FILE 1
+#define BRW_MESSAGE_REGISTER_FILE 2
+#define BRW_IMMEDIATE_VALUE 3
+
+#define BRW_REGISTER_TYPE_UD 0
+#define BRW_REGISTER_TYPE_D 1
+#define BRW_REGISTER_TYPE_UW 2
+#define BRW_REGISTER_TYPE_W 3
+#define BRW_REGISTER_TYPE_UB 4
+#define BRW_REGISTER_TYPE_B 5
+#define BRW_REGISTER_TYPE_VF 5 /* packed float vector, immediates only? */
+#define BRW_REGISTER_TYPE_HF 6
+#define BRW_REGISTER_TYPE_V 6 /* packed int vector, immediates only, uword dest only */
+#define BRW_REGISTER_TYPE_F 7
+
+#define BRW_ARF_NULL 0x00
+#define BRW_ARF_ADDRESS 0x10
+#define BRW_ARF_ACCUMULATOR 0x20
+#define BRW_ARF_FLAG 0x30
+#define BRW_ARF_MASK 0x40
+#define BRW_ARF_MASK_STACK 0x50
+#define BRW_ARF_MASK_STACK_DEPTH 0x60
+#define BRW_ARF_STATE 0x70
+#define BRW_ARF_CONTROL 0x80
+#define BRW_ARF_NOTIFICATION_COUNT 0x90
+#define BRW_ARF_IP 0xA0
+
+#define BRW_AMASK 0
+#define BRW_IMASK 1
+#define BRW_LMASK 2
+#define BRW_CMASK 3
+
+
+
+#define BRW_THREAD_NORMAL 0
+#define BRW_THREAD_ATOMIC 1
+#define BRW_THREAD_SWITCH 2
+
+#define BRW_VERTICAL_STRIDE_0 0
+#define BRW_VERTICAL_STRIDE_1 1
+#define BRW_VERTICAL_STRIDE_2 2
+#define BRW_VERTICAL_STRIDE_4 3
+#define BRW_VERTICAL_STRIDE_8 4
+#define BRW_VERTICAL_STRIDE_16 5
+#define BRW_VERTICAL_STRIDE_32 6
+#define BRW_VERTICAL_STRIDE_64 7
+#define BRW_VERTICAL_STRIDE_128 8
+#define BRW_VERTICAL_STRIDE_256 9
+#define BRW_VERTICAL_STRIDE_ONE_DIMENSIONAL 0xF
+
+#define BRW_WIDTH_1 0
+#define BRW_WIDTH_2 1
+#define BRW_WIDTH_4 2
+#define BRW_WIDTH_8 3
+#define BRW_WIDTH_16 4
+
+#define BRW_STATELESS_BUFFER_BOUNDARY_1K 0
+#define BRW_STATELESS_BUFFER_BOUNDARY_2K 1
+#define BRW_STATELESS_BUFFER_BOUNDARY_4K 2
+#define BRW_STATELESS_BUFFER_BOUNDARY_8K 3
+#define BRW_STATELESS_BUFFER_BOUNDARY_16K 4
+#define BRW_STATELESS_BUFFER_BOUNDARY_32K 5
+#define BRW_STATELESS_BUFFER_BOUNDARY_64K 6
+#define BRW_STATELESS_BUFFER_BOUNDARY_128K 7
+#define BRW_STATELESS_BUFFER_BOUNDARY_256K 8
+#define BRW_STATELESS_BUFFER_BOUNDARY_512K 9
+#define BRW_STATELESS_BUFFER_BOUNDARY_1M 10
+#define BRW_STATELESS_BUFFER_BOUNDARY_2M 11
+
+#define BRW_POLYGON_FACING_FRONT 0
+#define BRW_POLYGON_FACING_BACK 1
+
+#define BRW_MESSAGE_TARGET_NULL 0
+#define BRW_MESSAGE_TARGET_MATH 1
+#define BRW_MESSAGE_TARGET_SAMPLER 2
+#define BRW_MESSAGE_TARGET_GATEWAY 3
+#define BRW_MESSAGE_TARGET_DATAPORT_READ 4
+#define BRW_MESSAGE_TARGET_DATAPORT_WRITE 5
+#define BRW_MESSAGE_TARGET_URB 6
+#define BRW_MESSAGE_TARGET_THREAD_SPAWNER 7
+
+#define BRW_SAMPLER_RETURN_FORMAT_FLOAT32 0
+#define BRW_SAMPLER_RETURN_FORMAT_UINT32 2
+#define BRW_SAMPLER_RETURN_FORMAT_SINT32 3
+
+#define BRW_SAMPLER_MESSAGE_SIMD8_SAMPLE 0
+#define BRW_SAMPLER_MESSAGE_SIMD16_SAMPLE 0
+#define BRW_SAMPLER_MESSAGE_SIMD16_SAMPLE_BIAS 0
+#define BRW_SAMPLER_MESSAGE_SIMD8_KILLPIX 1
+#define BRW_SAMPLER_MESSAGE_SIMD4X2_SAMPLE_LOD 1
+#define BRW_SAMPLER_MESSAGE_SIMD16_SAMPLE_LOD 1
+#define BRW_SAMPLER_MESSAGE_SIMD4X2_SAMPLE_GRADIENTS 2
+#define BRW_SAMPLER_MESSAGE_SIMD8_SAMPLE_GRADIENTS 2
+#define BRW_SAMPLER_MESSAGE_SIMD4X2_SAMPLE_COMPARE 0
+#define BRW_SAMPLER_MESSAGE_SIMD16_SAMPLE_COMPARE 2
+#define BRW_SAMPLER_MESSAGE_SIMD4X2_RESINFO 2
+#define BRW_SAMPLER_MESSAGE_SIMD8_RESINFO 2
+#define BRW_SAMPLER_MESSAGE_SIMD16_RESINFO 2
+#define BRW_SAMPLER_MESSAGE_SIMD4X2_LD 3
+#define BRW_SAMPLER_MESSAGE_SIMD8_LD 3
+#define BRW_SAMPLER_MESSAGE_SIMD16_LD 3
+
+#define BRW_DATAPORT_OWORD_BLOCK_1_OWORDLOW 0
+#define BRW_DATAPORT_OWORD_BLOCK_1_OWORDHIGH 1
+#define BRW_DATAPORT_OWORD_BLOCK_2_OWORDS 2
+#define BRW_DATAPORT_OWORD_BLOCK_4_OWORDS 3
+#define BRW_DATAPORT_OWORD_BLOCK_8_OWORDS 4
+
+#define BRW_DATAPORT_OWORD_DUAL_BLOCK_1OWORD 0
+#define BRW_DATAPORT_OWORD_DUAL_BLOCK_4OWORDS 2
+
+#define BRW_DATAPORT_DWORD_SCATTERED_BLOCK_8DWORDS 2
+#define BRW_DATAPORT_DWORD_SCATTERED_BLOCK_16DWORDS 3
+
+#define BRW_DATAPORT_READ_MESSAGE_OWORD_BLOCK_READ 0
+#define BRW_DATAPORT_READ_MESSAGE_OWORD_DUAL_BLOCK_READ 1
+#define BRW_DATAPORT_READ_MESSAGE_DWORD_BLOCK_READ 2
+#define BRW_DATAPORT_READ_MESSAGE_DWORD_SCATTERED_READ 3
+
+#define BRW_DATAPORT_READ_TARGET_DATA_CACHE 0
+#define BRW_DATAPORT_READ_TARGET_RENDER_CACHE 1
+#define BRW_DATAPORT_READ_TARGET_SAMPLER_CACHE 2
+
+#define BRW_DATAPORT_RENDER_TARGET_WRITE_SIMD16_SINGLE_SOURCE 0
+#define BRW_DATAPORT_RENDER_TARGET_WRITE_SIMD16_SINGLE_SOURCE_REPLICATED 1
+#define BRW_DATAPORT_RENDER_TARGET_WRITE_SIMD8_DUAL_SOURCE_SUBSPAN01 2
+#define BRW_DATAPORT_RENDER_TARGET_WRITE_SIMD8_DUAL_SOURCE_SUBSPAN23 3
+#define BRW_DATAPORT_RENDER_TARGET_WRITE_SIMD8_SINGLE_SOURCE_SUBSPAN01 4
+
+#define BRW_DATAPORT_WRITE_MESSAGE_OWORD_BLOCK_WRITE 0
+#define BRW_DATAPORT_WRITE_MESSAGE_OWORD_DUAL_BLOCK_WRITE 1
+#define BRW_DATAPORT_WRITE_MESSAGE_DWORD_BLOCK_WRITE 2
+#define BRW_DATAPORT_WRITE_MESSAGE_DWORD_SCATTERED_WRITE 3
+#define BRW_DATAPORT_WRITE_MESSAGE_RENDER_TARGET_WRITE 4
+#define BRW_DATAPORT_WRITE_MESSAGE_STREAMED_VERTEX_BUFFER_WRITE 5
+#define BRW_DATAPORT_WRITE_MESSAGE_FLUSH_RENDER_CACHE 7
+
+#define BRW_MATH_FUNCTION_INV 1
+#define BRW_MATH_FUNCTION_LOG 2
+#define BRW_MATH_FUNCTION_EXP 3
+#define BRW_MATH_FUNCTION_SQRT 4
+#define BRW_MATH_FUNCTION_RSQ 5
+#define BRW_MATH_FUNCTION_SIN 6 /* was 7 */
+#define BRW_MATH_FUNCTION_COS 7 /* was 8 */
+#define BRW_MATH_FUNCTION_SINCOS 8 /* was 6 */
+#define BRW_MATH_FUNCTION_TAN 9
+#define BRW_MATH_FUNCTION_POW 10
+#define BRW_MATH_FUNCTION_INT_DIV_QUOTIENT_AND_REMAINDER 11
+#define BRW_MATH_FUNCTION_INT_DIV_QUOTIENT 12
+#define BRW_MATH_FUNCTION_INT_DIV_REMAINDER 13
+
+#define BRW_MATH_INTEGER_UNSIGNED 0
+#define BRW_MATH_INTEGER_SIGNED 1
+
+#define BRW_MATH_PRECISION_FULL 0
+#define BRW_MATH_PRECISION_PARTIAL 1
+
+#define BRW_MATH_SATURATE_NONE 0
+#define BRW_MATH_SATURATE_SATURATE 1
+
+#define BRW_MATH_DATA_VECTOR 0
+#define BRW_MATH_DATA_SCALAR 1
+
+#define BRW_URB_OPCODE_WRITE 0
+
+#define BRW_URB_SWIZZLE_NONE 0
+#define BRW_URB_SWIZZLE_INTERLEAVE 1
+#define BRW_URB_SWIZZLE_TRANSPOSE 2
+
+#define BRW_SCRATCH_SPACE_SIZE_1K 0
+#define BRW_SCRATCH_SPACE_SIZE_2K 1
+#define BRW_SCRATCH_SPACE_SIZE_4K 2
+#define BRW_SCRATCH_SPACE_SIZE_8K 3
+#define BRW_SCRATCH_SPACE_SIZE_16K 4
+#define BRW_SCRATCH_SPACE_SIZE_32K 5
+#define BRW_SCRATCH_SPACE_SIZE_64K 6
+#define BRW_SCRATCH_SPACE_SIZE_128K 7
+#define BRW_SCRATCH_SPACE_SIZE_256K 8
+#define BRW_SCRATCH_SPACE_SIZE_512K 9
+#define BRW_SCRATCH_SPACE_SIZE_1M 10
+#define BRW_SCRATCH_SPACE_SIZE_2M 11
+
+
+
+
+#define CMD_URB_FENCE 0x6000
+#define CMD_CONST_BUFFER_STATE 0x6001
+#define CMD_CONST_BUFFER 0x6002
+
+#define CMD_STATE_BASE_ADDRESS 0x6101
+#define CMD_STATE_INSN_POINTER 0x6102
+#define CMD_PIPELINE_SELECT 0x6104
+
+#define CMD_PIPELINED_STATE_POINTERS 0x7800
+#define CMD_BINDING_TABLE_PTRS 0x7801
+#define CMD_VERTEX_BUFFER 0x7808
+#define CMD_VERTEX_ELEMENT 0x7809
+#define CMD_INDEX_BUFFER 0x780a
+#define CMD_VF_STATISTICS 0x780b
+
+#define CMD_DRAW_RECT 0x7900
+#define CMD_BLEND_CONSTANT_COLOR 0x7901
+#define CMD_CHROMA_KEY 0x7904
+#define CMD_DEPTH_BUFFER 0x7905
+#define CMD_POLY_STIPPLE_OFFSET 0x7906
+#define CMD_POLY_STIPPLE_PATTERN 0x7907
+#define CMD_LINE_STIPPLE_PATTERN 0x7908
+#define CMD_GLOBAL_DEPTH_OFFSET_CLAMP 0x7909
+
+#define CMD_PIPE_CONTROL 0x7a00
+
+#define CMD_3D_PRIM 0x7b00
+
+#define CMD_MI_FLUSH 0x0200
+
+
+/* Various values from the R0 vertex header:
+ */
+#define R02_PRIM_END 0x1
+#define R02_PRIM_START 0x2
+
+
+
+#endif
diff --git a/src/gallium/drivers/i965simple/brw_draw.c b/src/gallium/drivers/i965simple/brw_draw.c
new file mode 100644
index 00000000000..648aaa0da52
--- /dev/null
+++ b/src/gallium/drivers/i965simple/brw_draw.c
@@ -0,0 +1,239 @@
+/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include <stdlib.h>
+
+#include "brw_batch.h"
+#include "brw_draw.h"
+#include "brw_defines.h"
+#include "brw_context.h"
+#include "brw_state.h"
+
+#include "pipe/p_context.h"
+#include "pipe/internal/p_winsys_screen.h"
+
+static unsigned hw_prim[PIPE_PRIM_POLYGON+1] = {
+ _3DPRIM_POINTLIST,
+ _3DPRIM_LINELIST,
+ _3DPRIM_LINELOOP,
+ _3DPRIM_LINESTRIP,
+ _3DPRIM_TRILIST,
+ _3DPRIM_TRISTRIP,
+ _3DPRIM_TRIFAN,
+ _3DPRIM_QUADLIST,
+ _3DPRIM_QUADSTRIP,
+ _3DPRIM_POLYGON
+};
+
+
+static const int reduced_prim[PIPE_PRIM_POLYGON+1] = {
+ PIPE_PRIM_POINTS,
+ PIPE_PRIM_LINES,
+ PIPE_PRIM_LINES,
+ PIPE_PRIM_LINES,
+ PIPE_PRIM_TRIANGLES,
+ PIPE_PRIM_TRIANGLES,
+ PIPE_PRIM_TRIANGLES,
+ PIPE_PRIM_TRIANGLES,
+ PIPE_PRIM_TRIANGLES,
+ PIPE_PRIM_TRIANGLES
+};
+
+
+/* When the primitive changes, set a state bit and re-validate. Not
+ * the nicest and would rather deal with this by having all the
+ * programs be immune to the active primitive (ie. cope with all
+ * possibilities). That may not be realistic however.
+ */
+static void brw_set_prim(struct brw_context *brw, int prim)
+{
+ PRINT("PRIM: %d\n", prim);
+
+ /* Slight optimization to avoid the GS program when not needed:
+ */
+ if (prim == PIPE_PRIM_QUAD_STRIP &&
+ brw->attribs.Raster->flatshade &&
+ brw->attribs.Raster->fill_cw == PIPE_POLYGON_MODE_FILL &&
+ brw->attribs.Raster->fill_ccw == PIPE_POLYGON_MODE_FILL)
+ prim = PIPE_PRIM_TRIANGLE_STRIP;
+
+ if (prim != brw->primitive) {
+ brw->primitive = prim;
+ brw->state.dirty.brw |= BRW_NEW_PRIMITIVE;
+
+ if (reduced_prim[prim] != brw->reduced_primitive) {
+ brw->reduced_primitive = reduced_prim[prim];
+ brw->state.dirty.brw |= BRW_NEW_REDUCED_PRIMITIVE;
+ }
+
+ brw_validate_state(brw);
+ }
+
+}
+
+
+static unsigned trim(int prim, unsigned length)
+{
+ if (prim == PIPE_PRIM_QUAD_STRIP)
+ return length > 3 ? (length - length % 2) : 0;
+ else if (prim == PIPE_PRIM_QUADS)
+ return length - length % 4;
+ else
+ return length;
+}
+
+
+
+static boolean brw_emit_prim( struct brw_context *brw,
+ boolean indexed,
+ unsigned start,
+ unsigned count )
+
+{
+ struct brw_3d_primitive prim_packet;
+
+ if (BRW_DEBUG & DEBUG_PRIMS)
+ PRINT("PRIM: %d %d %d\n", brw->primitive, start, count);
+
+ prim_packet.header.opcode = CMD_3D_PRIM;
+ prim_packet.header.length = sizeof(prim_packet)/4 - 2;
+ prim_packet.header.pad = 0;
+ prim_packet.header.topology = hw_prim[brw->primitive];
+ prim_packet.header.indexed = indexed;
+
+ prim_packet.verts_per_instance = trim(brw->primitive, count);
+ prim_packet.start_vert_location = start;
+ prim_packet.instance_count = 1;
+ prim_packet.start_instance_location = 0;
+ prim_packet.base_vert_location = 0;
+
+ if (prim_packet.verts_per_instance == 0)
+ return TRUE;
+
+ return brw_batchbuffer_data( brw->winsys,
+ &prim_packet,
+ sizeof(prim_packet) );
+}
+
+
+/* May fail if out of video memory for texture or vbo upload, or on
+ * fallback conditions.
+ */
+static boolean brw_try_draw_elements( struct pipe_context *pipe,
+ struct pipe_buffer *index_buffer,
+ unsigned index_size,
+ unsigned mode,
+ unsigned start,
+ unsigned count )
+{
+ struct brw_context *brw = brw_context(pipe);
+
+ /* Set the first primitive ahead of validate_state:
+ */
+ brw_set_prim(brw, mode);
+
+ /* Upload index, vertex data:
+ */
+ if (index_buffer &&
+ !brw_upload_indices( brw, index_buffer, index_size, start, count ))
+ return FALSE;
+
+ if (!brw_upload_vertex_buffers(brw))
+ return FALSE;
+
+ if (!brw_upload_vertex_elements( brw ))
+ return FALSE;
+
+ /* XXX: Need to separate validate and upload of state.
+ */
+ if (brw->state.dirty.brw)
+ brw_validate_state( brw );
+
+ if (!brw_emit_prim(brw, index_buffer != NULL,
+ start, count))
+ return FALSE;
+
+ return TRUE;
+}
+
+
+
+static boolean brw_draw_elements( struct pipe_context *pipe,
+ struct pipe_buffer *indexBuffer,
+ unsigned indexSize,
+ unsigned mode,
+ unsigned start,
+ unsigned count )
+{
+ if (!brw_try_draw_elements( pipe,
+ indexBuffer,
+ indexSize,
+ mode, start, count ))
+ {
+ /* flush ? */
+
+ if (!brw_try_draw_elements( pipe,
+ indexBuffer,
+ indexSize,
+ mode, start,
+ count )) {
+ assert(0);
+ return FALSE;
+ }
+ }
+
+ return TRUE;
+}
+
+
+
+static boolean brw_draw_arrays( struct pipe_context *pipe,
+ unsigned mode,
+ unsigned start,
+ unsigned count )
+{
+ if (!brw_try_draw_elements( pipe, NULL, 0, mode, start, count )) {
+ /* flush ? */
+
+ if (!brw_try_draw_elements( pipe, NULL, 0, mode, start, count )) {
+ assert(0);
+ return FALSE;
+ }
+ }
+
+ return TRUE;
+}
+
+
+
+void brw_init_draw_functions( struct brw_context *brw )
+{
+ brw->pipe.draw_arrays = brw_draw_arrays;
+ brw->pipe.draw_elements = brw_draw_elements;
+}
+
+
diff --git a/src/gallium/drivers/i965simple/brw_draw.h b/src/gallium/drivers/i965simple/brw_draw.h
new file mode 100644
index 00000000000..62fe0d5d0ee
--- /dev/null
+++ b/src/gallium/drivers/i965simple/brw_draw.h
@@ -0,0 +1,55 @@
+ /**************************************************************************
+ *
+ * Copyright 2005 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef BRW_DRAW_H
+#define BRW_DRAW_H
+
+#include "pipe/p_context.h"
+
+struct brw_context;
+
+
+
+void brw_init_draw_functions( struct brw_context *brw );
+
+
+boolean brw_upload_vertices( struct brw_context *brw,
+ unsigned min_index,
+ unsigned max_index );
+
+boolean brw_upload_indices(struct brw_context *brw,
+ const struct pipe_buffer *index_buffer,
+ int ib_size, int start, int count);
+
+boolean brw_upload_vertex_buffers( struct brw_context *brw );
+boolean brw_upload_vertex_elements( struct brw_context *brw );
+
+unsigned brw_translate_surface_format( unsigned id );
+
+
+
+#endif
diff --git a/src/gallium/drivers/i965simple/brw_draw_upload.c b/src/gallium/drivers/i965simple/brw_draw_upload.c
new file mode 100644
index 00000000000..2d9ca3f2ea0
--- /dev/null
+++ b/src/gallium/drivers/i965simple/brw_draw_upload.c
@@ -0,0 +1,300 @@
+/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include <stdlib.h>
+
+#include "brw_batch.h"
+#include "brw_draw.h"
+#include "brw_defines.h"
+#include "brw_context.h"
+#include "brw_state.h"
+
+
+struct brw_array_state {
+ union header_union header;
+
+ struct {
+ union {
+ struct {
+ unsigned pitch:11;
+ unsigned pad:15;
+ unsigned access_type:1;
+ unsigned vb_index:5;
+ } bits;
+ unsigned dword;
+ } vb0;
+
+ struct pipe_buffer *buffer;
+ unsigned offset;
+
+ unsigned max_index;
+ unsigned instance_data_step_rate;
+
+ } vb[BRW_VBP_MAX];
+};
+
+
+
+unsigned brw_translate_surface_format( unsigned id )
+{
+ switch (id) {
+ case PIPE_FORMAT_R64_FLOAT:
+ return BRW_SURFACEFORMAT_R64_FLOAT;
+ case PIPE_FORMAT_R64G64_FLOAT:
+ return BRW_SURFACEFORMAT_R64G64_FLOAT;
+ case PIPE_FORMAT_R64G64B64_FLOAT:
+ return BRW_SURFACEFORMAT_R64G64B64_FLOAT;
+ case PIPE_FORMAT_R64G64B64A64_FLOAT:
+ return BRW_SURFACEFORMAT_R64G64B64A64_FLOAT;
+
+ case PIPE_FORMAT_R32_FLOAT:
+ return BRW_SURFACEFORMAT_R32_FLOAT;
+ case PIPE_FORMAT_R32G32_FLOAT:
+ return BRW_SURFACEFORMAT_R32G32_FLOAT;
+ case PIPE_FORMAT_R32G32B32_FLOAT:
+ return BRW_SURFACEFORMAT_R32G32B32_FLOAT;
+ case PIPE_FORMAT_R32G32B32A32_FLOAT:
+ return BRW_SURFACEFORMAT_R32G32B32A32_FLOAT;
+
+ case PIPE_FORMAT_R32_UNORM:
+ return BRW_SURFACEFORMAT_R32_UNORM;
+ case PIPE_FORMAT_R32G32_UNORM:
+ return BRW_SURFACEFORMAT_R32G32_UNORM;
+ case PIPE_FORMAT_R32G32B32_UNORM:
+ return BRW_SURFACEFORMAT_R32G32B32_UNORM;
+ case PIPE_FORMAT_R32G32B32A32_UNORM:
+ return BRW_SURFACEFORMAT_R32G32B32A32_UNORM;
+
+ case PIPE_FORMAT_R32_USCALED:
+ return BRW_SURFACEFORMAT_R32_USCALED;
+ case PIPE_FORMAT_R32G32_USCALED:
+ return BRW_SURFACEFORMAT_R32G32_USCALED;
+ case PIPE_FORMAT_R32G32B32_USCALED:
+ return BRW_SURFACEFORMAT_R32G32B32_USCALED;
+ case PIPE_FORMAT_R32G32B32A32_USCALED:
+ return BRW_SURFACEFORMAT_R32G32B32A32_USCALED;
+
+ case PIPE_FORMAT_R32_SNORM:
+ return BRW_SURFACEFORMAT_R32_SNORM;
+ case PIPE_FORMAT_R32G32_SNORM:
+ return BRW_SURFACEFORMAT_R32G32_SNORM;
+ case PIPE_FORMAT_R32G32B32_SNORM:
+ return BRW_SURFACEFORMAT_R32G32B32_SNORM;
+ case PIPE_FORMAT_R32G32B32A32_SNORM:
+ return BRW_SURFACEFORMAT_R32G32B32A32_SNORM;
+
+ case PIPE_FORMAT_R32_SSCALED:
+ return BRW_SURFACEFORMAT_R32_SSCALED;
+ case PIPE_FORMAT_R32G32_SSCALED:
+ return BRW_SURFACEFORMAT_R32G32_SSCALED;
+ case PIPE_FORMAT_R32G32B32_SSCALED:
+ return BRW_SURFACEFORMAT_R32G32B32_SSCALED;
+ case PIPE_FORMAT_R32G32B32A32_SSCALED:
+ return BRW_SURFACEFORMAT_R32G32B32A32_SSCALED;
+
+ case PIPE_FORMAT_R16_UNORM:
+ return BRW_SURFACEFORMAT_R16_UNORM;
+ case PIPE_FORMAT_R16G16_UNORM:
+ return BRW_SURFACEFORMAT_R16G16_UNORM;
+ case PIPE_FORMAT_R16G16B16_UNORM:
+ return BRW_SURFACEFORMAT_R16G16B16_UNORM;
+ case PIPE_FORMAT_R16G16B16A16_UNORM:
+ return BRW_SURFACEFORMAT_R16G16B16A16_UNORM;
+
+ case PIPE_FORMAT_R16_USCALED:
+ return BRW_SURFACEFORMAT_R16_USCALED;
+ case PIPE_FORMAT_R16G16_USCALED:
+ return BRW_SURFACEFORMAT_R16G16_USCALED;
+ case PIPE_FORMAT_R16G16B16_USCALED:
+ return BRW_SURFACEFORMAT_R16G16B16_USCALED;
+ case PIPE_FORMAT_R16G16B16A16_USCALED:
+ return BRW_SURFACEFORMAT_R16G16B16A16_USCALED;
+
+ case PIPE_FORMAT_R16_SNORM:
+ return BRW_SURFACEFORMAT_R16_SNORM;
+ case PIPE_FORMAT_R16G16_SNORM:
+ return BRW_SURFACEFORMAT_R16G16_SNORM;
+ case PIPE_FORMAT_R16G16B16_SNORM:
+ return BRW_SURFACEFORMAT_R16G16B16_SNORM;
+ case PIPE_FORMAT_R16G16B16A16_SNORM:
+ return BRW_SURFACEFORMAT_R16G16B16A16_SNORM;
+
+ case PIPE_FORMAT_R16_SSCALED:
+ return BRW_SURFACEFORMAT_R16_SSCALED;
+ case PIPE_FORMAT_R16G16_SSCALED:
+ return BRW_SURFACEFORMAT_R16G16_SSCALED;
+ case PIPE_FORMAT_R16G16B16_SSCALED:
+ return BRW_SURFACEFORMAT_R16G16B16_SSCALED;
+ case PIPE_FORMAT_R16G16B16A16_SSCALED:
+ return BRW_SURFACEFORMAT_R16G16B16A16_SSCALED;
+
+ case PIPE_FORMAT_R8_UNORM:
+ return BRW_SURFACEFORMAT_R8_UNORM;
+ case PIPE_FORMAT_R8G8_UNORM:
+ return BRW_SURFACEFORMAT_R8G8_UNORM;
+ case PIPE_FORMAT_R8G8B8_UNORM:
+ return BRW_SURFACEFORMAT_R8G8B8_UNORM;
+ case PIPE_FORMAT_R8G8B8A8_UNORM:
+ return BRW_SURFACEFORMAT_R8G8B8A8_UNORM;
+
+ case PIPE_FORMAT_R8_USCALED:
+ return BRW_SURFACEFORMAT_R8_USCALED;
+ case PIPE_FORMAT_R8G8_USCALED:
+ return BRW_SURFACEFORMAT_R8G8_USCALED;
+ case PIPE_FORMAT_R8G8B8_USCALED:
+ return BRW_SURFACEFORMAT_R8G8B8_USCALED;
+ case PIPE_FORMAT_R8G8B8A8_USCALED:
+ return BRW_SURFACEFORMAT_R8G8B8A8_USCALED;
+
+ case PIPE_FORMAT_R8_SNORM:
+ return BRW_SURFACEFORMAT_R8_SNORM;
+ case PIPE_FORMAT_R8G8_SNORM:
+ return BRW_SURFACEFORMAT_R8G8_SNORM;
+ case PIPE_FORMAT_R8G8B8_SNORM:
+ return BRW_SURFACEFORMAT_R8G8B8_SNORM;
+ case PIPE_FORMAT_R8G8B8A8_SNORM:
+ return BRW_SURFACEFORMAT_R8G8B8A8_SNORM;
+
+ case PIPE_FORMAT_R8_SSCALED:
+ return BRW_SURFACEFORMAT_R8_SSCALED;
+ case PIPE_FORMAT_R8G8_SSCALED:
+ return BRW_SURFACEFORMAT_R8G8_SSCALED;
+ case PIPE_FORMAT_R8G8B8_SSCALED:
+ return BRW_SURFACEFORMAT_R8G8B8_SSCALED;
+ case PIPE_FORMAT_R8G8B8A8_SSCALED:
+ return BRW_SURFACEFORMAT_R8G8B8A8_SSCALED;
+
+ default:
+ assert(0);
+ return 0;
+ }
+}
+
+static unsigned get_index_type(int type)
+{
+ switch (type) {
+ case 1: return BRW_INDEX_BYTE;
+ case 2: return BRW_INDEX_WORD;
+ case 4: return BRW_INDEX_DWORD;
+ default: assert(0); return 0;
+ }
+}
+
+
+boolean brw_upload_vertex_buffers( struct brw_context *brw )
+{
+ struct brw_array_state vbp;
+ unsigned nr_enabled = 0;
+ unsigned i;
+
+ memset(&vbp, 0, sizeof(vbp));
+
+ /* This is a hardware limit:
+ */
+
+ for (i = 0; i < BRW_VEP_MAX; i++)
+ {
+ if (brw->vb.vbo_array[i] == NULL) {
+ nr_enabled = i;
+ break;
+ }
+
+ vbp.vb[i].vb0.bits.pitch = brw->vb.vbo_array[i]->stride;
+ vbp.vb[i].vb0.bits.pad = 0;
+ vbp.vb[i].vb0.bits.access_type = BRW_VERTEXBUFFER_ACCESS_VERTEXDATA;
+ vbp.vb[i].vb0.bits.vb_index = i;
+ vbp.vb[i].offset = brw->vb.vbo_array[i]->buffer_offset;
+ vbp.vb[i].buffer = brw->vb.vbo_array[i]->buffer;
+ vbp.vb[i].max_index = brw->vb.vbo_array[i]->max_index;
+ }
+
+
+ vbp.header.bits.length = (1 + nr_enabled * 4) - 2;
+ vbp.header.bits.opcode = CMD_VERTEX_BUFFER;
+
+ BEGIN_BATCH(vbp.header.bits.length+2, 0);
+ OUT_BATCH( vbp.header.dword );
+
+ for (i = 0; i < nr_enabled; i++) {
+ OUT_BATCH( vbp.vb[i].vb0.dword );
+ OUT_RELOC( vbp.vb[i].buffer, PIPE_BUFFER_USAGE_GPU_READ,
+ vbp.vb[i].offset);
+ OUT_BATCH( vbp.vb[i].max_index );
+ OUT_BATCH( vbp.vb[i].instance_data_step_rate );
+ }
+ ADVANCE_BATCH();
+ return TRUE;
+}
+
+
+
+boolean brw_upload_vertex_elements( struct brw_context *brw )
+{
+ struct brw_vertex_element_packet vep;
+
+ unsigned i;
+ unsigned nr_enabled = brw->attribs.VertexProgram->info.num_inputs;
+
+ memset(&vep, 0, sizeof(vep));
+
+ for (i = 0; i < nr_enabled; i++)
+ vep.ve[i] = brw->vb.inputs[i];
+
+
+ vep.header.length = (1 + nr_enabled * sizeof(vep.ve[0])/4) - 2;
+ vep.header.opcode = CMD_VERTEX_ELEMENT;
+ brw_cached_batch_struct(brw, &vep, 4 + nr_enabled * sizeof(vep.ve[0]));
+
+ return TRUE;
+}
+
+boolean brw_upload_indices( struct brw_context *brw,
+ const struct pipe_buffer *index_buffer,
+ int ib_size, int start, int count)
+{
+ /* Emit the indexbuffer packet:
+ */
+ {
+ struct brw_indexbuffer ib;
+
+ memset(&ib, 0, sizeof(ib));
+
+ ib.header.bits.opcode = CMD_INDEX_BUFFER;
+ ib.header.bits.length = sizeof(ib)/4 - 2;
+ ib.header.bits.index_format = get_index_type(ib_size);
+ ib.header.bits.cut_index_enable = 0;
+
+
+ BEGIN_BATCH(4, 0);
+ OUT_BATCH( ib.header.dword );
+ OUT_RELOC( index_buffer, PIPE_BUFFER_USAGE_GPU_READ, start);
+ OUT_RELOC( index_buffer, PIPE_BUFFER_USAGE_GPU_READ, start + count);
+ OUT_BATCH( 0 );
+ ADVANCE_BATCH();
+ }
+ return TRUE;
+}
diff --git a/src/gallium/drivers/i965simple/brw_eu.c b/src/gallium/drivers/i965simple/brw_eu.c
new file mode 100644
index 00000000000..e2002d1821f
--- /dev/null
+++ b/src/gallium/drivers/i965simple/brw_eu.c
@@ -0,0 +1,130 @@
+/*
+ Copyright (C) Intel Corp. 2006. All Rights Reserved.
+ Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
+ develop this 3D driver.
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice (including the
+ next paragraph) shall be included in all copies or substantial
+ portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ **********************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+#include "brw_context.h"
+#include "brw_defines.h"
+#include "brw_eu.h"
+
+
+
+/* How does predicate control work when execution_size != 8? Do I
+ * need to test/set for 0xffff when execution_size is 16?
+ */
+void brw_set_predicate_control_flag_value( struct brw_compile *p, unsigned value )
+{
+ p->current->header.predicate_control = BRW_PREDICATE_NONE;
+
+ if (value != 0xff) {
+ if (value != p->flag_value) {
+ brw_push_insn_state(p);
+ brw_MOV(p, brw_flag_reg(), brw_imm_uw(value));
+ p->flag_value = value;
+ brw_pop_insn_state(p);
+ }
+
+ p->current->header.predicate_control = BRW_PREDICATE_NORMAL;
+ }
+}
+
+void brw_set_predicate_control( struct brw_compile *p, unsigned pc )
+{
+ p->current->header.predicate_control = pc;
+}
+
+void brw_set_conditionalmod( struct brw_compile *p, unsigned conditional )
+{
+ p->current->header.destreg__conditonalmod = conditional;
+}
+
+void brw_set_access_mode( struct brw_compile *p, unsigned access_mode )
+{
+ p->current->header.access_mode = access_mode;
+}
+
+void brw_set_compression_control( struct brw_compile *p, boolean compression_control )
+{
+ p->current->header.compression_control = compression_control;
+}
+
+void brw_set_mask_control( struct brw_compile *p, unsigned value )
+{
+ p->current->header.mask_control = value;
+}
+
+void brw_set_saturate( struct brw_compile *p, unsigned value )
+{
+ p->current->header.saturate = value;
+}
+
+void brw_push_insn_state( struct brw_compile *p )
+{
+ assert(p->current != &p->stack[BRW_EU_MAX_INSN_STACK-1]);
+ memcpy(p->current+1, p->current, sizeof(struct brw_instruction));
+ p->current++;
+}
+
+void brw_pop_insn_state( struct brw_compile *p )
+{
+ assert(p->current != p->stack);
+ p->current--;
+}
+
+
+/***********************************************************************
+ */
+void brw_init_compile( struct brw_compile *p )
+{
+ p->nr_insn = 0;
+ p->current = p->stack;
+ memset(p->current, 0, sizeof(p->current[0]));
+
+ /* Some defaults?
+ */
+ brw_set_mask_control(p, BRW_MASK_ENABLE); /* what does this do? */
+ brw_set_saturate(p, 0);
+ brw_set_compression_control(p, BRW_COMPRESSION_NONE);
+ brw_set_predicate_control_flag_value(p, 0xff);
+}
+
+
+const unsigned *brw_get_program( struct brw_compile *p,
+ unsigned *sz )
+{
+ unsigned i;
+
+ for (i = 0; i < 8; i++)
+ brw_NOP(p);
+
+ *sz = p->nr_insn * sizeof(struct brw_instruction);
+ return (const unsigned *)p->store;
+}
+
diff --git a/src/gallium/drivers/i965simple/brw_eu.h b/src/gallium/drivers/i965simple/brw_eu.h
new file mode 100644
index 00000000000..23151ae9ed6
--- /dev/null
+++ b/src/gallium/drivers/i965simple/brw_eu.h
@@ -0,0 +1,888 @@
+/*
+ Copyright (C) Intel Corp. 2006. All Rights Reserved.
+ Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
+ develop this 3D driver.
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice (including the
+ next paragraph) shall be included in all copies or substantial
+ portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ **********************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+#ifndef BRW_EU_H
+#define BRW_EU_H
+
+#include "brw_structs.h"
+#include "brw_defines.h"
+
+#include "pipe/p_compiler.h"
+#include "pipe/p_shader_tokens.h"
+
+#define BRW_SWIZZLE4(a,b,c,d) (((a)<<0) | ((b)<<2) | ((c)<<4) | ((d)<<6))
+#define BRW_GET_SWZ(swz, idx) (((swz) >> ((idx)*2)) & 0x3)
+
+#define BRW_SWIZZLE_NOOP BRW_SWIZZLE4(0,1,2,3)
+#define BRW_SWIZZLE_XYZW BRW_SWIZZLE4(0,1,2,3)
+#define BRW_SWIZZLE_XXXX BRW_SWIZZLE4(0,0,0,0)
+#define BRW_SWIZZLE_XYXY BRW_SWIZZLE4(0,1,0,1)
+
+
+#define REG_SIZE (8*4)
+
+
+/* These aren't hardware structs, just something useful for us to pass around:
+ *
+ * Align1 operation has a lot of control over input ranges. Used in
+ * WM programs to implement shaders decomposed into "channel serial"
+ * or "structure of array" form:
+ */
+struct brw_reg
+{
+ unsigned type:4;
+ unsigned file:2;
+ unsigned nr:8;
+ unsigned subnr:5; /* :1 in align16 */
+ unsigned negate:1; /* source only */
+ unsigned abs:1; /* source only */
+ unsigned vstride:4; /* source only */
+ unsigned width:3; /* src only, align1 only */
+ unsigned hstride:2; /* src only, align1 only */
+ unsigned address_mode:1; /* relative addressing, hopefully! */
+ unsigned pad0:1;
+
+ union {
+ struct {
+ unsigned swizzle:8; /* src only, align16 only */
+ unsigned writemask:4; /* dest only, align16 only */
+ int indirect_offset:10; /* relative addressing offset */
+ unsigned pad1:10; /* two dwords total */
+ } bits;
+
+ float f;
+ int d;
+ unsigned ud;
+ } dw1;
+};
+
+
+struct brw_indirect {
+ unsigned addr_subnr:4;
+ int addr_offset:10;
+ unsigned pad:18;
+};
+
+
+#define BRW_EU_MAX_INSN_STACK 5
+#define BRW_EU_MAX_INSN 1200
+
+struct brw_compile {
+ struct brw_instruction store[BRW_EU_MAX_INSN];
+ unsigned nr_insn;
+
+ /* Allow clients to push/pop instruction state:
+ */
+ struct brw_instruction stack[BRW_EU_MAX_INSN_STACK];
+ struct brw_instruction *current;
+
+ unsigned flag_value;
+ boolean single_program_flow;
+};
+
+
+
+static __inline int type_sz( unsigned type )
+{
+ switch( type ) {
+ case BRW_REGISTER_TYPE_UD:
+ case BRW_REGISTER_TYPE_D:
+ case BRW_REGISTER_TYPE_F:
+ return 4;
+ case BRW_REGISTER_TYPE_HF:
+ case BRW_REGISTER_TYPE_UW:
+ case BRW_REGISTER_TYPE_W:
+ return 2;
+ case BRW_REGISTER_TYPE_UB:
+ case BRW_REGISTER_TYPE_B:
+ return 1;
+ default:
+ return 0;
+ }
+}
+
+static __inline struct brw_reg brw_reg( unsigned file,
+ unsigned nr,
+ unsigned subnr,
+ unsigned type,
+ unsigned vstride,
+ unsigned width,
+ unsigned hstride,
+ unsigned swizzle,
+ unsigned writemask)
+{
+
+ struct brw_reg reg;
+ reg.type = type;
+ reg.file = file;
+ reg.nr = nr;
+ reg.subnr = subnr * type_sz(type);
+ reg.negate = 0;
+ reg.abs = 0;
+ reg.vstride = vstride;
+ reg.width = width;
+ reg.hstride = hstride;
+ reg.address_mode = BRW_ADDRESS_DIRECT;
+ reg.pad0 = 0;
+
+ /* Could do better: If the reg is r5.3<0;1,0>, we probably want to
+ * set swizzle and writemask to W, as the lower bits of subnr will
+ * be lost when converted to align16. This is probably too much to
+ * keep track of as you'd want it adjusted by suboffset(), etc.
+ * Perhaps fix up when converting to align16?
+ */
+ reg.dw1.bits.swizzle = swizzle;
+ reg.dw1.bits.writemask = writemask;
+ reg.dw1.bits.indirect_offset = 0;
+ reg.dw1.bits.pad1 = 0;
+ return reg;
+}
+
+static __inline struct brw_reg brw_vec16_reg( unsigned file,
+ unsigned nr,
+ unsigned subnr )
+{
+ return brw_reg(file,
+ nr,
+ subnr,
+ BRW_REGISTER_TYPE_F,
+ BRW_VERTICAL_STRIDE_16,
+ BRW_WIDTH_16,
+ BRW_HORIZONTAL_STRIDE_1,
+ BRW_SWIZZLE_XYZW,
+ TGSI_WRITEMASK_XYZW);
+}
+
+static __inline struct brw_reg brw_vec8_reg( unsigned file,
+ unsigned nr,
+ unsigned subnr )
+{
+ return brw_reg(file,
+ nr,
+ subnr,
+ BRW_REGISTER_TYPE_F,
+ BRW_VERTICAL_STRIDE_8,
+ BRW_WIDTH_8,
+ BRW_HORIZONTAL_STRIDE_1,
+ BRW_SWIZZLE_XYZW,
+ TGSI_WRITEMASK_XYZW);
+}
+
+
+static __inline struct brw_reg brw_vec4_reg( unsigned file,
+ unsigned nr,
+ unsigned subnr )
+{
+ return brw_reg(file,
+ nr,
+ subnr,
+ BRW_REGISTER_TYPE_F,
+ BRW_VERTICAL_STRIDE_4,
+ BRW_WIDTH_4,
+ BRW_HORIZONTAL_STRIDE_1,
+ BRW_SWIZZLE_XYZW,
+ TGSI_WRITEMASK_XYZW);
+}
+
+
+static __inline struct brw_reg brw_vec2_reg( unsigned file,
+ unsigned nr,
+ unsigned subnr )
+{
+ return brw_reg(file,
+ nr,
+ subnr,
+ BRW_REGISTER_TYPE_F,
+ BRW_VERTICAL_STRIDE_2,
+ BRW_WIDTH_2,
+ BRW_HORIZONTAL_STRIDE_1,
+ BRW_SWIZZLE_XYXY,
+ TGSI_WRITEMASK_XY);
+}
+
+static __inline struct brw_reg brw_vec1_reg( unsigned file,
+ unsigned nr,
+ unsigned subnr )
+{
+ return brw_reg(file,
+ nr,
+ subnr,
+ BRW_REGISTER_TYPE_F,
+ BRW_VERTICAL_STRIDE_0,
+ BRW_WIDTH_1,
+ BRW_HORIZONTAL_STRIDE_0,
+ BRW_SWIZZLE_XXXX,
+ TGSI_WRITEMASK_X);
+}
+
+
+static __inline struct brw_reg retype( struct brw_reg reg,
+ unsigned type )
+{
+ reg.type = type;
+ return reg;
+}
+
+static __inline struct brw_reg suboffset( struct brw_reg reg,
+ unsigned delta )
+{
+ reg.subnr += delta * type_sz(reg.type);
+ return reg;
+}
+
+
+static __inline struct brw_reg offset( struct brw_reg reg,
+ unsigned delta )
+{
+ reg.nr += delta;
+ return reg;
+}
+
+
+static __inline struct brw_reg byte_offset( struct brw_reg reg,
+ unsigned bytes )
+{
+ unsigned newoffset = reg.nr * REG_SIZE + reg.subnr + bytes;
+ reg.nr = newoffset / REG_SIZE;
+ reg.subnr = newoffset % REG_SIZE;
+ return reg;
+}
+
+
+static __inline struct brw_reg brw_uw16_reg( unsigned file,
+ unsigned nr,
+ unsigned subnr )
+{
+ return suboffset(retype(brw_vec16_reg(file, nr, 0), BRW_REGISTER_TYPE_UW), subnr);
+}
+
+static __inline struct brw_reg brw_uw8_reg( unsigned file,
+ unsigned nr,
+ unsigned subnr )
+{
+ return suboffset(retype(brw_vec8_reg(file, nr, 0), BRW_REGISTER_TYPE_UW), subnr);
+}
+
+static __inline struct brw_reg brw_uw1_reg( unsigned file,
+ unsigned nr,
+ unsigned subnr )
+{
+ return suboffset(retype(brw_vec1_reg(file, nr, 0), BRW_REGISTER_TYPE_UW), subnr);
+}
+
+static __inline struct brw_reg brw_imm_reg( unsigned type )
+{
+ return brw_reg( BRW_IMMEDIATE_VALUE,
+ 0,
+ 0,
+ type,
+ BRW_VERTICAL_STRIDE_0,
+ BRW_WIDTH_1,
+ BRW_HORIZONTAL_STRIDE_0,
+ 0,
+ 0);
+}
+
+static __inline struct brw_reg brw_imm_f( float f )
+{
+ struct brw_reg imm = brw_imm_reg(BRW_REGISTER_TYPE_F);
+ imm.dw1.f = f;
+ return imm;
+}
+
+static __inline struct brw_reg brw_imm_d( int d )
+{
+ struct brw_reg imm = brw_imm_reg(BRW_REGISTER_TYPE_D);
+ imm.dw1.d = d;
+ return imm;
+}
+
+static __inline struct brw_reg brw_imm_ud( unsigned ud )
+{
+ struct brw_reg imm = brw_imm_reg(BRW_REGISTER_TYPE_UD);
+ imm.dw1.ud = ud;
+ return imm;
+}
+
+static __inline struct brw_reg brw_imm_uw( ushort uw )
+{
+ struct brw_reg imm = brw_imm_reg(BRW_REGISTER_TYPE_UW);
+ imm.dw1.ud = uw;
+ return imm;
+}
+
+static __inline struct brw_reg brw_imm_w( short w )
+{
+ struct brw_reg imm = brw_imm_reg(BRW_REGISTER_TYPE_W);
+ imm.dw1.d = w;
+ return imm;
+}
+
+/* brw_imm_b and brw_imm_ub aren't supported by hardware - the type
+ * numbers alias with _V and _VF below:
+ */
+
+/* Vector of eight signed half-byte values:
+ */
+static __inline struct brw_reg brw_imm_v( unsigned v )
+{
+ struct brw_reg imm = brw_imm_reg(BRW_REGISTER_TYPE_V);
+ imm.vstride = BRW_VERTICAL_STRIDE_0;
+ imm.width = BRW_WIDTH_8;
+ imm.hstride = BRW_HORIZONTAL_STRIDE_1;
+ imm.dw1.ud = v;
+ return imm;
+}
+
+/* Vector of four 8-bit float values:
+ */
+static __inline struct brw_reg brw_imm_vf( unsigned v )
+{
+ struct brw_reg imm = brw_imm_reg(BRW_REGISTER_TYPE_VF);
+ imm.vstride = BRW_VERTICAL_STRIDE_0;
+ imm.width = BRW_WIDTH_4;
+ imm.hstride = BRW_HORIZONTAL_STRIDE_1;
+ imm.dw1.ud = v;
+ return imm;
+}
+
+#define VF_ZERO 0x0
+#define VF_ONE 0x30
+#define VF_NEG (1<<7)
+
+static __inline struct brw_reg brw_imm_vf4( unsigned v0,
+ unsigned v1,
+ unsigned v2,
+ unsigned v3)
+{
+ struct brw_reg imm = brw_imm_reg(BRW_REGISTER_TYPE_VF);
+ imm.vstride = BRW_VERTICAL_STRIDE_0;
+ imm.width = BRW_WIDTH_4;
+ imm.hstride = BRW_HORIZONTAL_STRIDE_1;
+ imm.dw1.ud = ((v0 << 0) |
+ (v1 << 8) |
+ (v2 << 16) |
+ (v3 << 24));
+ return imm;
+}
+
+
+static __inline struct brw_reg brw_address( struct brw_reg reg )
+{
+ return brw_imm_uw(reg.nr * REG_SIZE + reg.subnr);
+}
+
+
+static __inline struct brw_reg brw_vec1_grf( unsigned nr,
+ unsigned subnr )
+{
+ return brw_vec1_reg(BRW_GENERAL_REGISTER_FILE, nr, subnr);
+}
+
+static __inline struct brw_reg brw_vec8_grf( unsigned nr,
+ unsigned subnr )
+{
+ return brw_vec8_reg(BRW_GENERAL_REGISTER_FILE, nr, subnr);
+}
+
+static __inline struct brw_reg brw_vec4_grf( unsigned nr,
+ unsigned subnr )
+{
+ return brw_vec4_reg(BRW_GENERAL_REGISTER_FILE, nr, subnr);
+}
+
+
+static __inline struct brw_reg brw_vec2_grf( unsigned nr,
+ unsigned subnr )
+{
+ return brw_vec2_reg(BRW_GENERAL_REGISTER_FILE, nr, subnr);
+}
+
+static __inline struct brw_reg brw_uw8_grf( unsigned nr,
+ unsigned subnr )
+{
+ return brw_uw8_reg(BRW_GENERAL_REGISTER_FILE, nr, subnr);
+}
+
+static __inline struct brw_reg brw_null_reg( void )
+{
+ return brw_vec8_reg(BRW_ARCHITECTURE_REGISTER_FILE,
+ BRW_ARF_NULL,
+ 0);
+}
+
+static __inline struct brw_reg brw_address_reg( unsigned subnr )
+{
+ return brw_uw1_reg(BRW_ARCHITECTURE_REGISTER_FILE,
+ BRW_ARF_ADDRESS,
+ subnr);
+}
+
+/* If/else instructions break in align16 mode if writemask & swizzle
+ * aren't xyzw. This goes against the convention for other scalar
+ * regs:
+ */
+static __inline struct brw_reg brw_ip_reg( void )
+{
+ return brw_reg(BRW_ARCHITECTURE_REGISTER_FILE,
+ BRW_ARF_IP,
+ 0,
+ BRW_REGISTER_TYPE_UD,
+ BRW_VERTICAL_STRIDE_4, /* ? */
+ BRW_WIDTH_1,
+ BRW_HORIZONTAL_STRIDE_0,
+ BRW_SWIZZLE_XYZW, /* NOTE! */
+ TGSI_WRITEMASK_XYZW); /* NOTE! */
+}
+
+static __inline struct brw_reg brw_acc_reg( void )
+{
+ return brw_vec8_reg(BRW_ARCHITECTURE_REGISTER_FILE,
+ BRW_ARF_ACCUMULATOR,
+ 0);
+}
+
+
+static __inline struct brw_reg brw_flag_reg( void )
+{
+ return brw_uw1_reg(BRW_ARCHITECTURE_REGISTER_FILE,
+ BRW_ARF_FLAG,
+ 0);
+}
+
+
+static __inline struct brw_reg brw_mask_reg( unsigned subnr )
+{
+ return brw_uw1_reg(BRW_ARCHITECTURE_REGISTER_FILE,
+ BRW_ARF_MASK,
+ subnr);
+}
+
+static __inline struct brw_reg brw_message_reg( unsigned nr )
+{
+ return brw_vec8_reg(BRW_MESSAGE_REGISTER_FILE,
+ nr,
+ 0);
+}
+
+
+
+
+/* This is almost always called with a numeric constant argument, so
+ * make things easy to evaluate at compile time:
+ */
+static __inline unsigned cvt( unsigned val )
+{
+ switch (val) {
+ case 0: return 0;
+ case 1: return 1;
+ case 2: return 2;
+ case 4: return 3;
+ case 8: return 4;
+ case 16: return 5;
+ case 32: return 6;
+ }
+ return 0;
+}
+
+static __inline struct brw_reg stride( struct brw_reg reg,
+ unsigned vstride,
+ unsigned width,
+ unsigned hstride )
+{
+
+ reg.vstride = cvt(vstride);
+ reg.width = cvt(width) - 1;
+ reg.hstride = cvt(hstride);
+ return reg;
+}
+
+static __inline struct brw_reg vec16( struct brw_reg reg )
+{
+ return stride(reg, 16,16,1);
+}
+
+static __inline struct brw_reg vec8( struct brw_reg reg )
+{
+ return stride(reg, 8,8,1);
+}
+
+static __inline struct brw_reg vec4( struct brw_reg reg )
+{
+ return stride(reg, 4,4,1);
+}
+
+static __inline struct brw_reg vec2( struct brw_reg reg )
+{
+ return stride(reg, 2,2,1);
+}
+
+static __inline struct brw_reg vec1( struct brw_reg reg )
+{
+ return stride(reg, 0,1,0);
+}
+
+static __inline struct brw_reg get_element( struct brw_reg reg, unsigned elt )
+{
+ return vec1(suboffset(reg, elt));
+}
+
+static __inline struct brw_reg get_element_ud( struct brw_reg reg, unsigned elt )
+{
+ return vec1(suboffset(retype(reg, BRW_REGISTER_TYPE_UD), elt));
+}
+
+
+static __inline struct brw_reg brw_swizzle( struct brw_reg reg,
+ unsigned x,
+ unsigned y,
+ unsigned z,
+ unsigned w)
+{
+ reg.dw1.bits.swizzle = BRW_SWIZZLE4(BRW_GET_SWZ(reg.dw1.bits.swizzle, x),
+ BRW_GET_SWZ(reg.dw1.bits.swizzle, y),
+ BRW_GET_SWZ(reg.dw1.bits.swizzle, z),
+ BRW_GET_SWZ(reg.dw1.bits.swizzle, w));
+ return reg;
+}
+
+
+static __inline struct brw_reg brw_swizzle1( struct brw_reg reg,
+ unsigned x )
+{
+ return brw_swizzle(reg, x, x, x, x);
+}
+
+static __inline struct brw_reg brw_writemask( struct brw_reg reg,
+ unsigned mask )
+{
+ reg.dw1.bits.writemask &= mask;
+ return reg;
+}
+
+static __inline struct brw_reg brw_set_writemask( struct brw_reg reg,
+ unsigned mask )
+{
+ reg.dw1.bits.writemask = mask;
+ return reg;
+}
+
+static __inline struct brw_reg negate( struct brw_reg reg )
+{
+ reg.negate ^= 1;
+ return reg;
+}
+
+static __inline struct brw_reg brw_abs( struct brw_reg reg )
+{
+ reg.abs = 1;
+ return reg;
+}
+
+/***********************************************************************
+ */
+static __inline struct brw_reg brw_vec4_indirect( unsigned subnr,
+ int offset )
+{
+ struct brw_reg reg = brw_vec4_grf(0, 0);
+ reg.subnr = subnr;
+ reg.address_mode = BRW_ADDRESS_REGISTER_INDIRECT_REGISTER;
+ reg.dw1.bits.indirect_offset = offset;
+ return reg;
+}
+
+static __inline struct brw_reg brw_vec1_indirect( unsigned subnr,
+ int offset )
+{
+ struct brw_reg reg = brw_vec1_grf(0, 0);
+ reg.subnr = subnr;
+ reg.address_mode = BRW_ADDRESS_REGISTER_INDIRECT_REGISTER;
+ reg.dw1.bits.indirect_offset = offset;
+ return reg;
+}
+
+static __inline struct brw_reg deref_4f(struct brw_indirect ptr, int offset)
+{
+ return brw_vec4_indirect(ptr.addr_subnr, ptr.addr_offset + offset);
+}
+
+static __inline struct brw_reg deref_1f(struct brw_indirect ptr, int offset)
+{
+ return brw_vec1_indirect(ptr.addr_subnr, ptr.addr_offset + offset);
+}
+
+static __inline struct brw_reg deref_4b(struct brw_indirect ptr, int offset)
+{
+ return retype(deref_4f(ptr, offset), BRW_REGISTER_TYPE_B);
+}
+
+static __inline struct brw_reg deref_1uw(struct brw_indirect ptr, int offset)
+{
+ return retype(deref_1f(ptr, offset), BRW_REGISTER_TYPE_UW);
+}
+
+static __inline struct brw_reg deref_1ud(struct brw_indirect ptr, int offset)
+{
+ return retype(deref_1f(ptr, offset), BRW_REGISTER_TYPE_UD);
+}
+
+static __inline struct brw_reg get_addr_reg(struct brw_indirect ptr)
+{
+ return brw_address_reg(ptr.addr_subnr);
+}
+
+static __inline struct brw_indirect brw_indirect_offset( struct brw_indirect ptr, int offset )
+{
+ ptr.addr_offset += offset;
+ return ptr;
+}
+
+static __inline struct brw_indirect brw_indirect( unsigned addr_subnr, int offset )
+{
+ struct brw_indirect ptr;
+ ptr.addr_subnr = addr_subnr;
+ ptr.addr_offset = offset;
+ ptr.pad = 0;
+ return ptr;
+}
+
+static __inline struct brw_instruction *current_insn( struct brw_compile *p)
+{
+ return &p->store[p->nr_insn];
+}
+
+void brw_pop_insn_state( struct brw_compile *p );
+void brw_push_insn_state( struct brw_compile *p );
+void brw_set_mask_control( struct brw_compile *p, unsigned value );
+void brw_set_saturate( struct brw_compile *p, unsigned value );
+void brw_set_access_mode( struct brw_compile *p, unsigned access_mode );
+void brw_set_compression_control( struct brw_compile *p, boolean control );
+void brw_set_predicate_control_flag_value( struct brw_compile *p, unsigned value );
+void brw_set_predicate_control( struct brw_compile *p, unsigned pc );
+void brw_set_conditionalmod( struct brw_compile *p, unsigned conditional );
+
+void brw_init_compile( struct brw_compile *p );
+const unsigned *brw_get_program( struct brw_compile *p, unsigned *sz );
+
+
+struct brw_instruction *brw_alu1( struct brw_compile *p,
+ unsigned opcode,
+ struct brw_reg dest,
+ struct brw_reg src );
+
+struct brw_instruction *brw_alu2(struct brw_compile *p,
+ unsigned opcode,
+ struct brw_reg dest,
+ struct brw_reg src0,
+ struct brw_reg src1 );
+
+/* Helpers for regular instructions:
+ */
+#define ALU1(OP) \
+struct brw_instruction *brw_##OP(struct brw_compile *p, \
+ struct brw_reg dest, \
+ struct brw_reg src0);
+
+#define ALU2(OP) \
+struct brw_instruction *brw_##OP(struct brw_compile *p, \
+ struct brw_reg dest, \
+ struct brw_reg src0, \
+ struct brw_reg src1);
+
+ALU1(MOV)
+ALU2(SEL)
+ALU1(NOT)
+ALU2(AND)
+ALU2(OR)
+ALU2(XOR)
+ALU2(SHR)
+ALU2(SHL)
+ALU2(RSR)
+ALU2(RSL)
+ALU2(ASR)
+ALU2(JMPI)
+ALU2(ADD)
+ALU2(MUL)
+ALU1(FRC)
+ALU1(RNDD)
+ALU2(MAC)
+ALU2(MACH)
+ALU1(LZD)
+ALU2(DP4)
+ALU2(DPH)
+ALU2(DP3)
+ALU2(DP2)
+ALU2(LINE)
+
+#undef ALU1
+#undef ALU2
+
+
+
+/* Helpers for SEND instruction:
+ */
+void brw_urb_WRITE(struct brw_compile *p,
+ struct brw_reg dest,
+ unsigned msg_reg_nr,
+ struct brw_reg src0,
+ boolean allocate,
+ boolean used,
+ unsigned msg_length,
+ unsigned response_length,
+ boolean eot,
+ boolean writes_complete,
+ unsigned offset,
+ unsigned swizzle);
+
+void brw_fb_WRITE(struct brw_compile *p,
+ struct brw_reg dest,
+ unsigned msg_reg_nr,
+ struct brw_reg src0,
+ unsigned binding_table_index,
+ unsigned msg_length,
+ unsigned response_length,
+ boolean eot);
+
+void brw_SAMPLE(struct brw_compile *p,
+ struct brw_reg dest,
+ unsigned msg_reg_nr,
+ struct brw_reg src0,
+ unsigned binding_table_index,
+ unsigned sampler,
+ unsigned writemask,
+ unsigned msg_type,
+ unsigned response_length,
+ unsigned msg_length,
+ boolean eot);
+
+void brw_math_16( struct brw_compile *p,
+ struct brw_reg dest,
+ unsigned function,
+ unsigned saturate,
+ unsigned msg_reg_nr,
+ struct brw_reg src,
+ unsigned precision );
+
+void brw_math( struct brw_compile *p,
+ struct brw_reg dest,
+ unsigned function,
+ unsigned saturate,
+ unsigned msg_reg_nr,
+ struct brw_reg src,
+ unsigned data_type,
+ unsigned precision );
+
+void brw_dp_READ_16( struct brw_compile *p,
+ struct brw_reg dest,
+ unsigned msg_reg_nr,
+ unsigned scratch_offset );
+
+void brw_dp_WRITE_16( struct brw_compile *p,
+ struct brw_reg src,
+ unsigned msg_reg_nr,
+ unsigned scratch_offset );
+
+/* If/else/endif. Works by manipulating the execution flags on each
+ * channel.
+ */
+struct brw_instruction *brw_IF(struct brw_compile *p,
+ unsigned execute_size);
+
+struct brw_instruction *brw_ELSE(struct brw_compile *p,
+ struct brw_instruction *if_insn);
+
+void brw_ENDIF(struct brw_compile *p,
+ struct brw_instruction *if_or_else_insn);
+
+
+/* DO/WHILE loops:
+ */
+struct brw_instruction *brw_DO(struct brw_compile *p,
+ unsigned execute_size);
+
+struct brw_instruction *brw_WHILE(struct brw_compile *p,
+ struct brw_instruction *patch_insn);
+
+struct brw_instruction *brw_BREAK(struct brw_compile *p);
+struct brw_instruction *brw_CONT(struct brw_compile *p);
+/* Forward jumps:
+ */
+void brw_land_fwd_jump(struct brw_compile *p,
+ struct brw_instruction *jmp_insn);
+
+
+
+void brw_NOP(struct brw_compile *p);
+
+/* Special case: there is never a destination, execution size will be
+ * taken from src0:
+ */
+void brw_CMP(struct brw_compile *p,
+ struct brw_reg dest,
+ unsigned conditional,
+ struct brw_reg src0,
+ struct brw_reg src1);
+
+void brw_print_reg( struct brw_reg reg );
+
+
+/***********************************************************************
+ * brw_eu_util.c:
+ */
+
+void brw_copy_indirect_to_indirect(struct brw_compile *p,
+ struct brw_indirect dst_ptr,
+ struct brw_indirect src_ptr,
+ unsigned count);
+
+void brw_copy_from_indirect(struct brw_compile *p,
+ struct brw_reg dst,
+ struct brw_indirect ptr,
+ unsigned count);
+
+void brw_copy4(struct brw_compile *p,
+ struct brw_reg dst,
+ struct brw_reg src,
+ unsigned count);
+
+void brw_copy8(struct brw_compile *p,
+ struct brw_reg dst,
+ struct brw_reg src,
+ unsigned count);
+
+void brw_math_invert( struct brw_compile *p,
+ struct brw_reg dst,
+ struct brw_reg src);
+
+void brw_set_src1( struct brw_instruction *insn,
+ struct brw_reg reg );
+#endif
diff --git a/src/gallium/drivers/i965simple/brw_eu_debug.c b/src/gallium/drivers/i965simple/brw_eu_debug.c
new file mode 100644
index 00000000000..4a94ddefa6a
--- /dev/null
+++ b/src/gallium/drivers/i965simple/brw_eu_debug.c
@@ -0,0 +1,90 @@
+/*
+ Copyright (C) Intel Corp. 2006. All Rights Reserved.
+ Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
+ develop this 3D driver.
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice (including the
+ next paragraph) shall be included in all copies or substantial
+ portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ **********************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+#include "pipe/p_debug.h"
+
+#include "brw_eu.h"
+
+void brw_print_reg( struct brw_reg hwreg )
+{
+ static const char *file[] = {
+ "arf",
+ "grf",
+ "msg",
+ "imm"
+ };
+
+ static const char *type[] = {
+ "ud",
+ "d",
+ "uw",
+ "w",
+ "ub",
+ "vf",
+ "hf",
+ "f"
+ };
+
+ debug_printf("%s%s",
+ hwreg.abs ? "abs/" : "",
+ hwreg.negate ? "-" : "");
+
+ if (hwreg.file == BRW_GENERAL_REGISTER_FILE &&
+ hwreg.nr % 2 == 0 &&
+ hwreg.subnr == 0 &&
+ hwreg.vstride == BRW_VERTICAL_STRIDE_8 &&
+ hwreg.width == BRW_WIDTH_8 &&
+ hwreg.hstride == BRW_HORIZONTAL_STRIDE_1 &&
+ hwreg.type == BRW_REGISTER_TYPE_F) {
+ debug_printf("vec%d", hwreg.nr);
+ }
+ else if (hwreg.file == BRW_GENERAL_REGISTER_FILE &&
+ hwreg.vstride == BRW_VERTICAL_STRIDE_0 &&
+ hwreg.width == BRW_WIDTH_1 &&
+ hwreg.hstride == BRW_HORIZONTAL_STRIDE_0 &&
+ hwreg.type == BRW_REGISTER_TYPE_F) {
+ debug_printf("scl%d.%d", hwreg.nr, hwreg.subnr / 4);
+ }
+ else {
+ debug_printf("%s%d.%d<%d;%d,%d>:%s",
+ file[hwreg.file],
+ hwreg.nr,
+ hwreg.subnr / type_sz(hwreg.type),
+ hwreg.vstride ? (1<<(hwreg.vstride-1)) : 0,
+ 1<<hwreg.width,
+ hwreg.hstride ? (1<<(hwreg.hstride-1)) : 0,
+ type[hwreg.type]);
+ }
+}
+
+
+
diff --git a/src/gallium/drivers/i965simple/brw_eu_emit.c b/src/gallium/drivers/i965simple/brw_eu_emit.c
new file mode 100644
index 00000000000..400a80b6fba
--- /dev/null
+++ b/src/gallium/drivers/i965simple/brw_eu_emit.c
@@ -0,0 +1,1080 @@
+/*
+ Copyright (C) Intel Corp. 2006. All Rights Reserved.
+ Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
+ develop this 3D driver.
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice (including the
+ next paragraph) shall be included in all copies or substantial
+ portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ **********************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+#include "brw_context.h"
+#include "brw_defines.h"
+#include "brw_eu.h"
+
+
+
+
+/***********************************************************************
+ * Internal helper for constructing instructions
+ */
+
+static void guess_execution_size( struct brw_instruction *insn,
+ struct brw_reg reg )
+{
+ if (reg.width == BRW_WIDTH_8 &&
+ insn->header.compression_control == BRW_COMPRESSION_COMPRESSED)
+ insn->header.execution_size = BRW_EXECUTE_16;
+ else
+ insn->header.execution_size = reg.width; /* note - definitions are compatible */
+}
+
+
+static void brw_set_dest( struct brw_instruction *insn,
+ struct brw_reg dest )
+{
+ insn->bits1.da1.dest_reg_file = dest.file;
+ insn->bits1.da1.dest_reg_type = dest.type;
+ insn->bits1.da1.dest_address_mode = dest.address_mode;
+
+ if (dest.address_mode == BRW_ADDRESS_DIRECT) {
+ insn->bits1.da1.dest_reg_nr = dest.nr;
+
+ if (insn->header.access_mode == BRW_ALIGN_1) {
+ insn->bits1.da1.dest_subreg_nr = dest.subnr;
+ insn->bits1.da1.dest_horiz_stride = BRW_HORIZONTAL_STRIDE_1;
+ }
+ else {
+ insn->bits1.da16.dest_subreg_nr = dest.subnr / 16;
+ insn->bits1.da16.dest_writemask = dest.dw1.bits.writemask;
+ }
+ }
+ else {
+ insn->bits1.ia1.dest_subreg_nr = dest.subnr;
+
+ /* These are different sizes in align1 vs align16:
+ */
+ if (insn->header.access_mode == BRW_ALIGN_1) {
+ insn->bits1.ia1.dest_indirect_offset = dest.dw1.bits.indirect_offset;
+ insn->bits1.ia1.dest_horiz_stride = BRW_HORIZONTAL_STRIDE_1;
+ }
+ else {
+ insn->bits1.ia16.dest_indirect_offset = dest.dw1.bits.indirect_offset;
+ }
+ }
+
+ /* NEW: Set the execution size based on dest.width and
+ * insn->compression_control:
+ */
+ guess_execution_size(insn, dest);
+}
+
+static void brw_set_src0( struct brw_instruction *insn,
+ struct brw_reg reg )
+{
+ assert(reg.file != BRW_MESSAGE_REGISTER_FILE);
+
+ insn->bits1.da1.src0_reg_file = reg.file;
+ insn->bits1.da1.src0_reg_type = reg.type;
+ insn->bits2.da1.src0_abs = reg.abs;
+ insn->bits2.da1.src0_negate = reg.negate;
+ insn->bits2.da1.src0_address_mode = reg.address_mode;
+
+ if (reg.file == BRW_IMMEDIATE_VALUE) {
+ insn->bits3.ud = reg.dw1.ud;
+
+ /* Required to set some fields in src1 as well:
+ */
+ insn->bits1.da1.src1_reg_file = 0; /* arf */
+ insn->bits1.da1.src1_reg_type = reg.type;
+ }
+ else
+ {
+ if (reg.address_mode == BRW_ADDRESS_DIRECT) {
+ if (insn->header.access_mode == BRW_ALIGN_1) {
+ insn->bits2.da1.src0_subreg_nr = reg.subnr;
+ insn->bits2.da1.src0_reg_nr = reg.nr;
+ }
+ else {
+ insn->bits2.da16.src0_subreg_nr = reg.subnr / 16;
+ insn->bits2.da16.src0_reg_nr = reg.nr;
+ }
+ }
+ else {
+ insn->bits2.ia1.src0_subreg_nr = reg.subnr;
+
+ if (insn->header.access_mode == BRW_ALIGN_1) {
+ insn->bits2.ia1.src0_indirect_offset = reg.dw1.bits.indirect_offset;
+ }
+ else {
+ insn->bits2.ia16.src0_subreg_nr = reg.dw1.bits.indirect_offset;
+ }
+ }
+
+ if (insn->header.access_mode == BRW_ALIGN_1) {
+ if (reg.width == BRW_WIDTH_1 &&
+ insn->header.execution_size == BRW_EXECUTE_1) {
+ insn->bits2.da1.src0_horiz_stride = BRW_HORIZONTAL_STRIDE_0;
+ insn->bits2.da1.src0_width = BRW_WIDTH_1;
+ insn->bits2.da1.src0_vert_stride = BRW_VERTICAL_STRIDE_0;
+ }
+ else {
+ insn->bits2.da1.src0_horiz_stride = reg.hstride;
+ insn->bits2.da1.src0_width = reg.width;
+ insn->bits2.da1.src0_vert_stride = reg.vstride;
+ }
+ }
+ else {
+ insn->bits2.da16.src0_swz_x = BRW_GET_SWZ(reg.dw1.bits.swizzle, BRW_CHANNEL_X);
+ insn->bits2.da16.src0_swz_y = BRW_GET_SWZ(reg.dw1.bits.swizzle, BRW_CHANNEL_Y);
+ insn->bits2.da16.src0_swz_z = BRW_GET_SWZ(reg.dw1.bits.swizzle, BRW_CHANNEL_Z);
+ insn->bits2.da16.src0_swz_w = BRW_GET_SWZ(reg.dw1.bits.swizzle, BRW_CHANNEL_W);
+
+ /* This is an oddity of the fact we're using the same
+ * descriptions for registers in align_16 as align_1:
+ */
+ if (reg.vstride == BRW_VERTICAL_STRIDE_8)
+ insn->bits2.da16.src0_vert_stride = BRW_VERTICAL_STRIDE_4;
+ else
+ insn->bits2.da16.src0_vert_stride = reg.vstride;
+ }
+ }
+}
+
+
+void brw_set_src1( struct brw_instruction *insn,
+ struct brw_reg reg )
+{
+ assert(reg.file != BRW_MESSAGE_REGISTER_FILE);
+
+ insn->bits1.da1.src1_reg_file = reg.file;
+ insn->bits1.da1.src1_reg_type = reg.type;
+ insn->bits3.da1.src1_abs = reg.abs;
+ insn->bits3.da1.src1_negate = reg.negate;
+
+ /* Only src1 can be immediate in two-argument instructions.
+ */
+ assert(insn->bits1.da1.src0_reg_file != BRW_IMMEDIATE_VALUE);
+
+ if (reg.file == BRW_IMMEDIATE_VALUE) {
+ insn->bits3.ud = reg.dw1.ud;
+ }
+ else {
+ /* This is a hardware restriction, which may or may not be lifted
+ * in the future:
+ */
+ assert (reg.address_mode == BRW_ADDRESS_DIRECT);
+ //assert (reg.file == BRW_GENERAL_REGISTER_FILE);
+
+ if (insn->header.access_mode == BRW_ALIGN_1) {
+ insn->bits3.da1.src1_subreg_nr = reg.subnr;
+ insn->bits3.da1.src1_reg_nr = reg.nr;
+ }
+ else {
+ insn->bits3.da16.src1_subreg_nr = reg.subnr / 16;
+ insn->bits3.da16.src1_reg_nr = reg.nr;
+ }
+
+ if (insn->header.access_mode == BRW_ALIGN_1) {
+ if (reg.width == BRW_WIDTH_1 &&
+ insn->header.execution_size == BRW_EXECUTE_1) {
+ insn->bits3.da1.src1_horiz_stride = BRW_HORIZONTAL_STRIDE_0;
+ insn->bits3.da1.src1_width = BRW_WIDTH_1;
+ insn->bits3.da1.src1_vert_stride = BRW_VERTICAL_STRIDE_0;
+ }
+ else {
+ insn->bits3.da1.src1_horiz_stride = reg.hstride;
+ insn->bits3.da1.src1_width = reg.width;
+ insn->bits3.da1.src1_vert_stride = reg.vstride;
+ }
+ }
+ else {
+ insn->bits3.da16.src1_swz_x = BRW_GET_SWZ(reg.dw1.bits.swizzle, BRW_CHANNEL_X);
+ insn->bits3.da16.src1_swz_y = BRW_GET_SWZ(reg.dw1.bits.swizzle, BRW_CHANNEL_Y);
+ insn->bits3.da16.src1_swz_z = BRW_GET_SWZ(reg.dw1.bits.swizzle, BRW_CHANNEL_Z);
+ insn->bits3.da16.src1_swz_w = BRW_GET_SWZ(reg.dw1.bits.swizzle, BRW_CHANNEL_W);
+
+ /* This is an oddity of the fact we're using the same
+ * descriptions for registers in align_16 as align_1:
+ */
+ if (reg.vstride == BRW_VERTICAL_STRIDE_8)
+ insn->bits3.da16.src1_vert_stride = BRW_VERTICAL_STRIDE_4;
+ else
+ insn->bits3.da16.src1_vert_stride = reg.vstride;
+ }
+ }
+}
+
+
+
+static void brw_set_math_message( struct brw_instruction *insn,
+ unsigned msg_length,
+ unsigned response_length,
+ unsigned function,
+ unsigned integer_type,
+ boolean low_precision,
+ boolean saturate,
+ unsigned dataType )
+{
+ brw_set_src1(insn, brw_imm_d(0));
+
+ insn->bits3.math.function = function;
+ insn->bits3.math.int_type = integer_type;
+ insn->bits3.math.precision = low_precision;
+ insn->bits3.math.saturate = saturate;
+ insn->bits3.math.data_type = dataType;
+ insn->bits3.math.response_length = response_length;
+ insn->bits3.math.msg_length = msg_length;
+ insn->bits3.math.msg_target = BRW_MESSAGE_TARGET_MATH;
+ insn->bits3.math.end_of_thread = 0;
+}
+
+static void brw_set_urb_message( struct brw_instruction *insn,
+ boolean allocate,
+ boolean used,
+ unsigned msg_length,
+ unsigned response_length,
+ boolean end_of_thread,
+ boolean complete,
+ unsigned offset,
+ unsigned swizzle_control )
+{
+ brw_set_src1(insn, brw_imm_d(0));
+
+ insn->bits3.urb.opcode = 0; /* ? */
+ insn->bits3.urb.offset = offset;
+ insn->bits3.urb.swizzle_control = swizzle_control;
+ insn->bits3.urb.allocate = allocate;
+ insn->bits3.urb.used = used; /* ? */
+ insn->bits3.urb.complete = complete;
+ insn->bits3.urb.response_length = response_length;
+ insn->bits3.urb.msg_length = msg_length;
+ insn->bits3.urb.msg_target = BRW_MESSAGE_TARGET_URB;
+ insn->bits3.urb.end_of_thread = end_of_thread;
+}
+
+static void brw_set_dp_write_message( struct brw_instruction *insn,
+ unsigned binding_table_index,
+ unsigned msg_control,
+ unsigned msg_type,
+ unsigned msg_length,
+ unsigned pixel_scoreboard_clear,
+ unsigned response_length,
+ unsigned end_of_thread )
+{
+ brw_set_src1(insn, brw_imm_d(0));
+
+ insn->bits3.dp_write.binding_table_index = binding_table_index;
+ insn->bits3.dp_write.msg_control = msg_control;
+ insn->bits3.dp_write.pixel_scoreboard_clear = pixel_scoreboard_clear;
+ insn->bits3.dp_write.msg_type = msg_type;
+ insn->bits3.dp_write.send_commit_msg = 0;
+ insn->bits3.dp_write.response_length = response_length;
+ insn->bits3.dp_write.msg_length = msg_length;
+ insn->bits3.dp_write.msg_target = BRW_MESSAGE_TARGET_DATAPORT_WRITE;
+ insn->bits3.urb.end_of_thread = end_of_thread;
+}
+
+static void brw_set_dp_read_message( struct brw_instruction *insn,
+ unsigned binding_table_index,
+ unsigned msg_control,
+ unsigned msg_type,
+ unsigned target_cache,
+ unsigned msg_length,
+ unsigned response_length,
+ unsigned end_of_thread )
+{
+ brw_set_src1(insn, brw_imm_d(0));
+
+ insn->bits3.dp_read.binding_table_index = binding_table_index;
+ insn->bits3.dp_read.msg_control = msg_control;
+ insn->bits3.dp_read.msg_type = msg_type;
+ insn->bits3.dp_read.target_cache = target_cache;
+ insn->bits3.dp_read.response_length = response_length;
+ insn->bits3.dp_read.msg_length = msg_length;
+ insn->bits3.dp_read.msg_target = BRW_MESSAGE_TARGET_DATAPORT_READ;
+ insn->bits3.dp_read.end_of_thread = end_of_thread;
+}
+
+static void brw_set_sampler_message( struct brw_instruction *insn,
+ unsigned binding_table_index,
+ unsigned sampler,
+ unsigned msg_type,
+ unsigned response_length,
+ unsigned msg_length,
+ boolean eot)
+{
+ brw_set_src1(insn, brw_imm_d(0));
+
+ insn->bits3.sampler.binding_table_index = binding_table_index;
+ insn->bits3.sampler.sampler = sampler;
+ insn->bits3.sampler.msg_type = msg_type;
+ insn->bits3.sampler.return_format = BRW_SAMPLER_RETURN_FORMAT_FLOAT32;
+ insn->bits3.sampler.response_length = response_length;
+ insn->bits3.sampler.msg_length = msg_length;
+ insn->bits3.sampler.end_of_thread = eot;
+ insn->bits3.sampler.msg_target = BRW_MESSAGE_TARGET_SAMPLER;
+}
+
+
+
+static struct brw_instruction *next_insn( struct brw_compile *p,
+ unsigned opcode )
+{
+ struct brw_instruction *insn;
+
+ assert(p->nr_insn + 1 < BRW_EU_MAX_INSN);
+
+ insn = &p->store[p->nr_insn++];
+ memcpy(insn, p->current, sizeof(*insn));
+
+ /* Reset this one-shot flag:
+ */
+
+ if (p->current->header.destreg__conditonalmod) {
+ p->current->header.destreg__conditonalmod = 0;
+ p->current->header.predicate_control = BRW_PREDICATE_NORMAL;
+ }
+
+ insn->header.opcode = opcode;
+ return insn;
+}
+
+
+struct brw_instruction *brw_alu1( struct brw_compile *p,
+ unsigned opcode,
+ struct brw_reg dest,
+ struct brw_reg src )
+{
+ struct brw_instruction *insn = next_insn(p, opcode);
+ brw_set_dest(insn, dest);
+ brw_set_src0(insn, src);
+ return insn;
+}
+
+struct brw_instruction *brw_alu2(struct brw_compile *p,
+ unsigned opcode,
+ struct brw_reg dest,
+ struct brw_reg src0,
+ struct brw_reg src1 )
+{
+ struct brw_instruction *insn = next_insn(p, opcode);
+ brw_set_dest(insn, dest);
+ brw_set_src0(insn, src0);
+ brw_set_src1(insn, src1);
+ return insn;
+}
+
+
+/***********************************************************************
+ * Convenience routines.
+ */
+#define ALU1(OP) \
+struct brw_instruction *brw_##OP(struct brw_compile *p, \
+ struct brw_reg dest, \
+ struct brw_reg src0) \
+{ \
+ return brw_alu1(p, BRW_OPCODE_##OP, dest, src0); \
+}
+
+#define ALU2(OP) \
+struct brw_instruction *brw_##OP(struct brw_compile *p, \
+ struct brw_reg dest, \
+ struct brw_reg src0, \
+ struct brw_reg src1) \
+{ \
+ return brw_alu2(p, BRW_OPCODE_##OP, dest, src0, src1); \
+}
+
+
+ALU1(MOV)
+ALU2(SEL)
+ALU1(NOT)
+ALU2(AND)
+ALU2(OR)
+ALU2(XOR)
+ALU2(SHR)
+ALU2(SHL)
+ALU2(RSR)
+ALU2(RSL)
+ALU2(ASR)
+ALU2(ADD)
+ALU2(MUL)
+ALU1(FRC)
+ALU1(RNDD)
+ALU2(MAC)
+ALU2(MACH)
+ALU1(LZD)
+ALU2(DP4)
+ALU2(DPH)
+ALU2(DP3)
+ALU2(DP2)
+ALU2(LINE)
+
+
+
+
+void brw_NOP(struct brw_compile *p)
+{
+ struct brw_instruction *insn = next_insn(p, BRW_OPCODE_NOP);
+ brw_set_dest(insn, retype(brw_vec4_grf(0,0), BRW_REGISTER_TYPE_UD));
+ brw_set_src0(insn, retype(brw_vec4_grf(0,0), BRW_REGISTER_TYPE_UD));
+ brw_set_src1(insn, brw_imm_ud(0x0));
+}
+
+
+
+
+
+/***********************************************************************
+ * Comparisons, if/else/endif
+ */
+
+struct brw_instruction *brw_JMPI(struct brw_compile *p,
+ struct brw_reg dest,
+ struct brw_reg src0,
+ struct brw_reg src1)
+{
+ struct brw_instruction *insn = brw_alu2(p, BRW_OPCODE_JMPI, dest, src0, src1);
+
+ p->current->header.predicate_control = BRW_PREDICATE_NONE;
+
+ return insn;
+}
+
+/* EU takes the value from the flag register and pushes it onto some
+ * sort of a stack (presumably merging with any flag value already on
+ * the stack). Within an if block, the flags at the top of the stack
+ * control execution on each channel of the unit, eg. on each of the
+ * 16 pixel values in our wm programs.
+ *
+ * When the matching 'else' instruction is reached (presumably by
+ * countdown of the instruction count patched in by our ELSE/ENDIF
+ * functions), the relevent flags are inverted.
+ *
+ * When the matching 'endif' instruction is reached, the flags are
+ * popped off. If the stack is now empty, normal execution resumes.
+ *
+ * No attempt is made to deal with stack overflow (14 elements?).
+ */
+struct brw_instruction *brw_IF(struct brw_compile *p, unsigned execute_size)
+{
+ struct brw_instruction *insn;
+
+ if (p->single_program_flow) {
+ assert(execute_size == BRW_EXECUTE_1);
+
+ insn = next_insn(p, BRW_OPCODE_ADD);
+ insn->header.predicate_inverse = 1;
+ } else {
+ insn = next_insn(p, BRW_OPCODE_IF);
+ }
+
+ /* Override the defaults for this instruction:
+ */
+ brw_set_dest(insn, brw_ip_reg());
+ brw_set_src0(insn, brw_ip_reg());
+ brw_set_src1(insn, brw_imm_d(0x0));
+
+ insn->header.execution_size = execute_size;
+ insn->header.compression_control = BRW_COMPRESSION_NONE;
+ insn->header.predicate_control = BRW_PREDICATE_NORMAL;
+ insn->header.mask_control = BRW_MASK_ENABLE;
+
+ p->current->header.predicate_control = BRW_PREDICATE_NONE;
+
+ return insn;
+}
+
+
+struct brw_instruction *brw_ELSE(struct brw_compile *p,
+ struct brw_instruction *if_insn)
+{
+ struct brw_instruction *insn;
+
+ if (p->single_program_flow) {
+ insn = next_insn(p, BRW_OPCODE_ADD);
+ } else {
+ insn = next_insn(p, BRW_OPCODE_ELSE);
+ }
+
+ brw_set_dest(insn, brw_ip_reg());
+ brw_set_src0(insn, brw_ip_reg());
+ brw_set_src1(insn, brw_imm_d(0x0));
+
+ insn->header.compression_control = BRW_COMPRESSION_NONE;
+ insn->header.execution_size = if_insn->header.execution_size;
+ insn->header.mask_control = BRW_MASK_ENABLE;
+
+ /* Patch the if instruction to point at this instruction.
+ */
+ if (p->single_program_flow) {
+ assert(if_insn->header.opcode == BRW_OPCODE_ADD);
+
+ if_insn->bits3.ud = (insn - if_insn + 1) * 16;
+ } else {
+ assert(if_insn->header.opcode == BRW_OPCODE_IF);
+
+ if_insn->bits3.if_else.jump_count = insn - if_insn;
+ if_insn->bits3.if_else.pop_count = 1;
+ if_insn->bits3.if_else.pad0 = 0;
+ }
+
+ return insn;
+}
+
+void brw_ENDIF(struct brw_compile *p,
+ struct brw_instruction *patch_insn)
+{
+ if (p->single_program_flow) {
+ /* In single program flow mode, there's no need to execute an ENDIF,
+ * since we don't need to do any stack operations, and if we're executing
+ * currently, we want to just continue executing.
+ */
+ struct brw_instruction *next = &p->store[p->nr_insn];
+
+ assert(patch_insn->header.opcode == BRW_OPCODE_ADD);
+
+ patch_insn->bits3.ud = (next - patch_insn) * 16;
+ } else {
+ struct brw_instruction *insn = next_insn(p, BRW_OPCODE_ENDIF);
+
+ brw_set_dest(insn, retype(brw_vec4_grf(0,0), BRW_REGISTER_TYPE_UD));
+ brw_set_src0(insn, retype(brw_vec4_grf(0,0), BRW_REGISTER_TYPE_UD));
+ brw_set_src1(insn, brw_imm_d(0x0));
+
+ insn->header.compression_control = BRW_COMPRESSION_NONE;
+ insn->header.execution_size = patch_insn->header.execution_size;
+ insn->header.mask_control = BRW_MASK_ENABLE;
+
+ assert(patch_insn->bits3.if_else.jump_count == 0);
+
+ /* Patch the if or else instructions to point at this or the next
+ * instruction respectively.
+ */
+ if (patch_insn->header.opcode == BRW_OPCODE_IF) {
+ /* Automagically turn it into an IFF:
+ */
+ patch_insn->header.opcode = BRW_OPCODE_IFF;
+ patch_insn->bits3.if_else.jump_count = insn - patch_insn + 1;
+ patch_insn->bits3.if_else.pop_count = 0;
+ patch_insn->bits3.if_else.pad0 = 0;
+ } else if (patch_insn->header.opcode == BRW_OPCODE_ELSE) {
+ patch_insn->bits3.if_else.jump_count = insn - patch_insn + 1;
+ patch_insn->bits3.if_else.pop_count = 1;
+ patch_insn->bits3.if_else.pad0 = 0;
+ } else {
+ assert(0);
+ }
+
+ /* Also pop item off the stack in the endif instruction:
+ */
+ insn->bits3.if_else.jump_count = 0;
+ insn->bits3.if_else.pop_count = 1;
+ insn->bits3.if_else.pad0 = 0;
+ }
+}
+
+struct brw_instruction *brw_BREAK(struct brw_compile *p)
+{
+ struct brw_instruction *insn;
+ insn = next_insn(p, BRW_OPCODE_BREAK);
+ brw_set_dest(insn, brw_ip_reg());
+ brw_set_src0(insn, brw_ip_reg());
+ brw_set_src1(insn, brw_imm_d(0x0));
+ insn->header.compression_control = BRW_COMPRESSION_NONE;
+ insn->header.execution_size = BRW_EXECUTE_8;
+ insn->header.mask_control = BRW_MASK_DISABLE;
+ insn->bits3.if_else.pad0 = 0;
+ return insn;
+}
+
+struct brw_instruction *brw_CONT(struct brw_compile *p)
+{
+ struct brw_instruction *insn;
+ insn = next_insn(p, BRW_OPCODE_CONTINUE);
+ brw_set_dest(insn, brw_ip_reg());
+ brw_set_src0(insn, brw_ip_reg());
+ brw_set_src1(insn, brw_imm_d(0x0));
+ insn->header.compression_control = BRW_COMPRESSION_NONE;
+ insn->header.execution_size = BRW_EXECUTE_8;
+ insn->header.mask_control = BRW_MASK_DISABLE;
+ insn->bits3.if_else.pad0 = 0;
+ return insn;
+}
+
+/* DO/WHILE loop:
+ */
+struct brw_instruction *brw_DO(struct brw_compile *p, unsigned execute_size)
+{
+ if (p->single_program_flow) {
+ return &p->store[p->nr_insn];
+ } else {
+ struct brw_instruction *insn = next_insn(p, BRW_OPCODE_DO);
+
+ /* Override the defaults for this instruction:
+ */
+ brw_set_dest(insn, brw_null_reg());
+ brw_set_src0(insn, brw_null_reg());
+ brw_set_src1(insn, brw_null_reg());
+
+ insn->header.compression_control = BRW_COMPRESSION_NONE;
+ insn->header.execution_size = execute_size;
+ insn->header.predicate_control = BRW_PREDICATE_NONE;
+ /* insn->header.mask_control = BRW_MASK_ENABLE; */
+ insn->header.mask_control = BRW_MASK_DISABLE;
+
+ return insn;
+ }
+}
+
+
+
+struct brw_instruction *brw_WHILE(struct brw_compile *p,
+ struct brw_instruction *do_insn)
+{
+ struct brw_instruction *insn;
+
+ if (p->single_program_flow)
+ insn = next_insn(p, BRW_OPCODE_ADD);
+ else
+ insn = next_insn(p, BRW_OPCODE_WHILE);
+
+ brw_set_dest(insn, brw_ip_reg());
+ brw_set_src0(insn, brw_ip_reg());
+ brw_set_src1(insn, brw_imm_d(0x0));
+
+ insn->header.compression_control = BRW_COMPRESSION_NONE;
+
+ if (p->single_program_flow) {
+ insn->header.execution_size = BRW_EXECUTE_1;
+
+ insn->bits3.d = (do_insn - insn) * 16;
+ } else {
+ insn->header.execution_size = do_insn->header.execution_size;
+
+ assert(do_insn->header.opcode == BRW_OPCODE_DO);
+ insn->bits3.if_else.jump_count = do_insn - insn;
+ insn->bits3.if_else.pop_count = 0;
+ insn->bits3.if_else.pad0 = 0;
+ }
+
+/* insn->header.mask_control = BRW_MASK_ENABLE; */
+
+ insn->header.mask_control = BRW_MASK_DISABLE;
+ p->current->header.predicate_control = BRW_PREDICATE_NONE;
+ return insn;
+}
+
+
+/* FORWARD JUMPS:
+ */
+void brw_land_fwd_jump(struct brw_compile *p,
+ struct brw_instruction *jmp_insn)
+{
+ struct brw_instruction *landing = &p->store[p->nr_insn];
+
+ assert(jmp_insn->header.opcode == BRW_OPCODE_JMPI);
+ assert(jmp_insn->bits1.da1.src1_reg_file = BRW_IMMEDIATE_VALUE);
+
+ jmp_insn->bits3.ud = (landing - jmp_insn) - 1;
+}
+
+
+
+/* To integrate with the above, it makes sense that the comparison
+ * instruction should populate the flag register. It might be simpler
+ * just to use the flag reg for most WM tasks?
+ */
+void brw_CMP(struct brw_compile *p,
+ struct brw_reg dest,
+ unsigned conditional,
+ struct brw_reg src0,
+ struct brw_reg src1)
+{
+ struct brw_instruction *insn = next_insn(p, BRW_OPCODE_CMP);
+
+ insn->header.destreg__conditonalmod = conditional;
+ brw_set_dest(insn, dest);
+ brw_set_src0(insn, src0);
+ brw_set_src1(insn, src1);
+
+/* guess_execution_size(insn, src0); */
+
+
+ /* Make it so that future instructions will use the computed flag
+ * value until brw_set_predicate_control_flag_value() is called
+ * again.
+ */
+ if (dest.file == BRW_ARCHITECTURE_REGISTER_FILE &&
+ dest.nr == 0) {
+ p->current->header.predicate_control = BRW_PREDICATE_NORMAL;
+ p->flag_value = 0xff;
+ }
+}
+
+
+
+/***********************************************************************
+ * Helpers for the various SEND message types:
+ */
+
+/* Invert 8 values
+ */
+void brw_math( struct brw_compile *p,
+ struct brw_reg dest,
+ unsigned function,
+ unsigned saturate,
+ unsigned msg_reg_nr,
+ struct brw_reg src,
+ unsigned data_type,
+ unsigned precision )
+{
+ struct brw_instruction *insn = next_insn(p, BRW_OPCODE_SEND);
+ unsigned msg_length = (function == BRW_MATH_FUNCTION_POW) ? 2 : 1;
+ unsigned response_length = (function == BRW_MATH_FUNCTION_SINCOS) ? 2 : 1;
+
+ /* Example code doesn't set predicate_control for send
+ * instructions.
+ */
+ insn->header.predicate_control = 0;
+ insn->header.destreg__conditonalmod = msg_reg_nr;
+
+ brw_set_dest(insn, dest);
+ brw_set_src0(insn, src);
+ brw_set_math_message(insn,
+ msg_length, response_length,
+ function,
+ BRW_MATH_INTEGER_UNSIGNED,
+ precision,
+ saturate,
+ data_type);
+}
+
+/* Use 2 send instructions to invert 16 elements
+ */
+void brw_math_16( struct brw_compile *p,
+ struct brw_reg dest,
+ unsigned function,
+ unsigned saturate,
+ unsigned msg_reg_nr,
+ struct brw_reg src,
+ unsigned precision )
+{
+ struct brw_instruction *insn;
+ unsigned msg_length = (function == BRW_MATH_FUNCTION_POW) ? 2 : 1;
+ unsigned response_length = (function == BRW_MATH_FUNCTION_SINCOS) ? 2 : 1;
+
+ /* First instruction:
+ */
+ brw_push_insn_state(p);
+ brw_set_predicate_control_flag_value(p, 0xff);
+ brw_set_compression_control(p, BRW_COMPRESSION_NONE);
+
+ insn = next_insn(p, BRW_OPCODE_SEND);
+ insn->header.destreg__conditonalmod = msg_reg_nr;
+
+ brw_set_dest(insn, dest);
+ brw_set_src0(insn, src);
+ brw_set_math_message(insn,
+ msg_length, response_length,
+ function,
+ BRW_MATH_INTEGER_UNSIGNED,
+ precision,
+ saturate,
+ BRW_MATH_DATA_VECTOR);
+
+ /* Second instruction:
+ */
+ insn = next_insn(p, BRW_OPCODE_SEND);
+ insn->header.compression_control = BRW_COMPRESSION_2NDHALF;
+ insn->header.destreg__conditonalmod = msg_reg_nr+1;
+
+ brw_set_dest(insn, offset(dest,1));
+ brw_set_src0(insn, src);
+ brw_set_math_message(insn,
+ msg_length, response_length,
+ function,
+ BRW_MATH_INTEGER_UNSIGNED,
+ precision,
+ saturate,
+ BRW_MATH_DATA_VECTOR);
+
+ brw_pop_insn_state(p);
+}
+
+
+
+
+void brw_dp_WRITE_16( struct brw_compile *p,
+ struct brw_reg src,
+ unsigned msg_reg_nr,
+ unsigned scratch_offset )
+{
+ {
+ brw_push_insn_state(p);
+ brw_set_mask_control(p, BRW_MASK_DISABLE);
+ brw_set_compression_control(p, BRW_COMPRESSION_NONE);
+
+ brw_MOV(p,
+ retype(brw_vec1_grf(0, 2), BRW_REGISTER_TYPE_D),
+ brw_imm_d(scratch_offset));
+
+ brw_pop_insn_state(p);
+ }
+
+ {
+ unsigned msg_length = 3;
+ struct brw_reg dest = retype(brw_null_reg(), BRW_REGISTER_TYPE_UW);
+ struct brw_instruction *insn = next_insn(p, BRW_OPCODE_SEND);
+
+ insn->header.predicate_control = 0; /* XXX */
+ insn->header.compression_control = BRW_COMPRESSION_NONE;
+ insn->header.destreg__conditonalmod = msg_reg_nr;
+
+ brw_set_dest(insn, dest);
+ brw_set_src0(insn, src);
+
+ brw_set_dp_write_message(insn,
+ 255, /* bti */
+ BRW_DATAPORT_OWORD_BLOCK_4_OWORDS, /* msg_control */
+ BRW_DATAPORT_WRITE_MESSAGE_OWORD_BLOCK_WRITE, /* msg_type */
+ msg_length,
+ 0, /* pixel scoreboard */
+ 0, /* response_length */
+ 0); /* eot */
+ }
+
+}
+
+
+void brw_dp_READ_16( struct brw_compile *p,
+ struct brw_reg dest,
+ unsigned msg_reg_nr,
+ unsigned scratch_offset )
+{
+ {
+ brw_push_insn_state(p);
+ brw_set_compression_control(p, BRW_COMPRESSION_NONE);
+ brw_set_mask_control(p, BRW_MASK_DISABLE);
+
+ brw_MOV(p,
+ retype(brw_vec1_grf(0, 2), BRW_REGISTER_TYPE_D),
+ brw_imm_d(scratch_offset));
+
+ brw_pop_insn_state(p);
+ }
+
+ {
+ struct brw_instruction *insn = next_insn(p, BRW_OPCODE_SEND);
+
+ insn->header.predicate_control = 0; /* XXX */
+ insn->header.compression_control = BRW_COMPRESSION_NONE;
+ insn->header.destreg__conditonalmod = msg_reg_nr;
+
+ brw_set_dest(insn, dest); /* UW? */
+ brw_set_src0(insn, retype(brw_vec8_grf(0, 0), BRW_REGISTER_TYPE_UW));
+
+ brw_set_dp_read_message(insn,
+ 255, /* bti */
+ 3, /* msg_control */
+ BRW_DATAPORT_READ_MESSAGE_OWORD_BLOCK_READ, /* msg_type */
+ 1, /* target cache */
+ 1, /* msg_length */
+ 2, /* response_length */
+ 0); /* eot */
+ }
+}
+
+
+void brw_fb_WRITE(struct brw_compile *p,
+ struct brw_reg dest,
+ unsigned msg_reg_nr,
+ struct brw_reg src0,
+ unsigned binding_table_index,
+ unsigned msg_length,
+ unsigned response_length,
+ boolean eot)
+{
+ struct brw_instruction *insn = next_insn(p, BRW_OPCODE_SEND);
+
+ insn->header.predicate_control = 0; /* XXX */
+ insn->header.compression_control = BRW_COMPRESSION_NONE;
+ insn->header.destreg__conditonalmod = msg_reg_nr;
+
+ brw_set_dest(insn, dest);
+ brw_set_src0(insn, src0);
+ brw_set_dp_write_message(insn,
+ binding_table_index,
+ BRW_DATAPORT_RENDER_TARGET_WRITE_SIMD16_SINGLE_SOURCE, /* msg_control */
+ BRW_DATAPORT_WRITE_MESSAGE_RENDER_TARGET_WRITE, /* msg_type */
+ msg_length,
+ 1, /* pixel scoreboard */
+ response_length,
+ eot);
+}
+
+
+
+void brw_SAMPLE(struct brw_compile *p,
+ struct brw_reg dest,
+ unsigned msg_reg_nr,
+ struct brw_reg src0,
+ unsigned binding_table_index,
+ unsigned sampler,
+ unsigned writemask,
+ unsigned msg_type,
+ unsigned response_length,
+ unsigned msg_length,
+ boolean eot)
+{
+ boolean need_stall = 0;
+
+ if(writemask == 0) {
+/* debug_printf("%s: zero writemask??\n", __FUNCTION__); */
+ return;
+ }
+
+ /* Hardware doesn't do destination dependency checking on send
+ * instructions properly. Add a workaround which generates the
+ * dependency by other means. In practice it seems like this bug
+ * only crops up for texture samples, and only where registers are
+ * written by the send and then written again later without being
+ * read in between. Luckily for us, we already track that
+ * information and use it to modify the writemask for the
+ * instruction, so that is a guide for whether a workaround is
+ * needed.
+ */
+ if (writemask != TGSI_WRITEMASK_XYZW) {
+ unsigned dst_offset = 0;
+ unsigned i, newmask = 0, len = 0;
+
+ for (i = 0; i < 4; i++) {
+ if (writemask & (1<<i))
+ break;
+ dst_offset += 2;
+ }
+ for (; i < 4; i++) {
+ if (!(writemask & (1<<i)))
+ break;
+ newmask |= 1<<i;
+ len++;
+ }
+
+ if (newmask != writemask) {
+ need_stall = 1;
+/* debug_printf("need stall %x %x\n", newmask , writemask); */
+ }
+ else {
+ struct brw_reg m1 = brw_message_reg(msg_reg_nr);
+
+ newmask = ~newmask & TGSI_WRITEMASK_XYZW;
+
+ brw_push_insn_state(p);
+
+ brw_set_compression_control(p, BRW_COMPRESSION_NONE);
+ brw_set_mask_control(p, BRW_MASK_DISABLE);
+
+ brw_MOV(p, m1, brw_vec8_grf(0,0));
+ brw_MOV(p, get_element_ud(m1, 2), brw_imm_ud(newmask << 12));
+
+ brw_pop_insn_state(p);
+
+ src0 = retype(brw_null_reg(), BRW_REGISTER_TYPE_UW);
+ dest = offset(dest, dst_offset);
+ response_length = len * 2;
+ }
+ }
+
+ {
+ struct brw_instruction *insn = next_insn(p, BRW_OPCODE_SEND);
+
+ insn->header.predicate_control = 0; /* XXX */
+ insn->header.compression_control = BRW_COMPRESSION_NONE;
+ insn->header.destreg__conditonalmod = msg_reg_nr;
+
+ brw_set_dest(insn, dest);
+ brw_set_src0(insn, src0);
+ brw_set_sampler_message(insn,
+ binding_table_index,
+ sampler,
+ msg_type,
+ response_length,
+ msg_length,
+ eot);
+ }
+
+ if (need_stall)
+ {
+ struct brw_reg reg = vec8(offset(dest, response_length-1));
+
+ /* mov (8) r9.0<1>:f r9.0<8;8,1>:f { Align1 }
+ */
+ brw_push_insn_state(p);
+ brw_set_compression_control(p, FALSE);
+ brw_MOV(p, reg, reg);
+ brw_pop_insn_state(p);
+ }
+
+}
+
+/* All these variables are pretty confusing - we might be better off
+ * using bitmasks and macros for this, in the old style. Or perhaps
+ * just having the caller instantiate the fields in dword3 itself.
+ */
+void brw_urb_WRITE(struct brw_compile *p,
+ struct brw_reg dest,
+ unsigned msg_reg_nr,
+ struct brw_reg src0,
+ boolean allocate,
+ boolean used,
+ unsigned msg_length,
+ unsigned response_length,
+ boolean eot,
+ boolean writes_complete,
+ unsigned offset,
+ unsigned swizzle)
+{
+ struct brw_instruction *insn = next_insn(p, BRW_OPCODE_SEND);
+
+ assert(msg_length < 16);
+
+ brw_set_dest(insn, dest);
+ brw_set_src0(insn, src0);
+ brw_set_src1(insn, brw_imm_d(0));
+
+ insn->header.destreg__conditonalmod = msg_reg_nr;
+
+ brw_set_urb_message(insn,
+ allocate,
+ used,
+ msg_length,
+ response_length,
+ eot,
+ writes_complete,
+ offset,
+ swizzle);
+}
+
diff --git a/src/gallium/drivers/i965simple/brw_eu_util.c b/src/gallium/drivers/i965simple/brw_eu_util.c
new file mode 100644
index 00000000000..3a65b141f07
--- /dev/null
+++ b/src/gallium/drivers/i965simple/brw_eu_util.c
@@ -0,0 +1,126 @@
+/*
+ Copyright (C) Intel Corp. 2006. All Rights Reserved.
+ Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
+ develop this 3D driver.
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice (including the
+ next paragraph) shall be included in all copies or substantial
+ portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ **********************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+#include "brw_context.h"
+#include "brw_defines.h"
+#include "brw_eu.h"
+
+
+void brw_math_invert( struct brw_compile *p,
+ struct brw_reg dst,
+ struct brw_reg src)
+{
+ brw_math( p,
+ dst,
+ BRW_MATH_FUNCTION_INV,
+ BRW_MATH_SATURATE_NONE,
+ 0,
+ src,
+ BRW_MATH_PRECISION_FULL,
+ BRW_MATH_DATA_VECTOR );
+}
+
+
+
+void brw_copy4(struct brw_compile *p,
+ struct brw_reg dst,
+ struct brw_reg src,
+ unsigned count)
+{
+ unsigned i;
+
+ dst = vec4(dst);
+ src = vec4(src);
+
+ for (i = 0; i < count; i++)
+ {
+ unsigned delta = i*32;
+ brw_MOV(p, byte_offset(dst, delta), byte_offset(src, delta));
+ brw_MOV(p, byte_offset(dst, delta+16), byte_offset(src, delta+16));
+ }
+}
+
+
+void brw_copy8(struct brw_compile *p,
+ struct brw_reg dst,
+ struct brw_reg src,
+ unsigned count)
+{
+ unsigned i;
+
+ dst = vec8(dst);
+ src = vec8(src);
+
+ for (i = 0; i < count; i++)
+ {
+ unsigned delta = i*32;
+ brw_MOV(p, byte_offset(dst, delta), byte_offset(src, delta));
+ }
+}
+
+
+void brw_copy_indirect_to_indirect(struct brw_compile *p,
+ struct brw_indirect dst_ptr,
+ struct brw_indirect src_ptr,
+ unsigned count)
+{
+ unsigned i;
+
+ for (i = 0; i < count; i++)
+ {
+ unsigned delta = i*32;
+ brw_MOV(p, deref_4f(dst_ptr, delta), deref_4f(src_ptr, delta));
+ brw_MOV(p, deref_4f(dst_ptr, delta+16), deref_4f(src_ptr, delta+16));
+ }
+}
+
+
+void brw_copy_from_indirect(struct brw_compile *p,
+ struct brw_reg dst,
+ struct brw_indirect ptr,
+ unsigned count)
+{
+ unsigned i;
+
+ dst = vec4(dst);
+
+ for (i = 0; i < count; i++)
+ {
+ unsigned delta = i*32;
+ brw_MOV(p, byte_offset(dst, delta), deref_4f(ptr, delta));
+ brw_MOV(p, byte_offset(dst, delta+16), deref_4f(ptr, delta+16));
+ }
+}
+
+
+
+
diff --git a/src/gallium/drivers/i965simple/brw_flush.c b/src/gallium/drivers/i965simple/brw_flush.c
new file mode 100644
index 00000000000..e6001c30d94
--- /dev/null
+++ b/src/gallium/drivers/i965simple/brw_flush.c
@@ -0,0 +1,73 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/* Author:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+#include "pipe/p_defines.h"
+#include "brw_context.h"
+#include "brw_defines.h"
+#include "brw_batch.h"
+
+
+static void brw_flush( struct pipe_context *pipe,
+ unsigned flags,
+ struct pipe_fence_handle **fence )
+{
+ struct brw_context *brw = brw_context(pipe);
+
+ /* Do we need to emit an MI_FLUSH command to flush the hardware
+ * caches?
+ */
+ if (flags & (PIPE_FLUSH_RENDER_CACHE | PIPE_FLUSH_TEXTURE_CACHE)) {
+ struct brw_mi_flush flush;
+
+ memset(&flush, 0, sizeof(flush));
+ flush.opcode = CMD_MI_FLUSH;
+
+ if (!(flags & PIPE_FLUSH_RENDER_CACHE))
+ flush.flags |= BRW_INHIBIT_FLUSH_RENDER_CACHE;
+
+ if (flags & PIPE_FLUSH_TEXTURE_CACHE)
+ flush.flags |= BRW_FLUSH_READ_CACHE;
+
+ BRW_BATCH_STRUCT(brw, &flush);
+ }
+
+ /* If there are no flags, just flush pending commands to hardware:
+ */
+ FLUSH_BATCH( fence );
+}
+
+
+
+void brw_init_flush_functions( struct brw_context *brw )
+{
+ brw->pipe.flush = brw_flush;
+}
diff --git a/src/gallium/drivers/i965simple/brw_gs.c b/src/gallium/drivers/i965simple/brw_gs.c
new file mode 100644
index 00000000000..de60868ccca
--- /dev/null
+++ b/src/gallium/drivers/i965simple/brw_gs.c
@@ -0,0 +1,196 @@
+/*
+ Copyright (C) Intel Corp. 2006. All Rights Reserved.
+ Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
+ develop this 3D driver.
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice (including the
+ next paragraph) shall be included in all copies or substantial
+ portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ **********************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#include "brw_defines.h"
+#include "brw_context.h"
+#include "brw_eu.h"
+#include "brw_util.h"
+#include "brw_state.h"
+#include "brw_gs.h"
+
+
+
+static void compile_gs_prog( struct brw_context *brw,
+ struct brw_gs_prog_key *key )
+{
+ struct brw_gs_compile c;
+ const unsigned *program;
+ unsigned program_size;
+
+ memset(&c, 0, sizeof(c));
+
+ c.key = *key;
+
+ /* Need to locate the two positions present in vertex + header.
+ * These are currently hardcoded:
+ */
+ c.nr_attrs = brw_count_bits(c.key.attrs);
+ c.nr_regs = (c.nr_attrs + 1) / 2 + 1; /* are vertices packed, or reg-aligned? */
+ c.nr_bytes = c.nr_regs * REG_SIZE;
+
+
+ /* Begin the compilation:
+ */
+ brw_init_compile(&c.func);
+
+ c.func.single_program_flow = 1;
+
+ /* For some reason the thread is spawned with only 4 channels
+ * unmasked.
+ */
+ brw_set_mask_control(&c.func, BRW_MASK_DISABLE);
+
+
+ /* Note that primitives which don't require a GS program have
+ * already been weeded out by this stage:
+ */
+ switch (key->primitive) {
+ case PIPE_PRIM_QUADS:
+ brw_gs_quads( &c );
+ break;
+ case PIPE_PRIM_QUAD_STRIP:
+ brw_gs_quad_strip( &c );
+ break;
+ case PIPE_PRIM_LINE_LOOP:
+ brw_gs_lines( &c );
+ break;
+ case PIPE_PRIM_LINES:
+ if (key->hint_gs_always)
+ brw_gs_lines( &c );
+ else {
+ return;
+ }
+ break;
+ case PIPE_PRIM_TRIANGLES:
+ if (key->hint_gs_always)
+ brw_gs_tris( &c );
+ else {
+ return;
+ }
+ break;
+ case PIPE_PRIM_POINTS:
+ if (key->hint_gs_always)
+ brw_gs_points( &c );
+ else {
+ return;
+ }
+ break;
+ default:
+ return;
+ }
+
+ /* get the program
+ */
+ program = brw_get_program(&c.func, &program_size);
+
+ /* Upload
+ */
+ brw->gs.prog_gs_offset = brw_upload_cache( &brw->cache[BRW_GS_PROG],
+ &c.key,
+ sizeof(c.key),
+ program,
+ program_size,
+ &c.prog_data,
+ &brw->gs.prog_data );
+}
+
+
+static boolean search_cache( struct brw_context *brw,
+ struct brw_gs_prog_key *key )
+{
+ return brw_search_cache(&brw->cache[BRW_GS_PROG],
+ key, sizeof(*key),
+ &brw->gs.prog_data,
+ &brw->gs.prog_gs_offset);
+}
+
+
+static const int gs_prim[PIPE_PRIM_POLYGON+1] = {
+ PIPE_PRIM_POINTS,
+ PIPE_PRIM_LINES,
+ PIPE_PRIM_LINE_LOOP,
+ PIPE_PRIM_LINES,
+ PIPE_PRIM_TRIANGLES,
+ PIPE_PRIM_TRIANGLES,
+ PIPE_PRIM_TRIANGLES,
+ PIPE_PRIM_QUADS,
+ PIPE_PRIM_QUAD_STRIP,
+ PIPE_PRIM_TRIANGLES
+};
+
+static void populate_key( struct brw_context *brw,
+ struct brw_gs_prog_key *key )
+{
+ memset(key, 0, sizeof(*key));
+
+ /* CACHE_NEW_VS_PROG */
+ key->attrs = brw->vs.prog_data->outputs_written;
+
+ /* BRW_NEW_PRIMITIVE */
+ key->primitive = gs_prim[brw->primitive];
+
+ key->hint_gs_always = 0; /* debug code? */
+
+ key->need_gs_prog = (key->hint_gs_always ||
+ brw->primitive == PIPE_PRIM_QUADS ||
+ brw->primitive == PIPE_PRIM_QUAD_STRIP ||
+ brw->primitive == PIPE_PRIM_LINE_LOOP);
+}
+
+/* Calculate interpolants for triangle and line rasterization.
+ */
+static void upload_gs_prog( struct brw_context *brw )
+{
+ struct brw_gs_prog_key key;
+
+ /* Populate the key:
+ */
+ populate_key(brw, &key);
+
+ if (brw->gs.prog_active != key.need_gs_prog) {
+ brw->state.dirty.cache |= CACHE_NEW_GS_PROG;
+ brw->gs.prog_active = key.need_gs_prog;
+ }
+
+ if (brw->gs.prog_active) {
+ if (!search_cache(brw, &key))
+ compile_gs_prog( brw, &key );
+ }
+}
+
+
+const struct brw_tracked_state brw_gs_prog = {
+ .dirty = {
+ .brw = BRW_NEW_PRIMITIVE,
+ .cache = CACHE_NEW_VS_PROG
+ },
+ .update = upload_gs_prog
+};
diff --git a/src/gallium/drivers/i965simple/brw_gs.h b/src/gallium/drivers/i965simple/brw_gs.h
new file mode 100644
index 00000000000..f09141c6aa1
--- /dev/null
+++ b/src/gallium/drivers/i965simple/brw_gs.h
@@ -0,0 +1,75 @@
+/*
+ Copyright (C) Intel Corp. 2006. All Rights Reserved.
+ Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
+ develop this 3D driver.
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice (including the
+ next paragraph) shall be included in all copies or substantial
+ portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ **********************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+#ifndef BRW_GS_H
+#define BRW_GS_H
+
+
+#include "brw_context.h"
+#include "brw_eu.h"
+
+#define MAX_GS_VERTS (4)
+
+struct brw_gs_prog_key {
+ unsigned attrs:32;
+ unsigned primitive:4;
+ unsigned hint_gs_always:1;
+ unsigned need_gs_prog:1;
+ unsigned pad:26;
+};
+
+struct brw_gs_compile {
+ struct brw_compile func;
+ struct brw_gs_prog_key key;
+ struct brw_gs_prog_data prog_data;
+
+ struct {
+ struct brw_reg R0;
+ struct brw_reg vertex[MAX_GS_VERTS];
+ } reg;
+
+ /* 3 different ways of expressing vertex size:
+ */
+ unsigned nr_attrs;
+ unsigned nr_regs;
+ unsigned nr_bytes;
+};
+
+#define ATTR_SIZE (4*4)
+
+void brw_gs_quads( struct brw_gs_compile *c );
+void brw_gs_quad_strip( struct brw_gs_compile *c );
+void brw_gs_tris( struct brw_gs_compile *c );
+void brw_gs_lines( struct brw_gs_compile *c );
+void brw_gs_points( struct brw_gs_compile *c );
+
+#endif
diff --git a/src/gallium/drivers/i965simple/brw_gs_emit.c b/src/gallium/drivers/i965simple/brw_gs_emit.c
new file mode 100644
index 00000000000..c3cc90b10f8
--- /dev/null
+++ b/src/gallium/drivers/i965simple/brw_gs_emit.c
@@ -0,0 +1,148 @@
+/*
+ Copyright (C) Intel Corp. 2006. All Rights Reserved.
+ Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
+ develop this 3D driver.
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice (including the
+ next paragraph) shall be included in all copies or substantial
+ portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ **********************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#include "brw_defines.h"
+#include "brw_context.h"
+#include "brw_eu.h"
+#include "brw_util.h"
+#include "brw_gs.h"
+
+static void brw_gs_alloc_regs( struct brw_gs_compile *c,
+ unsigned nr_verts )
+{
+ unsigned i = 0,j;
+
+ /* Register usage is static, precompute here:
+ */
+ c->reg.R0 = retype(brw_vec8_grf(i, 0), BRW_REGISTER_TYPE_UD); i++;
+
+ /* Payload vertices plus space for more generated vertices:
+ */
+ for (j = 0; j < nr_verts; j++) {
+ c->reg.vertex[j] = brw_vec4_grf(i, 0);
+ i += c->nr_regs;
+ }
+
+ c->prog_data.urb_read_length = c->nr_regs;
+ c->prog_data.total_grf = i;
+}
+
+
+static void brw_gs_emit_vue(struct brw_gs_compile *c,
+ struct brw_reg vert,
+ boolean last,
+ unsigned header)
+{
+ struct brw_compile *p = &c->func;
+ boolean allocate = !last;
+
+ /* Overwrite PrimType and PrimStart in the message header, for
+ * each vertex in turn:
+ */
+ brw_MOV(p, get_element_ud(c->reg.R0, 2), brw_imm_ud(header));
+
+ /* Copy the vertex from vertn into m1..mN+1:
+ */
+ brw_copy8(p, brw_message_reg(1), vert, c->nr_regs);
+
+ /* Send each vertex as a seperate write to the urb. This is
+ * different to the concept in brw_sf_emit.c, where subsequent
+ * writes are used to build up a single urb entry. Each of these
+ * writes instantiates a seperate urb entry, and a new one must be
+ * allocated each time.
+ */
+ brw_urb_WRITE(p,
+ allocate ? c->reg.R0 : retype(brw_null_reg(), BRW_REGISTER_TYPE_UD),
+ 0,
+ c->reg.R0,
+ allocate,
+ 1, /* used */
+ c->nr_regs + 1, /* msg length */
+ allocate ? 1 : 0, /* response length */
+ allocate ? 0 : 1, /* eot */
+ 1, /* writes_complete */
+ 0, /* urb offset */
+ BRW_URB_SWIZZLE_NONE);
+}
+
+
+
+void brw_gs_quads( struct brw_gs_compile *c )
+{
+ brw_gs_alloc_regs(c, 4);
+
+ /* Use polygons for correct edgeflag behaviour. Note that vertex 3
+ * is the PV for quads, but vertex 0 for polygons:
+ */
+ brw_gs_emit_vue(c, c->reg.vertex[3], 0, ((_3DPRIM_POLYGON << 2) | R02_PRIM_START));
+ brw_gs_emit_vue(c, c->reg.vertex[0], 0, (_3DPRIM_POLYGON << 2));
+ brw_gs_emit_vue(c, c->reg.vertex[1], 0, (_3DPRIM_POLYGON << 2));
+ brw_gs_emit_vue(c, c->reg.vertex[2], 1, ((_3DPRIM_POLYGON << 2) | R02_PRIM_END));
+}
+
+void brw_gs_quad_strip( struct brw_gs_compile *c )
+{
+ brw_gs_alloc_regs(c, 4);
+
+ brw_gs_emit_vue(c, c->reg.vertex[2], 0, ((_3DPRIM_POLYGON << 2) | R02_PRIM_START));
+ brw_gs_emit_vue(c, c->reg.vertex[3], 0, (_3DPRIM_POLYGON << 2));
+ brw_gs_emit_vue(c, c->reg.vertex[0], 0, (_3DPRIM_POLYGON << 2));
+ brw_gs_emit_vue(c, c->reg.vertex[1], 1, ((_3DPRIM_POLYGON << 2) | R02_PRIM_END));
+}
+
+void brw_gs_tris( struct brw_gs_compile *c )
+{
+ brw_gs_alloc_regs(c, 3);
+ brw_gs_emit_vue(c, c->reg.vertex[0], 0, ((_3DPRIM_TRILIST << 2) | R02_PRIM_START));
+ brw_gs_emit_vue(c, c->reg.vertex[1], 0, (_3DPRIM_TRILIST << 2));
+ brw_gs_emit_vue(c, c->reg.vertex[2], 1, ((_3DPRIM_TRILIST << 2) | R02_PRIM_END));
+}
+
+void brw_gs_lines( struct brw_gs_compile *c )
+{
+ brw_gs_alloc_regs(c, 2);
+ brw_gs_emit_vue(c, c->reg.vertex[0], 0, ((_3DPRIM_LINESTRIP << 2) | R02_PRIM_START));
+ brw_gs_emit_vue(c, c->reg.vertex[1], 1, ((_3DPRIM_LINESTRIP << 2) | R02_PRIM_END));
+}
+
+void brw_gs_points( struct brw_gs_compile *c )
+{
+ brw_gs_alloc_regs(c, 1);
+ brw_gs_emit_vue(c, c->reg.vertex[0], 1, ((_3DPRIM_POINTLIST << 2) | R02_PRIM_START | R02_PRIM_END));
+}
+
+
+
+
+
+
+
+
diff --git a/src/gallium/drivers/i965simple/brw_gs_state.c b/src/gallium/drivers/i965simple/brw_gs_state.c
new file mode 100644
index 00000000000..5b8016b2e93
--- /dev/null
+++ b/src/gallium/drivers/i965simple/brw_gs_state.c
@@ -0,0 +1,90 @@
+/*
+ Copyright (C) Intel Corp. 2006. All Rights Reserved.
+ Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
+ develop this 3D driver.
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice (including the
+ next paragraph) shall be included in all copies or substantial
+ portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ **********************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+
+#include "brw_context.h"
+#include "brw_state.h"
+#include "brw_defines.h"
+#include "util/u_math.h"
+#include "util/u_memory.h"
+
+
+
+static void upload_gs_unit( struct brw_context *brw )
+{
+ struct brw_gs_unit_state gs;
+
+ memset(&gs, 0, sizeof(gs));
+
+ /* CACHE_NEW_GS_PROG */
+ if (brw->gs.prog_active) {
+ gs.thread0.grf_reg_count =
+ align(brw->gs.prog_data->total_grf, 16) / 16 - 1;
+ gs.thread0.kernel_start_pointer = brw->gs.prog_gs_offset >> 6;
+ gs.thread3.urb_entry_read_length = brw->gs.prog_data->urb_read_length;
+ }
+ else {
+ gs.thread0.grf_reg_count = 0;
+ gs.thread0.kernel_start_pointer = 0;
+ gs.thread3.urb_entry_read_length = 1;
+ }
+
+ /* BRW_NEW_URB_FENCE */
+ gs.thread4.nr_urb_entries = brw->urb.nr_gs_entries;
+ gs.thread4.urb_entry_allocation_size = brw->urb.vsize - 1;
+
+ gs.thread4.max_threads = 0; /* Hardware requirement */
+
+ if (BRW_DEBUG & DEBUG_STATS)
+ gs.thread4.stats_enable = 1;
+
+ /* CONSTANT */
+ gs.thread1.floating_point_mode = BRW_FLOATING_POINT_NON_IEEE_754;
+ gs.thread1.single_program_flow = 1;
+ gs.thread3.dispatch_grf_start_reg = 1;
+ gs.thread3.const_urb_entry_read_offset = 0;
+ gs.thread3.const_urb_entry_read_length = 0;
+ gs.thread3.urb_entry_read_offset = 0;
+
+
+ brw->gs.state_gs_offset = brw_cache_data( &brw->cache[BRW_GS_UNIT], &gs );
+}
+
+
+const struct brw_tracked_state brw_gs_unit = {
+ .dirty = {
+ .brw = (BRW_NEW_CURBE_OFFSETS |
+ BRW_NEW_URB_FENCE),
+ .cache = CACHE_NEW_GS_PROG
+ },
+ .update = upload_gs_unit
+};
diff --git a/src/gallium/drivers/i965simple/brw_misc_state.c b/src/gallium/drivers/i965simple/brw_misc_state.c
new file mode 100644
index 00000000000..99ff4403a59
--- /dev/null
+++ b/src/gallium/drivers/i965simple/brw_misc_state.c
@@ -0,0 +1,488 @@
+/*
+ Copyright (C) Intel Corp. 2006. All Rights Reserved.
+ Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
+ develop this 3D driver.
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice (including the
+ next paragraph) shall be included in all copies or substantial
+ portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ **********************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#include "brw_batch.h"
+#include "brw_context.h"
+#include "brw_state.h"
+#include "brw_defines.h"
+
+
+
+
+
+/***********************************************************************
+ * Blend color
+ */
+
+static void upload_blend_constant_color(struct brw_context *brw)
+{
+ struct brw_blend_constant_color bcc;
+
+ memset(&bcc, 0, sizeof(bcc));
+ bcc.header.opcode = CMD_BLEND_CONSTANT_COLOR;
+ bcc.header.length = sizeof(bcc)/4-2;
+ bcc.blend_constant_color[0] = brw->attribs.BlendColor.color[0];
+ bcc.blend_constant_color[1] = brw->attribs.BlendColor.color[1];
+ bcc.blend_constant_color[2] = brw->attribs.BlendColor.color[2];
+ bcc.blend_constant_color[3] = brw->attribs.BlendColor.color[3];
+
+ BRW_CACHED_BATCH_STRUCT(brw, &bcc);
+}
+
+
+const struct brw_tracked_state brw_blend_constant_color = {
+ .dirty = {
+ .brw = BRW_NEW_BLEND,
+ .cache = 0
+ },
+ .update = upload_blend_constant_color
+};
+
+
+/***********************************************************************
+ * Drawing rectangle
+ */
+static void upload_drawing_rect(struct brw_context *brw)
+{
+ struct brw_drawrect bdr;
+
+ memset(&bdr, 0, sizeof(bdr));
+ bdr.header.opcode = CMD_DRAW_RECT;
+ bdr.header.length = sizeof(bdr)/4 - 2;
+ bdr.xmin = 0;
+ bdr.ymin = 0;
+ bdr.xmax = brw->attribs.FrameBuffer.cbufs[0]->width;
+ bdr.ymax = brw->attribs.FrameBuffer.cbufs[0]->height;
+ bdr.xorg = 0;
+ bdr.yorg = 0;
+
+ /* Can't use BRW_CACHED_BATCH_STRUCT because this is also emitted
+ * uncached in brw_draw.c:
+ */
+ BRW_BATCH_STRUCT(brw, &bdr);
+}
+
+const struct brw_tracked_state brw_drawing_rect = {
+ .dirty = {
+ .brw = BRW_NEW_SCENE,
+ .cache = 0
+ },
+ .update = upload_drawing_rect
+};
+
+/**
+ * Upload the binding table pointers, which point each stage's array of surface
+ * state pointers.
+ *
+ * The binding table pointers are relative to the surface state base address,
+ * which is the BRW_SS_POOL cache buffer.
+ */
+static void upload_binding_table_pointers(struct brw_context *brw)
+{
+ struct brw_binding_table_pointers btp;
+ memset(&btp, 0, sizeof(btp));
+
+ btp.header.opcode = CMD_BINDING_TABLE_PTRS;
+ btp.header.length = sizeof(btp)/4 - 2;
+ btp.vs = 0;
+ btp.gs = 0;
+ btp.clp = 0;
+ btp.sf = 0;
+ btp.wm = brw->wm.bind_ss_offset;
+
+ BRW_CACHED_BATCH_STRUCT(brw, &btp);
+}
+
+const struct brw_tracked_state brw_binding_table_pointers = {
+ .dirty = {
+ .brw = 0,
+ .cache = CACHE_NEW_SURF_BIND
+ },
+ .update = upload_binding_table_pointers,
+};
+
+
+/**
+ * Upload pointers to the per-stage state.
+ *
+ * The state pointers in this packet are all relative to the general state
+ * base address set by CMD_STATE_BASE_ADDRESS, which is the BRW_GS_POOL buffer.
+ */
+static void upload_pipelined_state_pointers(struct brw_context *brw )
+{
+ struct brw_pipelined_state_pointers psp;
+ memset(&psp, 0, sizeof(psp));
+
+ psp.header.opcode = CMD_PIPELINED_STATE_POINTERS;
+ psp.header.length = sizeof(psp)/4 - 2;
+
+ psp.vs.offset = brw->vs.state_gs_offset >> 5;
+ psp.sf.offset = brw->sf.state_gs_offset >> 5;
+ psp.wm.offset = brw->wm.state_gs_offset >> 5;
+ psp.cc.offset = brw->cc.state_gs_offset >> 5;
+
+ /* GS gets turned on and off regularly. Need to re-emit URB fence
+ * after this occurs.
+ */
+ if (brw->gs.prog_active) {
+ psp.gs.offset = brw->gs.state_gs_offset >> 5;
+ psp.gs.enable = 1;
+ }
+
+ if (0) {
+ psp.clp.offset = brw->clip.state_gs_offset >> 5;
+ psp.clp.enable = 1;
+ }
+
+
+ if (BRW_CACHED_BATCH_STRUCT(brw, &psp))
+ brw->state.dirty.brw |= BRW_NEW_PSP;
+}
+
+const struct brw_tracked_state brw_pipelined_state_pointers = {
+ .dirty = {
+ .brw = 0,
+ .cache = (CACHE_NEW_VS_UNIT |
+ CACHE_NEW_GS_UNIT |
+ CACHE_NEW_GS_PROG |
+ CACHE_NEW_CLIP_UNIT |
+ CACHE_NEW_SF_UNIT |
+ CACHE_NEW_WM_UNIT |
+ CACHE_NEW_CC_UNIT)
+ },
+ .update = upload_pipelined_state_pointers
+};
+
+static void upload_psp_urb_cbs(struct brw_context *brw )
+{
+ upload_pipelined_state_pointers(brw);
+ brw_upload_urb_fence(brw);
+ brw_upload_constant_buffer_state(brw);
+}
+
+
+const struct brw_tracked_state brw_psp_urb_cbs = {
+ .dirty = {
+ .brw = BRW_NEW_URB_FENCE,
+ .cache = (CACHE_NEW_VS_UNIT |
+ CACHE_NEW_GS_UNIT |
+ CACHE_NEW_GS_PROG |
+ CACHE_NEW_CLIP_UNIT |
+ CACHE_NEW_SF_UNIT |
+ CACHE_NEW_WM_UNIT |
+ CACHE_NEW_CC_UNIT)
+ },
+ .update = upload_psp_urb_cbs
+};
+
+/**
+ * Upload the depthbuffer offset and format.
+ *
+ * We have to do this per state validation as we need to emit the relocation
+ * in the batch buffer.
+ */
+static void upload_depthbuffer(struct brw_context *brw)
+{
+ struct pipe_surface *depth_surface = brw->attribs.FrameBuffer.zsbuf;
+
+ BEGIN_BATCH(5, INTEL_BATCH_NO_CLIPRECTS);
+ OUT_BATCH(CMD_DEPTH_BUFFER << 16 | (5 - 2));
+ if (depth_surface == NULL) {
+ OUT_BATCH((BRW_DEPTHFORMAT_D32_FLOAT << 18) |
+ (BRW_SURFACE_NULL << 29));
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ OUT_BATCH(0);
+ } else {
+ unsigned int format;
+ struct brw_texture *tex = (struct brw_texture *)depth_surface->texture;
+ assert(depth_surface->block.width == 1);
+ assert(depth_surface->block.height == 1);
+ switch (depth_surface->block.size) {
+ case 2:
+ format = BRW_DEPTHFORMAT_D16_UNORM;
+ break;
+ case 4:
+ if (depth_surface->format == PIPE_FORMAT_Z32_FLOAT)
+ format = BRW_DEPTHFORMAT_D32_FLOAT;
+ else
+ format = BRW_DEPTHFORMAT_D24_UNORM_S8_UINT;
+ break;
+ default:
+ assert(0);
+ return;
+ }
+
+ OUT_BATCH((depth_surface->stride - 1) |
+ (format << 18) |
+ (BRW_TILEWALK_YMAJOR << 26) |
+// (depth_surface->region->tiled << 27) |
+ (BRW_SURFACE_2D << 29));
+ OUT_RELOC(tex->buffer,
+ PIPE_BUFFER_USAGE_GPU_READ | PIPE_BUFFER_USAGE_GPU_WRITE, 0);
+ OUT_BATCH((BRW_SURFACE_MIPMAPLAYOUT_BELOW << 1) |
+ ((depth_surface->stride/depth_surface->block.size - 1) << 6) |
+ ((depth_surface->height - 1) << 19));
+ OUT_BATCH(0);
+ }
+ ADVANCE_BATCH();
+}
+
+const struct brw_tracked_state brw_depthbuffer = {
+ .dirty = {
+ .brw = BRW_NEW_SCENE,
+ .cache = 0
+ },
+ .update = upload_depthbuffer,
+};
+
+
+
+
+/***********************************************************************
+ * Polygon stipple packet
+ */
+
+static void upload_polygon_stipple(struct brw_context *brw)
+{
+ struct brw_polygon_stipple bps;
+ unsigned i;
+
+ memset(&bps, 0, sizeof(bps));
+ bps.header.opcode = CMD_POLY_STIPPLE_PATTERN;
+ bps.header.length = sizeof(bps)/4-2;
+
+ /* XXX: state tracker should send *all* state down initially!
+ */
+ if (brw->attribs.PolygonStipple)
+ for (i = 0; i < 32; i++)
+ bps.stipple[i] = brw->attribs.PolygonStipple->stipple[31 - i]; /* invert */
+
+ BRW_CACHED_BATCH_STRUCT(brw, &bps);
+}
+
+const struct brw_tracked_state brw_polygon_stipple = {
+ .dirty = {
+ .brw = BRW_NEW_STIPPLE,
+ .cache = 0
+ },
+ .update = upload_polygon_stipple
+};
+
+
+/***********************************************************************
+ * Line stipple packet
+ */
+
+static void upload_line_stipple(struct brw_context *brw)
+{
+ struct brw_line_stipple bls;
+ float tmp;
+ int tmpi;
+
+ memset(&bls, 0, sizeof(bls));
+ bls.header.opcode = CMD_LINE_STIPPLE_PATTERN;
+ bls.header.length = sizeof(bls)/4 - 2;
+
+ bls.bits0.pattern = brw->attribs.Raster->line_stipple_pattern;
+ bls.bits1.repeat_count = brw->attribs.Raster->line_stipple_factor;
+
+ tmp = 1.0 / (float) brw->attribs.Raster->line_stipple_factor;
+ tmpi = tmp * (1<<13);
+
+
+ bls.bits1.inverse_repeat_count = tmpi;
+
+ BRW_CACHED_BATCH_STRUCT(brw, &bls);
+}
+
+const struct brw_tracked_state brw_line_stipple = {
+ .dirty = {
+ .brw = BRW_NEW_STIPPLE,
+ .cache = 0
+ },
+ .update = upload_line_stipple
+};
+
+
+/***********************************************************************
+ * Misc constant state packets
+ */
+
+static void upload_pipe_control(struct brw_context *brw)
+{
+ struct brw_pipe_control pc;
+
+ return;
+
+ memset(&pc, 0, sizeof(pc));
+
+ pc.header.opcode = CMD_PIPE_CONTROL;
+ pc.header.length = sizeof(pc)/4 - 2;
+ pc.header.post_sync_operation = PIPE_CONTROL_NOWRITE;
+
+ pc.header.instruction_state_cache_flush_enable = 1;
+
+ pc.bits1.dest_addr_type = PIPE_CONTROL_GTTWRITE_GLOBAL;
+
+ BRW_BATCH_STRUCT(brw, &pc);
+}
+
+const struct brw_tracked_state brw_pipe_control = {
+ .dirty = {
+ .brw = BRW_NEW_SCENE,
+ .cache = 0
+ },
+ .update = upload_pipe_control
+};
+
+
+/***********************************************************************
+ * Misc invarient state packets
+ */
+
+static void upload_invarient_state( struct brw_context *brw )
+{
+ {
+ struct brw_mi_flush flush;
+
+ memset(&flush, 0, sizeof(flush));
+ flush.opcode = CMD_MI_FLUSH;
+ flush.flags = BRW_FLUSH_STATE_CACHE | BRW_FLUSH_READ_CACHE;
+ BRW_BATCH_STRUCT(brw, &flush);
+ }
+
+ {
+ /* 0x61040000 Pipeline Select */
+ /* PipelineSelect : 0 */
+ struct brw_pipeline_select ps;
+
+ memset(&ps, 0, sizeof(ps));
+ ps.header.opcode = CMD_PIPELINE_SELECT;
+ ps.header.pipeline_select = 0;
+ BRW_BATCH_STRUCT(brw, &ps);
+ }
+
+ {
+ struct brw_global_depth_offset_clamp gdo;
+ memset(&gdo, 0, sizeof(gdo));
+
+ /* Disable depth offset clamping.
+ */
+ gdo.header.opcode = CMD_GLOBAL_DEPTH_OFFSET_CLAMP;
+ gdo.header.length = sizeof(gdo)/4 - 2;
+ gdo.depth_offset_clamp = 0.0;
+
+ BRW_BATCH_STRUCT(brw, &gdo);
+ }
+
+
+ /* 0x61020000 State Instruction Pointer */
+ {
+ struct brw_system_instruction_pointer sip;
+ memset(&sip, 0, sizeof(sip));
+
+ sip.header.opcode = CMD_STATE_INSN_POINTER;
+ sip.header.length = 0;
+ sip.bits0.pad = 0;
+ sip.bits0.system_instruction_pointer = 0;
+ BRW_BATCH_STRUCT(brw, &sip);
+ }
+
+
+ {
+ struct brw_vf_statistics vfs;
+ memset(&vfs, 0, sizeof(vfs));
+
+ vfs.opcode = CMD_VF_STATISTICS;
+ if (BRW_DEBUG & DEBUG_STATS)
+ vfs.statistics_enable = 1;
+
+ BRW_BATCH_STRUCT(brw, &vfs);
+ }
+
+
+ {
+ struct brw_polygon_stipple_offset bpso;
+
+ memset(&bpso, 0, sizeof(bpso));
+ bpso.header.opcode = CMD_POLY_STIPPLE_OFFSET;
+ bpso.header.length = sizeof(bpso)/4-2;
+ bpso.bits0.x_offset = 0;
+ bpso.bits0.y_offset = 0;
+
+ BRW_BATCH_STRUCT(brw, &bpso);
+ }
+}
+
+const struct brw_tracked_state brw_invarient_state = {
+ .dirty = {
+ .brw = BRW_NEW_SCENE,
+ .cache = 0
+ },
+ .update = upload_invarient_state
+};
+
+/**
+ * Define the base addresses which some state is referenced from.
+ *
+ * This allows us to avoid having to emit relocations in many places for
+ * cached state, and instead emit pointers inside of large, mostly-static
+ * state pools. This comes at the expense of memory, and more expensive cache
+ * misses.
+ */
+static void upload_state_base_address( struct brw_context *brw )
+{
+ /* Output the structure (brw_state_base_address) directly to the
+ * batchbuffer, so we can emit relocations inline.
+ */
+ BEGIN_BATCH(6, INTEL_BATCH_NO_CLIPRECTS);
+ OUT_BATCH(CMD_STATE_BASE_ADDRESS << 16 | (6 - 2));
+ OUT_RELOC(brw->pool[BRW_GS_POOL].buffer,
+ PIPE_BUFFER_USAGE_GPU_READ,
+ 1); /* General state base address */
+ OUT_RELOC(brw->pool[BRW_SS_POOL].buffer,
+ PIPE_BUFFER_USAGE_GPU_READ,
+ 1); /* Surface state base address */
+ OUT_BATCH(1); /* Indirect object base address */
+ OUT_BATCH(1); /* General state upper bound */
+ OUT_BATCH(1); /* Indirect object upper bound */
+ ADVANCE_BATCH();
+}
+
+
+const struct brw_tracked_state brw_state_base_address = {
+ .dirty = {
+ .brw = BRW_NEW_SCENE,
+ .cache = 0
+ },
+ .update = upload_state_base_address
+};
diff --git a/src/gallium/drivers/i965simple/brw_reg.h b/src/gallium/drivers/i965simple/brw_reg.h
new file mode 100644
index 00000000000..9e885c3b3b7
--- /dev/null
+++ b/src/gallium/drivers/i965simple/brw_reg.h
@@ -0,0 +1,76 @@
+/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#define CMD_MI (0x0 << 29)
+#define CMD_2D (0x2 << 29)
+#define CMD_3D (0x3 << 29)
+
+#define MI_BATCH_BUFFER_END (CMD_MI | 0xA << 23)
+
+/* Stalls command execution waiting for the given events to have occurred. */
+#define MI_WAIT_FOR_EVENT (CMD_MI | (0x3 << 23))
+#define MI_WAIT_FOR_PLANE_B_FLIP (1<<6)
+#define MI_WAIT_FOR_PLANE_A_FLIP (1<<2)
+
+/* Primitive dispatch on 830-945 */
+#define _3DPRIMITIVE (CMD_3D | (0x1f << 24))
+#define PRIM_INDIRECT (1<<23)
+#define PRIM_INLINE (0<<23)
+#define PRIM_INDIRECT_SEQUENTIAL (0<<17)
+#define PRIM_INDIRECT_ELTS (1<<17)
+
+#define PRIM3D_TRILIST (0x0<<18)
+#define PRIM3D_TRISTRIP (0x1<<18)
+#define PRIM3D_TRISTRIP_RVRSE (0x2<<18)
+#define PRIM3D_TRIFAN (0x3<<18)
+#define PRIM3D_POLY (0x4<<18)
+#define PRIM3D_LINELIST (0x5<<18)
+#define PRIM3D_LINESTRIP (0x6<<18)
+#define PRIM3D_RECTLIST (0x7<<18)
+#define PRIM3D_POINTLIST (0x8<<18)
+#define PRIM3D_DIB (0x9<<18)
+#define PRIM3D_MASK (0x1f<<18)
+
+#define XY_SETUP_BLT_CMD (CMD_2D | (0x01 << 22) | 6)
+
+#define XY_COLOR_BLT_CMD (CMD_2D | (0x50 << 22) | 4)
+
+#define XY_SRC_COPY_BLT_CMD (CMD_2D | (0x53 << 22) | 6)
+
+/* BR00 */
+#define XY_BLT_WRITE_ALPHA (1 << 21)
+#define XY_BLT_WRITE_RGB (1 << 20)
+#define XY_SRC_TILED (1 << 15)
+#define XY_DST_TILED (1 << 11)
+
+/* BR13 */
+#define BR13_565 (0x1 << 24)
+#define BR13_8888 (0x3 << 24)
+
+#define FENCE_LINEAR 0
+#define FENCE_XMAJOR 1
+#define FENCE_YMAJOR 2
diff --git a/src/gallium/drivers/i965simple/brw_screen.c b/src/gallium/drivers/i965simple/brw_screen.c
new file mode 100644
index 00000000000..b22e105f106
--- /dev/null
+++ b/src/gallium/drivers/i965simple/brw_screen.c
@@ -0,0 +1,246 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#include "util/u_memory.h"
+#include "pipe/internal/p_winsys_screen.h"
+#include "util/u_string.h"
+#include "util/u_simple_screen.h"
+
+#include "brw_context.h"
+#include "brw_screen.h"
+#include "brw_tex_layout.h"
+
+
+static const char *
+brw_get_vendor( struct pipe_screen *screen )
+{
+ return "Tungsten Graphics, Inc.";
+}
+
+
+static const char *
+brw_get_name( struct pipe_screen *screen )
+{
+ static char buffer[128];
+ const char *chipset;
+
+ switch (brw_screen(screen)->pci_id) {
+ case PCI_CHIP_I965_Q:
+ chipset = "Intel(R) 965Q";
+ break;
+ case PCI_CHIP_I965_G:
+ case PCI_CHIP_I965_G_1:
+ chipset = "Intel(R) 965G";
+ break;
+ case PCI_CHIP_I965_GM:
+ chipset = "Intel(R) 965GM";
+ break;
+ case PCI_CHIP_I965_GME:
+ chipset = "Intel(R) 965GME/GLE";
+ break;
+ default:
+ chipset = "unknown";
+ break;
+ }
+
+ util_snprintf(buffer, sizeof(buffer), "i965 (chipset: %s)", chipset);
+ return buffer;
+}
+
+
+static int
+brw_get_param(struct pipe_screen *screen, int param)
+{
+ switch (param) {
+ case PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS:
+ return 8;
+ case PIPE_CAP_NPOT_TEXTURES:
+ return 1;
+ case PIPE_CAP_TWO_SIDED_STENCIL:
+ return 1;
+ case PIPE_CAP_GLSL:
+ return 0;
+ case PIPE_CAP_S3TC:
+ return 0;
+ case PIPE_CAP_ANISOTROPIC_FILTER:
+ return 0;
+ case PIPE_CAP_POINT_SPRITE:
+ return 0;
+ case PIPE_CAP_MAX_RENDER_TARGETS:
+ return 1;
+ case PIPE_CAP_OCCLUSION_QUERY:
+ return 0;
+ case PIPE_CAP_TEXTURE_SHADOW_MAP:
+ return 1;
+ case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
+ return 11; /* max 1024x1024 */
+ case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
+ return 8; /* max 128x128x128 */
+ case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
+ return 11; /* max 1024x1024 */
+ default:
+ return 0;
+ }
+}
+
+
+static float
+brw_get_paramf(struct pipe_screen *screen, int param)
+{
+ switch (param) {
+ case PIPE_CAP_MAX_LINE_WIDTH:
+ /* fall-through */
+ case PIPE_CAP_MAX_LINE_WIDTH_AA:
+ return 7.5;
+
+ case PIPE_CAP_MAX_POINT_WIDTH:
+ /* fall-through */
+ case PIPE_CAP_MAX_POINT_WIDTH_AA:
+ return 255.0;
+
+ case PIPE_CAP_MAX_TEXTURE_ANISOTROPY:
+ return 4.0;
+
+ case PIPE_CAP_MAX_TEXTURE_LOD_BIAS:
+ return 16.0;
+
+ default:
+ return 0;
+ }
+}
+
+
+static boolean
+brw_is_format_supported( struct pipe_screen *screen,
+ enum pipe_format format,
+ enum pipe_texture_target target,
+ unsigned tex_usage,
+ unsigned geom_flags )
+{
+#if 0
+ /* XXX: This is broken -- rewrite if still needed. */
+ static const unsigned tex_supported[] = {
+ PIPE_FORMAT_R8G8B8A8_UNORM,
+ PIPE_FORMAT_A8R8G8B8_UNORM,
+ PIPE_FORMAT_R5G6B5_UNORM,
+ PIPE_FORMAT_L8_UNORM,
+ PIPE_FORMAT_A8_UNORM,
+ PIPE_FORMAT_I8_UNORM,
+ PIPE_FORMAT_L8A8_UNORM,
+ PIPE_FORMAT_YCBCR,
+ PIPE_FORMAT_YCBCR_REV,
+ PIPE_FORMAT_S8_Z24,
+ };
+
+
+ /* Actually a lot more than this - add later:
+ */
+ static const unsigned render_supported[] = {
+ PIPE_FORMAT_A8R8G8B8_UNORM,
+ PIPE_FORMAT_R5G6B5_UNORM,
+ };
+
+ /*
+ */
+ static const unsigned z_stencil_supported[] = {
+ PIPE_FORMAT_Z16_UNORM,
+ PIPE_FORMAT_Z32_UNORM,
+ PIPE_FORMAT_S8Z24_UNORM,
+ };
+
+ switch (type) {
+ case PIPE_RENDER_FORMAT:
+ *numFormats = Elements(render_supported);
+ return render_supported;
+
+ case PIPE_TEX_FORMAT:
+ *numFormats = Elements(tex_supported);
+ return render_supported;
+
+ case PIPE_Z_STENCIL_FORMAT:
+ *numFormats = Elements(render_supported);
+ return render_supported;
+
+ default:
+ *numFormats = 0;
+ return NULL;
+ }
+#else
+ switch (format) {
+ case PIPE_FORMAT_A8R8G8B8_UNORM:
+ case PIPE_FORMAT_R5G6B5_UNORM:
+ case PIPE_FORMAT_S8Z24_UNORM:
+ return TRUE;
+ default:
+ return FALSE;
+ };
+ return FALSE;
+#endif
+}
+
+
+static void
+brw_destroy_screen( struct pipe_screen *screen )
+{
+ struct pipe_winsys *winsys = screen->winsys;
+
+ if(winsys->destroy)
+ winsys->destroy(winsys);
+
+ FREE(screen);
+}
+
+
+/**
+ * Create a new brw_screen object
+ */
+struct pipe_screen *
+brw_create_screen(struct pipe_winsys *winsys, uint pci_id)
+{
+ struct brw_screen *brwscreen = CALLOC_STRUCT(brw_screen);
+
+ if (!brwscreen)
+ return NULL;
+
+ brwscreen->pci_id = pci_id;
+
+ brwscreen->screen.winsys = winsys;
+
+ brwscreen->screen.destroy = brw_destroy_screen;
+
+ brwscreen->screen.get_name = brw_get_name;
+ brwscreen->screen.get_vendor = brw_get_vendor;
+ brwscreen->screen.get_param = brw_get_param;
+ brwscreen->screen.get_paramf = brw_get_paramf;
+ brwscreen->screen.is_format_supported = brw_is_format_supported;
+
+ brw_init_screen_texture_funcs(&brwscreen->screen);
+ u_simple_screen_init(&brwscreen->screen);
+
+ return &brwscreen->screen;
+}
diff --git a/src/gallium/drivers/i965simple/brw_screen.h b/src/gallium/drivers/i965simple/brw_screen.h
new file mode 100644
index 00000000000..d3c70387e61
--- /dev/null
+++ b/src/gallium/drivers/i965simple/brw_screen.h
@@ -0,0 +1,68 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#ifndef BRW_SCREEN_H
+#define BRW_SCREEN_H
+
+
+#include "pipe/p_screen.h"
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+/**
+ * Subclass of pipe_screen
+ */
+struct brw_screen
+{
+ struct pipe_screen screen;
+
+ uint pci_id;
+};
+
+
+/** cast wrapper */
+static INLINE struct brw_screen *
+brw_screen(struct pipe_screen *pscreen)
+{
+ return (struct brw_screen *) pscreen;
+}
+
+
+extern struct pipe_screen *
+brw_create_screen(struct pipe_winsys *winsys, uint pci_id);
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* BRW_SCREEN_H */
diff --git a/src/gallium/drivers/i965simple/brw_sf.c b/src/gallium/drivers/i965simple/brw_sf.c
new file mode 100644
index 00000000000..b82a2e143ba
--- /dev/null
+++ b/src/gallium/drivers/i965simple/brw_sf.c
@@ -0,0 +1,351 @@
+/*
+ Copyright (C) Intel Corp. 2006. All Rights Reserved.
+ Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
+ develop this 3D driver.
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice (including the
+ next paragraph) shall be included in all copies or substantial
+ portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ **********************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+#include "brw_defines.h"
+#include "brw_context.h"
+#include "brw_eu.h"
+#include "brw_util.h"
+#include "brw_sf.h"
+#include "brw_state.h"
+#include "tgsi/tgsi_parse.h"
+
+
+static void compile_sf_prog( struct brw_context *brw,
+ struct brw_sf_prog_key *key )
+{
+ struct brw_sf_compile c;
+ const unsigned *program;
+ unsigned program_size;
+
+ memset(&c, 0, sizeof(c));
+
+ /* Begin the compilation:
+ */
+ brw_init_compile(&c.func);
+
+ c.key = *key;
+
+
+ c.nr_attrs = c.key.vp_output_count;
+ c.nr_attr_regs = (c.nr_attrs+1)/2;
+
+ c.nr_setup_attrs = c.key.fp_input_count + 1; /* +1 for position */
+ c.nr_setup_regs = (c.nr_setup_attrs+1)/2;
+
+ c.prog_data.urb_read_length = c.nr_attr_regs;
+ c.prog_data.urb_entry_size = c.nr_setup_regs * 2;
+
+
+ /* Which primitive? Or all three?
+ */
+ switch (key->primitive) {
+ case SF_TRIANGLES:
+ c.nr_verts = 3;
+ brw_emit_tri_setup( &c );
+ break;
+ case SF_LINES:
+ c.nr_verts = 2;
+ brw_emit_line_setup( &c );
+ break;
+ case SF_POINTS:
+ c.nr_verts = 1;
+ brw_emit_point_setup( &c );
+ break;
+
+ case SF_UNFILLED_TRIS:
+ default:
+ assert(0);
+ return;
+ }
+
+
+
+ /* get the program
+ */
+ program = brw_get_program(&c.func, &program_size);
+
+ /* Upload
+ */
+ brw->sf.prog_gs_offset = brw_upload_cache( &brw->cache[BRW_SF_PROG],
+ &c.key,
+ sizeof(c.key),
+ program,
+ program_size,
+ &c.prog_data,
+ &brw->sf.prog_data );
+}
+
+
+static boolean search_cache( struct brw_context *brw,
+ struct brw_sf_prog_key *key )
+{
+ return brw_search_cache(&brw->cache[BRW_SF_PROG],
+ key, sizeof(*key),
+ &brw->sf.prog_data,
+ &brw->sf.prog_gs_offset);
+}
+
+
+/* Calculate interpolants for triangle and line rasterization.
+ */
+static void upload_sf_prog( struct brw_context *brw )
+{
+ const struct brw_fragment_program *fs = brw->attribs.FragmentProgram;
+ struct brw_sf_prog_key key;
+ struct tgsi_parse_context parse;
+ int i, done = 0;
+
+
+ memset(&key, 0, sizeof(key));
+
+ /* Populate the key, noting state dependencies:
+ */
+ /* CACHE_NEW_VS_PROG */
+ key.vp_output_count = brw->vs.prog_data->outputs_written;
+
+ /* BRW_NEW_FS */
+ key.fp_input_count = brw->attribs.FragmentProgram->info.file_max[TGSI_FILE_INPUT] + 1;
+
+
+ /* BRW_NEW_REDUCED_PRIMITIVE */
+ switch (brw->reduced_primitive) {
+ case PIPE_PRIM_TRIANGLES:
+// if (key.attrs & (1<<VERT_RESULT_EDGE))
+// key.primitive = SF_UNFILLED_TRIS;
+// else
+ key.primitive = SF_TRIANGLES;
+ break;
+ case PIPE_PRIM_LINES:
+ key.primitive = SF_LINES;
+ break;
+ case PIPE_PRIM_POINTS:
+ key.primitive = SF_POINTS;
+ break;
+ }
+
+
+
+ /* Scan fp inputs to figure out what interpolation modes are
+ * required for each incoming vp output. There is an assumption
+ * that the state tracker makes sure there is a 1:1 linkage between
+ * these sets of attributes (XXX: position??)
+ */
+ tgsi_parse_init( &parse, fs->program.tokens );
+ while( !done &&
+ !tgsi_parse_end_of_tokens( &parse ) )
+ {
+ tgsi_parse_token( &parse );
+
+ switch( parse.FullToken.Token.Type ) {
+ case TGSI_TOKEN_TYPE_DECLARATION:
+ if (parse.FullToken.FullDeclaration.Declaration.File == TGSI_FILE_INPUT)
+ {
+ int first = parse.FullToken.FullDeclaration.DeclarationRange.First;
+ int last = parse.FullToken.FullDeclaration.DeclarationRange.Last;
+ int interp_mode = parse.FullToken.FullDeclaration.Declaration.Interpolate;
+ //int semantic = parse.FullToken.FullDeclaration.Semantic.SemanticName;
+ //int semantic_index = parse.FullToken.FullDeclaration.Semantic.SemanticIndex;
+
+ debug_printf("fs input %d..%d interp mode %d\n", first, last, interp_mode);
+
+ switch (interp_mode) {
+ case TGSI_INTERPOLATE_CONSTANT:
+ for (i = first; i <= last; i++)
+ key.const_mask |= (1 << i);
+ break;
+ case TGSI_INTERPOLATE_LINEAR:
+ for (i = first; i <= last; i++)
+ key.linear_mask |= (1 << i);
+ break;
+ case TGSI_INTERPOLATE_PERSPECTIVE:
+ for (i = first; i <= last; i++)
+ key.persp_mask |= (1 << i);
+ break;
+ default:
+ break;
+ }
+
+ /* Also need stuff for flat shading, twosided color.
+ */
+
+ }
+ break;
+ default:
+ done = 1;
+ break;
+ }
+ }
+
+ /* Hack: Adjust for position. Optimize away when not required (ie
+ * for perspective interpolation).
+ */
+ key.persp_mask <<= 1;
+ key.linear_mask <<= 1;
+ key.linear_mask |= 1;
+ key.const_mask <<= 1;
+
+ debug_printf("key.persp_mask: %x\n", key.persp_mask);
+ debug_printf("key.linear_mask: %x\n", key.linear_mask);
+ debug_printf("key.const_mask: %x\n", key.const_mask);
+
+
+// key.do_point_sprite = brw->attribs.Point->PointSprite;
+// key.SpriteOrigin = brw->attribs.Point->SpriteOrigin;
+
+// key.do_flat_shading = (brw->attribs.Raster->flatshade);
+// key.do_twoside_color = (brw->attribs.Light->Enabled && brw->attribs.Light->Model.TwoSide);
+
+// if (key.do_twoside_color)
+// key.frontface_ccw = (brw->attribs.Polygon->FrontFace == GL_CCW);
+
+
+ if (!search_cache(brw, &key))
+ compile_sf_prog( brw, &key );
+}
+
+
+const struct brw_tracked_state brw_sf_prog = {
+ .dirty = {
+ .brw = (BRW_NEW_RASTERIZER |
+ BRW_NEW_REDUCED_PRIMITIVE |
+ BRW_NEW_VS |
+ BRW_NEW_FS),
+ .cache = 0,
+ },
+ .update = upload_sf_prog
+};
+
+
+
+#if 0
+/* Build a struct like the one we'd like the state tracker to pass to
+ * us.
+ */
+static void update_sf_linkage( struct brw_context *brw )
+{
+ const struct brw_vertex_program *vs = brw->attribs.VertexProgram;
+ const struct brw_fragment_program *fs = brw->attribs.FragmentProgram;
+ struct pipe_setup_linkage state;
+ struct tgsi_parse_context parse;
+
+ int i, j;
+ int nr_vp_outputs = 0;
+ int done = 0;
+
+ struct {
+ unsigned semantic:8;
+ unsigned semantic_index:16;
+ } fp_semantic[32], vp_semantic[32];
+
+ memset(&state, 0, sizeof(state));
+
+ state.fp_input_count = 0;
+
+
+
+
+
+
+ assert(state.fp_input_count == fs->program.num_inputs);
+
+
+ /* Then scan vp outputs
+ */
+ done = 0;
+ tgsi_parse_init( &parse, vs->program.tokens );
+ while( !done &&
+ !tgsi_parse_end_of_tokens( &parse ) )
+ {
+ tgsi_parse_token( &parse );
+
+ switch( parse.FullToken.Token.Type ) {
+ case TGSI_TOKEN_TYPE_DECLARATION:
+ if (parse.FullToken.FullDeclaration.Declaration.File == TGSI_FILE_INPUT)
+ {
+ int first = parse.FullToken.FullDeclaration.DeclarationRange.First;
+ int last = parse.FullToken.FullDeclaration.DeclarationRange.Last;
+
+ for (i = first; i < last; i++) {
+ vp_semantic[i].semantic =
+ parse.FullToken.FullDeclaration.Semantic.SemanticName;
+ vp_semantic[i].semantic_index =
+ parse.FullToken.FullDeclaration.Semantic.SemanticIndex;
+ }
+
+ assert(last > nr_vp_outputs);
+ nr_vp_outputs = last;
+ }
+ break;
+ default:
+ done = 1;
+ break;
+ }
+ }
+
+
+ /* Now match based on semantic information.
+ */
+ for (i = 0; i< state.fp_input_count; i++) {
+ for (j = 0; j < nr_vp_outputs; j++) {
+ if (fp_semantic[i].semantic == vp_semantic[j].semantic &&
+ fp_semantic[i].semantic_index == vp_semantic[j].semantic_index) {
+ state.fp_input[i].vp_output = j;
+ }
+ }
+ if (fp_semantic[i].semantic == TGSI_SEMANTIC_COLOR) {
+ for (j = 0; j < nr_vp_outputs; j++) {
+ if (TGSI_SEMANTIC_BCOLOR == vp_semantic[j].semantic &&
+ fp_semantic[i].semantic_index == vp_semantic[j].semantic_index) {
+ state.fp_input[i].bf_vp_output = j;
+ }
+ }
+ }
+ }
+
+ if (memcmp(&brw->sf.linkage, &state, sizeof(state)) != 0) {
+ brw->sf.linkage = state;
+ brw->state.dirty.brw |= BRW_NEW_SF_LINKAGE;
+ }
+}
+
+
+const struct brw_tracked_state brw_sf_linkage = {
+ .dirty = {
+ .brw = (BRW_NEW_VS |
+ BRW_NEW_FS),
+ .cache = 0,
+ },
+ .update = update_sf_linkage
+};
+
+
+#endif
diff --git a/src/gallium/drivers/i965simple/brw_sf.h b/src/gallium/drivers/i965simple/brw_sf.h
new file mode 100644
index 00000000000..b7ada475604
--- /dev/null
+++ b/src/gallium/drivers/i965simple/brw_sf.h
@@ -0,0 +1,122 @@
+/*
+ Copyright (C) Intel Corp. 2006. All Rights Reserved.
+ Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
+ develop this 3D driver.
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice (including the
+ next paragraph) shall be included in all copies or substantial
+ portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ **********************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+#ifndef BRW_SF_H
+#define BRW_SF_H
+
+#include "brw_context.h"
+#include "brw_eu.h"
+
+
+#define SF_POINTS 0
+#define SF_LINES 1
+#define SF_TRIANGLES 2
+#define SF_UNFILLED_TRIS 3
+
+
+
+struct brw_sf_prog_key {
+ unsigned vp_output_count:5;
+ unsigned fp_input_count:5;
+
+ unsigned primitive:2;
+ unsigned do_twoside_color:1;
+ unsigned do_flat_shading:1;
+ unsigned frontface_ccw:1;
+ unsigned do_point_sprite:1;
+
+ /* Interpolation masks;
+ */
+ unsigned linear_mask;
+ unsigned persp_mask;
+ unsigned const_mask;
+
+
+// int SpriteOrigin;
+};
+
+struct brw_sf_point_tex {
+ boolean CoordReplace;
+};
+
+struct brw_sf_compile {
+ struct brw_compile func;
+ struct brw_sf_prog_key key;
+ struct brw_sf_prog_data prog_data;
+
+ struct brw_reg pv;
+ struct brw_reg det;
+ struct brw_reg dx0;
+ struct brw_reg dx2;
+ struct brw_reg dy0;
+ struct brw_reg dy2;
+
+ /* z and 1/w passed in seperately:
+ */
+ struct brw_reg z[3];
+ struct brw_reg inv_w[3];
+
+ /* The vertices:
+ */
+ struct brw_reg vert[3];
+
+ /* Temporaries, allocated after last vertex reg.
+ */
+ struct brw_reg inv_det;
+ struct brw_reg a1_sub_a0;
+ struct brw_reg a2_sub_a0;
+ struct brw_reg tmp;
+
+ struct brw_reg m1Cx;
+ struct brw_reg m2Cy;
+ struct brw_reg m3C0;
+
+ unsigned nr_verts;
+ unsigned nr_attrs;
+ unsigned nr_attr_regs;
+ unsigned nr_setup_attrs;
+ unsigned nr_setup_regs;
+#if 0
+ ubyte attr_to_idx[VERT_RESULT_MAX];
+ ubyte idx_to_attr[VERT_RESULT_MAX];
+ struct brw_sf_point_tex point_attrs[VERT_RESULT_MAX];
+#endif
+};
+
+
+void brw_emit_tri_setup( struct brw_sf_compile *c );
+void brw_emit_line_setup( struct brw_sf_compile *c );
+void brw_emit_point_setup( struct brw_sf_compile *c );
+void brw_emit_point_sprite_setup( struct brw_sf_compile *c );
+void brw_emit_anyprim_setup( struct brw_sf_compile *c );
+
+#endif
diff --git a/src/gallium/drivers/i965simple/brw_sf_emit.c b/src/gallium/drivers/i965simple/brw_sf_emit.c
new file mode 100644
index 00000000000..78d6fa5e9e5
--- /dev/null
+++ b/src/gallium/drivers/i965simple/brw_sf_emit.c
@@ -0,0 +1,382 @@
+/*
+ Copyright (C) Intel Corp. 2006. All Rights Reserved.
+ Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
+ develop this 3D driver.
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice (including the
+ next paragraph) shall be included in all copies or substantial
+ portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ **********************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+#include "brw_defines.h"
+#include "brw_context.h"
+#include "brw_eu.h"
+#include "brw_util.h"
+#include "brw_sf.h"
+
+
+
+/***********************************************************************
+ * Triangle setup.
+ */
+
+
+static void alloc_regs( struct brw_sf_compile *c )
+{
+ unsigned reg, i;
+
+ /* Values computed by fixed function unit:
+ */
+ c->pv = retype(brw_vec1_grf(1, 1), BRW_REGISTER_TYPE_UD);
+ c->det = brw_vec1_grf(1, 2);
+ c->dx0 = brw_vec1_grf(1, 3);
+ c->dx2 = brw_vec1_grf(1, 4);
+ c->dy0 = brw_vec1_grf(1, 5);
+ c->dy2 = brw_vec1_grf(1, 6);
+
+ /* z and 1/w passed in seperately:
+ */
+ c->z[0] = brw_vec1_grf(2, 0);
+ c->inv_w[0] = brw_vec1_grf(2, 1);
+ c->z[1] = brw_vec1_grf(2, 2);
+ c->inv_w[1] = brw_vec1_grf(2, 3);
+ c->z[2] = brw_vec1_grf(2, 4);
+ c->inv_w[2] = brw_vec1_grf(2, 5);
+
+ /* The vertices:
+ */
+ reg = 3;
+ for (i = 0; i < c->nr_verts; i++) {
+ c->vert[i] = brw_vec8_grf(reg, 0);
+ reg += c->nr_attr_regs;
+ }
+
+ /* Temporaries, allocated after last vertex reg.
+ */
+ c->inv_det = brw_vec1_grf(reg, 0); reg++;
+ c->a1_sub_a0 = brw_vec8_grf(reg, 0); reg++;
+ c->a2_sub_a0 = brw_vec8_grf(reg, 0); reg++;
+ c->tmp = brw_vec8_grf(reg, 0); reg++;
+
+ /* Note grf allocation:
+ */
+ c->prog_data.total_grf = reg;
+
+
+ /* Outputs of this program - interpolation coefficients for
+ * rasterization:
+ */
+ c->m1Cx = brw_vec8_reg(BRW_MESSAGE_REGISTER_FILE, 1, 0);
+ c->m2Cy = brw_vec8_reg(BRW_MESSAGE_REGISTER_FILE, 2, 0);
+ c->m3C0 = brw_vec8_reg(BRW_MESSAGE_REGISTER_FILE, 3, 0);
+}
+
+
+static void copy_z_inv_w( struct brw_sf_compile *c )
+{
+ struct brw_compile *p = &c->func;
+ unsigned i;
+
+ brw_push_insn_state(p);
+
+ /* Copy both scalars with a single MOV:
+ */
+ for (i = 0; i < c->nr_verts; i++)
+ brw_MOV(p, vec2(suboffset(c->vert[i], 2)), vec2(c->z[i]));
+
+ brw_pop_insn_state(p);
+}
+
+
+static void invert_det( struct brw_sf_compile *c)
+{
+ brw_math(&c->func,
+ c->inv_det,
+ BRW_MATH_FUNCTION_INV,
+ BRW_MATH_SATURATE_NONE,
+ 0,
+ c->det,
+ BRW_MATH_DATA_SCALAR,
+ BRW_MATH_PRECISION_FULL);
+
+}
+
+#define NON_PERPECTIVE_ATTRS (FRAG_BIT_WPOS | \
+ FRAG_BIT_COL0 | \
+ FRAG_BIT_COL1)
+
+static boolean calculate_masks( struct brw_sf_compile *c,
+ unsigned reg,
+ ushort *pc,
+ ushort *pc_persp,
+ ushort *pc_linear)
+{
+ boolean is_last_attr = (reg == c->nr_setup_regs - 1);
+ unsigned persp_mask = c->key.persp_mask;
+ unsigned linear_mask = c->key.linear_mask;
+
+ debug_printf("persp_mask: %x\n", persp_mask);
+ debug_printf("linear_mask: %x\n", linear_mask);
+
+ *pc_persp = 0;
+ *pc_linear = 0;
+ *pc = 0xf;
+
+ if (persp_mask & (1 << (reg*2)))
+ *pc_persp = 0xf;
+
+ if (linear_mask & (1 << (reg*2)))
+ *pc_linear = 0xf;
+
+ /* Maybe only processs one attribute on the final round:
+ */
+ if (reg*2+1 < c->nr_setup_attrs) {
+ *pc |= 0xf0;
+
+ if (persp_mask & (1 << (reg*2+1)))
+ *pc_persp |= 0xf0;
+
+ if (linear_mask & (1 << (reg*2+1)))
+ *pc_linear |= 0xf0;
+ }
+
+ debug_printf("pc: %x\n", *pc);
+ debug_printf("pc_persp: %x\n", *pc_persp);
+ debug_printf("pc_linear: %x\n", *pc_linear);
+
+
+ return is_last_attr;
+}
+
+
+
+void brw_emit_tri_setup( struct brw_sf_compile *c )
+{
+ struct brw_compile *p = &c->func;
+ unsigned i;
+
+ debug_printf("%s START ==============\n", __FUNCTION__);
+
+ c->nr_verts = 3;
+ alloc_regs(c);
+ invert_det(c);
+ copy_z_inv_w(c);
+
+
+ for (i = 0; i < c->nr_setup_regs; i++)
+ {
+ /* Pair of incoming attributes:
+ */
+ struct brw_reg a0 = offset(c->vert[0], i);
+ struct brw_reg a1 = offset(c->vert[1], i);
+ struct brw_reg a2 = offset(c->vert[2], i);
+ ushort pc = 0, pc_persp = 0, pc_linear = 0;
+ boolean last = calculate_masks(c, i, &pc, &pc_persp, &pc_linear);
+
+ if (pc_persp)
+ {
+ brw_set_predicate_control_flag_value(p, pc_persp);
+ brw_MUL(p, a0, a0, c->inv_w[0]);
+ brw_MUL(p, a1, a1, c->inv_w[1]);
+ brw_MUL(p, a2, a2, c->inv_w[2]);
+ }
+
+
+ /* Calculate coefficients for interpolated values:
+ */
+ if (pc_linear)
+ {
+ brw_set_predicate_control_flag_value(p, pc_linear);
+
+ brw_ADD(p, c->a1_sub_a0, a1, negate(a0));
+ brw_ADD(p, c->a2_sub_a0, a2, negate(a0));
+
+ /* calculate dA/dx
+ */
+ brw_MUL(p, brw_null_reg(), c->a1_sub_a0, c->dy2);
+ brw_MAC(p, c->tmp, c->a2_sub_a0, negate(c->dy0));
+ brw_MUL(p, c->m1Cx, c->tmp, c->inv_det);
+
+ /* calculate dA/dy
+ */
+ brw_MUL(p, brw_null_reg(), c->a2_sub_a0, c->dx0);
+ brw_MAC(p, c->tmp, c->a1_sub_a0, negate(c->dx2));
+ brw_MUL(p, c->m2Cy, c->tmp, c->inv_det);
+ }
+
+ {
+ brw_set_predicate_control_flag_value(p, pc);
+ /* start point for interpolation
+ */
+ brw_MOV(p, c->m3C0, a0);
+
+ /* Copy m0..m3 to URB. m0 is implicitly copied from r0 in
+ * the send instruction:
+ */
+ brw_urb_WRITE(p,
+ brw_null_reg(),
+ 0,
+ brw_vec8_grf(0, 0), /* r0, will be copied to m0 */
+ 0, /* allocate */
+ 1, /* used */
+ 4, /* msg len */
+ 0, /* response len */
+ last, /* eot */
+ last, /* writes complete */
+ i*4, /* offset */
+ BRW_URB_SWIZZLE_TRANSPOSE); /* XXX: Swizzle control "SF to windower" */
+ }
+ }
+
+ debug_printf("%s DONE ==============\n", __FUNCTION__);
+
+}
+
+
+
+void brw_emit_line_setup( struct brw_sf_compile *c )
+{
+ struct brw_compile *p = &c->func;
+ unsigned i;
+
+
+ c->nr_verts = 2;
+ alloc_regs(c);
+ invert_det(c);
+ copy_z_inv_w(c);
+
+ for (i = 0; i < c->nr_setup_regs; i++)
+ {
+ /* Pair of incoming attributes:
+ */
+ struct brw_reg a0 = offset(c->vert[0], i);
+ struct brw_reg a1 = offset(c->vert[1], i);
+ ushort pc, pc_persp, pc_linear;
+ boolean last = calculate_masks(c, i, &pc, &pc_persp, &pc_linear);
+
+ if (pc_persp)
+ {
+ brw_set_predicate_control_flag_value(p, pc_persp);
+ brw_MUL(p, a0, a0, c->inv_w[0]);
+ brw_MUL(p, a1, a1, c->inv_w[1]);
+ }
+
+ /* Calculate coefficients for position, color:
+ */
+ if (pc_linear) {
+ brw_set_predicate_control_flag_value(p, pc_linear);
+
+ brw_ADD(p, c->a1_sub_a0, a1, negate(a0));
+
+ brw_MUL(p, c->tmp, c->a1_sub_a0, c->dx0);
+ brw_MUL(p, c->m1Cx, c->tmp, c->inv_det);
+
+ brw_MUL(p, c->tmp, c->a1_sub_a0, c->dy0);
+ brw_MUL(p, c->m2Cy, c->tmp, c->inv_det);
+ }
+
+ {
+ brw_set_predicate_control_flag_value(p, pc);
+
+ /* start point for interpolation
+ */
+ brw_MOV(p, c->m3C0, a0);
+
+ /* Copy m0..m3 to URB.
+ */
+ brw_urb_WRITE(p,
+ brw_null_reg(),
+ 0,
+ brw_vec8_grf(0, 0),
+ 0, /* allocate */
+ 1, /* used */
+ 4, /* msg len */
+ 0, /* response len */
+ last, /* eot */
+ last, /* writes complete */
+ i*4, /* urb destination offset */
+ BRW_URB_SWIZZLE_TRANSPOSE);
+ }
+ }
+}
+
+
+/* Points setup - several simplifications as all attributes are
+ * constant across the face of the point (point sprites excluded!)
+ */
+void brw_emit_point_setup( struct brw_sf_compile *c )
+{
+ struct brw_compile *p = &c->func;
+ unsigned i;
+
+ c->nr_verts = 1;
+ alloc_regs(c);
+ copy_z_inv_w(c);
+
+ brw_MOV(p, c->m1Cx, brw_imm_ud(0)); /* zero - move out of loop */
+ brw_MOV(p, c->m2Cy, brw_imm_ud(0)); /* zero - move out of loop */
+
+ for (i = 0; i < c->nr_setup_regs; i++)
+ {
+ struct brw_reg a0 = offset(c->vert[0], i);
+ ushort pc, pc_persp, pc_linear;
+ boolean last = calculate_masks(c, i, &pc, &pc_persp, &pc_linear);
+
+ if (pc_persp)
+ {
+ /* This seems odd as the values are all constant, but the
+ * fragment shader will be expecting it:
+ */
+ brw_set_predicate_control_flag_value(p, pc_persp);
+ brw_MUL(p, a0, a0, c->inv_w[0]);
+ }
+
+
+ /* The delta values are always zero, just send the starting
+ * coordinate. Again, this is to fit in with the interpolation
+ * code in the fragment shader.
+ */
+ {
+ brw_set_predicate_control_flag_value(p, pc);
+
+ brw_MOV(p, c->m3C0, a0); /* constant value */
+
+ /* Copy m0..m3 to URB.
+ */
+ brw_urb_WRITE(p,
+ brw_null_reg(),
+ 0,
+ brw_vec8_grf(0, 0),
+ 0, /* allocate */
+ 1, /* used */
+ 4, /* msg len */
+ 0, /* response len */
+ last, /* eot */
+ last, /* writes complete */
+ i*4, /* urb destination offset */
+ BRW_URB_SWIZZLE_TRANSPOSE);
+ }
+ }
+}
diff --git a/src/gallium/drivers/i965simple/brw_sf_state.c b/src/gallium/drivers/i965simple/brw_sf_state.c
new file mode 100644
index 00000000000..2a5de61c219
--- /dev/null
+++ b/src/gallium/drivers/i965simple/brw_sf_state.c
@@ -0,0 +1,181 @@
+/*
+ Copyright (C) Intel Corp. 2006. All Rights Reserved.
+ Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
+ develop this 3D driver.
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice (including the
+ next paragraph) shall be included in all copies or substantial
+ portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ **********************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+#include "brw_context.h"
+#include "brw_state.h"
+#include "brw_defines.h"
+#include "util/u_math.h"
+#include "util/u_memory.h"
+
+
+static void upload_sf_vp(struct brw_context *brw)
+{
+ struct brw_sf_viewport sfv;
+
+ memset(&sfv, 0, sizeof(sfv));
+
+
+ /* BRW_NEW_VIEWPORT */
+ {
+ const float *scale = brw->attribs.Viewport.scale;
+ const float *trans = brw->attribs.Viewport.translate;
+
+ sfv.viewport.m00 = scale[0];
+ sfv.viewport.m11 = scale[1];
+ sfv.viewport.m22 = scale[2];
+ sfv.viewport.m30 = trans[0];
+ sfv.viewport.m31 = trans[1];
+ sfv.viewport.m32 = trans[2];
+ }
+
+ /* _NEW_SCISSOR */
+ sfv.scissor.xmin = brw->attribs.Scissor.minx;
+ sfv.scissor.xmax = brw->attribs.Scissor.maxx - 1;
+ sfv.scissor.ymin = brw->attribs.Scissor.miny;
+ sfv.scissor.ymax = brw->attribs.Scissor.maxy - 1;
+
+ brw->sf.vp_gs_offset = brw_cache_data( &brw->cache[BRW_SF_VP], &sfv );
+}
+
+const struct brw_tracked_state brw_sf_vp = {
+ .dirty = {
+ .brw = (BRW_NEW_SCISSOR |
+ BRW_NEW_VIEWPORT),
+ .cache = 0
+ },
+ .update = upload_sf_vp
+};
+
+static void upload_sf_unit( struct brw_context *brw )
+{
+ struct brw_sf_unit_state sf;
+ memset(&sf, 0, sizeof(sf));
+
+ /* CACHE_NEW_SF_PROG */
+ sf.thread0.grf_reg_count = align(brw->sf.prog_data->total_grf, 16) / 16 - 1;
+ sf.thread0.kernel_start_pointer = brw->sf.prog_gs_offset >> 6;
+ sf.thread3.urb_entry_read_length = brw->sf.prog_data->urb_read_length;
+
+ sf.thread1.floating_point_mode = BRW_FLOATING_POINT_NON_IEEE_754;
+ sf.thread3.dispatch_grf_start_reg = 3;
+ sf.thread3.urb_entry_read_offset = 1;
+
+ /* BRW_NEW_URB_FENCE */
+ sf.thread4.nr_urb_entries = brw->urb.nr_sf_entries;
+ sf.thread4.urb_entry_allocation_size = brw->urb.sfsize - 1;
+ sf.thread4.max_threads = MIN2(12, brw->urb.nr_sf_entries / 2) - 1;
+
+ if (BRW_DEBUG & DEBUG_SINGLE_THREAD)
+ sf.thread4.max_threads = 0;
+
+ if (BRW_DEBUG & DEBUG_STATS)
+ sf.thread4.stats_enable = 1;
+
+ /* CACHE_NEW_SF_VP */
+ sf.sf5.sf_viewport_state_offset = brw->sf.vp_gs_offset >> 5;
+ sf.sf5.viewport_transform = 1;
+
+ /* BRW_NEW_RASTER */
+ if (brw->attribs.Raster->scissor)
+ sf.sf6.scissor = 1;
+
+#if 0
+ if (brw->attribs.Polygon->FrontFace == GL_CCW)
+ sf.sf5.front_winding = BRW_FRONTWINDING_CCW;
+ else
+ sf.sf5.front_winding = BRW_FRONTWINDING_CW;
+
+
+ if (brw->attribs.Polygon->CullFlag) {
+ switch (brw->attribs.Polygon->CullFaceMode) {
+ case GL_FRONT:
+ sf.sf6.cull_mode = BRW_CULLMODE_FRONT;
+ break;
+ case GL_BACK:
+ sf.sf6.cull_mode = BRW_CULLMODE_BACK;
+ break;
+ case GL_FRONT_AND_BACK:
+ sf.sf6.cull_mode = BRW_CULLMODE_BOTH;
+ break;
+ default:
+ assert(0);
+ break;
+ }
+ }
+ else
+ sf.sf6.cull_mode = BRW_CULLMODE_NONE;
+#else
+ sf.sf5.front_winding = BRW_FRONTWINDING_CCW;
+ sf.sf6.cull_mode = BRW_CULLMODE_NONE;
+#endif
+
+ sf.sf6.line_width = CLAMP(brw->attribs.Raster->line_width, 1.0, 5.0) * (1<<1);
+
+ sf.sf6.line_endcap_aa_region_width = 1;
+ if (brw->attribs.Raster->line_smooth)
+ sf.sf6.aa_enable = 1;
+ else if (sf.sf6.line_width <= 0x2)
+ sf.sf6.line_width = 0;
+
+ sf.sf6.point_rast_rule = 1; /* opengl conventions */
+
+ sf.sf7.sprite_point = brw->attribs.Raster->point_sprite;
+ sf.sf7.point_size = CLAMP(brw->attribs.Raster->line_width, 1.0, 255.0) * (1<<3);
+ sf.sf7.use_point_size_state = !brw->attribs.Raster->point_size_per_vertex;
+
+ /* might be BRW_NEW_PRIMITIVE if we have to adjust pv for polygons:
+ */
+ sf.sf7.trifan_pv = 2;
+ sf.sf7.linestrip_pv = 1;
+ sf.sf7.tristrip_pv = 2;
+ sf.sf7.line_last_pixel_enable = 0;
+
+ /* Set bias for OpenGL rasterization rules:
+ */
+ sf.sf6.dest_org_vbias = 0x8;
+ sf.sf6.dest_org_hbias = 0x8;
+
+ brw->sf.state_gs_offset = brw_cache_data( &brw->cache[BRW_SF_UNIT], &sf );
+}
+
+
+const struct brw_tracked_state brw_sf_unit = {
+ .dirty = {
+ .brw = (BRW_NEW_RASTERIZER |
+ BRW_NEW_URB_FENCE),
+ .cache = (CACHE_NEW_SF_VP |
+ CACHE_NEW_SF_PROG)
+ },
+ .update = upload_sf_unit
+};
+
+
diff --git a/src/gallium/drivers/i965simple/brw_shader_info.c b/src/gallium/drivers/i965simple/brw_shader_info.c
new file mode 100644
index 00000000000..86d877d7efd
--- /dev/null
+++ b/src/gallium/drivers/i965simple/brw_shader_info.c
@@ -0,0 +1,48 @@
+
+#include "brw_context.h"
+#include "brw_state.h"
+#include "util/u_memory.h"
+#include "pipe/p_shader_tokens.h"
+#include "tgsi/tgsi_parse.h"
+
+
+/**
+ * XXX this obsolete new and no longer compiled.
+ */
+void brw_shader_info(const struct tgsi_token *tokens,
+ struct brw_shader_info *info )
+{
+ struct tgsi_parse_context parse;
+ int done = 0;
+
+ tgsi_parse_init( &parse, tokens );
+
+ while( !done &&
+ !tgsi_parse_end_of_tokens( &parse ) )
+ {
+ tgsi_parse_token( &parse );
+
+ switch( parse.FullToken.Token.Type ) {
+ case TGSI_TOKEN_TYPE_DECLARATION:
+ {
+ const struct tgsi_full_declaration *decl = &parse.FullToken.FullDeclaration;
+ unsigned last = decl->DeclarationRange.Last;
+
+ // Broken by crazy wpos init:
+ //assert( info->nr_regs[decl->Declaration.File] <= last);
+
+ info->nr_regs[decl->Declaration.File] = MAX2(info->nr_regs[decl->Declaration.File],
+ last+1);
+ break;
+ }
+ case TGSI_TOKEN_TYPE_IMMEDIATE:
+ case TGSI_TOKEN_TYPE_INSTRUCTION:
+ default:
+ done = 1;
+ break;
+ }
+ }
+
+ tgsi_parse_free (&parse);
+
+}
diff --git a/src/gallium/drivers/i965simple/brw_state.c b/src/gallium/drivers/i965simple/brw_state.c
new file mode 100644
index 00000000000..b47f5373f3c
--- /dev/null
+++ b/src/gallium/drivers/i965simple/brw_state.c
@@ -0,0 +1,469 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/* Authors: Zack Rusin <zack@tungstengraphics.com>
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+#include "pipe/internal/p_winsys_screen.h"
+#include "util/u_memory.h"
+#include "pipe/p_inlines.h"
+#include "pipe/p_shader_tokens.h"
+#include "tgsi/tgsi_dump.h"
+#include "tgsi/tgsi_parse.h"
+
+#include "brw_context.h"
+#include "brw_defines.h"
+#include "brw_state.h"
+#include "brw_draw.h"
+
+
+#define DUP( TYPE, VAL ) \
+do { \
+ struct TYPE *x = malloc(sizeof(*x)); \
+ memcpy(x, VAL, sizeof(*x) ); \
+ return x; \
+} while (0)
+
+/************************************************************************
+ * Blend
+ */
+static void *
+brw_create_blend_state(struct pipe_context *pipe,
+ const struct pipe_blend_state *blend)
+{
+ DUP( pipe_blend_state, blend );
+}
+
+static void brw_bind_blend_state(struct pipe_context *pipe,
+ void *blend)
+{
+ struct brw_context *brw = brw_context(pipe);
+
+ brw->attribs.Blend = (struct pipe_blend_state*)blend;
+ brw->state.dirty.brw |= BRW_NEW_BLEND;
+}
+
+
+static void brw_delete_blend_state(struct pipe_context *pipe, void *blend)
+{
+ free(blend);
+}
+
+static void brw_set_blend_color( struct pipe_context *pipe,
+ const struct pipe_blend_color *blend_color )
+{
+ struct brw_context *brw = brw_context(pipe);
+
+ brw->attribs.BlendColor = *blend_color;
+
+ brw->state.dirty.brw |= BRW_NEW_BLEND;
+}
+
+/************************************************************************
+ * Sampler
+ */
+
+static void *
+brw_create_sampler_state(struct pipe_context *pipe,
+ const struct pipe_sampler_state *sampler)
+{
+ DUP( pipe_sampler_state, sampler );
+}
+
+static void brw_bind_sampler_states(struct pipe_context *pipe,
+ unsigned num, void **sampler)
+{
+ struct brw_context *brw = brw_context(pipe);
+
+ assert(num <= PIPE_MAX_SAMPLERS);
+
+ /* Check for no-op */
+ if (num == brw->num_samplers &&
+ !memcmp(brw->attribs.Samplers, sampler, num * sizeof(void *)))
+ return;
+
+ memcpy(brw->attribs.Samplers, sampler, num * sizeof(void *));
+ memset(&brw->attribs.Samplers[num], 0, (PIPE_MAX_SAMPLERS - num) *
+ sizeof(void *));
+
+ brw->num_samplers = num;
+
+ brw->state.dirty.brw |= BRW_NEW_SAMPLER;
+}
+
+static void brw_delete_sampler_state(struct pipe_context *pipe,
+ void *sampler)
+{
+ free(sampler);
+}
+
+
+/************************************************************************
+ * Depth stencil
+ */
+
+static void *
+brw_create_depth_stencil_state(struct pipe_context *pipe,
+ const struct pipe_depth_stencil_alpha_state *depth_stencil)
+{
+ DUP( pipe_depth_stencil_alpha_state, depth_stencil );
+}
+
+static void brw_bind_depth_stencil_state(struct pipe_context *pipe,
+ void *depth_stencil)
+{
+ struct brw_context *brw = brw_context(pipe);
+
+ brw->attribs.DepthStencil = (const struct pipe_depth_stencil_alpha_state *)depth_stencil;
+
+ brw->state.dirty.brw |= BRW_NEW_DEPTH_STENCIL;
+}
+
+static void brw_delete_depth_stencil_state(struct pipe_context *pipe,
+ void *depth_stencil)
+{
+ free(depth_stencil);
+}
+
+/************************************************************************
+ * Scissor
+ */
+static void brw_set_scissor_state( struct pipe_context *pipe,
+ const struct pipe_scissor_state *scissor )
+{
+ struct brw_context *brw = brw_context(pipe);
+
+ memcpy( &brw->attribs.Scissor, scissor, sizeof(*scissor) );
+ brw->state.dirty.brw |= BRW_NEW_SCISSOR;
+}
+
+
+/************************************************************************
+ * Stipple
+ */
+
+static void brw_set_polygon_stipple( struct pipe_context *pipe,
+ const struct pipe_poly_stipple *stipple )
+{
+}
+
+
+/************************************************************************
+ * Fragment shader
+ */
+
+static void * brw_create_fs_state(struct pipe_context *pipe,
+ const struct pipe_shader_state *shader)
+{
+ struct brw_fragment_program *brw_fp = CALLOC_STRUCT(brw_fragment_program);
+
+ brw_fp->program.tokens = tgsi_dup_tokens(shader->tokens);
+ brw_fp->id = brw_context(pipe)->program_id++;
+
+ tgsi_scan_shader(shader->tokens, &brw_fp->info);
+
+#if 0
+ brw_shader_info(shader->tokens,
+ &brw_fp->info2);
+#endif
+
+ tgsi_dump(shader->tokens, 0);
+
+
+ return (void *)brw_fp;
+}
+
+static void brw_bind_fs_state(struct pipe_context *pipe, void *shader)
+{
+ struct brw_context *brw = brw_context(pipe);
+
+ brw->attribs.FragmentProgram = (struct brw_fragment_program *)shader;
+ brw->state.dirty.brw |= BRW_NEW_FS;
+}
+
+static void brw_delete_fs_state(struct pipe_context *pipe, void *shader)
+{
+ struct brw_fragment_program *brw_fp = (struct brw_fragment_program *) shader;
+
+ FREE((void *) brw_fp->program.tokens);
+ FREE(brw_fp);
+}
+
+
+/************************************************************************
+ * Vertex shader and other TNL state
+ */
+
+static void *brw_create_vs_state(struct pipe_context *pipe,
+ const struct pipe_shader_state *shader)
+{
+ struct brw_vertex_program *brw_vp = CALLOC_STRUCT(brw_vertex_program);
+
+ brw_vp->program.tokens = tgsi_dup_tokens(shader->tokens);
+ brw_vp->id = brw_context(pipe)->program_id++;
+
+ tgsi_scan_shader(shader->tokens, &brw_vp->info);
+
+#if 0
+ brw_shader_info(shader->tokens,
+ &brw_vp->info2);
+#endif
+ tgsi_dump(shader->tokens, 0);
+
+ return (void *)brw_vp;
+}
+
+static void brw_bind_vs_state(struct pipe_context *pipe, void *vs)
+{
+ struct brw_context *brw = brw_context(pipe);
+
+ brw->attribs.VertexProgram = (struct brw_vertex_program *)vs;
+ brw->state.dirty.brw |= BRW_NEW_VS;
+
+ debug_printf("YYYYYYYYYYYYY BINDING VERTEX SHADER\n");
+}
+
+static void brw_delete_vs_state(struct pipe_context *pipe, void *shader)
+{
+ struct brw_vertex_program *brw_vp = (struct brw_vertex_program *) shader;
+
+ FREE((void *) brw_vp->program.tokens);
+ FREE(brw_vp);
+}
+
+
+static void brw_set_clip_state( struct pipe_context *pipe,
+ const struct pipe_clip_state *clip )
+{
+ struct brw_context *brw = brw_context(pipe);
+
+ brw->attribs.Clip = *clip;
+}
+
+
+static void brw_set_viewport_state( struct pipe_context *pipe,
+ const struct pipe_viewport_state *viewport )
+{
+ struct brw_context *brw = brw_context(pipe);
+
+ brw->attribs.Viewport = *viewport; /* struct copy */
+ brw->state.dirty.brw |= BRW_NEW_VIEWPORT;
+
+ /* pass the viewport info to the draw module */
+ //draw_set_viewport_state(brw->draw, viewport);
+}
+
+
+static void brw_set_vertex_buffers(struct pipe_context *pipe,
+ unsigned count,
+ const struct pipe_vertex_buffer *buffers)
+{
+ struct brw_context *brw = brw_context(pipe);
+ memcpy(brw->vb.vbo_array, buffers, count * sizeof(buffers[0]));
+}
+
+static void brw_set_vertex_elements(struct pipe_context *pipe,
+ unsigned count,
+ const struct pipe_vertex_element *elements)
+{
+ /* flush ? */
+ struct brw_context *brw = brw_context(pipe);
+ uint i;
+
+ assert(count <= PIPE_MAX_ATTRIBS);
+
+ for (i = 0; i < count; i++) {
+ struct brw_vertex_element_state el;
+ memset(&el, 0, sizeof(el));
+
+ el.ve0.src_offset = elements[i].src_offset;
+ el.ve0.src_format = brw_translate_surface_format(elements[i].src_format);
+ el.ve0.valid = 1;
+ el.ve0.vertex_buffer_index = elements[i].vertex_buffer_index;
+
+ el.ve1.dst_offset = i * 4;
+
+ el.ve1.vfcomponent3 = BRW_VFCOMPONENT_STORE_SRC;
+ el.ve1.vfcomponent2 = BRW_VFCOMPONENT_STORE_SRC;
+ el.ve1.vfcomponent1 = BRW_VFCOMPONENT_STORE_SRC;
+ el.ve1.vfcomponent0 = BRW_VFCOMPONENT_STORE_SRC;
+
+ switch (elements[i].nr_components) {
+ case 1: el.ve1.vfcomponent1 = BRW_VFCOMPONENT_STORE_0;
+ case 2: el.ve1.vfcomponent2 = BRW_VFCOMPONENT_STORE_0;
+ case 3: el.ve1.vfcomponent3 = BRW_VFCOMPONENT_STORE_1_FLT;
+ break;
+ }
+
+ brw->vb.inputs[i] = el;
+ }
+}
+
+
+
+/************************************************************************
+ * Constant buffers
+ */
+
+static void brw_set_constant_buffer(struct pipe_context *pipe,
+ uint shader, uint index,
+ const struct pipe_constant_buffer *buf)
+{
+ struct brw_context *brw = brw_context(pipe);
+
+ assert(buf == 0 || index == 0);
+
+ brw->attribs.Constants[shader] = buf;
+ brw->state.dirty.brw |= BRW_NEW_CONSTANTS;
+}
+
+
+/************************************************************************
+ * Texture surfaces
+ */
+
+
+static void brw_set_sampler_textures(struct pipe_context *pipe,
+ unsigned num,
+ struct pipe_texture **texture)
+{
+ struct brw_context *brw = brw_context(pipe);
+ uint i;
+
+ assert(num <= PIPE_MAX_SAMPLERS);
+
+ /* Check for no-op */
+ if (num == brw->num_textures &&
+ !memcmp(brw->attribs.Texture, texture, num *
+ sizeof(struct pipe_texture *)))
+ return;
+
+ for (i = 0; i < num; i++)
+ pipe_texture_reference((struct pipe_texture **) &brw->attribs.Texture[i],
+ texture[i]);
+
+ for (i = num; i < brw->num_textures; i++)
+ pipe_texture_reference((struct pipe_texture **) &brw->attribs.Texture[i],
+ NULL);
+
+ brw->num_textures = num;
+
+ brw->state.dirty.brw |= BRW_NEW_TEXTURE;
+}
+
+
+/************************************************************************
+ * Render targets, etc
+ */
+
+static void brw_set_framebuffer_state(struct pipe_context *pipe,
+ const struct pipe_framebuffer_state *fb)
+{
+ struct brw_context *brw = brw_context(pipe);
+
+ brw->attribs.FrameBuffer = *fb; /* struct copy */
+
+ brw->state.dirty.brw |= BRW_NEW_FRAMEBUFFER;
+}
+
+
+
+/************************************************************************
+ * Rasterizer state
+ */
+
+static void *
+brw_create_rasterizer_state(struct pipe_context *pipe,
+ const struct pipe_rasterizer_state *rasterizer)
+{
+ DUP(pipe_rasterizer_state, rasterizer);
+}
+
+static void brw_bind_rasterizer_state( struct pipe_context *pipe,
+ void *setup )
+{
+ struct brw_context *brw = brw_context(pipe);
+
+ brw->attribs.Raster = (struct pipe_rasterizer_state *)setup;
+
+ /* Also pass-through to draw module:
+ */
+ //draw_set_rasterizer_state(brw->draw, setup);
+
+ brw->state.dirty.brw |= BRW_NEW_RASTERIZER;
+}
+
+static void brw_delete_rasterizer_state(struct pipe_context *pipe,
+ void *setup)
+{
+ free(setup);
+}
+
+
+
+void
+brw_init_state_functions( struct brw_context *brw )
+{
+ brw->pipe.create_blend_state = brw_create_blend_state;
+ brw->pipe.bind_blend_state = brw_bind_blend_state;
+ brw->pipe.delete_blend_state = brw_delete_blend_state;
+
+ brw->pipe.create_sampler_state = brw_create_sampler_state;
+ brw->pipe.bind_sampler_states = brw_bind_sampler_states;
+ brw->pipe.delete_sampler_state = brw_delete_sampler_state;
+
+ brw->pipe.create_depth_stencil_alpha_state = brw_create_depth_stencil_state;
+ brw->pipe.bind_depth_stencil_alpha_state = brw_bind_depth_stencil_state;
+ brw->pipe.delete_depth_stencil_alpha_state = brw_delete_depth_stencil_state;
+
+ brw->pipe.create_rasterizer_state = brw_create_rasterizer_state;
+ brw->pipe.bind_rasterizer_state = brw_bind_rasterizer_state;
+ brw->pipe.delete_rasterizer_state = brw_delete_rasterizer_state;
+ brw->pipe.create_fs_state = brw_create_fs_state;
+ brw->pipe.bind_fs_state = brw_bind_fs_state;
+ brw->pipe.delete_fs_state = brw_delete_fs_state;
+ brw->pipe.create_vs_state = brw_create_vs_state;
+ brw->pipe.bind_vs_state = brw_bind_vs_state;
+ brw->pipe.delete_vs_state = brw_delete_vs_state;
+
+ brw->pipe.set_blend_color = brw_set_blend_color;
+ brw->pipe.set_clip_state = brw_set_clip_state;
+ brw->pipe.set_constant_buffer = brw_set_constant_buffer;
+ brw->pipe.set_framebuffer_state = brw_set_framebuffer_state;
+
+// brw->pipe.set_feedback_state = brw_set_feedback_state;
+// brw->pipe.set_feedback_buffer = brw_set_feedback_buffer;
+
+ brw->pipe.set_polygon_stipple = brw_set_polygon_stipple;
+ brw->pipe.set_scissor_state = brw_set_scissor_state;
+ brw->pipe.set_sampler_textures = brw_set_sampler_textures;
+ brw->pipe.set_viewport_state = brw_set_viewport_state;
+ brw->pipe.set_vertex_buffers = brw_set_vertex_buffers;
+ brw->pipe.set_vertex_elements = brw_set_vertex_elements;
+}
diff --git a/src/gallium/drivers/i965simple/brw_state.h b/src/gallium/drivers/i965simple/brw_state.h
new file mode 100644
index 00000000000..de0a6371b84
--- /dev/null
+++ b/src/gallium/drivers/i965simple/brw_state.h
@@ -0,0 +1,151 @@
+/*
+ Copyright (C) Intel Corp. 2006. All Rights Reserved.
+ Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
+ develop this 3D driver.
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice (including the
+ next paragraph) shall be included in all copies or substantial
+ portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ **********************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+#ifndef BRW_STATE_H
+#define BRW_STATE_H
+
+#include "brw_context.h"
+#include "brw_winsys.h"
+
+
+const struct brw_tracked_state brw_blend_constant_color;
+const struct brw_tracked_state brw_cc_unit;
+const struct brw_tracked_state brw_cc_vp;
+const struct brw_tracked_state brw_clip_prog;
+const struct brw_tracked_state brw_clip_unit;
+const struct brw_tracked_state brw_constant_buffer_state;
+const struct brw_tracked_state brw_constant_buffer;
+const struct brw_tracked_state brw_curbe_offsets;
+const struct brw_tracked_state brw_invarient_state;
+const struct brw_tracked_state brw_gs_prog;
+const struct brw_tracked_state brw_gs_unit;
+const struct brw_tracked_state brw_drawing_rect;
+const struct brw_tracked_state brw_line_stipple;
+const struct brw_tracked_state brw_pipelined_state_pointers;
+const struct brw_tracked_state brw_binding_table_pointers;
+const struct brw_tracked_state brw_depthbuffer;
+const struct brw_tracked_state brw_polygon_stipple_offset;
+const struct brw_tracked_state brw_polygon_stipple;
+const struct brw_tracked_state brw_program_parameters;
+const struct brw_tracked_state brw_recalculate_urb_fence;
+const struct brw_tracked_state brw_sf_prog;
+const struct brw_tracked_state brw_sf_unit;
+const struct brw_tracked_state brw_sf_vp;
+const struct brw_tracked_state brw_state_base_address;
+const struct brw_tracked_state brw_urb_fence;
+const struct brw_tracked_state brw_vertex_state;
+const struct brw_tracked_state brw_vs_prog;
+const struct brw_tracked_state brw_vs_unit;
+const struct brw_tracked_state brw_wm_prog;
+const struct brw_tracked_state brw_wm_samplers;
+const struct brw_tracked_state brw_wm_surfaces;
+const struct brw_tracked_state brw_wm_unit;
+
+const struct brw_tracked_state brw_psp_urb_cbs;
+
+const struct brw_tracked_state brw_active_vertprog;
+const struct brw_tracked_state brw_tnl_vertprog;
+const struct brw_tracked_state brw_pipe_control;
+
+const struct brw_tracked_state brw_clear_surface_cache;
+const struct brw_tracked_state brw_clear_batch_cache;
+
+/***********************************************************************
+ * brw_state_cache.c
+ */
+unsigned brw_cache_data(struct brw_cache *cache,
+ const void *data );
+
+unsigned brw_cache_data_sz(struct brw_cache *cache,
+ const void *data,
+ unsigned data_sz);
+
+unsigned brw_upload_cache( struct brw_cache *cache,
+ const void *key,
+ unsigned key_sz,
+ const void *data,
+ unsigned data_sz,
+ const void *aux,
+ void *aux_return );
+
+boolean brw_search_cache( struct brw_cache *cache,
+ const void *key,
+ unsigned key_size,
+ void *aux_return,
+ unsigned *offset_return);
+
+void brw_init_caches( struct brw_context *brw );
+void brw_destroy_caches( struct brw_context *brw );
+
+static inline struct pipe_buffer *brw_cache_buffer(struct brw_context *brw,
+ enum brw_cache_id id)
+{
+ return brw->cache[id].pool->buffer;
+}
+
+/***********************************************************************
+ * brw_state_batch.c
+ */
+#define BRW_CACHED_BATCH_STRUCT(brw, s) brw_cached_batch_struct( brw, (s), sizeof(*(s)) )
+
+boolean brw_cached_batch_struct( struct brw_context *brw,
+ const void *data,
+ unsigned sz );
+
+void brw_destroy_batch_cache( struct brw_context *brw );
+
+
+/***********************************************************************
+ * brw_state_pool.c
+ */
+void brw_init_pools( struct brw_context *brw );
+void brw_destroy_pools( struct brw_context *brw );
+
+boolean brw_pool_alloc( struct brw_mem_pool *pool,
+ unsigned size,
+ unsigned alignment,
+ unsigned *offset_return);
+
+void brw_pool_fence( struct brw_context *brw,
+ struct brw_mem_pool *pool,
+ unsigned fence );
+
+
+void brw_pool_check_wrap( struct brw_context *brw,
+ struct brw_mem_pool *pool );
+
+void brw_clear_all_caches( struct brw_context *brw );
+void brw_invalidate_pools( struct brw_context *brw );
+void brw_clear_batch_cache_flush( struct brw_context *brw );
+
+
+#endif
diff --git a/src/gallium/drivers/i965simple/brw_state_batch.c b/src/gallium/drivers/i965simple/brw_state_batch.c
new file mode 100644
index 00000000000..43a1c89fc40
--- /dev/null
+++ b/src/gallium/drivers/i965simple/brw_state_batch.c
@@ -0,0 +1,113 @@
+/*
+ Copyright (C) Intel Corp. 2006. All Rights Reserved.
+ Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
+ develop this 3D driver.
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice (including the
+ next paragraph) shall be included in all copies or substantial
+ portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ **********************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#include "brw_state.h"
+#include "brw_winsys.h"
+
+#include "util/u_memory.h"
+
+/* A facility similar to the data caching code above, which aims to
+ * prevent identical commands being issued repeatedly.
+ */
+boolean brw_cached_batch_struct( struct brw_context *brw,
+ const void *data,
+ unsigned sz )
+{
+ struct brw_cached_batch_item *item = brw->cached_batch_items;
+ struct header *newheader = (struct header *)data;
+
+ if (brw->emit_state_always) {
+ brw_batchbuffer_data(brw->winsys, data, sz);
+ return TRUE;
+ }
+
+ while (item) {
+ if (item->header->opcode == newheader->opcode) {
+ if (item->sz == sz && memcmp(item->header, newheader, sz) == 0)
+ return FALSE;
+ if (item->sz != sz) {
+ FREE(item->header);
+ item->header = MALLOC(sz);
+ item->sz = sz;
+ }
+ goto emit;
+ }
+ item = item->next;
+ }
+
+ assert(!item);
+ item = CALLOC_STRUCT(brw_cached_batch_item);
+ item->header = MALLOC(sz);
+ item->sz = sz;
+ item->next = brw->cached_batch_items;
+ brw->cached_batch_items = item;
+
+emit:
+ memcpy(item->header, newheader, sz);
+ brw_batchbuffer_data(brw->winsys, data, sz);
+ return TRUE;
+}
+
+static void clear_batch_cache( struct brw_context *brw )
+{
+ struct brw_cached_batch_item *item = brw->cached_batch_items;
+
+ while (item) {
+ struct brw_cached_batch_item *next = item->next;
+ free((void *)item->header);
+ free(item);
+ item = next;
+ }
+
+ brw->cached_batch_items = NULL;
+
+
+ brw_clear_all_caches(brw);
+
+ brw_invalidate_pools(brw);
+}
+
+void brw_clear_batch_cache_flush( struct brw_context *brw )
+{
+ clear_batch_cache(brw);
+
+/* brw_do_flush(brw, BRW_FLUSH_STATE_CACHE|BRW_FLUSH_READ_CACHE); */
+
+ brw->state.dirty.brw |= ~0;
+ brw->state.dirty.cache |= ~0;
+}
+
+
+
+void brw_destroy_batch_cache( struct brw_context *brw )
+{
+ clear_batch_cache(brw);
+}
diff --git a/src/gallium/drivers/i965simple/brw_state_cache.c b/src/gallium/drivers/i965simple/brw_state_cache.c
new file mode 100644
index 00000000000..094248fa691
--- /dev/null
+++ b/src/gallium/drivers/i965simple/brw_state_cache.c
@@ -0,0 +1,443 @@
+/*
+ Copyright (C) Intel Corp. 2006. All Rights Reserved.
+ Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
+ develop this 3D driver.
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice (including the
+ next paragraph) shall be included in all copies or substantial
+ portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ **********************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+#include "brw_state.h"
+
+#include "brw_wm.h"
+#include "brw_vs.h"
+#include "brw_clip.h"
+#include "brw_sf.h"
+#include "brw_gs.h"
+
+#include "util/u_memory.h"
+
+
+
+/***********************************************************************
+ * Check cache for uploaded version of struct, else upload new one.
+ * Fail when memory is exhausted.
+ *
+ * XXX: FIXME: Currently search is so slow it would be quicker to
+ * regenerate the data every time...
+ */
+
+static unsigned hash_key( const void *key, unsigned key_size )
+{
+ unsigned *ikey = (unsigned *)key;
+ unsigned hash = 0, i;
+
+ assert(key_size % 4 == 0);
+
+ /* I'm sure this can be improved on:
+ */
+ for (i = 0; i < key_size/4; i++)
+ hash ^= ikey[i];
+
+ return hash;
+}
+
+static struct brw_cache_item *search_cache( struct brw_cache *cache,
+ unsigned hash,
+ const void *key,
+ unsigned key_size)
+{
+ struct brw_cache_item *c;
+
+ for (c = cache->items[hash % cache->size]; c; c = c->next) {
+ if (c->hash == hash &&
+ c->key_size == key_size &&
+ memcmp(c->key, key, key_size) == 0)
+ return c;
+ }
+
+ return NULL;
+}
+
+
+static void rehash( struct brw_cache *cache )
+{
+ struct brw_cache_item **items;
+ struct brw_cache_item *c, *next;
+ unsigned size, i;
+
+ size = cache->size * 3;
+ items = (struct brw_cache_item**) MALLOC(size * sizeof(*items));
+ memset(items, 0, size * sizeof(*items));
+
+ for (i = 0; i < cache->size; i++)
+ for (c = cache->items[i]; c; c = next) {
+ next = c->next;
+ c->next = items[c->hash % size];
+ items[c->hash % size] = c;
+ }
+
+ FREE(cache->items);
+ cache->items = items;
+ cache->size = size;
+}
+
+
+boolean brw_search_cache( struct brw_cache *cache,
+ const void *key,
+ unsigned key_size,
+ void *aux_return,
+ unsigned *offset_return)
+{
+ struct brw_cache_item *item;
+ unsigned addr = 0;
+ unsigned hash = hash_key(key, key_size);
+
+ item = search_cache(cache, hash, key, key_size);
+
+ if (item) {
+ if (aux_return)
+ *(void **)aux_return = (void *)((char *)item->key + item->key_size);
+
+ *offset_return = addr = item->offset;
+ }
+
+ if (item == NULL || addr != cache->last_addr) {
+ cache->brw->state.dirty.cache |= 1<<cache->id;
+ cache->last_addr = addr;
+ }
+
+ return item != NULL;
+}
+
+unsigned brw_upload_cache( struct brw_cache *cache,
+ const void *key,
+ unsigned key_size,
+ const void *data,
+ unsigned data_size,
+ const void *aux,
+ void *aux_return )
+{
+ unsigned offset;
+ struct brw_cache_item *item = CALLOC_STRUCT(brw_cache_item);
+ unsigned hash = hash_key(key, key_size);
+ void *tmp = MALLOC(key_size + cache->aux_size);
+
+ if (!brw_pool_alloc(cache->pool, data_size, 1 << 6, &offset)) {
+ /* Should not be possible:
+ */
+ debug_printf("brw_pool_alloc failed\n");
+ exit(1);
+ }
+
+ memcpy(tmp, key, key_size);
+
+ if (cache->aux_size)
+ memcpy(tmp+key_size, aux, cache->aux_size);
+
+ item->key = tmp;
+ item->hash = hash;
+ item->key_size = key_size;
+ item->offset = offset;
+ item->data_size = data_size;
+
+ if (++cache->n_items > cache->size * 1.5)
+ rehash(cache);
+
+ hash %= cache->size;
+ item->next = cache->items[hash];
+ cache->items[hash] = item;
+
+ if (aux_return) {
+ assert(cache->aux_size);
+ *(void **)aux_return = (void *)((char *)item->key + item->key_size);
+ }
+
+ if (BRW_DEBUG & DEBUG_STATE)
+ debug_printf("upload %s: %d bytes to pool buffer %p offset %x\n",
+ cache->name,
+ data_size,
+ (void*)cache->pool->buffer,
+ offset);
+
+ /* Copy data to the buffer:
+ */
+ cache->brw->winsys->buffer_subdata_typed(cache->brw->winsys,
+ cache->pool->buffer,
+ offset,
+ data_size,
+ data,
+ cache->id);
+
+ cache->brw->state.dirty.cache |= 1<<cache->id;
+ cache->last_addr = offset;
+
+ return offset;
+}
+
+/* This doesn't really work with aux data. Use search/upload instead
+ */
+unsigned brw_cache_data_sz(struct brw_cache *cache,
+ const void *data,
+ unsigned data_size)
+{
+ unsigned addr;
+
+ if (!brw_search_cache(cache, data, data_size, NULL, &addr)) {
+ addr = brw_upload_cache(cache,
+ data, data_size,
+ data, data_size,
+ NULL, NULL);
+ }
+
+ return addr;
+}
+
+unsigned brw_cache_data(struct brw_cache *cache,
+ const void *data)
+{
+ return brw_cache_data_sz(cache, data, cache->key_size);
+}
+
+enum pool_type {
+ DW_SURFACE_STATE,
+ DW_GENERAL_STATE
+};
+
+static void brw_init_cache( struct brw_context *brw,
+ const char *name,
+ unsigned id,
+ unsigned key_size,
+ unsigned aux_size,
+ enum pool_type pool_type)
+{
+ struct brw_cache *cache = &brw->cache[id];
+ cache->brw = brw;
+ cache->id = id;
+ cache->name = name;
+ cache->items = NULL;
+
+ cache->size = 7;
+ cache->n_items = 0;
+ cache->items = (struct brw_cache_item **)
+ CALLOC(cache->size, sizeof(struct brw_cache_item));
+
+
+ cache->key_size = key_size;
+ cache->aux_size = aux_size;
+ switch (pool_type) {
+ case DW_GENERAL_STATE: cache->pool = &brw->pool[BRW_GS_POOL]; break;
+ case DW_SURFACE_STATE: cache->pool = &brw->pool[BRW_SS_POOL]; break;
+ default: assert(0); break;
+ }
+}
+
+void brw_init_caches( struct brw_context *brw )
+{
+
+ brw_init_cache(brw,
+ "CC_VP",
+ BRW_CC_VP,
+ sizeof(struct brw_cc_viewport),
+ 0,
+ DW_GENERAL_STATE);
+
+ brw_init_cache(brw,
+ "CC_UNIT",
+ BRW_CC_UNIT,
+ sizeof(struct brw_cc_unit_state),
+ 0,
+ DW_GENERAL_STATE);
+
+ brw_init_cache(brw,
+ "WM_PROG",
+ BRW_WM_PROG,
+ sizeof(struct brw_wm_prog_key),
+ sizeof(struct brw_wm_prog_data),
+ DW_GENERAL_STATE);
+
+ brw_init_cache(brw,
+ "SAMPLER_DEFAULT_COLOR",
+ BRW_SAMPLER_DEFAULT_COLOR,
+ sizeof(struct brw_sampler_default_color),
+ 0,
+ DW_GENERAL_STATE);
+
+ brw_init_cache(brw,
+ "SAMPLER",
+ BRW_SAMPLER,
+ 0, /* variable key/data size */
+ 0,
+ DW_GENERAL_STATE);
+
+ brw_init_cache(brw,
+ "WM_UNIT",
+ BRW_WM_UNIT,
+ sizeof(struct brw_wm_unit_state),
+ 0,
+ DW_GENERAL_STATE);
+
+ brw_init_cache(brw,
+ "SF_PROG",
+ BRW_SF_PROG,
+ sizeof(struct brw_sf_prog_key),
+ sizeof(struct brw_sf_prog_data),
+ DW_GENERAL_STATE);
+
+ brw_init_cache(brw,
+ "SF_VP",
+ BRW_SF_VP,
+ sizeof(struct brw_sf_viewport),
+ 0,
+ DW_GENERAL_STATE);
+
+ brw_init_cache(brw,
+ "SF_UNIT",
+ BRW_SF_UNIT,
+ sizeof(struct brw_sf_unit_state),
+ 0,
+ DW_GENERAL_STATE);
+
+ brw_init_cache(brw,
+ "VS_UNIT",
+ BRW_VS_UNIT,
+ sizeof(struct brw_vs_unit_state),
+ 0,
+ DW_GENERAL_STATE);
+
+ brw_init_cache(brw,
+ "VS_PROG",
+ BRW_VS_PROG,
+ sizeof(struct brw_vs_prog_key),
+ sizeof(struct brw_vs_prog_data),
+ DW_GENERAL_STATE);
+
+ brw_init_cache(brw,
+ "CLIP_UNIT",
+ BRW_CLIP_UNIT,
+ sizeof(struct brw_clip_unit_state),
+ 0,
+ DW_GENERAL_STATE);
+
+ brw_init_cache(brw,
+ "CLIP_PROG",
+ BRW_CLIP_PROG,
+ sizeof(struct brw_clip_prog_key),
+ sizeof(struct brw_clip_prog_data),
+ DW_GENERAL_STATE);
+
+ brw_init_cache(brw,
+ "GS_UNIT",
+ BRW_GS_UNIT,
+ sizeof(struct brw_gs_unit_state),
+ 0,
+ DW_GENERAL_STATE);
+
+ brw_init_cache(brw,
+ "GS_PROG",
+ BRW_GS_PROG,
+ sizeof(struct brw_gs_prog_key),
+ sizeof(struct brw_gs_prog_data),
+ DW_GENERAL_STATE);
+
+ brw_init_cache(brw,
+ "SS_SURFACE",
+ BRW_SS_SURFACE,
+ sizeof(struct brw_surface_state),
+ 0,
+ DW_SURFACE_STATE);
+
+ brw_init_cache(brw,
+ "SS_SURF_BIND",
+ BRW_SS_SURF_BIND,
+ sizeof(struct brw_surface_binding_table),
+ 0,
+ DW_SURFACE_STATE);
+}
+
+
+/* When we lose hardware context, need to invalidate the surface cache
+ * as these structs must be explicitly re-uploaded. They are subject
+ * to fixup by the memory manager as they contain absolute agp
+ * offsets, so we need to ensure there is a fresh version of the
+ * struct available to receive the fixup.
+ *
+ * XXX: Need to ensure that there aren't two versions of a surface or
+ * bufferobj with different backing data active in the same buffer at
+ * once? Otherwise the cache could confuse them. Maybe better not to
+ * cache at all?
+ *
+ * --> Isn't this the same as saying need to ensure batch is flushed
+ * before new data is uploaded to an existing buffer? We
+ * already try to make sure of that.
+ */
+static void clear_cache( struct brw_cache *cache )
+{
+ struct brw_cache_item *c, *next;
+ unsigned i;
+
+ for (i = 0; i < cache->size; i++) {
+ for (c = cache->items[i]; c; c = next) {
+ next = c->next;
+ free((void *)c->key);
+ free(c);
+ }
+ cache->items[i] = NULL;
+ }
+
+ cache->n_items = 0;
+}
+
+void brw_clear_all_caches( struct brw_context *brw )
+{
+ int i;
+
+ if (BRW_DEBUG & DEBUG_STATE)
+ debug_printf("%s\n", __FUNCTION__);
+
+ for (i = 0; i < BRW_MAX_CACHE; i++)
+ clear_cache(&brw->cache[i]);
+
+ if (brw->curbe.last_buf) {
+ FREE(brw->curbe.last_buf);
+ brw->curbe.last_buf = NULL;
+ }
+
+ brw->state.dirty.brw |= ~0;
+ brw->state.dirty.cache |= ~0;
+}
+
+
+
+
+
+void brw_destroy_caches( struct brw_context *brw )
+{
+ unsigned i;
+
+ for (i = 0; i < BRW_MAX_CACHE; i++)
+ clear_cache(&brw->cache[i]);
+}
diff --git a/src/gallium/drivers/i965simple/brw_state_pool.c b/src/gallium/drivers/i965simple/brw_state_pool.c
new file mode 100644
index 00000000000..e91263cb1ff
--- /dev/null
+++ b/src/gallium/drivers/i965simple/brw_state_pool.c
@@ -0,0 +1,138 @@
+/*
+ Copyright (C) Intel Corp. 2006. All Rights Reserved.
+ Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
+ develop this 3D driver.
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice (including the
+ next paragraph) shall be included in all copies or substantial
+ portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ **********************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+/** @file brw_state_pool.c
+ * Implements the state pool allocator.
+ *
+ * For the 965, we create two state pools for state cache entries. Objects
+ * will be allocated into the pools depending on which state base address
+ * their pointer is relative to in other 965 state.
+ *
+ * The state pools are relatively simple: As objects are allocated, increment
+ * the offset to allocate space. When the pool is "full" (rather, close to
+ * full), we reset the pool and reset the state cache entries that point into
+ * the pool.
+ */
+
+#include "pipe/internal/p_winsys_screen.h"
+#include "util/u_math.h"
+#include "util/u_memory.h"
+#include "pipe/p_inlines.h"
+#include "brw_context.h"
+#include "brw_state.h"
+
+boolean brw_pool_alloc( struct brw_mem_pool *pool,
+ unsigned size,
+ unsigned alignment,
+ unsigned *offset_return)
+{
+ unsigned fixup = align(pool->offset, alignment) - pool->offset;
+
+ size = align(size, 4);
+
+ if (pool->offset + fixup + size >= pool->size) {
+ debug_printf("%s failed\n", __FUNCTION__);
+ assert(0);
+ exit(0);
+ }
+
+ pool->offset += fixup;
+ *offset_return = pool->offset;
+ pool->offset += size;
+
+ return TRUE;
+}
+
+static
+void brw_invalidate_pool( struct brw_mem_pool *pool )
+{
+ if (BRW_DEBUG & DEBUG_STATE)
+ debug_printf("\n\n\n %s \n\n\n", __FUNCTION__);
+
+ pool->offset = 0;
+
+ brw_clear_all_caches(pool->brw);
+}
+
+
+static void brw_init_pool( struct brw_context *brw,
+ unsigned pool_id,
+ unsigned size )
+{
+ struct brw_mem_pool *pool = &brw->pool[pool_id];
+
+ pool->size = size;
+ pool->brw = brw;
+
+ pool->buffer = pipe_buffer_create(brw->pipe.screen,
+ 4096,
+ 0 /* DRM_BO_FLAG_MEM_TT */,
+ size);
+}
+
+static void brw_destroy_pool( struct brw_context *brw,
+ unsigned pool_id )
+{
+ struct brw_mem_pool *pool = &brw->pool[pool_id];
+
+ pipe_buffer_reference( pool->brw->pipe.screen,
+ &pool->buffer,
+ NULL );
+}
+
+
+void brw_pool_check_wrap( struct brw_context *brw,
+ struct brw_mem_pool *pool )
+{
+ if (pool->offset > (pool->size * 3) / 4) {
+ brw->state.dirty.brw |= BRW_NEW_SCENE;
+ }
+
+}
+
+void brw_init_pools( struct brw_context *brw )
+{
+ brw_init_pool(brw, BRW_GS_POOL, 0x80000);
+ brw_init_pool(brw, BRW_SS_POOL, 0x80000);
+}
+
+void brw_destroy_pools( struct brw_context *brw )
+{
+ brw_destroy_pool(brw, BRW_GS_POOL);
+ brw_destroy_pool(brw, BRW_SS_POOL);
+}
+
+
+void brw_invalidate_pools( struct brw_context *brw )
+{
+ brw_invalidate_pool(&brw->pool[BRW_GS_POOL]);
+ brw_invalidate_pool(&brw->pool[BRW_SS_POOL]);
+}
diff --git a/src/gallium/drivers/i965simple/brw_state_upload.c b/src/gallium/drivers/i965simple/brw_state_upload.c
new file mode 100644
index 00000000000..bac9161b5f1
--- /dev/null
+++ b/src/gallium/drivers/i965simple/brw_state_upload.c
@@ -0,0 +1,202 @@
+/*
+ Copyright (C) Intel Corp. 2006. All Rights Reserved.
+ Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
+ develop this 3D driver.
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice (including the
+ next paragraph) shall be included in all copies or substantial
+ portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ **********************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+#include "brw_context.h"
+#include "brw_state.h"
+
+#include "util/u_memory.h"
+
+/* This is used to initialize brw->state.atoms[]. We could use this
+ * list directly except for a single atom, brw_constant_buffer, which
+ * has a .dirty value which changes according to the parameters of the
+ * current fragment and vertex programs, and so cannot be a static
+ * value.
+ */
+const struct brw_tracked_state *atoms[] =
+{
+ &brw_vs_prog,
+ &brw_gs_prog,
+ &brw_clip_prog,
+ &brw_sf_prog,
+ &brw_wm_prog,
+
+ /* Once all the programs are done, we know how large urb entry
+ * sizes need to be and can decide if we need to change the urb
+ * layout.
+ */
+ &brw_curbe_offsets,
+ &brw_recalculate_urb_fence,
+
+
+ &brw_cc_vp,
+ &brw_cc_unit,
+
+ &brw_wm_surfaces, /* must do before samplers */
+ &brw_wm_samplers,
+
+ &brw_wm_unit,
+ &brw_sf_vp,
+ &brw_sf_unit,
+ &brw_vs_unit, /* always required, enabled or not */
+ &brw_clip_unit,
+ &brw_gs_unit,
+
+ /* Command packets:
+ */
+ &brw_invarient_state,
+ &brw_state_base_address,
+ &brw_pipe_control,
+
+ &brw_binding_table_pointers,
+ &brw_blend_constant_color,
+
+ &brw_drawing_rect,
+ &brw_depthbuffer,
+
+ &brw_polygon_stipple,
+ &brw_line_stipple,
+
+ &brw_psp_urb_cbs,
+
+ &brw_constant_buffer
+};
+
+
+void brw_init_state( struct brw_context *brw )
+{
+ brw_init_pools(brw);
+ brw_init_caches(brw);
+
+ brw->state.dirty.brw = ~0;
+ brw->emit_state_always = 0;
+}
+
+
+void brw_destroy_state( struct brw_context *brw )
+{
+ brw_destroy_caches(brw);
+ brw_destroy_batch_cache(brw);
+ brw_destroy_pools(brw);
+}
+
+/***********************************************************************
+ */
+
+static boolean check_state( const struct brw_state_flags *a,
+ const struct brw_state_flags *b )
+{
+ return ((a->brw & b->brw) ||
+ (a->cache & b->cache));
+}
+
+static void accumulate_state( struct brw_state_flags *a,
+ const struct brw_state_flags *b )
+{
+ a->brw |= b->brw;
+ a->cache |= b->cache;
+}
+
+
+static void xor_states( struct brw_state_flags *result,
+ const struct brw_state_flags *a,
+ const struct brw_state_flags *b )
+{
+ result->brw = a->brw ^ b->brw;
+ result->cache = a->cache ^ b->cache;
+}
+
+
+/***********************************************************************
+ * Emit all state:
+ */
+void brw_validate_state( struct brw_context *brw )
+{
+ struct brw_state_flags *state = &brw->state.dirty;
+ unsigned i;
+
+ if (brw->emit_state_always)
+ state->brw |= ~0;
+
+ if (state->cache == 0 &&
+ state->brw == 0)
+ return;
+
+ if (brw->state.dirty.brw & BRW_NEW_SCENE)
+ brw_clear_batch_cache_flush(brw);
+
+ if (BRW_DEBUG) {
+ /* Debug version which enforces various sanity checks on the
+ * state flags which are generated and checked to help ensure
+ * state atoms are ordered correctly in the list.
+ */
+ struct brw_state_flags examined, prev;
+ memset(&examined, 0, sizeof(examined));
+ prev = *state;
+
+ for (i = 0; i < Elements(atoms); i++) {
+ const struct brw_tracked_state *atom = atoms[i];
+ struct brw_state_flags generated;
+
+ assert(atom->dirty.brw ||
+ atom->dirty.cache);
+ assert(atom->update);
+
+ if (check_state(state, &atom->dirty)) {
+ atom->update( brw );
+ }
+
+ accumulate_state(&examined, &atom->dirty);
+
+ /* generated = (prev ^ state)
+ * if (examined & generated)
+ * fail;
+ */
+ xor_states(&generated, &prev, state);
+ assert(!check_state(&examined, &generated));
+ prev = *state;
+ }
+ }
+ else {
+ for (i = 0; i < Elements(atoms); i++) {
+ const struct brw_tracked_state *atom = atoms[i];
+
+ assert(atom->dirty.brw ||
+ atom->dirty.cache);
+ assert(atom->update);
+
+ if (check_state(state, &atom->dirty))
+ atom->update( brw );
+ }
+ }
+
+ memset(state, 0, sizeof(*state));
+}
diff --git a/src/gallium/drivers/i965simple/brw_structs.h b/src/gallium/drivers/i965simple/brw_structs.h
new file mode 100644
index 00000000000..bbb087e95d6
--- /dev/null
+++ b/src/gallium/drivers/i965simple/brw_structs.h
@@ -0,0 +1,1348 @@
+/*
+ Copyright (C) Intel Corp. 2006. All Rights Reserved.
+ Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
+ develop this 3D driver.
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice (including the
+ next paragraph) shall be included in all copies or substantial
+ portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ **********************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+#ifndef BRW_STRUCTS_H
+#define BRW_STRUCTS_H
+
+#include "pipe/p_compiler.h"
+
+/* Command packets:
+ */
+struct header
+{
+ unsigned length:16;
+ unsigned opcode:16;
+};
+
+
+union header_union
+{
+ struct header bits;
+ unsigned dword;
+};
+
+struct brw_3d_control
+{
+ struct
+ {
+ unsigned length:8;
+ unsigned notify_enable:1;
+ unsigned pad:3;
+ unsigned wc_flush_enable:1;
+ unsigned depth_stall_enable:1;
+ unsigned operation:2;
+ unsigned opcode:16;
+ } header;
+
+ struct
+ {
+ unsigned pad:2;
+ unsigned dest_addr_type:1;
+ unsigned dest_addr:29;
+ } dest;
+
+ unsigned dword2;
+ unsigned dword3;
+};
+
+
+struct brw_3d_primitive
+{
+ struct
+ {
+ unsigned length:8;
+ unsigned pad:2;
+ unsigned topology:5;
+ unsigned indexed:1;
+ unsigned opcode:16;
+ } header;
+
+ unsigned verts_per_instance;
+ unsigned start_vert_location;
+ unsigned instance_count;
+ unsigned start_instance_location;
+ unsigned base_vert_location;
+};
+
+/* These seem to be passed around as function args, so it works out
+ * better to keep them as #defines:
+ */
+#define BRW_FLUSH_READ_CACHE 0x1
+#define BRW_FLUSH_STATE_CACHE 0x2
+#define BRW_INHIBIT_FLUSH_RENDER_CACHE 0x4
+#define BRW_FLUSH_SNAPSHOT_COUNTERS 0x8
+
+struct brw_mi_flush
+{
+ unsigned flags:4;
+ unsigned pad:12;
+ unsigned opcode:16;
+};
+
+struct brw_vf_statistics
+{
+ unsigned statistics_enable:1;
+ unsigned pad:15;
+ unsigned opcode:16;
+};
+
+
+
+struct brw_binding_table_pointers
+{
+ struct header header;
+ unsigned vs;
+ unsigned gs;
+ unsigned clp;
+ unsigned sf;
+ unsigned wm;
+};
+
+
+struct brw_blend_constant_color
+{
+ struct header header;
+ float blend_constant_color[4];
+};
+
+
+struct brw_depthbuffer
+{
+ union header_union header;
+
+ union {
+ struct {
+ unsigned pitch:18;
+ unsigned format:3;
+ unsigned pad:4;
+ unsigned depth_offset_disable:1;
+ unsigned tile_walk:1;
+ unsigned tiled_surface:1;
+ unsigned pad2:1;
+ unsigned surface_type:3;
+ } bits;
+ unsigned dword;
+ } dword1;
+
+ unsigned dword2_base_addr;
+
+ union {
+ struct {
+ unsigned pad:1;
+ unsigned mipmap_layout:1;
+ unsigned lod:4;
+ unsigned width:13;
+ unsigned height:13;
+ } bits;
+ unsigned dword;
+ } dword3;
+
+ union {
+ struct {
+ unsigned pad:12;
+ unsigned min_array_element:9;
+ unsigned depth:11;
+ } bits;
+ unsigned dword;
+ } dword4;
+};
+
+struct brw_drawrect
+{
+ struct header header;
+ unsigned xmin:16;
+ unsigned ymin:16;
+ unsigned xmax:16;
+ unsigned ymax:16;
+ unsigned xorg:16;
+ unsigned yorg:16;
+};
+
+
+
+
+struct brw_global_depth_offset_clamp
+{
+ struct header header;
+ float depth_offset_clamp;
+};
+
+struct brw_indexbuffer
+{
+ union {
+ struct
+ {
+ unsigned length:8;
+ unsigned index_format:2;
+ unsigned cut_index_enable:1;
+ unsigned pad:5;
+ unsigned opcode:16;
+ } bits;
+ unsigned dword;
+
+ } header;
+
+ unsigned buffer_start;
+ unsigned buffer_end;
+};
+
+
+struct brw_line_stipple
+{
+ struct header header;
+
+ struct
+ {
+ unsigned pattern:16;
+ unsigned pad:16;
+ } bits0;
+
+ struct
+ {
+ unsigned repeat_count:9;
+ unsigned pad:7;
+ unsigned inverse_repeat_count:16;
+ } bits1;
+};
+
+
+struct brw_pipelined_state_pointers
+{
+ struct header header;
+
+ struct {
+ unsigned pad:5;
+ unsigned offset:27;
+ } vs;
+
+ struct
+ {
+ unsigned enable:1;
+ unsigned pad:4;
+ unsigned offset:27;
+ } gs;
+
+ struct
+ {
+ unsigned enable:1;
+ unsigned pad:4;
+ unsigned offset:27;
+ } clp;
+
+ struct
+ {
+ unsigned pad:5;
+ unsigned offset:27;
+ } sf;
+
+ struct
+ {
+ unsigned pad:5;
+ unsigned offset:27;
+ } wm;
+
+ struct
+ {
+ unsigned pad:5;
+ unsigned offset:27; /* KW: check me! */
+ } cc;
+};
+
+
+struct brw_polygon_stipple_offset
+{
+ struct header header;
+
+ struct {
+ unsigned y_offset:5;
+ unsigned pad:3;
+ unsigned x_offset:5;
+ unsigned pad0:19;
+ } bits0;
+};
+
+
+
+struct brw_polygon_stipple
+{
+ struct header header;
+ unsigned stipple[32];
+};
+
+
+
+struct brw_pipeline_select
+{
+ struct
+ {
+ unsigned pipeline_select:1;
+ unsigned pad:15;
+ unsigned opcode:16;
+ } header;
+};
+
+
+struct brw_pipe_control
+{
+ struct
+ {
+ unsigned length:8;
+ unsigned notify_enable:1;
+ unsigned pad:2;
+ unsigned instruction_state_cache_flush_enable:1;
+ unsigned write_cache_flush_enable:1;
+ unsigned depth_stall_enable:1;
+ unsigned post_sync_operation:2;
+
+ unsigned opcode:16;
+ } header;
+
+ struct
+ {
+ unsigned pad:2;
+ unsigned dest_addr_type:1;
+ unsigned dest_addr:29;
+ } bits1;
+
+ unsigned data0;
+ unsigned data1;
+};
+
+
+struct brw_urb_fence
+{
+ struct
+ {
+ unsigned length:8;
+ unsigned vs_realloc:1;
+ unsigned gs_realloc:1;
+ unsigned clp_realloc:1;
+ unsigned sf_realloc:1;
+ unsigned vfe_realloc:1;
+ unsigned cs_realloc:1;
+ unsigned pad:2;
+ unsigned opcode:16;
+ } header;
+
+ struct
+ {
+ unsigned vs_fence:10;
+ unsigned gs_fence:10;
+ unsigned clp_fence:10;
+ unsigned pad:2;
+ } bits0;
+
+ struct
+ {
+ unsigned sf_fence:10;
+ unsigned vf_fence:10;
+ unsigned cs_fence:10;
+ unsigned pad:2;
+ } bits1;
+};
+
+struct brw_constant_buffer_state /* previously brw_command_streamer */
+{
+ struct header header;
+
+ struct
+ {
+ unsigned nr_urb_entries:3;
+ unsigned pad:1;
+ unsigned urb_entry_size:5;
+ unsigned pad0:23;
+ } bits0;
+};
+
+struct brw_constant_buffer
+{
+ struct
+ {
+ unsigned length:8;
+ unsigned valid:1;
+ unsigned pad:7;
+ unsigned opcode:16;
+ } header;
+
+ struct
+ {
+ unsigned buffer_length:6;
+ unsigned buffer_address:26;
+ } bits0;
+};
+
+struct brw_state_base_address
+{
+ struct header header;
+
+ struct
+ {
+ unsigned modify_enable:1;
+ unsigned pad:4;
+ unsigned general_state_address:27;
+ } bits0;
+
+ struct
+ {
+ unsigned modify_enable:1;
+ unsigned pad:4;
+ unsigned surface_state_address:27;
+ } bits1;
+
+ struct
+ {
+ unsigned modify_enable:1;
+ unsigned pad:4;
+ unsigned indirect_object_state_address:27;
+ } bits2;
+
+ struct
+ {
+ unsigned modify_enable:1;
+ unsigned pad:11;
+ unsigned general_state_upper_bound:20;
+ } bits3;
+
+ struct
+ {
+ unsigned modify_enable:1;
+ unsigned pad:11;
+ unsigned indirect_object_state_upper_bound:20;
+ } bits4;
+};
+
+struct brw_state_prefetch
+{
+ struct header header;
+
+ struct
+ {
+ unsigned prefetch_count:3;
+ unsigned pad:3;
+ unsigned prefetch_pointer:26;
+ } bits0;
+};
+
+struct brw_system_instruction_pointer
+{
+ struct header header;
+
+ struct
+ {
+ unsigned pad:4;
+ unsigned system_instruction_pointer:28;
+ } bits0;
+};
+
+
+
+
+/* State structs for the various fixed function units:
+ */
+
+
+struct thread0
+{
+ unsigned pad0:1;
+ unsigned grf_reg_count:3;
+ unsigned pad1:2;
+ unsigned kernel_start_pointer:26;
+};
+
+struct thread1
+{
+ unsigned ext_halt_exception_enable:1;
+ unsigned sw_exception_enable:1;
+ unsigned mask_stack_exception_enable:1;
+ unsigned timeout_exception_enable:1;
+ unsigned illegal_op_exception_enable:1;
+ unsigned pad0:3;
+ unsigned depth_coef_urb_read_offset:6; /* WM only */
+ unsigned pad1:2;
+ unsigned floating_point_mode:1;
+ unsigned thread_priority:1;
+ unsigned binding_table_entry_count:8;
+ unsigned pad3:5;
+ unsigned single_program_flow:1;
+};
+
+struct thread2
+{
+ unsigned per_thread_scratch_space:4;
+ unsigned pad0:6;
+ unsigned scratch_space_base_pointer:22;
+};
+
+
+struct thread3
+{
+ unsigned dispatch_grf_start_reg:4;
+ unsigned urb_entry_read_offset:6;
+ unsigned pad0:1;
+ unsigned urb_entry_read_length:6;
+ unsigned pad1:1;
+ unsigned const_urb_entry_read_offset:6;
+ unsigned pad2:1;
+ unsigned const_urb_entry_read_length:6;
+ unsigned pad3:1;
+};
+
+
+
+struct brw_clip_unit_state
+{
+ struct thread0 thread0;
+ struct
+ {
+ unsigned pad0:7;
+ unsigned sw_exception_enable:1;
+ unsigned pad1:3;
+ unsigned mask_stack_exception_enable:1;
+ unsigned pad2:1;
+ unsigned illegal_op_exception_enable:1;
+ unsigned pad3:2;
+ unsigned floating_point_mode:1;
+ unsigned thread_priority:1;
+ unsigned binding_table_entry_count:8;
+ unsigned pad4:5;
+ unsigned single_program_flow:1;
+ } thread1;
+
+ struct thread2 thread2;
+ struct thread3 thread3;
+
+ struct
+ {
+ unsigned pad0:9;
+ unsigned gs_output_stats:1; /* not always */
+ unsigned stats_enable:1;
+ unsigned nr_urb_entries:7;
+ unsigned pad1:1;
+ unsigned urb_entry_allocation_size:5;
+ unsigned pad2:1;
+ unsigned max_threads:1; /* may be less */
+ unsigned pad3:6;
+ } thread4;
+
+ struct
+ {
+ unsigned pad0:13;
+ unsigned clip_mode:3;
+ unsigned userclip_enable_flags:8;
+ unsigned userclip_must_clip:1;
+ unsigned pad1:1;
+ unsigned guard_band_enable:1;
+ unsigned viewport_z_clip_enable:1;
+ unsigned viewport_xy_clip_enable:1;
+ unsigned vertex_position_space:1;
+ unsigned api_mode:1;
+ unsigned pad2:1;
+ } clip5;
+
+ struct
+ {
+ unsigned pad0:5;
+ unsigned clipper_viewport_state_ptr:27;
+ } clip6;
+
+
+ float viewport_xmin;
+ float viewport_xmax;
+ float viewport_ymin;
+ float viewport_ymax;
+};
+
+
+
+struct brw_cc_unit_state
+{
+ struct
+ {
+ unsigned pad0:3;
+ unsigned bf_stencil_pass_depth_pass_op:3;
+ unsigned bf_stencil_pass_depth_fail_op:3;
+ unsigned bf_stencil_fail_op:3;
+ unsigned bf_stencil_func:3;
+ unsigned bf_stencil_enable:1;
+ unsigned pad1:2;
+ unsigned stencil_write_enable:1;
+ unsigned stencil_pass_depth_pass_op:3;
+ unsigned stencil_pass_depth_fail_op:3;
+ unsigned stencil_fail_op:3;
+ unsigned stencil_func:3;
+ unsigned stencil_enable:1;
+ } cc0;
+
+
+ struct
+ {
+ unsigned bf_stencil_ref:8;
+ unsigned stencil_write_mask:8;
+ unsigned stencil_test_mask:8;
+ unsigned stencil_ref:8;
+ } cc1;
+
+
+ struct
+ {
+ unsigned logicop_enable:1;
+ unsigned pad0:10;
+ unsigned depth_write_enable:1;
+ unsigned depth_test_function:3;
+ unsigned depth_test:1;
+ unsigned bf_stencil_write_mask:8;
+ unsigned bf_stencil_test_mask:8;
+ } cc2;
+
+
+ struct
+ {
+ unsigned pad0:8;
+ unsigned alpha_test_func:3;
+ unsigned alpha_test:1;
+ unsigned blend_enable:1;
+ unsigned ia_blend_enable:1;
+ unsigned pad1:1;
+ unsigned alpha_test_format:1;
+ unsigned pad2:16;
+ } cc3;
+
+ struct
+ {
+ unsigned pad0:5;
+ unsigned cc_viewport_state_offset:27;
+ } cc4;
+
+ struct
+ {
+ unsigned pad0:2;
+ unsigned ia_dest_blend_factor:5;
+ unsigned ia_src_blend_factor:5;
+ unsigned ia_blend_function:3;
+ unsigned statistics_enable:1;
+ unsigned logicop_func:4;
+ unsigned pad1:11;
+ unsigned dither_enable:1;
+ } cc5;
+
+ struct
+ {
+ unsigned clamp_post_alpha_blend:1;
+ unsigned clamp_pre_alpha_blend:1;
+ unsigned clamp_range:2;
+ unsigned pad0:11;
+ unsigned y_dither_offset:2;
+ unsigned x_dither_offset:2;
+ unsigned dest_blend_factor:5;
+ unsigned src_blend_factor:5;
+ unsigned blend_function:3;
+ } cc6;
+
+ struct {
+ union {
+ float f;
+ ubyte ub[4];
+ } alpha_ref;
+ } cc7;
+};
+
+
+
+struct brw_sf_unit_state
+{
+ struct thread0 thread0;
+ struct thread1 thread1;
+ struct thread2 thread2;
+ struct thread3 thread3;
+
+ struct
+ {
+ unsigned pad0:10;
+ unsigned stats_enable:1;
+ unsigned nr_urb_entries:7;
+ unsigned pad1:1;
+ unsigned urb_entry_allocation_size:5;
+ unsigned pad2:1;
+ unsigned max_threads:6;
+ unsigned pad3:1;
+ } thread4;
+
+ struct
+ {
+ unsigned front_winding:1;
+ unsigned viewport_transform:1;
+ unsigned pad0:3;
+ unsigned sf_viewport_state_offset:27;
+ } sf5;
+
+ struct
+ {
+ unsigned pad0:9;
+ unsigned dest_org_vbias:4;
+ unsigned dest_org_hbias:4;
+ unsigned scissor:1;
+ unsigned disable_2x2_trifilter:1;
+ unsigned disable_zero_pix_trifilter:1;
+ unsigned point_rast_rule:2;
+ unsigned line_endcap_aa_region_width:2;
+ unsigned line_width:4;
+ unsigned fast_scissor_disable:1;
+ unsigned cull_mode:2;
+ unsigned aa_enable:1;
+ } sf6;
+
+ struct
+ {
+ unsigned point_size:11;
+ unsigned use_point_size_state:1;
+ unsigned subpixel_precision:1;
+ unsigned sprite_point:1;
+ unsigned pad0:11;
+ unsigned trifan_pv:2;
+ unsigned linestrip_pv:2;
+ unsigned tristrip_pv:2;
+ unsigned line_last_pixel_enable:1;
+ } sf7;
+
+};
+
+
+struct brw_gs_unit_state
+{
+ struct thread0 thread0;
+ struct thread1 thread1;
+ struct thread2 thread2;
+ struct thread3 thread3;
+
+ struct
+ {
+ unsigned pad0:10;
+ unsigned stats_enable:1;
+ unsigned nr_urb_entries:7;
+ unsigned pad1:1;
+ unsigned urb_entry_allocation_size:5;
+ unsigned pad2:1;
+ unsigned max_threads:1;
+ unsigned pad3:6;
+ } thread4;
+
+ struct
+ {
+ unsigned sampler_count:3;
+ unsigned pad0:2;
+ unsigned sampler_state_pointer:27;
+ } gs5;
+
+
+ struct
+ {
+ unsigned max_vp_index:4;
+ unsigned pad0:26;
+ unsigned reorder_enable:1;
+ unsigned pad1:1;
+ } gs6;
+};
+
+
+struct brw_vs_unit_state
+{
+ struct thread0 thread0;
+ struct thread1 thread1;
+ struct thread2 thread2;
+ struct thread3 thread3;
+
+ struct
+ {
+ unsigned pad0:10;
+ unsigned stats_enable:1;
+ unsigned nr_urb_entries:7;
+ unsigned pad1:1;
+ unsigned urb_entry_allocation_size:5;
+ unsigned pad2:1;
+ unsigned max_threads:4;
+ unsigned pad3:3;
+ } thread4;
+
+ struct
+ {
+ unsigned sampler_count:3;
+ unsigned pad0:2;
+ unsigned sampler_state_pointer:27;
+ } vs5;
+
+ struct
+ {
+ unsigned vs_enable:1;
+ unsigned vert_cache_disable:1;
+ unsigned pad0:30;
+ } vs6;
+};
+
+
+struct brw_wm_unit_state
+{
+ struct thread0 thread0;
+ struct thread1 thread1;
+ struct thread2 thread2;
+ struct thread3 thread3;
+
+ struct {
+ unsigned stats_enable:1;
+ unsigned pad0:1;
+ unsigned sampler_count:3;
+ unsigned sampler_state_pointer:27;
+ } wm4;
+
+ struct
+ {
+ unsigned enable_8_pix:1;
+ unsigned enable_16_pix:1;
+ unsigned enable_32_pix:1;
+ unsigned pad0:7;
+ unsigned legacy_global_depth_bias:1;
+ unsigned line_stipple:1;
+ unsigned depth_offset:1;
+ unsigned polygon_stipple:1;
+ unsigned line_aa_region_width:2;
+ unsigned line_endcap_aa_region_width:2;
+ unsigned early_depth_test:1;
+ unsigned thread_dispatch_enable:1;
+ unsigned program_uses_depth:1;
+ unsigned program_computes_depth:1;
+ unsigned program_uses_killpixel:1;
+ unsigned legacy_line_rast: 1;
+ unsigned pad1:1;
+ unsigned max_threads:6;
+ unsigned pad2:1;
+ } wm5;
+
+ float global_depth_offset_constant;
+ float global_depth_offset_scale;
+};
+
+struct brw_sampler_default_color {
+ float color[4];
+};
+
+struct brw_sampler_state
+{
+
+ struct
+ {
+ unsigned shadow_function:3;
+ unsigned lod_bias:11;
+ unsigned min_filter:3;
+ unsigned mag_filter:3;
+ unsigned mip_filter:2;
+ unsigned base_level:5;
+ unsigned pad:1;
+ unsigned lod_preclamp:1;
+ unsigned default_color_mode:1;
+ unsigned pad0:1;
+ unsigned disable:1;
+ } ss0;
+
+ struct
+ {
+ unsigned r_wrap_mode:3;
+ unsigned t_wrap_mode:3;
+ unsigned s_wrap_mode:3;
+ unsigned pad:3;
+ unsigned max_lod:10;
+ unsigned min_lod:10;
+ } ss1;
+
+
+ struct
+ {
+ unsigned pad:5;
+ unsigned default_color_pointer:27;
+ } ss2;
+
+ struct
+ {
+ unsigned pad:19;
+ unsigned max_aniso:3;
+ unsigned chroma_key_mode:1;
+ unsigned chroma_key_index:2;
+ unsigned chroma_key_enable:1;
+ unsigned monochrome_filter_width:3;
+ unsigned monochrome_filter_height:3;
+ } ss3;
+};
+
+
+struct brw_clipper_viewport
+{
+ float xmin;
+ float xmax;
+ float ymin;
+ float ymax;
+};
+
+struct brw_cc_viewport
+{
+ float min_depth;
+ float max_depth;
+};
+
+struct brw_sf_viewport
+{
+ struct {
+ float m00;
+ float m11;
+ float m22;
+ float m30;
+ float m31;
+ float m32;
+ } viewport;
+
+ struct {
+ short xmin;
+ short ymin;
+ short xmax;
+ short ymax;
+ } scissor;
+};
+
+/* Documented in the subsystem/shared-functions/sampler chapter...
+ */
+struct brw_surface_state
+{
+ struct {
+ unsigned cube_pos_z:1;
+ unsigned cube_neg_z:1;
+ unsigned cube_pos_y:1;
+ unsigned cube_neg_y:1;
+ unsigned cube_pos_x:1;
+ unsigned cube_neg_x:1;
+ unsigned pad:4;
+ unsigned mipmap_layout_mode:1;
+ unsigned vert_line_stride_ofs:1;
+ unsigned vert_line_stride:1;
+ unsigned color_blend:1;
+ unsigned writedisable_blue:1;
+ unsigned writedisable_green:1;
+ unsigned writedisable_red:1;
+ unsigned writedisable_alpha:1;
+ unsigned surface_format:9;
+ unsigned data_return_format:1;
+ unsigned pad0:1;
+ unsigned surface_type:3;
+ } ss0;
+
+ struct {
+ unsigned base_addr;
+ } ss1;
+
+ struct {
+ unsigned pad:2;
+ unsigned mip_count:4;
+ unsigned width:13;
+ unsigned height:13;
+ } ss2;
+
+ struct {
+ unsigned tile_walk:1;
+ unsigned tiled_surface:1;
+ unsigned pad:1;
+ unsigned pitch:18;
+ unsigned depth:11;
+ } ss3;
+
+ struct {
+ unsigned pad:19;
+ unsigned min_array_elt:9;
+ unsigned min_lod:4;
+ } ss4;
+};
+
+
+
+struct brw_vertex_buffer_state
+{
+ struct {
+ unsigned pitch:11;
+ unsigned pad:15;
+ unsigned access_type:1;
+ unsigned vb_index:5;
+ } vb0;
+
+ unsigned start_addr;
+ unsigned max_index;
+#if 1
+ unsigned instance_data_step_rate; /* not included for sequential/random vertices? */
+#endif
+};
+
+#define BRW_VBP_MAX 17
+
+struct brw_vb_array_state {
+ struct header header;
+ struct brw_vertex_buffer_state vb[BRW_VBP_MAX];
+};
+
+
+struct brw_vertex_element_state
+{
+ struct
+ {
+ unsigned src_offset:11;
+ unsigned pad:5;
+ unsigned src_format:9;
+ unsigned pad0:1;
+ unsigned valid:1;
+ unsigned vertex_buffer_index:5;
+ } ve0;
+
+ struct
+ {
+ unsigned dst_offset:8;
+ unsigned pad:8;
+ unsigned vfcomponent3:4;
+ unsigned vfcomponent2:4;
+ unsigned vfcomponent1:4;
+ unsigned vfcomponent0:4;
+ } ve1;
+};
+
+#define BRW_VEP_MAX 18
+
+struct brw_vertex_element_packet {
+ struct header header;
+ struct brw_vertex_element_state ve[BRW_VEP_MAX]; /* note: less than _TNL_ATTRIB_MAX */
+};
+
+
+struct brw_urb_immediate {
+ unsigned opcode:4;
+ unsigned offset:6;
+ unsigned swizzle_control:2;
+ unsigned pad:1;
+ unsigned allocate:1;
+ unsigned used:1;
+ unsigned complete:1;
+ unsigned response_length:4;
+ unsigned msg_length:4;
+ unsigned msg_target:4;
+ unsigned pad1:3;
+ unsigned end_of_thread:1;
+};
+
+/* Instruction format for the execution units:
+ */
+
+struct brw_instruction
+{
+ struct
+ {
+ unsigned opcode:7;
+ unsigned pad:1;
+ unsigned access_mode:1;
+ unsigned mask_control:1;
+ unsigned dependency_control:2;
+ unsigned compression_control:2;
+ unsigned thread_control:2;
+ unsigned predicate_control:4;
+ unsigned predicate_inverse:1;
+ unsigned execution_size:3;
+ unsigned destreg__conditonalmod:4; /* destreg - send, conditionalmod - others */
+ unsigned pad0:2;
+ unsigned debug_control:1;
+ unsigned saturate:1;
+ } header;
+
+ union {
+ struct
+ {
+ unsigned dest_reg_file:2;
+ unsigned dest_reg_type:3;
+ unsigned src0_reg_file:2;
+ unsigned src0_reg_type:3;
+ unsigned src1_reg_file:2;
+ unsigned src1_reg_type:3;
+ unsigned pad:1;
+ unsigned dest_subreg_nr:5;
+ unsigned dest_reg_nr:8;
+ unsigned dest_horiz_stride:2;
+ unsigned dest_address_mode:1;
+ } da1;
+
+ struct
+ {
+ unsigned dest_reg_file:2;
+ unsigned dest_reg_type:3;
+ unsigned src0_reg_file:2;
+ unsigned src0_reg_type:3;
+ unsigned pad:6;
+ int dest_indirect_offset:10; /* offset against the deref'd address reg */
+ unsigned dest_subreg_nr:3; /* subnr for the address reg a0.x */
+ unsigned dest_horiz_stride:2;
+ unsigned dest_address_mode:1;
+ } ia1;
+
+ struct
+ {
+ unsigned dest_reg_file:2;
+ unsigned dest_reg_type:3;
+ unsigned src0_reg_file:2;
+ unsigned src0_reg_type:3;
+ unsigned src1_reg_file:2;
+ unsigned src1_reg_type:3;
+ unsigned pad0:1;
+ unsigned dest_writemask:4;
+ unsigned dest_subreg_nr:1;
+ unsigned dest_reg_nr:8;
+ unsigned pad1:2;
+ unsigned dest_address_mode:1;
+ } da16;
+
+ struct
+ {
+ unsigned dest_reg_file:2;
+ unsigned dest_reg_type:3;
+ unsigned src0_reg_file:2;
+ unsigned src0_reg_type:3;
+ unsigned pad0:6;
+ unsigned dest_writemask:4;
+ int dest_indirect_offset:6;
+ unsigned dest_subreg_nr:3;
+ unsigned pad1:2;
+ unsigned dest_address_mode:1;
+ } ia16;
+ } bits1;
+
+
+ union {
+ struct
+ {
+ unsigned src0_subreg_nr:5;
+ unsigned src0_reg_nr:8;
+ unsigned src0_abs:1;
+ unsigned src0_negate:1;
+ unsigned src0_address_mode:1;
+ unsigned src0_horiz_stride:2;
+ unsigned src0_width:3;
+ unsigned src0_vert_stride:4;
+ unsigned flag_reg_nr:1;
+ unsigned pad:6;
+ } da1;
+
+ struct
+ {
+ int src0_indirect_offset:10;
+ unsigned src0_subreg_nr:3;
+ unsigned src0_abs:1;
+ unsigned src0_negate:1;
+ unsigned src0_address_mode:1;
+ unsigned src0_horiz_stride:2;
+ unsigned src0_width:3;
+ unsigned src0_vert_stride:4;
+ unsigned flag_reg_nr:1;
+ unsigned pad:6;
+ } ia1;
+
+ struct
+ {
+ unsigned src0_swz_x:2;
+ unsigned src0_swz_y:2;
+ unsigned src0_subreg_nr:1;
+ unsigned src0_reg_nr:8;
+ unsigned src0_abs:1;
+ unsigned src0_negate:1;
+ unsigned src0_address_mode:1;
+ unsigned src0_swz_z:2;
+ unsigned src0_swz_w:2;
+ unsigned pad0:1;
+ unsigned src0_vert_stride:4;
+ unsigned flag_reg_nr:1;
+ unsigned pad1:6;
+ } da16;
+
+ struct
+ {
+ unsigned src0_swz_x:2;
+ unsigned src0_swz_y:2;
+ int src0_indirect_offset:6;
+ unsigned src0_subreg_nr:3;
+ unsigned src0_abs:1;
+ unsigned src0_negate:1;
+ unsigned src0_address_mode:1;
+ unsigned src0_swz_z:2;
+ unsigned src0_swz_w:2;
+ unsigned pad0:1;
+ unsigned src0_vert_stride:4;
+ unsigned flag_reg_nr:1;
+ unsigned pad1:6;
+ } ia16;
+
+ } bits2;
+
+ union
+ {
+ struct
+ {
+ unsigned src1_subreg_nr:5;
+ unsigned src1_reg_nr:8;
+ unsigned src1_abs:1;
+ unsigned src1_negate:1;
+ unsigned pad:1;
+ unsigned src1_horiz_stride:2;
+ unsigned src1_width:3;
+ unsigned src1_vert_stride:4;
+ unsigned pad0:7;
+ } da1;
+
+ struct
+ {
+ unsigned src1_swz_x:2;
+ unsigned src1_swz_y:2;
+ unsigned src1_subreg_nr:1;
+ unsigned src1_reg_nr:8;
+ unsigned src1_abs:1;
+ unsigned src1_negate:1;
+ unsigned pad0:1;
+ unsigned src1_swz_z:2;
+ unsigned src1_swz_w:2;
+ unsigned pad1:1;
+ unsigned src1_vert_stride:4;
+ unsigned pad2:7;
+ } da16;
+
+ struct
+ {
+ int src1_indirect_offset:10;
+ unsigned src1_subreg_nr:3;
+ unsigned src1_abs:1;
+ unsigned src1_negate:1;
+ unsigned pad0:1;
+ unsigned src1_horiz_stride:2;
+ unsigned src1_width:3;
+ unsigned src1_vert_stride:4;
+ unsigned flag_reg_nr:1;
+ unsigned pad1:6;
+ } ia1;
+
+ struct
+ {
+ unsigned src1_swz_x:2;
+ unsigned src1_swz_y:2;
+ int src1_indirect_offset:6;
+ unsigned src1_subreg_nr:3;
+ unsigned src1_abs:1;
+ unsigned src1_negate:1;
+ unsigned pad0:1;
+ unsigned src1_swz_z:2;
+ unsigned src1_swz_w:2;
+ unsigned pad1:1;
+ unsigned src1_vert_stride:4;
+ unsigned flag_reg_nr:1;
+ unsigned pad2:6;
+ } ia16;
+
+
+ struct
+ {
+ int jump_count:16; /* note: signed */
+ unsigned pop_count:4;
+ unsigned pad0:12;
+ } if_else;
+
+ struct {
+ unsigned function:4;
+ unsigned int_type:1;
+ unsigned precision:1;
+ unsigned saturate:1;
+ unsigned data_type:1;
+ unsigned pad0:8;
+ unsigned response_length:4;
+ unsigned msg_length:4;
+ unsigned msg_target:4;
+ unsigned pad1:3;
+ unsigned end_of_thread:1;
+ } math;
+
+ struct {
+ unsigned binding_table_index:8;
+ unsigned sampler:4;
+ unsigned return_format:2;
+ unsigned msg_type:2;
+ unsigned response_length:4;
+ unsigned msg_length:4;
+ unsigned msg_target:4;
+ unsigned pad1:3;
+ unsigned end_of_thread:1;
+ } sampler;
+
+ struct brw_urb_immediate urb;
+
+ struct {
+ unsigned binding_table_index:8;
+ unsigned msg_control:4;
+ unsigned msg_type:2;
+ unsigned target_cache:2;
+ unsigned response_length:4;
+ unsigned msg_length:4;
+ unsigned msg_target:4;
+ unsigned pad1:3;
+ unsigned end_of_thread:1;
+ } dp_read;
+
+ struct {
+ unsigned binding_table_index:8;
+ unsigned msg_control:3;
+ unsigned pixel_scoreboard_clear:1;
+ unsigned msg_type:3;
+ unsigned send_commit_msg:1;
+ unsigned response_length:4;
+ unsigned msg_length:4;
+ unsigned msg_target:4;
+ unsigned pad1:3;
+ unsigned end_of_thread:1;
+ } dp_write;
+
+ struct {
+ unsigned pad:16;
+ unsigned response_length:4;
+ unsigned msg_length:4;
+ unsigned msg_target:4;
+ unsigned pad1:3;
+ unsigned end_of_thread:1;
+ } generic;
+
+ int d;
+ unsigned ud;
+ } bits3;
+};
+
+
+#endif
diff --git a/src/gallium/drivers/i965simple/brw_surface.c b/src/gallium/drivers/i965simple/brw_surface.c
new file mode 100644
index 00000000000..0a95dce1940
--- /dev/null
+++ b/src/gallium/drivers/i965simple/brw_surface.c
@@ -0,0 +1,127 @@
+/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "brw_blit.h"
+#include "brw_context.h"
+#include "brw_state.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_inlines.h"
+#include "pipe/internal/p_winsys_screen.h"
+#include "util/u_tile.h"
+#include "util/u_rect.h"
+
+
+
+/* Assumes all values are within bounds -- no checking at this level -
+ * do it higher up if required.
+ */
+static void
+brw_surface_copy(struct pipe_context *pipe,
+ boolean do_flip,
+ struct pipe_surface *dst,
+ unsigned dstx, unsigned dsty,
+ struct pipe_surface *src,
+ unsigned srcx, unsigned srcy, unsigned width, unsigned height)
+{
+ assert( dst != src );
+ assert( dst->block.size == src->block.size );
+ assert( dst->block.width == src->block.height );
+ assert( dst->block.height == src->block.height );
+
+ if (0) {
+ void *dst_map = pipe->screen->surface_map( pipe->screen,
+ dst,
+ PIPE_BUFFER_USAGE_CPU_WRITE );
+
+ const void *src_map = pipe->screen->surface_map( pipe->screen,
+ src,
+ PIPE_BUFFER_USAGE_CPU_READ );
+
+ pipe_copy_rect(dst_map,
+ &dst->block,
+ dst->stride,
+ dstx, dsty,
+ width, height,
+ src_map,
+ do_flip ? -(int) src->stride : src->stride,
+ srcx, do_flip ? height - 1 - srcy : srcy);
+
+ pipe->screen->surface_unmap(pipe->screen, src);
+ pipe->screen->surface_unmap(pipe->screen, dst);
+ }
+ else {
+ struct brw_texture *dst_tex = (struct brw_texture *)dst->texture;
+ struct brw_texture *src_tex = (struct brw_texture *)src->texture;
+ assert(dst->block.width == 1);
+ assert(dst->block.height == 1);
+ brw_copy_blit(brw_context(pipe),
+ do_flip,
+ dst->block.size,
+ (short) src->stride/src->block.size, src_tex->buffer, src->offset, FALSE,
+ (short) dst->stride/dst->block.size, dst_tex->buffer, dst->offset, FALSE,
+ (short) srcx, (short) srcy, (short) dstx, (short) dsty,
+ (short) width, (short) height, PIPE_LOGICOP_COPY);
+ }
+}
+
+
+static void
+brw_surface_fill(struct pipe_context *pipe,
+ struct pipe_surface *dst,
+ unsigned dstx, unsigned dsty,
+ unsigned width, unsigned height, unsigned value)
+{
+ if (0) {
+ void *dst_map = pipe->screen->surface_map( pipe->screen,
+ dst,
+ PIPE_BUFFER_USAGE_CPU_WRITE );
+
+ pipe_fill_rect(dst_map, &dst->block, dst->stride, dstx, dsty, width, height, value);
+
+ pipe->screen->surface_unmap(pipe->screen, dst);
+ }
+ else {
+ struct brw_texture *tex = (struct brw_texture *)dst->texture;
+ assert(dst->block.width == 1);
+ assert(dst->block.height == 1);
+ brw_fill_blit(brw_context(pipe),
+ dst->block.size,
+ (short) dst->stride/dst->block.size,
+ tex->buffer, dst->offset, FALSE,
+ (short) dstx, (short) dsty,
+ (short) width, (short) height,
+ value);
+ }
+}
+
+
+void
+brw_init_surface_functions(struct brw_context *brw)
+{
+ brw->pipe.surface_copy = brw_surface_copy;
+ brw->pipe.surface_fill = brw_surface_fill;
+}
diff --git a/src/gallium/drivers/i965simple/brw_tex_layout.c b/src/gallium/drivers/i965simple/brw_tex_layout.c
new file mode 100644
index 00000000000..448229ed4ee
--- /dev/null
+++ b/src/gallium/drivers/i965simple/brw_tex_layout.c
@@ -0,0 +1,398 @@
+/*
+ Copyright (C) Intel Corp. 2006. All Rights Reserved.
+ Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
+ develop this 3D driver.
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice (including the
+ next paragraph) shall be included in all copies or substantial
+ portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ **********************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+/* Code to layout images in a mipmap tree for i965.
+ */
+
+#include "pipe/p_state.h"
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_inlines.h"
+#include "pipe/internal/p_winsys_screen.h"
+#include "util/u_math.h"
+#include "util/u_memory.h"
+#include "brw_context.h"
+#include "brw_tex_layout.h"
+
+
+#define FILE_DEBUG_FLAG DEBUG_TEXTURE
+
+#if 0
+unsigned intel_compressed_alignment(unsigned internalFormat)
+{
+ unsigned alignment = 4;
+
+ switch (internalFormat) {
+ case GL_COMPRESSED_RGB_FXT1_3DFX:
+ case GL_COMPRESSED_RGBA_FXT1_3DFX:
+ alignment = 8;
+ break;
+
+ default:
+ break;
+ }
+
+ return alignment;
+}
+#endif
+
+static unsigned minify( unsigned d )
+{
+ return MAX2(1, d>>1);
+}
+
+
+static void intel_miptree_set_image_offset(struct brw_texture *tex,
+ unsigned level,
+ unsigned img,
+ unsigned x, unsigned y)
+{
+ struct pipe_texture *pt = &tex->base;
+ if (img == 0 && level == 0)
+ assert(x == 0 && y == 0);
+ assert(img < tex->nr_images[level]);
+
+ tex->image_offset[level][img] = y * tex->stride + x * pt->block.size;
+}
+
+static void intel_miptree_set_level_info(struct brw_texture *tex,
+ unsigned level,
+ unsigned nr_images,
+ unsigned x, unsigned y,
+ unsigned w, unsigned h, unsigned d)
+{
+ struct pipe_texture *pt = &tex->base;
+
+ assert(level < PIPE_MAX_TEXTURE_LEVELS);
+
+ pt->width[level] = w;
+ pt->height[level] = h;
+ pt->depth[level] = d;
+
+ pt->nblocksx[level] = pf_get_nblocksx(&pt->block, w);
+ pt->nblocksy[level] = pf_get_nblocksy(&pt->block, h);
+
+ tex->level_offset[level] = y * tex->stride + x * tex->base.block.size;
+ tex->nr_images[level] = nr_images;
+
+ /*
+ DBG("%s level %d size: %d,%d,%d offset %d,%d (0x%x)\n", __FUNCTION__,
+ level, w, h, d, x, y, tex->level_offset[level]);
+ */
+
+ /* Not sure when this would happen, but anyway:
+ */
+ if (tex->image_offset[level]) {
+ FREE(tex->image_offset[level]);
+ tex->image_offset[level] = NULL;
+ }
+
+ assert(nr_images);
+ assert(!tex->image_offset[level]);
+
+ tex->image_offset[level] = (unsigned *) MALLOC(nr_images * sizeof(unsigned));
+ tex->image_offset[level][0] = 0;
+}
+
+static void i945_miptree_layout_2d(struct brw_texture *tex)
+{
+ struct pipe_texture *pt = &tex->base;
+ const int align_x = 2, align_y = 4;
+ unsigned level;
+ unsigned x = 0;
+ unsigned y = 0;
+ unsigned width = pt->width[0];
+ unsigned height = pt->height[0];
+ unsigned nblocksx = pt->nblocksx[0];
+ unsigned nblocksy = pt->nblocksy[0];
+
+ tex->stride = align(pt->nblocksx[0] * pt->block.size, 4);
+
+ /* May need to adjust pitch to accomodate the placement of
+ * the 2nd mipmap level. This occurs when the alignment
+ * constraints of mipmap placement push the right edge of the
+ * 2nd mipmap level out past the width of its parent.
+ */
+ if (pt->last_level > 0) {
+ unsigned mip1_nblocksx
+ = align(pf_get_nblocksx(&pt->block, minify(width)), align_x)
+ + pf_get_nblocksx(&pt->block, minify(minify(width)));
+
+ if (mip1_nblocksx > nblocksx)
+ tex->stride = mip1_nblocksx * pt->block.size;
+ }
+
+ /* Pitch must be a whole number of dwords
+ */
+ tex->stride = align(tex->stride, 64);
+ tex->total_nblocksy = 0;
+
+ for (level = 0; level <= pt->last_level; level++) {
+ intel_miptree_set_level_info(tex, level, 1, x, y, width,
+ height, 1);
+
+ nblocksy = align(nblocksy, align_y);
+
+ /* Because the images are packed better, the final offset
+ * might not be the maximal one:
+ */
+ tex->total_nblocksy = MAX2(tex->total_nblocksy, y + nblocksy);
+
+ /* Layout_below: step right after second mipmap level.
+ */
+ if (level == 1) {
+ x += align(nblocksx, align_x);
+ }
+ else {
+ y += nblocksy;
+ }
+
+ width = minify(width);
+ height = minify(height);
+ nblocksx = pf_get_nblocksx(&pt->block, width);
+ nblocksy = pf_get_nblocksy(&pt->block, height);
+ }
+}
+
+static boolean brw_miptree_layout(struct brw_texture *tex)
+{
+ struct pipe_texture *pt = &tex->base;
+ /* XXX: these vary depending on image format:
+ */
+/* int align_w = 4; */
+
+ switch (pt->target) {
+ case PIPE_TEXTURE_CUBE:
+ case PIPE_TEXTURE_3D: {
+ unsigned width = pt->width[0];
+ unsigned height = pt->height[0];
+ unsigned depth = pt->depth[0];
+ unsigned nblocksx = pt->nblocksx[0];
+ unsigned nblocksy = pt->nblocksy[0];
+ unsigned pack_x_pitch, pack_x_nr;
+ unsigned pack_y_pitch;
+ unsigned level;
+ unsigned align_h = 2;
+ unsigned align_w = 4;
+
+ tex->total_nblocksy = 0;
+
+ tex->stride = align(pt->nblocksx[0], 4);
+ pack_y_pitch = align(pt->nblocksy[0], align_h);
+
+ pack_x_pitch = tex->stride / pt->block.size;
+ pack_x_nr = 1;
+
+ for (level = 0; level <= pt->last_level; level++) {
+ unsigned nr_images = pt->target == PIPE_TEXTURE_3D ? depth : 6;
+ int x = 0;
+ int y = 0;
+ uint q, j;
+
+ intel_miptree_set_level_info(tex, level, nr_images,
+ 0, tex->total_nblocksy,
+ width, height, depth);
+
+ for (q = 0; q < nr_images;) {
+ for (j = 0; j < pack_x_nr && q < nr_images; j++, q++) {
+ intel_miptree_set_image_offset(tex, level, q, x, y);
+ x += pack_x_pitch;
+ }
+
+ x = 0;
+ y += pack_y_pitch;
+ }
+
+
+ tex->total_nblocksy += y;
+ width = minify(width);
+ height = minify(height);
+ depth = minify(depth);
+ nblocksx = pf_get_nblocksx(&pt->block, width);
+ nblocksy = pf_get_nblocksy(&pt->block, height);
+
+ if (pt->compressed) {
+ pack_y_pitch = (height + 3) / 4;
+
+ if (pack_x_pitch > align(width, align_w)) {
+ pack_x_pitch = align(width, align_w);
+ pack_x_nr <<= 1;
+ }
+ } else {
+ if (pack_x_pitch > 4) {
+ pack_x_pitch >>= 1;
+ pack_x_nr <<= 1;
+ assert(pack_x_pitch * pack_x_nr * pt->block.size <= tex->stride);
+ }
+
+ if (pack_y_pitch > 2) {
+ pack_y_pitch >>= 1;
+ pack_y_pitch = align(pack_y_pitch, align_h);
+ }
+ }
+
+ }
+ break;
+ }
+
+ default:
+ i945_miptree_layout_2d(tex);
+ break;
+ }
+#if 0
+ PRINT("%s: %dx%dx%d - sz 0x%x\n", __FUNCTION__,
+ pt->pitch,
+ pt->total_nblocksy,
+ pt->block.size,
+ pt->stride * pt->total_nblocksy );
+#endif
+
+ return TRUE;
+}
+
+
+static struct pipe_texture *
+brw_texture_create_screen(struct pipe_screen *screen,
+ const struct pipe_texture *templat)
+{
+ struct pipe_winsys *ws = screen->winsys;
+ struct brw_texture *tex = CALLOC_STRUCT(brw_texture);
+
+ if (tex) {
+ tex->base = *templat;
+ tex->base.refcount = 1;
+
+ tex->base.nblocksx[0] = pf_get_nblocksx(&tex->base.block, tex->base.width[0]);
+ tex->base.nblocksy[0] = pf_get_nblocksy(&tex->base.block, tex->base.height[0]);
+
+ if (brw_miptree_layout(tex))
+ tex->buffer = ws->buffer_create(ws, 64,
+ PIPE_BUFFER_USAGE_PIXEL,
+ tex->stride *
+ tex->total_nblocksy);
+
+ if (!tex->buffer) {
+ FREE(tex);
+ return NULL;
+ }
+ }
+
+ return &tex->base;
+}
+
+
+static void
+brw_texture_release_screen(struct pipe_screen *screen,
+ struct pipe_texture **pt)
+{
+ if (!*pt)
+ return;
+
+ /*
+ DBG("%s %p refcount will be %d\n",
+ __FUNCTION__, (void *) *pt, (*pt)->refcount - 1);
+ */
+ if (--(*pt)->refcount <= 0) {
+ struct brw_texture *tex = (struct brw_texture *)*pt;
+ uint i;
+
+ /*
+ DBG("%s deleting %p\n", __FUNCTION__, (void *) tex);
+ */
+
+ pipe_buffer_reference(screen, &tex->buffer, NULL);
+
+ for (i = 0; i < PIPE_MAX_TEXTURE_LEVELS; i++)
+ if (tex->image_offset[i])
+ free(tex->image_offset[i]);
+
+ free(tex);
+ }
+ *pt = NULL;
+}
+
+
+static struct pipe_surface *
+brw_get_tex_surface_screen(struct pipe_screen *screen,
+ struct pipe_texture *pt,
+ unsigned face, unsigned level, unsigned zslice)
+{
+ struct brw_texture *tex = (struct brw_texture *)pt;
+ struct pipe_surface *ps;
+ unsigned offset; /* in bytes */
+
+ offset = tex->level_offset[level];
+
+ if (pt->target == PIPE_TEXTURE_CUBE) {
+ offset += tex->image_offset[level][face];
+ }
+ else if (pt->target == PIPE_TEXTURE_3D) {
+ offset += tex->image_offset[level][zslice];
+ }
+ else {
+ assert(face == 0);
+ assert(zslice == 0);
+ }
+
+ ps = CALLOC_STRUCT(pipe_surface);
+ if (ps) {
+ ps->refcount = 1;
+ pipe_texture_reference(&ps->texture, pt);
+ ps->format = pt->format;
+ ps->width = pt->width[level];
+ ps->height = pt->height[level];
+ ps->block = pt->block;
+ ps->nblocksx = pt->nblocksx[level];
+ ps->nblocksy = pt->nblocksy[level];
+ ps->stride = tex->stride;
+ ps->offset = offset;
+ ps->status = PIPE_SURFACE_STATUS_DEFINED;
+ }
+ return ps;
+}
+
+
+void
+brw_init_texture_functions(struct brw_context *brw)
+{
+// brw->pipe.texture_update = brw_texture_update;
+}
+
+
+void
+brw_init_screen_texture_funcs(struct pipe_screen *screen)
+{
+ screen->texture_create = brw_texture_create_screen;
+ screen->texture_release = brw_texture_release_screen;
+ screen->get_tex_surface = brw_get_tex_surface_screen;
+}
+
diff --git a/src/gallium/drivers/i965simple/brw_tex_layout.h b/src/gallium/drivers/i965simple/brw_tex_layout.h
new file mode 100644
index 00000000000..a6b6ba81460
--- /dev/null
+++ b/src/gallium/drivers/i965simple/brw_tex_layout.h
@@ -0,0 +1,44 @@
+/*
+ Copyright (C) Intel Corp. 2006. All Rights Reserved.
+ Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
+ develop this 3D driver.
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice (including the
+ next paragraph) shall be included in all copies or substantial
+ portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ **********************************************************************/
+
+
+#ifndef BRW_TEX_LAYOUT_H
+#define BRW_TEX_LAYOUT_H
+
+
+struct brw_context;
+struct pipe_screen;
+
+
+extern void
+brw_init_texture_functions(struct brw_context *brw);
+
+extern void
+brw_init_screen_texture_funcs(struct pipe_screen *screen);
+
+
+#endif
diff --git a/src/gallium/drivers/i965simple/brw_urb.c b/src/gallium/drivers/i965simple/brw_urb.c
new file mode 100644
index 00000000000..101a4367b90
--- /dev/null
+++ b/src/gallium/drivers/i965simple/brw_urb.c
@@ -0,0 +1,186 @@
+/*
+ Copyright (C) Intel Corp. 2006. All Rights Reserved.
+ Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
+ develop this 3D driver.
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice (including the
+ next paragraph) shall be included in all copies or substantial
+ portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ **********************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+#include "brw_context.h"
+//#include "brw_state.h"
+#include "brw_batch.h"
+#include "brw_defines.h"
+
+#define VS 0
+#define GS 1
+#define CLP 2
+#define SF 3
+#define CS 4
+
+/* XXX: Are the min_entry_size numbers useful?
+ * XXX: Verify min_nr_entries, esp for VS.
+ * XXX: Verify SF min_entry_size.
+ */
+static const struct {
+ unsigned min_nr_entries;
+ unsigned preferred_nr_entries;
+ unsigned min_entry_size;
+ unsigned max_entry_size;
+} limits[CS+1] = {
+ { 8, 32, 1, 5 }, /* vs */
+ { 4, 8, 1, 5 }, /* gs */
+ { 6, 8, 1, 5 }, /* clp */
+ { 1, 8, 1, 12 }, /* sf */
+ { 1, 4, 1, 32 } /* cs */
+};
+
+
+static boolean check_urb_layout( struct brw_context *brw )
+{
+ brw->urb.vs_start = 0;
+ brw->urb.gs_start = brw->urb.nr_vs_entries * brw->urb.vsize;
+ brw->urb.clip_start = brw->urb.gs_start + brw->urb.nr_gs_entries * brw->urb.vsize;
+ brw->urb.sf_start = brw->urb.clip_start + brw->urb.nr_clip_entries * brw->urb.vsize;
+ brw->urb.cs_start = brw->urb.sf_start + brw->urb.nr_sf_entries * brw->urb.sfsize;
+
+ return brw->urb.cs_start + brw->urb.nr_cs_entries * brw->urb.csize <= 256;
+}
+
+/* Most minimal update, forces re-emit of URB fence packet after GS
+ * unit turned on/off.
+ */
+static void recalculate_urb_fence( struct brw_context *brw )
+{
+ unsigned csize = brw->curbe.total_size;
+ unsigned vsize = brw->vs.prog_data->urb_entry_size;
+ unsigned sfsize = brw->sf.prog_data->urb_entry_size;
+
+ if (csize < limits[CS].min_entry_size)
+ csize = limits[CS].min_entry_size;
+
+ if (vsize < limits[VS].min_entry_size)
+ vsize = limits[VS].min_entry_size;
+
+ if (sfsize < limits[SF].min_entry_size)
+ sfsize = limits[SF].min_entry_size;
+
+ if (brw->urb.vsize < vsize ||
+ brw->urb.sfsize < sfsize ||
+ brw->urb.csize < csize ||
+ (brw->urb.constrained && (brw->urb.vsize > brw->urb.vsize ||
+ brw->urb.sfsize > brw->urb.sfsize ||
+ brw->urb.csize > brw->urb.csize))) {
+
+
+ brw->urb.csize = csize;
+ brw->urb.sfsize = sfsize;
+ brw->urb.vsize = vsize;
+
+ brw->urb.nr_vs_entries = limits[VS].preferred_nr_entries;
+ brw->urb.nr_gs_entries = limits[GS].preferred_nr_entries;
+ brw->urb.nr_clip_entries = limits[CLP].preferred_nr_entries;
+ brw->urb.nr_sf_entries = limits[SF].preferred_nr_entries;
+ brw->urb.nr_cs_entries = limits[CS].preferred_nr_entries;
+
+ if (!check_urb_layout(brw)) {
+ brw->urb.nr_vs_entries = limits[VS].min_nr_entries;
+ brw->urb.nr_gs_entries = limits[GS].min_nr_entries;
+ brw->urb.nr_clip_entries = limits[CLP].min_nr_entries;
+ brw->urb.nr_sf_entries = limits[SF].min_nr_entries;
+ brw->urb.nr_cs_entries = limits[CS].min_nr_entries;
+
+ brw->urb.constrained = 1;
+
+ if (!check_urb_layout(brw)) {
+ /* This is impossible, given the maximal sizes of urb
+ * entries and the values for minimum nr of entries
+ * provided above.
+ */
+ debug_printf("couldn't calculate URB layout!\n");
+ exit(1);
+ }
+
+ if (BRW_DEBUG & (DEBUG_URB|DEBUG_FALLBACKS))
+ debug_printf("URB CONSTRAINED\n");
+ }
+ else
+ brw->urb.constrained = 0;
+
+ if (BRW_DEBUG & DEBUG_URB)
+ debug_printf("URB fence: %d ..VS.. %d ..GS.. %d ..CLP.. %d ..SF.. %d ..CS.. %d\n",
+ brw->urb.vs_start,
+ brw->urb.gs_start,
+ brw->urb.clip_start,
+ brw->urb.sf_start,
+ brw->urb.cs_start,
+ 256);
+
+ brw->state.dirty.brw |= BRW_NEW_URB_FENCE;
+ }
+}
+
+
+const struct brw_tracked_state brw_recalculate_urb_fence = {
+ .dirty = {
+ .brw = BRW_NEW_CURBE_OFFSETS,
+ .cache = (CACHE_NEW_VS_PROG |
+ CACHE_NEW_SF_PROG)
+ },
+ .update = recalculate_urb_fence
+};
+
+
+
+
+
+void brw_upload_urb_fence(struct brw_context *brw)
+{
+ struct brw_urb_fence uf;
+ memset(&uf, 0, sizeof(uf));
+
+ uf.header.opcode = CMD_URB_FENCE;
+ uf.header.length = sizeof(uf)/4-2;
+ uf.header.vs_realloc = 1;
+ uf.header.gs_realloc = 1;
+ uf.header.clp_realloc = 1;
+ uf.header.sf_realloc = 1;
+ uf.header.vfe_realloc = 1;
+ uf.header.cs_realloc = 1;
+
+ /* The ordering below is correct, not the layout in the
+ * instruction.
+ *
+ * There are 256 urb reg pairs in total.
+ */
+ uf.bits0.vs_fence = brw->urb.gs_start;
+ uf.bits0.gs_fence = brw->urb.clip_start;
+ uf.bits0.clp_fence = brw->urb.sf_start;
+ uf.bits1.sf_fence = brw->urb.cs_start;
+ uf.bits1.cs_fence = 256;
+
+ BRW_BATCH_STRUCT(brw, &uf);
+}
diff --git a/src/gallium/drivers/i965simple/brw_util.c b/src/gallium/drivers/i965simple/brw_util.c
new file mode 100644
index 00000000000..42391d7c8c5
--- /dev/null
+++ b/src/gallium/drivers/i965simple/brw_util.c
@@ -0,0 +1,104 @@
+/*
+ Copyright (C) Intel Corp. 2006. All Rights Reserved.
+ Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
+ develop this 3D driver.
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice (including the
+ next paragraph) shall be included in all copies or substantial
+ portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ **********************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+#include "brw_util.h"
+#include "brw_defines.h"
+
+#include "pipe/p_defines.h"
+
+unsigned brw_count_bits( unsigned val )
+{
+ unsigned i;
+ for (i = 0; val ; val >>= 1)
+ if (val & 1)
+ i++;
+ return i;
+}
+
+
+unsigned brw_translate_blend_equation( int mode )
+{
+ switch (mode) {
+ case PIPE_BLEND_ADD:
+ return BRW_BLENDFUNCTION_ADD;
+ case PIPE_BLEND_MIN:
+ return BRW_BLENDFUNCTION_MIN;
+ case PIPE_BLEND_MAX:
+ return BRW_BLENDFUNCTION_MAX;
+ case PIPE_BLEND_SUBTRACT:
+ return BRW_BLENDFUNCTION_SUBTRACT;
+ case PIPE_BLEND_REVERSE_SUBTRACT:
+ return BRW_BLENDFUNCTION_REVERSE_SUBTRACT;
+ default:
+ assert(0);
+ return BRW_BLENDFUNCTION_ADD;
+ }
+}
+
+unsigned brw_translate_blend_factor( int factor )
+{
+ switch(factor) {
+ case PIPE_BLENDFACTOR_ZERO:
+ return BRW_BLENDFACTOR_ZERO;
+ case PIPE_BLENDFACTOR_SRC_ALPHA:
+ return BRW_BLENDFACTOR_SRC_ALPHA;
+ case PIPE_BLENDFACTOR_ONE:
+ return BRW_BLENDFACTOR_ONE;
+ case PIPE_BLENDFACTOR_SRC_COLOR:
+ return BRW_BLENDFACTOR_SRC_COLOR;
+ case PIPE_BLENDFACTOR_INV_SRC_COLOR:
+ return BRW_BLENDFACTOR_INV_SRC_COLOR;
+ case PIPE_BLENDFACTOR_DST_COLOR:
+ return BRW_BLENDFACTOR_DST_COLOR;
+ case PIPE_BLENDFACTOR_INV_DST_COLOR:
+ return BRW_BLENDFACTOR_INV_DST_COLOR;
+ case PIPE_BLENDFACTOR_INV_SRC_ALPHA:
+ return BRW_BLENDFACTOR_INV_SRC_ALPHA;
+ case PIPE_BLENDFACTOR_DST_ALPHA:
+ return BRW_BLENDFACTOR_DST_ALPHA;
+ case PIPE_BLENDFACTOR_INV_DST_ALPHA:
+ return BRW_BLENDFACTOR_INV_DST_ALPHA;
+ case PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE:
+ return BRW_BLENDFACTOR_SRC_ALPHA_SATURATE;
+ case PIPE_BLENDFACTOR_CONST_COLOR:
+ return BRW_BLENDFACTOR_CONST_COLOR;
+ case PIPE_BLENDFACTOR_INV_CONST_COLOR:
+ return BRW_BLENDFACTOR_INV_CONST_COLOR;
+ case PIPE_BLENDFACTOR_CONST_ALPHA:
+ return BRW_BLENDFACTOR_CONST_ALPHA;
+ case PIPE_BLENDFACTOR_INV_CONST_ALPHA:
+ return BRW_BLENDFACTOR_INV_CONST_ALPHA;
+ default:
+ assert(0);
+ return BRW_BLENDFACTOR_ZERO;
+ }
+}
diff --git a/src/gallium/drivers/i965simple/brw_util.h b/src/gallium/drivers/i965simple/brw_util.h
new file mode 100644
index 00000000000..d60e5934dba
--- /dev/null
+++ b/src/gallium/drivers/i965simple/brw_util.h
@@ -0,0 +1,43 @@
+/*
+ Copyright (C) Intel Corp. 2006. All Rights Reserved.
+ Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
+ develop this 3D driver.
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice (including the
+ next paragraph) shall be included in all copies or substantial
+ portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ **********************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+#ifndef BRW_UTIL_H
+#define BRW_UTIL_H
+
+#include "pipe/p_state.h"
+
+extern unsigned brw_count_bits( unsigned val );
+extern unsigned brw_translate_blend_factor( int factor );
+extern unsigned brw_translate_blend_equation( int mode );
+
+
+#endif
diff --git a/src/gallium/drivers/i965simple/brw_vs.c b/src/gallium/drivers/i965simple/brw_vs.c
new file mode 100644
index 00000000000..92327e896db
--- /dev/null
+++ b/src/gallium/drivers/i965simple/brw_vs.c
@@ -0,0 +1,120 @@
+/*
+ Copyright (C) Intel Corp. 2006. All Rights Reserved.
+ Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
+ develop this 3D driver.
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice (including the
+ next paragraph) shall be included in all copies or substantial
+ portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ **********************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+#include "brw_context.h"
+#include "brw_vs.h"
+#include "brw_util.h"
+#include "brw_state.h"
+
+
+static void do_vs_prog( struct brw_context *brw,
+ const struct brw_vertex_program *vp,
+ struct brw_vs_prog_key *key )
+{
+ unsigned program_size;
+ const unsigned *program;
+ struct brw_vs_compile c;
+
+ memset(&c, 0, sizeof(c));
+ memcpy(&c.key, key, sizeof(*key));
+
+ brw_init_compile(&c.func);
+ c.vp = vp;
+
+ c.prog_data.outputs_written = vp->info.num_outputs;
+ c.prog_data.inputs_read = vp->info.num_inputs;
+
+#if 0
+ if (c.key.copy_edgeflag) {
+ c.prog_data.outputs_written |= 1<<VERT_RESULT_EDGE;
+ c.prog_data.inputs_read |= 1<<VERT_ATTRIB_EDGEFLAG;
+ }
+#endif
+
+ /* Emit GEN4 code.
+ */
+ brw_vs_emit(&c);
+
+ /* get the program
+ */
+ program = brw_get_program(&c.func, &program_size);
+
+ /*
+ */
+ brw->vs.prog_gs_offset = brw_upload_cache( &brw->cache[BRW_VS_PROG],
+ &c.key,
+ sizeof(c.key),
+ program,
+ program_size,
+ &c.prog_data,
+ &brw->vs.prog_data);
+}
+
+
+static void brw_upload_vs_prog( struct brw_context *brw )
+{
+ struct brw_vs_prog_key key;
+ const struct brw_vertex_program *vp = brw->attribs.VertexProgram;
+
+ assert(vp);
+
+ memset(&key, 0, sizeof(key));
+
+ /* Just upload the program verbatim for now. Always send it all
+ * the inputs it asks for, whether they are varying or not.
+ */
+ key.program_string_id = vp->id;
+ key.nr_userclip = brw->attribs.Clip.nr;
+ key.copy_edgeflag = (brw->attribs.Raster->fill_cw != PIPE_POLYGON_MODE_FILL ||
+ brw->attribs.Raster->fill_ccw != PIPE_POLYGON_MODE_FILL);
+
+ /* Make an early check for the key.
+ */
+ if (brw_search_cache(&brw->cache[BRW_VS_PROG],
+ &key, sizeof(key),
+ &brw->vs.prog_data,
+ &brw->vs.prog_gs_offset))
+ return;
+
+ do_vs_prog(brw, vp, &key);
+}
+
+
+/* See brw_vs.c:
+ */
+const struct brw_tracked_state brw_vs_prog = {
+ .dirty = {
+ .brw = BRW_NEW_VS,
+ .cache = 0
+ },
+ .update = brw_upload_vs_prog
+};
diff --git a/src/gallium/drivers/i965simple/brw_vs.h b/src/gallium/drivers/i965simple/brw_vs.h
new file mode 100644
index 00000000000..070f9dfcaef
--- /dev/null
+++ b/src/gallium/drivers/i965simple/brw_vs.h
@@ -0,0 +1,82 @@
+/*
+ Copyright (C) Intel Corp. 2006. All Rights Reserved.
+ Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
+ develop this 3D driver.
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice (including the
+ next paragraph) shall be included in all copies or substantial
+ portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ **********************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+#ifndef BRW_VS_H
+#define BRW_VS_H
+
+
+#include "brw_context.h"
+#include "brw_eu.h"
+
+
+struct brw_vs_prog_key {
+ unsigned program_string_id;
+ unsigned nr_userclip:4;
+ unsigned copy_edgeflag:1;
+ unsigned know_w_is_one:1;
+ unsigned pad:26;
+};
+
+
+struct brw_vs_compile {
+ struct brw_compile func;
+ struct brw_vs_prog_key key;
+ struct brw_vs_prog_data prog_data;
+
+ const struct brw_vertex_program *vp;
+
+ unsigned nr_inputs;
+
+ unsigned first_output;
+ unsigned nr_outputs;
+
+ unsigned first_tmp;
+ unsigned last_tmp;
+
+ struct brw_reg r0;
+ struct brw_reg r1;
+ struct brw_reg regs[12][128];
+ struct brw_reg tmp;
+ struct brw_reg stack;
+
+ struct {
+ boolean used_in_src;
+ struct brw_reg reg;
+ } output_regs[128];
+
+ struct brw_reg userplane[6];
+
+};
+
+void brw_vs_emit( struct brw_vs_compile *c );
+
+#endif
diff --git a/src/gallium/drivers/i965simple/brw_vs_emit.c b/src/gallium/drivers/i965simple/brw_vs_emit.c
new file mode 100644
index 00000000000..e03d6534821
--- /dev/null
+++ b/src/gallium/drivers/i965simple/brw_vs_emit.c
@@ -0,0 +1,1330 @@
+/*
+ Copyright (C) Intel Corp. 2006. All Rights Reserved.
+ Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
+ develop this 3D driver.
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice (including the
+ next paragraph) shall be included in all copies or substantial
+ portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ **********************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#include "brw_context.h"
+#include "brw_vs.h"
+
+#include "pipe/p_shader_tokens.h"
+#include "tgsi/tgsi_parse.h"
+
+struct brw_prog_info {
+ unsigned num_temps;
+ unsigned num_addrs;
+ unsigned num_consts;
+
+ unsigned writes_psize;
+
+ unsigned pos_idx;
+ unsigned result_edge_idx;
+ unsigned edge_flag_idx;
+ unsigned psize_idx;
+};
+
+/* Do things as simply as possible. Allocate and populate all regs
+ * ahead of time.
+ */
+static void brw_vs_alloc_regs( struct brw_vs_compile *c,
+ struct brw_prog_info *info )
+{
+ unsigned i, reg = 0, mrf;
+ unsigned nr_params;
+
+ /* r0 -- reserved as usual
+ */
+ c->r0 = brw_vec8_grf(reg, 0); reg++;
+
+ /* User clip planes from curbe:
+ */
+ if (c->key.nr_userclip) {
+ for (i = 0; i < c->key.nr_userclip; i++) {
+ c->userplane[i] = stride( brw_vec4_grf(reg+3+i/2, (i%2) * 4), 0, 4, 1);
+ }
+
+ /* Deal with curbe alignment:
+ */
+ reg += ((6+c->key.nr_userclip+3)/4)*2;
+ }
+
+ /* Vertex program parameters from curbe:
+ */
+ nr_params = c->prog_data.max_const;
+ for (i = 0; i < nr_params; i++) {
+ c->regs[TGSI_FILE_CONSTANT][i] = stride(brw_vec4_grf(reg+i/2, (i%2) * 4), 0, 4, 1);
+ }
+ reg += (nr_params+1)/2;
+ c->prog_data.curb_read_length = reg - 1;
+
+
+
+ /* Allocate input regs:
+ */
+ c->nr_inputs = c->vp->info.num_inputs;
+ for (i = 0; i < c->nr_inputs; i++) {
+ c->regs[TGSI_FILE_INPUT][i] = brw_vec8_grf(reg, 0);
+ reg++;
+ }
+
+
+ /* Allocate outputs: TODO: could organize the non-position outputs
+ * to go straight into message regs.
+ */
+ c->nr_outputs = 0;
+ c->first_output = reg;
+ mrf = 4;
+ for (i = 0; i < c->vp->info.num_outputs; i++) {
+ c->nr_outputs++;
+#if 0
+ if (i == VERT_RESULT_HPOS) {
+ c->regs[TGSI_FILE_OUTPUT][i] = brw_vec8_grf(reg, 0);
+ reg++;
+ }
+ else if (i == VERT_RESULT_PSIZ) {
+ c->regs[TGSI_FILE_OUTPUT][i] = brw_vec8_grf(reg, 0);
+ reg++;
+ mrf++; /* just a placeholder? XXX fix later stages & remove this */
+ }
+ else {
+ c->regs[TGSI_FILE_OUTPUT][i] = brw_message_reg(mrf);
+ mrf++;
+ }
+#else
+ /*treat pos differently for now */
+ if (i == info->pos_idx) {
+ c->regs[TGSI_FILE_OUTPUT][i] = brw_vec8_grf(reg, 0);
+ reg++;
+ } else {
+ c->regs[TGSI_FILE_OUTPUT][i] = brw_message_reg(mrf);
+ mrf++;
+ }
+#endif
+ }
+
+ /* Allocate program temporaries:
+ */
+ for (i = 0; i < info->num_temps; i++) {
+ c->regs[TGSI_FILE_TEMPORARY][i] = brw_vec8_grf(reg, 0);
+ reg++;
+ }
+
+ /* Address reg(s). Don't try to use the internal address reg until
+ * deref time.
+ */
+ for (i = 0; i < info->num_addrs; i++) {
+ c->regs[TGSI_FILE_ADDRESS][i] = brw_reg(BRW_GENERAL_REGISTER_FILE,
+ reg,
+ 0,
+ BRW_REGISTER_TYPE_D,
+ BRW_VERTICAL_STRIDE_8,
+ BRW_WIDTH_8,
+ BRW_HORIZONTAL_STRIDE_1,
+ BRW_SWIZZLE_XXXX,
+ TGSI_WRITEMASK_X);
+ reg++;
+ }
+
+ for (i = 0; i < 128; i++) {
+ if (c->output_regs[i].used_in_src) {
+ c->output_regs[i].reg = brw_vec8_grf(reg, 0);
+ reg++;
+ }
+ }
+
+ c->stack = brw_uw16_reg(BRW_GENERAL_REGISTER_FILE, reg, 0);
+ reg += 2;
+
+
+ /* Some opcodes need an internal temporary:
+ */
+ c->first_tmp = reg;
+ c->last_tmp = reg; /* for allocation purposes */
+
+ /* Each input reg holds data from two vertices. The
+ * urb_read_length is the number of registers read from *each*
+ * vertex urb, so is half the amount:
+ */
+ c->prog_data.urb_read_length = (c->nr_inputs+1)/2;
+
+ c->prog_data.urb_entry_size = (c->nr_outputs+2+3)/4;
+ c->prog_data.total_grf = reg;
+}
+
+
+static struct brw_reg get_tmp( struct brw_vs_compile *c )
+{
+ struct brw_reg tmp = brw_vec8_grf(c->last_tmp, 0);
+
+ if (++c->last_tmp > c->prog_data.total_grf)
+ c->prog_data.total_grf = c->last_tmp;
+
+ return tmp;
+}
+
+static void release_tmp( struct brw_vs_compile *c, struct brw_reg tmp )
+{
+ if (tmp.nr == c->last_tmp-1)
+ c->last_tmp--;
+}
+
+static void release_tmps( struct brw_vs_compile *c )
+{
+ c->last_tmp = c->first_tmp;
+}
+
+
+static void unalias1( struct brw_vs_compile *c,
+ struct brw_reg dst,
+ struct brw_reg arg0,
+ void (*func)( struct brw_vs_compile *,
+ struct brw_reg,
+ struct brw_reg ))
+{
+ if (dst.file == arg0.file && dst.nr == arg0.nr) {
+ struct brw_compile *p = &c->func;
+ struct brw_reg tmp = brw_writemask(get_tmp(c), dst.dw1.bits.writemask);
+ func(c, tmp, arg0);
+ brw_MOV(p, dst, tmp);
+ }
+ else {
+ func(c, dst, arg0);
+ }
+}
+
+static void unalias2( struct brw_vs_compile *c,
+ struct brw_reg dst,
+ struct brw_reg arg0,
+ struct brw_reg arg1,
+ void (*func)( struct brw_vs_compile *,
+ struct brw_reg,
+ struct brw_reg,
+ struct brw_reg ))
+{
+ if ((dst.file == arg0.file && dst.nr == arg0.nr) ||
+ (dst.file == arg1.file && dst.nr == arg1.nr)) {
+ struct brw_compile *p = &c->func;
+ struct brw_reg tmp = brw_writemask(get_tmp(c), dst.dw1.bits.writemask);
+ func(c, tmp, arg0, arg1);
+ brw_MOV(p, dst, tmp);
+ }
+ else {
+ func(c, dst, arg0, arg1);
+ }
+}
+
+static void emit_sop( struct brw_compile *p,
+ struct brw_reg dst,
+ struct brw_reg arg0,
+ struct brw_reg arg1,
+ unsigned cond)
+{
+ brw_push_insn_state(p);
+ brw_CMP(p, brw_null_reg(), cond, arg0, arg1);
+ brw_set_predicate_control(p, BRW_PREDICATE_NONE);
+ brw_MOV(p, dst, brw_imm_f(1.0f));
+ brw_set_predicate_control(p, BRW_PREDICATE_NORMAL);
+ brw_MOV(p, dst, brw_imm_f(0.0f));
+ brw_pop_insn_state(p);
+}
+
+static void emit_seq( struct brw_compile *p,
+ struct brw_reg dst,
+ struct brw_reg arg0,
+ struct brw_reg arg1 )
+{
+ emit_sop(p, dst, arg0, arg1, BRW_CONDITIONAL_EQ);
+}
+
+static void emit_sne( struct brw_compile *p,
+ struct brw_reg dst,
+ struct brw_reg arg0,
+ struct brw_reg arg1 )
+{
+ emit_sop(p, dst, arg0, arg1, BRW_CONDITIONAL_NEQ);
+}
+static void emit_slt( struct brw_compile *p,
+ struct brw_reg dst,
+ struct brw_reg arg0,
+ struct brw_reg arg1 )
+{
+ emit_sop(p, dst, arg0, arg1, BRW_CONDITIONAL_L);
+}
+
+static void emit_sle( struct brw_compile *p,
+ struct brw_reg dst,
+ struct brw_reg arg0,
+ struct brw_reg arg1 )
+{
+ emit_sop(p, dst, arg0, arg1, BRW_CONDITIONAL_LE);
+}
+
+static void emit_sgt( struct brw_compile *p,
+ struct brw_reg dst,
+ struct brw_reg arg0,
+ struct brw_reg arg1 )
+{
+ emit_sop(p, dst, arg0, arg1, BRW_CONDITIONAL_G);
+}
+
+static void emit_sge( struct brw_compile *p,
+ struct brw_reg dst,
+ struct brw_reg arg0,
+ struct brw_reg arg1 )
+{
+ emit_sop(p, dst, arg0, arg1, BRW_CONDITIONAL_GE);
+}
+
+static void emit_max( struct brw_compile *p,
+ struct brw_reg dst,
+ struct brw_reg arg0,
+ struct brw_reg arg1 )
+{
+ brw_CMP(p, brw_null_reg(), BRW_CONDITIONAL_L, arg0, arg1);
+ brw_SEL(p, dst, arg1, arg0);
+ brw_set_predicate_control(p, BRW_PREDICATE_NONE);
+}
+
+static void emit_min( struct brw_compile *p,
+ struct brw_reg dst,
+ struct brw_reg arg0,
+ struct brw_reg arg1 )
+{
+ brw_CMP(p, brw_null_reg(), BRW_CONDITIONAL_L, arg0, arg1);
+ brw_SEL(p, dst, arg0, arg1);
+ brw_set_predicate_control(p, BRW_PREDICATE_NONE);
+}
+
+
+static void emit_math1( struct brw_vs_compile *c,
+ unsigned function,
+ struct brw_reg dst,
+ struct brw_reg arg0,
+ unsigned precision)
+{
+ /* There are various odd behaviours with SEND on the simulator. In
+ * addition there are documented issues with the fact that the GEN4
+ * processor doesn't do dependency control properly on SEND
+ * results. So, on balance, this kludge to get around failures
+ * with writemasked math results looks like it might be necessary
+ * whether that turns out to be a simulator bug or not:
+ */
+ struct brw_compile *p = &c->func;
+ struct brw_reg tmp = dst;
+ boolean need_tmp = (dst.dw1.bits.writemask != 0xf ||
+ dst.file != BRW_GENERAL_REGISTER_FILE);
+
+ if (need_tmp)
+ tmp = get_tmp(c);
+
+ brw_math(p,
+ tmp,
+ function,
+ BRW_MATH_SATURATE_NONE,
+ 2,
+ arg0,
+ BRW_MATH_DATA_SCALAR,
+ precision);
+
+ if (need_tmp) {
+ brw_MOV(p, dst, tmp);
+ release_tmp(c, tmp);
+ }
+}
+
+static void emit_math2( struct brw_vs_compile *c,
+ unsigned function,
+ struct brw_reg dst,
+ struct brw_reg arg0,
+ struct brw_reg arg1,
+ unsigned precision)
+{
+ struct brw_compile *p = &c->func;
+ struct brw_reg tmp = dst;
+ boolean need_tmp = (dst.dw1.bits.writemask != 0xf ||
+ dst.file != BRW_GENERAL_REGISTER_FILE);
+
+ if (need_tmp)
+ tmp = get_tmp(c);
+
+ brw_MOV(p, brw_message_reg(3), arg1);
+
+ brw_math(p,
+ tmp,
+ function,
+ BRW_MATH_SATURATE_NONE,
+ 2,
+ arg0,
+ BRW_MATH_DATA_SCALAR,
+ precision);
+
+ if (need_tmp) {
+ brw_MOV(p, dst, tmp);
+ release_tmp(c, tmp);
+ }
+}
+
+
+
+static void emit_exp_noalias( struct brw_vs_compile *c,
+ struct brw_reg dst,
+ struct brw_reg arg0 )
+{
+ struct brw_compile *p = &c->func;
+
+
+ if (dst.dw1.bits.writemask & TGSI_WRITEMASK_X) {
+ struct brw_reg tmp = get_tmp(c);
+ struct brw_reg tmp_d = retype(tmp, BRW_REGISTER_TYPE_D);
+
+ /* tmp_d = floor(arg0.x) */
+ brw_RNDD(p, tmp_d, brw_swizzle1(arg0, 0));
+
+ /* result[0] = 2.0 ^ tmp */
+
+ /* Adjust exponent for floating point:
+ * exp += 127
+ */
+ brw_ADD(p, brw_writemask(tmp_d, TGSI_WRITEMASK_X), tmp_d, brw_imm_d(127));
+
+ /* Install exponent and sign.
+ * Excess drops off the edge:
+ */
+ brw_SHL(p, brw_writemask(retype(dst, BRW_REGISTER_TYPE_D), TGSI_WRITEMASK_X),
+ tmp_d, brw_imm_d(23));
+
+ release_tmp(c, tmp);
+ }
+
+ if (dst.dw1.bits.writemask & TGSI_WRITEMASK_Y) {
+ /* result[1] = arg0.x - floor(arg0.x) */
+ brw_FRC(p, brw_writemask(dst, TGSI_WRITEMASK_Y), brw_swizzle1(arg0, 0));
+ }
+
+ if (dst.dw1.bits.writemask & TGSI_WRITEMASK_Z) {
+ /* As with the LOG instruction, we might be better off just
+ * doing a taylor expansion here, seeing as we have to do all
+ * the prep work.
+ *
+ * If mathbox partial precision is too low, consider also:
+ * result[3] = result[0] * EXP(result[1])
+ */
+ emit_math1(c,
+ BRW_MATH_FUNCTION_EXP,
+ brw_writemask(dst, TGSI_WRITEMASK_Z),
+ brw_swizzle1(arg0, 0),
+ BRW_MATH_PRECISION_PARTIAL);
+ }
+
+ if (dst.dw1.bits.writemask & TGSI_WRITEMASK_W) {
+ /* result[3] = 1.0; */
+ brw_MOV(p, brw_writemask(dst, TGSI_WRITEMASK_W), brw_imm_f(1));
+ }
+}
+
+
+static void emit_log_noalias( struct brw_vs_compile *c,
+ struct brw_reg dst,
+ struct brw_reg arg0 )
+{
+ struct brw_compile *p = &c->func;
+ struct brw_reg tmp = dst;
+ struct brw_reg tmp_ud = retype(tmp, BRW_REGISTER_TYPE_UD);
+ struct brw_reg arg0_ud = retype(arg0, BRW_REGISTER_TYPE_UD);
+ boolean need_tmp = (dst.dw1.bits.writemask != 0xf ||
+ dst.file != BRW_GENERAL_REGISTER_FILE);
+
+ if (need_tmp) {
+ tmp = get_tmp(c);
+ tmp_ud = retype(tmp, BRW_REGISTER_TYPE_UD);
+ }
+
+ /* Perform mant = frexpf(fabsf(x), &exp), adjust exp and mnt
+ * according to spec:
+ *
+ * These almost look likey they could be joined up, but not really
+ * practical:
+ *
+ * result[0].f = (x.i & ((1<<31)-1) >> 23) - 127
+ * result[1].i = (x.i & ((1<<23)-1) + (127<<23)
+ */
+ if (dst.dw1.bits.writemask & TGSI_WRITEMASK_XZ) {
+ brw_AND(p,
+ brw_writemask(tmp_ud, TGSI_WRITEMASK_X),
+ brw_swizzle1(arg0_ud, 0),
+ brw_imm_ud((1U<<31)-1));
+
+ brw_SHR(p,
+ brw_writemask(tmp_ud, TGSI_WRITEMASK_X),
+ tmp_ud,
+ brw_imm_ud(23));
+
+ brw_ADD(p,
+ brw_writemask(tmp, TGSI_WRITEMASK_X),
+ retype(tmp_ud, BRW_REGISTER_TYPE_D), /* does it matter? */
+ brw_imm_d(-127));
+ }
+
+ if (dst.dw1.bits.writemask & TGSI_WRITEMASK_YZ) {
+ brw_AND(p,
+ brw_writemask(tmp_ud, TGSI_WRITEMASK_Y),
+ brw_swizzle1(arg0_ud, 0),
+ brw_imm_ud((1<<23)-1));
+
+ brw_OR(p,
+ brw_writemask(tmp_ud, TGSI_WRITEMASK_Y),
+ tmp_ud,
+ brw_imm_ud(127<<23));
+ }
+
+ if (dst.dw1.bits.writemask & TGSI_WRITEMASK_Z) {
+ /* result[2] = result[0] + LOG2(result[1]); */
+
+ /* Why bother? The above is just a hint how to do this with a
+ * taylor series. Maybe we *should* use a taylor series as by
+ * the time all the above has been done it's almost certainly
+ * quicker than calling the mathbox, even with low precision.
+ *
+ * Options are:
+ * - result[0] + mathbox.LOG2(result[1])
+ * - mathbox.LOG2(arg0.x)
+ * - result[0] + inline_taylor_approx(result[1])
+ */
+ emit_math1(c,
+ BRW_MATH_FUNCTION_LOG,
+ brw_writemask(tmp, TGSI_WRITEMASK_Z),
+ brw_swizzle1(tmp, 1),
+ BRW_MATH_PRECISION_FULL);
+
+ brw_ADD(p,
+ brw_writemask(tmp, TGSI_WRITEMASK_Z),
+ brw_swizzle1(tmp, 2),
+ brw_swizzle1(tmp, 0));
+ }
+
+ if (dst.dw1.bits.writemask & TGSI_WRITEMASK_W) {
+ /* result[3] = 1.0; */
+ brw_MOV(p, brw_writemask(tmp, TGSI_WRITEMASK_W), brw_imm_f(1));
+ }
+
+ if (need_tmp) {
+ brw_MOV(p, dst, tmp);
+ release_tmp(c, tmp);
+ }
+}
+
+
+
+
+/* Need to unalias - consider swizzles: r0 = DST r0.xxxx r1
+ */
+static void emit_dst_noalias( struct brw_vs_compile *c,
+ struct brw_reg dst,
+ struct brw_reg arg0,
+ struct brw_reg arg1)
+{
+ struct brw_compile *p = &c->func;
+
+ /* There must be a better way to do this:
+ */
+ if (dst.dw1.bits.writemask & TGSI_WRITEMASK_X)
+ brw_MOV(p, brw_writemask(dst, TGSI_WRITEMASK_X), brw_imm_f(1.0));
+ if (dst.dw1.bits.writemask & TGSI_WRITEMASK_Y)
+ brw_MUL(p, brw_writemask(dst, TGSI_WRITEMASK_Y), arg0, arg1);
+ if (dst.dw1.bits.writemask & TGSI_WRITEMASK_Z)
+ brw_MOV(p, brw_writemask(dst, TGSI_WRITEMASK_Z), arg0);
+ if (dst.dw1.bits.writemask & TGSI_WRITEMASK_W)
+ brw_MOV(p, brw_writemask(dst, TGSI_WRITEMASK_W), arg1);
+}
+
+static void emit_xpd( struct brw_compile *p,
+ struct brw_reg dst,
+ struct brw_reg t,
+ struct brw_reg u)
+{
+ brw_MUL(p, brw_null_reg(), brw_swizzle(t, 1,2,0,3), brw_swizzle(u,2,0,1,3));
+ brw_MAC(p, dst, negate(brw_swizzle(t, 2,0,1,3)), brw_swizzle(u,1,2,0,3));
+}
+
+
+
+static void emit_lit_noalias( struct brw_vs_compile *c,
+ struct brw_reg dst,
+ struct brw_reg arg0 )
+{
+ struct brw_compile *p = &c->func;
+ struct brw_instruction *if_insn;
+ struct brw_reg tmp = dst;
+ boolean need_tmp = (dst.file != BRW_GENERAL_REGISTER_FILE);
+
+ if (need_tmp)
+ tmp = get_tmp(c);
+
+ brw_MOV(p, brw_writemask(dst, TGSI_WRITEMASK_YZ), brw_imm_f(0));
+ brw_MOV(p, brw_writemask(dst, TGSI_WRITEMASK_XW), brw_imm_f(1));
+
+ /* Need to use BRW_EXECUTE_8 and also do an 8-wide compare in order
+ * to get all channels active inside the IF. In the clipping code
+ * we run with NoMask, so it's not an option and we can use
+ * BRW_EXECUTE_1 for all comparisions.
+ */
+ brw_CMP(p, brw_null_reg(), BRW_CONDITIONAL_G, brw_swizzle1(arg0,0), brw_imm_f(0));
+ if_insn = brw_IF(p, BRW_EXECUTE_8);
+ {
+ brw_MOV(p, brw_writemask(dst, TGSI_WRITEMASK_Y), brw_swizzle1(arg0,0));
+
+ brw_CMP(p, brw_null_reg(), BRW_CONDITIONAL_G, brw_swizzle1(arg0,1), brw_imm_f(0));
+ brw_MOV(p, brw_writemask(tmp, TGSI_WRITEMASK_Z), brw_swizzle1(arg0,1));
+ brw_set_predicate_control(p, BRW_PREDICATE_NONE);
+
+ emit_math2(c,
+ BRW_MATH_FUNCTION_POW,
+ brw_writemask(dst, TGSI_WRITEMASK_Z),
+ brw_swizzle1(tmp, 2),
+ brw_swizzle1(arg0, 3),
+ BRW_MATH_PRECISION_PARTIAL);
+ }
+
+ brw_ENDIF(p, if_insn);
+}
+
+
+
+
+
+/* TODO: relative addressing!
+ */
+static struct brw_reg get_reg( struct brw_vs_compile *c,
+ unsigned file,
+ unsigned index )
+{
+ switch (file) {
+ case TGSI_FILE_TEMPORARY:
+ case TGSI_FILE_INPUT:
+ case TGSI_FILE_OUTPUT:
+ assert(c->regs[file][index].nr != 0);
+ return c->regs[file][index];
+ case TGSI_FILE_CONSTANT:
+ assert(c->regs[TGSI_FILE_CONSTANT][index + c->prog_data.num_imm].nr != 0);
+ return c->regs[TGSI_FILE_CONSTANT][index + c->prog_data.num_imm];
+ case TGSI_FILE_IMMEDIATE:
+ assert(c->regs[TGSI_FILE_CONSTANT][index].nr != 0);
+ return c->regs[TGSI_FILE_CONSTANT][index];
+ case TGSI_FILE_ADDRESS:
+ assert(index == 0);
+ return c->regs[file][index];
+
+ case TGSI_FILE_NULL: /* undef values */
+ return brw_null_reg();
+
+ default:
+ assert(0);
+ return brw_null_reg();
+ }
+}
+
+
+
+static struct brw_reg deref( struct brw_vs_compile *c,
+ struct brw_reg arg,
+ int offset)
+{
+ struct brw_compile *p = &c->func;
+ struct brw_reg tmp = vec4(get_tmp(c));
+ struct brw_reg vp_address = retype(vec1(get_reg(c, TGSI_FILE_ADDRESS, 0)), BRW_REGISTER_TYPE_UW);
+ unsigned byte_offset = arg.nr * 32 + arg.subnr + offset * 16;
+ struct brw_reg indirect = brw_vec4_indirect(0,0);
+
+ {
+ brw_push_insn_state(p);
+ brw_set_access_mode(p, BRW_ALIGN_1);
+
+ /* This is pretty clunky - load the address register twice and
+ * fetch each 4-dword value in turn. There must be a way to do
+ * this in a single pass, but I couldn't get it to work.
+ */
+ brw_ADD(p, brw_address_reg(0), vp_address, brw_imm_d(byte_offset));
+ brw_MOV(p, tmp, indirect);
+
+ brw_ADD(p, brw_address_reg(0), suboffset(vp_address, 8), brw_imm_d(byte_offset));
+ brw_MOV(p, suboffset(tmp, 4), indirect);
+
+ brw_pop_insn_state(p);
+ }
+
+ return vec8(tmp);
+}
+
+
+static void emit_arl( struct brw_vs_compile *c,
+ struct brw_reg dst,
+ struct brw_reg arg0 )
+{
+ struct brw_compile *p = &c->func;
+ struct brw_reg tmp = dst;
+ boolean need_tmp = (dst.file != BRW_GENERAL_REGISTER_FILE);
+
+ if (need_tmp)
+ tmp = get_tmp(c);
+
+ brw_RNDD(p, tmp, arg0);
+ brw_MUL(p, dst, tmp, brw_imm_d(16));
+
+ if (need_tmp)
+ release_tmp(c, tmp);
+}
+
+
+/* Will return mangled results for SWZ op. The emit_swz() function
+ * ignores this result and recalculates taking extended swizzles into
+ * account.
+ */
+static struct brw_reg get_arg( struct brw_vs_compile *c,
+ struct tgsi_src_register *src )
+{
+ struct brw_reg reg;
+
+ if (src->File == TGSI_FILE_NULL)
+ return brw_null_reg();
+
+#if 0
+ if (src->RelAddr)
+ reg = deref(c, c->regs[PROGRAM_STATE_VAR][0], src->Index);
+ else
+#endif
+ reg = get_reg(c, src->File, src->Index);
+
+ /* Convert 3-bit swizzle to 2-bit.
+ */
+ reg.dw1.bits.swizzle = BRW_SWIZZLE4(src->SwizzleX,
+ src->SwizzleY,
+ src->SwizzleZ,
+ src->SwizzleW);
+
+ /* Note this is ok for non-swizzle instructions:
+ */
+ reg.negate = src->Negate ? 1 : 0;
+
+ return reg;
+}
+
+
+static struct brw_reg get_dst( struct brw_vs_compile *c,
+ const struct tgsi_dst_register *dst )
+{
+ struct brw_reg reg = get_reg(c, dst->File, dst->Index);
+
+ reg.dw1.bits.writemask = dst->WriteMask;
+
+ return reg;
+}
+
+
+
+
+static void emit_swz( struct brw_vs_compile *c,
+ struct brw_reg dst,
+ struct tgsi_src_register src )
+{
+ struct brw_compile *p = &c->func;
+ unsigned zeros_mask = 0;
+ unsigned ones_mask = 0;
+ unsigned src_mask = 0;
+ ubyte src_swz[4];
+ boolean need_tmp = (src.Negate &&
+ dst.file != BRW_GENERAL_REGISTER_FILE);
+ struct brw_reg tmp = dst;
+ unsigned i;
+
+ if (need_tmp)
+ tmp = get_tmp(c);
+
+ for (i = 0; i < 4; i++) {
+ if (dst.dw1.bits.writemask & (1<<i)) {
+ ubyte s = 0;
+ switch(i) {
+ case 0:
+ s = src.SwizzleX;
+ break;
+ s = src.SwizzleY;
+ case 1:
+ break;
+ s = src.SwizzleZ;
+ case 2:
+ break;
+ s = src.SwizzleW;
+ case 3:
+ break;
+ }
+ switch (s) {
+ case TGSI_SWIZZLE_X:
+ case TGSI_SWIZZLE_Y:
+ case TGSI_SWIZZLE_Z:
+ case TGSI_SWIZZLE_W:
+ src_mask |= 1<<i;
+ src_swz[i] = s;
+ break;
+ case TGSI_EXTSWIZZLE_ZERO:
+ zeros_mask |= 1<<i;
+ break;
+ case TGSI_EXTSWIZZLE_ONE:
+ ones_mask |= 1<<i;
+ break;
+ }
+ }
+ }
+
+ /* Do src first, in case dst aliases src:
+ */
+ if (src_mask) {
+ struct brw_reg arg0;
+
+#if 0
+ if (src.RelAddr)
+ arg0 = deref(c, c->regs[PROGRAM_STATE_VAR][0], src.Index);
+ else
+#endif
+ arg0 = get_reg(c, src.File, src.Index);
+
+ arg0 = brw_swizzle(arg0,
+ src_swz[0], src_swz[1],
+ src_swz[2], src_swz[3]);
+
+ brw_MOV(p, brw_writemask(tmp, src_mask), arg0);
+ }
+
+ if (zeros_mask)
+ brw_MOV(p, brw_writemask(tmp, zeros_mask), brw_imm_f(0));
+
+ if (ones_mask)
+ brw_MOV(p, brw_writemask(tmp, ones_mask), brw_imm_f(1));
+
+ if (src.Negate)
+ brw_MOV(p, brw_writemask(tmp, src.Negate), negate(tmp));
+
+ if (need_tmp) {
+ brw_MOV(p, dst, tmp);
+ release_tmp(c, tmp);
+ }
+}
+
+
+
+/* Post-vertex-program processing. Send the results to the URB.
+ */
+static void emit_vertex_write( struct brw_vs_compile *c, struct brw_prog_info *info)
+{
+ struct brw_compile *p = &c->func;
+ struct brw_reg m0 = brw_message_reg(0);
+ struct brw_reg pos = c->regs[TGSI_FILE_OUTPUT][info->pos_idx];
+ struct brw_reg ndc;
+
+ if (c->key.copy_edgeflag) {
+ brw_MOV(p,
+ get_reg(c, TGSI_FILE_OUTPUT, info->result_edge_idx),
+ get_reg(c, TGSI_FILE_INPUT, info->edge_flag_idx));
+ }
+
+
+ /* Build ndc coords? TODO: Shortcircuit when w is known to be one.
+ */
+ if (!c->key.know_w_is_one) {
+ ndc = get_tmp(c);
+ emit_math1(c, BRW_MATH_FUNCTION_INV, ndc, brw_swizzle1(pos, 3), BRW_MATH_PRECISION_FULL);
+ brw_MUL(p, brw_writemask(ndc, TGSI_WRITEMASK_XYZ), pos, ndc);
+ }
+ else {
+ ndc = pos;
+ }
+
+ /* This includes the workaround for -ve rhw, so is no longer an
+ * optional step:
+ */
+ if (info->writes_psize ||
+ c->key.nr_userclip ||
+ !c->key.know_w_is_one)
+ {
+ struct brw_reg header1 = retype(get_tmp(c), BRW_REGISTER_TYPE_UD);
+ unsigned i;
+
+ brw_MOV(p, header1, brw_imm_ud(0));
+
+ brw_set_access_mode(p, BRW_ALIGN_16);
+
+ if (info->writes_psize) {
+ struct brw_reg psiz = c->regs[TGSI_FILE_OUTPUT][info->psize_idx];
+ brw_MUL(p, brw_writemask(header1, TGSI_WRITEMASK_W),
+ brw_swizzle1(psiz, 0), brw_imm_f(1<<11));
+ brw_AND(p, brw_writemask(header1, TGSI_WRITEMASK_W), header1,
+ brw_imm_ud(0x7ff<<8));
+ }
+
+
+ for (i = 0; i < c->key.nr_userclip; i++) {
+ brw_set_conditionalmod(p, BRW_CONDITIONAL_L);
+ brw_DP4(p, brw_null_reg(), pos, c->userplane[i]);
+ brw_OR(p, brw_writemask(header1, TGSI_WRITEMASK_W), header1, brw_imm_ud(1<<i));
+ brw_set_predicate_control(p, BRW_PREDICATE_NONE);
+ }
+
+
+ /* i965 clipping workaround:
+ * 1) Test for -ve rhw
+ * 2) If set,
+ * set ndc = (0,0,0,0)
+ * set ucp[6] = 1
+ *
+ * Later, clipping will detect ucp[6] and ensure the primitive is
+ * clipped against all fixed planes.
+ */
+ if (!c->key.know_w_is_one) {
+ brw_CMP(p,
+ vec8(brw_null_reg()),
+ BRW_CONDITIONAL_L,
+ brw_swizzle1(ndc, 3),
+ brw_imm_f(0));
+
+ brw_OR(p, brw_writemask(header1, TGSI_WRITEMASK_W), header1, brw_imm_ud(1<<6));
+ brw_MOV(p, ndc, brw_imm_f(0));
+ brw_set_predicate_control(p, BRW_PREDICATE_NONE);
+ }
+
+ brw_set_access_mode(p, BRW_ALIGN_1); /* why? */
+ brw_MOV(p, retype(brw_message_reg(1), BRW_REGISTER_TYPE_UD), header1);
+ brw_set_access_mode(p, BRW_ALIGN_16);
+
+ release_tmp(c, header1);
+ }
+ else {
+ brw_MOV(p, retype(brw_message_reg(1), BRW_REGISTER_TYPE_UD), brw_imm_ud(0));
+ }
+
+
+ /* Emit the (interleaved) headers for the two vertices - an 8-reg
+ * of zeros followed by two sets of NDC coordinates:
+ */
+ brw_set_access_mode(p, BRW_ALIGN_1);
+ brw_MOV(p, offset(m0, 2), ndc);
+ brw_MOV(p, offset(m0, 3), pos);
+
+
+ brw_urb_WRITE(p,
+ brw_null_reg(), /* dest */
+ 0, /* starting mrf reg nr */
+ c->r0, /* src */
+ 0, /* allocate */
+ 1, /* used */
+ c->nr_outputs + 3, /* msg len */
+ 0, /* response len */
+ 1, /* eot */
+ 1, /* writes complete */
+ 0, /* urb destination offset */
+ BRW_URB_SWIZZLE_INTERLEAVE);
+
+}
+
+static void
+post_vs_emit( struct brw_vs_compile *c, struct brw_instruction *end_inst )
+{
+ struct tgsi_parse_context parse;
+ const struct tgsi_token *tokens = c->vp->program.tokens;
+ tgsi_parse_init(&parse, tokens);
+ while (!tgsi_parse_end_of_tokens(&parse)) {
+ tgsi_parse_token(&parse);
+ if (parse.FullToken.Token.Type == TGSI_TOKEN_TYPE_INSTRUCTION) {
+#if 0
+ struct brw_instruction *brw_inst1, *brw_inst2;
+ const struct tgsi_full_instruction *inst1, *inst2;
+ int offset;
+ inst1 = &parse.FullToken.FullInstruction;
+ brw_inst1 = inst1->Data;
+ switch (inst1->Opcode) {
+ case TGSI_OPCODE_CAL:
+ case TGSI_OPCODE_BRA:
+ target_insn = inst1->BranchTarget;
+ inst2 = &c->vp->program.Base.Instructions[target_insn];
+ brw_inst2 = inst2->Data;
+ offset = brw_inst2 - brw_inst1;
+ brw_set_src1(brw_inst1, brw_imm_d(offset*16));
+ break;
+ case TGSI_OPCODE_END:
+ offset = end_inst - brw_inst1;
+ brw_set_src1(brw_inst1, brw_imm_d(offset*16));
+ break;
+ default:
+ break;
+ }
+#endif
+ }
+ }
+ tgsi_parse_free(&parse);
+}
+
+static void process_declaration(const struct tgsi_full_declaration *decl,
+ struct brw_prog_info *info)
+{
+ int first = decl->DeclarationRange.First;
+ int last = decl->DeclarationRange.Last;
+
+ switch(decl->Declaration.File) {
+ case TGSI_FILE_CONSTANT:
+ info->num_consts += last - first + 1;
+ break;
+ case TGSI_FILE_INPUT: {
+ }
+ break;
+ case TGSI_FILE_OUTPUT: {
+ assert(last == first); /* for now */
+ if (decl->Declaration.Semantic) {
+ switch (decl->Semantic.SemanticName) {
+ case TGSI_SEMANTIC_POSITION: {
+ info->pos_idx = first;
+ }
+ break;
+ case TGSI_SEMANTIC_COLOR:
+ break;
+ case TGSI_SEMANTIC_BCOLOR:
+ break;
+ case TGSI_SEMANTIC_FOG:
+ break;
+ case TGSI_SEMANTIC_PSIZE: {
+ info->writes_psize = TRUE;
+ info->psize_idx = first;
+ }
+ break;
+ case TGSI_SEMANTIC_GENERIC:
+ break;
+ }
+ }
+ }
+ break;
+ case TGSI_FILE_TEMPORARY: {
+ info->num_temps += (last - first) + 1;
+ }
+ break;
+ case TGSI_FILE_SAMPLER: {
+ }
+ break;
+ case TGSI_FILE_ADDRESS: {
+ info->num_addrs += (last - first) + 1;
+ }
+ break;
+ case TGSI_FILE_IMMEDIATE: {
+ }
+ break;
+ case TGSI_FILE_NULL: {
+ }
+ break;
+ }
+}
+
+static void process_instruction(struct brw_vs_compile *c,
+ struct tgsi_full_instruction *inst,
+ struct brw_prog_info *info)
+{
+ struct brw_reg args[3], dst;
+ struct brw_compile *p = &c->func;
+ /*struct brw_indirect stack_index = brw_indirect(0, 0);*/
+ unsigned i;
+ unsigned index;
+ unsigned file;
+ /*FIXME: might not be the only one*/
+ const struct tgsi_dst_register *dst_reg = &inst->FullDstRegisters[0].DstRegister;
+ /*
+ struct brw_instruction *if_inst[MAX_IFSN];
+ unsigned insn, if_insn = 0;
+ */
+
+ for (i = 0; i < 3; i++) {
+ struct tgsi_full_src_register *src = &inst->FullSrcRegisters[i];
+ index = src->SrcRegister.Index;
+ file = src->SrcRegister.File;
+ if (file == TGSI_FILE_OUTPUT && c->output_regs[index].used_in_src)
+ args[i] = c->output_regs[index].reg;
+ else
+ args[i] = get_arg(c, &src->SrcRegister);
+ }
+
+ /* Get dest regs. Note that it is possible for a reg to be both
+ * dst and arg, given the static allocation of registers. So
+ * care needs to be taken emitting multi-operation instructions.
+ */
+ index = dst_reg->Index;
+ file = dst_reg->File;
+ if (file == TGSI_FILE_OUTPUT && c->output_regs[index].used_in_src)
+ dst = c->output_regs[index].reg;
+ else
+ dst = get_dst(c, dst_reg);
+
+ switch (inst->Instruction.Opcode) {
+ case TGSI_OPCODE_ABS:
+ brw_MOV(p, dst, brw_abs(args[0]));
+ break;
+ case TGSI_OPCODE_ADD:
+ brw_ADD(p, dst, args[0], args[1]);
+ break;
+ case TGSI_OPCODE_DP3:
+ brw_DP3(p, dst, args[0], args[1]);
+ break;
+ case TGSI_OPCODE_DP4:
+ brw_DP4(p, dst, args[0], args[1]);
+ break;
+ case TGSI_OPCODE_DPH:
+ brw_DPH(p, dst, args[0], args[1]);
+ break;
+ case TGSI_OPCODE_DST:
+ unalias2(c, dst, args[0], args[1], emit_dst_noalias);
+ break;
+ case TGSI_OPCODE_EXP:
+ unalias1(c, dst, args[0], emit_exp_noalias);
+ break;
+ case TGSI_OPCODE_EX2:
+ emit_math1(c, BRW_MATH_FUNCTION_EXP, dst, args[0], BRW_MATH_PRECISION_FULL);
+ break;
+ case TGSI_OPCODE_ARL:
+ emit_arl(c, dst, args[0]);
+ break;
+ case TGSI_OPCODE_FLR:
+ brw_RNDD(p, dst, args[0]);
+ break;
+ case TGSI_OPCODE_FRC:
+ brw_FRC(p, dst, args[0]);
+ break;
+ case TGSI_OPCODE_LOG:
+ unalias1(c, dst, args[0], emit_log_noalias);
+ break;
+ case TGSI_OPCODE_LG2:
+ emit_math1(c, BRW_MATH_FUNCTION_LOG, dst, args[0], BRW_MATH_PRECISION_FULL);
+ break;
+ case TGSI_OPCODE_LIT:
+ unalias1(c, dst, args[0], emit_lit_noalias);
+ break;
+ case TGSI_OPCODE_MAD:
+ brw_MOV(p, brw_acc_reg(), args[2]);
+ brw_MAC(p, dst, args[0], args[1]);
+ break;
+ case TGSI_OPCODE_MAX:
+ emit_max(p, dst, args[0], args[1]);
+ break;
+ case TGSI_OPCODE_MIN:
+ emit_min(p, dst, args[0], args[1]);
+ break;
+ case TGSI_OPCODE_MOV:
+ case TGSI_OPCODE_SWZ:
+#if 0
+ /* The args[0] value can't be used here as it won't have
+ * correctly encoded the full swizzle:
+ */
+ emit_swz(c, dst, inst->SrcReg[0] );
+#endif
+ brw_MOV(p, dst, args[0]);
+ break;
+ case TGSI_OPCODE_MUL:
+ brw_MUL(p, dst, args[0], args[1]);
+ break;
+ case TGSI_OPCODE_POW:
+ emit_math2(c, BRW_MATH_FUNCTION_POW, dst, args[0], args[1], BRW_MATH_PRECISION_FULL);
+ break;
+ case TGSI_OPCODE_RCP:
+ emit_math1(c, BRW_MATH_FUNCTION_INV, dst, args[0], BRW_MATH_PRECISION_FULL);
+ break;
+ case TGSI_OPCODE_RSQ:
+ emit_math1(c, BRW_MATH_FUNCTION_RSQ, dst, args[0], BRW_MATH_PRECISION_FULL);
+ break;
+
+ case TGSI_OPCODE_SEQ:
+ emit_seq(p, dst, args[0], args[1]);
+ break;
+ case TGSI_OPCODE_SNE:
+ emit_sne(p, dst, args[0], args[1]);
+ break;
+ case TGSI_OPCODE_SGE:
+ emit_sge(p, dst, args[0], args[1]);
+ break;
+ case TGSI_OPCODE_SGT:
+ emit_sgt(p, dst, args[0], args[1]);
+ break;
+ case TGSI_OPCODE_SLT:
+ emit_slt(p, dst, args[0], args[1]);
+ break;
+ case TGSI_OPCODE_SLE:
+ emit_sle(p, dst, args[0], args[1]);
+ break;
+ case TGSI_OPCODE_SUB:
+ brw_ADD(p, dst, args[0], negate(args[1]));
+ break;
+ case TGSI_OPCODE_XPD:
+ emit_xpd(p, dst, args[0], args[1]);
+ break;
+#if 0
+ case TGSI_OPCODE_IF:
+ assert(if_insn < MAX_IFSN);
+ if_inst[if_insn++] = brw_IF(p, BRW_EXECUTE_8);
+ break;
+ case TGSI_OPCODE_ELSE:
+ if_inst[if_insn-1] = brw_ELSE(p, if_inst[if_insn-1]);
+ break;
+ case TGSI_OPCODE_ENDIF:
+ assert(if_insn > 0);
+ brw_ENDIF(p, if_inst[--if_insn]);
+ break;
+ case TGSI_OPCODE_BRA:
+ brw_set_predicate_control(p, BRW_PREDICATE_NORMAL);
+ brw_ADD(p, brw_ip_reg(), brw_ip_reg(), brw_imm_d(1*16));
+ brw_set_predicate_control_flag_value(p, 0xff);
+ break;
+ case TGSI_OPCODE_CAL:
+ brw_set_access_mode(p, BRW_ALIGN_1);
+ brw_ADD(p, deref_1uw(stack_index, 0), brw_ip_reg(), brw_imm_d(3*16));
+ brw_set_access_mode(p, BRW_ALIGN_16);
+ brw_ADD(p, get_addr_reg(stack_index),
+ get_addr_reg(stack_index), brw_imm_d(4));
+ inst->Data = &p->store[p->nr_insn];
+ brw_ADD(p, brw_ip_reg(), brw_ip_reg(), brw_imm_d(1*16));
+ break;
+#endif
+ case TGSI_OPCODE_RET:
+#if 0
+ brw_ADD(p, get_addr_reg(stack_index),
+ get_addr_reg(stack_index), brw_imm_d(-4));
+ brw_set_access_mode(p, BRW_ALIGN_1);
+ brw_MOV(p, brw_ip_reg(), deref_1uw(stack_index, 0));
+ brw_set_access_mode(p, BRW_ALIGN_16);
+#else
+ /*brw_ADD(p, brw_ip_reg(), brw_ip_reg(), brw_imm_d(1*16));*/
+#endif
+ break;
+ case TGSI_OPCODE_END:
+ brw_ADD(p, brw_ip_reg(), brw_ip_reg(), brw_imm_d(1*16));
+ break;
+ case TGSI_OPCODE_BGNSUB:
+ case TGSI_OPCODE_ENDSUB:
+ break;
+ default:
+ debug_printf("Unsupport opcode %d in vertex shader\n", inst->Instruction.Opcode);
+ break;
+ }
+
+ if (dst_reg->File == TGSI_FILE_OUTPUT
+ && dst_reg->Index != info->pos_idx
+ && c->output_regs[dst_reg->Index].used_in_src)
+ brw_MOV(p, get_dst(c, dst_reg), dst);
+
+ release_tmps(c);
+}
+
+/* Emit the fragment program instructions here.
+ */
+void brw_vs_emit(struct brw_vs_compile *c)
+{
+#define MAX_IFSN 32
+ struct brw_compile *p = &c->func;
+ struct brw_instruction *end_inst;
+ struct tgsi_parse_context parse;
+ struct brw_indirect stack_index = brw_indirect(0, 0);
+ const struct tgsi_token *tokens = c->vp->program.tokens;
+ struct brw_prog_info prog_info;
+ unsigned allocated_registers = 0;
+ memset(&prog_info, 0, sizeof(struct brw_prog_info));
+
+ brw_set_compression_control(p, BRW_COMPRESSION_NONE);
+ brw_set_access_mode(p, BRW_ALIGN_16);
+
+ tgsi_parse_init(&parse, tokens);
+ /* Message registers can't be read, so copy the output into GRF register
+ if they are used in source registers */
+ while (!tgsi_parse_end_of_tokens(&parse)) {
+ tgsi_parse_token(&parse);
+ unsigned i;
+ switch (parse.FullToken.Token.Type) {
+ case TGSI_TOKEN_TYPE_INSTRUCTION: {
+ const struct tgsi_full_instruction *inst = &parse.FullToken.FullInstruction;
+ for (i = 0; i < 3; ++i) {
+ const struct tgsi_src_register *src = &inst->FullSrcRegisters[i].SrcRegister;
+ unsigned index = src->Index;
+ unsigned file = src->File;
+ if (file == TGSI_FILE_OUTPUT)
+ c->output_regs[index].used_in_src = TRUE;
+ }
+ }
+ break;
+ default:
+ /* nothing */
+ break;
+ }
+ }
+ tgsi_parse_free(&parse);
+
+ tgsi_parse_init(&parse, tokens);
+
+ while (!tgsi_parse_end_of_tokens(&parse)) {
+ tgsi_parse_token(&parse);
+
+ switch (parse.FullToken.Token.Type) {
+ case TGSI_TOKEN_TYPE_DECLARATION: {
+ struct tgsi_full_declaration *decl = &parse.FullToken.FullDeclaration;
+ process_declaration(decl, &prog_info);
+ }
+ break;
+ case TGSI_TOKEN_TYPE_IMMEDIATE: {
+ struct tgsi_full_immediate *imm = &parse.FullToken.FullImmediate;
+ assert(imm->Immediate.NrTokens == 4 + 1);
+ c->prog_data.imm_buf[c->prog_data.num_imm][0] = imm->u.ImmediateFloat32[0].Float;
+ c->prog_data.imm_buf[c->prog_data.num_imm][1] = imm->u.ImmediateFloat32[1].Float;
+ c->prog_data.imm_buf[c->prog_data.num_imm][2] = imm->u.ImmediateFloat32[2].Float;
+ c->prog_data.imm_buf[c->prog_data.num_imm][3] = imm->u.ImmediateFloat32[3].Float;
+ c->prog_data.num_imm++;
+ }
+ break;
+ case TGSI_TOKEN_TYPE_INSTRUCTION: {
+ struct tgsi_full_instruction *inst = &parse.FullToken.FullInstruction;
+ if (!allocated_registers) {
+ /* first instruction (declerations finished).
+ * now that we know what vars are being used allocate
+ * registers for them.*/
+ c->prog_data.num_consts = prog_info.num_consts;
+ c->prog_data.max_const = prog_info.num_consts + c->prog_data.num_imm;
+ brw_vs_alloc_regs(c, &prog_info);
+
+ brw_set_access_mode(p, BRW_ALIGN_1);
+ brw_MOV(p, get_addr_reg(stack_index), brw_address(c->stack));
+ brw_set_access_mode(p, BRW_ALIGN_16);
+ allocated_registers = 1;
+ }
+ process_instruction(c, inst, &prog_info);
+ }
+ break;
+ }
+ }
+
+ end_inst = &p->store[p->nr_insn];
+ emit_vertex_write(c, &prog_info);
+ post_vs_emit(c, end_inst);
+ tgsi_parse_free(&parse);
+
+}
diff --git a/src/gallium/drivers/i965simple/brw_vs_state.c b/src/gallium/drivers/i965simple/brw_vs_state.c
new file mode 100644
index 00000000000..1eaff878928
--- /dev/null
+++ b/src/gallium/drivers/i965simple/brw_vs_state.c
@@ -0,0 +1,103 @@
+/*
+ Copyright (C) Intel Corp. 2006. All Rights Reserved.
+ Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
+ develop this 3D driver.
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice (including the
+ next paragraph) shall be included in all copies or substantial
+ portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ **********************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+#include "brw_context.h"
+#include "brw_state.h"
+#include "brw_defines.h"
+
+#include "util/u_math.h"
+#include "util/u_memory.h"
+
+static void upload_vs_unit( struct brw_context *brw )
+{
+ struct brw_vs_unit_state vs;
+
+ memset(&vs, 0, sizeof(vs));
+
+ /* CACHE_NEW_VS_PROG */
+ vs.thread0.kernel_start_pointer = brw->vs.prog_gs_offset >> 6;
+ vs.thread0.grf_reg_count = align(brw->vs.prog_data->total_grf, 16) / 16 - 1;
+ vs.thread3.urb_entry_read_length = brw->vs.prog_data->urb_read_length;
+ vs.thread3.const_urb_entry_read_length = brw->vs.prog_data->curb_read_length;
+ vs.thread3.dispatch_grf_start_reg = 1;
+
+
+ /* BRW_NEW_URB_FENCE */
+ vs.thread4.nr_urb_entries = brw->urb.nr_vs_entries;
+ vs.thread4.urb_entry_allocation_size = brw->urb.vsize - 1;
+ vs.thread4.max_threads = MIN2(
+ MAX2(0, (brw->urb.nr_vs_entries - 6) / 2 - 1),
+ 15);
+
+
+
+ if (BRW_DEBUG & DEBUG_SINGLE_THREAD)
+ vs.thread4.max_threads = 0;
+
+ /* BRW_NEW_CURBE_OFFSETS, _NEW_TRANSFORM */
+ if (0 /*brw->attribs.Clip->ClipPlanesEnabled*/) {
+ /* Note that we read in the userclip planes as well, hence
+ * clip_start:
+ */
+ vs.thread3.const_urb_entry_read_offset = brw->curbe.clip_start * 2;
+ }
+ else {
+ vs.thread3.const_urb_entry_read_offset = brw->curbe.vs_start * 2;
+ }
+
+ vs.thread1.floating_point_mode = BRW_FLOATING_POINT_NON_IEEE_754;
+ vs.thread3.urb_entry_read_offset = 0;
+
+ /* No samplers for ARB_vp programs:
+ */
+ vs.vs5.sampler_count = 0;
+
+ if (BRW_DEBUG & DEBUG_STATS)
+ vs.thread4.stats_enable = 1;
+
+ /* Vertex program always enabled:
+ */
+ vs.vs6.vs_enable = 1;
+
+ brw->vs.state_gs_offset = brw_cache_data( &brw->cache[BRW_VS_UNIT], &vs );
+}
+
+
+const struct brw_tracked_state brw_vs_unit = {
+ .dirty = {
+ .brw = (BRW_NEW_CLIP |
+ BRW_NEW_CURBE_OFFSETS |
+ BRW_NEW_URB_FENCE),
+ .cache = CACHE_NEW_VS_PROG
+ },
+ .update = upload_vs_unit
+};
diff --git a/src/gallium/drivers/i965simple/brw_winsys.h b/src/gallium/drivers/i965simple/brw_winsys.h
new file mode 100644
index 00000000000..ec1e400418f
--- /dev/null
+++ b/src/gallium/drivers/i965simple/brw_winsys.h
@@ -0,0 +1,209 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * \file
+ * This is the interface that i965simple requires any window system
+ * hosting it to implement. This is the only include file in i965simple
+ * which is public.
+ *
+ */
+
+#ifndef BRW_WINSYS_H
+#define BRW_WINSYS_H
+
+
+#include "pipe/p_defines.h"
+
+
+/* Pipe drivers are (meant to be!) independent of both GL and the
+ * window system. The window system provides a buffer manager and a
+ * set of additional hooks for things like command buffer submission,
+ * etc.
+ *
+ * There clearly has to be some agreement between the window system
+ * driver and the hardware driver about the format of command buffers,
+ * etc.
+ */
+
+struct pipe_buffer;
+struct pipe_fence_handle;
+struct pipe_winsys;
+struct pipe_screen;
+
+
+/* The pipe driver currently understands the following chipsets:
+ */
+#define PCI_CHIP_I965_G 0x29A2
+#define PCI_CHIP_I965_Q 0x2992
+#define PCI_CHIP_I965_G_1 0x2982
+#define PCI_CHIP_I965_GM 0x2A02
+#define PCI_CHIP_I965_GME 0x2A12
+
+
+/* These are the names of all the state caches managed by the driver.
+ *
+ * When data is uploaded to a buffer with buffer_subdata, we use the
+ * special version of that function below so that information about
+ * what type of data this is can be passed to the winsys backend.
+ * That in turn allows the correct flags to be set in the aub file
+ * dump to allow human-readable file dumps later on.
+ */
+
+enum brw_cache_id {
+ BRW_CC_VP,
+ BRW_CC_UNIT,
+ BRW_WM_PROG,
+ BRW_SAMPLER_DEFAULT_COLOR,
+ BRW_SAMPLER,
+ BRW_WM_UNIT,
+ BRW_SF_PROG,
+ BRW_SF_VP,
+ BRW_SF_UNIT,
+ BRW_VS_UNIT,
+ BRW_VS_PROG,
+ BRW_GS_UNIT,
+ BRW_GS_PROG,
+ BRW_CLIP_VP,
+ BRW_CLIP_UNIT,
+ BRW_CLIP_PROG,
+ BRW_SS_SURFACE,
+ BRW_SS_SURF_BIND,
+
+ BRW_MAX_CACHE
+};
+
+#define BRW_CONSTANT_BUFFER BRW_MAX_CACHE
+
+/**
+ * Additional winsys interface for i965simple.
+ *
+ * It is an over-simple batchbuffer mechanism. Will want to improve the
+ * performance of this, perhaps based on the cmdstream stuff. It
+ * would be pretty impossible to implement swz on top of this
+ * interface.
+ *
+ * Will also need additions/changes to implement static/dynamic
+ * indirect state.
+ */
+struct brw_winsys {
+
+ void (*destroy)(struct brw_winsys *);
+
+ /**
+ * Reserve space on batch buffer.
+ *
+ * Returns a null pointer if there is insufficient space in the batch buffer
+ * to hold the requested number of dwords and relocations.
+ *
+ * The number of dwords should also include the number of relocations.
+ */
+ unsigned *(*batch_start)(struct brw_winsys *sws,
+ unsigned dwords,
+ unsigned relocs);
+
+ void (*batch_dword)(struct brw_winsys *sws,
+ unsigned dword);
+
+ /**
+ * Emit a relocation to a buffer.
+ *
+ * Used not only when the buffer addresses are not pinned, but also to
+ * ensure refered buffers will not be destroyed until the current batch
+ * buffer execution is finished.
+ *
+ * The access flags is a combination of I915_BUFFER_ACCESS_WRITE and
+ * I915_BUFFER_ACCESS_READ macros.
+ */
+ void (*batch_reloc)(struct brw_winsys *sws,
+ struct pipe_buffer *buf,
+ unsigned access_flags,
+ unsigned delta);
+
+
+ /* Not used yet, but really want this:
+ */
+ void (*batch_end)( struct brw_winsys *sws );
+
+ /**
+ * Flush the batch buffer.
+ *
+ * Fence argument must point to NULL or to a previous fence, and the caller
+ * must call fence_reference when done with the fence.
+ */
+ void (*batch_flush)(struct brw_winsys *sws,
+ struct pipe_fence_handle **fence);
+
+
+ /* A version of buffer_subdata that includes information for the
+ * simulator:
+ */
+ void (*buffer_subdata_typed)(struct brw_winsys *sws,
+ struct pipe_buffer *buf,
+ unsigned long offset,
+ unsigned long size,
+ const void *data,
+ unsigned data_type);
+
+
+ /* A cheat so we don't have to think about relocations in a couple
+ * of places yet:
+ */
+ unsigned (*get_buffer_offset)( struct brw_winsys *sws,
+ struct pipe_buffer *buf,
+ unsigned flags );
+
+};
+
+#define BRW_BUFFER_ACCESS_WRITE 0x1
+#define BRW_BUFFER_ACCESS_READ 0x2
+
+#define BRW_BUFFER_USAGE_LIT_VERTEX (PIPE_BUFFER_USAGE_CUSTOM << 0)
+
+
+struct pipe_context *brw_create(struct pipe_screen *,
+ struct brw_winsys *,
+ unsigned pci_id);
+
+static inline boolean brw_batchbuffer_data(struct brw_winsys *winsys,
+ const void *data,
+ unsigned bytes)
+{
+ static const unsigned incr = sizeof(unsigned);
+ uint i;
+ const unsigned *udata = (const unsigned*)(data);
+ unsigned size = bytes/incr;
+
+ winsys->batch_start(winsys, size, 0);
+ for (i = 0; i < size; ++i) {
+ winsys->batch_dword(winsys, udata[i]);
+ }
+ winsys->batch_end(winsys);
+
+ return (i == size);
+}
+#endif
diff --git a/src/gallium/drivers/i965simple/brw_wm.c b/src/gallium/drivers/i965simple/brw_wm.c
new file mode 100644
index 00000000000..10161f2d2f6
--- /dev/null
+++ b/src/gallium/drivers/i965simple/brw_wm.c
@@ -0,0 +1,209 @@
+/*
+ Copyright (C) Intel Corp. 2006. All Rights Reserved.
+ Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
+ develop this 3D driver.
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice (including the
+ next paragraph) shall be included in all copies or substantial
+ portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ **********************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+#include "brw_context.h"
+#include "brw_util.h"
+#include "brw_wm.h"
+#include "brw_eu.h"
+#include "brw_state.h"
+#include "util/u_memory.h"
+
+
+
+static void do_wm_prog( struct brw_context *brw,
+ struct brw_fragment_program *fp,
+ struct brw_wm_prog_key *key)
+{
+ struct brw_wm_compile *c = CALLOC_STRUCT(brw_wm_compile);
+ const unsigned *program;
+ unsigned program_size;
+
+ c->key = *key;
+ c->fp = fp;
+
+ c->delta_xy[0] = brw_null_reg();
+ c->delta_xy[1] = brw_null_reg();
+ c->pixel_xy[0] = brw_null_reg();
+ c->pixel_xy[1] = brw_null_reg();
+ c->pixel_w = brw_null_reg();
+
+
+ debug_printf("XXXXXXXX FP\n");
+
+ brw_wm_glsl_emit(c);
+
+ /* get the program
+ */
+ program = brw_get_program(&c->func, &program_size);
+
+ /*
+ */
+ brw->wm.prog_gs_offset = brw_upload_cache( &brw->cache[BRW_WM_PROG],
+ &c->key,
+ sizeof(c->key),
+ program,
+ program_size,
+ &c->prog_data,
+ &brw->wm.prog_data );
+
+ FREE(c);
+}
+
+
+
+static void brw_wm_populate_key( struct brw_context *brw,
+ struct brw_wm_prog_key *key )
+{
+ /* BRW_NEW_FRAGMENT_PROGRAM */
+ struct brw_fragment_program *fp =
+ (struct brw_fragment_program *)brw->attribs.FragmentProgram;
+ unsigned lookup = 0;
+ unsigned line_aa;
+
+ memset(key, 0, sizeof(*key));
+
+ /* Build the index for table lookup
+ */
+ /* BRW_NEW_DEPTH_STENCIL */
+ if (fp->info.uses_kill ||
+ brw->attribs.DepthStencil->alpha.enabled)
+ lookup |= IZ_PS_KILL_ALPHATEST_BIT;
+
+ if (fp->info.writes_z)
+ lookup |= IZ_PS_COMPUTES_DEPTH_BIT;
+
+ if (brw->attribs.DepthStencil->depth.enabled)
+ lookup |= IZ_DEPTH_TEST_ENABLE_BIT;
+
+ if (brw->attribs.DepthStencil->depth.enabled &&
+ brw->attribs.DepthStencil->depth.writemask) /* ?? */
+ lookup |= IZ_DEPTH_WRITE_ENABLE_BIT;
+
+ if (brw->attribs.DepthStencil->stencil[0].enabled) {
+ lookup |= IZ_STENCIL_TEST_ENABLE_BIT;
+
+ if (brw->attribs.DepthStencil->stencil[0].writemask ||
+ brw->attribs.DepthStencil->stencil[1].writemask)
+ lookup |= IZ_STENCIL_WRITE_ENABLE_BIT;
+ }
+
+ /* XXX: when should this be disabled?
+ */
+ if (1)
+ lookup |= IZ_EARLY_DEPTH_TEST_BIT;
+
+
+ line_aa = AA_NEVER;
+
+ /* _NEW_LINE, _NEW_POLYGON, BRW_NEW_REDUCED_PRIMITIVE */
+ if (brw->attribs.Raster->line_smooth) {
+ if (brw->reduced_primitive == PIPE_PRIM_LINES) {
+ line_aa = AA_ALWAYS;
+ }
+ else if (brw->reduced_primitive == PIPE_PRIM_TRIANGLES) {
+ if (brw->attribs.Raster->fill_ccw == PIPE_POLYGON_MODE_LINE) {
+ line_aa = AA_SOMETIMES;
+
+ if (brw->attribs.Raster->fill_cw == PIPE_POLYGON_MODE_LINE ||
+ (brw->attribs.Raster->cull_mode == PIPE_WINDING_CW))
+ line_aa = AA_ALWAYS;
+ }
+ else if (brw->attribs.Raster->fill_cw == PIPE_POLYGON_MODE_LINE) {
+ line_aa = AA_SOMETIMES;
+
+ if (brw->attribs.Raster->cull_mode == PIPE_WINDING_CCW)
+ line_aa = AA_ALWAYS;
+ }
+ }
+ }
+
+ brw_wm_lookup_iz(line_aa,
+ lookup,
+ key);
+
+
+#if 0
+ /* BRW_NEW_SAMPLER
+ *
+ * Not doing any of this at the moment:
+ */
+ for (i = 0; i < BRW_MAX_TEX_UNIT; i++) {
+ const struct pipe_sampler_state *unit = brw->attribs.Samplers[i];
+
+ if (unit) {
+
+ if (unit->compare_mode == PIPE_TEX_COMPARE_R_TO_TEXTURE) {
+ key->shadowtex_mask |= 1<<i;
+ }
+ if (t->Image[0][t->BaseLevel]->InternalFormat == GL_YCBCR_MESA)
+ key->yuvtex_mask |= 1<<i;
+ }
+ }
+#endif
+
+
+ /* Extra info:
+ */
+ key->program_string_id = fp->id;
+
+}
+
+
+static void brw_upload_wm_prog( struct brw_context *brw )
+{
+ struct brw_wm_prog_key key;
+ struct brw_fragment_program *fp = (struct brw_fragment_program *)
+ brw->attribs.FragmentProgram;
+
+ brw_wm_populate_key(brw, &key);
+
+ /* Make an early check for the key.
+ */
+ if (brw_search_cache(&brw->cache[BRW_WM_PROG],
+ &key, sizeof(key),
+ &brw->wm.prog_data,
+ &brw->wm.prog_gs_offset))
+ return;
+
+ do_wm_prog(brw, fp, &key);
+}
+
+
+const struct brw_tracked_state brw_wm_prog = {
+ .dirty = {
+ .brw = (BRW_NEW_FS |
+ BRW_NEW_REDUCED_PRIMITIVE),
+ .cache = 0
+ },
+ .update = brw_upload_wm_prog
+};
+
diff --git a/src/gallium/drivers/i965simple/brw_wm.h b/src/gallium/drivers/i965simple/brw_wm.h
new file mode 100644
index 00000000000..b29c4393f01
--- /dev/null
+++ b/src/gallium/drivers/i965simple/brw_wm.h
@@ -0,0 +1,142 @@
+/*
+ Copyright (C) Intel Corp. 2006. All Rights Reserved.
+ Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
+ develop this 3D driver.
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice (including the
+ next paragraph) shall be included in all copies or substantial
+ portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ **********************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+#ifndef BRW_WM_H
+#define BRW_WM_H
+
+
+#include "brw_context.h"
+#include "brw_eu.h"
+
+/* A big lookup table is used to figure out which and how many
+ * additional regs will inserted before the main payload in the WM
+ * program execution. These mainly relate to depth and stencil
+ * processing and the early-depth-test optimization.
+ */
+#define IZ_PS_KILL_ALPHATEST_BIT 0x1
+#define IZ_PS_COMPUTES_DEPTH_BIT 0x2
+#define IZ_DEPTH_WRITE_ENABLE_BIT 0x4
+#define IZ_DEPTH_TEST_ENABLE_BIT 0x8
+#define IZ_STENCIL_WRITE_ENABLE_BIT 0x10
+#define IZ_STENCIL_TEST_ENABLE_BIT 0x20
+#define IZ_EARLY_DEPTH_TEST_BIT 0x40
+#define IZ_BIT_MAX 0x80
+
+#define AA_NEVER 0
+#define AA_SOMETIMES 1
+#define AA_ALWAYS 2
+
+struct brw_wm_prog_key {
+ unsigned source_depth_reg:3;
+ unsigned aa_dest_stencil_reg:3;
+ unsigned dest_depth_reg:3;
+ unsigned nr_depth_regs:3;
+ unsigned shadowtex_mask:8;
+ unsigned computes_depth:1; /* could be derived from program string */
+ unsigned source_depth_to_render_target:1;
+ unsigned runtime_check_aads_emit:1;
+
+ unsigned yuvtex_mask:8;
+
+ unsigned program_string_id;
+};
+
+
+
+
+
+#define PROGRAM_INTERNAL_PARAM
+#define MAX_NV_FRAGMENT_PROGRAM_INSTRUCTIONS 1024 /* 72 for GL_ARB_f_p */
+#define BRW_WM_MAX_INSN (MAX_NV_FRAGMENT_PROGRAM_INSTRUCTIONS*3 + PIPE_MAX_ATTRIBS + 3)
+#define BRW_WM_MAX_GRF 128 /* hardware limit */
+#define BRW_WM_MAX_VREG (BRW_WM_MAX_INSN * 4)
+#define BRW_WM_MAX_REF (BRW_WM_MAX_INSN * 12)
+#define BRW_WM_MAX_PARAM 256
+#define BRW_WM_MAX_CONST 256
+#define BRW_WM_MAX_KILLS MAX_NV_FRAGMENT_PROGRAM_INSTRUCTIONS
+
+#define PAYLOAD_DEPTH (PIPE_MAX_ATTRIBS)
+
+#define MAX_IFSN 32
+#define MAX_LOOP_DEPTH 32
+
+struct brw_wm_compile {
+ struct brw_compile func;
+ struct brw_wm_prog_key key;
+ struct brw_wm_prog_data prog_data; /* result */
+
+ struct brw_fragment_program *fp;
+
+ unsigned grf_limit;
+ unsigned max_wm_grf;
+
+
+ struct brw_reg pixel_xy[2];
+ struct brw_reg delta_xy[2];
+ struct brw_reg pixel_w;
+
+
+ struct brw_reg wm_regs[8][32][4];
+
+ struct brw_reg payload_depth[4];
+ struct brw_reg payload_coef[16];
+
+ struct brw_reg emit_mask_reg;
+
+ struct brw_instruction *if_inst[MAX_IFSN];
+ int if_insn;
+
+ struct brw_instruction *loop_inst[MAX_LOOP_DEPTH];
+ int loop_insn;
+
+ struct brw_instruction *inst0;
+ struct brw_instruction *inst1;
+
+ struct brw_reg stack;
+ struct brw_indirect stack_index;
+
+ unsigned reg_index;
+
+ unsigned tmp_start;
+ unsigned tmp_index;
+};
+
+
+
+void brw_wm_lookup_iz( unsigned line_aa,
+ unsigned lookup,
+ struct brw_wm_prog_key *key );
+
+void brw_wm_glsl_emit(struct brw_wm_compile *c);
+void brw_wm_emit_decls(struct brw_wm_compile *c);
+
+#endif
diff --git a/src/gallium/drivers/i965simple/brw_wm_decl.c b/src/gallium/drivers/i965simple/brw_wm_decl.c
new file mode 100644
index 00000000000..d50e66f613f
--- /dev/null
+++ b/src/gallium/drivers/i965simple/brw_wm_decl.c
@@ -0,0 +1,392 @@
+
+#include "brw_context.h"
+#include "brw_eu.h"
+#include "brw_wm.h"
+#include "util/u_math.h"
+#include "util/u_memory.h"
+#include "pipe/p_shader_tokens.h"
+#include "tgsi/tgsi_parse.h"
+
+static struct brw_reg alloc_tmp(struct brw_wm_compile *c)
+{
+ c->tmp_index++;
+ c->reg_index = MAX2(c->reg_index, c->tmp_start + c->tmp_index);
+ return brw_vec8_grf(c->tmp_start + c->tmp_index, 0);
+}
+
+static void release_tmps(struct brw_wm_compile *c)
+{
+ c->tmp_index = 0;
+}
+
+
+
+static int is_null( struct brw_reg reg )
+{
+ return (reg.file == BRW_ARCHITECTURE_REGISTER_FILE &&
+ reg.nr == BRW_ARF_NULL);
+}
+
+static void emit_pixel_xy( struct brw_wm_compile *c )
+{
+ if (is_null(c->pixel_xy[0])) {
+
+ struct brw_compile *p = &c->func;
+ struct brw_reg r1_uw = retype(brw_vec1_grf(1, 0), BRW_REGISTER_TYPE_UW);
+
+ c->pixel_xy[0] = vec8(retype(alloc_tmp(c), BRW_REGISTER_TYPE_UW));
+ c->pixel_xy[1] = vec8(retype(alloc_tmp(c), BRW_REGISTER_TYPE_UW));
+
+ /* Calculate pixel centers by adding 1 or 0 to each of the
+ * micro-tile coordinates passed in r1.
+ */
+ brw_ADD(p,
+ c->pixel_xy[0],
+ stride(suboffset(r1_uw, 4), 2, 4, 0),
+ brw_imm_v(0x10101010));
+
+ brw_ADD(p,
+ c->pixel_xy[1],
+ stride(suboffset(r1_uw, 5), 2, 4, 0),
+ brw_imm_v(0x11001100));
+ }
+}
+
+
+
+
+
+
+static void emit_delta_xy( struct brw_wm_compile *c )
+{
+ if (is_null(c->delta_xy[0])) {
+ struct brw_compile *p = &c->func;
+ struct brw_reg r1 = brw_vec1_grf(1, 0);
+
+ emit_pixel_xy(c);
+
+ c->delta_xy[0] = alloc_tmp(c);
+ c->delta_xy[1] = alloc_tmp(c);
+
+ /* Calc delta X,Y by subtracting origin in r1 from the pixel
+ * centers.
+ */
+ brw_ADD(p,
+ c->delta_xy[0],
+ retype(c->pixel_xy[0], BRW_REGISTER_TYPE_UW),
+ negate(r1));
+
+ brw_ADD(p,
+ c->delta_xy[1],
+ retype(c->pixel_xy[1], BRW_REGISTER_TYPE_UW),
+ negate(suboffset(r1,1)));
+ }
+}
+
+
+
+#if 0
+static void emit_pixel_w( struct brw_wm_compile *c )
+{
+ if (is_null(c->pixel_w)) {
+ struct brw_compile *p = &c->func;
+
+ struct brw_reg interp_wpos = c->coef_wpos;
+
+ c->pixel_w = alloc_tmp(c);
+
+ emit_delta_xy(c);
+
+ /* Calc 1/w - just linterp wpos[3] optimized by putting the
+ * result straight into a message reg.
+ */
+ struct brw_reg interp3 = brw_vec1_grf(interp_wpos.nr+1, 4);
+ brw_LINE(p, brw_null_reg(), interp3, c->delta_xy[0]);
+ brw_MAC(p, brw_message_reg(2), suboffset(interp3, 1), c->delta_xy[1]);
+
+ /* Calc w */
+ brw_math_16( p,
+ c->pixel_w,
+ BRW_MATH_FUNCTION_INV,
+ BRW_MATH_SATURATE_NONE,
+ 2,
+ brw_null_reg(),
+ BRW_MATH_PRECISION_FULL);
+ }
+}
+#endif
+
+
+static void emit_cinterp(struct brw_wm_compile *c,
+ int idx,
+ int mask )
+{
+ struct brw_compile *p = &c->func;
+ struct brw_reg interp[4];
+ struct brw_reg coef = c->payload_coef[idx];
+ int i;
+
+ interp[0] = brw_vec1_grf(coef.nr, 0);
+ interp[1] = brw_vec1_grf(coef.nr, 4);
+ interp[2] = brw_vec1_grf(coef.nr+1, 0);
+ interp[3] = brw_vec1_grf(coef.nr+1, 4);
+
+ for(i = 0; i < 4; i++ ) {
+ if (mask & (1<<i)) {
+ struct brw_reg dst = c->wm_regs[TGSI_FILE_INPUT][idx][i];
+ brw_MOV(p, dst, suboffset(interp[i],3));
+ }
+ }
+}
+
+static void emit_linterp(struct brw_wm_compile *c,
+ int idx,
+ int mask )
+{
+ struct brw_compile *p = &c->func;
+ struct brw_reg interp[4];
+ struct brw_reg coef = c->payload_coef[idx];
+ int i;
+
+ emit_delta_xy(c);
+
+ interp[0] = brw_vec1_grf(coef.nr, 0);
+ interp[1] = brw_vec1_grf(coef.nr, 4);
+ interp[2] = brw_vec1_grf(coef.nr+1, 0);
+ interp[3] = brw_vec1_grf(coef.nr+1, 4);
+
+ for(i = 0; i < 4; i++ ) {
+ if (mask & (1<<i)) {
+ struct brw_reg dst = c->wm_regs[TGSI_FILE_INPUT][idx][i];
+ brw_LINE(p, brw_null_reg(), interp[i], c->delta_xy[0]);
+ brw_MAC(p, dst, suboffset(interp[i],1), c->delta_xy[1]);
+ }
+ }
+}
+
+#if 0
+static void emit_pinterp(struct brw_wm_compile *c,
+ int idx,
+ int mask )
+{
+ struct brw_compile *p = &c->func;
+ struct brw_reg interp[4];
+ struct brw_reg coef = c->payload_coef[idx];
+ int i;
+
+ get_delta_xy(c);
+ get_pixel_w(c);
+
+ interp[0] = brw_vec1_grf(coef.nr, 0);
+ interp[1] = brw_vec1_grf(coef.nr, 4);
+ interp[2] = brw_vec1_grf(coef.nr+1, 0);
+ interp[3] = brw_vec1_grf(coef.nr+1, 4);
+
+ for(i = 0; i < 4; i++ ) {
+ if (mask & (1<<i)) {
+ struct brw_reg dst = allocate_reg(c, TGSI_FILE_INPUT, idx, i);
+ brw_LINE(p, brw_null_reg(), interp[i], c->delta_xy[0]);
+ brw_MAC(p, dst, suboffset(interp[i],1), c->delta_xy[1]);
+ brw_MUL(p, dst, dst, c->pixel_w);
+ }
+ }
+}
+#endif
+
+
+
+#if 0
+static void emit_wpos( )
+{
+ struct prog_dst_register dst = dst_reg(PROGRAM_INPUT, idx);
+ struct tgsi_full_src_register interp = src_reg(PROGRAM_PAYLOAD, idx);
+ struct tgsi_full_src_register deltas = get_delta_xy(c);
+ struct tgsi_full_src_register arg2;
+ unsigned opcode;
+
+ opcode = WM_LINTERP;
+ arg2 = src_undef();
+
+ /* Have to treat wpos.xy specially:
+ */
+ emit_op(c,
+ WM_WPOSXY,
+ dst_mask(dst, WRITEMASK_XY),
+ 0, 0, 0,
+ get_pixel_xy(c),
+ src_undef(),
+ src_undef());
+
+ dst = dst_mask(dst, WRITEMASK_ZW);
+
+ /* PROGRAM_INPUT.attr.xyzw = INTERP payload.interp[attr].x, deltas.xyw
+ */
+ emit_op(c,
+ WM_LINTERP,
+ dst,
+ 0, 0, 0,
+ interp,
+ deltas,
+ arg2);
+}
+#endif
+
+
+
+
+/* Perform register allocation:
+ *
+ * -- r0???
+ * -- passthrough depth regs (and stencil/aa??)
+ * -- curbe ??
+ * -- inputs (coefficients)
+ *
+ * Use a totally static register allocation. This will perform poorly
+ * but is an easy way to get started (again).
+ */
+static void prealloc_reg(struct brw_wm_compile *c)
+{
+ int i, j;
+ int nr_curbe_regs = 0;
+
+ /* R0, then some depth related regs:
+ */
+ for (i = 0; i < c->key.nr_depth_regs; i++) {
+ c->payload_depth[i] = brw_vec8_grf(i*2, 0);
+ c->reg_index += 2;
+ }
+
+
+ /* Then a copy of our part of the CURBE entry:
+ */
+ {
+ int nr_constants = c->fp->info.file_max[TGSI_FILE_CONSTANT] + 1;
+ int index = 0;
+
+ /* XXX number of constants, or highest numbered constant? */
+ assert(nr_constants == c->fp->info.file_count[TGSI_FILE_CONSTANT]);
+
+ c->prog_data.max_const = 4*nr_constants;
+ for (i = 0; i < nr_constants; i++) {
+ for (j = 0; j < 4; j++, index++)
+ c->wm_regs[TGSI_FILE_CONSTANT][i][j] = brw_vec1_grf(c->reg_index + index/8,
+ index%8);
+ }
+
+ nr_curbe_regs = 2*((4*nr_constants+15)/16);
+ c->reg_index += nr_curbe_regs;
+ }
+
+ /* Adjust for parameter coefficients for position, which are
+ * currently always provided.
+ */
+// c->position_coef[i] = brw_vec8_grf(c->reg_index, 0);
+ c->reg_index += 2;
+
+ /* Next we receive the plane coefficients for parameter
+ * interpolation:
+ */
+ assert(c->fp->info.file_max[TGSI_FILE_INPUT] == c->fp->info.num_inputs);
+ for (i = 0; i < c->fp->info.file_max[TGSI_FILE_INPUT] + 1; i++) {
+ c->payload_coef[i] = brw_vec8_grf(c->reg_index, 0);
+ c->reg_index += 2;
+ }
+
+ c->prog_data.first_curbe_grf = c->key.nr_depth_regs * 2;
+ c->prog_data.urb_read_length = (c->fp->info.num_inputs + 1) * 2;
+ c->prog_data.curb_read_length = nr_curbe_regs;
+
+ /* That's the end of the payload, now we can start allocating registers.
+ */
+ c->emit_mask_reg = brw_uw1_reg(BRW_GENERAL_REGISTER_FILE, c->reg_index, 0);
+ c->reg_index++;
+
+ c->stack = brw_uw16_reg(BRW_GENERAL_REGISTER_FILE, c->reg_index, 0);
+ c->reg_index += 2;
+
+ /* Now allocate room for the interpolated inputs and staging
+ * registers for the outputs:
+ */
+ /* XXX do we want to loop over the _number_ of inputs/outputs or loop
+ * to the highest input/output index that's used?
+ * Probably the same, actually.
+ */
+ assert(c->fp->info.file_max[TGSI_FILE_INPUT] + 1 == c->fp->info.num_inputs);
+ assert(c->fp->info.file_max[TGSI_FILE_OUTPUT] + 1 == c->fp->info.num_outputs);
+ for (i = 0; i < c->fp->info.file_max[TGSI_FILE_INPUT] + 1; i++)
+ for (j = 0; j < 4; j++)
+ c->wm_regs[TGSI_FILE_INPUT][i][j] = brw_vec8_grf( c->reg_index++, 0 );
+
+ for (i = 0; i < c->fp->info.file_max[TGSI_FILE_OUTPUT] + 1; i++)
+ for (j = 0; j < 4; j++)
+ c->wm_regs[TGSI_FILE_OUTPUT][i][j] = brw_vec8_grf( c->reg_index++, 0 );
+
+ /* Beyond this we should only need registers for internal temporaries:
+ */
+ c->tmp_start = c->reg_index;
+}
+
+
+
+
+
+/* Need to interpolate fragment program inputs in as a preamble to the
+ * shader. A more sophisticated compiler would do this on demand, but
+ * we'll do it up front:
+ */
+void brw_wm_emit_decls(struct brw_wm_compile *c)
+{
+ struct tgsi_parse_context parse;
+ int done = 0;
+
+ prealloc_reg(c);
+
+ tgsi_parse_init( &parse, c->fp->program.tokens );
+
+ while( !done &&
+ !tgsi_parse_end_of_tokens( &parse ) )
+ {
+ tgsi_parse_token( &parse );
+
+ switch( parse.FullToken.Token.Type ) {
+ case TGSI_TOKEN_TYPE_DECLARATION:
+ {
+ const struct tgsi_full_declaration *decl = &parse.FullToken.FullDeclaration;
+ unsigned first = decl->DeclarationRange.First;
+ unsigned last = decl->DeclarationRange.Last;
+ unsigned mask = decl->Declaration.UsageMask; /* ? */
+ unsigned i;
+
+ if (decl->Declaration.File != TGSI_FILE_INPUT)
+ break;
+
+ for( i = first; i <= last; i++ ) {
+ switch (decl->Declaration.Interpolate) {
+ case TGSI_INTERPOLATE_CONSTANT:
+ emit_cinterp(c, i, mask);
+ break;
+
+ case TGSI_INTERPOLATE_LINEAR:
+ emit_linterp(c, i, mask);
+ break;
+
+ case TGSI_INTERPOLATE_PERSPECTIVE:
+ //emit_pinterp(c, i, mask);
+ emit_linterp(c, i, mask);
+ break;
+ }
+ }
+ break;
+ }
+ case TGSI_TOKEN_TYPE_IMMEDIATE:
+ case TGSI_TOKEN_TYPE_INSTRUCTION:
+ default:
+ done = 1;
+ break;
+ }
+ }
+
+ tgsi_parse_free (&parse);
+
+ release_tmps(c);
+}
diff --git a/src/gallium/drivers/i965simple/brw_wm_glsl.c b/src/gallium/drivers/i965simple/brw_wm_glsl.c
new file mode 100644
index 00000000000..ab6410aa607
--- /dev/null
+++ b/src/gallium/drivers/i965simple/brw_wm_glsl.c
@@ -0,0 +1,1076 @@
+
+#include "brw_context.h"
+#include "brw_eu.h"
+#include "brw_wm.h"
+#include "util/u_math.h"
+#include "util/u_memory.h"
+#include "pipe/p_shader_tokens.h"
+#include "tgsi/tgsi_parse.h"
+
+
+
+static int get_scalar_dst_index(struct tgsi_full_instruction *inst)
+{
+ struct tgsi_dst_register dst = inst->FullDstRegisters[0].DstRegister;
+ int i;
+ for (i = 0; i < 4; i++)
+ if (dst.WriteMask & (1<<i))
+ break;
+ return i;
+}
+
+static struct brw_reg alloc_tmp(struct brw_wm_compile *c)
+{
+ c->tmp_index++;
+ c->reg_index = MAX2(c->reg_index, c->tmp_index);
+ return brw_vec8_grf(c->tmp_start + c->tmp_index, 0);
+}
+
+static void release_tmps(struct brw_wm_compile *c)
+{
+ c->tmp_index = 0;
+}
+
+
+static struct brw_reg
+get_reg(struct brw_wm_compile *c, int file, int index, int component )
+{
+ switch (file) {
+ case TGSI_FILE_NULL:
+ return brw_null_reg();
+
+ case TGSI_FILE_SAMPLER:
+ /* Should never get here:
+ */
+ assert (0);
+ return brw_null_reg();
+
+ case TGSI_FILE_IMMEDIATE:
+ /* These need a different path:
+ */
+ assert(0);
+ return brw_null_reg();
+
+
+ case TGSI_FILE_CONSTANT:
+ case TGSI_FILE_INPUT:
+ case TGSI_FILE_OUTPUT:
+ case TGSI_FILE_TEMPORARY:
+ case TGSI_FILE_ADDRESS:
+ return c->wm_regs[file][index][component];
+
+ default:
+ assert(0);
+ return brw_null_reg();
+ }
+}
+
+
+static struct brw_reg get_dst_reg(struct brw_wm_compile *c,
+ struct tgsi_full_instruction *inst,
+ int component)
+{
+ return get_reg(c,
+ inst->FullDstRegisters[0].DstRegister.File,
+ inst->FullDstRegisters[0].DstRegister.Index,
+ component);
+}
+
+static int get_swz( struct tgsi_src_register src, int index )
+{
+ switch (index & 3) {
+ case 0: return src.SwizzleX;
+ case 1: return src.SwizzleY;
+ case 2: return src.SwizzleZ;
+ case 3: return src.SwizzleW;
+ default: return 0;
+ }
+}
+
+static int get_ext_swz( struct tgsi_src_register_ext_swz src, int index )
+{
+ switch (index & 3) {
+ case 0: return src.ExtSwizzleX;
+ case 1: return src.ExtSwizzleY;
+ case 2: return src.ExtSwizzleZ;
+ case 3: return src.ExtSwizzleW;
+ default: return 0;
+ }
+}
+
+static struct brw_reg get_src_reg(struct brw_wm_compile *c,
+ struct tgsi_full_src_register *src,
+ int index)
+{
+ struct brw_reg reg;
+ int component = index;
+ int neg = 0;
+ int abs = 0;
+
+ if (src->SrcRegister.Negate)
+ neg = 1;
+
+ component = get_swz(src->SrcRegister, component);
+
+ /* Yes, there are multiple negates:
+ */
+ switch (component & 3) {
+ case 0: neg ^= src->SrcRegisterExtSwz.NegateX; break;
+ case 1: neg ^= src->SrcRegisterExtSwz.NegateY; break;
+ case 2: neg ^= src->SrcRegisterExtSwz.NegateZ; break;
+ case 3: neg ^= src->SrcRegisterExtSwz.NegateW; break;
+ }
+
+ /* And multiple swizzles, fun isn't it:
+ */
+ component = get_ext_swz(src->SrcRegisterExtSwz, component);
+
+ /* Not handling indirect lookups yet:
+ */
+ assert(src->SrcRegister.Indirect == 0);
+
+ /* Don't know what dimension means:
+ */
+ assert(src->SrcRegister.Dimension == 0);
+
+ /* Will never handle any of this stuff:
+ */
+ assert(src->SrcRegisterExtMod.Complement == 0);
+ assert(src->SrcRegisterExtMod.Bias == 0);
+ assert(src->SrcRegisterExtMod.Scale2X == 0);
+
+ if (src->SrcRegisterExtMod.Absolute)
+ abs = 1;
+
+ /* Another negate! This is a post-absolute negate, which we
+ * can't do. Need to clean the crap out of tgsi somehow.
+ */
+ assert(src->SrcRegisterExtMod.Negate == 0);
+
+ switch( component ) {
+ case TGSI_EXTSWIZZLE_X:
+ case TGSI_EXTSWIZZLE_Y:
+ case TGSI_EXTSWIZZLE_Z:
+ case TGSI_EXTSWIZZLE_W:
+ reg = get_reg(c,
+ src->SrcRegister.File,
+ src->SrcRegister.Index,
+ component );
+
+ if (neg)
+ reg = negate(reg);
+
+ if (abs)
+ reg = brw_abs(reg);
+
+ break;
+
+ /* XXX: this won't really work in the general case, but we know
+ * that the extended swizzle is only allowed in the SWZ
+ * instruction (right??), in which case using an immediate
+ * directly will work.
+ */
+ case TGSI_EXTSWIZZLE_ZERO:
+ reg = brw_imm_f(0);
+ break;
+
+ case TGSI_EXTSWIZZLE_ONE:
+ if (neg && !abs)
+ reg = brw_imm_f(-1.0);
+ else
+ reg = brw_imm_f(1.0);
+ break;
+
+ default:
+ assert(0);
+ break;
+ }
+
+
+ return reg;
+}
+
+static void emit_abs( struct brw_wm_compile *c,
+ struct tgsi_full_instruction *inst)
+{
+ unsigned mask = inst->FullDstRegisters[0].DstRegister.WriteMask;
+
+ int i;
+ struct brw_compile *p = &c->func;
+ brw_set_saturate(p, inst->Instruction.Saturate != TGSI_SAT_NONE);
+ for (i = 0; i < 4; i++) {
+ if (mask & (1<<i)) {
+ struct brw_reg src, dst;
+ dst = get_dst_reg(c, inst, i);
+ src = get_src_reg(c, &inst->FullSrcRegisters[0], i);
+ brw_MOV(p, dst, brw_abs(src)); /* NOTE */
+ }
+ }
+ brw_set_saturate(p, 0);
+}
+
+
+static void emit_xpd(struct brw_wm_compile *c,
+ struct tgsi_full_instruction *inst)
+{
+ int i;
+ struct brw_compile *p = &c->func;
+ unsigned mask = inst->FullDstRegisters[0].DstRegister.WriteMask;
+ for (i = 0; i < 4; i++) {
+ unsigned i2 = (i+2)%3;
+ unsigned i1 = (i+1)%3;
+ if (mask & (1<<i)) {
+ struct brw_reg src0, src1, dst;
+ dst = get_dst_reg(c, inst, i);
+ src0 = negate(get_src_reg(c, &inst->FullSrcRegisters[0], i2));
+ src1 = get_src_reg(c, &inst->FullSrcRegisters[1], i1);
+ brw_MUL(p, brw_null_reg(), src0, src1);
+ src0 = get_src_reg(c, &inst->FullSrcRegisters[0], i1);
+ src1 = get_src_reg(c, &inst->FullSrcRegisters[1], i2);
+ brw_set_saturate(p, inst->Instruction.Saturate != TGSI_SAT_NONE);
+ brw_MAC(p, dst, src0, src1);
+ brw_set_saturate(p, 0);
+ }
+ }
+ brw_set_saturate(p, 0);
+}
+
+static void emit_dp3(struct brw_wm_compile *c,
+ struct tgsi_full_instruction *inst)
+{
+ struct brw_reg src0[3], src1[3], dst;
+ int i;
+ struct brw_compile *p = &c->func;
+ for (i = 0; i < 3; i++) {
+ src0[i] = get_src_reg(c, &inst->FullSrcRegisters[0], i);
+ src1[i] = get_src_reg(c, &inst->FullSrcRegisters[1], i);
+ }
+
+ dst = get_dst_reg(c, inst, get_scalar_dst_index(inst));
+ brw_MUL(p, brw_null_reg(), src0[0], src1[0]);
+ brw_MAC(p, brw_null_reg(), src0[1], src1[1]);
+ brw_set_saturate(p, (inst->Instruction.Saturate != TGSI_SAT_NONE) ? 1 : 0);
+ brw_MAC(p, dst, src0[2], src1[2]);
+ brw_set_saturate(p, 0);
+}
+
+static void emit_dp4(struct brw_wm_compile *c,
+ struct tgsi_full_instruction *inst)
+{
+ struct brw_reg src0[4], src1[4], dst;
+ int i;
+ struct brw_compile *p = &c->func;
+ for (i = 0; i < 4; i++) {
+ src0[i] = get_src_reg(c, &inst->FullSrcRegisters[0], i);
+ src1[i] = get_src_reg(c, &inst->FullSrcRegisters[1], i);
+ }
+ dst = get_dst_reg(c, inst, get_scalar_dst_index(inst));
+ brw_MUL(p, brw_null_reg(), src0[0], src1[0]);
+ brw_MAC(p, brw_null_reg(), src0[1], src1[1]);
+ brw_MAC(p, brw_null_reg(), src0[2], src1[2]);
+ brw_set_saturate(p, (inst->Instruction.Saturate != TGSI_SAT_NONE) ? 1 : 0);
+ brw_MAC(p, dst, src0[3], src1[3]);
+ brw_set_saturate(p, 0);
+}
+
+static void emit_dph(struct brw_wm_compile *c,
+ struct tgsi_full_instruction *inst)
+{
+ struct brw_reg src0[4], src1[4], dst;
+ int i;
+ struct brw_compile *p = &c->func;
+ for (i = 0; i < 4; i++) {
+ src0[i] = get_src_reg(c, &inst->FullSrcRegisters[0], i);
+ src1[i] = get_src_reg(c, &inst->FullSrcRegisters[1], i);
+ }
+ dst = get_dst_reg(c, inst, get_scalar_dst_index(inst));
+ brw_MUL(p, brw_null_reg(), src0[0], src1[0]);
+ brw_MAC(p, brw_null_reg(), src0[1], src1[1]);
+ brw_MAC(p, dst, src0[2], src1[2]);
+ brw_set_saturate(p, (inst->Instruction.Saturate != TGSI_SAT_NONE) ? 1 : 0);
+ brw_ADD(p, dst, src0[3], src1[3]);
+ brw_set_saturate(p, 0);
+}
+
+static void emit_math1(struct brw_wm_compile *c,
+ struct tgsi_full_instruction *inst, unsigned func)
+{
+ struct brw_compile *p = &c->func;
+ struct brw_reg src0, dst;
+
+ src0 = get_src_reg(c, &inst->FullSrcRegisters[0], 0);
+ dst = get_dst_reg(c, inst, get_scalar_dst_index(inst));
+ brw_MOV(p, brw_message_reg(2), src0);
+ brw_math(p,
+ dst,
+ func,
+ ((inst->Instruction.Saturate != TGSI_SAT_NONE)
+ ? BRW_MATH_SATURATE_SATURATE
+ : BRW_MATH_SATURATE_NONE),
+ 2,
+ brw_null_reg(),
+ BRW_MATH_DATA_VECTOR,
+ BRW_MATH_PRECISION_FULL);
+}
+
+
+static void emit_alu2(struct brw_wm_compile *c,
+ struct tgsi_full_instruction *inst,
+ unsigned opcode)
+{
+ struct brw_compile *p = &c->func;
+ struct brw_reg src0, src1, dst;
+ unsigned mask = inst->FullDstRegisters[0].DstRegister.WriteMask;
+ int i;
+ brw_set_saturate(p, (inst->Instruction.Saturate != TGSI_SAT_NONE) ? 1 : 0);
+ for (i = 0 ; i < 4; i++) {
+ if (mask & (1<<i)) {
+ dst = get_dst_reg(c, inst, i);
+ src0 = get_src_reg(c, &inst->FullSrcRegisters[0], i);
+ src1 = get_src_reg(c, &inst->FullSrcRegisters[1], i);
+ brw_alu2(p, opcode, dst, src0, src1);
+ }
+ }
+ brw_set_saturate(p, 0);
+}
+
+
+static void emit_alu1(struct brw_wm_compile *c,
+ struct tgsi_full_instruction *inst,
+ unsigned opcode)
+{
+ struct brw_compile *p = &c->func;
+ struct brw_reg src0, dst;
+ unsigned mask = inst->FullDstRegisters[0].DstRegister.WriteMask;
+ int i;
+ brw_set_saturate(p, (inst->Instruction.Saturate != TGSI_SAT_NONE) ? 1 : 0);
+ for (i = 0 ; i < 4; i++) {
+ if (mask & (1<<i)) {
+ dst = get_dst_reg(c, inst, i);
+ src0 = get_src_reg(c, &inst->FullSrcRegisters[0], i);
+ brw_alu1(p, opcode, dst, src0);
+ }
+ }
+ if (inst->Instruction.Saturate != TGSI_SAT_NONE)
+ brw_set_saturate(p, 0);
+}
+
+
+static void emit_max(struct brw_wm_compile *c,
+ struct tgsi_full_instruction *inst)
+{
+ struct brw_compile *p = &c->func;
+ unsigned mask = inst->FullDstRegisters[0].DstRegister.WriteMask;
+ struct brw_reg src0, src1, dst;
+ int i;
+ brw_push_insn_state(p);
+ for (i = 0; i < 4; i++) {
+ if (mask & (1<<i)) {
+ dst = get_dst_reg(c, inst, i);
+ src0 = get_src_reg(c, &inst->FullSrcRegisters[0], i);
+ src1 = get_src_reg(c, &inst->FullSrcRegisters[1], i);
+ brw_set_saturate(p, (inst->Instruction.Saturate != TGSI_SAT_NONE) ? 1 : 0);
+ brw_MOV(p, dst, src0);
+ brw_set_saturate(p, 0);
+
+ brw_CMP(p, brw_null_reg(), BRW_CONDITIONAL_L, src0, src1);
+ brw_set_saturate(p, (inst->Instruction.Saturate != TGSI_SAT_NONE) ? 1 : 0);
+ brw_set_predicate_control(p, BRW_PREDICATE_NORMAL);
+ brw_MOV(p, dst, src1);
+ brw_set_saturate(p, 0);
+ brw_set_predicate_control_flag_value(p, 0xff);
+ }
+ }
+ brw_pop_insn_state(p);
+}
+
+static void emit_min(struct brw_wm_compile *c,
+ struct tgsi_full_instruction *inst)
+{
+ struct brw_compile *p = &c->func;
+ unsigned mask = inst->FullDstRegisters[0].DstRegister.WriteMask;
+ struct brw_reg src0, src1, dst;
+ int i;
+ brw_push_insn_state(p);
+ for (i = 0; i < 4; i++) {
+ if (mask & (1<<i)) {
+ dst = get_dst_reg(c, inst, i);
+ src0 = get_src_reg(c, &inst->FullSrcRegisters[0], i);
+ src1 = get_src_reg(c, &inst->FullSrcRegisters[1], i);
+ brw_set_saturate(p, (inst->Instruction.Saturate != TGSI_SAT_NONE) ? 1 : 0);
+ brw_MOV(p, dst, src0);
+ brw_set_saturate(p, 0);
+
+ brw_CMP(p, brw_null_reg(), BRW_CONDITIONAL_L, src1, src0);
+ brw_set_saturate(p, (inst->Instruction.Saturate != TGSI_SAT_NONE) ? 1 : 0);
+ brw_set_predicate_control(p, BRW_PREDICATE_NORMAL);
+ brw_MOV(p, dst, src1);
+ brw_set_saturate(p, 0);
+ brw_set_predicate_control_flag_value(p, 0xff);
+ }
+ }
+ brw_pop_insn_state(p);
+}
+
+static void emit_pow(struct brw_wm_compile *c,
+ struct tgsi_full_instruction *inst)
+{
+ struct brw_compile *p = &c->func;
+ struct brw_reg dst, src0, src1;
+ dst = get_dst_reg(c, inst, get_scalar_dst_index(inst));
+ src0 = get_src_reg(c, &inst->FullSrcRegisters[0], 0);
+ src1 = get_src_reg(c, &inst->FullSrcRegisters[1], 0);
+
+ brw_MOV(p, brw_message_reg(2), src0);
+ brw_MOV(p, brw_message_reg(3), src1);
+
+ brw_math(p,
+ dst,
+ BRW_MATH_FUNCTION_POW,
+ (inst->Instruction.Saturate != TGSI_SAT_NONE
+ ? BRW_MATH_SATURATE_SATURATE
+ : BRW_MATH_SATURATE_NONE),
+ 2,
+ brw_null_reg(),
+ BRW_MATH_DATA_VECTOR,
+ BRW_MATH_PRECISION_FULL);
+}
+
+static void emit_lrp(struct brw_wm_compile *c,
+ struct tgsi_full_instruction *inst)
+{
+ struct brw_compile *p = &c->func;
+ unsigned mask = inst->FullDstRegisters[0].DstRegister.WriteMask;
+ struct brw_reg dst, tmp1, tmp2, src0, src1, src2;
+ int i;
+ for (i = 0; i < 4; i++) {
+ if (mask & (1<<i)) {
+ dst = get_dst_reg(c, inst, i);
+ src0 = get_src_reg(c, &inst->FullSrcRegisters[0], i);
+
+ src1 = get_src_reg(c, &inst->FullSrcRegisters[1], i);
+
+ if (src1.nr == dst.nr) {
+ tmp1 = alloc_tmp(c);
+ brw_MOV(p, tmp1, src1);
+ } else
+ tmp1 = src1;
+
+ src2 = get_src_reg(c, &inst->FullSrcRegisters[2], i);
+ if (src2.nr == dst.nr) {
+ tmp2 = alloc_tmp(c);
+ brw_MOV(p, tmp2, src2);
+ } else
+ tmp2 = src2;
+
+ brw_ADD(p, dst, negate(src0), brw_imm_f(1.0));
+ brw_MUL(p, brw_null_reg(), dst, tmp2);
+ brw_set_saturate(p, (inst->Instruction.Saturate != TGSI_SAT_NONE) ? 1 : 0);
+ brw_MAC(p, dst, src0, tmp1);
+ brw_set_saturate(p, 0);
+ }
+ release_tmps(c);
+ }
+}
+
+static void emit_kil(struct brw_wm_compile *c)
+{
+ struct brw_compile *p = &c->func;
+ struct brw_reg depth = retype(brw_vec1_grf(0, 0), BRW_REGISTER_TYPE_UW);
+ brw_push_insn_state(p);
+ brw_set_mask_control(p, BRW_MASK_DISABLE);
+ brw_NOT(p, c->emit_mask_reg, brw_mask_reg(1)); //IMASK
+ brw_AND(p, depth, c->emit_mask_reg, depth);
+ brw_pop_insn_state(p);
+}
+
+static void emit_mad(struct brw_wm_compile *c,
+ struct tgsi_full_instruction *inst)
+{
+ struct brw_compile *p = &c->func;
+ unsigned mask = inst->FullDstRegisters[0].DstRegister.WriteMask;
+ struct brw_reg dst, src0, src1, src2;
+ int i;
+
+ for (i = 0; i < 4; i++) {
+ if (mask & (1<<i)) {
+ dst = get_dst_reg(c, inst, i);
+ src0 = get_src_reg(c, &inst->FullSrcRegisters[0], i);
+ src1 = get_src_reg(c, &inst->FullSrcRegisters[1], i);
+ src2 = get_src_reg(c, &inst->FullSrcRegisters[2], i);
+ brw_MUL(p, dst, src0, src1);
+
+ brw_set_saturate(p, (inst->Instruction.Saturate != TGSI_SAT_NONE) ? 1 : 0);
+ brw_ADD(p, dst, dst, src2);
+ brw_set_saturate(p, 0);
+ }
+ }
+}
+
+static void emit_sop(struct brw_wm_compile *c,
+ struct tgsi_full_instruction *inst, unsigned cond)
+{
+ struct brw_compile *p = &c->func;
+ unsigned mask = inst->FullDstRegisters[0].DstRegister.WriteMask;
+ struct brw_reg dst, src0, src1;
+ int i;
+
+ brw_push_insn_state(p);
+ for (i = 0; i < 4; i++) {
+ if (mask & (1<<i)) {
+ dst = get_dst_reg(c, inst, i);
+ src0 = get_src_reg(c, &inst->FullSrcRegisters[0], i);
+ src1 = get_src_reg(c, &inst->FullSrcRegisters[1], i);
+ brw_CMP(p, brw_null_reg(), cond, src0, src1);
+ brw_set_predicate_control(p, BRW_PREDICATE_NONE);
+ brw_MOV(p, dst, brw_imm_f(0.0));
+ brw_set_predicate_control(p, BRW_PREDICATE_NORMAL);
+ brw_MOV(p, dst, brw_imm_f(1.0));
+ }
+ }
+ brw_pop_insn_state(p);
+}
+
+
+static void emit_ddx(struct brw_wm_compile *c,
+ struct tgsi_full_instruction *inst)
+{
+ struct brw_compile *p = &c->func;
+ unsigned mask = inst->FullDstRegisters[0].DstRegister.WriteMask;
+ struct brw_reg interp[4];
+ struct brw_reg dst;
+ struct brw_reg src0, w;
+ unsigned nr, i;
+ src0 = get_src_reg(c, &inst->FullSrcRegisters[0], 0);
+ w = get_src_reg(c, &inst->FullSrcRegisters[1], 3);
+ nr = src0.nr;
+ interp[0] = brw_vec1_grf(nr, 0);
+ interp[1] = brw_vec1_grf(nr, 4);
+ interp[2] = brw_vec1_grf(nr+1, 0);
+ interp[3] = brw_vec1_grf(nr+1, 4);
+ brw_set_saturate(p, inst->Instruction.Saturate != TGSI_SAT_NONE);
+ for(i = 0; i < 4; i++ ) {
+ if (mask & (1<<i)) {
+ dst = get_dst_reg(c, inst, i);
+ brw_MOV(p, dst, interp[i]);
+ brw_MUL(p, dst, dst, w);
+ }
+ }
+ brw_set_saturate(p, 0);
+}
+
+static void emit_ddy(struct brw_wm_compile *c,
+ struct tgsi_full_instruction *inst)
+{
+ struct brw_compile *p = &c->func;
+ unsigned mask = inst->FullDstRegisters[0].DstRegister.WriteMask;
+ struct brw_reg interp[4];
+ struct brw_reg dst;
+ struct brw_reg src0, w;
+ unsigned nr, i;
+
+ src0 = get_src_reg(c, &inst->FullSrcRegisters[0], 0);
+ nr = src0.nr;
+ w = get_src_reg(c, &inst->FullSrcRegisters[1], 3);
+ interp[0] = brw_vec1_grf(nr, 0);
+ interp[1] = brw_vec1_grf(nr, 4);
+ interp[2] = brw_vec1_grf(nr+1, 0);
+ interp[3] = brw_vec1_grf(nr+1, 4);
+ brw_set_saturate(p, inst->Instruction.Saturate != TGSI_SAT_NONE);
+ for(i = 0; i < 4; i++ ) {
+ if (mask & (1<<i)) {
+ dst = get_dst_reg(c, inst, i);
+ brw_MOV(p, dst, suboffset(interp[i], 1));
+ brw_MUL(p, dst, dst, w);
+ }
+ }
+ brw_set_saturate(p, 0);
+}
+
+/* TODO
+ BIAS on SIMD8 not workind yet...
+*/
+static void emit_txb(struct brw_wm_compile *c,
+ struct tgsi_full_instruction *inst)
+{
+#if 0
+ struct brw_compile *p = &c->func;
+ struct brw_reg payload_reg = c->payload_depth[0];
+ struct brw_reg dst[4], src[4];
+ unsigned i;
+ for (i = 0; i < 4; i++)
+ dst[i] = get_dst_reg(c, inst, i);
+ for (i = 0; i < 4; i++)
+ src[i] = get_src_reg(c, &inst->FullSrcRegisters[0], i);
+
+#if 0
+ switch (inst->TexSrcTarget) {
+ case TEXTURE_1D_INDEX:
+ brw_MOV(p, brw_message_reg(2), src[0]);
+ brw_MOV(p, brw_message_reg(3), brw_imm_f(0));
+ brw_MOV(p, brw_message_reg(4), brw_imm_f(0));
+ break;
+ case TEXTURE_2D_INDEX:
+ case TEXTURE_RECT_INDEX:
+ brw_MOV(p, brw_message_reg(2), src[0]);
+ brw_MOV(p, brw_message_reg(3), src[1]);
+ brw_MOV(p, brw_message_reg(4), brw_imm_f(0));
+ break;
+ default:
+ brw_MOV(p, brw_message_reg(2), src[0]);
+ brw_MOV(p, brw_message_reg(3), src[1]);
+ brw_MOV(p, brw_message_reg(4), src[2]);
+ break;
+ }
+#else
+ brw_MOV(p, brw_message_reg(2), src[0]);
+ brw_MOV(p, brw_message_reg(3), src[1]);
+ brw_MOV(p, brw_message_reg(4), brw_imm_f(0));
+#endif
+
+ brw_MOV(p, brw_message_reg(5), src[3]);
+ brw_MOV(p, brw_message_reg(6), brw_imm_f(0));
+ brw_SAMPLE(p,
+ retype(vec8(dst[0]), BRW_REGISTER_TYPE_UW),
+ 1,
+ retype(payload_reg, BRW_REGISTER_TYPE_UW),
+ inst->TexSrcUnit + 1, /* surface */
+ inst->TexSrcUnit, /* sampler */
+ inst->FullDstRegisters[0].DstRegister.WriteMask,
+ BRW_SAMPLER_MESSAGE_SIMD16_SAMPLE_BIAS,
+ 4,
+ 4,
+ 0);
+#endif
+}
+
+static void emit_tex(struct brw_wm_compile *c,
+ struct tgsi_full_instruction *inst)
+{
+#if 0
+ struct brw_compile *p = &c->func;
+ struct brw_reg payload_reg = c->payload_depth[0];
+ struct brw_reg dst[4], src[4];
+ unsigned msg_len;
+ unsigned i, nr;
+ unsigned emit;
+ boolean shadow = (c->key.shadowtex_mask & (1<<inst->TexSrcUnit)) ? 1 : 0;
+
+ for (i = 0; i < 4; i++)
+ dst[i] = get_dst_reg(c, inst, i);
+ for (i = 0; i < 4; i++)
+ src[i] = get_src_reg(c, &inst->FullSrcRegisters[0], i);
+
+#if 0
+ switch (inst->TexSrcTarget) {
+ case TEXTURE_1D_INDEX:
+ emit = WRITEMASK_X;
+ nr = 1;
+ break;
+ case TEXTURE_2D_INDEX:
+ case TEXTURE_RECT_INDEX:
+ emit = WRITEMASK_XY;
+ nr = 2;
+ break;
+ default:
+ emit = WRITEMASK_XYZ;
+ nr = 3;
+ break;
+ }
+#else
+ emit = WRITEMASK_XY;
+ nr = 2;
+#endif
+
+ msg_len = 1;
+
+ for (i = 0; i < nr; i++) {
+ static const unsigned swz[4] = {0,1,2,2};
+ if (emit & (1<<i))
+ brw_MOV(p, brw_message_reg(msg_len+1), src[swz[i]]);
+ else
+ brw_MOV(p, brw_message_reg(msg_len+1), brw_imm_f(0));
+ msg_len += 1;
+ }
+
+ if (shadow) {
+ brw_MOV(p, brw_message_reg(5), brw_imm_f(0));
+ brw_MOV(p, brw_message_reg(6), src[2]);
+ }
+
+ brw_SAMPLE(p,
+ retype(vec8(dst[0]), BRW_REGISTER_TYPE_UW),
+ 1,
+ retype(payload_reg, BRW_REGISTER_TYPE_UW),
+ inst->TexSrcUnit + 1, /* surface */
+ inst->TexSrcUnit, /* sampler */
+ inst->FullDstRegisters[0].DstRegister.WriteMask,
+ BRW_SAMPLER_MESSAGE_SIMD8_SAMPLE,
+ 4,
+ shadow ? 6 : 4,
+ 0);
+
+ if (shadow)
+ brw_MOV(p, dst[3], brw_imm_f(1.0));
+#endif
+}
+
+
+
+
+
+
+
+
+static void emit_fb_write(struct brw_wm_compile *c,
+ struct tgsi_full_instruction *inst)
+{
+ struct brw_compile *p = &c->func;
+ int nr = 2;
+ int channel;
+ int base_reg = 0;
+
+ // src0 = output color
+ // src1 = payload_depth[0]
+ // src2 = output depth
+ // dst = ???
+
+
+
+ /* Reserve a space for AA - may not be needed:
+ */
+ if (c->key.aa_dest_stencil_reg)
+ nr += 1;
+
+ {
+ brw_push_insn_state(p);
+ for (channel = 0; channel < 4; channel++) {
+ struct brw_reg src0 = c->wm_regs[TGSI_FILE_OUTPUT][0][channel];
+
+ /* mov (8) m2.0<1>:ud r28.0<8;8,1>:ud { Align1 } */
+ /* mov (8) m6.0<1>:ud r29.0<8;8,1>:ud { Align1 SecHalf } */
+ brw_MOV(p, brw_message_reg(nr + channel), src0);
+ }
+ /* skip over the regs populated above: */
+ nr += 8;
+ brw_pop_insn_state(p);
+ }
+
+
+ /* Pass through control information:
+ */
+ /* mov (8) m1.0<1>:ud r1.0<8;8,1>:ud { Align1 NoMask } */
+ {
+ brw_push_insn_state(p);
+ brw_set_mask_control(p, BRW_MASK_DISABLE); /* ? */
+ brw_MOV(p,
+ brw_message_reg(base_reg + 1),
+ brw_vec8_grf(1, 0));
+ brw_pop_insn_state(p);
+ }
+
+ /* Send framebuffer write message: */
+ brw_fb_WRITE(p,
+ retype(vec8(brw_null_reg()), BRW_REGISTER_TYPE_UW),
+ base_reg,
+ retype(brw_vec8_grf(0, 0), BRW_REGISTER_TYPE_UW),
+ 0, /* render surface always 0 */
+ nr,
+ 0,
+ 1);
+
+}
+
+
+static void brw_wm_emit_instruction( struct brw_wm_compile *c,
+ struct tgsi_full_instruction *inst )
+{
+ struct brw_compile *p = &c->func;
+
+#if 0
+ if (inst->CondUpdate)
+ brw_set_conditionalmod(p, BRW_CONDITIONAL_NZ);
+ else
+ brw_set_conditionalmod(p, BRW_CONDITIONAL_NONE);
+#else
+ brw_set_conditionalmod(p, BRW_CONDITIONAL_NONE);
+#endif
+
+ switch (inst->Instruction.Opcode) {
+ case TGSI_OPCODE_ABS:
+ emit_abs(c, inst);
+ break;
+ case TGSI_OPCODE_ADD:
+ emit_alu2(c, inst, BRW_OPCODE_ADD);
+ break;
+ case TGSI_OPCODE_SUB:
+ assert(0);
+// emit_alu2(c, inst, BRW_OPCODE_SUB);
+ break;
+ case TGSI_OPCODE_FRC:
+ emit_alu1(c, inst, BRW_OPCODE_FRC);
+ break;
+ case TGSI_OPCODE_FLR:
+ assert(0);
+// emit_alu1(c, inst, BRW_OPCODE_FLR);
+ break;
+ case TGSI_OPCODE_LRP:
+ emit_lrp(c, inst);
+ break;
+ case TGSI_OPCODE_INT:
+ emit_alu1(c, inst, BRW_OPCODE_RNDD);
+ break;
+ case TGSI_OPCODE_MOV:
+ emit_alu1(c, inst, BRW_OPCODE_MOV);
+ break;
+ case TGSI_OPCODE_DP3:
+ emit_dp3(c, inst);
+ break;
+ case TGSI_OPCODE_DP4:
+ emit_dp4(c, inst);
+ break;
+ case TGSI_OPCODE_XPD:
+ emit_xpd(c, inst);
+ break;
+ case TGSI_OPCODE_DPH:
+ emit_dph(c, inst);
+ break;
+ case TGSI_OPCODE_RCP:
+ emit_math1(c, inst, BRW_MATH_FUNCTION_INV);
+ break;
+ case TGSI_OPCODE_RSQ:
+ emit_math1(c, inst, BRW_MATH_FUNCTION_RSQ);
+ break;
+ case TGSI_OPCODE_SIN:
+ emit_math1(c, inst, BRW_MATH_FUNCTION_SIN);
+ break;
+ case TGSI_OPCODE_COS:
+ emit_math1(c, inst, BRW_MATH_FUNCTION_COS);
+ break;
+ case TGSI_OPCODE_EX2:
+ emit_math1(c, inst, BRW_MATH_FUNCTION_EXP);
+ break;
+ case TGSI_OPCODE_LG2:
+ emit_math1(c, inst, BRW_MATH_FUNCTION_LOG);
+ break;
+ case TGSI_OPCODE_MAX:
+ emit_max(c, inst);
+ break;
+ case TGSI_OPCODE_MIN:
+ emit_min(c, inst);
+ break;
+ case TGSI_OPCODE_DDX:
+ emit_ddx(c, inst);
+ break;
+ case TGSI_OPCODE_DDY:
+ emit_ddy(c, inst);
+ break;
+ case TGSI_OPCODE_SLT:
+ emit_sop(c, inst, BRW_CONDITIONAL_L);
+ break;
+ case TGSI_OPCODE_SLE:
+ emit_sop(c, inst, BRW_CONDITIONAL_LE);
+ break;
+ case TGSI_OPCODE_SGT:
+ emit_sop(c, inst, BRW_CONDITIONAL_G);
+ break;
+ case TGSI_OPCODE_SGE:
+ emit_sop(c, inst, BRW_CONDITIONAL_GE);
+ break;
+ case TGSI_OPCODE_SEQ:
+ emit_sop(c, inst, BRW_CONDITIONAL_EQ);
+ break;
+ case TGSI_OPCODE_SNE:
+ emit_sop(c, inst, BRW_CONDITIONAL_NEQ);
+ break;
+ case TGSI_OPCODE_MUL:
+ emit_alu2(c, inst, BRW_OPCODE_MUL);
+ break;
+ case TGSI_OPCODE_POW:
+ emit_pow(c, inst);
+ break;
+ case TGSI_OPCODE_MAD:
+ emit_mad(c, inst);
+ break;
+ case TGSI_OPCODE_TEX:
+ emit_tex(c, inst);
+ break;
+ case TGSI_OPCODE_TXB:
+ emit_txb(c, inst);
+ break;
+ case TGSI_OPCODE_TEXKILL:
+ emit_kil(c);
+ break;
+ case TGSI_OPCODE_IF:
+ assert(c->if_insn < MAX_IFSN);
+ c->if_inst[c->if_insn++] = brw_IF(p, BRW_EXECUTE_8);
+ break;
+ case TGSI_OPCODE_ELSE:
+ c->if_inst[c->if_insn-1] = brw_ELSE(p, c->if_inst[c->if_insn-1]);
+ break;
+ case TGSI_OPCODE_ENDIF:
+ assert(c->if_insn > 0);
+ brw_ENDIF(p, c->if_inst[--c->if_insn]);
+ break;
+ case TGSI_OPCODE_BGNSUB:
+ case TGSI_OPCODE_ENDSUB:
+ break;
+ case TGSI_OPCODE_CAL:
+ brw_push_insn_state(p);
+ brw_set_mask_control(p, BRW_MASK_DISABLE);
+ brw_set_access_mode(p, BRW_ALIGN_1);
+ brw_ADD(p, deref_1ud(c->stack_index, 0), brw_ip_reg(), brw_imm_d(3*16));
+ brw_set_access_mode(p, BRW_ALIGN_16);
+ brw_ADD(p,
+ get_addr_reg(c->stack_index),
+ get_addr_reg(c->stack_index), brw_imm_d(4));
+// orig_inst = inst->Data;
+// orig_inst->Data = &p->store[p->nr_insn];
+ assert(0);
+ brw_ADD(p, brw_ip_reg(), brw_ip_reg(), brw_imm_d(1*16));
+ brw_pop_insn_state(p);
+ break;
+
+ case TGSI_OPCODE_RET:
+#if 0
+ brw_push_insn_state(p);
+ brw_set_mask_control(p, BRW_MASK_DISABLE);
+ brw_ADD(p,
+ get_addr_reg(c->stack_index),
+ get_addr_reg(c->stack_index), brw_imm_d(-4));
+ brw_set_access_mode(p, BRW_ALIGN_1);
+ brw_MOV(p, brw_ip_reg(), deref_1ud(c->stack_index, 0));
+ brw_set_access_mode(p, BRW_ALIGN_16);
+ brw_pop_insn_state(p);
+#else
+ emit_fb_write(c, inst);
+#endif
+
+ break;
+ case TGSI_OPCODE_LOOP:
+ c->loop_inst[c->loop_insn++] = brw_DO(p, BRW_EXECUTE_8);
+ break;
+ case TGSI_OPCODE_BRK:
+ brw_BREAK(p);
+ brw_set_predicate_control(p, BRW_PREDICATE_NONE);
+ break;
+ case TGSI_OPCODE_CONT:
+ brw_CONT(p);
+ brw_set_predicate_control(p, BRW_PREDICATE_NONE);
+ break;
+ case TGSI_OPCODE_ENDLOOP:
+ c->loop_insn--;
+ c->inst0 = c->inst1 = brw_WHILE(p, c->loop_inst[c->loop_insn]);
+ /* patch all the BREAK instructions from
+ last BEGINLOOP */
+ while (c->inst0 > c->loop_inst[c->loop_insn]) {
+ c->inst0--;
+ if (c->inst0->header.opcode == BRW_OPCODE_BREAK) {
+ c->inst0->bits3.if_else.jump_count = c->inst1 - c->inst0 + 1;
+ c->inst0->bits3.if_else.pop_count = 0;
+ } else if (c->inst0->header.opcode == BRW_OPCODE_CONTINUE) {
+ c->inst0->bits3.if_else.jump_count = c->inst1 - c->inst0;
+ c->inst0->bits3.if_else.pop_count = 0;
+ }
+ }
+ break;
+ case TGSI_OPCODE_END:
+ emit_fb_write(c, inst);
+ break;
+
+ default:
+ debug_printf("unsupported IR in fragment shader %d\n",
+ inst->Instruction.Opcode);
+ }
+#if 0
+ if (inst->CondUpdate)
+ brw_set_predicate_control(p, BRW_PREDICATE_NORMAL);
+ else
+ brw_set_predicate_control(p, BRW_PREDICATE_NONE);
+#endif
+}
+
+
+
+
+
+
+void brw_wm_glsl_emit(struct brw_wm_compile *c)
+{
+ struct tgsi_parse_context parse;
+ struct brw_compile *p = &c->func;
+
+ brw_init_compile(&c->func);
+ brw_set_compression_control(p, BRW_COMPRESSION_NONE);
+
+ c->reg_index = 0;
+ c->if_insn = 0;
+ c->loop_insn = 0;
+ c->stack_index = brw_indirect(0,0);
+
+ /* Do static register allocation and parameter interpolation:
+ */
+ brw_wm_emit_decls( c );
+
+ /* Emit the actual program. All done with very direct translation,
+ * hopefully we can improve on this shortly...
+ */
+ brw_MOV(p, get_addr_reg(c->stack_index), brw_address(c->stack));
+
+ tgsi_parse_init( &parse, c->fp->program.tokens );
+
+ while( !tgsi_parse_end_of_tokens( &parse ) )
+ {
+ tgsi_parse_token( &parse );
+
+ switch( parse.FullToken.Token.Type ) {
+ case TGSI_TOKEN_TYPE_DECLARATION:
+ /* already done */
+ break;
+
+ case TGSI_TOKEN_TYPE_IMMEDIATE:
+ /* not handled yet */
+ assert(0);
+ break;
+
+ case TGSI_TOKEN_TYPE_INSTRUCTION:
+ brw_wm_emit_instruction(c, &parse.FullToken.FullInstruction);
+ break;
+
+ default:
+ assert( 0 );
+ }
+ }
+
+ tgsi_parse_free (&parse);
+
+ /* Fix up call targets:
+ */
+#if 0
+ {
+ unsigned nr_insns = c->fp->program.Base.NumInstructions;
+ unsigned insn, target_insn;
+ struct tgsi_full_instruction *inst1, *inst2;
+ struct brw_instruction *brw_inst1, *brw_inst2;
+ int offset;
+ for (insn = 0; insn < nr_insns; insn++) {
+ inst1 = &c->fp->program.Base.Instructions[insn];
+ brw_inst1 = inst1->Data;
+ switch (inst1->Opcode) {
+ case TGSI_OPCODE_CAL:
+ target_insn = inst1->BranchTarget;
+ inst2 = &c->fp->program.Base.Instructions[target_insn];
+ brw_inst2 = inst2->Data;
+ offset = brw_inst2 - brw_inst1;
+ brw_set_src1(brw_inst1, brw_imm_d(offset*16));
+ break;
+ default:
+ break;
+ }
+ }
+ }
+#endif
+
+ c->prog_data.total_grf = c->reg_index;
+ c->prog_data.total_scratch = 0;
+}
diff --git a/src/gallium/drivers/i965simple/brw_wm_iz.c b/src/gallium/drivers/i965simple/brw_wm_iz.c
new file mode 100644
index 00000000000..6c5f25bf39e
--- /dev/null
+++ b/src/gallium/drivers/i965simple/brw_wm_iz.c
@@ -0,0 +1,214 @@
+/*
+ Copyright (C) Intel Corp. 2006. All Rights Reserved.
+ Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
+ develop this 3D driver.
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice (including the
+ next paragraph) shall be included in all copies or substantial
+ portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ **********************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#include "brw_wm.h"
+
+
+#undef P /* prompted depth */
+#undef C /* computed */
+#undef N /* non-promoted? */
+
+#define P 0
+#define C 1
+#define N 2
+
+const struct {
+ unsigned mode:2;
+ unsigned sd_present:1;
+ unsigned sd_to_rt:1;
+ unsigned dd_present:1;
+ unsigned ds_present:1;
+} wm_iz_table[IZ_BIT_MAX] =
+{
+ { P, 0, 0, 0, 0 },
+ { P, 0, 0, 0, 0 },
+ { C, 0, 1, 0, 0 },
+ { C, 0, 1, 0, 0 },
+ { C, 1, 1, 0, 0 },
+ { C, 1, 1, 0, 0 },
+ { C, 0, 1, 0, 0 },
+ { C, 0, 1, 0, 0 },
+ { C, 1, 1, 1, 0 },
+ { C, 1, 1, 1, 0 },
+ { C, 0, 1, 1, 0 },
+ { C, 0, 1, 1, 0 },
+ { C, 1, 1, 1, 0 },
+ { C, 1, 1, 1, 0 },
+ { C, 0, 1, 1, 0 },
+ { C, 0, 1, 1, 0 },
+ { P, 0, 0, 0, 0 },
+ { P, 0, 0, 0, 0 },
+ { C, 0, 1, 0, 0 },
+ { C, 0, 1, 0, 0 },
+ { C, 1, 1, 0, 0 },
+ { C, 1, 1, 0, 0 },
+ { C, 0, 1, 0, 0 },
+ { C, 0, 1, 0, 0 },
+ { C, 1, 1, 1, 0 },
+ { C, 1, 1, 1, 0 },
+ { C, 0, 1, 1, 0 },
+ { C, 0, 1, 1, 0 },
+ { C, 1, 1, 1, 0 },
+ { C, 1, 1, 1, 0 },
+ { C, 0, 1, 1, 0 },
+ { C, 0, 1, 1, 0 },
+ { C, 0, 0, 0, 1 },
+ { C, 0, 0, 0, 1 },
+ { C, 0, 1, 0, 1 },
+ { C, 0, 1, 0, 1 },
+ { C, 1, 1, 0, 1 },
+ { C, 1, 1, 0, 1 },
+ { C, 0, 1, 0, 1 },
+ { C, 0, 1, 0, 1 },
+ { C, 1, 1, 1, 1 },
+ { C, 1, 1, 1, 1 },
+ { C, 0, 1, 1, 1 },
+ { C, 0, 1, 1, 1 },
+ { C, 1, 1, 1, 1 },
+ { C, 1, 1, 1, 1 },
+ { C, 0, 1, 1, 1 },
+ { C, 0, 1, 1, 1 },
+ { C, 0, 0, 0, 1 },
+ { C, 0, 0, 0, 1 },
+ { C, 0, 1, 0, 1 },
+ { C, 0, 1, 0, 1 },
+ { C, 1, 1, 0, 1 },
+ { C, 1, 1, 0, 1 },
+ { C, 0, 1, 0, 1 },
+ { C, 0, 1, 0, 1 },
+ { C, 1, 1, 1, 1 },
+ { C, 1, 1, 1, 1 },
+ { C, 0, 1, 1, 1 },
+ { C, 0, 1, 1, 1 },
+ { C, 1, 1, 1, 1 },
+ { C, 1, 1, 1, 1 },
+ { C, 0, 1, 1, 1 },
+ { C, 0, 1, 1, 1 },
+ { P, 0, 0, 0, 0 },
+ { P, 0, 0, 0, 0 },
+ { P, 0, 0, 0, 0 },
+ { P, 0, 0, 0, 0 },
+ { P, 0, 0, 0, 0 },
+ { N, 1, 1, 0, 0 },
+ { N, 0, 1, 0, 0 },
+ { N, 0, 1, 0, 0 },
+ { P, 0, 0, 0, 0 },
+ { P, 0, 0, 0, 0 },
+ { C, 0, 1, 1, 0 },
+ { C, 0, 1, 1, 0 },
+ { P, 0, 0, 0, 0 },
+ { N, 1, 1, 0, 0 },
+ { C, 0, 1, 1, 0 },
+ { C, 0, 1, 1, 0 },
+ { P, 0, 0, 0, 0 },
+ { P, 0, 0, 0, 0 },
+ { P, 0, 0, 0, 0 },
+ { P, 0, 0, 0, 0 },
+ { P, 0, 0, 0, 0 },
+ { N, 1, 1, 0, 0 },
+ { N, 0, 1, 0, 0 },
+ { N, 0, 1, 0, 0 },
+ { P, 0, 0, 0, 0 },
+ { P, 0, 0, 0, 0 },
+ { C, 0, 1, 1, 0 },
+ { C, 0, 1, 1, 0 },
+ { P, 0, 0, 0, 0 },
+ { N, 1, 1, 0, 0 },
+ { C, 0, 1, 1, 0 },
+ { C, 0, 1, 1, 0 },
+ { P, 0, 0, 0, 0 },
+ { P, 0, 0, 0, 0 },
+ { P, 0, 0, 0, 0 },
+ { P, 0, 0, 0, 0 },
+ { P, 0, 0, 0, 0 },
+ { N, 1, 1, 0, 1 },
+ { N, 0, 1, 0, 1 },
+ { N, 0, 1, 0, 1 },
+ { P, 0, 0, 0, 0 },
+ { P, 0, 0, 0, 0 },
+ { C, 0, 1, 1, 1 },
+ { C, 0, 1, 1, 1 },
+ { P, 0, 0, 0, 0 },
+ { N, 1, 1, 0, 1 },
+ { C, 0, 1, 1, 1 },
+ { C, 0, 1, 1, 1 },
+ { P, 0, 0, 0, 0 },
+ { C, 0, 0, 0, 1 },
+ { P, 0, 0, 0, 0 },
+ { C, 0, 1, 0, 1 },
+ { P, 0, 0, 0, 0 },
+ { C, 1, 1, 0, 1 },
+ { C, 0, 1, 0, 1 },
+ { C, 0, 1, 0, 1 },
+ { P, 0, 0, 0, 0 },
+ { C, 1, 1, 1, 1 },
+ { C, 0, 1, 1, 1 },
+ { C, 0, 1, 1, 1 },
+ { P, 0, 0, 0, 0 },
+ { C, 1, 1, 1, 1 },
+ { C, 0, 1, 1, 1 },
+ { C, 0, 1, 1, 1 }
+};
+
+void brw_wm_lookup_iz( unsigned line_aa,
+ unsigned lookup,
+ struct brw_wm_prog_key *key )
+{
+ unsigned reg = 2;
+
+ assert (lookup < IZ_BIT_MAX);
+
+ if (lookup & IZ_PS_COMPUTES_DEPTH_BIT)
+ key->computes_depth = 1;
+
+ if (wm_iz_table[lookup].sd_present) {
+ key->source_depth_reg = reg;
+ reg += 2;
+ }
+
+ if (wm_iz_table[lookup].sd_to_rt)
+ key->source_depth_to_render_target = 1;
+
+ if (wm_iz_table[lookup].ds_present || line_aa != AA_NEVER) {
+ key->aa_dest_stencil_reg = reg;
+ key->runtime_check_aads_emit = (!wm_iz_table[lookup].ds_present &&
+ line_aa == AA_SOMETIMES);
+ reg++;
+ }
+
+ if (wm_iz_table[lookup].dd_present) {
+ key->dest_depth_reg = reg;
+ reg+=2;
+ }
+
+ key->nr_depth_regs = (reg+1)/2;
+}
+
diff --git a/src/gallium/drivers/i965simple/brw_wm_sampler_state.c b/src/gallium/drivers/i965simple/brw_wm_sampler_state.c
new file mode 100644
index 00000000000..52b2909a651
--- /dev/null
+++ b/src/gallium/drivers/i965simple/brw_wm_sampler_state.c
@@ -0,0 +1,275 @@
+/*
+ Copyright (C) Intel Corp. 2006. All Rights Reserved.
+ Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
+ develop this 3D driver.
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice (including the
+ next paragraph) shall be included in all copies or substantial
+ portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ **********************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+#include "brw_context.h"
+#include "brw_state.h"
+#include "brw_defines.h"
+
+#include "util/u_math.h"
+#include "util/u_memory.h"
+
+
+#define COMPAREFUNC_ALWAYS 0
+#define COMPAREFUNC_NEVER 0x1
+#define COMPAREFUNC_LESS 0x2
+#define COMPAREFUNC_EQUAL 0x3
+#define COMPAREFUNC_LEQUAL 0x4
+#define COMPAREFUNC_GREATER 0x5
+#define COMPAREFUNC_NOTEQUAL 0x6
+#define COMPAREFUNC_GEQUAL 0x7
+
+/* Samplers aren't strictly wm state from the hardware's perspective,
+ * but that is the only situation in which we use them in this driver.
+ */
+
+static int intel_translate_shadow_compare_func(unsigned func)
+{
+ switch(func) {
+ case PIPE_FUNC_NEVER:
+ return COMPAREFUNC_ALWAYS;
+ case PIPE_FUNC_LESS:
+ return COMPAREFUNC_LEQUAL;
+ case PIPE_FUNC_LEQUAL:
+ return COMPAREFUNC_LESS;
+ case PIPE_FUNC_GREATER:
+ return COMPAREFUNC_GEQUAL;
+ case PIPE_FUNC_GEQUAL:
+ return COMPAREFUNC_GREATER;
+ case PIPE_FUNC_NOTEQUAL:
+ return COMPAREFUNC_EQUAL;
+ case PIPE_FUNC_EQUAL:
+ return COMPAREFUNC_NOTEQUAL;
+ case PIPE_FUNC_ALWAYS:
+ return COMPAREFUNC_NEVER;
+ }
+
+ debug_printf("Unknown value in %s: %x\n", __FUNCTION__, func);
+ return COMPAREFUNC_NEVER;
+}
+
+/* The brw (and related graphics cores) do not support GL_CLAMP. The
+ * Intel drivers for "other operating systems" implement GL_CLAMP as
+ * GL_CLAMP_TO_EDGE, so the same is done here.
+ */
+static unsigned translate_wrap_mode( int wrap )
+{
+ switch( wrap ) {
+ case PIPE_TEX_WRAP_REPEAT:
+ return BRW_TEXCOORDMODE_WRAP;
+ case PIPE_TEX_WRAP_CLAMP:
+ return BRW_TEXCOORDMODE_CLAMP;
+ case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
+ return BRW_TEXCOORDMODE_CLAMP; /* conform likes it this way */
+ case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
+ return BRW_TEXCOORDMODE_CLAMP_BORDER;
+ case PIPE_TEX_WRAP_MIRROR_REPEAT:
+ return BRW_TEXCOORDMODE_MIRROR;
+ default:
+ return BRW_TEXCOORDMODE_WRAP;
+ }
+}
+
+
+static unsigned U_FIXED(float value, unsigned frac_bits)
+{
+ value *= (1<<frac_bits);
+ return value < 0 ? 0 : value;
+}
+
+static int S_FIXED(float value, unsigned frac_bits)
+{
+ return value * (1<<frac_bits);
+}
+
+
+static unsigned upload_default_color( struct brw_context *brw,
+ const float *color )
+{
+ struct brw_sampler_default_color sdc;
+
+ COPY_4V(sdc.color, color);
+
+ return brw_cache_data( &brw->cache[BRW_SAMPLER_DEFAULT_COLOR], &sdc );
+}
+
+
+/*
+ */
+static void brw_update_sampler_state( const struct pipe_sampler_state *pipe_sampler,
+ unsigned sdc_gs_offset,
+ struct brw_sampler_state *sampler)
+{
+ memset(sampler, 0, sizeof(*sampler));
+
+ switch (pipe_sampler->min_mip_filter) {
+ case PIPE_TEX_FILTER_NEAREST:
+ sampler->ss0.min_filter = BRW_MAPFILTER_NEAREST;
+ break;
+ case PIPE_TEX_FILTER_LINEAR:
+ sampler->ss0.min_filter = BRW_MAPFILTER_LINEAR;
+ break;
+ case PIPE_TEX_FILTER_ANISO:
+ sampler->ss0.min_filter = BRW_MAPFILTER_ANISOTROPIC;
+ break;
+ default:
+ break;
+ }
+
+ switch (pipe_sampler->min_mip_filter) {
+ case PIPE_TEX_MIPFILTER_NEAREST:
+ sampler->ss0.mip_filter = BRW_MIPFILTER_NEAREST;
+ break;
+ case PIPE_TEX_MIPFILTER_LINEAR:
+ sampler->ss0.mip_filter = BRW_MIPFILTER_LINEAR;
+ break;
+ case PIPE_TEX_MIPFILTER_NONE:
+ sampler->ss0.mip_filter = BRW_MIPFILTER_NONE;
+ break;
+ default:
+ break;
+ }
+ /* Set Anisotropy:
+ */
+ switch (pipe_sampler->mag_img_filter) {
+ case PIPE_TEX_FILTER_NEAREST:
+ sampler->ss0.mag_filter = BRW_MAPFILTER_NEAREST;
+ break;
+ case PIPE_TEX_FILTER_LINEAR:
+ sampler->ss0.mag_filter = BRW_MAPFILTER_LINEAR;
+ break;
+ case PIPE_TEX_FILTER_ANISO:
+ sampler->ss0.mag_filter = BRW_MAPFILTER_LINEAR;
+ break;
+ default:
+ break;
+ }
+
+ if (pipe_sampler->max_anisotropy > 2.0) {
+ sampler->ss3.max_aniso = MAX2((pipe_sampler->max_anisotropy - 2) / 2,
+ BRW_ANISORATIO_16);
+ }
+
+ sampler->ss1.s_wrap_mode = translate_wrap_mode(pipe_sampler->wrap_s);
+ sampler->ss1.r_wrap_mode = translate_wrap_mode(pipe_sampler->wrap_r);
+ sampler->ss1.t_wrap_mode = translate_wrap_mode(pipe_sampler->wrap_t);
+
+ /* Fulsim complains if I don't do this. Hardware doesn't mind:
+ */
+#if 0
+ if (texObj->Target == GL_TEXTURE_CUBE_MAP_ARB) {
+ sampler->ss1.r_wrap_mode = BRW_TEXCOORDMODE_CUBE;
+ sampler->ss1.s_wrap_mode = BRW_TEXCOORDMODE_CUBE;
+ sampler->ss1.t_wrap_mode = BRW_TEXCOORDMODE_CUBE;
+ }
+#endif
+
+ /* Set shadow function:
+ */
+ if (pipe_sampler->compare_mode == PIPE_TEX_COMPARE_R_TO_TEXTURE) {
+ /* Shadowing is "enabled" by emitting a particular sampler
+ * message (sample_c). So need to recompile WM program when
+ * shadow comparison is enabled on each/any texture unit.
+ */
+ sampler->ss0.shadow_function = intel_translate_shadow_compare_func(pipe_sampler->compare_func);
+ }
+
+ /* Set LOD bias:
+ */
+ sampler->ss0.lod_bias = S_FIXED(CLAMP(pipe_sampler->lod_bias, -16, 15), 6);
+
+ sampler->ss0.lod_preclamp = 1; /* OpenGL mode */
+ sampler->ss0.default_color_mode = 0; /* OpenGL/DX10 mode */
+
+ /* Set BaseMipLevel, MaxLOD, MinLOD:
+ *
+ * XXX: I don't think that using firstLevel, lastLevel works,
+ * because we always setup the surface state as if firstLevel ==
+ * level zero. Probably have to subtract firstLevel from each of
+ * these:
+ */
+ sampler->ss0.base_level = U_FIXED(0, 1);
+
+ sampler->ss1.max_lod = U_FIXED(MIN2(MAX2(pipe_sampler->max_lod, 0), 13), 6);
+ sampler->ss1.min_lod = U_FIXED(MIN2(MAX2(pipe_sampler->min_lod, 0), 13), 6);
+
+ sampler->ss2.default_color_pointer = sdc_gs_offset >> 5;
+}
+
+
+
+/* All samplers must be uploaded in a single contiguous array, which
+ * complicates various things. However, this is still too confusing -
+ * FIXME: simplify all the different new texture state flags.
+ */
+static void upload_wm_samplers(struct brw_context *brw)
+{
+ unsigned unit;
+ unsigned sampler_count = 0;
+
+ /* BRW_NEW_SAMPLER */
+ for (unit = 0; unit < brw->num_textures && unit < brw->num_samplers;
+ unit++) {
+ /* determine unit enable/disable by looking for a bound texture */
+ if (brw->attribs.Texture[unit]) {
+ const struct pipe_sampler_state *sampler = brw->attribs.Samplers[unit];
+ unsigned sdc_gs_offset = upload_default_color(brw, sampler->border_color);
+
+ brw_update_sampler_state(sampler,
+ sdc_gs_offset,
+ &brw->wm.sampler[unit]);
+
+ sampler_count = unit + 1;
+ }
+ }
+
+ if (brw->wm.sampler_count != sampler_count) {
+ brw->wm.sampler_count = sampler_count;
+ brw->state.dirty.cache |= CACHE_NEW_SAMPLER;
+ }
+
+ brw->wm.sampler_gs_offset = 0;
+
+ if (brw->wm.sampler_count)
+ brw->wm.sampler_gs_offset =
+ brw_cache_data_sz(&brw->cache[BRW_SAMPLER],
+ brw->wm.sampler,
+ sizeof(struct brw_sampler_state) * brw->wm.sampler_count);
+}
+
+const struct brw_tracked_state brw_wm_samplers = {
+ .dirty = {
+ .brw = BRW_NEW_SAMPLER,
+ .cache = 0
+ },
+ .update = upload_wm_samplers
+};
+
diff --git a/src/gallium/drivers/i965simple/brw_wm_state.c b/src/gallium/drivers/i965simple/brw_wm_state.c
new file mode 100644
index 00000000000..37a9bf919cd
--- /dev/null
+++ b/src/gallium/drivers/i965simple/brw_wm_state.c
@@ -0,0 +1,195 @@
+/*
+ Copyright (C) Intel Corp. 2006. All Rights Reserved.
+ Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
+ develop this 3D driver.
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice (including the
+ next paragraph) shall be included in all copies or substantial
+ portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ **********************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+#include "brw_context.h"
+#include "brw_state.h"
+#include "brw_defines.h"
+#include "brw_wm.h"
+#include "util/u_math.h"
+#include "util/u_memory.h"
+
+/***********************************************************************
+ * WM unit - fragment programs and rasterization
+ */
+static void upload_wm_unit(struct brw_context *brw )
+{
+ struct brw_wm_unit_state wm;
+ unsigned max_threads;
+ unsigned per_thread;
+
+ if (BRW_DEBUG & DEBUG_SINGLE_THREAD)
+ max_threads = 0;
+ else
+ max_threads = 31;
+
+
+ memset(&wm, 0, sizeof(wm));
+
+ /* CACHE_NEW_WM_PROG */
+ wm.thread0.grf_reg_count = align(brw->wm.prog_data->total_grf, 16) / 16 - 1;
+ wm.thread0.kernel_start_pointer = brw->wm.prog_gs_offset >> 6;
+ wm.thread3.dispatch_grf_start_reg = brw->wm.prog_data->first_curbe_grf;
+ wm.thread3.urb_entry_read_length = brw->wm.prog_data->urb_read_length;
+ wm.thread3.const_urb_entry_read_length = brw->wm.prog_data->curb_read_length;
+
+ wm.wm5.max_threads = max_threads;
+
+ per_thread = align(brw->wm.prog_data->total_scratch, 1024);
+ assert(per_thread <= 12 * 1024);
+
+#if 0
+ if (brw->wm.prog_data->total_scratch) {
+ unsigned total = per_thread * (max_threads + 1);
+
+ /* Scratch space -- just have to make sure there is sufficient
+ * allocated for the active program and current number of threads.
+ */
+ brw->wm.scratch_buffer_size = total;
+ if (brw->wm.scratch_buffer &&
+ brw->wm.scratch_buffer_size > brw->wm.scratch_buffer->size) {
+ dri_bo_unreference(brw->wm.scratch_buffer);
+ brw->wm.scratch_buffer = NULL;
+ }
+ if (!brw->wm.scratch_buffer) {
+ brw->wm.scratch_buffer = dri_bo_alloc(intel->intelScreen->bufmgr,
+ "wm scratch",
+ brw->wm.scratch_buffer_size,
+ 4096, DRM_BO_FLAG_MEM_TT);
+ }
+ }
+ /* XXX: Scratch buffers are not implemented correectly.
+ *
+ * The scratch offset to be programmed into wm is relative to the general
+ * state base address. However, using dri_bo_alloc/dri_bo_emit_reloc (or
+ * the previous bmGenBuffers scheme), we get an offset relative to the
+ * start of framebuffer. Even before then, it was broken in other ways,
+ * so just fail for now if we hit that path.
+ */
+ assert(brw->wm.prog_data->total_scratch == 0);
+#endif
+
+ /* CACHE_NEW_SURFACE */
+ wm.thread1.binding_table_entry_count = brw->wm.nr_surfaces;
+
+ /* BRW_NEW_CURBE_OFFSETS */
+ wm.thread3.const_urb_entry_read_offset = brw->curbe.wm_start * 2;
+
+ wm.thread3.urb_entry_read_offset = 0;
+ wm.thread1.depth_coef_urb_read_offset = 1;
+ wm.thread1.floating_point_mode = BRW_FLOATING_POINT_NON_IEEE_754;
+
+ /* CACHE_NEW_SAMPLER */
+ wm.wm4.sampler_count = (brw->wm.sampler_count + 1) / 4;
+ wm.wm4.sampler_state_pointer = brw->wm.sampler_gs_offset >> 5;
+
+ /* BRW_NEW_FRAGMENT_PROGRAM */
+ {
+ const struct brw_fragment_program *fp = brw->attribs.FragmentProgram;
+
+ if (fp->UsesDepth)
+ wm.wm5.program_uses_depth = 1; /* as far as we can tell */
+
+ if (fp->info.writes_z)
+ wm.wm5.program_computes_depth = 1;
+
+ /* BRW_NEW_ALPHA_TEST */
+ if (fp->info.uses_kill ||
+ brw->attribs.DepthStencil->alpha.enabled)
+ wm.wm5.program_uses_killpixel = 1;
+
+ wm.wm5.enable_8_pix = 1;
+ }
+
+ wm.wm5.thread_dispatch_enable = 1; /* AKA: color_write */
+ wm.wm5.legacy_line_rast = 0;
+ wm.wm5.legacy_global_depth_bias = 0;
+ wm.wm5.early_depth_test = 1; /* never need to disable */
+ wm.wm5.line_aa_region_width = 0;
+ wm.wm5.line_endcap_aa_region_width = 1;
+
+ /* BRW_NEW_RASTERIZER */
+ if (brw->attribs.Raster->poly_stipple_enable)
+ wm.wm5.polygon_stipple = 1;
+
+#if 0
+ if (brw->attribs.Polygon->OffsetFill) {
+ wm.wm5.depth_offset = 1;
+ /* Something wierd going on with legacy_global_depth_bias,
+ * offset_constant, scaling and MRD. This value passes glean
+ * but gives some odd results elsewere (eg. the
+ * quad-offset-units test).
+ */
+ wm.global_depth_offset_constant = brw->attribs.Polygon->OffsetUnits * 2;
+
+ /* This is the only value that passes glean:
+ */
+ wm.global_depth_offset_scale = brw->attribs.Polygon->OffsetFactor;
+ }
+#endif
+
+ if (brw->attribs.Raster->line_stipple_enable) {
+ wm.wm5.line_stipple = 1;
+ }
+
+ if (BRW_DEBUG & DEBUG_STATS)
+ wm.wm4.stats_enable = 1;
+
+ brw->wm.state_gs_offset = brw_cache_data( &brw->cache[BRW_WM_UNIT], &wm );
+
+ if (brw->wm.prog_data->total_scratch) {
+ /*
+ dri_emit_reloc(brw->cache[BRW_WM_UNIT].pool->buffer,
+ DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_READ | DRM_BO_FLAG_WRITE,
+ (per_thread / 1024) - 1,
+ brw->wm.state_gs_offset +
+ ((char *)&wm.thread2 - (char *)&wm),
+ brw->wm.scratch_buffer);
+ */
+ } else {
+ wm.thread2.scratch_space_base_pointer = 0;
+ }
+}
+
+const struct brw_tracked_state brw_wm_unit = {
+ .dirty = {
+ .brw = (BRW_NEW_RASTERIZER |
+ BRW_NEW_ALPHA_TEST |
+ BRW_NEW_FS |
+ BRW_NEW_CURBE_OFFSETS),
+
+ .cache = (CACHE_NEW_SURFACE |
+ CACHE_NEW_WM_PROG |
+ CACHE_NEW_SAMPLER)
+ },
+ .update = upload_wm_unit
+};
+
diff --git a/src/gallium/drivers/i965simple/brw_wm_surface_state.c b/src/gallium/drivers/i965simple/brw_wm_surface_state.c
new file mode 100644
index 00000000000..1bab5bfdb3a
--- /dev/null
+++ b/src/gallium/drivers/i965simple/brw_wm_surface_state.c
@@ -0,0 +1,305 @@
+/*
+ Copyright (C) Intel Corp. 2006. All Rights Reserved.
+ Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
+ develop this 3D driver.
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice (including the
+ next paragraph) shall be included in all copies or substantial
+ portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ **********************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#include "brw_context.h"
+#include "brw_state.h"
+#include "brw_defines.h"
+
+static unsigned translate_tex_target( enum pipe_texture_target target )
+{
+ switch (target) {
+ case PIPE_TEXTURE_1D:
+ return BRW_SURFACE_1D;
+
+ case PIPE_TEXTURE_2D:
+ return BRW_SURFACE_2D;
+
+ case PIPE_TEXTURE_3D:
+ return BRW_SURFACE_3D;
+
+ case PIPE_TEXTURE_CUBE:
+ return BRW_SURFACE_CUBE;
+
+ default:
+ assert(0);
+ return 0;
+ }
+}
+
+static unsigned translate_tex_format( enum pipe_format pipe_format )
+{
+ switch( pipe_format ) {
+ case PIPE_FORMAT_L8_UNORM:
+ return BRW_SURFACEFORMAT_L8_UNORM;
+
+ case PIPE_FORMAT_I8_UNORM:
+ return BRW_SURFACEFORMAT_I8_UNORM;
+
+ case PIPE_FORMAT_A8_UNORM:
+ return BRW_SURFACEFORMAT_A8_UNORM;
+
+ case PIPE_FORMAT_A8L8_UNORM:
+ return BRW_SURFACEFORMAT_L8A8_UNORM;
+
+ case PIPE_FORMAT_R8G8B8_UNORM:
+ assert(0); /* not supported for sampling */
+ return BRW_SURFACEFORMAT_R8G8B8_UNORM;
+
+ case PIPE_FORMAT_B8G8R8A8_UNORM:
+ return BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
+
+ case PIPE_FORMAT_R8G8B8A8_UNORM:
+ return BRW_SURFACEFORMAT_R8G8B8A8_UNORM;
+
+ case PIPE_FORMAT_R5G6B5_UNORM:
+ return BRW_SURFACEFORMAT_B5G6R5_UNORM;
+
+ case PIPE_FORMAT_A1R5G5B5_UNORM:
+ return BRW_SURFACEFORMAT_B5G5R5A1_UNORM;
+
+ case PIPE_FORMAT_A4R4G4B4_UNORM:
+ return BRW_SURFACEFORMAT_B4G4R4A4_UNORM;
+
+ case PIPE_FORMAT_YCBCR_REV:
+ return BRW_SURFACEFORMAT_YCRCB_NORMAL;
+
+ case PIPE_FORMAT_YCBCR:
+ return BRW_SURFACEFORMAT_YCRCB_SWAPUVY;
+#if 0
+ case PIPE_FORMAT_RGB_FXT1:
+ case PIPE_FORMAT_RGBA_FXT1:
+ return BRW_SURFACEFORMAT_FXT1;
+#endif
+
+ case PIPE_FORMAT_Z16_UNORM:
+ return BRW_SURFACEFORMAT_I16_UNORM;
+#if 0
+ case PIPE_FORMAT_RGB_DXT1:
+ return BRW_SURFACEFORMAT_DXT1_RGB;
+
+ case PIPE_FORMAT_RGBA_DXT1:
+ return BRW_SURFACEFORMAT_BC1_UNORM;
+
+ case PIPE_FORMAT_RGBA_DXT3:
+ return BRW_SURFACEFORMAT_BC2_UNORM;
+
+ case PIPE_FORMAT_RGBA_DXT5:
+ return BRW_SURFACEFORMAT_BC3_UNORM;
+
+ case PIPE_FORMAT_SRGBA8:
+ return BRW_SURFACEFORMAT_R8G8B8A8_UNORM_SRGB;
+ case PIPE_FORMAT_SRGB_DXT1:
+ return BRW_SURFACEFORMAT_BC1_UNORM_SRGB;
+#endif
+
+ default:
+ assert(0);
+ return 0;
+ }
+}
+
+static unsigned brw_buffer_offset(struct brw_context *brw,
+ struct pipe_buffer *buffer)
+{
+ return brw->winsys->get_buffer_offset(brw->winsys,
+ buffer,
+ 0);
+}
+
+static
+void brw_update_texture_surface( struct brw_context *brw,
+ unsigned unit )
+{
+ const struct brw_texture *tObj = brw->attribs.Texture[unit];
+ struct brw_surface_state surf;
+
+ memset(&surf, 0, sizeof(surf));
+
+ surf.ss0.mipmap_layout_mode = BRW_SURFACE_MIPMAPLAYOUT_BELOW;
+ surf.ss0.surface_type = translate_tex_target(tObj->base.target);
+ surf.ss0.surface_format = translate_tex_format(tObj->base.format);
+
+ /* This is ok for all textures with channel width 8bit or less:
+ */
+/* surf.ss0.data_return_format = BRW_SURFACERETURNFORMAT_S1; */
+
+ /* Updated in emit_reloc */
+ surf.ss1.base_addr = brw_buffer_offset( brw, tObj->buffer );
+
+ surf.ss2.mip_count = tObj->base.last_level;
+ surf.ss2.width = tObj->base.width[0] - 1;
+ surf.ss2.height = tObj->base.height[0] - 1;
+
+ surf.ss3.tile_walk = BRW_TILEWALK_XMAJOR;
+ surf.ss3.tiled_surface = 0; /* always zero */
+ surf.ss3.pitch = tObj->stride - 1;
+ surf.ss3.depth = tObj->base.depth[0] - 1;
+
+ surf.ss4.min_lod = 0;
+
+ if (tObj->base.target == PIPE_TEXTURE_CUBE) {
+ surf.ss0.cube_pos_x = 1;
+ surf.ss0.cube_pos_y = 1;
+ surf.ss0.cube_pos_z = 1;
+ surf.ss0.cube_neg_x = 1;
+ surf.ss0.cube_neg_y = 1;
+ surf.ss0.cube_neg_z = 1;
+ }
+
+ brw->wm.bind.surf_ss_offset[unit + 1] =
+ brw_cache_data( &brw->cache[BRW_SS_SURFACE], &surf );
+}
+
+
+
+#define OFFSET(TYPE, FIELD) ( (unsigned)&(((TYPE *)0)->FIELD) )
+
+
+static void upload_wm_surfaces(struct brw_context *brw )
+{
+ unsigned i;
+
+ {
+ struct brw_surface_state surf;
+
+ /* BRW_NEW_FRAMEBUFFER
+ */
+ struct pipe_surface *pipe_surface = brw->attribs.FrameBuffer.cbufs[0];/*fixme*/
+ struct brw_texture *tex = (struct brw_texture *)pipe_surface->texture;
+
+ memset(&surf, 0, sizeof(surf));
+
+ if (pipe_surface != NULL) {
+ if (pipe_surface->block.size == 4)
+ surf.ss0.surface_format = BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
+ else
+ surf.ss0.surface_format = BRW_SURFACEFORMAT_B5G6R5_UNORM;
+
+ surf.ss0.surface_type = BRW_SURFACE_2D;
+
+ surf.ss1.base_addr = brw_buffer_offset( brw, tex->buffer );
+
+ surf.ss2.width = pipe_surface->width - 1;
+ surf.ss2.height = pipe_surface->height - 1;
+ surf.ss3.tile_walk = BRW_TILEWALK_XMAJOR;
+ surf.ss3.tiled_surface = 0;
+ surf.ss3.pitch = pipe_surface->stride - 1;
+ } else {
+ surf.ss0.surface_format = BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
+ surf.ss0.surface_type = BRW_SURFACE_NULL;
+ }
+
+ /* BRW_NEW_BLEND */
+ surf.ss0.color_blend = (!brw->attribs.Blend->logicop_enable &&
+ brw->attribs.Blend->blend_enable);
+
+
+ surf.ss0.writedisable_red = !(brw->attribs.Blend->colormask & PIPE_MASK_R);
+ surf.ss0.writedisable_green = !(brw->attribs.Blend->colormask & PIPE_MASK_G);
+ surf.ss0.writedisable_blue = !(brw->attribs.Blend->colormask & PIPE_MASK_B);
+ surf.ss0.writedisable_alpha = !(brw->attribs.Blend->colormask & PIPE_MASK_A);
+
+
+
+
+ brw->wm.bind.surf_ss_offset[0] = brw_cache_data( &brw->cache[BRW_SS_SURFACE], &surf );
+
+ brw->wm.nr_surfaces = 1;
+ }
+
+
+ /* BRW_NEW_TEXTURE
+ */
+ for (i = 0; i < brw->num_textures && i < brw->num_samplers; i++) {
+ const struct brw_texture *texUnit = brw->attribs.Texture[i];
+
+ if (texUnit &&
+ texUnit->base.refcount/*(texUnit->refcount > 0) == really used */) {
+
+ brw_update_texture_surface(brw, i);
+
+ brw->wm.nr_surfaces = i+2;
+ }
+ else {
+ brw->wm.bind.surf_ss_offset[i+1] = 0;
+ }
+ }
+
+ brw->wm.bind_ss_offset = brw_cache_data( &brw->cache[BRW_SS_SURF_BIND],
+ &brw->wm.bind );
+}
+
+
+/* KW: Will find a different way to acheive this, see for example the
+ * state caches with relocs in the i915 swz driver.
+ */
+#if 0
+static void emit_reloc_wm_surfaces(struct brw_context *brw)
+{
+ int unit;
+
+ if (brw->state.draw_region != NULL) {
+ /* Emit framebuffer relocation */
+ dri_emit_reloc(brw_cache_buffer(brw, BRW_SS_SURFACE),
+ DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_READ | DRM_BO_FLAG_WRITE,
+ 0,
+ brw->wm.bind.surf_ss_offset[0] +
+ offsetof(struct brw_surface_state, ss1),
+ brw->state.draw_region->buffer);
+ }
+
+ /* Emit relocations for texture buffers */
+ for (unit = 0; unit < BRW_MAX_TEX_UNIT; unit++) {
+ struct gl_texture_unit *texUnit = &brw->attribs.Texture->Unit[unit];
+ struct gl_texture_object *tObj = texUnit->_Current;
+ struct intel_texture_object *intelObj = intel_texture_object(tObj);
+
+ if (texUnit->_ReallyEnabled && intelObj->mt != NULL) {
+ dri_emit_reloc(brw_cache_buffer(brw, BRW_SS_SURFACE),
+ DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_READ,
+ 0,
+ brw->wm.bind.surf_ss_offset[unit + 1] +
+ offsetof(struct brw_surface_state, ss1),
+ intelObj->mt->region->buffer);
+ }
+ }
+}
+#endif
+
+const struct brw_tracked_state brw_wm_surfaces = {
+ .dirty = {
+ .brw = (BRW_NEW_FRAMEBUFFER |
+ BRW_NEW_BLEND |
+ BRW_NEW_TEXTURE),
+ .cache = 0
+ },
+ .update = upload_wm_surfaces,
+};
diff --git a/src/gallium/drivers/nouveau/nouveau_gldefs.h b/src/gallium/drivers/nouveau/nouveau_gldefs.h
new file mode 100644
index 00000000000..ff97aaa9af0
--- /dev/null
+++ b/src/gallium/drivers/nouveau/nouveau_gldefs.h
@@ -0,0 +1,196 @@
+#ifndef __NOUVEAU_GLDEFS_H__
+#define __NOUVEAU_GLDEFS_H__
+
+static INLINE unsigned
+nvgl_blend_func(unsigned factor)
+{
+ switch (factor) {
+ case PIPE_BLENDFACTOR_ZERO:
+ return 0x0000;
+ case PIPE_BLENDFACTOR_ONE:
+ return 0x0001;
+ case PIPE_BLENDFACTOR_SRC_COLOR:
+ return 0x0300;
+ case PIPE_BLENDFACTOR_INV_SRC_COLOR:
+ return 0x0301;
+ case PIPE_BLENDFACTOR_SRC_ALPHA:
+ return 0x0302;
+ case PIPE_BLENDFACTOR_INV_SRC_ALPHA:
+ return 0x0303;
+ case PIPE_BLENDFACTOR_DST_ALPHA:
+ return 0x0304;
+ case PIPE_BLENDFACTOR_INV_DST_ALPHA:
+ return 0x0305;
+ case PIPE_BLENDFACTOR_DST_COLOR:
+ return 0x0306;
+ case PIPE_BLENDFACTOR_INV_DST_COLOR:
+ return 0x0307;
+ case PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE:
+ return 0x0308;
+ case PIPE_BLENDFACTOR_CONST_COLOR:
+ return 0x8001;
+ case PIPE_BLENDFACTOR_INV_CONST_COLOR:
+ return 0x8002;
+ case PIPE_BLENDFACTOR_CONST_ALPHA:
+ return 0x8003;
+ case PIPE_BLENDFACTOR_INV_CONST_ALPHA:
+ return 0x8004;
+ default:
+ return 0x0000;
+ }
+}
+
+static INLINE unsigned
+nvgl_blend_eqn(unsigned func)
+{
+ switch (func) {
+ case PIPE_BLEND_ADD:
+ return 0x8006;
+ case PIPE_BLEND_MIN:
+ return 0x8007;
+ case PIPE_BLEND_MAX:
+ return 0x8008;
+ case PIPE_BLEND_SUBTRACT:
+ return 0x800a;
+ case PIPE_BLEND_REVERSE_SUBTRACT:
+ return 0x800b;
+ default:
+ return 0x8006;
+ }
+}
+
+static INLINE unsigned
+nvgl_logicop_func(unsigned func)
+{
+ switch (func) {
+ case PIPE_LOGICOP_CLEAR:
+ return 0x1500;
+ case PIPE_LOGICOP_NOR:
+ return 0x1508;
+ case PIPE_LOGICOP_AND_INVERTED:
+ return 0x1504;
+ case PIPE_LOGICOP_COPY_INVERTED:
+ return 0x150c;
+ case PIPE_LOGICOP_AND_REVERSE:
+ return 0x1502;
+ case PIPE_LOGICOP_INVERT:
+ return 0x150a;
+ case PIPE_LOGICOP_XOR:
+ return 0x1506;
+ case PIPE_LOGICOP_NAND:
+ return 0x150e;
+ case PIPE_LOGICOP_AND:
+ return 0x1501;
+ case PIPE_LOGICOP_EQUIV:
+ return 0x1509;
+ case PIPE_LOGICOP_NOOP:
+ return 0x1505;
+ case PIPE_LOGICOP_OR_INVERTED:
+ return 0x150d;
+ case PIPE_LOGICOP_COPY:
+ return 0x1503;
+ case PIPE_LOGICOP_OR_REVERSE:
+ return 0x150b;
+ case PIPE_LOGICOP_OR:
+ return 0x1507;
+ case PIPE_LOGICOP_SET:
+ return 0x150f;
+ default:
+ return 0x1505;
+ }
+}
+
+static INLINE unsigned
+nvgl_comparison_op(unsigned op)
+{
+ switch (op) {
+ case PIPE_FUNC_NEVER:
+ return 0x0200;
+ case PIPE_FUNC_LESS:
+ return 0x0201;
+ case PIPE_FUNC_EQUAL:
+ return 0x0202;
+ case PIPE_FUNC_LEQUAL:
+ return 0x0203;
+ case PIPE_FUNC_GREATER:
+ return 0x0204;
+ case PIPE_FUNC_NOTEQUAL:
+ return 0x0205;
+ case PIPE_FUNC_GEQUAL:
+ return 0x0206;
+ case PIPE_FUNC_ALWAYS:
+ return 0x0207;
+ default:
+ return 0x0207;
+ }
+}
+
+static INLINE unsigned
+nvgl_polygon_mode(unsigned mode)
+{
+ switch (mode) {
+ case PIPE_POLYGON_MODE_POINT:
+ return 0x1b00;
+ case PIPE_POLYGON_MODE_LINE:
+ return 0x1b01;
+ case PIPE_POLYGON_MODE_FILL:
+ return 0x1b02;
+ default:
+ return 0x1b02;
+ }
+}
+
+static INLINE unsigned
+nvgl_stencil_op(unsigned op)
+{
+ switch (op) {
+ case PIPE_STENCIL_OP_ZERO:
+ return 0x0000;
+ case PIPE_STENCIL_OP_INVERT:
+ return 0x150a;
+ case PIPE_STENCIL_OP_KEEP:
+ return 0x1e00;
+ case PIPE_STENCIL_OP_REPLACE:
+ return 0x1e01;
+ case PIPE_STENCIL_OP_INCR:
+ return 0x1e02;
+ case PIPE_STENCIL_OP_DECR:
+ return 0x1e03;
+ case PIPE_STENCIL_OP_INCR_WRAP:
+ return 0x8507;
+ case PIPE_STENCIL_OP_DECR_WRAP:
+ return 0x8508;
+ default:
+ return 0x1e00;
+ }
+}
+
+static INLINE unsigned
+nvgl_primitive(unsigned prim) {
+ switch (prim) {
+ case PIPE_PRIM_POINTS:
+ return 0x0001;
+ case PIPE_PRIM_LINES:
+ return 0x0002;
+ case PIPE_PRIM_LINE_LOOP:
+ return 0x0003;
+ case PIPE_PRIM_LINE_STRIP:
+ return 0x0004;
+ case PIPE_PRIM_TRIANGLES:
+ return 0x0005;
+ case PIPE_PRIM_TRIANGLE_STRIP:
+ return 0x0006;
+ case PIPE_PRIM_TRIANGLE_FAN:
+ return 0x0007;
+ case PIPE_PRIM_QUADS:
+ return 0x0008;
+ case PIPE_PRIM_QUAD_STRIP:
+ return 0x0009;
+ case PIPE_PRIM_POLYGON:
+ return 0x000a;
+ default:
+ return 0;
+ }
+}
+
+#endif
diff --git a/src/gallium/drivers/nouveau/nouveau_push.h b/src/gallium/drivers/nouveau/nouveau_push.h
new file mode 100644
index 00000000000..54ef1c1291e
--- /dev/null
+++ b/src/gallium/drivers/nouveau/nouveau_push.h
@@ -0,0 +1,82 @@
+#ifndef __NOUVEAU_PUSH_H__
+#define __NOUVEAU_PUSH_H__
+
+#include "nouveau/nouveau_winsys.h"
+
+#ifndef NOUVEAU_PUSH_CONTEXT
+#error undefined push context
+#endif
+
+#define OUT_RING(data) do { \
+ NOUVEAU_PUSH_CONTEXT(pc); \
+ (*pc->nvws->channel->pushbuf->cur++) = (data); \
+} while(0)
+
+#define OUT_RINGp(src,size) do { \
+ NOUVEAU_PUSH_CONTEXT(pc); \
+ memcpy(pc->nvws->channel->pushbuf->cur, (src), (size) * 4); \
+ pc->nvws->channel->pushbuf->cur += (size); \
+} while(0)
+
+#define OUT_RINGf(data) do { \
+ union { float v; uint32_t u; } c; \
+ c.v = (data); \
+ OUT_RING(c.u); \
+} while(0)
+
+#define BEGIN_RING(obj,mthd,size) do { \
+ NOUVEAU_PUSH_CONTEXT(pc); \
+ if (pc->nvws->channel->pushbuf->remaining < ((size) + 1)) \
+ pc->nvws->push_flush(pc->nvws, ((size) + 1), NULL); \
+ OUT_RING((pc->obj->subc << 13) | ((size) << 18) | (mthd)); \
+ pc->nvws->channel->pushbuf->remaining -= ((size) + 1); \
+} while(0)
+
+#define BEGIN_RING_NI(obj,mthd,size) do { \
+ BEGIN_RING(obj, (mthd) | 0x40000000, (size)); \
+} while(0)
+
+#define FIRE_RING(fence) do { \
+ NOUVEAU_PUSH_CONTEXT(pc); \
+ pc->nvws->push_flush(pc->nvws, 0, fence); \
+} while(0)
+
+#define OUT_RELOC(bo,data,flags,vor,tor) do { \
+ NOUVEAU_PUSH_CONTEXT(pc); \
+ pc->nvws->push_reloc(pc->nvws, pc->nvws->channel->pushbuf->cur++, \
+ (bo), (data), (flags), (vor), (tor)); \
+} while(0)
+
+/* Raw data + flags depending on FB/TT buffer */
+#define OUT_RELOCd(bo,data,flags,vor,tor) do { \
+ OUT_RELOC((bo), (data), (flags) | NOUVEAU_BO_OR, (vor), (tor)); \
+} while(0)
+
+/* FB/TT object handle */
+#define OUT_RELOCo(bo,flags) do { \
+ OUT_RELOC((bo), 0, (flags) | NOUVEAU_BO_OR, \
+ pc->nvws->channel->vram->handle, \
+ pc->nvws->channel->gart->handle); \
+} while(0)
+
+/* Low 32-bits of offset */
+#define OUT_RELOCl(bo,delta,flags) do { \
+ OUT_RELOC((bo), (delta), (flags) | NOUVEAU_BO_LOW, 0, 0); \
+} while(0)
+
+/* High 32-bits of offset */
+#define OUT_RELOCh(bo,delta,flags) do { \
+ OUT_RELOC((bo), (delta), (flags) | NOUVEAU_BO_HIGH, 0, 0); \
+} while(0)
+
+/* A reloc which'll recombine into a NV_DMA_METHOD packet header */
+#define OUT_RELOCm(bo, flags, obj, mthd, size) do { \
+ NOUVEAU_PUSH_CONTEXT(pc); \
+ if (pc->nvws->channel->pushbuf->remaining < ((size) + 1)) \
+ pc->nvws->push_flush(pc->nvws->channel, ((size) + 1), NULL); \
+ OUT_RELOCd((bo), (pc->obj->subc << 13) | ((size) << 18) | (mthd), \
+ (flags), 0, 0); \
+ pc->nvws->channel->pushbuf->remaining -= ((size) + 1); \
+} while(0)
+
+#endif
diff --git a/src/gallium/drivers/nouveau/nouveau_stateobj.h b/src/gallium/drivers/nouveau/nouveau_stateobj.h
new file mode 100644
index 00000000000..4ae4ff49404
--- /dev/null
+++ b/src/gallium/drivers/nouveau/nouveau_stateobj.h
@@ -0,0 +1,159 @@
+#ifndef __NOUVEAU_STATEOBJ_H__
+#define __NOUVEAU_STATEOBJ_H__
+
+#include "pipe/p_debug.h"
+
+struct nouveau_stateobj_reloc {
+ struct pipe_buffer *bo;
+
+ unsigned offset;
+ unsigned packet;
+
+ unsigned data;
+ unsigned flags;
+ unsigned vor;
+ unsigned tor;
+};
+
+struct nouveau_stateobj {
+ int refcount;
+
+ unsigned *push;
+ struct nouveau_stateobj_reloc *reloc;
+
+ unsigned *cur;
+ unsigned cur_packet;
+ unsigned cur_reloc;
+};
+
+static INLINE struct nouveau_stateobj *
+so_new(unsigned push, unsigned reloc)
+{
+ struct nouveau_stateobj *so;
+
+ so = MALLOC(sizeof(struct nouveau_stateobj));
+ so->refcount = 0;
+ so->push = MALLOC(sizeof(unsigned) * push);
+ so->reloc = MALLOC(sizeof(struct nouveau_stateobj_reloc) * reloc);
+
+ so->cur = so->push;
+ so->cur_reloc = so->cur_packet = 0;
+
+ return so;
+}
+
+static INLINE void
+so_ref(struct nouveau_stateobj *ref, struct nouveau_stateobj **pso)
+{
+ struct nouveau_stateobj *so = *pso;
+
+ if (ref) {
+ ref->refcount++;
+ }
+
+ if (so && --so->refcount <= 0) {
+ free(so->push);
+ free(so->reloc);
+ free(so);
+ }
+
+ *pso = ref;
+}
+
+static INLINE void
+so_data(struct nouveau_stateobj *so, unsigned data)
+{
+ (*so->cur++) = (data);
+ so->cur_packet += 4;
+}
+
+static INLINE void
+so_datap(struct nouveau_stateobj *so, unsigned *data, unsigned size)
+{
+ so->cur_packet += (4 * size);
+ while (size--)
+ (*so->cur++) = (*data++);
+}
+
+static INLINE void
+so_method(struct nouveau_stateobj *so, struct nouveau_grobj *gr,
+ unsigned mthd, unsigned size)
+{
+ so->cur_packet = (gr->subc << 13) | (1 << 18) | (mthd - 4);
+ so_data(so, (gr->subc << 13) | (size << 18) | mthd);
+}
+
+static INLINE void
+so_reloc(struct nouveau_stateobj *so, struct pipe_buffer *bo,
+ unsigned data, unsigned flags, unsigned vor, unsigned tor)
+{
+ struct nouveau_stateobj_reloc *r = &so->reloc[so->cur_reloc++];
+
+ r->bo = bo;
+ r->offset = so->cur - so->push;
+ r->packet = so->cur_packet;
+ r->data = data;
+ r->flags = flags;
+ r->vor = vor;
+ r->tor = tor;
+ so_data(so, data);
+}
+
+static INLINE void
+so_dump(struct nouveau_stateobj *so)
+{
+ unsigned i, nr = so->cur - so->push;
+
+ for (i = 0; i < nr; i++)
+ debug_printf("+0x%04x: 0x%08x\n", i, so->push[i]);
+}
+
+static INLINE void
+so_emit(struct nouveau_winsys *nvws, struct nouveau_stateobj *so)
+{
+ struct nouveau_pushbuf *pb = nvws->channel->pushbuf;
+ unsigned nr, i;
+
+ nr = so->cur - so->push;
+ if (pb->remaining < nr)
+ nvws->push_flush(nvws, nr, NULL);
+ pb->remaining -= nr;
+
+ memcpy(pb->cur, so->push, nr * 4);
+ for (i = 0; i < so->cur_reloc; i++) {
+ struct nouveau_stateobj_reloc *r = &so->reloc[i];
+
+ nvws->push_reloc(nvws, pb->cur + r->offset, r->bo,
+ r->data, r->flags, r->vor, r->tor);
+ }
+ pb->cur += nr;
+}
+
+static INLINE void
+so_emit_reloc_markers(struct nouveau_winsys *nvws, struct nouveau_stateobj *so)
+{
+ struct nouveau_pushbuf *pb = nvws->channel->pushbuf;
+ unsigned i;
+
+ if (!so)
+ return;
+
+ i = so->cur_reloc << 1;
+ if (nvws->channel->pushbuf->remaining < i)
+ nvws->push_flush(nvws, i, NULL);
+ nvws->channel->pushbuf->remaining -= i;
+
+ for (i = 0; i < so->cur_reloc; i++) {
+ struct nouveau_stateobj_reloc *r = &so->reloc[i];
+
+ nvws->push_reloc(nvws, pb->cur++, r->bo, r->packet,
+ (r->flags & (NOUVEAU_BO_VRAM |
+ NOUVEAU_BO_GART |
+ NOUVEAU_BO_RDWR)) |
+ NOUVEAU_BO_DUMMY, 0, 0);
+ nvws->push_reloc(nvws, pb->cur++, r->bo, r->data,
+ r->flags | NOUVEAU_BO_DUMMY, r->vor, r->tor);
+ }
+}
+
+#endif
diff --git a/src/gallium/drivers/nouveau/nouveau_util.h b/src/gallium/drivers/nouveau/nouveau_util.h
new file mode 100644
index 00000000000..a10114beab9
--- /dev/null
+++ b/src/gallium/drivers/nouveau/nouveau_util.h
@@ -0,0 +1,91 @@
+#ifndef __NOUVEAU_UTIL_H__
+#define __NOUVEAU_UTIL_H__
+
+/* Determine how many vertices can be pushed into the command stream.
+ * Where the remaining space isn't large enough to represent all verices,
+ * split the buffer at primitive boundaries.
+ *
+ * Returns a count of vertices that can be rendered, and an index to
+ * restart drawing at after a flush.
+ */
+static INLINE unsigned
+nouveau_vbuf_split(unsigned remaining, unsigned overhead, unsigned vpp,
+ unsigned mode, unsigned start, unsigned count,
+ unsigned *restart)
+{
+ int max, adj = 0;
+
+ max = remaining - overhead;
+ if (max < 0)
+ return 0;
+
+ max *= vpp;
+ if (max >= count)
+ return count;
+
+ switch (mode) {
+ case PIPE_PRIM_POINTS:
+ break;
+ case PIPE_PRIM_LINES:
+ max = max & 1;
+ break;
+ case PIPE_PRIM_TRIANGLES:
+ max = max - (max % 3);
+ break;
+ case PIPE_PRIM_QUADS:
+ max = max & 3;
+ break;
+ case PIPE_PRIM_LINE_LOOP:
+ case PIPE_PRIM_LINE_STRIP:
+ if (max < 2)
+ max = 0;
+ adj = 1;
+ break;
+ case PIPE_PRIM_POLYGON:
+ case PIPE_PRIM_TRIANGLE_STRIP:
+ case PIPE_PRIM_TRIANGLE_FAN:
+ if (max < 3)
+ max = 0;
+ adj = 2;
+ break;
+ case PIPE_PRIM_QUAD_STRIP:
+ if (max < 4)
+ max = 0;
+ adj = 3;
+ break;
+ default:
+ assert(0);
+ }
+
+ *restart = start + max - adj;
+ return max;
+}
+
+/* Integer base-2 logarithm, rounded towards zero. */
+static INLINE unsigned log2i(unsigned i)
+{
+ unsigned r = 0;
+
+ if (i & 0xffff0000) {
+ i >>= 16;
+ r += 16;
+ }
+ if (i & 0x0000ff00) {
+ i >>= 8;
+ r += 8;
+ }
+ if (i & 0x000000f0) {
+ i >>= 4;
+ r += 4;
+ }
+ if (i & 0x0000000c) {
+ i >>= 2;
+ r += 2;
+ }
+ if (i & 0x00000002) {
+ r += 1;
+ }
+ return r;
+}
+
+#endif
diff --git a/src/gallium/drivers/nouveau/nouveau_winsys.h b/src/gallium/drivers/nouveau/nouveau_winsys.h
new file mode 100644
index 00000000000..b86c4b93388
--- /dev/null
+++ b/src/gallium/drivers/nouveau/nouveau_winsys.h
@@ -0,0 +1,100 @@
+#ifndef NOUVEAU_WINSYS_H
+#define NOUVEAU_WINSYS_H
+
+#include <stdint.h>
+#include "pipe/internal/p_winsys_screen.h"
+#include "pipe/p_defines.h"
+
+#include "nouveau/nouveau_bo.h"
+#include "nouveau/nouveau_channel.h"
+#include "nouveau/nouveau_class.h"
+#include "nouveau/nouveau_device.h"
+#include "nouveau/nouveau_grobj.h"
+#include "nouveau/nouveau_notifier.h"
+#include "nouveau/nouveau_resource.h"
+#include "nouveau/nouveau_pushbuf.h"
+
+#define NOUVEAU_CAP_HW_VTXBUF (0xbeef0000)
+#define NOUVEAU_CAP_HW_IDXBUF (0xbeef0001)
+
+#define NOUVEAU_TEXTURE_USAGE_LINEAR (1 << 16)
+
+#define NOUVEAU_BUFFER_USAGE_TEXTURE (1 << 16)
+#define NOUVEAU_BUFFER_USAGE_ZETA (1 << 17)
+
+struct nouveau_winsys {
+ struct nouveau_context *nv;
+
+ struct nouveau_channel *channel;
+
+ int (*res_init)(struct nouveau_resource **heap, unsigned start,
+ unsigned size);
+ int (*res_alloc)(struct nouveau_resource *heap, int size, void *priv,
+ struct nouveau_resource **);
+ void (*res_free)(struct nouveau_resource **);
+
+ int (*push_reloc)(struct nouveau_winsys *, void *ptr,
+ struct pipe_buffer *, uint32_t data,
+ uint32_t flags, uint32_t vor, uint32_t tor);
+ int (*push_flush)(struct nouveau_winsys *, unsigned size,
+ struct pipe_fence_handle **fence);
+
+ int (*grobj_alloc)(struct nouveau_winsys *, int grclass,
+ struct nouveau_grobj **);
+ void (*grobj_free)(struct nouveau_grobj **);
+
+ int (*notifier_alloc)(struct nouveau_winsys *, int count,
+ struct nouveau_notifier **);
+ void (*notifier_free)(struct nouveau_notifier **);
+ void (*notifier_reset)(struct nouveau_notifier *, int id);
+ uint32_t (*notifier_status)(struct nouveau_notifier *, int id);
+ uint32_t (*notifier_retval)(struct nouveau_notifier *, int id);
+ int (*notifier_wait)(struct nouveau_notifier *, int id,
+ int status, double timeout);
+
+ int (*surface_copy)(struct nouveau_winsys *, struct pipe_surface *,
+ unsigned, unsigned, struct pipe_surface *,
+ unsigned, unsigned, unsigned, unsigned);
+ int (*surface_fill)(struct nouveau_winsys *, struct pipe_surface *,
+ unsigned, unsigned, unsigned, unsigned, unsigned);
+
+ struct nouveau_bo *(*get_bo)(struct pipe_buffer *);
+};
+
+extern struct pipe_screen *
+nv04_screen_create(struct pipe_winsys *ws, struct nouveau_winsys *);
+
+extern struct pipe_context *
+nv04_create(struct pipe_screen *, unsigned pctx_id);
+
+extern struct pipe_screen *
+nv10_screen_create(struct pipe_winsys *ws, struct nouveau_winsys *);
+
+extern struct pipe_context *
+nv10_create(struct pipe_screen *, unsigned pctx_id);
+
+extern struct pipe_screen *
+nv20_screen_create(struct pipe_winsys *ws, struct nouveau_winsys *);
+
+extern struct pipe_context *
+nv20_create(struct pipe_screen *, unsigned pctx_id);
+
+extern struct pipe_screen *
+nv30_screen_create(struct pipe_winsys *ws, struct nouveau_winsys *);
+
+extern struct pipe_context *
+nv30_create(struct pipe_screen *, unsigned pctx_id);
+
+extern struct pipe_screen *
+nv40_screen_create(struct pipe_winsys *ws, struct nouveau_winsys *);
+
+extern struct pipe_context *
+nv40_create(struct pipe_screen *, unsigned pctx_id);
+
+extern struct pipe_screen *
+nv50_screen_create(struct pipe_winsys *ws, struct nouveau_winsys *);
+
+extern struct pipe_context *
+nv50_create(struct pipe_screen *, unsigned pctx_id);
+
+#endif
diff --git a/src/gallium/drivers/nv04/Makefile b/src/gallium/drivers/nv04/Makefile
new file mode 100644
index 00000000000..4ed62dae95d
--- /dev/null
+++ b/src/gallium/drivers/nv04/Makefile
@@ -0,0 +1,29 @@
+TOP = ../../../..
+include $(TOP)/configs/current
+
+LIBNAME = nv04
+
+DRIVER_SOURCES = \
+ nv04_surface_2d.c \
+ nv04_clear.c \
+ nv04_context.c \
+ nv04_fragprog.c \
+ nv04_fragtex.c \
+ nv04_miptree.c \
+ nv04_prim_vbuf.c \
+ nv04_screen.c \
+ nv04_state.c \
+ nv04_state_emit.c \
+ nv04_surface.c \
+ nv04_vbo.c
+
+C_SOURCES = \
+ $(COMMON_SOURCES) \
+ $(DRIVER_SOURCES)
+
+ASM_SOURCES =
+
+include ../../Makefile.template
+
+symlinks:
+
diff --git a/src/gallium/drivers/nv04/nv04_clear.c b/src/gallium/drivers/nv04/nv04_clear.c
new file mode 100644
index 00000000000..01cacd36fe1
--- /dev/null
+++ b/src/gallium/drivers/nv04/nv04_clear.c
@@ -0,0 +1,12 @@
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_state.h"
+
+#include "nv04_context.h"
+
+void
+nv04_clear(struct pipe_context *pipe, struct pipe_surface *ps,
+ unsigned clearValue)
+{
+ pipe->surface_fill(pipe, ps, 0, 0, ps->width, ps->height, clearValue);
+}
diff --git a/src/gallium/drivers/nv04/nv04_context.c b/src/gallium/drivers/nv04/nv04_context.c
new file mode 100644
index 00000000000..d6710cd8924
--- /dev/null
+++ b/src/gallium/drivers/nv04/nv04_context.c
@@ -0,0 +1,107 @@
+#include "draw/draw_context.h"
+#include "pipe/p_defines.h"
+#include "pipe/internal/p_winsys_screen.h"
+
+#include "nv04_context.h"
+#include "nv04_screen.h"
+
+static void
+nv04_flush(struct pipe_context *pipe, unsigned flags,
+ struct pipe_fence_handle **fence)
+{
+ struct nv04_context *nv04 = nv04_context(pipe);
+
+ draw_flush(nv04->draw);
+
+ FIRE_RING(fence);
+}
+
+static void
+nv04_destroy(struct pipe_context *pipe)
+{
+ struct nv04_context *nv04 = nv04_context(pipe);
+
+ if (nv04->draw)
+ draw_destroy(nv04->draw);
+
+ FREE(nv04);
+}
+
+static void
+nv04_set_edgeflags(struct pipe_context *pipe, const unsigned *bitfield)
+{
+}
+
+static boolean
+nv04_init_hwctx(struct nv04_context *nv04)
+{
+ // requires a valid handle
+// BEGIN_RING(fahrenheit, NV04_DX5_TEXTURED_TRIANGLE_NOTIFY, 1);
+// OUT_RING(0);
+ BEGIN_RING(fahrenheit, NV04_DX5_TEXTURED_TRIANGLE_NOP, 1);
+ OUT_RING(0);
+
+ BEGIN_RING(fahrenheit, NV04_DX5_TEXTURED_TRIANGLE_CONTROL, 1);
+ OUT_RING(0x40182800);
+// OUT_RING(1<<20/*no cull*/);
+ BEGIN_RING(fahrenheit, NV04_DX5_TEXTURED_TRIANGLE_BLEND, 1);
+// OUT_RING(0x24|(1<<6)|(1<<8));
+ OUT_RING(0x120001a4);
+ BEGIN_RING(fahrenheit, NV04_DX5_TEXTURED_TRIANGLE_FORMAT, 1);
+ OUT_RING(0x332213a1);
+ BEGIN_RING(fahrenheit, NV04_DX5_TEXTURED_TRIANGLE_FILTER, 1);
+ OUT_RING(0x11001010);
+ BEGIN_RING(fahrenheit, NV04_DX5_TEXTURED_TRIANGLE_COLORKEY, 1);
+ OUT_RING(0x0);
+// BEGIN_RING(fahrenheit, NV04_DX5_TEXTURED_TRIANGLE_OFFSET, 1);
+// OUT_RING(SCREEN_OFFSET);
+ BEGIN_RING(fahrenheit, NV04_DX5_TEXTURED_TRIANGLE_FOGCOLOR, 1);
+ OUT_RING(0xff000000);
+
+
+
+ FIRE_RING (NULL);
+ return TRUE;
+}
+
+struct pipe_context *
+nv04_create(struct pipe_screen *pscreen, unsigned pctx_id)
+{
+ struct nv04_screen *screen = nv04_screen(pscreen);
+ struct pipe_winsys *ws = pscreen->winsys;
+ struct nv04_context *nv04;
+ struct nouveau_winsys *nvws = screen->nvws;
+
+ nv04 = CALLOC(1, sizeof(struct nv04_context));
+ if (!nv04)
+ return NULL;
+ nv04->screen = screen;
+ nv04->pctx_id = pctx_id;
+
+ nv04->nvws = nvws;
+
+ nv04->pipe.winsys = ws;
+ nv04->pipe.screen = pscreen;
+ nv04->pipe.destroy = nv04_destroy;
+ nv04->pipe.set_edgeflags = nv04_set_edgeflags;
+ nv04->pipe.draw_arrays = nv04_draw_arrays;
+ nv04->pipe.draw_elements = nv04_draw_elements;
+ nv04->pipe.clear = nv04_clear;
+ nv04->pipe.flush = nv04_flush;
+
+ nv04_init_surface_functions(nv04);
+ nv04_init_state_functions(nv04);
+
+ nv04->draw = draw_create();
+ assert(nv04->draw);
+ draw_wide_point_threshold(nv04->draw, 0.0);
+ draw_wide_line_threshold(nv04->draw, 0.0);
+ draw_enable_line_stipple(nv04->draw, FALSE);
+ draw_enable_point_sprites(nv04->draw, FALSE);
+ draw_set_rasterize_stage(nv04->draw, nv04_draw_vbuf_stage(nv04));
+
+ nv04_init_hwctx(nv04);
+
+ return &nv04->pipe;
+}
+
diff --git a/src/gallium/drivers/nv04/nv04_context.h b/src/gallium/drivers/nv04/nv04_context.h
new file mode 100644
index 00000000000..2842b2c90db
--- /dev/null
+++ b/src/gallium/drivers/nv04/nv04_context.h
@@ -0,0 +1,151 @@
+#ifndef __NV04_CONTEXT_H__
+#define __NV04_CONTEXT_H__
+
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_state.h"
+#include "pipe/p_compiler.h"
+
+#include "util/u_memory.h"
+#include "util/u_math.h"
+
+#include "draw/draw_vertex.h"
+
+#include "nouveau/nouveau_winsys.h"
+#include "nouveau/nouveau_gldefs.h"
+
+#define NOUVEAU_PUSH_CONTEXT(ctx) \
+ struct nv04_screen *ctx = nv04->screen
+#include "nouveau/nouveau_push.h"
+
+#include "nv04_state.h"
+
+#define NOUVEAU_ERR(fmt, args...) \
+ fprintf(stderr, "%s:%d - "fmt, __func__, __LINE__, ##args);
+#define NOUVEAU_MSG(fmt, args...) \
+ fprintf(stderr, "nouveau: "fmt, ##args);
+
+#include "nv04_screen.h"
+
+#define NV04_NEW_VERTPROG (1 << 1)
+#define NV04_NEW_FRAGPROG (1 << 2)
+#define NV04_NEW_BLEND (1 << 3)
+#define NV04_NEW_RAST (1 << 4)
+#define NV04_NEW_CONTROL (1 << 5)
+#define NV04_NEW_VIEWPORT (1 << 6)
+#define NV04_NEW_SAMPLER (1 << 7)
+#define NV04_NEW_FRAMEBUFFER (1 << 8)
+#define NV04_NEW_VTXARRAYS (1 << 9)
+
+struct nv04_context {
+ struct pipe_context pipe;
+
+ struct nouveau_winsys *nvws;
+ struct nv04_screen *screen;
+ unsigned pctx_id;
+
+ struct draw_context *draw;
+
+ int chipset;
+ struct nouveau_notifier *sync;
+
+ uint32_t dirty;
+
+ struct nv04_blend_state *blend;
+ struct nv04_sampler_state *sampler[PIPE_MAX_SAMPLERS];
+ struct nv04_fragtex_state fragtex;
+ struct nv04_rasterizer_state *rast;
+ struct nv04_depth_stencil_alpha_state *dsa;
+
+ struct nv04_miptree *tex_miptree[PIPE_MAX_SAMPLERS];
+ unsigned dirty_samplers;
+ unsigned fp_samplers;
+ unsigned vp_samplers;
+
+ uint32_t rt_enable;
+ struct pipe_framebuffer_state *framebuffer;
+ struct pipe_surface *rt;
+ struct pipe_surface *zeta;
+
+ struct {
+ struct pipe_buffer *buffer;
+ uint32_t format;
+ } tex[16];
+
+ unsigned vb_enable;
+ struct {
+ struct pipe_buffer *buffer;
+ unsigned delta;
+ } vb[16];
+
+ float *constbuf[PIPE_SHADER_TYPES][32][4];
+ unsigned constbuf_nr[PIPE_SHADER_TYPES];
+
+ struct vertex_info vertex_info;
+ struct {
+
+ struct nouveau_resource *exec_heap;
+ struct nouveau_resource *data_heap;
+
+ struct nv04_vertex_program *active;
+
+ struct nv04_vertex_program *current;
+ struct pipe_buffer *constant_buf;
+ } vertprog;
+
+ struct {
+ struct nv04_fragment_program *active;
+
+ struct nv04_fragment_program *current;
+ struct pipe_buffer *constant_buf;
+ } fragprog;
+
+ struct pipe_vertex_buffer vtxbuf[PIPE_MAX_ATTRIBS];
+ struct pipe_vertex_element vtxelt[PIPE_MAX_ATTRIBS];
+
+ struct pipe_viewport_state viewport;
+};
+
+static INLINE struct nv04_context *
+nv04_context(struct pipe_context *pipe)
+{
+ return (struct nv04_context *)pipe;
+}
+
+extern void nv04_init_state_functions(struct nv04_context *nv04);
+extern void nv04_init_surface_functions(struct nv04_context *nv04);
+extern void nv04_screen_init_miptree_functions(struct pipe_screen *screen);
+
+/* nv04_clear.c */
+extern void nv04_clear(struct pipe_context *pipe, struct pipe_surface *ps,
+ unsigned clearValue);
+
+/* nv04_draw.c */
+extern struct draw_stage *nv04_draw_render_stage(struct nv04_context *nv04);
+
+/* nv04_fragprog.c */
+extern void nv04_fragprog_bind(struct nv04_context *,
+ struct nv04_fragment_program *);
+extern void nv04_fragprog_destroy(struct nv04_context *,
+ struct nv04_fragment_program *);
+
+/* nv04_fragtex.c */
+extern void nv04_fragtex_bind(struct nv04_context *);
+
+/* nv04_prim_vbuf.c */
+struct draw_stage *nv04_draw_vbuf_stage( struct nv04_context *nv04 );
+
+/* nv04_state.c and friends */
+extern void nv04_emit_hw_state(struct nv04_context *nv04);
+extern void nv04_state_tex_update(struct nv04_context *nv04);
+
+/* nv04_vbo.c */
+extern boolean nv04_draw_arrays(struct pipe_context *, unsigned mode,
+ unsigned start, unsigned count);
+extern boolean nv04_draw_elements( struct pipe_context *pipe,
+ struct pipe_buffer *indexBuffer,
+ unsigned indexSize,
+ unsigned prim, unsigned start, unsigned count);
+
+
+#endif
diff --git a/src/gallium/drivers/nv04/nv04_fragprog.c b/src/gallium/drivers/nv04/nv04_fragprog.c
new file mode 100644
index 00000000000..8a2af41fe06
--- /dev/null
+++ b/src/gallium/drivers/nv04/nv04_fragprog.c
@@ -0,0 +1,21 @@
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_state.h"
+
+#include "pipe/p_shader_tokens.h"
+#include "tgsi/tgsi_parse.h"
+#include "tgsi/tgsi_util.h"
+
+#include "nv04_context.h"
+
+void
+nv04_fragprog_bind(struct nv04_context *nv04, struct nv04_fragment_program *fp)
+{
+}
+
+void
+nv04_fragprog_destroy(struct nv04_context *nv04,
+ struct nv04_fragment_program *fp)
+{
+}
+
diff --git a/src/gallium/drivers/nv04/nv04_fragtex.c b/src/gallium/drivers/nv04/nv04_fragtex.c
new file mode 100644
index 00000000000..21f990fd536
--- /dev/null
+++ b/src/gallium/drivers/nv04/nv04_fragtex.c
@@ -0,0 +1,73 @@
+#include "nv04_context.h"
+#include "nouveau/nouveau_util.h"
+
+#define _(m,tf) \
+{ \
+ PIPE_FORMAT_##m, \
+ NV04_DX5_TEXTURED_TRIANGLE_FORMAT_COLOR_##tf, \
+}
+
+struct nv04_texture_format {
+ uint pipe;
+ int format;
+};
+
+static struct nv04_texture_format
+nv04_texture_formats[] = {
+ _(A8R8G8B8_UNORM, A8R8G8B8),
+ _(X8R8G8B8_UNORM, X8R8G8B8),
+ _(A1R5G5B5_UNORM, A1R5G5B5),
+ _(A4R4G4B4_UNORM, A4R4G4B4),
+ _(L8_UNORM, Y8 ),
+ _(A8_UNORM, Y8 ),
+};
+
+static uint32_t
+nv04_fragtex_format(uint pipe_format)
+{
+ struct nv04_texture_format *tf = nv04_texture_formats;
+ int i;
+
+ for (i=0; i< sizeof(nv04_texture_formats)/sizeof(nv04_texture_formats[0]); i++) {
+ if (tf->pipe == pipe_format)
+ return tf->format;
+ tf++;
+ }
+
+ NOUVEAU_ERR("unknown texture format %s\n", pf_name(pipe_format));
+ return 0;
+}
+
+
+static void
+nv04_fragtex_build(struct nv04_context *nv04, int unit)
+{
+ struct nv04_miptree *nv04mt = nv04->tex_miptree[unit];
+ struct pipe_texture *pt = &nv04mt->base;
+
+ switch (pt->target) {
+ case PIPE_TEXTURE_2D:
+ break;
+ default:
+ NOUVEAU_ERR("Unknown target %d\n", pt->target);
+ return;
+ }
+
+ nv04->fragtex.format = NV04_DX5_TEXTURED_TRIANGLE_FORMAT_ORIGIN_ZOH_CORNER
+ | NV04_DX5_TEXTURED_TRIANGLE_FORMAT_ORIGIN_FOH_CORNER
+ | nv04_fragtex_format(pt->format)
+ | ( (pt->last_level + 1) << NV04_DX5_TEXTURED_TRIANGLE_FORMAT_MIPMAP_LEVELS_SHIFT )
+ | ( log2i(pt->width[0]) << NV04_DX5_TEXTURED_TRIANGLE_FORMAT_BASE_SIZE_U_SHIFT )
+ | ( log2i(pt->height[0]) << NV04_DX5_TEXTURED_TRIANGLE_FORMAT_BASE_SIZE_V_SHIFT )
+ | NV04_DX5_TEXTURED_TRIANGLE_FORMAT_ADDRESSU_CLAMP_TO_EDGE
+ | NV04_DX5_TEXTURED_TRIANGLE_FORMAT_ADDRESSV_CLAMP_TO_EDGE
+ ;
+}
+
+
+void
+nv04_fragtex_bind(struct nv04_context *nv04)
+{
+ nv04_fragtex_build(nv04, 0);
+}
+
diff --git a/src/gallium/drivers/nv04/nv04_miptree.c b/src/gallium/drivers/nv04/nv04_miptree.c
new file mode 100644
index 00000000000..993c5ef5dd2
--- /dev/null
+++ b/src/gallium/drivers/nv04/nv04_miptree.c
@@ -0,0 +1,177 @@
+#include "pipe/p_state.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_inlines.h"
+
+#include "nv04_context.h"
+#include "nv04_screen.h"
+
+static void
+nv04_miptree_layout(struct nv04_miptree *nv04mt)
+{
+ struct pipe_texture *pt = &nv04mt->base;
+ uint width = pt->width[0], height = pt->height[0];
+ uint offset = 0;
+ int nr_faces, l;
+
+ nr_faces = 1;
+
+ for (l = 0; l <= pt->last_level; l++) {
+ pt->width[l] = width;
+ pt->height[l] = height;
+
+ pt->nblocksx[l] = pf_get_nblocksx(&pt->block, width);
+ pt->nblocksy[l] = pf_get_nblocksy(&pt->block, height);
+
+ nv04mt->level[l].pitch = pt->width[0];
+ nv04mt->level[l].pitch = (nv04mt->level[l].pitch + 63) & ~63;
+
+ width = MAX2(1, width >> 1);
+ height = MAX2(1, height >> 1);
+ }
+
+ for (l = 0; l <= pt->last_level; l++) {
+
+ nv04mt->level[l].image_offset = offset;
+ offset += nv04mt->level[l].pitch * pt->height[l];
+ }
+
+ nv04mt->total_size = offset;
+}
+
+static struct pipe_texture *
+nv04_miptree_create(struct pipe_screen *pscreen, const struct pipe_texture *pt)
+{
+ struct pipe_winsys *ws = pscreen->winsys;
+ struct nv04_miptree *mt;
+
+ mt = MALLOC(sizeof(struct nv04_miptree));
+ if (!mt)
+ return NULL;
+ mt->base = *pt;
+ mt->base.refcount = 1;
+ mt->base.screen = pscreen;
+ mt->shadow_tex = NULL;
+ mt->shadow_surface = NULL;
+
+ //mt->base.tex_usage |= NOUVEAU_TEXTURE_USAGE_LINEAR;
+
+ nv04_miptree_layout(mt);
+
+ mt->buffer = ws->buffer_create(ws, 256, PIPE_BUFFER_USAGE_PIXEL |
+ NOUVEAU_BUFFER_USAGE_TEXTURE,
+ mt->total_size);
+ if (!mt->buffer) {
+ printf("failed %d byte alloc\n",mt->total_size);
+ FREE(mt);
+ return NULL;
+ }
+
+ return &mt->base;
+}
+
+static struct pipe_texture *
+nv04_miptree_blanket(struct pipe_screen *pscreen, const struct pipe_texture *pt,
+ const unsigned *stride, struct pipe_buffer *pb)
+{
+ struct nv04_miptree *mt;
+
+ /* Only supports 2D, non-mipmapped textures for the moment */
+ if (pt->target != PIPE_TEXTURE_2D || pt->last_level != 0 ||
+ pt->depth[0] != 1)
+ return NULL;
+
+ mt = CALLOC_STRUCT(nv04_miptree);
+ if (!mt)
+ return NULL;
+
+ mt->base = *pt;
+ mt->base.refcount = 1;
+ mt->base.screen = pscreen;
+ mt->level[0].pitch = stride[0];
+ mt->level[0].image_offset = CALLOC(1, sizeof(unsigned));
+
+ pipe_buffer_reference(pscreen, &mt->buffer, pb);
+ return &mt->base;
+}
+
+static void
+nv04_miptree_release(struct pipe_screen *pscreen, struct pipe_texture **ppt)
+{
+ struct pipe_texture *pt = *ppt;
+ struct nv04_miptree *mt = (struct nv04_miptree *)pt;
+ int l;
+
+ *ppt = NULL;
+ if (--pt->refcount)
+ return;
+
+ pipe_buffer_reference(pscreen, &mt->buffer, NULL);
+ for (l = 0; l <= pt->last_level; l++) {
+ if (mt->level[l].image_offset)
+ FREE(mt->level[l].image_offset);
+ }
+
+ if (mt->shadow_tex) {
+ assert(mt->shadow_surface);
+ pscreen->tex_surface_release(pscreen, &mt->shadow_surface);
+ nv04_miptree_release(pscreen, &mt->shadow_tex);
+ }
+
+ FREE(mt);
+}
+
+static struct pipe_surface *
+nv04_miptree_surface_new(struct pipe_screen *pscreen, struct pipe_texture *pt,
+ unsigned face, unsigned level, unsigned zslice,
+ unsigned flags)
+{
+ struct nv04_miptree *nv04mt = (struct nv04_miptree *)pt;
+ struct pipe_surface *ps;
+
+ ps = CALLOC_STRUCT(pipe_surface);
+ if (!ps)
+ return NULL;
+ pipe_texture_reference(&ps->texture, pt);
+ ps->format = pt->format;
+ ps->width = pt->width[level];
+ ps->height = pt->height[level];
+ ps->block = pt->block;
+ ps->nblocksx = pt->nblocksx[level];
+ ps->nblocksy = pt->nblocksy[level];
+ ps->stride = nv04mt->level[level].pitch;
+ ps->usage = flags;
+ ps->status = PIPE_SURFACE_STATUS_DEFINED;
+ ps->refcount = 1;
+ ps->face = face;
+ ps->level = level;
+ ps->zslice = zslice;
+
+ ps->offset = nv04mt->level[level].image_offset;
+
+ return ps;
+}
+
+static void
+nv04_miptree_surface_del(struct pipe_screen *pscreen,
+ struct pipe_surface **psurface)
+{
+ struct pipe_surface *ps = *psurface;
+
+ *psurface = NULL;
+ if (--ps->refcount > 0)
+ return;
+
+ pipe_texture_reference(&ps->texture, NULL);
+ FREE(ps);
+}
+
+void
+nv04_screen_init_miptree_functions(struct pipe_screen *pscreen)
+{
+ pscreen->texture_create = nv04_miptree_create;
+ pscreen->texture_blanket = nv04_miptree_blanket;
+ pscreen->texture_release = nv04_miptree_release;
+ pscreen->get_tex_surface = nv04_miptree_surface_new;
+ pscreen->tex_surface_release = nv04_miptree_surface_del;
+}
+
diff --git a/src/gallium/drivers/nv04/nv04_prim_vbuf.c b/src/gallium/drivers/nv04/nv04_prim_vbuf.c
new file mode 100644
index 00000000000..18a8872ae38
--- /dev/null
+++ b/src/gallium/drivers/nv04/nv04_prim_vbuf.c
@@ -0,0 +1,309 @@
+
+#include "pipe/p_debug.h"
+#include "pipe/p_inlines.h"
+#include "pipe/internal/p_winsys_screen.h"
+#include "pipe/p_compiler.h"
+
+#include "draw/draw_vbuf.h"
+
+#include "nv04_context.h"
+#include "nv04_state.h"
+
+#define VERTEX_SIZE 40
+#define VERTEX_BUFFER_SIZE (4096*VERTEX_SIZE) // 4096 vertices of 40 bytes each
+
+/**
+ * Primitive renderer for nv04.
+ */
+struct nv04_vbuf_render {
+ struct vbuf_render base;
+
+ struct nv04_context *nv04;
+
+ /** Vertex buffer */
+ unsigned char* buffer;
+
+ /** Vertex size in bytes */
+ unsigned vertex_size;
+
+ /** Current primitive */
+ unsigned prim;
+};
+
+
+/**
+ * Basically a cast wrapper.
+ */
+static INLINE struct nv04_vbuf_render *
+nv04_vbuf_render( struct vbuf_render *render )
+{
+ assert(render);
+ return (struct nv04_vbuf_render *)render;
+}
+
+
+static const struct vertex_info *
+nv04_vbuf_render_get_vertex_info( struct vbuf_render *render )
+{
+ struct nv04_vbuf_render *nv04_render = nv04_vbuf_render(render);
+ struct nv04_context *nv04 = nv04_render->nv04;
+ return &nv04->vertex_info;
+}
+
+
+static void *
+nv04_vbuf_render_allocate_vertices( struct vbuf_render *render,
+ ushort vertex_size,
+ ushort nr_vertices )
+{
+ struct nv04_vbuf_render *nv04_render = nv04_vbuf_render(render);
+
+ nv04_render->buffer = (unsigned char*) MALLOC(VERTEX_BUFFER_SIZE);
+ assert(!nv04_render->buffer);
+
+ return nv04_render->buffer;
+}
+
+
+static boolean
+nv04_vbuf_render_set_primitive( struct vbuf_render *render,
+ unsigned prim )
+{
+ struct nv04_vbuf_render *nv04_render = nv04_vbuf_render(render);
+
+ if (prim <= PIPE_PRIM_LINE_STRIP)
+ return FALSE;
+
+ nv04_render->prim = prim;
+ return TRUE;
+}
+
+static INLINE void nv04_2triangles(struct nv04_context* nv04, unsigned char* buffer, ushort v0, ushort v1, ushort v2, ushort v3, ushort v4, ushort v5)
+{
+ BEGIN_RING(fahrenheit,NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SX(0xA),49);
+ OUT_RINGp(buffer + VERTEX_SIZE * v0,8);
+ OUT_RINGp(buffer + VERTEX_SIZE * v1,8);
+ OUT_RINGp(buffer + VERTEX_SIZE * v2,8);
+ OUT_RINGp(buffer + VERTEX_SIZE * v3,8);
+ OUT_RINGp(buffer + VERTEX_SIZE * v4,8);
+ OUT_RINGp(buffer + VERTEX_SIZE * v5,8);
+ OUT_RING(0xFEDCBA);
+}
+
+static INLINE void nv04_1triangle(struct nv04_context* nv04, unsigned char* buffer, ushort v0, ushort v1, ushort v2)
+{
+ BEGIN_RING(fahrenheit,NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SX(0xD),25);
+ OUT_RINGp(buffer + VERTEX_SIZE * v0,8);
+ OUT_RINGp(buffer + VERTEX_SIZE * v1,8);
+ OUT_RINGp(buffer + VERTEX_SIZE * v2,8);
+ OUT_RING(0xFED);
+}
+
+static INLINE void nv04_1quad(struct nv04_context* nv04, unsigned char* buffer, ushort v0, ushort v1, ushort v2, ushort v3)
+{
+ BEGIN_RING(fahrenheit,NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SX(0xC),33);
+ OUT_RINGp(buffer + VERTEX_SIZE * v0,8);
+ OUT_RINGp(buffer + VERTEX_SIZE * v1,8);
+ OUT_RINGp(buffer + VERTEX_SIZE * v2,8);
+ OUT_RINGp(buffer + VERTEX_SIZE * v3,8);
+ OUT_RING(0xFECEDC);
+}
+
+static void nv04_vbuf_render_triangles_elts(struct nv04_vbuf_render * render, const ushort * indices, uint nr_indices)
+{
+ unsigned char* buffer = render->buffer;
+ struct nv04_context* nv04 = render->nv04;
+ int i;
+
+ for( i=0; i< nr_indices-5; i+=6)
+ nv04_2triangles(nv04,
+ buffer,
+ indices[i+0],
+ indices[i+1],
+ indices[i+2],
+ indices[i+3],
+ indices[i+4],
+ indices[i+5]
+ );
+ if (i != nr_indices)
+ {
+ nv04_1triangle(nv04,
+ buffer,
+ indices[i+0],
+ indices[i+1],
+ indices[i+2]
+ );
+ i+=3;
+ }
+ if (i != nr_indices)
+ NOUVEAU_ERR("Houston, we have lost some vertices\n");
+}
+
+static void nv04_vbuf_render_tri_strip_elts(struct nv04_vbuf_render* render, const ushort* indices, uint nr_indices)
+{
+ const uint32_t striptbl[]={0x321210,0x543432,0x765654,0x987876,0xBA9A98,0xDCBCBA,0xFEDEDC};
+ unsigned char* buffer = render->buffer;
+ struct nv04_context* nv04 = render->nv04;
+ int i,j;
+
+ for(i = 0; i<nr_indices; i+=14)
+ {
+ int numvert = MIN2(16, nr_indices - i);
+ int numtri = numvert - 2;
+ if (numvert<3)
+ break;
+
+ BEGIN_RING( fahrenheit, NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SX(0x0), numvert*8 );
+ for(j = 0; j<numvert; j++)
+ OUT_RINGp( buffer + VERTEX_SIZE * indices [i+j], 8 );
+
+ BEGIN_RING_NI( fahrenheit, NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_DRAWPRIMITIVE(0), (numtri+1)/2 );
+ for(j = 0; j<numtri/2; j++ )
+ OUT_RING(striptbl[j]);
+ if (numtri%2)
+ OUT_RING(striptbl[numtri/2]&0xFFF);
+ }
+}
+
+static void nv04_vbuf_render_tri_fan_elts(struct nv04_vbuf_render* render, const ushort* indices, uint nr_indices)
+{
+ const uint32_t fantbl[]={0x320210,0x540430,0x760650,0x980870,0xBA0A90,0xDC0CB0,0xFE0ED0};
+ unsigned char* buffer = render->buffer;
+ struct nv04_context* nv04 = render->nv04;
+ int i,j;
+
+ BEGIN_RING(fahrenheit, NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SX(0x0), 8);
+ OUT_RINGp(buffer + VERTEX_SIZE * indices[0], 8);
+
+ for(i = 1; i<nr_indices; i+=14)
+ {
+ int numvert=MIN2(15, nr_indices - i);
+ int numtri=numvert-2;
+ if (numvert < 3)
+ break;
+
+ BEGIN_RING(fahrenheit, NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SX(0x1), numvert*8);
+
+ for(j=0;j<numvert;j++)
+ OUT_RINGp( buffer + VERTEX_SIZE * indices[ i+j ], 8 );
+
+ BEGIN_RING_NI(fahrenheit, NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_DRAWPRIMITIVE(0), (numtri+1)/2);
+ for(j = 0; j<numtri/2; j++)
+ OUT_RING(fantbl[j]);
+ if (numtri%2)
+ OUT_RING(fantbl[numtri/2]&0xFFF);
+ }
+}
+
+static void nv04_vbuf_render_quads_elts(struct nv04_vbuf_render* render, const ushort* indices, uint nr_indices)
+{
+ unsigned char* buffer = render->buffer;
+ struct nv04_context* nv04 = render->nv04;
+ int i;
+
+ for(i = 0; i < nr_indices; i += 4)
+ nv04_1quad(nv04,
+ buffer,
+ indices[i+0],
+ indices[i+1],
+ indices[i+2],
+ indices[i+3]
+ );
+}
+
+
+static void
+nv04_vbuf_render_draw( struct vbuf_render *render,
+ const ushort *indices,
+ uint nr_indices)
+{
+ struct nv04_vbuf_render *nv04_render = nv04_vbuf_render(render);
+
+ // emit the indices
+ switch( nv04_render->prim )
+ {
+ case PIPE_PRIM_TRIANGLES:
+ nv04_vbuf_render_triangles_elts(nv04_render, indices, nr_indices);
+ break;
+ case PIPE_PRIM_QUAD_STRIP:
+ case PIPE_PRIM_TRIANGLE_STRIP:
+ nv04_vbuf_render_tri_strip_elts(nv04_render, indices, nr_indices);
+ break;
+ case PIPE_PRIM_TRIANGLE_FAN:
+ case PIPE_PRIM_POLYGON:
+ nv04_vbuf_render_tri_fan_elts(nv04_render, indices, nr_indices);
+ break;
+ case PIPE_PRIM_QUADS:
+ nv04_vbuf_render_quads_elts(nv04_render, indices, nr_indices);
+ break;
+ default:
+ NOUVEAU_ERR("You have to implement primitive %d, young padawan\n", nv04_render->prim);
+ break;
+ }
+}
+
+
+static void
+nv04_vbuf_render_release_vertices( struct vbuf_render *render,
+ void *vertices,
+ unsigned vertex_size,
+ unsigned vertices_used )
+{
+ struct nv04_vbuf_render *nv04_render = nv04_vbuf_render(render);
+
+ free(nv04_render->buffer);
+ nv04_render->buffer = NULL;
+}
+
+
+static void
+nv04_vbuf_render_destroy( struct vbuf_render *render )
+{
+ struct nv04_vbuf_render *nv04_render = nv04_vbuf_render(render);
+ FREE(nv04_render);
+}
+
+
+/**
+ * Create a new primitive render.
+ */
+static struct vbuf_render *
+nv04_vbuf_render_create( struct nv04_context *nv04 )
+{
+ struct nv04_vbuf_render *nv04_render = CALLOC_STRUCT(nv04_vbuf_render);
+
+ nv04_render->nv04 = nv04;
+
+ nv04_render->base.max_vertex_buffer_bytes = VERTEX_BUFFER_SIZE;
+ nv04_render->base.max_indices = 65536;
+ nv04_render->base.get_vertex_info = nv04_vbuf_render_get_vertex_info;
+ nv04_render->base.allocate_vertices = nv04_vbuf_render_allocate_vertices;
+ nv04_render->base.set_primitive = nv04_vbuf_render_set_primitive;
+ nv04_render->base.draw = nv04_vbuf_render_draw;
+ nv04_render->base.release_vertices = nv04_vbuf_render_release_vertices;
+ nv04_render->base.destroy = nv04_vbuf_render_destroy;
+
+ return &nv04_render->base;
+}
+
+
+/**
+ * Create a new primitive vbuf/render stage.
+ */
+struct draw_stage *nv04_draw_vbuf_stage( struct nv04_context *nv04 )
+{
+ struct vbuf_render *render;
+ struct draw_stage *stage;
+
+ render = nv04_vbuf_render_create(nv04);
+ if(!render)
+ return NULL;
+
+ stage = draw_vbuf_stage( nv04->draw, render );
+ if(!stage) {
+ render->destroy(render);
+ return NULL;
+ }
+
+ return stage;
+}
diff --git a/src/gallium/drivers/nv04/nv04_screen.c b/src/gallium/drivers/nv04/nv04_screen.c
new file mode 100644
index 00000000000..9ef38bc244c
--- /dev/null
+++ b/src/gallium/drivers/nv04/nv04_screen.c
@@ -0,0 +1,237 @@
+#include "pipe/p_screen.h"
+#include "pipe/p_inlines.h"
+#include "util/u_simple_screen.h"
+
+#include "nv04_context.h"
+#include "nv04_screen.h"
+
+static const char *
+nv04_screen_get_name(struct pipe_screen *screen)
+{
+ struct nv04_screen *nv04screen = nv04_screen(screen);
+ struct nouveau_device *dev = nv04screen->nvws->channel->device;
+ static char buffer[128];
+
+ snprintf(buffer, sizeof(buffer), "NV%02X", dev->chipset);
+ return buffer;
+}
+
+static const char *
+nv04_screen_get_vendor(struct pipe_screen *screen)
+{
+ return "nouveau";
+}
+
+static int
+nv04_screen_get_param(struct pipe_screen *screen, int param)
+{
+ switch (param) {
+ case PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS:
+ return 1;
+ case PIPE_CAP_NPOT_TEXTURES:
+ return 0;
+ case PIPE_CAP_TWO_SIDED_STENCIL:
+ return 0;
+ case PIPE_CAP_GLSL:
+ return 0;
+ case PIPE_CAP_S3TC:
+ return 0;
+ case PIPE_CAP_ANISOTROPIC_FILTER:
+ return 0;
+ case PIPE_CAP_POINT_SPRITE:
+ return 0;
+ case PIPE_CAP_MAX_RENDER_TARGETS:
+ return 1;
+ case PIPE_CAP_OCCLUSION_QUERY:
+ return 0;
+ case PIPE_CAP_TEXTURE_SHADOW_MAP:
+ return 0;
+ case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
+ return 10;
+ case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
+ return 0;
+ case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
+ return 0;
+ case PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS:
+ return 0;
+ case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
+ return 0;
+ case PIPE_CAP_TEXTURE_MIRROR_REPEAT:
+ return 1;
+ case NOUVEAU_CAP_HW_VTXBUF:
+ case NOUVEAU_CAP_HW_IDXBUF:
+ return 0;
+ default:
+ NOUVEAU_ERR("Unknown PIPE_CAP %d\n", param);
+ return 0;
+ }
+}
+
+static float
+nv04_screen_get_paramf(struct pipe_screen *screen, int param)
+{
+ switch (param) {
+ case PIPE_CAP_MAX_LINE_WIDTH:
+ case PIPE_CAP_MAX_LINE_WIDTH_AA:
+ return 0.0;
+ case PIPE_CAP_MAX_POINT_WIDTH:
+ case PIPE_CAP_MAX_POINT_WIDTH_AA:
+ return 0.0;
+ case PIPE_CAP_MAX_TEXTURE_ANISOTROPY:
+ return 0.0;
+ case PIPE_CAP_MAX_TEXTURE_LOD_BIAS:
+ return 0.0;
+ default:
+ NOUVEAU_ERR("Unknown PIPE_CAP %d\n", param);
+ return 0.0;
+ }
+}
+
+static boolean
+nv04_screen_is_format_supported(struct pipe_screen *screen,
+ enum pipe_format format,
+ enum pipe_texture_target target,
+ unsigned tex_usage, unsigned geom_flags)
+{
+ if (tex_usage & PIPE_TEXTURE_USAGE_RENDER_TARGET) {
+ switch (format) {
+ case PIPE_FORMAT_A8R8G8B8_UNORM:
+ case PIPE_FORMAT_R5G6B5_UNORM:
+ case PIPE_FORMAT_Z16_UNORM:
+ return TRUE;
+ default:
+ break;
+ }
+ } else {
+ switch (format) {
+ case PIPE_FORMAT_A8R8G8B8_UNORM:
+ case PIPE_FORMAT_X8R8G8B8_UNORM:
+ case PIPE_FORMAT_A1R5G5B5_UNORM:
+ case PIPE_FORMAT_R5G6B5_UNORM:
+ case PIPE_FORMAT_L8_UNORM:
+ case PIPE_FORMAT_A8_UNORM:
+ return TRUE;
+ default:
+ break;
+ }
+ }
+
+ return FALSE;
+}
+
+static void *
+nv04_surface_map(struct pipe_screen *screen, struct pipe_surface *surface,
+ unsigned flags )
+{
+ void *map;
+ struct nv04_miptree *nv04mt = (struct nv04_miptree *)surface->texture;
+
+ map = pipe_buffer_map(screen, nv04mt->buffer, flags);
+ if (!map)
+ return NULL;
+
+ return map + surface->offset;
+}
+
+static void
+nv04_surface_unmap(struct pipe_screen *screen, struct pipe_surface *surface)
+{
+ struct nv04_miptree *nv04mt = (struct nv04_miptree *)surface->texture;
+
+ pipe_buffer_unmap(screen, nv04mt->buffer);
+}
+
+static void
+nv04_screen_destroy(struct pipe_screen *pscreen)
+{
+ struct nv04_screen *screen = nv04_screen(pscreen);
+ struct nouveau_winsys *nvws = screen->nvws;
+
+ nvws->notifier_free(&screen->sync);
+ nvws->grobj_free(&screen->fahrenheit);
+ nv04_surface_2d_takedown(&screen->eng2d);
+
+ FREE(pscreen);
+}
+
+static struct pipe_buffer *
+nv04_surface_buffer(struct pipe_surface *surf)
+{
+ struct nv04_miptree *mt = (struct nv04_miptree *)surf->texture;
+
+ return mt->buffer;
+}
+
+struct pipe_screen *
+nv04_screen_create(struct pipe_winsys *ws, struct nouveau_winsys *nvws)
+{
+ struct nv04_screen *screen = CALLOC_STRUCT(nv04_screen);
+ unsigned fahrenheit_class = 0, sub3d_class = 0;
+ unsigned chipset = nvws->channel->device->chipset;
+ int ret;
+
+ if (!screen)
+ return NULL;
+ screen->nvws = nvws;
+
+ if (chipset>=0x20) {
+ fahrenheit_class = 0;
+ sub3d_class = 0;
+ } else if (chipset>=0x10) {
+ fahrenheit_class = NV10_DX5_TEXTURED_TRIANGLE;
+ sub3d_class = NV10_CONTEXT_SURFACES_3D;
+ } else {
+ fahrenheit_class=NV04_DX5_TEXTURED_TRIANGLE;
+ sub3d_class = NV04_CONTEXT_SURFACES_3D;
+ }
+
+ if (!fahrenheit_class) {
+ NOUVEAU_ERR("Unknown nv04 chipset: nv%02x\n", chipset);
+ return NULL;
+ }
+
+ /* 2D engine setup */
+ screen->eng2d = nv04_surface_2d_init(nvws);
+ screen->eng2d->buf = nv04_surface_buffer;
+
+ /* 3D object */
+ ret = nvws->grobj_alloc(nvws, fahrenheit_class, &screen->fahrenheit);
+ if (ret) {
+ NOUVEAU_ERR("Error creating 3D object: %d\n", ret);
+ return NULL;
+ }
+
+ /* 3D surface object */
+ ret = nvws->grobj_alloc(nvws, sub3d_class, &screen->context_surfaces_3d);
+ if (ret) {
+ NOUVEAU_ERR("Error creating 3D surface object: %d\n", ret);
+ return NULL;
+ }
+
+ /* Notifier for sync purposes */
+ ret = nvws->notifier_alloc(nvws, 1, &screen->sync);
+ if (ret) {
+ NOUVEAU_ERR("Error creating notifier object: %d\n", ret);
+ nv04_screen_destroy(&screen->pipe);
+ return NULL;
+ }
+
+ screen->pipe.winsys = ws;
+ screen->pipe.destroy = nv04_screen_destroy;
+
+ screen->pipe.get_name = nv04_screen_get_name;
+ screen->pipe.get_vendor = nv04_screen_get_vendor;
+ screen->pipe.get_param = nv04_screen_get_param;
+ screen->pipe.get_paramf = nv04_screen_get_paramf;
+
+ screen->pipe.is_format_supported = nv04_screen_is_format_supported;
+
+ screen->pipe.surface_map = nv04_surface_map;
+ screen->pipe.surface_unmap = nv04_surface_unmap;
+
+ nv04_screen_init_miptree_functions(&screen->pipe);
+ u_simple_screen_init(&screen->pipe);
+
+ return &screen->pipe;
+}
+
diff --git a/src/gallium/drivers/nv04/nv04_screen.h b/src/gallium/drivers/nv04/nv04_screen.h
new file mode 100644
index 00000000000..540aec907bf
--- /dev/null
+++ b/src/gallium/drivers/nv04/nv04_screen.h
@@ -0,0 +1,27 @@
+#ifndef __NV04_SCREEN_H__
+#define __NV04_SCREEN_H__
+
+#include "pipe/p_screen.h"
+#include "nv04_surface_2d.h"
+
+struct nv04_screen {
+ struct pipe_screen pipe;
+
+ struct nouveau_winsys *nvws;
+ unsigned chipset;
+
+ /* HW graphics objects */
+ struct nv04_surface_2d *eng2d;
+ struct nouveau_grobj *fahrenheit;
+ struct nouveau_grobj *context_surfaces_3d;
+ struct nouveau_notifier *sync;
+
+};
+
+static INLINE struct nv04_screen *
+nv04_screen(struct pipe_screen *screen)
+{
+ return (struct nv04_screen *)screen;
+}
+
+#endif
diff --git a/src/gallium/drivers/nv04/nv04_state.c b/src/gallium/drivers/nv04/nv04_state.c
new file mode 100644
index 00000000000..87c635f962a
--- /dev/null
+++ b/src/gallium/drivers/nv04/nv04_state.c
@@ -0,0 +1,458 @@
+#include "draw/draw_context.h"
+#include "pipe/p_state.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_shader_tokens.h"
+
+#include "tgsi/tgsi_parse.h"
+
+#include "nv04_context.h"
+#include "nv04_state.h"
+
+static void *
+nv04_blend_state_create(struct pipe_context *pipe,
+ const struct pipe_blend_state *cso)
+{
+ struct nv04_blend_state *cb;
+
+ cb = MALLOC(sizeof(struct nv04_blend_state));
+
+ cb->b_enable = cso->blend_enable ? 1 : 0;
+ cb->b_src = ((nvgl_blend_func(cso->alpha_src_factor)<<16) |
+ (nvgl_blend_func(cso->rgb_src_factor)));
+ cb->b_dst = ((nvgl_blend_func(cso->alpha_dst_factor)<<16) |
+ (nvgl_blend_func(cso->rgb_dst_factor)));
+
+
+ return (void *)cb;
+}
+
+static void
+nv04_blend_state_bind(struct pipe_context *pipe, void *blend)
+{
+ struct nv04_context *nv04 = nv04_context(pipe);
+
+ nv04->blend = (struct nv04_blend_state*)blend;
+
+ nv04->dirty |= NV04_NEW_BLEND;
+}
+
+static void
+nv04_blend_state_delete(struct pipe_context *pipe, void *hwcso)
+{
+ free(hwcso);
+}
+
+
+static INLINE unsigned
+wrap_mode(unsigned wrap) {
+ unsigned ret;
+
+ switch (wrap) {
+ case PIPE_TEX_WRAP_REPEAT:
+ ret = NV04_DX5_TEXTURED_TRIANGLE_FORMAT_ADDRESSU_REPEAT;
+ break;
+ case PIPE_TEX_WRAP_MIRROR_REPEAT:
+ ret = NV04_DX5_TEXTURED_TRIANGLE_FORMAT_ADDRESSU_MIRRORED_REPEAT;
+ break;
+ case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
+ ret = NV04_DX5_TEXTURED_TRIANGLE_FORMAT_ADDRESSU_CLAMP_TO_EDGE;
+ break;
+ case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
+ ret = NV04_DX5_TEXTURED_TRIANGLE_FORMAT_ADDRESSU_CLAMP_TO_BORDER;
+ break;
+ case PIPE_TEX_WRAP_CLAMP:
+ ret = NV04_DX5_TEXTURED_TRIANGLE_FORMAT_ADDRESSU_CLAMP;
+ break;
+ case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE:
+ case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER:
+ case PIPE_TEX_WRAP_MIRROR_CLAMP:
+ default:
+ NOUVEAU_ERR("unknown wrap mode: %d\n", wrap);
+ ret = NV04_DX5_TEXTURED_TRIANGLE_FORMAT_ADDRESSU_CLAMP;
+ }
+ return ret >> NV04_DX5_TEXTURED_TRIANGLE_FORMAT_ADDRESSU_SHIFT;
+}
+
+static void *
+nv04_sampler_state_create(struct pipe_context *pipe,
+ const struct pipe_sampler_state *cso)
+{
+
+ struct nv04_sampler_state *ss;
+ uint32_t filter = 0;
+
+ ss = MALLOC(sizeof(struct nv04_sampler_state));
+
+ ss->format = ((wrap_mode(cso->wrap_s) << NV04_DX5_TEXTURED_TRIANGLE_FORMAT_ADDRESSU_SHIFT) |
+ (wrap_mode(cso->wrap_t) << NV04_DX5_TEXTURED_TRIANGLE_FORMAT_ADDRESSV_SHIFT));
+
+ if (cso->max_anisotropy > 1.0) {
+ filter |= NV04_DX5_TEXTURED_TRIANGLE_FILTER_ANISOTROPIC_MINIFY_ENABLE | NV04_DX5_TEXTURED_TRIANGLE_FILTER_ANISOTROPIC_MAGNIFY_ENABLE;
+ }
+
+ switch (cso->mag_img_filter) {
+ case PIPE_TEX_FILTER_LINEAR:
+ filter |= NV04_DX5_TEXTURED_TRIANGLE_FILTER_MAGNIFY_LINEAR;
+ break;
+ case PIPE_TEX_FILTER_NEAREST:
+ default:
+ filter |= NV04_DX5_TEXTURED_TRIANGLE_FILTER_MAGNIFY_NEAREST;
+ break;
+ }
+
+ switch (cso->min_img_filter) {
+ case PIPE_TEX_FILTER_LINEAR:
+ switch (cso->min_mip_filter) {
+ case PIPE_TEX_MIPFILTER_NEAREST:
+ filter |= NV04_DX5_TEXTURED_TRIANGLE_FILTER_MINIFY_LINEAR_MIPMAP_NEAREST;
+ break;
+ case PIPE_TEX_MIPFILTER_LINEAR:
+ filter |= NV04_DX5_TEXTURED_TRIANGLE_FILTER_MINIFY_LINEAR_MIPMAP_LINEAR;
+ break;
+ case PIPE_TEX_MIPFILTER_NONE:
+ default:
+ filter |= NV04_DX5_TEXTURED_TRIANGLE_FILTER_MINIFY_LINEAR;
+ break;
+ }
+ break;
+ case PIPE_TEX_FILTER_NEAREST:
+ default:
+ switch (cso->min_mip_filter) {
+ case PIPE_TEX_MIPFILTER_NEAREST:
+ filter |= NV04_DX5_TEXTURED_TRIANGLE_FILTER_MINIFY_NEAREST_MIPMAP_NEAREST;
+ break;
+ case PIPE_TEX_MIPFILTER_LINEAR:
+ filter |= NV04_DX5_TEXTURED_TRIANGLE_FILTER_MINIFY_NEAREST_MIPMAP_LINEAR;
+ break;
+ case PIPE_TEX_MIPFILTER_NONE:
+ default:
+ filter |= NV04_DX5_TEXTURED_TRIANGLE_FILTER_MINIFY_NEAREST;
+ break;
+ }
+ break;
+ }
+
+ ss->filter = filter;
+
+ return (void *)ss;
+}
+
+static void
+nv04_sampler_state_bind(struct pipe_context *pipe, unsigned nr, void **sampler)
+{
+ struct nv04_context *nv04 = nv04_context(pipe);
+ unsigned unit;
+
+ for (unit = 0; unit < nr; unit++) {
+ nv04->sampler[unit] = sampler[unit];
+ nv04->dirty_samplers |= (1 << unit);
+ }
+}
+
+static void
+nv04_sampler_state_delete(struct pipe_context *pipe, void *hwcso)
+{
+ free(hwcso);
+}
+
+static void
+nv04_set_sampler_texture(struct pipe_context *pipe, unsigned nr,
+ struct pipe_texture **miptree)
+{
+ struct nv04_context *nv04 = nv04_context(pipe);
+ unsigned unit;
+
+ for (unit = 0; unit < nr; unit++) {
+ nv04->tex_miptree[unit] = (struct nv04_miptree *)miptree[unit];
+ nv04->dirty_samplers |= (1 << unit);
+ }
+}
+
+static void *
+nv04_rasterizer_state_create(struct pipe_context *pipe,
+ const struct pipe_rasterizer_state *cso)
+{
+ struct nv04_rasterizer_state *rs;
+
+ /*XXX: ignored:
+ * scissor
+ * points/lines (no hw support, emulated with tris in gallium)
+ */
+ rs = MALLOC(sizeof(struct nv04_rasterizer_state));
+
+ rs->blend = cso->flatshade ? NV04_DX5_TEXTURED_TRIANGLE_BLEND_SHADE_MODE_FLAT : NV04_DX5_TEXTURED_TRIANGLE_BLEND_SHADE_MODE_GOURAUD;
+
+ return (void *)rs;
+}
+
+static void
+nv04_rasterizer_state_bind(struct pipe_context *pipe, void *rast)
+{
+ struct nv04_context *nv04 = nv04_context(pipe);
+
+ nv04->rast = (struct nv04_rasterizer_state*)rast;
+
+ draw_set_rasterizer_state(nv04->draw, (nv04->rast ? nv04->rast->templ : NULL));
+
+ nv04->dirty |= NV04_NEW_RAST | NV04_NEW_BLEND;
+}
+
+static void
+nv04_rasterizer_state_delete(struct pipe_context *pipe, void *hwcso)
+{
+ free(hwcso);
+}
+
+static INLINE uint32_t nv04_compare_func(uint32_t f)
+{
+ switch ( f ) {
+ case PIPE_FUNC_NEVER: return 1;
+ case PIPE_FUNC_LESS: return 2;
+ case PIPE_FUNC_EQUAL: return 3;
+ case PIPE_FUNC_LEQUAL: return 4;
+ case PIPE_FUNC_GREATER: return 5;
+ case PIPE_FUNC_NOTEQUAL: return 6;
+ case PIPE_FUNC_GEQUAL: return 7;
+ case PIPE_FUNC_ALWAYS: return 8;
+ }
+ NOUVEAU_MSG("Unable to find the function\n");
+ return 0;
+}
+
+static void *
+nv04_depth_stencil_alpha_state_create(struct pipe_context *pipe,
+ const struct pipe_depth_stencil_alpha_state *cso)
+{
+ struct nv04_depth_stencil_alpha_state *hw;
+
+ hw = MALLOC(sizeof(struct nv04_depth_stencil_alpha_state));
+
+ hw->control = float_to_ubyte(cso->alpha.ref_value);
+ hw->control |= ( nv04_compare_func(cso->alpha.func) << NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHA_FUNC_SHIFT );
+ hw->control |= cso->alpha.enabled ? NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHA_TEST_ENABLE : 0;
+ hw->control |= NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ORIGIN;
+ hw->control |= cso->depth.enabled ? (1 << NV04_DX5_TEXTURED_TRIANGLE_CONTROL_Z_ENABLE_SHIFT) : 0;
+ hw->control |= ( nv04_compare_func(cso->depth.func)<< NV04_DX5_TEXTURED_TRIANGLE_CONTROL_Z_FUNC_SHIFT );
+ hw->control |= 1 << NV04_DX5_TEXTURED_TRIANGLE_CONTROL_CULL_MODE_SHIFT; // no culling, handled by the draw module
+ hw->control |= NV04_DX5_TEXTURED_TRIANGLE_CONTROL_DITHER_ENABLE;
+ hw->control |= NV04_DX5_TEXTURED_TRIANGLE_CONTROL_Z_PERSPECTIVE_ENABLE;
+ hw->control |= cso->depth.writemask ? (1 << NV04_DX5_TEXTURED_TRIANGLE_CONTROL_Z_WRITE_ENABLE_SHIFT) : 0;
+ hw->control |= 1 << NV04_DX5_TEXTURED_TRIANGLE_CONTROL_Z_FORMAT_SHIFT; // integer zbuffer format
+
+ return (void *)hw;
+}
+
+static void
+nv04_depth_stencil_alpha_state_bind(struct pipe_context *pipe, void *hwcso)
+{
+ struct nv04_context *nv04 = nv04_context(pipe);
+
+ nv04->dsa = hwcso;
+ nv04->dirty |= NV04_NEW_CONTROL;
+}
+
+static void
+nv04_depth_stencil_alpha_state_delete(struct pipe_context *pipe, void *hwcso)
+{
+ free(hwcso);
+}
+
+static void *
+nv04_vp_state_create(struct pipe_context *pipe,
+ const struct pipe_shader_state *templ)
+{
+ struct nv04_context *nv04 = nv04_context(pipe);
+
+ return draw_create_vertex_shader(nv04->draw, templ);
+}
+
+static void
+nv04_vp_state_bind(struct pipe_context *pipe, void *shader)
+{
+ struct nv04_context *nv04 = nv04_context(pipe);
+
+ draw_bind_vertex_shader(nv04->draw, (struct draw_vertex_shader *) shader);
+
+ nv04->dirty |= NV04_NEW_VERTPROG;
+}
+
+static void
+nv04_vp_state_delete(struct pipe_context *pipe, void *shader)
+{
+ struct nv04_context *nv04 = nv04_context(pipe);
+
+ draw_delete_vertex_shader(nv04->draw, (struct draw_vertex_shader *) shader);
+}
+
+static void *
+nv04_fp_state_create(struct pipe_context *pipe,
+ const struct pipe_shader_state *cso)
+{
+ struct nv04_fragment_program *fp;
+
+ fp = CALLOC(1, sizeof(struct nv04_fragment_program));
+ fp->pipe.tokens = tgsi_dup_tokens(cso->tokens);
+
+ return (void *)fp;
+}
+
+static void
+nv04_fp_state_bind(struct pipe_context *pipe, void *hwcso)
+{
+ struct nv04_context *nv04 = nv04_context(pipe);
+ struct nv04_fragment_program *fp = hwcso;
+
+ nv04->fragprog.current = fp;
+ nv04->dirty |= NV04_NEW_FRAGPROG;
+}
+
+static void
+nv04_fp_state_delete(struct pipe_context *pipe, void *hwcso)
+{
+ struct nv04_context *nv04 = nv04_context(pipe);
+ struct nv04_fragment_program *fp = hwcso;
+
+ nv04_fragprog_destroy(nv04, fp);
+ free((void*)fp->pipe.tokens);
+ free(fp);
+}
+
+static void
+nv04_set_blend_color(struct pipe_context *pipe,
+ const struct pipe_blend_color *bcol)
+{
+}
+
+static void
+nv04_set_clip_state(struct pipe_context *pipe,
+ const struct pipe_clip_state *clip)
+{
+}
+
+static void
+nv04_set_constant_buffer(struct pipe_context *pipe, uint shader, uint index,
+ const struct pipe_constant_buffer *buf )
+{
+ struct nv04_context *nv04 = nv04_context(pipe);
+ struct pipe_winsys *ws = pipe->winsys;
+
+ assert(shader < PIPE_SHADER_TYPES);
+ assert(index == 0);
+
+ if (buf) {
+ void *mapped;
+ if (buf->buffer && buf->buffer->size &&
+ (mapped = ws->buffer_map(ws, buf->buffer, PIPE_BUFFER_USAGE_CPU_READ)))
+ {
+ memcpy(nv04->constbuf[shader], mapped, buf->buffer->size);
+ nv04->constbuf_nr[shader] =
+ buf->buffer->size / (4 * sizeof(float));
+ ws->buffer_unmap(ws, buf->buffer);
+ }
+ }
+}
+
+static void
+nv04_set_framebuffer_state(struct pipe_context *pipe,
+ const struct pipe_framebuffer_state *fb)
+{
+ struct nv04_context *nv04 = nv04_context(pipe);
+
+ nv04->framebuffer = (struct pipe_framebuffer_state*)fb;
+
+ nv04->dirty |= NV04_NEW_FRAMEBUFFER;
+}
+static void
+nv04_set_polygon_stipple(struct pipe_context *pipe,
+ const struct pipe_poly_stipple *stipple)
+{
+ NOUVEAU_ERR("line stipple hahaha\n");
+}
+
+static void
+nv04_set_scissor_state(struct pipe_context *pipe,
+ const struct pipe_scissor_state *s)
+{
+/* struct nv04_context *nv04 = nv04_context(pipe);
+
+ // XXX
+ BEGIN_RING(fahrenheit, NV04_DX5_TEXTURED_TRIANGLE_SCISSOR_HORIZ, 2);
+ OUT_RING (((s->maxx - s->minx) << 16) | s->minx);
+ OUT_RING (((s->maxy - s->miny) << 16) | s->miny);*/
+}
+
+static void
+nv04_set_viewport_state(struct pipe_context *pipe,
+ const struct pipe_viewport_state *viewport)
+{
+ struct nv04_context *nv04 = nv04_context(pipe);
+
+ nv04->viewport = *viewport;
+
+ draw_set_viewport_state(nv04->draw, &nv04->viewport);
+}
+
+static void
+nv04_set_vertex_buffers(struct pipe_context *pipe, unsigned count,
+ const struct pipe_vertex_buffer *buffers)
+{
+ struct nv04_context *nv04 = nv04_context(pipe);
+
+ memcpy(nv04->vtxbuf, buffers, count * sizeof(buffers[0]));
+ nv04->dirty |= NV04_NEW_VTXARRAYS;
+
+ draw_set_vertex_buffers(nv04->draw, count, buffers);
+}
+
+static void
+nv04_set_vertex_elements(struct pipe_context *pipe, unsigned count,
+ const struct pipe_vertex_element *elements)
+{
+ struct nv04_context *nv04 = nv04_context(pipe);
+
+ memcpy(nv04->vtxelt, elements, sizeof(*elements) * count);
+ nv04->dirty |= NV04_NEW_VTXARRAYS;
+
+ draw_set_vertex_elements(nv04->draw, count, elements);
+}
+
+void
+nv04_init_state_functions(struct nv04_context *nv04)
+{
+ nv04->pipe.create_blend_state = nv04_blend_state_create;
+ nv04->pipe.bind_blend_state = nv04_blend_state_bind;
+ nv04->pipe.delete_blend_state = nv04_blend_state_delete;
+
+ nv04->pipe.create_sampler_state = nv04_sampler_state_create;
+ nv04->pipe.bind_sampler_states = nv04_sampler_state_bind;
+ nv04->pipe.delete_sampler_state = nv04_sampler_state_delete;
+ nv04->pipe.set_sampler_textures = nv04_set_sampler_texture;
+
+ nv04->pipe.create_rasterizer_state = nv04_rasterizer_state_create;
+ nv04->pipe.bind_rasterizer_state = nv04_rasterizer_state_bind;
+ nv04->pipe.delete_rasterizer_state = nv04_rasterizer_state_delete;
+
+ nv04->pipe.create_depth_stencil_alpha_state = nv04_depth_stencil_alpha_state_create;
+ nv04->pipe.bind_depth_stencil_alpha_state = nv04_depth_stencil_alpha_state_bind;
+ nv04->pipe.delete_depth_stencil_alpha_state = nv04_depth_stencil_alpha_state_delete;
+
+ nv04->pipe.create_vs_state = nv04_vp_state_create;
+ nv04->pipe.bind_vs_state = nv04_vp_state_bind;
+ nv04->pipe.delete_vs_state = nv04_vp_state_delete;
+
+ nv04->pipe.create_fs_state = nv04_fp_state_create;
+ nv04->pipe.bind_fs_state = nv04_fp_state_bind;
+ nv04->pipe.delete_fs_state = nv04_fp_state_delete;
+
+ nv04->pipe.set_blend_color = nv04_set_blend_color;
+ nv04->pipe.set_clip_state = nv04_set_clip_state;
+ nv04->pipe.set_constant_buffer = nv04_set_constant_buffer;
+ nv04->pipe.set_framebuffer_state = nv04_set_framebuffer_state;
+ nv04->pipe.set_polygon_stipple = nv04_set_polygon_stipple;
+ nv04->pipe.set_scissor_state = nv04_set_scissor_state;
+ nv04->pipe.set_viewport_state = nv04_set_viewport_state;
+
+ nv04->pipe.set_vertex_buffers = nv04_set_vertex_buffers;
+ nv04->pipe.set_vertex_elements = nv04_set_vertex_elements;
+}
+
diff --git a/src/gallium/drivers/nv04/nv04_state.h b/src/gallium/drivers/nv04/nv04_state.h
new file mode 100644
index 00000000000..15d4685ec1a
--- /dev/null
+++ b/src/gallium/drivers/nv04/nv04_state.h
@@ -0,0 +1,74 @@
+#ifndef __NV04_STATE_H__
+#define __NV04_STATE_H__
+
+#include "pipe/p_state.h"
+#include "tgsi/tgsi_scan.h"
+
+struct nv04_blend_state {
+ uint32_t b_enable;
+ uint32_t b_src;
+ uint32_t b_dst;
+};
+
+struct nv04_fragtex_state {
+ uint32_t format;
+};
+
+struct nv04_sampler_state {
+ uint32_t filter;
+ uint32_t format;
+};
+
+struct nv04_depth_stencil_alpha_state {
+ uint32_t control;
+};
+
+struct nv04_rasterizer_state {
+ uint32_t blend;
+
+ const struct pipe_rasterizer_state *templ;
+};
+
+struct nv04_miptree {
+ struct pipe_texture base;
+
+ struct pipe_buffer *buffer;
+ uint total_size;
+
+ struct pipe_texture *shadow_tex;
+ struct pipe_surface *shadow_surface;
+
+ struct {
+ uint pitch;
+ uint image_offset;
+ } level[PIPE_MAX_TEXTURE_LEVELS];
+};
+
+struct nv04_fragment_program_data {
+ unsigned offset;
+ unsigned index;
+};
+
+struct nv04_fragment_program {
+ struct pipe_shader_state pipe;
+ struct tgsi_shader_info info;
+
+ boolean translated;
+ boolean on_hw;
+ unsigned samplers;
+
+ uint32_t *insn;
+ int insn_len;
+
+ struct nv04_fragment_program_data *consts;
+ unsigned nr_consts;
+
+ struct pipe_buffer *buffer;
+
+ uint32_t fp_control;
+ uint32_t fp_reg_control;
+};
+
+
+
+#endif
diff --git a/src/gallium/drivers/nv04/nv04_state_emit.c b/src/gallium/drivers/nv04/nv04_state_emit.c
new file mode 100644
index 00000000000..bd8ef1adbff
--- /dev/null
+++ b/src/gallium/drivers/nv04/nv04_state_emit.c
@@ -0,0 +1,223 @@
+#include "nv04_context.h"
+#include "nv04_state.h"
+
+static void nv04_vertex_layout(struct pipe_context* pipe)
+{
+ struct nv04_context *nv04 = nv04_context(pipe);
+ struct nv04_fragment_program *fp = nv04->fragprog.current;
+ uint32_t src = 0;
+ int i;
+ struct vertex_info vinfo;
+
+ memset(&vinfo, 0, sizeof(vinfo));
+
+ for (i = 0; i < fp->info.num_inputs; i++) {
+ int isn = fp->info.input_semantic_name[i];
+ int isi = fp->info.input_semantic_index[i];
+ switch (isn) {
+ case TGSI_SEMANTIC_POSITION:
+ draw_emit_vertex_attr(&vinfo, EMIT_4F, INTERP_LINEAR, src++);
+ break;
+ case TGSI_SEMANTIC_COLOR:
+ draw_emit_vertex_attr(&vinfo, EMIT_4F, INTERP_LINEAR, src++);
+ break;
+ default:
+ case TGSI_SEMANTIC_GENERIC:
+ draw_emit_vertex_attr(&vinfo, EMIT_4F, INTERP_PERSPECTIVE, src++);
+ break;
+ case TGSI_SEMANTIC_FOG:
+ draw_emit_vertex_attr(&vinfo, EMIT_4F, INTERP_PERSPECTIVE, src++);
+ break;
+ }
+ }
+
+ printf("%d vertex input\n",fp->info.num_inputs);
+ draw_compute_vertex_size(&vinfo);
+}
+
+static uint32_t nv04_blend_func(uint32_t f)
+{
+ switch ( f ) {
+ case PIPE_BLENDFACTOR_ZERO: return 0x1;
+ case PIPE_BLENDFACTOR_ONE: return 0x2;
+ case PIPE_BLENDFACTOR_SRC_COLOR: return 0x3;
+ case PIPE_BLENDFACTOR_INV_SRC_COLOR: return 0x4;
+ case PIPE_BLENDFACTOR_SRC_ALPHA: return 0x5;
+ case PIPE_BLENDFACTOR_INV_SRC_ALPHA: return 0x6;
+ case PIPE_BLENDFACTOR_DST_ALPHA: return 0x7;
+ case PIPE_BLENDFACTOR_INV_DST_ALPHA: return 0x8;
+ case PIPE_BLENDFACTOR_DST_COLOR: return 0x9;
+ case PIPE_BLENDFACTOR_INV_DST_COLOR: return 0xA;
+ case PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE: return 0xB;
+ }
+ NOUVEAU_MSG("Unable to find the blend function 0x%x\n",f);
+ return 0;
+}
+
+static void nv04_emit_control(struct nv04_context* nv04)
+{
+ uint32_t control = nv04->dsa->control;
+
+ BEGIN_RING(fahrenheit, NV04_DX5_TEXTURED_TRIANGLE_CONTROL, 1);
+ OUT_RING(control);
+}
+
+static void nv04_emit_blend(struct nv04_context* nv04)
+{
+ uint32_t blend;
+
+ blend=0x4; // texture MODULATE_ALPHA
+ blend|=0x20; // alpha is MSB
+ blend|=(2<<6); // flat shading
+ blend|=(1<<8); // persp correct
+ blend|=(0<<16); // no fog
+ blend|=(nv04->blend->b_enable<<20);
+ blend|=(nv04_blend_func(nv04->blend->b_src)<<24);
+ blend|=(nv04_blend_func(nv04->blend->b_dst)<<28);
+
+ BEGIN_RING(fahrenheit, NV04_DX5_TEXTURED_TRIANGLE_BLEND, 1);
+ OUT_RING(blend);
+}
+
+static void nv04_emit_sampler(struct nv04_context *nv04, int unit)
+{
+ struct nv04_miptree *nv04mt = nv04->tex_miptree[unit];
+ struct pipe_texture *pt = &nv04mt->base;
+
+ BEGIN_RING(fahrenheit, NV04_DX5_TEXTURED_TRIANGLE_OFFSET, 3);
+ OUT_RELOCl(nv04mt->buffer, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_GART | NOUVEAU_BO_RD);
+ OUT_RELOCd(nv04mt->buffer, (nv04->fragtex.format | nv04->sampler[unit]->format), NOUVEAU_BO_VRAM | NOUVEAU_BO_GART | NOUVEAU_BO_OR | NOUVEAU_BO_RD, 1/*VRAM*/,2/*TT*/);
+ OUT_RING(nv04->sampler[unit]->filter);
+}
+
+static void nv04_state_emit_framebuffer(struct nv04_context* nv04)
+{
+ struct pipe_framebuffer_state* fb = nv04->framebuffer;
+ struct pipe_surface *rt, *zeta;
+ uint32_t rt_format, w, h;
+ int colour_format = 0, zeta_format = 0;
+ struct nv04_miptree *nv04mt = 0;
+
+ w = fb->cbufs[0]->width;
+ h = fb->cbufs[0]->height;
+ colour_format = fb->cbufs[0]->format;
+ rt = fb->cbufs[0];
+
+ if (fb->zsbuf) {
+ if (colour_format) {
+ assert(w == fb->zsbuf->width);
+ assert(h == fb->zsbuf->height);
+ } else {
+ w = fb->zsbuf->width;
+ h = fb->zsbuf->height;
+ }
+
+ zeta_format = fb->zsbuf->format;
+ zeta = fb->zsbuf;
+ }
+
+ switch (colour_format) {
+ case PIPE_FORMAT_A8R8G8B8_UNORM:
+ case 0:
+ rt_format = 0x108;
+ break;
+ case PIPE_FORMAT_R5G6B5_UNORM:
+ rt_format = 0x103;
+ break;
+ default:
+ assert(0);
+ }
+
+ BEGIN_RING(context_surfaces_3d, NV04_CONTEXT_SURFACES_3D_FORMAT, 1);
+ OUT_RING(rt_format);
+
+ nv04mt = (struct nv04_miptree *)rt->texture;
+ /* FIXME pitches have to be aligned ! */
+ BEGIN_RING(context_surfaces_3d, NV04_CONTEXT_SURFACES_3D_PITCH, 2);
+ OUT_RING(rt->stride|(zeta->stride<<16));
+ OUT_RELOCl(nv04mt->buffer, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
+ if (fb->zsbuf) {
+ nv04mt = (struct nv04_miptree *)zeta->texture;
+ BEGIN_RING(context_surfaces_3d, NV04_CONTEXT_SURFACES_3D_OFFSET_ZETA, 1);
+ OUT_RELOCl(nv04mt->buffer, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
+ }
+}
+
+void
+nv04_emit_hw_state(struct nv04_context *nv04)
+{
+ int i;
+
+ if (nv04->dirty & NV04_NEW_VERTPROG) {
+ //nv04_vertprog_bind(nv04, nv04->vertprog.current);
+ nv04->dirty &= ~NV04_NEW_VERTPROG;
+ }
+
+ if (nv04->dirty & NV04_NEW_FRAGPROG) {
+ nv04_fragprog_bind(nv04, nv04->fragprog.current);
+ nv04->dirty &= ~NV04_NEW_FRAGPROG;
+ nv04->dirty_samplers |= (1<<10);
+ nv04->dirty_samplers = 0;
+ }
+
+ if (nv04->dirty & NV04_NEW_CONTROL) {
+ nv04->dirty &= ~NV04_NEW_CONTROL;
+
+ BEGIN_RING(fahrenheit, NV04_DX5_TEXTURED_TRIANGLE_CONTROL, 1);
+ OUT_RING(nv04->dsa->control);
+ }
+
+ if (nv04->dirty & NV04_NEW_BLEND) {
+ nv04->dirty &= ~NV04_NEW_BLEND;
+
+ nv04_emit_blend(nv04);
+ }
+
+ if (nv04->dirty & NV04_NEW_VTXARRAYS) {
+ nv04->dirty &= ~NV04_NEW_VTXARRAYS;
+ nv04_vertex_layout(nv04);
+ }
+
+ if (nv04->dirty & NV04_NEW_SAMPLER) {
+ nv04->dirty &= ~NV04_NEW_SAMPLER;
+
+ nv04_emit_sampler(nv04, 0);
+ }
+
+ if (nv04->dirty & NV04_NEW_VIEWPORT) {
+ nv04->dirty &= ~NV04_NEW_VIEWPORT;
+// nv04_state_emit_viewport(nv04);
+ }
+
+ if (nv04->dirty & NV04_NEW_FRAMEBUFFER) {
+ nv04->dirty &= ~NV04_NEW_FRAMEBUFFER;
+ nv04_state_emit_framebuffer(nv04);
+ }
+
+ /* Emit relocs for every referenced buffer.
+ * This is to ensure the bufmgr has an accurate idea of how
+ * the buffer is used. This isn't very efficient, but we don't
+ * seem to take a significant performance hit. Will be improved
+ * at some point. Vertex arrays are emitted by nv04_vbo.c
+ */
+
+ /* Render target */
+ BEGIN_RING(context_surfaces_3d, NV04_CONTEXT_SURFACES_3D_PITCH, 2);
+ OUT_RING(nv04->rt->stride|(nv04->zeta->stride<<16));
+ OUT_RELOCl(nv04->rt, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
+ if (nv04->zeta) {
+ BEGIN_RING(context_surfaces_3d, NV04_CONTEXT_SURFACES_3D_OFFSET_ZETA, 1);
+ OUT_RELOCl(nv04->zeta, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
+ }
+
+ /* Texture images */
+ for (i = 0; i < 1; i++) {
+ if (!(nv04->fp_samplers & (1 << i)))
+ continue;
+ struct nv04_miptree *nv04mt = nv04->tex_miptree[i];
+ BEGIN_RING(fahrenheit, NV04_DX5_TEXTURED_TRIANGLE_OFFSET, 2);
+ OUT_RELOCl(nv04mt->buffer, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_GART | NOUVEAU_BO_RD);
+ OUT_RELOCd(nv04mt->buffer, (nv04->fragtex.format | nv04->sampler[i]->format), NOUVEAU_BO_VRAM | NOUVEAU_BO_GART | NOUVEAU_BO_OR | NOUVEAU_BO_RD, 1/*VRAM*/,2/*TT*/);
+ }
+}
+
diff --git a/src/gallium/drivers/nv04/nv04_surface.c b/src/gallium/drivers/nv04/nv04_surface.c
new file mode 100644
index 00000000000..14abf166798
--- /dev/null
+++ b/src/gallium/drivers/nv04/nv04_surface.c
@@ -0,0 +1,72 @@
+
+/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "nv04_context.h"
+#include "pipe/p_defines.h"
+#include "pipe/internal/p_winsys_screen.h"
+#include "pipe/p_inlines.h"
+#include "util/u_tile.h"
+
+static void
+nv04_surface_copy(struct pipe_context *pipe, boolean do_flip,
+ struct pipe_surface *dest, unsigned destx, unsigned desty,
+ struct pipe_surface *src, unsigned srcx, unsigned srcy,
+ unsigned width, unsigned height)
+{
+ struct nv04_context *nv04 = nv04_context(pipe);
+ struct nv04_surface_2d *eng2d = nv04->screen->eng2d;
+
+ if (do_flip) {
+ desty += height;
+ while (height--) {
+ eng2d->copy(eng2d, dest, destx, desty--, src,
+ srcx, srcy++, width, 1);
+ }
+ return;
+ }
+
+ eng2d->copy(eng2d, dest, destx, desty, src, srcx, srcy, width, height);
+}
+
+static void
+nv04_surface_fill(struct pipe_context *pipe, struct pipe_surface *dest,
+ unsigned destx, unsigned desty, unsigned width,
+ unsigned height, unsigned value)
+{
+ struct nv04_context *nv04 = nv04_context(pipe);
+ struct nv04_surface_2d *eng2d = nv04->screen->eng2d;
+
+ eng2d->fill(eng2d, dest, destx, desty, width, height, value);
+}
+
+void
+nv04_init_surface_functions(struct nv04_context *nv04)
+{
+ nv04->pipe.surface_copy = nv04_surface_copy;
+ nv04->pipe.surface_fill = nv04_surface_fill;
+}
diff --git a/src/gallium/drivers/nv04/nv04_surface_2d.c b/src/gallium/drivers/nv04/nv04_surface_2d.c
new file mode 100644
index 00000000000..230cfd17dd9
--- /dev/null
+++ b/src/gallium/drivers/nv04/nv04_surface_2d.c
@@ -0,0 +1,448 @@
+#include "pipe/p_context.h"
+#include "pipe/p_format.h"
+#include "util/u_memory.h"
+
+#include "nouveau/nouveau_winsys.h"
+#include "nouveau/nouveau_util.h"
+#include "nv04_surface_2d.h"
+
+static INLINE int
+nv04_surface_format(enum pipe_format format)
+{
+ switch (format) {
+ case PIPE_FORMAT_A8_UNORM:
+ return NV04_CONTEXT_SURFACES_2D_FORMAT_Y8;
+ case PIPE_FORMAT_R16_SNORM:
+ case PIPE_FORMAT_R5G6B5_UNORM:
+ return NV04_CONTEXT_SURFACES_2D_FORMAT_R5G6B5;
+ case PIPE_FORMAT_X8R8G8B8_UNORM:
+ case PIPE_FORMAT_A8R8G8B8_UNORM:
+ return NV04_CONTEXT_SURFACES_2D_FORMAT_A8R8G8B8;
+ case PIPE_FORMAT_Z24S8_UNORM:
+ return NV04_CONTEXT_SURFACES_2D_FORMAT_Y32;
+ default:
+ return -1;
+ }
+}
+
+static INLINE int
+nv04_rect_format(enum pipe_format format)
+{
+ switch (format) {
+ case PIPE_FORMAT_A8_UNORM:
+ return NV04_GDI_RECTANGLE_TEXT_COLOR_FORMAT_A8R8G8B8;
+ case PIPE_FORMAT_R5G6B5_UNORM:
+ return NV04_GDI_RECTANGLE_TEXT_COLOR_FORMAT_A16R5G6B5;
+ case PIPE_FORMAT_A8R8G8B8_UNORM:
+ case PIPE_FORMAT_Z24S8_UNORM:
+ return NV04_GDI_RECTANGLE_TEXT_COLOR_FORMAT_A8R8G8B8;
+ default:
+ return -1;
+ }
+}
+
+static INLINE int
+nv04_scaled_image_format(enum pipe_format format)
+{
+ switch (format) {
+ case PIPE_FORMAT_A1R5G5B5_UNORM:
+ return NV04_SCALED_IMAGE_FROM_MEMORY_COLOR_FORMAT_A1R5G5B5;
+ case PIPE_FORMAT_A8R8G8B8_UNORM:
+ return NV04_SCALED_IMAGE_FROM_MEMORY_COLOR_FORMAT_A8R8G8B8;
+ case PIPE_FORMAT_X8R8G8B8_UNORM:
+ return NV04_SCALED_IMAGE_FROM_MEMORY_COLOR_FORMAT_X8R8G8B8;
+ case PIPE_FORMAT_R5G6B5_UNORM:
+ case PIPE_FORMAT_R16_SNORM:
+ return NV04_SCALED_IMAGE_FROM_MEMORY_COLOR_FORMAT_R5G6B5;
+ default:
+ return -1;
+ }
+}
+
+static INLINE unsigned
+nv04_swizzle_bits(unsigned x, unsigned y)
+{
+ unsigned u = (x & 0x001) << 0 |
+ (x & 0x002) << 1 |
+ (x & 0x004) << 2 |
+ (x & 0x008) << 3 |
+ (x & 0x010) << 4 |
+ (x & 0x020) << 5 |
+ (x & 0x040) << 6 |
+ (x & 0x080) << 7 |
+ (x & 0x100) << 8 |
+ (x & 0x200) << 9 |
+ (x & 0x400) << 10 |
+ (x & 0x800) << 11;
+
+ unsigned v = (y & 0x001) << 1 |
+ (y & 0x002) << 2 |
+ (y & 0x004) << 3 |
+ (y & 0x008) << 4 |
+ (y & 0x010) << 5 |
+ (y & 0x020) << 6 |
+ (y & 0x040) << 7 |
+ (y & 0x080) << 8 |
+ (y & 0x100) << 9 |
+ (y & 0x200) << 10 |
+ (y & 0x400) << 11 |
+ (y & 0x800) << 12;
+ return v | u;
+}
+
+static int
+nv04_surface_copy_swizzle(struct nv04_surface_2d *ctx,
+ struct pipe_surface *dst, int dx, int dy,
+ struct pipe_surface *src, int sx, int sy,
+ int w, int h)
+{
+ struct nouveau_channel *chan = ctx->nvws->channel;
+ struct nouveau_grobj *swzsurf = ctx->swzsurf;
+ struct nouveau_grobj *sifm = ctx->sifm;
+ struct nouveau_bo *src_bo = ctx->nvws->get_bo(ctx->buf(src));
+ struct nouveau_bo *dst_bo = ctx->nvws->get_bo(ctx->buf(dst));
+ const unsigned max_w = 1024;
+ const unsigned max_h = 1024;
+ const unsigned sub_w = w > max_w ? max_w : w;
+ const unsigned sub_h = h > max_h ? max_h : h;
+ unsigned cx;
+ unsigned cy;
+
+ /* POT or GTFO */
+ assert(!(w & (w - 1)) && !(h & (h - 1)));
+
+ BEGIN_RING(chan, swzsurf, NV04_SWIZZLED_SURFACE_DMA_IMAGE, 1);
+ OUT_RELOCo(chan, dst_bo,
+ NOUVEAU_BO_GART | NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
+
+ BEGIN_RING(chan, swzsurf, NV04_SWIZZLED_SURFACE_FORMAT, 1);
+ OUT_RING (chan, nv04_surface_format(dst->format) |
+ log2i(w) << NV04_SWIZZLED_SURFACE_FORMAT_BASE_SIZE_U_SHIFT |
+ log2i(h) << NV04_SWIZZLED_SURFACE_FORMAT_BASE_SIZE_V_SHIFT);
+
+ BEGIN_RING(chan, sifm, NV04_SCALED_IMAGE_FROM_MEMORY_DMA_IMAGE, 1);
+ OUT_RELOCo(chan, src_bo,
+ NOUVEAU_BO_GART | NOUVEAU_BO_VRAM | NOUVEAU_BO_RD);
+ BEGIN_RING(chan, sifm, NV04_SCALED_IMAGE_FROM_MEMORY_SURFACE, 1);
+ OUT_RING (chan, swzsurf->handle);
+
+ for (cy = 0; cy < h; cy += sub_h) {
+ for (cx = 0; cx < w; cx += sub_w) {
+ BEGIN_RING(chan, swzsurf, NV04_SWIZZLED_SURFACE_OFFSET, 1);
+ OUT_RELOCl(chan, dst_bo, dst->offset + nv04_swizzle_bits(cx, cy) *
+ dst->block.size, NOUVEAU_BO_GART |
+ NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
+
+ BEGIN_RING(chan, sifm, NV04_SCALED_IMAGE_FROM_MEMORY_COLOR_CONVERSION, 9);
+ OUT_RING (chan, NV04_SCALED_IMAGE_FROM_MEMORY_COLOR_CONVERSION_TRUNCATE);
+ OUT_RING (chan, nv04_scaled_image_format(src->format));
+ OUT_RING (chan, NV04_SCALED_IMAGE_FROM_MEMORY_OPERATION_SRCCOPY);
+ OUT_RING (chan, 0);
+ OUT_RING (chan, sub_h << 16 | sub_w);
+ OUT_RING (chan, 0);
+ OUT_RING (chan, sub_h << 16 | sub_w);
+ OUT_RING (chan, 1 << 20);
+ OUT_RING (chan, 1 << 20);
+
+ BEGIN_RING(chan, sifm, NV04_SCALED_IMAGE_FROM_MEMORY_SIZE, 4);
+ OUT_RING (chan, sub_h << 16 | sub_w);
+ OUT_RING (chan, src->stride |
+ NV04_SCALED_IMAGE_FROM_MEMORY_FORMAT_ORIGIN_CENTER |
+ NV04_SCALED_IMAGE_FROM_MEMORY_FORMAT_FILTER_POINT_SAMPLE);
+ OUT_RELOCl(chan, src_bo, src->offset + cy * src->stride +
+ cx * src->block.size, NOUVEAU_BO_GART |
+ NOUVEAU_BO_VRAM | NOUVEAU_BO_RD);
+ OUT_RING (chan, 0);
+ }
+ }
+
+ return 0;
+}
+
+static int
+nv04_surface_copy_m2mf(struct nv04_surface_2d *ctx,
+ struct pipe_surface *dst, int dx, int dy,
+ struct pipe_surface *src, int sx, int sy, int w, int h)
+{
+ struct nouveau_channel *chan = ctx->nvws->channel;
+ struct nouveau_grobj *m2mf = ctx->m2mf;
+ struct nouveau_bo *src_bo = ctx->nvws->get_bo(ctx->buf(src));
+ struct nouveau_bo *dst_bo = ctx->nvws->get_bo(ctx->buf(dst));
+ unsigned dst_offset, src_offset;
+
+ dst_offset = dst->offset + (dy * dst->stride) + (dx * dst->block.size);
+ src_offset = src->offset + (sy * src->stride) + (sx * src->block.size);
+
+ WAIT_RING (chan, 3 + ((h / 2047) + 1) * 9);
+ BEGIN_RING(chan, m2mf, NV04_MEMORY_TO_MEMORY_FORMAT_DMA_BUFFER_IN, 2);
+ OUT_RELOCo(chan, src_bo,
+ NOUVEAU_BO_GART | NOUVEAU_BO_VRAM | NOUVEAU_BO_RD);
+ OUT_RELOCo(chan, dst_bo,
+ NOUVEAU_BO_GART | NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
+
+ while (h) {
+ int count = (h > 2047) ? 2047 : h;
+
+ BEGIN_RING(chan, m2mf, NV04_MEMORY_TO_MEMORY_FORMAT_OFFSET_IN, 8);
+ OUT_RELOCl(chan, src_bo, src_offset,
+ NOUVEAU_BO_VRAM | NOUVEAU_BO_GART | NOUVEAU_BO_RD);
+ OUT_RELOCl(chan, dst_bo, dst_offset,
+ NOUVEAU_BO_VRAM | NOUVEAU_BO_GART | NOUVEAU_BO_WR);
+ OUT_RING (chan, src->stride);
+ OUT_RING (chan, dst->stride);
+ OUT_RING (chan, w * src->block.size);
+ OUT_RING (chan, count);
+ OUT_RING (chan, 0x0101);
+ OUT_RING (chan, 0);
+
+ h -= count;
+ src_offset += src->stride * count;
+ dst_offset += dst->stride * count;
+ }
+
+ return 0;
+}
+
+static int
+nv04_surface_copy_blit(struct nv04_surface_2d *ctx, struct pipe_surface *dst,
+ int dx, int dy, struct pipe_surface *src, int sx, int sy,
+ int w, int h)
+{
+ struct nouveau_channel *chan = ctx->nvws->channel;
+ struct nouveau_grobj *surf2d = ctx->surf2d;
+ struct nouveau_grobj *blit = ctx->blit;
+ struct nouveau_bo *src_bo = ctx->nvws->get_bo(ctx->buf(src));
+ struct nouveau_bo *dst_bo = ctx->nvws->get_bo(ctx->buf(dst));
+ int format;
+
+ format = nv04_surface_format(dst->format);
+ if (format < 0)
+ return 1;
+
+ WAIT_RING (chan, 12);
+ BEGIN_RING(chan, surf2d, NV04_CONTEXT_SURFACES_2D_DMA_IMAGE_SOURCE, 2);
+ OUT_RELOCo(chan, src_bo, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD);
+ OUT_RELOCo(chan, dst_bo, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
+ BEGIN_RING(chan, surf2d, NV04_CONTEXT_SURFACES_2D_FORMAT, 4);
+ OUT_RING (chan, format);
+ OUT_RING (chan, (dst->stride << 16) | src->stride);
+ OUT_RELOCl(chan, src_bo, src->offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD);
+ OUT_RELOCl(chan, dst_bo, dst->offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
+
+ BEGIN_RING(chan, blit, 0x0300, 3);
+ OUT_RING (chan, (sy << 16) | sx);
+ OUT_RING (chan, (dy << 16) | dx);
+ OUT_RING (chan, ( h << 16) | w);
+
+ return 0;
+}
+
+static void
+nv04_surface_copy(struct nv04_surface_2d *ctx, struct pipe_surface *dst,
+ int dx, int dy, struct pipe_surface *src, int sx, int sy,
+ int w, int h)
+{
+ int src_linear = src->texture->tex_usage & NOUVEAU_TEXTURE_USAGE_LINEAR;
+ int dst_linear = dst->texture->tex_usage & NOUVEAU_TEXTURE_USAGE_LINEAR;
+
+ assert(src->format == dst->format);
+
+ /* Setup transfer to swizzle the texture to vram if needed */
+ if (src_linear && !dst_linear && w > 1 && h > 1) {
+ nv04_surface_copy_swizzle(ctx, dst, dx, dy, src, sx, sy, w, h);
+ return;
+ }
+
+ /* NV_CONTEXT_SURFACES_2D has buffer alignment restrictions, fallback
+ * to NV_MEMORY_TO_MEMORY_FORMAT in this case.
+ */
+ if ((src->offset & 63) || (dst->offset & 63) ||
+ (src->stride & 63) || (dst->stride & 63)) {
+ nv04_surface_copy_m2mf(ctx, dst, dx, dy, src, sx, sy, w, h);
+ return;
+ }
+
+ nv04_surface_copy_blit(ctx, dst, dx, dy, src, sx, sy, w, h);
+}
+
+static void
+nv04_surface_fill(struct nv04_surface_2d *ctx, struct pipe_surface *dst,
+ int dx, int dy, int w, int h, unsigned value)
+{
+ struct nouveau_channel *chan = ctx->nvws->channel;
+ struct nouveau_grobj *surf2d = ctx->surf2d;
+ struct nouveau_grobj *rect = ctx->rect;
+ struct nouveau_bo *dst_bo = ctx->nvws->get_bo(ctx->buf(dst));
+ int cs2d_format, gdirect_format;
+
+ cs2d_format = nv04_surface_format(dst->format);
+ assert(cs2d_format >= 0);
+
+ gdirect_format = nv04_rect_format(dst->format);
+ assert(gdirect_format >= 0);
+
+ WAIT_RING (chan, 16);
+ BEGIN_RING(chan, surf2d, NV04_CONTEXT_SURFACES_2D_DMA_IMAGE_SOURCE, 2);
+ OUT_RELOCo(chan, dst_bo, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
+ OUT_RELOCo(chan, dst_bo, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
+ BEGIN_RING(chan, surf2d, NV04_CONTEXT_SURFACES_2D_FORMAT, 4);
+ OUT_RING (chan, cs2d_format);
+ OUT_RING (chan, (dst->stride << 16) | dst->stride);
+ OUT_RELOCl(chan, dst_bo, dst->offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
+ OUT_RELOCl(chan, dst_bo, dst->offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
+
+ BEGIN_RING(chan, rect, NV04_GDI_RECTANGLE_TEXT_COLOR_FORMAT, 1);
+ OUT_RING (chan, gdirect_format);
+ BEGIN_RING(chan, rect, NV04_GDI_RECTANGLE_TEXT_COLOR1_A, 1);
+ OUT_RING (chan, value);
+ BEGIN_RING(chan, rect,
+ NV04_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_POINT(0), 2);
+ OUT_RING (chan, (dx << 16) | dy);
+ OUT_RING (chan, ( w << 16) | h);
+}
+
+void
+nv04_surface_2d_takedown(struct nv04_surface_2d **pctx)
+{
+ struct nv04_surface_2d *ctx;
+
+ if (!pctx || !*pctx)
+ return;
+ ctx = *pctx;
+ *pctx = NULL;
+
+ nouveau_notifier_free(&ctx->ntfy);
+ nouveau_grobj_free(&ctx->m2mf);
+ nouveau_grobj_free(&ctx->surf2d);
+ nouveau_grobj_free(&ctx->swzsurf);
+ nouveau_grobj_free(&ctx->rect);
+ nouveau_grobj_free(&ctx->blit);
+ nouveau_grobj_free(&ctx->sifm);
+
+ FREE(ctx);
+}
+
+struct nv04_surface_2d *
+nv04_surface_2d_init(struct nouveau_winsys *nvws)
+{
+ struct nv04_surface_2d *ctx = CALLOC_STRUCT(nv04_surface_2d);
+ struct nouveau_channel *chan = nvws->channel;
+ unsigned handle = 0x88000000, class;
+ int ret;
+
+ if (!ctx)
+ return NULL;
+
+ ret = nouveau_notifier_alloc(chan, handle++, 1, &ctx->ntfy);
+ if (ret) {
+ nv04_surface_2d_takedown(&ctx);
+ return NULL;
+ }
+
+ ret = nouveau_grobj_alloc(chan, handle++, 0x0039, &ctx->m2mf);
+ if (ret) {
+ nv04_surface_2d_takedown(&ctx);
+ return NULL;
+ }
+
+ BEGIN_RING(chan, ctx->m2mf, NV04_MEMORY_TO_MEMORY_FORMAT_DMA_NOTIFY, 1);
+ OUT_RING (chan, ctx->ntfy->handle);
+
+ if (chan->device->chipset < 0x10)
+ class = NV04_CONTEXT_SURFACES_2D;
+ else
+ class = NV10_CONTEXT_SURFACES_2D;
+
+ ret = nouveau_grobj_alloc(chan, handle++, class, &ctx->surf2d);
+ if (ret) {
+ nv04_surface_2d_takedown(&ctx);
+ return NULL;
+ }
+
+ BEGIN_RING(chan, ctx->surf2d,
+ NV04_CONTEXT_SURFACES_2D_DMA_IMAGE_SOURCE, 2);
+ OUT_RING (chan, chan->vram->handle);
+ OUT_RING (chan, chan->vram->handle);
+
+ if (chan->device->chipset < 0x10)
+ class = NV04_IMAGE_BLIT;
+ else
+ class = NV12_IMAGE_BLIT;
+
+ ret = nouveau_grobj_alloc(chan, handle++, class, &ctx->blit);
+ if (ret) {
+ nv04_surface_2d_takedown(&ctx);
+ return NULL;
+ }
+
+ BEGIN_RING(chan, ctx->blit, NV04_IMAGE_BLIT_DMA_NOTIFY, 1);
+ OUT_RING (chan, ctx->ntfy->handle);
+ BEGIN_RING(chan, ctx->blit, NV04_IMAGE_BLIT_SURFACE, 1);
+ OUT_RING (chan, ctx->surf2d->handle);
+ BEGIN_RING(chan, ctx->blit, NV04_IMAGE_BLIT_OPERATION, 1);
+ OUT_RING (chan, NV04_IMAGE_BLIT_OPERATION_SRCCOPY);
+
+ ret = nouveau_grobj_alloc(chan, handle++, NV04_GDI_RECTANGLE_TEXT,
+ &ctx->rect);
+ if (ret) {
+ nv04_surface_2d_takedown(&ctx);
+ return NULL;
+ }
+
+ BEGIN_RING(chan, ctx->rect, NV04_GDI_RECTANGLE_TEXT_DMA_NOTIFY, 1);
+ OUT_RING (chan, ctx->ntfy->handle);
+ BEGIN_RING(chan, ctx->rect, NV04_GDI_RECTANGLE_TEXT_SURFACE, 1);
+ OUT_RING (chan, ctx->surf2d->handle);
+ BEGIN_RING(chan, ctx->rect, NV04_GDI_RECTANGLE_TEXT_OPERATION, 1);
+ OUT_RING (chan, NV04_GDI_RECTANGLE_TEXT_OPERATION_SRCCOPY);
+ BEGIN_RING(chan, ctx->rect,
+ NV04_GDI_RECTANGLE_TEXT_MONOCHROME_FORMAT, 1);
+ OUT_RING (chan, NV04_GDI_RECTANGLE_TEXT_MONOCHROME_FORMAT_LE);
+
+ switch (chan->device->chipset & 0xf0) {
+ case 0x00:
+ case 0x10:
+ class = NV04_SWIZZLED_SURFACE;
+ break;
+ case 0x20:
+ class = NV20_SWIZZLED_SURFACE;
+ break;
+ case 0x30:
+ class = NV30_SWIZZLED_SURFACE;
+ break;
+ case 0x40:
+ case 0x60:
+ class = NV40_SWIZZLED_SURFACE;
+ break;
+ default:
+ /* Famous last words: this really can't happen.. */
+ assert(0);
+ break;
+ }
+
+ ret = nouveau_grobj_alloc(chan, handle++, class, &ctx->swzsurf);
+ if (ret) {
+ nv04_surface_2d_takedown(&ctx);
+ return NULL;
+ }
+
+ if (chan->device->chipset < 0x10) {
+ class = NV04_SCALED_IMAGE_FROM_MEMORY;
+ } else
+ if (chan->device->chipset < 0x40) {
+ class = NV10_SCALED_IMAGE_FROM_MEMORY;
+ } else {
+ class = NV40_SCALED_IMAGE_FROM_MEMORY;
+ }
+
+ ret = nouveau_grobj_alloc(chan, handle++, class, &ctx->sifm);
+ if (ret) {
+ nv04_surface_2d_takedown(&ctx);
+ return NULL;
+ }
+
+ ctx->nvws = nvws;
+ ctx->copy = nv04_surface_copy;
+ ctx->fill = nv04_surface_fill;
+ return ctx;
+}
diff --git a/src/gallium/drivers/nv04/nv04_surface_2d.h b/src/gallium/drivers/nv04/nv04_surface_2d.h
new file mode 100644
index 00000000000..21b8f869606
--- /dev/null
+++ b/src/gallium/drivers/nv04/nv04_surface_2d.h
@@ -0,0 +1,29 @@
+#ifndef __NV04_SURFACE_2D_H__
+#define __NV04_SURFACE_2D_H__
+
+struct nv04_surface_2d {
+ struct nouveau_winsys *nvws;
+ struct nouveau_notifier *ntfy;
+ struct nouveau_grobj *surf2d;
+ struct nouveau_grobj *swzsurf;
+ struct nouveau_grobj *m2mf;
+ struct nouveau_grobj *rect;
+ struct nouveau_grobj *blit;
+ struct nouveau_grobj *sifm;
+
+ struct pipe_buffer *(*buf)(struct pipe_surface *);
+
+ void (*copy)(struct nv04_surface_2d *, struct pipe_surface *dst,
+ int dx, int dy, struct pipe_surface *src, int sx, int sy,
+ int w, int h);
+ void (*fill)(struct nv04_surface_2d *, struct pipe_surface *dst,
+ int dx, int dy, int w, int h, unsigned value);
+};
+
+struct nv04_surface_2d *
+nv04_surface_2d_init(struct nouveau_winsys *nvws);
+
+void
+nv04_surface_2d_takedown(struct nv04_surface_2d **);
+
+#endif
diff --git a/src/gallium/drivers/nv04/nv04_vbo.c b/src/gallium/drivers/nv04/nv04_vbo.c
new file mode 100644
index 00000000000..d21a0e34f71
--- /dev/null
+++ b/src/gallium/drivers/nv04/nv04_vbo.c
@@ -0,0 +1,78 @@
+#include "draw/draw_context.h"
+#include "pipe/p_context.h"
+#include "pipe/p_state.h"
+
+#include "nv04_context.h"
+#include "nv04_state.h"
+
+#include "nouveau/nouveau_channel.h"
+#include "nouveau/nouveau_pushbuf.h"
+
+boolean nv04_draw_elements( struct pipe_context *pipe,
+ struct pipe_buffer *indexBuffer,
+ unsigned indexSize,
+ unsigned prim, unsigned start, unsigned count)
+{
+ struct nv04_context *nv04 = nv04_context( pipe );
+ struct draw_context *draw = nv04->draw;
+ unsigned i;
+
+ nv04_emit_hw_state(nv04);
+
+ /*
+ * Map vertex buffers
+ */
+ for (i = 0; i < PIPE_MAX_ATTRIBS; i++) {
+ if (nv04->vtxbuf[i].buffer) {
+ void *buf
+ = pipe->winsys->buffer_map(pipe->winsys,
+ nv04->vtxbuf[i].buffer,
+ PIPE_BUFFER_USAGE_CPU_READ);
+ draw_set_mapped_vertex_buffer(draw, i, buf);
+ }
+ }
+ /* Map index buffer, if present */
+ if (indexBuffer) {
+ void *mapped_indexes
+ = pipe->winsys->buffer_map(pipe->winsys, indexBuffer,
+ PIPE_BUFFER_USAGE_CPU_READ);
+ draw_set_mapped_element_buffer(draw, indexSize, mapped_indexes);
+ }
+ else {
+ /* no index/element buffer */
+ draw_set_mapped_element_buffer(draw, 0, NULL);
+ }
+
+ draw_set_mapped_constant_buffer(draw,
+ nv04->constbuf[PIPE_SHADER_VERTEX],
+ nv04->constbuf_nr[PIPE_SHADER_VERTEX]);
+
+ /* draw! */
+ draw_arrays(nv04->draw, prim, start, count);
+
+ /*
+ * unmap vertex/index buffers
+ */
+ for (i = 0; i < PIPE_MAX_ATTRIBS; i++) {
+ if (nv04->vtxbuf[i].buffer) {
+ pipe->winsys->buffer_unmap(pipe->winsys, nv04->vtxbuf[i].buffer);
+ draw_set_mapped_vertex_buffer(draw, i, NULL);
+ }
+ }
+ if (indexBuffer) {
+ pipe->winsys->buffer_unmap(pipe->winsys, indexBuffer);
+ draw_set_mapped_element_buffer(draw, 0, NULL);
+ }
+
+ return TRUE;
+}
+
+boolean nv04_draw_arrays( struct pipe_context *pipe,
+ unsigned prim, unsigned start, unsigned count)
+{
+ printf("coucou in draw arrays\n");
+ return nv04_draw_elements(pipe, NULL, 0, prim, start, count);
+}
+
+
+
diff --git a/src/gallium/drivers/nv10/Makefile b/src/gallium/drivers/nv10/Makefile
new file mode 100644
index 00000000000..4ba7ce586d6
--- /dev/null
+++ b/src/gallium/drivers/nv10/Makefile
@@ -0,0 +1,28 @@
+TOP = ../../../..
+include $(TOP)/configs/current
+
+LIBNAME = nv10
+
+DRIVER_SOURCES = \
+ nv10_clear.c \
+ nv10_context.c \
+ nv10_fragprog.c \
+ nv10_fragtex.c \
+ nv10_miptree.c \
+ nv10_prim_vbuf.c \
+ nv10_screen.c \
+ nv10_state.c \
+ nv10_state_emit.c \
+ nv10_surface.c \
+ nv10_vbo.c
+
+C_SOURCES = \
+ $(COMMON_SOURCES) \
+ $(DRIVER_SOURCES)
+
+ASM_SOURCES =
+
+include ../../Makefile.template
+
+symlinks:
+
diff --git a/src/gallium/drivers/nv10/nv10_clear.c b/src/gallium/drivers/nv10/nv10_clear.c
new file mode 100644
index 00000000000..be7e09cf4b0
--- /dev/null
+++ b/src/gallium/drivers/nv10/nv10_clear.c
@@ -0,0 +1,12 @@
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_state.h"
+
+#include "nv10_context.h"
+
+void
+nv10_clear(struct pipe_context *pipe, struct pipe_surface *ps,
+ unsigned clearValue)
+{
+ pipe->surface_fill(pipe, ps, 0, 0, ps->width, ps->height, clearValue);
+}
diff --git a/src/gallium/drivers/nv10/nv10_context.c b/src/gallium/drivers/nv10/nv10_context.c
new file mode 100644
index 00000000000..ef2c0c5d9fd
--- /dev/null
+++ b/src/gallium/drivers/nv10/nv10_context.c
@@ -0,0 +1,296 @@
+#include "draw/draw_context.h"
+#include "pipe/p_defines.h"
+#include "pipe/internal/p_winsys_screen.h"
+
+#include "nv10_context.h"
+#include "nv10_screen.h"
+
+static void
+nv10_flush(struct pipe_context *pipe, unsigned flags,
+ struct pipe_fence_handle **fence)
+{
+ struct nv10_context *nv10 = nv10_context(pipe);
+
+ draw_flush(nv10->draw);
+
+ FIRE_RING(fence);
+}
+
+static void
+nv10_destroy(struct pipe_context *pipe)
+{
+ struct nv10_context *nv10 = nv10_context(pipe);
+
+ if (nv10->draw)
+ draw_destroy(nv10->draw);
+
+ FREE(nv10);
+}
+
+static void nv10_init_hwctx(struct nv10_context *nv10)
+{
+ struct nv10_screen *screen = nv10->screen;
+ struct nouveau_winsys *nvws = screen->nvws;
+ int i;
+ float projectionmatrix[16];
+
+ BEGIN_RING(celsius, NV10TCL_DMA_NOTIFY, 1);
+ OUT_RING (screen->sync->handle);
+ BEGIN_RING(celsius, NV10TCL_DMA_IN_MEMORY0, 2);
+ OUT_RING (nvws->channel->vram->handle);
+ OUT_RING (nvws->channel->gart->handle);
+ BEGIN_RING(celsius, NV10TCL_DMA_IN_MEMORY2, 2);
+ OUT_RING (nvws->channel->vram->handle);
+ OUT_RING (nvws->channel->vram->handle);
+
+ BEGIN_RING(celsius, NV10TCL_NOP, 1);
+ OUT_RING (0);
+
+ BEGIN_RING(celsius, NV10TCL_RT_HORIZ, 2);
+ OUT_RING (0);
+ OUT_RING (0);
+
+ BEGIN_RING(celsius, NV10TCL_VIEWPORT_CLIP_HORIZ(0), 1);
+ OUT_RING ((0x7ff<<16)|0x800);
+ BEGIN_RING(celsius, NV10TCL_VIEWPORT_CLIP_VERT(0), 1);
+ OUT_RING ((0x7ff<<16)|0x800);
+
+ for (i=1;i<8;i++) {
+ BEGIN_RING(celsius, NV10TCL_VIEWPORT_CLIP_HORIZ(i), 1);
+ OUT_RING (0);
+ BEGIN_RING(celsius, NV10TCL_VIEWPORT_CLIP_VERT(i), 1);
+ OUT_RING (0);
+ }
+
+ BEGIN_RING(celsius, 0x290, 1);
+ OUT_RING ((0x10<<16)|1);
+ BEGIN_RING(celsius, 0x3f4, 1);
+ OUT_RING (0);
+
+ BEGIN_RING(celsius, NV10TCL_NOP, 1);
+ OUT_RING (0);
+
+ if (nv10->screen->celsius->grclass != NV10TCL) {
+ /* For nv11, nv17 */
+ BEGIN_RING(celsius, 0x120, 3);
+ OUT_RING (0);
+ OUT_RING (1);
+ OUT_RING (2);
+
+ BEGIN_RING(celsius, NV10TCL_NOP, 1);
+ OUT_RING (0);
+ }
+
+ BEGIN_RING(celsius, NV10TCL_NOP, 1);
+ OUT_RING (0);
+
+ /* Set state */
+ BEGIN_RING(celsius, NV10TCL_FOG_ENABLE, 1);
+ OUT_RING (0);
+ BEGIN_RING(celsius, NV10TCL_ALPHA_FUNC_ENABLE, 1);
+ OUT_RING (0);
+ BEGIN_RING(celsius, NV10TCL_ALPHA_FUNC_FUNC, 2);
+ OUT_RING (0x207);
+ OUT_RING (0);
+ BEGIN_RING(celsius, NV10TCL_TX_ENABLE(0), 2);
+ OUT_RING (0);
+ OUT_RING (0);
+
+ BEGIN_RING(celsius, NV10TCL_RC_IN_ALPHA(0), 12);
+ OUT_RING (0x30141010);
+ OUT_RING (0);
+ OUT_RING (0x20040000);
+ OUT_RING (0);
+ OUT_RING (0);
+ OUT_RING (0);
+ OUT_RING (0x00000c00);
+ OUT_RING (0);
+ OUT_RING (0x00000c00);
+ OUT_RING (0x18000000);
+ OUT_RING (0x300e0300);
+ OUT_RING (0x0c091c80);
+
+ BEGIN_RING(celsius, NV10TCL_BLEND_FUNC_ENABLE, 1);
+ OUT_RING (0);
+ BEGIN_RING(celsius, NV10TCL_DITHER_ENABLE, 2);
+ OUT_RING (1);
+ OUT_RING (0);
+ BEGIN_RING(celsius, NV10TCL_LINE_SMOOTH_ENABLE, 1);
+ OUT_RING (0);
+ BEGIN_RING(celsius, NV10TCL_VERTEX_WEIGHT_ENABLE, 2);
+ OUT_RING (0);
+ OUT_RING (0);
+ BEGIN_RING(celsius, NV10TCL_BLEND_FUNC_SRC, 4);
+ OUT_RING (1);
+ OUT_RING (0);
+ OUT_RING (0);
+ OUT_RING (0x8006);
+ BEGIN_RING(celsius, NV10TCL_STENCIL_MASK, 8);
+ OUT_RING (0xff);
+ OUT_RING (0x207);
+ OUT_RING (0);
+ OUT_RING (0xff);
+ OUT_RING (0x1e00);
+ OUT_RING (0x1e00);
+ OUT_RING (0x1e00);
+ OUT_RING (0x1d01);
+ BEGIN_RING(celsius, NV10TCL_NORMALIZE_ENABLE, 1);
+ OUT_RING (0);
+ BEGIN_RING(celsius, NV10TCL_FOG_ENABLE, 2);
+ OUT_RING (0);
+ OUT_RING (0);
+ BEGIN_RING(celsius, NV10TCL_LIGHT_MODEL, 1);
+ OUT_RING (0);
+ BEGIN_RING(celsius, NV10TCL_COLOR_CONTROL, 1);
+ OUT_RING (0);
+ BEGIN_RING(celsius, NV10TCL_ENABLED_LIGHTS, 1);
+ OUT_RING (0);
+ BEGIN_RING(celsius, NV10TCL_POLYGON_OFFSET_POINT_ENABLE, 3);
+ OUT_RING (0);
+ OUT_RING (0);
+ OUT_RING (0);
+ BEGIN_RING(celsius, NV10TCL_DEPTH_FUNC, 1);
+ OUT_RING (0x201);
+ BEGIN_RING(celsius, NV10TCL_DEPTH_WRITE_ENABLE, 1);
+ OUT_RING (0);
+ BEGIN_RING(celsius, NV10TCL_DEPTH_TEST_ENABLE, 1);
+ OUT_RING (0);
+ BEGIN_RING(celsius, NV10TCL_POLYGON_OFFSET_FACTOR, 2);
+ OUT_RING (0);
+ OUT_RING (0);
+ BEGIN_RING(celsius, NV10TCL_POINT_SIZE, 1);
+ OUT_RING (8);
+ BEGIN_RING(celsius, NV10TCL_POINT_PARAMETERS_ENABLE, 2);
+ OUT_RING (0);
+ OUT_RING (0);
+ BEGIN_RING(celsius, NV10TCL_LINE_WIDTH, 1);
+ OUT_RING (8);
+ BEGIN_RING(celsius, NV10TCL_LINE_SMOOTH_ENABLE, 1);
+ OUT_RING (0);
+ BEGIN_RING(celsius, NV10TCL_POLYGON_MODE_FRONT, 2);
+ OUT_RING (0x1b02);
+ OUT_RING (0x1b02);
+ BEGIN_RING(celsius, NV10TCL_CULL_FACE, 2);
+ OUT_RING (0x405);
+ OUT_RING (0x901);
+ BEGIN_RING(celsius, NV10TCL_POLYGON_SMOOTH_ENABLE, 1);
+ OUT_RING (0);
+ BEGIN_RING(celsius, NV10TCL_CULL_FACE_ENABLE, 1);
+ OUT_RING (0);
+ BEGIN_RING(celsius, NV10TCL_TX_GEN_S(0), 8);
+ for (i=0;i<8;i++) {
+ OUT_RING (0);
+ }
+ BEGIN_RING(celsius, NV10TCL_FOG_EQUATION_CONSTANT, 3);
+ OUT_RING (0x3fc00000); /* -1.50 */
+ OUT_RING (0xbdb8aa0a); /* -0.09 */
+ OUT_RING (0); /* 0.00 */
+
+ BEGIN_RING(celsius, NV10TCL_NOP, 1);
+ OUT_RING (0);
+
+ BEGIN_RING(celsius, NV10TCL_FOG_MODE, 2);
+ OUT_RING (0x802);
+ OUT_RING (2);
+ /* for some reason VIEW_MATRIX_ENABLE need to be 6 instead of 4 when
+ * using texturing, except when using the texture matrix
+ */
+ BEGIN_RING(celsius, NV10TCL_VIEW_MATRIX_ENABLE, 1);
+ OUT_RING (6);
+ BEGIN_RING(celsius, NV10TCL_COLOR_MASK, 1);
+ OUT_RING (0x01010101);
+
+ /* Set vertex component */
+ BEGIN_RING(celsius, NV10TCL_VERTEX_COL_4F_R, 4);
+ OUT_RINGf (1.0);
+ OUT_RINGf (1.0);
+ OUT_RINGf (1.0);
+ OUT_RINGf (1.0);
+ BEGIN_RING(celsius, NV10TCL_VERTEX_COL2_3F_R, 3);
+ OUT_RING (0);
+ OUT_RING (0);
+ OUT_RING (0);
+ BEGIN_RING(celsius, NV10TCL_VERTEX_NOR_3F_X, 3);
+ OUT_RING (0);
+ OUT_RING (0);
+ OUT_RINGf (1.0);
+ BEGIN_RING(celsius, NV10TCL_VERTEX_TX0_4F_S, 4);
+ OUT_RINGf (0.0);
+ OUT_RINGf (0.0);
+ OUT_RINGf (0.0);
+ OUT_RINGf (1.0);
+ BEGIN_RING(celsius, NV10TCL_VERTEX_TX1_4F_S, 4);
+ OUT_RINGf (0.0);
+ OUT_RINGf (0.0);
+ OUT_RINGf (0.0);
+ OUT_RINGf (1.0);
+ BEGIN_RING(celsius, NV10TCL_VERTEX_FOG_1F, 1);
+ OUT_RINGf (0.0);
+ BEGIN_RING(celsius, NV10TCL_EDGEFLAG_ENABLE, 1);
+ OUT_RING (1);
+
+ memset(projectionmatrix, 0, sizeof(projectionmatrix));
+ BEGIN_RING(celsius, NV10TCL_PROJECTION_MATRIX(0), 16);
+ projectionmatrix[0*4+0] = 1.0;
+ projectionmatrix[1*4+1] = 1.0;
+ projectionmatrix[2*4+2] = 1.0;
+ projectionmatrix[3*4+3] = 1.0;
+ for (i=0;i<16;i++) {
+ OUT_RINGf (projectionmatrix[i]);
+ }
+
+ BEGIN_RING(celsius, NV10TCL_DEPTH_RANGE_NEAR, 2);
+ OUT_RING (0.0);
+ OUT_RINGf (16777216.0);
+
+ BEGIN_RING(celsius, NV10TCL_VIEWPORT_SCALE_X, 4);
+ OUT_RINGf (-2048.0);
+ OUT_RINGf (-2048.0);
+ OUT_RINGf (16777215.0 * 0.5);
+ OUT_RING (0);
+
+ FIRE_RING (NULL);
+}
+
+static void
+nv10_set_edgeflags(struct pipe_context *pipe, const unsigned *bitfield)
+{
+}
+
+struct pipe_context *
+nv10_create(struct pipe_screen *pscreen, unsigned pctx_id)
+{
+ struct nv10_screen *screen = nv10_screen(pscreen);
+ struct pipe_winsys *ws = pscreen->winsys;
+ struct nv10_context *nv10;
+ struct nouveau_winsys *nvws = screen->nvws;
+
+ nv10 = CALLOC(1, sizeof(struct nv10_context));
+ if (!nv10)
+ return NULL;
+ nv10->screen = screen;
+ nv10->pctx_id = pctx_id;
+
+ nv10->nvws = nvws;
+
+ nv10->pipe.winsys = ws;
+ nv10->pipe.screen = pscreen;
+ nv10->pipe.destroy = nv10_destroy;
+ nv10->pipe.set_edgeflags = nv10_set_edgeflags;
+ nv10->pipe.draw_arrays = nv10_draw_arrays;
+ nv10->pipe.draw_elements = nv10_draw_elements;
+ nv10->pipe.clear = nv10_clear;
+ nv10->pipe.flush = nv10_flush;
+
+ nv10_init_surface_functions(nv10);
+ nv10_init_state_functions(nv10);
+
+ nv10->draw = draw_create();
+ assert(nv10->draw);
+ draw_set_rasterize_stage(nv10->draw, nv10_draw_vbuf_stage(nv10));
+
+ nv10_init_hwctx(nv10);
+
+ return &nv10->pipe;
+}
+
diff --git a/src/gallium/drivers/nv10/nv10_context.h b/src/gallium/drivers/nv10/nv10_context.h
new file mode 100644
index 00000000000..f3b56de25a7
--- /dev/null
+++ b/src/gallium/drivers/nv10/nv10_context.h
@@ -0,0 +1,153 @@
+#ifndef __NV10_CONTEXT_H__
+#define __NV10_CONTEXT_H__
+
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_state.h"
+#include "pipe/p_compiler.h"
+
+#include "util/u_memory.h"
+#include "util/u_math.h"
+
+#include "draw/draw_vertex.h"
+
+#include "nouveau/nouveau_winsys.h"
+#include "nouveau/nouveau_gldefs.h"
+
+#define NOUVEAU_PUSH_CONTEXT(ctx) \
+ struct nv10_screen *ctx = nv10->screen
+#include "nouveau/nouveau_push.h"
+
+#include "nv10_state.h"
+
+#define NOUVEAU_ERR(fmt, args...) \
+ fprintf(stderr, "%s:%d - "fmt, __func__, __LINE__, ##args);
+#define NOUVEAU_MSG(fmt, args...) \
+ fprintf(stderr, "nouveau: "fmt, ##args);
+
+#define NV10_NEW_VERTPROG (1 << 0)
+#define NV10_NEW_FRAGPROG (1 << 1)
+#define NV10_NEW_VTXARRAYS (1 << 2)
+#define NV10_NEW_BLEND (1 << 3)
+#define NV10_NEW_BLENDCOL (1 << 4)
+#define NV10_NEW_RAST (1 << 5)
+#define NV10_NEW_DSA (1 << 6)
+#define NV10_NEW_VIEWPORT (1 << 7)
+#define NV10_NEW_SCISSOR (1 << 8)
+#define NV10_NEW_FRAMEBUFFER (1 << 9)
+
+#include "nv10_screen.h"
+
+struct nv10_context {
+ struct pipe_context pipe;
+
+ struct nouveau_winsys *nvws;
+ struct nv10_screen *screen;
+ unsigned pctx_id;
+
+ struct draw_context *draw;
+
+ uint32_t dirty;
+
+ struct nv10_sampler_state *tex_sampler[PIPE_MAX_SAMPLERS];
+ struct nv10_miptree *tex_miptree[PIPE_MAX_SAMPLERS];
+ unsigned dirty_samplers;
+ unsigned fp_samplers;
+ unsigned vp_samplers;
+
+ uint32_t rt_enable;
+ struct pipe_buffer *rt[4];
+ struct pipe_buffer *zeta;
+ uint32_t lma_offset;
+
+ struct nv10_blend_state *blend;
+ struct pipe_blend_color *blend_color;
+ struct nv10_rasterizer_state *rast;
+ struct nv10_depth_stencil_alpha_state *dsa;
+ struct pipe_viewport_state *viewport;
+ struct pipe_scissor_state *scissor;
+ struct pipe_framebuffer_state *framebuffer;
+
+ //struct pipe_buffer *constbuf[PIPE_SHADER_TYPES];
+ float *constbuf[PIPE_SHADER_TYPES][32][4];
+ unsigned constbuf_nr[PIPE_SHADER_TYPES];
+
+ struct vertex_info vertex_info;
+
+ struct {
+ struct pipe_buffer *buffer;
+ uint32_t format;
+ } tex[2];
+
+ unsigned vb_enable;
+ struct {
+ struct pipe_buffer *buffer;
+ unsigned delta;
+ } vb[16];
+
+/* struct {
+
+ struct nouveau_resource *exec_heap;
+ struct nouveau_resource *data_heap;
+
+ struct nv10_vertex_program *active;
+
+ struct nv10_vertex_program *current;
+ } vertprog;
+*/
+ struct {
+ struct nv10_fragment_program *active;
+
+ struct nv10_fragment_program *current;
+ struct pipe_buffer *constant_buf;
+ } fragprog;
+
+ struct pipe_vertex_buffer vtxbuf[PIPE_MAX_ATTRIBS];
+ struct pipe_vertex_element vtxelt[PIPE_MAX_ATTRIBS];
+};
+
+static INLINE struct nv10_context *
+nv10_context(struct pipe_context *pipe)
+{
+ return (struct nv10_context *)pipe;
+}
+
+extern void nv10_init_state_functions(struct nv10_context *nv10);
+extern void nv10_init_surface_functions(struct nv10_context *nv10);
+
+extern void nv10_screen_init_miptree_functions(struct pipe_screen *pscreen);
+
+/* nv10_clear.c */
+extern void nv10_clear(struct pipe_context *pipe, struct pipe_surface *ps,
+ unsigned clearValue);
+
+/* nv10_draw.c */
+extern struct draw_stage *nv10_draw_render_stage(struct nv10_context *nv10);
+
+/* nv10_fragprog.c */
+extern void nv10_fragprog_bind(struct nv10_context *,
+ struct nv10_fragment_program *);
+extern void nv10_fragprog_destroy(struct nv10_context *,
+ struct nv10_fragment_program *);
+
+/* nv10_fragtex.c */
+extern void nv10_fragtex_bind(struct nv10_context *);
+
+/* nv10_prim_vbuf.c */
+struct draw_stage *nv10_draw_vbuf_stage( struct nv10_context *nv10 );
+extern void nv10_vtxbuf_bind(struct nv10_context* nv10);
+
+/* nv10_state.c and friends */
+extern void nv10_emit_hw_state(struct nv10_context *nv10);
+extern void nv10_state_tex_update(struct nv10_context *nv10);
+
+/* nv10_vbo.c */
+extern boolean nv10_draw_arrays(struct pipe_context *, unsigned mode,
+ unsigned start, unsigned count);
+extern boolean nv10_draw_elements( struct pipe_context *pipe,
+ struct pipe_buffer *indexBuffer,
+ unsigned indexSize,
+ unsigned prim, unsigned start, unsigned count);
+
+
+#endif
diff --git a/src/gallium/drivers/nv10/nv10_fragprog.c b/src/gallium/drivers/nv10/nv10_fragprog.c
new file mode 100644
index 00000000000..698db5a16a9
--- /dev/null
+++ b/src/gallium/drivers/nv10/nv10_fragprog.c
@@ -0,0 +1,21 @@
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_state.h"
+
+#include "pipe/p_shader_tokens.h"
+#include "tgsi/tgsi_parse.h"
+#include "tgsi/tgsi_util.h"
+
+#include "nv10_context.h"
+
+void
+nv10_fragprog_bind(struct nv10_context *nv10, struct nv10_fragment_program *fp)
+{
+}
+
+void
+nv10_fragprog_destroy(struct nv10_context *nv10,
+ struct nv10_fragment_program *fp)
+{
+}
+
diff --git a/src/gallium/drivers/nv10/nv10_fragtex.c b/src/gallium/drivers/nv10/nv10_fragtex.c
new file mode 100644
index 00000000000..27f2f875847
--- /dev/null
+++ b/src/gallium/drivers/nv10/nv10_fragtex.c
@@ -0,0 +1,124 @@
+#include "nv10_context.h"
+#include "nouveau/nouveau_util.h"
+
+#define _(m,tf) \
+{ \
+ TRUE, \
+ PIPE_FORMAT_##m, \
+ NV10TCL_TX_FORMAT_FORMAT_##tf, \
+}
+
+struct nv10_texture_format {
+ boolean defined;
+ uint pipe;
+ int format;
+};
+
+static struct nv10_texture_format
+nv10_texture_formats[] = {
+ _(A8R8G8B8_UNORM, A8R8G8B8),
+ _(A1R5G5B5_UNORM, A1R5G5B5),
+ _(A4R4G4B4_UNORM, A4R4G4B4),
+ _(L8_UNORM , L8 ),
+ _(A8_UNORM , A8 ),
+ _(A8L8_UNORM , A8L8 ),
+// _(RGB_DXT1 , DXT1, ),
+// _(RGBA_DXT1 , DXT1, ),
+// _(RGBA_DXT3 , DXT3, ),
+// _(RGBA_DXT5 , DXT5, ),
+ {},
+};
+
+static struct nv10_texture_format *
+nv10_fragtex_format(uint pipe_format)
+{
+ struct nv10_texture_format *tf = nv10_texture_formats;
+
+ while (tf->defined) {
+ if (tf->pipe == pipe_format)
+ return tf;
+ tf++;
+ }
+
+ return NULL;
+}
+
+
+static void
+nv10_fragtex_build(struct nv10_context *nv10, int unit)
+{
+#if 0
+ struct nv10_sampler_state *ps = nv10->tex_sampler[unit];
+ struct nv10_miptree *nv10mt = nv10->tex_miptree[unit];
+ struct pipe_texture *pt = &nv10mt->base;
+ struct nv10_texture_format *tf;
+ uint32_t txf, txs, txp;
+
+ tf = nv10_fragtex_format(pt->format);
+ if (!tf || !tf->defined) {
+ NOUVEAU_ERR("Unsupported texture format: 0x%x\n", pt->format);
+ return;
+ }
+
+ txf = tf->format << 8;
+ txf |= (pt->last_level + 1) << 16;
+ txf |= log2i(pt->width[0]) << 20;
+ txf |= log2i(pt->height[0]) << 24;
+ txf |= log2i(pt->depth[0]) << 28;
+ txf |= 8;
+
+ switch (pt->target) {
+ case PIPE_TEXTURE_CUBE:
+ txf |= NV10TCL_TX_FORMAT_CUBE_MAP;
+ /* fall-through */
+ case PIPE_TEXTURE_2D:
+ txf |= (2<<4);
+ break;
+ case PIPE_TEXTURE_1D:
+ txf |= (1<<4);
+ break;
+ default:
+ NOUVEAU_ERR("Unknown target %d\n", pt->target);
+ return;
+ }
+
+ BEGIN_RING(celsius, NV10TCL_TX_OFFSET(unit), 8);
+ OUT_RELOCl(nv10mt->buffer, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_GART | NOUVEAU_BO_RD);
+ OUT_RELOCd(nv10mt->buffer,txf,NOUVEAU_BO_VRAM | NOUVEAU_BO_GART | NOUVEAU_BO_OR | NOUVEAU_BO_RD, 1/*VRAM*/,2/*TT*/);
+ OUT_RING (ps->wrap);
+ OUT_RING (0x40000000); /* enable */
+ OUT_RING (txs);
+ OUT_RING (ps->filt | 0x2000 /* magic */);
+ OUT_RING ((pt->width[0] << 16) | pt->height[0]);
+ OUT_RING (ps->bcol);
+#endif
+}
+
+void
+nv10_fragtex_bind(struct nv10_context *nv10)
+{
+#if 0
+ struct nv10_fragment_program *fp = nv10->fragprog.active;
+ unsigned samplers, unit;
+
+ samplers = nv10->fp_samplers & ~fp->samplers;
+ while (samplers) {
+ unit = ffs(samplers) - 1;
+ samplers &= ~(1 << unit);
+
+ BEGIN_RING(celsius, NV10TCL_TX_ENABLE(unit), 1);
+ OUT_RING (0);
+ }
+
+ samplers = nv10->dirty_samplers & fp->samplers;
+ while (samplers) {
+ unit = ffs(samplers) - 1;
+ samplers &= ~(1 << unit);
+
+ nv10_fragtex_build(nv10, unit);
+ }
+
+ nv10->fp_samplers = fp->samplers;
+#endif
+}
+
diff --git a/src/gallium/drivers/nv10/nv10_miptree.c b/src/gallium/drivers/nv10/nv10_miptree.c
new file mode 100644
index 00000000000..96161354617
--- /dev/null
+++ b/src/gallium/drivers/nv10/nv10_miptree.c
@@ -0,0 +1,174 @@
+#include "pipe/p_state.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_inlines.h"
+
+#include "nv10_context.h"
+#include "nv10_screen.h"
+
+static void
+nv10_miptree_layout(struct nv10_miptree *nv10mt)
+{
+ struct pipe_texture *pt = &nv10mt->base;
+ boolean swizzled = FALSE;
+ uint width = pt->width[0], height = pt->height[0];
+ uint offset = 0;
+ int nr_faces, l, f;
+
+ if (pt->target == PIPE_TEXTURE_CUBE) {
+ nr_faces = 6;
+ } else {
+ nr_faces = 1;
+ }
+
+ for (l = 0; l <= pt->last_level; l++) {
+ pt->width[l] = width;
+ pt->height[l] = height;
+ pt->nblocksx[l] = pf_get_nblocksx(&pt->block, width);
+ pt->nblocksy[l] = pf_get_nblocksy(&pt->block, height);
+
+ if (swizzled)
+ nv10mt->level[l].pitch = pt->nblocksx[l] * pt->block.size;
+ else
+ nv10mt->level[l].pitch = pt->nblocksx[0] * pt->block.size;
+ nv10mt->level[l].pitch = (nv10mt->level[l].pitch + 63) & ~63;
+
+ nv10mt->level[l].image_offset =
+ CALLOC(nr_faces, sizeof(unsigned));
+
+ width = MAX2(1, width >> 1);
+ height = MAX2(1, height >> 1);
+
+ }
+
+ for (f = 0; f < nr_faces; f++) {
+ for (l = 0; l <= pt->last_level; l++) {
+ nv10mt->level[l].image_offset[f] = offset;
+ offset += nv10mt->level[l].pitch * pt->height[l];
+ }
+ }
+
+ nv10mt->total_size = offset;
+}
+
+static struct pipe_texture *
+nv10_miptree_blanket(struct pipe_screen *pscreen, const struct pipe_texture *pt,
+ const unsigned *stride, struct pipe_buffer *pb)
+{
+ struct nv10_miptree *mt;
+
+ /* Only supports 2D, non-mipmapped textures for the moment */
+ if (pt->target != PIPE_TEXTURE_2D || pt->last_level != 0 ||
+ pt->depth[0] != 1)
+ return NULL;
+
+ mt = CALLOC_STRUCT(nv10_miptree);
+ if (!mt)
+ return NULL;
+
+ mt->base = *pt;
+ mt->base.refcount = 1;
+ mt->base.screen = pscreen;
+ mt->level[0].pitch = stride[0];
+ mt->level[0].image_offset = CALLOC(1, sizeof(unsigned));
+
+ pipe_buffer_reference(pscreen, &mt->buffer, pb);
+ return &mt->base;
+}
+
+static struct pipe_texture *
+nv10_miptree_create(struct pipe_screen *screen, const struct pipe_texture *pt)
+{
+ struct pipe_winsys *ws = screen->winsys;
+ struct nv10_miptree *mt;
+
+ mt = MALLOC(sizeof(struct nv10_miptree));
+ if (!mt)
+ return NULL;
+ mt->base = *pt;
+ mt->base.refcount = 1;
+ mt->base.screen = screen;
+
+ nv10_miptree_layout(mt);
+
+ mt->buffer = ws->buffer_create(ws, 256, PIPE_BUFFER_USAGE_PIXEL,
+ mt->total_size);
+ if (!mt->buffer) {
+ FREE(mt);
+ return NULL;
+ }
+
+ return &mt->base;
+}
+
+static void
+nv10_miptree_release(struct pipe_screen *screen, struct pipe_texture **pt)
+{
+ struct pipe_texture *mt = *pt;
+
+ *pt = NULL;
+ if (--mt->refcount <= 0) {
+ struct nv10_miptree *nv10mt = (struct nv10_miptree *)mt;
+ int l;
+
+ pipe_buffer_reference(screen, &nv10mt->buffer, NULL);
+ for (l = 0; l <= mt->last_level; l++) {
+ if (nv10mt->level[l].image_offset)
+ FREE(nv10mt->level[l].image_offset);
+ }
+ FREE(nv10mt);
+ }
+}
+
+static void
+nv10_miptree_update(struct pipe_context *pipe, struct pipe_texture *mt,
+ uint face, uint levels)
+{
+}
+
+
+static struct pipe_surface *
+nv10_miptree_surface_get(struct pipe_screen *screen, struct pipe_texture *pt,
+ unsigned face, unsigned level, unsigned zslice,
+ unsigned flags)
+{
+ struct pipe_winsys *ws = screen->winsys;
+ struct nv10_miptree *nv10mt = (struct nv10_miptree *)pt;
+ struct pipe_surface *ps;
+
+ ps = CALLOC_STRUCT(pipe_surface);
+ if (!ps)
+ return NULL;
+ pipe_texture_reference(&ps->texture, pt);
+ ps->format = pt->format;
+ ps->width = pt->width[level];
+ ps->height = pt->height[level];
+ ps->block = pt->block;
+ ps->nblocksx = pt->nblocksx[level];
+ ps->nblocksy = pt->nblocksy[level];
+ ps->stride = nv10mt->level[level].pitch;
+ ps->refcount = 1;
+
+ if (pt->target == PIPE_TEXTURE_CUBE) {
+ ps->offset = nv10mt->level[level].image_offset[face];
+ } else {
+ ps->offset = nv10mt->level[level].image_offset[0];
+ }
+
+ return ps;
+}
+
+static void
+nv10_miptree_surface_release(struct pipe_screen *screen,
+ struct pipe_surface **surface)
+{
+}
+
+void nv10_screen_init_miptree_functions(struct pipe_screen *pscreen)
+{
+ pscreen->texture_create = nv10_miptree_create;
+ pscreen->texture_blanket = nv10_miptree_blanket;
+ pscreen->texture_release = nv10_miptree_release;
+ pscreen->get_tex_surface = nv10_miptree_surface_get;
+ pscreen->tex_surface_release = nv10_miptree_surface_release;
+}
+
diff --git a/src/gallium/drivers/nv10/nv10_prim_vbuf.c b/src/gallium/drivers/nv10/nv10_prim_vbuf.c
new file mode 100644
index 00000000000..7435d873154
--- /dev/null
+++ b/src/gallium/drivers/nv10/nv10_prim_vbuf.c
@@ -0,0 +1,245 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * \file
+ * Build post-transformation, post-clipping vertex buffers and element
+ * lists by hooking into the end of the primitive pipeline and
+ * manipulating the vertex_id field in the vertex headers.
+ *
+ * XXX: work in progress
+ *
+ * \author José Fonseca <jrfonseca@tungstengraphics.com>
+ * \author Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+#include "pipe/p_debug.h"
+#include "pipe/p_inlines.h"
+#include "pipe/internal/p_winsys_screen.h"
+
+#include "nv10_context.h"
+#include "nv10_state.h"
+
+#include "draw/draw_vbuf.h"
+
+/**
+ * Primitive renderer for nv10.
+ */
+struct nv10_vbuf_render {
+ struct vbuf_render base;
+
+ struct nv10_context *nv10;
+
+ /** Vertex buffer */
+ struct pipe_buffer* buffer;
+
+ /** Vertex size in bytes */
+ unsigned vertex_size;
+
+ /** Hardware primitive */
+ unsigned hwprim;
+};
+
+
+void nv10_vtxbuf_bind( struct nv10_context* nv10 )
+{
+ int i;
+ for(i = 0; i < 8; i++) {
+ BEGIN_RING(celsius, NV10TCL_VERTEX_ARRAY_ATTRIB_OFFSET(i), 1);
+ OUT_RING(0/*nv10->vtxbuf*/);
+ BEGIN_RING(celsius, NV10TCL_VERTEX_ARRAY_ATTRIB_FORMAT(i) ,1);
+ OUT_RING(0/*XXX*/);
+ }
+}
+
+/**
+ * Basically a cast wrapper.
+ */
+static INLINE struct nv10_vbuf_render *
+nv10_vbuf_render( struct vbuf_render *render )
+{
+ assert(render);
+ return (struct nv10_vbuf_render *)render;
+}
+
+
+static const struct vertex_info *
+nv10_vbuf_render_get_vertex_info( struct vbuf_render *render )
+{
+ struct nv10_vbuf_render *nv10_render = nv10_vbuf_render(render);
+ struct nv10_context *nv10 = nv10_render->nv10;
+
+ nv10_emit_hw_state(nv10);
+
+ return &nv10->vertex_info;
+}
+
+
+static void *
+nv10_vbuf_render_allocate_vertices( struct vbuf_render *render,
+ ushort vertex_size,
+ ushort nr_vertices )
+{
+ struct nv10_vbuf_render *nv10_render = nv10_vbuf_render(render);
+ struct nv10_context *nv10 = nv10_render->nv10;
+ struct pipe_winsys *winsys = nv10->pipe.winsys;
+ size_t size = (size_t)vertex_size * (size_t)nr_vertices;
+
+ assert(!nv10_render->buffer);
+ nv10_render->buffer = winsys->buffer_create(winsys, 64, PIPE_BUFFER_USAGE_VERTEX, size);
+
+ nv10->dirty |= NV10_NEW_VTXARRAYS;
+
+ return winsys->buffer_map(winsys,
+ nv10_render->buffer,
+ PIPE_BUFFER_USAGE_CPU_WRITE);
+}
+
+
+static boolean
+nv10_vbuf_render_set_primitive( struct vbuf_render *render,
+ unsigned prim )
+{
+ struct nv10_vbuf_render *nv10_render = nv10_vbuf_render(render);
+ unsigned hwp = nvgl_primitive(prim);
+ if (hwp == 0)
+ return FALSE;
+
+ nv10_render->hwprim = hwp;
+ return TRUE;
+}
+
+
+static void
+nv10_vbuf_render_draw( struct vbuf_render *render,
+ const ushort *indices,
+ uint nr_indices)
+{
+ struct nv10_vbuf_render *nv10_render = nv10_vbuf_render(render);
+ struct nv10_context *nv10 = nv10_render->nv10;
+ int push, i;
+
+ nv10_emit_hw_state(nv10);
+
+ BEGIN_RING(celsius, NV10TCL_VERTEX_ARRAY_OFFSET_POS, 1);
+ OUT_RELOCl(nv10_render->buffer, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_GART | NOUVEAU_BO_RD);
+
+ BEGIN_RING(celsius, NV10TCL_VERTEX_BUFFER_BEGIN_END, 1);
+ OUT_RING(nv10_render->hwprim);
+
+ if (nr_indices & 1) {
+ BEGIN_RING(celsius, NV10TCL_VB_ELEMENT_U32, 1);
+ OUT_RING (indices[0]);
+ indices++; nr_indices--;
+ }
+
+ while (nr_indices) {
+ // XXX too big/small ? check the size
+ push = MIN2(nr_indices, 1200 * 2);
+
+ BEGIN_RING_NI(celsius, NV10TCL_VB_ELEMENT_U16, push >> 1);
+ for (i = 0; i < push; i+=2)
+ OUT_RING((indices[i+1] << 16) | indices[i]);
+
+ nr_indices -= push;
+ indices += push;
+ }
+
+ BEGIN_RING(celsius, NV10TCL_VERTEX_BUFFER_BEGIN_END, 1);
+ OUT_RING (0);
+}
+
+
+static void
+nv10_vbuf_render_release_vertices( struct vbuf_render *render,
+ void *vertices,
+ unsigned vertex_size,
+ unsigned vertices_used )
+{
+ struct nv10_vbuf_render *nv10_render = nv10_vbuf_render(render);
+ struct nv10_context *nv10 = nv10_render->nv10;
+ struct pipe_winsys *winsys = nv10->pipe.winsys;
+ struct pipe_screen *pscreen = &nv10->screen->pipe;
+
+ assert(nv10_render->buffer);
+ winsys->buffer_unmap(winsys, nv10_render->buffer);
+ pipe_buffer_reference(pscreen, &nv10_render->buffer, NULL);
+}
+
+
+static void
+nv10_vbuf_render_destroy( struct vbuf_render *render )
+{
+ struct nv10_vbuf_render *nv10_render = nv10_vbuf_render(render);
+ FREE(nv10_render);
+}
+
+
+/**
+ * Create a new primitive render.
+ */
+static struct vbuf_render *
+nv10_vbuf_render_create( struct nv10_context *nv10 )
+{
+ struct nv10_vbuf_render *nv10_render = CALLOC_STRUCT(nv10_vbuf_render);
+
+ nv10_render->nv10 = nv10;
+
+ nv10_render->base.max_vertex_buffer_bytes = 16*1024;
+ nv10_render->base.max_indices = 1024;
+ nv10_render->base.get_vertex_info = nv10_vbuf_render_get_vertex_info;
+ nv10_render->base.allocate_vertices = nv10_vbuf_render_allocate_vertices;
+ nv10_render->base.set_primitive = nv10_vbuf_render_set_primitive;
+ nv10_render->base.draw = nv10_vbuf_render_draw;
+ nv10_render->base.release_vertices = nv10_vbuf_render_release_vertices;
+ nv10_render->base.destroy = nv10_vbuf_render_destroy;
+
+ return &nv10_render->base;
+}
+
+
+/**
+ * Create a new primitive vbuf/render stage.
+ */
+struct draw_stage *nv10_draw_vbuf_stage( struct nv10_context *nv10 )
+{
+ struct vbuf_render *render;
+ struct draw_stage *stage;
+
+ render = nv10_vbuf_render_create(nv10);
+ if(!render)
+ return NULL;
+
+ stage = draw_vbuf_stage( nv10->draw, render );
+ if(!stage) {
+ render->destroy(render);
+ return NULL;
+ }
+
+ return stage;
+}
diff --git a/src/gallium/drivers/nv10/nv10_screen.c b/src/gallium/drivers/nv10/nv10_screen.c
new file mode 100644
index 00000000000..f417b06c944
--- /dev/null
+++ b/src/gallium/drivers/nv10/nv10_screen.c
@@ -0,0 +1,226 @@
+#include "pipe/p_screen.h"
+#include "util/u_simple_screen.h"
+
+#include "nv10_context.h"
+#include "nv10_screen.h"
+
+static const char *
+nv10_screen_get_name(struct pipe_screen *screen)
+{
+ struct nv10_screen *nv10screen = nv10_screen(screen);
+ struct nouveau_device *dev = nv10screen->nvws->channel->device;
+ static char buffer[128];
+
+ snprintf(buffer, sizeof(buffer), "NV%02X", dev->chipset);
+ return buffer;
+}
+
+static const char *
+nv10_screen_get_vendor(struct pipe_screen *screen)
+{
+ return "nouveau";
+}
+
+static int
+nv10_screen_get_param(struct pipe_screen *screen, int param)
+{
+ switch (param) {
+ case PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS:
+ return 2;
+ case PIPE_CAP_NPOT_TEXTURES:
+ return 0;
+ case PIPE_CAP_TWO_SIDED_STENCIL:
+ return 0;
+ case PIPE_CAP_GLSL:
+ return 0;
+ case PIPE_CAP_S3TC:
+ return 0;
+ case PIPE_CAP_ANISOTROPIC_FILTER:
+ return 1;
+ case PIPE_CAP_POINT_SPRITE:
+ return 0;
+ case PIPE_CAP_MAX_RENDER_TARGETS:
+ return 1;
+ case PIPE_CAP_OCCLUSION_QUERY:
+ return 0;
+ case PIPE_CAP_TEXTURE_SHADOW_MAP:
+ return 0;
+ case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
+ return 12;
+ case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
+ return 0;
+ case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
+ return 12;
+ case PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS:
+ return 0;
+ case NOUVEAU_CAP_HW_VTXBUF:
+ case NOUVEAU_CAP_HW_IDXBUF:
+ return 0;
+ default:
+ NOUVEAU_ERR("Unknown PIPE_CAP %d\n", param);
+ return 0;
+ }
+}
+
+static float
+nv10_screen_get_paramf(struct pipe_screen *screen, int param)
+{
+ switch (param) {
+ case PIPE_CAP_MAX_LINE_WIDTH:
+ case PIPE_CAP_MAX_LINE_WIDTH_AA:
+ return 10.0;
+ case PIPE_CAP_MAX_POINT_WIDTH:
+ case PIPE_CAP_MAX_POINT_WIDTH_AA:
+ return 64.0;
+ case PIPE_CAP_MAX_TEXTURE_ANISOTROPY:
+ return 2.0;
+ case PIPE_CAP_MAX_TEXTURE_LOD_BIAS:
+ return 4.0;
+ default:
+ NOUVEAU_ERR("Unknown PIPE_CAP %d\n", param);
+ return 0.0;
+ }
+}
+
+static boolean
+nv10_screen_is_format_supported(struct pipe_screen *screen,
+ enum pipe_format format,
+ enum pipe_texture_target target,
+ unsigned tex_usage, unsigned geom_flags)
+{
+ if (tex_usage & PIPE_TEXTURE_USAGE_RENDER_TARGET) {
+ switch (format) {
+ case PIPE_FORMAT_A8R8G8B8_UNORM:
+ case PIPE_FORMAT_R5G6B5_UNORM:
+ case PIPE_FORMAT_Z24S8_UNORM:
+ case PIPE_FORMAT_Z16_UNORM:
+ return TRUE;
+ default:
+ break;
+ }
+ } else {
+ switch (format) {
+ case PIPE_FORMAT_A8R8G8B8_UNORM:
+ case PIPE_FORMAT_A1R5G5B5_UNORM:
+ case PIPE_FORMAT_A4R4G4B4_UNORM:
+ case PIPE_FORMAT_R5G6B5_UNORM:
+ case PIPE_FORMAT_L8_UNORM:
+ case PIPE_FORMAT_A8_UNORM:
+ case PIPE_FORMAT_I8_UNORM:
+ return TRUE;
+ default:
+ break;
+ }
+ }
+
+ return FALSE;
+}
+
+static void *
+nv10_surface_map(struct pipe_screen *screen, struct pipe_surface *surface,
+ unsigned flags )
+{
+ struct pipe_winsys *ws = screen->winsys;
+ void *map;
+ struct nv10_miptree *nv10mt = (struct nv10_miptree *)surface->texture;
+
+ map = ws->buffer_map(ws, nv10mt->buffer, flags);
+ if (!map)
+ return NULL;
+
+ return map + surface->offset;
+}
+
+static void
+nv10_surface_unmap(struct pipe_screen *screen, struct pipe_surface *surface)
+{
+ struct pipe_winsys *ws = screen->winsys;
+ struct nv10_miptree *nv10mt = (struct nv10_miptree *)surface->texture;
+
+ ws->buffer_unmap(ws, nv10mt->buffer);
+}
+
+static void
+nv10_screen_destroy(struct pipe_screen *pscreen)
+{
+ struct nv10_screen *screen = nv10_screen(pscreen);
+ struct nouveau_winsys *nvws = screen->nvws;
+
+ nvws->notifier_free(&screen->sync);
+ nvws->grobj_free(&screen->celsius);
+
+ FREE(pscreen);
+}
+
+static struct pipe_buffer *
+nv10_surface_buffer(struct pipe_surface *surf)
+{
+ struct nv10_miptree *mt = (struct nv10_miptree *)surf->texture;
+
+ return mt->buffer;
+}
+
+struct pipe_screen *
+nv10_screen_create(struct pipe_winsys *ws, struct nouveau_winsys *nvws)
+{
+ struct nv10_screen *screen = CALLOC_STRUCT(nv10_screen);
+ unsigned celsius_class;
+ unsigned chipset = nvws->channel->device->chipset;
+ int ret;
+
+ if (!screen)
+ return NULL;
+ screen->nvws = nvws;
+
+ /* 2D engine setup */
+ screen->eng2d = nv04_surface_2d_init(nvws);
+ screen->eng2d->buf = nv10_surface_buffer;
+
+ /* 3D object */
+ if (chipset>=0x20)
+ celsius_class=NV11TCL;
+ else if (chipset>=0x17)
+ celsius_class=NV17TCL;
+ else if (chipset>=0x11)
+ celsius_class=NV11TCL;
+ else
+ celsius_class=NV10TCL;
+
+ if (!celsius_class) {
+ NOUVEAU_ERR("Unknown nv1x chipset: nv%02x\n", chipset);
+ return NULL;
+ }
+
+ ret = nvws->grobj_alloc(nvws, celsius_class, &screen->celsius);
+ if (ret) {
+ NOUVEAU_ERR("Error creating 3D object: %d\n", ret);
+ return FALSE;
+ }
+
+ /* Notifier for sync purposes */
+ ret = nvws->notifier_alloc(nvws, 1, &screen->sync);
+ if (ret) {
+ NOUVEAU_ERR("Error creating notifier object: %d\n", ret);
+ nv10_screen_destroy(&screen->pipe);
+ return NULL;
+ }
+
+ screen->pipe.winsys = ws;
+ screen->pipe.destroy = nv10_screen_destroy;
+
+ screen->pipe.get_name = nv10_screen_get_name;
+ screen->pipe.get_vendor = nv10_screen_get_vendor;
+ screen->pipe.get_param = nv10_screen_get_param;
+ screen->pipe.get_paramf = nv10_screen_get_paramf;
+
+ screen->pipe.is_format_supported = nv10_screen_is_format_supported;
+
+ screen->pipe.surface_map = nv10_surface_map;
+ screen->pipe.surface_unmap = nv10_surface_unmap;
+
+ nv10_screen_init_miptree_functions(&screen->pipe);
+ u_simple_screen_init(&screen->pipe);
+
+ return &screen->pipe;
+}
+
diff --git a/src/gallium/drivers/nv10/nv10_screen.h b/src/gallium/drivers/nv10/nv10_screen.h
new file mode 100644
index 00000000000..60102a369a9
--- /dev/null
+++ b/src/gallium/drivers/nv10/nv10_screen.h
@@ -0,0 +1,24 @@
+#ifndef __NV10_SCREEN_H__
+#define __NV10_SCREEN_H__
+
+#include "pipe/p_screen.h"
+#include "nv04/nv04_surface_2d.h"
+
+struct nv10_screen {
+ struct pipe_screen pipe;
+
+ struct nouveau_winsys *nvws;
+
+ /* HW graphics objects */
+ struct nv04_surface_2d *eng2d;
+ struct nouveau_grobj *celsius;
+ struct nouveau_notifier *sync;
+};
+
+static INLINE struct nv10_screen *
+nv10_screen(struct pipe_screen *screen)
+{
+ return (struct nv10_screen *)screen;
+}
+
+#endif
diff --git a/src/gallium/drivers/nv10/nv10_state.c b/src/gallium/drivers/nv10/nv10_state.c
new file mode 100644
index 00000000000..119af66dfd0
--- /dev/null
+++ b/src/gallium/drivers/nv10/nv10_state.c
@@ -0,0 +1,589 @@
+#include "draw/draw_context.h"
+#include "pipe/p_state.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_shader_tokens.h"
+
+#include "tgsi/tgsi_parse.h"
+
+#include "nv10_context.h"
+#include "nv10_state.h"
+
+static void *
+nv10_blend_state_create(struct pipe_context *pipe,
+ const struct pipe_blend_state *cso)
+{
+ struct nv10_blend_state *cb;
+
+ cb = MALLOC(sizeof(struct nv10_blend_state));
+
+ cb->b_enable = cso->blend_enable ? 1 : 0;
+ cb->b_srcfunc = ((nvgl_blend_func(cso->alpha_src_factor)<<16) |
+ (nvgl_blend_func(cso->rgb_src_factor)));
+ cb->b_dstfunc = ((nvgl_blend_func(cso->alpha_dst_factor)<<16) |
+ (nvgl_blend_func(cso->rgb_dst_factor)));
+
+ cb->c_mask = (((cso->colormask & PIPE_MASK_A) ? (0x01<<24) : 0) |
+ ((cso->colormask & PIPE_MASK_R) ? (0x01<<16) : 0) |
+ ((cso->colormask & PIPE_MASK_G) ? (0x01<< 8) : 0) |
+ ((cso->colormask & PIPE_MASK_B) ? (0x01<< 0) : 0));
+
+ cb->d_enable = cso->dither ? 1 : 0;
+
+ return (void *)cb;
+}
+
+static void
+nv10_blend_state_bind(struct pipe_context *pipe, void *blend)
+{
+ struct nv10_context *nv10 = nv10_context(pipe);
+
+ nv10->blend = (struct nv10_blend_state*)blend;
+
+ nv10->dirty |= NV10_NEW_BLEND;
+}
+
+static void
+nv10_blend_state_delete(struct pipe_context *pipe, void *hwcso)
+{
+ FREE(hwcso);
+}
+
+
+static INLINE unsigned
+wrap_mode(unsigned wrap) {
+ unsigned ret;
+
+ switch (wrap) {
+ case PIPE_TEX_WRAP_REPEAT:
+ ret = NV10TCL_TX_FORMAT_WRAP_S_REPEAT;
+ break;
+ case PIPE_TEX_WRAP_MIRROR_REPEAT:
+ ret = NV10TCL_TX_FORMAT_WRAP_S_MIRRORED_REPEAT;
+ break;
+ case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
+ ret = NV10TCL_TX_FORMAT_WRAP_S_CLAMP_TO_EDGE;
+ break;
+ case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
+ ret = NV10TCL_TX_FORMAT_WRAP_S_CLAMP_TO_BORDER;
+ break;
+ case PIPE_TEX_WRAP_CLAMP:
+ ret = NV10TCL_TX_FORMAT_WRAP_S_CLAMP;
+ break;
+ case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE:
+ case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER:
+ case PIPE_TEX_WRAP_MIRROR_CLAMP:
+ default:
+ NOUVEAU_ERR("unknown wrap mode: %d\n", wrap);
+ ret = NV10TCL_TX_FORMAT_WRAP_S_REPEAT;
+ break;
+ }
+
+ return ret >> NV10TCL_TX_FORMAT_WRAP_S_SHIFT;
+}
+
+static void *
+nv10_sampler_state_create(struct pipe_context *pipe,
+ const struct pipe_sampler_state *cso)
+{
+ struct nv10_sampler_state *ps;
+ uint32_t filter = 0;
+
+ ps = MALLOC(sizeof(struct nv10_sampler_state));
+
+ ps->wrap = ((wrap_mode(cso->wrap_s) << NV10TCL_TX_FORMAT_WRAP_S_SHIFT) |
+ (wrap_mode(cso->wrap_t) << NV10TCL_TX_FORMAT_WRAP_T_SHIFT));
+
+ ps->en = 0;
+ if (cso->max_anisotropy > 1.0) {
+ /* no idea, binary driver sets it, works without it.. meh.. */
+ ps->wrap |= (1 << 5);
+
+/* if (cso->max_anisotropy >= 16.0) {
+ ps->en |= NV10TCL_TX_ENABLE_ANISO_16X;
+ } else
+ if (cso->max_anisotropy >= 12.0) {
+ ps->en |= NV10TCL_TX_ENABLE_ANISO_12X;
+ } else
+ if (cso->max_anisotropy >= 10.0) {
+ ps->en |= NV10TCL_TX_ENABLE_ANISO_10X;
+ } else
+ if (cso->max_anisotropy >= 8.0) {
+ ps->en |= NV10TCL_TX_ENABLE_ANISO_8X;
+ } else
+ if (cso->max_anisotropy >= 6.0) {
+ ps->en |= NV10TCL_TX_ENABLE_ANISO_6X;
+ } else
+ if (cso->max_anisotropy >= 4.0) {
+ ps->en |= NV10TCL_TX_ENABLE_ANISO_4X;
+ } else {
+ ps->en |= NV10TCL_TX_ENABLE_ANISO_2X;
+ }*/
+ }
+
+ switch (cso->mag_img_filter) {
+ case PIPE_TEX_FILTER_LINEAR:
+ filter |= NV10TCL_TX_FILTER_MAGNIFY_LINEAR;
+ break;
+ case PIPE_TEX_FILTER_NEAREST:
+ default:
+ filter |= NV10TCL_TX_FILTER_MAGNIFY_NEAREST;
+ break;
+ }
+
+ switch (cso->min_img_filter) {
+ case PIPE_TEX_FILTER_LINEAR:
+ switch (cso->min_mip_filter) {
+ case PIPE_TEX_MIPFILTER_NEAREST:
+ filter |= NV10TCL_TX_FILTER_MINIFY_LINEAR_MIPMAP_NEAREST;
+ break;
+ case PIPE_TEX_MIPFILTER_LINEAR:
+ filter |= NV10TCL_TX_FILTER_MINIFY_LINEAR_MIPMAP_LINEAR;
+ break;
+ case PIPE_TEX_MIPFILTER_NONE:
+ default:
+ filter |= NV10TCL_TX_FILTER_MINIFY_LINEAR;
+ break;
+ }
+ break;
+ case PIPE_TEX_FILTER_NEAREST:
+ default:
+ switch (cso->min_mip_filter) {
+ case PIPE_TEX_MIPFILTER_NEAREST:
+ filter |= NV10TCL_TX_FILTER_MINIFY_NEAREST_MIPMAP_NEAREST;
+ break;
+ case PIPE_TEX_MIPFILTER_LINEAR:
+ filter |= NV10TCL_TX_FILTER_MINIFY_NEAREST_MIPMAP_LINEAR;
+ break;
+ case PIPE_TEX_MIPFILTER_NONE:
+ default:
+ filter |= NV10TCL_TX_FILTER_MINIFY_NEAREST;
+ break;
+ }
+ break;
+ }
+
+ ps->filt = filter;
+
+/* if (cso->compare_mode == PIPE_TEX_COMPARE_R_TO_TEXTURE) {
+ switch (cso->compare_func) {
+ case PIPE_FUNC_NEVER:
+ ps->wrap |= NV10TCL_TX_WRAP_RCOMP_NEVER;
+ break;
+ case PIPE_FUNC_GREATER:
+ ps->wrap |= NV10TCL_TX_WRAP_RCOMP_GREATER;
+ break;
+ case PIPE_FUNC_EQUAL:
+ ps->wrap |= NV10TCL_TX_WRAP_RCOMP_EQUAL;
+ break;
+ case PIPE_FUNC_GEQUAL:
+ ps->wrap |= NV10TCL_TX_WRAP_RCOMP_GEQUAL;
+ break;
+ case PIPE_FUNC_LESS:
+ ps->wrap |= NV10TCL_TX_WRAP_RCOMP_LESS;
+ break;
+ case PIPE_FUNC_NOTEQUAL:
+ ps->wrap |= NV10TCL_TX_WRAP_RCOMP_NOTEQUAL;
+ break;
+ case PIPE_FUNC_LEQUAL:
+ ps->wrap |= NV10TCL_TX_WRAP_RCOMP_LEQUAL;
+ break;
+ case PIPE_FUNC_ALWAYS:
+ ps->wrap |= NV10TCL_TX_WRAP_RCOMP_ALWAYS;
+ break;
+ default:
+ break;
+ }
+ }*/
+
+ ps->bcol = ((float_to_ubyte(cso->border_color[3]) << 24) |
+ (float_to_ubyte(cso->border_color[0]) << 16) |
+ (float_to_ubyte(cso->border_color[1]) << 8) |
+ (float_to_ubyte(cso->border_color[2]) << 0));
+
+ return (void *)ps;
+}
+
+static void
+nv10_sampler_state_bind(struct pipe_context *pipe, unsigned nr, void **sampler)
+{
+ struct nv10_context *nv10 = nv10_context(pipe);
+ unsigned unit;
+
+ for (unit = 0; unit < nr; unit++) {
+ nv10->tex_sampler[unit] = sampler[unit];
+ nv10->dirty_samplers |= (1 << unit);
+ }
+}
+
+static void
+nv10_sampler_state_delete(struct pipe_context *pipe, void *hwcso)
+{
+ FREE(hwcso);
+}
+
+static void
+nv10_set_sampler_texture(struct pipe_context *pipe, unsigned nr,
+ struct pipe_texture **miptree)
+{
+ struct nv10_context *nv10 = nv10_context(pipe);
+ unsigned unit;
+
+ for (unit = 0; unit < nr; unit++) {
+ nv10->tex_miptree[unit] = (struct nv10_miptree *)miptree[unit];
+ nv10->dirty_samplers |= (1 << unit);
+ }
+}
+
+static void *
+nv10_rasterizer_state_create(struct pipe_context *pipe,
+ const struct pipe_rasterizer_state *cso)
+{
+ struct nv10_rasterizer_state *rs;
+ int i;
+
+ /*XXX: ignored:
+ * light_twoside
+ * offset_cw/ccw -nohw
+ * scissor
+ * point_smooth -nohw
+ * multisample
+ * offset_units / offset_scale
+ */
+ rs = MALLOC(sizeof(struct nv10_rasterizer_state));
+
+ rs->templ = cso;
+
+ rs->shade_model = cso->flatshade ? 0x1d00 : 0x1d01;
+
+ rs->line_width = (unsigned char)(cso->line_width * 8.0) & 0xff;
+ rs->line_smooth_en = cso->line_smooth ? 1 : 0;
+
+ rs->point_size = *(uint32_t*)&cso->point_size;
+
+ rs->poly_smooth_en = cso->poly_smooth ? 1 : 0;
+
+ if (cso->front_winding == PIPE_WINDING_CCW) {
+ rs->front_face = NV10TCL_FRONT_FACE_CCW;
+ rs->poly_mode_front = nvgl_polygon_mode(cso->fill_ccw);
+ rs->poly_mode_back = nvgl_polygon_mode(cso->fill_cw);
+ } else {
+ rs->front_face = NV10TCL_FRONT_FACE_CW;
+ rs->poly_mode_front = nvgl_polygon_mode(cso->fill_cw);
+ rs->poly_mode_back = nvgl_polygon_mode(cso->fill_ccw);
+ }
+
+ switch (cso->cull_mode) {
+ case PIPE_WINDING_CCW:
+ rs->cull_face_en = 1;
+ if (cso->front_winding == PIPE_WINDING_CCW)
+ rs->cull_face = NV10TCL_CULL_FACE_FRONT;
+ else
+ rs->cull_face = NV10TCL_CULL_FACE_BACK;
+ break;
+ case PIPE_WINDING_CW:
+ rs->cull_face_en = 1;
+ if (cso->front_winding == PIPE_WINDING_CW)
+ rs->cull_face = NV10TCL_CULL_FACE_FRONT;
+ else
+ rs->cull_face = NV10TCL_CULL_FACE_BACK;
+ break;
+ case PIPE_WINDING_BOTH:
+ rs->cull_face_en = 1;
+ rs->cull_face = NV10TCL_CULL_FACE_FRONT_AND_BACK;
+ break;
+ case PIPE_WINDING_NONE:
+ default:
+ rs->cull_face_en = 0;
+ rs->cull_face = 0;
+ break;
+ }
+
+ if (cso->point_sprite) {
+ rs->point_sprite = (1 << 0);
+ for (i = 0; i < 8; i++) {
+ if (cso->sprite_coord_mode[i] != PIPE_SPRITE_COORD_NONE)
+ rs->point_sprite |= (1 << (8 + i));
+ }
+ } else {
+ rs->point_sprite = 0;
+ }
+
+ return (void *)rs;
+}
+
+static void
+nv10_rasterizer_state_bind(struct pipe_context *pipe, void *rast)
+{
+ struct nv10_context *nv10 = nv10_context(pipe);
+
+ nv10->rast = (struct nv10_rasterizer_state*)rast;
+
+ draw_set_rasterizer_state(nv10->draw, (nv10->rast ? nv10->rast->templ : NULL));
+
+ nv10->dirty |= NV10_NEW_RAST;
+}
+
+static void
+nv10_rasterizer_state_delete(struct pipe_context *pipe, void *hwcso)
+{
+ FREE(hwcso);
+}
+
+static void *
+nv10_depth_stencil_alpha_state_create(struct pipe_context *pipe,
+ const struct pipe_depth_stencil_alpha_state *cso)
+{
+ struct nv10_depth_stencil_alpha_state *hw;
+
+ hw = MALLOC(sizeof(struct nv10_depth_stencil_alpha_state));
+
+ hw->depth.func = nvgl_comparison_op(cso->depth.func);
+ hw->depth.write_enable = cso->depth.writemask ? 1 : 0;
+ hw->depth.test_enable = cso->depth.enabled ? 1 : 0;
+
+ hw->stencil.enable = cso->stencil[0].enabled ? 1 : 0;
+ hw->stencil.wmask = cso->stencil[0].writemask;
+ hw->stencil.func = nvgl_comparison_op(cso->stencil[0].func);
+ hw->stencil.ref = cso->stencil[0].ref_value;
+ hw->stencil.vmask = cso->stencil[0].valuemask;
+ hw->stencil.fail = nvgl_stencil_op(cso->stencil[0].fail_op);
+ hw->stencil.zfail = nvgl_stencil_op(cso->stencil[0].zfail_op);
+ hw->stencil.zpass = nvgl_stencil_op(cso->stencil[0].zpass_op);
+
+ hw->alpha.enabled = cso->alpha.enabled ? 1 : 0;
+ hw->alpha.func = nvgl_comparison_op(cso->alpha.func);
+ hw->alpha.ref = float_to_ubyte(cso->alpha.ref_value);
+
+ return (void *)hw;
+}
+
+static void
+nv10_depth_stencil_alpha_state_bind(struct pipe_context *pipe, void *dsa)
+{
+ struct nv10_context *nv10 = nv10_context(pipe);
+
+ nv10->dsa = (struct nv10_depth_stencil_alpha_state*)dsa;
+
+ nv10->dirty |= NV10_NEW_DSA;
+}
+
+static void
+nv10_depth_stencil_alpha_state_delete(struct pipe_context *pipe, void *hwcso)
+{
+ FREE(hwcso);
+}
+
+static void *
+nv10_vp_state_create(struct pipe_context *pipe,
+ const struct pipe_shader_state *templ)
+{
+ struct nv10_context *nv10 = nv10_context(pipe);
+
+ return draw_create_vertex_shader(nv10->draw, templ);
+}
+
+static void
+nv10_vp_state_bind(struct pipe_context *pipe, void *shader)
+{
+ struct nv10_context *nv10 = nv10_context(pipe);
+
+ draw_bind_vertex_shader(nv10->draw, (struct draw_vertex_shader *) shader);
+
+ nv10->dirty |= NV10_NEW_VERTPROG;
+}
+
+static void
+nv10_vp_state_delete(struct pipe_context *pipe, void *shader)
+{
+ struct nv10_context *nv10 = nv10_context(pipe);
+
+ draw_delete_vertex_shader(nv10->draw, (struct draw_vertex_shader *) shader);
+}
+
+static void *
+nv10_fp_state_create(struct pipe_context *pipe,
+ const struct pipe_shader_state *cso)
+{
+ struct nv10_fragment_program *fp;
+
+ fp = CALLOC(1, sizeof(struct nv10_fragment_program));
+ fp->pipe.tokens = tgsi_dup_tokens(cso->tokens);
+
+ tgsi_scan_shader(cso->tokens, &fp->info);
+
+ return (void *)fp;
+}
+
+static void
+nv10_fp_state_bind(struct pipe_context *pipe, void *hwcso)
+{
+ struct nv10_context *nv10 = nv10_context(pipe);
+ struct nv10_fragment_program *fp = hwcso;
+
+ nv10->fragprog.current = fp;
+ nv10->dirty |= NV10_NEW_FRAGPROG;
+}
+
+static void
+nv10_fp_state_delete(struct pipe_context *pipe, void *hwcso)
+{
+ struct nv10_context *nv10 = nv10_context(pipe);
+ struct nv10_fragment_program *fp = hwcso;
+
+ nv10_fragprog_destroy(nv10, fp);
+ FREE((void*)fp->pipe.tokens);
+ FREE(fp);
+}
+
+static void
+nv10_set_blend_color(struct pipe_context *pipe,
+ const struct pipe_blend_color *bcol)
+{
+ struct nv10_context *nv10 = nv10_context(pipe);
+
+ nv10->blend_color = (struct pipe_blend_color*)bcol;
+
+ nv10->dirty |= NV10_NEW_BLENDCOL;
+}
+
+static void
+nv10_set_clip_state(struct pipe_context *pipe,
+ const struct pipe_clip_state *clip)
+{
+ struct nv10_context *nv10 = nv10_context(pipe);
+
+ draw_set_clip_state(nv10->draw, clip);
+}
+
+static void
+nv10_set_constant_buffer(struct pipe_context *pipe, uint shader, uint index,
+ const struct pipe_constant_buffer *buf )
+{
+ struct nv10_context *nv10 = nv10_context(pipe);
+ struct pipe_winsys *ws = pipe->winsys;
+
+ assert(shader < PIPE_SHADER_TYPES);
+ assert(index == 0);
+
+ if (buf) {
+ void *mapped;
+ if (buf->buffer && buf->buffer->size &&
+ (mapped = ws->buffer_map(ws, buf->buffer, PIPE_BUFFER_USAGE_CPU_READ)))
+ {
+ memcpy(nv10->constbuf[shader], mapped, buf->buffer->size);
+ nv10->constbuf_nr[shader] =
+ buf->buffer->size / (4 * sizeof(float));
+ ws->buffer_unmap(ws, buf->buffer);
+ }
+ }
+}
+
+static void
+nv10_set_framebuffer_state(struct pipe_context *pipe,
+ const struct pipe_framebuffer_state *fb)
+{
+ struct nv10_context *nv10 = nv10_context(pipe);
+
+ nv10->framebuffer = (struct pipe_framebuffer_state*)fb;
+
+ nv10->dirty |= NV10_NEW_FRAMEBUFFER;
+}
+
+static void
+nv10_set_polygon_stipple(struct pipe_context *pipe,
+ const struct pipe_poly_stipple *stipple)
+{
+ NOUVEAU_ERR("line stipple hahaha\n");
+}
+
+static void
+nv10_set_scissor_state(struct pipe_context *pipe,
+ const struct pipe_scissor_state *s)
+{
+ struct nv10_context *nv10 = nv10_context(pipe);
+
+ nv10->scissor = (struct pipe_scissor_state*)s;
+
+ nv10->dirty |= NV10_NEW_SCISSOR;
+}
+
+static void
+nv10_set_viewport_state(struct pipe_context *pipe,
+ const struct pipe_viewport_state *vpt)
+{
+ struct nv10_context *nv10 = nv10_context(pipe);
+
+ nv10->viewport = (struct pipe_viewport_state*)vpt;
+
+ draw_set_viewport_state(nv10->draw, nv10->viewport);
+
+ nv10->dirty |= NV10_NEW_VIEWPORT;
+}
+
+static void
+nv10_set_vertex_buffers(struct pipe_context *pipe, unsigned count,
+ const struct pipe_vertex_buffer *vb)
+{
+ struct nv10_context *nv10 = nv10_context(pipe);
+
+ memcpy(nv10->vtxbuf, vb, sizeof(*vb) * count);
+ nv10->dirty |= NV10_NEW_VTXARRAYS;
+
+ draw_set_vertex_buffers(nv10->draw, count, vb);
+}
+
+static void
+nv10_set_vertex_elements(struct pipe_context *pipe, unsigned count,
+ const struct pipe_vertex_element *ve)
+{
+ struct nv10_context *nv10 = nv10_context(pipe);
+
+ memcpy(nv10->vtxelt, ve, sizeof(*ve) * count);
+ nv10->dirty |= NV10_NEW_VTXARRAYS;
+
+ draw_set_vertex_elements(nv10->draw, count, ve);
+}
+
+void
+nv10_init_state_functions(struct nv10_context *nv10)
+{
+ nv10->pipe.create_blend_state = nv10_blend_state_create;
+ nv10->pipe.bind_blend_state = nv10_blend_state_bind;
+ nv10->pipe.delete_blend_state = nv10_blend_state_delete;
+
+ nv10->pipe.create_sampler_state = nv10_sampler_state_create;
+ nv10->pipe.bind_sampler_states = nv10_sampler_state_bind;
+ nv10->pipe.delete_sampler_state = nv10_sampler_state_delete;
+ nv10->pipe.set_sampler_textures = nv10_set_sampler_texture;
+
+ nv10->pipe.create_rasterizer_state = nv10_rasterizer_state_create;
+ nv10->pipe.bind_rasterizer_state = nv10_rasterizer_state_bind;
+ nv10->pipe.delete_rasterizer_state = nv10_rasterizer_state_delete;
+
+ nv10->pipe.create_depth_stencil_alpha_state =
+ nv10_depth_stencil_alpha_state_create;
+ nv10->pipe.bind_depth_stencil_alpha_state =
+ nv10_depth_stencil_alpha_state_bind;
+ nv10->pipe.delete_depth_stencil_alpha_state =
+ nv10_depth_stencil_alpha_state_delete;
+
+ nv10->pipe.create_vs_state = nv10_vp_state_create;
+ nv10->pipe.bind_vs_state = nv10_vp_state_bind;
+ nv10->pipe.delete_vs_state = nv10_vp_state_delete;
+
+ nv10->pipe.create_fs_state = nv10_fp_state_create;
+ nv10->pipe.bind_fs_state = nv10_fp_state_bind;
+ nv10->pipe.delete_fs_state = nv10_fp_state_delete;
+
+ nv10->pipe.set_blend_color = nv10_set_blend_color;
+ nv10->pipe.set_clip_state = nv10_set_clip_state;
+ nv10->pipe.set_constant_buffer = nv10_set_constant_buffer;
+ nv10->pipe.set_framebuffer_state = nv10_set_framebuffer_state;
+ nv10->pipe.set_polygon_stipple = nv10_set_polygon_stipple;
+ nv10->pipe.set_scissor_state = nv10_set_scissor_state;
+ nv10->pipe.set_viewport_state = nv10_set_viewport_state;
+
+ nv10->pipe.set_vertex_buffers = nv10_set_vertex_buffers;
+ nv10->pipe.set_vertex_elements = nv10_set_vertex_elements;
+}
+
diff --git a/src/gallium/drivers/nv10/nv10_state.h b/src/gallium/drivers/nv10/nv10_state.h
new file mode 100644
index 00000000000..3a3fd0d4f4f
--- /dev/null
+++ b/src/gallium/drivers/nv10/nv10_state.h
@@ -0,0 +1,139 @@
+#ifndef __NV10_STATE_H__
+#define __NV10_STATE_H__
+
+#include "pipe/p_state.h"
+#include "tgsi/tgsi_scan.h"
+
+struct nv10_blend_state {
+ uint32_t b_enable;
+ uint32_t b_srcfunc;
+ uint32_t b_dstfunc;
+
+ uint32_t c_mask;
+
+ uint32_t d_enable;
+};
+
+struct nv10_sampler_state {
+ uint32_t wrap;
+ uint32_t en;
+ uint32_t filt;
+ uint32_t bcol;
+};
+
+struct nv10_rasterizer_state {
+ uint32_t shade_model;
+
+ uint32_t line_width;
+ uint32_t line_smooth_en;
+
+ uint32_t point_size;
+
+ uint32_t poly_smooth_en;
+
+ uint32_t poly_mode_front;
+ uint32_t poly_mode_back;
+
+ uint32_t front_face;
+ uint32_t cull_face;
+ uint32_t cull_face_en;
+
+ uint32_t point_sprite;
+
+ const struct pipe_rasterizer_state *templ;
+};
+
+struct nv10_vertex_program_exec {
+ uint32_t data[4];
+ boolean has_branch_offset;
+ int const_index;
+};
+
+struct nv10_vertex_program_data {
+ int index; /* immediates == -1 */
+ float value[4];
+};
+
+struct nv10_vertex_program {
+ const struct pipe_shader_state *pipe;
+
+ boolean translated;
+ struct nv10_vertex_program_exec *insns;
+ unsigned nr_insns;
+ struct nv10_vertex_program_data *consts;
+ unsigned nr_consts;
+
+ struct nouveau_resource *exec;
+ unsigned exec_start;
+ struct nouveau_resource *data;
+ unsigned data_start;
+ unsigned data_start_min;
+
+ uint32_t ir;
+ uint32_t or;
+};
+
+struct nv10_fragment_program_data {
+ unsigned offset;
+ unsigned index;
+};
+
+struct nv10_fragment_program {
+ struct pipe_shader_state pipe;
+ struct tgsi_shader_info info;
+
+ boolean translated;
+ boolean on_hw;
+ unsigned samplers;
+
+ uint32_t *insn;
+ int insn_len;
+
+ struct nv10_fragment_program_data *consts;
+ unsigned nr_consts;
+
+ struct pipe_buffer *buffer;
+
+ uint32_t fp_control;
+ uint32_t fp_reg_control;
+};
+
+
+struct nv10_depth_stencil_alpha_state {
+ struct {
+ uint32_t func;
+ uint32_t write_enable;
+ uint32_t test_enable;
+ } depth;
+
+ struct {
+ uint32_t enable;
+ uint32_t wmask;
+ uint32_t func;
+ uint32_t ref;
+ uint32_t vmask;
+ uint32_t fail;
+ uint32_t zfail;
+ uint32_t zpass;
+ } stencil;
+
+ struct {
+ uint32_t enabled;
+ uint32_t func;
+ uint32_t ref;
+ } alpha;
+};
+
+struct nv10_miptree {
+ struct pipe_texture base;
+
+ struct pipe_buffer *buffer;
+ uint total_size;
+
+ struct {
+ uint pitch;
+ uint *image_offset;
+ } level[PIPE_MAX_TEXTURE_LEVELS];
+};
+
+#endif
diff --git a/src/gallium/drivers/nv10/nv10_state_emit.c b/src/gallium/drivers/nv10/nv10_state_emit.c
new file mode 100644
index 00000000000..5dec618b933
--- /dev/null
+++ b/src/gallium/drivers/nv10/nv10_state_emit.c
@@ -0,0 +1,306 @@
+#include "nv10_context.h"
+#include "nv10_state.h"
+
+static void nv10_state_emit_blend(struct nv10_context* nv10)
+{
+ struct nv10_blend_state *b = nv10->blend;
+
+ BEGIN_RING(celsius, NV10TCL_DITHER_ENABLE, 1);
+ OUT_RING (b->d_enable);
+
+ BEGIN_RING(celsius, NV10TCL_BLEND_FUNC_ENABLE, 3);
+ OUT_RING (b->b_enable);
+ OUT_RING (b->b_srcfunc);
+ OUT_RING (b->b_dstfunc);
+
+ BEGIN_RING(celsius, NV10TCL_COLOR_MASK, 1);
+ OUT_RING (b->c_mask);
+}
+
+static void nv10_state_emit_blend_color(struct nv10_context* nv10)
+{
+ struct pipe_blend_color *c = nv10->blend_color;
+
+ BEGIN_RING(celsius, NV10TCL_BLEND_COLOR, 1);
+ OUT_RING ((float_to_ubyte(c->color[3]) << 24)|
+ (float_to_ubyte(c->color[0]) << 16)|
+ (float_to_ubyte(c->color[1]) << 8) |
+ (float_to_ubyte(c->color[2]) << 0));
+}
+
+static void nv10_state_emit_rast(struct nv10_context* nv10)
+{
+ struct nv10_rasterizer_state *r = nv10->rast;
+
+ BEGIN_RING(celsius, NV10TCL_SHADE_MODEL, 2);
+ OUT_RING (r->shade_model);
+ OUT_RING (r->line_width);
+
+
+ BEGIN_RING(celsius, NV10TCL_POINT_SIZE, 1);
+ OUT_RING (r->point_size);
+
+ BEGIN_RING(celsius, NV10TCL_POLYGON_MODE_FRONT, 2);
+ OUT_RING (r->poly_mode_front);
+ OUT_RING (r->poly_mode_back);
+
+
+ BEGIN_RING(celsius, NV10TCL_CULL_FACE, 2);
+ OUT_RING (r->cull_face);
+ OUT_RING (r->front_face);
+
+ BEGIN_RING(celsius, NV10TCL_LINE_SMOOTH_ENABLE, 2);
+ OUT_RING (r->line_smooth_en);
+ OUT_RING (r->poly_smooth_en);
+
+ BEGIN_RING(celsius, NV10TCL_CULL_FACE_ENABLE, 1);
+ OUT_RING (r->cull_face_en);
+}
+
+static void nv10_state_emit_dsa(struct nv10_context* nv10)
+{
+ struct nv10_depth_stencil_alpha_state *d = nv10->dsa;
+
+ BEGIN_RING(celsius, NV10TCL_DEPTH_FUNC, 1);
+ OUT_RING (d->depth.func);
+
+ BEGIN_RING(celsius, NV10TCL_DEPTH_WRITE_ENABLE, 1);
+ OUT_RING (d->depth.write_enable);
+
+ BEGIN_RING(celsius, NV10TCL_DEPTH_TEST_ENABLE, 1);
+ OUT_RING (d->depth.test_enable);
+
+#if 0
+ BEGIN_RING(celsius, NV10TCL_STENCIL_ENABLE, 1);
+ OUT_RING (d->stencil.enable);
+ BEGIN_RING(celsius, NV10TCL_STENCIL_MASK, 7);
+ OUT_RINGp ((uint32_t *)&(d->stencil.wmask), 7);
+#endif
+
+ BEGIN_RING(celsius, NV10TCL_ALPHA_FUNC_ENABLE, 1);
+ OUT_RING (d->alpha.enabled);
+
+ BEGIN_RING(celsius, NV10TCL_ALPHA_FUNC_FUNC, 1);
+ OUT_RING (d->alpha.func);
+
+ BEGIN_RING(celsius, NV10TCL_ALPHA_FUNC_REF, 1);
+ OUT_RING (d->alpha.ref);
+}
+
+static void nv10_state_emit_viewport(struct nv10_context* nv10)
+{
+}
+
+static void nv10_state_emit_scissor(struct nv10_context* nv10)
+{
+ // XXX this is so not working
+/* struct pipe_scissor_state *s = nv10->scissor;
+ BEGIN_RING(celsius, NV10TCL_SCISSOR_HORIZ, 2);
+ OUT_RING (((s->maxx - s->minx) << 16) | s->minx);
+ OUT_RING (((s->maxy - s->miny) << 16) | s->miny);*/
+}
+
+static void nv10_state_emit_framebuffer(struct nv10_context* nv10)
+{
+ struct pipe_framebuffer_state* fb = nv10->framebuffer;
+ struct pipe_surface *rt, *zeta = NULL;
+ uint32_t rt_format, w, h;
+ int colour_format = 0, zeta_format = 0;
+ struct nv10_miptree *nv10mt = 0;
+
+ w = fb->cbufs[0]->width;
+ h = fb->cbufs[0]->height;
+ colour_format = fb->cbufs[0]->format;
+ rt = fb->cbufs[0];
+
+ if (fb->zsbuf) {
+ if (colour_format) {
+ assert(w == fb->zsbuf->width);
+ assert(h == fb->zsbuf->height);
+ } else {
+ w = fb->zsbuf->width;
+ h = fb->zsbuf->height;
+ }
+
+ zeta_format = fb->zsbuf->format;
+ zeta = fb->zsbuf;
+ }
+
+ rt_format = NV10TCL_RT_FORMAT_TYPE_LINEAR;
+
+ switch (colour_format) {
+ case PIPE_FORMAT_A8R8G8B8_UNORM:
+ case 0:
+ rt_format |= NV10TCL_RT_FORMAT_COLOR_A8R8G8B8;
+ break;
+ case PIPE_FORMAT_R5G6B5_UNORM:
+ rt_format |= NV10TCL_RT_FORMAT_COLOR_R5G6B5;
+ break;
+ default:
+ assert(0);
+ }
+
+ if (zeta) {
+ BEGIN_RING(celsius, NV10TCL_RT_PITCH, 1);
+ OUT_RING (rt->stride | (zeta->stride << 16));
+ } else {
+ BEGIN_RING(celsius, NV10TCL_RT_PITCH, 1);
+ OUT_RING (rt->stride | (rt->stride << 16));
+ }
+
+ nv10mt = (struct nv10_miptree *)rt->texture;
+ nv10->rt[0] = nv10mt->buffer;
+
+ if (zeta_format)
+ {
+ nv10mt = (struct nv10_miptree *)zeta->texture;
+ nv10->zeta = nv10mt->buffer;
+ }
+
+ BEGIN_RING(celsius, NV10TCL_RT_HORIZ, 3);
+ OUT_RING ((w << 16) | 0);
+ OUT_RING ((h << 16) | 0);
+ OUT_RING (rt_format);
+ BEGIN_RING(celsius, NV10TCL_VIEWPORT_CLIP_HORIZ(0), 2);
+ OUT_RING (((w - 1) << 16) | 0 | 0x08000800);
+ OUT_RING (((h - 1) << 16) | 0 | 0x08000800);
+}
+
+static void nv10_vertex_layout(struct nv10_context *nv10)
+{
+ struct nv10_fragment_program *fp = nv10->fragprog.current;
+ uint32_t src = 0;
+ int i;
+ struct vertex_info vinfo;
+
+ memset(&vinfo, 0, sizeof(vinfo));
+
+ for (i = 0; i < fp->info.num_inputs; i++) {
+ switch (fp->info.input_semantic_name[i]) {
+ case TGSI_SEMANTIC_POSITION:
+ draw_emit_vertex_attr(&vinfo, EMIT_4F, INTERP_LINEAR, src++);
+ break;
+ case TGSI_SEMANTIC_COLOR:
+ draw_emit_vertex_attr(&vinfo, EMIT_4F, INTERP_LINEAR, src++);
+ break;
+ default:
+ case TGSI_SEMANTIC_GENERIC:
+ draw_emit_vertex_attr(&vinfo, EMIT_4F, INTERP_PERSPECTIVE, src++);
+ break;
+ case TGSI_SEMANTIC_FOG:
+ draw_emit_vertex_attr(&vinfo, EMIT_4F, INTERP_PERSPECTIVE, src++);
+ break;
+ }
+ }
+ draw_compute_vertex_size(&vinfo);
+}
+
+void
+nv10_emit_hw_state(struct nv10_context *nv10)
+{
+ int i;
+
+ if (nv10->dirty & NV10_NEW_VERTPROG) {
+ //nv10_vertprog_bind(nv10, nv10->vertprog.current);
+ nv10->dirty &= ~NV10_NEW_VERTPROG;
+ }
+
+ if (nv10->dirty & NV10_NEW_FRAGPROG) {
+ nv10_fragprog_bind(nv10, nv10->fragprog.current);
+ /*XXX: clear NV10_NEW_FRAGPROG if no new program uploaded */
+ nv10->dirty_samplers |= (1<<10);
+ nv10->dirty_samplers = 0;
+ }
+
+ if (nv10->dirty_samplers || (nv10->dirty & NV10_NEW_FRAGPROG)) {
+ nv10_fragtex_bind(nv10);
+ nv10->dirty &= ~NV10_NEW_FRAGPROG;
+ }
+
+ if (nv10->dirty & NV10_NEW_VTXARRAYS) {
+ nv10->dirty &= ~NV10_NEW_VTXARRAYS;
+ nv10_vertex_layout(nv10);
+ nv10_vtxbuf_bind(nv10);
+ }
+
+ if (nv10->dirty & NV10_NEW_BLEND) {
+ nv10->dirty &= ~NV10_NEW_BLEND;
+ nv10_state_emit_blend(nv10);
+ }
+
+ if (nv10->dirty & NV10_NEW_BLENDCOL) {
+ nv10->dirty &= ~NV10_NEW_BLENDCOL;
+ nv10_state_emit_blend_color(nv10);
+ }
+
+ if (nv10->dirty & NV10_NEW_RAST) {
+ nv10->dirty &= ~NV10_NEW_RAST;
+ nv10_state_emit_rast(nv10);
+ }
+
+ if (nv10->dirty & NV10_NEW_DSA) {
+ nv10->dirty &= ~NV10_NEW_DSA;
+ nv10_state_emit_dsa(nv10);
+ }
+
+ if (nv10->dirty & NV10_NEW_VIEWPORT) {
+ nv10->dirty &= ~NV10_NEW_VIEWPORT;
+ nv10_state_emit_viewport(nv10);
+ }
+
+ if (nv10->dirty & NV10_NEW_SCISSOR) {
+ nv10->dirty &= ~NV10_NEW_SCISSOR;
+ nv10_state_emit_scissor(nv10);
+ }
+
+ if (nv10->dirty & NV10_NEW_FRAMEBUFFER) {
+ nv10->dirty &= ~NV10_NEW_FRAMEBUFFER;
+ nv10_state_emit_framebuffer(nv10);
+ }
+
+ /* Emit relocs for every referenced buffer.
+ * This is to ensure the bufmgr has an accurate idea of how
+ * the buffer is used. This isn't very efficient, but we don't
+ * seem to take a significant performance hit. Will be improved
+ * at some point. Vertex arrays are emitted by nv10_vbo.c
+ */
+
+ /* Render target */
+// XXX figre out who's who for NV10TCL_DMA_* and fill accordingly
+// BEGIN_RING(celsius, NV10TCL_DMA_COLOR0, 1);
+// OUT_RELOCo(nv10->rt[0], NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
+ BEGIN_RING(celsius, NV10TCL_COLOR_OFFSET, 1);
+ OUT_RELOCl(nv10->rt[0], 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
+
+ if (nv10->zeta) {
+// XXX
+// BEGIN_RING(celsius, NV10TCL_DMA_ZETA, 1);
+// OUT_RELOCo(nv10->zeta, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
+ BEGIN_RING(celsius, NV10TCL_ZETA_OFFSET, 1);
+ OUT_RELOCl(nv10->zeta, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
+ /* XXX for when we allocate LMA on nv17 */
+/* BEGIN_RING(celsius, NV10TCL_LMA_DEPTH_BUFFER_OFFSET, 1);
+ OUT_RELOCl(nv10->zeta + lma_offset);*/
+ }
+
+ /* Vertex buffer */
+ BEGIN_RING(celsius, NV10TCL_DMA_VTXBUF0, 1);
+ OUT_RELOCo(nv10->rt[0], NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
+ BEGIN_RING(celsius, NV10TCL_COLOR_OFFSET, 1);
+ OUT_RELOCl(nv10->rt[0], 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
+
+ /* Texture images */
+ for (i = 0; i < 2; i++) {
+ if (!(nv10->fp_samplers & (1 << i)))
+ continue;
+ BEGIN_RING(celsius, NV10TCL_TX_OFFSET(i), 1);
+ OUT_RELOCl(nv10->tex[i].buffer, 0, NOUVEAU_BO_VRAM |
+ NOUVEAU_BO_GART | NOUVEAU_BO_RD);
+ BEGIN_RING(celsius, NV10TCL_TX_FORMAT(i), 1);
+ OUT_RELOCd(nv10->tex[i].buffer, nv10->tex[i].format,
+ NOUVEAU_BO_VRAM | NOUVEAU_BO_GART | NOUVEAU_BO_RD |
+ NOUVEAU_BO_OR, NV10TCL_TX_FORMAT_DMA0,
+ NV10TCL_TX_FORMAT_DMA1);
+ }
+}
+
diff --git a/src/gallium/drivers/nv10/nv10_surface.c b/src/gallium/drivers/nv10/nv10_surface.c
new file mode 100644
index 00000000000..25381510638
--- /dev/null
+++ b/src/gallium/drivers/nv10/nv10_surface.c
@@ -0,0 +1,72 @@
+
+/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "nv10_context.h"
+#include "pipe/p_defines.h"
+#include "pipe/internal/p_winsys_screen.h"
+#include "pipe/p_inlines.h"
+#include "util/u_tile.h"
+
+static void
+nv10_surface_copy(struct pipe_context *pipe, boolean do_flip,
+ struct pipe_surface *dest, unsigned destx, unsigned desty,
+ struct pipe_surface *src, unsigned srcx, unsigned srcy,
+ unsigned width, unsigned height)
+{
+ struct nv10_context *nv10 = nv10_context(pipe);
+ struct nv04_surface_2d *eng2d = nv10->screen->eng2d;
+
+ if (do_flip) {
+ desty += height;
+ while (height--) {
+ eng2d->copy(eng2d, dest, destx, desty--, src,
+ srcx, srcy++, width, 1);
+ }
+ return;
+ }
+
+ eng2d->copy(eng2d, dest, destx, desty, src, srcx, srcy, width, height);
+}
+
+static void
+nv10_surface_fill(struct pipe_context *pipe, struct pipe_surface *dest,
+ unsigned destx, unsigned desty, unsigned width,
+ unsigned height, unsigned value)
+{
+ struct nv10_context *nv10 = nv10_context(pipe);
+ struct nv04_surface_2d *eng2d = nv10->screen->eng2d;
+
+ eng2d->fill(eng2d, dest, destx, desty, width, height, value);
+}
+
+void
+nv10_init_surface_functions(struct nv10_context *nv10)
+{
+ nv10->pipe.surface_copy = nv10_surface_copy;
+ nv10->pipe.surface_fill = nv10_surface_fill;
+}
diff --git a/src/gallium/drivers/nv10/nv10_vbo.c b/src/gallium/drivers/nv10/nv10_vbo.c
new file mode 100644
index 00000000000..d0e788ac036
--- /dev/null
+++ b/src/gallium/drivers/nv10/nv10_vbo.c
@@ -0,0 +1,77 @@
+#include "draw/draw_context.h"
+#include "pipe/p_context.h"
+#include "pipe/p_state.h"
+
+#include "nv10_context.h"
+#include "nv10_state.h"
+
+#include "nouveau/nouveau_channel.h"
+#include "nouveau/nouveau_pushbuf.h"
+
+boolean nv10_draw_elements( struct pipe_context *pipe,
+ struct pipe_buffer *indexBuffer,
+ unsigned indexSize,
+ unsigned prim, unsigned start, unsigned count)
+{
+ struct nv10_context *nv10 = nv10_context( pipe );
+ struct draw_context *draw = nv10->draw;
+ unsigned i;
+
+ nv10_emit_hw_state(nv10);
+
+ /*
+ * Map vertex buffers
+ */
+ for (i = 0; i < PIPE_MAX_ATTRIBS; i++) {
+ if (nv10->vtxbuf[i].buffer) {
+ void *buf
+ = pipe->winsys->buffer_map(pipe->winsys,
+ nv10->vtxbuf[i].buffer,
+ PIPE_BUFFER_USAGE_CPU_READ);
+ draw_set_mapped_vertex_buffer(draw, i, buf);
+ }
+ }
+ /* Map index buffer, if present */
+ if (indexBuffer) {
+ void *mapped_indexes
+ = pipe->winsys->buffer_map(pipe->winsys, indexBuffer,
+ PIPE_BUFFER_USAGE_CPU_READ);
+ draw_set_mapped_element_buffer(draw, indexSize, mapped_indexes);
+ }
+ else {
+ /* no index/element buffer */
+ draw_set_mapped_element_buffer(draw, 0, NULL);
+ }
+
+ draw_set_mapped_constant_buffer(draw,
+ nv10->constbuf[PIPE_SHADER_VERTEX],
+ nv10->constbuf_nr[PIPE_SHADER_VERTEX]);
+
+ /* draw! */
+ draw_arrays(nv10->draw, prim, start, count);
+
+ /*
+ * unmap vertex/index buffers
+ */
+ for (i = 0; i < PIPE_MAX_ATTRIBS; i++) {
+ if (nv10->vtxbuf[i].buffer) {
+ pipe->winsys->buffer_unmap(pipe->winsys, nv10->vtxbuf[i].buffer);
+ draw_set_mapped_vertex_buffer(draw, i, NULL);
+ }
+ }
+ if (indexBuffer) {
+ pipe->winsys->buffer_unmap(pipe->winsys, indexBuffer);
+ draw_set_mapped_element_buffer(draw, 0, NULL);
+ }
+
+ return TRUE;
+}
+
+boolean nv10_draw_arrays( struct pipe_context *pipe,
+ unsigned prim, unsigned start, unsigned count)
+{
+ return nv10_draw_elements(pipe, NULL, 0, prim, start, count);
+}
+
+
+
diff --git a/src/gallium/drivers/nv20/Makefile b/src/gallium/drivers/nv20/Makefile
new file mode 100644
index 00000000000..d777fd3d8b4
--- /dev/null
+++ b/src/gallium/drivers/nv20/Makefile
@@ -0,0 +1,29 @@
+TOP = ../../../..
+include $(TOP)/configs/current
+
+LIBNAME = nv20
+
+DRIVER_SOURCES = \
+ nv20_clear.c \
+ nv20_context.c \
+ nv20_fragprog.c \
+ nv20_fragtex.c \
+ nv20_miptree.c \
+ nv20_prim_vbuf.c \
+ nv20_screen.c \
+ nv20_state.c \
+ nv20_state_emit.c \
+ nv20_surface.c \
+ nv20_vbo.c
+# nv20_vertprog.c
+
+C_SOURCES = \
+ $(COMMON_SOURCES) \
+ $(DRIVER_SOURCES)
+
+ASM_SOURCES =
+
+include ../../Makefile.template
+
+symlinks:
+
diff --git a/src/gallium/drivers/nv20/nv20_clear.c b/src/gallium/drivers/nv20/nv20_clear.c
new file mode 100644
index 00000000000..29f4afd87c9
--- /dev/null
+++ b/src/gallium/drivers/nv20/nv20_clear.c
@@ -0,0 +1,13 @@
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_state.h"
+
+#include "nv20_context.h"
+
+void
+nv20_clear(struct pipe_context *pipe, struct pipe_surface *ps,
+ unsigned clearValue)
+{
+ pipe->surface_fill(pipe, ps, 0, 0, ps->width, ps->height, clearValue);
+ ps->status = PIPE_SURFACE_STATUS_CLEAR;
+}
diff --git a/src/gallium/drivers/nv20/nv20_context.c b/src/gallium/drivers/nv20/nv20_context.c
new file mode 100644
index 00000000000..1659aec8fab
--- /dev/null
+++ b/src/gallium/drivers/nv20/nv20_context.c
@@ -0,0 +1,419 @@
+#include "draw/draw_context.h"
+#include "pipe/p_defines.h"
+#include "pipe/internal/p_winsys_screen.h"
+
+#include "nv20_context.h"
+#include "nv20_screen.h"
+
+static void
+nv20_flush(struct pipe_context *pipe, unsigned flags,
+ struct pipe_fence_handle **fence)
+{
+ struct nv20_context *nv20 = nv20_context(pipe);
+
+ draw_flush(nv20->draw);
+
+ FIRE_RING(fence);
+}
+
+static void
+nv20_destroy(struct pipe_context *pipe)
+{
+ struct nv20_context *nv20 = nv20_context(pipe);
+
+ if (nv20->draw)
+ draw_destroy(nv20->draw);
+
+ FREE(nv20);
+}
+
+static void nv20_init_hwctx(struct nv20_context *nv20)
+{
+ struct nv20_screen *screen = nv20->screen;
+ struct nouveau_winsys *nvws = screen->nvws;
+ int i;
+ float projectionmatrix[16];
+ const boolean is_nv25tcl = (nv20->screen->kelvin->grclass == NV25TCL);
+
+ BEGIN_RING(kelvin, NV20TCL_DMA_NOTIFY, 1);
+ OUT_RING (screen->sync->handle);
+ BEGIN_RING(kelvin, NV20TCL_DMA_TEXTURE0, 2);
+ OUT_RING (nvws->channel->vram->handle);
+ OUT_RING (nvws->channel->gart->handle); /* TEXTURE1 */
+ BEGIN_RING(kelvin, NV20TCL_DMA_COLOR, 2);
+ OUT_RING (nvws->channel->vram->handle);
+ OUT_RING (nvws->channel->vram->handle); /* ZETA */
+
+ BEGIN_RING(kelvin, NV20TCL_DMA_QUERY, 1);
+ OUT_RING (0); /* renouveau: beef0351, unique */
+
+ BEGIN_RING(kelvin, NV20TCL_RT_HORIZ, 2);
+ OUT_RING (0);
+ OUT_RING (0);
+
+ BEGIN_RING(kelvin, NV20TCL_VIEWPORT_CLIP_HORIZ(0), 1);
+ OUT_RING ((0xfff << 16) | 0x0);
+ BEGIN_RING(kelvin, NV20TCL_VIEWPORT_CLIP_VERT(0), 1);
+ OUT_RING ((0xfff << 16) | 0x0);
+
+ for (i = 1; i < NV20TCL_VIEWPORT_CLIP_HORIZ__SIZE; i++) {
+ BEGIN_RING(kelvin, NV20TCL_VIEWPORT_CLIP_HORIZ(i), 1);
+ OUT_RING (0);
+ BEGIN_RING(kelvin, NV20TCL_VIEWPORT_CLIP_VERT(i), 1);
+ OUT_RING (0);
+ }
+
+ BEGIN_RING(kelvin, NV20TCL_VIEWPORT_CLIP_MODE, 1);
+ OUT_RING (0);
+
+ BEGIN_RING(kelvin, 0x17e0, 3);
+ OUT_RINGf (0.0);
+ OUT_RINGf (0.0);
+ OUT_RINGf (1.0);
+
+ if (is_nv25tcl) {
+ BEGIN_RING(kelvin, NV20TCL_TX_RCOMP, 1);
+ OUT_RING (NV20TCL_TX_RCOMP_LEQUAL | 0xdb0);
+ } else {
+ BEGIN_RING(kelvin, 0x1e68, 1);
+ OUT_RING (0x4b800000); /* 16777216.000000 */
+ BEGIN_RING(kelvin, NV20TCL_TX_RCOMP, 1);
+ OUT_RING (NV20TCL_TX_RCOMP_LEQUAL);
+ }
+
+ BEGIN_RING(kelvin, 0x290, 1);
+ OUT_RING ((0x10 << 16) | 1);
+ BEGIN_RING(kelvin, 0x9fc, 1);
+ OUT_RING (0);
+ BEGIN_RING(kelvin, 0x1d80, 1);
+ OUT_RING (1);
+ BEGIN_RING(kelvin, 0x9f8, 1);
+ OUT_RING (4);
+ BEGIN_RING(kelvin, 0x17ec, 3);
+ OUT_RINGf (0.0);
+ OUT_RINGf (1.0);
+ OUT_RINGf (0.0);
+
+ if (is_nv25tcl) {
+ BEGIN_RING(kelvin, 0x1d88, 1);
+ OUT_RING (3);
+
+ BEGIN_RING(kelvin, NV25TCL_DMA_IN_MEMORY9, 1);
+ OUT_RING (nvws->channel->vram->handle);
+ BEGIN_RING(kelvin, NV25TCL_DMA_IN_MEMORY8, 1);
+ OUT_RING (nvws->channel->vram->handle);
+ }
+ BEGIN_RING(kelvin, NV20TCL_DMA_FENCE, 1);
+ OUT_RING (0); /* renouveau: beef1e10 */
+
+ BEGIN_RING(kelvin, 0x1e98, 1);
+ OUT_RING (0);
+#if 0
+ if (is_nv25tcl) {
+ BEGIN_RING(NvSub3D, NV25TCL_DMA_IN_MEMORY4, 2);
+ OUT_RING (NvDmaTT); /* renouveau: beef0202 */
+ OUT_RING (NvDmaFB); /* renouveau: beef0201 */
+
+ BEGIN_RING(NvSub3D, NV20TCL_DMA_TEXTURE1, 1);
+ OUT_RING (NvDmaTT); /* renouveau: beef0202 */
+ }
+#endif
+ BEGIN_RING(kelvin, NV20TCL_NOTIFY, 1);
+ OUT_RING (0);
+
+ BEGIN_RING(kelvin, 0x120, 3);
+ OUT_RING (0);
+ OUT_RING (1);
+ OUT_RING (2);
+
+/* error: ILLEGAL_MTHD, PROTECTION_FAULT
+ BEGIN_RING(kelvin, NV20TCL_VIEWPORT_TRANSLATE_X, 4);
+ OUT_RINGf (0.0);
+ OUT_RINGf (512.0);
+ OUT_RINGf (0.0);
+ OUT_RINGf (0.0);
+*/
+
+ if (is_nv25tcl) {
+ BEGIN_RING(kelvin, 0x022c, 2);
+ OUT_RING (0x280);
+ OUT_RING (0x07d28000);
+ }
+
+/* * illegal method, protection fault
+ BEGIN_RING(NvSub3D, 0x1c2c, 1);
+ OUT_RING (0); */
+
+ if (is_nv25tcl) {
+ BEGIN_RING(kelvin, 0x1da4, 1);
+ OUT_RING (0);
+ }
+
+/* * crashes with illegal method, protection fault
+ BEGIN_RING(NvSub3D, 0x1c18, 1);
+ OUT_RING (0x200); */
+
+ BEGIN_RING(kelvin, NV20TCL_RT_HORIZ, 2);
+ OUT_RING ((0 << 16) | 0);
+ OUT_RING ((0 << 16) | 0);
+
+ /* *** Set state *** */
+
+ BEGIN_RING(kelvin, NV20TCL_ALPHA_FUNC_ENABLE, 1);
+ OUT_RING (0);
+ BEGIN_RING(kelvin, NV20TCL_ALPHA_FUNC_FUNC, 2);
+ OUT_RING (NV20TCL_ALPHA_FUNC_FUNC_ALWAYS);
+ OUT_RING (0); /* NV20TCL_ALPHA_FUNC_REF */
+
+ for (i = 0; i < NV20TCL_TX_ENABLE__SIZE; ++i) {
+ BEGIN_RING(kelvin, NV20TCL_TX_ENABLE(i), 1);
+ OUT_RING (0);
+ }
+ BEGIN_RING(kelvin, NV20TCL_TX_SHADER_OP, 1);
+ OUT_RING (0);
+ BEGIN_RING(kelvin, NV20TCL_TX_SHADER_CULL_MODE, 1);
+ OUT_RING (0);
+ BEGIN_RING(kelvin, NV20TCL_RC_IN_ALPHA(0), 4);
+ OUT_RING (0x30d410d0);
+ OUT_RING (0);
+ OUT_RING (0);
+ OUT_RING (0);
+ BEGIN_RING(kelvin, NV20TCL_RC_OUT_RGB(0), 4);
+ OUT_RING (0x00000c00);
+ OUT_RING (0);
+ OUT_RING (0);
+ OUT_RING (0);
+ BEGIN_RING(kelvin, NV20TCL_RC_ENABLE, 1);
+ OUT_RING (0x00011101);
+ BEGIN_RING(kelvin, NV20TCL_RC_FINAL0, 2);
+ OUT_RING (0x130e0300);
+ OUT_RING (0x0c091c80);
+ BEGIN_RING(kelvin, NV20TCL_RC_OUT_ALPHA(0), 4);
+ OUT_RING (0x00000c00);
+ OUT_RING (0);
+ OUT_RING (0);
+ OUT_RING (0);
+ BEGIN_RING(kelvin, NV20TCL_RC_IN_RGB(0), 4);
+ OUT_RING (0x20c400c0);
+ OUT_RING (0);
+ OUT_RING (0);
+ OUT_RING (0);
+ BEGIN_RING(kelvin, NV20TCL_RC_COLOR0, 2);
+ OUT_RING (0);
+ OUT_RING (0);
+ BEGIN_RING(kelvin, NV20TCL_RC_CONSTANT_COLOR0(0), 4);
+ OUT_RING (0x035125a0);
+ OUT_RING (0);
+ OUT_RING (0x40002000);
+ OUT_RING (0);
+ BEGIN_RING(kelvin, NV20TCL_MULTISAMPLE_CONTROL, 1);
+ OUT_RING (0xffff0000);
+
+ BEGIN_RING(kelvin, NV20TCL_BLEND_FUNC_ENABLE, 1);
+ OUT_RING (0);
+ BEGIN_RING(kelvin, NV20TCL_DITHER_ENABLE, 1);
+ OUT_RING (0);
+ BEGIN_RING(kelvin, NV20TCL_STENCIL_ENABLE, 1);
+ OUT_RING (0);
+ BEGIN_RING(kelvin, NV20TCL_BLEND_FUNC_SRC, 4);
+ OUT_RING (NV20TCL_BLEND_FUNC_SRC_ONE);
+ OUT_RING (NV20TCL_BLEND_FUNC_DST_ZERO);
+ OUT_RING (0); /* NV20TCL_BLEND_COLOR */
+ OUT_RING (NV20TCL_BLEND_EQUATION_FUNC_ADD);
+ BEGIN_RING(kelvin, NV20TCL_STENCIL_MASK, 7);
+ OUT_RING (0xff);
+ OUT_RING (NV20TCL_STENCIL_FUNC_FUNC_ALWAYS);
+ OUT_RING (0); /* NV20TCL_STENCIL_FUNC_REF */
+ OUT_RING (0xff); /* NV20TCL_STENCIL_FUNC_MASK */
+ OUT_RING (NV20TCL_STENCIL_OP_FAIL_KEEP);
+ OUT_RING (NV20TCL_STENCIL_OP_ZFAIL_KEEP);
+ OUT_RING (NV20TCL_STENCIL_OP_ZPASS_KEEP);
+
+ BEGIN_RING(kelvin, NV20TCL_COLOR_LOGIC_OP_ENABLE, 2);
+ OUT_RING (0);
+ OUT_RING (NV20TCL_COLOR_LOGIC_OP_OP_COPY);
+ BEGIN_RING(kelvin, 0x17cc, 1);
+ OUT_RING (0);
+ if (is_nv25tcl) {
+ BEGIN_RING(kelvin, 0x1d84, 1);
+ OUT_RING (1);
+ }
+ BEGIN_RING(kelvin, NV20TCL_LIGHTING_ENABLE, 1);
+ OUT_RING (0);
+ BEGIN_RING(kelvin, NV20TCL_LIGHT_CONTROL, 1);
+ OUT_RING (0x00020000);
+ BEGIN_RING(kelvin, NV20TCL_SEPARATE_SPECULAR_ENABLE, 1);
+ OUT_RING (0);
+ BEGIN_RING(kelvin, NV20TCL_LIGHT_MODEL_TWO_SIDE_ENABLE, 1);
+ OUT_RING (0);
+ BEGIN_RING(kelvin, NV20TCL_ENABLED_LIGHTS, 1);
+ OUT_RING (0);
+ BEGIN_RING(kelvin, NV20TCL_NORMALIZE_ENABLE, 1);
+ OUT_RING (0);
+ BEGIN_RING(kelvin, NV20TCL_POLYGON_STIPPLE_PATTERN(0),
+ NV20TCL_POLYGON_STIPPLE_PATTERN__SIZE);
+ for (i = 0; i < NV20TCL_POLYGON_STIPPLE_PATTERN__SIZE; ++i) {
+ OUT_RING(0xffffffff);
+ }
+
+ BEGIN_RING(kelvin, NV20TCL_POLYGON_OFFSET_POINT_ENABLE, 3);
+ OUT_RING (0);
+ OUT_RING (0); /* NV20TCL.POLYGON_OFFSET_LINE_ENABLE */
+ OUT_RING (0); /* NV20TCL.POLYGON_OFFSET_FILL_ENABLE */
+ BEGIN_RING(kelvin, NV20TCL_DEPTH_FUNC, 1);
+ OUT_RING (NV20TCL_DEPTH_FUNC_LESS);
+ BEGIN_RING(kelvin, NV20TCL_DEPTH_WRITE_ENABLE, 1);
+ OUT_RING (0);
+ BEGIN_RING(kelvin, NV20TCL_DEPTH_TEST_ENABLE, 1);
+ OUT_RING (0);
+ BEGIN_RING(kelvin, NV20TCL_POLYGON_OFFSET_FACTOR, 2);
+ OUT_RINGf (0.0);
+ OUT_RINGf (0.0); /* NV20TCL.POLYGON_OFFSET_UNITS */
+ BEGIN_RING(kelvin, NV20TCL_DEPTH_UNK17D8, 1);
+ OUT_RING (1);
+ if (!is_nv25tcl) {
+ BEGIN_RING(kelvin, 0x1d84, 1);
+ OUT_RING (3);
+ }
+ BEGIN_RING(kelvin, NV20TCL_POINT_SIZE, 1);
+ if (!is_nv25tcl) {
+ OUT_RING (8);
+ } else {
+ OUT_RINGf (1.0);
+ }
+ if (!is_nv25tcl) {
+ BEGIN_RING(kelvin, NV20TCL_POINT_PARAMETERS_ENABLE, 2);
+ OUT_RING (0);
+ OUT_RING (0); /* NV20TCL.POINT_SMOOTH_ENABLE */
+ } else {
+ BEGIN_RING(kelvin, NV20TCL_POINT_PARAMETERS_ENABLE, 1);
+ OUT_RING (0);
+ BEGIN_RING(kelvin, 0x0a1c, 1);
+ OUT_RING (0x800);
+ }
+ BEGIN_RING(kelvin, NV20TCL_LINE_WIDTH, 1);
+ OUT_RING (8);
+ BEGIN_RING(kelvin, NV20TCL_LINE_SMOOTH_ENABLE, 1);
+ OUT_RING (0);
+ BEGIN_RING(kelvin, NV20TCL_POLYGON_MODE_FRONT, 2);
+ OUT_RING (NV20TCL_POLYGON_MODE_FRONT_FILL);
+ OUT_RING (NV20TCL_POLYGON_MODE_BACK_FILL);
+ BEGIN_RING(kelvin, NV20TCL_CULL_FACE, 2);
+ OUT_RING (NV20TCL_CULL_FACE_BACK);
+ OUT_RING (NV20TCL_FRONT_FACE_CCW);
+ BEGIN_RING(kelvin, NV20TCL_POLYGON_SMOOTH_ENABLE, 1);
+ OUT_RING (0);
+ BEGIN_RING(kelvin, NV20TCL_CULL_FACE_ENABLE, 1);
+ OUT_RING (0);
+ BEGIN_RING(kelvin, NV20TCL_SHADE_MODEL, 1);
+ OUT_RING (NV20TCL_SHADE_MODEL_SMOOTH);
+ BEGIN_RING(kelvin, NV20TCL_POLYGON_STIPPLE_ENABLE, 1);
+ OUT_RING (0);
+ BEGIN_RING(kelvin, NV20TCL_TX_GEN_S(0), 4 * NV20TCL_TX_GEN_S__SIZE);
+ for (i=0; i < 4 * NV20TCL_TX_GEN_S__SIZE; ++i) {
+ OUT_RING(0);
+ }
+ BEGIN_RING(kelvin, NV20TCL_FOG_EQUATION_CONSTANT, 3);
+ OUT_RINGf (1.5);
+ OUT_RINGf (-0.090168); /* NV20TCL.FOG_EQUATION_LINEAR */
+ OUT_RINGf (0.0); /* NV20TCL.FOG_EQUATION_QUADRATIC */
+ BEGIN_RING(kelvin, NV20TCL_FOG_MODE, 2);
+ OUT_RING (NV20TCL_FOG_MODE_EXP_2);
+ OUT_RING (NV20TCL_FOG_COORD_DIST_COORD_FOG);
+ BEGIN_RING(kelvin, NV20TCL_FOG_ENABLE, 2);
+ OUT_RING (0);
+ OUT_RING (0); /* NV20TCL.FOG_COLOR */
+ BEGIN_RING(kelvin, NV20TCL_ENGINE, 1);
+ OUT_RING (NV20TCL_ENGINE_FIXED);
+
+ for (i = 0; i < NV20TCL_TX_MATRIX_ENABLE__SIZE; ++i) {
+ BEGIN_RING(kelvin, NV20TCL_TX_MATRIX_ENABLE(i), 1);
+ OUT_RING (0);
+ }
+
+ BEGIN_RING(kelvin, NV20TCL_VTX_ATTR_4F_X(1), 4 * 15);
+ OUT_RINGf(1.0); OUT_RINGf(0.0); OUT_RINGf(0.0); OUT_RINGf(1.0);
+ OUT_RINGf(0.0); OUT_RINGf(0.0); OUT_RINGf(1.0); OUT_RINGf(1.0);
+ OUT_RINGf(1.0); OUT_RINGf(1.0); OUT_RINGf(1.0); OUT_RINGf(1.0);
+ for (i = 4; i < 16; ++i) {
+ OUT_RINGf(0.0); OUT_RINGf(0.0); OUT_RINGf(0.0); OUT_RINGf(1.0);
+ }
+
+ BEGIN_RING(kelvin, NV20TCL_EDGEFLAG_ENABLE, 1);
+ OUT_RING (1);
+ BEGIN_RING(kelvin, NV20TCL_COLOR_MASK, 1);
+ OUT_RING (0x00010101);
+ BEGIN_RING(kelvin, NV20TCL_CLEAR_VALUE, 1);
+ OUT_RING (0);
+
+ memset(projectionmatrix, 0, sizeof(projectionmatrix));
+ projectionmatrix[0*4+0] = 1.0;
+ projectionmatrix[1*4+1] = 1.0;
+ projectionmatrix[2*4+2] = 16777215.0;
+ projectionmatrix[3*4+3] = 1.0;
+ BEGIN_RING(kelvin, NV20TCL_PROJECTION_MATRIX(0), 16);
+ for (i = 0; i < 16; i++) {
+ OUT_RINGf (projectionmatrix[i]);
+ }
+
+ BEGIN_RING(kelvin, NV20TCL_DEPTH_RANGE_NEAR, 2);
+ OUT_RINGf (0.0);
+ OUT_RINGf (16777216.0); /* [0, 1] scaled approx to [0, 2^24] */
+
+ BEGIN_RING(kelvin, NV20TCL_VIEWPORT_SCALE0_X, 4);
+ OUT_RINGf (0.0); /* x-offset, w/2 + 1.031250 */
+ OUT_RINGf (0.0); /* y-offset, h/2 + 0.030762 */
+ OUT_RINGf (0.0);
+ OUT_RINGf (16777215.0);
+
+ BEGIN_RING(kelvin, NV20TCL_VIEWPORT_SCALE1_X, 4);
+ OUT_RINGf (0.0); /* no effect?, w/2 */
+ OUT_RINGf (0.0); /* no effect?, h/2 */
+ OUT_RINGf (16777215.0 * 0.5);
+ OUT_RINGf (65535.0);
+
+ FIRE_RING (NULL);
+}
+
+static void
+nv20_set_edgeflags(struct pipe_context *pipe, const unsigned *bitfield)
+{
+}
+
+struct pipe_context *
+nv20_create(struct pipe_screen *pscreen, unsigned pctx_id)
+{
+ struct nv20_screen *screen = nv20_screen(pscreen);
+ struct pipe_winsys *ws = pscreen->winsys;
+ struct nv20_context *nv20;
+ struct nouveau_winsys *nvws = screen->nvws;
+
+ nv20 = CALLOC(1, sizeof(struct nv20_context));
+ if (!nv20)
+ return NULL;
+ nv20->screen = screen;
+ nv20->pctx_id = pctx_id;
+
+ nv20->nvws = nvws;
+
+ nv20->pipe.winsys = ws;
+ nv20->pipe.screen = pscreen;
+ nv20->pipe.destroy = nv20_destroy;
+ nv20->pipe.set_edgeflags = nv20_set_edgeflags;
+ nv20->pipe.draw_arrays = nv20_draw_arrays;
+ nv20->pipe.draw_elements = nv20_draw_elements;
+ nv20->pipe.clear = nv20_clear;
+ nv20->pipe.flush = nv20_flush;
+
+ nv20_init_surface_functions(nv20);
+ nv20_init_state_functions(nv20);
+
+ nv20->draw = draw_create();
+ assert(nv20->draw);
+ draw_set_rasterize_stage(nv20->draw, nv20_draw_vbuf_stage(nv20));
+
+ nv20_init_hwctx(nv20);
+
+ return &nv20->pipe;
+}
+
diff --git a/src/gallium/drivers/nv20/nv20_context.h b/src/gallium/drivers/nv20/nv20_context.h
new file mode 100644
index 00000000000..8ad926db20a
--- /dev/null
+++ b/src/gallium/drivers/nv20/nv20_context.h
@@ -0,0 +1,153 @@
+#ifndef __NV20_CONTEXT_H__
+#define __NV20_CONTEXT_H__
+
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_state.h"
+#include "pipe/p_compiler.h"
+
+#include "util/u_memory.h"
+#include "util/u_math.h"
+
+#include "draw/draw_vertex.h"
+
+#include "nouveau/nouveau_winsys.h"
+#include "nouveau/nouveau_gldefs.h"
+
+#define NOUVEAU_PUSH_CONTEXT(ctx) \
+ struct nv20_screen *ctx = nv20->screen
+#include "nouveau/nouveau_push.h"
+
+#include "nv20_state.h"
+
+#define NOUVEAU_ERR(fmt, args...) \
+ fprintf(stderr, "%s:%d - "fmt, __func__, __LINE__, ##args);
+#define NOUVEAU_MSG(fmt, args...) \
+ fprintf(stderr, "nouveau: "fmt, ##args);
+
+#define NV20_NEW_VERTPROG (1 << 0)
+#define NV20_NEW_FRAGPROG (1 << 1)
+#define NV20_NEW_VTXARRAYS (1 << 2)
+#define NV20_NEW_BLEND (1 << 3)
+#define NV20_NEW_BLENDCOL (1 << 4)
+#define NV20_NEW_RAST (1 << 5)
+#define NV20_NEW_DSA (1 << 6)
+#define NV20_NEW_VIEWPORT (1 << 7)
+#define NV20_NEW_SCISSOR (1 << 8)
+#define NV20_NEW_FRAMEBUFFER (1 << 9)
+
+#include "nv20_screen.h"
+
+struct nv20_context {
+ struct pipe_context pipe;
+
+ struct nouveau_winsys *nvws;
+ struct nv20_screen *screen;
+ unsigned pctx_id;
+
+ struct draw_context *draw;
+
+ uint32_t dirty;
+
+ struct nv20_sampler_state *tex_sampler[PIPE_MAX_SAMPLERS];
+ struct nv20_miptree *tex_miptree[PIPE_MAX_SAMPLERS];
+ unsigned dirty_samplers;
+ unsigned fp_samplers;
+ unsigned vp_samplers;
+
+ uint32_t rt_enable;
+ struct pipe_buffer *rt[4];
+ struct pipe_buffer *zeta;
+ uint32_t lma_offset;
+
+ struct nv20_blend_state *blend;
+ struct pipe_blend_color *blend_color;
+ struct nv20_rasterizer_state *rast;
+ struct nv20_depth_stencil_alpha_state *dsa;
+ struct pipe_viewport_state *viewport;
+ struct pipe_scissor_state *scissor;
+ struct pipe_framebuffer_state *framebuffer;
+
+ //struct pipe_buffer *constbuf[PIPE_SHADER_TYPES];
+ float *constbuf[PIPE_SHADER_TYPES][32][4];
+ unsigned constbuf_nr[PIPE_SHADER_TYPES];
+
+ struct vertex_info vertex_info;
+
+ struct {
+ struct pipe_buffer *buffer;
+ uint32_t format;
+ } tex[2];
+
+ unsigned vb_enable;
+ struct {
+ struct pipe_buffer *buffer;
+ unsigned delta;
+ } vb[16];
+
+/* struct {
+
+ struct nouveau_resource *exec_heap;
+ struct nouveau_resource *data_heap;
+
+ struct nv20_vertex_program *active;
+
+ struct nv20_vertex_program *current;
+ } vertprog;
+*/
+ struct {
+ struct nv20_fragment_program *active;
+
+ struct nv20_fragment_program *current;
+ struct pipe_buffer *constant_buf;
+ } fragprog;
+
+ struct pipe_vertex_buffer vtxbuf[PIPE_MAX_ATTRIBS];
+ struct pipe_vertex_element vtxelt[PIPE_MAX_ATTRIBS];
+};
+
+static INLINE struct nv20_context *
+nv20_context(struct pipe_context *pipe)
+{
+ return (struct nv20_context *)pipe;
+}
+
+extern void nv20_init_state_functions(struct nv20_context *nv20);
+extern void nv20_init_surface_functions(struct nv20_context *nv20);
+
+extern void nv20_screen_init_miptree_functions(struct pipe_screen *pscreen);
+
+/* nv20_clear.c */
+extern void nv20_clear(struct pipe_context *pipe, struct pipe_surface *ps,
+ unsigned clearValue);
+
+/* nv20_draw.c */
+extern struct draw_stage *nv20_draw_render_stage(struct nv20_context *nv20);
+
+/* nv20_fragprog.c */
+extern void nv20_fragprog_bind(struct nv20_context *,
+ struct nv20_fragment_program *);
+extern void nv20_fragprog_destroy(struct nv20_context *,
+ struct nv20_fragment_program *);
+
+/* nv20_fragtex.c */
+extern void nv20_fragtex_bind(struct nv20_context *);
+
+/* nv20_prim_vbuf.c */
+struct draw_stage *nv20_draw_vbuf_stage( struct nv20_context *nv20 );
+extern void nv20_vtxbuf_bind(struct nv20_context* nv20);
+
+/* nv20_state.c and friends */
+extern void nv20_emit_hw_state(struct nv20_context *nv20);
+extern void nv20_state_tex_update(struct nv20_context *nv20);
+
+/* nv20_vbo.c */
+extern boolean nv20_draw_arrays(struct pipe_context *, unsigned mode,
+ unsigned start, unsigned count);
+extern boolean nv20_draw_elements( struct pipe_context *pipe,
+ struct pipe_buffer *indexBuffer,
+ unsigned indexSize,
+ unsigned prim, unsigned start, unsigned count);
+
+
+#endif
diff --git a/src/gallium/drivers/nv20/nv20_fragprog.c b/src/gallium/drivers/nv20/nv20_fragprog.c
new file mode 100644
index 00000000000..4f496369dd3
--- /dev/null
+++ b/src/gallium/drivers/nv20/nv20_fragprog.c
@@ -0,0 +1,21 @@
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_state.h"
+
+#include "pipe/p_shader_tokens.h"
+#include "tgsi/tgsi_parse.h"
+#include "tgsi/tgsi_util.h"
+
+#include "nv20_context.h"
+
+void
+nv20_fragprog_bind(struct nv20_context *nv20, struct nv20_fragment_program *fp)
+{
+}
+
+void
+nv20_fragprog_destroy(struct nv20_context *nv20,
+ struct nv20_fragment_program *fp)
+{
+}
+
diff --git a/src/gallium/drivers/nv20/nv20_fragtex.c b/src/gallium/drivers/nv20/nv20_fragtex.c
new file mode 100644
index 00000000000..495a7be9127
--- /dev/null
+++ b/src/gallium/drivers/nv20/nv20_fragtex.c
@@ -0,0 +1,124 @@
+#include "nv20_context.h"
+#include "nouveau/nouveau_util.h"
+
+#define _(m,tf) \
+{ \
+ TRUE, \
+ PIPE_FORMAT_##m, \
+ NV20TCL_TX_FORMAT_FORMAT_##tf, \
+}
+
+struct nv20_texture_format {
+ boolean defined;
+ uint pipe;
+ int format;
+};
+
+static struct nv20_texture_format
+nv20_texture_formats[] = {
+ _(A8R8G8B8_UNORM, A8R8G8B8),
+ _(A1R5G5B5_UNORM, A1R5G5B5),
+ _(A4R4G4B4_UNORM, A4R4G4B4),
+ _(L8_UNORM , L8 ),
+ _(A8_UNORM , A8 ),
+ _(A8L8_UNORM , A8L8 ),
+/* _(RGB_DXT1 , DXT1, ), */
+/* _(RGBA_DXT1 , DXT1, ), */
+/* _(RGBA_DXT3 , DXT3, ), */
+/* _(RGBA_DXT5 , DXT5, ), */
+ {},
+};
+
+static struct nv20_texture_format *
+nv20_fragtex_format(uint pipe_format)
+{
+ struct nv20_texture_format *tf = nv20_texture_formats;
+
+ while (tf->defined) {
+ if (tf->pipe == pipe_format)
+ return tf;
+ tf++;
+ }
+
+ return NULL;
+}
+
+
+static void
+nv20_fragtex_build(struct nv20_context *nv20, int unit)
+{
+#if 0
+ struct nv20_sampler_state *ps = nv20->tex_sampler[unit];
+ struct nv20_miptree *nv20mt = nv20->tex_miptree[unit];
+ struct pipe_texture *pt = &nv20mt->base;
+ struct nv20_texture_format *tf;
+ uint32_t txf, txs, txp;
+
+ tf = nv20_fragtex_format(pt->format);
+ if (!tf || !tf->defined) {
+ NOUVEAU_ERR("Unsupported texture format: 0x%x\n", pt->format);
+ return;
+ }
+
+ txf = tf->format << 8;
+ txf |= (pt->last_level + 1) << 16;
+ txf |= log2i(pt->width[0]) << 20;
+ txf |= log2i(pt->height[0]) << 24;
+ txf |= log2i(pt->depth[0]) << 28;
+ txf |= 8;
+
+ switch (pt->target) {
+ case PIPE_TEXTURE_CUBE:
+ txf |= NV10TCL_TX_FORMAT_CUBE_MAP;
+ /* fall-through */
+ case PIPE_TEXTURE_2D:
+ txf |= (2<<4);
+ break;
+ case PIPE_TEXTURE_1D:
+ txf |= (1<<4);
+ break;
+ default:
+ NOUVEAU_ERR("Unknown target %d\n", pt->target);
+ return;
+ }
+
+ BEGIN_RING(kelvin, NV10TCL_TX_OFFSET(unit), 8);
+ OUT_RELOCl(nv20mt->buffer, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_GART | NOUVEAU_BO_RD);
+ OUT_RELOCd(nv20mt->buffer,txf,NOUVEAU_BO_VRAM | NOUVEAU_BO_GART | NOUVEAU_BO_OR | NOUVEAU_BO_RD, 1/*VRAM*/,2/*TT*/);
+ OUT_RING (ps->wrap);
+ OUT_RING (0x40000000); /* enable */
+ OUT_RING (txs);
+ OUT_RING (ps->filt | 0x2000 /* magic */);
+ OUT_RING ((pt->width[0] << 16) | pt->height[0]);
+ OUT_RING (ps->bcol);
+#endif
+}
+
+void
+nv20_fragtex_bind(struct nv20_context *nv20)
+{
+#if 0
+ struct nv20_fragment_program *fp = nv20->fragprog.active;
+ unsigned samplers, unit;
+
+ samplers = nv20->fp_samplers & ~fp->samplers;
+ while (samplers) {
+ unit = ffs(samplers) - 1;
+ samplers &= ~(1 << unit);
+
+ BEGIN_RING(kelvin, NV10TCL_TX_ENABLE(unit), 1);
+ OUT_RING (0);
+ }
+
+ samplers = nv20->dirty_samplers & fp->samplers;
+ while (samplers) {
+ unit = ffs(samplers) - 1;
+ samplers &= ~(1 << unit);
+
+ nv20_fragtex_build(nv20, unit);
+ }
+
+ nv20->fp_samplers = fp->samplers;
+#endif
+}
+
diff --git a/src/gallium/drivers/nv20/nv20_miptree.c b/src/gallium/drivers/nv20/nv20_miptree.c
new file mode 100644
index 00000000000..ef7e9c5428e
--- /dev/null
+++ b/src/gallium/drivers/nv20/nv20_miptree.c
@@ -0,0 +1,206 @@
+#include "pipe/p_state.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_inlines.h"
+
+#include "nv20_context.h"
+#include "nv20_screen.h"
+
+static void
+nv20_miptree_layout(struct nv20_miptree *nv20mt)
+{
+ struct pipe_texture *pt = &nv20mt->base;
+ boolean swizzled = FALSE;
+ uint width = pt->width[0], height = pt->height[0];
+ uint offset = 0;
+ int nr_faces, l, f;
+
+ if (pt->target == PIPE_TEXTURE_CUBE) {
+ nr_faces = 6;
+ } else {
+ nr_faces = 1;
+ }
+
+ for (l = 0; l <= pt->last_level; l++) {
+ pt->width[l] = width;
+ pt->height[l] = height;
+ pt->nblocksx[l] = pf_get_nblocksx(&pt->block, width);
+ pt->nblocksy[l] = pf_get_nblocksy(&pt->block, height);
+
+ if (swizzled)
+ nv20mt->level[l].pitch = pt->nblocksx[l] * pt->block.size;
+ else
+ nv20mt->level[l].pitch = pt->nblocksx[0] * pt->block.size;
+ nv20mt->level[l].pitch = (nv20mt->level[l].pitch + 63) & ~63;
+
+ nv20mt->level[l].image_offset =
+ CALLOC(nr_faces, sizeof(unsigned));
+
+ width = MAX2(1, width >> 1);
+ height = MAX2(1, height >> 1);
+
+ }
+
+ for (f = 0; f < nr_faces; f++) {
+ for (l = 0; l <= pt->last_level; l++) {
+ nv20mt->level[l].image_offset[f] = offset;
+ offset += nv20mt->level[l].pitch * pt->height[l];
+ }
+ }
+
+ nv20mt->total_size = offset;
+}
+
+static struct pipe_texture *
+nv20_miptree_blanket(struct pipe_screen *pscreen, const struct pipe_texture *pt,
+ const unsigned *stride, struct pipe_buffer *pb)
+{
+ struct nv20_miptree *mt;
+
+ /* Only supports 2D, non-mipmapped textures for the moment */
+ if (pt->target != PIPE_TEXTURE_2D || pt->last_level != 0 ||
+ pt->depth[0] != 1)
+ return NULL;
+
+ mt = CALLOC_STRUCT(nv20_miptree);
+ if (!mt)
+ return NULL;
+
+ mt->base = *pt;
+ mt->base.refcount = 1;
+ mt->base.screen = pscreen;
+ mt->level[0].pitch = stride[0];
+ mt->level[0].image_offset = CALLOC(1, sizeof(unsigned));
+
+ pipe_buffer_reference(pscreen, &mt->buffer, pb);
+ return &mt->base;
+}
+
+static struct pipe_texture *
+nv20_miptree_create(struct pipe_screen *screen, const struct pipe_texture *pt)
+{
+ struct pipe_winsys *ws = screen->winsys;
+ struct nv20_miptree *mt;
+ unsigned buf_usage = PIPE_BUFFER_USAGE_PIXEL |
+ NOUVEAU_BUFFER_USAGE_TEXTURE;
+
+ mt = MALLOC(sizeof(struct nv20_miptree));
+ if (!mt)
+ return NULL;
+ mt->base = *pt;
+ mt->base.refcount = 1;
+ mt->base.screen = screen;
+
+ /* Swizzled textures must be POT */
+ if (pt->width[0] & (pt->width[0] - 1) ||
+ pt->height[0] & (pt->height[0] - 1))
+ mt->base.tex_usage |= NOUVEAU_TEXTURE_USAGE_LINEAR;
+ else
+ if (pt->tex_usage & (PIPE_TEXTURE_USAGE_PRIMARY |
+ PIPE_TEXTURE_USAGE_DISPLAY_TARGET))
+ mt->base.tex_usage |= NOUVEAU_TEXTURE_USAGE_LINEAR;
+ else
+ if (pt->tex_usage & PIPE_TEXTURE_USAGE_DYNAMIC)
+ mt->base.tex_usage |= NOUVEAU_TEXTURE_USAGE_LINEAR;
+ else {
+ switch (pt->format) {
+ /* TODO: Figure out which formats can be swizzled */
+ case PIPE_FORMAT_A8R8G8B8_UNORM:
+ case PIPE_FORMAT_X8R8G8B8_UNORM:
+ case PIPE_FORMAT_R16_SNORM:
+ break;
+ default:
+ mt->base.tex_usage |= NOUVEAU_TEXTURE_USAGE_LINEAR;
+ }
+ }
+
+ if (pt->tex_usage & PIPE_TEXTURE_USAGE_DYNAMIC)
+ buf_usage |= PIPE_BUFFER_USAGE_CPU_READ_WRITE;
+
+ nv20_miptree_layout(mt);
+
+ mt->buffer = ws->buffer_create(ws, 256, buf_usage, mt->total_size);
+ if (!mt->buffer) {
+ FREE(mt);
+ return NULL;
+ }
+
+ return &mt->base;
+}
+
+static void
+nv20_miptree_release(struct pipe_screen *screen, struct pipe_texture **pt)
+{
+ struct pipe_texture *mt = *pt;
+
+ *pt = NULL;
+ if (--mt->refcount <= 0) {
+ struct nv20_miptree *nv20mt = (struct nv20_miptree *)mt;
+ int l;
+
+ pipe_buffer_reference(screen, &nv20mt->buffer, NULL);
+ for (l = 0; l <= mt->last_level; l++) {
+ if (nv20mt->level[l].image_offset)
+ FREE(nv20mt->level[l].image_offset);
+ }
+ FREE(nv20mt);
+ }
+}
+
+static struct pipe_surface *
+nv20_miptree_surface_get(struct pipe_screen *screen, struct pipe_texture *pt,
+ unsigned face, unsigned level, unsigned zslice,
+ unsigned flags)
+{
+ struct nv20_miptree *nv20mt = (struct nv20_miptree *)pt;
+ struct pipe_surface *ps;
+
+ ps = CALLOC_STRUCT(pipe_surface);
+ if (!ps)
+ return NULL;
+ pipe_texture_reference(&ps->texture, pt);
+ ps->format = pt->format;
+ ps->width = pt->width[level];
+ ps->height = pt->height[level];
+ ps->block = pt->block;
+ ps->nblocksx = pt->nblocksx[level];
+ ps->nblocksy = pt->nblocksy[level];
+ ps->stride = nv20mt->level[level].pitch;
+ ps->usage = flags;
+ ps->status = PIPE_SURFACE_STATUS_DEFINED;
+ ps->refcount = 1;
+
+ if (pt->target == PIPE_TEXTURE_CUBE) {
+ ps->offset = nv20mt->level[level].image_offset[face];
+ } else
+ if (pt->target == PIPE_TEXTURE_3D) {
+ ps->offset = nv20mt->level[level].image_offset[zslice];
+ } else {
+ ps->offset = nv20mt->level[level].image_offset[0];
+ }
+
+ return ps;
+}
+
+static void
+nv20_miptree_surface_release(struct pipe_screen *pscreen,
+ struct pipe_surface **psurface)
+{
+ struct pipe_surface *ps = *psurface;
+
+ *psurface = NULL;
+ if (--ps->refcount > 0)
+ return;
+
+ pipe_texture_reference(&ps->texture, NULL);
+ FREE(ps);
+}
+
+void nv20_screen_init_miptree_functions(struct pipe_screen *pscreen)
+{
+ pscreen->texture_create = nv20_miptree_create;
+ pscreen->texture_blanket = nv20_miptree_blanket;
+ pscreen->texture_release = nv20_miptree_release;
+ pscreen->get_tex_surface = nv20_miptree_surface_get;
+ pscreen->tex_surface_release = nv20_miptree_surface_release;
+}
+
diff --git a/src/gallium/drivers/nv20/nv20_prim_vbuf.c b/src/gallium/drivers/nv20/nv20_prim_vbuf.c
new file mode 100644
index 00000000000..4dd7052814e
--- /dev/null
+++ b/src/gallium/drivers/nv20/nv20_prim_vbuf.c
@@ -0,0 +1,402 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * \file
+ * Build post-transformation, post-clipping vertex buffers and element
+ * lists by hooking into the end of the primitive pipeline and
+ * manipulating the vertex_id field in the vertex headers.
+ *
+ * XXX: work in progress
+ *
+ * \author José Fonseca <jrfonseca@tungstengraphics.com>
+ * \author Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+#include "pipe/p_debug.h"
+#include "pipe/p_inlines.h"
+#include "pipe/internal/p_winsys_screen.h"
+
+#include "nv20_context.h"
+#include "nv20_state.h"
+
+#include "draw/draw_vbuf.h"
+
+/**
+ * Primitive renderer for nv20.
+ */
+struct nv20_vbuf_render {
+ struct vbuf_render base;
+
+ struct nv20_context *nv20;
+
+ /** Vertex buffer in VRAM */
+ struct pipe_buffer *pbuffer;
+
+ /** Vertex buffer in normal memory */
+ void *mbuffer;
+
+ /** Vertex size in bytes */
+ /*unsigned vertex_size;*/
+
+ /** Hardware primitive */
+ unsigned hwprim;
+};
+
+/**
+ * Basically a cast wrapper.
+ */
+static INLINE struct nv20_vbuf_render *
+nv20_vbuf_render(struct vbuf_render *render)
+{
+ assert(render);
+ return (struct nv20_vbuf_render *)render;
+}
+
+void nv20_vtxbuf_bind( struct nv20_context* nv20 )
+{
+#if 0
+ int i;
+ for(i = 0; i < NV20TCL_VTXBUF_ADDRESS__SIZE; i++) {
+ BEGIN_RING(kelvin, NV20TCL_VTXBUF_ADDRESS(i), 1);
+ OUT_RING(0/*nv20->vtxbuf*/);
+ BEGIN_RING(kelvin, NV20TCL_VTXFMT(i) ,1);
+ OUT_RING(0/*XXX*/);
+ }
+#endif
+}
+
+static const struct vertex_info *
+nv20_vbuf_render_get_vertex_info( struct vbuf_render *render )
+{
+ struct nv20_vbuf_render *nv20_render = nv20_vbuf_render(render);
+ struct nv20_context *nv20 = nv20_render->nv20;
+
+ nv20_emit_hw_state(nv20);
+
+ return &nv20->vertex_info;
+}
+
+static void *
+nv20__allocate_mbuffer(struct nv20_vbuf_render *nv20_render, size_t size)
+{
+ nv20_render->mbuffer = MALLOC(size);
+ return nv20_render->mbuffer;
+}
+
+static void *
+nv20__allocate_pbuffer(struct nv20_vbuf_render *nv20_render, size_t size)
+{
+ struct pipe_winsys *winsys = nv20_render->nv20->pipe.winsys;
+ nv20_render->pbuffer = winsys->buffer_create(winsys, 64,
+ PIPE_BUFFER_USAGE_VERTEX, size);
+ return winsys->buffer_map(winsys,
+ nv20_render->pbuffer,
+ PIPE_BUFFER_USAGE_CPU_WRITE);
+}
+
+static void *
+nv20_vbuf_render_allocate_vertices( struct vbuf_render *render,
+ ushort vertex_size,
+ ushort nr_vertices )
+{
+ struct nv20_vbuf_render *nv20_render = nv20_vbuf_render(render);
+ size_t size = (size_t)vertex_size * (size_t)nr_vertices;
+ void *buf;
+
+ assert(!nv20_render->pbuffer);
+ assert(!nv20_render->mbuffer);
+
+ /*
+ * For small amount of vertices, don't bother with pipe vertex
+ * buffer, the data will be passed directly via the fifo.
+ */
+ /* XXX: Pipe vertex buffers don't work. */
+ if (0 && size > 16 * 1024)
+ buf = nv20__allocate_pbuffer(nv20_render, size);
+ else
+ buf = nv20__allocate_mbuffer(nv20_render, size);
+
+ if (buf)
+ nv20_render->nv20->dirty |= NV20_NEW_VTXARRAYS;
+
+ return buf;
+}
+
+static boolean
+nv20_vbuf_render_set_primitive( struct vbuf_render *render,
+ unsigned prim )
+{
+ struct nv20_vbuf_render *nv20_render = nv20_vbuf_render(render);
+ unsigned hwp = nvgl_primitive(prim);
+ if (hwp == 0)
+ return FALSE;
+
+ nv20_render->hwprim = hwp;
+ return TRUE;
+}
+
+static uint32_t
+nv20__vtxhwformat(unsigned stride, unsigned fields, unsigned type)
+{
+ return (stride << NV20TCL_VTXFMT_STRIDE_SHIFT) |
+ (fields << NV20TCL_VTXFMT_SIZE_SHIFT) |
+ (type << NV20TCL_VTXFMT_TYPE_SHIFT);
+}
+
+static unsigned
+nv20__emit_format(struct nv20_context *nv20, enum attrib_emit type, int hwattr)
+{
+ uint32_t hwfmt = 0;
+ unsigned fields;
+
+ switch (type) {
+ case EMIT_OMIT:
+ hwfmt = nv20__vtxhwformat(0, 0, 2);
+ fields = 0;
+ break;
+ case EMIT_1F:
+ hwfmt = nv20__vtxhwformat(4, 1, 2);
+ fields = 1;
+ break;
+ case EMIT_2F:
+ hwfmt = nv20__vtxhwformat(8, 2, 2);
+ fields = 2;
+ break;
+ case EMIT_3F:
+ hwfmt = nv20__vtxhwformat(12, 3, 2);
+ fields = 3;
+ break;
+ case EMIT_4F:
+ hwfmt = nv20__vtxhwformat(16, 4, 2);
+ fields = 4;
+ break;
+ default:
+ NOUVEAU_ERR("unhandled attrib_emit %d\n", type);
+ return 0;
+ }
+
+ BEGIN_RING(kelvin, NV20TCL_VTXFMT(hwattr), 1);
+ OUT_RING(hwfmt);
+ return fields;
+}
+
+static unsigned
+nv20__emit_vertex_array_format(struct nv20_context *nv20)
+{
+ struct vertex_info *vinfo = &nv20->vertex_info;
+ int hwattr = NV20TCL_VTXFMT__SIZE;
+ int attr = 0;
+ unsigned nr_fields = 0;
+
+ while (hwattr-- > 0) {
+ if (vinfo->hwfmt[0] & (1 << hwattr)) {
+ nr_fields += nv20__emit_format(nv20,
+ vinfo->attrib[attr].emit, hwattr);
+ attr++;
+ } else
+ nv20__emit_format(nv20, EMIT_OMIT, hwattr);
+ }
+
+ return nr_fields;
+}
+
+static void
+nv20__draw_mbuffer(struct nv20_vbuf_render *nv20_render,
+ const ushort *indices,
+ uint nr_indices)
+{
+ struct nv20_context *nv20 = nv20_render->nv20;
+ struct vertex_info *vinfo = &nv20->vertex_info;
+ unsigned nr_fields;
+ int max_push;
+ ubyte *data = nv20_render->mbuffer;
+ int vsz = 4 * vinfo->size;
+
+ nr_fields = nv20__emit_vertex_array_format(nv20);
+
+ BEGIN_RING(kelvin, NV20TCL_VERTEX_BEGIN_END, 1);
+ OUT_RING(nv20_render->hwprim);
+
+ max_push = 1200 / nr_fields;
+ while (nr_indices) {
+ int i;
+ int push = MIN2(nr_indices, max_push);
+
+ BEGIN_RING_NI(kelvin, NV20TCL_VERTEX_DATA, push * nr_fields);
+ for (i = 0; i < push; i++) {
+ /* XXX: fixme to handle other than floats? */
+ int f = nr_fields;
+ float *attrv = (float*)&data[indices[i] * vsz];
+ while (f-- > 0)
+ OUT_RINGf(*attrv++);
+ }
+
+ nr_indices -= push;
+ indices += push;
+ }
+
+ BEGIN_RING(kelvin, NV20TCL_VERTEX_BEGIN_END, 1);
+ OUT_RING(NV20TCL_VERTEX_BEGIN_END_STOP);
+}
+
+static void
+nv20__draw_pbuffer(struct nv20_vbuf_render *nv20_render,
+ const ushort *indices,
+ uint nr_indices)
+{
+ struct nv20_context *nv20 = nv20_render->nv20;
+ int push, i;
+
+ NOUVEAU_ERR("nv20__draw_pbuffer: this path is broken.\n");
+
+ BEGIN_RING(kelvin, NV10TCL_VERTEX_ARRAY_OFFSET_POS, 1);
+ OUT_RELOCl(nv20_render->pbuffer, 0,
+ NOUVEAU_BO_VRAM | NOUVEAU_BO_GART | NOUVEAU_BO_RD);
+
+ BEGIN_RING(kelvin, NV10TCL_VERTEX_BUFFER_BEGIN_END, 1);
+ OUT_RING(nv20_render->hwprim);
+
+ if (nr_indices & 1) {
+ BEGIN_RING(kelvin, NV10TCL_VB_ELEMENT_U32, 1);
+ OUT_RING (indices[0]);
+ indices++; nr_indices--;
+ }
+
+ while (nr_indices) {
+ // XXX too big/small ? check the size
+ push = MIN2(nr_indices, 1200 * 2);
+
+ BEGIN_RING_NI(kelvin, NV10TCL_VB_ELEMENT_U16, push >> 1);
+ for (i = 0; i < push; i+=2)
+ OUT_RING((indices[i+1] << 16) | indices[i]);
+
+ nr_indices -= push;
+ indices += push;
+ }
+
+ BEGIN_RING(kelvin, NV10TCL_VERTEX_BUFFER_BEGIN_END, 1);
+ OUT_RING (0);
+}
+
+static void
+nv20_vbuf_render_draw( struct vbuf_render *render,
+ const ushort *indices,
+ uint nr_indices)
+{
+ struct nv20_vbuf_render *nv20_render = nv20_vbuf_render(render);
+
+ nv20_emit_hw_state(nv20_render->nv20);
+
+ if (nv20_render->pbuffer)
+ nv20__draw_pbuffer(nv20_render, indices, nr_indices);
+ else if (nv20_render->mbuffer)
+ nv20__draw_mbuffer(nv20_render, indices, nr_indices);
+ else
+ assert(0);
+}
+
+
+static void
+nv20_vbuf_render_release_vertices( struct vbuf_render *render,
+ void *vertices,
+ unsigned vertex_size,
+ unsigned vertices_used )
+{
+ struct nv20_vbuf_render *nv20_render = nv20_vbuf_render(render);
+ struct nv20_context *nv20 = nv20_render->nv20;
+ struct pipe_winsys *winsys = nv20->pipe.winsys;
+ struct pipe_screen *pscreen = &nv20->screen->pipe;
+
+ if (nv20_render->pbuffer) {
+ winsys->buffer_unmap(winsys, nv20_render->pbuffer);
+ pipe_buffer_reference(pscreen, &nv20_render->pbuffer, NULL);
+ } else if (nv20_render->mbuffer) {
+ FREE(nv20_render->mbuffer);
+ nv20_render->mbuffer = NULL;
+ } else
+ assert(0);
+}
+
+
+static void
+nv20_vbuf_render_destroy( struct vbuf_render *render )
+{
+ struct nv20_vbuf_render *nv20_render = nv20_vbuf_render(render);
+
+ assert(!nv20_render->pbuffer);
+ assert(!nv20_render->mbuffer);
+
+ FREE(nv20_render);
+}
+
+
+/**
+ * Create a new primitive render.
+ */
+static struct vbuf_render *
+nv20_vbuf_render_create( struct nv20_context *nv20 )
+{
+ struct nv20_vbuf_render *nv20_render = CALLOC_STRUCT(nv20_vbuf_render);
+
+ nv20_render->nv20 = nv20;
+
+ nv20_render->base.max_vertex_buffer_bytes = 16*1024;
+ nv20_render->base.max_indices = 1024;
+ nv20_render->base.get_vertex_info = nv20_vbuf_render_get_vertex_info;
+ nv20_render->base.allocate_vertices =
+ nv20_vbuf_render_allocate_vertices;
+ nv20_render->base.set_primitive = nv20_vbuf_render_set_primitive;
+ nv20_render->base.draw = nv20_vbuf_render_draw;
+ nv20_render->base.release_vertices = nv20_vbuf_render_release_vertices;
+ nv20_render->base.destroy = nv20_vbuf_render_destroy;
+
+ return &nv20_render->base;
+}
+
+
+/**
+ * Create a new primitive vbuf/render stage.
+ */
+struct draw_stage *nv20_draw_vbuf_stage( struct nv20_context *nv20 )
+{
+ struct vbuf_render *render;
+ struct draw_stage *stage;
+
+ render = nv20_vbuf_render_create(nv20);
+ if(!render)
+ return NULL;
+
+ stage = draw_vbuf_stage( nv20->draw, render );
+ if(!stage) {
+ render->destroy(render);
+ return NULL;
+ }
+
+ return stage;
+}
diff --git a/src/gallium/drivers/nv20/nv20_screen.c b/src/gallium/drivers/nv20/nv20_screen.c
new file mode 100644
index 00000000000..5f2b7b4f71f
--- /dev/null
+++ b/src/gallium/drivers/nv20/nv20_screen.c
@@ -0,0 +1,222 @@
+#include "pipe/p_screen.h"
+#include "util/u_simple_screen.h"
+
+#include "nv20_context.h"
+#include "nv20_screen.h"
+
+static const char *
+nv20_screen_get_name(struct pipe_screen *screen)
+{
+ struct nv20_screen *nv20screen = nv20_screen(screen);
+ struct nouveau_device *dev = nv20screen->nvws->channel->device;
+ static char buffer[128];
+
+ snprintf(buffer, sizeof(buffer), "NV%02X", dev->chipset);
+ return buffer;
+}
+
+static const char *
+nv20_screen_get_vendor(struct pipe_screen *screen)
+{
+ return "nouveau";
+}
+
+static int
+nv20_screen_get_param(struct pipe_screen *screen, int param)
+{
+ switch (param) {
+ case PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS:
+ return 2;
+ case PIPE_CAP_NPOT_TEXTURES:
+ return 0;
+ case PIPE_CAP_TWO_SIDED_STENCIL:
+ return 0;
+ case PIPE_CAP_GLSL:
+ return 0;
+ case PIPE_CAP_S3TC:
+ return 0;
+ case PIPE_CAP_ANISOTROPIC_FILTER:
+ return 1;
+ case PIPE_CAP_POINT_SPRITE:
+ return 0;
+ case PIPE_CAP_MAX_RENDER_TARGETS:
+ return 1;
+ case PIPE_CAP_OCCLUSION_QUERY:
+ return 0;
+ case PIPE_CAP_TEXTURE_SHADOW_MAP:
+ return 0;
+ case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
+ return 12;
+ case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
+ return 0;
+ case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
+ return 12;
+ case PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS:
+ return 0;
+ case NOUVEAU_CAP_HW_VTXBUF:
+ case NOUVEAU_CAP_HW_IDXBUF:
+ return 0;
+ default:
+ NOUVEAU_ERR("Unknown PIPE_CAP %d\n", param);
+ return 0;
+ }
+}
+
+static float
+nv20_screen_get_paramf(struct pipe_screen *screen, int param)
+{
+ switch (param) {
+ case PIPE_CAP_MAX_LINE_WIDTH:
+ case PIPE_CAP_MAX_LINE_WIDTH_AA:
+ return 10.0;
+ case PIPE_CAP_MAX_POINT_WIDTH:
+ case PIPE_CAP_MAX_POINT_WIDTH_AA:
+ return 64.0;
+ case PIPE_CAP_MAX_TEXTURE_ANISOTROPY:
+ return 2.0;
+ case PIPE_CAP_MAX_TEXTURE_LOD_BIAS:
+ return 4.0;
+ default:
+ NOUVEAU_ERR("Unknown PIPE_CAP %d\n", param);
+ return 0.0;
+ }
+}
+
+static boolean
+nv20_screen_is_format_supported(struct pipe_screen *screen,
+ enum pipe_format format,
+ enum pipe_texture_target target,
+ unsigned tex_usage, unsigned geom_flags)
+{
+ if (tex_usage & PIPE_TEXTURE_USAGE_RENDER_TARGET) {
+ switch (format) {
+ case PIPE_FORMAT_A8R8G8B8_UNORM:
+ case PIPE_FORMAT_R5G6B5_UNORM:
+ case PIPE_FORMAT_Z24S8_UNORM:
+ case PIPE_FORMAT_Z16_UNORM:
+ return TRUE;
+ default:
+ break;
+ }
+ } else {
+ switch (format) {
+ case PIPE_FORMAT_A8R8G8B8_UNORM:
+ case PIPE_FORMAT_A1R5G5B5_UNORM:
+ case PIPE_FORMAT_A4R4G4B4_UNORM:
+ case PIPE_FORMAT_R5G6B5_UNORM:
+ case PIPE_FORMAT_L8_UNORM:
+ case PIPE_FORMAT_A8_UNORM:
+ case PIPE_FORMAT_I8_UNORM:
+ return TRUE;
+ default:
+ break;
+ }
+ }
+
+ return FALSE;
+}
+
+static void *
+nv20_surface_map(struct pipe_screen *screen, struct pipe_surface *surface,
+ unsigned flags )
+{
+ struct pipe_winsys *ws = screen->winsys;
+ void *map;
+ struct nv20_miptree *nv20mt = (struct nv20_miptree *)surface->texture;
+
+ map = ws->buffer_map(ws, nv20mt->buffer, flags);
+ if (!map)
+ return NULL;
+
+ return map + surface->offset;
+}
+
+static void
+nv20_surface_unmap(struct pipe_screen *screen, struct pipe_surface *surface)
+{
+ struct pipe_winsys *ws = screen->winsys;
+ struct nv20_miptree *nv20mt = (struct nv20_miptree *)surface->texture;
+
+ ws->buffer_unmap(ws, nv20mt->buffer);
+}
+
+static void
+nv20_screen_destroy(struct pipe_screen *pscreen)
+{
+ struct nv20_screen *screen = nv20_screen(pscreen);
+ struct nouveau_winsys *nvws = screen->nvws;
+
+ nvws->notifier_free(&screen->sync);
+ nvws->grobj_free(&screen->kelvin);
+
+ FREE(pscreen);
+}
+
+static struct pipe_buffer *
+nv20_surface_buffer(struct pipe_surface *surf)
+{
+ struct nv20_miptree *mt = (struct nv20_miptree *)surf->texture;
+
+ return mt->buffer;
+}
+
+struct pipe_screen *
+nv20_screen_create(struct pipe_winsys *ws, struct nouveau_winsys *nvws)
+{
+ struct nv20_screen *screen = CALLOC_STRUCT(nv20_screen);
+ unsigned kelvin_class = 0;
+ unsigned chipset = nvws->channel->device->chipset;
+ int ret;
+
+ if (!screen)
+ return NULL;
+ screen->nvws = nvws;
+
+ /* 2D engine setup */
+ screen->eng2d = nv04_surface_2d_init(nvws);
+ screen->eng2d->buf = nv20_surface_buffer;
+
+ /* 3D object */
+ if (chipset >= 0x25)
+ kelvin_class = NV25TCL;
+ else if (chipset >= 0x20)
+ kelvin_class = NV20TCL;
+
+ if (!kelvin_class || chipset >= 0x30) {
+ NOUVEAU_ERR("Unknown nv2x chipset: nv%02x\n", chipset);
+ return NULL;
+ }
+
+ ret = nvws->grobj_alloc(nvws, kelvin_class, &screen->kelvin);
+ if (ret) {
+ NOUVEAU_ERR("Error creating 3D object: %d\n", ret);
+ return FALSE;
+ }
+
+ /* Notifier for sync purposes */
+ ret = nvws->notifier_alloc(nvws, 1, &screen->sync);
+ if (ret) {
+ NOUVEAU_ERR("Error creating notifier object: %d\n", ret);
+ nv20_screen_destroy(&screen->pipe);
+ return NULL;
+ }
+
+ screen->pipe.winsys = ws;
+ screen->pipe.destroy = nv20_screen_destroy;
+
+ screen->pipe.get_name = nv20_screen_get_name;
+ screen->pipe.get_vendor = nv20_screen_get_vendor;
+ screen->pipe.get_param = nv20_screen_get_param;
+ screen->pipe.get_paramf = nv20_screen_get_paramf;
+
+ screen->pipe.is_format_supported = nv20_screen_is_format_supported;
+
+ screen->pipe.surface_map = nv20_surface_map;
+ screen->pipe.surface_unmap = nv20_surface_unmap;
+
+ nv20_screen_init_miptree_functions(&screen->pipe);
+ u_simple_screen_init(&screen->pipe);
+
+ return &screen->pipe;
+}
+
diff --git a/src/gallium/drivers/nv20/nv20_screen.h b/src/gallium/drivers/nv20/nv20_screen.h
new file mode 100644
index 00000000000..bf2f2c0d9fb
--- /dev/null
+++ b/src/gallium/drivers/nv20/nv20_screen.h
@@ -0,0 +1,24 @@
+#ifndef __NV20_SCREEN_H__
+#define __NV20_SCREEN_H__
+
+#include "pipe/p_screen.h"
+#include "nv04/nv04_surface_2d.h"
+
+struct nv20_screen {
+ struct pipe_screen pipe;
+
+ struct nouveau_winsys *nvws;
+
+ /* HW graphics objects */
+ struct nv04_surface_2d *eng2d;
+ struct nouveau_grobj *kelvin;
+ struct nouveau_notifier *sync;
+};
+
+static INLINE struct nv20_screen *
+nv20_screen(struct pipe_screen *screen)
+{
+ return (struct nv20_screen *)screen;
+}
+
+#endif
diff --git a/src/gallium/drivers/nv20/nv20_state.c b/src/gallium/drivers/nv20/nv20_state.c
new file mode 100644
index 00000000000..ecec4f49a0c
--- /dev/null
+++ b/src/gallium/drivers/nv20/nv20_state.c
@@ -0,0 +1,582 @@
+#include "draw/draw_context.h"
+#include "pipe/p_state.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_shader_tokens.h"
+
+#include "tgsi/tgsi_parse.h"
+
+#include "nv20_context.h"
+#include "nv20_state.h"
+
+static void *
+nv20_blend_state_create(struct pipe_context *pipe,
+ const struct pipe_blend_state *cso)
+{
+ struct nv20_blend_state *cb;
+
+ cb = MALLOC(sizeof(struct nv20_blend_state));
+
+ cb->b_enable = cso->blend_enable ? 1 : 0;
+ cb->b_srcfunc = ((nvgl_blend_func(cso->alpha_src_factor)<<16) |
+ (nvgl_blend_func(cso->rgb_src_factor)));
+ cb->b_dstfunc = ((nvgl_blend_func(cso->alpha_dst_factor)<<16) |
+ (nvgl_blend_func(cso->rgb_dst_factor)));
+
+ cb->c_mask = (((cso->colormask & PIPE_MASK_A) ? (0x01<<24) : 0) |
+ ((cso->colormask & PIPE_MASK_R) ? (0x01<<16) : 0) |
+ ((cso->colormask & PIPE_MASK_G) ? (0x01<< 8) : 0) |
+ ((cso->colormask & PIPE_MASK_B) ? (0x01<< 0) : 0));
+
+ cb->d_enable = cso->dither ? 1 : 0;
+
+ return (void *)cb;
+}
+
+static void
+nv20_blend_state_bind(struct pipe_context *pipe, void *blend)
+{
+ struct nv20_context *nv20 = nv20_context(pipe);
+
+ nv20->blend = (struct nv20_blend_state*)blend;
+
+ nv20->dirty |= NV20_NEW_BLEND;
+}
+
+static void
+nv20_blend_state_delete(struct pipe_context *pipe, void *hwcso)
+{
+ FREE(hwcso);
+}
+
+
+static INLINE unsigned
+wrap_mode(unsigned wrap) {
+ unsigned ret;
+
+ switch (wrap) {
+ case PIPE_TEX_WRAP_REPEAT:
+ ret = NV20TCL_TX_WRAP_S_REPEAT;
+ break;
+ case PIPE_TEX_WRAP_MIRROR_REPEAT:
+ ret = NV20TCL_TX_WRAP_S_MIRRORED_REPEAT;
+ break;
+ case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
+ ret = NV20TCL_TX_WRAP_S_CLAMP_TO_EDGE;
+ break;
+ case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
+ ret = NV20TCL_TX_WRAP_S_CLAMP_TO_BORDER;
+ break;
+ case PIPE_TEX_WRAP_CLAMP:
+ ret = NV20TCL_TX_WRAP_S_CLAMP;
+ break;
+ case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE:
+ case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER:
+ case PIPE_TEX_WRAP_MIRROR_CLAMP:
+ default:
+ NOUVEAU_ERR("unknown wrap mode: %d\n", wrap);
+ ret = NV20TCL_TX_WRAP_S_REPEAT;
+ break;
+ }
+
+ return (ret >> NV20TCL_TX_WRAP_S_SHIFT);
+}
+
+static void *
+nv20_sampler_state_create(struct pipe_context *pipe,
+ const struct pipe_sampler_state *cso)
+{
+ struct nv20_sampler_state *ps;
+ uint32_t filter = 0;
+
+ ps = MALLOC(sizeof(struct nv20_sampler_state));
+
+ ps->wrap = ((wrap_mode(cso->wrap_s) << NV20TCL_TX_WRAP_S_SHIFT) |
+ (wrap_mode(cso->wrap_t) << NV20TCL_TX_WRAP_T_SHIFT));
+
+ ps->en = 0;
+ if (cso->max_anisotropy > 1.0) {
+ /* no idea, binary driver sets it, works without it.. meh.. */
+ ps->wrap |= (1 << 5);
+
+/* if (cso->max_anisotropy >= 8.0) {
+ ps->en |= NV20TCL_TX_ENABLE_ANISO_8X;
+ } else
+ if (cso->max_anisotropy >= 4.0) {
+ ps->en |= NV20TCL_TX_ENABLE_ANISO_4X;
+ } else {
+ ps->en |= NV20TCL_TX_ENABLE_ANISO_2X;
+ }*/
+ }
+
+ switch (cso->mag_img_filter) {
+ case PIPE_TEX_FILTER_LINEAR:
+ filter |= NV20TCL_TX_FILTER_MAGNIFY_LINEAR;
+ break;
+ case PIPE_TEX_FILTER_NEAREST:
+ default:
+ filter |= NV20TCL_TX_FILTER_MAGNIFY_NEAREST;
+ break;
+ }
+
+ switch (cso->min_img_filter) {
+ case PIPE_TEX_FILTER_LINEAR:
+ switch (cso->min_mip_filter) {
+ case PIPE_TEX_MIPFILTER_NEAREST:
+ filter |=
+ NV20TCL_TX_FILTER_MINIFY_LINEAR_MIPMAP_NEAREST;
+ break;
+ case PIPE_TEX_MIPFILTER_LINEAR:
+ filter |= NV20TCL_TX_FILTER_MINIFY_LINEAR_MIPMAP_LINEAR;
+ break;
+ case PIPE_TEX_MIPFILTER_NONE:
+ default:
+ filter |= NV20TCL_TX_FILTER_MINIFY_LINEAR;
+ break;
+ }
+ break;
+ case PIPE_TEX_FILTER_NEAREST:
+ default:
+ switch (cso->min_mip_filter) {
+ case PIPE_TEX_MIPFILTER_NEAREST:
+ filter |=
+ NV20TCL_TX_FILTER_MINIFY_NEAREST_MIPMAP_NEAREST;
+ break;
+ case PIPE_TEX_MIPFILTER_LINEAR:
+ filter |=
+ NV20TCL_TX_FILTER_MINIFY_NEAREST_MIPMAP_LINEAR;
+ break;
+ case PIPE_TEX_MIPFILTER_NONE:
+ default:
+ filter |= NV20TCL_TX_FILTER_MINIFY_NEAREST;
+ break;
+ }
+ break;
+ }
+
+ ps->filt = filter;
+
+/* if (cso->compare_mode == PIPE_TEX_COMPARE_R_TO_TEXTURE) {
+ switch (cso->compare_func) {
+ case PIPE_FUNC_NEVER:
+ ps->wrap |= NV10TCL_TX_WRAP_RCOMP_NEVER;
+ break;
+ case PIPE_FUNC_GREATER:
+ ps->wrap |= NV10TCL_TX_WRAP_RCOMP_GREATER;
+ break;
+ case PIPE_FUNC_EQUAL:
+ ps->wrap |= NV10TCL_TX_WRAP_RCOMP_EQUAL;
+ break;
+ case PIPE_FUNC_GEQUAL:
+ ps->wrap |= NV10TCL_TX_WRAP_RCOMP_GEQUAL;
+ break;
+ case PIPE_FUNC_LESS:
+ ps->wrap |= NV10TCL_TX_WRAP_RCOMP_LESS;
+ break;
+ case PIPE_FUNC_NOTEQUAL:
+ ps->wrap |= NV10TCL_TX_WRAP_RCOMP_NOTEQUAL;
+ break;
+ case PIPE_FUNC_LEQUAL:
+ ps->wrap |= NV10TCL_TX_WRAP_RCOMP_LEQUAL;
+ break;
+ case PIPE_FUNC_ALWAYS:
+ ps->wrap |= NV10TCL_TX_WRAP_RCOMP_ALWAYS;
+ break;
+ default:
+ break;
+ }
+ }*/
+
+ ps->bcol = ((float_to_ubyte(cso->border_color[3]) << 24) |
+ (float_to_ubyte(cso->border_color[0]) << 16) |
+ (float_to_ubyte(cso->border_color[1]) << 8) |
+ (float_to_ubyte(cso->border_color[2]) << 0));
+
+ return (void *)ps;
+}
+
+static void
+nv20_sampler_state_bind(struct pipe_context *pipe, unsigned nr, void **sampler)
+{
+ struct nv20_context *nv20 = nv20_context(pipe);
+ unsigned unit;
+
+ for (unit = 0; unit < nr; unit++) {
+ nv20->tex_sampler[unit] = sampler[unit];
+ nv20->dirty_samplers |= (1 << unit);
+ }
+}
+
+static void
+nv20_sampler_state_delete(struct pipe_context *pipe, void *hwcso)
+{
+ FREE(hwcso);
+}
+
+static void
+nv20_set_sampler_texture(struct pipe_context *pipe, unsigned nr,
+ struct pipe_texture **miptree)
+{
+ struct nv20_context *nv20 = nv20_context(pipe);
+ unsigned unit;
+
+ for (unit = 0; unit < nr; unit++) {
+ nv20->tex_miptree[unit] = (struct nv20_miptree *)miptree[unit];
+ nv20->dirty_samplers |= (1 << unit);
+ }
+}
+
+static void *
+nv20_rasterizer_state_create(struct pipe_context *pipe,
+ const struct pipe_rasterizer_state *cso)
+{
+ struct nv20_rasterizer_state *rs;
+ int i;
+
+ /*XXX: ignored:
+ * light_twoside
+ * offset_cw/ccw -nohw
+ * scissor
+ * point_smooth -nohw
+ * multisample
+ * offset_units / offset_scale
+ */
+ rs = MALLOC(sizeof(struct nv20_rasterizer_state));
+
+ rs->templ = cso;
+
+ rs->shade_model = cso->flatshade ? NV20TCL_SHADE_MODEL_FLAT :
+ NV20TCL_SHADE_MODEL_SMOOTH;
+
+ rs->line_width = (unsigned char)(cso->line_width * 8.0) & 0xff;
+ rs->line_smooth_en = cso->line_smooth ? 1 : 0;
+
+ /* XXX: nv20 and nv25 different! */
+ rs->point_size = *(uint32_t*)&cso->point_size;
+
+ rs->poly_smooth_en = cso->poly_smooth ? 1 : 0;
+
+ if (cso->front_winding == PIPE_WINDING_CCW) {
+ rs->front_face = NV20TCL_FRONT_FACE_CCW;
+ rs->poly_mode_front = nvgl_polygon_mode(cso->fill_ccw);
+ rs->poly_mode_back = nvgl_polygon_mode(cso->fill_cw);
+ } else {
+ rs->front_face = NV20TCL_FRONT_FACE_CW;
+ rs->poly_mode_front = nvgl_polygon_mode(cso->fill_cw);
+ rs->poly_mode_back = nvgl_polygon_mode(cso->fill_ccw);
+ }
+
+ switch (cso->cull_mode) {
+ case PIPE_WINDING_CCW:
+ rs->cull_face_en = 1;
+ if (cso->front_winding == PIPE_WINDING_CCW)
+ rs->cull_face = NV20TCL_CULL_FACE_FRONT;
+ else
+ rs->cull_face = NV20TCL_CULL_FACE_BACK;
+ break;
+ case PIPE_WINDING_CW:
+ rs->cull_face_en = 1;
+ if (cso->front_winding == PIPE_WINDING_CW)
+ rs->cull_face = NV20TCL_CULL_FACE_FRONT;
+ else
+ rs->cull_face = NV20TCL_CULL_FACE_BACK;
+ break;
+ case PIPE_WINDING_BOTH:
+ rs->cull_face_en = 1;
+ rs->cull_face = NV20TCL_CULL_FACE_FRONT_AND_BACK;
+ break;
+ case PIPE_WINDING_NONE:
+ default:
+ rs->cull_face_en = 0;
+ rs->cull_face = 0;
+ break;
+ }
+
+ if (cso->point_sprite) {
+ rs->point_sprite = (1 << 0);
+ for (i = 0; i < 8; i++) {
+ if (cso->sprite_coord_mode[i] != PIPE_SPRITE_COORD_NONE)
+ rs->point_sprite |= (1 << (8 + i));
+ }
+ } else {
+ rs->point_sprite = 0;
+ }
+
+ return (void *)rs;
+}
+
+static void
+nv20_rasterizer_state_bind(struct pipe_context *pipe, void *rast)
+{
+ struct nv20_context *nv20 = nv20_context(pipe);
+
+ nv20->rast = (struct nv20_rasterizer_state*)rast;
+
+ draw_set_rasterizer_state(nv20->draw, (nv20->rast ? nv20->rast->templ : NULL));
+
+ nv20->dirty |= NV20_NEW_RAST;
+}
+
+static void
+nv20_rasterizer_state_delete(struct pipe_context *pipe, void *hwcso)
+{
+ FREE(hwcso);
+}
+
+static void *
+nv20_depth_stencil_alpha_state_create(struct pipe_context *pipe,
+ const struct pipe_depth_stencil_alpha_state *cso)
+{
+ struct nv20_depth_stencil_alpha_state *hw;
+
+ hw = MALLOC(sizeof(struct nv20_depth_stencil_alpha_state));
+
+ hw->depth.func = nvgl_comparison_op(cso->depth.func);
+ hw->depth.write_enable = cso->depth.writemask ? 1 : 0;
+ hw->depth.test_enable = cso->depth.enabled ? 1 : 0;
+
+ hw->stencil.enable = cso->stencil[0].enabled ? 1 : 0;
+ hw->stencil.wmask = cso->stencil[0].writemask;
+ hw->stencil.func = nvgl_comparison_op(cso->stencil[0].func);
+ hw->stencil.ref = cso->stencil[0].ref_value;
+ hw->stencil.vmask = cso->stencil[0].valuemask;
+ hw->stencil.fail = nvgl_stencil_op(cso->stencil[0].fail_op);
+ hw->stencil.zfail = nvgl_stencil_op(cso->stencil[0].zfail_op);
+ hw->stencil.zpass = nvgl_stencil_op(cso->stencil[0].zpass_op);
+
+ hw->alpha.enabled = cso->alpha.enabled ? 1 : 0;
+ hw->alpha.func = nvgl_comparison_op(cso->alpha.func);
+ hw->alpha.ref = float_to_ubyte(cso->alpha.ref_value);
+
+ return (void *)hw;
+}
+
+static void
+nv20_depth_stencil_alpha_state_bind(struct pipe_context *pipe, void *dsa)
+{
+ struct nv20_context *nv20 = nv20_context(pipe);
+
+ nv20->dsa = (struct nv20_depth_stencil_alpha_state*)dsa;
+
+ nv20->dirty |= NV20_NEW_DSA;
+}
+
+static void
+nv20_depth_stencil_alpha_state_delete(struct pipe_context *pipe, void *hwcso)
+{
+ FREE(hwcso);
+}
+
+static void *
+nv20_vp_state_create(struct pipe_context *pipe,
+ const struct pipe_shader_state *templ)
+{
+ struct nv20_context *nv20 = nv20_context(pipe);
+
+ return draw_create_vertex_shader(nv20->draw, templ);
+}
+
+static void
+nv20_vp_state_bind(struct pipe_context *pipe, void *shader)
+{
+ struct nv20_context *nv20 = nv20_context(pipe);
+
+ draw_bind_vertex_shader(nv20->draw, (struct draw_vertex_shader *) shader);
+
+ nv20->dirty |= NV20_NEW_VERTPROG;
+}
+
+static void
+nv20_vp_state_delete(struct pipe_context *pipe, void *shader)
+{
+ struct nv20_context *nv20 = nv20_context(pipe);
+
+ draw_delete_vertex_shader(nv20->draw, (struct draw_vertex_shader *) shader);
+}
+
+static void *
+nv20_fp_state_create(struct pipe_context *pipe,
+ const struct pipe_shader_state *cso)
+{
+ struct nv20_fragment_program *fp;
+
+ fp = CALLOC(1, sizeof(struct nv20_fragment_program));
+ fp->pipe.tokens = tgsi_dup_tokens(cso->tokens);
+
+ tgsi_scan_shader(cso->tokens, &fp->info);
+
+ return (void *)fp;
+}
+
+static void
+nv20_fp_state_bind(struct pipe_context *pipe, void *hwcso)
+{
+ struct nv20_context *nv20 = nv20_context(pipe);
+ struct nv20_fragment_program *fp = hwcso;
+
+ nv20->fragprog.current = fp;
+ nv20->dirty |= NV20_NEW_FRAGPROG;
+}
+
+static void
+nv20_fp_state_delete(struct pipe_context *pipe, void *hwcso)
+{
+ struct nv20_context *nv20 = nv20_context(pipe);
+ struct nv20_fragment_program *fp = hwcso;
+
+ nv20_fragprog_destroy(nv20, fp);
+ FREE((void*)fp->pipe.tokens);
+ FREE(fp);
+}
+
+static void
+nv20_set_blend_color(struct pipe_context *pipe,
+ const struct pipe_blend_color *bcol)
+{
+ struct nv20_context *nv20 = nv20_context(pipe);
+
+ nv20->blend_color = (struct pipe_blend_color*)bcol;
+
+ nv20->dirty |= NV20_NEW_BLENDCOL;
+}
+
+static void
+nv20_set_clip_state(struct pipe_context *pipe,
+ const struct pipe_clip_state *clip)
+{
+ struct nv20_context *nv20 = nv20_context(pipe);
+
+ draw_set_clip_state(nv20->draw, clip);
+}
+
+static void
+nv20_set_constant_buffer(struct pipe_context *pipe, uint shader, uint index,
+ const struct pipe_constant_buffer *buf )
+{
+ struct nv20_context *nv20 = nv20_context(pipe);
+ struct pipe_winsys *ws = pipe->winsys;
+
+ assert(shader < PIPE_SHADER_TYPES);
+ assert(index == 0);
+
+ if (buf) {
+ void *mapped;
+ if (buf->buffer && buf->buffer->size &&
+ (mapped = ws->buffer_map(ws, buf->buffer, PIPE_BUFFER_USAGE_CPU_READ)))
+ {
+ memcpy(nv20->constbuf[shader], mapped, buf->buffer->size);
+ nv20->constbuf_nr[shader] =
+ buf->buffer->size / (4 * sizeof(float));
+ ws->buffer_unmap(ws, buf->buffer);
+ }
+ }
+}
+
+static void
+nv20_set_framebuffer_state(struct pipe_context *pipe,
+ const struct pipe_framebuffer_state *fb)
+{
+ struct nv20_context *nv20 = nv20_context(pipe);
+
+ nv20->framebuffer = (struct pipe_framebuffer_state*)fb;
+
+ nv20->dirty |= NV20_NEW_FRAMEBUFFER;
+}
+
+static void
+nv20_set_polygon_stipple(struct pipe_context *pipe,
+ const struct pipe_poly_stipple *stipple)
+{
+ NOUVEAU_ERR("line stipple hahaha\n");
+}
+
+static void
+nv20_set_scissor_state(struct pipe_context *pipe,
+ const struct pipe_scissor_state *s)
+{
+ struct nv20_context *nv20 = nv20_context(pipe);
+
+ nv20->scissor = (struct pipe_scissor_state*)s;
+
+ nv20->dirty |= NV20_NEW_SCISSOR;
+}
+
+static void
+nv20_set_viewport_state(struct pipe_context *pipe,
+ const struct pipe_viewport_state *vpt)
+{
+ struct nv20_context *nv20 = nv20_context(pipe);
+
+ nv20->viewport = (struct pipe_viewport_state*)vpt;
+
+ draw_set_viewport_state(nv20->draw, nv20->viewport);
+
+ nv20->dirty |= NV20_NEW_VIEWPORT;
+}
+
+static void
+nv20_set_vertex_buffers(struct pipe_context *pipe, unsigned count,
+ const struct pipe_vertex_buffer *vb)
+{
+ struct nv20_context *nv20 = nv20_context(pipe);
+
+ memcpy(nv20->vtxbuf, vb, sizeof(*vb) * count);
+ nv20->dirty |= NV20_NEW_VTXARRAYS;
+
+ draw_set_vertex_buffers(nv20->draw, count, vb);
+}
+
+static void
+nv20_set_vertex_elements(struct pipe_context *pipe, unsigned count,
+ const struct pipe_vertex_element *ve)
+{
+ struct nv20_context *nv20 = nv20_context(pipe);
+
+ memcpy(nv20->vtxelt, ve, sizeof(*ve) * count);
+ nv20->dirty |= NV20_NEW_VTXARRAYS;
+
+ draw_set_vertex_elements(nv20->draw, count, ve);
+}
+
+void
+nv20_init_state_functions(struct nv20_context *nv20)
+{
+ nv20->pipe.create_blend_state = nv20_blend_state_create;
+ nv20->pipe.bind_blend_state = nv20_blend_state_bind;
+ nv20->pipe.delete_blend_state = nv20_blend_state_delete;
+
+ nv20->pipe.create_sampler_state = nv20_sampler_state_create;
+ nv20->pipe.bind_sampler_states = nv20_sampler_state_bind;
+ nv20->pipe.delete_sampler_state = nv20_sampler_state_delete;
+ nv20->pipe.set_sampler_textures = nv20_set_sampler_texture;
+
+ nv20->pipe.create_rasterizer_state = nv20_rasterizer_state_create;
+ nv20->pipe.bind_rasterizer_state = nv20_rasterizer_state_bind;
+ nv20->pipe.delete_rasterizer_state = nv20_rasterizer_state_delete;
+
+ nv20->pipe.create_depth_stencil_alpha_state =
+ nv20_depth_stencil_alpha_state_create;
+ nv20->pipe.bind_depth_stencil_alpha_state =
+ nv20_depth_stencil_alpha_state_bind;
+ nv20->pipe.delete_depth_stencil_alpha_state =
+ nv20_depth_stencil_alpha_state_delete;
+
+ nv20->pipe.create_vs_state = nv20_vp_state_create;
+ nv20->pipe.bind_vs_state = nv20_vp_state_bind;
+ nv20->pipe.delete_vs_state = nv20_vp_state_delete;
+
+ nv20->pipe.create_fs_state = nv20_fp_state_create;
+ nv20->pipe.bind_fs_state = nv20_fp_state_bind;
+ nv20->pipe.delete_fs_state = nv20_fp_state_delete;
+
+ nv20->pipe.set_blend_color = nv20_set_blend_color;
+ nv20->pipe.set_clip_state = nv20_set_clip_state;
+ nv20->pipe.set_constant_buffer = nv20_set_constant_buffer;
+ nv20->pipe.set_framebuffer_state = nv20_set_framebuffer_state;
+ nv20->pipe.set_polygon_stipple = nv20_set_polygon_stipple;
+ nv20->pipe.set_scissor_state = nv20_set_scissor_state;
+ nv20->pipe.set_viewport_state = nv20_set_viewport_state;
+
+ nv20->pipe.set_vertex_buffers = nv20_set_vertex_buffers;
+ nv20->pipe.set_vertex_elements = nv20_set_vertex_elements;
+}
+
diff --git a/src/gallium/drivers/nv20/nv20_state.h b/src/gallium/drivers/nv20/nv20_state.h
new file mode 100644
index 00000000000..34f402fdcbf
--- /dev/null
+++ b/src/gallium/drivers/nv20/nv20_state.h
@@ -0,0 +1,139 @@
+#ifndef __NV20_STATE_H__
+#define __NV20_STATE_H__
+
+#include "pipe/p_state.h"
+#include "tgsi/tgsi_scan.h"
+
+struct nv20_blend_state {
+ uint32_t b_enable;
+ uint32_t b_srcfunc;
+ uint32_t b_dstfunc;
+
+ uint32_t c_mask;
+
+ uint32_t d_enable;
+};
+
+struct nv20_sampler_state {
+ uint32_t wrap;
+ uint32_t en;
+ uint32_t filt;
+ uint32_t bcol;
+};
+
+struct nv20_rasterizer_state {
+ uint32_t shade_model;
+
+ uint32_t line_width;
+ uint32_t line_smooth_en;
+
+ uint32_t point_size;
+
+ uint32_t poly_smooth_en;
+
+ uint32_t poly_mode_front;
+ uint32_t poly_mode_back;
+
+ uint32_t front_face;
+ uint32_t cull_face;
+ uint32_t cull_face_en;
+
+ uint32_t point_sprite;
+
+ const struct pipe_rasterizer_state *templ;
+};
+
+struct nv20_vertex_program_exec {
+ uint32_t data[4];
+ boolean has_branch_offset;
+ int const_index;
+};
+
+struct nv20_vertex_program_data {
+ int index; /* immediates == -1 */
+ float value[4];
+};
+
+struct nv20_vertex_program {
+ const struct pipe_shader_state *pipe;
+
+ boolean translated;
+ struct nv20_vertex_program_exec *insns;
+ unsigned nr_insns;
+ struct nv20_vertex_program_data *consts;
+ unsigned nr_consts;
+
+ struct nouveau_resource *exec;
+ unsigned exec_start;
+ struct nouveau_resource *data;
+ unsigned data_start;
+ unsigned data_start_min;
+
+ uint32_t ir;
+ uint32_t or;
+};
+
+struct nv20_fragment_program_data {
+ unsigned offset;
+ unsigned index;
+};
+
+struct nv20_fragment_program {
+ struct pipe_shader_state pipe;
+ struct tgsi_shader_info info;
+
+ boolean translated;
+ boolean on_hw;
+ unsigned samplers;
+
+ uint32_t *insn;
+ int insn_len;
+
+ struct nv20_fragment_program_data *consts;
+ unsigned nr_consts;
+
+ struct pipe_buffer *buffer;
+
+ uint32_t fp_control;
+ uint32_t fp_reg_control;
+};
+
+
+struct nv20_depth_stencil_alpha_state {
+ struct {
+ uint32_t func;
+ uint32_t write_enable;
+ uint32_t test_enable;
+ } depth;
+
+ struct {
+ uint32_t enable;
+ uint32_t wmask;
+ uint32_t func;
+ uint32_t ref;
+ uint32_t vmask;
+ uint32_t fail;
+ uint32_t zfail;
+ uint32_t zpass;
+ } stencil;
+
+ struct {
+ uint32_t enabled;
+ uint32_t func;
+ uint32_t ref;
+ } alpha;
+};
+
+struct nv20_miptree {
+ struct pipe_texture base;
+
+ struct pipe_buffer *buffer;
+ uint total_size;
+
+ struct {
+ uint pitch;
+ uint *image_offset;
+ } level[PIPE_MAX_TEXTURE_LEVELS];
+};
+
+#endif
diff --git a/src/gallium/drivers/nv20/nv20_state_emit.c b/src/gallium/drivers/nv20/nv20_state_emit.c
new file mode 100644
index 00000000000..0f4df9ca317
--- /dev/null
+++ b/src/gallium/drivers/nv20/nv20_state_emit.c
@@ -0,0 +1,396 @@
+#include "nv20_context.h"
+#include "nv20_state.h"
+#include "draw/draw_context.h"
+
+static void nv20_state_emit_blend(struct nv20_context* nv20)
+{
+ struct nv20_blend_state *b = nv20->blend;
+
+ BEGIN_RING(kelvin, NV20TCL_DITHER_ENABLE, 1);
+ OUT_RING (b->d_enable);
+
+ BEGIN_RING(kelvin, NV20TCL_BLEND_FUNC_ENABLE, 1);
+ OUT_RING (b->b_enable);
+
+ BEGIN_RING(kelvin, NV20TCL_BLEND_FUNC_SRC, 2);
+ OUT_RING (b->b_srcfunc);
+ OUT_RING (b->b_dstfunc);
+
+ BEGIN_RING(kelvin, NV20TCL_COLOR_MASK, 1);
+ OUT_RING (b->c_mask);
+}
+
+static void nv20_state_emit_blend_color(struct nv20_context* nv20)
+{
+ struct pipe_blend_color *c = nv20->blend_color;
+
+ BEGIN_RING(kelvin, NV20TCL_BLEND_COLOR, 1);
+ OUT_RING ((float_to_ubyte(c->color[3]) << 24)|
+ (float_to_ubyte(c->color[0]) << 16)|
+ (float_to_ubyte(c->color[1]) << 8) |
+ (float_to_ubyte(c->color[2]) << 0));
+}
+
+static void nv20_state_emit_rast(struct nv20_context* nv20)
+{
+ struct nv20_rasterizer_state *r = nv20->rast;
+
+ BEGIN_RING(kelvin, NV20TCL_SHADE_MODEL, 2);
+ OUT_RING (r->shade_model);
+ OUT_RING (r->line_width);
+
+
+ BEGIN_RING(kelvin, NV20TCL_POINT_SIZE, 1);
+ OUT_RING (r->point_size);
+
+ BEGIN_RING(kelvin, NV20TCL_POLYGON_MODE_FRONT, 2);
+ OUT_RING (r->poly_mode_front);
+ OUT_RING (r->poly_mode_back);
+
+
+ BEGIN_RING(kelvin, NV20TCL_CULL_FACE, 2);
+ OUT_RING (r->cull_face);
+ OUT_RING (r->front_face);
+
+ BEGIN_RING(kelvin, NV20TCL_LINE_SMOOTH_ENABLE, 2);
+ OUT_RING (r->line_smooth_en);
+ OUT_RING (r->poly_smooth_en);
+
+ BEGIN_RING(kelvin, NV20TCL_CULL_FACE_ENABLE, 1);
+ OUT_RING (r->cull_face_en);
+}
+
+static void nv20_state_emit_dsa(struct nv20_context* nv20)
+{
+ struct nv20_depth_stencil_alpha_state *d = nv20->dsa;
+
+ BEGIN_RING(kelvin, NV20TCL_DEPTH_FUNC, 1);
+ OUT_RING (d->depth.func);
+
+ BEGIN_RING(kelvin, NV20TCL_DEPTH_WRITE_ENABLE, 1);
+ OUT_RING (d->depth.write_enable);
+
+ BEGIN_RING(kelvin, NV20TCL_DEPTH_TEST_ENABLE, 1);
+ OUT_RING (d->depth.test_enable);
+
+ BEGIN_RING(kelvin, NV20TCL_DEPTH_UNK17D8, 1);
+ OUT_RING (1);
+
+#if 0
+ BEGIN_RING(kelvin, NV20TCL_STENCIL_ENABLE, 1);
+ OUT_RING (d->stencil.enable);
+ BEGIN_RING(kelvin, NV20TCL_STENCIL_MASK, 7);
+ OUT_RINGp ((uint32_t *)&(d->stencil.wmask), 7);
+#endif
+
+ BEGIN_RING(kelvin, NV20TCL_ALPHA_FUNC_ENABLE, 1);
+ OUT_RING (d->alpha.enabled);
+
+ BEGIN_RING(kelvin, NV20TCL_ALPHA_FUNC_FUNC, 1);
+ OUT_RING (d->alpha.func);
+
+ BEGIN_RING(kelvin, NV20TCL_ALPHA_FUNC_REF, 1);
+ OUT_RING (d->alpha.ref);
+}
+
+static void nv20_state_emit_viewport(struct nv20_context* nv20)
+{
+}
+
+static void nv20_state_emit_scissor(struct nv20_context* nv20)
+{
+ /* NV20TCL_SCISSOR_* is probably a software method */
+/* struct pipe_scissor_state *s = nv20->scissor;
+ BEGIN_RING(kelvin, NV20TCL_SCISSOR_HORIZ, 2);
+ OUT_RING (((s->maxx - s->minx) << 16) | s->minx);
+ OUT_RING (((s->maxy - s->miny) << 16) | s->miny);*/
+}
+
+static void nv20_state_emit_framebuffer(struct nv20_context* nv20)
+{
+ struct pipe_framebuffer_state* fb = nv20->framebuffer;
+ struct pipe_surface *rt, *zeta = NULL;
+ uint32_t rt_format, w, h;
+ int colour_format = 0, zeta_format = 0;
+ struct nv20_miptree *nv20mt = 0;
+
+ w = fb->cbufs[0]->width;
+ h = fb->cbufs[0]->height;
+ colour_format = fb->cbufs[0]->format;
+ rt = fb->cbufs[0];
+
+ if (fb->zsbuf) {
+ if (colour_format) {
+ assert(w == fb->zsbuf->width);
+ assert(h == fb->zsbuf->height);
+ } else {
+ w = fb->zsbuf->width;
+ h = fb->zsbuf->height;
+ }
+
+ zeta_format = fb->zsbuf->format;
+ zeta = fb->zsbuf;
+ }
+
+ rt_format = NV20TCL_RT_FORMAT_TYPE_LINEAR | 0x20;
+
+ switch (colour_format) {
+ case PIPE_FORMAT_A8R8G8B8_UNORM:
+ case 0:
+ rt_format |= NV20TCL_RT_FORMAT_COLOR_A8R8G8B8;
+ break;
+ case PIPE_FORMAT_R5G6B5_UNORM:
+ rt_format |= NV20TCL_RT_FORMAT_COLOR_R5G6B5;
+ break;
+ default:
+ assert(0);
+ }
+
+ if (zeta) {
+ BEGIN_RING(kelvin, NV20TCL_RT_PITCH, 1);
+ OUT_RING (rt->stride | (zeta->stride << 16));
+ } else {
+ BEGIN_RING(kelvin, NV20TCL_RT_PITCH, 1);
+ OUT_RING (rt->stride | (rt->stride << 16));
+ }
+
+ nv20mt = (struct nv20_miptree *)rt->texture;
+ nv20->rt[0] = nv20mt->buffer;
+
+ if (zeta_format)
+ {
+ nv20mt = (struct nv20_miptree *)zeta->texture;
+ nv20->zeta = nv20mt->buffer;
+ }
+
+ BEGIN_RING(kelvin, NV20TCL_RT_HORIZ, 3);
+ OUT_RING ((w << 16) | 0);
+ OUT_RING ((h << 16) | 0); /*NV20TCL_RT_VERT */
+ OUT_RING (rt_format); /* NV20TCL_RT_FORMAT */
+ BEGIN_RING(kelvin, NV20TCL_VIEWPORT_CLIP_HORIZ(0), 2);
+ OUT_RING (((w - 1) << 16) | 0);
+ OUT_RING (((h - 1) << 16) | 0);
+}
+
+static void nv20_vertex_layout(struct nv20_context *nv20)
+{
+ struct nv20_fragment_program *fp = nv20->fragprog.current;
+ struct draw_context *dc = nv20->draw;
+ int src;
+ int i;
+ struct vertex_info *vinfo = &nv20->vertex_info;
+ const enum interp_mode colorInterp = INTERP_LINEAR;
+ boolean colors[2] = { FALSE };
+ boolean generics[12] = { FALSE };
+ boolean fog = FALSE;
+
+ memset(vinfo, 0, sizeof(*vinfo));
+
+ /*
+ * Assumed NV20 hardware vertex attribute order:
+ * 0 position, 1 ?, 2 ?, 3 col0,
+ * 4 col1?, 5 ?, 6 ?, 7 ?,
+ * 8 ?, 9 tex0, 10 tex1, 11 tex2,
+ * 12 tex3, 13 ?, 14 ?, 15 ?
+ * unaccounted: wgh, nor, fog
+ * There are total 16 attrs.
+ * vinfo->hwfmt[0] has a used-bit corresponding to each of these.
+ * relation to TGSI_SEMANTIC_*:
+ * - POSITION: position (always used)
+ * - COLOR: col1, col0
+ * - GENERIC: tex3, tex2, tex1, tex0, normal, weight
+ * - FOG: fog
+ */
+
+ for (i = 0; i < fp->info.num_inputs; i++) {
+ int isn = fp->info.input_semantic_name[i];
+ int isi = fp->info.input_semantic_index[i];
+ switch (isn) {
+ case TGSI_SEMANTIC_POSITION:
+ break;
+ case TGSI_SEMANTIC_COLOR:
+ assert(isi < 2);
+ colors[isi] = TRUE;
+ break;
+ case TGSI_SEMANTIC_GENERIC:
+ assert(isi < 12);
+ generics[isi] = TRUE;
+ break;
+ case TGSI_SEMANTIC_FOG:
+ fog = TRUE;
+ break;
+ default:
+ assert(0 && "unknown input_semantic_name");
+ }
+ }
+
+ /* always do position */ {
+ src = draw_find_vs_output(dc, TGSI_SEMANTIC_POSITION, 0);
+ draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_LINEAR, src);
+ vinfo->hwfmt[0] |= (1 << 0);
+ }
+
+ /* two unnamed generics */
+ for (i = 4; i < 6; i++) {
+ if (!generics[i])
+ continue;
+ src = draw_find_vs_output(dc, TGSI_SEMANTIC_GENERIC, i);
+ draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_PERSPECTIVE, src);
+ vinfo->hwfmt[0] |= (1 << (i - 3));
+ }
+
+ if (colors[0]) {
+ src = draw_find_vs_output(dc, TGSI_SEMANTIC_COLOR, 0);
+ draw_emit_vertex_attr(vinfo, EMIT_4F, colorInterp, src);
+ vinfo->hwfmt[0] |= (1 << 3);
+ }
+
+ if (colors[1]) {
+ src = draw_find_vs_output(dc, TGSI_SEMANTIC_COLOR, 1);
+ draw_emit_vertex_attr(vinfo, EMIT_4F, colorInterp, src);
+ vinfo->hwfmt[0] |= (1 << 4);
+ }
+
+ /* four unnamed generics */
+ for (i = 6; i < 10; i++) {
+ if (!generics[i])
+ continue;
+ src = draw_find_vs_output(dc, TGSI_SEMANTIC_GENERIC, i);
+ draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_PERSPECTIVE, src);
+ vinfo->hwfmt[0] |= (1 << (i - 1));
+ }
+
+ /* tex0, tex1, tex2, tex3 */
+ for (i = 0; i < 4; i++) {
+ if (!generics[i])
+ continue;
+ src = draw_find_vs_output(dc, TGSI_SEMANTIC_GENERIC, i);
+ draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_PERSPECTIVE, src);
+ vinfo->hwfmt[0] |= (1 << (i + 9));
+ }
+
+ /* two unnamed generics */
+ for (i = 10; i < 12; i++) {
+ if (!generics[i])
+ continue;
+ src = draw_find_vs_output(dc, TGSI_SEMANTIC_GENERIC, i);
+ draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_PERSPECTIVE, src);
+ vinfo->hwfmt[0] |= (1 << (i + 3));
+ }
+
+ if (fog) {
+ src = draw_find_vs_output(dc, TGSI_SEMANTIC_FOG, 0);
+ draw_emit_vertex_attr(vinfo, EMIT_1F, INTERP_PERSPECTIVE, src);
+ vinfo->hwfmt[0] |= (1 << 15);
+ }
+
+ draw_compute_vertex_size(vinfo);
+}
+
+void
+nv20_emit_hw_state(struct nv20_context *nv20)
+{
+ int i;
+
+ if (nv20->dirty & NV20_NEW_VERTPROG) {
+ //nv20_vertprog_bind(nv20, nv20->vertprog.current);
+ nv20->dirty &= ~NV20_NEW_VERTPROG;
+ }
+
+ if (nv20->dirty & NV20_NEW_FRAGPROG) {
+ nv20_fragprog_bind(nv20, nv20->fragprog.current);
+ /*XXX: clear NV20_NEW_FRAGPROG if no new program uploaded */
+ nv20->dirty_samplers |= (1<<10);
+ nv20->dirty_samplers = 0;
+ }
+
+ if (nv20->dirty_samplers || (nv20->dirty & NV20_NEW_FRAGPROG)) {
+ nv20_fragtex_bind(nv20);
+ nv20->dirty &= ~NV20_NEW_FRAGPROG;
+ }
+
+ if (nv20->dirty & NV20_NEW_VTXARRAYS) {
+ nv20->dirty &= ~NV20_NEW_VTXARRAYS;
+ nv20_vertex_layout(nv20);
+ nv20_vtxbuf_bind(nv20);
+ }
+
+ if (nv20->dirty & NV20_NEW_BLEND) {
+ nv20->dirty &= ~NV20_NEW_BLEND;
+ nv20_state_emit_blend(nv20);
+ }
+
+ if (nv20->dirty & NV20_NEW_BLENDCOL) {
+ nv20->dirty &= ~NV20_NEW_BLENDCOL;
+ nv20_state_emit_blend_color(nv20);
+ }
+
+ if (nv20->dirty & NV20_NEW_RAST) {
+ nv20->dirty &= ~NV20_NEW_RAST;
+ nv20_state_emit_rast(nv20);
+ }
+
+ if (nv20->dirty & NV20_NEW_DSA) {
+ nv20->dirty &= ~NV20_NEW_DSA;
+ nv20_state_emit_dsa(nv20);
+ }
+
+ if (nv20->dirty & NV20_NEW_VIEWPORT) {
+ nv20->dirty &= ~NV20_NEW_VIEWPORT;
+ nv20_state_emit_viewport(nv20);
+ }
+
+ if (nv20->dirty & NV20_NEW_SCISSOR) {
+ nv20->dirty &= ~NV20_NEW_SCISSOR;
+ nv20_state_emit_scissor(nv20);
+ }
+
+ if (nv20->dirty & NV20_NEW_FRAMEBUFFER) {
+ nv20->dirty &= ~NV20_NEW_FRAMEBUFFER;
+ nv20_state_emit_framebuffer(nv20);
+ }
+
+ /* Emit relocs for every referenced buffer.
+ * This is to ensure the bufmgr has an accurate idea of how
+ * the buffer is used. This isn't very efficient, but we don't
+ * seem to take a significant performance hit. Will be improved
+ * at some point. Vertex arrays are emitted by nv20_vbo.c
+ */
+
+ /* Render target */
+ BEGIN_RING(kelvin, NV20TCL_DMA_COLOR, 1);
+ OUT_RELOCo(nv20->rt[0], NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
+ BEGIN_RING(kelvin, NV20TCL_COLOR_OFFSET, 1);
+ OUT_RELOCl(nv20->rt[0], 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
+
+ if (nv20->zeta) {
+ BEGIN_RING(kelvin, NV20TCL_DMA_ZETA, 1);
+ OUT_RELOCo(nv20->zeta, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
+ BEGIN_RING(kelvin, NV20TCL_ZETA_OFFSET, 1);
+ OUT_RELOCl(nv20->zeta, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
+ /* XXX for when we allocate LMA on nv17 */
+/* BEGIN_RING(kelvin, NV10TCL_LMA_DEPTH_BUFFER_OFFSET, 1);
+ OUT_RELOCl(nv20->zeta + lma_offset);*/
+ }
+
+ /* Vertex buffer */
+ BEGIN_RING(kelvin, NV20TCL_DMA_VTXBUF0, 1);
+ OUT_RELOCo(nv20->rt[0], NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
+ BEGIN_RING(kelvin, NV20TCL_COLOR_OFFSET, 1);
+ OUT_RELOCl(nv20->rt[0], 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
+
+ /* Texture images */
+ for (i = 0; i < 2; i++) {
+ if (!(nv20->fp_samplers & (1 << i)))
+ continue;
+ BEGIN_RING(kelvin, NV20TCL_TX_OFFSET(i), 1);
+ OUT_RELOCl(nv20->tex[i].buffer, 0, NOUVEAU_BO_VRAM |
+ NOUVEAU_BO_GART | NOUVEAU_BO_RD);
+ BEGIN_RING(kelvin, NV20TCL_TX_FORMAT(i), 1);
+ OUT_RELOCd(nv20->tex[i].buffer, nv20->tex[i].format,
+ NOUVEAU_BO_VRAM | NOUVEAU_BO_GART | NOUVEAU_BO_RD |
+ NOUVEAU_BO_OR, NV20TCL_TX_FORMAT_DMA0,
+ NV20TCL_TX_FORMAT_DMA1);
+ }
+}
+
diff --git a/src/gallium/drivers/nv20/nv20_surface.c b/src/gallium/drivers/nv20/nv20_surface.c
new file mode 100644
index 00000000000..6cd607583cf
--- /dev/null
+++ b/src/gallium/drivers/nv20/nv20_surface.c
@@ -0,0 +1,72 @@
+
+/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "nv20_context.h"
+#include "pipe/p_defines.h"
+#include "pipe/internal/p_winsys_screen.h"
+#include "pipe/p_inlines.h"
+#include "util/u_tile.h"
+
+static void
+nv20_surface_copy(struct pipe_context *pipe, boolean do_flip,
+ struct pipe_surface *dest, unsigned destx, unsigned desty,
+ struct pipe_surface *src, unsigned srcx, unsigned srcy,
+ unsigned width, unsigned height)
+{
+ struct nv20_context *nv20 = nv20_context(pipe);
+ struct nv04_surface_2d *eng2d = nv20->screen->eng2d;
+
+ if (do_flip) {
+ desty += height;
+ while (height--) {
+ eng2d->copy(eng2d, dest, destx, desty--, src,
+ srcx, srcy++, width, 1);
+ }
+ return;
+ }
+
+ eng2d->copy(eng2d, dest, destx, desty, src, srcx, srcy, width, height);
+}
+
+static void
+nv20_surface_fill(struct pipe_context *pipe, struct pipe_surface *dest,
+ unsigned destx, unsigned desty, unsigned width,
+ unsigned height, unsigned value)
+{
+ struct nv20_context *nv20 = nv20_context(pipe);
+ struct nv04_surface_2d *eng2d = nv20->screen->eng2d;
+
+ eng2d->fill(eng2d, dest, destx, desty, width, height, value);
+}
+
+void
+nv20_init_surface_functions(struct nv20_context *nv20)
+{
+ nv20->pipe.surface_copy = nv20_surface_copy;
+ nv20->pipe.surface_fill = nv20_surface_fill;
+}
diff --git a/src/gallium/drivers/nv20/nv20_vbo.c b/src/gallium/drivers/nv20/nv20_vbo.c
new file mode 100644
index 00000000000..24d8f4bef09
--- /dev/null
+++ b/src/gallium/drivers/nv20/nv20_vbo.c
@@ -0,0 +1,78 @@
+#include "draw/draw_context.h"
+#include "pipe/p_context.h"
+#include "pipe/p_state.h"
+
+#include "nv20_context.h"
+#include "nv20_state.h"
+
+#include "nouveau/nouveau_channel.h"
+#include "nouveau/nouveau_pushbuf.h"
+
+boolean nv20_draw_elements( struct pipe_context *pipe,
+ struct pipe_buffer *indexBuffer,
+ unsigned indexSize,
+ unsigned prim, unsigned start, unsigned count)
+{
+ struct nv20_context *nv20 = nv20_context( pipe );
+ struct draw_context *draw = nv20->draw;
+ unsigned i;
+
+ nv20_emit_hw_state(nv20);
+
+ /*
+ * Map vertex buffers
+ */
+ for (i = 0; i < PIPE_MAX_ATTRIBS; i++) {
+ if (nv20->vtxbuf[i].buffer) {
+ void *buf
+ = pipe->winsys->buffer_map(pipe->winsys,
+ nv20->vtxbuf[i].buffer,
+ PIPE_BUFFER_USAGE_CPU_READ);
+ draw_set_mapped_vertex_buffer(draw, i, buf);
+ }
+ }
+ /* Map index buffer, if present */
+ if (indexBuffer) {
+ void *mapped_indexes
+ = pipe->winsys->buffer_map(pipe->winsys, indexBuffer,
+ PIPE_BUFFER_USAGE_CPU_READ);
+ draw_set_mapped_element_buffer(draw, indexSize, mapped_indexes);
+ }
+ else {
+ /* no index/element buffer */
+ draw_set_mapped_element_buffer(draw, 0, NULL);
+ }
+
+ draw_set_mapped_constant_buffer(draw,
+ nv20->constbuf[PIPE_SHADER_VERTEX],
+ nv20->constbuf_nr[PIPE_SHADER_VERTEX]);
+
+ /* draw! */
+ draw_arrays(nv20->draw, prim, start, count);
+
+ /*
+ * unmap vertex/index buffers
+ */
+ for (i = 0; i < PIPE_MAX_ATTRIBS; i++) {
+ if (nv20->vtxbuf[i].buffer) {
+ pipe->winsys->buffer_unmap(pipe->winsys, nv20->vtxbuf[i].buffer);
+ draw_set_mapped_vertex_buffer(draw, i, NULL);
+ }
+ }
+ if (indexBuffer) {
+ pipe->winsys->buffer_unmap(pipe->winsys, indexBuffer);
+ draw_set_mapped_element_buffer(draw, 0, NULL);
+ }
+
+ draw_flush(nv20->draw);
+ return TRUE;
+}
+
+boolean nv20_draw_arrays( struct pipe_context *pipe,
+ unsigned prim, unsigned start, unsigned count)
+{
+ return nv20_draw_elements(pipe, NULL, 0, prim, start, count);
+}
+
+
+
diff --git a/src/gallium/drivers/nv20/nv20_vertprog.c b/src/gallium/drivers/nv20/nv20_vertprog.c
new file mode 100644
index 00000000000..5db0e807ff5
--- /dev/null
+++ b/src/gallium/drivers/nv20/nv20_vertprog.c
@@ -0,0 +1,838 @@
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_state.h"
+
+#include "pipe/p_shader_tokens.h"
+#include "tgsi/tgsi_parse.h"
+#include "tgsi/tgsi_dump.h"
+
+#include "nv20_context.h"
+#include "nv20_state.h"
+
+/* TODO (at least...):
+ * 1. Indexed consts + ARL
+ * 2. Arb. swz/negation
+ * 3. NV_vp11, NV_vp2, NV_vp3 features
+ * - extra arith opcodes
+ * - branching
+ * - texture sampling
+ * - indexed attribs
+ * - indexed results
+ * 4. bugs
+ */
+
+#define SWZ_X 0
+#define SWZ_Y 1
+#define SWZ_Z 2
+#define SWZ_W 3
+#define MASK_X 8
+#define MASK_Y 4
+#define MASK_Z 2
+#define MASK_W 1
+#define MASK_ALL (MASK_X|MASK_Y|MASK_Z|MASK_W)
+#define DEF_SCALE 0
+#define DEF_CTEST 0
+#include "nv20_shader.h"
+
+#define swz(s,x,y,z,w) nv20_sr_swz((s), SWZ_##x, SWZ_##y, SWZ_##z, SWZ_##w)
+#define neg(s) nv20_sr_neg((s))
+#define abs(s) nv20_sr_abs((s))
+
+struct nv20_vpc {
+ struct nv20_vertex_program *vp;
+
+ struct nv20_vertex_program_exec *vpi;
+
+ unsigned output_map[PIPE_MAX_SHADER_OUTPUTS];
+
+ int high_temp;
+ int temp_temp_count;
+
+ struct nv20_sreg *imm;
+ unsigned nr_imm;
+};
+
+static struct nv20_sreg
+temp(struct nv20_vpc *vpc)
+{
+ int idx;
+
+ idx = vpc->temp_temp_count++;
+ idx += vpc->high_temp + 1;
+ return nv20_sr(NV30SR_TEMP, idx);
+}
+
+static struct nv20_sreg
+constant(struct nv20_vpc *vpc, int pipe, float x, float y, float z, float w)
+{
+ struct nv20_vertex_program *vp = vpc->vp;
+ struct nv20_vertex_program_data *vpd;
+ int idx;
+
+ if (pipe >= 0) {
+ for (idx = 0; idx < vp->nr_consts; idx++) {
+ if (vp->consts[idx].index == pipe)
+ return nv20_sr(NV30SR_CONST, idx);
+ }
+ }
+
+ idx = vp->nr_consts++;
+ vp->consts = realloc(vp->consts, sizeof(*vpd) * vp->nr_consts);
+ vpd = &vp->consts[idx];
+
+ vpd->index = pipe;
+ vpd->value[0] = x;
+ vpd->value[1] = y;
+ vpd->value[2] = z;
+ vpd->value[3] = w;
+ return nv20_sr(NV30SR_CONST, idx);
+}
+
+#define arith(cc,s,o,d,m,s0,s1,s2) \
+ nv20_vp_arith((cc), (s), NV30_VP_INST_##o, (d), (m), (s0), (s1), (s2))
+
+static void
+emit_src(struct nv20_vpc *vpc, uint32_t *hw, int pos, struct nv20_sreg src)
+{
+ struct nv20_vertex_program *vp = vpc->vp;
+ uint32_t sr = 0;
+
+ switch (src.type) {
+ case NV30SR_TEMP:
+ sr |= (NV30_VP_SRC_REG_TYPE_TEMP << NV30_VP_SRC_REG_TYPE_SHIFT);
+ sr |= (src.index << NV30_VP_SRC_TEMP_SRC_SHIFT);
+ break;
+ case NV30SR_INPUT:
+ sr |= (NV30_VP_SRC_REG_TYPE_INPUT <<
+ NV30_VP_SRC_REG_TYPE_SHIFT);
+ vp->ir |= (1 << src.index);
+ hw[1] |= (src.index << NV30_VP_INST_INPUT_SRC_SHIFT);
+ break;
+ case NV30SR_CONST:
+ sr |= (NV30_VP_SRC_REG_TYPE_CONST <<
+ NV30_VP_SRC_REG_TYPE_SHIFT);
+ assert(vpc->vpi->const_index == -1 ||
+ vpc->vpi->const_index == src.index);
+ vpc->vpi->const_index = src.index;
+ break;
+ case NV30SR_NONE:
+ sr |= (NV30_VP_SRC_REG_TYPE_INPUT <<
+ NV30_VP_SRC_REG_TYPE_SHIFT);
+ break;
+ default:
+ assert(0);
+ }
+
+ if (src.negate)
+ sr |= NV30_VP_SRC_NEGATE;
+
+ if (src.abs)
+ hw[0] |= (1 << (21 + pos));
+
+ sr |= ((src.swz[0] << NV30_VP_SRC_SWZ_X_SHIFT) |
+ (src.swz[1] << NV30_VP_SRC_SWZ_Y_SHIFT) |
+ (src.swz[2] << NV30_VP_SRC_SWZ_Z_SHIFT) |
+ (src.swz[3] << NV30_VP_SRC_SWZ_W_SHIFT));
+
+/*
+ * |VVV|
+ * d�.�b
+ * \u/
+ *
+ */
+
+ switch (pos) {
+ case 0:
+ hw[1] |= ((sr & NV30_VP_SRC0_HIGH_MASK) >>
+ NV30_VP_SRC0_HIGH_SHIFT) << NV30_VP_INST_SRC0H_SHIFT;
+ hw[2] |= (sr & NV30_VP_SRC0_LOW_MASK) <<
+ NV30_VP_INST_SRC0L_SHIFT;
+ break;
+ case 1:
+ hw[2] |= sr << NV30_VP_INST_SRC1_SHIFT;
+ break;
+ case 2:
+ hw[2] |= ((sr & NV30_VP_SRC2_HIGH_MASK) >>
+ NV30_VP_SRC2_HIGH_SHIFT) << NV30_VP_INST_SRC2H_SHIFT;
+ hw[3] |= (sr & NV30_VP_SRC2_LOW_MASK) <<
+ NV30_VP_INST_SRC2L_SHIFT;
+ break;
+ default:
+ assert(0);
+ }
+}
+
+static void
+emit_dst(struct nv20_vpc *vpc, uint32_t *hw, int slot, struct nv20_sreg dst)
+{
+ struct nv20_vertex_program *vp = vpc->vp;
+
+ switch (dst.type) {
+ case NV30SR_TEMP:
+ hw[0] |= (dst.index << NV30_VP_INST_DEST_TEMP_ID_SHIFT);
+ break;
+ case NV30SR_OUTPUT:
+ switch (dst.index) {
+ case NV30_VP_INST_DEST_COL0 : vp->or |= (1 << 0); break;
+ case NV30_VP_INST_DEST_COL1 : vp->or |= (1 << 1); break;
+ case NV30_VP_INST_DEST_BFC0 : vp->or |= (1 << 2); break;
+ case NV30_VP_INST_DEST_BFC1 : vp->or |= (1 << 3); break;
+ case NV30_VP_INST_DEST_FOGC : vp->or |= (1 << 4); break;
+ case NV30_VP_INST_DEST_PSZ : vp->or |= (1 << 5); break;
+ case NV30_VP_INST_DEST_TC(0): vp->or |= (1 << 14); break;
+ case NV30_VP_INST_DEST_TC(1): vp->or |= (1 << 15); break;
+ case NV30_VP_INST_DEST_TC(2): vp->or |= (1 << 16); break;
+ case NV30_VP_INST_DEST_TC(3): vp->or |= (1 << 17); break;
+ case NV30_VP_INST_DEST_TC(4): vp->or |= (1 << 18); break;
+ case NV30_VP_INST_DEST_TC(5): vp->or |= (1 << 19); break;
+ case NV30_VP_INST_DEST_TC(6): vp->or |= (1 << 20); break;
+ case NV30_VP_INST_DEST_TC(7): vp->or |= (1 << 21); break;
+ default:
+ break;
+ }
+
+ hw[3] |= (dst.index << NV30_VP_INST_DEST_SHIFT);
+ hw[0] |= NV30_VP_INST_VEC_DEST_TEMP_MASK | (1<<20);
+
+ /*XXX: no way this is entirely correct, someone needs to
+ * figure out what exactly it is.
+ */
+ hw[3] |= 0x800;
+ break;
+ default:
+ assert(0);
+ }
+}
+
+static void
+nv20_vp_arith(struct nv20_vpc *vpc, int slot, int op,
+ struct nv20_sreg dst, int mask,
+ struct nv20_sreg s0, struct nv20_sreg s1,
+ struct nv20_sreg s2)
+{
+ struct nv20_vertex_program *vp = vpc->vp;
+ uint32_t *hw;
+
+ vp->insns = realloc(vp->insns, ++vp->nr_insns * sizeof(*vpc->vpi));
+ vpc->vpi = &vp->insns[vp->nr_insns - 1];
+ memset(vpc->vpi, 0, sizeof(*vpc->vpi));
+ vpc->vpi->const_index = -1;
+
+ hw = vpc->vpi->data;
+
+ hw[0] |= (NV30_VP_INST_COND_TR << NV30_VP_INST_COND_SHIFT);
+ hw[0] |= ((0 << NV30_VP_INST_COND_SWZ_X_SHIFT) |
+ (1 << NV30_VP_INST_COND_SWZ_Y_SHIFT) |
+ (2 << NV30_VP_INST_COND_SWZ_Z_SHIFT) |
+ (3 << NV30_VP_INST_COND_SWZ_W_SHIFT));
+
+ hw[1] |= (op << NV30_VP_INST_VEC_OPCODE_SHIFT);
+// hw[3] |= NV30_VP_INST_SCA_DEST_TEMP_MASK;
+// hw[3] |= (mask << NV30_VP_INST_VEC_WRITEMASK_SHIFT);
+
+ if (dst.type == NV30SR_OUTPUT) {
+ if (slot)
+ hw[3] |= (mask << NV30_VP_INST_SDEST_WRITEMASK_SHIFT);
+ else
+ hw[3] |= (mask << NV30_VP_INST_VDEST_WRITEMASK_SHIFT);
+ } else {
+ if (slot)
+ hw[3] |= (mask << NV30_VP_INST_STEMP_WRITEMASK_SHIFT);
+ else
+ hw[3] |= (mask << NV30_VP_INST_VTEMP_WRITEMASK_SHIFT);
+ }
+
+ emit_dst(vpc, hw, slot, dst);
+ emit_src(vpc, hw, 0, s0);
+ emit_src(vpc, hw, 1, s1);
+ emit_src(vpc, hw, 2, s2);
+}
+
+static INLINE struct nv20_sreg
+tgsi_src(struct nv20_vpc *vpc, const struct tgsi_full_src_register *fsrc) {
+ struct nv20_sreg src;
+
+ switch (fsrc->SrcRegister.File) {
+ case TGSI_FILE_INPUT:
+ src = nv20_sr(NV30SR_INPUT, fsrc->SrcRegister.Index);
+ break;
+ case TGSI_FILE_CONSTANT:
+ src = constant(vpc, fsrc->SrcRegister.Index, 0, 0, 0, 0);
+ break;
+ case TGSI_FILE_IMMEDIATE:
+ src = vpc->imm[fsrc->SrcRegister.Index];
+ break;
+ case TGSI_FILE_TEMPORARY:
+ if (vpc->high_temp < fsrc->SrcRegister.Index)
+ vpc->high_temp = fsrc->SrcRegister.Index;
+ src = nv20_sr(NV30SR_TEMP, fsrc->SrcRegister.Index);
+ break;
+ default:
+ NOUVEAU_ERR("bad src file\n");
+ break;
+ }
+
+ src.abs = fsrc->SrcRegisterExtMod.Absolute;
+ src.negate = fsrc->SrcRegister.Negate;
+ src.swz[0] = fsrc->SrcRegister.SwizzleX;
+ src.swz[1] = fsrc->SrcRegister.SwizzleY;
+ src.swz[2] = fsrc->SrcRegister.SwizzleZ;
+ src.swz[3] = fsrc->SrcRegister.SwizzleW;
+ return src;
+}
+
+static INLINE struct nv20_sreg
+tgsi_dst(struct nv20_vpc *vpc, const struct tgsi_full_dst_register *fdst) {
+ struct nv20_sreg dst;
+
+ switch (fdst->DstRegister.File) {
+ case TGSI_FILE_OUTPUT:
+ dst = nv20_sr(NV30SR_OUTPUT,
+ vpc->output_map[fdst->DstRegister.Index]);
+
+ break;
+ case TGSI_FILE_TEMPORARY:
+ dst = nv20_sr(NV30SR_TEMP, fdst->DstRegister.Index);
+ if (vpc->high_temp < dst.index)
+ vpc->high_temp = dst.index;
+ break;
+ default:
+ NOUVEAU_ERR("bad dst file\n");
+ break;
+ }
+
+ return dst;
+}
+
+static INLINE int
+tgsi_mask(uint tgsi)
+{
+ int mask = 0;
+
+ if (tgsi & TGSI_WRITEMASK_X) mask |= MASK_X;
+ if (tgsi & TGSI_WRITEMASK_Y) mask |= MASK_Y;
+ if (tgsi & TGSI_WRITEMASK_Z) mask |= MASK_Z;
+ if (tgsi & TGSI_WRITEMASK_W) mask |= MASK_W;
+ return mask;
+}
+
+static boolean
+nv20_vertprog_parse_instruction(struct nv20_vpc *vpc,
+ const struct tgsi_full_instruction *finst)
+{
+ struct nv20_sreg src[3], dst, tmp;
+ struct nv20_sreg none = nv20_sr(NV30SR_NONE, 0);
+ int mask;
+ int ai = -1, ci = -1;
+ int i;
+
+ if (finst->Instruction.Opcode == TGSI_OPCODE_END)
+ return TRUE;
+
+ vpc->temp_temp_count = 0;
+ for (i = 0; i < finst->Instruction.NumSrcRegs; i++) {
+ const struct tgsi_full_src_register *fsrc;
+
+ fsrc = &finst->FullSrcRegisters[i];
+ if (fsrc->SrcRegister.File == TGSI_FILE_TEMPORARY) {
+ src[i] = tgsi_src(vpc, fsrc);
+ }
+ }
+
+ for (i = 0; i < finst->Instruction.NumSrcRegs; i++) {
+ const struct tgsi_full_src_register *fsrc;
+
+ fsrc = &finst->FullSrcRegisters[i];
+ switch (fsrc->SrcRegister.File) {
+ case TGSI_FILE_INPUT:
+ if (ai == -1 || ai == fsrc->SrcRegister.Index) {
+ ai = fsrc->SrcRegister.Index;
+ src[i] = tgsi_src(vpc, fsrc);
+ } else {
+ src[i] = temp(vpc);
+ arith(vpc, 0, OP_MOV, src[i], MASK_ALL,
+ tgsi_src(vpc, fsrc), none, none);
+ }
+ break;
+ /*XXX: index comparison is broken now that consts come from
+ * two different register files.
+ */
+ case TGSI_FILE_CONSTANT:
+ case TGSI_FILE_IMMEDIATE:
+ if (ci == -1 || ci == fsrc->SrcRegister.Index) {
+ ci = fsrc->SrcRegister.Index;
+ src[i] = tgsi_src(vpc, fsrc);
+ } else {
+ src[i] = temp(vpc);
+ arith(vpc, 0, OP_MOV, src[i], MASK_ALL,
+ tgsi_src(vpc, fsrc), none, none);
+ }
+ break;
+ case TGSI_FILE_TEMPORARY:
+ /* handled above */
+ break;
+ default:
+ NOUVEAU_ERR("bad src file\n");
+ return FALSE;
+ }
+ }
+
+ dst = tgsi_dst(vpc, &finst->FullDstRegisters[0]);
+ mask = tgsi_mask(finst->FullDstRegisters[0].DstRegister.WriteMask);
+
+ switch (finst->Instruction.Opcode) {
+ case TGSI_OPCODE_ABS:
+ arith(vpc, 0, OP_MOV, dst, mask, abs(src[0]), none, none);
+ break;
+ case TGSI_OPCODE_ADD:
+ arith(vpc, 0, OP_ADD, dst, mask, src[0], none, src[1]);
+ break;
+ case TGSI_OPCODE_ARL:
+ arith(vpc, 0, OP_ARL, dst, mask, src[0], none, none);
+ break;
+ case TGSI_OPCODE_DP3:
+ arith(vpc, 0, OP_DP3, dst, mask, src[0], src[1], none);
+ break;
+ case TGSI_OPCODE_DP4:
+ arith(vpc, 0, OP_DP4, dst, mask, src[0], src[1], none);
+ break;
+ case TGSI_OPCODE_DPH:
+ arith(vpc, 0, OP_DPH, dst, mask, src[0], src[1], none);
+ break;
+ case TGSI_OPCODE_DST:
+ arith(vpc, 0, OP_DST, dst, mask, src[0], src[1], none);
+ break;
+ case TGSI_OPCODE_EX2:
+ arith(vpc, 1, OP_EX2, dst, mask, none, none, src[0]);
+ break;
+ case TGSI_OPCODE_EXP:
+ arith(vpc, 1, OP_EXP, dst, mask, none, none, src[0]);
+ break;
+ case TGSI_OPCODE_FLR:
+ arith(vpc, 0, OP_FLR, dst, mask, src[0], none, none);
+ break;
+ case TGSI_OPCODE_FRC:
+ arith(vpc, 0, OP_FRC, dst, mask, src[0], none, none);
+ break;
+ case TGSI_OPCODE_LG2:
+ arith(vpc, 1, OP_LG2, dst, mask, none, none, src[0]);
+ break;
+ case TGSI_OPCODE_LIT:
+ arith(vpc, 1, OP_LIT, dst, mask, none, none, src[0]);
+ break;
+ case TGSI_OPCODE_LOG:
+ arith(vpc, 1, OP_LOG, dst, mask, none, none, src[0]);
+ break;
+ case TGSI_OPCODE_MAD:
+ arith(vpc, 0, OP_MAD, dst, mask, src[0], src[1], src[2]);
+ break;
+ case TGSI_OPCODE_MAX:
+ arith(vpc, 0, OP_MAX, dst, mask, src[0], src[1], none);
+ break;
+ case TGSI_OPCODE_MIN:
+ arith(vpc, 0, OP_MIN, dst, mask, src[0], src[1], none);
+ break;
+ case TGSI_OPCODE_MOV:
+ arith(vpc, 0, OP_MOV, dst, mask, src[0], none, none);
+ break;
+ case TGSI_OPCODE_MUL:
+ arith(vpc, 0, OP_MUL, dst, mask, src[0], src[1], none);
+ break;
+ case TGSI_OPCODE_POW:
+ tmp = temp(vpc);
+ arith(vpc, 1, OP_LG2, tmp, MASK_X, none, none,
+ swz(src[0], X, X, X, X));
+ arith(vpc, 0, OP_MUL, tmp, MASK_X, swz(tmp, X, X, X, X),
+ swz(src[1], X, X, X, X), none);
+ arith(vpc, 1, OP_EX2, dst, mask, none, none,
+ swz(tmp, X, X, X, X));
+ break;
+ case TGSI_OPCODE_RCP:
+ arith(vpc, 1, OP_RCP, dst, mask, none, none, src[0]);
+ break;
+ case TGSI_OPCODE_RET:
+ break;
+ case TGSI_OPCODE_RSQ:
+ arith(vpc, 1, OP_RSQ, dst, mask, none, none, src[0]);
+ break;
+ case TGSI_OPCODE_SGE:
+ arith(vpc, 0, OP_SGE, dst, mask, src[0], src[1], none);
+ break;
+ case TGSI_OPCODE_SGT:
+ arith(vpc, 0, OP_SGT, dst, mask, src[0], src[1], none);
+ break;
+ case TGSI_OPCODE_SLT:
+ arith(vpc, 0, OP_SLT, dst, mask, src[0], src[1], none);
+ break;
+ case TGSI_OPCODE_SUB:
+ arith(vpc, 0, OP_ADD, dst, mask, src[0], none, neg(src[1]));
+ break;
+ case TGSI_OPCODE_XPD:
+ tmp = temp(vpc);
+ arith(vpc, 0, OP_MUL, tmp, mask,
+ swz(src[0], Z, X, Y, Y), swz(src[1], Y, Z, X, X), none);
+ arith(vpc, 0, OP_MAD, dst, (mask & ~MASK_W),
+ swz(src[0], Y, Z, X, X), swz(src[1], Z, X, Y, Y),
+ neg(tmp));
+ break;
+ default:
+ NOUVEAU_ERR("invalid opcode %d\n", finst->Instruction.Opcode);
+ return FALSE;
+ }
+
+ return TRUE;
+}
+
+static boolean
+nv20_vertprog_parse_decl_output(struct nv20_vpc *vpc,
+ const struct tgsi_full_declaration *fdec)
+{
+ int hw;
+
+ switch (fdec->Semantic.SemanticName) {
+ case TGSI_SEMANTIC_POSITION:
+ hw = NV30_VP_INST_DEST_POS;
+ break;
+ case TGSI_SEMANTIC_COLOR:
+ if (fdec->Semantic.SemanticIndex == 0) {
+ hw = NV30_VP_INST_DEST_COL0;
+ } else
+ if (fdec->Semantic.SemanticIndex == 1) {
+ hw = NV30_VP_INST_DEST_COL1;
+ } else {
+ NOUVEAU_ERR("bad colour semantic index\n");
+ return FALSE;
+ }
+ break;
+ case TGSI_SEMANTIC_BCOLOR:
+ if (fdec->Semantic.SemanticIndex == 0) {
+ hw = NV30_VP_INST_DEST_BFC0;
+ } else
+ if (fdec->Semantic.SemanticIndex == 1) {
+ hw = NV30_VP_INST_DEST_BFC1;
+ } else {
+ NOUVEAU_ERR("bad bcolour semantic index\n");
+ return FALSE;
+ }
+ break;
+ case TGSI_SEMANTIC_FOG:
+ hw = NV30_VP_INST_DEST_FOGC;
+ break;
+ case TGSI_SEMANTIC_PSIZE:
+ hw = NV30_VP_INST_DEST_PSZ;
+ break;
+ case TGSI_SEMANTIC_GENERIC:
+ if (fdec->Semantic.SemanticIndex <= 7) {
+ hw = NV30_VP_INST_DEST_TC(fdec->Semantic.SemanticIndex);
+ } else {
+ NOUVEAU_ERR("bad generic semantic index\n");
+ return FALSE;
+ }
+ break;
+ default:
+ NOUVEAU_ERR("bad output semantic\n");
+ return FALSE;
+ }
+
+ vpc->output_map[fdec->DeclarationRange.First] = hw;
+ return TRUE;
+}
+
+static boolean
+nv20_vertprog_prepare(struct nv20_vpc *vpc)
+{
+ struct tgsi_parse_context p;
+ int nr_imm = 0;
+
+ tgsi_parse_init(&p, vpc->vp->pipe.tokens);
+ while (!tgsi_parse_end_of_tokens(&p)) {
+ const union tgsi_full_token *tok = &p.FullToken;
+
+ tgsi_parse_token(&p);
+ switch(tok->Token.Type) {
+ case TGSI_TOKEN_TYPE_IMMEDIATE:
+ nr_imm++;
+ break;
+ default:
+ break;
+ }
+ }
+ tgsi_parse_free(&p);
+
+ if (nr_imm) {
+ vpc->imm = CALLOC(nr_imm, sizeof(struct nv20_sreg));
+ assert(vpc->imm);
+ }
+
+ return TRUE;
+}
+
+static void
+nv20_vertprog_translate(struct nv20_context *nv20,
+ struct nv20_vertex_program *vp)
+{
+ struct tgsi_parse_context parse;
+ struct nv20_vpc *vpc = NULL;
+
+ tgsi_dump(vp->pipe.tokens,0);
+
+ vpc = CALLOC(1, sizeof(struct nv20_vpc));
+ if (!vpc)
+ return;
+ vpc->vp = vp;
+ vpc->high_temp = -1;
+
+ if (!nv20_vertprog_prepare(vpc)) {
+ FREE(vpc);
+ return;
+ }
+
+ tgsi_parse_init(&parse, vp->pipe.tokens);
+
+ while (!tgsi_parse_end_of_tokens(&parse)) {
+ tgsi_parse_token(&parse);
+
+ switch (parse.FullToken.Token.Type) {
+ case TGSI_TOKEN_TYPE_DECLARATION:
+ {
+ const struct tgsi_full_declaration *fdec;
+ fdec = &parse.FullToken.FullDeclaration;
+ switch (fdec->Declaration.File) {
+ case TGSI_FILE_OUTPUT:
+ if (!nv20_vertprog_parse_decl_output(vpc, fdec))
+ goto out_err;
+ break;
+ default:
+ break;
+ }
+ }
+ break;
+ case TGSI_TOKEN_TYPE_IMMEDIATE:
+ {
+ const struct tgsi_full_immediate *imm;
+
+ imm = &parse.FullToken.FullImmediate;
+ assert(imm->Immediate.DataType == TGSI_IMM_FLOAT32);
+ assert(imm->Immediate.NrTokens == 4 + 1);
+ vpc->imm[vpc->nr_imm++] =
+ constant(vpc, -1,
+ imm->u.ImmediateFloat32[0].Float,
+ imm->u.ImmediateFloat32[1].Float,
+ imm->u.ImmediateFloat32[2].Float,
+ imm->u.ImmediateFloat32[3].Float);
+ }
+ break;
+ case TGSI_TOKEN_TYPE_INSTRUCTION:
+ {
+ const struct tgsi_full_instruction *finst;
+ finst = &parse.FullToken.FullInstruction;
+ if (!nv20_vertprog_parse_instruction(vpc, finst))
+ goto out_err;
+ }
+ break;
+ default:
+ break;
+ }
+ }
+
+ vp->insns[vp->nr_insns - 1].data[3] |= NV30_VP_INST_LAST;
+ vp->translated = TRUE;
+out_err:
+ tgsi_parse_free(&parse);
+ FREE(vpc);
+}
+
+static boolean
+nv20_vertprog_validate(struct nv20_context *nv20)
+{
+ struct nouveau_winsys *nvws = nv20->nvws;
+ struct pipe_winsys *ws = nv20->pipe.winsys;
+ struct nouveau_grobj *rankine = nv20->screen->rankine;
+ struct nv20_vertex_program *vp;
+ struct pipe_buffer *constbuf;
+ boolean upload_code = FALSE, upload_data = FALSE;
+ int i;
+
+ vp = nv20->vertprog;
+ constbuf = nv20->constbuf[PIPE_SHADER_VERTEX];
+
+ /* Translate TGSI shader into hw bytecode */
+ if (!vp->translated) {
+ nv20_vertprog_translate(nv20, vp);
+ if (!vp->translated)
+ return FALSE;
+ }
+
+ /* Allocate hw vtxprog exec slots */
+ if (!vp->exec) {
+ struct nouveau_resource *heap = nv20->screen->vp_exec_heap;
+ struct nouveau_stateobj *so;
+ uint vplen = vp->nr_insns;
+
+ if (nvws->res_alloc(heap, vplen, vp, &vp->exec)) {
+ while (heap->next && heap->size < vplen) {
+ struct nv20_vertex_program *evict;
+
+ evict = heap->next->priv;
+ nvws->res_free(&evict->exec);
+ }
+
+ if (nvws->res_alloc(heap, vplen, vp, &vp->exec))
+ assert(0);
+ }
+
+ so = so_new(2, 0);
+ so_method(so, rankine, NV34TCL_VP_START_FROM_ID, 1);
+ so_data (so, vp->exec->start);
+ so_ref(so, &vp->so);
+
+ upload_code = TRUE;
+ }
+
+ /* Allocate hw vtxprog const slots */
+ if (vp->nr_consts && !vp->data) {
+ struct nouveau_resource *heap = nv20->screen->vp_data_heap;
+
+ if (nvws->res_alloc(heap, vp->nr_consts, vp, &vp->data)) {
+ while (heap->next && heap->size < vp->nr_consts) {
+ struct nv20_vertex_program *evict;
+
+ evict = heap->next->priv;
+ nvws->res_free(&evict->data);
+ }
+
+ if (nvws->res_alloc(heap, vp->nr_consts, vp, &vp->data))
+ assert(0);
+ }
+
+ /*XXX: handle this some day */
+ assert(vp->data->start >= vp->data_start_min);
+
+ upload_data = TRUE;
+ if (vp->data_start != vp->data->start)
+ upload_code = TRUE;
+ }
+
+ /* If exec or data segments moved we need to patch the program to
+ * fixup offsets and register IDs.
+ */
+ if (vp->exec_start != vp->exec->start) {
+ for (i = 0; i < vp->nr_insns; i++) {
+ struct nv20_vertex_program_exec *vpi = &vp->insns[i];
+
+ if (vpi->has_branch_offset) {
+ assert(0);
+ }
+ }
+
+ vp->exec_start = vp->exec->start;
+ }
+
+ if (vp->nr_consts && vp->data_start != vp->data->start) {
+ for (i = 0; i < vp->nr_insns; i++) {
+ struct nv20_vertex_program_exec *vpi = &vp->insns[i];
+
+ if (vpi->const_index >= 0) {
+ vpi->data[1] &= ~NV30_VP_INST_CONST_SRC_MASK;
+ vpi->data[1] |=
+ (vpi->const_index + vp->data->start) <<
+ NV30_VP_INST_CONST_SRC_SHIFT;
+
+ }
+ }
+
+ vp->data_start = vp->data->start;
+ }
+
+ /* Update + Upload constant values */
+ if (vp->nr_consts) {
+ float *map = NULL;
+
+ if (constbuf) {
+ map = ws->buffer_map(ws, constbuf,
+ PIPE_BUFFER_USAGE_CPU_READ);
+ }
+
+ for (i = 0; i < vp->nr_consts; i++) {
+ struct nv20_vertex_program_data *vpd = &vp->consts[i];
+
+ if (vpd->index >= 0) {
+ if (!upload_data &&
+ !memcmp(vpd->value, &map[vpd->index * 4],
+ 4 * sizeof(float)))
+ continue;
+ memcpy(vpd->value, &map[vpd->index * 4],
+ 4 * sizeof(float));
+ }
+
+ BEGIN_RING(rankine, NV34TCL_VP_UPLOAD_CONST_ID, 5);
+ OUT_RING (i + vp->data->start);
+ OUT_RINGp ((uint32_t *)vpd->value, 4);
+ }
+
+ if (constbuf) {
+ ws->buffer_unmap(ws, constbuf);
+ }
+ }
+
+ /* Upload vtxprog */
+ if (upload_code) {
+#if 0
+ for (i = 0; i < vp->nr_insns; i++) {
+ NOUVEAU_MSG("VP inst %d: 0x%08x 0x%08x 0x%08x 0x%08x\n",
+ i, vp->insns[i].data[0], vp->insns[i].data[1],
+ vp->insns[i].data[2], vp->insns[i].data[3]);
+ }
+#endif
+ BEGIN_RING(rankine, NV34TCL_VP_UPLOAD_FROM_ID, 1);
+ OUT_RING (vp->exec->start);
+ for (i = 0; i < vp->nr_insns; i++) {
+ BEGIN_RING(rankine, NV34TCL_VP_UPLOAD_INST(0), 4);
+ OUT_RINGp (vp->insns[i].data, 4);
+ }
+ }
+
+ if (vp->so != nv20->state.hw[NV30_STATE_VERTPROG]) {
+ so_ref(vp->so, &nv20->state.hw[NV30_STATE_VERTPROG]);
+ return TRUE;
+ }
+
+ return FALSE;
+}
+
+void
+nv20_vertprog_destroy(struct nv20_context *nv20, struct nv20_vertex_program *vp)
+{
+ struct nouveau_winsys *nvws = nv20->screen->nvws;
+
+ vp->translated = FALSE;
+
+ if (vp->nr_insns) {
+ FREE(vp->insns);
+ vp->insns = NULL;
+ vp->nr_insns = 0;
+ }
+
+ if (vp->nr_consts) {
+ FREE(vp->consts);
+ vp->consts = NULL;
+ vp->nr_consts = 0;
+ }
+
+ nvws->res_free(&vp->exec);
+ vp->exec_start = 0;
+ nvws->res_free(&vp->data);
+ vp->data_start = 0;
+ vp->data_start_min = 0;
+
+ vp->ir = vp->or = 0;
+ so_ref(NULL, &vp->so);
+}
+
+struct nv20_state_entry nv20_state_vertprog = {
+ .validate = nv20_vertprog_validate,
+ .dirty = {
+ .pipe = NV30_NEW_VERTPROG /*| NV30_NEW_UCP*/,
+ .hw = NV30_STATE_VERTPROG,
+ }
+};
diff --git a/src/gallium/drivers/nv30/Makefile b/src/gallium/drivers/nv30/Makefile
new file mode 100644
index 00000000000..69f2790dfe2
--- /dev/null
+++ b/src/gallium/drivers/nv30/Makefile
@@ -0,0 +1,37 @@
+TOP = ../../../..
+include $(TOP)/configs/current
+
+LIBNAME = nv30
+
+DRIVER_SOURCES = \
+ nv30_clear.c \
+ nv30_context.c \
+ nv30_draw.c \
+ nv30_fragprog.c \
+ nv30_fragtex.c \
+ nv30_miptree.c \
+ nv30_query.c \
+ nv30_screen.c \
+ nv30_state.c \
+ nv30_state_blend.c \
+ nv30_state_emit.c \
+ nv30_state_fb.c \
+ nv30_state_rasterizer.c \
+ nv30_state_scissor.c \
+ nv30_state_stipple.c \
+ nv30_state_viewport.c \
+ nv30_state_zsa.c \
+ nv30_surface.c \
+ nv30_vbo.c \
+ nv30_vertprog.c
+
+C_SOURCES = \
+ $(COMMON_SOURCES) \
+ $(DRIVER_SOURCES)
+
+ASM_SOURCES =
+
+include ../../Makefile.template
+
+symlinks:
+
diff --git a/src/gallium/drivers/nv30/nv30_clear.c b/src/gallium/drivers/nv30/nv30_clear.c
new file mode 100644
index 00000000000..8c3ca204d58
--- /dev/null
+++ b/src/gallium/drivers/nv30/nv30_clear.c
@@ -0,0 +1,13 @@
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_state.h"
+
+#include "nv30_context.h"
+
+void
+nv30_clear(struct pipe_context *pipe, struct pipe_surface *ps,
+ unsigned clearValue)
+{
+ pipe->surface_fill(pipe, ps, 0, 0, ps->width, ps->height, clearValue);
+ ps->status = PIPE_SURFACE_STATUS_CLEAR;
+}
diff --git a/src/gallium/drivers/nv30/nv30_context.c b/src/gallium/drivers/nv30/nv30_context.c
new file mode 100644
index 00000000000..61654f8756a
--- /dev/null
+++ b/src/gallium/drivers/nv30/nv30_context.c
@@ -0,0 +1,72 @@
+#include "draw/draw_context.h"
+#include "pipe/p_defines.h"
+#include "pipe/internal/p_winsys_screen.h"
+
+#include "nv30_context.h"
+#include "nv30_screen.h"
+
+static void
+nv30_flush(struct pipe_context *pipe, unsigned flags,
+ struct pipe_fence_handle **fence)
+{
+ struct nv30_context *nv30 = nv30_context(pipe);
+
+ if (flags & PIPE_FLUSH_TEXTURE_CACHE) {
+ BEGIN_RING(rankine, 0x1fd8, 1);
+ OUT_RING (2);
+ BEGIN_RING(rankine, 0x1fd8, 1);
+ OUT_RING (1);
+ }
+
+ FIRE_RING(fence);
+}
+
+static void
+nv30_destroy(struct pipe_context *pipe)
+{
+ struct nv30_context *nv30 = nv30_context(pipe);
+
+ if (nv30->draw)
+ draw_destroy(nv30->draw);
+ FREE(nv30);
+}
+
+struct pipe_context *
+nv30_create(struct pipe_screen *pscreen, unsigned pctx_id)
+{
+ struct nv30_screen *screen = nv30_screen(pscreen);
+ struct pipe_winsys *ws = pscreen->winsys;
+ struct nv30_context *nv30;
+ struct nouveau_winsys *nvws = screen->nvws;
+
+ nv30 = CALLOC(1, sizeof(struct nv30_context));
+ if (!nv30)
+ return NULL;
+ nv30->screen = screen;
+ nv30->pctx_id = pctx_id;
+
+ nv30->nvws = nvws;
+
+ nv30->pipe.winsys = ws;
+ nv30->pipe.screen = pscreen;
+ nv30->pipe.destroy = nv30_destroy;
+ nv30->pipe.draw_arrays = nv30_draw_arrays;
+ nv30->pipe.draw_elements = nv30_draw_elements;
+ nv30->pipe.clear = nv30_clear;
+ nv30->pipe.flush = nv30_flush;
+
+ nv30_init_query_functions(nv30);
+ nv30_init_surface_functions(nv30);
+ nv30_init_state_functions(nv30);
+
+ /* Create, configure, and install fallback swtnl path */
+ nv30->draw = draw_create();
+ draw_wide_point_threshold(nv30->draw, 9999999.0);
+ draw_wide_line_threshold(nv30->draw, 9999999.0);
+ draw_enable_line_stipple(nv30->draw, FALSE);
+ draw_enable_point_sprites(nv30->draw, FALSE);
+ draw_set_rasterize_stage(nv30->draw, nv30_draw_render_stage(nv30));
+
+ return &nv30->pipe;
+}
+
diff --git a/src/gallium/drivers/nv30/nv30_context.h b/src/gallium/drivers/nv30/nv30_context.h
new file mode 100644
index 00000000000..b9337697008
--- /dev/null
+++ b/src/gallium/drivers/nv30/nv30_context.h
@@ -0,0 +1,212 @@
+#ifndef __NV30_CONTEXT_H__
+#define __NV30_CONTEXT_H__
+
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_state.h"
+#include "pipe/p_compiler.h"
+
+#include "util/u_memory.h"
+#include "util/u_math.h"
+
+#include "draw/draw_vertex.h"
+
+#include "nouveau/nouveau_winsys.h"
+#include "nouveau/nouveau_gldefs.h"
+
+#define NOUVEAU_PUSH_CONTEXT(ctx) \
+ struct nv30_screen *ctx = nv30->screen
+#include "nouveau/nouveau_push.h"
+#include "nouveau/nouveau_stateobj.h"
+
+#include "nv30_state.h"
+
+#define NOUVEAU_ERR(fmt, args...) \
+ fprintf(stderr, "%s:%d - "fmt, __func__, __LINE__, ##args);
+#define NOUVEAU_MSG(fmt, args...) \
+ fprintf(stderr, "nouveau: "fmt, ##args);
+
+enum nv30_state_index {
+ NV30_STATE_FB = 0,
+ NV30_STATE_VIEWPORT = 1,
+ NV30_STATE_BLEND = 2,
+ NV30_STATE_RAST = 3,
+ NV30_STATE_ZSA = 4,
+ NV30_STATE_BCOL = 5,
+ NV30_STATE_CLIP = 6,
+ NV30_STATE_SCISSOR = 7,
+ NV30_STATE_STIPPLE = 8,
+ NV30_STATE_FRAGPROG = 9,
+ NV30_STATE_VERTPROG = 10,
+ NV30_STATE_FRAGTEX0 = 11,
+ NV30_STATE_FRAGTEX1 = 12,
+ NV30_STATE_FRAGTEX2 = 13,
+ NV30_STATE_FRAGTEX3 = 14,
+ NV30_STATE_FRAGTEX4 = 15,
+ NV30_STATE_FRAGTEX5 = 16,
+ NV30_STATE_FRAGTEX6 = 17,
+ NV30_STATE_FRAGTEX7 = 18,
+ NV30_STATE_FRAGTEX8 = 19,
+ NV30_STATE_FRAGTEX9 = 20,
+ NV30_STATE_FRAGTEX10 = 21,
+ NV30_STATE_FRAGTEX11 = 22,
+ NV30_STATE_FRAGTEX12 = 23,
+ NV30_STATE_FRAGTEX13 = 24,
+ NV30_STATE_FRAGTEX14 = 25,
+ NV30_STATE_FRAGTEX15 = 26,
+ NV30_STATE_VERTTEX0 = 27,
+ NV30_STATE_VERTTEX1 = 28,
+ NV30_STATE_VERTTEX2 = 29,
+ NV30_STATE_VERTTEX3 = 30,
+ NV30_STATE_VTXBUF = 31,
+ NV30_STATE_VTXFMT = 32,
+ NV30_STATE_VTXATTR = 33,
+ NV30_STATE_MAX = 34
+};
+
+#include "nv30_screen.h"
+
+#define NV30_NEW_BLEND (1 << 0)
+#define NV30_NEW_RAST (1 << 1)
+#define NV30_NEW_ZSA (1 << 2)
+#define NV30_NEW_SAMPLER (1 << 3)
+#define NV30_NEW_FB (1 << 4)
+#define NV30_NEW_STIPPLE (1 << 5)
+#define NV30_NEW_SCISSOR (1 << 6)
+#define NV30_NEW_VIEWPORT (1 << 7)
+#define NV30_NEW_BCOL (1 << 8)
+#define NV30_NEW_VERTPROG (1 << 9)
+#define NV30_NEW_FRAGPROG (1 << 10)
+#define NV30_NEW_ARRAYS (1 << 11)
+#define NV30_NEW_UCP (1 << 12)
+
+struct nv30_rasterizer_state {
+ struct pipe_rasterizer_state pipe;
+ struct nouveau_stateobj *so;
+};
+
+struct nv30_zsa_state {
+ struct pipe_depth_stencil_alpha_state pipe;
+ struct nouveau_stateobj *so;
+};
+
+struct nv30_blend_state {
+ struct pipe_blend_state pipe;
+ struct nouveau_stateobj *so;
+};
+
+
+struct nv30_state {
+ unsigned scissor_enabled;
+ unsigned stipple_enabled;
+ unsigned viewport_bypass;
+ unsigned fp_samplers;
+
+ uint64_t dirty;
+ struct nouveau_stateobj *hw[NV30_STATE_MAX];
+};
+
+struct nv30_context {
+ struct pipe_context pipe;
+
+ struct nouveau_winsys *nvws;
+ struct nv30_screen *screen;
+ unsigned pctx_id;
+
+ struct draw_context *draw;
+
+ /* HW state derived from pipe states */
+ struct nv30_state state;
+
+ /* Context state */
+ unsigned dirty;
+ struct pipe_scissor_state scissor;
+ unsigned stipple[32];
+ struct nv30_vertex_program *vertprog;
+ struct nv30_fragment_program *fragprog;
+ struct pipe_buffer *constbuf[PIPE_SHADER_TYPES];
+ unsigned constbuf_nr[PIPE_SHADER_TYPES];
+ struct nv30_rasterizer_state *rasterizer;
+ struct nv30_zsa_state *zsa;
+ struct nv30_blend_state *blend;
+ struct pipe_blend_color blend_colour;
+ struct pipe_viewport_state viewport;
+ struct pipe_framebuffer_state framebuffer;
+ struct pipe_buffer *idxbuf;
+ unsigned idxbuf_format;
+ struct nv30_sampler_state *tex_sampler[PIPE_MAX_SAMPLERS];
+ struct nv30_miptree *tex_miptree[PIPE_MAX_SAMPLERS];
+ unsigned nr_samplers;
+ unsigned nr_textures;
+ unsigned dirty_samplers;
+ struct pipe_vertex_buffer vtxbuf[PIPE_MAX_ATTRIBS];
+ unsigned vtxbuf_nr;
+ struct pipe_vertex_element vtxelt[PIPE_MAX_ATTRIBS];
+ unsigned vtxelt_nr;
+ const unsigned *edgeflags;
+};
+
+static INLINE struct nv30_context *
+nv30_context(struct pipe_context *pipe)
+{
+ return (struct nv30_context *)pipe;
+}
+
+struct nv30_state_entry {
+ boolean (*validate)(struct nv30_context *nv30);
+ struct {
+ unsigned pipe;
+ unsigned hw;
+ } dirty;
+};
+
+extern void nv30_init_state_functions(struct nv30_context *nv30);
+extern void nv30_init_surface_functions(struct nv30_context *nv30);
+extern void nv30_init_query_functions(struct nv30_context *nv30);
+
+extern void nv30_screen_init_miptree_functions(struct pipe_screen *pscreen);
+
+/* nv30_draw.c */
+extern struct draw_stage *nv30_draw_render_stage(struct nv30_context *nv30);
+
+/* nv30_vertprog.c */
+extern void nv30_vertprog_destroy(struct nv30_context *,
+ struct nv30_vertex_program *);
+
+/* nv30_fragprog.c */
+extern void nv30_fragprog_destroy(struct nv30_context *,
+ struct nv30_fragment_program *);
+
+/* nv30_fragtex.c */
+extern void nv30_fragtex_bind(struct nv30_context *);
+
+/* nv30_state.c and friends */
+extern boolean nv30_state_validate(struct nv30_context *nv30);
+extern void nv30_state_emit(struct nv30_context *nv30);
+extern struct nv30_state_entry nv30_state_rasterizer;
+extern struct nv30_state_entry nv30_state_scissor;
+extern struct nv30_state_entry nv30_state_stipple;
+extern struct nv30_state_entry nv30_state_fragprog;
+extern struct nv30_state_entry nv30_state_vertprog;
+extern struct nv30_state_entry nv30_state_blend;
+extern struct nv30_state_entry nv30_state_blend_colour;
+extern struct nv30_state_entry nv30_state_zsa;
+extern struct nv30_state_entry nv30_state_viewport;
+extern struct nv30_state_entry nv30_state_framebuffer;
+extern struct nv30_state_entry nv30_state_fragtex;
+extern struct nv30_state_entry nv30_state_vbo;
+
+/* nv30_vbo.c */
+extern boolean nv30_draw_arrays(struct pipe_context *, unsigned mode,
+ unsigned start, unsigned count);
+extern boolean nv30_draw_elements(struct pipe_context *pipe,
+ struct pipe_buffer *indexBuffer,
+ unsigned indexSize,
+ unsigned mode, unsigned start,
+ unsigned count);
+
+/* nv30_clear.c */
+extern void nv30_clear(struct pipe_context *pipe, struct pipe_surface *ps,
+ unsigned clearValue);
+
+#endif
diff --git a/src/gallium/drivers/nv30/nv30_draw.c b/src/gallium/drivers/nv30/nv30_draw.c
new file mode 100644
index 00000000000..74fc138c051
--- /dev/null
+++ b/src/gallium/drivers/nv30/nv30_draw.c
@@ -0,0 +1,61 @@
+#include "draw/draw_pipe.h"
+
+#include "nv30_context.h"
+
+struct nv30_draw_stage {
+ struct draw_stage draw;
+ struct nv30_context *nv30;
+};
+
+static void
+nv30_draw_point(struct draw_stage *draw, struct prim_header *prim)
+{
+ NOUVEAU_ERR("\n");
+}
+
+static void
+nv30_draw_line(struct draw_stage *draw, struct prim_header *prim)
+{
+ NOUVEAU_ERR("\n");
+}
+
+static void
+nv30_draw_tri(struct draw_stage *draw, struct prim_header *prim)
+{
+ NOUVEAU_ERR("\n");
+}
+
+static void
+nv30_draw_flush(struct draw_stage *draw, unsigned flags)
+{
+}
+
+static void
+nv30_draw_reset_stipple_counter(struct draw_stage *draw)
+{
+ NOUVEAU_ERR("\n");
+}
+
+static void
+nv30_draw_destroy(struct draw_stage *draw)
+{
+ FREE(draw);
+}
+
+struct draw_stage *
+nv30_draw_render_stage(struct nv30_context *nv30)
+{
+ struct nv30_draw_stage *nv30draw = CALLOC_STRUCT(nv30_draw_stage);
+
+ nv30draw->nv30 = nv30;
+ nv30draw->draw.draw = nv30->draw;
+ nv30draw->draw.point = nv30_draw_point;
+ nv30draw->draw.line = nv30_draw_line;
+ nv30draw->draw.tri = nv30_draw_tri;
+ nv30draw->draw.flush = nv30_draw_flush;
+ nv30draw->draw.reset_stipple_counter = nv30_draw_reset_stipple_counter;
+ nv30draw->draw.destroy = nv30_draw_destroy;
+
+ return &nv30draw->draw;
+}
+
diff --git a/src/gallium/drivers/nv30/nv30_fragprog.c b/src/gallium/drivers/nv30/nv30_fragprog.c
new file mode 100644
index 00000000000..320ba3f4bf4
--- /dev/null
+++ b/src/gallium/drivers/nv30/nv30_fragprog.c
@@ -0,0 +1,911 @@
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_state.h"
+
+#include "pipe/p_shader_tokens.h"
+#include "tgsi/tgsi_parse.h"
+#include "tgsi/tgsi_util.h"
+
+#include "nv30_context.h"
+
+#define SWZ_X 0
+#define SWZ_Y 1
+#define SWZ_Z 2
+#define SWZ_W 3
+#define MASK_X 1
+#define MASK_Y 2
+#define MASK_Z 4
+#define MASK_W 8
+#define MASK_ALL (MASK_X|MASK_Y|MASK_Z|MASK_W)
+#define DEF_SCALE NV30_FP_OP_DST_SCALE_1X
+#define DEF_CTEST NV30_FP_OP_COND_TR
+#include "nv30_shader.h"
+
+#define swz(s,x,y,z,w) nv30_sr_swz((s), SWZ_##x, SWZ_##y, SWZ_##z, SWZ_##w)
+#define neg(s) nv30_sr_neg((s))
+#define abs(s) nv30_sr_abs((s))
+#define scale(s,v) nv30_sr_scale((s), NV30_FP_OP_DST_SCALE_##v)
+
+#define MAX_CONSTS 128
+#define MAX_IMM 32
+struct nv30_fpc {
+ struct nv30_fragment_program *fp;
+
+ uint attrib_map[PIPE_MAX_SHADER_INPUTS];
+
+ int high_temp;
+ int temp_temp_count;
+ int num_regs;
+
+ uint depth_id;
+ uint colour_id;
+
+ unsigned inst_offset;
+
+ struct {
+ int pipe;
+ float vals[4];
+ } consts[MAX_CONSTS];
+ int nr_consts;
+
+ struct nv30_sreg imm[MAX_IMM];
+ unsigned nr_imm;
+};
+
+static INLINE struct nv30_sreg
+temp(struct nv30_fpc *fpc)
+{
+ int idx;
+
+ idx = fpc->temp_temp_count++;
+ idx += fpc->high_temp + 1;
+ return nv30_sr(NV30SR_TEMP, idx);
+}
+
+static INLINE struct nv30_sreg
+constant(struct nv30_fpc *fpc, int pipe, float vals[4])
+{
+ int idx;
+
+ if (fpc->nr_consts == MAX_CONSTS)
+ assert(0);
+ idx = fpc->nr_consts++;
+
+ fpc->consts[idx].pipe = pipe;
+ if (pipe == -1)
+ memcpy(fpc->consts[idx].vals, vals, 4 * sizeof(float));
+ return nv30_sr(NV30SR_CONST, idx);
+}
+
+#define arith(cc,s,o,d,m,s0,s1,s2) \
+ nv30_fp_arith((cc), (s), NV30_FP_OP_OPCODE_##o, \
+ (d), (m), (s0), (s1), (s2))
+#define tex(cc,s,o,u,d,m,s0,s1,s2) \
+ nv30_fp_tex((cc), (s), NV30_FP_OP_OPCODE_##o, (u), \
+ (d), (m), (s0), none, none)
+
+static void
+grow_insns(struct nv30_fpc *fpc, int size)
+{
+ struct nv30_fragment_program *fp = fpc->fp;
+
+ fp->insn_len += size;
+ fp->insn = realloc(fp->insn, sizeof(uint32_t) * fp->insn_len);
+}
+
+static void
+emit_src(struct nv30_fpc *fpc, int pos, struct nv30_sreg src)
+{
+ struct nv30_fragment_program *fp = fpc->fp;
+ uint32_t *hw = &fp->insn[fpc->inst_offset];
+ uint32_t sr = 0;
+
+ switch (src.type) {
+ case NV30SR_INPUT:
+ sr |= (NV30_FP_REG_TYPE_INPUT << NV30_FP_REG_TYPE_SHIFT);
+ hw[0] |= (src.index << NV30_FP_OP_INPUT_SRC_SHIFT);
+ break;
+ case NV30SR_OUTPUT:
+ sr |= NV30_FP_REG_SRC_HALF;
+ /* fall-through */
+ case NV30SR_TEMP:
+ sr |= (NV30_FP_REG_TYPE_TEMP << NV30_FP_REG_TYPE_SHIFT);
+ sr |= (src.index << NV30_FP_REG_SRC_SHIFT);
+ break;
+ case NV30SR_CONST:
+ grow_insns(fpc, 4);
+ hw = &fp->insn[fpc->inst_offset];
+ if (fpc->consts[src.index].pipe >= 0) {
+ struct nv30_fragment_program_data *fpd;
+
+ fp->consts = realloc(fp->consts, ++fp->nr_consts *
+ sizeof(*fpd));
+ fpd = &fp->consts[fp->nr_consts - 1];
+ fpd->offset = fpc->inst_offset + 4;
+ fpd->index = fpc->consts[src.index].pipe;
+ memset(&fp->insn[fpd->offset], 0, sizeof(uint32_t) * 4);
+ } else {
+ memcpy(&fp->insn[fpc->inst_offset + 4],
+ fpc->consts[src.index].vals,
+ sizeof(uint32_t) * 4);
+ }
+
+ sr |= (NV30_FP_REG_TYPE_CONST << NV30_FP_REG_TYPE_SHIFT);
+ break;
+ case NV30SR_NONE:
+ sr |= (NV30_FP_REG_TYPE_INPUT << NV30_FP_REG_TYPE_SHIFT);
+ break;
+ default:
+ assert(0);
+ }
+
+ if (src.negate)
+ sr |= NV30_FP_REG_NEGATE;
+
+ if (src.abs)
+ hw[1] |= (1 << (29 + pos));
+
+ sr |= ((src.swz[0] << NV30_FP_REG_SWZ_X_SHIFT) |
+ (src.swz[1] << NV30_FP_REG_SWZ_Y_SHIFT) |
+ (src.swz[2] << NV30_FP_REG_SWZ_Z_SHIFT) |
+ (src.swz[3] << NV30_FP_REG_SWZ_W_SHIFT));
+
+ hw[pos + 1] |= sr;
+}
+
+static void
+emit_dst(struct nv30_fpc *fpc, struct nv30_sreg dst)
+{
+ struct nv30_fragment_program *fp = fpc->fp;
+ uint32_t *hw = &fp->insn[fpc->inst_offset];
+
+ switch (dst.type) {
+ case NV30SR_TEMP:
+ if (fpc->num_regs < (dst.index + 1))
+ fpc->num_regs = dst.index + 1;
+ break;
+ case NV30SR_OUTPUT:
+ if (dst.index == 1) {
+ fp->fp_control |= 0xe;
+ } else {
+ hw[0] |= NV30_FP_OP_OUT_REG_HALF;
+ }
+ break;
+ case NV30SR_NONE:
+ hw[0] |= (1 << 30);
+ break;
+ default:
+ assert(0);
+ }
+
+ hw[0] |= (dst.index << NV30_FP_OP_OUT_REG_SHIFT);
+}
+
+static void
+nv30_fp_arith(struct nv30_fpc *fpc, int sat, int op,
+ struct nv30_sreg dst, int mask,
+ struct nv30_sreg s0, struct nv30_sreg s1, struct nv30_sreg s2)
+{
+ struct nv30_fragment_program *fp = fpc->fp;
+ uint32_t *hw;
+
+ fpc->inst_offset = fp->insn_len;
+ grow_insns(fpc, 4);
+ hw = &fp->insn[fpc->inst_offset];
+ memset(hw, 0, sizeof(uint32_t) * 4);
+
+ if (op == NV30_FP_OP_OPCODE_KIL)
+ fp->fp_control |= NV34TCL_FP_CONTROL_USES_KIL;
+ hw[0] |= (op << NV30_FP_OP_OPCODE_SHIFT);
+ hw[0] |= (mask << NV30_FP_OP_OUTMASK_SHIFT);
+ hw[2] |= (dst.dst_scale << NV30_FP_OP_DST_SCALE_SHIFT);
+
+ if (sat)
+ hw[0] |= NV30_FP_OP_OUT_SAT;
+
+ if (dst.cc_update)
+ hw[0] |= NV30_FP_OP_COND_WRITE_ENABLE;
+ hw[1] |= (dst.cc_test << NV30_FP_OP_COND_SHIFT);
+ hw[1] |= ((dst.cc_swz[0] << NV30_FP_OP_COND_SWZ_X_SHIFT) |
+ (dst.cc_swz[1] << NV30_FP_OP_COND_SWZ_Y_SHIFT) |
+ (dst.cc_swz[2] << NV30_FP_OP_COND_SWZ_Z_SHIFT) |
+ (dst.cc_swz[3] << NV30_FP_OP_COND_SWZ_W_SHIFT));
+
+ emit_dst(fpc, dst);
+ emit_src(fpc, 0, s0);
+ emit_src(fpc, 1, s1);
+ emit_src(fpc, 2, s2);
+}
+
+static void
+nv30_fp_tex(struct nv30_fpc *fpc, int sat, int op, int unit,
+ struct nv30_sreg dst, int mask,
+ struct nv30_sreg s0, struct nv30_sreg s1, struct nv30_sreg s2)
+{
+ struct nv30_fragment_program *fp = fpc->fp;
+
+ nv30_fp_arith(fpc, sat, op, dst, mask, s0, s1, s2);
+
+ fp->insn[fpc->inst_offset] |= (unit << NV30_FP_OP_TEX_UNIT_SHIFT);
+ fp->samplers |= (1 << unit);
+}
+
+static INLINE struct nv30_sreg
+tgsi_src(struct nv30_fpc *fpc, const struct tgsi_full_src_register *fsrc)
+{
+ struct nv30_sreg src;
+
+ switch (fsrc->SrcRegister.File) {
+ case TGSI_FILE_INPUT:
+ src = nv30_sr(NV30SR_INPUT,
+ fpc->attrib_map[fsrc->SrcRegister.Index]);
+ break;
+ case TGSI_FILE_CONSTANT:
+ src = constant(fpc, fsrc->SrcRegister.Index, NULL);
+ break;
+ case TGSI_FILE_IMMEDIATE:
+ assert(fsrc->SrcRegister.Index < fpc->nr_imm);
+ src = fpc->imm[fsrc->SrcRegister.Index];
+ break;
+ case TGSI_FILE_TEMPORARY:
+ src = nv30_sr(NV30SR_TEMP, fsrc->SrcRegister.Index + 1);
+ if (fpc->high_temp < src.index)
+ fpc->high_temp = src.index;
+ break;
+ /* This is clearly insane, but gallium hands us shaders like this.
+ * Luckily fragprog results are just temp regs..
+ */
+ case TGSI_FILE_OUTPUT:
+ if (fsrc->SrcRegister.Index == fpc->colour_id)
+ return nv30_sr(NV30SR_OUTPUT, 0);
+ else
+ return nv30_sr(NV30SR_OUTPUT, 1);
+ break;
+ default:
+ NOUVEAU_ERR("bad src file\n");
+ break;
+ }
+
+ src.abs = fsrc->SrcRegisterExtMod.Absolute;
+ src.negate = fsrc->SrcRegister.Negate;
+ src.swz[0] = fsrc->SrcRegister.SwizzleX;
+ src.swz[1] = fsrc->SrcRegister.SwizzleY;
+ src.swz[2] = fsrc->SrcRegister.SwizzleZ;
+ src.swz[3] = fsrc->SrcRegister.SwizzleW;
+ return src;
+}
+
+static INLINE struct nv30_sreg
+tgsi_dst(struct nv30_fpc *fpc, const struct tgsi_full_dst_register *fdst) {
+ int idx;
+
+ switch (fdst->DstRegister.File) {
+ case TGSI_FILE_OUTPUT:
+ if (fdst->DstRegister.Index == fpc->colour_id)
+ return nv30_sr(NV30SR_OUTPUT, 0);
+ else
+ return nv30_sr(NV30SR_OUTPUT, 1);
+ break;
+ case TGSI_FILE_TEMPORARY:
+ idx = fdst->DstRegister.Index + 1;
+ if (fpc->high_temp < idx)
+ fpc->high_temp = idx;
+ return nv30_sr(NV30SR_TEMP, idx);
+ case TGSI_FILE_NULL:
+ return nv30_sr(NV30SR_NONE, 0);
+ default:
+ NOUVEAU_ERR("bad dst file %d\n", fdst->DstRegister.File);
+ return nv30_sr(NV30SR_NONE, 0);
+ }
+}
+
+static INLINE int
+tgsi_mask(uint tgsi)
+{
+ int mask = 0;
+
+ if (tgsi & TGSI_WRITEMASK_X) mask |= MASK_X;
+ if (tgsi & TGSI_WRITEMASK_Y) mask |= MASK_Y;
+ if (tgsi & TGSI_WRITEMASK_Z) mask |= MASK_Z;
+ if (tgsi & TGSI_WRITEMASK_W) mask |= MASK_W;
+ return mask;
+}
+
+static boolean
+src_native_swz(struct nv30_fpc *fpc, const struct tgsi_full_src_register *fsrc,
+ struct nv30_sreg *src)
+{
+ const struct nv30_sreg none = nv30_sr(NV30SR_NONE, 0);
+ struct nv30_sreg tgsi = tgsi_src(fpc, fsrc);
+ uint mask = 0, zero_mask = 0, one_mask = 0, neg_mask = 0;
+ uint neg[4] = { fsrc->SrcRegisterExtSwz.NegateX,
+ fsrc->SrcRegisterExtSwz.NegateY,
+ fsrc->SrcRegisterExtSwz.NegateZ,
+ fsrc->SrcRegisterExtSwz.NegateW };
+ uint c;
+
+ for (c = 0; c < 4; c++) {
+ switch (tgsi_util_get_full_src_register_extswizzle(fsrc, c)) {
+ case TGSI_EXTSWIZZLE_X:
+ case TGSI_EXTSWIZZLE_Y:
+ case TGSI_EXTSWIZZLE_Z:
+ case TGSI_EXTSWIZZLE_W:
+ mask |= (1 << c);
+ break;
+ case TGSI_EXTSWIZZLE_ZERO:
+ zero_mask |= (1 << c);
+ tgsi.swz[c] = SWZ_X;
+ break;
+ case TGSI_EXTSWIZZLE_ONE:
+ one_mask |= (1 << c);
+ tgsi.swz[c] = SWZ_X;
+ break;
+ default:
+ assert(0);
+ }
+
+ if (!tgsi.negate && neg[c])
+ neg_mask |= (1 << c);
+ }
+
+ if (mask == MASK_ALL && !neg_mask)
+ return TRUE;
+
+ *src = temp(fpc);
+
+ if (mask)
+ arith(fpc, 0, MOV, *src, mask, tgsi, none, none);
+
+ if (zero_mask)
+ arith(fpc, 0, SFL, *src, zero_mask, *src, none, none);
+
+ if (one_mask)
+ arith(fpc, 0, STR, *src, one_mask, *src, none, none);
+
+ if (neg_mask) {
+ struct nv30_sreg one = temp(fpc);
+ arith(fpc, 0, STR, one, neg_mask, one, none, none);
+ arith(fpc, 0, MUL, *src, neg_mask, *src, neg(one), none);
+ }
+
+ return FALSE;
+}
+
+static boolean
+nv30_fragprog_parse_instruction(struct nv30_fpc *fpc,
+ const struct tgsi_full_instruction *finst)
+{
+ const struct nv30_sreg none = nv30_sr(NV30SR_NONE, 0);
+ struct nv30_sreg src[3], dst, tmp;
+ int mask, sat, unit = 0;
+ int ai = -1, ci = -1;
+ int i;
+
+ if (finst->Instruction.Opcode == TGSI_OPCODE_END)
+ return TRUE;
+
+ fpc->temp_temp_count = 0;
+ for (i = 0; i < finst->Instruction.NumSrcRegs; i++) {
+ const struct tgsi_full_src_register *fsrc;
+
+ fsrc = &finst->FullSrcRegisters[i];
+ if (fsrc->SrcRegister.File == TGSI_FILE_TEMPORARY) {
+ src[i] = tgsi_src(fpc, fsrc);
+ }
+ }
+
+ for (i = 0; i < finst->Instruction.NumSrcRegs; i++) {
+ const struct tgsi_full_src_register *fsrc;
+
+ fsrc = &finst->FullSrcRegisters[i];
+
+ switch (fsrc->SrcRegister.File) {
+ case TGSI_FILE_INPUT:
+ case TGSI_FILE_CONSTANT:
+ case TGSI_FILE_TEMPORARY:
+ if (!src_native_swz(fpc, fsrc, &src[i]))
+ continue;
+ break;
+ default:
+ break;
+ }
+
+ switch (fsrc->SrcRegister.File) {
+ case TGSI_FILE_INPUT:
+ if (ai == -1 || ai == fsrc->SrcRegister.Index) {
+ ai = fsrc->SrcRegister.Index;
+ src[i] = tgsi_src(fpc, fsrc);
+ } else {
+ NOUVEAU_MSG("extra src attr %d\n",
+ fsrc->SrcRegister.Index);
+ src[i] = temp(fpc);
+ arith(fpc, 0, MOV, src[i], MASK_ALL,
+ tgsi_src(fpc, fsrc), none, none);
+ }
+ break;
+ case TGSI_FILE_CONSTANT:
+ case TGSI_FILE_IMMEDIATE:
+ if (ci == -1 || ci == fsrc->SrcRegister.Index) {
+ ci = fsrc->SrcRegister.Index;
+ src[i] = tgsi_src(fpc, fsrc);
+ } else {
+ src[i] = temp(fpc);
+ arith(fpc, 0, MOV, src[i], MASK_ALL,
+ tgsi_src(fpc, fsrc), none, none);
+ }
+ break;
+ case TGSI_FILE_TEMPORARY:
+ /* handled above */
+ break;
+ case TGSI_FILE_SAMPLER:
+ unit = fsrc->SrcRegister.Index;
+ break;
+ case TGSI_FILE_OUTPUT:
+ break;
+ default:
+ NOUVEAU_ERR("bad src file\n");
+ return FALSE;
+ }
+ }
+
+ dst = tgsi_dst(fpc, &finst->FullDstRegisters[0]);
+ mask = tgsi_mask(finst->FullDstRegisters[0].DstRegister.WriteMask);
+ sat = (finst->Instruction.Saturate == TGSI_SAT_ZERO_ONE);
+
+ switch (finst->Instruction.Opcode) {
+ case TGSI_OPCODE_ABS:
+ arith(fpc, sat, MOV, dst, mask, abs(src[0]), none, none);
+ break;
+ case TGSI_OPCODE_ADD:
+ arith(fpc, sat, ADD, dst, mask, src[0], src[1], none);
+ break;
+ case TGSI_OPCODE_CMP:
+ tmp = temp(fpc);
+ arith(fpc, sat, MOV, dst, mask, src[2], none, none);
+ tmp.cc_update = 1;
+ arith(fpc, 0, MOV, tmp, 0xf, src[0], none, none);
+ dst.cc_test = NV30_VP_INST_COND_LT;
+ arith(fpc, sat, MOV, dst, mask, src[1], none, none);
+ break;
+ case TGSI_OPCODE_COS:
+ arith(fpc, sat, COS, dst, mask, src[0], none, none);
+ break;
+ case TGSI_OPCODE_DP3:
+ arith(fpc, sat, DP3, dst, mask, src[0], src[1], none);
+ break;
+ case TGSI_OPCODE_DP4:
+ arith(fpc, sat, DP4, dst, mask, src[0], src[1], none);
+ break;
+ case TGSI_OPCODE_DPH:
+ tmp = temp(fpc);
+ arith(fpc, 0, DP3, tmp, MASK_X, src[0], src[1], none);
+ arith(fpc, sat, ADD, dst, mask, swz(tmp, X, X, X, X),
+ swz(src[1], W, W, W, W), none);
+ break;
+ case TGSI_OPCODE_DST:
+ arith(fpc, sat, DST, dst, mask, src[0], src[1], none);
+ break;
+ case TGSI_OPCODE_EX2:
+ arith(fpc, sat, EX2, dst, mask, src[0], none, none);
+ break;
+ case TGSI_OPCODE_FLR:
+ arith(fpc, sat, FLR, dst, mask, src[0], none, none);
+ break;
+ case TGSI_OPCODE_FRC:
+ arith(fpc, sat, FRC, dst, mask, src[0], none, none);
+ break;
+ case TGSI_OPCODE_KILP:
+ arith(fpc, 0, KIL, none, 0, none, none, none);
+ break;
+ case TGSI_OPCODE_KIL:
+ dst = nv30_sr(NV30SR_NONE, 0);
+ dst.cc_update = 1;
+ arith(fpc, 0, MOV, dst, MASK_ALL, src[0], none, none);
+ dst.cc_update = 0; dst.cc_test = NV30_FP_OP_COND_LT;
+ arith(fpc, 0, KIL, dst, 0, none, none, none);
+ break;
+ case TGSI_OPCODE_LG2:
+ arith(fpc, sat, LG2, dst, mask, src[0], none, none);
+ break;
+// case TGSI_OPCODE_LIT:
+ case TGSI_OPCODE_LRP:
+ arith(fpc, sat, LRP, dst, mask, src[0], src[1], src[2]);
+ break;
+ case TGSI_OPCODE_MAD:
+ arith(fpc, sat, MAD, dst, mask, src[0], src[1], src[2]);
+ break;
+ case TGSI_OPCODE_MAX:
+ arith(fpc, sat, MAX, dst, mask, src[0], src[1], none);
+ break;
+ case TGSI_OPCODE_MIN:
+ arith(fpc, sat, MIN, dst, mask, src[0], src[1], none);
+ break;
+ case TGSI_OPCODE_MOV:
+ arith(fpc, sat, MOV, dst, mask, src[0], none, none);
+ break;
+ case TGSI_OPCODE_MUL:
+ arith(fpc, sat, MUL, dst, mask, src[0], src[1], none);
+ break;
+ case TGSI_OPCODE_NOISE1:
+ case TGSI_OPCODE_NOISE2:
+ case TGSI_OPCODE_NOISE3:
+ case TGSI_OPCODE_NOISE4:
+ arith(fpc, sat, SFL, dst, mask, none, none, none);
+ break;
+ case TGSI_OPCODE_POW:
+ arith(fpc, sat, POW, dst, mask, src[0], src[1], none);
+ break;
+ case TGSI_OPCODE_RCP:
+ arith(fpc, sat, RCP, dst, mask, src[0], none, none);
+ break;
+ case TGSI_OPCODE_RET:
+ assert(0);
+ break;
+ case TGSI_OPCODE_RFL:
+ arith(fpc, 0, RFL, dst, mask, src[0], src[1], none);
+ break;
+ case TGSI_OPCODE_RSQ:
+ arith(fpc, sat, RSQ, dst, mask, abs(swz(src[0], X, X, X, X)), none, none);
+ break;
+ case TGSI_OPCODE_SCS:
+ if (mask & MASK_X) {
+ arith(fpc, sat, COS, dst, MASK_X,
+ swz(src[0], X, X, X, X), none, none);
+ }
+ if (mask & MASK_Y) {
+ arith(fpc, sat, SIN, dst, MASK_Y,
+ swz(src[0], X, X, X, X), none, none);
+ }
+ break;
+ case TGSI_OPCODE_SIN:
+ arith(fpc, sat, SIN, dst, mask, src[0], none, none);
+ break;
+ case TGSI_OPCODE_SGE:
+ arith(fpc, sat, SGE, dst, mask, src[0], src[1], none);
+ break;
+ case TGSI_OPCODE_SGT:
+ arith(fpc, sat, SGT, dst, mask, src[0], src[1], none);
+ break;
+ case TGSI_OPCODE_SLT:
+ arith(fpc, sat, SLT, dst, mask, src[0], src[1], none);
+ break;
+ case TGSI_OPCODE_SUB:
+ arith(fpc, sat, ADD, dst, mask, src[0], neg(src[1]), none);
+ break;
+ case TGSI_OPCODE_TEX:
+ tex(fpc, sat, TEX, unit, dst, mask, src[0], none, none);
+ break;
+ case TGSI_OPCODE_TXB:
+ tex(fpc, sat, TXB, unit, dst, mask, src[0], none, none);
+ break;
+ case TGSI_OPCODE_TXP:
+ tex(fpc, sat, TXP, unit, dst, mask, src[0], none, none);
+ break;
+ case TGSI_OPCODE_XPD:
+ tmp = temp(fpc);
+ arith(fpc, 0, MUL, tmp, mask,
+ swz(src[0], Z, X, Y, Y), swz(src[1], Y, Z, X, X), none);
+ arith(fpc, sat, MAD, dst, (mask & ~MASK_W),
+ swz(src[0], Y, Z, X, X), swz(src[1], Z, X, Y, Y),
+ neg(tmp));
+ break;
+ default:
+ NOUVEAU_ERR("invalid opcode %d\n", finst->Instruction.Opcode);
+ return FALSE;
+ }
+
+ return TRUE;
+}
+
+static boolean
+nv30_fragprog_parse_decl_attrib(struct nv30_fpc *fpc,
+ const struct tgsi_full_declaration *fdec)
+{
+ int hw;
+
+ switch (fdec->Semantic.SemanticName) {
+ case TGSI_SEMANTIC_POSITION:
+ hw = NV30_FP_OP_INPUT_SRC_POSITION;
+ break;
+ case TGSI_SEMANTIC_COLOR:
+ if (fdec->Semantic.SemanticIndex == 0) {
+ hw = NV30_FP_OP_INPUT_SRC_COL0;
+ } else
+ if (fdec->Semantic.SemanticIndex == 1) {
+ hw = NV30_FP_OP_INPUT_SRC_COL1;
+ } else {
+ NOUVEAU_ERR("bad colour semantic index\n");
+ return FALSE;
+ }
+ break;
+ case TGSI_SEMANTIC_FOG:
+ hw = NV30_FP_OP_INPUT_SRC_FOGC;
+ break;
+ case TGSI_SEMANTIC_GENERIC:
+ if (fdec->Semantic.SemanticIndex <= 7) {
+ hw = NV30_FP_OP_INPUT_SRC_TC(fdec->Semantic.
+ SemanticIndex);
+ } else {
+ NOUVEAU_ERR("bad generic semantic index\n");
+ return FALSE;
+ }
+ break;
+ default:
+ NOUVEAU_ERR("bad input semantic\n");
+ return FALSE;
+ }
+
+ fpc->attrib_map[fdec->DeclarationRange.First] = hw;
+ return TRUE;
+}
+
+static boolean
+nv30_fragprog_parse_decl_output(struct nv30_fpc *fpc,
+ const struct tgsi_full_declaration *fdec)
+{
+ switch (fdec->Semantic.SemanticName) {
+ case TGSI_SEMANTIC_POSITION:
+ fpc->depth_id = fdec->DeclarationRange.First;
+ break;
+ case TGSI_SEMANTIC_COLOR:
+ fpc->colour_id = fdec->DeclarationRange.First;
+ break;
+ default:
+ NOUVEAU_ERR("bad output semantic\n");
+ return FALSE;
+ }
+
+ return TRUE;
+}
+
+static boolean
+nv30_fragprog_prepare(struct nv30_fpc *fpc)
+{
+ struct tgsi_parse_context p;
+ /*int high_temp = -1, i;*/
+
+ tgsi_parse_init(&p, fpc->fp->pipe.tokens);
+ while (!tgsi_parse_end_of_tokens(&p)) {
+ const union tgsi_full_token *tok = &p.FullToken;
+
+ tgsi_parse_token(&p);
+ switch(tok->Token.Type) {
+ case TGSI_TOKEN_TYPE_DECLARATION:
+ {
+ const struct tgsi_full_declaration *fdec;
+ fdec = &p.FullToken.FullDeclaration;
+ switch (fdec->Declaration.File) {
+ case TGSI_FILE_INPUT:
+ if (!nv30_fragprog_parse_decl_attrib(fpc, fdec))
+ goto out_err;
+ break;
+ case TGSI_FILE_OUTPUT:
+ if (!nv30_fragprog_parse_decl_output(fpc, fdec))
+ goto out_err;
+ break;
+ /*case TGSI_FILE_TEMPORARY:
+ if (fdec->DeclarationRange.Last > high_temp) {
+ high_temp =
+ fdec->DeclarationRange.Last;
+ }
+ break;*/
+ default:
+ break;
+ }
+ }
+ break;
+ case TGSI_TOKEN_TYPE_IMMEDIATE:
+ {
+ struct tgsi_full_immediate *imm;
+ float vals[4];
+
+ imm = &p.FullToken.FullImmediate;
+ assert(imm->Immediate.DataType == TGSI_IMM_FLOAT32);
+ assert(fpc->nr_imm < MAX_IMM);
+
+ vals[0] = imm->u.ImmediateFloat32[0].Float;
+ vals[1] = imm->u.ImmediateFloat32[1].Float;
+ vals[2] = imm->u.ImmediateFloat32[2].Float;
+ vals[3] = imm->u.ImmediateFloat32[3].Float;
+ fpc->imm[fpc->nr_imm++] = constant(fpc, -1, vals);
+ }
+ break;
+ default:
+ break;
+ }
+ }
+ tgsi_parse_free(&p);
+
+ /*if (++high_temp) {
+ fpc->r_temp = CALLOC(high_temp, sizeof(struct nv30_sreg));
+ for (i = 0; i < high_temp; i++)
+ fpc->r_temp[i] = temp(fpc);
+ fpc->r_temps_discard = 0;
+ }*/
+
+ return TRUE;
+
+out_err:
+ /*if (fpc->r_temp)
+ FREE(fpc->r_temp);*/
+ tgsi_parse_free(&p);
+ return FALSE;
+}
+
+static void
+nv30_fragprog_translate(struct nv30_context *nv30,
+ struct nv30_fragment_program *fp)
+{
+ struct tgsi_parse_context parse;
+ struct nv30_fpc *fpc = NULL;
+
+ tgsi_dump(fp->pipe.tokens,0);
+
+ fpc = CALLOC(1, sizeof(struct nv30_fpc));
+ if (!fpc)
+ return;
+ fpc->fp = fp;
+ fpc->high_temp = -1;
+ fpc->num_regs = 2;
+
+ if (!nv30_fragprog_prepare(fpc)) {
+ FREE(fpc);
+ return;
+ }
+
+ tgsi_parse_init(&parse, fp->pipe.tokens);
+
+ while (!tgsi_parse_end_of_tokens(&parse)) {
+ tgsi_parse_token(&parse);
+
+ switch (parse.FullToken.Token.Type) {
+ case TGSI_TOKEN_TYPE_INSTRUCTION:
+ {
+ const struct tgsi_full_instruction *finst;
+
+ finst = &parse.FullToken.FullInstruction;
+ if (!nv30_fragprog_parse_instruction(fpc, finst))
+ goto out_err;
+ }
+ break;
+ default:
+ break;
+ }
+ }
+
+ fp->fp_control |= (fpc->num_regs-1)/2;
+ fp->fp_reg_control = (1<<16)|0x4;
+
+ /* Terminate final instruction */
+ fp->insn[fpc->inst_offset] |= 0x00000001;
+
+ /* Append NOP + END instruction, may or may not be necessary. */
+ fpc->inst_offset = fp->insn_len;
+ grow_insns(fpc, 4);
+ fp->insn[fpc->inst_offset + 0] = 0x00000001;
+ fp->insn[fpc->inst_offset + 1] = 0x00000000;
+ fp->insn[fpc->inst_offset + 2] = 0x00000000;
+ fp->insn[fpc->inst_offset + 3] = 0x00000000;
+
+ fp->translated = TRUE;
+ fp->on_hw = FALSE;
+out_err:
+ tgsi_parse_free(&parse);
+ FREE(fpc);
+}
+
+static void
+nv30_fragprog_upload(struct nv30_context *nv30,
+ struct nv30_fragment_program *fp)
+{
+ struct pipe_winsys *ws = nv30->pipe.winsys;
+ const uint32_t le = 1;
+ uint32_t *map;
+ int i;
+
+ map = ws->buffer_map(ws, fp->buffer, PIPE_BUFFER_USAGE_CPU_WRITE);
+
+#if 0
+ for (i = 0; i < fp->insn_len; i++) {
+ fflush(stdout); fflush(stderr);
+ NOUVEAU_ERR("%d 0x%08x\n", i, fp->insn[i]);
+ fflush(stdout); fflush(stderr);
+ }
+#endif
+
+ if ((*(const uint8_t *)&le)) {
+ for (i = 0; i < fp->insn_len; i++) {
+ map[i] = fp->insn[i];
+ }
+ } else {
+ /* Weird swapping for big-endian chips */
+ for (i = 0; i < fp->insn_len; i++) {
+ map[i] = ((fp->insn[i] & 0xffff) << 16) |
+ ((fp->insn[i] >> 16) & 0xffff);
+ }
+ }
+
+ ws->buffer_unmap(ws, fp->buffer);
+}
+
+static boolean
+nv30_fragprog_validate(struct nv30_context *nv30)
+{
+ struct nv30_fragment_program *fp = nv30->fragprog;
+ struct pipe_buffer *constbuf =
+ nv30->constbuf[PIPE_SHADER_FRAGMENT];
+ struct pipe_winsys *ws = nv30->pipe.winsys;
+ struct nouveau_stateobj *so;
+ boolean new_consts = FALSE;
+ int i;
+
+ if (fp->translated)
+ goto update_constants;
+
+ /*nv30->fallback_swrast &= ~NV30_NEW_FRAGPROG;*/
+ nv30_fragprog_translate(nv30, fp);
+ if (!fp->translated) {
+ /*nv30->fallback_swrast |= NV30_NEW_FRAGPROG;*/
+ return FALSE;
+ }
+
+ fp->buffer = ws->buffer_create(ws, 0x100, 0, fp->insn_len * 4);
+ nv30_fragprog_upload(nv30, fp);
+
+ so = so_new(8, 1);
+ so_method(so, nv30->screen->rankine, NV34TCL_FP_ACTIVE_PROGRAM, 1);
+ so_reloc (so, fp->buffer, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_GART |
+ NOUVEAU_BO_RD | NOUVEAU_BO_LOW | NOUVEAU_BO_OR,
+ NV34TCL_FP_ACTIVE_PROGRAM_DMA0, NV34TCL_FP_ACTIVE_PROGRAM_DMA1);
+ so_method(so, nv30->screen->rankine, NV34TCL_FP_CONTROL, 1);
+ so_data (so, fp->fp_control);
+ so_method(so, nv30->screen->rankine, NV34TCL_FP_REG_CONTROL, 1);
+ so_data (so, fp->fp_reg_control);
+ so_method(so, nv30->screen->rankine, NV34TCL_TX_UNITS_ENABLE, 1);
+ so_data (so, fp->samplers);
+ so_ref(so, &fp->so);
+
+update_constants:
+ if (fp->nr_consts) {
+ float *map;
+
+ map = ws->buffer_map(ws, constbuf, PIPE_BUFFER_USAGE_CPU_READ);
+ for (i = 0; i < fp->nr_consts; i++) {
+ struct nv30_fragment_program_data *fpd = &fp->consts[i];
+ uint32_t *p = &fp->insn[fpd->offset];
+ uint32_t *cb = (uint32_t *)&map[fpd->index * 4];
+
+ if (!memcmp(p, cb, 4 * sizeof(float)))
+ continue;
+ memcpy(p, cb, 4 * sizeof(float));
+ new_consts = TRUE;
+ }
+ ws->buffer_unmap(ws, constbuf);
+
+ if (new_consts)
+ nv30_fragprog_upload(nv30, fp);
+ }
+
+ if (new_consts || fp->so != nv30->state.hw[NV30_STATE_FRAGPROG]) {
+ so_ref(fp->so, &nv30->state.hw[NV30_STATE_FRAGPROG]);
+ return TRUE;
+ }
+
+ return FALSE;
+}
+
+void
+nv30_fragprog_destroy(struct nv30_context *nv30,
+ struct nv30_fragment_program *fp)
+{
+ if (fp->insn_len)
+ FREE(fp->insn);
+}
+
+struct nv30_state_entry nv30_state_fragprog = {
+ .validate = nv30_fragprog_validate,
+ .dirty = {
+ .pipe = NV30_NEW_FRAGPROG,
+ .hw = NV30_STATE_FRAGPROG
+ }
+};
diff --git a/src/gallium/drivers/nv30/nv30_fragtex.c b/src/gallium/drivers/nv30/nv30_fragtex.c
new file mode 100644
index 00000000000..b1d2663af38
--- /dev/null
+++ b/src/gallium/drivers/nv30/nv30_fragtex.c
@@ -0,0 +1,163 @@
+#include "nv30_context.h"
+#include "nouveau/nouveau_util.h"
+
+#define _(m,tf,ts0x,ts0y,ts0z,ts0w,ts1x,ts1y,ts1z,ts1w) \
+{ \
+ TRUE, \
+ PIPE_FORMAT_##m, \
+ NV34TCL_TX_FORMAT_FORMAT_##tf, \
+ (NV34TCL_TX_SWIZZLE_S0_X_##ts0x | NV34TCL_TX_SWIZZLE_S0_Y_##ts0y | \
+ NV34TCL_TX_SWIZZLE_S0_Z_##ts0z | NV34TCL_TX_SWIZZLE_S0_W_##ts0w | \
+ NV34TCL_TX_SWIZZLE_S1_X_##ts1x | NV34TCL_TX_SWIZZLE_S1_Y_##ts1y | \
+ NV34TCL_TX_SWIZZLE_S1_Z_##ts1z | NV34TCL_TX_SWIZZLE_S1_W_##ts1w) \
+}
+
+struct nv30_texture_format {
+ boolean defined;
+ uint pipe;
+ int format;
+ int swizzle;
+};
+
+static struct nv30_texture_format
+nv30_texture_formats[] = {
+ _(A8R8G8B8_UNORM, A8R8G8B8, S1, S1, S1, S1, X, Y, Z, W),
+ _(A1R5G5B5_UNORM, A1R5G5B5, S1, S1, S1, S1, X, Y, Z, W),
+ _(A4R4G4B4_UNORM, A4R4G4B4, S1, S1, S1, S1, X, Y, Z, W),
+ _(R5G6B5_UNORM , R5G6B5 , S1, S1, S1, ONE, X, Y, Z, W),
+ _(L8_UNORM , L8 , S1, S1, S1, ONE, X, X, X, X),
+ _(A8_UNORM , L8 , ZERO, ZERO, ZERO, S1, X, X, X, X),
+ _(I8_UNORM , L8 , S1, S1, S1, S1, X, X, X, X),
+ _(A8L8_UNORM , A8L8 , S1, S1, S1, S1, X, X, X, Y),
+// _(Z16_UNORM , Z16 , S1, S1, S1, ONE, X, X, X, X),
+// _(Z24S8_UNORM , Z24 , S1, S1, S1, ONE, X, X, X, X),
+ _(DXT1_RGB , DXT1 , S1, S1, S1, ONE, X, Y, Z, W),
+ _(DXT1_RGBA , DXT1 , S1, S1, S1, S1, X, Y, Z, W),
+ _(DXT3_RGBA , DXT3 , S1, S1, S1, S1, X, Y, Z, W),
+ _(DXT5_RGBA , DXT5 , S1, S1, S1, S1, X, Y, Z, W),
+ {},
+};
+
+static struct nv30_texture_format *
+nv30_fragtex_format(uint pipe_format)
+{
+ struct nv30_texture_format *tf = nv30_texture_formats;
+ char fs[128];
+
+ while (tf->defined) {
+ if (tf->pipe == pipe_format)
+ return tf;
+ tf++;
+ }
+
+ NOUVEAU_ERR("unknown texture format %s\n", pf_name(pipe_format));
+ return NULL;
+}
+
+
+static struct nouveau_stateobj *
+nv30_fragtex_build(struct nv30_context *nv30, int unit)
+{
+ struct nv30_sampler_state *ps = nv30->tex_sampler[unit];
+ struct nv30_miptree *nv30mt = nv30->tex_miptree[unit];
+ struct pipe_texture *pt = &nv30mt->base;
+ struct nv30_texture_format *tf;
+ struct nouveau_stateobj *so;
+ uint32_t txf, txs , txp;
+ unsigned tex_flags = NOUVEAU_BO_VRAM | NOUVEAU_BO_GART | NOUVEAU_BO_RD;
+
+ tf = nv30_fragtex_format(pt->format);
+ if (!tf)
+ assert(0);
+
+ txf = tf->format;
+ txf |= ((pt->last_level>0) ? NV34TCL_TX_FORMAT_MIPMAP : 0);
+ txf |= log2i(pt->width[0]) << 20;
+ txf |= log2i(pt->height[0]) << 24;
+ txf |= log2i(pt->depth[0]) << 28;
+ txf |= NV34TCL_TX_FORMAT_NO_BORDER | 0x10000;
+
+ switch (pt->target) {
+ case PIPE_TEXTURE_CUBE:
+ txf |= NV34TCL_TX_FORMAT_CUBIC;
+ /* fall-through */
+ case PIPE_TEXTURE_2D:
+ txf |= NV34TCL_TX_FORMAT_DIMS_2D;
+ break;
+ case PIPE_TEXTURE_3D:
+ txf |= NV34TCL_TX_FORMAT_DIMS_3D;
+ break;
+ case PIPE_TEXTURE_1D:
+ txf |= NV34TCL_TX_FORMAT_DIMS_1D;
+ break;
+ default:
+ NOUVEAU_ERR("Unknown target %d\n", pt->target);
+ return NULL;
+ }
+
+ if (!(pt->tex_usage & NOUVEAU_TEXTURE_USAGE_LINEAR)) {
+ txp = 0;
+ } else {
+ txp = nv30mt->level[0].pitch;
+ txf |= (1<<13) /*FIXME: NV34TCL_TX_FORMAT_LINEAR ? */;
+ }
+
+ txs = tf->swizzle;
+
+ so = so_new(16, 2);
+ so_method(so, nv30->screen->rankine, NV34TCL_TX_OFFSET(unit), 8);
+ so_reloc (so, nv30mt->buffer, 0, tex_flags | NOUVEAU_BO_LOW, 0, 0);
+ so_reloc (so, nv30mt->buffer, txf, tex_flags | NOUVEAU_BO_OR,
+ NV34TCL_TX_FORMAT_DMA0, NV34TCL_TX_FORMAT_DMA1);
+ so_data (so, ps->wrap);
+ so_data (so, NV34TCL_TX_ENABLE_ENABLE | ps->en);
+ so_data (so, txs);
+ so_data (so, ps->filt | 0x2000 /*voodoo*/);
+ so_data (so, (pt->width[0] << NV34TCL_TX_NPOT_SIZE_W_SHIFT) |
+ pt->height[0]);
+ so_data (so, ps->bcol);
+
+ return so;
+}
+
+static boolean
+nv30_fragtex_validate(struct nv30_context *nv30)
+{
+ struct nv30_fragment_program *fp = nv30->fragprog;
+ struct nv30_state *state = &nv30->state;
+ struct nouveau_stateobj *so;
+ unsigned samplers, unit;
+
+ samplers = state->fp_samplers & ~fp->samplers;
+ while (samplers) {
+ unit = ffs(samplers) - 1;
+ samplers &= ~(1 << unit);
+
+ so = so_new(2, 0);
+ so_method(so, nv30->screen->rankine, NV34TCL_TX_ENABLE(unit), 1);
+ so_data (so, 0);
+ so_ref(so, &nv30->state.hw[NV30_STATE_FRAGTEX0 + unit]);
+ state->dirty |= (1ULL << (NV30_STATE_FRAGTEX0 + unit));
+ }
+
+ samplers = nv30->dirty_samplers & fp->samplers;
+ while (samplers) {
+ unit = ffs(samplers) - 1;
+ samplers &= ~(1 << unit);
+
+ so = nv30_fragtex_build(nv30, unit);
+ so_ref(so, &nv30->state.hw[NV30_STATE_FRAGTEX0 + unit]);
+ state->dirty |= (1ULL << (NV30_STATE_FRAGTEX0 + unit));
+ }
+
+ nv30->state.fp_samplers = fp->samplers;
+ return FALSE;
+}
+
+struct nv30_state_entry nv30_state_fragtex = {
+ .validate = nv30_fragtex_validate,
+ .dirty = {
+ .pipe = NV30_NEW_SAMPLER | NV30_NEW_FRAGPROG,
+ .hw = 0
+ }
+};
diff --git a/src/gallium/drivers/nv30/nv30_miptree.c b/src/gallium/drivers/nv30/nv30_miptree.c
new file mode 100644
index 00000000000..fe13f50ebb3
--- /dev/null
+++ b/src/gallium/drivers/nv30/nv30_miptree.c
@@ -0,0 +1,234 @@
+#include "pipe/p_state.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_inlines.h"
+
+#include "nv30_context.h"
+
+static void
+nv30_miptree_layout(struct nv30_miptree *nv30mt)
+{
+ struct pipe_texture *pt = &nv30mt->base;
+ uint width = pt->width[0], height = pt->height[0], depth = pt->depth[0];
+ uint offset = 0;
+ int nr_faces, l, f;
+ uint wide_pitch = pt->tex_usage & (PIPE_TEXTURE_USAGE_SAMPLER |
+ PIPE_TEXTURE_USAGE_DEPTH_STENCIL |
+ PIPE_TEXTURE_USAGE_RENDER_TARGET |
+ PIPE_TEXTURE_USAGE_DISPLAY_TARGET |
+ PIPE_TEXTURE_USAGE_PRIMARY);
+
+ if (pt->target == PIPE_TEXTURE_CUBE) {
+ nr_faces = 6;
+ } else
+ if (pt->target == PIPE_TEXTURE_3D) {
+ nr_faces = pt->depth[0];
+ } else {
+ nr_faces = 1;
+ }
+
+ for (l = 0; l <= pt->last_level; l++) {
+ pt->width[l] = width;
+ pt->height[l] = height;
+ pt->depth[l] = depth;
+ pt->nblocksx[l] = pf_get_nblocksx(&pt->block, width);
+ pt->nblocksy[l] = pf_get_nblocksy(&pt->block, height);
+
+ if (wide_pitch && (pt->tex_usage & NOUVEAU_TEXTURE_USAGE_LINEAR))
+ nv30mt->level[l].pitch = align(pt->width[0] * pt->block.size, 64);
+ else
+ nv30mt->level[l].pitch = pt->width[l] * pt->block.size;
+
+ nv30mt->level[l].image_offset =
+ CALLOC(nr_faces, sizeof(unsigned));
+
+ width = MAX2(1, width >> 1);
+ height = MAX2(1, height >> 1);
+ depth = MAX2(1, depth >> 1);
+ }
+
+ for (f = 0; f < nr_faces; f++) {
+ for (l = 0; l < pt->last_level; l++) {
+ nv30mt->level[l].image_offset[f] = offset;
+
+ if (!(pt->tex_usage & NOUVEAU_TEXTURE_USAGE_LINEAR))
+ offset += align(nv30mt->level[l].pitch * pt->height[l], 64);
+ else
+ offset += nv30mt->level[l].pitch * pt->height[l];
+ }
+
+ nv30mt->level[l].image_offset[f] = offset;
+ offset += nv30mt->level[l].pitch * pt->height[l];
+ }
+
+ nv30mt->total_size = offset;
+}
+
+static struct pipe_texture *
+nv30_miptree_create(struct pipe_screen *pscreen, const struct pipe_texture *pt)
+{
+ struct pipe_winsys *ws = pscreen->winsys;
+ struct nv30_miptree *mt;
+
+ mt = MALLOC(sizeof(struct nv30_miptree));
+ if (!mt)
+ return NULL;
+ mt->base = *pt;
+ mt->base.refcount = 1;
+ mt->base.screen = pscreen;
+ mt->shadow_tex = NULL;
+ mt->shadow_surface = NULL;
+
+ /* Swizzled textures must be POT */
+ if (pt->width[0] & (pt->width[0] - 1) ||
+ pt->height[0] & (pt->height[0] - 1))
+ mt->base.tex_usage |= NOUVEAU_TEXTURE_USAGE_LINEAR;
+ else
+ if (pt->tex_usage & (PIPE_TEXTURE_USAGE_PRIMARY |
++ PIPE_TEXTURE_USAGE_DISPLAY_TARGET |
++ PIPE_TEXTURE_USAGE_DEPTH_STENCIL))
+ mt->base.tex_usage |= NOUVEAU_TEXTURE_USAGE_LINEAR;
+ else
+ if (pt->tex_usage & PIPE_TEXTURE_USAGE_DYNAMIC)
+ mt->base.tex_usage |= NOUVEAU_TEXTURE_USAGE_LINEAR;
+ else {
+ switch (pt->format) {
+ /* TODO: Figure out which formats can be swizzled */
+ case PIPE_FORMAT_A8R8G8B8_UNORM:
+ case PIPE_FORMAT_X8R8G8B8_UNORM:
+ case PIPE_FORMAT_R16_SNORM:
+ {
+ if (debug_get_bool_option("NOUVEAU_NO_SWIZZLE", FALSE))
+ mt->base.tex_usage |= NOUVEAU_TEXTURE_USAGE_LINEAR;
+ break;
+ }
+ default:
+ mt->base.tex_usage |= NOUVEAU_TEXTURE_USAGE_LINEAR;
+ }
+ }
+
+ nv30_miptree_layout(mt);
+
+ mt->buffer = ws->buffer_create(ws, 256,
+ PIPE_BUFFER_USAGE_PIXEL |
+ NOUVEAU_BUFFER_USAGE_TEXTURE,
+ mt->total_size);
+ if (!mt->buffer) {
+ FREE(mt);
+ return NULL;
+ }
+
+ return &mt->base;
+}
+
+static struct pipe_texture *
+nv30_miptree_blanket(struct pipe_screen *pscreen, const struct pipe_texture *pt,
+ const unsigned *stride, struct pipe_buffer *pb)
+{
+ struct nv30_miptree *mt;
+
+ /* Only supports 2D, non-mipmapped textures for the moment */
+ if (pt->target != PIPE_TEXTURE_2D || pt->last_level != 0 ||
+ pt->depth[0] != 1)
+ return NULL;
+
+ mt = CALLOC_STRUCT(nv30_miptree);
+ if (!mt)
+ return NULL;
+
+ mt->base = *pt;
+ mt->base.refcount = 1;
+ mt->base.screen = pscreen;
+ mt->level[0].pitch = stride[0];
+ mt->level[0].image_offset = CALLOC(1, sizeof(unsigned));
+
+ pipe_buffer_reference(pscreen, &mt->buffer, pb);
+ return &mt->base;
+}
+
+static void
+nv30_miptree_release(struct pipe_screen *pscreen, struct pipe_texture **ppt)
+{
+ struct pipe_texture *pt = *ppt;
+ struct nv30_miptree *mt = (struct nv30_miptree *)pt;
+ int l;
+
+ *ppt = NULL;
+ if (--pt->refcount)
+ return;
+
+ pipe_buffer_reference(pscreen, &mt->buffer, NULL);
+ for (l = 0; l <= pt->last_level; l++) {
+ if (mt->level[l].image_offset)
+ FREE(mt->level[l].image_offset);
+ }
+
+ if (mt->shadow_tex) {
+ if (mt->shadow_surface)
+ pscreen->tex_surface_release(pscreen, &mt->shadow_surface);
+ nv30_miptree_release(pscreen, &mt->shadow_tex);
+ }
+
+ FREE(mt);
+}
+
+static struct pipe_surface *
+nv30_miptree_surface_new(struct pipe_screen *pscreen, struct pipe_texture *pt,
+ unsigned face, unsigned level, unsigned zslice,
+ unsigned flags)
+{
+ struct nv30_miptree *nv30mt = (struct nv30_miptree *)pt;
+ struct pipe_surface *ps;
+
+ ps = CALLOC_STRUCT(pipe_surface);
+ if (!ps)
+ return NULL;
+ pipe_texture_reference(&ps->texture, pt);
+ ps->format = pt->format;
+ ps->width = pt->width[level];
+ ps->height = pt->height[level];
+ ps->block = pt->block;
+ ps->nblocksx = pt->nblocksx[level];
+ ps->nblocksy = pt->nblocksy[level];
+ ps->stride = nv30mt->level[level].pitch;
+ ps->usage = flags;
+ ps->status = PIPE_SURFACE_STATUS_DEFINED;
+ ps->refcount = 1;
+ ps->face = face;
+ ps->level = level;
+ ps->zslice = zslice;
+
+ if (pt->target == PIPE_TEXTURE_CUBE) {
+ ps->offset = nv30mt->level[level].image_offset[face];
+ } else
+ if (pt->target == PIPE_TEXTURE_3D) {
+ ps->offset = nv30mt->level[level].image_offset[zslice];
+ } else {
+ ps->offset = nv30mt->level[level].image_offset[0];
+ }
+
+ return ps;
+}
+
+static void
+nv30_miptree_surface_del(struct pipe_screen *pscreen,
+ struct pipe_surface **psurface)
+{
+ struct pipe_surface *ps = *psurface;
+
+ *psurface = NULL;
+ if (--ps->refcount > 0)
+ return;
+
+ pipe_texture_reference(&ps->texture, NULL);
+ FREE(ps);
+}
+
+void
+nv30_screen_init_miptree_functions(struct pipe_screen *pscreen)
+{
+ pscreen->texture_create = nv30_miptree_create;
+ pscreen->texture_blanket = nv30_miptree_blanket;
+ pscreen->texture_release = nv30_miptree_release;
+ pscreen->get_tex_surface = nv30_miptree_surface_new;
+ pscreen->tex_surface_release = nv30_miptree_surface_del;
+}
diff --git a/src/gallium/drivers/nv30/nv30_query.c b/src/gallium/drivers/nv30/nv30_query.c
new file mode 100644
index 00000000000..2f974cf5c40
--- /dev/null
+++ b/src/gallium/drivers/nv30/nv30_query.c
@@ -0,0 +1,122 @@
+#include "pipe/p_context.h"
+
+#include "nv30_context.h"
+
+struct nv30_query {
+ struct nouveau_resource *object;
+ unsigned type;
+ boolean ready;
+ uint64_t result;
+};
+
+static INLINE struct nv30_query *
+nv30_query(struct pipe_query *pipe)
+{
+ return (struct nv30_query *)pipe;
+}
+
+static struct pipe_query *
+nv30_query_create(struct pipe_context *pipe, unsigned query_type)
+{
+ struct nv30_query *q;
+
+ q = CALLOC(1, sizeof(struct nv30_query));
+ q->type = query_type;
+
+ return (struct pipe_query *)q;
+}
+
+static void
+nv30_query_destroy(struct pipe_context *pipe, struct pipe_query *pq)
+{
+ struct nv30_context *nv30 = nv30_context(pipe);
+ struct nv30_query *q = nv30_query(pq);
+
+ if (q->object)
+ nv30->nvws->res_free(&q->object);
+ FREE(q);
+}
+
+static void
+nv30_query_begin(struct pipe_context *pipe, struct pipe_query *pq)
+{
+ struct nv30_context *nv30 = nv30_context(pipe);
+ struct nv30_query *q = nv30_query(pq);
+
+ assert(q->type == PIPE_QUERY_OCCLUSION_COUNTER);
+
+ /* Happens when end_query() is called, then another begin_query()
+ * without querying the result in-between. For now we'll wait for
+ * the existing query to notify completion, but it could be better.
+ */
+ if (q->object) {
+ uint64_t tmp;
+ pipe->get_query_result(pipe, pq, 1, &tmp);
+ }
+
+ if (nv30->nvws->res_alloc(nv30->screen->query_heap, 1, NULL, &q->object))
+ assert(0);
+ nv30->nvws->notifier_reset(nv30->screen->query, q->object->start);
+
+ BEGIN_RING(rankine, NV34TCL_QUERY_RESET, 1);
+ OUT_RING (1);
+ BEGIN_RING(rankine, NV34TCL_QUERY_UNK17CC, 1);
+ OUT_RING (1);
+
+ q->ready = FALSE;
+}
+
+static void
+nv30_query_end(struct pipe_context *pipe, struct pipe_query *pq)
+{
+ struct nv30_context *nv30 = nv30_context(pipe);
+ struct nv30_query *q = nv30_query(pq);
+
+ BEGIN_RING(rankine, NV34TCL_QUERY_GET, 1);
+ OUT_RING ((0x01 << NV34TCL_QUERY_GET_UNK24_SHIFT) |
+ ((q->object->start * 32) << NV34TCL_QUERY_GET_OFFSET_SHIFT));
+ FIRE_RING(NULL);
+}
+
+static boolean
+nv30_query_result(struct pipe_context *pipe, struct pipe_query *pq,
+ boolean wait, uint64_t *result)
+{
+ struct nv30_context *nv30 = nv30_context(pipe);
+ struct nv30_query *q = nv30_query(pq);
+ struct nouveau_winsys *nvws = nv30->nvws;
+
+ assert(q->object && q->type == PIPE_QUERY_OCCLUSION_COUNTER);
+
+ if (!q->ready) {
+ unsigned status;
+
+ status = nvws->notifier_status(nv30->screen->query,
+ q->object->start);
+ if (status != NV_NOTIFY_STATE_STATUS_COMPLETED) {
+ if (wait == FALSE)
+ return FALSE;
+ nvws->notifier_wait(nv30->screen->query, q->object->start,
+ NV_NOTIFY_STATE_STATUS_COMPLETED,
+ 0);
+ }
+
+ q->result = nvws->notifier_retval(nv30->screen->query,
+ q->object->start);
+ q->ready = TRUE;
+ nvws->res_free(&q->object);
+ }
+
+ *result = q->result;
+ return TRUE;
+}
+
+void
+nv30_init_query_functions(struct nv30_context *nv30)
+{
+ nv30->pipe.create_query = nv30_query_create;
+ nv30->pipe.destroy_query = nv30_query_destroy;
+ nv30->pipe.begin_query = nv30_query_begin;
+ nv30->pipe.end_query = nv30_query_end;
+ nv30->pipe.get_query_result = nv30_query_result;
+}
diff --git a/src/gallium/drivers/nv30/nv30_screen.c b/src/gallium/drivers/nv30/nv30_screen.c
new file mode 100644
index 00000000000..c97a73f0b1a
--- /dev/null
+++ b/src/gallium/drivers/nv30/nv30_screen.c
@@ -0,0 +1,401 @@
+#include "pipe/p_screen.h"
+#include "util/u_simple_screen.h"
+
+#include "nv30_context.h"
+#include "nv30_screen.h"
+
+#define NV30TCL_CHIPSET_3X_MASK 0x00000003
+#define NV34TCL_CHIPSET_3X_MASK 0x00000010
+#define NV35TCL_CHIPSET_3X_MASK 0x000001e0
+
+static const char *
+nv30_screen_get_name(struct pipe_screen *pscreen)
+{
+ struct nv30_screen *screen = nv30_screen(pscreen);
+ struct nouveau_device *dev = screen->nvws->channel->device;
+ static char buffer[128];
+
+ snprintf(buffer, sizeof(buffer), "NV%02X", dev->chipset);
+ return buffer;
+}
+
+static const char *
+nv30_screen_get_vendor(struct pipe_screen *pscreen)
+{
+ return "nouveau";
+}
+
+static int
+nv30_screen_get_param(struct pipe_screen *pscreen, int param)
+{
+ switch (param) {
+ case PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS:
+ return 16;
+ case PIPE_CAP_NPOT_TEXTURES:
+ return 0;
+ case PIPE_CAP_TWO_SIDED_STENCIL:
+ return 1;
+ case PIPE_CAP_GLSL:
+ return 0;
+ case PIPE_CAP_S3TC:
+ return 0;
+ case PIPE_CAP_ANISOTROPIC_FILTER:
+ return 1;
+ case PIPE_CAP_POINT_SPRITE:
+ return 1;
+ case PIPE_CAP_MAX_RENDER_TARGETS:
+ return 2;
+ case PIPE_CAP_OCCLUSION_QUERY:
+ return 1;
+ case PIPE_CAP_TEXTURE_SHADOW_MAP:
+ return 1;
+ case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
+ return 13;
+ case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
+ return 10;
+ case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
+ return 13;
+ case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
+ return 0;
+ case PIPE_CAP_TEXTURE_MIRROR_REPEAT:
+ return 1;
+ case PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS:
+ return 0;
+ case NOUVEAU_CAP_HW_VTXBUF:
+ case NOUVEAU_CAP_HW_IDXBUF:
+ return 1;
+ default:
+ NOUVEAU_ERR("Unknown PIPE_CAP %d\n", param);
+ return 0;
+ }
+}
+
+static float
+nv30_screen_get_paramf(struct pipe_screen *pscreen, int param)
+{
+ switch (param) {
+ case PIPE_CAP_MAX_LINE_WIDTH:
+ case PIPE_CAP_MAX_LINE_WIDTH_AA:
+ return 10.0;
+ case PIPE_CAP_MAX_POINT_WIDTH:
+ case PIPE_CAP_MAX_POINT_WIDTH_AA:
+ return 64.0;
+ case PIPE_CAP_MAX_TEXTURE_ANISOTROPY:
+ return 8.0;
+ case PIPE_CAP_MAX_TEXTURE_LOD_BIAS:
+ return 4.0;
+ default:
+ NOUVEAU_ERR("Unknown PIPE_CAP %d\n", param);
+ return 0.0;
+ }
+}
+
+static boolean
+nv30_screen_surface_format_supported(struct pipe_screen *pscreen,
+ enum pipe_format format,
+ enum pipe_texture_target target,
+ unsigned tex_usage, unsigned geom_flags)
+{
+ if (tex_usage & PIPE_TEXTURE_USAGE_RENDER_TARGET) {
+ switch (format) {
+ case PIPE_FORMAT_A8R8G8B8_UNORM:
+ case PIPE_FORMAT_R5G6B5_UNORM:
+ case PIPE_FORMAT_Z24S8_UNORM:
+ case PIPE_FORMAT_Z16_UNORM:
+ return TRUE;
+ default:
+ break;
+ }
+ } else {
+ switch (format) {
+ case PIPE_FORMAT_A8R8G8B8_UNORM:
+ case PIPE_FORMAT_A1R5G5B5_UNORM:
+ case PIPE_FORMAT_A4R4G4B4_UNORM:
+ case PIPE_FORMAT_R5G6B5_UNORM:
+ case PIPE_FORMAT_L8_UNORM:
+ case PIPE_FORMAT_A8_UNORM:
+ case PIPE_FORMAT_I8_UNORM:
+ case PIPE_FORMAT_A8L8_UNORM:
+ case PIPE_FORMAT_Z16_UNORM:
+ case PIPE_FORMAT_Z24S8_UNORM:
+ return TRUE;
+ default:
+ break;
+ }
+ }
+
+ return FALSE;
+}
+
+static struct pipe_buffer *
+nv30_surface_buffer(struct pipe_surface *surf)
+{
+ struct nv30_miptree *mt = (struct nv30_miptree *)surf->texture;
+
+ return mt->buffer;
+}
+
+static void *
+nv30_surface_map(struct pipe_screen *screen, struct pipe_surface *surface,
+ unsigned flags )
+{
+ struct pipe_winsys *ws = screen->winsys;
+ struct pipe_surface *surface_to_map;
+ void *map;
+
+ if (!(surface->texture->tex_usage & NOUVEAU_TEXTURE_USAGE_LINEAR)) {
+ struct nv30_miptree *mt = (struct nv30_miptree *)surface->texture;
+
+ if (!mt->shadow_tex) {
+ unsigned old_tex_usage = surface->texture->tex_usage;
+ surface->texture->tex_usage = NOUVEAU_TEXTURE_USAGE_LINEAR |
+ PIPE_TEXTURE_USAGE_DYNAMIC;
+ mt->shadow_tex = screen->texture_create(screen, surface->texture);
+ surface->texture->tex_usage = old_tex_usage;
+
+ assert(mt->shadow_tex->tex_usage & NOUVEAU_TEXTURE_USAGE_LINEAR);
+ }
+
+ mt->shadow_surface = screen->get_tex_surface
+ (
+ screen, mt->shadow_tex,
+ surface->face, surface->level, surface->zslice,
+ surface->usage
+ );
+
+ surface_to_map = mt->shadow_surface;
+ }
+ else
+ surface_to_map = surface;
+
+ assert(surface_to_map);
+
+ map = ws->buffer_map(ws, nv30_surface_buffer(surface_to_map), flags);
+ if (!map)
+ return NULL;
+
+ return map + surface_to_map->offset;
+}
+
+static void
+nv30_surface_unmap(struct pipe_screen *screen, struct pipe_surface *surface)
+{
+ struct pipe_winsys *ws = screen->winsys;
+ struct pipe_surface *surface_to_unmap;
+
+ /* TODO: Copy from shadow just before push buffer is flushed instead.
+ There are probably some programs that map/unmap excessively
+ before rendering. */
+ if (!(surface->texture->tex_usage & NOUVEAU_TEXTURE_USAGE_LINEAR)) {
+ struct nv30_miptree *mt = (struct nv30_miptree *)surface->texture;
+
+ assert(mt->shadow_tex);
+
+ surface_to_unmap = mt->shadow_surface;
+ }
+ else
+ surface_to_unmap = surface;
+
+ assert(surface_to_unmap);
+
+ ws->buffer_unmap(ws, nv30_surface_buffer(surface_to_unmap));
+
+ if (surface_to_unmap != surface) {
+ struct nv30_screen *nvscreen = nv30_screen(screen);
+
+ nvscreen->eng2d->copy(nvscreen->eng2d, surface, 0, 0,
+ surface_to_unmap, 0, 0,
+ surface->width, surface->height);
+
+ screen->tex_surface_release(screen, &surface_to_unmap);
+ }
+}
+
+static void
+nv30_screen_destroy(struct pipe_screen *pscreen)
+{
+ struct nv30_screen *screen = nv30_screen(pscreen);
+ struct nouveau_winsys *nvws = screen->nvws;
+
+ nvws->res_free(&screen->vp_exec_heap);
+ nvws->res_free(&screen->vp_data_heap);
+ nvws->res_free(&screen->query_heap);
+ nvws->notifier_free(&screen->query);
+ nvws->notifier_free(&screen->sync);
+ nvws->grobj_free(&screen->rankine);
+
+ FREE(pscreen);
+}
+
+struct pipe_screen *
+nv30_screen_create(struct pipe_winsys *ws, struct nouveau_winsys *nvws)
+{
+ struct nv30_screen *screen = CALLOC_STRUCT(nv30_screen);
+ struct nouveau_stateobj *so;
+ unsigned rankine_class = 0;
+ unsigned chipset = nvws->channel->device->chipset;
+ int ret, i;
+
+ if (!screen)
+ return NULL;
+ screen->nvws = nvws;
+
+ /* 2D engine setup */
+ screen->eng2d = nv04_surface_2d_init(nvws);
+ screen->eng2d->buf = nv30_surface_buffer;
+
+ /* 3D object */
+ switch (chipset & 0xf0) {
+ case 0x30:
+ if (NV30TCL_CHIPSET_3X_MASK & (1 << (chipset & 0x0f)))
+ rankine_class = 0x0397;
+ else
+ if (NV34TCL_CHIPSET_3X_MASK & (1 << (chipset & 0x0f)))
+ rankine_class = 0x0697;
+ else
+ if (NV35TCL_CHIPSET_3X_MASK & (1 << (chipset & 0x0f)))
+ rankine_class = 0x0497;
+ break;
+ default:
+ break;
+ }
+
+ if (!rankine_class) {
+ NOUVEAU_ERR("Unknown nv3x chipset: nv%02x\n", chipset);
+ return NULL;
+ }
+
+ ret = nvws->grobj_alloc(nvws, rankine_class, &screen->rankine);
+ if (ret) {
+ NOUVEAU_ERR("Error creating 3D object: %d\n", ret);
+ return FALSE;
+ }
+
+ /* Notifier for sync purposes */
+ ret = nvws->notifier_alloc(nvws, 1, &screen->sync);
+ if (ret) {
+ NOUVEAU_ERR("Error creating notifier object: %d\n", ret);
+ nv30_screen_destroy(&screen->pipe);
+ return NULL;
+ }
+
+ /* Query objects */
+ ret = nvws->notifier_alloc(nvws, 32, &screen->query);
+ if (ret) {
+ NOUVEAU_ERR("Error initialising query objects: %d\n", ret);
+ nv30_screen_destroy(&screen->pipe);
+ return NULL;
+ }
+
+ ret = nvws->res_init(&screen->query_heap, 0, 32);
+ if (ret) {
+ NOUVEAU_ERR("Error initialising query object heap: %d\n", ret);
+ nv30_screen_destroy(&screen->pipe);
+ return NULL;
+ }
+
+ /* Vtxprog resources */
+ if (nvws->res_init(&screen->vp_exec_heap, 0, 256) ||
+ nvws->res_init(&screen->vp_data_heap, 0, 256)) {
+ nv30_screen_destroy(&screen->pipe);
+ return NULL;
+ }
+
+ /* Static rankine initialisation */
+ so = so_new(128, 0);
+ so_method(so, screen->rankine, NV34TCL_DMA_NOTIFY, 1);
+ so_data (so, screen->sync->handle);
+ so_method(so, screen->rankine, NV34TCL_DMA_TEXTURE0, 2);
+ so_data (so, nvws->channel->vram->handle);
+ so_data (so, nvws->channel->gart->handle);
+ so_method(so, screen->rankine, NV34TCL_DMA_COLOR1, 1);
+ so_data (so, nvws->channel->vram->handle);
+ so_method(so, screen->rankine, NV34TCL_DMA_COLOR0, 2);
+ so_data (so, nvws->channel->vram->handle);
+ so_data (so, nvws->channel->vram->handle);
+ so_method(so, screen->rankine, NV34TCL_DMA_VTXBUF0, 2);
+ so_data (so, nvws->channel->vram->handle);
+ so_data (so, nvws->channel->gart->handle);
+/* so_method(so, screen->rankine, NV34TCL_DMA_FENCE, 2);
+ so_data (so, 0);
+ so_data (so, screen->query->handle);*/
+ so_method(so, screen->rankine, NV34TCL_DMA_IN_MEMORY7, 1);
+ so_data (so, nvws->channel->vram->handle);
+ so_method(so, screen->rankine, NV34TCL_DMA_IN_MEMORY8, 1);
+ so_data (so, nvws->channel->vram->handle);
+
+ for (i=1; i<8; i++) {
+ so_method(so, screen->rankine, NV34TCL_VIEWPORT_CLIP_HORIZ(i), 1);
+ so_data (so, 0);
+ so_method(so, screen->rankine, NV34TCL_VIEWPORT_CLIP_VERT(i), 1);
+ so_data (so, 0);
+ }
+
+ so_method(so, screen->rankine, 0x220, 1);
+ so_data (so, 1);
+
+ so_method(so, screen->rankine, 0x03b0, 1);
+ so_data (so, 0x00100000);
+ so_method(so, screen->rankine, 0x1454, 1);
+ so_data (so, 0);
+ so_method(so, screen->rankine, 0x1d80, 1);
+ so_data (so, 3);
+ so_method(so, screen->rankine, 0x1450, 1);
+ so_data (so, 0x00030004);
+
+ /* NEW */
+ so_method(so, screen->rankine, 0x1e98, 1);
+ so_data (so, 0);
+ so_method(so, screen->rankine, 0x17e0, 3);
+ so_data (so, fui(0.0));
+ so_data (so, fui(0.0));
+ so_data (so, fui(1.0));
+ so_method(so, screen->rankine, 0x1f80, 16);
+ for (i=0; i<16; i++) {
+ so_data (so, (i==8) ? 0x0000ffff : 0);
+ }
+
+ so_method(so, screen->rankine, 0x120, 3);
+ so_data (so, 0);
+ so_data (so, 1);
+ so_data (so, 2);
+
+ so_method(so, screen->rankine, 0x1d88, 1);
+ so_data (so, 0x00001200);
+
+ so_method(so, screen->rankine, NV34TCL_RC_ENABLE, 1);
+ so_data (so, 0);
+
+ so_method(so, screen->rankine, NV34TCL_DEPTH_RANGE_NEAR, 2);
+ so_data (so, fui(0.0));
+ so_data (so, fui(1.0));
+
+ so_method(so, screen->rankine, NV34TCL_MULTISAMPLE_CONTROL, 1);
+ so_data (so, 0xffff0000);
+
+ /* enables use of vp rather than fixed-function somehow */
+ so_method(so, screen->rankine, 0x1e94, 1);
+ so_data (so, 0x13);
+
+ so_emit(nvws, so);
+ so_ref(NULL, &so);
+ nvws->push_flush(nvws, 0, NULL);
+
+ screen->pipe.winsys = ws;
+ screen->pipe.destroy = nv30_screen_destroy;
+
+ screen->pipe.get_name = nv30_screen_get_name;
+ screen->pipe.get_vendor = nv30_screen_get_vendor;
+ screen->pipe.get_param = nv30_screen_get_param;
+ screen->pipe.get_paramf = nv30_screen_get_paramf;
+
+ screen->pipe.is_format_supported = nv30_screen_surface_format_supported;
+
+ screen->pipe.surface_map = nv30_surface_map;
+ screen->pipe.surface_unmap = nv30_surface_unmap;
+
+ nv30_screen_init_miptree_functions(&screen->pipe);
+ u_simple_screen_init(&screen->pipe);
+
+ return &screen->pipe;
+}
diff --git a/src/gallium/drivers/nv30/nv30_screen.h b/src/gallium/drivers/nv30/nv30_screen.h
new file mode 100644
index 00000000000..b11e470f949
--- /dev/null
+++ b/src/gallium/drivers/nv30/nv30_screen.h
@@ -0,0 +1,37 @@
+#ifndef __NV30_SCREEN_H__
+#define __NV30_SCREEN_H__
+
+#include "pipe/p_screen.h"
+#include "nv04/nv04_surface_2d.h"
+
+struct nv30_screen {
+ struct pipe_screen pipe;
+
+ struct nouveau_winsys *nvws;
+
+ unsigned cur_pctx;
+
+ /* HW graphics objects */
+ struct nv04_surface_2d *eng2d;
+ struct nouveau_grobj *rankine;
+ struct nouveau_notifier *sync;
+
+ /* Query object resources */
+ struct nouveau_notifier *query;
+ struct nouveau_resource *query_heap;
+
+ /* Vtxprog resources */
+ struct nouveau_resource *vp_exec_heap;
+ struct nouveau_resource *vp_data_heap;
+
+ /* Current 3D state of channel */
+ struct nouveau_stateobj *state[NV30_STATE_MAX];
+};
+
+static INLINE struct nv30_screen *
+nv30_screen(struct pipe_screen *screen)
+{
+ return (struct nv30_screen *)screen;
+}
+
+#endif
diff --git a/src/gallium/drivers/nv30/nv30_shader.h b/src/gallium/drivers/nv30/nv30_shader.h
new file mode 100644
index 00000000000..dd3a36f78f3
--- /dev/null
+++ b/src/gallium/drivers/nv30/nv30_shader.h
@@ -0,0 +1,490 @@
+#ifndef __NV30_SHADER_H__
+#define __NV30_SHADER_H__
+
+/* Vertex programs instruction set
+ *
+ * 128bit opcodes, split into 4 32-bit ones for ease of use.
+ *
+ * Non-native instructions
+ * ABS - MOV + NV40_VP_INST0_DEST_ABS
+ * POW - EX2 + MUL + LG2
+ * SUB - ADD, second source negated
+ * SWZ - MOV
+ * XPD -
+ *
+ * Register access
+ * - Only one INPUT can be accessed per-instruction (move extras into TEMPs)
+ * - Only one CONST can be accessed per-instruction (move extras into TEMPs)
+ *
+ * Relative Addressing
+ * According to the value returned for
+ * MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB
+ *
+ * there are only two address registers available. The destination in the
+ * ARL instruction is set to TEMP <n> (The temp isn't actually written).
+ *
+ * When using vanilla ARB_v_p, the proprietary driver will squish both the
+ * available ADDRESS regs into the first hardware reg in the X and Y
+ * components.
+ *
+ * To use an address reg as an index into consts, the CONST_SRC is set to
+ * (const_base + offset) and INDEX_CONST is set.
+ *
+ * To access the second address reg use ADDR_REG_SELECT_1. A particular
+ * component of the address regs is selected with ADDR_SWZ.
+ *
+ * Only one address register can be accessed per instruction.
+ *
+ * Conditional execution (see NV_vertex_program{2,3} for details) Conditional
+ * execution of an instruction is enabled by setting COND_TEST_ENABLE, and
+ * selecting the condition which will allow the test to pass with
+ * COND_{FL,LT,...}. It is possible to swizzle the values in the condition
+ * register, which allows for testing against an individual component.
+ *
+ * Branching:
+ *
+ * The BRA/CAL instructions seem to follow a slightly different opcode
+ * layout. The destination instruction ID (IADDR) overlaps a source field.
+ * Instruction ID's seem to be numbered based on the UPLOAD_FROM_ID FIFO
+ * command, and is incremented automatically on each UPLOAD_INST FIFO
+ * command.
+ *
+ * Conditional branching is achieved by using the condition tests described
+ * above. There doesn't appear to be dedicated looping instructions, but
+ * this can be done using a temp reg + conditional branching.
+ *
+ * Subroutines may be uploaded before the main program itself, but the first
+ * executed instruction is determined by the PROGRAM_START_ID FIFO command.
+ *
+ */
+
+/* DWORD 0 */
+
+#define NV30_VP_INST_ADDR_REG_SELECT_1 (1 << 24)
+#define NV30_VP_INST_SRC2_ABS (1 << 23) /* guess */
+#define NV30_VP_INST_SRC1_ABS (1 << 22) /* guess */
+#define NV30_VP_INST_SRC0_ABS (1 << 21) /* guess */
+#define NV30_VP_INST_VEC_RESULT (1 << 20)
+#define NV30_VP_INST_DEST_TEMP_ID_SHIFT 16
+#define NV30_VP_INST_DEST_TEMP_ID_MASK (0x0F << 16)
+#define NV30_VP_INST_COND_UPDATE_ENABLE (1<<15)
+#define NV30_VP_INST_VEC_DEST_TEMP_MASK (0xF << 16)
+#define NV30_VP_INST_COND_TEST_ENABLE (1<<14)
+#define NV30_VP_INST_COND_SHIFT 11
+#define NV30_VP_INST_COND_MASK (0x07 << 11)
+# define NV30_VP_INST_COND_FL 0 /* guess */
+# define NV30_VP_INST_COND_LT 1
+# define NV30_VP_INST_COND_EQ 2
+# define NV30_VP_INST_COND_LE 3
+# define NV30_VP_INST_COND_GT 4
+# define NV30_VP_INST_COND_NE 5
+# define NV30_VP_INST_COND_GE 6
+# define NV30_VP_INST_COND_TR 7 /* guess */
+#define NV30_VP_INST_COND_SWZ_X_SHIFT 9
+#define NV30_VP_INST_COND_SWZ_X_MASK (0x03 << 9)
+#define NV30_VP_INST_COND_SWZ_Y_SHIFT 7
+#define NV30_VP_INST_COND_SWZ_Y_MASK (0x03 << 7)
+#define NV30_VP_INST_COND_SWZ_Z_SHIFT 5
+#define NV30_VP_INST_COND_SWZ_Z_MASK (0x03 << 5)
+#define NV30_VP_INST_COND_SWZ_W_SHIFT 3
+#define NV30_VP_INST_COND_SWZ_W_MASK (0x03 << 3)
+#define NV30_VP_INST_COND_SWZ_ALL_SHIFT 3
+#define NV30_VP_INST_COND_SWZ_ALL_MASK (0xFF << 3)
+#define NV30_VP_INST_ADDR_SWZ_SHIFT 1
+#define NV30_VP_INST_ADDR_SWZ_MASK (0x03 << 1)
+#define NV30_VP_INST_SCA_OPCODEH_SHIFT 0
+#define NV30_VP_INST_SCA_OPCODEH_MASK (0x01 << 0)
+
+/* DWORD 1 */
+#define NV30_VP_INST_SCA_OPCODEL_SHIFT 28
+#define NV30_VP_INST_SCA_OPCODEL_MASK (0x0F << 28)
+# define NV30_VP_INST_OP_NOP 0x00
+# define NV30_VP_INST_OP_RCP 0x02
+# define NV30_VP_INST_OP_RCC 0x03
+# define NV30_VP_INST_OP_RSQ 0x04
+# define NV30_VP_INST_OP_EXP 0x05
+# define NV30_VP_INST_OP_LOG 0x06
+# define NV30_VP_INST_OP_LIT 0x07
+# define NV30_VP_INST_OP_BRA 0x09
+# define NV30_VP_INST_OP_CAL 0x0B
+# define NV30_VP_INST_OP_RET 0x0C
+# define NV30_VP_INST_OP_LG2 0x0D
+# define NV30_VP_INST_OP_EX2 0x0E
+# define NV30_VP_INST_OP_SIN 0x0F
+# define NV30_VP_INST_OP_COS 0x10
+#define NV30_VP_INST_VEC_OPCODE_SHIFT 23
+#define NV30_VP_INST_VEC_OPCODE_MASK (0x1F << 23)
+# define NV30_VP_INST_OP_NOPV 0x00
+# define NV30_VP_INST_OP_MOV 0x01
+# define NV30_VP_INST_OP_MUL 0x02
+# define NV30_VP_INST_OP_ADD 0x03
+# define NV30_VP_INST_OP_MAD 0x04
+# define NV30_VP_INST_OP_DP3 0x05
+# define NV30_VP_INST_OP_DP4 0x07
+# define NV30_VP_INST_OP_DPH 0x06
+# define NV30_VP_INST_OP_DST 0x08
+# define NV30_VP_INST_OP_MIN 0x09
+# define NV30_VP_INST_OP_MAX 0x0A
+# define NV30_VP_INST_OP_SLT 0x0B
+# define NV30_VP_INST_OP_SGE 0x0C
+# define NV30_VP_INST_OP_ARL 0x0D
+# define NV30_VP_INST_OP_FRC 0x0E
+# define NV30_VP_INST_OP_FLR 0x0F
+# define NV30_VP_INST_OP_SEQ 0x10
+# define NV30_VP_INST_OP_SFL 0x11
+# define NV30_VP_INST_OP_SGT 0x12
+# define NV30_VP_INST_OP_SLE 0x13
+# define NV30_VP_INST_OP_SNE 0x14
+# define NV30_VP_INST_OP_STR 0x15
+# define NV30_VP_INST_OP_SSG 0x16
+# define NV30_VP_INST_OP_ARR 0x17
+# define NV30_VP_INST_OP_ARA 0x18
+#define NV30_VP_INST_CONST_SRC_SHIFT 14
+#define NV30_VP_INST_CONST_SRC_MASK (0xFF << 14)
+#define NV30_VP_INST_INPUT_SRC_SHIFT 9 /*NV20*/
+#define NV30_VP_INST_INPUT_SRC_MASK (0x0F << 9) /*NV20*/
+# define NV30_VP_INST_IN_POS 0 /* These seem to match the bindings specified in */
+# define NV30_VP_INST_IN_WEIGHT 1 /* the ARB_v_p spec (2.14.3.1) */
+# define NV30_VP_INST_IN_NORMAL 2
+# define NV30_VP_INST_IN_COL0 3 /* Should probably confirm them all though */
+# define NV30_VP_INST_IN_COL1 4
+# define NV30_VP_INST_IN_FOGC 5
+# define NV30_VP_INST_IN_TC0 8
+# define NV30_VP_INST_IN_TC(n) (8+n)
+#define NV30_VP_INST_SRC0H_SHIFT 0 /*NV20*/
+#define NV30_VP_INST_SRC0H_MASK (0x1FF << 0) /*NV20*/
+
+/* Please note: the IADDR fields overlap other fields because they are used
+ * only for branch instructions. See Branching: label above
+ *
+ * DWORD 2
+ */
+#define NV30_VP_INST_SRC0L_SHIFT 26 /*NV20*/
+#define NV30_VP_INST_SRC0L_MASK (0x3F <<26) /* NV30_VP_SRC0_LOW_MASK << 26 */
+#define NV30_VP_INST_SRC1_SHIFT 11 /*NV20*/
+#define NV30_VP_INST_SRC1_MASK (0x7FFF<<11) /*NV20*/
+#define NV30_VP_INST_SRC2H_SHIFT 0 /*NV20*/
+#define NV30_VP_INST_SRC2H_MASK (0x7FF << 0) /* NV30_VP_SRC2_HIGH_MASK >> 4*/
+#define NV30_VP_INST_IADDR_SHIFT 2
+#define NV30_VP_INST_IADDR_MASK (0xF << 28) /* NV30_VP_SRC2_LOW_MASK << 28 */
+
+/* DWORD 3 */
+#define NV30_VP_INST_SRC2L_SHIFT 28 /*NV20*/
+#define NV30_VP_INST_SRC2L_MASK (0x0F <<28) /*NV20*/
+#define NV30_VP_INST_STEMP_WRITEMASK_SHIFT 24
+#define NV30_VP_INST_STEMP_WRITEMASK_MASK (0x0F << 24)
+#define NV30_VP_INST_VTEMP_WRITEMASK_SHIFT 20
+#define NV30_VP_INST_VTEMP_WRITEMASK_MASK (0x0F << 20)
+#define NV30_VP_INST_SDEST_WRITEMASK_SHIFT 16
+#define NV30_VP_INST_SDEST_WRITEMASK_MASK (0x0F << 16)
+#define NV30_VP_INST_VDEST_WRITEMASK_SHIFT 12 /*NV20*/
+#define NV30_VP_INST_VDEST_WRITEMASK_MASK (0x0F << 12) /*NV20*/
+#define NV30_VP_INST_DEST_SHIFT 2
+#define NV30_VP_INST_DEST_MASK (0x0F << 2)
+# define NV30_VP_INST_DEST_POS 0
+# define NV30_VP_INST_DEST_BFC0 1
+# define NV30_VP_INST_DEST_BFC1 2
+# define NV30_VP_INST_DEST_COL0 3
+# define NV30_VP_INST_DEST_COL1 4
+# define NV30_VP_INST_DEST_FOGC 5
+# define NV30_VP_INST_DEST_PSZ 6
+# define NV30_VP_INST_DEST_TC(n) (8+n)
+
+#define NV30_VP_INST_LAST (1 << 0)
+
+/* Useful to split the source selection regs into their pieces */
+#define NV30_VP_SRC0_HIGH_SHIFT 6
+#define NV30_VP_SRC0_HIGH_MASK 0x00007FC0
+#define NV30_VP_SRC0_LOW_MASK 0x0000003F
+#define NV30_VP_SRC2_HIGH_SHIFT 4
+#define NV30_VP_SRC2_HIGH_MASK 0x00007FF0
+#define NV30_VP_SRC2_LOW_MASK 0x0000000F
+
+
+/* Source-register definition - matches NV20 exactly */
+#define NV30_VP_SRC_NEGATE (1<<14)
+#define NV30_VP_SRC_SWZ_X_SHIFT 12
+#define NV30_VP_SRC_REG_SWZ_X_MASK (0x03 <<12)
+#define NV30_VP_SRC_SWZ_Y_SHIFT 10
+#define NV30_VP_SRC_REG_SWZ_Y_MASK (0x03 <<10)
+#define NV30_VP_SRC_SWZ_Z_SHIFT 8
+#define NV30_VP_SRC_REG_SWZ_Z_MASK (0x03 << 8)
+#define NV30_VP_SRC_SWZ_W_SHIFT 6
+#define NV30_VP_SRC_REG_SWZ_W_MASK (0x03 << 6)
+#define NV30_VP_SRC_REG_SWZ_ALL_SHIFT 6
+#define NV30_VP_SRC_REG_SWZ_ALL_MASK (0xFF << 6)
+#define NV30_VP_SRC_TEMP_SRC_SHIFT 2
+#define NV30_VP_SRC_REG_TEMP_ID_MASK (0x0F << 0)
+#define NV30_VP_SRC_REG_TYPE_SHIFT 0
+#define NV30_VP_SRC_REG_TYPE_MASK (0x03 << 0)
+#define NV30_VP_SRC_REG_TYPE_TEMP 1
+#define NV30_VP_SRC_REG_TYPE_INPUT 2
+#define NV30_VP_SRC_REG_TYPE_CONST 3 /* guess */
+
+/*
+ * Each fragment program opcode appears to be comprised of 4 32-bit values.
+ *
+ * 0 - Opcode, output reg/mask, ATTRIB source
+ * 1 - Source 0
+ * 2 - Source 1
+ * 3 - Source 2
+ *
+ * There appears to be no special difference between result regs and temp regs.
+ * result.color == R0.xyzw
+ * result.depth == R1.z
+ * When the fragprog contains instructions to write depth, NV30_TCL_PRIMITIVE_3D_UNK1D78=0
+ * otherwise it is set to 1.
+ *
+ * Constants are inserted directly after the instruction that uses them.
+ *
+ * It appears that it's not possible to use two input registers in one
+ * instruction as the input sourcing is done in the instruction dword
+ * and not the source selection dwords. As such instructions such as:
+ *
+ * ADD result.color, fragment.color, fragment.texcoord[0];
+ *
+ * must be split into two MOV's and then an ADD (nvidia does this) but
+ * I'm not sure why it's not just one MOV and then source the second input
+ * in the ADD instruction..
+ *
+ * Negation of the full source is done with NV30_FP_REG_NEGATE, arbitrary
+ * negation requires multiplication with a const.
+ *
+ * Arbitrary swizzling is supported with the exception of SWIZZLE_ZERO/SWIZZLE_ONE
+ * The temp/result regs appear to be initialised to (0.0, 0.0, 0.0, 0.0) as SWIZZLE_ZERO
+ * is implemented simply by not writing to the relevant components of the destination.
+ *
+ * Conditional execution
+ * TODO
+ *
+ * Non-native instructions:
+ * LIT
+ * LRP - MAD+MAD
+ * SUB - ADD, negate second source
+ * RSQ - LG2 + EX2
+ * POW - LG2 + MUL + EX2
+ * SCS - COS + SIN
+ * XPD
+ */
+
+//== Opcode / Destination selection ==
+#define NV30_FP_OP_PROGRAM_END (1 << 0)
+#define NV30_FP_OP_OUT_REG_SHIFT 1
+#define NV30_FP_OP_OUT_REG_MASK (31 << 1) /* uncertain */
+/* Needs to be set when writing outputs to get expected result.. */
+#define NV30_FP_OP_OUT_REG_HALF (1 << 7)
+#define NV30_FP_OP_COND_WRITE_ENABLE (1 << 8)
+#define NV30_FP_OP_OUTMASK_SHIFT 9
+#define NV30_FP_OP_OUTMASK_MASK (0xF << 9)
+# define NV30_FP_OP_OUT_X (1<<9)
+# define NV30_FP_OP_OUT_Y (1<<10)
+# define NV30_FP_OP_OUT_Z (1<<11)
+# define NV30_FP_OP_OUT_W (1<<12)
+/* Uncertain about these, especially the input_src values.. it's possible that
+ * they can be dynamically changed.
+ */
+#define NV30_FP_OP_INPUT_SRC_SHIFT 13
+#define NV30_FP_OP_INPUT_SRC_MASK (15 << 13)
+# define NV30_FP_OP_INPUT_SRC_POSITION 0x0
+# define NV30_FP_OP_INPUT_SRC_COL0 0x1
+# define NV30_FP_OP_INPUT_SRC_COL1 0x2
+# define NV30_FP_OP_INPUT_SRC_FOGC 0x3
+# define NV30_FP_OP_INPUT_SRC_TC0 0x4
+# define NV30_FP_OP_INPUT_SRC_TC(n) (0x4 + n)
+#define NV30_FP_OP_TEX_UNIT_SHIFT 17
+#define NV30_FP_OP_TEX_UNIT_MASK (0xF << 17) /* guess */
+#define NV30_FP_OP_PRECISION_SHIFT 22
+#define NV30_FP_OP_PRECISION_MASK (3 << 22)
+# define NV30_FP_PRECISION_FP32 0
+# define NV30_FP_PRECISION_FP16 1
+# define NV30_FP_PRECISION_FX12 2
+#define NV30_FP_OP_OPCODE_SHIFT 24
+#define NV30_FP_OP_OPCODE_MASK (0x3F << 24)
+# define NV30_FP_OP_OPCODE_NOP 0x00
+# define NV30_FP_OP_OPCODE_MOV 0x01
+# define NV30_FP_OP_OPCODE_MUL 0x02
+# define NV30_FP_OP_OPCODE_ADD 0x03
+# define NV30_FP_OP_OPCODE_MAD 0x04
+# define NV30_FP_OP_OPCODE_DP3 0x05
+# define NV30_FP_OP_OPCODE_DP4 0x06
+# define NV30_FP_OP_OPCODE_DST 0x07
+# define NV30_FP_OP_OPCODE_MIN 0x08
+# define NV30_FP_OP_OPCODE_MAX 0x09
+# define NV30_FP_OP_OPCODE_SLT 0x0A
+# define NV30_FP_OP_OPCODE_SGE 0x0B
+# define NV30_FP_OP_OPCODE_SLE 0x0C
+# define NV30_FP_OP_OPCODE_SGT 0x0D
+# define NV30_FP_OP_OPCODE_SNE 0x0E
+# define NV30_FP_OP_OPCODE_SEQ 0x0F
+# define NV30_FP_OP_OPCODE_FRC 0x10
+# define NV30_FP_OP_OPCODE_FLR 0x11
+# define NV30_FP_OP_OPCODE_KIL 0x12
+# define NV30_FP_OP_OPCODE_PK4B 0x13
+# define NV30_FP_OP_OPCODE_UP4B 0x14
+# define NV30_FP_OP_OPCODE_DDX 0x15 /* can only write XY */
+# define NV30_FP_OP_OPCODE_DDY 0x16 /* can only write XY */
+# define NV30_FP_OP_OPCODE_TEX 0x17
+# define NV30_FP_OP_OPCODE_TXP 0x18
+# define NV30_FP_OP_OPCODE_TXD 0x19
+# define NV30_FP_OP_OPCODE_RCP 0x1A
+# define NV30_FP_OP_OPCODE_RSQ 0x1B
+# define NV30_FP_OP_OPCODE_EX2 0x1C
+# define NV30_FP_OP_OPCODE_LG2 0x1D
+# define NV30_FP_OP_OPCODE_LIT 0x1E
+# define NV30_FP_OP_OPCODE_LRP 0x1F
+# define NV30_FP_OP_OPCODE_STR 0x20
+# define NV30_FP_OP_OPCODE_SFL 0x21
+# define NV30_FP_OP_OPCODE_COS 0x22
+# define NV30_FP_OP_OPCODE_SIN 0x23
+# define NV30_FP_OP_OPCODE_PK2H 0x24
+# define NV30_FP_OP_OPCODE_UP2H 0x25
+# define NV30_FP_OP_OPCODE_POW 0x26
+# define NV30_FP_OP_OPCODE_PK4UB 0x27
+# define NV30_FP_OP_OPCODE_UP4UB 0x28
+# define NV30_FP_OP_OPCODE_PK2US 0x29
+# define NV30_FP_OP_OPCODE_UP2US 0x2A
+# define NV30_FP_OP_OPCODE_DP2A 0x2E
+# define NV30_FP_OP_OPCODE_TXB 0x31
+# define NV30_FP_OP_OPCODE_RFL 0x36
+# define NV30_FP_OP_OPCODE_DIV 0x3A
+#define NV30_FP_OP_OUT_SAT (1 << 31)
+
+/* high order bits of SRC0 */
+#define NV30_FP_OP_OUT_ABS (1 << 29)
+#define NV30_FP_OP_COND_SWZ_W_SHIFT 27
+#define NV30_FP_OP_COND_SWZ_W_MASK (3 << 27)
+#define NV30_FP_OP_COND_SWZ_Z_SHIFT 25
+#define NV30_FP_OP_COND_SWZ_Z_MASK (3 << 25)
+#define NV30_FP_OP_COND_SWZ_Y_SHIFT 23
+#define NV30_FP_OP_COND_SWZ_Y_MASK (3 << 23)
+#define NV30_FP_OP_COND_SWZ_X_SHIFT 21
+#define NV30_FP_OP_COND_SWZ_X_MASK (3 << 21)
+#define NV30_FP_OP_COND_SWZ_ALL_SHIFT 21
+#define NV30_FP_OP_COND_SWZ_ALL_MASK (0xFF << 21)
+#define NV30_FP_OP_COND_SHIFT 18
+#define NV30_FP_OP_COND_MASK (0x07 << 18)
+# define NV30_FP_OP_COND_FL 0
+# define NV30_FP_OP_COND_LT 1
+# define NV30_FP_OP_COND_EQ 2
+# define NV30_FP_OP_COND_LE 3
+# define NV30_FP_OP_COND_GT 4
+# define NV30_FP_OP_COND_NE 5
+# define NV30_FP_OP_COND_GE 6
+# define NV30_FP_OP_COND_TR 7
+
+/* high order bits of SRC1 */
+#define NV30_FP_OP_DST_SCALE_SHIFT 28
+#define NV30_FP_OP_DST_SCALE_MASK (3 << 28)
+#define NV30_FP_OP_DST_SCALE_1X 0
+#define NV30_FP_OP_DST_SCALE_2X 1
+#define NV30_FP_OP_DST_SCALE_4X 2
+#define NV30_FP_OP_DST_SCALE_8X 3
+#define NV30_FP_OP_DST_SCALE_INV_2X 5
+#define NV30_FP_OP_DST_SCALE_INV_4X 6
+#define NV30_FP_OP_DST_SCALE_INV_8X 7
+
+
+/* high order bits of SRC2 */
+#define NV30_FP_OP_INDEX_INPUT (1 << 30)
+
+//== Register selection ==
+#define NV30_FP_REG_TYPE_SHIFT 0
+#define NV30_FP_REG_TYPE_MASK (3 << 0)
+# define NV30_FP_REG_TYPE_TEMP 0
+# define NV30_FP_REG_TYPE_INPUT 1
+# define NV30_FP_REG_TYPE_CONST 2
+#define NV30_FP_REG_SRC_SHIFT 2 /* uncertain */
+#define NV30_FP_REG_SRC_MASK (31 << 2)
+#define NV30_FP_REG_SRC_HALF (1 << 8)
+#define NV30_FP_REG_SWZ_ALL_SHIFT 9
+#define NV30_FP_REG_SWZ_ALL_MASK (255 << 9)
+#define NV30_FP_REG_SWZ_X_SHIFT 9
+#define NV30_FP_REG_SWZ_X_MASK (3 << 9)
+#define NV30_FP_REG_SWZ_Y_SHIFT 11
+#define NV30_FP_REG_SWZ_Y_MASK (3 << 11)
+#define NV30_FP_REG_SWZ_Z_SHIFT 13
+#define NV30_FP_REG_SWZ_Z_MASK (3 << 13)
+#define NV30_FP_REG_SWZ_W_SHIFT 15
+#define NV30_FP_REG_SWZ_W_MASK (3 << 15)
+# define NV30_FP_SWIZZLE_X 0
+# define NV30_FP_SWIZZLE_Y 1
+# define NV30_FP_SWIZZLE_Z 2
+# define NV30_FP_SWIZZLE_W 3
+#define NV30_FP_REG_NEGATE (1 << 17)
+
+#define NV30SR_NONE 0
+#define NV30SR_OUTPUT 1
+#define NV30SR_INPUT 2
+#define NV30SR_TEMP 3
+#define NV30SR_CONST 4
+
+struct nv30_sreg {
+ int type;
+ int index;
+
+ int dst_scale;
+
+ int negate;
+ int abs;
+ int swz[4];
+
+ int cc_update;
+ int cc_update_reg;
+ int cc_test;
+ int cc_test_reg;
+ int cc_swz[4];
+};
+
+static INLINE struct nv30_sreg
+nv30_sr(int type, int index)
+{
+ struct nv30_sreg temp = {
+ .type = type,
+ .index = index,
+ .dst_scale = DEF_SCALE,
+ .abs = 0,
+ .negate = 0,
+ .swz = { 0, 1, 2, 3 },
+ .cc_update = 0,
+ .cc_update_reg = 0,
+ .cc_test = DEF_CTEST,
+ .cc_test_reg = 0,
+ .cc_swz = { 0, 1, 2, 3 },
+ };
+ return temp;
+}
+
+static INLINE struct nv30_sreg
+nv30_sr_swz(struct nv30_sreg src, int x, int y, int z, int w)
+{
+ struct nv30_sreg dst = src;
+
+ dst.swz[SWZ_X] = src.swz[x];
+ dst.swz[SWZ_Y] = src.swz[y];
+ dst.swz[SWZ_Z] = src.swz[z];
+ dst.swz[SWZ_W] = src.swz[w];
+ return dst;
+}
+
+static INLINE struct nv30_sreg
+nv30_sr_neg(struct nv30_sreg src)
+{
+ src.negate = !src.negate;
+ return src;
+}
+
+static INLINE struct nv30_sreg
+nv30_sr_abs(struct nv30_sreg src)
+{
+ src.abs = 1;
+ return src;
+}
+
+static INLINE struct nv30_sreg
+nv30_sr_scale(struct nv30_sreg src, int scale)
+{
+ src.dst_scale = scale;
+ return src;
+}
+
+#endif
diff --git a/src/gallium/drivers/nv30/nv30_state.c b/src/gallium/drivers/nv30/nv30_state.c
new file mode 100644
index 00000000000..26147565a53
--- /dev/null
+++ b/src/gallium/drivers/nv30/nv30_state.c
@@ -0,0 +1,725 @@
+#include "pipe/p_state.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_inlines.h"
+
+#include "tgsi/tgsi_parse.h"
+
+#include "nv30_context.h"
+#include "nv30_state.h"
+
+static void *
+nv30_blend_state_create(struct pipe_context *pipe,
+ const struct pipe_blend_state *cso)
+{
+ struct nv30_context *nv30 = nv30_context(pipe);
+ struct nouveau_grobj *rankine = nv30->screen->rankine;
+ struct nv30_blend_state *bso = CALLOC(1, sizeof(*bso));
+ struct nouveau_stateobj *so = so_new(16, 0);
+
+ if (cso->blend_enable) {
+ so_method(so, rankine, NV34TCL_BLEND_FUNC_ENABLE, 3);
+ so_data (so, 1);
+ so_data (so, (nvgl_blend_func(cso->alpha_src_factor) << 16) |
+ nvgl_blend_func(cso->rgb_src_factor));
+ so_data (so, nvgl_blend_func(cso->alpha_dst_factor) << 16 |
+ nvgl_blend_func(cso->rgb_dst_factor));
+ /* FIXME: Gallium assumes GL_EXT_blend_func_separate.
+ It is not the case for NV30 */
+ so_method(so, rankine, NV34TCL_BLEND_EQUATION, 1);
+ so_data (so, nvgl_blend_eqn(cso->rgb_func));
+ } else {
+ so_method(so, rankine, NV34TCL_BLEND_FUNC_ENABLE, 1);
+ so_data (so, 0);
+ }
+
+ so_method(so, rankine, NV34TCL_COLOR_MASK, 1);
+ so_data (so, (((cso->colormask & PIPE_MASK_A) ? (0x01 << 24) : 0) |
+ ((cso->colormask & PIPE_MASK_R) ? (0x01 << 16) : 0) |
+ ((cso->colormask & PIPE_MASK_G) ? (0x01 << 8) : 0) |
+ ((cso->colormask & PIPE_MASK_B) ? (0x01 << 0) : 0)));
+
+ if (cso->logicop_enable) {
+ so_method(so, rankine, NV34TCL_COLOR_LOGIC_OP_ENABLE, 2);
+ so_data (so, 1);
+ so_data (so, nvgl_logicop_func(cso->logicop_func));
+ } else {
+ so_method(so, rankine, NV34TCL_COLOR_LOGIC_OP_ENABLE, 1);
+ so_data (so, 0);
+ }
+
+ so_method(so, rankine, NV34TCL_DITHER_ENABLE, 1);
+ so_data (so, cso->dither ? 1 : 0);
+
+ so_ref(so, &bso->so);
+ bso->pipe = *cso;
+ return (void *)bso;
+}
+
+static void
+nv30_blend_state_bind(struct pipe_context *pipe, void *hwcso)
+{
+ struct nv30_context *nv30 = nv30_context(pipe);
+
+ nv30->blend = hwcso;
+ nv30->dirty |= NV30_NEW_BLEND;
+}
+
+static void
+nv30_blend_state_delete(struct pipe_context *pipe, void *hwcso)
+{
+ struct nv30_blend_state *bso = hwcso;
+
+ so_ref(NULL, &bso->so);
+ FREE(bso);
+}
+
+
+static INLINE unsigned
+wrap_mode(unsigned wrap) {
+ unsigned ret;
+
+ switch (wrap) {
+ case PIPE_TEX_WRAP_REPEAT:
+ ret = NV34TCL_TX_WRAP_S_REPEAT;
+ break;
+ case PIPE_TEX_WRAP_MIRROR_REPEAT:
+ ret = NV34TCL_TX_WRAP_S_MIRRORED_REPEAT;
+ break;
+ case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
+ ret = NV34TCL_TX_WRAP_S_CLAMP_TO_EDGE;
+ break;
+ case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
+ ret = NV34TCL_TX_WRAP_S_CLAMP_TO_BORDER;
+ break;
+ case PIPE_TEX_WRAP_CLAMP:
+ ret = NV34TCL_TX_WRAP_S_CLAMP;
+ break;
+/* case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE:
+ ret = NV34TCL_TX_WRAP_S_MIRROR_CLAMP_TO_EDGE;
+ break;
+ case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER:
+ ret = NV34TCL_TX_WRAP_S_MIRROR_CLAMP_TO_BORDER;
+ break;
+ case PIPE_TEX_WRAP_MIRROR_CLAMP:
+ ret = NV34TCL_TX_WRAP_S_MIRROR_CLAMP;
+ break;*/
+ default:
+ NOUVEAU_ERR("unknown wrap mode: %d\n", wrap);
+ ret = NV34TCL_TX_WRAP_S_REPEAT;
+ break;
+ }
+
+ return ret >> NV34TCL_TX_WRAP_S_SHIFT;
+}
+
+static void *
+nv30_sampler_state_create(struct pipe_context *pipe,
+ const struct pipe_sampler_state *cso)
+{
+ struct nv30_sampler_state *ps;
+ uint32_t filter = 0;
+
+ ps = MALLOC(sizeof(struct nv30_sampler_state));
+
+ ps->fmt = 0;
+ /* TODO: Not all RECTs formats have this bit set, bits 15-8 of format
+ are the tx format to use. We should store normalized coord flag
+ in sampler state structure, and set appropriate format in
+ nvxx_fragtex_build()
+ */
+ /*NV34TCL_TX_FORMAT_RECT*/
+ /*if (!cso->normalized_coords) {
+ ps->fmt |= (1<<14) ;
+ }*/
+
+ ps->wrap = ((wrap_mode(cso->wrap_s) << NV34TCL_TX_WRAP_S_SHIFT) |
+ (wrap_mode(cso->wrap_t) << NV34TCL_TX_WRAP_T_SHIFT) |
+ (wrap_mode(cso->wrap_r) << NV34TCL_TX_WRAP_R_SHIFT));
+
+ ps->en = 0;
+
+ if (cso->max_anisotropy >= 8.0) {
+ ps->en |= NV34TCL_TX_ENABLE_ANISO_8X;
+ } else
+ if (cso->max_anisotropy >= 4.0) {
+ ps->en |= NV34TCL_TX_ENABLE_ANISO_4X;
+ } else
+ if (cso->max_anisotropy >= 2.0) {
+ ps->en |= NV34TCL_TX_ENABLE_ANISO_2X;
+ }
+
+ switch (cso->mag_img_filter) {
+ case PIPE_TEX_FILTER_LINEAR:
+ filter |= NV34TCL_TX_FILTER_MAGNIFY_LINEAR;
+ break;
+ case PIPE_TEX_FILTER_NEAREST:
+ default:
+ filter |= NV34TCL_TX_FILTER_MAGNIFY_NEAREST;
+ break;
+ }
+
+ switch (cso->min_img_filter) {
+ case PIPE_TEX_FILTER_LINEAR:
+ switch (cso->min_mip_filter) {
+ case PIPE_TEX_MIPFILTER_NEAREST:
+ filter |= NV34TCL_TX_FILTER_MINIFY_LINEAR_MIPMAP_NEAREST;
+ break;
+ case PIPE_TEX_MIPFILTER_LINEAR:
+ filter |= NV34TCL_TX_FILTER_MINIFY_LINEAR_MIPMAP_LINEAR;
+ break;
+ case PIPE_TEX_MIPFILTER_NONE:
+ default:
+ filter |= NV34TCL_TX_FILTER_MINIFY_LINEAR;
+ break;
+ }
+ break;
+ case PIPE_TEX_FILTER_NEAREST:
+ default:
+ switch (cso->min_mip_filter) {
+ case PIPE_TEX_MIPFILTER_NEAREST:
+ filter |= NV34TCL_TX_FILTER_MINIFY_NEAREST_MIPMAP_NEAREST;
+ break;
+ case PIPE_TEX_MIPFILTER_LINEAR:
+ filter |= NV34TCL_TX_FILTER_MINIFY_NEAREST_MIPMAP_LINEAR;
+ break;
+ case PIPE_TEX_MIPFILTER_NONE:
+ default:
+ filter |= NV34TCL_TX_FILTER_MINIFY_NEAREST;
+ break;
+ }
+ break;
+ }
+
+ ps->filt = filter;
+
+ {
+ float limit;
+
+ limit = CLAMP(cso->lod_bias, -16.0, 15.0);
+ ps->filt |= (int)(cso->lod_bias * 256.0) & 0x1fff;
+
+ limit = CLAMP(cso->max_lod, 0.0, 15.0);
+ ps->en |= (int)(limit) << 14 /*NV34TCL_TX_ENABLE_MIPMAP_MAX_LOD_SHIFT*/;
+
+ limit = CLAMP(cso->min_lod, 0.0, 15.0);
+ ps->en |= (int)(limit) << 26 /*NV34TCL_TX_ENABLE_MIPMAP_MIN_LOD_SHIFT*/;
+ }
+
+ if (cso->compare_mode == PIPE_TEX_COMPARE_R_TO_TEXTURE) {
+ switch (cso->compare_func) {
+ case PIPE_FUNC_NEVER:
+ ps->wrap |= NV34TCL_TX_WRAP_RCOMP_NEVER;
+ break;
+ case PIPE_FUNC_GREATER:
+ ps->wrap |= NV34TCL_TX_WRAP_RCOMP_GREATER;
+ break;
+ case PIPE_FUNC_EQUAL:
+ ps->wrap |= NV34TCL_TX_WRAP_RCOMP_EQUAL;
+ break;
+ case PIPE_FUNC_GEQUAL:
+ ps->wrap |= NV34TCL_TX_WRAP_RCOMP_GEQUAL;
+ break;
+ case PIPE_FUNC_LESS:
+ ps->wrap |= NV34TCL_TX_WRAP_RCOMP_LESS;
+ break;
+ case PIPE_FUNC_NOTEQUAL:
+ ps->wrap |= NV34TCL_TX_WRAP_RCOMP_NOTEQUAL;
+ break;
+ case PIPE_FUNC_LEQUAL:
+ ps->wrap |= NV34TCL_TX_WRAP_RCOMP_LEQUAL;
+ break;
+ case PIPE_FUNC_ALWAYS:
+ ps->wrap |= NV34TCL_TX_WRAP_RCOMP_ALWAYS;
+ break;
+ default:
+ break;
+ }
+ }
+
+ ps->bcol = ((float_to_ubyte(cso->border_color[3]) << 24) |
+ (float_to_ubyte(cso->border_color[0]) << 16) |
+ (float_to_ubyte(cso->border_color[1]) << 8) |
+ (float_to_ubyte(cso->border_color[2]) << 0));
+
+ return (void *)ps;
+}
+
+static void
+nv30_sampler_state_bind(struct pipe_context *pipe, unsigned nr, void **sampler)
+{
+ struct nv30_context *nv30 = nv30_context(pipe);
+ unsigned unit;
+
+ for (unit = 0; unit < nr; unit++) {
+ nv30->tex_sampler[unit] = sampler[unit];
+ nv30->dirty_samplers |= (1 << unit);
+ }
+
+ for (unit = nr; unit < nv30->nr_samplers; unit++) {
+ nv30->tex_sampler[unit] = NULL;
+ nv30->dirty_samplers |= (1 << unit);
+ }
+
+ nv30->nr_samplers = nr;
+ nv30->dirty |= NV30_NEW_SAMPLER;
+}
+
+static void
+nv30_sampler_state_delete(struct pipe_context *pipe, void *hwcso)
+{
+ FREE(hwcso);
+}
+
+static void
+nv30_set_sampler_texture(struct pipe_context *pipe, unsigned nr,
+ struct pipe_texture **miptree)
+{
+ struct nv30_context *nv30 = nv30_context(pipe);
+ unsigned unit;
+
+ for (unit = 0; unit < nr; unit++) {
+ pipe_texture_reference((struct pipe_texture **)
+ &nv30->tex_miptree[unit], miptree[unit]);
+ nv30->dirty_samplers |= (1 << unit);
+ }
+
+ for (unit = nr; unit < nv30->nr_textures; unit++) {
+ pipe_texture_reference((struct pipe_texture **)
+ &nv30->tex_miptree[unit], NULL);
+ nv30->dirty_samplers |= (1 << unit);
+ }
+
+ nv30->nr_textures = nr;
+ nv30->dirty |= NV30_NEW_SAMPLER;
+}
+
+static void *
+nv30_rasterizer_state_create(struct pipe_context *pipe,
+ const struct pipe_rasterizer_state *cso)
+{
+ struct nv30_context *nv30 = nv30_context(pipe);
+ struct nv30_rasterizer_state *rsso = CALLOC(1, sizeof(*rsso));
+ struct nouveau_stateobj *so = so_new(32, 0);
+ struct nouveau_grobj *rankine = nv30->screen->rankine;
+
+ /*XXX: ignored:
+ * light_twoside
+ * point_smooth -nohw
+ * multisample
+ */
+
+ so_method(so, rankine, NV34TCL_SHADE_MODEL, 1);
+ so_data (so, cso->flatshade ? NV34TCL_SHADE_MODEL_FLAT :
+ NV34TCL_SHADE_MODEL_SMOOTH);
+
+ so_method(so, rankine, NV34TCL_LINE_WIDTH, 2);
+ so_data (so, (unsigned char)(cso->line_width * 8.0) & 0xff);
+ so_data (so, cso->line_smooth ? 1 : 0);
+ so_method(so, rankine, NV34TCL_LINE_STIPPLE_ENABLE, 2);
+ so_data (so, cso->line_stipple_enable ? 1 : 0);
+ so_data (so, (cso->line_stipple_pattern << 16) |
+ cso->line_stipple_factor);
+
+ so_method(so, rankine, NV34TCL_POINT_SIZE, 1);
+ so_data (so, fui(cso->point_size));
+
+ so_method(so, rankine, NV34TCL_POLYGON_MODE_FRONT, 6);
+ if (cso->front_winding == PIPE_WINDING_CCW) {
+ so_data(so, nvgl_polygon_mode(cso->fill_ccw));
+ so_data(so, nvgl_polygon_mode(cso->fill_cw));
+ switch (cso->cull_mode) {
+ case PIPE_WINDING_CCW:
+ so_data(so, NV34TCL_CULL_FACE_FRONT);
+ break;
+ case PIPE_WINDING_CW:
+ so_data(so, NV34TCL_CULL_FACE_BACK);
+ break;
+ case PIPE_WINDING_BOTH:
+ so_data(so, NV34TCL_CULL_FACE_FRONT_AND_BACK);
+ break;
+ default:
+ so_data(so, NV34TCL_CULL_FACE_BACK);
+ break;
+ }
+ so_data(so, NV34TCL_FRONT_FACE_CCW);
+ } else {
+ so_data(so, nvgl_polygon_mode(cso->fill_cw));
+ so_data(so, nvgl_polygon_mode(cso->fill_ccw));
+ switch (cso->cull_mode) {
+ case PIPE_WINDING_CCW:
+ so_data(so, NV34TCL_CULL_FACE_BACK);
+ break;
+ case PIPE_WINDING_CW:
+ so_data(so, NV34TCL_CULL_FACE_FRONT);
+ break;
+ case PIPE_WINDING_BOTH:
+ so_data(so, NV34TCL_CULL_FACE_FRONT_AND_BACK);
+ break;
+ default:
+ so_data(so, NV34TCL_CULL_FACE_BACK);
+ break;
+ }
+ so_data(so, NV34TCL_FRONT_FACE_CW);
+ }
+ so_data(so, cso->poly_smooth ? 1 : 0);
+ so_data(so, (cso->cull_mode != PIPE_WINDING_NONE) ? 1 : 0);
+
+ so_method(so, rankine, NV34TCL_POLYGON_STIPPLE_ENABLE, 1);
+ so_data (so, cso->poly_stipple_enable ? 1 : 0);
+
+ so_method(so, rankine, NV34TCL_POLYGON_OFFSET_POINT_ENABLE, 3);
+ if ((cso->offset_cw && cso->fill_cw == PIPE_POLYGON_MODE_POINT) ||
+ (cso->offset_ccw && cso->fill_ccw == PIPE_POLYGON_MODE_POINT))
+ so_data(so, 1);
+ else
+ so_data(so, 0);
+ if ((cso->offset_cw && cso->fill_cw == PIPE_POLYGON_MODE_LINE) ||
+ (cso->offset_ccw && cso->fill_ccw == PIPE_POLYGON_MODE_LINE))
+ so_data(so, 1);
+ else
+ so_data(so, 0);
+ if ((cso->offset_cw && cso->fill_cw == PIPE_POLYGON_MODE_FILL) ||
+ (cso->offset_ccw && cso->fill_ccw == PIPE_POLYGON_MODE_FILL))
+ so_data(so, 1);
+ else
+ so_data(so, 0);
+ if (cso->offset_cw || cso->offset_ccw) {
+ so_method(so, rankine, NV34TCL_POLYGON_OFFSET_FACTOR, 2);
+ so_data (so, fui(cso->offset_scale));
+ so_data (so, fui(cso->offset_units * 2));
+ }
+
+ so_method(so, rankine, NV34TCL_POINT_SPRITE, 1);
+ if (cso->point_sprite) {
+ unsigned psctl = (1 << 0), i;
+
+ for (i = 0; i < 8; i++) {
+ if (cso->sprite_coord_mode[i] != PIPE_SPRITE_COORD_NONE)
+ psctl |= (1 << (8 + i));
+ }
+
+ so_data(so, psctl);
+ } else {
+ so_data(so, 0);
+ }
+
+ so_ref(so, &rsso->so);
+ rsso->pipe = *cso;
+ return (void *)rsso;
+}
+
+static void
+nv30_rasterizer_state_bind(struct pipe_context *pipe, void *hwcso)
+{
+ struct nv30_context *nv30 = nv30_context(pipe);
+
+ nv30->rasterizer = hwcso;
+ nv30->dirty |= NV30_NEW_RAST;
+ /*nv30->draw_dirty |= NV30_NEW_RAST;*/
+}
+
+static void
+nv30_rasterizer_state_delete(struct pipe_context *pipe, void *hwcso)
+{
+ struct nv30_rasterizer_state *rsso = hwcso;
+
+ so_ref(NULL, &rsso->so);
+ FREE(rsso);
+}
+
+static void *
+nv30_depth_stencil_alpha_state_create(struct pipe_context *pipe,
+ const struct pipe_depth_stencil_alpha_state *cso)
+{
+ struct nv30_context *nv30 = nv30_context(pipe);
+ struct nv30_zsa_state *zsaso = CALLOC(1, sizeof(*zsaso));
+ struct nouveau_stateobj *so = so_new(32, 0);
+ struct nouveau_grobj *rankine = nv30->screen->rankine;
+
+ so_method(so, rankine, NV34TCL_DEPTH_FUNC, 3);
+ so_data (so, nvgl_comparison_op(cso->depth.func));
+ so_data (so, cso->depth.writemask ? 1 : 0);
+ so_data (so, cso->depth.enabled ? 1 : 0);
+
+ so_method(so, rankine, NV34TCL_ALPHA_FUNC_ENABLE, 3);
+ so_data (so, cso->alpha.enabled ? 1 : 0);
+ so_data (so, nvgl_comparison_op(cso->alpha.func));
+ so_data (so, float_to_ubyte(cso->alpha.ref_value));
+
+ if (cso->stencil[0].enabled) {
+ so_method(so, rankine, NV34TCL_STENCIL_FRONT_ENABLE, 8);
+ so_data (so, cso->stencil[0].enabled ? 1 : 0);
+ so_data (so, cso->stencil[0].writemask);
+ so_data (so, nvgl_comparison_op(cso->stencil[0].func));
+ so_data (so, cso->stencil[0].ref_value);
+ so_data (so, cso->stencil[0].valuemask);
+ so_data (so, nvgl_stencil_op(cso->stencil[0].fail_op));
+ so_data (so, nvgl_stencil_op(cso->stencil[0].zfail_op));
+ so_data (so, nvgl_stencil_op(cso->stencil[0].zpass_op));
+ } else {
+ so_method(so, rankine, NV34TCL_STENCIL_FRONT_ENABLE, 1);
+ so_data (so, 0);
+ }
+
+ if (cso->stencil[1].enabled) {
+ so_method(so, rankine, NV34TCL_STENCIL_BACK_ENABLE, 8);
+ so_data (so, cso->stencil[1].enabled ? 1 : 0);
+ so_data (so, cso->stencil[1].writemask);
+ so_data (so, nvgl_comparison_op(cso->stencil[1].func));
+ so_data (so, cso->stencil[1].ref_value);
+ so_data (so, cso->stencil[1].valuemask);
+ so_data (so, nvgl_stencil_op(cso->stencil[1].fail_op));
+ so_data (so, nvgl_stencil_op(cso->stencil[1].zfail_op));
+ so_data (so, nvgl_stencil_op(cso->stencil[1].zpass_op));
+ } else {
+ so_method(so, rankine, NV34TCL_STENCIL_BACK_ENABLE, 1);
+ so_data (so, 0);
+ }
+
+ so_ref(so, &zsaso->so);
+ zsaso->pipe = *cso;
+ return (void *)zsaso;
+}
+
+static void
+nv30_depth_stencil_alpha_state_bind(struct pipe_context *pipe, void *hwcso)
+{
+ struct nv30_context *nv30 = nv30_context(pipe);
+
+ nv30->zsa = hwcso;
+ nv30->dirty |= NV30_NEW_ZSA;
+}
+
+static void
+nv30_depth_stencil_alpha_state_delete(struct pipe_context *pipe, void *hwcso)
+{
+ struct nv30_zsa_state *zsaso = hwcso;
+
+ so_ref(NULL, &zsaso->so);
+ FREE(zsaso);
+}
+
+static void *
+nv30_vp_state_create(struct pipe_context *pipe,
+ const struct pipe_shader_state *cso)
+{
+ /*struct nv30_context *nv30 = nv30_context(pipe);*/
+ struct nv30_vertex_program *vp;
+
+ vp = CALLOC(1, sizeof(struct nv30_vertex_program));
+ vp->pipe.tokens = tgsi_dup_tokens(cso->tokens);
+ /*vp->draw = draw_create_vertex_shader(nv30->draw, &vp->pipe);*/
+
+ return (void *)vp;
+}
+
+static void
+nv30_vp_state_bind(struct pipe_context *pipe, void *hwcso)
+{
+ struct nv30_context *nv30 = nv30_context(pipe);
+
+ nv30->vertprog = hwcso;
+ nv30->dirty |= NV30_NEW_VERTPROG;
+ /*nv30->draw_dirty |= NV30_NEW_VERTPROG;*/
+}
+
+static void
+nv30_vp_state_delete(struct pipe_context *pipe, void *hwcso)
+{
+ struct nv30_context *nv30 = nv30_context(pipe);
+ struct nv30_vertex_program *vp = hwcso;
+
+ /*draw_delete_vertex_shader(nv30->draw, vp->draw);*/
+ nv30_vertprog_destroy(nv30, vp);
+ FREE((void*)vp->pipe.tokens);
+ FREE(vp);
+}
+
+static void *
+nv30_fp_state_create(struct pipe_context *pipe,
+ const struct pipe_shader_state *cso)
+{
+ struct nv30_fragment_program *fp;
+
+ fp = CALLOC(1, sizeof(struct nv30_fragment_program));
+ fp->pipe.tokens = tgsi_dup_tokens(cso->tokens);
+
+ tgsi_scan_shader(fp->pipe.tokens, &fp->info);
+
+ return (void *)fp;
+}
+
+static void
+nv30_fp_state_bind(struct pipe_context *pipe, void *hwcso)
+{
+ struct nv30_context *nv30 = nv30_context(pipe);
+
+ nv30->fragprog = hwcso;
+ nv30->dirty |= NV30_NEW_FRAGPROG;
+}
+
+static void
+nv30_fp_state_delete(struct pipe_context *pipe, void *hwcso)
+{
+ struct nv30_context *nv30 = nv30_context(pipe);
+ struct nv30_fragment_program *fp = hwcso;
+
+ nv30_fragprog_destroy(nv30, fp);
+ FREE((void*)fp->pipe.tokens);
+ FREE(fp);
+}
+
+static void
+nv30_set_blend_color(struct pipe_context *pipe,
+ const struct pipe_blend_color *bcol)
+{
+ struct nv30_context *nv30 = nv30_context(pipe);
+
+ nv30->blend_colour = *bcol;
+ nv30->dirty |= NV30_NEW_BCOL;
+}
+
+static void
+nv30_set_clip_state(struct pipe_context *pipe,
+ const struct pipe_clip_state *clip)
+{
+}
+
+static void
+nv30_set_constant_buffer(struct pipe_context *pipe, uint shader, uint index,
+ const struct pipe_constant_buffer *buf )
+{
+ struct nv30_context *nv30 = nv30_context(pipe);
+
+ nv30->constbuf[shader] = buf->buffer;
+ nv30->constbuf_nr[shader] = buf->buffer->size / (4 * sizeof(float));
+
+ if (shader == PIPE_SHADER_VERTEX) {
+ nv30->dirty |= NV30_NEW_VERTPROG;
+ } else
+ if (shader == PIPE_SHADER_FRAGMENT) {
+ nv30->dirty |= NV30_NEW_FRAGPROG;
+ }
+}
+
+static void
+nv30_set_framebuffer_state(struct pipe_context *pipe,
+ const struct pipe_framebuffer_state *fb)
+{
+ struct nv30_context *nv30 = nv30_context(pipe);
+
+ nv30->framebuffer = *fb;
+ nv30->dirty |= NV30_NEW_FB;
+}
+
+static void
+nv30_set_polygon_stipple(struct pipe_context *pipe,
+ const struct pipe_poly_stipple *stipple)
+{
+ struct nv30_context *nv30 = nv30_context(pipe);
+
+ memcpy(nv30->stipple, stipple->stipple, 4 * 32);
+ nv30->dirty |= NV30_NEW_STIPPLE;
+}
+
+static void
+nv30_set_scissor_state(struct pipe_context *pipe,
+ const struct pipe_scissor_state *s)
+{
+ struct nv30_context *nv30 = nv30_context(pipe);
+
+ nv30->scissor = *s;
+ nv30->dirty |= NV30_NEW_SCISSOR;
+}
+
+static void
+nv30_set_viewport_state(struct pipe_context *pipe,
+ const struct pipe_viewport_state *vpt)
+{
+ struct nv30_context *nv30 = nv30_context(pipe);
+
+ nv30->viewport = *vpt;
+ nv30->dirty |= NV30_NEW_VIEWPORT;
+ /*nv30->draw_dirty |= NV30_NEW_VIEWPORT;*/
+}
+
+static void
+nv30_set_vertex_buffers(struct pipe_context *pipe, unsigned count,
+ const struct pipe_vertex_buffer *vb)
+{
+ struct nv30_context *nv30 = nv30_context(pipe);
+
+ memcpy(nv30->vtxbuf, vb, sizeof(*vb) * count);
+ nv30->vtxbuf_nr = count;
+
+ nv30->dirty |= NV30_NEW_ARRAYS;
+ /*nv30->draw_dirty |= NV30_NEW_ARRAYS;*/
+}
+
+static void
+nv30_set_vertex_elements(struct pipe_context *pipe, unsigned count,
+ const struct pipe_vertex_element *ve)
+{
+ struct nv30_context *nv30 = nv30_context(pipe);
+
+ memcpy(nv30->vtxelt, ve, sizeof(*ve) * count);
+ nv30->vtxelt_nr = count;
+
+ nv30->dirty |= NV30_NEW_ARRAYS;
+ /*nv30->draw_dirty |= NV30_NEW_ARRAYS;*/
+}
+
+static void
+nv30_set_edgeflags(struct pipe_context *pipe, const unsigned *bitfield)
+{
+ struct nv30_context *nv30 = nv30_context(pipe);
+
+ nv30->edgeflags = bitfield;
+ nv30->dirty |= NV30_NEW_ARRAYS;
+ /*nv30->draw_dirty |= NV30_NEW_ARRAYS;*/
+}
+
+void
+nv30_init_state_functions(struct nv30_context *nv30)
+{
+ nv30->pipe.create_blend_state = nv30_blend_state_create;
+ nv30->pipe.bind_blend_state = nv30_blend_state_bind;
+ nv30->pipe.delete_blend_state = nv30_blend_state_delete;
+
+ nv30->pipe.create_sampler_state = nv30_sampler_state_create;
+ nv30->pipe.bind_sampler_states = nv30_sampler_state_bind;
+ nv30->pipe.delete_sampler_state = nv30_sampler_state_delete;
+ nv30->pipe.set_sampler_textures = nv30_set_sampler_texture;
+
+ nv30->pipe.create_rasterizer_state = nv30_rasterizer_state_create;
+ nv30->pipe.bind_rasterizer_state = nv30_rasterizer_state_bind;
+ nv30->pipe.delete_rasterizer_state = nv30_rasterizer_state_delete;
+
+ nv30->pipe.create_depth_stencil_alpha_state =
+ nv30_depth_stencil_alpha_state_create;
+ nv30->pipe.bind_depth_stencil_alpha_state =
+ nv30_depth_stencil_alpha_state_bind;
+ nv30->pipe.delete_depth_stencil_alpha_state =
+ nv30_depth_stencil_alpha_state_delete;
+
+ nv30->pipe.create_vs_state = nv30_vp_state_create;
+ nv30->pipe.bind_vs_state = nv30_vp_state_bind;
+ nv30->pipe.delete_vs_state = nv30_vp_state_delete;
+
+ nv30->pipe.create_fs_state = nv30_fp_state_create;
+ nv30->pipe.bind_fs_state = nv30_fp_state_bind;
+ nv30->pipe.delete_fs_state = nv30_fp_state_delete;
+
+ nv30->pipe.set_blend_color = nv30_set_blend_color;
+ nv30->pipe.set_clip_state = nv30_set_clip_state;
+ nv30->pipe.set_constant_buffer = nv30_set_constant_buffer;
+ nv30->pipe.set_framebuffer_state = nv30_set_framebuffer_state;
+ nv30->pipe.set_polygon_stipple = nv30_set_polygon_stipple;
+ nv30->pipe.set_scissor_state = nv30_set_scissor_state;
+ nv30->pipe.set_viewport_state = nv30_set_viewport_state;
+
+ nv30->pipe.set_edgeflags = nv30_set_edgeflags;
+ nv30->pipe.set_vertex_buffers = nv30_set_vertex_buffers;
+ nv30->pipe.set_vertex_elements = nv30_set_vertex_elements;
+}
+
diff --git a/src/gallium/drivers/nv30/nv30_state.h b/src/gallium/drivers/nv30/nv30_state.h
new file mode 100644
index 00000000000..2023278e377
--- /dev/null
+++ b/src/gallium/drivers/nv30/nv30_state.h
@@ -0,0 +1,88 @@
+#ifndef __NV30_STATE_H__
+#define __NV30_STATE_H__
+
+#include "pipe/p_state.h"
+#include "tgsi/tgsi_scan.h"
+
+struct nv30_sampler_state {
+ uint32_t fmt;
+ uint32_t wrap;
+ uint32_t en;
+ uint32_t filt;
+ uint32_t bcol;
+};
+
+struct nv30_vertex_program_exec {
+ uint32_t data[4];
+ boolean has_branch_offset;
+ int const_index;
+};
+
+struct nv30_vertex_program_data {
+ int index; /* immediates == -1 */
+ float value[4];
+};
+
+struct nv30_vertex_program {
+ struct pipe_shader_state pipe;
+
+ boolean translated;
+
+ struct nv30_vertex_program_exec *insns;
+ unsigned nr_insns;
+ struct nv30_vertex_program_data *consts;
+ unsigned nr_consts;
+
+ struct nouveau_resource *exec;
+ unsigned exec_start;
+ struct nouveau_resource *data;
+ unsigned data_start;
+ unsigned data_start_min;
+
+ uint32_t ir;
+ uint32_t or;
+ struct nouveau_stateobj *so;
+};
+
+struct nv30_fragment_program_data {
+ unsigned offset;
+ unsigned index;
+};
+
+struct nv30_fragment_program {
+ struct pipe_shader_state pipe;
+ struct tgsi_shader_info info;
+
+ boolean translated;
+ boolean on_hw;
+ unsigned samplers;
+
+ uint32_t *insn;
+ int insn_len;
+
+ struct nv30_fragment_program_data *consts;
+ unsigned nr_consts;
+
+ struct pipe_buffer *buffer;
+
+ uint32_t fp_control;
+ uint32_t fp_reg_control;
+ struct nouveau_stateobj *so;
+};
+
+struct nv30_miptree {
+ struct pipe_texture base;
+
+ struct pipe_buffer *buffer;
+ uint total_size;
+
+ struct pipe_texture *shadow_tex;
+ struct pipe_surface *shadow_surface;
+
+ struct {
+ uint pitch;
+ uint *image_offset;
+ } level[PIPE_MAX_TEXTURE_LEVELS];
+};
+
+#endif
diff --git a/src/gallium/drivers/nv30/nv30_state_blend.c b/src/gallium/drivers/nv30/nv30_state_blend.c
new file mode 100644
index 00000000000..44d43e132a5
--- /dev/null
+++ b/src/gallium/drivers/nv30/nv30_state_blend.c
@@ -0,0 +1,40 @@
+#include "nv30_context.h"
+
+static boolean
+nv30_state_blend_validate(struct nv30_context *nv30)
+{
+ so_ref(nv30->blend->so, &nv30->state.hw[NV30_STATE_BLEND]);
+ return TRUE;
+}
+
+struct nv30_state_entry nv30_state_blend = {
+ .validate = nv30_state_blend_validate,
+ .dirty = {
+ .pipe = NV30_NEW_BLEND,
+ .hw = NV30_STATE_BLEND
+ }
+};
+
+static boolean
+nv30_state_blend_colour_validate(struct nv30_context *nv30)
+{
+ struct nouveau_stateobj *so = so_new(2, 0);
+ struct pipe_blend_color *bcol = &nv30->blend_colour;
+
+ so_method(so, nv30->screen->rankine, NV34TCL_BLEND_COLOR, 1);
+ so_data (so, ((float_to_ubyte(bcol->color[3]) << 24) |
+ (float_to_ubyte(bcol->color[0]) << 16) |
+ (float_to_ubyte(bcol->color[1]) << 8) |
+ (float_to_ubyte(bcol->color[2]) << 0)));
+
+ so_ref(so, &nv30->state.hw[NV30_STATE_BCOL]);
+ return TRUE;
+}
+
+struct nv30_state_entry nv30_state_blend_colour = {
+ .validate = nv30_state_blend_colour_validate,
+ .dirty = {
+ .pipe = NV30_NEW_BCOL,
+ .hw = NV30_STATE_BCOL
+ }
+};
diff --git a/src/gallium/drivers/nv30/nv30_state_emit.c b/src/gallium/drivers/nv30/nv30_state_emit.c
new file mode 100644
index 00000000000..f77b08ff695
--- /dev/null
+++ b/src/gallium/drivers/nv30/nv30_state_emit.c
@@ -0,0 +1,118 @@
+#include "nv30_context.h"
+#include "nv30_state.h"
+
+static struct nv30_state_entry *render_states[] = {
+ &nv30_state_framebuffer,
+ &nv30_state_rasterizer,
+ &nv30_state_scissor,
+ &nv30_state_stipple,
+ &nv30_state_fragprog,
+ &nv30_state_fragtex,
+ &nv30_state_vertprog,
+ &nv30_state_blend,
+ &nv30_state_blend_colour,
+ &nv30_state_zsa,
+ &nv30_state_viewport,
+ &nv30_state_vbo,
+ NULL
+};
+
+static void
+nv30_state_do_validate(struct nv30_context *nv30,
+ struct nv30_state_entry **states)
+{
+ const struct pipe_framebuffer_state *fb = &nv30->framebuffer;
+ unsigned i;
+
+ for (i = 0; i < fb->nr_cbufs; i++)
+ fb->cbufs[i]->status = PIPE_SURFACE_STATUS_DEFINED;
+ if (fb->zsbuf)
+ fb->zsbuf->status = PIPE_SURFACE_STATUS_DEFINED;
+
+ while (*states) {
+ struct nv30_state_entry *e = *states;
+
+ if (nv30->dirty & e->dirty.pipe) {
+ if (e->validate(nv30)) {
+ nv30->state.dirty |= (1ULL << e->dirty.hw);
+ }
+ }
+
+ states++;
+ }
+ nv30->dirty = 0;
+}
+
+void
+nv30_state_emit(struct nv30_context *nv30)
+{
+ struct nv30_state *state = &nv30->state;
+ struct nv30_screen *screen = nv30->screen;
+ unsigned i, samplers;
+ uint64_t states;
+
+ if (nv30->pctx_id != screen->cur_pctx) {
+ for (i = 0; i < NV30_STATE_MAX; i++) {
+ if (state->hw[i] && screen->state[i] != state->hw[i])
+ state->dirty |= (1ULL << i);
+ }
+
+ screen->cur_pctx = nv30->pctx_id;
+ }
+
+ for (i = 0, states = state->dirty; states; i++) {
+ if (!(states & (1ULL << i)))
+ continue;
+ so_ref (state->hw[i], &nv30->screen->state[i]);
+ if (state->hw[i])
+ so_emit(nv30->nvws, nv30->screen->state[i]);
+ states &= ~(1ULL << i);
+ }
+
+ state->dirty = 0;
+
+ so_emit_reloc_markers(nv30->nvws, state->hw[NV30_STATE_FB]);
+ for (i = 0, samplers = state->fp_samplers; i < 16 && samplers; i++) {
+ if (!(samplers & (1 << i)))
+ continue;
+ so_emit_reloc_markers(nv30->nvws,
+ state->hw[NV30_STATE_FRAGTEX0+i]);
+ samplers &= ~(1ULL << i);
+ }
+ so_emit_reloc_markers(nv30->nvws, state->hw[NV30_STATE_FRAGPROG]);
+ if (state->hw[NV30_STATE_VTXBUF] /*&& nv30->render_mode == HW*/)
+ so_emit_reloc_markers(nv30->nvws, state->hw[NV30_STATE_VTXBUF]);
+}
+
+boolean
+nv30_state_validate(struct nv30_context *nv30)
+{
+#if 0
+ boolean was_sw = nv30->fallback_swtnl ? TRUE : FALSE;
+
+ if (nv30->render_mode != HW) {
+ /* Don't even bother trying to go back to hw if none
+ * of the states that caused swtnl previously have changed.
+ */
+ if ((nv30->fallback_swtnl & nv30->dirty)
+ != nv30->fallback_swtnl)
+ return FALSE;
+
+ /* Attempt to go to hwtnl again */
+ nv30->pipe.flush(&nv30->pipe, 0, NULL);
+ nv30->dirty |= (NV30_NEW_VIEWPORT |
+ NV30_NEW_VERTPROG |
+ NV30_NEW_ARRAYS);
+ nv30->render_mode = HW;
+ }
+#endif
+ nv30_state_do_validate(nv30, render_states);
+#if 0
+ if (nv30->fallback_swtnl || nv30->fallback_swrast)
+ return FALSE;
+
+ if (was_sw)
+ NOUVEAU_ERR("swtnl->hw\n");
+#endif
+ return TRUE;
+}
diff --git a/src/gallium/drivers/nv30/nv30_state_fb.c b/src/gallium/drivers/nv30/nv30_state_fb.c
new file mode 100644
index 00000000000..77368cb2055
--- /dev/null
+++ b/src/gallium/drivers/nv30/nv30_state_fb.c
@@ -0,0 +1,144 @@
+#include "nv30_context.h"
+#include "nouveau/nouveau_util.h"
+
+static boolean
+nv30_state_framebuffer_validate(struct nv30_context *nv30)
+{
+ struct pipe_framebuffer_state *fb = &nv30->framebuffer;
+ struct pipe_surface *rt[2], *zeta = NULL;
+ uint32_t rt_enable, rt_format;
+ int i, colour_format = 0, zeta_format = 0;
+ struct nouveau_stateobj *so = so_new(64, 10);
+ unsigned rt_flags = NOUVEAU_BO_RDWR | NOUVEAU_BO_VRAM;
+ unsigned w = fb->width;
+ unsigned h = fb->height;
+ struct nv30_miptree *nv30mt;
+
+ rt_enable = 0;
+ for (i = 0; i < fb->nr_cbufs; i++) {
+ if (colour_format) {
+ assert(colour_format == fb->cbufs[i]->format);
+ } else {
+ colour_format = fb->cbufs[i]->format;
+ rt_enable |= (NV34TCL_RT_ENABLE_COLOR0 << i);
+ rt[i] = fb->cbufs[i];
+ }
+ }
+
+ if (rt_enable & NV34TCL_RT_ENABLE_COLOR1)
+ rt_enable |= NV34TCL_RT_ENABLE_MRT;
+
+ if (fb->zsbuf) {
+ zeta_format = fb->zsbuf->format;
+ zeta = fb->zsbuf;
+ }
+
+ if (!(rt[0]->texture->tex_usage & NOUVEAU_TEXTURE_USAGE_LINEAR)) {
+ assert(!(fb->width & (fb->width - 1)) && !(fb->height & (fb->height - 1)));
+ for (i = 1; i < fb->nr_cbufs; i++)
+ assert(!(rt[i]->texture->tex_usage & NOUVEAU_TEXTURE_USAGE_LINEAR));
+
+ /* FIXME: NV34TCL_RT_FORMAT_LOG2_[WIDTH/HEIGHT] */
+ rt_format = NV34TCL_RT_FORMAT_TYPE_SWIZZLED |
+ log2i(fb->width) << 16 /*NV34TCL_RT_FORMAT_LOG2_WIDTH_SHIFT*/ |
+ log2i(fb->height) << 24 /*NV34TCL_RT_FORMAT_LOG2_HEIGHT_SHIFT*/;
+ }
+ else
+ rt_format = NV34TCL_RT_FORMAT_TYPE_LINEAR;
+
+ switch (colour_format) {
+ case PIPE_FORMAT_A8R8G8B8_UNORM:
+ case 0:
+ rt_format |= NV34TCL_RT_FORMAT_COLOR_A8R8G8B8;
+ break;
+ case PIPE_FORMAT_R5G6B5_UNORM:
+ rt_format |= NV34TCL_RT_FORMAT_COLOR_R5G6B5;
+ break;
+ default:
+ assert(0);
+ }
+
+ switch (zeta_format) {
+ case PIPE_FORMAT_Z16_UNORM:
+ rt_format |= NV34TCL_RT_FORMAT_ZETA_Z16;
+ break;
+ case PIPE_FORMAT_Z24S8_UNORM:
+ case 0:
+ rt_format |= NV34TCL_RT_FORMAT_ZETA_Z24S8;
+ break;
+ default:
+ assert(0);
+ }
+
+ if (rt_enable & NV34TCL_RT_ENABLE_COLOR0) {
+ uint32_t pitch = rt[0]->stride;
+ if (zeta) {
+ pitch |= (zeta->stride << 16);
+ } else {
+ pitch |= (pitch << 16);
+ }
+
+ nv30mt = (struct nv30_miptree *)rt[0]->texture;
+ so_method(so, nv30->screen->rankine, NV34TCL_DMA_COLOR0, 1);
+ so_reloc (so, nv30mt->buffer, 0, rt_flags | NOUVEAU_BO_OR,
+ nv30->nvws->channel->vram->handle,
+ nv30->nvws->channel->gart->handle);
+ so_method(so, nv30->screen->rankine, NV34TCL_COLOR0_PITCH, 2);
+ so_data (so, pitch);
+ so_reloc (so, nv30mt->buffer, rt[0]->offset, rt_flags |
+ NOUVEAU_BO_LOW, 0, 0);
+ }
+
+ if (rt_enable & NV34TCL_RT_ENABLE_COLOR1) {
+ nv30mt = (struct nv30_miptree *)rt[1]->texture;
+ so_method(so, nv30->screen->rankine, NV34TCL_DMA_COLOR1, 1);
+ so_reloc (so, nv30mt->buffer, 0, rt_flags | NOUVEAU_BO_OR,
+ nv30->nvws->channel->vram->handle,
+ nv30->nvws->channel->gart->handle);
+ so_method(so, nv30->screen->rankine, NV34TCL_COLOR1_OFFSET, 2);
+ so_reloc (so, nv30mt->buffer, rt[1]->offset, rt_flags |
+ NOUVEAU_BO_LOW, 0, 0);
+ so_data (so, rt[1]->stride);
+ }
+
+ if (zeta_format) {
+ nv30mt = (struct nv30_miptree *)zeta->texture;
+ so_method(so, nv30->screen->rankine, NV34TCL_DMA_ZETA, 1);
+ so_reloc (so, nv30mt->buffer, 0, rt_flags | NOUVEAU_BO_OR,
+ nv30->nvws->channel->vram->handle,
+ nv30->nvws->channel->gart->handle);
+ so_method(so, nv30->screen->rankine, NV34TCL_ZETA_OFFSET, 1);
+ so_reloc (so, nv30mt->buffer, zeta->offset, rt_flags |
+ NOUVEAU_BO_LOW, 0, 0);
+ /* TODO: allocate LMA depth buffer */
+ }
+
+ so_method(so, nv30->screen->rankine, NV34TCL_RT_ENABLE, 1);
+ so_data (so, rt_enable);
+ so_method(so, nv30->screen->rankine, NV34TCL_RT_HORIZ, 3);
+ so_data (so, (w << 16) | 0);
+ so_data (so, (h << 16) | 0);
+ so_data (so, rt_format);
+ so_method(so, nv30->screen->rankine, NV34TCL_VIEWPORT_HORIZ, 2);
+ so_data (so, (w << 16) | 0);
+ so_data (so, (h << 16) | 0);
+ so_method(so, nv30->screen->rankine, NV34TCL_VIEWPORT_CLIP_HORIZ(0), 2);
+ so_data (so, ((w - 1) << 16) | 0);
+ so_data (so, ((h - 1) << 16) | 0);
+ so_method(so, nv30->screen->rankine, 0x1d88, 1);
+ so_data (so, (1 << 12) | h);
+ /* Wonder why this is needed, context should all be set to zero on init */
+ so_method(so, nv30->screen->rankine, NV34TCL_VIEWPORT_TX_ORIGIN, 1);
+ so_data (so, 0);
+
+ so_ref(so, &nv30->state.hw[NV30_STATE_FB]);
+ return TRUE;
+}
+
+struct nv30_state_entry nv30_state_framebuffer = {
+ .validate = nv30_state_framebuffer_validate,
+ .dirty = {
+ .pipe = NV30_NEW_FB,
+ .hw = NV30_STATE_FB
+ }
+};
diff --git a/src/gallium/drivers/nv30/nv30_state_rasterizer.c b/src/gallium/drivers/nv30/nv30_state_rasterizer.c
new file mode 100644
index 00000000000..6d1b60e043d
--- /dev/null
+++ b/src/gallium/drivers/nv30/nv30_state_rasterizer.c
@@ -0,0 +1,17 @@
+#include "nv30_context.h"
+
+static boolean
+nv30_state_rasterizer_validate(struct nv30_context *nv30)
+{
+ so_ref(nv30->rasterizer->so,
+ &nv30->state.hw[NV30_STATE_RAST]);
+ return TRUE;
+}
+
+struct nv30_state_entry nv30_state_rasterizer = {
+ .validate = nv30_state_rasterizer_validate,
+ .dirty = {
+ .pipe = NV30_NEW_RAST,
+ .hw = NV30_STATE_RAST
+ }
+};
diff --git a/src/gallium/drivers/nv30/nv30_state_scissor.c b/src/gallium/drivers/nv30/nv30_state_scissor.c
new file mode 100644
index 00000000000..1db9bc17955
--- /dev/null
+++ b/src/gallium/drivers/nv30/nv30_state_scissor.c
@@ -0,0 +1,35 @@
+#include "nv30_context.h"
+
+static boolean
+nv30_state_scissor_validate(struct nv30_context *nv30)
+{
+ struct pipe_rasterizer_state *rast = &nv30->rasterizer->pipe;
+ struct pipe_scissor_state *s = &nv30->scissor;
+ struct nouveau_stateobj *so;
+
+ if (nv30->state.hw[NV30_STATE_SCISSOR] &&
+ (rast->scissor == 0 && nv30->state.scissor_enabled == 0))
+ return FALSE;
+ nv30->state.scissor_enabled = rast->scissor;
+
+ so = so_new(3, 0);
+ so_method(so, nv30->screen->rankine, NV34TCL_SCISSOR_HORIZ, 2);
+ if (nv30->state.scissor_enabled) {
+ so_data (so, ((s->maxx - s->minx) << 16) | s->minx);
+ so_data (so, ((s->maxy - s->miny) << 16) | s->miny);
+ } else {
+ so_data (so, 4096 << 16);
+ so_data (so, 4096 << 16);
+ }
+
+ so_ref(so, &nv30->state.hw[NV30_STATE_SCISSOR]);
+ return TRUE;
+}
+
+struct nv30_state_entry nv30_state_scissor = {
+ .validate = nv30_state_scissor_validate,
+ .dirty = {
+ .pipe = NV30_NEW_SCISSOR | NV30_NEW_RAST,
+ .hw = NV30_STATE_SCISSOR
+ }
+};
diff --git a/src/gallium/drivers/nv30/nv30_state_stipple.c b/src/gallium/drivers/nv30/nv30_state_stipple.c
new file mode 100644
index 00000000000..41b42813b49
--- /dev/null
+++ b/src/gallium/drivers/nv30/nv30_state_stipple.c
@@ -0,0 +1,39 @@
+#include "nv30_context.h"
+
+static boolean
+nv30_state_stipple_validate(struct nv30_context *nv30)
+{
+ struct pipe_rasterizer_state *rast = &nv30->rasterizer->pipe;
+ struct nouveau_grobj *rankine = nv30->screen->rankine;
+ struct nouveau_stateobj *so;
+
+ if (nv30->state.hw[NV30_STATE_STIPPLE] &&
+ (rast->poly_stipple_enable == 0 && nv30->state.stipple_enabled == 0))
+ return FALSE;
+
+ if (rast->poly_stipple_enable) {
+ unsigned i;
+
+ so = so_new(35, 0);
+ so_method(so, rankine, NV34TCL_POLYGON_STIPPLE_ENABLE, 1);
+ so_data (so, 1);
+ so_method(so, rankine, NV34TCL_POLYGON_STIPPLE_PATTERN(0), 32);
+ for (i = 0; i < 32; i++)
+ so_data(so, nv30->stipple[i]);
+ } else {
+ so = so_new(2, 0);
+ so_method(so, rankine, NV34TCL_POLYGON_STIPPLE_ENABLE, 1);
+ so_data (so, 0);
+ }
+
+ so_ref(so, &nv30->state.hw[NV30_STATE_STIPPLE]);
+ return TRUE;
+}
+
+struct nv30_state_entry nv30_state_stipple = {
+ .validate = nv30_state_stipple_validate,
+ .dirty = {
+ .pipe = NV30_NEW_STIPPLE | NV30_NEW_RAST,
+ .hw = NV30_STATE_STIPPLE,
+ }
+};
diff --git a/src/gallium/drivers/nv30/nv30_state_viewport.c b/src/gallium/drivers/nv30/nv30_state_viewport.c
new file mode 100644
index 00000000000..951d40ebfdd
--- /dev/null
+++ b/src/gallium/drivers/nv30/nv30_state_viewport.c
@@ -0,0 +1,70 @@
+#include "nv30_context.h"
+
+static boolean
+nv30_state_viewport_validate(struct nv30_context *nv30)
+{
+ struct pipe_viewport_state *vpt = &nv30->viewport;
+ struct nouveau_stateobj *so;
+ unsigned bypass;
+
+ if (/*nv30->render_mode == HW &&*/ !nv30->rasterizer->pipe.bypass_clipping)
+ bypass = 0;
+ else
+ bypass = 1;
+
+ if (nv30->state.hw[NV30_STATE_VIEWPORT] &&
+ (bypass || !(nv30->dirty & NV30_NEW_VIEWPORT)) &&
+ nv30->state.viewport_bypass == bypass)
+ return FALSE;
+ nv30->state.viewport_bypass = bypass;
+
+ so = so_new(11, 0);
+ if (!bypass) {
+ so_method(so, nv30->screen->rankine,
+ NV34TCL_VIEWPORT_TRANSLATE_X, 8);
+ so_data (so, fui(vpt->translate[0]));
+ so_data (so, fui(vpt->translate[1]));
+ so_data (so, fui(vpt->translate[2]));
+ so_data (so, fui(vpt->translate[3]));
+ so_data (so, fui(vpt->scale[0]));
+ so_data (so, fui(vpt->scale[1]));
+ so_data (so, fui(vpt->scale[2]));
+ so_data (so, fui(vpt->scale[3]));
+/* so_method(so, nv30->screen->rankine, 0x1d78, 1);
+ so_data (so, 1);
+*/ } else {
+ so_method(so, nv30->screen->rankine,
+ NV34TCL_VIEWPORT_TRANSLATE_X, 8);
+ so_data (so, fui(0.0));
+ so_data (so, fui(0.0));
+ so_data (so, fui(0.0));
+ so_data (so, fui(0.0));
+ so_data (so, fui(1.0));
+ so_data (so, fui(1.0));
+ so_data (so, fui(1.0));
+ so_data (so, fui(0.0));
+ /* Not entirely certain what this is yet. The DDX uses this
+ * value also as it fixes rendering when you pass
+ * pre-transformed vertices to the GPU. My best gusss is that
+ * this bypasses some culling/clipping stage. Might be worth
+ * noting that points/lines are uneffected by whatever this
+ * value fixes, only filled polygons are effected.
+ */
+/* so_method(so, nv30->screen->rankine, 0x1d78, 1);
+ so_data (so, 0x110);
+*/ }
+ /* TODO/FIXME: never saw value 0x0110 in renouveau dumps, only 0x0001 */
+ so_method(so, nv30->screen->rankine, 0x1d78, 1);
+ so_data (so, 1);
+
+ so_ref(so, &nv30->state.hw[NV30_STATE_VIEWPORT]);
+ return TRUE;
+}
+
+struct nv30_state_entry nv30_state_viewport = {
+ .validate = nv30_state_viewport_validate,
+ .dirty = {
+ .pipe = NV30_NEW_VIEWPORT | NV30_NEW_RAST,
+ .hw = NV30_STATE_VIEWPORT
+ }
+};
diff --git a/src/gallium/drivers/nv30/nv30_state_zsa.c b/src/gallium/drivers/nv30/nv30_state_zsa.c
new file mode 100644
index 00000000000..0940b7269b2
--- /dev/null
+++ b/src/gallium/drivers/nv30/nv30_state_zsa.c
@@ -0,0 +1,17 @@
+#include "nv30_context.h"
+
+static boolean
+nv30_state_zsa_validate(struct nv30_context *nv30)
+{
+ so_ref(nv30->zsa->so,
+ &nv30->state.hw[NV30_STATE_ZSA]);
+ return TRUE;
+}
+
+struct nv30_state_entry nv30_state_zsa = {
+ .validate = nv30_state_zsa_validate,
+ .dirty = {
+ .pipe = NV30_NEW_ZSA,
+ .hw = NV30_STATE_ZSA
+ }
+};
diff --git a/src/gallium/drivers/nv30/nv30_surface.c b/src/gallium/drivers/nv30/nv30_surface.c
new file mode 100644
index 00000000000..0f8dc12045a
--- /dev/null
+++ b/src/gallium/drivers/nv30/nv30_surface.c
@@ -0,0 +1,72 @@
+
+/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "nv30_context.h"
+#include "pipe/p_defines.h"
+#include "pipe/internal/p_winsys_screen.h"
+#include "pipe/p_inlines.h"
+#include "util/u_tile.h"
+
+static void
+nv30_surface_copy(struct pipe_context *pipe, boolean do_flip,
+ struct pipe_surface *dest, unsigned destx, unsigned desty,
+ struct pipe_surface *src, unsigned srcx, unsigned srcy,
+ unsigned width, unsigned height)
+{
+ struct nv30_context *nv30 = nv30_context(pipe);
+ struct nv04_surface_2d *eng2d = nv30->screen->eng2d;
+
+ if (do_flip) {
+ desty += height;
+ while (height--) {
+ eng2d->copy(eng2d, dest, destx, desty--, src,
+ srcx, srcy++, width, 1);
+ }
+ return;
+ }
+
+ eng2d->copy(eng2d, dest, destx, desty, src, srcx, srcy, width, height);
+}
+
+static void
+nv30_surface_fill(struct pipe_context *pipe, struct pipe_surface *dest,
+ unsigned destx, unsigned desty, unsigned width,
+ unsigned height, unsigned value)
+{
+ struct nv30_context *nv30 = nv30_context(pipe);
+ struct nv04_surface_2d *eng2d = nv30->screen->eng2d;
+
+ eng2d->fill(eng2d, dest, destx, desty, width, height, value);
+}
+
+void
+nv30_init_surface_functions(struct nv30_context *nv30)
+{
+ nv30->pipe.surface_copy = nv30_surface_copy;
+ nv30->pipe.surface_fill = nv30_surface_fill;
+}
diff --git a/src/gallium/drivers/nv30/nv30_vbo.c b/src/gallium/drivers/nv30/nv30_vbo.c
new file mode 100644
index 00000000000..2d6d48ac161
--- /dev/null
+++ b/src/gallium/drivers/nv30/nv30_vbo.c
@@ -0,0 +1,556 @@
+#include "pipe/p_context.h"
+#include "pipe/p_state.h"
+
+#include "nv30_context.h"
+#include "nv30_state.h"
+
+#include "nouveau/nouveau_channel.h"
+#include "nouveau/nouveau_pushbuf.h"
+#include "nouveau/nouveau_util.h"
+
+#define FORCE_SWTNL 0
+
+static INLINE int
+nv30_vbo_format_to_hw(enum pipe_format pipe, unsigned *fmt, unsigned *ncomp)
+{
+ switch (pipe) {
+ case PIPE_FORMAT_R32_FLOAT:
+ case PIPE_FORMAT_R32G32_FLOAT:
+ case PIPE_FORMAT_R32G32B32_FLOAT:
+ case PIPE_FORMAT_R32G32B32A32_FLOAT:
+ *fmt = NV34TCL_VTXFMT_TYPE_FLOAT;
+ break;
+ case PIPE_FORMAT_R8_UNORM:
+ case PIPE_FORMAT_R8G8_UNORM:
+ case PIPE_FORMAT_R8G8B8_UNORM:
+ case PIPE_FORMAT_R8G8B8A8_UNORM:
+ *fmt = NV34TCL_VTXFMT_TYPE_UBYTE;
+ break;
+ case PIPE_FORMAT_R16_SSCALED:
+ case PIPE_FORMAT_R16G16_SSCALED:
+ case PIPE_FORMAT_R16G16B16_SSCALED:
+ case PIPE_FORMAT_R16G16B16A16_SSCALED:
+ *fmt = NV34TCL_VTXFMT_TYPE_USHORT;
+ break;
+ default:
+ NOUVEAU_ERR("Unknown format %s\n", pf_name(pipe));
+ return 1;
+ }
+
+ switch (pipe) {
+ case PIPE_FORMAT_R8_UNORM:
+ case PIPE_FORMAT_R32_FLOAT:
+ case PIPE_FORMAT_R16_SSCALED:
+ *ncomp = 1;
+ break;
+ case PIPE_FORMAT_R8G8_UNORM:
+ case PIPE_FORMAT_R32G32_FLOAT:
+ case PIPE_FORMAT_R16G16_SSCALED:
+ *ncomp = 2;
+ break;
+ case PIPE_FORMAT_R8G8B8_UNORM:
+ case PIPE_FORMAT_R32G32B32_FLOAT:
+ case PIPE_FORMAT_R16G16B16_SSCALED:
+ *ncomp = 3;
+ break;
+ case PIPE_FORMAT_R8G8B8A8_UNORM:
+ case PIPE_FORMAT_R32G32B32A32_FLOAT:
+ case PIPE_FORMAT_R16G16B16A16_SSCALED:
+ *ncomp = 4;
+ break;
+ default:
+ NOUVEAU_ERR("Unknown format %s\n", pf_name(pipe));
+ return 1;
+ }
+
+ return 0;
+}
+
+static boolean
+nv30_vbo_set_idxbuf(struct nv30_context *nv30, struct pipe_buffer *ib,
+ unsigned ib_size)
+{
+ struct pipe_screen *pscreen = &nv30->screen->pipe;
+ unsigned type;
+
+ if (!ib) {
+ nv30->idxbuf = NULL;
+ nv30->idxbuf_format = 0xdeadbeef;
+ return FALSE;
+ }
+
+ if (!pscreen->get_param(pscreen, NOUVEAU_CAP_HW_IDXBUF) || ib_size == 1)
+ return FALSE;
+
+ switch (ib_size) {
+ case 2:
+ type = NV34TCL_IDXBUF_FORMAT_TYPE_U16;
+ break;
+ case 4:
+ type = NV34TCL_IDXBUF_FORMAT_TYPE_U32;
+ break;
+ default:
+ return FALSE;
+ }
+
+ if (ib != nv30->idxbuf ||
+ type != nv30->idxbuf_format) {
+ nv30->dirty |= NV30_NEW_ARRAYS;
+ nv30->idxbuf = ib;
+ nv30->idxbuf_format = type;
+ }
+
+ return TRUE;
+}
+
+static boolean
+nv30_vbo_static_attrib(struct nv30_context *nv30, struct nouveau_stateobj *so,
+ int attrib, struct pipe_vertex_element *ve,
+ struct pipe_vertex_buffer *vb)
+{
+ struct pipe_winsys *ws = nv30->pipe.winsys;
+ struct nouveau_grobj *rankine = nv30->screen->rankine;
+ unsigned type, ncomp;
+ void *map;
+
+ if (nv30_vbo_format_to_hw(ve->src_format, &type, &ncomp))
+ return FALSE;
+
+ map = ws->buffer_map(ws, vb->buffer, PIPE_BUFFER_USAGE_CPU_READ);
+ map += vb->buffer_offset + ve->src_offset;
+
+ switch (type) {
+ case NV34TCL_VTXFMT_TYPE_FLOAT:
+ {
+ float *v = map;
+
+ switch (ncomp) {
+ case 4:
+ so_method(so, rankine, NV34TCL_VTX_ATTR_4F_X(attrib), 4);
+ so_data (so, fui(v[0]));
+ so_data (so, fui(v[1]));
+ so_data (so, fui(v[2]));
+ so_data (so, fui(v[3]));
+ break;
+ case 3:
+ so_method(so, rankine, NV34TCL_VTX_ATTR_3F_X(attrib), 3);
+ so_data (so, fui(v[0]));
+ so_data (so, fui(v[1]));
+ so_data (so, fui(v[2]));
+ break;
+ case 2:
+ so_method(so, rankine, NV34TCL_VTX_ATTR_2F_X(attrib), 2);
+ so_data (so, fui(v[0]));
+ so_data (so, fui(v[1]));
+ break;
+ case 1:
+ so_method(so, rankine, NV34TCL_VTX_ATTR_1F(attrib), 1);
+ so_data (so, fui(v[0]));
+ break;
+ default:
+ ws->buffer_unmap(ws, vb->buffer);
+ return FALSE;
+ }
+ }
+ break;
+ default:
+ ws->buffer_unmap(ws, vb->buffer);
+ return FALSE;
+ }
+
+ ws->buffer_unmap(ws, vb->buffer);
+
+ return TRUE;
+}
+
+boolean
+nv30_draw_arrays(struct pipe_context *pipe,
+ unsigned mode, unsigned start, unsigned count)
+{
+ struct nv30_context *nv30 = nv30_context(pipe);
+ struct nouveau_channel *chan = nv30->nvws->channel;
+ unsigned restart = 0;
+
+ nv30_vbo_set_idxbuf(nv30, NULL, 0);
+ if (FORCE_SWTNL || !nv30_state_validate(nv30)) {
+ /*return nv30_draw_elements_swtnl(pipe, NULL, 0,
+ mode, start, count);*/
+ return FALSE;
+ }
+
+ while (count) {
+ unsigned vc, nr;
+
+ nv30_state_emit(nv30);
+
+ vc = nouveau_vbuf_split(chan->pushbuf->remaining, 6, 256,
+ mode, start, count, &restart);
+ if (!vc) {
+ FIRE_RING(NULL);
+ continue;
+ }
+
+ BEGIN_RING(rankine, NV34TCL_VERTEX_BEGIN_END, 1);
+ OUT_RING (nvgl_primitive(mode));
+
+ nr = (vc & 0xff);
+ if (nr) {
+ BEGIN_RING(rankine, NV34TCL_VB_VERTEX_BATCH, 1);
+ OUT_RING (((nr - 1) << 24) | start);
+ start += nr;
+ }
+
+ nr = vc >> 8;
+ while (nr) {
+ unsigned push = nr > 2047 ? 2047 : nr;
+
+ nr -= push;
+
+ BEGIN_RING_NI(rankine, NV34TCL_VB_VERTEX_BATCH, push);
+ while (push--) {
+ OUT_RING(((0x100 - 1) << 24) | start);
+ start += 0x100;
+ }
+ }
+
+ BEGIN_RING(rankine, NV34TCL_VERTEX_BEGIN_END, 1);
+ OUT_RING (0);
+
+ count -= vc;
+ start = restart;
+ }
+
+ pipe->flush(pipe, 0, NULL);
+ return TRUE;
+}
+
+static INLINE void
+nv30_draw_elements_u08(struct nv30_context *nv30, void *ib,
+ unsigned mode, unsigned start, unsigned count)
+{
+ struct nouveau_channel *chan = nv30->nvws->channel;
+
+ while (count) {
+ uint8_t *elts = (uint8_t *)ib + start;
+ unsigned vc, push, restart = 0;
+
+ nv30_state_emit(nv30);
+
+ vc = nouveau_vbuf_split(chan->pushbuf->remaining, 6, 2,
+ mode, start, count, &restart);
+ if (vc == 0) {
+ FIRE_RING(NULL);
+ continue;
+ }
+ count -= vc;
+
+ BEGIN_RING(rankine, NV34TCL_VERTEX_BEGIN_END, 1);
+ OUT_RING (nvgl_primitive(mode));
+
+ if (vc & 1) {
+ BEGIN_RING(rankine, NV34TCL_VB_ELEMENT_U32, 1);
+ OUT_RING (elts[0]);
+ elts++; vc--;
+ }
+
+ while (vc) {
+ unsigned i;
+
+ push = MIN2(vc, 2047 * 2);
+
+ BEGIN_RING_NI(rankine, NV34TCL_VB_ELEMENT_U16, push >> 1);
+ for (i = 0; i < push; i+=2)
+ OUT_RING((elts[i+1] << 16) | elts[i]);
+
+ vc -= push;
+ elts += push;
+ }
+
+ BEGIN_RING(rankine, NV34TCL_VERTEX_BEGIN_END, 1);
+ OUT_RING (0);
+
+ start = restart;
+ }
+}
+
+static INLINE void
+nv30_draw_elements_u16(struct nv30_context *nv30, void *ib,
+ unsigned mode, unsigned start, unsigned count)
+{
+ struct nouveau_channel *chan = nv30->nvws->channel;
+
+ while (count) {
+ uint16_t *elts = (uint16_t *)ib + start;
+ unsigned vc, push, restart = 0;
+
+ nv30_state_emit(nv30);
+
+ vc = nouveau_vbuf_split(chan->pushbuf->remaining, 6, 2,
+ mode, start, count, &restart);
+ if (vc == 0) {
+ FIRE_RING(NULL);
+ continue;
+ }
+ count -= vc;
+
+ BEGIN_RING(rankine, NV34TCL_VERTEX_BEGIN_END, 1);
+ OUT_RING (nvgl_primitive(mode));
+
+ if (vc & 1) {
+ BEGIN_RING(rankine, NV34TCL_VB_ELEMENT_U32, 1);
+ OUT_RING (elts[0]);
+ elts++; vc--;
+ }
+
+ while (vc) {
+ unsigned i;
+
+ push = MIN2(vc, 2047 * 2);
+
+ BEGIN_RING_NI(rankine, NV34TCL_VB_ELEMENT_U16, push >> 1);
+ for (i = 0; i < push; i+=2)
+ OUT_RING((elts[i+1] << 16) | elts[i]);
+
+ vc -= push;
+ elts += push;
+ }
+
+ BEGIN_RING(rankine, NV34TCL_VERTEX_BEGIN_END, 1);
+ OUT_RING (0);
+
+ start = restart;
+ }
+}
+
+static INLINE void
+nv30_draw_elements_u32(struct nv30_context *nv30, void *ib,
+ unsigned mode, unsigned start, unsigned count)
+{
+ struct nouveau_channel *chan = nv30->nvws->channel;
+
+ while (count) {
+ uint32_t *elts = (uint32_t *)ib + start;
+ unsigned vc, push, restart = 0;
+
+ nv30_state_emit(nv30);
+
+ vc = nouveau_vbuf_split(chan->pushbuf->remaining, 5, 1,
+ mode, start, count, &restart);
+ if (vc == 0) {
+ FIRE_RING(NULL);
+ continue;
+ }
+ count -= vc;
+
+ BEGIN_RING(rankine, NV34TCL_VERTEX_BEGIN_END, 1);
+ OUT_RING (nvgl_primitive(mode));
+
+ while (vc) {
+ push = MIN2(vc, 2047);
+
+ BEGIN_RING_NI(rankine, NV34TCL_VB_ELEMENT_U32, push);
+ OUT_RINGp (elts, push);
+
+ vc -= push;
+ elts += push;
+ }
+
+ BEGIN_RING(rankine, NV34TCL_VERTEX_BEGIN_END, 1);
+ OUT_RING (0);
+
+ start = restart;
+ }
+}
+
+static boolean
+nv30_draw_elements_inline(struct pipe_context *pipe,
+ struct pipe_buffer *ib, unsigned ib_size,
+ unsigned mode, unsigned start, unsigned count)
+{
+ struct nv30_context *nv30 = nv30_context(pipe);
+ struct pipe_winsys *ws = pipe->winsys;
+ void *map;
+
+ map = ws->buffer_map(ws, ib, PIPE_BUFFER_USAGE_CPU_READ);
+ if (!ib) {
+ NOUVEAU_ERR("failed mapping ib\n");
+ return FALSE;
+ }
+
+ switch (ib_size) {
+ case 1:
+ nv30_draw_elements_u08(nv30, map, mode, start, count);
+ break;
+ case 2:
+ nv30_draw_elements_u16(nv30, map, mode, start, count);
+ break;
+ case 4:
+ nv30_draw_elements_u32(nv30, map, mode, start, count);
+ break;
+ default:
+ NOUVEAU_ERR("invalid idxbuf fmt %d\n", ib_size);
+ break;
+ }
+
+ ws->buffer_unmap(ws, ib);
+ return TRUE;
+}
+
+static boolean
+nv30_draw_elements_vbo(struct pipe_context *pipe,
+ unsigned mode, unsigned start, unsigned count)
+{
+ struct nv30_context *nv30 = nv30_context(pipe);
+ struct nouveau_channel *chan = nv30->nvws->channel;
+ unsigned restart = 0;
+
+ while (count) {
+ unsigned nr, vc;
+
+ nv30_state_emit(nv30);
+
+ vc = nouveau_vbuf_split(chan->pushbuf->remaining, 6, 256,
+ mode, start, count, &restart);
+ if (!vc) {
+ FIRE_RING(NULL);
+ continue;
+ }
+
+ BEGIN_RING(rankine, NV34TCL_VERTEX_BEGIN_END, 1);
+ OUT_RING (nvgl_primitive(mode));
+
+ nr = (vc & 0xff);
+ if (nr) {
+ BEGIN_RING(rankine, NV34TCL_VB_INDEX_BATCH, 1);
+ OUT_RING (((nr - 1) << 24) | start);
+ start += nr;
+ }
+
+ nr = vc >> 8;
+ while (nr) {
+ unsigned push = nr > 2047 ? 2047 : nr;
+
+ nr -= push;
+
+ BEGIN_RING_NI(rankine, NV34TCL_VB_INDEX_BATCH, push);
+ while (push--) {
+ OUT_RING(((0x100 - 1) << 24) | start);
+ start += 0x100;
+ }
+ }
+
+ BEGIN_RING(rankine, NV34TCL_VERTEX_BEGIN_END, 1);
+ OUT_RING (0);
+
+ count -= vc;
+ start = restart;
+ }
+
+ return TRUE;
+}
+
+boolean
+nv30_draw_elements(struct pipe_context *pipe,
+ struct pipe_buffer *indexBuffer, unsigned indexSize,
+ unsigned mode, unsigned start, unsigned count)
+{
+ struct nv30_context *nv30 = nv30_context(pipe);
+ boolean idxbuf;
+
+ idxbuf = nv30_vbo_set_idxbuf(nv30, indexBuffer, indexSize);
+ if (FORCE_SWTNL || !nv30_state_validate(nv30)) {
+ /*return nv30_draw_elements_swtnl(pipe, NULL, 0,
+ mode, start, count);*/
+ return FALSE;
+ }
+
+ if (idxbuf) {
+ nv30_draw_elements_vbo(pipe, mode, start, count);
+ } else {
+ nv30_draw_elements_inline(pipe, indexBuffer, indexSize,
+ mode, start, count);
+ }
+
+ pipe->flush(pipe, 0, NULL);
+ return TRUE;
+}
+
+static boolean
+nv30_vbo_validate(struct nv30_context *nv30)
+{
+ struct nouveau_stateobj *vtxbuf, *vtxfmt, *sattr = NULL;
+ struct nouveau_grobj *rankine = nv30->screen->rankine;
+ struct pipe_buffer *ib = nv30->idxbuf;
+ unsigned ib_format = nv30->idxbuf_format;
+ unsigned vb_flags = NOUVEAU_BO_VRAM | NOUVEAU_BO_GART | NOUVEAU_BO_RD;
+ int hw;
+
+ if (nv30->edgeflags) {
+ /*nv30->fallback_swtnl |= NV30_NEW_ARRAYS;*/
+ return FALSE;
+ }
+
+ vtxbuf = so_new(20, 18);
+ so_method(vtxbuf, rankine, NV34TCL_VTXBUF_ADDRESS(0), nv30->vtxelt_nr);
+ vtxfmt = so_new(17, 0);
+ so_method(vtxfmt, rankine, NV34TCL_VTXFMT(0), nv30->vtxelt_nr);
+
+ for (hw = 0; hw < nv30->vtxelt_nr; hw++) {
+ struct pipe_vertex_element *ve;
+ struct pipe_vertex_buffer *vb;
+ unsigned type, ncomp;
+
+ ve = &nv30->vtxelt[hw];
+ vb = &nv30->vtxbuf[ve->vertex_buffer_index];
+
+ if (!vb->stride) {
+ if (!sattr)
+ sattr = so_new(16 * 5, 0);
+
+ if (nv30_vbo_static_attrib(nv30, sattr, hw, ve, vb)) {
+ so_data(vtxbuf, 0);
+ so_data(vtxfmt, NV34TCL_VTXFMT_TYPE_FLOAT);
+ continue;
+ }
+ }
+
+ if (nv30_vbo_format_to_hw(ve->src_format, &type, &ncomp)) {
+ /*nv30->fallback_swtnl |= NV30_NEW_ARRAYS;*/
+ so_ref(NULL, &vtxbuf);
+ so_ref(NULL, &vtxfmt);
+ return FALSE;
+ }
+
+ so_reloc(vtxbuf, vb->buffer, vb->buffer_offset + ve->src_offset,
+ vb_flags | NOUVEAU_BO_LOW | NOUVEAU_BO_OR,
+ 0, NV34TCL_VTXBUF_ADDRESS_DMA1);
+ so_data (vtxfmt, ((vb->stride << NV34TCL_VTXFMT_STRIDE_SHIFT) |
+ (ncomp << NV34TCL_VTXFMT_SIZE_SHIFT) | type));
+ }
+
+ if (ib) {
+ so_method(vtxbuf, rankine, NV34TCL_IDXBUF_ADDRESS, 2);
+ so_reloc (vtxbuf, ib, 0, vb_flags | NOUVEAU_BO_LOW, 0, 0);
+ so_reloc (vtxbuf, ib, ib_format, vb_flags | NOUVEAU_BO_OR,
+ 0, NV34TCL_IDXBUF_FORMAT_DMA1);
+ }
+
+ so_method(vtxbuf, rankine, 0x1710, 1);
+ so_data (vtxbuf, 0);
+
+ so_ref(vtxbuf, &nv30->state.hw[NV30_STATE_VTXBUF]);
+ nv30->state.dirty |= (1ULL << NV30_STATE_VTXBUF);
+ so_ref(vtxfmt, &nv30->state.hw[NV30_STATE_VTXFMT]);
+ nv30->state.dirty |= (1ULL << NV30_STATE_VTXFMT);
+ so_ref(sattr, &nv30->state.hw[NV30_STATE_VTXATTR]);
+ nv30->state.dirty |= (1ULL << NV30_STATE_VTXATTR);
+ return FALSE;
+}
+
+struct nv30_state_entry nv30_state_vbo = {
+ .validate = nv30_vbo_validate,
+ .dirty = {
+ .pipe = NV30_NEW_ARRAYS,
+ .hw = 0,
+ }
+};
diff --git a/src/gallium/drivers/nv30/nv30_vertprog.c b/src/gallium/drivers/nv30/nv30_vertprog.c
new file mode 100644
index 00000000000..d2627250570
--- /dev/null
+++ b/src/gallium/drivers/nv30/nv30_vertprog.c
@@ -0,0 +1,838 @@
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_state.h"
+
+#include "pipe/p_shader_tokens.h"
+#include "tgsi/tgsi_parse.h"
+#include "tgsi/tgsi_dump.h"
+
+#include "nv30_context.h"
+#include "nv30_state.h"
+
+/* TODO (at least...):
+ * 1. Indexed consts + ARL
+ * 2. Arb. swz/negation
+ * 3. NV_vp11, NV_vp2, NV_vp3 features
+ * - extra arith opcodes
+ * - branching
+ * - texture sampling
+ * - indexed attribs
+ * - indexed results
+ * 4. bugs
+ */
+
+#define SWZ_X 0
+#define SWZ_Y 1
+#define SWZ_Z 2
+#define SWZ_W 3
+#define MASK_X 8
+#define MASK_Y 4
+#define MASK_Z 2
+#define MASK_W 1
+#define MASK_ALL (MASK_X|MASK_Y|MASK_Z|MASK_W)
+#define DEF_SCALE 0
+#define DEF_CTEST 0
+#include "nv30_shader.h"
+
+#define swz(s,x,y,z,w) nv30_sr_swz((s), SWZ_##x, SWZ_##y, SWZ_##z, SWZ_##w)
+#define neg(s) nv30_sr_neg((s))
+#define abs(s) nv30_sr_abs((s))
+
+struct nv30_vpc {
+ struct nv30_vertex_program *vp;
+
+ struct nv30_vertex_program_exec *vpi;
+
+ unsigned output_map[PIPE_MAX_SHADER_OUTPUTS];
+
+ int high_temp;
+ int temp_temp_count;
+
+ struct nv30_sreg *imm;
+ unsigned nr_imm;
+};
+
+static struct nv30_sreg
+temp(struct nv30_vpc *vpc)
+{
+ int idx;
+
+ idx = vpc->temp_temp_count++;
+ idx += vpc->high_temp + 1;
+ return nv30_sr(NV30SR_TEMP, idx);
+}
+
+static struct nv30_sreg
+constant(struct nv30_vpc *vpc, int pipe, float x, float y, float z, float w)
+{
+ struct nv30_vertex_program *vp = vpc->vp;
+ struct nv30_vertex_program_data *vpd;
+ int idx;
+
+ if (pipe >= 0) {
+ for (idx = 0; idx < vp->nr_consts; idx++) {
+ if (vp->consts[idx].index == pipe)
+ return nv30_sr(NV30SR_CONST, idx);
+ }
+ }
+
+ idx = vp->nr_consts++;
+ vp->consts = realloc(vp->consts, sizeof(*vpd) * vp->nr_consts);
+ vpd = &vp->consts[idx];
+
+ vpd->index = pipe;
+ vpd->value[0] = x;
+ vpd->value[1] = y;
+ vpd->value[2] = z;
+ vpd->value[3] = w;
+ return nv30_sr(NV30SR_CONST, idx);
+}
+
+#define arith(cc,s,o,d,m,s0,s1,s2) \
+ nv30_vp_arith((cc), (s), NV30_VP_INST_##o, (d), (m), (s0), (s1), (s2))
+
+static void
+emit_src(struct nv30_vpc *vpc, uint32_t *hw, int pos, struct nv30_sreg src)
+{
+ struct nv30_vertex_program *vp = vpc->vp;
+ uint32_t sr = 0;
+
+ switch (src.type) {
+ case NV30SR_TEMP:
+ sr |= (NV30_VP_SRC_REG_TYPE_TEMP << NV30_VP_SRC_REG_TYPE_SHIFT);
+ sr |= (src.index << NV30_VP_SRC_TEMP_SRC_SHIFT);
+ break;
+ case NV30SR_INPUT:
+ sr |= (NV30_VP_SRC_REG_TYPE_INPUT <<
+ NV30_VP_SRC_REG_TYPE_SHIFT);
+ vp->ir |= (1 << src.index);
+ hw[1] |= (src.index << NV30_VP_INST_INPUT_SRC_SHIFT);
+ break;
+ case NV30SR_CONST:
+ sr |= (NV30_VP_SRC_REG_TYPE_CONST <<
+ NV30_VP_SRC_REG_TYPE_SHIFT);
+ assert(vpc->vpi->const_index == -1 ||
+ vpc->vpi->const_index == src.index);
+ vpc->vpi->const_index = src.index;
+ break;
+ case NV30SR_NONE:
+ sr |= (NV30_VP_SRC_REG_TYPE_INPUT <<
+ NV30_VP_SRC_REG_TYPE_SHIFT);
+ break;
+ default:
+ assert(0);
+ }
+
+ if (src.negate)
+ sr |= NV30_VP_SRC_NEGATE;
+
+ if (src.abs)
+ hw[0] |= (1 << (21 + pos));
+
+ sr |= ((src.swz[0] << NV30_VP_SRC_SWZ_X_SHIFT) |
+ (src.swz[1] << NV30_VP_SRC_SWZ_Y_SHIFT) |
+ (src.swz[2] << NV30_VP_SRC_SWZ_Z_SHIFT) |
+ (src.swz[3] << NV30_VP_SRC_SWZ_W_SHIFT));
+
+/*
+ * |VVV|
+ * d�.�b
+ * \u/
+ *
+ */
+
+ switch (pos) {
+ case 0:
+ hw[1] |= ((sr & NV30_VP_SRC0_HIGH_MASK) >>
+ NV30_VP_SRC0_HIGH_SHIFT) << NV30_VP_INST_SRC0H_SHIFT;
+ hw[2] |= (sr & NV30_VP_SRC0_LOW_MASK) <<
+ NV30_VP_INST_SRC0L_SHIFT;
+ break;
+ case 1:
+ hw[2] |= sr << NV30_VP_INST_SRC1_SHIFT;
+ break;
+ case 2:
+ hw[2] |= ((sr & NV30_VP_SRC2_HIGH_MASK) >>
+ NV30_VP_SRC2_HIGH_SHIFT) << NV30_VP_INST_SRC2H_SHIFT;
+ hw[3] |= (sr & NV30_VP_SRC2_LOW_MASK) <<
+ NV30_VP_INST_SRC2L_SHIFT;
+ break;
+ default:
+ assert(0);
+ }
+}
+
+static void
+emit_dst(struct nv30_vpc *vpc, uint32_t *hw, int slot, struct nv30_sreg dst)
+{
+ struct nv30_vertex_program *vp = vpc->vp;
+
+ switch (dst.type) {
+ case NV30SR_TEMP:
+ hw[0] |= (dst.index << NV30_VP_INST_DEST_TEMP_ID_SHIFT);
+ break;
+ case NV30SR_OUTPUT:
+ switch (dst.index) {
+ case NV30_VP_INST_DEST_COL0 : vp->or |= (1 << 0); break;
+ case NV30_VP_INST_DEST_COL1 : vp->or |= (1 << 1); break;
+ case NV30_VP_INST_DEST_BFC0 : vp->or |= (1 << 2); break;
+ case NV30_VP_INST_DEST_BFC1 : vp->or |= (1 << 3); break;
+ case NV30_VP_INST_DEST_FOGC : vp->or |= (1 << 4); break;
+ case NV30_VP_INST_DEST_PSZ : vp->or |= (1 << 5); break;
+ case NV30_VP_INST_DEST_TC(0): vp->or |= (1 << 14); break;
+ case NV30_VP_INST_DEST_TC(1): vp->or |= (1 << 15); break;
+ case NV30_VP_INST_DEST_TC(2): vp->or |= (1 << 16); break;
+ case NV30_VP_INST_DEST_TC(3): vp->or |= (1 << 17); break;
+ case NV30_VP_INST_DEST_TC(4): vp->or |= (1 << 18); break;
+ case NV30_VP_INST_DEST_TC(5): vp->or |= (1 << 19); break;
+ case NV30_VP_INST_DEST_TC(6): vp->or |= (1 << 20); break;
+ case NV30_VP_INST_DEST_TC(7): vp->or |= (1 << 21); break;
+ default:
+ break;
+ }
+
+ hw[3] |= (dst.index << NV30_VP_INST_DEST_SHIFT);
+ hw[0] |= NV30_VP_INST_VEC_DEST_TEMP_MASK | (1<<20);
+
+ /*XXX: no way this is entirely correct, someone needs to
+ * figure out what exactly it is.
+ */
+ hw[3] |= 0x800;
+ break;
+ default:
+ assert(0);
+ }
+}
+
+static void
+nv30_vp_arith(struct nv30_vpc *vpc, int slot, int op,
+ struct nv30_sreg dst, int mask,
+ struct nv30_sreg s0, struct nv30_sreg s1,
+ struct nv30_sreg s2)
+{
+ struct nv30_vertex_program *vp = vpc->vp;
+ uint32_t *hw;
+
+ vp->insns = realloc(vp->insns, ++vp->nr_insns * sizeof(*vpc->vpi));
+ vpc->vpi = &vp->insns[vp->nr_insns - 1];
+ memset(vpc->vpi, 0, sizeof(*vpc->vpi));
+ vpc->vpi->const_index = -1;
+
+ hw = vpc->vpi->data;
+
+ hw[0] |= (NV30_VP_INST_COND_TR << NV30_VP_INST_COND_SHIFT);
+ hw[0] |= ((0 << NV30_VP_INST_COND_SWZ_X_SHIFT) |
+ (1 << NV30_VP_INST_COND_SWZ_Y_SHIFT) |
+ (2 << NV30_VP_INST_COND_SWZ_Z_SHIFT) |
+ (3 << NV30_VP_INST_COND_SWZ_W_SHIFT));
+
+ hw[1] |= (op << NV30_VP_INST_VEC_OPCODE_SHIFT);
+// hw[3] |= NV30_VP_INST_SCA_DEST_TEMP_MASK;
+// hw[3] |= (mask << NV30_VP_INST_VEC_WRITEMASK_SHIFT);
+
+ if (dst.type == NV30SR_OUTPUT) {
+ if (slot)
+ hw[3] |= (mask << NV30_VP_INST_SDEST_WRITEMASK_SHIFT);
+ else
+ hw[3] |= (mask << NV30_VP_INST_VDEST_WRITEMASK_SHIFT);
+ } else {
+ if (slot)
+ hw[3] |= (mask << NV30_VP_INST_STEMP_WRITEMASK_SHIFT);
+ else
+ hw[3] |= (mask << NV30_VP_INST_VTEMP_WRITEMASK_SHIFT);
+ }
+
+ emit_dst(vpc, hw, slot, dst);
+ emit_src(vpc, hw, 0, s0);
+ emit_src(vpc, hw, 1, s1);
+ emit_src(vpc, hw, 2, s2);
+}
+
+static INLINE struct nv30_sreg
+tgsi_src(struct nv30_vpc *vpc, const struct tgsi_full_src_register *fsrc) {
+ struct nv30_sreg src;
+
+ switch (fsrc->SrcRegister.File) {
+ case TGSI_FILE_INPUT:
+ src = nv30_sr(NV30SR_INPUT, fsrc->SrcRegister.Index);
+ break;
+ case TGSI_FILE_CONSTANT:
+ src = constant(vpc, fsrc->SrcRegister.Index, 0, 0, 0, 0);
+ break;
+ case TGSI_FILE_IMMEDIATE:
+ src = vpc->imm[fsrc->SrcRegister.Index];
+ break;
+ case TGSI_FILE_TEMPORARY:
+ if (vpc->high_temp < fsrc->SrcRegister.Index)
+ vpc->high_temp = fsrc->SrcRegister.Index;
+ src = nv30_sr(NV30SR_TEMP, fsrc->SrcRegister.Index);
+ break;
+ default:
+ NOUVEAU_ERR("bad src file\n");
+ break;
+ }
+
+ src.abs = fsrc->SrcRegisterExtMod.Absolute;
+ src.negate = fsrc->SrcRegister.Negate;
+ src.swz[0] = fsrc->SrcRegister.SwizzleX;
+ src.swz[1] = fsrc->SrcRegister.SwizzleY;
+ src.swz[2] = fsrc->SrcRegister.SwizzleZ;
+ src.swz[3] = fsrc->SrcRegister.SwizzleW;
+ return src;
+}
+
+static INLINE struct nv30_sreg
+tgsi_dst(struct nv30_vpc *vpc, const struct tgsi_full_dst_register *fdst) {
+ struct nv30_sreg dst;
+
+ switch (fdst->DstRegister.File) {
+ case TGSI_FILE_OUTPUT:
+ dst = nv30_sr(NV30SR_OUTPUT,
+ vpc->output_map[fdst->DstRegister.Index]);
+
+ break;
+ case TGSI_FILE_TEMPORARY:
+ dst = nv30_sr(NV30SR_TEMP, fdst->DstRegister.Index);
+ if (vpc->high_temp < dst.index)
+ vpc->high_temp = dst.index;
+ break;
+ default:
+ NOUVEAU_ERR("bad dst file\n");
+ break;
+ }
+
+ return dst;
+}
+
+static INLINE int
+tgsi_mask(uint tgsi)
+{
+ int mask = 0;
+
+ if (tgsi & TGSI_WRITEMASK_X) mask |= MASK_X;
+ if (tgsi & TGSI_WRITEMASK_Y) mask |= MASK_Y;
+ if (tgsi & TGSI_WRITEMASK_Z) mask |= MASK_Z;
+ if (tgsi & TGSI_WRITEMASK_W) mask |= MASK_W;
+ return mask;
+}
+
+static boolean
+nv30_vertprog_parse_instruction(struct nv30_vpc *vpc,
+ const struct tgsi_full_instruction *finst)
+{
+ struct nv30_sreg src[3], dst, tmp;
+ struct nv30_sreg none = nv30_sr(NV30SR_NONE, 0);
+ int mask;
+ int ai = -1, ci = -1;
+ int i;
+
+ if (finst->Instruction.Opcode == TGSI_OPCODE_END)
+ return TRUE;
+
+ vpc->temp_temp_count = 0;
+ for (i = 0; i < finst->Instruction.NumSrcRegs; i++) {
+ const struct tgsi_full_src_register *fsrc;
+
+ fsrc = &finst->FullSrcRegisters[i];
+ if (fsrc->SrcRegister.File == TGSI_FILE_TEMPORARY) {
+ src[i] = tgsi_src(vpc, fsrc);
+ }
+ }
+
+ for (i = 0; i < finst->Instruction.NumSrcRegs; i++) {
+ const struct tgsi_full_src_register *fsrc;
+
+ fsrc = &finst->FullSrcRegisters[i];
+ switch (fsrc->SrcRegister.File) {
+ case TGSI_FILE_INPUT:
+ if (ai == -1 || ai == fsrc->SrcRegister.Index) {
+ ai = fsrc->SrcRegister.Index;
+ src[i] = tgsi_src(vpc, fsrc);
+ } else {
+ src[i] = temp(vpc);
+ arith(vpc, 0, OP_MOV, src[i], MASK_ALL,
+ tgsi_src(vpc, fsrc), none, none);
+ }
+ break;
+ /*XXX: index comparison is broken now that consts come from
+ * two different register files.
+ */
+ case TGSI_FILE_CONSTANT:
+ case TGSI_FILE_IMMEDIATE:
+ if (ci == -1 || ci == fsrc->SrcRegister.Index) {
+ ci = fsrc->SrcRegister.Index;
+ src[i] = tgsi_src(vpc, fsrc);
+ } else {
+ src[i] = temp(vpc);
+ arith(vpc, 0, OP_MOV, src[i], MASK_ALL,
+ tgsi_src(vpc, fsrc), none, none);
+ }
+ break;
+ case TGSI_FILE_TEMPORARY:
+ /* handled above */
+ break;
+ default:
+ NOUVEAU_ERR("bad src file\n");
+ return FALSE;
+ }
+ }
+
+ dst = tgsi_dst(vpc, &finst->FullDstRegisters[0]);
+ mask = tgsi_mask(finst->FullDstRegisters[0].DstRegister.WriteMask);
+
+ switch (finst->Instruction.Opcode) {
+ case TGSI_OPCODE_ABS:
+ arith(vpc, 0, OP_MOV, dst, mask, abs(src[0]), none, none);
+ break;
+ case TGSI_OPCODE_ADD:
+ arith(vpc, 0, OP_ADD, dst, mask, src[0], none, src[1]);
+ break;
+ case TGSI_OPCODE_ARL:
+ arith(vpc, 0, OP_ARL, dst, mask, src[0], none, none);
+ break;
+ case TGSI_OPCODE_DP3:
+ arith(vpc, 0, OP_DP3, dst, mask, src[0], src[1], none);
+ break;
+ case TGSI_OPCODE_DP4:
+ arith(vpc, 0, OP_DP4, dst, mask, src[0], src[1], none);
+ break;
+ case TGSI_OPCODE_DPH:
+ arith(vpc, 0, OP_DPH, dst, mask, src[0], src[1], none);
+ break;
+ case TGSI_OPCODE_DST:
+ arith(vpc, 0, OP_DST, dst, mask, src[0], src[1], none);
+ break;
+ case TGSI_OPCODE_EX2:
+ arith(vpc, 1, OP_EX2, dst, mask, none, none, src[0]);
+ break;
+ case TGSI_OPCODE_EXP:
+ arith(vpc, 1, OP_EXP, dst, mask, none, none, src[0]);
+ break;
+ case TGSI_OPCODE_FLR:
+ arith(vpc, 0, OP_FLR, dst, mask, src[0], none, none);
+ break;
+ case TGSI_OPCODE_FRC:
+ arith(vpc, 0, OP_FRC, dst, mask, src[0], none, none);
+ break;
+ case TGSI_OPCODE_LG2:
+ arith(vpc, 1, OP_LG2, dst, mask, none, none, src[0]);
+ break;
+ case TGSI_OPCODE_LIT:
+ arith(vpc, 1, OP_LIT, dst, mask, none, none, src[0]);
+ break;
+ case TGSI_OPCODE_LOG:
+ arith(vpc, 1, OP_LOG, dst, mask, none, none, src[0]);
+ break;
+ case TGSI_OPCODE_MAD:
+ arith(vpc, 0, OP_MAD, dst, mask, src[0], src[1], src[2]);
+ break;
+ case TGSI_OPCODE_MAX:
+ arith(vpc, 0, OP_MAX, dst, mask, src[0], src[1], none);
+ break;
+ case TGSI_OPCODE_MIN:
+ arith(vpc, 0, OP_MIN, dst, mask, src[0], src[1], none);
+ break;
+ case TGSI_OPCODE_MOV:
+ arith(vpc, 0, OP_MOV, dst, mask, src[0], none, none);
+ break;
+ case TGSI_OPCODE_MUL:
+ arith(vpc, 0, OP_MUL, dst, mask, src[0], src[1], none);
+ break;
+ case TGSI_OPCODE_POW:
+ tmp = temp(vpc);
+ arith(vpc, 1, OP_LG2, tmp, MASK_X, none, none,
+ swz(src[0], X, X, X, X));
+ arith(vpc, 0, OP_MUL, tmp, MASK_X, swz(tmp, X, X, X, X),
+ swz(src[1], X, X, X, X), none);
+ arith(vpc, 1, OP_EX2, dst, mask, none, none,
+ swz(tmp, X, X, X, X));
+ break;
+ case TGSI_OPCODE_RCP:
+ arith(vpc, 1, OP_RCP, dst, mask, none, none, src[0]);
+ break;
+ case TGSI_OPCODE_RET:
+ break;
+ case TGSI_OPCODE_RSQ:
+ arith(vpc, 1, OP_RSQ, dst, mask, none, none, src[0]);
+ break;
+ case TGSI_OPCODE_SGE:
+ arith(vpc, 0, OP_SGE, dst, mask, src[0], src[1], none);
+ break;
+ case TGSI_OPCODE_SGT:
+ arith(vpc, 0, OP_SGT, dst, mask, src[0], src[1], none);
+ break;
+ case TGSI_OPCODE_SLT:
+ arith(vpc, 0, OP_SLT, dst, mask, src[0], src[1], none);
+ break;
+ case TGSI_OPCODE_SUB:
+ arith(vpc, 0, OP_ADD, dst, mask, src[0], none, neg(src[1]));
+ break;
+ case TGSI_OPCODE_XPD:
+ tmp = temp(vpc);
+ arith(vpc, 0, OP_MUL, tmp, mask,
+ swz(src[0], Z, X, Y, Y), swz(src[1], Y, Z, X, X), none);
+ arith(vpc, 0, OP_MAD, dst, (mask & ~MASK_W),
+ swz(src[0], Y, Z, X, X), swz(src[1], Z, X, Y, Y),
+ neg(tmp));
+ break;
+ default:
+ NOUVEAU_ERR("invalid opcode %d\n", finst->Instruction.Opcode);
+ return FALSE;
+ }
+
+ return TRUE;
+}
+
+static boolean
+nv30_vertprog_parse_decl_output(struct nv30_vpc *vpc,
+ const struct tgsi_full_declaration *fdec)
+{
+ int hw;
+
+ switch (fdec->Semantic.SemanticName) {
+ case TGSI_SEMANTIC_POSITION:
+ hw = NV30_VP_INST_DEST_POS;
+ break;
+ case TGSI_SEMANTIC_COLOR:
+ if (fdec->Semantic.SemanticIndex == 0) {
+ hw = NV30_VP_INST_DEST_COL0;
+ } else
+ if (fdec->Semantic.SemanticIndex == 1) {
+ hw = NV30_VP_INST_DEST_COL1;
+ } else {
+ NOUVEAU_ERR("bad colour semantic index\n");
+ return FALSE;
+ }
+ break;
+ case TGSI_SEMANTIC_BCOLOR:
+ if (fdec->Semantic.SemanticIndex == 0) {
+ hw = NV30_VP_INST_DEST_BFC0;
+ } else
+ if (fdec->Semantic.SemanticIndex == 1) {
+ hw = NV30_VP_INST_DEST_BFC1;
+ } else {
+ NOUVEAU_ERR("bad bcolour semantic index\n");
+ return FALSE;
+ }
+ break;
+ case TGSI_SEMANTIC_FOG:
+ hw = NV30_VP_INST_DEST_FOGC;
+ break;
+ case TGSI_SEMANTIC_PSIZE:
+ hw = NV30_VP_INST_DEST_PSZ;
+ break;
+ case TGSI_SEMANTIC_GENERIC:
+ if (fdec->Semantic.SemanticIndex <= 7) {
+ hw = NV30_VP_INST_DEST_TC(fdec->Semantic.SemanticIndex);
+ } else {
+ NOUVEAU_ERR("bad generic semantic index\n");
+ return FALSE;
+ }
+ break;
+ default:
+ NOUVEAU_ERR("bad output semantic\n");
+ return FALSE;
+ }
+
+ vpc->output_map[fdec->DeclarationRange.First] = hw;
+ return TRUE;
+}
+
+static boolean
+nv30_vertprog_prepare(struct nv30_vpc *vpc)
+{
+ struct tgsi_parse_context p;
+ int nr_imm = 0;
+
+ tgsi_parse_init(&p, vpc->vp->pipe.tokens);
+ while (!tgsi_parse_end_of_tokens(&p)) {
+ const union tgsi_full_token *tok = &p.FullToken;
+
+ tgsi_parse_token(&p);
+ switch(tok->Token.Type) {
+ case TGSI_TOKEN_TYPE_IMMEDIATE:
+ nr_imm++;
+ break;
+ default:
+ break;
+ }
+ }
+ tgsi_parse_free(&p);
+
+ if (nr_imm) {
+ vpc->imm = CALLOC(nr_imm, sizeof(struct nv30_sreg));
+ assert(vpc->imm);
+ }
+
+ return TRUE;
+}
+
+static void
+nv30_vertprog_translate(struct nv30_context *nv30,
+ struct nv30_vertex_program *vp)
+{
+ struct tgsi_parse_context parse;
+ struct nv30_vpc *vpc = NULL;
+
+ tgsi_dump(vp->pipe.tokens,0);
+
+ vpc = CALLOC(1, sizeof(struct nv30_vpc));
+ if (!vpc)
+ return;
+ vpc->vp = vp;
+ vpc->high_temp = -1;
+
+ if (!nv30_vertprog_prepare(vpc)) {
+ FREE(vpc);
+ return;
+ }
+
+ tgsi_parse_init(&parse, vp->pipe.tokens);
+
+ while (!tgsi_parse_end_of_tokens(&parse)) {
+ tgsi_parse_token(&parse);
+
+ switch (parse.FullToken.Token.Type) {
+ case TGSI_TOKEN_TYPE_DECLARATION:
+ {
+ const struct tgsi_full_declaration *fdec;
+ fdec = &parse.FullToken.FullDeclaration;
+ switch (fdec->Declaration.File) {
+ case TGSI_FILE_OUTPUT:
+ if (!nv30_vertprog_parse_decl_output(vpc, fdec))
+ goto out_err;
+ break;
+ default:
+ break;
+ }
+ }
+ break;
+ case TGSI_TOKEN_TYPE_IMMEDIATE:
+ {
+ const struct tgsi_full_immediate *imm;
+
+ imm = &parse.FullToken.FullImmediate;
+ assert(imm->Immediate.DataType == TGSI_IMM_FLOAT32);
+ assert(imm->Immediate.NrTokens == 4 + 1);
+ vpc->imm[vpc->nr_imm++] =
+ constant(vpc, -1,
+ imm->u.ImmediateFloat32[0].Float,
+ imm->u.ImmediateFloat32[1].Float,
+ imm->u.ImmediateFloat32[2].Float,
+ imm->u.ImmediateFloat32[3].Float);
+ }
+ break;
+ case TGSI_TOKEN_TYPE_INSTRUCTION:
+ {
+ const struct tgsi_full_instruction *finst;
+ finst = &parse.FullToken.FullInstruction;
+ if (!nv30_vertprog_parse_instruction(vpc, finst))
+ goto out_err;
+ }
+ break;
+ default:
+ break;
+ }
+ }
+
+ vp->insns[vp->nr_insns - 1].data[3] |= NV30_VP_INST_LAST;
+ vp->translated = TRUE;
+out_err:
+ tgsi_parse_free(&parse);
+ FREE(vpc);
+}
+
+static boolean
+nv30_vertprog_validate(struct nv30_context *nv30)
+{
+ struct nouveau_winsys *nvws = nv30->nvws;
+ struct pipe_winsys *ws = nv30->pipe.winsys;
+ struct nouveau_grobj *rankine = nv30->screen->rankine;
+ struct nv30_vertex_program *vp;
+ struct pipe_buffer *constbuf;
+ boolean upload_code = FALSE, upload_data = FALSE;
+ int i;
+
+ vp = nv30->vertprog;
+ constbuf = nv30->constbuf[PIPE_SHADER_VERTEX];
+
+ /* Translate TGSI shader into hw bytecode */
+ if (!vp->translated) {
+ nv30_vertprog_translate(nv30, vp);
+ if (!vp->translated)
+ return FALSE;
+ }
+
+ /* Allocate hw vtxprog exec slots */
+ if (!vp->exec) {
+ struct nouveau_resource *heap = nv30->screen->vp_exec_heap;
+ struct nouveau_stateobj *so;
+ uint vplen = vp->nr_insns;
+
+ if (nvws->res_alloc(heap, vplen, vp, &vp->exec)) {
+ while (heap->next && heap->size < vplen) {
+ struct nv30_vertex_program *evict;
+
+ evict = heap->next->priv;
+ nvws->res_free(&evict->exec);
+ }
+
+ if (nvws->res_alloc(heap, vplen, vp, &vp->exec))
+ assert(0);
+ }
+
+ so = so_new(2, 0);
+ so_method(so, rankine, NV34TCL_VP_START_FROM_ID, 1);
+ so_data (so, vp->exec->start);
+ so_ref(so, &vp->so);
+
+ upload_code = TRUE;
+ }
+
+ /* Allocate hw vtxprog const slots */
+ if (vp->nr_consts && !vp->data) {
+ struct nouveau_resource *heap = nv30->screen->vp_data_heap;
+
+ if (nvws->res_alloc(heap, vp->nr_consts, vp, &vp->data)) {
+ while (heap->next && heap->size < vp->nr_consts) {
+ struct nv30_vertex_program *evict;
+
+ evict = heap->next->priv;
+ nvws->res_free(&evict->data);
+ }
+
+ if (nvws->res_alloc(heap, vp->nr_consts, vp, &vp->data))
+ assert(0);
+ }
+
+ /*XXX: handle this some day */
+ assert(vp->data->start >= vp->data_start_min);
+
+ upload_data = TRUE;
+ if (vp->data_start != vp->data->start)
+ upload_code = TRUE;
+ }
+
+ /* If exec or data segments moved we need to patch the program to
+ * fixup offsets and register IDs.
+ */
+ if (vp->exec_start != vp->exec->start) {
+ for (i = 0; i < vp->nr_insns; i++) {
+ struct nv30_vertex_program_exec *vpi = &vp->insns[i];
+
+ if (vpi->has_branch_offset) {
+ assert(0);
+ }
+ }
+
+ vp->exec_start = vp->exec->start;
+ }
+
+ if (vp->nr_consts && vp->data_start != vp->data->start) {
+ for (i = 0; i < vp->nr_insns; i++) {
+ struct nv30_vertex_program_exec *vpi = &vp->insns[i];
+
+ if (vpi->const_index >= 0) {
+ vpi->data[1] &= ~NV30_VP_INST_CONST_SRC_MASK;
+ vpi->data[1] |=
+ (vpi->const_index + vp->data->start) <<
+ NV30_VP_INST_CONST_SRC_SHIFT;
+
+ }
+ }
+
+ vp->data_start = vp->data->start;
+ }
+
+ /* Update + Upload constant values */
+ if (vp->nr_consts) {
+ float *map = NULL;
+
+ if (constbuf) {
+ map = ws->buffer_map(ws, constbuf,
+ PIPE_BUFFER_USAGE_CPU_READ);
+ }
+
+ for (i = 0; i < vp->nr_consts; i++) {
+ struct nv30_vertex_program_data *vpd = &vp->consts[i];
+
+ if (vpd->index >= 0) {
+ if (!upload_data &&
+ !memcmp(vpd->value, &map[vpd->index * 4],
+ 4 * sizeof(float)))
+ continue;
+ memcpy(vpd->value, &map[vpd->index * 4],
+ 4 * sizeof(float));
+ }
+
+ BEGIN_RING(rankine, NV34TCL_VP_UPLOAD_CONST_ID, 5);
+ OUT_RING (i + vp->data->start);
+ OUT_RINGp ((uint32_t *)vpd->value, 4);
+ }
+
+ if (constbuf) {
+ ws->buffer_unmap(ws, constbuf);
+ }
+ }
+
+ /* Upload vtxprog */
+ if (upload_code) {
+#if 0
+ for (i = 0; i < vp->nr_insns; i++) {
+ NOUVEAU_MSG("VP inst %d: 0x%08x 0x%08x 0x%08x 0x%08x\n",
+ i, vp->insns[i].data[0], vp->insns[i].data[1],
+ vp->insns[i].data[2], vp->insns[i].data[3]);
+ }
+#endif
+ BEGIN_RING(rankine, NV34TCL_VP_UPLOAD_FROM_ID, 1);
+ OUT_RING (vp->exec->start);
+ for (i = 0; i < vp->nr_insns; i++) {
+ BEGIN_RING(rankine, NV34TCL_VP_UPLOAD_INST(0), 4);
+ OUT_RINGp (vp->insns[i].data, 4);
+ }
+ }
+
+ if (vp->so != nv30->state.hw[NV30_STATE_VERTPROG]) {
+ so_ref(vp->so, &nv30->state.hw[NV30_STATE_VERTPROG]);
+ return TRUE;
+ }
+
+ return FALSE;
+}
+
+void
+nv30_vertprog_destroy(struct nv30_context *nv30, struct nv30_vertex_program *vp)
+{
+ struct nouveau_winsys *nvws = nv30->screen->nvws;
+
+ vp->translated = FALSE;
+
+ if (vp->nr_insns) {
+ FREE(vp->insns);
+ vp->insns = NULL;
+ vp->nr_insns = 0;
+ }
+
+ if (vp->nr_consts) {
+ FREE(vp->consts);
+ vp->consts = NULL;
+ vp->nr_consts = 0;
+ }
+
+ nvws->res_free(&vp->exec);
+ vp->exec_start = 0;
+ nvws->res_free(&vp->data);
+ vp->data_start = 0;
+ vp->data_start_min = 0;
+
+ vp->ir = vp->or = 0;
+ so_ref(NULL, &vp->so);
+}
+
+struct nv30_state_entry nv30_state_vertprog = {
+ .validate = nv30_vertprog_validate,
+ .dirty = {
+ .pipe = NV30_NEW_VERTPROG /*| NV30_NEW_UCP*/,
+ .hw = NV30_STATE_VERTPROG,
+ }
+};
diff --git a/src/gallium/drivers/nv40/Makefile b/src/gallium/drivers/nv40/Makefile
new file mode 100644
index 00000000000..9c8eadf7e44
--- /dev/null
+++ b/src/gallium/drivers/nv40/Makefile
@@ -0,0 +1,37 @@
+TOP = ../../../..
+include $(TOP)/configs/current
+
+LIBNAME = nv40
+
+DRIVER_SOURCES = \
+ nv40_clear.c \
+ nv40_context.c \
+ nv40_draw.c \
+ nv40_fragprog.c \
+ nv40_fragtex.c \
+ nv40_miptree.c \
+ nv40_query.c \
+ nv40_screen.c \
+ nv40_state.c \
+ nv40_state_blend.c \
+ nv40_state_emit.c \
+ nv40_state_fb.c \
+ nv40_state_rasterizer.c \
+ nv40_state_scissor.c \
+ nv40_state_stipple.c \
+ nv40_state_viewport.c \
+ nv40_state_zsa.c \
+ nv40_surface.c \
+ nv40_vbo.c \
+ nv40_vertprog.c
+
+C_SOURCES = \
+ $(COMMON_SOURCES) \
+ $(DRIVER_SOURCES)
+
+ASM_SOURCES =
+
+include ../../Makefile.template
+
+symlinks:
+
diff --git a/src/gallium/drivers/nv40/nv40_clear.c b/src/gallium/drivers/nv40/nv40_clear.c
new file mode 100644
index 00000000000..59efd620e32
--- /dev/null
+++ b/src/gallium/drivers/nv40/nv40_clear.c
@@ -0,0 +1,13 @@
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_state.h"
+
+#include "nv40_context.h"
+
+void
+nv40_clear(struct pipe_context *pipe, struct pipe_surface *ps,
+ unsigned clearValue)
+{
+ pipe->surface_fill(pipe, ps, 0, 0, ps->width, ps->height, clearValue);
+ ps->status = PIPE_SURFACE_STATUS_CLEAR;
+}
diff --git a/src/gallium/drivers/nv40/nv40_context.c b/src/gallium/drivers/nv40/nv40_context.c
new file mode 100644
index 00000000000..5d325f5067f
--- /dev/null
+++ b/src/gallium/drivers/nv40/nv40_context.c
@@ -0,0 +1,72 @@
+#include "draw/draw_context.h"
+#include "pipe/p_defines.h"
+#include "pipe/internal/p_winsys_screen.h"
+
+#include "nv40_context.h"
+#include "nv40_screen.h"
+
+static void
+nv40_flush(struct pipe_context *pipe, unsigned flags,
+ struct pipe_fence_handle **fence)
+{
+ struct nv40_context *nv40 = nv40_context(pipe);
+
+ if (flags & PIPE_FLUSH_TEXTURE_CACHE) {
+ BEGIN_RING(curie, 0x1fd8, 1);
+ OUT_RING (2);
+ BEGIN_RING(curie, 0x1fd8, 1);
+ OUT_RING (1);
+ }
+
+ FIRE_RING(fence);
+}
+
+static void
+nv40_destroy(struct pipe_context *pipe)
+{
+ struct nv40_context *nv40 = nv40_context(pipe);
+
+ if (nv40->draw)
+ draw_destroy(nv40->draw);
+ FREE(nv40);
+}
+
+struct pipe_context *
+nv40_create(struct pipe_screen *pscreen, unsigned pctx_id)
+{
+ struct nv40_screen *screen = nv40_screen(pscreen);
+ struct pipe_winsys *ws = pscreen->winsys;
+ struct nv40_context *nv40;
+ struct nouveau_winsys *nvws = screen->nvws;
+
+ nv40 = CALLOC(1, sizeof(struct nv40_context));
+ if (!nv40)
+ return NULL;
+ nv40->screen = screen;
+ nv40->pctx_id = pctx_id;
+
+ nv40->nvws = nvws;
+
+ nv40->pipe.winsys = ws;
+ nv40->pipe.screen = pscreen;
+ nv40->pipe.destroy = nv40_destroy;
+ nv40->pipe.draw_arrays = nv40_draw_arrays;
+ nv40->pipe.draw_elements = nv40_draw_elements;
+ nv40->pipe.clear = nv40_clear;
+ nv40->pipe.flush = nv40_flush;
+
+ nv40_init_query_functions(nv40);
+ nv40_init_surface_functions(nv40);
+ nv40_init_state_functions(nv40);
+
+ /* Create, configure, and install fallback swtnl path */
+ nv40->draw = draw_create();
+ draw_wide_point_threshold(nv40->draw, 9999999.0);
+ draw_wide_line_threshold(nv40->draw, 9999999.0);
+ draw_enable_line_stipple(nv40->draw, FALSE);
+ draw_enable_point_sprites(nv40->draw, FALSE);
+ draw_set_rasterize_stage(nv40->draw, nv40_draw_render_stage(nv40));
+
+ return &nv40->pipe;
+}
+
diff --git a/src/gallium/drivers/nv40/nv40_context.h b/src/gallium/drivers/nv40/nv40_context.h
new file mode 100644
index 00000000000..adcfbdd85a8
--- /dev/null
+++ b/src/gallium/drivers/nv40/nv40_context.h
@@ -0,0 +1,233 @@
+#ifndef __NV40_CONTEXT_H__
+#define __NV40_CONTEXT_H__
+
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_state.h"
+#include "pipe/p_compiler.h"
+
+#include "util/u_memory.h"
+#include "util/u_math.h"
+
+#include "draw/draw_vertex.h"
+
+#include "nouveau/nouveau_winsys.h"
+#include "nouveau/nouveau_gldefs.h"
+
+#define NOUVEAU_PUSH_CONTEXT(ctx) \
+ struct nv40_screen *ctx = nv40->screen
+#include "nouveau/nouveau_push.h"
+#include "nouveau/nouveau_stateobj.h"
+
+#include "nv40_state.h"
+
+#define NOUVEAU_ERR(fmt, args...) \
+ fprintf(stderr, "%s:%d - "fmt, __func__, __LINE__, ##args);
+#define NOUVEAU_MSG(fmt, args...) \
+ fprintf(stderr, "nouveau: "fmt, ##args);
+
+enum nv40_state_index {
+ NV40_STATE_FB = 0,
+ NV40_STATE_VIEWPORT = 1,
+ NV40_STATE_BLEND = 2,
+ NV40_STATE_RAST = 3,
+ NV40_STATE_ZSA = 4,
+ NV40_STATE_BCOL = 5,
+ NV40_STATE_CLIP = 6,
+ NV40_STATE_SCISSOR = 7,
+ NV40_STATE_STIPPLE = 8,
+ NV40_STATE_FRAGPROG = 9,
+ NV40_STATE_VERTPROG = 10,
+ NV40_STATE_FRAGTEX0 = 11,
+ NV40_STATE_FRAGTEX1 = 12,
+ NV40_STATE_FRAGTEX2 = 13,
+ NV40_STATE_FRAGTEX3 = 14,
+ NV40_STATE_FRAGTEX4 = 15,
+ NV40_STATE_FRAGTEX5 = 16,
+ NV40_STATE_FRAGTEX6 = 17,
+ NV40_STATE_FRAGTEX7 = 18,
+ NV40_STATE_FRAGTEX8 = 19,
+ NV40_STATE_FRAGTEX9 = 20,
+ NV40_STATE_FRAGTEX10 = 21,
+ NV40_STATE_FRAGTEX11 = 22,
+ NV40_STATE_FRAGTEX12 = 23,
+ NV40_STATE_FRAGTEX13 = 24,
+ NV40_STATE_FRAGTEX14 = 25,
+ NV40_STATE_FRAGTEX15 = 26,
+ NV40_STATE_VERTTEX0 = 27,
+ NV40_STATE_VERTTEX1 = 28,
+ NV40_STATE_VERTTEX2 = 29,
+ NV40_STATE_VERTTEX3 = 30,
+ NV40_STATE_VTXBUF = 31,
+ NV40_STATE_VTXFMT = 32,
+ NV40_STATE_VTXATTR = 33,
+ NV40_STATE_MAX = 34
+};
+
+#include "nv40_screen.h"
+
+#define NV40_NEW_BLEND (1 << 0)
+#define NV40_NEW_RAST (1 << 1)
+#define NV40_NEW_ZSA (1 << 2)
+#define NV40_NEW_SAMPLER (1 << 3)
+#define NV40_NEW_FB (1 << 4)
+#define NV40_NEW_STIPPLE (1 << 5)
+#define NV40_NEW_SCISSOR (1 << 6)
+#define NV40_NEW_VIEWPORT (1 << 7)
+#define NV40_NEW_BCOL (1 << 8)
+#define NV40_NEW_VERTPROG (1 << 9)
+#define NV40_NEW_FRAGPROG (1 << 10)
+#define NV40_NEW_ARRAYS (1 << 11)
+#define NV40_NEW_UCP (1 << 12)
+
+struct nv40_rasterizer_state {
+ struct pipe_rasterizer_state pipe;
+ struct nouveau_stateobj *so;
+};
+
+struct nv40_zsa_state {
+ struct pipe_depth_stencil_alpha_state pipe;
+ struct nouveau_stateobj *so;
+};
+
+struct nv40_blend_state {
+ struct pipe_blend_state pipe;
+ struct nouveau_stateobj *so;
+};
+
+
+struct nv40_state {
+ unsigned scissor_enabled;
+ unsigned stipple_enabled;
+ unsigned viewport_bypass;
+ unsigned fp_samplers;
+
+ uint64_t dirty;
+ struct nouveau_stateobj *hw[NV40_STATE_MAX];
+};
+
+struct nv40_context {
+ struct pipe_context pipe;
+
+ struct nouveau_winsys *nvws;
+ struct nv40_screen *screen;
+ unsigned pctx_id;
+
+ struct draw_context *draw;
+
+ /* HW state derived from pipe states */
+ struct nv40_state state;
+ struct {
+ struct nv40_vertex_program *vertprog;
+
+ unsigned nr_attribs;
+ unsigned hw[PIPE_MAX_SHADER_INPUTS];
+ unsigned draw[PIPE_MAX_SHADER_INPUTS];
+ unsigned emit[PIPE_MAX_SHADER_INPUTS];
+ } swtnl;
+
+ enum {
+ HW, SWTNL, SWRAST
+ } render_mode;
+ unsigned fallback_swtnl;
+ unsigned fallback_swrast;
+
+ /* Context state */
+ unsigned dirty, draw_dirty;
+ struct pipe_scissor_state scissor;
+ unsigned stipple[32];
+ struct pipe_clip_state clip;
+ struct nv40_vertex_program *vertprog;
+ struct nv40_fragment_program *fragprog;
+ struct pipe_buffer *constbuf[PIPE_SHADER_TYPES];
+ unsigned constbuf_nr[PIPE_SHADER_TYPES];
+ struct nv40_rasterizer_state *rasterizer;
+ struct nv40_zsa_state *zsa;
+ struct nv40_blend_state *blend;
+ struct pipe_blend_color blend_colour;
+ struct pipe_viewport_state viewport;
+ struct pipe_framebuffer_state framebuffer;
+ struct pipe_buffer *idxbuf;
+ unsigned idxbuf_format;
+ struct nv40_sampler_state *tex_sampler[PIPE_MAX_SAMPLERS];
+ struct nv40_miptree *tex_miptree[PIPE_MAX_SAMPLERS];
+ unsigned nr_samplers;
+ unsigned nr_textures;
+ unsigned dirty_samplers;
+ struct pipe_vertex_buffer vtxbuf[PIPE_MAX_ATTRIBS];
+ unsigned vtxbuf_nr;
+ struct pipe_vertex_element vtxelt[PIPE_MAX_ATTRIBS];
+ unsigned vtxelt_nr;
+ const unsigned *edgeflags;
+};
+
+static INLINE struct nv40_context *
+nv40_context(struct pipe_context *pipe)
+{
+ return (struct nv40_context *)pipe;
+}
+
+struct nv40_state_entry {
+ boolean (*validate)(struct nv40_context *nv40);
+ struct {
+ unsigned pipe;
+ unsigned hw;
+ } dirty;
+};
+
+extern void nv40_init_state_functions(struct nv40_context *nv40);
+extern void nv40_init_surface_functions(struct nv40_context *nv40);
+extern void nv40_init_query_functions(struct nv40_context *nv40);
+
+extern void nv40_screen_init_miptree_functions(struct pipe_screen *pscreen);
+
+/* nv40_draw.c */
+extern struct draw_stage *nv40_draw_render_stage(struct nv40_context *nv40);
+extern boolean nv40_draw_elements_swtnl(struct pipe_context *pipe,
+ struct pipe_buffer *idxbuf,
+ unsigned ib_size, unsigned mode,
+ unsigned start, unsigned count);
+
+/* nv40_vertprog.c */
+extern void nv40_vertprog_destroy(struct nv40_context *,
+ struct nv40_vertex_program *);
+
+/* nv40_fragprog.c */
+extern void nv40_fragprog_destroy(struct nv40_context *,
+ struct nv40_fragment_program *);
+
+/* nv40_fragtex.c */
+extern void nv40_fragtex_bind(struct nv40_context *);
+
+/* nv40_state.c and friends */
+extern boolean nv40_state_validate(struct nv40_context *nv40);
+extern boolean nv40_state_validate_swtnl(struct nv40_context *nv40);
+extern void nv40_state_emit(struct nv40_context *nv40);
+extern struct nv40_state_entry nv40_state_rasterizer;
+extern struct nv40_state_entry nv40_state_scissor;
+extern struct nv40_state_entry nv40_state_stipple;
+extern struct nv40_state_entry nv40_state_fragprog;
+extern struct nv40_state_entry nv40_state_vertprog;
+extern struct nv40_state_entry nv40_state_blend;
+extern struct nv40_state_entry nv40_state_blend_colour;
+extern struct nv40_state_entry nv40_state_zsa;
+extern struct nv40_state_entry nv40_state_viewport;
+extern struct nv40_state_entry nv40_state_framebuffer;
+extern struct nv40_state_entry nv40_state_fragtex;
+extern struct nv40_state_entry nv40_state_vbo;
+extern struct nv40_state_entry nv40_state_vtxfmt;
+
+/* nv40_vbo.c */
+extern boolean nv40_draw_arrays(struct pipe_context *, unsigned mode,
+ unsigned start, unsigned count);
+extern boolean nv40_draw_elements(struct pipe_context *pipe,
+ struct pipe_buffer *indexBuffer,
+ unsigned indexSize,
+ unsigned mode, unsigned start,
+ unsigned count);
+
+/* nv40_clear.c */
+extern void nv40_clear(struct pipe_context *pipe, struct pipe_surface *ps,
+ unsigned clearValue);
+
+#endif
diff --git a/src/gallium/drivers/nv40/nv40_draw.c b/src/gallium/drivers/nv40/nv40_draw.c
new file mode 100644
index 00000000000..c83ff91d7e3
--- /dev/null
+++ b/src/gallium/drivers/nv40/nv40_draw.c
@@ -0,0 +1,349 @@
+#include "pipe/p_shader_tokens.h"
+
+#include "util/u_pack_color.h"
+
+#include "draw/draw_context.h"
+#include "draw/draw_vertex.h"
+#include "draw/draw_pipe.h"
+
+#include "nv40_context.h"
+#define NV40_SHADER_NO_FUCKEDNESS
+#include "nv40_shader.h"
+
+/* Simple, but crappy, swtnl path, hopefully we wont need to hit this very
+ * often at all. Uses "quadro style" vertex submission + a fixed vertex
+ * layout to avoid the need to generate a vertex program or vtxfmt.
+ */
+
+struct nv40_render_stage {
+ struct draw_stage stage;
+ struct nv40_context *nv40;
+ unsigned prim;
+};
+
+static INLINE struct nv40_render_stage *
+nv40_render_stage(struct draw_stage *stage)
+{
+ return (struct nv40_render_stage *)stage;
+}
+
+static INLINE void
+nv40_render_vertex(struct nv40_context *nv40, const struct vertex_header *v)
+{
+ unsigned i;
+
+ for (i = 0; i < nv40->swtnl.nr_attribs; i++) {
+ unsigned idx = nv40->swtnl.draw[i];
+ unsigned hw = nv40->swtnl.hw[i];
+
+ switch (nv40->swtnl.emit[i]) {
+ case EMIT_OMIT:
+ break;
+ case EMIT_1F:
+ BEGIN_RING(curie, NV40TCL_VTX_ATTR_1F(hw), 1);
+ OUT_RING (fui(v->data[idx][0]));
+ break;
+ case EMIT_2F:
+ BEGIN_RING(curie, NV40TCL_VTX_ATTR_2F_X(hw), 2);
+ OUT_RING (fui(v->data[idx][0]));
+ OUT_RING (fui(v->data[idx][1]));
+ break;
+ case EMIT_3F:
+ BEGIN_RING(curie, NV40TCL_VTX_ATTR_3F_X(hw), 3);
+ OUT_RING (fui(v->data[idx][0]));
+ OUT_RING (fui(v->data[idx][1]));
+ OUT_RING (fui(v->data[idx][2]));
+ break;
+ case EMIT_4F:
+ BEGIN_RING(curie, NV40TCL_VTX_ATTR_4F_X(hw), 4);
+ OUT_RING (fui(v->data[idx][0]));
+ OUT_RING (fui(v->data[idx][1]));
+ OUT_RING (fui(v->data[idx][2]));
+ OUT_RING (fui(v->data[idx][3]));
+ break;
+ case EMIT_4UB:
+ BEGIN_RING(curie, NV40TCL_VTX_ATTR_4UB(hw), 1);
+ OUT_RING (pack_ub4(float_to_ubyte(v->data[idx][0]),
+ float_to_ubyte(v->data[idx][1]),
+ float_to_ubyte(v->data[idx][2]),
+ float_to_ubyte(v->data[idx][3])));
+ break;
+ default:
+ assert(0);
+ break;
+ }
+ }
+}
+
+static INLINE void
+nv40_render_prim(struct draw_stage *stage, struct prim_header *prim,
+ unsigned mode, unsigned count)
+{
+ struct nv40_render_stage *rs = nv40_render_stage(stage);
+ struct nv40_context *nv40 = rs->nv40;
+ struct nouveau_pushbuf *pb = nv40->nvws->channel->pushbuf;
+ unsigned i;
+
+ /* Ensure there's room for 4xfloat32 + potentially 3 begin/end */
+ if (pb->remaining < ((count * 20) + 6)) {
+ if (rs->prim != NV40TCL_BEGIN_END_STOP) {
+ NOUVEAU_ERR("AIII, missed flush\n");
+ assert(0);
+ }
+ FIRE_RING(NULL);
+ nv40_state_emit(nv40);
+ }
+
+ /* Switch primitive modes if necessary */
+ if (rs->prim != mode) {
+ if (rs->prim != NV40TCL_BEGIN_END_STOP) {
+ BEGIN_RING(curie, NV40TCL_BEGIN_END, 1);
+ OUT_RING (NV40TCL_BEGIN_END_STOP);
+ }
+
+ BEGIN_RING(curie, NV40TCL_BEGIN_END, 1);
+ OUT_RING (mode);
+ rs->prim = mode;
+ }
+
+ /* Emit vertex data */
+ for (i = 0; i < count; i++)
+ nv40_render_vertex(nv40, prim->v[i]);
+
+ /* If it's likely we'll need to empty the push buffer soon, finish
+ * off the primitive now.
+ */
+ if (pb->remaining < ((count * 20) + 6)) {
+ BEGIN_RING(curie, NV40TCL_BEGIN_END, 1);
+ OUT_RING (NV40TCL_BEGIN_END_STOP);
+ rs->prim = NV40TCL_BEGIN_END_STOP;
+ }
+}
+
+static void
+nv40_render_point(struct draw_stage *draw, struct prim_header *prim)
+{
+ nv40_render_prim(draw, prim, NV40TCL_BEGIN_END_POINTS, 1);
+}
+
+static void
+nv40_render_line(struct draw_stage *draw, struct prim_header *prim)
+{
+ nv40_render_prim(draw, prim, NV40TCL_BEGIN_END_LINES, 2);
+}
+
+static void
+nv40_render_tri(struct draw_stage *draw, struct prim_header *prim)
+{
+ nv40_render_prim(draw, prim, NV40TCL_BEGIN_END_TRIANGLES, 3);
+}
+
+static void
+nv40_render_flush(struct draw_stage *draw, unsigned flags)
+{
+ struct nv40_render_stage *rs = nv40_render_stage(draw);
+ struct nv40_context *nv40 = rs->nv40;
+
+ if (rs->prim != NV40TCL_BEGIN_END_STOP) {
+ BEGIN_RING(curie, NV40TCL_BEGIN_END, 1);
+ OUT_RING (NV40TCL_BEGIN_END_STOP);
+ rs->prim = NV40TCL_BEGIN_END_STOP;
+ }
+}
+
+static void
+nv40_render_reset_stipple_counter(struct draw_stage *draw)
+{
+}
+
+static void
+nv40_render_destroy(struct draw_stage *draw)
+{
+ FREE(draw);
+}
+
+static INLINE void
+emit_mov(struct nv40_vertex_program *vp,
+ unsigned dst, unsigned src, unsigned vor, unsigned mask)
+{
+ struct nv40_vertex_program_exec *inst;
+
+ vp->insns = realloc(vp->insns,
+ sizeof(struct nv40_vertex_program_exec) *
+ ++vp->nr_insns);
+ inst = &vp->insns[vp->nr_insns - 1];
+
+ inst->data[0] = 0x401f9c6c;
+ inst->data[1] = 0x0040000d | (src << 8);
+ inst->data[2] = 0x8106c083;
+ inst->data[3] = 0x6041ff80 | (dst << 2) | (mask << 13);
+ inst->const_index = -1;
+ inst->has_branch_offset = FALSE;
+
+ vp->ir |= (1 << src);
+ if (vor != ~0)
+ vp->or |= (1 << vor);
+}
+
+static struct nv40_vertex_program *
+create_drawvp(struct nv40_context *nv40)
+{
+ struct nv40_vertex_program *vp = CALLOC_STRUCT(nv40_vertex_program);
+ unsigned i;
+
+ emit_mov(vp, NV40_VP_INST_DEST_POS, 0, ~0, 0xf);
+ emit_mov(vp, NV40_VP_INST_DEST_COL0, 3, 0, 0xf);
+ emit_mov(vp, NV40_VP_INST_DEST_COL1, 4, 1, 0xf);
+ emit_mov(vp, NV40_VP_INST_DEST_BFC0, 3, 2, 0xf);
+ emit_mov(vp, NV40_VP_INST_DEST_BFC1, 4, 3, 0xf);
+ emit_mov(vp, NV40_VP_INST_DEST_FOGC, 5, 4, 0x8);
+ for (i = 0; i < 8; i++)
+ emit_mov(vp, NV40_VP_INST_DEST_TC(i), 8 + i, 14 + i, 0xf);
+
+ vp->insns[vp->nr_insns - 1].data[3] |= 1;
+ vp->translated = TRUE;
+ return vp;
+}
+
+struct draw_stage *
+nv40_draw_render_stage(struct nv40_context *nv40)
+{
+ struct nv40_render_stage *render = CALLOC_STRUCT(nv40_render_stage);
+
+ if (!nv40->swtnl.vertprog)
+ nv40->swtnl.vertprog = create_drawvp(nv40);
+
+ render->nv40 = nv40;
+ render->stage.draw = nv40->draw;
+ render->stage.point = nv40_render_point;
+ render->stage.line = nv40_render_line;
+ render->stage.tri = nv40_render_tri;
+ render->stage.flush = nv40_render_flush;
+ render->stage.reset_stipple_counter = nv40_render_reset_stipple_counter;
+ render->stage.destroy = nv40_render_destroy;
+
+ return &render->stage;
+}
+
+boolean
+nv40_draw_elements_swtnl(struct pipe_context *pipe,
+ struct pipe_buffer *idxbuf, unsigned idxbuf_size,
+ unsigned mode, unsigned start, unsigned count)
+{
+ struct nv40_context *nv40 = nv40_context(pipe);
+ struct pipe_winsys *ws = pipe->winsys;
+ unsigned i;
+ void *map;
+
+ if (!nv40_state_validate_swtnl(nv40))
+ return FALSE;
+ nv40->state.dirty &= ~(1ULL << NV40_STATE_VTXBUF);
+ nv40_state_emit(nv40);
+
+ for (i = 0; i < nv40->vtxbuf_nr; i++) {
+ map = ws->buffer_map(ws, nv40->vtxbuf[i].buffer,
+ PIPE_BUFFER_USAGE_CPU_READ);
+ draw_set_mapped_vertex_buffer(nv40->draw, i, map);
+ }
+
+ if (idxbuf) {
+ map = ws->buffer_map(ws, idxbuf, PIPE_BUFFER_USAGE_CPU_READ);
+ draw_set_mapped_element_buffer(nv40->draw, idxbuf_size, map);
+ } else {
+ draw_set_mapped_element_buffer(nv40->draw, 0, NULL);
+ }
+
+ if (nv40->constbuf[PIPE_SHADER_VERTEX]) {
+ const unsigned nr = nv40->constbuf_nr[PIPE_SHADER_VERTEX];
+
+ map = ws->buffer_map(ws, nv40->constbuf[PIPE_SHADER_VERTEX],
+ PIPE_BUFFER_USAGE_CPU_READ);
+ draw_set_mapped_constant_buffer(nv40->draw, map, nr);
+ }
+
+ draw_arrays(nv40->draw, mode, start, count);
+
+ for (i = 0; i < nv40->vtxbuf_nr; i++)
+ ws->buffer_unmap(ws, nv40->vtxbuf[i].buffer);
+
+ if (idxbuf)
+ ws->buffer_unmap(ws, idxbuf);
+
+ if (nv40->constbuf[PIPE_SHADER_VERTEX])
+ ws->buffer_unmap(ws, nv40->constbuf[PIPE_SHADER_VERTEX]);
+
+ draw_flush(nv40->draw);
+ pipe->flush(pipe, 0, NULL);
+
+ return TRUE;
+}
+
+static INLINE void
+emit_attrib(struct nv40_context *nv40, unsigned hw, unsigned emit,
+ unsigned semantic, unsigned index)
+{
+ unsigned draw_out = draw_find_vs_output(nv40->draw, semantic, index);
+ unsigned a = nv40->swtnl.nr_attribs++;
+
+ nv40->swtnl.hw[a] = hw;
+ nv40->swtnl.emit[a] = emit;
+ nv40->swtnl.draw[a] = draw_out;
+}
+
+static boolean
+nv40_state_vtxfmt_validate(struct nv40_context *nv40)
+{
+ struct nv40_fragment_program *fp = nv40->fragprog;
+ unsigned colour = 0, texcoords = 0, fog = 0, i;
+
+ /* Determine needed fragprog inputs */
+ for (i = 0; i < fp->info.num_inputs; i++) {
+ switch (fp->info.input_semantic_name[i]) {
+ case TGSI_SEMANTIC_POSITION:
+ break;
+ case TGSI_SEMANTIC_COLOR:
+ colour |= (1 << fp->info.input_semantic_index[i]);
+ break;
+ case TGSI_SEMANTIC_GENERIC:
+ texcoords |= (1 << fp->info.input_semantic_index[i]);
+ break;
+ case TGSI_SEMANTIC_FOG:
+ fog = 1;
+ break;
+ default:
+ assert(0);
+ }
+ }
+
+ nv40->swtnl.nr_attribs = 0;
+
+ /* Map draw vtxprog output to hw attribute IDs */
+ for (i = 0; i < 2; i++) {
+ if (!(colour & (1 << i)))
+ continue;
+ emit_attrib(nv40, 3 + i, EMIT_4UB, TGSI_SEMANTIC_COLOR, i);
+ }
+
+ for (i = 0; i < 8; i++) {
+ if (!(texcoords & (1 << i)))
+ continue;
+ emit_attrib(nv40, 8 + i, EMIT_4F, TGSI_SEMANTIC_GENERIC, i);
+ }
+
+ if (fog) {
+ emit_attrib(nv40, 5, EMIT_1F, TGSI_SEMANTIC_FOG, 0);
+ }
+
+ emit_attrib(nv40, 0, EMIT_3F, TGSI_SEMANTIC_POSITION, 0);
+
+ return FALSE;
+}
+
+struct nv40_state_entry nv40_state_vtxfmt = {
+ .validate = nv40_state_vtxfmt_validate,
+ .dirty = {
+ .pipe = NV40_NEW_ARRAYS | NV40_NEW_FRAGPROG,
+ .hw = 0
+ }
+};
+
diff --git a/src/gallium/drivers/nv40/nv40_fragprog.c b/src/gallium/drivers/nv40/nv40_fragprog.c
new file mode 100644
index 00000000000..91dcbebda0d
--- /dev/null
+++ b/src/gallium/drivers/nv40/nv40_fragprog.c
@@ -0,0 +1,991 @@
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_state.h"
+
+#include "pipe/p_shader_tokens.h"
+#include "tgsi/tgsi_parse.h"
+#include "tgsi/tgsi_util.h"
+
+#include "nv40_context.h"
+
+#define SWZ_X 0
+#define SWZ_Y 1
+#define SWZ_Z 2
+#define SWZ_W 3
+#define MASK_X 1
+#define MASK_Y 2
+#define MASK_Z 4
+#define MASK_W 8
+#define MASK_ALL (MASK_X|MASK_Y|MASK_Z|MASK_W)
+#define DEF_SCALE NV40_FP_OP_DST_SCALE_1X
+#define DEF_CTEST NV40_FP_OP_COND_TR
+#include "nv40_shader.h"
+
+#define swz(s,x,y,z,w) nv40_sr_swz((s), SWZ_##x, SWZ_##y, SWZ_##z, SWZ_##w)
+#define neg(s) nv40_sr_neg((s))
+#define abs(s) nv40_sr_abs((s))
+#define scale(s,v) nv40_sr_scale((s), NV40_FP_OP_DST_SCALE_##v)
+
+#define MAX_CONSTS 128
+#define MAX_IMM 32
+struct nv40_fpc {
+ struct nv40_fragment_program *fp;
+
+ uint attrib_map[PIPE_MAX_SHADER_INPUTS];
+
+ unsigned r_temps;
+ unsigned r_temps_discard;
+ struct nv40_sreg r_result[PIPE_MAX_SHADER_OUTPUTS];
+ struct nv40_sreg *r_temp;
+
+ int num_regs;
+
+ unsigned inst_offset;
+ unsigned have_const;
+
+ struct {
+ int pipe;
+ float vals[4];
+ } consts[MAX_CONSTS];
+ int nr_consts;
+
+ struct nv40_sreg imm[MAX_IMM];
+ unsigned nr_imm;
+};
+
+static INLINE struct nv40_sreg
+temp(struct nv40_fpc *fpc)
+{
+ int idx = ffs(~fpc->r_temps) - 1;
+
+ if (idx < 0) {
+ NOUVEAU_ERR("out of temps!!\n");
+ assert(0);
+ return nv40_sr(NV40SR_TEMP, 0);
+ }
+
+ fpc->r_temps |= (1 << idx);
+ fpc->r_temps_discard |= (1 << idx);
+ return nv40_sr(NV40SR_TEMP, idx);
+}
+
+static INLINE void
+release_temps(struct nv40_fpc *fpc)
+{
+ fpc->r_temps &= ~fpc->r_temps_discard;
+ fpc->r_temps_discard = 0;
+}
+
+static INLINE struct nv40_sreg
+constant(struct nv40_fpc *fpc, int pipe, float vals[4])
+{
+ int idx;
+
+ if (fpc->nr_consts == MAX_CONSTS)
+ assert(0);
+ idx = fpc->nr_consts++;
+
+ fpc->consts[idx].pipe = pipe;
+ if (pipe == -1)
+ memcpy(fpc->consts[idx].vals, vals, 4 * sizeof(float));
+ return nv40_sr(NV40SR_CONST, idx);
+}
+
+#define arith(cc,s,o,d,m,s0,s1,s2) \
+ nv40_fp_arith((cc), (s), NV40_FP_OP_OPCODE_##o, \
+ (d), (m), (s0), (s1), (s2))
+#define tex(cc,s,o,u,d,m,s0,s1,s2) \
+ nv40_fp_tex((cc), (s), NV40_FP_OP_OPCODE_##o, (u), \
+ (d), (m), (s0), none, none)
+
+static void
+grow_insns(struct nv40_fpc *fpc, int size)
+{
+ struct nv40_fragment_program *fp = fpc->fp;
+
+ fp->insn_len += size;
+ fp->insn = realloc(fp->insn, sizeof(uint32_t) * fp->insn_len);
+}
+
+static void
+emit_src(struct nv40_fpc *fpc, int pos, struct nv40_sreg src)
+{
+ struct nv40_fragment_program *fp = fpc->fp;
+ uint32_t *hw = &fp->insn[fpc->inst_offset];
+ uint32_t sr = 0;
+
+ switch (src.type) {
+ case NV40SR_INPUT:
+ sr |= (NV40_FP_REG_TYPE_INPUT << NV40_FP_REG_TYPE_SHIFT);
+ hw[0] |= (src.index << NV40_FP_OP_INPUT_SRC_SHIFT);
+ break;
+ case NV40SR_OUTPUT:
+ sr |= NV40_FP_REG_SRC_HALF;
+ /* fall-through */
+ case NV40SR_TEMP:
+ sr |= (NV40_FP_REG_TYPE_TEMP << NV40_FP_REG_TYPE_SHIFT);
+ sr |= (src.index << NV40_FP_REG_SRC_SHIFT);
+ break;
+ case NV40SR_CONST:
+ if (!fpc->have_const) {
+ grow_insns(fpc, 4);
+ fpc->have_const = 1;
+ }
+
+ hw = &fp->insn[fpc->inst_offset];
+ if (fpc->consts[src.index].pipe >= 0) {
+ struct nv40_fragment_program_data *fpd;
+
+ fp->consts = realloc(fp->consts, ++fp->nr_consts *
+ sizeof(*fpd));
+ fpd = &fp->consts[fp->nr_consts - 1];
+ fpd->offset = fpc->inst_offset + 4;
+ fpd->index = fpc->consts[src.index].pipe;
+ memset(&fp->insn[fpd->offset], 0, sizeof(uint32_t) * 4);
+ } else {
+ memcpy(&fp->insn[fpc->inst_offset + 4],
+ fpc->consts[src.index].vals,
+ sizeof(uint32_t) * 4);
+ }
+
+ sr |= (NV40_FP_REG_TYPE_CONST << NV40_FP_REG_TYPE_SHIFT);
+ break;
+ case NV40SR_NONE:
+ sr |= (NV40_FP_REG_TYPE_INPUT << NV40_FP_REG_TYPE_SHIFT);
+ break;
+ default:
+ assert(0);
+ }
+
+ if (src.negate)
+ sr |= NV40_FP_REG_NEGATE;
+
+ if (src.abs)
+ hw[1] |= (1 << (29 + pos));
+
+ sr |= ((src.swz[0] << NV40_FP_REG_SWZ_X_SHIFT) |
+ (src.swz[1] << NV40_FP_REG_SWZ_Y_SHIFT) |
+ (src.swz[2] << NV40_FP_REG_SWZ_Z_SHIFT) |
+ (src.swz[3] << NV40_FP_REG_SWZ_W_SHIFT));
+
+ hw[pos + 1] |= sr;
+}
+
+static void
+emit_dst(struct nv40_fpc *fpc, struct nv40_sreg dst)
+{
+ struct nv40_fragment_program *fp = fpc->fp;
+ uint32_t *hw = &fp->insn[fpc->inst_offset];
+
+ switch (dst.type) {
+ case NV40SR_TEMP:
+ if (fpc->num_regs < (dst.index + 1))
+ fpc->num_regs = dst.index + 1;
+ break;
+ case NV40SR_OUTPUT:
+ if (dst.index == 1) {
+ fp->fp_control |= 0xe;
+ } else {
+ hw[0] |= NV40_FP_OP_OUT_REG_HALF;
+ }
+ break;
+ case NV40SR_NONE:
+ hw[0] |= (1 << 30);
+ break;
+ default:
+ assert(0);
+ }
+
+ hw[0] |= (dst.index << NV40_FP_OP_OUT_REG_SHIFT);
+}
+
+static void
+nv40_fp_arith(struct nv40_fpc *fpc, int sat, int op,
+ struct nv40_sreg dst, int mask,
+ struct nv40_sreg s0, struct nv40_sreg s1, struct nv40_sreg s2)
+{
+ struct nv40_fragment_program *fp = fpc->fp;
+ uint32_t *hw;
+
+ fpc->inst_offset = fp->insn_len;
+ fpc->have_const = 0;
+ grow_insns(fpc, 4);
+ hw = &fp->insn[fpc->inst_offset];
+ memset(hw, 0, sizeof(uint32_t) * 4);
+
+ if (op == NV40_FP_OP_OPCODE_KIL)
+ fp->fp_control |= NV40TCL_FP_CONTROL_KIL;
+ hw[0] |= (op << NV40_FP_OP_OPCODE_SHIFT);
+ hw[0] |= (mask << NV40_FP_OP_OUTMASK_SHIFT);
+ hw[2] |= (dst.dst_scale << NV40_FP_OP_DST_SCALE_SHIFT);
+
+ if (sat)
+ hw[0] |= NV40_FP_OP_OUT_SAT;
+
+ if (dst.cc_update)
+ hw[0] |= NV40_FP_OP_COND_WRITE_ENABLE;
+ hw[1] |= (dst.cc_test << NV40_FP_OP_COND_SHIFT);
+ hw[1] |= ((dst.cc_swz[0] << NV40_FP_OP_COND_SWZ_X_SHIFT) |
+ (dst.cc_swz[1] << NV40_FP_OP_COND_SWZ_Y_SHIFT) |
+ (dst.cc_swz[2] << NV40_FP_OP_COND_SWZ_Z_SHIFT) |
+ (dst.cc_swz[3] << NV40_FP_OP_COND_SWZ_W_SHIFT));
+
+ emit_dst(fpc, dst);
+ emit_src(fpc, 0, s0);
+ emit_src(fpc, 1, s1);
+ emit_src(fpc, 2, s2);
+}
+
+static void
+nv40_fp_tex(struct nv40_fpc *fpc, int sat, int op, int unit,
+ struct nv40_sreg dst, int mask,
+ struct nv40_sreg s0, struct nv40_sreg s1, struct nv40_sreg s2)
+{
+ struct nv40_fragment_program *fp = fpc->fp;
+
+ nv40_fp_arith(fpc, sat, op, dst, mask, s0, s1, s2);
+
+ fp->insn[fpc->inst_offset] |= (unit << NV40_FP_OP_TEX_UNIT_SHIFT);
+ fp->samplers |= (1 << unit);
+}
+
+static INLINE struct nv40_sreg
+tgsi_src(struct nv40_fpc *fpc, const struct tgsi_full_src_register *fsrc)
+{
+ struct nv40_sreg src;
+
+ switch (fsrc->SrcRegister.File) {
+ case TGSI_FILE_INPUT:
+ src = nv40_sr(NV40SR_INPUT,
+ fpc->attrib_map[fsrc->SrcRegister.Index]);
+ break;
+ case TGSI_FILE_CONSTANT:
+ src = constant(fpc, fsrc->SrcRegister.Index, NULL);
+ break;
+ case TGSI_FILE_IMMEDIATE:
+ assert(fsrc->SrcRegister.Index < fpc->nr_imm);
+ src = fpc->imm[fsrc->SrcRegister.Index];
+ break;
+ case TGSI_FILE_TEMPORARY:
+ src = fpc->r_temp[fsrc->SrcRegister.Index];
+ break;
+ /* NV40 fragprog result regs are just temps, so this is simple */
+ case TGSI_FILE_OUTPUT:
+ src = fpc->r_result[fsrc->SrcRegister.Index];
+ break;
+ default:
+ NOUVEAU_ERR("bad src file\n");
+ break;
+ }
+
+ src.abs = fsrc->SrcRegisterExtMod.Absolute;
+ src.negate = fsrc->SrcRegister.Negate;
+ src.swz[0] = fsrc->SrcRegister.SwizzleX;
+ src.swz[1] = fsrc->SrcRegister.SwizzleY;
+ src.swz[2] = fsrc->SrcRegister.SwizzleZ;
+ src.swz[3] = fsrc->SrcRegister.SwizzleW;
+ return src;
+}
+
+static INLINE struct nv40_sreg
+tgsi_dst(struct nv40_fpc *fpc, const struct tgsi_full_dst_register *fdst) {
+ switch (fdst->DstRegister.File) {
+ case TGSI_FILE_OUTPUT:
+ return fpc->r_result[fdst->DstRegister.Index];
+ case TGSI_FILE_TEMPORARY:
+ return fpc->r_temp[fdst->DstRegister.Index];
+ case TGSI_FILE_NULL:
+ return nv40_sr(NV40SR_NONE, 0);
+ default:
+ NOUVEAU_ERR("bad dst file %d\n", fdst->DstRegister.File);
+ return nv40_sr(NV40SR_NONE, 0);
+ }
+}
+
+static INLINE int
+tgsi_mask(uint tgsi)
+{
+ int mask = 0;
+
+ if (tgsi & TGSI_WRITEMASK_X) mask |= MASK_X;
+ if (tgsi & TGSI_WRITEMASK_Y) mask |= MASK_Y;
+ if (tgsi & TGSI_WRITEMASK_Z) mask |= MASK_Z;
+ if (tgsi & TGSI_WRITEMASK_W) mask |= MASK_W;
+ return mask;
+}
+
+static boolean
+src_native_swz(struct nv40_fpc *fpc, const struct tgsi_full_src_register *fsrc,
+ struct nv40_sreg *src)
+{
+ const struct nv40_sreg none = nv40_sr(NV40SR_NONE, 0);
+ struct nv40_sreg tgsi = tgsi_src(fpc, fsrc);
+ uint mask = 0, zero_mask = 0, one_mask = 0, neg_mask = 0;
+ uint neg[4] = { fsrc->SrcRegisterExtSwz.NegateX,
+ fsrc->SrcRegisterExtSwz.NegateY,
+ fsrc->SrcRegisterExtSwz.NegateZ,
+ fsrc->SrcRegisterExtSwz.NegateW };
+ uint c;
+
+ for (c = 0; c < 4; c++) {
+ switch (tgsi_util_get_full_src_register_extswizzle(fsrc, c)) {
+ case TGSI_EXTSWIZZLE_X:
+ case TGSI_EXTSWIZZLE_Y:
+ case TGSI_EXTSWIZZLE_Z:
+ case TGSI_EXTSWIZZLE_W:
+ mask |= (1 << c);
+ break;
+ case TGSI_EXTSWIZZLE_ZERO:
+ zero_mask |= (1 << c);
+ tgsi.swz[c] = SWZ_X;
+ break;
+ case TGSI_EXTSWIZZLE_ONE:
+ one_mask |= (1 << c);
+ tgsi.swz[c] = SWZ_X;
+ break;
+ default:
+ assert(0);
+ }
+
+ if (!tgsi.negate && neg[c])
+ neg_mask |= (1 << c);
+ }
+
+ if (mask == MASK_ALL && !neg_mask)
+ return TRUE;
+
+ *src = temp(fpc);
+
+ if (mask)
+ arith(fpc, 0, MOV, *src, mask, tgsi, none, none);
+
+ if (zero_mask)
+ arith(fpc, 0, SFL, *src, zero_mask, *src, none, none);
+
+ if (one_mask)
+ arith(fpc, 0, STR, *src, one_mask, *src, none, none);
+
+ if (neg_mask) {
+ struct nv40_sreg one = temp(fpc);
+ arith(fpc, 0, STR, one, neg_mask, one, none, none);
+ arith(fpc, 0, MUL, *src, neg_mask, *src, neg(one), none);
+ }
+
+ return FALSE;
+}
+
+static boolean
+nv40_fragprog_parse_instruction(struct nv40_fpc *fpc,
+ const struct tgsi_full_instruction *finst)
+{
+ const struct nv40_sreg none = nv40_sr(NV40SR_NONE, 0);
+ struct nv40_sreg src[3], dst, tmp;
+ int mask, sat, unit;
+ int ai = -1, ci = -1, ii = -1;
+ int i;
+
+ if (finst->Instruction.Opcode == TGSI_OPCODE_END)
+ return TRUE;
+
+ for (i = 0; i < finst->Instruction.NumSrcRegs; i++) {
+ const struct tgsi_full_src_register *fsrc;
+
+ fsrc = &finst->FullSrcRegisters[i];
+ if (fsrc->SrcRegister.File == TGSI_FILE_TEMPORARY) {
+ src[i] = tgsi_src(fpc, fsrc);
+ }
+ }
+
+ for (i = 0; i < finst->Instruction.NumSrcRegs; i++) {
+ const struct tgsi_full_src_register *fsrc;
+
+ fsrc = &finst->FullSrcRegisters[i];
+
+ switch (fsrc->SrcRegister.File) {
+ case TGSI_FILE_INPUT:
+ case TGSI_FILE_CONSTANT:
+ case TGSI_FILE_TEMPORARY:
+ if (!src_native_swz(fpc, fsrc, &src[i]))
+ continue;
+ break;
+ default:
+ break;
+ }
+
+ switch (fsrc->SrcRegister.File) {
+ case TGSI_FILE_INPUT:
+ if (ai == -1 || ai == fsrc->SrcRegister.Index) {
+ ai = fsrc->SrcRegister.Index;
+ src[i] = tgsi_src(fpc, fsrc);
+ } else {
+ src[i] = temp(fpc);
+ arith(fpc, 0, MOV, src[i], MASK_ALL,
+ tgsi_src(fpc, fsrc), none, none);
+ }
+ break;
+ case TGSI_FILE_CONSTANT:
+ if ((ci == -1 && ii == -1) ||
+ ci == fsrc->SrcRegister.Index) {
+ ci = fsrc->SrcRegister.Index;
+ src[i] = tgsi_src(fpc, fsrc);
+ } else {
+ src[i] = temp(fpc);
+ arith(fpc, 0, MOV, src[i], MASK_ALL,
+ tgsi_src(fpc, fsrc), none, none);
+ }
+ break;
+ case TGSI_FILE_IMMEDIATE:
+ if ((ci == -1 && ii == -1) ||
+ ii == fsrc->SrcRegister.Index) {
+ ii = fsrc->SrcRegister.Index;
+ src[i] = tgsi_src(fpc, fsrc);
+ } else {
+ src[i] = temp(fpc);
+ arith(fpc, 0, MOV, src[i], MASK_ALL,
+ tgsi_src(fpc, fsrc), none, none);
+ }
+ break;
+ case TGSI_FILE_TEMPORARY:
+ /* handled above */
+ break;
+ case TGSI_FILE_SAMPLER:
+ unit = fsrc->SrcRegister.Index;
+ break;
+ case TGSI_FILE_OUTPUT:
+ break;
+ default:
+ NOUVEAU_ERR("bad src file\n");
+ return FALSE;
+ }
+ }
+
+ dst = tgsi_dst(fpc, &finst->FullDstRegisters[0]);
+ mask = tgsi_mask(finst->FullDstRegisters[0].DstRegister.WriteMask);
+ sat = (finst->Instruction.Saturate == TGSI_SAT_ZERO_ONE);
+
+ switch (finst->Instruction.Opcode) {
+ case TGSI_OPCODE_ABS:
+ arith(fpc, sat, MOV, dst, mask, abs(src[0]), none, none);
+ break;
+ case TGSI_OPCODE_ADD:
+ arith(fpc, sat, ADD, dst, mask, src[0], src[1], none);
+ break;
+ case TGSI_OPCODE_CMP:
+ tmp = temp(fpc);
+ arith(fpc, sat, MOV, dst, mask, src[2], none, none);
+ tmp.cc_update = 1;
+ arith(fpc, 0, MOV, tmp, 0xf, src[0], none, none);
+ dst.cc_test = NV40_VP_INST_COND_LT;
+ arith(fpc, sat, MOV, dst, mask, src[1], none, none);
+ break;
+ case TGSI_OPCODE_COS:
+ arith(fpc, sat, COS, dst, mask, src[0], none, none);
+ break;
+ case TGSI_OPCODE_DDX:
+ if (mask & (MASK_Z | MASK_W)) {
+ tmp = temp(fpc);
+ arith(fpc, sat, DDX, tmp, MASK_X | MASK_Y,
+ swz(src[0], Z, W, Z, W), none, none);
+ arith(fpc, 0, MOV, tmp, MASK_Z | MASK_W,
+ swz(tmp, X, Y, X, Y), none, none);
+ arith(fpc, sat, DDX, tmp, MASK_X | MASK_Y, src[0],
+ none, none);
+ arith(fpc, 0, MOV, dst, mask, tmp, none, none);
+ } else {
+ arith(fpc, sat, DDX, dst, mask, src[0], none, none);
+ }
+ break;
+ case TGSI_OPCODE_DDY:
+ if (mask & (MASK_Z | MASK_W)) {
+ tmp = temp(fpc);
+ arith(fpc, sat, DDY, tmp, MASK_X | MASK_Y,
+ swz(src[0], Z, W, Z, W), none, none);
+ arith(fpc, 0, MOV, tmp, MASK_Z | MASK_W,
+ swz(tmp, X, Y, X, Y), none, none);
+ arith(fpc, sat, DDY, tmp, MASK_X | MASK_Y, src[0],
+ none, none);
+ arith(fpc, 0, MOV, dst, mask, tmp, none, none);
+ } else {
+ arith(fpc, sat, DDY, dst, mask, src[0], none, none);
+ }
+ break;
+ case TGSI_OPCODE_DP3:
+ arith(fpc, sat, DP3, dst, mask, src[0], src[1], none);
+ break;
+ case TGSI_OPCODE_DP4:
+ arith(fpc, sat, DP4, dst, mask, src[0], src[1], none);
+ break;
+ case TGSI_OPCODE_DPH:
+ tmp = temp(fpc);
+ arith(fpc, 0, DP3, tmp, MASK_X, src[0], src[1], none);
+ arith(fpc, sat, ADD, dst, mask, swz(tmp, X, X, X, X),
+ swz(src[1], W, W, W, W), none);
+ break;
+ case TGSI_OPCODE_DST:
+ arith(fpc, sat, DST, dst, mask, src[0], src[1], none);
+ break;
+ case TGSI_OPCODE_EX2:
+ arith(fpc, sat, EX2, dst, mask, src[0], none, none);
+ break;
+ case TGSI_OPCODE_FLR:
+ arith(fpc, sat, FLR, dst, mask, src[0], none, none);
+ break;
+ case TGSI_OPCODE_FRC:
+ arith(fpc, sat, FRC, dst, mask, src[0], none, none);
+ break;
+ case TGSI_OPCODE_KILP:
+ arith(fpc, 0, KIL, none, 0, none, none, none);
+ break;
+ case TGSI_OPCODE_KIL:
+ dst = nv40_sr(NV40SR_NONE, 0);
+ dst.cc_update = 1;
+ arith(fpc, 0, MOV, dst, MASK_ALL, src[0], none, none);
+ dst.cc_update = 0; dst.cc_test = NV40_FP_OP_COND_LT;
+ arith(fpc, 0, KIL, dst, 0, none, none, none);
+ break;
+ case TGSI_OPCODE_LG2:
+ arith(fpc, sat, LG2, dst, mask, src[0], none, none);
+ break;
+// case TGSI_OPCODE_LIT:
+ case TGSI_OPCODE_LRP:
+ tmp = temp(fpc);
+ arith(fpc, 0, MAD, tmp, mask, neg(src[0]), src[2], src[2]);
+ arith(fpc, sat, MAD, dst, mask, src[0], src[1], tmp);
+ break;
+ case TGSI_OPCODE_MAD:
+ arith(fpc, sat, MAD, dst, mask, src[0], src[1], src[2]);
+ break;
+ case TGSI_OPCODE_MAX:
+ arith(fpc, sat, MAX, dst, mask, src[0], src[1], none);
+ break;
+ case TGSI_OPCODE_MIN:
+ arith(fpc, sat, MIN, dst, mask, src[0], src[1], none);
+ break;
+ case TGSI_OPCODE_MOV:
+ arith(fpc, sat, MOV, dst, mask, src[0], none, none);
+ break;
+ case TGSI_OPCODE_MUL:
+ arith(fpc, sat, MUL, dst, mask, src[0], src[1], none);
+ break;
+ case TGSI_OPCODE_NOISE1:
+ case TGSI_OPCODE_NOISE2:
+ case TGSI_OPCODE_NOISE3:
+ case TGSI_OPCODE_NOISE4:
+ arith(fpc, sat, SFL, dst, mask, none, none, none);
+ break;
+ case TGSI_OPCODE_POW:
+ tmp = temp(fpc);
+ arith(fpc, 0, LG2, tmp, MASK_X,
+ swz(src[0], X, X, X, X), none, none);
+ arith(fpc, 0, MUL, tmp, MASK_X, swz(tmp, X, X, X, X),
+ swz(src[1], X, X, X, X), none);
+ arith(fpc, sat, EX2, dst, mask,
+ swz(tmp, X, X, X, X), none, none);
+ break;
+ case TGSI_OPCODE_RCP:
+ arith(fpc, sat, RCP, dst, mask, src[0], none, none);
+ break;
+ case TGSI_OPCODE_RET:
+ assert(0);
+ break;
+ case TGSI_OPCODE_RFL:
+ tmp = temp(fpc);
+ arith(fpc, 0, DP3, tmp, MASK_X, src[0], src[0], none);
+ arith(fpc, 0, DP3, tmp, MASK_Y, src[0], src[1], none);
+ arith(fpc, 0, DIV, scale(tmp, 2X), MASK_Z,
+ swz(tmp, Y, Y, Y, Y), swz(tmp, X, X, X, X), none);
+ arith(fpc, sat, MAD, dst, mask,
+ swz(tmp, Z, Z, Z, Z), src[0], neg(src[1]));
+ break;
+ case TGSI_OPCODE_RSQ:
+ tmp = temp(fpc);
+ arith(fpc, 0, LG2, scale(tmp, INV_2X), MASK_X,
+ abs(swz(src[0], X, X, X, X)), none, none);
+ arith(fpc, sat, EX2, dst, mask,
+ neg(swz(tmp, X, X, X, X)), none, none);
+ break;
+ case TGSI_OPCODE_SCS:
+ if (mask & MASK_X) {
+ arith(fpc, sat, COS, dst, MASK_X,
+ swz(src[0], X, X, X, X), none, none);
+ }
+ if (mask & MASK_Y) {
+ arith(fpc, sat, SIN, dst, MASK_Y,
+ swz(src[0], X, X, X, X), none, none);
+ }
+ break;
+ case TGSI_OPCODE_SEQ:
+ arith(fpc, sat, SEQ, dst, mask, src[0], src[1], none);
+ break;
+ case TGSI_OPCODE_SFL:
+ arith(fpc, sat, SFL, dst, mask, src[0], src[1], none);
+ break;
+ case TGSI_OPCODE_SGE:
+ arith(fpc, sat, SGE, dst, mask, src[0], src[1], none);
+ break;
+ case TGSI_OPCODE_SGT:
+ arith(fpc, sat, SGT, dst, mask, src[0], src[1], none);
+ break;
+ case TGSI_OPCODE_SIN:
+ arith(fpc, sat, SIN, dst, mask, src[0], none, none);
+ break;
+ case TGSI_OPCODE_SLE:
+ arith(fpc, sat, SLE, dst, mask, src[0], src[1], none);
+ break;
+ case TGSI_OPCODE_SLT:
+ arith(fpc, sat, SLT, dst, mask, src[0], src[1], none);
+ break;
+ case TGSI_OPCODE_SNE:
+ arith(fpc, sat, SNE, dst, mask, src[0], src[1], none);
+ break;
+ case TGSI_OPCODE_STR:
+ arith(fpc, sat, STR, dst, mask, src[0], src[1], none);
+ break;
+ case TGSI_OPCODE_SUB:
+ arith(fpc, sat, ADD, dst, mask, src[0], neg(src[1]), none);
+ break;
+ case TGSI_OPCODE_TEX:
+ tex(fpc, sat, TEX, unit, dst, mask, src[0], none, none);
+ break;
+ case TGSI_OPCODE_TXB:
+ tex(fpc, sat, TXB, unit, dst, mask, src[0], none, none);
+ break;
+ case TGSI_OPCODE_TXP:
+ tex(fpc, sat, TXP, unit, dst, mask, src[0], none, none);
+ break;
+ case TGSI_OPCODE_XPD:
+ tmp = temp(fpc);
+ arith(fpc, 0, MUL, tmp, mask,
+ swz(src[0], Z, X, Y, Y), swz(src[1], Y, Z, X, X), none);
+ arith(fpc, sat, MAD, dst, (mask & ~MASK_W),
+ swz(src[0], Y, Z, X, X), swz(src[1], Z, X, Y, Y),
+ neg(tmp));
+ break;
+ default:
+ NOUVEAU_ERR("invalid opcode %d\n", finst->Instruction.Opcode);
+ return FALSE;
+ }
+
+ release_temps(fpc);
+ return TRUE;
+}
+
+static boolean
+nv40_fragprog_parse_decl_attrib(struct nv40_fpc *fpc,
+ const struct tgsi_full_declaration *fdec)
+{
+ int hw;
+
+ switch (fdec->Semantic.SemanticName) {
+ case TGSI_SEMANTIC_POSITION:
+ hw = NV40_FP_OP_INPUT_SRC_POSITION;
+ break;
+ case TGSI_SEMANTIC_COLOR:
+ if (fdec->Semantic.SemanticIndex == 0) {
+ hw = NV40_FP_OP_INPUT_SRC_COL0;
+ } else
+ if (fdec->Semantic.SemanticIndex == 1) {
+ hw = NV40_FP_OP_INPUT_SRC_COL1;
+ } else {
+ NOUVEAU_ERR("bad colour semantic index\n");
+ return FALSE;
+ }
+ break;
+ case TGSI_SEMANTIC_FOG:
+ hw = NV40_FP_OP_INPUT_SRC_FOGC;
+ break;
+ case TGSI_SEMANTIC_GENERIC:
+ if (fdec->Semantic.SemanticIndex <= 7) {
+ hw = NV40_FP_OP_INPUT_SRC_TC(fdec->Semantic.
+ SemanticIndex);
+ } else {
+ NOUVEAU_ERR("bad generic semantic index\n");
+ return FALSE;
+ }
+ break;
+ default:
+ NOUVEAU_ERR("bad input semantic\n");
+ return FALSE;
+ }
+
+ fpc->attrib_map[fdec->DeclarationRange.First] = hw;
+ return TRUE;
+}
+
+static boolean
+nv40_fragprog_parse_decl_output(struct nv40_fpc *fpc,
+ const struct tgsi_full_declaration *fdec)
+{
+ unsigned idx = fdec->DeclarationRange.First;
+ unsigned hw;
+
+ switch (fdec->Semantic.SemanticName) {
+ case TGSI_SEMANTIC_POSITION:
+ hw = 1;
+ break;
+ case TGSI_SEMANTIC_COLOR:
+ switch (fdec->Semantic.SemanticIndex) {
+ case 0: hw = 0; break;
+ case 1: hw = 2; break;
+ case 2: hw = 3; break;
+ case 3: hw = 4; break;
+ default:
+ NOUVEAU_ERR("bad rcol index\n");
+ return FALSE;
+ }
+ break;
+ default:
+ NOUVEAU_ERR("bad output semantic\n");
+ return FALSE;
+ }
+
+ fpc->r_result[idx] = nv40_sr(NV40SR_OUTPUT, hw);
+ fpc->r_temps |= (1 << hw);
+ return TRUE;
+}
+
+static boolean
+nv40_fragprog_prepare(struct nv40_fpc *fpc)
+{
+ struct tgsi_parse_context p;
+ int high_temp = -1, i;
+
+ tgsi_parse_init(&p, fpc->fp->pipe.tokens);
+ while (!tgsi_parse_end_of_tokens(&p)) {
+ const union tgsi_full_token *tok = &p.FullToken;
+
+ tgsi_parse_token(&p);
+ switch(tok->Token.Type) {
+ case TGSI_TOKEN_TYPE_DECLARATION:
+ {
+ const struct tgsi_full_declaration *fdec;
+ fdec = &p.FullToken.FullDeclaration;
+ switch (fdec->Declaration.File) {
+ case TGSI_FILE_INPUT:
+ if (!nv40_fragprog_parse_decl_attrib(fpc, fdec))
+ goto out_err;
+ break;
+ case TGSI_FILE_OUTPUT:
+ if (!nv40_fragprog_parse_decl_output(fpc, fdec))
+ goto out_err;
+ break;
+ case TGSI_FILE_TEMPORARY:
+ if (fdec->DeclarationRange.Last > high_temp) {
+ high_temp =
+ fdec->DeclarationRange.Last;
+ }
+ break;
+ default:
+ break;
+ }
+ }
+ break;
+ case TGSI_TOKEN_TYPE_IMMEDIATE:
+ {
+ struct tgsi_full_immediate *imm;
+ float vals[4];
+
+ imm = &p.FullToken.FullImmediate;
+ assert(imm->Immediate.DataType == TGSI_IMM_FLOAT32);
+ assert(fpc->nr_imm < MAX_IMM);
+
+ vals[0] = imm->u.ImmediateFloat32[0].Float;
+ vals[1] = imm->u.ImmediateFloat32[1].Float;
+ vals[2] = imm->u.ImmediateFloat32[2].Float;
+ vals[3] = imm->u.ImmediateFloat32[3].Float;
+ fpc->imm[fpc->nr_imm++] = constant(fpc, -1, vals);
+ }
+ break;
+ default:
+ break;
+ }
+ }
+ tgsi_parse_free(&p);
+
+ if (++high_temp) {
+ fpc->r_temp = CALLOC(high_temp, sizeof(struct nv40_sreg));
+ for (i = 0; i < high_temp; i++)
+ fpc->r_temp[i] = temp(fpc);
+ fpc->r_temps_discard = 0;
+ }
+
+ return TRUE;
+
+out_err:
+ if (fpc->r_temp)
+ FREE(fpc->r_temp);
+ tgsi_parse_free(&p);
+ return FALSE;
+}
+
+static void
+nv40_fragprog_translate(struct nv40_context *nv40,
+ struct nv40_fragment_program *fp)
+{
+ struct tgsi_parse_context parse;
+ struct nv40_fpc *fpc = NULL;
+
+ fpc = CALLOC(1, sizeof(struct nv40_fpc));
+ if (!fpc)
+ return;
+ fpc->fp = fp;
+ fpc->num_regs = 2;
+
+ if (!nv40_fragprog_prepare(fpc)) {
+ FREE(fpc);
+ return;
+ }
+
+ tgsi_parse_init(&parse, fp->pipe.tokens);
+
+ while (!tgsi_parse_end_of_tokens(&parse)) {
+ tgsi_parse_token(&parse);
+
+ switch (parse.FullToken.Token.Type) {
+ case TGSI_TOKEN_TYPE_INSTRUCTION:
+ {
+ const struct tgsi_full_instruction *finst;
+
+ finst = &parse.FullToken.FullInstruction;
+ if (!nv40_fragprog_parse_instruction(fpc, finst))
+ goto out_err;
+ }
+ break;
+ default:
+ break;
+ }
+ }
+
+ fp->fp_control |= fpc->num_regs << NV40TCL_FP_CONTROL_TEMP_COUNT_SHIFT;
+
+ /* Terminate final instruction */
+ fp->insn[fpc->inst_offset] |= 0x00000001;
+
+ /* Append NOP + END instruction, may or may not be necessary. */
+ fpc->inst_offset = fp->insn_len;
+ grow_insns(fpc, 4);
+ fp->insn[fpc->inst_offset + 0] = 0x00000001;
+ fp->insn[fpc->inst_offset + 1] = 0x00000000;
+ fp->insn[fpc->inst_offset + 2] = 0x00000000;
+ fp->insn[fpc->inst_offset + 3] = 0x00000000;
+
+ fp->translated = TRUE;
+out_err:
+ tgsi_parse_free(&parse);
+ if (fpc->r_temp)
+ FREE(fpc->r_temp);
+ FREE(fpc);
+}
+
+static void
+nv40_fragprog_upload(struct nv40_context *nv40,
+ struct nv40_fragment_program *fp)
+{
+ struct pipe_winsys *ws = nv40->pipe.winsys;
+ const uint32_t le = 1;
+ uint32_t *map;
+ int i;
+
+ map = ws->buffer_map(ws, fp->buffer, PIPE_BUFFER_USAGE_CPU_WRITE);
+
+#if 0
+ for (i = 0; i < fp->insn_len; i++) {
+ fflush(stdout); fflush(stderr);
+ NOUVEAU_ERR("%d 0x%08x\n", i, fp->insn[i]);
+ fflush(stdout); fflush(stderr);
+ }
+#endif
+
+ if ((*(const uint8_t *)&le)) {
+ for (i = 0; i < fp->insn_len; i++) {
+ map[i] = fp->insn[i];
+ }
+ } else {
+ /* Weird swapping for big-endian chips */
+ for (i = 0; i < fp->insn_len; i++) {
+ map[i] = ((fp->insn[i] & 0xffff) << 16) |
+ ((fp->insn[i] >> 16) & 0xffff);
+ }
+ }
+
+ ws->buffer_unmap(ws, fp->buffer);
+}
+
+static boolean
+nv40_fragprog_validate(struct nv40_context *nv40)
+{
+ struct nv40_fragment_program *fp = nv40->fragprog;
+ struct pipe_buffer *constbuf =
+ nv40->constbuf[PIPE_SHADER_FRAGMENT];
+ struct pipe_winsys *ws = nv40->pipe.winsys;
+ struct nouveau_stateobj *so;
+ boolean new_consts = FALSE;
+ int i;
+
+ if (fp->translated)
+ goto update_constants;
+
+ nv40->fallback_swrast &= ~NV40_NEW_FRAGPROG;
+ nv40_fragprog_translate(nv40, fp);
+ if (!fp->translated) {
+ nv40->fallback_swrast |= NV40_NEW_FRAGPROG;
+ return FALSE;
+ }
+
+ fp->buffer = ws->buffer_create(ws, 0x100, 0, fp->insn_len * 4);
+ nv40_fragprog_upload(nv40, fp);
+
+ so = so_new(4, 1);
+ so_method(so, nv40->screen->curie, NV40TCL_FP_ADDRESS, 1);
+ so_reloc (so, fp->buffer, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_GART |
+ NOUVEAU_BO_RD | NOUVEAU_BO_LOW | NOUVEAU_BO_OR,
+ NV40TCL_FP_ADDRESS_DMA0, NV40TCL_FP_ADDRESS_DMA1);
+ so_method(so, nv40->screen->curie, NV40TCL_FP_CONTROL, 1);
+ so_data (so, fp->fp_control);
+ so_ref(so, &fp->so);
+
+update_constants:
+ if (fp->nr_consts) {
+ float *map;
+
+ map = ws->buffer_map(ws, constbuf, PIPE_BUFFER_USAGE_CPU_READ);
+ for (i = 0; i < fp->nr_consts; i++) {
+ struct nv40_fragment_program_data *fpd = &fp->consts[i];
+ uint32_t *p = &fp->insn[fpd->offset];
+ uint32_t *cb = (uint32_t *)&map[fpd->index * 4];
+
+ if (!memcmp(p, cb, 4 * sizeof(float)))
+ continue;
+ memcpy(p, cb, 4 * sizeof(float));
+ new_consts = TRUE;
+ }
+ ws->buffer_unmap(ws, constbuf);
+
+ if (new_consts)
+ nv40_fragprog_upload(nv40, fp);
+ }
+
+ if (new_consts || fp->so != nv40->state.hw[NV40_STATE_FRAGPROG]) {
+ so_ref(fp->so, &nv40->state.hw[NV40_STATE_FRAGPROG]);
+ return TRUE;
+ }
+
+ return FALSE;
+}
+
+void
+nv40_fragprog_destroy(struct nv40_context *nv40,
+ struct nv40_fragment_program *fp)
+{
+ if (fp->insn_len)
+ FREE(fp->insn);
+}
+
+struct nv40_state_entry nv40_state_fragprog = {
+ .validate = nv40_fragprog_validate,
+ .dirty = {
+ .pipe = NV40_NEW_FRAGPROG,
+ .hw = NV40_STATE_FRAGPROG
+ }
+};
+
diff --git a/src/gallium/drivers/nv40/nv40_fragtex.c b/src/gallium/drivers/nv40/nv40_fragtex.c
new file mode 100644
index 00000000000..0227d22620d
--- /dev/null
+++ b/src/gallium/drivers/nv40/nv40_fragtex.c
@@ -0,0 +1,168 @@
+#include "nv40_context.h"
+
+#define _(m,tf,ts0x,ts0y,ts0z,ts0w,ts1x,ts1y,ts1z,ts1w,sx,sy,sz,sw) \
+{ \
+ TRUE, \
+ PIPE_FORMAT_##m, \
+ NV40TCL_TEX_FORMAT_FORMAT_##tf, \
+ (NV40TCL_TEX_SWIZZLE_S0_X_##ts0x | NV40TCL_TEX_SWIZZLE_S0_Y_##ts0y | \
+ NV40TCL_TEX_SWIZZLE_S0_Z_##ts0z | NV40TCL_TEX_SWIZZLE_S0_W_##ts0w | \
+ NV40TCL_TEX_SWIZZLE_S1_X_##ts1x | NV40TCL_TEX_SWIZZLE_S1_Y_##ts1y | \
+ NV40TCL_TEX_SWIZZLE_S1_Z_##ts1z | NV40TCL_TEX_SWIZZLE_S1_W_##ts1w), \
+ ((NV40TCL_TEX_FILTER_SIGNED_RED*sx) | (NV40TCL_TEX_FILTER_SIGNED_GREEN*sy) | \
+ (NV40TCL_TEX_FILTER_SIGNED_BLUE*sz) | (NV40TCL_TEX_FILTER_SIGNED_ALPHA*sw)) \
+}
+
+struct nv40_texture_format {
+ boolean defined;
+ uint pipe;
+ int format;
+ int swizzle;
+ int sign;
+};
+
+static struct nv40_texture_format
+nv40_texture_formats[] = {
+ _(A8R8G8B8_UNORM, A8R8G8B8, S1, S1, S1, S1, X, Y, Z, W, 0, 0, 0, 0),
+ _(A1R5G5B5_UNORM, A1R5G5B5, S1, S1, S1, S1, X, Y, Z, W, 0, 0, 0, 0),
+ _(A4R4G4B4_UNORM, A4R4G4B4, S1, S1, S1, S1, X, Y, Z, W, 0, 0, 0, 0),
+ _(R5G6B5_UNORM , R5G6B5 , S1, S1, S1, ONE, X, Y, Z, W, 0, 0, 0, 0),
+ _(L8_UNORM , L8 , S1, S1, S1, ONE, X, X, X, X, 0, 0, 0, 0),
+ _(A8_UNORM , L8 , ZERO, ZERO, ZERO, S1, X, X, X, X, 0, 0, 0, 0),
+ _(R16_SNORM , A16 , ZERO, ZERO, S1, ONE, X, X, X, Y, 1, 1, 1, 1),
+ _(I8_UNORM , L8 , S1, S1, S1, S1, X, X, X, X, 0, 0, 0, 0),
+ _(A8L8_UNORM , A8L8 , S1, S1, S1, S1, X, X, X, Y, 0, 0, 0, 0),
+ _(Z16_UNORM , Z16 , S1, S1, S1, ONE, X, X, X, X, 0, 0, 0, 0),
+ _(Z24S8_UNORM , Z24 , S1, S1, S1, ONE, X, X, X, X, 0, 0, 0, 0),
+ _(DXT1_RGB , DXT1 , S1, S1, S1, ONE, X, Y, Z, W, 0, 0, 0, 0),
+ _(DXT1_RGBA , DXT1 , S1, S1, S1, S1, X, Y, Z, W, 0, 0, 0, 0),
+ _(DXT3_RGBA , DXT3 , S1, S1, S1, S1, X, Y, Z, W, 0, 0, 0, 0),
+ _(DXT5_RGBA , DXT5 , S1, S1, S1, S1, X, Y, Z, W, 0, 0, 0, 0),
+ {},
+};
+
+static struct nv40_texture_format *
+nv40_fragtex_format(uint pipe_format)
+{
+ struct nv40_texture_format *tf = nv40_texture_formats;
+
+ while (tf->defined) {
+ if (tf->pipe == pipe_format)
+ return tf;
+ tf++;
+ }
+
+ NOUVEAU_ERR("unknown texture format %s\n", pf_name(pipe_format));
+ return NULL;
+}
+
+
+static struct nouveau_stateobj *
+nv40_fragtex_build(struct nv40_context *nv40, int unit)
+{
+ struct nv40_sampler_state *ps = nv40->tex_sampler[unit];
+ struct nv40_miptree *nv40mt = nv40->tex_miptree[unit];
+ struct pipe_texture *pt = &nv40mt->base;
+ struct nv40_texture_format *tf;
+ struct nouveau_stateobj *so;
+ uint32_t txf, txs, txp;
+ unsigned tex_flags = NOUVEAU_BO_VRAM | NOUVEAU_BO_GART | NOUVEAU_BO_RD;
+
+ tf = nv40_fragtex_format(pt->format);
+ if (!tf)
+ assert(0);
+
+ txf = ps->fmt;
+ txf |= tf->format | 0x8000;
+ txf |= ((pt->last_level + 1) << NV40TCL_TEX_FORMAT_MIPMAP_COUNT_SHIFT);
+
+ if (1) /* XXX */
+ txf |= NV40TCL_TEX_FORMAT_NO_BORDER;
+
+ switch (pt->target) {
+ case PIPE_TEXTURE_CUBE:
+ txf |= NV40TCL_TEX_FORMAT_CUBIC;
+ /* fall-through */
+ case PIPE_TEXTURE_2D:
+ txf |= NV40TCL_TEX_FORMAT_DIMS_2D;
+ break;
+ case PIPE_TEXTURE_3D:
+ txf |= NV40TCL_TEX_FORMAT_DIMS_3D;
+ break;
+ case PIPE_TEXTURE_1D:
+ txf |= NV40TCL_TEX_FORMAT_DIMS_1D;
+ break;
+ default:
+ NOUVEAU_ERR("Unknown target %d\n", pt->target);
+ return NULL;
+ }
+
+ if (!(pt->tex_usage & NOUVEAU_TEXTURE_USAGE_LINEAR)) {
+ txp = 0;
+ } else {
+ txp = nv40mt->level[0].pitch;
+ txf |= NV40TCL_TEX_FORMAT_LINEAR;
+ }
+
+ txs = tf->swizzle;
+
+ so = so_new(16, 2);
+ so_method(so, nv40->screen->curie, NV40TCL_TEX_OFFSET(unit), 8);
+ so_reloc (so, nv40mt->buffer, 0, tex_flags | NOUVEAU_BO_LOW, 0, 0);
+ so_reloc (so, nv40mt->buffer, txf, tex_flags | NOUVEAU_BO_OR,
+ NV40TCL_TEX_FORMAT_DMA0, NV40TCL_TEX_FORMAT_DMA1);
+ so_data (so, ps->wrap);
+ so_data (so, NV40TCL_TEX_ENABLE_ENABLE | ps->en);
+ so_data (so, txs);
+ so_data (so, ps->filt | tf->sign | 0x2000 /*voodoo*/);
+ so_data (so, (pt->width[0] << NV40TCL_TEX_SIZE0_W_SHIFT) |
+ pt->height[0]);
+ so_data (so, ps->bcol);
+ so_method(so, nv40->screen->curie, NV40TCL_TEX_SIZE1(unit), 1);
+ so_data (so, (pt->depth[0] << NV40TCL_TEX_SIZE1_DEPTH_SHIFT) | txp);
+
+ return so;
+}
+
+static boolean
+nv40_fragtex_validate(struct nv40_context *nv40)
+{
+ struct nv40_fragment_program *fp = nv40->fragprog;
+ struct nv40_state *state = &nv40->state;
+ struct nouveau_stateobj *so;
+ unsigned samplers, unit;
+
+ samplers = state->fp_samplers & ~fp->samplers;
+ while (samplers) {
+ unit = ffs(samplers) - 1;
+ samplers &= ~(1 << unit);
+
+ so = so_new(2, 0);
+ so_method(so, nv40->screen->curie, NV40TCL_TEX_ENABLE(unit), 1);
+ so_data (so, 0);
+ so_ref(so, &nv40->state.hw[NV40_STATE_FRAGTEX0 + unit]);
+ state->dirty |= (1ULL << (NV40_STATE_FRAGTEX0 + unit));
+ }
+
+ samplers = nv40->dirty_samplers & fp->samplers;
+ while (samplers) {
+ unit = ffs(samplers) - 1;
+ samplers &= ~(1 << unit);
+
+ so = nv40_fragtex_build(nv40, unit);
+ so_ref(so, &nv40->state.hw[NV40_STATE_FRAGTEX0 + unit]);
+ state->dirty |= (1ULL << (NV40_STATE_FRAGTEX0 + unit));
+ }
+
+ nv40->state.fp_samplers = fp->samplers;
+ return FALSE;
+}
+
+struct nv40_state_entry nv40_state_fragtex = {
+ .validate = nv40_fragtex_validate,
+ .dirty = {
+ .pipe = NV40_NEW_SAMPLER | NV40_NEW_FRAGPROG,
+ .hw = 0
+ }
+};
+
diff --git a/src/gallium/drivers/nv40/nv40_miptree.c b/src/gallium/drivers/nv40/nv40_miptree.c
new file mode 100644
index 00000000000..e4f8df910a9
--- /dev/null
+++ b/src/gallium/drivers/nv40/nv40_miptree.c
@@ -0,0 +1,237 @@
+#include "pipe/p_state.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_inlines.h"
+
+#include "nv40_context.h"
+
+static void
+nv40_miptree_layout(struct nv40_miptree *mt)
+{
+ struct pipe_texture *pt = &mt->base;
+ uint width = pt->width[0], height = pt->height[0], depth = pt->depth[0];
+ uint offset = 0;
+ int nr_faces, l, f;
+ uint wide_pitch = pt->tex_usage & (PIPE_TEXTURE_USAGE_SAMPLER |
+ PIPE_TEXTURE_USAGE_DEPTH_STENCIL |
+ PIPE_TEXTURE_USAGE_RENDER_TARGET |
+ PIPE_TEXTURE_USAGE_DISPLAY_TARGET |
+ PIPE_TEXTURE_USAGE_PRIMARY);
+
+ if (pt->target == PIPE_TEXTURE_CUBE) {
+ nr_faces = 6;
+ } else
+ if (pt->target == PIPE_TEXTURE_3D) {
+ nr_faces = pt->depth[0];
+ } else {
+ nr_faces = 1;
+ }
+
+ for (l = 0; l <= pt->last_level; l++) {
+ pt->width[l] = width;
+ pt->height[l] = height;
+ pt->depth[l] = depth;
+ pt->nblocksx[l] = pf_get_nblocksx(&pt->block, width);
+ pt->nblocksy[l] = pf_get_nblocksy(&pt->block, height);
+
+ if (wide_pitch && (pt->tex_usage & NOUVEAU_TEXTURE_USAGE_LINEAR))
+ mt->level[l].pitch = align(pt->width[0] * pt->block.size, 64);
+ else
+ mt->level[l].pitch = pt->width[l] * pt->block.size;
+
+ mt->level[l].image_offset =
+ CALLOC(nr_faces, sizeof(unsigned));
+
+ width = MAX2(1, width >> 1);
+ height = MAX2(1, height >> 1);
+ depth = MAX2(1, depth >> 1);
+ }
+
+ for (f = 0; f < nr_faces; f++) {
+ for (l = 0; l < pt->last_level; l++) {
+ mt->level[l].image_offset[f] = offset;
+
+ if (!(pt->tex_usage & NOUVEAU_TEXTURE_USAGE_LINEAR))
+ offset += align(mt->level[l].pitch * pt->height[l], 64);
+ else
+ offset += mt->level[l].pitch * pt->height[l];
+ }
+
+ mt->level[l].image_offset[f] = offset;
+ offset += mt->level[l].pitch * pt->height[l];
+ }
+
+ mt->total_size = offset;
+}
+
+static struct pipe_texture *
+nv40_miptree_create(struct pipe_screen *pscreen, const struct pipe_texture *pt)
+{
+ struct pipe_winsys *ws = pscreen->winsys;
+ struct nv40_miptree *mt;
+ unsigned buf_usage = PIPE_BUFFER_USAGE_PIXEL |
+ NOUVEAU_BUFFER_USAGE_TEXTURE;
+
+ mt = MALLOC(sizeof(struct nv40_miptree));
+ if (!mt)
+ return NULL;
+ mt->base = *pt;
+ mt->base.refcount = 1;
+ mt->base.screen = pscreen;
+ mt->shadow_tex = NULL;
+ mt->shadow_surface = NULL;
+
+ /* Swizzled textures must be POT */
+ if (pt->width[0] & (pt->width[0] - 1) ||
+ pt->height[0] & (pt->height[0] - 1))
+ mt->base.tex_usage |= NOUVEAU_TEXTURE_USAGE_LINEAR;
+ else
+ if (pt->tex_usage & (PIPE_TEXTURE_USAGE_PRIMARY |
+ PIPE_TEXTURE_USAGE_DISPLAY_TARGET |
+ PIPE_TEXTURE_USAGE_DEPTH_STENCIL))
+ mt->base.tex_usage |= NOUVEAU_TEXTURE_USAGE_LINEAR;
+ else
+ if (pt->tex_usage & PIPE_TEXTURE_USAGE_DYNAMIC)
+ mt->base.tex_usage |= NOUVEAU_TEXTURE_USAGE_LINEAR;
+ else {
+ switch (pt->format) {
+ /* TODO: Figure out which formats can be swizzled */
+ case PIPE_FORMAT_A8R8G8B8_UNORM:
+ case PIPE_FORMAT_X8R8G8B8_UNORM:
+ case PIPE_FORMAT_R16_SNORM:
+ {
+ if (debug_get_bool_option("NOUVEAU_NO_SWIZZLE", FALSE))
+ mt->base.tex_usage |= NOUVEAU_TEXTURE_USAGE_LINEAR;
+ break;
+ }
+ default:
+ mt->base.tex_usage |= NOUVEAU_TEXTURE_USAGE_LINEAR;
+ }
+ }
+
+ if (pt->tex_usage & PIPE_TEXTURE_USAGE_DYNAMIC)
+ buf_usage |= PIPE_BUFFER_USAGE_CPU_READ_WRITE;
+
+ nv40_miptree_layout(mt);
+
+ mt->buffer = ws->buffer_create(ws, 256, buf_usage, mt->total_size);
+ if (!mt->buffer) {
+ FREE(mt);
+ return NULL;
+ }
+
+ return &mt->base;
+}
+
+static struct pipe_texture *
+nv40_miptree_blanket(struct pipe_screen *pscreen, const struct pipe_texture *pt,
+ const unsigned *stride, struct pipe_buffer *pb)
+{
+ struct nv40_miptree *mt;
+
+ /* Only supports 2D, non-mipmapped textures for the moment */
+ if (pt->target != PIPE_TEXTURE_2D || pt->last_level != 0 ||
+ pt->depth[0] != 1)
+ return NULL;
+
+ mt = CALLOC_STRUCT(nv40_miptree);
+ if (!mt)
+ return NULL;
+
+ mt->base = *pt;
+ mt->base.refcount = 1;
+ mt->base.screen = pscreen;
+ mt->level[0].pitch = stride[0];
+ mt->level[0].image_offset = CALLOC(1, sizeof(unsigned));
+
+ pipe_buffer_reference(pscreen, &mt->buffer, pb);
+ return &mt->base;
+}
+
+static void
+nv40_miptree_release(struct pipe_screen *pscreen, struct pipe_texture **ppt)
+{
+ struct pipe_texture *pt = *ppt;
+ struct nv40_miptree *mt = (struct nv40_miptree *)pt;
+ int l;
+
+ *ppt = NULL;
+ if (--pt->refcount)
+ return;
+
+ pipe_buffer_reference(pscreen, &mt->buffer, NULL);
+ for (l = 0; l <= pt->last_level; l++) {
+ if (mt->level[l].image_offset)
+ FREE(mt->level[l].image_offset);
+ }
+
+ if (mt->shadow_tex) {
+ if (mt->shadow_surface)
+ pscreen->tex_surface_release(pscreen, &mt->shadow_surface);
+ nv40_miptree_release(pscreen, &mt->shadow_tex);
+ }
+
+ FREE(mt);
+}
+
+static struct pipe_surface *
+nv40_miptree_surface_new(struct pipe_screen *pscreen, struct pipe_texture *pt,
+ unsigned face, unsigned level, unsigned zslice,
+ unsigned flags)
+{
+ struct nv40_miptree *mt = (struct nv40_miptree *)pt;
+ struct pipe_surface *ps;
+
+ ps = CALLOC_STRUCT(pipe_surface);
+ if (!ps)
+ return NULL;
+ pipe_texture_reference(&ps->texture, pt);
+ ps->format = pt->format;
+ ps->width = pt->width[level];
+ ps->height = pt->height[level];
+ ps->block = pt->block;
+ ps->nblocksx = pt->nblocksx[level];
+ ps->nblocksy = pt->nblocksy[level];
+ ps->stride = mt->level[level].pitch;
+ ps->usage = flags;
+ ps->status = PIPE_SURFACE_STATUS_DEFINED;
+ ps->refcount = 1;
+ ps->face = face;
+ ps->level = level;
+ ps->zslice = zslice;
+
+ if (pt->target == PIPE_TEXTURE_CUBE) {
+ ps->offset = mt->level[level].image_offset[face];
+ } else
+ if (pt->target == PIPE_TEXTURE_3D) {
+ ps->offset = mt->level[level].image_offset[zslice];
+ } else {
+ ps->offset = mt->level[level].image_offset[0];
+ }
+
+ return ps;
+}
+
+static void
+nv40_miptree_surface_del(struct pipe_screen *pscreen,
+ struct pipe_surface **psurface)
+{
+ struct pipe_surface *ps = *psurface;
+
+ *psurface = NULL;
+ if (--ps->refcount > 0)
+ return;
+
+ pipe_texture_reference(&ps->texture, NULL);
+ FREE(ps);
+}
+
+void
+nv40_screen_init_miptree_functions(struct pipe_screen *pscreen)
+{
+ pscreen->texture_create = nv40_miptree_create;
+ pscreen->texture_blanket = nv40_miptree_blanket;
+ pscreen->texture_release = nv40_miptree_release;
+ pscreen->get_tex_surface = nv40_miptree_surface_new;
+ pscreen->tex_surface_release = nv40_miptree_surface_del;
+}
+
diff --git a/src/gallium/drivers/nv40/nv40_query.c b/src/gallium/drivers/nv40/nv40_query.c
new file mode 100644
index 00000000000..9b9a43f49df
--- /dev/null
+++ b/src/gallium/drivers/nv40/nv40_query.c
@@ -0,0 +1,122 @@
+#include "pipe/p_context.h"
+
+#include "nv40_context.h"
+
+struct nv40_query {
+ struct nouveau_resource *object;
+ unsigned type;
+ boolean ready;
+ uint64_t result;
+};
+
+static INLINE struct nv40_query *
+nv40_query(struct pipe_query *pipe)
+{
+ return (struct nv40_query *)pipe;
+}
+
+static struct pipe_query *
+nv40_query_create(struct pipe_context *pipe, unsigned query_type)
+{
+ struct nv40_query *q;
+
+ q = CALLOC(1, sizeof(struct nv40_query));
+ q->type = query_type;
+
+ return (struct pipe_query *)q;
+}
+
+static void
+nv40_query_destroy(struct pipe_context *pipe, struct pipe_query *pq)
+{
+ struct nv40_context *nv40 = nv40_context(pipe);
+ struct nv40_query *q = nv40_query(pq);
+
+ if (q->object)
+ nv40->nvws->res_free(&q->object);
+ FREE(q);
+}
+
+static void
+nv40_query_begin(struct pipe_context *pipe, struct pipe_query *pq)
+{
+ struct nv40_context *nv40 = nv40_context(pipe);
+ struct nv40_query *q = nv40_query(pq);
+
+ assert(q->type == PIPE_QUERY_OCCLUSION_COUNTER);
+
+ /* Happens when end_query() is called, then another begin_query()
+ * without querying the result in-between. For now we'll wait for
+ * the existing query to notify completion, but it could be better.
+ */
+ if (q->object) {
+ uint64_t tmp;
+ pipe->get_query_result(pipe, pq, 1, &tmp);
+ }
+
+ if (nv40->nvws->res_alloc(nv40->screen->query_heap, 1, NULL, &q->object))
+ assert(0);
+ nv40->nvws->notifier_reset(nv40->screen->query, q->object->start);
+
+ BEGIN_RING(curie, NV40TCL_QUERY_RESET, 1);
+ OUT_RING (1);
+ BEGIN_RING(curie, NV40TCL_QUERY_UNK17CC, 1);
+ OUT_RING (1);
+
+ q->ready = FALSE;
+}
+
+static void
+nv40_query_end(struct pipe_context *pipe, struct pipe_query *pq)
+{
+ struct nv40_context *nv40 = nv40_context(pipe);
+ struct nv40_query *q = nv40_query(pq);
+
+ BEGIN_RING(curie, NV40TCL_QUERY_GET, 1);
+ OUT_RING ((0x01 << NV40TCL_QUERY_GET_UNK24_SHIFT) |
+ ((q->object->start * 32) << NV40TCL_QUERY_GET_OFFSET_SHIFT));
+ FIRE_RING(NULL);
+}
+
+static boolean
+nv40_query_result(struct pipe_context *pipe, struct pipe_query *pq,
+ boolean wait, uint64_t *result)
+{
+ struct nv40_context *nv40 = nv40_context(pipe);
+ struct nv40_query *q = nv40_query(pq);
+ struct nouveau_winsys *nvws = nv40->nvws;
+
+ assert(q->object && q->type == PIPE_QUERY_OCCLUSION_COUNTER);
+
+ if (!q->ready) {
+ unsigned status;
+
+ status = nvws->notifier_status(nv40->screen->query,
+ q->object->start);
+ if (status != NV_NOTIFY_STATE_STATUS_COMPLETED) {
+ if (wait == FALSE)
+ return FALSE;
+ nvws->notifier_wait(nv40->screen->query, q->object->start,
+ NV_NOTIFY_STATE_STATUS_COMPLETED,
+ 0);
+ }
+
+ q->result = nvws->notifier_retval(nv40->screen->query,
+ q->object->start);
+ q->ready = TRUE;
+ nvws->res_free(&q->object);
+ }
+
+ *result = q->result;
+ return TRUE;
+}
+
+void
+nv40_init_query_functions(struct nv40_context *nv40)
+{
+ nv40->pipe.create_query = nv40_query_create;
+ nv40->pipe.destroy_query = nv40_query_destroy;
+ nv40->pipe.begin_query = nv40_query_begin;
+ nv40->pipe.end_query = nv40_query_end;
+ nv40->pipe.get_query_result = nv40_query_result;
+}
diff --git a/src/gallium/drivers/nv40/nv40_screen.c b/src/gallium/drivers/nv40/nv40_screen.c
new file mode 100644
index 00000000000..2372bc84410
--- /dev/null
+++ b/src/gallium/drivers/nv40/nv40_screen.c
@@ -0,0 +1,383 @@
+#include "pipe/p_screen.h"
+#include "util/u_simple_screen.h"
+
+#include "nv40_context.h"
+#include "nv40_screen.h"
+
+#define NV4X_GRCLASS4097_CHIPSETS 0x00000baf
+#define NV4X_GRCLASS4497_CHIPSETS 0x00005450
+#define NV6X_GRCLASS4497_CHIPSETS 0x00000088
+
+static const char *
+nv40_screen_get_name(struct pipe_screen *pscreen)
+{
+ struct nv40_screen *screen = nv40_screen(pscreen);
+ struct nouveau_device *dev = screen->nvws->channel->device;
+ static char buffer[128];
+
+ snprintf(buffer, sizeof(buffer), "NV%02X", dev->chipset);
+ return buffer;
+}
+
+static const char *
+nv40_screen_get_vendor(struct pipe_screen *pscreen)
+{
+ return "nouveau";
+}
+
+static int
+nv40_screen_get_param(struct pipe_screen *pscreen, int param)
+{
+ struct nv40_screen *screen = nv40_screen(pscreen);
+
+ switch (param) {
+ case PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS:
+ return 16;
+ case PIPE_CAP_NPOT_TEXTURES:
+ return 1;
+ case PIPE_CAP_TWO_SIDED_STENCIL:
+ return 1;
+ case PIPE_CAP_GLSL:
+ return 0;
+ case PIPE_CAP_S3TC:
+ return 1;
+ case PIPE_CAP_ANISOTROPIC_FILTER:
+ return 1;
+ case PIPE_CAP_POINT_SPRITE:
+ return 1;
+ case PIPE_CAP_MAX_RENDER_TARGETS:
+ return 4;
+ case PIPE_CAP_OCCLUSION_QUERY:
+ return 1;
+ case PIPE_CAP_TEXTURE_SHADOW_MAP:
+ return 1;
+ case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
+ return 13;
+ case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
+ return 10;
+ case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
+ return 13;
+ case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
+ case PIPE_CAP_TEXTURE_MIRROR_REPEAT:
+ return 1;
+ case PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS:
+ return 0; /* We have 4 - but unsupported currently */
+ case NOUVEAU_CAP_HW_VTXBUF:
+ return 1;
+ case NOUVEAU_CAP_HW_IDXBUF:
+ if (screen->curie->grclass == NV40TCL)
+ return 1;
+ return 0;
+ default:
+ NOUVEAU_ERR("Unknown PIPE_CAP %d\n", param);
+ return 0;
+ }
+}
+
+static float
+nv40_screen_get_paramf(struct pipe_screen *pscreen, int param)
+{
+ switch (param) {
+ case PIPE_CAP_MAX_LINE_WIDTH:
+ case PIPE_CAP_MAX_LINE_WIDTH_AA:
+ return 10.0;
+ case PIPE_CAP_MAX_POINT_WIDTH:
+ case PIPE_CAP_MAX_POINT_WIDTH_AA:
+ return 64.0;
+ case PIPE_CAP_MAX_TEXTURE_ANISOTROPY:
+ return 16.0;
+ case PIPE_CAP_MAX_TEXTURE_LOD_BIAS:
+ return 16.0;
+ default:
+ NOUVEAU_ERR("Unknown PIPE_CAP %d\n", param);
+ return 0.0;
+ }
+}
+
+static boolean
+nv40_screen_surface_format_supported(struct pipe_screen *pscreen,
+ enum pipe_format format,
+ enum pipe_texture_target target,
+ unsigned tex_usage, unsigned geom_flags)
+{
+ if (tex_usage & PIPE_TEXTURE_USAGE_RENDER_TARGET) {
+ switch (format) {
+ case PIPE_FORMAT_A8R8G8B8_UNORM:
+ case PIPE_FORMAT_R5G6B5_UNORM:
+ case PIPE_FORMAT_Z24S8_UNORM:
+ case PIPE_FORMAT_Z16_UNORM:
+ return TRUE;
+ default:
+ break;
+ }
+ } else {
+ switch (format) {
+ case PIPE_FORMAT_A8R8G8B8_UNORM:
+ case PIPE_FORMAT_A1R5G5B5_UNORM:
+ case PIPE_FORMAT_A4R4G4B4_UNORM:
+ case PIPE_FORMAT_R5G6B5_UNORM:
+ case PIPE_FORMAT_R16_SNORM:
+ case PIPE_FORMAT_L8_UNORM:
+ case PIPE_FORMAT_A8_UNORM:
+ case PIPE_FORMAT_I8_UNORM:
+ case PIPE_FORMAT_A8L8_UNORM:
+ case PIPE_FORMAT_Z16_UNORM:
+ case PIPE_FORMAT_Z24S8_UNORM:
+ case PIPE_FORMAT_DXT1_RGB:
+ case PIPE_FORMAT_DXT1_RGBA:
+ case PIPE_FORMAT_DXT3_RGBA:
+ case PIPE_FORMAT_DXT5_RGBA:
+ return TRUE;
+ default:
+ break;
+ }
+ }
+
+ return FALSE;
+}
+
+static struct pipe_buffer *
+nv40_surface_buffer(struct pipe_surface *surf)
+{
+ struct nv40_miptree *mt = (struct nv40_miptree *)surf->texture;
+
+ return mt->buffer;
+}
+
+static void *
+nv40_surface_map(struct pipe_screen *screen, struct pipe_surface *surface,
+ unsigned flags )
+{
+ struct pipe_winsys *ws = screen->winsys;
+ struct pipe_surface *surface_to_map;
+ void *map;
+
+ if (!(surface->texture->tex_usage & NOUVEAU_TEXTURE_USAGE_LINEAR)) {
+ struct nv40_miptree *mt = (struct nv40_miptree *)surface->texture;
+
+ if (!mt->shadow_tex) {
+ unsigned old_tex_usage = surface->texture->tex_usage;
+ surface->texture->tex_usage = NOUVEAU_TEXTURE_USAGE_LINEAR |
+ PIPE_TEXTURE_USAGE_DYNAMIC;
+ mt->shadow_tex = screen->texture_create(screen, surface->texture);
+ surface->texture->tex_usage = old_tex_usage;
+
+ assert(mt->shadow_tex->tex_usage & NOUVEAU_TEXTURE_USAGE_LINEAR);
+ }
+
+ mt->shadow_surface = screen->get_tex_surface
+ (
+ screen, mt->shadow_tex,
+ surface->face, surface->level, surface->zslice,
+ surface->usage
+ );
+
+ surface_to_map = mt->shadow_surface;
+ }
+ else
+ surface_to_map = surface;
+
+ assert(surface_to_map);
+ map = ws->buffer_map(ws, nv40_surface_buffer(surface_to_map), flags);
+ if (!map)
+ return NULL;
+
+ return map + surface_to_map->offset;
+}
+
+static void
+nv40_surface_unmap(struct pipe_screen *screen, struct pipe_surface *surface)
+{
+ struct pipe_winsys *ws = screen->winsys;
+ struct pipe_surface *surface_to_unmap;
+
+ /* TODO: Copy from shadow just before push buffer is flushed instead.
+ There are probably some programs that map/unmap excessively
+ before rendering. */
+ if (!(surface->texture->tex_usage & NOUVEAU_TEXTURE_USAGE_LINEAR)) {
+ struct nv40_miptree *mt = (struct nv40_miptree *)surface->texture;
+
+ assert(mt->shadow_tex);
+
+ surface_to_unmap = mt->shadow_surface;
+ }
+ else
+ surface_to_unmap = surface;
+
+ assert(surface_to_unmap);
+
+ ws->buffer_unmap(ws, nv40_surface_buffer(surface_to_unmap));
+
+ if (surface_to_unmap != surface) {
+ struct nv40_screen *nvscreen = nv40_screen(screen);
+
+ nvscreen->eng2d->copy(nvscreen->eng2d, surface, 0, 0,
+ surface_to_unmap, 0, 0,
+ surface->width, surface->height);
+
+ screen->tex_surface_release(screen, &surface_to_unmap);
+ }
+}
+
+static void
+nv40_screen_destroy(struct pipe_screen *pscreen)
+{
+ struct nv40_screen *screen = nv40_screen(pscreen);
+ struct nouveau_winsys *nvws = screen->nvws;
+
+ nvws->res_free(&screen->vp_exec_heap);
+ nvws->res_free(&screen->vp_data_heap);
+ nvws->res_free(&screen->query_heap);
+ nvws->notifier_free(&screen->query);
+ nvws->notifier_free(&screen->sync);
+ nvws->grobj_free(&screen->curie);
+
+ FREE(pscreen);
+}
+
+struct pipe_screen *
+nv40_screen_create(struct pipe_winsys *ws, struct nouveau_winsys *nvws)
+{
+ struct nv40_screen *screen = CALLOC_STRUCT(nv40_screen);
+ struct nouveau_stateobj *so;
+ unsigned curie_class;
+ unsigned chipset = nvws->channel->device->chipset;
+ int ret;
+
+ if (!screen)
+ return NULL;
+ screen->nvws = nvws;
+
+ /* 2D engine setup */
+ screen->eng2d = nv04_surface_2d_init(nvws);
+ screen->eng2d->buf = nv40_surface_buffer;
+
+ /* 3D object */
+ switch (chipset & 0xf0) {
+ case 0x40:
+ if (NV4X_GRCLASS4097_CHIPSETS & (1 << (chipset & 0x0f)))
+ curie_class = NV40TCL;
+ else
+ if (NV4X_GRCLASS4497_CHIPSETS & (1 << (chipset & 0x0f)))
+ curie_class = NV44TCL;
+ break;
+ case 0x60:
+ if (NV6X_GRCLASS4497_CHIPSETS & (1 << (chipset & 0x0f)))
+ curie_class = NV44TCL;
+ break;
+ default:
+ break;
+ }
+
+ if (!curie_class) {
+ NOUVEAU_ERR("Unknown nv4x chipset: nv%02x\n", chipset);
+ return NULL;
+ }
+
+ ret = nvws->grobj_alloc(nvws, curie_class, &screen->curie);
+ if (ret) {
+ NOUVEAU_ERR("Error creating 3D object: %d\n", ret);
+ return FALSE;
+ }
+
+ /* Notifier for sync purposes */
+ ret = nvws->notifier_alloc(nvws, 1, &screen->sync);
+ if (ret) {
+ NOUVEAU_ERR("Error creating notifier object: %d\n", ret);
+ nv40_screen_destroy(&screen->pipe);
+ return NULL;
+ }
+
+ /* Query objects */
+ ret = nvws->notifier_alloc(nvws, 32, &screen->query);
+ if (ret) {
+ NOUVEAU_ERR("Error initialising query objects: %d\n", ret);
+ nv40_screen_destroy(&screen->pipe);
+ return NULL;
+ }
+
+ ret = nvws->res_init(&screen->query_heap, 0, 32);
+ if (ret) {
+ NOUVEAU_ERR("Error initialising query object heap: %d\n", ret);
+ nv40_screen_destroy(&screen->pipe);
+ return NULL;
+ }
+
+ /* Vtxprog resources */
+ if (nvws->res_init(&screen->vp_exec_heap, 0, 512) ||
+ nvws->res_init(&screen->vp_data_heap, 0, 256)) {
+ nv40_screen_destroy(&screen->pipe);
+ return NULL;
+ }
+
+ /* Static curie initialisation */
+ so = so_new(128, 0);
+ so_method(so, screen->curie, NV40TCL_DMA_NOTIFY, 1);
+ so_data (so, screen->sync->handle);
+ so_method(so, screen->curie, NV40TCL_DMA_TEXTURE0, 2);
+ so_data (so, nvws->channel->vram->handle);
+ so_data (so, nvws->channel->gart->handle);
+ so_method(so, screen->curie, NV40TCL_DMA_COLOR1, 1);
+ so_data (so, nvws->channel->vram->handle);
+ so_method(so, screen->curie, NV40TCL_DMA_COLOR0, 2);
+ so_data (so, nvws->channel->vram->handle);
+ so_data (so, nvws->channel->vram->handle);
+ so_method(so, screen->curie, NV40TCL_DMA_VTXBUF0, 2);
+ so_data (so, nvws->channel->vram->handle);
+ so_data (so, nvws->channel->gart->handle);
+ so_method(so, screen->curie, NV40TCL_DMA_FENCE, 2);
+ so_data (so, 0);
+ so_data (so, screen->query->handle);
+ so_method(so, screen->curie, NV40TCL_DMA_UNK01AC, 2);
+ so_data (so, nvws->channel->vram->handle);
+ so_data (so, nvws->channel->vram->handle);
+ so_method(so, screen->curie, NV40TCL_DMA_COLOR2, 2);
+ so_data (so, nvws->channel->vram->handle);
+ so_data (so, nvws->channel->vram->handle);
+
+ so_method(so, screen->curie, 0x1ea4, 3);
+ so_data (so, 0x00000010);
+ so_data (so, 0x01000100);
+ so_data (so, 0xff800006);
+
+ /* vtxprog output routing */
+ so_method(so, screen->curie, 0x1fc4, 1);
+ so_data (so, 0x06144321);
+ so_method(so, screen->curie, 0x1fc8, 2);
+ so_data (so, 0xedcba987);
+ so_data (so, 0x00000021);
+ so_method(so, screen->curie, 0x1fd0, 1);
+ so_data (so, 0x00171615);
+ so_method(so, screen->curie, 0x1fd4, 1);
+ so_data (so, 0x001b1a19);
+
+ so_method(so, screen->curie, 0x1ef8, 1);
+ so_data (so, 0x0020ffff);
+ so_method(so, screen->curie, 0x1d64, 1);
+ so_data (so, 0x00d30000);
+ so_method(so, screen->curie, 0x1e94, 1);
+ so_data (so, 0x00000001);
+
+ so_emit(nvws, so);
+ so_ref(NULL, &so);
+ nvws->push_flush(nvws, 0, NULL);
+
+ screen->pipe.winsys = ws;
+ screen->pipe.destroy = nv40_screen_destroy;
+
+ screen->pipe.get_name = nv40_screen_get_name;
+ screen->pipe.get_vendor = nv40_screen_get_vendor;
+ screen->pipe.get_param = nv40_screen_get_param;
+ screen->pipe.get_paramf = nv40_screen_get_paramf;
+
+ screen->pipe.is_format_supported = nv40_screen_surface_format_supported;
+
+ screen->pipe.surface_map = nv40_surface_map;
+ screen->pipe.surface_unmap = nv40_surface_unmap;
+
+ nv40_screen_init_miptree_functions(&screen->pipe);
+ u_simple_screen_init(&screen->pipe);
+
+ return &screen->pipe;
+}
+
diff --git a/src/gallium/drivers/nv40/nv40_screen.h b/src/gallium/drivers/nv40/nv40_screen.h
new file mode 100644
index 00000000000..4500aa0e5cc
--- /dev/null
+++ b/src/gallium/drivers/nv40/nv40_screen.h
@@ -0,0 +1,37 @@
+#ifndef __NV40_SCREEN_H__
+#define __NV40_SCREEN_H__
+
+#include "pipe/p_screen.h"
+#include "nv04/nv04_surface_2d.h"
+
+struct nv40_screen {
+ struct pipe_screen pipe;
+
+ struct nouveau_winsys *nvws;
+
+ unsigned cur_pctx;
+
+ /* HW graphics objects */
+ struct nv04_surface_2d *eng2d;
+ struct nouveau_grobj *curie;
+ struct nouveau_notifier *sync;
+
+ /* Query object resources */
+ struct nouveau_notifier *query;
+ struct nouveau_resource *query_heap;
+
+ /* Vtxprog resources */
+ struct nouveau_resource *vp_exec_heap;
+ struct nouveau_resource *vp_data_heap;
+
+ /* Current 3D state of channel */
+ struct nouveau_stateobj *state[NV40_STATE_MAX];
+};
+
+static INLINE struct nv40_screen *
+nv40_screen(struct pipe_screen *screen)
+{
+ return (struct nv40_screen *)screen;
+}
+
+#endif
diff --git a/src/gallium/drivers/nv40/nv40_shader.h b/src/gallium/drivers/nv40/nv40_shader.h
new file mode 100644
index 00000000000..854dccf5486
--- /dev/null
+++ b/src/gallium/drivers/nv40/nv40_shader.h
@@ -0,0 +1,556 @@
+#ifndef __NV40_SHADER_H__
+#define __NV40_SHADER_H__
+
+/* Vertex programs instruction set
+ *
+ * The NV40 instruction set is very similar to NV30. Most fields are in
+ * a slightly different position in the instruction however.
+ *
+ * Merged instructions
+ * In some cases it is possible to put two instructions into one opcode
+ * slot. The rules for when this is OK is not entirely clear to me yet.
+ *
+ * There are separate writemasks and dest temp register fields for each
+ * grouping of instructions. There is however only one field with the
+ * ID of a result register. Writing to temp/result regs is selected by
+ * setting VEC_RESULT/SCA_RESULT.
+ *
+ * Temporary registers
+ * The source/dest temp register fields have been extended by 1 bit, to
+ * give a total of 32 temporary registers.
+ *
+ * Relative Addressing
+ * NV40 can use an address register to index into vertex attribute regs.
+ * This is done by putting the offset value into INPUT_SRC and setting
+ * the INDEX_INPUT flag.
+ *
+ * Conditional execution (see NV_vertex_program{2,3} for details)
+ * There is a second condition code register on NV40, it's use is enabled
+ * by setting the COND_REG_SELECT_1 flag.
+ *
+ * Texture lookup
+ * TODO
+ */
+
+/* ---- OPCODE BITS 127:96 / data DWORD 0 --- */
+#define NV40_VP_INST_VEC_RESULT (1 << 30)
+/* uncertain.. */
+#define NV40_VP_INST_COND_UPDATE_ENABLE ((1 << 14)|1<<29)
+/* use address reg as index into attribs */
+#define NV40_VP_INST_INDEX_INPUT (1 << 27)
+#define NV40_VP_INST_COND_REG_SELECT_1 (1 << 25)
+#define NV40_VP_INST_ADDR_REG_SELECT_1 (1 << 24)
+#define NV40_VP_INST_SRC2_ABS (1 << 23)
+#define NV40_VP_INST_SRC1_ABS (1 << 22)
+#define NV40_VP_INST_SRC0_ABS (1 << 21)
+#define NV40_VP_INST_VEC_DEST_TEMP_SHIFT 15
+#define NV40_VP_INST_VEC_DEST_TEMP_MASK (0x1F << 15)
+#define NV40_VP_INST_COND_TEST_ENABLE (1 << 13)
+#define NV40_VP_INST_COND_SHIFT 10
+#define NV40_VP_INST_COND_MASK (0x7 << 10)
+# define NV40_VP_INST_COND_FL 0
+# define NV40_VP_INST_COND_LT 1
+# define NV40_VP_INST_COND_EQ 2
+# define NV40_VP_INST_COND_LE 3
+# define NV40_VP_INST_COND_GT 4
+# define NV40_VP_INST_COND_NE 5
+# define NV40_VP_INST_COND_GE 6
+# define NV40_VP_INST_COND_TR 7
+#define NV40_VP_INST_COND_SWZ_X_SHIFT 8
+#define NV40_VP_INST_COND_SWZ_X_MASK (3 << 8)
+#define NV40_VP_INST_COND_SWZ_Y_SHIFT 6
+#define NV40_VP_INST_COND_SWZ_Y_MASK (3 << 6)
+#define NV40_VP_INST_COND_SWZ_Z_SHIFT 4
+#define NV40_VP_INST_COND_SWZ_Z_MASK (3 << 4)
+#define NV40_VP_INST_COND_SWZ_W_SHIFT 2
+#define NV40_VP_INST_COND_SWZ_W_MASK (3 << 2)
+#define NV40_VP_INST_COND_SWZ_ALL_SHIFT 2
+#define NV40_VP_INST_COND_SWZ_ALL_MASK (0xFF << 2)
+#define NV40_VP_INST_ADDR_SWZ_SHIFT 0
+#define NV40_VP_INST_ADDR_SWZ_MASK (0x03 << 0)
+#define NV40_VP_INST0_KNOWN ( \
+ NV40_VP_INST_INDEX_INPUT | \
+ NV40_VP_INST_COND_REG_SELECT_1 | \
+ NV40_VP_INST_ADDR_REG_SELECT_1 | \
+ NV40_VP_INST_SRC2_ABS | \
+ NV40_VP_INST_SRC1_ABS | \
+ NV40_VP_INST_SRC0_ABS | \
+ NV40_VP_INST_VEC_DEST_TEMP_MASK | \
+ NV40_VP_INST_COND_TEST_ENABLE | \
+ NV40_VP_INST_COND_MASK | \
+ NV40_VP_INST_COND_SWZ_ALL_MASK | \
+ NV40_VP_INST_ADDR_SWZ_MASK)
+
+/* ---- OPCODE BITS 95:64 / data DWORD 1 --- */
+#define NV40_VP_INST_VEC_OPCODE_SHIFT 22
+#define NV40_VP_INST_VEC_OPCODE_MASK (0x1F << 22)
+# define NV40_VP_INST_OP_NOP 0x00
+# define NV40_VP_INST_OP_MOV 0x01
+# define NV40_VP_INST_OP_MUL 0x02
+# define NV40_VP_INST_OP_ADD 0x03
+# define NV40_VP_INST_OP_MAD 0x04
+# define NV40_VP_INST_OP_DP3 0x05
+# define NV40_VP_INST_OP_DPH 0x06
+# define NV40_VP_INST_OP_DP4 0x07
+# define NV40_VP_INST_OP_DST 0x08
+# define NV40_VP_INST_OP_MIN 0x09
+# define NV40_VP_INST_OP_MAX 0x0A
+# define NV40_VP_INST_OP_SLT 0x0B
+# define NV40_VP_INST_OP_SGE 0x0C
+# define NV40_VP_INST_OP_ARL 0x0D
+# define NV40_VP_INST_OP_FRC 0x0E
+# define NV40_VP_INST_OP_FLR 0x0F
+# define NV40_VP_INST_OP_SEQ 0x10
+# define NV40_VP_INST_OP_SFL 0x11
+# define NV40_VP_INST_OP_SGT 0x12
+# define NV40_VP_INST_OP_SLE 0x13
+# define NV40_VP_INST_OP_SNE 0x14
+# define NV40_VP_INST_OP_STR 0x15
+# define NV40_VP_INST_OP_SSG 0x16
+# define NV40_VP_INST_OP_ARR 0x17
+# define NV40_VP_INST_OP_ARA 0x18
+# define NV40_VP_INST_OP_TXL 0x19
+#define NV40_VP_INST_SCA_OPCODE_SHIFT 27
+#define NV40_VP_INST_SCA_OPCODE_MASK (0x1F << 27)
+# define NV40_VP_INST_OP_NOP 0x00
+# define NV40_VP_INST_OP_MOV 0x01
+# define NV40_VP_INST_OP_RCP 0x02
+# define NV40_VP_INST_OP_RCC 0x03
+# define NV40_VP_INST_OP_RSQ 0x04
+# define NV40_VP_INST_OP_EXP 0x05
+# define NV40_VP_INST_OP_LOG 0x06
+# define NV40_VP_INST_OP_LIT 0x07
+# define NV40_VP_INST_OP_BRA 0x09
+# define NV40_VP_INST_OP_CAL 0x0B
+# define NV40_VP_INST_OP_RET 0x0C
+# define NV40_VP_INST_OP_LG2 0x0D
+# define NV40_VP_INST_OP_EX2 0x0E
+# define NV40_VP_INST_OP_SIN 0x0F
+# define NV40_VP_INST_OP_COS 0x10
+# define NV40_VP_INST_OP_PUSHA 0x13
+# define NV40_VP_INST_OP_POPA 0x14
+#define NV40_VP_INST_CONST_SRC_SHIFT 12
+#define NV40_VP_INST_CONST_SRC_MASK (0xFF << 12)
+#define NV40_VP_INST_INPUT_SRC_SHIFT 8
+#define NV40_VP_INST_INPUT_SRC_MASK (0x0F << 8)
+# define NV40_VP_INST_IN_POS 0
+# define NV40_VP_INST_IN_WEIGHT 1
+# define NV40_VP_INST_IN_NORMAL 2
+# define NV40_VP_INST_IN_COL0 3
+# define NV40_VP_INST_IN_COL1 4
+# define NV40_VP_INST_IN_FOGC 5
+# define NV40_VP_INST_IN_TC0 8
+# define NV40_VP_INST_IN_TC(n) (8+n)
+#define NV40_VP_INST_SRC0H_SHIFT 0
+#define NV40_VP_INST_SRC0H_MASK (0xFF << 0)
+#define NV40_VP_INST1_KNOWN ( \
+ NV40_VP_INST_VEC_OPCODE_MASK | \
+ NV40_VP_INST_SCA_OPCODE_MASK | \
+ NV40_VP_INST_CONST_SRC_MASK | \
+ NV40_VP_INST_INPUT_SRC_MASK | \
+ NV40_VP_INST_SRC0H_MASK \
+ )
+
+/* ---- OPCODE BITS 63:32 / data DWORD 2 --- */
+#define NV40_VP_INST_SRC0L_SHIFT 23
+#define NV40_VP_INST_SRC0L_MASK (0x1FF << 23)
+#define NV40_VP_INST_SRC1_SHIFT 6
+#define NV40_VP_INST_SRC1_MASK (0x1FFFF << 6)
+#define NV40_VP_INST_SRC2H_SHIFT 0
+#define NV40_VP_INST_SRC2H_MASK (0x3F << 0)
+#define NV40_VP_INST_IADDRH_SHIFT 0
+#define NV40_VP_INST_IADDRH_MASK (0x1F << 0)
+
+/* ---- OPCODE BITS 31:0 / data DWORD 3 --- */
+#define NV40_VP_INST_IADDRL_SHIFT 29
+#define NV40_VP_INST_IADDRL_MASK (7 << 29)
+#define NV40_VP_INST_SRC2L_SHIFT 21
+#define NV40_VP_INST_SRC2L_MASK (0x7FF << 21)
+#define NV40_VP_INST_SCA_WRITEMASK_SHIFT 17
+#define NV40_VP_INST_SCA_WRITEMASK_MASK (0xF << 17)
+# define NV40_VP_INST_SCA_WRITEMASK_X (1 << 20)
+# define NV40_VP_INST_SCA_WRITEMASK_Y (1 << 19)
+# define NV40_VP_INST_SCA_WRITEMASK_Z (1 << 18)
+# define NV40_VP_INST_SCA_WRITEMASK_W (1 << 17)
+#define NV40_VP_INST_VEC_WRITEMASK_SHIFT 13
+#define NV40_VP_INST_VEC_WRITEMASK_MASK (0xF << 13)
+# define NV40_VP_INST_VEC_WRITEMASK_X (1 << 16)
+# define NV40_VP_INST_VEC_WRITEMASK_Y (1 << 15)
+# define NV40_VP_INST_VEC_WRITEMASK_Z (1 << 14)
+# define NV40_VP_INST_VEC_WRITEMASK_W (1 << 13)
+#define NV40_VP_INST_SCA_RESULT (1 << 12)
+#define NV40_VP_INST_SCA_DEST_TEMP_SHIFT 7
+#define NV40_VP_INST_SCA_DEST_TEMP_MASK (0x1F << 7)
+#define NV40_VP_INST_DEST_SHIFT 2
+#define NV40_VP_INST_DEST_MASK (31 << 2)
+# define NV40_VP_INST_DEST_POS 0
+# define NV40_VP_INST_DEST_COL0 1
+# define NV40_VP_INST_DEST_COL1 2
+# define NV40_VP_INST_DEST_BFC0 3
+# define NV40_VP_INST_DEST_BFC1 4
+# define NV40_VP_INST_DEST_FOGC 5
+# define NV40_VP_INST_DEST_PSZ 6
+# define NV40_VP_INST_DEST_TC0 7
+# define NV40_VP_INST_DEST_TC(n) (7+n)
+# define NV40_VP_INST_DEST_TEMP 0x1F
+#define NV40_VP_INST_INDEX_CONST (1 << 1)
+#define NV40_VP_INST_LAST (1 << 0)
+#define NV40_VP_INST3_KNOWN ( \
+ NV40_VP_INST_SRC2L_MASK |\
+ NV40_VP_INST_SCA_WRITEMASK_MASK |\
+ NV40_VP_INST_VEC_WRITEMASK_MASK |\
+ NV40_VP_INST_SCA_DEST_TEMP_MASK |\
+ NV40_VP_INST_DEST_MASK |\
+ NV40_VP_INST_INDEX_CONST)
+
+/* Useful to split the source selection regs into their pieces */
+#define NV40_VP_SRC0_HIGH_SHIFT 9
+#define NV40_VP_SRC0_HIGH_MASK 0x0001FE00
+#define NV40_VP_SRC0_LOW_MASK 0x000001FF
+#define NV40_VP_SRC2_HIGH_SHIFT 11
+#define NV40_VP_SRC2_HIGH_MASK 0x0001F800
+#define NV40_VP_SRC2_LOW_MASK 0x000007FF
+
+/* Source selection - these are the bits you fill NV40_VP_INST_SRCn with */
+#define NV40_VP_SRC_NEGATE (1 << 16)
+#define NV40_VP_SRC_SWZ_X_SHIFT 14
+#define NV40_VP_SRC_SWZ_X_MASK (3 << 14)
+#define NV40_VP_SRC_SWZ_Y_SHIFT 12
+#define NV40_VP_SRC_SWZ_Y_MASK (3 << 12)
+#define NV40_VP_SRC_SWZ_Z_SHIFT 10
+#define NV40_VP_SRC_SWZ_Z_MASK (3 << 10)
+#define NV40_VP_SRC_SWZ_W_SHIFT 8
+#define NV40_VP_SRC_SWZ_W_MASK (3 << 8)
+#define NV40_VP_SRC_SWZ_ALL_SHIFT 8
+#define NV40_VP_SRC_SWZ_ALL_MASK (0xFF << 8)
+#define NV40_VP_SRC_TEMP_SRC_SHIFT 2
+#define NV40_VP_SRC_TEMP_SRC_MASK (0x1F << 2)
+#define NV40_VP_SRC_REG_TYPE_SHIFT 0
+#define NV40_VP_SRC_REG_TYPE_MASK (3 << 0)
+# define NV40_VP_SRC_REG_TYPE_UNK0 0
+# define NV40_VP_SRC_REG_TYPE_TEMP 1
+# define NV40_VP_SRC_REG_TYPE_INPUT 2
+# define NV40_VP_SRC_REG_TYPE_CONST 3
+
+
+/*
+ * Each fragment program opcode appears to be comprised of 4 32-bit values.
+ *
+ * 0 - Opcode, output reg/mask, ATTRIB source
+ * 1 - Source 0
+ * 2 - Source 1
+ * 3 - Source 2
+ *
+ * There appears to be no special difference between result regs and temp regs.
+ * result.color == R0.xyzw
+ * result.depth == R1.z
+ * When the fragprog contains instructions to write depth,
+ * NV30_TCL_PRIMITIVE_3D_UNK1D78=0 otherwise it is set to 1.
+ *
+ * Constants are inserted directly after the instruction that uses them.
+ *
+ * It appears that it's not possible to use two input registers in one
+ * instruction as the input sourcing is done in the instruction dword
+ * and not the source selection dwords. As such instructions such as:
+ *
+ * ADD result.color, fragment.color, fragment.texcoord[0];
+ *
+ * must be split into two MOV's and then an ADD (nvidia does this) but
+ * I'm not sure why it's not just one MOV and then source the second input
+ * in the ADD instruction..
+ *
+ * Negation of the full source is done with NV30_FP_REG_NEGATE, arbitrary
+ * negation requires multiplication with a const.
+ *
+ * Arbitrary swizzling is supported with the exception of SWIZZLE_ZERO and
+ * SWIZZLE_ONE.
+ *
+ * The temp/result regs appear to be initialised to (0.0, 0.0, 0.0, 0.0) as
+ * SWIZZLE_ZERO is implemented simply by not writing to the relevant components
+ * of the destination.
+ *
+ * Looping
+ * Loops appear to be fairly expensive on NV40 at least, the proprietary
+ * driver goes to a lot of effort to avoid using the native looping
+ * instructions. If the total number of *executed* instructions between
+ * REP/ENDREP or LOOP/ENDLOOP is <=500, the driver will unroll the loop.
+ * The maximum loop count is 255.
+ *
+ * Conditional execution
+ * TODO
+ *
+ * Non-native instructions:
+ * LIT
+ * LRP - MAD+MAD
+ * SUB - ADD, negate second source
+ * RSQ - LG2 + EX2
+ * POW - LG2 + MUL + EX2
+ * SCS - COS + SIN
+ * XPD
+ * DP2 - MUL + ADD
+ * NRM
+ */
+
+//== Opcode / Destination selection ==
+#define NV40_FP_OP_PROGRAM_END (1 << 0)
+#define NV40_FP_OP_OUT_REG_SHIFT 1
+#define NV40_FP_OP_OUT_REG_MASK (63 << 1)
+/* Needs to be set when writing outputs to get expected result.. */
+#define NV40_FP_OP_OUT_REG_HALF (1 << 7)
+#define NV40_FP_OP_COND_WRITE_ENABLE (1 << 8)
+#define NV40_FP_OP_OUTMASK_SHIFT 9
+#define NV40_FP_OP_OUTMASK_MASK (0xF << 9)
+# define NV40_FP_OP_OUT_X (1 << 9)
+# define NV40_FP_OP_OUT_Y (1 <<10)
+# define NV40_FP_OP_OUT_Z (1 <<11)
+# define NV40_FP_OP_OUT_W (1 <<12)
+/* Uncertain about these, especially the input_src values.. it's possible that
+ * they can be dynamically changed.
+ */
+#define NV40_FP_OP_INPUT_SRC_SHIFT 13
+#define NV40_FP_OP_INPUT_SRC_MASK (15 << 13)
+# define NV40_FP_OP_INPUT_SRC_POSITION 0x0
+# define NV40_FP_OP_INPUT_SRC_COL0 0x1
+# define NV40_FP_OP_INPUT_SRC_COL1 0x2
+# define NV40_FP_OP_INPUT_SRC_FOGC 0x3
+# define NV40_FP_OP_INPUT_SRC_TC0 0x4
+# define NV40_FP_OP_INPUT_SRC_TC(n) (0x4 + n)
+# define NV40_FP_OP_INPUT_SRC_FACING 0xE
+#define NV40_FP_OP_TEX_UNIT_SHIFT 17
+#define NV40_FP_OP_TEX_UNIT_MASK (0xF << 17)
+#define NV40_FP_OP_PRECISION_SHIFT 22
+#define NV40_FP_OP_PRECISION_MASK (3 << 22)
+# define NV40_FP_PRECISION_FP32 0
+# define NV40_FP_PRECISION_FP16 1
+# define NV40_FP_PRECISION_FX12 2
+#define NV40_FP_OP_OPCODE_SHIFT 24
+#define NV40_FP_OP_OPCODE_MASK (0x3F << 24)
+# define NV40_FP_OP_OPCODE_NOP 0x00
+# define NV40_FP_OP_OPCODE_MOV 0x01
+# define NV40_FP_OP_OPCODE_MUL 0x02
+# define NV40_FP_OP_OPCODE_ADD 0x03
+# define NV40_FP_OP_OPCODE_MAD 0x04
+# define NV40_FP_OP_OPCODE_DP3 0x05
+# define NV40_FP_OP_OPCODE_DP4 0x06
+# define NV40_FP_OP_OPCODE_DST 0x07
+# define NV40_FP_OP_OPCODE_MIN 0x08
+# define NV40_FP_OP_OPCODE_MAX 0x09
+# define NV40_FP_OP_OPCODE_SLT 0x0A
+# define NV40_FP_OP_OPCODE_SGE 0x0B
+# define NV40_FP_OP_OPCODE_SLE 0x0C
+# define NV40_FP_OP_OPCODE_SGT 0x0D
+# define NV40_FP_OP_OPCODE_SNE 0x0E
+# define NV40_FP_OP_OPCODE_SEQ 0x0F
+# define NV40_FP_OP_OPCODE_FRC 0x10
+# define NV40_FP_OP_OPCODE_FLR 0x11
+# define NV40_FP_OP_OPCODE_KIL 0x12
+# define NV40_FP_OP_OPCODE_PK4B 0x13
+# define NV40_FP_OP_OPCODE_UP4B 0x14
+/* DDX/DDY can only write to XY */
+# define NV40_FP_OP_OPCODE_DDX 0x15
+# define NV40_FP_OP_OPCODE_DDY 0x16
+# define NV40_FP_OP_OPCODE_TEX 0x17
+# define NV40_FP_OP_OPCODE_TXP 0x18
+# define NV40_FP_OP_OPCODE_TXD 0x19
+# define NV40_FP_OP_OPCODE_RCP 0x1A
+# define NV40_FP_OP_OPCODE_EX2 0x1C
+# define NV40_FP_OP_OPCODE_LG2 0x1D
+# define NV40_FP_OP_OPCODE_STR 0x20
+# define NV40_FP_OP_OPCODE_SFL 0x21
+# define NV40_FP_OP_OPCODE_COS 0x22
+# define NV40_FP_OP_OPCODE_SIN 0x23
+# define NV40_FP_OP_OPCODE_PK2H 0x24
+# define NV40_FP_OP_OPCODE_UP2H 0x25
+# define NV40_FP_OP_OPCODE_PK4UB 0x27
+# define NV40_FP_OP_OPCODE_UP4UB 0x28
+# define NV40_FP_OP_OPCODE_PK2US 0x29
+# define NV40_FP_OP_OPCODE_UP2US 0x2A
+# define NV40_FP_OP_OPCODE_DP2A 0x2E
+# define NV40_FP_OP_OPCODE_TXL 0x2F
+# define NV40_FP_OP_OPCODE_TXB 0x31
+# define NV40_FP_OP_OPCODE_DIV 0x3A
+# define NV40_FP_OP_OPCODE_UNK_LIT 0x3C
+/* The use of these instructions appears to be indicated by bit 31 of DWORD 2.*/
+# define NV40_FP_OP_BRA_OPCODE_BRK 0x0
+# define NV40_FP_OP_BRA_OPCODE_CAL 0x1
+# define NV40_FP_OP_BRA_OPCODE_IF 0x2
+# define NV40_FP_OP_BRA_OPCODE_LOOP 0x3
+# define NV40_FP_OP_BRA_OPCODE_REP 0x4
+# define NV40_FP_OP_BRA_OPCODE_RET 0x5
+#define NV40_FP_OP_OUT_SAT (1 << 31)
+
+/* high order bits of SRC0 */
+#define NV40_FP_OP_OUT_ABS (1 << 29)
+#define NV40_FP_OP_COND_SWZ_W_SHIFT 27
+#define NV40_FP_OP_COND_SWZ_W_MASK (3 << 27)
+#define NV40_FP_OP_COND_SWZ_Z_SHIFT 25
+#define NV40_FP_OP_COND_SWZ_Z_MASK (3 << 25)
+#define NV40_FP_OP_COND_SWZ_Y_SHIFT 23
+#define NV40_FP_OP_COND_SWZ_Y_MASK (3 << 23)
+#define NV40_FP_OP_COND_SWZ_X_SHIFT 21
+#define NV40_FP_OP_COND_SWZ_X_MASK (3 << 21)
+#define NV40_FP_OP_COND_SWZ_ALL_SHIFT 21
+#define NV40_FP_OP_COND_SWZ_ALL_MASK (0xFF << 21)
+#define NV40_FP_OP_COND_SHIFT 18
+#define NV40_FP_OP_COND_MASK (0x07 << 18)
+# define NV40_FP_OP_COND_FL 0
+# define NV40_FP_OP_COND_LT 1
+# define NV40_FP_OP_COND_EQ 2
+# define NV40_FP_OP_COND_LE 3
+# define NV40_FP_OP_COND_GT 4
+# define NV40_FP_OP_COND_NE 5
+# define NV40_FP_OP_COND_GE 6
+# define NV40_FP_OP_COND_TR 7
+
+/* high order bits of SRC1 */
+#define NV40_FP_OP_OPCODE_IS_BRANCH (1<<31)
+#define NV40_FP_OP_DST_SCALE_SHIFT 28
+#define NV40_FP_OP_DST_SCALE_MASK (3 << 28)
+#define NV40_FP_OP_DST_SCALE_1X 0
+#define NV40_FP_OP_DST_SCALE_2X 1
+#define NV40_FP_OP_DST_SCALE_4X 2
+#define NV40_FP_OP_DST_SCALE_8X 3
+#define NV40_FP_OP_DST_SCALE_INV_2X 5
+#define NV40_FP_OP_DST_SCALE_INV_4X 6
+#define NV40_FP_OP_DST_SCALE_INV_8X 7
+
+/* SRC1 LOOP */
+#define NV40_FP_OP_LOOP_INCR_SHIFT 19
+#define NV40_FP_OP_LOOP_INCR_MASK (0xFF << 19)
+#define NV40_FP_OP_LOOP_INDEX_SHIFT 10
+#define NV40_FP_OP_LOOP_INDEX_MASK (0xFF << 10)
+#define NV40_FP_OP_LOOP_COUNT_SHIFT 2
+#define NV40_FP_OP_LOOP_COUNT_MASK (0xFF << 2)
+
+/* SRC1 IF */
+#define NV40_FP_OP_ELSE_ID_SHIFT 2
+#define NV40_FP_OP_ELSE_ID_MASK (0xFF << 2)
+
+/* SRC1 CAL */
+#define NV40_FP_OP_IADDR_SHIFT 2
+#define NV40_FP_OP_IADDR_MASK (0xFF << 2)
+
+/* SRC1 REP
+ * I have no idea why there are 3 count values here.. but they
+ * have always been filled with the same value in my tests so
+ * far..
+ */
+#define NV40_FP_OP_REP_COUNT1_SHIFT 2
+#define NV40_FP_OP_REP_COUNT1_MASK (0xFF << 2)
+#define NV40_FP_OP_REP_COUNT2_SHIFT 10
+#define NV40_FP_OP_REP_COUNT2_MASK (0xFF << 10)
+#define NV40_FP_OP_REP_COUNT3_SHIFT 19
+#define NV40_FP_OP_REP_COUNT3_MASK (0xFF << 19)
+
+/* SRC2 REP/IF */
+#define NV40_FP_OP_END_ID_SHIFT 2
+#define NV40_FP_OP_END_ID_MASK (0xFF << 2)
+
+// SRC2 high-order
+#define NV40_FP_OP_INDEX_INPUT (1 << 30)
+#define NV40_FP_OP_ADDR_INDEX_SHIFT 19
+#define NV40_FP_OP_ADDR_INDEX_MASK (0xF << 19)
+
+//== Register selection ==
+#define NV40_FP_REG_TYPE_SHIFT 0
+#define NV40_FP_REG_TYPE_MASK (3 << 0)
+# define NV40_FP_REG_TYPE_TEMP 0
+# define NV40_FP_REG_TYPE_INPUT 1
+# define NV40_FP_REG_TYPE_CONST 2
+#define NV40_FP_REG_SRC_SHIFT 2
+#define NV40_FP_REG_SRC_MASK (63 << 2)
+#define NV40_FP_REG_SRC_HALF (1 << 8)
+#define NV40_FP_REG_SWZ_ALL_SHIFT 9
+#define NV40_FP_REG_SWZ_ALL_MASK (255 << 9)
+#define NV40_FP_REG_SWZ_X_SHIFT 9
+#define NV40_FP_REG_SWZ_X_MASK (3 << 9)
+#define NV40_FP_REG_SWZ_Y_SHIFT 11
+#define NV40_FP_REG_SWZ_Y_MASK (3 << 11)
+#define NV40_FP_REG_SWZ_Z_SHIFT 13
+#define NV40_FP_REG_SWZ_Z_MASK (3 << 13)
+#define NV40_FP_REG_SWZ_W_SHIFT 15
+#define NV40_FP_REG_SWZ_W_MASK (3 << 15)
+# define NV40_FP_SWIZZLE_X 0
+# define NV40_FP_SWIZZLE_Y 1
+# define NV40_FP_SWIZZLE_Z 2
+# define NV40_FP_SWIZZLE_W 3
+#define NV40_FP_REG_NEGATE (1 << 17)
+
+#ifndef NV40_SHADER_NO_FUCKEDNESS
+#define NV40SR_NONE 0
+#define NV40SR_OUTPUT 1
+#define NV40SR_INPUT 2
+#define NV40SR_TEMP 3
+#define NV40SR_CONST 4
+
+struct nv40_sreg {
+ int type;
+ int index;
+
+ int dst_scale;
+
+ int negate;
+ int abs;
+ int swz[4];
+
+ int cc_update;
+ int cc_update_reg;
+ int cc_test;
+ int cc_test_reg;
+ int cc_swz[4];
+};
+
+static INLINE struct nv40_sreg
+nv40_sr(int type, int index)
+{
+ struct nv40_sreg temp = {
+ .type = type,
+ .index = index,
+ .dst_scale = DEF_SCALE,
+ .abs = 0,
+ .negate = 0,
+ .swz = { 0, 1, 2, 3 },
+ .cc_update = 0,
+ .cc_update_reg = 0,
+ .cc_test = DEF_CTEST,
+ .cc_test_reg = 0,
+ .cc_swz = { 0, 1, 2, 3 },
+ };
+ return temp;
+}
+
+static INLINE struct nv40_sreg
+nv40_sr_swz(struct nv40_sreg src, int x, int y, int z, int w)
+{
+ struct nv40_sreg dst = src;
+
+ dst.swz[SWZ_X] = src.swz[x];
+ dst.swz[SWZ_Y] = src.swz[y];
+ dst.swz[SWZ_Z] = src.swz[z];
+ dst.swz[SWZ_W] = src.swz[w];
+ return dst;
+}
+
+static INLINE struct nv40_sreg
+nv40_sr_neg(struct nv40_sreg src)
+{
+ src.negate = !src.negate;
+ return src;
+}
+
+static INLINE struct nv40_sreg
+nv40_sr_abs(struct nv40_sreg src)
+{
+ src.abs = 1;
+ return src;
+}
+
+static INLINE struct nv40_sreg
+nv40_sr_scale(struct nv40_sreg src, int scale)
+{
+ src.dst_scale = scale;
+ return src;
+}
+#endif
+
+#endif
diff --git a/src/gallium/drivers/nv40/nv40_state.c b/src/gallium/drivers/nv40/nv40_state.c
new file mode 100644
index 00000000000..2eff25aa836
--- /dev/null
+++ b/src/gallium/drivers/nv40/nv40_state.c
@@ -0,0 +1,740 @@
+#include "pipe/p_state.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_inlines.h"
+
+#include "draw/draw_context.h"
+
+#include "tgsi/tgsi_parse.h"
+
+#include "nv40_context.h"
+#include "nv40_state.h"
+
+static void *
+nv40_blend_state_create(struct pipe_context *pipe,
+ const struct pipe_blend_state *cso)
+{
+ struct nv40_context *nv40 = nv40_context(pipe);
+ struct nouveau_grobj *curie = nv40->screen->curie;
+ struct nv40_blend_state *bso = CALLOC(1, sizeof(*bso));
+ struct nouveau_stateobj *so = so_new(16, 0);
+
+ if (cso->blend_enable) {
+ so_method(so, curie, NV40TCL_BLEND_ENABLE, 3);
+ so_data (so, 1);
+ so_data (so, (nvgl_blend_func(cso->alpha_src_factor) << 16) |
+ nvgl_blend_func(cso->rgb_src_factor));
+ so_data (so, nvgl_blend_func(cso->alpha_dst_factor) << 16 |
+ nvgl_blend_func(cso->rgb_dst_factor));
+ so_method(so, curie, NV40TCL_BLEND_EQUATION, 1);
+ so_data (so, nvgl_blend_eqn(cso->alpha_func) << 16 |
+ nvgl_blend_eqn(cso->rgb_func));
+ } else {
+ so_method(so, curie, NV40TCL_BLEND_ENABLE, 1);
+ so_data (so, 0);
+ }
+
+ so_method(so, curie, NV40TCL_COLOR_MASK, 1);
+ so_data (so, (((cso->colormask & PIPE_MASK_A) ? (0x01 << 24) : 0) |
+ ((cso->colormask & PIPE_MASK_R) ? (0x01 << 16) : 0) |
+ ((cso->colormask & PIPE_MASK_G) ? (0x01 << 8) : 0) |
+ ((cso->colormask & PIPE_MASK_B) ? (0x01 << 0) : 0)));
+
+ if (cso->logicop_enable) {
+ so_method(so, curie, NV40TCL_COLOR_LOGIC_OP_ENABLE, 2);
+ so_data (so, 1);
+ so_data (so, nvgl_logicop_func(cso->logicop_func));
+ } else {
+ so_method(so, curie, NV40TCL_COLOR_LOGIC_OP_ENABLE, 1);
+ so_data (so, 0);
+ }
+
+ so_method(so, curie, NV40TCL_DITHER_ENABLE, 1);
+ so_data (so, cso->dither ? 1 : 0);
+
+ so_ref(so, &bso->so);
+ bso->pipe = *cso;
+ return (void *)bso;
+}
+
+static void
+nv40_blend_state_bind(struct pipe_context *pipe, void *hwcso)
+{
+ struct nv40_context *nv40 = nv40_context(pipe);
+
+ nv40->blend = hwcso;
+ nv40->dirty |= NV40_NEW_BLEND;
+}
+
+static void
+nv40_blend_state_delete(struct pipe_context *pipe, void *hwcso)
+{
+ struct nv40_blend_state *bso = hwcso;
+
+ so_ref(NULL, &bso->so);
+ FREE(bso);
+}
+
+
+static INLINE unsigned
+wrap_mode(unsigned wrap) {
+ unsigned ret;
+
+ switch (wrap) {
+ case PIPE_TEX_WRAP_REPEAT:
+ ret = NV40TCL_TEX_WRAP_S_REPEAT;
+ break;
+ case PIPE_TEX_WRAP_MIRROR_REPEAT:
+ ret = NV40TCL_TEX_WRAP_S_MIRRORED_REPEAT;
+ break;
+ case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
+ ret = NV40TCL_TEX_WRAP_S_CLAMP_TO_EDGE;
+ break;
+ case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
+ ret = NV40TCL_TEX_WRAP_S_CLAMP_TO_BORDER;
+ break;
+ case PIPE_TEX_WRAP_CLAMP:
+ ret = NV40TCL_TEX_WRAP_S_CLAMP;
+ break;
+ case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE:
+ ret = NV40TCL_TEX_WRAP_S_MIRROR_CLAMP_TO_EDGE;
+ break;
+ case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER:
+ ret = NV40TCL_TEX_WRAP_S_MIRROR_CLAMP_TO_BORDER;
+ break;
+ case PIPE_TEX_WRAP_MIRROR_CLAMP:
+ ret = NV40TCL_TEX_WRAP_S_MIRROR_CLAMP;
+ break;
+ default:
+ NOUVEAU_ERR("unknown wrap mode: %d\n", wrap);
+ ret = NV40TCL_TEX_WRAP_S_REPEAT;
+ break;
+ }
+
+ return ret >> NV40TCL_TEX_WRAP_S_SHIFT;
+}
+
+static void *
+nv40_sampler_state_create(struct pipe_context *pipe,
+ const struct pipe_sampler_state *cso)
+{
+ struct nv40_sampler_state *ps;
+ uint32_t filter = 0;
+
+ ps = MALLOC(sizeof(struct nv40_sampler_state));
+
+ ps->fmt = 0;
+ if (!cso->normalized_coords)
+ ps->fmt |= NV40TCL_TEX_FORMAT_RECT;
+
+ ps->wrap = ((wrap_mode(cso->wrap_s) << NV40TCL_TEX_WRAP_S_SHIFT) |
+ (wrap_mode(cso->wrap_t) << NV40TCL_TEX_WRAP_T_SHIFT) |
+ (wrap_mode(cso->wrap_r) << NV40TCL_TEX_WRAP_R_SHIFT));
+
+ ps->en = 0;
+ if (cso->max_anisotropy >= 2.0) {
+ /* no idea, binary driver sets it, works without it.. meh.. */
+ ps->wrap |= (1 << 5);
+
+ if (cso->max_anisotropy >= 16.0) {
+ ps->en |= NV40TCL_TEX_ENABLE_ANISO_16X;
+ } else
+ if (cso->max_anisotropy >= 12.0) {
+ ps->en |= NV40TCL_TEX_ENABLE_ANISO_12X;
+ } else
+ if (cso->max_anisotropy >= 10.0) {
+ ps->en |= NV40TCL_TEX_ENABLE_ANISO_10X;
+ } else
+ if (cso->max_anisotropy >= 8.0) {
+ ps->en |= NV40TCL_TEX_ENABLE_ANISO_8X;
+ } else
+ if (cso->max_anisotropy >= 6.0) {
+ ps->en |= NV40TCL_TEX_ENABLE_ANISO_6X;
+ } else
+ if (cso->max_anisotropy >= 4.0) {
+ ps->en |= NV40TCL_TEX_ENABLE_ANISO_4X;
+ } else {
+ ps->en |= NV40TCL_TEX_ENABLE_ANISO_2X;
+ }
+ }
+
+ switch (cso->mag_img_filter) {
+ case PIPE_TEX_FILTER_LINEAR:
+ filter |= NV40TCL_TEX_FILTER_MAG_LINEAR;
+ break;
+ case PIPE_TEX_FILTER_NEAREST:
+ default:
+ filter |= NV40TCL_TEX_FILTER_MAG_NEAREST;
+ break;
+ }
+
+ switch (cso->min_img_filter) {
+ case PIPE_TEX_FILTER_LINEAR:
+ switch (cso->min_mip_filter) {
+ case PIPE_TEX_MIPFILTER_NEAREST:
+ filter |= NV40TCL_TEX_FILTER_MIN_LINEAR_MIPMAP_NEAREST;
+ break;
+ case PIPE_TEX_MIPFILTER_LINEAR:
+ filter |= NV40TCL_TEX_FILTER_MIN_LINEAR_MIPMAP_LINEAR;
+ break;
+ case PIPE_TEX_MIPFILTER_NONE:
+ default:
+ filter |= NV40TCL_TEX_FILTER_MIN_LINEAR;
+ break;
+ }
+ break;
+ case PIPE_TEX_FILTER_NEAREST:
+ default:
+ switch (cso->min_mip_filter) {
+ case PIPE_TEX_MIPFILTER_NEAREST:
+ filter |= NV40TCL_TEX_FILTER_MIN_NEAREST_MIPMAP_NEAREST;
+ break;
+ case PIPE_TEX_MIPFILTER_LINEAR:
+ filter |= NV40TCL_TEX_FILTER_MIN_NEAREST_MIPMAP_LINEAR;
+ break;
+ case PIPE_TEX_MIPFILTER_NONE:
+ default:
+ filter |= NV40TCL_TEX_FILTER_MIN_NEAREST;
+ break;
+ }
+ break;
+ }
+
+ ps->filt = filter;
+
+ {
+ float limit;
+
+ limit = CLAMP(cso->lod_bias, -16.0, 15.0);
+ ps->filt |= (int)(cso->lod_bias * 256.0) & 0x1fff;
+
+ limit = CLAMP(cso->max_lod, 0.0, 15.0);
+ ps->en |= (int)(limit * 256.0) << 7;
+
+ limit = CLAMP(cso->min_lod, 0.0, 15.0);
+ ps->en |= (int)(limit * 256.0) << 19;
+ }
+
+
+ if (cso->compare_mode == PIPE_TEX_COMPARE_R_TO_TEXTURE) {
+ switch (cso->compare_func) {
+ case PIPE_FUNC_NEVER:
+ ps->wrap |= NV40TCL_TEX_WRAP_RCOMP_NEVER;
+ break;
+ case PIPE_FUNC_GREATER:
+ ps->wrap |= NV40TCL_TEX_WRAP_RCOMP_GREATER;
+ break;
+ case PIPE_FUNC_EQUAL:
+ ps->wrap |= NV40TCL_TEX_WRAP_RCOMP_EQUAL;
+ break;
+ case PIPE_FUNC_GEQUAL:
+ ps->wrap |= NV40TCL_TEX_WRAP_RCOMP_GEQUAL;
+ break;
+ case PIPE_FUNC_LESS:
+ ps->wrap |= NV40TCL_TEX_WRAP_RCOMP_LESS;
+ break;
+ case PIPE_FUNC_NOTEQUAL:
+ ps->wrap |= NV40TCL_TEX_WRAP_RCOMP_NOTEQUAL;
+ break;
+ case PIPE_FUNC_LEQUAL:
+ ps->wrap |= NV40TCL_TEX_WRAP_RCOMP_LEQUAL;
+ break;
+ case PIPE_FUNC_ALWAYS:
+ ps->wrap |= NV40TCL_TEX_WRAP_RCOMP_ALWAYS;
+ break;
+ default:
+ break;
+ }
+ }
+
+ ps->bcol = ((float_to_ubyte(cso->border_color[3]) << 24) |
+ (float_to_ubyte(cso->border_color[0]) << 16) |
+ (float_to_ubyte(cso->border_color[1]) << 8) |
+ (float_to_ubyte(cso->border_color[2]) << 0));
+
+ return (void *)ps;
+}
+
+static void
+nv40_sampler_state_bind(struct pipe_context *pipe, unsigned nr, void **sampler)
+{
+ struct nv40_context *nv40 = nv40_context(pipe);
+ unsigned unit;
+
+ for (unit = 0; unit < nr; unit++) {
+ nv40->tex_sampler[unit] = sampler[unit];
+ nv40->dirty_samplers |= (1 << unit);
+ }
+
+ for (unit = nr; unit < nv40->nr_samplers; unit++) {
+ nv40->tex_sampler[unit] = NULL;
+ nv40->dirty_samplers |= (1 << unit);
+ }
+
+ nv40->nr_samplers = nr;
+ nv40->dirty |= NV40_NEW_SAMPLER;
+}
+
+static void
+nv40_sampler_state_delete(struct pipe_context *pipe, void *hwcso)
+{
+ FREE(hwcso);
+}
+
+static void
+nv40_set_sampler_texture(struct pipe_context *pipe, unsigned nr,
+ struct pipe_texture **miptree)
+{
+ struct nv40_context *nv40 = nv40_context(pipe);
+ unsigned unit;
+
+ for (unit = 0; unit < nr; unit++) {
+ pipe_texture_reference((struct pipe_texture **)
+ &nv40->tex_miptree[unit], miptree[unit]);
+ nv40->dirty_samplers |= (1 << unit);
+ }
+
+ for (unit = nr; unit < nv40->nr_textures; unit++) {
+ pipe_texture_reference((struct pipe_texture **)
+ &nv40->tex_miptree[unit], NULL);
+ nv40->dirty_samplers |= (1 << unit);
+ }
+
+ nv40->nr_textures = nr;
+ nv40->dirty |= NV40_NEW_SAMPLER;
+}
+
+static void *
+nv40_rasterizer_state_create(struct pipe_context *pipe,
+ const struct pipe_rasterizer_state *cso)
+{
+ struct nv40_context *nv40 = nv40_context(pipe);
+ struct nv40_rasterizer_state *rsso = CALLOC(1, sizeof(*rsso));
+ struct nouveau_stateobj *so = so_new(32, 0);
+ struct nouveau_grobj *curie = nv40->screen->curie;
+
+ /*XXX: ignored:
+ * light_twoside
+ * point_smooth -nohw
+ * multisample
+ */
+
+ so_method(so, curie, NV40TCL_SHADE_MODEL, 1);
+ so_data (so, cso->flatshade ? NV40TCL_SHADE_MODEL_FLAT :
+ NV40TCL_SHADE_MODEL_SMOOTH);
+
+ so_method(so, curie, NV40TCL_LINE_WIDTH, 2);
+ so_data (so, (unsigned char)(cso->line_width * 8.0) & 0xff);
+ so_data (so, cso->line_smooth ? 1 : 0);
+ so_method(so, curie, NV40TCL_LINE_STIPPLE_ENABLE, 2);
+ so_data (so, cso->line_stipple_enable ? 1 : 0);
+ so_data (so, (cso->line_stipple_pattern << 16) |
+ cso->line_stipple_factor);
+
+ so_method(so, curie, NV40TCL_POINT_SIZE, 1);
+ so_data (so, fui(cso->point_size));
+
+ so_method(so, curie, NV40TCL_POLYGON_MODE_FRONT, 6);
+ if (cso->front_winding == PIPE_WINDING_CCW) {
+ so_data(so, nvgl_polygon_mode(cso->fill_ccw));
+ so_data(so, nvgl_polygon_mode(cso->fill_cw));
+ switch (cso->cull_mode) {
+ case PIPE_WINDING_CCW:
+ so_data(so, NV40TCL_CULL_FACE_FRONT);
+ break;
+ case PIPE_WINDING_CW:
+ so_data(so, NV40TCL_CULL_FACE_BACK);
+ break;
+ case PIPE_WINDING_BOTH:
+ so_data(so, NV40TCL_CULL_FACE_FRONT_AND_BACK);
+ break;
+ default:
+ so_data(so, NV40TCL_CULL_FACE_BACK);
+ break;
+ }
+ so_data(so, NV40TCL_FRONT_FACE_CCW);
+ } else {
+ so_data(so, nvgl_polygon_mode(cso->fill_cw));
+ so_data(so, nvgl_polygon_mode(cso->fill_ccw));
+ switch (cso->cull_mode) {
+ case PIPE_WINDING_CCW:
+ so_data(so, NV40TCL_CULL_FACE_BACK);
+ break;
+ case PIPE_WINDING_CW:
+ so_data(so, NV40TCL_CULL_FACE_FRONT);
+ break;
+ case PIPE_WINDING_BOTH:
+ so_data(so, NV40TCL_CULL_FACE_FRONT_AND_BACK);
+ break;
+ default:
+ so_data(so, NV40TCL_CULL_FACE_BACK);
+ break;
+ }
+ so_data(so, NV40TCL_FRONT_FACE_CW);
+ }
+ so_data(so, cso->poly_smooth ? 1 : 0);
+ so_data(so, (cso->cull_mode != PIPE_WINDING_NONE) ? 1 : 0);
+
+ so_method(so, curie, NV40TCL_POLYGON_STIPPLE_ENABLE, 1);
+ so_data (so, cso->poly_stipple_enable ? 1 : 0);
+
+ so_method(so, curie, NV40TCL_POLYGON_OFFSET_POINT_ENABLE, 3);
+ if ((cso->offset_cw && cso->fill_cw == PIPE_POLYGON_MODE_POINT) ||
+ (cso->offset_ccw && cso->fill_ccw == PIPE_POLYGON_MODE_POINT))
+ so_data(so, 1);
+ else
+ so_data(so, 0);
+ if ((cso->offset_cw && cso->fill_cw == PIPE_POLYGON_MODE_LINE) ||
+ (cso->offset_ccw && cso->fill_ccw == PIPE_POLYGON_MODE_LINE))
+ so_data(so, 1);
+ else
+ so_data(so, 0);
+ if ((cso->offset_cw && cso->fill_cw == PIPE_POLYGON_MODE_FILL) ||
+ (cso->offset_ccw && cso->fill_ccw == PIPE_POLYGON_MODE_FILL))
+ so_data(so, 1);
+ else
+ so_data(so, 0);
+ if (cso->offset_cw || cso->offset_ccw) {
+ so_method(so, curie, NV40TCL_POLYGON_OFFSET_FACTOR, 2);
+ so_data (so, fui(cso->offset_scale));
+ so_data (so, fui(cso->offset_units * 2));
+ }
+
+ so_method(so, curie, NV40TCL_POINT_SPRITE, 1);
+ if (cso->point_sprite) {
+ unsigned psctl = (1 << 0), i;
+
+ for (i = 0; i < 8; i++) {
+ if (cso->sprite_coord_mode[i] != PIPE_SPRITE_COORD_NONE)
+ psctl |= (1 << (8 + i));
+ }
+
+ so_data(so, psctl);
+ } else {
+ so_data(so, 0);
+ }
+
+ so_ref(so, &rsso->so);
+ rsso->pipe = *cso;
+ return (void *)rsso;
+}
+
+static void
+nv40_rasterizer_state_bind(struct pipe_context *pipe, void *hwcso)
+{
+ struct nv40_context *nv40 = nv40_context(pipe);
+
+ nv40->rasterizer = hwcso;
+ nv40->dirty |= NV40_NEW_RAST;
+ nv40->draw_dirty |= NV40_NEW_RAST;
+}
+
+static void
+nv40_rasterizer_state_delete(struct pipe_context *pipe, void *hwcso)
+{
+ struct nv40_rasterizer_state *rsso = hwcso;
+
+ so_ref(NULL, &rsso->so);
+ FREE(rsso);
+}
+
+static void *
+nv40_depth_stencil_alpha_state_create(struct pipe_context *pipe,
+ const struct pipe_depth_stencil_alpha_state *cso)
+{
+ struct nv40_context *nv40 = nv40_context(pipe);
+ struct nv40_zsa_state *zsaso = CALLOC(1, sizeof(*zsaso));
+ struct nouveau_stateobj *so = so_new(32, 0);
+ struct nouveau_grobj *curie = nv40->screen->curie;
+
+ so_method(so, curie, NV40TCL_DEPTH_FUNC, 3);
+ so_data (so, nvgl_comparison_op(cso->depth.func));
+ so_data (so, cso->depth.writemask ? 1 : 0);
+ so_data (so, cso->depth.enabled ? 1 : 0);
+
+ so_method(so, curie, NV40TCL_ALPHA_TEST_ENABLE, 3);
+ so_data (so, cso->alpha.enabled ? 1 : 0);
+ so_data (so, nvgl_comparison_op(cso->alpha.func));
+ so_data (so, float_to_ubyte(cso->alpha.ref_value));
+
+ if (cso->stencil[0].enabled) {
+ so_method(so, curie, NV40TCL_STENCIL_FRONT_ENABLE, 8);
+ so_data (so, cso->stencil[0].enabled ? 1 : 0);
+ so_data (so, cso->stencil[0].writemask);
+ so_data (so, nvgl_comparison_op(cso->stencil[0].func));
+ so_data (so, cso->stencil[0].ref_value);
+ so_data (so, cso->stencil[0].valuemask);
+ so_data (so, nvgl_stencil_op(cso->stencil[0].fail_op));
+ so_data (so, nvgl_stencil_op(cso->stencil[0].zfail_op));
+ so_data (so, nvgl_stencil_op(cso->stencil[0].zpass_op));
+ } else {
+ so_method(so, curie, NV40TCL_STENCIL_FRONT_ENABLE, 1);
+ so_data (so, 0);
+ }
+
+ if (cso->stencil[1].enabled) {
+ so_method(so, curie, NV40TCL_STENCIL_BACK_ENABLE, 8);
+ so_data (so, cso->stencil[1].enabled ? 1 : 0);
+ so_data (so, cso->stencil[1].writemask);
+ so_data (so, nvgl_comparison_op(cso->stencil[1].func));
+ so_data (so, cso->stencil[1].ref_value);
+ so_data (so, cso->stencil[1].valuemask);
+ so_data (so, nvgl_stencil_op(cso->stencil[1].fail_op));
+ so_data (so, nvgl_stencil_op(cso->stencil[1].zfail_op));
+ so_data (so, nvgl_stencil_op(cso->stencil[1].zpass_op));
+ } else {
+ so_method(so, curie, NV40TCL_STENCIL_BACK_ENABLE, 1);
+ so_data (so, 0);
+ }
+
+ so_ref(so, &zsaso->so);
+ zsaso->pipe = *cso;
+ return (void *)zsaso;
+}
+
+static void
+nv40_depth_stencil_alpha_state_bind(struct pipe_context *pipe, void *hwcso)
+{
+ struct nv40_context *nv40 = nv40_context(pipe);
+
+ nv40->zsa = hwcso;
+ nv40->dirty |= NV40_NEW_ZSA;
+}
+
+static void
+nv40_depth_stencil_alpha_state_delete(struct pipe_context *pipe, void *hwcso)
+{
+ struct nv40_zsa_state *zsaso = hwcso;
+
+ so_ref(NULL, &zsaso->so);
+ FREE(zsaso);
+}
+
+static void *
+nv40_vp_state_create(struct pipe_context *pipe,
+ const struct pipe_shader_state *cso)
+{
+ struct nv40_context *nv40 = nv40_context(pipe);
+ struct nv40_vertex_program *vp;
+
+ vp = CALLOC(1, sizeof(struct nv40_vertex_program));
+ vp->pipe.tokens = tgsi_dup_tokens(cso->tokens);
+ vp->draw = draw_create_vertex_shader(nv40->draw, &vp->pipe);
+
+ return (void *)vp;
+}
+
+static void
+nv40_vp_state_bind(struct pipe_context *pipe, void *hwcso)
+{
+ struct nv40_context *nv40 = nv40_context(pipe);
+
+ nv40->vertprog = hwcso;
+ nv40->dirty |= NV40_NEW_VERTPROG;
+ nv40->draw_dirty |= NV40_NEW_VERTPROG;
+}
+
+static void
+nv40_vp_state_delete(struct pipe_context *pipe, void *hwcso)
+{
+ struct nv40_context *nv40 = nv40_context(pipe);
+ struct nv40_vertex_program *vp = hwcso;
+
+ draw_delete_vertex_shader(nv40->draw, vp->draw);
+ nv40_vertprog_destroy(nv40, vp);
+ FREE((void*)vp->pipe.tokens);
+ FREE(vp);
+}
+
+static void *
+nv40_fp_state_create(struct pipe_context *pipe,
+ const struct pipe_shader_state *cso)
+{
+ struct nv40_fragment_program *fp;
+
+ fp = CALLOC(1, sizeof(struct nv40_fragment_program));
+ fp->pipe.tokens = tgsi_dup_tokens(cso->tokens);
+
+ tgsi_scan_shader(fp->pipe.tokens, &fp->info);
+
+ return (void *)fp;
+}
+
+static void
+nv40_fp_state_bind(struct pipe_context *pipe, void *hwcso)
+{
+ struct nv40_context *nv40 = nv40_context(pipe);
+
+ nv40->fragprog = hwcso;
+ nv40->dirty |= NV40_NEW_FRAGPROG;
+}
+
+static void
+nv40_fp_state_delete(struct pipe_context *pipe, void *hwcso)
+{
+ struct nv40_context *nv40 = nv40_context(pipe);
+ struct nv40_fragment_program *fp = hwcso;
+
+ nv40_fragprog_destroy(nv40, fp);
+ FREE((void*)fp->pipe.tokens);
+ FREE(fp);
+}
+
+static void
+nv40_set_blend_color(struct pipe_context *pipe,
+ const struct pipe_blend_color *bcol)
+{
+ struct nv40_context *nv40 = nv40_context(pipe);
+
+ nv40->blend_colour = *bcol;
+ nv40->dirty |= NV40_NEW_BCOL;
+}
+
+static void
+nv40_set_clip_state(struct pipe_context *pipe,
+ const struct pipe_clip_state *clip)
+{
+ struct nv40_context *nv40 = nv40_context(pipe);
+
+ nv40->clip = *clip;
+ nv40->dirty |= NV40_NEW_UCP;
+ nv40->draw_dirty |= NV40_NEW_UCP;
+}
+
+static void
+nv40_set_constant_buffer(struct pipe_context *pipe, uint shader, uint index,
+ const struct pipe_constant_buffer *buf )
+{
+ struct nv40_context *nv40 = nv40_context(pipe);
+
+ nv40->constbuf[shader] = buf->buffer;
+ nv40->constbuf_nr[shader] = buf->buffer->size / (4 * sizeof(float));
+
+ if (shader == PIPE_SHADER_VERTEX) {
+ nv40->dirty |= NV40_NEW_VERTPROG;
+ } else
+ if (shader == PIPE_SHADER_FRAGMENT) {
+ nv40->dirty |= NV40_NEW_FRAGPROG;
+ }
+}
+
+static void
+nv40_set_framebuffer_state(struct pipe_context *pipe,
+ const struct pipe_framebuffer_state *fb)
+{
+ struct nv40_context *nv40 = nv40_context(pipe);
+
+ nv40->framebuffer = *fb;
+ nv40->dirty |= NV40_NEW_FB;
+}
+
+static void
+nv40_set_polygon_stipple(struct pipe_context *pipe,
+ const struct pipe_poly_stipple *stipple)
+{
+ struct nv40_context *nv40 = nv40_context(pipe);
+
+ memcpy(nv40->stipple, stipple->stipple, 4 * 32);
+ nv40->dirty |= NV40_NEW_STIPPLE;
+}
+
+static void
+nv40_set_scissor_state(struct pipe_context *pipe,
+ const struct pipe_scissor_state *s)
+{
+ struct nv40_context *nv40 = nv40_context(pipe);
+
+ nv40->scissor = *s;
+ nv40->dirty |= NV40_NEW_SCISSOR;
+}
+
+static void
+nv40_set_viewport_state(struct pipe_context *pipe,
+ const struct pipe_viewport_state *vpt)
+{
+ struct nv40_context *nv40 = nv40_context(pipe);
+
+ nv40->viewport = *vpt;
+ nv40->dirty |= NV40_NEW_VIEWPORT;
+ nv40->draw_dirty |= NV40_NEW_VIEWPORT;
+}
+
+static void
+nv40_set_vertex_buffers(struct pipe_context *pipe, unsigned count,
+ const struct pipe_vertex_buffer *vb)
+{
+ struct nv40_context *nv40 = nv40_context(pipe);
+
+ memcpy(nv40->vtxbuf, vb, sizeof(*vb) * count);
+ nv40->vtxbuf_nr = count;
+
+ nv40->dirty |= NV40_NEW_ARRAYS;
+ nv40->draw_dirty |= NV40_NEW_ARRAYS;
+}
+
+static void
+nv40_set_vertex_elements(struct pipe_context *pipe, unsigned count,
+ const struct pipe_vertex_element *ve)
+{
+ struct nv40_context *nv40 = nv40_context(pipe);
+
+ memcpy(nv40->vtxelt, ve, sizeof(*ve) * count);
+ nv40->vtxelt_nr = count;
+
+ nv40->dirty |= NV40_NEW_ARRAYS;
+ nv40->draw_dirty |= NV40_NEW_ARRAYS;
+}
+
+static void
+nv40_set_edgeflags(struct pipe_context *pipe, const unsigned *bitfield)
+{
+ struct nv40_context *nv40 = nv40_context(pipe);
+
+ nv40->edgeflags = bitfield;
+ nv40->dirty |= NV40_NEW_ARRAYS;
+ nv40->draw_dirty |= NV40_NEW_ARRAYS;
+}
+
+void
+nv40_init_state_functions(struct nv40_context *nv40)
+{
+ nv40->pipe.create_blend_state = nv40_blend_state_create;
+ nv40->pipe.bind_blend_state = nv40_blend_state_bind;
+ nv40->pipe.delete_blend_state = nv40_blend_state_delete;
+
+ nv40->pipe.create_sampler_state = nv40_sampler_state_create;
+ nv40->pipe.bind_sampler_states = nv40_sampler_state_bind;
+ nv40->pipe.delete_sampler_state = nv40_sampler_state_delete;
+ nv40->pipe.set_sampler_textures = nv40_set_sampler_texture;
+
+ nv40->pipe.create_rasterizer_state = nv40_rasterizer_state_create;
+ nv40->pipe.bind_rasterizer_state = nv40_rasterizer_state_bind;
+ nv40->pipe.delete_rasterizer_state = nv40_rasterizer_state_delete;
+
+ nv40->pipe.create_depth_stencil_alpha_state =
+ nv40_depth_stencil_alpha_state_create;
+ nv40->pipe.bind_depth_stencil_alpha_state =
+ nv40_depth_stencil_alpha_state_bind;
+ nv40->pipe.delete_depth_stencil_alpha_state =
+ nv40_depth_stencil_alpha_state_delete;
+
+ nv40->pipe.create_vs_state = nv40_vp_state_create;
+ nv40->pipe.bind_vs_state = nv40_vp_state_bind;
+ nv40->pipe.delete_vs_state = nv40_vp_state_delete;
+
+ nv40->pipe.create_fs_state = nv40_fp_state_create;
+ nv40->pipe.bind_fs_state = nv40_fp_state_bind;
+ nv40->pipe.delete_fs_state = nv40_fp_state_delete;
+
+ nv40->pipe.set_blend_color = nv40_set_blend_color;
+ nv40->pipe.set_clip_state = nv40_set_clip_state;
+ nv40->pipe.set_constant_buffer = nv40_set_constant_buffer;
+ nv40->pipe.set_framebuffer_state = nv40_set_framebuffer_state;
+ nv40->pipe.set_polygon_stipple = nv40_set_polygon_stipple;
+ nv40->pipe.set_scissor_state = nv40_set_scissor_state;
+ nv40->pipe.set_viewport_state = nv40_set_viewport_state;
+
+ nv40->pipe.set_edgeflags = nv40_set_edgeflags;
+ nv40->pipe.set_vertex_buffers = nv40_set_vertex_buffers;
+ nv40->pipe.set_vertex_elements = nv40_set_vertex_elements;
+}
+
diff --git a/src/gallium/drivers/nv40/nv40_state.h b/src/gallium/drivers/nv40/nv40_state.h
new file mode 100644
index 00000000000..9c55903ae30
--- /dev/null
+++ b/src/gallium/drivers/nv40/nv40_state.h
@@ -0,0 +1,91 @@
+#ifndef __NV40_STATE_H__
+#define __NV40_STATE_H__
+
+#include "pipe/p_state.h"
+#include "tgsi/tgsi_scan.h"
+
+struct nv40_sampler_state {
+ uint32_t fmt;
+ uint32_t wrap;
+ uint32_t en;
+ uint32_t filt;
+ uint32_t bcol;
+};
+
+struct nv40_vertex_program_exec {
+ uint32_t data[4];
+ boolean has_branch_offset;
+ int const_index;
+};
+
+struct nv40_vertex_program_data {
+ int index; /* immediates == -1 */
+ float value[4];
+};
+
+struct nv40_vertex_program {
+ struct pipe_shader_state pipe;
+
+ struct draw_vertex_shader *draw;
+
+ boolean translated;
+
+ struct pipe_clip_state ucp;
+
+ struct nv40_vertex_program_exec *insns;
+ unsigned nr_insns;
+ struct nv40_vertex_program_data *consts;
+ unsigned nr_consts;
+
+ struct nouveau_resource *exec;
+ unsigned exec_start;
+ struct nouveau_resource *data;
+ unsigned data_start;
+ unsigned data_start_min;
+
+ uint32_t ir;
+ uint32_t or;
+ uint32_t clip_ctrl;
+ struct nouveau_stateobj *so;
+};
+
+struct nv40_fragment_program_data {
+ unsigned offset;
+ unsigned index;
+};
+
+struct nv40_fragment_program {
+ struct pipe_shader_state pipe;
+ struct tgsi_shader_info info;
+
+ boolean translated;
+ unsigned samplers;
+
+ uint32_t *insn;
+ int insn_len;
+
+ struct nv40_fragment_program_data *consts;
+ unsigned nr_consts;
+
+ struct pipe_buffer *buffer;
+
+ uint32_t fp_control;
+ struct nouveau_stateobj *so;
+};
+
+struct nv40_miptree {
+ struct pipe_texture base;
+
+ struct pipe_buffer *buffer;
+ uint total_size;
+
+ struct pipe_texture *shadow_tex;
+ struct pipe_surface *shadow_surface;
+
+ struct {
+ uint pitch;
+ uint *image_offset;
+ } level[PIPE_MAX_TEXTURE_LEVELS];
+};
+
+#endif
diff --git a/src/gallium/drivers/nv40/nv40_state_blend.c b/src/gallium/drivers/nv40/nv40_state_blend.c
new file mode 100644
index 00000000000..95e6d7394f4
--- /dev/null
+++ b/src/gallium/drivers/nv40/nv40_state_blend.c
@@ -0,0 +1,40 @@
+#include "nv40_context.h"
+
+static boolean
+nv40_state_blend_validate(struct nv40_context *nv40)
+{
+ so_ref(nv40->blend->so, &nv40->state.hw[NV40_STATE_BLEND]);
+ return TRUE;
+}
+
+struct nv40_state_entry nv40_state_blend = {
+ .validate = nv40_state_blend_validate,
+ .dirty = {
+ .pipe = NV40_NEW_BLEND,
+ .hw = NV40_STATE_BLEND
+ }
+};
+
+static boolean
+nv40_state_blend_colour_validate(struct nv40_context *nv40)
+{
+ struct nouveau_stateobj *so = so_new(2, 0);
+ struct pipe_blend_color *bcol = &nv40->blend_colour;
+
+ so_method(so, nv40->screen->curie, NV40TCL_BLEND_COLOR, 1);
+ so_data (so, ((float_to_ubyte(bcol->color[3]) << 24) |
+ (float_to_ubyte(bcol->color[0]) << 16) |
+ (float_to_ubyte(bcol->color[1]) << 8) |
+ (float_to_ubyte(bcol->color[2]) << 0)));
+
+ so_ref(so, &nv40->state.hw[NV40_STATE_BCOL]);
+ return TRUE;
+}
+
+struct nv40_state_entry nv40_state_blend_colour = {
+ .validate = nv40_state_blend_colour_validate,
+ .dirty = {
+ .pipe = NV40_NEW_BCOL,
+ .hw = NV40_STATE_BCOL
+ }
+};
diff --git a/src/gallium/drivers/nv40/nv40_state_emit.c b/src/gallium/drivers/nv40/nv40_state_emit.c
new file mode 100644
index 00000000000..ce859def108
--- /dev/null
+++ b/src/gallium/drivers/nv40/nv40_state_emit.c
@@ -0,0 +1,184 @@
+#include "nv40_context.h"
+#include "nv40_state.h"
+#include "draw/draw_context.h"
+
+static struct nv40_state_entry *render_states[] = {
+ &nv40_state_framebuffer,
+ &nv40_state_rasterizer,
+ &nv40_state_scissor,
+ &nv40_state_stipple,
+ &nv40_state_fragprog,
+ &nv40_state_fragtex,
+ &nv40_state_vertprog,
+ &nv40_state_blend,
+ &nv40_state_blend_colour,
+ &nv40_state_zsa,
+ &nv40_state_viewport,
+ &nv40_state_vbo,
+ NULL
+};
+
+static struct nv40_state_entry *swtnl_states[] = {
+ &nv40_state_framebuffer,
+ &nv40_state_rasterizer,
+ &nv40_state_scissor,
+ &nv40_state_stipple,
+ &nv40_state_fragprog,
+ &nv40_state_fragtex,
+ &nv40_state_vertprog,
+ &nv40_state_blend,
+ &nv40_state_blend_colour,
+ &nv40_state_zsa,
+ &nv40_state_viewport,
+ &nv40_state_vtxfmt,
+ NULL
+};
+
+static void
+nv40_state_do_validate(struct nv40_context *nv40,
+ struct nv40_state_entry **states)
+{
+ const struct pipe_framebuffer_state *fb = &nv40->framebuffer;
+ unsigned i;
+
+ for (i = 0; i < fb->nr_cbufs; i++)
+ fb->cbufs[i]->status = PIPE_SURFACE_STATUS_DEFINED;
+ if (fb->zsbuf)
+ fb->zsbuf->status = PIPE_SURFACE_STATUS_DEFINED;
+
+ while (*states) {
+ struct nv40_state_entry *e = *states;
+
+ if (nv40->dirty & e->dirty.pipe) {
+ if (e->validate(nv40))
+ nv40->state.dirty |= (1ULL << e->dirty.hw);
+ }
+
+ states++;
+ }
+ nv40->dirty = 0;
+}
+
+void
+nv40_state_emit(struct nv40_context *nv40)
+{
+ struct nv40_state *state = &nv40->state;
+ struct nv40_screen *screen = nv40->screen;
+ unsigned i, samplers;
+ uint64_t states;
+
+ if (nv40->pctx_id != screen->cur_pctx) {
+ for (i = 0; i < NV40_STATE_MAX; i++) {
+ if (state->hw[i] && screen->state[i] != state->hw[i])
+ state->dirty |= (1ULL << i);
+ }
+
+ screen->cur_pctx = nv40->pctx_id;
+ }
+
+ for (i = 0, states = state->dirty; states; i++) {
+ if (!(states & (1ULL << i)))
+ continue;
+ so_ref (state->hw[i], &nv40->screen->state[i]);
+ if (state->hw[i])
+ so_emit(nv40->nvws, nv40->screen->state[i]);
+ states &= ~(1ULL << i);
+ }
+
+ if (state->dirty & ((1ULL << NV40_STATE_FRAGPROG) |
+ (1ULL << NV40_STATE_FRAGTEX0))) {
+ BEGIN_RING(curie, NV40TCL_TEX_CACHE_CTL, 1);
+ OUT_RING (2);
+ BEGIN_RING(curie, NV40TCL_TEX_CACHE_CTL, 1);
+ OUT_RING (1);
+ }
+
+ state->dirty = 0;
+
+ so_emit_reloc_markers(nv40->nvws, state->hw[NV40_STATE_FB]);
+ for (i = 0, samplers = state->fp_samplers; i < 16 && samplers; i++) {
+ if (!(samplers & (1 << i)))
+ continue;
+ so_emit_reloc_markers(nv40->nvws,
+ state->hw[NV40_STATE_FRAGTEX0+i]);
+ samplers &= ~(1ULL << i);
+ }
+ so_emit_reloc_markers(nv40->nvws, state->hw[NV40_STATE_FRAGPROG]);
+ if (state->hw[NV40_STATE_VTXBUF] && nv40->render_mode == HW)
+ so_emit_reloc_markers(nv40->nvws, state->hw[NV40_STATE_VTXBUF]);
+}
+
+boolean
+nv40_state_validate(struct nv40_context *nv40)
+{
+ boolean was_sw = nv40->fallback_swtnl ? TRUE : FALSE;
+
+ if (nv40->render_mode != HW) {
+ /* Don't even bother trying to go back to hw if none
+ * of the states that caused swtnl previously have changed.
+ */
+ if ((nv40->fallback_swtnl & nv40->dirty)
+ != nv40->fallback_swtnl)
+ return FALSE;
+
+ /* Attempt to go to hwtnl again */
+ nv40->pipe.flush(&nv40->pipe, 0, NULL);
+ nv40->dirty |= (NV40_NEW_VIEWPORT |
+ NV40_NEW_VERTPROG |
+ NV40_NEW_ARRAYS);
+ nv40->render_mode = HW;
+ }
+
+ nv40_state_do_validate(nv40, render_states);
+ if (nv40->fallback_swtnl || nv40->fallback_swrast)
+ return FALSE;
+
+ if (was_sw)
+ NOUVEAU_ERR("swtnl->hw\n");
+
+ return TRUE;
+}
+
+boolean
+nv40_state_validate_swtnl(struct nv40_context *nv40)
+{
+ struct draw_context *draw = nv40->draw;
+
+ /* Setup for swtnl */
+ if (nv40->render_mode == HW) {
+ NOUVEAU_ERR("hw->swtnl 0x%08x\n", nv40->fallback_swtnl);
+ nv40->pipe.flush(&nv40->pipe, 0, NULL);
+ nv40->dirty |= (NV40_NEW_VIEWPORT |
+ NV40_NEW_VERTPROG |
+ NV40_NEW_ARRAYS);
+ nv40->render_mode = SWTNL;
+ }
+
+ if (nv40->draw_dirty & NV40_NEW_VERTPROG)
+ draw_bind_vertex_shader(draw, nv40->vertprog->draw);
+
+ if (nv40->draw_dirty & NV40_NEW_RAST)
+ draw_set_rasterizer_state(draw, &nv40->rasterizer->pipe);
+
+ if (nv40->draw_dirty & NV40_NEW_UCP)
+ draw_set_clip_state(draw, &nv40->clip);
+
+ if (nv40->draw_dirty & NV40_NEW_VIEWPORT)
+ draw_set_viewport_state(draw, &nv40->viewport);
+
+ if (nv40->draw_dirty & NV40_NEW_ARRAYS) {
+ draw_set_edgeflags(draw, nv40->edgeflags);
+ draw_set_vertex_buffers(draw, nv40->vtxbuf_nr, nv40->vtxbuf);
+ draw_set_vertex_elements(draw, nv40->vtxelt_nr, nv40->vtxelt);
+ }
+
+ nv40_state_do_validate(nv40, swtnl_states);
+ if (nv40->fallback_swrast) {
+ NOUVEAU_ERR("swtnl->swrast 0x%08x\n", nv40->fallback_swrast);
+ return FALSE;
+ }
+
+ nv40->draw_dirty = 0;
+ return TRUE;
+}
+
diff --git a/src/gallium/drivers/nv40/nv40_state_fb.c b/src/gallium/drivers/nv40/nv40_state_fb.c
new file mode 100644
index 00000000000..454abad31f4
--- /dev/null
+++ b/src/gallium/drivers/nv40/nv40_state_fb.c
@@ -0,0 +1,162 @@
+#include "nv40_context.h"
+#include "nouveau/nouveau_util.h"
+
+static struct pipe_buffer *
+nv40_surface_buffer(struct pipe_surface *surface)
+{
+ struct nv40_miptree *mt = (struct nv40_miptree *)surface->texture;
+ return mt->buffer;
+}
+
+static boolean
+nv40_state_framebuffer_validate(struct nv40_context *nv40)
+{
+ struct pipe_framebuffer_state *fb = &nv40->framebuffer;
+ struct pipe_surface *rt[4], *zeta;
+ uint32_t rt_enable, rt_format;
+ int i, colour_format = 0, zeta_format = 0;
+ struct nouveau_stateobj *so = so_new(64, 10);
+ unsigned rt_flags = NOUVEAU_BO_RDWR | NOUVEAU_BO_VRAM;
+ unsigned w = fb->width;
+ unsigned h = fb->height;
+
+ rt_enable = 0;
+ for (i = 0; i < fb->nr_cbufs; i++) {
+ if (colour_format) {
+ assert(colour_format == fb->cbufs[i]->format);
+ } else {
+ colour_format = fb->cbufs[i]->format;
+ rt_enable |= (NV40TCL_RT_ENABLE_COLOR0 << i);
+ rt[i] = fb->cbufs[i];
+ }
+ }
+
+ if (rt_enable & (NV40TCL_RT_ENABLE_COLOR1 | NV40TCL_RT_ENABLE_COLOR2 |
+ NV40TCL_RT_ENABLE_COLOR3))
+ rt_enable |= NV40TCL_RT_ENABLE_MRT;
+
+ if (fb->zsbuf) {
+ zeta_format = fb->zsbuf->format;
+ zeta = fb->zsbuf;
+ }
+
+ if (!(rt[0]->texture->tex_usage & NOUVEAU_TEXTURE_USAGE_LINEAR)) {
+ assert(!(fb->width & (fb->width - 1)) && !(fb->height & (fb->height - 1)));
+ for (i = 1; i < fb->nr_cbufs; i++)
+ assert(!(rt[i]->texture->tex_usage & NOUVEAU_TEXTURE_USAGE_LINEAR));
+
+ rt_format = NV40TCL_RT_FORMAT_TYPE_SWIZZLED |
+ log2i(fb->width) << NV40TCL_RT_FORMAT_LOG2_WIDTH_SHIFT |
+ log2i(fb->height) << NV40TCL_RT_FORMAT_LOG2_HEIGHT_SHIFT;
+ }
+ else
+ rt_format = NV40TCL_RT_FORMAT_TYPE_LINEAR;
+
+ switch (colour_format) {
+ case PIPE_FORMAT_A8R8G8B8_UNORM:
+ case 0:
+ rt_format |= NV40TCL_RT_FORMAT_COLOR_A8R8G8B8;
+ break;
+ case PIPE_FORMAT_R5G6B5_UNORM:
+ rt_format |= NV40TCL_RT_FORMAT_COLOR_R5G6B5;
+ break;
+ default:
+ assert(0);
+ }
+
+ switch (zeta_format) {
+ case PIPE_FORMAT_Z16_UNORM:
+ rt_format |= NV40TCL_RT_FORMAT_ZETA_Z16;
+ break;
+ case PIPE_FORMAT_Z24S8_UNORM:
+ case 0:
+ rt_format |= NV40TCL_RT_FORMAT_ZETA_Z24S8;
+ break;
+ default:
+ assert(0);
+ }
+
+ if (rt_enable & NV40TCL_RT_ENABLE_COLOR0) {
+ so_method(so, nv40->screen->curie, NV40TCL_DMA_COLOR0, 1);
+ so_reloc (so, nv40_surface_buffer(rt[0]), 0, rt_flags | NOUVEAU_BO_OR,
+ nv40->nvws->channel->vram->handle,
+ nv40->nvws->channel->gart->handle);
+ so_method(so, nv40->screen->curie, NV40TCL_COLOR0_PITCH, 2);
+ so_data (so, rt[0]->stride);
+ so_reloc (so, nv40_surface_buffer(rt[0]), rt[0]->offset, rt_flags |
+ NOUVEAU_BO_LOW, 0, 0);
+ }
+
+ if (rt_enable & NV40TCL_RT_ENABLE_COLOR1) {
+ so_method(so, nv40->screen->curie, NV40TCL_DMA_COLOR1, 1);
+ so_reloc (so, nv40_surface_buffer(rt[1]), 0, rt_flags | NOUVEAU_BO_OR,
+ nv40->nvws->channel->vram->handle,
+ nv40->nvws->channel->gart->handle);
+ so_method(so, nv40->screen->curie, NV40TCL_COLOR1_OFFSET, 2);
+ so_reloc (so, nv40_surface_buffer(rt[1]), rt[1]->offset, rt_flags |
+ NOUVEAU_BO_LOW, 0, 0);
+ so_data (so, rt[1]->stride);
+ }
+
+ if (rt_enable & NV40TCL_RT_ENABLE_COLOR2) {
+ so_method(so, nv40->screen->curie, NV40TCL_DMA_COLOR2, 1);
+ so_reloc (so, nv40_surface_buffer(rt[2]), 0, rt_flags | NOUVEAU_BO_OR,
+ nv40->nvws->channel->vram->handle,
+ nv40->nvws->channel->gart->handle);
+ so_method(so, nv40->screen->curie, NV40TCL_COLOR2_OFFSET, 1);
+ so_reloc (so, nv40_surface_buffer(rt[2]), rt[2]->offset, rt_flags |
+ NOUVEAU_BO_LOW, 0, 0);
+ so_method(so, nv40->screen->curie, NV40TCL_COLOR2_PITCH, 1);
+ so_data (so, rt[2]->stride);
+ }
+
+ if (rt_enable & NV40TCL_RT_ENABLE_COLOR3) {
+ so_method(so, nv40->screen->curie, NV40TCL_DMA_COLOR3, 1);
+ so_reloc (so, nv40_surface_buffer(rt[3]), 0, rt_flags | NOUVEAU_BO_OR,
+ nv40->nvws->channel->vram->handle,
+ nv40->nvws->channel->gart->handle);
+ so_method(so, nv40->screen->curie, NV40TCL_COLOR3_OFFSET, 1);
+ so_reloc (so, nv40_surface_buffer(rt[3]), rt[3]->offset, rt_flags |
+ NOUVEAU_BO_LOW, 0, 0);
+ so_method(so, nv40->screen->curie, NV40TCL_COLOR3_PITCH, 1);
+ so_data (so, rt[3]->stride);
+ }
+
+ if (zeta_format) {
+ so_method(so, nv40->screen->curie, NV40TCL_DMA_ZETA, 1);
+ so_reloc (so, nv40_surface_buffer(zeta), 0, rt_flags | NOUVEAU_BO_OR,
+ nv40->nvws->channel->vram->handle,
+ nv40->nvws->channel->gart->handle);
+ so_method(so, nv40->screen->curie, NV40TCL_ZETA_OFFSET, 1);
+ so_reloc (so, nv40_surface_buffer(zeta), zeta->offset, rt_flags |
+ NOUVEAU_BO_LOW, 0, 0);
+ so_method(so, nv40->screen->curie, NV40TCL_ZETA_PITCH, 1);
+ so_data (so, zeta->stride);
+ }
+
+ so_method(so, nv40->screen->curie, NV40TCL_RT_ENABLE, 1);
+ so_data (so, rt_enable);
+ so_method(so, nv40->screen->curie, NV40TCL_RT_HORIZ, 3);
+ so_data (so, (w << 16) | 0);
+ so_data (so, (h << 16) | 0);
+ so_data (so, rt_format);
+ so_method(so, nv40->screen->curie, NV40TCL_VIEWPORT_HORIZ, 2);
+ so_data (so, (w << 16) | 0);
+ so_data (so, (h << 16) | 0);
+ so_method(so, nv40->screen->curie, NV40TCL_VIEWPORT_CLIP_HORIZ(0), 2);
+ so_data (so, ((w - 1) << 16) | 0);
+ so_data (so, ((h - 1) << 16) | 0);
+ so_method(so, nv40->screen->curie, 0x1d88, 1);
+ so_data (so, (1 << 12) | h);
+
+ so_ref(so, &nv40->state.hw[NV40_STATE_FB]);
+ return TRUE;
+}
+
+struct nv40_state_entry nv40_state_framebuffer = {
+ .validate = nv40_state_framebuffer_validate,
+ .dirty = {
+ .pipe = NV40_NEW_FB,
+ .hw = NV40_STATE_FB
+ }
+};
diff --git a/src/gallium/drivers/nv40/nv40_state_rasterizer.c b/src/gallium/drivers/nv40/nv40_state_rasterizer.c
new file mode 100644
index 00000000000..9ecda5990f0
--- /dev/null
+++ b/src/gallium/drivers/nv40/nv40_state_rasterizer.c
@@ -0,0 +1,17 @@
+#include "nv40_context.h"
+
+static boolean
+nv40_state_rasterizer_validate(struct nv40_context *nv40)
+{
+ so_ref(nv40->rasterizer->so,
+ &nv40->state.hw[NV40_STATE_RAST]);
+ return TRUE;
+}
+
+struct nv40_state_entry nv40_state_rasterizer = {
+ .validate = nv40_state_rasterizer_validate,
+ .dirty = {
+ .pipe = NV40_NEW_RAST,
+ .hw = NV40_STATE_RAST
+ }
+};
diff --git a/src/gallium/drivers/nv40/nv40_state_scissor.c b/src/gallium/drivers/nv40/nv40_state_scissor.c
new file mode 100644
index 00000000000..285239ef419
--- /dev/null
+++ b/src/gallium/drivers/nv40/nv40_state_scissor.c
@@ -0,0 +1,35 @@
+#include "nv40_context.h"
+
+static boolean
+nv40_state_scissor_validate(struct nv40_context *nv40)
+{
+ struct pipe_rasterizer_state *rast = &nv40->rasterizer->pipe;
+ struct pipe_scissor_state *s = &nv40->scissor;
+ struct nouveau_stateobj *so;
+
+ if (nv40->state.hw[NV40_STATE_SCISSOR] &&
+ (rast->scissor == 0 && nv40->state.scissor_enabled == 0))
+ return FALSE;
+ nv40->state.scissor_enabled = rast->scissor;
+
+ so = so_new(3, 0);
+ so_method(so, nv40->screen->curie, NV40TCL_SCISSOR_HORIZ, 2);
+ if (nv40->state.scissor_enabled) {
+ so_data (so, ((s->maxx - s->minx) << 16) | s->minx);
+ so_data (so, ((s->maxy - s->miny) << 16) | s->miny);
+ } else {
+ so_data (so, 4096 << 16);
+ so_data (so, 4096 << 16);
+ }
+
+ so_ref(so, &nv40->state.hw[NV40_STATE_SCISSOR]);
+ return TRUE;
+}
+
+struct nv40_state_entry nv40_state_scissor = {
+ .validate = nv40_state_scissor_validate,
+ .dirty = {
+ .pipe = NV40_NEW_SCISSOR | NV40_NEW_RAST,
+ .hw = NV40_STATE_SCISSOR
+ }
+};
diff --git a/src/gallium/drivers/nv40/nv40_state_stipple.c b/src/gallium/drivers/nv40/nv40_state_stipple.c
new file mode 100644
index 00000000000..b51024ad9b2
--- /dev/null
+++ b/src/gallium/drivers/nv40/nv40_state_stipple.c
@@ -0,0 +1,39 @@
+#include "nv40_context.h"
+
+static boolean
+nv40_state_stipple_validate(struct nv40_context *nv40)
+{
+ struct pipe_rasterizer_state *rast = &nv40->rasterizer->pipe;
+ struct nouveau_grobj *curie = nv40->screen->curie;
+ struct nouveau_stateobj *so;
+
+ if (nv40->state.hw[NV40_STATE_STIPPLE] &&
+ (rast->poly_stipple_enable == 0 && nv40->state.stipple_enabled == 0))
+ return FALSE;
+
+ if (rast->poly_stipple_enable) {
+ unsigned i;
+
+ so = so_new(35, 0);
+ so_method(so, curie, NV40TCL_POLYGON_STIPPLE_ENABLE, 1);
+ so_data (so, 1);
+ so_method(so, curie, NV40TCL_POLYGON_STIPPLE_PATTERN(0), 32);
+ for (i = 0; i < 32; i++)
+ so_data(so, nv40->stipple[i]);
+ } else {
+ so = so_new(2, 0);
+ so_method(so, curie, NV40TCL_POLYGON_STIPPLE_ENABLE, 1);
+ so_data (so, 0);
+ }
+
+ so_ref(so, &nv40->state.hw[NV40_STATE_STIPPLE]);
+ return TRUE;
+}
+
+struct nv40_state_entry nv40_state_stipple = {
+ .validate = nv40_state_stipple_validate,
+ .dirty = {
+ .pipe = NV40_NEW_STIPPLE | NV40_NEW_RAST,
+ .hw = NV40_STATE_STIPPLE,
+ }
+};
diff --git a/src/gallium/drivers/nv40/nv40_state_viewport.c b/src/gallium/drivers/nv40/nv40_state_viewport.c
new file mode 100644
index 00000000000..869a55b4053
--- /dev/null
+++ b/src/gallium/drivers/nv40/nv40_state_viewport.c
@@ -0,0 +1,67 @@
+#include "nv40_context.h"
+
+static boolean
+nv40_state_viewport_validate(struct nv40_context *nv40)
+{
+ struct pipe_viewport_state *vpt = &nv40->viewport;
+ struct nouveau_stateobj *so;
+ unsigned bypass;
+
+ if (nv40->render_mode == HW && !nv40->rasterizer->pipe.bypass_clipping)
+ bypass = 0;
+ else
+ bypass = 1;
+
+ if (nv40->state.hw[NV40_STATE_VIEWPORT] &&
+ (bypass || !(nv40->dirty & NV40_NEW_VIEWPORT)) &&
+ nv40->state.viewport_bypass == bypass)
+ return FALSE;
+ nv40->state.viewport_bypass = bypass;
+
+ so = so_new(11, 0);
+ if (!bypass) {
+ so_method(so, nv40->screen->curie,
+ NV40TCL_VIEWPORT_TRANSLATE_X, 8);
+ so_data (so, fui(vpt->translate[0]));
+ so_data (so, fui(vpt->translate[1]));
+ so_data (so, fui(vpt->translate[2]));
+ so_data (so, fui(vpt->translate[3]));
+ so_data (so, fui(vpt->scale[0]));
+ so_data (so, fui(vpt->scale[1]));
+ so_data (so, fui(vpt->scale[2]));
+ so_data (so, fui(vpt->scale[3]));
+ so_method(so, nv40->screen->curie, 0x1d78, 1);
+ so_data (so, 1);
+ } else {
+ so_method(so, nv40->screen->curie,
+ NV40TCL_VIEWPORT_TRANSLATE_X, 8);
+ so_data (so, fui(0.0));
+ so_data (so, fui(0.0));
+ so_data (so, fui(0.0));
+ so_data (so, fui(0.0));
+ so_data (so, fui(1.0));
+ so_data (so, fui(1.0));
+ so_data (so, fui(1.0));
+ so_data (so, fui(0.0));
+ /* Not entirely certain what this is yet. The DDX uses this
+ * value also as it fixes rendering when you pass
+ * pre-transformed vertices to the GPU. My best gusss is that
+ * this bypasses some culling/clipping stage. Might be worth
+ * noting that points/lines are uneffected by whatever this
+ * value fixes, only filled polygons are effected.
+ */
+ so_method(so, nv40->screen->curie, 0x1d78, 1);
+ so_data (so, 0x110);
+ }
+
+ so_ref(so, &nv40->state.hw[NV40_STATE_VIEWPORT]);
+ return TRUE;
+}
+
+struct nv40_state_entry nv40_state_viewport = {
+ .validate = nv40_state_viewport_validate,
+ .dirty = {
+ .pipe = NV40_NEW_VIEWPORT | NV40_NEW_RAST,
+ .hw = NV40_STATE_VIEWPORT
+ }
+};
diff --git a/src/gallium/drivers/nv40/nv40_state_zsa.c b/src/gallium/drivers/nv40/nv40_state_zsa.c
new file mode 100644
index 00000000000..fb760677c88
--- /dev/null
+++ b/src/gallium/drivers/nv40/nv40_state_zsa.c
@@ -0,0 +1,17 @@
+#include "nv40_context.h"
+
+static boolean
+nv40_state_zsa_validate(struct nv40_context *nv40)
+{
+ so_ref(nv40->zsa->so,
+ &nv40->state.hw[NV40_STATE_ZSA]);
+ return TRUE;
+}
+
+struct nv40_state_entry nv40_state_zsa = {
+ .validate = nv40_state_zsa_validate,
+ .dirty = {
+ .pipe = NV40_NEW_ZSA,
+ .hw = NV40_STATE_ZSA
+ }
+};
diff --git a/src/gallium/drivers/nv40/nv40_surface.c b/src/gallium/drivers/nv40/nv40_surface.c
new file mode 100644
index 00000000000..c4a5fb20d97
--- /dev/null
+++ b/src/gallium/drivers/nv40/nv40_surface.c
@@ -0,0 +1,72 @@
+
+/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "nv40_context.h"
+#include "pipe/p_defines.h"
+#include "pipe/internal/p_winsys_screen.h"
+#include "pipe/p_inlines.h"
+#include "util/u_tile.h"
+
+static void
+nv40_surface_copy(struct pipe_context *pipe, boolean do_flip,
+ struct pipe_surface *dest, unsigned destx, unsigned desty,
+ struct pipe_surface *src, unsigned srcx, unsigned srcy,
+ unsigned width, unsigned height)
+{
+ struct nv40_context *nv40 = nv40_context(pipe);
+ struct nv04_surface_2d *eng2d = nv40->screen->eng2d;
+
+ if (do_flip) {
+ desty += height;
+ while (height--) {
+ eng2d->copy(eng2d, dest, destx, desty--, src,
+ srcx, srcy++, width, 1);
+ }
+ return;
+ }
+
+ eng2d->copy(eng2d, dest, destx, desty, src, srcx, srcy, width, height);
+}
+
+static void
+nv40_surface_fill(struct pipe_context *pipe, struct pipe_surface *dest,
+ unsigned destx, unsigned desty, unsigned width,
+ unsigned height, unsigned value)
+{
+ struct nv40_context *nv40 = nv40_context(pipe);
+ struct nv04_surface_2d *eng2d = nv40->screen->eng2d;
+
+ eng2d->fill(eng2d, dest, destx, desty, width, height, value);
+}
+
+void
+nv40_init_surface_functions(struct nv40_context *nv40)
+{
+ nv40->pipe.surface_copy = nv40_surface_copy;
+ nv40->pipe.surface_fill = nv40_surface_fill;
+}
diff --git a/src/gallium/drivers/nv40/nv40_vbo.c b/src/gallium/drivers/nv40/nv40_vbo.c
new file mode 100644
index 00000000000..8f1834628f7
--- /dev/null
+++ b/src/gallium/drivers/nv40/nv40_vbo.c
@@ -0,0 +1,555 @@
+#include "pipe/p_context.h"
+#include "pipe/p_state.h"
+
+#include "nv40_context.h"
+#include "nv40_state.h"
+
+#include "nouveau/nouveau_channel.h"
+#include "nouveau/nouveau_pushbuf.h"
+#include "nouveau/nouveau_util.h"
+
+#define FORCE_SWTNL 0
+
+static INLINE int
+nv40_vbo_format_to_hw(enum pipe_format pipe, unsigned *fmt, unsigned *ncomp)
+{
+ switch (pipe) {
+ case PIPE_FORMAT_R32_FLOAT:
+ case PIPE_FORMAT_R32G32_FLOAT:
+ case PIPE_FORMAT_R32G32B32_FLOAT:
+ case PIPE_FORMAT_R32G32B32A32_FLOAT:
+ *fmt = NV40TCL_VTXFMT_TYPE_FLOAT;
+ break;
+ case PIPE_FORMAT_R8_UNORM:
+ case PIPE_FORMAT_R8G8_UNORM:
+ case PIPE_FORMAT_R8G8B8_UNORM:
+ case PIPE_FORMAT_R8G8B8A8_UNORM:
+ *fmt = NV40TCL_VTXFMT_TYPE_UBYTE;
+ break;
+ case PIPE_FORMAT_R16_SSCALED:
+ case PIPE_FORMAT_R16G16_SSCALED:
+ case PIPE_FORMAT_R16G16B16_SSCALED:
+ case PIPE_FORMAT_R16G16B16A16_SSCALED:
+ *fmt = NV40TCL_VTXFMT_TYPE_USHORT;
+ break;
+ default:
+ NOUVEAU_ERR("Unknown format %s\n", pf_name(pipe));
+ return 1;
+ }
+
+ switch (pipe) {
+ case PIPE_FORMAT_R8_UNORM:
+ case PIPE_FORMAT_R32_FLOAT:
+ case PIPE_FORMAT_R16_SSCALED:
+ *ncomp = 1;
+ break;
+ case PIPE_FORMAT_R8G8_UNORM:
+ case PIPE_FORMAT_R32G32_FLOAT:
+ case PIPE_FORMAT_R16G16_SSCALED:
+ *ncomp = 2;
+ break;
+ case PIPE_FORMAT_R8G8B8_UNORM:
+ case PIPE_FORMAT_R32G32B32_FLOAT:
+ case PIPE_FORMAT_R16G16B16_SSCALED:
+ *ncomp = 3;
+ break;
+ case PIPE_FORMAT_R8G8B8A8_UNORM:
+ case PIPE_FORMAT_R32G32B32A32_FLOAT:
+ case PIPE_FORMAT_R16G16B16A16_SSCALED:
+ *ncomp = 4;
+ break;
+ default:
+ NOUVEAU_ERR("Unknown format %s\n", pf_name(pipe));
+ return 1;
+ }
+
+ return 0;
+}
+
+static boolean
+nv40_vbo_set_idxbuf(struct nv40_context *nv40, struct pipe_buffer *ib,
+ unsigned ib_size)
+{
+ struct pipe_screen *pscreen = &nv40->screen->pipe;
+ unsigned type;
+
+ if (!ib) {
+ nv40->idxbuf = NULL;
+ nv40->idxbuf_format = 0xdeadbeef;
+ return FALSE;
+ }
+
+ if (!pscreen->get_param(pscreen, NOUVEAU_CAP_HW_IDXBUF) || ib_size == 1)
+ return FALSE;
+
+ switch (ib_size) {
+ case 2:
+ type = NV40TCL_IDXBUF_FORMAT_TYPE_U16;
+ break;
+ case 4:
+ type = NV40TCL_IDXBUF_FORMAT_TYPE_U32;
+ break;
+ default:
+ return FALSE;
+ }
+
+ if (ib != nv40->idxbuf ||
+ type != nv40->idxbuf_format) {
+ nv40->dirty |= NV40_NEW_ARRAYS;
+ nv40->idxbuf = ib;
+ nv40->idxbuf_format = type;
+ }
+
+ return TRUE;
+}
+
+static boolean
+nv40_vbo_static_attrib(struct nv40_context *nv40, struct nouveau_stateobj *so,
+ int attrib, struct pipe_vertex_element *ve,
+ struct pipe_vertex_buffer *vb)
+{
+ struct pipe_winsys *ws = nv40->pipe.winsys;
+ struct nouveau_grobj *curie = nv40->screen->curie;
+ unsigned type, ncomp;
+ void *map;
+
+ if (nv40_vbo_format_to_hw(ve->src_format, &type, &ncomp))
+ return FALSE;
+
+ map = ws->buffer_map(ws, vb->buffer, PIPE_BUFFER_USAGE_CPU_READ);
+ map += vb->buffer_offset + ve->src_offset;
+
+ switch (type) {
+ case NV40TCL_VTXFMT_TYPE_FLOAT:
+ {
+ float *v = map;
+
+ switch (ncomp) {
+ case 4:
+ so_method(so, curie, NV40TCL_VTX_ATTR_4F_X(attrib), 4);
+ so_data (so, fui(v[0]));
+ so_data (so, fui(v[1]));
+ so_data (so, fui(v[2]));
+ so_data (so, fui(v[3]));
+ break;
+ case 3:
+ so_method(so, curie, NV40TCL_VTX_ATTR_3F_X(attrib), 3);
+ so_data (so, fui(v[0]));
+ so_data (so, fui(v[1]));
+ so_data (so, fui(v[2]));
+ break;
+ case 2:
+ so_method(so, curie, NV40TCL_VTX_ATTR_2F_X(attrib), 2);
+ so_data (so, fui(v[0]));
+ so_data (so, fui(v[1]));
+ break;
+ case 1:
+ so_method(so, curie, NV40TCL_VTX_ATTR_1F(attrib), 1);
+ so_data (so, fui(v[0]));
+ break;
+ default:
+ ws->buffer_unmap(ws, vb->buffer);
+ return FALSE;
+ }
+ }
+ break;
+ default:
+ ws->buffer_unmap(ws, vb->buffer);
+ return FALSE;
+ }
+
+ ws->buffer_unmap(ws, vb->buffer);
+
+ return TRUE;
+}
+
+boolean
+nv40_draw_arrays(struct pipe_context *pipe,
+ unsigned mode, unsigned start, unsigned count)
+{
+ struct nv40_context *nv40 = nv40_context(pipe);
+ struct nouveau_channel *chan = nv40->nvws->channel;
+ unsigned restart;
+
+ nv40_vbo_set_idxbuf(nv40, NULL, 0);
+ if (FORCE_SWTNL || !nv40_state_validate(nv40)) {
+ return nv40_draw_elements_swtnl(pipe, NULL, 0,
+ mode, start, count);
+ }
+
+ while (count) {
+ unsigned vc, nr;
+
+ nv40_state_emit(nv40);
+
+ vc = nouveau_vbuf_split(chan->pushbuf->remaining, 6, 256,
+ mode, start, count, &restart);
+ if (!vc) {
+ FIRE_RING(NULL);
+ continue;
+ }
+
+ BEGIN_RING(curie, NV40TCL_BEGIN_END, 1);
+ OUT_RING (nvgl_primitive(mode));
+
+ nr = (vc & 0xff);
+ if (nr) {
+ BEGIN_RING(curie, NV40TCL_VB_VERTEX_BATCH, 1);
+ OUT_RING (((nr - 1) << 24) | start);
+ start += nr;
+ }
+
+ nr = vc >> 8;
+ while (nr) {
+ unsigned push = nr > 2047 ? 2047 : nr;
+
+ nr -= push;
+
+ BEGIN_RING_NI(curie, NV40TCL_VB_VERTEX_BATCH, push);
+ while (push--) {
+ OUT_RING(((0x100 - 1) << 24) | start);
+ start += 0x100;
+ }
+ }
+
+ BEGIN_RING(curie, NV40TCL_BEGIN_END, 1);
+ OUT_RING (0);
+
+ count -= vc;
+ start = restart;
+ }
+
+ pipe->flush(pipe, 0, NULL);
+ return TRUE;
+}
+
+static INLINE void
+nv40_draw_elements_u08(struct nv40_context *nv40, void *ib,
+ unsigned mode, unsigned start, unsigned count)
+{
+ struct nouveau_channel *chan = nv40->nvws->channel;
+
+ while (count) {
+ uint8_t *elts = (uint8_t *)ib + start;
+ unsigned vc, push, restart;
+
+ nv40_state_emit(nv40);
+
+ vc = nouveau_vbuf_split(chan->pushbuf->remaining, 6, 2,
+ mode, start, count, &restart);
+ if (vc == 0) {
+ FIRE_RING(NULL);
+ continue;
+ }
+ count -= vc;
+
+ BEGIN_RING(curie, NV40TCL_BEGIN_END, 1);
+ OUT_RING (nvgl_primitive(mode));
+
+ if (vc & 1) {
+ BEGIN_RING(curie, NV40TCL_VB_ELEMENT_U32, 1);
+ OUT_RING (elts[0]);
+ elts++; vc--;
+ }
+
+ while (vc) {
+ unsigned i;
+
+ push = MIN2(vc, 2047 * 2);
+
+ BEGIN_RING_NI(curie, NV40TCL_VB_ELEMENT_U16, push >> 1);
+ for (i = 0; i < push; i+=2)
+ OUT_RING((elts[i+1] << 16) | elts[i]);
+
+ vc -= push;
+ elts += push;
+ }
+
+ BEGIN_RING(curie, NV40TCL_BEGIN_END, 1);
+ OUT_RING (0);
+
+ start = restart;
+ }
+}
+
+static INLINE void
+nv40_draw_elements_u16(struct nv40_context *nv40, void *ib,
+ unsigned mode, unsigned start, unsigned count)
+{
+ struct nouveau_channel *chan = nv40->nvws->channel;
+
+ while (count) {
+ uint16_t *elts = (uint16_t *)ib + start;
+ unsigned vc, push, restart;
+
+ nv40_state_emit(nv40);
+
+ vc = nouveau_vbuf_split(chan->pushbuf->remaining, 6, 2,
+ mode, start, count, &restart);
+ if (vc == 0) {
+ FIRE_RING(NULL);
+ continue;
+ }
+ count -= vc;
+
+ BEGIN_RING(curie, NV40TCL_BEGIN_END, 1);
+ OUT_RING (nvgl_primitive(mode));
+
+ if (vc & 1) {
+ BEGIN_RING(curie, NV40TCL_VB_ELEMENT_U32, 1);
+ OUT_RING (elts[0]);
+ elts++; vc--;
+ }
+
+ while (vc) {
+ unsigned i;
+
+ push = MIN2(vc, 2047 * 2);
+
+ BEGIN_RING_NI(curie, NV40TCL_VB_ELEMENT_U16, push >> 1);
+ for (i = 0; i < push; i+=2)
+ OUT_RING((elts[i+1] << 16) | elts[i]);
+
+ vc -= push;
+ elts += push;
+ }
+
+ BEGIN_RING(curie, NV40TCL_BEGIN_END, 1);
+ OUT_RING (0);
+
+ start = restart;
+ }
+}
+
+static INLINE void
+nv40_draw_elements_u32(struct nv40_context *nv40, void *ib,
+ unsigned mode, unsigned start, unsigned count)
+{
+ struct nouveau_channel *chan = nv40->nvws->channel;
+
+ while (count) {
+ uint32_t *elts = (uint32_t *)ib + start;
+ unsigned vc, push, restart;
+
+ nv40_state_emit(nv40);
+
+ vc = nouveau_vbuf_split(chan->pushbuf->remaining, 5, 1,
+ mode, start, count, &restart);
+ if (vc == 0) {
+ FIRE_RING(NULL);
+ continue;
+ }
+ count -= vc;
+
+ BEGIN_RING(curie, NV40TCL_BEGIN_END, 1);
+ OUT_RING (nvgl_primitive(mode));
+
+ while (vc) {
+ push = MIN2(vc, 2047);
+
+ BEGIN_RING_NI(curie, NV40TCL_VB_ELEMENT_U32, push);
+ OUT_RINGp (elts, push);
+
+ vc -= push;
+ elts += push;
+ }
+
+ BEGIN_RING(curie, NV40TCL_BEGIN_END, 1);
+ OUT_RING (0);
+
+ start = restart;
+ }
+}
+
+static boolean
+nv40_draw_elements_inline(struct pipe_context *pipe,
+ struct pipe_buffer *ib, unsigned ib_size,
+ unsigned mode, unsigned start, unsigned count)
+{
+ struct nv40_context *nv40 = nv40_context(pipe);
+ struct pipe_winsys *ws = pipe->winsys;
+ void *map;
+
+ map = ws->buffer_map(ws, ib, PIPE_BUFFER_USAGE_CPU_READ);
+ if (!ib) {
+ NOUVEAU_ERR("failed mapping ib\n");
+ return FALSE;
+ }
+
+ switch (ib_size) {
+ case 1:
+ nv40_draw_elements_u08(nv40, map, mode, start, count);
+ break;
+ case 2:
+ nv40_draw_elements_u16(nv40, map, mode, start, count);
+ break;
+ case 4:
+ nv40_draw_elements_u32(nv40, map, mode, start, count);
+ break;
+ default:
+ NOUVEAU_ERR("invalid idxbuf fmt %d\n", ib_size);
+ break;
+ }
+
+ ws->buffer_unmap(ws, ib);
+ return TRUE;
+}
+
+static boolean
+nv40_draw_elements_vbo(struct pipe_context *pipe,
+ unsigned mode, unsigned start, unsigned count)
+{
+ struct nv40_context *nv40 = nv40_context(pipe);
+ struct nouveau_channel *chan = nv40->nvws->channel;
+ unsigned restart;
+
+ while (count) {
+ unsigned nr, vc;
+
+ nv40_state_emit(nv40);
+
+ vc = nouveau_vbuf_split(chan->pushbuf->remaining, 6, 256,
+ mode, start, count, &restart);
+ if (!vc) {
+ FIRE_RING(NULL);
+ continue;
+ }
+
+ BEGIN_RING(curie, NV40TCL_BEGIN_END, 1);
+ OUT_RING (nvgl_primitive(mode));
+
+ nr = (vc & 0xff);
+ if (nr) {
+ BEGIN_RING(curie, NV40TCL_VB_INDEX_BATCH, 1);
+ OUT_RING (((nr - 1) << 24) | start);
+ start += nr;
+ }
+
+ nr = vc >> 8;
+ while (nr) {
+ unsigned push = nr > 2047 ? 2047 : nr;
+
+ nr -= push;
+
+ BEGIN_RING_NI(curie, NV40TCL_VB_INDEX_BATCH, push);
+ while (push--) {
+ OUT_RING(((0x100 - 1) << 24) | start);
+ start += 0x100;
+ }
+ }
+
+ BEGIN_RING(curie, NV40TCL_BEGIN_END, 1);
+ OUT_RING (0);
+
+ count -= vc;
+ start = restart;
+ }
+
+ return TRUE;
+}
+
+boolean
+nv40_draw_elements(struct pipe_context *pipe,
+ struct pipe_buffer *indexBuffer, unsigned indexSize,
+ unsigned mode, unsigned start, unsigned count)
+{
+ struct nv40_context *nv40 = nv40_context(pipe);
+ boolean idxbuf;
+
+ idxbuf = nv40_vbo_set_idxbuf(nv40, indexBuffer, indexSize);
+ if (FORCE_SWTNL || !nv40_state_validate(nv40)) {
+ return nv40_draw_elements_swtnl(pipe, NULL, 0,
+ mode, start, count);
+ }
+
+ if (idxbuf) {
+ nv40_draw_elements_vbo(pipe, mode, start, count);
+ } else {
+ nv40_draw_elements_inline(pipe, indexBuffer, indexSize,
+ mode, start, count);
+ }
+
+ pipe->flush(pipe, 0, NULL);
+ return TRUE;
+}
+
+static boolean
+nv40_vbo_validate(struct nv40_context *nv40)
+{
+ struct nouveau_stateobj *vtxbuf, *vtxfmt, *sattr = NULL;
+ struct nouveau_grobj *curie = nv40->screen->curie;
+ struct pipe_buffer *ib = nv40->idxbuf;
+ unsigned ib_format = nv40->idxbuf_format;
+ unsigned vb_flags = NOUVEAU_BO_VRAM | NOUVEAU_BO_GART | NOUVEAU_BO_RD;
+ int hw;
+
+ if (nv40->edgeflags) {
+ nv40->fallback_swtnl |= NV40_NEW_ARRAYS;
+ return FALSE;
+ }
+
+ vtxbuf = so_new(20, 18);
+ so_method(vtxbuf, curie, NV40TCL_VTXBUF_ADDRESS(0), nv40->vtxelt_nr);
+ vtxfmt = so_new(17, 0);
+ so_method(vtxfmt, curie, NV40TCL_VTXFMT(0), nv40->vtxelt_nr);
+
+ for (hw = 0; hw < nv40->vtxelt_nr; hw++) {
+ struct pipe_vertex_element *ve;
+ struct pipe_vertex_buffer *vb;
+ unsigned type, ncomp;
+
+ ve = &nv40->vtxelt[hw];
+ vb = &nv40->vtxbuf[ve->vertex_buffer_index];
+
+ if (!vb->stride) {
+ if (!sattr)
+ sattr = so_new(16 * 5, 0);
+
+ if (nv40_vbo_static_attrib(nv40, sattr, hw, ve, vb)) {
+ so_data(vtxbuf, 0);
+ so_data(vtxfmt, NV40TCL_VTXFMT_TYPE_FLOAT);
+ continue;
+ }
+ }
+
+ if (nv40_vbo_format_to_hw(ve->src_format, &type, &ncomp)) {
+ nv40->fallback_swtnl |= NV40_NEW_ARRAYS;
+ so_ref(NULL, &vtxbuf);
+ so_ref(NULL, &vtxfmt);
+ return FALSE;
+ }
+
+ so_reloc(vtxbuf, vb->buffer, vb->buffer_offset + ve->src_offset,
+ vb_flags | NOUVEAU_BO_LOW | NOUVEAU_BO_OR,
+ 0, NV40TCL_VTXBUF_ADDRESS_DMA1);
+ so_data (vtxfmt, ((vb->stride << NV40TCL_VTXFMT_STRIDE_SHIFT) |
+ (ncomp << NV40TCL_VTXFMT_SIZE_SHIFT) | type));
+ }
+
+ if (ib) {
+ so_method(vtxbuf, curie, NV40TCL_IDXBUF_ADDRESS, 2);
+ so_reloc (vtxbuf, ib, 0, vb_flags | NOUVEAU_BO_LOW, 0, 0);
+ so_reloc (vtxbuf, ib, ib_format, vb_flags | NOUVEAU_BO_OR,
+ 0, NV40TCL_IDXBUF_FORMAT_DMA1);
+ }
+
+ so_method(vtxbuf, curie, 0x1710, 1);
+ so_data (vtxbuf, 0);
+
+ so_ref(vtxbuf, &nv40->state.hw[NV40_STATE_VTXBUF]);
+ nv40->state.dirty |= (1ULL << NV40_STATE_VTXBUF);
+ so_ref(vtxfmt, &nv40->state.hw[NV40_STATE_VTXFMT]);
+ nv40->state.dirty |= (1ULL << NV40_STATE_VTXFMT);
+ so_ref(sattr, &nv40->state.hw[NV40_STATE_VTXATTR]);
+ nv40->state.dirty |= (1ULL << NV40_STATE_VTXATTR);
+ return FALSE;
+}
+
+struct nv40_state_entry nv40_state_vbo = {
+ .validate = nv40_vbo_validate,
+ .dirty = {
+ .pipe = NV40_NEW_ARRAYS,
+ .hw = 0,
+ }
+};
+
diff --git a/src/gallium/drivers/nv40/nv40_vertprog.c b/src/gallium/drivers/nv40/nv40_vertprog.c
new file mode 100644
index 00000000000..0862386638c
--- /dev/null
+++ b/src/gallium/drivers/nv40/nv40_vertprog.c
@@ -0,0 +1,1070 @@
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_state.h"
+
+#include "pipe/p_shader_tokens.h"
+#include "tgsi/tgsi_parse.h"
+#include "tgsi/tgsi_util.h"
+
+#include "nv40_context.h"
+#include "nv40_state.h"
+
+/* TODO (at least...):
+ * 1. Indexed consts + ARL
+ * 3. NV_vp11, NV_vp2, NV_vp3 features
+ * - extra arith opcodes
+ * - branching
+ * - texture sampling
+ * - indexed attribs
+ * - indexed results
+ * 4. bugs
+ */
+
+#define SWZ_X 0
+#define SWZ_Y 1
+#define SWZ_Z 2
+#define SWZ_W 3
+#define MASK_X 8
+#define MASK_Y 4
+#define MASK_Z 2
+#define MASK_W 1
+#define MASK_ALL (MASK_X|MASK_Y|MASK_Z|MASK_W)
+#define DEF_SCALE 0
+#define DEF_CTEST 0
+#include "nv40_shader.h"
+
+#define swz(s,x,y,z,w) nv40_sr_swz((s), SWZ_##x, SWZ_##y, SWZ_##z, SWZ_##w)
+#define neg(s) nv40_sr_neg((s))
+#define abs(s) nv40_sr_abs((s))
+
+#define NV40_VP_INST_DEST_CLIP(n) ((~0 - 6) + (n))
+
+struct nv40_vpc {
+ struct nv40_vertex_program *vp;
+
+ struct nv40_vertex_program_exec *vpi;
+
+ unsigned r_temps;
+ unsigned r_temps_discard;
+ struct nv40_sreg r_result[PIPE_MAX_SHADER_OUTPUTS];
+ struct nv40_sreg *r_address;
+ struct nv40_sreg *r_temp;
+
+ struct nv40_sreg *imm;
+ unsigned nr_imm;
+
+ unsigned hpos_idx;
+};
+
+static struct nv40_sreg
+temp(struct nv40_vpc *vpc)
+{
+ int idx = ffs(~vpc->r_temps) - 1;
+
+ if (idx < 0) {
+ NOUVEAU_ERR("out of temps!!\n");
+ assert(0);
+ return nv40_sr(NV40SR_TEMP, 0);
+ }
+
+ vpc->r_temps |= (1 << idx);
+ vpc->r_temps_discard |= (1 << idx);
+ return nv40_sr(NV40SR_TEMP, idx);
+}
+
+static INLINE void
+release_temps(struct nv40_vpc *vpc)
+{
+ vpc->r_temps &= ~vpc->r_temps_discard;
+ vpc->r_temps_discard = 0;
+}
+
+static struct nv40_sreg
+constant(struct nv40_vpc *vpc, int pipe, float x, float y, float z, float w)
+{
+ struct nv40_vertex_program *vp = vpc->vp;
+ struct nv40_vertex_program_data *vpd;
+ int idx;
+
+ if (pipe >= 0) {
+ for (idx = 0; idx < vp->nr_consts; idx++) {
+ if (vp->consts[idx].index == pipe)
+ return nv40_sr(NV40SR_CONST, idx);
+ }
+ }
+
+ idx = vp->nr_consts++;
+ vp->consts = realloc(vp->consts, sizeof(*vpd) * vp->nr_consts);
+ vpd = &vp->consts[idx];
+
+ vpd->index = pipe;
+ vpd->value[0] = x;
+ vpd->value[1] = y;
+ vpd->value[2] = z;
+ vpd->value[3] = w;
+ return nv40_sr(NV40SR_CONST, idx);
+}
+
+#define arith(cc,s,o,d,m,s0,s1,s2) \
+ nv40_vp_arith((cc), (s), NV40_VP_INST_##o, (d), (m), (s0), (s1), (s2))
+
+static void
+emit_src(struct nv40_vpc *vpc, uint32_t *hw, int pos, struct nv40_sreg src)
+{
+ struct nv40_vertex_program *vp = vpc->vp;
+ uint32_t sr = 0;
+
+ switch (src.type) {
+ case NV40SR_TEMP:
+ sr |= (NV40_VP_SRC_REG_TYPE_TEMP << NV40_VP_SRC_REG_TYPE_SHIFT);
+ sr |= (src.index << NV40_VP_SRC_TEMP_SRC_SHIFT);
+ break;
+ case NV40SR_INPUT:
+ sr |= (NV40_VP_SRC_REG_TYPE_INPUT <<
+ NV40_VP_SRC_REG_TYPE_SHIFT);
+ vp->ir |= (1 << src.index);
+ hw[1] |= (src.index << NV40_VP_INST_INPUT_SRC_SHIFT);
+ break;
+ case NV40SR_CONST:
+ sr |= (NV40_VP_SRC_REG_TYPE_CONST <<
+ NV40_VP_SRC_REG_TYPE_SHIFT);
+ assert(vpc->vpi->const_index == -1 ||
+ vpc->vpi->const_index == src.index);
+ vpc->vpi->const_index = src.index;
+ break;
+ case NV40SR_NONE:
+ sr |= (NV40_VP_SRC_REG_TYPE_INPUT <<
+ NV40_VP_SRC_REG_TYPE_SHIFT);
+ break;
+ default:
+ assert(0);
+ }
+
+ if (src.negate)
+ sr |= NV40_VP_SRC_NEGATE;
+
+ if (src.abs)
+ hw[0] |= (1 << (21 + pos));
+
+ sr |= ((src.swz[0] << NV40_VP_SRC_SWZ_X_SHIFT) |
+ (src.swz[1] << NV40_VP_SRC_SWZ_Y_SHIFT) |
+ (src.swz[2] << NV40_VP_SRC_SWZ_Z_SHIFT) |
+ (src.swz[3] << NV40_VP_SRC_SWZ_W_SHIFT));
+
+ switch (pos) {
+ case 0:
+ hw[1] |= ((sr & NV40_VP_SRC0_HIGH_MASK) >>
+ NV40_VP_SRC0_HIGH_SHIFT) << NV40_VP_INST_SRC0H_SHIFT;
+ hw[2] |= (sr & NV40_VP_SRC0_LOW_MASK) <<
+ NV40_VP_INST_SRC0L_SHIFT;
+ break;
+ case 1:
+ hw[2] |= sr << NV40_VP_INST_SRC1_SHIFT;
+ break;
+ case 2:
+ hw[2] |= ((sr & NV40_VP_SRC2_HIGH_MASK) >>
+ NV40_VP_SRC2_HIGH_SHIFT) << NV40_VP_INST_SRC2H_SHIFT;
+ hw[3] |= (sr & NV40_VP_SRC2_LOW_MASK) <<
+ NV40_VP_INST_SRC2L_SHIFT;
+ break;
+ default:
+ assert(0);
+ }
+}
+
+static void
+emit_dst(struct nv40_vpc *vpc, uint32_t *hw, int slot, struct nv40_sreg dst)
+{
+ struct nv40_vertex_program *vp = vpc->vp;
+
+ switch (dst.type) {
+ case NV40SR_TEMP:
+ hw[3] |= NV40_VP_INST_DEST_MASK;
+ if (slot == 0) {
+ hw[0] |= (dst.index <<
+ NV40_VP_INST_VEC_DEST_TEMP_SHIFT);
+ } else {
+ hw[3] |= (dst.index <<
+ NV40_VP_INST_SCA_DEST_TEMP_SHIFT);
+ }
+ break;
+ case NV40SR_OUTPUT:
+ switch (dst.index) {
+ case NV40_VP_INST_DEST_COL0 : vp->or |= (1 << 0); break;
+ case NV40_VP_INST_DEST_COL1 : vp->or |= (1 << 1); break;
+ case NV40_VP_INST_DEST_BFC0 : vp->or |= (1 << 2); break;
+ case NV40_VP_INST_DEST_BFC1 : vp->or |= (1 << 3); break;
+ case NV40_VP_INST_DEST_FOGC : vp->or |= (1 << 4); break;
+ case NV40_VP_INST_DEST_PSZ : vp->or |= (1 << 5); break;
+ case NV40_VP_INST_DEST_TC(0): vp->or |= (1 << 14); break;
+ case NV40_VP_INST_DEST_TC(1): vp->or |= (1 << 15); break;
+ case NV40_VP_INST_DEST_TC(2): vp->or |= (1 << 16); break;
+ case NV40_VP_INST_DEST_TC(3): vp->or |= (1 << 17); break;
+ case NV40_VP_INST_DEST_TC(4): vp->or |= (1 << 18); break;
+ case NV40_VP_INST_DEST_TC(5): vp->or |= (1 << 19); break;
+ case NV40_VP_INST_DEST_TC(6): vp->or |= (1 << 20); break;
+ case NV40_VP_INST_DEST_TC(7): vp->or |= (1 << 21); break;
+ case NV40_VP_INST_DEST_CLIP(0):
+ vp->or |= (1 << 6);
+ vp->clip_ctrl |= NV40TCL_CLIP_PLANE_ENABLE_PLANE0;
+ dst.index = NV40_VP_INST_DEST_FOGC;
+ break;
+ case NV40_VP_INST_DEST_CLIP(1):
+ vp->or |= (1 << 7);
+ vp->clip_ctrl |= NV40TCL_CLIP_PLANE_ENABLE_PLANE1;
+ dst.index = NV40_VP_INST_DEST_FOGC;
+ break;
+ case NV40_VP_INST_DEST_CLIP(2):
+ vp->or |= (1 << 8);
+ vp->clip_ctrl |= NV40TCL_CLIP_PLANE_ENABLE_PLANE2;
+ dst.index = NV40_VP_INST_DEST_FOGC;
+ break;
+ case NV40_VP_INST_DEST_CLIP(3):
+ vp->or |= (1 << 9);
+ vp->clip_ctrl |= NV40TCL_CLIP_PLANE_ENABLE_PLANE3;
+ dst.index = NV40_VP_INST_DEST_PSZ;
+ break;
+ case NV40_VP_INST_DEST_CLIP(4):
+ vp->or |= (1 << 10);
+ vp->clip_ctrl |= NV40TCL_CLIP_PLANE_ENABLE_PLANE4;
+ dst.index = NV40_VP_INST_DEST_PSZ;
+ break;
+ case NV40_VP_INST_DEST_CLIP(5):
+ vp->or |= (1 << 11);
+ vp->clip_ctrl |= NV40TCL_CLIP_PLANE_ENABLE_PLANE5;
+ dst.index = NV40_VP_INST_DEST_PSZ;
+ break;
+ default:
+ break;
+ }
+
+ hw[3] |= (dst.index << NV40_VP_INST_DEST_SHIFT);
+ if (slot == 0) {
+ hw[0] |= NV40_VP_INST_VEC_RESULT;
+ hw[0] |= NV40_VP_INST_VEC_DEST_TEMP_MASK | (1<<20);
+ } else {
+ hw[3] |= NV40_VP_INST_SCA_RESULT;
+ hw[3] |= NV40_VP_INST_SCA_DEST_TEMP_MASK;
+ }
+ break;
+ default:
+ assert(0);
+ }
+}
+
+static void
+nv40_vp_arith(struct nv40_vpc *vpc, int slot, int op,
+ struct nv40_sreg dst, int mask,
+ struct nv40_sreg s0, struct nv40_sreg s1,
+ struct nv40_sreg s2)
+{
+ struct nv40_vertex_program *vp = vpc->vp;
+ uint32_t *hw;
+
+ vp->insns = realloc(vp->insns, ++vp->nr_insns * sizeof(*vpc->vpi));
+ vpc->vpi = &vp->insns[vp->nr_insns - 1];
+ memset(vpc->vpi, 0, sizeof(*vpc->vpi));
+ vpc->vpi->const_index = -1;
+
+ hw = vpc->vpi->data;
+
+ hw[0] |= (NV40_VP_INST_COND_TR << NV40_VP_INST_COND_SHIFT);
+ hw[0] |= ((0 << NV40_VP_INST_COND_SWZ_X_SHIFT) |
+ (1 << NV40_VP_INST_COND_SWZ_Y_SHIFT) |
+ (2 << NV40_VP_INST_COND_SWZ_Z_SHIFT) |
+ (3 << NV40_VP_INST_COND_SWZ_W_SHIFT));
+
+ if (slot == 0) {
+ hw[1] |= (op << NV40_VP_INST_VEC_OPCODE_SHIFT);
+ hw[3] |= NV40_VP_INST_SCA_DEST_TEMP_MASK;
+ hw[3] |= (mask << NV40_VP_INST_VEC_WRITEMASK_SHIFT);
+ } else {
+ hw[1] |= (op << NV40_VP_INST_SCA_OPCODE_SHIFT);
+ hw[0] |= (NV40_VP_INST_VEC_DEST_TEMP_MASK | (1 << 20));
+ hw[3] |= (mask << NV40_VP_INST_SCA_WRITEMASK_SHIFT);
+ }
+
+ emit_dst(vpc, hw, slot, dst);
+ emit_src(vpc, hw, 0, s0);
+ emit_src(vpc, hw, 1, s1);
+ emit_src(vpc, hw, 2, s2);
+}
+
+static INLINE struct nv40_sreg
+tgsi_src(struct nv40_vpc *vpc, const struct tgsi_full_src_register *fsrc) {
+ struct nv40_sreg src;
+
+ switch (fsrc->SrcRegister.File) {
+ case TGSI_FILE_INPUT:
+ src = nv40_sr(NV40SR_INPUT, fsrc->SrcRegister.Index);
+ break;
+ case TGSI_FILE_CONSTANT:
+ src = constant(vpc, fsrc->SrcRegister.Index, 0, 0, 0, 0);
+ break;
+ case TGSI_FILE_IMMEDIATE:
+ src = vpc->imm[fsrc->SrcRegister.Index];
+ break;
+ case TGSI_FILE_TEMPORARY:
+ src = vpc->r_temp[fsrc->SrcRegister.Index];
+ break;
+ default:
+ NOUVEAU_ERR("bad src file\n");
+ break;
+ }
+
+ src.abs = fsrc->SrcRegisterExtMod.Absolute;
+ src.negate = fsrc->SrcRegister.Negate;
+ src.swz[0] = fsrc->SrcRegister.SwizzleX;
+ src.swz[1] = fsrc->SrcRegister.SwizzleY;
+ src.swz[2] = fsrc->SrcRegister.SwizzleZ;
+ src.swz[3] = fsrc->SrcRegister.SwizzleW;
+ return src;
+}
+
+static INLINE struct nv40_sreg
+tgsi_dst(struct nv40_vpc *vpc, const struct tgsi_full_dst_register *fdst) {
+ struct nv40_sreg dst;
+
+ switch (fdst->DstRegister.File) {
+ case TGSI_FILE_OUTPUT:
+ dst = vpc->r_result[fdst->DstRegister.Index];
+ break;
+ case TGSI_FILE_TEMPORARY:
+ dst = vpc->r_temp[fdst->DstRegister.Index];
+ break;
+ case TGSI_FILE_ADDRESS:
+ dst = vpc->r_address[fdst->DstRegister.Index];
+ break;
+ default:
+ NOUVEAU_ERR("bad dst file\n");
+ break;
+ }
+
+ return dst;
+}
+
+static INLINE int
+tgsi_mask(uint tgsi)
+{
+ int mask = 0;
+
+ if (tgsi & TGSI_WRITEMASK_X) mask |= MASK_X;
+ if (tgsi & TGSI_WRITEMASK_Y) mask |= MASK_Y;
+ if (tgsi & TGSI_WRITEMASK_Z) mask |= MASK_Z;
+ if (tgsi & TGSI_WRITEMASK_W) mask |= MASK_W;
+ return mask;
+}
+
+static boolean
+src_native_swz(struct nv40_vpc *vpc, const struct tgsi_full_src_register *fsrc,
+ struct nv40_sreg *src)
+{
+ const struct nv40_sreg none = nv40_sr(NV40SR_NONE, 0);
+ struct nv40_sreg tgsi = tgsi_src(vpc, fsrc);
+ uint mask = 0, zero_mask = 0, one_mask = 0, neg_mask = 0;
+ uint neg[4] = { fsrc->SrcRegisterExtSwz.NegateX,
+ fsrc->SrcRegisterExtSwz.NegateY,
+ fsrc->SrcRegisterExtSwz.NegateZ,
+ fsrc->SrcRegisterExtSwz.NegateW };
+ uint c;
+
+ for (c = 0; c < 4; c++) {
+ switch (tgsi_util_get_full_src_register_extswizzle(fsrc, c)) {
+ case TGSI_EXTSWIZZLE_X:
+ case TGSI_EXTSWIZZLE_Y:
+ case TGSI_EXTSWIZZLE_Z:
+ case TGSI_EXTSWIZZLE_W:
+ mask |= tgsi_mask(1 << c);
+ break;
+ case TGSI_EXTSWIZZLE_ZERO:
+ zero_mask |= tgsi_mask(1 << c);
+ tgsi.swz[c] = SWZ_X;
+ break;
+ case TGSI_EXTSWIZZLE_ONE:
+ one_mask |= tgsi_mask(1 << c);
+ tgsi.swz[c] = SWZ_X;
+ break;
+ default:
+ assert(0);
+ }
+
+ if (!tgsi.negate && neg[c])
+ neg_mask |= tgsi_mask(1 << c);
+ }
+
+ if (mask == MASK_ALL && !neg_mask)
+ return TRUE;
+
+ *src = temp(vpc);
+
+ if (mask)
+ arith(vpc, 0, OP_MOV, *src, mask, tgsi, none, none);
+
+ if (zero_mask)
+ arith(vpc, 0, OP_SFL, *src, zero_mask, *src, none, none);
+
+ if (one_mask)
+ arith(vpc, 0, OP_STR, *src, one_mask, *src, none, none);
+
+ if (neg_mask) {
+ struct nv40_sreg one = temp(vpc);
+ arith(vpc, 0, OP_STR, one, neg_mask, one, none, none);
+ arith(vpc, 0, OP_MUL, *src, neg_mask, *src, neg(one), none);
+ }
+
+ return FALSE;
+}
+
+static boolean
+nv40_vertprog_parse_instruction(struct nv40_vpc *vpc,
+ const struct tgsi_full_instruction *finst)
+{
+ struct nv40_sreg src[3], dst, tmp;
+ struct nv40_sreg none = nv40_sr(NV40SR_NONE, 0);
+ int mask;
+ int ai = -1, ci = -1, ii = -1;
+ int i;
+
+ if (finst->Instruction.Opcode == TGSI_OPCODE_END)
+ return TRUE;
+
+ for (i = 0; i < finst->Instruction.NumSrcRegs; i++) {
+ const struct tgsi_full_src_register *fsrc;
+
+ fsrc = &finst->FullSrcRegisters[i];
+ if (fsrc->SrcRegister.File == TGSI_FILE_TEMPORARY) {
+ src[i] = tgsi_src(vpc, fsrc);
+ }
+ }
+
+ for (i = 0; i < finst->Instruction.NumSrcRegs; i++) {
+ const struct tgsi_full_src_register *fsrc;
+
+ fsrc = &finst->FullSrcRegisters[i];
+
+ switch (fsrc->SrcRegister.File) {
+ case TGSI_FILE_INPUT:
+ case TGSI_FILE_CONSTANT:
+ case TGSI_FILE_TEMPORARY:
+ if (!src_native_swz(vpc, fsrc, &src[i]))
+ continue;
+ break;
+ default:
+ break;
+ }
+
+ switch (fsrc->SrcRegister.File) {
+ case TGSI_FILE_INPUT:
+ if (ai == -1 || ai == fsrc->SrcRegister.Index) {
+ ai = fsrc->SrcRegister.Index;
+ src[i] = tgsi_src(vpc, fsrc);
+ } else {
+ src[i] = temp(vpc);
+ arith(vpc, 0, OP_MOV, src[i], MASK_ALL,
+ tgsi_src(vpc, fsrc), none, none);
+ }
+ break;
+ case TGSI_FILE_CONSTANT:
+ if ((ci == -1 && ii == -1) ||
+ ci == fsrc->SrcRegister.Index) {
+ ci = fsrc->SrcRegister.Index;
+ src[i] = tgsi_src(vpc, fsrc);
+ } else {
+ src[i] = temp(vpc);
+ arith(vpc, 0, OP_MOV, src[i], MASK_ALL,
+ tgsi_src(vpc, fsrc), none, none);
+ }
+ break;
+ case TGSI_FILE_IMMEDIATE:
+ if ((ci == -1 && ii == -1) ||
+ ii == fsrc->SrcRegister.Index) {
+ ii = fsrc->SrcRegister.Index;
+ src[i] = tgsi_src(vpc, fsrc);
+ } else {
+ src[i] = temp(vpc);
+ arith(vpc, 0, OP_MOV, src[i], MASK_ALL,
+ tgsi_src(vpc, fsrc), none, none);
+ }
+ break;
+ case TGSI_FILE_TEMPORARY:
+ /* handled above */
+ break;
+ default:
+ NOUVEAU_ERR("bad src file\n");
+ return FALSE;
+ }
+ }
+
+ dst = tgsi_dst(vpc, &finst->FullDstRegisters[0]);
+ mask = tgsi_mask(finst->FullDstRegisters[0].DstRegister.WriteMask);
+
+ switch (finst->Instruction.Opcode) {
+ case TGSI_OPCODE_ABS:
+ arith(vpc, 0, OP_MOV, dst, mask, abs(src[0]), none, none);
+ break;
+ case TGSI_OPCODE_ADD:
+ arith(vpc, 0, OP_ADD, dst, mask, src[0], none, src[1]);
+ break;
+ case TGSI_OPCODE_ARL:
+ arith(vpc, 0, OP_ARL, dst, mask, src[0], none, none);
+ break;
+ case TGSI_OPCODE_DP3:
+ arith(vpc, 0, OP_DP3, dst, mask, src[0], src[1], none);
+ break;
+ case TGSI_OPCODE_DP4:
+ arith(vpc, 0, OP_DP4, dst, mask, src[0], src[1], none);
+ break;
+ case TGSI_OPCODE_DPH:
+ arith(vpc, 0, OP_DPH, dst, mask, src[0], src[1], none);
+ break;
+ case TGSI_OPCODE_DST:
+ arith(vpc, 0, OP_DST, dst, mask, src[0], src[1], none);
+ break;
+ case TGSI_OPCODE_EX2:
+ arith(vpc, 1, OP_EX2, dst, mask, none, none, src[0]);
+ break;
+ case TGSI_OPCODE_EXP:
+ arith(vpc, 1, OP_EXP, dst, mask, none, none, src[0]);
+ break;
+ case TGSI_OPCODE_FLR:
+ arith(vpc, 0, OP_FLR, dst, mask, src[0], none, none);
+ break;
+ case TGSI_OPCODE_FRC:
+ arith(vpc, 0, OP_FRC, dst, mask, src[0], none, none);
+ break;
+ case TGSI_OPCODE_LG2:
+ arith(vpc, 1, OP_LG2, dst, mask, none, none, src[0]);
+ break;
+ case TGSI_OPCODE_LIT:
+ arith(vpc, 1, OP_LIT, dst, mask, none, none, src[0]);
+ break;
+ case TGSI_OPCODE_LOG:
+ arith(vpc, 1, OP_LOG, dst, mask, none, none, src[0]);
+ break;
+ case TGSI_OPCODE_MAD:
+ arith(vpc, 0, OP_MAD, dst, mask, src[0], src[1], src[2]);
+ break;
+ case TGSI_OPCODE_MAX:
+ arith(vpc, 0, OP_MAX, dst, mask, src[0], src[1], none);
+ break;
+ case TGSI_OPCODE_MIN:
+ arith(vpc, 0, OP_MIN, dst, mask, src[0], src[1], none);
+ break;
+ case TGSI_OPCODE_MOV:
+ arith(vpc, 0, OP_MOV, dst, mask, src[0], none, none);
+ break;
+ case TGSI_OPCODE_MUL:
+ arith(vpc, 0, OP_MUL, dst, mask, src[0], src[1], none);
+ break;
+ case TGSI_OPCODE_POW:
+ tmp = temp(vpc);
+ arith(vpc, 1, OP_LG2, tmp, MASK_X, none, none,
+ swz(src[0], X, X, X, X));
+ arith(vpc, 0, OP_MUL, tmp, MASK_X, swz(tmp, X, X, X, X),
+ swz(src[1], X, X, X, X), none);
+ arith(vpc, 1, OP_EX2, dst, mask, none, none,
+ swz(tmp, X, X, X, X));
+ break;
+ case TGSI_OPCODE_RCP:
+ arith(vpc, 1, OP_RCP, dst, mask, none, none, src[0]);
+ break;
+ case TGSI_OPCODE_RET:
+ break;
+ case TGSI_OPCODE_RSQ:
+ arith(vpc, 1, OP_RSQ, dst, mask, none, none, abs(src[0]));
+ break;
+ case TGSI_OPCODE_SGE:
+ arith(vpc, 0, OP_SGE, dst, mask, src[0], src[1], none);
+ break;
+ case TGSI_OPCODE_SLT:
+ arith(vpc, 0, OP_SLT, dst, mask, src[0], src[1], none);
+ break;
+ case TGSI_OPCODE_SUB:
+ arith(vpc, 0, OP_ADD, dst, mask, src[0], none, neg(src[1]));
+ break;
+ case TGSI_OPCODE_XPD:
+ tmp = temp(vpc);
+ arith(vpc, 0, OP_MUL, tmp, mask,
+ swz(src[0], Z, X, Y, Y), swz(src[1], Y, Z, X, X), none);
+ arith(vpc, 0, OP_MAD, dst, (mask & ~MASK_W),
+ swz(src[0], Y, Z, X, X), swz(src[1], Z, X, Y, Y),
+ neg(tmp));
+ break;
+ default:
+ NOUVEAU_ERR("invalid opcode %d\n", finst->Instruction.Opcode);
+ return FALSE;
+ }
+
+ release_temps(vpc);
+ return TRUE;
+}
+
+static boolean
+nv40_vertprog_parse_decl_output(struct nv40_vpc *vpc,
+ const struct tgsi_full_declaration *fdec)
+{
+ unsigned idx = fdec->DeclarationRange.First;
+ int hw;
+
+ switch (fdec->Semantic.SemanticName) {
+ case TGSI_SEMANTIC_POSITION:
+ hw = NV40_VP_INST_DEST_POS;
+ vpc->hpos_idx = idx;
+ break;
+ case TGSI_SEMANTIC_COLOR:
+ if (fdec->Semantic.SemanticIndex == 0) {
+ hw = NV40_VP_INST_DEST_COL0;
+ } else
+ if (fdec->Semantic.SemanticIndex == 1) {
+ hw = NV40_VP_INST_DEST_COL1;
+ } else {
+ NOUVEAU_ERR("bad colour semantic index\n");
+ return FALSE;
+ }
+ break;
+ case TGSI_SEMANTIC_BCOLOR:
+ if (fdec->Semantic.SemanticIndex == 0) {
+ hw = NV40_VP_INST_DEST_BFC0;
+ } else
+ if (fdec->Semantic.SemanticIndex == 1) {
+ hw = NV40_VP_INST_DEST_BFC1;
+ } else {
+ NOUVEAU_ERR("bad bcolour semantic index\n");
+ return FALSE;
+ }
+ break;
+ case TGSI_SEMANTIC_FOG:
+ hw = NV40_VP_INST_DEST_FOGC;
+ break;
+ case TGSI_SEMANTIC_PSIZE:
+ hw = NV40_VP_INST_DEST_PSZ;
+ break;
+ case TGSI_SEMANTIC_GENERIC:
+ if (fdec->Semantic.SemanticIndex <= 7) {
+ hw = NV40_VP_INST_DEST_TC(fdec->Semantic.SemanticIndex);
+ } else {
+ NOUVEAU_ERR("bad generic semantic index\n");
+ return FALSE;
+ }
+ break;
+ default:
+ NOUVEAU_ERR("bad output semantic\n");
+ return FALSE;
+ }
+
+ vpc->r_result[idx] = nv40_sr(NV40SR_OUTPUT, hw);
+ return TRUE;
+}
+
+static boolean
+nv40_vertprog_prepare(struct nv40_vpc *vpc)
+{
+ struct tgsi_parse_context p;
+ int high_temp = -1, high_addr = -1, nr_imm = 0, i;
+
+ tgsi_parse_init(&p, vpc->vp->pipe.tokens);
+ while (!tgsi_parse_end_of_tokens(&p)) {
+ const union tgsi_full_token *tok = &p.FullToken;
+
+ tgsi_parse_token(&p);
+ switch(tok->Token.Type) {
+ case TGSI_TOKEN_TYPE_IMMEDIATE:
+ nr_imm++;
+ break;
+ case TGSI_TOKEN_TYPE_DECLARATION:
+ {
+ const struct tgsi_full_declaration *fdec;
+
+ fdec = &p.FullToken.FullDeclaration;
+ switch (fdec->Declaration.File) {
+ case TGSI_FILE_TEMPORARY:
+ if (fdec->DeclarationRange.Last > high_temp) {
+ high_temp =
+ fdec->DeclarationRange.Last;
+ }
+ break;
+#if 0 /* this would be nice.. except gallium doesn't track it */
+ case TGSI_FILE_ADDRESS:
+ if (fdec->DeclarationRange.Last > high_addr) {
+ high_addr =
+ fdec->DeclarationRange.Last;
+ }
+ break;
+#endif
+ case TGSI_FILE_OUTPUT:
+ if (!nv40_vertprog_parse_decl_output(vpc, fdec))
+ return FALSE;
+ break;
+ default:
+ break;
+ }
+ }
+ break;
+#if 1 /* yay, parse instructions looking for address regs instead */
+ case TGSI_TOKEN_TYPE_INSTRUCTION:
+ {
+ const struct tgsi_full_instruction *finst;
+ const struct tgsi_full_dst_register *fdst;
+
+ finst = &p.FullToken.FullInstruction;
+ fdst = &finst->FullDstRegisters[0];
+
+ if (fdst->DstRegister.File == TGSI_FILE_ADDRESS) {
+ if (fdst->DstRegister.Index > high_addr)
+ high_addr = fdst->DstRegister.Index;
+ }
+
+ }
+ break;
+#endif
+ default:
+ break;
+ }
+ }
+ tgsi_parse_free(&p);
+
+ if (nr_imm) {
+ vpc->imm = CALLOC(nr_imm, sizeof(struct nv40_sreg));
+ assert(vpc->imm);
+ }
+
+ if (++high_temp) {
+ vpc->r_temp = CALLOC(high_temp, sizeof(struct nv40_sreg));
+ for (i = 0; i < high_temp; i++)
+ vpc->r_temp[i] = temp(vpc);
+ }
+
+ if (++high_addr) {
+ vpc->r_address = CALLOC(high_addr, sizeof(struct nv40_sreg));
+ for (i = 0; i < high_addr; i++)
+ vpc->r_address[i] = temp(vpc);
+ }
+
+ vpc->r_temps_discard = 0;
+ return TRUE;
+}
+
+static void
+nv40_vertprog_translate(struct nv40_context *nv40,
+ struct nv40_vertex_program *vp)
+{
+ struct tgsi_parse_context parse;
+ struct nv40_vpc *vpc = NULL;
+ struct nv40_sreg none = nv40_sr(NV40SR_NONE, 0);
+ int i;
+
+ vpc = CALLOC(1, sizeof(struct nv40_vpc));
+ if (!vpc)
+ return;
+ vpc->vp = vp;
+
+ if (!nv40_vertprog_prepare(vpc)) {
+ FREE(vpc);
+ return;
+ }
+
+ /* Redirect post-transform vertex position to a temp if user clip
+ * planes are enabled. We need to append code the the vtxprog
+ * to handle clip planes later.
+ */
+ if (vp->ucp.nr) {
+ vpc->r_result[vpc->hpos_idx] = temp(vpc);
+ vpc->r_temps_discard = 0;
+ }
+
+ tgsi_parse_init(&parse, vp->pipe.tokens);
+
+ while (!tgsi_parse_end_of_tokens(&parse)) {
+ tgsi_parse_token(&parse);
+
+ switch (parse.FullToken.Token.Type) {
+ case TGSI_TOKEN_TYPE_IMMEDIATE:
+ {
+ const struct tgsi_full_immediate *imm;
+
+ imm = &parse.FullToken.FullImmediate;
+ assert(imm->Immediate.DataType == TGSI_IMM_FLOAT32);
+ assert(imm->Immediate.NrTokens == 4 + 1);
+ vpc->imm[vpc->nr_imm++] =
+ constant(vpc, -1,
+ imm->u.ImmediateFloat32[0].Float,
+ imm->u.ImmediateFloat32[1].Float,
+ imm->u.ImmediateFloat32[2].Float,
+ imm->u.ImmediateFloat32[3].Float);
+ }
+ break;
+ case TGSI_TOKEN_TYPE_INSTRUCTION:
+ {
+ const struct tgsi_full_instruction *finst;
+ finst = &parse.FullToken.FullInstruction;
+ if (!nv40_vertprog_parse_instruction(vpc, finst))
+ goto out_err;
+ }
+ break;
+ default:
+ break;
+ }
+ }
+
+ /* Write out HPOS if it was redirected to a temp earlier */
+ if (vpc->r_result[vpc->hpos_idx].type != NV40SR_OUTPUT) {
+ struct nv40_sreg hpos = nv40_sr(NV40SR_OUTPUT,
+ NV40_VP_INST_DEST_POS);
+ struct nv40_sreg htmp = vpc->r_result[vpc->hpos_idx];
+
+ arith(vpc, 0, OP_MOV, hpos, MASK_ALL, htmp, none, none);
+ }
+
+ /* Insert code to handle user clip planes */
+ for (i = 0; i < vp->ucp.nr; i++) {
+ struct nv40_sreg cdst = nv40_sr(NV40SR_OUTPUT,
+ NV40_VP_INST_DEST_CLIP(i));
+ struct nv40_sreg ceqn = constant(vpc, -1,
+ nv40->clip.ucp[i][0],
+ nv40->clip.ucp[i][1],
+ nv40->clip.ucp[i][2],
+ nv40->clip.ucp[i][3]);
+ struct nv40_sreg htmp = vpc->r_result[vpc->hpos_idx];
+ unsigned mask;
+
+ switch (i) {
+ case 0: case 3: mask = MASK_Y; break;
+ case 1: case 4: mask = MASK_Z; break;
+ case 2: case 5: mask = MASK_W; break;
+ default:
+ NOUVEAU_ERR("invalid clip dist #%d\n", i);
+ goto out_err;
+ }
+
+ arith(vpc, 0, OP_DP4, cdst, mask, htmp, ceqn, none);
+ }
+
+ vp->insns[vp->nr_insns - 1].data[3] |= NV40_VP_INST_LAST;
+ vp->translated = TRUE;
+out_err:
+ tgsi_parse_free(&parse);
+ if (vpc->r_temp)
+ FREE(vpc->r_temp);
+ if (vpc->r_address)
+ FREE(vpc->r_address);
+ if (vpc->imm)
+ FREE(vpc->imm);
+ FREE(vpc);
+}
+
+static boolean
+nv40_vertprog_validate(struct nv40_context *nv40)
+{
+ struct nouveau_winsys *nvws = nv40->nvws;
+ struct pipe_winsys *ws = nv40->pipe.winsys;
+ struct nouveau_grobj *curie = nv40->screen->curie;
+ struct nv40_vertex_program *vp;
+ struct pipe_buffer *constbuf;
+ boolean upload_code = FALSE, upload_data = FALSE;
+ int i;
+
+ if (nv40->render_mode == HW) {
+ vp = nv40->vertprog;
+ constbuf = nv40->constbuf[PIPE_SHADER_VERTEX];
+
+ if ((nv40->dirty & NV40_NEW_UCP) ||
+ memcmp(&nv40->clip, &vp->ucp, sizeof(vp->ucp))) {
+ nv40_vertprog_destroy(nv40, vp);
+ memcpy(&vp->ucp, &nv40->clip, sizeof(vp->ucp));
+ }
+ } else {
+ vp = nv40->swtnl.vertprog;
+ constbuf = NULL;
+ }
+
+ /* Translate TGSI shader into hw bytecode */
+ if (vp->translated)
+ goto check_gpu_resources;
+
+ nv40->fallback_swtnl &= ~NV40_NEW_VERTPROG;
+ nv40_vertprog_translate(nv40, vp);
+ if (!vp->translated) {
+ nv40->fallback_swtnl |= NV40_NEW_VERTPROG;
+ return FALSE;
+ }
+
+check_gpu_resources:
+ /* Allocate hw vtxprog exec slots */
+ if (!vp->exec) {
+ struct nouveau_resource *heap = nv40->screen->vp_exec_heap;
+ struct nouveau_stateobj *so;
+ uint vplen = vp->nr_insns;
+
+ if (nvws->res_alloc(heap, vplen, vp, &vp->exec)) {
+ while (heap->next && heap->size < vplen) {
+ struct nv40_vertex_program *evict;
+
+ evict = heap->next->priv;
+ nvws->res_free(&evict->exec);
+ }
+
+ if (nvws->res_alloc(heap, vplen, vp, &vp->exec))
+ assert(0);
+ }
+
+ so = so_new(7, 0);
+ so_method(so, curie, NV40TCL_VP_START_FROM_ID, 1);
+ so_data (so, vp->exec->start);
+ so_method(so, curie, NV40TCL_VP_ATTRIB_EN, 2);
+ so_data (so, vp->ir);
+ so_data (so, vp->or);
+ so_method(so, curie, NV40TCL_CLIP_PLANE_ENABLE, 1);
+ so_data (so, vp->clip_ctrl);
+ so_ref(so, &vp->so);
+
+ upload_code = TRUE;
+ }
+
+ /* Allocate hw vtxprog const slots */
+ if (vp->nr_consts && !vp->data) {
+ struct nouveau_resource *heap = nv40->screen->vp_data_heap;
+
+ if (nvws->res_alloc(heap, vp->nr_consts, vp, &vp->data)) {
+ while (heap->next && heap->size < vp->nr_consts) {
+ struct nv40_vertex_program *evict;
+
+ evict = heap->next->priv;
+ nvws->res_free(&evict->data);
+ }
+
+ if (nvws->res_alloc(heap, vp->nr_consts, vp, &vp->data))
+ assert(0);
+ }
+
+ /*XXX: handle this some day */
+ assert(vp->data->start >= vp->data_start_min);
+
+ upload_data = TRUE;
+ if (vp->data_start != vp->data->start)
+ upload_code = TRUE;
+ }
+
+ /* If exec or data segments moved we need to patch the program to
+ * fixup offsets and register IDs.
+ */
+ if (vp->exec_start != vp->exec->start) {
+ for (i = 0; i < vp->nr_insns; i++) {
+ struct nv40_vertex_program_exec *vpi = &vp->insns[i];
+
+ if (vpi->has_branch_offset) {
+ assert(0);
+ }
+ }
+
+ vp->exec_start = vp->exec->start;
+ }
+
+ if (vp->nr_consts && vp->data_start != vp->data->start) {
+ for (i = 0; i < vp->nr_insns; i++) {
+ struct nv40_vertex_program_exec *vpi = &vp->insns[i];
+
+ if (vpi->const_index >= 0) {
+ vpi->data[1] &= ~NV40_VP_INST_CONST_SRC_MASK;
+ vpi->data[1] |=
+ (vpi->const_index + vp->data->start) <<
+ NV40_VP_INST_CONST_SRC_SHIFT;
+
+ }
+ }
+
+ vp->data_start = vp->data->start;
+ }
+
+ /* Update + Upload constant values */
+ if (vp->nr_consts) {
+ float *map = NULL;
+
+ if (constbuf) {
+ map = ws->buffer_map(ws, constbuf,
+ PIPE_BUFFER_USAGE_CPU_READ);
+ }
+
+ for (i = 0; i < vp->nr_consts; i++) {
+ struct nv40_vertex_program_data *vpd = &vp->consts[i];
+
+ if (vpd->index >= 0) {
+ if (!upload_data &&
+ !memcmp(vpd->value, &map[vpd->index * 4],
+ 4 * sizeof(float)))
+ continue;
+ memcpy(vpd->value, &map[vpd->index * 4],
+ 4 * sizeof(float));
+ }
+
+ BEGIN_RING(curie, NV40TCL_VP_UPLOAD_CONST_ID, 5);
+ OUT_RING (i + vp->data->start);
+ OUT_RINGp ((uint32_t *)vpd->value, 4);
+ }
+
+ if (constbuf)
+ ws->buffer_unmap(ws, constbuf);
+ }
+
+ /* Upload vtxprog */
+ if (upload_code) {
+#if 0
+ for (i = 0; i < vp->nr_insns; i++) {
+ NOUVEAU_MSG("VP %d: 0x%08x\n", i, vp->insns[i].data[0]);
+ NOUVEAU_MSG("VP %d: 0x%08x\n", i, vp->insns[i].data[1]);
+ NOUVEAU_MSG("VP %d: 0x%08x\n", i, vp->insns[i].data[2]);
+ NOUVEAU_MSG("VP %d: 0x%08x\n", i, vp->insns[i].data[3]);
+ }
+#endif
+ BEGIN_RING(curie, NV40TCL_VP_UPLOAD_FROM_ID, 1);
+ OUT_RING (vp->exec->start);
+ for (i = 0; i < vp->nr_insns; i++) {
+ BEGIN_RING(curie, NV40TCL_VP_UPLOAD_INST(0), 4);
+ OUT_RINGp (vp->insns[i].data, 4);
+ }
+ }
+
+ if (vp->so != nv40->state.hw[NV40_STATE_VERTPROG]) {
+ so_ref(vp->so, &nv40->state.hw[NV40_STATE_VERTPROG]);
+ return TRUE;
+ }
+
+ return FALSE;
+}
+
+void
+nv40_vertprog_destroy(struct nv40_context *nv40, struct nv40_vertex_program *vp)
+{
+ struct nouveau_winsys *nvws = nv40->screen->nvws;
+
+ vp->translated = FALSE;
+
+ if (vp->nr_insns) {
+ FREE(vp->insns);
+ vp->insns = NULL;
+ vp->nr_insns = 0;
+ }
+
+ if (vp->nr_consts) {
+ FREE(vp->consts);
+ vp->consts = NULL;
+ vp->nr_consts = 0;
+ }
+
+ nvws->res_free(&vp->exec);
+ vp->exec_start = 0;
+ nvws->res_free(&vp->data);
+ vp->data_start = 0;
+ vp->data_start_min = 0;
+
+ vp->ir = vp->or = vp->clip_ctrl = 0;
+ so_ref(NULL, &vp->so);
+}
+
+struct nv40_state_entry nv40_state_vertprog = {
+ .validate = nv40_vertprog_validate,
+ .dirty = {
+ .pipe = NV40_NEW_VERTPROG | NV40_NEW_UCP,
+ .hw = NV40_STATE_VERTPROG,
+ }
+};
+
diff --git a/src/gallium/drivers/nv50/Makefile b/src/gallium/drivers/nv50/Makefile
new file mode 100644
index 00000000000..be30400c039
--- /dev/null
+++ b/src/gallium/drivers/nv50/Makefile
@@ -0,0 +1,29 @@
+TOP = ../../../..
+include $(TOP)/configs/current
+
+LIBNAME = nv50
+
+DRIVER_SOURCES = \
+ nv50_clear.c \
+ nv50_context.c \
+ nv50_draw.c \
+ nv50_miptree.c \
+ nv50_query.c \
+ nv50_program.c \
+ nv50_screen.c \
+ nv50_state.c \
+ nv50_state_validate.c \
+ nv50_surface.c \
+ nv50_tex.c \
+ nv50_vbo.c
+
+C_SOURCES = \
+ $(COMMON_SOURCES) \
+ $(DRIVER_SOURCES)
+
+ASM_SOURCES =
+
+include ../../Makefile.template
+
+symlinks:
+
diff --git a/src/gallium/drivers/nv50/nv50_clear.c b/src/gallium/drivers/nv50/nv50_clear.c
new file mode 100644
index 00000000000..f9bc3b53caa
--- /dev/null
+++ b/src/gallium/drivers/nv50/nv50_clear.c
@@ -0,0 +1,92 @@
+/*
+ * Copyright 2008 Ben Skeggs
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_state.h"
+
+#include "nv50_context.h"
+
+void
+nv50_clear(struct pipe_context *pipe, struct pipe_surface *ps,
+ unsigned clearValue)
+{
+ struct nv50_context *nv50 = nv50_context(pipe);
+ struct nouveau_channel *chan = nv50->screen->nvws->channel;
+ struct nouveau_grobj *tesla = nv50->screen->tesla;
+ struct pipe_framebuffer_state fb, s_fb = nv50->framebuffer;
+ struct pipe_scissor_state sc, s_sc = nv50->scissor;
+ unsigned dirty = nv50->dirty;
+
+ nv50->dirty = 0;
+
+ if (ps->format == PIPE_FORMAT_Z24S8_UNORM ||
+ ps->format == PIPE_FORMAT_Z16_UNORM) {
+ fb.nr_cbufs = 0;
+ fb.zsbuf = ps;
+ } else {
+ fb.nr_cbufs = 1;
+ fb.cbufs[0] = ps;
+ fb.zsbuf = NULL;
+ }
+ fb.width = ps->width;
+ fb.height = ps->height;
+ pipe->set_framebuffer_state(pipe, &fb);
+
+ sc.minx = sc.miny = 0;
+ sc.maxx = fb.width;
+ sc.maxy = fb.height;
+ pipe->set_scissor_state(pipe, &sc);
+
+ nv50_state_validate(nv50);
+
+ switch (ps->format) {
+ case PIPE_FORMAT_A8R8G8B8_UNORM:
+ BEGIN_RING(chan, tesla, 0x0d80, 4);
+ OUT_RINGf (chan, ubyte_to_float((clearValue >> 16) & 0xff));
+ OUT_RINGf (chan, ubyte_to_float((clearValue >> 8) & 0xff));
+ OUT_RINGf (chan, ubyte_to_float((clearValue >> 0) & 0xff));
+ OUT_RINGf (chan, ubyte_to_float((clearValue >> 24) & 0xff));
+ BEGIN_RING(chan, tesla, 0x19d0, 1);
+ OUT_RING (chan, 0x3c);
+ break;
+ case PIPE_FORMAT_Z24S8_UNORM:
+ BEGIN_RING(chan, tesla, 0x0d90, 1);
+ OUT_RINGf (chan, (float)(clearValue >> 8) * (1.0 / 16777215.0));
+ BEGIN_RING(chan, tesla, 0x0da0, 1);
+ OUT_RING (chan, clearValue & 0xff);
+ BEGIN_RING(chan, tesla, 0x19d0, 1);
+ OUT_RING (chan, 0x03);
+ break;
+ default:
+ pipe->surface_fill(pipe, ps, 0, 0, ps->width, ps->height,
+ clearValue);
+ break;
+ }
+
+ pipe->set_framebuffer_state(pipe, &s_fb);
+ pipe->set_scissor_state(pipe, &s_sc);
+ nv50->dirty |= dirty;
+
+ ps->status = PIPE_SURFACE_STATUS_CLEAR;
+}
+
diff --git a/src/gallium/drivers/nv50/nv50_context.c b/src/gallium/drivers/nv50/nv50_context.c
new file mode 100644
index 00000000000..565a5da668c
--- /dev/null
+++ b/src/gallium/drivers/nv50/nv50_context.c
@@ -0,0 +1,90 @@
+/*
+ * Copyright 2008 Ben Skeggs
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#include "draw/draw_context.h"
+#include "pipe/p_defines.h"
+#include "pipe/internal/p_winsys_screen.h"
+
+#include "nv50_context.h"
+#include "nv50_screen.h"
+
+static void
+nv50_flush(struct pipe_context *pipe, unsigned flags,
+ struct pipe_fence_handle **fence)
+{
+ struct nv50_context *nv50 = (struct nv50_context *)pipe;
+
+ FIRE_RING(nv50->screen->nvws->channel);
+}
+
+static void
+nv50_destroy(struct pipe_context *pipe)
+{
+ struct nv50_context *nv50 = (struct nv50_context *)pipe;
+
+ draw_destroy(nv50->draw);
+ FREE(nv50);
+}
+
+
+static void
+nv50_set_edgeflags(struct pipe_context *pipe, const unsigned *bitfield)
+{
+}
+
+struct pipe_context *
+nv50_create(struct pipe_screen *pscreen, unsigned pctx_id)
+{
+ struct pipe_winsys *pipe_winsys = pscreen->winsys;
+ struct nv50_screen *screen = nv50_screen(pscreen);
+ struct nv50_context *nv50;
+
+ nv50 = CALLOC_STRUCT(nv50_context);
+ if (!nv50)
+ return NULL;
+ nv50->screen = screen;
+ nv50->pctx_id = pctx_id;
+
+ nv50->pipe.winsys = pipe_winsys;
+ nv50->pipe.screen = pscreen;
+
+ nv50->pipe.destroy = nv50_destroy;
+
+ nv50->pipe.set_edgeflags = nv50_set_edgeflags;
+ nv50->pipe.draw_arrays = nv50_draw_arrays;
+ nv50->pipe.draw_elements = nv50_draw_elements;
+ nv50->pipe.clear = nv50_clear;
+
+ nv50->pipe.flush = nv50_flush;
+
+ nv50_init_surface_functions(nv50);
+ nv50_init_state_functions(nv50);
+ nv50_init_query_functions(nv50);
+
+ nv50->draw = draw_create();
+ assert(nv50->draw);
+ draw_set_rasterize_stage(nv50->draw, nv50_draw_render_stage(nv50));
+
+ return &nv50->pipe;
+}
+
+
diff --git a/src/gallium/drivers/nv50/nv50_context.h b/src/gallium/drivers/nv50/nv50_context.h
new file mode 100644
index 00000000000..1e9d45cb340
--- /dev/null
+++ b/src/gallium/drivers/nv50/nv50_context.h
@@ -0,0 +1,207 @@
+#ifndef __NV50_CONTEXT_H__
+#define __NV50_CONTEXT_H__
+
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_state.h"
+#include "pipe/p_compiler.h"
+
+#include "util/u_memory.h"
+#include "util/u_math.h"
+
+#include "draw/draw_vertex.h"
+
+#include "nouveau/nouveau_winsys.h"
+#include "nouveau/nouveau_gldefs.h"
+#include "nouveau/nouveau_stateobj.h"
+
+#include "nv50_screen.h"
+#include "nv50_program.h"
+
+#define NOUVEAU_ERR(fmt, args...) \
+ fprintf(stderr, "%s:%d - "fmt, __func__, __LINE__, ##args);
+#define NOUVEAU_MSG(fmt, args...) \
+ fprintf(stderr, "nouveau: "fmt, ##args);
+
+/* Constant buffer assignment */
+#define NV50_CB_PMISC 0
+#define NV50_CB_PVP 1
+#define NV50_CB_PFP 2
+#define NV50_CB_PGP 3
+#define NV50_CB_TIC 4
+#define NV50_CB_TSC 5
+#define NV50_CB_PUPLOAD 6
+
+#define NV50_NEW_BLEND (1 << 0)
+#define NV50_NEW_ZSA (1 << 1)
+#define NV50_NEW_BLEND_COLOUR (1 << 2)
+#define NV50_NEW_STIPPLE (1 << 3)
+#define NV50_NEW_SCISSOR (1 << 4)
+#define NV50_NEW_VIEWPORT (1 << 5)
+#define NV50_NEW_RASTERIZER (1 << 6)
+#define NV50_NEW_FRAMEBUFFER (1 << 7)
+#define NV50_NEW_VERTPROG (1 << 8)
+#define NV50_NEW_VERTPROG_CB (1 << 9)
+#define NV50_NEW_FRAGPROG (1 << 10)
+#define NV50_NEW_FRAGPROG_CB (1 << 11)
+#define NV50_NEW_ARRAYS (1 << 12)
+#define NV50_NEW_SAMPLER (1 << 13)
+#define NV50_NEW_TEXTURE (1 << 14)
+
+struct nv50_blend_stateobj {
+ struct pipe_blend_state pipe;
+ struct nouveau_stateobj *so;
+};
+
+struct nv50_zsa_stateobj {
+ struct pipe_depth_stencil_alpha_state pipe;
+ struct nouveau_stateobj *so;
+};
+
+struct nv50_rasterizer_stateobj {
+ struct pipe_rasterizer_state pipe;
+ struct nouveau_stateobj *so;
+};
+
+struct nv50_miptree_level {
+ struct pipe_buffer **image;
+ int *image_offset;
+ unsigned image_dirty_cpu[512/32];
+ unsigned image_dirty_gpu[512/32];
+};
+
+struct nv50_miptree {
+ struct pipe_texture base;
+ struct pipe_buffer *buffer;
+
+ struct nv50_miptree_level level[PIPE_MAX_TEXTURE_LEVELS];
+ int image_nr;
+ int total_size;
+};
+
+static INLINE struct nv50_miptree *
+nv50_miptree(struct pipe_texture *pt)
+{
+ return (struct nv50_miptree *)pt;
+}
+
+struct nv50_surface {
+ struct pipe_surface base;
+};
+
+static INLINE struct nv50_surface *
+nv50_surface(struct pipe_surface *pt)
+{
+ return (struct nv50_surface *)pt;
+}
+
+static INLINE struct pipe_buffer *
+nv50_surface_buffer(struct pipe_surface *surface)
+{
+ struct nv50_miptree *mt = (struct nv50_miptree *)surface->texture;
+ return mt->buffer;
+}
+
+struct nv50_state {
+ unsigned dirty;
+
+ struct nouveau_stateobj *fb;
+ struct nouveau_stateobj *blend;
+ struct nouveau_stateobj *blend_colour;
+ struct nouveau_stateobj *zsa;
+ struct nouveau_stateobj *rast;
+ struct nouveau_stateobj *stipple;
+ struct nouveau_stateobj *scissor;
+ unsigned scissor_enabled;
+ struct nouveau_stateobj *viewport;
+ unsigned viewport_bypass;
+ struct nouveau_stateobj *tsc_upload;
+ struct nouveau_stateobj *tic_upload;
+ struct nouveau_stateobj *vertprog;
+ struct nouveau_stateobj *fragprog;
+ struct nouveau_stateobj *vtxfmt;
+ struct nouveau_stateobj *vtxbuf;
+};
+
+struct nv50_context {
+ struct pipe_context pipe;
+
+ struct nv50_screen *screen;
+ unsigned pctx_id;
+
+ struct draw_context *draw;
+
+ struct nv50_state state;
+
+ unsigned dirty;
+ struct nv50_blend_stateobj *blend;
+ struct nv50_zsa_stateobj *zsa;
+ struct nv50_rasterizer_stateobj *rasterizer;
+ struct pipe_blend_color blend_colour;
+ struct pipe_poly_stipple stipple;
+ struct pipe_scissor_state scissor;
+ struct pipe_viewport_state viewport;
+ struct pipe_framebuffer_state framebuffer;
+ struct nv50_program *vertprog;
+ struct nv50_program *fragprog;
+ struct pipe_buffer *constbuf[PIPE_SHADER_TYPES];
+ struct pipe_vertex_buffer vtxbuf[PIPE_MAX_ATTRIBS];
+ unsigned vtxbuf_nr;
+ struct pipe_vertex_element vtxelt[PIPE_MAX_ATTRIBS];
+ unsigned vtxelt_nr;
+ unsigned *sampler[PIPE_MAX_SAMPLERS];
+ unsigned sampler_nr;
+ struct nv50_miptree *miptree[PIPE_MAX_SAMPLERS];
+ unsigned miptree_nr;
+};
+
+static INLINE struct nv50_context *
+nv50_context(struct pipe_context *pipe)
+{
+ return (struct nv50_context *)pipe;
+}
+
+extern void nv50_init_surface_functions(struct nv50_context *nv50);
+extern void nv50_init_state_functions(struct nv50_context *nv50);
+extern void nv50_init_query_functions(struct nv50_context *nv50);
+
+extern void nv50_screen_init_miptree_functions(struct pipe_screen *pscreen);
+
+extern int
+nv50_surface_do_copy(struct nv50_screen *screen, struct pipe_surface *dst,
+ int dx, int dy, struct pipe_surface *src, int sx, int sy,
+ int w, int h);
+
+/* nv50_draw.c */
+extern struct draw_stage *nv50_draw_render_stage(struct nv50_context *nv50);
+
+/* nv50_vbo.c */
+extern boolean nv50_draw_arrays(struct pipe_context *, unsigned mode,
+ unsigned start, unsigned count);
+extern boolean nv50_draw_elements(struct pipe_context *pipe,
+ struct pipe_buffer *indexBuffer,
+ unsigned indexSize,
+ unsigned mode, unsigned start,
+ unsigned count);
+extern void nv50_vbo_validate(struct nv50_context *nv50);
+
+/* nv50_clear.c */
+extern void nv50_clear(struct pipe_context *pipe, struct pipe_surface *ps,
+ unsigned clearValue);
+
+/* nv50_program.c */
+extern void nv50_vertprog_validate(struct nv50_context *nv50);
+extern void nv50_fragprog_validate(struct nv50_context *nv50);
+extern void nv50_program_destroy(struct nv50_context *nv50, struct nv50_program *p);
+
+/* nv50_state_validate.c */
+extern boolean nv50_state_validate(struct nv50_context *nv50);
+
+/* nv50_tex.c */
+extern void nv50_tex_validate(struct nv50_context *);
+
+/* nv50_miptree.c */
+extern void nv50_miptree_sync(struct pipe_screen *, struct nv50_miptree *,
+ unsigned level, unsigned image);
+
+#endif
diff --git a/src/gallium/drivers/nv50/nv50_draw.c b/src/gallium/drivers/nv50/nv50_draw.c
new file mode 100644
index 00000000000..2f6f607261e
--- /dev/null
+++ b/src/gallium/drivers/nv50/nv50_draw.c
@@ -0,0 +1,89 @@
+/*
+ * Copyright 2008 Ben Skeggs
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#include "draw/draw_pipe.h"
+
+#include "nv50_context.h"
+
+struct nv50_render_stage {
+ struct draw_stage stage;
+ struct nv50_context *nv50;
+};
+
+static INLINE struct nv50_render_stage *
+nv50_render_stage(struct draw_stage *stage)
+{
+ return (struct nv50_render_stage *)stage;
+}
+
+static void
+nv50_render_point(struct draw_stage *stage, struct prim_header *prim)
+{
+ NOUVEAU_ERR("\n");
+}
+
+static void
+nv50_render_line(struct draw_stage *stage, struct prim_header *prim)
+{
+ NOUVEAU_ERR("\n");
+}
+
+static void
+nv50_render_tri(struct draw_stage *stage, struct prim_header *prim)
+{
+ NOUVEAU_ERR("\n");
+}
+
+static void
+nv50_render_flush(struct draw_stage *stage, unsigned flags)
+{
+}
+
+static void
+nv50_render_reset_stipple_counter(struct draw_stage *stage)
+{
+ NOUVEAU_ERR("\n");
+}
+
+static void
+nv50_render_destroy(struct draw_stage *stage)
+{
+ FREE(stage);
+}
+
+struct draw_stage *
+nv50_draw_render_stage(struct nv50_context *nv50)
+{
+ struct nv50_render_stage *rs = CALLOC_STRUCT(nv50_render_stage);
+
+ rs->nv50 = nv50;
+ rs->stage.draw = nv50->draw;
+ rs->stage.destroy = nv50_render_destroy;
+ rs->stage.point = nv50_render_point;
+ rs->stage.line = nv50_render_line;
+ rs->stage.tri = nv50_render_tri;
+ rs->stage.flush = nv50_render_flush;
+ rs->stage.reset_stipple_counter = nv50_render_reset_stipple_counter;
+
+ return &rs->stage;
+}
+
diff --git a/src/gallium/drivers/nv50/nv50_miptree.c b/src/gallium/drivers/nv50/nv50_miptree.c
new file mode 100644
index 00000000000..91091d53f57
--- /dev/null
+++ b/src/gallium/drivers/nv50/nv50_miptree.c
@@ -0,0 +1,320 @@
+/*
+ * Copyright 2008 Ben Skeggs
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#include "pipe/p_state.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_inlines.h"
+
+#include "nv50_context.h"
+
+static struct pipe_texture *
+nv50_miptree_create(struct pipe_screen *pscreen, const struct pipe_texture *tmp)
+{
+ struct pipe_winsys *ws = pscreen->winsys;
+ struct nv50_miptree *mt = CALLOC_STRUCT(nv50_miptree);
+ struct pipe_texture *pt = &mt->base;
+ unsigned usage, width = tmp->width[0], height = tmp->height[0];
+ unsigned depth = tmp->depth[0];
+ int i, l;
+
+ mt->base = *tmp;
+ mt->base.refcount = 1;
+ mt->base.screen = pscreen;
+
+ usage = PIPE_BUFFER_USAGE_PIXEL;
+ switch (pt->format) {
+ case PIPE_FORMAT_Z24S8_UNORM:
+ case PIPE_FORMAT_Z16_UNORM:
+ usage |= NOUVEAU_BUFFER_USAGE_ZETA;
+ break;
+ default:
+ break;
+ }
+
+ switch (pt->target) {
+ case PIPE_TEXTURE_3D:
+ mt->image_nr = pt->depth[0];
+ break;
+ case PIPE_TEXTURE_CUBE:
+ mt->image_nr = 6;
+ break;
+ default:
+ mt->image_nr = 1;
+ break;
+ }
+
+ for (l = 0; l <= pt->last_level; l++) {
+ struct nv50_miptree_level *lvl = &mt->level[l];
+
+ pt->width[l] = width;
+ pt->height[l] = height;
+ pt->depth[l] = depth;
+ pt->nblocksx[l] = pf_get_nblocksx(&pt->block, width);
+ pt->nblocksy[l] = pf_get_nblocksy(&pt->block, height);
+
+ lvl->image_offset = CALLOC(mt->image_nr, sizeof(int));
+ lvl->image = CALLOC(mt->image_nr, sizeof(struct pipe_buffer *));
+
+ width = MAX2(1, width >> 1);
+ height = MAX2(1, height >> 1);
+ depth = MAX2(1, depth >> 1);
+ }
+
+ for (i = 0; i < mt->image_nr; i++) {
+ for (l = 0; l <= pt->last_level; l++) {
+ struct nv50_miptree_level *lvl = &mt->level[l];
+ int size;
+
+ size = align(pt->width[l], 8) * pt->block.size;
+ size = align(size, 64);
+ size *= align(pt->height[l], 8) * pt->block.size;
+
+ lvl->image[i] = ws->buffer_create(ws, 256, 0, size);
+ lvl->image_offset[i] = mt->total_size;
+
+ mt->total_size += size;
+ }
+ }
+
+ mt->buffer = ws->buffer_create(ws, 256, usage, mt->total_size);
+ if (!mt->buffer) {
+ FREE(mt);
+ return NULL;
+ }
+
+ return &mt->base;
+}
+
+static struct pipe_texture *
+nv50_miptree_blanket(struct pipe_screen *pscreen, const struct pipe_texture *pt,
+ const unsigned *stride, struct pipe_buffer *pb)
+{
+ struct nv50_miptree *mt;
+
+ /* Only supports 2D, non-mipmapped textures for the moment */
+ if (pt->target != PIPE_TEXTURE_2D || pt->last_level != 0 ||
+ pt->depth[0] != 1)
+ return NULL;
+
+ mt = CALLOC_STRUCT(nv50_miptree);
+ if (!mt)
+ return NULL;
+
+ mt->base = *pt;
+ mt->base.refcount = 1;
+ mt->base.screen = pscreen;
+ mt->image_nr = 1;
+ mt->level[0].image_offset = CALLOC(1, sizeof(unsigned));
+
+ pipe_buffer_reference(pscreen, &mt->buffer, pb);
+ return &mt->base;
+}
+
+static INLINE void
+mark_dirty(uint32_t *flags, unsigned image)
+{
+ flags[image / 32] |= (1 << (image % 32));
+}
+
+static INLINE void
+mark_clean(uint32_t *flags, unsigned image)
+{
+ flags[image / 32] &= ~(1 << (image % 32));
+}
+
+static INLINE int
+is_dirty(uint32_t *flags, unsigned image)
+{
+ return !!(flags[image / 32] & (1 << (image % 32)));
+}
+
+static void
+nv50_miptree_release(struct pipe_screen *pscreen, struct pipe_texture **ppt)
+{
+ struct pipe_texture *pt = *ppt;
+
+ *ppt = NULL;
+
+ if (--pt->refcount <= 0) {
+ struct nv50_miptree *mt = nv50_miptree(pt);
+
+ pipe_buffer_reference(pscreen, &mt->buffer, NULL);
+ FREE(mt);
+ }
+}
+
+void
+nv50_miptree_sync(struct pipe_screen *pscreen, struct nv50_miptree *mt,
+ unsigned level, unsigned image)
+{
+ struct nv50_screen *nvscreen = nv50_screen(pscreen);
+ struct nv50_miptree_level *lvl = &mt->level[level];
+ struct pipe_surface *dst, *src;
+ unsigned face = 0, zslice = 0;
+
+ if (!is_dirty(lvl->image_dirty_cpu, image))
+ return;
+
+ if (mt->base.target == PIPE_TEXTURE_CUBE)
+ face = image;
+ else
+ if (mt->base.target == PIPE_TEXTURE_3D)
+ zslice = image;
+
+ /* Mark as clean already - so we don't continually call this function
+ * trying to get a GPU_WRITE pipe_surface!
+ */
+ mark_clean(lvl->image_dirty_cpu, image);
+
+ /* Pretend we're doing CPU access so we get the backing pipe_surface
+ * and not a view into the larger miptree.
+ */
+ src = pscreen->get_tex_surface(pscreen, &mt->base, face, level, zslice,
+ PIPE_BUFFER_USAGE_CPU_READ);
+
+ /* Pretend we're only reading with the GPU so surface doesn't get marked
+ * as dirtied by the GPU.
+ */
+ dst = pscreen->get_tex_surface(pscreen, &mt->base, face, level, zslice,
+ PIPE_BUFFER_USAGE_GPU_READ);
+
+ nv50_surface_do_copy(nvscreen, dst, 0, 0, src, 0, 0, dst->width, dst->height);
+
+ pscreen->tex_surface_release(pscreen, &dst);
+ pscreen->tex_surface_release(pscreen, &src);
+}
+
+/* The reverse of the above */
+static void
+nv50_miptree_sync_cpu(struct pipe_screen *pscreen, struct nv50_miptree *mt,
+ unsigned level, unsigned image)
+{
+ struct nv50_screen *nvscreen = nv50_screen(pscreen);
+ struct nv50_miptree_level *lvl = &mt->level[level];
+ struct pipe_surface *dst, *src;
+ unsigned face = 0, zslice = 0;
+
+ if (!is_dirty(lvl->image_dirty_gpu, image))
+ return;
+
+ if (mt->base.target == PIPE_TEXTURE_CUBE)
+ face = image;
+ else
+ if (mt->base.target == PIPE_TEXTURE_3D)
+ zslice = image;
+
+ mark_clean(lvl->image_dirty_gpu, image);
+
+ src = pscreen->get_tex_surface(pscreen, &mt->base, face, level, zslice,
+ PIPE_BUFFER_USAGE_GPU_READ);
+ dst = pscreen->get_tex_surface(pscreen, &mt->base, face, level, zslice,
+ PIPE_BUFFER_USAGE_CPU_READ);
+
+ nv50_surface_do_copy(nvscreen, dst, 0, 0, src, 0, 0, dst->width, dst->height);
+
+ pscreen->tex_surface_release(pscreen, &dst);
+ pscreen->tex_surface_release(pscreen, &src);
+}
+
+static struct pipe_surface *
+nv50_miptree_surface_new(struct pipe_screen *pscreen, struct pipe_texture *pt,
+ unsigned face, unsigned level, unsigned zslice,
+ unsigned flags)
+{
+ struct nv50_miptree *mt = nv50_miptree(pt);
+ struct nv50_miptree_level *lvl = &mt->level[level];
+ struct pipe_surface *ps;
+ int img;
+
+ if (pt->target == PIPE_TEXTURE_CUBE)
+ img = face;
+ else
+ if (pt->target == PIPE_TEXTURE_3D)
+ img = zslice;
+ else
+ img = 0;
+
+ ps = CALLOC_STRUCT(pipe_surface);
+ if (!ps)
+ return NULL;
+ pipe_texture_reference(&ps->texture, pt);
+ ps->format = pt->format;
+ ps->width = pt->width[level];
+ ps->height = pt->height[level];
+ ps->block = pt->block;
+ ps->nblocksx = pt->nblocksx[level];
+ ps->nblocksy = pt->nblocksy[level];
+ ps->stride = ps->width * ps->block.size;
+ ps->usage = flags;
+ ps->status = PIPE_SURFACE_STATUS_DEFINED;
+ ps->refcount = 1;
+ ps->face = face;
+ ps->level = level;
+ ps->zslice = zslice;
+
+ if (flags & PIPE_BUFFER_USAGE_CPU_READ_WRITE) {
+ assert(!(flags & PIPE_BUFFER_USAGE_GPU_READ_WRITE));
+ nv50_miptree_sync_cpu(pscreen, mt, level, img);
+
+ ps->offset = 0;
+ pipe_texture_reference(&ps->texture, pt);
+
+ if (flags & PIPE_BUFFER_USAGE_CPU_WRITE)
+ mark_dirty(lvl->image_dirty_cpu, img);
+ } else {
+ nv50_miptree_sync(pscreen, mt, level, img);
+
+ ps->offset = lvl->image_offset[img];
+ pipe_texture_reference(&ps->texture, pt);
+
+ if (flags & PIPE_BUFFER_USAGE_GPU_WRITE)
+ mark_dirty(lvl->image_dirty_gpu, img);
+ }
+
+ return ps;
+}
+
+static void
+nv50_miptree_surface_del(struct pipe_screen *pscreen,
+ struct pipe_surface **psurface)
+{
+ struct pipe_surface *ps = *psurface;
+ struct nv50_surface *s = nv50_surface(ps);
+
+ *psurface = NULL;
+
+ if (--ps->refcount <= 0) {
+ pipe_texture_reference(&ps->texture, NULL);
+ FREE(s);
+ }
+}
+
+void
+nv50_screen_init_miptree_functions(struct pipe_screen *pscreen)
+{
+ pscreen->texture_create = nv50_miptree_create;
+ pscreen->texture_blanket = nv50_miptree_blanket;
+ pscreen->texture_release = nv50_miptree_release;
+ pscreen->get_tex_surface = nv50_miptree_surface_new;
+ pscreen->tex_surface_release = nv50_miptree_surface_del;
+}
+
diff --git a/src/gallium/drivers/nv50/nv50_program.c b/src/gallium/drivers/nv50/nv50_program.c
new file mode 100644
index 00000000000..14c5d47e790
--- /dev/null
+++ b/src/gallium/drivers/nv50/nv50_program.c
@@ -0,0 +1,1784 @@
+/*
+ * Copyright 2008 Ben Skeggs
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_state.h"
+#include "pipe/p_inlines.h"
+
+#include "pipe/p_shader_tokens.h"
+#include "tgsi/tgsi_parse.h"
+#include "tgsi/tgsi_util.h"
+
+#include "nv50_context.h"
+
+#define NV50_SU_MAX_TEMP 64
+//#define NV50_PROGRAM_DUMP
+
+/* ARL - gallium craps itself on progs/vp/arl.txt
+ *
+ * MSB - Like MAD, but MUL+SUB
+ * - Fuck it off, introduce a way to negate args for ops that
+ * support it.
+ *
+ * Look into inlining IMMD for ops other than MOV (make it general?)
+ * - Maybe even relax restrictions a bit, can't do P_RESULT + P_IMMD,
+ * but can emit to P_TEMP first - then MOV later. NVIDIA does this
+ *
+ * In ops such as ADD it's possible to construct a bad opcode in the !is_long()
+ * case, if the emit_src() causes the inst to suddenly become long.
+ *
+ * Verify half-insns work where expected - and force disable them where they
+ * don't work - MUL has it forcibly disabled atm as it fixes POW..
+ *
+ * FUCK! watch dst==src vectors, can overwrite components that are needed.
+ * ie. SUB R0, R0.yzxw, R0
+ *
+ * Things to check with renouveau:
+ * FP attr/result assignment - how?
+ * attrib
+ * - 0x16bc maps vp output onto fp hpos
+ * - 0x16c0 maps vp output onto fp col0
+ * result
+ * - colr always 0-3
+ * - depr always 4
+ * 0x16bc->0x16e8 --> some binding between vp/fp regs
+ * 0x16b8 --> VP output count
+ *
+ * 0x1298 --> "MOV rcol.x, fcol.y" "MOV depr, fcol.y" = 0x00000005
+ * "MOV rcol.x, fcol.y" = 0x00000004
+ * 0x19a8 --> as above but 0x00000100 and 0x00000000
+ * - 0x00100000 used when KIL used
+ * 0x196c --> as above but 0x00000011 and 0x00000000
+ *
+ * 0x1988 --> 0xXXNNNNNN
+ * - XX == FP high something
+ */
+struct nv50_reg {
+ enum {
+ P_TEMP,
+ P_ATTR,
+ P_RESULT,
+ P_CONST,
+ P_IMMD
+ } type;
+ int index;
+
+ int hw;
+ int neg;
+};
+
+struct nv50_pc {
+ struct nv50_program *p;
+
+ /* hw resources */
+ struct nv50_reg *r_temp[NV50_SU_MAX_TEMP];
+
+ /* tgsi resources */
+ struct nv50_reg *temp;
+ int temp_nr;
+ struct nv50_reg *attr;
+ int attr_nr;
+ struct nv50_reg *result;
+ int result_nr;
+ struct nv50_reg *param;
+ int param_nr;
+ struct nv50_reg *immd;
+ float *immd_buf;
+ int immd_nr;
+
+ struct nv50_reg *temp_temp[16];
+ unsigned temp_temp_nr;
+};
+
+static void
+alloc_reg(struct nv50_pc *pc, struct nv50_reg *reg)
+{
+ int i;
+
+ if (reg->type == P_RESULT) {
+ if (pc->p->cfg.high_result < (reg->hw + 1))
+ pc->p->cfg.high_result = reg->hw + 1;
+ }
+
+ if (reg->type != P_TEMP)
+ return;
+
+ if (reg->hw >= 0) {
+ /*XXX: do this here too to catch FP temp-as-attr usage..
+ * not clean, but works */
+ if (pc->p->cfg.high_temp < (reg->hw + 1))
+ pc->p->cfg.high_temp = reg->hw + 1;
+ return;
+ }
+
+ for (i = 0; i < NV50_SU_MAX_TEMP; i++) {
+ if (!(pc->r_temp[i])) {
+ pc->r_temp[i] = reg;
+ reg->hw = i;
+ if (pc->p->cfg.high_temp < (i + 1))
+ pc->p->cfg.high_temp = i + 1;
+ return;
+ }
+ }
+
+ assert(0);
+}
+
+static struct nv50_reg *
+alloc_temp(struct nv50_pc *pc, struct nv50_reg *dst)
+{
+ struct nv50_reg *r;
+ int i;
+
+ if (dst && dst->type == P_TEMP && dst->hw == -1)
+ return dst;
+
+ for (i = 0; i < NV50_SU_MAX_TEMP; i++) {
+ if (!pc->r_temp[i]) {
+ r = CALLOC_STRUCT(nv50_reg);
+ r->type = P_TEMP;
+ r->index = -1;
+ r->hw = i;
+ pc->r_temp[i] = r;
+ return r;
+ }
+ }
+
+ assert(0);
+ return NULL;
+}
+
+static void
+free_temp(struct nv50_pc *pc, struct nv50_reg *r)
+{
+ if (r->index == -1) {
+ unsigned hw = r->hw;
+
+ FREE(pc->r_temp[hw]);
+ pc->r_temp[hw] = NULL;
+ }
+}
+
+static int
+alloc_temp4(struct nv50_pc *pc, struct nv50_reg *dst[4], int idx)
+{
+ int i;
+
+ if ((idx + 4) >= NV50_SU_MAX_TEMP)
+ return 1;
+
+ if (pc->r_temp[idx] || pc->r_temp[idx + 1] ||
+ pc->r_temp[idx + 2] || pc->r_temp[idx + 3])
+ return alloc_temp4(pc, dst, idx + 1);
+
+ for (i = 0; i < 4; i++) {
+ dst[i] = CALLOC_STRUCT(nv50_reg);
+ dst[i]->type = P_TEMP;
+ dst[i]->index = -1;
+ dst[i]->hw = idx + i;
+ pc->r_temp[idx + i] = dst[i];
+ }
+
+ return 0;
+}
+
+static void
+free_temp4(struct nv50_pc *pc, struct nv50_reg *reg[4])
+{
+ int i;
+
+ for (i = 0; i < 4; i++)
+ free_temp(pc, reg[i]);
+}
+
+static struct nv50_reg *
+temp_temp(struct nv50_pc *pc)
+{
+ if (pc->temp_temp_nr >= 16)
+ assert(0);
+
+ pc->temp_temp[pc->temp_temp_nr] = alloc_temp(pc, NULL);
+ return pc->temp_temp[pc->temp_temp_nr++];
+}
+
+static void
+kill_temp_temp(struct nv50_pc *pc)
+{
+ int i;
+
+ for (i = 0; i < pc->temp_temp_nr; i++)
+ free_temp(pc, pc->temp_temp[i]);
+ pc->temp_temp_nr = 0;
+}
+
+static int
+ctor_immd(struct nv50_pc *pc, float x, float y, float z, float w)
+{
+ pc->immd_buf = REALLOC(pc->immd_buf, (pc->immd_nr * r * sizeof(float)),
+ (pc->immd_nr + 1) * 4 * sizeof(float));
+ pc->immd_buf[(pc->immd_nr * 4) + 0] = x;
+ pc->immd_buf[(pc->immd_nr * 4) + 1] = y;
+ pc->immd_buf[(pc->immd_nr * 4) + 2] = z;
+ pc->immd_buf[(pc->immd_nr * 4) + 3] = w;
+
+ return pc->immd_nr++;
+}
+
+static struct nv50_reg *
+alloc_immd(struct nv50_pc *pc, float f)
+{
+ struct nv50_reg *r = CALLOC_STRUCT(nv50_reg);
+ unsigned hw;
+
+ hw = ctor_immd(pc, f, 0, 0, 0) * 4;
+ r->type = P_IMMD;
+ r->hw = hw;
+ r->index = -1;
+ return r;
+}
+
+static struct nv50_program_exec *
+exec(struct nv50_pc *pc)
+{
+ struct nv50_program_exec *e = CALLOC_STRUCT(nv50_program_exec);
+
+ e->param.index = -1;
+ return e;
+}
+
+static void
+emit(struct nv50_pc *pc, struct nv50_program_exec *e)
+{
+ struct nv50_program *p = pc->p;
+
+ if (p->exec_tail)
+ p->exec_tail->next = e;
+ if (!p->exec_head)
+ p->exec_head = e;
+ p->exec_tail = e;
+ p->exec_size += (e->inst[0] & 1) ? 2 : 1;
+}
+
+static INLINE void set_long(struct nv50_pc *, struct nv50_program_exec *);
+
+static boolean
+is_long(struct nv50_program_exec *e)
+{
+ if (e->inst[0] & 1)
+ return TRUE;
+ return FALSE;
+}
+
+static boolean
+is_immd(struct nv50_program_exec *e)
+{
+ if (is_long(e) && (e->inst[1] & 3) == 3)
+ return TRUE;
+ return FALSE;
+}
+
+static INLINE void
+set_pred(struct nv50_pc *pc, unsigned pred, unsigned idx,
+ struct nv50_program_exec *e)
+{
+ set_long(pc, e);
+ e->inst[1] &= ~((0x1f << 7) | (0x3 << 12));
+ e->inst[1] |= (pred << 7) | (idx << 12);
+}
+
+static INLINE void
+set_pred_wr(struct nv50_pc *pc, unsigned on, unsigned idx,
+ struct nv50_program_exec *e)
+{
+ set_long(pc, e);
+ e->inst[1] &= ~((0x3 << 4) | (1 << 6));
+ e->inst[1] |= (idx << 4) | (on << 6);
+}
+
+static INLINE void
+set_long(struct nv50_pc *pc, struct nv50_program_exec *e)
+{
+ if (is_long(e))
+ return;
+
+ e->inst[0] |= 1;
+ set_pred(pc, 0xf, 0, e);
+ set_pred_wr(pc, 0, 0, e);
+}
+
+static INLINE void
+set_dst(struct nv50_pc *pc, struct nv50_reg *dst, struct nv50_program_exec *e)
+{
+ if (dst->type == P_RESULT) {
+ set_long(pc, e);
+ e->inst[1] |= 0x00000008;
+ }
+
+ alloc_reg(pc, dst);
+ e->inst[0] |= (dst->hw << 2);
+}
+
+static INLINE void
+set_immd(struct nv50_pc *pc, struct nv50_reg *imm, struct nv50_program_exec *e)
+{
+ unsigned val = fui(pc->immd_buf[imm->hw]); /* XXX */
+
+ set_long(pc, e);
+ /*XXX: can't be predicated - bits overlap.. catch cases where both
+ * are required and avoid them. */
+ set_pred(pc, 0, 0, e);
+ set_pred_wr(pc, 0, 0, e);
+
+ e->inst[1] |= 0x00000002 | 0x00000001;
+ e->inst[0] |= (val & 0x3f) << 16;
+ e->inst[1] |= (val >> 6) << 2;
+}
+
+static void
+emit_interp(struct nv50_pc *pc, struct nv50_reg *dst,
+ struct nv50_reg *src, struct nv50_reg *iv)
+{
+ struct nv50_program_exec *e = exec(pc);
+
+ e->inst[0] |= 0x80000000;
+ set_dst(pc, dst, e);
+ alloc_reg(pc, src);
+ e->inst[0] |= (src->hw << 16);
+ if (iv) {
+ e->inst[0] |= (1 << 25);
+ alloc_reg(pc, iv);
+ e->inst[0] |= (iv->hw << 9);
+ }
+
+ emit(pc, e);
+}
+
+static void
+set_data(struct nv50_pc *pc, struct nv50_reg *src, unsigned m, unsigned s,
+ struct nv50_program_exec *e)
+{
+ set_long(pc, e);
+#if 1
+ e->inst[1] |= (1 << 22);
+#else
+ if (src->type == P_IMMD) {
+ e->inst[1] |= (NV50_CB_PMISC << 22);
+ } else {
+ if (pc->p->type == PIPE_SHADER_VERTEX)
+ e->inst[1] |= (NV50_CB_PVP << 22);
+ else
+ e->inst[1] |= (NV50_CB_PFP << 22);
+ }
+#endif
+
+ e->param.index = src->hw;
+ e->param.shift = s;
+ e->param.mask = m << (s % 32);
+}
+
+static void
+emit_mov(struct nv50_pc *pc, struct nv50_reg *dst, struct nv50_reg *src)
+{
+ struct nv50_program_exec *e = exec(pc);
+
+ e->inst[0] |= 0x10000000;
+
+ set_dst(pc, dst, e);
+
+ if (0 && dst->type != P_RESULT && src->type == P_IMMD) {
+ set_immd(pc, src, e);
+ /*XXX: 32-bit, but steals part of "half" reg space - need to
+ * catch and handle this case if/when we do half-regs
+ */
+ e->inst[0] |= 0x00008000;
+ } else
+ if (src->type == P_IMMD || src->type == P_CONST) {
+ set_long(pc, e);
+ set_data(pc, src, 0x7f, 9, e);
+ e->inst[1] |= 0x20000000; /* src0 const? */
+ } else {
+ if (src->type == P_ATTR) {
+ set_long(pc, e);
+ e->inst[1] |= 0x00200000;
+ }
+
+ alloc_reg(pc, src);
+ e->inst[0] |= (src->hw << 9);
+ }
+
+ /* We really should support "half" instructions here at some point,
+ * but I don't feel confident enough about them yet.
+ */
+ set_long(pc, e);
+ if (is_long(e) && !is_immd(e)) {
+ e->inst[1] |= 0x04000000; /* 32-bit */
+ e->inst[1] |= 0x0003c000; /* "subsubop" 0xf == mov */
+ }
+
+ emit(pc, e);
+}
+
+static boolean
+check_swap_src_0_1(struct nv50_pc *pc,
+ struct nv50_reg **s0, struct nv50_reg **s1)
+{
+ struct nv50_reg *src0 = *s0, *src1 = *s1;
+
+ if (src0->type == P_CONST) {
+ if (src1->type != P_CONST) {
+ *s0 = src1;
+ *s1 = src0;
+ return TRUE;
+ }
+ } else
+ if (src1->type == P_ATTR) {
+ if (src0->type != P_ATTR) {
+ *s0 = src1;
+ *s1 = src0;
+ return TRUE;
+ }
+ }
+
+ return FALSE;
+}
+
+static void
+set_src_0(struct nv50_pc *pc, struct nv50_reg *src, struct nv50_program_exec *e)
+{
+ if (src->type == P_ATTR) {
+ set_long(pc, e);
+ e->inst[1] |= 0x00200000;
+ } else
+ if (src->type == P_CONST || src->type == P_IMMD) {
+ struct nv50_reg *temp = temp_temp(pc);
+
+ emit_mov(pc, temp, src);
+ src = temp;
+ }
+
+ alloc_reg(pc, src);
+ e->inst[0] |= (src->hw << 9);
+}
+
+static void
+set_src_1(struct nv50_pc *pc, struct nv50_reg *src, struct nv50_program_exec *e)
+{
+ if (src->type == P_ATTR) {
+ struct nv50_reg *temp = temp_temp(pc);
+
+ emit_mov(pc, temp, src);
+ src = temp;
+ } else
+ if (src->type == P_CONST || src->type == P_IMMD) {
+ assert(!(e->inst[0] & 0x00800000));
+ if (e->inst[0] & 0x01000000) {
+ struct nv50_reg *temp = temp_temp(pc);
+
+ emit_mov(pc, temp, src);
+ src = temp;
+ } else {
+ set_data(pc, src, 0x7f, 16, e);
+ e->inst[0] |= 0x00800000;
+ }
+ }
+
+ alloc_reg(pc, src);
+ e->inst[0] |= (src->hw << 16);
+}
+
+static void
+set_src_2(struct nv50_pc *pc, struct nv50_reg *src, struct nv50_program_exec *e)
+{
+ set_long(pc, e);
+
+ if (src->type == P_ATTR) {
+ struct nv50_reg *temp = temp_temp(pc);
+
+ emit_mov(pc, temp, src);
+ src = temp;
+ } else
+ if (src->type == P_CONST || src->type == P_IMMD) {
+ assert(!(e->inst[0] & 0x01000000));
+ if (e->inst[0] & 0x00800000) {
+ struct nv50_reg *temp = temp_temp(pc);
+
+ emit_mov(pc, temp, src);
+ src = temp;
+ } else {
+ set_data(pc, src, 0x7f, 32+14, e);
+ e->inst[0] |= 0x01000000;
+ }
+ }
+
+ alloc_reg(pc, src);
+ e->inst[1] |= (src->hw << 14);
+}
+
+static void
+emit_mul(struct nv50_pc *pc, struct nv50_reg *dst, struct nv50_reg *src0,
+ struct nv50_reg *src1)
+{
+ struct nv50_program_exec *e = exec(pc);
+
+ e->inst[0] |= 0xc0000000;
+ set_long(pc, e);
+
+ check_swap_src_0_1(pc, &src0, &src1);
+ set_dst(pc, dst, e);
+ set_src_0(pc, src0, e);
+ set_src_1(pc, src1, e);
+
+ emit(pc, e);
+}
+
+static void
+emit_add(struct nv50_pc *pc, struct nv50_reg *dst,
+ struct nv50_reg *src0, struct nv50_reg *src1)
+{
+ struct nv50_program_exec *e = exec(pc);
+
+ e->inst[0] |= 0xb0000000;
+
+ check_swap_src_0_1(pc, &src0, &src1);
+ set_dst(pc, dst, e);
+ set_src_0(pc, src0, e);
+ if (is_long(e))
+ set_src_2(pc, src1, e);
+ else
+ set_src_1(pc, src1, e);
+
+ emit(pc, e);
+}
+
+static void
+emit_minmax(struct nv50_pc *pc, unsigned sub, struct nv50_reg *dst,
+ struct nv50_reg *src0, struct nv50_reg *src1)
+{
+ struct nv50_program_exec *e = exec(pc);
+
+ set_long(pc, e);
+ e->inst[0] |= 0xb0000000;
+ e->inst[1] |= (sub << 29);
+
+ check_swap_src_0_1(pc, &src0, &src1);
+ set_dst(pc, dst, e);
+ set_src_0(pc, src0, e);
+ set_src_1(pc, src1, e);
+
+ emit(pc, e);
+}
+
+static void
+emit_sub(struct nv50_pc *pc, struct nv50_reg *dst, struct nv50_reg *src0,
+ struct nv50_reg *src1)
+{
+ struct nv50_program_exec *e = exec(pc);
+
+ e->inst[0] |= 0xb0000000;
+
+ set_long(pc, e);
+ if (check_swap_src_0_1(pc, &src0, &src1))
+ e->inst[1] |= 0x04000000;
+ else
+ e->inst[1] |= 0x08000000;
+
+ set_dst(pc, dst, e);
+ set_src_0(pc, src0, e);
+ set_src_2(pc, src1, e);
+
+ emit(pc, e);
+}
+
+static void
+emit_mad(struct nv50_pc *pc, struct nv50_reg *dst, struct nv50_reg *src0,
+ struct nv50_reg *src1, struct nv50_reg *src2)
+{
+ struct nv50_program_exec *e = exec(pc);
+
+ e->inst[0] |= 0xe0000000;
+
+ check_swap_src_0_1(pc, &src0, &src1);
+ set_dst(pc, dst, e);
+ set_src_0(pc, src0, e);
+ set_src_1(pc, src1, e);
+ set_src_2(pc, src2, e);
+
+ emit(pc, e);
+}
+
+static void
+emit_msb(struct nv50_pc *pc, struct nv50_reg *dst, struct nv50_reg *src0,
+ struct nv50_reg *src1, struct nv50_reg *src2)
+{
+ struct nv50_program_exec *e = exec(pc);
+
+ e->inst[0] |= 0xe0000000;
+ set_long(pc, e);
+ e->inst[1] |= 0x08000000; /* src0 * src1 - src2 */
+
+ check_swap_src_0_1(pc, &src0, &src1);
+ set_dst(pc, dst, e);
+ set_src_0(pc, src0, e);
+ set_src_1(pc, src1, e);
+ set_src_2(pc, src2, e);
+
+ emit(pc, e);
+}
+
+static void
+emit_flop(struct nv50_pc *pc, unsigned sub,
+ struct nv50_reg *dst, struct nv50_reg *src)
+{
+ struct nv50_program_exec *e = exec(pc);
+
+ e->inst[0] |= 0x90000000;
+ if (sub) {
+ set_long(pc, e);
+ e->inst[1] |= (sub << 29);
+ }
+
+ set_dst(pc, dst, e);
+ set_src_0(pc, src, e);
+
+ emit(pc, e);
+}
+
+static void
+emit_preex2(struct nv50_pc *pc, struct nv50_reg *dst, struct nv50_reg *src)
+{
+ struct nv50_program_exec *e = exec(pc);
+
+ e->inst[0] |= 0xb0000000;
+
+ set_dst(pc, dst, e);
+ set_src_0(pc, src, e);
+ set_long(pc, e);
+ e->inst[1] |= (6 << 29) | 0x00004000;
+
+ emit(pc, e);
+}
+
+static void
+emit_precossin(struct nv50_pc *pc, struct nv50_reg *dst, struct nv50_reg *src)
+{
+ struct nv50_program_exec *e = exec(pc);
+
+ e->inst[0] |= 0xb0000000;
+
+ set_dst(pc, dst, e);
+ set_src_0(pc, src, e);
+ set_long(pc, e);
+ e->inst[1] |= (6 << 29);
+
+ emit(pc, e);
+}
+
+static void
+emit_set(struct nv50_pc *pc, unsigned c_op, struct nv50_reg *dst,
+ struct nv50_reg *src0, struct nv50_reg *src1)
+{
+ struct nv50_program_exec *e = exec(pc);
+ unsigned inv_cop[8] = { 0, 4, 2, 6, 1, 5, 3, 7 };
+ struct nv50_reg *rdst;
+
+ assert(c_op <= 7);
+ if (check_swap_src_0_1(pc, &src0, &src1))
+ c_op = inv_cop[c_op];
+
+ rdst = dst;
+ if (dst->type != P_TEMP)
+ dst = alloc_temp(pc, NULL);
+
+ /* set.u32 */
+ set_long(pc, e);
+ e->inst[0] |= 0xb0000000;
+ e->inst[1] |= (3 << 29);
+ e->inst[1] |= (c_op << 14);
+ /*XXX: breaks things, .u32 by default?
+ * decuda will disasm as .u16 and use .lo/.hi regs, but this
+ * doesn't seem to match what the hw actually does.
+ inst[1] |= 0x04000000; << breaks things.. .u32 by default?
+ */
+ set_dst(pc, dst, e);
+ set_src_0(pc, src0, e);
+ set_src_1(pc, src1, e);
+ emit(pc, e);
+
+ /* cvt.f32.u32 */
+ e = exec(pc);
+ e->inst[0] = 0xa0000001;
+ e->inst[1] = 0x64014780;
+ set_dst(pc, rdst, e);
+ set_src_0(pc, dst, e);
+ emit(pc, e);
+
+ if (dst != rdst)
+ free_temp(pc, dst);
+}
+
+static void
+emit_flr(struct nv50_pc *pc, struct nv50_reg *dst, struct nv50_reg *src)
+{
+ struct nv50_program_exec *e = exec(pc);
+
+ e->inst[0] = 0xa0000000; /* cvt */
+ set_long(pc, e);
+ e->inst[1] |= (6 << 29); /* cvt */
+ e->inst[1] |= 0x08000000; /* integer mode */
+ e->inst[1] |= 0x04000000; /* 32 bit */
+ e->inst[1] |= ((0x1 << 3)) << 14; /* .rn */
+ e->inst[1] |= (1 << 14); /* src .f32 */
+ set_dst(pc, dst, e);
+ set_src_0(pc, src, e);
+
+ emit(pc, e);
+}
+
+static void
+emit_pow(struct nv50_pc *pc, struct nv50_reg *dst,
+ struct nv50_reg *v, struct nv50_reg *e)
+{
+ struct nv50_reg *temp = alloc_temp(pc, NULL);
+
+ emit_flop(pc, 3, temp, v);
+ emit_mul(pc, temp, temp, e);
+ emit_preex2(pc, temp, temp);
+ emit_flop(pc, 6, dst, temp);
+
+ free_temp(pc, temp);
+}
+
+static void
+emit_abs(struct nv50_pc *pc, struct nv50_reg *dst, struct nv50_reg *src)
+{
+ struct nv50_program_exec *e = exec(pc);
+
+ e->inst[0] = 0xa0000000; /* cvt */
+ set_long(pc, e);
+ e->inst[1] |= (6 << 29); /* cvt */
+ e->inst[1] |= 0x04000000; /* 32 bit */
+ e->inst[1] |= (1 << 14); /* src .f32 */
+ e->inst[1] |= ((1 << 6) << 14); /* .abs */
+ set_dst(pc, dst, e);
+ set_src_0(pc, src, e);
+
+ emit(pc, e);
+}
+
+static void
+emit_lit(struct nv50_pc *pc, struct nv50_reg **dst, unsigned mask,
+ struct nv50_reg **src)
+{
+ struct nv50_reg *one = alloc_immd(pc, 1.0);
+ struct nv50_reg *zero = alloc_immd(pc, 0.0);
+ struct nv50_reg *neg128 = alloc_immd(pc, -127.999999);
+ struct nv50_reg *pos128 = alloc_immd(pc, 127.999999);
+ struct nv50_reg *tmp[4];
+
+ if (mask & (1 << 0))
+ emit_mov(pc, dst[0], one);
+
+ if (mask & (1 << 3))
+ emit_mov(pc, dst[3], one);
+
+ if (mask & (3 << 1)) {
+ if (mask & (1 << 1))
+ tmp[0] = dst[1];
+ else
+ tmp[0] = temp_temp(pc);
+ emit_minmax(pc, 4, tmp[0], src[0], zero);
+ }
+
+ if (mask & (1 << 2)) {
+ set_pred_wr(pc, 1, 0, pc->p->exec_tail);
+
+ tmp[1] = temp_temp(pc);
+ emit_minmax(pc, 4, tmp[1], src[1], zero);
+
+ tmp[3] = temp_temp(pc);
+ emit_minmax(pc, 4, tmp[3], src[3], neg128);
+ emit_minmax(pc, 5, tmp[3], tmp[3], pos128);
+
+ emit_pow(pc, dst[2], tmp[1], tmp[3]);
+ emit_mov(pc, dst[2], zero);
+ set_pred(pc, 3, 0, pc->p->exec_tail);
+ }
+}
+
+static void
+emit_neg(struct nv50_pc *pc, struct nv50_reg *dst, struct nv50_reg *src)
+{
+ struct nv50_program_exec *e = exec(pc);
+
+ set_long(pc, e);
+ e->inst[0] |= 0xa0000000; /* delta */
+ e->inst[1] |= (7 << 29); /* delta */
+ e->inst[1] |= 0x04000000; /* negate arg0? probably not */
+ e->inst[1] |= (1 << 14); /* src .f32 */
+ set_dst(pc, dst, e);
+ set_src_0(pc, src, e);
+
+ emit(pc, e);
+}
+
+static void
+emit_kil(struct nv50_pc *pc, struct nv50_reg *src)
+{
+ struct nv50_program_exec *e;
+ const int r_pred = 1;
+
+ /* Sets predicate reg ? */
+ e = exec(pc);
+ e->inst[0] = 0xa00001fd;
+ e->inst[1] = 0xc4014788;
+ set_src_0(pc, src, e);
+ set_pred_wr(pc, 1, r_pred, e);
+ emit(pc, e);
+
+ /* This is probably KILP */
+ e = exec(pc);
+ e->inst[0] = 0x000001fe;
+ set_long(pc, e);
+ set_pred(pc, 1 /* LT? */, r_pred, e);
+ emit(pc, e);
+}
+
+static struct nv50_reg *
+tgsi_dst(struct nv50_pc *pc, int c, const struct tgsi_full_dst_register *dst)
+{
+ switch (dst->DstRegister.File) {
+ case TGSI_FILE_TEMPORARY:
+ return &pc->temp[dst->DstRegister.Index * 4 + c];
+ case TGSI_FILE_OUTPUT:
+ return &pc->result[dst->DstRegister.Index * 4 + c];
+ case TGSI_FILE_NULL:
+ return NULL;
+ default:
+ break;
+ }
+
+ return NULL;
+}
+
+static struct nv50_reg *
+tgsi_src(struct nv50_pc *pc, int chan, const struct tgsi_full_src_register *src)
+{
+ struct nv50_reg *r = NULL;
+ struct nv50_reg *temp;
+ unsigned c;
+
+ c = tgsi_util_get_full_src_register_extswizzle(src, chan);
+ switch (c) {
+ case TGSI_EXTSWIZZLE_X:
+ case TGSI_EXTSWIZZLE_Y:
+ case TGSI_EXTSWIZZLE_Z:
+ case TGSI_EXTSWIZZLE_W:
+ switch (src->SrcRegister.File) {
+ case TGSI_FILE_INPUT:
+ r = &pc->attr[src->SrcRegister.Index * 4 + c];
+ break;
+ case TGSI_FILE_TEMPORARY:
+ r = &pc->temp[src->SrcRegister.Index * 4 + c];
+ break;
+ case TGSI_FILE_CONSTANT:
+ r = &pc->param[src->SrcRegister.Index * 4 + c];
+ break;
+ case TGSI_FILE_IMMEDIATE:
+ r = &pc->immd[src->SrcRegister.Index * 4 + c];
+ break;
+ case TGSI_FILE_SAMPLER:
+ break;
+ default:
+ assert(0);
+ break;
+ }
+ break;
+ case TGSI_EXTSWIZZLE_ZERO:
+ r = alloc_immd(pc, 0.0);
+ break;
+ case TGSI_EXTSWIZZLE_ONE:
+ r = alloc_immd(pc, 1.0);
+ break;
+ default:
+ assert(0);
+ break;
+ }
+
+ switch (tgsi_util_get_full_src_register_sign_mode(src, chan)) {
+ case TGSI_UTIL_SIGN_KEEP:
+ break;
+ case TGSI_UTIL_SIGN_CLEAR:
+ temp = temp_temp(pc);
+ emit_abs(pc, temp, r);
+ r = temp;
+ break;
+ case TGSI_UTIL_SIGN_TOGGLE:
+ temp = temp_temp(pc);
+ emit_neg(pc, temp, r);
+ r = temp;
+ break;
+ case TGSI_UTIL_SIGN_SET:
+ temp = temp_temp(pc);
+ emit_abs(pc, temp, r);
+ emit_neg(pc, temp, r);
+ r = temp;
+ break;
+ default:
+ assert(0);
+ break;
+ }
+
+ return r;
+}
+
+static boolean
+nv50_program_tx_insn(struct nv50_pc *pc, const union tgsi_full_token *tok)
+{
+ const struct tgsi_full_instruction *inst = &tok->FullInstruction;
+ struct nv50_reg *rdst[4], *dst[4], *src[3][4], *temp;
+ unsigned mask, sat, unit;
+ int i, c;
+
+ mask = inst->FullDstRegisters[0].DstRegister.WriteMask;
+ sat = inst->Instruction.Saturate == TGSI_SAT_ZERO_ONE;
+
+ for (c = 0; c < 4; c++) {
+ if (mask & (1 << c))
+ dst[c] = tgsi_dst(pc, c, &inst->FullDstRegisters[0]);
+ else
+ dst[c] = NULL;
+ }
+
+ for (i = 0; i < inst->Instruction.NumSrcRegs; i++) {
+ const struct tgsi_full_src_register *fs = &inst->FullSrcRegisters[i];
+
+ if (fs->SrcRegister.File == TGSI_FILE_SAMPLER)
+ unit = fs->SrcRegister.Index;
+
+ for (c = 0; c < 4; c++)
+ src[i][c] = tgsi_src(pc, c, fs);
+ }
+
+ if (sat) {
+ for (c = 0; c < 4; c++) {
+ rdst[c] = dst[c];
+ dst[c] = temp_temp(pc);
+ }
+ }
+
+ switch (inst->Instruction.Opcode) {
+ case TGSI_OPCODE_ABS:
+ for (c = 0; c < 4; c++) {
+ if (!(mask & (1 << c)))
+ continue;
+ emit_abs(pc, dst[c], src[0][c]);
+ }
+ break;
+ case TGSI_OPCODE_ADD:
+ for (c = 0; c < 4; c++) {
+ if (!(mask & (1 << c)))
+ continue;
+ emit_add(pc, dst[c], src[0][c], src[1][c]);
+ }
+ break;
+ case TGSI_OPCODE_COS:
+ temp = alloc_temp(pc, NULL);
+ emit_precossin(pc, temp, src[0][0]);
+ emit_flop(pc, 5, temp, temp);
+ for (c = 0; c < 4; c++) {
+ if (!(mask & (1 << c)))
+ continue;
+ emit_mov(pc, dst[c], temp);
+ }
+ break;
+ case TGSI_OPCODE_DP3:
+ temp = alloc_temp(pc, NULL);
+ emit_mul(pc, temp, src[0][0], src[1][0]);
+ emit_mad(pc, temp, src[0][1], src[1][1], temp);
+ emit_mad(pc, temp, src[0][2], src[1][2], temp);
+ for (c = 0; c < 4; c++) {
+ if (!(mask & (1 << c)))
+ continue;
+ emit_mov(pc, dst[c], temp);
+ }
+ free_temp(pc, temp);
+ break;
+ case TGSI_OPCODE_DP4:
+ temp = alloc_temp(pc, NULL);
+ emit_mul(pc, temp, src[0][0], src[1][0]);
+ emit_mad(pc, temp, src[0][1], src[1][1], temp);
+ emit_mad(pc, temp, src[0][2], src[1][2], temp);
+ emit_mad(pc, temp, src[0][3], src[1][3], temp);
+ for (c = 0; c < 4; c++) {
+ if (!(mask & (1 << c)))
+ continue;
+ emit_mov(pc, dst[c], temp);
+ }
+ free_temp(pc, temp);
+ break;
+ case TGSI_OPCODE_DPH:
+ temp = alloc_temp(pc, NULL);
+ emit_mul(pc, temp, src[0][0], src[1][0]);
+ emit_mad(pc, temp, src[0][1], src[1][1], temp);
+ emit_mad(pc, temp, src[0][2], src[1][2], temp);
+ emit_add(pc, temp, src[1][3], temp);
+ for (c = 0; c < 4; c++) {
+ if (!(mask & (1 << c)))
+ continue;
+ emit_mov(pc, dst[c], temp);
+ }
+ free_temp(pc, temp);
+ break;
+ case TGSI_OPCODE_DST:
+ {
+ struct nv50_reg *one = alloc_immd(pc, 1.0);
+ if (mask & (1 << 0))
+ emit_mov(pc, dst[0], one);
+ if (mask & (1 << 1))
+ emit_mul(pc, dst[1], src[0][1], src[1][1]);
+ if (mask & (1 << 2))
+ emit_mov(pc, dst[2], src[0][2]);
+ if (mask & (1 << 3))
+ emit_mov(pc, dst[3], src[1][3]);
+ FREE(one);
+ }
+ break;
+ case TGSI_OPCODE_EX2:
+ temp = alloc_temp(pc, NULL);
+ emit_preex2(pc, temp, src[0][0]);
+ emit_flop(pc, 6, temp, temp);
+ for (c = 0; c < 4; c++) {
+ if (!(mask & (1 << c)))
+ continue;
+ emit_mov(pc, dst[c], temp);
+ }
+ free_temp(pc, temp);
+ break;
+ case TGSI_OPCODE_FLR:
+ for (c = 0; c < 4; c++) {
+ if (!(mask & (1 << c)))
+ continue;
+ emit_flr(pc, dst[c], src[0][c]);
+ }
+ break;
+ case TGSI_OPCODE_FRC:
+ temp = alloc_temp(pc, NULL);
+ for (c = 0; c < 4; c++) {
+ if (!(mask & (1 << c)))
+ continue;
+ emit_flr(pc, temp, src[0][c]);
+ emit_sub(pc, dst[c], src[0][c], temp);
+ }
+ free_temp(pc, temp);
+ break;
+ case TGSI_OPCODE_KIL:
+ emit_kil(pc, src[0][0]);
+ emit_kil(pc, src[0][1]);
+ emit_kil(pc, src[0][2]);
+ emit_kil(pc, src[0][3]);
+ break;
+ case TGSI_OPCODE_LIT:
+ emit_lit(pc, &dst[0], mask, &src[0][0]);
+ break;
+ case TGSI_OPCODE_LG2:
+ temp = alloc_temp(pc, NULL);
+ emit_flop(pc, 3, temp, src[0][0]);
+ for (c = 0; c < 4; c++) {
+ if (!(mask & (1 << c)))
+ continue;
+ emit_mov(pc, dst[c], temp);
+ }
+ break;
+ case TGSI_OPCODE_LRP:
+ for (c = 0; c < 4; c++) {
+ if (!(mask & (1 << c)))
+ continue;
+ /*XXX: we can do better than this */
+ temp = alloc_temp(pc, NULL);
+ emit_neg(pc, temp, src[0][c]);
+ emit_mad(pc, temp, temp, src[2][c], src[2][c]);
+ emit_mad(pc, dst[c], src[0][c], src[1][c], temp);
+ free_temp(pc, temp);
+ }
+ break;
+ case TGSI_OPCODE_MAD:
+ for (c = 0; c < 4; c++) {
+ if (!(mask & (1 << c)))
+ continue;
+ emit_mad(pc, dst[c], src[0][c], src[1][c], src[2][c]);
+ }
+ break;
+ case TGSI_OPCODE_MAX:
+ for (c = 0; c < 4; c++) {
+ if (!(mask & (1 << c)))
+ continue;
+ emit_minmax(pc, 4, dst[c], src[0][c], src[1][c]);
+ }
+ break;
+ case TGSI_OPCODE_MIN:
+ for (c = 0; c < 4; c++) {
+ if (!(mask & (1 << c)))
+ continue;
+ emit_minmax(pc, 5, dst[c], src[0][c], src[1][c]);
+ }
+ break;
+ case TGSI_OPCODE_MOV:
+ for (c = 0; c < 4; c++) {
+ if (!(mask & (1 << c)))
+ continue;
+ emit_mov(pc, dst[c], src[0][c]);
+ }
+ break;
+ case TGSI_OPCODE_MUL:
+ for (c = 0; c < 4; c++) {
+ if (!(mask & (1 << c)))
+ continue;
+ emit_mul(pc, dst[c], src[0][c], src[1][c]);
+ }
+ break;
+ case TGSI_OPCODE_POW:
+ temp = alloc_temp(pc, NULL);
+ emit_pow(pc, temp, src[0][0], src[1][0]);
+ for (c = 0; c < 4; c++) {
+ if (!(mask & (1 << c)))
+ continue;
+ emit_mov(pc, dst[c], temp);
+ }
+ free_temp(pc, temp);
+ break;
+ case TGSI_OPCODE_RCP:
+ for (c = 0; c < 4; c++) {
+ if (!(mask & (1 << c)))
+ continue;
+ emit_flop(pc, 0, dst[c], src[0][0]);
+ }
+ break;
+ case TGSI_OPCODE_RSQ:
+ for (c = 0; c < 4; c++) {
+ if (!(mask & (1 << c)))
+ continue;
+ emit_flop(pc, 2, dst[c], src[0][0]);
+ }
+ break;
+ case TGSI_OPCODE_SCS:
+ temp = alloc_temp(pc, NULL);
+ emit_precossin(pc, temp, src[0][0]);
+ if (mask & (1 << 0))
+ emit_flop(pc, 5, dst[0], temp);
+ if (mask & (1 << 1))
+ emit_flop(pc, 4, dst[1], temp);
+ break;
+ case TGSI_OPCODE_SGE:
+ for (c = 0; c < 4; c++) {
+ if (!(mask & (1 << c)))
+ continue;
+ emit_set(pc, 6, dst[c], src[0][c], src[1][c]);
+ }
+ break;
+ case TGSI_OPCODE_SIN:
+ temp = alloc_temp(pc, NULL);
+ emit_precossin(pc, temp, src[0][0]);
+ emit_flop(pc, 4, temp, temp);
+ for (c = 0; c < 4; c++) {
+ if (!(mask & (1 << c)))
+ continue;
+ emit_mov(pc, dst[c], temp);
+ }
+ break;
+ case TGSI_OPCODE_SLT:
+ for (c = 0; c < 4; c++) {
+ if (!(mask & (1 << c)))
+ continue;
+ emit_set(pc, 1, dst[c], src[0][c], src[1][c]);
+ }
+ break;
+ case TGSI_OPCODE_SUB:
+ for (c = 0; c < 4; c++) {
+ if (!(mask & (1 << c)))
+ continue;
+ emit_sub(pc, dst[c], src[0][c], src[1][c]);
+ }
+ break;
+ case TGSI_OPCODE_TEX:
+ case TGSI_OPCODE_TXP:
+ {
+ struct nv50_reg *t[4];
+ struct nv50_program_exec *e;
+
+ alloc_temp4(pc, t, 0);
+ emit_mov(pc, t[0], src[0][0]);
+ emit_mov(pc, t[1], src[0][1]);
+
+ e = exec(pc);
+ e->inst[0] = 0xf6400000;
+ e->inst[0] |= (unit << 9);
+ set_long(pc, e);
+ e->inst[1] |= 0x0000c004;
+ set_dst(pc, t[0], e);
+ emit(pc, e);
+
+ if (mask & (1 << 0)) emit_mov(pc, dst[0], t[0]);
+ if (mask & (1 << 1)) emit_mov(pc, dst[1], t[1]);
+ if (mask & (1 << 2)) emit_mov(pc, dst[2], t[2]);
+ if (mask & (1 << 3)) emit_mov(pc, dst[3], t[3]);
+
+ free_temp4(pc, t);
+ }
+ break;
+ case TGSI_OPCODE_XPD:
+ temp = alloc_temp(pc, NULL);
+ if (mask & (1 << 0)) {
+ emit_mul(pc, temp, src[0][2], src[1][1]);
+ emit_msb(pc, dst[0], src[0][1], src[1][2], temp);
+ }
+ if (mask & (1 << 1)) {
+ emit_mul(pc, temp, src[0][0], src[1][2]);
+ emit_msb(pc, dst[1], src[0][2], src[1][0], temp);
+ }
+ if (mask & (1 << 2)) {
+ emit_mul(pc, temp, src[0][1], src[1][0]);
+ emit_msb(pc, dst[2], src[0][0], src[1][1], temp);
+ }
+ free_temp(pc, temp);
+ break;
+ case TGSI_OPCODE_END:
+ break;
+ default:
+ NOUVEAU_ERR("invalid opcode %d\n", inst->Instruction.Opcode);
+ return FALSE;
+ }
+
+ if (sat) {
+ for (c = 0; c < 4; c++) {
+ struct nv50_program_exec *e;
+
+ if (!(mask & (1 << c)))
+ continue;
+ e = exec(pc);
+
+ e->inst[0] = 0xa0000000; /* cvt */
+ set_long(pc, e);
+ e->inst[1] |= (6 << 29); /* cvt */
+ e->inst[1] |= 0x04000000; /* 32 bit */
+ e->inst[1] |= (1 << 14); /* src .f32 */
+ e->inst[1] |= ((1 << 5) << 14); /* .sat */
+ set_dst(pc, rdst[c], e);
+ set_src_0(pc, dst[c], e);
+ emit(pc, e);
+ }
+ }
+
+ kill_temp_temp(pc);
+ return TRUE;
+}
+
+static boolean
+nv50_program_tx_prep(struct nv50_pc *pc)
+{
+ struct tgsi_parse_context p;
+ boolean ret = FALSE;
+ unsigned i, c;
+
+ tgsi_parse_init(&p, pc->p->pipe.tokens);
+ while (!tgsi_parse_end_of_tokens(&p)) {
+ const union tgsi_full_token *tok = &p.FullToken;
+
+ tgsi_parse_token(&p);
+ switch (tok->Token.Type) {
+ case TGSI_TOKEN_TYPE_IMMEDIATE:
+ {
+ const struct tgsi_full_immediate *imm =
+ &p.FullToken.FullImmediate;
+
+ ctor_immd(pc, imm->u.ImmediateFloat32[0].Float,
+ imm->u.ImmediateFloat32[1].Float,
+ imm->u.ImmediateFloat32[2].Float,
+ imm->u.ImmediateFloat32[3].Float);
+ }
+ break;
+ case TGSI_TOKEN_TYPE_DECLARATION:
+ {
+ const struct tgsi_full_declaration *d;
+ unsigned last;
+
+ d = &p.FullToken.FullDeclaration;
+ last = d->DeclarationRange.Last;
+
+ switch (d->Declaration.File) {
+ case TGSI_FILE_TEMPORARY:
+ if (pc->temp_nr < (last + 1))
+ pc->temp_nr = last + 1;
+ break;
+ case TGSI_FILE_OUTPUT:
+ if (pc->result_nr < (last + 1))
+ pc->result_nr = last + 1;
+ break;
+ case TGSI_FILE_INPUT:
+ if (pc->attr_nr < (last + 1))
+ pc->attr_nr = last + 1;
+ break;
+ case TGSI_FILE_CONSTANT:
+ if (pc->param_nr < (last + 1))
+ pc->param_nr = last + 1;
+ break;
+ case TGSI_FILE_SAMPLER:
+ break;
+ default:
+ NOUVEAU_ERR("bad decl file %d\n",
+ d->Declaration.File);
+ goto out_err;
+ }
+ }
+ break;
+ case TGSI_TOKEN_TYPE_INSTRUCTION:
+ break;
+ default:
+ break;
+ }
+ }
+
+ if (pc->temp_nr) {
+ pc->temp = CALLOC(pc->temp_nr * 4, sizeof(struct nv50_reg));
+ if (!pc->temp)
+ goto out_err;
+
+ for (i = 0; i < pc->temp_nr; i++) {
+ for (c = 0; c < 4; c++) {
+ pc->temp[i*4+c].type = P_TEMP;
+ pc->temp[i*4+c].hw = -1;
+ pc->temp[i*4+c].index = i;
+ }
+ }
+ }
+
+ if (pc->attr_nr) {
+ struct nv50_reg *iv = NULL;
+ int aid = 0;
+
+ pc->attr = CALLOC(pc->attr_nr * 4, sizeof(struct nv50_reg));
+ if (!pc->attr)
+ goto out_err;
+
+ if (pc->p->type == PIPE_SHADER_FRAGMENT) {
+ iv = alloc_temp(pc, NULL);
+ emit_interp(pc, iv, iv, NULL);
+ emit_flop(pc, 0, iv, iv);
+ aid++;
+ }
+
+ for (i = 0; i < pc->attr_nr; i++) {
+ struct nv50_reg *a = &pc->attr[i*4];
+
+ for (c = 0; c < 4; c++) {
+ if (pc->p->type == PIPE_SHADER_FRAGMENT) {
+ struct nv50_reg *at =
+ alloc_temp(pc, NULL);
+ pc->attr[i*4+c].type = at->type;
+ pc->attr[i*4+c].hw = at->hw;
+ pc->attr[i*4+c].index = at->index;
+ } else {
+ pc->p->cfg.vp.attr[aid/32] |=
+ (1 << (aid % 32));
+ pc->attr[i*4+c].type = P_ATTR;
+ pc->attr[i*4+c].hw = aid++;
+ pc->attr[i*4+c].index = i;
+ }
+ }
+
+ if (pc->p->type != PIPE_SHADER_FRAGMENT)
+ continue;
+
+ emit_interp(pc, &a[0], &a[0], iv);
+ emit_interp(pc, &a[1], &a[1], iv);
+ emit_interp(pc, &a[2], &a[2], iv);
+ emit_interp(pc, &a[3], &a[3], iv);
+ }
+
+ if (iv)
+ free_temp(pc, iv);
+ }
+
+ if (pc->result_nr) {
+ int rid = 0;
+
+ pc->result = CALLOC(pc->result_nr * 4, sizeof(struct nv50_reg));
+ if (!pc->result)
+ goto out_err;
+
+ for (i = 0; i < pc->result_nr; i++) {
+ for (c = 0; c < 4; c++) {
+ if (pc->p->type == PIPE_SHADER_FRAGMENT) {
+ pc->result[i*4+c].type = P_TEMP;
+ pc->result[i*4+c].hw = -1;
+ } else {
+ pc->result[i*4+c].type = P_RESULT;
+ pc->result[i*4+c].hw = rid++;
+ }
+ pc->result[i*4+c].index = i;
+ }
+ }
+ }
+
+ if (pc->param_nr) {
+ int rid = 0;
+
+ pc->param = CALLOC(pc->param_nr * 4, sizeof(struct nv50_reg));
+ if (!pc->param)
+ goto out_err;
+
+ for (i = 0; i < pc->param_nr; i++) {
+ for (c = 0; c < 4; c++) {
+ pc->param[i*4+c].type = P_CONST;
+ pc->param[i*4+c].hw = rid++;
+ pc->param[i*4+c].index = i;
+ }
+ }
+ }
+
+ if (pc->immd_nr) {
+ int rid = pc->param_nr * 4;
+
+ pc->immd = CALLOC(pc->immd_nr * 4, sizeof(struct nv50_reg));
+ if (!pc->immd)
+ goto out_err;
+
+ for (i = 0; i < pc->immd_nr; i++) {
+ for (c = 0; c < 4; c++) {
+ pc->immd[i*4+c].type = P_IMMD;
+ pc->immd[i*4+c].hw = rid++;
+ pc->immd[i*4+c].index = i;
+ }
+ }
+ }
+
+ ret = TRUE;
+out_err:
+ tgsi_parse_free(&p);
+ return ret;
+}
+
+static boolean
+nv50_program_tx(struct nv50_program *p)
+{
+ struct tgsi_parse_context parse;
+ struct nv50_pc *pc;
+ boolean ret;
+
+ pc = CALLOC_STRUCT(nv50_pc);
+ if (!pc)
+ return FALSE;
+ pc->p = p;
+ pc->p->cfg.high_temp = 4;
+
+ ret = nv50_program_tx_prep(pc);
+ if (ret == FALSE)
+ goto out_cleanup;
+
+ tgsi_parse_init(&parse, pc->p->pipe.tokens);
+ while (!tgsi_parse_end_of_tokens(&parse)) {
+ const union tgsi_full_token *tok = &parse.FullToken;
+
+ tgsi_parse_token(&parse);
+
+ switch (tok->Token.Type) {
+ case TGSI_TOKEN_TYPE_INSTRUCTION:
+ ret = nv50_program_tx_insn(pc, tok);
+ if (ret == FALSE)
+ goto out_err;
+ break;
+ default:
+ break;
+ }
+ }
+
+ if (p->type == PIPE_SHADER_FRAGMENT) {
+ struct nv50_reg out;
+
+ out.type = P_TEMP;
+ for (out.hw = 0; out.hw < pc->result_nr * 4; out.hw++)
+ emit_mov(pc, &out, &pc->result[out.hw]);
+ }
+
+ assert(is_long(pc->p->exec_tail) && !is_immd(pc->p->exec_head));
+ pc->p->exec_tail->inst[1] |= 0x00000001;
+
+ p->param_nr = pc->param_nr * 4;
+ p->immd_nr = pc->immd_nr * 4;
+ p->immd = pc->immd_buf;
+
+out_err:
+ tgsi_parse_free(&parse);
+
+out_cleanup:
+ return ret;
+}
+
+static void
+nv50_program_validate(struct nv50_context *nv50, struct nv50_program *p)
+{
+ if (nv50_program_tx(p) == FALSE)
+ assert(0);
+ p->translated = TRUE;
+}
+
+static void
+nv50_program_upload_data(struct nv50_context *nv50, float *map,
+ unsigned start, unsigned count)
+{
+ struct nouveau_channel *chan = nv50->screen->nvws->channel;
+ struct nouveau_grobj *tesla = nv50->screen->tesla;
+
+ while (count) {
+ unsigned nr = count > 2047 ? 2047 : count;
+
+ BEGIN_RING(chan, tesla, 0x00000f00, 1);
+ OUT_RING (chan, (NV50_CB_PMISC << 0) | (start << 8));
+ BEGIN_RING(chan, tesla, 0x40000f04, nr);
+ OUT_RINGp (chan, map, nr);
+
+ map += nr;
+ start += nr;
+ count -= nr;
+ }
+}
+
+static void
+nv50_program_validate_data(struct nv50_context *nv50, struct nv50_program *p)
+{
+ struct nouveau_winsys *nvws = nv50->screen->nvws;
+ struct pipe_winsys *ws = nv50->pipe.winsys;
+ unsigned nr = p->param_nr + p->immd_nr;
+
+ if (!p->data && nr) {
+ struct nouveau_resource *heap = nv50->screen->vp_data_heap;
+
+ if (nvws->res_alloc(heap, nr, p, &p->data)) {
+ while (heap->next && heap->size < nr) {
+ struct nv50_program *evict = heap->next->priv;
+ nvws->res_free(&evict->data);
+ }
+
+ if (nvws->res_alloc(heap, nr, p, &p->data))
+ assert(0);
+ }
+ }
+
+ if (p->param_nr) {
+ float *map = ws->buffer_map(ws, nv50->constbuf[p->type],
+ PIPE_BUFFER_USAGE_CPU_READ);
+ nv50_program_upload_data(nv50, map, p->data->start,
+ p->param_nr);
+ ws->buffer_unmap(ws, nv50->constbuf[p->type]);
+ }
+
+ if (p->immd_nr) {
+ nv50_program_upload_data(nv50, p->immd,
+ p->data->start + p->param_nr,
+ p->immd_nr);
+ }
+}
+
+static void
+nv50_program_validate_code(struct nv50_context *nv50, struct nv50_program *p)
+{
+ struct nouveau_channel *chan = nv50->screen->nvws->channel;
+ struct nouveau_grobj *tesla = nv50->screen->tesla;
+ struct pipe_winsys *ws = nv50->pipe.winsys;
+ struct nv50_program_exec *e;
+ struct nouveau_stateobj *so;
+ const unsigned flags = NOUVEAU_BO_VRAM | NOUVEAU_BO_WR;
+ unsigned start, count, *up, *ptr;
+ boolean upload = FALSE;
+
+ if (!p->buffer) {
+ p->buffer = ws->buffer_create(ws, 0x100, 0, p->exec_size * 4);
+ upload = TRUE;
+ }
+
+ if (p->data && p->data->start != p->data_start) {
+ for (e = p->exec_head; e; e = e->next) {
+ unsigned ei, ci;
+
+ if (e->param.index < 0)
+ continue;
+ ei = e->param.shift >> 5;
+ ci = e->param.index + p->data->start;
+
+ e->inst[ei] &= ~e->param.mask;
+ e->inst[ei] |= (ci << e->param.shift);
+ }
+
+ p->data_start = p->data->start;
+ upload = TRUE;
+ }
+
+ if (!upload)
+ return;
+
+#ifdef NV50_PROGRAM_DUMP
+ NOUVEAU_ERR("-------\n");
+ up = ptr = MALLOC(p->exec_size * 4);
+ for (e = p->exec_head; e; e = e->next) {
+ NOUVEAU_ERR("0x%08x\n", e->inst[0]);
+ if (is_long(e))
+ NOUVEAU_ERR("0x%08x\n", e->inst[1]);
+ }
+
+#endif
+
+ up = ptr = MALLOC(p->exec_size * 4);
+ for (e = p->exec_head; e; e = e->next) {
+ *(ptr++) = e->inst[0];
+ if (is_long(e))
+ *(ptr++) = e->inst[1];
+ }
+
+ so = so_new(4,2);
+ so_method(so, nv50->screen->tesla, 0x1280, 3);
+ so_reloc (so, p->buffer, 0, flags | NOUVEAU_BO_HIGH, 0, 0);
+ so_reloc (so, p->buffer, 0, flags | NOUVEAU_BO_LOW, 0, 0);
+ so_data (so, (NV50_CB_PUPLOAD << 16) | 0x0800); //(p->exec_size * 4));
+
+ start = 0; count = p->exec_size;
+ while (count) {
+ struct nouveau_winsys *nvws = nv50->screen->nvws;
+ unsigned nr;
+
+ so_emit(nvws, so);
+
+ nr = MIN2(count, 2047);
+ nr = MIN2(nvws->channel->pushbuf->remaining, nr);
+ if (nvws->channel->pushbuf->remaining < (nr + 3)) {
+ FIRE_RING(chan);
+ continue;
+ }
+
+ BEGIN_RING(chan, tesla, 0x0f00, 1);
+ OUT_RING (chan, (start << 8) | NV50_CB_PUPLOAD);
+ BEGIN_RING(chan, tesla, 0x40000f04, nr);
+ OUT_RINGp (chan, up + start, nr);
+
+ start += nr;
+ count -= nr;
+ }
+
+ FREE(up);
+ so_ref(NULL, &so);
+}
+
+void
+nv50_vertprog_validate(struct nv50_context *nv50)
+{
+ struct nouveau_grobj *tesla = nv50->screen->tesla;
+ struct nv50_program *p = nv50->vertprog;
+ struct nouveau_stateobj *so;
+
+ if (!p->translated) {
+ nv50_program_validate(nv50, p);
+ if (!p->translated)
+ assert(0);
+ }
+
+ nv50_program_validate_data(nv50, p);
+ nv50_program_validate_code(nv50, p);
+
+ so = so_new(13, 2);
+ so_method(so, tesla, NV50TCL_VP_ADDRESS_HIGH, 2);
+ so_reloc (so, p->buffer, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD |
+ NOUVEAU_BO_HIGH, 0, 0);
+ so_reloc (so, p->buffer, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD |
+ NOUVEAU_BO_LOW, 0, 0);
+ so_method(so, tesla, 0x1650, 2);
+ so_data (so, p->cfg.vp.attr[0]);
+ so_data (so, p->cfg.vp.attr[1]);
+ so_method(so, tesla, 0x16b8, 1);
+ so_data (so, p->cfg.high_result);
+ so_method(so, tesla, 0x16ac, 2);
+ so_data (so, p->cfg.high_result); //8);
+ so_data (so, p->cfg.high_temp);
+ so_method(so, tesla, 0x140c, 1);
+ so_data (so, 0); /* program start offset */
+ so_ref(so, &nv50->state.vertprog);
+}
+
+void
+nv50_fragprog_validate(struct nv50_context *nv50)
+{
+ struct nouveau_grobj *tesla = nv50->screen->tesla;
+ struct nv50_program *p = nv50->fragprog;
+ struct nouveau_stateobj *so;
+
+ if (!p->translated) {
+ nv50_program_validate(nv50, p);
+ if (!p->translated)
+ assert(0);
+ }
+
+ nv50_program_validate_data(nv50, p);
+ nv50_program_validate_code(nv50, p);
+
+ so = so_new(64, 2);
+ so_method(so, tesla, NV50TCL_FP_ADDRESS_HIGH, 2);
+ so_reloc (so, p->buffer, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD |
+ NOUVEAU_BO_HIGH, 0, 0);
+ so_reloc (so, p->buffer, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD |
+ NOUVEAU_BO_LOW, 0, 0);
+ so_method(so, tesla, 0x1904, 4);
+ so_data (so, 0x00040404); /* p: 0x01000404 */
+ so_data (so, 0x00000004);
+ so_data (so, 0x00000000);
+ so_data (so, 0x00000000);
+ so_method(so, tesla, 0x16bc, 3); /*XXX: fixme */
+ so_data (so, 0x03020100);
+ so_data (so, 0x07060504);
+ so_data (so, 0x0b0a0908);
+ so_method(so, tesla, 0x1988, 2);
+ so_data (so, 0x08080408); //0x08040404); /* p: 0x0f000401 */
+ so_data (so, p->cfg.high_temp);
+ so_method(so, tesla, 0x1414, 1);
+ so_data (so, 0); /* program start offset */
+ so_ref(so, &nv50->state.fragprog);
+}
+
+void
+nv50_program_destroy(struct nv50_context *nv50, struct nv50_program *p)
+{
+ struct pipe_screen *pscreen = nv50->pipe.screen;
+
+ while (p->exec_head) {
+ struct nv50_program_exec *e = p->exec_head;
+
+ p->exec_head = e->next;
+ FREE(e);
+ }
+ p->exec_tail = NULL;
+ p->exec_size = 0;
+
+ if (p->buffer)
+ pipe_buffer_reference(pscreen, &p->buffer, NULL);
+
+ nv50->screen->nvws->res_free(&p->data);
+
+ p->translated = 0;
+}
+
diff --git a/src/gallium/drivers/nv50/nv50_program.h b/src/gallium/drivers/nv50/nv50_program.h
new file mode 100644
index 00000000000..78deed6a384
--- /dev/null
+++ b/src/gallium/drivers/nv50/nv50_program.h
@@ -0,0 +1,45 @@
+#ifndef __NV50_PROGRAM_H__
+#define __NV50_PROGRAM_H__
+
+#include "pipe/p_state.h"
+#include "tgsi/tgsi_scan.h"
+
+struct nv50_program_exec {
+ struct nv50_program_exec *next;
+
+ unsigned inst[2];
+ struct {
+ int index;
+ unsigned mask;
+ unsigned shift;
+ } param;
+};
+
+struct nv50_program {
+ struct pipe_shader_state pipe;
+ struct tgsi_shader_info info;
+ boolean translated;
+
+ unsigned type;
+ struct nv50_program_exec *exec_head;
+ struct nv50_program_exec *exec_tail;
+ unsigned exec_size;
+ struct nouveau_resource *data;
+ unsigned data_start;
+
+ struct pipe_buffer *buffer;
+
+ float *immd;
+ unsigned immd_nr;
+ unsigned param_nr;
+
+ struct {
+ unsigned high_temp;
+ unsigned high_result;
+ struct {
+ unsigned attr[2];
+ } vp;
+ } cfg;
+};
+
+#endif
diff --git a/src/gallium/drivers/nv50/nv50_query.c b/src/gallium/drivers/nv50/nv50_query.c
new file mode 100644
index 00000000000..20745ceab8b
--- /dev/null
+++ b/src/gallium/drivers/nv50/nv50_query.c
@@ -0,0 +1,134 @@
+/*
+ * Copyright 2008 Ben Skeggs
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#include "pipe/p_context.h"
+#include "pipe/p_inlines.h"
+
+#include "nv50_context.h"
+
+struct nv50_query {
+ struct pipe_buffer *buffer;
+ unsigned type;
+ boolean ready;
+ uint64_t result;
+};
+
+static INLINE struct nv50_query *
+nv50_query(struct pipe_query *pipe)
+{
+ return (struct nv50_query *)pipe;
+}
+
+static struct pipe_query *
+nv50_query_create(struct pipe_context *pipe, unsigned type)
+{
+ struct pipe_winsys *ws = pipe->winsys;
+ struct nv50_query *q = CALLOC_STRUCT(nv50_query);
+
+ assert (q->type == PIPE_QUERY_OCCLUSION_COUNTER);
+ q->type = type;
+
+ q->buffer = ws->buffer_create(ws, 256, 0, 16);
+ if (!q->buffer) {
+ FREE(q);
+ return NULL;
+ }
+
+ return (struct pipe_query *)q;
+}
+
+static void
+nv50_query_destroy(struct pipe_context *pipe, struct pipe_query *pq)
+{
+ struct nv50_query *q = nv50_query(pq);
+
+ if (q) {
+ pipe_buffer_reference(pipe->screen, &q->buffer, NULL);
+ FREE(q);
+ }
+}
+
+static void
+nv50_query_begin(struct pipe_context *pipe, struct pipe_query *pq)
+{
+ struct nv50_context *nv50 = nv50_context(pipe);
+ struct nouveau_channel *chan = nv50->screen->nvws->channel;
+ struct nouveau_grobj *tesla = nv50->screen->tesla;
+ struct nv50_query *q = nv50_query(pq);
+
+ BEGIN_RING(chan, tesla, 0x1530, 1);
+ OUT_RING (chan, 1);
+ BEGIN_RING(chan, tesla, 0x1514, 1);
+ OUT_RING (chan, 1);
+
+ q->ready = FALSE;
+}
+
+static void
+nv50_query_end(struct pipe_context *pipe, struct pipe_query *pq)
+{
+ struct nv50_context *nv50 = nv50_context(pipe);
+ struct nouveau_channel *chan = nv50->screen->nvws->channel;
+ struct nouveau_grobj *tesla = nv50->screen->tesla;
+ struct nv50_query *q = nv50_query(pq);
+
+ WAIT_RING (chan, 5);
+ BEGIN_RING(chan, tesla, 0x1b00, 4);
+ OUT_RELOCh(chan, q->buffer, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
+ OUT_RELOCl(chan, q->buffer, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_WR);
+ OUT_RING (chan, 0x00000000);
+ OUT_RING (chan, 0x0100f002);
+ FIRE_RING (chan);
+}
+
+static boolean
+nv50_query_result(struct pipe_context *pipe, struct pipe_query *pq,
+ boolean wait, uint64_t *result)
+{
+ struct pipe_winsys *ws = pipe->winsys;
+ struct nv50_query *q = nv50_query(pq);
+
+ /*XXX: Want to be able to return FALSE here instead of blocking
+ * until the result is available..
+ */
+
+ if (!q->ready) {
+ uint32_t *map = ws->buffer_map(ws, q->buffer,
+ PIPE_BUFFER_USAGE_CPU_READ);
+ q->result = map[1];
+ q->ready = TRUE;
+ ws->buffer_unmap(ws, q->buffer);
+ }
+
+ *result = q->result;
+ return q->ready;
+}
+
+void
+nv50_init_query_functions(struct nv50_context *nv50)
+{
+ nv50->pipe.create_query = nv50_query_create;
+ nv50->pipe.destroy_query = nv50_query_destroy;
+ nv50->pipe.begin_query = nv50_query_begin;
+ nv50->pipe.end_query = nv50_query_end;
+ nv50->pipe.get_query_result = nv50_query_result;
+}
diff --git a/src/gallium/drivers/nv50/nv50_screen.c b/src/gallium/drivers/nv50/nv50_screen.c
new file mode 100644
index 00000000000..58d7a621a80
--- /dev/null
+++ b/src/gallium/drivers/nv50/nv50_screen.c
@@ -0,0 +1,356 @@
+/*
+ * Copyright 2008 Ben Skeggs
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#include "pipe/p_screen.h"
+
+#include "util/u_simple_screen.h"
+
+#include "nv50_context.h"
+#include "nv50_screen.h"
+
+#include "nouveau/nouveau_stateobj.h"
+
+#define NV5X_GRCLASS5097_CHIPSETS 0x00000001
+#define NV8X_GRCLASS8297_CHIPSETS 0x00000050
+#define NV9X_GRCLASS8297_CHIPSETS 0x00000014
+
+static boolean
+nv50_screen_is_format_supported(struct pipe_screen *pscreen,
+ enum pipe_format format,
+ enum pipe_texture_target target,
+ unsigned tex_usage, unsigned geom_flags)
+{
+ if (tex_usage & PIPE_TEXTURE_USAGE_RENDER_TARGET) {
+ switch (format) {
+ case PIPE_FORMAT_A8R8G8B8_UNORM:
+ case PIPE_FORMAT_R5G6B5_UNORM:
+ case PIPE_FORMAT_Z24S8_UNORM:
+ case PIPE_FORMAT_Z16_UNORM:
+ return TRUE;
+ default:
+ break;
+ }
+ } else {
+ switch (format) {
+ case PIPE_FORMAT_A8R8G8B8_UNORM:
+ case PIPE_FORMAT_A1R5G5B5_UNORM:
+ case PIPE_FORMAT_A4R4G4B4_UNORM:
+ case PIPE_FORMAT_R5G6B5_UNORM:
+ case PIPE_FORMAT_L8_UNORM:
+ case PIPE_FORMAT_A8_UNORM:
+ case PIPE_FORMAT_I8_UNORM:
+ case PIPE_FORMAT_A8L8_UNORM:
+ case PIPE_FORMAT_DXT1_RGB:
+ case PIPE_FORMAT_DXT1_RGBA:
+ case PIPE_FORMAT_DXT3_RGBA:
+ case PIPE_FORMAT_DXT5_RGBA:
+ return TRUE;
+ default:
+ break;
+ }
+ }
+
+ return FALSE;
+}
+
+static const char *
+nv50_screen_get_name(struct pipe_screen *pscreen)
+{
+ struct nv50_screen *screen = nv50_screen(pscreen);
+ struct nouveau_device *dev = screen->nvws->channel->device;
+ static char buffer[128];
+
+ snprintf(buffer, sizeof(buffer), "NV%02X", dev->chipset);
+ return buffer;
+}
+
+static const char *
+nv50_screen_get_vendor(struct pipe_screen *pscreen)
+{
+ return "nouveau";
+}
+
+static int
+nv50_screen_get_param(struct pipe_screen *pscreen, int param)
+{
+ switch (param) {
+ case PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS:
+ return 32;
+ case PIPE_CAP_NPOT_TEXTURES:
+ return 1;
+ case PIPE_CAP_TWO_SIDED_STENCIL:
+ return 1;
+ case PIPE_CAP_GLSL:
+ return 0;
+ case PIPE_CAP_S3TC:
+ return 1;
+ case PIPE_CAP_ANISOTROPIC_FILTER:
+ return 1;
+ case PIPE_CAP_POINT_SPRITE:
+ return 0;
+ case PIPE_CAP_MAX_RENDER_TARGETS:
+ return 8;
+ case PIPE_CAP_OCCLUSION_QUERY:
+ return 1;
+ case PIPE_CAP_TEXTURE_SHADOW_MAP:
+ return 1;
+ case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
+ return 13;
+ case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
+ return 10;
+ case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
+ return 13;
+ case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
+ case PIPE_CAP_TEXTURE_MIRROR_REPEAT:
+ return 1;
+ case PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS:
+ return 0;
+ case NOUVEAU_CAP_HW_VTXBUF:
+ return 1;
+ case NOUVEAU_CAP_HW_IDXBUF:
+ return 0;
+ default:
+ NOUVEAU_ERR("Unknown PIPE_CAP %d\n", param);
+ return 0;
+ }
+}
+
+static float
+nv50_screen_get_paramf(struct pipe_screen *pscreen, int param)
+{
+ switch (param) {
+ case PIPE_CAP_MAX_LINE_WIDTH:
+ case PIPE_CAP_MAX_LINE_WIDTH_AA:
+ return 10.0;
+ case PIPE_CAP_MAX_POINT_WIDTH:
+ case PIPE_CAP_MAX_POINT_WIDTH_AA:
+ return 64.0;
+ case PIPE_CAP_MAX_TEXTURE_ANISOTROPY:
+ return 16.0;
+ case PIPE_CAP_MAX_TEXTURE_LOD_BIAS:
+ return 4.0;
+ default:
+ NOUVEAU_ERR("Unknown PIPE_CAP %d\n", param);
+ return 0.0;
+ }
+}
+
+static void
+nv50_screen_destroy(struct pipe_screen *pscreen)
+{
+ FREE(pscreen);
+}
+
+struct pipe_screen *
+nv50_screen_create(struct pipe_winsys *ws, struct nouveau_winsys *nvws)
+{
+ struct nv50_screen *screen = CALLOC_STRUCT(nv50_screen);
+ struct nouveau_stateobj *so;
+ unsigned tesla_class = 0, ret;
+ unsigned chipset = nvws->channel->device->chipset;
+ int i;
+
+ if (!screen)
+ return NULL;
+ screen->nvws = nvws;
+
+ /* 2D object */
+ ret = nvws->grobj_alloc(nvws, NV50_2D, &screen->eng2d);
+ if (ret) {
+ NOUVEAU_ERR("Error creating 2D object: %d\n", ret);
+ nv50_screen_destroy(&screen->pipe);
+ return NULL;
+ }
+
+ /* 3D object */
+ if ((chipset & 0xf0) != 0x50 && (chipset & 0xf0) != 0x80) {
+ NOUVEAU_ERR("Not a G8x chipset\n");
+ nv50_screen_destroy(&screen->pipe);
+ return NULL;
+ }
+
+ switch (chipset & 0xf0) {
+ case 0x50:
+ if (NV5X_GRCLASS5097_CHIPSETS & (1 << (chipset & 0x0f)))
+ tesla_class = 0x5097;
+ break;
+ case 0x80:
+ if (NV8X_GRCLASS8297_CHIPSETS & (1 << (chipset & 0x0f)))
+ tesla_class = 0x8297;
+ break;
+ case 0x90:
+ if (NV9X_GRCLASS8297_CHIPSETS & (1 << (chipset & 0x0f)))
+ tesla_class = 0x8297;
+ break;
+ default:
+ break;
+ }
+
+ if (tesla_class == 0) {
+ NOUVEAU_ERR("Unknown G8x chipset: NV%02x\n", chipset);
+ nv50_screen_destroy(&screen->pipe);
+ return NULL;
+ }
+
+ ret = nvws->grobj_alloc(nvws, tesla_class, &screen->tesla);
+ if (ret) {
+ NOUVEAU_ERR("Error creating 3D object: %d\n", ret);
+ nv50_screen_destroy(&screen->pipe);
+ return NULL;
+ }
+
+ /* Sync notifier */
+ ret = nvws->notifier_alloc(nvws, 1, &screen->sync);
+ if (ret) {
+ NOUVEAU_ERR("Error creating notifier object: %d\n", ret);
+ nv50_screen_destroy(&screen->pipe);
+ return NULL;
+ }
+
+ /* Static 2D init */
+ so = so_new(64, 0);
+ so_method(so, screen->eng2d, NV50_2D_DMA_NOTIFY, 4);
+ so_data (so, screen->sync->handle);
+ so_data (so, screen->nvws->channel->vram->handle);
+ so_data (so, screen->nvws->channel->vram->handle);
+ so_data (so, screen->nvws->channel->vram->handle);
+ so_method(so, screen->eng2d, NV50_2D_OPERATION, 1);
+ so_data (so, NV50_2D_OPERATION_SRCCOPY);
+ so_method(so, screen->eng2d, 0x0290, 1);
+ so_data (so, 0);
+ so_method(so, screen->eng2d, 0x0888, 1);
+ so_data (so, 1);
+ so_emit(nvws, so);
+ so_ref(NULL, &so);
+
+ /* Static tesla init */
+ so = so_new(256, 20);
+
+ so_method(so, screen->tesla, 0x1558, 1);
+ so_data (so, 1);
+ so_method(so, screen->tesla, NV50TCL_DMA_NOTIFY, 1);
+ so_data (so, screen->sync->handle);
+ so_method(so, screen->tesla, NV50TCL_DMA_UNK0(0),
+ NV50TCL_DMA_UNK0__SIZE);
+ for (i = 0; i < NV50TCL_DMA_UNK0__SIZE; i++)
+ so_data(so, nvws->channel->vram->handle);
+ so_method(so, screen->tesla, NV50TCL_DMA_UNK1(0),
+ NV50TCL_DMA_UNK1__SIZE);
+ for (i = 0; i < NV50TCL_DMA_UNK1__SIZE; i++)
+ so_data(so, nvws->channel->vram->handle);
+ so_method(so, screen->tesla, 0x121c, 1);
+ so_data (so, 1);
+
+ so_method(so, screen->tesla, 0x13bc, 1);
+ so_data (so, 0x54);
+ so_method(so, screen->tesla, 0x13ac, 1);
+ so_data (so, 1);
+ so_method(so, screen->tesla, 0x16b8, 1);
+ so_data (so, 8);
+
+ /* Shared constant buffer */
+ screen->constbuf = ws->buffer_create(ws, 0, 0, 128 * 4 * 4);
+ if (nvws->res_init(&screen->vp_data_heap, 0, 128)) {
+ NOUVEAU_ERR("Error initialising constant buffer\n");
+ nv50_screen_destroy(&screen->pipe);
+ return NULL;
+ }
+
+ so_method(so, screen->tesla, 0x1280, 3);
+ so_reloc (so, screen->constbuf, 0, NOUVEAU_BO_VRAM |
+ NOUVEAU_BO_RD | NOUVEAU_BO_HIGH, 0, 0);
+ so_reloc (so, screen->constbuf, 0, NOUVEAU_BO_VRAM |
+ NOUVEAU_BO_RD | NOUVEAU_BO_LOW, 0, 0);
+ so_data (so, (NV50_CB_PMISC << 16) | 0x00001000);
+
+ /* Texture sampler/image unit setup - we abuse the constant buffer
+ * upload mechanism for the moment to upload data to the tex config
+ * blocks. At some point we *may* want to go the NVIDIA way of doing
+ * things?
+ */
+ screen->tic = ws->buffer_create(ws, 0, 0, 32 * 8 * 4);
+ so_method(so, screen->tesla, 0x1280, 3);
+ so_reloc (so, screen->tic, 0, NOUVEAU_BO_VRAM |
+ NOUVEAU_BO_RD | NOUVEAU_BO_HIGH, 0, 0);
+ so_reloc (so, screen->tic, 0, NOUVEAU_BO_VRAM |
+ NOUVEAU_BO_RD | NOUVEAU_BO_LOW, 0, 0);
+ so_data (so, (NV50_CB_TIC << 16) | 0x0800);
+ so_method(so, screen->tesla, 0x1574, 3);
+ so_reloc (so, screen->tic, 0, NOUVEAU_BO_VRAM |
+ NOUVEAU_BO_RD | NOUVEAU_BO_HIGH, 0, 0);
+ so_reloc (so, screen->tic, 0, NOUVEAU_BO_VRAM |
+ NOUVEAU_BO_RD | NOUVEAU_BO_LOW, 0, 0);
+ so_data (so, 0x00000800);
+
+ screen->tsc = ws->buffer_create(ws, 0, 0, 32 * 8 * 4);
+ so_method(so, screen->tesla, 0x1280, 3);
+ so_reloc (so, screen->tsc, 0, NOUVEAU_BO_VRAM |
+ NOUVEAU_BO_RD | NOUVEAU_BO_HIGH, 0, 0);
+ so_reloc (so, screen->tsc, 0, NOUVEAU_BO_VRAM |
+ NOUVEAU_BO_RD | NOUVEAU_BO_LOW, 0, 0);
+ so_data (so, (NV50_CB_TSC << 16) | 0x0800);
+ so_method(so, screen->tesla, 0x155c, 3);
+ so_reloc (so, screen->tsc, 0, NOUVEAU_BO_VRAM |
+ NOUVEAU_BO_RD | NOUVEAU_BO_HIGH, 0, 0);
+ so_reloc (so, screen->tsc, 0, NOUVEAU_BO_VRAM |
+ NOUVEAU_BO_RD | NOUVEAU_BO_LOW, 0, 0);
+ so_data (so, 0x00000800);
+
+
+ /* Vertex array limits - max them out */
+ for (i = 0; i < 16; i++) {
+ so_method(so, screen->tesla, 0x1080 + (i * 8), 2);
+ so_data (so, 0x000000ff);
+ so_data (so, 0xffffffff);
+ }
+
+ so_method(so, screen->tesla, NV50TCL_DEPTH_RANGE_NEAR, 2);
+ so_data (so, fui(0.0));
+ so_data (so, fui(1.0));
+
+ so_method(so, screen->tesla, 0x1234, 1);
+ so_data (so, 1);
+ so_method(so, screen->tesla, 0x1458, 1);
+ so_data (so, 1);
+
+ so_emit(nvws, so);
+ so_ref(so, &screen->static_init);
+ nvws->push_flush(nvws, 0, NULL);
+
+ screen->pipe.winsys = ws;
+
+ screen->pipe.destroy = nv50_screen_destroy;
+
+ screen->pipe.get_name = nv50_screen_get_name;
+ screen->pipe.get_vendor = nv50_screen_get_vendor;
+ screen->pipe.get_param = nv50_screen_get_param;
+ screen->pipe.get_paramf = nv50_screen_get_paramf;
+
+ screen->pipe.is_format_supported = nv50_screen_is_format_supported;
+
+ nv50_screen_init_miptree_functions(&screen->pipe);
+ nv50_surface_init_screen_functions(&screen->pipe);
+ u_simple_screen_init(&screen->pipe);
+
+ return &screen->pipe;
+}
+
diff --git a/src/gallium/drivers/nv50/nv50_screen.h b/src/gallium/drivers/nv50/nv50_screen.h
new file mode 100644
index 00000000000..c888ca071c8
--- /dev/null
+++ b/src/gallium/drivers/nv50/nv50_screen.h
@@ -0,0 +1,34 @@
+#ifndef __NV50_SCREEN_H__
+#define __NV50_SCREEN_H__
+
+#include "pipe/p_screen.h"
+
+struct nv50_screen {
+ struct pipe_screen pipe;
+
+ struct nouveau_winsys *nvws;
+
+ unsigned cur_pctx;
+
+ struct nouveau_grobj *tesla;
+ struct nouveau_grobj *eng2d;
+ struct nouveau_notifier *sync;
+
+ struct pipe_buffer *constbuf;
+ struct nouveau_resource *vp_data_heap;
+
+ struct pipe_buffer *tic;
+ struct pipe_buffer *tsc;
+
+ struct nouveau_stateobj *static_init;
+};
+
+static INLINE struct nv50_screen *
+nv50_screen(struct pipe_screen *screen)
+{
+ return (struct nv50_screen *)screen;
+}
+
+void nv50_surface_init_screen_functions(struct pipe_screen *);
+
+#endif
diff --git a/src/gallium/drivers/nv50/nv50_state.c b/src/gallium/drivers/nv50/nv50_state.c
new file mode 100644
index 00000000000..787ff958ec7
--- /dev/null
+++ b/src/gallium/drivers/nv50/nv50_state.c
@@ -0,0 +1,664 @@
+/*
+ * Copyright 2008 Ben Skeggs
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#include "pipe/p_state.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_inlines.h"
+
+#include "tgsi/tgsi_parse.h"
+
+#include "nv50_context.h"
+#include "nv50_texture.h"
+
+#include "nouveau/nouveau_stateobj.h"
+
+static void *
+nv50_blend_state_create(struct pipe_context *pipe,
+ const struct pipe_blend_state *cso)
+{
+ struct nouveau_stateobj *so = so_new(64, 0);
+ struct nouveau_grobj *tesla = nv50_context(pipe)->screen->tesla;
+ struct nv50_blend_stateobj *bso = CALLOC_STRUCT(nv50_blend_stateobj);
+ unsigned cmask = 0, i;
+
+ /*XXX ignored:
+ * - dither
+ */
+
+ if (cso->blend_enable == 0) {
+ so_method(so, tesla, NV50TCL_BLEND_ENABLE(0), 8);
+ for (i = 0; i < 8; i++)
+ so_data(so, 0);
+ } else {
+ so_method(so, tesla, NV50TCL_BLEND_ENABLE(0), 8);
+ for (i = 0; i < 8; i++)
+ so_data(so, 1);
+ so_method(so, tesla, NV50TCL_BLEND_EQUATION_RGB, 5);
+ so_data (so, nvgl_blend_eqn(cso->rgb_func));
+ so_data (so, 0x4000 | nvgl_blend_func(cso->rgb_src_factor));
+ so_data (so, 0x4000 | nvgl_blend_func(cso->rgb_dst_factor));
+ so_data (so, nvgl_blend_eqn(cso->alpha_func));
+ so_data (so, 0x4000 | nvgl_blend_func(cso->alpha_src_factor));
+ so_method(so, tesla, NV50TCL_BLEND_FUNC_DST_ALPHA, 1);
+ so_data (so, 0x4000 | nvgl_blend_func(cso->alpha_dst_factor));
+ }
+
+ if (cso->logicop_enable == 0 ) {
+ so_method(so, tesla, NV50TCL_LOGIC_OP_ENABLE, 1);
+ so_data (so, 0);
+ } else {
+ so_method(so, tesla, NV50TCL_LOGIC_OP_ENABLE, 2);
+ so_data (so, 1);
+ so_data (so, nvgl_logicop_func(cso->logicop_func));
+ }
+
+ if (cso->colormask & PIPE_MASK_R)
+ cmask |= (1 << 0);
+ if (cso->colormask & PIPE_MASK_G)
+ cmask |= (1 << 4);
+ if (cso->colormask & PIPE_MASK_B)
+ cmask |= (1 << 8);
+ if (cso->colormask & PIPE_MASK_A)
+ cmask |= (1 << 12);
+ so_method(so, tesla, NV50TCL_COLOR_MASK(0), 8);
+ for (i = 0; i < 8; i++)
+ so_data(so, cmask);
+
+ bso->pipe = *cso;
+ so_ref(so, &bso->so);
+ return (void *)bso;
+}
+
+static void
+nv50_blend_state_bind(struct pipe_context *pipe, void *hwcso)
+{
+ struct nv50_context *nv50 = nv50_context(pipe);
+
+ nv50->blend = hwcso;
+ nv50->dirty |= NV50_NEW_BLEND;
+}
+
+static void
+nv50_blend_state_delete(struct pipe_context *pipe, void *hwcso)
+{
+ struct nv50_blend_stateobj *bso = hwcso;
+
+ so_ref(NULL, &bso->so);
+ FREE(bso);
+}
+
+static INLINE unsigned
+wrap_mode(unsigned wrap)
+{
+ switch (wrap) {
+ case PIPE_TEX_WRAP_REPEAT:
+ return NV50TSC_1_0_WRAPS_REPEAT;
+ case PIPE_TEX_WRAP_MIRROR_REPEAT:
+ return NV50TSC_1_0_WRAPS_MIRROR_REPEAT;
+ case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
+ return NV50TSC_1_0_WRAPS_CLAMP_TO_EDGE;
+ case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
+ return NV50TSC_1_0_WRAPS_CLAMP_TO_BORDER;
+ case PIPE_TEX_WRAP_CLAMP:
+ return NV50TSC_1_0_WRAPS_CLAMP;
+ case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE:
+ return NV50TSC_1_0_WRAPS_MIRROR_CLAMP_TO_EDGE;
+ case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER:
+ return NV50TSC_1_0_WRAPS_MIRROR_CLAMP_TO_BORDER;
+ case PIPE_TEX_WRAP_MIRROR_CLAMP:
+ return NV50TSC_1_0_WRAPS_MIRROR_CLAMP;
+ default:
+ NOUVEAU_ERR("unknown wrap mode: %d\n", wrap);
+ return NV50TSC_1_0_WRAPS_REPEAT;
+ }
+}
+static void *
+nv50_sampler_state_create(struct pipe_context *pipe,
+ const struct pipe_sampler_state *cso)
+{
+ unsigned *tsc = CALLOC(8, sizeof(unsigned));
+
+ tsc[0] = (0x00024000 |
+ (wrap_mode(cso->wrap_s) << 0) |
+ (wrap_mode(cso->wrap_t) << 3) |
+ (wrap_mode(cso->wrap_r) << 6));
+
+ switch (cso->mag_img_filter) {
+ case PIPE_TEX_FILTER_LINEAR:
+ tsc[1] |= NV50TSC_1_1_MAGF_LINEAR;
+ break;
+ case PIPE_TEX_FILTER_NEAREST:
+ default:
+ tsc[1] |= NV50TSC_1_1_MAGF_NEAREST;
+ break;
+ }
+
+ switch (cso->min_img_filter) {
+ case PIPE_TEX_FILTER_LINEAR:
+ tsc[1] |= NV50TSC_1_1_MINF_LINEAR;
+ break;
+ case PIPE_TEX_FILTER_NEAREST:
+ default:
+ tsc[1] |= NV50TSC_1_1_MINF_NEAREST;
+ break;
+ }
+
+ switch (cso->min_mip_filter) {
+ case PIPE_TEX_MIPFILTER_LINEAR:
+ tsc[1] |= NV50TSC_1_1_MIPF_LINEAR;
+ break;
+ case PIPE_TEX_MIPFILTER_NEAREST:
+ tsc[1] |= NV50TSC_1_1_MIPF_NEAREST;
+ break;
+ case PIPE_TEX_MIPFILTER_NONE:
+ default:
+ tsc[1] |= NV50TSC_1_1_MIPF_NONE;
+ break;
+ }
+
+ if (cso->max_anisotropy >= 16.0)
+ tsc[0] |= (7 << 20);
+ else
+ if (cso->max_anisotropy >= 12.0)
+ tsc[0] |= (6 << 20);
+ else
+ if (cso->max_anisotropy >= 10.0)
+ tsc[0] |= (5 << 20);
+ else
+ if (cso->max_anisotropy >= 8.0)
+ tsc[0] |= (4 << 20);
+ else
+ if (cso->max_anisotropy >= 6.0)
+ tsc[0] |= (3 << 20);
+ else
+ if (cso->max_anisotropy >= 4.0)
+ tsc[0] |= (2 << 20);
+ else
+ if (cso->max_anisotropy >= 2.0)
+ tsc[0] |= (1 << 20);
+
+ if (cso->compare_mode == PIPE_TEX_COMPARE_R_TO_TEXTURE) {
+ tsc[0] |= (1 << 8);
+ tsc[0] |= (nvgl_comparison_op(cso->compare_func) & 0x7);
+ }
+
+ return (void *)tsc;
+}
+
+static void
+nv50_sampler_state_bind(struct pipe_context *pipe, unsigned nr, void **sampler)
+{
+ struct nv50_context *nv50 = nv50_context(pipe);
+ int i;
+
+ nv50->sampler_nr = nr;
+ for (i = 0; i < nv50->sampler_nr; i++)
+ nv50->sampler[i] = sampler[i];
+
+ nv50->dirty |= NV50_NEW_SAMPLER;
+}
+
+static void
+nv50_sampler_state_delete(struct pipe_context *pipe, void *hwcso)
+{
+ FREE(hwcso);
+}
+
+static void
+nv50_set_sampler_texture(struct pipe_context *pipe, unsigned nr,
+ struct pipe_texture **pt)
+{
+ struct nv50_context *nv50 = nv50_context(pipe);
+ int i;
+
+ for (i = 0; i < nr; i++)
+ pipe_texture_reference((void *)&nv50->miptree[i], pt[i]);
+ for (i = nr; i < nv50->miptree_nr; i++)
+ pipe_texture_reference((void *)&nv50->miptree[i], NULL);
+
+ nv50->miptree_nr = nr;
+ nv50->dirty |= NV50_NEW_TEXTURE;
+}
+
+static void *
+nv50_rasterizer_state_create(struct pipe_context *pipe,
+ const struct pipe_rasterizer_state *cso)
+{
+ struct nouveau_stateobj *so = so_new(64, 0);
+ struct nouveau_grobj *tesla = nv50_context(pipe)->screen->tesla;
+ struct nv50_rasterizer_stateobj *rso =
+ CALLOC_STRUCT(nv50_rasterizer_stateobj);
+
+ /*XXX: ignored
+ * - light_twosize
+ * - point_smooth
+ * - multisample
+ * - point_sprite / sprite_coord_mode
+ */
+
+ so_method(so, tesla, NV50TCL_SHADE_MODEL, 1);
+ so_data (so, cso->flatshade ? NV50TCL_SHADE_MODEL_FLAT :
+ NV50TCL_SHADE_MODEL_SMOOTH);
+
+ so_method(so, tesla, NV50TCL_LINE_WIDTH, 1);
+ so_data (so, fui(cso->line_width));
+ so_method(so, tesla, NV50TCL_LINE_SMOOTH_ENABLE, 1);
+ so_data (so, cso->line_smooth ? 1 : 0);
+ if (cso->line_stipple_enable) {
+ so_method(so, tesla, NV50TCL_LINE_STIPPLE_ENABLE, 1);
+ so_data (so, 1);
+ so_method(so, tesla, NV50TCL_LINE_STIPPLE_PATTERN, 1);
+ so_data (so, (cso->line_stipple_pattern << 8) |
+ cso->line_stipple_factor);
+ } else {
+ so_method(so, tesla, NV50TCL_LINE_STIPPLE_ENABLE, 1);
+ so_data (so, 0);
+ }
+
+ so_method(so, tesla, NV50TCL_POINT_SIZE, 1);
+ so_data (so, fui(cso->point_size));
+
+ so_method(so, tesla, NV50TCL_POLYGON_MODE_FRONT, 3);
+ if (cso->front_winding == PIPE_WINDING_CCW) {
+ so_data(so, nvgl_polygon_mode(cso->fill_ccw));
+ so_data(so, nvgl_polygon_mode(cso->fill_cw));
+ } else {
+ so_data(so, nvgl_polygon_mode(cso->fill_cw));
+ so_data(so, nvgl_polygon_mode(cso->fill_ccw));
+ }
+ so_data(so, cso->poly_smooth ? 1 : 0);
+
+ so_method(so, tesla, NV50TCL_CULL_FACE_ENABLE, 3);
+ so_data (so, cso->cull_mode != PIPE_WINDING_NONE);
+ if (cso->front_winding == PIPE_WINDING_CCW) {
+ so_data(so, NV50TCL_FRONT_FACE_CCW);
+ switch (cso->cull_mode) {
+ case PIPE_WINDING_CCW:
+ so_data(so, NV50TCL_CULL_FACE_FRONT);
+ break;
+ case PIPE_WINDING_CW:
+ so_data(so, NV50TCL_CULL_FACE_BACK);
+ break;
+ case PIPE_WINDING_BOTH:
+ so_data(so, NV50TCL_CULL_FACE_FRONT_AND_BACK);
+ break;
+ default:
+ so_data(so, NV50TCL_CULL_FACE_BACK);
+ break;
+ }
+ } else {
+ so_data(so, NV50TCL_FRONT_FACE_CW);
+ switch (cso->cull_mode) {
+ case PIPE_WINDING_CCW:
+ so_data(so, NV50TCL_CULL_FACE_BACK);
+ break;
+ case PIPE_WINDING_CW:
+ so_data(so, NV50TCL_CULL_FACE_FRONT);
+ break;
+ case PIPE_WINDING_BOTH:
+ so_data(so, NV50TCL_CULL_FACE_FRONT_AND_BACK);
+ break;
+ default:
+ so_data(so, NV50TCL_CULL_FACE_BACK);
+ break;
+ }
+ }
+
+ so_method(so, tesla, NV50TCL_POLYGON_STIPPLE_ENABLE, 1);
+ so_data (so, cso->poly_stipple_enable ? 1 : 0);
+
+ so_method(so, tesla, NV50TCL_POLYGON_OFFSET_POINT_ENABLE, 3);
+ if ((cso->offset_cw && cso->fill_cw == PIPE_POLYGON_MODE_POINT) ||
+ (cso->offset_ccw && cso->fill_ccw == PIPE_POLYGON_MODE_POINT))
+ so_data(so, 1);
+ else
+ so_data(so, 0);
+ if ((cso->offset_cw && cso->fill_cw == PIPE_POLYGON_MODE_LINE) ||
+ (cso->offset_ccw && cso->fill_ccw == PIPE_POLYGON_MODE_LINE))
+ so_data(so, 1);
+ else
+ so_data(so, 0);
+ if ((cso->offset_cw && cso->fill_cw == PIPE_POLYGON_MODE_FILL) ||
+ (cso->offset_ccw && cso->fill_ccw == PIPE_POLYGON_MODE_FILL))
+ so_data(so, 1);
+ else
+ so_data(so, 0);
+
+ if (cso->offset_cw || cso->offset_ccw) {
+ so_method(so, tesla, NV50TCL_POLYGON_OFFSET_FACTOR, 1);
+ so_data (so, fui(cso->offset_scale));
+ so_method(so, tesla, NV50TCL_POLYGON_OFFSET_UNITS, 1);
+ so_data (so, fui(cso->offset_units));
+ }
+
+ rso->pipe = *cso;
+ so_ref(so, &rso->so);
+ return (void *)rso;
+}
+
+static void
+nv50_rasterizer_state_bind(struct pipe_context *pipe, void *hwcso)
+{
+ struct nv50_context *nv50 = nv50_context(pipe);
+
+ nv50->rasterizer = hwcso;
+ nv50->dirty |= NV50_NEW_RASTERIZER;
+}
+
+static void
+nv50_rasterizer_state_delete(struct pipe_context *pipe, void *hwcso)
+{
+ struct nv50_rasterizer_stateobj *rso = hwcso;
+
+ so_ref(NULL, &rso->so);
+ FREE(rso);
+}
+
+static void *
+nv50_depth_stencil_alpha_state_create(struct pipe_context *pipe,
+ const struct pipe_depth_stencil_alpha_state *cso)
+{
+ struct nouveau_grobj *tesla = nv50_context(pipe)->screen->tesla;
+ struct nv50_zsa_stateobj *zsa = CALLOC_STRUCT(nv50_zsa_stateobj);
+ struct nouveau_stateobj *so = so_new(64, 0);
+
+ so_method(so, tesla, NV50TCL_DEPTH_WRITE_ENABLE, 1);
+ so_data (so, cso->depth.writemask ? 1 : 0);
+ if (cso->depth.enabled) {
+ so_method(so, tesla, NV50TCL_DEPTH_TEST_ENABLE, 1);
+ so_data (so, 1);
+ so_method(so, tesla, NV50TCL_DEPTH_TEST_FUNC, 1);
+ so_data (so, nvgl_comparison_op(cso->depth.func));
+ } else {
+ so_method(so, tesla, NV50TCL_DEPTH_TEST_ENABLE, 1);
+ so_data (so, 0);
+ }
+
+ /*XXX: yes, I know they're backwards.. header needs fixing */
+ if (cso->stencil[0].enabled) {
+ so_method(so, tesla, NV50TCL_STENCIL_BACK_ENABLE, 5);
+ so_data (so, 1);
+ so_data (so, nvgl_stencil_op(cso->stencil[0].fail_op));
+ so_data (so, nvgl_stencil_op(cso->stencil[0].zfail_op));
+ so_data (so, nvgl_stencil_op(cso->stencil[0].zpass_op));
+ so_data (so, nvgl_comparison_op(cso->stencil[0].func));
+ so_method(so, tesla, NV50TCL_STENCIL_BACK_FUNC_REF, 3);
+ so_data (so, cso->stencil[0].ref_value);
+ so_data (so, cso->stencil[0].writemask);
+ so_data (so, cso->stencil[0].valuemask);
+ } else {
+ so_method(so, tesla, NV50TCL_STENCIL_BACK_ENABLE, 1);
+ so_data (so, 0);
+ }
+
+ if (cso->stencil[1].enabled) {
+ so_method(so, tesla, NV50TCL_STENCIL_FRONT_ENABLE, 8);
+ so_data (so, 1);
+ so_data (so, nvgl_stencil_op(cso->stencil[1].fail_op));
+ so_data (so, nvgl_stencil_op(cso->stencil[1].zfail_op));
+ so_data (so, nvgl_stencil_op(cso->stencil[1].zpass_op));
+ so_data (so, nvgl_comparison_op(cso->stencil[1].func));
+ so_data (so, cso->stencil[1].ref_value);
+ so_data (so, cso->stencil[1].writemask);
+ so_data (so, cso->stencil[1].valuemask);
+ } else {
+ so_method(so, tesla, NV50TCL_STENCIL_FRONT_ENABLE, 1);
+ so_data (so, 0);
+ }
+
+ if (cso->alpha.enabled) {
+ so_method(so, tesla, NV50TCL_ALPHA_TEST_ENABLE, 1);
+ so_data (so, 1);
+ so_method(so, tesla, NV50TCL_ALPHA_TEST_REF, 2);
+ so_data (so, fui(cso->alpha.ref_value));
+ so_data (so, nvgl_comparison_op(cso->alpha.func));
+ } else {
+ so_method(so, tesla, NV50TCL_ALPHA_TEST_ENABLE, 1);
+ so_data (so, 0);
+ }
+
+ zsa->pipe = *cso;
+ so_ref(so, &zsa->so);
+ return (void *)zsa;
+}
+
+static void
+nv50_depth_stencil_alpha_state_bind(struct pipe_context *pipe, void *hwcso)
+{
+ struct nv50_context *nv50 = nv50_context(pipe);
+
+ nv50->zsa = hwcso;
+ nv50->dirty |= NV50_NEW_ZSA;
+}
+
+static void
+nv50_depth_stencil_alpha_state_delete(struct pipe_context *pipe, void *hwcso)
+{
+ struct nv50_zsa_stateobj *zsa = hwcso;
+
+ so_ref(NULL, &zsa->so);
+ FREE(zsa);
+}
+
+static void *
+nv50_vp_state_create(struct pipe_context *pipe,
+ const struct pipe_shader_state *cso)
+{
+ struct nv50_program *p = CALLOC_STRUCT(nv50_program);
+
+ p->pipe.tokens = tgsi_dup_tokens(cso->tokens);
+ p->type = PIPE_SHADER_VERTEX;
+ tgsi_scan_shader(p->pipe.tokens, &p->info);
+ return (void *)p;
+}
+
+static void
+nv50_vp_state_bind(struct pipe_context *pipe, void *hwcso)
+{
+ struct nv50_context *nv50 = nv50_context(pipe);
+
+ nv50->vertprog = hwcso;
+ nv50->dirty |= NV50_NEW_VERTPROG;
+}
+
+static void
+nv50_vp_state_delete(struct pipe_context *pipe, void *hwcso)
+{
+ struct nv50_context *nv50 = nv50_context(pipe);
+ struct nv50_program *p = hwcso;
+
+ nv50_program_destroy(nv50, p);
+ FREE((void*)p->pipe.tokens);
+ FREE(p);
+}
+
+static void *
+nv50_fp_state_create(struct pipe_context *pipe,
+ const struct pipe_shader_state *cso)
+{
+ struct nv50_program *p = CALLOC_STRUCT(nv50_program);
+
+ p->pipe.tokens = tgsi_dup_tokens(cso->tokens);
+ p->type = PIPE_SHADER_FRAGMENT;
+ tgsi_scan_shader(p->pipe.tokens, &p->info);
+ return (void *)p;
+}
+
+static void
+nv50_fp_state_bind(struct pipe_context *pipe, void *hwcso)
+{
+ struct nv50_context *nv50 = nv50_context(pipe);
+
+ nv50->fragprog = hwcso;
+ nv50->dirty |= NV50_NEW_FRAGPROG;
+}
+
+static void
+nv50_fp_state_delete(struct pipe_context *pipe, void *hwcso)
+{
+ struct nv50_context *nv50 = nv50_context(pipe);
+ struct nv50_program *p = hwcso;
+
+ nv50_program_destroy(nv50, p);
+ FREE((void*)p->pipe.tokens);
+ FREE(p);
+}
+
+static void
+nv50_set_blend_color(struct pipe_context *pipe,
+ const struct pipe_blend_color *bcol)
+{
+ struct nv50_context *nv50 = nv50_context(pipe);
+
+ nv50->blend_colour = *bcol;
+ nv50->dirty |= NV50_NEW_BLEND_COLOUR;
+}
+
+static void
+nv50_set_clip_state(struct pipe_context *pipe,
+ const struct pipe_clip_state *clip)
+{
+}
+
+static void
+nv50_set_constant_buffer(struct pipe_context *pipe, uint shader, uint index,
+ const struct pipe_constant_buffer *buf )
+{
+ struct nv50_context *nv50 = nv50_context(pipe);
+
+ if (shader == PIPE_SHADER_VERTEX) {
+ nv50->constbuf[PIPE_SHADER_VERTEX] = buf->buffer;
+ nv50->dirty |= NV50_NEW_VERTPROG_CB;
+ } else
+ if (shader == PIPE_SHADER_FRAGMENT) {
+ nv50->constbuf[PIPE_SHADER_FRAGMENT] = buf->buffer;
+ nv50->dirty |= NV50_NEW_FRAGPROG_CB;
+ }
+}
+
+static void
+nv50_set_framebuffer_state(struct pipe_context *pipe,
+ const struct pipe_framebuffer_state *fb)
+{
+ struct nv50_context *nv50 = nv50_context(pipe);
+
+ nv50->framebuffer = *fb;
+ nv50->dirty |= NV50_NEW_FRAMEBUFFER;
+}
+
+static void
+nv50_set_polygon_stipple(struct pipe_context *pipe,
+ const struct pipe_poly_stipple *stipple)
+{
+ struct nv50_context *nv50 = nv50_context(pipe);
+
+ nv50->stipple = *stipple;
+ nv50->dirty |= NV50_NEW_STIPPLE;
+}
+
+static void
+nv50_set_scissor_state(struct pipe_context *pipe,
+ const struct pipe_scissor_state *s)
+{
+ struct nv50_context *nv50 = nv50_context(pipe);
+
+ nv50->scissor = *s;
+ nv50->dirty |= NV50_NEW_SCISSOR;
+}
+
+static void
+nv50_set_viewport_state(struct pipe_context *pipe,
+ const struct pipe_viewport_state *vpt)
+{
+ struct nv50_context *nv50 = nv50_context(pipe);
+
+ nv50->viewport = *vpt;
+ nv50->dirty |= NV50_NEW_VIEWPORT;
+}
+
+static void
+nv50_set_vertex_buffers(struct pipe_context *pipe, unsigned count,
+ const struct pipe_vertex_buffer *vb)
+{
+ struct nv50_context *nv50 = nv50_context(pipe);
+
+ memcpy(nv50->vtxbuf, vb, sizeof(*vb) * count);
+ nv50->vtxbuf_nr = count;
+
+ nv50->dirty |= NV50_NEW_ARRAYS;
+}
+
+static void
+nv50_set_vertex_elements(struct pipe_context *pipe, unsigned count,
+ const struct pipe_vertex_element *ve)
+{
+ struct nv50_context *nv50 = nv50_context(pipe);
+
+ memcpy(nv50->vtxelt, ve, sizeof(*ve) * count);
+ nv50->vtxelt_nr = count;
+
+ nv50->dirty |= NV50_NEW_ARRAYS;
+}
+
+void
+nv50_init_state_functions(struct nv50_context *nv50)
+{
+ nv50->pipe.create_blend_state = nv50_blend_state_create;
+ nv50->pipe.bind_blend_state = nv50_blend_state_bind;
+ nv50->pipe.delete_blend_state = nv50_blend_state_delete;
+
+ nv50->pipe.create_sampler_state = nv50_sampler_state_create;
+ nv50->pipe.bind_sampler_states = nv50_sampler_state_bind;
+ nv50->pipe.delete_sampler_state = nv50_sampler_state_delete;
+ nv50->pipe.set_sampler_textures = nv50_set_sampler_texture;
+
+ nv50->pipe.create_rasterizer_state = nv50_rasterizer_state_create;
+ nv50->pipe.bind_rasterizer_state = nv50_rasterizer_state_bind;
+ nv50->pipe.delete_rasterizer_state = nv50_rasterizer_state_delete;
+
+ nv50->pipe.create_depth_stencil_alpha_state =
+ nv50_depth_stencil_alpha_state_create;
+ nv50->pipe.bind_depth_stencil_alpha_state =
+ nv50_depth_stencil_alpha_state_bind;
+ nv50->pipe.delete_depth_stencil_alpha_state =
+ nv50_depth_stencil_alpha_state_delete;
+
+ nv50->pipe.create_vs_state = nv50_vp_state_create;
+ nv50->pipe.bind_vs_state = nv50_vp_state_bind;
+ nv50->pipe.delete_vs_state = nv50_vp_state_delete;
+
+ nv50->pipe.create_fs_state = nv50_fp_state_create;
+ nv50->pipe.bind_fs_state = nv50_fp_state_bind;
+ nv50->pipe.delete_fs_state = nv50_fp_state_delete;
+
+ nv50->pipe.set_blend_color = nv50_set_blend_color;
+ nv50->pipe.set_clip_state = nv50_set_clip_state;
+ nv50->pipe.set_constant_buffer = nv50_set_constant_buffer;
+ nv50->pipe.set_framebuffer_state = nv50_set_framebuffer_state;
+ nv50->pipe.set_polygon_stipple = nv50_set_polygon_stipple;
+ nv50->pipe.set_scissor_state = nv50_set_scissor_state;
+ nv50->pipe.set_viewport_state = nv50_set_viewport_state;
+
+ nv50->pipe.set_vertex_buffers = nv50_set_vertex_buffers;
+ nv50->pipe.set_vertex_elements = nv50_set_vertex_elements;
+}
+
diff --git a/src/gallium/drivers/nv50/nv50_state_validate.c b/src/gallium/drivers/nv50/nv50_state_validate.c
new file mode 100644
index 00000000000..948112ffa9f
--- /dev/null
+++ b/src/gallium/drivers/nv50/nv50_state_validate.c
@@ -0,0 +1,313 @@
+/*
+ * Copyright 2008 Ben Skeggs
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#include "nv50_context.h"
+#include "nouveau/nouveau_stateobj.h"
+
+static void
+nv50_state_validate_fb(struct nv50_context *nv50)
+{
+ struct nouveau_grobj *tesla = nv50->screen->tesla;
+ struct nouveau_stateobj *so = so_new(128, 18);
+ struct pipe_framebuffer_state *fb = &nv50->framebuffer;
+ unsigned i, w, h, gw = 0;
+
+ for (i = 0; i < fb->nr_cbufs; i++) {
+ if (!gw) {
+ w = fb->cbufs[i]->width;
+ h = fb->cbufs[i]->height;
+ gw = 1;
+ } else {
+ assert(w == fb->cbufs[i]->width);
+ assert(h == fb->cbufs[i]->height);
+ }
+
+ so_method(so, tesla, NV50TCL_RT_HORIZ(i), 2);
+ so_data (so, fb->cbufs[i]->width);
+ so_data (so, fb->cbufs[i]->height);
+
+ so_method(so, tesla, NV50TCL_RT_ADDRESS_HIGH(i), 5);
+ so_reloc (so, nv50_surface_buffer(fb->cbufs[i]), fb->cbufs[i]->offset,
+ NOUVEAU_BO_VRAM | NOUVEAU_BO_HIGH |
+ NOUVEAU_BO_RDWR, 0, 0);
+ so_reloc (so, nv50_surface_buffer(fb->cbufs[i]), fb->cbufs[i]->offset,
+ NOUVEAU_BO_VRAM | NOUVEAU_BO_LOW |
+ NOUVEAU_BO_RDWR, 0, 0);
+ switch (fb->cbufs[i]->format) {
+ case PIPE_FORMAT_A8R8G8B8_UNORM:
+ so_data(so, 0xcf);
+ break;
+ case PIPE_FORMAT_R5G6B5_UNORM:
+ so_data(so, 0xe8);
+ break;
+ default:
+ NOUVEAU_ERR("AIIII unknown format %s\n",
+ pf_name(fb->cbufs[i]->format));
+ so_data(so, 0xe6);
+ break;
+ }
+ so_data(so, 0x00000000);
+ so_data(so, 0x00000000);
+
+ so_method(so, tesla, 0x1224, 1);
+ so_data (so, 1);
+ }
+
+ if (fb->zsbuf) {
+ if (!gw) {
+ w = fb->zsbuf->width;
+ h = fb->zsbuf->height;
+ gw = 1;
+ } else {
+ assert(w == fb->zsbuf->width);
+ assert(h == fb->zsbuf->height);
+ }
+
+ so_method(so, tesla, NV50TCL_ZETA_ADDRESS_HIGH, 5);
+ so_reloc (so, nv50_surface_buffer(fb->zsbuf), fb->zsbuf->offset,
+ NOUVEAU_BO_VRAM | NOUVEAU_BO_HIGH |
+ NOUVEAU_BO_RDWR, 0, 0);
+ so_reloc (so, nv50_surface_buffer(fb->zsbuf), fb->zsbuf->offset,
+ NOUVEAU_BO_VRAM | NOUVEAU_BO_LOW |
+ NOUVEAU_BO_RDWR, 0, 0);
+ switch (fb->zsbuf->format) {
+ case PIPE_FORMAT_Z24S8_UNORM:
+ so_data(so, 0x16);
+ break;
+ case PIPE_FORMAT_Z16_UNORM:
+ so_data(so, 0x15);
+ break;
+ default:
+ NOUVEAU_ERR("AIIII unknown format %s\n",
+ pf_name(fb->zsbuf->format));
+ so_data(so, 0x16);
+ break;
+ }
+ so_data(so, 0x00000000);
+ so_data(so, 0x00000000);
+
+ so_method(so, tesla, 0x1538, 1);
+ so_data (so, 1);
+ so_method(so, tesla, 0x1228, 3);
+ so_data (so, fb->zsbuf->width);
+ so_data (so, fb->zsbuf->height);
+ so_data (so, 0x00010001);
+ }
+
+ so_method(so, tesla, NV50TCL_VIEWPORT_HORIZ, 2);
+ so_data (so, w << 16);
+ so_data (so, h << 16);
+ so_method(so, tesla, 0x0e04, 2);
+ so_data (so, w << 16);
+ so_data (so, h << 16);
+ so_method(so, tesla, 0xdf8, 2);
+ so_data (so, 0);
+ so_data (so, h);
+
+ so_ref(so, &nv50->state.fb);
+}
+
+static void
+nv50_state_emit(struct nv50_context *nv50)
+{
+ struct nv50_screen *screen = nv50->screen;
+ struct nouveau_winsys *nvws = screen->nvws;
+
+ if (nv50->pctx_id != screen->cur_pctx) {
+ nv50->state.dirty |= 0xffffffff;
+ screen->cur_pctx = nv50->pctx_id;
+ }
+
+ if (nv50->state.dirty & NV50_NEW_FRAMEBUFFER)
+ so_emit(nvws, nv50->state.fb);
+ if (nv50->state.dirty & NV50_NEW_BLEND)
+ so_emit(nvws, nv50->state.blend);
+ if (nv50->state.dirty & NV50_NEW_ZSA)
+ so_emit(nvws, nv50->state.zsa);
+ if (nv50->state.dirty & NV50_NEW_VERTPROG)
+ so_emit(nvws, nv50->state.vertprog);
+ if (nv50->state.dirty & NV50_NEW_FRAGPROG)
+ so_emit(nvws, nv50->state.fragprog);
+ if (nv50->state.dirty & NV50_NEW_RASTERIZER)
+ so_emit(nvws, nv50->state.rast);
+ if (nv50->state.dirty & NV50_NEW_BLEND_COLOUR)
+ so_emit(nvws, nv50->state.blend_colour);
+ if (nv50->state.dirty & NV50_NEW_STIPPLE)
+ so_emit(nvws, nv50->state.stipple);
+ if (nv50->state.dirty & NV50_NEW_SCISSOR)
+ so_emit(nvws, nv50->state.scissor);
+ if (nv50->state.dirty & NV50_NEW_VIEWPORT)
+ so_emit(nvws, nv50->state.viewport);
+ if (nv50->state.dirty & NV50_NEW_SAMPLER)
+ so_emit(nvws, nv50->state.tsc_upload);
+ if (nv50->state.dirty & NV50_NEW_TEXTURE)
+ so_emit(nvws, nv50->state.tic_upload);
+ if (nv50->state.dirty & NV50_NEW_ARRAYS) {
+ so_emit(nvws, nv50->state.vtxfmt);
+ so_emit(nvws, nv50->state.vtxbuf);
+ }
+ nv50->state.dirty = 0;
+
+ so_emit_reloc_markers(nvws, nv50->state.fb);
+ so_emit_reloc_markers(nvws, nv50->state.vertprog);
+ so_emit_reloc_markers(nvws, nv50->state.fragprog);
+ so_emit_reloc_markers(nvws, nv50->state.vtxbuf);
+ so_emit_reloc_markers(nvws, nv50->screen->static_init);
+}
+
+boolean
+nv50_state_validate(struct nv50_context *nv50)
+{
+ const struct pipe_framebuffer_state *fb = &nv50->framebuffer;
+ struct nouveau_grobj *tesla = nv50->screen->tesla;
+ struct nouveau_stateobj *so;
+ unsigned i;
+
+ for (i = 0; i < fb->nr_cbufs; i++)
+ fb->cbufs[i]->status = PIPE_SURFACE_STATUS_DEFINED;
+
+ if (fb->zsbuf)
+ fb->zsbuf->status = PIPE_SURFACE_STATUS_DEFINED;
+
+ if (nv50->dirty & NV50_NEW_FRAMEBUFFER)
+ nv50_state_validate_fb(nv50);
+
+ if (nv50->dirty & NV50_NEW_BLEND)
+ so_ref(nv50->blend->so, &nv50->state.blend);
+
+ if (nv50->dirty & NV50_NEW_ZSA)
+ so_ref(nv50->zsa->so, &nv50->state.zsa);
+
+ if (nv50->dirty & (NV50_NEW_VERTPROG | NV50_NEW_VERTPROG_CB))
+ nv50_vertprog_validate(nv50);
+
+ if (nv50->dirty & (NV50_NEW_FRAGPROG | NV50_NEW_FRAGPROG_CB))
+ nv50_fragprog_validate(nv50);
+
+ if (nv50->dirty & NV50_NEW_RASTERIZER)
+ so_ref(nv50->rasterizer->so, &nv50->state.rast);
+
+ if (nv50->dirty & NV50_NEW_BLEND_COLOUR) {
+ so = so_new(5, 0);
+ so_method(so, tesla, NV50TCL_BLEND_COLOR(0), 4);
+ so_data (so, fui(nv50->blend_colour.color[0]));
+ so_data (so, fui(nv50->blend_colour.color[1]));
+ so_data (so, fui(nv50->blend_colour.color[2]));
+ so_data (so, fui(nv50->blend_colour.color[3]));
+ so_ref(so, &nv50->state.blend_colour);
+ }
+
+ if (nv50->dirty & NV50_NEW_STIPPLE) {
+ so = so_new(33, 0);
+ so_method(so, tesla, NV50TCL_POLYGON_STIPPLE_PATTERN(0), 32);
+ for (i = 0; i < 32; i++)
+ so_data(so, nv50->stipple.stipple[i]);
+ so_ref(so, &nv50->state.stipple);
+ }
+
+ if (nv50->dirty & (NV50_NEW_SCISSOR | NV50_NEW_RASTERIZER)) {
+ struct pipe_rasterizer_state *rast = &nv50->rasterizer->pipe;
+ struct pipe_scissor_state *s = &nv50->scissor;
+
+ if (nv50->state.scissor &&
+ (rast->scissor == 0 && nv50->state.scissor_enabled == 0))
+ goto scissor_uptodate;
+ nv50->state.scissor_enabled = rast->scissor;
+
+ so = so_new(3, 0);
+ so_method(so, tesla, 0x0ff4, 2);
+ if (nv50->state.scissor_enabled) {
+ so_data(so, ((s->maxx - s->minx) << 16) | s->minx);
+ so_data(so, ((s->maxy - s->miny) << 16) | s->miny);
+ } else {
+ so_data(so, (8192 << 16));
+ so_data(so, (8192 << 16));
+ }
+ so_ref(so, &nv50->state.scissor);
+ nv50->state.dirty |= NV50_NEW_SCISSOR;
+ }
+scissor_uptodate:
+
+ if (nv50->dirty & NV50_NEW_VIEWPORT) {
+ unsigned bypass;
+
+ if (!nv50->rasterizer->pipe.bypass_clipping)
+ bypass = 0;
+ else
+ bypass = 1;
+
+ if (nv50->state.viewport &&
+ (bypass || !(nv50->dirty & NV50_NEW_VIEWPORT)) &&
+ nv50->state.viewport_bypass == bypass)
+ goto viewport_uptodate;
+ nv50->state.viewport_bypass = bypass;
+
+ so = so_new(12, 0);
+ if (!bypass) {
+ so_method(so, tesla, NV50TCL_VIEWPORT_UNK1(0), 3);
+ so_data (so, fui(nv50->viewport.translate[0]));
+ so_data (so, fui(nv50->viewport.translate[1]));
+ so_data (so, fui(nv50->viewport.translate[2]));
+ so_method(so, tesla, NV50TCL_VIEWPORT_UNK0(0), 3);
+ so_data (so, fui(nv50->viewport.scale[0]));
+ so_data (so, fui(-nv50->viewport.scale[1]));
+ so_data (so, fui(nv50->viewport.scale[2]));
+ so_method(so, tesla, 0x192c, 1);
+ so_data (so, 1);
+ so_method(so, tesla, 0x0f90, 1);
+ so_data (so, 0);
+ } else {
+ so_method(so, tesla, 0x192c, 1);
+ so_data (so, 0);
+ so_method(so, tesla, 0x0f90, 1);
+ so_data (so, 1);
+ }
+
+ so_ref(so, &nv50->state.viewport);
+ }
+viewport_uptodate:
+
+ if (nv50->dirty & NV50_NEW_SAMPLER) {
+ int i;
+
+ so = so_new(nv50->sampler_nr * 8 + 3, 0);
+ so_method(so, tesla, 0x0f00, 1);
+ so_data (so, NV50_CB_TSC);
+ so_method(so, tesla, 0x40000f04, nv50->sampler_nr * 8);
+ for (i = 0; i < nv50->sampler_nr; i++)
+ so_datap (so, nv50->sampler[i], 8);
+ so_ref(so, &nv50->state.tsc_upload);
+ }
+
+ if (nv50->dirty & NV50_NEW_TEXTURE)
+ nv50_tex_validate(nv50);
+
+ if (nv50->dirty & NV50_NEW_ARRAYS)
+ nv50_vbo_validate(nv50);
+
+ nv50->state.dirty |= nv50->dirty;
+ nv50->dirty = 0;
+ nv50_state_emit(nv50);
+
+ return TRUE;
+}
+
diff --git a/src/gallium/drivers/nv50/nv50_surface.c b/src/gallium/drivers/nv50/nv50_surface.c
new file mode 100644
index 00000000000..f2dd2eb30be
--- /dev/null
+++ b/src/gallium/drivers/nv50/nv50_surface.c
@@ -0,0 +1,230 @@
+/*
+ * Copyright 2008 Ben Skeggs
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#define __NOUVEAU_PUSH_H__
+#include <stdint.h>
+#include "nouveau/nouveau_pushbuf.h"
+#include "nv50_context.h"
+#include "pipe/p_defines.h"
+#include "pipe/internal/p_winsys_screen.h"
+#include "pipe/p_inlines.h"
+
+#include "util/u_tile.h"
+
+static INLINE int
+nv50_format(enum pipe_format format)
+{
+ switch (format) {
+ case PIPE_FORMAT_A8R8G8B8_UNORM:
+ case PIPE_FORMAT_Z24S8_UNORM:
+ return NV50_2D_DST_FORMAT_32BPP;
+ case PIPE_FORMAT_X8R8G8B8_UNORM:
+ return NV50_2D_DST_FORMAT_24BPP;
+ case PIPE_FORMAT_R5G6B5_UNORM:
+ return NV50_2D_DST_FORMAT_16BPP;
+ case PIPE_FORMAT_A8_UNORM:
+ return NV50_2D_DST_FORMAT_8BPP;
+ default:
+ return -1;
+ }
+}
+
+static int
+nv50_surface_set(struct nv50_screen *screen, struct pipe_surface *ps, int dst)
+{
+ struct nouveau_channel *chan = screen->nvws->channel;
+ struct nouveau_grobj *eng2d = screen->eng2d;
+ struct nouveau_bo *bo;
+ int format, mthd = dst ? NV50_2D_DST_FORMAT : NV50_2D_SRC_FORMAT;
+ int flags = NOUVEAU_BO_VRAM | (dst ? NOUVEAU_BO_WR : NOUVEAU_BO_RD);
+
+ bo = screen->nvws->get_bo(nv50_miptree(ps->texture)->buffer);
+ if (!bo)
+ return 1;
+
+ format = nv50_format(ps->format);
+ if (format < 0)
+ return 1;
+
+ if (!bo->tiled) {
+ BEGIN_RING(chan, eng2d, mthd, 2);
+ OUT_RING (chan, format);
+ OUT_RING (chan, 1);
+ BEGIN_RING(chan, eng2d, mthd + 0x14, 5);
+ OUT_RING (chan, ps->stride);
+ OUT_RING (chan, ps->width);
+ OUT_RING (chan, ps->height);
+ OUT_RELOCh(chan, bo, ps->offset, flags);
+ OUT_RELOCl(chan, bo, ps->offset, flags);
+ } else {
+ BEGIN_RING(chan, eng2d, mthd, 5);
+ OUT_RING (chan, format);
+ OUT_RING (chan, 0);
+ OUT_RING (chan, 0);
+ OUT_RING (chan, 1);
+ OUT_RING (chan, 0);
+ BEGIN_RING(chan, eng2d, mthd + 0x18, 4);
+ OUT_RING (chan, ps->width);
+ OUT_RING (chan, ps->height);
+ OUT_RELOCh(chan, bo, ps->offset, flags);
+ OUT_RELOCl(chan, bo, ps->offset, flags);
+ }
+
+#if 0
+ if (dst) {
+ BEGIN_RING(chan, eng2d, NV50_2D_CLIP_X, 4);
+ OUT_RING (chan, 0);
+ OUT_RING (chan, 0);
+ OUT_RING (chan, surf->width);
+ OUT_RING (chan, surf->height);
+ }
+#endif
+
+ return 0;
+}
+
+int
+nv50_surface_do_copy(struct nv50_screen *screen, struct pipe_surface *dst,
+ int dx, int dy, struct pipe_surface *src, int sx, int sy,
+ int w, int h)
+{
+ struct nouveau_channel *chan = screen->nvws->channel;
+ struct nouveau_grobj *eng2d = screen->eng2d;
+ int ret;
+
+ WAIT_RING (chan, 32);
+
+ ret = nv50_surface_set(screen, dst, 1);
+ if (ret)
+ return ret;
+
+ ret = nv50_surface_set(screen, src, 0);
+ if (ret)
+ return ret;
+
+ BEGIN_RING(chan, eng2d, 0x088c, 1);
+ OUT_RING (chan, 0);
+ BEGIN_RING(chan, eng2d, NV50_2D_BLIT_DST_X, 4);
+ OUT_RING (chan, dx);
+ OUT_RING (chan, dy);
+ OUT_RING (chan, w);
+ OUT_RING (chan, h);
+ BEGIN_RING(chan, eng2d, 0x08c0, 4);
+ OUT_RING (chan, 0);
+ OUT_RING (chan, 1);
+ OUT_RING (chan, 0);
+ OUT_RING (chan, 1);
+ BEGIN_RING(chan, eng2d, 0x08d0, 4);
+ OUT_RING (chan, 0);
+ OUT_RING (chan, sx);
+ OUT_RING (chan, 0);
+ OUT_RING (chan, sy);
+
+ return 0;
+}
+
+static void
+nv50_surface_copy(struct pipe_context *pipe, boolean flip,
+ struct pipe_surface *dest, unsigned destx, unsigned desty,
+ struct pipe_surface *src, unsigned srcx, unsigned srcy,
+ unsigned width, unsigned height)
+{
+ struct nv50_context *nv50 = (struct nv50_context *)pipe;
+ struct nv50_screen *screen = nv50->screen;
+
+ assert(src->format == dest->format);
+
+ if (flip) {
+ desty += height;
+ while (height--) {
+ nv50_surface_do_copy(screen, dest, destx, desty--, src,
+ srcx, srcy++, width, 1);
+ }
+ } else {
+ nv50_surface_do_copy(screen, dest, destx, desty, src, srcx,
+ srcy, width, height);
+ }
+}
+
+static void
+nv50_surface_fill(struct pipe_context *pipe, struct pipe_surface *dest,
+ unsigned destx, unsigned desty, unsigned width,
+ unsigned height, unsigned value)
+{
+ struct nv50_context *nv50 = (struct nv50_context *)pipe;
+ struct nv50_screen *screen = nv50->screen;
+ struct nouveau_channel *chan = screen->nvws->channel;
+ struct nouveau_grobj *eng2d = screen->eng2d;
+ int format, ret;
+
+ format = nv50_format(dest->format);
+ if (format < 0)
+ return;
+
+ WAIT_RING (chan, 32);
+
+ ret = nv50_surface_set(screen, dest, 1);
+ if (ret)
+ return;
+
+ BEGIN_RING(chan, eng2d, 0x0580, 3);
+ OUT_RING (chan, 4);
+ OUT_RING (chan, format);
+ OUT_RING (chan, value);
+ BEGIN_RING(chan, eng2d, NV50_2D_RECT_X1, 4);
+ OUT_RING (chan, destx);
+ OUT_RING (chan, desty);
+ OUT_RING (chan, width);
+ OUT_RING (chan, height);
+}
+
+static void *
+nv50_surface_map(struct pipe_screen *screen, struct pipe_surface *ps,
+ unsigned flags )
+{
+ struct pipe_winsys *ws = screen->winsys;
+
+ return ws->buffer_map(ws, nv50_surface_buffer(ps), flags);
+}
+
+static void
+nv50_surface_unmap(struct pipe_screen *pscreen, struct pipe_surface *ps)
+{
+ struct pipe_winsys *ws = pscreen->winsys;
+
+ ws->buffer_unmap(ws, nv50_surface_buffer(ps));
+}
+
+void
+nv50_init_surface_functions(struct nv50_context *nv50)
+{
+ nv50->pipe.surface_copy = nv50_surface_copy;
+ nv50->pipe.surface_fill = nv50_surface_fill;
+}
+
+void
+nv50_surface_init_screen_functions(struct pipe_screen *pscreen)
+{
+ pscreen->surface_map = nv50_surface_map;
+ pscreen->surface_unmap = nv50_surface_unmap;
+}
+
diff --git a/src/gallium/drivers/nv50/nv50_tex.c b/src/gallium/drivers/nv50/nv50_tex.c
new file mode 100644
index 00000000000..675f9b20cbc
--- /dev/null
+++ b/src/gallium/drivers/nv50/nv50_tex.c
@@ -0,0 +1,163 @@
+/*
+ * Copyright 2008 Ben Skeggs
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#include "nv50_context.h"
+#include "nv50_texture.h"
+
+#include "nouveau/nouveau_stateobj.h"
+
+static int
+nv50_tex_construct(struct nouveau_stateobj *so, struct nv50_miptree *mt)
+{
+ switch (mt->base.format) {
+ case PIPE_FORMAT_A8R8G8B8_UNORM:
+ so_data(so, NV50TIC_0_0_MAPA_C3 | NV50TIC_0_0_TYPEA_UNORM |
+ NV50TIC_0_0_MAPR_C0 | NV50TIC_0_0_TYPER_UNORM |
+ NV50TIC_0_0_MAPG_C1 | NV50TIC_0_0_TYPEG_UNORM |
+ NV50TIC_0_0_MAPB_C2 | NV50TIC_0_0_TYPEB_UNORM |
+ NV50TIC_0_0_FMT_8_8_8_8);
+ break;
+ case PIPE_FORMAT_A1R5G5B5_UNORM:
+ so_data(so, NV50TIC_0_0_MAPA_C3 | NV50TIC_0_0_TYPEA_UNORM |
+ NV50TIC_0_0_MAPR_C0 | NV50TIC_0_0_TYPER_UNORM |
+ NV50TIC_0_0_MAPG_C1 | NV50TIC_0_0_TYPEG_UNORM |
+ NV50TIC_0_0_MAPB_C2 | NV50TIC_0_0_TYPEB_UNORM |
+ NV50TIC_0_0_FMT_1_5_5_5);
+ break;
+ case PIPE_FORMAT_A4R4G4B4_UNORM:
+ so_data(so, NV50TIC_0_0_MAPA_C3 | NV50TIC_0_0_TYPEA_UNORM |
+ NV50TIC_0_0_MAPR_C0 | NV50TIC_0_0_TYPER_UNORM |
+ NV50TIC_0_0_MAPG_C1 | NV50TIC_0_0_TYPEG_UNORM |
+ NV50TIC_0_0_MAPB_C2 | NV50TIC_0_0_TYPEB_UNORM |
+ NV50TIC_0_0_FMT_4_4_4_4);
+ break;
+ case PIPE_FORMAT_R5G6B5_UNORM:
+ so_data(so, NV50TIC_0_0_MAPA_ONE | NV50TIC_0_0_TYPEA_UNORM |
+ NV50TIC_0_0_MAPR_C0 | NV50TIC_0_0_TYPER_UNORM |
+ NV50TIC_0_0_MAPG_C1 | NV50TIC_0_0_TYPEG_UNORM |
+ NV50TIC_0_0_MAPB_C2 | NV50TIC_0_0_TYPEB_UNORM |
+ NV50TIC_0_0_FMT_5_6_5);
+ break;
+ case PIPE_FORMAT_L8_UNORM:
+ so_data(so, NV50TIC_0_0_MAPA_ONE | NV50TIC_0_0_TYPEA_UNORM |
+ NV50TIC_0_0_MAPR_C0 | NV50TIC_0_0_TYPER_UNORM |
+ NV50TIC_0_0_MAPG_C0 | NV50TIC_0_0_TYPEG_UNORM |
+ NV50TIC_0_0_MAPB_C0 | NV50TIC_0_0_TYPEB_UNORM |
+ NV50TIC_0_0_FMT_8);
+ break;
+ case PIPE_FORMAT_A8_UNORM:
+ so_data(so, NV50TIC_0_0_MAPA_C0 | NV50TIC_0_0_TYPEA_UNORM |
+ NV50TIC_0_0_MAPR_ZERO | NV50TIC_0_0_TYPER_UNORM |
+ NV50TIC_0_0_MAPG_ZERO | NV50TIC_0_0_TYPEG_UNORM |
+ NV50TIC_0_0_MAPB_ZERO | NV50TIC_0_0_TYPEB_UNORM |
+ NV50TIC_0_0_FMT_8);
+ break;
+ case PIPE_FORMAT_I8_UNORM:
+ so_data(so, NV50TIC_0_0_MAPA_C0 | NV50TIC_0_0_TYPEA_UNORM |
+ NV50TIC_0_0_MAPR_C0 | NV50TIC_0_0_TYPER_UNORM |
+ NV50TIC_0_0_MAPG_C0 | NV50TIC_0_0_TYPEG_UNORM |
+ NV50TIC_0_0_MAPB_C0 | NV50TIC_0_0_TYPEB_UNORM |
+ NV50TIC_0_0_FMT_8);
+ break;
+ case PIPE_FORMAT_A8L8_UNORM:
+ so_data(so, NV50TIC_0_0_MAPA_C1 | NV50TIC_0_0_TYPEA_UNORM |
+ NV50TIC_0_0_MAPR_C0 | NV50TIC_0_0_TYPER_UNORM |
+ NV50TIC_0_0_MAPG_C0 | NV50TIC_0_0_TYPEG_UNORM |
+ NV50TIC_0_0_MAPB_C0 | NV50TIC_0_0_TYPEB_UNORM |
+ NV50TIC_0_0_FMT_8_8);
+ break;
+ case PIPE_FORMAT_DXT1_RGB:
+ so_data(so, NV50TIC_0_0_MAPA_ONE | NV50TIC_0_0_TYPEA_UNORM |
+ NV50TIC_0_0_MAPR_C0 | NV50TIC_0_0_TYPER_UNORM |
+ NV50TIC_0_0_MAPG_C1 | NV50TIC_0_0_TYPEG_UNORM |
+ NV50TIC_0_0_MAPB_C2 | NV50TIC_0_0_TYPEB_UNORM |
+ NV50TIC_0_0_FMT_DXT1);
+ break;
+ case PIPE_FORMAT_DXT1_RGBA:
+ so_data(so, NV50TIC_0_0_MAPA_C3 | NV50TIC_0_0_TYPEA_UNORM |
+ NV50TIC_0_0_MAPR_C0 | NV50TIC_0_0_TYPER_UNORM |
+ NV50TIC_0_0_MAPG_C1 | NV50TIC_0_0_TYPEG_UNORM |
+ NV50TIC_0_0_MAPB_C2 | NV50TIC_0_0_TYPEB_UNORM |
+ NV50TIC_0_0_FMT_DXT1);
+ break;
+ case PIPE_FORMAT_DXT3_RGBA:
+ so_data(so, NV50TIC_0_0_MAPA_C3 | NV50TIC_0_0_TYPEA_UNORM |
+ NV50TIC_0_0_MAPR_C0 | NV50TIC_0_0_TYPER_UNORM |
+ NV50TIC_0_0_MAPG_C1 | NV50TIC_0_0_TYPEG_UNORM |
+ NV50TIC_0_0_MAPB_C2 | NV50TIC_0_0_TYPEB_UNORM |
+ NV50TIC_0_0_FMT_DXT3);
+ break;
+ case PIPE_FORMAT_DXT5_RGBA:
+ so_data(so, NV50TIC_0_0_MAPA_C3 | NV50TIC_0_0_TYPEA_UNORM |
+ NV50TIC_0_0_MAPR_C0 | NV50TIC_0_0_TYPER_UNORM |
+ NV50TIC_0_0_MAPG_C1 | NV50TIC_0_0_TYPEG_UNORM |
+ NV50TIC_0_0_MAPB_C2 | NV50TIC_0_0_TYPEB_UNORM |
+ NV50TIC_0_0_FMT_DXT5);
+ break;
+ default:
+ return 1;
+ }
+
+ so_reloc(so, mt->buffer, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_LOW |
+ NOUVEAU_BO_RD, 0, 0);
+ so_data (so, 0xd0005000);
+ so_data (so, 0x00300000);
+ so_data (so, mt->base.width[0]);
+ so_data (so, (mt->base.depth[0] << 16) | mt->base.height[0]);
+ so_data (so, 0x03000000);
+ so_reloc(so, mt->buffer, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_HIGH |
+ NOUVEAU_BO_RD, 0, 0);
+
+ return 0;
+}
+
+void
+nv50_tex_validate(struct nv50_context *nv50)
+{
+ struct nouveau_grobj *tesla = nv50->screen->tesla;
+ struct nouveau_stateobj *so;
+ int unit, level, image;
+
+ so = so_new(nv50->miptree_nr * 8 + 3, nv50->miptree_nr * 2);
+ so_method(so, tesla, 0x0f00, 1);
+ so_data (so, NV50_CB_TIC);
+ so_method(so, tesla, 0x40000f04, nv50->miptree_nr * 8);
+ for (unit = 0; unit < nv50->miptree_nr; unit++) {
+ struct nv50_miptree *mt = nv50->miptree[unit];
+
+ for (level = 0; level <= mt->base.last_level; level++) {
+ for (image = 0; image < mt->image_nr; image++) {
+ nv50_miptree_sync(&nv50->screen->pipe, mt,
+ level, image);
+ }
+ }
+
+ if (nv50_tex_construct(so, mt)) {
+ NOUVEAU_ERR("failed tex validate\n");
+ so_ref(NULL, &so);
+ return;
+ }
+ }
+
+ so_ref(so, &nv50->state.tic_upload);
+}
+
diff --git a/src/gallium/drivers/nv50/nv50_texture.h b/src/gallium/drivers/nv50/nv50_texture.h
new file mode 100644
index 00000000000..aca622c73b1
--- /dev/null
+++ b/src/gallium/drivers/nv50/nv50_texture.h
@@ -0,0 +1,129 @@
+#ifndef __NV50_TEXTURE_H__
+#define __NV50_TEXTURE_H__
+
+/* It'd be really nice to have these in nouveau_class.h generated by
+ * renouveau like the rest of the object header - but not sure it can
+ * handle non-object stuff nicely - need to look into it.
+ */
+
+/* Texture image control block */
+#define NV50TIC_0_0_MAPA_MASK 0x38000000
+#define NV50TIC_0_0_MAPA_ZERO 0x00000000
+#define NV50TIC_0_0_MAPA_C0 0x10000000
+#define NV50TIC_0_0_MAPA_C1 0x18000000
+#define NV50TIC_0_0_MAPA_C2 0x20000000
+#define NV50TIC_0_0_MAPA_C3 0x28000000
+#define NV50TIC_0_0_MAPA_ONE 0x38000000
+#define NV50TIC_0_0_MAPR_MASK 0x07000000
+#define NV50TIC_0_0_MAPR_ZERO 0x00000000
+#define NV50TIC_0_0_MAPR_C0 0x02000000
+#define NV50TIC_0_0_MAPR_C1 0x03000000
+#define NV50TIC_0_0_MAPR_C2 0x04000000
+#define NV50TIC_0_0_MAPR_C3 0x05000000
+#define NV50TIC_0_0_MAPR_ONE 0x07000000
+#define NV50TIC_0_0_MAPG_MASK 0x00e00000
+#define NV50TIC_0_0_MAPG_ZERO 0x00000000
+#define NV50TIC_0_0_MAPG_C0 0x00400000
+#define NV50TIC_0_0_MAPG_C1 0x00600000
+#define NV50TIC_0_0_MAPG_C2 0x00800000
+#define NV50TIC_0_0_MAPG_C3 0x00a00000
+#define NV50TIC_0_0_MAPG_ONE 0x00e00000
+#define NV50TIC_0_0_MAPB_MASK 0x001c0000
+#define NV50TIC_0_0_MAPB_ZERO 0x00000000
+#define NV50TIC_0_0_MAPB_C0 0x00080000
+#define NV50TIC_0_0_MAPB_C1 0x000c0000
+#define NV50TIC_0_0_MAPB_C2 0x00100000
+#define NV50TIC_0_0_MAPB_C3 0x00140000
+#define NV50TIC_0_0_MAPB_ONE 0x001c0000
+#define NV50TIC_0_0_TYPEA_MASK 0x00038000
+#define NV50TIC_0_0_TYPEA_UNORM 0x00010000
+#define NV50TIC_0_0_TYPER_MASK 0x00007000
+#define NV50TIC_0_0_TYPER_UNORM 0x00002000
+#define NV50TIC_0_0_TYPEG_MASK 0x00000e00
+#define NV50TIC_0_0_TYPEG_UNORM 0x00000400
+#define NV50TIC_0_0_TYPEB_MASK 0x000001c0
+#define NV50TIC_0_0_TYPEB_UNORM 0x00000080
+#define NV50TIC_0_0_FMT_MASK 0x0000003c
+#define NV50TIC_0_0_FMT_8_8_8_8 0x00000008
+#define NV50TIC_0_0_FMT_4_4_4_4 0x00000012
+#define NV50TIC_0_0_FMT_1_5_5_5 0x00000013
+#define NV50TIC_0_0_FMT_5_6_5 0x00000015
+#define NV50TIC_0_0_FMT_8_8 0x00000018
+#define NV50TIC_0_0_FMT_8 0x0000001d
+#define NV50TIC_0_0_FMT_DXT1 0x00000024
+#define NV50TIC_0_0_FMT_DXT3 0x00000025
+#define NV50TIC_0_0_FMT_DXT5 0x00000026
+
+#define NV50TIC_0_1_OFFSET_LOW_MASK 0xffffffff
+#define NV50TIC_0_1_OFFSET_LOW_SHIFT 0
+
+#define NV50TIC_0_2_UNKNOWN_MASK 0xffffffff
+
+#define NV50TIC_0_3_UNKNOWN_MASK 0xffffffff
+
+#define NV50TIC_0_4_WIDTH_MASK 0x0000ffff
+#define NV50TIC_0_4_WIDTH_SHIFT 0
+
+#define NV50TIC_0_5_DEPTH_MASK 0xffff0000
+#define NV50TIC_0_5_DEPTH_SHIFT 16
+#define NV50TIC_0_5_HEIGHT_MASK 0x0000ffff
+#define NV50TIC_0_5_HEIGHT_SHIFT 0
+
+#define NV50TIC_0_6_UNKNOWN_MASK 0xffffffff
+
+#define NV50TIC_0_7_OFFSET_HIGH_MASK 0xffffffff
+#define NV50TIC_0_7_OFFSET_HIGH_SHIFT 0
+
+/* Texture sampler control block */
+#define NV50TSC_1_0_WRAPS_MASK 0x00000007
+#define NV50TSC_1_0_WRAPS_REPEAT 0x00000000
+#define NV50TSC_1_0_WRAPS_MIRROR_REPEAT 0x00000001
+#define NV50TSC_1_0_WRAPS_CLAMP_TO_EDGE 0x00000002
+#define NV50TSC_1_0_WRAPS_CLAMP_TO_BORDER 0x00000003
+#define NV50TSC_1_0_WRAPS_CLAMP 0x00000004
+#define NV50TSC_1_0_WRAPS_MIRROR_CLAMP_TO_EDGE 0x00000005
+#define NV50TSC_1_0_WRAPS_MIRROR_CLAMP_TO_BORDER 0x00000006
+#define NV50TSC_1_0_WRAPS_MIRROR_CLAMP 0x00000007
+#define NV50TSC_1_0_WRAPT_MASK 0x00000038
+#define NV50TSC_1_0_WRAPT_REPEAT 0x00000000
+#define NV50TSC_1_0_WRAPT_MIRROR_REPEAT 0x00000008
+#define NV50TSC_1_0_WRAPT_CLAMP_TO_EDGE 0x00000010
+#define NV50TSC_1_0_WRAPT_CLAMP_TO_BORDER 0x00000018
+#define NV50TSC_1_0_WRAPT_CLAMP 0x00000020
+#define NV50TSC_1_0_WRAPT_MIRROR_CLAMP_TO_EDGE 0x00000028
+#define NV50TSC_1_0_WRAPT_MIRROR_CLAMP_TO_BORDER 0x00000030
+#define NV50TSC_1_0_WRAPT_MIRROR_CLAMP 0x00000038
+#define NV50TSC_1_0_WRAPR_MASK 0x000001c0
+#define NV50TSC_1_0_WRAPR_REPEAT 0x00000000
+#define NV50TSC_1_0_WRAPR_MIRROR_REPEAT 0x00000040
+#define NV50TSC_1_0_WRAPR_CLAMP_TO_EDGE 0x00000080
+#define NV50TSC_1_0_WRAPR_CLAMP_TO_BORDER 0x000000c0
+#define NV50TSC_1_0_WRAPR_CLAMP 0x00000100
+#define NV50TSC_1_0_WRAPR_MIRROR_CLAMP_TO_EDGE 0x00000140
+#define NV50TSC_1_0_WRAPR_MIRROR_CLAMP_TO_BORDER 0x00000180
+#define NV50TSC_1_0_WRAPR_MIRROR_CLAMP 0x000001c0
+
+#define NV50TSC_1_1_MAGF_MASK 0x00000003
+#define NV50TSC_1_1_MAGF_NEAREST 0x00000001
+#define NV50TSC_1_1_MAGF_LINEAR 0x00000002
+#define NV50TSC_1_1_MINF_MASK 0x00000030
+#define NV50TSC_1_1_MINF_NEAREST 0x00000010
+#define NV50TSC_1_1_MINF_LINEAR 0x00000020
+#define NV50TSC_1_1_MIPF_MASK 0x000000c0
+#define NV50TSC_1_1_MIPF_NONE 0x00000040
+#define NV50TSC_1_1_MIPF_NEAREST 0x00000080
+#define NV50TSC_1_1_MIPF_LINEAR 0x000000c0
+
+#define NV50TSC_1_2_UNKNOWN_MASK 0xffffffff
+
+#define NV50TSC_1_3_UNKNOWN_MASK 0xffffffff
+
+#define NV50TSC_1_4_UNKNOWN_MASK 0xffffffff
+
+#define NV50TSC_1_5_UNKNOWN_MASK 0xffffffff
+
+#define NV50TSC_1_6_UNKNOWN_MASK 0xffffffff
+
+#define NV50TSC_1_7_UNKNOWN_MASK 0xffffffff
+
+#endif
diff --git a/src/gallium/drivers/nv50/nv50_vbo.c b/src/gallium/drivers/nv50/nv50_vbo.c
new file mode 100644
index 00000000000..0c970adb03a
--- /dev/null
+++ b/src/gallium/drivers/nv50/nv50_vbo.c
@@ -0,0 +1,254 @@
+/*
+ * Copyright 2008 Ben Skeggs
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
+ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#include "pipe/p_context.h"
+#include "pipe/p_state.h"
+
+#include "nv50_context.h"
+
+static INLINE unsigned
+nv50_prim(unsigned mode)
+{
+ switch (mode) {
+ case PIPE_PRIM_POINTS: return NV50TCL_VERTEX_BEGIN_POINTS;
+ case PIPE_PRIM_LINES: return NV50TCL_VERTEX_BEGIN_LINES;
+ case PIPE_PRIM_LINE_LOOP: return NV50TCL_VERTEX_BEGIN_LINE_LOOP;
+ case PIPE_PRIM_LINE_STRIP: return NV50TCL_VERTEX_BEGIN_LINE_STRIP;
+ case PIPE_PRIM_TRIANGLES: return NV50TCL_VERTEX_BEGIN_TRIANGLES;
+ case PIPE_PRIM_TRIANGLE_STRIP:
+ return NV50TCL_VERTEX_BEGIN_TRIANGLE_STRIP;
+ case PIPE_PRIM_TRIANGLE_FAN: return NV50TCL_VERTEX_BEGIN_TRIANGLE_FAN;
+ case PIPE_PRIM_QUADS: return NV50TCL_VERTEX_BEGIN_QUADS;
+ case PIPE_PRIM_QUAD_STRIP: return NV50TCL_VERTEX_BEGIN_QUAD_STRIP;
+ case PIPE_PRIM_POLYGON: return NV50TCL_VERTEX_BEGIN_POLYGON;
+ default:
+ break;
+ }
+
+ NOUVEAU_ERR("invalid primitive type %d\n", mode);
+ return NV50TCL_VERTEX_BEGIN_POINTS;
+}
+
+boolean
+nv50_draw_arrays(struct pipe_context *pipe, unsigned mode, unsigned start,
+ unsigned count)
+{
+ struct nv50_context *nv50 = nv50_context(pipe);
+ struct nouveau_channel *chan = nv50->screen->nvws->channel;
+ struct nouveau_grobj *tesla = nv50->screen->tesla;
+
+ nv50_state_validate(nv50);
+
+ BEGIN_RING(chan, tesla, 0x142c, 1);
+ OUT_RING (chan, 0);
+ BEGIN_RING(chan, tesla, 0x142c, 1);
+ OUT_RING (chan, 0);
+ BEGIN_RING(chan, tesla, 0x1440, 1);
+ OUT_RING (chan, 0);
+ BEGIN_RING(chan, tesla, 0x1334, 1);
+ OUT_RING (chan, 0);
+
+ BEGIN_RING(chan, tesla, NV50TCL_VERTEX_BEGIN, 1);
+ OUT_RING (chan, nv50_prim(mode));
+ BEGIN_RING(chan, tesla, NV50TCL_VERTEX_BUFFER_FIRST, 2);
+ OUT_RING (chan, start);
+ OUT_RING (chan, count);
+ BEGIN_RING(chan, tesla, NV50TCL_VERTEX_END, 1);
+ OUT_RING (chan, 0);
+
+ pipe->flush(pipe, 0, NULL);
+ return TRUE;
+}
+
+static INLINE void
+nv50_draw_elements_inline_u08(struct nv50_context *nv50, uint8_t *map,
+ unsigned start, unsigned count)
+{
+ struct nouveau_channel *chan = nv50->screen->nvws->channel;
+ struct nouveau_grobj *tesla = nv50->screen->tesla;
+
+ map += start;
+
+ if (count & 1) {
+ BEGIN_RING(chan, tesla, 0x15e8, 1);
+ OUT_RING (chan, map[0]);
+ map++;
+ count--;
+ }
+
+ while (count) {
+ unsigned nr = count > 2046 ? 2046 : count;
+ int i;
+
+ BEGIN_RING(chan, tesla, 0x400015f0, nr >> 1);
+ for (i = 0; i < nr; i += 2)
+ OUT_RING (chan, (map[1] << 16) | map[0]);
+
+ count -= nr;
+ map += nr;
+ }
+}
+
+static INLINE void
+nv50_draw_elements_inline_u16(struct nv50_context *nv50, uint16_t *map,
+ unsigned start, unsigned count)
+{
+ struct nouveau_channel *chan = nv50->screen->nvws->channel;
+ struct nouveau_grobj *tesla = nv50->screen->tesla;
+
+ map += start;
+
+ if (count & 1) {
+ BEGIN_RING(chan, tesla, 0x15e8, 1);
+ OUT_RING (chan, map[0]);
+ map++;
+ count--;
+ }
+
+ while (count) {
+ unsigned nr = count > 2046 ? 2046 : count;
+ int i;
+
+ BEGIN_RING(chan, tesla, 0x400015f0, nr >> 1);
+ for (i = 0; i < nr; i += 2)
+ OUT_RING (chan, (map[1] << 16) | map[0]);
+
+ count -= nr;
+ map += nr;
+ }
+}
+
+static INLINE void
+nv50_draw_elements_inline_u32(struct nv50_context *nv50, uint8_t *map,
+ unsigned start, unsigned count)
+{
+ struct nouveau_channel *chan = nv50->screen->nvws->channel;
+ struct nouveau_grobj *tesla = nv50->screen->tesla;
+
+ map += start;
+
+ while (count) {
+ unsigned nr = count > 2047 ? 2047 : count;
+
+ BEGIN_RING(chan, tesla, 0x400015e8, nr);
+ OUT_RINGp (chan, map, nr);
+
+ count -= nr;
+ map += nr;
+ }
+}
+
+boolean
+nv50_draw_elements(struct pipe_context *pipe,
+ struct pipe_buffer *indexBuffer, unsigned indexSize,
+ unsigned mode, unsigned start, unsigned count)
+{
+ struct nv50_context *nv50 = nv50_context(pipe);
+ struct nouveau_channel *chan = nv50->screen->nvws->channel;
+ struct nouveau_grobj *tesla = nv50->screen->tesla;
+ struct pipe_winsys *ws = pipe->winsys;
+ void *map = ws->buffer_map(ws, indexBuffer, PIPE_BUFFER_USAGE_CPU_READ);
+
+ nv50_state_validate(nv50);
+
+ BEGIN_RING(chan, tesla, 0x142c, 1);
+ OUT_RING (chan, 0);
+ BEGIN_RING(chan, tesla, 0x142c, 1);
+ OUT_RING (chan, 0);
+
+ BEGIN_RING(chan, tesla, NV50TCL_VERTEX_BEGIN, 1);
+ OUT_RING (chan, nv50_prim(mode));
+ switch (indexSize) {
+ case 1:
+ nv50_draw_elements_inline_u08(nv50, map, start, count);
+ break;
+ case 2:
+ nv50_draw_elements_inline_u16(nv50, map, start, count);
+ break;
+ case 4:
+ nv50_draw_elements_inline_u32(nv50, map, start, count);
+ break;
+ default:
+ assert(0);
+ }
+ BEGIN_RING(chan, tesla, NV50TCL_VERTEX_END, 1);
+ OUT_RING (chan, 0);
+
+ pipe->flush(pipe, 0, NULL);
+ return TRUE;
+}
+
+void
+nv50_vbo_validate(struct nv50_context *nv50)
+{
+ struct nouveau_grobj *tesla = nv50->screen->tesla;
+ struct nouveau_stateobj *vtxbuf, *vtxfmt;
+ int i, vpi = 0;
+
+ vtxbuf = so_new(nv50->vtxelt_nr * 4, nv50->vtxelt_nr * 2);
+ vtxfmt = so_new(nv50->vtxelt_nr + 1, 0);
+ so_method(vtxfmt, tesla, 0x1ac0, nv50->vtxelt_nr);
+
+ for (i = 0; i < nv50->vtxelt_nr; i++) {
+ struct pipe_vertex_element *ve = &nv50->vtxelt[i];
+ struct pipe_vertex_buffer *vb =
+ &nv50->vtxbuf[ve->vertex_buffer_index];
+
+ switch (ve->src_format) {
+ case PIPE_FORMAT_R32G32B32A32_FLOAT:
+ so_data(vtxfmt, 0x7e080000 | i);
+ break;
+ case PIPE_FORMAT_R32G32B32_FLOAT:
+ so_data(vtxfmt, 0x7e100000 | i);
+ break;
+ case PIPE_FORMAT_R32G32_FLOAT:
+ so_data(vtxfmt, 0x7e200000 | i);
+ break;
+ case PIPE_FORMAT_R32_FLOAT:
+ so_data(vtxfmt, 0x7e900000 | i);
+ break;
+ case PIPE_FORMAT_R8G8B8A8_UNORM:
+ so_data(vtxfmt, 0x24500000 | i);
+ break;
+ default:
+ {
+ NOUVEAU_ERR("invalid vbo format %s\n",
+ pf_name(ve->src_format));
+ assert(0);
+ return;
+ }
+ }
+
+ so_method(vtxbuf, tesla, 0x900 + (i * 16), 3);
+ so_data (vtxbuf, 0x20000000 | vb->stride);
+ so_reloc (vtxbuf, vb->buffer, vb->buffer_offset +
+ ve->src_offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_GART |
+ NOUVEAU_BO_RD | NOUVEAU_BO_HIGH, 0, 0);
+ so_reloc (vtxbuf, vb->buffer, vb->buffer_offset +
+ ve->src_offset, NOUVEAU_BO_VRAM | NOUVEAU_BO_GART |
+ NOUVEAU_BO_RD | NOUVEAU_BO_LOW, 0, 0);
+ }
+
+ so_ref (vtxfmt, &nv50->state.vtxfmt);
+ so_ref (vtxbuf, &nv50->state.vtxbuf);
+}
+
diff --git a/src/gallium/drivers/r300/Makefile b/src/gallium/drivers/r300/Makefile
new file mode 100644
index 00000000000..e83d943cd84
--- /dev/null
+++ b/src/gallium/drivers/r300/Makefile
@@ -0,0 +1,21 @@
+TOP = ../../../..
+include $(TOP)/configs/current
+
+LIBNAME = r300
+
+C_SOURCES = \
+ r300_chipset.c \
+ r300_clear.c \
+ r300_context.c \
+ r300_emit.c \
+ r300_flush.c \
+ r300_screen.c \
+ r300_state.c \
+ r300_state_shader.c \
+ r300_surface.c \
+ r300_swtcl_emit.c \
+ r300_texture.c
+
+include ../../Makefile.template
+
+symlinks:
diff --git a/src/gallium/drivers/r300/SConscript b/src/gallium/drivers/r300/SConscript
new file mode 100644
index 00000000000..18684c3e7f9
--- /dev/null
+++ b/src/gallium/drivers/r300/SConscript
@@ -0,0 +1,17 @@
+Import('*')
+
+env = env.Clone()
+
+r300 = env.ConvenienceLibrary(
+ target = 'r300',
+ source = [
+ 'r300_blit.c',
+ 'r300_clear.c',
+ 'r300_context.c',
+ 'r300_screen.c',
+ 'r300_state.c',
+ 'r300_surface.c',
+ ])
+
+Export('r300')
+
diff --git a/src/gallium/drivers/r300/r300_chipset.c b/src/gallium/drivers/r300/r300_chipset.c
new file mode 100644
index 00000000000..7def62422a0
--- /dev/null
+++ b/src/gallium/drivers/r300/r300_chipset.c
@@ -0,0 +1,348 @@
+/*
+ * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE. */
+
+#include "r300_chipset.h"
+#include "pipe/p_debug.h"
+
+/* r300_chipset: A file all to itself for deducing the various properties of
+ * Radeons. */
+
+/* Parse a PCI ID and fill an r300_capabilities struct with information. */
+void r300_parse_chipset(struct r300_capabilities* caps)
+{
+ /* Reasonable defaults */
+ caps->has_tcl = TRUE;
+ caps->is_r500 = FALSE;
+ caps->num_vert_fpus = 4;
+
+
+ /* Note: These are not ordered by PCI ID. I leave that task to GCC,
+ * which will perform the ordering while collating jump tables. Instead,
+ * I've tried to group them according to capabilities and age. */
+ switch (caps->pci_id) {
+ case 0x4144:
+ caps->family = CHIP_FAMILY_R300;
+ break;
+
+ case 0x4145:
+ case 0x4146:
+ case 0x4147:
+ case 0x4E44:
+ case 0x4E45:
+ case 0x4E46:
+ case 0x4E47:
+ caps->family = CHIP_FAMILY_R300;
+ break;
+
+ case 0x4150:
+ case 0x4151:
+ case 0x4152:
+ case 0x4153:
+ case 0x4154:
+ case 0x4155:
+ case 0x4156:
+ case 0x4E50:
+ case 0x4E51:
+ case 0x4E52:
+ case 0x4E53:
+ case 0x4E54:
+ case 0x4E56:
+ caps->family = CHIP_FAMILY_RV350;
+ break;
+
+ case 0x4148:
+ case 0x4149:
+ case 0x414A:
+ case 0x414B:
+ case 0x4E48:
+ case 0x4E49:
+ case 0x4E4B:
+ caps->family = CHIP_FAMILY_R350;
+ break;
+
+ case 0x4E4A:
+ caps->family = CHIP_FAMILY_R360;
+ break;
+
+ case 0x5460:
+ case 0x5462:
+ case 0x5464:
+ case 0x5B60:
+ case 0x5B62:
+ case 0x5B63:
+ case 0x5B64:
+ case 0x5B65:
+ caps->family = CHIP_FAMILY_RV370;
+ break;
+
+ case 0x3150:
+ case 0x3152:
+ case 0x3154:
+ case 0x3E50:
+ case 0x3E54:
+ caps->family = CHIP_FAMILY_RV380;
+ break;
+
+ case 0x4A48:
+ case 0x4A49:
+ case 0x4A4A:
+ case 0x4A4B:
+ case 0x4A4C:
+ case 0x4A4D:
+ case 0x4A4E:
+ case 0x4A4F:
+ case 0x4A50:
+ case 0x4A54:
+ caps->family = CHIP_FAMILY_R420;
+ caps->num_vert_fpus = 6;
+ break;
+
+ case 0x5548:
+ case 0x5549:
+ case 0x554A:
+ case 0x554B:
+ case 0x5550:
+ case 0x5551:
+ case 0x5552:
+ case 0x5554:
+ case 0x5D57:
+ caps->family = CHIP_FAMILY_R423;
+ caps->num_vert_fpus = 6;
+ break;
+
+ case 0x554C:
+ case 0x554D:
+ case 0x554E:
+ case 0x554F:
+ case 0x5D48:
+ case 0x5D49:
+ case 0x5D4A:
+ caps->family = CHIP_FAMILY_R430;
+ caps->num_vert_fpus = 6;
+ break;
+
+ case 0x5D4C:
+ case 0x5D4D:
+ case 0x5D4E:
+ case 0x5D4F:
+ case 0x5D50:
+ case 0x5D52:
+ caps->family = CHIP_FAMILY_R480;
+ caps->num_vert_fpus = 6;
+ break;
+
+ case 0x4B49:
+ case 0x4B4A:
+ case 0x4B4B:
+ case 0x4B4C:
+ caps->family = CHIP_FAMILY_R481;
+ caps->num_vert_fpus = 6;
+ break;
+
+ case 0x5E4C:
+ case 0x5E4F:
+ case 0x564A:
+ case 0x564B:
+ case 0x564F:
+ case 0x5652:
+ case 0x5653:
+ case 0x5657:
+ case 0x5E48:
+ case 0x5E4A:
+ case 0x5E4B:
+ case 0x5E4D:
+ caps->family = CHIP_FAMILY_RV410;
+ caps->num_vert_fpus = 6;
+ break;
+
+ case 0x5954:
+ case 0x5955:
+ caps->family = CHIP_FAMILY_RS480;
+ caps->has_tcl = FALSE;
+ break;
+
+ case 0x5974:
+ case 0x5975:
+ caps->family = CHIP_FAMILY_RS482;
+ caps->has_tcl = FALSE;
+ break;
+
+ case 0x5A41:
+ case 0x5A42:
+ caps->family = CHIP_FAMILY_RS400;
+ caps->has_tcl = FALSE;
+ break;
+
+ case 0x5A61:
+ case 0x5A62:
+ caps->family = CHIP_FAMILY_RC410;
+ caps->has_tcl = FALSE;
+ break;
+
+ case 0x791E:
+ case 0x791F:
+ caps->family = CHIP_FAMILY_RS690;
+ caps->has_tcl = FALSE;
+ break;
+
+ case 0x796C:
+ case 0x796D:
+ case 0x796E:
+ case 0x796F:
+ caps->family = CHIP_FAMILY_RS740;
+ caps->has_tcl = FALSE;
+ break;
+
+ case 0x7100:
+ case 0x7101:
+ case 0x7102:
+ case 0x7103:
+ case 0x7104:
+ case 0x7105:
+ case 0x7106:
+ case 0x7108:
+ case 0x7109:
+ case 0x710A:
+ case 0x710B:
+ case 0x710C:
+ case 0x710E:
+ case 0x710F:
+ caps->family = CHIP_FAMILY_R520;
+ caps->num_vert_fpus = 8;
+ caps->is_r500 = TRUE;
+ break;
+
+ case 0x7140:
+ case 0x7141:
+ case 0x7142:
+ case 0x7143:
+ case 0x7144:
+ case 0x7145:
+ case 0x7146:
+ case 0x7147:
+ case 0x7149:
+ case 0x714A:
+ case 0x714B:
+ case 0x714C:
+ case 0x714D:
+ case 0x714E:
+ case 0x714F:
+ case 0x7151:
+ case 0x7152:
+ case 0x7153:
+ case 0x715E:
+ case 0x715F:
+ case 0x7180:
+ case 0x7181:
+ case 0x7183:
+ case 0x7186:
+ case 0x7187:
+ case 0x7188:
+ case 0x718A:
+ case 0x718B:
+ case 0x718C:
+ case 0x718D:
+ case 0x718F:
+ case 0x7193:
+ case 0x7196:
+ case 0x719B:
+ case 0x719F:
+ case 0x7200:
+ case 0x7210:
+ case 0x7211:
+ caps->family = CHIP_FAMILY_RV515;
+ caps->num_vert_fpus = 2;
+ caps->is_r500 = TRUE;
+ break;
+
+ case 0x71C0:
+ case 0x71C1:
+ case 0x71C2:
+ case 0x71C3:
+ case 0x71C4:
+ case 0x71C5:
+ case 0x71C6:
+ case 0x71C7:
+ case 0x71CD:
+ case 0x71CE:
+ case 0x71D2:
+ case 0x71D4:
+ case 0x71D5:
+ case 0x71D6:
+ case 0x71DA:
+ case 0x71DE:
+ caps->family = CHIP_FAMILY_RV530;
+ caps->num_vert_fpus = 5;
+ caps->is_r500 = TRUE;
+ break;
+
+ case 0x7240:
+ case 0x7243:
+ case 0x7244:
+ case 0x7245:
+ case 0x7246:
+ case 0x7247:
+ case 0x7248:
+ case 0x7249:
+ case 0x724A:
+ case 0x724B:
+ case 0x724C:
+ case 0x724D:
+ case 0x724E:
+ case 0x724F:
+ case 0x7284:
+ caps->family = CHIP_FAMILY_R580;
+ caps->num_vert_fpus = 8;
+ caps->is_r500 = TRUE;
+ break;
+
+ case 0x7280:
+ caps->family = CHIP_FAMILY_RV570;
+ caps->num_vert_fpus = 5;
+ caps->is_r500 = TRUE;
+ break;
+
+ case 0x7281:
+ case 0x7283:
+ case 0x7287:
+ case 0x7288:
+ case 0x7289:
+ case 0x728B:
+ case 0x728C:
+ case 0x7290:
+ case 0x7291:
+ case 0x7293:
+ case 0x7297:
+ caps->family = CHIP_FAMILY_RV560;
+ caps->num_vert_fpus = 5;
+ caps->is_r500 = TRUE;
+ break;
+
+ default:
+ debug_printf("r300: Warning: Unknown chipset 0x%x\n",
+ caps->pci_id);
+ break;
+ }
+
+ /* Force off TCL for now */
+ caps->has_tcl = FALSE;
+}
diff --git a/src/gallium/drivers/r300/r300_chipset.h b/src/gallium/drivers/r300/r300_chipset.h
new file mode 100644
index 00000000000..a9cd372ec55
--- /dev/null
+++ b/src/gallium/drivers/r300/r300_chipset.h
@@ -0,0 +1,79 @@
+/*
+ * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE. */
+
+#ifndef R300_CHIPSET_H
+#define R300_CHIPSET_H
+
+#include "pipe/p_compiler.h"
+
+/* Structure containing all the possible information about a specific Radeon
+ * in the R3xx, R4xx, and R5xx families. */
+struct r300_capabilities {
+ /* PCI ID */
+ uint32_t pci_id;
+ /* Chipset family */
+ int family;
+ /* The number of vertex floating-point units */
+ int num_vert_fpus;
+ /* The number of fragment pipes */
+ int num_frag_pipes;
+ /* Whether or not TCL is physically present */
+ boolean has_tcl;
+ /* Whether or not this is an RV515 or newer; R500s have many differences
+ * that require extra consideration, compared to their R3xx cousins:
+ * - Extra bit of width and height on texture sizes
+ * - Blend color is split across two registers
+ * - Universal Shader (US) block used for fragment shaders */
+ boolean is_r500;
+};
+
+/* Enumerations for legibility and telling which card we're running on. */
+enum {
+ CHIP_FAMILY_R300 = 0,
+ CHIP_FAMILY_R350,
+ CHIP_FAMILY_R360,
+ CHIP_FAMILY_RV350,
+ CHIP_FAMILY_RV370,
+ CHIP_FAMILY_RV380,
+ CHIP_FAMILY_R420,
+ CHIP_FAMILY_R423,
+ CHIP_FAMILY_R430,
+ CHIP_FAMILY_R480,
+ CHIP_FAMILY_R481,
+ CHIP_FAMILY_RV410,
+ CHIP_FAMILY_RS400,
+ CHIP_FAMILY_RC410,
+ CHIP_FAMILY_RS480,
+ CHIP_FAMILY_RS482,
+ CHIP_FAMILY_RS690,
+ CHIP_FAMILY_RS740,
+ CHIP_FAMILY_RV515,
+ CHIP_FAMILY_R520,
+ CHIP_FAMILY_RV530,
+ CHIP_FAMILY_R580,
+ CHIP_FAMILY_RV560,
+ CHIP_FAMILY_RV570
+};
+
+void r300_parse_chipset(struct r300_capabilities* caps);
+
+#endif /* R300_CHIPSET_H */
diff --git a/src/gallium/drivers/r300/r300_clear.c b/src/gallium/drivers/r300/r300_clear.c
new file mode 100644
index 00000000000..fd28437aaa4
--- /dev/null
+++ b/src/gallium/drivers/r300/r300_clear.c
@@ -0,0 +1,33 @@
+/*
+ * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE. */
+
+#include "r300_clear.h"
+
+/* This gets its own file because Intel's is in its own file.
+ * I assume there's a good reason. */
+void r300_clear(struct pipe_context* pipe,
+ struct pipe_surface* ps,
+ unsigned color)
+{
+ pipe->surface_fill(pipe, ps, 0, 0, ps->width, ps->height, color);
+ ps->status = PIPE_SURFACE_STATUS_DEFINED;
+} \ No newline at end of file
diff --git a/src/gallium/drivers/r300/r300_clear.h b/src/gallium/drivers/r300/r300_clear.h
new file mode 100644
index 00000000000..e24a0690c9b
--- /dev/null
+++ b/src/gallium/drivers/r300/r300_clear.h
@@ -0,0 +1,27 @@
+/*
+ * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE. */
+
+#include "pipe/p_context.h"
+
+void r300_clear(struct pipe_context* pipe,
+ struct pipe_surface* ps,
+ unsigned color);
diff --git a/src/gallium/drivers/r300/r300_context.c b/src/gallium/drivers/r300/r300_context.c
new file mode 100644
index 00000000000..7b605ae87ac
--- /dev/null
+++ b/src/gallium/drivers/r300/r300_context.c
@@ -0,0 +1,68 @@
+/*
+ * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE. */
+
+#include "r300_context.h"
+
+static void r300_destroy_context(struct pipe_context* context) {
+ struct r300_context* r300 = r300_context(context);
+
+ draw_destroy(r300->draw);
+
+ FREE(r300->blend_color_state);
+ FREE(r300->scissor_state);
+ FREE(r300);
+}
+
+struct pipe_context* r300_create_context(struct pipe_screen* screen,
+ struct pipe_winsys* winsys,
+ struct r300_winsys* r300_winsys)
+{
+ struct r300_context* r300 = CALLOC_STRUCT(r300_context);
+
+ if (!r300)
+ return NULL;
+
+ r300->winsys = r300_winsys;
+ r300->context.winsys = winsys;
+ r300->context.screen = r300_create_screen(winsys, r300_winsys);
+
+ r300->context.destroy = r300_destroy_context;
+
+ r300->context.clear = r300_clear;
+
+ r300->draw = draw_create();
+ /*XXX draw_set_rasterize_stage(r300->draw, r300_draw_swtcl_stage(r300));*/
+
+ r300->blend_color_state = CALLOC_STRUCT(r300_blend_color_state);
+ r300->scissor_state = CALLOC_STRUCT(r300_scissor_state);
+
+ r300_init_flush_functions(r300);
+
+ r300_init_surface_functions(r300);
+
+ r300_init_state_functions(r300);
+
+ r300->dirty_state = R300_NEW_KITCHEN_SINK;
+ r300->dirty_hw++;
+
+ return &r300->context;
+}
diff --git a/src/gallium/drivers/r300/r300_context.h b/src/gallium/drivers/r300/r300_context.h
new file mode 100644
index 00000000000..376c57639d8
--- /dev/null
+++ b/src/gallium/drivers/r300/r300_context.h
@@ -0,0 +1,190 @@
+/*
+ * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE. */
+
+#ifndef R300_CONTEXT_H
+#define R300_CONTEXT_H
+
+#include "draw/draw_context.h"
+#include "pipe/p_context.h"
+#include "tgsi/tgsi_scan.h"
+#include "util/u_memory.h"
+
+#include "r300_clear.h"
+#include "r300_screen.h"
+#include "r300_winsys.h"
+
+struct r300_blend_state {
+ uint32_t blend_control; /* R300_RB3D_CBLEND: 0x4e04 */
+ uint32_t alpha_blend_control; /* R300_RB3D_ABLEND: 0x4e08 */
+ uint32_t rop; /* R300_RB3D_ROPCNTL: 0x4e18 */
+ uint32_t dither; /* R300_RB3D_DITHER_CTL: 0x4e50 */
+};
+
+struct r300_blend_color_state {
+ /* RV515 and earlier */
+ uint32_t blend_color; /* R300_RB3D_BLEND_COLOR: 0x4e10 */
+ /* R520 and newer */
+ uint32_t blend_color_red_alpha; /* R500_RB3D_CONSTANT_COLOR_AR: 0x4ef8 */
+ uint32_t blend_color_green_blue; /* R500_RB3D_CONSTANT_COLOR_GB: 0x4efc */
+};
+
+struct r300_dsa_state {
+ uint32_t alpha_function; /* R300_FG_ALPHA_FUNC: 0x4bd4 */
+ uint32_t alpha_reference; /* R500_FG_ALPHA_VALUE: 0x4be0 */
+ uint32_t z_buffer_control; /* R300_ZB_CNTL: 0x4f00 */
+ uint32_t z_stencil_control; /* R300_ZB_ZSTENCILCNTL: 0x4f04 */
+ uint32_t stencil_ref_mask; /* R300_ZB_STENCILREFMASK: 0x4f08 */
+ uint32_t z_buffer_top; /* R300_ZB_ZTOP: 0x4f14 */
+ uint32_t stencil_ref_bf; /* R500_ZB_STENCILREFMASK_BF: 0x4fd4 */
+};
+
+struct r300_rs_state {
+ uint32_t vap_control_status; /* R300_VAP_CNTL_STATUS: 0x2140 */
+ uint32_t point_size; /* R300_GA_POINT_SIZE: 0x421c */
+ uint32_t line_control; /* R300_GA_LINE_CNTL: 0x4234 */
+ uint32_t depth_scale_front; /* R300_SU_POLY_OFFSET_FRONT_SCALE: 0x42a4 */
+ uint32_t depth_offset_front;/* R300_SU_POLY_OFFSET_FRONT_OFFSET: 0x42a8 */
+ uint32_t depth_scale_back; /* R300_SU_POLY_OFFSET_BACK_SCALE: 0x42ac */
+ uint32_t depth_offset_back; /* R300_SU_POLY_OFFSET_BACK_OFFSET: 0x42b0 */
+ uint32_t polygon_offset_enable; /* R300_SU_POLY_OFFSET_ENABLE: 0x42b4 */
+ uint32_t cull_mode; /* R300_SU_CULL_MODE: 0x42b8 */
+ uint32_t line_stipple_config; /* R300_GA_LINE_STIPPLE_CONFIG: 0x4328 */
+ uint32_t line_stipple_value; /* R300_GA_LINE_STIPPLE_VALUE: 0x4260 */
+};
+
+struct r300_sampler_state {
+ uint32_t filter0; /* R300_TX_FILTER0: 0x4400 */
+ uint32_t filter1; /* R300_TX_FILTER1: 0x4440 */
+ uint32_t border_color; /* R300_TX_BORDER_COLOR: 0x45c0 */
+};
+
+struct r300_scissor_state {
+ uint32_t scissor_top_left; /* R300_SC_SCISSORS_TL: 0x43e0 */
+ uint32_t scissor_bottom_right; /* R300_SC_SCISSORS_BR: 0x43e4 */
+};
+
+struct r300_texture_state {
+};
+
+#define R300_NEW_BLEND 0x000001
+#define R300_NEW_BLEND_COLOR 0x000002
+#define R300_NEW_DSA 0x000004
+#define R300_NEW_FRAMEBUFFERS 0x000008
+#define R300_NEW_FRAGMENT_SHADER 0x000010
+#define R300_NEW_RASTERIZER 0x000020
+#define R300_NEW_SAMPLER 0x000040
+#define R300_NEW_SCISSOR 0x004000
+#define R300_NEW_TEXTURE 0x008000
+#define R300_NEW_VERTEX_SHADER 0x800000
+#define R300_NEW_KITCHEN_SINK 0xffffff
+
+/* The next several objects are not pure Radeon state; they inherit from
+ * various Gallium classes. */
+
+struct r3xx_fragment_shader {
+ /* Parent class */
+ struct pipe_shader_state state;
+ struct tgsi_shader_info info;
+
+ /* Has this shader been translated yet? */
+ boolean translated;
+};
+
+struct r300_fragment_shader {
+ /* Parent class */
+ struct r3xx_fragment_shader shader;
+};
+
+struct r500_fragment_shader {
+ /* Parent class */
+ struct r3xx_fragment_shader shader;
+};
+
+struct r300_texture {
+ /* Parent class */
+ struct pipe_texture tex;
+
+ /* Offsets into the buffer. */
+ unsigned offset[PIPE_MAX_TEXTURE_LEVELS];
+
+ /* Total size of this texture, in bytes. */
+ unsigned size;
+
+ /* Pipe buffer backing this texture. */
+ struct pipe_buffer* buffer;
+};
+
+struct r300_context {
+ /* Parent class */
+ struct pipe_context context;
+
+ /* The interface to the windowing system, etc. */
+ struct r300_winsys* winsys;
+ /* Draw module. Used mostly for SW TCL. */
+ struct draw_context* draw;
+
+ /* Various CSO state objects. */
+ /* Blend state. */
+ struct r300_blend_state* blend_state;
+ /* Blend color state. */
+ struct r300_blend_color_state* blend_color_state;
+ /* Depth, stencil, and alpha state. */
+ struct r300_dsa_state* dsa_state;
+ /* Fragment shader. */
+ struct r3xx_fragment_shader* fs;
+ /* Framebuffer state. We currently don't need our own version of this. */
+ struct pipe_framebuffer_state framebuffer_state;
+ /* Rasterizer state. */
+ struct r300_rs_state* rs_state;
+ /* Sampler states. */
+ struct r300_sampler_state* sampler_states[8];
+ int sampler_count;
+ /* Scissor state. */
+ struct r300_scissor_state* scissor_state;
+ /* Texture states. */
+ struct r300_texture* textures[8];
+ struct r300_texture_state* texture_states[8];
+ int texture_count;
+ /* Bitmask of dirty state objects. */
+ uint32_t dirty_state;
+ /* Flag indicating whether or not the HW is dirty. */
+ uint32_t dirty_hw;
+};
+
+/* Convenience cast wrapper. */
+static struct r300_context* r300_context(struct pipe_context* context) {
+ return (struct r300_context*)context;
+}
+
+/* Context initialization. */
+void r300_init_state_functions(struct r300_context* r300);
+void r300_init_surface_functions(struct r300_context* r300);
+
+/* Fun with includes: r300_winsys also declares this prototype.
+ * We'll just step out in that case... */
+#ifndef R300_WINSYS_H
+struct pipe_context* r300_create_context(struct pipe_screen* screen,
+ struct pipe_winsys* winsys,
+ struct r300_winsys* r300_winsys);
+#endif
+
+#endif /* R300_CONTEXT_H */
diff --git a/src/gallium/drivers/r300/r300_cs.h b/src/gallium/drivers/r300/r300_cs.h
new file mode 100644
index 00000000000..385b61a096c
--- /dev/null
+++ b/src/gallium/drivers/r300/r300_cs.h
@@ -0,0 +1,129 @@
+/*
+ * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE. */
+
+#ifndef R300_CS_H
+#define R300_CS_H
+
+#include "r300_reg.h"
+#include "r300_winsys.h"
+
+/* Pack a 32-bit float into a dword. */
+static uint32_t pack_float_32(float f)
+{
+ union {
+ float f;
+ uint32_t u;
+ } u;
+
+ u.f = f;
+ return u.u;
+}
+
+/* Yes, I know macros are ugly. However, they are much prettier than the code
+ * that they neatly hide away, and don't have the cost of function setup,so
+ * we're going to use them. */
+
+#define MAX_CS_SIZE 64 * 1024 / 4
+
+/* XXX stolen from radeon_drm.h */
+#define RADEON_GEM_DOMAIN_CPU 0x1
+#define RADEON_GEM_DOMAIN_GTT 0x2
+#define RADEON_GEM_DOMAIN_VRAM 0x4
+
+/* XXX stolen from radeon_reg.h */
+#define RADEON_CP_PACKET0 0x0
+
+#define CP_PACKET0(register, count) \
+ (RADEON_CP_PACKET0 | ((count) << 16) | ((register) >> 2))
+
+#define CP_PACKET3(op, count) \
+ (RADEON_CP_PACKET3 | (op) | ((count) << 16))
+
+#define CS_LOCALS(context) \
+ struct r300_winsys* cs_winsys = context->winsys; \
+ struct radeon_cs* cs = cs_winsys->cs; \
+ int cs_count = 0;
+
+#define CHECK_CS(size) \
+ cs_winsys->check_cs(cs, (size))
+
+#define BEGIN_CS(size) do { \
+ CHECK_CS(size); \
+ debug_printf("r300: BEGIN_CS, count %d, in %s (%s:%d)\n", \
+ size, __FUNCTION__, __FILE__, __LINE__); \
+ cs_winsys->begin_cs(cs, (size), __FILE__, __FUNCTION__, __LINE__); \
+ cs_count = size; \
+} while (0)
+
+#define OUT_CS(value) do { \
+ cs_winsys->write_cs_dword(cs, (value)); \
+ cs_count--; \
+} while (0)
+
+#define OUT_CS_32F(value) do { \
+ cs_winsys->write_cs_dword(cs, pack_float_32(value)); \
+ cs_count--; \
+} while (0)
+
+#define OUT_CS_REG(register, value) do { \
+ debug_printf("r300: writing 0x%08X to register 0x%04X\n", \
+ value, register); \
+ assert(register); \
+ OUT_CS(CP_PACKET0(register, 0)); \
+ OUT_CS(value); \
+} while (0)
+
+/* Note: This expects count to be the number of registers,
+ * not the actual packet0 count! */
+#define OUT_CS_REG_SEQ(register, count) do { \
+ debug_printf("r300: writing register sequence of %d to 0x%04X\n", \
+ count, register); \
+ assert(register); \
+ OUT_CS(CP_PACKET0(register, ((count) - 1))); \
+} while (0)
+
+#define OUT_CS_RELOC(bo, offset, rd, wd, flags) do { \
+ debug_printf("r300: writing relocation for buffer %p, offset %d\n", \
+ bo, offset); \
+ assert(bo); \
+ OUT_CS(offset); \
+ cs_winsys->write_cs_reloc(cs, bo, rd, wd, flags); \
+ cs_count -= 2; \
+} while (0)
+
+#define END_CS do { \
+ debug_printf("r300: END_CS in %s (%s:%d)\n", __FUNCTION__, __FILE__, \
+ __LINE__); \
+ if (cs_count != 0) \
+ debug_printf("r300: Warning: cs_count off by %d\n", cs_count); \
+ cs_winsys->end_cs(cs, __FILE__, __FUNCTION__, __LINE__); \
+} while (0)
+
+#define FLUSH_CS do { \
+ debug_printf("r300: FLUSH_CS in %s (%s:%d)\n", __FUNCTION__, __FILE__, \
+ __LINE__); \
+ cs_winsys->flush_cs(cs); \
+} while (0)
+
+#include "r300_cs_inlines.h"
+
+#endif /* R300_CS_H */
diff --git a/src/gallium/drivers/r300/r300_cs_inlines.h b/src/gallium/drivers/r300/r300_cs_inlines.h
new file mode 100644
index 00000000000..71e66236991
--- /dev/null
+++ b/src/gallium/drivers/r300/r300_cs_inlines.h
@@ -0,0 +1,37 @@
+/*
+ * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE. */
+
+/* r300_cs_inlines: This is just a handful of useful inlines for sending
+ * (very) common instructions to the CS buffer. Should only be included from
+ * r300_cs.h, probably. */
+
+#ifdef R300_CS_H
+
+#define R300_PACIFY do { \
+ OUT_CS_REG(R300_SC_SCREENDOOR, 0x0); \
+ OUT_CS_REG(RADEON_WAIT_UNTIL, (1 << 15) | (1 << 17) | \
+ (1 << 18) | (1 << 31)); \
+ OUT_CS_REG(R300_SC_SCREENDOOR, 0xffffff); \
+} while (0)
+
+
+#endif /* R300_CS_H */
diff --git a/src/gallium/drivers/r300/r300_emit.c b/src/gallium/drivers/r300/r300_emit.c
new file mode 100644
index 00000000000..585a9e729d7
--- /dev/null
+++ b/src/gallium/drivers/r300/r300_emit.c
@@ -0,0 +1,155 @@
+/*
+ * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE. */
+
+/* r300_emit: Functions for emitting state. */
+
+#include "r300_emit.h"
+
+void r300_emit_blend_state(struct r300_context* r300,
+ struct r300_blend_state* blend)
+{
+ CS_LOCALS(r300);
+ BEGIN_CS(7);
+ OUT_CS_REG_SEQ(R300_RB3D_CBLEND, 2);
+ OUT_CS(blend->blend_control);
+ OUT_CS(blend->alpha_blend_control);
+ OUT_CS_REG(R300_RB3D_ROPCNTL, blend->rop);
+ OUT_CS_REG(R300_RB3D_DITHER_CTL, blend->dither);
+ END_CS;
+}
+
+void r300_emit_blend_color_state(struct r300_context* r300,
+ struct r300_blend_color_state* bc)
+{
+ struct r300_screen* r300screen =
+ (struct r300_screen*)r300->context.screen;
+ CS_LOCALS(r300);
+ if (r300screen->caps->is_r500) {
+ BEGIN_CS(3);
+ OUT_CS_REG_SEQ(R500_RB3D_CONSTANT_COLOR_AR, 2);
+ OUT_CS(bc->blend_color_red_alpha);
+ OUT_CS(bc->blend_color_green_blue);
+ END_CS;
+ } else {
+ BEGIN_CS(2);
+ OUT_CS_REG(R300_RB3D_BLEND_COLOR, bc->blend_color);
+ END_CS;
+ }
+}
+
+void r300_emit_dsa_state(struct r300_context* r300,
+ struct r300_dsa_state* dsa)
+{
+ struct r300_screen* r300screen =
+ (struct r300_screen*)r300->context.screen;
+ CS_LOCALS(r300);
+ BEGIN_CS(r300screen->caps->is_r500 ? 8 : 8);
+ OUT_CS_REG(R300_FG_ALPHA_FUNC, dsa->alpha_function);
+ /* XXX figure out the r300 counterpart for this */
+ if (r300screen->caps->is_r500) {
+ /* OUT_CS_REG(R500_FG_ALPHA_VALUE, dsa->alpha_reference); */
+ }
+ OUT_CS_REG_SEQ(R300_ZB_CNTL, 3);
+ OUT_CS(dsa->z_buffer_control);
+ OUT_CS(dsa->z_stencil_control);
+ OUT_CS(dsa->stencil_ref_mask);
+ OUT_CS_REG(R300_ZB_ZTOP, dsa->z_buffer_top);
+ if (r300screen->caps->is_r500) {
+ /* OUT_CS_REG(R500_ZB_STENCILREFMASK_BF, dsa->stencil_ref_bf); */
+ }
+ END_CS;
+}
+
+/* XXX add pitch, stride, z/stencil buf */
+void r300_emit_fb_state(struct r300_context* r300,
+ struct pipe_framebuffer_state* fb)
+{
+ CS_LOCALS(r300);
+ struct r300_texture* tex;
+ int i;
+
+ BEGIN_CS((3 * fb->nr_cbufs) + 6);
+ for (i = 0; i < fb->nr_cbufs; i++) {
+ tex = (struct r300_texture*)fb->cbufs[i]->texture;
+ OUT_CS_REG_SEQ(R300_RB3D_COLOROFFSET0 + (4 * i), 1);
+ OUT_CS_RELOC(tex->buffer, 0, 0, RADEON_GEM_DOMAIN_VRAM, 0);
+ }
+ R300_PACIFY;
+ END_CS;
+}
+
+void r300_emit_rs_state(struct r300_context* r300, struct r300_rs_state* rs)
+{
+ struct r300_screen* r300screen =
+ (struct r300_screen*)r300->context.screen;
+ CS_LOCALS(r300);
+ BEGIN_CS(14);
+ OUT_CS_REG(R300_VAP_CNTL_STATUS, rs->vap_control_status);
+ OUT_CS_REG_SEQ(R300_SU_POLY_OFFSET_FRONT_SCALE, 6);
+ OUT_CS(rs->depth_scale_front);
+ OUT_CS(rs->depth_offset_front);
+ OUT_CS(rs->depth_scale_back);
+ OUT_CS(rs->depth_offset_back);
+ OUT_CS(rs->polygon_offset_enable);
+ OUT_CS(rs->cull_mode);
+ OUT_CS_REG(R300_GA_LINE_STIPPLE_CONFIG, rs->line_stipple_config);
+ OUT_CS_REG(R300_GA_LINE_STIPPLE_VALUE, rs->line_stipple_value);
+ END_CS;
+}
+
+static void r300_emit_dirty_state(struct r300_context* r300)
+{
+ struct r300_screen* r300screen =
+ (struct r300_screen*)r300->context.screen;
+ CS_LOCALS(r300);
+
+ if (!(r300->dirty_state) && !(r300->dirty_hw)) {
+ return;
+ }
+
+ /* XXX check size */
+
+ if (r300->dirty_state & R300_NEW_BLEND) {
+ r300_emit_blend_state(r300, r300->blend_state);
+ }
+
+ if (r300->dirty_state & R300_NEW_BLEND_COLOR) {
+ r300_emit_blend_color_state(r300, r300->blend_color_state);
+ }
+
+ if (r300->dirty_state & R300_NEW_DSA) {
+ r300_emit_dsa_state(r300, r300->dsa_state);
+ }
+
+ if (r300->dirty_state & R300_NEW_RASTERIZER) {
+ r300_emit_rs_state(r300, r300->rs_state);
+ }
+
+ if (r300->dirty_state & R300_NEW_SCISSOR) {
+ struct r300_scissor_state* scissor = r300->scissor_state;
+ /* XXX next two are contiguous regs */
+ OUT_CS_REG(R300_SC_SCISSORS_TL, scissor->scissor_top_left);
+ OUT_CS_REG(R300_SC_SCISSORS_BR, scissor->scissor_bottom_right);
+ }
+
+ r300->dirty_state = 0;
+}
diff --git a/src/gallium/drivers/r300/r300_emit.h b/src/gallium/drivers/r300/r300_emit.h
new file mode 100644
index 00000000000..b6e69386f95
--- /dev/null
+++ b/src/gallium/drivers/r300/r300_emit.h
@@ -0,0 +1,36 @@
+/*
+ * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE. */
+
+#include "r300_context.h"
+#include "r300_cs.h"
+#include "r300_screen.h"
+
+void r300_emit_blend_state(struct r300_context* r300,
+ struct r300_blend_state* blend);
+
+void r300_emit_blend_color_state(struct r300_context* r300,
+ struct r300_blend_color_state* bc);
+
+void r300_emit_dsa_state(struct r300_context* r300,
+ struct r300_dsa_state* dsa);
+
+void r300_emit_rs_state(struct r300_context* r300, struct r300_rs_state* rs);
diff --git a/src/gallium/drivers/r300/r300_flush.c b/src/gallium/drivers/r300/r300_flush.c
new file mode 100644
index 00000000000..3766f0a0a7b
--- /dev/null
+++ b/src/gallium/drivers/r300/r300_flush.c
@@ -0,0 +1,42 @@
+/*
+ * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE. */
+
+#include "r300_flush.h"
+
+static void r300_flush(struct pipe_context* pipe,
+ unsigned flags,
+ struct pipe_fence_handle** fence)
+{
+ struct r300_context* r300 = r300_context(pipe);
+ CS_LOCALS(r300);
+
+ if (r300->dirty_hw) {
+ FLUSH_CS;
+ r300->dirty_state = R300_NEW_KITCHEN_SINK;
+ r300->dirty_hw = 0;
+ }
+}
+
+void r300_init_flush_functions(struct r300_context* r300)
+{
+ r300->context.flush = r300_flush;
+}
diff --git a/src/gallium/drivers/r300/r300_flush.h b/src/gallium/drivers/r300/r300_flush.h
new file mode 100644
index 00000000000..a1b224b39ce
--- /dev/null
+++ b/src/gallium/drivers/r300/r300_flush.h
@@ -0,0 +1,33 @@
+/*
+ * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE. */
+
+#ifndef R300_FLUSH_H
+#define R300_FLUSH_H
+
+#include "pipe/p_context.h"
+
+#include "r300_context.h"
+#include "r300_cs.h"
+
+void r300_init_flush_functions(struct r300_context* r300);
+
+#endif /* R300_FLUSH_H */
diff --git a/src/gallium/drivers/r300/r300_reg.h b/src/gallium/drivers/r300/r300_reg.h
new file mode 100644
index 00000000000..dbd0cc28e23
--- /dev/null
+++ b/src/gallium/drivers/r300/r300_reg.h
@@ -0,0 +1,3290 @@
+/**************************************************************************
+
+Copyright (C) 2004-2005 Nicolai Haehnle et al.
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the "Software"),
+to deal in the Software without restriction, including without limitation
+on the rights to use, copy, modify, merge, publish, distribute, sub
+license, and/or sell copies of the Software, and to permit persons to whom
+the Software is furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice (including the next
+paragraph) shall be included in all copies or substantial portions of the
+Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+
+/* *INDENT-OFF* */
+
+#ifndef _R300_REG_H
+#define _R300_REG_H
+
+#define R300_MC_INIT_MISC_LAT_TIMER 0x180
+# define R300_MC_MISC__MC_CPR_INIT_LAT_SHIFT 0
+# define R300_MC_MISC__MC_VF_INIT_LAT_SHIFT 4
+# define R300_MC_MISC__MC_DISP0R_INIT_LAT_SHIFT 8
+# define R300_MC_MISC__MC_DISP1R_INIT_LAT_SHIFT 12
+# define R300_MC_MISC__MC_FIXED_INIT_LAT_SHIFT 16
+# define R300_MC_MISC__MC_E2R_INIT_LAT_SHIFT 20
+# define R300_MC_MISC__MC_SAME_PAGE_PRIO_SHIFT 24
+# define R300_MC_MISC__MC_GLOBW_INIT_LAT_SHIFT 28
+
+
+#define R300_MC_INIT_GFX_LAT_TIMER 0x154
+# define R300_MC_MISC__MC_G3D0R_INIT_LAT_SHIFT 0
+# define R300_MC_MISC__MC_G3D1R_INIT_LAT_SHIFT 4
+# define R300_MC_MISC__MC_G3D2R_INIT_LAT_SHIFT 8
+# define R300_MC_MISC__MC_G3D3R_INIT_LAT_SHIFT 12
+# define R300_MC_MISC__MC_TX0R_INIT_LAT_SHIFT 16
+# define R300_MC_MISC__MC_TX1R_INIT_LAT_SHIFT 20
+# define R300_MC_MISC__MC_GLOBR_INIT_LAT_SHIFT 24
+# define R300_MC_MISC__MC_GLOBW_FULL_LAT_SHIFT 28
+
+/*
+ * This file contains registers and constants for the R300. They have been
+ * found mostly by examining command buffers captured using glxtest, as well
+ * as by extrapolating some known registers and constants from the R200.
+ * I am fairly certain that they are correct unless stated otherwise
+ * in comments.
+ */
+
+#define R300_SE_VPORT_XSCALE 0x1D98
+#define R300_SE_VPORT_XOFFSET 0x1D9C
+#define R300_SE_VPORT_YSCALE 0x1DA0
+#define R300_SE_VPORT_YOFFSET 0x1DA4
+#define R300_SE_VPORT_ZSCALE 0x1DA8
+#define R300_SE_VPORT_ZOFFSET 0x1DAC
+
+
+/*
+ * Vertex Array Processing (VAP) Control
+ */
+#define R300_VAP_CNTL 0x2080
+# define R300_PVS_NUM_SLOTS_SHIFT 0
+# define R300_PVS_NUM_CNTLRS_SHIFT 4
+# define R300_PVS_NUM_FPUS_SHIFT 8
+# define R300_VF_MAX_VTX_NUM_SHIFT 18
+# define R300_GL_CLIP_SPACE_DEF (0 << 22)
+# define R300_DX_CLIP_SPACE_DEF (1 << 22)
+# define R500_TCL_STATE_OPTIMIZATION (1 << 23)
+
+/* This register is written directly and also starts data section
+ * in many 3d CP_PACKET3's
+ */
+#define R300_VAP_VF_CNTL 0x2084
+# define R300_VAP_VF_CNTL__PRIM_TYPE__SHIFT 0
+# define R300_VAP_VF_CNTL__PRIM_NONE (0<<0)
+# define R300_VAP_VF_CNTL__PRIM_POINTS (1<<0)
+# define R300_VAP_VF_CNTL__PRIM_LINES (2<<0)
+# define R300_VAP_VF_CNTL__PRIM_LINE_STRIP (3<<0)
+# define R300_VAP_VF_CNTL__PRIM_TRIANGLES (4<<0)
+# define R300_VAP_VF_CNTL__PRIM_TRIANGLE_FAN (5<<0)
+# define R300_VAP_VF_CNTL__PRIM_TRIANGLE_STRIP (6<<0)
+# define R300_VAP_VF_CNTL__PRIM_LINE_LOOP (12<<0)
+# define R300_VAP_VF_CNTL__PRIM_QUADS (13<<0)
+# define R300_VAP_VF_CNTL__PRIM_QUAD_STRIP (14<<0)
+# define R300_VAP_VF_CNTL__PRIM_POLYGON (15<<0)
+
+# define R300_VAP_VF_CNTL__PRIM_WALK__SHIFT 4
+ /* State based - direct writes to registers trigger vertex
+ generation */
+# define R300_VAP_VF_CNTL__PRIM_WALK_STATE_BASED (0<<4)
+# define R300_VAP_VF_CNTL__PRIM_WALK_INDICES (1<<4)
+# define R300_VAP_VF_CNTL__PRIM_WALK_VERTEX_LIST (2<<4)
+# define R300_VAP_VF_CNTL__PRIM_WALK_VERTEX_EMBEDDED (3<<4)
+
+ /* I don't think I saw these three used.. */
+# define R300_VAP_VF_CNTL__COLOR_ORDER__SHIFT 6
+# define R300_VAP_VF_CNTL__TCL_OUTPUT_CTL_ENA__SHIFT 9
+# define R300_VAP_VF_CNTL__PROG_STREAM_ENA__SHIFT 10
+
+ /* index size - when not set the indices are assumed to be 16 bit */
+# define R300_VAP_VF_CNTL__INDEX_SIZE_32bit (1<<11)
+ /* number of vertices */
+# define R300_VAP_VF_CNTL__NUM_VERTICES__SHIFT 16
+
+#define R500_VAP_INDEX_OFFSET 0x208c
+
+#define R300_VAP_OUTPUT_VTX_FMT_0 0x2090
+# define R300_VAP_OUTPUT_VTX_FMT_0__POS_PRESENT (1<<0)
+# define R300_VAP_OUTPUT_VTX_FMT_0__COLOR_0_PRESENT (1<<1)
+# define R300_VAP_OUTPUT_VTX_FMT_0__COLOR_1_PRESENT (1<<2)
+# define R300_VAP_OUTPUT_VTX_FMT_0__COLOR_2_PRESENT (1<<3)
+# define R300_VAP_OUTPUT_VTX_FMT_0__COLOR_3_PRESENT (1<<4)
+# define R300_VAP_OUTPUT_VTX_FMT_0__PT_SIZE_PRESENT (1<<16)
+
+#define R300_VAP_OUTPUT_VTX_FMT_1 0x2094
+ /* each of the following is 3 bits wide, specifies number
+ of components */
+# define R300_VAP_OUTPUT_VTX_FMT_1__TEX_0_COMP_CNT_SHIFT 0
+# define R300_VAP_OUTPUT_VTX_FMT_1__TEX_1_COMP_CNT_SHIFT 3
+# define R300_VAP_OUTPUT_VTX_FMT_1__TEX_2_COMP_CNT_SHIFT 6
+# define R300_VAP_OUTPUT_VTX_FMT_1__TEX_3_COMP_CNT_SHIFT 9
+# define R300_VAP_OUTPUT_VTX_FMT_1__TEX_4_COMP_CNT_SHIFT 12
+# define R300_VAP_OUTPUT_VTX_FMT_1__TEX_5_COMP_CNT_SHIFT 15
+# define R300_VAP_OUTPUT_VTX_FMT_1__TEX_6_COMP_CNT_SHIFT 18
+# define R300_VAP_OUTPUT_VTX_FMT_1__TEX_7_COMP_CNT_SHIFT 21
+# define R300_VAP_OUTPUT_VTX_FMT_1__NOT_PRESENT 0
+# define R300_VAP_OUTPUT_VTX_FMT_1__1_COMPONENT 1
+# define R300_VAP_OUTPUT_VTX_FMT_1__2_COMPONENTS 2
+# define R300_VAP_OUTPUT_VTX_FMT_1__3_COMPONENTS 3
+# define R300_VAP_OUTPUT_VTX_FMT_1__4_COMPONENTS 4
+
+#define R300_SE_VTE_CNTL 0x20b0
+# define R300_VPORT_X_SCALE_ENA (1 << 0)
+# define R300_VPORT_X_OFFSET_ENA (1 << 1)
+# define R300_VPORT_Y_SCALE_ENA (1 << 2)
+# define R300_VPORT_Y_OFFSET_ENA (1 << 3)
+# define R300_VPORT_Z_SCALE_ENA (1 << 4)
+# define R300_VPORT_Z_OFFSET_ENA (1 << 5)
+# define R300_VTX_XY_FMT (1 << 8)
+# define R300_VTX_Z_FMT (1 << 9)
+# define R300_VTX_W0_FMT (1 << 10)
+# define R300_SERIAL_PROC_ENA (1 << 11)
+
+#define R300_VAP_VTX_SIZE 0x20b4
+
+/* BEGIN: Vertex data assembly - lots of uncertainties */
+
+/* gap */
+
+/* Maximum Vertex Indx Clamp */
+#define R300_VAP_VF_MAX_VTX_INDX 0x2134
+/* Minimum Vertex Indx Clamp */
+#define R300_VAP_VF_MIN_VTX_INDX 0x2138
+
+/** Vertex assembler/processor control status */
+#define R300_VAP_CNTL_STATUS 0x2140
+/* No swap at all (default) */
+# define R300_VC_NO_SWAP (0 << 0)
+/* 16-bit swap: 0xAABBCCDD becomes 0xBBAADDCC */
+# define R300_VC_16BIT_SWAP (1 << 0)
+/* 32-bit swap: 0xAABBCCDD becomes 0xDDCCBBAA */
+# define R300_VC_32BIT_SWAP (2 << 0)
+/* Half-dword swap: 0xAABBCCDD becomes 0xCCDDAABB */
+# define R300_VC_HALF_DWORD_SWAP (3 << 0)
+/* The TCL engine will not be used (as it is logically or even physically removed) */
+# define R300_VAP_TCL_BYPASS (1 << 8)
+/* Read only flag if TCL engine is busy. */
+# define R300_VAP_PVS_BUSY (1 << 11)
+/* TODO: gap for MAX_MPS */
+/* Read only flag if the vertex store is busy. */
+# define R300_VAP_VS_BUSY (1 << 24)
+/* Read only flag if the reciprocal engine is busy. */
+# define R300_VAP_RCP_BUSY (1 << 25)
+/* Read only flag if the viewport transform engine is busy. */
+# define R300_VAP_VTE_BUSY (1 << 26)
+/* Read only flag if the memory interface unit is busy. */
+# define R300_VAP_MUI_BUSY (1 << 27)
+/* Read only flag if the vertex cache is busy. */
+# define R300_VAP_VC_BUSY (1 << 28)
+/* Read only flag if the vertex fetcher is busy. */
+# define R300_VAP_VF_BUSY (1 << 29)
+/* Read only flag if the register pipeline is busy. */
+# define R300_VAP_REGPIPE_BUSY (1 << 30)
+/* Read only flag if the VAP engine is busy. */
+# define R300_VAP_VAP_BUSY (1 << 31)
+
+/* gap */
+
+/* Where do we get our vertex data?
+ *
+ * Vertex data either comes either from immediate mode registers or from
+ * vertex arrays.
+ * There appears to be no mixed mode (though we can force the pitch of
+ * vertex arrays to 0, effectively reusing the same element over and over
+ * again).
+ *
+ * Immediate mode is controlled by the INPUT_CNTL registers. I am not sure
+ * if these registers influence vertex array processing.
+ *
+ * Vertex arrays are controlled via the 3D_LOAD_VBPNTR packet3.
+ *
+ * In both cases, vertex attributes are then passed through INPUT_ROUTE.
+ *
+ * Beginning with INPUT_ROUTE_0_0 is a list of WORDs that route vertex data
+ * into the vertex processor's input registers.
+ * The first word routes the first input, the second word the second, etc.
+ * The corresponding input is routed into the register with the given index.
+ * The list is ended by a word with INPUT_ROUTE_END set.
+ *
+ * Always set COMPONENTS_4 in immediate mode.
+ */
+
+#define R300_VAP_PROG_STREAM_CNTL_0 0x2150
+# define R300_DATA_TYPE_0_SHIFT 0
+# define R300_DATA_TYPE_FLOAT_1 0
+# define R300_DATA_TYPE_FLOAT_2 1
+# define R300_DATA_TYPE_FLOAT_3 2
+# define R300_DATA_TYPE_FLOAT_4 3
+# define R300_DATA_TYPE_BYTE 4
+# define R300_DATA_TYPE_D3DCOLOR 5
+# define R300_DATA_TYPE_SHORT_2 6
+# define R300_DATA_TYPE_SHORT_4 7
+# define R300_DATA_TYPE_VECTOR_3_TTT 8
+# define R300_DATA_TYPE_VECTOR_3_EET 9
+# define R300_SKIP_DWORDS_SHIFT 4
+# define R300_DST_VEC_LOC_SHIFT 8
+# define R300_LAST_VEC (1 << 13)
+# define R300_SIGNED (1 << 14)
+# define R300_NORMALIZE (1 << 15)
+# define R300_DATA_TYPE_1_SHIFT 16
+#define R300_VAP_PROG_STREAM_CNTL_1 0x2154
+#define R300_VAP_PROG_STREAM_CNTL_2 0x2158
+#define R300_VAP_PROG_STREAM_CNTL_3 0x215C
+#define R300_VAP_PROG_STREAM_CNTL_4 0x2160
+#define R300_VAP_PROG_STREAM_CNTL_5 0x2164
+#define R300_VAP_PROG_STREAM_CNTL_6 0x2168
+#define R300_VAP_PROG_STREAM_CNTL_7 0x216C
+/* gap */
+
+/* Notes:
+ * - always set up to produce at least two attributes:
+ * if vertex program uses only position, fglrx will set normal, too
+ * - INPUT_CNTL_0_COLOR and INPUT_CNTL_COLOR bits are always equal.
+ */
+#define R300_VAP_VTX_STATE_CNTL 0x2180
+# define R300_COLOR_0_ASSEMBLY_SHIFT 0
+# define R300_SEL_COLOR 0
+# define R300_SEL_USER_COLOR_0 1
+# define R300_SEL_USER_COLOR_1 2
+# define R300_COLOR_1_ASSEMBLY_SHIFT 2
+# define R300_COLOR_2_ASSEMBLY_SHIFT 4
+# define R300_COLOR_3_ASSEMBLY_SHIFT 6
+# define R300_COLOR_4_ASSEMBLY_SHIFT 8
+# define R300_COLOR_5_ASSEMBLY_SHIFT 10
+# define R300_COLOR_6_ASSEMBLY_SHIFT 12
+# define R300_COLOR_7_ASSEMBLY_SHIFT 14
+# define R300_UPDATE_USER_COLOR_0_ENA (1 << 16)
+
+/*
+ * Each bit in this field applies to the corresponding vector in the VSM
+ * memory (i.e. Bit 0 applies to VECTOR_0 (POSITION), etc.). If the bit
+ * is set, then the corresponding 4-Dword Vector is output into the Vertex Stream.
+ */
+#define R300_VAP_VSM_VTX_ASSM 0x2184
+# define R300_INPUT_CNTL_POS 0x00000001
+# define R300_INPUT_CNTL_NORMAL 0x00000002
+# define R300_INPUT_CNTL_COLOR 0x00000004
+# define R300_INPUT_CNTL_TC0 0x00000400
+# define R300_INPUT_CNTL_TC1 0x00000800
+# define R300_INPUT_CNTL_TC2 0x00001000 /* GUESS */
+# define R300_INPUT_CNTL_TC3 0x00002000 /* GUESS */
+# define R300_INPUT_CNTL_TC4 0x00004000 /* GUESS */
+# define R300_INPUT_CNTL_TC5 0x00008000 /* GUESS */
+# define R300_INPUT_CNTL_TC6 0x00010000 /* GUESS */
+# define R300_INPUT_CNTL_TC7 0x00020000 /* GUESS */
+
+/* Programmable Stream Control Signed Normalize Control */
+#define R300_VAP_PSC_SGN_NORM_CNTL 0x21dc
+# define SGN_NORM_ZERO 0
+# define SGN_NORM_ZERO_CLAMP_MINUS_ONE 1
+# define SGN_NORM_NO_ZERO 2
+
+/* gap */
+
+/* Words parallel to INPUT_ROUTE_0; All words that are active in INPUT_ROUTE_0
+ * are set to a swizzling bit pattern, other words are 0.
+ *
+ * In immediate mode, the pattern is always set to xyzw. In vertex array
+ * mode, the swizzling pattern is e.g. used to set zw components in texture
+ * coordinates with only tweo components.
+ */
+#define R300_VAP_PROG_STREAM_CNTL_EXT_0 0x21e0
+# define R300_SWIZZLE0_SHIFT 0
+# define R300_SWIZZLE_SELECT_X_SHIFT 0
+# define R300_SWIZZLE_SELECT_Y_SHIFT 3
+# define R300_SWIZZLE_SELECT_Z_SHIFT 6
+# define R300_SWIZZLE_SELECT_W_SHIFT 9
+
+# define R300_SWIZZLE_SELECT_X 0
+# define R300_SWIZZLE_SELECT_Y 1
+# define R300_SWIZZLE_SELECT_Z 2
+# define R300_SWIZZLE_SELECT_W 3
+# define R300_SWIZZLE_SELECT_FP_ZERO 4
+# define R300_SWIZZLE_SELECT_FP_ONE 5
+/* alternate forms for r300_emit.c */
+# define R300_INPUT_ROUTE_SELECT_X 0
+# define R300_INPUT_ROUTE_SELECT_Y 1
+# define R300_INPUT_ROUTE_SELECT_Z 2
+# define R300_INPUT_ROUTE_SELECT_W 3
+# define R300_INPUT_ROUTE_SELECT_ZERO 4
+# define R300_INPUT_ROUTE_SELECT_ONE 5
+
+# define R300_WRITE_ENA_SHIFT 12
+# define R300_WRITE_ENA_X 1
+# define R300_WRITE_ENA_Y 2
+# define R300_WRITE_ENA_Z 4
+# define R300_WRITE_ENA_W 8
+# define R300_SWIZZLE1_SHIFT 16
+#define R300_VAP_PROG_STREAM_CNTL_EXT_1 0x21e4
+#define R300_VAP_PROG_STREAM_CNTL_EXT_2 0x21e8
+#define R300_VAP_PROG_STREAM_CNTL_EXT_3 0x21ec
+#define R300_VAP_PROG_STREAM_CNTL_EXT_4 0x21f0
+#define R300_VAP_PROG_STREAM_CNTL_EXT_5 0x21f4
+#define R300_VAP_PROG_STREAM_CNTL_EXT_6 0x21f8
+#define R300_VAP_PROG_STREAM_CNTL_EXT_7 0x21fc
+
+/* END: Vertex data assembly */
+
+/* gap */
+
+/* BEGIN: Upload vertex program and data */
+
+/*
+ * The programmable vertex shader unit has a memory bank of unknown size
+ * that can be written to in 16 byte units by writing the address into
+ * UPLOAD_ADDRESS, followed by data in UPLOAD_DATA (multiples of 4 DWORDs).
+ *
+ * Pointers into the memory bank are always in multiples of 16 bytes.
+ *
+ * The memory bank is divided into areas with fixed meaning.
+ *
+ * Starting at address UPLOAD_PROGRAM: Vertex program instructions.
+ * Native limits reported by drivers from ATI suggest size 256 (i.e. 4KB),
+ * whereas the difference between known addresses suggests size 512.
+ *
+ * Starting at address UPLOAD_PARAMETERS: Vertex program parameters.
+ * Native reported limits and the VPI layout suggest size 256, whereas
+ * difference between known addresses suggests size 512.
+ *
+ * At address UPLOAD_POINTSIZE is a vector (0, 0, ps, 0), where ps is the
+ * floating point pointsize. The exact purpose of this state is uncertain,
+ * as there is also the R300_RE_POINTSIZE register.
+ *
+ * Multiple vertex programs and parameter sets can be loaded at once,
+ * which could explain the size discrepancy.
+ */
+#define R300_VAP_PVS_VECTOR_INDX_REG 0x2200
+# define R300_PVS_CODE_START 0
+# define R300_MAX_PVS_CODE_LINES 256
+# define R500_MAX_PVS_CODE_LINES 1024
+# define R300_PVS_CONST_START 512
+# define R500_PVS_CONST_START 1024
+# define R300_MAX_PVS_CONST_VECS 256
+# define R500_MAX_PVS_CONST_VECS 1024
+# define R300_PVS_UCP_START 1024
+# define R500_PVS_UCP_START 1536
+# define R300_POINT_VPORT_SCALE_OFFSET 1030
+# define R500_POINT_VPORT_SCALE_OFFSET 1542
+# define R300_POINT_GEN_TEX_OFFSET 1031
+# define R500_POINT_GEN_TEX_OFFSET 1543
+
+/*
+ * These are obsolete defines form r300_context.h, but they might give some
+ * clues when investigating the addresses further...
+ */
+#if 0
+#define VSF_DEST_PROGRAM 0x0
+#define VSF_DEST_MATRIX0 0x200
+#define VSF_DEST_MATRIX1 0x204
+#define VSF_DEST_MATRIX2 0x208
+#define VSF_DEST_VECTOR0 0x20c
+#define VSF_DEST_VECTOR1 0x20d
+#define VSF_DEST_UNKNOWN1 0x400
+#define VSF_DEST_UNKNOWN2 0x406
+#endif
+
+/* gap */
+
+#define R300_VAP_PVS_UPLOAD_DATA 0x2208
+
+/* END: Upload vertex program and data */
+
+/* gap */
+
+/* I do not know the purpose of this register. However, I do know that
+ * it is set to 221C_CLEAR for clear operations and to 221C_NORMAL
+ * for normal rendering.
+ *
+ * 2007-11-05: This register is the user clip plane control register, but there
+ * also seems to be a rendering mode control; the NORMAL/CLEAR defines.
+ *
+ * See bug #9871. http://bugs.freedesktop.org/attachment.cgi?id=10672&action=view
+ */
+#define R300_VAP_CLIP_CNTL 0x221C
+# define R300_VAP_UCP_ENABLE_0 (1 << 0)
+# define R300_VAP_UCP_ENABLE_1 (1 << 1)
+# define R300_VAP_UCP_ENABLE_2 (1 << 2)
+# define R300_VAP_UCP_ENABLE_3 (1 << 3)
+# define R300_VAP_UCP_ENABLE_4 (1 << 4)
+# define R300_VAP_UCP_ENABLE_5 (1 << 5)
+# define R300_PS_UCP_MODE_DIST_COP (0 << 14)
+# define R300_PS_UCP_MODE_RADIUS_COP (1 << 14)
+# define R300_PS_UCP_MODE_RADIUS_COP_CLIP (2 << 14)
+# define R300_PS_UCP_MODE_CLIP_AS_TRIFAN (3 << 14)
+# define R300_CLIP_DISABLE (1 << 16)
+# define R300_UCP_CULL_ONLY_ENABLE (1 << 17)
+# define R300_BOUNDARY_EDGE_FLAG_ENABLE (1 << 18)
+# define R500_COLOR2_IS_TEXTURE (1 << 20)
+# define R500_COLOR3_IS_TEXTURE (1 << 21)
+
+/* These seem to be per-pixel and per-vertex X and Y clipping planes. The first
+ * plane is per-pixel and the second plane is per-vertex.
+ *
+ * This was determined by experimentation alone but I believe it is correct.
+ *
+ * These registers are called X_QUAD0_1_FL to X_QUAD0_4_FL by glxtest.
+ */
+#define R300_VAP_GB_VERT_CLIP_ADJ 0x2220
+#define R300_VAP_GB_VERT_DISC_ADJ 0x2224
+#define R300_VAP_GB_HORZ_CLIP_ADJ 0x2228
+#define R300_VAP_GB_HORZ_DISC_ADJ 0x222c
+
+/* gap */
+
+/* Sometimes, END_OF_PKT and 0x2284=0 are the only commands sent between
+ * rendering commands and overwriting vertex program parameters.
+ * Therefore, I suspect writing zero to 0x2284 synchronizes the engine and
+ * avoids bugs caused by still running shaders reading bad data from memory.
+ */
+#define R300_VAP_PVS_STATE_FLUSH_REG 0x2284
+
+/* This register is used to define the number of core clocks to wait for a
+ * vertex to be received by the VAP input controller (while the primitive
+ * path is backed up) before forcing any accumulated vertices to be submitted
+ * to the vertex processing path.
+ */
+#define VAP_PVS_VTX_TIMEOUT_REG 0x2288
+# define R300_2288_R300 0x00750000 /* -- nh */
+# define R300_2288_RV350 0x0000FFFF /* -- Vladimir */
+
+/* gap */
+
+/* Addresses are relative to the vertex program instruction area of the
+ * memory bank. PROGRAM_END points to the last instruction of the active
+ * program
+ *
+ * The meaning of the two UNKNOWN fields is obviously not known. However,
+ * experiments so far have shown that both *must* point to an instruction
+ * inside the vertex program, otherwise the GPU locks up.
+ *
+ * fglrx usually sets CNTL_3_UNKNOWN to the end of the program and
+ * R300_PVS_CNTL_1_POS_END_SHIFT points to instruction where last write to
+ * position takes place.
+ *
+ * Most likely this is used to ignore rest of the program in cases
+ * where group of verts arent visible. For some reason this "section"
+ * is sometimes accepted other instruction that have no relationship with
+ * position calculations.
+ */
+#define R300_VAP_PVS_CODE_CNTL_0 0x22D0
+# define R300_PVS_FIRST_INST_SHIFT 0
+# define R300_PVS_XYZW_VALID_INST_SHIFT 10
+# define R300_PVS_LAST_INST_SHIFT 20
+/* Addresses are relative the the vertex program parameters area. */
+#define R300_VAP_PVS_CONST_CNTL 0x22D4
+# define R300_PVS_CONST_BASE_OFFSET_SHIFT 0
+# define R300_PVS_MAX_CONST_ADDR_SHIFT 16
+#define R300_VAP_PVS_CODE_CNTL_1 0x22D8
+# define R300_PVS_LAST_VTX_SRC_INST_SHIFT 0
+#define R300_VAP_PVS_FLOW_CNTL_OPC 0x22DC
+
+/* The entire range from 0x2300 to 0x2AC inclusive seems to be used for
+ * immediate vertices
+ */
+#define R300_VAP_VTX_COLOR_R 0x2464
+#define R300_VAP_VTX_COLOR_G 0x2468
+#define R300_VAP_VTX_COLOR_B 0x246C
+#define R300_VAP_VTX_POS_0_X_1 0x2490 /* used for glVertex2*() */
+#define R300_VAP_VTX_POS_0_Y_1 0x2494
+#define R300_VAP_VTX_COLOR_PKD 0x249C /* RGBA */
+#define R300_VAP_VTX_POS_0_X_2 0x24A0 /* used for glVertex3*() */
+#define R300_VAP_VTX_POS_0_Y_2 0x24A4
+#define R300_VAP_VTX_POS_0_Z_2 0x24A8
+/* write 0 to indicate end of packet? */
+#define R300_VAP_VTX_END_OF_PKT 0x24AC
+
+/* gap */
+
+/* These are values from r300_reg/r300_reg.h - they are known to be correct
+ * and are here so we can use one register file instead of several
+ * - Vladimir
+ */
+#define R300_GB_VAP_RASTER_VTX_FMT_0 0x4000
+# define R300_GB_VAP_RASTER_VTX_FMT_0__POS_PRESENT (1<<0)
+# define R300_GB_VAP_RASTER_VTX_FMT_0__COLOR_0_PRESENT (1<<1)
+# define R300_GB_VAP_RASTER_VTX_FMT_0__COLOR_1_PRESENT (1<<2)
+# define R300_GB_VAP_RASTER_VTX_FMT_0__COLOR_2_PRESENT (1<<3)
+# define R300_GB_VAP_RASTER_VTX_FMT_0__COLOR_3_PRESENT (1<<4)
+# define R300_GB_VAP_RASTER_VTX_FMT_0__COLOR_SPACE (0xf<<5)
+# define R300_GB_VAP_RASTER_VTX_FMT_0__PT_SIZE_PRESENT (0x1<<16)
+
+#define R300_GB_VAP_RASTER_VTX_FMT_1 0x4004
+ /* each of the following is 3 bits wide, specifies number
+ of components */
+# define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_0_COMP_CNT_SHIFT 0
+# define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_1_COMP_CNT_SHIFT 3
+# define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_2_COMP_CNT_SHIFT 6
+# define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_3_COMP_CNT_SHIFT 9
+# define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_4_COMP_CNT_SHIFT 12
+# define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_5_COMP_CNT_SHIFT 15
+# define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_6_COMP_CNT_SHIFT 18
+# define R300_GB_VAP_RASTER_VTX_FMT_1__TEX_7_COMP_CNT_SHIFT 21
+
+/* UNK30 seems to enables point to quad transformation on textures
+ * (or something closely related to that).
+ * This bit is rather fatal at the time being due to lackings at pixel
+ * shader side
+ * Specifies top of Raster pipe specific enable controls.
+ */
+#define R300_GB_ENABLE 0x4008
+# define R300_GB_POINT_STUFF_DISABLE (0 << 0)
+# define R300_GB_POINT_STUFF_ENABLE (1 << 0) /* Specifies if points will have stuffed texture coordinates. */
+# define R300_GB_LINE_STUFF_DISABLE (0 << 1)
+# define R300_GB_LINE_STUFF_ENABLE (1 << 1) /* Specifies if lines will have stuffed texture coordinates. */
+# define R300_GB_TRIANGLE_STUFF_DISABLE (0 << 2)
+# define R300_GB_TRIANGLE_STUFF_ENABLE (1 << 2) /* Specifies if triangles will have stuffed texture coordinates. */
+# define R300_GB_STENCIL_AUTO_DISABLE (0 << 4)
+# define R300_GB_STENCIL_AUTO_ENABLE (1 << 4) /* Enable stencil auto inc/dec based on triangle cw/ccw, force into dzy low bit. */
+# define R300_GB_STENCIL_AUTO_FORCE (2 << 4) /* Force 0 into dzy low bit. */
+
+ /* each of the following is 2 bits wide */
+#define R300_GB_TEX_REPLICATE 0 /* Replicate VAP source texture coordinates (S,T,[R,Q]). */
+#define R300_GB_TEX_ST 1 /* Stuff with source texture coordinates (S,T). */
+#define R300_GB_TEX_STR 2 /* Stuff with source texture coordinates (S,T,R). */
+# define R300_GB_TEX0_SOURCE_SHIFT 16
+# define R300_GB_TEX1_SOURCE_SHIFT 18
+# define R300_GB_TEX2_SOURCE_SHIFT 20
+# define R300_GB_TEX3_SOURCE_SHIFT 22
+# define R300_GB_TEX4_SOURCE_SHIFT 24
+# define R300_GB_TEX5_SOURCE_SHIFT 26
+# define R300_GB_TEX6_SOURCE_SHIFT 28
+# define R300_GB_TEX7_SOURCE_SHIFT 30
+
+/* MSPOS - positions for multisample antialiasing (?) */
+#define R300_GB_MSPOS0 0x4010
+ /* shifts - each of the fields is 4 bits */
+# define R300_GB_MSPOS0__MS_X0_SHIFT 0
+# define R300_GB_MSPOS0__MS_Y0_SHIFT 4
+# define R300_GB_MSPOS0__MS_X1_SHIFT 8
+# define R300_GB_MSPOS0__MS_Y1_SHIFT 12
+# define R300_GB_MSPOS0__MS_X2_SHIFT 16
+# define R300_GB_MSPOS0__MS_Y2_SHIFT 20
+# define R300_GB_MSPOS0__MSBD0_Y 24
+# define R300_GB_MSPOS0__MSBD0_X 28
+
+#define R300_GB_MSPOS1 0x4014
+# define R300_GB_MSPOS1__MS_X3_SHIFT 0
+# define R300_GB_MSPOS1__MS_Y3_SHIFT 4
+# define R300_GB_MSPOS1__MS_X4_SHIFT 8
+# define R300_GB_MSPOS1__MS_Y4_SHIFT 12
+# define R300_GB_MSPOS1__MS_X5_SHIFT 16
+# define R300_GB_MSPOS1__MS_Y5_SHIFT 20
+# define R300_GB_MSPOS1__MSBD1 24
+
+/* Specifies the graphics pipeline configuration for rasterization. */
+#define R300_GB_TILE_CONFIG 0x4018
+# define R300_GB_TILE_DISABLE (0 << 0)
+# define R300_GB_TILE_ENABLE (1 << 0)
+# define R300_GB_TILE_PIPE_COUNT_RV300 (0 << 1) /* RV350 (1 pipe, 1 ctx) */
+# define R300_GB_TILE_PIPE_COUNT_R300 (3 << 1) /* R300 (2 pipes, 1 ctx) */
+# define R300_GB_TILE_PIPE_COUNT_R420_3P (6 << 1) /* R420-3P (3 pipes, 1 ctx) */
+# define R300_GB_TILE_PIPE_COUNT_R420 (7 << 1) /* R420 (4 pipes, 1 ctx) */
+# define R300_GB_TILE_SIZE_8 (0 << 4)
+# define R300_GB_TILE_SIZE_16 (1 << 4)
+# define R300_GB_TILE_SIZE_32 (2 << 4)
+# define R300_GB_SUPER_SIZE_1 (0 << 6)
+# define R300_GB_SUPER_SIZE_2 (1 << 6)
+# define R300_GB_SUPER_SIZE_4 (2 << 6)
+# define R300_GB_SUPER_SIZE_8 (3 << 6)
+# define R300_GB_SUPER_SIZE_16 (4 << 6)
+# define R300_GB_SUPER_SIZE_32 (5 << 6)
+# define R300_GB_SUPER_SIZE_64 (6 << 6)
+# define R300_GB_SUPER_SIZE_128 (7 << 6)
+# define R300_GB_SUPER_X_SHIFT 9 /* 3 bits wide */
+# define R300_GB_SUPER_Y_SHIFT 12 /* 3 bits wide */
+# define R300_GB_SUPER_TILE_A (0 << 15)
+# define R300_GB_SUPER_TILE_B (1 << 15)
+# define R300_GB_SUBPIXEL_1_12 (0 << 16)
+# define R300_GB_SUBPIXEL_1_16 (1 << 16)
+# define GB_TILE_CONFIG_QUADS_PER_RAS_4 (0 << 17)
+# define GB_TILE_CONFIG_QUADS_PER_RAS_8 (1 << 17)
+# define GB_TILE_CONFIG_QUADS_PER_RAS_16 (2 << 17)
+# define GB_TILE_CONFIG_QUADS_PER_RAS_32 (3 << 17)
+# define GB_TILE_CONFIG_BB_SCAN_INTERCEPT (0 << 19)
+# define GB_TILE_CONFIG_BB_SCAN_BOUND_BOX (1 << 19)
+# define GB_TILE_CONFIG_ALT_SCAN_EN_LR (0 << 20)
+# define GB_TILE_CONFIG_ALT_SCAN_EN_LRL (1 << 20)
+# define GB_TILE_CONFIG_ALT_OFFSET (0 << 21)
+# define GB_TILE_CONFIG_SUBPRECISION (0 << 22)
+# define GB_TILE_CONFIG_ALT_TILING_DEF (0 << 23)
+# define GB_TILE_CONFIG_ALT_TILING_3_2 (1 << 23)
+# define GB_TILE_CONFIG_Z_EXTENDED_24_1 (0 << 24)
+# define GB_TILE_CONFIG_Z_EXTENDED_S25_1 (1 << 24)
+
+/* Specifies the sizes of the various FIFO`s in the sc/rs/us. This register must be the first one written */
+#define R300_GB_FIFO_SIZE 0x4024
+ /* each of the following is 2 bits wide */
+#define R300_GB_FIFO_SIZE_32 0
+#define R300_GB_FIFO_SIZE_64 1
+#define R300_GB_FIFO_SIZE_128 2
+#define R300_GB_FIFO_SIZE_256 3
+# define R300_SC_IFIFO_SIZE_SHIFT 0
+# define R300_SC_TZFIFO_SIZE_SHIFT 2
+# define R300_SC_BFIFO_SIZE_SHIFT 4
+
+# define R300_US_OFIFO_SIZE_SHIFT 12
+# define R300_US_WFIFO_SIZE_SHIFT 14
+ /* the following use the same constants as above, but meaning is
+ is times 2 (i.e. instead of 32 words it means 64 */
+# define R300_RS_TFIFO_SIZE_SHIFT 6
+# define R300_RS_CFIFO_SIZE_SHIFT 8
+# define R300_US_RAM_SIZE_SHIFT 10
+ /* watermarks, 3 bits wide */
+# define R300_RS_HIGHWATER_COL_SHIFT 16
+# define R300_RS_HIGHWATER_TEX_SHIFT 19
+# define R300_OFIFO_HIGHWATER_SHIFT 22 /* two bits only */
+# define R300_CUBE_FIFO_HIGHWATER_COL_SHIFT 24
+
+#define GB_Z_PEQ_CONFIG 0x4028
+# define GB_Z_PEQ_CONFIG_Z_PEQ_SIZE_4_4 (0 << 0)
+# define GB_Z_PEQ_CONFIG_Z_PEQ_SIZE_8_8 (1 << 0)
+
+/* Specifies various polygon specific selects (fog, depth, perspective). */
+#define R300_GB_SELECT 0x401c
+# define R300_GB_FOG_SELECT_C0A (0 << 0)
+# define R300_GB_FOG_SELECT_C1A (1 << 0)
+# define R300_GB_FOG_SELECT_C2A (2 << 0)
+# define R300_GB_FOG_SELECT_C3A (3 << 0)
+# define R300_GB_FOG_SELECT_1_1_W (4 << 0)
+# define R300_GB_FOG_SELECT_Z (5 << 0)
+# define R300_GB_DEPTH_SELECT_Z (0 << 3)
+# define R300_GB_DEPTH_SELECT_1_1_W (1 << 3)
+# define R300_GB_W_SELECT_1_W (0 << 4)
+# define R300_GB_W_SELECT_1 (1 << 4)
+# define R300_GB_FOG_STUFF_DISABLE (0 << 5)
+# define R300_GB_FOG_STUFF_ENABLE (1 << 5)
+# define R300_GB_FOG_STUFF_TEX_SHIFT 6
+# define R300_GB_FOG_STUFF_TEX_MASK 0x000003c0
+# define R300_GB_FOG_STUFF_COMP_SHIFT 10
+# define R300_GB_FOG_STUFF_COMP_MASK 0x00000c00
+
+/* Specifies the graphics pipeline configuration for antialiasing. */
+#define R300_GB_AA_CONFIG 0x4020
+# define GB_AA_CONFIG_AA_DISABLE (0 << 0)
+# define GB_AA_CONFIG_AA_ENABLE (1 << 0)
+# define GB_AA_CONFIG_NUM_AA_SUBSAMPLES_2 (0 << 1)
+# define GB_AA_CONFIG_NUM_AA_SUBSAMPLES_3 (1 << 1)
+# define GB_AA_CONFIG_NUM_AA_SUBSAMPLES_4 (2 << 1)
+# define GB_AA_CONFIG_NUM_AA_SUBSAMPLES_6 (3 << 1)
+
+/* Selects which of 4 pipes are active. */
+#define GB_PIPE_SELECT 0x402c
+# define GB_PIPE_SELECT_PIPE0_ID_SHIFT 0
+# define GB_PIPE_SELECT_PIPE1_ID_SHIFT 2
+# define GB_PIPE_SELECT_PIPE2_ID_SHIFT 4
+# define GB_PIPE_SELECT_PIPE3_ID_SHIFT 6
+# define GB_PIPE_SELECT_PIPE_MASK_SHIFT 8
+# define GB_PIPE_SELECT_MAX_PIPE 12
+# define GB_PIPE_SELECT_BAD_PIPES 14
+# define GB_PIPE_SELECT_CONFIG_PIPES 18
+
+
+/* Specifies the sizes of the various FIFO`s in the sc/rs. */
+#define GB_FIFO_SIZE1 0x4070
+/* High water mark for SC input fifo */
+# define GB_FIFO_SIZE1_SC_HIGHWATER_IFIFO_SHIFT 0
+# define GB_FIFO_SIZE1_SC_HIGHWATER_IFIFO_MASK 0x0000003f
+/* High water mark for SC input fifo (B) */
+# define GB_FIFO_SIZE1_SC_HIGHWATER_BFIFO_SHIFT 6
+# define GB_FIFO_SIZE1_SC_HIGHWATER_BFIFO_MASK 0x00000fc0
+/* High water mark for RS colors' fifo */
+# define GB_FIFO_SIZE1_SC_HIGHWATER_COL_SHIFT 12
+# define GB_FIFO_SIZE1_SC_HIGHWATER_COL_MASK 0x0003f000
+/* High water mark for RS textures' fifo */
+# define GB_FIFO_SIZE1_SC_HIGHWATER_TEX_SHIFT 18
+# define GB_FIFO_SIZE1_SC_HIGHWATER_TEX_MASK 0x00fc0000
+
+/* This table specifies the source location and format for up to 16 texture
+ * addresses (i[0]:i[15]) and four colors (c[0]:c[3])
+ */
+#define R500_RS_IP_0 0x4074
+#define R500_RS_IP_1 0x4078
+#define R500_RS_IP_2 0x407C
+#define R500_RS_IP_3 0x4080
+#define R500_RS_IP_4 0x4084
+#define R500_RS_IP_5 0x4088
+#define R500_RS_IP_6 0x408C
+#define R500_RS_IP_7 0x4090
+#define R500_RS_IP_8 0x4094
+#define R500_RS_IP_9 0x4098
+#define R500_RS_IP_10 0x409C
+#define R500_RS_IP_11 0x40A0
+#define R500_RS_IP_12 0x40A4
+#define R500_RS_IP_13 0x40A8
+#define R500_RS_IP_14 0x40AC
+#define R500_RS_IP_15 0x40B0
+#define R500_RS_IP_PTR_K0 62
+#define R500_RS_IP_PTR_K1 63
+#define R500_RS_IP_TEX_PTR_S_SHIFT 0
+#define R500_RS_IP_TEX_PTR_T_SHIFT 6
+#define R500_RS_IP_TEX_PTR_R_SHIFT 12
+#define R500_RS_IP_TEX_PTR_Q_SHIFT 18
+#define R500_RS_IP_COL_PTR_SHIFT 24
+#define R500_RS_IP_COL_FMT_SHIFT 27
+# define R500_RS_COL_PTR(x) (x << 24)
+# define R500_RS_COL_FMT(x) (x << 27)
+/* gap */
+#define R500_RS_IP_OFFSET_DIS (0 << 31)
+#define R500_RS_IP_OFFSET_EN (1 << 31)
+
+/* gap */
+
+/* Zero to flush caches. */
+#define R300_TX_INVALTAGS 0x4100
+#define R300_TX_FLUSH 0x0
+
+/* The upper enable bits are guessed, based on fglrx reported limits. */
+#define R300_TX_ENABLE 0x4104
+# define R300_TX_ENABLE_0 (1 << 0)
+# define R300_TX_ENABLE_1 (1 << 1)
+# define R300_TX_ENABLE_2 (1 << 2)
+# define R300_TX_ENABLE_3 (1 << 3)
+# define R300_TX_ENABLE_4 (1 << 4)
+# define R300_TX_ENABLE_5 (1 << 5)
+# define R300_TX_ENABLE_6 (1 << 6)
+# define R300_TX_ENABLE_7 (1 << 7)
+# define R300_TX_ENABLE_8 (1 << 8)
+# define R300_TX_ENABLE_9 (1 << 9)
+# define R300_TX_ENABLE_10 (1 << 10)
+# define R300_TX_ENABLE_11 (1 << 11)
+# define R300_TX_ENABLE_12 (1 << 12)
+# define R300_TX_ENABLE_13 (1 << 13)
+# define R300_TX_ENABLE_14 (1 << 14)
+# define R300_TX_ENABLE_15 (1 << 15)
+
+#define R500_TX_FILTER_4 0x4110
+# define R500_TX_WEIGHT_1_SHIFT (0)
+# define R500_TX_WEIGHT_0_SHIFT (11)
+# define R500_TX_WEIGHT_PAIR (1<<22)
+# define R500_TX_PHASE_SHIFT (23)
+# define R500_TX_DIRECTION_HORIZONTAL (0<<27)
+# define R500_TX_DIRECTION_VERITCAL (1<<27)
+
+/* S Texture Coordinate of Vertex 0 for Point texture stuffing (LLC) */
+#define R300_GA_POINT_S0 0x4200
+
+/* T Texture Coordinate of Vertex 0 for Point texture stuffing (LLC) */
+#define R300_GA_POINT_T0 0x4204
+
+/* S Texture Coordinate of Vertex 2 for Point texture stuffing (URC) */
+#define R300_GA_POINT_S1 0x4208
+
+/* T Texture Coordinate of Vertex 2 for Point texture stuffing (URC) */
+#define R300_GA_POINT_T1 0x420c
+
+/* Specifies amount to shift integer position of vertex (screen space) before
+ * converting to float for triangle stipple.
+ */
+#define R300_GA_TRIANGLE_STIPPLE 0x4214
+# define R300_GA_TRIANGLE_STIPPLE_X_SHIFT_SHIFT 0
+# define R300_GA_TRIANGLE_STIPPLE_X_SHIFT_MASK 0x0000000f
+# define R300_GA_TRIANGLE_STIPPLE_Y_SHIFT_SHIFT 16
+# define R300_GA_TRIANGLE_STIPPLE_Y_SHIFT_MASK 0x000f0000
+
+/* The pointsize is given in multiples of 6. The pointsize can be enormous:
+ * Clear() renders a single point that fills the entire framebuffer.
+ * 1/2 Height of point; fixed (16.0), subpixel format (1/12 or 1/16, even if in
+ * 8b precision).
+ */
+#define R300_GA_POINT_SIZE 0x421C
+# define R300_POINTSIZE_Y_SHIFT 0
+# define R300_POINTSIZE_Y_MASK 0x0000ffff
+# define R300_POINTSIZE_X_SHIFT 16
+# define R300_POINTSIZE_X_MASK 0xffff0000
+# define R300_POINTSIZE_MAX (R300_POINTSIZE_Y_MASK / 6)
+
+/* Blue fill color */
+#define R500_GA_FILL_R 0x4220
+
+/* Blue fill color */
+#define R500_GA_FILL_G 0x4224
+
+/* Blue fill color */
+#define R500_GA_FILL_B 0x4228
+
+/* Alpha fill color */
+#define R500_GA_FILL_A 0x422c
+
+
+/* Specifies maximum and minimum point & sprite sizes for per vertex size
+ * specification. The lower part (15:0) is MIN and (31:16) is max.
+ */
+#define R300_GA_POINT_MINMAX 0x4230
+# define R300_GA_POINT_MINMAX_MIN_SHIFT 0
+# define R300_GA_POINT_MINMAX_MIN_MASK (0xFFFF << 0)
+# define R300_GA_POINT_MINMAX_MAX_SHIFT 16
+# define R300_GA_POINT_MINMAX_MAX_MASK (0xFFFF << 16)
+
+/* 1/2 width of line, in subpixels (1/12 or 1/16 only, even in 8b
+ * subprecision); (16.0) fixed format.
+ *
+ * The line width is given in multiples of 6.
+ * In default mode lines are classified as vertical lines.
+ * HO: horizontal
+ * VE: vertical or horizontal
+ * HO & VE: no classification
+ */
+#define R300_GA_LINE_CNTL 0x4234
+# define R300_GA_LINE_CNTL_WIDTH_SHIFT 0
+# define R300_GA_LINE_CNTL_WIDTH_MASK 0x0000ffff
+# define R300_GA_LINE_CNTL_END_TYPE_HOR (0 << 16)
+# define R300_GA_LINE_CNTL_END_TYPE_VER (1 << 16)
+# define R300_GA_LINE_CNTL_END_TYPE_SQR (2 << 16) /* horizontal or vertical depending upon slope */
+# define R300_GA_LINE_CNTL_END_TYPE_COMP (3 << 16) /* Computed (perpendicular to slope) */
+# define R500_GA_LINE_CNTL_SORT_NO (0 << 18)
+# define R500_GA_LINE_CNTL_SORT_MINX_MINY (1 << 18)
+/** TODO: looks wrong */
+# define R300_LINESIZE_MAX (R300_GA_LINE_CNTL_WIDTH_MASK / 6)
+/** TODO: looks wrong */
+# define R300_LINE_CNT_HO (1 << 16)
+/** TODO: looks wrong */
+# define R300_LINE_CNT_VE (1 << 17)
+
+/* Line Stipple configuration information. */
+#define R300_GA_LINE_STIPPLE_CONFIG 0x4238
+# define R300_GA_LINE_STIPPLE_CONFIG_LINE_RESET_NO (0 << 0)
+# define R300_GA_LINE_STIPPLE_CONFIG_LINE_RESET_LINE (1 << 0)
+# define R300_GA_LINE_STIPPLE_CONFIG_LINE_RESET_PACKET (2 << 0)
+# define R300_GA_LINE_STIPPLE_CONFIG_STIPPLE_SCALE_SHIFT 2
+# define R300_GA_LINE_STIPPLE_CONFIG_STIPPLE_SCALE_MASK 0xfffffffc
+
+/* Used to load US instructions and constants */
+#define R500_GA_US_VECTOR_INDEX 0x4250
+# define R500_GA_US_VECTOR_INDEX_SHIFT 0
+# define R500_GA_US_VECTOR_INDEX_MASK 0x000000ff
+# define R500_GA_US_VECTOR_INDEX_TYPE_INSTR (0 << 16)
+# define R500_GA_US_VECTOR_INDEX_TYPE_CONST (1 << 16)
+# define R500_GA_US_VECTOR_INDEX_CLAMP_NO (0 << 17)
+# define R500_GA_US_VECTOR_INDEX_CLAMP_CONST (1 << 17)
+
+/* Data register for loading US instructions and constants */
+#define R500_GA_US_VECTOR_DATA 0x4254
+
+/* Specifies color properties and mappings of textures. */
+#define R500_GA_COLOR_CONTROL_PS3 0x4258
+# define R500_TEX0_SHADING_PS3_SOLID (0 << 0)
+# define R500_TEX0_SHADING_PS3_FLAT (1 << 0)
+# define R500_TEX0_SHADING_PS3_GOURAUD (2 << 0)
+# define R500_TEX1_SHADING_PS3_SOLID (0 << 2)
+# define R500_TEX1_SHADING_PS3_FLAT (1 << 2)
+# define R500_TEX1_SHADING_PS3_GOURAUD (2 << 2)
+# define R500_TEX2_SHADING_PS3_SOLID (0 << 4)
+# define R500_TEX2_SHADING_PS3_FLAT (1 << 4)
+# define R500_TEX2_SHADING_PS3_GOURAUD (2 << 4)
+# define R500_TEX3_SHADING_PS3_SOLID (0 << 6)
+# define R500_TEX3_SHADING_PS3_FLAT (1 << 6)
+# define R500_TEX3_SHADING_PS3_GOURAUD (2 << 6)
+# define R500_TEX4_SHADING_PS3_SOLID (0 << 8)
+# define R500_TEX4_SHADING_PS3_FLAT (1 << 8)
+# define R500_TEX4_SHADING_PS3_GOURAUD (2 << 8)
+# define R500_TEX5_SHADING_PS3_SOLID (0 << 10)
+# define R500_TEX5_SHADING_PS3_FLAT (1 << 10)
+# define R500_TEX5_SHADING_PS3_GOURAUD (2 << 10)
+# define R500_TEX6_SHADING_PS3_SOLID (0 << 12)
+# define R500_TEX6_SHADING_PS3_FLAT (1 << 12)
+# define R500_TEX6_SHADING_PS3_GOURAUD (2 << 12)
+# define R500_TEX7_SHADING_PS3_SOLID (0 << 14)
+# define R500_TEX7_SHADING_PS3_FLAT (1 << 14)
+# define R500_TEX7_SHADING_PS3_GOURAUD (2 << 14)
+# define R500_TEX8_SHADING_PS3_SOLID (0 << 16)
+# define R500_TEX8_SHADING_PS3_FLAT (1 << 16)
+# define R500_TEX8_SHADING_PS3_GOURAUD (2 << 16)
+# define R500_TEX9_SHADING_PS3_SOLID (0 << 18)
+# define R500_TEX9_SHADING_PS3_FLAT (1 << 18)
+# define R500_TEX9_SHADING_PS3_GOURAUD (2 << 18)
+# define R500_TEX10_SHADING_PS3_SOLID (0 << 20)
+# define R500_TEX10_SHADING_PS3_FLAT (1 << 20)
+# define R500_TEX10_SHADING_PS3_GOURAUD (2 << 20)
+# define R500_COLOR0_TEX_OVERRIDE_NO (0 << 22)
+# define R500_COLOR0_TEX_OVERRIDE_TEX_0 (1 << 22)
+# define R500_COLOR0_TEX_OVERRIDE_TEX_1 (2 << 22)
+# define R500_COLOR0_TEX_OVERRIDE_TEX_2 (3 << 22)
+# define R500_COLOR0_TEX_OVERRIDE_TEX_3 (4 << 22)
+# define R500_COLOR0_TEX_OVERRIDE_TEX_4 (5 << 22)
+# define R500_COLOR0_TEX_OVERRIDE_TEX_5 (6 << 22)
+# define R500_COLOR0_TEX_OVERRIDE_TEX_6 (7 << 22)
+# define R500_COLOR0_TEX_OVERRIDE_TEX_7 (8 << 22)
+# define R500_COLOR0_TEX_OVERRIDE_TEX_8_C2 (9 << 22)
+# define R500_COLOR0_TEX_OVERRIDE_TEX_9_C3 (10 << 22)
+# define R500_COLOR1_TEX_OVERRIDE_NO (0 << 26)
+# define R500_COLOR1_TEX_OVERRIDE_TEX_0 (1 << 26)
+# define R500_COLOR1_TEX_OVERRIDE_TEX_1 (2 << 26)
+# define R500_COLOR1_TEX_OVERRIDE_TEX_2 (3 << 26)
+# define R500_COLOR1_TEX_OVERRIDE_TEX_3 (4 << 26)
+# define R500_COLOR1_TEX_OVERRIDE_TEX_4 (5 << 26)
+# define R500_COLOR1_TEX_OVERRIDE_TEX_5 (6 << 26)
+# define R500_COLOR1_TEX_OVERRIDE_TEX_6 (7 << 26)
+# define R500_COLOR1_TEX_OVERRIDE_TEX_7 (8 << 26)
+# define R500_COLOR1_TEX_OVERRIDE_TEX_8_C2 (9 << 26)
+# define R500_COLOR1_TEX_OVERRIDE_TEX_9_C3 (10 << 26)
+
+/* Returns idle status of various G3D block, captured when GA_IDLE written or
+ * when hard or soft reset asserted.
+ */
+#define R500_GA_IDLE 0x425c
+# define R500_GA_IDLE_PIPE3_Z_IDLE (0 << 0)
+# define R500_GA_IDLE_PIPE2_Z_IDLE (0 << 1)
+# define R500_GA_IDLE_PIPE3_CD_IDLE (0 << 2)
+# define R500_GA_IDLE_PIPE2_CD_IDLE (0 << 3)
+# define R500_GA_IDLE_PIPE3_FG_IDLE (0 << 4)
+# define R500_GA_IDLE_PIPE2_FG_IDLE (0 << 5)
+# define R500_GA_IDLE_PIPE3_US_IDLE (0 << 6)
+# define R500_GA_IDLE_PIPE2_US_IDLE (0 << 7)
+# define R500_GA_IDLE_PIPE3_SC_IDLE (0 << 8)
+# define R500_GA_IDLE_PIPE2_SC_IDLE (0 << 9)
+# define R500_GA_IDLE_PIPE3_RS_IDLE (0 << 10)
+# define R500_GA_IDLE_PIPE2_RS_IDLE (0 << 11)
+# define R500_GA_IDLE_PIPE1_Z_IDLE (0 << 12)
+# define R500_GA_IDLE_PIPE0_Z_IDLE (0 << 13)
+# define R500_GA_IDLE_PIPE1_CD_IDLE (0 << 14)
+# define R500_GA_IDLE_PIPE0_CD_IDLE (0 << 15)
+# define R500_GA_IDLE_PIPE1_FG_IDLE (0 << 16)
+# define R500_GA_IDLE_PIPE0_FG_IDLE (0 << 17)
+# define R500_GA_IDLE_PIPE1_US_IDLE (0 << 18)
+# define R500_GA_IDLE_PIPE0_US_IDLE (0 << 19)
+# define R500_GA_IDLE_PIPE1_SC_IDLE (0 << 20)
+# define R500_GA_IDLE_PIPE0_SC_IDLE (0 << 21)
+# define R500_GA_IDLE_PIPE1_RS_IDLE (0 << 22)
+# define R500_GA_IDLE_PIPE0_RS_IDLE (0 << 23)
+# define R500_GA_IDLE_SU_IDLE (0 << 24)
+# define R500_GA_IDLE_GA_IDLE (0 << 25)
+# define R500_GA_IDLE_GA_UNIT2_IDLE (0 << 26)
+
+/* Current value of stipple accumulator. */
+#define R300_GA_LINE_STIPPLE_VALUE 0x4260
+
+/* S Texture Coordinate Value for Vertex 0 of Line (stuff textures -- i.e. AA) */
+#define R300_GA_LINE_S0 0x4264
+/* S Texture Coordinate Value for Vertex 1 of Lines (V2 of parallelogram -- stuff textures -- i.e. AA) */
+#define R300_GA_LINE_S1 0x4268
+
+/* GA Input fifo high water marks */
+#define R500_GA_FIFO_CNTL 0x4270
+# define R500_GA_FIFO_CNTL_VERTEX_FIFO_MASK 0x00000007
+# define R500_GA_FIFO_CNTL_VERTEX_FIFO_SHIFT 0
+# define R500_GA_FIFO_CNTL_VERTEX_INDEX_MASK 0x00000038
+# define R500_GA_FIFO_CNTL_VERTEX_INDEX_SHIFT 3
+# define R500_GA_FIFO_CNTL_VERTEX_REG_MASK 0x00003fc0
+# define R500_GA_FIFO_CNTL_VERTEX_REG_SHIFT 6
+
+/* GA enhance/tweaks */
+#define R300_GA_ENHANCE 0x4274
+# define R300_GA_ENHANCE_DEADLOCK_CNTL_NO_EFFECT (0 << 0)
+# define R300_GA_ENHANCE_DEADLOCK_CNTL_PREVENT_TCL (1 << 0) /* Prevents TCL interface from deadlocking on GA side. */
+# define R300_GA_ENHANCE_FASTSYNC_CNTL_NO_EFFECT (0 << 1)
+# define R300_GA_ENHANCE_FASTSYNC_CNTL_ENABLE (1 << 1) /* Enables high-performance register/primitive switching. */
+# define R500_GA_ENHANCE_REG_READWRITE_NO_EFFECT (0 << 2) /* R520+ only */
+# define R500_GA_ENHANCE_REG_READWRITE_ENABLE (1 << 2) /* R520+ only, Enables GA support of simultaneous register reads and writes. */
+# define R500_GA_ENHANCE_REG_NOSTALL_NO_EFFECT (0 << 3)
+# define R500_GA_ENHANCE_REG_NOSTALL_ENABLE (1 << 3) /* Enables GA support of no-stall reads for register read back. */
+
+#define R300_GA_COLOR_CONTROL 0x4278
+# define R300_GA_COLOR_CONTROL_RGB0_SHADING_SOLID (0 << 0)
+# define R300_GA_COLOR_CONTROL_RGB0_SHADING_FLAT (1 << 0)
+# define R300_GA_COLOR_CONTROL_RGB0_SHADING_GOURAUD (2 << 0)
+# define R300_GA_COLOR_CONTROL_ALPHA0_SHADING_SOLID (0 << 2)
+# define R300_GA_COLOR_CONTROL_ALPHA0_SHADING_FLAT (1 << 2)
+# define R300_GA_COLOR_CONTROL_ALPHA0_SHADING_GOURAUD (2 << 2)
+# define R300_GA_COLOR_CONTROL_RGB1_SHADING_SOLID (0 << 4)
+# define R300_GA_COLOR_CONTROL_RGB1_SHADING_FLAT (1 << 4)
+# define R300_GA_COLOR_CONTROL_RGB1_SHADING_GOURAUD (2 << 4)
+# define R300_GA_COLOR_CONTROL_ALPHA1_SHADING_SOLID (0 << 6)
+# define R300_GA_COLOR_CONTROL_ALPHA1_SHADING_FLAT (1 << 6)
+# define R300_GA_COLOR_CONTROL_ALPHA1_SHADING_GOURAUD (2 << 6)
+# define R300_GA_COLOR_CONTROL_RGB2_SHADING_SOLID (0 << 8)
+# define R300_GA_COLOR_CONTROL_RGB2_SHADING_FLAT (1 << 8)
+# define R300_GA_COLOR_CONTROL_RGB2_SHADING_GOURAUD (2 << 8)
+# define R300_GA_COLOR_CONTROL_ALPHA2_SHADING_SOLID (0 << 10)
+# define R300_GA_COLOR_CONTROL_ALPHA2_SHADING_FLAT (1 << 10)
+# define R300_GA_COLOR_CONTROL_ALPHA2_SHADING_GOURAUD (2 << 10)
+# define R300_GA_COLOR_CONTROL_RGB3_SHADING_SOLID (0 << 12)
+# define R300_GA_COLOR_CONTROL_RGB3_SHADING_FLAT (1 << 12)
+# define R300_GA_COLOR_CONTROL_RGB3_SHADING_GOURAUD (2 << 12)
+# define R300_GA_COLOR_CONTROL_ALPHA3_SHADING_SOLID (0 << 14)
+# define R300_GA_COLOR_CONTROL_ALPHA3_SHADING_FLAT (1 << 14)
+# define R300_GA_COLOR_CONTROL_ALPHA3_SHADING_GOURAUD (2 << 14)
+# define R300_GA_COLOR_CONTROL_PROVOKING_VERTEX_FIRST (0 << 16)
+# define R300_GA_COLOR_CONTROL_PROVOKING_VERTEX_SECOND (1 << 16)
+# define R300_GA_COLOR_CONTROL_PROVOKING_VERTEX_THIRD (2 << 16)
+# define R300_GA_COLOR_CONTROL_PROVOKING_VERTEX_LAST (3 << 16)
+
+/** TODO: might be candidate for removal */
+# define R300_RE_SHADE_MODEL_SMOOTH ( \
+ R300_GA_COLOR_CONTROL_RGB0_SHADING_GOURAUD | R300_GA_COLOR_CONTROL_ALPHA0_SHADING_GOURAUD | \
+ R300_GA_COLOR_CONTROL_RGB1_SHADING_GOURAUD | R300_GA_COLOR_CONTROL_ALPHA1_SHADING_GOURAUD | \
+ R300_GA_COLOR_CONTROL_RGB2_SHADING_GOURAUD | R300_GA_COLOR_CONTROL_ALPHA2_SHADING_GOURAUD | \
+ R300_GA_COLOR_CONTROL_RGB3_SHADING_GOURAUD | R300_GA_COLOR_CONTROL_ALPHA3_SHADING_GOURAUD | \
+ R300_GA_COLOR_CONTROL_PROVOKING_VERTEX_LAST )
+/** TODO: might be candidate for removal, the GOURAUD stuff also looks buggy to me */
+# define R300_RE_SHADE_MODEL_FLAT ( \
+ R300_GA_COLOR_CONTROL_RGB0_SHADING_FLAT | R300_GA_COLOR_CONTROL_ALPHA0_SHADING_FLAT | \
+ R300_GA_COLOR_CONTROL_RGB1_SHADING_FLAT | R300_GA_COLOR_CONTROL_ALPHA1_SHADING_GOURAUD | \
+ R300_GA_COLOR_CONTROL_RGB2_SHADING_FLAT | R300_GA_COLOR_CONTROL_ALPHA2_SHADING_FLAT | \
+ R300_GA_COLOR_CONTROL_RGB3_SHADING_FLAT | R300_GA_COLOR_CONTROL_ALPHA3_SHADING_GOURAUD | \
+ R300_GA_COLOR_CONTROL_PROVOKING_VERTEX_LAST )
+
+/* Specifies red & green components of fill color -- S312 format -- Backwards comp. */
+#define R300_GA_SOLID_RG 0x427c
+# define GA_SOLID_RG_COLOR_GREEN_SHIFT 0
+# define GA_SOLID_RG_COLOR_GREEN_MASK 0x0000ffff
+# define GA_SOLID_RG_COLOR_RED_SHIFT 16
+# define GA_SOLID_RG_COLOR_RED_MASK 0xffff0000
+/* Specifies blue & alpha components of fill color -- S312 format -- Backwards comp. */
+#define R300_GA_SOLID_BA 0x4280
+# define GA_SOLID_BA_COLOR_ALPHA_SHIFT 0
+# define GA_SOLID_BA_COLOR_ALPHA_MASK 0x0000ffff
+# define GA_SOLID_BA_COLOR_BLUE_SHIFT 16
+# define GA_SOLID_BA_COLOR_BLUE_MASK 0xffff0000
+
+/* Polygon Mode
+ * Dangerous
+ */
+#define R300_GA_POLY_MODE 0x4288
+# define R300_GA_POLY_MODE_DISABLE (0 << 0)
+# define R300_GA_POLY_MODE_DUAL (1 << 0) /* send 2 sets of 3 polys with specified poly type */
+/* reserved */
+# define R300_GA_POLY_MODE_FRONT_PTYPE_POINT (0 << 4)
+# define R300_GA_POLY_MODE_FRONT_PTYPE_LINE (1 << 4)
+# define R300_GA_POLY_MODE_FRONT_PTYPE_TRI (2 << 4)
+/* reserved */
+# define R300_GA_POLY_MODE_BACK_PTYPE_POINT (0 << 7)
+# define R300_GA_POLY_MODE_BACK_PTYPE_LINE (1 << 7)
+# define R300_GA_POLY_MODE_BACK_PTYPE_TRI (2 << 7)
+/* reserved */
+
+/* Specifies the rouding mode for geometry & color SPFP to FP conversions. */
+#define R300_GA_ROUND_MODE 0x428c
+# define R300_GA_ROUND_MODE_GEOMETRY_ROUND_TRUNC (0 << 0)
+# define R300_GA_ROUND_MODE_GEOMETRY_ROUND_NEAREST (1 << 0)
+# define R300_GA_ROUND_MODE_COLOR_ROUND_TRUNC (0 << 2)
+# define R300_GA_ROUND_MODE_COLOR_ROUND_NEAREST (1 << 2)
+# define R300_GA_ROUND_MODE_RGB_CLAMP_RGB (0 << 4)
+# define R300_GA_ROUND_MODE_RGB_CLAMP_FP20 (1 << 4)
+# define R300_GA_ROUND_MODE_ALPHA_CLAMP_RGB (0 << 5)
+# define R300_GA_ROUND_MODE_ALPHA_CLAMP_FP20 (1 << 5)
+# define R500_GA_ROUND_MODE_GEOMETRY_MASK_SHIFT 6
+# define R500_GA_ROUND_MODE_GEOMETRY_MASK_MASK 0x000003c0
+
+/* Specifies x & y offsets for vertex data after conversion to FP.
+ * Offsets are in S15 format (subpixels -- 1/12 or 1/16, even in 8b
+ * subprecision).
+ */
+#define R300_GA_OFFSET 0x4290
+# define R300_GA_OFFSET_X_OFFSET_SHIFT 0
+# define R300_GA_OFFSET_X_OFFSET_MASK 0x0000ffff
+# define R300_GA_OFFSET_Y_OFFSET_SHIFT 16
+# define R300_GA_OFFSET_Y_OFFSET_MASK 0xffff0000
+
+/* Specifies the scale to apply to fog. */
+#define R300_GA_FOG_SCALE 0x4294
+/* Specifies the offset to apply to fog. */
+#define R300_GA_FOG_OFFSET 0x4298
+/* Specifies number of cycles to assert reset, and also causes RB3D soft reset to assert. */
+#define R300_GA_SOFT_RESET 0x429c
+
+/* Not sure why there are duplicate of factor and constant values.
+ * My best guess so far is that there are seperate zbiases for test and write.
+ * Ordering might be wrong.
+ * Some of the tests indicate that fgl has a fallback implementation of zbias
+ * via pixel shaders.
+ */
+#define R300_SU_TEX_WRAP 0x42A0
+#define R300_SU_POLY_OFFSET_FRONT_SCALE 0x42A4
+#define R300_SU_POLY_OFFSET_FRONT_OFFSET 0x42A8
+#define R300_SU_POLY_OFFSET_BACK_SCALE 0x42AC
+#define R300_SU_POLY_OFFSET_BACK_OFFSET 0x42B0
+
+/* This register needs to be set to (1<<1) for RV350 to correctly
+ * perform depth test (see --vb-triangles in r300_demo)
+ * Don't know about other chips. - Vladimir
+ * This is set to 3 when GL_POLYGON_OFFSET_FILL is on.
+ * My guess is that there are two bits for each zbias primitive
+ * (FILL, LINE, POINT).
+ * One to enable depth test and one for depth write.
+ * Yet this doesnt explain why depth writes work ...
+ */
+#define R300_SU_POLY_OFFSET_ENABLE 0x42B4
+# define R300_FRONT_ENABLE (1 << 0)
+# define R300_BACK_ENABLE (1 << 1)
+# define R300_PARA_ENABLE (1 << 2)
+
+#define R300_SU_CULL_MODE 0x42B8
+# define R300_CULL_FRONT (1 << 0)
+# define R300_CULL_BACK (1 << 1)
+# define R300_FRONT_FACE_CCW (0 << 2)
+# define R300_FRONT_FACE_CW (1 << 2)
+
+/* SU Depth Scale value */
+#define R300_SU_DEPTH_SCALE 0x42c0
+/* SU Depth Offset value */
+#define R300_SU_DEPTH_OFFSET 0x42c4
+
+
+/* BEGIN: Rasterization / Interpolators - many guesses */
+
+/*
+ * TC_CNT is the number of incoming texture coordinate sets (i.e. it depends
+ * on the vertex program, *not* the fragment program)
+ */
+#define R300_RS_COUNT 0x4300
+# define R300_IT_COUNT_SHIFT 0
+# define R300_IT_COUNT_MASK 0x0000007f
+# define R300_IC_COUNT_SHIFT 7
+# define R300_IC_COUNT_MASK 0x00000780
+# define R300_W_ADDR_SHIFT 12
+# define R300_W_ADDR_MASK 0x0003f000
+# define R300_HIRES_DIS (0 << 18)
+# define R300_HIRES_EN (1 << 18)
+
+#define R300_RS_INST_COUNT 0x4304
+# define R300_RS_INST_COUNT_SHIFT 0
+# define R300_RS_INST_COUNT_MASK 0x0000000f
+# define R300_RS_TX_OFFSET_SHIFT 5
+# define R300_RS_TX_OFFSET_MASK 0x000000e0
+
+/* gap */
+
+/* Only used for texture coordinates.
+ * Use the source field to route texture coordinate input from the
+ * vertex program to the desired interpolator. Note that the source
+ * field is relative to the outputs the vertex program *actually*
+ * writes. If a vertex program only writes texcoord[1], this will
+ * be source index 0.
+ * Set INTERP_USED on all interpolators that produce data used by
+ * the fragment program. INTERP_USED looks like a swizzling mask,
+ * but I haven't seen it used that way.
+ *
+ * Note: The _UNKNOWN constants are always set in their respective
+ * register. I don't know if this is necessary.
+ */
+#define R300_RS_IP_0 0x4310
+#define R300_RS_IP_1 0x4314
+#define R300_RS_IP_2 0x4318
+#define R300_RS_IP_3 0x431C
+# define R300_RS_INTERP_SRC_SHIFT 2 /* TODO: check for removal */
+# define R300_RS_INTERP_SRC_MASK (7 << 2) /* TODO: check for removal */
+# define R300_RS_TEX_PTR(x) (x << 0)
+# define R300_RS_COL_PTR(x) (x << 6)
+# define R300_RS_COL_FMT(x) (x << 9)
+# define R300_RS_COL_FMT_RGBA 0
+# define R300_RS_COL_FMT_RGB0 1
+# define R300_RS_COL_FMT_RGB1 2
+# define R300_RS_COL_FMT_000A 4
+# define R300_RS_COL_FMT_0000 5
+# define R300_RS_COL_FMT_0001 6
+# define R300_RS_COL_FMT_111A 8
+# define R300_RS_COL_FMT_1110 9
+# define R300_RS_COL_FMT_1111 10
+# define R300_RS_SEL_S(x) (x << 13)
+# define R300_RS_SEL_T(x) (x << 16)
+# define R300_RS_SEL_R(x) (x << 19)
+# define R300_RS_SEL_Q(x) (x << 22)
+# define R300_RS_SEL_C0 0
+# define R300_RS_SEL_C1 1
+# define R300_RS_SEL_C2 2
+# define R300_RS_SEL_C3 3
+# define R300_RS_SEL_K0 4
+# define R300_RS_SEL_K1 5
+
+
+/* */
+#define R500_RS_INST_0 0x4320
+#define R500_RS_INST_1 0x4324
+#define R500_RS_INST_2 0x4328
+#define R500_RS_INST_3 0x432c
+#define R500_RS_INST_4 0x4330
+#define R500_RS_INST_5 0x4334
+#define R500_RS_INST_6 0x4338
+#define R500_RS_INST_7 0x433c
+#define R500_RS_INST_8 0x4340
+#define R500_RS_INST_9 0x4344
+#define R500_RS_INST_10 0x4348
+#define R500_RS_INST_11 0x434c
+#define R500_RS_INST_12 0x4350
+#define R500_RS_INST_13 0x4354
+#define R500_RS_INST_14 0x4358
+#define R500_RS_INST_15 0x435c
+#define R500_RS_INST_TEX_ID_SHIFT 0
+#define R500_RS_INST_TEX_CN_WRITE (1 << 4)
+#define R500_RS_INST_TEX_ADDR_SHIFT 5
+#define R500_RS_INST_COL_ID_SHIFT 12
+#define R500_RS_INST_COL_CN_NO_WRITE (0 << 16)
+#define R500_RS_INST_COL_CN_WRITE (1 << 16)
+#define R500_RS_INST_COL_CN_WRITE_FBUFFER (2 << 16)
+#define R500_RS_INST_COL_CN_WRITE_BACKFACE (3 << 16)
+#define R500_RS_INST_COL_ADDR_SHIFT 18
+#define R500_RS_INST_TEX_ADJ (1 << 25)
+#define R500_RS_INST_W_CN (1 << 26)
+
+/* These DWORDs control how vertex data is routed into fragment program
+ * registers, after interpolators.
+ */
+#define R300_RS_INST_0 0x4330
+#define R300_RS_INST_1 0x4334
+#define R300_RS_INST_2 0x4338
+#define R300_RS_INST_3 0x433C
+#define R300_RS_INST_4 0x4340
+#define R300_RS_INST_5 0x4344
+#define R300_RS_INST_6 0x4348
+#define R300_RS_INST_7 0x434C
+# define R300_RS_INST_TEX_ID(x) ((x) << 0)
+# define R300_RS_INST_TEX_CN_WRITE (1 << 3)
+# define R300_RS_INST_TEX_ADDR_SHIFT 6
+# define R300_RS_INST_COL_ID(x) ((x) << 11)
+# define R300_RS_INST_COL_CN_WRITE (1 << 14)
+# define R300_RS_INST_COL_ADDR_SHIFT 17
+# define R300_RS_INST_TEX_ADJ (1 << 22)
+# define R300_RS_COL_BIAS_UNUSED_SHIFT 23
+
+/* END: Rasterization / Interpolators - many guesses */
+
+/* Hierarchical Z Enable */
+#define R300_SC_HYPERZ 0x43a4
+# define R300_SC_HYPERZ_DISABLE (0 << 0)
+# define R300_SC_HYPERZ_ENABLE (1 << 0)
+# define R300_SC_HYPERZ_MIN (0 << 1)
+# define R300_SC_HYPERZ_MAX (1 << 1)
+# define R300_SC_HYPERZ_ADJ_256 (0 << 2)
+# define R300_SC_HYPERZ_ADJ_128 (1 << 2)
+# define R300_SC_HYPERZ_ADJ_64 (2 << 2)
+# define R300_SC_HYPERZ_ADJ_32 (3 << 2)
+# define R300_SC_HYPERZ_ADJ_16 (4 << 2)
+# define R300_SC_HYPERZ_ADJ_8 (5 << 2)
+# define R300_SC_HYPERZ_ADJ_4 (6 << 2)
+# define R300_SC_HYPERZ_ADJ_2 (7 << 2)
+# define R300_SC_HYPERZ_HZ_Z0MIN_NO (0 << 5)
+# define R300_SC_HYPERZ_HZ_Z0MIN (1 << 5)
+# define R300_SC_HYPERZ_HZ_Z0MAX_NO (0 << 6)
+# define R300_SC_HYPERZ_HZ_Z0MAX (1 << 6)
+
+#define R300_SC_EDGERULE 0x43a8
+
+/* BEGIN: Scissors and cliprects */
+
+/* There are four clipping rectangles. Their corner coordinates are inclusive.
+ * Every pixel is assigned a number from 0 and 15 by setting bits 0-3 depending
+ * on whether the pixel is inside cliprects 0-3, respectively. For example,
+ * if a pixel is inside cliprects 0 and 1, but outside 2 and 3, it is assigned
+ * the number 3 (binary 0011).
+ * Iff the bit corresponding to the pixel's number in RE_CLIPRECT_CNTL is set,
+ * the pixel is rasterized.
+ *
+ * In addition to this, there is a scissors rectangle. Only pixels inside the
+ * scissors rectangle are drawn. (coordinates are inclusive)
+ *
+ * For some reason, the top-left corner of the framebuffer is at (1440, 1440)
+ * for the purpose of clipping and scissors.
+ */
+#define R300_SC_CLIPRECT_TL_0 0x43B0
+#define R300_SC_CLIPRECT_BR_0 0x43B4
+#define R300_SC_CLIPRECT_TL_1 0x43B8
+#define R300_SC_CLIPRECT_BR_1 0x43BC
+#define R300_SC_CLIPRECT_TL_2 0x43C0
+#define R300_SC_CLIPRECT_BR_2 0x43C4
+#define R300_SC_CLIPRECT_TL_3 0x43C8
+#define R300_SC_CLIPRECT_BR_3 0x43CC
+# define R300_CLIPRECT_OFFSET 1440
+# define R300_CLIPRECT_MASK 0x1FFF
+# define R300_CLIPRECT_X_SHIFT 0
+# define R300_CLIPRECT_X_MASK (0x1FFF << 0)
+# define R300_CLIPRECT_Y_SHIFT 13
+# define R300_CLIPRECT_Y_MASK (0x1FFF << 13)
+#define R300_SC_CLIP_RULE 0x43D0
+# define R300_CLIP_OUT (1 << 0)
+# define R300_CLIP_0 (1 << 1)
+# define R300_CLIP_1 (1 << 2)
+# define R300_CLIP_10 (1 << 3)
+# define R300_CLIP_2 (1 << 4)
+# define R300_CLIP_20 (1 << 5)
+# define R300_CLIP_21 (1 << 6)
+# define R300_CLIP_210 (1 << 7)
+# define R300_CLIP_3 (1 << 8)
+# define R300_CLIP_30 (1 << 9)
+# define R300_CLIP_31 (1 << 10)
+# define R300_CLIP_310 (1 << 11)
+# define R300_CLIP_32 (1 << 12)
+# define R300_CLIP_320 (1 << 13)
+# define R300_CLIP_321 (1 << 14)
+# define R300_CLIP_3210 (1 << 15)
+
+/* gap */
+
+#define R300_SC_SCISSORS_TL 0x43E0
+#define R300_SC_SCISSORS_BR 0x43E4
+# define R300_SCISSORS_OFFSET 1440
+# define R300_SCISSORS_X_SHIFT 0
+# define R300_SCISSORS_X_MASK (0x1FFF << 0)
+# define R300_SCISSORS_Y_SHIFT 13
+# define R300_SCISSORS_Y_MASK (0x1FFF << 13)
+
+/* Screen door sample mask */
+#define R300_SC_SCREENDOOR 0x43e8
+
+/* END: Scissors and cliprects */
+
+/* BEGIN: Texture specification */
+
+/*
+ * The texture specification dwords are grouped by meaning and not by texture
+ * unit. This means that e.g. the offset for texture image unit N is found in
+ * register TX_OFFSET_0 + (4*N)
+ */
+#define R300_TX_FILTER0_0 0x4400
+#define R300_TX_FILTER0_1 0x4404
+#define R300_TX_FILTER0_2 0x4408
+#define R300_TX_FILTER0_3 0x440c
+#define R300_TX_FILTER0_4 0x4410
+#define R300_TX_FILTER0_5 0x4414
+#define R300_TX_FILTER0_6 0x4418
+#define R300_TX_FILTER0_7 0x441c
+#define R300_TX_FILTER0_8 0x4420
+#define R300_TX_FILTER0_9 0x4424
+#define R300_TX_FILTER0_10 0x4428
+#define R300_TX_FILTER0_11 0x442c
+#define R300_TX_FILTER0_12 0x4430
+#define R300_TX_FILTER0_13 0x4434
+#define R300_TX_FILTER0_14 0x4438
+#define R300_TX_FILTER0_15 0x443c
+# define R300_TX_REPEAT 0
+# define R300_TX_MIRRORED 1
+# define R300_TX_CLAMP_TO_EDGE 2
+# define R300_TX_MIRROR_ONCE_TO_EDGE 3
+# define R300_TX_CLAMP 4
+# define R300_TX_MIRROR_ONCE 5
+# define R300_TX_CLAMP_TO_BORDER 6
+# define R300_TX_MIRROR_ONCE_TO_BORDER 7
+# define R300_TX_WRAP_S_SHIFT 0
+# define R300_TX_WRAP_S_MASK (7 << 0)
+# define R300_TX_WRAP_T_SHIFT 3
+# define R300_TX_WRAP_T_MASK (7 << 3)
+# define R300_TX_WRAP_R_SHIFT 6
+# define R300_TX_WRAP_R_MASK (7 << 6)
+# define R300_TX_MAG_FILTER_4 (0 << 9)
+# define R300_TX_MAG_FILTER_NEAREST (1 << 9)
+# define R300_TX_MAG_FILTER_LINEAR (2 << 9)
+# define R300_TX_MAG_FILTER_ANISO (3 << 9)
+# define R300_TX_MAG_FILTER_MASK (3 << 9)
+# define R300_TX_MIN_FILTER_NEAREST (1 << 11)
+# define R300_TX_MIN_FILTER_LINEAR (2 << 11)
+# define R300_TX_MIN_FILTER_ANISO (3 << 11)
+# define R300_TX_MIN_FILTER_MASK (3 << 11)
+# define R300_TX_MIN_FILTER_MIP_NONE (0 << 13)
+# define R300_TX_MIN_FILTER_MIP_NEAREST (1 << 13)
+# define R300_TX_MIN_FILTER_MIP_LINEAR (2 << 13)
+# define R300_TX_MIN_FILTER_MIP_MASK (3 << 13)
+# define R300_TX_MAX_ANISO_1_TO_1 (0 << 21)
+# define R300_TX_MAX_ANISO_2_TO_1 (1 << 21)
+# define R300_TX_MAX_ANISO_4_TO_1 (2 << 21)
+# define R300_TX_MAX_ANISO_8_TO_1 (3 << 21)
+# define R300_TX_MAX_ANISO_16_TO_1 (4 << 21)
+# define R300_TX_MAX_ANISO_MASK (7 << 21)
+
+#define R300_TX_FILTER1_0 0x4440
+# define R300_CHROMA_KEY_MODE_DISABLE 0
+# define R300_CHROMA_KEY_FORCE 1
+# define R300_CHROMA_KEY_BLEND 2
+# define R300_MC_ROUND_NORMAL (0<<2)
+# define R300_MC_ROUND_MPEG4 (1<<2)
+# define R300_LOD_BIAS_SHIFT 3
+# define R300_LOD_BIAS_MASK 0x1ff8
+# define R300_EDGE_ANISO_EDGE_DIAG (0<<13)
+# define R300_EDGE_ANISO_EDGE_ONLY (1<<13)
+# define R300_MC_COORD_TRUNCATE_DISABLE (0<<14)
+# define R300_MC_COORD_TRUNCATE_MPEG (1<<14)
+# define R300_TX_TRI_PERF_0_8 (0<<15)
+# define R300_TX_TRI_PERF_1_8 (1<<15)
+# define R300_TX_TRI_PERF_1_4 (2<<15)
+# define R300_TX_TRI_PERF_3_8 (3<<15)
+# define R300_ANISO_THRESHOLD_MASK (7<<17)
+
+# define R500_MACRO_SWITCH (1<<22)
+# define R500_BORDER_FIX (1<<31)
+
+#define R300_TX_SIZE_0 0x4480
+# define R300_TX_WIDTHMASK_SHIFT 0
+# define R300_TX_WIDTHMASK_MASK (2047 << 0)
+# define R300_TX_HEIGHTMASK_SHIFT 11
+# define R300_TX_HEIGHTMASK_MASK (2047 << 11)
+# define R300_TX_DEPTHMASK_SHIFT 22
+# define R300_TX_DEPTHMASK_MASK (0xf << 22)
+# define R300_TX_MAX_MIP_LEVEL_SHIFT 26
+# define R300_TX_MAX_MIP_LEVEL_MASK (0xf << 26)
+# define R300_TX_SIZE_PROJECTED (1<<30)
+# define R300_TX_SIZE_TXPITCH_EN (1<<31)
+#define R300_TX_FORMAT_0 0x44C0
+ /* The interpretation of the format word by Wladimir van der Laan */
+ /* The X, Y, Z and W refer to the layout of the components.
+ They are given meanings as R, G, B and Alpha by the swizzle
+ specification */
+# define R300_TX_FORMAT_X8 0x0
+# define R500_TX_FORMAT_X1 0x0 // bit set in format 2
+# define R300_TX_FORMAT_X16 0x1
+# define R500_TX_FORMAT_X1_REV 0x0 // bit set in format 2
+# define R300_TX_FORMAT_Y4X4 0x2
+# define R300_TX_FORMAT_Y8X8 0x3
+# define R300_TX_FORMAT_Y16X16 0x4
+# define R300_TX_FORMAT_Z3Y3X2 0x5
+# define R300_TX_FORMAT_Z5Y6X5 0x6
+# define R300_TX_FORMAT_Z6Y5X5 0x7
+# define R300_TX_FORMAT_Z11Y11X10 0x8
+# define R300_TX_FORMAT_Z10Y11X11 0x9
+# define R300_TX_FORMAT_W4Z4Y4X4 0xA
+# define R300_TX_FORMAT_W1Z5Y5X5 0xB
+# define R300_TX_FORMAT_W8Z8Y8X8 0xC
+# define R300_TX_FORMAT_W2Z10Y10X10 0xD
+# define R300_TX_FORMAT_W16Z16Y16X16 0xE
+# define R300_TX_FORMAT_DXT1 0xF
+# define R300_TX_FORMAT_DXT3 0x10
+# define R300_TX_FORMAT_DXT5 0x11
+# define R300_TX_FORMAT_D3DMFT_CxV8U8 0x12 /* no swizzle */
+# define R300_TX_FORMAT_A8R8G8B8 0x13 /* no swizzle */
+# define R300_TX_FORMAT_B8G8_B8G8 0x14 /* no swizzle */
+# define R300_TX_FORMAT_G8R8_G8B8 0x15 /* no swizzle */
+
+ /* These two values are wrong, but they're the only values that
+ * produce any even vaguely correct results. Can r300 only do 16-bit
+ * depth textures?
+ */
+# define R300_TX_FORMAT_X24_Y8 0x1e
+# define R300_TX_FORMAT_X32 0x1e
+
+ /* 0x16 - some 16 bit green format.. ?? */
+# define R300_TX_FORMAT_3D (1 << 25)
+# define R300_TX_FORMAT_CUBIC_MAP (2 << 25)
+
+ /* gap */
+ /* Floating point formats */
+ /* Note - hardware supports both 16 and 32 bit floating point */
+# define R300_TX_FORMAT_FL_I16 0x18
+# define R300_TX_FORMAT_FL_I16A16 0x19
+# define R300_TX_FORMAT_FL_R16G16B16A16 0x1A
+# define R300_TX_FORMAT_FL_I32 0x1B
+# define R300_TX_FORMAT_FL_I32A32 0x1C
+# define R300_TX_FORMAT_FL_R32G32B32A32 0x1D
+ /* alpha modes, convenience mostly */
+ /* if you have alpha, pick constant appropriate to the
+ number of channels (1 for I8, 2 for I8A8, 4 for R8G8B8A8, etc */
+# define R300_TX_FORMAT_ALPHA_1CH 0x000
+# define R300_TX_FORMAT_ALPHA_2CH 0x200
+# define R300_TX_FORMAT_ALPHA_4CH 0x600
+# define R300_TX_FORMAT_ALPHA_NONE 0xA00
+ /* Swizzling */
+ /* constants */
+# define R300_TX_FORMAT_X 0
+# define R300_TX_FORMAT_Y 1
+# define R300_TX_FORMAT_Z 2
+# define R300_TX_FORMAT_W 3
+# define R300_TX_FORMAT_ZERO 4
+# define R300_TX_FORMAT_ONE 5
+ /* 2.0*Z, everything above 1.0 is set to 0.0 */
+# define R300_TX_FORMAT_CUT_Z 6
+ /* 2.0*W, everything above 1.0 is set to 0.0 */
+# define R300_TX_FORMAT_CUT_W 7
+
+# define R300_TX_FORMAT_B_SHIFT 18
+# define R300_TX_FORMAT_G_SHIFT 15
+# define R300_TX_FORMAT_R_SHIFT 12
+# define R300_TX_FORMAT_A_SHIFT 9
+ /* Convenience macro to take care of layout and swizzling */
+# define R300_EASY_TX_FORMAT(B, G, R, A, FMT) ( \
+ ((R300_TX_FORMAT_##B)<<R300_TX_FORMAT_B_SHIFT) \
+ | ((R300_TX_FORMAT_##G)<<R300_TX_FORMAT_G_SHIFT) \
+ | ((R300_TX_FORMAT_##R)<<R300_TX_FORMAT_R_SHIFT) \
+ | ((R300_TX_FORMAT_##A)<<R300_TX_FORMAT_A_SHIFT) \
+ | (R300_TX_FORMAT_##FMT) \
+ )
+ /* These can be ORed with result of R300_EASY_TX_FORMAT()
+ We don't really know what they do. Take values from a
+ constant color ? */
+# define R300_TX_FORMAT_CONST_X (1<<5)
+# define R300_TX_FORMAT_CONST_Y (2<<5)
+# define R300_TX_FORMAT_CONST_Z (4<<5)
+# define R300_TX_FORMAT_CONST_W (8<<5)
+
+# define R300_TX_FORMAT_YUV_MODE 0x00800000
+
+#define R300_TX_FORMAT2_0 0x4500 /* obvious missing in gap */
+# define R300_TX_PITCHMASK_SHIFT 0
+# define R300_TX_PITCHMASK_MASK (2047 << 0)
+# define R500_TXFORMAT_MSB (1 << 14)
+# define R500_TXWIDTH_BIT11 (1 << 15)
+# define R500_TXHEIGHT_BIT11 (1 << 16)
+# define R500_POW2FIX2FLT (1 << 17)
+# define R500_SEL_FILTER4_TC0 (0 << 18)
+# define R500_SEL_FILTER4_TC1 (1 << 18)
+# define R500_SEL_FILTER4_TC2 (2 << 18)
+# define R500_SEL_FILTER4_TC3 (3 << 18)
+
+#define R300_TX_OFFSET_0 0x4540
+#define R300_TX_OFFSET_1 0x4544
+#define R300_TX_OFFSET_2 0x4548
+#define R300_TX_OFFSET_3 0x454C
+#define R300_TX_OFFSET_4 0x4550
+#define R300_TX_OFFSET_5 0x4554
+#define R300_TX_OFFSET_6 0x4558
+#define R300_TX_OFFSET_7 0x455C
+ /* BEGIN: Guess from R200 */
+# define R300_TXO_ENDIAN_NO_SWAP (0 << 0)
+# define R300_TXO_ENDIAN_BYTE_SWAP (1 << 0)
+# define R300_TXO_ENDIAN_WORD_SWAP (2 << 0)
+# define R300_TXO_ENDIAN_HALFDW_SWAP (3 << 0)
+# define R300_TXO_MACRO_TILE (1 << 2)
+# define R300_TXO_MICRO_TILE_LINEAR (0 << 3)
+# define R300_TXO_MICRO_TILE (1 << 3)
+# define R300_TXO_MICRO_TILE_SQUARE (2 << 3)
+# define R300_TXO_OFFSET_MASK 0xffffffe0
+# define R300_TXO_OFFSET_SHIFT 5
+ /* END: Guess from R200 */
+
+/* 32 bit chroma key */
+#define R300_TX_CHROMA_KEY_0 0x4580
+#define R300_TX_CHROMA_KEY_1 0x4584
+#define R300_TX_CHROMA_KEY_2 0x4588
+#define R300_TX_CHROMA_KEY_3 0x458c
+#define R300_TX_CHROMA_KEY_4 0x4590
+#define R300_TX_CHROMA_KEY_5 0x4594
+#define R300_TX_CHROMA_KEY_6 0x4598
+#define R300_TX_CHROMA_KEY_7 0x459c
+#define R300_TX_CHROMA_KEY_8 0x45a0
+#define R300_TX_CHROMA_KEY_9 0x45a4
+#define R300_TX_CHROMA_KEY_10 0x45a8
+#define R300_TX_CHROMA_KEY_11 0x45ac
+#define R300_TX_CHROMA_KEY_12 0x45b0
+#define R300_TX_CHROMA_KEY_13 0x45b4
+#define R300_TX_CHROMA_KEY_14 0x45b8
+#define R300_TX_CHROMA_KEY_15 0x45bc
+/* ff00ff00 == { 0, 1.0, 0, 1.0 } */
+
+/* Border Color */
+#define R300_TX_BORDER_COLOR_0 0x45c0
+#define R300_TX_BORDER_COLOR_1 0x45c4
+#define R300_TX_BORDER_COLOR_2 0x45c8
+#define R300_TX_BORDER_COLOR_3 0x45cc
+#define R300_TX_BORDER_COLOR_4 0x45d0
+#define R300_TX_BORDER_COLOR_5 0x45d4
+#define R300_TX_BORDER_COLOR_6 0x45d8
+#define R300_TX_BORDER_COLOR_7 0x45dc
+#define R300_TX_BORDER_COLOR_8 0x45e0
+#define R300_TX_BORDER_COLOR_9 0x45e4
+#define R300_TX_BORDER_COLOR_10 0x45e8
+#define R300_TX_BORDER_COLOR_11 0x45ec
+#define R300_TX_BORDER_COLOR_12 0x45f0
+#define R300_TX_BORDER_COLOR_13 0x45f4
+#define R300_TX_BORDER_COLOR_14 0x45f8
+#define R300_TX_BORDER_COLOR_15 0x45fc
+
+
+/* END: Texture specification */
+
+/* BEGIN: Fragment program instruction set */
+
+/* Fragment programs are written directly into register space.
+ * There are separate instruction streams for texture instructions and ALU
+ * instructions.
+ * In order to synchronize these streams, the program is divided into up
+ * to 4 nodes. Each node begins with a number of TEX operations, followed
+ * by a number of ALU operations.
+ * The first node can have zero TEX ops, all subsequent nodes must have at
+ * least
+ * one TEX ops.
+ * All nodes must have at least one ALU op.
+ *
+ * The index of the last node is stored in PFS_CNTL_0: A value of 0 means
+ * 1 node, a value of 3 means 4 nodes.
+ * The total amount of instructions is defined in PFS_CNTL_2. The offsets are
+ * offsets into the respective instruction streams, while *_END points to the
+ * last instruction relative to this offset.
+ */
+#define R300_US_CONFIG 0x4600
+# define R300_PFS_CNTL_LAST_NODES_SHIFT 0
+# define R300_PFS_CNTL_LAST_NODES_MASK (3 << 0)
+# define R300_PFS_CNTL_FIRST_NODE_HAS_TEX (1 << 3)
+#define R300_US_PIXSIZE 0x4604
+/* There is an unshifted value here which has so far always been equal to the
+ * index of the highest used temporary register.
+ */
+#define R300_US_CODE_OFFSET 0x4608
+# define R300_PFS_CNTL_ALU_OFFSET_SHIFT 0
+# define R300_PFS_CNTL_ALU_OFFSET_MASK (63 << 0)
+# define R300_PFS_CNTL_ALU_END_SHIFT 6
+# define R300_PFS_CNTL_ALU_END_MASK (63 << 6)
+# define R300_PFS_CNTL_TEX_OFFSET_SHIFT 13
+# define R300_PFS_CNTL_TEX_OFFSET_MASK (31 << 13)
+# define R300_PFS_CNTL_TEX_END_SHIFT 18
+# define R300_PFS_CNTL_TEX_END_MASK (31 << 18)
+
+/* gap */
+
+/* Nodes are stored backwards. The last active node is always stored in
+ * PFS_NODE_3.
+ * Example: In a 2-node program, NODE_0 and NODE_1 are set to 0. The
+ * first node is stored in NODE_2, the second node is stored in NODE_3.
+ *
+ * Offsets are relative to the master offset from PFS_CNTL_2.
+ */
+#define R300_US_CODE_ADDR_0 0x4610
+#define R300_US_CODE_ADDR_1 0x4614
+#define R300_US_CODE_ADDR_2 0x4618
+#define R300_US_CODE_ADDR_3 0x461C
+# define R300_ALU_START_SHIFT 0
+# define R300_ALU_START_MASK (63 << 0)
+# define R300_ALU_SIZE_SHIFT 6
+# define R300_ALU_SIZE_MASK (63 << 6)
+# define R300_TEX_START_SHIFT 12
+# define R300_TEX_START_MASK (31 << 12)
+# define R300_TEX_SIZE_SHIFT 17
+# define R300_TEX_SIZE_MASK (31 << 17)
+# define R300_RGBA_OUT (1 << 22)
+# define R300_W_OUT (1 << 23)
+
+/* TEX
+ * As far as I can tell, texture instructions cannot write into output
+ * registers directly. A subsequent ALU instruction is always necessary,
+ * even if it's just MAD o0, r0, 1, 0
+ */
+#define R300_US_TEX_INST_0 0x4620
+# define R300_SRC_ADDR_SHIFT 0
+# define R300_SRC_ADDR_MASK (31 << 0)
+# define R300_DST_ADDR_SHIFT 6
+# define R300_DST_ADDR_MASK (31 << 6)
+# define R300_TEX_ID_SHIFT 11
+# define R300_TEX_ID_MASK (15 << 11)
+# define R300_TEX_INST_SHIFT 15
+# define R300_TEX_OP_NOP 0
+# define R300_TEX_OP_LD 1
+# define R300_TEX_OP_KIL 2
+# define R300_TEX_OP_TXP 3
+# define R300_TEX_OP_TXB 4
+# define R300_TEX_INST_MASK (7 << 15)
+
+/* Output format from the unfied shader */
+#define R300_US_OUT_FMT_0 0x46A4
+# define R300_US_OUT_FMT_C4_8 (0 << 0)
+# define R300_US_OUT_FMT_C4_10 (1 << 0)
+# define R300_US_OUT_FMT_C4_10_GAMMA (2 << 0)
+# define R300_US_OUT_FMT_C_16 (3 << 0)
+# define R300_US_OUT_FMT_C2_16 (4 << 0)
+# define R300_US_OUT_FMT_C4_16 (5 << 0)
+# define R300_US_OUT_FMT_C_16_MPEG (6 << 0)
+# define R300_US_OUT_FMT_C2_16_MPEG (7 << 0)
+# define R300_US_OUT_FMT_C2_4 (8 << 0)
+# define R300_US_OUT_FMT_C_3_3_2 (9 << 0)
+# define R300_US_OUT_FMT_C_6_5_6 (10 << 0)
+# define R300_US_OUT_FMT_C_11_11_10 (11 << 0)
+# define R300_US_OUT_FMT_C_10_11_11 (12 << 0)
+# define R300_US_OUT_FMT_C_2_10_10_10 (13 << 0)
+/* reserved */
+# define R300_US_OUT_FMT_UNUSED (15 << 0)
+# define R300_US_OUT_FMT_C_16_FP (16 << 0)
+# define R300_US_OUT_FMT_C2_16_FP (17 << 0)
+# define R300_US_OUT_FMT_C4_16_FP (18 << 0)
+# define R300_US_OUT_FMT_C_32_FP (19 << 0)
+# define R300_US_OUT_FMT_C2_32_FP (20 << 0)
+# define R300_US_OUT_FMT_C4_32_FP (21 << 0)
+# define R300_C0_SEL_A (0 << 8)
+# define R300_C0_SEL_R (1 << 8)
+# define R300_C0_SEL_G (2 << 8)
+# define R300_C0_SEL_B (3 << 8)
+# define R300_C1_SEL_A (0 << 10)
+# define R300_C1_SEL_R (1 << 10)
+# define R300_C1_SEL_G (2 << 10)
+# define R300_C1_SEL_B (3 << 10)
+# define R300_C2_SEL_A (0 << 12)
+# define R300_C2_SEL_R (1 << 12)
+# define R300_C2_SEL_G (2 << 12)
+# define R300_C2_SEL_B (3 << 12)
+# define R300_C3_SEL_A (0 << 14)
+# define R300_C3_SEL_R (1 << 14)
+# define R300_C3_SEL_G (2 << 14)
+# define R300_C3_SEL_B (3 << 14)
+# define R300_OUT_SIGN(x) (x << 16)
+
+/* ALU
+ * The ALU instructions register blocks are enumerated according to the order
+ * in which fglrx. I assume there is space for 64 instructions, since
+ * each block has space for a maximum of 64 DWORDs, and this matches reported
+ * native limits.
+ *
+ * The basic functional block seems to be one MAD for each color and alpha,
+ * and an adder that adds all components after the MUL.
+ * - ADD, MUL, MAD etc.: use MAD with appropriate neutral operands
+ * - DP4: Use OUTC_DP4, OUTA_DP4
+ * - DP3: Use OUTC_DP3, OUTA_DP4, appropriate alpha operands
+ * - DPH: Use OUTC_DP4, OUTA_DP4, appropriate alpha operands
+ * - CMPH: If ARG2 > 0.5, return ARG0, else return ARG1
+ * - CMP: If ARG2 < 0, return ARG1, else return ARG0
+ * - FLR: use FRC+MAD
+ * - XPD: use MAD+MAD
+ * - SGE, SLT: use MAD+CMP
+ * - RSQ: use ABS modifier for argument
+ * - Use OUTC_REPL_ALPHA to write results of an alpha-only operation
+ * (e.g. RCP) into color register
+ * - apparently, there's no quick DST operation
+ * - fglrx set FPI2_UNKNOWN_31 on a "MAD fragment.color, tmp0, tmp1, tmp2"
+ * - fglrx set FPI2_UNKNOWN_31 on a "MAX r2, r1, c0"
+ * - fglrx once set FPI0_UNKNOWN_31 on a "FRC r1, r1"
+ *
+ * Operand selection
+ * First stage selects three sources from the available registers and
+ * constant parameters. This is defined in INSTR1 (color) and INSTR3 (alpha).
+ * fglrx sorts the three source fields: Registers before constants,
+ * lower indices before higher indices; I do not know whether this is
+ * necessary.
+ *
+ * fglrx fills unused sources with "read constant 0"
+ * According to specs, you cannot select more than two different constants.
+ *
+ * Second stage selects the operands from the sources. This is defined in
+ * INSTR0 (color) and INSTR2 (alpha). You can also select the special constants
+ * zero and one.
+ * Swizzling and negation happens in this stage, as well.
+ *
+ * Important: Color and alpha seem to be mostly separate, i.e. their sources
+ * selection appears to be fully independent (the register storage is probably
+ * physically split into a color and an alpha section).
+ * However (because of the apparent physical split), there is some interaction
+ * WRT swizzling. If, for example, you want to load an R component into an
+ * Alpha operand, this R component is taken from a *color* source, not from
+ * an alpha source. The corresponding register doesn't even have to appear in
+ * the alpha sources list. (I hope this all makes sense to you)
+ *
+ * Destination selection
+ * The destination register index is in FPI1 (color) and FPI3 (alpha)
+ * together with enable bits.
+ * There are separate enable bits for writing into temporary registers
+ * (DSTC_REG_* /DSTA_REG) and and program output registers (DSTC_OUTPUT_*
+ * /DSTA_OUTPUT). You can write to both at once, or not write at all (the
+ * same index must be used for both).
+ *
+ * Note: There is a special form for LRP
+ * - Argument order is the same as in ARB_fragment_program.
+ * - Operation is MAD
+ * - ARG1 is set to ARGC_SRC1C_LRP/ARGC_SRC1A_LRP
+ * - Set FPI0/FPI2_SPECIAL_LRP
+ * Arbitrary LRP (including support for swizzling) requires vanilla MAD+MAD
+ */
+#define R300_US_ALU_RGB_ADDR_0 0x46C0
+# define R300_ALU_SRC0C_SHIFT 0
+# define R300_ALU_SRC0C_MASK (31 << 0)
+# define R300_ALU_SRC0C_CONST (1 << 5)
+# define R300_ALU_SRC1C_SHIFT 6
+# define R300_ALU_SRC1C_MASK (31 << 6)
+# define R300_ALU_SRC1C_CONST (1 << 11)
+# define R300_ALU_SRC2C_SHIFT 12
+# define R300_ALU_SRC2C_MASK (31 << 12)
+# define R300_ALU_SRC2C_CONST (1 << 17)
+# define R300_ALU_SRC_MASK 0x0003ffff
+# define R300_ALU_DSTC_SHIFT 18
+# define R300_ALU_DSTC_MASK (31 << 18)
+# define R300_ALU_DSTC_REG_MASK_SHIFT 23
+# define R300_ALU_DSTC_REG_X (1 << 23)
+# define R300_ALU_DSTC_REG_Y (1 << 24)
+# define R300_ALU_DSTC_REG_Z (1 << 25)
+# define R300_ALU_DSTC_OUTPUT_MASK_SHIFT 26
+# define R300_ALU_DSTC_OUTPUT_X (1 << 26)
+# define R300_ALU_DSTC_OUTPUT_Y (1 << 27)
+# define R300_ALU_DSTC_OUTPUT_Z (1 << 28)
+
+#define R300_US_ALU_ALPHA_ADDR_0 0x47C0
+# define R300_ALU_SRC0A_SHIFT 0
+# define R300_ALU_SRC0A_MASK (31 << 0)
+# define R300_ALU_SRC0A_CONST (1 << 5)
+# define R300_ALU_SRC1A_SHIFT 6
+# define R300_ALU_SRC1A_MASK (31 << 6)
+# define R300_ALU_SRC1A_CONST (1 << 11)
+# define R300_ALU_SRC2A_SHIFT 12
+# define R300_ALU_SRC2A_MASK (31 << 12)
+# define R300_ALU_SRC2A_CONST (1 << 17)
+# define R300_ALU_SRC_MASK 0x0003ffff
+# define R300_ALU_DSTA_SHIFT 18
+# define R300_ALU_DSTA_MASK (31 << 18)
+# define R300_ALU_DSTA_REG (1 << 23)
+# define R300_ALU_DSTA_OUTPUT (1 << 24)
+# define R300_ALU_DSTA_DEPTH (1 << 27)
+
+#define R300_US_ALU_RGB_INST_0 0x48C0
+# define R300_ALU_ARGC_SRC0C_XYZ 0
+# define R300_ALU_ARGC_SRC0C_XXX 1
+# define R300_ALU_ARGC_SRC0C_YYY 2
+# define R300_ALU_ARGC_SRC0C_ZZZ 3
+# define R300_ALU_ARGC_SRC1C_XYZ 4
+# define R300_ALU_ARGC_SRC1C_XXX 5
+# define R300_ALU_ARGC_SRC1C_YYY 6
+# define R300_ALU_ARGC_SRC1C_ZZZ 7
+# define R300_ALU_ARGC_SRC2C_XYZ 8
+# define R300_ALU_ARGC_SRC2C_XXX 9
+# define R300_ALU_ARGC_SRC2C_YYY 10
+# define R300_ALU_ARGC_SRC2C_ZZZ 11
+# define R300_ALU_ARGC_SRC0A 12
+# define R300_ALU_ARGC_SRC1A 13
+# define R300_ALU_ARGC_SRC2A 14
+# define R300_ALU_ARGC_SRCP_XYZ 15
+# define R300_ALU_ARGC_SRCP_XXX 16
+# define R300_ALU_ARGC_SRCP_YYY 17
+# define R300_ALU_ARGC_SRCP_ZZZ 18
+# define R300_ALU_ARGC_SRCP_WWW 19
+# define R300_ALU_ARGC_ZERO 20
+# define R300_ALU_ARGC_ONE 21
+# define R300_ALU_ARGC_HALF 22
+# define R300_ALU_ARGC_SRC0C_YZX 23
+# define R300_ALU_ARGC_SRC1C_YZX 24
+# define R300_ALU_ARGC_SRC2C_YZX 25
+# define R300_ALU_ARGC_SRC0C_ZXY 26
+# define R300_ALU_ARGC_SRC1C_ZXY 27
+# define R300_ALU_ARGC_SRC2C_ZXY 28
+# define R300_ALU_ARGC_SRC0CA_WZY 29
+# define R300_ALU_ARGC_SRC1CA_WZY 30
+# define R300_ALU_ARGC_SRC2CA_WZY 31
+
+# define R300_ALU_ARG0C_SHIFT 0
+# define R300_ALU_ARG0C_MASK (31 << 0)
+# define R300_ALU_ARG0C_NOP (0 << 5)
+# define R300_ALU_ARG0C_NEG (1 << 5)
+# define R300_ALU_ARG0C_ABS (2 << 5)
+# define R300_ALU_ARG0C_NAB (3 << 5)
+# define R300_ALU_ARG1C_SHIFT 7
+# define R300_ALU_ARG1C_MASK (31 << 7)
+# define R300_ALU_ARG1C_NOP (0 << 12)
+# define R300_ALU_ARG1C_NEG (1 << 12)
+# define R300_ALU_ARG1C_ABS (2 << 12)
+# define R300_ALU_ARG1C_NAB (3 << 12)
+# define R300_ALU_ARG2C_SHIFT 14
+# define R300_ALU_ARG2C_MASK (31 << 14)
+# define R300_ALU_ARG2C_NOP (0 << 19)
+# define R300_ALU_ARG2C_NEG (1 << 19)
+# define R300_ALU_ARG2C_ABS (2 << 19)
+# define R300_ALU_ARG2C_NAB (3 << 19)
+# define R300_ALU_SRCP_1_MINUS_2_SRC0 (0 << 21)
+# define R300_ALU_SRCP_SRC1_MINUS_SRC0 (1 << 21)
+# define R300_ALU_SRCP_SRC1_PLUS_SRC0 (2 << 21)
+# define R300_ALU_SRCP_1_MINUS_SRC0 (3 << 21)
+
+# define R300_ALU_OUTC_MAD (0 << 23)
+# define R300_ALU_OUTC_DP3 (1 << 23)
+# define R300_ALU_OUTC_DP4 (2 << 23)
+# define R300_ALU_OUTC_D2A (3 << 23)
+# define R300_ALU_OUTC_MIN (4 << 23)
+# define R300_ALU_OUTC_MAX (5 << 23)
+# define R300_ALU_OUTC_CMPH (7 << 23)
+# define R300_ALU_OUTC_CMP (8 << 23)
+# define R300_ALU_OUTC_FRC (9 << 23)
+# define R300_ALU_OUTC_REPL_ALPHA (10 << 23)
+
+# define R300_ALU_OUTC_MOD_NOP (0 << 27)
+# define R300_ALU_OUTC_MOD_MUL2 (1 << 27)
+# define R300_ALU_OUTC_MOD_MUL4 (2 << 27)
+# define R300_ALU_OUTC_MOD_MUL8 (3 << 27)
+# define R300_ALU_OUTC_MOD_DIV2 (4 << 27)
+# define R300_ALU_OUTC_MOD_DIV4 (5 << 27)
+# define R300_ALU_OUTC_MOD_DIV8 (6 << 27)
+
+# define R300_ALU_OUTC_CLAMP (1 << 30)
+# define R300_ALU_INSERT_NOP (1 << 31)
+
+#define R300_US_ALU_ALPHA_INST_0 0x49C0
+# define R300_ALU_ARGA_SRC0C_X 0
+# define R300_ALU_ARGA_SRC0C_Y 1
+# define R300_ALU_ARGA_SRC0C_Z 2
+# define R300_ALU_ARGA_SRC1C_X 3
+# define R300_ALU_ARGA_SRC1C_Y 4
+# define R300_ALU_ARGA_SRC1C_Z 5
+# define R300_ALU_ARGA_SRC2C_X 6
+# define R300_ALU_ARGA_SRC2C_Y 7
+# define R300_ALU_ARGA_SRC2C_Z 8
+# define R300_ALU_ARGA_SRC0A 9
+# define R300_ALU_ARGA_SRC1A 10
+# define R300_ALU_ARGA_SRC2A 11
+# define R300_ALU_ARGA_SRCP_X 12
+# define R300_ALU_ARGA_SRCP_Y 13
+# define R300_ALU_ARGA_SRCP_Z 14
+# define R300_ALU_ARGA_SRCP_W 15
+
+# define R300_ALU_ARGA_ZERO 16
+# define R300_ALU_ARGA_ONE 17
+# define R300_ALU_ARGA_HALF 18
+# define R300_ALU_ARG0A_SHIFT 0
+# define R300_ALU_ARG0A_MASK (31 << 0)
+# define R300_ALU_ARG0A_NOP (0 << 5)
+# define R300_ALU_ARG0A_NEG (1 << 5)
+# define R300_ALU_ARG0A_ABS (2 << 5)
+# define R300_ALU_ARG0A_NAB (3 << 5)
+# define R300_ALU_ARG1A_SHIFT 7
+# define R300_ALU_ARG1A_MASK (31 << 7)
+# define R300_ALU_ARG1A_NOP (0 << 12)
+# define R300_ALU_ARG1A_NEG (1 << 12)
+# define R300_ALU_ARG1A_ABS (2 << 12)
+# define R300_ALU_ARG1A_NAB (3 << 12)
+# define R300_ALU_ARG2A_SHIFT 14
+# define R300_ALU_ARG2A_MASK (31 << 14)
+# define R300_ALU_ARG2A_NOP (0 << 19)
+# define R300_ALU_ARG2A_NEG (1 << 19)
+# define R300_ALU_ARG2A_ABS (2 << 19)
+# define R300_ALU_ARG2A_NAB (3 << 19)
+# define R300_ALU_SRCP_1_MINUS_2_SRC0 (0 << 21)
+# define R300_ALU_SRCP_SRC1_MINUS_SRC0 (1 << 21)
+# define R300_ALU_SRCP_SRC1_PLUS_SRC0 (2 << 21)
+# define R300_ALU_SRCP_1_MINUS_SRC0 (3 << 21)
+
+# define R300_ALU_OUTA_MAD (0 << 23)
+# define R300_ALU_OUTA_DP4 (1 << 23)
+# define R300_ALU_OUTA_MIN (2 << 23)
+# define R300_ALU_OUTA_MAX (3 << 23)
+# define R300_ALU_OUTA_CND (5 << 23)
+# define R300_ALU_OUTA_CMP (6 << 23)
+# define R300_ALU_OUTA_FRC (7 << 23)
+# define R300_ALU_OUTA_EX2 (8 << 23)
+# define R300_ALU_OUTA_LG2 (9 << 23)
+# define R300_ALU_OUTA_RCP (10 << 23)
+# define R300_ALU_OUTA_RSQ (11 << 23)
+
+# define R300_ALU_OUTA_MOD_NOP (0 << 27)
+# define R300_ALU_OUTA_MOD_MUL2 (1 << 27)
+# define R300_ALU_OUTA_MOD_MUL4 (2 << 27)
+# define R300_ALU_OUTA_MOD_MUL8 (3 << 27)
+# define R300_ALU_OUTA_MOD_DIV2 (4 << 27)
+# define R300_ALU_OUTA_MOD_DIV4 (5 << 27)
+# define R300_ALU_OUTA_MOD_DIV8 (6 << 27)
+
+# define R300_ALU_OUTA_CLAMP (1 << 30)
+/* END: Fragment program instruction set */
+
+/* Fog: Fog Blending Enable */
+#define R300_FG_FOG_BLEND 0x4bc0
+# define R300_FG_FOG_BLEND_DISABLE (0 << 0)
+# define R300_FG_FOG_BLEND_ENABLE (1 << 0)
+# define R300_FG_FOG_BLEND_FN_LINEAR (0 << 1)
+# define R300_FG_FOG_BLEND_FN_EXP (1 << 1)
+# define R300_FG_FOG_BLEND_FN_EXP2 (2 << 1)
+# define R300_FG_FOG_BLEND_FN_CONSTANT (3 << 1)
+# define R300_FG_FOG_BLEND_FN_MASK (3 << 1)
+
+/* Fog: Red Component of Fog Color */
+#define R300_FG_FOG_COLOR_R 0x4bc8
+/* Fog: Green Component of Fog Color */
+#define R300_FG_FOG_COLOR_G 0x4bcc
+/* Fog: Blue Component of Fog Color */
+#define R300_FG_FOG_COLOR_B 0x4bd0
+# define R300_FG_FOG_COLOR_MASK 0x000003ff
+
+/* Fog: Constant Factor for Fog Blending */
+#define R300_FG_FOG_FACTOR 0x4bc4
+# define FG_FOG_FACTOR_MASK 0x000003ff
+
+/* Fog: Alpha function */
+#define R300_FG_ALPHA_FUNC 0x4bd4
+# define R300_FG_ALPHA_FUNC_VAL_MASK 0x000000ff
+# define R300_FG_ALPHA_FUNC_NEVER (0 << 8)
+# define R300_FG_ALPHA_FUNC_LESS (1 << 8)
+# define R300_FG_ALPHA_FUNC_EQUAL (2 << 8)
+# define R300_FG_ALPHA_FUNC_LE (3 << 8)
+# define R300_FG_ALPHA_FUNC_GREATER (4 << 8)
+# define R300_FG_ALPHA_FUNC_NOTEQUAL (5 << 8)
+# define R300_FG_ALPHA_FUNC_GE (6 << 8)
+# define R300_FG_ALPHA_FUNC_ALWAYS (7 << 8)
+# define R300_ALPHA_TEST_OP_MASK (7 << 8)
+# define R300_FG_ALPHA_FUNC_DISABLE (0 << 11)
+# define R300_FG_ALPHA_FUNC_ENABLE (1 << 11)
+
+# define R500_FG_ALPHA_FUNC_10BIT (0 << 12)
+# define R500_FG_ALPHA_FUNC_8BIT (1 << 12)
+
+# define R300_FG_ALPHA_FUNC_MASK_DISABLE (0 << 16)
+# define R300_FG_ALPHA_FUNC_MASK_ENABLE (1 << 16)
+# define R300_FG_ALPHA_FUNC_CFG_2_OF_4 (0 << 17)
+# define R300_FG_ALPHA_FUNC_CFG_3_OF_6 (1 << 17)
+
+# define R300_FG_ALPHA_FUNC_DITH_DISABLE (0 << 20)
+# define R300_FG_ALPHA_FUNC_DITH_ENABLE (1 << 20)
+
+# define R500_FG_ALPHA_FUNC_OFFSET_DISABLE (0 << 24)
+# define R500_FG_ALPHA_FUNC_OFFSET_ENABLE (1 << 24) /* Not supported in R520 */
+# define R500_FG_ALPHA_FUNC_DISC_ZERO_MASK_DISABLE (0 << 25)
+# define R500_FG_ALPHA_FUNC_DISC_ZERO_MASK_ENABLE (1 << 25)
+
+# define R500_FG_ALPHA_FUNC_FP16_DISABLE (0 << 28)
+# define R500_FG_ALPHA_FUNC_FP16_ENABLE (1 << 28)
+
+
+/* Fog: Where does the depth come from? */
+#define R300_FG_DEPTH_SRC 0x4bd8
+# define R300_FG_DEPTH_SRC_SCAN (0 << 0)
+# define R300_FG_DEPTH_SRC_SHADER (1 << 0)
+
+/* Fog: Alpha Compare Value */
+#define R500_FG_ALPHA_VALUE 0x4be0
+# define R500_FG_ALPHA_VALUE_MASK 0x0000ffff
+
+/* gap */
+
+/* Fragment program parameters in 7.16 floating point */
+#define R300_PFS_PARAM_0_X 0x4C00
+#define R300_PFS_PARAM_0_Y 0x4C04
+#define R300_PFS_PARAM_0_Z 0x4C08
+#define R300_PFS_PARAM_0_W 0x4C0C
+/* last consts */
+#define R300_PFS_PARAM_31_X 0x4DF0
+#define R300_PFS_PARAM_31_Y 0x4DF4
+#define R300_PFS_PARAM_31_Z 0x4DF8
+#define R300_PFS_PARAM_31_W 0x4DFC
+
+/* Unpipelined. */
+#define R300_RB3D_CCTL 0x4e00
+# define R300_RB3D_CCTL_NUM_MULTIWRITES_1_BUFFER (0 << 5)
+# define R300_RB3D_CCTL_NUM_MULTIWRITES_2_BUFFERS (1 << 5)
+# define R300_RB3D_CCTL_NUM_MULTIWRITES_3_BUFFERS (2 << 5)
+# define R300_RB3D_CCTL_NUM_MULTIWRITES_4_BUFFERS (3 << 5)
+# define R300_RB3D_CCTL_CLRCMP_FLIPE_DISABLE (0 << 7)
+# define R300_RB3D_CCTL_CLRCMP_FLIPE_ENABLE (1 << 7)
+# define R300_RB3D_CCTL_AA_COMPRESSION_DISABLE (0 << 9)
+# define R300_RB3D_CCTL_AA_COMPRESSION_ENABLE (1 << 9)
+# define R300_RB3D_CCTL_CMASK_DISABLE (0 << 10)
+# define R300_RB3D_CCTL_CMASK_ENABLE (1 << 10)
+/* reserved */
+# define R300_RB3D_CCTL_INDEPENDENT_COLOR_CHANNEL_MASK_DISABLE (0 << 12)
+# define R300_RB3D_CCTL_INDEPENDENT_COLOR_CHANNEL_MASK_ENABLE (1 << 12)
+# define R300_RB3D_CCTL_WRITE_COMPRESSION_ENABLE (0 << 13)
+# define R300_RB3D_CCTL_WRITE_COMPRESSION_DISABLE (1 << 13)
+# define R300_RB3D_CCTL_INDEPENDENT_COLORFORMAT_ENABLE_DISABLE (0 << 14)
+# define R300_RB3D_CCTL_INDEPENDENT_COLORFORMAT_ENABLE_ENABLE (1 << 14)
+
+
+/* Notes:
+ * - AFAIK fglrx always sets BLEND_UNKNOWN when blending is used in
+ * the application
+ * - AFAIK fglrx always sets BLEND_NO_SEPARATE when CBLEND and ABLEND
+ * are set to the same
+ * function (both registers are always set up completely in any case)
+ * - Most blend flags are simply copied from R200 and not tested yet
+ */
+#define R300_RB3D_CBLEND 0x4E04
+#define R300_RB3D_ABLEND 0x4E08
+/* the following only appear in CBLEND */
+# define R300_ALPHA_BLEND_ENABLE (1 << 0)
+# define R300_SEPARATE_ALPHA_ENABLE (1 << 1)
+# define R300_READ_ENABLE (1 << 2)
+# define R300_DISCARD_SRC_PIXELS_DIS (0 << 3)
+# define R300_DISCARD_SRC_PIXELS_SRC_ALPHA_0 (1 << 3)
+# define R300_DISCARD_SRC_PIXELS_SRC_COLOR_0 (2 << 3)
+# define R300_DISCARD_SRC_PIXELS_SRC_ALPHA_COLOR_0 (3 << 3)
+# define R300_DISCARD_SRC_PIXELS_SRC_ALPHA_1 (4 << 3)
+# define R300_DISCARD_SRC_PIXELS_SRC_COLOR_1 (5 << 3)
+# define R300_DISCARD_SRC_PIXELS_SRC_ALPHA_COLOR_1 (6 << 3)
+
+/* the following are shared between CBLEND and ABLEND */
+# define R300_FCN_MASK (3 << 12)
+# define R300_COMB_FCN_ADD_CLAMP (0 << 12)
+# define R300_COMB_FCN_ADD_NOCLAMP (1 << 12)
+# define R300_COMB_FCN_SUB_CLAMP (2 << 12)
+# define R300_COMB_FCN_SUB_NOCLAMP (3 << 12)
+# define R300_COMB_FCN_MIN (4 << 12)
+# define R300_COMB_FCN_MAX (5 << 12)
+# define R300_COMB_FCN_RSUB_CLAMP (6 << 12)
+# define R300_COMB_FCN_RSUB_NOCLAMP (7 << 12)
+# define R300_BLEND_GL_ZERO (32)
+# define R300_BLEND_GL_ONE (33)
+# define R300_BLEND_GL_SRC_COLOR (34)
+# define R300_BLEND_GL_ONE_MINUS_SRC_COLOR (35)
+# define R300_BLEND_GL_DST_COLOR (36)
+# define R300_BLEND_GL_ONE_MINUS_DST_COLOR (37)
+# define R300_BLEND_GL_SRC_ALPHA (38)
+# define R300_BLEND_GL_ONE_MINUS_SRC_ALPHA (39)
+# define R300_BLEND_GL_DST_ALPHA (40)
+# define R300_BLEND_GL_ONE_MINUS_DST_ALPHA (41)
+# define R300_BLEND_GL_SRC_ALPHA_SATURATE (42)
+# define R300_BLEND_GL_CONST_COLOR (43)
+# define R300_BLEND_GL_ONE_MINUS_CONST_COLOR (44)
+# define R300_BLEND_GL_CONST_ALPHA (45)
+# define R300_BLEND_GL_ONE_MINUS_CONST_ALPHA (46)
+# define R300_BLEND_MASK (63)
+# define R300_SRC_BLEND_SHIFT (16)
+# define R300_DST_BLEND_SHIFT (24)
+
+/* Constant color used by the blender. Pipelined through the blender.
+ * Note: For R520, this field is ignored, use RB3D_CONSTANT_COLOR_GB__BLUE,
+ * RB3D_CONSTANT_COLOR_GB__GREEN, etc. instead.
+ */
+#define R300_RB3D_BLEND_COLOR 0x4E10
+
+
+/* 3D Color Channel Mask. If all the channels used in the current color format
+ * are disabled, then the cb will discard all the incoming quads. Pipelined
+ * through the blender.
+ */
+#define RB3D_COLOR_CHANNEL_MASK 0x4E0C
+# define RB3D_COLOR_CHANNEL_MASK_BLUE_MASK0 (1 << 0)
+# define RB3D_COLOR_CHANNEL_MASK_GREEN_MASK0 (1 << 1)
+# define RB3D_COLOR_CHANNEL_MASK_RED_MASK0 (1 << 2)
+# define RB3D_COLOR_CHANNEL_MASK_ALPHA_MASK0 (1 << 3)
+# define RB3D_COLOR_CHANNEL_MASK_BLUE_MASK1 (1 << 4)
+# define RB3D_COLOR_CHANNEL_MASK_GREEN_MASK1 (1 << 5)
+# define RB3D_COLOR_CHANNEL_MASK_RED_MASK1 (1 << 6)
+# define RB3D_COLOR_CHANNEL_MASK_ALPHA_MASK1 (1 << 7)
+# define RB3D_COLOR_CHANNEL_MASK_BLUE_MASK2 (1 << 8)
+# define RB3D_COLOR_CHANNEL_MASK_GREEN_MASK2 (1 << 9)
+# define RB3D_COLOR_CHANNEL_MASK_RED_MASK2 (1 << 10)
+# define RB3D_COLOR_CHANNEL_MASK_ALPHA_MASK2 (1 << 11)
+# define RB3D_COLOR_CHANNEL_MASK_BLUE_MASK3 (1 << 12)
+# define RB3D_COLOR_CHANNEL_MASK_GREEN_MASK3 (1 << 13)
+# define RB3D_COLOR_CHANNEL_MASK_RED_MASK3 (1 << 14)
+# define RB3D_COLOR_CHANNEL_MASK_ALPHA_MASK3 (1 << 15)
+
+/* Clear color that is used when the color mask is set to 00. Unpipelined.
+ * Program this register with a 32-bit value in ARGB8888 or ARGB2101010
+ * formats, ignoring the fields.
+ */
+#define RB3D_COLOR_CLEAR_VALUE 0x4e14
+
+/* gap */
+
+/* Color Compare Color. Stalls the 2d/3d datapath until it is idle. */
+#define RB3D_CLRCMP_CLR 0x4e20
+
+/* Color Compare Mask. Stalls the 2d/3d datapath until it is idle. */
+#define RB3D_CLRCMP_MSK 0x4e24
+
+/* Color Buffer Address Offset of multibuffer 0. Unpipelined. */
+#define R300_RB3D_COLOROFFSET0 0x4E28
+# define R300_COLOROFFSET_MASK 0xFFFFFFE0
+/* Color Buffer Address Offset of multibuffer 1. Unpipelined. */
+#define R300_RB3D_COLOROFFSET1 0x4E2C
+/* Color Buffer Address Offset of multibuffer 2. Unpipelined. */
+#define R300_RB3D_COLOROFFSET2 0x4E30
+/* Color Buffer Address Offset of multibuffer 3. Unpipelined. */
+#define R300_RB3D_COLOROFFSET3 0x4E34
+
+/* Color buffer format and tiling control for all the multibuffers and the
+ * pitch of multibuffer 0 to 3. Unpipelined. The cache must be empty before any
+ * of the registers are changed.
+ *
+ * Bit 16: Larger tiles
+ * Bit 17: 4x2 tiles
+ * Bit 18: Extremely weird tile like, but some pixels duplicated?
+ */
+#define R300_RB3D_COLORPITCH0 0x4E38
+# define R300_COLORPITCH_MASK 0x00003FFE
+# define R300_COLOR_TILE_DISABLE (0 << 16)
+# define R300_COLOR_TILE_ENABLE (1 << 16)
+# define R300_COLOR_MICROTILE_DISABLE (0 << 17)
+# define R300_COLOR_MICROTILE_ENABLE (1 << 17)
+# define R300_COLOR_MICROTILE_ENABLE_SQUARE (2 << 17) /* Only available in 16-bit */
+# define R300_COLOR_ENDIAN_NO_SWAP (0 << 19)
+# define R300_COLOR_ENDIAN_WORD_SWAP (1 << 19)
+# define R300_COLOR_ENDIAN_DWORD_SWAP (2 << 19)
+# define R300_COLOR_ENDIAN_HALF_DWORD_SWAP (3 << 19)
+# define R500_COLOR_FORMAT_ARGB10101010 (0 << 21)
+# define R500_COLOR_FORMAT_UV1010 (1 << 21)
+# define R500_COLOR_FORMAT_CI8 (2 << 21) /* 2D only */
+# define R300_COLOR_FORMAT_ARGB1555 (3 << 21)
+# define R300_COLOR_FORMAT_RGB565 (4 << 21)
+# define R500_COLOR_FORMAT_ARGB2101010 (5 << 21)
+# define R300_COLOR_FORMAT_ARGB8888 (6 << 21)
+# define R300_COLOR_FORMAT_ARGB32323232 (7 << 21)
+/* reserved */
+# define R300_COLOR_FORMAT_I8 (9 << 21)
+# define R300_COLOR_FORMAT_ARGB16161616 (10 << 21)
+# define R300_COLOR_FORMAT_VYUY (11 << 21)
+# define R300_COLOR_FORMAT_YVYU (12 << 21)
+# define R300_COLOR_FORMAT_UV88 (13 << 21)
+# define R500_COLOR_FORMAT_I10 (14 << 21)
+# define R300_COLOR_FORMAT_ARGB4444 (15 << 21)
+#define R300_RB3D_COLORPITCH1 0x4E3C
+#define R300_RB3D_COLORPITCH2 0x4E40
+#define R300_RB3D_COLORPITCH3 0x4E44
+
+/* gap */
+
+/* Destination Color Buffer Cache Control/Status. If the cb is in e2 mode, then
+ * a flush or free will not occur upon a write to this register, but a sync
+ * will be immediately sent if one is requested. If both DC_FLUSH and DC_FREE
+ * are zero but DC_FINISH is one, then a sync will be sent immediately -- the
+ * cb will not wait for all the previous operations to complete before sending
+ * the sync. Unpipelined except when DC_FINISH and DC_FREE are both set to
+ * zero.
+ *
+ * Set to 0A before 3D operations, set to 02 afterwards.
+ */
+#define R300_RB3D_DSTCACHE_CTLSTAT 0x4e4c
+# define R300_RB3D_DSTCACHE_CTLSTAT_DC_FLUSH_NO_EFFECT (0 << 0)
+# define R300_RB3D_DSTCACHE_CTLSTAT_DC_FLUSH_NO_EFFECT_1 (1 << 0)
+# define R300_RB3D_DSTCACHE_CTLSTAT_DC_FLUSH_FLUSH_DIRTY_3D (2 << 0)
+# define R300_RB3D_DSTCACHE_CTLSTAT_DC_FLUSH_FLUSH_DIRTY_3D_1 (3 << 0)
+# define R300_RB3D_DSTCACHE_CTLSTAT_DC_FREE_NO_EFFECT (0 << 2)
+# define R300_RB3D_DSTCACHE_CTLSTAT_DC_FREE_NO_EFFECT_1 (1 << 2)
+# define R300_RB3D_DSTCACHE_CTLSTAT_DC_FREE_FREE_3D_TAGS (2 << 2)
+# define R300_RB3D_DSTCACHE_CTLSTAT_DC_FREE_FREE_3D_TAGS_1 (3 << 2)
+# define R300_RB3D_DSTCACHE_CTLSTAT_DC_FINISH_NO_SIGNAL (0 << 4)
+# define R300_RB3D_DSTCACHE_CTLSTAT_DC_FINISH_SIGNAL (1 << 4)
+
+#define R300_RB3D_DITHER_CTL 0x4E50
+# define R300_RB3D_DITHER_CTL_DITHER_MODE_TRUNCATE (0 << 0)
+# define R300_RB3D_DITHER_CTL_DITHER_MODE_ROUND (1 << 0)
+# define R300_RB3D_DITHER_CTL_DITHER_MODE_LUT (2 << 0)
+/* reserved */
+# define R300_RB3D_DITHER_CTL_ALPHA_DITHER_MODE_TRUNCATE (0 << 2)
+# define R300_RB3D_DITHER_CTL_ALPHA_DITHER_MODE_ROUND (1 << 2)
+# define R300_RB3D_DITHER_CTL_ALPHA_DITHER_MODE_LUT (2 << 2)
+/* reserved */
+
+/* Resolve buffer destination address. The cache must be empty before changing
+ * this register if the cb is in resolve mode. Unpipelined
+ */
+#define R300_RB3D_AARESOLVE_OFFSET 0x4e80
+# define R300_RB3D_AARESOLVE_OFFSET_SHIFT 5
+# define R300_RB3D_AARESOLVE_OFFSET_MASK 0xffffffe0 /* At least according to the calculations of Christoph Brill */
+
+/* Resolve Buffer Pitch and Tiling Control. The cache must be empty before
+ * changing this register if the cb is in resolve mode. Unpipelined
+ */
+#define R300_RB3D_AARESOLVE_PITCH 0x4e84
+# define R300_RB3D_AARESOLVE_PITCH_SHIFT 1
+# define R300_RB3D_AARESOLVE_PITCH_MASK 0x00003ffe /* At least according to the calculations of Christoph Brill */
+
+/* Resolve Buffer Control. Unpipelined */
+#define R300_RB3D_AARESOLVE_CTL 0x4e88
+# define R300_RB3D_AARESOLVE_CTL_AARESOLVE_MODE_NORMAL (0 << 0)
+# define R300_RB3D_AARESOLVE_CTL_AARESOLVE_MODE_RESOLVE (1 << 0)
+# define R300_RB3D_AARESOLVE_CTL_AARESOLVE_GAMMA_10 (0 << 1)
+# define R300_RB3D_AARESOLVE_CTL_AARESOLVE_GAMMA_22 (1 << 1)
+# define R300_RB3D_AARESOLVE_CTL_AARESOLVE_ALPHA_SAMPLE0 (0 << 2)
+# define R300_RB3D_AARESOLVE_CTL_AARESOLVE_ALPHA_AVERAGE (1 << 2)
+
+
+/* Discard src pixels less than or equal to threshold. */
+#define R500_RB3D_DISCARD_SRC_PIXEL_LTE_THRESHOLD 0x4ea0
+/* Discard src pixels greater than or equal to threshold. */
+#define R500_RB3D_DISCARD_SRC_PIXEL_GTE_THRESHOLD 0x4ea4
+# define R500_RB3D_DISCARD_SRC_PIXEL_THRESHOLD_BLUE_SHIFT 0
+# define R500_RB3D_DISCARD_SRC_PIXEL_THRESHOLD_BLUE_MASK 0x000000ff
+# define R500_RB3D_DISCARD_SRC_PIXEL_THRESHOLD_GREEN_SHIFT 8
+# define R500_RB3D_DISCARD_SRC_PIXEL_THRESHOLD_GREEN_MASK 0x0000ff00
+# define R500_RB3D_DISCARD_SRC_PIXEL_THRESHOLD_RED_SHIFT 16
+# define R500_RB3D_DISCARD_SRC_PIXEL_THRESHOLD_RED_MASK 0x00ff0000
+# define R500_RB3D_DISCARD_SRC_PIXEL_THRESHOLD_ALPHA_SHIFT 24
+# define R500_RB3D_DISCARD_SRC_PIXEL_THRESHOLD_ALPHA_MASK 0xff000000
+
+/* 3D ROP Control. Stalls the 2d/3d datapath until it is idle. */
+#define R300_RB3D_ROPCNTL 0x4e18
+# define R300_RB3D_ROPCNTL_ROP_ENABLE 0x00000004
+# define R300_RB3D_ROPCNTL_ROP_MASK (15 << 8)
+# define R300_RB3D_ROPCNTL_ROP_SHIFT 8
+
+/* Color Compare Flip. Stalls the 2d/3d datapath until it is idle. */
+#define R300_RB3D_CLRCMP_FLIPE 0x4e1c
+
+/* Sets the fifo sizes */
+#define R500_RB3D_FIFO_SIZE 0x4ef4
+# define R500_RB3D_FIFO_SIZE_OP_FIFO_SIZE_FULL (0 << 0)
+# define R500_RB3D_FIFO_SIZE_OP_FIFO_SIZE_HALF (1 << 0)
+# define R500_RB3D_FIFO_SIZE_OP_FIFO_SIZE_QUATER (2 << 0)
+# define R500_RB3D_FIFO_SIZE_OP_FIFO_SIZE_EIGTHS (3 << 0)
+
+/* Constant color used by the blender. Pipelined through the blender. */
+#define R500_RB3D_CONSTANT_COLOR_AR 0x4ef8
+# define R500_RB3D_CONSTANT_COLOR_AR_RED_MASK 0x0000ffff
+# define R500_RB3D_CONSTANT_COLOR_AR_RED_SHIFT 0
+# define R500_RB3D_CONSTANT_COLOR_AR_ALPHA_MASK 0xffff0000
+# define R500_RB3D_CONSTANT_COLOR_AR_ALPHA_SHIFT 16
+
+/* Constant color used by the blender. Pipelined through the blender. */
+#define R500_RB3D_CONSTANT_COLOR_GB 0x4efc
+# define R500_RB3D_CONSTANT_COLOR_AR_BLUE_MASK 0x0000ffff
+# define R500_RB3D_CONSTANT_COLOR_AR_BLUE_SHIFT 0
+# define R500_RB3D_CONSTANT_COLOR_AR_GREEN_MASK 0xffff0000
+# define R500_RB3D_CONSTANT_COLOR_AR_GREEN_SHIFT 16
+
+/* gap */
+/* There seems to be no "write only" setting, so use Z-test = ALWAYS
+ * for this.
+ * Bit (1<<8) is the "test" bit. so plain write is 6 - vd
+ */
+#define R300_ZB_CNTL 0x4F00
+# define R300_STENCIL_ENABLE (1 << 0)
+# define R300_Z_ENABLE (1 << 1)
+# define R300_Z_WRITE_ENABLE (1 << 2)
+# define R300_Z_SIGNED_COMPARE (1 << 3)
+# define R300_STENCIL_FRONT_BACK (1 << 4)
+
+#define R300_ZB_ZSTENCILCNTL 0x4f04
+ /* functions */
+# define R300_ZS_NEVER 0
+# define R300_ZS_LESS 1
+# define R300_ZS_LEQUAL 2
+# define R300_ZS_EQUAL 3
+# define R300_ZS_GEQUAL 4
+# define R300_ZS_GREATER 5
+# define R300_ZS_NOTEQUAL 6
+# define R300_ZS_ALWAYS 7
+# define R300_ZS_MASK 7
+ /* operations */
+# define R300_ZS_KEEP 0
+# define R300_ZS_ZERO 1
+# define R300_ZS_REPLACE 2
+# define R300_ZS_INCR 3
+# define R300_ZS_DECR 4
+# define R300_ZS_INVERT 5
+# define R300_ZS_INCR_WRAP 6
+# define R300_ZS_DECR_WRAP 7
+# define R300_Z_FUNC_SHIFT 0
+ /* front and back refer to operations done for front
+ and back faces, i.e. separate stencil function support */
+# define R300_S_FRONT_FUNC_SHIFT 3
+# define R300_S_FRONT_SFAIL_OP_SHIFT 6
+# define R300_S_FRONT_ZPASS_OP_SHIFT 9
+# define R300_S_FRONT_ZFAIL_OP_SHIFT 12
+# define R300_S_BACK_FUNC_SHIFT 15
+# define R300_S_BACK_SFAIL_OP_SHIFT 18
+# define R300_S_BACK_ZPASS_OP_SHIFT 21
+# define R300_S_BACK_ZFAIL_OP_SHIFT 24
+
+#define R300_ZB_STENCILREFMASK 0x4f08
+# define R300_STENCILREF_SHIFT 0
+# define R300_STENCILREF_MASK 0x000000ff
+# define R300_STENCILMASK_SHIFT 8
+# define R300_STENCILMASK_MASK 0x0000ff00
+# define R300_STENCILWRITEMASK_SHIFT 16
+# define R300_STENCILWRITEMASK_MASK 0x00ff0000
+
+/* gap */
+
+#define R300_ZB_FORMAT 0x4f10
+# define R300_DEPTHFORMAT_16BIT_INT_Z (0 << 0)
+# define R300_DEPTHFORMAT_16BIT_13E3 (1 << 0)
+# define R300_DEPTHFORMAT_24BIT_INT_Z_8BIT_STENCIL (2 << 0)
+/* reserved up to (15 << 0) */
+# define R300_INVERT_13E3_LEADING_ONES (0 << 4)
+# define R300_INVERT_13E3_LEADING_ZEROS (1 << 4)
+
+#define R300_ZB_ZTOP 0x4F14
+# define R300_ZTOP_DISABLE (0 << 0)
+# define R300_ZTOP_ENABLE (1 << 0)
+
+/* gap */
+
+#define R300_ZB_ZCACHE_CTLSTAT 0x4f18
+# define R300_ZB_ZCACHE_CTLSTAT_ZC_FLUSH_NO_EFFECT (0 << 0)
+# define R300_ZB_ZCACHE_CTLSTAT_ZC_FLUSH_FLUSH_AND_FREE (1 << 0)
+# define R300_ZB_ZCACHE_CTLSTAT_ZC_FREE_NO_EFFECT (0 << 1)
+# define R300_ZB_ZCACHE_CTLSTAT_ZC_FREE_FREE (1 << 1)
+# define R300_ZB_ZCACHE_CTLSTAT_ZC_BUSY_IDLE (0 << 31)
+# define R300_ZB_ZCACHE_CTLSTAT_ZC_BUSY_BUSY (1 << 31)
+
+#define R300_ZB_BW_CNTL 0x4f1c
+# define R300_HIZ_DISABLE (0 << 0)
+# define R300_HIZ_ENABLE (1 << 0)
+# define R300_HIZ_MIN (0 << 1)
+# define R300_HIZ_MAX (1 << 1)
+# define R300_FAST_FILL_DISABLE (0 << 2)
+# define R300_FAST_FILL_ENABLE (1 << 2)
+# define R300_RD_COMP_DISABLE (0 << 3)
+# define R300_RD_COMP_ENABLE (1 << 3)
+# define R300_WR_COMP_DISABLE (0 << 4)
+# define R300_WR_COMP_ENABLE (1 << 4)
+# define R300_ZB_CB_CLEAR_RMW (0 << 5)
+# define R300_ZB_CB_CLEAR_CACHE_LINEAR (1 << 5)
+# define R300_FORCE_COMPRESSED_STENCIL_VALUE_DISABLE (0 << 6)
+# define R300_FORCE_COMPRESSED_STENCIL_VALUE_ENABLE (1 << 6)
+
+# define R500_ZEQUAL_OPTIMIZE_ENABLE (0 << 7)
+# define R500_ZEQUAL_OPTIMIZE_DISABLE (1 << 7)
+# define R500_SEQUAL_OPTIMIZE_ENABLE (0 << 8)
+# define R500_SEQUAL_OPTIMIZE_DISABLE (1 << 8)
+
+# define R500_BMASK_ENABLE (0 << 10)
+# define R500_BMASK_DISABLE (1 << 10)
+# define R500_HIZ_EQUAL_REJECT_DISABLE (0 << 11)
+# define R500_HIZ_EQUAL_REJECT_ENABLE (1 << 11)
+# define R500_HIZ_FP_EXP_BITS_DISABLE (0 << 12)
+# define R500_HIZ_FP_EXP_BITS_1 (1 << 12)
+# define R500_HIZ_FP_EXP_BITS_2 (2 << 12)
+# define R500_HIZ_FP_EXP_BITS_3 (3 << 12)
+# define R500_HIZ_FP_EXP_BITS_4 (4 << 12)
+# define R500_HIZ_FP_EXP_BITS_5 (5 << 12)
+# define R500_HIZ_FP_INVERT_LEADING_ONES (0 << 15)
+# define R500_HIZ_FP_INVERT_LEADING_ZEROS (1 << 15)
+# define R500_TILE_OVERWRITE_RECOMPRESSION_ENABLE (0 << 16)
+# define R500_TILE_OVERWRITE_RECOMPRESSION_DISABLE (1 << 16)
+# define R500_CONTIGUOUS_6XAA_SAMPLES_ENABLE (0 << 17)
+# define R500_CONTIGUOUS_6XAA_SAMPLES_DISABLE (1 << 17)
+# define R500_PEQ_PACKING_DISABLE (0 << 18)
+# define R500_PEQ_PACKING_ENABLE (1 << 18)
+# define R500_COVERED_PTR_MASKING_DISABLE (0 << 18)
+# define R500_COVERED_PTR_MASKING_ENABLE (1 << 18)
+
+
+/* gap */
+
+/* Z Buffer Address Offset.
+ * Bits 31 to 5 are used for aligned Z buffer address offset for macro tiles.
+ */
+#define R300_ZB_DEPTHOFFSET 0x4f20
+
+/* Z Buffer Pitch and Endian Control */
+#define R300_ZB_DEPTHPITCH 0x4f24
+# define R300_DEPTHPITCH_MASK 0x00003FFC
+# define R300_DEPTHMACROTILE_DISABLE (0 << 16)
+# define R300_DEPTHMACROTILE_ENABLE (1 << 16)
+# define R300_DEPTHMICROTILE_LINEAR (0 << 17)
+# define R300_DEPTHMICROTILE_TILED (1 << 17)
+# define R300_DEPTHMICROTILE_TILED_SQUARE (2 << 17)
+# define R300_DEPTHENDIAN_NO_SWAP (0 << 18)
+# define R300_DEPTHENDIAN_WORD_SWAP (1 << 18)
+# define R300_DEPTHENDIAN_DWORD_SWAP (2 << 18)
+# define R300_DEPTHENDIAN_HALF_DWORD_SWAP (3 << 18)
+
+/* Z Buffer Clear Value */
+#define R300_ZB_DEPTHCLEARVALUE 0x4f28
+
+/* Hierarchical Z Memory Offset */
+#define R300_ZB_HIZ_OFFSET 0x4f44
+
+/* Hierarchical Z Write Index */
+#define R300_ZB_HIZ_WRINDEX 0x4f48
+
+/* Hierarchical Z Data */
+#define R300_ZB_HIZ_DWORD 0x4f4c
+
+/* Hierarchical Z Read Index */
+#define R300_ZB_HIZ_RDINDEX 0x4f50
+
+/* Hierarchical Z Pitch */
+#define R300_ZB_HIZ_PITCH 0x4f54
+
+/* Z Buffer Z Pass Counter Data */
+#define R300_ZB_ZPASS_DATA 0x4f58
+
+/* Z Buffer Z Pass Counter Address */
+#define R300_ZB_ZPASS_ADDR 0x4f5c
+
+/* Depth buffer X and Y coordinate offset */
+#define R300_ZB_DEPTHXY_OFFSET 0x4f60
+# define R300_DEPTHX_OFFSET_SHIFT 1
+# define R300_DEPTHX_OFFSET_MASK 0x000007FE
+# define R300_DEPTHY_OFFSET_SHIFT 17
+# define R300_DEPTHY_OFFSET_MASK 0x07FE0000
+
+/* Sets the fifo sizes */
+#define R500_ZB_FIFO_SIZE 0x4fd0
+# define R500_OP_FIFO_SIZE_FULL (0 << 0)
+# define R500_OP_FIFO_SIZE_HALF (1 << 0)
+# define R500_OP_FIFO_SIZE_QUATER (2 << 0)
+# define R500_OP_FIFO_SIZE_EIGTHS (4 << 0)
+
+/* Stencil Reference Value and Mask for backfacing quads */
+/* R300_ZB_STENCILREFMASK handles front face */
+#define R500_ZB_STENCILREFMASK_BF 0x4fd4
+# define R500_STENCILREF_SHIFT 0
+# define R500_STENCILREF_MASK 0x000000ff
+# define R500_STENCILMASK_SHIFT 8
+# define R500_STENCILMASK_MASK 0x0000ff00
+# define R500_STENCILWRITEMASK_SHIFT 16
+# define R500_STENCILWRITEMASK_MASK 0x00ff0000
+
+/**
+ * \defgroup R3XX_R5XX_PROGRAMMABLE_VERTEX_SHADER_DESCRIPTION R3XX-R5XX PROGRAMMABLE VERTEX SHADER DESCRIPTION
+ *
+ * The PVS_DST_MATH_INST is used to identify whether the instruction is a Vector
+ * Engine instruction or a Math Engine instruction.
+ */
+
+/*\{*/
+
+enum {
+ /* R3XX */
+ VECTOR_NO_OP = 0,
+ VE_DOT_PRODUCT = 1,
+ VE_MULTIPLY = 2,
+ VE_ADD = 3,
+ VE_MULTIPLY_ADD = 4,
+ VE_DISTANCE_VECTOR = 5,
+ VE_FRACTION = 6,
+ VE_MAXIMUM = 7,
+ VE_MINIMUM = 8,
+ VE_SET_GREATER_THAN_EQUAL = 9,
+ VE_SET_LESS_THAN = 10,
+ VE_MULTIPLYX2_ADD = 11,
+ VE_MULTIPLY_CLAMP = 12,
+ VE_FLT2FIX_DX = 13,
+ VE_FLT2FIX_DX_RND = 14,
+ /* R5XX */
+ VE_PRED_SET_EQ_PUSH = 15,
+ VE_PRED_SET_GT_PUSH = 16,
+ VE_PRED_SET_GTE_PUSH = 17,
+ VE_PRED_SET_NEQ_PUSH = 18,
+ VE_COND_WRITE_EQ = 19,
+ VE_COND_WRITE_GT = 20,
+ VE_COND_WRITE_GTE = 21,
+ VE_COND_WRITE_NEQ = 22,
+ VE_COND_MUX_EQ = 23,
+ VE_COND_MUX_GT = 24,
+ VE_COND_MUX_GTE = 25,
+ VE_SET_GREATER_THAN = 26,
+ VE_SET_EQUAL = 27,
+ VE_SET_NOT_EQUAL = 28,
+};
+
+enum {
+ /* R3XX */
+ MATH_NO_OP = 0,
+ ME_EXP_BASE2_DX = 1,
+ ME_LOG_BASE2_DX = 2,
+ ME_EXP_BASEE_FF = 3,
+ ME_LIGHT_COEFF_DX = 4,
+ ME_POWER_FUNC_FF = 5,
+ ME_RECIP_DX = 6,
+ ME_RECIP_FF = 7,
+ ME_RECIP_SQRT_DX = 8,
+ ME_RECIP_SQRT_FF = 9,
+ ME_MULTIPLY = 10,
+ ME_EXP_BASE2_FULL_DX = 11,
+ ME_LOG_BASE2_FULL_DX = 12,
+ ME_POWER_FUNC_FF_CLAMP_B = 13,
+ ME_POWER_FUNC_FF_CLAMP_B1 = 14,
+ ME_POWER_FUNC_FF_CLAMP_01 = 15,
+ ME_SIN = 16,
+ ME_COS = 17,
+ /* R5XX */
+ ME_LOG_BASE2_IEEE = 18,
+ ME_RECIP_IEEE = 19,
+ ME_RECIP_SQRT_IEEE = 20,
+ ME_PRED_SET_EQ = 21,
+ ME_PRED_SET_GT = 22,
+ ME_PRED_SET_GTE = 23,
+ ME_PRED_SET_NEQ = 24,
+ ME_PRED_SET_CLR = 25,
+ ME_PRED_SET_INV = 26,
+ ME_PRED_SET_POP = 27,
+ ME_PRED_SET_RESTORE = 28,
+};
+
+enum {
+ /* R3XX */
+ PVS_MACRO_OP_2CLK_MADD = 0,
+ PVS_MACRO_OP_2CLK_M2X_ADD = 1,
+};
+
+enum {
+ PVS_SRC_REG_TEMPORARY = 0, /* Intermediate Storage */
+ PVS_SRC_REG_INPUT = 1, /* Input Vertex Storage */
+ PVS_SRC_REG_CONSTANT = 2, /* Constant State Storage */
+ PVS_SRC_REG_ALT_TEMPORARY = 3, /* Alternate Intermediate Storage */
+};
+
+enum {
+ PVS_DST_REG_TEMPORARY = 0, /* Intermediate Storage */
+ PVS_DST_REG_A0 = 1, /* Address Register Storage */
+ PVS_DST_REG_OUT = 2, /* Output Memory. Used for all outputs */
+ PVS_DST_REG_OUT_REPL_X = 3, /* Output Memory & Replicate X to all channels */
+ PVS_DST_REG_ALT_TEMPORARY = 4, /* Alternate Intermediate Storage */
+ PVS_DST_REG_INPUT = 5, /* Output Memory & Replicate X to all channels */
+};
+
+enum {
+ PVS_SRC_SELECT_X = 0, /* Select X Component */
+ PVS_SRC_SELECT_Y = 1, /* Select Y Component */
+ PVS_SRC_SELECT_Z = 2, /* Select Z Component */
+ PVS_SRC_SELECT_W = 3, /* Select W Component */
+ PVS_SRC_SELECT_FORCE_0 = 4, /* Force Component to 0.0 */
+ PVS_SRC_SELECT_FORCE_1 = 5, /* Force Component to 1.0 */
+};
+
+/* PVS Opcode & Destination Operand Description */
+
+enum {
+ PVS_DST_OPCODE_MASK = 0x3f,
+ PVS_DST_OPCODE_SHIFT = 0,
+ PVS_DST_MATH_INST_MASK = 0x1,
+ PVS_DST_MATH_INST_SHIFT = 6,
+ PVS_DST_MACRO_INST_MASK = 0x1,
+ PVS_DST_MACRO_INST_SHIFT = 7,
+ PVS_DST_REG_TYPE_MASK = 0xf,
+ PVS_DST_REG_TYPE_SHIFT = 8,
+ PVS_DST_ADDR_MODE_1_MASK = 0x1,
+ PVS_DST_ADDR_MODE_1_SHIFT = 12,
+ PVS_DST_OFFSET_MASK = 0x7f,
+ PVS_DST_OFFSET_SHIFT = 13,
+ PVS_DST_WE_X_MASK = 0x1,
+ PVS_DST_WE_X_SHIFT = 20,
+ PVS_DST_WE_Y_MASK = 0x1,
+ PVS_DST_WE_Y_SHIFT = 21,
+ PVS_DST_WE_Z_MASK = 0x1,
+ PVS_DST_WE_Z_SHIFT = 22,
+ PVS_DST_WE_W_MASK = 0x1,
+ PVS_DST_WE_W_SHIFT = 23,
+ PVS_DST_VE_SAT_MASK = 0x1,
+ PVS_DST_VE_SAT_SHIFT = 24,
+ PVS_DST_ME_SAT_MASK = 0x1,
+ PVS_DST_ME_SAT_SHIFT = 25,
+ PVS_DST_PRED_ENABLE_MASK = 0x1,
+ PVS_DST_PRED_ENABLE_SHIFT = 26,
+ PVS_DST_PRED_SENSE_MASK = 0x1,
+ PVS_DST_PRED_SENSE_SHIFT = 27,
+ PVS_DST_DUAL_MATH_OP_MASK = 0x3,
+ PVS_DST_DUAL_MATH_OP_SHIFT = 27,
+ PVS_DST_ADDR_SEL_MASK = 0x3,
+ PVS_DST_ADDR_SEL_SHIFT = 29,
+ PVS_DST_ADDR_MODE_0_MASK = 0x1,
+ PVS_DST_ADDR_MODE_0_SHIFT = 31,
+};
+
+/* PVS Source Operand Description */
+
+enum {
+ PVS_SRC_REG_TYPE_MASK = 0x3,
+ PVS_SRC_REG_TYPE_SHIFT = 0,
+ SPARE_0_MASK = 0x1,
+ SPARE_0_SHIFT = 2,
+ PVS_SRC_ABS_XYZW_MASK = 0x1,
+ PVS_SRC_ABS_XYZW_SHIFT = 3,
+ PVS_SRC_ADDR_MODE_0_MASK = 0x1,
+ PVS_SRC_ADDR_MODE_0_SHIFT = 4,
+ PVS_SRC_OFFSET_MASK = 0xff,
+ PVS_SRC_OFFSET_SHIFT = 5,
+ PVS_SRC_SWIZZLE_X_MASK = 0x7,
+ PVS_SRC_SWIZZLE_X_SHIFT = 13,
+ PVS_SRC_SWIZZLE_Y_MASK = 0x7,
+ PVS_SRC_SWIZZLE_Y_SHIFT = 16,
+ PVS_SRC_SWIZZLE_Z_MASK = 0x7,
+ PVS_SRC_SWIZZLE_Z_SHIFT = 19,
+ PVS_SRC_SWIZZLE_W_MASK = 0x7,
+ PVS_SRC_SWIZZLE_W_SHIFT = 22,
+ PVS_SRC_MODIFIER_X_MASK = 0x1,
+ PVS_SRC_MODIFIER_X_SHIFT = 25,
+ PVS_SRC_MODIFIER_Y_MASK = 0x1,
+ PVS_SRC_MODIFIER_Y_SHIFT = 26,
+ PVS_SRC_MODIFIER_Z_MASK = 0x1,
+ PVS_SRC_MODIFIER_Z_SHIFT = 27,
+ PVS_SRC_MODIFIER_W_MASK = 0x1,
+ PVS_SRC_MODIFIER_W_SHIFT = 28,
+ PVS_SRC_ADDR_SEL_MASK = 0x3,
+ PVS_SRC_ADDR_SEL_SHIFT = 29,
+ PVS_SRC_ADDR_MODE_1_MASK = 0x0,
+ PVS_SRC_ADDR_MODE_1_SHIFT = 32,
+};
+
+/*\}*/
+
+/* BEGIN: Packet 3 commands */
+
+/* A primitive emission dword. */
+#define R300_PRIM_TYPE_NONE (0 << 0)
+#define R300_PRIM_TYPE_POINT (1 << 0)
+#define R300_PRIM_TYPE_LINE (2 << 0)
+#define R300_PRIM_TYPE_LINE_STRIP (3 << 0)
+#define R300_PRIM_TYPE_TRI_LIST (4 << 0)
+#define R300_PRIM_TYPE_TRI_FAN (5 << 0)
+#define R300_PRIM_TYPE_TRI_STRIP (6 << 0)
+#define R300_PRIM_TYPE_TRI_TYPE2 (7 << 0)
+#define R300_PRIM_TYPE_RECT_LIST (8 << 0)
+#define R300_PRIM_TYPE_3VRT_POINT_LIST (9 << 0)
+#define R300_PRIM_TYPE_3VRT_LINE_LIST (10 << 0)
+ /* GUESS (based on r200) */
+#define R300_PRIM_TYPE_POINT_SPRITES (11 << 0)
+#define R300_PRIM_TYPE_LINE_LOOP (12 << 0)
+#define R300_PRIM_TYPE_QUADS (13 << 0)
+#define R300_PRIM_TYPE_QUAD_STRIP (14 << 0)
+#define R300_PRIM_TYPE_POLYGON (15 << 0)
+#define R300_PRIM_TYPE_MASK 0xF
+#define R300_PRIM_WALK_IND (1 << 4)
+#define R300_PRIM_WALK_LIST (2 << 4)
+#define R300_PRIM_WALK_RING (3 << 4)
+#define R300_PRIM_WALK_MASK (3 << 4)
+ /* GUESS (based on r200) */
+#define R300_PRIM_COLOR_ORDER_BGRA (0 << 6)
+#define R300_PRIM_COLOR_ORDER_RGBA (1 << 6)
+#define R300_PRIM_NUM_VERTICES_SHIFT 16
+#define R300_PRIM_NUM_VERTICES_MASK 0xffff
+
+
+
+/*
+ * The R500 unified shader (US) registers come in banks of 512 each, one
+ * for each instruction slot in the shader. You can't touch them directly.
+ * R500_US_VECTOR_INDEX() sets the base instruction to modify; successive
+ * writes to R500_GA_US_VECTOR_DATA autoincrement the index after the
+ * instruction is fully specified.
+ */
+#define R500_US_ALU_ALPHA_INST_0 0xa800
+# define R500_ALPHA_OP_MAD 0
+# define R500_ALPHA_OP_DP 1
+# define R500_ALPHA_OP_MIN 2
+# define R500_ALPHA_OP_MAX 3
+/* #define R500_ALPHA_OP_RESERVED 4 */
+# define R500_ALPHA_OP_CND 5
+# define R500_ALPHA_OP_CMP 6
+# define R500_ALPHA_OP_FRC 7
+# define R500_ALPHA_OP_EX2 8
+# define R500_ALPHA_OP_LN2 9
+# define R500_ALPHA_OP_RCP 10
+# define R500_ALPHA_OP_RSQ 11
+# define R500_ALPHA_OP_SIN 12
+# define R500_ALPHA_OP_COS 13
+# define R500_ALPHA_OP_MDH 14
+# define R500_ALPHA_OP_MDV 15
+# define R500_ALPHA_ADDRD(x) (x << 4)
+# define R500_ALPHA_ADDRD_REL (1 << 11)
+# define R500_ALPHA_SEL_A_SHIFT 12
+# define R500_ALPHA_SEL_A_SRC0 (0 << 12)
+# define R500_ALPHA_SEL_A_SRC1 (1 << 12)
+# define R500_ALPHA_SEL_A_SRC2 (2 << 12)
+# define R500_ALPHA_SEL_A_SRCP (3 << 12)
+# define R500_ALPHA_SWIZ_A_R (0 << 14)
+# define R500_ALPHA_SWIZ_A_G (1 << 14)
+# define R500_ALPHA_SWIZ_A_B (2 << 14)
+# define R500_ALPHA_SWIZ_A_A (3 << 14)
+# define R500_ALPHA_SWIZ_A_0 (4 << 14)
+# define R500_ALPHA_SWIZ_A_HALF (5 << 14)
+# define R500_ALPHA_SWIZ_A_1 (6 << 14)
+/* #define R500_ALPHA_SWIZ_A_UNUSED (7 << 14) */
+# define R500_ALPHA_MOD_A_NOP (0 << 17)
+# define R500_ALPHA_MOD_A_NEG (1 << 17)
+# define R500_ALPHA_MOD_A_ABS (2 << 17)
+# define R500_ALPHA_MOD_A_NAB (3 << 17)
+# define R500_ALPHA_SEL_B_SHIFT 19
+# define R500_ALPHA_SEL_B_SRC0 (0 << 19)
+# define R500_ALPHA_SEL_B_SRC1 (1 << 19)
+# define R500_ALPHA_SEL_B_SRC2 (2 << 19)
+# define R500_ALPHA_SEL_B_SRCP (3 << 19)
+# define R500_ALPHA_SWIZ_B_R (0 << 21)
+# define R500_ALPHA_SWIZ_B_G (1 << 21)
+# define R500_ALPHA_SWIZ_B_B (2 << 21)
+# define R500_ALPHA_SWIZ_B_A (3 << 21)
+# define R500_ALPHA_SWIZ_B_0 (4 << 21)
+# define R500_ALPHA_SWIZ_B_HALF (5 << 21)
+# define R500_ALPHA_SWIZ_B_1 (6 << 21)
+/* #define R500_ALPHA_SWIZ_B_UNUSED (7 << 21) */
+# define R500_ALPHA_MOD_B_NOP (0 << 24)
+# define R500_ALPHA_MOD_B_NEG (1 << 24)
+# define R500_ALPHA_MOD_B_ABS (2 << 24)
+# define R500_ALPHA_MOD_B_NAB (3 << 24)
+# define R500_ALPHA_OMOD_IDENTITY (0 << 26)
+# define R500_ALPHA_OMOD_MUL_2 (1 << 26)
+# define R500_ALPHA_OMOD_MUL_4 (2 << 26)
+# define R500_ALPHA_OMOD_MUL_8 (3 << 26)
+# define R500_ALPHA_OMOD_DIV_2 (4 << 26)
+# define R500_ALPHA_OMOD_DIV_4 (5 << 26)
+# define R500_ALPHA_OMOD_DIV_8 (6 << 26)
+# define R500_ALPHA_OMOD_DISABLE (7 << 26)
+# define R500_ALPHA_TARGET(x) (x << 29)
+# define R500_ALPHA_W_OMASK (1 << 31)
+#define R500_US_ALU_ALPHA_ADDR_0 0x9800
+# define R500_ALPHA_ADDR0(x) (x << 0)
+# define R500_ALPHA_ADDR0_CONST (1 << 8)
+# define R500_ALPHA_ADDR0_REL (1 << 9)
+# define R500_ALPHA_ADDR1(x) (x << 10)
+# define R500_ALPHA_ADDR1_CONST (1 << 18)
+# define R500_ALPHA_ADDR1_REL (1 << 19)
+# define R500_ALPHA_ADDR2(x) (x << 20)
+# define R500_ALPHA_ADDR2_CONST (1 << 28)
+# define R500_ALPHA_ADDR2_REL (1 << 29)
+# define R500_ALPHA_SRCP_OP_1_MINUS_2A0 (0 << 30)
+# define R500_ALPHA_SRCP_OP_A1_MINUS_A0 (1 << 30)
+# define R500_ALPHA_SRCP_OP_A1_PLUS_A0 (2 << 30)
+# define R500_ALPHA_SRCP_OP_1_MINUS_A0 (3 << 30)
+#define R500_US_ALU_RGBA_INST_0 0xb000
+# define R500_ALU_RGBA_OP_MAD (0 << 0)
+# define R500_ALU_RGBA_OP_DP3 (1 << 0)
+# define R500_ALU_RGBA_OP_DP4 (2 << 0)
+# define R500_ALU_RGBA_OP_D2A (3 << 0)
+# define R500_ALU_RGBA_OP_MIN (4 << 0)
+# define R500_ALU_RGBA_OP_MAX (5 << 0)
+/* #define R500_ALU_RGBA_OP_RESERVED (6 << 0) */
+# define R500_ALU_RGBA_OP_CND (7 << 0)
+# define R500_ALU_RGBA_OP_CMP (8 << 0)
+# define R500_ALU_RGBA_OP_FRC (9 << 0)
+# define R500_ALU_RGBA_OP_SOP (10 << 0)
+# define R500_ALU_RGBA_OP_MDH (11 << 0)
+# define R500_ALU_RGBA_OP_MDV (12 << 0)
+# define R500_ALU_RGBA_ADDRD(x) (x << 4)
+# define R500_ALU_RGBA_ADDRD_REL (1 << 11)
+# define R500_ALU_RGBA_SEL_C_SHIFT 12
+# define R500_ALU_RGBA_SEL_C_SRC0 (0 << 12)
+# define R500_ALU_RGBA_SEL_C_SRC1 (1 << 12)
+# define R500_ALU_RGBA_SEL_C_SRC2 (2 << 12)
+# define R500_ALU_RGBA_SEL_C_SRCP (3 << 12)
+# define R500_ALU_RGBA_R_SWIZ_R (0 << 14)
+# define R500_ALU_RGBA_R_SWIZ_G (1 << 14)
+# define R500_ALU_RGBA_R_SWIZ_B (2 << 14)
+# define R500_ALU_RGBA_R_SWIZ_A (3 << 14)
+# define R500_ALU_RGBA_R_SWIZ_0 (4 << 14)
+# define R500_ALU_RGBA_R_SWIZ_HALF (5 << 14)
+# define R500_ALU_RGBA_R_SWIZ_1 (6 << 14)
+/* #define R500_ALU_RGBA_R_SWIZ_UNUSED (7 << 14) */
+# define R500_ALU_RGBA_G_SWIZ_R (0 << 17)
+# define R500_ALU_RGBA_G_SWIZ_G (1 << 17)
+# define R500_ALU_RGBA_G_SWIZ_B (2 << 17)
+# define R500_ALU_RGBA_G_SWIZ_A (3 << 17)
+# define R500_ALU_RGBA_G_SWIZ_0 (4 << 17)
+# define R500_ALU_RGBA_G_SWIZ_HALF (5 << 17)
+# define R500_ALU_RGBA_G_SWIZ_1 (6 << 17)
+/* #define R500_ALU_RGBA_G_SWIZ_UNUSED (7 << 17) */
+# define R500_ALU_RGBA_B_SWIZ_R (0 << 20)
+# define R500_ALU_RGBA_B_SWIZ_G (1 << 20)
+# define R500_ALU_RGBA_B_SWIZ_B (2 << 20)
+# define R500_ALU_RGBA_B_SWIZ_A (3 << 20)
+# define R500_ALU_RGBA_B_SWIZ_0 (4 << 20)
+# define R500_ALU_RGBA_B_SWIZ_HALF (5 << 20)
+# define R500_ALU_RGBA_B_SWIZ_1 (6 << 20)
+/* #define R500_ALU_RGBA_B_SWIZ_UNUSED (7 << 20) */
+# define R500_ALU_RGBA_MOD_C_NOP (0 << 23)
+# define R500_ALU_RGBA_MOD_C_NEG (1 << 23)
+# define R500_ALU_RGBA_MOD_C_ABS (2 << 23)
+# define R500_ALU_RGBA_MOD_C_NAB (3 << 23)
+# define R500_ALU_RGBA_ALPHA_SEL_C_SHIFT 25
+# define R500_ALU_RGBA_ALPHA_SEL_C_SRC0 (0 << 25)
+# define R500_ALU_RGBA_ALPHA_SEL_C_SRC1 (1 << 25)
+# define R500_ALU_RGBA_ALPHA_SEL_C_SRC2 (2 << 25)
+# define R500_ALU_RGBA_ALPHA_SEL_C_SRCP (3 << 25)
+# define R500_ALU_RGBA_A_SWIZ_R (0 << 27)
+# define R500_ALU_RGBA_A_SWIZ_G (1 << 27)
+# define R500_ALU_RGBA_A_SWIZ_B (2 << 27)
+# define R500_ALU_RGBA_A_SWIZ_A (3 << 27)
+# define R500_ALU_RGBA_A_SWIZ_0 (4 << 27)
+# define R500_ALU_RGBA_A_SWIZ_HALF (5 << 27)
+# define R500_ALU_RGBA_A_SWIZ_1 (6 << 27)
+/* #define R500_ALU_RGBA_A_SWIZ_UNUSED (7 << 27) */
+# define R500_ALU_RGBA_ALPHA_MOD_C_NOP (0 << 30)
+# define R500_ALU_RGBA_ALPHA_MOD_C_NEG (1 << 30)
+# define R500_ALU_RGBA_ALPHA_MOD_C_ABS (2 << 30)
+# define R500_ALU_RGBA_ALPHA_MOD_C_NAB (3 << 30)
+#define R500_US_ALU_RGB_INST_0 0xa000
+# define R500_ALU_RGB_SEL_A_SHIFT 0
+# define R500_ALU_RGB_SEL_A_SRC0 (0 << 0)
+# define R500_ALU_RGB_SEL_A_SRC1 (1 << 0)
+# define R500_ALU_RGB_SEL_A_SRC2 (2 << 0)
+# define R500_ALU_RGB_SEL_A_SRCP (3 << 0)
+# define R500_ALU_RGB_R_SWIZ_A_R (0 << 2)
+# define R500_ALU_RGB_R_SWIZ_A_G (1 << 2)
+# define R500_ALU_RGB_R_SWIZ_A_B (2 << 2)
+# define R500_ALU_RGB_R_SWIZ_A_A (3 << 2)
+# define R500_ALU_RGB_R_SWIZ_A_0 (4 << 2)
+# define R500_ALU_RGB_R_SWIZ_A_HALF (5 << 2)
+# define R500_ALU_RGB_R_SWIZ_A_1 (6 << 2)
+/* #define R500_ALU_RGB_R_SWIZ_A_UNUSED (7 << 2) */
+# define R500_ALU_RGB_G_SWIZ_A_R (0 << 5)
+# define R500_ALU_RGB_G_SWIZ_A_G (1 << 5)
+# define R500_ALU_RGB_G_SWIZ_A_B (2 << 5)
+# define R500_ALU_RGB_G_SWIZ_A_A (3 << 5)
+# define R500_ALU_RGB_G_SWIZ_A_0 (4 << 5)
+# define R500_ALU_RGB_G_SWIZ_A_HALF (5 << 5)
+# define R500_ALU_RGB_G_SWIZ_A_1 (6 << 5)
+/* #define R500_ALU_RGB_G_SWIZ_A_UNUSED (7 << 5) */
+# define R500_ALU_RGB_B_SWIZ_A_R (0 << 8)
+# define R500_ALU_RGB_B_SWIZ_A_G (1 << 8)
+# define R500_ALU_RGB_B_SWIZ_A_B (2 << 8)
+# define R500_ALU_RGB_B_SWIZ_A_A (3 << 8)
+# define R500_ALU_RGB_B_SWIZ_A_0 (4 << 8)
+# define R500_ALU_RGB_B_SWIZ_A_HALF (5 << 8)
+# define R500_ALU_RGB_B_SWIZ_A_1 (6 << 8)
+/* #define R500_ALU_RGB_B_SWIZ_A_UNUSED (7 << 8) */
+# define R500_ALU_RGB_MOD_A_NOP (0 << 11)
+# define R500_ALU_RGB_MOD_A_NEG (1 << 11)
+# define R500_ALU_RGB_MOD_A_ABS (2 << 11)
+# define R500_ALU_RGB_MOD_A_NAB (3 << 11)
+# define R500_ALU_RGB_SEL_B_SHIFT 13
+# define R500_ALU_RGB_SEL_B_SRC0 (0 << 13)
+# define R500_ALU_RGB_SEL_B_SRC1 (1 << 13)
+# define R500_ALU_RGB_SEL_B_SRC2 (2 << 13)
+# define R500_ALU_RGB_SEL_B_SRCP (3 << 13)
+# define R500_ALU_RGB_R_SWIZ_B_R (0 << 15)
+# define R500_ALU_RGB_R_SWIZ_B_G (1 << 15)
+# define R500_ALU_RGB_R_SWIZ_B_B (2 << 15)
+# define R500_ALU_RGB_R_SWIZ_B_A (3 << 15)
+# define R500_ALU_RGB_R_SWIZ_B_0 (4 << 15)
+# define R500_ALU_RGB_R_SWIZ_B_HALF (5 << 15)
+# define R500_ALU_RGB_R_SWIZ_B_1 (6 << 15)
+/* #define R500_ALU_RGB_R_SWIZ_B_UNUSED (7 << 15) */
+# define R500_ALU_RGB_G_SWIZ_B_R (0 << 18)
+# define R500_ALU_RGB_G_SWIZ_B_G (1 << 18)
+# define R500_ALU_RGB_G_SWIZ_B_B (2 << 18)
+# define R500_ALU_RGB_G_SWIZ_B_A (3 << 18)
+# define R500_ALU_RGB_G_SWIZ_B_0 (4 << 18)
+# define R500_ALU_RGB_G_SWIZ_B_HALF (5 << 18)
+# define R500_ALU_RGB_G_SWIZ_B_1 (6 << 18)
+/* #define R500_ALU_RGB_G_SWIZ_B_UNUSED (7 << 18) */
+# define R500_ALU_RGB_B_SWIZ_B_R (0 << 21)
+# define R500_ALU_RGB_B_SWIZ_B_G (1 << 21)
+# define R500_ALU_RGB_B_SWIZ_B_B (2 << 21)
+# define R500_ALU_RGB_B_SWIZ_B_A (3 << 21)
+# define R500_ALU_RGB_B_SWIZ_B_0 (4 << 21)
+# define R500_ALU_RGB_B_SWIZ_B_HALF (5 << 21)
+# define R500_ALU_RGB_B_SWIZ_B_1 (6 << 21)
+/* #define R500_ALU_RGB_B_SWIZ_B_UNUSED (7 << 21) */
+# define R500_ALU_RGB_MOD_B_NOP (0 << 24)
+# define R500_ALU_RGB_MOD_B_NEG (1 << 24)
+# define R500_ALU_RGB_MOD_B_ABS (2 << 24)
+# define R500_ALU_RGB_MOD_B_NAB (3 << 24)
+# define R500_ALU_RGB_OMOD_IDENTITY (0 << 26)
+# define R500_ALU_RGB_OMOD_MUL_2 (1 << 26)
+# define R500_ALU_RGB_OMOD_MUL_4 (2 << 26)
+# define R500_ALU_RGB_OMOD_MUL_8 (3 << 26)
+# define R500_ALU_RGB_OMOD_DIV_2 (4 << 26)
+# define R500_ALU_RGB_OMOD_DIV_4 (5 << 26)
+# define R500_ALU_RGB_OMOD_DIV_8 (6 << 26)
+# define R500_ALU_RGB_OMOD_DISABLE (7 << 26)
+# define R500_ALU_RGB_TARGET(x) (x << 29)
+# define R500_ALU_RGB_WMASK (1 << 31)
+#define R500_US_ALU_RGB_ADDR_0 0x9000
+# define R500_RGB_ADDR0(x) (x << 0)
+# define R500_RGB_ADDR0_CONST (1 << 8)
+# define R500_RGB_ADDR0_REL (1 << 9)
+# define R500_RGB_ADDR1(x) (x << 10)
+# define R500_RGB_ADDR1_CONST (1 << 18)
+# define R500_RGB_ADDR1_REL (1 << 19)
+# define R500_RGB_ADDR2(x) (x << 20)
+# define R500_RGB_ADDR2_CONST (1 << 28)
+# define R500_RGB_ADDR2_REL (1 << 29)
+# define R500_RGB_SRCP_OP_1_MINUS_2RGB0 (0 << 30)
+# define R500_RGB_SRCP_OP_RGB1_MINUS_RGB0 (1 << 30)
+# define R500_RGB_SRCP_OP_RGB1_PLUS_RGB0 (2 << 30)
+# define R500_RGB_SRCP_OP_1_MINUS_RGB0 (3 << 30)
+#define R500_US_CMN_INST_0 0xb800
+# define R500_INST_TYPE_MASK (3 << 0)
+# define R500_INST_TYPE_ALU (0 << 0)
+# define R500_INST_TYPE_OUT (1 << 0)
+# define R500_INST_TYPE_FC (2 << 0)
+# define R500_INST_TYPE_TEX (3 << 0)
+# define R500_INST_TEX_SEM_WAIT (1 << 2)
+# define R500_INST_RGB_PRED_SEL_NONE (0 << 3)
+# define R500_INST_RGB_PRED_SEL_RGBA (1 << 3)
+# define R500_INST_RGB_PRED_SEL_RRRR (2 << 3)
+# define R500_INST_RGB_PRED_SEL_GGGG (3 << 3)
+# define R500_INST_RGB_PRED_SEL_BBBB (4 << 3)
+# define R500_INST_RGB_PRED_SEL_AAAA (5 << 3)
+# define R500_INST_RGB_PRED_INV (1 << 6)
+# define R500_INST_WRITE_INACTIVE (1 << 7)
+# define R500_INST_LAST (1 << 8)
+# define R500_INST_NOP (1 << 9)
+# define R500_INST_ALU_WAIT (1 << 10)
+# define R500_INST_RGB_WMASK_R (1 << 11)
+# define R500_INST_RGB_WMASK_G (1 << 12)
+# define R500_INST_RGB_WMASK_B (1 << 13)
+# define R500_INST_ALPHA_WMASK (1 << 14)
+# define R500_INST_RGB_OMASK_R (1 << 15)
+# define R500_INST_RGB_OMASK_G (1 << 16)
+# define R500_INST_RGB_OMASK_B (1 << 17)
+# define R500_INST_ALPHA_OMASK (1 << 18)
+# define R500_INST_RGB_CLAMP (1 << 19)
+# define R500_INST_ALPHA_CLAMP (1 << 20)
+# define R500_INST_ALU_RESULT_SEL (1 << 21)
+# define R500_INST_ALPHA_PRED_INV (1 << 22)
+# define R500_INST_ALU_RESULT_OP_EQ (0 << 23)
+# define R500_INST_ALU_RESULT_OP_LT (1 << 23)
+# define R500_INST_ALU_RESULT_OP_GE (2 << 23)
+# define R500_INST_ALU_RESULT_OP_NE (3 << 23)
+# define R500_INST_ALPHA_PRED_SEL_NONE (0 << 25)
+# define R500_INST_ALPHA_PRED_SEL_RGBA (1 << 25)
+# define R500_INST_ALPHA_PRED_SEL_RRRR (2 << 25)
+# define R500_INST_ALPHA_PRED_SEL_GGGG (3 << 25)
+# define R500_INST_ALPHA_PRED_SEL_BBBB (4 << 25)
+# define R500_INST_ALPHA_PRED_SEL_AAAA (5 << 25)
+/* XXX next four are kind of guessed */
+# define R500_INST_STAT_WE_R (1 << 28)
+# define R500_INST_STAT_WE_G (1 << 29)
+# define R500_INST_STAT_WE_B (1 << 30)
+# define R500_INST_STAT_WE_A (1 << 31)
+
+/* note that these are 8 bit lengths, despite the offsets, at least for R500 */
+#define R500_US_CODE_ADDR 0x4630
+# define R500_US_CODE_START_ADDR(x) (x << 0)
+# define R500_US_CODE_END_ADDR(x) (x << 16)
+#define R500_US_CODE_OFFSET 0x4638
+# define R500_US_CODE_OFFSET_ADDR(x) (x << 0)
+#define R500_US_CODE_RANGE 0x4634
+# define R500_US_CODE_RANGE_ADDR(x) (x << 0)
+# define R500_US_CODE_RANGE_SIZE(x) (x << 16)
+#define R500_US_CONFIG 0x4600
+# define R500_ZERO_TIMES_ANYTHING_EQUALS_ZERO (1 << 1)
+#define R500_US_FC_ADDR_0 0xa000
+# define R500_FC_BOOL_ADDR(x) (x << 0)
+# define R500_FC_INT_ADDR(x) (x << 8)
+# define R500_FC_JUMP_ADDR(x) (x << 16)
+# define R500_FC_JUMP_GLOBAL (1 << 31)
+#define R500_US_FC_BOOL_CONST 0x4620
+# define R500_FC_KBOOL(x) (x)
+#define R500_US_FC_CTRL 0x4624
+# define R500_FC_TEST_EN (1 << 30)
+# define R500_FC_FULL_FC_EN (1 << 31)
+#define R500_US_FC_INST_0 0x9800
+# define R500_FC_OP_JUMP (0 << 0)
+# define R500_FC_OP_LOOP (1 << 0)
+# define R500_FC_OP_ENDLOOP (2 << 0)
+# define R500_FC_OP_REP (3 << 0)
+# define R500_FC_OP_ENDREP (4 << 0)
+# define R500_FC_OP_BREAKLOOP (5 << 0)
+# define R500_FC_OP_BREAKREP (6 << 0)
+# define R500_FC_OP_CONTINUE (7 << 0)
+# define R500_FC_B_ELSE (1 << 4)
+# define R500_FC_JUMP_ANY (1 << 5)
+# define R500_FC_A_OP_NONE (0 << 6)
+# define R500_FC_A_OP_POP (1 << 6)
+# define R500_FC_A_OP_PUSH (2 << 6)
+# define R500_FC_JUMP_FUNC(x) (x << 8)
+# define R500_FC_B_POP_CNT(x) (x << 16)
+# define R500_FC_B_OP0_NONE (0 << 24)
+# define R500_FC_B_OP0_DECR (1 << 24)
+# define R500_FC_B_OP0_INCR (2 << 24)
+# define R500_FC_B_OP1_DECR (0 << 26)
+# define R500_FC_B_OP1_NONE (1 << 26)
+# define R500_FC_B_OP1_INCR (2 << 26)
+# define R500_FC_IGNORE_UNCOVERED (1 << 28)
+#define R500_US_FC_INT_CONST_0 0x4c00
+# define R500_FC_INT_CONST_KR(x) (x << 0)
+# define R500_FC_INT_CONST_KG(x) (x << 8)
+# define R500_FC_INT_CONST_KB(x) (x << 16)
+/* _0 through _15 */
+#define R500_US_FORMAT0_0 0x4640
+# define R500_FORMAT_TXWIDTH(x) (x << 0)
+# define R500_FORMAT_TXHEIGHT(x) (x << 11)
+# define R500_FORMAT_TXDEPTH(x) (x << 22)
+/* _0 through _3 */
+#define R500_US_OUT_FMT_0 0x46A4
+# define R500_OUT_FMT_C4_8 (0 << 0)
+# define R500_OUT_FMT_C4_10 (1 << 0)
+# define R500_OUT_FMT_C4_10_GAMMA (2 << 0)
+# define R500_OUT_FMT_C_16 (3 << 0)
+# define R500_OUT_FMT_C2_16 (4 << 0)
+# define R500_OUT_FMT_C4_16 (5 << 0)
+# define R500_OUT_FMT_C_16_MPEG (6 << 0)
+# define R500_OUT_FMT_C2_16_MPEG (7 << 0)
+# define R500_OUT_FMT_C2_4 (8 << 0)
+# define R500_OUT_FMT_C_3_3_2 (9 << 0)
+# define R500_OUT_FMT_C_6_5_6 (10 << 0)
+# define R500_OUT_FMT_C_11_11_10 (11 << 0)
+# define R500_OUT_FMT_C_10_11_11 (12 << 0)
+# define R500_OUT_FMT_C_2_10_10_10 (13 << 0)
+/* #define R500_OUT_FMT_RESERVED (14 << 0) */
+# define R500_OUT_FMT_UNUSED (15 << 0)
+# define R500_OUT_FMT_C_16_FP (16 << 0)
+# define R500_OUT_FMT_C2_16_FP (17 << 0)
+# define R500_OUT_FMT_C4_16_FP (18 << 0)
+# define R500_OUT_FMT_C_32_FP (19 << 0)
+# define R500_OUT_FMT_C2_32_FP (20 << 0)
+# define R500_OUT_FMT_C4_32_FP (21 << 0)
+# define R500_C0_SEL_A (0 << 8)
+# define R500_C0_SEL_R (1 << 8)
+# define R500_C0_SEL_G (2 << 8)
+# define R500_C0_SEL_B (3 << 8)
+# define R500_C1_SEL_A (0 << 10)
+# define R500_C1_SEL_R (1 << 10)
+# define R500_C1_SEL_G (2 << 10)
+# define R500_C1_SEL_B (3 << 10)
+# define R500_C2_SEL_A (0 << 12)
+# define R500_C2_SEL_R (1 << 12)
+# define R500_C2_SEL_G (2 << 12)
+# define R500_C2_SEL_B (3 << 12)
+# define R500_C3_SEL_A (0 << 14)
+# define R500_C3_SEL_R (1 << 14)
+# define R500_C3_SEL_G (2 << 14)
+# define R500_C3_SEL_B (3 << 14)
+# define R500_OUT_SIGN(x) (x << 16)
+# define R500_ROUND_ADJ (1 << 20)
+#define R500_US_PIXSIZE 0x4604
+# define R500_PIX_SIZE(x) (x)
+#define R500_US_TEX_ADDR_0 0x9800
+# define R500_TEX_SRC_ADDR(x) (x << 0)
+# define R500_TEX_SRC_ADDR_REL (1 << 7)
+# define R500_TEX_SRC_S_SWIZ_R (0 << 8)
+# define R500_TEX_SRC_S_SWIZ_G (1 << 8)
+# define R500_TEX_SRC_S_SWIZ_B (2 << 8)
+# define R500_TEX_SRC_S_SWIZ_A (3 << 8)
+# define R500_TEX_SRC_T_SWIZ_R (0 << 10)
+# define R500_TEX_SRC_T_SWIZ_G (1 << 10)
+# define R500_TEX_SRC_T_SWIZ_B (2 << 10)
+# define R500_TEX_SRC_T_SWIZ_A (3 << 10)
+# define R500_TEX_SRC_R_SWIZ_R (0 << 12)
+# define R500_TEX_SRC_R_SWIZ_G (1 << 12)
+# define R500_TEX_SRC_R_SWIZ_B (2 << 12)
+# define R500_TEX_SRC_R_SWIZ_A (3 << 12)
+# define R500_TEX_SRC_Q_SWIZ_R (0 << 14)
+# define R500_TEX_SRC_Q_SWIZ_G (1 << 14)
+# define R500_TEX_SRC_Q_SWIZ_B (2 << 14)
+# define R500_TEX_SRC_Q_SWIZ_A (3 << 14)
+# define R500_TEX_DST_ADDR(x) (x << 16)
+# define R500_TEX_DST_ADDR_REL (1 << 23)
+# define R500_TEX_DST_R_SWIZ_R (0 << 24)
+# define R500_TEX_DST_R_SWIZ_G (1 << 24)
+# define R500_TEX_DST_R_SWIZ_B (2 << 24)
+# define R500_TEX_DST_R_SWIZ_A (3 << 24)
+# define R500_TEX_DST_G_SWIZ_R (0 << 26)
+# define R500_TEX_DST_G_SWIZ_G (1 << 26)
+# define R500_TEX_DST_G_SWIZ_B (2 << 26)
+# define R500_TEX_DST_G_SWIZ_A (3 << 26)
+# define R500_TEX_DST_B_SWIZ_R (0 << 28)
+# define R500_TEX_DST_B_SWIZ_G (1 << 28)
+# define R500_TEX_DST_B_SWIZ_B (2 << 28)
+# define R500_TEX_DST_B_SWIZ_A (3 << 28)
+# define R500_TEX_DST_A_SWIZ_R (0 << 30)
+# define R500_TEX_DST_A_SWIZ_G (1 << 30)
+# define R500_TEX_DST_A_SWIZ_B (2 << 30)
+# define R500_TEX_DST_A_SWIZ_A (3 << 30)
+#define R500_US_TEX_ADDR_DXDY_0 0xa000
+# define R500_DX_ADDR(x) (x << 0)
+# define R500_DX_ADDR_REL (1 << 7)
+# define R500_DX_S_SWIZ_R (0 << 8)
+# define R500_DX_S_SWIZ_G (1 << 8)
+# define R500_DX_S_SWIZ_B (2 << 8)
+# define R500_DX_S_SWIZ_A (3 << 8)
+# define R500_DX_T_SWIZ_R (0 << 10)
+# define R500_DX_T_SWIZ_G (1 << 10)
+# define R500_DX_T_SWIZ_B (2 << 10)
+# define R500_DX_T_SWIZ_A (3 << 10)
+# define R500_DX_R_SWIZ_R (0 << 12)
+# define R500_DX_R_SWIZ_G (1 << 12)
+# define R500_DX_R_SWIZ_B (2 << 12)
+# define R500_DX_R_SWIZ_A (3 << 12)
+# define R500_DX_Q_SWIZ_R (0 << 14)
+# define R500_DX_Q_SWIZ_G (1 << 14)
+# define R500_DX_Q_SWIZ_B (2 << 14)
+# define R500_DX_Q_SWIZ_A (3 << 14)
+# define R500_DY_ADDR(x) (x << 16)
+# define R500_DY_ADDR_REL (1 << 17)
+# define R500_DY_S_SWIZ_R (0 << 24)
+# define R500_DY_S_SWIZ_G (1 << 24)
+# define R500_DY_S_SWIZ_B (2 << 24)
+# define R500_DY_S_SWIZ_A (3 << 24)
+# define R500_DY_T_SWIZ_R (0 << 26)
+# define R500_DY_T_SWIZ_G (1 << 26)
+# define R500_DY_T_SWIZ_B (2 << 26)
+# define R500_DY_T_SWIZ_A (3 << 26)
+# define R500_DY_R_SWIZ_R (0 << 28)
+# define R500_DY_R_SWIZ_G (1 << 28)
+# define R500_DY_R_SWIZ_B (2 << 28)
+# define R500_DY_R_SWIZ_A (3 << 28)
+# define R500_DY_Q_SWIZ_R (0 << 30)
+# define R500_DY_Q_SWIZ_G (1 << 30)
+# define R500_DY_Q_SWIZ_B (2 << 30)
+# define R500_DY_Q_SWIZ_A (3 << 30)
+#define R500_US_TEX_INST_0 0x9000
+# define R500_TEX_ID(x) (x << 16)
+# define R500_TEX_INST_NOP (0 << 22)
+# define R500_TEX_INST_LD (1 << 22)
+# define R500_TEX_INST_TEXKILL (2 << 22)
+# define R500_TEX_INST_PROJ (3 << 22)
+# define R500_TEX_INST_LODBIAS (4 << 22)
+# define R500_TEX_INST_LOD (5 << 22)
+# define R500_TEX_INST_DXDY (6 << 22)
+# define R500_TEX_SEM_ACQUIRE (1 << 25)
+# define R500_TEX_IGNORE_UNCOVERED (1 << 26)
+# define R500_TEX_UNSCALED (1 << 27)
+#define R300_US_W_FMT 0x46b4
+# define R300_W_FMT_W0 (0 << 0)
+# define R300_W_FMT_W24 (1 << 0)
+# define R300_W_FMT_W24FP (2 << 0)
+# define R300_W_SRC_US (0 << 2)
+# define R300_W_SRC_RAS (1 << 2)
+
+
+/* Draw a primitive from vertex data in arrays loaded via 3D_LOAD_VBPNTR.
+ * Two parameter dwords:
+ * 0. VAP_VTX_FMT: The first parameter is not written to hardware
+ * 1. VAP_VF_CTL: The second parameter is a standard primitive emission dword.
+ */
+#define R300_PACKET3_3D_DRAW_VBUF 0x00002800
+
+/* Draw a primitive from immediate vertices in this packet
+ * Up to 16382 dwords:
+ * 0. VAP_VTX_FMT: The first parameter is not written to hardware
+ * 1. VAP_VF_CTL: The second parameter is a standard primitive emission dword.
+ * 2 to end: Up to 16380 dwords of vertex data.
+ */
+#define R300_PACKET3_3D_DRAW_IMMD 0x00002900
+
+/* Draw a primitive from vertex data in arrays loaded via 3D_LOAD_VBPNTR and
+ * immediate vertices in this packet
+ * Up to 16382 dwords:
+ * 0. VAP_VTX_FMT: The first parameter is not written to hardware
+ * 1. VAP_VF_CTL: The second parameter is a standard primitive emission dword.
+ * 2 to end: Up to 16380 dwords of vertex data.
+ */
+#define R300_PACKET3_3D_DRAW_INDX 0x00002A00
+
+
+/* Specify the full set of vertex arrays as (address, stride).
+ * The first parameter is the number of vertex arrays specified.
+ * The rest of the command is a variable length list of blocks, where
+ * each block is three dwords long and specifies two arrays.
+ * The first dword of a block is split into two words, the lower significant
+ * word refers to the first array, the more significant word to the second
+ * array in the block.
+ * The low byte of each word contains the size of an array entry in dwords,
+ * the high byte contains the stride of the array.
+ * The second dword of a block contains the pointer to the first array,
+ * the third dword of a block contains the pointer to the second array.
+ * Note that if the total number of arrays is odd, the third dword of
+ * the last block is omitted.
+ */
+#define R300_PACKET3_3D_LOAD_VBPNTR 0x00002F00
+
+#define R300_PACKET3_INDX_BUFFER 0x00003300
+# define R300_EB_UNK1_SHIFT 24
+# define R300_EB_UNK1 (0x80<<24)
+# define R300_EB_UNK2 0x0810
+
+/* Same as R300_PACKET3_3D_DRAW_VBUF but without VAP_VTX_FMT */
+#define R300_PACKET3_3D_DRAW_VBUF_2 0x00003400
+/* Same as R300_PACKET3_3D_DRAW_IMMD but without VAP_VTX_FMT */
+#define R300_PACKET3_3D_DRAW_IMMD_2 0x00003500
+/* Same as R300_PACKET3_3D_DRAW_INDX but without VAP_VTX_FMT */
+#define R300_PACKET3_3D_DRAW_INDX_2 0x00003600
+
+/* Clears a portion of hierachical Z RAM
+ * 3 dword parameters
+ * 0. START
+ * 1. COUNT: 13:0 (max is 0x3FFF)
+ * 2. CLEAR_VALUE: Value to write into HIZ RAM.
+ */
+#define R300_PACKET3_3D_CLEAR_HIZ 0x00003700
+
+/* Draws a set of primitives using vertex buffers pointed by the state data.
+ * At least 2 Parameters:
+ * 0. VAP_VF_CNTL: The first parameter is a standard primitive emission dword.
+ * 2 to end: Data or indices (see other 3D_DRAW_* packets for details)
+ */
+#define R300_PACKET3_3D_DRAW_128 0x00003900
+
+/* END: Packet 3 commands */
+
+
+/* Color formats for 2d packets
+ */
+#define R300_CP_COLOR_FORMAT_CI8 2
+#define R300_CP_COLOR_FORMAT_ARGB1555 3
+#define R300_CP_COLOR_FORMAT_RGB565 4
+#define R300_CP_COLOR_FORMAT_ARGB8888 6
+#define R300_CP_COLOR_FORMAT_RGB332 7
+#define R300_CP_COLOR_FORMAT_RGB8 9
+#define R300_CP_COLOR_FORMAT_ARGB4444 15
+
+/*
+ * CP type-3 packets
+ */
+#define R300_CP_CMD_BITBLT_MULTI 0xC0009B00
+
+/* XXX Corbin's stuff from radeon and r200 */
+
+#define RADEON_WAIT_UNTIL 0x1720
+# define RADEON_WAIT_CRTC_PFLIP (1 << 0)
+# define RADEON_WAIT_2D_IDLECLEAN (1 << 16)
+# define RADEON_WAIT_3D_IDLECLEAN (1 << 17)
+# define RADEON_WAIT_HOST_IDLECLEAN (1 << 18)
+
+#define RADEON_CP_PACKET3 0xC0000000
+
+#define R200_3D_DRAW_IMMD_2 0xC0003500
+
+#endif /* _R300_REG_H */
+
+/* *INDENT-ON* */
+
+/* vim: set foldenable foldmarker=\\{,\\} foldmethod=marker : */
diff --git a/src/gallium/drivers/r300/r300_screen.c b/src/gallium/drivers/r300/r300_screen.c
new file mode 100644
index 00000000000..8ed66a1660c
--- /dev/null
+++ b/src/gallium/drivers/r300/r300_screen.c
@@ -0,0 +1,271 @@
+/*
+ * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE. */
+
+#include "r300_screen.h"
+
+/* Return the identifier behind whom the brave coders responsible for this
+ * amalgamation of code, sweat, and duct tape, routinely obscure their names.
+ *
+ * ...I should have just put "Corbin Simpson", but I'm not that cool.
+ *
+ * (Or egotistical. Yet.) */
+static const char* r300_get_vendor(struct pipe_screen* pscreen)
+{
+ return "X.Org R300 Project";
+}
+
+static const char* chip_families[] = {
+ "R300",
+ "R350",
+ "R360",
+ "RV350",
+ "RV370",
+ "RV380",
+ "R420",
+ "R423",
+ "R430",
+ "R480",
+ "R481",
+ "RV410",
+ "RS400",
+ "RC410",
+ "RS480",
+ "RS482",
+ "RS690",
+ "RS740",
+ "RV515",
+ "R520",
+ "RV530",
+ "R580",
+ "RV560",
+ "RV570"
+};
+
+static const char* r300_get_name(struct pipe_screen* pscreen)
+{
+ struct r300_screen* r300screen = r300_screen(pscreen);
+
+ return chip_families[r300screen->caps->family];
+}
+
+static int r300_get_param(struct pipe_screen* pscreen, int param)
+{
+ struct r300_screen* r300screen = r300_screen(pscreen);
+
+ switch (param) {
+ /* XXX cases marked "IN THEORY" are possible on the hardware,
+ * but haven't been implemented yet. */
+ case PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS:
+ /* XXX I'm told this goes up to 16 */
+ return 8;
+ case PIPE_CAP_NPOT_TEXTURES:
+ /* IN THEORY */
+ return 0;
+ case PIPE_CAP_TWO_SIDED_STENCIL:
+ if (r300screen->caps->is_r500) {
+ return 1;
+ } else {
+ return 0;
+ }
+ return 0;
+ case PIPE_CAP_GLSL:
+ /* IN THEORY */
+ return 0;
+ case PIPE_CAP_S3TC:
+ /* IN THEORY */
+ return 0;
+ case PIPE_CAP_ANISOTROPIC_FILTER:
+ /* IN THEORY */
+ return 0;
+ case PIPE_CAP_POINT_SPRITE:
+ /* IN THEORY */
+ return 0;
+ case PIPE_CAP_MAX_RENDER_TARGETS:
+ /* XXX 4 eventually */
+ return 1;
+ case PIPE_CAP_OCCLUSION_QUERY:
+ /* IN THEORY */
+ return 0;
+ case PIPE_CAP_TEXTURE_SHADOW_MAP:
+ /* IN THEORY */
+ return 0;
+ case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
+ if (r300screen->caps->is_r500) {
+ /* 13 == 4096x4096 */
+ return 13;
+ } else {
+ /* 12 == 2048x2048 */
+ return 12;
+ }
+ case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
+ /* So, technically, the limit is the same as above, but some math
+ * shows why this is silly. Assuming RGBA, 4cpp, we can see that
+ * 4096*4096*4096 = 64.0 GiB exactly, so it's not exactly
+ * practical. However, if at some point a game really wants this,
+ * then we can remove this limit. */
+ if (r300screen->caps->is_r500) {
+ /* 9 == 256x256x256 */
+ return 9;
+ } else {
+ /* 8 == 128*128*128 */
+ return 8;
+ }
+ case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
+ if (r300screen->caps->is_r500) {
+ /* 13 == 4096x4096 */
+ return 13;
+ } else {
+ /* 12 == 2048x2048 */
+ return 12;
+ }
+ case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
+ return 1;
+ case PIPE_CAP_TEXTURE_MIRROR_REPEAT:
+ return 1;
+ case PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS:
+ /* XXX guessing */
+ return 2;
+ default:
+ debug_printf("r300: Implementation error: Bad param %d\n",
+ param);
+ return 0;
+ }
+}
+
+static float r300_get_paramf(struct pipe_screen* pscreen, int param)
+{
+ switch (param) {
+ case PIPE_CAP_MAX_LINE_WIDTH:
+ case PIPE_CAP_MAX_LINE_WIDTH_AA:
+ /* XXX this is the biggest thing that will fit in that register.
+ * Perhaps the actual rendering limits are less? */
+ return 10922.0f;
+ case PIPE_CAP_MAX_POINT_WIDTH:
+ case PIPE_CAP_MAX_POINT_WIDTH_AA:
+ /* XXX this is the biggest thing that will fit in that register.
+ * Perhaps the actual rendering limits are less? */
+ return 10922.0f;
+ case PIPE_CAP_MAX_TEXTURE_ANISOTROPY:
+ return 16.0f;
+ case PIPE_CAP_MAX_TEXTURE_LOD_BIAS:
+ return 16.0f;
+ default:
+ debug_printf("r300: Implementation error: Bad paramf %d\n",
+ param);
+ return 0.0f;
+ }
+}
+
+/* XXX moar formats */
+static boolean check_tex_2d_format(enum pipe_format format)
+{
+ switch (format) {
+ case PIPE_FORMAT_A8R8G8B8_UNORM:
+ case PIPE_FORMAT_I8_UNORM:
+ return TRUE;
+ default:
+ debug_printf("r300: Warning: Got unknown format: %s, in %s\n",
+ pf_name(format), __FUNCTION__);
+ break;
+ }
+
+ return FALSE;
+}
+
+/* XXX moar targets */
+static boolean r300_is_format_supported(struct pipe_screen* pscreen,
+ enum pipe_format format,
+ enum pipe_texture_target target,
+ unsigned tex_usage,
+ unsigned geom_flags)
+{
+ switch (target) {
+ case PIPE_TEXTURE_2D:
+ return check_tex_2d_format(format);
+ default:
+ debug_printf("r300: Warning: Got unknown format target: %d\n",
+ format);
+ break;
+ }
+
+ return FALSE;
+}
+
+static void* r300_surface_map(struct pipe_screen* screen,
+ struct pipe_surface* surface,
+ unsigned flags)
+{
+ struct r300_texture* tex = (struct r300_texture*)surface->texture;
+ char* map = pipe_buffer_map(screen, tex->buffer, flags);
+
+ if (!map) {
+ return NULL;
+ }
+
+ return map + surface->offset;
+}
+
+static void r300_surface_unmap(struct pipe_screen* screen,
+ struct pipe_surface* surface)
+{
+ struct r300_texture* tex = (struct r300_texture*)surface->texture;
+ pipe_buffer_unmap(screen, tex->buffer);
+}
+
+static void r300_destroy_screen(struct pipe_screen* pscreen)
+{
+ struct r300_screen* r300screen = r300_screen(pscreen);
+
+ FREE(r300screen->caps);
+ FREE(r300screen);
+}
+
+struct pipe_screen* r300_create_screen(struct pipe_winsys* winsys,
+ struct r300_winsys* r300_winsys)
+{
+ struct r300_screen* r300screen = CALLOC_STRUCT(r300_screen);
+ struct r300_capabilities* caps = CALLOC_STRUCT(r300_capabilities);
+
+ if (!r300screen || !caps)
+ return NULL;
+
+ caps->pci_id = r300_winsys->pci_id;
+ caps->num_frag_pipes = r300_winsys->gb_pipes;
+
+ r300_parse_chipset(caps);
+
+ r300screen->caps = caps;
+ r300screen->screen.winsys = winsys;
+ r300screen->screen.destroy = r300_destroy_screen;
+ r300screen->screen.get_name = r300_get_name;
+ r300screen->screen.get_vendor = r300_get_vendor;
+ r300screen->screen.get_param = r300_get_param;
+ r300screen->screen.get_paramf = r300_get_paramf;
+ r300screen->screen.is_format_supported = r300_is_format_supported;
+ r300screen->screen.surface_map = r300_surface_map;
+ r300screen->screen.surface_unmap = r300_surface_unmap;
+
+ r300_init_screen_texture_functions(&r300screen->screen);
+ u_simple_screen_init(&r300screen->screen);
+
+ return &r300screen->screen;
+}
diff --git a/src/gallium/drivers/r300/r300_screen.h b/src/gallium/drivers/r300/r300_screen.h
new file mode 100644
index 00000000000..2e25f61dbf1
--- /dev/null
+++ b/src/gallium/drivers/r300/r300_screen.h
@@ -0,0 +1,52 @@
+/*
+ * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE. */
+
+#ifndef R300_SCREEN_H
+#define R300_SCREEN_H
+
+#include "pipe/p_inlines.h"
+#include "pipe/p_screen.h"
+#include "util/u_memory.h"
+#include "util/u_simple_screen.h"
+
+#include "r300_chipset.h"
+#include "r300_texture.h"
+#include "r300_winsys.h"
+
+struct r300_screen {
+ /* Parent class */
+ struct pipe_screen screen;
+
+ /* Chipset capabilities */
+ struct r300_capabilities* caps;
+};
+
+/* Convenience cast wrapper. */
+static struct r300_screen* r300_screen(struct pipe_screen* screen) {
+ return (struct r300_screen*)screen;
+}
+
+/* Creates a new r300 screen. */
+struct pipe_screen* r300_create_screen(struct pipe_winsys* winsys,
+ struct r300_winsys* r300_winsys);
+
+#endif /* R300_SCREEN_H */
diff --git a/src/gallium/drivers/r300/r300_state.c b/src/gallium/drivers/r300/r300_state.c
new file mode 100644
index 00000000000..9392d723427
--- /dev/null
+++ b/src/gallium/drivers/r300/r300_state.c
@@ -0,0 +1,826 @@
+/*
+ * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE. */
+
+#include "util/u_math.h"
+#include "util/u_pack_color.h"
+#include "pipe/p_debug.h"
+
+#include "r300_context.h"
+#include "r300_reg.h"
+
+/* r300_state: Functions used to intialize state context by translating
+ * Gallium state objects into semi-native r300 state objects.
+ *
+ * XXX break this file up into pieces if it gets too big! */
+
+/* Pack a float into a dword. */
+static uint32_t pack_float_32(float f)
+{
+ union {
+ float f;
+ uint32_t u;
+ } u;
+
+ u.f = f;
+ return u.u;
+}
+
+static uint32_t translate_blend_function(int blend_func) {
+ switch (blend_func) {
+ case PIPE_BLEND_ADD:
+ return R300_COMB_FCN_ADD_CLAMP;
+ case PIPE_BLEND_SUBTRACT:
+ return R300_COMB_FCN_SUB_CLAMP;
+ case PIPE_BLEND_REVERSE_SUBTRACT:
+ return R300_COMB_FCN_RSUB_CLAMP;
+ case PIPE_BLEND_MIN:
+ return R300_COMB_FCN_MIN;
+ case PIPE_BLEND_MAX:
+ return R300_COMB_FCN_MAX;
+ default:
+ debug_printf("r300: Unknown blend function %d\n", blend_func);
+ break;
+ }
+ return 0;
+}
+
+/* XXX we can also offer the D3D versions of some of these... */
+static uint32_t translate_blend_factor(int blend_fact) {
+ switch (blend_fact) {
+ case PIPE_BLENDFACTOR_ONE:
+ return R300_BLEND_GL_ONE;
+ case PIPE_BLENDFACTOR_SRC_COLOR:
+ return R300_BLEND_GL_SRC_COLOR;
+ case PIPE_BLENDFACTOR_SRC_ALPHA:
+ return R300_BLEND_GL_SRC_ALPHA;
+ case PIPE_BLENDFACTOR_DST_ALPHA:
+ return R300_BLEND_GL_DST_ALPHA;
+ case PIPE_BLENDFACTOR_DST_COLOR:
+ return R300_BLEND_GL_DST_COLOR;
+ case PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE:
+ return R300_BLEND_GL_SRC_ALPHA_SATURATE;
+ case PIPE_BLENDFACTOR_CONST_COLOR:
+ return R300_BLEND_GL_CONST_COLOR;
+ case PIPE_BLENDFACTOR_CONST_ALPHA:
+ return R300_BLEND_GL_CONST_ALPHA;
+ /* XXX WTF are these?
+ case PIPE_BLENDFACTOR_SRC1_COLOR:
+ case PIPE_BLENDFACTOR_SRC1_ALPHA: */
+ case PIPE_BLENDFACTOR_ZERO:
+ return R300_BLEND_GL_ZERO;
+ case PIPE_BLENDFACTOR_INV_SRC_COLOR:
+ return R300_BLEND_GL_ONE_MINUS_SRC_COLOR;
+ case PIPE_BLENDFACTOR_INV_SRC_ALPHA:
+ return R300_BLEND_GL_ONE_MINUS_SRC_ALPHA;
+ case PIPE_BLENDFACTOR_INV_DST_ALPHA:
+ return R300_BLEND_GL_ONE_MINUS_DST_ALPHA;
+ case PIPE_BLENDFACTOR_INV_DST_COLOR:
+ return R300_BLEND_GL_ONE_MINUS_DST_COLOR;
+ case PIPE_BLENDFACTOR_INV_CONST_COLOR:
+ return R300_BLEND_GL_ONE_MINUS_CONST_COLOR;
+ case PIPE_BLENDFACTOR_INV_CONST_ALPHA:
+ return R300_BLEND_GL_ONE_MINUS_CONST_ALPHA;
+ /* XXX see above
+ case PIPE_BLENDFACTOR_INV_SRC1_COLOR:
+ case PIPE_BLENDFACTOR_INV_SRC1_ALPHA: */
+ default:
+ debug_printf("r300: Unknown blend factor %d\n", blend_fact);
+ break;
+ }
+ return 0;
+}
+
+/* Create a new blend state based on the CSO blend state.
+ *
+ * This encompasses alpha blending, logic/raster ops, and blend dithering. */
+static void* r300_create_blend_state(struct pipe_context* pipe,
+ const struct pipe_blend_state* state)
+{
+ struct r300_blend_state* blend = CALLOC_STRUCT(r300_blend_state);
+
+ if (state->blend_enable) {
+ /* XXX for now, always do separate alpha...
+ * is it faster to do it with one reg? */
+ blend->blend_control = R300_ALPHA_BLEND_ENABLE |
+ R300_SEPARATE_ALPHA_ENABLE |
+ R300_READ_ENABLE |
+ translate_blend_function(state->rgb_func) |
+ (translate_blend_factor(state->rgb_src_factor) <<
+ R300_SRC_BLEND_SHIFT) |
+ (translate_blend_factor(state->rgb_dst_factor) <<
+ R300_DST_BLEND_SHIFT);
+ blend->alpha_blend_control =
+ translate_blend_function(state->alpha_func) |
+ (translate_blend_factor(state->alpha_src_factor) <<
+ R300_SRC_BLEND_SHIFT) |
+ (translate_blend_factor(state->alpha_dst_factor) <<
+ R300_DST_BLEND_SHIFT);
+ }
+
+ /* PIPE_LOGICOP_* don't need to be translated, fortunately. */
+ /* XXX are logicops still allowed if blending's disabled?
+ * Does Gallium take care of it for us? */
+ if (state->logicop_enable) {
+ blend->rop = R300_RB3D_ROPCNTL_ROP_ENABLE |
+ (state->logicop_func) << R300_RB3D_ROPCNTL_ROP_SHIFT;
+ }
+
+ if (state->dither) {
+ blend->dither = R300_RB3D_DITHER_CTL_DITHER_MODE_LUT |
+ R300_RB3D_DITHER_CTL_ALPHA_DITHER_MODE_LUT;
+ }
+
+ return (void*)blend;
+}
+
+/* Bind blend state. */
+static void r300_bind_blend_state(struct pipe_context* pipe,
+ void* state)
+{
+ struct r300_context* r300 = r300_context(pipe);
+
+ r300->blend_state = (struct r300_blend_state*)state;
+ r300->dirty_state |= R300_NEW_BLEND;
+}
+
+/* Free blend state. */
+static void r300_delete_blend_state(struct pipe_context* pipe,
+ void* state)
+{
+ FREE(state);
+}
+
+/* Set blend color.
+ * Setup both R300 and R500 registers, figure out later which one to write. */
+static void r300_set_blend_color(struct pipe_context* pipe,
+ const struct pipe_blend_color* color)
+{
+ struct r300_context* r300 = r300_context(pipe);
+ uint32_t r, g, b, a;
+ ubyte ur, ug, ub, ua;
+
+ r = util_iround(color->color[0] * 1023.0f);
+ g = util_iround(color->color[1] * 1023.0f);
+ b = util_iround(color->color[2] * 1023.0f);
+ a = util_iround(color->color[3] * 1023.0f);
+
+ ur = float_to_ubyte(color->color[0]);
+ ug = float_to_ubyte(color->color[1]);
+ ub = float_to_ubyte(color->color[2]);
+ ua = float_to_ubyte(color->color[3]);
+
+ r300->blend_color_state->blend_color = (a << 24) | (r << 16) | (g << 8) | b;
+
+ r300->blend_color_state->blend_color_red_alpha = ur | (ua << 16);
+ r300->blend_color_state->blend_color_green_blue = ub | (ug << 16);
+
+ r300->dirty_state |= R300_NEW_BLEND_COLOR;
+}
+
+static void r300_set_clip_state(struct pipe_context* pipe,
+ const struct pipe_clip_state* state)
+{
+ struct r300_context* r300 = r300_context(pipe);
+ /* XXX Draw */
+ draw_flush(r300->draw);
+ draw_set_clip_state(r300->draw, state);
+}
+
+static void
+ r300_set_constant_buffer(struct pipe_context* pipe,
+ uint shader, uint index,
+ const struct pipe_constant_buffer* buffer)
+{
+ /* XXX */
+}
+
+static uint32_t translate_depth_stencil_function(int zs_func) {
+ switch (zs_func) {
+ case PIPE_FUNC_NEVER:
+ return R300_ZS_NEVER;
+ case PIPE_FUNC_LESS:
+ return R300_ZS_LESS;
+ case PIPE_FUNC_EQUAL:
+ return R300_ZS_EQUAL;
+ case PIPE_FUNC_LEQUAL:
+ return R300_ZS_LEQUAL;
+ case PIPE_FUNC_GREATER:
+ return R300_ZS_GREATER;
+ case PIPE_FUNC_NOTEQUAL:
+ return R300_ZS_NOTEQUAL;
+ case PIPE_FUNC_GEQUAL:
+ return R300_ZS_GEQUAL;
+ case PIPE_FUNC_ALWAYS:
+ return R300_ZS_ALWAYS;
+ default:
+ debug_printf("r300: Unknown depth/stencil function %d\n",
+ zs_func);
+ break;
+ }
+ return 0;
+}
+
+static uint32_t translate_stencil_op(int s_op) {
+ switch (s_op) {
+ case PIPE_STENCIL_OP_KEEP:
+ return R300_ZS_KEEP;
+ case PIPE_STENCIL_OP_ZERO:
+ return R300_ZS_ZERO;
+ case PIPE_STENCIL_OP_REPLACE:
+ return R300_ZS_REPLACE;
+ case PIPE_STENCIL_OP_INCR:
+ return R300_ZS_INCR;
+ case PIPE_STENCIL_OP_DECR:
+ return R300_ZS_DECR;
+ case PIPE_STENCIL_OP_INCR_WRAP:
+ return R300_ZS_INCR_WRAP;
+ case PIPE_STENCIL_OP_DECR_WRAP:
+ return R300_ZS_DECR_WRAP;
+ case PIPE_STENCIL_OP_INVERT:
+ return R300_ZS_INVERT;
+ default:
+ debug_printf("r300: Unknown stencil op %d", s_op);
+ break;
+ }
+ return 0;
+}
+
+static uint32_t translate_alpha_function(int alpha_func) {
+ switch (alpha_func) {
+ case PIPE_FUNC_NEVER:
+ return R300_FG_ALPHA_FUNC_NEVER;
+ case PIPE_FUNC_LESS:
+ return R300_FG_ALPHA_FUNC_LESS;
+ case PIPE_FUNC_EQUAL:
+ return R300_FG_ALPHA_FUNC_EQUAL;
+ case PIPE_FUNC_LEQUAL:
+ return R300_FG_ALPHA_FUNC_LE;
+ case PIPE_FUNC_GREATER:
+ return R300_FG_ALPHA_FUNC_GREATER;
+ case PIPE_FUNC_NOTEQUAL:
+ return R300_FG_ALPHA_FUNC_NOTEQUAL;
+ case PIPE_FUNC_GEQUAL:
+ return R300_FG_ALPHA_FUNC_GE;
+ case PIPE_FUNC_ALWAYS:
+ return R300_FG_ALPHA_FUNC_ALWAYS;
+ default:
+ debug_printf("r300: Unknown alpha function %d", alpha_func);
+ break;
+ }
+ return 0;
+}
+
+/* Create a new depth, stencil, and alpha state based on the CSO dsa state.
+ *
+ * This contains the depth buffer, stencil buffer, alpha test, and such.
+ * On the Radeon, depth and stencil buffer setup are intertwined, which is
+ * the reason for some of the strange-looking assignments across registers. */
+static void*
+ r300_create_dsa_state(struct pipe_context* pipe,
+ const struct pipe_depth_stencil_alpha_state* state)
+{
+ struct r300_dsa_state* dsa = CALLOC_STRUCT(r300_dsa_state);
+
+ /* Depth test setup. */
+ if (state->depth.enabled) {
+ dsa->z_buffer_control |= R300_Z_ENABLE;
+
+ if (state->depth.writemask) {
+ dsa->z_buffer_control |= R300_Z_WRITE_ENABLE;
+ }
+
+ dsa->z_stencil_control |=
+ (translate_depth_stencil_function(state->depth.func) <<
+ R300_Z_FUNC_SHIFT);
+ }
+
+ /* Stencil buffer setup. */
+ if (state->stencil[0].enabled) {
+ dsa->z_buffer_control |= R300_STENCIL_ENABLE;
+ dsa->z_stencil_control |=
+ (translate_depth_stencil_function(state->stencil[0].func) <<
+ R300_S_FRONT_FUNC_SHIFT) |
+ (translate_stencil_op(state->stencil[0].fail_op) <<
+ R300_S_FRONT_SFAIL_OP_SHIFT) |
+ (translate_stencil_op(state->stencil[0].zpass_op) <<
+ R300_S_FRONT_ZPASS_OP_SHIFT) |
+ (translate_stencil_op(state->stencil[0].zfail_op) <<
+ R300_S_FRONT_ZFAIL_OP_SHIFT);
+
+ dsa->stencil_ref_mask = (state->stencil[0].ref_value) |
+ (state->stencil[0].valuemask << R300_STENCILMASK_SHIFT) |
+ (state->stencil[0].writemask << R300_STENCILWRITEMASK_SHIFT);
+
+ if (state->stencil[1].enabled) {
+ dsa->z_buffer_control |= R300_STENCIL_FRONT_BACK;
+ dsa->z_stencil_control |=
+ (translate_depth_stencil_function(state->stencil[1].func) <<
+ R300_S_BACK_FUNC_SHIFT) |
+ (translate_stencil_op(state->stencil[1].fail_op) <<
+ R300_S_BACK_SFAIL_OP_SHIFT) |
+ (translate_stencil_op(state->stencil[1].zpass_op) <<
+ R300_S_BACK_ZPASS_OP_SHIFT) |
+ (translate_stencil_op(state->stencil[1].zfail_op) <<
+ R300_S_BACK_ZFAIL_OP_SHIFT);
+
+ dsa->stencil_ref_bf = (state->stencil[1].ref_value) |
+ (state->stencil[1].valuemask << R300_STENCILMASK_SHIFT) |
+ (state->stencil[1].writemask << R300_STENCILWRITEMASK_SHIFT);
+ }
+ }
+
+ /* Alpha test setup. */
+ if (state->alpha.enabled) {
+ dsa->alpha_function = translate_alpha_function(state->alpha.func) |
+ R300_FG_ALPHA_FUNC_ENABLE;
+ dsa->alpha_reference = CLAMP(state->alpha.ref_value * 1023.0f,
+ 0, 1023);
+ } else {
+ dsa->z_buffer_top = R300_ZTOP_ENABLE;
+ }
+
+ return (void*)dsa;
+}
+
+/* Bind DSA state. */
+static void r300_bind_dsa_state(struct pipe_context* pipe,
+ void* state)
+{
+ struct r300_context* r300 = r300_context(pipe);
+
+ r300->dsa_state = (struct r300_dsa_state*)state;
+ r300->dirty_state |= R300_NEW_DSA;
+}
+
+/* Free DSA state. */
+static void r300_delete_dsa_state(struct pipe_context* pipe,
+ void* state)
+{
+ FREE(state);
+}
+
+static void r300_set_edgeflags(struct pipe_context* pipe,
+ const unsigned* bitfield)
+{
+ /* XXX you know it's bad when i915 has this blank too */
+}
+
+static void
+ r300_set_framebuffer_state(struct pipe_context* pipe,
+ const struct pipe_framebuffer_state* state)
+{
+ struct r300_context* r300 = r300_context(pipe);
+
+ draw_flush(r300->draw);
+
+ r300->framebuffer_state = *state;
+
+ r300->dirty_state |= R300_NEW_FRAMEBUFFERS;
+}
+
+/* Create fragment shader state. */
+static void* r300_create_fs_state(struct pipe_context* pipe,
+ const struct pipe_shader_state* shader)
+{
+ struct r300_context* r300 = r300_context(pipe);
+ struct r3xx_fragment_shader* fs = NULL;
+
+ if (r300_screen(r300->context.screen)->caps->is_r500) {
+ fs =
+ (struct r3xx_fragment_shader*)CALLOC_STRUCT(r500_fragment_shader);
+ } else {
+ fs =
+ (struct r3xx_fragment_shader*)CALLOC_STRUCT(r300_fragment_shader);
+ }
+
+ /* Copy state directly into shader. */
+ fs->state = *shader;
+
+ return (void*)fs;
+}
+
+/* Bind fragment shader state. */
+static void r300_bind_fs_state(struct pipe_context* pipe, void* shader)
+{
+ struct r300_context* r300 = r300_context(pipe);
+ struct r3xx_fragment_shader* fs = (struct r3xx_fragment_shader*)shader;
+
+ if (!fs->translated) {
+ if (r300_screen(r300->context.screen)->caps->is_r500) {
+ r500_translate_shader(r300, fs);
+ } else {
+ r300_translate_shader(r300, fs);
+ }
+ }
+
+ r300->fs = fs;
+
+ r300->dirty_state |= R300_NEW_FRAGMENT_SHADER;
+}
+
+/* Delete fragment shader state. */
+static void r300_delete_fs_state(struct pipe_context* pipe, void* shader)
+{
+ FREE(shader);
+}
+
+static void r300_set_polygon_stipple(struct pipe_context* pipe,
+ const struct pipe_poly_stipple* state)
+{
+ /* XXX */
+}
+
+static INLINE int pack_float_16_6x(float f) {
+ return ((int)(f * 6.0) & 0xffff);
+}
+
+/* Create a new rasterizer state based on the CSO rasterizer state.
+ *
+ * This is a very large chunk of state, and covers most of the graphics
+ * backend (GB), geometry assembly (GA), and setup unit (SU) blocks.
+ *
+ * In a not entirely unironic sidenote, this state has nearly nothing to do
+ * with the actual block on the Radeon called the rasterizer (RS). */
+static void* r300_create_rs_state(struct pipe_context* pipe,
+ const struct pipe_rasterizer_state* state)
+{
+ struct r300_rs_state* rs = CALLOC_STRUCT(r300_rs_state);
+
+ /* XXX this is part of HW TCL */
+ /* XXX endian control */
+ rs->vap_control_status = R300_VAP_TCL_BYPASS;
+
+ rs->point_size = pack_float_16_6x(state->point_size) |
+ (pack_float_16_6x(state->point_size) << R300_POINTSIZE_X_SHIFT);
+
+ rs->line_control = pack_float_16_6x(state->line_width) |
+ R300_GA_LINE_CNTL_END_TYPE_COMP;
+
+ /* Radeons don't think in "CW/CCW", they think in "front/back". */
+ if (state->front_winding == PIPE_WINDING_CW) {
+ rs->cull_mode = R300_FRONT_FACE_CW;
+
+ if (state->offset_cw) {
+ rs->polygon_offset_enable |= R300_FRONT_ENABLE;
+ }
+ if (state->offset_ccw) {
+ rs->polygon_offset_enable |= R300_BACK_ENABLE;
+ }
+ } else {
+ rs->cull_mode = R300_FRONT_FACE_CCW;
+
+ if (state->offset_ccw) {
+ rs->polygon_offset_enable |= R300_FRONT_ENABLE;
+ }
+ if (state->offset_cw) {
+ rs->polygon_offset_enable |= R300_BACK_ENABLE;
+ }
+ }
+ if (state->front_winding & state->cull_mode) {
+ rs->cull_mode |= R300_CULL_FRONT;
+ }
+ if (~(state->front_winding) & state->cull_mode) {
+ rs->cull_mode |= R300_CULL_BACK;
+ }
+
+ if (rs->polygon_offset_enable) {
+ rs->depth_offset_front = rs->depth_offset_back =
+ pack_float_32(state->offset_units);
+ rs->depth_scale_front = rs->depth_scale_back =
+ pack_float_32(state->offset_scale);
+ }
+
+ if (state->line_stipple_enable) {
+ rs->line_stipple_config =
+ R300_GA_LINE_STIPPLE_CONFIG_LINE_RESET_LINE |
+ (pack_float_32((float)state->line_stipple_factor) &
+ R300_GA_LINE_STIPPLE_CONFIG_STIPPLE_SCALE_MASK);
+ /* XXX this might need to be scaled up */
+ rs->line_stipple_value = state->line_stipple_pattern;
+ }
+
+ return (void*)rs;
+}
+
+/* Bind rasterizer state. */
+static void r300_bind_rs_state(struct pipe_context* pipe, void* state)
+{
+ struct r300_context* r300 = r300_context(pipe);
+
+ r300->rs_state = (struct r300_rs_state*)state;
+ r300->dirty_state |= R300_NEW_RASTERIZER;
+}
+
+/* Free rasterizer state. */
+static void r300_delete_rs_state(struct pipe_context* pipe, void* state)
+{
+ FREE(state);
+}
+
+static uint32_t translate_wrap(int wrap) {
+ switch (wrap) {
+ case PIPE_TEX_WRAP_REPEAT:
+ return R300_TX_REPEAT;
+ case PIPE_TEX_WRAP_CLAMP:
+ return R300_TX_CLAMP;
+ case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
+ return R300_TX_CLAMP_TO_EDGE;
+ case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
+ return R300_TX_CLAMP_TO_BORDER;
+ case PIPE_TEX_WRAP_MIRROR_REPEAT:
+ return R300_TX_REPEAT | R300_TX_MIRRORED;
+ case PIPE_TEX_WRAP_MIRROR_CLAMP:
+ return R300_TX_CLAMP | R300_TX_MIRRORED;
+ case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE:
+ return R300_TX_CLAMP_TO_EDGE | R300_TX_MIRRORED;
+ case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER:
+ return R300_TX_CLAMP_TO_EDGE | R300_TX_MIRRORED;
+ default:
+ debug_printf("r300: Unknown texture wrap %d", wrap);
+ return 0;
+ }
+}
+
+static uint32_t translate_tex_filters(int min, int mag, int mip) {
+ uint32_t retval = 0;
+ switch (min) {
+ case PIPE_TEX_FILTER_NEAREST:
+ retval |= R300_TX_MIN_FILTER_NEAREST;
+ case PIPE_TEX_FILTER_LINEAR:
+ retval |= R300_TX_MIN_FILTER_LINEAR;
+ case PIPE_TEX_FILTER_ANISO:
+ retval |= R300_TX_MIN_FILTER_ANISO;
+ default:
+ debug_printf("r300: Unknown texture filter %d", min);
+ break;
+ }
+ switch (mag) {
+ case PIPE_TEX_FILTER_NEAREST:
+ retval |= R300_TX_MAG_FILTER_NEAREST;
+ case PIPE_TEX_FILTER_LINEAR:
+ retval |= R300_TX_MAG_FILTER_LINEAR;
+ case PIPE_TEX_FILTER_ANISO:
+ retval |= R300_TX_MAG_FILTER_ANISO;
+ default:
+ debug_printf("r300: Unknown texture filter %d", mag);
+ break;
+ }
+ switch (mip) {
+ case PIPE_TEX_MIPFILTER_NONE:
+ retval |= R300_TX_MIN_FILTER_MIP_NONE;
+ case PIPE_TEX_MIPFILTER_NEAREST:
+ retval |= R300_TX_MIN_FILTER_MIP_NEAREST;
+ case PIPE_TEX_MIPFILTER_LINEAR:
+ retval |= R300_TX_MIN_FILTER_MIP_LINEAR;
+ default:
+ debug_printf("r300: Unknown texture filter %d", mip);
+ break;
+ }
+
+ return retval;
+}
+
+static uint32_t anisotropy(float max_aniso) {
+ if (max_aniso >= 16.0f) {
+ return R300_TX_MAX_ANISO_16_TO_1;
+ } else if (max_aniso >= 8.0f) {
+ return R300_TX_MAX_ANISO_8_TO_1;
+ } else if (max_aniso >= 4.0f) {
+ return R300_TX_MAX_ANISO_4_TO_1;
+ } else if (max_aniso >= 2.0f) {
+ return R300_TX_MAX_ANISO_2_TO_1;
+ } else {
+ return R300_TX_MAX_ANISO_1_TO_1;
+ }
+}
+
+static void*
+ r300_create_sampler_state(struct pipe_context* pipe,
+ const struct pipe_sampler_state* state)
+{
+ struct r300_context* r300 = r300_context(pipe);
+ struct r300_sampler_state* sampler = CALLOC_STRUCT(r300_sampler_state);
+ int lod_bias;
+
+ sampler->filter0 |=
+ (translate_wrap(state->wrap_s) << R300_TX_WRAP_S_SHIFT) |
+ (translate_wrap(state->wrap_t) << R300_TX_WRAP_T_SHIFT) |
+ (translate_wrap(state->wrap_r) << R300_TX_WRAP_R_SHIFT);
+
+ sampler->filter0 |= translate_tex_filters(state->min_img_filter,
+ state->mag_img_filter,
+ state->min_mip_filter);
+
+ lod_bias = CLAMP((int)(state->lod_bias * 32), -(1 << 9), (1 << 9) - 1);
+
+ sampler->filter1 |= lod_bias << R300_LOD_BIAS_SHIFT;
+
+ sampler->filter1 |= anisotropy(state->max_anisotropy);
+
+ util_pack_color(state->border_color, PIPE_FORMAT_A8R8G8B8_UNORM,
+ &sampler->border_color);
+
+ /* R500-specific fixups and optimizations */
+ if (r300_screen(r300->context.screen)->caps->is_r500) {
+ sampler->filter1 |= R500_BORDER_FIX;
+ }
+
+ return (void*)sampler;
+}
+
+static void r300_bind_sampler_states(struct pipe_context* pipe,
+ unsigned count,
+ void** states)
+{
+ struct r300_context* r300 = r300_context(pipe);
+ int i;
+
+ if (count > 8) {
+ return;
+ }
+
+ for (i = 0; i < count; i++) {
+ if (r300->sampler_states[i] != states[i]) {
+ r300->sampler_states[i] = (struct r300_sampler_state*)states[i];
+ r300->dirty_state |= (R300_NEW_SAMPLER << i);
+ }
+ }
+
+ r300->sampler_count = count;
+}
+
+static void r300_delete_sampler_state(struct pipe_context* pipe, void* state)
+{
+ FREE(state);
+}
+
+static void r300_set_sampler_textures(struct pipe_context* pipe,
+ unsigned count,
+ struct pipe_texture** texture)
+{
+ struct r300_context* r300 = r300_context(pipe);
+ int i;
+
+ /* XXX magic num */
+ if (count > 8) {
+ return;
+ }
+
+ for (i = 0; i < count; i++) {
+ if (r300->textures[i] != (struct r300_texture*)texture[i]) {
+ pipe_texture_reference((struct pipe_texture**)&r300->textures[i],
+ texture[i]);
+ r300->dirty_state |= (R300_NEW_TEXTURE << i);
+ }
+ }
+
+ for (i = count; i < 8; i++) {
+ if (r300->textures[i]) {
+ pipe_texture_reference((struct pipe_texture**)&r300->textures[i],
+ NULL);
+ r300->dirty_state |= (R300_NEW_TEXTURE << i);
+ }
+ }
+
+ r300->texture_count = count;
+}
+
+static void r300_set_scissor_state(struct pipe_context* pipe,
+ const struct pipe_scissor_state* state)
+{
+ struct r300_context* r300 = r300_context(pipe);
+ draw_flush(r300->draw);
+
+ uint32_t left, top, right, bottom;
+
+ /* So, a bit of info. The scissors are offset by R300_SCISSORS_OFFSET in
+ * both directions for all values, and can only be 13 bits wide. Why?
+ * We may never know. */
+ left = (state->minx + R300_SCISSORS_OFFSET) & 0x1fff;
+ top = (state->miny + R300_SCISSORS_OFFSET) & 0x1fff;
+ right = (state->maxx + R300_SCISSORS_OFFSET) & 0x1fff;
+ bottom = (state->maxy + R300_SCISSORS_OFFSET) & 0x1fff;
+
+ r300->scissor_state->scissor_top_left = (left << R300_SCISSORS_X_SHIFT) |
+ (top << R300_SCISSORS_Y_SHIFT);
+ r300->scissor_state->scissor_bottom_right =
+ (right << R300_SCISSORS_X_SHIFT) | (bottom << R300_SCISSORS_Y_SHIFT);
+
+ r300->dirty_state |= R300_NEW_SCISSOR;
+}
+
+static void r300_set_viewport_state(struct pipe_context* pipe,
+ const struct pipe_viewport_state* state)
+{
+ struct r300_context* r300 = r300_context(pipe);
+ /* XXX handing this off to Draw for now */
+ draw_set_viewport_state(r300->draw, state);
+}
+
+static void r300_set_vertex_buffers(struct pipe_context* pipe,
+ unsigned count,
+ const struct pipe_vertex_buffer* buffers)
+{
+ struct r300_context* r300 = r300_context(pipe);
+ /* XXX Draw */
+ draw_flush(r300->draw);
+ draw_set_vertex_buffers(r300->draw, count, buffers);
+}
+
+static void r300_set_vertex_elements(struct pipe_context* pipe,
+ unsigned count,
+ const struct pipe_vertex_element* elements)
+{
+ struct r300_context* r300 = r300_context(pipe);
+ /* XXX Draw */
+ draw_flush(r300->draw);
+ draw_set_vertex_elements(r300->draw, count, elements);
+}
+
+static void* r300_create_vs_state(struct pipe_context* pipe,
+ const struct pipe_shader_state* state)
+{
+ struct r300_context* context = r300_context(pipe);
+ /* XXX handing this off to Draw for now */
+ return draw_create_vertex_shader(context->draw, state);
+}
+
+static void r300_bind_vs_state(struct pipe_context* pipe, void* state) {
+ struct r300_context* context = r300_context(pipe);
+ /* XXX handing this off to Draw for now */
+ draw_bind_vertex_shader(context->draw, (struct draw_vertex_shader*)state);
+}
+
+static void r300_delete_vs_state(struct pipe_context* pipe, void* state)
+{
+ struct r300_context* context = r300_context(pipe);
+ /* XXX handing this off to Draw for now */
+ draw_delete_vertex_shader(context->draw, (struct draw_vertex_shader*)state);
+}
+
+void r300_init_state_functions(struct r300_context* r300)
+{
+ r300->context.create_blend_state = r300_create_blend_state;
+ r300->context.bind_blend_state = r300_bind_blend_state;
+ r300->context.delete_blend_state = r300_delete_blend_state;
+
+ r300->context.set_blend_color = r300_set_blend_color;
+
+ r300->context.set_clip_state = r300_set_clip_state;
+
+ r300->context.set_constant_buffer = r300_set_constant_buffer;
+
+ r300->context.create_depth_stencil_alpha_state = r300_create_dsa_state;
+ r300->context.bind_depth_stencil_alpha_state = r300_bind_dsa_state;
+ r300->context.delete_depth_stencil_alpha_state = r300_delete_dsa_state;
+
+ r300->context.set_edgeflags = r300_set_edgeflags;
+
+ r300->context.set_framebuffer_state = r300_set_framebuffer_state;
+
+ r300->context.create_fs_state = r300_create_fs_state;
+ r300->context.bind_fs_state = r300_bind_fs_state;
+ r300->context.delete_fs_state = r300_delete_fs_state;
+
+ r300->context.set_polygon_stipple = r300_set_polygon_stipple;
+
+ r300->context.create_rasterizer_state = r300_create_rs_state;
+ r300->context.bind_rasterizer_state = r300_bind_rs_state;
+ r300->context.delete_rasterizer_state = r300_delete_rs_state;
+
+ r300->context.create_sampler_state = r300_create_sampler_state;
+ r300->context.bind_sampler_states = r300_bind_sampler_states;
+ r300->context.delete_sampler_state = r300_delete_sampler_state;
+
+ r300->context.set_sampler_textures = r300_set_sampler_textures;
+
+ r300->context.set_scissor_state = r300_set_scissor_state;
+
+ r300->context.set_viewport_state = r300_set_viewport_state;
+
+ r300->context.set_vertex_buffers = r300_set_vertex_buffers;
+ r300->context.set_vertex_elements = r300_set_vertex_elements;
+
+ r300->context.create_vs_state = r300_create_vs_state;
+ r300->context.bind_vs_state = r300_bind_vs_state;
+ r300->context.delete_vs_state = r300_delete_vs_state;
+}
diff --git a/src/gallium/drivers/r300/r300_state_shader.c b/src/gallium/drivers/r300/r300_state_shader.c
new file mode 100644
index 00000000000..e87172128fa
--- /dev/null
+++ b/src/gallium/drivers/r300/r300_state_shader.c
@@ -0,0 +1,33 @@
+/*
+ * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE. */
+
+#include "r300_state_shader.h"
+
+void r300_translate_shader(struct r300_context* r300,
+ struct r300_fragment_shader* fs)
+{
+}
+
+void r500_translate_shader(struct r300_context* r300,
+ struct r500_fragment_shader* fs)
+{
+}
diff --git a/src/gallium/drivers/r300/r300_state_shader.h b/src/gallium/drivers/r300/r300_state_shader.h
new file mode 100644
index 00000000000..a20bd4276c6
--- /dev/null
+++ b/src/gallium/drivers/r300/r300_state_shader.h
@@ -0,0 +1,35 @@
+/*
+ * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE. */
+
+#ifndef R300_STATE_SHADER_H
+#define R300_STATE_SHADER_H
+
+#include "r300_context.h"
+#include "r300_screen.h"
+
+void r300_translate_shader(struct r300_context* r300,
+ struct r300_fragment_shader* fs);
+
+void r500_translate_shader(struct r300_context* r300,
+ struct r500_fragment_shader* fs);
+
+#endif /* R300_STATE_SHADER_H */
diff --git a/src/gallium/drivers/r300/r300_surface.c b/src/gallium/drivers/r300/r300_surface.c
new file mode 100644
index 00000000000..1e1f96a7f96
--- /dev/null
+++ b/src/gallium/drivers/r300/r300_surface.c
@@ -0,0 +1,352 @@
+/*
+ * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE. */
+
+#include "r300_surface.h"
+
+/* Provides pipe_context's "surface_fill". Commonly used for clearing
+ * buffers. */
+static void r300_surface_fill(struct pipe_context* pipe,
+ struct pipe_surface* dest,
+ unsigned x, unsigned y,
+ unsigned w, unsigned h,
+ unsigned color)
+{
+ struct r300_context* r300 = r300_context(pipe);
+ CS_LOCALS(r300);
+ struct r300_capabilities* caps = ((struct r300_screen*)pipe->screen)->caps;
+ struct r300_texture* tex = (struct r300_texture*)dest->texture;
+ int i;
+ float r, g, b, a;
+ r = (float)((color >> 16) & 0xff) / 255.0f;
+ g = (float)((color >> 8) & 0xff) / 255.0f;
+ b = (float)((color >> 0) & 0xff) / 255.0f;
+ debug_printf("r300: Filling surface %p at (%d,%d),"
+ " dimensions %dx%d (stride %d), color 0x%x\n",
+ dest, x, y, w, h, dest->stride, color);
+
+ /* Fallback? */
+ if (0) {
+ debug_printf("r300: Falling back on surface clear...");
+ void* map = pipe->screen->surface_map(pipe->screen, dest,
+ PIPE_BUFFER_USAGE_CPU_WRITE);
+ pipe_fill_rect(map, &dest->block, &dest->stride, x, y, w, h, color);
+ pipe->screen->surface_unmap(pipe->screen, dest);
+ return;
+ }
+
+BEGIN_CS((caps->is_r500) ? 309 : 280);
+R300_PACIFY;
+OUT_CS_REG(R300_TX_INVALTAGS, 0x0);
+R300_PACIFY;
+/* Flush PVS. */
+OUT_CS_REG(R300_VAP_PVS_STATE_FLUSH_REG, 0x0);
+
+OUT_CS_REG(R300_SE_VTE_CNTL, R300_VPORT_X_SCALE_ENA |
+ R300_VPORT_X_OFFSET_ENA | R300_VPORT_Y_SCALE_ENA |
+ R300_VPORT_Y_OFFSET_ENA | R300_VPORT_Z_SCALE_ENA |
+ R300_VPORT_Z_OFFSET_ENA | R300_VTX_W0_FMT);
+/* Vertex size. */
+OUT_CS_REG(R300_VAP_VTX_SIZE, 0x8);
+/* Max and min vertex index clamp. */
+OUT_CS_REG(R300_VAP_VF_MAX_VTX_INDX, 0xFFFFFF);
+OUT_CS_REG(R300_VAP_VF_MIN_VTX_INDX, 0x0);
+/* XXX endian */
+OUT_CS_REG(R300_VAP_CNTL_STATUS, R300_VC_NO_SWAP);
+OUT_CS_REG(R300_VAP_PROG_STREAM_CNTL_0, 0x0);
+/* XXX magic number not in r300_reg */
+OUT_CS_REG(R300_VAP_PSC_SGN_NORM_CNTL, 0xAAAAAAAA);
+OUT_CS_REG(R300_VAP_CLIP_CNTL, 0x0);
+OUT_CS_REG_SEQ(R300_VAP_GB_VERT_CLIP_ADJ, 4);
+OUT_CS_32F(1.0);
+OUT_CS_32F(1.0);
+OUT_CS_32F(1.0);
+OUT_CS_32F(1.0);
+/* XXX is this too long? */
+OUT_CS_REG(VAP_PVS_VTX_TIMEOUT_REG, 0xFFFF);
+OUT_CS_REG(R300_GB_ENABLE, R300_GB_POINT_STUFF_ENABLE |
+ R300_GB_LINE_STUFF_ENABLE | R300_GB_TRIANGLE_STUFF_ENABLE);
+/* XXX more magic numbers */
+OUT_CS_REG(R300_GB_MSPOS0, 0x66666666);
+OUT_CS_REG(R300_GB_MSPOS1, 0x66666666);
+/* XXX why doesn't classic Mesa write the number of pipes, too? */
+OUT_CS_REG(R300_GB_TILE_CONFIG, R300_GB_TILE_ENABLE | R300_GB_TILE_SIZE_16);
+OUT_CS_REG(R300_GB_SELECT, R300_GB_FOG_SELECT_1_1_W);
+OUT_CS_REG(R300_GB_AA_CONFIG, 0x0);
+/* XXX point tex stuffing */
+OUT_CS_REG_SEQ(R300_GA_POINT_S0, 1);
+OUT_CS_32F(0.0);
+OUT_CS_REG_SEQ(R300_GA_POINT_S1, 1);
+OUT_CS_32F(1.0);
+OUT_CS_REG(R300_GA_TRIANGLE_STIPPLE, 0x5 |
+ (0x5 << R300_GA_TRIANGLE_STIPPLE_Y_SHIFT_SHIFT));
+/* XXX should this be related to the actual point size? */
+OUT_CS_REG(R300_GA_POINT_MINMAX, 0x6 |
+ (0x1800 << R300_GA_POINT_MINMAX_MAX_SHIFT));
+/* XXX this big chunk should be refactored into rs_state */
+OUT_CS_REG(R300_GA_LINE_CNTL, 0x00030006);
+OUT_CS_REG(R300_GA_LINE_STIPPLE_CONFIG, 0x3BAAAAAB);
+OUT_CS_REG(R300_GA_LINE_STIPPLE_VALUE, 0x00000000);
+OUT_CS_REG(R300_GA_LINE_S0, 0x00000000);
+OUT_CS_REG(R300_GA_LINE_S1, 0x3F800000);
+OUT_CS_REG(R300_GA_ENHANCE, 0x00000002);
+OUT_CS_REG(R300_GA_COLOR_CONTROL, 0x0003AAAA);
+OUT_CS_REG(R300_GA_SOLID_RG, 0x00000000);
+OUT_CS_REG(R300_GA_SOLID_BA, 0x00000000);
+OUT_CS_REG(R300_GA_POLY_MODE, 0x00000000);
+OUT_CS_REG(R300_GA_ROUND_MODE, 0x00000001);
+OUT_CS_REG(R300_GA_OFFSET, 0x00000000);
+OUT_CS_REG(R300_GA_FOG_SCALE, 0x3DBF1412);
+OUT_CS_REG(R300_GA_FOG_OFFSET, 0x00000000);
+OUT_CS_REG(R300_SU_TEX_WRAP, 0x00000000);
+OUT_CS_REG(R300_SU_POLY_OFFSET_FRONT_SCALE, 0x00000000);
+OUT_CS_REG(R300_SU_POLY_OFFSET_FRONT_OFFSET, 0x00000000);
+OUT_CS_REG(R300_SU_POLY_OFFSET_BACK_SCALE, 0x00000000);
+OUT_CS_REG(R300_SU_POLY_OFFSET_BACK_OFFSET, 0x00000000);
+OUT_CS_REG(R300_SU_POLY_OFFSET_ENABLE, 0x00000000);
+OUT_CS_REG(R300_SU_CULL_MODE, 0x00000000);
+OUT_CS_REG(R300_SU_DEPTH_SCALE, 0x4B7FFFFF);
+OUT_CS_REG(R300_SU_DEPTH_OFFSET, 0x00000000);
+OUT_CS_REG(R300_SC_HYPERZ, 0x0000001C);
+OUT_CS_REG(R300_SC_EDGERULE, 0x2DA49525);
+OUT_CS_REG(R300_SC_SCREENDOOR, 0x00FFFFFF);
+OUT_CS_REG(R300_FG_FOG_BLEND, 0x00000002);
+OUT_CS_REG(R300_FG_FOG_COLOR_R, 0x00000000);
+OUT_CS_REG(R300_FG_FOG_COLOR_G, 0x00000000);
+OUT_CS_REG(R300_FG_FOG_COLOR_B, 0x00000000);
+OUT_CS_REG(R300_FG_DEPTH_SRC, 0x00000000);
+OUT_CS_REG(R300_FG_DEPTH_SRC, 0x00000000);
+OUT_CS_REG(R300_RB3D_CCTL, 0x00000000);
+OUT_CS_REG(RB3D_COLOR_CHANNEL_MASK, 0x0000000F);
+
+/* XXX: Oh the wonderful unknown */
+OUT_CS_REG_SEQ(0x4E54, 8);
+for (i = 0; i < 8; i++)
+ OUT_CS(0x00000000);
+OUT_CS_REG(R300_RB3D_AARESOLVE_CTL, 0x00000000);
+OUT_CS_REG(R500_RB3D_DISCARD_SRC_PIXEL_LTE_THRESHOLD, 0x00000000);
+OUT_CS_REG(R500_RB3D_DISCARD_SRC_PIXEL_GTE_THRESHOLD, 0xFFFFFFFF);
+OUT_CS_REG(R300_ZB_FORMAT, 0x00000002);
+OUT_CS_REG(R300_ZB_ZCACHE_CTLSTAT, 0x00000003);
+OUT_CS_REG(R300_ZB_BW_CNTL, 0x00000000);
+OUT_CS_REG(R300_ZB_DEPTHCLEARVALUE, 0x00000000);
+OUT_CS_REG(0x4F30, 0x00000000);
+OUT_CS_REG(0x4F34, 0x00000000);
+OUT_CS_REG(R300_ZB_HIZ_OFFSET, 0x00000000);
+OUT_CS_REG(R300_ZB_HIZ_PITCH, 0x00000000);
+R300_PACIFY;
+if (caps->has_tcl) {
+ OUT_CS_REG(R300_VAP_PROG_STREAM_CNTL_0,
+ (R300_DATA_TYPE_FLOAT_4 << R300_DATA_TYPE_0_SHIFT) |
+ ((R300_LAST_VEC | (1 << R300_DST_VEC_LOC_SHIFT) |
+ R300_DATA_TYPE_FLOAT_4) << R300_DATA_TYPE_1_SHIFT));
+} else {
+ OUT_CS_REG(R300_VAP_PROG_STREAM_CNTL_0,
+ (R300_DATA_TYPE_FLOAT_4 << R300_DATA_TYPE_0_SHIFT) |
+ ((R300_LAST_VEC | (2 << R300_DST_VEC_LOC_SHIFT) |
+ R300_DATA_TYPE_FLOAT_4) << R300_DATA_TYPE_1_SHIFT));
+}
+OUT_CS_REG(R300_FG_FOG_BLEND, 0x00000000);
+OUT_CS_REG(R300_VAP_PROG_STREAM_CNTL_EXT_0, 0xF688F688);
+OUT_CS_REG(R300_VAP_VTX_STATE_CNTL, 0x1);
+OUT_CS_REG(R300_VAP_VSM_VTX_ASSM, 0x405);
+OUT_CS_REG(R300_SE_VTE_CNTL, 0x0000043F);
+OUT_CS_REG(R300_VAP_VTX_SIZE, 0x00000008);
+OUT_CS_REG(R300_VAP_PSC_SGN_NORM_CNTL, 0xAAAAAAAA);
+OUT_CS_REG(R300_VAP_OUTPUT_VTX_FMT_0, 0x00000003);
+OUT_CS_REG(R300_VAP_OUTPUT_VTX_FMT_1, 0x00000000);
+OUT_CS_REG(R300_TX_ENABLE, 0x0);
+/* XXX viewport setup */
+OUT_CS_REG_SEQ(R300_SE_VPORT_XSCALE, 6);
+OUT_CS_32F(1.0);
+OUT_CS_32F((float)x);
+OUT_CS_32F(1.0);
+OUT_CS_32F((float)y);
+OUT_CS_32F(1.0);
+OUT_CS_32F(0.0);
+
+if (caps->has_tcl) {
+ OUT_CS_REG(R300_VAP_CLIP_CNTL, R300_CLIP_DISABLE |
+ R300_PS_UCP_MODE_CLIP_AS_TRIFAN);
+}
+
+OUT_CS_REG(R300_GA_POINT_SIZE, ((h * 6) & R300_POINTSIZE_Y_MASK) |
+ ((w * 6) << R300_POINTSIZE_X_SHIFT));
+
+/* XXX RS block and fp setup */
+if (caps->is_r500) {
+ OUT_CS_REG_SEQ(R500_RS_IP_0, 8);
+ for (i = 0; i < 8; i++) {
+ /* I like the operator macros more than the shift macros... */
+ OUT_CS((R500_RS_IP_PTR_K0 << R500_RS_IP_TEX_PTR_S_SHIFT) |
+ (R500_RS_IP_PTR_K0 << R500_RS_IP_TEX_PTR_T_SHIFT) |
+ (R500_RS_IP_PTR_K0 << R500_RS_IP_TEX_PTR_R_SHIFT) |
+ (R500_RS_IP_PTR_K1 << R500_RS_IP_TEX_PTR_Q_SHIFT));
+ }
+ /* XXX */
+ OUT_CS_REG_SEQ(R300_RS_COUNT, 2);
+ OUT_CS((1 << R300_IC_COUNT_SHIFT) | R300_HIRES_EN);
+ OUT_CS(0x0);
+ OUT_CS_REG(R500_RS_INST_0, R500_RS_INST_COL_CN_WRITE);
+
+ OUT_CS_REG(R500_US_CONFIG, R500_ZERO_TIMES_ANYTHING_EQUALS_ZERO);
+ OUT_CS_REG(R500_US_PIXSIZE, 0x00000000);
+ OUT_CS_REG(R500_US_CODE_ADDR, R500_US_CODE_START_ADDR(0) |
+ R500_US_CODE_END_ADDR(1));
+ OUT_CS_REG(R500_US_CODE_RANGE, R500_US_CODE_RANGE_ADDR(0) |
+ R500_US_CODE_RANGE_SIZE(1));
+ OUT_CS_REG(R500_US_CODE_OFFSET, R500_US_CODE_OFFSET_ADDR(0));
+ R300_PACIFY;
+ OUT_CS_REG(R500_GA_US_VECTOR_INDEX,
+ 0 | R500_GA_US_VECTOR_INDEX_TYPE_INSTR);
+ OUT_CS_REG(R500_GA_US_VECTOR_DATA,
+ R500_INST_TYPE_OUT | R500_INST_TEX_SEM_WAIT | R500_INST_LAST |
+ R500_INST_RGB_OMASK_R | R500_INST_RGB_OMASK_G | R500_INST_RGB_OMASK_B |
+ R500_INST_ALPHA_OMASK | R500_INST_RGB_CLAMP | R500_INST_ALPHA_CLAMP);
+ OUT_CS_REG(R500_GA_US_VECTOR_DATA,
+ R500_RGB_ADDR0(0) | R500_RGB_ADDR1(0) | R500_RGB_ADDR1_CONST |
+ R500_RGB_ADDR2(0) | R500_RGB_ADDR2_CONST);
+ OUT_CS_REG(R500_GA_US_VECTOR_DATA,
+ R500_ALPHA_ADDR0(0) | R500_ALPHA_ADDR1(0) | R500_ALPHA_ADDR1_CONST |
+ R500_ALPHA_ADDR2(0) | R500_ALPHA_ADDR2_CONST);
+ OUT_CS_REG(R500_GA_US_VECTOR_DATA,
+ R500_ALU_RGB_SEL_A_SRC0 | R500_ALU_RGB_R_SWIZ_A_R |
+ R500_ALU_RGB_G_SWIZ_A_G | R500_ALU_RGB_B_SWIZ_A_B |
+ R500_ALU_RGB_SEL_B_SRC0 | R500_ALU_RGB_R_SWIZ_B_R |
+ R500_ALU_RGB_B_SWIZ_B_G | R500_ALU_RGB_G_SWIZ_B_B);
+ OUT_CS_REG(R500_GA_US_VECTOR_DATA,
+ R500_ALPHA_OP_CMP | R500_ALPHA_SWIZ_A_A | R500_ALPHA_SWIZ_B_A);
+ OUT_CS_REG(R500_GA_US_VECTOR_DATA,
+ R500_ALU_RGBA_OP_CMP | R500_ALU_RGBA_R_SWIZ_0 |
+ R500_ALU_RGBA_G_SWIZ_0 | R500_ALU_RGBA_B_SWIZ_0 |
+ R500_ALU_RGBA_A_SWIZ_0);
+} else {
+ OUT_CS_REG_SEQ(R300_RS_IP_0, 8);
+ for (i = 0; i < 8; i++) {
+ OUT_CS(R300_RS_SEL_T(R300_RS_SEL_K0) |
+ R300_RS_SEL_R(R300_RS_SEL_K0) | R300_RS_SEL_Q(R300_RS_SEL_K1));
+ }
+ /* XXX */
+ OUT_CS_REG_SEQ(R300_RS_COUNT, 2);
+ OUT_CS((1 << R300_IC_COUNT_SHIFT) | R300_HIRES_EN);
+ OUT_CS(1);
+ OUT_CS_REG(R300_RS_INST_0, R300_RS_INST_COL_CN_WRITE);
+
+ /* XXX magic numbers */
+ OUT_CS_REG(R300_US_CONFIG, 0);
+ OUT_CS_REG(R300_US_PIXSIZE, 2);
+ OUT_CS_REG(R300_US_CODE_OFFSET, 0x0);
+ OUT_CS_REG(R300_US_CODE_ADDR_0, 0x0);
+ OUT_CS_REG(R300_US_CODE_ADDR_1, 0x0);
+ OUT_CS_REG(R300_US_CODE_ADDR_2, 0x0);
+ OUT_CS_REG(R300_US_CODE_ADDR_3, 0x400000);
+ OUT_CS_REG(R300_US_ALU_RGB_INST_0, 0x50A80);
+ OUT_CS_REG(R300_US_ALU_RGB_ADDR_0, 0x1C000000);
+ OUT_CS_REG(R300_US_ALU_ALPHA_INST_0, 0x40889);
+ OUT_CS_REG(R300_US_ALU_ALPHA_ADDR_0, 0x1000000);
+ OUT_CS_REG_SEQ(R300_US_OUT_FMT_0, 4);
+ OUT_CS(R300_C0_SEL_B | R300_C1_SEL_G | R300_C2_SEL_R | R300_C3_SEL_A);
+ OUT_CS(R300_US_OUT_FMT_UNUSED);
+ OUT_CS(R300_US_OUT_FMT_UNUSED);
+ OUT_CS(R300_US_OUT_FMT_UNUSED);
+ OUT_CS_REG(R300_US_W_FMT, R300_W_FMT_W0);
+}
+/* XXX these magic numbers should be explained when
+ * this becomes a cached state object */
+if (caps->has_tcl) {
+ OUT_CS_REG(R300_VAP_CNTL, 0xA |
+ (0x5 << R300_PVS_NUM_CNTLRS_SHIFT) |
+ (0xB << R300_VF_MAX_VTX_NUM_SHIFT) |
+ (caps->num_vert_fpus << R300_PVS_NUM_FPUS_SHIFT));
+ OUT_CS_REG(R300_VAP_PVS_CODE_CNTL_0, 0x00100000);
+ OUT_CS_REG(R300_VAP_PVS_CONST_CNTL, 0x00000000);
+ OUT_CS_REG(R300_VAP_PVS_CODE_CNTL_1, 0x00000001);
+ R300_PACIFY;
+ /* XXX translate these back into normal instructions */
+ OUT_CS_REG(R300_VAP_PVS_STATE_FLUSH_REG, 0x1);
+ OUT_CS_REG(R300_VAP_PVS_VECTOR_INDX_REG, 0x0);
+ OUT_CS_REG(R300_VAP_PVS_UPLOAD_DATA, 0xF00203);
+ OUT_CS_REG(R300_VAP_PVS_UPLOAD_DATA, 0xD10001);
+ OUT_CS_REG(R300_VAP_PVS_UPLOAD_DATA, 0x1248001);
+ OUT_CS_REG(R300_VAP_PVS_UPLOAD_DATA, 0x0);
+ OUT_CS_REG(R300_VAP_PVS_UPLOAD_DATA, 0xF02203);
+ OUT_CS_REG(R300_VAP_PVS_UPLOAD_DATA, 0xD10021);
+ OUT_CS_REG(R300_VAP_PVS_UPLOAD_DATA, 0x1248021);
+ OUT_CS_REG(R300_VAP_PVS_UPLOAD_DATA, 0x0);
+} else {
+ OUT_CS_REG(R300_VAP_CNTL, 0xA |
+ (0x5 << R300_PVS_NUM_CNTLRS_SHIFT) |
+ (0x5 << R300_VF_MAX_VTX_NUM_SHIFT) |
+ (caps->num_vert_fpus << R300_PVS_NUM_FPUS_SHIFT));
+}
+R300_PACIFY;
+END_CS;
+
+r300_emit_blend_state(r300, &blend_clear_state);
+r300_emit_blend_color_state(r300, &blend_color_clear_state);
+r300_emit_dsa_state(r300, &dsa_clear_state);
+
+BEGIN_CS(36);
+R300_PACIFY;
+/* Flush colorbuffer and blend caches. */
+OUT_CS_REG(R300_RB3D_DSTCACHE_CTLSTAT,
+ R300_RB3D_DSTCACHE_CTLSTAT_DC_FLUSH_FLUSH_DIRTY_3D |
+ R300_RB3D_DSTCACHE_CTLSTAT_DC_FINISH_SIGNAL);
+OUT_CS_REG(R300_ZB_ZCACHE_CTLSTAT,
+ R300_ZB_ZCACHE_CTLSTAT_ZC_FLUSH_FLUSH_AND_FREE |
+ R300_ZB_ZCACHE_CTLSTAT_ZC_FREE_FREE);
+
+OUT_CS_REG_SEQ(R300_RB3D_COLOROFFSET0, 1);
+OUT_CS_RELOC(tex->buffer, 0, 0, RADEON_GEM_DOMAIN_VRAM, 0);
+/* XXX this should not be so rigid and it still doesn't work right */
+OUT_CS_REG(R300_RB3D_COLORPITCH0, (dest->stride >> 2) | R300_COLOR_FORMAT_ARGB8888);
+OUT_CS_REG(RB3D_COLOR_CHANNEL_MASK, 0x0000000F);
+/* XXX Packet3 */
+OUT_CS(CP_PACKET3(R200_3D_DRAW_IMMD_2, 8));
+OUT_CS(R300_PRIM_TYPE_POINT | R300_PRIM_WALK_RING |
+(1 << R300_PRIM_NUM_VERTICES_SHIFT));
+OUT_CS_32F(w / 2.0);
+OUT_CS_32F(h / 2.0);
+/* XXX this should be the depth value to clear to */
+OUT_CS_32F(1.0);
+OUT_CS_32F(1.0);
+OUT_CS_32F(r);
+OUT_CS_32F(g);
+OUT_CS_32F(b);
+OUT_CS_32F(1.0);
+
+/* XXX figure out why this is 0xA and not 0x2 */
+OUT_CS_REG(R300_RB3D_DSTCACHE_CTLSTAT, 0xA);
+/* XXX OUT_CS_REG(R300_ZB_ZCACHE_CTLSTAT,
+ R300_ZB_ZCACHE_CTLSTAT_ZC_FLUSH_FLUSH_AND_FREE |
+ R300_ZB_ZCACHE_CTLSTAT_ZC_FREE_FREE); */
+R300_PACIFY;
+
+END_CS;
+FLUSH_CS;
+
+ r300->dirty_state = R300_NEW_KITCHEN_SINK;
+}
+
+void r300_init_surface_functions(struct r300_context* r300)
+{
+ r300->context.surface_fill = r300_surface_fill;
+}
diff --git a/src/gallium/drivers/r300/r300_surface.h b/src/gallium/drivers/r300/r300_surface.h
new file mode 100644
index 00000000000..e1d53116a1f
--- /dev/null
+++ b/src/gallium/drivers/r300/r300_surface.h
@@ -0,0 +1,58 @@
+/*
+ * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE. */
+
+#ifndef R300_SURFACE_H
+#define R300_SURFACE_H
+
+#include "pipe/p_context.h"
+#include "pipe/p_screen.h"
+
+#include "util/u_rect.h"
+
+#include "r300_context.h"
+#include "r300_cs.h"
+#include "r300_emit.h"
+
+const struct r300_blend_state blend_clear_state = {
+ .blend_control = 0x0,
+ .alpha_blend_control = 0x0,
+ .rop = 0x0,
+ .dither = 0x0,
+};
+
+const struct r300_blend_color_state blend_color_clear_state = {
+ .blend_color = 0x0,
+ .blend_color_red_alpha = 0x0,
+ .blend_color_green_blue = 0x0,
+};
+
+const struct r300_dsa_state dsa_clear_state = {
+ .alpha_function = 0x0,
+ .alpha_reference = 0x0,
+ .z_buffer_control = 0x0,
+ .z_stencil_control = 0x0,
+ .stencil_ref_mask = R300_STENCILWRITEMASK_MASK,
+ .z_buffer_top = R300_ZTOP_ENABLE,
+ .stencil_ref_bf = 0x0,
+};
+
+#endif /* R300_SURFACE_H */
diff --git a/src/gallium/drivers/r300/r300_swtcl_emit.c b/src/gallium/drivers/r300/r300_swtcl_emit.c
new file mode 100644
index 00000000000..f6e98d23e98
--- /dev/null
+++ b/src/gallium/drivers/r300/r300_swtcl_emit.c
@@ -0,0 +1,129 @@
+/*
+ * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE. */
+
+#include "draw/draw_pipe.h"
+#include "util/u_memory.h"
+
+#include "r300_cs.h"
+#include "r300_context.h"
+#include "r300_reg.h"
+
+/* r300_swtcl_emit: Primitive vertex emission using an immediate
+ * vertex buffer and no HW TCL. */
+
+struct swtcl_stage {
+ /* Parent class */
+ struct draw_stage draw;
+
+ struct r300_context* r300;
+};
+
+static INLINE struct swtcl_stage* swtcl_stage(struct draw_stage* draw) {
+ return (struct swtcl_stage*)draw;
+}
+
+static void r300_emit_vertex(struct r300_context* r300,
+ const struct vertex_header* vertex)
+{
+ /* XXX */
+}
+
+static INLINE void r300_emit_prim(struct draw_stage* draw,
+ struct prim_header* prim,
+ unsigned hwprim,
+ unsigned count)
+{
+ struct r300_context* r300 = swtcl_stage(draw)->r300;
+ CS_LOCALS(r300);
+ int i;
+
+ r300_emit_dirty_state(r300);
+
+ /* XXX should be count * vtx size */
+ BEGIN_CS(2 + count + 6);
+ OUT_CS(CP_PACKET3(R200_3D_DRAW_IMMD_2, count));
+ OUT_CS(hwprim | R300_PRIM_WALK_RING |
+ (count << R300_PRIM_NUM_VERTICES_SHIFT));
+
+ for (i = 0; i < count; i++) {
+ r300_emit_vertex(r300, prim->v[i]);
+ }
+ R300_PACIFY;
+ END_CS;
+}
+
+/* Just as an aside...
+ *
+ * Radeons can do many more primitives:
+ * - Line strip
+ * - Triangle fan
+ * - Triangle strip
+ * - Line loop
+ * - Quads
+ * - Quad strip
+ * - Polygons
+ *
+ * The following were just the only ones in Draw. */
+
+static void r300_emit_point(struct draw_stage* draw, struct prim_header* prim)
+{
+ r300_emit_prim(draw, prim, R300_PRIM_TYPE_POINT, 1);
+}
+
+static void r300_emit_line(struct draw_stage* draw, struct prim_header* prim)
+{
+ r300_emit_prim(draw, prim, R300_PRIM_TYPE_LINE, 2);
+}
+
+static void r300_emit_tri(struct draw_stage* draw, struct prim_header* prim)
+{
+ r300_emit_prim(draw, prim, R300_PRIM_TYPE_TRI_LIST, 3);
+}
+
+static void r300_swtcl_flush(struct draw_stage* draw, unsigned flags)
+{
+}
+
+static void r300_reset_stipple(struct draw_stage* draw)
+{
+ /* XXX */
+}
+
+static void r300_swtcl_destroy(struct draw_stage* draw)
+{
+ FREE(draw);
+}
+
+struct draw_stage* r300_draw_swtcl_stage(struct r300_context* r300)
+{
+ struct swtcl_stage* swtcl = CALLOC_STRUCT(swtcl_stage);
+
+ swtcl->r300 = r300;
+ swtcl->draw.point = r300_emit_point;
+ swtcl->draw.line = r300_emit_line;
+ swtcl->draw.tri = r300_emit_tri;
+ swtcl->draw.flush = r300_swtcl_flush;
+ swtcl->draw.reset_stipple_counter = r300_reset_stipple;
+ swtcl->draw.destroy = r300_swtcl_destroy;
+
+ return &swtcl->draw;
+}
diff --git a/src/gallium/drivers/r300/r300_texture.c b/src/gallium/drivers/r300/r300_texture.c
new file mode 100644
index 00000000000..ff812c09f80
--- /dev/null
+++ b/src/gallium/drivers/r300/r300_texture.c
@@ -0,0 +1,193 @@
+/*
+ * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE. */
+
+#include "r300_texture.h"
+
+static int minify(int i)
+{
+ return MAX2(1, i >> 1);
+}
+
+static void r300_setup_miptree(struct r300_texture* tex)
+{
+ struct pipe_texture* base = &tex->tex;
+ int stride, size, offset;
+
+ for (int i = 0; i <= base->last_level; i++) {
+ if (i > 0) {
+ base->width[i] = minify(base->width[i-1]);
+ base->height[i] = minify(base->height[i-1]);
+ base->depth[i] = minify(base->depth[i-1]);
+ }
+
+ base->nblocksx[i] = pf_get_nblocksx(&base->block, base->width[i]);
+ base->nblocksy[i] = pf_get_nblocksy(&base->block, base->width[i]);
+
+ /* Radeons enjoy things in multiples of 32. */
+ /* XXX NPOT -> 64, not 32 */
+ stride = (base->nblocksx[i] * base->block.size + 63) & ~63;
+ size = stride * base->nblocksy[i] * base->depth[i];
+
+ /* XXX 64 for NPOT */
+ tex->offset[i] = (tex->size + 63) & ~63;
+ tex->size = tex->offset[i] + size;
+ }
+}
+
+/* Create a new texture. */
+static struct pipe_texture*
+ r300_texture_create(struct pipe_screen* screen,
+ const struct pipe_texture* template)
+{
+ /* XXX struct r300_screen* r300screen = r300_screen(screen); */
+
+ struct r300_texture* tex = CALLOC_STRUCT(r300_texture);
+
+ if (!tex) {
+ return NULL;
+ }
+
+ tex->tex = *template;
+ tex->tex.refcount = 1;
+ tex->tex.screen = screen;
+
+ r300_setup_miptree(tex);
+
+ tex->buffer = screen->buffer_create(screen, 63,
+ PIPE_BUFFER_USAGE_PIXEL,
+ tex->size);
+
+ if (!tex->buffer) {
+ FREE(tex);
+ return NULL;
+ }
+
+ return (struct pipe_texture*)tex;
+}
+
+static void r300_texture_release(struct pipe_screen* screen,
+ struct pipe_texture** texture)
+{
+ if (!*texture) {
+ return;
+ }
+
+ (*texture)->refcount--;
+
+ if ((*texture)->refcount <= 0) {
+ struct r300_texture* tex = (struct r300_texture*)*texture;
+
+ pipe_buffer_reference(screen, &tex->buffer, NULL);
+
+ FREE(tex);
+ }
+
+ *texture = NULL;
+}
+
+static struct pipe_surface* r300_get_tex_surface(struct pipe_screen* screen,
+ struct pipe_texture* texture,
+ unsigned face,
+ unsigned level,
+ unsigned zslice,
+ unsigned flags)
+{
+ struct r300_texture* tex = (struct r300_texture*)texture;
+ struct pipe_surface* surface = CALLOC_STRUCT(pipe_surface);
+ unsigned offset;
+
+ /* XXX this is certainly dependent on tex target */
+ offset = tex->offset[level];
+
+ if (surface) {
+ surface->refcount = 1;
+ pipe_texture_reference(&surface->texture, texture);
+ surface->format = texture->format;
+ surface->width = texture->width[level];
+ surface->height = texture->height[level];
+ surface->block = texture->block;
+ surface->nblocksx = texture->nblocksx[level];
+ surface->nblocksy = texture->nblocksy[level];
+ /* XXX save the actual stride instead plz kthnxbai */
+ surface->stride =
+ (texture->nblocksx[level] * texture->block.size + 63) & ~63;
+ surface->offset = offset;
+ surface->usage = flags;
+ surface->status = PIPE_SURFACE_STATUS_DEFINED;
+ }
+
+ return surface;
+}
+
+static void r300_tex_surface_release(struct pipe_screen* screen,
+ struct pipe_surface** surface)
+{
+ struct pipe_surface* s = *surface;
+
+ s->refcount--;
+
+ if (s->refcount <= 0) {
+ pipe_texture_reference(&s->texture, NULL);
+ FREE(s);
+ }
+
+ *surface = NULL;
+}
+
+static struct pipe_texture*
+ r300_texture_blanket(struct pipe_screen* screen,
+ const struct pipe_texture* base,
+ const unsigned* stride,
+ struct pipe_buffer* buffer)
+{
+ struct r300_texture* tex;
+
+ if (base->target != PIPE_TEXTURE_2D ||
+ base->last_level != 0 ||
+ base->depth[0] != 1) {
+ return NULL;
+ }
+
+ tex = CALLOC_STRUCT(r300_texture);
+ if (!tex) {
+ return NULL;
+ }
+
+ tex->tex = *base;
+ tex->tex.refcount = 1;
+ tex->tex.screen = screen;
+
+ /* XXX tex->stride = *stride; */
+
+ pipe_buffer_reference(screen, &tex->buffer, buffer);
+
+ return (struct pipe_texture*)tex;
+}
+
+void r300_init_screen_texture_functions(struct pipe_screen* screen)
+{
+ screen->texture_create = r300_texture_create;
+ screen->texture_release = r300_texture_release;
+ screen->get_tex_surface = r300_get_tex_surface;
+ screen->tex_surface_release = r300_tex_surface_release;
+ screen->texture_blanket = r300_texture_blanket;
+}
diff --git a/src/gallium/drivers/r300/r300_texture.h b/src/gallium/drivers/r300/r300_texture.h
new file mode 100644
index 00000000000..7964229a94f
--- /dev/null
+++ b/src/gallium/drivers/r300/r300_texture.h
@@ -0,0 +1,34 @@
+/*
+ * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE. */
+
+#ifndef R300_TEXTURE_H
+#define R300_TEXTURE_H
+
+#include "pipe/p_screen.h"
+
+#include "util/u_math.h"
+
+#include "r300_context.h"
+
+void r300_init_screen_texture_functions(struct pipe_screen* screen);
+
+#endif /* R300_TEXTURE_H */
diff --git a/src/gallium/drivers/r300/r300_winsys.h b/src/gallium/drivers/r300/r300_winsys.h
new file mode 100644
index 00000000000..5a3a2128927
--- /dev/null
+++ b/src/gallium/drivers/r300/r300_winsys.h
@@ -0,0 +1,94 @@
+/*
+ * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE. */
+
+#ifndef R300_WINSYS_H
+#define R300_WINSYS_H
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* The public interface header for the r300 pipe driver.
+ * Any winsys hosting this pipe needs to implement r300_winsys and then
+ * call r300_create_context to start things. */
+
+#include "pipe/p_defines.h"
+#include "pipe/p_state.h"
+
+struct radeon_cs;
+
+struct r300_winsys {
+
+ /* PCI ID */
+ uint32_t pci_id;
+
+ /* GB pipe count */
+ uint32_t gb_pipes;
+
+ /* CS object. This is very much like Intel's batchbuffer.
+ * Fill it full of dwords and relocs and then submit.
+ * Repeat as needed. */
+ /* Note: Unlike Mesa's version of this, we don't keep a copy of the CSM
+ * that was used to create this CS. Is this a good idea? */
+ /* Note: The pipe driver doesn't know how to use this. This is purely
+ * for the winsys. */
+ struct radeon_cs* cs;
+
+ /* Check to see if there's room for commands. */
+ boolean (*check_cs)(struct radeon_cs* cs, int size);
+
+ /* Start a command emit. */
+ void (*begin_cs)(struct radeon_cs* cs,
+ int size,
+ const char* file,
+ const char* function,
+ int line);
+
+ /* Write a dword to the command buffer. */
+ void (*write_cs_dword)(struct radeon_cs* cs, uint32_t dword);
+
+ /* Write a relocated dword to the command buffer. */
+ void (*write_cs_reloc)(struct radeon_cs* cs,
+ struct pipe_buffer* bo,
+ uint32_t rd,
+ uint32_t wd,
+ uint32_t flags);
+
+ /* Finish a command emit. */
+ void (*end_cs)(struct radeon_cs* cs,
+ const char* file,
+ const char* function,
+ int line);
+
+ /* Flush the CS. */
+ void (*flush_cs)(struct radeon_cs* cs);
+};
+
+struct pipe_context* r300_create_context(struct pipe_screen* screen,
+ struct pipe_winsys* winsys,
+ struct r300_winsys* r300_winsys);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* R300_WINSYS_H */
diff --git a/src/gallium/drivers/softpipe/Makefile b/src/gallium/drivers/softpipe/Makefile
new file mode 100644
index 00000000000..120bdfd9dd2
--- /dev/null
+++ b/src/gallium/drivers/softpipe/Makefile
@@ -0,0 +1,47 @@
+TOP = ../../../..
+include $(TOP)/configs/current
+
+LIBNAME = softpipe
+
+C_SOURCES = \
+ sp_fs_exec.c \
+ sp_fs_sse.c \
+ sp_fs_llvm.c \
+ sp_clear.c \
+ sp_flush.c \
+ sp_query.c \
+ sp_context.c \
+ sp_draw_arrays.c \
+ sp_prim_setup.c \
+ sp_prim_vbuf.c \
+ sp_quad.c \
+ sp_quad_alpha_test.c \
+ sp_quad_blend.c \
+ sp_quad_colormask.c \
+ sp_quad_coverage.c \
+ sp_quad_depth_test.c \
+ sp_quad_earlyz.c \
+ sp_quad_fs.c \
+ sp_quad_occlusion.c \
+ sp_quad_output.c \
+ sp_quad_stencil.c \
+ sp_quad_stipple.c \
+ sp_screen.c \
+ sp_setup.c \
+ sp_state_blend.c \
+ sp_state_clip.c \
+ sp_state_derived.c \
+ sp_state_fs.c \
+ sp_state_sampler.c \
+ sp_state_rasterizer.c \
+ sp_state_surface.c \
+ sp_state_vertex.c \
+ sp_texture.c \
+ sp_tex_sample.c \
+ sp_tile_cache.c \
+ sp_surface.c
+
+include ../../Makefile.template
+
+symlinks:
+
diff --git a/src/gallium/drivers/softpipe/SConscript b/src/gallium/drivers/softpipe/SConscript
new file mode 100644
index 00000000000..c1f7daa8ab3
--- /dev/null
+++ b/src/gallium/drivers/softpipe/SConscript
@@ -0,0 +1,46 @@
+Import('*')
+
+env = env.Clone()
+
+softpipe = env.ConvenienceLibrary(
+ target = 'softpipe',
+ source = [
+ 'sp_fs_exec.c',
+ 'sp_fs_sse.c',
+ 'sp_fs_llvm.c',
+ 'sp_clear.c',
+ 'sp_context.c',
+ 'sp_draw_arrays.c',
+ 'sp_flush.c',
+ 'sp_prim_setup.c',
+ 'sp_prim_vbuf.c',
+ 'sp_setup.c',
+ 'sp_quad_alpha_test.c',
+ 'sp_quad_blend.c',
+ 'sp_quad.c',
+ 'sp_quad_colormask.c',
+ 'sp_quad_coverage.c',
+ 'sp_quad_depth_test.c',
+ 'sp_quad_earlyz.c',
+ 'sp_quad_fs.c',
+ 'sp_quad_occlusion.c',
+ 'sp_quad_output.c',
+ 'sp_quad_stencil.c',
+ 'sp_quad_stipple.c',
+ 'sp_query.c',
+ 'sp_screen.c',
+ 'sp_state_blend.c',
+ 'sp_state_clip.c',
+ 'sp_state_derived.c',
+ 'sp_state_fs.c',
+ 'sp_state_rasterizer.c',
+ 'sp_state_sampler.c',
+ 'sp_state_surface.c',
+ 'sp_state_vertex.c',
+ 'sp_surface.c',
+ 'sp_tex_sample.c',
+ 'sp_texture.c',
+ 'sp_tile_cache.c',
+ ])
+
+Export('softpipe') \ No newline at end of file
diff --git a/src/gallium/drivers/softpipe/sp_clear.c b/src/gallium/drivers/softpipe/sp_clear.c
new file mode 100644
index 00000000000..ad108ec446d
--- /dev/null
+++ b/src/gallium/drivers/softpipe/sp_clear.c
@@ -0,0 +1,107 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/* Author:
+ * Brian Paul
+ */
+
+
+#include "pipe/p_defines.h"
+#include "util/u_pack_color.h"
+#include "sp_clear.h"
+#include "sp_context.h"
+#include "sp_surface.h"
+#include "sp_state.h"
+#include "sp_tile_cache.h"
+
+
+/**
+ * Convert packed pixel from one format to another.
+ */
+static unsigned
+convert_color(enum pipe_format srcFormat, unsigned srcColor,
+ enum pipe_format dstFormat)
+{
+ ubyte r, g, b, a;
+ unsigned dstColor;
+
+ util_unpack_color_ub(srcFormat, &srcColor, &r, &g, &b, &a);
+ util_pack_color_ub(r, g, b, a, dstFormat, &dstColor);
+
+ return dstColor;
+}
+
+
+
+/**
+ * Clear the given surface to the specified value.
+ * No masking, no scissor (clear entire buffer).
+ * Note: when clearing a color buffer, the clearValue is always
+ * encoded as PIPE_FORMAT_A8R8G8B8_UNORM.
+ */
+void
+softpipe_clear(struct pipe_context *pipe, struct pipe_surface *ps,
+ unsigned clearValue)
+{
+ struct softpipe_context *softpipe = softpipe_context(pipe);
+ uint i;
+
+ if (softpipe->no_rast)
+ return;
+
+#if 0
+ softpipe_update_derived(softpipe); /* not needed?? */
+#endif
+
+ if (ps == sp_tile_cache_get_surface(softpipe->zsbuf_cache)) {
+ sp_tile_cache_clear(softpipe->zsbuf_cache, clearValue);
+ softpipe->framebuffer.zsbuf->status = PIPE_SURFACE_STATUS_CLEAR;
+#if TILE_CLEAR_OPTIMIZATION
+ return;
+#endif
+ }
+
+ for (i = 0; i < softpipe->framebuffer.nr_cbufs; i++) {
+ if (ps == sp_tile_cache_get_surface(softpipe->cbuf_cache[i])) {
+ unsigned cv;
+ if (ps->format != PIPE_FORMAT_A8R8G8B8_UNORM) {
+ cv = convert_color(PIPE_FORMAT_A8R8G8B8_UNORM, clearValue,
+ ps->format);
+ }
+ else {
+ cv = clearValue;
+ }
+ sp_tile_cache_clear(softpipe->cbuf_cache[i], cv);
+ softpipe->framebuffer.cbufs[i]->status = PIPE_SURFACE_STATUS_CLEAR;
+ }
+ }
+
+#if !TILE_CLEAR_OPTIMIZATION
+ /* non-cached surface */
+ pipe->surface_fill(pipe, ps, 0, 0, ps->width, ps->height, clearValue);
+#endif
+}
diff --git a/src/gallium/drivers/softpipe/sp_clear.h b/src/gallium/drivers/softpipe/sp_clear.h
new file mode 100644
index 00000000000..a8ed1c4ecc4
--- /dev/null
+++ b/src/gallium/drivers/softpipe/sp_clear.h
@@ -0,0 +1,43 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/* Author:
+ * Brian Paul
+ */
+
+#ifndef SP_CLEAR_H
+#define SP_CLEAR_H
+
+#include "pipe/p_state.h"
+struct pipe_context;
+
+extern void
+softpipe_clear(struct pipe_context *pipe, struct pipe_surface *ps,
+ unsigned clearValue);
+
+
+#endif /* SP_CLEAR_H */
diff --git a/src/gallium/drivers/softpipe/sp_context.c b/src/gallium/drivers/softpipe/sp_context.c
new file mode 100644
index 00000000000..c2d882a8197
--- /dev/null
+++ b/src/gallium/drivers/softpipe/sp_context.c
@@ -0,0 +1,288 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ * Copyright 2008 VMware, Inc. All rights reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/* Author:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#include "draw/draw_context.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_inlines.h"
+#include "util/u_math.h"
+#include "util/u_memory.h"
+#include "sp_clear.h"
+#include "sp_context.h"
+#include "sp_flush.h"
+#include "sp_prim_setup.h"
+#include "sp_prim_vbuf.h"
+#include "sp_state.h"
+#include "sp_surface.h"
+#include "sp_tile_cache.h"
+#include "sp_texture.h"
+#include "sp_winsys.h"
+#include "sp_query.h"
+
+
+
+/**
+ * Map any drawing surfaces which aren't already mapped
+ */
+void
+softpipe_map_surfaces(struct softpipe_context *sp)
+{
+ unsigned i;
+
+ for (i = 0; i < sp->framebuffer.nr_cbufs; i++) {
+ sp_tile_cache_map_surfaces(sp->cbuf_cache[i]);
+ }
+
+ sp_tile_cache_map_surfaces(sp->zsbuf_cache);
+}
+
+
+/**
+ * Unmap any mapped drawing surfaces
+ */
+void
+softpipe_unmap_surfaces(struct softpipe_context *sp)
+{
+ uint i;
+
+ for (i = 0; i < sp->framebuffer.nr_cbufs; i++)
+ sp_flush_tile_cache(sp, sp->cbuf_cache[i]);
+ sp_flush_tile_cache(sp, sp->zsbuf_cache);
+
+ for (i = 0; i < sp->framebuffer.nr_cbufs; i++) {
+ sp_tile_cache_unmap_surfaces(sp->cbuf_cache[i]);
+ }
+ sp_tile_cache_unmap_surfaces(sp->zsbuf_cache);
+}
+
+
+static void softpipe_destroy( struct pipe_context *pipe )
+{
+ struct softpipe_context *softpipe = softpipe_context( pipe );
+ struct pipe_screen *screen = pipe->screen;
+ uint i;
+
+ if (softpipe->draw)
+ draw_destroy( softpipe->draw );
+
+ for (i = 0; i < SP_NUM_QUAD_THREADS; i++) {
+ softpipe->quad[i].polygon_stipple->destroy( softpipe->quad[i].polygon_stipple );
+ softpipe->quad[i].earlyz->destroy( softpipe->quad[i].earlyz );
+ softpipe->quad[i].shade->destroy( softpipe->quad[i].shade );
+ softpipe->quad[i].alpha_test->destroy( softpipe->quad[i].alpha_test );
+ softpipe->quad[i].depth_test->destroy( softpipe->quad[i].depth_test );
+ softpipe->quad[i].stencil_test->destroy( softpipe->quad[i].stencil_test );
+ softpipe->quad[i].occlusion->destroy( softpipe->quad[i].occlusion );
+ softpipe->quad[i].coverage->destroy( softpipe->quad[i].coverage );
+ softpipe->quad[i].blend->destroy( softpipe->quad[i].blend );
+ softpipe->quad[i].colormask->destroy( softpipe->quad[i].colormask );
+ softpipe->quad[i].output->destroy( softpipe->quad[i].output );
+ }
+
+ for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++)
+ sp_destroy_tile_cache(softpipe->cbuf_cache[i]);
+ sp_destroy_tile_cache(softpipe->zsbuf_cache);
+
+ for (i = 0; i < PIPE_MAX_SAMPLERS; i++)
+ sp_destroy_tile_cache(softpipe->tex_cache[i]);
+
+ for (i = 0; i < Elements(softpipe->constants); i++) {
+ if (softpipe->constants[i].buffer) {
+ pipe_buffer_reference(screen, &softpipe->constants[i].buffer, NULL);
+ }
+ }
+
+ FREE( softpipe );
+}
+
+
+struct pipe_context *
+softpipe_create( struct pipe_screen *screen,
+ struct pipe_winsys *pipe_winsys,
+ void *unused )
+{
+ struct softpipe_context *softpipe = CALLOC_STRUCT(softpipe_context);
+ uint i;
+
+ util_init_math();
+
+#ifdef PIPE_ARCH_X86
+ softpipe->use_sse = !debug_get_bool_option( "GALLIUM_NOSSE", FALSE );
+#else
+ softpipe->use_sse = FALSE;
+#endif
+
+ softpipe->dump_fs = debug_get_bool_option( "GALLIUM_DUMP_FS", FALSE );
+
+ softpipe->pipe.winsys = pipe_winsys;
+ softpipe->pipe.screen = screen;
+ softpipe->pipe.destroy = softpipe_destroy;
+
+ /* state setters */
+ softpipe->pipe.create_blend_state = softpipe_create_blend_state;
+ softpipe->pipe.bind_blend_state = softpipe_bind_blend_state;
+ softpipe->pipe.delete_blend_state = softpipe_delete_blend_state;
+
+ softpipe->pipe.create_sampler_state = softpipe_create_sampler_state;
+ softpipe->pipe.bind_sampler_states = softpipe_bind_sampler_states;
+ softpipe->pipe.delete_sampler_state = softpipe_delete_sampler_state;
+
+ softpipe->pipe.create_depth_stencil_alpha_state = softpipe_create_depth_stencil_state;
+ softpipe->pipe.bind_depth_stencil_alpha_state = softpipe_bind_depth_stencil_state;
+ softpipe->pipe.delete_depth_stencil_alpha_state = softpipe_delete_depth_stencil_state;
+
+ softpipe->pipe.create_rasterizer_state = softpipe_create_rasterizer_state;
+ softpipe->pipe.bind_rasterizer_state = softpipe_bind_rasterizer_state;
+ softpipe->pipe.delete_rasterizer_state = softpipe_delete_rasterizer_state;
+
+ softpipe->pipe.create_fs_state = softpipe_create_fs_state;
+ softpipe->pipe.bind_fs_state = softpipe_bind_fs_state;
+ softpipe->pipe.delete_fs_state = softpipe_delete_fs_state;
+
+ softpipe->pipe.create_vs_state = softpipe_create_vs_state;
+ softpipe->pipe.bind_vs_state = softpipe_bind_vs_state;
+ softpipe->pipe.delete_vs_state = softpipe_delete_vs_state;
+
+ softpipe->pipe.set_blend_color = softpipe_set_blend_color;
+ softpipe->pipe.set_clip_state = softpipe_set_clip_state;
+ softpipe->pipe.set_constant_buffer = softpipe_set_constant_buffer;
+ softpipe->pipe.set_framebuffer_state = softpipe_set_framebuffer_state;
+ softpipe->pipe.set_polygon_stipple = softpipe_set_polygon_stipple;
+ softpipe->pipe.set_scissor_state = softpipe_set_scissor_state;
+ softpipe->pipe.set_sampler_textures = softpipe_set_sampler_textures;
+ softpipe->pipe.set_viewport_state = softpipe_set_viewport_state;
+
+ softpipe->pipe.set_vertex_buffers = softpipe_set_vertex_buffers;
+ softpipe->pipe.set_vertex_elements = softpipe_set_vertex_elements;
+
+ softpipe->pipe.draw_arrays = softpipe_draw_arrays;
+ softpipe->pipe.draw_elements = softpipe_draw_elements;
+ softpipe->pipe.draw_range_elements = softpipe_draw_range_elements;
+ softpipe->pipe.set_edgeflags = softpipe_set_edgeflags;
+
+
+ softpipe->pipe.clear = softpipe_clear;
+ softpipe->pipe.flush = softpipe_flush;
+
+ softpipe_init_query_funcs( softpipe );
+ softpipe_init_texture_funcs( softpipe );
+
+ /*
+ * Alloc caches for accessing drawing surfaces and textures.
+ * Must be before quad stage setup!
+ */
+ for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++)
+ softpipe->cbuf_cache[i] = sp_create_tile_cache( screen );
+ softpipe->zsbuf_cache = sp_create_tile_cache( screen );
+
+ for (i = 0; i < PIPE_MAX_SAMPLERS; i++)
+ softpipe->tex_cache[i] = sp_create_tile_cache( screen );
+
+
+ /* setup quad rendering stages */
+ for (i = 0; i < SP_NUM_QUAD_THREADS; i++) {
+ softpipe->quad[i].polygon_stipple = sp_quad_polygon_stipple_stage(softpipe);
+ softpipe->quad[i].earlyz = sp_quad_earlyz_stage(softpipe);
+ softpipe->quad[i].shade = sp_quad_shade_stage(softpipe);
+ softpipe->quad[i].alpha_test = sp_quad_alpha_test_stage(softpipe);
+ softpipe->quad[i].depth_test = sp_quad_depth_test_stage(softpipe);
+ softpipe->quad[i].stencil_test = sp_quad_stencil_test_stage(softpipe);
+ softpipe->quad[i].occlusion = sp_quad_occlusion_stage(softpipe);
+ softpipe->quad[i].coverage = sp_quad_coverage_stage(softpipe);
+ softpipe->quad[i].blend = sp_quad_blend_stage(softpipe);
+ softpipe->quad[i].colormask = sp_quad_colormask_stage(softpipe);
+ softpipe->quad[i].output = sp_quad_output_stage(softpipe);
+ }
+
+ /* vertex shader samplers */
+ for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
+ softpipe->tgsi.vert_samplers[i].base.get_samples = sp_get_samples_vertex;
+ softpipe->tgsi.vert_samplers[i].unit = i;
+ softpipe->tgsi.vert_samplers[i].sp = softpipe;
+ softpipe->tgsi.vert_samplers[i].cache = softpipe->tex_cache[i];
+ softpipe->tgsi.vert_samplers_list[i] = &softpipe->tgsi.vert_samplers[i];
+ }
+
+ /* fragment shader samplers */
+ for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
+ softpipe->tgsi.frag_samplers[i].base.get_samples = sp_get_samples_fragment;
+ softpipe->tgsi.frag_samplers[i].unit = i;
+ softpipe->tgsi.frag_samplers[i].sp = softpipe;
+ softpipe->tgsi.frag_samplers[i].cache = softpipe->tex_cache[i];
+ softpipe->tgsi.frag_samplers_list[i] = &softpipe->tgsi.frag_samplers[i];
+ }
+
+ /*
+ * Create drawing context and plug our rendering stage into it.
+ */
+ softpipe->draw = draw_create();
+ if (!softpipe->draw)
+ goto fail;
+
+ draw_texture_samplers(softpipe->draw,
+ PIPE_MAX_SAMPLERS,
+ (struct tgsi_sampler **)
+ softpipe->tgsi.vert_samplers_list);
+
+ softpipe->setup = sp_draw_render_stage(softpipe);
+ if (!softpipe->setup)
+ goto fail;
+
+ if (debug_get_bool_option( "SP_NO_RAST", FALSE ))
+ softpipe->no_rast = TRUE;
+
+ if (debug_get_bool_option( "SP_NO_VBUF", FALSE )) {
+ /* Deprecated path -- vbuf is the intended interface to the draw module:
+ */
+ draw_set_rasterize_stage(softpipe->draw, softpipe->setup);
+ }
+ else {
+ sp_init_vbuf(softpipe);
+ }
+
+ /* plug in AA line/point stages */
+ draw_install_aaline_stage(softpipe->draw, &softpipe->pipe);
+ draw_install_aapoint_stage(softpipe->draw, &softpipe->pipe);
+
+#if USE_DRAW_STAGE_PSTIPPLE
+ /* Do polygon stipple w/ texture map + frag prog? */
+ draw_install_pstipple_stage(softpipe->draw, &softpipe->pipe);
+#endif
+
+ sp_init_surface_functions(softpipe);
+
+ return &softpipe->pipe;
+
+ fail:
+ softpipe_destroy(&softpipe->pipe);
+ return NULL;
+}
+
diff --git a/src/gallium/drivers/softpipe/sp_context.h b/src/gallium/drivers/softpipe/sp_context.h
new file mode 100644
index 00000000000..e2451c6ecb5
--- /dev/null
+++ b/src/gallium/drivers/softpipe/sp_context.h
@@ -0,0 +1,174 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/* Authors: Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#ifndef SP_CONTEXT_H
+#define SP_CONTEXT_H
+
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+
+#include "draw/draw_vertex.h"
+
+#include "sp_quad.h"
+#include "sp_tex_sample.h"
+
+
+/**
+ * This is a temporary variable for testing draw-stage polygon stipple.
+ * If zero, do stipple in sp_quad_stipple.c
+ */
+#define USE_DRAW_STAGE_PSTIPPLE 1
+
+/* Number of threads working on individual quads.
+ * Setting to 1 disables this feature.
+ */
+#define SP_NUM_QUAD_THREADS 1
+
+struct softpipe_winsys;
+struct softpipe_vbuf_render;
+struct draw_context;
+struct draw_stage;
+struct softpipe_tile_cache;
+struct sp_fragment_shader;
+struct sp_vertex_shader;
+
+
+struct softpipe_context {
+ struct pipe_context pipe; /**< base class */
+
+ /* The most recent drawing state as set by the driver:
+ */
+ const struct pipe_blend_state *blend;
+ const struct pipe_sampler_state *sampler[PIPE_MAX_SAMPLERS];
+ const struct pipe_depth_stencil_alpha_state *depth_stencil;
+ const struct pipe_rasterizer_state *rasterizer;
+ const struct sp_fragment_shader *fs;
+ const struct sp_vertex_shader *vs;
+
+ struct pipe_blend_color blend_color;
+ struct pipe_clip_state clip;
+ struct pipe_constant_buffer constants[PIPE_SHADER_TYPES];
+ struct pipe_framebuffer_state framebuffer;
+ struct pipe_poly_stipple poly_stipple;
+ struct pipe_scissor_state scissor;
+ struct pipe_texture *texture[PIPE_MAX_SAMPLERS];
+ struct pipe_viewport_state viewport;
+ struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
+ struct pipe_vertex_element vertex_element[PIPE_MAX_ATTRIBS];
+ unsigned dirty;
+
+ unsigned num_samplers;
+ unsigned num_textures;
+ unsigned num_vertex_elements;
+ unsigned num_vertex_buffers;
+
+ boolean no_rast;
+
+ /* Counter for occlusion queries. Note this supports overlapping
+ * queries.
+ */
+ uint64_t occlusion_count;
+
+ /*
+ * Mapped vertex buffers
+ */
+ ubyte *mapped_vbuffer[PIPE_MAX_ATTRIBS];
+
+ /** Mapped constant buffers */
+ void *mapped_constants[PIPE_SHADER_TYPES];
+
+ /** Vertex format */
+ struct vertex_info vertex_info;
+ struct vertex_info vertex_info_vbuf;
+
+ int psize_slot;
+
+ unsigned reduced_api_prim; /**< PIPE_PRIM_POINTS, _LINES or _TRIANGLES */
+
+#if 0
+ /* Stipple derived state:
+ */
+ ubyte stipple_masks[16][16];
+#endif
+
+ /** Derived from scissor and surface bounds: */
+ struct pipe_scissor_state cliprect;
+
+ unsigned line_stipple_counter;
+
+ /** Software quad rendering pipeline */
+ struct {
+ struct quad_stage *polygon_stipple;
+ struct quad_stage *earlyz;
+ struct quad_stage *shade;
+ struct quad_stage *alpha_test;
+ struct quad_stage *stencil_test;
+ struct quad_stage *depth_test;
+ struct quad_stage *occlusion;
+ struct quad_stage *coverage;
+ struct quad_stage *blend;
+ struct quad_stage *colormask;
+ struct quad_stage *output;
+
+ struct quad_stage *first; /**< points to one of the above stages */
+ } quad[SP_NUM_QUAD_THREADS];
+
+ /** TGSI exec things */
+ struct {
+ struct sp_shader_sampler vert_samplers[PIPE_MAX_SAMPLERS];
+ struct sp_shader_sampler *vert_samplers_list[PIPE_MAX_SAMPLERS];
+ struct sp_shader_sampler frag_samplers[PIPE_MAX_SAMPLERS];
+ struct sp_shader_sampler *frag_samplers_list[PIPE_MAX_SAMPLERS];
+ } tgsi;
+
+ /** The primitive drawing context */
+ struct draw_context *draw;
+ struct draw_stage *setup;
+ struct draw_stage *vbuf;
+ struct softpipe_vbuf_render *vbuf_render;
+
+ struct softpipe_tile_cache *cbuf_cache[PIPE_MAX_COLOR_BUFS];
+ struct softpipe_tile_cache *zsbuf_cache;
+
+ struct softpipe_tile_cache *tex_cache[PIPE_MAX_SAMPLERS];
+
+ int use_sse : 1;
+ int dump_fs : 1;
+};
+
+
+static INLINE struct softpipe_context *
+softpipe_context( struct pipe_context *pipe )
+{
+ return (struct softpipe_context *)pipe;
+}
+
+#endif /* SP_CONTEXT_H */
+
diff --git a/src/gallium/drivers/softpipe/sp_draw_arrays.c b/src/gallium/drivers/softpipe/sp_draw_arrays.c
new file mode 100644
index 00000000000..7e3a25e34b1
--- /dev/null
+++ b/src/gallium/drivers/softpipe/sp_draw_arrays.c
@@ -0,0 +1,208 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/* Author:
+ * Brian Paul
+ * Keith Whitwell
+ */
+
+
+#include "pipe/p_defines.h"
+#include "pipe/p_context.h"
+#include "pipe/internal/p_winsys_screen.h"
+#include "pipe/p_inlines.h"
+
+#include "sp_context.h"
+#include "sp_state.h"
+
+#include "draw/draw_context.h"
+
+
+
+static void
+softpipe_map_constant_buffers(struct softpipe_context *sp)
+{
+ struct pipe_winsys *ws = sp->pipe.winsys;
+ uint i, size;
+
+ for (i = 0; i < PIPE_SHADER_TYPES; i++) {
+ if (sp->constants[i].buffer && sp->constants[i].buffer->size)
+ sp->mapped_constants[i] = ws->buffer_map(ws, sp->constants[i].buffer,
+ PIPE_BUFFER_USAGE_CPU_READ);
+ }
+
+ if (sp->constants[PIPE_SHADER_VERTEX].buffer)
+ size = sp->constants[PIPE_SHADER_VERTEX].buffer->size;
+ else
+ size = 0;
+
+ draw_set_mapped_constant_buffer(sp->draw,
+ sp->mapped_constants[PIPE_SHADER_VERTEX],
+ size);
+}
+
+static void
+softpipe_unmap_constant_buffers(struct softpipe_context *sp)
+{
+ struct pipe_winsys *ws = sp->pipe.winsys;
+ uint i;
+
+ /* really need to flush all prims since the vert/frag shaders const buffers
+ * are going away now.
+ */
+ draw_flush(sp->draw);
+
+ draw_set_mapped_constant_buffer(sp->draw, NULL, 0);
+
+ for (i = 0; i < 2; i++) {
+ if (sp->constants[i].buffer && sp->constants[i].buffer->size)
+ ws->buffer_unmap(ws, sp->constants[i].buffer);
+ sp->mapped_constants[i] = NULL;
+ }
+}
+
+
+static unsigned reduced_prim[PIPE_PRIM_POLYGON + 1] = {
+ PIPE_PRIM_POINTS,
+ PIPE_PRIM_LINES,
+ PIPE_PRIM_LINES,
+ PIPE_PRIM_LINES,
+ PIPE_PRIM_TRIANGLES,
+ PIPE_PRIM_TRIANGLES,
+ PIPE_PRIM_TRIANGLES,
+ PIPE_PRIM_TRIANGLES,
+ PIPE_PRIM_TRIANGLES,
+ PIPE_PRIM_TRIANGLES
+};
+
+
+boolean
+softpipe_draw_arrays(struct pipe_context *pipe, unsigned mode,
+ unsigned start, unsigned count)
+{
+ return softpipe_draw_elements(pipe, NULL, 0, mode, start, count);
+}
+
+
+
+/**
+ * Draw vertex arrays, with optional indexing.
+ * Basically, map the vertex buffers (and drawing surfaces), then hand off
+ * the drawing to the 'draw' module.
+ *
+ * XXX should the element buffer be specified/bound with a separate function?
+ */
+
+boolean
+softpipe_draw_range_elements(struct pipe_context *pipe,
+ struct pipe_buffer *indexBuffer,
+ unsigned indexSize,
+ unsigned min_index,
+ unsigned max_index,
+ unsigned mode, unsigned start, unsigned count)
+{
+ struct softpipe_context *sp = softpipe_context(pipe);
+ struct draw_context *draw = sp->draw;
+ unsigned i;
+
+ sp->reduced_api_prim = reduced_prim[mode];
+
+ if (sp->dirty)
+ softpipe_update_derived( sp );
+
+ softpipe_map_surfaces(sp);
+ softpipe_map_constant_buffers(sp);
+
+ /*
+ * Map vertex buffers
+ */
+ for (i = 0; i < sp->num_vertex_buffers; i++) {
+ void *buf
+ = pipe_buffer_map(pipe->screen,
+ sp->vertex_buffer[i].buffer,
+ PIPE_BUFFER_USAGE_CPU_READ);
+ draw_set_mapped_vertex_buffer(draw, i, buf);
+ }
+ /* Map index buffer, if present */
+ if (indexBuffer) {
+ void *mapped_indexes
+ = pipe_buffer_map(pipe->screen, indexBuffer,
+ PIPE_BUFFER_USAGE_CPU_READ);
+ draw_set_mapped_element_buffer_range(draw, indexSize,
+ min_index,
+ max_index,
+ mapped_indexes);
+ }
+ else {
+ /* no index/element buffer */
+ draw_set_mapped_element_buffer_range(draw, 0, start, start + count - 1, NULL);
+ }
+
+
+ /* draw! */
+ draw_arrays(draw, mode, start, count);
+
+ /*
+ * unmap vertex/index buffers - will cause draw module to flush
+ */
+ for (i = 0; i < sp->num_vertex_buffers; i++) {
+ draw_set_mapped_vertex_buffer(draw, i, NULL);
+ pipe_buffer_unmap(pipe->screen, sp->vertex_buffer[i].buffer);
+ }
+ if (indexBuffer) {
+ draw_set_mapped_element_buffer(draw, 0, NULL);
+ pipe_buffer_unmap(pipe->screen, indexBuffer);
+ }
+
+
+ /* Note: leave drawing surfaces mapped */
+ softpipe_unmap_constant_buffers(sp);
+
+ return TRUE;
+}
+
+boolean
+softpipe_draw_elements(struct pipe_context *pipe,
+ struct pipe_buffer *indexBuffer,
+ unsigned indexSize,
+ unsigned mode, unsigned start, unsigned count)
+{
+ return softpipe_draw_range_elements( pipe, indexBuffer,
+ indexSize,
+ 0, 0xffffffff,
+ mode, start, count );
+}
+
+
+
+void
+softpipe_set_edgeflags(struct pipe_context *pipe, const unsigned *edgeflags)
+{
+ struct softpipe_context *sp = softpipe_context(pipe);
+ draw_set_edgeflags(sp->draw, edgeflags);
+}
+
diff --git a/src/gallium/drivers/softpipe/sp_flush.c b/src/gallium/drivers/softpipe/sp_flush.c
new file mode 100644
index 00000000000..c21faf57f3e
--- /dev/null
+++ b/src/gallium/drivers/softpipe/sp_flush.c
@@ -0,0 +1,92 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/* Author:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+#include "pipe/p_defines.h"
+#include "draw/draw_context.h"
+#include "sp_flush.h"
+#include "sp_context.h"
+#include "sp_surface.h"
+#include "sp_state.h"
+#include "sp_tile_cache.h"
+#include "sp_winsys.h"
+
+
+void
+softpipe_flush( struct pipe_context *pipe,
+ unsigned flags,
+ struct pipe_fence_handle **fence )
+{
+ struct softpipe_context *softpipe = softpipe_context(pipe);
+ uint i;
+
+ draw_flush(softpipe->draw);
+
+ if (flags & PIPE_FLUSH_TEXTURE_CACHE) {
+ for (i = 0; i < softpipe->num_textures; i++) {
+ sp_flush_tile_cache(softpipe, softpipe->tex_cache[i]);
+ }
+ }
+
+ if (flags & PIPE_FLUSH_RENDER_CACHE) {
+ for (i = 0; i < softpipe->framebuffer.nr_cbufs; i++)
+ if (softpipe->cbuf_cache[i])
+ sp_flush_tile_cache(softpipe, softpipe->cbuf_cache[i]);
+
+ if (softpipe->zsbuf_cache)
+ sp_flush_tile_cache(softpipe, softpipe->zsbuf_cache);
+
+ /* Need this call for hardware buffers before swapbuffers.
+ *
+ * there should probably be another/different flush-type function
+ * that's called before swapbuffers because we don't always want
+ * to unmap surfaces when flushing.
+ */
+ softpipe_unmap_surfaces(softpipe);
+ }
+
+ /* Enable to dump BMPs of the color/depth buffers each frame */
+#if 0
+ if(flags & PIPE_FLUSH_FRAME) {
+ static unsigned frame_no = 1;
+ static char filename[256];
+ util_snprintf(filename, sizeof(filename), "cbuf_%u.bmp", frame_no);
+ debug_dump_surface_bmp(filename, softpipe->framebuffer.cbufs[0]);
+ util_snprintf(filename, sizeof(filename), "zsbuf_%u.bmp", frame_no);
+ debug_dump_surface_bmp(filename, softpipe->framebuffer.zsbuf);
+ ++frame_no;
+ }
+#endif
+
+ if (fence)
+ *fence = NULL;
+}
+
diff --git a/src/gallium/drivers/softpipe/sp_flush.h b/src/gallium/drivers/softpipe/sp_flush.h
new file mode 100644
index 00000000000..68d9b5fa835
--- /dev/null
+++ b/src/gallium/drivers/softpipe/sp_flush.h
@@ -0,0 +1,37 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef SP_FLUSH_H
+#define SP_FLUSH_H
+
+struct pipe_context;
+struct pipe_fence_handle;
+
+void softpipe_flush(struct pipe_context *pipe, unsigned flags,
+ struct pipe_fence_handle **fence);
+
+#endif
diff --git a/src/gallium/drivers/softpipe/sp_fs.h b/src/gallium/drivers/softpipe/sp_fs.h
new file mode 100644
index 00000000000..4792ace3a33
--- /dev/null
+++ b/src/gallium/drivers/softpipe/sp_fs.h
@@ -0,0 +1,54 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/* Authors: Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#ifndef SP_FS_H
+#define SP_FS_H
+
+struct sp_fragment_shader *
+softpipe_create_fs_exec(struct softpipe_context *softpipe,
+ const struct pipe_shader_state *templ);
+
+struct sp_fragment_shader *
+softpipe_create_fs_sse(struct softpipe_context *softpipe,
+ const struct pipe_shader_state *templ);
+
+struct sp_fragment_shader *
+softpipe_create_fs_llvm(struct softpipe_context *softpipe,
+ const struct pipe_shader_state *templ);
+
+struct tgsi_interp_coef;
+struct tgsi_exec_vector;
+
+void sp_setup_pos_vector(const struct tgsi_interp_coef *coef,
+ float x, float y,
+ struct tgsi_exec_vector *quadpos);
+
+
+#endif
diff --git a/src/gallium/drivers/softpipe/sp_fs_exec.c b/src/gallium/drivers/softpipe/sp_fs_exec.c
new file mode 100644
index 00000000000..453b0373f0f
--- /dev/null
+++ b/src/gallium/drivers/softpipe/sp_fs_exec.c
@@ -0,0 +1,164 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#include "sp_context.h"
+#include "sp_state.h"
+#include "sp_fs.h"
+#include "sp_headers.h"
+
+
+#include "pipe/p_state.h"
+#include "pipe/p_defines.h"
+#include "util/u_memory.h"
+#include "pipe/p_inlines.h"
+#include "tgsi/tgsi_exec.h"
+#include "tgsi/tgsi_parse.h"
+
+struct sp_exec_fragment_shader
+{
+ struct sp_fragment_shader base;
+};
+
+
+/** cast wrapper */
+static INLINE struct sp_exec_fragment_shader *
+sp_exec_fragment_shader(const struct sp_fragment_shader *base)
+{
+ return (struct sp_exec_fragment_shader *) base;
+}
+
+
+/**
+ * Compute quad X,Y,Z,W for the four fragments in a quad.
+ *
+ * This should really be part of the compiled shader.
+ */
+void
+sp_setup_pos_vector(const struct tgsi_interp_coef *coef,
+ float x, float y,
+ struct tgsi_exec_vector *quadpos)
+{
+ uint chan;
+ /* do X */
+ quadpos->xyzw[0].f[0] = x;
+ quadpos->xyzw[0].f[1] = x + 1;
+ quadpos->xyzw[0].f[2] = x;
+ quadpos->xyzw[0].f[3] = x + 1;
+
+ /* do Y */
+ quadpos->xyzw[1].f[0] = y;
+ quadpos->xyzw[1].f[1] = y;
+ quadpos->xyzw[1].f[2] = y + 1;
+ quadpos->xyzw[1].f[3] = y + 1;
+
+ /* do Z and W for all fragments in the quad */
+ for (chan = 2; chan < 4; chan++) {
+ const float dadx = coef->dadx[chan];
+ const float dady = coef->dady[chan];
+ const float a0 = coef->a0[chan] + dadx * x + dady * y;
+ quadpos->xyzw[chan].f[0] = a0;
+ quadpos->xyzw[chan].f[1] = a0 + dadx;
+ quadpos->xyzw[chan].f[2] = a0 + dady;
+ quadpos->xyzw[chan].f[3] = a0 + dadx + dady;
+ }
+}
+
+
+static void
+exec_prepare( const struct sp_fragment_shader *base,
+ struct tgsi_exec_machine *machine,
+ struct tgsi_sampler **samplers )
+{
+ /*
+ * Bind tokens/shader to the interpreter's machine state.
+ * Avoid redundant binding.
+ */
+ if (machine->Tokens != base->shader.tokens) {
+ tgsi_exec_machine_bind_shader( machine,
+ base->shader.tokens,
+ PIPE_MAX_SAMPLERS,
+ samplers );
+ }
+}
+
+
+
+
+/* TODO: hide the machine struct in here somewhere, remove from this
+ * interface:
+ */
+static unsigned
+exec_run( const struct sp_fragment_shader *base,
+ struct tgsi_exec_machine *machine,
+ struct quad_header *quad )
+{
+
+ /* Compute X, Y, Z, W vals for this quad */
+ sp_setup_pos_vector(quad->posCoef,
+ (float)quad->input.x0, (float)quad->input.y0,
+ &machine->QuadPos);
+
+ return tgsi_exec_machine_run( machine );
+}
+
+
+
+static void
+exec_delete( struct sp_fragment_shader *base )
+{
+ FREE((void *) base->shader.tokens);
+ FREE(base);
+}
+
+
+
+
+
+struct sp_fragment_shader *
+softpipe_create_fs_exec(struct softpipe_context *softpipe,
+ const struct pipe_shader_state *templ)
+{
+ struct sp_exec_fragment_shader *shader;
+
+ /* Decide whether we'll be codegenerating this shader and if so do
+ * that now.
+ */
+
+ shader = CALLOC_STRUCT(sp_exec_fragment_shader);
+ if (!shader)
+ return NULL;
+
+ /* we need to keep a local copy of the tokens */
+ shader->base.shader.tokens = tgsi_dup_tokens(templ->tokens);
+ shader->base.prepare = exec_prepare;
+ shader->base.run = exec_run;
+ shader->base.delete = exec_delete;
+
+ return &shader->base;
+}
+
diff --git a/src/gallium/drivers/softpipe/sp_fs_llvm.c b/src/gallium/drivers/softpipe/sp_fs_llvm.c
new file mode 100644
index 00000000000..34adac5226c
--- /dev/null
+++ b/src/gallium/drivers/softpipe/sp_fs_llvm.c
@@ -0,0 +1,200 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/* Authors:
+ * Zack Rusin
+ */
+
+#include "sp_context.h"
+#include "sp_state.h"
+#include "sp_fs.h"
+
+
+#include "pipe/p_state.h"
+#include "pipe/p_defines.h"
+#include "util/u_memory.h"
+#include "pipe/p_inlines.h"
+#include "tgsi/tgsi_sse2.h"
+
+#if 0
+
+struct sp_llvm_fragment_shader {
+ struct sp_fragment_shader base;
+ struct gallivm_prog *llvm_prog;
+};
+
+static void
+shade_quad_llvm(struct quad_stage *qs,
+ struct quad_header *quad)
+{
+ struct quad_shade_stage *qss = quad_shade_stage(qs);
+ struct softpipe_context *softpipe = qs->softpipe;
+ float dests[4][16][4] ALIGN16_ATTRIB;
+ float inputs[4][16][4] ALIGN16_ATTRIB;
+ const float fx = (float) quad->x0;
+ const float fy = (float) quad->y0;
+ struct gallivm_prog *llvm = qss->llvm_prog;
+
+ inputs[0][0][0] = fx;
+ inputs[1][0][0] = fx + 1.0f;
+ inputs[2][0][0] = fx;
+ inputs[3][0][0] = fx + 1.0f;
+
+ inputs[0][0][1] = fy;
+ inputs[1][0][1] = fy;
+ inputs[2][0][1] = fy + 1.0f;
+ inputs[3][0][1] = fy + 1.0f;
+
+
+ gallivm_prog_inputs_interpolate(llvm, inputs, quad->coef);
+
+#if DLLVM
+ debug_printf("MASK = %d\n", quad->mask);
+ for (int i = 0; i < 4; ++i) {
+ for (int j = 0; j < 2; ++j) {
+ debug_printf("IN(%d,%d) [%f %f %f %f]\n", i, j,
+ inputs[i][j][0], inputs[i][j][1], inputs[i][j][2], inputs[i][j][3]);
+ }
+ }
+#endif
+
+ quad->mask &=
+ gallivm_fragment_shader_exec(llvm, fx, fy, dests, inputs,
+ softpipe->mapped_constants[PIPE_SHADER_FRAGMENT],
+ qss->samplers);
+#if DLLVM
+ debug_printf("OUT LLVM = 1[%f %f %f %f], 2[%f %f %f %f]\n",
+ dests[0][0][0], dests[0][0][1], dests[0][0][2], dests[0][0][3],
+ dests[0][1][0], dests[0][1][1], dests[0][1][2], dests[0][1][3]);
+#endif
+
+ /* store result color */
+ if (qss->colorOutSlot >= 0) {
+ unsigned i;
+ /* XXX need to handle multiple color outputs someday */
+ allvmrt(qss->stage.softpipe->fs->info.output_semantic_name[qss->colorOutSlot]
+ == TGSI_SEMANTIC_COLOR);
+ for (i = 0; i < QUAD_SIZE; ++i) {
+ quad->outputs.color[0][0][i] = dests[i][qss->colorOutSlot][0];
+ quad->outputs.color[0][1][i] = dests[i][qss->colorOutSlot][1];
+ quad->outputs.color[0][2][i] = dests[i][qss->colorOutSlot][2];
+ quad->outputs.color[0][3][i] = dests[i][qss->colorOutSlot][3];
+ }
+ }
+#if DLLVM
+ for (int i = 0; i < QUAD_SIZE; ++i) {
+ debug_printf("QLLVM%d(%d) [%f, %f, %f, %f]\n", i, qss->colorOutSlot,
+ quad->outputs.color[0][0][i],
+ quad->outputs.color[0][1][i],
+ quad->outputs.color[0][2][i],
+ quad->outputs.color[0][3][i]);
+ }
+#endif
+
+ /* store result Z */
+ if (qss->depthOutSlot >= 0) {
+ /* output[slot] is new Z */
+ uint i;
+ for (i = 0; i < 4; i++) {
+ quad->outputs.depth[i] = dests[i][0][2];
+ }
+ }
+ else {
+ /* copy input Z (which was interpolated by the executor) to output Z */
+ uint i;
+ for (i = 0; i < 4; i++) {
+ quad->outputs.depth[i] = inputs[i][0][2];
+ }
+ }
+#if DLLVM
+ debug_printf("D [%f, %f, %f, %f] mask = %d\n",
+ quad->outputs.depth[0],
+ quad->outputs.depth[1],
+ quad->outputs.depth[2],
+ quad->outputs.depth[3], quad->mask);
+#endif
+
+ /* shader may cull fragments */
+ if( quad->mask ) {
+ qs->next->run( qs->next, quad );
+ }
+}
+
+
+unsigned
+run_llvm_fs( const struct sp_fragment_shader *base,
+ struct foo *machine )
+{
+}
+
+
+void
+delete_llvm_fs( struct sp_fragment_shader *base )
+{
+ FREE(base);
+}
+
+
+struct sp_fragment_shader *
+softpipe_create_fs_llvm(struct softpipe_context *softpipe,
+ const struct pipe_shader_state *templ)
+{
+ struct sp_llvm_fragment_shader *shader = NULL;
+
+ /* LLVM fragment shaders currently disabled:
+ */
+ state = CALLOC_STRUCT(sp_llvm_shader_state);
+ if (!state)
+ return NULL;
+
+ state->llvm_prog = 0;
+
+ if (!gallivm_global_cpu_engine()) {
+ gallivm_cpu_engine_create(state->llvm_prog);
+ }
+ else
+ gallivm_cpu_jit_compile(gallivm_global_cpu_engine(), state->llvm_prog);
+
+ if (shader) {
+ shader->base.run = run_llvm_fs;
+ shader->base.delete = delete_llvm_fs;
+ }
+
+ return shader;
+}
+
+
+#else
+
+struct sp_fragment_shader *
+softpipe_create_fs_llvm(struct softpipe_context *softpipe,
+ const struct pipe_shader_state *templ)
+{
+ return NULL;
+}
+
+#endif
diff --git a/src/gallium/drivers/softpipe/sp_fs_sse.c b/src/gallium/drivers/softpipe/sp_fs_sse.c
new file mode 100644
index 00000000000..9a273c87643
--- /dev/null
+++ b/src/gallium/drivers/softpipe/sp_fs_sse.c
@@ -0,0 +1,169 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#include "sp_context.h"
+#include "sp_state.h"
+#include "sp_fs.h"
+#include "sp_headers.h"
+
+
+#include "pipe/p_state.h"
+#include "pipe/p_defines.h"
+#include "util/u_memory.h"
+#include "pipe/p_inlines.h"
+#include "tgsi/tgsi_exec.h"
+#include "tgsi/tgsi_sse2.h"
+
+
+#if defined(PIPE_ARCH_X86)
+
+#include "rtasm/rtasm_x86sse.h"
+
+/* Surely this should be defined somewhere in a tgsi header:
+ */
+typedef void (PIPE_CDECL *codegen_function)(
+ const struct tgsi_exec_vector *input,
+ struct tgsi_exec_vector *output,
+ const float (*constant)[4],
+ struct tgsi_exec_vector *temporary,
+ const struct tgsi_interp_coef *coef,
+ float (*immediates)[4]
+ //, const struct tgsi_exec_vector *quadPos
+ );
+
+
+struct sp_sse_fragment_shader {
+ struct sp_fragment_shader base;
+ struct x86_function sse2_program;
+ codegen_function func;
+ float immediates[TGSI_EXEC_NUM_IMMEDIATES][4];
+};
+
+
+
+static void
+fs_sse_prepare( const struct sp_fragment_shader *base,
+ struct tgsi_exec_machine *machine,
+ struct tgsi_sampler **samplers )
+{
+}
+
+
+/* TODO: codegenerate the whole run function, skip this wrapper.
+ * TODO: break dependency on tgsi_exec_machine struct
+ * TODO: push Position calculation into the generated shader
+ * TODO: process >1 quad at a time
+ */
+static unsigned
+fs_sse_run( const struct sp_fragment_shader *base,
+ struct tgsi_exec_machine *machine,
+ struct quad_header *quad )
+{
+ struct sp_sse_fragment_shader *shader = (struct sp_sse_fragment_shader *) base;
+
+ /* Compute X, Y, Z, W vals for this quad -- place in temp[0] for now */
+ sp_setup_pos_vector(quad->posCoef,
+ (float)quad->input.x0, (float)quad->input.y0,
+ machine->Temps);
+
+ /* init kill mask */
+ tgsi_set_kill_mask(machine, 0x0);
+ tgsi_set_exec_mask(machine, 1, 1, 1, 1);
+
+ shader->func( machine->Inputs,
+ machine->Outputs,
+ machine->Consts,
+ machine->Temps,
+ machine->InterpCoefs,
+ shader->immediates
+ // , &machine->QuadPos
+ );
+
+ return ~(machine->Temps[TGSI_EXEC_TEMP_KILMASK_I].xyzw[TGSI_EXEC_TEMP_KILMASK_C].u[0]);
+}
+
+
+static void
+fs_sse_delete( struct sp_fragment_shader *base )
+{
+ struct sp_sse_fragment_shader *shader = (struct sp_sse_fragment_shader *) base;
+
+ x86_release_func( &shader->sse2_program );
+ FREE(shader);
+}
+
+
+struct sp_fragment_shader *
+softpipe_create_fs_sse(struct softpipe_context *softpipe,
+ const struct pipe_shader_state *templ)
+{
+ struct sp_sse_fragment_shader *shader;
+
+ if (!softpipe->use_sse)
+ return NULL;
+
+ shader = CALLOC_STRUCT(sp_sse_fragment_shader);
+ if (!shader)
+ return NULL;
+
+ x86_init_func( &shader->sse2_program );
+
+ if (!tgsi_emit_sse2( templ->tokens, &shader->sse2_program,
+ shader->immediates, FALSE )) {
+ FREE(shader);
+ return NULL;
+ }
+
+ shader->func = (codegen_function) x86_get_func( &shader->sse2_program );
+ if (!shader->func) {
+ x86_release_func( &shader->sse2_program );
+ FREE(shader);
+ return NULL;
+ }
+
+ shader->base.shader = *templ;
+ shader->base.prepare = fs_sse_prepare;
+ shader->base.run = fs_sse_run;
+ shader->base.delete = fs_sse_delete;
+
+ return &shader->base;
+}
+
+
+#else
+
+/* Maybe put this varient in the header file.
+ */
+struct sp_fragment_shader *
+softpipe_create_fs_sse(struct softpipe_context *softpipe,
+ const struct pipe_shader_state *templ)
+{
+ return NULL;
+}
+
+#endif
diff --git a/src/gallium/drivers/softpipe/sp_headers.h b/src/gallium/drivers/softpipe/sp_headers.h
new file mode 100644
index 00000000000..4a42cb3c192
--- /dev/null
+++ b/src/gallium/drivers/softpipe/sp_headers.h
@@ -0,0 +1,95 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/* Authors: Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#ifndef SP_HEADERS_H
+#define SP_HEADERS_H
+
+#include "pipe/p_state.h"
+#include "tgsi/tgsi_exec.h"
+
+#define PRIM_POINT 1
+#define PRIM_LINE 2
+#define PRIM_TRI 3
+
+
+/* The rasterizer generates 2x2 quads of fragment and feeds them to
+ * the current fp_machine (see below).
+ * Remember that Y=0=top with Y increasing down the window.
+ */
+#define QUAD_TOP_LEFT 0
+#define QUAD_TOP_RIGHT 1
+#define QUAD_BOTTOM_LEFT 2
+#define QUAD_BOTTOM_RIGHT 3
+
+#define MASK_TOP_LEFT (1 << QUAD_TOP_LEFT)
+#define MASK_TOP_RIGHT (1 << QUAD_TOP_RIGHT)
+#define MASK_BOTTOM_LEFT (1 << QUAD_BOTTOM_LEFT)
+#define MASK_BOTTOM_RIGHT (1 << QUAD_BOTTOM_RIGHT)
+#define MASK_ALL 0xf
+
+
+/**
+ * Encodes everything we need to know about a 2x2 pixel block. Uses
+ * "Channel-Serial" or "SoA" layout.
+ */
+struct quad_header_input
+{
+ int x0;
+ int y0;
+ float coverage[QUAD_SIZE]; /** fragment coverage for antialiasing */
+ unsigned facing:1; /**< Front (0) or back (1) facing? */
+ unsigned prim:2; /**< PRIM_POINT, LINE, TRI */
+};
+
+struct quad_header_inout
+{
+ unsigned mask:4;
+};
+
+struct quad_header_output
+{
+ /** colors in SOA format (rrrr, gggg, bbbb, aaaa) */
+ float color[PIPE_MAX_COLOR_BUFS][NUM_CHANNELS][QUAD_SIZE];
+ float depth[QUAD_SIZE];
+};
+
+struct quad_header {
+ struct quad_header_input input;
+ struct quad_header_inout inout;
+ struct quad_header_output output;
+
+ const struct tgsi_interp_coef *coef;
+ const struct tgsi_interp_coef *posCoef;
+
+ unsigned nr_attrs;
+};
+
+#endif /* SP_HEADERS_H */
+
diff --git a/src/gallium/drivers/softpipe/sp_prim_setup.c b/src/gallium/drivers/softpipe/sp_prim_setup.c
new file mode 100644
index 00000000000..038ff04d4f1
--- /dev/null
+++ b/src/gallium/drivers/softpipe/sp_prim_setup.c
@@ -0,0 +1,190 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * \brief A draw stage that drives our triangle setup routines from
+ * within the draw pipeline. One of two ways to drive setup, the
+ * other being in sp_prim_vbuf.c.
+ *
+ * \author Keith Whitwell <keith@tungstengraphics.com>
+ * \author Brian Paul
+ */
+
+
+#include "sp_context.h"
+#include "sp_setup.h"
+#include "sp_state.h"
+#include "sp_prim_setup.h"
+#include "draw/draw_pipe.h"
+#include "draw/draw_vertex.h"
+#include "util/u_memory.h"
+
+/**
+ * Triangle setup info (derived from draw_stage).
+ * Also used for line drawing (taking some liberties).
+ */
+struct setup_stage {
+ struct draw_stage stage; /**< This must be first (base class) */
+
+ struct setup_context *setup;
+};
+
+
+
+/**
+ * Basically a cast wrapper.
+ */
+static INLINE struct setup_stage *setup_stage( struct draw_stage *stage )
+{
+ return (struct setup_stage *)stage;
+}
+
+
+typedef const float (*cptrf4)[4];
+
+static void
+do_tri(struct draw_stage *stage, struct prim_header *prim)
+{
+ struct setup_stage *setup = setup_stage( stage );
+
+ setup_tri( setup->setup,
+ (cptrf4)prim->v[0]->data,
+ (cptrf4)prim->v[1]->data,
+ (cptrf4)prim->v[2]->data );
+}
+
+static void
+do_line(struct draw_stage *stage, struct prim_header *prim)
+{
+ struct setup_stage *setup = setup_stage( stage );
+
+ setup_line( setup->setup,
+ (cptrf4)prim->v[0]->data,
+ (cptrf4)prim->v[1]->data );
+}
+
+static void
+do_point(struct draw_stage *stage, struct prim_header *prim)
+{
+ struct setup_stage *setup = setup_stage( stage );
+
+ setup_point( setup->setup,
+ (cptrf4)prim->v[0]->data );
+}
+
+
+
+
+static void setup_begin( struct draw_stage *stage )
+{
+ struct setup_stage *setup = setup_stage(stage);
+
+ setup_prepare( setup->setup );
+
+ stage->point = do_point;
+ stage->line = do_line;
+ stage->tri = do_tri;
+}
+
+
+static void setup_first_point( struct draw_stage *stage,
+ struct prim_header *header )
+{
+ setup_begin(stage);
+ stage->point( stage, header );
+}
+
+static void setup_first_line( struct draw_stage *stage,
+ struct prim_header *header )
+{
+ setup_begin(stage);
+ stage->line( stage, header );
+}
+
+
+static void setup_first_tri( struct draw_stage *stage,
+ struct prim_header *header )
+{
+ setup_begin(stage);
+ stage->tri( stage, header );
+}
+
+
+
+static void setup_flush( struct draw_stage *stage,
+ unsigned flags )
+{
+ stage->point = setup_first_point;
+ stage->line = setup_first_line;
+ stage->tri = setup_first_tri;
+}
+
+
+static void reset_stipple_counter( struct draw_stage *stage )
+{
+}
+
+
+static void render_destroy( struct draw_stage *stage )
+{
+ struct setup_stage *ssetup = setup_stage(stage);
+ setup_destroy_context(ssetup->setup);
+ FREE( stage );
+}
+
+
+/**
+ * Create a new primitive setup/render stage.
+ */
+struct draw_stage *sp_draw_render_stage( struct softpipe_context *softpipe )
+{
+ struct setup_stage *sstage = CALLOC_STRUCT(setup_stage);
+
+ sstage->setup = setup_create_context(softpipe);
+ sstage->stage.draw = softpipe->draw;
+ sstage->stage.point = setup_first_point;
+ sstage->stage.line = setup_first_line;
+ sstage->stage.tri = setup_first_tri;
+ sstage->stage.flush = setup_flush;
+ sstage->stage.reset_stipple_counter = reset_stipple_counter;
+ sstage->stage.destroy = render_destroy;
+
+ return (struct draw_stage *)sstage;
+}
+
+struct setup_context *
+sp_draw_setup_context( struct draw_stage *stage )
+{
+ struct setup_stage *ssetup = setup_stage(stage);
+ return ssetup->setup;
+}
+
+void
+sp_draw_flush( struct draw_stage *stage )
+{
+ stage->flush( stage, 0 );
+}
diff --git a/src/gallium/drivers/softpipe/sp_prim_setup.h b/src/gallium/drivers/softpipe/sp_prim_setup.h
new file mode 100644
index 00000000000..49bdd98ed87
--- /dev/null
+++ b/src/gallium/drivers/softpipe/sp_prim_setup.h
@@ -0,0 +1,85 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#ifndef SP_PRIM_SETUP_H
+#define SP_PRIM_SETUP_H
+
+
+/**
+ * vbuf is a special stage to gather the stream of triangles, lines, points
+ * together and reconstruct vertex buffers for hardware upload.
+ *
+ * First attempt, work in progress.
+ *
+ * TODO:
+ * - separate out vertex buffer building and primitive emit, ie >1 draw per vb.
+ * - tell vbuf stage how to build hw vertices directly
+ * - pass vbuf stage a buffer pointer for direct emit to agp/vram.
+ *
+ *
+ *
+ * Vertices are just an array of floats, with all the attributes
+ * packed. We currently assume a layout like:
+ *
+ * attr[0][0..3] - window position
+ * attr[1..n][0..3] - remaining attributes.
+ *
+ * Attributes are assumed to be 4 floats wide but are packed so that
+ * all the enabled attributes run contiguously.
+ */
+
+
+struct draw_stage;
+struct softpipe_context;
+
+
+typedef void (*vbuf_draw_func)( struct pipe_context *pipe,
+ unsigned prim,
+ const ushort *elements,
+ unsigned nr_elements,
+ const void *vertex_buffer,
+ unsigned nr_vertices );
+
+
+extern struct draw_stage *
+sp_draw_render_stage( struct softpipe_context *softpipe );
+
+extern struct setup_context *
+sp_draw_setup_context( struct draw_stage * );
+
+extern void
+sp_draw_flush( struct draw_stage * );
+
+
+extern struct draw_stage *
+sp_draw_vbuf_stage( struct draw_context *draw_context,
+ struct pipe_context *pipe,
+ vbuf_draw_func draw );
+
+
+#endif /* SP_PRIM_SETUP_H */
diff --git a/src/gallium/drivers/softpipe/sp_prim_vbuf.c b/src/gallium/drivers/softpipe/sp_prim_vbuf.c
new file mode 100644
index 00000000000..9cd5784e5bc
--- /dev/null
+++ b/src/gallium/drivers/softpipe/sp_prim_vbuf.c
@@ -0,0 +1,410 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * Interface between 'draw' module's output and the softpipe rasterizer/setup
+ * code. When the 'draw' module has finished filling a vertex buffer, the
+ * draw_arrays() functions below will be called. Loop over the vertices and
+ * call the point/line/tri setup functions.
+ *
+ * Authors
+ * Brian Paul
+ */
+
+
+#include "sp_context.h"
+#include "sp_state.h"
+#include "sp_prim_vbuf.h"
+#include "sp_prim_setup.h"
+#include "sp_setup.h"
+#include "draw/draw_context.h"
+#include "draw/draw_vbuf.h"
+#include "util/u_memory.h"
+
+
+#define SP_MAX_VBUF_INDEXES 1024
+#define SP_MAX_VBUF_SIZE 4096
+
+typedef const float (*cptrf4)[4];
+
+/**
+ * Subclass of vbuf_render.
+ */
+struct softpipe_vbuf_render
+{
+ struct vbuf_render base;
+ struct softpipe_context *softpipe;
+ uint prim;
+ uint vertex_size;
+ void *vertex_buffer;
+};
+
+
+/** cast wrapper */
+static struct softpipe_vbuf_render *
+softpipe_vbuf_render(struct vbuf_render *vbr)
+{
+ return (struct softpipe_vbuf_render *) vbr;
+}
+
+
+static const struct vertex_info *
+sp_vbuf_get_vertex_info(struct vbuf_render *vbr)
+{
+ struct softpipe_vbuf_render *cvbr = softpipe_vbuf_render(vbr);
+ return softpipe_get_vbuf_vertex_info(cvbr->softpipe);
+}
+
+
+static void *
+sp_vbuf_allocate_vertices(struct vbuf_render *vbr,
+ ushort vertex_size, ushort nr_vertices)
+{
+ struct softpipe_vbuf_render *cvbr = softpipe_vbuf_render(vbr);
+ assert(!cvbr->vertex_buffer);
+ cvbr->vertex_buffer = align_malloc(vertex_size * nr_vertices, 16);
+ cvbr->vertex_size = vertex_size;
+ return cvbr->vertex_buffer;
+}
+
+
+static void
+sp_vbuf_release_vertices(struct vbuf_render *vbr, void *vertices,
+ unsigned vertex_size, unsigned vertices_used)
+{
+ struct softpipe_vbuf_render *cvbr = softpipe_vbuf_render(vbr);
+ align_free(vertices);
+ assert(vertices == cvbr->vertex_buffer);
+ cvbr->vertex_buffer = NULL;
+}
+
+
+static boolean
+sp_vbuf_set_primitive(struct vbuf_render *vbr, unsigned prim)
+{
+ struct softpipe_vbuf_render *cvbr = softpipe_vbuf_render(vbr);
+
+ /* XXX: break this dependency - make setup_context live under
+ * softpipe, rename the old "setup" draw stage to something else.
+ */
+ struct setup_context *setup_ctx = sp_draw_setup_context(cvbr->softpipe->setup);
+
+ setup_prepare( setup_ctx );
+
+
+
+ cvbr->prim = prim;
+ return TRUE;
+
+}
+
+
+static INLINE cptrf4 get_vert( const void *vertex_buffer,
+ int index,
+ int stride )
+{
+ return (cptrf4)((char *)vertex_buffer + index * stride);
+}
+
+
+/**
+ * draw elements / indexed primitives
+ */
+static void
+sp_vbuf_draw(struct vbuf_render *vbr, const ushort *indices, uint nr)
+{
+ struct softpipe_vbuf_render *cvbr = softpipe_vbuf_render(vbr);
+ struct softpipe_context *softpipe = cvbr->softpipe;
+ const unsigned stride = softpipe->vertex_info_vbuf.size * sizeof(float);
+ const void *vertex_buffer = cvbr->vertex_buffer;
+ unsigned i;
+
+ /* XXX: break this dependency - make setup_context live under
+ * softpipe, rename the old "setup" draw stage to something else.
+ */
+ struct draw_stage *setup = softpipe->setup;
+ struct setup_context *setup_ctx = sp_draw_setup_context(setup);
+
+ switch (cvbr->prim) {
+ case PIPE_PRIM_POINTS:
+ for (i = 0; i < nr; i++) {
+ setup_point( setup_ctx,
+ get_vert(vertex_buffer, indices[i-0], stride) );
+ }
+ break;
+
+ case PIPE_PRIM_LINES:
+ for (i = 1; i < nr; i += 2) {
+ setup_line( setup_ctx,
+ get_vert(vertex_buffer, indices[i-1], stride),
+ get_vert(vertex_buffer, indices[i-0], stride) );
+ }
+ break;
+
+ case PIPE_PRIM_LINE_STRIP:
+ for (i = 1; i < nr; i ++) {
+ setup_line( setup_ctx,
+ get_vert(vertex_buffer, indices[i-1], stride),
+ get_vert(vertex_buffer, indices[i-0], stride) );
+ }
+ break;
+
+ case PIPE_PRIM_LINE_LOOP:
+ for (i = 1; i < nr; i ++) {
+ setup_line( setup_ctx,
+ get_vert(vertex_buffer, indices[i-1], stride),
+ get_vert(vertex_buffer, indices[i-0], stride) );
+ }
+ if (nr) {
+ setup_line( setup_ctx,
+ get_vert(vertex_buffer, indices[nr-1], stride),
+ get_vert(vertex_buffer, indices[0], stride) );
+ }
+ break;
+
+
+ case PIPE_PRIM_TRIANGLES:
+ for (i = 2; i < nr; i += 3) {
+ setup_tri( setup_ctx,
+ get_vert(vertex_buffer, indices[i-2], stride),
+ get_vert(vertex_buffer, indices[i-1], stride),
+ get_vert(vertex_buffer, indices[i-0], stride));
+ }
+ break;
+
+ case PIPE_PRIM_TRIANGLE_STRIP:
+ for (i = 2; i < nr; i += 1) {
+ setup_tri( setup_ctx,
+ get_vert(vertex_buffer, indices[i+(i&1)-2], stride),
+ get_vert(vertex_buffer, indices[i-(i&1)-1], stride),
+ get_vert(vertex_buffer, indices[i-0], stride));
+ }
+ break;
+
+ case PIPE_PRIM_TRIANGLE_FAN:
+ case PIPE_PRIM_POLYGON:
+ for (i = 2; i < nr; i += 1) {
+ setup_tri( setup_ctx,
+ get_vert(vertex_buffer, indices[0], stride),
+ get_vert(vertex_buffer, indices[i-1], stride),
+ get_vert(vertex_buffer, indices[i-0], stride));
+ }
+ break;
+ case PIPE_PRIM_QUADS:
+ for (i = 3; i < nr; i += 4) {
+ setup_tri( setup_ctx,
+ get_vert(vertex_buffer, indices[i-3], stride),
+ get_vert(vertex_buffer, indices[i-2], stride),
+ get_vert(vertex_buffer, indices[i-0], stride));
+
+ setup_tri( setup_ctx,
+ get_vert(vertex_buffer, indices[i-2], stride),
+ get_vert(vertex_buffer, indices[i-1], stride),
+ get_vert(vertex_buffer, indices[i-0], stride));
+ }
+ break;
+ case PIPE_PRIM_QUAD_STRIP:
+ for (i = 3; i < nr; i += 2) {
+ setup_tri( setup_ctx,
+ get_vert(vertex_buffer, indices[i-3], stride),
+ get_vert(vertex_buffer, indices[i-2], stride),
+ get_vert(vertex_buffer, indices[i-0], stride));
+
+ setup_tri( setup_ctx,
+ get_vert(vertex_buffer, indices[i-1], stride),
+ get_vert(vertex_buffer, indices[i-3], stride),
+ get_vert(vertex_buffer, indices[i-0], stride));
+ }
+ break;
+ default:
+ assert(0);
+ }
+
+ /* XXX: why are we calling this??? If we had to call something, it
+ * would be a function in sp_setup.c:
+ */
+ sp_draw_flush( setup );
+}
+
+
+/**
+ * This function is hit when the draw module is working in pass-through mode.
+ * It's up to us to convert the vertex array into point/line/tri prims.
+ */
+static void
+sp_vbuf_draw_arrays(struct vbuf_render *vbr, uint start, uint nr)
+{
+ struct softpipe_vbuf_render *cvbr = softpipe_vbuf_render(vbr);
+ struct softpipe_context *softpipe = cvbr->softpipe;
+ const unsigned stride = softpipe->vertex_info_vbuf.size * sizeof(float);
+ const void *vertex_buffer =
+ (void *) get_vert(cvbr->vertex_buffer, start, stride);
+ unsigned i;
+
+ /* XXX: break this dependency - make setup_context live under
+ * softpipe, rename the old "setup" draw stage to something else.
+ */
+ struct draw_stage *setup = softpipe->setup;
+ struct setup_context *setup_ctx = sp_draw_setup_context(setup);
+
+ switch (cvbr->prim) {
+ case PIPE_PRIM_POINTS:
+ for (i = 0; i < nr; i++) {
+ setup_point( setup_ctx,
+ get_vert(vertex_buffer, i-0, stride) );
+ }
+ break;
+
+ case PIPE_PRIM_LINES:
+ for (i = 1; i < nr; i += 2) {
+ setup_line( setup_ctx,
+ get_vert(vertex_buffer, i-1, stride),
+ get_vert(vertex_buffer, i-0, stride) );
+ }
+ break;
+
+ case PIPE_PRIM_LINE_STRIP:
+ for (i = 1; i < nr; i ++) {
+ setup_line( setup_ctx,
+ get_vert(vertex_buffer, i-1, stride),
+ get_vert(vertex_buffer, i-0, stride) );
+ }
+ break;
+
+ case PIPE_PRIM_LINE_LOOP:
+ for (i = 1; i < nr; i ++) {
+ setup_line( setup_ctx,
+ get_vert(vertex_buffer, i-1, stride),
+ get_vert(vertex_buffer, i-0, stride) );
+ }
+ if (nr) {
+ setup_line( setup_ctx,
+ get_vert(vertex_buffer, nr-1, stride),
+ get_vert(vertex_buffer, 0, stride) );
+ }
+ break;
+
+
+ case PIPE_PRIM_TRIANGLES:
+ for (i = 2; i < nr; i += 3) {
+ setup_tri( setup_ctx,
+ get_vert(vertex_buffer, i-2, stride),
+ get_vert(vertex_buffer, i-1, stride),
+ get_vert(vertex_buffer, i-0, stride));
+ }
+ break;
+
+ case PIPE_PRIM_TRIANGLE_STRIP:
+ for (i = 2; i < nr; i += 1) {
+ setup_tri( setup_ctx,
+ get_vert(vertex_buffer, i+(i&1)-2, stride),
+ get_vert(vertex_buffer, i-(i&1)-1, stride),
+ get_vert(vertex_buffer, i-0, stride));
+ }
+ break;
+
+ case PIPE_PRIM_TRIANGLE_FAN:
+ case PIPE_PRIM_POLYGON:
+ for (i = 2; i < nr; i += 1) {
+ setup_tri( setup_ctx,
+ get_vert(vertex_buffer, 0, stride),
+ get_vert(vertex_buffer, i-1, stride),
+ get_vert(vertex_buffer, i-0, stride));
+ }
+ break;
+ case PIPE_PRIM_QUADS:
+ for (i = 3; i < nr; i += 4) {
+ setup_tri( setup_ctx,
+ get_vert(vertex_buffer, i-3, stride),
+ get_vert(vertex_buffer, i-2, stride),
+ get_vert(vertex_buffer, i-0, stride));
+
+ setup_tri( setup_ctx,
+ get_vert(vertex_buffer, i-2, stride),
+ get_vert(vertex_buffer, i-1, stride),
+ get_vert(vertex_buffer, i-0, stride));
+ }
+ break;
+ case PIPE_PRIM_QUAD_STRIP:
+ for (i = 3; i < nr; i += 2) {
+ setup_tri( setup_ctx,
+ get_vert(vertex_buffer, i-3, stride),
+ get_vert(vertex_buffer, i-2, stride),
+ get_vert(vertex_buffer, i-0, stride));
+
+ setup_tri( setup_ctx,
+ get_vert(vertex_buffer, i-1, stride),
+ get_vert(vertex_buffer, i-3, stride),
+ get_vert(vertex_buffer, i-0, stride));
+ }
+ break;
+ default:
+ assert(0);
+ }
+}
+
+
+
+static void
+sp_vbuf_destroy(struct vbuf_render *vbr)
+{
+ struct softpipe_vbuf_render *cvbr = softpipe_vbuf_render(vbr);
+ cvbr->softpipe->vbuf_render = NULL;
+ FREE(cvbr);
+}
+
+
+/**
+ * Initialize the post-transform vertex buffer information for the given
+ * context.
+ */
+void
+sp_init_vbuf(struct softpipe_context *sp)
+{
+ assert(sp->draw);
+
+ sp->vbuf_render = CALLOC_STRUCT(softpipe_vbuf_render);
+
+ sp->vbuf_render->base.max_indices = SP_MAX_VBUF_INDEXES;
+ sp->vbuf_render->base.max_vertex_buffer_bytes = SP_MAX_VBUF_SIZE;
+
+ sp->vbuf_render->base.get_vertex_info = sp_vbuf_get_vertex_info;
+ sp->vbuf_render->base.allocate_vertices = sp_vbuf_allocate_vertices;
+ sp->vbuf_render->base.set_primitive = sp_vbuf_set_primitive;
+ sp->vbuf_render->base.draw = sp_vbuf_draw;
+ sp->vbuf_render->base.draw_arrays = sp_vbuf_draw_arrays;
+ sp->vbuf_render->base.release_vertices = sp_vbuf_release_vertices;
+ sp->vbuf_render->base.destroy = sp_vbuf_destroy;
+
+ sp->vbuf_render->softpipe = sp;
+
+ sp->vbuf = draw_vbuf_stage(sp->draw, &sp->vbuf_render->base);
+
+ draw_set_rasterize_stage(sp->draw, sp->vbuf);
+
+ draw_set_render(sp->draw, &sp->vbuf_render->base);
+}
diff --git a/src/gallium/drivers/softpipe/sp_prim_vbuf.h b/src/gallium/drivers/softpipe/sp_prim_vbuf.h
new file mode 100644
index 00000000000..1de9cc2a894
--- /dev/null
+++ b/src/gallium/drivers/softpipe/sp_prim_vbuf.h
@@ -0,0 +1,38 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef SP_VBUF_H
+#define SP_VBUF_H
+
+
+struct softpipe_context;
+
+extern void
+sp_init_vbuf(struct softpipe_context *softpipe);
+
+
+#endif /* SP_VBUF_H */
diff --git a/src/gallium/drivers/softpipe/sp_quad.c b/src/gallium/drivers/softpipe/sp_quad.c
new file mode 100644
index 00000000000..892ef87ee9f
--- /dev/null
+++ b/src/gallium/drivers/softpipe/sp_quad.c
@@ -0,0 +1,118 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#include "sp_context.h"
+#include "sp_state.h"
+#include "pipe/p_shader_tokens.h"
+
+static void
+sp_push_quad_first(
+ struct softpipe_context *sp,
+ struct quad_stage *quad,
+ uint i )
+{
+ quad->next = sp->quad[i].first;
+ sp->quad[i].first = quad;
+}
+
+static void
+sp_build_depth_stencil(
+ struct softpipe_context *sp,
+ uint i )
+{
+ if (sp->depth_stencil->stencil[0].enabled ||
+ sp->depth_stencil->stencil[1].enabled) {
+ sp_push_quad_first( sp, sp->quad[i].stencil_test, i );
+ }
+ else if (sp->depth_stencil->depth.enabled &&
+ sp->framebuffer.zsbuf) {
+ sp_push_quad_first( sp, sp->quad[i].depth_test, i );
+ }
+}
+
+void
+sp_build_quad_pipeline(struct softpipe_context *sp)
+{
+ uint i;
+
+ boolean early_depth_test =
+ sp->depth_stencil->depth.enabled &&
+ sp->framebuffer.zsbuf &&
+ !sp->depth_stencil->alpha.enabled &&
+ !sp->fs->info.uses_kill &&
+ !sp->fs->info.writes_z;
+
+ /* build up the pipeline in reverse order... */
+ for (i = 0; i < SP_NUM_QUAD_THREADS; i++) {
+ sp->quad[i].first = sp->quad[i].output;
+
+ if (sp->blend->colormask != 0xf) {
+ sp_push_quad_first( sp, sp->quad[i].colormask, i );
+ }
+
+ if (sp->blend->blend_enable ||
+ sp->blend->logicop_enable) {
+ sp_push_quad_first( sp, sp->quad[i].blend, i );
+ }
+
+ if (sp->depth_stencil->depth.occlusion_count) {
+ sp_push_quad_first( sp, sp->quad[i].occlusion, i );
+ }
+
+ if (sp->rasterizer->poly_smooth ||
+ sp->rasterizer->line_smooth ||
+ sp->rasterizer->point_smooth) {
+ sp_push_quad_first( sp, sp->quad[i].coverage, i );
+ }
+
+ if (!early_depth_test) {
+ sp_build_depth_stencil( sp, i );
+ }
+
+ if (sp->depth_stencil->alpha.enabled) {
+ sp_push_quad_first( sp, sp->quad[i].alpha_test, i );
+ }
+
+ /* XXX always enable shader? */
+ if (1) {
+ sp_push_quad_first( sp, sp->quad[i].shade, i );
+ }
+
+ if (early_depth_test) {
+ sp_build_depth_stencil( sp, i );
+ sp_push_quad_first( sp, sp->quad[i].earlyz, i );
+ }
+
+#if !USE_DRAW_STAGE_PSTIPPLE
+ if (sp->rasterizer->poly_stipple_enable) {
+ sp_push_quad_first( sp, sp->quad[i].polygon_stipple, i );
+ }
+#endif
+ }
+}
+
diff --git a/src/gallium/drivers/softpipe/sp_quad.h b/src/gallium/drivers/softpipe/sp_quad.h
new file mode 100644
index 00000000000..08513cb95f1
--- /dev/null
+++ b/src/gallium/drivers/softpipe/sp_quad.h
@@ -0,0 +1,69 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/* Authors: Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#ifndef SP_QUAD_H
+#define SP_QUAD_H
+
+
+struct softpipe_context;
+struct quad_header;
+
+
+struct quad_stage {
+ struct softpipe_context *softpipe;
+
+ struct quad_stage *next;
+
+ void (*begin)(struct quad_stage *qs);
+
+ /** the stage action */
+ void (*run)(struct quad_stage *qs, struct quad_header *quad);
+
+ void (*destroy)(struct quad_stage *qs);
+};
+
+
+struct quad_stage *sp_quad_polygon_stipple_stage( struct softpipe_context *softpipe );
+struct quad_stage *sp_quad_earlyz_stage( struct softpipe_context *softpipe );
+struct quad_stage *sp_quad_shade_stage( struct softpipe_context *softpipe );
+struct quad_stage *sp_quad_alpha_test_stage( struct softpipe_context *softpipe );
+struct quad_stage *sp_quad_stencil_test_stage( struct softpipe_context *softpipe );
+struct quad_stage *sp_quad_depth_test_stage( struct softpipe_context *softpipe );
+struct quad_stage *sp_quad_occlusion_stage( struct softpipe_context *softpipe );
+struct quad_stage *sp_quad_coverage_stage( struct softpipe_context *softpipe );
+struct quad_stage *sp_quad_blend_stage( struct softpipe_context *softpipe );
+struct quad_stage *sp_quad_colormask_stage( struct softpipe_context *softpipe );
+struct quad_stage *sp_quad_output_stage( struct softpipe_context *softpipe );
+
+void sp_build_quad_pipeline(struct softpipe_context *sp);
+
+void sp_depth_test_quad(struct quad_stage *qs, struct quad_header *quad);
+
+#endif /* SP_QUAD_H */
diff --git a/src/gallium/drivers/softpipe/sp_quad_alpha_test.c b/src/gallium/drivers/softpipe/sp_quad_alpha_test.c
new file mode 100644
index 00000000000..85c9f037a3c
--- /dev/null
+++ b/src/gallium/drivers/softpipe/sp_quad_alpha_test.c
@@ -0,0 +1,108 @@
+
+/**
+ * quad alpha test
+ */
+
+#include "sp_context.h"
+#include "sp_headers.h"
+#include "sp_quad.h"
+#include "pipe/p_defines.h"
+#include "util/u_memory.h"
+
+
+static void
+alpha_test_quad(struct quad_stage *qs, struct quad_header *quad)
+{
+ struct softpipe_context *softpipe = qs->softpipe;
+ const float ref = softpipe->depth_stencil->alpha.ref_value;
+ unsigned passMask = 0x0, j;
+ const uint cbuf = 0; /* only output[0].alpha is tested */
+ const float *aaaa = quad->output.color[cbuf][3];
+
+ switch (softpipe->depth_stencil->alpha.func) {
+ case PIPE_FUNC_NEVER:
+ break;
+ case PIPE_FUNC_LESS:
+ /*
+ * If mask were an array [4] we could do this SIMD-style:
+ * passMask = (quad->outputs.color[0][3] <= vec4(ref));
+ */
+ for (j = 0; j < QUAD_SIZE; j++) {
+ if (aaaa[j] < ref) {
+ passMask |= (1 << j);
+ }
+ }
+ break;
+ case PIPE_FUNC_EQUAL:
+ for (j = 0; j < QUAD_SIZE; j++) {
+ if (aaaa[j] == ref) {
+ passMask |= (1 << j);
+ }
+ }
+ break;
+ case PIPE_FUNC_LEQUAL:
+ for (j = 0; j < QUAD_SIZE; j++) {
+ if (aaaa[j] <= ref) {
+ passMask |= (1 << j);
+ }
+ }
+ break;
+ case PIPE_FUNC_GREATER:
+ for (j = 0; j < QUAD_SIZE; j++) {
+ if (aaaa[j] > ref) {
+ passMask |= (1 << j);
+ }
+ }
+ break;
+ case PIPE_FUNC_NOTEQUAL:
+ for (j = 0; j < QUAD_SIZE; j++) {
+ if (aaaa[j] != ref) {
+ passMask |= (1 << j);
+ }
+ }
+ break;
+ case PIPE_FUNC_GEQUAL:
+ for (j = 0; j < QUAD_SIZE; j++) {
+ if (aaaa[j] >= ref) {
+ passMask |= (1 << j);
+ }
+ }
+ break;
+ case PIPE_FUNC_ALWAYS:
+ passMask = MASK_ALL;
+ break;
+ default:
+ assert(0);
+ }
+
+ quad->inout.mask &= passMask;
+
+ if (quad->inout.mask)
+ qs->next->run(qs->next, quad);
+}
+
+
+static void alpha_test_begin(struct quad_stage *qs)
+{
+ qs->next->begin(qs->next);
+}
+
+
+static void alpha_test_destroy(struct quad_stage *qs)
+{
+ FREE( qs );
+}
+
+
+struct quad_stage *
+sp_quad_alpha_test_stage( struct softpipe_context *softpipe )
+{
+ struct quad_stage *stage = CALLOC_STRUCT(quad_stage);
+
+ stage->softpipe = softpipe;
+ stage->begin = alpha_test_begin;
+ stage->run = alpha_test_quad;
+ stage->destroy = alpha_test_destroy;
+
+ return stage;
+}
diff --git a/src/gallium/drivers/softpipe/sp_quad_blend.c b/src/gallium/drivers/softpipe/sp_quad_blend.c
new file mode 100644
index 00000000000..fb1d430a4f2
--- /dev/null
+++ b/src/gallium/drivers/softpipe/sp_quad_blend.c
@@ -0,0 +1,759 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * quad blending
+ * \author Brian Paul
+ */
+
+#include "pipe/p_defines.h"
+#include "util/u_math.h"
+#include "util/u_memory.h"
+#include "sp_context.h"
+#include "sp_headers.h"
+#include "sp_surface.h"
+#include "sp_tile_cache.h"
+#include "sp_quad.h"
+
+
+#define VEC4_COPY(DST, SRC) \
+do { \
+ DST[0] = SRC[0]; \
+ DST[1] = SRC[1]; \
+ DST[2] = SRC[2]; \
+ DST[3] = SRC[3]; \
+} while(0)
+
+#define VEC4_SCALAR(DST, SRC) \
+do { \
+ DST[0] = SRC; \
+ DST[1] = SRC; \
+ DST[2] = SRC; \
+ DST[3] = SRC; \
+} while(0)
+
+#define VEC4_ADD(R, A, B) \
+do { \
+ R[0] = A[0] + B[0]; \
+ R[1] = A[1] + B[1]; \
+ R[2] = A[2] + B[2]; \
+ R[3] = A[3] + B[3]; \
+} while (0)
+
+#define VEC4_SUB(R, A, B) \
+do { \
+ R[0] = A[0] - B[0]; \
+ R[1] = A[1] - B[1]; \
+ R[2] = A[2] - B[2]; \
+ R[3] = A[3] - B[3]; \
+} while (0)
+
+#define VEC4_MUL(R, A, B) \
+do { \
+ R[0] = A[0] * B[0]; \
+ R[1] = A[1] * B[1]; \
+ R[2] = A[2] * B[2]; \
+ R[3] = A[3] * B[3]; \
+} while (0)
+
+#define VEC4_MIN(R, A, B) \
+do { \
+ R[0] = (A[0] < B[0]) ? A[0] : B[0]; \
+ R[1] = (A[1] < B[1]) ? A[1] : B[1]; \
+ R[2] = (A[2] < B[2]) ? A[2] : B[2]; \
+ R[3] = (A[3] < B[3]) ? A[3] : B[3]; \
+} while (0)
+
+#define VEC4_MAX(R, A, B) \
+do { \
+ R[0] = (A[0] > B[0]) ? A[0] : B[0]; \
+ R[1] = (A[1] > B[1]) ? A[1] : B[1]; \
+ R[2] = (A[2] > B[2]) ? A[2] : B[2]; \
+ R[3] = (A[3] > B[3]) ? A[3] : B[3]; \
+} while (0)
+
+
+
+static void
+logicop_quad(struct quad_stage *qs, struct quad_header *quad)
+{
+ struct softpipe_context *softpipe = qs->softpipe;
+ uint cbuf;
+
+ /* loop over colorbuffer outputs */
+ for (cbuf = 0; cbuf < softpipe->framebuffer.nr_cbufs; cbuf++) {
+ float dest[4][QUAD_SIZE];
+ ubyte src[4][4], dst[4][4], res[4][4];
+ uint *src4 = (uint *) src;
+ uint *dst4 = (uint *) dst;
+ uint *res4 = (uint *) res;
+ struct softpipe_cached_tile *
+ tile = sp_get_cached_tile(softpipe,
+ softpipe->cbuf_cache[cbuf],
+ quad->input.x0, quad->input.y0);
+ float (*quadColor)[4] = quad->output.color[cbuf];
+ uint i, j;
+
+ /* get/swizzle dest colors */
+ for (j = 0; j < QUAD_SIZE; j++) {
+ int x = (quad->input.x0 & (TILE_SIZE-1)) + (j & 1);
+ int y = (quad->input.y0 & (TILE_SIZE-1)) + (j >> 1);
+ for (i = 0; i < 4; i++) {
+ dest[i][j] = tile->data.color[y][x][i];
+ }
+ }
+
+ /* convert to ubyte */
+ for (j = 0; j < 4; j++) { /* loop over R,G,B,A channels */
+ dst[j][0] = float_to_ubyte(dest[j][0]); /* P0 */
+ dst[j][1] = float_to_ubyte(dest[j][1]); /* P1 */
+ dst[j][2] = float_to_ubyte(dest[j][2]); /* P2 */
+ dst[j][3] = float_to_ubyte(dest[j][3]); /* P3 */
+
+ src[j][0] = float_to_ubyte(quadColor[j][0]); /* P0 */
+ src[j][1] = float_to_ubyte(quadColor[j][1]); /* P1 */
+ src[j][2] = float_to_ubyte(quadColor[j][2]); /* P2 */
+ src[j][3] = float_to_ubyte(quadColor[j][3]); /* P3 */
+ }
+
+ switch (softpipe->blend->logicop_func) {
+ case PIPE_LOGICOP_CLEAR:
+ for (j = 0; j < 4; j++)
+ res4[j] = 0;
+ break;
+ case PIPE_LOGICOP_NOR:
+ for (j = 0; j < 4; j++)
+ res4[j] = ~(src4[j] | dst4[j]);
+ break;
+ case PIPE_LOGICOP_AND_INVERTED:
+ for (j = 0; j < 4; j++)
+ res4[j] = ~src4[j] & dst4[j];
+ break;
+ case PIPE_LOGICOP_COPY_INVERTED:
+ for (j = 0; j < 4; j++)
+ res4[j] = ~src4[j];
+ break;
+ case PIPE_LOGICOP_AND_REVERSE:
+ for (j = 0; j < 4; j++)
+ res4[j] = src4[j] & ~dst4[j];
+ break;
+ case PIPE_LOGICOP_INVERT:
+ for (j = 0; j < 4; j++)
+ res4[j] = ~dst4[j];
+ break;
+ case PIPE_LOGICOP_XOR:
+ for (j = 0; j < 4; j++)
+ res4[j] = dst4[j] ^ src4[j];
+ break;
+ case PIPE_LOGICOP_NAND:
+ for (j = 0; j < 4; j++)
+ res4[j] = ~(src4[j] & dst4[j]);
+ break;
+ case PIPE_LOGICOP_AND:
+ for (j = 0; j < 4; j++)
+ res4[j] = src4[j] & dst4[j];
+ break;
+ case PIPE_LOGICOP_EQUIV:
+ for (j = 0; j < 4; j++)
+ res4[j] = ~(src4[j] ^ dst4[j]);
+ break;
+ case PIPE_LOGICOP_NOOP:
+ for (j = 0; j < 4; j++)
+ res4[j] = dst4[j];
+ break;
+ case PIPE_LOGICOP_OR_INVERTED:
+ for (j = 0; j < 4; j++)
+ res4[j] = ~src4[j] | dst4[j];
+ break;
+ case PIPE_LOGICOP_COPY:
+ for (j = 0; j < 4; j++)
+ res4[j] = src4[j];
+ break;
+ case PIPE_LOGICOP_OR_REVERSE:
+ for (j = 0; j < 4; j++)
+ res4[j] = src4[j] | ~dst4[j];
+ break;
+ case PIPE_LOGICOP_OR:
+ for (j = 0; j < 4; j++)
+ res4[j] = src4[j] | dst4[j];
+ break;
+ case PIPE_LOGICOP_SET:
+ for (j = 0; j < 4; j++)
+ res4[j] = ~0;
+ break;
+ default:
+ assert(0);
+ }
+
+ for (j = 0; j < 4; j++) {
+ quadColor[j][0] = ubyte_to_float(res[j][0]);
+ quadColor[j][1] = ubyte_to_float(res[j][1]);
+ quadColor[j][2] = ubyte_to_float(res[j][2]);
+ quadColor[j][3] = ubyte_to_float(res[j][3]);
+ }
+ }
+
+ /* pass quad to next stage */
+ qs->next->run(qs->next, quad);
+}
+
+
+
+
+static void
+blend_quad(struct quad_stage *qs, struct quad_header *quad)
+{
+ static const float zero[4] = { 0, 0, 0, 0 };
+ static const float one[4] = { 1, 1, 1, 1 };
+
+ struct softpipe_context *softpipe = qs->softpipe;
+ uint cbuf;
+
+ if (softpipe->blend->logicop_enable) {
+ logicop_quad(qs, quad);
+ return;
+ }
+
+ /* loop over colorbuffer outputs */
+ for (cbuf = 0; cbuf < softpipe->framebuffer.nr_cbufs; cbuf++) {
+ float source[4][QUAD_SIZE], dest[4][QUAD_SIZE];
+ struct softpipe_cached_tile *tile
+ = sp_get_cached_tile(softpipe,
+ softpipe->cbuf_cache[cbuf],
+ quad->input.x0, quad->input.y0);
+ float (*quadColor)[4] = quad->output.color[cbuf];
+ uint i, j;
+
+ /* get/swizzle dest colors */
+ for (j = 0; j < QUAD_SIZE; j++) {
+ int x = (quad->input.x0 & (TILE_SIZE-1)) + (j & 1);
+ int y = (quad->input.y0 & (TILE_SIZE-1)) + (j >> 1);
+ for (i = 0; i < 4; i++) {
+ dest[i][j] = tile->data.color[y][x][i];
+ }
+ }
+
+ /*
+ * Compute src/first term RGB
+ */
+ switch (softpipe->blend->rgb_src_factor) {
+ case PIPE_BLENDFACTOR_ONE:
+ VEC4_COPY(source[0], quadColor[0]); /* R */
+ VEC4_COPY(source[1], quadColor[1]); /* G */
+ VEC4_COPY(source[2], quadColor[2]); /* B */
+ break;
+ case PIPE_BLENDFACTOR_SRC_COLOR:
+ VEC4_MUL(source[0], quadColor[0], quadColor[0]); /* R */
+ VEC4_MUL(source[1], quadColor[1], quadColor[1]); /* G */
+ VEC4_MUL(source[2], quadColor[2], quadColor[2]); /* B */
+ break;
+ case PIPE_BLENDFACTOR_SRC_ALPHA:
+ {
+ const float *alpha = quadColor[3];
+ VEC4_MUL(source[0], quadColor[0], alpha); /* R */
+ VEC4_MUL(source[1], quadColor[1], alpha); /* G */
+ VEC4_MUL(source[2], quadColor[2], alpha); /* B */
+ }
+ break;
+ case PIPE_BLENDFACTOR_DST_COLOR:
+ VEC4_MUL(source[0], quadColor[0], dest[0]); /* R */
+ VEC4_MUL(source[1], quadColor[1], dest[1]); /* G */
+ VEC4_MUL(source[2], quadColor[2], dest[2]); /* B */
+ break;
+ case PIPE_BLENDFACTOR_DST_ALPHA:
+ {
+ const float *alpha = dest[3];
+ VEC4_MUL(source[0], quadColor[0], alpha); /* R */
+ VEC4_MUL(source[1], quadColor[1], alpha); /* G */
+ VEC4_MUL(source[2], quadColor[2], alpha); /* B */
+ }
+ break;
+ case PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE:
+ {
+ const float *alpha = quadColor[3];
+ float diff[4], temp[4];
+ VEC4_SUB(diff, one, dest[3]);
+ VEC4_MIN(temp, alpha, diff);
+ VEC4_MUL(source[0], quadColor[0], temp); /* R */
+ VEC4_MUL(source[1], quadColor[1], temp); /* G */
+ VEC4_MUL(source[2], quadColor[2], temp); /* B */
+ }
+ break;
+ case PIPE_BLENDFACTOR_CONST_COLOR:
+ {
+ float comp[4];
+ VEC4_SCALAR(comp, softpipe->blend_color.color[0]); /* R */
+ VEC4_MUL(source[0], quadColor[0], comp); /* R */
+ VEC4_SCALAR(comp, softpipe->blend_color.color[1]); /* G */
+ VEC4_MUL(source[1], quadColor[1], comp); /* G */
+ VEC4_SCALAR(comp, softpipe->blend_color.color[2]); /* B */
+ VEC4_MUL(source[2], quadColor[2], comp); /* B */
+ }
+ break;
+ case PIPE_BLENDFACTOR_CONST_ALPHA:
+ {
+ float alpha[4];
+ VEC4_SCALAR(alpha, softpipe->blend_color.color[3]);
+ VEC4_MUL(source[0], quadColor[0], alpha); /* R */
+ VEC4_MUL(source[1], quadColor[1], alpha); /* G */
+ VEC4_MUL(source[2], quadColor[2], alpha); /* B */
+ }
+ break;
+ case PIPE_BLENDFACTOR_SRC1_COLOR:
+ assert(0); /* to do */
+ break;
+ case PIPE_BLENDFACTOR_SRC1_ALPHA:
+ assert(0); /* to do */
+ break;
+ case PIPE_BLENDFACTOR_ZERO:
+ VEC4_COPY(source[0], zero); /* R */
+ VEC4_COPY(source[1], zero); /* G */
+ VEC4_COPY(source[2], zero); /* B */
+ break;
+ case PIPE_BLENDFACTOR_INV_SRC_COLOR:
+ {
+ float inv_comp[4];
+ VEC4_SUB(inv_comp, one, quadColor[0]); /* R */
+ VEC4_MUL(source[0], quadColor[0], inv_comp); /* R */
+ VEC4_SUB(inv_comp, one, quadColor[1]); /* G */
+ VEC4_MUL(source[1], quadColor[1], inv_comp); /* G */
+ VEC4_SUB(inv_comp, one, quadColor[2]); /* B */
+ VEC4_MUL(source[2], quadColor[2], inv_comp); /* B */
+ }
+ break;
+ case PIPE_BLENDFACTOR_INV_SRC_ALPHA:
+ {
+ float inv_alpha[4];
+ VEC4_SUB(inv_alpha, one, quadColor[3]);
+ VEC4_MUL(source[0], quadColor[0], inv_alpha); /* R */
+ VEC4_MUL(source[1], quadColor[1], inv_alpha); /* G */
+ VEC4_MUL(source[2], quadColor[2], inv_alpha); /* B */
+ }
+ break;
+ case PIPE_BLENDFACTOR_INV_DST_ALPHA:
+ {
+ float inv_alpha[4];
+ VEC4_SUB(inv_alpha, one, dest[3]);
+ VEC4_MUL(source[0], quadColor[0], inv_alpha); /* R */
+ VEC4_MUL(source[1], quadColor[1], inv_alpha); /* G */
+ VEC4_MUL(source[2], quadColor[2], inv_alpha); /* B */
+ }
+ break;
+ case PIPE_BLENDFACTOR_INV_DST_COLOR:
+ {
+ float inv_comp[4];
+ VEC4_SUB(inv_comp, one, dest[0]); /* R */
+ VEC4_MUL(source[0], quadColor[0], inv_comp); /* R */
+ VEC4_SUB(inv_comp, one, dest[1]); /* G */
+ VEC4_MUL(source[1], quadColor[1], inv_comp); /* G */
+ VEC4_SUB(inv_comp, one, dest[2]); /* B */
+ VEC4_MUL(source[2], quadColor[2], inv_comp); /* B */
+ }
+ break;
+ case PIPE_BLENDFACTOR_INV_CONST_COLOR:
+ {
+ float inv_comp[4];
+ /* R */
+ VEC4_SCALAR(inv_comp, 1.0f - softpipe->blend_color.color[0]);
+ VEC4_MUL(source[0], quadColor[0], inv_comp);
+ /* G */
+ VEC4_SCALAR(inv_comp, 1.0f - softpipe->blend_color.color[1]);
+ VEC4_MUL(source[1], quadColor[1], inv_comp);
+ /* B */
+ VEC4_SCALAR(inv_comp, 1.0f - softpipe->blend_color.color[2]);
+ VEC4_MUL(source[2], quadColor[2], inv_comp);
+ }
+ break;
+ case PIPE_BLENDFACTOR_INV_CONST_ALPHA:
+ {
+ float inv_alpha[4];
+ VEC4_SCALAR(inv_alpha, 1.0f - softpipe->blend_color.color[3]);
+ VEC4_MUL(source[0], quadColor[0], inv_alpha); /* R */
+ VEC4_MUL(source[1], quadColor[1], inv_alpha); /* G */
+ VEC4_MUL(source[2], quadColor[2], inv_alpha); /* B */
+ }
+ break;
+ case PIPE_BLENDFACTOR_INV_SRC1_COLOR:
+ assert(0); /* to do */
+ break;
+ case PIPE_BLENDFACTOR_INV_SRC1_ALPHA:
+ assert(0); /* to do */
+ break;
+ default:
+ assert(0);
+ }
+
+ /*
+ * Compute src/first term A
+ */
+ switch (softpipe->blend->alpha_src_factor) {
+ case PIPE_BLENDFACTOR_ONE:
+ VEC4_COPY(source[3], quadColor[3]); /* A */
+ break;
+ case PIPE_BLENDFACTOR_SRC_COLOR:
+ /* fall-through */
+ case PIPE_BLENDFACTOR_SRC_ALPHA:
+ {
+ const float *alpha = quadColor[3];
+ VEC4_MUL(source[3], quadColor[3], alpha); /* A */
+ }
+ break;
+ case PIPE_BLENDFACTOR_DST_COLOR:
+ /* fall-through */
+ case PIPE_BLENDFACTOR_DST_ALPHA:
+ VEC4_MUL(source[3], quadColor[3], dest[3]); /* A */
+ break;
+ case PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE:
+ /* multiply alpha by 1.0 */
+ VEC4_COPY(source[3], quadColor[3]); /* A */
+ break;
+ case PIPE_BLENDFACTOR_CONST_COLOR:
+ /* fall-through */
+ case PIPE_BLENDFACTOR_CONST_ALPHA:
+ {
+ float comp[4];
+ VEC4_SCALAR(comp, softpipe->blend_color.color[3]); /* A */
+ VEC4_MUL(source[3], quadColor[3], comp); /* A */
+ }
+ break;
+ case PIPE_BLENDFACTOR_ZERO:
+ VEC4_COPY(source[3], zero); /* A */
+ break;
+ case PIPE_BLENDFACTOR_INV_SRC_COLOR:
+ /* fall-through */
+ case PIPE_BLENDFACTOR_INV_SRC_ALPHA:
+ {
+ float inv_alpha[4];
+ VEC4_SUB(inv_alpha, one, quadColor[3]);
+ VEC4_MUL(source[3], quadColor[3], inv_alpha); /* A */
+ }
+ break;
+ case PIPE_BLENDFACTOR_INV_DST_COLOR:
+ /* fall-through */
+ case PIPE_BLENDFACTOR_INV_DST_ALPHA:
+ {
+ float inv_alpha[4];
+ VEC4_SUB(inv_alpha, one, dest[3]);
+ VEC4_MUL(source[3], quadColor[3], inv_alpha); /* A */
+ }
+ break;
+ case PIPE_BLENDFACTOR_INV_CONST_COLOR:
+ /* fall-through */
+ case PIPE_BLENDFACTOR_INV_CONST_ALPHA:
+ {
+ float inv_comp[4];
+ /* A */
+ VEC4_SCALAR(inv_comp, 1.0f - softpipe->blend_color.color[3]);
+ VEC4_MUL(source[3], quadColor[3], inv_comp);
+ }
+ break;
+ default:
+ assert(0);
+ }
+
+
+ /*
+ * Compute dest/second term RGB
+ */
+ switch (softpipe->blend->rgb_dst_factor) {
+ case PIPE_BLENDFACTOR_ONE:
+ /* dest = dest * 1 NO-OP, leave dest as-is */
+ break;
+ case PIPE_BLENDFACTOR_SRC_COLOR:
+ VEC4_MUL(dest[0], dest[0], quadColor[0]); /* R */
+ VEC4_MUL(dest[1], dest[1], quadColor[1]); /* G */
+ VEC4_MUL(dest[2], dest[2], quadColor[2]); /* B */
+ break;
+ case PIPE_BLENDFACTOR_SRC_ALPHA:
+ VEC4_MUL(dest[0], dest[0], quadColor[3]); /* R * A */
+ VEC4_MUL(dest[1], dest[1], quadColor[3]); /* G * A */
+ VEC4_MUL(dest[2], dest[2], quadColor[3]); /* B * A */
+ break;
+ case PIPE_BLENDFACTOR_DST_ALPHA:
+ VEC4_MUL(dest[0], dest[0], dest[3]); /* R * A */
+ VEC4_MUL(dest[1], dest[1], dest[3]); /* G * A */
+ VEC4_MUL(dest[2], dest[2], dest[3]); /* B * A */
+ break;
+ case PIPE_BLENDFACTOR_DST_COLOR:
+ VEC4_MUL(dest[0], dest[0], dest[0]); /* R */
+ VEC4_MUL(dest[1], dest[1], dest[1]); /* G */
+ VEC4_MUL(dest[2], dest[2], dest[2]); /* B */
+ break;
+ case PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE:
+ assert(0); /* illegal */
+ break;
+ case PIPE_BLENDFACTOR_CONST_COLOR:
+ {
+ float comp[4];
+ VEC4_SCALAR(comp, softpipe->blend_color.color[0]); /* R */
+ VEC4_MUL(dest[0], dest[0], comp); /* R */
+ VEC4_SCALAR(comp, softpipe->blend_color.color[1]); /* G */
+ VEC4_MUL(dest[1], dest[1], comp); /* G */
+ VEC4_SCALAR(comp, softpipe->blend_color.color[2]); /* B */
+ VEC4_MUL(dest[2], dest[2], comp); /* B */
+ }
+ break;
+ case PIPE_BLENDFACTOR_CONST_ALPHA:
+ {
+ float comp[4];
+ VEC4_SCALAR(comp, softpipe->blend_color.color[3]); /* A */
+ VEC4_MUL(dest[0], dest[0], comp); /* R */
+ VEC4_MUL(dest[1], dest[1], comp); /* G */
+ VEC4_MUL(dest[2], dest[2], comp); /* B */
+ }
+ break;
+ case PIPE_BLENDFACTOR_ZERO:
+ VEC4_COPY(dest[0], zero); /* R */
+ VEC4_COPY(dest[1], zero); /* G */
+ VEC4_COPY(dest[2], zero); /* B */
+ break;
+ case PIPE_BLENDFACTOR_SRC1_COLOR:
+ case PIPE_BLENDFACTOR_SRC1_ALPHA:
+ /* XXX what are these? */
+ assert(0);
+ break;
+ case PIPE_BLENDFACTOR_INV_SRC_COLOR:
+ {
+ float inv_comp[4];
+ VEC4_SUB(inv_comp, one, quadColor[0]); /* R */
+ VEC4_MUL(dest[0], inv_comp, dest[0]); /* R */
+ VEC4_SUB(inv_comp, one, quadColor[1]); /* G */
+ VEC4_MUL(dest[1], inv_comp, dest[1]); /* G */
+ VEC4_SUB(inv_comp, one, quadColor[2]); /* B */
+ VEC4_MUL(dest[2], inv_comp, dest[2]); /* B */
+ }
+ break;
+ case PIPE_BLENDFACTOR_INV_SRC_ALPHA:
+ {
+ float one_minus_alpha[QUAD_SIZE];
+ VEC4_SUB(one_minus_alpha, one, quadColor[3]);
+ VEC4_MUL(dest[0], dest[0], one_minus_alpha); /* R */
+ VEC4_MUL(dest[1], dest[1], one_minus_alpha); /* G */
+ VEC4_MUL(dest[2], dest[2], one_minus_alpha); /* B */
+ }
+ break;
+ case PIPE_BLENDFACTOR_INV_DST_ALPHA:
+ {
+ float inv_comp[4];
+ VEC4_SUB(inv_comp, one, dest[3]); /* A */
+ VEC4_MUL(dest[0], inv_comp, dest[0]); /* R */
+ VEC4_MUL(dest[1], inv_comp, dest[1]); /* G */
+ VEC4_MUL(dest[2], inv_comp, dest[2]); /* B */
+ }
+ break;
+ case PIPE_BLENDFACTOR_INV_DST_COLOR:
+ {
+ float inv_comp[4];
+ VEC4_SUB(inv_comp, one, dest[0]); /* R */
+ VEC4_MUL(dest[0], dest[0], inv_comp); /* R */
+ VEC4_SUB(inv_comp, one, dest[1]); /* G */
+ VEC4_MUL(dest[1], dest[1], inv_comp); /* G */
+ VEC4_SUB(inv_comp, one, dest[2]); /* B */
+ VEC4_MUL(dest[2], dest[2], inv_comp); /* B */
+ }
+ break;
+ case PIPE_BLENDFACTOR_INV_CONST_COLOR:
+ {
+ float inv_comp[4];
+ /* R */
+ VEC4_SCALAR(inv_comp, 1.0f - softpipe->blend_color.color[0]);
+ VEC4_MUL(dest[0], dest[0], inv_comp);
+ /* G */
+ VEC4_SCALAR(inv_comp, 1.0f - softpipe->blend_color.color[1]);
+ VEC4_MUL(dest[1], dest[1], inv_comp);
+ /* B */
+ VEC4_SCALAR(inv_comp, 1.0f - softpipe->blend_color.color[2]);
+ VEC4_MUL(dest[2], dest[2], inv_comp);
+ }
+ break;
+ case PIPE_BLENDFACTOR_INV_CONST_ALPHA:
+ {
+ float inv_comp[4];
+ VEC4_SCALAR(inv_comp, 1.0f - softpipe->blend_color.color[3]);
+ VEC4_MUL(dest[0], dest[0], inv_comp);
+ VEC4_MUL(dest[1], dest[1], inv_comp);
+ VEC4_MUL(dest[2], dest[2], inv_comp);
+ }
+ break;
+ case PIPE_BLENDFACTOR_INV_SRC1_COLOR:
+ case PIPE_BLENDFACTOR_INV_SRC1_ALPHA:
+ /* XXX what are these? */
+ assert(0);
+ break;
+ default:
+ assert(0);
+ }
+
+ /*
+ * Compute dest/second term A
+ */
+ switch (softpipe->blend->alpha_dst_factor) {
+ case PIPE_BLENDFACTOR_ONE:
+ /* dest = dest * 1 NO-OP, leave dest as-is */
+ break;
+ case PIPE_BLENDFACTOR_SRC_COLOR:
+ /* fall-through */
+ case PIPE_BLENDFACTOR_SRC_ALPHA:
+ VEC4_MUL(dest[3], dest[3], quadColor[3]); /* A * A */
+ break;
+ case PIPE_BLENDFACTOR_DST_COLOR:
+ /* fall-through */
+ case PIPE_BLENDFACTOR_DST_ALPHA:
+ VEC4_MUL(dest[3], dest[3], dest[3]); /* A */
+ break;
+ case PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE:
+ assert(0); /* illegal */
+ break;
+ case PIPE_BLENDFACTOR_CONST_COLOR:
+ /* fall-through */
+ case PIPE_BLENDFACTOR_CONST_ALPHA:
+ {
+ float comp[4];
+ VEC4_SCALAR(comp, softpipe->blend_color.color[3]); /* A */
+ VEC4_MUL(dest[3], dest[3], comp); /* A */
+ }
+ break;
+ case PIPE_BLENDFACTOR_ZERO:
+ VEC4_COPY(dest[3], zero); /* A */
+ break;
+ case PIPE_BLENDFACTOR_INV_SRC_COLOR:
+ /* fall-through */
+ case PIPE_BLENDFACTOR_INV_SRC_ALPHA:
+ {
+ float one_minus_alpha[QUAD_SIZE];
+ VEC4_SUB(one_minus_alpha, one, quadColor[3]);
+ VEC4_MUL(dest[3], dest[3], one_minus_alpha); /* A */
+ }
+ break;
+ case PIPE_BLENDFACTOR_INV_DST_COLOR:
+ /* fall-through */
+ case PIPE_BLENDFACTOR_INV_DST_ALPHA:
+ {
+ float inv_comp[4];
+ VEC4_SUB(inv_comp, one, dest[3]); /* A */
+ VEC4_MUL(dest[3], inv_comp, dest[3]); /* A */
+ }
+ break;
+ case PIPE_BLENDFACTOR_INV_CONST_COLOR:
+ /* fall-through */
+ case PIPE_BLENDFACTOR_INV_CONST_ALPHA:
+ {
+ float inv_comp[4];
+ VEC4_SCALAR(inv_comp, 1.0f - softpipe->blend_color.color[3]);
+ VEC4_MUL(dest[3], dest[3], inv_comp);
+ }
+ break;
+ default:
+ assert(0);
+ }
+
+ /*
+ * Combine RGB terms
+ */
+ switch (softpipe->blend->rgb_func) {
+ case PIPE_BLEND_ADD:
+ VEC4_ADD(quadColor[0], source[0], dest[0]); /* R */
+ VEC4_ADD(quadColor[1], source[1], dest[1]); /* G */
+ VEC4_ADD(quadColor[2], source[2], dest[2]); /* B */
+ break;
+ case PIPE_BLEND_SUBTRACT:
+ VEC4_SUB(quadColor[0], source[0], dest[0]); /* R */
+ VEC4_SUB(quadColor[1], source[1], dest[1]); /* G */
+ VEC4_SUB(quadColor[2], source[2], dest[2]); /* B */
+ break;
+ case PIPE_BLEND_REVERSE_SUBTRACT:
+ VEC4_SUB(quadColor[0], dest[0], source[0]); /* R */
+ VEC4_SUB(quadColor[1], dest[1], source[1]); /* G */
+ VEC4_SUB(quadColor[2], dest[2], source[2]); /* B */
+ break;
+ case PIPE_BLEND_MIN:
+ VEC4_MIN(quadColor[0], source[0], dest[0]); /* R */
+ VEC4_MIN(quadColor[1], source[1], dest[1]); /* G */
+ VEC4_MIN(quadColor[2], source[2], dest[2]); /* B */
+ break;
+ case PIPE_BLEND_MAX:
+ VEC4_MAX(quadColor[0], source[0], dest[0]); /* R */
+ VEC4_MAX(quadColor[1], source[1], dest[1]); /* G */
+ VEC4_MAX(quadColor[2], source[2], dest[2]); /* B */
+ break;
+ default:
+ assert(0);
+ }
+
+ /*
+ * Combine A terms
+ */
+ switch (softpipe->blend->alpha_func) {
+ case PIPE_BLEND_ADD:
+ VEC4_ADD(quadColor[3], source[3], dest[3]); /* A */
+ break;
+ case PIPE_BLEND_SUBTRACT:
+ VEC4_SUB(quadColor[3], source[3], dest[3]); /* A */
+ break;
+ case PIPE_BLEND_REVERSE_SUBTRACT:
+ VEC4_SUB(quadColor[3], dest[3], source[3]); /* A */
+ break;
+ case PIPE_BLEND_MIN:
+ VEC4_MIN(quadColor[3], source[3], dest[3]); /* A */
+ break;
+ case PIPE_BLEND_MAX:
+ VEC4_MAX(quadColor[3], source[3], dest[3]); /* A */
+ break;
+ default:
+ assert(0);
+ }
+
+ } /* cbuf loop */
+
+ /* pass blended quad to next stage */
+ qs->next->run(qs->next, quad);
+}
+
+
+static void blend_begin(struct quad_stage *qs)
+{
+ qs->next->begin(qs->next);
+}
+
+
+static void blend_destroy(struct quad_stage *qs)
+{
+ FREE( qs );
+}
+
+
+struct quad_stage *sp_quad_blend_stage( struct softpipe_context *softpipe )
+{
+ struct quad_stage *stage = CALLOC_STRUCT(quad_stage);
+
+ stage->softpipe = softpipe;
+ stage->begin = blend_begin;
+ stage->run = blend_quad;
+ stage->destroy = blend_destroy;
+
+ return stage;
+}
diff --git a/src/gallium/drivers/softpipe/sp_quad_bufloop.c b/src/gallium/drivers/softpipe/sp_quad_bufloop.c
new file mode 100644
index 00000000000..d7d6a6974d3
--- /dev/null
+++ b/src/gallium/drivers/softpipe/sp_quad_bufloop.c
@@ -0,0 +1,74 @@
+
+#include "util/u_memory.h"
+#include "sp_context.h"
+#include "sp_headers.h"
+#include "sp_surface.h"
+#include "sp_quad.h"
+
+
+/**
+ * Loop over colorbuffers, passing quad to next stage each time.
+ */
+static void
+cbuf_loop_quad(struct quad_stage *qs, struct quad_header *quad)
+{
+ struct softpipe_context *softpipe = qs->softpipe;
+ float tmp[PIPE_MAX_COLOR_BUFS][4][QUAD_SIZE];
+ unsigned i;
+
+ assert(sizeof(quad->outputs.color) == sizeof(tmp));
+ assert(softpipe->framebuffer.nr_cbufs <= PIPE_MAX_COLOR_BUFS);
+
+ /* make copy of original colors since they can get modified
+ * by blending and masking.
+ * XXX we won't have to do this if the fragment program actually emits
+ * N separate colors and we're drawing to N color buffers (MRT).
+ * But if we emitted one color and glDrawBuffer(GL_FRONT_AND_BACK) is
+ * in effect, we need to save/restore colors like this.
+ */
+ memcpy(tmp, quad->outputs.color, sizeof(tmp));
+
+ for (i = 0; i < softpipe->framebuffer.nr_cbufs; i++) {
+ /* set current cbuffer */
+#if 0 /* obsolete & going away */
+ softpipe->current_cbuf = i;
+#endif
+
+ /* pass blended quad to next stage */
+ qs->next->run(qs->next, quad);
+
+ /* restore quad's colors for next buffer */
+ memcpy(quad->outputs.color, tmp, sizeof(tmp));
+ }
+}
+
+
+static void cbuf_loop_begin(struct quad_stage *qs)
+{
+ qs->next->begin(qs->next);
+}
+
+
+static void cbuf_loop_destroy(struct quad_stage *qs)
+{
+ FREE( qs );
+}
+
+
+/**
+ * Create the colorbuffer loop stage.
+ * This is used to implement multiple render targets and GL_FRONT_AND_BACK
+ * rendering.
+ */
+struct quad_stage *sp_quad_bufloop_stage( struct softpipe_context *softpipe )
+{
+ struct quad_stage *stage = CALLOC_STRUCT(quad_stage);
+
+ stage->softpipe = softpipe;
+ stage->begin = cbuf_loop_begin;
+ stage->run = cbuf_loop_quad;
+ stage->destroy = cbuf_loop_destroy;
+
+ return stage;
+}
+
diff --git a/src/gallium/drivers/softpipe/sp_quad_colormask.c b/src/gallium/drivers/softpipe/sp_quad_colormask.c
new file mode 100644
index 00000000000..563c2fc739d
--- /dev/null
+++ b/src/gallium/drivers/softpipe/sp_quad_colormask.c
@@ -0,0 +1,116 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * \brief quad colormask stage
+ * \author Brian Paul
+ */
+
+#include "pipe/p_defines.h"
+#include "util/u_math.h"
+#include "util/u_memory.h"
+#include "sp_context.h"
+#include "sp_headers.h"
+#include "sp_surface.h"
+#include "sp_quad.h"
+#include "sp_tile_cache.h"
+
+
+
+/**
+ * XXX colormask could be rolled into blending...
+ */
+static void
+colormask_quad(struct quad_stage *qs, struct quad_header *quad)
+{
+ struct softpipe_context *softpipe = qs->softpipe;
+ uint cbuf;
+
+ /* loop over colorbuffer outputs */
+ for (cbuf = 0; cbuf < softpipe->framebuffer.nr_cbufs; cbuf++) {
+ float dest[4][QUAD_SIZE];
+ struct softpipe_cached_tile *tile
+ = sp_get_cached_tile(softpipe,
+ softpipe->cbuf_cache[cbuf],
+ quad->input.x0, quad->input.y0);
+ float (*quadColor)[4] = quad->output.color[cbuf];
+ uint i, j;
+
+ /* get/swizzle dest colors */
+ for (j = 0; j < QUAD_SIZE; j++) {
+ int x = (quad->input.x0 & (TILE_SIZE-1)) + (j & 1);
+ int y = (quad->input.y0 & (TILE_SIZE-1)) + (j >> 1);
+ for (i = 0; i < 4; i++) {
+ dest[i][j] = tile->data.color[y][x][i];
+ }
+ }
+
+ /* R */
+ if (!(softpipe->blend->colormask & PIPE_MASK_R))
+ COPY_4V(quadColor[0], dest[0]);
+
+ /* G */
+ if (!(softpipe->blend->colormask & PIPE_MASK_G))
+ COPY_4V(quadColor[1], dest[1]);
+
+ /* B */
+ if (!(softpipe->blend->colormask & PIPE_MASK_B))
+ COPY_4V(quadColor[2], dest[2]);
+
+ /* A */
+ if (!(softpipe->blend->colormask & PIPE_MASK_A))
+ COPY_4V(quadColor[3], dest[3]);
+ }
+
+ /* pass quad to next stage */
+ qs->next->run(qs->next, quad);
+}
+
+
+static void colormask_begin(struct quad_stage *qs)
+{
+ qs->next->begin(qs->next);
+}
+
+
+static void colormask_destroy(struct quad_stage *qs)
+{
+ FREE( qs );
+}
+
+
+struct quad_stage *sp_quad_colormask_stage( struct softpipe_context *softpipe )
+{
+ struct quad_stage *stage = CALLOC_STRUCT(quad_stage);
+
+ stage->softpipe = softpipe;
+ stage->begin = colormask_begin;
+ stage->run = colormask_quad;
+ stage->destroy = colormask_destroy;
+
+ return stage;
+}
diff --git a/src/gallium/drivers/softpipe/sp_quad_coverage.c b/src/gallium/drivers/softpipe/sp_quad_coverage.c
new file mode 100644
index 00000000000..c27fd1482da
--- /dev/null
+++ b/src/gallium/drivers/softpipe/sp_quad_coverage.c
@@ -0,0 +1,93 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+/**
+ * \brief Apply AA coverage to quad alpha valus
+ * \author Brian Paul
+ */
+
+
+#include "pipe/p_defines.h"
+#include "util/u_memory.h"
+#include "sp_context.h"
+#include "sp_headers.h"
+#include "sp_quad.h"
+
+
+/**
+ * Multiply quad's alpha values by the fragment coverage.
+ */
+static void
+coverage_quad(struct quad_stage *qs, struct quad_header *quad)
+{
+ struct softpipe_context *softpipe = qs->softpipe;
+
+ if ((softpipe->rasterizer->poly_smooth && quad->input.prim == PRIM_TRI) ||
+ (softpipe->rasterizer->line_smooth && quad->input.prim == PRIM_LINE) ||
+ (softpipe->rasterizer->point_smooth && quad->input.prim == PRIM_POINT)) {
+ uint cbuf;
+
+ /* loop over colorbuffer outputs */
+ for (cbuf = 0; cbuf < softpipe->framebuffer.nr_cbufs; cbuf++) {
+ float (*quadColor)[4] = quad->output.color[cbuf];
+ unsigned j;
+ for (j = 0; j < QUAD_SIZE; j++) {
+ assert(quad->input.coverage[j] >= 0.0);
+ assert(quad->input.coverage[j] <= 1.0);
+ quadColor[3][j] *= quad->input.coverage[j];
+ }
+ }
+ }
+
+ qs->next->run(qs->next, quad);
+}
+
+
+static void coverage_begin(struct quad_stage *qs)
+{
+ qs->next->begin(qs->next);
+}
+
+
+static void coverage_destroy(struct quad_stage *qs)
+{
+ FREE( qs );
+}
+
+
+struct quad_stage *sp_quad_coverage_stage( struct softpipe_context *softpipe )
+{
+ struct quad_stage *stage = CALLOC_STRUCT(quad_stage);
+
+ stage->softpipe = softpipe;
+ stage->begin = coverage_begin;
+ stage->run = coverage_quad;
+ stage->destroy = coverage_destroy;
+
+ return stage;
+}
diff --git a/src/gallium/drivers/softpipe/sp_quad_depth_test.c b/src/gallium/drivers/softpipe/sp_quad_depth_test.c
new file mode 100644
index 00000000000..523bd3e0801
--- /dev/null
+++ b/src/gallium/drivers/softpipe/sp_quad_depth_test.c
@@ -0,0 +1,290 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * \brief Quad depth testing
+ */
+
+#include "pipe/p_defines.h"
+#include "util/u_memory.h"
+#include "sp_context.h"
+#include "sp_headers.h"
+#include "sp_surface.h"
+#include "sp_quad.h"
+#include "sp_tile_cache.h"
+
+
+/**
+ * Do depth testing for a quad.
+ * Not static since it's used by the stencil code.
+ */
+
+/*
+ * To increase efficiency, we should probably have multiple versions
+ * of this function that are specifically for Z16, Z32 and FP Z buffers.
+ * Try to effectively do that with codegen...
+ */
+
+void
+sp_depth_test_quad(struct quad_stage *qs, struct quad_header *quad)
+{
+ struct softpipe_context *softpipe = qs->softpipe;
+ struct pipe_surface *ps = softpipe->framebuffer.zsbuf;
+ const enum pipe_format format = ps->format;
+ unsigned bzzzz[QUAD_SIZE]; /**< Z values fetched from depth buffer */
+ unsigned qzzzz[QUAD_SIZE]; /**< Z values from the quad */
+ unsigned zmask = 0;
+ unsigned j;
+ struct softpipe_cached_tile *tile
+ = sp_get_cached_tile(softpipe, softpipe->zsbuf_cache, quad->input.x0, quad->input.y0);
+
+ assert(ps); /* shouldn't get here if there's no zbuffer */
+
+ /*
+ * Convert quad's float depth values to int depth values (qzzzz).
+ * If the Z buffer stores integer values, we _have_ to do the depth
+ * compares with integers (not floats). Otherwise, the float->int->float
+ * conversion of Z values (which isn't an identity function) will cause
+ * Z-fighting errors.
+ *
+ * Also, get the zbuffer values (bzzzz) from the cached tile.
+ */
+ switch (format) {
+ case PIPE_FORMAT_Z16_UNORM:
+ {
+ float scale = 65535.0;
+
+ for (j = 0; j < QUAD_SIZE; j++) {
+ qzzzz[j] = (unsigned) (quad->output.depth[j] * scale);
+ }
+
+ for (j = 0; j < QUAD_SIZE; j++) {
+ int x = quad->input.x0 % TILE_SIZE + (j & 1);
+ int y = quad->input.y0 % TILE_SIZE + (j >> 1);
+ bzzzz[j] = tile->data.depth16[y][x];
+ }
+ }
+ break;
+ case PIPE_FORMAT_Z32_UNORM:
+ {
+ double scale = (double) (uint) ~0UL;
+
+ for (j = 0; j < QUAD_SIZE; j++) {
+ qzzzz[j] = (unsigned) (quad->output.depth[j] * scale);
+ }
+
+ for (j = 0; j < QUAD_SIZE; j++) {
+ int x = quad->input.x0 % TILE_SIZE + (j & 1);
+ int y = quad->input.y0 % TILE_SIZE + (j >> 1);
+ bzzzz[j] = tile->data.depth32[y][x];
+ }
+ }
+ break;
+ case PIPE_FORMAT_X8Z24_UNORM:
+ /* fall-through */
+ case PIPE_FORMAT_S8Z24_UNORM:
+ {
+ float scale = (float) ((1 << 24) - 1);
+
+ for (j = 0; j < QUAD_SIZE; j++) {
+ qzzzz[j] = (unsigned) (quad->output.depth[j] * scale);
+ }
+
+ for (j = 0; j < QUAD_SIZE; j++) {
+ int x = quad->input.x0 % TILE_SIZE + (j & 1);
+ int y = quad->input.y0 % TILE_SIZE + (j >> 1);
+ bzzzz[j] = tile->data.depth32[y][x] & 0xffffff;
+ }
+ }
+ break;
+ case PIPE_FORMAT_Z24X8_UNORM:
+ /* fall-through */
+ case PIPE_FORMAT_Z24S8_UNORM:
+ {
+ float scale = (float) ((1 << 24) - 1);
+
+ for (j = 0; j < QUAD_SIZE; j++) {
+ qzzzz[j] = (unsigned) (quad->output.depth[j] * scale);
+ }
+
+ for (j = 0; j < QUAD_SIZE; j++) {
+ int x = quad->input.x0 % TILE_SIZE + (j & 1);
+ int y = quad->input.y0 % TILE_SIZE + (j >> 1);
+ bzzzz[j] = tile->data.depth32[y][x] >> 8;
+ }
+ }
+ break;
+ default:
+ assert(0);
+ }
+
+ switch (softpipe->depth_stencil->depth.func) {
+ case PIPE_FUNC_NEVER:
+ /* zmask = 0 */
+ break;
+ case PIPE_FUNC_LESS:
+ /* Note this is pretty much a single sse or cell instruction.
+ * Like this: quad->mask &= (quad->outputs.depth < zzzz);
+ */
+ for (j = 0; j < QUAD_SIZE; j++) {
+ if (qzzzz[j] < bzzzz[j])
+ zmask |= 1 << j;
+ }
+ break;
+ case PIPE_FUNC_EQUAL:
+ for (j = 0; j < QUAD_SIZE; j++) {
+ if (qzzzz[j] == bzzzz[j])
+ zmask |= 1 << j;
+ }
+ break;
+ case PIPE_FUNC_LEQUAL:
+ for (j = 0; j < QUAD_SIZE; j++) {
+ if (qzzzz[j] <= bzzzz[j])
+ zmask |= (1 << j);
+ }
+ break;
+ case PIPE_FUNC_GREATER:
+ for (j = 0; j < QUAD_SIZE; j++) {
+ if (qzzzz[j] > bzzzz[j])
+ zmask |= (1 << j);
+ }
+ break;
+ case PIPE_FUNC_NOTEQUAL:
+ for (j = 0; j < QUAD_SIZE; j++) {
+ if (qzzzz[j] != bzzzz[j])
+ zmask |= (1 << j);
+ }
+ break;
+ case PIPE_FUNC_GEQUAL:
+ for (j = 0; j < QUAD_SIZE; j++) {
+ if (qzzzz[j] >= bzzzz[j])
+ zmask |= (1 << j);
+ }
+ break;
+ case PIPE_FUNC_ALWAYS:
+ zmask = MASK_ALL;
+ break;
+ default:
+ assert(0);
+ }
+
+ quad->inout.mask &= zmask;
+
+ if (softpipe->depth_stencil->depth.writemask) {
+
+ /* This is also efficient with sse / spe instructions:
+ */
+ for (j = 0; j < QUAD_SIZE; j++) {
+ if (quad->inout.mask & (1 << j)) {
+ bzzzz[j] = qzzzz[j];
+ }
+ }
+
+ /* put updated Z values back into cached tile */
+ switch (format) {
+ case PIPE_FORMAT_Z16_UNORM:
+ for (j = 0; j < QUAD_SIZE; j++) {
+ int x = quad->input.x0 % TILE_SIZE + (j & 1);
+ int y = quad->input.y0 % TILE_SIZE + (j >> 1);
+ tile->data.depth16[y][x] = (ushort) bzzzz[j];
+ }
+ break;
+ case PIPE_FORMAT_X8Z24_UNORM:
+ /* fall-through */
+ /* (yes, this falls through to a different case than above) */
+ case PIPE_FORMAT_Z32_UNORM:
+ for (j = 0; j < QUAD_SIZE; j++) {
+ int x = quad->input.x0 % TILE_SIZE + (j & 1);
+ int y = quad->input.y0 % TILE_SIZE + (j >> 1);
+ tile->data.depth32[y][x] = bzzzz[j];
+ }
+ break;
+ case PIPE_FORMAT_S8Z24_UNORM:
+ for (j = 0; j < QUAD_SIZE; j++) {
+ int x = quad->input.x0 % TILE_SIZE + (j & 1);
+ int y = quad->input.y0 % TILE_SIZE + (j >> 1);
+ uint s8z24 = tile->data.depth32[y][x];
+ s8z24 = (s8z24 & 0xff000000) | bzzzz[j];
+ tile->data.depth32[y][x] = s8z24;
+ }
+ break;
+ case PIPE_FORMAT_Z24S8_UNORM:
+ for (j = 0; j < QUAD_SIZE; j++) {
+ int x = quad->input.x0 % TILE_SIZE + (j & 1);
+ int y = quad->input.y0 % TILE_SIZE + (j >> 1);
+ uint z24s8 = tile->data.depth32[y][x];
+ z24s8 = (z24s8 & 0xff) | (bzzzz[j] << 8);
+ tile->data.depth32[y][x] = z24s8;
+ }
+ break;
+ case PIPE_FORMAT_Z24X8_UNORM:
+ for (j = 0; j < QUAD_SIZE; j++) {
+ int x = quad->input.x0 % TILE_SIZE + (j & 1);
+ int y = quad->input.y0 % TILE_SIZE + (j >> 1);
+ tile->data.depth32[y][x] = bzzzz[j] << 8;
+ }
+ break;
+ default:
+ assert(0);
+ }
+ }
+}
+
+
+static void
+depth_test_quad(struct quad_stage *qs, struct quad_header *quad)
+{
+ sp_depth_test_quad(qs, quad);
+
+ if (quad->inout.mask)
+ qs->next->run(qs->next, quad);
+}
+
+
+static void depth_test_begin(struct quad_stage *qs)
+{
+ qs->next->begin(qs->next);
+}
+
+
+static void depth_test_destroy(struct quad_stage *qs)
+{
+ FREE( qs );
+}
+
+
+struct quad_stage *sp_quad_depth_test_stage( struct softpipe_context *softpipe )
+{
+ struct quad_stage *stage = CALLOC_STRUCT(quad_stage);
+
+ stage->softpipe = softpipe;
+ stage->begin = depth_test_begin;
+ stage->run = depth_test_quad;
+ stage->destroy = depth_test_destroy;
+
+ return stage;
+}
diff --git a/src/gallium/drivers/softpipe/sp_quad_earlyz.c b/src/gallium/drivers/softpipe/sp_quad_earlyz.c
new file mode 100644
index 00000000000..6e2dde304ea
--- /dev/null
+++ b/src/gallium/drivers/softpipe/sp_quad_earlyz.c
@@ -0,0 +1,88 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * \brief Quad early-z testing
+ */
+
+#include "pipe/p_defines.h"
+#include "util/u_memory.h"
+#include "sp_headers.h"
+#include "sp_quad.h"
+
+
+/**
+ * All this stage does is compute the quad's Z values (which is normally
+ * done by the shading stage).
+ * The next stage will do the actual depth test.
+ */
+static void
+earlyz_quad(
+ struct quad_stage *qs,
+ struct quad_header *quad )
+{
+ const float fx = (float) quad->input.x0;
+ const float fy = (float) quad->input.y0;
+ const float dzdx = quad->posCoef->dadx[2];
+ const float dzdy = quad->posCoef->dady[2];
+ const float z0 = quad->posCoef->a0[2] + dzdx * fx + dzdy * fy;
+
+ quad->output.depth[0] = z0;
+ quad->output.depth[1] = z0 + dzdx;
+ quad->output.depth[2] = z0 + dzdy;
+ quad->output.depth[3] = z0 + dzdx + dzdy;
+
+ qs->next->run( qs->next, quad );
+}
+
+static void
+earlyz_begin(
+ struct quad_stage *qs )
+{
+ qs->next->begin( qs->next );
+}
+
+static void
+earlyz_destroy(
+ struct quad_stage *qs )
+{
+ FREE( qs );
+}
+
+struct quad_stage *
+sp_quad_earlyz_stage(
+ struct softpipe_context *softpipe )
+{
+ struct quad_stage *stage = CALLOC_STRUCT( quad_stage );
+
+ stage->softpipe = softpipe;
+ stage->begin = earlyz_begin;
+ stage->run = earlyz_quad;
+ stage->destroy = earlyz_destroy;
+
+ return stage;
+}
diff --git a/src/gallium/drivers/softpipe/sp_quad_fs.c b/src/gallium/drivers/softpipe/sp_quad_fs.c
new file mode 100644
index 00000000000..5dacbbe55f8
--- /dev/null
+++ b/src/gallium/drivers/softpipe/sp_quad_fs.c
@@ -0,0 +1,189 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ * Copyright 2008 VMware, Inc. All rights reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/* Vertices are just an array of floats, with all the attributes
+ * packed. We currently assume a layout like:
+ *
+ * attr[0][0..3] - window position
+ * attr[1..n][0..3] - remaining attributes.
+ *
+ * Attributes are assumed to be 4 floats wide but are packed so that
+ * all the enabled attributes run contiguously.
+ */
+
+#include "util/u_math.h"
+#include "util/u_memory.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_shader_tokens.h"
+
+#include "sp_context.h"
+#include "sp_state.h"
+#include "sp_headers.h"
+#include "sp_quad.h"
+#include "sp_texture.h"
+#include "sp_tex_sample.h"
+
+
+struct quad_shade_stage
+{
+ struct quad_stage stage; /**< base class */
+ struct tgsi_exec_machine machine;
+ struct tgsi_exec_vector *inputs, *outputs;
+};
+
+
+/** cast wrapper */
+static INLINE struct quad_shade_stage *
+quad_shade_stage(struct quad_stage *qs)
+{
+ return (struct quad_shade_stage *) qs;
+}
+
+
+
+/**
+ * Execute fragment shader for the four fragments in the quad.
+ */
+static void
+shade_quad(
+ struct quad_stage *qs,
+ struct quad_header *quad )
+{
+ struct quad_shade_stage *qss = quad_shade_stage( qs );
+ struct softpipe_context *softpipe = qs->softpipe;
+ struct tgsi_exec_machine *machine = &qss->machine;
+ boolean z_written;
+
+ /* Consts do not require 16 byte alignment. */
+ machine->Consts = softpipe->mapped_constants[PIPE_SHADER_FRAGMENT];
+
+ machine->InterpCoefs = quad->coef;
+
+ /* run shader */
+ quad->inout.mask &= softpipe->fs->run( softpipe->fs,
+ &qss->machine,
+ quad );
+
+ /* store outputs */
+ z_written = FALSE;
+ {
+ const ubyte *sem_name = softpipe->fs->info.output_semantic_name;
+ const ubyte *sem_index = softpipe->fs->info.output_semantic_index;
+ const uint n = qss->stage.softpipe->fs->info.num_outputs;
+ uint i;
+ for (i = 0; i < n; i++) {
+ switch (sem_name[i]) {
+ case TGSI_SEMANTIC_COLOR:
+ {
+ uint cbuf = sem_index[i];
+ memcpy(quad->output.color[cbuf],
+ &machine->Outputs[i].xyzw[0].f[0],
+ sizeof(quad->output.color[0]) );
+ }
+ break;
+ case TGSI_SEMANTIC_POSITION:
+ {
+ uint j;
+ for (j = 0; j < 4; j++) {
+ quad->output.depth[j] = machine->Outputs[0].xyzw[2].f[j];
+ }
+ z_written = TRUE;
+ }
+ break;
+ }
+ }
+ }
+
+ if (!z_written) {
+ /* compute Z values now, as in the quad earlyz stage */
+ /* XXX we should really only do this if the earlyz stage is not used */
+ const float fx = (float) quad->input.x0;
+ const float fy = (float) quad->input.y0;
+ const float dzdx = quad->posCoef->dadx[2];
+ const float dzdy = quad->posCoef->dady[2];
+ const float z0 = quad->posCoef->a0[2] + dzdx * fx + dzdy * fy;
+
+ quad->output.depth[0] = z0;
+ quad->output.depth[1] = z0 + dzdx;
+ quad->output.depth[2] = z0 + dzdy;
+ quad->output.depth[3] = z0 + dzdx + dzdy;
+ }
+
+ /* shader may cull fragments */
+ if( quad->inout.mask ) {
+ qs->next->run( qs->next, quad );
+ }
+}
+
+/**
+ * Per-primitive (or per-begin?) setup
+ */
+static void shade_begin(struct quad_stage *qs)
+{
+ struct quad_shade_stage *qss = quad_shade_stage(qs);
+ struct softpipe_context *softpipe = qs->softpipe;
+
+ softpipe->fs->prepare( softpipe->fs,
+ &qss->machine,
+ (struct tgsi_sampler **)
+ softpipe->tgsi.frag_samplers_list );
+
+ qs->next->begin(qs->next);
+}
+
+
+static void shade_destroy(struct quad_stage *qs)
+{
+ struct quad_shade_stage *qss = (struct quad_shade_stage *) qs;
+
+ tgsi_exec_machine_free_data(&qss->machine);
+ FREE( qss->inputs );
+ FREE( qss->outputs );
+ FREE( qs );
+}
+
+
+struct quad_stage *sp_quad_shade_stage( struct softpipe_context *softpipe )
+{
+ struct quad_shade_stage *qss = CALLOC_STRUCT(quad_shade_stage);
+
+ /* allocate storage for program inputs/outputs, aligned to 16 bytes */
+ qss->inputs = MALLOC(PIPE_MAX_ATTRIBS * sizeof(*qss->inputs) + 16);
+ qss->outputs = MALLOC(PIPE_MAX_ATTRIBS * sizeof(*qss->outputs) + 16);
+ qss->machine.Inputs = align16(qss->inputs);
+ qss->machine.Outputs = align16(qss->outputs);
+
+ qss->stage.softpipe = softpipe;
+ qss->stage.begin = shade_begin;
+ qss->stage.run = shade_quad;
+ qss->stage.destroy = shade_destroy;
+
+ tgsi_exec_machine_init( &qss->machine );
+
+ return &qss->stage;
+}
diff --git a/src/gallium/drivers/softpipe/sp_quad_occlusion.c b/src/gallium/drivers/softpipe/sp_quad_occlusion.c
new file mode 100644
index 00000000000..169bd82876d
--- /dev/null
+++ b/src/gallium/drivers/softpipe/sp_quad_occlusion.c
@@ -0,0 +1,85 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+/**
+ * \brief Quad occlusion counter stage
+ * \author Brian Paul
+ */
+
+
+#include "pipe/p_defines.h"
+#include "util/u_memory.h"
+#include "sp_context.h"
+#include "sp_headers.h"
+#include "sp_surface.h"
+#include "sp_quad.h"
+
+static unsigned count_bits( unsigned val )
+{
+ unsigned i;
+
+ for (i = 0; val ; val >>= 1)
+ i += (val & 1);
+
+ return i;
+}
+
+static void
+occlusion_count_quad(struct quad_stage *qs, struct quad_header *quad)
+{
+ struct softpipe_context *softpipe = qs->softpipe;
+
+ softpipe->occlusion_count += count_bits(quad->inout.mask);
+
+ qs->next->run(qs->next, quad);
+}
+
+
+static void occlusion_begin(struct quad_stage *qs)
+{
+ qs->next->begin(qs->next);
+}
+
+
+static void occlusion_destroy(struct quad_stage *qs)
+{
+ FREE( qs );
+}
+
+
+struct quad_stage *sp_quad_occlusion_stage( struct softpipe_context *softpipe )
+{
+ struct quad_stage *stage = CALLOC_STRUCT(quad_stage);
+
+ stage->softpipe = softpipe;
+ stage->begin = occlusion_begin;
+ stage->run = occlusion_count_quad;
+ stage->destroy = occlusion_destroy;
+
+ return stage;
+}
diff --git a/src/gallium/drivers/softpipe/sp_quad_output.c b/src/gallium/drivers/softpipe/sp_quad_output.c
new file mode 100644
index 00000000000..a37c8b4c397
--- /dev/null
+++ b/src/gallium/drivers/softpipe/sp_quad_output.c
@@ -0,0 +1,103 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "util/u_memory.h"
+#include "sp_context.h"
+#include "sp_headers.h"
+#include "sp_surface.h"
+#include "sp_quad.h"
+#include "sp_tile_cache.h"
+
+
+/**
+ * Last step of quad processing: write quad colors to the framebuffer,
+ * taking mask into account.
+ */
+static void
+output_quad(struct quad_stage *qs, struct quad_header *quad)
+{
+ /* in-tile pos: */
+ const int itx = quad->input.x0 % TILE_SIZE;
+ const int ity = quad->input.y0 % TILE_SIZE;
+
+ struct softpipe_context *softpipe = qs->softpipe;
+ uint cbuf;
+
+ /* loop over colorbuffer outputs */
+ for (cbuf = 0; cbuf < softpipe->framebuffer.nr_cbufs; cbuf++) {
+ struct softpipe_cached_tile *tile
+ = sp_get_cached_tile(softpipe,
+ softpipe->cbuf_cache[cbuf],
+ quad->input.x0, quad->input.y0);
+ float (*quadColor)[4] = quad->output.color[cbuf];
+ int i, j;
+
+ /* get/swizzle dest colors */
+ for (j = 0; j < QUAD_SIZE; j++) {
+ if (quad->inout.mask & (1 << j)) {
+ int x = itx + (j & 1);
+ int y = ity + (j >> 1);
+ for (i = 0; i < 4; i++) { /* loop over color chans */
+ tile->data.color[y][x][i] = quadColor[i][j];
+ }
+ if (0) {
+ debug_printf("sp write pixel %d,%d: %g, %g, %g\n",
+ quad->input.x0 + x,
+ quad->input.y0 + y,
+ quadColor[0][j],
+ quadColor[1][j],
+ quadColor[2][j]);
+ }
+ }
+ }
+ }
+}
+
+
+static void output_begin(struct quad_stage *qs)
+{
+ assert(qs->next == NULL);
+}
+
+
+static void output_destroy(struct quad_stage *qs)
+{
+ FREE( qs );
+}
+
+
+struct quad_stage *sp_quad_output_stage( struct softpipe_context *softpipe )
+{
+ struct quad_stage *stage = CALLOC_STRUCT(quad_stage);
+
+ stage->softpipe = softpipe;
+ stage->begin = output_begin;
+ stage->run = output_quad;
+ stage->destroy = output_destroy;
+
+ return stage;
+}
diff --git a/src/gallium/drivers/softpipe/sp_quad_stencil.c b/src/gallium/drivers/softpipe/sp_quad_stencil.c
new file mode 100644
index 00000000000..7495515764a
--- /dev/null
+++ b/src/gallium/drivers/softpipe/sp_quad_stencil.c
@@ -0,0 +1,352 @@
+
+/**
+ * \brief Quad stencil testing
+ */
+
+
+#include "sp_context.h"
+#include "sp_headers.h"
+#include "sp_surface.h"
+#include "sp_tile_cache.h"
+#include "sp_quad.h"
+#include "pipe/p_defines.h"
+#include "util/u_memory.h"
+
+
+/** Only 8-bit stencil supported */
+#define STENCIL_MAX 0xff
+
+
+/**
+ * Do the basic stencil test (compare stencil buffer values against the
+ * reference value.
+ *
+ * \param stencilVals the stencil values from the stencil buffer
+ * \param func the stencil func (PIPE_FUNC_x)
+ * \param ref the stencil reference value
+ * \param valMask the stencil value mask indicating which bits of the stencil
+ * values and ref value are to be used.
+ * \return mask indicating which pixels passed the stencil test
+ */
+static unsigned
+do_stencil_test(const ubyte stencilVals[QUAD_SIZE], unsigned func,
+ unsigned ref, unsigned valMask)
+{
+ unsigned passMask = 0x0;
+ unsigned j;
+
+ ref &= valMask;
+
+ switch (func) {
+ case PIPE_FUNC_NEVER:
+ /* passMask = 0x0 */
+ break;
+ case PIPE_FUNC_LESS:
+ for (j = 0; j < QUAD_SIZE; j++) {
+ if (ref < (stencilVals[j] & valMask)) {
+ passMask |= (1 << j);
+ }
+ }
+ break;
+ case PIPE_FUNC_EQUAL:
+ for (j = 0; j < QUAD_SIZE; j++) {
+ if (ref == (stencilVals[j] & valMask)) {
+ passMask |= (1 << j);
+ }
+ }
+ break;
+ case PIPE_FUNC_LEQUAL:
+ for (j = 0; j < QUAD_SIZE; j++) {
+ if (ref <= (stencilVals[j] & valMask)) {
+ passMask |= (1 << j);
+ }
+ }
+ break;
+ case PIPE_FUNC_GREATER:
+ for (j = 0; j < QUAD_SIZE; j++) {
+ if (ref > (stencilVals[j] & valMask)) {
+ passMask |= (1 << j);
+ }
+ }
+ break;
+ case PIPE_FUNC_NOTEQUAL:
+ for (j = 0; j < QUAD_SIZE; j++) {
+ if (ref != (stencilVals[j] & valMask)) {
+ passMask |= (1 << j);
+ }
+ }
+ break;
+ case PIPE_FUNC_GEQUAL:
+ for (j = 0; j < QUAD_SIZE; j++) {
+ if (ref >= (stencilVals[j] & valMask)) {
+ passMask |= (1 << j);
+ }
+ }
+ break;
+ case PIPE_FUNC_ALWAYS:
+ passMask = MASK_ALL;
+ break;
+ default:
+ assert(0);
+ }
+
+ return passMask;
+}
+
+
+/**
+ * Apply the stencil operator to stencil values.
+ *
+ * \param stencilVals the stencil buffer values (read and written)
+ * \param mask indicates which pixels to update
+ * \param op the stencil operator (PIPE_STENCIL_OP_x)
+ * \param ref the stencil reference value
+ * \param wrtMask writemask controlling which bits are changed in the
+ * stencil values
+ */
+static void
+apply_stencil_op(ubyte stencilVals[QUAD_SIZE],
+ unsigned mask, unsigned op, ubyte ref, ubyte wrtMask)
+{
+ unsigned j;
+ ubyte newstencil[QUAD_SIZE];
+
+ for (j = 0; j < QUAD_SIZE; j++) {
+ newstencil[j] = stencilVals[j];
+ }
+
+ switch (op) {
+ case PIPE_STENCIL_OP_KEEP:
+ /* no-op */
+ break;
+ case PIPE_STENCIL_OP_ZERO:
+ for (j = 0; j < QUAD_SIZE; j++) {
+ if (mask & (1 << j)) {
+ newstencil[j] = 0;
+ }
+ }
+ break;
+ case PIPE_STENCIL_OP_REPLACE:
+ for (j = 0; j < QUAD_SIZE; j++) {
+ if (mask & (1 << j)) {
+ newstencil[j] = ref;
+ }
+ }
+ break;
+ case PIPE_STENCIL_OP_INCR:
+ for (j = 0; j < QUAD_SIZE; j++) {
+ if (mask & (1 << j)) {
+ if (stencilVals[j] < STENCIL_MAX) {
+ newstencil[j] = stencilVals[j] + 1;
+ }
+ }
+ }
+ break;
+ case PIPE_STENCIL_OP_DECR:
+ for (j = 0; j < QUAD_SIZE; j++) {
+ if (mask & (1 << j)) {
+ if (stencilVals[j] > 0) {
+ newstencil[j] = stencilVals[j] - 1;
+ }
+ }
+ }
+ break;
+ case PIPE_STENCIL_OP_INCR_WRAP:
+ for (j = 0; j < QUAD_SIZE; j++) {
+ if (mask & (1 << j)) {
+ newstencil[j] = stencilVals[j] + 1;
+ }
+ }
+ break;
+ case PIPE_STENCIL_OP_DECR_WRAP:
+ for (j = 0; j < QUAD_SIZE; j++) {
+ if (mask & (1 << j)) {
+ newstencil[j] = stencilVals[j] - 1;
+ }
+ }
+ break;
+ case PIPE_STENCIL_OP_INVERT:
+ for (j = 0; j < QUAD_SIZE; j++) {
+ if (mask & (1 << j)) {
+ newstencil[j] = ~stencilVals[j];
+ }
+ }
+ break;
+ default:
+ assert(0);
+ }
+
+ /*
+ * update the stencil values
+ */
+ if (wrtMask != STENCIL_MAX) {
+ /* apply bit-wise stencil buffer writemask */
+ for (j = 0; j < QUAD_SIZE; j++) {
+ stencilVals[j] = (wrtMask & newstencil[j]) | (~wrtMask & stencilVals[j]);
+ }
+ }
+ else {
+ for (j = 0; j < QUAD_SIZE; j++) {
+ stencilVals[j] = newstencil[j];
+ }
+ }
+}
+
+
+/**
+ * Do stencil (and depth) testing. Stenciling depends on the outcome of
+ * depth testing.
+ */
+static void
+stencil_test_quad(struct quad_stage *qs, struct quad_header *quad)
+{
+ struct softpipe_context *softpipe = qs->softpipe;
+ struct pipe_surface *ps = softpipe->framebuffer.zsbuf;
+ unsigned func, zFailOp, zPassOp, failOp;
+ ubyte ref, wrtMask, valMask;
+ ubyte stencilVals[QUAD_SIZE];
+ struct softpipe_cached_tile *tile
+ = sp_get_cached_tile(softpipe, softpipe->zsbuf_cache, quad->input.x0, quad->input.y0);
+ uint j;
+ uint face = quad->input.facing;
+
+ if (!softpipe->depth_stencil->stencil[1].enabled) {
+ /* single-sided stencil test, use front (face=0) state */
+ face = 0;
+ }
+
+ /* choose front or back face function, operator, etc */
+ /* XXX we could do these initializations once per primitive */
+ func = softpipe->depth_stencil->stencil[face].func;
+ failOp = softpipe->depth_stencil->stencil[face].fail_op;
+ zFailOp = softpipe->depth_stencil->stencil[face].zfail_op;
+ zPassOp = softpipe->depth_stencil->stencil[face].zpass_op;
+ ref = softpipe->depth_stencil->stencil[face].ref_value;
+ wrtMask = softpipe->depth_stencil->stencil[face].writemask;
+ valMask = softpipe->depth_stencil->stencil[face].valuemask;
+
+ assert(ps); /* shouldn't get here if there's no stencil buffer */
+
+ /* get stencil values from cached tile */
+ switch (ps->format) {
+ case PIPE_FORMAT_S8Z24_UNORM:
+ for (j = 0; j < QUAD_SIZE; j++) {
+ int x = quad->input.x0 % TILE_SIZE + (j & 1);
+ int y = quad->input.y0 % TILE_SIZE + (j >> 1);
+ stencilVals[j] = tile->data.depth32[y][x] >> 24;
+ }
+ break;
+ case PIPE_FORMAT_Z24S8_UNORM:
+ for (j = 0; j < QUAD_SIZE; j++) {
+ int x = quad->input.x0 % TILE_SIZE + (j & 1);
+ int y = quad->input.y0 % TILE_SIZE + (j >> 1);
+ stencilVals[j] = tile->data.depth32[y][x] & 0xff;
+ }
+ break;
+ case PIPE_FORMAT_S8_UNORM:
+ for (j = 0; j < QUAD_SIZE; j++) {
+ int x = quad->input.x0 % TILE_SIZE + (j & 1);
+ int y = quad->input.y0 % TILE_SIZE + (j >> 1);
+ stencilVals[j] = tile->data.stencil8[y][x];
+ }
+ break;
+ default:
+ assert(0);
+ }
+
+ /* do the stencil test first */
+ {
+ unsigned passMask, failMask;
+ passMask = do_stencil_test(stencilVals, func, ref, valMask);
+ failMask = quad->inout.mask & ~passMask;
+ quad->inout.mask &= passMask;
+
+ if (failOp != PIPE_STENCIL_OP_KEEP) {
+ apply_stencil_op(stencilVals, failMask, failOp, ref, wrtMask);
+ }
+ }
+
+ if (quad->inout.mask) {
+ /* now the pixels that passed the stencil test are depth tested */
+ if (softpipe->depth_stencil->depth.enabled) {
+ const unsigned origMask = quad->inout.mask;
+
+ sp_depth_test_quad(qs, quad); /* quad->mask is updated */
+
+ /* update stencil buffer values according to z pass/fail result */
+ if (zFailOp != PIPE_STENCIL_OP_KEEP) {
+ const unsigned failMask = origMask & ~quad->inout.mask;
+ apply_stencil_op(stencilVals, failMask, zFailOp, ref, wrtMask);
+ }
+
+ if (zPassOp != PIPE_STENCIL_OP_KEEP) {
+ const unsigned passMask = origMask & quad->inout.mask;
+ apply_stencil_op(stencilVals, passMask, zPassOp, ref, wrtMask);
+ }
+ }
+ else {
+ /* no depth test, apply Zpass operator to stencil buffer values */
+ apply_stencil_op(stencilVals, quad->inout.mask, zPassOp, ref, wrtMask);
+ }
+
+ }
+
+ /* put new stencil values into cached tile */
+ switch (ps->format) {
+ case PIPE_FORMAT_S8Z24_UNORM:
+ for (j = 0; j < QUAD_SIZE; j++) {
+ int x = quad->input.x0 % TILE_SIZE + (j & 1);
+ int y = quad->input.y0 % TILE_SIZE + (j >> 1);
+ uint s8z24 = tile->data.depth32[y][x];
+ s8z24 = (stencilVals[j] << 24) | (s8z24 & 0xffffff);
+ tile->data.depth32[y][x] = s8z24;
+ }
+ break;
+ case PIPE_FORMAT_Z24S8_UNORM:
+ for (j = 0; j < QUAD_SIZE; j++) {
+ int x = quad->input.x0 % TILE_SIZE + (j & 1);
+ int y = quad->input.y0 % TILE_SIZE + (j >> 1);
+ uint z24s8 = tile->data.depth32[y][x];
+ z24s8 = (z24s8 & 0xffffff00) | stencilVals[j];
+ tile->data.depth32[y][x] = z24s8;
+ }
+ break;
+ case PIPE_FORMAT_S8_UNORM:
+ for (j = 0; j < QUAD_SIZE; j++) {
+ int x = quad->input.x0 % TILE_SIZE + (j & 1);
+ int y = quad->input.y0 % TILE_SIZE + (j >> 1);
+ tile->data.stencil8[y][x] = stencilVals[j];
+ }
+ break;
+ default:
+ assert(0);
+ }
+
+ if (quad->inout.mask)
+ qs->next->run(qs->next, quad);
+}
+
+
+static void stencil_begin(struct quad_stage *qs)
+{
+ qs->next->begin(qs->next);
+}
+
+
+static void stencil_destroy(struct quad_stage *qs)
+{
+ FREE( qs );
+}
+
+
+struct quad_stage *sp_quad_stencil_test_stage( struct softpipe_context *softpipe )
+{
+ struct quad_stage *stage = CALLOC_STRUCT(quad_stage);
+
+ stage->softpipe = softpipe;
+ stage->begin = stencil_begin;
+ stage->run = stencil_test_quad;
+ stage->destroy = stencil_destroy;
+
+ return stage;
+}
diff --git a/src/gallium/drivers/softpipe/sp_quad_stipple.c b/src/gallium/drivers/softpipe/sp_quad_stipple.c
new file mode 100644
index 00000000000..ccf37f6be59
--- /dev/null
+++ b/src/gallium/drivers/softpipe/sp_quad_stipple.c
@@ -0,0 +1,94 @@
+
+/**
+ * quad polygon stipple stage
+ */
+
+#include "sp_context.h"
+#include "sp_headers.h"
+#include "sp_quad.h"
+#include "pipe/p_defines.h"
+#include "util/u_memory.h"
+
+
+/**
+ * Apply polygon stipple to quads produced by triangle rasterization
+ */
+static void
+stipple_quad(struct quad_stage *qs, struct quad_header *quad)
+{
+ static const uint bit31 = 1 << 31;
+ static const uint bit30 = 1 << 30;
+
+ if (quad->input.prim == PRIM_TRI) {
+ struct softpipe_context *softpipe = qs->softpipe;
+ /* need to invert Y to index into OpenGL's stipple pattern */
+ int y0, y1;
+ uint stipple0, stipple1;
+ if (softpipe->rasterizer->origin_lower_left) {
+ y0 = softpipe->framebuffer.height - 1 - quad->input.y0;
+ y1 = y0 - 1;
+ }
+ else {
+ y0 = quad->input.y0;
+ y1 = y0 + 1;
+ }
+ stipple0 = softpipe->poly_stipple.stipple[y0 % 32];
+ stipple1 = softpipe->poly_stipple.stipple[y1 % 32];
+
+#if 1
+ {
+ const int col0 = quad->input.x0 % 32;
+ if ((stipple0 & (bit31 >> col0)) == 0)
+ quad->inout.mask &= ~MASK_TOP_LEFT;
+
+ if ((stipple0 & (bit30 >> col0)) == 0)
+ quad->inout.mask &= ~MASK_TOP_RIGHT;
+
+ if ((stipple1 & (bit31 >> col0)) == 0)
+ quad->inout.mask &= ~MASK_BOTTOM_LEFT;
+
+ if ((stipple1 & (bit30 >> col0)) == 0)
+ quad->inout.mask &= ~MASK_BOTTOM_RIGHT;
+ }
+#else
+ /* We'd like to use this code, but we'd need to redefine
+ * MASK_TOP_LEFT to be (1 << 1) and MASK_TOP_RIGHT to be (1 << 0),
+ * and similarly for the BOTTOM bits. But that may have undesirable
+ * side effects elsewhere.
+ */
+ const int col0 = 30 - (quad->input.x0 % 32);
+ quad->inout.mask &= (((stipple0 >> col0) & 0x3) |
+ (((stipple1 >> col0) & 0x3) << 2));
+#endif
+ if (!quad->inout.mask)
+ return;
+ }
+
+ qs->next->run(qs->next, quad);
+}
+
+
+static void stipple_begin(struct quad_stage *qs)
+{
+ qs->next->begin(qs->next);
+}
+
+
+static void stipple_destroy(struct quad_stage *qs)
+{
+ FREE( qs );
+}
+
+
+struct quad_stage *
+sp_quad_polygon_stipple_stage( struct softpipe_context *softpipe )
+{
+ struct quad_stage *stage = CALLOC_STRUCT(quad_stage);
+
+ stage->softpipe = softpipe;
+ stage->begin = stipple_begin;
+ stage->run = stipple_quad;
+ stage->destroy = stipple_destroy;
+
+ return stage;
+}
diff --git a/src/gallium/drivers/softpipe/sp_query.c b/src/gallium/drivers/softpipe/sp_query.c
new file mode 100644
index 00000000000..b0d8e01426d
--- /dev/null
+++ b/src/gallium/drivers/softpipe/sp_query.c
@@ -0,0 +1,107 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/* Author:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#include "draw/draw_context.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_inlines.h"
+#include "util/u_memory.h"
+#include "sp_context.h"
+#include "sp_query.h"
+
+struct softpipe_query {
+ uint64_t start;
+ uint64_t end;
+};
+
+
+static struct softpipe_query *softpipe_query( struct pipe_query *p )
+{
+ return (struct softpipe_query *)p;
+}
+
+static struct pipe_query *
+softpipe_create_query(struct pipe_context *pipe,
+ unsigned type)
+{
+ assert(type == PIPE_QUERY_OCCLUSION_COUNTER);
+ return (struct pipe_query *)CALLOC_STRUCT( softpipe_query );
+}
+
+
+static void
+softpipe_destroy_query(struct pipe_context *pipe, struct pipe_query *q)
+{
+ FREE(q);
+}
+
+
+static void
+softpipe_begin_query(struct pipe_context *pipe, struct pipe_query *q)
+{
+ struct softpipe_context *softpipe = softpipe_context( pipe );
+ struct softpipe_query *sq = softpipe_query(q);
+
+ sq->start = softpipe->occlusion_count;
+}
+
+
+static void
+softpipe_end_query(struct pipe_context *pipe, struct pipe_query *q)
+{
+ struct softpipe_context *softpipe = softpipe_context( pipe );
+ struct softpipe_query *sq = softpipe_query(q);
+
+ sq->end = softpipe->occlusion_count;
+}
+
+
+static boolean
+softpipe_get_query_result(struct pipe_context *pipe,
+ struct pipe_query *q,
+ boolean wait,
+ uint64_t *result )
+{
+ struct softpipe_query *sq = softpipe_query(q);
+ *result = sq->end - sq->start;
+ return TRUE;
+}
+
+
+void softpipe_init_query_funcs(struct softpipe_context *softpipe )
+{
+ softpipe->pipe.create_query = softpipe_create_query;
+ softpipe->pipe.destroy_query = softpipe_destroy_query;
+ softpipe->pipe.begin_query = softpipe_begin_query;
+ softpipe->pipe.end_query = softpipe_end_query;
+ softpipe->pipe.get_query_result = softpipe_get_query_result;
+}
+
+
diff --git a/src/gallium/drivers/softpipe/sp_query.h b/src/gallium/drivers/softpipe/sp_query.h
new file mode 100644
index 00000000000..05060a45759
--- /dev/null
+++ b/src/gallium/drivers/softpipe/sp_query.h
@@ -0,0 +1,39 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/* Author:
+ * Keith Whitwell
+ */
+
+#ifndef SP_QUERY_H
+#define SP_QUERY_H
+
+struct softpipe_context;
+extern void softpipe_init_query_funcs(struct softpipe_context * );
+
+
+#endif /* SP_QUERY_H */
diff --git a/src/gallium/drivers/softpipe/sp_screen.c b/src/gallium/drivers/softpipe/sp_screen.c
new file mode 100644
index 00000000000..7380a6ae2be
--- /dev/null
+++ b/src/gallium/drivers/softpipe/sp_screen.c
@@ -0,0 +1,181 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#include "util/u_memory.h"
+#include "util/u_simple_screen.h"
+#include "pipe/internal/p_winsys_screen.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_screen.h"
+
+#include "sp_texture.h"
+#include "sp_winsys.h"
+#include "sp_screen.h"
+
+
+static const char *
+softpipe_get_vendor(struct pipe_screen *screen)
+{
+ return "Tungsten Graphics, Inc.";
+}
+
+
+static const char *
+softpipe_get_name(struct pipe_screen *screen)
+{
+ return "softpipe";
+}
+
+
+static int
+softpipe_get_param(struct pipe_screen *screen, int param)
+{
+ switch (param) {
+ case PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS:
+ return PIPE_MAX_SAMPLERS;
+ case PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS:
+ return PIPE_MAX_SAMPLERS;
+ case PIPE_CAP_NPOT_TEXTURES:
+ return 1;
+ case PIPE_CAP_TWO_SIDED_STENCIL:
+ return 1;
+ case PIPE_CAP_GLSL:
+ return 1;
+ case PIPE_CAP_S3TC:
+ return 0;
+ case PIPE_CAP_ANISOTROPIC_FILTER:
+ return 0;
+ case PIPE_CAP_POINT_SPRITE:
+ return 1;
+ case PIPE_CAP_MAX_RENDER_TARGETS:
+ return PIPE_MAX_COLOR_BUFS;
+ case PIPE_CAP_OCCLUSION_QUERY:
+ return 1;
+ case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
+ return 1;
+ case PIPE_CAP_TEXTURE_MIRROR_REPEAT:
+ return 1;
+ case PIPE_CAP_TEXTURE_SHADOW_MAP:
+ return 1;
+ case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
+ return 12; /* max 2Kx2K */
+ case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
+ return 8; /* max 128x128x128 */
+ case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
+ return 12; /* max 2Kx2K */
+ default:
+ return 0;
+ }
+}
+
+
+static float
+softpipe_get_paramf(struct pipe_screen *screen, int param)
+{
+ switch (param) {
+ case PIPE_CAP_MAX_LINE_WIDTH:
+ /* fall-through */
+ case PIPE_CAP_MAX_LINE_WIDTH_AA:
+ return 255.0; /* arbitrary */
+ case PIPE_CAP_MAX_POINT_WIDTH:
+ /* fall-through */
+ case PIPE_CAP_MAX_POINT_WIDTH_AA:
+ return 255.0; /* arbitrary */
+ case PIPE_CAP_MAX_TEXTURE_ANISOTROPY:
+ return 0.0;
+ case PIPE_CAP_MAX_TEXTURE_LOD_BIAS:
+ return 16.0; /* arbitrary */
+ default:
+ return 0;
+ }
+}
+
+
+/**
+ * Query format support for creating a texture, drawing surface, etc.
+ * \param format the format to test
+ * \param type one of PIPE_TEXTURE, PIPE_SURFACE
+ */
+static boolean
+softpipe_is_format_supported( struct pipe_screen *screen,
+ enum pipe_format format,
+ enum pipe_texture_target target,
+ unsigned tex_usage,
+ unsigned geom_flags )
+{
+ switch(format) {
+ case PIPE_FORMAT_DXT1_RGB:
+ case PIPE_FORMAT_DXT1_RGBA:
+ case PIPE_FORMAT_DXT3_RGBA:
+ case PIPE_FORMAT_DXT5_RGBA:
+ return FALSE;
+ default:
+ return TRUE;
+ }
+}
+
+
+static void
+softpipe_destroy_screen( struct pipe_screen *screen )
+{
+ struct pipe_winsys *winsys = screen->winsys;
+
+ if(winsys->destroy)
+ winsys->destroy(winsys);
+
+ FREE(screen);
+}
+
+
+
+/**
+ * Create a new pipe_screen object
+ * Note: we're not presently subclassing pipe_screen (no softpipe_screen).
+ */
+struct pipe_screen *
+softpipe_create_screen(struct pipe_winsys *winsys)
+{
+ struct softpipe_screen *screen = CALLOC_STRUCT(softpipe_screen);
+
+ if (!screen)
+ return NULL;
+
+ screen->base.winsys = winsys;
+
+ screen->base.destroy = softpipe_destroy_screen;
+
+ screen->base.get_name = softpipe_get_name;
+ screen->base.get_vendor = softpipe_get_vendor;
+ screen->base.get_param = softpipe_get_param;
+ screen->base.get_paramf = softpipe_get_paramf;
+ screen->base.is_format_supported = softpipe_is_format_supported;
+
+ softpipe_init_screen_texture_funcs(&screen->base);
+ u_simple_screen_init(&screen->base);
+
+ return &screen->base;
+}
diff --git a/src/gallium/drivers/softpipe/sp_screen.h b/src/gallium/drivers/softpipe/sp_screen.h
new file mode 100644
index 00000000000..3d4bfd3e840
--- /dev/null
+++ b/src/gallium/drivers/softpipe/sp_screen.h
@@ -0,0 +1,58 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/* Authors: Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#ifndef SP_SCREEN_H
+#define SP_SCREEN_H
+
+#include "pipe/p_screen.h"
+#include "pipe/p_defines.h"
+
+
+
+struct softpipe_screen {
+ struct pipe_screen base;
+
+ /* Increments whenever textures are modified. Contexts can track
+ * this.
+ */
+ unsigned timestamp;
+};
+
+
+
+
+static INLINE struct softpipe_screen *
+softpipe_screen( struct pipe_screen *pipe )
+{
+ return (struct softpipe_screen *)pipe;
+}
+
+
+#endif /* SP_SCREEN_H */
diff --git a/src/gallium/drivers/softpipe/sp_setup.c b/src/gallium/drivers/softpipe/sp_setup.c
new file mode 100644
index 00000000000..b1adb9cb7a2
--- /dev/null
+++ b/src/gallium/drivers/softpipe/sp_setup.c
@@ -0,0 +1,1569 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * \brief Primitive rasterization/rendering (points, lines, triangles)
+ *
+ * \author Keith Whitwell <keith@tungstengraphics.com>
+ * \author Brian Paul
+ */
+
+#include "sp_setup.h"
+
+#include "sp_context.h"
+#include "sp_headers.h"
+#include "sp_quad.h"
+#include "sp_state.h"
+#include "sp_prim_setup.h"
+#include "draw/draw_context.h"
+#include "draw/draw_private.h"
+#include "draw/draw_vertex.h"
+#include "pipe/p_shader_tokens.h"
+#include "pipe/p_thread.h"
+#include "util/u_math.h"
+#include "util/u_memory.h"
+
+
+#define DEBUG_VERTS 0
+#define DEBUG_FRAGS 0
+
+/**
+ * Triangle edge info
+ */
+struct edge {
+ float dx; /**< X(v1) - X(v0), used only during setup */
+ float dy; /**< Y(v1) - Y(v0), used only during setup */
+ float dxdy; /**< dx/dy */
+ float sx, sy; /**< first sample point coord */
+ int lines; /**< number of lines on this edge */
+};
+
+#if SP_NUM_QUAD_THREADS > 1
+
+/* Set to 1 if you want other threads to be instantly
+ * notified of pending jobs.
+ */
+#define INSTANT_NOTEMPTY_NOTIFY 0
+
+struct thread_info
+{
+ struct setup_context *setup;
+ uint id;
+ pipe_thread handle;
+};
+
+struct quad_job;
+
+typedef void (* quad_job_routine)( struct setup_context *setup, uint thread, struct quad_job *job );
+
+struct quad_job
+{
+ struct quad_header_input input;
+ struct quad_header_inout inout;
+ quad_job_routine routine;
+};
+
+#define NUM_QUAD_JOBS 64
+
+struct quad_job_que
+{
+ struct quad_job jobs[NUM_QUAD_JOBS];
+ uint first;
+ uint last;
+ pipe_mutex que_mutex;
+ pipe_condvar que_notfull_condvar;
+ pipe_condvar que_notempty_condvar;
+ uint jobs_added;
+ uint jobs_done;
+ pipe_condvar que_done_condvar;
+};
+
+static void
+add_quad_job( struct quad_job_que *que, struct quad_header *quad, quad_job_routine routine )
+{
+#if INSTANT_NOTEMPTY_NOTIFY
+ boolean empty;
+#endif
+
+ /* Wait for empty slot, see if the que is empty.
+ */
+ pipe_mutex_lock( que->que_mutex );
+ while ((que->last + 1) % NUM_QUAD_JOBS == que->first) {
+#if !INSTANT_NOTEMPTY_NOTIFY
+ pipe_condvar_broadcast( que->que_notempty_condvar );
+#endif
+ pipe_condvar_wait( que->que_notfull_condvar, que->que_mutex );
+ }
+#if INSTANT_NOTEMPTY_NOTIFY
+ empty = que->last == que->first;
+#endif
+ que->jobs_added++;
+ pipe_mutex_unlock( que->que_mutex );
+
+ /* Submit new job.
+ */
+ que->jobs[que->last].input = quad->input;
+ que->jobs[que->last].inout = quad->inout;
+ que->jobs[que->last].routine = routine;
+ que->last = (que->last + 1) % NUM_QUAD_JOBS;
+
+#if INSTANT_NOTEMPTY_NOTIFY
+ /* If the que was empty, notify consumers there's a job to be done.
+ */
+ if (empty) {
+ pipe_mutex_lock( que->que_mutex );
+ pipe_condvar_broadcast( que->que_notempty_condvar );
+ pipe_mutex_unlock( que->que_mutex );
+ }
+#endif
+}
+
+#endif
+
+/**
+ * Triangle setup info (derived from draw_stage).
+ * Also used for line drawing (taking some liberties).
+ */
+struct setup_context {
+ struct softpipe_context *softpipe;
+
+ /* Vertices are just an array of floats making up each attribute in
+ * turn. Currently fixed at 4 floats, but should change in time.
+ * Codegen will help cope with this.
+ */
+ const float (*vmax)[4];
+ const float (*vmid)[4];
+ const float (*vmin)[4];
+ const float (*vprovoke)[4];
+
+ struct edge ebot;
+ struct edge etop;
+ struct edge emaj;
+
+ float oneoverarea;
+
+ struct tgsi_interp_coef coef[PIPE_MAX_SHADER_INPUTS];
+ struct tgsi_interp_coef posCoef; /* For Z, W */
+ struct quad_header quad;
+
+#if SP_NUM_QUAD_THREADS > 1
+ struct quad_job_que que;
+ struct thread_info threads[SP_NUM_QUAD_THREADS];
+#endif
+
+ struct {
+ int left[2]; /**< [0] = row0, [1] = row1 */
+ int right[2];
+ int y;
+ unsigned y_flags;
+ unsigned mask; /**< mask of MASK_BOTTOM/TOP_LEFT/RIGHT bits */
+ } span;
+
+#if DEBUG_FRAGS
+ uint numFragsEmitted; /**< per primitive */
+ uint numFragsWritten; /**< per primitive */
+#endif
+
+ unsigned winding; /* which winding to cull */
+};
+
+#if SP_NUM_QUAD_THREADS > 1
+
+static PIPE_THREAD_ROUTINE( quad_thread, param )
+{
+ struct thread_info *info = (struct thread_info *) param;
+ struct quad_job_que *que = &info->setup->que;
+
+ for (;;) {
+ struct quad_job job;
+ boolean full;
+
+ /* Wait for an available job.
+ */
+ pipe_mutex_lock( que->que_mutex );
+ while (que->last == que->first)
+ pipe_condvar_wait( que->que_notempty_condvar, que->que_mutex );
+
+ /* See if the que is full.
+ */
+ full = (que->last + 1) % NUM_QUAD_JOBS == que->first;
+
+ /* Take a job and remove it from que.
+ */
+ job = que->jobs[que->first];
+ que->first = (que->first + 1) % NUM_QUAD_JOBS;
+
+ /* Notify the producer if the que is not full.
+ */
+ if (full)
+ pipe_condvar_signal( que->que_notfull_condvar );
+ pipe_mutex_unlock( que->que_mutex );
+
+ job.routine( info->setup, info->id, &job );
+
+ /* Notify the producer if that's the last finished job.
+ */
+ pipe_mutex_lock( que->que_mutex );
+ que->jobs_done++;
+ if (que->jobs_added == que->jobs_done)
+ pipe_condvar_signal( que->que_done_condvar );
+ pipe_mutex_unlock( que->que_mutex );
+ }
+
+ return NULL;
+}
+
+#define WAIT_FOR_COMPLETION(setup) \
+ do {\
+ pipe_mutex_lock( setup->que.que_mutex );\
+ if (!INSTANT_NOTEMPTY_NOTIFY)\
+ pipe_condvar_broadcast( setup->que.que_notempty_condvar );\
+ while (setup->que.jobs_added != setup->que.jobs_done)\
+ pipe_condvar_wait( setup->que.que_done_condvar, setup->que.que_mutex );\
+ pipe_mutex_unlock( setup->que.que_mutex );\
+ } while (0)
+
+#else
+
+#define WAIT_FOR_COMPLETION(setup) ((void) 0)
+
+#endif
+
+/**
+ * Test if x is NaN or +/- infinity.
+ */
+static INLINE boolean
+is_inf_or_nan(float x)
+{
+ union fi tmp;
+ tmp.f = x;
+ return !(int)((unsigned int)((tmp.i & 0x7fffffff)-0x7f800000) >> 31);
+}
+
+
+static boolean cull_tri( struct setup_context *setup,
+ float det )
+{
+ if (det != 0)
+ {
+ /* if (det < 0 then Z points toward camera and triangle is
+ * counter-clockwise winding.
+ */
+ unsigned winding = (det < 0) ? PIPE_WINDING_CCW : PIPE_WINDING_CW;
+
+ if ((winding & setup->winding) == 0)
+ return FALSE;
+ }
+
+ /* Culled:
+ */
+ return TRUE;
+}
+
+
+
+/**
+ * Clip setup->quad against the scissor/surface bounds.
+ */
+static INLINE void
+quad_clip( struct setup_context *setup, struct quad_header *quad )
+{
+ const struct pipe_scissor_state *cliprect = &setup->softpipe->cliprect;
+ const int minx = (int) cliprect->minx;
+ const int maxx = (int) cliprect->maxx;
+ const int miny = (int) cliprect->miny;
+ const int maxy = (int) cliprect->maxy;
+
+ if (quad->input.x0 >= maxx ||
+ quad->input.y0 >= maxy ||
+ quad->input.x0 + 1 < minx ||
+ quad->input.y0 + 1 < miny) {
+ /* totally clipped */
+ quad->inout.mask = 0x0;
+ return;
+ }
+ if (quad->input.x0 < minx)
+ quad->inout.mask &= (MASK_BOTTOM_RIGHT | MASK_TOP_RIGHT);
+ if (quad->input.y0 < miny)
+ quad->inout.mask &= (MASK_BOTTOM_LEFT | MASK_BOTTOM_RIGHT);
+ if (quad->input.x0 == maxx - 1)
+ quad->inout.mask &= (MASK_BOTTOM_LEFT | MASK_TOP_LEFT);
+ if (quad->input.y0 == maxy - 1)
+ quad->inout.mask &= (MASK_TOP_LEFT | MASK_TOP_RIGHT);
+}
+
+
+/**
+ * Emit a quad (pass to next stage) with clipping.
+ */
+static INLINE void
+clip_emit_quad( struct setup_context *setup, struct quad_header *quad, uint thread )
+{
+ quad_clip( setup, quad );
+ if (quad->inout.mask) {
+ struct softpipe_context *sp = setup->softpipe;
+
+ sp->quad[thread].first->run( sp->quad[thread].first, quad );
+ }
+}
+
+#if SP_NUM_QUAD_THREADS > 1
+
+static void
+clip_emit_quad_job( struct setup_context *setup, uint thread, struct quad_job *job )
+{
+ struct quad_header quad;
+
+ quad.input = job->input;
+ quad.inout = job->inout;
+ quad.coef = setup->quad.coef;
+ quad.posCoef = setup->quad.posCoef;
+ quad.nr_attrs = setup->quad.nr_attrs;
+ clip_emit_quad( setup, &quad, thread );
+}
+
+#define CLIP_EMIT_QUAD(setup) add_quad_job( &setup->que, &setup->quad, clip_emit_quad_job )
+
+#else
+
+#define CLIP_EMIT_QUAD(setup) clip_emit_quad( setup, &setup->quad, 0 )
+
+#endif
+
+/**
+ * Emit a quad (pass to next stage). No clipping is done.
+ */
+static INLINE void
+emit_quad( struct setup_context *setup, struct quad_header *quad, uint thread )
+{
+ struct softpipe_context *sp = setup->softpipe;
+#if DEBUG_FRAGS
+ uint mask = quad->inout.mask;
+#endif
+
+#if DEBUG_FRAGS
+ if (mask & 1) setup->numFragsEmitted++;
+ if (mask & 2) setup->numFragsEmitted++;
+ if (mask & 4) setup->numFragsEmitted++;
+ if (mask & 8) setup->numFragsEmitted++;
+#endif
+ sp->quad[thread].first->run( sp->quad[thread].first, quad );
+#if DEBUG_FRAGS
+ mask = quad->inout.mask;
+ if (mask & 1) setup->numFragsWritten++;
+ if (mask & 2) setup->numFragsWritten++;
+ if (mask & 4) setup->numFragsWritten++;
+ if (mask & 8) setup->numFragsWritten++;
+#endif
+}
+
+#if SP_NUM_QUAD_THREADS > 1
+
+static void
+emit_quad_job( struct setup_context *setup, uint thread, struct quad_job *job )
+{
+ struct quad_header quad;
+
+ quad.input = job->input;
+ quad.inout = job->inout;
+ quad.coef = setup->quad.coef;
+ quad.posCoef = setup->quad.posCoef;
+ quad.nr_attrs = setup->quad.nr_attrs;
+ emit_quad( setup, &quad, thread );
+}
+
+#define EMIT_QUAD(setup,x,y,mask) do {\
+ setup->quad.input.x0 = x;\
+ setup->quad.input.y0 = y;\
+ setup->quad.inout.mask = mask;\
+ add_quad_job( &setup->que, &setup->quad, emit_quad_job );\
+ } while (0)
+
+#else
+
+#define EMIT_QUAD(setup,x,y,mask) do {\
+ setup->quad.input.x0 = x;\
+ setup->quad.input.y0 = y;\
+ setup->quad.inout.mask = mask;\
+ emit_quad( setup, &setup->quad, 0 );\
+ } while (0)
+
+#endif
+
+/**
+ * Given an X or Y coordinate, return the block/quad coordinate that it
+ * belongs to.
+ */
+static INLINE int block( int x )
+{
+ return x & ~1;
+}
+
+
+/**
+ * Render a horizontal span of quads
+ */
+static void flush_spans( struct setup_context *setup )
+{
+ const int xleft0 = setup->span.left[0];
+ const int xleft1 = setup->span.left[1];
+ const int xright0 = setup->span.right[0];
+ const int xright1 = setup->span.right[1];
+ int minleft, maxright;
+ int x;
+
+ switch (setup->span.y_flags) {
+ case 0x3:
+ /* both odd and even lines written (both quad rows) */
+ minleft = block(MIN2(xleft0, xleft1));
+ maxright = block(MAX2(xright0, xright1));
+ for (x = minleft; x <= maxright; x += 2) {
+ /* determine which of the four pixels is inside the span bounds */
+ uint mask = 0x0;
+ if (x >= xleft0 && x < xright0)
+ mask |= MASK_TOP_LEFT;
+ if (x >= xleft1 && x < xright1)
+ mask |= MASK_BOTTOM_LEFT;
+ if (x+1 >= xleft0 && x+1 < xright0)
+ mask |= MASK_TOP_RIGHT;
+ if (x+1 >= xleft1 && x+1 < xright1)
+ mask |= MASK_BOTTOM_RIGHT;
+ EMIT_QUAD( setup, x, setup->span.y, mask );
+ }
+ break;
+
+ case 0x1:
+ /* only even line written (quad top row) */
+ minleft = block(xleft0);
+ maxright = block(xright0);
+ for (x = minleft; x <= maxright; x += 2) {
+ uint mask = 0x0;
+ if (x >= xleft0 && x < xright0)
+ mask |= MASK_TOP_LEFT;
+ if (x+1 >= xleft0 && x+1 < xright0)
+ mask |= MASK_TOP_RIGHT;
+ EMIT_QUAD( setup, x, setup->span.y, mask );
+ }
+ break;
+
+ case 0x2:
+ /* only odd line written (quad bottom row) */
+ minleft = block(xleft1);
+ maxright = block(xright1);
+ for (x = minleft; x <= maxright; x += 2) {
+ uint mask = 0x0;
+ if (x >= xleft1 && x < xright1)
+ mask |= MASK_BOTTOM_LEFT;
+ if (x+1 >= xleft1 && x+1 < xright1)
+ mask |= MASK_BOTTOM_RIGHT;
+ EMIT_QUAD( setup, x, setup->span.y, mask );
+ }
+ break;
+
+ default:
+ return;
+ }
+
+ setup->span.y = 0;
+ setup->span.y_flags = 0;
+ setup->span.right[0] = 0;
+ setup->span.right[1] = 0;
+}
+
+
+#if DEBUG_VERTS
+static void print_vertex(const struct setup_context *setup,
+ const float (*v)[4])
+{
+ int i;
+ debug_printf(" Vertex: (%p)\n", v);
+ for (i = 0; i < setup->quad.nr_attrs; i++) {
+ debug_printf(" %d: %f %f %f %f\n", i,
+ v[i][0], v[i][1], v[i][2], v[i][3]);
+ }
+}
+#endif
+
+/**
+ * \return FALSE if coords are inf/nan (cull the tri), TRUE otherwise
+ */
+static boolean setup_sort_vertices( struct setup_context *setup,
+ float det,
+ const float (*v0)[4],
+ const float (*v1)[4],
+ const float (*v2)[4] )
+{
+ setup->vprovoke = v2;
+
+ /* determine bottom to top order of vertices */
+ {
+ float y0 = v0[0][1];
+ float y1 = v1[0][1];
+ float y2 = v2[0][1];
+ if (y0 <= y1) {
+ if (y1 <= y2) {
+ /* y0<=y1<=y2 */
+ setup->vmin = v0;
+ setup->vmid = v1;
+ setup->vmax = v2;
+ }
+ else if (y2 <= y0) {
+ /* y2<=y0<=y1 */
+ setup->vmin = v2;
+ setup->vmid = v0;
+ setup->vmax = v1;
+ }
+ else {
+ /* y0<=y2<=y1 */
+ setup->vmin = v0;
+ setup->vmid = v2;
+ setup->vmax = v1;
+ }
+ }
+ else {
+ if (y0 <= y2) {
+ /* y1<=y0<=y2 */
+ setup->vmin = v1;
+ setup->vmid = v0;
+ setup->vmax = v2;
+ }
+ else if (y2 <= y1) {
+ /* y2<=y1<=y0 */
+ setup->vmin = v2;
+ setup->vmid = v1;
+ setup->vmax = v0;
+ }
+ else {
+ /* y1<=y2<=y0 */
+ setup->vmin = v1;
+ setup->vmid = v2;
+ setup->vmax = v0;
+ }
+ }
+ }
+
+ setup->ebot.dx = setup->vmid[0][0] - setup->vmin[0][0];
+ setup->ebot.dy = setup->vmid[0][1] - setup->vmin[0][1];
+ setup->emaj.dx = setup->vmax[0][0] - setup->vmin[0][0];
+ setup->emaj.dy = setup->vmax[0][1] - setup->vmin[0][1];
+ setup->etop.dx = setup->vmax[0][0] - setup->vmid[0][0];
+ setup->etop.dy = setup->vmax[0][1] - setup->vmid[0][1];
+
+ /*
+ * Compute triangle's area. Use 1/area to compute partial
+ * derivatives of attributes later.
+ *
+ * The area will be the same as prim->det, but the sign may be
+ * different depending on how the vertices get sorted above.
+ *
+ * To determine whether the primitive is front or back facing we
+ * use the prim->det value because its sign is correct.
+ */
+ {
+ const float area = (setup->emaj.dx * setup->ebot.dy -
+ setup->ebot.dx * setup->emaj.dy);
+
+ setup->oneoverarea = 1.0f / area;
+
+ /*
+ debug_printf("%s one-over-area %f area %f det %f\n",
+ __FUNCTION__, setup->oneoverarea, area, det );
+ */
+ if (is_inf_or_nan(setup->oneoverarea))
+ return FALSE;
+ }
+
+ /* We need to know if this is a front or back-facing triangle for:
+ * - the GLSL gl_FrontFacing fragment attribute (bool)
+ * - two-sided stencil test
+ */
+ setup->quad.input.facing = (det > 0.0) ^ (setup->softpipe->rasterizer->front_winding == PIPE_WINDING_CW);
+
+ return TRUE;
+}
+
+
+/**
+ * Compute a0 for a constant-valued coefficient (GL_FLAT shading).
+ * The value value comes from vertex[slot][i].
+ * The result will be put into setup->coef[slot].a0[i].
+ * \param slot which attribute slot
+ * \param i which component of the slot (0..3)
+ */
+static void const_coeff( struct setup_context *setup,
+ struct tgsi_interp_coef *coef,
+ uint vertSlot, uint i)
+{
+ assert(i <= 3);
+
+ coef->dadx[i] = 0;
+ coef->dady[i] = 0;
+
+ /* need provoking vertex info!
+ */
+ coef->a0[i] = setup->vprovoke[vertSlot][i];
+}
+
+
+/**
+ * Compute a0, dadx and dady for a linearly interpolated coefficient,
+ * for a triangle.
+ */
+static void tri_linear_coeff( struct setup_context *setup,
+ struct tgsi_interp_coef *coef,
+ uint vertSlot, uint i)
+{
+ float botda = setup->vmid[vertSlot][i] - setup->vmin[vertSlot][i];
+ float majda = setup->vmax[vertSlot][i] - setup->vmin[vertSlot][i];
+ float a = setup->ebot.dy * majda - botda * setup->emaj.dy;
+ float b = setup->emaj.dx * botda - majda * setup->ebot.dx;
+ float dadx = a * setup->oneoverarea;
+ float dady = b * setup->oneoverarea;
+
+ assert(i <= 3);
+
+ coef->dadx[i] = dadx;
+ coef->dady[i] = dady;
+
+ /* calculate a0 as the value which would be sampled for the
+ * fragment at (0,0), taking into account that we want to sample at
+ * pixel centers, in other words (0.5, 0.5).
+ *
+ * this is neat but unfortunately not a good way to do things for
+ * triangles with very large values of dadx or dady as it will
+ * result in the subtraction and re-addition from a0 of a very
+ * large number, which means we'll end up loosing a lot of the
+ * fractional bits and precision from a0. the way to fix this is
+ * to define a0 as the sample at a pixel center somewhere near vmin
+ * instead - i'll switch to this later.
+ */
+ coef->a0[i] = (setup->vmin[vertSlot][i] -
+ (dadx * (setup->vmin[0][0] - 0.5f) +
+ dady * (setup->vmin[0][1] - 0.5f)));
+
+ /*
+ debug_printf("attr[%d].%c: %f dx:%f dy:%f\n",
+ slot, "xyzw"[i],
+ setup->coef[slot].a0[i],
+ setup->coef[slot].dadx[i],
+ setup->coef[slot].dady[i]);
+ */
+}
+
+
+/**
+ * Compute a0, dadx and dady for a perspective-corrected interpolant,
+ * for a triangle.
+ * We basically multiply the vertex value by 1/w before computing
+ * the plane coefficients (a0, dadx, dady).
+ * Later, when we compute the value at a particular fragment position we'll
+ * divide the interpolated value by the interpolated W at that fragment.
+ */
+static void tri_persp_coeff( struct setup_context *setup,
+ struct tgsi_interp_coef *coef,
+ uint vertSlot, uint i)
+{
+ /* premultiply by 1/w (v[0][3] is always W):
+ */
+ float mina = setup->vmin[vertSlot][i] * setup->vmin[0][3];
+ float mida = setup->vmid[vertSlot][i] * setup->vmid[0][3];
+ float maxa = setup->vmax[vertSlot][i] * setup->vmax[0][3];
+ float botda = mida - mina;
+ float majda = maxa - mina;
+ float a = setup->ebot.dy * majda - botda * setup->emaj.dy;
+ float b = setup->emaj.dx * botda - majda * setup->ebot.dx;
+ float dadx = a * setup->oneoverarea;
+ float dady = b * setup->oneoverarea;
+
+ /*
+ debug_printf("tri persp %d,%d: %f %f %f\n", vertSlot, i,
+ setup->vmin[vertSlot][i],
+ setup->vmid[vertSlot][i],
+ setup->vmax[vertSlot][i]
+ );
+ */
+ assert(i <= 3);
+
+ coef->dadx[i] = dadx;
+ coef->dady[i] = dady;
+ coef->a0[i] = (mina -
+ (dadx * (setup->vmin[0][0] - 0.5f) +
+ dady * (setup->vmin[0][1] - 0.5f)));
+}
+
+
+/**
+ * Special coefficient setup for gl_FragCoord.
+ * X and Y are trivial, though Y has to be inverted for OpenGL.
+ * Z and W are copied from posCoef which should have already been computed.
+ * We could do a bit less work if we'd examine gl_FragCoord's swizzle mask.
+ */
+static void
+setup_fragcoord_coeff(struct setup_context *setup, uint slot)
+{
+ /*X*/
+ setup->coef[slot].a0[0] = 0;
+ setup->coef[slot].dadx[0] = 1.0;
+ setup->coef[slot].dady[0] = 0.0;
+ /*Y*/
+ if (setup->softpipe->rasterizer->origin_lower_left) {
+ /* y=0=bottom */
+ const int winHeight = setup->softpipe->framebuffer.height;
+ setup->coef[slot].a0[1] = (float) (winHeight - 1);
+ setup->coef[slot].dady[1] = -1.0;
+ }
+ else {
+ /* y=0=top */
+ setup->coef[slot].a0[1] = 0.0;
+ setup->coef[slot].dady[1] = 1.0;
+ }
+ setup->coef[slot].dadx[1] = 0.0;
+ /*Z*/
+ setup->coef[slot].a0[2] = setup->posCoef.a0[2];
+ setup->coef[slot].dadx[2] = setup->posCoef.dadx[2];
+ setup->coef[slot].dady[2] = setup->posCoef.dady[2];
+ /*W*/
+ setup->coef[slot].a0[3] = setup->posCoef.a0[3];
+ setup->coef[slot].dadx[3] = setup->posCoef.dadx[3];
+ setup->coef[slot].dady[3] = setup->posCoef.dady[3];
+}
+
+
+
+/**
+ * Compute the setup->coef[] array dadx, dady, a0 values.
+ * Must be called after setup->vmin,vmid,vmax,vprovoke are initialized.
+ */
+static void setup_tri_coefficients( struct setup_context *setup )
+{
+ struct softpipe_context *softpipe = setup->softpipe;
+ const struct sp_fragment_shader *spfs = softpipe->fs;
+ const struct vertex_info *vinfo = softpipe_get_vertex_info(softpipe);
+ uint fragSlot;
+
+ /* z and w are done by linear interpolation:
+ */
+ tri_linear_coeff(setup, &setup->posCoef, 0, 2);
+ tri_linear_coeff(setup, &setup->posCoef, 0, 3);
+
+ /* setup interpolation for all the remaining attributes:
+ */
+ for (fragSlot = 0; fragSlot < spfs->info.num_inputs; fragSlot++) {
+ const uint vertSlot = vinfo->attrib[fragSlot].src_index;
+ uint j;
+
+ switch (vinfo->attrib[fragSlot].interp_mode) {
+ case INTERP_CONSTANT:
+ for (j = 0; j < NUM_CHANNELS; j++)
+ const_coeff(setup, &setup->coef[fragSlot], vertSlot, j);
+ break;
+ case INTERP_LINEAR:
+ for (j = 0; j < NUM_CHANNELS; j++)
+ tri_linear_coeff(setup, &setup->coef[fragSlot], vertSlot, j);
+ break;
+ case INTERP_PERSPECTIVE:
+ for (j = 0; j < NUM_CHANNELS; j++)
+ tri_persp_coeff(setup, &setup->coef[fragSlot], vertSlot, j);
+ break;
+ case INTERP_POS:
+ setup_fragcoord_coeff(setup, fragSlot);
+ break;
+ default:
+ assert(0);
+ }
+
+ if (spfs->info.input_semantic_name[fragSlot] == TGSI_SEMANTIC_FOG) {
+ /* FOG.y = front/back facing XXX fix this */
+ setup->coef[fragSlot].a0[1] = 1.0f - setup->quad.input.facing;
+ setup->coef[fragSlot].dadx[1] = 0.0;
+ setup->coef[fragSlot].dady[1] = 0.0;
+ }
+ }
+}
+
+
+
+static void setup_tri_edges( struct setup_context *setup )
+{
+ float vmin_x = setup->vmin[0][0] + 0.5f;
+ float vmid_x = setup->vmid[0][0] + 0.5f;
+
+ float vmin_y = setup->vmin[0][1] - 0.5f;
+ float vmid_y = setup->vmid[0][1] - 0.5f;
+ float vmax_y = setup->vmax[0][1] - 0.5f;
+
+ setup->emaj.sy = ceilf(vmin_y);
+ setup->emaj.lines = (int) ceilf(vmax_y - setup->emaj.sy);
+ setup->emaj.dxdy = setup->emaj.dx / setup->emaj.dy;
+ setup->emaj.sx = vmin_x + (setup->emaj.sy - vmin_y) * setup->emaj.dxdy;
+
+ setup->etop.sy = ceilf(vmid_y);
+ setup->etop.lines = (int) ceilf(vmax_y - setup->etop.sy);
+ setup->etop.dxdy = setup->etop.dx / setup->etop.dy;
+ setup->etop.sx = vmid_x + (setup->etop.sy - vmid_y) * setup->etop.dxdy;
+
+ setup->ebot.sy = ceilf(vmin_y);
+ setup->ebot.lines = (int) ceilf(vmid_y - setup->ebot.sy);
+ setup->ebot.dxdy = setup->ebot.dx / setup->ebot.dy;
+ setup->ebot.sx = vmin_x + (setup->ebot.sy - vmin_y) * setup->ebot.dxdy;
+}
+
+
+/**
+ * Render the upper or lower half of a triangle.
+ * Scissoring/cliprect is applied here too.
+ */
+static void subtriangle( struct setup_context *setup,
+ struct edge *eleft,
+ struct edge *eright,
+ unsigned lines )
+{
+ const struct pipe_scissor_state *cliprect = &setup->softpipe->cliprect;
+ const int minx = (int) cliprect->minx;
+ const int maxx = (int) cliprect->maxx;
+ const int miny = (int) cliprect->miny;
+ const int maxy = (int) cliprect->maxy;
+ int y, start_y, finish_y;
+ int sy = (int)eleft->sy;
+
+ assert((int)eleft->sy == (int) eright->sy);
+
+ /* clip top/bottom */
+ start_y = sy;
+ finish_y = sy + lines;
+
+ if (start_y < miny)
+ start_y = miny;
+
+ if (finish_y > maxy)
+ finish_y = maxy;
+
+ start_y -= sy;
+ finish_y -= sy;
+
+ /*
+ debug_printf("%s %d %d\n", __FUNCTION__, start_y, finish_y);
+ */
+
+ for (y = start_y; y < finish_y; y++) {
+
+ /* avoid accumulating adds as floats don't have the precision to
+ * accurately iterate large triangle edges that way. luckily we
+ * can just multiply these days.
+ *
+ * this is all drowned out by the attribute interpolation anyway.
+ */
+ int left = (int)(eleft->sx + y * eleft->dxdy);
+ int right = (int)(eright->sx + y * eright->dxdy);
+
+ /* clip left/right */
+ if (left < minx)
+ left = minx;
+ if (right > maxx)
+ right = maxx;
+
+ if (left < right) {
+ int _y = sy + y;
+ if (block(_y) != setup->span.y) {
+ flush_spans(setup);
+ setup->span.y = block(_y);
+ }
+
+ setup->span.left[_y&1] = left;
+ setup->span.right[_y&1] = right;
+ setup->span.y_flags |= 1<<(_y&1);
+ }
+ }
+
+
+ /* save the values so that emaj can be restarted:
+ */
+ eleft->sx += lines * eleft->dxdy;
+ eright->sx += lines * eright->dxdy;
+ eleft->sy += lines;
+ eright->sy += lines;
+}
+
+
+/**
+ * Recalculate prim's determinant. This is needed as we don't have
+ * get this information through the vbuf_render interface & we must
+ * calculate it here.
+ */
+static float
+calc_det( const float (*v0)[4],
+ const float (*v1)[4],
+ const float (*v2)[4] )
+{
+ /* edge vectors e = v0 - v2, f = v1 - v2 */
+ const float ex = v0[0][0] - v2[0][0];
+ const float ey = v0[0][1] - v2[0][1];
+ const float fx = v1[0][0] - v2[0][0];
+ const float fy = v1[0][1] - v2[0][1];
+
+ /* det = cross(e,f).z */
+ return ex * fy - ey * fx;
+}
+
+
+/**
+ * Do setup for triangle rasterization, then render the triangle.
+ */
+void setup_tri( struct setup_context *setup,
+ const float (*v0)[4],
+ const float (*v1)[4],
+ const float (*v2)[4] )
+{
+ float det;
+
+#if DEBUG_VERTS
+ debug_printf("Setup triangle:\n");
+ print_vertex(setup, v0);
+ print_vertex(setup, v1);
+ print_vertex(setup, v2);
+#endif
+
+ if (setup->softpipe->no_rast)
+ return;
+
+ det = calc_det(v0, v1, v2);
+ /*
+ debug_printf("%s\n", __FUNCTION__ );
+ */
+
+#if DEBUG_FRAGS
+ setup->numFragsEmitted = 0;
+ setup->numFragsWritten = 0;
+#endif
+
+ if (cull_tri( setup, det ))
+ return;
+
+ if (!setup_sort_vertices( setup, det, v0, v1, v2 ))
+ return;
+ setup_tri_coefficients( setup );
+ setup_tri_edges( setup );
+
+ setup->quad.input.prim = PRIM_TRI;
+
+ setup->span.y = 0;
+ setup->span.y_flags = 0;
+ setup->span.right[0] = 0;
+ setup->span.right[1] = 0;
+ /* setup->span.z_mode = tri_z_mode( setup->ctx ); */
+
+ /* init_constant_attribs( setup ); */
+
+ if (setup->oneoverarea < 0.0) {
+ /* emaj on left:
+ */
+ subtriangle( setup, &setup->emaj, &setup->ebot, setup->ebot.lines );
+ subtriangle( setup, &setup->emaj, &setup->etop, setup->etop.lines );
+ }
+ else {
+ /* emaj on right:
+ */
+ subtriangle( setup, &setup->ebot, &setup->emaj, setup->ebot.lines );
+ subtriangle( setup, &setup->etop, &setup->emaj, setup->etop.lines );
+ }
+
+ flush_spans( setup );
+
+ WAIT_FOR_COMPLETION(setup);
+
+#if DEBUG_FRAGS
+ printf("Tri: %u frags emitted, %u written\n",
+ setup->numFragsEmitted,
+ setup->numFragsWritten);
+#endif
+}
+
+
+
+/**
+ * Compute a0, dadx and dady for a linearly interpolated coefficient,
+ * for a line.
+ */
+static void
+line_linear_coeff(struct setup_context *setup,
+ struct tgsi_interp_coef *coef,
+ uint vertSlot, uint i)
+{
+ const float da = setup->vmax[vertSlot][i] - setup->vmin[vertSlot][i];
+ const float dadx = da * setup->emaj.dx * setup->oneoverarea;
+ const float dady = da * setup->emaj.dy * setup->oneoverarea;
+ coef->dadx[i] = dadx;
+ coef->dady[i] = dady;
+ coef->a0[i] = (setup->vmin[vertSlot][i] -
+ (dadx * (setup->vmin[0][0] - 0.5f) +
+ dady * (setup->vmin[0][1] - 0.5f)));
+}
+
+
+/**
+ * Compute a0, dadx and dady for a perspective-corrected interpolant,
+ * for a line.
+ */
+static void
+line_persp_coeff(struct setup_context *setup,
+ struct tgsi_interp_coef *coef,
+ uint vertSlot, uint i)
+{
+ /* XXX double-check/verify this arithmetic */
+ const float a0 = setup->vmin[vertSlot][i] * setup->vmin[0][3];
+ const float a1 = setup->vmax[vertSlot][i] * setup->vmax[0][3];
+ const float da = a1 - a0;
+ const float dadx = da * setup->emaj.dx * setup->oneoverarea;
+ const float dady = da * setup->emaj.dy * setup->oneoverarea;
+ coef->dadx[i] = dadx;
+ coef->dady[i] = dady;
+ coef->a0[i] = (setup->vmin[vertSlot][i] -
+ (dadx * (setup->vmin[0][0] - 0.5f) +
+ dady * (setup->vmin[0][1] - 0.5f)));
+}
+
+
+/**
+ * Compute the setup->coef[] array dadx, dady, a0 values.
+ * Must be called after setup->vmin,vmax are initialized.
+ */
+static INLINE boolean
+setup_line_coefficients(struct setup_context *setup,
+ const float (*v0)[4],
+ const float (*v1)[4])
+{
+ struct softpipe_context *softpipe = setup->softpipe;
+ const struct sp_fragment_shader *spfs = softpipe->fs;
+ const struct vertex_info *vinfo = softpipe_get_vertex_info(softpipe);
+ uint fragSlot;
+ float area;
+
+ /* use setup->vmin, vmax to point to vertices */
+ setup->vprovoke = v1;
+ setup->vmin = v0;
+ setup->vmax = v1;
+
+ setup->emaj.dx = setup->vmax[0][0] - setup->vmin[0][0];
+ setup->emaj.dy = setup->vmax[0][1] - setup->vmin[0][1];
+
+ /* NOTE: this is not really area but something proportional to it */
+ area = setup->emaj.dx * setup->emaj.dx + setup->emaj.dy * setup->emaj.dy;
+ if (area == 0.0f || is_inf_or_nan(area))
+ return FALSE;
+ setup->oneoverarea = 1.0f / area;
+
+ /* z and w are done by linear interpolation:
+ */
+ line_linear_coeff(setup, &setup->posCoef, 0, 2);
+ line_linear_coeff(setup, &setup->posCoef, 0, 3);
+
+ /* setup interpolation for all the remaining attributes:
+ */
+ for (fragSlot = 0; fragSlot < spfs->info.num_inputs; fragSlot++) {
+ const uint vertSlot = vinfo->attrib[fragSlot].src_index;
+ uint j;
+
+ switch (vinfo->attrib[fragSlot].interp_mode) {
+ case INTERP_CONSTANT:
+ for (j = 0; j < NUM_CHANNELS; j++)
+ const_coeff(setup, &setup->coef[fragSlot], vertSlot, j);
+ break;
+ case INTERP_LINEAR:
+ for (j = 0; j < NUM_CHANNELS; j++)
+ line_linear_coeff(setup, &setup->coef[fragSlot], vertSlot, j);
+ break;
+ case INTERP_PERSPECTIVE:
+ for (j = 0; j < NUM_CHANNELS; j++)
+ line_persp_coeff(setup, &setup->coef[fragSlot], vertSlot, j);
+ break;
+ case INTERP_POS:
+ setup_fragcoord_coeff(setup, fragSlot);
+ break;
+ default:
+ assert(0);
+ }
+
+ if (spfs->info.input_semantic_name[fragSlot] == TGSI_SEMANTIC_FOG) {
+ /* FOG.y = front/back facing XXX fix this */
+ setup->coef[fragSlot].a0[1] = 1.0f - setup->quad.input.facing;
+ setup->coef[fragSlot].dadx[1] = 0.0;
+ setup->coef[fragSlot].dady[1] = 0.0;
+ }
+ }
+ return TRUE;
+}
+
+
+/**
+ * Plot a pixel in a line segment.
+ */
+static INLINE void
+plot(struct setup_context *setup, int x, int y)
+{
+ const int iy = y & 1;
+ const int ix = x & 1;
+ const int quadX = x - ix;
+ const int quadY = y - iy;
+ const int mask = (1 << ix) << (2 * iy);
+
+ if (quadX != setup->quad.input.x0 ||
+ quadY != setup->quad.input.y0)
+ {
+ /* flush prev quad, start new quad */
+
+ if (setup->quad.input.x0 != -1)
+ CLIP_EMIT_QUAD(setup);
+
+ setup->quad.input.x0 = quadX;
+ setup->quad.input.y0 = quadY;
+ setup->quad.inout.mask = 0x0;
+ }
+
+ setup->quad.inout.mask |= mask;
+}
+
+
+/**
+ * Do setup for line rasterization, then render the line.
+ * Single-pixel width, no stipple, etc. We rely on the 'draw' module
+ * to handle stippling and wide lines.
+ */
+void
+setup_line(struct setup_context *setup,
+ const float (*v0)[4],
+ const float (*v1)[4])
+{
+ int x0 = (int) v0[0][0];
+ int x1 = (int) v1[0][0];
+ int y0 = (int) v0[0][1];
+ int y1 = (int) v1[0][1];
+ int dx = x1 - x0;
+ int dy = y1 - y0;
+ int xstep, ystep;
+
+#if DEBUG_VERTS
+ debug_printf("Setup line:\n");
+ print_vertex(setup, v0);
+ print_vertex(setup, v1);
+#endif
+
+ if (setup->softpipe->no_rast)
+ return;
+
+ if (dx == 0 && dy == 0)
+ return;
+
+ if (!setup_line_coefficients(setup, v0, v1))
+ return;
+
+ assert(v0[0][0] < 1.0e9);
+ assert(v0[0][1] < 1.0e9);
+ assert(v1[0][0] < 1.0e9);
+ assert(v1[0][1] < 1.0e9);
+
+ if (dx < 0) {
+ dx = -dx; /* make positive */
+ xstep = -1;
+ }
+ else {
+ xstep = 1;
+ }
+
+ if (dy < 0) {
+ dy = -dy; /* make positive */
+ ystep = -1;
+ }
+ else {
+ ystep = 1;
+ }
+
+ assert(dx >= 0);
+ assert(dy >= 0);
+
+ setup->quad.input.x0 = setup->quad.input.y0 = -1;
+ setup->quad.inout.mask = 0x0;
+ setup->quad.input.prim = PRIM_LINE;
+ /* XXX temporary: set coverage to 1.0 so the line appears
+ * if AA mode happens to be enabled.
+ */
+ setup->quad.input.coverage[0] =
+ setup->quad.input.coverage[1] =
+ setup->quad.input.coverage[2] =
+ setup->quad.input.coverage[3] = 1.0;
+
+ if (dx > dy) {
+ /*** X-major line ***/
+ int i;
+ const int errorInc = dy + dy;
+ int error = errorInc - dx;
+ const int errorDec = error - dx;
+
+ for (i = 0; i < dx; i++) {
+ plot(setup, x0, y0);
+
+ x0 += xstep;
+ if (error < 0) {
+ error += errorInc;
+ }
+ else {
+ error += errorDec;
+ y0 += ystep;
+ }
+ }
+ }
+ else {
+ /*** Y-major line ***/
+ int i;
+ const int errorInc = dx + dx;
+ int error = errorInc - dy;
+ const int errorDec = error - dy;
+
+ for (i = 0; i < dy; i++) {
+ plot(setup, x0, y0);
+
+ y0 += ystep;
+ if (error < 0) {
+ error += errorInc;
+ }
+ else {
+ error += errorDec;
+ x0 += xstep;
+ }
+ }
+ }
+
+ /* draw final quad */
+ if (setup->quad.inout.mask) {
+ CLIP_EMIT_QUAD(setup);
+ }
+
+ WAIT_FOR_COMPLETION(setup);
+}
+
+
+static void
+point_persp_coeff(struct setup_context *setup,
+ const float (*vert)[4],
+ struct tgsi_interp_coef *coef,
+ uint vertSlot, uint i)
+{
+ assert(i <= 3);
+ coef->dadx[i] = 0.0F;
+ coef->dady[i] = 0.0F;
+ coef->a0[i] = vert[vertSlot][i] * vert[0][3];
+}
+
+
+/**
+ * Do setup for point rasterization, then render the point.
+ * Round or square points...
+ * XXX could optimize a lot for 1-pixel points.
+ */
+void
+setup_point( struct setup_context *setup,
+ const float (*v0)[4] )
+{
+ struct softpipe_context *softpipe = setup->softpipe;
+ const struct sp_fragment_shader *spfs = softpipe->fs;
+ const int sizeAttr = setup->softpipe->psize_slot;
+ const float size
+ = sizeAttr > 0 ? v0[sizeAttr][0]
+ : setup->softpipe->rasterizer->point_size;
+ const float halfSize = 0.5F * size;
+ const boolean round = (boolean) setup->softpipe->rasterizer->point_smooth;
+ const float x = v0[0][0]; /* Note: data[0] is always position */
+ const float y = v0[0][1];
+ const struct vertex_info *vinfo = softpipe_get_vertex_info(softpipe);
+ uint fragSlot;
+
+#if DEBUG_VERTS
+ debug_printf("Setup point:\n");
+ print_vertex(setup, v0);
+#endif
+
+ if (softpipe->no_rast)
+ return;
+
+ /* For points, all interpolants are constant-valued.
+ * However, for point sprites, we'll need to setup texcoords appropriately.
+ * XXX: which coefficients are the texcoords???
+ * We may do point sprites as textured quads...
+ *
+ * KW: We don't know which coefficients are texcoords - ultimately
+ * the choice of what interpolation mode to use for each attribute
+ * should be determined by the fragment program, using
+ * per-attribute declaration statements that include interpolation
+ * mode as a parameter. So either the fragment program will have
+ * to be adjusted for pointsprite vs normal point behaviour, or
+ * otherwise a special interpolation mode will have to be defined
+ * which matches the required behaviour for point sprites. But -
+ * the latter is not a feature of normal hardware, and as such
+ * probably should be ruled out on that basis.
+ */
+ setup->vprovoke = v0;
+
+ /* setup Z, W */
+ const_coeff(setup, &setup->posCoef, 0, 2);
+ const_coeff(setup, &setup->posCoef, 0, 3);
+
+ for (fragSlot = 0; fragSlot < spfs->info.num_inputs; fragSlot++) {
+ const uint vertSlot = vinfo->attrib[fragSlot].src_index;
+ uint j;
+
+ switch (vinfo->attrib[fragSlot].interp_mode) {
+ case INTERP_CONSTANT:
+ /* fall-through */
+ case INTERP_LINEAR:
+ for (j = 0; j < NUM_CHANNELS; j++)
+ const_coeff(setup, &setup->coef[fragSlot], vertSlot, j);
+ break;
+ case INTERP_PERSPECTIVE:
+ for (j = 0; j < NUM_CHANNELS; j++)
+ point_persp_coeff(setup, setup->vprovoke,
+ &setup->coef[fragSlot], vertSlot, j);
+ break;
+ case INTERP_POS:
+ setup_fragcoord_coeff(setup, fragSlot);
+ break;
+ default:
+ assert(0);
+ }
+
+ if (spfs->info.input_semantic_name[fragSlot] == TGSI_SEMANTIC_FOG) {
+ /* FOG.y = front/back facing XXX fix this */
+ setup->coef[fragSlot].a0[1] = 1.0f - setup->quad.input.facing;
+ setup->coef[fragSlot].dadx[1] = 0.0;
+ setup->coef[fragSlot].dady[1] = 0.0;
+ }
+ }
+
+ setup->quad.input.prim = PRIM_POINT;
+
+ if (halfSize <= 0.5 && !round) {
+ /* special case for 1-pixel points */
+ const int ix = ((int) x) & 1;
+ const int iy = ((int) y) & 1;
+ setup->quad.input.x0 = (int) x - ix;
+ setup->quad.input.y0 = (int) y - iy;
+ setup->quad.inout.mask = (1 << ix) << (2 * iy);
+ CLIP_EMIT_QUAD(setup);
+ }
+ else {
+ if (round) {
+ /* rounded points */
+ const int ixmin = block((int) (x - halfSize));
+ const int ixmax = block((int) (x + halfSize));
+ const int iymin = block((int) (y - halfSize));
+ const int iymax = block((int) (y + halfSize));
+ const float rmin = halfSize - 0.7071F; /* 0.7071 = sqrt(2)/2 */
+ const float rmax = halfSize + 0.7071F;
+ const float rmin2 = MAX2(0.0F, rmin * rmin);
+ const float rmax2 = rmax * rmax;
+ const float cscale = 1.0F / (rmax2 - rmin2);
+ int ix, iy;
+
+ for (iy = iymin; iy <= iymax; iy += 2) {
+ for (ix = ixmin; ix <= ixmax; ix += 2) {
+ float dx, dy, dist2, cover;
+
+ setup->quad.inout.mask = 0x0;
+
+ dx = (ix + 0.5f) - x;
+ dy = (iy + 0.5f) - y;
+ dist2 = dx * dx + dy * dy;
+ if (dist2 <= rmax2) {
+ cover = 1.0F - (dist2 - rmin2) * cscale;
+ setup->quad.input.coverage[QUAD_TOP_LEFT] = MIN2(cover, 1.0f);
+ setup->quad.inout.mask |= MASK_TOP_LEFT;
+ }
+
+ dx = (ix + 1.5f) - x;
+ dy = (iy + 0.5f) - y;
+ dist2 = dx * dx + dy * dy;
+ if (dist2 <= rmax2) {
+ cover = 1.0F - (dist2 - rmin2) * cscale;
+ setup->quad.input.coverage[QUAD_TOP_RIGHT] = MIN2(cover, 1.0f);
+ setup->quad.inout.mask |= MASK_TOP_RIGHT;
+ }
+
+ dx = (ix + 0.5f) - x;
+ dy = (iy + 1.5f) - y;
+ dist2 = dx * dx + dy * dy;
+ if (dist2 <= rmax2) {
+ cover = 1.0F - (dist2 - rmin2) * cscale;
+ setup->quad.input.coverage[QUAD_BOTTOM_LEFT] = MIN2(cover, 1.0f);
+ setup->quad.inout.mask |= MASK_BOTTOM_LEFT;
+ }
+
+ dx = (ix + 1.5f) - x;
+ dy = (iy + 1.5f) - y;
+ dist2 = dx * dx + dy * dy;
+ if (dist2 <= rmax2) {
+ cover = 1.0F - (dist2 - rmin2) * cscale;
+ setup->quad.input.coverage[QUAD_BOTTOM_RIGHT] = MIN2(cover, 1.0f);
+ setup->quad.inout.mask |= MASK_BOTTOM_RIGHT;
+ }
+
+ if (setup->quad.inout.mask) {
+ setup->quad.input.x0 = ix;
+ setup->quad.input.y0 = iy;
+ CLIP_EMIT_QUAD(setup);
+ }
+ }
+ }
+ }
+ else {
+ /* square points */
+ const int xmin = (int) (x + 0.75 - halfSize);
+ const int ymin = (int) (y + 0.25 - halfSize);
+ const int xmax = xmin + (int) size;
+ const int ymax = ymin + (int) size;
+ /* XXX could apply scissor to xmin,ymin,xmax,ymax now */
+ const int ixmin = block(xmin);
+ const int ixmax = block(xmax - 1);
+ const int iymin = block(ymin);
+ const int iymax = block(ymax - 1);
+ int ix, iy;
+
+ /*
+ debug_printf("(%f, %f) -> X:%d..%d Y:%d..%d\n", x, y, xmin, xmax,ymin,ymax);
+ */
+ for (iy = iymin; iy <= iymax; iy += 2) {
+ uint rowMask = 0xf;
+ if (iy < ymin) {
+ /* above the top edge */
+ rowMask &= (MASK_BOTTOM_LEFT | MASK_BOTTOM_RIGHT);
+ }
+ if (iy + 1 >= ymax) {
+ /* below the bottom edge */
+ rowMask &= (MASK_TOP_LEFT | MASK_TOP_RIGHT);
+ }
+
+ for (ix = ixmin; ix <= ixmax; ix += 2) {
+ uint mask = rowMask;
+
+ if (ix < xmin) {
+ /* fragment is past left edge of point, turn off left bits */
+ mask &= (MASK_BOTTOM_RIGHT | MASK_TOP_RIGHT);
+ }
+ if (ix + 1 >= xmax) {
+ /* past the right edge */
+ mask &= (MASK_BOTTOM_LEFT | MASK_TOP_LEFT);
+ }
+
+ setup->quad.inout.mask = mask;
+ setup->quad.input.x0 = ix;
+ setup->quad.input.y0 = iy;
+ CLIP_EMIT_QUAD(setup);
+ }
+ }
+ }
+ }
+
+ WAIT_FOR_COMPLETION(setup);
+}
+
+void setup_prepare( struct setup_context *setup )
+{
+ struct softpipe_context *sp = setup->softpipe;
+ unsigned i;
+
+ if (sp->dirty) {
+ softpipe_update_derived(sp);
+ }
+
+ /* Mark surfaces as defined now */
+ for (i = 0; i < sp->framebuffer.nr_cbufs; i++){
+ if (sp->framebuffer.cbufs[i]) {
+ sp->framebuffer.cbufs[i]->status = PIPE_SURFACE_STATUS_DEFINED;
+ }
+ }
+ if (sp->framebuffer.zsbuf) {
+ sp->framebuffer.zsbuf->status = PIPE_SURFACE_STATUS_DEFINED;
+ }
+
+ /* Note: nr_attrs is only used for debugging (vertex printing) */
+ setup->quad.nr_attrs = draw_num_vs_outputs(sp->draw);
+
+ for (i = 0; i < SP_NUM_QUAD_THREADS; i++) {
+ sp->quad[i].first->begin( sp->quad[i].first );
+ }
+
+ if (sp->reduced_api_prim == PIPE_PRIM_TRIANGLES &&
+ sp->rasterizer->fill_cw == PIPE_POLYGON_MODE_FILL &&
+ sp->rasterizer->fill_ccw == PIPE_POLYGON_MODE_FILL) {
+ /* we'll do culling */
+ setup->winding = sp->rasterizer->cull_mode;
+ }
+ else {
+ /* 'draw' will do culling */
+ setup->winding = PIPE_WINDING_NONE;
+ }
+}
+
+
+
+void setup_destroy_context( struct setup_context *setup )
+{
+ FREE( setup );
+}
+
+
+/**
+ * Create a new primitive setup/render stage.
+ */
+struct setup_context *setup_create_context( struct softpipe_context *softpipe )
+{
+ struct setup_context *setup = CALLOC_STRUCT(setup_context);
+#if SP_NUM_QUAD_THREADS > 1
+ uint i;
+#endif
+
+ setup->softpipe = softpipe;
+
+ setup->quad.coef = setup->coef;
+ setup->quad.posCoef = &setup->posCoef;
+
+#if SP_NUM_QUAD_THREADS > 1
+ setup->que.first = 0;
+ setup->que.last = 0;
+ pipe_mutex_init( setup->que.que_mutex );
+ pipe_condvar_init( setup->que.que_notfull_condvar );
+ pipe_condvar_init( setup->que.que_notempty_condvar );
+ setup->que.jobs_added = 0;
+ setup->que.jobs_done = 0;
+ pipe_condvar_init( setup->que.que_done_condvar );
+ for (i = 0; i < SP_NUM_QUAD_THREADS; i++) {
+ setup->threads[i].setup = setup;
+ setup->threads[i].id = i;
+ setup->threads[i].handle = pipe_thread_create( quad_thread, &setup->threads[i] );
+ }
+#endif
+
+ return setup;
+}
+
diff --git a/src/gallium/drivers/softpipe/sp_setup.h b/src/gallium/drivers/softpipe/sp_setup.h
new file mode 100644
index 00000000000..d54f3344288
--- /dev/null
+++ b/src/gallium/drivers/softpipe/sp_setup.h
@@ -0,0 +1,53 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+#ifndef SP_SETUP_H
+#define SP_SETUP_H
+
+struct setup_context;
+struct softpipe_context;
+
+void
+setup_tri( struct setup_context *setup,
+ const float (*v0)[4],
+ const float (*v1)[4],
+ const float (*v2)[4] );
+
+void
+setup_line(struct setup_context *setup,
+ const float (*v0)[4],
+ const float (*v1)[4]);
+
+void
+setup_point( struct setup_context *setup,
+ const float (*v0)[4] );
+
+
+struct setup_context *setup_create_context( struct softpipe_context *softpipe );
+void setup_prepare( struct setup_context *setup );
+void setup_destroy_context( struct setup_context *setup );
+
+#endif
diff --git a/src/gallium/drivers/softpipe/sp_state.h b/src/gallium/drivers/softpipe/sp_state.h
new file mode 100644
index 00000000000..3eff41ffa5f
--- /dev/null
+++ b/src/gallium/drivers/softpipe/sp_state.h
@@ -0,0 +1,206 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/* Authors: Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#ifndef SP_STATE_H
+#define SP_STATE_H
+
+#include "pipe/p_state.h"
+#include "tgsi/tgsi_scan.h"
+
+
+#define SP_NEW_VIEWPORT 0x1
+#define SP_NEW_RASTERIZER 0x2
+#define SP_NEW_FS 0x4
+#define SP_NEW_BLEND 0x8
+#define SP_NEW_CLIP 0x10
+#define SP_NEW_SCISSOR 0x20
+#define SP_NEW_STIPPLE 0x40
+#define SP_NEW_FRAMEBUFFER 0x80
+#define SP_NEW_DEPTH_STENCIL_ALPHA 0x100
+#define SP_NEW_CONSTANTS 0x200
+#define SP_NEW_SAMPLER 0x400
+#define SP_NEW_TEXTURE 0x800
+#define SP_NEW_VERTEX 0x1000
+#define SP_NEW_VS 0x2000
+#define SP_NEW_QUERY 0x4000
+
+
+struct tgsi_sampler;
+struct tgsi_exec_machine;
+struct vertex_info;
+
+
+/**
+ * Subclass of pipe_shader_state (though it doesn't really need to be).
+ *
+ * This is starting to look an awful lot like a quad pipeline stage...
+ */
+struct sp_fragment_shader {
+ struct pipe_shader_state shader;
+
+ struct tgsi_shader_info info;
+
+ void (*prepare)( const struct sp_fragment_shader *shader,
+ struct tgsi_exec_machine *machine,
+ struct tgsi_sampler **samplers);
+
+ /* Run the shader - this interface will get cleaned up in the
+ * future:
+ */
+ unsigned (*run)( const struct sp_fragment_shader *shader,
+ struct tgsi_exec_machine *machine,
+ struct quad_header *quad );
+
+
+ void (*delete)( struct sp_fragment_shader * );
+};
+
+
+/** Subclass of pipe_shader_state */
+struct sp_vertex_shader {
+ struct pipe_shader_state shader; /* Note: this field not actually used */
+ struct draw_vertex_shader *draw_data;
+};
+
+
+
+void *
+softpipe_create_blend_state(struct pipe_context *,
+ const struct pipe_blend_state *);
+void softpipe_bind_blend_state(struct pipe_context *,
+ void *);
+void softpipe_delete_blend_state(struct pipe_context *,
+ void *);
+
+void *
+softpipe_create_sampler_state(struct pipe_context *,
+ const struct pipe_sampler_state *);
+void softpipe_bind_sampler_states(struct pipe_context *, unsigned, void **);
+void softpipe_delete_sampler_state(struct pipe_context *, void *);
+
+void *
+softpipe_create_depth_stencil_state(struct pipe_context *,
+ const struct pipe_depth_stencil_alpha_state *);
+void softpipe_bind_depth_stencil_state(struct pipe_context *, void *);
+void softpipe_delete_depth_stencil_state(struct pipe_context *, void *);
+
+void *
+softpipe_create_rasterizer_state(struct pipe_context *,
+ const struct pipe_rasterizer_state *);
+void softpipe_bind_rasterizer_state(struct pipe_context *, void *);
+void softpipe_delete_rasterizer_state(struct pipe_context *, void *);
+
+void softpipe_set_framebuffer_state( struct pipe_context *,
+ const struct pipe_framebuffer_state * );
+
+void softpipe_set_blend_color( struct pipe_context *pipe,
+ const struct pipe_blend_color *blend_color );
+
+void softpipe_set_clip_state( struct pipe_context *,
+ const struct pipe_clip_state * );
+
+void softpipe_set_constant_buffer(struct pipe_context *,
+ uint shader, uint index,
+ const struct pipe_constant_buffer *buf);
+
+void *softpipe_create_fs_state(struct pipe_context *,
+ const struct pipe_shader_state *);
+void softpipe_bind_fs_state(struct pipe_context *, void *);
+void softpipe_delete_fs_state(struct pipe_context *, void *);
+void *softpipe_create_vs_state(struct pipe_context *,
+ const struct pipe_shader_state *);
+void softpipe_bind_vs_state(struct pipe_context *, void *);
+void softpipe_delete_vs_state(struct pipe_context *, void *);
+
+void softpipe_set_polygon_stipple( struct pipe_context *,
+ const struct pipe_poly_stipple * );
+
+void softpipe_set_scissor_state( struct pipe_context *,
+ const struct pipe_scissor_state * );
+
+void softpipe_set_sampler_textures( struct pipe_context *,
+ unsigned num,
+ struct pipe_texture ** );
+
+void softpipe_set_viewport_state( struct pipe_context *,
+ const struct pipe_viewport_state * );
+
+void softpipe_set_vertex_elements(struct pipe_context *,
+ unsigned count,
+ const struct pipe_vertex_element *);
+
+void softpipe_set_vertex_buffers(struct pipe_context *,
+ unsigned count,
+ const struct pipe_vertex_buffer *);
+
+
+void softpipe_update_derived( struct softpipe_context *softpipe );
+
+
+boolean softpipe_draw_arrays(struct pipe_context *pipe, unsigned mode,
+ unsigned start, unsigned count);
+
+boolean softpipe_draw_elements(struct pipe_context *pipe,
+ struct pipe_buffer *indexBuffer,
+ unsigned indexSize,
+ unsigned mode, unsigned start, unsigned count);
+boolean
+softpipe_draw_range_elements(struct pipe_context *pipe,
+ struct pipe_buffer *indexBuffer,
+ unsigned indexSize,
+ unsigned min_index,
+ unsigned max_index,
+ unsigned mode, unsigned start, unsigned count);
+
+void
+softpipe_set_edgeflags(struct pipe_context *pipe, const unsigned *edgeflags);
+
+
+void
+softpipe_map_surfaces(struct softpipe_context *sp);
+
+void
+softpipe_unmap_surfaces(struct softpipe_context *sp);
+
+void
+softpipe_map_texture_surfaces(struct softpipe_context *sp);
+
+void
+softpipe_unmap_texture_surfaces(struct softpipe_context *sp);
+
+
+struct vertex_info *
+softpipe_get_vertex_info(struct softpipe_context *softpipe);
+
+struct vertex_info *
+softpipe_get_vbuf_vertex_info(struct softpipe_context *softpipe);
+
+
+#endif
diff --git a/src/gallium/drivers/softpipe/sp_state_blend.c b/src/gallium/drivers/softpipe/sp_state_blend.c
new file mode 100644
index 00000000000..384fe559afd
--- /dev/null
+++ b/src/gallium/drivers/softpipe/sp_state_blend.c
@@ -0,0 +1,98 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/* Authors: Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#include "util/u_memory.h"
+#include "sp_context.h"
+#include "sp_state.h"
+
+
+void *
+softpipe_create_blend_state(struct pipe_context *pipe,
+ const struct pipe_blend_state *blend)
+{
+ return mem_dup(blend, sizeof(*blend));
+}
+
+void softpipe_bind_blend_state( struct pipe_context *pipe,
+ void *blend )
+{
+ struct softpipe_context *softpipe = softpipe_context(pipe);
+
+ softpipe->blend = (const struct pipe_blend_state *)blend;
+
+ softpipe->dirty |= SP_NEW_BLEND;
+}
+
+void softpipe_delete_blend_state(struct pipe_context *pipe,
+ void *blend)
+{
+ FREE( blend );
+}
+
+
+void softpipe_set_blend_color( struct pipe_context *pipe,
+ const struct pipe_blend_color *blend_color )
+{
+ struct softpipe_context *softpipe = softpipe_context(pipe);
+
+ softpipe->blend_color = *blend_color;
+
+ softpipe->dirty |= SP_NEW_BLEND;
+}
+
+
+/** XXX move someday? Or consolidate all these simple state setters
+ * into one file.
+ */
+
+
+void *
+softpipe_create_depth_stencil_state(struct pipe_context *pipe,
+ const struct pipe_depth_stencil_alpha_state *depth_stencil)
+{
+ return mem_dup(depth_stencil, sizeof(*depth_stencil));
+}
+
+void
+softpipe_bind_depth_stencil_state(struct pipe_context *pipe,
+ void *depth_stencil)
+{
+ struct softpipe_context *softpipe = softpipe_context(pipe);
+
+ softpipe->depth_stencil = (const struct pipe_depth_stencil_alpha_state *)depth_stencil;
+
+ softpipe->dirty |= SP_NEW_DEPTH_STENCIL_ALPHA;
+}
+
+void
+softpipe_delete_depth_stencil_state(struct pipe_context *pipe, void *depth)
+{
+ FREE( depth );
+}
diff --git a/src/gallium/drivers/softpipe/sp_state_clip.c b/src/gallium/drivers/softpipe/sp_state_clip.c
new file mode 100644
index 00000000000..4946c776e3e
--- /dev/null
+++ b/src/gallium/drivers/softpipe/sp_state_clip.c
@@ -0,0 +1,79 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/* Authors: Keith Whitwell <keith@tungstengraphics.com>
+ */
+#include "sp_context.h"
+#include "sp_state.h"
+#include "draw/draw_context.h"
+
+
+void softpipe_set_clip_state( struct pipe_context *pipe,
+ const struct pipe_clip_state *clip )
+{
+ struct softpipe_context *softpipe = softpipe_context(pipe);
+
+ /* pass the clip state to the draw module */
+ draw_set_clip_state(softpipe->draw, clip);
+}
+
+
+void softpipe_set_viewport_state( struct pipe_context *pipe,
+ const struct pipe_viewport_state *viewport )
+{
+ struct softpipe_context *softpipe = softpipe_context(pipe);
+
+ /* pass the viewport info to the draw module */
+ draw_set_viewport_state(softpipe->draw, viewport);
+
+ softpipe->viewport = *viewport; /* struct copy */
+ softpipe->dirty |= SP_NEW_VIEWPORT;
+}
+
+
+void softpipe_set_scissor_state( struct pipe_context *pipe,
+ const struct pipe_scissor_state *scissor )
+{
+ struct softpipe_context *softpipe = softpipe_context(pipe);
+
+ draw_flush(softpipe->draw);
+
+ softpipe->scissor = *scissor; /* struct copy */
+ softpipe->dirty |= SP_NEW_SCISSOR;
+}
+
+
+void softpipe_set_polygon_stipple( struct pipe_context *pipe,
+ const struct pipe_poly_stipple *stipple )
+{
+ struct softpipe_context *softpipe = softpipe_context(pipe);
+
+ draw_flush(softpipe->draw);
+
+ softpipe->poly_stipple = *stipple; /* struct copy */
+ softpipe->dirty |= SP_NEW_STIPPLE;
+}
diff --git a/src/gallium/drivers/softpipe/sp_state_derived.c b/src/gallium/drivers/softpipe/sp_state_derived.c
new file mode 100644
index 00000000000..6b6a4c3ff34
--- /dev/null
+++ b/src/gallium/drivers/softpipe/sp_state_derived.c
@@ -0,0 +1,210 @@
+/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "util/u_math.h"
+#include "util/u_memory.h"
+#include "pipe/p_shader_tokens.h"
+#include "draw/draw_context.h"
+#include "draw/draw_vertex.h"
+#include "draw/draw_private.h"
+#include "sp_context.h"
+#include "sp_state.h"
+
+
+/**
+ * Mark the current vertex layout as "invalid".
+ * We'll validate the vertex layout later, when we start to actually
+ * render a point or line or tri.
+ */
+static void
+invalidate_vertex_layout(struct softpipe_context *softpipe)
+{
+ softpipe->vertex_info.num_attribs = 0;
+}
+
+
+/**
+ * The vertex info describes how to convert the post-transformed vertices
+ * (simple float[][4]) used by the 'draw' module into vertices for
+ * rasterization.
+ *
+ * This function validates the vertex layout and returns a pointer to a
+ * vertex_info object.
+ */
+struct vertex_info *
+softpipe_get_vertex_info(struct softpipe_context *softpipe)
+{
+ struct vertex_info *vinfo = &softpipe->vertex_info;
+
+ if (vinfo->num_attribs == 0) {
+ /* compute vertex layout now */
+ const struct sp_fragment_shader *spfs = softpipe->fs;
+ const enum interp_mode colorInterp
+ = softpipe->rasterizer->flatshade ? INTERP_CONSTANT : INTERP_LINEAR;
+ uint i;
+
+ if (softpipe->vbuf) {
+ /* if using the post-transform vertex buffer, tell draw_vbuf to
+ * simply emit the whole post-xform vertex as-is:
+ */
+ struct vertex_info *vinfo_vbuf = &softpipe->vertex_info_vbuf;
+ const uint num = draw_num_vs_outputs(softpipe->draw);
+ uint i;
+
+ /* No longer any need to try and emit draw vertex_header info.
+ */
+ vinfo_vbuf->num_attribs = 0;
+ for (i = 0; i < num; i++) {
+ draw_emit_vertex_attr(vinfo_vbuf, EMIT_4F, INTERP_PERSPECTIVE, i);
+ }
+ draw_compute_vertex_size(vinfo_vbuf);
+ }
+
+ /*
+ * Loop over fragment shader inputs, searching for the matching output
+ * from the vertex shader.
+ */
+ vinfo->num_attribs = 0;
+ for (i = 0; i < spfs->info.num_inputs; i++) {
+ int src;
+ switch (spfs->info.input_semantic_name[i]) {
+ case TGSI_SEMANTIC_POSITION:
+ src = draw_find_vs_output(softpipe->draw,
+ TGSI_SEMANTIC_POSITION, 0);
+ draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_POS, src);
+ break;
+
+ case TGSI_SEMANTIC_COLOR:
+ src = draw_find_vs_output(softpipe->draw, TGSI_SEMANTIC_COLOR,
+ spfs->info.input_semantic_index[i]);
+ draw_emit_vertex_attr(vinfo, EMIT_4F, colorInterp, src);
+ break;
+
+ case TGSI_SEMANTIC_FOG:
+ src = draw_find_vs_output(softpipe->draw, TGSI_SEMANTIC_FOG, 0);
+ draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_PERSPECTIVE, src);
+ break;
+
+ case TGSI_SEMANTIC_GENERIC:
+ /* this includes texcoords and varying vars */
+ src = draw_find_vs_output(softpipe->draw, TGSI_SEMANTIC_GENERIC,
+ spfs->info.input_semantic_index[i]);
+ draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_PERSPECTIVE, src);
+ break;
+
+ default:
+ assert(0);
+ }
+ }
+
+ softpipe->psize_slot = draw_find_vs_output(softpipe->draw,
+ TGSI_SEMANTIC_PSIZE, 0);
+ if (softpipe->psize_slot > 0) {
+ draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_CONSTANT,
+ softpipe->psize_slot);
+ }
+
+ draw_compute_vertex_size(vinfo);
+ }
+
+ return vinfo;
+}
+
+
+/**
+ * Called from vbuf module.
+ *
+ * Note that there's actually two different vertex layouts in softpipe.
+ *
+ * The normal one is computed in softpipe_get_vertex_info() above and is
+ * used by the point/line/tri "setup" code.
+ *
+ * The other one (this one) is only used by the vbuf module (which is
+ * not normally used by default but used in testing). For the vbuf module,
+ * we basically want to pass-through the draw module's vertex layout as-is.
+ * When the softpipe vbuf code begins drawing, the normal vertex layout
+ * will come into play again.
+ */
+struct vertex_info *
+softpipe_get_vbuf_vertex_info(struct softpipe_context *softpipe)
+{
+ (void) softpipe_get_vertex_info(softpipe);
+ return &softpipe->vertex_info_vbuf;
+}
+
+
+/**
+ * Recompute cliprect from scissor bounds, scissor enable and surface size.
+ */
+static void
+compute_cliprect(struct softpipe_context *sp)
+{
+ uint surfWidth = sp->framebuffer.width;
+ uint surfHeight = sp->framebuffer.height;
+
+ if (sp->rasterizer->scissor) {
+ /* clip to scissor rect */
+ sp->cliprect.minx = MAX2(sp->scissor.minx, 0);
+ sp->cliprect.miny = MAX2(sp->scissor.miny, 0);
+ sp->cliprect.maxx = MIN2(sp->scissor.maxx, surfWidth);
+ sp->cliprect.maxy = MIN2(sp->scissor.maxy, surfHeight);
+ }
+ else {
+ /* clip to surface bounds */
+ sp->cliprect.minx = 0;
+ sp->cliprect.miny = 0;
+ sp->cliprect.maxx = surfWidth;
+ sp->cliprect.maxy = surfHeight;
+ }
+}
+
+
+/* Hopefully this will remain quite simple, otherwise need to pull in
+ * something like the state tracker mechanism.
+ */
+void softpipe_update_derived( struct softpipe_context *softpipe )
+{
+ if (softpipe->dirty & (SP_NEW_RASTERIZER |
+ SP_NEW_FS |
+ SP_NEW_VS))
+ invalidate_vertex_layout( softpipe );
+
+ if (softpipe->dirty & (SP_NEW_SCISSOR |
+ SP_NEW_DEPTH_STENCIL_ALPHA |
+ SP_NEW_FRAMEBUFFER))
+ compute_cliprect(softpipe);
+
+ if (softpipe->dirty & (SP_NEW_BLEND |
+ SP_NEW_DEPTH_STENCIL_ALPHA |
+ SP_NEW_FRAMEBUFFER |
+ SP_NEW_RASTERIZER |
+ SP_NEW_FS |
+ SP_NEW_QUERY))
+ sp_build_quad_pipeline(softpipe);
+
+ softpipe->dirty = 0;
+}
diff --git a/src/gallium/drivers/softpipe/sp_state_fs.c b/src/gallium/drivers/softpipe/sp_state_fs.c
new file mode 100644
index 00000000000..4d01a9dbe15
--- /dev/null
+++ b/src/gallium/drivers/softpipe/sp_state_fs.c
@@ -0,0 +1,160 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "sp_context.h"
+#include "sp_state.h"
+#include "sp_fs.h"
+
+#include "pipe/p_defines.h"
+#include "util/u_memory.h"
+#include "pipe/p_inlines.h"
+#include "pipe/internal/p_winsys_screen.h"
+#include "pipe/p_shader_tokens.h"
+#include "draw/draw_context.h"
+#include "tgsi/tgsi_dump.h"
+#include "tgsi/tgsi_scan.h"
+
+
+void *
+softpipe_create_fs_state(struct pipe_context *pipe,
+ const struct pipe_shader_state *templ)
+{
+ struct softpipe_context *softpipe = softpipe_context(pipe);
+ struct sp_fragment_shader *state;
+
+ /* debug */
+ if (softpipe->dump_fs)
+ tgsi_dump(templ->tokens, 0);
+
+ /* codegen */
+ state = softpipe_create_fs_llvm( softpipe, templ );
+ if (!state) {
+ state = softpipe_create_fs_sse( softpipe, templ );
+ if (!state) {
+ state = softpipe_create_fs_exec( softpipe, templ );
+ }
+ }
+
+ assert(state);
+
+ /* get/save the summary info for this shader */
+ tgsi_scan_shader(templ->tokens, &state->info);
+
+ return state;
+}
+
+
+void
+softpipe_bind_fs_state(struct pipe_context *pipe, void *fs)
+{
+ struct softpipe_context *softpipe = softpipe_context(pipe);
+
+ softpipe->fs = (struct sp_fragment_shader *) fs;
+
+ softpipe->dirty |= SP_NEW_FS;
+}
+
+
+void
+softpipe_delete_fs_state(struct pipe_context *pipe, void *fs)
+{
+ struct sp_fragment_shader *state = fs;
+
+ assert(fs != softpipe_context(pipe)->fs);
+
+ state->delete( state );
+}
+
+
+void *
+softpipe_create_vs_state(struct pipe_context *pipe,
+ const struct pipe_shader_state *templ)
+{
+ struct softpipe_context *softpipe = softpipe_context(pipe);
+ struct sp_vertex_shader *state;
+
+ state = CALLOC_STRUCT(sp_vertex_shader);
+ if (state == NULL ) {
+ return NULL;
+ }
+
+ state->draw_data = draw_create_vertex_shader(softpipe->draw, templ);
+ if (state->draw_data == NULL) {
+ FREE( state );
+ return NULL;
+ }
+
+ return state;
+}
+
+
+void
+softpipe_bind_vs_state(struct pipe_context *pipe, void *vs)
+{
+ struct softpipe_context *softpipe = softpipe_context(pipe);
+
+ softpipe->vs = (const struct sp_vertex_shader *)vs;
+
+ draw_bind_vertex_shader(softpipe->draw,
+ (softpipe->vs ? softpipe->vs->draw_data : NULL));
+
+ softpipe->dirty |= SP_NEW_VS;
+}
+
+
+void
+softpipe_delete_vs_state(struct pipe_context *pipe, void *vs)
+{
+ struct softpipe_context *softpipe = softpipe_context(pipe);
+
+ struct sp_vertex_shader *state =
+ (struct sp_vertex_shader *)vs;
+
+ draw_delete_vertex_shader(softpipe->draw, state->draw_data);
+ FREE( state );
+}
+
+
+
+void
+softpipe_set_constant_buffer(struct pipe_context *pipe,
+ uint shader, uint index,
+ const struct pipe_constant_buffer *buf)
+{
+ struct softpipe_context *softpipe = softpipe_context(pipe);
+ struct pipe_screen *screen = pipe->screen;
+
+ assert(shader < PIPE_SHADER_TYPES);
+ assert(index == 0);
+
+ /* note: reference counting */
+ pipe_buffer_reference(screen,
+ &softpipe->constants[shader].buffer,
+ buf ? buf->buffer : NULL);
+
+ softpipe->dirty |= SP_NEW_CONSTANTS;
+}
diff --git a/src/gallium/drivers/softpipe/sp_state_rasterizer.c b/src/gallium/drivers/softpipe/sp_state_rasterizer.c
new file mode 100644
index 00000000000..87b72196838
--- /dev/null
+++ b/src/gallium/drivers/softpipe/sp_state_rasterizer.c
@@ -0,0 +1,62 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "pipe/p_defines.h"
+#include "util/u_memory.h"
+#include "sp_context.h"
+#include "sp_state.h"
+#include "draw/draw_context.h"
+
+
+
+void *
+softpipe_create_rasterizer_state(struct pipe_context *pipe,
+ const struct pipe_rasterizer_state *rast)
+{
+ return mem_dup(rast, sizeof(*rast));
+}
+
+void softpipe_bind_rasterizer_state(struct pipe_context *pipe,
+ void *setup)
+{
+ struct softpipe_context *softpipe = softpipe_context(pipe);
+
+ /* pass-through to draw module */
+ draw_set_rasterizer_state(softpipe->draw, setup);
+
+ softpipe->rasterizer = (struct pipe_rasterizer_state *)setup;
+
+ softpipe->dirty |= SP_NEW_RASTERIZER;
+}
+
+void softpipe_delete_rasterizer_state(struct pipe_context *pipe,
+ void *rasterizer)
+{
+ FREE( rasterizer );
+}
+
+
diff --git a/src/gallium/drivers/softpipe/sp_state_sampler.c b/src/gallium/drivers/softpipe/sp_state_sampler.c
new file mode 100644
index 00000000000..99a28c0d7e0
--- /dev/null
+++ b/src/gallium/drivers/softpipe/sp_state_sampler.c
@@ -0,0 +1,118 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/* Authors:
+ * Brian Paul
+ */
+
+#include "util/u_memory.h"
+#include "pipe/p_inlines.h"
+
+#include "draw/draw_context.h"
+
+#include "sp_context.h"
+#include "sp_context.h"
+#include "sp_state.h"
+#include "sp_texture.h"
+#include "sp_tile_cache.h"
+#include "draw/draw_context.h"
+
+
+
+void *
+softpipe_create_sampler_state(struct pipe_context *pipe,
+ const struct pipe_sampler_state *sampler)
+{
+ return mem_dup(sampler, sizeof(*sampler));
+}
+
+
+void
+softpipe_bind_sampler_states(struct pipe_context *pipe,
+ unsigned num, void **sampler)
+{
+ struct softpipe_context *softpipe = softpipe_context(pipe);
+ unsigned i;
+
+ assert(num <= PIPE_MAX_SAMPLERS);
+
+ /* Check for no-op */
+ if (num == softpipe->num_samplers &&
+ !memcmp(softpipe->sampler, sampler, num * sizeof(void *)))
+ return;
+
+ draw_flush(softpipe->draw);
+
+ for (i = 0; i < num; ++i)
+ softpipe->sampler[i] = sampler[i];
+ for (i = num; i < PIPE_MAX_SAMPLERS; ++i)
+ softpipe->sampler[i] = NULL;
+
+ softpipe->num_samplers = num;
+
+ softpipe->dirty |= SP_NEW_SAMPLER;
+}
+
+
+void
+softpipe_set_sampler_textures(struct pipe_context *pipe,
+ unsigned num, struct pipe_texture **texture)
+{
+ struct softpipe_context *softpipe = softpipe_context(pipe);
+ uint i;
+
+ assert(num <= PIPE_MAX_SAMPLERS);
+
+ /* Check for no-op */
+ if (num == softpipe->num_textures &&
+ !memcmp(softpipe->texture, texture, num * sizeof(struct pipe_texture *)))
+ return;
+
+ draw_flush(softpipe->draw);
+
+ for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
+ struct pipe_texture *tex = i < num ? texture[i] : NULL;
+
+ pipe_texture_reference(&softpipe->texture[i], tex);
+ sp_tile_cache_set_texture(pipe, softpipe->tex_cache[i], tex);
+ }
+
+ softpipe->num_textures = num;
+
+ softpipe->dirty |= SP_NEW_TEXTURE;
+}
+
+
+void
+softpipe_delete_sampler_state(struct pipe_context *pipe,
+ void *sampler)
+{
+ FREE( sampler );
+}
+
+
+
diff --git a/src/gallium/drivers/softpipe/sp_state_surface.c b/src/gallium/drivers/softpipe/sp_state_surface.c
new file mode 100644
index 00000000000..1493c658841
--- /dev/null
+++ b/src/gallium/drivers/softpipe/sp_state_surface.c
@@ -0,0 +1,130 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/* Authors: Keith Whitwell <keith@tungstengraphics.com>
+ */
+#include "pipe/p_inlines.h"
+
+#include "sp_context.h"
+#include "sp_state.h"
+#include "sp_surface.h"
+#include "sp_tile_cache.h"
+
+#include "draw/draw_context.h"
+
+
+/**
+ * XXX this might get moved someday
+ * Set the framebuffer surface info: color buffers, zbuffer, stencil buffer.
+ * Here, we flush the old surfaces and update the tile cache to point to the new
+ * surfaces.
+ */
+void
+softpipe_set_framebuffer_state(struct pipe_context *pipe,
+ const struct pipe_framebuffer_state *fb)
+{
+ struct softpipe_context *sp = softpipe_context(pipe);
+ uint i;
+
+ for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
+ /* check if changing cbuf */
+ if (sp->framebuffer.cbufs[i] != fb->cbufs[i]) {
+ /* flush old */
+ sp_flush_tile_cache(sp, sp->cbuf_cache[i]);
+
+ /* assign new */
+ sp->framebuffer.cbufs[i] = fb->cbufs[i];
+
+ /* update cache */
+ sp_tile_cache_set_surface(sp->cbuf_cache[i], fb->cbufs[i]);
+ }
+ }
+
+ sp->framebuffer.nr_cbufs = fb->nr_cbufs;
+
+ /* zbuf changing? */
+ if (sp->framebuffer.zsbuf != fb->zsbuf) {
+ /* flush old */
+ sp_flush_tile_cache(sp, sp->zsbuf_cache);
+
+ /* assign new */
+ sp->framebuffer.zsbuf = fb->zsbuf;
+
+ /* update cache */
+ sp_tile_cache_set_surface(sp->zsbuf_cache, fb->zsbuf);
+ }
+
+#if 0
+ /* XXX combined depth/stencil here */
+
+ /* sbuf changing? */
+ if (sp->framebuffer.sbuf != fb->sbuf) {
+ /* flush old */
+ sp_flush_tile_cache(sp, sp->sbuf_cache_sep);
+
+ /* assign new */
+ sp->framebuffer.sbuf = fb->sbuf;
+
+ /* update cache */
+ if (fb->sbuf != fb->zbuf) {
+ /* separate stencil buf */
+ sp->sbuf_cache = sp->sbuf_cache_sep;
+ sp_tile_cache_set_surface(sp->sbuf_cache, fb->sbuf);
+ }
+ else {
+ /* combined depth/stencil */
+ sp->sbuf_cache = sp->zbuf_cache;
+ sp_tile_cache_set_surface(sp->sbuf_cache, fb->sbuf);
+ }
+ }
+#endif
+
+ /* Tell draw module how deep the Z/depth buffer is */
+ {
+ int depth_bits;
+ double mrd;
+ if (sp->framebuffer.zsbuf) {
+ depth_bits = pf_get_component_bits(sp->framebuffer.zsbuf->format,
+ PIPE_FORMAT_COMP_Z);
+ }
+ else {
+ depth_bits = 0;
+ }
+ if (depth_bits > 16) {
+ mrd = 0.0000001;
+ }
+ else {
+ mrd = 0.00002;
+ }
+ draw_set_mrd(sp->draw, mrd);
+ }
+
+ sp->framebuffer.width = fb->width;
+ sp->framebuffer.height = fb->height;
+
+ sp->dirty |= SP_NEW_FRAMEBUFFER;
+}
diff --git a/src/gallium/drivers/softpipe/sp_state_vertex.c b/src/gallium/drivers/softpipe/sp_state_vertex.c
new file mode 100644
index 00000000000..46b6991195d
--- /dev/null
+++ b/src/gallium/drivers/softpipe/sp_state_vertex.c
@@ -0,0 +1,73 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/* Authors: Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+#include "sp_context.h"
+#include "sp_state.h"
+#include "sp_surface.h"
+
+#include "draw/draw_context.h"
+
+
+void
+softpipe_set_vertex_elements(struct pipe_context *pipe,
+ unsigned count,
+ const struct pipe_vertex_element *attribs)
+{
+ struct softpipe_context *softpipe = softpipe_context(pipe);
+
+ assert(count <= PIPE_MAX_ATTRIBS);
+
+ memcpy(softpipe->vertex_element, attribs,
+ count * sizeof(struct pipe_vertex_element));
+ softpipe->num_vertex_elements = count;
+
+ softpipe->dirty |= SP_NEW_VERTEX;
+
+ draw_set_vertex_elements(softpipe->draw, count, attribs);
+}
+
+
+void
+softpipe_set_vertex_buffers(struct pipe_context *pipe,
+ unsigned count,
+ const struct pipe_vertex_buffer *buffers)
+{
+ struct softpipe_context *softpipe = softpipe_context(pipe);
+
+ assert(count <= PIPE_MAX_ATTRIBS);
+
+ memcpy(softpipe->vertex_buffer, buffers, count * sizeof(buffers[0]));
+ softpipe->num_vertex_buffers = count;
+
+ softpipe->dirty |= SP_NEW_VERTEX;
+
+ draw_set_vertex_buffers(softpipe->draw, count, buffers);
+}
diff --git a/src/gallium/drivers/softpipe/sp_surface.c b/src/gallium/drivers/softpipe/sp_surface.c
new file mode 100644
index 00000000000..6ade7326982
--- /dev/null
+++ b/src/gallium/drivers/softpipe/sp_surface.c
@@ -0,0 +1,38 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "util/u_rect.h"
+#include "sp_context.h"
+
+
+
+void
+sp_init_surface_functions(struct softpipe_context *sp)
+{
+ sp->pipe.surface_copy = util_surface_copy;
+ sp->pipe.surface_fill = util_surface_fill;
+}
diff --git a/src/gallium/drivers/softpipe/sp_surface.h b/src/gallium/drivers/softpipe/sp_surface.h
new file mode 100644
index 00000000000..22de3ba43f6
--- /dev/null
+++ b/src/gallium/drivers/softpipe/sp_surface.h
@@ -0,0 +1,42 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/* Authors: Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#ifndef SP_SURFACE_H
+#define SP_SURFACE_H
+
+
+struct softpipe_context;
+
+
+extern void
+sp_init_surface_functions(struct softpipe_context *sp);
+
+
+#endif /* SP_SURFACE_H */
diff --git a/src/gallium/drivers/softpipe/sp_tex_sample.c b/src/gallium/drivers/softpipe/sp_tex_sample.c
new file mode 100644
index 00000000000..32aa5025e43
--- /dev/null
+++ b/src/gallium/drivers/softpipe/sp_tex_sample.c
@@ -0,0 +1,1229 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ * Copyright 2008 VMware, Inc. All rights reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * Texture sampling
+ *
+ * Authors:
+ * Brian Paul
+ */
+
+#include "sp_context.h"
+#include "sp_headers.h"
+#include "sp_surface.h"
+#include "sp_texture.h"
+#include "sp_tex_sample.h"
+#include "sp_tile_cache.h"
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "util/u_math.h"
+#include "util/u_memory.h"
+
+
+
+/*
+ * Note, the FRAC macro has to work perfectly. Otherwise you'll sometimes
+ * see 1-pixel bands of improperly weighted linear-filtered textures.
+ * The tests/texwrap.c demo is a good test.
+ * Also note, FRAC(x) doesn't truly return the fractional part of x for x < 0.
+ * Instead, if x < 0 then FRAC(x) = 1 - true_frac(x).
+ */
+#define FRAC(f) ((f) - util_ifloor(f))
+
+
+/**
+ * Linear interpolation macro
+ */
+static INLINE float
+lerp(float a, float v0, float v1)
+{
+ return v0 + a * (v1 - v0);
+}
+
+
+/**
+ * Do 2D/biliner interpolation of float values.
+ * v00, v10, v01 and v11 are typically four texture samples in a square/box.
+ * a and b are the horizontal and vertical interpolants.
+ * It's important that this function is inlined when compiled with
+ * optimization! If we find that's not true on some systems, convert
+ * to a macro.
+ */
+static INLINE float
+lerp_2d(float a, float b,
+ float v00, float v10, float v01, float v11)
+{
+ const float temp0 = lerp(a, v00, v10);
+ const float temp1 = lerp(a, v01, v11);
+ return lerp(b, temp0, temp1);
+}
+
+
+/**
+ * As above, but 3D interpolation of 8 values.
+ */
+static INLINE float
+lerp_3d(float a, float b, float c,
+ float v000, float v100, float v010, float v110,
+ float v001, float v101, float v011, float v111)
+{
+ const float temp0 = lerp_2d(a, b, v000, v100, v010, v110);
+ const float temp1 = lerp_2d(a, b, v001, v101, v011, v111);
+ return lerp(c, temp0, temp1);
+}
+
+
+
+/**
+ * If A is a signed integer, A % B doesn't give the right value for A < 0
+ * (in terms of texture repeat). Just casting to unsigned fixes that.
+ */
+#define REMAINDER(A, B) ((unsigned) (A) % (unsigned) (B))
+
+
+/**
+ * Apply texture coord wrapping mode and return integer texture indexes
+ * for a vector of four texcoords (S or T or P).
+ * \param wrapMode PIPE_TEX_WRAP_x
+ * \param s the incoming texcoords
+ * \param size the texture image size
+ * \param icoord returns the integer texcoords
+ * \return integer texture index
+ */
+static INLINE void
+nearest_texcoord_4(unsigned wrapMode, const float s[4], unsigned size,
+ int icoord[4])
+{
+ uint ch;
+ switch (wrapMode) {
+ case PIPE_TEX_WRAP_REPEAT:
+ /* s limited to [0,1) */
+ /* i limited to [0,size-1] */
+ for (ch = 0; ch < 4; ch++) {
+ int i = util_ifloor(s[ch] * size);
+ icoord[ch] = REMAINDER(i, size);
+ }
+ return;
+ case PIPE_TEX_WRAP_CLAMP:
+ /* s limited to [0,1] */
+ /* i limited to [0,size-1] */
+ for (ch = 0; ch < 4; ch++) {
+ if (s[ch] <= 0.0F)
+ icoord[ch] = 0;
+ else if (s[ch] >= 1.0F)
+ icoord[ch] = size - 1;
+ else
+ icoord[ch] = util_ifloor(s[ch] * size);
+ }
+ return;
+ case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
+ {
+ /* s limited to [min,max] */
+ /* i limited to [0, size-1] */
+ const float min = 1.0F / (2.0F * size);
+ const float max = 1.0F - min;
+ for (ch = 0; ch < 4; ch++) {
+ if (s[ch] < min)
+ icoord[ch] = 0;
+ else if (s[ch] > max)
+ icoord[ch] = size - 1;
+ else
+ icoord[ch] = util_ifloor(s[ch] * size);
+ }
+ }
+ return;
+ case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
+ {
+ /* s limited to [min,max] */
+ /* i limited to [-1, size] */
+ const float min = -1.0F / (2.0F * size);
+ const float max = 1.0F - min;
+ for (ch = 0; ch < 4; ch++) {
+ if (s[ch] <= min)
+ icoord[ch] = -1;
+ else if (s[ch] >= max)
+ icoord[ch] = size;
+ else
+ icoord[ch] = util_ifloor(s[ch] * size);
+ }
+ }
+ return;
+ case PIPE_TEX_WRAP_MIRROR_REPEAT:
+ {
+ const float min = 1.0F / (2.0F * size);
+ const float max = 1.0F - min;
+ for (ch = 0; ch < 4; ch++) {
+ const int flr = util_ifloor(s[ch]);
+ float u;
+ if (flr & 1)
+ u = 1.0F - (s[ch] - (float) flr);
+ else
+ u = s[ch] - (float) flr;
+ if (u < min)
+ icoord[ch] = 0;
+ else if (u > max)
+ icoord[ch] = size - 1;
+ else
+ icoord[ch] = util_ifloor(u * size);
+ }
+ }
+ return;
+ case PIPE_TEX_WRAP_MIRROR_CLAMP:
+ for (ch = 0; ch < 4; ch++) {
+ /* s limited to [0,1] */
+ /* i limited to [0,size-1] */
+ const float u = fabsf(s[ch]);
+ if (u <= 0.0F)
+ icoord[ch] = 0;
+ else if (u >= 1.0F)
+ icoord[ch] = size - 1;
+ else
+ icoord[ch] = util_ifloor(u * size);
+ }
+ return;
+ case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE:
+ {
+ /* s limited to [min,max] */
+ /* i limited to [0, size-1] */
+ const float min = 1.0F / (2.0F * size);
+ const float max = 1.0F - min;
+ for (ch = 0; ch < 4; ch++) {
+ const float u = fabsf(s[ch]);
+ if (u < min)
+ icoord[ch] = 0;
+ else if (u > max)
+ icoord[ch] = size - 1;
+ else
+ icoord[ch] = util_ifloor(u * size);
+ }
+ }
+ return;
+ case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER:
+ {
+ /* s limited to [min,max] */
+ /* i limited to [0, size-1] */
+ const float min = -1.0F / (2.0F * size);
+ const float max = 1.0F - min;
+ for (ch = 0; ch < 4; ch++) {
+ const float u = fabsf(s[ch]);
+ if (u < min)
+ icoord[ch] = -1;
+ else if (u > max)
+ icoord[ch] = size;
+ else
+ icoord[ch] = util_ifloor(u * size);
+ }
+ }
+ return;
+ default:
+ assert(0);
+ }
+}
+
+
+/**
+ * Used to compute texel locations for linear sampling for four texcoords.
+ * \param wrapMode PIPE_TEX_WRAP_x
+ * \param s the texcoords
+ * \param size the texture image size
+ * \param icoord0 returns first texture indexes
+ * \param icoord1 returns second texture indexes (usually icoord0 + 1)
+ * \param w returns blend factor/weight between texture indexes
+ * \param icoord returns the computed integer texture coords
+ */
+static INLINE void
+linear_texcoord_4(unsigned wrapMode, const float s[4], unsigned size,
+ int icoord0[4], int icoord1[4], float w[4])
+{
+ uint ch;
+
+ switch (wrapMode) {
+ case PIPE_TEX_WRAP_REPEAT:
+ for (ch = 0; ch < 4; ch++) {
+ float u = s[ch] * size - 0.5F;
+ icoord0[ch] = REMAINDER(util_ifloor(u), size);
+ icoord1[ch] = REMAINDER(icoord0[ch] + 1, size);
+ w[ch] = FRAC(u);
+ }
+ break;;
+ case PIPE_TEX_WRAP_CLAMP:
+ for (ch = 0; ch < 4; ch++) {
+ float u = CLAMP(s[ch], 0.0F, 1.0F);
+ u = u * size - 0.5f;
+ icoord0[ch] = util_ifloor(u);
+ icoord1[ch] = icoord0[ch] + 1;
+ w[ch] = FRAC(u);
+ }
+ break;;
+ case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
+ for (ch = 0; ch < 4; ch++) {
+ float u = CLAMP(s[ch], 0.0F, 1.0F);
+ u = u * size - 0.5f;
+ icoord0[ch] = util_ifloor(u);
+ icoord1[ch] = icoord0[ch] + 1;
+ if (icoord0[ch] < 0)
+ icoord0[ch] = 0;
+ if (icoord1[ch] >= (int) size)
+ icoord1[ch] = size - 1;
+ w[ch] = FRAC(u);
+ }
+ break;;
+ case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
+ {
+ const float min = -1.0F / (2.0F * size);
+ const float max = 1.0F - min;
+ for (ch = 0; ch < 4; ch++) {
+ float u = CLAMP(s[ch], min, max);
+ u = u * size - 0.5f;
+ icoord0[ch] = util_ifloor(u);
+ icoord1[ch] = icoord0[ch] + 1;
+ w[ch] = FRAC(u);
+ }
+ }
+ break;;
+ case PIPE_TEX_WRAP_MIRROR_REPEAT:
+ for (ch = 0; ch < 4; ch++) {
+ const int flr = util_ifloor(s[ch]);
+ float u;
+ if (flr & 1)
+ u = 1.0F - (s[ch] - (float) flr);
+ else
+ u = s[ch] - (float) flr;
+ u = u * size - 0.5F;
+ icoord0[ch] = util_ifloor(u);
+ icoord1[ch] = icoord0[ch] + 1;
+ if (icoord0[ch] < 0)
+ icoord0[ch] = 0;
+ if (icoord1[ch] >= (int) size)
+ icoord1[ch] = size - 1;
+ w[ch] = FRAC(u);
+ }
+ break;;
+ case PIPE_TEX_WRAP_MIRROR_CLAMP:
+ for (ch = 0; ch < 4; ch++) {
+ float u = fabsf(s[ch]);
+ if (u >= 1.0F)
+ u = (float) size;
+ else
+ u *= size;
+ u -= 0.5F;
+ icoord0[ch] = util_ifloor(u);
+ icoord1[ch] = icoord0[ch] + 1;
+ w[ch] = FRAC(u);
+ }
+ break;;
+ case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE:
+ for (ch = 0; ch < 4; ch++) {
+ float u = fabsf(s[ch]);
+ if (u >= 1.0F)
+ u = (float) size;
+ else
+ u *= size;
+ u -= 0.5F;
+ icoord0[ch] = util_ifloor(u);
+ icoord1[ch] = icoord0[ch] + 1;
+ if (icoord0[ch] < 0)
+ icoord0[ch] = 0;
+ if (icoord1[ch] >= (int) size)
+ icoord1[ch] = size - 1;
+ w[ch] = FRAC(u);
+ }
+ break;;
+ case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER:
+ {
+ const float min = -1.0F / (2.0F * size);
+ const float max = 1.0F - min;
+ for (ch = 0; ch < 4; ch++) {
+ float u = fabsf(s[ch]);
+ if (u <= min)
+ u = min * size;
+ else if (u >= max)
+ u = max * size;
+ else
+ u *= size;
+ u -= 0.5F;
+ icoord0[ch] = util_ifloor(u);
+ icoord1[ch] = icoord0[ch] + 1;
+ w[ch] = FRAC(u);
+ }
+ }
+ break;;
+ default:
+ assert(0);
+ }
+}
+
+
+/**
+ * For RECT textures / unnormalized texcoords
+ * Only a subset of wrap modes supported.
+ */
+static INLINE void
+nearest_texcoord_unnorm_4(unsigned wrapMode, const float s[4], unsigned size,
+ int icoord[4])
+{
+ uint ch;
+ switch (wrapMode) {
+ case PIPE_TEX_WRAP_CLAMP:
+ for (ch = 0; ch < 4; ch++) {
+ int i = util_ifloor(s[ch]);
+ icoord[ch]= CLAMP(i, 0, (int) size-1);
+ }
+ return;
+ case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
+ /* fall-through */
+ case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
+ for (ch = 0; ch < 4; ch++) {
+ icoord[ch]= util_ifloor( CLAMP(s[ch], 0.5F, (float) size - 0.5F) );
+ }
+ return;
+ default:
+ assert(0);
+ }
+}
+
+
+/**
+ * For RECT textures / unnormalized texcoords.
+ * Only a subset of wrap modes supported.
+ */
+static INLINE void
+linear_texcoord_unnorm_4(unsigned wrapMode, const float s[4], unsigned size,
+ int icoord0[4], int icoord1[4], float w[4])
+{
+ uint ch;
+ switch (wrapMode) {
+ case PIPE_TEX_WRAP_CLAMP:
+ for (ch = 0; ch < 4; ch++) {
+ /* Not exactly what the spec says, but it matches NVIDIA output */
+ float u = CLAMP(s[ch] - 0.5F, 0.0f, (float) size - 1.0f);
+ icoord0[ch] = util_ifloor(u);
+ icoord1[ch] = icoord0[ch] + 1;
+ w[ch] = FRAC(u);
+ }
+ return;
+ case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
+ /* fall-through */
+ case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
+ for (ch = 0; ch < 4; ch++) {
+ float u = CLAMP(s[ch], 0.5F, (float) size - 0.5F);
+ u -= 0.5F;
+ icoord0[ch] = util_ifloor(u);
+ icoord1[ch] = icoord0[ch] + 1;
+ if (icoord1[ch] > (int) size - 1)
+ icoord1[ch] = size - 1;
+ w[ch] = FRAC(u);
+ }
+ break;
+ default:
+ assert(0);
+ }
+}
+
+
+static unsigned
+choose_cube_face(float rx, float ry, float rz, float *newS, float *newT)
+{
+ /*
+ major axis
+ direction target sc tc ma
+ ---------- ------------------------------- --- --- ---
+ +rx TEXTURE_CUBE_MAP_POSITIVE_X_EXT -rz -ry rx
+ -rx TEXTURE_CUBE_MAP_NEGATIVE_X_EXT +rz -ry rx
+ +ry TEXTURE_CUBE_MAP_POSITIVE_Y_EXT +rx +rz ry
+ -ry TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT +rx -rz ry
+ +rz TEXTURE_CUBE_MAP_POSITIVE_Z_EXT +rx -ry rz
+ -rz TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT -rx -ry rz
+ */
+ const float arx = fabsf(rx), ary = fabsf(ry), arz = fabsf(rz);
+ unsigned face;
+ float sc, tc, ma;
+
+ if (arx > ary && arx > arz) {
+ if (rx >= 0.0F) {
+ face = PIPE_TEX_FACE_POS_X;
+ sc = -rz;
+ tc = -ry;
+ ma = arx;
+ }
+ else {
+ face = PIPE_TEX_FACE_NEG_X;
+ sc = rz;
+ tc = -ry;
+ ma = arx;
+ }
+ }
+ else if (ary > arx && ary > arz) {
+ if (ry >= 0.0F) {
+ face = PIPE_TEX_FACE_POS_Y;
+ sc = rx;
+ tc = rz;
+ ma = ary;
+ }
+ else {
+ face = PIPE_TEX_FACE_NEG_Y;
+ sc = rx;
+ tc = -rz;
+ ma = ary;
+ }
+ }
+ else {
+ if (rz > 0.0F) {
+ face = PIPE_TEX_FACE_POS_Z;
+ sc = rx;
+ tc = -ry;
+ ma = arz;
+ }
+ else {
+ face = PIPE_TEX_FACE_NEG_Z;
+ sc = -rx;
+ tc = -ry;
+ ma = arz;
+ }
+ }
+
+ *newS = ( sc / ma + 1.0F ) * 0.5F;
+ *newT = ( tc / ma + 1.0F ) * 0.5F;
+
+ return face;
+}
+
+
+/**
+ * Examine the quad's texture coordinates to compute the partial
+ * derivatives w.r.t X and Y, then compute lambda (level of detail).
+ *
+ * This is only done for fragment shaders, not vertex shaders.
+ */
+static float
+compute_lambda(const struct pipe_texture *tex,
+ const struct pipe_sampler_state *sampler,
+ const float s[QUAD_SIZE],
+ const float t[QUAD_SIZE],
+ const float p[QUAD_SIZE],
+ float lodbias)
+{
+ float rho, lambda;
+
+ assert(sampler->normalized_coords);
+
+ assert(s);
+ {
+ float dsdx = s[QUAD_BOTTOM_RIGHT] - s[QUAD_BOTTOM_LEFT];
+ float dsdy = s[QUAD_TOP_LEFT] - s[QUAD_BOTTOM_LEFT];
+ dsdx = fabsf(dsdx);
+ dsdy = fabsf(dsdy);
+ rho = MAX2(dsdx, dsdy) * tex->width[0];
+ }
+ if (t) {
+ float dtdx = t[QUAD_BOTTOM_RIGHT] - t[QUAD_BOTTOM_LEFT];
+ float dtdy = t[QUAD_TOP_LEFT] - t[QUAD_BOTTOM_LEFT];
+ float max;
+ dtdx = fabsf(dtdx);
+ dtdy = fabsf(dtdy);
+ max = MAX2(dtdx, dtdy) * tex->height[0];
+ rho = MAX2(rho, max);
+ }
+ if (p) {
+ float dpdx = p[QUAD_BOTTOM_RIGHT] - p[QUAD_BOTTOM_LEFT];
+ float dpdy = p[QUAD_TOP_LEFT] - p[QUAD_BOTTOM_LEFT];
+ float max;
+ dpdx = fabsf(dpdx);
+ dpdy = fabsf(dpdy);
+ max = MAX2(dpdx, dpdy) * tex->depth[0];
+ rho = MAX2(rho, max);
+ }
+
+ lambda = util_fast_log2(rho);
+ lambda += lodbias + sampler->lod_bias;
+ lambda = CLAMP(lambda, sampler->min_lod, sampler->max_lod);
+
+ return lambda;
+}
+
+
+/**
+ * Do several things here:
+ * 1. Compute lambda from the texcoords, if needed
+ * 2. Determine if we're minifying or magnifying
+ * 3. If minifying, choose mipmap levels
+ * 4. Return image filter to use within mipmap images
+ * \param level0 Returns first mipmap level to sample from
+ * \param level1 Returns second mipmap level to sample from
+ * \param levelBlend Returns blend factor between levels, in [0,1]
+ * \param imgFilter Returns either the min or mag filter, depending on lambda
+ */
+static void
+choose_mipmap_levels(const struct pipe_texture *texture,
+ const struct pipe_sampler_state *sampler,
+ const float s[QUAD_SIZE],
+ const float t[QUAD_SIZE],
+ const float p[QUAD_SIZE],
+ boolean computeLambda,
+ float lodbias,
+ unsigned *level0, unsigned *level1, float *levelBlend,
+ unsigned *imgFilter)
+{
+ if (sampler->min_mip_filter == PIPE_TEX_MIPFILTER_NONE) {
+ /* no mipmap selection needed */
+ *level0 = *level1 = CLAMP((int) sampler->min_lod,
+ 0, (int) texture->last_level);
+
+ if (sampler->min_img_filter != sampler->mag_img_filter) {
+ /* non-mipmapped texture, but still need to determine if doing
+ * minification or magnification.
+ */
+ float lambda = compute_lambda(texture, sampler, s, t, p, lodbias);
+ if (lambda <= 0.0) {
+ *imgFilter = sampler->mag_img_filter;
+ }
+ else {
+ *imgFilter = sampler->min_img_filter;
+ }
+ }
+ else {
+ *imgFilter = sampler->mag_img_filter;
+ }
+ }
+ else {
+ float lambda;
+
+ if (computeLambda)
+ /* fragment shader */
+ lambda = compute_lambda(texture, sampler, s, t, p, lodbias);
+ else
+ /* vertex shader */
+ lambda = lodbias; /* not really a bias, but absolute LOD */
+
+ if (lambda <= 0.0) { /* XXX threshold depends on the filter */
+ /* magnifying */
+ *imgFilter = sampler->mag_img_filter;
+ *level0 = *level1 = 0;
+ }
+ else {
+ /* minifying */
+ *imgFilter = sampler->min_img_filter;
+
+ /* choose mipmap level(s) and compute the blend factor between them */
+ if (sampler->min_mip_filter == PIPE_TEX_MIPFILTER_NEAREST) {
+ /* Nearest mipmap level */
+ const int lvl = (int) (lambda + 0.5);
+ *level0 =
+ *level1 = CLAMP(lvl, 0, (int) texture->last_level);
+ }
+ else {
+ /* Linear interpolation between mipmap levels */
+ const int lvl = (int) lambda;
+ *level0 = CLAMP(lvl, 0, (int) texture->last_level);
+ *level1 = CLAMP(lvl + 1, 0, (int) texture->last_level);
+ *levelBlend = FRAC(lambda); /* blending weight between levels */
+ }
+ }
+ }
+}
+
+
+/**
+ * Get a texel from a texture, using the texture tile cache.
+ *
+ * \param face the cube face in 0..5
+ * \param level the mipmap level
+ * \param x the x coord of texel within 2D image
+ * \param y the y coord of texel within 2D image
+ * \param z which slice of a 3D texture
+ * \param rgba the quad to put the texel/color into
+ * \param j which element of the rgba quad to write to
+ *
+ * XXX maybe move this into sp_tile_cache.c and merge with the
+ * sp_get_cached_tile_tex() function. Also, get 4 texels instead of 1...
+ */
+static void
+get_texel(const struct tgsi_sampler *tgsi_sampler,
+ unsigned face, unsigned level, int x, int y, int z,
+ float rgba[NUM_CHANNELS][QUAD_SIZE], unsigned j)
+{
+ const struct sp_shader_sampler *samp = sp_shader_sampler(tgsi_sampler);
+ struct softpipe_context *sp = samp->sp;
+ const uint unit = samp->unit;
+ const struct pipe_texture *texture = sp->texture[unit];
+ const struct pipe_sampler_state *sampler = sp->sampler[unit];
+
+ if (x < 0 || x >= (int) texture->width[level] ||
+ y < 0 || y >= (int) texture->height[level] ||
+ z < 0 || z >= (int) texture->depth[level]) {
+ rgba[0][j] = sampler->border_color[0];
+ rgba[1][j] = sampler->border_color[1];
+ rgba[2][j] = sampler->border_color[2];
+ rgba[3][j] = sampler->border_color[3];
+ }
+ else {
+ const int tx = x % TILE_SIZE;
+ const int ty = y % TILE_SIZE;
+ const struct softpipe_cached_tile *tile
+ = sp_get_cached_tile_tex(sp, samp->cache,
+ x, y, z, face, level);
+ rgba[0][j] = tile->data.color[ty][tx][0];
+ rgba[1][j] = tile->data.color[ty][tx][1];
+ rgba[2][j] = tile->data.color[ty][tx][2];
+ rgba[3][j] = tile->data.color[ty][tx][3];
+ if (0)
+ {
+ debug_printf("Get texel %f %f %f %f from %s\n",
+ rgba[0][j], rgba[1][j], rgba[2][j], rgba[3][j],
+ pf_name(texture->format));
+ }
+ }
+}
+
+
+/**
+ * Compare texcoord 'p' (aka R) against texture value 'rgba[0]'
+ * When we sampled the depth texture, the depth value was put into all
+ * RGBA channels. We look at the red channel here.
+ */
+static INLINE void
+shadow_compare(uint compare_func,
+ float rgba[NUM_CHANNELS][QUAD_SIZE],
+ const float p[QUAD_SIZE],
+ uint j)
+{
+ int k;
+ switch (compare_func) {
+ case PIPE_FUNC_LESS:
+ k = p[j] < rgba[0][j];
+ break;
+ case PIPE_FUNC_LEQUAL:
+ k = p[j] <= rgba[0][j];
+ break;
+ case PIPE_FUNC_GREATER:
+ k = p[j] > rgba[0][j];
+ break;
+ case PIPE_FUNC_GEQUAL:
+ k = p[j] >= rgba[0][j];
+ break;
+ case PIPE_FUNC_EQUAL:
+ k = p[j] == rgba[0][j];
+ break;
+ case PIPE_FUNC_NOTEQUAL:
+ k = p[j] != rgba[0][j];
+ break;
+ case PIPE_FUNC_ALWAYS:
+ k = 1;
+ break;
+ case PIPE_FUNC_NEVER:
+ k = 0;
+ break;
+ default:
+ k = 0;
+ assert(0);
+ break;
+ }
+
+ rgba[0][j] = rgba[1][j] = rgba[2][j] = (float) k;
+}
+
+
+/**
+ * Common code for sampling 1D/2D/cube textures.
+ * Could probably extend for 3D...
+ */
+static void
+sp_get_samples_2d_common(const struct tgsi_sampler *tgsi_sampler,
+ const float s[QUAD_SIZE],
+ const float t[QUAD_SIZE],
+ const float p[QUAD_SIZE],
+ boolean computeLambda,
+ float lodbias,
+ float rgba[NUM_CHANNELS][QUAD_SIZE],
+ const unsigned faces[4])
+{
+ const struct sp_shader_sampler *samp = sp_shader_sampler(tgsi_sampler);
+ const struct softpipe_context *sp = samp->sp;
+ const uint unit = samp->unit;
+ const struct pipe_texture *texture = sp->texture[unit];
+ const struct pipe_sampler_state *sampler = sp->sampler[unit];
+ const uint compare_func = sampler->compare_func;
+ unsigned level0, level1, j, imgFilter;
+ int width, height;
+ float levelBlend;
+
+ choose_mipmap_levels(texture, sampler, s, t, p, computeLambda, lodbias,
+ &level0, &level1, &levelBlend, &imgFilter);
+
+ assert(sampler->normalized_coords);
+
+ width = texture->width[level0];
+ height = texture->height[level0];
+
+ assert(width > 0);
+
+ switch (imgFilter) {
+ case PIPE_TEX_FILTER_NEAREST:
+ {
+ int x[4], y[4];
+ nearest_texcoord_4(sampler->wrap_s, s, width, x);
+ nearest_texcoord_4(sampler->wrap_t, t, height, y);
+
+ for (j = 0; j < QUAD_SIZE; j++) {
+ get_texel(tgsi_sampler, faces[j], level0, x[j], y[j], 0, rgba, j);
+ if (sampler->compare_mode == PIPE_TEX_COMPARE_R_TO_TEXTURE) {
+ shadow_compare(compare_func, rgba, p, j);
+ }
+
+ if (level0 != level1) {
+ /* get texels from second mipmap level and blend */
+ float rgba2[4][4];
+ unsigned c;
+ x[j] /= 2;
+ y[j] /= 2;
+ get_texel(tgsi_sampler, faces[j], level1, x[j], y[j], 0,
+ rgba2, j);
+ if (sampler->compare_mode == PIPE_TEX_COMPARE_R_TO_TEXTURE){
+ shadow_compare(compare_func, rgba2, p, j);
+ }
+
+ for (c = 0; c < NUM_CHANNELS; c++) {
+ rgba[c][j] = lerp(levelBlend, rgba[c][j], rgba2[c][j]);
+ }
+ }
+ }
+ }
+ break;
+ case PIPE_TEX_FILTER_LINEAR:
+ case PIPE_TEX_FILTER_ANISO:
+ {
+ int x0[4], y0[4], x1[4], y1[4];
+ float xw[4], yw[4]; /* weights */
+
+ linear_texcoord_4(sampler->wrap_s, s, width, x0, x1, xw);
+ linear_texcoord_4(sampler->wrap_t, t, height, y0, y1, yw);
+
+ for (j = 0; j < QUAD_SIZE; j++) {
+ float tx[4][4]; /* texels */
+ int c;
+ get_texel(tgsi_sampler, faces[j], level0, x0[j], y0[j], 0, tx, 0);
+ get_texel(tgsi_sampler, faces[j], level0, x1[j], y0[j], 0, tx, 1);
+ get_texel(tgsi_sampler, faces[j], level0, x0[j], y1[j], 0, tx, 2);
+ get_texel(tgsi_sampler, faces[j], level0, x1[j], y1[j], 0, tx, 3);
+ if (sampler->compare_mode == PIPE_TEX_COMPARE_R_TO_TEXTURE) {
+ shadow_compare(compare_func, tx, p, 0);
+ shadow_compare(compare_func, tx, p, 1);
+ shadow_compare(compare_func, tx, p, 2);
+ shadow_compare(compare_func, tx, p, 3);
+ }
+
+ /* interpolate R, G, B, A */
+ for (c = 0; c < 4; c++) {
+ rgba[c][j] = lerp_2d(xw[j], yw[j],
+ tx[c][0], tx[c][1],
+ tx[c][2], tx[c][3]);
+ }
+
+ if (level0 != level1) {
+ /* get texels from second mipmap level and blend */
+ float rgba2[4][4];
+ x0[j] /= 2;
+ y0[j] /= 2;
+ x1[j] /= 2;
+ y1[j] /= 2;
+ get_texel(tgsi_sampler, faces[j], level1, x0[j], y0[j], 0, tx, 0);
+ get_texel(tgsi_sampler, faces[j], level1, x1[j], y0[j], 0, tx, 1);
+ get_texel(tgsi_sampler, faces[j], level1, x0[j], y1[j], 0, tx, 2);
+ get_texel(tgsi_sampler, faces[j], level1, x1[j], y1[j], 0, tx, 3);
+ if (sampler->compare_mode == PIPE_TEX_COMPARE_R_TO_TEXTURE){
+ shadow_compare(compare_func, tx, p, 0);
+ shadow_compare(compare_func, tx, p, 1);
+ shadow_compare(compare_func, tx, p, 2);
+ shadow_compare(compare_func, tx, p, 3);
+ }
+
+ /* interpolate R, G, B, A */
+ for (c = 0; c < 4; c++) {
+ rgba2[c][j] = lerp_2d(xw[j], yw[j],
+ tx[c][0], tx[c][1], tx[c][2], tx[c][3]);
+ }
+
+ for (c = 0; c < NUM_CHANNELS; c++) {
+ rgba[c][j] = lerp(levelBlend, rgba[c][j], rgba2[c][j]);
+ }
+ }
+ }
+ }
+ break;
+ default:
+ assert(0);
+ }
+}
+
+
+static INLINE void
+sp_get_samples_1d(const struct tgsi_sampler *sampler,
+ const float s[QUAD_SIZE],
+ const float t[QUAD_SIZE],
+ const float p[QUAD_SIZE],
+ boolean computeLambda,
+ float lodbias,
+ float rgba[NUM_CHANNELS][QUAD_SIZE])
+{
+ static const unsigned faces[4] = {0, 0, 0, 0};
+ static const float tzero[4] = {0, 0, 0, 0};
+ sp_get_samples_2d_common(sampler, s, tzero, NULL,
+ computeLambda, lodbias, rgba, faces);
+}
+
+
+static INLINE void
+sp_get_samples_2d(const struct tgsi_sampler *sampler,
+ const float s[QUAD_SIZE],
+ const float t[QUAD_SIZE],
+ const float p[QUAD_SIZE],
+ boolean computeLambda,
+ float lodbias,
+ float rgba[NUM_CHANNELS][QUAD_SIZE])
+{
+ static const unsigned faces[4] = {0, 0, 0, 0};
+ sp_get_samples_2d_common(sampler, s, t, p,
+ computeLambda, lodbias, rgba, faces);
+}
+
+
+static INLINE void
+sp_get_samples_3d(const struct tgsi_sampler *tgsi_sampler,
+ const float s[QUAD_SIZE],
+ const float t[QUAD_SIZE],
+ const float p[QUAD_SIZE],
+ boolean computeLambda,
+ float lodbias,
+ float rgba[NUM_CHANNELS][QUAD_SIZE])
+{
+ const struct sp_shader_sampler *samp = sp_shader_sampler(tgsi_sampler);
+ const struct softpipe_context *sp = samp->sp;
+ const uint unit = samp->unit;
+ const struct pipe_texture *texture = sp->texture[unit];
+ const struct pipe_sampler_state *sampler = sp->sampler[unit];
+ /* get/map pipe_surfaces corresponding to 3D tex slices */
+ unsigned level0, level1, j, imgFilter;
+ int width, height, depth;
+ float levelBlend;
+ const uint face = 0;
+
+ choose_mipmap_levels(texture, sampler, s, t, p, computeLambda, lodbias,
+ &level0, &level1, &levelBlend, &imgFilter);
+
+ assert(sampler->normalized_coords);
+
+ width = texture->width[level0];
+ height = texture->height[level0];
+ depth = texture->depth[level0];
+
+ assert(width > 0);
+ assert(height > 0);
+ assert(depth > 0);
+
+ switch (imgFilter) {
+ case PIPE_TEX_FILTER_NEAREST:
+ {
+ int x[4], y[4], z[4];
+ nearest_texcoord_4(sampler->wrap_s, s, width, x);
+ nearest_texcoord_4(sampler->wrap_t, t, height, y);
+ nearest_texcoord_4(sampler->wrap_r, p, depth, z);
+ for (j = 0; j < QUAD_SIZE; j++) {
+ get_texel(tgsi_sampler, face, level0, x[j], y[j], z[j], rgba, j);
+ if (level0 != level1) {
+ /* get texels from second mipmap level and blend */
+ float rgba2[4][4];
+ unsigned c;
+ x[j] /= 2;
+ y[j] /= 2;
+ z[j] /= 2;
+ get_texel(tgsi_sampler, face, level1, x[j], y[j], z[j], rgba2, j);
+ for (c = 0; c < NUM_CHANNELS; c++) {
+ rgba[c][j] = lerp(levelBlend, rgba2[c][j], rgba[c][j]);
+ }
+ }
+ }
+ }
+ break;
+ case PIPE_TEX_FILTER_LINEAR:
+ case PIPE_TEX_FILTER_ANISO:
+ {
+ int x0[4], x1[4], y0[4], y1[4], z0[4], z1[4];
+ float xw[4], yw[4], zw[4]; /* interpolation weights */
+ linear_texcoord_4(sampler->wrap_s, s, width, x0, x1, xw);
+ linear_texcoord_4(sampler->wrap_t, t, height, y0, y1, yw);
+ linear_texcoord_4(sampler->wrap_r, p, depth, z0, z1, zw);
+
+ for (j = 0; j < QUAD_SIZE; j++) {
+ int c;
+ float tx0[4][4], tx1[4][4];
+ get_texel(tgsi_sampler, face, level0, x0[j], y0[j], z0[j], tx0, 0);
+ get_texel(tgsi_sampler, face, level0, x1[j], y0[j], z0[j], tx0, 1);
+ get_texel(tgsi_sampler, face, level0, x0[j], y1[j], z0[j], tx0, 2);
+ get_texel(tgsi_sampler, face, level0, x1[j], y1[j], z0[j], tx0, 3);
+ get_texel(tgsi_sampler, face, level0, x0[j], y0[j], z1[j], tx1, 0);
+ get_texel(tgsi_sampler, face, level0, x1[j], y0[j], z1[j], tx1, 1);
+ get_texel(tgsi_sampler, face, level0, x0[j], y1[j], z1[j], tx1, 2);
+ get_texel(tgsi_sampler, face, level0, x1[j], y1[j], z1[j], tx1, 3);
+
+ /* interpolate R, G, B, A */
+ for (c = 0; c < 4; c++) {
+ rgba[c][j] = lerp_3d(xw[j], yw[j], zw[j],
+ tx0[c][0], tx0[c][1],
+ tx0[c][2], tx0[c][3],
+ tx1[c][0], tx1[c][1],
+ tx1[c][2], tx1[c][3]);
+ }
+
+ if (level0 != level1) {
+ /* get texels from second mipmap level and blend */
+ float rgba2[4][4];
+ x0[j] /= 2;
+ y0[j] /= 2;
+ z0[j] /= 2;
+ x1[j] /= 2;
+ y1[j] /= 2;
+ z1[j] /= 2;
+ get_texel(tgsi_sampler, face, level1, x0[j], y0[j], z0[j], tx0, 0);
+ get_texel(tgsi_sampler, face, level1, x1[j], y0[j], z0[j], tx0, 1);
+ get_texel(tgsi_sampler, face, level1, x0[j], y1[j], z0[j], tx0, 2);
+ get_texel(tgsi_sampler, face, level1, x1[j], y1[j], z0[j], tx0, 3);
+ get_texel(tgsi_sampler, face, level1, x0[j], y0[j], z1[j], tx1, 0);
+ get_texel(tgsi_sampler, face, level1, x1[j], y0[j], z1[j], tx1, 1);
+ get_texel(tgsi_sampler, face, level1, x0[j], y1[j], z1[j], tx1, 2);
+ get_texel(tgsi_sampler, face, level1, x1[j], y1[j], z1[j], tx1, 3);
+
+ /* interpolate R, G, B, A */
+ for (c = 0; c < 4; c++) {
+ rgba2[c][j] = lerp_3d(xw[j], yw[j], zw[j],
+ tx0[c][0], tx0[c][1],
+ tx0[c][2], tx0[c][3],
+ tx1[c][0], tx1[c][1],
+ tx1[c][2], tx1[c][3]);
+ }
+
+ /* blend mipmap levels */
+ for (c = 0; c < NUM_CHANNELS; c++) {
+ rgba[c][j] = lerp(levelBlend, rgba[c][j], rgba2[c][j]);
+ }
+ }
+ }
+ }
+ break;
+ default:
+ assert(0);
+ }
+}
+
+
+static void
+sp_get_samples_cube(const struct tgsi_sampler *sampler,
+ const float s[QUAD_SIZE],
+ const float t[QUAD_SIZE],
+ const float p[QUAD_SIZE],
+ boolean computeLambda,
+ float lodbias,
+ float rgba[NUM_CHANNELS][QUAD_SIZE])
+{
+ unsigned faces[QUAD_SIZE], j;
+ float ssss[4], tttt[4];
+ for (j = 0; j < QUAD_SIZE; j++) {
+ faces[j] = choose_cube_face(s[j], t[j], p[j], ssss + j, tttt + j);
+ }
+ sp_get_samples_2d_common(sampler, ssss, tttt, NULL,
+ computeLambda, lodbias, rgba, faces);
+}
+
+
+static void
+sp_get_samples_rect(const struct tgsi_sampler *tgsi_sampler,
+ const float s[QUAD_SIZE],
+ const float t[QUAD_SIZE],
+ const float p[QUAD_SIZE],
+ boolean computeLambda,
+ float lodbias,
+ float rgba[NUM_CHANNELS][QUAD_SIZE])
+{
+ const struct sp_shader_sampler *samp = sp_shader_sampler(tgsi_sampler);
+ const struct softpipe_context *sp = samp->sp;
+ const uint unit = samp->unit;
+ const struct pipe_texture *texture = sp->texture[unit];
+ const struct pipe_sampler_state *sampler = sp->sampler[unit];
+ const uint face = 0;
+ const uint compare_func = sampler->compare_func;
+ unsigned level0, level1, j, imgFilter;
+ int width, height;
+ float levelBlend;
+
+ choose_mipmap_levels(texture, sampler, s, t, p, computeLambda, lodbias,
+ &level0, &level1, &levelBlend, &imgFilter);
+
+ /* texture RECTS cannot be mipmapped */
+ assert(level0 == level1);
+
+ width = texture->width[level0];
+ height = texture->height[level0];
+
+ assert(width > 0);
+
+ switch (imgFilter) {
+ case PIPE_TEX_FILTER_NEAREST:
+ {
+ int x[4], y[4];
+ nearest_texcoord_unnorm_4(sampler->wrap_s, s, width, x);
+ nearest_texcoord_unnorm_4(sampler->wrap_t, t, height, y);
+ for (j = 0; j < QUAD_SIZE; j++) {
+ get_texel(tgsi_sampler, face, level0, x[j], y[j], 0, rgba, j);
+ if (sampler->compare_mode == PIPE_TEX_COMPARE_R_TO_TEXTURE) {
+ shadow_compare(compare_func, rgba, p, j);
+ }
+ }
+ }
+ break;
+ case PIPE_TEX_FILTER_LINEAR:
+ case PIPE_TEX_FILTER_ANISO:
+ {
+ int x0[4], y0[4], x1[4], y1[4];
+ float xw[4], yw[4]; /* weights */
+ linear_texcoord_unnorm_4(sampler->wrap_s, s, width, x0, x1, xw);
+ linear_texcoord_unnorm_4(sampler->wrap_t, t, height, y0, y1, yw);
+ for (j = 0; j < QUAD_SIZE; j++) {
+ float tx[4][4]; /* texels */
+ int c;
+ get_texel(tgsi_sampler, face, level0, x0[j], y0[j], 0, tx, 0);
+ get_texel(tgsi_sampler, face, level0, x1[j], y0[j], 0, tx, 1);
+ get_texel(tgsi_sampler, face, level0, x0[j], y1[j], 0, tx, 2);
+ get_texel(tgsi_sampler, face, level0, x1[j], y1[j], 0, tx, 3);
+ if (sampler->compare_mode == PIPE_TEX_COMPARE_R_TO_TEXTURE) {
+ shadow_compare(compare_func, tx, p, 0);
+ shadow_compare(compare_func, tx, p, 1);
+ shadow_compare(compare_func, tx, p, 2);
+ shadow_compare(compare_func, tx, p, 3);
+ }
+ for (c = 0; c < 4; c++) {
+ rgba[c][j] = lerp_2d(xw[j], yw[j],
+ tx[c][0], tx[c][1], tx[c][2], tx[c][3]);
+ }
+ }
+ }
+ break;
+ default:
+ assert(0);
+ }
+}
+
+
+/**
+ * Common code for vertex/fragment program texture sampling.
+ */
+static INLINE void
+sp_get_samples(struct tgsi_sampler *tgsi_sampler,
+ const float s[QUAD_SIZE],
+ const float t[QUAD_SIZE],
+ const float p[QUAD_SIZE],
+ boolean computeLambda,
+ float lodbias,
+ float rgba[NUM_CHANNELS][QUAD_SIZE])
+{
+ const struct sp_shader_sampler *samp = sp_shader_sampler(tgsi_sampler);
+ const struct softpipe_context *sp = samp->sp;
+ const uint unit = samp->unit;
+ const struct pipe_texture *texture = sp->texture[unit];
+ const struct pipe_sampler_state *sampler = sp->sampler[unit];
+
+ if (!texture)
+ return;
+
+ switch (texture->target) {
+ case PIPE_TEXTURE_1D:
+ assert(sampler->normalized_coords);
+ sp_get_samples_1d(tgsi_sampler, s, t, p, computeLambda, lodbias, rgba);
+ break;
+ case PIPE_TEXTURE_2D:
+ if (sampler->normalized_coords)
+ sp_get_samples_2d(tgsi_sampler, s, t, p, computeLambda, lodbias, rgba);
+ else
+ sp_get_samples_rect(tgsi_sampler, s, t, p, computeLambda, lodbias, rgba);
+ break;
+ case PIPE_TEXTURE_3D:
+ assert(sampler->normalized_coords);
+ sp_get_samples_3d(tgsi_sampler, s, t, p, computeLambda, lodbias, rgba);
+ break;
+ case PIPE_TEXTURE_CUBE:
+ assert(sampler->normalized_coords);
+ sp_get_samples_cube(tgsi_sampler, s, t, p, computeLambda, lodbias, rgba);
+ break;
+ default:
+ assert(0);
+ }
+
+#if 0 /* DEBUG */
+ {
+ int i;
+ printf("Sampled at %f, %f, %f:\n", s[0], t[0], p[0]);
+ for (i = 0; i < 4; i++) {
+ printf("Frag %d: %f %f %f %f\n", i,
+ rgba[0][i],
+ rgba[1][i],
+ rgba[2][i],
+ rgba[3][i]);
+ }
+ }
+#endif
+}
+
+
+/**
+ * Called via tgsi_sampler::get_samples() when running a fragment shader.
+ * Get four filtered RGBA values from the sampler's texture.
+ */
+void
+sp_get_samples_fragment(struct tgsi_sampler *tgsi_sampler,
+ const float s[QUAD_SIZE],
+ const float t[QUAD_SIZE],
+ const float p[QUAD_SIZE],
+ float lodbias,
+ float rgba[NUM_CHANNELS][QUAD_SIZE])
+{
+ sp_get_samples(tgsi_sampler, s, t, p, TRUE, lodbias, rgba);
+}
+
+
+/**
+ * Called via tgsi_sampler::get_samples() when running a vertex shader.
+ * Get four filtered RGBA values from the sampler's texture.
+ */
+void
+sp_get_samples_vertex(struct tgsi_sampler *tgsi_sampler,
+ const float s[QUAD_SIZE],
+ const float t[QUAD_SIZE],
+ const float p[QUAD_SIZE],
+ float lodbias,
+ float rgba[NUM_CHANNELS][QUAD_SIZE])
+{
+ sp_get_samples(tgsi_sampler, s, t, p, FALSE, lodbias, rgba);
+}
diff --git a/src/gallium/drivers/softpipe/sp_tex_sample.h b/src/gallium/drivers/softpipe/sp_tex_sample.h
new file mode 100644
index 00000000000..40d8eb2c2a8
--- /dev/null
+++ b/src/gallium/drivers/softpipe/sp_tex_sample.h
@@ -0,0 +1,73 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef SP_TEX_SAMPLE_H
+#define SP_TEX_SAMPLE_H
+
+
+#include "tgsi/tgsi_exec.h"
+
+
+/**
+ * Subclass of tgsi_sampler
+ */
+struct sp_shader_sampler
+{
+ struct tgsi_sampler base; /**< base class */
+
+ uint unit;
+ struct softpipe_context *sp;
+ struct softpipe_tile_cache *cache;
+};
+
+
+
+static INLINE const struct sp_shader_sampler *
+sp_shader_sampler(const struct tgsi_sampler *sampler)
+{
+ return (const struct sp_shader_sampler *) sampler;
+}
+
+
+extern void
+sp_get_samples_fragment(struct tgsi_sampler *tgsi_sampler,
+ const float s[QUAD_SIZE],
+ const float t[QUAD_SIZE],
+ const float p[QUAD_SIZE],
+ float lodbias,
+ float rgba[NUM_CHANNELS][QUAD_SIZE]);
+
+extern void
+sp_get_samples_vertex(struct tgsi_sampler *tgsi_sampler,
+ const float s[QUAD_SIZE],
+ const float t[QUAD_SIZE],
+ const float p[QUAD_SIZE],
+ float lodbias,
+ float rgba[NUM_CHANNELS][QUAD_SIZE]);
+
+
+#endif /* SP_TEX_SAMPLE_H */
diff --git a/src/gallium/drivers/softpipe/sp_texture.c b/src/gallium/drivers/softpipe/sp_texture.c
new file mode 100644
index 00000000000..3eed0d0d293
--- /dev/null
+++ b/src/gallium/drivers/softpipe/sp_texture.c
@@ -0,0 +1,348 @@
+/**************************************************************************
+ *
+ * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ * Michel Dänzer <michel@tungstengraphics.com>
+ */
+
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_inlines.h"
+#include "pipe/internal/p_winsys_screen.h"
+#include "util/u_math.h"
+#include "util/u_memory.h"
+
+#include "sp_context.h"
+#include "sp_state.h"
+#include "sp_texture.h"
+#include "sp_tile_cache.h"
+#include "sp_screen.h"
+
+
+/* Simple, maximally packed layout.
+ */
+
+static unsigned minify( unsigned d )
+{
+ return MAX2(1, d>>1);
+}
+
+
+/* Conventional allocation path for non-display textures:
+ */
+static boolean
+softpipe_texture_layout(struct pipe_screen *screen,
+ struct softpipe_texture * spt)
+{
+ struct pipe_winsys *ws = screen->winsys;
+ struct pipe_texture *pt = &spt->base;
+ unsigned level;
+ unsigned width = pt->width[0];
+ unsigned height = pt->height[0];
+ unsigned depth = pt->depth[0];
+
+ unsigned buffer_size = 0;
+
+ for (level = 0; level <= pt->last_level; level++) {
+ pt->width[level] = width;
+ pt->height[level] = height;
+ pt->depth[level] = depth;
+ pt->nblocksx[level] = pf_get_nblocksx(&pt->block, width);
+ pt->nblocksy[level] = pf_get_nblocksy(&pt->block, height);
+ spt->stride[level] = pt->nblocksx[level]*pt->block.size;
+
+ spt->level_offset[level] = buffer_size;
+
+ buffer_size += (pt->nblocksy[level] *
+ ((pt->target == PIPE_TEXTURE_CUBE) ? 6 : depth) *
+ spt->stride[level]);
+
+ width = minify(width);
+ height = minify(height);
+ depth = minify(depth);
+ }
+
+ spt->buffer = ws->buffer_create(ws, 32,
+ PIPE_BUFFER_USAGE_PIXEL,
+ buffer_size);
+
+ return spt->buffer != NULL;
+}
+
+static boolean
+softpipe_displaytarget_layout(struct pipe_screen *screen,
+ struct softpipe_texture * spt)
+{
+ struct pipe_winsys *ws = screen->winsys;
+ unsigned usage = (PIPE_BUFFER_USAGE_CPU_READ_WRITE |
+ PIPE_BUFFER_USAGE_GPU_READ_WRITE);
+
+ spt->base.nblocksx[0] = pf_get_nblocksx(&spt->base.block, spt->base.width[0]);
+ spt->base.nblocksy[0] = pf_get_nblocksy(&spt->base.block, spt->base.height[0]);
+
+ spt->buffer = ws->surface_buffer_create( ws,
+ spt->base.width[0],
+ spt->base.height[0],
+ spt->base.format,
+ usage,
+ &spt->stride[0]);
+
+ return spt->buffer != NULL;
+}
+
+
+
+
+
+static struct pipe_texture *
+softpipe_texture_create(struct pipe_screen *screen,
+ const struct pipe_texture *templat)
+{
+ struct softpipe_texture *spt = CALLOC_STRUCT(softpipe_texture);
+ if (!spt)
+ return NULL;
+
+ spt->base = *templat;
+ spt->base.refcount = 1;
+ spt->base.screen = screen;
+
+ if (spt->base.tex_usage & PIPE_TEXTURE_USAGE_DISPLAY_TARGET) {
+ if (!softpipe_displaytarget_layout(screen, spt))
+ goto fail;
+ }
+ else {
+ if (!softpipe_texture_layout(screen, spt))
+ goto fail;
+ }
+
+ assert(spt->base.refcount == 1);
+ return &spt->base;
+
+ fail:
+ FREE(spt);
+ return NULL;
+}
+
+
+static struct pipe_texture *
+softpipe_texture_blanket(struct pipe_screen * screen,
+ const struct pipe_texture *base,
+ const unsigned *stride,
+ struct pipe_buffer *buffer)
+{
+ struct softpipe_texture *spt;
+ assert(screen);
+
+ /* Only supports one type */
+ if (base->target != PIPE_TEXTURE_2D ||
+ base->last_level != 0 ||
+ base->depth[0] != 1) {
+ return NULL;
+ }
+
+ spt = CALLOC_STRUCT(softpipe_texture);
+ if (!spt)
+ return NULL;
+
+ spt->base = *base;
+ spt->base.refcount = 1;
+ spt->base.screen = screen;
+ spt->base.nblocksx[0] = pf_get_nblocksx(&spt->base.block, spt->base.width[0]);
+ spt->base.nblocksy[0] = pf_get_nblocksy(&spt->base.block, spt->base.height[0]);
+ spt->stride[0] = stride[0];
+
+ pipe_buffer_reference(screen, &spt->buffer, buffer);
+
+ return &spt->base;
+}
+
+
+static void
+softpipe_texture_release(struct pipe_screen *screen,
+ struct pipe_texture **pt)
+{
+ if (!*pt)
+ return;
+
+ if (--(*pt)->refcount <= 0) {
+ struct softpipe_texture *spt = softpipe_texture(*pt);
+
+ pipe_buffer_reference(screen, &spt->buffer, NULL);
+ FREE(spt);
+ }
+ *pt = NULL;
+}
+
+
+static struct pipe_surface *
+softpipe_get_tex_surface(struct pipe_screen *screen,
+ struct pipe_texture *pt,
+ unsigned face, unsigned level, unsigned zslice,
+ unsigned usage)
+{
+ struct softpipe_texture *spt = softpipe_texture(pt);
+ struct pipe_surface *ps;
+
+ assert(level <= pt->last_level);
+
+ ps = CALLOC_STRUCT(pipe_surface);
+ if (ps) {
+ ps->refcount = 1;
+ pipe_texture_reference(&ps->texture, pt);
+ ps->format = pt->format;
+ ps->block = pt->block;
+ ps->width = pt->width[level];
+ ps->height = pt->height[level];
+ ps->nblocksx = pt->nblocksx[level];
+ ps->nblocksy = pt->nblocksy[level];
+ ps->stride = spt->stride[level];
+ ps->offset = spt->level_offset[level];
+ ps->usage = usage;
+
+ /* Because we are softpipe, anything that the state tracker
+ * thought was going to be done with the GPU will actually get
+ * done with the CPU. Let's adjust the flags to take that into
+ * account.
+ */
+ if (ps->usage & PIPE_BUFFER_USAGE_GPU_WRITE) {
+ /* GPU_WRITE means "render" and that can involve reads (blending) */
+ ps->usage |= PIPE_BUFFER_USAGE_CPU_WRITE | PIPE_BUFFER_USAGE_CPU_READ;
+ }
+
+ if (ps->usage & PIPE_BUFFER_USAGE_GPU_READ)
+ ps->usage |= PIPE_BUFFER_USAGE_CPU_READ;
+
+ if (ps->usage & (PIPE_BUFFER_USAGE_CPU_WRITE |
+ PIPE_BUFFER_USAGE_GPU_WRITE)) {
+ /* Mark the surface as dirty. The tile cache will look for this. */
+ spt->modified = TRUE;
+ }
+
+ ps->face = face;
+ ps->level = level;
+ ps->zslice = zslice;
+
+ if (pt->target == PIPE_TEXTURE_CUBE || pt->target == PIPE_TEXTURE_3D) {
+ ps->offset += ((pt->target == PIPE_TEXTURE_CUBE) ? face : zslice) *
+ ps->nblocksy *
+ ps->stride;
+ }
+ else {
+ assert(face == 0);
+ assert(zslice == 0);
+ }
+ }
+ return ps;
+}
+
+
+static void
+softpipe_tex_surface_release(struct pipe_screen *screen,
+ struct pipe_surface **s)
+{
+ struct pipe_surface *surf = *s;
+ /* Effectively do the texture_update work here - if texture images
+ * needed post-processing to put them into hardware layout, this is
+ * where it would happen. For softpipe, nothing to do.
+ */
+ assert(surf->texture);
+ if (--surf->refcount == 0) {
+ pipe_texture_reference(&surf->texture, NULL);
+ FREE(surf);
+ }
+ *s = NULL;
+}
+
+
+static void *
+softpipe_surface_map( struct pipe_screen *screen,
+ struct pipe_surface *surface,
+ unsigned flags )
+{
+ ubyte *map;
+ struct softpipe_texture *spt;
+
+ if (flags & ~surface->usage) {
+ assert(0);
+ return NULL;
+ }
+
+ assert(surface->texture);
+ spt = softpipe_texture(surface->texture);
+ map = pipe_buffer_map(screen, spt->buffer, flags);
+ if (map == NULL)
+ return NULL;
+
+ /* May want to different things here depending on read/write nature
+ * of the map:
+ */
+ if (surface->texture &&
+ (flags & PIPE_BUFFER_USAGE_CPU_WRITE))
+ {
+ /* Do something to notify sharing contexts of a texture change.
+ * In softpipe, that would mean flushing the texture cache.
+ */
+ softpipe_screen(screen)->timestamp++;
+ }
+
+ return map + surface->offset;
+}
+
+
+static void
+softpipe_surface_unmap(struct pipe_screen *screen,
+ struct pipe_surface *surface)
+{
+ struct softpipe_texture *spt;
+
+ assert(surface->texture);
+ spt = softpipe_texture(surface->texture);
+
+ pipe_buffer_unmap( screen, spt->buffer );
+}
+
+
+void
+softpipe_init_texture_funcs(struct softpipe_context *sp)
+{
+}
+
+
+void
+softpipe_init_screen_texture_funcs(struct pipe_screen *screen)
+{
+ screen->texture_create = softpipe_texture_create;
+ screen->texture_blanket = softpipe_texture_blanket;
+ screen->texture_release = softpipe_texture_release;
+
+ screen->get_tex_surface = softpipe_get_tex_surface;
+ screen->tex_surface_release = softpipe_tex_surface_release;
+
+ screen->surface_map = softpipe_surface_map;
+ screen->surface_unmap = softpipe_surface_unmap;
+}
diff --git a/src/gallium/drivers/softpipe/sp_texture.h b/src/gallium/drivers/softpipe/sp_texture.h
new file mode 100644
index 00000000000..c1636920cd6
--- /dev/null
+++ b/src/gallium/drivers/softpipe/sp_texture.h
@@ -0,0 +1,70 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef SP_TEXTURE_H
+#define SP_TEXTURE_H
+
+
+#include "pipe/p_state.h"
+
+
+struct pipe_context;
+struct pipe_screen;
+struct softpipe_context;
+
+
+struct softpipe_texture
+{
+ struct pipe_texture base;
+
+ unsigned long level_offset[PIPE_MAX_TEXTURE_LEVELS];
+ unsigned stride[PIPE_MAX_TEXTURE_LEVELS];
+
+ /* The data is held here:
+ */
+ struct pipe_buffer *buffer;
+
+ boolean modified;
+};
+
+
+/** cast wrapper */
+static INLINE struct softpipe_texture *
+softpipe_texture(struct pipe_texture *pt)
+{
+ return (struct softpipe_texture *) pt;
+}
+
+
+extern void
+softpipe_init_texture_funcs( struct softpipe_context *softpipe );
+
+extern void
+softpipe_init_screen_texture_funcs(struct pipe_screen *screen);
+
+
+#endif /* SP_TEXTURE */
diff --git a/src/gallium/drivers/softpipe/sp_tile_cache.c b/src/gallium/drivers/softpipe/sp_tile_cache.c
new file mode 100644
index 00000000000..ab76009375c
--- /dev/null
+++ b/src/gallium/drivers/softpipe/sp_tile_cache.c
@@ -0,0 +1,614 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * Framebuffer/surface tile caching.
+ *
+ * Author:
+ * Brian Paul
+ */
+
+#include "pipe/p_inlines.h"
+#include "util/u_memory.h"
+#include "util/u_tile.h"
+#include "sp_context.h"
+#include "sp_surface.h"
+#include "sp_texture.h"
+#include "sp_tile_cache.h"
+
+#define NUM_ENTRIES 32
+
+
+/** XXX move these */
+#define MAX_WIDTH 2048
+#define MAX_HEIGHT 2048
+
+
+struct softpipe_tile_cache
+{
+ struct pipe_screen *screen;
+ struct pipe_surface *surface; /**< the surface we're caching */
+ void *surface_map;
+ struct pipe_texture *texture; /**< if caching a texture */
+ struct softpipe_cached_tile entries[NUM_ENTRIES];
+ uint clear_flags[(MAX_WIDTH / TILE_SIZE) * (MAX_HEIGHT / TILE_SIZE) / 32];
+ float clear_color[4];
+ uint clear_val;
+ boolean depth_stencil; /** Is the surface a depth/stencil format? */
+
+ struct pipe_surface *tex_surf;
+ void *tex_surf_map;
+ int tex_face, tex_level, tex_z;
+
+ struct softpipe_cached_tile tile; /**< scratch tile for clears */
+};
+
+
+/**
+ * Return the position in the cache for the tile that contains win pos (x,y).
+ * We currently use a direct mapped cache so this is like a hack key.
+ * At some point we should investige something more sophisticated, like
+ * a LRU replacement policy.
+ */
+#define CACHE_POS(x, y) \
+ (((x) / TILE_SIZE + ((y) / TILE_SIZE) * 5) % NUM_ENTRIES)
+
+
+
+/**
+ * Is the tile at (x,y) in cleared state?
+ */
+static INLINE uint
+is_clear_flag_set(const uint *bitvec, int x, int y)
+{
+ int pos, bit;
+ x /= TILE_SIZE;
+ y /= TILE_SIZE;
+ pos = y * (MAX_WIDTH / TILE_SIZE) + x;
+ assert(pos / 32 < (MAX_WIDTH / TILE_SIZE) * (MAX_HEIGHT / TILE_SIZE) / 32);
+ bit = bitvec[pos / 32] & (1 << (pos & 31));
+ return bit;
+}
+
+
+/**
+ * Mark the tile at (x,y) as not cleared.
+ */
+static INLINE void
+clear_clear_flag(uint *bitvec, int x, int y)
+{
+ int pos;
+ x /= TILE_SIZE;
+ y /= TILE_SIZE;
+ pos = y * (MAX_WIDTH / TILE_SIZE) + x;
+ assert(pos / 32 < (MAX_WIDTH / TILE_SIZE) * (MAX_HEIGHT / TILE_SIZE) / 32);
+ bitvec[pos / 32] &= ~(1 << (pos & 31));
+}
+
+
+struct softpipe_tile_cache *
+sp_create_tile_cache( struct pipe_screen *screen )
+{
+ struct softpipe_tile_cache *tc;
+ uint pos;
+
+ tc = CALLOC_STRUCT( softpipe_tile_cache );
+ if (tc) {
+ tc->screen = screen;
+ for (pos = 0; pos < NUM_ENTRIES; pos++) {
+ tc->entries[pos].x =
+ tc->entries[pos].y = -1;
+ }
+ }
+ return tc;
+}
+
+
+void
+sp_destroy_tile_cache(struct softpipe_tile_cache *tc)
+{
+ uint pos;
+
+ for (pos = 0; pos < NUM_ENTRIES; pos++) {
+ /*assert(tc->entries[pos].x < 0);*/
+ }
+ if (tc->surface) {
+ pipe_surface_reference(&tc->surface, NULL);
+ }
+ if (tc->tex_surf) {
+ pipe_surface_reference(&tc->tex_surf, NULL);
+ }
+
+ FREE( tc );
+}
+
+
+/**
+ * Specify the surface to cache.
+ */
+void
+sp_tile_cache_set_surface(struct softpipe_tile_cache *tc,
+ struct pipe_surface *ps)
+{
+ assert(!tc->texture);
+
+ if (tc->surface_map) {
+ tc->screen->surface_unmap(tc->screen, tc->surface);
+ tc->surface_map = NULL;
+ }
+
+ pipe_surface_reference(&tc->surface, ps);
+
+ if (tc->surface) {
+ if (tc->surface_map) /* XXX: this is always NULL!? */
+ tc->surface_map = tc->screen->surface_map(tc->screen, tc->surface,
+ PIPE_BUFFER_USAGE_CPU_READ |
+ PIPE_BUFFER_USAGE_CPU_WRITE);
+
+ tc->depth_stencil = (ps->format == PIPE_FORMAT_S8Z24_UNORM ||
+ ps->format == PIPE_FORMAT_X8Z24_UNORM ||
+ ps->format == PIPE_FORMAT_Z24S8_UNORM ||
+ ps->format == PIPE_FORMAT_Z24X8_UNORM ||
+ ps->format == PIPE_FORMAT_Z16_UNORM ||
+ ps->format == PIPE_FORMAT_Z32_UNORM ||
+ ps->format == PIPE_FORMAT_S8_UNORM);
+ }
+}
+
+
+/**
+ * Return the surface being cached.
+ */
+struct pipe_surface *
+sp_tile_cache_get_surface(struct softpipe_tile_cache *tc)
+{
+ return tc->surface;
+}
+
+
+void
+sp_tile_cache_map_surfaces(struct softpipe_tile_cache *tc)
+{
+ if (tc->surface && !tc->surface_map)
+ tc->surface_map = tc->screen->surface_map(tc->screen, tc->surface,
+ PIPE_BUFFER_USAGE_CPU_WRITE |
+ PIPE_BUFFER_USAGE_CPU_READ);
+
+ if (tc->tex_surf && !tc->tex_surf_map)
+ tc->tex_surf_map = tc->screen->surface_map(tc->screen, tc->tex_surf,
+ PIPE_BUFFER_USAGE_CPU_READ);
+}
+
+
+void
+sp_tile_cache_unmap_surfaces(struct softpipe_tile_cache *tc)
+{
+ if (tc->surface_map) {
+ tc->screen->surface_unmap(tc->screen, tc->surface);
+ tc->surface_map = NULL;
+ }
+
+ if (tc->tex_surf_map) {
+ tc->screen->surface_unmap(tc->screen, tc->tex_surf);
+ tc->tex_surf_map = NULL;
+ }
+}
+
+
+/**
+ * Specify the texture to cache.
+ */
+void
+sp_tile_cache_set_texture(struct pipe_context *pipe,
+ struct softpipe_tile_cache *tc,
+ struct pipe_texture *texture)
+{
+ uint i;
+
+ assert(!tc->surface);
+
+ pipe_texture_reference(&tc->texture, texture);
+
+ if (tc->tex_surf_map) {
+ tc->screen->surface_unmap(tc->screen, tc->tex_surf);
+ tc->tex_surf_map = NULL;
+ }
+ pipe_surface_reference(&tc->tex_surf, NULL);
+
+ /* mark as entries as invalid/empty */
+ /* XXX we should try to avoid this when the teximage hasn't changed */
+ for (i = 0; i < NUM_ENTRIES; i++) {
+ tc->entries[i].x = -1;
+ }
+
+ tc->tex_face = -1; /* any invalid value here */
+}
+
+
+/**
+ * Set pixels in a tile to the given clear color/value, float.
+ */
+static void
+clear_tile_rgba(struct softpipe_cached_tile *tile,
+ enum pipe_format format,
+ const float clear_value[4])
+{
+ if (clear_value[0] == 0.0 &&
+ clear_value[1] == 0.0 &&
+ clear_value[2] == 0.0 &&
+ clear_value[3] == 0.0) {
+ memset(tile->data.color, 0, sizeof(tile->data.color));
+ }
+ else {
+ uint i, j;
+ for (i = 0; i < TILE_SIZE; i++) {
+ for (j = 0; j < TILE_SIZE; j++) {
+ tile->data.color[i][j][0] = clear_value[0];
+ tile->data.color[i][j][1] = clear_value[1];
+ tile->data.color[i][j][2] = clear_value[2];
+ tile->data.color[i][j][3] = clear_value[3];
+ }
+ }
+ }
+}
+
+
+/**
+ * Set a tile to a solid value/color.
+ */
+static void
+clear_tile(struct softpipe_cached_tile *tile,
+ enum pipe_format format,
+ uint clear_value)
+{
+ uint i, j;
+
+ switch (pf_get_size(format)) {
+ case 1:
+ memset(tile->data.any, 0, TILE_SIZE * TILE_SIZE);
+ break;
+ case 2:
+ if (clear_value == 0) {
+ memset(tile->data.any, 0, 2 * TILE_SIZE * TILE_SIZE);
+ }
+ else {
+ for (i = 0; i < TILE_SIZE; i++) {
+ for (j = 0; j < TILE_SIZE; j++) {
+ tile->data.depth16[i][j] = (ushort) clear_value;
+ }
+ }
+ }
+ break;
+ case 4:
+ if (clear_value == 0) {
+ memset(tile->data.any, 0, 4 * TILE_SIZE * TILE_SIZE);
+ }
+ else {
+ for (i = 0; i < TILE_SIZE; i++) {
+ for (j = 0; j < TILE_SIZE; j++) {
+ tile->data.color32[i][j] = clear_value;
+ }
+ }
+ }
+ break;
+ default:
+ assert(0);
+ }
+}
+
+
+/**
+ * Actually clear the tiles which were flagged as being in a clear state.
+ */
+static void
+sp_tile_cache_flush_clear(struct pipe_context *pipe,
+ struct softpipe_tile_cache *tc)
+{
+ struct pipe_surface *ps = tc->surface;
+ const uint w = tc->surface->width;
+ const uint h = tc->surface->height;
+ uint x, y;
+ uint numCleared = 0;
+
+ /* clear the scratch tile to the clear value */
+ clear_tile(&tc->tile, ps->format, tc->clear_val);
+
+ /* push the tile to all positions marked as clear */
+ for (y = 0; y < h; y += TILE_SIZE) {
+ for (x = 0; x < w; x += TILE_SIZE) {
+ if (is_clear_flag_set(tc->clear_flags, x, y)) {
+ pipe_put_tile_raw(ps,
+ x, y, TILE_SIZE, TILE_SIZE,
+ tc->tile.data.color32, 0/*STRIDE*/);
+
+ /* do this? */
+ clear_clear_flag(tc->clear_flags, x, y);
+
+ numCleared++;
+ }
+ }
+ }
+#if 0
+ debug_printf("num cleared: %u\n", numCleared);
+#endif
+}
+
+
+/**
+ * Flush the tile cache: write all dirty tiles back to the surface.
+ * any tiles "flagged" as cleared will be "really" cleared.
+ */
+void
+sp_flush_tile_cache(struct softpipe_context *softpipe,
+ struct softpipe_tile_cache *tc)
+{
+ struct pipe_surface *ps = tc->surface;
+ int inuse = 0, pos;
+
+ if (ps) {
+ /* caching a drawing surface */
+ for (pos = 0; pos < NUM_ENTRIES; pos++) {
+ struct softpipe_cached_tile *tile = tc->entries + pos;
+ if (tile->x >= 0) {
+ if (tc->depth_stencil) {
+ pipe_put_tile_raw(ps,
+ tile->x, tile->y, TILE_SIZE, TILE_SIZE,
+ tile->data.depth32, 0/*STRIDE*/);
+ }
+ else {
+ pipe_put_tile_rgba(ps,
+ tile->x, tile->y, TILE_SIZE, TILE_SIZE,
+ (float *) tile->data.color);
+ }
+ tile->x = tile->y = -1; /* mark as empty */
+ inuse++;
+ }
+ }
+
+#if TILE_CLEAR_OPTIMIZATION
+ sp_tile_cache_flush_clear(&softpipe->pipe, tc);
+#endif
+ }
+ else if (tc->texture) {
+ /* caching a texture, mark all entries as empty */
+ for (pos = 0; pos < NUM_ENTRIES; pos++) {
+ tc->entries[pos].x = -1;
+ }
+ tc->tex_face = -1;
+ }
+
+#if 0
+ debug_printf("flushed tiles in use: %d\n", inuse);
+#endif
+}
+
+
+/**
+ * Get a tile from the cache.
+ * \param x, y position of tile, in pixels
+ */
+struct softpipe_cached_tile *
+sp_get_cached_tile(struct softpipe_context *softpipe,
+ struct softpipe_tile_cache *tc, int x, int y)
+{
+ struct pipe_surface *ps = tc->surface;
+
+ /* tile pos in framebuffer: */
+ const int tile_x = x & ~(TILE_SIZE - 1);
+ const int tile_y = y & ~(TILE_SIZE - 1);
+
+ /* cache pos/entry: */
+ const int pos = CACHE_POS(x, y);
+ struct softpipe_cached_tile *tile = tc->entries + pos;
+
+ if (tile_x != tile->x ||
+ tile_y != tile->y) {
+
+ if (tile->x != -1) {
+ /* put dirty tile back in framebuffer */
+ if (tc->depth_stencil) {
+ pipe_put_tile_raw(ps,
+ tile->x, tile->y, TILE_SIZE, TILE_SIZE,
+ tile->data.depth32, 0/*STRIDE*/);
+ }
+ else {
+ pipe_put_tile_rgba(ps,
+ tile->x, tile->y, TILE_SIZE, TILE_SIZE,
+ (float *) tile->data.color);
+ }
+ }
+
+ tile->x = tile_x;
+ tile->y = tile_y;
+
+ if (is_clear_flag_set(tc->clear_flags, x, y)) {
+ /* don't get tile from framebuffer, just clear it */
+ if (tc->depth_stencil) {
+ clear_tile(tile, ps->format, tc->clear_val);
+ }
+ else {
+ clear_tile_rgba(tile, ps->format, tc->clear_color);
+ }
+ clear_clear_flag(tc->clear_flags, x, y);
+ }
+ else {
+ /* get new tile data from surface */
+ if (tc->depth_stencil) {
+ pipe_get_tile_raw(ps,
+ tile->x, tile->y, TILE_SIZE, TILE_SIZE,
+ tile->data.depth32, 0/*STRIDE*/);
+ }
+ else {
+ pipe_get_tile_rgba(ps,
+ tile->x, tile->y, TILE_SIZE, TILE_SIZE,
+ (float *) tile->data.color);
+ }
+ }
+ }
+
+ return tile;
+}
+
+
+/**
+ * Given the texture face, level, zslice, x and y values, compute
+ * the cache entry position/index where we'd hope to find the
+ * cached texture tile.
+ * This is basically a direct-map cache.
+ * XXX There's probably lots of ways in which we can improve this.
+ */
+static INLINE uint
+tex_cache_pos(int x, int y, int z, int face, int level)
+{
+ uint entry = x + y * 5 + z * 4 + face + level;
+ return entry % NUM_ENTRIES;
+}
+
+
+/**
+ * Similar to sp_get_cached_tile() but for textures.
+ * Tiles are read-only and indexed with more params.
+ */
+const struct softpipe_cached_tile *
+sp_get_cached_tile_tex(struct softpipe_context *sp,
+ struct softpipe_tile_cache *tc, int x, int y, int z,
+ int face, int level)
+{
+ struct pipe_screen *screen = sp->pipe.screen;
+ /* tile pos in framebuffer: */
+ const int tile_x = x & ~(TILE_SIZE - 1);
+ const int tile_y = y & ~(TILE_SIZE - 1);
+ /* cache pos/entry: */
+ const uint pos = tex_cache_pos(x / TILE_SIZE, y / TILE_SIZE, z,
+ face, level);
+ struct softpipe_cached_tile *tile = tc->entries + pos;
+
+ if (tc->texture) {
+ struct softpipe_texture *spt = softpipe_texture(tc->texture);
+ if (spt->modified) {
+ /* texture was modified, force a cache reload */
+ tile->x = -1;
+ spt->modified = FALSE;
+ }
+ }
+
+ if (tile_x != tile->x ||
+ tile_y != tile->y ||
+ z != tile->z ||
+ face != tile->face ||
+ level != tile->level) {
+ /* cache miss */
+
+ /* check if we need to get a new surface */
+ if (!tc->tex_surf ||
+ tc->tex_face != face ||
+ tc->tex_level != level ||
+ tc->tex_z != z) {
+ /* get new surface (view into texture) */
+
+ if (tc->tex_surf_map)
+ tc->screen->surface_unmap(tc->screen, tc->tex_surf);
+
+ tc->tex_surf = screen->get_tex_surface(screen, tc->texture, face, level, z,
+ PIPE_BUFFER_USAGE_CPU_READ);
+ tc->tex_surf_map = screen->surface_map(screen, tc->tex_surf,
+ PIPE_BUFFER_USAGE_CPU_READ);
+
+ tc->tex_face = face;
+ tc->tex_level = level;
+ tc->tex_z = z;
+ }
+
+ /* get tile from the surface (view into texture) */
+ pipe_get_tile_rgba(tc->tex_surf,
+ tile_x, tile_y, TILE_SIZE, TILE_SIZE,
+ (float *) tile->data.color);
+ tile->x = tile_x;
+ tile->y = tile_y;
+ tile->z = z;
+ tile->face = face;
+ tile->level = level;
+ }
+
+ return tile;
+}
+
+
+/**
+ * When a whole surface is being cleared to a value we can avoid
+ * fetching tiles above.
+ * Save the color and set a 'clearflag' for each tile of the screen.
+ */
+void
+sp_tile_cache_clear(struct softpipe_tile_cache *tc, uint clearValue)
+{
+ uint r, g, b, a;
+ uint pos;
+
+ tc->clear_val = clearValue;
+
+ switch (tc->surface->format) {
+ case PIPE_FORMAT_R8G8B8A8_UNORM:
+ r = (clearValue >> 24) & 0xff;
+ g = (clearValue >> 16) & 0xff;
+ b = (clearValue >> 8) & 0xff;
+ a = (clearValue ) & 0xff;
+ break;
+ case PIPE_FORMAT_A8R8G8B8_UNORM:
+ r = (clearValue >> 16) & 0xff;
+ g = (clearValue >> 8) & 0xff;
+ b = (clearValue ) & 0xff;
+ a = (clearValue >> 24) & 0xff;
+ break;
+ case PIPE_FORMAT_B8G8R8A8_UNORM:
+ r = (clearValue >> 8) & 0xff;
+ g = (clearValue >> 16) & 0xff;
+ b = (clearValue >> 24) & 0xff;
+ a = (clearValue ) & 0xff;
+ break;
+ default:
+ r = g = b = a = 0;
+ }
+
+ tc->clear_color[0] = r / 255.0f;
+ tc->clear_color[1] = g / 255.0f;
+ tc->clear_color[2] = b / 255.0f;
+ tc->clear_color[3] = a / 255.0f;
+
+#if TILE_CLEAR_OPTIMIZATION
+ /* set flags to indicate all the tiles are cleared */
+ memset(tc->clear_flags, 255, sizeof(tc->clear_flags));
+#else
+ /* disable the optimization */
+ memset(tc->clear_flags, 0, sizeof(tc->clear_flags));
+#endif
+
+ for (pos = 0; pos < NUM_ENTRIES; pos++) {
+ struct softpipe_cached_tile *tile = tc->entries + pos;
+ tile->x = tile->y = -1;
+ }
+}
diff --git a/src/gallium/drivers/softpipe/sp_tile_cache.h b/src/gallium/drivers/softpipe/sp_tile_cache.h
new file mode 100644
index 00000000000..a66bb50bcc1
--- /dev/null
+++ b/src/gallium/drivers/softpipe/sp_tile_cache.h
@@ -0,0 +1,105 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef SP_TILE_CACHE_H
+#define SP_TILE_CACHE_H
+
+#define TILE_CLEAR_OPTIMIZATION 1
+
+
+#include "pipe/p_compiler.h"
+
+
+struct softpipe_context;
+struct softpipe_tile_cache;
+
+
+/**
+ * Cache tile size (width and height). This needs to be a power of two.
+ */
+#define TILE_SIZE 64
+
+
+
+struct softpipe_cached_tile
+{
+ int x, y; /**< pos of tile in window coords */
+ int z, face, level; /**< Extra texture indexes */
+ union {
+ float color[TILE_SIZE][TILE_SIZE][4];
+ uint color32[TILE_SIZE][TILE_SIZE];
+ uint depth32[TILE_SIZE][TILE_SIZE];
+ ushort depth16[TILE_SIZE][TILE_SIZE];
+ ubyte stencil8[TILE_SIZE][TILE_SIZE];
+ ubyte any[1];
+ } data;
+};
+
+
+extern struct softpipe_tile_cache *
+sp_create_tile_cache( struct pipe_screen *screen );
+
+extern void
+sp_destroy_tile_cache(struct softpipe_tile_cache *tc);
+
+extern void
+sp_tile_cache_set_surface(struct softpipe_tile_cache *tc,
+ struct pipe_surface *sps);
+
+extern struct pipe_surface *
+sp_tile_cache_get_surface(struct softpipe_tile_cache *tc);
+
+extern void
+sp_tile_cache_map_surfaces(struct softpipe_tile_cache *tc);
+
+extern void
+sp_tile_cache_unmap_surfaces(struct softpipe_tile_cache *tc);
+
+extern void
+sp_tile_cache_set_texture(struct pipe_context *pipe,
+ struct softpipe_tile_cache *tc,
+ struct pipe_texture *texture);
+
+extern void
+sp_flush_tile_cache(struct softpipe_context *softpipe,
+ struct softpipe_tile_cache *tc);
+
+extern void
+sp_tile_cache_clear(struct softpipe_tile_cache *tc, uint clearValue);
+
+extern struct softpipe_cached_tile *
+sp_get_cached_tile(struct softpipe_context *softpipe,
+ struct softpipe_tile_cache *tc, int x, int y);
+
+extern const struct softpipe_cached_tile *
+sp_get_cached_tile_tex(struct softpipe_context *softpipe,
+ struct softpipe_tile_cache *tc, int x, int y, int z,
+ int face, int level);
+
+
+#endif /* SP_TILE_CACHE_H */
+
diff --git a/src/gallium/drivers/softpipe/sp_winsys.h b/src/gallium/drivers/softpipe/sp_winsys.h
new file mode 100644
index 00000000000..4ab666486c4
--- /dev/null
+++ b/src/gallium/drivers/softpipe/sp_winsys.h
@@ -0,0 +1,73 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/* This is the interface that softpipe requires any window system
+ * hosting it to implement. This is the only include file in softpipe
+ * which is public.
+ */
+
+
+#ifndef SP_WINSYS_H
+#define SP_WINSYS_H
+
+
+#include "pipe/p_compiler.h" /* for boolean */
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+enum pipe_format;
+
+struct softpipe_winsys {
+ /** test if the given format is supported for front/back color bufs */
+ boolean (*is_format_supported)( struct softpipe_winsys *sws,
+ enum pipe_format format );
+
+};
+
+struct pipe_screen;
+struct pipe_winsys;
+struct pipe_context;
+
+
+struct pipe_context *softpipe_create( struct pipe_screen *,
+ struct pipe_winsys *,
+ void *unused );
+
+
+struct pipe_screen *
+softpipe_create_screen(struct pipe_winsys *);
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* SP_WINSYS_H */
diff --git a/src/gallium/drivers/trace/Makefile b/src/gallium/drivers/trace/Makefile
new file mode 100644
index 00000000000..3859b8acb06
--- /dev/null
+++ b/src/gallium/drivers/trace/Makefile
@@ -0,0 +1,18 @@
+TOP = ../../../..
+include $(TOP)/configs/current
+
+LIBNAME = trace
+
+C_SOURCES = \
+ tr_context.c \
+ tr_dump.c \
+ tr_screen.c \
+ tr_state.c \
+ tr_texture.c \
+ tr_winsys.c
+
+
+include ../../Makefile.template
+
+symlinks:
+
diff --git a/src/gallium/drivers/trace/README b/src/gallium/drivers/trace/README
new file mode 100644
index 00000000000..f0e1cd596d3
--- /dev/null
+++ b/src/gallium/drivers/trace/README
@@ -0,0 +1,64 @@
+ TRACE PIPE DRIVER
+
+
+= About =
+
+This directory contains a Gallium3D pipe driver which traces all incoming calls.
+
+
+= Build Instructions =
+
+To build, invoke scons on the top dir as
+
+ scons statetrackers=mesa drivers=softpipe,i965simple,trace winsys=xlib
+
+
+= Usage =
+
+To use do
+
+ ln -s libGL.so build/linux-x86-debug/gallium/winsys/xlib/libGL.so.1
+ export LD_LIBRARY_PATH=$PWD/build/linux-x86-debug/gallium/winsys/xlib
+
+ensure the right libGL.so is being picked by doing
+
+ ldd progs/trivial/tri
+
+and then try running
+
+ GALLIUM_TRACE=tri.trace progs/trivial/tri
+
+which should create a tri.trace file, which is an XML file. You can view copying
+trace.xsl to the same directory, and opening with a XSLT capable browser such as
+Firefox or Internet Explorer.
+
+
+= Integrating =
+
+You can integrate the trace pipe driver either inside the state tracker or the
+winsys. The procedure on both cases is the same. Let's assume you have a
+pipe_screen and a pipe_context pair obtained by the usual means (variable and
+function names are just for illustration purposes):
+
+ real_screen = real_screen_create(...);
+
+ real_context = real_context_create(...);
+
+The trace screen and pipe_context is then created by doing
+
+ trace_screen = trace_screen_create(real_screen);
+
+ trace_context = trace_context_create(trace_screen, real_context);
+
+You can then simply use trace_screen and trace_context instead of real_screen
+and real_context.
+
+Do not call trace_winsys_create. Simply pass trace_screen->winsys or
+trace_context->winsys in places you would pass winsys.
+
+You can create as many contexts you wish. Just ensure that you don't mistake
+trace_screen with real_screen when creating them.
+
+
+--
+Jose Fonseca <jrfonseca@tungstengraphics.com>
diff --git a/src/gallium/drivers/trace/SConscript b/src/gallium/drivers/trace/SConscript
new file mode 100644
index 00000000000..0a6bfb8f4c7
--- /dev/null
+++ b/src/gallium/drivers/trace/SConscript
@@ -0,0 +1,16 @@
+Import('*')
+
+env = env.Clone()
+
+trace = env.ConvenienceLibrary(
+ target = 'trace',
+ source = [
+ 'tr_context.c',
+ 'tr_dump.c',
+ 'tr_screen.c',
+ 'tr_state.c',
+ 'tr_texture.c',
+ 'tr_winsys.c',
+ ])
+
+Export('trace') \ No newline at end of file
diff --git a/src/gallium/drivers/trace/tr_context.c b/src/gallium/drivers/trace/tr_context.c
new file mode 100644
index 00000000000..ec8be27077f
--- /dev/null
+++ b/src/gallium/drivers/trace/tr_context.c
@@ -0,0 +1,1072 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "util/u_memory.h"
+#include "pipe/p_screen.h"
+
+#include "tr_dump.h"
+#include "tr_state.h"
+#include "tr_screen.h"
+#include "tr_texture.h"
+#include "tr_winsys.h"
+#include "tr_context.h"
+
+
+static INLINE struct pipe_texture *
+trace_texture_unwrap(struct trace_context *tr_ctx,
+ struct pipe_texture *texture)
+{
+ struct trace_screen *tr_scr = trace_screen(tr_ctx->base.screen);
+ struct trace_texture *tr_tex;
+
+ if(!texture)
+ return NULL;
+
+ tr_tex = trace_texture(tr_scr, texture);
+
+ assert(tr_tex->texture);
+ assert(tr_tex->texture->screen == tr_scr->screen);
+ return tr_tex->texture;
+}
+
+
+static INLINE struct pipe_surface *
+trace_surface_unwrap(struct trace_context *tr_ctx,
+ struct pipe_surface *surface)
+{
+ struct trace_screen *tr_scr = trace_screen(tr_ctx->base.screen);
+ struct trace_texture *tr_tex;
+ struct trace_surface *tr_surf;
+
+ if(!surface)
+ return NULL;
+
+ assert(surface->texture);
+ if(!surface->texture)
+ return surface;
+
+ tr_tex = trace_texture(tr_scr, surface->texture);
+ tr_surf = trace_surface(tr_tex, surface);
+
+ assert(tr_surf->surface);
+ assert(tr_surf->surface->texture->screen == tr_scr->screen);
+ return tr_surf->surface;
+}
+
+
+static INLINE void
+trace_context_set_edgeflags(struct pipe_context *_pipe,
+ const unsigned *bitfield)
+{
+ struct trace_context *tr_ctx = trace_context(_pipe);
+ struct pipe_context *pipe = tr_ctx->pipe;
+
+ trace_dump_call_begin("pipe_context", "set_edgeflags");
+
+ trace_dump_arg(ptr, pipe);
+ /* FIXME: we don't know how big this array is */
+ trace_dump_arg(ptr, bitfield);
+
+ pipe->set_edgeflags(pipe, bitfield);;
+
+ trace_dump_call_end();
+}
+
+
+static INLINE boolean
+trace_context_draw_arrays(struct pipe_context *_pipe,
+ unsigned mode, unsigned start, unsigned count)
+{
+ struct trace_context *tr_ctx = trace_context(_pipe);
+ struct pipe_context *pipe = tr_ctx->pipe;
+ boolean result;
+
+ trace_dump_call_begin("pipe_context", "draw_arrays");
+
+ trace_dump_arg(ptr, pipe);
+ trace_dump_arg(uint, mode);
+ trace_dump_arg(uint, start);
+ trace_dump_arg(uint, count);
+
+ result = pipe->draw_arrays(pipe, mode, start, count);;
+
+ trace_dump_ret(bool, result);
+
+ trace_dump_call_end();
+
+ return result;
+}
+
+
+static INLINE boolean
+trace_context_draw_elements(struct pipe_context *_pipe,
+ struct pipe_buffer *indexBuffer,
+ unsigned indexSize,
+ unsigned mode, unsigned start, unsigned count)
+{
+ struct trace_context *tr_ctx = trace_context(_pipe);
+ struct pipe_context *pipe = tr_ctx->pipe;
+ boolean result;
+
+ trace_winsys_user_buffer_update(_pipe->winsys, indexBuffer);
+
+ trace_dump_call_begin("pipe_context", "draw_elements");
+
+ trace_dump_arg(ptr, pipe);
+ trace_dump_arg(ptr, indexBuffer);
+ trace_dump_arg(uint, indexSize);
+ trace_dump_arg(uint, mode);
+ trace_dump_arg(uint, start);
+ trace_dump_arg(uint, count);
+
+ result = pipe->draw_elements(pipe, indexBuffer, indexSize, mode, start, count);;
+
+ trace_dump_ret(bool, result);
+
+ trace_dump_call_end();
+
+ return result;
+}
+
+
+static INLINE boolean
+trace_context_draw_range_elements(struct pipe_context *_pipe,
+ struct pipe_buffer *indexBuffer,
+ unsigned indexSize,
+ unsigned minIndex,
+ unsigned maxIndex,
+ unsigned mode,
+ unsigned start,
+ unsigned count)
+{
+ struct trace_context *tr_ctx = trace_context(_pipe);
+ struct pipe_context *pipe = tr_ctx->pipe;
+ boolean result;
+
+ trace_winsys_user_buffer_update(_pipe->winsys, indexBuffer);
+
+ trace_dump_call_begin("pipe_context", "draw_range_elements");
+
+ trace_dump_arg(ptr, pipe);
+ trace_dump_arg(ptr, indexBuffer);
+ trace_dump_arg(uint, indexSize);
+ trace_dump_arg(uint, minIndex);
+ trace_dump_arg(uint, maxIndex);
+ trace_dump_arg(uint, mode);
+ trace_dump_arg(uint, start);
+ trace_dump_arg(uint, count);
+
+ result = pipe->draw_range_elements(pipe,
+ indexBuffer,
+ indexSize, minIndex, maxIndex,
+ mode, start, count);
+
+ trace_dump_ret(bool, result);
+
+ trace_dump_call_end();
+
+ return result;
+}
+
+
+static INLINE struct pipe_query *
+trace_context_create_query(struct pipe_context *_pipe,
+ unsigned query_type)
+{
+ struct trace_context *tr_ctx = trace_context(_pipe);
+ struct pipe_context *pipe = tr_ctx->pipe;
+ struct pipe_query *result;
+
+ trace_dump_call_begin("pipe_context", "create_query");
+
+ trace_dump_arg(ptr, pipe);
+ trace_dump_arg(uint, query_type);
+
+ result = pipe->create_query(pipe, query_type);;
+
+ trace_dump_ret(ptr, result);
+
+ trace_dump_call_end();
+
+ return result;
+}
+
+
+static INLINE void
+trace_context_destroy_query(struct pipe_context *_pipe,
+ struct pipe_query *query)
+{
+ struct trace_context *tr_ctx = trace_context(_pipe);
+ struct pipe_context *pipe = tr_ctx->pipe;
+
+ trace_dump_call_begin("pipe_context", "destroy_query");
+
+ trace_dump_arg(ptr, pipe);
+ trace_dump_arg(ptr, query);
+
+ pipe->destroy_query(pipe, query);;
+
+ trace_dump_call_end();
+}
+
+
+static INLINE void
+trace_context_begin_query(struct pipe_context *_pipe,
+ struct pipe_query *query)
+{
+ struct trace_context *tr_ctx = trace_context(_pipe);
+ struct pipe_context *pipe = tr_ctx->pipe;
+
+ trace_dump_call_begin("pipe_context", "begin_query");
+
+ trace_dump_arg(ptr, pipe);
+ trace_dump_arg(ptr, query);
+
+ pipe->begin_query(pipe, query);;
+
+ trace_dump_call_end();
+}
+
+
+static INLINE void
+trace_context_end_query(struct pipe_context *_pipe,
+ struct pipe_query *query)
+{
+ struct trace_context *tr_ctx = trace_context(_pipe);
+ struct pipe_context *pipe = tr_ctx->pipe;
+
+ trace_dump_call_begin("pipe_context", "end_query");
+
+ trace_dump_arg(ptr, pipe);
+ trace_dump_arg(ptr, query);
+
+ pipe->end_query(pipe, query);
+
+ trace_dump_call_end();
+}
+
+
+static INLINE boolean
+trace_context_get_query_result(struct pipe_context *_pipe,
+ struct pipe_query *query,
+ boolean wait,
+ uint64_t *presult)
+{
+ struct trace_context *tr_ctx = trace_context(_pipe);
+ struct pipe_context *pipe = tr_ctx->pipe;
+ uint64_t result;
+ boolean _result;
+
+ trace_dump_call_begin("pipe_context", "get_query_result");
+
+ trace_dump_arg(ptr, pipe);
+
+ _result = pipe->get_query_result(pipe, query, wait, presult);;
+ result = *presult;
+
+ trace_dump_arg(uint, result);
+ trace_dump_ret(bool, _result);
+
+ trace_dump_call_end();
+
+ return _result;
+}
+
+
+static INLINE void *
+trace_context_create_blend_state(struct pipe_context *_pipe,
+ const struct pipe_blend_state *state)
+{
+ struct trace_context *tr_ctx = trace_context(_pipe);
+ struct pipe_context *pipe = tr_ctx->pipe;
+ void * result;
+
+ trace_dump_call_begin("pipe_context", "create_blend_state");
+
+ trace_dump_arg(ptr, pipe);
+ trace_dump_arg(blend_state, state);
+
+ result = pipe->create_blend_state(pipe, state);;
+
+ trace_dump_ret(ptr, result);
+
+ trace_dump_call_end();
+
+ return result;
+}
+
+
+static INLINE void
+trace_context_bind_blend_state(struct pipe_context *_pipe,
+ void *state)
+{
+ struct trace_context *tr_ctx = trace_context(_pipe);
+ struct pipe_context *pipe = tr_ctx->pipe;
+
+ trace_dump_call_begin("pipe_context", "bind_blend_state");
+
+ trace_dump_arg(ptr, pipe);
+ trace_dump_arg(ptr, state);
+
+ pipe->bind_blend_state(pipe, state);;
+
+ trace_dump_call_end();
+}
+
+
+static INLINE void
+trace_context_delete_blend_state(struct pipe_context *_pipe,
+ void *state)
+{
+ struct trace_context *tr_ctx = trace_context(_pipe);
+ struct pipe_context *pipe = tr_ctx->pipe;
+
+ trace_dump_call_begin("pipe_context", "delete_blend_state");
+
+ trace_dump_arg(ptr, pipe);
+ trace_dump_arg(ptr, state);
+
+ pipe->delete_blend_state(pipe, state);;
+
+ trace_dump_call_end();
+}
+
+
+static INLINE void *
+trace_context_create_sampler_state(struct pipe_context *_pipe,
+ const struct pipe_sampler_state *state)
+{
+ struct trace_context *tr_ctx = trace_context(_pipe);
+ struct pipe_context *pipe = tr_ctx->pipe;
+ void * result;
+
+ trace_dump_call_begin("pipe_context", "create_sampler_state");
+
+ trace_dump_arg(ptr, pipe);
+ trace_dump_arg(sampler_state, state);
+
+ result = pipe->create_sampler_state(pipe, state);;
+
+ trace_dump_ret(ptr, result);
+
+ trace_dump_call_end();
+
+ return result;
+}
+
+
+static INLINE void
+trace_context_bind_sampler_states(struct pipe_context *_pipe,
+ unsigned num_states, void **states)
+{
+ struct trace_context *tr_ctx = trace_context(_pipe);
+ struct pipe_context *pipe = tr_ctx->pipe;
+
+ trace_dump_call_begin("pipe_context", "bind_sampler_states");
+
+ trace_dump_arg(ptr, pipe);
+ trace_dump_arg(uint, num_states);
+ trace_dump_arg_array(ptr, states, num_states);
+
+ pipe->bind_sampler_states(pipe, num_states, states);;
+
+ trace_dump_call_end();
+}
+
+
+static INLINE void
+trace_context_delete_sampler_state(struct pipe_context *_pipe,
+ void *state)
+{
+ struct trace_context *tr_ctx = trace_context(_pipe);
+ struct pipe_context *pipe = tr_ctx->pipe;
+
+ trace_dump_call_begin("pipe_context", "delete_sampler_state");
+
+ trace_dump_arg(ptr, pipe);
+ trace_dump_arg(ptr, state);
+
+ pipe->delete_sampler_state(pipe, state);;
+
+ trace_dump_call_end();
+}
+
+
+static INLINE void *
+trace_context_create_rasterizer_state(struct pipe_context *_pipe,
+ const struct pipe_rasterizer_state *state)
+{
+ struct trace_context *tr_ctx = trace_context(_pipe);
+ struct pipe_context *pipe = tr_ctx->pipe;
+ void * result;
+
+ trace_dump_call_begin("pipe_context", "create_rasterizer_state");
+
+ trace_dump_arg(ptr, pipe);
+ trace_dump_arg(rasterizer_state, state);
+
+ result = pipe->create_rasterizer_state(pipe, state);;
+
+ trace_dump_ret(ptr, result);
+
+ trace_dump_call_end();
+
+ return result;
+}
+
+
+static INLINE void
+trace_context_bind_rasterizer_state(struct pipe_context *_pipe,
+ void *state)
+{
+ struct trace_context *tr_ctx = trace_context(_pipe);
+ struct pipe_context *pipe = tr_ctx->pipe;
+
+ trace_dump_call_begin("pipe_context", "bind_rasterizer_state");
+
+ trace_dump_arg(ptr, pipe);
+ trace_dump_arg(ptr, state);
+
+ pipe->bind_rasterizer_state(pipe, state);;
+
+ trace_dump_call_end();
+}
+
+
+static INLINE void
+trace_context_delete_rasterizer_state(struct pipe_context *_pipe,
+ void *state)
+{
+ struct trace_context *tr_ctx = trace_context(_pipe);
+ struct pipe_context *pipe = tr_ctx->pipe;
+
+ trace_dump_call_begin("pipe_context", "delete_rasterizer_state");
+
+ trace_dump_arg(ptr, pipe);
+ trace_dump_arg(ptr, state);
+
+ pipe->delete_rasterizer_state(pipe, state);;
+
+ trace_dump_call_end();
+}
+
+
+static INLINE void *
+trace_context_create_depth_stencil_alpha_state(struct pipe_context *_pipe,
+ const struct pipe_depth_stencil_alpha_state *state)
+{
+ struct trace_context *tr_ctx = trace_context(_pipe);
+ struct pipe_context *pipe = tr_ctx->pipe;
+ void * result;
+
+ trace_dump_call_begin("pipe_context", "create_depth_stencil_alpha_state");
+
+ result = pipe->create_depth_stencil_alpha_state(pipe, state);;
+
+ trace_dump_arg(ptr, pipe);
+ trace_dump_arg(depth_stencil_alpha_state, state);
+
+ trace_dump_ret(ptr, result);
+
+ trace_dump_call_end();
+
+ return result;
+}
+
+
+static INLINE void
+trace_context_bind_depth_stencil_alpha_state(struct pipe_context *_pipe,
+ void *state)
+{
+ struct trace_context *tr_ctx = trace_context(_pipe);
+ struct pipe_context *pipe = tr_ctx->pipe;
+
+ trace_dump_call_begin("pipe_context", "bind_depth_stencil_alpha_state");
+
+ trace_dump_arg(ptr, pipe);
+ trace_dump_arg(ptr, state);
+
+ pipe->bind_depth_stencil_alpha_state(pipe, state);;
+
+ trace_dump_call_end();
+}
+
+
+static INLINE void
+trace_context_delete_depth_stencil_alpha_state(struct pipe_context *_pipe,
+ void *state)
+{
+ struct trace_context *tr_ctx = trace_context(_pipe);
+ struct pipe_context *pipe = tr_ctx->pipe;
+
+ trace_dump_call_begin("pipe_context", "delete_depth_stencil_alpha_state");
+
+ trace_dump_arg(ptr, pipe);
+ trace_dump_arg(ptr, state);
+
+ pipe->delete_depth_stencil_alpha_state(pipe, state);;
+
+ trace_dump_call_end();
+}
+
+
+static INLINE void *
+trace_context_create_fs_state(struct pipe_context *_pipe,
+ const struct pipe_shader_state *state)
+{
+ struct trace_context *tr_ctx = trace_context(_pipe);
+ struct pipe_context *pipe = tr_ctx->pipe;
+ void * result;
+
+ trace_dump_call_begin("pipe_context", "create_fs_state");
+
+ trace_dump_arg(ptr, pipe);
+ trace_dump_arg(shader_state, state);
+
+ result = pipe->create_fs_state(pipe, state);;
+
+ trace_dump_ret(ptr, result);
+
+ trace_dump_call_end();
+
+ return result;
+}
+
+
+static INLINE void
+trace_context_bind_fs_state(struct pipe_context *_pipe,
+ void *state)
+{
+ struct trace_context *tr_ctx = trace_context(_pipe);
+ struct pipe_context *pipe = tr_ctx->pipe;
+
+ trace_dump_call_begin("pipe_context", "bind_fs_state");
+
+ trace_dump_arg(ptr, pipe);
+ trace_dump_arg(ptr, state);
+
+ pipe->bind_fs_state(pipe, state);;
+
+ trace_dump_call_end();
+}
+
+
+static INLINE void
+trace_context_delete_fs_state(struct pipe_context *_pipe,
+ void *state)
+{
+ struct trace_context *tr_ctx = trace_context(_pipe);
+ struct pipe_context *pipe = tr_ctx->pipe;
+
+ trace_dump_call_begin("pipe_context", "delete_fs_state");
+
+ trace_dump_arg(ptr, pipe);
+ trace_dump_arg(ptr, state);
+
+ pipe->delete_fs_state(pipe, state);;
+
+ trace_dump_call_end();
+}
+
+
+static INLINE void *
+trace_context_create_vs_state(struct pipe_context *_pipe,
+ const struct pipe_shader_state *state)
+{
+ struct trace_context *tr_ctx = trace_context(_pipe);
+ struct pipe_context *pipe = tr_ctx->pipe;
+ void * result;
+
+ trace_dump_call_begin("pipe_context", "create_vs_state");
+
+ trace_dump_arg(ptr, pipe);
+ trace_dump_arg(shader_state, state);
+
+ result = pipe->create_vs_state(pipe, state);;
+
+ trace_dump_ret(ptr, result);
+
+ trace_dump_call_end();
+
+ return result;
+}
+
+
+static INLINE void
+trace_context_bind_vs_state(struct pipe_context *_pipe,
+ void *state)
+{
+ struct trace_context *tr_ctx = trace_context(_pipe);
+ struct pipe_context *pipe = tr_ctx->pipe;
+
+ trace_dump_call_begin("pipe_context", "bind_vs_state");
+
+ trace_dump_arg(ptr, pipe);
+ trace_dump_arg(ptr, state);
+
+ pipe->bind_vs_state(pipe, state);;
+
+ trace_dump_call_end();
+}
+
+
+static INLINE void
+trace_context_delete_vs_state(struct pipe_context *_pipe,
+ void *state)
+{
+ struct trace_context *tr_ctx = trace_context(_pipe);
+ struct pipe_context *pipe = tr_ctx->pipe;
+
+ trace_dump_call_begin("pipe_context", "delete_vs_state");
+
+ trace_dump_arg(ptr, pipe);
+ trace_dump_arg(ptr, state);
+
+ pipe->delete_vs_state(pipe, state);;
+
+ trace_dump_call_end();
+}
+
+
+static INLINE void
+trace_context_set_blend_color(struct pipe_context *_pipe,
+ const struct pipe_blend_color *state)
+{
+ struct trace_context *tr_ctx = trace_context(_pipe);
+ struct pipe_context *pipe = tr_ctx->pipe;
+
+ trace_dump_call_begin("pipe_context", "set_blend_color");
+
+ trace_dump_arg(ptr, pipe);
+ trace_dump_arg(blend_color, state);
+
+ pipe->set_blend_color(pipe, state);;
+
+ trace_dump_call_end();
+}
+
+
+static INLINE void
+trace_context_set_clip_state(struct pipe_context *_pipe,
+ const struct pipe_clip_state *state)
+{
+ struct trace_context *tr_ctx = trace_context(_pipe);
+ struct pipe_context *pipe = tr_ctx->pipe;
+
+ trace_dump_call_begin("pipe_context", "set_clip_state");
+
+ trace_dump_arg(ptr, pipe);
+ trace_dump_arg(clip_state, state);
+
+ pipe->set_clip_state(pipe, state);;
+
+ trace_dump_call_end();
+}
+
+
+static INLINE void
+trace_context_set_constant_buffer(struct pipe_context *_pipe,
+ uint shader, uint index,
+ const struct pipe_constant_buffer *buffer)
+{
+ struct trace_context *tr_ctx = trace_context(_pipe);
+ struct pipe_context *pipe = tr_ctx->pipe;
+
+ trace_winsys_user_buffer_update(_pipe->winsys, (struct pipe_buffer *)buffer);
+
+ trace_dump_call_begin("pipe_context", "set_constant_buffer");
+
+ trace_dump_arg(ptr, pipe);
+ trace_dump_arg(uint, shader);
+ trace_dump_arg(uint, index);
+ trace_dump_arg(constant_buffer, buffer);
+
+ pipe->set_constant_buffer(pipe, shader, index, buffer);;
+
+ trace_dump_call_end();
+}
+
+
+static INLINE void
+trace_context_set_framebuffer_state(struct pipe_context *_pipe,
+ const struct pipe_framebuffer_state *state)
+{
+ struct trace_context *tr_ctx = trace_context(_pipe);
+ struct pipe_context *pipe = tr_ctx->pipe;
+ struct pipe_framebuffer_state unwrapped_state;
+ unsigned i;
+
+ /* Unwrap the input state */
+ memcpy(&unwrapped_state, state, sizeof(unwrapped_state));
+ for(i = 0; i < state->nr_cbufs; ++i)
+ unwrapped_state.cbufs[i] = trace_surface_unwrap(tr_ctx, state->cbufs[i]);
+ for(i = state->nr_cbufs; i < PIPE_MAX_COLOR_BUFS; ++i)
+ unwrapped_state.cbufs[i] = NULL;
+ unwrapped_state.zsbuf = trace_surface_unwrap(tr_ctx, state->zsbuf);
+ state = &unwrapped_state;
+
+ trace_dump_call_begin("pipe_context", "set_framebuffer_state");
+
+ trace_dump_arg(ptr, pipe);
+ trace_dump_arg(framebuffer_state, state);
+
+ pipe->set_framebuffer_state(pipe, state);;
+
+ trace_dump_call_end();
+}
+
+
+static INLINE void
+trace_context_set_polygon_stipple(struct pipe_context *_pipe,
+ const struct pipe_poly_stipple *state)
+{
+ struct trace_context *tr_ctx = trace_context(_pipe);
+ struct pipe_context *pipe = tr_ctx->pipe;
+
+ trace_dump_call_begin("pipe_context", "set_polygon_stipple");
+
+ trace_dump_arg(ptr, pipe);
+ trace_dump_arg(poly_stipple, state);
+
+ pipe->set_polygon_stipple(pipe, state);;
+
+ trace_dump_call_end();
+}
+
+
+static INLINE void
+trace_context_set_scissor_state(struct pipe_context *_pipe,
+ const struct pipe_scissor_state *state)
+{
+ struct trace_context *tr_ctx = trace_context(_pipe);
+ struct pipe_context *pipe = tr_ctx->pipe;
+
+ trace_dump_call_begin("pipe_context", "set_scissor_state");
+
+ trace_dump_arg(ptr, pipe);
+ trace_dump_arg(scissor_state, state);
+
+ pipe->set_scissor_state(pipe, state);;
+
+ trace_dump_call_end();
+}
+
+
+static INLINE void
+trace_context_set_viewport_state(struct pipe_context *_pipe,
+ const struct pipe_viewport_state *state)
+{
+ struct trace_context *tr_ctx = trace_context(_pipe);
+ struct pipe_context *pipe = tr_ctx->pipe;
+
+ trace_dump_call_begin("pipe_context", "set_viewport_state");
+
+ trace_dump_arg(ptr, pipe);
+ trace_dump_arg(viewport_state, state);
+
+ pipe->set_viewport_state(pipe, state);;
+
+ trace_dump_call_end();
+}
+
+
+static INLINE void
+trace_context_set_sampler_textures(struct pipe_context *_pipe,
+ unsigned num_textures,
+ struct pipe_texture **textures)
+{
+ struct trace_context *tr_ctx = trace_context(_pipe);
+ struct pipe_context *pipe = tr_ctx->pipe;
+ struct pipe_texture *unwrapped_textures[PIPE_MAX_SAMPLERS];
+ unsigned i;
+
+ for(i = 0; i < num_textures; ++i)
+ unwrapped_textures[i] = trace_texture_unwrap(tr_ctx, textures[i]);
+ textures = unwrapped_textures;
+
+ trace_dump_call_begin("pipe_context", "set_sampler_textures");
+
+ trace_dump_arg(ptr, pipe);
+ trace_dump_arg(uint, num_textures);
+ trace_dump_arg_array(ptr, textures, num_textures);
+
+ pipe->set_sampler_textures(pipe, num_textures, textures);;
+
+ trace_dump_call_end();
+}
+
+
+static INLINE void
+trace_context_set_vertex_buffers(struct pipe_context *_pipe,
+ unsigned num_buffers,
+ const struct pipe_vertex_buffer *buffers)
+{
+ struct trace_context *tr_ctx = trace_context(_pipe);
+ struct pipe_context *pipe = tr_ctx->pipe;
+ unsigned i;
+
+ for(i = 0; i < num_buffers; ++i)
+ trace_winsys_user_buffer_update(_pipe->winsys, buffers[i].buffer);
+
+ trace_dump_call_begin("pipe_context", "set_vertex_buffers");
+
+ trace_dump_arg(ptr, pipe);
+ trace_dump_arg(uint, num_buffers);
+
+ trace_dump_arg_begin("buffers");
+ trace_dump_struct_array(vertex_buffer, buffers, num_buffers);
+ trace_dump_arg_end();
+
+ pipe->set_vertex_buffers(pipe, num_buffers, buffers);;
+
+ trace_dump_call_end();
+}
+
+
+static INLINE void
+trace_context_set_vertex_elements(struct pipe_context *_pipe,
+ unsigned num_elements,
+ const struct pipe_vertex_element *elements)
+{
+ struct trace_context *tr_ctx = trace_context(_pipe);
+ struct pipe_context *pipe = tr_ctx->pipe;
+
+ trace_dump_call_begin("pipe_context", "set_vertex_elements");
+
+ trace_dump_arg(ptr, pipe);
+ trace_dump_arg(uint, num_elements);
+
+ trace_dump_arg_begin("elements");
+ trace_dump_struct_array(vertex_element, elements, num_elements);
+ trace_dump_arg_end();
+
+ pipe->set_vertex_elements(pipe, num_elements, elements);;
+
+ trace_dump_call_end();
+}
+
+
+static INLINE void
+trace_context_surface_copy(struct pipe_context *_pipe,
+ boolean do_flip,
+ struct pipe_surface *dest,
+ unsigned destx, unsigned desty,
+ struct pipe_surface *src,
+ unsigned srcx, unsigned srcy,
+ unsigned width, unsigned height)
+{
+ struct trace_context *tr_ctx = trace_context(_pipe);
+ struct pipe_context *pipe = tr_ctx->pipe;
+
+ dest = trace_surface_unwrap(tr_ctx, dest);
+ src = trace_surface_unwrap(tr_ctx, src);
+
+ trace_dump_call_begin("pipe_context", "surface_copy");
+
+ trace_dump_arg(ptr, pipe);
+ trace_dump_arg(bool, do_flip);
+ trace_dump_arg(ptr, dest);
+ trace_dump_arg(uint, destx);
+ trace_dump_arg(uint, desty);
+ trace_dump_arg(ptr, src);
+ trace_dump_arg(uint, srcx);
+ trace_dump_arg(uint, srcy);
+ trace_dump_arg(uint, width);
+ trace_dump_arg(uint, height);
+
+ pipe->surface_copy(pipe, do_flip,
+ dest, destx, desty,
+ src, srcx, srcy, width, height);
+
+ trace_dump_call_end();
+}
+
+
+static INLINE void
+trace_context_surface_fill(struct pipe_context *_pipe,
+ struct pipe_surface *dst,
+ unsigned dstx, unsigned dsty,
+ unsigned width, unsigned height,
+ unsigned value)
+{
+ struct trace_context *tr_ctx = trace_context(_pipe);
+ struct pipe_context *pipe = tr_ctx->pipe;
+
+ dst = trace_surface_unwrap(tr_ctx, dst);
+
+ trace_dump_call_begin("pipe_context", "surface_fill");
+
+ trace_dump_arg(ptr, pipe);
+ trace_dump_arg(ptr, dst);
+ trace_dump_arg(uint, dstx);
+ trace_dump_arg(uint, dsty);
+ trace_dump_arg(uint, width);
+ trace_dump_arg(uint, height);
+
+ pipe->surface_fill(pipe, dst, dstx, dsty, width, height, value);;
+
+ trace_dump_call_end();
+}
+
+
+static INLINE void
+trace_context_clear(struct pipe_context *_pipe,
+ struct pipe_surface *surface,
+ unsigned clearValue)
+{
+ struct trace_context *tr_ctx = trace_context(_pipe);
+ struct pipe_context *pipe = tr_ctx->pipe;
+
+ surface = trace_surface_unwrap(tr_ctx, surface);
+
+ trace_dump_call_begin("pipe_context", "clear");
+
+ trace_dump_arg(ptr, pipe);
+ trace_dump_arg(ptr, surface);
+ trace_dump_arg(uint, clearValue);
+
+ pipe->clear(pipe, surface, clearValue);;
+
+ trace_dump_call_end();
+}
+
+
+static INLINE void
+trace_context_flush(struct pipe_context *_pipe,
+ unsigned flags,
+ struct pipe_fence_handle **fence)
+{
+ struct trace_context *tr_ctx = trace_context(_pipe);
+ struct pipe_context *pipe = tr_ctx->pipe;
+
+ trace_dump_call_begin("pipe_context", "flush");
+
+ trace_dump_arg(ptr, pipe);
+ trace_dump_arg(uint, flags);
+
+ pipe->flush(pipe, flags, fence);;
+
+ if(fence)
+ trace_dump_ret(ptr, *fence);
+
+ trace_dump_call_end();
+}
+
+
+static INLINE void
+trace_context_destroy(struct pipe_context *_pipe)
+{
+ struct trace_context *tr_ctx = trace_context(_pipe);
+ struct pipe_context *pipe = tr_ctx->pipe;
+
+ trace_dump_call_begin("pipe_context", "destroy");
+
+ trace_dump_arg(ptr, pipe);
+
+ pipe->destroy(pipe);
+
+ trace_dump_call_end();
+
+ FREE(tr_ctx);
+}
+
+
+struct pipe_context *
+trace_context_create(struct pipe_screen *screen,
+ struct pipe_context *pipe)
+{
+ struct trace_context *tr_ctx;
+
+ if(!pipe)
+ goto error1;
+
+ if(!trace_dump_enabled())
+ goto error1;
+
+ tr_ctx = CALLOC_STRUCT(trace_context);
+ if(!tr_ctx)
+ goto error1;
+
+ tr_ctx->base.winsys = screen->winsys;
+ tr_ctx->base.screen = screen;
+ tr_ctx->base.destroy = trace_context_destroy;
+ tr_ctx->base.set_edgeflags = trace_context_set_edgeflags;
+ tr_ctx->base.draw_arrays = trace_context_draw_arrays;
+ tr_ctx->base.draw_elements = trace_context_draw_elements;
+ tr_ctx->base.draw_range_elements = trace_context_draw_range_elements;
+ tr_ctx->base.create_query = trace_context_create_query;
+ tr_ctx->base.destroy_query = trace_context_destroy_query;
+ tr_ctx->base.begin_query = trace_context_begin_query;
+ tr_ctx->base.end_query = trace_context_end_query;
+ tr_ctx->base.get_query_result = trace_context_get_query_result;
+ tr_ctx->base.create_blend_state = trace_context_create_blend_state;
+ tr_ctx->base.bind_blend_state = trace_context_bind_blend_state;
+ tr_ctx->base.delete_blend_state = trace_context_delete_blend_state;
+ tr_ctx->base.create_sampler_state = trace_context_create_sampler_state;
+ tr_ctx->base.bind_sampler_states = trace_context_bind_sampler_states;
+ tr_ctx->base.delete_sampler_state = trace_context_delete_sampler_state;
+ tr_ctx->base.create_rasterizer_state = trace_context_create_rasterizer_state;
+ tr_ctx->base.bind_rasterizer_state = trace_context_bind_rasterizer_state;
+ tr_ctx->base.delete_rasterizer_state = trace_context_delete_rasterizer_state;
+ tr_ctx->base.create_depth_stencil_alpha_state = trace_context_create_depth_stencil_alpha_state;
+ tr_ctx->base.bind_depth_stencil_alpha_state = trace_context_bind_depth_stencil_alpha_state;
+ tr_ctx->base.delete_depth_stencil_alpha_state = trace_context_delete_depth_stencil_alpha_state;
+ tr_ctx->base.create_fs_state = trace_context_create_fs_state;
+ tr_ctx->base.bind_fs_state = trace_context_bind_fs_state;
+ tr_ctx->base.delete_fs_state = trace_context_delete_fs_state;
+ tr_ctx->base.create_vs_state = trace_context_create_vs_state;
+ tr_ctx->base.bind_vs_state = trace_context_bind_vs_state;
+ tr_ctx->base.delete_vs_state = trace_context_delete_vs_state;
+ tr_ctx->base.set_blend_color = trace_context_set_blend_color;
+ tr_ctx->base.set_clip_state = trace_context_set_clip_state;
+ tr_ctx->base.set_constant_buffer = trace_context_set_constant_buffer;
+ tr_ctx->base.set_framebuffer_state = trace_context_set_framebuffer_state;
+ tr_ctx->base.set_polygon_stipple = trace_context_set_polygon_stipple;
+ tr_ctx->base.set_scissor_state = trace_context_set_scissor_state;
+ tr_ctx->base.set_viewport_state = trace_context_set_viewport_state;
+ tr_ctx->base.set_sampler_textures = trace_context_set_sampler_textures;
+ tr_ctx->base.set_vertex_buffers = trace_context_set_vertex_buffers;
+ tr_ctx->base.set_vertex_elements = trace_context_set_vertex_elements;
+ tr_ctx->base.surface_copy = trace_context_surface_copy;
+ tr_ctx->base.surface_fill = trace_context_surface_fill;
+ tr_ctx->base.clear = trace_context_clear;
+ tr_ctx->base.flush = trace_context_flush;
+
+ tr_ctx->pipe = pipe;
+
+ trace_dump_call_begin("", "pipe_context_create");
+ trace_dump_arg_begin("screen");
+ trace_dump_ptr(pipe->screen);
+ trace_dump_arg_end();
+ trace_dump_ret(ptr, pipe);
+ trace_dump_call_end();
+
+ return &tr_ctx->base;
+
+error1:
+ return pipe;
+}
diff --git a/src/gallium/drivers/trace/tr_context.h b/src/gallium/drivers/trace/tr_context.h
new file mode 100644
index 00000000000..7831900ec29
--- /dev/null
+++ b/src/gallium/drivers/trace/tr_context.h
@@ -0,0 +1,68 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef TR_CONTEXT_H_
+#define TR_CONTEXT_H_
+
+
+#include "pipe/p_compiler.h"
+#include "pipe/p_debug.h"
+#include "pipe/p_context.h"
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+struct trace_context
+{
+ struct pipe_context base;
+
+ struct pipe_context *pipe;
+};
+
+
+static INLINE struct trace_context *
+trace_context(struct pipe_context *pipe)
+{
+ assert(pipe);
+ return (struct trace_context *)pipe;
+}
+
+
+
+struct pipe_context *
+trace_context_create(struct pipe_screen *screen,
+ struct pipe_context *pipe);
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* TR_CONTEXT_H_ */
diff --git a/src/gallium/drivers/trace/tr_dump.c b/src/gallium/drivers/trace/tr_dump.c
new file mode 100644
index 00000000000..a0ead0ded33
--- /dev/null
+++ b/src/gallium/drivers/trace/tr_dump.c
@@ -0,0 +1,404 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+/**
+ * @file
+ * Trace dumping functions.
+ *
+ * For now we just use standard XML for dumping the trace calls, as this is
+ * simple to write, parse, and visually inspect, but the actual representation
+ * is abstracted out of this file, so that we can switch to a binary
+ * representation if/when it becomes justified.
+ *
+ * @author Jose Fonseca <jrfonseca@tungstengraphics.com>
+ */
+
+#include "pipe/p_config.h"
+
+#if defined(PIPE_OS_LINUX)
+#include <stdlib.h>
+#endif
+
+#include "pipe/p_compiler.h"
+#include "pipe/p_debug.h"
+#include "util/u_memory.h"
+#include "util/u_string.h"
+#include "util/u_stream.h"
+
+#include "tr_dump.h"
+
+
+static struct util_stream *stream = NULL;
+static unsigned refcount = 0;
+
+
+static INLINE void
+trace_dump_write(const char *buf, size_t size)
+{
+ if(stream)
+ util_stream_write(stream, buf, size);
+}
+
+
+static INLINE void
+trace_dump_writes(const char *s)
+{
+ trace_dump_write(s, strlen(s));
+}
+
+
+static INLINE void
+trace_dump_writef(const char *format, ...)
+{
+ static char buf[1024];
+ unsigned len;
+ va_list ap;
+ va_start(ap, format);
+ len = util_vsnprintf(buf, sizeof(buf), format, ap);
+ va_end(ap);
+ trace_dump_write(buf, len);
+}
+
+
+static INLINE void
+trace_dump_escape(const char *str)
+{
+ const unsigned char *p = (const unsigned char *)str;
+ unsigned char c;
+ while((c = *p++) != 0) {
+ if(c == '<')
+ trace_dump_writes("&lt;");
+ else if(c == '>')
+ trace_dump_writes("&gt;");
+ else if(c == '&')
+ trace_dump_writes("&amp;");
+ else if(c == '\'')
+ trace_dump_writes("&apos;");
+ else if(c == '\"')
+ trace_dump_writes("&quot;");
+ else if(c >= 0x20 && c <= 0x7e)
+ trace_dump_writef("%c", c);
+ else
+ trace_dump_writef("&#%u;", c);
+ }
+}
+
+
+static INLINE void
+trace_dump_indent(unsigned level)
+{
+ unsigned i;
+ for(i = 0; i < level; ++i)
+ trace_dump_writes("\t");
+}
+
+
+static INLINE void
+trace_dump_newline(void)
+{
+ trace_dump_writes("\n");
+}
+
+
+static INLINE void
+trace_dump_tag(const char *name)
+{
+ trace_dump_writes("<");
+ trace_dump_writes(name);
+ trace_dump_writes("/>");
+}
+
+
+static INLINE void
+trace_dump_tag_begin(const char *name)
+{
+ trace_dump_writes("<");
+ trace_dump_writes(name);
+ trace_dump_writes(">");
+}
+
+static INLINE void
+trace_dump_tag_begin1(const char *name,
+ const char *attr1, const char *value1)
+{
+ trace_dump_writes("<");
+ trace_dump_writes(name);
+ trace_dump_writes(" ");
+ trace_dump_writes(attr1);
+ trace_dump_writes("='");
+ trace_dump_escape(value1);
+ trace_dump_writes("'>");
+}
+
+
+static INLINE void
+trace_dump_tag_begin2(const char *name,
+ const char *attr1, const char *value1,
+ const char *attr2, const char *value2)
+{
+ trace_dump_writes("<");
+ trace_dump_writes(name);
+ trace_dump_writes(" ");
+ trace_dump_writes(attr1);
+ trace_dump_writes("=\'");
+ trace_dump_escape(value1);
+ trace_dump_writes("\' ");
+ trace_dump_writes(attr2);
+ trace_dump_writes("=\'");
+ trace_dump_escape(value2);
+ trace_dump_writes("\'>");
+}
+
+
+static INLINE void
+trace_dump_tag_begin3(const char *name,
+ const char *attr1, const char *value1,
+ const char *attr2, const char *value2,
+ const char *attr3, const char *value3)
+{
+ trace_dump_writes("<");
+ trace_dump_writes(name);
+ trace_dump_writes(" ");
+ trace_dump_writes(attr1);
+ trace_dump_writes("=\'");
+ trace_dump_escape(value1);
+ trace_dump_writes("\' ");
+ trace_dump_writes(attr2);
+ trace_dump_writes("=\'");
+ trace_dump_escape(value2);
+ trace_dump_writes("\' ");
+ trace_dump_writes(attr3);
+ trace_dump_writes("=\'");
+ trace_dump_escape(value3);
+ trace_dump_writes("\'>");
+}
+
+
+static INLINE void
+trace_dump_tag_end(const char *name)
+{
+ trace_dump_writes("</");
+ trace_dump_writes(name);
+ trace_dump_writes(">");
+}
+
+static void
+trace_dump_trace_close(void)
+{
+ if(stream) {
+ trace_dump_writes("</trace>\n");
+ util_stream_close(stream);
+ stream = NULL;
+ refcount = 0;
+ }
+}
+
+boolean trace_dump_trace_begin()
+{
+ const char *filename;
+
+ filename = debug_get_option("GALLIUM_TRACE", NULL);
+ if(!filename)
+ return FALSE;
+
+ if(!stream) {
+
+ stream = util_stream_create(filename, 0);
+ if(!stream)
+ return FALSE;
+
+ trace_dump_writes("<?xml version='1.0' encoding='UTF-8'?>\n");
+ trace_dump_writes("<?xml-stylesheet type='text/xsl' href='trace.xsl'?>\n");
+ trace_dump_writes("<trace version='0.1'>\n");
+
+#if defined(PIPE_OS_LINUX)
+ /* Linux applications rarely cleanup GL / Gallium resources so catch
+ * application exit here */
+ atexit(trace_dump_trace_close);
+#endif
+ }
+
+ ++refcount;
+
+ return TRUE;
+}
+
+boolean trace_dump_enabled(void)
+{
+ return stream ? TRUE : FALSE;
+}
+
+void trace_dump_trace_end(void)
+{
+ if(stream)
+ if(!--refcount)
+ trace_dump_trace_close();
+}
+
+void trace_dump_call_begin(const char *klass, const char *method)
+{
+ trace_dump_indent(1);
+ trace_dump_tag_begin2("call", "class", klass, "method", method);
+ trace_dump_newline();
+}
+
+void trace_dump_call_end(void)
+{
+ trace_dump_indent(1);
+ trace_dump_tag_end("call");
+ trace_dump_newline();
+ util_stream_flush(stream);
+}
+
+void trace_dump_arg_begin(const char *name)
+{
+ trace_dump_indent(2);
+ trace_dump_tag_begin1("arg", "name", name);
+}
+
+void trace_dump_arg_end(void)
+{
+ trace_dump_tag_end("arg");
+ trace_dump_newline();
+}
+
+void trace_dump_ret_begin(void)
+{
+ trace_dump_indent(2);
+ trace_dump_tag_begin("ret");
+}
+
+void trace_dump_ret_end(void)
+{
+ trace_dump_tag_end("ret");
+ trace_dump_newline();
+}
+
+void trace_dump_bool(int value)
+{
+ trace_dump_writef("<bool>%c</bool>", value ? '1' : '0');
+}
+
+void trace_dump_int(long long int value)
+{
+ trace_dump_writef("<int>%lli</int>", value);
+}
+
+void trace_dump_uint(long long unsigned value)
+{
+ trace_dump_writef("<uint>%llu</uint>", value);
+}
+
+void trace_dump_float(double value)
+{
+ trace_dump_writef("<float>%g</float>", value);
+}
+
+void trace_dump_bytes(const void *data,
+ long unsigned size)
+{
+ static const char hex_table[16] = "0123456789ABCDEF";
+ const uint8_t *p = data;
+ long unsigned i;
+ trace_dump_writes("<bytes>");
+ for(i = 0; i < size; ++i) {
+ uint8_t byte = *p++;
+ char hex[2];
+ hex[0] = hex_table[byte >> 4];
+ hex[1] = hex_table[byte & 0xf];
+ trace_dump_write(hex, 2);
+ }
+ trace_dump_writes("</bytes>");
+}
+
+void trace_dump_string(const char *str)
+{
+ trace_dump_writes("<string>");
+ trace_dump_escape(str);
+ trace_dump_writes("</string>");
+}
+
+void trace_dump_enum(const char *value)
+{
+ trace_dump_writes("<enum>");
+ trace_dump_escape(value);
+ trace_dump_writes("</enum>");
+}
+
+void trace_dump_array_begin(void)
+{
+ trace_dump_writes("<array>");
+}
+
+void trace_dump_array_end(void)
+{
+ trace_dump_writes("</array>");
+}
+
+void trace_dump_elem_begin(void)
+{
+ trace_dump_writes("<elem>");
+}
+
+void trace_dump_elem_end(void)
+{
+ trace_dump_writes("</elem>");
+}
+
+void trace_dump_struct_begin(const char *name)
+{
+ trace_dump_writef("<struct name='%s'>", name);
+}
+
+void trace_dump_struct_end(void)
+{
+ trace_dump_writes("</struct>");
+}
+
+void trace_dump_member_begin(const char *name)
+{
+ trace_dump_writef("<member name='%s'>", name);
+}
+
+void trace_dump_member_end(void)
+{
+ trace_dump_writes("</member>");
+}
+
+void trace_dump_null(void)
+{
+ trace_dump_writes("<null/>");
+}
+
+void trace_dump_ptr(const void *value)
+{
+ if(value)
+ trace_dump_writef("<ptr>0x%08lx</ptr>", (unsigned long)(uintptr_t)value);
+ else
+ trace_dump_null();
+}
diff --git a/src/gallium/drivers/trace/tr_dump.h b/src/gallium/drivers/trace/tr_dump.h
new file mode 100644
index 00000000000..76a53731b31
--- /dev/null
+++ b/src/gallium/drivers/trace/tr_dump.h
@@ -0,0 +1,132 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * @file
+ * Trace data dumping primitives.
+ */
+
+#ifndef TR_DUMP_H
+#define TR_DUMP_H
+
+
+#include "pipe/p_compiler.h"
+
+
+boolean trace_dump_trace_begin(void);
+boolean trace_dump_enabled(void);
+void trace_dump_trace_end(void);
+void trace_dump_call_begin(const char *klass, const char *method);
+void trace_dump_call_end(void);
+void trace_dump_arg_begin(const char *name);
+void trace_dump_arg_end(void);
+void trace_dump_ret_begin(void);
+void trace_dump_ret_end(void);
+void trace_dump_bool(int value);
+void trace_dump_int(long long int value);
+void trace_dump_uint(long long unsigned value);
+void trace_dump_float(double value);
+void trace_dump_bytes(const void *data, long unsigned size);
+void trace_dump_string(const char *str);
+void trace_dump_enum(const char *value);
+void trace_dump_array_begin(void);
+void trace_dump_array_end(void);
+void trace_dump_elem_begin(void);
+void trace_dump_elem_end(void);
+void trace_dump_struct_begin(const char *name);
+void trace_dump_struct_end(void);
+void trace_dump_member_begin(const char *name);
+void trace_dump_member_end(void);
+void trace_dump_null(void);
+void trace_dump_ptr(const void *value);
+
+
+/*
+ * Code saving macros.
+ */
+
+#define trace_dump_arg(_type, _arg) \
+ do { \
+ trace_dump_arg_begin(#_arg); \
+ trace_dump_##_type(_arg); \
+ trace_dump_arg_end(); \
+ } while(0)
+
+#define trace_dump_ret(_type, _arg) \
+ do { \
+ trace_dump_ret_begin(); \
+ trace_dump_##_type(_arg); \
+ trace_dump_ret_end(); \
+ } while(0)
+
+#define trace_dump_array(_type, _obj, _size) \
+ do { \
+ unsigned long idx; \
+ trace_dump_array_begin(); \
+ for(idx = 0; idx < (_size); ++idx) { \
+ trace_dump_elem_begin(); \
+ trace_dump_##_type((_obj)[idx]); \
+ trace_dump_elem_end(); \
+ } \
+ trace_dump_array_end(); \
+ } while(0)
+
+#define trace_dump_struct_array(_type, _obj, _size) \
+ do { \
+ unsigned long idx; \
+ trace_dump_array_begin(); \
+ for(idx = 0; idx < (_size); ++idx) { \
+ trace_dump_elem_begin(); \
+ trace_dump_##_type(&(_obj)[idx]); \
+ trace_dump_elem_end(); \
+ } \
+ trace_dump_array_end(); \
+ } while(0)
+
+#define trace_dump_member(_type, _obj, _member) \
+ do { \
+ trace_dump_member_begin(#_member); \
+ trace_dump_##_type((_obj)->_member); \
+ trace_dump_member_end(); \
+ } while(0)
+
+#define trace_dump_arg_array(_type, _arg, _size) \
+ do { \
+ trace_dump_arg_begin(#_arg); \
+ trace_dump_array(_type, _arg, _size); \
+ trace_dump_arg_end(); \
+ } while(0)
+
+#define trace_dump_member_array(_type, _obj, _member) \
+ do { \
+ trace_dump_member_begin(#_member); \
+ trace_dump_array(_type, (_obj)->_member, sizeof((_obj)->_member)/sizeof((_obj)->_member[0])); \
+ trace_dump_member_end(); \
+ } while(0)
+
+
+#endif /* TR_DUMP_H */
diff --git a/src/gallium/drivers/trace/tr_screen.c b/src/gallium/drivers/trace/tr_screen.c
new file mode 100644
index 00000000000..8789f86b1a8
--- /dev/null
+++ b/src/gallium/drivers/trace/tr_screen.c
@@ -0,0 +1,469 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "util/u_memory.h"
+
+#include "tr_dump.h"
+#include "tr_state.h"
+#include "tr_winsys.h"
+#include "tr_texture.h"
+#include "tr_screen.h"
+
+
+static const char *
+trace_screen_get_name(struct pipe_screen *_screen)
+{
+ struct trace_screen *tr_scr = trace_screen(_screen);
+ struct pipe_screen *screen = tr_scr->screen;
+ const char *result;
+
+ trace_dump_call_begin("pipe_screen", "get_name");
+
+ trace_dump_arg(ptr, screen);
+
+ result = screen->get_name(screen);
+
+ trace_dump_ret(string, result);
+
+ trace_dump_call_end();
+
+ return result;
+}
+
+
+static const char *
+trace_screen_get_vendor(struct pipe_screen *_screen)
+{
+ struct trace_screen *tr_scr = trace_screen(_screen);
+ struct pipe_screen *screen = tr_scr->screen;
+ const char *result;
+
+ trace_dump_call_begin("pipe_screen", "get_vendor");
+
+ trace_dump_arg(ptr, screen);
+
+ result = screen->get_vendor(screen);
+
+ trace_dump_ret(string, result);
+
+ trace_dump_call_end();
+
+ return result;
+}
+
+
+static int
+trace_screen_get_param(struct pipe_screen *_screen,
+ int param)
+{
+ struct trace_screen *tr_scr = trace_screen(_screen);
+ struct pipe_screen *screen = tr_scr->screen;
+ int result;
+
+ trace_dump_call_begin("pipe_screen", "get_param");
+
+ trace_dump_arg(ptr, screen);
+ trace_dump_arg(int, param);
+
+ result = screen->get_param(screen, param);
+
+ trace_dump_ret(int, result);
+
+ trace_dump_call_end();
+
+ return result;
+}
+
+
+static float
+trace_screen_get_paramf(struct pipe_screen *_screen,
+ int param)
+{
+ struct trace_screen *tr_scr = trace_screen(_screen);
+ struct pipe_screen *screen = tr_scr->screen;
+ float result;
+
+ trace_dump_call_begin("pipe_screen", "get_paramf");
+
+ trace_dump_arg(ptr, screen);
+ trace_dump_arg(int, param);
+
+ result = screen->get_paramf(screen, param);
+
+ trace_dump_ret(float, result);
+
+ trace_dump_call_end();
+
+ return result;
+}
+
+
+static boolean
+trace_screen_is_format_supported(struct pipe_screen *_screen,
+ enum pipe_format format,
+ enum pipe_texture_target target,
+ unsigned tex_usage,
+ unsigned geom_flags)
+{
+ struct trace_screen *tr_scr = trace_screen(_screen);
+ struct pipe_screen *screen = tr_scr->screen;
+ boolean result;
+
+ trace_dump_call_begin("pipe_screen", "is_format_supported");
+
+ trace_dump_arg(ptr, screen);
+ trace_dump_arg(format, format);
+ trace_dump_arg(int, target);
+ trace_dump_arg(uint, tex_usage);
+ trace_dump_arg(uint, geom_flags);
+
+ result = screen->is_format_supported(screen, format, target, tex_usage, geom_flags);
+
+ trace_dump_ret(bool, result);
+
+ trace_dump_call_end();
+
+ return result;
+}
+
+
+static struct pipe_texture *
+trace_screen_texture_create(struct pipe_screen *_screen,
+ const struct pipe_texture *templat)
+{
+ struct trace_screen *tr_scr = trace_screen(_screen);
+ struct pipe_screen *screen = tr_scr->screen;
+ struct pipe_texture *result;
+
+ trace_dump_call_begin("pipe_screen", "texture_create");
+
+ trace_dump_arg(ptr, screen);
+ trace_dump_arg(template, templat);
+
+ result = screen->texture_create(screen, templat);
+
+ trace_dump_ret(ptr, result);
+
+ trace_dump_call_end();
+
+ result = trace_texture_create(tr_scr, result);
+
+ return result;
+}
+
+
+static struct pipe_texture *
+trace_screen_texture_blanket(struct pipe_screen *_screen,
+ const struct pipe_texture *templat,
+ const unsigned *ppitch,
+ struct pipe_buffer *buffer)
+{
+ struct trace_screen *tr_scr = trace_screen(_screen);
+ struct pipe_screen *screen = tr_scr->screen;
+ unsigned pitch = *ppitch;
+ struct pipe_texture *result;
+
+ trace_dump_call_begin("pipe_screen", "texture_blanket");
+
+ trace_dump_arg(ptr, screen);
+ trace_dump_arg(template, templat);
+ trace_dump_arg(uint, pitch);
+ trace_dump_arg(ptr, buffer);
+
+ result = screen->texture_blanket(screen, templat, ppitch, buffer);
+
+ trace_dump_ret(ptr, result);
+
+ trace_dump_call_end();
+
+ result = trace_texture_create(tr_scr, result);
+
+ return result;
+}
+
+
+static void
+trace_screen_texture_release(struct pipe_screen *_screen,
+ struct pipe_texture **ptexture)
+{
+ struct trace_screen *tr_scr = trace_screen(_screen);
+ struct pipe_screen *screen = tr_scr->screen;
+ struct trace_texture *tr_tex;
+ struct pipe_texture *texture;
+
+ assert(ptexture);
+ if(*ptexture) {
+ tr_tex = trace_texture(tr_scr, *ptexture);
+ texture = tr_tex->texture;
+ assert(texture->screen == screen);
+ }
+ else
+ texture = NULL;
+
+ if (*ptexture) {
+ if (!--(*ptexture)->refcount) {
+ trace_dump_call_begin("pipe_screen", "texture_destroy");
+
+ trace_dump_arg(ptr, screen);
+ trace_dump_arg(ptr, texture);
+
+ trace_texture_destroy(tr_scr, *ptexture);
+
+ trace_dump_call_end();
+ }
+
+ *ptexture = NULL;
+ }
+}
+
+
+static struct pipe_surface *
+trace_screen_get_tex_surface(struct pipe_screen *_screen,
+ struct pipe_texture *texture,
+ unsigned face, unsigned level,
+ unsigned zslice,
+ unsigned usage)
+{
+ struct trace_screen *tr_scr = trace_screen(_screen);
+ struct pipe_screen *screen = tr_scr->screen;
+ struct trace_texture *tr_tex;
+ struct pipe_surface *result;
+
+ assert(texture);
+ tr_tex = trace_texture(tr_scr, texture);
+ texture = tr_tex->texture;
+ assert(texture->screen == screen);
+
+ trace_dump_call_begin("pipe_screen", "get_tex_surface");
+
+ trace_dump_arg(ptr, screen);
+ trace_dump_arg(ptr, texture);
+ trace_dump_arg(uint, face);
+ trace_dump_arg(uint, level);
+ trace_dump_arg(uint, zslice);
+ trace_dump_arg(uint, usage);
+
+ result = screen->get_tex_surface(screen, texture, face, level, zslice, usage);
+
+ trace_dump_ret(ptr, result);
+
+ trace_dump_call_end();
+
+ result = trace_surface_create(tr_tex, result);
+
+ return result;
+}
+
+
+static void
+trace_screen_tex_surface_release(struct pipe_screen *_screen,
+ struct pipe_surface **psurface)
+{
+ struct trace_screen *tr_scr = trace_screen(_screen);
+ struct pipe_screen *screen = tr_scr->screen;
+ struct trace_texture *tr_tex;
+ struct trace_surface *tr_surf;
+ struct pipe_surface *surface;
+
+ assert(psurface);
+ if(*psurface) {
+ tr_tex = trace_texture(tr_scr, (*psurface)->texture);
+ tr_surf = trace_surface(tr_tex, *psurface);
+ surface = tr_surf->surface;
+ }
+ else
+ surface = NULL;
+
+ if (*psurface) {
+ if (!--(*psurface)->refcount) {
+ trace_dump_call_begin("pipe_screen", "tex_surface_destroy");
+
+ trace_dump_arg(ptr, screen);
+ trace_dump_arg(ptr, surface);
+
+ trace_surface_destroy(tr_tex, *psurface);
+
+ trace_dump_call_end();
+ }
+
+ *psurface = NULL;
+ }
+}
+
+
+static void *
+trace_screen_surface_map(struct pipe_screen *_screen,
+ struct pipe_surface *surface,
+ unsigned flags)
+{
+ struct trace_screen *tr_scr = trace_screen(_screen);
+ struct pipe_screen *screen = tr_scr->screen;
+ struct trace_texture *tr_tex;
+ struct trace_surface *tr_surf;
+ void *map;
+
+ tr_tex = trace_texture(tr_scr, surface->texture);
+ tr_surf = trace_surface(tr_tex, surface);
+ surface = tr_surf->surface;
+
+ map = screen->surface_map(screen, surface, flags);
+ if(map) {
+ if(flags & PIPE_BUFFER_USAGE_CPU_WRITE) {
+ assert(!tr_surf->map);
+ tr_surf->map = map;
+ }
+ }
+
+ return map;
+}
+
+
+static void
+trace_screen_surface_unmap(struct pipe_screen *_screen,
+ struct pipe_surface *surface)
+{
+ struct trace_screen *tr_scr = trace_screen(_screen);
+ struct pipe_screen *screen = tr_scr->screen;
+ struct trace_texture *tr_tex;
+ struct trace_surface *tr_surf;
+
+ tr_tex = trace_texture(tr_scr, surface->texture);
+ tr_surf = trace_surface(tr_tex, surface);
+ surface = tr_surf->surface;
+
+ if(tr_surf->map) {
+ size_t size = surface->nblocksy * surface->stride;
+
+ trace_dump_call_begin("pipe_winsys", "surface_write");
+
+ trace_dump_arg(ptr, screen);
+
+ trace_dump_arg(ptr, surface);
+
+ trace_dump_arg_begin("data");
+ trace_dump_bytes(tr_surf->map, size);
+ trace_dump_arg_end();
+
+ trace_dump_arg_begin("stride");
+ trace_dump_uint(surface->stride);
+ trace_dump_arg_end();
+
+ trace_dump_arg_begin("size");
+ trace_dump_uint(size);
+ trace_dump_arg_end();
+
+ trace_dump_call_end();
+
+ tr_surf->map = NULL;
+ }
+
+ screen->surface_unmap(screen, surface);
+}
+
+
+static void
+trace_screen_destroy(struct pipe_screen *_screen)
+{
+ struct trace_screen *tr_scr = trace_screen(_screen);
+ struct pipe_screen *screen = tr_scr->screen;
+
+ trace_dump_call_begin("pipe_screen", "destroy");
+
+ trace_dump_arg(ptr, screen);
+
+ screen->destroy(screen);
+
+ trace_dump_call_end();
+
+ trace_dump_trace_end();
+
+ FREE(tr_scr);
+}
+
+
+struct pipe_screen *
+trace_screen_create(struct pipe_screen *screen)
+{
+ struct trace_screen *tr_scr;
+ struct pipe_winsys *winsys;
+
+ if(!screen)
+ goto error1;
+
+ if(!trace_dump_trace_begin())
+ goto error1;
+
+ tr_scr = CALLOC_STRUCT(trace_screen);
+ if(!tr_scr)
+ goto error2;
+
+ winsys = trace_winsys_create(screen->winsys);
+ if(!winsys)
+ goto error3;
+
+ tr_scr->base.winsys = winsys;
+ tr_scr->base.destroy = trace_screen_destroy;
+ tr_scr->base.get_name = trace_screen_get_name;
+ tr_scr->base.get_vendor = trace_screen_get_vendor;
+ tr_scr->base.get_param = trace_screen_get_param;
+ tr_scr->base.get_paramf = trace_screen_get_paramf;
+ tr_scr->base.is_format_supported = trace_screen_is_format_supported;
+ tr_scr->base.texture_create = trace_screen_texture_create;
+ tr_scr->base.texture_blanket = trace_screen_texture_blanket;
+ tr_scr->base.texture_release = trace_screen_texture_release;
+ tr_scr->base.get_tex_surface = trace_screen_get_tex_surface;
+ tr_scr->base.tex_surface_release = trace_screen_tex_surface_release;
+ tr_scr->base.surface_map = trace_screen_surface_map;
+ tr_scr->base.surface_unmap = trace_screen_surface_unmap;
+
+ tr_scr->screen = screen;
+
+ trace_dump_call_begin("", "pipe_screen_create");
+ trace_dump_arg_begin("winsys");
+ trace_dump_ptr(screen->winsys);
+ trace_dump_arg_end();
+ trace_dump_ret(ptr, screen);
+ trace_dump_call_end();
+
+ return &tr_scr->base;
+
+error3:
+ FREE(tr_scr);
+error2:
+ trace_dump_trace_end();
+error1:
+ return screen;
+}
+
+
+struct trace_screen *
+trace_screen(struct pipe_screen *screen)
+{
+ assert(screen);
+ assert(screen->destroy == trace_screen_destroy);
+ return (struct trace_screen *)screen;
+}
diff --git a/src/gallium/drivers/trace/tr_screen.h b/src/gallium/drivers/trace/tr_screen.h
new file mode 100644
index 00000000000..93fefdb9a5f
--- /dev/null
+++ b/src/gallium/drivers/trace/tr_screen.h
@@ -0,0 +1,60 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef TR_SCREEN_H_
+#define TR_SCREEN_H_
+
+
+#include "pipe/p_screen.h"
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+struct trace_screen
+{
+ struct pipe_screen base;
+
+ struct pipe_screen *screen;
+};
+
+
+struct trace_screen *
+trace_screen(struct pipe_screen *screen);
+
+
+struct pipe_screen *
+trace_screen_create(struct pipe_screen *screen);
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* TR_SCREEN_H_ */
diff --git a/src/gallium/drivers/trace/tr_state.c b/src/gallium/drivers/trace/tr_state.c
new file mode 100644
index 00000000000..524f2d61948
--- /dev/null
+++ b/src/gallium/drivers/trace/tr_state.c
@@ -0,0 +1,462 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#include "pipe/p_compiler.h"
+#include "util/u_memory.h"
+#include "tgsi/tgsi_dump.h"
+
+#include "tr_dump.h"
+#include "tr_state.h"
+
+
+void trace_dump_format(enum pipe_format format)
+{
+ trace_dump_enum(pf_name(format) );
+}
+
+
+void trace_dump_block(const struct pipe_format_block *block)
+{
+ trace_dump_struct_begin("pipe_format_block");
+ trace_dump_member(uint, block, size);
+ trace_dump_member(uint, block, width);
+ trace_dump_member(uint, block, height);
+ trace_dump_struct_end();
+}
+
+
+void trace_dump_template(const struct pipe_texture *templat)
+{
+ if(!templat) {
+ trace_dump_null();
+ return;
+ }
+
+ trace_dump_struct_begin("pipe_texture");
+
+ trace_dump_member(int, templat, target);
+ trace_dump_member(format, templat, format);
+
+ trace_dump_member_begin("width");
+ trace_dump_array(uint, templat->width, 1);
+ trace_dump_member_end();
+
+ trace_dump_member_begin("height");
+ trace_dump_array(uint, templat->height, 1);
+ trace_dump_member_end();
+
+ trace_dump_member_begin("depth");
+ trace_dump_array(uint, templat->depth, 1);
+ trace_dump_member_end();
+
+ trace_dump_member_begin("block");
+ trace_dump_block(&templat->block);
+ trace_dump_member_end();
+
+ trace_dump_member(uint, templat, last_level);
+ trace_dump_member(uint, templat, tex_usage);
+
+ trace_dump_struct_end();
+}
+
+
+void trace_dump_rasterizer_state(const struct pipe_rasterizer_state *state)
+{
+ if(!state) {
+ trace_dump_null();
+ return;
+ }
+
+ trace_dump_struct_begin("pipe_rasterizer_state");
+
+ trace_dump_member(bool, state, flatshade);
+ trace_dump_member(bool, state, light_twoside);
+ trace_dump_member(uint, state, front_winding);
+ trace_dump_member(uint, state, cull_mode);
+ trace_dump_member(uint, state, fill_cw);
+ trace_dump_member(uint, state, fill_ccw);
+ trace_dump_member(bool, state, offset_cw);
+ trace_dump_member(bool, state, offset_ccw);
+ trace_dump_member(bool, state, scissor);
+ trace_dump_member(bool, state, poly_smooth);
+ trace_dump_member(bool, state, poly_stipple_enable);
+ trace_dump_member(bool, state, point_smooth);
+ trace_dump_member(bool, state, point_sprite);
+ trace_dump_member(bool, state, point_size_per_vertex);
+ trace_dump_member(bool, state, multisample);
+ trace_dump_member(bool, state, line_smooth);
+ trace_dump_member(bool, state, line_stipple_enable);
+ trace_dump_member(uint, state, line_stipple_factor);
+ trace_dump_member(uint, state, line_stipple_pattern);
+ trace_dump_member(bool, state, line_last_pixel);
+ trace_dump_member(bool, state, bypass_clipping);
+ trace_dump_member(bool, state, bypass_vs);
+ trace_dump_member(bool, state, origin_lower_left);
+ trace_dump_member(bool, state, flatshade_first);
+ trace_dump_member(bool, state, gl_rasterization_rules);
+
+ trace_dump_member(float, state, line_width);
+ trace_dump_member(float, state, point_size);
+ trace_dump_member(float, state, point_size_min);
+ trace_dump_member(float, state, point_size_max);
+ trace_dump_member(float, state, offset_units);
+ trace_dump_member(float, state, offset_scale);
+
+ trace_dump_member_array(uint, state, sprite_coord_mode);
+
+ trace_dump_struct_end();
+}
+
+
+void trace_dump_poly_stipple(const struct pipe_poly_stipple *state)
+{
+ if(!state) {
+ trace_dump_null();
+ return;
+ }
+
+ trace_dump_struct_begin("pipe_poly_stipple");
+
+ trace_dump_member_begin("stipple");
+ trace_dump_array(uint,
+ state->stipple,
+ Elements(state->stipple));
+ trace_dump_member_end();
+
+ trace_dump_struct_end();
+}
+
+
+void trace_dump_viewport_state(const struct pipe_viewport_state *state)
+{
+ if(!state) {
+ trace_dump_null();
+ return;
+ }
+
+ trace_dump_struct_begin("pipe_viewport_state");
+
+ trace_dump_member_array(float, state, scale);
+ trace_dump_member_array(float, state, translate);
+
+ trace_dump_struct_end();
+}
+
+
+void trace_dump_scissor_state(const struct pipe_scissor_state *state)
+{
+ if(!state) {
+ trace_dump_null();
+ return;
+ }
+
+ trace_dump_struct_begin("pipe_scissor_state");
+
+ trace_dump_member(uint, state, minx);
+ trace_dump_member(uint, state, miny);
+ trace_dump_member(uint, state, maxx);
+ trace_dump_member(uint, state, maxy);
+
+ trace_dump_struct_end();
+}
+
+
+void trace_dump_clip_state(const struct pipe_clip_state *state)
+{
+ unsigned i;
+
+ if(!state) {
+ trace_dump_null();
+ return;
+ }
+
+ trace_dump_struct_begin("pipe_clip_state");
+
+ trace_dump_member_begin("ucp");
+ trace_dump_array_begin();
+ for(i = 0; i < PIPE_MAX_CLIP_PLANES; ++i) {
+ trace_dump_elem_begin();
+ trace_dump_array(float, state->ucp[i], 4);
+ trace_dump_elem_end();
+ }
+ trace_dump_array_end();
+ trace_dump_member_end();
+
+ trace_dump_member(uint, state, nr);
+
+ trace_dump_struct_end();
+}
+
+
+void trace_dump_constant_buffer(const struct pipe_constant_buffer *state)
+{
+ if(!state) {
+ trace_dump_null();
+ return;
+ }
+
+ trace_dump_struct_begin("pipe_constant_buffer");
+
+ trace_dump_member(ptr, state, buffer);
+
+ trace_dump_struct_end();
+}
+
+
+void trace_dump_shader_state(const struct pipe_shader_state *state)
+{
+ static char str[8192];
+
+ if(!state) {
+ trace_dump_null();
+ return;
+ }
+
+ tgsi_dump_str(state->tokens, 0, str, sizeof(str));
+
+ trace_dump_struct_begin("pipe_shader_state");
+
+ trace_dump_member_begin("tokens");
+ trace_dump_string(str);
+ trace_dump_member_end();
+
+ trace_dump_struct_end();
+}
+
+
+void trace_dump_depth_stencil_alpha_state(const struct pipe_depth_stencil_alpha_state *state)
+{
+ unsigned i;
+
+ if(!state) {
+ trace_dump_null();
+ return;
+ }
+
+ trace_dump_struct_begin("pipe_depth_stencil_alpha_state");
+
+ trace_dump_member_begin("depth");
+ trace_dump_struct_begin("pipe_depth_state");
+ trace_dump_member(bool, &state->depth, enabled);
+ trace_dump_member(bool, &state->depth, writemask);
+ trace_dump_member(uint, &state->depth, func);
+ trace_dump_member(bool, &state->depth, occlusion_count);
+ trace_dump_struct_end();
+ trace_dump_member_end();
+
+ trace_dump_member_begin("stencil");
+ trace_dump_array_begin();
+ for(i = 0; i < Elements(state->stencil); ++i) {
+ trace_dump_elem_begin();
+ trace_dump_struct_begin("pipe_stencil_state");
+ trace_dump_member(bool, &state->stencil[i], enabled);
+ trace_dump_member(uint, &state->stencil[i], func);
+ trace_dump_member(uint, &state->stencil[i], fail_op);
+ trace_dump_member(uint, &state->stencil[i], zpass_op);
+ trace_dump_member(uint, &state->stencil[i], zfail_op);
+ trace_dump_member(uint, &state->stencil[i], ref_value);
+ trace_dump_member(uint, &state->stencil[i], valuemask);
+ trace_dump_member(uint, &state->stencil[i], writemask);
+ trace_dump_struct_end();
+ trace_dump_elem_end();
+ }
+ trace_dump_array_end();
+ trace_dump_member_end();
+
+ trace_dump_member_begin("alpha");
+ trace_dump_struct_begin("pipe_alpha_state");
+ trace_dump_member(bool, &state->alpha, enabled);
+ trace_dump_member(uint, &state->alpha, func);
+ trace_dump_member(float, &state->alpha, ref_value);
+ trace_dump_struct_end();
+ trace_dump_member_end();
+
+ trace_dump_struct_end();
+}
+
+
+void trace_dump_blend_state(const struct pipe_blend_state *state)
+{
+ if(!state) {
+ trace_dump_null();
+ return;
+ }
+
+ trace_dump_struct_begin("pipe_blend_state");
+
+ trace_dump_member(bool, state, blend_enable);
+
+ trace_dump_member(uint, state, rgb_func);
+ trace_dump_member(uint, state, rgb_src_factor);
+ trace_dump_member(uint, state, rgb_dst_factor);
+
+ trace_dump_member(uint, state, alpha_func);
+ trace_dump_member(uint, state, alpha_src_factor);
+ trace_dump_member(uint, state, alpha_dst_factor);
+
+ trace_dump_member(bool, state, logicop_enable);
+ trace_dump_member(uint, state, logicop_func);
+
+ trace_dump_member(uint, state, colormask);
+ trace_dump_member(bool, state, dither);
+
+ trace_dump_struct_end();
+}
+
+
+void trace_dump_blend_color(const struct pipe_blend_color *state)
+{
+ if(!state) {
+ trace_dump_null();
+ return;
+ }
+
+ trace_dump_struct_begin("pipe_blend_color");
+
+ trace_dump_member_array(float, state, color);
+
+ trace_dump_struct_end();
+}
+
+
+void trace_dump_framebuffer_state(const struct pipe_framebuffer_state *state)
+{
+ trace_dump_struct_begin("pipe_framebuffer_state");
+
+ trace_dump_member(uint, state, width);
+ trace_dump_member(uint, state, height);
+ trace_dump_member(uint, state, nr_cbufs);
+ trace_dump_member_array(ptr, state, cbufs);
+ trace_dump_member(ptr, state, zsbuf);
+
+ trace_dump_struct_end();
+}
+
+
+void trace_dump_sampler_state(const struct pipe_sampler_state *state)
+{
+ if(!state) {
+ trace_dump_null();
+ return;
+ }
+
+ trace_dump_struct_begin("pipe_sampler_state");
+
+ trace_dump_member(uint, state, wrap_s);
+ trace_dump_member(uint, state, wrap_t);
+ trace_dump_member(uint, state, wrap_r);
+ trace_dump_member(uint, state, min_img_filter);
+ trace_dump_member(uint, state, min_mip_filter);
+ trace_dump_member(uint, state, mag_img_filter);
+ trace_dump_member(bool, state, compare_mode);
+ trace_dump_member(uint, state, compare_func);
+ trace_dump_member(bool, state, normalized_coords);
+ trace_dump_member(uint, state, prefilter);
+ trace_dump_member(float, state, shadow_ambient);
+ trace_dump_member(float, state, lod_bias);
+ trace_dump_member(float, state, min_lod);
+ trace_dump_member(float, state, max_lod);
+ trace_dump_member_array(float, state, border_color);
+ trace_dump_member(float, state, max_anisotropy);
+
+ trace_dump_struct_end();
+}
+
+
+void trace_dump_surface(const struct pipe_surface *state)
+{
+ if(!state) {
+ trace_dump_null();
+ return;
+ }
+
+ trace_dump_struct_begin("pipe_surface");
+
+ trace_dump_member(format, state, format);
+ trace_dump_member(uint, state, status);
+ trace_dump_member(uint, state, clear_value);
+ trace_dump_member(uint, state, width);
+ trace_dump_member(uint, state, height);
+
+ trace_dump_member_begin("block");
+ trace_dump_block(&state->block);
+ trace_dump_member_end();
+
+ trace_dump_member(uint, state, nblocksx);
+ trace_dump_member(uint, state, nblocksy);
+ trace_dump_member(uint, state, stride);
+ trace_dump_member(uint, state, layout);
+ trace_dump_member(uint, state, offset);
+ trace_dump_member(uint, state, refcount);
+ trace_dump_member(uint, state, usage);
+
+ trace_dump_member(ptr, state, texture);
+ trace_dump_member(uint, state, face);
+ trace_dump_member(uint, state, level);
+ trace_dump_member(uint, state, zslice);
+
+ trace_dump_struct_end();
+}
+
+
+void trace_dump_vertex_buffer(const struct pipe_vertex_buffer *state)
+{
+ if(!state) {
+ trace_dump_null();
+ return;
+ }
+
+ trace_dump_struct_begin("pipe_vertex_buffer");
+
+ trace_dump_member(uint, state, stride);
+ trace_dump_member(uint, state, max_index);
+ trace_dump_member(uint, state, buffer_offset);
+ trace_dump_member(ptr, state, buffer);
+
+ trace_dump_struct_end();
+}
+
+
+void trace_dump_vertex_element(const struct pipe_vertex_element *state)
+{
+ if(!state) {
+ trace_dump_null();
+ return;
+ }
+
+ trace_dump_struct_begin("pipe_vertex_element");
+
+ trace_dump_member(uint, state, src_offset);
+
+ trace_dump_member(uint, state, vertex_buffer_index);
+ trace_dump_member(uint, state, nr_components);
+
+ trace_dump_member(format, state, src_format);
+
+ trace_dump_struct_end();
+}
diff --git a/src/gallium/drivers/trace/tr_state.h b/src/gallium/drivers/trace/tr_state.h
new file mode 100644
index 00000000000..5ae533dc664
--- /dev/null
+++ b/src/gallium/drivers/trace/tr_state.h
@@ -0,0 +1,76 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef TR_STATE_H
+#define TR_STATE_H
+
+#include "pipe/p_format.h"
+#include "pipe/p_state.h"
+#include "pipe/p_shader_tokens.h"
+
+
+void trace_dump_format(enum pipe_format format);
+
+void trace_dump_block(const struct pipe_format_block *block);
+
+void trace_dump_template(const struct pipe_texture *templat);
+
+
+void trace_dump_rasterizer_state(const struct pipe_rasterizer_state *state);
+
+void trace_dump_poly_stipple(const struct pipe_poly_stipple *state);
+
+void trace_dump_viewport_state(const struct pipe_viewport_state *state);
+
+void trace_dump_scissor_state(const struct pipe_scissor_state *state);
+
+void trace_dump_clip_state(const struct pipe_clip_state *state);
+
+void trace_dump_constant_buffer(const struct pipe_constant_buffer *state);
+
+void trace_dump_token(const struct tgsi_token *token);
+
+void trace_dump_shader_state(const struct pipe_shader_state *state);
+
+void trace_dump_depth_stencil_alpha_state(const struct pipe_depth_stencil_alpha_state *state);
+
+void trace_dump_blend_state(const struct pipe_blend_state *state);
+
+void trace_dump_blend_color(const struct pipe_blend_color *state);
+
+void trace_dump_framebuffer_state(const struct pipe_framebuffer_state *state);
+
+void trace_dump_sampler_state(const struct pipe_sampler_state *state);
+
+void trace_dump_surface(const struct pipe_surface *state);
+
+void trace_dump_vertex_buffer(const struct pipe_vertex_buffer *state);
+
+void trace_dump_vertex_element(const struct pipe_vertex_element *state);
+
+
+#endif /* TR_STATE_H */
diff --git a/src/gallium/drivers/trace/tr_texture.c b/src/gallium/drivers/trace/tr_texture.c
new file mode 100644
index 00000000000..1cc4f0bd436
--- /dev/null
+++ b/src/gallium/drivers/trace/tr_texture.c
@@ -0,0 +1,111 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "pipe/p_inlines.h"
+#include "util/u_hash_table.h"
+#include "util/u_memory.h"
+
+#include "tr_screen.h"
+#include "tr_texture.h"
+
+
+struct pipe_texture *
+trace_texture_create(struct trace_screen *tr_scr,
+ struct pipe_texture *texture)
+{
+ struct trace_texture *tr_tex;
+
+ if(!texture)
+ goto error;
+
+ assert(texture->screen == tr_scr->screen);
+
+ tr_tex = CALLOC_STRUCT(trace_texture);
+ if(!tr_tex)
+ goto error;
+
+ memcpy(&tr_tex->base, texture, sizeof(struct pipe_texture));
+ tr_tex->base.screen = &tr_scr->base;
+ tr_tex->texture = texture;
+
+ return &tr_tex->base;
+
+error:
+ pipe_texture_reference(&texture, NULL);
+ return NULL;
+}
+
+
+void
+trace_texture_destroy(struct trace_screen *tr_scr,
+ struct pipe_texture *texture)
+{
+ struct trace_texture *tr_tex = trace_texture(tr_scr, texture);
+ pipe_texture_reference(&tr_tex->texture, NULL);
+ FREE(tr_tex);
+}
+
+
+struct pipe_surface *
+trace_surface_create(struct trace_texture *tr_tex,
+ struct pipe_surface *surface)
+{
+ struct trace_surface *tr_surf;
+
+ if(!surface)
+ goto error;
+
+ assert(surface->texture == tr_tex->texture);
+
+ tr_surf = CALLOC_STRUCT(trace_surface);
+ if(!tr_surf)
+ goto error;
+
+ memcpy(&tr_surf->base, surface, sizeof(struct pipe_surface));
+
+ tr_surf->base.texture = NULL;
+ pipe_texture_reference(&tr_surf->base.texture, &tr_tex->base);
+ tr_surf->surface = surface;
+
+ return &tr_surf->base;
+
+error:
+ pipe_surface_reference(&surface, NULL);
+ return NULL;
+}
+
+
+void
+trace_surface_destroy(struct trace_texture *tr_tex,
+ struct pipe_surface *surface)
+{
+ struct trace_surface *tr_surf = trace_surface(tr_tex, surface);
+ pipe_texture_reference(&tr_surf->base.texture, NULL);
+ pipe_surface_reference(&tr_surf->surface, NULL);
+ FREE(tr_surf);
+}
+
diff --git a/src/gallium/drivers/trace/tr_texture.h b/src/gallium/drivers/trace/tr_texture.h
new file mode 100644
index 00000000000..9e72edb8a3c
--- /dev/null
+++ b/src/gallium/drivers/trace/tr_texture.h
@@ -0,0 +1,95 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef TR_TEXTURE_H_
+#define TR_TEXTURE_H_
+
+
+#include "pipe/p_compiler.h"
+#include "pipe/p_state.h"
+
+#include "tr_screen.h"
+
+
+struct trace_texture
+{
+ struct pipe_texture base;
+
+ struct pipe_texture *texture;
+};
+
+
+struct trace_surface
+{
+ struct pipe_surface base;
+
+ struct pipe_surface *surface;
+
+ void *map;
+};
+
+
+static INLINE struct trace_texture *
+trace_texture(struct trace_screen *tr_scr,
+ struct pipe_texture *texture)
+{
+ if(!texture)
+ return NULL;
+ assert(texture->screen == &tr_scr->base);
+ return (struct trace_texture *)texture;
+}
+
+
+static INLINE struct trace_surface *
+trace_surface(struct trace_texture *tr_tex,
+ struct pipe_surface *surface)
+{
+ if(!surface)
+ return NULL;
+ assert(surface->texture == &tr_tex->base);
+ return (struct trace_surface *)surface;
+}
+
+
+struct pipe_texture *
+trace_texture_create(struct trace_screen *tr_scr,
+ struct pipe_texture *texture);
+
+void
+trace_texture_destroy(struct trace_screen *tr_scr,
+ struct pipe_texture *texture);
+
+struct pipe_surface *
+trace_surface_create(struct trace_texture *tr_tex,
+ struct pipe_surface *surface);
+
+void
+trace_surface_destroy(struct trace_texture *tr_tex,
+ struct pipe_surface *surface);
+
+
+#endif /* TR_TEXTURE_H_ */
diff --git a/src/gallium/drivers/trace/tr_winsys.c b/src/gallium/drivers/trace/tr_winsys.c
new file mode 100644
index 00000000000..c4148fe8104
--- /dev/null
+++ b/src/gallium/drivers/trace/tr_winsys.c
@@ -0,0 +1,450 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "util/u_memory.h"
+#include "util/u_hash_table.h"
+
+#include "tr_dump.h"
+#include "tr_state.h"
+#include "tr_screen.h"
+#include "tr_texture.h"
+#include "tr_winsys.h"
+
+
+static unsigned trace_buffer_hash(void *buffer)
+{
+ return (unsigned)(uintptr_t)buffer;
+}
+
+
+static int trace_buffer_compare(void *buffer1, void *buffer2)
+{
+ return (char *)buffer2 - (char *)buffer1;
+}
+
+
+static const char *
+trace_winsys_get_name(struct pipe_winsys *_winsys)
+{
+ struct trace_winsys *tr_ws = trace_winsys(_winsys);
+ struct pipe_winsys *winsys = tr_ws->winsys;
+ const char *result;
+
+ trace_dump_call_begin("pipe_winsys", "get_name");
+
+ trace_dump_arg(ptr, winsys);
+
+ result = winsys->get_name(winsys);
+
+ trace_dump_ret(string, result);
+
+ trace_dump_call_end();
+
+ return result;
+}
+
+
+static void
+trace_winsys_flush_frontbuffer(struct pipe_winsys *_winsys,
+ struct pipe_surface *surface,
+ void *context_private)
+{
+ struct trace_winsys *tr_ws = trace_winsys(_winsys);
+ struct pipe_winsys *winsys = tr_ws->winsys;
+
+ assert(surface);
+ if(surface->texture) {
+ struct trace_screen *tr_scr = trace_screen(surface->texture->screen);
+ struct trace_texture *tr_tex = trace_texture(tr_scr, surface->texture);
+ struct trace_surface *tr_surf = trace_surface(tr_tex, surface);
+ surface = tr_surf->surface;
+ }
+
+ trace_dump_call_begin("pipe_winsys", "flush_frontbuffer");
+
+ trace_dump_arg(ptr, winsys);
+ trace_dump_arg(ptr, surface);
+ /* XXX: hide, as there is nothing we can do with this
+ trace_dump_arg(ptr, context_private);
+ */
+
+ winsys->flush_frontbuffer(winsys, surface, context_private);
+
+ trace_dump_call_end();
+}
+
+
+static struct pipe_buffer *
+trace_winsys_surface_buffer_create(struct pipe_winsys *_winsys,
+ unsigned width, unsigned height,
+ enum pipe_format format,
+ unsigned usage,
+ unsigned *pstride)
+{
+ struct trace_winsys *tr_ws = trace_winsys(_winsys);
+ struct pipe_winsys *winsys = tr_ws->winsys;
+ unsigned stride;
+ struct pipe_buffer *result;
+
+ trace_dump_call_begin("pipe_winsys", "surface_buffer_create");
+
+ trace_dump_arg(ptr, winsys);
+ trace_dump_arg(uint, width);
+ trace_dump_arg(uint, height);
+ trace_dump_arg(format, format);
+ trace_dump_arg(uint, usage);
+
+ result = winsys->surface_buffer_create(winsys,
+ width, height,
+ format,
+ usage,
+ pstride);
+
+ stride = *pstride;
+
+ trace_dump_arg(uint, stride);
+
+ trace_dump_ret(ptr, result);
+
+ trace_dump_call_end();
+
+ return result;
+}
+
+
+static struct pipe_buffer *
+trace_winsys_buffer_create(struct pipe_winsys *_winsys,
+ unsigned alignment,
+ unsigned usage,
+ unsigned size)
+{
+ struct trace_winsys *tr_ws = trace_winsys(_winsys);
+ struct pipe_winsys *winsys = tr_ws->winsys;
+ struct pipe_buffer *buffer;
+
+ trace_dump_call_begin("pipe_winsys", "buffer_create");
+
+ trace_dump_arg(ptr, winsys);
+ trace_dump_arg(uint, alignment);
+ trace_dump_arg(uint, usage);
+ trace_dump_arg(uint, size);
+
+ buffer = winsys->buffer_create(winsys, alignment, usage, size);
+
+ trace_dump_ret(ptr, buffer);
+
+ trace_dump_call_end();
+
+ /* Zero the buffer to avoid dumping uninitialized memory */
+ if(buffer->usage & PIPE_BUFFER_USAGE_CPU_WRITE) {
+ void *map;
+ map = winsys->buffer_map(winsys, buffer, PIPE_BUFFER_USAGE_CPU_WRITE);
+ if(map) {
+ memset(map, 0, buffer->size);
+ winsys->buffer_unmap(winsys, buffer);
+ }
+ }
+
+ return buffer;
+}
+
+
+static struct pipe_buffer *
+trace_winsys_user_buffer_create(struct pipe_winsys *_winsys,
+ void *data,
+ unsigned size)
+{
+ struct trace_winsys *tr_ws = trace_winsys(_winsys);
+ struct pipe_winsys *winsys = tr_ws->winsys;
+ struct pipe_buffer *result;
+
+ trace_dump_call_begin("pipe_winsys", "user_buffer_create");
+
+ trace_dump_arg(ptr, winsys);
+ trace_dump_arg_begin("data");
+ trace_dump_bytes(data, size);
+ trace_dump_arg_end();
+ trace_dump_arg(uint, size);
+
+ result = winsys->user_buffer_create(winsys, data, size);
+
+ trace_dump_ret(ptr, result);
+
+ trace_dump_call_end();
+
+ /* XXX: Mark the user buffers. (we should wrap pipe_buffers, but is is
+ * impossible to do so while texture-less surfaces are still around */
+ if(result) {
+ assert(!(result->usage & TRACE_BUFFER_USAGE_USER));
+ result->usage |= TRACE_BUFFER_USAGE_USER;
+ }
+
+ return result;
+}
+
+
+void
+trace_winsys_user_buffer_update(struct pipe_winsys *_winsys,
+ struct pipe_buffer *buffer)
+{
+ struct trace_winsys *tr_ws = trace_winsys(_winsys);
+ struct pipe_winsys *winsys = tr_ws->winsys;
+ const void *map;
+
+ if(buffer && buffer->usage & TRACE_BUFFER_USAGE_USER) {
+ map = winsys->buffer_map(winsys, buffer, PIPE_BUFFER_USAGE_CPU_READ);
+ if(map) {
+ trace_dump_call_begin("pipe_winsys", "buffer_write");
+
+ trace_dump_arg(ptr, winsys);
+
+ trace_dump_arg(ptr, buffer);
+
+ trace_dump_arg_begin("data");
+ trace_dump_bytes(map, buffer->size);
+ trace_dump_arg_end();
+
+ trace_dump_arg_begin("size");
+ trace_dump_uint(buffer->size);
+ trace_dump_arg_end();
+
+ trace_dump_call_end();
+
+ winsys->buffer_unmap(winsys, buffer);
+ }
+ }
+}
+
+
+static void *
+trace_winsys_buffer_map(struct pipe_winsys *_winsys,
+ struct pipe_buffer *buffer,
+ unsigned usage)
+{
+ struct trace_winsys *tr_ws = trace_winsys(_winsys);
+ struct pipe_winsys *winsys = tr_ws->winsys;
+ void *map;
+
+ map = winsys->buffer_map(winsys, buffer, usage);
+ if(map) {
+ if(usage & PIPE_BUFFER_USAGE_CPU_WRITE) {
+ assert(!hash_table_get(tr_ws->buffer_maps, buffer));
+ hash_table_set(tr_ws->buffer_maps, buffer, map);
+ }
+ }
+
+ return map;
+}
+
+
+static void
+trace_winsys_buffer_unmap(struct pipe_winsys *_winsys,
+ struct pipe_buffer *buffer)
+{
+ struct trace_winsys *tr_ws = trace_winsys(_winsys);
+ struct pipe_winsys *winsys = tr_ws->winsys;
+ const void *map;
+
+ map = hash_table_get(tr_ws->buffer_maps, buffer);
+ if(map) {
+ trace_dump_call_begin("pipe_winsys", "buffer_write");
+
+ trace_dump_arg(ptr, winsys);
+
+ trace_dump_arg(ptr, buffer);
+
+ trace_dump_arg_begin("data");
+ trace_dump_bytes(map, buffer->size);
+ trace_dump_arg_end();
+
+ trace_dump_arg_begin("size");
+ trace_dump_uint(buffer->size);
+ trace_dump_arg_end();
+
+ trace_dump_call_end();
+
+ hash_table_remove(tr_ws->buffer_maps, buffer);
+ }
+
+ winsys->buffer_unmap(winsys, buffer);
+}
+
+
+static void
+trace_winsys_buffer_destroy(struct pipe_winsys *_winsys,
+ struct pipe_buffer *buffer)
+{
+ struct trace_winsys *tr_ws = trace_winsys(_winsys);
+ struct pipe_winsys *winsys = tr_ws->winsys;
+
+ trace_dump_call_begin("pipe_winsys", "buffer_destroy");
+
+ trace_dump_arg(ptr, winsys);
+ trace_dump_arg(ptr, buffer);
+
+ winsys->buffer_destroy(winsys, buffer);
+
+ trace_dump_call_end();
+}
+
+
+static void
+trace_winsys_fence_reference(struct pipe_winsys *_winsys,
+ struct pipe_fence_handle **pdst,
+ struct pipe_fence_handle *src)
+{
+ struct trace_winsys *tr_ws = trace_winsys(_winsys);
+ struct pipe_winsys *winsys = tr_ws->winsys;
+ struct pipe_fence_handle *dst = *pdst;
+
+ trace_dump_call_begin("pipe_winsys", "fence_reference");
+
+ trace_dump_arg(ptr, winsys);
+ trace_dump_arg(ptr, dst);
+ trace_dump_arg(ptr, src);
+
+ winsys->fence_reference(winsys, pdst, src);
+
+ trace_dump_call_end();
+}
+
+
+static int
+trace_winsys_fence_signalled(struct pipe_winsys *_winsys,
+ struct pipe_fence_handle *fence,
+ unsigned flag)
+{
+ struct trace_winsys *tr_ws = trace_winsys(_winsys);
+ struct pipe_winsys *winsys = tr_ws->winsys;
+ int result;
+
+ trace_dump_call_begin("pipe_winsys", "fence_signalled");
+
+ trace_dump_arg(ptr, winsys);
+ trace_dump_arg(ptr, fence);
+ trace_dump_arg(uint, flag);
+
+ result = winsys->fence_signalled(winsys, fence, flag);
+
+ trace_dump_ret(int, result);
+
+ trace_dump_call_end();
+
+ return result;
+}
+
+
+static int
+trace_winsys_fence_finish(struct pipe_winsys *_winsys,
+ struct pipe_fence_handle *fence,
+ unsigned flag)
+{
+ struct trace_winsys *tr_ws = trace_winsys(_winsys);
+ struct pipe_winsys *winsys = tr_ws->winsys;
+ int result;
+
+ trace_dump_call_begin("pipe_winsys", "fence_finish");
+
+ trace_dump_arg(ptr, winsys);
+ trace_dump_arg(ptr, fence);
+ trace_dump_arg(uint, flag);
+
+ result = winsys->fence_finish(winsys, fence, flag);
+
+ trace_dump_ret(int, result);
+
+ trace_dump_call_end();
+
+ return result;
+}
+
+
+static void
+trace_winsys_destroy(struct pipe_winsys *_winsys)
+{
+ struct trace_winsys *tr_ws = trace_winsys(_winsys);
+ struct pipe_winsys *winsys = tr_ws->winsys;
+
+ trace_dump_call_begin("pipe_winsys", "destroy");
+
+ trace_dump_arg(ptr, winsys);
+
+ /*
+ winsys->destroy(winsys);
+ */
+
+ trace_dump_call_end();
+
+ hash_table_destroy(tr_ws->buffer_maps);
+
+ FREE(tr_ws);
+}
+
+
+struct pipe_winsys *
+trace_winsys_create(struct pipe_winsys *winsys)
+{
+ struct trace_winsys *tr_ws;
+
+ if(!winsys)
+ goto error1;
+
+ tr_ws = CALLOC_STRUCT(trace_winsys);
+ if(!tr_ws)
+ goto error1;
+
+ tr_ws->base.destroy = trace_winsys_destroy;
+ tr_ws->base.get_name = trace_winsys_get_name;
+ tr_ws->base.flush_frontbuffer = trace_winsys_flush_frontbuffer;
+ tr_ws->base.surface_buffer_create = trace_winsys_surface_buffer_create;
+ tr_ws->base.buffer_create = trace_winsys_buffer_create;
+ tr_ws->base.user_buffer_create = trace_winsys_user_buffer_create;
+ tr_ws->base.buffer_map = trace_winsys_buffer_map;
+ tr_ws->base.buffer_unmap = trace_winsys_buffer_unmap;
+ tr_ws->base.buffer_destroy = trace_winsys_buffer_destroy;
+ tr_ws->base.fence_reference = trace_winsys_fence_reference;
+ tr_ws->base.fence_signalled = trace_winsys_fence_signalled;
+ tr_ws->base.fence_finish = trace_winsys_fence_finish;
+
+ tr_ws->winsys = winsys;
+
+ tr_ws->buffer_maps = hash_table_create(trace_buffer_hash,
+ trace_buffer_compare);
+ if(!tr_ws->buffer_maps)
+ goto error2;
+
+ trace_dump_call_begin("", "pipe_winsys_create");
+ trace_dump_ret(ptr, winsys);
+ trace_dump_call_end();
+
+ return &tr_ws->base;
+
+error2:
+ FREE(tr_ws);
+error1:
+ return winsys;
+}
diff --git a/src/gallium/drivers/trace/tr_winsys.h b/src/gallium/drivers/trace/tr_winsys.h
new file mode 100644
index 00000000000..0fd2a405569
--- /dev/null
+++ b/src/gallium/drivers/trace/tr_winsys.h
@@ -0,0 +1,76 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef TR_WINSYS_H_
+#define TR_WINSYS_H_
+
+
+#include "pipe/p_compiler.h"
+#include "pipe/p_debug.h"
+#include "pipe/internal/p_winsys_screen.h"
+
+
+/**
+ * It often happens that new data is written directly to the user buffers
+ * without mapping/unmapping. This flag marks user buffers, so that their
+ * contents can be dumpped before being used by the pipe context.
+ */
+#define TRACE_BUFFER_USAGE_USER (1 << 31)
+
+
+struct hash_table;
+
+
+struct trace_winsys
+{
+ struct pipe_winsys base;
+
+ struct pipe_winsys *winsys;
+
+ struct hash_table *buffer_maps;
+};
+
+
+static INLINE struct trace_winsys *
+trace_winsys(struct pipe_winsys *winsys)
+{
+ assert(winsys);
+ return (struct trace_winsys *)winsys;
+}
+
+
+
+struct pipe_winsys *
+trace_winsys_create(struct pipe_winsys *winsys);
+
+
+void
+trace_winsys_user_buffer_update(struct pipe_winsys *winsys,
+ struct pipe_buffer *buffer);
+
+
+#endif /* TR_WINSYS_H_ */
diff --git a/src/gallium/drivers/trace/trace.xsl b/src/gallium/drivers/trace/trace.xsl
new file mode 100644
index 00000000000..9cd621e7ab9
--- /dev/null
+++ b/src/gallium/drivers/trace/trace.xsl
@@ -0,0 +1,185 @@
+<?xml version="1.0"?>
+
+<!--
+
+Copyright 2008 Tungsten Graphics, Inc.
+
+This program is free software: you can redistribute it and/or modify it
+under the terms of the GNU Lesser General Public License as published
+by the Free Software Foundation, either version 3 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+!-->
+
+<xsl:transform version="1.0" xmlns:xsl="http://www.w3.org/1999/XSL/Transform">
+
+ <xsl:output method="html" />
+
+ <xsl:strip-space elements="*" />
+
+ <xsl:template match="/trace">
+ <html>
+ <head>
+ <title>Gallium Trace</title>
+ </head>
+ <style>
+ body {
+ font-family: verdana, sans-serif;
+ font-size: 11px;
+ font-weight: normal;
+ text-align : left;
+ }
+
+ .fun {
+ font-weight: bold;
+ }
+
+ .var {
+ font-style: italic;
+ }
+
+ .typ {
+ display: none;
+ }
+
+ .lit {
+ color: #0000ff;
+ }
+
+ .ptr {
+ color: #008000;
+ }
+ </style>
+ <body>
+ <ol class="calls">
+ <xsl:apply-templates/>
+ </ol>
+ </body>
+ </html>
+ </xsl:template>
+
+ <xsl:template match="call">
+ <li>
+ <span class="fun">
+ <xsl:value-of select="@class"/>
+ <xsl:text>::</xsl:text>
+ <xsl:value-of select="@method"/>
+ </span>
+ <xsl:text>(</xsl:text>
+ <xsl:apply-templates select="arg"/>
+ <xsl:text>)</xsl:text>
+ <xsl:apply-templates select="ret"/>
+ </li>
+ </xsl:template>
+
+ <xsl:template match="arg|member">
+ <xsl:apply-templates select="@name"/>
+ <xsl:text> = </xsl:text>
+ <xsl:apply-templates />
+ <xsl:if test="position() != last()">
+ <xsl:text>, </xsl:text>
+ </xsl:if>
+ </xsl:template>
+
+ <xsl:template match="ret">
+ <xsl:text> = </xsl:text>
+ <xsl:apply-templates />
+ </xsl:template>
+
+ <xsl:template match="bool|int|uint|float|enum">
+ <span class="lit">
+ <xsl:value-of select="text()"/>
+ </span>
+ </xsl:template>
+
+ <xsl:template match="bytes">
+ <span class="lit">
+ <xsl:text>...</xsl:text>
+ </span>
+ </xsl:template>
+
+ <xsl:template match="string">
+ <span class="lit">
+ <xsl:text>"</xsl:text>
+ <xsl:call-template name="break">
+ <xsl:with-param name="text" select="text()"/>
+ </xsl:call-template>
+ <xsl:text>"</xsl:text>
+ </span>
+ </xsl:template>
+
+ <xsl:template match="array|struct">
+ <xsl:text>{</xsl:text>
+ <xsl:apply-templates />
+ <xsl:text>}</xsl:text>
+ </xsl:template>
+
+ <xsl:template match="elem">
+ <xsl:apply-templates />
+ <xsl:if test="position() != last()">
+ <xsl:text>, </xsl:text>
+ </xsl:if>
+ </xsl:template>
+
+ <xsl:template match="null">
+ <span class="ptr">
+ <xsl:text>NULL</xsl:text>
+ </span>
+ </xsl:template>
+
+ <xsl:template match="ptr">
+ <span class="ptr">
+ <xsl:value-of select="text()"/>
+ </span>
+ </xsl:template>
+
+ <xsl:template match="@name">
+ <span class="var">
+ <xsl:value-of select="."/>
+ </span>
+ </xsl:template>
+
+ <xsl:template name="break">
+ <xsl:param name="text" select="."/>
+ <xsl:choose>
+ <xsl:when test="contains($text, '&#xa;')">
+ <xsl:value-of select="substring-before($text, '&#xa;')"/>
+ <br/>
+ <xsl:call-template name="break">
+ <xsl:with-param name="text" select="substring-after($text, '&#xa;')"/>
+ </xsl:call-template>
+ </xsl:when>
+ <xsl:otherwise>
+ <xsl:value-of select="$text"/>
+ </xsl:otherwise>
+ </xsl:choose>
+ </xsl:template>
+
+ <xsl:template name="replace">
+ <xsl:param name="text"/>
+ <xsl:param name="from"/>
+ <xsl:param name="to"/>
+ <xsl:choose>
+ <xsl:when test="contains($text,$from)">
+ <xsl:value-of select="concat(substring-before($text,$from),$to)"/>
+ <xsl:call-template name="replace">
+ <xsl:with-param name="text" select="substring-after($text,$from)"/>
+ <xsl:with-param name="from" select="$from"/>
+ <xsl:with-param name="to" select="$to"/>
+ </xsl:call-template>
+ </xsl:when>
+ <xsl:otherwise>
+ <xsl:value-of select="$text"/>
+ </xsl:otherwise>
+ </xsl:choose>
+ </xsl:template>
+
+</xsl:transform>
diff --git a/src/gallium/include/pipe/internal/p_winsys_screen.h b/src/gallium/include/pipe/internal/p_winsys_screen.h
new file mode 100644
index 00000000000..ee835578b23
--- /dev/null
+++ b/src/gallium/include/pipe/internal/p_winsys_screen.h
@@ -0,0 +1,185 @@
+ /**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * \file
+ * This is the interface that Gallium3D requires any window system
+ * hosting it to implement. This is the only include file in Gallium3D
+ * which is public.
+ */
+
+#ifndef P_WINSYS_H
+#define P_WINSYS_H
+
+
+#include "pipe/p_format.h"
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+/** Opaque type */
+struct pipe_fence_handle;
+
+struct pipe_surface;
+
+
+/**
+ * Gallium3D drivers are (meant to be!) independent of both GL and the
+ * window system. The window system provides a buffer manager and a
+ * set of additional hooks for things like command buffer submission,
+ * etc.
+ *
+ * There clearly has to be some agreement between the window system
+ * driver and the hardware driver about the format of command buffers,
+ * etc.
+ */
+struct pipe_winsys
+{
+ void (*destroy)( struct pipe_winsys *ws );
+
+ /** Returns name of this winsys interface */
+ const char *(*get_name)( struct pipe_winsys *ws );
+
+ /**
+ * Do any special operations to ensure frontbuffer contents are
+ * displayed, eg copy fake frontbuffer.
+ */
+ void (*flush_frontbuffer)( struct pipe_winsys *ws,
+ struct pipe_surface *surf,
+ void *context_private );
+
+
+ /**
+ * Buffer management. Buffer attributes are mostly fixed over its lifetime.
+ *
+ * Remember that gallium gets to choose the interface it needs, and the
+ * window systems must then implement that interface (rather than the
+ * other way around...).
+ *
+ * usage is a bitmask of PIPE_BUFFER_USAGE_PIXEL/VERTEX/INDEX/CONSTANT. This
+ * usage argument is only an optimization hint, not a guarantee, therefore
+ * proper behavior must be observed in all circumstances.
+ *
+ * alignment indicates the client's alignment requirements, eg for
+ * SSE instructions.
+ */
+ struct pipe_buffer *(*buffer_create)( struct pipe_winsys *ws,
+ unsigned alignment,
+ unsigned usage,
+ unsigned size );
+
+ /**
+ * Create a buffer that wraps user-space data.
+ *
+ * Effectively this schedules a delayed call to buffer_create
+ * followed by an upload of the data at *some point in the future*,
+ * or perhaps never. Basically the allocate/upload is delayed
+ * until the buffer is actually passed to hardware.
+ *
+ * The intention is to provide a quick way to turn regular data
+ * into a buffer, and secondly to avoid a copy operation if that
+ * data subsequently turns out to be only accessed by the CPU.
+ *
+ * Common example is OpenGL vertex buffers that are subsequently
+ * processed either by software TNL in the driver or by passing to
+ * hardware.
+ *
+ * XXX: What happens if the delayed call to buffer_create() fails?
+ *
+ * Note that ptr may be accessed at any time upto the time when the
+ * buffer is destroyed, so the data must not be freed before then.
+ */
+ struct pipe_buffer *(*user_buffer_create)(struct pipe_winsys *ws,
+ void *ptr,
+ unsigned bytes);
+
+ /**
+ * Allocate storage for a display target surface.
+ *
+ * Often surfaces which are meant to be blitted to the front screen (i.e.,
+ * display targets) must be allocated with special characteristics, memory
+ * pools, or obtained directly from the windowing system.
+ *
+ * This callback is invoked by the pipe_screenwhen creating a texture marked
+ * with the PIPE_TEXTURE_USAGE_DISPLAY_TARGET flag to get the underlying
+ * buffer storage.
+ */
+ struct pipe_buffer *(*surface_buffer_create)(struct pipe_winsys *ws,
+ unsigned width, unsigned height,
+ enum pipe_format format,
+ unsigned usage,
+ unsigned *stride);
+
+
+ /**
+ * Map the entire data store of a buffer object into the client's address.
+ * flags is bitmask of PIPE_BUFFER_USAGE_CPU_READ/WRITE flags.
+ */
+ void *(*buffer_map)( struct pipe_winsys *ws,
+ struct pipe_buffer *buf,
+ unsigned usage );
+
+ void (*buffer_unmap)( struct pipe_winsys *ws,
+ struct pipe_buffer *buf );
+
+ void (*buffer_destroy)( struct pipe_winsys *ws,
+ struct pipe_buffer *buf );
+
+
+ /** Set ptr = fence, with reference counting */
+ void (*fence_reference)( struct pipe_winsys *ws,
+ struct pipe_fence_handle **ptr,
+ struct pipe_fence_handle *fence );
+
+ /**
+ * Checks whether the fence has been signalled.
+ * \param flags driver-specific meaning
+ * \return zero on success.
+ */
+ int (*fence_signalled)( struct pipe_winsys *ws,
+ struct pipe_fence_handle *fence,
+ unsigned flag );
+
+ /**
+ * Wait for the fence to finish.
+ * \param flags driver-specific meaning
+ * \return zero on success.
+ */
+ int (*fence_finish)( struct pipe_winsys *ws,
+ struct pipe_fence_handle *fence,
+ unsigned flag );
+
+};
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* P_WINSYS_H */
diff --git a/src/gallium/include/pipe/p_compiler.h b/src/gallium/include/pipe/p_compiler.h
new file mode 100644
index 00000000000..bc2a0a7ef3a
--- /dev/null
+++ b/src/gallium/include/pipe/p_compiler.h
@@ -0,0 +1,158 @@
+/**************************************************************************
+ *
+ * Copyright 2007-2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef P_COMPILER_H
+#define P_COMPILER_H
+
+
+#include "p_config.h"
+
+#ifndef XFree86Server
+#include <stdlib.h>
+#include <string.h>
+#else
+#include "xf86_ansic.h"
+#include "xf86_libc.h"
+#endif
+
+
+#if defined(_WIN32) && !defined(__WIN32__)
+#define __WIN32__
+#endif
+
+#if defined(_MSC_VER)
+
+/* Avoid 'expression is always true' warning */
+#pragma warning(disable: 4296)
+
+#endif /* _MSC_VER */
+
+
+#if defined(_MSC_VER)
+
+typedef __int8 int8_t;
+typedef unsigned __int8 uint8_t;
+typedef __int16 int16_t;
+typedef unsigned __int16 uint16_t;
+#ifndef __eglplatform_h_
+typedef __int32 int32_t;
+#endif
+typedef unsigned __int32 uint32_t;
+typedef __int64 int64_t;
+typedef unsigned __int64 uint64_t;
+
+#if defined(_WIN64)
+typedef __int64 intptr_t;
+typedef unsigned __int64 uintptr_t;
+#else
+typedef __int32 intptr_t;
+typedef unsigned __int32 uintptr_t;
+#endif
+
+#define INT64_C(__val) __val##i64
+#define UINT64_C(__val) __val##ui64
+
+#ifndef __cplusplus
+#define false 0
+#define true 1
+#define bool _Bool
+typedef int _Bool;
+#define __bool_true_false_are_defined 1
+#endif /* !__cplusplus */
+
+#else
+#ifndef __STDC_LIMIT_MACROS
+#define __STDC_LIMIT_MACROS 1
+#endif
+#include <stdint.h>
+#include <stdbool.h>
+#endif
+
+
+typedef unsigned int uint;
+typedef unsigned char ubyte;
+typedef unsigned short ushort;
+
+#if 0
+#define boolean bool
+#else
+typedef unsigned char boolean;
+#endif
+#ifndef TRUE
+#define TRUE true
+#endif
+#ifndef FALSE
+#define FALSE false
+#endif
+
+
+/* Function inlining */
+#ifndef INLINE
+# ifdef __cplusplus
+# define INLINE inline
+# elif defined(__GNUC__)
+# define INLINE __inline__
+# elif defined(_MSC_VER)
+# define INLINE __inline
+# elif defined(__ICL)
+# define INLINE __inline
+# elif defined(__INTEL_COMPILER)
+# define INLINE inline
+# elif defined(__WATCOMC__) && (__WATCOMC__ >= 1100)
+# define INLINE __inline
+# else
+# define INLINE
+# endif
+#endif
+
+
+/* This should match linux gcc cdecl semantics everywhere, so that we
+ * just codegen one calling convention on all platforms.
+ */
+#ifdef _MSC_VER
+#define PIPE_CDECL __cdecl
+#else
+#define PIPE_CDECL
+#endif
+
+
+
+#if defined(__GNUC__)
+#define ALIGN16_DECL(TYPE, NAME, SIZE) TYPE NAME##___aligned[SIZE] __attribute__(( aligned( 16 ) ))
+#define ALIGN16_ASSIGN(NAME) NAME##___aligned
+#define ALIGN16_ATTRIB __attribute__(( aligned( 16 ) ))
+#define ALIGN8_ATTRIB __attribute__(( aligned( 8 ) ))
+#else
+#define ALIGN16_DECL(TYPE, NAME, SIZE) TYPE NAME##___unaligned[SIZE + 1]
+#define ALIGN16_ASSIGN(NAME) align16(NAME##___unaligned)
+#define ALIGN16_ATTRIB
+#define ALIGN8_ATTRIB
+#endif
+
+
+
+#endif /* P_COMPILER_H */
diff --git a/src/gallium/include/pipe/p_config.h b/src/gallium/include/pipe/p_config.h
new file mode 100644
index 00000000000..05cbd2fc4df
--- /dev/null
+++ b/src/gallium/include/pipe/p_config.h
@@ -0,0 +1,148 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * @file
+ * Gallium configuration defines.
+ *
+ * This header file sets several defines based on the compiler, processor
+ * architecture, and operating system being used. These defines should be used
+ * throughout the code to facilitate porting to new platforms. It is likely that
+ * this file is auto-generated by an autoconf-like tool at some point, as some
+ * things cannot be determined by pre-defined environment alone.
+ *
+ * See also:
+ * - http://gcc.gnu.org/onlinedocs/cpp/Common-Predefined-Macros.html
+ * - echo | gcc -dM -E - | sort
+ * - http://msdn.microsoft.com/en-us/library/b0084kay.aspx
+ *
+ * @author José Fonseca <jrfonseca@tungstengraphics.com>
+ */
+
+#ifndef P_CONFIG_H_
+#define P_CONFIG_H_
+
+
+/*
+ * Compiler
+ */
+
+#if defined(__GNUC__)
+#define PIPE_CC_GCC
+#endif
+
+/*
+ * Meaning of _MSC_VER value:
+ * - 1400: Visual C++ 2005
+ * - 1310: Visual C++ .NET 2003
+ * - 1300: Visual C++ .NET 2002
+ *
+ * __MSC__ seems to be an old macro -- it is not pre-defined on recent MSVC
+ * versions.
+ */
+#if defined(_MSC_VER) || defined(__MSC__)
+#define PIPE_CC_MSVC
+#endif
+
+#if defined(__ICL)
+#define PIPE_CC_ICL
+#endif
+
+
+/*
+ * Processor architecture
+ */
+
+#if defined(__i386__) /* gcc */ || defined(_M_IX86) /* msvc */ || defined(_X86_) || defined(__386__) || defined(i386)
+#define PIPE_ARCH_X86
+#endif
+
+#if defined(__x86_64__) /* gcc */ || defined(_M_X64) /* msvc */ || defined(_M_AMD64) /* msvc */
+#define PIPE_ARCH_X86_64
+#endif
+
+#if defined(PIPE_ARCH_X86) || defined(PIPE_ARCH_X86_64)
+#if defined(PIPE_CC_GCC) && !defined(__SSE2__)
+/* #warning SSE2 support requires -msse -msse2 compiler options */
+#else
+#define PIPE_ARCH_SSE
+#endif
+#endif
+
+#if defined(__PPC__)
+#define PIPE_ARCH_PPC
+#if defined(__PPC64__)
+#define PIPE_ARCH_PPC_64
+#endif
+#endif
+
+
+/*
+ * Operating system family.
+ *
+ * See subsystem below for a more fine-grained distinction.
+ */
+
+#if defined(__linux__)
+#define PIPE_OS_LINUX
+#endif
+
+#if defined(_WIN32) || defined(WIN32)
+#define PIPE_OS_WINDOWS
+#endif
+
+
+/*
+ * Subsystem.
+ *
+ * NOTE: There is no way to auto-detect most of these.
+ */
+
+#if defined(PIPE_OS_LINUX)
+#define PIPE_SUBSYSTEM_DRI
+#endif /* PIPE_OS_LINUX */
+
+#if defined(PIPE_OS_WINDOWS)
+#if defined(PIPE_SUBSYSTEM_WINDOWS_DISPLAY)
+/* Windows 2000/XP Display Driver */
+#elif defined(PIPE_SUBSYSTEM_WINDOWS_MINIPORT)
+/* Windows 2000/XP Miniport Driver */
+#elif defined(PIPE_SUBSYSTEM_WINDOWS_USER)
+/* Windows User-space Library */
+#elif defined(PIPE_SUBSYSTEM_WINDOWS_CE)
+/* Windows CE 5.0/6.0 */
+#else
+#ifdef _WIN32_WCE
+#define PIPE_SUBSYSTEM_WINDOWS_CE
+#else /* !_WIN32_WCE */
+#error No PIPE_SUBSYSTEM_WINDOWS_xxx subsystem defined.
+#endif /* !_WIN32_WCE */
+#endif
+#endif /* PIPE_OS_WINDOWS */
+
+
+#endif /* P_CONFIG_H_ */
diff --git a/src/gallium/include/pipe/p_context.h b/src/gallium/include/pipe/p_context.h
new file mode 100644
index 00000000000..9454cc87db3
--- /dev/null
+++ b/src/gallium/include/pipe/p_context.h
@@ -0,0 +1,227 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef PIPE_CONTEXT_H
+#define PIPE_CONTEXT_H
+
+#include "p_state.h"
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+struct pipe_screen;
+struct pipe_fence_handle;
+struct pipe_state_cache;
+struct pipe_query;
+struct pipe_winsys;
+
+
+/**
+ * Gallium rendering context. Basically:
+ * - state setting functions
+ * - VBO drawing functions
+ * - surface functions
+ */
+struct pipe_context {
+ struct pipe_winsys *winsys;
+ struct pipe_screen *screen;
+
+ void *priv; /**< context private data (for DRI for example) */
+ void *draw; /**< private, for draw module (temporary?) */
+
+ void (*destroy)( struct pipe_context * );
+
+
+ /* Possible interface for setting edgeflags. These aren't really
+ * vertex elements, so don't fit there.
+ */
+ void (*set_edgeflags)( struct pipe_context *,
+ const unsigned *bitfield );
+
+
+ /**
+ * VBO drawing (return false on fallbacks (temporary??))
+ */
+ /*@{*/
+ boolean (*draw_arrays)( struct pipe_context *pipe,
+ unsigned mode, unsigned start, unsigned count);
+
+ boolean (*draw_elements)( struct pipe_context *pipe,
+ struct pipe_buffer *indexBuffer,
+ unsigned indexSize,
+ unsigned mode, unsigned start, unsigned count);
+
+ /* XXX: this is (probably) a temporary entrypoint, as the range
+ * information should be available from the vertex_buffer state.
+ * Using this to quickly evaluate a specialized path in the draw
+ * module.
+ */
+ boolean (*draw_range_elements)( struct pipe_context *pipe,
+ struct pipe_buffer *indexBuffer,
+ unsigned indexSize,
+ unsigned minIndex,
+ unsigned maxIndex,
+ unsigned mode,
+ unsigned start,
+ unsigned count);
+ /*@}*/
+
+
+ /**
+ * Query objects
+ */
+ /*@{*/
+ struct pipe_query *(*create_query)( struct pipe_context *pipe,
+ unsigned query_type );
+
+ void (*destroy_query)(struct pipe_context *pipe,
+ struct pipe_query *q);
+
+ void (*begin_query)(struct pipe_context *pipe, struct pipe_query *q);
+ void (*end_query)(struct pipe_context *pipe, struct pipe_query *q);
+
+ boolean (*get_query_result)(struct pipe_context *pipe,
+ struct pipe_query *q,
+ boolean wait,
+ uint64_t *result);
+ /*@}*/
+
+ /**
+ * State functions (create/bind/destroy state objects)
+ */
+ /*@{*/
+ void * (*create_blend_state)(struct pipe_context *,
+ const struct pipe_blend_state *);
+ void (*bind_blend_state)(struct pipe_context *, void *);
+ void (*delete_blend_state)(struct pipe_context *, void *);
+
+ void * (*create_sampler_state)(struct pipe_context *,
+ const struct pipe_sampler_state *);
+ void (*bind_sampler_states)(struct pipe_context *, unsigned num, void **);
+ void (*delete_sampler_state)(struct pipe_context *, void *);
+
+ void * (*create_rasterizer_state)(struct pipe_context *,
+ const struct pipe_rasterizer_state *);
+ void (*bind_rasterizer_state)(struct pipe_context *, void *);
+ void (*delete_rasterizer_state)(struct pipe_context *, void *);
+
+ void * (*create_depth_stencil_alpha_state)(struct pipe_context *,
+ const struct pipe_depth_stencil_alpha_state *);
+ void (*bind_depth_stencil_alpha_state)(struct pipe_context *, void *);
+ void (*delete_depth_stencil_alpha_state)(struct pipe_context *, void *);
+
+ void * (*create_fs_state)(struct pipe_context *,
+ const struct pipe_shader_state *);
+ void (*bind_fs_state)(struct pipe_context *, void *);
+ void (*delete_fs_state)(struct pipe_context *, void *);
+
+ void * (*create_vs_state)(struct pipe_context *,
+ const struct pipe_shader_state *);
+ void (*bind_vs_state)(struct pipe_context *, void *);
+ void (*delete_vs_state)(struct pipe_context *, void *);
+ /*@}*/
+
+ /**
+ * Parameter-like state (or properties)
+ */
+ /*@{*/
+ void (*set_blend_color)( struct pipe_context *,
+ const struct pipe_blend_color * );
+
+ void (*set_clip_state)( struct pipe_context *,
+ const struct pipe_clip_state * );
+
+ void (*set_constant_buffer)( struct pipe_context *,
+ uint shader, uint index,
+ const struct pipe_constant_buffer *buf );
+
+ void (*set_framebuffer_state)( struct pipe_context *,
+ const struct pipe_framebuffer_state * );
+
+ void (*set_polygon_stipple)( struct pipe_context *,
+ const struct pipe_poly_stipple * );
+
+ void (*set_scissor_state)( struct pipe_context *,
+ const struct pipe_scissor_state * );
+
+ void (*set_viewport_state)( struct pipe_context *,
+ const struct pipe_viewport_state * );
+
+ void (*set_sampler_textures)( struct pipe_context *,
+ unsigned num_textures,
+ struct pipe_texture ** );
+
+ void (*set_vertex_buffers)( struct pipe_context *,
+ unsigned num_buffers,
+ const struct pipe_vertex_buffer * );
+
+ void (*set_vertex_elements)( struct pipe_context *,
+ unsigned num_elements,
+ const struct pipe_vertex_element * );
+ /*@}*/
+
+
+ /**
+ * Surface functions
+ */
+ /*@{*/
+ void (*surface_copy)(struct pipe_context *pipe,
+ boolean do_flip,/**< flip surface contents vertically */
+ struct pipe_surface *dest,
+ unsigned destx, unsigned desty,
+ struct pipe_surface *src, /* don't make this const -
+ need to map/unmap */
+ unsigned srcx, unsigned srcy,
+ unsigned width, unsigned height);
+
+ void (*surface_fill)(struct pipe_context *pipe,
+ struct pipe_surface *dst,
+ unsigned dstx, unsigned dsty,
+ unsigned width, unsigned height,
+ unsigned value);
+
+ void (*clear)(struct pipe_context *pipe,
+ struct pipe_surface *ps,
+ unsigned clearValue);
+ /*@}*/
+
+
+ /** Flush rendering (flags = bitmask of PIPE_FLUSH_x tokens) */
+ void (*flush)( struct pipe_context *pipe,
+ unsigned flags,
+ struct pipe_fence_handle **fence );
+};
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* PIPE_CONTEXT_H */
diff --git a/src/gallium/include/pipe/p_debug.h b/src/gallium/include/pipe/p_debug.h
new file mode 100644
index 00000000000..e9c95982dda
--- /dev/null
+++ b/src/gallium/include/pipe/p_debug.h
@@ -0,0 +1,361 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * @file
+ * Cross-platform debugging helpers.
+ *
+ * For now it just has assert and printf replacements, but it might be extended
+ * with stack trace reports and more advanced logging in the near future.
+ *
+ * @author Jose Fonseca <jrfonseca@tungstengraphics.com>
+ */
+
+#ifndef P_DEBUG_H_
+#define P_DEBUG_H_
+
+
+#include <stdarg.h>
+
+#include "p_compiler.h"
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+#if defined(DBG) || defined(DEBUG)
+#ifndef DEBUG
+#define DEBUG 1
+#endif
+#else
+#ifndef NDEBUG
+#define NDEBUG 1
+#endif
+#endif
+
+
+/* MSVC bebore VC7 does not have the __FUNCTION__ macro */
+#if defined(_MSC_VER) && _MSC_VER < 1300
+#define __FUNCTION__ "???"
+#endif
+
+
+void _debug_vprintf(const char *format, va_list ap);
+
+
+static INLINE void
+_debug_printf(const char *format, ...)
+{
+ va_list ap;
+ va_start(ap, format);
+ _debug_vprintf(format, ap);
+ va_end(ap);
+}
+
+
+/**
+ * Print debug messages.
+ *
+ * The actual channel used to output debug message is platform specific. To
+ * avoid misformating or truncation, follow these rules of thumb:
+ * - output whole lines
+ * - avoid outputing large strings (512 bytes is the current maximum length
+ * that is guaranteed to be printed in all platforms)
+ */
+static INLINE void
+debug_printf(const char *format, ...)
+{
+#ifdef DEBUG
+ va_list ap;
+ va_start(ap, format);
+ _debug_vprintf(format, ap);
+ va_end(ap);
+#else
+ (void) format; /* silence warning */
+#endif
+}
+
+
+#ifdef DEBUG
+#define debug_vprintf(_format, _ap) _debug_vprintf(_format, _ap)
+#else
+#define debug_vprintf(_format, _ap) ((void)0)
+#endif
+
+
+#ifdef DEBUG
+/**
+ * Dump a blob in hex to the same place that debug_printf sends its
+ * messages.
+ */
+void debug_print_blob( const char *name, const void *blob, unsigned size );
+
+/* Print a message along with a prettified format string
+ */
+void debug_print_format(const char *msg, unsigned fmt );
+#else
+#define debug_print_blob(_name, _blob, _size) ((void)0)
+#define debug_print_format(_msg, _fmt) ((void)0)
+#endif
+
+
+void _debug_break(void);
+
+
+/**
+ * Hard-coded breakpoint.
+ */
+#ifdef DEBUG
+#if defined(PIPE_ARCH_X86) && defined(PIPE_CC_GCC)
+#define debug_break() __asm("int3")
+#elif defined(PIPE_ARCH_X86) && defined(PIPE_CC_MSVC)
+#define debug_break() do { _asm {int 3} } while(0)
+#else
+#define debug_break() _debug_break()
+#endif
+#else /* !DEBUG */
+#define debug_break() ((void)0)
+#endif /* !DEBUG */
+
+
+long
+debug_get_num_option(const char *name, long dfault);
+
+void _debug_assert_fail(const char *expr,
+ const char *file,
+ unsigned line,
+ const char *function);
+
+
+/**
+ * Assert macro
+ *
+ * Do not expect that the assert call terminates -- errors must be handled
+ * regardless of assert behavior.
+ */
+#ifdef DEBUG
+#define debug_assert(expr) ((expr) ? (void)0 : _debug_assert_fail(#expr, __FILE__, __LINE__, __FUNCTION__))
+#else
+#define debug_assert(expr) ((void)0)
+#endif
+
+
+/** Override standard assert macro */
+#ifdef assert
+#undef assert
+#endif
+#define assert(expr) debug_assert(expr)
+
+
+/**
+ * Output the current function name.
+ */
+#ifdef DEBUG
+#define debug_checkpoint() \
+ _debug_printf("%s\n", __FUNCTION__)
+#else
+#define debug_checkpoint() \
+ ((void)0)
+#endif
+
+
+/**
+ * Output the full source code position.
+ */
+#ifdef DEBUG
+#define debug_checkpoint_full() \
+ _debug_printf("%s:%u:%s", __FILE__, __LINE__, __FUNCTION__)
+#else
+#define debug_checkpoint_full() \
+ ((void)0)
+#endif
+
+
+/**
+ * Output a warning message. Muted on release version.
+ */
+#ifdef DEBUG
+#define debug_warning(__msg) \
+ _debug_printf("%s:%u:%s: warning: %s\n", __FILE__, __LINE__, __FUNCTION__, __msg)
+#else
+#define debug_warning(__msg) \
+ ((void)0)
+#endif
+
+
+/**
+ * Output an error message. Not muted on release version.
+ */
+#ifdef DEBUG
+#define debug_error(__msg) \
+ _debug_printf("%s:%u:%s: error: %s\n", __FILE__, __LINE__, __FUNCTION__, __msg)
+#else
+#define debug_error(__msg) \
+ _debug_printf("error: %s\n", __msg)
+#endif
+
+
+/**
+ * Used by debug_dump_enum and debug_dump_flags to describe symbols.
+ */
+struct debug_named_value
+{
+ const char *name;
+ unsigned long value;
+};
+
+
+/**
+ * Some C pre-processor magic to simplify creating named values.
+ *
+ * Example:
+ * @code
+ * static const debug_named_value my_names[] = {
+ * DEBUG_NAMED_VALUE(MY_ENUM_VALUE_X),
+ * DEBUG_NAMED_VALUE(MY_ENUM_VALUE_Y),
+ * DEBUG_NAMED_VALUE(MY_ENUM_VALUE_Z),
+ * DEBUG_NAMED_VALUE_END
+ * };
+ *
+ * ...
+ * debug_printf("%s = %s\n",
+ * name,
+ * debug_dump_enum(my_names, my_value));
+ * ...
+ * @endcode
+ */
+#define DEBUG_NAMED_VALUE(__symbol) {#__symbol, (unsigned long)__symbol}
+#define DEBUG_NAMED_VALUE_END {NULL, 0}
+
+
+/**
+ * Convert a enum value to a string.
+ */
+const char *
+debug_dump_enum(const struct debug_named_value *names,
+ unsigned long value);
+
+const char *
+debug_dump_enum_noprefix(const struct debug_named_value *names,
+ const char *prefix,
+ unsigned long value);
+
+
+/**
+ * Convert binary flags value to a string.
+ */
+const char *
+debug_dump_flags(const struct debug_named_value *names,
+ unsigned long value);
+
+
+/**
+ * Get option.
+ *
+ * It is an alias for getenv on Linux.
+ *
+ * On Windows it reads C:\gallium.cfg, which is a text file with CR+LF line
+ * endings with one option per line as
+ *
+ * NAME=value
+ *
+ * This file must be terminated with an extra empty line.
+ */
+const char *
+debug_get_option(const char *name, const char *dfault);
+
+boolean
+debug_get_bool_option(const char *name, boolean dfault);
+
+long
+debug_get_num_option(const char *name, long dfault);
+
+unsigned long
+debug_get_flags_option(const char *name,
+ const struct debug_named_value *flags,
+ unsigned long dfault);
+
+
+void *
+debug_malloc(const char *file, unsigned line, const char *function,
+ size_t size);
+
+void
+debug_free(const char *file, unsigned line, const char *function,
+ void *ptr);
+
+void *
+debug_calloc(const char *file, unsigned line, const char *function,
+ size_t count, size_t size );
+
+void *
+debug_realloc(const char *file, unsigned line, const char *function,
+ void *old_ptr, size_t old_size, size_t new_size );
+
+unsigned long
+debug_memory_begin(void);
+
+void
+debug_memory_end(unsigned long beginning);
+
+
+#if defined(PROFILE) && defined(PIPE_SUBSYSTEM_WINDOWS_DISPLAY)
+
+void
+debug_profile_start(void);
+
+void
+debug_profile_stop(void);
+
+#endif
+
+
+#ifdef DEBUG
+struct pipe_surface;
+void debug_dump_image(const char *prefix,
+ unsigned format, unsigned cpp,
+ unsigned width, unsigned height,
+ unsigned stride,
+ const void *data);
+void debug_dump_surface(const char *prefix,
+ struct pipe_surface *surface);
+void debug_dump_surface_bmp(const char *filename,
+ struct pipe_surface *surface);
+#else
+#define debug_dump_image(prefix, format, cpp, width, height, stride, data) ((void)0)
+#define debug_dump_surface(prefix, surface) ((void)0)
+#define debug_dump_surface_bmp(filename, surface) ((void)0)
+#endif
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* P_DEBUG_H_ */
diff --git a/src/gallium/include/pipe/p_defines.h b/src/gallium/include/pipe/p_defines.h
new file mode 100644
index 00000000000..4f0b301f317
--- /dev/null
+++ b/src/gallium/include/pipe/p_defines.h
@@ -0,0 +1,307 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef PIPE_DEFINES_H
+#define PIPE_DEFINES_H
+
+#include "p_format.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#define PIPE_BLENDFACTOR_ONE 0x1
+#define PIPE_BLENDFACTOR_SRC_COLOR 0x2
+#define PIPE_BLENDFACTOR_SRC_ALPHA 0x3
+#define PIPE_BLENDFACTOR_DST_ALPHA 0x4
+#define PIPE_BLENDFACTOR_DST_COLOR 0x5
+#define PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE 0x6
+#define PIPE_BLENDFACTOR_CONST_COLOR 0x7
+#define PIPE_BLENDFACTOR_CONST_ALPHA 0x8
+#define PIPE_BLENDFACTOR_SRC1_COLOR 0x9
+#define PIPE_BLENDFACTOR_SRC1_ALPHA 0x0A
+#define PIPE_BLENDFACTOR_ZERO 0x11
+#define PIPE_BLENDFACTOR_INV_SRC_COLOR 0x12
+#define PIPE_BLENDFACTOR_INV_SRC_ALPHA 0x13
+#define PIPE_BLENDFACTOR_INV_DST_ALPHA 0x14
+#define PIPE_BLENDFACTOR_INV_DST_COLOR 0x15
+#define PIPE_BLENDFACTOR_INV_CONST_COLOR 0x17
+#define PIPE_BLENDFACTOR_INV_CONST_ALPHA 0x18
+#define PIPE_BLENDFACTOR_INV_SRC1_COLOR 0x19
+#define PIPE_BLENDFACTOR_INV_SRC1_ALPHA 0x1A
+
+#define PIPE_BLEND_ADD 0
+#define PIPE_BLEND_SUBTRACT 1
+#define PIPE_BLEND_REVERSE_SUBTRACT 2
+#define PIPE_BLEND_MIN 3
+#define PIPE_BLEND_MAX 4
+
+#define PIPE_LOGICOP_CLEAR 0
+#define PIPE_LOGICOP_NOR 1
+#define PIPE_LOGICOP_AND_INVERTED 2
+#define PIPE_LOGICOP_COPY_INVERTED 3
+#define PIPE_LOGICOP_AND_REVERSE 4
+#define PIPE_LOGICOP_INVERT 5
+#define PIPE_LOGICOP_XOR 6
+#define PIPE_LOGICOP_NAND 7
+#define PIPE_LOGICOP_AND 8
+#define PIPE_LOGICOP_EQUIV 9
+#define PIPE_LOGICOP_NOOP 10
+#define PIPE_LOGICOP_OR_INVERTED 11
+#define PIPE_LOGICOP_COPY 12
+#define PIPE_LOGICOP_OR_REVERSE 13
+#define PIPE_LOGICOP_OR 14
+#define PIPE_LOGICOP_SET 15
+
+#define PIPE_MASK_R 0x1
+#define PIPE_MASK_G 0x2
+#define PIPE_MASK_B 0x4
+#define PIPE_MASK_A 0x8
+#define PIPE_MASK_RGBA 0xf
+
+
+/**
+ * Inequality functions. Used for depth test, stencil compare, alpha
+ * test, shadow compare, etc.
+ */
+#define PIPE_FUNC_NEVER 0
+#define PIPE_FUNC_LESS 1
+#define PIPE_FUNC_EQUAL 2
+#define PIPE_FUNC_LEQUAL 3
+#define PIPE_FUNC_GREATER 4
+#define PIPE_FUNC_NOTEQUAL 5
+#define PIPE_FUNC_GEQUAL 6
+#define PIPE_FUNC_ALWAYS 7
+
+/** Polygon fill mode */
+#define PIPE_POLYGON_MODE_FILL 0
+#define PIPE_POLYGON_MODE_LINE 1
+#define PIPE_POLYGON_MODE_POINT 2
+
+/** Polygon front/back window, also for culling */
+#define PIPE_WINDING_NONE 0
+#define PIPE_WINDING_CW 1
+#define PIPE_WINDING_CCW 2
+#define PIPE_WINDING_BOTH (PIPE_WINDING_CW | PIPE_WINDING_CCW)
+
+/** Stencil ops */
+#define PIPE_STENCIL_OP_KEEP 0
+#define PIPE_STENCIL_OP_ZERO 1
+#define PIPE_STENCIL_OP_REPLACE 2
+#define PIPE_STENCIL_OP_INCR 3
+#define PIPE_STENCIL_OP_DECR 4
+#define PIPE_STENCIL_OP_INCR_WRAP 5
+#define PIPE_STENCIL_OP_DECR_WRAP 6
+#define PIPE_STENCIL_OP_INVERT 7
+
+/** Texture types */
+enum pipe_texture_target {
+ PIPE_TEXTURE_1D = 0,
+ PIPE_TEXTURE_2D = 1,
+ PIPE_TEXTURE_3D = 2,
+ PIPE_TEXTURE_CUBE = 3
+};
+
+#define PIPE_TEX_FACE_POS_X 0
+#define PIPE_TEX_FACE_NEG_X 1
+#define PIPE_TEX_FACE_POS_Y 2
+#define PIPE_TEX_FACE_NEG_Y 3
+#define PIPE_TEX_FACE_POS_Z 4
+#define PIPE_TEX_FACE_NEG_Z 5
+
+#define PIPE_TEX_WRAP_REPEAT 0
+#define PIPE_TEX_WRAP_CLAMP 1
+#define PIPE_TEX_WRAP_CLAMP_TO_EDGE 2
+#define PIPE_TEX_WRAP_CLAMP_TO_BORDER 3
+#define PIPE_TEX_WRAP_MIRROR_REPEAT 4
+#define PIPE_TEX_WRAP_MIRROR_CLAMP 5
+#define PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE 6
+#define PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER 7
+
+/* Between mipmaps, ie mipfilter
+ */
+#define PIPE_TEX_MIPFILTER_NEAREST 0
+#define PIPE_TEX_MIPFILTER_LINEAR 1
+#define PIPE_TEX_MIPFILTER_NONE 2
+
+/* Within a mipmap, ie min/mag filter
+ */
+#define PIPE_TEX_FILTER_NEAREST 0
+#define PIPE_TEX_FILTER_LINEAR 1
+#define PIPE_TEX_FILTER_ANISO 2
+
+
+#define PIPE_TEX_COMPARE_NONE 0
+#define PIPE_TEX_COMPARE_R_TO_TEXTURE 1
+
+#define PIPE_TEX_FACE_POS_X 0
+#define PIPE_TEX_FACE_NEG_X 1
+#define PIPE_TEX_FACE_POS_Y 2
+#define PIPE_TEX_FACE_NEG_Y 3
+#define PIPE_TEX_FACE_POS_Z 4
+#define PIPE_TEX_FACE_NEG_Z 5
+#define PIPE_TEX_FACE_MAX 6
+
+#define PIPE_TEXTURE_USAGE_RENDER_TARGET 0x1
+#define PIPE_TEXTURE_USAGE_DISPLAY_TARGET 0x2 /* ie a backbuffer */
+#define PIPE_TEXTURE_USAGE_PRIMARY 0x4 /* ie a frontbuffer */
+#define PIPE_TEXTURE_USAGE_DEPTH_STENCIL 0x8
+#define PIPE_TEXTURE_USAGE_SAMPLER 0x10
+#define PIPE_TEXTURE_USAGE_DYNAMIC 0x20
+/** Pipe driver custom usage flags should be greater or equal to this value */
+#define PIPE_TEXTURE_USAGE_CUSTOM (1 << 16)
+
+#define PIPE_TEXTURE_GEOM_NON_SQUARE 0x1
+#define PIPE_TEXTURE_GEOM_NON_POWER_OF_TWO 0x2
+
+
+/**
+ * Surface layout
+ */
+#define PIPE_SURFACE_LAYOUT_LINEAR 0
+
+
+/**
+ * Surface status
+ */
+#define PIPE_SURFACE_STATUS_UNDEFINED 0
+#define PIPE_SURFACE_STATUS_DEFINED 1
+#define PIPE_SURFACE_STATUS_CLEAR 2
+
+
+/**
+ * Buffer usage flags
+ */
+#define PIPE_BUFFER_USAGE_CPU_READ (1 << 0)
+#define PIPE_BUFFER_USAGE_CPU_WRITE (1 << 1)
+#define PIPE_BUFFER_USAGE_GPU_READ (1 << 2)
+#define PIPE_BUFFER_USAGE_GPU_WRITE (1 << 3)
+#define PIPE_BUFFER_USAGE_PIXEL (1 << 4)
+#define PIPE_BUFFER_USAGE_VERTEX (1 << 5)
+#define PIPE_BUFFER_USAGE_INDEX (1 << 6)
+#define PIPE_BUFFER_USAGE_CONSTANT (1 << 7)
+#define PIPE_BUFFER_USAGE_DISCARD (1 << 8)
+/** Pipe driver custom usage flags should be greater or equal to this value */
+#define PIPE_BUFFER_USAGE_CUSTOM (1 << 16)
+
+/* Convenient shortcuts */
+#define PIPE_BUFFER_USAGE_CPU_READ_WRITE \
+ ( PIPE_BUFFER_USAGE_CPU_READ | PIPE_BUFFER_USAGE_CPU_WRITE )
+#define PIPE_BUFFER_USAGE_GPU_READ_WRITE \
+ ( PIPE_BUFFER_USAGE_GPU_READ | PIPE_BUFFER_USAGE_GPU_WRITE )
+#define PIPE_BUFFER_USAGE_WRITE \
+ ( PIPE_BUFFER_USAGE_CPU_WRITE | PIPE_BUFFER_USAGE_GPU_WRITE )
+
+
+/**
+ * Flush types:
+ */
+#define PIPE_FLUSH_RENDER_CACHE 0x1
+#define PIPE_FLUSH_TEXTURE_CACHE 0x2
+#define PIPE_FLUSH_SWAPBUFFERS 0x4
+#define PIPE_FLUSH_FRAME 0x8 /**< Mark the end of a frame */
+
+
+/**
+ * Shaders
+ */
+#define PIPE_SHADER_VERTEX 0
+#define PIPE_SHADER_FRAGMENT 1
+#define PIPE_SHADER_TYPES 2
+
+
+/**
+ * Primitive types:
+ */
+#define PIPE_PRIM_POINTS 0
+#define PIPE_PRIM_LINES 1
+#define PIPE_PRIM_LINE_LOOP 2
+#define PIPE_PRIM_LINE_STRIP 3
+#define PIPE_PRIM_TRIANGLES 4
+#define PIPE_PRIM_TRIANGLE_STRIP 5
+#define PIPE_PRIM_TRIANGLE_FAN 6
+#define PIPE_PRIM_QUADS 7
+#define PIPE_PRIM_QUAD_STRIP 8
+#define PIPE_PRIM_POLYGON 9
+
+
+/**
+ * Query object types
+ */
+#define PIPE_QUERY_OCCLUSION_COUNTER 0
+#define PIPE_QUERY_PRIMITIVES_GENERATED 1
+#define PIPE_QUERY_PRIMITIVES_EMITTED 2
+#define PIPE_QUERY_TYPES 3
+
+
+/**
+ * Point sprite coord modes
+ */
+#define PIPE_SPRITE_COORD_NONE 0
+#define PIPE_SPRITE_COORD_UPPER_LEFT 1
+#define PIPE_SPRITE_COORD_LOWER_LEFT 2
+
+
+/**
+ * Implementation capabilities/limits
+ * Passed to pipe->get_param()
+ * XXX this will need some fine tuning...
+ */
+#define PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS 1
+#define PIPE_CAP_NPOT_TEXTURES 2
+#define PIPE_CAP_TWO_SIDED_STENCIL 3
+#define PIPE_CAP_GLSL 4 /* XXX need something better */
+#define PIPE_CAP_S3TC 5
+#define PIPE_CAP_ANISOTROPIC_FILTER 6
+#define PIPE_CAP_POINT_SPRITE 7
+#define PIPE_CAP_MAX_RENDER_TARGETS 8
+#define PIPE_CAP_OCCLUSION_QUERY 9
+#define PIPE_CAP_TEXTURE_SHADOW_MAP 10
+#define PIPE_CAP_MAX_TEXTURE_2D_LEVELS 11
+#define PIPE_CAP_MAX_TEXTURE_3D_LEVELS 12
+#define PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS 13
+#define PIPE_CAP_MAX_LINE_WIDTH 14
+#define PIPE_CAP_MAX_LINE_WIDTH_AA 15
+#define PIPE_CAP_MAX_POINT_WIDTH 16
+#define PIPE_CAP_MAX_POINT_WIDTH_AA 17
+#define PIPE_CAP_MAX_TEXTURE_ANISOTROPY 18
+#define PIPE_CAP_MAX_TEXTURE_LOD_BIAS 19
+#define PIPE_CAP_GUARD_BAND_LEFT 20 /*< float */
+#define PIPE_CAP_GUARD_BAND_TOP 21 /*< float */
+#define PIPE_CAP_GUARD_BAND_RIGHT 22 /*< float */
+#define PIPE_CAP_GUARD_BAND_BOTTOM 23 /*< float */
+#define PIPE_CAP_TEXTURE_MIRROR_CLAMP 24
+#define PIPE_CAP_TEXTURE_MIRROR_REPEAT 25
+#define PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS 26
+
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/src/gallium/include/pipe/p_error.h b/src/gallium/include/pipe/p_error.h
new file mode 100644
index 00000000000..b865b226357
--- /dev/null
+++ b/src/gallium/include/pipe/p_error.h
@@ -0,0 +1,65 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * @file
+ * Gallium error codes.
+ *
+ * @author José Fonseca <jrfonseca@tungstengraphics.com>
+ */
+
+#ifndef P_ERROR_H_
+#define P_ERROR_H_
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+/**
+ * Gallium error codes.
+ *
+ * - A zero value always means success.
+ * - A negative value always means failure.
+ * - The meaning of a positive value is function dependent.
+ */
+enum pipe_error {
+ PIPE_OK = 0,
+ PIPE_ERROR = -1, /**< Generic error */
+ PIPE_ERROR_BAD_INPUT = -2,
+ PIPE_ERROR_OUT_OF_MEMORY = -3,
+ PIPE_ERROR_RETRY = -4
+ /* TODO */
+};
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* P_ERROR_H_ */
diff --git a/src/gallium/include/pipe/p_format.h b/src/gallium/include/pipe/p_format.h
new file mode 100644
index 00000000000..b42f98ceba1
--- /dev/null
+++ b/src/gallium/include/pipe/p_format.h
@@ -0,0 +1,586 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * Copyright (c) 2008 VMware, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef PIPE_FORMAT_H
+#define PIPE_FORMAT_H
+
+#include "p_compiler.h"
+#include "p_debug.h"
+
+#include "util/u_string.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/**
+ * The pipe_format enum is a 32-bit wide bitfield that encodes all the
+ * information needed to uniquely describe a pixel format.
+ */
+
+/**
+ * Possible format layouts are encoded in the first 2 bits.
+ * The interpretation of the remaining 30 bits depends on a particular
+ * format layout.
+ */
+#define PIPE_FORMAT_LAYOUT_RGBAZS 0
+#define PIPE_FORMAT_LAYOUT_YCBCR 1
+#define PIPE_FORMAT_LAYOUT_DXT 2 /**< XXX temporary? */
+#define PIPE_FORMAT_LAYOUT_MIXED 3
+
+static INLINE uint pf_layout(uint f) /**< PIPE_FORMAT_LAYOUT_ */
+{
+ return f & 0x3;
+}
+
+/**
+ * RGBAZS Format Layout.
+ */
+
+/**
+ * Format component selectors for RGBAZS & MIXED layout.
+ */
+#define PIPE_FORMAT_COMP_R 0
+#define PIPE_FORMAT_COMP_G 1
+#define PIPE_FORMAT_COMP_B 2
+#define PIPE_FORMAT_COMP_A 3
+#define PIPE_FORMAT_COMP_0 4
+#define PIPE_FORMAT_COMP_1 5
+#define PIPE_FORMAT_COMP_Z 6
+#define PIPE_FORMAT_COMP_S 7
+
+/**
+ * Format types for RGBAZS layout.
+ */
+#define PIPE_FORMAT_TYPE_UNKNOWN 0
+#define PIPE_FORMAT_TYPE_FLOAT 1 /**< 16/32/64-bit/channel formats */
+#define PIPE_FORMAT_TYPE_UNORM 2 /**< uints, normalized to [0,1] */
+#define PIPE_FORMAT_TYPE_SNORM 3 /**< ints, normalized to [-1,1] */
+#define PIPE_FORMAT_TYPE_USCALED 4 /**< uints, not normalized */
+#define PIPE_FORMAT_TYPE_SSCALED 5 /**< ints, not normalized */
+#define PIPE_FORMAT_TYPE_SRGB 6 /**< sRGB colorspace */
+#define PIPE_FORMAT_TYPE_FIXED 7 /**< 16.16 fixed point */
+
+
+/**
+ * Because the destination vector is assumed to be RGBA FLOAT, we
+ * need to know how to swizzle and expand components from the source
+ * vector.
+ * Let's take U_A1_R5_G5_B5 as an example. X swizzle is A, X size
+ * is 1 bit and type is UNORM. So we take the most significant bit
+ * from source vector, convert 0 to 0.0 and 1 to 1.0 and save it
+ * in the last component of the destination RGBA component.
+ * Next, Y swizzle is R, Y size is 5 and type is UNORM. We normalize
+ * those 5 bits into [0.0; 1.0] range and put it into second
+ * component of the destination vector. Rinse and repeat for
+ * components Z and W.
+ * If any of size fields is zero, it means the source format contains
+ * less than four components.
+ * If any swizzle is 0 or 1, the corresponding destination component
+ * should be filled with 0.0 and 1.0, respectively.
+ */
+typedef uint pipe_format_rgbazs_t;
+
+static INLINE uint pf_get(pipe_format_rgbazs_t f, uint shift, uint mask)
+{
+ return (f >> shift) & mask;
+}
+
+#define pf_swizzle_x(f) pf_get(f, 2, 0x7) /**< PIPE_FORMAT_COMP_ */
+#define pf_swizzle_y(f) pf_get(f, 5, 0x7) /**< PIPE_FORMAT_COMP_ */
+#define pf_swizzle_z(f) pf_get(f, 8, 0x7) /**< PIPE_FORMAT_COMP_ */
+#define pf_swizzle_w(f) pf_get(f, 11, 0x7) /**< PIPE_FORMAT_COMP_ */
+#define pf_swizzle_xyzw(f,i) pf_get(f, 2+((i)*3), 0x7)
+#define pf_size_x(f) pf_get(f, 14, 0x7) /**< Size of X */
+#define pf_size_y(f) pf_get(f, 17, 0x7) /**< Size of Y */
+#define pf_size_z(f) pf_get(f, 20, 0x7) /**< Size of Z */
+#define pf_size_w(f) pf_get(f, 23, 0x7) /**< Size of W */
+#define pf_size_xyzw(f,i) pf_get(f, 14+((i)*3), 0x7)
+#define pf_exp2(f) pf_get(f, 26, 0x7) /**< Scale size by 2 ^ exp2 */
+#define pf_type(f) pf_get(f, 29, 0x7) /**< PIPE_FORMAT_TYPE_ */
+
+/**
+ * Helper macro to encode the above structure into a 32-bit value.
+ */
+#define _PIPE_FORMAT_RGBAZS( SWZ, SIZEX, SIZEY, SIZEZ, SIZEW, EXP2, TYPE ) (\
+ (PIPE_FORMAT_LAYOUT_RGBAZS << 0) |\
+ ((SWZ) << 2) |\
+ ((SIZEX) << 14) |\
+ ((SIZEY) << 17) |\
+ ((SIZEZ) << 20) |\
+ ((SIZEW) << 23) |\
+ ((EXP2) << 26) |\
+ ((TYPE) << 29) )
+
+/**
+ * Helper macro to encode the swizzle part of the structure above.
+ */
+#define _PIPE_FORMAT_SWZ( SWZX, SWZY, SWZZ, SWZW ) (((SWZX) << 0) | ((SWZY) << 3) | ((SWZZ) << 6) | ((SWZW) << 9))
+
+/**
+ * Shorthand macro for RGBAZS layout with component sizes in 1-bit units.
+ */
+#define _PIPE_FORMAT_RGBAZS_1( SWZ, SIZEX, SIZEY, SIZEZ, SIZEW, TYPE )\
+ _PIPE_FORMAT_RGBAZS( SWZ, SIZEX, SIZEY, SIZEZ, SIZEW, 0, TYPE )
+
+/**
+ * Shorthand macro for RGBAZS layout with component sizes in 2-bit units.
+ */
+#define _PIPE_FORMAT_RGBAZS_2( SWZ, SIZEX, SIZEY, SIZEZ, SIZEW, TYPE )\
+ _PIPE_FORMAT_RGBAZS( SWZ, SIZEX, SIZEY, SIZEZ, SIZEW, 1, TYPE )
+
+/**
+ * Shorthand macro for RGBAZS layout with component sizes in 8-bit units.
+ */
+#define _PIPE_FORMAT_RGBAZS_8( SWZ, SIZEX, SIZEY, SIZEZ, SIZEW, TYPE )\
+ _PIPE_FORMAT_RGBAZS( SWZ, SIZEX, SIZEY, SIZEZ, SIZEW, 3, TYPE )
+
+/**
+ * Shorthand macro for RGBAZS layout with component sizes in 64-bit units.
+ */
+#define _PIPE_FORMAT_RGBAZS_64( SWZ, SIZEX, SIZEY, SIZEZ, SIZEW, TYPE )\
+ _PIPE_FORMAT_RGBAZS( SWZ, SIZEX, SIZEY, SIZEZ, SIZEW, 6, TYPE )
+
+typedef uint pipe_format_mixed_t;
+
+/* NOTE: Use pf_swizzle_* and pf_size_* macros for swizzles and sizes.
+ */
+
+#define pf_mixed_sign_x(f) pf_get( f, 26, 0x1 ) /*< Sign of X */
+#define pf_mixed_sign_y(f) pf_get( f, 27, 0x1 ) /*< Sign of Y */
+#define pf_mixed_sign_z(f) pf_get( f, 28, 0x1 ) /*< Sign of Z */
+#define pf_mixed_sign_w(f) pf_get( f, 29, 0x1 ) /*< Sign of W */
+#define pf_mixed_sign_xyzw(f, i) pf_get( f, 26 + (i), 0x1 )
+#define pf_mixed_normalized(f) pf_get( f, 30, 0x1 ) /*< Type is NORM (1) or SCALED (0) */
+#define pf_mixed_scale8(f) pf_get( f, 31, 0x1 ) /*< Scale size by either one (0) or eight (1) */
+
+/**
+ * Helper macro to encode the above structure into a 32-bit value.
+ */
+#define _PIPE_FORMAT_MIXED( SWZ, SIZEX, SIZEY, SIZEZ, SIZEW, SIGNX, SIGNY, SIGNZ, SIGNW, NORMALIZED, SCALE8 ) (\
+ (PIPE_FORMAT_LAYOUT_MIXED << 0) |\
+ ((SWZ) << 2) |\
+ ((SIZEX) << 14) |\
+ ((SIZEY) << 17) |\
+ ((SIZEZ) << 20) |\
+ ((SIZEW) << 23) |\
+ ((SIGNX) << 26) |\
+ ((SIGNY) << 27) |\
+ ((SIGNZ) << 28) |\
+ ((SIGNW) << 29) |\
+ ((NORMALIZED) << 30) |\
+ ((SCALE8) << 31) )
+
+/**
+ * Shorthand macro for common format swizzles.
+ */
+#define _PIPE_FORMAT_R001 _PIPE_FORMAT_SWZ( PIPE_FORMAT_COMP_R, PIPE_FORMAT_COMP_0, PIPE_FORMAT_COMP_0, PIPE_FORMAT_COMP_1 )
+#define _PIPE_FORMAT_RG01 _PIPE_FORMAT_SWZ( PIPE_FORMAT_COMP_R, PIPE_FORMAT_COMP_G, PIPE_FORMAT_COMP_0, PIPE_FORMAT_COMP_1 )
+#define _PIPE_FORMAT_RGB1 _PIPE_FORMAT_SWZ( PIPE_FORMAT_COMP_R, PIPE_FORMAT_COMP_G, PIPE_FORMAT_COMP_B, PIPE_FORMAT_COMP_1 )
+#define _PIPE_FORMAT_RGBA _PIPE_FORMAT_SWZ( PIPE_FORMAT_COMP_R, PIPE_FORMAT_COMP_G, PIPE_FORMAT_COMP_B, PIPE_FORMAT_COMP_A )
+#define _PIPE_FORMAT_ARGB _PIPE_FORMAT_SWZ( PIPE_FORMAT_COMP_A, PIPE_FORMAT_COMP_R, PIPE_FORMAT_COMP_G, PIPE_FORMAT_COMP_B )
+#define _PIPE_FORMAT_ABGR _PIPE_FORMAT_SWZ( PIPE_FORMAT_COMP_A, PIPE_FORMAT_COMP_B, PIPE_FORMAT_COMP_G, PIPE_FORMAT_COMP_R )
+#define _PIPE_FORMAT_BGRA _PIPE_FORMAT_SWZ( PIPE_FORMAT_COMP_B, PIPE_FORMAT_COMP_G, PIPE_FORMAT_COMP_R, PIPE_FORMAT_COMP_A )
+#define _PIPE_FORMAT_1RGB _PIPE_FORMAT_SWZ( PIPE_FORMAT_COMP_1, PIPE_FORMAT_COMP_R, PIPE_FORMAT_COMP_G, PIPE_FORMAT_COMP_B )
+#define _PIPE_FORMAT_1BGR _PIPE_FORMAT_SWZ( PIPE_FORMAT_COMP_1, PIPE_FORMAT_COMP_B, PIPE_FORMAT_COMP_G, PIPE_FORMAT_COMP_R )
+#define _PIPE_FORMAT_BGR1 _PIPE_FORMAT_SWZ( PIPE_FORMAT_COMP_B, PIPE_FORMAT_COMP_G, PIPE_FORMAT_COMP_R, PIPE_FORMAT_COMP_1 )
+#define _PIPE_FORMAT_0000 _PIPE_FORMAT_SWZ( PIPE_FORMAT_COMP_0, PIPE_FORMAT_COMP_0, PIPE_FORMAT_COMP_0, PIPE_FORMAT_COMP_0 )
+#define _PIPE_FORMAT_000R _PIPE_FORMAT_SWZ( PIPE_FORMAT_COMP_0, PIPE_FORMAT_COMP_0, PIPE_FORMAT_COMP_0, PIPE_FORMAT_COMP_R )
+#define _PIPE_FORMAT_RRR1 _PIPE_FORMAT_SWZ( PIPE_FORMAT_COMP_R, PIPE_FORMAT_COMP_R, PIPE_FORMAT_COMP_R, PIPE_FORMAT_COMP_1 )
+#define _PIPE_FORMAT_RRRR _PIPE_FORMAT_SWZ( PIPE_FORMAT_COMP_R, PIPE_FORMAT_COMP_R, PIPE_FORMAT_COMP_R, PIPE_FORMAT_COMP_R )
+#define _PIPE_FORMAT_RRRG _PIPE_FORMAT_SWZ( PIPE_FORMAT_COMP_R, PIPE_FORMAT_COMP_R, PIPE_FORMAT_COMP_R, PIPE_FORMAT_COMP_G )
+#define _PIPE_FORMAT_Z000 _PIPE_FORMAT_SWZ( PIPE_FORMAT_COMP_Z, PIPE_FORMAT_COMP_0, PIPE_FORMAT_COMP_0, PIPE_FORMAT_COMP_0 )
+#define _PIPE_FORMAT_0Z00 _PIPE_FORMAT_SWZ( PIPE_FORMAT_COMP_0, PIPE_FORMAT_COMP_Z, PIPE_FORMAT_COMP_0, PIPE_FORMAT_COMP_0 )
+#define _PIPE_FORMAT_SZ00 _PIPE_FORMAT_SWZ( PIPE_FORMAT_COMP_S, PIPE_FORMAT_COMP_Z, PIPE_FORMAT_COMP_0, PIPE_FORMAT_COMP_0 )
+#define _PIPE_FORMAT_ZS00 _PIPE_FORMAT_SWZ( PIPE_FORMAT_COMP_Z, PIPE_FORMAT_COMP_S, PIPE_FORMAT_COMP_0, PIPE_FORMAT_COMP_0 )
+#define _PIPE_FORMAT_S000 _PIPE_FORMAT_SWZ( PIPE_FORMAT_COMP_S, PIPE_FORMAT_COMP_0, PIPE_FORMAT_COMP_0, PIPE_FORMAT_COMP_0 )
+
+/**
+ * YCBCR Format Layout.
+ */
+
+/**
+ * This only contains a flag that indicates whether the format is reversed or
+ * not.
+ */
+typedef uint pipe_format_ycbcr_t;
+
+/**
+ * Helper macro to encode the above structure into a 32-bit value.
+ */
+#define _PIPE_FORMAT_YCBCR( REV ) (\
+ (PIPE_FORMAT_LAYOUT_YCBCR << 0) |\
+ ((REV) << 2) )
+
+static INLINE uint pf_rev(pipe_format_ycbcr_t f)
+{
+ return (f >> 2) & 0x1;
+}
+
+
+/**
+ * Compresssed format layouts (this will probably change)
+ */
+#define _PIPE_FORMAT_DXT( LEVEL, RSIZE, GSIZE, BSIZE, ASIZE, TYPE ) \
+ ((PIPE_FORMAT_LAYOUT_DXT << 0) | \
+ ((LEVEL) << 2) | \
+ ((RSIZE) << 5) | \
+ ((GSIZE) << 8) | \
+ ((BSIZE) << 11) | \
+ ((ASIZE) << 14) | \
+ ((TYPE) << 29))
+
+
+
+/**
+ * Texture/surface image formats (preliminary)
+ */
+
+/* KW: Added lots of surface formats to support vertex element layout
+ * definitions, and eventually render-to-vertex-buffer. Could
+ * consider making float/int/uint/scaled/normalized a separate
+ * parameter, but on the other hand there are special cases like
+ * z24s8, compressed textures, ycbcr, etc that won't fit that model.
+ */
+
+enum pipe_format {
+ PIPE_FORMAT_NONE = _PIPE_FORMAT_RGBAZS_1 ( _PIPE_FORMAT_0000, 0, 0, 0, 0, PIPE_FORMAT_TYPE_UNKNOWN ),
+ PIPE_FORMAT_A8R8G8B8_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_ARGB, 1, 1, 1, 1, PIPE_FORMAT_TYPE_UNORM ),
+ PIPE_FORMAT_X8R8G8B8_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_1RGB, 1, 1, 1, 1, PIPE_FORMAT_TYPE_UNORM ),
+ PIPE_FORMAT_B8G8R8A8_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_BGRA, 1, 1, 1, 1, PIPE_FORMAT_TYPE_UNORM ),
+ PIPE_FORMAT_B8G8R8X8_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_BGR1, 1, 1, 1, 1, PIPE_FORMAT_TYPE_UNORM ),
+ PIPE_FORMAT_A1R5G5B5_UNORM = _PIPE_FORMAT_RGBAZS_1 ( _PIPE_FORMAT_ARGB, 1, 5, 5, 5, PIPE_FORMAT_TYPE_UNORM ),
+ PIPE_FORMAT_A4R4G4B4_UNORM = _PIPE_FORMAT_RGBAZS_1 ( _PIPE_FORMAT_ARGB, 4, 4, 4, 4, PIPE_FORMAT_TYPE_UNORM ),
+ PIPE_FORMAT_R5G6B5_UNORM = _PIPE_FORMAT_RGBAZS_1 ( _PIPE_FORMAT_RGB1, 5, 6, 5, 0, PIPE_FORMAT_TYPE_UNORM ),
+ PIPE_FORMAT_A2B10G10R10_UNORM = _PIPE_FORMAT_RGBAZS_2 ( _PIPE_FORMAT_ABGR, 1, 5, 5, 5, PIPE_FORMAT_TYPE_UNORM ),
+ PIPE_FORMAT_L8_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RRR1, 1, 1, 1, 0, PIPE_FORMAT_TYPE_UNORM ), /**< ubyte luminance */
+ PIPE_FORMAT_A8_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_000R, 0, 0, 0, 1, PIPE_FORMAT_TYPE_UNORM ), /**< ubyte alpha */
+ PIPE_FORMAT_I8_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RRRR, 1, 1, 1, 1, PIPE_FORMAT_TYPE_UNORM ), /**< ubyte intensity */
+ PIPE_FORMAT_A8L8_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RRRG, 1, 1, 1, 1, PIPE_FORMAT_TYPE_UNORM ), /**< ubyte alpha, luminance */
+ PIPE_FORMAT_L16_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RRR1, 2, 2, 2, 0, PIPE_FORMAT_TYPE_UNORM ), /**< ushort luminance */
+ PIPE_FORMAT_YCBCR = _PIPE_FORMAT_YCBCR( 0 ),
+ PIPE_FORMAT_YCBCR_REV = _PIPE_FORMAT_YCBCR( 1 ),
+ PIPE_FORMAT_Z16_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_Z000, 2, 0, 0, 0, PIPE_FORMAT_TYPE_UNORM ),
+ PIPE_FORMAT_Z32_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_Z000, 4, 0, 0, 0, PIPE_FORMAT_TYPE_UNORM ),
+ PIPE_FORMAT_Z32_FLOAT = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_Z000, 4, 0, 0, 0, PIPE_FORMAT_TYPE_FLOAT ),
+ PIPE_FORMAT_S8Z24_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_SZ00, 1, 3, 0, 0, PIPE_FORMAT_TYPE_UNORM ),
+ PIPE_FORMAT_Z24S8_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_ZS00, 3, 1, 0, 0, PIPE_FORMAT_TYPE_UNORM ),
+ PIPE_FORMAT_X8Z24_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_0Z00, 1, 3, 0, 0, PIPE_FORMAT_TYPE_UNORM ),
+ PIPE_FORMAT_Z24X8_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_Z000, 3, 1, 0, 0, PIPE_FORMAT_TYPE_UNORM ),
+ PIPE_FORMAT_S8_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_S000, 1, 0, 0, 0, PIPE_FORMAT_TYPE_UNORM ), /**< ubyte stencil */
+ PIPE_FORMAT_R64_FLOAT = _PIPE_FORMAT_RGBAZS_64( _PIPE_FORMAT_R001, 1, 0, 0, 0, PIPE_FORMAT_TYPE_FLOAT ),
+ PIPE_FORMAT_R64G64_FLOAT = _PIPE_FORMAT_RGBAZS_64( _PIPE_FORMAT_RG01, 1, 1, 0, 0, PIPE_FORMAT_TYPE_FLOAT ),
+ PIPE_FORMAT_R64G64B64_FLOAT = _PIPE_FORMAT_RGBAZS_64( _PIPE_FORMAT_RGB1, 1, 1, 1, 0, PIPE_FORMAT_TYPE_FLOAT ),
+ PIPE_FORMAT_R64G64B64A64_FLOAT = _PIPE_FORMAT_RGBAZS_64( _PIPE_FORMAT_RGBA, 1, 1, 1, 1, PIPE_FORMAT_TYPE_FLOAT ),
+ PIPE_FORMAT_R32_FLOAT = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_R001, 4, 0, 0, 0, PIPE_FORMAT_TYPE_FLOAT ),
+ PIPE_FORMAT_R32G32_FLOAT = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RG01, 4, 4, 0, 0, PIPE_FORMAT_TYPE_FLOAT ),
+ PIPE_FORMAT_R32G32B32_FLOAT = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGB1, 4, 4, 4, 0, PIPE_FORMAT_TYPE_FLOAT ),
+ PIPE_FORMAT_R32G32B32A32_FLOAT = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGBA, 4, 4, 4, 4, PIPE_FORMAT_TYPE_FLOAT ),
+ PIPE_FORMAT_R32_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_R001, 4, 0, 0, 0, PIPE_FORMAT_TYPE_UNORM ),
+ PIPE_FORMAT_R32G32_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RG01, 4, 4, 0, 0, PIPE_FORMAT_TYPE_UNORM ),
+ PIPE_FORMAT_R32G32B32_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGB1, 4, 4, 4, 0, PIPE_FORMAT_TYPE_UNORM ),
+ PIPE_FORMAT_R32G32B32A32_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGBA, 4, 4, 4, 4, PIPE_FORMAT_TYPE_UNORM ),
+ PIPE_FORMAT_R32_USCALED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_R001, 4, 0, 0, 0, PIPE_FORMAT_TYPE_USCALED ),
+ PIPE_FORMAT_R32G32_USCALED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RG01, 4, 4, 0, 0, PIPE_FORMAT_TYPE_USCALED ),
+ PIPE_FORMAT_R32G32B32_USCALED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGB1, 4, 4, 4, 0, PIPE_FORMAT_TYPE_USCALED ),
+ PIPE_FORMAT_R32G32B32A32_USCALED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGBA, 4, 4, 4, 4, PIPE_FORMAT_TYPE_USCALED ),
+ PIPE_FORMAT_R32_SNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_R001, 4, 0, 0, 0, PIPE_FORMAT_TYPE_SNORM ),
+ PIPE_FORMAT_R32G32_SNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RG01, 4, 4, 0, 0, PIPE_FORMAT_TYPE_SNORM ),
+ PIPE_FORMAT_R32G32B32_SNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGB1, 4, 4, 4, 0, PIPE_FORMAT_TYPE_SNORM ),
+ PIPE_FORMAT_R32G32B32A32_SNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGBA, 4, 4, 4, 4, PIPE_FORMAT_TYPE_SNORM ),
+ PIPE_FORMAT_R32_SSCALED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_R001, 4, 0, 0, 0, PIPE_FORMAT_TYPE_SSCALED ),
+ PIPE_FORMAT_R32G32_SSCALED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RG01, 4, 4, 0, 0, PIPE_FORMAT_TYPE_SSCALED ),
+ PIPE_FORMAT_R32G32B32_SSCALED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGB1, 4, 4, 4, 0, PIPE_FORMAT_TYPE_SSCALED ),
+ PIPE_FORMAT_R32G32B32A32_SSCALED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGBA, 4, 4, 4, 4, PIPE_FORMAT_TYPE_SSCALED ),
+ PIPE_FORMAT_R16_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_R001, 2, 0, 0, 0, PIPE_FORMAT_TYPE_UNORM ),
+ PIPE_FORMAT_R16G16_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RG01, 2, 2, 0, 0, PIPE_FORMAT_TYPE_UNORM ),
+ PIPE_FORMAT_R16G16B16_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGB1, 2, 2, 2, 0, PIPE_FORMAT_TYPE_UNORM ),
+ PIPE_FORMAT_R16G16B16A16_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGBA, 2, 2, 2, 2, PIPE_FORMAT_TYPE_UNORM ),
+ PIPE_FORMAT_R16_USCALED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_R001, 2, 0, 0, 0, PIPE_FORMAT_TYPE_USCALED ),
+ PIPE_FORMAT_R16G16_USCALED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RG01, 2, 2, 0, 0, PIPE_FORMAT_TYPE_USCALED ),
+ PIPE_FORMAT_R16G16B16_USCALED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGB1, 2, 2, 2, 0, PIPE_FORMAT_TYPE_USCALED ),
+ PIPE_FORMAT_R16G16B16A16_USCALED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGBA, 2, 2, 2, 2, PIPE_FORMAT_TYPE_USCALED ),
+ PIPE_FORMAT_R16_SNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_R001, 2, 0, 0, 0, PIPE_FORMAT_TYPE_SNORM ),
+ PIPE_FORMAT_R16G16_SNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RG01, 2, 2, 0, 0, PIPE_FORMAT_TYPE_SNORM ),
+ PIPE_FORMAT_R16G16B16_SNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGB1, 2, 2, 2, 0, PIPE_FORMAT_TYPE_SNORM ),
+ PIPE_FORMAT_R16G16B16A16_SNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGBA, 2, 2, 2, 2, PIPE_FORMAT_TYPE_SNORM ),
+ PIPE_FORMAT_R16_SSCALED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_R001, 2, 0, 0, 0, PIPE_FORMAT_TYPE_SSCALED ),
+ PIPE_FORMAT_R16G16_SSCALED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RG01, 2, 2, 0, 0, PIPE_FORMAT_TYPE_SSCALED ),
+ PIPE_FORMAT_R16G16B16_SSCALED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGB1, 2, 2, 2, 0, PIPE_FORMAT_TYPE_SSCALED ),
+ PIPE_FORMAT_R16G16B16A16_SSCALED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGBA, 2, 2, 2, 2, PIPE_FORMAT_TYPE_SSCALED ),
+ PIPE_FORMAT_R8_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_R001, 1, 0, 0, 0, PIPE_FORMAT_TYPE_UNORM ),
+ PIPE_FORMAT_R8G8_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RG01, 1, 1, 0, 0, PIPE_FORMAT_TYPE_UNORM ),
+ PIPE_FORMAT_R8G8B8_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGB1, 1, 1, 1, 0, PIPE_FORMAT_TYPE_UNORM ),
+ PIPE_FORMAT_R8G8B8A8_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGBA, 1, 1, 1, 1, PIPE_FORMAT_TYPE_UNORM ),
+ PIPE_FORMAT_R8G8B8X8_UNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGB1, 1, 1, 1, 1, PIPE_FORMAT_TYPE_UNORM ),
+ PIPE_FORMAT_R8_USCALED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_R001, 1, 0, 0, 0, PIPE_FORMAT_TYPE_USCALED ),
+ PIPE_FORMAT_R8G8_USCALED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RG01, 1, 1, 0, 0, PIPE_FORMAT_TYPE_USCALED ),
+ PIPE_FORMAT_R8G8B8_USCALED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGB1, 1, 1, 1, 0, PIPE_FORMAT_TYPE_USCALED ),
+ PIPE_FORMAT_R8G8B8A8_USCALED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGBA, 1, 1, 1, 1, PIPE_FORMAT_TYPE_USCALED ),
+ PIPE_FORMAT_R8G8B8X8_USCALED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGB1, 1, 1, 1, 1, PIPE_FORMAT_TYPE_USCALED ),
+ PIPE_FORMAT_R8_SNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_R001, 1, 0, 0, 0, PIPE_FORMAT_TYPE_SNORM ),
+ PIPE_FORMAT_R8G8_SNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RG01, 1, 1, 0, 0, PIPE_FORMAT_TYPE_SNORM ),
+ PIPE_FORMAT_R8G8B8_SNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGB1, 1, 1, 1, 0, PIPE_FORMAT_TYPE_SNORM ),
+ PIPE_FORMAT_R8G8B8A8_SNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGBA, 1, 1, 1, 1, PIPE_FORMAT_TYPE_SNORM ),
+ PIPE_FORMAT_R8G8B8X8_SNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGB1, 1, 1, 1, 1, PIPE_FORMAT_TYPE_SNORM ),
+ PIPE_FORMAT_B6G5R5_SNORM = _PIPE_FORMAT_RGBAZS_1 ( _PIPE_FORMAT_BGR1, 6, 5, 5, 0, PIPE_FORMAT_TYPE_SNORM ),
+ PIPE_FORMAT_A8B8G8R8_SNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_BGRA, 1, 1, 1, 1, PIPE_FORMAT_TYPE_SNORM ),
+ PIPE_FORMAT_X8B8G8R8_SNORM = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_BGR1, 1, 1, 1, 1, PIPE_FORMAT_TYPE_SNORM ),
+ PIPE_FORMAT_R8_SSCALED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_R001, 1, 0, 0, 0, PIPE_FORMAT_TYPE_SSCALED ),
+ PIPE_FORMAT_R8G8_SSCALED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RG01, 1, 1, 0, 0, PIPE_FORMAT_TYPE_SSCALED ),
+ PIPE_FORMAT_R8G8B8_SSCALED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGB1, 1, 1, 1, 0, PIPE_FORMAT_TYPE_SSCALED ),
+ PIPE_FORMAT_R8G8B8A8_SSCALED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGBA, 1, 1, 1, 1, PIPE_FORMAT_TYPE_SSCALED ),
+ PIPE_FORMAT_R8G8B8X8_SSCALED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGB1, 1, 1, 1, 1, PIPE_FORMAT_TYPE_SSCALED ),
+ PIPE_FORMAT_R32_FIXED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_R001, 4, 0, 0, 0, PIPE_FORMAT_TYPE_FIXED ),
+ PIPE_FORMAT_R32G32_FIXED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RG01, 4, 4, 0, 0, PIPE_FORMAT_TYPE_FIXED ),
+ PIPE_FORMAT_R32G32B32_FIXED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGB1, 4, 4, 4, 0, PIPE_FORMAT_TYPE_FIXED ),
+ PIPE_FORMAT_R32G32B32A32_FIXED = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGBA, 4, 4, 4, 4, PIPE_FORMAT_TYPE_FIXED ),
+ /* sRGB formats */
+ PIPE_FORMAT_L8_SRGB = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RRR1, 1, 1, 1, 0, PIPE_FORMAT_TYPE_SRGB ),
+ PIPE_FORMAT_A8L8_SRGB = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RRRG, 1, 1, 1, 1, PIPE_FORMAT_TYPE_SRGB ),
+ PIPE_FORMAT_R8G8B8_SRGB = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGB1, 1, 1, 1, 0, PIPE_FORMAT_TYPE_SRGB ),
+ PIPE_FORMAT_R8G8B8A8_SRGB = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGBA, 1, 1, 1, 1, PIPE_FORMAT_TYPE_SRGB ),
+ PIPE_FORMAT_R8G8B8X8_SRGB = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_RGB1, 1, 1, 1, 1, PIPE_FORMAT_TYPE_SRGB ),
+ PIPE_FORMAT_A8R8G8B8_SRGB = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_ARGB, 1, 1, 1, 1, PIPE_FORMAT_TYPE_SRGB ),
+ PIPE_FORMAT_X8R8G8B8_SRGB = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_1RGB, 1, 1, 1, 1, PIPE_FORMAT_TYPE_SRGB ),
+ PIPE_FORMAT_B8G8R8A8_SRGB = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_BGRA, 1, 1, 1, 1, PIPE_FORMAT_TYPE_SRGB ),
+ PIPE_FORMAT_B8G8R8X8_SRGB = _PIPE_FORMAT_RGBAZS_8 ( _PIPE_FORMAT_BGR1, 1, 1, 1, 1, PIPE_FORMAT_TYPE_SRGB ),
+
+ /* mixed formats */
+ PIPE_FORMAT_X8UB8UG8SR8S_NORM = _PIPE_FORMAT_MIXED( _PIPE_FORMAT_1BGR, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1 ),
+ PIPE_FORMAT_B6UG5SR5S_NORM = _PIPE_FORMAT_MIXED( _PIPE_FORMAT_BGR1, 6, 5, 5, 0, 0, 1, 1, 0, 1, 0 ),
+
+ /* compressed formats */
+ PIPE_FORMAT_DXT1_RGB = _PIPE_FORMAT_DXT( 1, 8, 8, 8, 0, PIPE_FORMAT_TYPE_UNORM ),
+ PIPE_FORMAT_DXT1_RGBA = _PIPE_FORMAT_DXT( 1, 8, 8, 8, 8, PIPE_FORMAT_TYPE_UNORM ),
+ PIPE_FORMAT_DXT3_RGBA = _PIPE_FORMAT_DXT( 3, 8, 8, 8, 8, PIPE_FORMAT_TYPE_UNORM ),
+ PIPE_FORMAT_DXT5_RGBA = _PIPE_FORMAT_DXT( 5, 8, 8, 8, 8, PIPE_FORMAT_TYPE_UNORM ),
+
+ /* sRGB, compressed */
+ PIPE_FORMAT_DXT1_SRGB = _PIPE_FORMAT_DXT( 1, 8, 8, 8, 0, PIPE_FORMAT_TYPE_SRGB ),
+ PIPE_FORMAT_DXT1_SRGBA = _PIPE_FORMAT_DXT( 1, 8, 8, 8, 8, PIPE_FORMAT_TYPE_SRGB ),
+ PIPE_FORMAT_DXT3_SRGBA = _PIPE_FORMAT_DXT( 3, 8, 8, 8, 8, PIPE_FORMAT_TYPE_SRGB ),
+ PIPE_FORMAT_DXT5_SRGBA = _PIPE_FORMAT_DXT( 5, 8, 8, 8, 8, PIPE_FORMAT_TYPE_SRGB )
+};
+
+/**
+ * Builds pipe format name from format token.
+ */
+extern const char *pf_name( enum pipe_format format );
+
+/**
+ * Return bits for a particular component.
+ * \param comp component index, starting at 0
+ */
+static INLINE uint pf_get_component_bits( enum pipe_format format, uint comp )
+{
+ uint size;
+
+ if (pf_swizzle_x(format) == comp) {
+ size = pf_size_x(format);
+ }
+ else if (pf_swizzle_y(format) == comp) {
+ size = pf_size_y(format);
+ }
+ else if (pf_swizzle_z(format) == comp) {
+ size = pf_size_z(format);
+ }
+ else if (pf_swizzle_w(format) == comp) {
+ size = pf_size_w(format);
+ }
+ else {
+ size = 0;
+ }
+ if (pf_layout( format ) == PIPE_FORMAT_LAYOUT_RGBAZS)
+ return size << pf_exp2( format );
+ return size << (pf_mixed_scale8( format ) * 3);
+}
+
+/**
+ * Return total bits needed for the pixel format.
+ */
+static INLINE uint pf_get_bits( enum pipe_format format )
+{
+ switch (pf_layout(format)) {
+ case PIPE_FORMAT_LAYOUT_RGBAZS:
+ case PIPE_FORMAT_LAYOUT_MIXED:
+ return
+ pf_get_component_bits( format, PIPE_FORMAT_COMP_0 ) +
+ pf_get_component_bits( format, PIPE_FORMAT_COMP_1 ) +
+ pf_get_component_bits( format, PIPE_FORMAT_COMP_R ) +
+ pf_get_component_bits( format, PIPE_FORMAT_COMP_G ) +
+ pf_get_component_bits( format, PIPE_FORMAT_COMP_B ) +
+ pf_get_component_bits( format, PIPE_FORMAT_COMP_A ) +
+ pf_get_component_bits( format, PIPE_FORMAT_COMP_Z ) +
+ pf_get_component_bits( format, PIPE_FORMAT_COMP_S );
+ case PIPE_FORMAT_LAYOUT_YCBCR:
+ assert( format == PIPE_FORMAT_YCBCR || format == PIPE_FORMAT_YCBCR_REV );
+ /* return effective bits per pixel */
+ return 16;
+ default:
+ assert( 0 );
+ return 0;
+ }
+}
+
+/**
+ * Return bytes per pixel for the given format.
+ */
+static INLINE uint pf_get_size( enum pipe_format format )
+{
+ assert(pf_get_bits(format) % 8 == 0);
+ return pf_get_bits(format) / 8;
+}
+
+/**
+ * Describe accurately the pixel format.
+ *
+ * The chars-per-pixel concept falls apart with compressed and yuv images, where
+ * more than one pixel are coded in a single data block. This structure
+ * describes that block.
+ *
+ * Simple pixel formats are effectively a 1x1xcpp block.
+ */
+struct pipe_format_block
+{
+ /** Block size in bytes */
+ unsigned size;
+
+ /** Block width in pixels */
+ unsigned width;
+
+ /** Block height in pixels */
+ unsigned height;
+};
+
+/**
+ * Describe pixel format's block.
+ *
+ * @sa http://msdn2.microsoft.com/en-us/library/ms796147.aspx
+ */
+static INLINE void
+pf_get_block(enum pipe_format format, struct pipe_format_block *block)
+{
+ switch(format) {
+ case PIPE_FORMAT_DXT1_RGBA:
+ case PIPE_FORMAT_DXT1_RGB:
+ case PIPE_FORMAT_DXT1_SRGBA:
+ case PIPE_FORMAT_DXT1_SRGB:
+ block->size = 8;
+ block->width = 4;
+ block->height = 4;
+ break;
+ case PIPE_FORMAT_DXT3_RGBA:
+ case PIPE_FORMAT_DXT5_RGBA:
+ case PIPE_FORMAT_DXT3_SRGBA:
+ case PIPE_FORMAT_DXT5_SRGBA:
+ block->size = 16;
+ block->width = 4;
+ block->height = 4;
+ break;
+ case PIPE_FORMAT_YCBCR:
+ case PIPE_FORMAT_YCBCR_REV:
+ block->size = 4; /* 2*cpp */
+ block->width = 2;
+ block->height = 1;
+ break;
+ default:
+ block->size = pf_get_size(format);
+ block->width = 1;
+ block->height = 1;
+ break;
+ }
+}
+
+static INLINE unsigned
+pf_get_nblocksx(const struct pipe_format_block *block, unsigned x)
+{
+ return (x + block->width - 1)/block->width;
+}
+
+static INLINE unsigned
+pf_get_nblocksy(const struct pipe_format_block *block, unsigned y)
+{
+ return (y + block->height - 1)/block->height;
+}
+
+static INLINE unsigned
+pf_get_nblocks(const struct pipe_format_block *block, unsigned width, unsigned height)
+{
+ return pf_get_nblocksx(block, width)*pf_get_nblocksy(block, height);
+}
+
+static INLINE boolean
+pf_is_compressed( enum pipe_format format )
+{
+ return pf_layout(format) == PIPE_FORMAT_LAYOUT_DXT ? TRUE : FALSE;
+}
+
+static INLINE boolean
+pf_is_ycbcr( enum pipe_format format )
+{
+ return pf_layout(format) == PIPE_FORMAT_LAYOUT_YCBCR ? TRUE : FALSE;
+}
+
+static INLINE boolean
+pf_has_alpha( enum pipe_format format )
+{
+ switch (pf_layout(format)) {
+ case PIPE_FORMAT_LAYOUT_RGBAZS:
+ case PIPE_FORMAT_LAYOUT_MIXED:
+ /* FIXME: pf_get_component_bits( PIPE_FORMAT_A8L8_UNORM, PIPE_FORMAT_COMP_A ) should not return 0 right? */
+ if(format == PIPE_FORMAT_A8_UNORM ||
+ format == PIPE_FORMAT_A8L8_UNORM ||
+ format == PIPE_FORMAT_A8L8_SRGB)
+ return TRUE;
+ return pf_get_component_bits( format, PIPE_FORMAT_COMP_A ) ? TRUE : FALSE;
+ case PIPE_FORMAT_LAYOUT_YCBCR:
+ return FALSE;
+ case PIPE_FORMAT_LAYOUT_DXT:
+ switch (format) {
+ case PIPE_FORMAT_DXT1_RGBA:
+ case PIPE_FORMAT_DXT3_RGBA:
+ case PIPE_FORMAT_DXT5_RGBA:
+ case PIPE_FORMAT_DXT1_SRGBA:
+ case PIPE_FORMAT_DXT3_SRGBA:
+ case PIPE_FORMAT_DXT5_SRGBA:
+ return TRUE;
+ default:
+ return FALSE;
+ }
+ default:
+ assert( 0 );
+ return FALSE;
+ }
+}
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/src/gallium/include/pipe/p_inlines.h b/src/gallium/include/pipe/p_inlines.h
new file mode 100644
index 00000000000..1219c817b4c
--- /dev/null
+++ b/src/gallium/include/pipe/p_inlines.h
@@ -0,0 +1,189 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef P_INLINES_H
+#define P_INLINES_H
+
+#include "p_context.h"
+#include "p_defines.h"
+#include "p_screen.h"
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+/* XXX: these are a kludge. will fix when all surfaces are views into
+ * textures, and free-floating winsys surfaces go away.
+ */
+static INLINE void *
+pipe_surface_map( struct pipe_surface *surf, unsigned flags )
+{
+ struct pipe_screen *screen;
+ assert(surf->texture);
+ screen = surf->texture->screen;
+ return screen->surface_map( screen, surf, flags );
+}
+
+static INLINE void
+pipe_surface_unmap( struct pipe_surface *surf )
+{
+ struct pipe_screen *screen;
+ assert(surf->texture);
+ screen = surf->texture->screen;
+ screen->surface_unmap( screen, surf );
+}
+
+
+
+/**
+ * Set 'ptr' to point to 'surf' and update reference counting.
+ * The old thing pointed to, if any, will be unreferenced first.
+ * 'surf' may be NULL.
+ */
+static INLINE void
+pipe_surface_reference(struct pipe_surface **ptr, struct pipe_surface *surf)
+{
+ /* bump the refcount first */
+ if (surf) {
+ assert(surf->refcount);
+ surf->refcount++;
+ }
+
+ if (*ptr) {
+ struct pipe_screen *screen;
+ assert((*ptr)->refcount);
+ assert((*ptr)->texture);
+ screen = (*ptr)->texture->screen;
+ screen->tex_surface_release( screen, ptr );
+ assert(!*ptr);
+ }
+
+ *ptr = surf;
+}
+
+
+/**
+ * \sa pipe_surface_reference
+ */
+static INLINE void
+pipe_texture_reference(struct pipe_texture **ptr,
+ struct pipe_texture *pt)
+{
+ assert(ptr);
+
+ if (pt) {
+ assert(pt->refcount);
+ pt->refcount++;
+ }
+
+ if (*ptr) {
+ struct pipe_screen *screen = (*ptr)->screen;
+ assert(screen);
+ assert((*ptr)->refcount);
+ screen->texture_release(screen, ptr);
+
+ assert(!*ptr);
+ }
+
+ *ptr = pt;
+}
+
+
+static INLINE void
+pipe_texture_release(struct pipe_texture **ptr)
+{
+ struct pipe_screen *screen;
+ assert(ptr);
+ screen = (*ptr)->screen;
+ assert((*ptr)->refcount);
+ screen->texture_release(screen, ptr);
+ *ptr = NULL;
+}
+
+
+/**
+ * Convenience wrappers for screen buffer functions.
+ */
+
+static INLINE struct pipe_buffer *
+pipe_buffer_create( struct pipe_screen *screen,
+ unsigned alignment, unsigned usage, unsigned size )
+{
+ return screen->buffer_create(screen, alignment, usage, size);
+}
+
+static INLINE struct pipe_buffer *
+pipe_user_buffer_create( struct pipe_screen *screen, void *ptr, unsigned size )
+{
+ return screen->user_buffer_create(screen, ptr, size);
+}
+
+static INLINE void *
+pipe_buffer_map(struct pipe_screen *screen,
+ struct pipe_buffer *buf,
+ unsigned usage)
+{
+ return screen->buffer_map(screen, buf, usage);
+}
+
+static INLINE void
+pipe_buffer_unmap(struct pipe_screen *screen,
+ struct pipe_buffer *buf)
+{
+ screen->buffer_unmap(screen, buf);
+}
+
+/* XXX: thread safety issues!
+ */
+static INLINE void
+pipe_buffer_reference(struct pipe_screen *screen,
+ struct pipe_buffer **ptr,
+ struct pipe_buffer *buf)
+{
+ if (buf) {
+ assert(buf->refcount);
+ buf->refcount++;
+ }
+
+ if (*ptr) {
+ assert((*ptr)->refcount);
+ if(--(*ptr)->refcount == 0) {
+ screen->buffer_destroy( screen, *ptr );
+ }
+ }
+
+ *ptr = buf;
+}
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* P_INLINES_H */
diff --git a/src/gallium/include/pipe/p_screen.h b/src/gallium/include/pipe/p_screen.h
new file mode 100644
index 00000000000..17d1548253b
--- /dev/null
+++ b/src/gallium/include/pipe/p_screen.h
@@ -0,0 +1,246 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * @file
+ *
+ * Screen, Adapter or GPU
+ *
+ * These are driver functions/facilities that are context independent.
+ */
+
+
+#ifndef P_SCREEN_H
+#define P_SCREEN_H
+
+
+#include "pipe/p_compiler.h"
+#include "pipe/p_format.h"
+#include "pipe/p_defines.h"
+
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+/** Opaque type */
+struct pipe_fence_handle;
+struct pipe_winsys;
+struct pipe_buffer;
+
+
+/**
+ * Gallium screen/adapter context. Basically everything
+ * hardware-specific that doesn't actually require a rendering
+ * context.
+ */
+struct pipe_screen {
+ struct pipe_winsys *winsys;
+
+ void (*destroy)( struct pipe_screen * );
+
+
+ const char *(*get_name)( struct pipe_screen * );
+
+ const char *(*get_vendor)( struct pipe_screen * );
+
+ /**
+ * Query an integer-valued capability/parameter/limit
+ * \param param one of PIPE_CAP_x
+ */
+ int (*get_param)( struct pipe_screen *, int param );
+
+ /**
+ * Query a float-valued capability/parameter/limit
+ * \param param one of PIPE_CAP_x
+ */
+ float (*get_paramf)( struct pipe_screen *, int param );
+
+ /**
+ * Check if the given pipe_format is supported as a texture or
+ * drawing surface.
+ * \param tex_usage bitmask of PIPE_TEXTURE_USAGE_*
+ * \param flags bitmask of PIPE_TEXTURE_GEOM_*
+ */
+ boolean (*is_format_supported)( struct pipe_screen *,
+ enum pipe_format format,
+ enum pipe_texture_target target,
+ unsigned tex_usage,
+ unsigned geom_flags );
+
+ /**
+ * Create a new texture object, using the given template info.
+ */
+ struct pipe_texture * (*texture_create)(struct pipe_screen *,
+ const struct pipe_texture *templat);
+
+ /**
+ * Create a new texture object, using the given template info, but on top of
+ * existing memory.
+ *
+ * It is assumed that the buffer data is layed out according to the expected
+ * by the hardware. NULL will be returned if any inconsistency is found.
+ */
+ struct pipe_texture * (*texture_blanket)(struct pipe_screen *,
+ const struct pipe_texture *templat,
+ const unsigned *stride,
+ struct pipe_buffer *buffer);
+
+ void (*texture_release)(struct pipe_screen *,
+ struct pipe_texture **pt);
+
+ /** Get a surface which is a "view" into a texture */
+ struct pipe_surface *(*get_tex_surface)(struct pipe_screen *,
+ struct pipe_texture *texture,
+ unsigned face, unsigned level,
+ unsigned zslice,
+ unsigned usage );
+
+ /* Surfaces allocated by the above must be released here:
+ */
+ void (*tex_surface_release)( struct pipe_screen *,
+ struct pipe_surface ** );
+
+
+ void *(*surface_map)( struct pipe_screen *,
+ struct pipe_surface *surface,
+ unsigned flags );
+
+ void (*surface_unmap)( struct pipe_screen *,
+ struct pipe_surface *surface );
+
+
+ /**
+ * Buffer management. Buffer attributes are mostly fixed over its lifetime.
+ *
+ */
+ struct pipe_buffer *(*buffer_create)( struct pipe_screen *screen,
+ unsigned alignment,
+ unsigned usage,
+ unsigned size );
+
+ /**
+ * Create a buffer that wraps user-space data.
+ *
+ * Effectively this schedules a delayed call to buffer_create
+ * followed by an upload of the data at *some point in the future*,
+ * or perhaps never. Basically the allocate/upload is delayed
+ * until the buffer is actually passed to hardware.
+ *
+ * The intention is to provide a quick way to turn regular data
+ * into a buffer, and secondly to avoid a copy operation if that
+ * data subsequently turns out to be only accessed by the CPU.
+ *
+ * Common example is OpenGL vertex buffers that are subsequently
+ * processed either by software TNL in the driver or by passing to
+ * hardware.
+ *
+ * XXX: What happens if the delayed call to buffer_create() fails?
+ *
+ * Note that ptr may be accessed at any time upto the time when the
+ * buffer is destroyed, so the data must not be freed before then.
+ */
+ struct pipe_buffer *(*user_buffer_create)(struct pipe_screen *screen,
+ void *ptr,
+ unsigned bytes);
+
+ /**
+ * Allocate storage for a display target surface.
+ *
+ * Often surfaces which are meant to be blitted to the front screen (i.e.,
+ * display targets) must be allocated with special characteristics, memory
+ * pools, or obtained directly from the windowing system.
+ *
+ * This callback is invoked by the pipe_screenwhen creating a texture marked
+ * with the PIPE_TEXTURE_USAGE_DISPLAY_TARGET flag to get the underlying
+ * buffer storage.
+ */
+ struct pipe_buffer *(*surface_buffer_create)(struct pipe_screen *screen,
+ unsigned width, unsigned height,
+ enum pipe_format format,
+ unsigned usage,
+ unsigned *stride);
+
+
+ /**
+ * Map the entire data store of a buffer object into the client's address.
+ * flags is bitmask of PIPE_BUFFER_USAGE_CPU_READ/WRITE flags.
+ */
+ void *(*buffer_map)( struct pipe_screen *screen,
+ struct pipe_buffer *buf,
+ unsigned usage );
+
+ void (*buffer_unmap)( struct pipe_screen *screen,
+ struct pipe_buffer *buf );
+
+ void (*buffer_destroy)( struct pipe_screen *screen,
+ struct pipe_buffer *buf );
+
+
+ /**
+ * Do any special operations to ensure frontbuffer contents are
+ * displayed, eg copy fake frontbuffer.
+ */
+ void (*flush_frontbuffer)( struct pipe_screen *screen,
+ struct pipe_surface *surf,
+ void *context_private );
+
+
+
+ /** Set ptr = fence, with reference counting */
+ void (*fence_reference)( struct pipe_screen *screen,
+ struct pipe_fence_handle **ptr,
+ struct pipe_fence_handle *fence );
+
+ /**
+ * Checks whether the fence has been signalled.
+ * \param flags driver-specific meaning
+ * \return zero on success.
+ */
+ int (*fence_signalled)( struct pipe_screen *screen,
+ struct pipe_fence_handle *fence,
+ unsigned flag );
+
+ /**
+ * Wait for the fence to finish.
+ * \param flags driver-specific meaning
+ * \return zero on success.
+ */
+ int (*fence_finish)( struct pipe_screen *screen,
+ struct pipe_fence_handle *fence,
+ unsigned flag );
+
+};
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* P_SCREEN_H */
diff --git a/src/gallium/include/pipe/p_shader_tokens.h b/src/gallium/include/pipe/p_shader_tokens.h
new file mode 100644
index 00000000000..35df70e7b7b
--- /dev/null
+++ b/src/gallium/include/pipe/p_shader_tokens.h
@@ -0,0 +1,811 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef TGSI_TOKEN_H
+#define TGSI_TOKEN_H
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#include "p_compiler.h"
+
+struct tgsi_version
+{
+ unsigned MajorVersion : 8;
+ unsigned MinorVersion : 8;
+ unsigned Padding : 16;
+};
+
+struct tgsi_header
+{
+ unsigned HeaderSize : 8;
+ unsigned BodySize : 24;
+};
+
+#define TGSI_PROCESSOR_FRAGMENT 0
+#define TGSI_PROCESSOR_VERTEX 1
+#define TGSI_PROCESSOR_GEOMETRY 2
+
+struct tgsi_processor
+{
+ unsigned Processor : 4; /* TGSI_PROCESSOR_ */
+ unsigned Padding : 28;
+};
+
+#define TGSI_TOKEN_TYPE_DECLARATION 0
+#define TGSI_TOKEN_TYPE_IMMEDIATE 1
+#define TGSI_TOKEN_TYPE_INSTRUCTION 2
+
+struct tgsi_token
+{
+ unsigned Type : 4; /**< TGSI_TOKEN_TYPE_x */
+ unsigned NrTokens : 8; /**< UINT */
+ unsigned Padding : 19;
+ unsigned Extended : 1; /**< BOOL */
+};
+
+enum tgsi_file_type {
+ TGSI_FILE_NULL =0,
+ TGSI_FILE_CONSTANT =1,
+ TGSI_FILE_INPUT =2,
+ TGSI_FILE_OUTPUT =3,
+ TGSI_FILE_TEMPORARY =4,
+ TGSI_FILE_SAMPLER =5,
+ TGSI_FILE_ADDRESS =6,
+ TGSI_FILE_IMMEDIATE =7,
+ TGSI_FILE_COUNT /**< how many TGSI_FILE_ types */
+};
+
+
+#define TGSI_WRITEMASK_NONE 0x00
+#define TGSI_WRITEMASK_X 0x01
+#define TGSI_WRITEMASK_Y 0x02
+#define TGSI_WRITEMASK_XY 0x03
+#define TGSI_WRITEMASK_Z 0x04
+#define TGSI_WRITEMASK_XZ 0x05
+#define TGSI_WRITEMASK_YZ 0x06
+#define TGSI_WRITEMASK_XYZ 0x07
+#define TGSI_WRITEMASK_W 0x08
+#define TGSI_WRITEMASK_XW 0x09
+#define TGSI_WRITEMASK_YW 0x0A
+#define TGSI_WRITEMASK_XYW 0x0B
+#define TGSI_WRITEMASK_ZW 0x0C
+#define TGSI_WRITEMASK_XZW 0x0D
+#define TGSI_WRITEMASK_YZW 0x0E
+#define TGSI_WRITEMASK_XYZW 0x0F
+
+#define TGSI_INTERPOLATE_CONSTANT 0
+#define TGSI_INTERPOLATE_LINEAR 1
+#define TGSI_INTERPOLATE_PERSPECTIVE 2
+#define TGSI_INTERPOLATE_COUNT 3
+
+struct tgsi_declaration
+{
+ unsigned Type : 4; /**< TGSI_TOKEN_TYPE_DECLARATION */
+ unsigned NrTokens : 8; /**< UINT */
+ unsigned File : 4; /**< one of TGSI_FILE_x */
+ unsigned UsageMask : 4; /**< bitmask of TGSI_WRITEMASK_x flags */
+ unsigned Interpolate : 4; /**< one of TGSI_INTERPOLATE_x */
+ unsigned Semantic : 1; /**< BOOL, any semantic info? */
+ unsigned Centroid : 1; /**< centroid sampling? */
+ unsigned Invariant : 1; /**< invariant optimization? */
+ unsigned Padding : 4;
+ unsigned Extended : 1; /**< BOOL */
+};
+
+struct tgsi_declaration_range
+{
+ unsigned First : 16; /**< UINT */
+ unsigned Last : 16; /**< UINT */
+};
+
+#define TGSI_SEMANTIC_POSITION 0
+#define TGSI_SEMANTIC_COLOR 1
+#define TGSI_SEMANTIC_BCOLOR 2 /**< back-face color */
+#define TGSI_SEMANTIC_FOG 3
+#define TGSI_SEMANTIC_PSIZE 4
+#define TGSI_SEMANTIC_GENERIC 5
+#define TGSI_SEMANTIC_NORMAL 6
+#define TGSI_SEMANTIC_COUNT 7 /**< number of semantic values */
+
+struct tgsi_declaration_semantic
+{
+ unsigned SemanticName : 8; /**< one of TGSI_SEMANTIC_x */
+ unsigned SemanticIndex : 16; /**< UINT */
+ unsigned Padding : 8;
+};
+
+#define TGSI_IMM_FLOAT32 0
+
+struct tgsi_immediate
+{
+ unsigned Type : 4; /**< TGSI_TOKEN_TYPE_IMMEDIATE */
+ unsigned NrTokens : 8; /**< UINT */
+ unsigned DataType : 4; /**< one of TGSI_IMM_x */
+ unsigned Padding : 15;
+ unsigned Extended : 1; /**< BOOL */
+};
+
+struct tgsi_immediate_float32
+{
+ float Float;
+};
+
+/*
+ * GL_NV_vertex_program
+ */
+#define TGSI_OPCODE_ARL 0
+#define TGSI_OPCODE_MOV 1
+#define TGSI_OPCODE_LIT 2
+#define TGSI_OPCODE_RCP 3
+#define TGSI_OPCODE_RSQ 4
+#define TGSI_OPCODE_EXP 5
+#define TGSI_OPCODE_LOG 6
+#define TGSI_OPCODE_MUL 7
+#define TGSI_OPCODE_ADD 8
+#define TGSI_OPCODE_DP3 9
+#define TGSI_OPCODE_DP4 10
+#define TGSI_OPCODE_DST 11
+#define TGSI_OPCODE_MIN 12
+#define TGSI_OPCODE_MAX 13
+#define TGSI_OPCODE_SLT 14
+#define TGSI_OPCODE_SGE 15
+#define TGSI_OPCODE_MAD 16
+
+/*
+ * GL_ATI_fragment_shader
+ */
+#define TGSI_OPCODE_SUB 17
+#define TGSI_OPCODE_DOT3 TGSI_OPCODE_DP3
+#define TGSI_OPCODE_DOT4 TGSI_OPCODE_DP4
+#define TGSI_OPCODE_LERP 18
+#define TGSI_OPCODE_CND 19
+#define TGSI_OPCODE_CND0 20
+#define TGSI_OPCODE_DOT2ADD 21
+
+/*
+ * GL_EXT_vertex_shader
+ */
+#define TGSI_OPCODE_INDEX 22
+#define TGSI_OPCODE_NEGATE 23
+#define TGSI_OPCODE_MADD TGSI_OPCODE_MAD
+#define TGSI_OPCODE_FRAC 24
+#define TGSI_OPCODE_SETGE TGSI_OPCODE_SGE
+#define TGSI_OPCODE_SETLT TGSI_OPCODE_SLT
+#define TGSI_OPCODE_CLAMP 25
+#define TGSI_OPCODE_FLOOR 26
+#define TGSI_OPCODE_ROUND 27
+#define TGSI_OPCODE_EXPBASE2 28
+#define TGSI_OPCODE_LOGBASE2 29
+#define TGSI_OPCODE_POWER 30
+#define TGSI_OPCODE_RECIP TGSI_OPCODE_RCP
+#define TGSI_OPCODE_RECIPSQRT TGSI_OPCODE_RSQ
+#define TGSI_OPCODE_CROSSPRODUCT 31
+#define TGSI_OPCODE_MULTIPLYMATRIX 32
+
+/*
+ * GL_NV_vertex_program1_1
+ */
+#define TGSI_OPCODE_ABS 33
+#define TGSI_OPCODE_RCC 34
+#define TGSI_OPCODE_DPH 35
+
+/*
+ * GL_NV_fragment_program
+ */
+#define TGSI_OPCODE_COS 36
+#define TGSI_OPCODE_DDX 37
+#define TGSI_OPCODE_DDY 38
+#define TGSI_OPCODE_EX2 TGSI_OPCODE_EXPBASE2
+#define TGSI_OPCODE_FLR TGSI_OPCODE_FLOOR
+#define TGSI_OPCODE_FRC TGSI_OPCODE_FRAC
+#define TGSI_OPCODE_KILP 39 /* predicated kill */
+#define TGSI_OPCODE_LG2 TGSI_OPCODE_LOGBASE2
+#define TGSI_OPCODE_LRP TGSI_OPCODE_LERP
+#define TGSI_OPCODE_PK2H 40
+#define TGSI_OPCODE_PK2US 41
+#define TGSI_OPCODE_PK4B 42
+#define TGSI_OPCODE_PK4UB 43
+#define TGSI_OPCODE_POW TGSI_OPCODE_POWER
+#define TGSI_OPCODE_RFL 44
+#define TGSI_OPCODE_SEQ 45
+#define TGSI_OPCODE_SFL 46
+#define TGSI_OPCODE_SGT 47
+#define TGSI_OPCODE_SIN 48
+#define TGSI_OPCODE_SLE 49
+#define TGSI_OPCODE_SNE 50
+#define TGSI_OPCODE_STR 51
+#define TGSI_OPCODE_TEX 52
+#define TGSI_OPCODE_TXD 53
+#define TGSI_OPCODE_TXP 54
+#define TGSI_OPCODE_UP2H 55
+#define TGSI_OPCODE_UP2US 56
+#define TGSI_OPCODE_UP4B 57
+#define TGSI_OPCODE_UP4UB 58
+#define TGSI_OPCODE_X2D 59
+
+/*
+ * GL_NV_vertex_program2
+ */
+#define TGSI_OPCODE_ARA 60
+#define TGSI_OPCODE_ARR 61
+#define TGSI_OPCODE_BRA 62
+#define TGSI_OPCODE_CAL 63
+#define TGSI_OPCODE_RET 64
+#define TGSI_OPCODE_SSG 65
+
+/*
+ * GL_ARB_vertex_program
+ */
+#define TGSI_OPCODE_SWZ 118
+#define TGSI_OPCODE_XPD TGSI_OPCODE_CROSSPRODUCT
+
+/*
+ * GL_ARB_fragment_program
+ */
+#define TGSI_OPCODE_CMP 66
+#define TGSI_OPCODE_KIL 116 /* conditional kill */
+#define TGSI_OPCODE_SCS 67
+#define TGSI_OPCODE_TXB 68
+
+/*
+ * GL_NV_fragment_program_option
+ */
+/* No new opcode */
+
+/*
+ * GL_NV_fragment_program2
+ */
+#define TGSI_OPCODE_NRM 69
+#define TGSI_OPCODE_DIV 70
+#define TGSI_OPCODE_DP2 71
+#define TGSI_OPCODE_DP2A TGSI_OPCODE_DOT2ADD
+#define TGSI_OPCODE_TXL 72
+#define TGSI_OPCODE_BRK 73
+#define TGSI_OPCODE_IF 74
+#define TGSI_OPCODE_LOOP 75
+#define TGSI_OPCODE_REP 76
+#define TGSI_OPCODE_ELSE 77
+#define TGSI_OPCODE_ENDIF 78
+#define TGSI_OPCODE_ENDLOOP 79
+#define TGSI_OPCODE_ENDREP 80
+
+/*
+ * GL_NV_vertex_program2_option
+ */
+
+/*
+ * GL_NV_vertex_program3
+ */
+#define TGSI_OPCODE_PUSHA 81
+#define TGSI_OPCODE_POPA 82
+
+/*
+ * GL_NV_gpu_program4
+ */
+#define TGSI_OPCODE_CEIL 83
+#define TGSI_OPCODE_I2F 84
+#define TGSI_OPCODE_NOT 85
+#define TGSI_OPCODE_TRUNC 86
+#define TGSI_OPCODE_SHL 87
+#define TGSI_OPCODE_SHR 88
+#define TGSI_OPCODE_AND 89
+#define TGSI_OPCODE_OR 90
+#define TGSI_OPCODE_MOD 91
+#define TGSI_OPCODE_XOR 92
+#define TGSI_OPCODE_SAD 93
+#define TGSI_OPCODE_TXF 94
+#define TGSI_OPCODE_TXQ 95
+#define TGSI_OPCODE_CONT 96
+
+/*
+ * GL_NV_vertex_program4
+ */
+/* Same as GL_NV_gpu_program4 */
+
+/*
+ * GL_NV_fragment_program4
+ */
+/* Same as GL_NV_gpu_program4 */
+
+/*
+ * GL_NV_geometry_program4
+ */
+/* Same as GL_NV_gpu_program4 */
+#define TGSI_OPCODE_EMIT 97
+#define TGSI_OPCODE_ENDPRIM 98
+
+/*
+ * GLSL
+ */
+#define TGSI_OPCODE_BGNLOOP2 99
+#define TGSI_OPCODE_BGNSUB 100
+#define TGSI_OPCODE_ENDLOOP2 101
+#define TGSI_OPCODE_ENDSUB 102
+#define TGSI_OPCODE_INT TGSI_OPCODE_TRUNC
+#define TGSI_OPCODE_NOISE1 103
+#define TGSI_OPCODE_NOISE2 104
+#define TGSI_OPCODE_NOISE3 105
+#define TGSI_OPCODE_NOISE4 106
+#define TGSI_OPCODE_NOP 107
+
+/*
+ * ps_1_1
+ */
+#define TGSI_OPCODE_TEXKILL TGSI_OPCODE_KIL
+
+/*
+ * ps_1_2
+ */
+/* CMP - use TGSI_OPCODE_CND0 */
+
+/*
+ * ps_1_3
+ */
+/* CMP - use TGSI_OPCODE_CND0 */
+
+/*
+ * ps_1_4
+ */
+#define TGSI_OPCODE_TEXLD TGSI_OPCODE_TEX
+
+/*
+ * ps_2_0
+ */
+#define TGSI_OPCODE_M4X4 TGSI_OPCODE_MULTIPLYMATRIX
+#define TGSI_OPCODE_M4X3 108
+#define TGSI_OPCODE_M3X4 109
+#define TGSI_OPCODE_M3X3 110
+#define TGSI_OPCODE_M3X2 111
+#define TGSI_OPCODE_CRS TGSI_OPCODE_XPD
+#define TGSI_OPCODE_NRM4 112
+#define TGSI_OPCODE_SINCOS TGSI_OPCODE_SCS
+#define TGSI_OPCODE_TEXLDB TGSI_OPCODE_TXB
+#define TGSI_OPCODE_DP2ADD TGSI_OPCODE_DP2A
+
+/*
+ * ps_2_x
+ */
+#define TGSI_OPCODE_CALL TGSI_OPCODE_CAL
+#define TGSI_OPCODE_CALLNZ 113
+#define TGSI_OPCODE_IFC 114
+#define TGSI_OPCODE_BREAK TGSI_OPCODE_BRK
+#define TGSI_OPCODE_BREAKC 115
+#define TGSI_OPCODE_DSX TGSI_OPCODE_DDX
+#define TGSI_OPCODE_DSY TGSI_OPCODE_DDY
+#define TGSI_OPCODE_TEXLDD TGSI_OPCODE_TXD
+
+/*
+ * vs_1_1
+ */
+#define TGSI_OPCODE_EXPP TGSI_OPCODE_EXP
+#define TGSI_OPCODE_LOGP TGSI_OPCODE_LG2
+
+/*
+ * vs_2_0
+ */
+#define TGSI_OPCODE_SGN TGSI_OPCODE_SSG
+#define TGSI_OPCODE_MOVA TGSI_OPCODE_ARR
+/* EXPP - use TGSI_OPCODE_EX2 */
+
+/*
+ * vs_2_x
+ */
+
+#define TGSI_OPCODE_END 117 /* aka HALT */
+
+#define TGSI_OPCODE_LAST 119
+
+#define TGSI_SAT_NONE 0 /* do not saturate */
+#define TGSI_SAT_ZERO_ONE 1 /* clamp to [0,1] */
+#define TGSI_SAT_MINUS_PLUS_ONE 2 /* clamp to [-1,1] */
+
+/**
+ * Opcode is the operation code to execute. A given operation defines the
+ * semantics how the source registers (if any) are interpreted and what is
+ * written to the destination registers (if any) as a result of execution.
+ *
+ * NumDstRegs and NumSrcRegs is the number of destination and source registers,
+ * respectively. For a given operation code, those numbers are fixed and are
+ * present here only for convenience.
+ *
+ * If Extended is TRUE, it is now executed.
+ *
+ * Saturate controls how are final results in destination registers modified.
+ */
+
+struct tgsi_instruction
+{
+ unsigned Type : 4; /* TGSI_TOKEN_TYPE_INSTRUCTION */
+ unsigned NrTokens : 8; /* UINT */
+ unsigned Opcode : 8; /* TGSI_OPCODE_ */
+ unsigned Saturate : 2; /* TGSI_SAT_ */
+ unsigned NumDstRegs : 2; /* UINT */
+ unsigned NumSrcRegs : 4; /* UINT */
+ unsigned Padding : 3;
+ unsigned Extended : 1; /* BOOL */
+};
+
+/*
+ * If tgsi_instruction::Extended is TRUE, tgsi_instruction_ext follows.
+ *
+ * Then, tgsi_instruction::NumDstRegs of tgsi_dst_register follow.
+ *
+ * Then, tgsi_instruction::NumSrcRegs of tgsi_src_register follow.
+ *
+ * tgsi_instruction::NrTokens contains the total number of words that make the
+ * instruction, including the instruction word.
+ */
+
+#define TGSI_INSTRUCTION_EXT_TYPE_NV 0
+#define TGSI_INSTRUCTION_EXT_TYPE_LABEL 1
+#define TGSI_INSTRUCTION_EXT_TYPE_TEXTURE 2
+#define TGSI_INSTRUCTION_EXT_TYPE_PREDICATE 3
+
+struct tgsi_instruction_ext
+{
+ unsigned Type : 4; /* TGSI_INSTRUCTION_EXT_TYPE_ */
+ unsigned Padding : 27;
+ unsigned Extended : 1; /* BOOL */
+};
+
+/*
+ * If tgsi_instruction_ext::Type is TGSI_INSTRUCTION_EXT_TYPE_NV, it should
+ * be cast to tgsi_instruction_ext_nv.
+ *
+ * If tgsi_instruction_ext::Type is TGSI_INSTRUCTION_EXT_TYPE_LABEL, it
+ * should be cast to tgsi_instruction_ext_label.
+ *
+ * If tgsi_instruction_ext::Type is TGSI_INSTRUCTION_EXT_TYPE_TEXTURE, it
+ * should be cast to tgsi_instruction_ext_texture.
+ *
+ * If tgsi_instruction_ext::Type is TGSI_INSTRUCTION_EXT_TYPE_PREDICATE, it
+ * should be cast to tgsi_instruction_ext_predicate.
+ *
+ * If tgsi_instruction_ext::Extended is TRUE, another tgsi_instruction_ext
+ * follows.
+ */
+
+#define TGSI_PRECISION_DEFAULT 0
+#define TGSI_PRECISION_FLOAT32 1
+#define TGSI_PRECISION_FLOAT16 2
+#define TGSI_PRECISION_FIXED12 3
+
+#define TGSI_CC_GT 0
+#define TGSI_CC_EQ 1
+#define TGSI_CC_LT 2
+#define TGSI_CC_GE 3
+#define TGSI_CC_LE 4
+#define TGSI_CC_NE 5
+#define TGSI_CC_TR 6
+#define TGSI_CC_FL 7
+
+#define TGSI_SWIZZLE_X 0
+#define TGSI_SWIZZLE_Y 1
+#define TGSI_SWIZZLE_Z 2
+#define TGSI_SWIZZLE_W 3
+
+/**
+ * Precision controls the precision at which the operation should be executed.
+ *
+ * CondDstUpdate enables condition code register writes. When this field is
+ * TRUE, CondDstIndex specifies the index of the condition code register to
+ * update.
+ *
+ * CondFlowEnable enables conditional execution of the operation. When this
+ * field is TRUE, CondFlowIndex specifies the index of the condition code
+ * register to test against CondMask with component swizzle controled by
+ * CondSwizzleX, CondSwizzleY, CondSwizzleZ and CondSwizzleW. If the test fails,
+ * the operation is not executed.
+ */
+
+struct tgsi_instruction_ext_nv
+{
+ unsigned Type : 4; /* TGSI_INSTRUCTION_EXT_TYPE_NV */
+ unsigned Precision : 4; /* TGSI_PRECISION_ */
+ unsigned CondDstIndex : 4; /* UINT */
+ unsigned CondFlowIndex : 4; /* UINT */
+ unsigned CondMask : 4; /* TGSI_CC_ */
+ unsigned CondSwizzleX : 2; /* TGSI_SWIZZLE_ */
+ unsigned CondSwizzleY : 2; /* TGSI_SWIZZLE_ */
+ unsigned CondSwizzleZ : 2; /* TGSI_SWIZZLE_ */
+ unsigned CondSwizzleW : 2; /* TGSI_SWIZZLE_ */
+ unsigned CondDstUpdate : 1; /* BOOL */
+ unsigned CondFlowEnable : 1; /* BOOL */
+ unsigned Padding : 1;
+ unsigned Extended : 1; /* BOOL */
+};
+
+struct tgsi_instruction_ext_label
+{
+ unsigned Type : 4; /* TGSI_INSTRUCTION_EXT_TYPE_LABEL */
+ unsigned Label : 24; /* UINT */
+ unsigned Padding : 3;
+ unsigned Extended : 1; /* BOOL */
+};
+
+#define TGSI_TEXTURE_UNKNOWN 0
+#define TGSI_TEXTURE_1D 1
+#define TGSI_TEXTURE_2D 2
+#define TGSI_TEXTURE_3D 3
+#define TGSI_TEXTURE_CUBE 4
+#define TGSI_TEXTURE_RECT 5
+#define TGSI_TEXTURE_SHADOW1D 6
+#define TGSI_TEXTURE_SHADOW2D 7
+#define TGSI_TEXTURE_SHADOWRECT 8
+#define TGSI_TEXTURE_COUNT 9
+
+struct tgsi_instruction_ext_texture
+{
+ unsigned Type : 4; /* TGSI_INSTRUCTION_EXT_TYPE_TEXTURE */
+ unsigned Texture : 8; /* TGSI_TEXTURE_ */
+ unsigned Padding : 19;
+ unsigned Extended : 1; /* BOOL */
+};
+
+struct tgsi_instruction_ext_predicate
+{
+ unsigned Type : 4; /* TGSI_INSTRUCTION_EXT_TYPE_PREDICATE */
+ unsigned PredDstIndex : 4; /* UINT */
+ unsigned PredWriteMask : 4; /* TGSI_WRITEMASK_ */
+ unsigned Padding : 19;
+ unsigned Extended : 1; /* BOOL */
+};
+
+/**
+ * File specifies the register array to access.
+ *
+ * Index specifies the element number of a register in the register file.
+ *
+ * If Indirect is TRUE, Index should be offset by the X component of a source
+ * register that follows. The register can be now fetched into local storage
+ * for further processing.
+ *
+ * If Negate is TRUE, all components of the fetched register are negated.
+ *
+ * The fetched register components are swizzled according to SwizzleX, SwizzleY,
+ * SwizzleZ and SwizzleW.
+ *
+ * If Extended is TRUE, any further modifications to the source register are
+ * made to this temporary storage.
+ */
+
+struct tgsi_src_register
+{
+ unsigned File : 4; /* TGSI_FILE_ */
+ unsigned SwizzleX : 2; /* TGSI_SWIZZLE_ */
+ unsigned SwizzleY : 2; /* TGSI_SWIZZLE_ */
+ unsigned SwizzleZ : 2; /* TGSI_SWIZZLE_ */
+ unsigned SwizzleW : 2; /* TGSI_SWIZZLE_ */
+ unsigned Negate : 1; /* BOOL */
+ unsigned Indirect : 1; /* BOOL */
+ unsigned Dimension : 1; /* BOOL */
+ int Index : 16; /* SINT */
+ unsigned Extended : 1; /* BOOL */
+};
+
+/**
+ * If tgsi_src_register::Extended is TRUE, tgsi_src_register_ext follows.
+ *
+ * Then, if tgsi_src_register::Indirect is TRUE, another tgsi_src_register
+ * follows.
+ *
+ * Then, if tgsi_src_register::Dimension is TRUE, tgsi_dimension follows.
+ */
+
+#define TGSI_SRC_REGISTER_EXT_TYPE_SWZ 0
+#define TGSI_SRC_REGISTER_EXT_TYPE_MOD 1
+
+struct tgsi_src_register_ext
+{
+ unsigned Type : 4; /* TGSI_SRC_REGISTER_EXT_TYPE_ */
+ unsigned Padding : 27;
+ unsigned Extended : 1; /* BOOL */
+};
+
+/**
+ * If tgsi_src_register_ext::Type is TGSI_SRC_REGISTER_EXT_TYPE_SWZ,
+ * it should be cast to tgsi_src_register_ext_swz.
+ *
+ * If tgsi_src_register_ext::Type is TGSI_SRC_REGISTER_EXT_TYPE_MOD,
+ * it should be cast to tgsi_src_register_ext_mod.
+ *
+ * If tgsi_dst_register_ext::Extended is TRUE, another tgsi_dst_register_ext
+ * follows.
+ */
+
+#define TGSI_EXTSWIZZLE_X TGSI_SWIZZLE_X
+#define TGSI_EXTSWIZZLE_Y TGSI_SWIZZLE_Y
+#define TGSI_EXTSWIZZLE_Z TGSI_SWIZZLE_Z
+#define TGSI_EXTSWIZZLE_W TGSI_SWIZZLE_W
+#define TGSI_EXTSWIZZLE_ZERO 4
+#define TGSI_EXTSWIZZLE_ONE 5
+
+/**
+ * ExtSwizzleX, ExtSwizzleY, ExtSwizzleZ and ExtSwizzleW swizzle the source
+ * register in an extended manner.
+ *
+ * NegateX, NegateY, NegateZ and NegateW negate individual components of the
+ * source register.
+ *
+ * NOTE: To simplify matter, if this token is present, the corresponding Swizzle
+ * and Negate fields in tgsi_src_register should be set to X,Y,Z,W
+ * and FALSE, respectively.
+ */
+
+struct tgsi_src_register_ext_swz
+{
+ unsigned Type : 4; /* TGSI_SRC_REGISTER_EXT_TYPE_SWZ */
+ unsigned ExtSwizzleX : 4; /* TGSI_EXTSWIZZLE_ */
+ unsigned ExtSwizzleY : 4; /* TGSI_EXTSWIZZLE_ */
+ unsigned ExtSwizzleZ : 4; /* TGSI_EXTSWIZZLE_ */
+ unsigned ExtSwizzleW : 4; /* TGSI_EXTSWIZZLE_ */
+ unsigned NegateX : 1; /* BOOL */
+ unsigned NegateY : 1; /* BOOL */
+ unsigned NegateZ : 1; /* BOOL */
+ unsigned NegateW : 1; /* BOOL */
+ unsigned Padding : 7;
+ unsigned Extended : 1; /* BOOL */
+};
+
+/**
+ * Extra src register modifiers
+ *
+ * If Complement is TRUE, the source register is modified by subtracting it
+ * from 1.0.
+ *
+ * If Bias is TRUE, the source register is modified by subtracting 0.5 from it.
+ *
+ * If Scale2X is TRUE, the source register is modified by multiplying it by 2.0.
+ *
+ * If Absolute is TRUE, the source register is modified by removing the sign.
+ *
+ * If Negate is TRUE, the source register is modified by negating it.
+ */
+
+struct tgsi_src_register_ext_mod
+{
+ unsigned Type : 4; /* TGSI_SRC_REGISTER_EXT_TYPE_MOD */
+ unsigned Complement : 1; /* BOOL */
+ unsigned Bias : 1; /* BOOL */
+ unsigned Scale2X : 1; /* BOOL */
+ unsigned Absolute : 1; /* BOOL */
+ unsigned Negate : 1; /* BOOL */
+ unsigned Padding : 22;
+ unsigned Extended : 1; /* BOOL */
+};
+
+struct tgsi_dimension
+{
+ unsigned Indirect : 1; /* BOOL */
+ unsigned Dimension : 1; /* BOOL */
+ unsigned Padding : 13;
+ int Index : 16; /* SINT */
+ unsigned Extended : 1; /* BOOL */
+};
+
+struct tgsi_dst_register
+{
+ unsigned File : 4; /* TGSI_FILE_ */
+ unsigned WriteMask : 4; /* TGSI_WRITEMASK_ */
+ unsigned Indirect : 1; /* BOOL */
+ unsigned Dimension : 1; /* BOOL */
+ int Index : 16; /* SINT */
+ unsigned Padding : 5;
+ unsigned Extended : 1; /* BOOL */
+};
+
+/*
+ * If tgsi_dst_register::Extended is TRUE, tgsi_dst_register_ext follows.
+ *
+ * Then, if tgsi_dst_register::Indirect is TRUE, tgsi_src_register follows.
+ */
+
+#define TGSI_DST_REGISTER_EXT_TYPE_CONDCODE 0
+#define TGSI_DST_REGISTER_EXT_TYPE_MODULATE 1
+#define TGSI_DST_REGISTER_EXT_TYPE_PREDICATE 2
+
+struct tgsi_dst_register_ext
+{
+ unsigned Type : 4; /* TGSI_DST_REGISTER_EXT_TYPE_ */
+ unsigned Padding : 27;
+ unsigned Extended : 1; /* BOOL */
+};
+
+/**
+ * Extra destination register modifiers
+ *
+ * If tgsi_dst_register_ext::Type is TGSI_DST_REGISTER_EXT_TYPE_CONDCODE,
+ * it should be cast to tgsi_dst_register_ext_condcode.
+ *
+ * If tgsi_dst_register_ext::Type is TGSI_DST_REGISTER_EXT_TYPE_MODULATE,
+ * it should be cast to tgsi_dst_register_ext_modulate.
+ *
+ * If tgsi_dst_register_ext::Type is TGSI_DST_REGISTER_EXT_TYPE_PREDICATE,
+ * it should be cast to tgsi_dst_register_ext_predicate.
+ *
+ * If tgsi_dst_register_ext::Extended is TRUE, another tgsi_dst_register_ext
+ * follows.
+ */
+struct tgsi_dst_register_ext_concode
+{
+ unsigned Type : 4; /* TGSI_DST_REGISTER_EXT_TYPE_CONDCODE */
+ unsigned CondMask : 4; /* TGSI_CC_ */
+ unsigned CondSwizzleX : 2; /* TGSI_SWIZZLE_ */
+ unsigned CondSwizzleY : 2; /* TGSI_SWIZZLE_ */
+ unsigned CondSwizzleZ : 2; /* TGSI_SWIZZLE_ */
+ unsigned CondSwizzleW : 2; /* TGSI_SWIZZLE_ */
+ unsigned CondSrcIndex : 4; /* UINT */
+ unsigned Padding : 11;
+ unsigned Extended : 1; /* BOOL */
+};
+
+#define TGSI_MODULATE_1X 0
+#define TGSI_MODULATE_2X 1
+#define TGSI_MODULATE_4X 2
+#define TGSI_MODULATE_8X 3
+#define TGSI_MODULATE_HALF 4
+#define TGSI_MODULATE_QUARTER 5
+#define TGSI_MODULATE_EIGHTH 6
+#define TGSI_MODULATE_COUNT 7
+
+struct tgsi_dst_register_ext_modulate
+{
+ unsigned Type : 4; /* TGSI_DST_REGISTER_EXT_TYPE_MODULATE */
+ unsigned Modulate : 4; /* TGSI_MODULATE_ */
+ unsigned Padding : 23;
+ unsigned Extended : 1; /* BOOL */
+};
+
+/*
+ * Currently, the following constraints apply.
+ *
+ * - PredSwizzleXYZW is either set to identity or replicate.
+ * - PredSrcIndex is 0.
+ */
+
+struct tgsi_dst_register_ext_predicate
+{
+ unsigned Type : 4; /* TGSI_DST_REGISTER_EXT_TYPE_PREDICATE */
+ unsigned PredSwizzleX : 2; /* TGSI_SWIZZLE_ */
+ unsigned PredSwizzleY : 2; /* TGSI_SWIZZLE_ */
+ unsigned PredSwizzleZ : 2; /* TGSI_SWIZZLE_ */
+ unsigned PredSwizzleW : 2; /* TGSI_SWIZZLE_ */
+ unsigned PredSrcIndex : 4; /* UINT */
+ unsigned Negate : 1; /* BOOL */
+ unsigned Padding : 14;
+ unsigned Extended : 1; /* BOOL */
+};
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* TGSI_TOKEN_H */
+
diff --git a/src/gallium/include/pipe/p_state.h b/src/gallium/include/pipe/p_state.h
new file mode 100644
index 00000000000..9dc541630c4
--- /dev/null
+++ b/src/gallium/include/pipe/p_state.h
@@ -0,0 +1,366 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+/**
+ * @file
+ *
+ * Abstract graphics pipe state objects.
+ *
+ * Basic notes:
+ * 1. Want compact representations, so we use bitfields.
+ * 2. Put bitfields before other (GLfloat) fields.
+ */
+
+
+#ifndef PIPE_STATE_H
+#define PIPE_STATE_H
+
+#include "p_compiler.h"
+#include "p_defines.h"
+#include "p_format.h"
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+/**
+ * Implementation limits
+ */
+#define PIPE_MAX_ATTRIBS 32
+#define PIPE_MAX_CLIP_PLANES 6
+#define PIPE_MAX_COLOR_BUFS 8
+#define PIPE_MAX_CONSTANT 32
+#define PIPE_MAX_SAMPLERS 16
+#define PIPE_MAX_SHADER_INPUTS 16
+#define PIPE_MAX_SHADER_OUTPUTS 16
+#define PIPE_MAX_TEXTURE_LEVELS 16
+
+
+/* fwd decls */
+struct pipe_screen;
+struct pipe_surface;
+
+
+
+/**
+ * The driver will certainly subclass this to include actual memory
+ * management information.
+ */
+struct pipe_buffer
+{
+ unsigned alignment;
+ unsigned usage;
+ unsigned size;
+
+ /** Reference count */
+ unsigned refcount;
+};
+
+
+/**
+ * Primitive (point/line/tri) rasterization info
+ */
+struct pipe_rasterizer_state
+{
+ unsigned flatshade:1;
+ unsigned light_twoside:1;
+ unsigned front_winding:2; /**< PIPE_WINDING_x */
+ unsigned cull_mode:2; /**< PIPE_WINDING_x */
+ unsigned fill_cw:2; /**< PIPE_POLYGON_MODE_x */
+ unsigned fill_ccw:2; /**< PIPE_POLYGON_MODE_x */
+ unsigned offset_cw:1;
+ unsigned offset_ccw:1;
+ unsigned scissor:1;
+ unsigned poly_smooth:1;
+ unsigned poly_stipple_enable:1;
+ unsigned point_smooth:1;
+ unsigned point_sprite:1;
+ unsigned point_size_per_vertex:1; /**< size computed in vertex shader */
+ unsigned multisample:1; /* XXX maybe more ms state in future */
+ unsigned line_smooth:1;
+ unsigned line_stipple_enable:1;
+ unsigned line_stipple_factor:8; /**< [1..256] actually */
+ unsigned line_stipple_pattern:16;
+ unsigned line_last_pixel:1;
+ unsigned bypass_clipping:1;
+ unsigned bypass_vs:1; /**< Skip the vertex shader. Note that the shader is
+ still needed though, to indicate inputs/outputs */
+ unsigned origin_lower_left:1; /**< Is (0,0) the lower-left corner? */
+ unsigned flatshade_first:1; /**< take color attribute from the first vertex of a primitive */
+ unsigned gl_rasterization_rules:1; /**< enable tweaks for GL rasterization? */
+
+ float line_width;
+ float point_size; /**< used when no per-vertex size */
+ float point_size_min; /* XXX - temporary, will go away */
+ float point_size_max; /* XXX - temporary, will go away */
+ float offset_units;
+ float offset_scale;
+ ubyte sprite_coord_mode[PIPE_MAX_SHADER_OUTPUTS]; /**< PIPE_SPRITE_COORD_ */
+};
+
+
+struct pipe_poly_stipple
+{
+ unsigned stipple[32];
+};
+
+
+struct pipe_viewport_state
+{
+ float scale[4];
+ float translate[4];
+};
+
+
+struct pipe_scissor_state
+{
+ unsigned minx:16;
+ unsigned miny:16;
+ unsigned maxx:16;
+ unsigned maxy:16;
+};
+
+
+struct pipe_clip_state
+{
+ float ucp[PIPE_MAX_CLIP_PLANES][4];
+ unsigned nr;
+};
+
+
+/**
+ * Constants for vertex/fragment shaders
+ */
+struct pipe_constant_buffer
+{
+ struct pipe_buffer *buffer;
+};
+
+
+struct pipe_shader_state
+{
+ const struct tgsi_token *tokens;
+};
+
+
+struct pipe_depth_state
+{
+ unsigned enabled:1; /**< depth test enabled? */
+ unsigned writemask:1; /**< allow depth buffer writes? */
+ unsigned func:3; /**< depth test func (PIPE_FUNC_x) */
+ unsigned occlusion_count:1; /**< do occlusion counting? */
+};
+
+
+struct pipe_stencil_state
+{
+ unsigned enabled:1; /**< stencil[0]: stencil enabled, stencil[1]: two-side enabled */
+ unsigned func:3; /**< PIPE_FUNC_x */
+ unsigned fail_op:3; /**< PIPE_STENCIL_OP_x */
+ unsigned zpass_op:3; /**< PIPE_STENCIL_OP_x */
+ unsigned zfail_op:3; /**< PIPE_STENCIL_OP_x */
+ ubyte ref_value;
+ ubyte valuemask;
+ ubyte writemask;
+};
+
+
+struct pipe_alpha_state
+{
+ unsigned enabled:1;
+ unsigned func:3; /**< PIPE_FUNC_x */
+ float ref_value; /**< reference value */
+};
+
+
+struct pipe_depth_stencil_alpha_state
+{
+ struct pipe_depth_state depth;
+ struct pipe_stencil_state stencil[2]; /**< [0] = front, [1] = back */
+ struct pipe_alpha_state alpha;
+};
+
+
+struct pipe_blend_state
+{
+ unsigned blend_enable:1;
+
+ unsigned rgb_func:3; /**< PIPE_BLEND_x */
+ unsigned rgb_src_factor:5; /**< PIPE_BLENDFACTOR_x */
+ unsigned rgb_dst_factor:5; /**< PIPE_BLENDFACTOR_x */
+
+ unsigned alpha_func:3; /**< PIPE_BLEND_x */
+ unsigned alpha_src_factor:5; /**< PIPE_BLENDFACTOR_x */
+ unsigned alpha_dst_factor:5; /**< PIPE_BLENDFACTOR_x */
+
+ unsigned logicop_enable:1;
+ unsigned logicop_func:4; /**< PIPE_LOGICOP_x */
+
+ unsigned colormask:4; /**< bitmask of PIPE_MASK_R/G/B/A */
+ unsigned dither:1;
+};
+
+
+struct pipe_blend_color
+{
+ float color[4];
+};
+
+
+struct pipe_framebuffer_state
+{
+ unsigned width, height;
+
+ /** multiple colorbuffers for multiple render targets */
+ unsigned nr_cbufs;
+ struct pipe_surface *cbufs[PIPE_MAX_COLOR_BUFS];
+
+ struct pipe_surface *zsbuf; /**< Z/stencil buffer */
+};
+
+
+/**
+ * Texture sampler state.
+ */
+struct pipe_sampler_state
+{
+ unsigned wrap_s:3; /**< PIPE_TEX_WRAP_x */
+ unsigned wrap_t:3; /**< PIPE_TEX_WRAP_x */
+ unsigned wrap_r:3; /**< PIPE_TEX_WRAP_x */
+ unsigned min_img_filter:2; /**< PIPE_TEX_FILTER_x */
+ unsigned min_mip_filter:2; /**< PIPE_TEX_MIPFILTER_x */
+ unsigned mag_img_filter:2; /**< PIPE_TEX_FILTER_x */
+ unsigned compare_mode:1; /**< PIPE_TEX_COMPARE_x */
+ unsigned compare_func:3; /**< PIPE_FUNC_x */
+ unsigned normalized_coords:1; /**< Are coords normalized to [0,1]? */
+ unsigned prefilter:4; /**< Wierd sampling state exposed by some api's */
+ float shadow_ambient; /**< shadow test fail color/intensity */
+ float lod_bias; /**< LOD/lambda bias */
+ float min_lod, max_lod; /**< LOD clamp range, after bias */
+ float border_color[4];
+ float max_anisotropy;
+};
+
+
+/**
+ * 2D surface. This is basically a view into a memory buffer.
+ * May be a renderbuffer, texture mipmap level, etc.
+ */
+struct pipe_surface
+{
+ enum pipe_format format; /**< PIPE_FORMAT_x */
+ unsigned status; /**< PIPE_SURFACE_STATUS_x */
+ unsigned clear_value; /**< XXX may be temporary */
+ unsigned width; /**< logical width in pixels */
+ unsigned height; /**< logical height in pixels */
+ struct pipe_format_block block;
+ unsigned nblocksx; /**< allocated width in blocks */
+ unsigned nblocksy; /**< allocated height in blocks */
+ unsigned stride; /**< stride in bytes between rows of blocks */
+ unsigned layout; /**< PIPE_SURFACE_LAYOUT_x */
+ unsigned offset; /**< offset from start of buffer, in bytes */
+ unsigned refcount;
+ unsigned usage; /**< PIPE_BUFFER_USAGE_* */
+
+ struct pipe_texture *texture; /**< texture into which this is a view */
+ unsigned face;
+ unsigned level;
+ unsigned zslice;
+};
+
+
+/**
+ * Texture object.
+ */
+struct pipe_texture
+{
+ enum pipe_texture_target target; /**< PIPE_TEXTURE_x */
+ enum pipe_format format; /**< PIPE_FORMAT_x */
+
+ unsigned width[PIPE_MAX_TEXTURE_LEVELS];
+ unsigned height[PIPE_MAX_TEXTURE_LEVELS];
+ unsigned depth[PIPE_MAX_TEXTURE_LEVELS];
+
+ struct pipe_format_block block;
+ unsigned nblocksx[PIPE_MAX_TEXTURE_LEVELS]; /**< allocated width in blocks */
+ unsigned nblocksy[PIPE_MAX_TEXTURE_LEVELS]; /**< allocated height in blocks */
+
+ unsigned last_level:8; /**< Index of last mipmap level present/defined */
+ unsigned compressed:1;
+
+ unsigned nr_samples:8; /**< for multisampled surfaces, nr of samples */
+
+ unsigned tex_usage; /* PIPE_TEXTURE_USAGE_* */
+
+ /* These are also refcounted:
+ */
+ unsigned refcount;
+
+ struct pipe_screen *screen; /**< screen that this texture belongs to */
+};
+
+
+/**
+ * A vertex buffer. Typically, all the vertex data/attributes for
+ * drawing something will be in one buffer. But it's also possible, for
+ * example, to put colors in one buffer and texcoords in another.
+ */
+struct pipe_vertex_buffer
+{
+ unsigned stride; /**< stride to same attrib in next vertex, in bytes */
+ unsigned max_index; /**< number of vertices in this buffer */
+ unsigned buffer_offset; /**< offset to start of data in buffer, in bytes */
+ struct pipe_buffer *buffer; /**< the actual buffer */
+};
+
+
+/**
+ * Information to describe a vertex attribute (position, color, etc)
+ */
+struct pipe_vertex_element
+{
+ /** Offset of this attribute, in bytes, from the start of the vertex */
+ unsigned src_offset;
+
+ /** Which vertex_buffer (as given to pipe->set_vertex_buffer()) does
+ * this attribute live in?
+ */
+ unsigned vertex_buffer_index:8;
+ unsigned nr_components:8;
+
+ enum pipe_format src_format; /**< PIPE_FORMAT_* */
+};
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/src/gallium/include/pipe/p_thread.h b/src/gallium/include/pipe/p_thread.h
new file mode 100644
index 00000000000..8af3cd958b0
--- /dev/null
+++ b/src/gallium/include/pipe/p_thread.h
@@ -0,0 +1,276 @@
+/**************************************************************************
+ *
+ * Copyright 1999-2006 Brian Paul
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+/**
+ * @file
+ *
+ * Thread, mutex, condition var and thread-specific data functions.
+ */
+
+
+#ifndef _P_THREAD2_H_
+#define _P_THREAD2_H_
+
+
+#include "pipe/p_compiler.h"
+
+
+#if defined(PIPE_OS_LINUX)
+
+#include <pthread.h> /* POSIX threads headers */
+#include <stdio.h> /* for perror() */
+
+typedef pthread_t pipe_thread;
+
+#define PIPE_THREAD_ROUTINE( name, param ) \
+ void *name( void *param )
+
+static INLINE pipe_thread pipe_thread_create( void *(* routine)( void *), void *param )
+{
+ pipe_thread thread;
+ if (pthread_create( &thread, NULL, routine, param ))
+ return 0;
+ return thread;
+}
+
+static INLINE int pipe_thread_wait( pipe_thread thread )
+{
+ return pthread_join( thread, NULL );
+}
+
+static INLINE int pipe_thread_destroy( pipe_thread thread )
+{
+ return pthread_detach( thread );
+}
+
+typedef pthread_mutex_t pipe_mutex;
+typedef pthread_cond_t pipe_condvar;
+
+#define pipe_static_mutex(mutex) \
+ static pipe_mutex mutex = PTHREAD_MUTEX_INITIALIZER
+
+#define pipe_mutex_init(mutex) \
+ pthread_mutex_init(&(mutex), NULL)
+
+#define pipe_mutex_destroy(mutex) \
+ pthread_mutex_destroy(&(mutex))
+
+#define pipe_mutex_lock(mutex) \
+ (void) pthread_mutex_lock(&(mutex))
+
+#define pipe_mutex_unlock(mutex) \
+ (void) pthread_mutex_unlock(&(mutex))
+
+#define pipe_static_condvar(mutex) \
+ static pipe_condvar mutex = PTHREAD_COND_INITIALIZER
+
+#define pipe_condvar_init(cond) \
+ pthread_cond_init(&(cond), NULL)
+
+#define pipe_condvar_destroy(cond) \
+ pthread_cond_destroy(&(cond))
+
+#define pipe_condvar_wait(cond, mutex) \
+ pthread_cond_wait(&(cond), &(mutex))
+
+#define pipe_condvar_signal(cond) \
+ pthread_cond_signal(&(cond))
+
+#define pipe_condvar_broadcast(cond) \
+ pthread_cond_broadcast(&(cond))
+
+
+#elif defined(PIPE_SUBSYSTEM_WINDOWS_USER)
+
+#include <windows.h>
+
+typedef HANDLE pipe_thread;
+
+#define PIPE_THREAD_ROUTINE( name, param ) \
+ void * WINAPI name( void *param )
+
+static INLINE pipe_thread pipe_thread_create( void *(WINAPI * routine)( void *), void *param )
+{
+ DWORD id;
+ return CreateThread( NULL, 0, (LPTHREAD_START_ROUTINE) routine, param, 0, &id );
+}
+
+static INLINE int pipe_thread_wait( pipe_thread thread )
+{
+ if (WaitForSingleObject( thread, INFINITE ) == WAIT_OBJECT_0)
+ return 0;
+ return -1;
+}
+
+static INLINE int pipe_thread_destroy( pipe_thread thread )
+{
+ if (CloseHandle( thread ))
+ return 0;
+ return -1;
+}
+
+typedef CRITICAL_SECTION pipe_mutex;
+
+#define pipe_static_mutex(name) \
+ /*static*/ pipe_mutex name = {0,0,0,0,0,0}
+
+#define pipe_mutex_init(name) \
+ InitializeCriticalSection(&name)
+
+#define pipe_mutex_destroy(name) \
+ DeleteCriticalSection(&name)
+
+#define pipe_mutex_lock(name) \
+ EnterCriticalSection(&name)
+
+#define pipe_mutex_unlock(name) \
+ LeaveCriticalSection(&name)
+
+/* XXX: dummy definitions, make it compile */
+
+typedef unsigned pipe_condvar;
+
+#define pipe_condvar_init(condvar) \
+ (void) condvar
+
+#define pipe_condvar_broadcast(condvar) \
+ (void) condvar
+
+#else
+
+/** Dummy definitions */
+
+typedef unsigned pipe_thread;
+typedef unsigned pipe_mutex;
+typedef unsigned pipe_condvar;
+
+#define pipe_static_mutex(mutex) \
+ static pipe_mutex mutex = 0
+
+#define pipe_mutex_init(mutex) \
+ (void) mutex
+
+#define pipe_mutex_destroy(mutex) \
+ (void) mutex
+
+#define pipe_mutex_lock(mutex) \
+ (void) mutex
+
+#define pipe_mutex_unlock(mutex) \
+ (void) mutex
+
+#define pipe_static_condvar(condvar) \
+ static unsigned condvar = 0
+
+#define pipe_condvar_init(condvar) \
+ (void) condvar
+
+#define pipe_condvar_destroy(condvar) \
+ (void) condvar
+
+#define pipe_condvar_wait(condvar, mutex) \
+ (void) condvar
+
+#define pipe_condvar_signal(condvar) \
+ (void) condvar
+
+#define pipe_condvar_broadcast(condvar) \
+ (void) condvar
+
+
+#endif /* PIPE_OS_? */
+
+
+
+/*
+ * Thread-specific data.
+ */
+
+typedef struct {
+#if defined(PIPE_OS_LINUX)
+ pthread_key_t key;
+#elif defined(PIPE_SUBSYSTEM_WINDOWS_USER)
+ DWORD key;
+#endif
+ int initMagic;
+} pipe_tsd;
+
+
+#define PIPE_TSD_INIT_MAGIC 0xff8adc98
+
+
+static INLINE void
+pipe_tsd_init(pipe_tsd *tsd)
+{
+#if defined(PIPE_OS_LINUX)
+ if (pthread_key_create(&tsd->key, NULL/*free*/) != 0) {
+ perror("pthread_key_create(): failed to allocate key for thread specific data");
+ exit(-1);
+ }
+#elif defined(PIPE_SUBSYSTEM_WINDOWS_USER)
+ assert(0);
+#endif
+ tsd->initMagic = PIPE_TSD_INIT_MAGIC;
+}
+
+static INLINE void *
+pipe_tsd_get(pipe_tsd *tsd)
+{
+ if (tsd->initMagic != (int) PIPE_TSD_INIT_MAGIC) {
+ pipe_tsd_init(tsd);
+ }
+#if defined(PIPE_OS_LINUX)
+ return pthread_getspecific(tsd->key);
+#elif defined(PIPE_SUBSYSTEM_WINDOWS_USER)
+ assert(0);
+ return NULL;
+#else
+ assert(0);
+ return NULL;
+#endif
+}
+
+static INLINE void
+pipe_tsd_set(pipe_tsd *tsd, void *value)
+{
+ if (tsd->initMagic != (int) PIPE_TSD_INIT_MAGIC) {
+ pipe_tsd_init(tsd);
+ }
+#if defined(PIPE_OS_LINUX)
+ if (pthread_setspecific(tsd->key, value) != 0) {
+ perror("pthread_set_specific() failed");
+ exit(-1);
+ }
+#elif defined(PIPE_SUBSYSTEM_WINDOWS_USER)
+ assert(0);
+#else
+ assert(0);
+#endif
+}
+
+
+
+#endif /* _P_THREAD2_H_ */
diff --git a/src/gallium/include/state_tracker/drm_api.h b/src/gallium/include/state_tracker/drm_api.h
new file mode 100644
index 00000000000..54480fa0477
--- /dev/null
+++ b/src/gallium/include/state_tracker/drm_api.h
@@ -0,0 +1,33 @@
+
+#ifndef _DRM_API_H_
+#define _DRM_API_H_
+
+struct pipe_screen;
+struct pipe_winsys;
+struct pipe_context;
+
+struct drm_api
+{
+ /**
+ * Special buffer function
+ */
+ /*@{*/
+ struct pipe_screen* (*create_screen)(int drmFB, int pciID);
+ struct pipe_context* (*create_context)(struct pipe_screen *screen);
+ /*@}*/
+
+ /**
+ * Special buffer function
+ */
+ /*@{*/
+ struct pipe_buffer* (*buffer_from_handle)(struct pipe_winsys *winsys, const char *name, unsigned handle);
+ unsigned (*handle_from_buffer)(struct pipe_winsys *winsys, struct pipe_buffer *buffer);
+ /*@}*/
+};
+
+/**
+ * A driver needs to export this symbol
+ */
+extern struct drm_api drm_api_hocks;
+
+#endif
diff --git a/src/gallium/state_trackers/Makefile b/src/gallium/state_trackers/Makefile
new file mode 100644
index 00000000000..265ca468c2d
--- /dev/null
+++ b/src/gallium/state_trackers/Makefile
@@ -0,0 +1,25 @@
+TOP = ../../..
+include $(TOP)/configs/current
+
+
+SUBDIRS = $(GALLIUM_STATE_TRACKERS_DIRS)
+
+
+default: subdirs
+
+
+subdirs:
+ @for dir in $(SUBDIRS) ; do \
+ if [ -d $$dir ] ; then \
+ (cd $$dir && $(MAKE)) || exit 1 ; \
+ fi \
+ done
+
+
+clean:
+ rm -f `find . -name \*.[oa]`
+ rm -f `find . -name depend`
+
+
+# Dummy install target
+install:
diff --git a/src/gallium/state_trackers/README b/src/gallium/state_trackers/README
new file mode 100644
index 00000000000..28dd27bbd50
--- /dev/null
+++ b/src/gallium/state_trackers/README
@@ -0,0 +1,2 @@
+This directory is a placeholder for incubating state-trackers. Mesa's
+state-tracker is in src/mesa.
diff --git a/src/gallium/state_trackers/egl/Makefile b/src/gallium/state_trackers/egl/Makefile
new file mode 100644
index 00000000000..17d1a7a8e40
--- /dev/null
+++ b/src/gallium/state_trackers/egl/Makefile
@@ -0,0 +1,29 @@
+TARGET = libegldrm.a
+CFILES = $(wildcard ./*.c)
+OBJECTS = $(patsubst ./%.c,./%.o,$(CFILES))
+GALLIUMDIR = ../..
+TOP = ../../../..
+
+include ${TOP}/configs/current
+
+CFLAGS += -g -Wall -Werror=implicit-function-declaration -fPIC \
+ $(shell pkg-config --cflags pixman-1 xorg-server) \
+ -I${GALLIUMDIR}/include \
+ -I${GALLIUMDIR}/auxiliary \
+ -I${TOP}/src/mesa/drivers/dri/common \
+ -I${TOP}/src/mesa \
+ -I$(TOP)/include \
+ -I$(TOP)/src/egl/main \
+ ${LIBDRM_CFLAGS}
+
+#############################################
+
+.PHONY = all clean
+
+all: ${TARGET}
+
+${TARGET}: ${OBJECTS}
+ ar rcs $@ $^
+
+clean:
+ rm -rf ${OBJECTS} ${TARGET}
diff --git a/src/gallium/state_trackers/egl/egl_context.c b/src/gallium/state_trackers/egl/egl_context.c
new file mode 100644
index 00000000000..8564972b91e
--- /dev/null
+++ b/src/gallium/state_trackers/egl/egl_context.c
@@ -0,0 +1,193 @@
+
+#include "utils.h"
+#include <stdlib.h>
+#include <stdio.h>
+#include <string.h>
+#include "egl_tracker.h"
+
+#include "egllog.h"
+
+
+#include "pipe/p_context.h"
+#include "pipe/p_screen.h"
+
+#include "state_tracker/st_public.h"
+#include "state_tracker/drm_api.h"
+
+#include "GL/internal/glcore.h"
+
+#define need_GL_ARB_multisample
+#define need_GL_ARB_point_parameters
+#define need_GL_ARB_texture_compression
+#define need_GL_ARB_vertex_buffer_object
+#define need_GL_ARB_vertex_program
+#define need_GL_ARB_window_pos
+#define need_GL_EXT_blend_color
+#define need_GL_EXT_blend_equation_separate
+#define need_GL_EXT_blend_func_separate
+#define need_GL_EXT_blend_minmax
+#define need_GL_EXT_cull_vertex
+#define need_GL_EXT_fog_coord
+#define need_GL_EXT_framebuffer_object
+#define need_GL_EXT_multi_draw_arrays
+#define need_GL_EXT_secondary_color
+#define need_GL_NV_vertex_program
+#include "extension_helper.h"
+
+/**
+ * TODO HACK! FUGLY!
+ * Copied for intel extentions.
+ */
+const struct dri_extension card_extensions[] = {
+ {"GL_ARB_multisample", GL_ARB_multisample_functions},
+ {"GL_ARB_multitexture", NULL},
+ {"GL_ARB_point_parameters", GL_ARB_point_parameters_functions},
+ {"GL_ARB_texture_border_clamp", NULL},
+ {"GL_ARB_texture_compression", GL_ARB_texture_compression_functions},
+ {"GL_ARB_texture_cube_map", NULL},
+ {"GL_ARB_texture_env_add", NULL},
+ {"GL_ARB_texture_env_combine", NULL},
+ {"GL_ARB_texture_env_dot3", NULL},
+ {"GL_ARB_texture_mirrored_repeat", NULL},
+ {"GL_ARB_texture_rectangle", NULL},
+ {"GL_ARB_vertex_buffer_object", GL_ARB_vertex_buffer_object_functions},
+ {"GL_ARB_pixel_buffer_object", NULL},
+ {"GL_ARB_vertex_program", GL_ARB_vertex_program_functions},
+ {"GL_ARB_window_pos", GL_ARB_window_pos_functions},
+ {"GL_EXT_blend_color", GL_EXT_blend_color_functions},
+ {"GL_EXT_blend_equation_separate", GL_EXT_blend_equation_separate_functions},
+ {"GL_EXT_blend_func_separate", GL_EXT_blend_func_separate_functions},
+ {"GL_EXT_blend_minmax", GL_EXT_blend_minmax_functions},
+ {"GL_EXT_blend_subtract", NULL},
+ {"GL_EXT_cull_vertex", GL_EXT_cull_vertex_functions},
+ {"GL_EXT_fog_coord", GL_EXT_fog_coord_functions},
+ {"GL_EXT_framebuffer_object", GL_EXT_framebuffer_object_functions},
+ {"GL_EXT_multi_draw_arrays", GL_EXT_multi_draw_arrays_functions},
+ {"GL_EXT_packed_depth_stencil", NULL},
+ {"GL_EXT_pixel_buffer_object", NULL},
+ {"GL_EXT_secondary_color", GL_EXT_secondary_color_functions},
+ {"GL_EXT_stencil_wrap", NULL},
+ {"GL_EXT_texture_edge_clamp", NULL},
+ {"GL_EXT_texture_env_combine", NULL},
+ {"GL_EXT_texture_env_dot3", NULL},
+ {"GL_EXT_texture_filter_anisotropic", NULL},
+ {"GL_EXT_texture_lod_bias", NULL},
+ {"GL_3DFX_texture_compression_FXT1", NULL},
+ {"GL_APPLE_client_storage", NULL},
+ {"GL_MESA_pack_invert", NULL},
+ {"GL_MESA_ycbcr_texture", NULL},
+ {"GL_NV_blend_square", NULL},
+ {"GL_NV_vertex_program", GL_NV_vertex_program_functions},
+ {"GL_NV_vertex_program1_1", NULL},
+ {"GL_SGIS_generate_mipmap", NULL },
+ {NULL, NULL}
+};
+
+EGLContext
+drm_create_context(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config, EGLContext share_list, const EGLint *attrib_list)
+{
+ struct drm_device *dev = (struct drm_device *)drv;
+ struct drm_context *ctx;
+ struct drm_context *share = NULL;
+ struct st_context *st_share = NULL;
+ _EGLConfig *conf;
+ int i;
+ __GLcontextModes *visual;
+
+ conf = _eglLookupConfig(drv, dpy, config);
+ if (!conf) {
+ _eglError(EGL_BAD_CONFIG, "eglCreateContext");
+ return EGL_NO_CONTEXT;
+ }
+
+ for (i = 0; attrib_list && attrib_list[i] != EGL_NONE; i++) {
+ switch (attrib_list[i]) {
+ /* no attribs defined for now */
+ default:
+ _eglError(EGL_BAD_ATTRIBUTE, "eglCreateContext");
+ return EGL_NO_CONTEXT;
+ }
+ }
+
+ ctx = (struct drm_context *) calloc(1, sizeof(struct drm_context));
+ if (!ctx)
+ goto err_c;
+
+ _eglInitContext(drv, dpy, &ctx->base, config, attrib_list);
+
+ ctx->pipe = drm_api_hocks.create_context(dev->screen);
+ if (!ctx->pipe)
+ goto err_pipe;
+
+ if (share)
+ st_share = share->st;
+
+ visual = drm_visual_from_config(conf);
+ ctx->st = st_create_context(ctx->pipe, visual, st_share);
+ drm_visual_modes_destroy(visual);
+
+ if (!ctx->st)
+ goto err_gl;
+
+ /* generate handle and insert into hash table */
+ _eglSaveContext(&ctx->base);
+ assert(_eglGetContextHandle(&ctx->base));
+
+ return _eglGetContextHandle(&ctx->base);
+
+err_gl:
+ ctx->pipe->destroy(ctx->pipe);
+err_pipe:
+ free(ctx);
+err_c:
+ return EGL_NO_CONTEXT;
+}
+
+EGLBoolean
+drm_destroy_context(_EGLDriver *drv, EGLDisplay dpy, EGLContext context)
+{
+ struct drm_context *c = lookup_drm_context(context);
+ _eglRemoveContext(&c->base);
+ if (c->base.IsBound) {
+ c->base.DeletePending = EGL_TRUE;
+ } else {
+ st_destroy_context(c->st);
+ c->pipe->destroy(c->pipe);
+ free(c);
+ }
+ return EGL_TRUE;
+}
+
+EGLBoolean
+drm_make_current(_EGLDriver *drv, EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext context)
+{
+ struct drm_surface *readSurf = lookup_drm_surface(read);
+ struct drm_surface *drawSurf = lookup_drm_surface(draw);
+ struct drm_context *ctx = lookup_drm_context(context);
+ EGLBoolean b;
+
+ b = _eglMakeCurrent(drv, dpy, draw, read, context);
+ if (!b)
+ return EGL_FALSE;
+
+ if (ctx) {
+ if (!drawSurf || !readSurf)
+ return EGL_FALSE;
+
+ drawSurf->user = ctx;
+ readSurf->user = ctx;
+
+ st_make_current(ctx->st, drawSurf->stfb, readSurf->stfb);
+
+ /* st_resize_framebuffer needs a bound context to work */
+ st_resize_framebuffer(drawSurf->stfb, drawSurf->w, drawSurf->h);
+ st_resize_framebuffer(readSurf->stfb, readSurf->w, readSurf->h);
+ } else {
+ drawSurf->user = NULL;
+ readSurf->user = NULL;
+
+ st_make_current(NULL, NULL, NULL);
+ }
+
+ return EGL_TRUE;
+}
diff --git a/src/gallium/state_trackers/egl/egl_surface.c b/src/gallium/state_trackers/egl/egl_surface.c
new file mode 100644
index 00000000000..091d437d81b
--- /dev/null
+++ b/src/gallium/state_trackers/egl/egl_surface.c
@@ -0,0 +1,409 @@
+
+#include <stdlib.h>
+#include <stdio.h>
+#include <string.h>
+#include "egl_tracker.h"
+
+#include "egllog.h"
+
+#include "pipe/p_inlines.h"
+#include "pipe/p_screen.h"
+#include "pipe/p_context.h"
+
+#include "state_tracker/drm_api.h"
+
+/*
+ * Util functions
+ */
+
+static struct drm_mode_modeinfo *
+drm_find_mode(drmModeConnectorPtr connector, _EGLMode *mode)
+{
+ int i;
+ struct drm_mode_modeinfo *m = NULL;
+
+ for (i = 0; i < connector->count_modes; i++) {
+ m = &connector->modes[i];
+ if (m->hdisplay == mode->Width && m->vdisplay == mode->Height && m->vrefresh == mode->RefreshRate)
+ break;
+ m = &connector->modes[0]; /* if we can't find one, return first */
+ }
+
+ return m;
+}
+
+static struct st_framebuffer *
+drm_create_framebuffer(const __GLcontextModes *visual,
+ unsigned width,
+ unsigned height,
+ void *priv)
+{
+ enum pipe_format colorFormat, depthFormat, stencilFormat;
+
+ if (visual->redBits == 5)
+ colorFormat = PIPE_FORMAT_R5G6B5_UNORM;
+ else
+ colorFormat = PIPE_FORMAT_A8R8G8B8_UNORM;
+
+ if (visual->depthBits == 16)
+ depthFormat = PIPE_FORMAT_Z16_UNORM;
+ else if (visual->depthBits == 24)
+ depthFormat = PIPE_FORMAT_S8Z24_UNORM;
+ else
+ depthFormat = PIPE_FORMAT_NONE;
+
+ if (visual->stencilBits == 8)
+ stencilFormat = PIPE_FORMAT_S8Z24_UNORM;
+ else
+ stencilFormat = PIPE_FORMAT_NONE;
+
+ return st_create_framebuffer(visual,
+ colorFormat,
+ depthFormat,
+ stencilFormat,
+ width,
+ height,
+ priv);
+}
+
+static void
+drm_create_texture(_EGLDriver *drv,
+ struct drm_screen *scrn,
+ unsigned w, unsigned h)
+{
+ struct drm_device *dev = (struct drm_device *)drv;
+ struct pipe_screen *screen = dev->screen;
+ struct pipe_surface *surface;
+ struct pipe_texture *texture;
+ struct pipe_texture templat;
+ struct pipe_buffer *buf;
+ unsigned stride = 1024;
+ unsigned pitch = 0;
+ unsigned size = 0;
+
+ /* ugly */
+ if (stride < w)
+ stride = 2048;
+
+ pitch = stride * 4;
+ size = h * 2 * pitch;
+
+ buf = pipe_buffer_create(screen,
+ 0, /* alignment */
+ PIPE_BUFFER_USAGE_GPU_READ_WRITE |
+ PIPE_BUFFER_USAGE_CPU_READ_WRITE,
+ size);
+
+ if (!buf)
+ goto err_buf;
+
+ memset(&templat, 0, sizeof(templat));
+ templat.tex_usage |= PIPE_TEXTURE_USAGE_DISPLAY_TARGET;
+ templat.tex_usage |= PIPE_TEXTURE_USAGE_RENDER_TARGET;
+ templat.target = PIPE_TEXTURE_2D;
+ templat.last_level = 0;
+ templat.depth[0] = 1;
+ templat.format = PIPE_FORMAT_A8R8G8B8_UNORM;
+ templat.width[0] = w;
+ templat.height[0] = h;
+ pf_get_block(templat.format, &templat.block);
+
+ texture = screen->texture_blanket(dev->screen,
+ &templat,
+ &pitch,
+ buf);
+ if (!texture)
+ goto err_tex;
+
+ surface = screen->get_tex_surface(screen,
+ texture,
+ 0,
+ 0,
+ 0,
+ PIPE_BUFFER_USAGE_GPU_WRITE);
+
+ if (!surface)
+ goto err_surf;
+
+
+ scrn->tex = texture;
+ scrn->surface = surface;
+ scrn->buffer = buf;
+ scrn->front.width = w;
+ scrn->front.height = h;
+ scrn->front.pitch = pitch;
+ scrn->front.handle = drm_api_hocks.handle_from_buffer(dev->winsys, scrn->buffer);
+ if (0)
+ goto err_handle;
+
+ return;
+
+err_handle:
+ pipe_surface_reference(&surface, NULL);
+err_surf:
+ pipe_texture_reference(&texture, NULL);
+err_tex:
+ pipe_buffer_reference(screen, &buf, NULL);
+err_buf:
+ return;
+}
+
+/*
+ * Exported functions
+ */
+
+void
+drm_takedown_shown_screen(_EGLDriver *drv, struct drm_screen *screen)
+{
+ struct drm_device *dev = (struct drm_device *)drv;
+
+ screen->surf = NULL;
+
+ drmModeSetCrtc(
+ dev->drmFD,
+ screen->crtcID,
+ 0, // FD
+ 0, 0,
+ NULL, 0, // List of output ids
+ NULL);
+
+ drmModeRmFB(dev->drmFD, screen->fbID);
+ drmModeFreeFB(screen->fb);
+ screen->fb = NULL;
+
+ pipe_surface_reference(&screen->surface, NULL);
+ pipe_texture_reference(&screen->tex, NULL);
+ pipe_buffer_reference(dev->screen, &screen->buffer, NULL);
+
+ screen->shown = 0;
+}
+
+EGLSurface
+drm_create_window_surface(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config, NativeWindowType window, const EGLint *attrib_list)
+{
+ return EGL_NO_SURFACE;
+}
+
+
+EGLSurface
+drm_create_pixmap_surface(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config, NativePixmapType pixmap, const EGLint *attrib_list)
+{
+ return EGL_NO_SURFACE;
+}
+
+
+EGLSurface
+drm_create_pbuffer_surface(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config,
+ const EGLint *attrib_list)
+{
+ int i;
+ int width = -1;
+ int height = -1;
+ struct drm_surface *surf = NULL;
+ __GLcontextModes *visual;
+ _EGLConfig *conf;
+
+ conf = _eglLookupConfig(drv, dpy, config);
+ if (!conf) {
+ _eglError(EGL_BAD_CONFIG, "eglCreatePbufferSurface");
+ return EGL_NO_CONTEXT;
+ }
+
+ for (i = 0; attrib_list && attrib_list[i] != EGL_NONE; i++) {
+ switch (attrib_list[i]) {
+ case EGL_WIDTH:
+ width = attrib_list[++i];
+ break;
+ case EGL_HEIGHT:
+ height = attrib_list[++i];
+ break;
+ default:
+ _eglError(EGL_BAD_ATTRIBUTE, "eglCreatePbufferSurface");
+ return EGL_NO_SURFACE;
+ }
+ }
+
+ if (width < 1 || height < 1) {
+ _eglError(EGL_BAD_ATTRIBUTE, "eglCreatePbufferSurface");
+ return EGL_NO_SURFACE;
+ }
+
+ surf = (struct drm_surface *) calloc(1, sizeof(struct drm_surface));
+ if (!surf)
+ goto err;
+
+ if (!_eglInitSurface(drv, dpy, &surf->base, EGL_PBUFFER_BIT, config, attrib_list))
+ goto err_surf;
+
+ surf->w = width;
+ surf->h = height;
+
+ visual = drm_visual_from_config(conf);
+ surf->stfb = drm_create_framebuffer(visual,
+ width,
+ height,
+ (void*)surf);
+ drm_visual_modes_destroy(visual);
+
+ _eglSaveSurface(&surf->base);
+ return surf->base.Handle;
+
+err_surf:
+ free(surf);
+err:
+ return EGL_NO_SURFACE;
+}
+
+EGLSurface
+drm_create_screen_surface_mesa(_EGLDriver *drv, EGLDisplay dpy, EGLConfig cfg,
+ const EGLint *attrib_list)
+{
+ EGLSurface surf = drm_create_pbuffer_surface(drv, dpy, cfg, attrib_list);
+
+ return surf;
+}
+
+EGLBoolean
+drm_show_screen_surface_mesa(_EGLDriver *drv, EGLDisplay dpy,
+ EGLScreenMESA screen,
+ EGLSurface surface, EGLModeMESA m)
+{
+ struct drm_device *dev = (struct drm_device *)drv;
+ struct drm_surface *surf = lookup_drm_surface(surface);
+ struct drm_screen *scrn = lookup_drm_screen(dpy, screen);
+ struct pipe_context *pipe;
+ _EGLMode *mode = _eglLookupMode(dpy, m);
+ int ret;
+ unsigned int i, k;
+
+ if (scrn->shown)
+ drm_takedown_shown_screen(drv, scrn);
+
+
+ drm_create_texture(drv, scrn, mode->Width, mode->Height);
+ if (!scrn->buffer)
+ return EGL_FALSE;
+
+ ret = drmModeAddFB(dev->drmFD,
+ scrn->front.width, scrn->front.height,
+ 32, 32, scrn->front.pitch,
+ scrn->front.handle,
+ &scrn->fbID);
+
+ if (ret)
+ goto err_bo;
+
+ scrn->fb = drmModeGetFB(dev->drmFD, scrn->fbID);
+ if (!scrn->fb)
+ goto err_bo;
+
+ /* find a fitting crtc */
+ {
+ drmModeConnector *con = scrn->connector;
+
+ scrn->mode = drm_find_mode(con, mode);
+ if (!scrn->mode)
+ goto err_fb;
+
+ for (k = 0; k < con->count_encoders; k++) {
+ drmModeEncoder *enc = drmModeGetEncoder(dev->drmFD, con->encoders[k]);
+ for (i = 0; i < dev->res->count_crtcs; i++) {
+ if (enc->possible_crtcs & (1<<i)) {
+ /* save the ID */
+ scrn->crtcID = dev->res->crtcs[i];
+
+ /* skip the rest */
+ i = dev->res->count_crtcs;
+ k = dev->res->count_encoders;
+ }
+ }
+ drmModeFreeEncoder(enc);
+ }
+ }
+
+ ret = drmModeSetCrtc(dev->drmFD,
+ scrn->crtcID,
+ scrn->fbID,
+ 0, 0,
+ &scrn->connectorID, 1,
+ scrn->mode);
+
+ if (ret)
+ goto err_crtc;
+
+ surf->screen = scrn;
+
+ scrn->surf = surf;
+ scrn->shown = 1;
+
+ return EGL_TRUE;
+
+err_crtc:
+ scrn->crtcID = 0;
+
+err_fb:
+ drmModeRmFB(dev->drmFD, scrn->fbID);
+ drmModeFreeFB(scrn->fb);
+ scrn->fb = NULL;
+
+err_bo:
+ pipe_surface_reference(&scrn->surface, NULL);
+ pipe_texture_reference(&scrn->tex, NULL);
+ pipe_buffer_reference(dev->screen, &scrn->buffer, NULL);
+
+ return EGL_FALSE;
+}
+
+EGLBoolean
+drm_destroy_surface(_EGLDriver *drv, EGLDisplay dpy, EGLSurface surface)
+{
+ struct drm_surface *surf = lookup_drm_surface(surface);
+ _eglRemoveSurface(&surf->base);
+ if (surf->base.IsBound) {
+ surf->base.DeletePending = EGL_TRUE;
+ } else {
+ if (surf->screen)
+ drm_takedown_shown_screen(drv, surf->screen);
+ st_unreference_framebuffer(surf->stfb);
+ free(surf);
+ }
+ return EGL_TRUE;
+}
+
+EGLBoolean
+drm_swap_buffers(_EGLDriver *drv, EGLDisplay dpy, EGLSurface draw)
+{
+ struct drm_surface *surf = lookup_drm_surface(draw);
+ struct pipe_surface *back_surf;
+
+ if (!surf)
+ return EGL_FALSE;
+
+ /* error checking */
+ if (!_eglSwapBuffers(drv, dpy, draw))
+ return EGL_FALSE;
+
+ st_get_framebuffer_surface(surf->stfb, ST_SURFACE_BACK_LEFT, &back_surf);
+
+ if (back_surf) {
+
+ st_notify_swapbuffers(surf->stfb);
+
+ if (surf->screen) {
+ surf->user->pipe->flush(surf->user->pipe, PIPE_FLUSH_RENDER_CACHE | PIPE_FLUSH_TEXTURE_CACHE, NULL);
+ surf->user->pipe->surface_copy(surf->user->pipe,
+ 0,
+ surf->screen->surface,
+ 0, 0,
+ back_surf,
+ 0, 0,
+ surf->w, surf->h);
+ surf->user->pipe->flush(surf->user->pipe, PIPE_FLUSH_RENDER_CACHE | PIPE_FLUSH_TEXTURE_CACHE, NULL);
+ /* TODO stuff here */
+ }
+
+ st_notify_swapbuffers_complete(surf->stfb);
+ }
+
+ return EGL_TRUE;
+}
diff --git a/src/gallium/state_trackers/egl/egl_tracker.c b/src/gallium/state_trackers/egl/egl_tracker.c
new file mode 100644
index 00000000000..dec82c3a002
--- /dev/null
+++ b/src/gallium/state_trackers/egl/egl_tracker.c
@@ -0,0 +1,217 @@
+
+#include "utils.h"
+
+#include <stdlib.h>
+#include <stdio.h>
+#include <string.h>
+#include "egl_tracker.h"
+
+#include "egllog.h"
+#include "state_tracker/drm_api.h"
+
+#include "pipe/p_screen.h"
+#include "pipe/internal/p_winsys_screen.h"
+
+/** HACK */
+void* driDriverAPI;
+extern const struct dri_extension card_extensions[];
+
+
+/*
+ * Exported functions
+ */
+
+/**
+ * The bootstrap function. Return a new drm_driver object and
+ * plug in API functions.
+ */
+_EGLDriver *
+_eglMain(_EGLDisplay *dpy, const char *args)
+{
+ struct drm_device *drm;
+
+ drm = (struct drm_device *) calloc(1, sizeof(struct drm_device));
+ if (!drm) {
+ return NULL;
+ }
+
+ /* First fill in the dispatch table with defaults */
+ _eglInitDriverFallbacks(&drm->base);
+ /* then plug in our Drm-specific functions */
+ drm->base.API.Initialize = drm_initialize;
+ drm->base.API.Terminate = drm_terminate;
+ drm->base.API.CreateContext = drm_create_context;
+ drm->base.API.MakeCurrent = drm_make_current;
+ drm->base.API.CreateWindowSurface = drm_create_window_surface;
+ drm->base.API.CreatePixmapSurface = drm_create_pixmap_surface;
+ drm->base.API.CreatePbufferSurface = drm_create_pbuffer_surface;
+ drm->base.API.DestroySurface = drm_destroy_surface;
+ drm->base.API.DestroyContext = drm_destroy_context;
+ drm->base.API.CreateScreenSurfaceMESA = drm_create_screen_surface_mesa;
+ drm->base.API.ShowScreenSurfaceMESA = drm_show_screen_surface_mesa;
+ drm->base.API.SwapBuffers = drm_swap_buffers;
+
+ drm->base.ClientAPIsMask = EGL_OPENGL_BIT /*| EGL_OPENGL_ES_BIT*/;
+ drm->base.Name = "DRM/Gallium/Win";
+
+ /* enable supported extensions */
+ drm->base.Extensions.MESA_screen_surface = EGL_TRUE;
+ drm->base.Extensions.MESA_copy_context = EGL_TRUE;
+
+ return &drm->base;
+}
+
+static void
+drm_get_device_id(struct drm_device *device)
+{
+ char path[512];
+ FILE *file;
+
+ /* TODO get the real minor */
+ int minor = 0;
+
+ snprintf(path, sizeof(path), "/sys/class/drm/card%d/device/device", minor);
+ file = fopen(path, "r");
+ if (!file) {
+ _eglLog(_EGL_WARNING, "Could not retrive device ID\n");
+ return;
+ }
+
+ fgets(path, sizeof( path ), file);
+ sscanf(path, "%x", &device->deviceID);
+ fclose(file);
+}
+
+static void
+drm_update_res(struct drm_device *dev)
+{
+ drmModeFreeResources(dev->res);
+ dev->res = drmModeGetResources(dev->drmFD);
+}
+
+static void
+drm_add_modes_from_connector(_EGLScreen *screen, drmModeConnectorPtr connector)
+{
+ struct drm_mode_modeinfo *m;
+ int i;
+
+ for (i = 0; i < connector->count_modes; i++) {
+ m = &connector->modes[i];
+ _eglAddNewMode(screen, m->hdisplay, m->vdisplay, m->vrefresh, m->name);
+ }
+}
+
+EGLBoolean
+drm_initialize(_EGLDriver *drv, EGLDisplay dpy, EGLint *major, EGLint *minor)
+{
+ _EGLDisplay *disp = _eglLookupDisplay(dpy);
+ struct drm_device *dev = (struct drm_device *)drv;
+ struct drm_screen *screen = NULL;
+ drmModeConnectorPtr connector = NULL;
+ drmModeResPtr res = NULL;
+ unsigned count_connectors = 0;
+ int num_screens = 0;
+ EGLint i;
+ int fd;
+
+ fd = drmOpen("i915", NULL);
+ if (fd < 0)
+ goto err_fd;
+
+ dev->drmFD = fd;
+ drm_get_device_id(dev);
+
+ dev->screen = drm_api_hocks.create_screen(dev->drmFD, dev->deviceID);
+ if (!dev->screen)
+ goto err_screen;
+ dev->winsys = dev->screen->winsys;
+
+ /* TODO HACK */
+ driInitExtensions(NULL, card_extensions, GL_FALSE);
+
+ drm_update_res(dev);
+ res = dev->res;
+ if (res)
+ count_connectors = res->count_connectors;
+ else
+ _eglLog(_EGL_WARNING, "Could not retrive kms information\n");
+
+ for(i = 0; i < count_connectors && i < MAX_SCREENS; i++) {
+ connector = drmModeGetConnector(fd, res->connectors[i]);
+
+ if (!connector)
+ continue;
+
+ if (connector->connection != DRM_MODE_CONNECTED) {
+ drmModeFreeConnector(connector);
+ continue;
+ }
+
+ screen = malloc(sizeof(struct drm_screen));
+ memset(screen, 0, sizeof(*screen));
+ screen->connector = connector;
+ screen->connectorID = connector->connector_id;
+ _eglInitScreen(&screen->base);
+ _eglAddScreen(disp, &screen->base);
+ drm_add_modes_from_connector(&screen->base, connector);
+ dev->screens[num_screens++] = screen;
+ }
+ dev->count_screens = num_screens;
+
+ /* for now we only have one config */
+ _EGLConfig *config = calloc(1, sizeof(*config));
+ memset(config, 1, sizeof(*config));
+ _eglInitConfig(config, 1);
+ _eglSetConfigAttrib(config, EGL_RED_SIZE, 8);
+ _eglSetConfigAttrib(config, EGL_GREEN_SIZE, 8);
+ _eglSetConfigAttrib(config, EGL_BLUE_SIZE, 8);
+ _eglSetConfigAttrib(config, EGL_ALPHA_SIZE, 8);
+ _eglSetConfigAttrib(config, EGL_BUFFER_SIZE, 32);
+ _eglSetConfigAttrib(config, EGL_DEPTH_SIZE, 24);
+ _eglSetConfigAttrib(config, EGL_STENCIL_SIZE, 8);
+ _eglSetConfigAttrib(config, EGL_SURFACE_TYPE, EGL_PBUFFER_BIT);
+ _eglAddConfig(disp, config);
+
+ drv->Initialized = EGL_TRUE;
+
+ *major = 1;
+ *minor = 4;
+
+ return EGL_TRUE;
+
+err_screen:
+ drmClose(fd);
+err_fd:
+ return EGL_FALSE;
+}
+
+EGLBoolean
+drm_terminate(_EGLDriver *drv, EGLDisplay dpy)
+{
+ struct drm_device *dev = (struct drm_device *)drv;
+ struct drm_screen *screen;
+ int i = 0;
+
+ drmFreeVersion(dev->version);
+
+ for (i = 0; i < dev->count_screens; i++) {
+ screen = dev->screens[i];
+
+ if (screen->shown)
+ drm_takedown_shown_screen(drv, screen);
+
+ drmModeFreeConnector(screen->connector);
+ _eglDestroyScreen(&screen->base);
+ dev->screens[i] = NULL;
+ }
+
+ dev->screen->destroy(dev->screen);
+ dev->winsys = NULL;
+
+ drmClose(dev->drmFD);
+
+ _eglCleanupDisplay(_eglLookupDisplay(dpy));
+ free(dev);
+
+ return EGL_TRUE;
+}
diff --git a/src/gallium/state_trackers/egl/egl_tracker.h b/src/gallium/state_trackers/egl/egl_tracker.h
new file mode 100644
index 00000000000..0b4dd9797d5
--- /dev/null
+++ b/src/gallium/state_trackers/egl/egl_tracker.h
@@ -0,0 +1,191 @@
+
+#ifndef _EGL_TRACKER_H_
+#define _EGL_TRACKER_H_
+
+#include <stdint.h>
+
+#include "eglconfig.h"
+#include "eglcontext.h"
+#include "egldisplay.h"
+#include "egldriver.h"
+#include "eglglobals.h"
+#include "eglmode.h"
+#include "eglscreen.h"
+#include "eglsurface.h"
+
+#include "xf86drm.h"
+#include "xf86drmMode.h"
+
+#include "pipe/p_compiler.h"
+
+#include "state_tracker/st_public.h"
+
+#define MAX_SCREENS 16
+
+struct pipe_winsys;
+struct pipe_screen;
+struct pipe_context;
+struct state_tracker;
+
+struct drm_screen;
+struct drm_context;
+
+struct drm_device
+{
+ _EGLDriver base; /* base class/object */
+
+ /*
+ * pipe
+ */
+
+ struct pipe_winsys *winsys;
+ struct pipe_screen *screen;
+
+ /*
+ * drm
+ */
+
+ int drmFD;
+ drmVersionPtr version;
+ int deviceID;
+
+ drmModeResPtr res;
+
+ struct drm_screen *screens[MAX_SCREENS];
+ size_t count_screens;
+};
+
+struct drm_surface
+{
+ _EGLSurface base; /* base class/object */
+
+ /*
+ * pipe
+ */
+
+
+ struct st_framebuffer *stfb;
+
+ /*
+ * drm
+ */
+
+ struct drm_context *user;
+ struct drm_screen *screen;
+
+ int w;
+ int h;
+};
+
+struct drm_context
+{
+ _EGLContext base; /* base class/object */
+
+ /* pipe */
+
+ struct pipe_context *pipe;
+ struct st_context *st;
+};
+
+struct drm_screen
+{
+ _EGLScreen base;
+
+ /*
+ * pipe
+ */
+
+ struct pipe_buffer *buffer;
+ struct pipe_texture *tex;
+ struct pipe_surface *surface;
+
+ /*
+ * drm
+ */
+
+ struct {
+ unsigned height;
+ unsigned width;
+ unsigned pitch;
+ unsigned handle;
+ } front;
+
+ /* currently only support one connector */
+ drmModeConnectorPtr connector;
+ uint32_t connectorID;
+
+ /* Has this screen been shown */
+ int shown;
+
+ /* Surface that is currently attached to this screen */
+ struct drm_surface *surf;
+
+ /* framebuffer */
+ drmModeFBPtr fb;
+ uint32_t fbID;
+
+ /* crtc and mode used */
+ /*drmModeCrtcPtr crtc;*/
+ uint32_t crtcID;
+
+ struct drm_mode_modeinfo *mode;
+};
+
+
+static INLINE struct drm_context *
+lookup_drm_context(EGLContext context)
+{
+ _EGLContext *c = _eglLookupContext(context);
+ return (struct drm_context *) c;
+}
+
+
+static INLINE struct drm_surface *
+lookup_drm_surface(EGLSurface surface)
+{
+ _EGLSurface *s = _eglLookupSurface(surface);
+ return (struct drm_surface *) s;
+}
+
+static INLINE struct drm_screen *
+lookup_drm_screen(EGLDisplay dpy, EGLScreenMESA screen)
+{
+ _EGLScreen *s = _eglLookupScreen(dpy, screen);
+ return (struct drm_screen *) s;
+}
+
+/**
+ * egl_visual.h
+ */
+/*@{*/
+void drm_visual_modes_destroy(__GLcontextModes *modes);
+__GLcontextModes* drm_visual_modes_create(unsigned count, size_t minimum_size);
+__GLcontextModes* drm_visual_from_config(_EGLConfig *conf);
+/*@}*/
+
+/**
+ * egl_surface.h
+ */
+/*@{*/
+void drm_takedown_shown_screen(_EGLDriver *drv, struct drm_screen *screen);
+/*@}*/
+
+/**
+ * All function exported to the egl side.
+ */
+/*@{*/
+EGLBoolean drm_initialize(_EGLDriver *drv, EGLDisplay dpy, EGLint *major, EGLint *minor);
+EGLBoolean drm_terminate(_EGLDriver *drv, EGLDisplay dpy);
+EGLContext drm_create_context(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config, EGLContext share_list, const EGLint *attrib_list);
+EGLBoolean drm_destroy_context(_EGLDriver *drv, EGLDisplay dpy, EGLContext context);
+EGLSurface drm_create_window_surface(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config, NativeWindowType window, const EGLint *attrib_list);
+EGLSurface drm_create_pixmap_surface(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config, NativePixmapType pixmap, const EGLint *attrib_list);
+EGLSurface drm_create_pbuffer_surface(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list);
+EGLSurface drm_create_screen_surface_mesa(_EGLDriver *drv, EGLDisplay dpy, EGLConfig cfg, const EGLint *attrib_list);
+EGLBoolean drm_show_screen_surface_mesa(_EGLDriver *drv, EGLDisplay dpy, EGLScreenMESA screen, EGLSurface surface, EGLModeMESA m);
+EGLBoolean drm_destroy_surface(_EGLDriver *drv, EGLDisplay dpy, EGLSurface surface);
+EGLBoolean drm_make_current(_EGLDriver *drv, EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext context);
+EGLBoolean drm_swap_buffers(_EGLDriver *drv, EGLDisplay dpy, EGLSurface draw);
+/*@}*/
+
+#endif
diff --git a/src/gallium/state_trackers/egl/egl_visual.c b/src/gallium/state_trackers/egl/egl_visual.c
new file mode 100644
index 00000000000..e59f893851e
--- /dev/null
+++ b/src/gallium/state_trackers/egl/egl_visual.c
@@ -0,0 +1,85 @@
+
+#include "egl_tracker.h"
+
+#include "egllog.h"
+
+void
+drm_visual_modes_destroy(__GLcontextModes *modes)
+{
+ _eglLog(_EGL_DEBUG, "%s", __FUNCTION__);
+
+ while (modes) {
+ __GLcontextModes * const next = modes->next;
+ free(modes);
+ modes = next;
+ }
+}
+
+__GLcontextModes *
+drm_visual_modes_create(unsigned count, size_t minimum_size)
+{
+ /* This code copied from libGLX, and modified */
+ const size_t size = (minimum_size > sizeof(__GLcontextModes))
+ ? minimum_size : sizeof(__GLcontextModes);
+ __GLcontextModes * head = NULL;
+ __GLcontextModes ** next;
+ unsigned i;
+
+ _eglLog(_EGL_DEBUG, "%s %d %d", __FUNCTION__, count, minimum_size);
+
+ next = & head;
+ for (i = 0 ; i < count ; i++) {
+ *next = (__GLcontextModes *) calloc(1, size);
+ if (*next == NULL) {
+ drm_visual_modes_destroy(head);
+ head = NULL;
+ break;
+ }
+
+ (*next)->doubleBufferMode = 1;
+ (*next)->visualID = GLX_DONT_CARE;
+ (*next)->visualType = GLX_DONT_CARE;
+ (*next)->visualRating = GLX_NONE;
+ (*next)->transparentPixel = GLX_NONE;
+ (*next)->transparentRed = GLX_DONT_CARE;
+ (*next)->transparentGreen = GLX_DONT_CARE;
+ (*next)->transparentBlue = GLX_DONT_CARE;
+ (*next)->transparentAlpha = GLX_DONT_CARE;
+ (*next)->transparentIndex = GLX_DONT_CARE;
+ (*next)->xRenderable = GLX_DONT_CARE;
+ (*next)->fbconfigID = GLX_DONT_CARE;
+ (*next)->swapMethod = GLX_SWAP_UNDEFINED_OML;
+ (*next)->bindToTextureRgb = GLX_DONT_CARE;
+ (*next)->bindToTextureRgba = GLX_DONT_CARE;
+ (*next)->bindToMipmapTexture = GLX_DONT_CARE;
+ (*next)->bindToTextureTargets = 0;
+ (*next)->yInverted = GLX_DONT_CARE;
+
+ next = & ((*next)->next);
+ }
+
+ return head;
+}
+
+__GLcontextModes *
+drm_visual_from_config(_EGLConfig *conf)
+{
+ __GLcontextModes *visual;
+ (void)conf;
+
+ visual = drm_visual_modes_create(1, sizeof(*visual));
+ visual->redBits = 8;
+ visual->greenBits = 8;
+ visual->blueBits = 8;
+ visual->alphaBits = 8;
+
+ visual->rgbBits = 32;
+ visual->doubleBufferMode = 1;
+
+ visual->depthBits = 24;
+ visual->haveDepthBuffer = visual->depthBits > 0;
+ visual->stencilBits = 8;
+ visual->haveStencilBuffer = visual->stencilBits > 0;
+
+ return visual;
+}
diff --git a/src/gallium/state_trackers/g3dvl/Makefile b/src/gallium/state_trackers/g3dvl/Makefile
new file mode 100644
index 00000000000..cddfca54fe5
--- /dev/null
+++ b/src/gallium/state_trackers/g3dvl/Makefile
@@ -0,0 +1,21 @@
+TARGET = libg3dvl.a
+OBJECTS = vl_display.o vl_screen.o vl_context.o vl_surface.o vl_shader_build.o vl_util.o vl_basic_csc.o \
+ vl_r16snorm_mc_buf.o
+GALLIUMDIR = ../..
+
+CFLAGS += -g -Wall -Werror=implicit-function-declaration -fPIC \
+ -I${GALLIUMDIR}/include \
+ -I${GALLIUMDIR}/auxiliary \
+ -I${GALLIUMDIR}/winsys/g3dvl \
+
+#############################################
+
+.PHONY = all clean
+
+all: ${TARGET}
+
+${TARGET}: ${OBJECTS}
+ ar rcs $@ $^
+
+clean:
+ rm -rf ${OBJECTS} ${TARGET}
diff --git a/src/gallium/state_trackers/g3dvl/vl_basic_csc.c b/src/gallium/state_trackers/g3dvl/vl_basic_csc.c
new file mode 100644
index 00000000000..187a13a5605
--- /dev/null
+++ b/src/gallium/state_trackers/g3dvl/vl_basic_csc.c
@@ -0,0 +1,715 @@
+#define VL_INTERNAL
+#include "vl_basic_csc.h"
+#include <assert.h>
+#include <pipe/p_context.h>
+#include <pipe/p_state.h>
+#include <pipe/p_inlines.h>
+#include <tgsi/tgsi_parse.h>
+#include <tgsi/tgsi_build.h>
+#include <util/u_memory.h>
+#include "vl_csc.h"
+#include "vl_surface.h"
+#include "vl_shader_build.h"
+#include "vl_types.h"
+
+struct vlVertexShaderConsts
+{
+ struct vlVertex4f dst_scale;
+ struct vlVertex4f dst_trans;
+ struct vlVertex4f src_scale;
+ struct vlVertex4f src_trans;
+};
+
+struct vlFragmentShaderConsts
+{
+ struct vlVertex4f bias;
+ float matrix[16];
+};
+
+struct vlBasicCSC
+{
+ struct vlCSC base;
+
+ struct pipe_context *pipe;
+ struct pipe_viewport_state viewport;
+ struct pipe_framebuffer_state framebuffer;
+ struct pipe_texture *framebuffer_tex;
+ void *sampler;
+ void *vertex_shader, *fragment_shader;
+ struct pipe_vertex_buffer vertex_bufs[2];
+ struct pipe_vertex_element vertex_elems[2];
+ struct pipe_constant_buffer vs_const_buf, fs_const_buf;
+};
+
+static int vlResizeFrameBuffer
+(
+ struct vlCSC *csc,
+ unsigned int width,
+ unsigned int height
+)
+{
+ struct vlBasicCSC *basic_csc;
+ struct pipe_context *pipe;
+ struct pipe_texture template;
+
+ assert(csc);
+
+ basic_csc = (struct vlBasicCSC*)csc;
+ pipe = basic_csc->pipe;
+
+ if (basic_csc->framebuffer.width == width && basic_csc->framebuffer.height == height)
+ return 0;
+
+ basic_csc->viewport.scale[0] = width;
+ basic_csc->viewport.scale[1] = height;
+ basic_csc->viewport.scale[2] = 1;
+ basic_csc->viewport.scale[3] = 1;
+ basic_csc->viewport.translate[0] = 0;
+ basic_csc->viewport.translate[1] = 0;
+ basic_csc->viewport.translate[2] = 0;
+ basic_csc->viewport.translate[3] = 0;
+
+ if (basic_csc->framebuffer_tex)
+ {
+ pipe_surface_reference(&basic_csc->framebuffer.cbufs[0], NULL);
+ pipe_texture_reference(&basic_csc->framebuffer_tex, NULL);
+ }
+
+ memset(&template, 0, sizeof(struct pipe_texture));
+ template.target = PIPE_TEXTURE_2D;
+ template.format = PIPE_FORMAT_A8R8G8B8_UNORM;
+ template.last_level = 0;
+ template.width[0] = width;
+ template.height[0] = height;
+ template.depth[0] = 1;
+ template.compressed = 0;
+ pf_get_block(template.format, &template.block);
+ template.tex_usage = PIPE_TEXTURE_USAGE_DISPLAY_TARGET;
+
+ basic_csc->framebuffer_tex = pipe->screen->texture_create(pipe->screen, &template);
+
+ basic_csc->framebuffer.width = width;
+ basic_csc->framebuffer.height = height;
+ basic_csc->framebuffer.cbufs[0] = pipe->screen->get_tex_surface
+ (
+ pipe->screen,
+ basic_csc->framebuffer_tex,
+ 0, 0, 0, PIPE_BUFFER_USAGE_GPU_READ | PIPE_BUFFER_USAGE_GPU_WRITE
+ );
+
+ /* Clear to black, in case video doesn't fill the entire window */
+ pipe->clear(pipe, basic_csc->framebuffer.cbufs[0], 0);
+
+ return 0;
+}
+
+static int vlBegin
+(
+ struct vlCSC *csc
+)
+{
+ struct vlBasicCSC *basic_csc;
+ struct pipe_context *pipe;
+
+ assert(csc);
+
+ basic_csc = (struct vlBasicCSC*)csc;
+ pipe = basic_csc->pipe;
+
+ pipe->set_framebuffer_state(pipe, &basic_csc->framebuffer);
+ pipe->set_viewport_state(pipe, &basic_csc->viewport);
+ pipe->bind_sampler_states(pipe, 1, (void**)&basic_csc->sampler);
+ /* Source texture set in vlPutPictureCSC() */
+ pipe->bind_vs_state(pipe, basic_csc->vertex_shader);
+ pipe->bind_fs_state(pipe, basic_csc->fragment_shader);
+ pipe->set_vertex_buffers(pipe, 2, basic_csc->vertex_bufs);
+ pipe->set_vertex_elements(pipe, 2, basic_csc->vertex_elems);
+ pipe->set_constant_buffer(pipe, PIPE_SHADER_VERTEX, 0, &basic_csc->vs_const_buf);
+ pipe->set_constant_buffer(pipe, PIPE_SHADER_FRAGMENT, 0, &basic_csc->fs_const_buf);
+
+ return 0;
+}
+
+static int vlPutPictureCSC
+(
+ struct vlCSC *csc,
+ struct vlSurface *surface,
+ int srcx,
+ int srcy,
+ int srcw,
+ int srch,
+ int destx,
+ int desty,
+ int destw,
+ int desth,
+ enum vlPictureType picture_type
+)
+{
+ struct vlBasicCSC *basic_csc;
+ struct pipe_context *pipe;
+ struct vlVertexShaderConsts *vs_consts;
+
+ assert(csc);
+ assert(surface);
+
+ basic_csc = (struct vlBasicCSC*)csc;
+ pipe = basic_csc->pipe;
+
+ vs_consts = pipe_buffer_map
+ (
+ pipe->screen,
+ basic_csc->vs_const_buf.buffer,
+ PIPE_BUFFER_USAGE_CPU_WRITE | PIPE_BUFFER_USAGE_DISCARD
+ );
+
+ vs_consts->dst_scale.x = destw / (float)basic_csc->framebuffer.cbufs[0]->width;
+ vs_consts->dst_scale.y = desth / (float)basic_csc->framebuffer.cbufs[0]->height;
+ vs_consts->dst_scale.z = 1;
+ vs_consts->dst_scale.w = 1;
+ vs_consts->dst_trans.x = destx / (float)basic_csc->framebuffer.cbufs[0]->width;
+ vs_consts->dst_trans.y = desty / (float)basic_csc->framebuffer.cbufs[0]->height;
+ vs_consts->dst_trans.z = 0;
+ vs_consts->dst_trans.w = 0;
+
+ vs_consts->src_scale.x = srcw / (float)surface->texture->width[0];
+ vs_consts->src_scale.y = srch / (float)surface->texture->height[0];
+ vs_consts->src_scale.z = 1;
+ vs_consts->src_scale.w = 1;
+ vs_consts->src_trans.x = srcx / (float)surface->texture->width[0];
+ vs_consts->src_trans.y = srcy / (float)surface->texture->height[0];
+ vs_consts->src_trans.z = 0;
+ vs_consts->src_trans.w = 0;
+
+ pipe_buffer_unmap(pipe->screen, basic_csc->vs_const_buf.buffer);
+
+ pipe->set_sampler_textures(pipe, 1, &surface->texture);
+ pipe->draw_arrays(pipe, PIPE_PRIM_TRIANGLE_STRIP, 0, 4);
+
+ return 0;
+}
+
+static int vlEnd
+(
+ struct vlCSC *csc
+)
+{
+ assert(csc);
+
+ return 0;
+}
+
+static struct pipe_surface* vlGetFrameBuffer
+(
+ struct vlCSC *csc
+)
+{
+ struct vlBasicCSC *basic_csc;
+
+ assert(csc);
+
+ basic_csc = (struct vlBasicCSC*)csc;
+
+ return basic_csc->framebuffer.cbufs[0];
+}
+
+static int vlDestroy
+(
+ struct vlCSC *csc
+)
+{
+ struct vlBasicCSC *basic_csc;
+ struct pipe_context *pipe;
+ unsigned int i;
+
+ assert(csc);
+
+ basic_csc = (struct vlBasicCSC*)csc;
+ pipe = basic_csc->pipe;
+
+ if (basic_csc->framebuffer_tex)
+ {
+ pipe_surface_reference(&basic_csc->framebuffer.cbufs[0], NULL);
+ pipe_texture_reference(&basic_csc->framebuffer_tex, NULL);
+ }
+
+ pipe->delete_sampler_state(pipe, basic_csc->sampler);
+ pipe->delete_vs_state(pipe, basic_csc->vertex_shader);
+ pipe->delete_fs_state(pipe, basic_csc->fragment_shader);
+
+ for (i = 0; i < 2; ++i)
+ pipe_buffer_reference(pipe->screen, &basic_csc->vertex_bufs[i].buffer, NULL);
+
+ pipe_buffer_reference(pipe->screen, &basic_csc->vs_const_buf.buffer, NULL);
+ pipe_buffer_reference(pipe->screen, &basic_csc->fs_const_buf.buffer, NULL);
+
+ FREE(basic_csc);
+
+ return 0;
+}
+
+/*
+ * Represents 2 triangles in a strip in normalized coords.
+ * Used to render the surface onto the frame buffer.
+ */
+static const struct vlVertex2f surface_verts[4] =
+{
+ {0.0f, 0.0f},
+ {0.0f, 1.0f},
+ {1.0f, 0.0f},
+ {1.0f, 1.0f}
+};
+
+/*
+ * Represents texcoords for the above. We can use the position values directly.
+ * TODO: Duplicate these in the shader, no need to create a buffer.
+ */
+static const struct vlVertex2f *surface_texcoords = surface_verts;
+
+/*
+ * Identity color conversion constants, for debugging
+ */
+static const struct vlFragmentShaderConsts identity =
+{
+ {
+ 0.0f, 0.0f, 0.0f, 0.0f
+ },
+ {
+ 1.0f, 0.0f, 0.0f, 0.0f,
+ 0.0f, 1.0f, 0.0f, 0.0f,
+ 0.0f, 0.0f, 1.0f, 0.0f,
+ 0.0f, 0.0f, 0.0f, 1.0f
+ }
+};
+
+/*
+ * Converts ITU-R BT.601 YCbCr pixels to RGB pixels where:
+ * Y is in [16,235], Cb and Cr are in [16,240]
+ * R, G, and B are in [16,235]
+ */
+static const struct vlFragmentShaderConsts bt_601 =
+{
+ {
+ 0.0f, 0.501960784f, 0.501960784f, 0.0f
+ },
+ {
+ 1.0f, 0.0f, 1.371f, 0.0f,
+ 1.0f, -0.336f, -0.698f, 0.0f,
+ 1.0f, 1.732f, 0.0f, 0.0f,
+ 0.0f, 0.0f, 0.0f, 1.0f
+ }
+};
+
+/*
+ * Converts ITU-R BT.601 YCbCr pixels to RGB pixels where:
+ * Y is in [16,235], Cb and Cr are in [16,240]
+ * R, G, and B are in [0,255]
+ */
+static const struct vlFragmentShaderConsts bt_601_full =
+{
+ {
+ 0.062745098f, 0.501960784f, 0.501960784f, 0.0f
+ },
+ {
+ 1.164f, 0.0f, 1.596f, 0.0f,
+ 1.164f, -0.391f, -0.813f, 0.0f,
+ 1.164f, 2.018f, 0.0f, 0.0f,
+ 0.0f, 0.0f, 0.0f, 1.0f
+ }
+};
+
+/*
+ * Converts ITU-R BT.709 YCbCr pixels to RGB pixels where:
+ * Y is in [16,235], Cb and Cr are in [16,240]
+ * R, G, and B are in [16,235]
+ */
+static const struct vlFragmentShaderConsts bt_709 =
+{
+ {
+ 0.0f, 0.501960784f, 0.501960784f, 0.0f
+ },
+ {
+ 1.0f, 0.0f, 1.540f, 0.0f,
+ 1.0f, -0.183f, -0.459f, 0.0f,
+ 1.0f, 1.816f, 0.0f, 0.0f,
+ 0.0f, 0.0f, 0.0f, 1.0f
+ }
+};
+
+/*
+ * Converts ITU-R BT.709 YCbCr pixels to RGB pixels where:
+ * Y is in [16,235], Cb and Cr are in [16,240]
+ * R, G, and B are in [0,255]
+ */
+const struct vlFragmentShaderConsts bt_709_full =
+{
+ {
+ 0.062745098f, 0.501960784f, 0.501960784f, 0.0f
+ },
+ {
+ 1.164f, 0.0f, 1.793f, 0.0f,
+ 1.164f, -0.213f, -0.534f, 0.0f,
+ 1.164f, 2.115f, 0.0f, 0.0f,
+ 0.0f, 0.0f, 0.0f, 1.0f
+ }
+};
+
+static int vlCreateVertexShader
+(
+ struct vlBasicCSC *csc
+)
+{
+ const unsigned int max_tokens = 50;
+
+ struct pipe_context *pipe;
+ struct pipe_shader_state vs;
+ struct tgsi_token *tokens;
+ struct tgsi_header *header;
+
+ struct tgsi_full_declaration decl;
+ struct tgsi_full_instruction inst;
+
+ unsigned int ti;
+ unsigned int i;
+
+ assert(context);
+
+ pipe = csc->pipe;
+ tokens = (struct tgsi_token*)MALLOC(max_tokens * sizeof(struct tgsi_token));
+
+ /* Version */
+ *(struct tgsi_version*)&tokens[0] = tgsi_build_version();
+ /* Header */
+ header = (struct tgsi_header*)&tokens[1];
+ *header = tgsi_build_header();
+ /* Processor */
+ *(struct tgsi_processor*)&tokens[2] = tgsi_build_processor(TGSI_PROCESSOR_VERTEX, header);
+
+ ti = 3;
+
+ /*
+ * decl i0 ; Vertex pos
+ * decl i1 ; Vertex texcoords
+ */
+ for (i = 0; i < 2; i++)
+ {
+ decl = vl_decl_input(i == 0 ? TGSI_SEMANTIC_POSITION : TGSI_SEMANTIC_GENERIC, i, i, i);
+ ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti);
+ }
+
+ /*
+ * decl c0 ; Scaling vector to scale vertex pos rect to destination size
+ * decl c1 ; Translation vector to move vertex pos rect into position
+ * decl c2 ; Scaling vector to scale texcoord rect to source size
+ * decl c3 ; Translation vector to move texcoord rect into position
+ */
+ decl = vl_decl_constants(TGSI_SEMANTIC_GENERIC, 0, 0, 3);
+ ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti);
+
+ /*
+ * decl o0 ; Vertex pos
+ * decl o1 ; Vertex texcoords
+ */
+ for (i = 0; i < 2; i++)
+ {
+ decl = vl_decl_output(i == 0 ? TGSI_SEMANTIC_POSITION : TGSI_SEMANTIC_GENERIC, i, i, i);
+ ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti);
+ }
+
+ /* decl t0, t1 */
+ decl = vl_decl_temps(0, 1);
+ ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti);
+
+ /*
+ * madd o0, i0, c0, c1 ; Scale and translate unit output rect to destination size and pos
+ * madd o1, i1, c2, c3 ; Scale and translate unit texcoord rect to source size and pos
+ */
+ for (i = 0; i < 2; ++i)
+ {
+ inst = vl_inst4(TGSI_OPCODE_MADD, TGSI_FILE_OUTPUT, i, TGSI_FILE_INPUT, i, TGSI_FILE_CONSTANT, i * 2, TGSI_FILE_CONSTANT, i * 2 + 1);
+ ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
+ }
+
+ /* end */
+ inst = vl_end();
+ ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
+
+ vs.tokens = tokens;
+ csc->vertex_shader = pipe->create_vs_state(pipe, &vs);
+ FREE(tokens);
+
+ return 0;
+}
+
+static int vlCreateFragmentShader
+(
+ struct vlBasicCSC *csc
+)
+{
+ const unsigned int max_tokens = 50;
+
+ struct pipe_context *pipe;
+ struct pipe_shader_state fs;
+ struct tgsi_token *tokens;
+ struct tgsi_header *header;
+
+ struct tgsi_full_declaration decl;
+ struct tgsi_full_instruction inst;
+
+ unsigned int ti;
+ unsigned int i;
+
+ assert(context);
+
+ pipe = csc->pipe;
+ tokens = (struct tgsi_token*)MALLOC(max_tokens * sizeof(struct tgsi_token));
+
+ /* Version */
+ *(struct tgsi_version*)&tokens[0] = tgsi_build_version();
+ /* Header */
+ header = (struct tgsi_header*)&tokens[1];
+ *header = tgsi_build_header();
+ /* Processor */
+ *(struct tgsi_processor*)&tokens[2] = tgsi_build_processor(TGSI_PROCESSOR_FRAGMENT, header);
+
+ ti = 3;
+
+ /* decl i0 ; Texcoords for s0 */
+ decl = vl_decl_interpolated_input(TGSI_SEMANTIC_GENERIC, 1, 0, 0, TGSI_INTERPOLATE_LINEAR);
+ ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti);
+
+ /*
+ * decl c0 ; Bias vector for CSC
+ * decl c1-c4 ; CSC matrix c1-c4
+ */
+ decl = vl_decl_constants(TGSI_SEMANTIC_GENERIC, 0, 0, 4);
+ ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti);
+
+ /* decl o0 ; Fragment color */
+ decl = vl_decl_output(TGSI_SEMANTIC_COLOR, 0, 0, 0);
+ ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti);
+
+ /* decl t0 */
+ decl = vl_decl_temps(0, 0);
+ ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti);
+
+ /* decl s0 ; Sampler for tex containing picture to display */
+ decl = vl_decl_samplers(0, 0);
+ ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti);
+
+ /* tex2d t0, i0, s0 ; Read src pixel */
+ inst = vl_tex(TGSI_TEXTURE_2D, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_INPUT, 0, TGSI_FILE_SAMPLER, 0);
+ ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
+
+ /* sub t0, t0, c0 ; Subtract bias vector from pixel */
+ inst = vl_inst3(TGSI_OPCODE_SUB, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_CONSTANT, 0);
+ ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
+
+ /*
+ * dp4 o0.x, t0, c1 ; Multiply pixel by the color conversion matrix
+ * dp4 o0.y, t0, c2
+ * dp4 o0.z, t0, c3
+ */
+ for (i = 0; i < 3; ++i)
+ {
+ inst = vl_inst3(TGSI_OPCODE_DP4, TGSI_FILE_OUTPUT, 0, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_CONSTANT, i + 1);
+ inst.FullDstRegisters[0].DstRegister.WriteMask = TGSI_WRITEMASK_X << i;
+ ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
+ }
+
+ /* end */
+ inst = vl_end();
+ ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
+
+ fs.tokens = tokens;
+ csc->fragment_shader = pipe->create_fs_state(pipe, &fs);
+ FREE(tokens);
+
+ return 0;
+}
+
+static int vlCreateDataBufs
+(
+ struct vlBasicCSC *csc
+)
+{
+ struct pipe_context *pipe;
+
+ assert(csc);
+
+ pipe = csc->pipe;
+
+ /*
+ * Create our vertex buffer and vertex buffer element
+ * VB contains 4 vertices that render a quad covering the entire window
+ * to display a rendered surface
+ * Quad is rendered as a tri strip
+ */
+ csc->vertex_bufs[0].stride = sizeof(struct vlVertex2f);
+ csc->vertex_bufs[0].max_index = 3;
+ csc->vertex_bufs[0].buffer_offset = 0;
+ csc->vertex_bufs[0].buffer = pipe_buffer_create
+ (
+ pipe->screen,
+ 1,
+ PIPE_BUFFER_USAGE_VERTEX,
+ sizeof(struct vlVertex2f) * 4
+ );
+
+ memcpy
+ (
+ pipe_buffer_map(pipe->screen, csc->vertex_bufs[0].buffer, PIPE_BUFFER_USAGE_CPU_WRITE),
+ surface_verts,
+ sizeof(struct vlVertex2f) * 4
+ );
+
+ pipe_buffer_unmap(pipe->screen, csc->vertex_bufs[0].buffer);
+
+ csc->vertex_elems[0].src_offset = 0;
+ csc->vertex_elems[0].vertex_buffer_index = 0;
+ csc->vertex_elems[0].nr_components = 2;
+ csc->vertex_elems[0].src_format = PIPE_FORMAT_R32G32_FLOAT;
+
+ /*
+ * Create our texcoord buffer and texcoord buffer element
+ * Texcoord buffer contains the TCs for mapping the rendered surface to the 4 vertices
+ */
+ csc->vertex_bufs[1].stride = sizeof(struct vlVertex2f);
+ csc->vertex_bufs[1].max_index = 3;
+ csc->vertex_bufs[1].buffer_offset = 0;
+ csc->vertex_bufs[1].buffer = pipe_buffer_create
+ (
+ pipe->screen,
+ 1,
+ PIPE_BUFFER_USAGE_VERTEX,
+ sizeof(struct vlVertex2f) * 4
+ );
+
+ memcpy
+ (
+ pipe_buffer_map(pipe->screen, csc->vertex_bufs[1].buffer, PIPE_BUFFER_USAGE_CPU_WRITE),
+ surface_texcoords,
+ sizeof(struct vlVertex2f) * 4
+ );
+
+ pipe_buffer_unmap(pipe->screen, csc->vertex_bufs[1].buffer);
+
+ csc->vertex_elems[1].src_offset = 0;
+ csc->vertex_elems[1].vertex_buffer_index = 1;
+ csc->vertex_elems[1].nr_components = 2;
+ csc->vertex_elems[1].src_format = PIPE_FORMAT_R32G32_FLOAT;
+
+ /*
+ * Create our vertex shader's constant buffer
+ * Const buffer contains scaling and translation vectors
+ */
+ csc->vs_const_buf.buffer = pipe_buffer_create
+ (
+ pipe->screen,
+ 1,
+ PIPE_BUFFER_USAGE_CONSTANT | PIPE_BUFFER_USAGE_DISCARD,
+ sizeof(struct vlVertexShaderConsts)
+ );
+
+ /*
+ * Create our fragment shader's constant buffer
+ * Const buffer contains the color conversion matrix and bias vectors
+ */
+ csc->fs_const_buf.buffer = pipe_buffer_create
+ (
+ pipe->screen,
+ 1,
+ PIPE_BUFFER_USAGE_CONSTANT,
+ sizeof(struct vlFragmentShaderConsts)
+ );
+
+ /*
+ * TODO: Refactor this into a seperate function,
+ * allow changing the CSC matrix at runtime to switch between regular & full versions
+ */
+ memcpy
+ (
+ pipe_buffer_map(pipe->screen, csc->fs_const_buf.buffer, PIPE_BUFFER_USAGE_CPU_WRITE),
+ &bt_601_full,
+ sizeof(struct vlFragmentShaderConsts)
+ );
+
+ pipe_buffer_unmap(pipe->screen, csc->fs_const_buf.buffer);
+
+ return 0;
+}
+
+static int vlInit
+(
+ struct vlBasicCSC *csc
+)
+{
+ struct pipe_context *pipe;
+ struct pipe_sampler_state sampler;
+
+ assert(csc);
+
+ pipe = csc->pipe;
+
+ /* Delay creating the FB until vlPutPictureCSC() so we know window size */
+ csc->framebuffer_tex = NULL;
+ csc->framebuffer.width = 0;
+ csc->framebuffer.height = 0;
+ csc->framebuffer.nr_cbufs = 1;
+ csc->framebuffer.cbufs[0] = NULL;
+ csc->framebuffer.zsbuf = NULL;
+
+ sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
+ sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
+ sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
+ sampler.min_img_filter = PIPE_TEX_FILTER_LINEAR;
+ sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
+ sampler.mag_img_filter = PIPE_TEX_FILTER_LINEAR;
+ sampler.compare_mode = PIPE_TEX_COMPARE_NONE;
+ sampler.compare_func = PIPE_FUNC_ALWAYS;
+ sampler.normalized_coords = 1;
+ /*sampler.prefilter = ;*/
+ /*sampler.shadow_ambient = ;*/
+ /*sampler.lod_bias = ;*/
+ /*sampler.min_lod = ;*/
+ /*sampler.max_lod = ;*/
+ /*sampler.border_color[i] = ;*/
+ /*sampler.max_anisotropy = ;*/
+ csc->sampler = pipe->create_sampler_state(pipe, &sampler);
+
+ vlCreateVertexShader(csc);
+ vlCreateFragmentShader(csc);
+ vlCreateDataBufs(csc);
+
+ return 0;
+}
+
+int vlCreateBasicCSC
+(
+ struct pipe_context *pipe,
+ struct vlCSC **csc
+)
+{
+ struct vlBasicCSC *basic_csc;
+
+ assert(pipe);
+ assert(csc);
+
+ basic_csc = CALLOC_STRUCT(vlBasicCSC);
+
+ if (!basic_csc)
+ return 1;
+
+ basic_csc->base.vlResizeFrameBuffer = &vlResizeFrameBuffer;
+ basic_csc->base.vlBegin = &vlBegin;
+ basic_csc->base.vlPutPicture = &vlPutPictureCSC;
+ basic_csc->base.vlEnd = &vlEnd;
+ basic_csc->base.vlGetFrameBuffer = &vlGetFrameBuffer;
+ basic_csc->base.vlDestroy = &vlDestroy;
+ basic_csc->pipe = pipe;
+
+ vlInit(basic_csc);
+
+ *csc = &basic_csc->base;
+
+ return 0;
+}
diff --git a/src/gallium/state_trackers/g3dvl/vl_basic_csc.h b/src/gallium/state_trackers/g3dvl/vl_basic_csc.h
new file mode 100644
index 00000000000..2e17f1d814a
--- /dev/null
+++ b/src/gallium/state_trackers/g3dvl/vl_basic_csc.h
@@ -0,0 +1,13 @@
+#ifndef vl_basic_csc_h
+#define vl_basic_csc_h
+
+struct pipe_context;
+struct vlCSC;
+
+int vlCreateBasicCSC
+(
+ struct pipe_context *pipe,
+ struct vlCSC **csc
+);
+
+#endif
diff --git a/src/gallium/state_trackers/g3dvl/vl_context.c b/src/gallium/state_trackers/g3dvl/vl_context.c
new file mode 100644
index 00000000000..65ddb9f01ef
--- /dev/null
+++ b/src/gallium/state_trackers/g3dvl/vl_context.c
@@ -0,0 +1,208 @@
+#define VL_INTERNAL
+#include "vl_context.h"
+#include <assert.h>
+#include <pipe/p_context.h>
+#include <pipe/p_state.h>
+#include <util/u_memory.h>
+#include "vl_render.h"
+#include "vl_r16snorm_mc_buf.h"
+#include "vl_csc.h"
+#include "vl_basic_csc.h"
+
+static int vlInitCommon(struct vlContext *context)
+{
+ struct pipe_context *pipe;
+ struct pipe_rasterizer_state rast;
+ struct pipe_blend_state blend;
+ struct pipe_depth_stencil_alpha_state dsa;
+ unsigned int i;
+
+ assert(context);
+
+ pipe = context->pipe;
+
+ rast.flatshade = 1;
+ rast.flatshade_first = 0;
+ rast.light_twoside = 0;
+ rast.front_winding = PIPE_WINDING_CCW;
+ rast.cull_mode = PIPE_WINDING_CW;
+ rast.fill_cw = PIPE_POLYGON_MODE_FILL;
+ rast.fill_ccw = PIPE_POLYGON_MODE_FILL;
+ rast.offset_cw = 0;
+ rast.offset_ccw = 0;
+ rast.scissor = 0;
+ rast.poly_smooth = 0;
+ rast.poly_stipple_enable = 0;
+ rast.point_sprite = 0;
+ rast.point_size_per_vertex = 0;
+ rast.multisample = 0;
+ rast.line_smooth = 0;
+ rast.line_stipple_enable = 0;
+ rast.line_stipple_factor = 0;
+ rast.line_stipple_pattern = 0;
+ rast.line_last_pixel = 0;
+ /* Don't need clipping, but viewport mapping done here */
+ rast.bypass_clipping = 0;
+ rast.bypass_vs = 0;
+ rast.origin_lower_left = 0;
+ rast.line_width = 1;
+ rast.point_smooth = 0;
+ rast.point_size = 1;
+ rast.offset_units = 1;
+ rast.offset_scale = 1;
+ /*rast.sprite_coord_mode[i] = ;*/
+ context->raster = pipe->create_rasterizer_state(pipe, &rast);
+ pipe->bind_rasterizer_state(pipe, context->raster);
+
+ blend.blend_enable = 0;
+ blend.rgb_func = PIPE_BLEND_ADD;
+ blend.rgb_src_factor = PIPE_BLENDFACTOR_ONE;
+ blend.rgb_dst_factor = PIPE_BLENDFACTOR_ONE;
+ blend.alpha_func = PIPE_BLEND_ADD;
+ blend.alpha_src_factor = PIPE_BLENDFACTOR_ONE;
+ blend.alpha_dst_factor = PIPE_BLENDFACTOR_ONE;
+ blend.logicop_enable = 0;
+ blend.logicop_func = PIPE_LOGICOP_CLEAR;
+ /* Needed to allow color writes to FB, even if blending disabled */
+ blend.colormask = PIPE_MASK_RGBA;
+ blend.dither = 0;
+ context->blend = pipe->create_blend_state(pipe, &blend);
+ pipe->bind_blend_state(pipe, context->blend);
+
+ dsa.depth.enabled = 0;
+ dsa.depth.writemask = 0;
+ dsa.depth.func = PIPE_FUNC_ALWAYS;
+ dsa.depth.occlusion_count = 0;
+ for (i = 0; i < 2; ++i)
+ {
+ dsa.stencil[i].enabled = 0;
+ dsa.stencil[i].func = PIPE_FUNC_ALWAYS;
+ dsa.stencil[i].fail_op = PIPE_STENCIL_OP_KEEP;
+ dsa.stencil[i].zpass_op = PIPE_STENCIL_OP_KEEP;
+ dsa.stencil[i].zfail_op = PIPE_STENCIL_OP_KEEP;
+ dsa.stencil[i].ref_value = 0;
+ dsa.stencil[i].valuemask = 0;
+ dsa.stencil[i].writemask = 0;
+ }
+ dsa.alpha.enabled = 0;
+ dsa.alpha.func = PIPE_FUNC_ALWAYS;
+ dsa.alpha.ref_value = 0;
+ context->dsa = pipe->create_depth_stencil_alpha_state(pipe, &dsa);
+ pipe->bind_depth_stencil_alpha_state(pipe, context->dsa);
+
+ return 0;
+}
+
+int vlCreateContext
+(
+ struct vlScreen *screen,
+ struct pipe_context *pipe,
+ unsigned int picture_width,
+ unsigned int picture_height,
+ enum vlFormat picture_format,
+ enum vlProfile profile,
+ enum vlEntryPoint entry_point,
+ struct vlContext **context
+)
+{
+ struct vlContext *ctx;
+
+ assert(screen);
+ assert(context);
+ assert(pipe);
+
+ ctx = CALLOC_STRUCT(vlContext);
+
+ if (!ctx)
+ return 1;
+
+ ctx->screen = screen;
+ ctx->pipe = pipe;
+ ctx->picture_width = picture_width;
+ ctx->picture_height = picture_height;
+ ctx->picture_format = picture_format;
+ ctx->profile = profile;
+ ctx->entry_point = entry_point;
+
+ vlInitCommon(ctx);
+
+ vlCreateR16SNormBufferedMC(pipe, picture_width, picture_height, picture_format, &ctx->render);
+ vlCreateBasicCSC(pipe, &ctx->csc);
+
+ *context = ctx;
+
+ return 0;
+}
+
+int vlDestroyContext
+(
+ struct vlContext *context
+)
+{
+ assert(context);
+
+ /* XXX: Must unbind shaders before we can delete them for some reason */
+ context->pipe->bind_vs_state(context->pipe, NULL);
+ context->pipe->bind_fs_state(context->pipe, NULL);
+
+ context->render->vlDestroy(context->render);
+ context->csc->vlDestroy(context->csc);
+
+ context->pipe->delete_blend_state(context->pipe, context->blend);
+ context->pipe->delete_rasterizer_state(context->pipe, context->raster);
+ context->pipe->delete_depth_stencil_alpha_state(context->pipe, context->dsa);
+
+ FREE(context);
+
+ return 0;
+}
+
+struct vlScreen* vlContextGetScreen
+(
+ struct vlContext *context
+)
+{
+ assert(context);
+
+ return context->screen;
+}
+
+struct pipe_context* vlGetPipeContext
+(
+ struct vlContext *context
+)
+{
+ assert(context);
+
+ return context->pipe;
+}
+
+unsigned int vlGetPictureWidth
+(
+ struct vlContext *context
+)
+{
+ assert(context);
+
+ return context->picture_width;
+}
+
+unsigned int vlGetPictureHeight
+(
+ struct vlContext *context
+)
+{
+ assert(context);
+
+ return context->picture_height;
+}
+
+enum vlFormat vlGetPictureFormat
+(
+ struct vlContext *context
+)
+{
+ assert(context);
+
+ return context->picture_format;
+}
diff --git a/src/gallium/state_trackers/g3dvl/vl_context.h b/src/gallium/state_trackers/g3dvl/vl_context.h
new file mode 100644
index 00000000000..3d14634c44e
--- /dev/null
+++ b/src/gallium/state_trackers/g3dvl/vl_context.h
@@ -0,0 +1,73 @@
+#ifndef vl_context_h
+#define vl_context_h
+
+#include "vl_types.h"
+
+struct pipe_context;
+
+#ifdef VL_INTERNAL
+struct vlRender;
+struct vlCSC;
+
+struct vlContext
+{
+ struct vlScreen *screen;
+ struct pipe_context *pipe;
+ unsigned int picture_width;
+ unsigned int picture_height;
+ enum vlFormat picture_format;
+ enum vlProfile profile;
+ enum vlEntryPoint entry_point;
+
+ void *raster;
+ void *dsa;
+ void *blend;
+
+ struct vlRender *render;
+ struct vlCSC *csc;
+};
+#endif
+
+int vlCreateContext
+(
+ struct vlScreen *screen,
+ struct pipe_context *pipe,
+ unsigned int picture_width,
+ unsigned int picture_height,
+ enum vlFormat picture_format,
+ enum vlProfile profile,
+ enum vlEntryPoint entry_point,
+ struct vlContext **context
+);
+
+int vlDestroyContext
+(
+ struct vlContext *context
+);
+
+struct vlScreen* vlContextGetScreen
+(
+ struct vlContext *context
+);
+
+struct pipe_context* vlGetPipeContext
+(
+ struct vlContext *context
+);
+
+unsigned int vlGetPictureWidth
+(
+ struct vlContext *context
+);
+
+unsigned int vlGetPictureHeight
+(
+ struct vlContext *context
+);
+
+enum vlFormat vlGetPictureFormat
+(
+ struct vlContext *context
+);
+
+#endif
diff --git a/src/gallium/state_trackers/g3dvl/vl_csc.h b/src/gallium/state_trackers/g3dvl/vl_csc.h
new file mode 100644
index 00000000000..36417a27929
--- /dev/null
+++ b/src/gallium/state_trackers/g3dvl/vl_csc.h
@@ -0,0 +1,53 @@
+#ifndef vl_csc_h
+#define vl_csc_h
+
+#include "vl_types.h"
+
+struct pipe_surface;
+
+struct vlCSC
+{
+ int (*vlResizeFrameBuffer)
+ (
+ struct vlCSC *csc,
+ unsigned int width,
+ unsigned int height
+ );
+
+ int (*vlBegin)
+ (
+ struct vlCSC *csc
+ );
+
+ int (*vlPutPicture)
+ (
+ struct vlCSC *csc,
+ struct vlSurface *surface,
+ int srcx,
+ int srcy,
+ int srcw,
+ int srch,
+ int destx,
+ int desty,
+ int destw,
+ int desth,
+ enum vlPictureType picture_type
+ );
+
+ int (*vlEnd)
+ (
+ struct vlCSC *csc
+ );
+
+ struct pipe_surface* (*vlGetFrameBuffer)
+ (
+ struct vlCSC *csc
+ );
+
+ int (*vlDestroy)
+ (
+ struct vlCSC *csc
+ );
+};
+
+#endif
diff --git a/src/gallium/state_trackers/g3dvl/vl_defs.h b/src/gallium/state_trackers/g3dvl/vl_defs.h
new file mode 100644
index 00000000000..d612d02502f
--- /dev/null
+++ b/src/gallium/state_trackers/g3dvl/vl_defs.h
@@ -0,0 +1,11 @@
+#ifndef vl_defs_h
+#define vl_defs_h
+
+#define VL_BLOCK_WIDTH 8
+#define VL_BLOCK_HEIGHT 8
+#define VL_BLOCK_SIZE (VL_BLOCK_WIDTH * VL_BLOCK_HEIGHT)
+#define VL_MACROBLOCK_WIDTH 16
+#define VL_MACROBLOCK_HEIGHT 16
+#define VL_MACROBLOCK_SIZE (VL_MACROBLOCK_WIDTH * VL_MACROBLOCK_HEIGHT)
+
+#endif
diff --git a/src/gallium/state_trackers/g3dvl/vl_display.c b/src/gallium/state_trackers/g3dvl/vl_display.c
new file mode 100644
index 00000000000..dce06de7583
--- /dev/null
+++ b/src/gallium/state_trackers/g3dvl/vl_display.c
@@ -0,0 +1,48 @@
+#define VL_INTERNAL
+#include "vl_display.h"
+#include <assert.h>
+#include <util/u_memory.h>
+
+int vlCreateDisplay
+(
+ vlNativeDisplay native_display,
+ struct vlDisplay **display
+)
+{
+ struct vlDisplay *dpy;
+
+ assert(native_display);
+ assert(display);
+
+ dpy = CALLOC_STRUCT(vlDisplay);
+
+ if (!dpy)
+ return 1;
+
+ dpy->native = native_display;
+ *display = dpy;
+
+ return 0;
+}
+
+int vlDestroyDisplay
+(
+ struct vlDisplay *display
+)
+{
+ assert(display);
+
+ FREE(display);
+
+ return 0;
+}
+
+vlNativeDisplay vlGetNativeDisplay
+(
+ struct vlDisplay *display
+)
+{
+ assert(display);
+
+ return display->native;
+}
diff --git a/src/gallium/state_trackers/g3dvl/vl_display.h b/src/gallium/state_trackers/g3dvl/vl_display.h
new file mode 100644
index 00000000000..e11fd407993
--- /dev/null
+++ b/src/gallium/state_trackers/g3dvl/vl_display.h
@@ -0,0 +1,29 @@
+#ifndef vl_display_h
+#define vl_display_h
+
+#include "vl_types.h"
+
+#ifdef VL_INTERNAL
+struct vlDisplay
+{
+ vlNativeDisplay native;
+};
+#endif
+
+int vlCreateDisplay
+(
+ vlNativeDisplay native_display,
+ struct vlDisplay **display
+);
+
+int vlDestroyDisplay
+(
+ struct vlDisplay *display
+);
+
+vlNativeDisplay vlGetNativeDisplay
+(
+ struct vlDisplay *display
+);
+
+#endif
diff --git a/src/gallium/state_trackers/g3dvl/vl_r16snorm_mc_buf.c b/src/gallium/state_trackers/g3dvl/vl_r16snorm_mc_buf.c
new file mode 100644
index 00000000000..2176bb86d8a
--- /dev/null
+++ b/src/gallium/state_trackers/g3dvl/vl_r16snorm_mc_buf.c
@@ -0,0 +1,1155 @@
+#define VL_INTERNAL
+#include "vl_r16snorm_mc_buf.h"
+#include <assert.h>
+#include <pipe/p_context.h>
+#include <pipe/p_screen.h>
+#include <pipe/p_state.h>
+#include <pipe/p_inlines.h>
+#include <tgsi/tgsi_parse.h>
+#include <tgsi/tgsi_build.h>
+#include <util/u_math.h>
+#include <util/u_memory.h>
+#include "vl_render.h"
+#include "vl_shader_build.h"
+#include "vl_surface.h"
+#include "vl_util.h"
+#include "vl_types.h"
+#include "vl_defs.h"
+
+const unsigned int DEFAULT_BUF_ALIGNMENT = 1;
+
+enum vlMacroBlockTypeEx
+{
+ vlMacroBlockExTypeIntra,
+ vlMacroBlockExTypeFwdPredictedFrame,
+ vlMacroBlockExTypeFwdPredictedField,
+ vlMacroBlockExTypeBkwdPredictedFrame,
+ vlMacroBlockExTypeBkwdPredictedField,
+ vlMacroBlockExTypeBiPredictedFrame,
+ vlMacroBlockExTypeBiPredictedField,
+
+ vlNumMacroBlockExTypes
+};
+
+struct vlVertexShaderConsts
+{
+ struct vlVertex4f denorm;
+};
+
+struct vlFragmentShaderConsts
+{
+ struct vlVertex4f multiplier;
+ struct vlVertex4f div;
+};
+
+struct vlMacroBlockVertexStream0
+{
+ struct vlVertex2f pos;
+ struct vlVertex2f luma_tc;
+ struct vlVertex2f cb_tc;
+ struct vlVertex2f cr_tc;
+};
+
+struct vlR16SnormBufferedMC
+{
+ struct vlRender base;
+
+ unsigned int picture_width;
+ unsigned int picture_height;
+ enum vlFormat picture_format;
+ unsigned int macroblocks_per_picture;
+
+ struct vlSurface *buffered_surface;
+ struct vlSurface *past_surface;
+ struct vlSurface *future_surface;
+ struct vlVertex2f surface_tex_inv_size;
+ struct vlVertex2f zero_block[3];
+ unsigned int num_macroblocks;
+ struct vlMpeg2MacroBlock *macroblocks;
+ struct pipe_surface *tex_surface[3];
+ short *texels[3];
+
+ struct pipe_context *pipe;
+ struct pipe_viewport_state viewport;
+ struct pipe_framebuffer_state render_target;
+
+ union
+ {
+ void *all[5];
+ struct
+ {
+ void *y;
+ void *cb;
+ void *cr;
+ void *ref[2];
+ };
+ } samplers;
+
+ union
+ {
+ struct pipe_texture *all[5];
+ struct
+ {
+ struct pipe_texture *y;
+ struct pipe_texture *cb;
+ struct pipe_texture *cr;
+ struct pipe_texture *ref[2];
+ };
+ } textures;
+
+ union
+ {
+ struct pipe_vertex_buffer all[3];
+ struct
+ {
+ struct pipe_vertex_buffer ycbcr;
+ struct pipe_vertex_buffer ref[2];
+ };
+ } vertex_bufs;
+
+ void *i_vs, *p_vs[2], *b_vs[2];
+ void *i_fs, *p_fs[2], *b_fs[2];
+ struct pipe_vertex_element vertex_elems[8];
+ struct pipe_constant_buffer vs_const_buf;
+ struct pipe_constant_buffer fs_const_buf;
+};
+
+static inline int vlBegin
+(
+ struct vlRender *render
+)
+{
+ assert(render);
+
+ return 0;
+}
+
+static inline int vlGrabFrameCodedBlock(short *src, short *dst, unsigned int dst_pitch)
+{
+ unsigned int y;
+
+ for (y = 0; y < VL_BLOCK_HEIGHT; ++y)
+ memcpy
+ (
+ dst + y * dst_pitch,
+ src + y * VL_BLOCK_WIDTH,
+ VL_BLOCK_WIDTH * 2
+ );
+
+ return 0;
+}
+
+static inline int vlGrabFieldCodedBlock(short *src, short *dst, unsigned int dst_pitch)
+{
+ unsigned int y;
+
+ for (y = 0; y < VL_BLOCK_HEIGHT; ++y)
+ memcpy
+ (
+ dst + y * dst_pitch * 2,
+ src + y * VL_BLOCK_WIDTH,
+ VL_BLOCK_WIDTH * 2
+ );
+
+ return 0;
+}
+
+static inline int vlGrabNoBlock(short *dst, unsigned int dst_pitch)
+{
+ unsigned int y;
+
+ for (y = 0; y < VL_BLOCK_HEIGHT; ++y)
+ memset
+ (
+ dst + y * dst_pitch,
+ 0,
+ VL_BLOCK_WIDTH * 2
+ );
+
+ return 0;
+}
+
+static inline int vlGrabBlocks
+(
+ struct vlR16SnormBufferedMC *mc,
+ unsigned int mbx,
+ unsigned int mby,
+ enum vlDCTType dct_type,
+ unsigned int coded_block_pattern,
+ short *blocks
+)
+{
+ short *texels;
+ unsigned int tex_pitch;
+ unsigned int x, y, tb = 0, sb = 0;
+ unsigned int mbpx = mbx * VL_MACROBLOCK_WIDTH, mbpy = mby * VL_MACROBLOCK_HEIGHT;
+
+ assert(mc);
+ assert(blocks);
+
+ tex_pitch = mc->tex_surface[0]->stride / mc->tex_surface[0]->block.size;
+ texels = mc->texels[0] + mbpy * tex_pitch + mbpx;
+
+ for (y = 0; y < 2; ++y)
+ {
+ for (x = 0; x < 2; ++x, ++tb)
+ {
+ if ((coded_block_pattern >> (5 - tb)) & 1)
+ {
+ short *cur_block = blocks + sb * VL_BLOCK_WIDTH * VL_BLOCK_HEIGHT;
+
+ if (dct_type == vlDCTTypeFrameCoded)
+ {
+ vlGrabFrameCodedBlock
+ (
+ cur_block,
+ texels + y * tex_pitch * VL_BLOCK_HEIGHT + x * VL_BLOCK_WIDTH,
+ tex_pitch
+ );
+ }
+ else
+ {
+ vlGrabFieldCodedBlock
+ (
+ cur_block,
+ texels + y * tex_pitch + x * VL_BLOCK_WIDTH,
+ tex_pitch
+ );
+ }
+
+ ++sb;
+ }
+ else if (mc->zero_block[0].x < 0.0f)
+ {
+ vlGrabNoBlock(texels + y * tex_pitch * VL_BLOCK_HEIGHT + x * VL_BLOCK_WIDTH, tex_pitch);
+
+ mc->zero_block[0].x = (mbpx + x * 8) * mc->surface_tex_inv_size.x;
+ mc->zero_block[0].y = (mbpy + y * 8) * mc->surface_tex_inv_size.y;
+ }
+ }
+ }
+
+ /* TODO: Implement 422, 444 */
+ mbpx >>= 1;
+ mbpy >>= 1;
+
+ for (tb = 0; tb < 2; ++tb)
+ {
+ tex_pitch = mc->tex_surface[tb + 1]->stride / mc->tex_surface[tb + 1]->block.size;
+ texels = mc->texels[tb + 1] + mbpy * tex_pitch + mbpx;
+
+ if ((coded_block_pattern >> (1 - tb)) & 1)
+ {
+ short *cur_block = blocks + sb * VL_BLOCK_WIDTH * VL_BLOCK_HEIGHT;
+
+ vlGrabFrameCodedBlock
+ (
+ cur_block,
+ texels,
+ tex_pitch
+ );
+
+ ++sb;
+ }
+ else if (mc->zero_block[tb + 1].x < 0.0f)
+ {
+ vlGrabNoBlock(texels, tex_pitch);
+
+ mc->zero_block[tb + 1].x = (mbpx << 1) * mc->surface_tex_inv_size.x;
+ mc->zero_block[tb + 1].y = (mbpy << 1) * mc->surface_tex_inv_size.y;
+ }
+ }
+
+ return 0;
+}
+
+static inline enum vlMacroBlockTypeEx vlGetMacroBlockTypeEx(struct vlMpeg2MacroBlock *mb)
+{
+ assert(mb);
+
+ switch (mb->mb_type)
+ {
+ case vlMacroBlockTypeIntra:
+ return vlMacroBlockExTypeIntra;
+ case vlMacroBlockTypeFwdPredicted:
+ return mb->mo_type == vlMotionTypeFrame ?
+ vlMacroBlockExTypeFwdPredictedFrame : vlMacroBlockExTypeFwdPredictedField;
+ case vlMacroBlockTypeBkwdPredicted:
+ return mb->mo_type == vlMotionTypeFrame ?
+ vlMacroBlockExTypeBkwdPredictedFrame : vlMacroBlockExTypeBkwdPredictedField;
+ case vlMacroBlockTypeBiPredicted:
+ return mb->mo_type == vlMotionTypeFrame ?
+ vlMacroBlockExTypeBiPredictedFrame : vlMacroBlockExTypeBiPredictedField;
+ default:
+ assert(0);
+ }
+
+ /* Unreachable */
+ return -1;
+}
+
+static inline int vlGrabMacroBlock
+(
+ struct vlR16SnormBufferedMC *mc,
+ struct vlMpeg2MacroBlock *macroblock
+)
+{
+ assert(mc);
+ assert(macroblock);
+ assert(mc->num_macroblocks < mc->macroblocks_per_picture);
+
+ mc->macroblocks[mc->num_macroblocks].mbx = macroblock->mbx;
+ mc->macroblocks[mc->num_macroblocks].mby = macroblock->mby;
+ mc->macroblocks[mc->num_macroblocks].mb_type = macroblock->mb_type;
+ mc->macroblocks[mc->num_macroblocks].mo_type = macroblock->mo_type;
+ mc->macroblocks[mc->num_macroblocks].dct_type = macroblock->dct_type;
+ mc->macroblocks[mc->num_macroblocks].PMV[0][0][0] = macroblock->PMV[0][0][0];
+ mc->macroblocks[mc->num_macroblocks].PMV[0][0][1] = macroblock->PMV[0][0][1];
+ mc->macroblocks[mc->num_macroblocks].PMV[0][1][0] = macroblock->PMV[0][1][0];
+ mc->macroblocks[mc->num_macroblocks].PMV[0][1][1] = macroblock->PMV[0][1][1];
+ mc->macroblocks[mc->num_macroblocks].PMV[1][0][0] = macroblock->PMV[1][0][0];
+ mc->macroblocks[mc->num_macroblocks].PMV[1][0][1] = macroblock->PMV[1][0][1];
+ mc->macroblocks[mc->num_macroblocks].PMV[1][1][0] = macroblock->PMV[1][1][0];
+ mc->macroblocks[mc->num_macroblocks].PMV[1][1][1] = macroblock->PMV[1][1][1];
+ mc->macroblocks[mc->num_macroblocks].cbp = macroblock->cbp;
+ mc->macroblocks[mc->num_macroblocks].blocks = macroblock->blocks;
+
+ vlGrabBlocks
+ (
+ mc,
+ macroblock->mbx,
+ macroblock->mby,
+ macroblock->dct_type,
+ macroblock->cbp,
+ macroblock->blocks
+ );
+
+ mc->num_macroblocks++;
+
+ return 0;
+}
+
+#define SET_BLOCK(vb, cbp, mbx, mby, unitx, unity, ofsx, ofsy, hx, hy, lm, cbm, crm, zb) \
+ do { \
+ (vb)[0].pos.x = (mbx) * (unitx) + (ofsx); (vb)[0].pos.y = (mby) * (unity) + (ofsy); \
+ (vb)[1].pos.x = (mbx) * (unitx) + (ofsx); (vb)[1].pos.y = (mby) * (unity) + (ofsy) + (hy); \
+ (vb)[2].pos.x = (mbx) * (unitx) + (ofsx) + (hx); (vb)[2].pos.y = (mby) * (unity) + (ofsy); \
+ (vb)[3].pos.x = (mbx) * (unitx) + (ofsx) + (hx); (vb)[3].pos.y = (mby) * (unity) + (ofsy); \
+ (vb)[4].pos.x = (mbx) * (unitx) + (ofsx); (vb)[4].pos.y = (mby) * (unity) + (ofsy) + (hy); \
+ (vb)[5].pos.x = (mbx) * (unitx) + (ofsx) + (hx); (vb)[5].pos.y = (mby) * (unity) + (ofsy) + (hy); \
+ \
+ if ((cbp) & (lm)) \
+ { \
+ (vb)[0].luma_tc.x = (mbx) * (unitx) + (ofsx); (vb)[0].luma_tc.y = (mby) * (unity) + (ofsy); \
+ (vb)[1].luma_tc.x = (mbx) * (unitx) + (ofsx); (vb)[1].luma_tc.y = (mby) * (unity) + (ofsy) + (hy); \
+ (vb)[2].luma_tc.x = (mbx) * (unitx) + (ofsx) + (hx); (vb)[2].luma_tc.y = (mby) * (unity) + (ofsy); \
+ (vb)[3].luma_tc.x = (mbx) * (unitx) + (ofsx) + (hx); (vb)[3].luma_tc.y = (mby) * (unity) + (ofsy); \
+ (vb)[4].luma_tc.x = (mbx) * (unitx) + (ofsx); (vb)[4].luma_tc.y = (mby) * (unity) + (ofsy) + (hy); \
+ (vb)[5].luma_tc.x = (mbx) * (unitx) + (ofsx) + (hx); (vb)[5].luma_tc.y = (mby) * (unity) + (ofsy) + (hy); \
+ } \
+ else \
+ { \
+ (vb)[0].luma_tc.x = (zb)[0].x; (vb)[0].luma_tc.y = (zb)[0].y; \
+ (vb)[1].luma_tc.x = (zb)[0].x; (vb)[1].luma_tc.y = (zb)[0].y + (hy); \
+ (vb)[2].luma_tc.x = (zb)[0].x + (hx); (vb)[2].luma_tc.y = (zb)[0].y; \
+ (vb)[3].luma_tc.x = (zb)[0].x + (hx); (vb)[3].luma_tc.y = (zb)[0].y; \
+ (vb)[4].luma_tc.x = (zb)[0].x; (vb)[4].luma_tc.y = (zb)[0].y + (hy); \
+ (vb)[5].luma_tc.x = (zb)[0].x + (hx); (vb)[5].luma_tc.y = (zb)[0].y + (hy); \
+ } \
+ \
+ if ((cbp) & (cbm)) \
+ { \
+ (vb)[0].cb_tc.x = (mbx) * (unitx) + (ofsx); (vb)[0].cb_tc.y = (mby) * (unity) + (ofsy); \
+ (vb)[1].cb_tc.x = (mbx) * (unitx) + (ofsx); (vb)[1].cb_tc.y = (mby) * (unity) + (ofsy) + (hy); \
+ (vb)[2].cb_tc.x = (mbx) * (unitx) + (ofsx) + (hx); (vb)[2].cb_tc.y = (mby) * (unity) + (ofsy); \
+ (vb)[3].cb_tc.x = (mbx) * (unitx) + (ofsx) + (hx); (vb)[3].cb_tc.y = (mby) * (unity) + (ofsy); \
+ (vb)[4].cb_tc.x = (mbx) * (unitx) + (ofsx); (vb)[4].cb_tc.y = (mby) * (unity) + (ofsy) + (hy); \
+ (vb)[5].cb_tc.x = (mbx) * (unitx) + (ofsx) + (hx); (vb)[5].cb_tc.y = (mby) * (unity) + (ofsy) + (hy); \
+ } \
+ else \
+ { \
+ (vb)[0].cb_tc.x = (zb)[1].x; (vb)[0].cb_tc.y = (zb)[1].y; \
+ (vb)[1].cb_tc.x = (zb)[1].x; (vb)[1].cb_tc.y = (zb)[1].y + (hy); \
+ (vb)[2].cb_tc.x = (zb)[1].x + (hx); (vb)[2].cb_tc.y = (zb)[1].y; \
+ (vb)[3].cb_tc.x = (zb)[1].x + (hx); (vb)[3].cb_tc.y = (zb)[1].y; \
+ (vb)[4].cb_tc.x = (zb)[1].x; (vb)[4].cb_tc.y = (zb)[1].y + (hy); \
+ (vb)[5].cb_tc.x = (zb)[1].x + (hx); (vb)[5].cb_tc.y = (zb)[1].y + (hy); \
+ } \
+ \
+ if ((cbp) & (crm)) \
+ { \
+ (vb)[0].cr_tc.x = (mbx) * (unitx) + (ofsx); (vb)[0].cr_tc.y = (mby) * (unity) + (ofsy); \
+ (vb)[1].cr_tc.x = (mbx) * (unitx) + (ofsx); (vb)[1].cr_tc.y = (mby) * (unity) + (ofsy) + (hy); \
+ (vb)[2].cr_tc.x = (mbx) * (unitx) + (ofsx) + (hx); (vb)[2].cr_tc.y = (mby) * (unity) + (ofsy); \
+ (vb)[3].cr_tc.x = (mbx) * (unitx) + (ofsx) + (hx); (vb)[3].cr_tc.y = (mby) * (unity) + (ofsy); \
+ (vb)[4].cr_tc.x = (mbx) * (unitx) + (ofsx); (vb)[4].cr_tc.y = (mby) * (unity) + (ofsy) + (hy); \
+ (vb)[5].cr_tc.x = (mbx) * (unitx) + (ofsx) + (hx); (vb)[5].cr_tc.y = (mby) * (unity) + (ofsy) + (hy); \
+ } \
+ else \
+ { \
+ (vb)[0].cr_tc.x = (zb)[2].x; (vb)[0].cr_tc.y = (zb)[2].y; \
+ (vb)[1].cr_tc.x = (zb)[2].x; (vb)[1].cr_tc.y = (zb)[2].y + (hy); \
+ (vb)[2].cr_tc.x = (zb)[2].x + (hx); (vb)[2].cr_tc.y = (zb)[2].y; \
+ (vb)[3].cr_tc.x = (zb)[2].x + (hx); (vb)[3].cr_tc.y = (zb)[2].y; \
+ (vb)[4].cr_tc.x = (zb)[2].x; (vb)[4].cr_tc.y = (zb)[2].y + (hy); \
+ (vb)[5].cr_tc.x = (zb)[2].x + (hx); (vb)[5].cr_tc.y = (zb)[2].y + (hy); \
+ } \
+ } while (0)
+
+static inline int vlGenMacroblockVerts
+(
+ struct vlR16SnormBufferedMC *mc,
+ struct vlMpeg2MacroBlock *macroblock,
+ unsigned int pos,
+ struct vlMacroBlockVertexStream0 *ycbcr_vb,
+ struct vlVertex2f **ref_vb
+)
+{
+ struct vlVertex2f mo_vec[2];
+ unsigned int i;
+
+ assert(mc);
+ assert(macroblock);
+ assert(ycbcr_vb);
+ assert(pos < mc->macroblocks_per_picture);
+
+ switch (macroblock->mb_type)
+ {
+ case vlMacroBlockTypeBiPredicted:
+ {
+ struct vlVertex2f *vb;
+
+ assert(ref_vb && ref_vb[1]);
+
+ vb = ref_vb[1] + pos * 2 * 24;
+
+ mo_vec[0].x = macroblock->PMV[0][1][0] * 0.5f * mc->surface_tex_inv_size.x;
+ mo_vec[0].y = macroblock->PMV[0][1][1] * 0.5f * mc->surface_tex_inv_size.y;
+
+ if (macroblock->mo_type == vlMotionTypeFrame)
+ {
+ for (i = 0; i < 24 * 2; i += 2)
+ {
+ vb[i].x = mo_vec[0].x;
+ vb[i].y = mo_vec[0].y;
+ }
+ }
+ else
+ {
+ mo_vec[1].x = macroblock->PMV[1][1][0] * 0.5f * mc->surface_tex_inv_size.x;
+ mo_vec[1].y = macroblock->PMV[1][1][1] * 0.5f * mc->surface_tex_inv_size.y;
+
+ for (i = 0; i < 24 * 2; i += 2)
+ {
+ vb[i].x = mo_vec[0].x;
+ vb[i].y = mo_vec[0].y;
+ vb[i + 1].x = mo_vec[1].x;
+ vb[i + 1].y = mo_vec[1].y;
+ }
+ }
+
+ /* fall-through */
+ }
+ case vlMacroBlockTypeFwdPredicted:
+ case vlMacroBlockTypeBkwdPredicted:
+ {
+ struct vlVertex2f *vb;
+
+ assert(ref_vb && ref_vb[0]);
+
+ vb = ref_vb[0] + pos * 2 * 24;
+
+ if (macroblock->mb_type == vlMacroBlockTypeBkwdPredicted)
+ {
+ mo_vec[0].x = macroblock->PMV[0][1][0] * 0.5f * mc->surface_tex_inv_size.x;
+ mo_vec[0].y = macroblock->PMV[0][1][1] * 0.5f * mc->surface_tex_inv_size.y;
+
+ if (macroblock->mo_type == vlMotionTypeField)
+ {
+ mo_vec[1].x = macroblock->PMV[1][1][0] * 0.5f * mc->surface_tex_inv_size.x;
+ mo_vec[1].y = macroblock->PMV[1][1][1] * 0.5f * mc->surface_tex_inv_size.y;
+ }
+ }
+ else
+ {
+ mo_vec[0].x = macroblock->PMV[0][0][0] * 0.5f * mc->surface_tex_inv_size.x;
+ mo_vec[0].y = macroblock->PMV[0][0][1] * 0.5f * mc->surface_tex_inv_size.y;
+
+ if (macroblock->mo_type == vlMotionTypeField)
+ {
+ mo_vec[1].x = macroblock->PMV[1][0][0] * 0.5f * mc->surface_tex_inv_size.x;
+ mo_vec[1].y = macroblock->PMV[1][0][1] * 0.5f * mc->surface_tex_inv_size.y;
+ }
+ }
+
+ if (macroblock->mo_type == vlMotionTypeFrame)
+ {
+ for (i = 0; i < 24 * 2; i += 2)
+ {
+ vb[i].x = mo_vec[0].x;
+ vb[i].y = mo_vec[0].y;
+ }
+ }
+ else
+ {
+ for (i = 0; i < 24 * 2; i += 2)
+ {
+ vb[i].x = mo_vec[0].x;
+ vb[i].y = mo_vec[0].y;
+ vb[i + 1].x = mo_vec[1].x;
+ vb[i + 1].y = mo_vec[1].y;
+ }
+ }
+
+ /* fall-through */
+ }
+ case vlMacroBlockTypeIntra:
+ {
+ const struct vlVertex2f unit =
+ {
+ mc->surface_tex_inv_size.x * VL_MACROBLOCK_WIDTH,
+ mc->surface_tex_inv_size.y * VL_MACROBLOCK_HEIGHT
+ };
+ const struct vlVertex2f half =
+ {
+ mc->surface_tex_inv_size.x * (VL_MACROBLOCK_WIDTH / 2),
+ mc->surface_tex_inv_size.y * (VL_MACROBLOCK_HEIGHT / 2)
+ };
+
+ struct vlMacroBlockVertexStream0 *vb;
+
+ vb = ycbcr_vb + pos * 24;
+
+ SET_BLOCK
+ (
+ vb,
+ macroblock->cbp, macroblock->mbx, macroblock->mby,
+ unit.x, unit.y, 0, 0, half.x, half.y,
+ 32, 2, 1, mc->zero_block
+ );
+
+ SET_BLOCK
+ (
+ vb + 6,
+ macroblock->cbp, macroblock->mbx, macroblock->mby,
+ unit.x, unit.y, half.x, 0, half.x, half.y,
+ 16, 2, 1, mc->zero_block
+ );
+
+ SET_BLOCK
+ (
+ vb + 12,
+ macroblock->cbp, macroblock->mbx, macroblock->mby,
+ unit.x, unit.y, 0, half.y, half.x, half.y,
+ 8, 2, 1, mc->zero_block
+ );
+
+ SET_BLOCK
+ (
+ vb + 18,
+ macroblock->cbp, macroblock->mbx, macroblock->mby,
+ unit.x, unit.y, half.x, half.y, half.x, half.y,
+ 4, 2, 1, mc->zero_block
+ );
+
+ break;
+ }
+ default:
+ assert(0);
+ }
+
+ return 0;
+}
+
+static int vlFlush
+(
+ struct vlRender *render
+)
+{
+ struct vlR16SnormBufferedMC *mc;
+ struct pipe_context *pipe;
+ struct vlVertexShaderConsts *vs_consts;
+ unsigned int num_macroblocks[vlNumMacroBlockExTypes] = {0};
+ unsigned int offset[vlNumMacroBlockExTypes];
+ unsigned int vb_start = 0;
+ unsigned int i;
+
+ assert(render);
+
+ mc = (struct vlR16SnormBufferedMC*)render;
+
+ if (!mc->buffered_surface)
+ return 0;
+
+ if (mc->num_macroblocks < mc->macroblocks_per_picture)
+ return 0;
+
+ assert(mc->num_macroblocks <= mc->macroblocks_per_picture);
+
+ pipe = mc->pipe;
+
+ for (i = 0; i < mc->num_macroblocks; ++i)
+ {
+ enum vlMacroBlockTypeEx mb_type_ex = vlGetMacroBlockTypeEx(&mc->macroblocks[i]);
+
+ num_macroblocks[mb_type_ex]++;
+ }
+
+ offset[0] = 0;
+
+ for (i = 1; i < vlNumMacroBlockExTypes; ++i)
+ offset[i] = offset[i - 1] + num_macroblocks[i - 1];
+
+ {
+ struct vlMacroBlockVertexStream0 *ycbcr_vb;
+ struct vlVertex2f *ref_vb[2];
+
+ ycbcr_vb = (struct vlMacroBlockVertexStream0*)pipe_buffer_map
+ (
+ pipe->screen,
+ mc->vertex_bufs.ycbcr.buffer,
+ PIPE_BUFFER_USAGE_CPU_WRITE | PIPE_BUFFER_USAGE_DISCARD
+ );
+
+ for (i = 0; i < 2; ++i)
+ ref_vb[i] = (struct vlVertex2f*)pipe_buffer_map
+ (
+ pipe->screen,
+ mc->vertex_bufs.ref[i].buffer,
+ PIPE_BUFFER_USAGE_CPU_WRITE | PIPE_BUFFER_USAGE_DISCARD
+ );
+
+ for (i = 0; i < mc->num_macroblocks; ++i)
+ {
+ enum vlMacroBlockTypeEx mb_type_ex = vlGetMacroBlockTypeEx(&mc->macroblocks[i]);
+
+ vlGenMacroblockVerts(mc, &mc->macroblocks[i], offset[mb_type_ex], ycbcr_vb, ref_vb);
+
+ offset[mb_type_ex]++;
+ }
+
+ pipe_buffer_unmap(pipe->screen, mc->vertex_bufs.ycbcr.buffer);
+ for (i = 0; i < 2; ++i)
+ pipe_buffer_unmap(pipe->screen, mc->vertex_bufs.ref[i].buffer);
+ }
+
+ for (i = 0; i < 3; ++i)
+ {
+ pipe_surface_unmap(mc->tex_surface[i]);
+ pipe_surface_reference(&mc->tex_surface[i], NULL);
+ }
+
+ mc->render_target.cbufs[0] = pipe->screen->get_tex_surface
+ (
+ pipe->screen,
+ mc->buffered_surface->texture,
+ 0, 0, 0, PIPE_BUFFER_USAGE_GPU_READ | PIPE_BUFFER_USAGE_GPU_WRITE
+ );
+
+ pipe->set_framebuffer_state(pipe, &mc->render_target);
+ pipe->set_viewport_state(pipe, &mc->viewport);
+ vs_consts = pipe_buffer_map
+ (
+ pipe->screen,
+ mc->vs_const_buf.buffer,
+ PIPE_BUFFER_USAGE_CPU_WRITE | PIPE_BUFFER_USAGE_DISCARD
+ );
+
+ vs_consts->denorm.x = mc->buffered_surface->texture->width[0];
+ vs_consts->denorm.y = mc->buffered_surface->texture->height[0];
+
+ pipe_buffer_unmap(pipe->screen, mc->vs_const_buf.buffer);
+ pipe->set_constant_buffer(pipe, PIPE_SHADER_VERTEX, 0, &mc->vs_const_buf);
+ pipe->set_constant_buffer(pipe, PIPE_SHADER_FRAGMENT, 0, &mc->fs_const_buf);
+
+ if (num_macroblocks[vlMacroBlockExTypeIntra] > 0)
+ {
+ pipe->set_vertex_buffers(pipe, 1, mc->vertex_bufs.all);
+ pipe->set_vertex_elements(pipe, 4, mc->vertex_elems);
+ pipe->set_sampler_textures(pipe, 3, mc->textures.all);
+ pipe->bind_sampler_states(pipe, 3, mc->samplers.all);
+ pipe->bind_vs_state(pipe, mc->i_vs);
+ pipe->bind_fs_state(pipe, mc->i_fs);
+
+ pipe->draw_arrays(pipe, PIPE_PRIM_TRIANGLES, vb_start, num_macroblocks[vlMacroBlockExTypeIntra] * 24);
+ vb_start += num_macroblocks[vlMacroBlockExTypeIntra] * 24;
+ }
+
+ if (num_macroblocks[vlMacroBlockExTypeFwdPredictedFrame] > 0)
+ {
+ pipe->set_vertex_buffers(pipe, 2, mc->vertex_bufs.all);
+ pipe->set_vertex_elements(pipe, 6, mc->vertex_elems);
+ mc->textures.ref[0] = mc->past_surface->texture;
+ pipe->set_sampler_textures(pipe, 4, mc->textures.all);
+ pipe->bind_sampler_states(pipe, 4, mc->samplers.all);
+ pipe->bind_vs_state(pipe, mc->p_vs[0]);
+ pipe->bind_fs_state(pipe, mc->p_fs[0]);
+
+ pipe->draw_arrays(pipe, PIPE_PRIM_TRIANGLES, vb_start, num_macroblocks[vlMacroBlockExTypeFwdPredictedFrame] * 24);
+ vb_start += num_macroblocks[vlMacroBlockExTypeFwdPredictedFrame] * 24;
+ }
+
+ if (num_macroblocks[vlMacroBlockExTypeFwdPredictedField] > 0)
+ {
+ pipe->set_vertex_buffers(pipe, 2, mc->vertex_bufs.all);
+ pipe->set_vertex_elements(pipe, 6, mc->vertex_elems);
+ mc->textures.ref[0] = mc->past_surface->texture;
+ pipe->set_sampler_textures(pipe, 4, mc->textures.all);
+ pipe->bind_sampler_states(pipe, 4, mc->samplers.all);
+ pipe->bind_vs_state(pipe, mc->p_vs[1]);
+ pipe->bind_fs_state(pipe, mc->p_fs[1]);
+
+ pipe->draw_arrays(pipe, PIPE_PRIM_TRIANGLES, vb_start, num_macroblocks[vlMacroBlockExTypeFwdPredictedField] * 24);
+ vb_start += num_macroblocks[vlMacroBlockExTypeFwdPredictedField] * 24;
+ }
+
+ if (num_macroblocks[vlMacroBlockExTypeBkwdPredictedFrame] > 0)
+ {
+ pipe->set_vertex_buffers(pipe, 2, mc->vertex_bufs.all);
+ pipe->set_vertex_elements(pipe, 6, mc->vertex_elems);
+ mc->textures.ref[0] = mc->future_surface->texture;
+ pipe->set_sampler_textures(pipe, 4, mc->textures.all);
+ pipe->bind_sampler_states(pipe, 4, mc->samplers.all);
+ pipe->bind_vs_state(pipe, mc->p_vs[0]);
+ pipe->bind_fs_state(pipe, mc->p_fs[0]);
+
+ pipe->draw_arrays(pipe, PIPE_PRIM_TRIANGLES, vb_start, num_macroblocks[vlMacroBlockExTypeBkwdPredictedFrame] * 24);
+ vb_start += num_macroblocks[vlMacroBlockExTypeBkwdPredictedFrame] * 24;
+ }
+
+ if (num_macroblocks[vlMacroBlockExTypeBkwdPredictedField] > 0)
+ {
+ pipe->set_vertex_buffers(pipe, 2, mc->vertex_bufs.all);
+ pipe->set_vertex_elements(pipe, 6, mc->vertex_elems);
+ mc->textures.ref[0] = mc->future_surface->texture;
+ pipe->set_sampler_textures(pipe, 4, mc->textures.all);
+ pipe->bind_sampler_states(pipe, 4, mc->samplers.all);
+ pipe->bind_vs_state(pipe, mc->p_vs[1]);
+ pipe->bind_fs_state(pipe, mc->p_fs[1]);
+
+ pipe->draw_arrays(pipe, PIPE_PRIM_TRIANGLES, vb_start, num_macroblocks[vlMacroBlockExTypeBkwdPredictedField] * 24);
+ vb_start += num_macroblocks[vlMacroBlockExTypeBkwdPredictedField] * 24;
+ }
+
+ if (num_macroblocks[vlMacroBlockExTypeBiPredictedFrame] > 0)
+ {
+ pipe->set_vertex_buffers(pipe, 3, mc->vertex_bufs.all);
+ pipe->set_vertex_elements(pipe, 8, mc->vertex_elems);
+ mc->textures.ref[0] = mc->past_surface->texture;
+ mc->textures.ref[1] = mc->future_surface->texture;
+ pipe->set_sampler_textures(pipe, 5, mc->textures.all);
+ pipe->bind_sampler_states(pipe, 5, mc->samplers.all);
+ pipe->bind_vs_state(pipe, mc->b_vs[0]);
+ pipe->bind_fs_state(pipe, mc->b_fs[0]);
+
+ pipe->draw_arrays(pipe, PIPE_PRIM_TRIANGLES, vb_start, num_macroblocks[vlMacroBlockExTypeBiPredictedFrame] * 24);
+ vb_start += num_macroblocks[vlMacroBlockExTypeBiPredictedFrame] * 24;
+ }
+
+ if (num_macroblocks[vlMacroBlockExTypeBiPredictedField] > 0)
+ {
+ pipe->set_vertex_buffers(pipe, 3, mc->vertex_bufs.all);
+ pipe->set_vertex_elements(pipe, 8, mc->vertex_elems);
+ mc->textures.ref[0] = mc->past_surface->texture;
+ mc->textures.ref[1] = mc->future_surface->texture;
+ pipe->set_sampler_textures(pipe, 5, mc->textures.all);
+ pipe->bind_sampler_states(pipe, 5, mc->samplers.all);
+ pipe->bind_vs_state(pipe, mc->b_vs[1]);
+ pipe->bind_fs_state(pipe, mc->b_fs[1]);
+
+ pipe->draw_arrays(pipe, PIPE_PRIM_TRIANGLES, vb_start, num_macroblocks[vlMacroBlockExTypeBiPredictedField] * 24);
+ vb_start += num_macroblocks[vlMacroBlockExTypeBiPredictedField] * 24;
+ }
+
+ pipe->flush(pipe, PIPE_FLUSH_RENDER_CACHE, &mc->buffered_surface->render_fence);
+ pipe_surface_reference(&mc->render_target.cbufs[0], NULL);
+
+ for (i = 0; i < 3; ++i)
+ mc->zero_block[i].x = -1.0f;
+
+ mc->buffered_surface = NULL;
+ mc->num_macroblocks = 0;
+
+ return 0;
+}
+
+static int vlRenderMacroBlocksMpeg2R16SnormBuffered
+(
+ struct vlRender *render,
+ struct vlMpeg2MacroBlockBatch *batch,
+ struct vlSurface *surface
+)
+{
+ struct vlR16SnormBufferedMC *mc;
+ bool new_surface = false;
+ unsigned int i;
+
+ assert(render);
+
+ mc = (struct vlR16SnormBufferedMC*)render;
+
+ if (mc->buffered_surface)
+ {
+ if (mc->buffered_surface != surface)
+ {
+ vlFlush(&mc->base);
+ new_surface = true;
+ }
+ }
+ else
+ new_surface = true;
+
+ if (new_surface)
+ {
+ mc->buffered_surface = surface;
+ mc->past_surface = batch->past_surface;
+ mc->future_surface = batch->future_surface;
+ mc->surface_tex_inv_size.x = 1.0f / surface->texture->width[0];
+ mc->surface_tex_inv_size.y = 1.0f / surface->texture->height[0];
+
+ for (i = 0; i < 3; ++i)
+ {
+ mc->tex_surface[i] = mc->pipe->screen->get_tex_surface
+ (
+ mc->pipe->screen,
+ mc->textures.all[i],
+ 0, 0, 0, PIPE_BUFFER_USAGE_CPU_WRITE | PIPE_BUFFER_USAGE_DISCARD
+ );
+
+ mc->texels[i] = pipe_surface_map(mc->tex_surface[i], PIPE_BUFFER_USAGE_CPU_WRITE | PIPE_BUFFER_USAGE_DISCARD);
+ }
+ }
+
+ for (i = 0; i < batch->num_macroblocks; ++i)
+ vlGrabMacroBlock(mc, &batch->macroblocks[i]);
+
+ return 0;
+}
+
+static inline int vlEnd
+(
+ struct vlRender *render
+)
+{
+ assert(render);
+
+ return 0;
+}
+
+static int vlDestroy
+(
+ struct vlRender *render
+)
+{
+ struct vlR16SnormBufferedMC *mc;
+ struct pipe_context *pipe;
+ unsigned int i;
+
+ assert(render);
+
+ mc = (struct vlR16SnormBufferedMC*)render;
+ pipe = mc->pipe;
+
+ for (i = 0; i < 5; ++i)
+ pipe->delete_sampler_state(pipe, mc->samplers.all[i]);
+
+ for (i = 0; i < 3; ++i)
+ pipe_buffer_reference(pipe->screen, &mc->vertex_bufs.all[i].buffer, NULL);
+
+ /* Textures 3 & 4 are not created directly, no need to release them here */
+ for (i = 0; i < 3; ++i)
+ pipe_texture_reference(&mc->textures.all[i], NULL);
+
+ pipe->delete_vs_state(pipe, mc->i_vs);
+ pipe->delete_fs_state(pipe, mc->i_fs);
+
+ for (i = 0; i < 2; ++i)
+ {
+ pipe->delete_vs_state(pipe, mc->p_vs[i]);
+ pipe->delete_fs_state(pipe, mc->p_fs[i]);
+ pipe->delete_vs_state(pipe, mc->b_vs[i]);
+ pipe->delete_fs_state(pipe, mc->b_fs[i]);
+ }
+
+ pipe_buffer_reference(pipe->screen, &mc->vs_const_buf.buffer, NULL);
+ pipe_buffer_reference(pipe->screen, &mc->fs_const_buf.buffer, NULL);
+
+ FREE(mc->macroblocks);
+ FREE(mc);
+
+ return 0;
+}
+
+/*
+ * Muliplier renormalizes block samples from 16 bits to 12 bits.
+ * Divider is used when calculating Y % 2 for choosing top or bottom
+ * field for P or B macroblocks.
+ * TODO: Use immediates.
+ */
+static const struct vlFragmentShaderConsts fs_consts =
+{
+ {32767.0f / 255.0f, 32767.0f / 255.0f, 32767.0f / 255.0f, 0.0f},
+ {0.5f, 2.0f, 0.0f, 0.0f}
+};
+
+#include "vl_r16snorm_mc_buf_shaders.inc"
+
+static int vlCreateDataBufs
+(
+ struct vlR16SnormBufferedMC *mc
+)
+{
+ const unsigned int mbw = align(mc->picture_width, VL_MACROBLOCK_WIDTH) / VL_MACROBLOCK_WIDTH;
+ const unsigned int mbh = align(mc->picture_height, VL_MACROBLOCK_HEIGHT) / VL_MACROBLOCK_HEIGHT;
+
+ struct pipe_context *pipe;
+ unsigned int i;
+
+ assert(mc);
+
+ pipe = mc->pipe;
+ mc->macroblocks_per_picture = mbw * mbh;
+
+ /* Create our vertex buffers */
+ mc->vertex_bufs.ycbcr.stride = sizeof(struct vlVertex2f) * 4;
+ mc->vertex_bufs.ycbcr.max_index = 24 * mc->macroblocks_per_picture - 1;
+ mc->vertex_bufs.ycbcr.buffer_offset = 0;
+ mc->vertex_bufs.ycbcr.buffer = pipe_buffer_create
+ (
+ pipe->screen,
+ DEFAULT_BUF_ALIGNMENT,
+ PIPE_BUFFER_USAGE_VERTEX | PIPE_BUFFER_USAGE_DISCARD,
+ sizeof(struct vlVertex2f) * 4 * 24 * mc->macroblocks_per_picture
+ );
+
+ for (i = 1; i < 3; ++i)
+ {
+ mc->vertex_bufs.all[i].stride = sizeof(struct vlVertex2f) * 2;
+ mc->vertex_bufs.all[i].max_index = 24 * mc->macroblocks_per_picture - 1;
+ mc->vertex_bufs.all[i].buffer_offset = 0;
+ mc->vertex_bufs.all[i].buffer = pipe_buffer_create
+ (
+ pipe->screen,
+ DEFAULT_BUF_ALIGNMENT,
+ PIPE_BUFFER_USAGE_VERTEX | PIPE_BUFFER_USAGE_DISCARD,
+ sizeof(struct vlVertex2f) * 2 * 24 * mc->macroblocks_per_picture
+ );
+ }
+
+ /* Position element */
+ mc->vertex_elems[0].src_offset = 0;
+ mc->vertex_elems[0].vertex_buffer_index = 0;
+ mc->vertex_elems[0].nr_components = 2;
+ mc->vertex_elems[0].src_format = PIPE_FORMAT_R32G32_FLOAT;
+
+ /* Luma, texcoord element */
+ mc->vertex_elems[1].src_offset = sizeof(struct vlVertex2f);
+ mc->vertex_elems[1].vertex_buffer_index = 0;
+ mc->vertex_elems[1].nr_components = 2;
+ mc->vertex_elems[1].src_format = PIPE_FORMAT_R32G32_FLOAT;
+
+ /* Chroma Cr texcoord element */
+ mc->vertex_elems[2].src_offset = sizeof(struct vlVertex2f) * 2;
+ mc->vertex_elems[2].vertex_buffer_index = 0;
+ mc->vertex_elems[2].nr_components = 2;
+ mc->vertex_elems[2].src_format = PIPE_FORMAT_R32G32_FLOAT;
+
+ /* Chroma Cb texcoord element */
+ mc->vertex_elems[3].src_offset = sizeof(struct vlVertex2f) * 3;
+ mc->vertex_elems[3].vertex_buffer_index = 0;
+ mc->vertex_elems[3].nr_components = 2;
+ mc->vertex_elems[3].src_format = PIPE_FORMAT_R32G32_FLOAT;
+
+ /* First ref surface top field texcoord element */
+ mc->vertex_elems[4].src_offset = 0;
+ mc->vertex_elems[4].vertex_buffer_index = 1;
+ mc->vertex_elems[4].nr_components = 2;
+ mc->vertex_elems[4].src_format = PIPE_FORMAT_R32G32_FLOAT;
+
+ /* First ref surface bottom field texcoord element */
+ mc->vertex_elems[5].src_offset = sizeof(struct vlVertex2f);
+ mc->vertex_elems[5].vertex_buffer_index = 1;
+ mc->vertex_elems[5].nr_components = 2;
+ mc->vertex_elems[5].src_format = PIPE_FORMAT_R32G32_FLOAT;
+
+ /* Second ref surface top field texcoord element */
+ mc->vertex_elems[6].src_offset = 0;
+ mc->vertex_elems[6].vertex_buffer_index = 2;
+ mc->vertex_elems[6].nr_components = 2;
+ mc->vertex_elems[6].src_format = PIPE_FORMAT_R32G32_FLOAT;
+
+ /* Second ref surface bottom field texcoord element */
+ mc->vertex_elems[7].src_offset = sizeof(struct vlVertex2f);
+ mc->vertex_elems[7].vertex_buffer_index = 2;
+ mc->vertex_elems[7].nr_components = 2;
+ mc->vertex_elems[7].src_format = PIPE_FORMAT_R32G32_FLOAT;
+
+ /* Create our constant buffer */
+ mc->vs_const_buf.buffer = pipe_buffer_create
+ (
+ pipe->screen,
+ DEFAULT_BUF_ALIGNMENT,
+ PIPE_BUFFER_USAGE_CONSTANT | PIPE_BUFFER_USAGE_DISCARD,
+ sizeof(struct vlVertexShaderConsts)
+ );
+
+ mc->fs_const_buf.buffer = pipe_buffer_create
+ (
+ pipe->screen,
+ DEFAULT_BUF_ALIGNMENT,
+ PIPE_BUFFER_USAGE_CONSTANT,
+ sizeof(struct vlFragmentShaderConsts)
+ );
+
+ memcpy
+ (
+ pipe_buffer_map(pipe->screen, mc->fs_const_buf.buffer, PIPE_BUFFER_USAGE_CPU_WRITE),
+ &fs_consts,
+ sizeof(struct vlFragmentShaderConsts)
+ );
+
+ pipe_buffer_unmap(pipe->screen, mc->fs_const_buf.buffer);
+
+ mc->macroblocks = MALLOC(sizeof(struct vlMpeg2MacroBlock) * mc->macroblocks_per_picture);
+
+ return 0;
+}
+
+static int vlInit
+(
+ struct vlR16SnormBufferedMC *mc
+)
+{
+ struct pipe_context *pipe;
+ struct pipe_sampler_state sampler;
+ struct pipe_texture template;
+ unsigned int filters[5];
+ unsigned int i;
+
+ assert(mc);
+
+ pipe = mc->pipe;
+
+ mc->buffered_surface = NULL;
+ mc->past_surface = NULL;
+ mc->future_surface = NULL;
+ for (i = 0; i < 3; ++i)
+ mc->zero_block[i].x = -1.0f;
+ mc->num_macroblocks = 0;
+
+ /* For MC we render to textures, which are rounded up to nearest POT */
+ mc->viewport.scale[0] = vlRoundUpPOT(mc->picture_width);
+ mc->viewport.scale[1] = vlRoundUpPOT(mc->picture_height);
+ mc->viewport.scale[2] = 1;
+ mc->viewport.scale[3] = 1;
+ mc->viewport.translate[0] = 0;
+ mc->viewport.translate[1] = 0;
+ mc->viewport.translate[2] = 0;
+ mc->viewport.translate[3] = 0;
+
+ mc->render_target.width = vlRoundUpPOT(mc->picture_width);
+ mc->render_target.height = vlRoundUpPOT(mc->picture_height);
+ mc->render_target.nr_cbufs = 1;
+ /* FB for MC stage is a vlSurface created by the user, set at render time */
+ mc->render_target.zsbuf = NULL;
+
+ filters[0] = PIPE_TEX_FILTER_NEAREST;
+ /* FIXME: Linear causes discoloration around block edges */
+ filters[1] = /*mc->picture_format == vlFormatYCbCr444 ?*/ PIPE_TEX_FILTER_NEAREST /*: PIPE_TEX_FILTER_LINEAR*/;
+ filters[2] = /*mc->picture_format == vlFormatYCbCr444 ?*/ PIPE_TEX_FILTER_NEAREST /*: PIPE_TEX_FILTER_LINEAR*/;
+ filters[3] = PIPE_TEX_FILTER_LINEAR;
+ filters[4] = PIPE_TEX_FILTER_LINEAR;
+
+ for (i = 0; i < 5; ++i)
+ {
+ sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
+ sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
+ sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
+ sampler.min_img_filter = filters[i];
+ sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
+ sampler.mag_img_filter = filters[i];
+ sampler.compare_mode = PIPE_TEX_COMPARE_NONE;
+ sampler.compare_func = PIPE_FUNC_ALWAYS;
+ sampler.normalized_coords = 1;
+ /*sampler.prefilter = ;*/
+ /*sampler.shadow_ambient = ;*/
+ /*sampler.lod_bias = ;*/
+ sampler.min_lod = 0;
+ /*sampler.max_lod = ;*/
+ /*sampler.border_color[i] = ;*/
+ /*sampler.max_anisotropy = ;*/
+ mc->samplers.all[i] = pipe->create_sampler_state(pipe, &sampler);
+ }
+
+ memset(&template, 0, sizeof(struct pipe_texture));
+ template.target = PIPE_TEXTURE_2D;
+ template.format = PIPE_FORMAT_R16_SNORM;
+ template.last_level = 0;
+ template.width[0] = vlRoundUpPOT(mc->picture_width);
+ template.height[0] = vlRoundUpPOT(mc->picture_height);
+ template.depth[0] = 1;
+ template.compressed = 0;
+ pf_get_block(template.format, &template.block);
+ template.tex_usage = PIPE_TEXTURE_USAGE_SAMPLER | PIPE_TEXTURE_USAGE_DYNAMIC;
+
+ mc->textures.y = pipe->screen->texture_create(pipe->screen, &template);
+
+ if (mc->picture_format == vlFormatYCbCr420)
+ {
+ template.width[0] = vlRoundUpPOT(mc->picture_width / 2);
+ template.height[0] = vlRoundUpPOT(mc->picture_height / 2);
+ }
+ else if (mc->picture_format == vlFormatYCbCr422)
+ template.height[0] = vlRoundUpPOT(mc->picture_height / 2);
+
+ mc->textures.cb = pipe->screen->texture_create(pipe->screen, &template);
+ mc->textures.cr = pipe->screen->texture_create(pipe->screen, &template);
+
+ /* textures.all[3] & textures.all[4] are assigned from vlSurfaces for P and B macroblocks at render time */
+
+ vlCreateVertexShaderIMB(mc);
+ vlCreateFragmentShaderIMB(mc);
+ vlCreateVertexShaderFramePMB(mc);
+ vlCreateVertexShaderFieldPMB(mc);
+ vlCreateFragmentShaderFramePMB(mc);
+ vlCreateFragmentShaderFieldPMB(mc);
+ vlCreateVertexShaderFrameBMB(mc);
+ vlCreateVertexShaderFieldBMB(mc);
+ vlCreateFragmentShaderFrameBMB(mc);
+ vlCreateFragmentShaderFieldBMB(mc);
+ vlCreateDataBufs(mc);
+
+ return 0;
+}
+
+int vlCreateR16SNormBufferedMC
+(
+ struct pipe_context *pipe,
+ unsigned int picture_width,
+ unsigned int picture_height,
+ enum vlFormat picture_format,
+ struct vlRender **render
+)
+{
+ struct vlR16SnormBufferedMC *mc;
+
+ assert(pipe);
+ assert(render);
+
+ mc = CALLOC_STRUCT(vlR16SnormBufferedMC);
+
+ mc->base.vlBegin = &vlBegin;
+ mc->base.vlRenderMacroBlocksMpeg2 = &vlRenderMacroBlocksMpeg2R16SnormBuffered;
+ mc->base.vlEnd = &vlEnd;
+ mc->base.vlFlush = &vlFlush;
+ mc->base.vlDestroy = &vlDestroy;
+ mc->pipe = pipe;
+ mc->picture_width = picture_width;
+ mc->picture_height = picture_height;
+
+ vlInit(mc);
+
+ *render = &mc->base;
+
+ return 0;
+}
diff --git a/src/gallium/state_trackers/g3dvl/vl_r16snorm_mc_buf.h b/src/gallium/state_trackers/g3dvl/vl_r16snorm_mc_buf.h
new file mode 100644
index 00000000000..27177d64cad
--- /dev/null
+++ b/src/gallium/state_trackers/g3dvl/vl_r16snorm_mc_buf.h
@@ -0,0 +1,18 @@
+#ifndef vl_r16snorm_mc_buf_h
+#define vl_r16snorm_mc_buf_h
+
+#include "vl_types.h"
+
+struct pipe_context;
+struct vlRender;
+
+int vlCreateR16SNormBufferedMC
+(
+ struct pipe_context *pipe,
+ unsigned int picture_width,
+ unsigned int picture_height,
+ enum vlFormat picture_format,
+ struct vlRender **render
+);
+
+#endif
diff --git a/src/gallium/state_trackers/g3dvl/vl_r16snorm_mc_buf_shaders.inc b/src/gallium/state_trackers/g3dvl/vl_r16snorm_mc_buf_shaders.inc
new file mode 100644
index 00000000000..ef4a4b2add9
--- /dev/null
+++ b/src/gallium/state_trackers/g3dvl/vl_r16snorm_mc_buf_shaders.inc
@@ -0,0 +1,1185 @@
+static int vlCreateVertexShaderIMB
+(
+ struct vlR16SnormBufferedMC *mc
+)
+{
+ const unsigned int max_tokens = 50;
+
+ struct pipe_context *pipe;
+ struct pipe_shader_state vs;
+ struct tgsi_token *tokens;
+ struct tgsi_header *header;
+
+ struct tgsi_full_declaration decl;
+ struct tgsi_full_instruction inst;
+
+ unsigned int ti;
+ unsigned int i;
+
+ assert(mc);
+
+ pipe = mc->pipe;
+ tokens = (struct tgsi_token*)malloc(max_tokens * sizeof(struct tgsi_token));
+
+ /* Version */
+ *(struct tgsi_version*)&tokens[0] = tgsi_build_version();
+ /* Header */
+ header = (struct tgsi_header*)&tokens[1];
+ *header = tgsi_build_header();
+ /* Processor */
+ *(struct tgsi_processor*)&tokens[2] = tgsi_build_processor(TGSI_PROCESSOR_VERTEX, header);
+
+ ti = 3;
+
+ /*
+ * decl i0 ; Vertex pos
+ * decl i1 ; Luma texcoords
+ * decl i2 ; Chroma Cb texcoords
+ * decl i3 ; Chroma Cr texcoords
+ */
+ for (i = 0; i < 4; i++)
+ {
+ decl = vl_decl_input(i == 0 ? TGSI_SEMANTIC_POSITION : TGSI_SEMANTIC_GENERIC, i, i, i);
+ ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti);
+ }
+
+ /*
+ * decl o0 ; Vertex pos
+ * decl o1 ; Luma texcoords
+ * decl o2 ; Chroma Cb texcoords
+ * decl o3 ; Chroma Cr texcoords
+ */
+ for (i = 0; i < 4; i++)
+ {
+ decl = vl_decl_output(i == 0 ? TGSI_SEMANTIC_POSITION : TGSI_SEMANTIC_GENERIC, i, i, i);
+ ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti);
+ }
+
+ /*
+ * mov o0, i0 ; Move input vertex pos to output
+ * mov o1, i1 ; Move input luma texcoords to output
+ * mov o2, i2 ; Move input chroma Cb texcoords to output
+ * mov o3, i3 ; Move input chroma Cr texcoords to output
+ */
+ for (i = 0; i < 4; ++i)
+ {
+ inst = vl_inst2(TGSI_OPCODE_MOV, TGSI_FILE_OUTPUT, i, TGSI_FILE_INPUT, i);
+ ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
+ }
+
+ /* end */
+ inst = vl_end();
+ ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
+
+ vs.tokens = tokens;
+ mc->i_vs = pipe->create_vs_state(pipe, &vs);
+ free(tokens);
+
+ return 0;
+}
+
+static int vlCreateFragmentShaderIMB
+(
+ struct vlR16SnormBufferedMC *mc
+)
+{
+ const unsigned int max_tokens = 100;
+
+ struct pipe_context *pipe;
+ struct pipe_shader_state fs;
+ struct tgsi_token *tokens;
+ struct tgsi_header *header;
+
+ struct tgsi_full_declaration decl;
+ struct tgsi_full_instruction inst;
+
+ unsigned int ti;
+ unsigned int i;
+
+ assert(mc);
+
+ pipe = mc->pipe;
+ tokens = (struct tgsi_token*)malloc(max_tokens * sizeof(struct tgsi_token));
+
+ /* Version */
+ *(struct tgsi_version*)&tokens[0] = tgsi_build_version();
+ /* Header */
+ header = (struct tgsi_header*)&tokens[1];
+ *header = tgsi_build_header();
+ /* Processor */
+ *(struct tgsi_processor*)&tokens[2] = tgsi_build_processor(TGSI_PROCESSOR_FRAGMENT, header);
+
+ ti = 3;
+
+ /*
+ * decl i0 ; Luma texcoords
+ * decl i1 ; Chroma Cb texcoords
+ * decl i2 ; Chroma Cr texcoords
+ */
+ for (i = 0; i < 3; ++i)
+ {
+ decl = vl_decl_interpolated_input(TGSI_SEMANTIC_GENERIC, i + 1, i, i, TGSI_INTERPOLATE_LINEAR);
+ ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti);
+ }
+
+ /* decl c0 ; Scaling factor, rescales 16-bit snorm to 9-bit snorm */
+ decl = vl_decl_constants(TGSI_SEMANTIC_GENERIC, 0, 0, 0);
+ ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti);
+
+ /* decl o0 ; Fragment color */
+ decl = vl_decl_output(TGSI_SEMANTIC_COLOR, 0, 0, 0);
+ ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti);
+
+ /* decl t0, t1 */
+ decl = vl_decl_temps(0, 1);
+ ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti);
+
+ /*
+ * decl s0 ; Sampler for luma texture
+ * decl s1 ; Sampler for chroma Cb texture
+ * decl s2 ; Sampler for chroma Cr texture
+ */
+ for (i = 0; i < 3; ++i)
+ {
+ decl = vl_decl_samplers(i, i);
+ ti += tgsi_build_full_declaration(&decl, &tokens[ti], header,max_tokens - ti);
+ }
+
+ /*
+ * tex2d t1, i0, s0 ; Read texel from luma texture
+ * mov t0.x, t1.x ; Move luma sample into .x component
+ * tex2d t1, i1, s1 ; Read texel from chroma Cb texture
+ * mov t0.y, t1.x ; Move Cb sample into .y component
+ * tex2d t1, i2, s2 ; Read texel from chroma Cr texture
+ * mov t0.z, t1.x ; Move Cr sample into .z component
+ */
+ for (i = 0; i < 3; ++i)
+ {
+ inst = vl_tex(TGSI_TEXTURE_2D, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_INPUT, i, TGSI_FILE_SAMPLER, i);
+ ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
+
+ inst = vl_inst2(TGSI_OPCODE_MOV, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_TEMPORARY, 1);
+ inst.FullSrcRegisters[0].SrcRegister.SwizzleX = TGSI_SWIZZLE_X;
+ inst.FullSrcRegisters[0].SrcRegister.SwizzleY = TGSI_SWIZZLE_X;
+ inst.FullSrcRegisters[0].SrcRegister.SwizzleZ = TGSI_SWIZZLE_X;
+ inst.FullDstRegisters[0].DstRegister.WriteMask = TGSI_WRITEMASK_X << i;
+ ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
+ }
+
+ /* mul o0, t0, c0 ; Rescale texel to correct range */
+ inst = vl_inst3(TGSI_OPCODE_MUL, TGSI_FILE_OUTPUT, 0, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_CONSTANT, 0);
+ ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
+
+ /* end */
+ inst = vl_end();
+ ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
+
+ fs.tokens = tokens;
+ mc->i_fs = pipe->create_fs_state(pipe, &fs);
+ free(tokens);
+
+ return 0;
+}
+
+static int vlCreateVertexShaderFramePMB
+(
+ struct vlR16SnormBufferedMC *mc
+)
+{
+ const unsigned int max_tokens = 100;
+
+ struct pipe_context *pipe;
+ struct pipe_shader_state vs;
+ struct tgsi_token *tokens;
+ struct tgsi_header *header;
+
+ struct tgsi_full_declaration decl;
+ struct tgsi_full_instruction inst;
+
+ unsigned int ti;
+ unsigned int i;
+
+ assert(mc);
+
+ pipe = mc->pipe;
+ tokens = (struct tgsi_token*)malloc(max_tokens * sizeof(struct tgsi_token));
+
+ /* Version */
+ *(struct tgsi_version*)&tokens[0] = tgsi_build_version();
+ /* Header */
+ header = (struct tgsi_header*)&tokens[1];
+ *header = tgsi_build_header();
+ /* Processor */
+ *(struct tgsi_processor*)&tokens[2] = tgsi_build_processor(TGSI_PROCESSOR_VERTEX, header);
+
+ ti = 3;
+
+ /*
+ * decl i0 ; Vertex pos
+ * decl i1 ; Luma texcoords
+ * decl i2 ; Chroma Cb texcoords
+ * decl i3 ; Chroma Cr texcoords
+ * decl i4 ; Ref surface top field texcoords
+ * decl i5 ; Ref surface bottom field texcoords (unused, packed in the same stream)
+ */
+ for (i = 0; i < 6; i++)
+ {
+ decl = vl_decl_input(i == 0 ? TGSI_SEMANTIC_POSITION : TGSI_SEMANTIC_GENERIC, i, i, i);
+ ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti);
+ }
+
+ /*
+ * decl o0 ; Vertex pos
+ * decl o1 ; Luma texcoords
+ * decl o2 ; Chroma Cb texcoords
+ * decl o3 ; Chroma Cr texcoords
+ * decl o4 ; Ref macroblock texcoords
+ */
+ for (i = 0; i < 5; i++)
+ {
+ decl = vl_decl_output(i == 0 ? TGSI_SEMANTIC_POSITION : TGSI_SEMANTIC_GENERIC, i, i, i);
+ ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti);
+ }
+
+ /*
+ * mov o0, i0 ; Move input vertex pos to output
+ * mov o1, i1 ; Move input luma texcoords to output
+ * mov o2, i2 ; Move input chroma Cb texcoords to output
+ * mov o3, i3 ; Move input chroma Cr texcoords to output
+ */
+ for (i = 0; i < 4; ++i)
+ {
+ inst = vl_inst2(TGSI_OPCODE_MOV, TGSI_FILE_OUTPUT, i, TGSI_FILE_INPUT, i);
+ ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
+ }
+
+ /* add o4, i0, i4 ; Translate vertex pos by motion vec to form ref macroblock texcoords */
+ inst = vl_inst3(TGSI_OPCODE_ADD, TGSI_FILE_OUTPUT, 4, TGSI_FILE_INPUT, 0, TGSI_FILE_INPUT, 4);
+ ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
+
+ /* end */
+ inst = vl_end();
+ ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
+
+ vs.tokens = tokens;
+ mc->p_vs[0] = pipe->create_vs_state(pipe, &vs);
+ free(tokens);
+
+ return 0;
+}
+
+static int vlCreateVertexShaderFieldPMB
+(
+ struct vlR16SnormBufferedMC *mc
+)
+{
+ const unsigned int max_tokens = 100;
+
+ struct pipe_context *pipe;
+ struct pipe_shader_state vs;
+ struct tgsi_token *tokens;
+ struct tgsi_header *header;
+
+ struct tgsi_full_declaration decl;
+ struct tgsi_full_instruction inst;
+
+ unsigned int ti;
+ unsigned int i;
+
+ assert(mc);
+
+ pipe = mc->pipe;
+ tokens = (struct tgsi_token*)malloc(max_tokens * sizeof(struct tgsi_token));
+
+ /* Version */
+ *(struct tgsi_version*)&tokens[0] = tgsi_build_version();
+ /* Header */
+ header = (struct tgsi_header*)&tokens[1];
+ *header = tgsi_build_header();
+ /* Processor */
+ *(struct tgsi_processor*)&tokens[2] = tgsi_build_processor(TGSI_PROCESSOR_VERTEX, header);
+
+ ti = 3;
+
+ /*
+ * decl i0 ; Vertex pos
+ * decl i1 ; Luma texcoords
+ * decl i2 ; Chroma Cb texcoords
+ * decl i3 ; Chroma Cr texcoords
+ * decl i4 ; Ref macroblock top field texcoords
+ * decl i5 ; Ref macroblock bottom field texcoords
+ */
+ for (i = 0; i < 6; i++)
+ {
+ decl = vl_decl_input(i == 0 ? TGSI_SEMANTIC_POSITION : TGSI_SEMANTIC_GENERIC, i, i, i);
+ ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti);
+ }
+
+ /* decl c0 ; Render target dimensions */
+ decl = vl_decl_constants(TGSI_SEMANTIC_GENERIC, 0, 0, 0);
+ ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti);
+
+ /*
+ * decl o0 ; Vertex pos
+ * decl o1 ; Luma texcoords
+ * decl o2 ; Chroma Cb texcoords
+ * decl o3 ; Chroma Cr texcoords
+ * decl o4 ; Ref macroblock top field texcoords
+ * decl o5 ; Ref macroblock bottom field texcoords
+ * decl o6 ; Denormalized vertex pos
+ */
+ for (i = 0; i < 7; i++)
+ {
+ decl = vl_decl_output(i == 0 ? TGSI_SEMANTIC_POSITION : TGSI_SEMANTIC_GENERIC, i, i, i);
+ ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti);
+ }
+
+ /*
+ * mov o0, i0 ; Move input vertex pos to output
+ * mov o1, i1 ; Move input luma texcoords to output
+ * mov o2, i2 ; Move input chroma Cb texcoords to output
+ * mov o3, i3 ; Move input chroma Cr texcoords to output
+ */
+ for (i = 0; i < 4; ++i)
+ {
+ inst = vl_inst2(TGSI_OPCODE_MOV, TGSI_FILE_OUTPUT, i, TGSI_FILE_INPUT, i);
+ ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
+ }
+
+ /*
+ * add o4, i0, i4 ; Translate vertex pos by motion vec to form top field macroblock texcoords
+ * add o5, i0, i5 ; Translate vertex pos by motion vec to form bottom field macroblock texcoords
+ */
+ for (i = 0; i < 2; ++i)
+ {
+ inst = vl_inst3(TGSI_OPCODE_ADD, TGSI_FILE_OUTPUT, i + 4, TGSI_FILE_INPUT, 0, TGSI_FILE_INPUT, i + 4);
+ ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
+ }
+
+ /* mul o6, i0, c0 ; Denorm vertex pos */
+ inst = vl_inst3(TGSI_OPCODE_MUL, TGSI_FILE_OUTPUT, 6, TGSI_FILE_INPUT, 0, TGSI_FILE_CONSTANT, 0);
+ ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
+
+ /* end */
+ inst = vl_end();
+ ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
+
+ vs.tokens = tokens;
+ mc->p_vs[1] = pipe->create_vs_state(pipe, &vs);
+ free(tokens);
+
+ return 0;
+}
+
+static int vlCreateFragmentShaderFramePMB
+(
+ struct vlR16SnormBufferedMC *mc
+)
+{
+ const unsigned int max_tokens = 100;
+
+ struct pipe_context *pipe;
+ struct pipe_shader_state fs;
+ struct tgsi_token *tokens;
+ struct tgsi_header *header;
+
+ struct tgsi_full_declaration decl;
+ struct tgsi_full_instruction inst;
+
+ unsigned int ti;
+ unsigned int i;
+
+ assert(mc);
+
+ pipe = mc->pipe;
+ tokens = (struct tgsi_token*)malloc(max_tokens * sizeof(struct tgsi_token));
+
+ /* Version */
+ *(struct tgsi_version*)&tokens[0] = tgsi_build_version();
+ /* Header */
+ header = (struct tgsi_header*)&tokens[1];
+ *header = tgsi_build_header();
+ /* Processor */
+ *(struct tgsi_processor*)&tokens[2] = tgsi_build_processor(TGSI_PROCESSOR_FRAGMENT, header);
+
+ ti = 3;
+
+ /*
+ * decl i0 ; Luma texcoords
+ * decl i1 ; Chroma Cb texcoords
+ * decl i2 ; Chroma Cr texcoords
+ * decl i3 ; Ref macroblock texcoords
+ */
+ for (i = 0; i < 4; ++i)
+ {
+ decl = vl_decl_interpolated_input(TGSI_SEMANTIC_GENERIC, i + 1, i, i, TGSI_INTERPOLATE_LINEAR);
+ ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti);
+ }
+
+ /* decl c0 ; Scaling factor, rescales 16-bit snorm to 9-bit snorm */
+ decl = vl_decl_constants(TGSI_SEMANTIC_GENERIC, 0, 0, 0);
+ ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti);
+
+ /* decl o0 ; Fragment color */
+ decl = vl_decl_output(TGSI_SEMANTIC_COLOR, 0, 0, 0);
+ ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti);
+
+ /* decl t0, t1 */
+ decl = vl_decl_temps(0, 1);
+ ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti);
+
+ /*
+ * decl s0 ; Sampler for luma texture
+ * decl s1 ; Sampler for chroma Cb texture
+ * decl s2 ; Sampler for chroma Cr texture
+ * decl s3 ; Sampler for ref surface texture
+ */
+ for (i = 0; i < 4; ++i)
+ {
+ decl = vl_decl_samplers(i, i);
+ ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti);
+ }
+
+ /*
+ * tex2d t1, i0, s0 ; Read texel from luma texture
+ * mov t0.x, t1.x ; Move luma sample into .x component
+ * tex2d t1, i1, s1 ; Read texel from chroma Cb texture
+ * mov t0.y, t1.x ; Move Cb sample into .y component
+ * tex2d t1, i2, s2 ; Read texel from chroma Cr texture
+ * mov t0.z, t1.x ; Move Cr sample into .z component
+ */
+ for (i = 0; i < 3; ++i)
+ {
+ inst = vl_tex(TGSI_TEXTURE_2D, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_INPUT, i, TGSI_FILE_SAMPLER, i);
+ ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
+
+ inst = vl_inst2(TGSI_OPCODE_MOV, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_TEMPORARY, 1);
+ inst.FullSrcRegisters[0].SrcRegister.SwizzleX = TGSI_SWIZZLE_X;
+ inst.FullSrcRegisters[0].SrcRegister.SwizzleY = TGSI_SWIZZLE_X;
+ inst.FullSrcRegisters[0].SrcRegister.SwizzleZ = TGSI_SWIZZLE_X;
+ inst.FullDstRegisters[0].DstRegister.WriteMask = TGSI_WRITEMASK_X << i;
+ ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
+ }
+
+ /* mul t0, t0, c0 ; Rescale texel to correct range */
+ inst = vl_inst3(TGSI_OPCODE_MUL, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_CONSTANT, 0);
+ ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
+
+ /* tex2d t1, i3, s3 ; Read texel from ref macroblock */
+ inst = vl_tex(TGSI_TEXTURE_2D, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_INPUT, 3, TGSI_FILE_SAMPLER, 3);
+ ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
+
+ /* add o0, t0, t1 ; Add ref and differential to form final output */
+ inst = vl_inst3(TGSI_OPCODE_ADD, TGSI_FILE_OUTPUT, 0, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_TEMPORARY, 1);
+ ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
+
+ /* end */
+ inst = vl_end();
+ ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
+
+ fs.tokens = tokens;
+ mc->p_fs[0] = pipe->create_fs_state(pipe, &fs);
+ free(tokens);
+
+ return 0;
+}
+
+static int vlCreateFragmentShaderFieldPMB
+(
+ struct vlR16SnormBufferedMC *mc
+)
+{
+ const unsigned int max_tokens = 200;
+
+ struct pipe_context *pipe;
+ struct pipe_shader_state fs;
+ struct tgsi_token *tokens;
+ struct tgsi_header *header;
+
+ struct tgsi_full_declaration decl;
+ struct tgsi_full_instruction inst;
+
+ unsigned int ti;
+ unsigned int i;
+
+ assert(mc);
+
+ pipe = mc->pipe;
+ tokens = (struct tgsi_token*)malloc(max_tokens * sizeof(struct tgsi_token));
+
+ /* Version */
+ *(struct tgsi_version*)&tokens[0] = tgsi_build_version();
+ /* Header */
+ header = (struct tgsi_header*)&tokens[1];
+ *header = tgsi_build_header();
+ /* Processor */
+ *(struct tgsi_processor*)&tokens[2] = tgsi_build_processor(TGSI_PROCESSOR_FRAGMENT, header);
+
+ ti = 3;
+
+ /*
+ * decl i0 ; Luma texcoords
+ * decl i1 ; Chroma Cb texcoords
+ * decl i2 ; Chroma Cr texcoords
+ * decl i3 ; Ref macroblock top field texcoords
+ * decl i4 ; Ref macroblock bottom field texcoords
+ * decl i5 ; Denormalized vertex pos
+ */
+ for (i = 0; i < 6; ++i)
+ {
+ decl = vl_decl_interpolated_input(TGSI_SEMANTIC_GENERIC, i + 1, i, i, TGSI_INTERPOLATE_LINEAR);
+ ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti);
+ }
+
+ /*
+ * decl c0 ; Scaling factor, rescales 16-bit snorm to 9-bit snorm
+ * decl c1 ; Constants 1/2 & 2 in .x, .y channels for Y-mod-2 top/bottom field selection
+ */
+ decl = vl_decl_constants(TGSI_SEMANTIC_GENERIC, 0, 0, 1);
+ ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti);
+
+ /* decl o0 ; Fragment color */
+ decl = vl_decl_output(TGSI_SEMANTIC_COLOR, 0, 0, 0);
+ ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti);
+
+ /* decl t0-t4 */
+ decl = vl_decl_temps(0, 4);
+ ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti);
+
+ /*
+ * decl s0 ; Sampler for luma texture
+ * decl s1 ; Sampler for chroma Cb texture
+ * decl s2 ; Sampler for chroma Cr texture
+ * decl s3 ; Sampler for ref surface texture
+ */
+ for (i = 0; i < 4; ++i)
+ {
+ decl = vl_decl_samplers(i, i);
+ ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti);
+ }
+
+ /*
+ * tex2d t1, i0, s0 ; Read texel from luma texture
+ * mov t0.x, t1.x ; Move luma sample into .x component
+ * tex2d t1, i1, s1 ; Read texel from chroma Cb texture
+ * mov t0.y, t1.x ; Move Cb sample into .y component
+ * tex2d t1, i2, s2 ; Read texel from chroma Cr texture
+ * mov t0.z, t1.x ; Move Cr sample into .z component
+ */
+ for (i = 0; i < 3; ++i)
+ {
+ inst = vl_tex(TGSI_TEXTURE_2D, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_INPUT, i, TGSI_FILE_SAMPLER, i);
+ ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
+
+ inst = vl_inst2(TGSI_OPCODE_MOV, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_TEMPORARY, 1);
+ inst.FullSrcRegisters[0].SrcRegister.SwizzleX = TGSI_SWIZZLE_X;
+ inst.FullSrcRegisters[0].SrcRegister.SwizzleY = TGSI_SWIZZLE_X;
+ inst.FullSrcRegisters[0].SrcRegister.SwizzleZ = TGSI_SWIZZLE_X;
+ inst.FullDstRegisters[0].DstRegister.WriteMask = TGSI_WRITEMASK_X << i;
+ ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
+ }
+
+ /* mul t0, t0, c0 ; Rescale texel to correct range */
+ inst = vl_inst3(TGSI_OPCODE_MUL, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_CONSTANT, 0);
+ ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
+
+ /*
+ * tex2d t1, i3, s3 ; Read texel from ref macroblock top field
+ * tex2d t2, i4, s3 ; Read texel from ref macroblock bottom field
+ */
+ for (i = 0; i < 2; ++i)
+ {
+ inst = vl_tex(TGSI_TEXTURE_2D, TGSI_FILE_TEMPORARY, i + 1, TGSI_FILE_INPUT, i + 3, TGSI_FILE_SAMPLER, 3);
+ ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
+ }
+
+ /* XXX: Pos values off by 0.5? */
+ /* sub t4, i5.y, c1.x ; Sub 0.5 from denormalized pos */
+ inst = vl_inst3(TGSI_OPCODE_SUB, TGSI_FILE_TEMPORARY, 4, TGSI_FILE_INPUT, 5, TGSI_FILE_CONSTANT, 1);
+ inst.FullSrcRegisters[0].SrcRegister.SwizzleX = TGSI_SWIZZLE_Y;
+ inst.FullSrcRegisters[0].SrcRegister.SwizzleY = TGSI_SWIZZLE_Y;
+ inst.FullSrcRegisters[0].SrcRegister.SwizzleZ = TGSI_SWIZZLE_Y;
+ inst.FullSrcRegisters[0].SrcRegister.SwizzleW = TGSI_SWIZZLE_Y;
+ inst.FullSrcRegisters[1].SrcRegister.SwizzleX = TGSI_SWIZZLE_X;
+ inst.FullSrcRegisters[1].SrcRegister.SwizzleY = TGSI_SWIZZLE_X;
+ inst.FullSrcRegisters[1].SrcRegister.SwizzleZ = TGSI_SWIZZLE_X;
+ inst.FullSrcRegisters[1].SrcRegister.SwizzleW = TGSI_SWIZZLE_X;
+ ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
+
+ /* mul t3, t4, c1.x ; Multiply pos Y-coord by 1/2 */
+ inst = vl_inst3(TGSI_OPCODE_MUL, TGSI_FILE_TEMPORARY, 3, TGSI_FILE_TEMPORARY, 4, TGSI_FILE_CONSTANT, 1);
+ inst.FullSrcRegisters[1].SrcRegister.SwizzleX = TGSI_SWIZZLE_X;
+ inst.FullSrcRegisters[1].SrcRegister.SwizzleY = TGSI_SWIZZLE_X;
+ inst.FullSrcRegisters[1].SrcRegister.SwizzleZ = TGSI_SWIZZLE_X;
+ inst.FullSrcRegisters[1].SrcRegister.SwizzleW = TGSI_SWIZZLE_X;
+ ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
+
+ /* floor t3, t3 ; Get rid of fractional part */
+ inst = vl_inst2(TGSI_OPCODE_FLOOR, TGSI_FILE_TEMPORARY, 3, TGSI_FILE_TEMPORARY, 3);
+ ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
+
+ /* mul t3, t3, c1.y ; Multiply by 2 */
+ inst = vl_inst3(TGSI_OPCODE_MUL, TGSI_FILE_TEMPORARY, 3, TGSI_FILE_TEMPORARY, 3, TGSI_FILE_CONSTANT, 1);
+ inst.FullSrcRegisters[1].SrcRegister.SwizzleX = TGSI_SWIZZLE_Y;
+ inst.FullSrcRegisters[1].SrcRegister.SwizzleY = TGSI_SWIZZLE_Y;
+ inst.FullSrcRegisters[1].SrcRegister.SwizzleZ = TGSI_SWIZZLE_Y;
+ inst.FullSrcRegisters[1].SrcRegister.SwizzleW = TGSI_SWIZZLE_Y;
+ ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
+
+ /* sub t3, t4, t3 ; Subtract from original Y to get Y % 2 */
+ inst = vl_inst3(TGSI_OPCODE_SUB, TGSI_FILE_TEMPORARY, 3, TGSI_FILE_TEMPORARY, 4, TGSI_FILE_TEMPORARY, 3);
+ ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
+
+ /* TODO: Move to conditional tex fetch on t3 instead of lerp */
+ /* lerp t1, t3, t1, t2 ; Choose between top and bottom fields based on Y % 2 */
+ inst = vl_inst4(TGSI_OPCODE_LERP, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_TEMPORARY, 3, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_TEMPORARY, 2);
+ ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
+
+ /* add o0, t0, t1 ; Add ref and differential to form final output */
+ inst = vl_inst3(TGSI_OPCODE_ADD, TGSI_FILE_OUTPUT, 0, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_TEMPORARY, 1);
+ ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
+
+ /* end */
+ inst = vl_end();
+ ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
+
+ fs.tokens = tokens;
+ mc->p_fs[1] = pipe->create_fs_state(pipe, &fs);
+ free(tokens);
+
+ return 0;
+}
+
+static int vlCreateVertexShaderFrameBMB
+(
+ struct vlR16SnormBufferedMC *mc
+)
+{
+ const unsigned int max_tokens = 100;
+
+ struct pipe_context *pipe;
+ struct pipe_shader_state vs;
+ struct tgsi_token *tokens;
+ struct tgsi_header *header;
+
+ struct tgsi_full_declaration decl;
+ struct tgsi_full_instruction inst;
+
+ unsigned int ti;
+ unsigned int i;
+
+ assert(mc);
+
+ pipe = mc->pipe;
+ tokens = (struct tgsi_token*)malloc(max_tokens * sizeof(struct tgsi_token));
+
+ /* Version */
+ *(struct tgsi_version*)&tokens[0] = tgsi_build_version();
+ /* Header */
+ header = (struct tgsi_header*)&tokens[1];
+ *header = tgsi_build_header();
+ /* Processor */
+ *(struct tgsi_processor*)&tokens[2] = tgsi_build_processor(TGSI_PROCESSOR_VERTEX, header);
+
+ ti = 3;
+
+ /*
+ * decl i0 ; Vertex pos
+ * decl i1 ; Luma texcoords
+ * decl i2 ; Chroma Cb texcoords
+ * decl i3 ; Chroma Cr texcoords
+ * decl i4 ; First ref macroblock top field texcoords
+ * decl i5 ; First ref macroblock bottom field texcoords (unused, packed in the same stream)
+ * decl i6 ; Second ref macroblock top field texcoords
+ * decl i7 ; Second ref macroblock bottom field texcoords (unused, packed in the same stream)
+ */
+ for (i = 0; i < 8; i++)
+ {
+ decl = vl_decl_input(i == 0 ? TGSI_SEMANTIC_POSITION : TGSI_SEMANTIC_GENERIC, i, i, i);
+ ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti);
+ }
+
+ /*
+ * decl o0 ; Vertex pos
+ * decl o1 ; Luma texcoords
+ * decl o2 ; Chroma Cb texcoords
+ * decl o3 ; Chroma Cr texcoords
+ * decl o4 ; First ref macroblock texcoords
+ * decl o5 ; Second ref macroblock texcoords
+ */
+ for (i = 0; i < 6; i++)
+ {
+ decl = vl_decl_output(i == 0 ? TGSI_SEMANTIC_POSITION : TGSI_SEMANTIC_GENERIC, i, i, i);
+ ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti);
+ }
+
+ /*
+ * mov o0, i0 ; Move input vertex pos to output
+ * mov o1, i1 ; Move input luma texcoords to output
+ * mov o2, i2 ; Move input chroma Cb texcoords to output
+ * mov o3, i3 ; Move input chroma Cr texcoords to output
+ */
+ for (i = 0; i < 4; ++i)
+ {
+ inst = vl_inst2(TGSI_OPCODE_MOV, TGSI_FILE_OUTPUT, i, TGSI_FILE_INPUT, i);
+ ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
+ }
+
+ /*
+ * add o4, i0, i4 ; Translate vertex pos by motion vec to form first ref macroblock texcoords
+ * add o5, i0, i6 ; Translate vertex pos by motion vec to form second ref macroblock texcoords
+ */
+ for (i = 0; i < 2; ++i)
+ {
+ inst = vl_inst3(TGSI_OPCODE_ADD, TGSI_FILE_OUTPUT, i + 4, TGSI_FILE_INPUT, 0, TGSI_FILE_INPUT, (i + 2) * 2);
+ ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
+ }
+
+ /* end */
+ inst = vl_end();
+ ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
+
+ vs.tokens = tokens;
+ mc->b_vs[0] = pipe->create_vs_state(pipe, &vs);
+ free(tokens);
+
+ return 0;
+}
+
+static int vlCreateVertexShaderFieldBMB
+(
+ struct vlR16SnormBufferedMC *mc
+)
+{
+ const unsigned int max_tokens = 100;
+
+ struct pipe_context *pipe;
+ struct pipe_shader_state vs;
+ struct tgsi_token *tokens;
+ struct tgsi_header *header;
+
+ struct tgsi_full_declaration decl;
+ struct tgsi_full_instruction inst;
+
+ unsigned int ti;
+ unsigned int i;
+
+ assert(mc);
+
+ pipe = mc->pipe;
+ tokens = (struct tgsi_token*)malloc(max_tokens * sizeof(struct tgsi_token));
+
+ /* Version */
+ *(struct tgsi_version*)&tokens[0] = tgsi_build_version();
+ /* Header */
+ header = (struct tgsi_header*)&tokens[1];
+ *header = tgsi_build_header();
+ /* Processor */
+ *(struct tgsi_processor*)&tokens[2] = tgsi_build_processor(TGSI_PROCESSOR_VERTEX, header);
+
+ ti = 3;
+
+ /*
+ * decl i0 ; Vertex pos
+ * decl i1 ; Luma texcoords
+ * decl i2 ; Chroma Cb texcoords
+ * decl i3 ; Chroma Cr texcoords
+ * decl i4 ; First ref macroblock top field texcoords
+ * decl i5 ; First ref macroblock bottom field texcoords
+ * decl i6 ; Second ref macroblock top field texcoords
+ * decl i7 ; Second ref macroblock bottom field texcoords
+ */
+ for (i = 0; i < 8; i++)
+ {
+ decl = vl_decl_input(i == 0 ? TGSI_SEMANTIC_POSITION : TGSI_SEMANTIC_GENERIC, i, i, i);
+ ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti);
+ }
+
+ /* decl c0 ; Render target dimensions */
+ decl = vl_decl_constants(TGSI_SEMANTIC_GENERIC, 0, 0, 0);
+ ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti);
+
+ /*
+ * decl o0 ; Vertex pos
+ * decl o1 ; Luma texcoords
+ * decl o2 ; Chroma Cb texcoords
+ * decl o3 ; Chroma Cr texcoords
+ * decl o4 ; First ref macroblock top field texcoords
+ * decl o5 ; First ref macroblock Bottom field texcoords
+ * decl o6 ; Second ref macroblock top field texcoords
+ * decl o7 ; Second ref macroblock Bottom field texcoords
+ * decl o8 ; Denormalized vertex pos
+ */
+ for (i = 0; i < 9; i++)
+ {
+ decl = vl_decl_output(i == 0 ? TGSI_SEMANTIC_POSITION : TGSI_SEMANTIC_GENERIC, i, i, i);
+ ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti);
+ }
+
+ /* decl t0, t1 */
+ decl = vl_decl_temps(0, 1);
+ ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti);
+
+ /*
+ * mov o0, i0 ; Move input vertex pos to output
+ * mov o1, i1 ; Move input luma texcoords to output
+ * mov o2, i2 ; Move input chroma Cb texcoords to output
+ * mov o3, i3 ; Move input chroma Cr texcoords to output
+ */
+ for (i = 0; i < 4; ++i)
+ {
+ inst = vl_inst2(TGSI_OPCODE_MOV, TGSI_FILE_OUTPUT, i, TGSI_FILE_INPUT, i);
+ ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
+ }
+
+ /*
+ * add o4, i0, i4 ; Translate vertex pos by motion vec to form first top field macroblock texcoords
+ * add o5, i0, i5 ; Translate vertex pos by motion vec to form first bottom field macroblock texcoords
+ * add o6, i0, i6 ; Translate vertex pos by motion vec to form second top field macroblock texcoords
+ * add o7, i0, i7 ; Translate vertex pos by motion vec to form second bottom field macroblock texcoords
+ */
+ for (i = 0; i < 4; ++i)
+ {
+ inst = vl_inst3(TGSI_OPCODE_ADD, TGSI_FILE_OUTPUT, i + 4, TGSI_FILE_INPUT, 0, TGSI_FILE_INPUT, i + 4);
+ ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
+ }
+
+ /* mul o8, i0, c0 ; Denorm vertex pos */
+ inst = vl_inst3(TGSI_OPCODE_MUL, TGSI_FILE_OUTPUT, 8, TGSI_FILE_INPUT, 0, TGSI_FILE_CONSTANT, 0);
+ ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
+
+ /* end */
+ inst = vl_end();
+ ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
+
+ vs.tokens = tokens;
+ mc->b_vs[1] = pipe->create_vs_state(pipe, &vs);
+ free(tokens);
+
+ return 0;
+}
+
+static int vlCreateFragmentShaderFrameBMB
+(
+ struct vlR16SnormBufferedMC *mc
+)
+{
+ const unsigned int max_tokens = 100;
+
+ struct pipe_context *pipe;
+ struct pipe_shader_state fs;
+ struct tgsi_token *tokens;
+ struct tgsi_header *header;
+
+ struct tgsi_full_declaration decl;
+ struct tgsi_full_instruction inst;
+
+ unsigned int ti;
+ unsigned int i;
+
+ assert(mc);
+
+ pipe = mc->pipe;
+ tokens = (struct tgsi_token*)malloc(max_tokens * sizeof(struct tgsi_token));
+
+ /* Version */
+ *(struct tgsi_version*)&tokens[0] = tgsi_build_version();
+ /* Header */
+ header = (struct tgsi_header*)&tokens[1];
+ *header = tgsi_build_header();
+ /* Processor */
+ *(struct tgsi_processor*)&tokens[2] = tgsi_build_processor(TGSI_PROCESSOR_FRAGMENT, header);
+
+ ti = 3;
+
+ /*
+ * decl i0 ; Luma texcoords
+ * decl i1 ; Chroma Cb texcoords
+ * decl i2 ; Chroma Cr texcoords
+ * decl i3 ; First ref macroblock texcoords
+ * decl i4 ; Second ref macroblock texcoords
+ */
+ for (i = 0; i < 5; ++i)
+ {
+ decl = vl_decl_interpolated_input(TGSI_SEMANTIC_GENERIC, i + 1, i, i, TGSI_INTERPOLATE_LINEAR);
+ ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti);
+ }
+
+ /*
+ * decl c0 ; Scaling factor, rescales 16-bit snorm to 9-bit snorm
+ * decl c1 ; Constant 1/2 in .x channel to use as weight to blend past and future texels
+ */
+ decl = vl_decl_constants(TGSI_SEMANTIC_GENERIC, 0, 0, 1);
+ ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti);
+
+ /* decl o0 ; Fragment color */
+ decl = vl_decl_output(TGSI_SEMANTIC_COLOR, 0, 0, 0);
+ ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti);
+
+ /* decl t0-t2 */
+ decl = vl_decl_temps(0, 2);
+ ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti);
+
+ /*
+ * decl s0 ; Sampler for luma texture
+ * decl s1 ; Sampler for chroma Cb texture
+ * decl s2 ; Sampler for chroma Cr texture
+ * decl s3 ; Sampler for first ref surface texture
+ * decl s4 ; Sampler for second ref surface texture
+ */
+ for (i = 0; i < 5; ++i)
+ {
+ decl = vl_decl_samplers(i, i);
+ ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti);
+ }
+
+ /*
+ * tex2d t1, i0, s0 ; Read texel from luma texture
+ * mov t0.x, t1.x ; Move luma sample into .x component
+ * tex2d t1, i1, s1 ; Read texel from chroma Cb texture
+ * mov t0.y, t1.x ; Move Cb sample into .y component
+ * tex2d t1, i2, s2 ; Read texel from chroma Cr texture
+ * mov t0.z, t1.x ; Move Cr sample into .z component
+ */
+ for (i = 0; i < 3; ++i)
+ {
+ inst = vl_tex(TGSI_TEXTURE_2D, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_INPUT, i, TGSI_FILE_SAMPLER, i);
+ ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
+
+ inst = vl_inst2(TGSI_OPCODE_MOV, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_TEMPORARY, 1);
+ inst.FullSrcRegisters[0].SrcRegister.SwizzleX = TGSI_SWIZZLE_X;
+ inst.FullSrcRegisters[0].SrcRegister.SwizzleY = TGSI_SWIZZLE_X;
+ inst.FullSrcRegisters[0].SrcRegister.SwizzleZ = TGSI_SWIZZLE_X;
+ inst.FullDstRegisters[0].DstRegister.WriteMask = TGSI_WRITEMASK_X << i;
+ ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
+ }
+
+ /* mul t0, t0, c0 ; Rescale texel to correct range */
+ inst = vl_inst3(TGSI_OPCODE_MUL, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_CONSTANT, 0);
+ ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
+
+ /*
+ * tex2d t1, i3, s3 ; Read texel from first ref macroblock
+ * tex2d t2, i4, s4 ; Read texel from second ref macroblock
+ */
+ for (i = 0; i < 2; ++i)
+ {
+ inst = vl_tex(TGSI_TEXTURE_2D, TGSI_FILE_TEMPORARY, i + 1, TGSI_FILE_INPUT, i + 3, TGSI_FILE_SAMPLER, i + 3);
+ ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
+ }
+
+ /* lerp t1, c1.x, t1, t2 ; Blend past and future texels */
+ inst = vl_inst4(TGSI_OPCODE_LERP, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_CONSTANT, 1, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_TEMPORARY, 2);
+ inst.FullSrcRegisters[0].SrcRegister.SwizzleX = TGSI_SWIZZLE_X;
+ inst.FullSrcRegisters[0].SrcRegister.SwizzleY = TGSI_SWIZZLE_X;
+ inst.FullSrcRegisters[0].SrcRegister.SwizzleZ = TGSI_SWIZZLE_X;
+ inst.FullSrcRegisters[0].SrcRegister.SwizzleW = TGSI_SWIZZLE_X;
+ ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
+
+ /* add o0, t0, t1 ; Add past/future ref and differential to form final output */
+ inst = vl_inst3(TGSI_OPCODE_ADD, TGSI_FILE_OUTPUT, 0, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_TEMPORARY, 1);
+ ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
+
+ /* end */
+ inst = vl_end();
+ ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
+
+ fs.tokens = tokens;
+ mc->b_fs[0] = pipe->create_fs_state(pipe, &fs);
+ free(tokens);
+
+ return 0;
+}
+
+static int vlCreateFragmentShaderFieldBMB
+(
+ struct vlR16SnormBufferedMC *mc
+)
+{
+ const unsigned int max_tokens = 200;
+
+ struct pipe_context *pipe;
+ struct pipe_shader_state fs;
+ struct tgsi_token *tokens;
+ struct tgsi_header *header;
+
+ struct tgsi_full_declaration decl;
+ struct tgsi_full_instruction inst;
+
+ unsigned int ti;
+ unsigned int i;
+
+ assert(mc);
+
+ pipe = mc->pipe;
+ tokens = (struct tgsi_token*)malloc(max_tokens * sizeof(struct tgsi_token));
+
+ /* Version */
+ *(struct tgsi_version*)&tokens[0] = tgsi_build_version();
+ /* Header */
+ header = (struct tgsi_header*)&tokens[1];
+ *header = tgsi_build_header();
+ /* Processor */
+ *(struct tgsi_processor*)&tokens[2] = tgsi_build_processor(TGSI_PROCESSOR_FRAGMENT, header);
+
+ ti = 3;
+
+ /*
+ * decl i0 ; Luma texcoords
+ * decl i1 ; Chroma Cb texcoords
+ * decl i2 ; Chroma Cr texcoords
+ * decl i3 ; First ref macroblock top field texcoords
+ * decl i4 ; First ref macroblock bottom field texcoords
+ * decl i5 ; Second ref macroblock top field texcoords
+ * decl i6 ; Second ref macroblock bottom field texcoords
+ * decl i7 ; Denormalized vertex pos
+ */
+ for (i = 0; i < 8; ++i)
+ {
+ decl = vl_decl_interpolated_input(TGSI_SEMANTIC_GENERIC, i + 1, i, i, TGSI_INTERPOLATE_LINEAR);
+ ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti);
+ }
+
+ /*
+ * decl c0 ; Scaling factor, rescales 16-bit snorm to 9-bit snorm
+ * decl c1 ; Constants 1/2 & 2 in .x, .y channels to use as weight to blend past and future texels
+ * ; and for Y-mod-2 top/bottom field selection
+ */
+ decl = vl_decl_constants(TGSI_SEMANTIC_GENERIC, 0, 0, 1);
+ ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti);
+
+ /* decl o0 ; Fragment color */
+ decl = vl_decl_output(TGSI_SEMANTIC_COLOR, 0, 0, 0);
+ ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti);
+
+ /* decl t0-t5 */
+ decl = vl_decl_temps(0, 5);
+ ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti);
+
+ /*
+ * decl s0 ; Sampler for luma texture
+ * decl s1 ; Sampler for chroma Cb texture
+ * decl s2 ; Sampler for chroma Cr texture
+ * decl s3 ; Sampler for first ref surface texture
+ * decl s4 ; Sampler for second ref surface texture
+ */
+ for (i = 0; i < 5; ++i)
+ {
+ decl = vl_decl_samplers(i, i);
+ ti += tgsi_build_full_declaration(&decl, &tokens[ti], header, max_tokens - ti);
+ }
+
+ /*
+ * tex2d t1, i0, s0 ; Read texel from luma texture
+ * mov t0.x, t1.x ; Move luma sample into .x component
+ * tex2d t1, i1, s1 ; Read texel from chroma Cb texture
+ * mov t0.y, t1.x ; Move Cb sample into .y component
+ * tex2d t1, i2, s2 ; Read texel from chroma Cr texture
+ * mov t0.z, t1.x ; Move Cr sample into .z component
+ */
+ for (i = 0; i < 3; ++i)
+ {
+ inst = vl_tex(TGSI_TEXTURE_2D, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_INPUT, i, TGSI_FILE_SAMPLER, i);
+ ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
+
+ inst = vl_inst2(TGSI_OPCODE_MOV, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_TEMPORARY, 1);
+ inst.FullSrcRegisters[0].SrcRegister.SwizzleX = TGSI_SWIZZLE_X;
+ inst.FullSrcRegisters[0].SrcRegister.SwizzleY = TGSI_SWIZZLE_X;
+ inst.FullSrcRegisters[0].SrcRegister.SwizzleZ = TGSI_SWIZZLE_X;
+ inst.FullDstRegisters[0].DstRegister.WriteMask = TGSI_WRITEMASK_X << i;
+ ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
+ }
+
+ /* mul t0, t0, c0 ; Rescale texel to correct range */
+ inst = vl_inst3(TGSI_OPCODE_MUL, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_CONSTANT, 0);
+ ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
+
+ /* XXX: Pos values off by 0.5? */
+ /* sub t4, i7.y, c1.x ; Sub 0.5 from denormalized pos */
+ inst = vl_inst3(TGSI_OPCODE_SUB, TGSI_FILE_TEMPORARY, 4, TGSI_FILE_INPUT, 7, TGSI_FILE_CONSTANT, 1);
+ inst.FullSrcRegisters[0].SrcRegister.SwizzleX = TGSI_SWIZZLE_Y;
+ inst.FullSrcRegisters[0].SrcRegister.SwizzleY = TGSI_SWIZZLE_Y;
+ inst.FullSrcRegisters[0].SrcRegister.SwizzleZ = TGSI_SWIZZLE_Y;
+ inst.FullSrcRegisters[0].SrcRegister.SwizzleW = TGSI_SWIZZLE_Y;
+ inst.FullSrcRegisters[1].SrcRegister.SwizzleX = TGSI_SWIZZLE_X;
+ inst.FullSrcRegisters[1].SrcRegister.SwizzleY = TGSI_SWIZZLE_X;
+ inst.FullSrcRegisters[1].SrcRegister.SwizzleZ = TGSI_SWIZZLE_X;
+ inst.FullSrcRegisters[1].SrcRegister.SwizzleW = TGSI_SWIZZLE_X;
+ ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
+
+ /* mul t3, t4, c1.x ; Multiply pos Y-coord by 1/2 */
+ inst = vl_inst3(TGSI_OPCODE_MUL, TGSI_FILE_TEMPORARY, 3, TGSI_FILE_TEMPORARY, 4, TGSI_FILE_CONSTANT, 1);
+ inst.FullSrcRegisters[1].SrcRegister.SwizzleX = TGSI_SWIZZLE_X;
+ inst.FullSrcRegisters[1].SrcRegister.SwizzleY = TGSI_SWIZZLE_X;
+ inst.FullSrcRegisters[1].SrcRegister.SwizzleZ = TGSI_SWIZZLE_X;
+ inst.FullSrcRegisters[1].SrcRegister.SwizzleW = TGSI_SWIZZLE_X;
+ ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
+
+ /* floor t3, t3 ; Get rid of fractional part */
+ inst = vl_inst2(TGSI_OPCODE_FLOOR, TGSI_FILE_TEMPORARY, 3, TGSI_FILE_TEMPORARY, 3);
+ ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
+
+ /* mul t3, t3, c1.y ; Multiply by 2 */
+ inst = vl_inst3( TGSI_OPCODE_MUL, TGSI_FILE_TEMPORARY, 3, TGSI_FILE_TEMPORARY, 3, TGSI_FILE_CONSTANT, 1);
+ inst.FullSrcRegisters[1].SrcRegister.SwizzleX = TGSI_SWIZZLE_Y;
+ inst.FullSrcRegisters[1].SrcRegister.SwizzleY = TGSI_SWIZZLE_Y;
+ inst.FullSrcRegisters[1].SrcRegister.SwizzleZ = TGSI_SWIZZLE_Y;
+ inst.FullSrcRegisters[1].SrcRegister.SwizzleW = TGSI_SWIZZLE_Y;
+ ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
+
+ /* sub t3, t4, t3 ; Subtract from original Y to get Y % 2 */
+ inst = vl_inst3(TGSI_OPCODE_SUB, TGSI_FILE_TEMPORARY, 3, TGSI_FILE_TEMPORARY, 4, TGSI_FILE_TEMPORARY, 3);
+ ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
+
+ /*
+ * tex2d t1, i3, s3 ; Read texel from past ref macroblock top field
+ * tex2d t2, i4, s3 ; Read texel from past ref macroblock bottom field
+ */
+ for (i = 0; i < 2; ++i)
+ {
+ inst = vl_tex(TGSI_TEXTURE_2D, TGSI_FILE_TEMPORARY, i + 1, TGSI_FILE_INPUT, i + 3, TGSI_FILE_SAMPLER, 3);
+ ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
+ }
+
+ /* TODO: Move to conditional tex fetch on t3 instead of lerp */
+ /* lerp t1, t3, t1, t2 ; Choose between top and bottom fields based on Y % 2 */
+ inst = vl_inst4(TGSI_OPCODE_LERP, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_TEMPORARY, 3, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_TEMPORARY, 2);
+ ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
+
+ /*
+ * tex2d t4, i5, s4 ; Read texel from future ref macroblock top field
+ * tex2d t5, i6, s4 ; Read texel from future ref macroblock bottom field
+ */
+ for (i = 0; i < 2; ++i)
+ {
+ inst = vl_tex(TGSI_TEXTURE_2D, TGSI_FILE_TEMPORARY, i + 4, TGSI_FILE_INPUT, i + 5, TGSI_FILE_SAMPLER, 4);
+ ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
+ }
+
+ /* TODO: Move to conditional tex fetch on t3 instead of lerp */
+ /* lerp t2, t3, t4, t5 ; Choose between top and bottom fields based on Y % 2 */
+ inst = vl_inst4(TGSI_OPCODE_LERP, TGSI_FILE_TEMPORARY, 2, TGSI_FILE_TEMPORARY, 3, TGSI_FILE_TEMPORARY, 4, TGSI_FILE_TEMPORARY, 5);
+ ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
+
+ /* lerp t1, c1.x, t1, t2 ; Blend past and future texels */
+ inst = vl_inst4(TGSI_OPCODE_LERP, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_CONSTANT, 1, TGSI_FILE_TEMPORARY, 1, TGSI_FILE_TEMPORARY, 2);
+ inst.FullSrcRegisters[0].SrcRegister.SwizzleX = TGSI_SWIZZLE_X;
+ inst.FullSrcRegisters[0].SrcRegister.SwizzleY = TGSI_SWIZZLE_X;
+ inst.FullSrcRegisters[0].SrcRegister.SwizzleZ = TGSI_SWIZZLE_X;
+ inst.FullSrcRegisters[0].SrcRegister.SwizzleW = TGSI_SWIZZLE_X;
+ ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
+
+ /* add o0, t0, t1 ; Add past/future ref and differential to form final output */
+ inst = vl_inst3(TGSI_OPCODE_ADD, TGSI_FILE_OUTPUT, 0, TGSI_FILE_TEMPORARY, 0, TGSI_FILE_TEMPORARY, 1);
+ ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
+
+ /* end */
+ inst = vl_end();
+ ti += tgsi_build_full_instruction(&inst, &tokens[ti], header, max_tokens - ti);
+
+ fs.tokens = tokens;
+ mc->b_fs[1] = pipe->create_fs_state(pipe, &fs);
+ free(tokens);
+
+ return 0;
+}
diff --git a/src/gallium/state_trackers/g3dvl/vl_render.h b/src/gallium/state_trackers/g3dvl/vl_render.h
new file mode 100644
index 00000000000..166030b4988
--- /dev/null
+++ b/src/gallium/state_trackers/g3dvl/vl_render.h
@@ -0,0 +1,38 @@
+#ifndef vl_render_h
+#define vl_render_h
+
+#include "vl_types.h"
+
+struct pipe_surface;
+
+struct vlRender
+{
+ int (*vlBegin)
+ (
+ struct vlRender *render
+ );
+
+ int (*vlRenderMacroBlocksMpeg2)
+ (
+ struct vlRender *render,
+ struct vlMpeg2MacroBlockBatch *batch,
+ struct vlSurface *surface
+ );
+
+ int (*vlEnd)
+ (
+ struct vlRender *render
+ );
+
+ int (*vlFlush)
+ (
+ struct vlRender *render
+ );
+
+ int (*vlDestroy)
+ (
+ struct vlRender *render
+ );
+};
+
+#endif
diff --git a/src/gallium/state_trackers/g3dvl/vl_screen.c b/src/gallium/state_trackers/g3dvl/vl_screen.c
new file mode 100644
index 00000000000..ade8643a66a
--- /dev/null
+++ b/src/gallium/state_trackers/g3dvl/vl_screen.c
@@ -0,0 +1,115 @@
+#define VL_INTERNAL
+#include "vl_screen.h"
+#include <assert.h>
+#include <util/u_memory.h>
+
+int vlCreateScreen
+(
+ struct vlDisplay *display,
+ int screen,
+ struct pipe_screen *pscreen,
+ struct vlScreen **vl_screen
+)
+{
+ struct vlScreen *scrn;
+
+ assert(display);
+ assert(pscreen);
+ assert(vl_screen);
+
+ scrn = CALLOC_STRUCT(vlScreen);
+
+ if (!scrn)
+ return 1;
+
+ scrn->display = display;
+ scrn->ordinal = screen;
+ scrn->pscreen = pscreen;
+ *vl_screen = scrn;
+
+ return 0;
+}
+
+int vlDestroyScreen
+(
+ struct vlScreen *screen
+)
+{
+ assert(screen);
+
+ FREE(screen);
+
+ return 0;
+}
+
+struct vlDisplay* vlGetDisplay
+(
+ struct vlScreen *screen
+)
+{
+ assert(screen);
+
+ return screen->display;
+}
+
+struct pipe_screen* vlGetPipeScreen
+(
+ struct vlScreen *screen
+)
+{
+ assert(screen);
+
+ return screen->pscreen;
+}
+
+unsigned int vlGetMaxProfiles
+(
+ struct vlScreen *screen
+)
+{
+ assert(screen);
+
+ return vlProfileCount;
+}
+
+int vlQueryProfiles
+(
+ struct vlScreen *screen,
+ enum vlProfile *profiles
+)
+{
+ assert(screen);
+ assert(profiles);
+
+ profiles[0] = vlProfileMpeg2Simple;
+ profiles[1] = vlProfileMpeg2Main;
+
+ return 0;
+}
+
+unsigned int vlGetMaxEntryPoints
+(
+ struct vlScreen *screen
+)
+{
+ assert(screen);
+
+ return vlEntryPointCount;
+}
+
+int vlQueryEntryPoints
+(
+ struct vlScreen *screen,
+ enum vlProfile profile,
+ enum vlEntryPoint *entry_points
+)
+{
+ assert(screen);
+ assert(entry_points);
+
+ entry_points[0] = vlEntryPointIDCT;
+ entry_points[1] = vlEntryPointMC;
+ entry_points[2] = vlEntryPointCSC;
+
+ return 0;
+}
diff --git a/src/gallium/state_trackers/g3dvl/vl_screen.h b/src/gallium/state_trackers/g3dvl/vl_screen.h
new file mode 100644
index 00000000000..98f3d429b61
--- /dev/null
+++ b/src/gallium/state_trackers/g3dvl/vl_screen.h
@@ -0,0 +1,63 @@
+#ifndef vl_screen_h
+#define vl_screen_h
+
+#include "vl_types.h"
+
+struct pipe_screen;
+
+#ifdef VL_INTERNAL
+struct vlScreen
+{
+ struct vlDisplay *display;
+ unsigned int ordinal;
+ struct pipe_screen *pscreen;
+};
+#endif
+
+int vlCreateScreen
+(
+ struct vlDisplay *display,
+ int screen,
+ struct pipe_screen *pscreen,
+ struct vlScreen **vl_screen
+);
+
+int vlDestroyScreen
+(
+ struct vlScreen *screen
+);
+
+struct vlDisplay* vlGetDisplay
+(
+ struct vlScreen *screen
+);
+
+struct pipe_screen* vlGetPipeScreen
+(
+ struct vlScreen *screen
+);
+
+unsigned int vlGetMaxProfiles
+(
+ struct vlScreen *screen
+);
+
+int vlQueryProfiles
+(
+ struct vlScreen *screen,
+ enum vlProfile *profiles
+);
+
+unsigned int vlGetMaxEntryPoints
+(
+ struct vlScreen *screen
+);
+
+int vlQueryEntryPoints
+(
+ struct vlScreen *screen,
+ enum vlProfile profile,
+ enum vlEntryPoint *entry_points
+);
+
+#endif
diff --git a/src/gallium/state_trackers/g3dvl/vl_shader_build.c b/src/gallium/state_trackers/g3dvl/vl_shader_build.c
new file mode 100644
index 00000000000..51f1721a332
--- /dev/null
+++ b/src/gallium/state_trackers/g3dvl/vl_shader_build.c
@@ -0,0 +1,215 @@
+#include "vl_shader_build.h"
+#include <assert.h>
+#include <tgsi/tgsi_parse.h>
+#include <tgsi/tgsi_build.h>
+
+struct tgsi_full_declaration vl_decl_input(unsigned int name, unsigned int index, unsigned int first, unsigned int last)
+{
+ struct tgsi_full_declaration decl = tgsi_default_full_declaration();
+
+ decl.Declaration.File = TGSI_FILE_INPUT;
+ decl.Declaration.Semantic = 1;
+ decl.Semantic.SemanticName = name;
+ decl.Semantic.SemanticIndex = index;
+ decl.DeclarationRange.First = first;
+ decl.DeclarationRange.Last = last;
+
+ return decl;
+}
+
+struct tgsi_full_declaration vl_decl_interpolated_input
+(
+ unsigned int name,
+ unsigned int index,
+ unsigned int first,
+ unsigned int last,
+ int interpolation
+)
+{
+ struct tgsi_full_declaration decl = tgsi_default_full_declaration();
+
+ assert
+ (
+ interpolation == TGSI_INTERPOLATE_CONSTANT ||
+ interpolation == TGSI_INTERPOLATE_LINEAR ||
+ interpolation == TGSI_INTERPOLATE_PERSPECTIVE
+ );
+
+ decl.Declaration.File = TGSI_FILE_INPUT;
+ decl.Declaration.Semantic = 1;
+ decl.Semantic.SemanticName = name;
+ decl.Semantic.SemanticIndex = index;
+ decl.Declaration.Interpolate = interpolation;;
+ decl.DeclarationRange.First = first;
+ decl.DeclarationRange.Last = last;
+
+ return decl;
+}
+
+struct tgsi_full_declaration vl_decl_constants(unsigned int name, unsigned int index, unsigned int first, unsigned int last)
+{
+ struct tgsi_full_declaration decl = tgsi_default_full_declaration();
+
+ decl.Declaration.File = TGSI_FILE_CONSTANT;
+ decl.Declaration.Semantic = 1;
+ decl.Semantic.SemanticName = name;
+ decl.Semantic.SemanticIndex = index;
+ decl.DeclarationRange.First = first;
+ decl.DeclarationRange.Last = last;
+
+ return decl;
+}
+
+struct tgsi_full_declaration vl_decl_output(unsigned int name, unsigned int index, unsigned int first, unsigned int last)
+{
+ struct tgsi_full_declaration decl = tgsi_default_full_declaration();
+
+ decl.Declaration.File = TGSI_FILE_OUTPUT;
+ decl.Declaration.Semantic = 1;
+ decl.Semantic.SemanticName = name;
+ decl.Semantic.SemanticIndex = index;
+ decl.DeclarationRange.First = first;
+ decl.DeclarationRange.Last = last;
+
+ return decl;
+}
+
+struct tgsi_full_declaration vl_decl_temps(unsigned int first, unsigned int last)
+{
+ struct tgsi_full_declaration decl = tgsi_default_full_declaration();
+
+ decl = tgsi_default_full_declaration();
+ decl.Declaration.File = TGSI_FILE_TEMPORARY;
+ decl.DeclarationRange.First = first;
+ decl.DeclarationRange.Last = last;
+
+ return decl;
+}
+
+struct tgsi_full_declaration vl_decl_samplers(unsigned int first, unsigned int last)
+{
+ struct tgsi_full_declaration decl = tgsi_default_full_declaration();
+
+ decl = tgsi_default_full_declaration();
+ decl.Declaration.File = TGSI_FILE_SAMPLER;
+ decl.DeclarationRange.First = first;
+ decl.DeclarationRange.Last = last;
+
+ return decl;
+}
+
+struct tgsi_full_instruction vl_inst2
+(
+ int opcode,
+ enum tgsi_file_type dst_file,
+ unsigned int dst_index,
+ enum tgsi_file_type src_file,
+ unsigned int src_index
+)
+{
+ struct tgsi_full_instruction inst = tgsi_default_full_instruction();
+
+ inst.Instruction.Opcode = opcode;
+ inst.Instruction.NumDstRegs = 1;
+ inst.FullDstRegisters[0].DstRegister.File = dst_file;
+ inst.FullDstRegisters[0].DstRegister.Index = dst_index;
+ inst.Instruction.NumSrcRegs = 1;
+ inst.FullSrcRegisters[0].SrcRegister.File = src_file;
+ inst.FullSrcRegisters[0].SrcRegister.Index = src_index;
+
+ return inst;
+}
+
+struct tgsi_full_instruction vl_inst3
+(
+ int opcode,
+ enum tgsi_file_type dst_file,
+ unsigned int dst_index,
+ enum tgsi_file_type src1_file,
+ unsigned int src1_index,
+ enum tgsi_file_type src2_file,
+ unsigned int src2_index
+)
+{
+ struct tgsi_full_instruction inst = tgsi_default_full_instruction();
+
+ inst.Instruction.Opcode = opcode;
+ inst.Instruction.NumDstRegs = 1;
+ inst.FullDstRegisters[0].DstRegister.File = dst_file;
+ inst.FullDstRegisters[0].DstRegister.Index = dst_index;
+ inst.Instruction.NumSrcRegs = 2;
+ inst.FullSrcRegisters[0].SrcRegister.File = src1_file;
+ inst.FullSrcRegisters[0].SrcRegister.Index = src1_index;
+ inst.FullSrcRegisters[1].SrcRegister.File = src2_file;
+ inst.FullSrcRegisters[1].SrcRegister.Index = src2_index;
+
+ return inst;
+}
+
+struct tgsi_full_instruction vl_tex
+(
+ int tex,
+ enum tgsi_file_type dst_file,
+ unsigned int dst_index,
+ enum tgsi_file_type src1_file,
+ unsigned int src1_index,
+ enum tgsi_file_type src2_file,
+ unsigned int src2_index
+)
+{
+ struct tgsi_full_instruction inst = tgsi_default_full_instruction();
+
+ inst.Instruction.Opcode = TGSI_OPCODE_TEX;
+ inst.Instruction.NumDstRegs = 1;
+ inst.FullDstRegisters[0].DstRegister.File = dst_file;
+ inst.FullDstRegisters[0].DstRegister.Index = dst_index;
+ inst.Instruction.NumSrcRegs = 2;
+ inst.InstructionExtTexture.Texture = tex;
+ inst.FullSrcRegisters[0].SrcRegister.File = src1_file;
+ inst.FullSrcRegisters[0].SrcRegister.Index = src1_index;
+ inst.FullSrcRegisters[1].SrcRegister.File = src2_file;
+ inst.FullSrcRegisters[1].SrcRegister.Index = src2_index;
+
+ return inst;
+}
+
+struct tgsi_full_instruction vl_inst4
+(
+ int opcode,
+ enum tgsi_file_type dst_file,
+ unsigned int dst_index,
+ enum tgsi_file_type src1_file,
+ unsigned int src1_index,
+ enum tgsi_file_type src2_file,
+ unsigned int src2_index,
+ enum tgsi_file_type src3_file,
+ unsigned int src3_index
+)
+{
+ struct tgsi_full_instruction inst = tgsi_default_full_instruction();
+
+ inst.Instruction.Opcode = opcode;
+ inst.Instruction.NumDstRegs = 1;
+ inst.FullDstRegisters[0].DstRegister.File = dst_file;
+ inst.FullDstRegisters[0].DstRegister.Index = dst_index;
+ inst.Instruction.NumSrcRegs = 3;
+ inst.FullSrcRegisters[0].SrcRegister.File = src1_file;
+ inst.FullSrcRegisters[0].SrcRegister.Index = src1_index;
+ inst.FullSrcRegisters[1].SrcRegister.File = src2_file;
+ inst.FullSrcRegisters[1].SrcRegister.Index = src2_index;
+ inst.FullSrcRegisters[2].SrcRegister.File = src3_file;
+ inst.FullSrcRegisters[2].SrcRegister.Index = src3_index;
+
+ return inst;
+}
+
+struct tgsi_full_instruction vl_end(void)
+{
+ struct tgsi_full_instruction inst = tgsi_default_full_instruction();
+
+ inst.Instruction.Opcode = TGSI_OPCODE_END;
+ inst.Instruction.NumDstRegs = 0;
+ inst.Instruction.NumSrcRegs = 0;
+
+ return inst;
+}
diff --git a/src/gallium/state_trackers/g3dvl/vl_shader_build.h b/src/gallium/state_trackers/g3dvl/vl_shader_build.h
new file mode 100644
index 00000000000..dc615cb1566
--- /dev/null
+++ b/src/gallium/state_trackers/g3dvl/vl_shader_build.h
@@ -0,0 +1,61 @@
+#ifndef vl_shader_build_h
+#define vl_shader_build_h
+
+#include <pipe/p_shader_tokens.h>
+
+struct tgsi_full_declaration vl_decl_input(unsigned int name, unsigned int index, unsigned int first, unsigned int last);
+struct tgsi_full_declaration vl_decl_interpolated_input
+(
+ unsigned int name,
+ unsigned int index,
+ unsigned int first,
+ unsigned int last,
+ int interpolation
+);
+struct tgsi_full_declaration vl_decl_constants(unsigned int name, unsigned int index, unsigned int first, unsigned int last);
+struct tgsi_full_declaration vl_decl_output(unsigned int name, unsigned int index, unsigned int first, unsigned int last);
+struct tgsi_full_declaration vl_decl_temps(unsigned int first, unsigned int last);
+struct tgsi_full_declaration vl_decl_samplers(unsigned int first, unsigned int last);
+struct tgsi_full_instruction vl_inst2
+(
+ int opcode,
+ enum tgsi_file_type dst_file,
+ unsigned int dst_index,
+ enum tgsi_file_type src_file,
+ unsigned int src_index
+);
+struct tgsi_full_instruction vl_inst3
+(
+ int opcode,
+ enum tgsi_file_type dst_file,
+ unsigned int dst_index,
+ enum tgsi_file_type src1_file,
+ unsigned int src1_index,
+ enum tgsi_file_type src2_file,
+ unsigned int src2_index
+);
+struct tgsi_full_instruction vl_tex
+(
+ int tex,
+ enum tgsi_file_type dst_file,
+ unsigned int dst_index,
+ enum tgsi_file_type src1_file,
+ unsigned int src1_index,
+ enum tgsi_file_type src2_file,
+ unsigned int src2_index
+);
+struct tgsi_full_instruction vl_inst4
+(
+ int opcode,
+ enum tgsi_file_type dst_file,
+ unsigned int dst_index,
+ enum tgsi_file_type src1_file,
+ unsigned int src1_index,
+ enum tgsi_file_type src2_file,
+ unsigned int src2_index,
+ enum tgsi_file_type src3_file,
+ unsigned int src3_index
+);
+struct tgsi_full_instruction vl_end(void);
+
+#endif
diff --git a/src/gallium/state_trackers/g3dvl/vl_surface.c b/src/gallium/state_trackers/g3dvl/vl_surface.c
new file mode 100644
index 00000000000..92388f7978d
--- /dev/null
+++ b/src/gallium/state_trackers/g3dvl/vl_surface.c
@@ -0,0 +1,243 @@
+#define VL_INTERNAL
+#include "vl_surface.h"
+#include <assert.h>
+#include <string.h>
+#include <pipe/p_screen.h>
+#include <pipe/p_state.h>
+#include <pipe/p_inlines.h>
+#include <util/u_memory.h>
+#include <vl_winsys.h>
+#include "vl_screen.h"
+#include "vl_context.h"
+#include "vl_render.h"
+#include "vl_csc.h"
+#include "vl_util.h"
+
+int vlCreateSurface
+(
+ struct vlScreen *screen,
+ unsigned int width,
+ unsigned int height,
+ enum vlFormat format,
+ struct vlSurface **surface
+)
+{
+ struct vlSurface *sfc;
+ struct pipe_texture template;
+
+ assert(screen);
+ assert(surface);
+
+ sfc = CALLOC_STRUCT(vlSurface);
+
+ if (!sfc)
+ return 1;
+
+ sfc->screen = screen;
+ sfc->width = width;
+ sfc->height = height;
+ sfc->format = format;
+
+ memset(&template, 0, sizeof(struct pipe_texture));
+ template.target = PIPE_TEXTURE_2D;
+ template.format = PIPE_FORMAT_A8R8G8B8_UNORM;
+ template.last_level = 0;
+ template.width[0] = vlRoundUpPOT(sfc->width);
+ template.height[0] = vlRoundUpPOT(sfc->height);
+ template.depth[0] = 1;
+ template.compressed = 0;
+ pf_get_block(template.format, &template.block);
+ template.tex_usage = PIPE_TEXTURE_USAGE_SAMPLER | PIPE_TEXTURE_USAGE_RENDER_TARGET;
+
+ sfc->texture = vlGetPipeScreen(screen)->texture_create(vlGetPipeScreen(screen), &template);
+
+ if (!sfc->texture)
+ {
+ FREE(sfc);
+ return 1;
+ }
+
+ *surface = sfc;
+
+ return 0;
+}
+
+int vlDestroySurface
+(
+ struct vlSurface *surface
+)
+{
+ assert(surface);
+
+ pipe_texture_reference(&surface->texture, NULL);
+ FREE(surface);
+
+ return 0;
+}
+
+int vlRenderMacroBlocksMpeg2
+(
+ struct vlMpeg2MacroBlockBatch *batch,
+ struct vlSurface *surface
+)
+{
+ assert(batch);
+ assert(surface);
+ assert(surface->context);
+
+ surface->context->render->vlBegin(surface->context->render);
+
+ surface->context->render->vlRenderMacroBlocksMpeg2
+ (
+ surface->context->render,
+ batch,
+ surface
+ );
+
+ surface->context->render->vlEnd(surface->context->render);
+
+ return 0;
+}
+
+int vlPutPicture
+(
+ struct vlSurface *surface,
+ vlNativeDrawable drawable,
+ int srcx,
+ int srcy,
+ int srcw,
+ int srch,
+ int destx,
+ int desty,
+ int destw,
+ int desth,
+ int drawable_w,
+ int drawable_h,
+ enum vlPictureType picture_type
+)
+{
+ struct vlCSC *csc;
+ struct pipe_context *pipe;
+
+ assert(surface);
+ assert(surface->context);
+
+ surface->context->render->vlFlush(surface->context->render);
+
+ csc = surface->context->csc;
+ pipe = surface->context->pipe;
+
+ csc->vlResizeFrameBuffer(csc, drawable_w, drawable_h);
+
+ csc->vlBegin(csc);
+
+ csc->vlPutPicture
+ (
+ csc,
+ surface,
+ srcx,
+ srcy,
+ srcw,
+ srch,
+ destx,
+ desty,
+ destw,
+ desth,
+ picture_type
+ );
+
+ csc->vlEnd(csc);
+
+ pipe->flush(pipe, PIPE_FLUSH_RENDER_CACHE, &surface->disp_fence);
+
+ bind_pipe_drawable(pipe, drawable);
+
+ pipe->screen->flush_frontbuffer
+ (
+ pipe->screen,
+ csc->vlGetFrameBuffer(csc),
+ pipe->priv
+ );
+
+ return 0;
+}
+
+int vlSurfaceGetStatus
+(
+ struct vlSurface *surface,
+ enum vlResourceStatus *status
+)
+{
+ assert(surface);
+ assert(surface->context);
+ assert(status);
+
+ if (surface->render_fence && !surface->context->pipe->screen->fence_signalled(surface->context->pipe->screen, surface->render_fence, 0))
+ {
+ *status = vlResourceStatusRendering;
+ return 0;
+ }
+
+ if (surface->disp_fence && !surface->context->pipe->screen->fence_signalled(surface->context->pipe->screen, surface->disp_fence, 0))
+ {
+ *status = vlResourceStatusDisplaying;
+ return 0;
+ }
+
+ *status = vlResourceStatusFree;
+
+ return 0;
+}
+
+int vlSurfaceFlush
+(
+ struct vlSurface *surface
+)
+{
+ assert(surface);
+ assert(surface->context);
+
+ surface->context->render->vlFlush(surface->context->render);
+
+ return 0;
+}
+
+int vlSurfaceSync
+(
+ struct vlSurface *surface
+)
+{
+ assert(surface);
+ assert(surface->context);
+ assert(surface->render_fence);
+
+ surface->context->pipe->screen->fence_finish(surface->context->pipe->screen, surface->render_fence, 0);
+
+ return 0;
+}
+
+struct vlScreen* vlSurfaceGetScreen
+(
+ struct vlSurface *surface
+)
+{
+ assert(surface);
+
+ return surface->screen;
+}
+
+struct vlContext* vlBindToContext
+(
+ struct vlSurface *surface,
+ struct vlContext *context
+)
+{
+ struct vlContext *old;
+
+ assert(surface);
+
+ old = surface->context;
+ surface->context = context;
+
+ return old;
+}
diff --git a/src/gallium/state_trackers/g3dvl/vl_surface.h b/src/gallium/state_trackers/g3dvl/vl_surface.h
new file mode 100644
index 00000000000..133e1515ef3
--- /dev/null
+++ b/src/gallium/state_trackers/g3dvl/vl_surface.h
@@ -0,0 +1,86 @@
+#ifndef vl_surface_h
+#define vl_surface_h
+
+#include "vl_types.h"
+
+#ifdef VL_INTERNAL
+struct pipe_texture;
+
+struct vlSurface
+{
+ struct vlScreen *screen;
+ struct vlContext *context;
+ unsigned int width;
+ unsigned int height;
+ enum vlFormat format;
+ struct pipe_texture *texture;
+ struct pipe_fence_handle *render_fence;
+ struct pipe_fence_handle *disp_fence;
+};
+#endif
+
+int vlCreateSurface
+(
+ struct vlScreen *screen,
+ unsigned int width,
+ unsigned int height,
+ enum vlFormat format,
+ struct vlSurface **surface
+);
+
+int vlDestroySurface
+(
+ struct vlSurface *surface
+);
+
+int vlRenderMacroBlocksMpeg2
+(
+ struct vlMpeg2MacroBlockBatch *batch,
+ struct vlSurface *surface
+);
+
+int vlPutPicture
+(
+ struct vlSurface *surface,
+ vlNativeDrawable drawable,
+ int srcx,
+ int srcy,
+ int srcw,
+ int srch,
+ int destx,
+ int desty,
+ int destw,
+ int desth,
+ int drawable_w,
+ int drawable_h,
+ enum vlPictureType picture_type
+);
+
+int vlSurfaceGetStatus
+(
+ struct vlSurface *surface,
+ enum vlResourceStatus *status
+);
+
+int vlSurfaceFlush
+(
+ struct vlSurface *surface
+);
+
+int vlSurfaceSync
+(
+ struct vlSurface *surface
+);
+
+struct vlScreen* vlSurfaceGetScreen
+(
+ struct vlSurface *surface
+);
+
+struct vlContext* vlBindToContext
+(
+ struct vlSurface *surface,
+ struct vlContext *context
+);
+
+#endif
diff --git a/src/gallium/state_trackers/g3dvl/vl_types.h b/src/gallium/state_trackers/g3dvl/vl_types.h
new file mode 100644
index 00000000000..274e1f74377
--- /dev/null
+++ b/src/gallium/state_trackers/g3dvl/vl_types.h
@@ -0,0 +1,115 @@
+#ifndef vl_types_h
+#define vl_types_h
+
+#if 1 /*#ifdef X11*/
+#include <X11/Xlib.h>
+
+typedef Display* vlNativeDisplay;
+typedef Drawable vlNativeDrawable;
+#endif
+
+struct vlDisplay;
+struct vlScreen;
+struct vlContext;
+struct vlSurface;
+
+enum vlResourceStatus
+{
+ vlResourceStatusFree,
+ vlResourceStatusRendering,
+ vlResourceStatusDisplaying
+};
+
+enum vlProfile
+{
+ vlProfileMpeg2Simple,
+ vlProfileMpeg2Main,
+
+ vlProfileCount
+};
+
+enum vlEntryPoint
+{
+ vlEntryPointIDCT,
+ vlEntryPointMC,
+ vlEntryPointCSC,
+
+ vlEntryPointCount
+};
+
+enum vlFormat
+{
+ vlFormatYCbCr420,
+ vlFormatYCbCr422,
+ vlFormatYCbCr444
+};
+
+enum vlPictureType
+{
+ vlPictureTypeTopField,
+ vlPictureTypeBottomField,
+ vlPictureTypeFrame
+};
+
+enum vlMotionType
+{
+ vlMotionTypeField,
+ vlMotionTypeFrame,
+ vlMotionTypeDualPrime,
+ vlMotionType16x8
+};
+
+enum vlFieldOrder
+{
+ vlFieldOrderFirst,
+ vlFieldOrderSecond
+};
+
+enum vlDCTType
+{
+ vlDCTTypeFrameCoded,
+ vlDCTTypeFieldCoded
+};
+
+struct vlVertex2f
+{
+ float x, y;
+};
+
+struct vlVertex4f
+{
+ float x, y, z, w;
+};
+
+enum vlMacroBlockType
+{
+ vlMacroBlockTypeIntra,
+ vlMacroBlockTypeFwdPredicted,
+ vlMacroBlockTypeBkwdPredicted,
+ vlMacroBlockTypeBiPredicted,
+
+ vlNumMacroBlockTypes
+};
+
+struct vlMpeg2MacroBlock
+{
+ unsigned int mbx, mby;
+ enum vlMacroBlockType mb_type;
+ enum vlMotionType mo_type;
+ enum vlDCTType dct_type;
+ int PMV[2][2][2];
+ unsigned int cbp;
+ short *blocks;
+};
+
+struct vlMpeg2MacroBlockBatch
+{
+ struct vlSurface *past_surface;
+ struct vlSurface *future_surface;
+ enum vlPictureType picture_type;
+ enum vlFieldOrder field_order;
+ unsigned int num_macroblocks;
+ struct vlMpeg2MacroBlock *macroblocks;
+};
+
+#endif
diff --git a/src/gallium/state_trackers/g3dvl/vl_util.c b/src/gallium/state_trackers/g3dvl/vl_util.c
new file mode 100644
index 00000000000..50aa9af66f2
--- /dev/null
+++ b/src/gallium/state_trackers/g3dvl/vl_util.c
@@ -0,0 +1,16 @@
+#include "vl_util.h"
+#include <assert.h>
+
+unsigned int vlRoundUpPOT(unsigned int x)
+{
+ unsigned int i;
+
+ assert(x > 0);
+
+ --x;
+
+ for (i = 1; i < sizeof(unsigned int) * 8; i <<= 1)
+ x |= x >> i;
+
+ return x + 1;
+}
diff --git a/src/gallium/state_trackers/g3dvl/vl_util.h b/src/gallium/state_trackers/g3dvl/vl_util.h
new file mode 100644
index 00000000000..bc98e79df47
--- /dev/null
+++ b/src/gallium/state_trackers/g3dvl/vl_util.h
@@ -0,0 +1,6 @@
+#ifndef vl_util_h
+#define vl_util_h
+
+unsigned int vlRoundUpPOT(unsigned int x);
+
+#endif
diff --git a/src/gallium/state_trackers/glx/Makefile b/src/gallium/state_trackers/glx/Makefile
new file mode 100644
index 00000000000..f779035763e
--- /dev/null
+++ b/src/gallium/state_trackers/glx/Makefile
@@ -0,0 +1,25 @@
+TOP = ../../../..
+include $(TOP)/configs/current
+
+
+SUBDIRS = xlib
+
+
+default: subdirs
+
+
+subdirs:
+ @for dir in $(SUBDIRS) ; do \
+ if [ -d $$dir ] ; then \
+ (cd $$dir && $(MAKE)) || exit 1 ; \
+ fi \
+ done
+
+
+clean:
+ rm -f `find . -name \*.[oa]`
+ rm -f `find . -name depend`
+
+
+# Dummy install target
+install:
diff --git a/src/gallium/state_trackers/glx/dri/dri_context.c b/src/gallium/state_trackers/glx/dri/dri_context.c
new file mode 100644
index 00000000000..9424e18bee3
--- /dev/null
+++ b/src/gallium/state_trackers/glx/dri/dri_context.c
@@ -0,0 +1,168 @@
+/**************************************************************************
+ *
+ * Copyright 2009, VMware, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#include "dri_screen.h"
+#include "dri_context.h"
+#include "dri_winsys.h"
+
+#include "state_tracker/st_public.h"
+#include "state_tracker/st_context.h"
+#include "pipe/p_context.h"
+
+#include "util/u_memory.h"
+
+
+GLboolean
+dri_create_context(const __GLcontextModes *visual,
+ __DRIcontextPrivate *cPriv,
+ void *sharedContextPrivate)
+{
+ __DRIscreenPrivate *sPriv = cPriv->driScreenPriv;
+ struct dri_screen *screen = dri_screen(sPriv);
+ struct dri_context *ctx = NULL;
+ struct st_context *st_share = NULL;
+
+ if (sharedContextPrivate) {
+ st_share = ((struct dri_context *) sharedContextPrivate)->st;
+ }
+
+ ctx = CALLOC_STRUCT(dri_context);
+ if (ctx == NULL)
+ goto fail;
+
+ cPriv->driverPrivate = ctx;
+ ctx->cPriv = cPriv;
+ ctx->sPriv = sPriv;
+
+ driParseConfigFiles(&ctx->optionCache,
+ &screen->optionCache,
+ sPriv->myNum,
+ "dri");
+
+ ctx->pipe = screen->pipe_screen->create_context(screen->pipe_screen,
+ screen->pipe_winsys,
+ hw_winsys );
+ if (ctx->pipe == NULL)
+ goto fail;
+
+ ctx->pipe->priv = ctx; /* I guess */
+
+ ctx->st = st_create_context(ctx->pipe, visual, st_share);
+ if (ctx->st == NULL)
+ goto fail;
+
+ dri_init_extensions( ctx );
+
+ return GL_TRUE;
+
+fail:
+ if (ctx && ctx->st)
+ st_destroy_context( ctx->st );
+
+ if (ctx && ctx->pipe)
+ ctx->pipe->destroy( ctx->pipe );
+
+ FREE(ctx);
+ return FALSE;
+}
+
+
+void
+dri_destroy_context(__DRIcontextPrivate *cPriv)
+{
+ struct dri_context *ctx = dri_context(cPriv);
+ struct dri_screen *screen = dri_screen(cPriv->driScreenPriv);
+ struct pipe_winsys *winsys = screen->winsys;
+
+ /* No particular reason to wait for command completion before
+ * destroying a context, but it is probably worthwhile flushing it
+ * to avoid having to add code elsewhere to cope with flushing a
+ * partially destroyed context.
+ */
+ st_flush(ctx->st);
+
+ if (screen->dummyContext == ctx)
+ screen->dummyContext = NULL;
+
+ /* Also frees ctx->pipe?
+ */
+ st_destroy_context(ctx->st);
+
+ FREE(ctx);
+}
+
+
+GLboolean
+dri_unbind_context(__DRIcontextPrivate *cPriv)
+{
+ struct dri_context *ctx = dri_context(cPriv);
+ st_flush(ctx->st, PIPE_FLUSH_RENDER_CACHE, NULL);
+ /* XXX make_current(NULL)? */
+ return GL_TRUE;
+}
+
+
+GLboolean
+dri_make_current(__DRIcontextPrivate *cPriv,
+ __DRIdrawablePrivate *driDrawPriv,
+ __DRIdrawablePrivate *driReadPriv)
+{
+ if (cPriv) {
+ struct dri_context *ctx = dri_context(cPriv);
+ struct dri_screen *screen = dri_screen(cPriv->driScreenPriv);
+ struct dri_drawable *draw = dri_drawable(driDrawPriv);
+ struct dri_drawable *read = dri_drawable(driReadPriv);
+
+ /* This is for situations in which we need a rendering context but
+ * there may not be any currently bound.
+ */
+ screen->dummyContext = ctx;
+
+ st_make_current( ctx->st,
+ draw->stfb,
+ read->stfb );
+
+ ctx->dPriv = driDrawPriv;
+
+ /* Update window sizes if necessary:
+ */
+ if (draw->stamp != driDrawPriv->lastStamp) {
+ dri_update_window_size( draw );
+ }
+
+ if (read->stamp != driReadPriv->lastStamp) {
+ dri_update_window_size( read );
+ }
+
+ }
+ else {
+ st_make_current(NULL, NULL, NULL);
+ }
+
+ return GL_TRUE;
+}
diff --git a/src/gallium/state_trackers/glx/dri/dri_context.h b/src/gallium/state_trackers/glx/dri/dri_context.h
new file mode 100644
index 00000000000..4e6a305abb0
--- /dev/null
+++ b/src/gallium/state_trackers/glx/dri/dri_context.h
@@ -0,0 +1,95 @@
+/**************************************************************************
+ *
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef DRI_CONTEXT_H
+#define DRI_CONTEXT_H
+
+#include "pipe/p_compiler.h"
+#include "drm.h"
+#include "dri_util.h"
+
+
+struct pipe_context;
+struct pipe_fence;
+struct st_context;
+
+
+struct dri_context
+{
+ __DRIcontextPrivate *cPriv;
+ __DRIdrawablePrivate *dPriv;
+
+ struct st_context *st;
+ struct pipe_context *pipe;
+
+ boolean locked;
+
+ /**
+ * Configuration cache
+ */
+ driOptionCache optionCache;
+};
+
+
+static INLINE struct dri_context *
+dri_context(__DRIcontextPrivate *driContextPriv)
+{
+ return (struct dri_context *) driContextPriv->driverPrivate;
+}
+
+/***********************************************************************
+ * dri_context.c
+ */
+void
+dri_destroy_context(__DRIcontextPrivate * driContextPriv);
+
+boolean
+dri_unbind_context(__DRIcontextPrivate * driContextPriv);
+
+boolean
+dri_make_current(__DRIcontextPrivate * driContextPriv,
+ __DRIdrawablePrivate * driDrawPriv,
+ __DRIdrawablePrivate * driReadPriv);
+
+boolean
+dri_create_context(const __GLcontextModes * visual,
+ __DRIcontextPrivate * driContextPriv,
+ void *sharedContextPrivate);
+
+
+
+/***********************************************************************
+ * dri_lock.c
+ */
+void dri_lock_hardware( struct dri_context *context,
+ struct dri_drawable *drawable );
+
+void dri_unlock_hardware( struct dri_context *dri );
+boolean dri_is_locked( struct dri_context *dri );
+
+
+
+#endif
diff --git a/src/gallium/state_trackers/glx/dri/dri_drawable.c b/src/gallium/state_trackers/glx/dri/dri_drawable.c
new file mode 100644
index 00000000000..b712acda88e
--- /dev/null
+++ b/src/gallium/state_trackers/glx/dri/dri_drawable.c
@@ -0,0 +1,363 @@
+/**************************************************************************
+ *
+ * Copyright 2009, VMware, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "dri_screen.h"
+#include "dri_context.h"
+#include "dri_swapbuffers.h"
+
+#include "pipe/p_context.h"
+#include "state_tracker/st_public.h"
+#include "state_tracker/st_context.h"
+#include "state_tracker/st_cb_fbo.h"
+
+
+static void
+blit_swapbuffers(__DRIdrawablePrivate *dPriv,
+ __DRIcontextPrivate *cPriv,
+ struct pipe_surface *src,
+ const drm_clip_rect_t *rect)
+{
+ struct dri_screen *screen = dri_screen(dPriv->driScreenPriv);
+ struct dri_drawable *fb = dri_drawable(dPriv);
+ struct dri_context *context = dri_context(cPriv);
+
+ const int nbox = dPriv->numClipRects;
+ const drm_clip_rect_t *pbox = dPriv->pClipRects;
+
+ struct pipe_surface *dest = fb->front_surface;
+ const int backWidth = fb->stfb->Base.Width;
+ const int backHeight = fb->stfb->Base.Height;
+ int i;
+
+ for (i = 0; i < nbox; i++, pbox++) {
+ drm_clip_rect_t box;
+ drm_clip_rect_t sbox;
+
+ if (pbox->x1 > pbox->x2 ||
+ pbox->y1 > pbox->y2 ||
+ (pbox->x2 - pbox->x1) > dest->width ||
+ (pbox->y2 - pbox->y1) > dest->height)
+ continue;
+
+ box = *pbox;
+
+ if (rect) {
+ drm_clip_rect_t rrect;
+
+ rrect.x1 = dPriv->x + rect->x1;
+ rrect.y1 = (dPriv->h - rect->y1 - rect->y2) + dPriv->y;
+ rrect.x2 = rect->x2 + rrect.x1;
+ rrect.y2 = rect->y2 + rrect.y1;
+ if (rrect.x1 > box.x1)
+ box.x1 = rrect.x1;
+ if (rrect.y1 > box.y1)
+ box.y1 = rrect.y1;
+ if (rrect.x2 < box.x2)
+ box.x2 = rrect.x2;
+ if (rrect.y2 < box.y2)
+ box.y2 = rrect.y2;
+
+ if (box.x1 > box.x2 || box.y1 > box.y2)
+ continue;
+ }
+
+ /* restrict blit to size of actually rendered area */
+ if (box.x2 - box.x1 > backWidth)
+ box.x2 = backWidth + box.x1;
+ if (box.y2 - box.y1 > backHeight)
+ box.y2 = backHeight + box.y1;
+
+ debug_printf("%s: box %d,%d-%d,%d\n", __FUNCTION__,
+ box.x1, box.y1, box.x2, box.y2);
+
+ sbox.x1 = box.x1 - dPriv->x;
+ sbox.y1 = box.y1 - dPriv->y;
+
+ ctx->st->pipe->surface_copy( ctx->st->pipe,
+ FALSE,
+ dest,
+ box.x1, box.y1,
+ src,
+ sbox.x1, sbox.y1,
+ box.x2 - box.x1,
+ box.y2 - box.y1 );
+ }
+}
+
+/**
+ * Display a colorbuffer surface in an X window.
+ * Used for SwapBuffers and flushing front buffer rendering.
+ *
+ * \param dPriv the window/drawable to display into
+ * \param surf the surface to display
+ * \param rect optional subrect of surface to display (may be NULL).
+ */
+static void
+dri_display_surface(__DRIdrawablePrivate *dPriv,
+ struct pipe_surface *source,
+ const drm_clip_rect_t *rect)
+{
+ struct dri_drawable *drawable = dri_drawable(dPriv);
+ struct dri_screen *screen = dri_screen(dPriv->driScreenPriv);
+ struct dri_context *context = screen->dummy_context;
+ struct pipe_winsys *winsys = screen->winsys;
+
+ if (!context)
+ return;
+
+ if (drawable->last_swap_fence) {
+ winsys->fence_finish( winsys,
+ drawable->last_swap_fence,
+ 0 );
+
+ winsys->fence_reference( winsys,
+ &drawable->last_swap_fence,
+ NULL );
+ }
+
+ drawable->last_swap_fence = drawable->first_swap_fence;
+ drawable->first_swap_fence = NULL;
+
+ /* Call lock_hardware to update dPriv cliprects.
+ */
+ dri_lock_hardware(context, drawable);
+ {
+ if (dPriv->numClipRects) {
+ blit_swapbuffers( context, dPriv, source, rect );
+ }
+ }
+ dri_unlock_hardware(context);
+
+ if (drawble->stamp != drawable->dPriv->lastStamp) {
+ dri_update_window_size( dpriv );
+ }
+}
+
+
+
+/**
+ * This will be called a drawable is known to have moved/resized.
+ */
+void
+dri_update_window_size(__DRIdrawablePrivate *dPriv)
+{
+ struct dri_drawable *drawable = dri_drawable(dPriv);
+ st_resize_framebuffer(drawable->stfb, dPriv->w, dPriv->h);
+ drawable->stamp = dPriv->lastStamp;
+}
+
+
+
+void
+dri_swap_buffers(__DRIdrawablePrivate * dPriv)
+{
+ struct dri_drawable *drawable = dri_drawable(dPriv);
+ struct pipe_surface *back_surf;
+
+ assert(drawable);
+ assert(drawable->stfb);
+
+ back_surf = st_get_framebuffer_surface(drawable->stfb,
+ ST_SURFACE_BACK_LEFT);
+ if (back_surf) {
+ st_notify_swapbuffers(drawable->stfb);
+ dri_display_surface(dPriv, back_surf, NULL);
+ st_notify_swapbuffers_complete(drawable->stfb);
+ }
+}
+
+
+/**
+ * Called via glXCopySubBufferMESA() to copy a subrect of the back
+ * buffer to the front buffer/screen.
+ */
+void
+dri_copy_sub_buffer(__DRIdrawablePrivate * dPriv, int x, int y, int w, int h)
+{
+ struct dri_drawable *drawable = dri_drawable(dPriv);
+ struct pipe_surface *back_surf;
+
+ assert(drawable);
+ assert(drawable->stfb);
+
+ back_surf = st_get_framebuffer_surface(drawable->stfb,
+ ST_SURFACE_BACK_LEFT);
+ if (back_surf) {
+ drm_clip_rect_t rect;
+ rect.x1 = x;
+ rect.y1 = y;
+ rect.x2 = w;
+ rect.y2 = h;
+
+ st_notify_swapbuffers(drawable->stfb);
+ dri_display_surface(dPriv, back_surf, &rect);
+ }
+}
+
+
+
+/*
+ * The state tracker keeps track of whether the fake frontbuffer has
+ * been touched by any rendering since the last time we copied its
+ * contents to the real frontbuffer. Our task is easy:
+ */
+static void
+dri_flush_frontbuffer( struct pipe_winsys *winsys,
+ struct pipe_surface *surf,
+ void *context_private)
+{
+ struct dri_context *dri = (struct dri_context *) context_private;
+ __DRIdrawablePrivate *dPriv = dri->driDrawable;
+
+ dri_display_surface(dPriv, surf, NULL);
+}
+
+
+
+/* Need to create a surface which wraps the front surface to support
+ * client-side swapbuffers.
+ */
+static void
+dri_create_front_surface(struct dri_screen *screen,
+ struct pipe_winsys *winsys,
+ unsigned handle)
+{
+ struct pipe_screen *pipe_screen = screen->pipe_screen;
+ struct pipe_texture *texture;
+ struct pipe_texture templat;
+ struct pipe_surface *surface;
+ struct pipe_buffer *buffer;
+ unsigned pitch;
+
+ assert(screen->front.cpp == 4);
+
+// buffer = dri_buffer_from_handle(screen->winsys,
+// "front", handle);
+
+ if (!buffer)
+ return;
+
+ screen->front.buffer = dri_bo(buffer);
+
+ memset(&templat, 0, sizeof(templat));
+ templat.tex_usage |= PIPE_TEXTURE_USAGE_DISPLAY_TARGET;
+ templat.target = PIPE_TEXTURE_2D;
+ templat.last_level = 0;
+ templat.depth[0] = 1;
+ templat.format = PIPE_FORMAT_A8R8G8B8_UNORM;
+ templat.width[0] = screen->front.width;
+ templat.height[0] = screen->front.height;
+ pf_get_block(templat.format, &templat.block);
+ pitch = screen->front.pitch;
+
+ texture = pipe_screen->texture_blanket(pipe_screen,
+ &templat,
+ &pitch,
+ buffer);
+
+ /* Unref the buffer we don't need it anyways */
+ pipe_buffer_reference(screen, &buffer, NULL);
+
+ surface = pipe_screen->get_tex_surface(pipe_screen,
+ texture,
+ 0,
+ 0,
+ 0,
+ PIPE_BUFFER_USAGE_GPU_WRITE);
+
+ screen->front.texture = texture;
+ screen->front.surface = surface;
+}
+
+/**
+ * This is called when we need to set up GL rendering to a new X window.
+ */
+static boolean
+dri_create_buffer(__DRIscreenPrivate *sPriv,
+ __DRIdrawablePrivate *dPriv,
+ const __GLcontextModes *visual,
+ boolean isPixmap)
+{
+ enum pipe_format colorFormat, depthFormat, stencilFormat;
+ struct dri_drawable *drawable;
+
+ if (isPixmap)
+ goto fail; /* not implemented */
+
+ drawable = CALLOC_STRUCT(dri_drawable);
+ if (drawable == NULL)
+ goto fail;
+
+ /* XXX: todo: use the pipe_screen queries to figure out which
+ * render targets are supportable.
+ */
+ if (visual->redBits == 5)
+ colorFormat = PIPE_FORMAT_R5G6B5_UNORM;
+ else
+ colorFormat = PIPE_FORMAT_A8R8G8B8_UNORM;
+
+ if (visual->depthBits == 16)
+ depthFormat = PIPE_FORMAT_Z16_UNORM;
+ else if (visual->depthBits == 24) {
+ if (visual->stencilBits == 8)
+ depthFormat = PIPE_FORMAT_S8Z24_UNORM;
+ else
+ depthFormat = PIPE_FORMAT_X8Z24_UNORM;
+ }
+
+ drawable->stfb = st_create_framebuffer(visual,
+ colorFormat,
+ depthFormat,
+ dPriv->w,
+ dPriv->h,
+ (void*) drawable);
+ if (drawable->stfb == NULL)
+ goto fail;
+
+ dPriv->driverPrivate = (void *) drawable;
+ return GL_TRUE;
+
+fail:
+ FREE(drawable);
+ return GL_FALSE;
+}
+
+static void
+dri_destroy_buffer(__DRIdrawablePrivate *dPriv)
+{
+ struct dri_drawable *drawable = dri_drawable(dPriv);
+
+ /* No particular need to wait on fences before dereferencing them:
+ */
+ winsys->fence_reference( winsys, &ctx->last_swap_fence, NULL );
+ winsys->fence_reference( winsys, &ctx->first_swap_fence, NULL );
+
+ st_unreference_framebuffer(drawable->stfb);
+
+ FREE(drawable);
+}
+
diff --git a/src/gallium/state_trackers/glx/dri/dri_drawable.h b/src/gallium/state_trackers/glx/dri/dri_drawable.h
new file mode 100644
index 00000000000..1001bb8c578
--- /dev/null
+++ b/src/gallium/state_trackers/glx/dri/dri_drawable.h
@@ -0,0 +1,73 @@
+/**************************************************************************
+ *
+ * Copyright 2009, VMware, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef DRI_DRAWABLE_H
+#define DRI_DRAWABLE_H
+
+#include "pipe/p_compiler.h"
+
+struct pipe_surface;
+struct pipe_fence;
+struct st_framebuffer;
+
+
+struct dri_drawable
+{
+ __DRIdrawablePrivate *dPriv;
+ unsigned stamp;
+
+ struct pipe_fence *last_swap_fence;
+ struct pipe_fence *first_swap_fence;
+
+ struct st_framebuffer *stfb;
+};
+
+
+static INLINE struct dri_drawable *
+dri_drawable(__DRIdrawablePrivate * driDrawPriv)
+{
+ return (struct dri_drawable *) driDrawPriv->driverPrivate;
+}
+
+
+/***********************************************************************
+ * dri_drawable.c
+ */
+
+void
+dri_swap_buffers(__DRIdrawablePrivate * dPriv);
+
+void
+dri_copy_sub_buffer(__DRIdrawablePrivate * dPriv,
+ int x, int y,
+ int w, int h);
+
+void
+dri_update_window_size(__DRIdrawablePrivate *dPriv);
+
+
+#endif
diff --git a/src/gallium/state_trackers/glx/dri/dri_extensions.c b/src/gallium/state_trackers/glx/dri/dri_extensions.c
new file mode 100644
index 00000000000..126faf76014
--- /dev/null
+++ b/src/gallium/state_trackers/glx/dri/dri_extensions.c
@@ -0,0 +1,108 @@
+/**************************************************************************
+ *
+ * Copyright 2009, VMware, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+
+
+#define need_GL_ARB_multisample
+#define need_GL_ARB_point_parameters
+#define need_GL_ARB_texture_compression
+#define need_GL_ARB_vertex_buffer_object
+#define need_GL_ARB_vertex_program
+#define need_GL_ARB_window_pos
+#define need_GL_EXT_blend_color
+#define need_GL_EXT_blend_equation_separate
+#define need_GL_EXT_blend_func_separate
+#define need_GL_EXT_blend_minmax
+#define need_GL_EXT_cull_vertex
+#define need_GL_EXT_fog_coord
+#define need_GL_EXT_framebuffer_object
+#define need_GL_EXT_multi_draw_arrays
+#define need_GL_EXT_secondary_color
+#define need_GL_NV_vertex_program
+#include "extension_helper.h"
+
+
+/**
+ * Extension strings exported by the driver.
+ */
+const struct dri_extension card_extensions[] = {
+ {"GL_ARB_multisample", GL_ARB_multisample_functions},
+ {"GL_ARB_multitexture", NULL},
+ {"GL_ARB_point_parameters", GL_ARB_point_parameters_functions},
+ {"GL_ARB_texture_border_clamp", NULL},
+ {"GL_ARB_texture_compression", GL_ARB_texture_compression_functions},
+ {"GL_ARB_texture_cube_map", NULL},
+ {"GL_ARB_texture_env_add", NULL},
+ {"GL_ARB_texture_env_combine", NULL},
+ {"GL_ARB_texture_env_dot3", NULL},
+ {"GL_ARB_texture_mirrored_repeat", NULL},
+ {"GL_ARB_texture_rectangle", NULL},
+ {"GL_ARB_vertex_buffer_object", GL_ARB_vertex_buffer_object_functions},
+ {"GL_ARB_pixel_buffer_object", NULL},
+ {"GL_ARB_vertex_program", GL_ARB_vertex_program_functions},
+ {"GL_ARB_window_pos", GL_ARB_window_pos_functions},
+ {"GL_EXT_blend_color", GL_EXT_blend_color_functions},
+ {"GL_EXT_blend_equation_separate", GL_EXT_blend_equation_separate_functions},
+ {"GL_EXT_blend_func_separate", GL_EXT_blend_func_separate_functions},
+ {"GL_EXT_blend_minmax", GL_EXT_blend_minmax_functions},
+ {"GL_EXT_blend_subtract", NULL},
+ {"GL_EXT_cull_vertex", GL_EXT_cull_vertex_functions},
+ {"GL_EXT_fog_coord", GL_EXT_fog_coord_functions},
+ {"GL_EXT_framebuffer_object", GL_EXT_framebuffer_object_functions},
+ {"GL_EXT_multi_draw_arrays", GL_EXT_multi_draw_arrays_functions},
+ {"GL_EXT_packed_depth_stencil", NULL},
+ {"GL_EXT_pixel_buffer_object", NULL},
+ {"GL_EXT_secondary_color", GL_EXT_secondary_color_functions},
+ {"GL_EXT_stencil_wrap", NULL},
+ {"GL_EXT_texture_edge_clamp", NULL},
+ {"GL_EXT_texture_env_combine", NULL},
+ {"GL_EXT_texture_env_dot3", NULL},
+ {"GL_EXT_texture_filter_anisotropic", NULL},
+ {"GL_EXT_texture_lod_bias", NULL},
+ {"GL_3DFX_texture_compression_FXT1", NULL},
+ {"GL_APPLE_client_storage", NULL},
+ {"GL_MESA_pack_invert", NULL},
+ {"GL_MESA_ycbcr_texture", NULL},
+ {"GL_NV_blend_square", NULL},
+ {"GL_NV_vertex_program", GL_NV_vertex_program_functions},
+ {"GL_NV_vertex_program1_1", NULL},
+ {"GL_SGIS_generate_mipmap", NULL },
+ {NULL, NULL}
+};
+
+
+
+void
+dri_init_extensions( void )
+{
+ /* The card_extensions list should be pruned according to the
+ * capabilities of the pipe_screen. This is actually something
+ * that can/should be done inside st_create_context().
+ */
+ driInitExtensions( ctx->st->ctx, card_extensions, GL_TRUE );
+}
diff --git a/src/gallium/state_trackers/glx/dri/dri_lock.c b/src/gallium/state_trackers/glx/dri/dri_lock.c
new file mode 100644
index 00000000000..b272ab55f34
--- /dev/null
+++ b/src/gallium/state_trackers/glx/dri/dri_lock.c
@@ -0,0 +1,90 @@
+/**************************************************************************
+ *
+ * Copyright 2009 VMware, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#include "pipe/p_thread.h"
+#include "dri_context.h"
+#include "xf86drm.h"
+
+pipe_static_mutex( lockMutex );
+
+static void
+dri_contended_lock(struct dri_context *ctx)
+{
+ __DRIdrawablePrivate *dPriv = ctx->dPriv;
+ __DRIcontextPrivate *cPriv = ctx->cPriv;
+ __DRIscreenPrivate *sPriv = cPriv->driScreenPriv;
+
+ drmGetLock(sPriv->fd, cPriv->hHWContext, 0);
+
+ /* Perform round trip communication with server (including dropping
+ * and retaking the above lock) to update window dimensions:
+ */
+ if (dPriv)
+ DRI_VALIDATE_DRAWABLE_INFO(sPriv, dPriv);
+}
+
+
+/* Lock the hardware and validate our state.
+ */
+void dri_lock_hardware( struct dri_context *ctx )
+{
+ __DRIcontextPrivate *cPriv = ctx->cPriv;
+ __DRIscreenPrivate *sPriv = cPriv->driScreenPriv;
+ char __ret = 0;
+
+ pipe_mutex_lock(lockMutex);
+ assert(!ctx->locked);
+
+ DRM_CAS((drmLock *) &sPriv->pSAREA->lock,
+ cPriv->hHWContext,
+ (DRM_LOCK_HELD | cPriv->hHWContext),
+ __ret);
+
+ if (__ret)
+ dri_contended_lock( ctx );
+
+ ctx->locked = TRUE;
+}
+
+
+/* Unlock the hardware using the global current context
+ */
+void dri_unlock_hardware( struct dri_context *ctx )
+{
+ __DRIcontextPrivate *cPriv = ctx->cPriv;
+ __DRIscreenPrivate *sPriv = cPriv->driScreenPriv;
+
+ assert(ctx->locked);
+ ctx->locked = FALSE;
+
+ DRM_UNLOCK(sPriv->fd,
+ (drmLock *) &sPriv->pSAREA->lock,
+ cPriv->hHWContext);
+
+ pipe_mutex_unlock(lockMutex);
+}
diff --git a/src/gallium/state_trackers/glx/dri/dri_screen.c b/src/gallium/state_trackers/glx/dri/dri_screen.c
new file mode 100644
index 00000000000..f7119b949a3
--- /dev/null
+++ b/src/gallium/state_trackers/glx/dri/dri_screen.c
@@ -0,0 +1,255 @@
+/**************************************************************************
+ *
+ * Copyright 2009, VMware, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "utils.h"
+#include "vblank.h"
+#include "xmlpool.h"
+
+#include "dri_context.h"
+#include "dri_screen.h"
+
+#include "pipe/p_context.h"
+#include "pipe/p_screen.h"
+#include "pipe/p_inlines.h"
+#include "state_tracker/st_public.h"
+#include "state_tracker/st_cb_fbo.h"
+
+
+PUBLIC const char __driConfigOptions[] =
+ DRI_CONF_BEGIN DRI_CONF_SECTION_PERFORMANCE
+ DRI_CONF_FTHROTTLE_MODE(DRI_CONF_FTHROTTLE_IRQS)
+ DRI_CONF_VBLANK_MODE(DRI_CONF_VBLANK_DEF_INTERVAL_0)
+ DRI_CONF_SECTION_END DRI_CONF_SECTION_QUALITY
+// DRI_CONF_FORCE_S3TC_ENABLE(false)
+ DRI_CONF_ALLOW_LARGE_TEXTURES(1)
+ DRI_CONF_SECTION_END DRI_CONF_END;
+
+const uint __driNConfigOptions = 3;
+
+static PFNGLXCREATECONTEXTMODES create_context_modes = NULL;
+
+extern const struct dri_extension card_extensions[];
+
+
+
+static const __DRIextension *driScreenExtensions[] = {
+ &driReadDrawableExtension,
+ &driCopySubBufferExtension.base,
+ &driSwapControlExtension.base,
+ &driFrameTrackingExtension.base,
+ &driMediaStreamCounterExtension.base,
+ NULL
+};
+
+
+
+
+static const char *
+dri_get_name( struct pipe_winsys *winsys )
+{
+ return "dri";
+}
+
+
+
+static void
+dri_destroy_screen(__DRIscreenPrivate * sPriv)
+{
+ struct dri_screen *screen = dri_screen(sPriv);
+
+ screen->pipe_screen->destroy( screen->pipe_screen );
+ screen->pipe_winsys->destroy( screen->pipe_winsys );
+ FREE(screen);
+ sPriv->private = NULL;
+}
+
+
+/**
+ * Get information about previous buffer swaps.
+ */
+static int
+dri_get_swap_info(__DRIdrawablePrivate * dPriv,
+ __DRIswapInfo * sInfo)
+{
+ if (dPriv == NULL ||
+ dPriv->driverPrivate == NULL ||
+ sInfo == NULL)
+ return -1;
+ else
+ return 0;
+}
+
+static const __DRIconfig **
+dri_fill_in_modes(__DRIscreenPrivate *psp,
+ unsigned pixel_bits )
+{
+ __DRIconfig **configs;
+ __GLcontextModes *m;
+ unsigned num_modes;
+ uint8_t depth_bits_array[3];
+ uint8_t stencil_bits_array[3];
+ uint8_t msaa_samples_array[1];
+ unsigned depth_buffer_factor;
+ unsigned back_buffer_factor;
+ GLenum fb_format;
+ GLenum fb_type;
+ int i;
+
+ static const GLenum back_buffer_modes[] = {
+ GLX_NONE, GLX_SWAP_UNDEFINED_OML
+ };
+
+ depth_bits_array[0] = 0;
+ depth_bits_array[1] = depth_bits;
+ depth_bits_array[2] = depth_bits;
+
+ stencil_bits_array[0] = 0; /* no depth or stencil */
+ stencil_bits_array[1] = 0; /* z24x8 */
+ stencil_bits_array[2] = 8; /* z24s8 */
+
+ msaa_samples_array[0] = 0;
+
+ depth_buffer_factor = 3;
+ back_buffer_factor = 1;
+
+ num_modes = depth_buffer_factor * back_buffer_factor * 4;
+
+ if (pixel_bits == 16) {
+ fb_format = GL_RGB;
+ fb_type = GL_UNSIGNED_SHORT_5_6_5;
+ }
+ else {
+ fb_format = GL_BGRA;
+ fb_type = GL_UNSIGNED_INT_8_8_8_8_REV;
+ }
+
+ configs = driCreateConfigs(fb_format, fb_type,
+ depth_bits_array,
+ stencil_bits_array, depth_buffer_factor,
+ back_buffer_modes, back_buffer_factor,
+ msaa_samples_array, 1);
+ if (configs == NULL) {
+ debug_printf("%s: driCreateConfigs failed\n", __FUNCTION__);
+ return NULL;
+ }
+
+ return configs;
+}
+
+
+
+/* This is the driver specific part of the createNewScreen entry point.
+ *
+ * Returns the __GLcontextModes supported by this driver.
+ */
+static const __DRIconfig **dri_init_screen(__DRIscreenPrivate *sPriv)
+{
+ static const __DRIversion ddx_expected = { 1, 6, 0 }; /* hw query */
+ static const __DRIversion dri_expected = { 4, 0, 0 };
+ static const __DRIversion drm_expected = { 1, 5, 0 }; /* hw query */
+ struct dri_screen *screen;
+
+ if (!driCheckDriDdxDrmVersions2("dri",
+ &sPriv->dri_version, &dri_expected,
+ &sPriv->ddx_version, &ddx_expected,
+ &sPriv->drm_version, &drm_expected)) {
+ return NULL;
+ }
+
+ /* Set up dispatch table to cope with all known extensions:
+ */
+ driInitExtensions( NULL, card_extensions, GL_FALSE );
+
+
+ screen = CALLOC_STRUCT(dri_screen);
+ if (!screen)
+ goto fail;
+
+ screen->sPriv = sPriv;
+ sPriv->private = (void *) screen;
+
+
+ /* Search the registered winsys' for one that likes this sPriv.
+ * This is required in situations where multiple devices speak to
+ * the same DDX and are built into the same binary.
+ *
+ * Note that cases like Intel i915 vs i965 doesn't fall into this
+ * category because they are built into separate binaries.
+ *
+ * Nonetheless, it's healthy to keep that level of detail out of
+ * this state_tracker.
+ */
+ for (i = 0;
+ i < dri1_winsys_count &&
+ screen->st_winsys == NULL;
+ i++)
+ {
+ screen->dri_winsys =
+ dri_winsys[i]->check_dri_privates( sPriv->pDevPriv,
+ sPriv->pSAREA
+ /* versions, etc?? */));
+ }
+
+
+ driParseOptionInfo(&screen->optionCache,
+ __driConfigOptions,
+ __driNConfigOptions);
+
+
+ /* Plug our info back into the __DRIscreenPrivate:
+ */
+ sPriv->private = (void *) screen;
+ sPriv->extensions = driScreenExtensions;
+
+ return dri_fill_in_modes(sPriv,
+ dri_priv->cpp * 8,
+ 24,
+ 8,
+ 1);
+fail:
+ return NULL;
+}
+
+
+
+const struct __DriverAPIRec driDriverAPI = {
+ .InitScreen = dri_init_screen,
+ .DestroyScreen = dri_destroy_screen,
+ .CreateContext = dri_create_context,
+ .DestroyContext = dri_destroy_context,
+ .CreateBuffer = dri_create_buffer,
+ .DestroyBuffer = dri_destroy_buffer,
+ .SwapBuffers = dri_swap_buffers,
+ .MakeCurrent = dri_make_current,
+ .UnbindContext = dri_unbind_context,
+ .GetSwapInfo = dri_get_swap_info,
+ .GetDrawableMSC = driDrawableGetMSC32,
+ .WaitForMSC = driWaitForMSC32,
+ .CopySubBuffer = dri_copy_sub_buffer,
+
+ //.InitScreen2 = dri_init_screen2,
+};
diff --git a/src/gallium/state_trackers/glx/dri/dri_screen.h b/src/gallium/state_trackers/glx/dri/dri_screen.h
new file mode 100644
index 00000000000..12ed86d22a9
--- /dev/null
+++ b/src/gallium/state_trackers/glx/dri/dri_screen.h
@@ -0,0 +1,83 @@
+/**************************************************************************
+ *
+ * Copyright 2009, VMware, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef DRI_SCREEN_H
+#define DRI_SCREEN_H
+
+#include "dri_util.h"
+#include "xmlconfig.h"
+
+#include "pipe/p_compiler.h"
+
+struct dri_screen
+{
+ __DRIScreenPrivate *sPriv;
+ struct pipe_winsys *pipe_winsys;
+ struct pipe_screen *pipe_screen;
+
+ struct {
+ /* Need a pipe_surface pointer to do client-side swapbuffers:
+ */
+ unsigned long buffer_handle;
+ struct pipe_surface *surface;
+ struct pipe_texture *texture;
+
+ int pitch; /* row stride, in bytes */
+ int width;
+ int height;
+ int size;
+ int cpp; /* for front and back buffers */
+ } front;
+
+ int deviceID;
+ int drmMinor;
+
+
+ /**
+ * Configuration cache with default values for all contexts
+ */
+ driOptionCache optionCache;
+
+ /**
+ * Temporary(?) context to use for SwapBuffers or other situations in
+ * which we need a rendering context, but none is currently bound.
+ */
+ struct dri_context *dummyContext;
+};
+
+
+
+/** cast wrapper */
+static INLINE struct dri_screen *
+dri_screen(__DRIscreenPrivate *sPriv)
+{
+ return (struct dri_screen *) sPriv->private;
+}
+
+
+
+#endif
diff --git a/src/gallium/state_trackers/glx/xlib/Makefile b/src/gallium/state_trackers/glx/xlib/Makefile
new file mode 100644
index 00000000000..1b63db1f0ea
--- /dev/null
+++ b/src/gallium/state_trackers/glx/xlib/Makefile
@@ -0,0 +1,25 @@
+TOP = ../../../../..
+include $(TOP)/configs/current
+
+LIBNAME = xlib
+
+
+DRIVER_INCLUDES = \
+ -I$(TOP)/include \
+ -I$(TOP)/src/mesa \
+ -I$(TOP)/src/mesa/main \
+ -I$(TOP)/src/gallium/include \
+ -I$(TOP)/src/gallium/drivers \
+ -I$(TOP)/src/gallium/auxiliary
+
+C_SOURCES = \
+ glxapi.c \
+ fakeglx.c \
+ fakeglx_fonts.c \
+ xm_api.c
+
+
+include ../../../Makefile.template
+
+symlinks:
+
diff --git a/src/gallium/state_trackers/glx/xlib/SConscript b/src/gallium/state_trackers/glx/xlib/SConscript
new file mode 100644
index 00000000000..14cdad69cbe
--- /dev/null
+++ b/src/gallium/state_trackers/glx/xlib/SConscript
@@ -0,0 +1,26 @@
+#######################################################################
+# SConscript for xlib state_tracker
+
+Import('*')
+
+if env['platform'] == 'linux' \
+ and 'mesa' in env['statetrackers'] \
+ and ('softpipe' or 'i915simple' or 'trace') in env['drivers'] \
+ and not env['dri']:
+
+ env = env.Clone()
+
+ env.Append(CPPPATH = [
+ '#/src/mesa',
+ '#/src/mesa/main',
+ ])
+
+ st_xlib = env.ConvenienceLibrary(
+ target = 'st_xlib',
+ source = [ 'glxapi.c',
+ 'fakeglx.c',
+ 'fakeglx_fonts.c',
+ 'xm_api.c',
+ ]
+ )
+ Export('st_xlib')
diff --git a/src/gallium/state_trackers/glx/xlib/fakeglx.c b/src/gallium/state_trackers/glx/xlib/fakeglx.c
new file mode 100644
index 00000000000..65e7048188e
--- /dev/null
+++ b/src/gallium/state_trackers/glx/xlib/fakeglx.c
@@ -0,0 +1,2743 @@
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.1
+ *
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/*
+ * This is an emulation of the GLX API which allows Mesa/GLX-based programs
+ * to run on X servers which do not have the real GLX extension.
+ *
+ * Thanks to the contributors:
+ *
+ * Initial version: Philip Brown (phil@bolthole.com)
+ * Better glXGetConfig() support: Armin Liebchen (liebchen@asylum.cs.utah.edu)
+ * Further visual-handling refinements: Wolfram Gloger
+ * (wmglo@Dent.MED.Uni-Muenchen.DE).
+ *
+ * Notes:
+ * Don't be fooled, stereo isn't supported yet.
+ */
+
+
+
+#include "glxapi.h"
+#include "xm_api.h"
+#include "context.h"
+#include "config.h"
+#include "macros.h"
+#include "imports.h"
+#include "version.h"
+#include "fakeglx.h"
+#include "state_tracker/st_context.h"
+#include "state_tracker/st_public.h"
+
+
+/* This indicates the client-side GLX API and GLX encoder version. */
+#define CLIENT_MAJOR_VERSION 1
+#define CLIENT_MINOR_VERSION 4 /* but don't have 1.3's pbuffers, etc yet */
+
+/* This indicates the server-side GLX decoder version.
+ * GLX 1.4 indicates OpenGL 1.3 support
+ */
+#define SERVER_MAJOR_VERSION 1
+#define SERVER_MINOR_VERSION 4
+
+/* This is appended onto the glXGetClient/ServerString version strings. */
+#define MESA_GLX_VERSION "Mesa " MESA_VERSION_STRING
+
+/* Who implemented this GLX? */
+#define VENDOR "Brian Paul"
+
+#define EXTENSIONS \
+ "GLX_MESA_copy_sub_buffer " \
+ "GLX_MESA_pixmap_colormap " \
+ "GLX_MESA_release_buffers " \
+ "GLX_ARB_get_proc_address " \
+ "GLX_EXT_texture_from_pixmap " \
+ "GLX_EXT_visual_info " \
+ "GLX_EXT_visual_rating " \
+ /*"GLX_SGI_video_sync "*/ \
+ "GLX_SGIX_fbconfig " \
+ "GLX_SGIX_pbuffer "
+
+/*
+ * Our fake GLX context will contain a "real" GLX context and an XMesa context.
+ *
+ * Note that a pointer to a __GLXcontext is a pointer to a fake_glx_context,
+ * and vice versa.
+ *
+ * We really just need this structure in order to make the libGL functions
+ * glXGetCurrentContext(), glXGetCurrentDrawable() and glXGetCurrentDisplay()
+ * work correctly.
+ */
+struct fake_glx_context {
+ __GLXcontext glxContext; /* this MUST be first! */
+ XMesaContext xmesaContext;
+};
+
+
+
+/**********************************************************************/
+/*** GLX Visual Code ***/
+/**********************************************************************/
+
+#define DONT_CARE -1
+
+
+static XMesaVisual *VisualTable = NULL;
+static int NumVisuals = 0;
+
+
+
+/* Macro to handle c_class vs class field name in XVisualInfo struct */
+#if defined(__cplusplus) || defined(c_plusplus)
+#define CLASS c_class
+#else
+#define CLASS class
+#endif
+
+
+
+/*
+ * Test if the given XVisualInfo is usable for Mesa rendering.
+ */
+static GLboolean
+is_usable_visual( XVisualInfo *vinfo )
+{
+ switch (vinfo->CLASS) {
+ case StaticGray:
+ case GrayScale:
+ /* Any StaticGray/GrayScale visual works in RGB or CI mode */
+ return GL_TRUE;
+ case StaticColor:
+ case PseudoColor:
+ /* Any StaticColor/PseudoColor visual of at least 4 bits */
+ if (vinfo->depth>=4) {
+ return GL_TRUE;
+ }
+ else {
+ return GL_FALSE;
+ }
+ case TrueColor:
+ case DirectColor:
+ /* Any depth of TrueColor or DirectColor works in RGB mode */
+ return GL_TRUE;
+ default:
+ /* This should never happen */
+ return GL_FALSE;
+ }
+}
+
+
+/*
+ * Given an XVisualInfo and RGB, Double, and Depth buffer flags, save the
+ * configuration in our list of GLX visuals.
+ */
+static XMesaVisual
+save_glx_visual( Display *dpy, XVisualInfo *vinfo,
+ GLboolean rgbFlag, GLboolean alphaFlag, GLboolean dbFlag,
+ GLboolean stereoFlag,
+ GLint depth_size, GLint stencil_size,
+ GLint accumRedSize, GLint accumGreenSize,
+ GLint accumBlueSize, GLint accumAlphaSize,
+ GLint level, GLint numAuxBuffers )
+{
+ GLboolean ximageFlag = GL_TRUE;
+ XMesaVisual xmvis;
+ GLint i;
+ GLboolean comparePointers;
+
+ if (dbFlag) {
+ /* Check if the MESA_BACK_BUFFER env var is set */
+ char *backbuffer = _mesa_getenv("MESA_BACK_BUFFER");
+ if (backbuffer) {
+ if (backbuffer[0]=='p' || backbuffer[0]=='P') {
+ ximageFlag = GL_FALSE;
+ }
+ else if (backbuffer[0]=='x' || backbuffer[0]=='X') {
+ ximageFlag = GL_TRUE;
+ }
+ else {
+ _mesa_warning(NULL, "Mesa: invalid value for MESA_BACK_BUFFER environment variable, using an XImage.");
+ }
+ }
+ }
+
+ if (stereoFlag) {
+ /* stereo not supported */
+ return NULL;
+ }
+
+ if (stencil_size > 0 && depth_size > 0)
+ depth_size = 24;
+
+ /* Comparing IDs uses less memory but sometimes fails. */
+ /* XXX revisit this after 3.0 is finished. */
+ if (_mesa_getenv("MESA_GLX_VISUAL_HACK"))
+ comparePointers = GL_TRUE;
+ else
+ comparePointers = GL_FALSE;
+
+ /* Force the visual to have an alpha channel */
+ if (rgbFlag && _mesa_getenv("MESA_GLX_FORCE_ALPHA"))
+ alphaFlag = GL_TRUE;
+
+ /* First check if a matching visual is already in the list */
+ for (i=0; i<NumVisuals; i++) {
+ XMesaVisual v = VisualTable[i];
+ if (v->display == dpy
+ && v->mesa_visual.level == level
+ && v->mesa_visual.numAuxBuffers == numAuxBuffers
+ && v->ximage_flag == ximageFlag
+ && v->mesa_visual.rgbMode == rgbFlag
+ && v->mesa_visual.doubleBufferMode == dbFlag
+ && v->mesa_visual.stereoMode == stereoFlag
+ && (v->mesa_visual.alphaBits > 0) == alphaFlag
+ && (v->mesa_visual.depthBits >= depth_size || depth_size == 0)
+ && (v->mesa_visual.stencilBits >= stencil_size || stencil_size == 0)
+ && (v->mesa_visual.accumRedBits >= accumRedSize || accumRedSize == 0)
+ && (v->mesa_visual.accumGreenBits >= accumGreenSize || accumGreenSize == 0)
+ && (v->mesa_visual.accumBlueBits >= accumBlueSize || accumBlueSize == 0)
+ && (v->mesa_visual.accumAlphaBits >= accumAlphaSize || accumAlphaSize == 0)) {
+ /* now either compare XVisualInfo pointers or visual IDs */
+ if ((!comparePointers && v->visinfo->visualid == vinfo->visualid)
+ || (comparePointers && v->vishandle == vinfo)) {
+ return v;
+ }
+ }
+ }
+
+ /* Create a new visual and add it to the list. */
+
+ xmvis = XMesaCreateVisual( dpy, vinfo, rgbFlag, alphaFlag, dbFlag,
+ stereoFlag, ximageFlag,
+ depth_size, stencil_size,
+ accumRedSize, accumBlueSize,
+ accumBlueSize, accumAlphaSize, 0, level,
+ GLX_NONE_EXT );
+ if (xmvis) {
+ /* Save a copy of the pointer now so we can find this visual again
+ * if we need to search for it in find_glx_visual().
+ */
+ xmvis->vishandle = vinfo;
+ /* Allocate more space for additional visual */
+ VisualTable = (XMesaVisual *) _mesa_realloc( VisualTable,
+ sizeof(XMesaVisual) * NumVisuals,
+ sizeof(XMesaVisual) * (NumVisuals + 1));
+ /* add xmvis to the list */
+ VisualTable[NumVisuals] = xmvis;
+ NumVisuals++;
+ /* XXX minor hack, because XMesaCreateVisual doesn't support an
+ * aux buffers parameter.
+ */
+ xmvis->mesa_visual.numAuxBuffers = numAuxBuffers;
+ }
+ return xmvis;
+}
+
+
+/**
+ * Return the default number of bits for the Z buffer.
+ * If defined, use the MESA_GLX_DEPTH_BITS env var value.
+ * Otherwise, use the DEFAULT_SOFTWARE_DEPTH_BITS constant.
+ * XXX probably do the same thing for stencil, accum, etc.
+ */
+static GLint
+default_depth_bits(void)
+{
+ int zBits;
+ const char *zEnv = _mesa_getenv("MESA_GLX_DEPTH_BITS");
+ if (zEnv)
+ zBits = _mesa_atoi(zEnv);
+ else
+ zBits = DEFAULT_SOFTWARE_DEPTH_BITS;
+ return zBits;
+}
+
+static GLint
+default_alpha_bits(void)
+{
+ int aBits;
+ const char *aEnv = _mesa_getenv("MESA_GLX_ALPHA_BITS");
+ if (aEnv)
+ aBits = _mesa_atoi(aEnv);
+ else
+ aBits = 0;
+ return aBits;
+}
+
+static GLint
+default_accum_bits(void)
+{
+ return 16;
+}
+
+
+
+/*
+ * Create a GLX visual from a regular XVisualInfo.
+ * This is called when Fake GLX is given an XVisualInfo which wasn't
+ * returned by glXChooseVisual. Since this is the first time we're
+ * considering this visual we'll take a guess at reasonable values
+ * for depth buffer size, stencil size, accum size, etc.
+ * This is the best we can do with a client-side emulation of GLX.
+ */
+static XMesaVisual
+create_glx_visual( Display *dpy, XVisualInfo *visinfo )
+{
+ GLint zBits = default_depth_bits();
+ GLint accBits = default_accum_bits();
+ GLboolean alphaFlag = default_alpha_bits() > 0;
+
+ if (is_usable_visual( visinfo )) {
+ /* Configure this visual as RGB, double-buffered, depth-buffered. */
+ /* This is surely wrong for some people's needs but what else */
+ /* can be done? They should use glXChooseVisual(). */
+ return save_glx_visual( dpy, visinfo,
+ GL_TRUE, /* rgb */
+ alphaFlag, /* alpha */
+ GL_TRUE, /* double */
+ GL_FALSE, /* stereo */
+ zBits,
+ STENCIL_BITS,
+ accBits, /* r */
+ accBits, /* g */
+ accBits, /* b */
+ accBits, /* a */
+ 0, /* level */
+ 0 /* numAux */
+ );
+ }
+ else {
+ _mesa_warning(NULL, "Mesa: error in glXCreateContext: bad visual\n");
+ return NULL;
+ }
+}
+
+
+
+/*
+ * Find the GLX visual associated with an XVisualInfo.
+ */
+static XMesaVisual
+find_glx_visual( Display *dpy, XVisualInfo *vinfo )
+{
+ int i;
+
+ /* try to match visual id */
+ for (i=0;i<NumVisuals;i++) {
+ if (VisualTable[i]->display==dpy
+ && VisualTable[i]->visinfo->visualid == vinfo->visualid) {
+ return VisualTable[i];
+ }
+ }
+
+ /* if that fails, try to match pointers */
+ for (i=0;i<NumVisuals;i++) {
+ if (VisualTable[i]->display==dpy && VisualTable[i]->vishandle==vinfo) {
+ return VisualTable[i];
+ }
+ }
+
+ return NULL;
+}
+
+
+
+
+
+
+/**
+ * Try to get an X visual which matches the given arguments.
+ */
+static XVisualInfo *
+get_visual( Display *dpy, int scr, unsigned int depth, int xclass )
+{
+ XVisualInfo temp, *vis;
+ long mask;
+ int n;
+ unsigned int default_depth;
+ int default_class;
+
+ mask = VisualScreenMask | VisualDepthMask | VisualClassMask;
+ temp.screen = scr;
+ temp.depth = depth;
+ temp.CLASS = xclass;
+
+ default_depth = DefaultDepth(dpy,scr);
+ default_class = DefaultVisual(dpy,scr)->CLASS;
+
+ if (depth==default_depth && xclass==default_class) {
+ /* try to get root window's visual */
+ temp.visualid = DefaultVisual(dpy,scr)->visualid;
+ mask |= VisualIDMask;
+ }
+
+ vis = XGetVisualInfo( dpy, mask, &temp, &n );
+
+ /* In case bits/pixel > 24, make sure color channels are still <=8 bits.
+ * An SGI Infinite Reality system, for example, can have 30bpp pixels:
+ * 10 bits per color channel. Mesa's limited to a max of 8 bits/channel.
+ */
+ if (vis && depth > 24 && (xclass==TrueColor || xclass==DirectColor)) {
+ if (_mesa_bitcount((GLuint) vis->red_mask ) <= 8 &&
+ _mesa_bitcount((GLuint) vis->green_mask) <= 8 &&
+ _mesa_bitcount((GLuint) vis->blue_mask ) <= 8) {
+ return vis;
+ }
+ else {
+ XFree((void *) vis);
+ return NULL;
+ }
+ }
+
+ return vis;
+}
+
+
+
+/*
+ * Retrieve the value of the given environment variable and find
+ * the X visual which matches it.
+ * Input: dpy - the display
+ * screen - the screen number
+ * varname - the name of the environment variable
+ * Return: an XVisualInfo pointer to NULL if error.
+ */
+static XVisualInfo *
+get_env_visual(Display *dpy, int scr, const char *varname)
+{
+ char value[100], type[100];
+ int depth, xclass = -1;
+ XVisualInfo *vis;
+
+ if (!_mesa_getenv( varname )) {
+ return NULL;
+ }
+
+ _mesa_strncpy( value, _mesa_getenv(varname), 100 );
+ value[99] = 0;
+
+ sscanf( value, "%s %d", type, &depth );
+
+ if (_mesa_strcmp(type,"TrueColor")==0) xclass = TrueColor;
+ else if (_mesa_strcmp(type,"DirectColor")==0) xclass = DirectColor;
+ else if (_mesa_strcmp(type,"PseudoColor")==0) xclass = PseudoColor;
+ else if (_mesa_strcmp(type,"StaticColor")==0) xclass = StaticColor;
+ else if (_mesa_strcmp(type,"GrayScale")==0) xclass = GrayScale;
+ else if (_mesa_strcmp(type,"StaticGray")==0) xclass = StaticGray;
+
+ if (xclass>-1 && depth>0) {
+ vis = get_visual( dpy, scr, depth, xclass );
+ if (vis) {
+ return vis;
+ }
+ }
+
+ _mesa_warning(NULL, "GLX unable to find visual class=%s, depth=%d.",
+ type, depth);
+
+ return NULL;
+}
+
+
+
+/*
+ * Select an X visual which satisfies the RGBA flag and minimum depth.
+ * Input: dpy,
+ * screen - X display and screen number
+ * min_depth - minimum visual depth
+ * preferred_class - preferred GLX visual class or DONT_CARE
+ * Return: pointer to an XVisualInfo or NULL.
+ */
+static XVisualInfo *
+choose_x_visual( Display *dpy, int screen, int min_depth,
+ int preferred_class )
+{
+ XVisualInfo *vis;
+ int xclass, visclass = 0;
+ int depth;
+
+ /* First see if the MESA_RGB_VISUAL env var is defined */
+ vis = get_env_visual( dpy, screen, "MESA_RGB_VISUAL" );
+ if (vis) {
+ return vis;
+ }
+ /* Otherwise, search for a suitable visual */
+ if (preferred_class==DONT_CARE) {
+ for (xclass=0;xclass<6;xclass++) {
+ switch (xclass) {
+ case 0: visclass = TrueColor; break;
+ case 1: visclass = DirectColor; break;
+ case 2: visclass = PseudoColor; break;
+ case 3: visclass = StaticColor; break;
+ case 4: visclass = GrayScale; break;
+ case 5: visclass = StaticGray; break;
+ }
+ if (min_depth==0) {
+ /* start with shallowest */
+ for (depth=0;depth<=32;depth++) {
+ if (visclass==TrueColor && depth==8) {
+ /* Special case: try to get 8-bit PseudoColor before */
+ /* 8-bit TrueColor */
+ vis = get_visual( dpy, screen, 8, PseudoColor );
+ if (vis) {
+ return vis;
+ }
+ }
+ vis = get_visual( dpy, screen, depth, visclass );
+ if (vis) {
+ return vis;
+ }
+ }
+ }
+ else {
+ /* start with deepest */
+ for (depth=32;depth>=min_depth;depth--) {
+ if (visclass==TrueColor && depth==8) {
+ /* Special case: try to get 8-bit PseudoColor before */
+ /* 8-bit TrueColor */
+ vis = get_visual( dpy, screen, 8, PseudoColor );
+ if (vis) {
+ return vis;
+ }
+ }
+ vis = get_visual( dpy, screen, depth, visclass );
+ if (vis) {
+ return vis;
+ }
+ }
+ }
+ }
+ }
+ else {
+ /* search for a specific visual class */
+ switch (preferred_class) {
+ case GLX_TRUE_COLOR_EXT: visclass = TrueColor; break;
+ case GLX_DIRECT_COLOR_EXT: visclass = DirectColor; break;
+ case GLX_PSEUDO_COLOR_EXT: visclass = PseudoColor; break;
+ case GLX_STATIC_COLOR_EXT: visclass = StaticColor; break;
+ case GLX_GRAY_SCALE_EXT: visclass = GrayScale; break;
+ case GLX_STATIC_GRAY_EXT: visclass = StaticGray; break;
+ default: return NULL;
+ }
+ if (min_depth==0) {
+ /* start with shallowest */
+ for (depth=0;depth<=32;depth++) {
+ vis = get_visual( dpy, screen, depth, visclass );
+ if (vis) {
+ return vis;
+ }
+ }
+ }
+ else {
+ /* start with deepest */
+ for (depth=32;depth>=min_depth;depth--) {
+ vis = get_visual( dpy, screen, depth, visclass );
+ if (vis) {
+ return vis;
+ }
+ }
+ }
+ }
+
+ /* didn't find a visual */
+ return NULL;
+}
+
+
+
+
+/**********************************************************************/
+/*** Display-related functions ***/
+/**********************************************************************/
+
+
+/**
+ * Free all XMesaVisuals which are associated with the given display.
+ */
+static void
+destroy_visuals_on_display(Display *dpy)
+{
+ int i;
+ for (i = 0; i < NumVisuals; i++) {
+ if (VisualTable[i]->display == dpy) {
+ /* remove this visual */
+ int j;
+ free(VisualTable[i]);
+ for (j = i; j < NumVisuals - 1; j++)
+ VisualTable[j] = VisualTable[j + 1];
+ NumVisuals--;
+ }
+ }
+}
+
+
+/**
+ * Called from XCloseDisplay() to let us free our display-related data.
+ */
+static int
+close_display_callback(Display *dpy, XExtCodes *codes)
+{
+ destroy_visuals_on_display(dpy);
+ xmesa_destroy_buffers_on_display(dpy);
+ return 0;
+}
+
+
+/**
+ * Look for the named extension on given display and return a pointer
+ * to the _XExtension data, or NULL if extension not found.
+ */
+static _XExtension *
+lookup_extension(Display *dpy, const char *extName)
+{
+ _XExtension *ext;
+ for (ext = dpy->ext_procs; ext; ext = ext->next) {
+ if (ext->name && strcmp(ext->name, extName) == 0) {
+ return ext;
+ }
+ }
+ return NULL;
+}
+
+
+/**
+ * Whenever we're given a new Display pointer, call this function to
+ * register our close_display_callback function.
+ */
+static void
+register_with_display(Display *dpy)
+{
+ const char *extName = "MesaGLX";
+ _XExtension *ext;
+
+ ext = lookup_extension(dpy, extName);
+ if (!ext) {
+ XExtCodes *c = XAddExtension(dpy);
+ ext = dpy->ext_procs; /* new extension is at head of list */
+ assert(c->extension == ext->codes.extension);
+ ext->name = _mesa_strdup(extName);
+ ext->close_display = close_display_callback;
+ }
+}
+
+
+/**********************************************************************/
+/*** Begin Fake GLX API Functions ***/
+/**********************************************************************/
+
+
+/**
+ * Helper used by glXChooseVisual and glXChooseFBConfig.
+ * The fbConfig parameter must be GL_FALSE for the former and GL_TRUE for
+ * the later.
+ * In either case, the attribute list is terminated with the value 'None'.
+ */
+static XMesaVisual
+choose_visual( Display *dpy, int screen, const int *list, GLboolean fbConfig )
+{
+ const GLboolean rgbModeDefault = fbConfig;
+ const int *parselist;
+ XVisualInfo *vis;
+ int min_ci = 0;
+ int min_red=0, min_green=0, min_blue=0;
+ GLboolean rgb_flag = rgbModeDefault;
+ GLboolean alpha_flag = GL_FALSE;
+ GLboolean double_flag = GL_FALSE;
+ GLboolean stereo_flag = GL_FALSE;
+ GLint depth_size = 0;
+ GLint stencil_size = 0;
+ GLint accumRedSize = 0;
+ GLint accumGreenSize = 0;
+ GLint accumBlueSize = 0;
+ GLint accumAlphaSize = 0;
+ int level = 0;
+ int visual_type = DONT_CARE;
+ int trans_type = DONT_CARE;
+ int trans_value = DONT_CARE;
+ GLint caveat = DONT_CARE;
+ XMesaVisual xmvis = NULL;
+ int desiredVisualID = -1;
+ int numAux = 0;
+
+ parselist = list;
+
+ while (*parselist) {
+
+ switch (*parselist) {
+ case GLX_USE_GL:
+ if (fbConfig) {
+ /* invalid token */
+ return NULL;
+ }
+ else {
+ /* skip */
+ parselist++;
+ }
+ break;
+ case GLX_BUFFER_SIZE:
+ parselist++;
+ min_ci = *parselist++;
+ break;
+ case GLX_LEVEL:
+ parselist++;
+ level = *parselist++;
+ break;
+ case GLX_RGBA:
+ if (fbConfig) {
+ /* invalid token */
+ return NULL;
+ }
+ else {
+ rgb_flag = GL_TRUE;
+ parselist++;
+ }
+ break;
+ case GLX_DOUBLEBUFFER:
+ parselist++;
+ if (fbConfig) {
+ double_flag = *parselist++;
+ }
+ else {
+ double_flag = GL_TRUE;
+ }
+ break;
+ case GLX_STEREO:
+ parselist++;
+ if (fbConfig) {
+ stereo_flag = *parselist++;
+ }
+ else {
+ stereo_flag = GL_TRUE;
+ }
+ break;
+ case GLX_AUX_BUFFERS:
+ parselist++;
+ numAux = *parselist++;
+ if (numAux > MAX_AUX_BUFFERS)
+ return NULL;
+ break;
+ case GLX_RED_SIZE:
+ parselist++;
+ min_red = *parselist++;
+ break;
+ case GLX_GREEN_SIZE:
+ parselist++;
+ min_green = *parselist++;
+ break;
+ case GLX_BLUE_SIZE:
+ parselist++;
+ min_blue = *parselist++;
+ break;
+ case GLX_ALPHA_SIZE:
+ parselist++;
+ {
+ GLint size = *parselist++;
+ alpha_flag = size ? GL_TRUE : GL_FALSE;
+ }
+ break;
+ case GLX_DEPTH_SIZE:
+ parselist++;
+ depth_size = *parselist++;
+ break;
+ case GLX_STENCIL_SIZE:
+ parselist++;
+ stencil_size = *parselist++;
+ break;
+ case GLX_ACCUM_RED_SIZE:
+ parselist++;
+ {
+ GLint size = *parselist++;
+ accumRedSize = MAX2( accumRedSize, size );
+ }
+ break;
+ case GLX_ACCUM_GREEN_SIZE:
+ parselist++;
+ {
+ GLint size = *parselist++;
+ accumGreenSize = MAX2( accumGreenSize, size );
+ }
+ break;
+ case GLX_ACCUM_BLUE_SIZE:
+ parselist++;
+ {
+ GLint size = *parselist++;
+ accumBlueSize = MAX2( accumBlueSize, size );
+ }
+ break;
+ case GLX_ACCUM_ALPHA_SIZE:
+ parselist++;
+ {
+ GLint size = *parselist++;
+ accumAlphaSize = MAX2( accumAlphaSize, size );
+ }
+ break;
+
+ /*
+ * GLX_EXT_visual_info extension
+ */
+ case GLX_X_VISUAL_TYPE_EXT:
+ parselist++;
+ visual_type = *parselist++;
+ break;
+ case GLX_TRANSPARENT_TYPE_EXT:
+ parselist++;
+ trans_type = *parselist++;
+ break;
+ case GLX_TRANSPARENT_INDEX_VALUE_EXT:
+ parselist++;
+ trans_value = *parselist++;
+ break;
+ case GLX_TRANSPARENT_RED_VALUE_EXT:
+ case GLX_TRANSPARENT_GREEN_VALUE_EXT:
+ case GLX_TRANSPARENT_BLUE_VALUE_EXT:
+ case GLX_TRANSPARENT_ALPHA_VALUE_EXT:
+ /* ignore */
+ parselist++;
+ parselist++;
+ break;
+
+ /*
+ * GLX_EXT_visual_info extension
+ */
+ case GLX_VISUAL_CAVEAT_EXT:
+ parselist++;
+ caveat = *parselist++; /* ignored for now */
+ break;
+
+ /*
+ * GLX_ARB_multisample
+ */
+ case GLX_SAMPLE_BUFFERS_ARB:
+ /* ms not supported */
+ return NULL;
+ case GLX_SAMPLES_ARB:
+ /* ms not supported */
+ return NULL;
+
+ /*
+ * FBConfig attribs.
+ */
+ case GLX_RENDER_TYPE:
+ if (!fbConfig)
+ return NULL;
+ parselist++;
+ if (*parselist == GLX_RGBA_BIT) {
+ rgb_flag = GL_TRUE;
+ }
+ else if (*parselist == GLX_COLOR_INDEX_BIT) {
+ rgb_flag = GL_FALSE;
+ }
+ else if (*parselist == 0) {
+ rgb_flag = GL_TRUE;
+ }
+ parselist++;
+ break;
+ case GLX_DRAWABLE_TYPE:
+ if (!fbConfig)
+ return NULL;
+ parselist++;
+ if (*parselist & ~(GLX_WINDOW_BIT | GLX_PIXMAP_BIT | GLX_PBUFFER_BIT)) {
+ return NULL; /* bad bit */
+ }
+ parselist++;
+ break;
+ case GLX_FBCONFIG_ID:
+ if (!fbConfig)
+ return NULL;
+ parselist++;
+ desiredVisualID = *parselist++;
+ break;
+ case GLX_X_RENDERABLE:
+ if (!fbConfig)
+ return NULL;
+ parselist += 2;
+ /* ignore */
+ break;
+
+#ifdef GLX_EXT_texture_from_pixmap
+ case GLX_BIND_TO_TEXTURE_RGB_EXT:
+ parselist++; /*skip*/
+ break;
+ case GLX_BIND_TO_TEXTURE_RGBA_EXT:
+ parselist++; /*skip*/
+ break;
+ case GLX_BIND_TO_MIPMAP_TEXTURE_EXT:
+ parselist++; /*skip*/
+ break;
+ case GLX_BIND_TO_TEXTURE_TARGETS_EXT:
+ parselist++;
+ if (*parselist & ~(GLX_TEXTURE_1D_BIT_EXT |
+ GLX_TEXTURE_2D_BIT_EXT |
+ GLX_TEXTURE_RECTANGLE_BIT_EXT)) {
+ /* invalid bit */
+ return NULL;
+ }
+ break;
+ case GLX_Y_INVERTED_EXT:
+ parselist++; /*skip*/
+ break;
+#endif
+
+ case None:
+ /* end of list */
+ break;
+
+ default:
+ /* undefined attribute */
+ _mesa_warning(NULL, "unexpected attrib 0x%x in choose_visual()",
+ *parselist);
+ return NULL;
+ }
+ }
+
+ (void) caveat;
+
+
+ /*
+ * Since we're only simulating the GLX extension this function will never
+ * find any real GL visuals. Instead, all we can do is try to find an RGB
+ * or CI visual of appropriate depth. Other requested attributes such as
+ * double buffering, depth buffer, etc. will be associated with the X
+ * visual and stored in the VisualTable[].
+ */
+ if (desiredVisualID != -1) {
+ /* try to get a specific visual, by visualID */
+ XVisualInfo temp;
+ int n;
+ temp.visualid = desiredVisualID;
+ temp.screen = screen;
+ vis = XGetVisualInfo(dpy, VisualIDMask | VisualScreenMask, &temp, &n);
+ if (vis) {
+ /* give the visual some useful GLX attributes */
+ double_flag = GL_TRUE;
+ rgb_flag = GL_TRUE;
+ depth_size = default_depth_bits();
+ stencil_size = STENCIL_BITS;
+ /* XXX accum??? */
+ }
+ }
+ else if (level==0) {
+ /* normal color planes */
+ /* Get an RGB visual */
+ int min_rgb = min_red + min_green + min_blue;
+ if (min_rgb>1 && min_rgb<8) {
+ /* a special case to be sure we can get a monochrome visual */
+ min_rgb = 1;
+ }
+ vis = choose_x_visual( dpy, screen, min_rgb, visual_type );
+ }
+ else {
+ _mesa_warning(NULL, "overlay not supported");
+ return NULL;
+ }
+
+ if (vis) {
+ /* Note: we're not exactly obeying the glXChooseVisual rules here.
+ * When GLX_DEPTH_SIZE = 1 is specified we're supposed to choose the
+ * largest depth buffer size, which is 32bits/value. Instead, we
+ * return 16 to maintain performance with earlier versions of Mesa.
+ */
+ if (stencil_size > 0)
+ depth_size = 24; /* if Z and stencil, always use 24+8 format */
+ else if (depth_size > 24)
+ depth_size = 32;
+ else if (depth_size > 16)
+ depth_size = 24;
+ else if (depth_size > 0) {
+ depth_size = default_depth_bits();
+ }
+
+ if (!alpha_flag) {
+ alpha_flag = default_alpha_bits() > 0;
+ }
+
+ /* we only support one size of stencil and accum buffers. */
+ if (stencil_size > 0)
+ stencil_size = STENCIL_BITS;
+
+ if (accumRedSize > 0 ||
+ accumGreenSize > 0 ||
+ accumBlueSize > 0 ||
+ accumAlphaSize > 0) {
+
+ accumRedSize =
+ accumGreenSize =
+ accumBlueSize = default_accum_bits();
+
+ accumAlphaSize = alpha_flag ? accumRedSize : 0;
+ }
+
+ xmvis = save_glx_visual( dpy, vis, rgb_flag, alpha_flag, double_flag,
+ stereo_flag, depth_size, stencil_size,
+ accumRedSize, accumGreenSize,
+ accumBlueSize, accumAlphaSize, level, numAux );
+ }
+
+ return xmvis;
+}
+
+
+static XVisualInfo *
+Fake_glXChooseVisual( Display *dpy, int screen, int *list )
+{
+ XMesaVisual xmvis;
+
+ /* register ourselves as an extension on this display */
+ register_with_display(dpy);
+
+ xmvis = choose_visual(dpy, screen, list, GL_FALSE);
+ if (xmvis) {
+ /* create a new vishandle - the cached one may be stale */
+ xmvis->vishandle = (XVisualInfo *) _mesa_malloc(sizeof(XVisualInfo));
+ if (xmvis->vishandle) {
+ _mesa_memcpy(xmvis->vishandle, xmvis->visinfo, sizeof(XVisualInfo));
+ }
+ return xmvis->vishandle;
+ }
+ else
+ return NULL;
+}
+
+
+static GLXContext
+Fake_glXCreateContext( Display *dpy, XVisualInfo *visinfo,
+ GLXContext share_list, Bool direct )
+{
+ XMesaVisual xmvis;
+ struct fake_glx_context *glxCtx;
+ struct fake_glx_context *shareCtx = (struct fake_glx_context *) share_list;
+
+ if (!dpy || !visinfo)
+ return 0;
+
+ glxCtx = CALLOC_STRUCT(fake_glx_context);
+ if (!glxCtx)
+ return 0;
+
+ /* deallocate unused windows/buffers */
+#if 0
+ XMesaGarbageCollect();
+#endif
+
+ xmvis = find_glx_visual( dpy, visinfo );
+ if (!xmvis) {
+ /* This visual wasn't found with glXChooseVisual() */
+ xmvis = create_glx_visual( dpy, visinfo );
+ if (!xmvis) {
+ /* unusable visual */
+ _mesa_free(glxCtx);
+ return NULL;
+ }
+ }
+
+ glxCtx->xmesaContext = XMesaCreateContext(xmvis,
+ shareCtx ? shareCtx->xmesaContext : NULL);
+ if (!glxCtx->xmesaContext) {
+ _mesa_free(glxCtx);
+ return NULL;
+ }
+
+ glxCtx->glxContext.isDirect = GL_FALSE;
+ glxCtx->glxContext.currentDpy = dpy;
+ glxCtx->glxContext.xid = (XID) glxCtx; /* self pointer */
+
+ assert((void *) glxCtx == (void *) &(glxCtx->glxContext));
+
+ return (GLXContext) glxCtx;
+}
+
+
+/* XXX these may have to be removed due to thread-safety issues. */
+static GLXContext MakeCurrent_PrevContext = 0;
+static GLXDrawable MakeCurrent_PrevDrawable = 0;
+static GLXDrawable MakeCurrent_PrevReadable = 0;
+static XMesaBuffer MakeCurrent_PrevDrawBuffer = 0;
+static XMesaBuffer MakeCurrent_PrevReadBuffer = 0;
+
+
+/* GLX 1.3 and later */
+static Bool
+Fake_glXMakeContextCurrent( Display *dpy, GLXDrawable draw,
+ GLXDrawable read, GLXContext ctx )
+{
+ struct fake_glx_context *glxCtx = (struct fake_glx_context *) ctx;
+ static boolean firsttime = 1, no_rast = 0;
+
+ if (firsttime) {
+ no_rast = getenv("SP_NO_RAST") != NULL;
+ firsttime = 0;
+ }
+
+
+ if (ctx && draw && read) {
+ XMesaBuffer drawBuffer, readBuffer;
+ XMesaContext xmctx = glxCtx->xmesaContext;
+
+ /* Find the XMesaBuffer which corresponds to the GLXDrawable 'draw' */
+ if (ctx == MakeCurrent_PrevContext
+ && draw == MakeCurrent_PrevDrawable) {
+ drawBuffer = MakeCurrent_PrevDrawBuffer;
+ }
+ else {
+ drawBuffer = XMesaFindBuffer( dpy, draw );
+ }
+ if (!drawBuffer) {
+ /* drawable must be a new window! */
+ drawBuffer = XMesaCreateWindowBuffer( xmctx->xm_visual, draw );
+ if (!drawBuffer) {
+ /* Out of memory, or context/drawable depth mismatch */
+ return False;
+ }
+ }
+
+ /* Find the XMesaBuffer which corresponds to the GLXDrawable 'read' */
+ if (ctx == MakeCurrent_PrevContext
+ && read == MakeCurrent_PrevReadable) {
+ readBuffer = MakeCurrent_PrevReadBuffer;
+ }
+ else {
+ readBuffer = XMesaFindBuffer( dpy, read );
+ }
+ if (!readBuffer) {
+ /* drawable must be a new window! */
+ readBuffer = XMesaCreateWindowBuffer( xmctx->xm_visual, read );
+ if (!readBuffer) {
+ /* Out of memory, or context/drawable depth mismatch */
+ return False;
+ }
+ }
+
+ if (no_rast &&
+ MakeCurrent_PrevContext == ctx &&
+ MakeCurrent_PrevDrawable == draw &&
+ MakeCurrent_PrevReadable == read &&
+ MakeCurrent_PrevDrawBuffer == drawBuffer &&
+ MakeCurrent_PrevReadBuffer == readBuffer)
+ return True;
+
+ MakeCurrent_PrevContext = ctx;
+ MakeCurrent_PrevDrawable = draw;
+ MakeCurrent_PrevReadable = read;
+ MakeCurrent_PrevDrawBuffer = drawBuffer;
+ MakeCurrent_PrevReadBuffer = readBuffer;
+
+ /* Now make current! */
+ if (XMesaMakeCurrent2(xmctx, drawBuffer, readBuffer)) {
+ ((__GLXcontext *) ctx)->currentDpy = dpy;
+ ((__GLXcontext *) ctx)->currentDrawable = draw;
+ ((__GLXcontext *) ctx)->currentReadable = read;
+ return True;
+ }
+ else {
+ return False;
+ }
+ }
+ else if (!ctx && !draw && !read) {
+ /* release current context w/out assigning new one. */
+ XMesaMakeCurrent2( NULL, NULL, NULL );
+ MakeCurrent_PrevContext = 0;
+ MakeCurrent_PrevDrawable = 0;
+ MakeCurrent_PrevReadable = 0;
+ MakeCurrent_PrevDrawBuffer = 0;
+ MakeCurrent_PrevReadBuffer = 0;
+ return True;
+ }
+ else {
+ /* The args must either all be non-zero or all zero.
+ * This is an error.
+ */
+ return False;
+ }
+}
+
+
+static Bool
+Fake_glXMakeCurrent( Display *dpy, GLXDrawable drawable, GLXContext ctx )
+{
+ return Fake_glXMakeContextCurrent( dpy, drawable, drawable, ctx );
+}
+
+
+static GLXPixmap
+Fake_glXCreateGLXPixmap( Display *dpy, XVisualInfo *visinfo, Pixmap pixmap )
+{
+ XMesaVisual v;
+ XMesaBuffer b;
+
+ v = find_glx_visual( dpy, visinfo );
+ if (!v) {
+ v = create_glx_visual( dpy, visinfo );
+ if (!v) {
+ /* unusable visual */
+ return 0;
+ }
+ }
+
+ b = XMesaCreatePixmapBuffer( v, pixmap, 0 );
+ if (!b) {
+ return 0;
+ }
+ return b->drawable;
+}
+
+
+/*** GLX_MESA_pixmap_colormap ***/
+
+static GLXPixmap
+Fake_glXCreateGLXPixmapMESA( Display *dpy, XVisualInfo *visinfo,
+ Pixmap pixmap, Colormap cmap )
+{
+ XMesaVisual v;
+ XMesaBuffer b;
+
+ v = find_glx_visual( dpy, visinfo );
+ if (!v) {
+ v = create_glx_visual( dpy, visinfo );
+ if (!v) {
+ /* unusable visual */
+ return 0;
+ }
+ }
+
+ b = XMesaCreatePixmapBuffer( v, pixmap, cmap );
+ if (!b) {
+ return 0;
+ }
+ return b->drawable;
+}
+
+
+static void
+Fake_glXDestroyGLXPixmap( Display *dpy, GLXPixmap pixmap )
+{
+ XMesaBuffer b = XMesaFindBuffer(dpy, pixmap);
+ if (b) {
+ XMesaDestroyBuffer(b);
+ }
+ else if (_mesa_getenv("MESA_DEBUG")) {
+ _mesa_warning(NULL, "Mesa: glXDestroyGLXPixmap: invalid pixmap\n");
+ }
+}
+
+
+static void
+Fake_glXCopyContext( Display *dpy, GLXContext src, GLXContext dst,
+ unsigned long mask )
+{
+ struct fake_glx_context *fakeSrc = (struct fake_glx_context *) src;
+ struct fake_glx_context *fakeDst = (struct fake_glx_context *) dst;
+ XMesaContext xm_src = fakeSrc->xmesaContext;
+ XMesaContext xm_dst = fakeDst->xmesaContext;
+ (void) dpy;
+ if (MakeCurrent_PrevContext == src) {
+ _mesa_Flush();
+ }
+ st_copy_context_state( xm_src->st, xm_dst->st, (GLuint) mask );
+}
+
+
+static Bool
+Fake_glXQueryExtension( Display *dpy, int *errorb, int *event )
+{
+ /* Mesa's GLX isn't really an X extension but we try to act like one. */
+ (void) dpy;
+ (void) errorb;
+ (void) event;
+ return True;
+}
+
+
+extern void _kw_ungrab_all( Display *dpy );
+void _kw_ungrab_all( Display *dpy )
+{
+ XUngrabPointer( dpy, CurrentTime );
+ XUngrabKeyboard( dpy, CurrentTime );
+}
+
+
+static void
+Fake_glXDestroyContext( Display *dpy, GLXContext ctx )
+{
+ struct fake_glx_context *glxCtx = (struct fake_glx_context *) ctx;
+ (void) dpy;
+ MakeCurrent_PrevContext = 0;
+ MakeCurrent_PrevDrawable = 0;
+ MakeCurrent_PrevReadable = 0;
+ MakeCurrent_PrevDrawBuffer = 0;
+ MakeCurrent_PrevReadBuffer = 0;
+ XMesaDestroyContext( glxCtx->xmesaContext );
+ XMesaGarbageCollect();
+ _mesa_free(glxCtx);
+}
+
+
+static Bool
+Fake_glXIsDirect( Display *dpy, GLXContext ctx )
+{
+ (void) dpy;
+ (void) ctx;
+ return False;
+}
+
+
+
+static void
+Fake_glXSwapBuffers( Display *dpy, GLXDrawable drawable )
+{
+ XMesaBuffer buffer = XMesaFindBuffer( dpy, drawable );
+ static boolean firsttime = 1, no_rast = 0;
+
+ if (firsttime) {
+ no_rast = getenv("SP_NO_RAST") != NULL;
+ firsttime = 0;
+ }
+
+ if (no_rast)
+ return;
+
+ if (buffer) {
+ XMesaSwapBuffers(buffer);
+ }
+ else if (_mesa_getenv("MESA_DEBUG")) {
+ _mesa_warning(NULL, "glXSwapBuffers: invalid drawable 0x%x\n",
+ (int) drawable);
+ }
+}
+
+
+
+/*** GLX_MESA_copy_sub_buffer ***/
+
+static void
+Fake_glXCopySubBufferMESA( Display *dpy, GLXDrawable drawable,
+ int x, int y, int width, int height )
+{
+ XMesaBuffer buffer = XMesaFindBuffer( dpy, drawable );
+ if (buffer) {
+ XMesaCopySubBuffer(buffer, x, y, width, height);
+ }
+ else if (_mesa_getenv("MESA_DEBUG")) {
+ _mesa_warning(NULL, "Mesa: glXCopySubBufferMESA: invalid drawable\n");
+ }
+}
+
+
+static Bool
+Fake_glXQueryVersion( Display *dpy, int *maj, int *min )
+{
+ (void) dpy;
+ /* Return GLX version, not Mesa version */
+ assert(CLIENT_MAJOR_VERSION == SERVER_MAJOR_VERSION);
+ *maj = CLIENT_MAJOR_VERSION;
+ *min = MIN2( CLIENT_MINOR_VERSION, SERVER_MINOR_VERSION );
+ return True;
+}
+
+
+/*
+ * Query the GLX attributes of the given XVisualInfo.
+ */
+static int
+get_config( XMesaVisual xmvis, int attrib, int *value, GLboolean fbconfig )
+{
+ ASSERT(xmvis);
+ switch(attrib) {
+ case GLX_USE_GL:
+ if (fbconfig)
+ return GLX_BAD_ATTRIBUTE;
+ *value = (int) True;
+ return 0;
+ case GLX_BUFFER_SIZE:
+ *value = xmvis->visinfo->depth;
+ return 0;
+ case GLX_LEVEL:
+ *value = xmvis->mesa_visual.level;
+ return 0;
+ case GLX_RGBA:
+ if (fbconfig)
+ return GLX_BAD_ATTRIBUTE;
+ if (xmvis->mesa_visual.rgbMode) {
+ *value = True;
+ }
+ else {
+ *value = False;
+ }
+ return 0;
+ case GLX_DOUBLEBUFFER:
+ *value = (int) xmvis->mesa_visual.doubleBufferMode;
+ return 0;
+ case GLX_STEREO:
+ *value = (int) xmvis->mesa_visual.stereoMode;
+ return 0;
+ case GLX_AUX_BUFFERS:
+ *value = xmvis->mesa_visual.numAuxBuffers;
+ return 0;
+ case GLX_RED_SIZE:
+ *value = xmvis->mesa_visual.redBits;
+ return 0;
+ case GLX_GREEN_SIZE:
+ *value = xmvis->mesa_visual.greenBits;
+ return 0;
+ case GLX_BLUE_SIZE:
+ *value = xmvis->mesa_visual.blueBits;
+ return 0;
+ case GLX_ALPHA_SIZE:
+ *value = xmvis->mesa_visual.alphaBits;
+ return 0;
+ case GLX_DEPTH_SIZE:
+ *value = xmvis->mesa_visual.depthBits;
+ return 0;
+ case GLX_STENCIL_SIZE:
+ *value = xmvis->mesa_visual.stencilBits;
+ return 0;
+ case GLX_ACCUM_RED_SIZE:
+ *value = xmvis->mesa_visual.accumRedBits;
+ return 0;
+ case GLX_ACCUM_GREEN_SIZE:
+ *value = xmvis->mesa_visual.accumGreenBits;
+ return 0;
+ case GLX_ACCUM_BLUE_SIZE:
+ *value = xmvis->mesa_visual.accumBlueBits;
+ return 0;
+ case GLX_ACCUM_ALPHA_SIZE:
+ *value = xmvis->mesa_visual.accumAlphaBits;
+ return 0;
+
+ /*
+ * GLX_EXT_visual_info extension
+ */
+ case GLX_X_VISUAL_TYPE_EXT:
+ switch (xmvis->visinfo->CLASS) {
+ case StaticGray: *value = GLX_STATIC_GRAY_EXT; return 0;
+ case GrayScale: *value = GLX_GRAY_SCALE_EXT; return 0;
+ case StaticColor: *value = GLX_STATIC_GRAY_EXT; return 0;
+ case PseudoColor: *value = GLX_PSEUDO_COLOR_EXT; return 0;
+ case TrueColor: *value = GLX_TRUE_COLOR_EXT; return 0;
+ case DirectColor: *value = GLX_DIRECT_COLOR_EXT; return 0;
+ }
+ return 0;
+ case GLX_TRANSPARENT_TYPE_EXT:
+ /* normal planes */
+ *value = GLX_NONE_EXT;
+ return 0;
+ case GLX_TRANSPARENT_INDEX_VALUE_EXT:
+ /* undefined */
+ return 0;
+ case GLX_TRANSPARENT_RED_VALUE_EXT:
+ /* undefined */
+ return 0;
+ case GLX_TRANSPARENT_GREEN_VALUE_EXT:
+ /* undefined */
+ return 0;
+ case GLX_TRANSPARENT_BLUE_VALUE_EXT:
+ /* undefined */
+ return 0;
+ case GLX_TRANSPARENT_ALPHA_VALUE_EXT:
+ /* undefined */
+ return 0;
+
+ /*
+ * GLX_EXT_visual_info extension
+ */
+ case GLX_VISUAL_CAVEAT_EXT:
+ /* test for zero, just in case */
+ if (xmvis->mesa_visual.visualRating > 0)
+ *value = xmvis->mesa_visual.visualRating;
+ else
+ *value = GLX_NONE_EXT;
+ return 0;
+
+ /*
+ * GLX_ARB_multisample
+ */
+ case GLX_SAMPLE_BUFFERS_ARB:
+ *value = 0;
+ return 0;
+ case GLX_SAMPLES_ARB:
+ *value = 0;
+ return 0;
+
+ /*
+ * For FBConfigs:
+ */
+ case GLX_SCREEN_EXT:
+ if (!fbconfig)
+ return GLX_BAD_ATTRIBUTE;
+ *value = xmvis->visinfo->screen;
+ break;
+ case GLX_DRAWABLE_TYPE: /*SGIX too */
+ if (!fbconfig)
+ return GLX_BAD_ATTRIBUTE;
+ *value = GLX_WINDOW_BIT | GLX_PIXMAP_BIT | GLX_PBUFFER_BIT;
+ break;
+ case GLX_RENDER_TYPE_SGIX:
+ if (!fbconfig)
+ return GLX_BAD_ATTRIBUTE;
+ if (xmvis->mesa_visual.rgbMode)
+ *value = GLX_RGBA_BIT;
+ else
+ *value = GLX_COLOR_INDEX_BIT;
+ break;
+ case GLX_X_RENDERABLE_SGIX:
+ if (!fbconfig)
+ return GLX_BAD_ATTRIBUTE;
+ *value = True; /* XXX really? */
+ break;
+ case GLX_FBCONFIG_ID_SGIX:
+ if (!fbconfig)
+ return GLX_BAD_ATTRIBUTE;
+ *value = xmvis->visinfo->visualid;
+ break;
+ case GLX_MAX_PBUFFER_WIDTH:
+ if (!fbconfig)
+ return GLX_BAD_ATTRIBUTE;
+ /* XXX or MAX_WIDTH? */
+ *value = DisplayWidth(xmvis->display, xmvis->visinfo->screen);
+ break;
+ case GLX_MAX_PBUFFER_HEIGHT:
+ if (!fbconfig)
+ return GLX_BAD_ATTRIBUTE;
+ *value = DisplayHeight(xmvis->display, xmvis->visinfo->screen);
+ break;
+ case GLX_MAX_PBUFFER_PIXELS:
+ if (!fbconfig)
+ return GLX_BAD_ATTRIBUTE;
+ *value = DisplayWidth(xmvis->display, xmvis->visinfo->screen) *
+ DisplayHeight(xmvis->display, xmvis->visinfo->screen);
+ break;
+ case GLX_VISUAL_ID:
+ if (!fbconfig)
+ return GLX_BAD_ATTRIBUTE;
+ *value = xmvis->visinfo->visualid;
+ break;
+
+#ifdef GLX_EXT_texture_from_pixmap
+ case GLX_BIND_TO_TEXTURE_RGB_EXT:
+ *value = True; /*XXX*/
+ break;
+ case GLX_BIND_TO_TEXTURE_RGBA_EXT:
+ /* XXX review */
+ *value = xmvis->mesa_visual.alphaBits > 0 ? True : False;
+ break;
+ case GLX_BIND_TO_MIPMAP_TEXTURE_EXT:
+ *value = True; /*XXX*/
+ break;
+ case GLX_BIND_TO_TEXTURE_TARGETS_EXT:
+ *value = (GLX_TEXTURE_1D_BIT_EXT |
+ GLX_TEXTURE_2D_BIT_EXT |
+ GLX_TEXTURE_RECTANGLE_BIT_EXT); /*XXX*/
+ break;
+ case GLX_Y_INVERTED_EXT:
+ *value = True; /*XXX*/
+ break;
+#endif
+
+ default:
+ return GLX_BAD_ATTRIBUTE;
+ }
+ return Success;
+}
+
+
+static int
+Fake_glXGetConfig( Display *dpy, XVisualInfo *visinfo,
+ int attrib, int *value )
+{
+ XMesaVisual xmvis;
+ int k;
+ if (!dpy || !visinfo)
+ return GLX_BAD_ATTRIBUTE;
+
+ xmvis = find_glx_visual( dpy, visinfo );
+ if (!xmvis) {
+ /* this visual wasn't obtained with glXChooseVisual */
+ xmvis = create_glx_visual( dpy, visinfo );
+ if (!xmvis) {
+ /* this visual can't be used for GL rendering */
+ if (attrib==GLX_USE_GL) {
+ *value = (int) False;
+ return 0;
+ }
+ else {
+ return GLX_BAD_VISUAL;
+ }
+ }
+ }
+
+ k = get_config(xmvis, attrib, value, GL_FALSE);
+ return k;
+}
+
+
+static void
+Fake_glXWaitGL( void )
+{
+ XMesaContext xmesa = XMesaGetCurrentContext();
+ XMesaFlush( xmesa );
+}
+
+
+
+static void
+Fake_glXWaitX( void )
+{
+ XMesaContext xmesa = XMesaGetCurrentContext();
+ XMesaFlush( xmesa );
+}
+
+
+static const char *
+get_extensions( void )
+{
+ return EXTENSIONS;
+}
+
+
+
+/* GLX 1.1 and later */
+static const char *
+Fake_glXQueryExtensionsString( Display *dpy, int screen )
+{
+ (void) dpy;
+ (void) screen;
+ return get_extensions();
+}
+
+
+
+/* GLX 1.1 and later */
+static const char *
+Fake_glXQueryServerString( Display *dpy, int screen, int name )
+{
+ static char version[1000];
+ _mesa_sprintf(version, "%d.%d %s",
+ SERVER_MAJOR_VERSION, SERVER_MINOR_VERSION, MESA_GLX_VERSION);
+
+ (void) dpy;
+ (void) screen;
+
+ switch (name) {
+ case GLX_EXTENSIONS:
+ return get_extensions();
+ case GLX_VENDOR:
+ return VENDOR;
+ case GLX_VERSION:
+ return version;
+ default:
+ return NULL;
+ }
+}
+
+
+
+/* GLX 1.1 and later */
+static const char *
+Fake_glXGetClientString( Display *dpy, int name )
+{
+ static char version[1000];
+ _mesa_sprintf(version, "%d.%d %s", CLIENT_MAJOR_VERSION,
+ CLIENT_MINOR_VERSION, MESA_GLX_VERSION);
+
+ (void) dpy;
+
+ switch (name) {
+ case GLX_EXTENSIONS:
+ return get_extensions();
+ case GLX_VENDOR:
+ return VENDOR;
+ case GLX_VERSION:
+ return version;
+ default:
+ return NULL;
+ }
+}
+
+
+
+/*
+ * GLX 1.3 and later
+ */
+
+
+static int
+Fake_glXGetFBConfigAttrib( Display *dpy, GLXFBConfig config,
+ int attribute, int *value )
+{
+ XMesaVisual v = (XMesaVisual) config;
+ (void) dpy;
+ (void) config;
+
+ if (!dpy || !config || !value)
+ return -1;
+
+ return get_config(v, attribute, value, GL_TRUE);
+}
+
+
+static GLXFBConfig *
+Fake_glXGetFBConfigs( Display *dpy, int screen, int *nelements )
+{
+ XVisualInfo *visuals, visTemplate;
+ const long visMask = VisualScreenMask;
+ int i;
+
+ /* Get list of all X visuals */
+ visTemplate.screen = screen;
+ visuals = XGetVisualInfo(dpy, visMask, &visTemplate, nelements);
+ if (*nelements > 0) {
+ XMesaVisual *results;
+ results = (XMesaVisual *) _mesa_malloc(*nelements * sizeof(XMesaVisual));
+ if (!results) {
+ *nelements = 0;
+ return NULL;
+ }
+ for (i = 0; i < *nelements; i++) {
+ results[i] = create_glx_visual(dpy, visuals + i);
+ }
+ return (GLXFBConfig *) results;
+ }
+ return NULL;
+}
+
+
+static GLXFBConfig *
+Fake_glXChooseFBConfig( Display *dpy, int screen,
+ const int *attribList, int *nitems )
+{
+ XMesaVisual xmvis;
+
+ if (!attribList || !attribList[0]) {
+ /* return list of all configs (per GLX_SGIX_fbconfig spec) */
+ return Fake_glXGetFBConfigs(dpy, screen, nitems);
+ }
+
+ xmvis = choose_visual(dpy, screen, attribList, GL_TRUE);
+ if (xmvis) {
+ GLXFBConfig *config = (GLXFBConfig *) _mesa_malloc(sizeof(XMesaVisual));
+ if (!config) {
+ *nitems = 0;
+ return NULL;
+ }
+ *nitems = 1;
+ config[0] = (GLXFBConfig) xmvis;
+ return (GLXFBConfig *) config;
+ }
+ else {
+ *nitems = 0;
+ return NULL;
+ }
+}
+
+
+static XVisualInfo *
+Fake_glXGetVisualFromFBConfig( Display *dpy, GLXFBConfig config )
+{
+ if (dpy && config) {
+ XMesaVisual xmvis = (XMesaVisual) config;
+#if 0
+ return xmvis->vishandle;
+#else
+ /* create a new vishandle - the cached one may be stale */
+ xmvis->vishandle = (XVisualInfo *) _mesa_malloc(sizeof(XVisualInfo));
+ if (xmvis->vishandle) {
+ _mesa_memcpy(xmvis->vishandle, xmvis->visinfo, sizeof(XVisualInfo));
+ }
+ return xmvis->vishandle;
+#endif
+ }
+ else {
+ return NULL;
+ }
+}
+
+
+static GLXWindow
+Fake_glXCreateWindow( Display *dpy, GLXFBConfig config, Window win,
+ const int *attribList )
+{
+ XMesaVisual xmvis = (XMesaVisual) config;
+ XMesaBuffer xmbuf;
+ if (!xmvis)
+ return 0;
+
+ xmbuf = XMesaCreateWindowBuffer(xmvis, win);
+ if (!xmbuf)
+ return 0;
+
+ (void) dpy;
+ (void) attribList; /* Ignored in GLX 1.3 */
+
+ return win; /* A hack for now */
+}
+
+
+static void
+Fake_glXDestroyWindow( Display *dpy, GLXWindow window )
+{
+ XMesaBuffer b = XMesaFindBuffer(dpy, (Drawable) window);
+ if (b)
+ XMesaDestroyBuffer(b);
+ /* don't destroy X window */
+}
+
+
+/* XXX untested */
+static GLXPixmap
+Fake_glXCreatePixmap( Display *dpy, GLXFBConfig config, Pixmap pixmap,
+ const int *attribList )
+{
+ XMesaVisual v = (XMesaVisual) config;
+ XMesaBuffer b;
+ const int *attr;
+ int target = 0, format = 0, mipmap = 0;
+ int value;
+
+ if (!dpy || !config || !pixmap)
+ return 0;
+
+ for (attr = attribList; *attr; attr++) {
+ switch (*attr) {
+ case GLX_TEXTURE_FORMAT_EXT:
+ attr++;
+ switch (*attr) {
+ case GLX_TEXTURE_FORMAT_NONE_EXT:
+ case GLX_TEXTURE_FORMAT_RGB_EXT:
+ case GLX_TEXTURE_FORMAT_RGBA_EXT:
+ format = *attr;
+ break;
+ default:
+ /* error */
+ return 0;
+ }
+ break;
+ case GLX_TEXTURE_TARGET_EXT:
+ attr++;
+ switch (*attr) {
+ case GLX_TEXTURE_1D_EXT:
+ case GLX_TEXTURE_2D_EXT:
+ case GLX_TEXTURE_RECTANGLE_EXT:
+ target = *attr;
+ break;
+ default:
+ /* error */
+ return 0;
+ }
+ break;
+ case GLX_MIPMAP_TEXTURE_EXT:
+ attr++;
+ if (*attr)
+ mipmap = 1;
+ break;
+ default:
+ /* error */
+ return 0;
+ }
+ }
+
+ if (format == GLX_TEXTURE_FORMAT_RGB_EXT) {
+ if (get_config(v, GLX_BIND_TO_TEXTURE_RGB_EXT,
+ &value, GL_TRUE) != Success
+ || !value) {
+ return 0; /* error! */
+ }
+ }
+ else if (format == GLX_TEXTURE_FORMAT_RGBA_EXT) {
+ if (get_config(v, GLX_BIND_TO_TEXTURE_RGBA_EXT,
+ &value, GL_TRUE) != Success
+ || !value) {
+ return 0; /* error! */
+ }
+ }
+ if (mipmap) {
+ if (get_config(v, GLX_BIND_TO_MIPMAP_TEXTURE_EXT,
+ &value, GL_TRUE) != Success
+ || !value) {
+ return 0; /* error! */
+ }
+ }
+ if (target == GLX_TEXTURE_1D_EXT) {
+ if (get_config(v, GLX_BIND_TO_TEXTURE_TARGETS_EXT,
+ &value, GL_TRUE) != Success
+ || (value & GLX_TEXTURE_1D_BIT_EXT) == 0) {
+ return 0; /* error! */
+ }
+ }
+ else if (target == GLX_TEXTURE_2D_EXT) {
+ if (get_config(v, GLX_BIND_TO_TEXTURE_TARGETS_EXT,
+ &value, GL_TRUE) != Success
+ || (value & GLX_TEXTURE_2D_BIT_EXT) == 0) {
+ return 0; /* error! */
+ }
+ }
+ if (target == GLX_TEXTURE_RECTANGLE_EXT) {
+ if (get_config(v, GLX_BIND_TO_TEXTURE_TARGETS_EXT,
+ &value, GL_TRUE) != Success
+ || (value & GLX_TEXTURE_RECTANGLE_BIT_EXT) == 0) {
+ return 0; /* error! */
+ }
+ }
+
+ if (format || target || mipmap) {
+ /* texture from pixmap */
+ b = XMesaCreatePixmapTextureBuffer(v, pixmap, 0, format, target, mipmap);
+ }
+ else {
+ b = XMesaCreatePixmapBuffer( v, pixmap, 0 );
+ }
+ if (!b) {
+ return 0;
+ }
+
+ return pixmap;
+}
+
+
+static void
+Fake_glXDestroyPixmap( Display *dpy, GLXPixmap pixmap )
+{
+ XMesaBuffer b = XMesaFindBuffer(dpy, (Drawable)pixmap);
+ if (b)
+ XMesaDestroyBuffer(b);
+ /* don't destroy X pixmap */
+}
+
+
+static GLXPbuffer
+Fake_glXCreatePbuffer( Display *dpy, GLXFBConfig config,
+ const int *attribList )
+{
+ XMesaVisual xmvis = (XMesaVisual) config;
+ XMesaBuffer xmbuf;
+ const int *attrib;
+ int width = 0, height = 0;
+ GLboolean useLargest = GL_FALSE, preserveContents = GL_FALSE;
+
+ (void) dpy;
+
+ for (attrib = attribList; *attrib; attrib++) {
+ switch (*attrib) {
+ case GLX_PBUFFER_WIDTH:
+ attrib++;
+ width = *attrib;
+ break;
+ case GLX_PBUFFER_HEIGHT:
+ attrib++;
+ height = *attrib;
+ break;
+ case GLX_PRESERVED_CONTENTS:
+ attrib++;
+ preserveContents = *attrib; /* ignored */
+ break;
+ case GLX_LARGEST_PBUFFER:
+ attrib++;
+ useLargest = *attrib; /* ignored */
+ break;
+ default:
+ return 0;
+ }
+ }
+
+ /* not used at this time */
+ (void) useLargest;
+ (void) preserveContents;
+
+ if (width == 0 || height == 0)
+ return 0;
+
+ xmbuf = XMesaCreatePBuffer( xmvis, 0, width, height);
+ /* A GLXPbuffer handle must be an X Drawable because that's what
+ * glXMakeCurrent takes.
+ */
+ if (xmbuf)
+ return (GLXPbuffer) xmbuf->drawable;
+ else
+ return 0;
+}
+
+
+static void
+Fake_glXDestroyPbuffer( Display *dpy, GLXPbuffer pbuf )
+{
+ XMesaBuffer b = XMesaFindBuffer(dpy, pbuf);
+ if (b) {
+ XMesaDestroyBuffer(b);
+ }
+}
+
+
+static void
+Fake_glXQueryDrawable( Display *dpy, GLXDrawable draw, int attribute,
+ unsigned int *value )
+{
+ XMesaBuffer xmbuf = XMesaFindBuffer(dpy, draw);
+ if (!xmbuf)
+ return;
+
+ switch (attribute) {
+ case GLX_WIDTH:
+ *value = xmesa_buffer_width(xmbuf);
+ break;
+ case GLX_HEIGHT:
+ *value = xmesa_buffer_width(xmbuf);
+ break;
+ case GLX_PRESERVED_CONTENTS:
+ *value = True;
+ break;
+ case GLX_LARGEST_PBUFFER:
+ *value = xmesa_buffer_width(xmbuf) * xmesa_buffer_height(xmbuf);
+ break;
+ case GLX_FBCONFIG_ID:
+ *value = xmbuf->xm_visual->visinfo->visualid;
+ return;
+#ifdef GLX_EXT_texture_from_pixmap
+ case GLX_TEXTURE_FORMAT_EXT:
+ *value = xmbuf->TextureFormat;
+ break;
+ case GLX_TEXTURE_TARGET_EXT:
+ *value = xmbuf->TextureTarget;
+ break;
+ case GLX_MIPMAP_TEXTURE_EXT:
+ *value = xmbuf->TextureMipmap;
+ break;
+#endif
+
+ default:
+ return; /* raise BadValue error */
+ }
+}
+
+
+static GLXContext
+Fake_glXCreateNewContext( Display *dpy, GLXFBConfig config,
+ int renderType, GLXContext shareList, Bool direct )
+{
+ struct fake_glx_context *glxCtx;
+ struct fake_glx_context *shareCtx = (struct fake_glx_context *) shareList;
+ XMesaVisual xmvis = (XMesaVisual) config;
+
+ if (!dpy || !config ||
+ (renderType != GLX_RGBA_TYPE && renderType != GLX_COLOR_INDEX_TYPE))
+ return 0;
+
+ glxCtx = CALLOC_STRUCT(fake_glx_context);
+ if (!glxCtx)
+ return 0;
+
+ /* deallocate unused windows/buffers */
+ XMesaGarbageCollect();
+
+ glxCtx->xmesaContext = XMesaCreateContext(xmvis,
+ shareCtx ? shareCtx->xmesaContext : NULL);
+ if (!glxCtx->xmesaContext) {
+ _mesa_free(glxCtx);
+ return NULL;
+ }
+
+ glxCtx->glxContext.isDirect = GL_FALSE;
+ glxCtx->glxContext.currentDpy = dpy;
+ glxCtx->glxContext.xid = (XID) glxCtx; /* self pointer */
+
+ assert((void *) glxCtx == (void *) &(glxCtx->glxContext));
+
+ return (GLXContext) glxCtx;
+}
+
+
+static int
+Fake_glXQueryContext( Display *dpy, GLXContext ctx, int attribute, int *value )
+{
+ struct fake_glx_context *glxCtx = (struct fake_glx_context *) ctx;
+ XMesaContext xmctx = glxCtx->xmesaContext;
+
+ (void) dpy;
+ (void) ctx;
+
+ switch (attribute) {
+ case GLX_FBCONFIG_ID:
+ *value = xmctx->xm_visual->visinfo->visualid;
+ break;
+ case GLX_RENDER_TYPE:
+ if (xmctx->xm_visual->mesa_visual.rgbMode)
+ *value = GLX_RGBA_BIT;
+ else
+ *value = GLX_COLOR_INDEX_BIT;
+ break;
+ case GLX_SCREEN:
+ *value = 0;
+ return Success;
+ default:
+ return GLX_BAD_ATTRIBUTE;
+ }
+ return 0;
+}
+
+
+static void
+Fake_glXSelectEvent( Display *dpy, GLXDrawable drawable, unsigned long mask )
+{
+ XMesaBuffer xmbuf = XMesaFindBuffer(dpy, drawable);
+ if (xmbuf)
+ xmbuf->selectedEvents = mask;
+}
+
+
+static void
+Fake_glXGetSelectedEvent( Display *dpy, GLXDrawable drawable,
+ unsigned long *mask )
+{
+ XMesaBuffer xmbuf = XMesaFindBuffer(dpy, drawable);
+ if (xmbuf)
+ *mask = xmbuf->selectedEvents;
+ else
+ *mask = 0;
+}
+
+
+
+/*** GLX_SGI_swap_control ***/
+
+static int
+Fake_glXSwapIntervalSGI(int interval)
+{
+ (void) interval;
+ return 0;
+}
+
+
+
+/*** GLX_SGI_video_sync ***/
+
+static unsigned int FrameCounter = 0;
+
+static int
+Fake_glXGetVideoSyncSGI(unsigned int *count)
+{
+ /* this is a bogus implementation */
+ *count = FrameCounter++;
+ return 0;
+}
+
+static int
+Fake_glXWaitVideoSyncSGI(int divisor, int remainder, unsigned int *count)
+{
+ if (divisor <= 0 || remainder < 0)
+ return GLX_BAD_VALUE;
+ /* this is a bogus implementation */
+ FrameCounter++;
+ while (FrameCounter % divisor != remainder)
+ FrameCounter++;
+ *count = FrameCounter;
+ return 0;
+}
+
+
+
+/*** GLX_SGI_make_current_read ***/
+
+static Bool
+Fake_glXMakeCurrentReadSGI(Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx)
+{
+ return Fake_glXMakeContextCurrent( dpy, draw, read, ctx );
+}
+
+/* not used
+static GLXDrawable
+Fake_glXGetCurrentReadDrawableSGI(void)
+{
+ return 0;
+}
+*/
+
+
+/*** GLX_SGIX_video_source ***/
+#if defined(_VL_H)
+
+static GLXVideoSourceSGIX
+Fake_glXCreateGLXVideoSourceSGIX(Display *dpy, int screen, VLServer server, VLPath path, int nodeClass, VLNode drainNode)
+{
+ (void) dpy;
+ (void) screen;
+ (void) server;
+ (void) path;
+ (void) nodeClass;
+ (void) drainNode;
+ return 0;
+}
+
+static void
+Fake_glXDestroyGLXVideoSourceSGIX(Display *dpy, GLXVideoSourceSGIX src)
+{
+ (void) dpy;
+ (void) src;
+}
+
+#endif
+
+
+/*** GLX_EXT_import_context ***/
+
+static void
+Fake_glXFreeContextEXT(Display *dpy, GLXContext context)
+{
+ (void) dpy;
+ (void) context;
+}
+
+static GLXContextID
+Fake_glXGetContextIDEXT(const GLXContext context)
+{
+ (void) context;
+ return 0;
+}
+
+static GLXContext
+Fake_glXImportContextEXT(Display *dpy, GLXContextID contextID)
+{
+ (void) dpy;
+ (void) contextID;
+ return 0;
+}
+
+static int
+Fake_glXQueryContextInfoEXT(Display *dpy, GLXContext context, int attribute, int *value)
+{
+ (void) dpy;
+ (void) context;
+ (void) attribute;
+ (void) value;
+ return 0;
+}
+
+
+
+/*** GLX_SGIX_fbconfig ***/
+
+static int
+Fake_glXGetFBConfigAttribSGIX(Display *dpy, GLXFBConfigSGIX config, int attribute, int *value)
+{
+ return Fake_glXGetFBConfigAttrib(dpy, config, attribute, value);
+}
+
+static GLXFBConfigSGIX *
+Fake_glXChooseFBConfigSGIX(Display *dpy, int screen, int *attrib_list, int *nelements)
+{
+ return (GLXFBConfig *) Fake_glXChooseFBConfig(dpy, screen, attrib_list, nelements);
+}
+
+
+static GLXPixmap
+Fake_glXCreateGLXPixmapWithConfigSGIX(Display *dpy, GLXFBConfigSGIX config, Pixmap pixmap)
+{
+ XMesaVisual xmvis = (XMesaVisual) config;
+ XMesaBuffer xmbuf = XMesaCreatePixmapBuffer(xmvis, pixmap, 0);
+ return xmbuf->drawable; /* need to return an X ID */
+}
+
+
+static GLXContext
+Fake_glXCreateContextWithConfigSGIX(Display *dpy, GLXFBConfigSGIX config, int render_type, GLXContext share_list, Bool direct)
+{
+ XMesaVisual xmvis = (XMesaVisual) config;
+ struct fake_glx_context *glxCtx;
+ struct fake_glx_context *shareCtx = (struct fake_glx_context *) share_list;
+
+ glxCtx = CALLOC_STRUCT(fake_glx_context);
+ if (!glxCtx)
+ return 0;
+
+ /* deallocate unused windows/buffers */
+ XMesaGarbageCollect();
+
+ glxCtx->xmesaContext = XMesaCreateContext(xmvis,
+ shareCtx ? shareCtx->xmesaContext : NULL);
+ if (!glxCtx->xmesaContext) {
+ _mesa_free(glxCtx);
+ return NULL;
+ }
+
+ glxCtx->glxContext.isDirect = GL_FALSE;
+ glxCtx->glxContext.currentDpy = dpy;
+ glxCtx->glxContext.xid = (XID) glxCtx; /* self pointer */
+
+ assert((void *) glxCtx == (void *) &(glxCtx->glxContext));
+
+ return (GLXContext) glxCtx;
+}
+
+
+static XVisualInfo *
+Fake_glXGetVisualFromFBConfigSGIX(Display *dpy, GLXFBConfigSGIX config)
+{
+ return Fake_glXGetVisualFromFBConfig(dpy, config);
+}
+
+
+static GLXFBConfigSGIX
+Fake_glXGetFBConfigFromVisualSGIX(Display *dpy, XVisualInfo *vis)
+{
+ XMesaVisual xmvis = find_glx_visual(dpy, vis);
+ if (!xmvis) {
+ /* This visual wasn't found with glXChooseVisual() */
+ xmvis = create_glx_visual(dpy, vis);
+ }
+
+ return (GLXFBConfigSGIX) xmvis;
+}
+
+
+
+/*** GLX_SGIX_pbuffer ***/
+
+static GLXPbufferSGIX
+Fake_glXCreateGLXPbufferSGIX(Display *dpy, GLXFBConfigSGIX config,
+ unsigned int width, unsigned int height,
+ int *attribList)
+{
+ XMesaVisual xmvis = (XMesaVisual) config;
+ XMesaBuffer xmbuf;
+ const int *attrib;
+ GLboolean useLargest = GL_FALSE, preserveContents = GL_FALSE;
+
+ (void) dpy;
+
+ for (attrib = attribList; attrib && *attrib; attrib++) {
+ switch (*attrib) {
+ case GLX_PRESERVED_CONTENTS_SGIX:
+ attrib++;
+ preserveContents = *attrib; /* ignored */
+ break;
+ case GLX_LARGEST_PBUFFER_SGIX:
+ attrib++;
+ useLargest = *attrib; /* ignored */
+ break;
+ default:
+ return 0;
+ }
+ }
+
+ /* not used at this time */
+ (void) useLargest;
+ (void) preserveContents;
+
+ xmbuf = XMesaCreatePBuffer( xmvis, 0, width, height);
+ /* A GLXPbuffer handle must be an X Drawable because that's what
+ * glXMakeCurrent takes.
+ */
+ return (GLXPbuffer) xmbuf->drawable;
+}
+
+
+static void
+Fake_glXDestroyGLXPbufferSGIX(Display *dpy, GLXPbufferSGIX pbuf)
+{
+ XMesaBuffer xmbuf = XMesaFindBuffer(dpy, pbuf);
+ if (xmbuf) {
+ XMesaDestroyBuffer(xmbuf);
+ }
+}
+
+
+static int
+Fake_glXQueryGLXPbufferSGIX(Display *dpy, GLXPbufferSGIX pbuf, int attribute, unsigned int *value)
+{
+ const XMesaBuffer xmbuf = XMesaFindBuffer(dpy, pbuf);
+
+ if (!xmbuf) {
+ /* Generate GLXBadPbufferSGIX for bad pbuffer */
+ return 0;
+ }
+
+ switch (attribute) {
+ case GLX_PRESERVED_CONTENTS_SGIX:
+ *value = True;
+ break;
+ case GLX_LARGEST_PBUFFER_SGIX:
+ *value = xmesa_buffer_width(xmbuf) * xmesa_buffer_height(xmbuf);
+ break;
+ case GLX_WIDTH_SGIX:
+ *value = xmesa_buffer_width(xmbuf);
+ break;
+ case GLX_HEIGHT_SGIX:
+ *value = xmesa_buffer_height(xmbuf);
+ break;
+ case GLX_EVENT_MASK_SGIX:
+ *value = 0; /* XXX might be wrong */
+ break;
+ default:
+ *value = 0;
+ }
+ return 0;
+}
+
+
+static void
+Fake_glXSelectEventSGIX(Display *dpy, GLXDrawable drawable, unsigned long mask)
+{
+ XMesaBuffer xmbuf = XMesaFindBuffer(dpy, drawable);
+ if (xmbuf) {
+ /* Note: we'll never generate clobber events */
+ xmbuf->selectedEvents = mask;
+ }
+}
+
+
+static void
+Fake_glXGetSelectedEventSGIX(Display *dpy, GLXDrawable drawable, unsigned long *mask)
+{
+ XMesaBuffer xmbuf = XMesaFindBuffer(dpy, drawable);
+ if (xmbuf) {
+ *mask = xmbuf->selectedEvents;
+ }
+ else {
+ *mask = 0;
+ }
+}
+
+
+
+/*** GLX_SGI_cushion ***/
+
+static void
+Fake_glXCushionSGI(Display *dpy, Window win, float cushion)
+{
+ (void) dpy;
+ (void) win;
+ (void) cushion;
+}
+
+
+
+/*** GLX_SGIX_video_resize ***/
+
+static int
+Fake_glXBindChannelToWindowSGIX(Display *dpy, int screen, int channel , Window window)
+{
+ (void) dpy;
+ (void) screen;
+ (void) channel;
+ (void) window;
+ return 0;
+}
+
+static int
+Fake_glXChannelRectSGIX(Display *dpy, int screen, int channel, int x, int y, int w, int h)
+{
+ (void) dpy;
+ (void) screen;
+ (void) channel;
+ (void) x;
+ (void) y;
+ (void) w;
+ (void) h;
+ return 0;
+}
+
+static int
+Fake_glXQueryChannelRectSGIX(Display *dpy, int screen, int channel, int *x, int *y, int *w, int *h)
+{
+ (void) dpy;
+ (void) screen;
+ (void) channel;
+ (void) x;
+ (void) y;
+ (void) w;
+ (void) h;
+ return 0;
+}
+
+static int
+Fake_glXQueryChannelDeltasSGIX(Display *dpy, int screen, int channel, int *dx, int *dy, int *dw, int *dh)
+{
+ (void) dpy;
+ (void) screen;
+ (void) channel;
+ (void) dx;
+ (void) dy;
+ (void) dw;
+ (void) dh;
+ return 0;
+}
+
+static int
+Fake_glXChannelRectSyncSGIX(Display *dpy, int screen, int channel, GLenum synctype)
+{
+ (void) dpy;
+ (void) screen;
+ (void) channel;
+ (void) synctype;
+ return 0;
+}
+
+
+
+/*** GLX_SGIX_dmbuffer **/
+
+#if defined(_DM_BUFFER_H_)
+static Bool
+Fake_glXAssociateDMPbufferSGIX(Display *dpy, GLXPbufferSGIX pbuffer, DMparams *params, DMbuffer dmbuffer)
+{
+ (void) dpy;
+ (void) pbuffer;
+ (void) params;
+ (void) dmbuffer;
+ return False;
+}
+#endif
+
+
+/*** GLX_SGIX_swap_group ***/
+
+static void
+Fake_glXJoinSwapGroupSGIX(Display *dpy, GLXDrawable drawable, GLXDrawable member)
+{
+ (void) dpy;
+ (void) drawable;
+ (void) member;
+}
+
+
+
+/*** GLX_SGIX_swap_barrier ***/
+
+static void
+Fake_glXBindSwapBarrierSGIX(Display *dpy, GLXDrawable drawable, int barrier)
+{
+ (void) dpy;
+ (void) drawable;
+ (void) barrier;
+}
+
+static Bool
+Fake_glXQueryMaxSwapBarriersSGIX(Display *dpy, int screen, int *max)
+{
+ (void) dpy;
+ (void) screen;
+ (void) max;
+ return False;
+}
+
+
+
+/*** GLX_SUN_get_transparent_index ***/
+
+static Status
+Fake_glXGetTransparentIndexSUN(Display *dpy, Window overlay, Window underlay, long *pTransparent)
+{
+ (void) dpy;
+ (void) overlay;
+ (void) underlay;
+ (void) pTransparent;
+ return 0;
+}
+
+
+
+/*** GLX_MESA_release_buffers ***/
+
+/*
+ * Release the depth, stencil, accum buffers attached to a GLXDrawable
+ * (a window or pixmap) prior to destroying the GLXDrawable.
+ */
+static Bool
+Fake_glXReleaseBuffersMESA( Display *dpy, GLXDrawable d )
+{
+ XMesaBuffer b = XMesaFindBuffer(dpy, d);
+ if (b) {
+ XMesaDestroyBuffer(b);
+ return True;
+ }
+ return False;
+}
+
+/*** GLX_EXT_texture_from_pixmap ***/
+
+static void
+Fake_glXBindTexImageEXT(Display *dpy, GLXDrawable drawable, int buffer,
+ const int *attrib_list)
+{
+ XMesaBuffer b = XMesaFindBuffer(dpy, drawable);
+ if (b)
+ XMesaBindTexImage(dpy, b, buffer, attrib_list);
+}
+
+static void
+Fake_glXReleaseTexImageEXT(Display *dpy, GLXDrawable drawable, int buffer)
+{
+ XMesaBuffer b = XMesaFindBuffer(dpy, drawable);
+ if (b)
+ XMesaReleaseTexImage(dpy, b, buffer);
+}
+
+
+
+/**
+ * Create a new GLX API dispatch table with its function pointers
+ * initialized to point to Mesa's "fake" GLX API functions.
+ *
+ * Note: there used to be a similar function
+ * (_real_GetGLXDispatchTable) that returns a new dispatch table with
+ * all pointers initalized to point to "real" GLX functions (which
+ * understand GLX wire protocol, etc).
+ */
+struct _glxapi_table *
+_mesa_GetGLXDispatchTable(void)
+{
+ static struct _glxapi_table glx;
+
+ /* be sure our dispatch table size <= libGL's table */
+ {
+ GLuint size = sizeof(struct _glxapi_table) / sizeof(void *);
+ (void) size;
+ assert(_glxapi_get_dispatch_table_size() >= size);
+ }
+
+ /* initialize the whole table to no-ops */
+ _glxapi_set_no_op_table(&glx);
+
+ /* now initialize the table with the functions I implement */
+ glx.ChooseVisual = Fake_glXChooseVisual;
+ glx.CopyContext = Fake_glXCopyContext;
+ glx.CreateContext = Fake_glXCreateContext;
+ glx.CreateGLXPixmap = Fake_glXCreateGLXPixmap;
+ glx.DestroyContext = Fake_glXDestroyContext;
+ glx.DestroyGLXPixmap = Fake_glXDestroyGLXPixmap;
+ glx.GetConfig = Fake_glXGetConfig;
+ /*glx.GetCurrentContext = Fake_glXGetCurrentContext;*/
+ /*glx.GetCurrentDrawable = Fake_glXGetCurrentDrawable;*/
+ glx.IsDirect = Fake_glXIsDirect;
+ glx.MakeCurrent = Fake_glXMakeCurrent;
+ glx.QueryExtension = Fake_glXQueryExtension;
+ glx.QueryVersion = Fake_glXQueryVersion;
+ glx.SwapBuffers = Fake_glXSwapBuffers;
+ glx.UseXFont = Fake_glXUseXFont;
+ glx.WaitGL = Fake_glXWaitGL;
+ glx.WaitX = Fake_glXWaitX;
+
+ /*** GLX_VERSION_1_1 ***/
+ glx.GetClientString = Fake_glXGetClientString;
+ glx.QueryExtensionsString = Fake_glXQueryExtensionsString;
+ glx.QueryServerString = Fake_glXQueryServerString;
+
+ /*** GLX_VERSION_1_2 ***/
+ /*glx.GetCurrentDisplay = Fake_glXGetCurrentDisplay;*/
+
+ /*** GLX_VERSION_1_3 ***/
+ glx.ChooseFBConfig = Fake_glXChooseFBConfig;
+ glx.CreateNewContext = Fake_glXCreateNewContext;
+ glx.CreatePbuffer = Fake_glXCreatePbuffer;
+ glx.CreatePixmap = Fake_glXCreatePixmap;
+ glx.CreateWindow = Fake_glXCreateWindow;
+ glx.DestroyPbuffer = Fake_glXDestroyPbuffer;
+ glx.DestroyPixmap = Fake_glXDestroyPixmap;
+ glx.DestroyWindow = Fake_glXDestroyWindow;
+ /*glx.GetCurrentReadDrawable = Fake_glXGetCurrentReadDrawable;*/
+ glx.GetFBConfigAttrib = Fake_glXGetFBConfigAttrib;
+ glx.GetFBConfigs = Fake_glXGetFBConfigs;
+ glx.GetSelectedEvent = Fake_glXGetSelectedEvent;
+ glx.GetVisualFromFBConfig = Fake_glXGetVisualFromFBConfig;
+ glx.MakeContextCurrent = Fake_glXMakeContextCurrent;
+ glx.QueryContext = Fake_glXQueryContext;
+ glx.QueryDrawable = Fake_glXQueryDrawable;
+ glx.SelectEvent = Fake_glXSelectEvent;
+
+ /*** GLX_SGI_swap_control ***/
+ glx.SwapIntervalSGI = Fake_glXSwapIntervalSGI;
+
+ /*** GLX_SGI_video_sync ***/
+ glx.GetVideoSyncSGI = Fake_glXGetVideoSyncSGI;
+ glx.WaitVideoSyncSGI = Fake_glXWaitVideoSyncSGI;
+
+ /*** GLX_SGI_make_current_read ***/
+ glx.MakeCurrentReadSGI = Fake_glXMakeCurrentReadSGI;
+ /*glx.GetCurrentReadDrawableSGI = Fake_glXGetCurrentReadDrawableSGI;*/
+
+/*** GLX_SGIX_video_source ***/
+#if defined(_VL_H)
+ glx.CreateGLXVideoSourceSGIX = Fake_glXCreateGLXVideoSourceSGIX;
+ glx.DestroyGLXVideoSourceSGIX = Fake_glXDestroyGLXVideoSourceSGIX;
+#endif
+
+ /*** GLX_EXT_import_context ***/
+ glx.FreeContextEXT = Fake_glXFreeContextEXT;
+ glx.GetContextIDEXT = Fake_glXGetContextIDEXT;
+ /*glx.GetCurrentDisplayEXT = Fake_glXGetCurrentDisplayEXT;*/
+ glx.ImportContextEXT = Fake_glXImportContextEXT;
+ glx.QueryContextInfoEXT = Fake_glXQueryContextInfoEXT;
+
+ /*** GLX_SGIX_fbconfig ***/
+ glx.GetFBConfigAttribSGIX = Fake_glXGetFBConfigAttribSGIX;
+ glx.ChooseFBConfigSGIX = Fake_glXChooseFBConfigSGIX;
+ glx.CreateGLXPixmapWithConfigSGIX = Fake_glXCreateGLXPixmapWithConfigSGIX;
+ glx.CreateContextWithConfigSGIX = Fake_glXCreateContextWithConfigSGIX;
+ glx.GetVisualFromFBConfigSGIX = Fake_glXGetVisualFromFBConfigSGIX;
+ glx.GetFBConfigFromVisualSGIX = Fake_glXGetFBConfigFromVisualSGIX;
+
+ /*** GLX_SGIX_pbuffer ***/
+ glx.CreateGLXPbufferSGIX = Fake_glXCreateGLXPbufferSGIX;
+ glx.DestroyGLXPbufferSGIX = Fake_glXDestroyGLXPbufferSGIX;
+ glx.QueryGLXPbufferSGIX = Fake_glXQueryGLXPbufferSGIX;
+ glx.SelectEventSGIX = Fake_glXSelectEventSGIX;
+ glx.GetSelectedEventSGIX = Fake_glXGetSelectedEventSGIX;
+
+ /*** GLX_SGI_cushion ***/
+ glx.CushionSGI = Fake_glXCushionSGI;
+
+ /*** GLX_SGIX_video_resize ***/
+ glx.BindChannelToWindowSGIX = Fake_glXBindChannelToWindowSGIX;
+ glx.ChannelRectSGIX = Fake_glXChannelRectSGIX;
+ glx.QueryChannelRectSGIX = Fake_glXQueryChannelRectSGIX;
+ glx.QueryChannelDeltasSGIX = Fake_glXQueryChannelDeltasSGIX;
+ glx.ChannelRectSyncSGIX = Fake_glXChannelRectSyncSGIX;
+
+ /*** GLX_SGIX_dmbuffer **/
+#if defined(_DM_BUFFER_H_)
+ glx.AssociateDMPbufferSGIX = NULL;
+#endif
+
+ /*** GLX_SGIX_swap_group ***/
+ glx.JoinSwapGroupSGIX = Fake_glXJoinSwapGroupSGIX;
+
+ /*** GLX_SGIX_swap_barrier ***/
+ glx.BindSwapBarrierSGIX = Fake_glXBindSwapBarrierSGIX;
+ glx.QueryMaxSwapBarriersSGIX = Fake_glXQueryMaxSwapBarriersSGIX;
+
+ /*** GLX_SUN_get_transparent_index ***/
+ glx.GetTransparentIndexSUN = Fake_glXGetTransparentIndexSUN;
+
+ /*** GLX_MESA_copy_sub_buffer ***/
+ glx.CopySubBufferMESA = Fake_glXCopySubBufferMESA;
+
+ /*** GLX_MESA_release_buffers ***/
+ glx.ReleaseBuffersMESA = Fake_glXReleaseBuffersMESA;
+
+ /*** GLX_MESA_pixmap_colormap ***/
+ glx.CreateGLXPixmapMESA = Fake_glXCreateGLXPixmapMESA;
+
+ /*** GLX_EXT_texture_from_pixmap ***/
+ glx.BindTexImageEXT = Fake_glXBindTexImageEXT;
+ glx.ReleaseTexImageEXT = Fake_glXReleaseTexImageEXT;
+
+ return &glx;
+}
diff --git a/src/gallium/state_trackers/glx/xlib/fakeglx.h b/src/gallium/state_trackers/glx/xlib/fakeglx.h
new file mode 100644
index 00000000000..e5fd960072e
--- /dev/null
+++ b/src/gallium/state_trackers/glx/xlib/fakeglx.h
@@ -0,0 +1,41 @@
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef FAKEGLX_H
+#define FAKEGLX_H
+
+
+#include <X11/Xlib.h>
+
+struct _glxapi_table;
+
+extern struct _glxapi_table *_mesa_GetGLXDispatchTable(void);
+
+extern void Fake_glXUseXFont( Font font, int first, int count, int listbase );
+
+
+#endif
+
diff --git a/src/gallium/state_trackers/glx/xlib/fakeglx_fonts.c b/src/gallium/state_trackers/glx/xlib/fakeglx_fonts.c
new file mode 100644
index 00000000000..e3590467563
--- /dev/null
+++ b/src/gallium/state_trackers/glx/xlib/fakeglx_fonts.c
@@ -0,0 +1,373 @@
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.5
+ *
+ * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/* xfonts.c -- glXUseXFont() for Mesa written by
+ * Copyright (C) 1995 Thorsten.Ohl @ Physik.TH-Darmstadt.de
+ */
+
+#include "context.h"
+#include "imports.h"
+#include "fakeglx.h"
+#include <GL/glx.h>
+
+
+/* Some debugging info. */
+
+#ifdef DEBUG
+#undef _R
+#undef _G
+#undef _B
+#include <ctype.h>
+
+int debug_xfonts = 0;
+
+static void
+dump_char_struct(XCharStruct * ch, char *prefix)
+{
+ printf("%slbearing = %d, rbearing = %d, width = %d\n",
+ prefix, ch->lbearing, ch->rbearing, ch->width);
+ printf("%sascent = %d, descent = %d, attributes = %u\n",
+ prefix, ch->ascent, ch->descent, (unsigned int) ch->attributes);
+}
+
+static void
+dump_font_struct(XFontStruct * font)
+{
+ printf("ascent = %d, descent = %d\n", font->ascent, font->descent);
+ printf("char_or_byte2 = (%u,%u)\n",
+ font->min_char_or_byte2, font->max_char_or_byte2);
+ printf("byte1 = (%u,%u)\n", font->min_byte1, font->max_byte1);
+ printf("all_chars_exist = %s\n", font->all_chars_exist ? "True" : "False");
+ printf("default_char = %c (\\%03o)\n",
+ (char) (isprint(font->default_char) ? font->default_char : ' '),
+ font->default_char);
+ dump_char_struct(&font->min_bounds, "min> ");
+ dump_char_struct(&font->max_bounds, "max> ");
+#if 0
+ for (c = font->min_char_or_byte2; c <= font->max_char_or_byte2; c++) {
+ char prefix[8];
+ sprintf(prefix, "%d> ", c);
+ dump_char_struct(&font->per_char[c], prefix);
+ }
+#endif
+}
+
+static void
+dump_bitmap(unsigned int width, unsigned int height, GLubyte * bitmap)
+{
+ unsigned int x, y;
+
+ printf(" ");
+ for (x = 0; x < 8 * width; x++)
+ printf("%o", 7 - (x % 8));
+ putchar('\n');
+ for (y = 0; y < height; y++) {
+ printf("%3o:", y);
+ for (x = 0; x < 8 * width; x++)
+ putchar((bitmap[width * (height - y - 1) + x / 8] & (1 << (7 - (x %
+ 8))))
+ ? '*' : '.');
+ printf(" ");
+ for (x = 0; x < width; x++)
+ printf("0x%02x, ", bitmap[width * (height - y - 1) + x]);
+ putchar('\n');
+ }
+}
+#endif /* DEBUG */
+
+
+/* Implementation. */
+
+/* Fill a BITMAP with a character C from thew current font
+ in the graphics context GC. WIDTH is the width in bytes
+ and HEIGHT is the height in bits.
+
+ Note that the generated bitmaps must be used with
+
+ glPixelStorei (GL_UNPACK_SWAP_BYTES, GL_FALSE);
+ glPixelStorei (GL_UNPACK_LSB_FIRST, GL_FALSE);
+ glPixelStorei (GL_UNPACK_ROW_LENGTH, 0);
+ glPixelStorei (GL_UNPACK_SKIP_ROWS, 0);
+ glPixelStorei (GL_UNPACK_SKIP_PIXELS, 0);
+ glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
+
+ Possible optimizations:
+
+ * use only one reusable pixmap with the maximum dimensions.
+ * draw the entire font into a single pixmap (careful with
+ proportional fonts!).
+*/
+
+
+/*
+ * Generate OpenGL-compatible bitmap.
+ */
+static void
+fill_bitmap(Display * dpy, Window win, GC gc,
+ unsigned int width, unsigned int height,
+ int x0, int y0, unsigned int c, GLubyte * bitmap)
+{
+ XImage *image;
+ unsigned int x, y;
+ Pixmap pixmap;
+ XChar2b char2b;
+
+ pixmap = XCreatePixmap(dpy, win, 8 * width, height, 1);
+ XSetForeground(dpy, gc, 0);
+ XFillRectangle(dpy, pixmap, gc, 0, 0, 8 * width, height);
+ XSetForeground(dpy, gc, 1);
+
+ char2b.byte1 = (c >> 8) & 0xff;
+ char2b.byte2 = (c & 0xff);
+
+ XDrawString16(dpy, pixmap, gc, x0, y0, &char2b, 1);
+
+ image = XGetImage(dpy, pixmap, 0, 0, 8 * width, height, 1, XYPixmap);
+ if (image) {
+ /* Fill the bitmap (X11 and OpenGL are upside down wrt each other). */
+ for (y = 0; y < height; y++)
+ for (x = 0; x < 8 * width; x++)
+ if (XGetPixel(image, x, y))
+ bitmap[width * (height - y - 1) + x / 8] |=
+ (1 << (7 - (x % 8)));
+ XDestroyImage(image);
+ }
+
+ XFreePixmap(dpy, pixmap);
+}
+
+/*
+ * determine if a given glyph is valid and return the
+ * corresponding XCharStruct.
+ */
+static XCharStruct *
+isvalid(XFontStruct * fs, unsigned int which)
+{
+ unsigned int rows, pages;
+ unsigned int byte1 = 0, byte2 = 0;
+ int i, valid = 1;
+
+ rows = fs->max_byte1 - fs->min_byte1 + 1;
+ pages = fs->max_char_or_byte2 - fs->min_char_or_byte2 + 1;
+
+ if (rows == 1) {
+ /* "linear" fonts */
+ if ((fs->min_char_or_byte2 > which) || (fs->max_char_or_byte2 < which))
+ valid = 0;
+ }
+ else {
+ /* "matrix" fonts */
+ byte2 = which & 0xff;
+ byte1 = which >> 8;
+ if ((fs->min_char_or_byte2 > byte2) ||
+ (fs->max_char_or_byte2 < byte2) ||
+ (fs->min_byte1 > byte1) || (fs->max_byte1 < byte1))
+ valid = 0;
+ }
+
+ if (valid) {
+ if (fs->per_char) {
+ if (rows == 1) {
+ /* "linear" fonts */
+ return (fs->per_char + (which - fs->min_char_or_byte2));
+ }
+ else {
+ /* "matrix" fonts */
+ i = ((byte1 - fs->min_byte1) * pages) +
+ (byte2 - fs->min_char_or_byte2);
+ return (fs->per_char + i);
+ }
+ }
+ else {
+ return (&fs->min_bounds);
+ }
+ }
+ return (NULL);
+}
+
+
+void
+Fake_glXUseXFont(Font font, int first, int count, int listbase)
+{
+ Display *dpy;
+ Window win;
+ Pixmap pixmap;
+ GC gc;
+ XGCValues values;
+ unsigned long valuemask;
+ XFontStruct *fs;
+ GLint swapbytes, lsbfirst, rowlength;
+ GLint skiprows, skippixels, alignment;
+ unsigned int max_width, max_height, max_bm_width, max_bm_height;
+ GLubyte *bm;
+ int i;
+
+ dpy = glXGetCurrentDisplay();
+ if (!dpy)
+ return; /* I guess glXMakeCurrent wasn't called */
+ win = RootWindow(dpy, DefaultScreen(dpy));
+
+ fs = XQueryFont(dpy, font);
+ if (!fs) {
+ _mesa_error(NULL, GL_INVALID_VALUE,
+ "Couldn't get font structure information");
+ return;
+ }
+
+ /* Allocate a bitmap that can fit all characters. */
+ max_width = fs->max_bounds.rbearing - fs->min_bounds.lbearing;
+ max_height = fs->max_bounds.ascent + fs->max_bounds.descent;
+ max_bm_width = (max_width + 7) / 8;
+ max_bm_height = max_height;
+
+ bm = (GLubyte *) MALLOC((max_bm_width * max_bm_height) * sizeof(GLubyte));
+ if (!bm) {
+ XFreeFontInfo(NULL, fs, 1);
+ _mesa_error(NULL, GL_OUT_OF_MEMORY,
+ "Couldn't allocate bitmap in glXUseXFont()");
+ return;
+ }
+
+#if 0
+ /* get the page info */
+ pages = fs->max_char_or_byte2 - fs->min_char_or_byte2 + 1;
+ firstchar = (fs->min_byte1 << 8) + fs->min_char_or_byte2;
+ lastchar = (fs->max_byte1 << 8) + fs->max_char_or_byte2;
+ rows = fs->max_byte1 - fs->min_byte1 + 1;
+ unsigned int first_char, last_char, pages, rows;
+#endif
+
+ /* Save the current packing mode for bitmaps. */
+ glGetIntegerv(GL_UNPACK_SWAP_BYTES, &swapbytes);
+ glGetIntegerv(GL_UNPACK_LSB_FIRST, &lsbfirst);
+ glGetIntegerv(GL_UNPACK_ROW_LENGTH, &rowlength);
+ glGetIntegerv(GL_UNPACK_SKIP_ROWS, &skiprows);
+ glGetIntegerv(GL_UNPACK_SKIP_PIXELS, &skippixels);
+ glGetIntegerv(GL_UNPACK_ALIGNMENT, &alignment);
+
+ /* Enforce a standard packing mode which is compatible with
+ fill_bitmap() from above. This is actually the default mode,
+ except for the (non)alignment. */
+ glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE);
+ glPixelStorei(GL_UNPACK_LSB_FIRST, GL_FALSE);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, 0);
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+
+ pixmap = XCreatePixmap(dpy, win, 10, 10, 1);
+ values.foreground = BlackPixel(dpy, DefaultScreen(dpy));
+ values.background = WhitePixel(dpy, DefaultScreen(dpy));
+ values.font = fs->fid;
+ valuemask = GCForeground | GCBackground | GCFont;
+ gc = XCreateGC(dpy, pixmap, valuemask, &values);
+ XFreePixmap(dpy, pixmap);
+
+#ifdef DEBUG
+ if (debug_xfonts)
+ dump_font_struct(fs);
+#endif
+
+ for (i = 0; i < count; i++) {
+ unsigned int width, height, bm_width, bm_height;
+ GLfloat x0, y0, dx, dy;
+ XCharStruct *ch;
+ int x, y;
+ unsigned int c = first + i;
+ int list = listbase + i;
+ int valid;
+
+ /* check on index validity and get the bounds */
+ ch = isvalid(fs, c);
+ if (!ch) {
+ ch = &fs->max_bounds;
+ valid = 0;
+ }
+ else {
+ valid = 1;
+ }
+
+#ifdef DEBUG
+ if (debug_xfonts) {
+ char s[7];
+ sprintf(s, isprint(c) ? "%c> " : "\\%03o> ", c);
+ dump_char_struct(ch, s);
+ }
+#endif
+
+ /* glBitmap()' parameters:
+ straight from the glXUseXFont(3) manpage. */
+ width = ch->rbearing - ch->lbearing;
+ height = ch->ascent + ch->descent;
+ x0 = -ch->lbearing;
+ y0 = ch->descent - 0; /* XXX used to subtract 1 here */
+ /* but that caused a conformace failure */
+ dx = ch->width;
+ dy = 0;
+
+ /* X11's starting point. */
+ x = -ch->lbearing;
+ y = ch->ascent;
+
+ /* Round the width to a multiple of eight. We will use this also
+ for the pixmap for capturing the X11 font. This is slightly
+ inefficient, but it makes the OpenGL part real easy. */
+ bm_width = (width + 7) / 8;
+ bm_height = height;
+
+ glNewList(list, GL_COMPILE);
+ if (valid && (bm_width > 0) && (bm_height > 0)) {
+
+ MEMSET(bm, '\0', bm_width * bm_height);
+ fill_bitmap(dpy, win, gc, bm_width, bm_height, x, y, c, bm);
+
+ glBitmap(width, height, x0, y0, dx, dy, bm);
+#ifdef DEBUG
+ if (debug_xfonts) {
+ printf("width/height = %u/%u\n", width, height);
+ printf("bm_width/bm_height = %u/%u\n", bm_width, bm_height);
+ dump_bitmap(bm_width, bm_height, bm);
+ }
+#endif
+ }
+ else {
+ glBitmap(0, 0, 0.0, 0.0, dx, dy, NULL);
+ }
+ glEndList();
+ }
+
+ FREE(bm);
+ XFreeFontInfo(NULL, fs, 1);
+ XFreeGC(dpy, gc);
+
+ /* Restore saved packing modes. */
+ glPixelStorei(GL_UNPACK_SWAP_BYTES, swapbytes);
+ glPixelStorei(GL_UNPACK_LSB_FIRST, lsbfirst);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, rowlength);
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, skiprows);
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS, skippixels);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, alignment);
+}
diff --git a/src/gallium/state_trackers/glx/xlib/glxapi.c b/src/gallium/state_trackers/glx/xlib/glxapi.c
new file mode 100644
index 00000000000..1ff04804f15
--- /dev/null
+++ b/src/gallium/state_trackers/glx/xlib/glxapi.c
@@ -0,0 +1,1246 @@
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.1
+ *
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/*
+ * This is the GLX API dispatcher. Calls to the glX* functions are
+ * either routed to the real GLX encoders or to Mesa's pseudo-GLX functions.
+ * See the glxapi.h file for more details.
+ */
+
+
+#include <assert.h>
+#include <stdlib.h>
+#include <stdio.h>
+#include <string.h>
+#include "main/glheader.h"
+#include "glapi/glapi.h"
+#include "glxapi.h"
+#include "fakeglx.h"
+#include "pipe/p_thread.h"
+
+
+struct display_dispatch {
+ Display *Dpy;
+ struct _glxapi_table *Table;
+ struct display_dispatch *Next;
+};
+
+static struct display_dispatch *DispatchList = NULL;
+
+
+/* Display -> Dispatch caching */
+static Display *prevDisplay = NULL;
+static struct _glxapi_table *prevTable = NULL;
+
+
+static struct _glxapi_table *
+get_dispatch(Display *dpy)
+{
+ if (!dpy)
+ return NULL;
+
+ /* search list of display/dispatch pairs for this display */
+ {
+ const struct display_dispatch *d = DispatchList;
+ while (d) {
+ if (d->Dpy == dpy) {
+ prevDisplay = dpy;
+ prevTable = d->Table;
+ return d->Table; /* done! */
+ }
+ d = d->Next;
+ }
+ }
+
+ /* A new display, determine if we should use real GLX
+ * or Mesa's pseudo-GLX.
+ */
+ {
+ struct _glxapi_table *t = _mesa_GetGLXDispatchTable();
+
+ if (t) {
+ struct display_dispatch *d;
+ d = (struct display_dispatch *) malloc(sizeof(struct display_dispatch));
+ if (d) {
+ d->Dpy = dpy;
+ d->Table = t;
+ /* insert at head of list */
+ d->Next = DispatchList;
+ DispatchList = d;
+ /* update cache */
+ prevDisplay = dpy;
+ prevTable = t;
+ return t;
+ }
+ }
+ }
+
+ /* If we get here that means we can't use real GLX on this display
+ * and the Mesa pseudo-GLX software renderer wasn't compiled in.
+ * Or, we ran out of memory!
+ */
+ return NULL;
+}
+
+
+/* Don't use the GET_DISPATCH defined in glthread.h */
+#undef GET_DISPATCH
+
+#define GET_DISPATCH(DPY, TABLE) \
+ if (DPY == prevDisplay) { \
+ TABLE = prevTable; \
+ } \
+ else if (!DPY) { \
+ TABLE = NULL; \
+ } \
+ else { \
+ TABLE = get_dispatch(DPY); \
+ }
+
+
+
+
+/**
+ * GLX API current context.
+ */
+pipe_tsd ContextTSD;
+
+
+static void
+SetCurrentContext(GLXContext c)
+{
+ pipe_tsd_set(&ContextTSD, c);
+}
+
+
+/*
+ * GLX API entrypoints
+ */
+
+/*** GLX_VERSION_1_0 ***/
+
+XVisualInfo PUBLIC *
+glXChooseVisual(Display *dpy, int screen, int *list)
+{
+ struct _glxapi_table *t;
+ GET_DISPATCH(dpy, t);
+ if (!t)
+ return NULL;
+ return (t->ChooseVisual)(dpy, screen, list);
+}
+
+
+void PUBLIC
+glXCopyContext(Display *dpy, GLXContext src, GLXContext dst, unsigned long mask)
+{
+ struct _glxapi_table *t;
+ GET_DISPATCH(dpy, t);
+ if (!t)
+ return;
+ (t->CopyContext)(dpy, src, dst, mask);
+}
+
+
+GLXContext PUBLIC
+glXCreateContext(Display *dpy, XVisualInfo *visinfo, GLXContext shareList, Bool direct)
+{
+ struct _glxapi_table *t;
+ GET_DISPATCH(dpy, t);
+ if (!t)
+ return 0;
+ return (t->CreateContext)(dpy, visinfo, shareList, direct);
+}
+
+
+GLXPixmap PUBLIC
+glXCreateGLXPixmap(Display *dpy, XVisualInfo *visinfo, Pixmap pixmap)
+{
+ struct _glxapi_table *t;
+ GET_DISPATCH(dpy, t);
+ if (!t)
+ return 0;
+ return (t->CreateGLXPixmap)(dpy, visinfo, pixmap);
+}
+
+
+void PUBLIC
+glXDestroyContext(Display *dpy, GLXContext ctx)
+{
+ struct _glxapi_table *t;
+ GET_DISPATCH(dpy, t);
+ if (!t)
+ return;
+ if (glXGetCurrentContext() == ctx)
+ SetCurrentContext(NULL);
+ (t->DestroyContext)(dpy, ctx);
+}
+
+
+void PUBLIC
+glXDestroyGLXPixmap(Display *dpy, GLXPixmap pixmap)
+{
+ struct _glxapi_table *t;
+ GET_DISPATCH(dpy, t);
+ if (!t)
+ return;
+ (t->DestroyGLXPixmap)(dpy, pixmap);
+}
+
+
+int PUBLIC
+glXGetConfig(Display *dpy, XVisualInfo *visinfo, int attrib, int *value)
+{
+ struct _glxapi_table *t;
+ GET_DISPATCH(dpy, t);
+ if (!t)
+ return GLX_NO_EXTENSION;
+ return (t->GetConfig)(dpy, visinfo, attrib, value);
+}
+
+
+GLXContext PUBLIC
+glXGetCurrentContext(void)
+{
+ return (GLXContext) pipe_tsd_get(&ContextTSD);
+}
+
+
+GLXDrawable PUBLIC
+glXGetCurrentDrawable(void)
+{
+ __GLXcontext *gc = (__GLXcontext *) glXGetCurrentContext();
+ return gc ? gc->currentDrawable : 0;
+}
+
+
+Bool PUBLIC
+glXIsDirect(Display *dpy, GLXContext ctx)
+{
+ struct _glxapi_table *t;
+ GET_DISPATCH(dpy, t);
+ if (!t)
+ return False;
+ return (t->IsDirect)(dpy, ctx);
+}
+
+
+Bool PUBLIC
+glXMakeCurrent(Display *dpy, GLXDrawable drawable, GLXContext ctx)
+{
+ Bool b;
+ struct _glxapi_table *t;
+ GET_DISPATCH(dpy, t);
+ if (!t) {
+ return False;
+ }
+ b = (*t->MakeCurrent)(dpy, drawable, ctx);
+ if (b) {
+ SetCurrentContext(ctx);
+ }
+ return b;
+}
+
+
+Bool PUBLIC
+glXQueryExtension(Display *dpy, int *errorb, int *event)
+{
+ struct _glxapi_table *t;
+ GET_DISPATCH(dpy, t);
+ if (!t)
+ return False;
+ return (t->QueryExtension)(dpy, errorb, event);
+}
+
+
+Bool PUBLIC
+glXQueryVersion(Display *dpy, int *maj, int *min)
+{
+ struct _glxapi_table *t;
+ GET_DISPATCH(dpy, t);
+ if (!t)
+ return False;
+ return (t->QueryVersion)(dpy, maj, min);
+}
+
+
+void PUBLIC
+glXSwapBuffers(Display *dpy, GLXDrawable drawable)
+{
+ struct _glxapi_table *t;
+ GET_DISPATCH(dpy, t);
+ if (!t)
+ return;
+ (t->SwapBuffers)(dpy, drawable);
+}
+
+
+void PUBLIC
+glXUseXFont(Font font, int first, int count, int listBase)
+{
+ struct _glxapi_table *t;
+ Display *dpy = glXGetCurrentDisplay();
+ GET_DISPATCH(dpy, t);
+ if (!t)
+ return;
+ (t->UseXFont)(font, first, count, listBase);
+}
+
+
+void PUBLIC
+glXWaitGL(void)
+{
+ struct _glxapi_table *t;
+ Display *dpy = glXGetCurrentDisplay();
+ GET_DISPATCH(dpy, t);
+ if (!t)
+ return;
+ (t->WaitGL)();
+}
+
+
+void PUBLIC
+glXWaitX(void)
+{
+ struct _glxapi_table *t;
+ Display *dpy = glXGetCurrentDisplay();
+ GET_DISPATCH(dpy, t);
+ if (!t)
+ return;
+ (t->WaitX)();
+}
+
+
+
+/*** GLX_VERSION_1_1 ***/
+
+const char PUBLIC *
+glXGetClientString(Display *dpy, int name)
+{
+ struct _glxapi_table *t;
+ GET_DISPATCH(dpy, t);
+ if (!t)
+ return NULL;
+ return (t->GetClientString)(dpy, name);
+}
+
+
+const char PUBLIC *
+glXQueryExtensionsString(Display *dpy, int screen)
+{
+ struct _glxapi_table *t;
+ GET_DISPATCH(dpy, t);
+ if (!t)
+ return NULL;
+ return (t->QueryExtensionsString)(dpy, screen);
+}
+
+
+const char PUBLIC *
+glXQueryServerString(Display *dpy, int screen, int name)
+{
+ struct _glxapi_table *t;
+ GET_DISPATCH(dpy, t);
+ if (!t)
+ return NULL;
+ return (t->QueryServerString)(dpy, screen, name);
+}
+
+
+/*** GLX_VERSION_1_2 ***/
+
+Display PUBLIC *
+glXGetCurrentDisplay(void)
+{
+ /* Same code as in libGL's glxext.c */
+ __GLXcontext *gc = (__GLXcontext *) glXGetCurrentContext();
+ if (NULL == gc) return NULL;
+ return gc->currentDpy;
+}
+
+
+
+/*** GLX_VERSION_1_3 ***/
+
+GLXFBConfig PUBLIC *
+glXChooseFBConfig(Display *dpy, int screen, const int *attribList, int *nitems)
+{
+ struct _glxapi_table *t;
+ GET_DISPATCH(dpy, t);
+ if (!t)
+ return 0;
+ return (t->ChooseFBConfig)(dpy, screen, attribList, nitems);
+}
+
+
+GLXContext PUBLIC
+glXCreateNewContext(Display *dpy, GLXFBConfig config, int renderType, GLXContext shareList, Bool direct)
+{
+ struct _glxapi_table *t;
+ GET_DISPATCH(dpy, t);
+ if (!t)
+ return 0;
+ return (t->CreateNewContext)(dpy, config, renderType, shareList, direct);
+}
+
+
+GLXPbuffer PUBLIC
+glXCreatePbuffer(Display *dpy, GLXFBConfig config, const int *attribList)
+{
+ struct _glxapi_table *t;
+ GET_DISPATCH(dpy, t);
+ if (!t)
+ return 0;
+ return (t->CreatePbuffer)(dpy, config, attribList);
+}
+
+
+GLXPixmap PUBLIC
+glXCreatePixmap(Display *dpy, GLXFBConfig config, Pixmap pixmap, const int *attribList)
+{
+ struct _glxapi_table *t;
+ GET_DISPATCH(dpy, t);
+ if (!t)
+ return 0;
+ return (t->CreatePixmap)(dpy, config, pixmap, attribList);
+}
+
+
+GLXWindow PUBLIC
+glXCreateWindow(Display *dpy, GLXFBConfig config, Window win, const int *attribList)
+{
+ struct _glxapi_table *t;
+ GET_DISPATCH(dpy, t);
+ if (!t)
+ return 0;
+ return (t->CreateWindow)(dpy, config, win, attribList);
+}
+
+
+void PUBLIC
+glXDestroyPbuffer(Display *dpy, GLXPbuffer pbuf)
+{
+ struct _glxapi_table *t;
+ GET_DISPATCH(dpy, t);
+ if (!t)
+ return;
+ (t->DestroyPbuffer)(dpy, pbuf);
+}
+
+
+void PUBLIC
+glXDestroyPixmap(Display *dpy, GLXPixmap pixmap)
+{
+ struct _glxapi_table *t;
+ GET_DISPATCH(dpy, t);
+ if (!t)
+ return;
+ (t->DestroyPixmap)(dpy, pixmap);
+}
+
+
+void PUBLIC
+glXDestroyWindow(Display *dpy, GLXWindow window)
+{
+ struct _glxapi_table *t;
+ GET_DISPATCH(dpy, t);
+ if (!t)
+ return;
+ (t->DestroyWindow)(dpy, window);
+}
+
+
+GLXDrawable PUBLIC
+glXGetCurrentReadDrawable(void)
+{
+ __GLXcontext *gc = (__GLXcontext *) glXGetCurrentContext();
+ return gc ? gc->currentReadable : 0;
+}
+
+
+int PUBLIC
+glXGetFBConfigAttrib(Display *dpy, GLXFBConfig config, int attribute, int *value)
+{
+ struct _glxapi_table *t;
+ GET_DISPATCH(dpy, t);
+ if (!t)
+ return GLX_NO_EXTENSION;
+ return (t->GetFBConfigAttrib)(dpy, config, attribute, value);
+}
+
+
+GLXFBConfig PUBLIC *
+glXGetFBConfigs(Display *dpy, int screen, int *nelements)
+{
+ struct _glxapi_table *t;
+ GET_DISPATCH(dpy, t);
+ if (!t)
+ return 0;
+ return (t->GetFBConfigs)(dpy, screen, nelements);
+}
+
+void PUBLIC
+glXGetSelectedEvent(Display *dpy, GLXDrawable drawable, unsigned long *mask)
+{
+ struct _glxapi_table *t;
+ GET_DISPATCH(dpy, t);
+ if (!t)
+ return;
+ (t->GetSelectedEvent)(dpy, drawable, mask);
+}
+
+
+XVisualInfo PUBLIC *
+glXGetVisualFromFBConfig(Display *dpy, GLXFBConfig config)
+{
+ struct _glxapi_table *t;
+ GET_DISPATCH(dpy, t);
+ if (!t)
+ return NULL;
+ return (t->GetVisualFromFBConfig)(dpy, config);
+}
+
+
+Bool PUBLIC
+glXMakeContextCurrent(Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx)
+{
+ Bool b;
+ struct _glxapi_table *t;
+ GET_DISPATCH(dpy, t);
+ if (!t)
+ return False;
+ b = (t->MakeContextCurrent)(dpy, draw, read, ctx);
+ if (b) {
+ SetCurrentContext(ctx);
+ }
+ return b;
+}
+
+
+int PUBLIC
+glXQueryContext(Display *dpy, GLXContext ctx, int attribute, int *value)
+{
+ struct _glxapi_table *t;
+ GET_DISPATCH(dpy, t);
+ assert(t);
+ if (!t)
+ return 0; /* XXX correct? */
+ return (t->QueryContext)(dpy, ctx, attribute, value);
+}
+
+
+void PUBLIC
+glXQueryDrawable(Display *dpy, GLXDrawable draw, int attribute, unsigned int *value)
+{
+ struct _glxapi_table *t;
+ GET_DISPATCH(dpy, t);
+ if (!t)
+ return;
+ (t->QueryDrawable)(dpy, draw, attribute, value);
+}
+
+
+void PUBLIC
+glXSelectEvent(Display *dpy, GLXDrawable drawable, unsigned long mask)
+{
+ struct _glxapi_table *t;
+ GET_DISPATCH(dpy, t);
+ if (!t)
+ return;
+ (t->SelectEvent)(dpy, drawable, mask);
+}
+
+
+
+/*** GLX_SGI_swap_control ***/
+
+int PUBLIC
+glXSwapIntervalSGI(int interval)
+{
+ struct _glxapi_table *t;
+ Display *dpy = glXGetCurrentDisplay();
+ GET_DISPATCH(dpy, t);
+ if (!t)
+ return 0;
+ return (t->SwapIntervalSGI)(interval);
+}
+
+
+
+/*** GLX_SGI_video_sync ***/
+
+int PUBLIC
+glXGetVideoSyncSGI(unsigned int *count)
+{
+ struct _glxapi_table *t;
+ Display *dpy = glXGetCurrentDisplay();
+ GET_DISPATCH(dpy, t);
+ if (!t || !glXGetCurrentContext())
+ return GLX_BAD_CONTEXT;
+ return (t->GetVideoSyncSGI)(count);
+}
+
+int PUBLIC
+glXWaitVideoSyncSGI(int divisor, int remainder, unsigned int *count)
+{
+ struct _glxapi_table *t;
+ Display *dpy = glXGetCurrentDisplay();
+ GET_DISPATCH(dpy, t);
+ if (!t || !glXGetCurrentContext())
+ return GLX_BAD_CONTEXT;
+ return (t->WaitVideoSyncSGI)(divisor, remainder, count);
+}
+
+
+
+/*** GLX_SGI_make_current_read ***/
+
+Bool PUBLIC
+glXMakeCurrentReadSGI(Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx)
+{
+ struct _glxapi_table *t;
+ GET_DISPATCH(dpy, t);
+ if (!t)
+ return False;
+ return (t->MakeCurrentReadSGI)(dpy, draw, read, ctx);
+}
+
+GLXDrawable PUBLIC
+glXGetCurrentReadDrawableSGI(void)
+{
+ return glXGetCurrentReadDrawable();
+}
+
+
+#if defined(_VL_H)
+
+GLXVideoSourceSGIX PUBLIC
+glXCreateGLXVideoSourceSGIX(Display *dpy, int screen, VLServer server, VLPath path, int nodeClass, VLNode drainNode)
+{
+ struct _glxapi_table *t;
+ GET_DISPATCH(dpy, t);
+ if (!t)
+ return 0;
+ return (t->CreateGLXVideoSourceSGIX)(dpy, screen, server, path, nodeClass, drainNode);
+}
+
+void PUBLIC
+glXDestroyGLXVideoSourceSGIX(Display *dpy, GLXVideoSourceSGIX src)
+{
+ struct _glxapi_table *t;
+ GET_DISPATCH(dpy, t);
+ if (!t)
+ return 0;
+ return (t->DestroyGLXVideoSourceSGIX)(dpy, src);
+}
+
+#endif
+
+
+/*** GLX_EXT_import_context ***/
+
+void PUBLIC
+glXFreeContextEXT(Display *dpy, GLXContext context)
+{
+ struct _glxapi_table *t;
+ GET_DISPATCH(dpy, t);
+ if (!t)
+ return;
+ (t->FreeContextEXT)(dpy, context);
+}
+
+GLXContextID PUBLIC
+glXGetContextIDEXT(const GLXContext context)
+{
+ return ((__GLXcontext *) context)->xid;
+}
+
+Display PUBLIC *
+glXGetCurrentDisplayEXT(void)
+{
+ return glXGetCurrentDisplay();
+}
+
+GLXContext PUBLIC
+glXImportContextEXT(Display *dpy, GLXContextID contextID)
+{
+ struct _glxapi_table *t;
+ GET_DISPATCH(dpy, t);
+ if (!t)
+ return 0;
+ return (t->ImportContextEXT)(dpy, contextID);
+}
+
+int PUBLIC
+glXQueryContextInfoEXT(Display *dpy, GLXContext context, int attribute,int *value)
+{
+ struct _glxapi_table *t;
+ GET_DISPATCH(dpy, t);
+ if (!t)
+ return 0; /* XXX ok? */
+ return (t->QueryContextInfoEXT)(dpy, context, attribute, value);
+}
+
+
+
+/*** GLX_SGIX_fbconfig ***/
+
+int PUBLIC
+glXGetFBConfigAttribSGIX(Display *dpy, GLXFBConfigSGIX config, int attribute, int *value)
+{
+ struct _glxapi_table *t;
+ GET_DISPATCH(dpy, t);
+ if (!t)
+ return 0;
+ return (t->GetFBConfigAttribSGIX)(dpy, config, attribute, value);
+}
+
+GLXFBConfigSGIX PUBLIC *
+glXChooseFBConfigSGIX(Display *dpy, int screen, int *attrib_list, int *nelements)
+{
+ struct _glxapi_table *t;
+ GET_DISPATCH(dpy, t);
+ if (!t)
+ return 0;
+ return (t->ChooseFBConfigSGIX)(dpy, screen, attrib_list, nelements);
+}
+
+GLXPixmap PUBLIC
+glXCreateGLXPixmapWithConfigSGIX(Display *dpy, GLXFBConfigSGIX config, Pixmap pixmap)
+{
+ struct _glxapi_table *t;
+ GET_DISPATCH(dpy, t);
+ if (!t)
+ return 0;
+ return (t->CreateGLXPixmapWithConfigSGIX)(dpy, config, pixmap);
+}
+
+GLXContext PUBLIC
+glXCreateContextWithConfigSGIX(Display *dpy, GLXFBConfigSGIX config, int render_type, GLXContext share_list, Bool direct)
+{
+ struct _glxapi_table *t;
+ GET_DISPATCH(dpy, t);
+ if (!t)
+ return 0;
+ return (t->CreateContextWithConfigSGIX)(dpy, config, render_type, share_list, direct);
+}
+
+XVisualInfo PUBLIC *
+glXGetVisualFromFBConfigSGIX(Display *dpy, GLXFBConfigSGIX config)
+{
+ struct _glxapi_table *t;
+ GET_DISPATCH(dpy, t);
+ if (!t)
+ return 0;
+ return (t->GetVisualFromFBConfigSGIX)(dpy, config);
+}
+
+GLXFBConfigSGIX PUBLIC
+glXGetFBConfigFromVisualSGIX(Display *dpy, XVisualInfo *vis)
+{
+ struct _glxapi_table *t;
+ GET_DISPATCH(dpy, t);
+ if (!t)
+ return 0;
+ return (t->GetFBConfigFromVisualSGIX)(dpy, vis);
+}
+
+
+
+/*** GLX_SGIX_pbuffer ***/
+
+GLXPbufferSGIX PUBLIC
+glXCreateGLXPbufferSGIX(Display *dpy, GLXFBConfigSGIX config, unsigned int width, unsigned int height, int *attrib_list)
+{
+ struct _glxapi_table *t;
+ GET_DISPATCH(dpy, t);
+ if (!t)
+ return 0;
+ return (t->CreateGLXPbufferSGIX)(dpy, config, width, height, attrib_list);
+}
+
+void PUBLIC
+glXDestroyGLXPbufferSGIX(Display *dpy, GLXPbufferSGIX pbuf)
+{
+ struct _glxapi_table *t;
+ GET_DISPATCH(dpy, t);
+ if (!t)
+ return;
+ (t->DestroyGLXPbufferSGIX)(dpy, pbuf);
+}
+
+int PUBLIC
+glXQueryGLXPbufferSGIX(Display *dpy, GLXPbufferSGIX pbuf, int attribute, unsigned int *value)
+{
+ struct _glxapi_table *t;
+ GET_DISPATCH(dpy, t);
+ if (!t)
+ return 0;
+ return (t->QueryGLXPbufferSGIX)(dpy, pbuf, attribute, value);
+}
+
+void PUBLIC
+glXSelectEventSGIX(Display *dpy, GLXDrawable drawable, unsigned long mask)
+{
+ struct _glxapi_table *t;
+ GET_DISPATCH(dpy, t);
+ if (!t)
+ return;
+ (t->SelectEventSGIX)(dpy, drawable, mask);
+}
+
+void PUBLIC
+glXGetSelectedEventSGIX(Display *dpy, GLXDrawable drawable, unsigned long *mask)
+{
+ struct _glxapi_table *t;
+ GET_DISPATCH(dpy, t);
+ if (!t)
+ return;
+ (t->GetSelectedEventSGIX)(dpy, drawable, mask);
+}
+
+
+
+/*** GLX_SGI_cushion ***/
+
+void PUBLIC
+glXCushionSGI(Display *dpy, Window win, float cushion)
+{
+ struct _glxapi_table *t;
+ GET_DISPATCH(dpy, t);
+ if (!t)
+ return;
+ (t->CushionSGI)(dpy, win, cushion);
+}
+
+
+
+/*** GLX_SGIX_video_resize ***/
+
+int PUBLIC
+glXBindChannelToWindowSGIX(Display *dpy, int screen, int channel , Window window)
+{
+ struct _glxapi_table *t;
+ GET_DISPATCH(dpy, t);
+ if (!t)
+ return 0;
+ return (t->BindChannelToWindowSGIX)(dpy, screen, channel, window);
+}
+
+int PUBLIC
+glXChannelRectSGIX(Display *dpy, int screen, int channel, int x, int y, int w, int h)
+{
+ struct _glxapi_table *t;
+ GET_DISPATCH(dpy, t);
+ if (!t)
+ return 0;
+ return (t->ChannelRectSGIX)(dpy, screen, channel, x, y, w, h);
+}
+
+int PUBLIC
+glXQueryChannelRectSGIX(Display *dpy, int screen, int channel, int *x, int *y, int *w, int *h)
+{
+ struct _glxapi_table *t;
+ GET_DISPATCH(dpy, t);
+ if (!t)
+ return 0;
+ return (t->QueryChannelRectSGIX)(dpy, screen, channel, x, y, w, h);
+}
+
+int PUBLIC
+glXQueryChannelDeltasSGIX(Display *dpy, int screen, int channel, int *dx, int *dy, int *dw, int *dh)
+{
+ struct _glxapi_table *t;
+ GET_DISPATCH(dpy, t);
+ if (!t)
+ return 0;
+ return (t->QueryChannelDeltasSGIX)(dpy, screen, channel, dx, dy, dw, dh);
+}
+
+int PUBLIC
+glXChannelRectSyncSGIX(Display *dpy, int screen, int channel, GLenum synctype)
+{
+ struct _glxapi_table *t;
+ GET_DISPATCH(dpy, t);
+ if (!t)
+ return 0;
+ return (t->ChannelRectSyncSGIX)(dpy, screen, channel, synctype);
+}
+
+
+
+#if defined(_DM_BUFFER_H_)
+
+Bool PUBLIC
+glXAssociateDMPbufferSGIX(Display *dpy, GLXPbufferSGIX pbuffer, DMparams *params, DMbuffer dmbuffer)
+{
+ struct _glxapi_table *t;
+ GET_DISPATCH(dpy, t);
+ if (!t)
+ return False;
+ return (t->AssociateDMPbufferSGIX)(dpy, pbuffer, params, dmbuffer);
+}
+
+#endif
+
+
+/*** GLX_SGIX_swap_group ***/
+
+void PUBLIC
+glXJoinSwapGroupSGIX(Display *dpy, GLXDrawable drawable, GLXDrawable member)
+{
+ struct _glxapi_table *t;
+ GET_DISPATCH(dpy, t);
+ if (!t)
+ return;
+ (*t->JoinSwapGroupSGIX)(dpy, drawable, member);
+}
+
+
+/*** GLX_SGIX_swap_barrier ***/
+
+void PUBLIC
+glXBindSwapBarrierSGIX(Display *dpy, GLXDrawable drawable, int barrier)
+{
+ struct _glxapi_table *t;
+ GET_DISPATCH(dpy, t);
+ if (!t)
+ return;
+ (*t->BindSwapBarrierSGIX)(dpy, drawable, barrier);
+}
+
+Bool PUBLIC
+glXQueryMaxSwapBarriersSGIX(Display *dpy, int screen, int *max)
+{
+ struct _glxapi_table *t;
+ GET_DISPATCH(dpy, t);
+ if (!t)
+ return False;
+ return (*t->QueryMaxSwapBarriersSGIX)(dpy, screen, max);
+}
+
+
+
+/*** GLX_SUN_get_transparent_index ***/
+
+Status PUBLIC
+glXGetTransparentIndexSUN(Display *dpy, Window overlay, Window underlay, long *pTransparent)
+{
+ struct _glxapi_table *t;
+ GET_DISPATCH(dpy, t);
+ if (!t)
+ return False;
+ return (*t->GetTransparentIndexSUN)(dpy, overlay, underlay, pTransparent);
+}
+
+
+
+/*** GLX_MESA_copy_sub_buffer ***/
+
+void PUBLIC
+glXCopySubBufferMESA(Display *dpy, GLXDrawable drawable, int x, int y, int width, int height)
+{
+ struct _glxapi_table *t;
+ GET_DISPATCH(dpy, t);
+ if (!t)
+ return;
+ (t->CopySubBufferMESA)(dpy, drawable, x, y, width, height);
+}
+
+
+
+/*** GLX_MESA_release_buffers ***/
+
+Bool PUBLIC
+glXReleaseBuffersMESA(Display *dpy, Window w)
+{
+ struct _glxapi_table *t;
+ GET_DISPATCH(dpy, t);
+ if (!t)
+ return False;
+ return (t->ReleaseBuffersMESA)(dpy, w);
+}
+
+
+
+/*** GLX_MESA_pixmap_colormap ***/
+
+GLXPixmap PUBLIC
+glXCreateGLXPixmapMESA(Display *dpy, XVisualInfo *visinfo, Pixmap pixmap, Colormap cmap)
+{
+ struct _glxapi_table *t;
+ GET_DISPATCH(dpy, t);
+ if (!t)
+ return 0;
+ return (t->CreateGLXPixmapMESA)(dpy, visinfo, pixmap, cmap);
+}
+
+/*** GLX_EXT_texture_from_pixmap */
+
+void
+glXBindTexImageEXT(Display *dpy, GLXDrawable drawable, int buffer,
+ const int *attrib_list)
+{
+ struct _glxapi_table *t;
+ GET_DISPATCH(dpy, t);
+ if (t)
+ t->BindTexImageEXT(dpy, drawable, buffer, attrib_list);
+}
+
+void
+glXReleaseTexImageEXT(Display *dpy, GLXDrawable drawable, int buffer)
+{
+ struct _glxapi_table *t;
+ GET_DISPATCH(dpy, t);
+ if (t)
+ t->ReleaseTexImageEXT(dpy, drawable, buffer);
+}
+
+
+/**********************************************************************/
+/* GLX API management functions */
+/**********************************************************************/
+
+
+const char *
+_glxapi_get_version(void)
+{
+ return "1.3";
+}
+
+
+
+/*
+ * Return size of the GLX dispatch table, in entries, not bytes.
+ */
+GLuint
+_glxapi_get_dispatch_table_size(void)
+{
+ return sizeof(struct _glxapi_table) / sizeof(void *);
+}
+
+
+static int
+generic_no_op_func(void)
+{
+ return 0;
+}
+
+
+/*
+ * Initialize all functions in given dispatch table to be no-ops
+ */
+void
+_glxapi_set_no_op_table(struct _glxapi_table *t)
+{
+ typedef int (*nop_func)(void);
+ nop_func *dispatch = (nop_func *) t;
+ GLuint n = _glxapi_get_dispatch_table_size();
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dispatch[i] = generic_no_op_func;
+ }
+}
+
+
+struct name_address_pair {
+ const char *Name;
+ __GLXextFuncPtr Address;
+};
+
+static struct name_address_pair GLX_functions[] = {
+ /*** GLX_VERSION_1_0 ***/
+ { "glXChooseVisual", (__GLXextFuncPtr) glXChooseVisual },
+ { "glXCopyContext", (__GLXextFuncPtr) glXCopyContext },
+ { "glXCreateContext", (__GLXextFuncPtr) glXCreateContext },
+ { "glXCreateGLXPixmap", (__GLXextFuncPtr) glXCreateGLXPixmap },
+ { "glXDestroyContext", (__GLXextFuncPtr) glXDestroyContext },
+ { "glXDestroyGLXPixmap", (__GLXextFuncPtr) glXDestroyGLXPixmap },
+ { "glXGetConfig", (__GLXextFuncPtr) glXGetConfig },
+ { "glXGetCurrentContext", (__GLXextFuncPtr) glXGetCurrentContext },
+ { "glXGetCurrentDrawable", (__GLXextFuncPtr) glXGetCurrentDrawable },
+ { "glXIsDirect", (__GLXextFuncPtr) glXIsDirect },
+ { "glXMakeCurrent", (__GLXextFuncPtr) glXMakeCurrent },
+ { "glXQueryExtension", (__GLXextFuncPtr) glXQueryExtension },
+ { "glXQueryVersion", (__GLXextFuncPtr) glXQueryVersion },
+ { "glXSwapBuffers", (__GLXextFuncPtr) glXSwapBuffers },
+ { "glXUseXFont", (__GLXextFuncPtr) glXUseXFont },
+ { "glXWaitGL", (__GLXextFuncPtr) glXWaitGL },
+ { "glXWaitX", (__GLXextFuncPtr) glXWaitX },
+
+ /*** GLX_VERSION_1_1 ***/
+ { "glXGetClientString", (__GLXextFuncPtr) glXGetClientString },
+ { "glXQueryExtensionsString", (__GLXextFuncPtr) glXQueryExtensionsString },
+ { "glXQueryServerString", (__GLXextFuncPtr) glXQueryServerString },
+
+ /*** GLX_VERSION_1_2 ***/
+ { "glXGetCurrentDisplay", (__GLXextFuncPtr) glXGetCurrentDisplay },
+
+ /*** GLX_VERSION_1_3 ***/
+ { "glXChooseFBConfig", (__GLXextFuncPtr) glXChooseFBConfig },
+ { "glXCreateNewContext", (__GLXextFuncPtr) glXCreateNewContext },
+ { "glXCreatePbuffer", (__GLXextFuncPtr) glXCreatePbuffer },
+ { "glXCreatePixmap", (__GLXextFuncPtr) glXCreatePixmap },
+ { "glXCreateWindow", (__GLXextFuncPtr) glXCreateWindow },
+ { "glXDestroyPbuffer", (__GLXextFuncPtr) glXDestroyPbuffer },
+ { "glXDestroyPixmap", (__GLXextFuncPtr) glXDestroyPixmap },
+ { "glXDestroyWindow", (__GLXextFuncPtr) glXDestroyWindow },
+ { "glXGetCurrentReadDrawable", (__GLXextFuncPtr) glXGetCurrentReadDrawable },
+ { "glXGetFBConfigAttrib", (__GLXextFuncPtr) glXGetFBConfigAttrib },
+ { "glXGetFBConfigs", (__GLXextFuncPtr) glXGetFBConfigs },
+ { "glXGetSelectedEvent", (__GLXextFuncPtr) glXGetSelectedEvent },
+ { "glXGetVisualFromFBConfig", (__GLXextFuncPtr) glXGetVisualFromFBConfig },
+ { "glXMakeContextCurrent", (__GLXextFuncPtr) glXMakeContextCurrent },
+ { "glXQueryContext", (__GLXextFuncPtr) glXQueryContext },
+ { "glXQueryDrawable", (__GLXextFuncPtr) glXQueryDrawable },
+ { "glXSelectEvent", (__GLXextFuncPtr) glXSelectEvent },
+
+ /*** GLX_VERSION_1_4 ***/
+ { "glXGetProcAddress", (__GLXextFuncPtr) glXGetProcAddress },
+
+ /*** GLX_SGI_swap_control ***/
+ { "glXSwapIntervalSGI", (__GLXextFuncPtr) glXSwapIntervalSGI },
+
+ /*** GLX_SGI_video_sync ***/
+ { "glXGetVideoSyncSGI", (__GLXextFuncPtr) glXGetVideoSyncSGI },
+ { "glXWaitVideoSyncSGI", (__GLXextFuncPtr) glXWaitVideoSyncSGI },
+
+ /*** GLX_SGI_make_current_read ***/
+ { "glXMakeCurrentReadSGI", (__GLXextFuncPtr) glXMakeCurrentReadSGI },
+ { "glXGetCurrentReadDrawableSGI", (__GLXextFuncPtr) glXGetCurrentReadDrawableSGI },
+
+ /*** GLX_SGIX_video_source ***/
+#if defined(_VL_H)
+ { "glXCreateGLXVideoSourceSGIX", (__GLXextFuncPtr) glXCreateGLXVideoSourceSGIX },
+ { "glXDestroyGLXVideoSourceSGIX", (__GLXextFuncPtr) glXDestroyGLXVideoSourceSGIX },
+#endif
+
+ /*** GLX_EXT_import_context ***/
+ { "glXFreeContextEXT", (__GLXextFuncPtr) glXFreeContextEXT },
+ { "glXGetContextIDEXT", (__GLXextFuncPtr) glXGetContextIDEXT },
+ { "glXGetCurrentDisplayEXT", (__GLXextFuncPtr) glXGetCurrentDisplayEXT },
+ { "glXImportContextEXT", (__GLXextFuncPtr) glXImportContextEXT },
+ { "glXQueryContextInfoEXT", (__GLXextFuncPtr) glXQueryContextInfoEXT },
+
+ /*** GLX_SGIX_fbconfig ***/
+ { "glXGetFBConfigAttribSGIX", (__GLXextFuncPtr) glXGetFBConfigAttribSGIX },
+ { "glXChooseFBConfigSGIX", (__GLXextFuncPtr) glXChooseFBConfigSGIX },
+ { "glXCreateGLXPixmapWithConfigSGIX", (__GLXextFuncPtr) glXCreateGLXPixmapWithConfigSGIX },
+ { "glXCreateContextWithConfigSGIX", (__GLXextFuncPtr) glXCreateContextWithConfigSGIX },
+ { "glXGetVisualFromFBConfigSGIX", (__GLXextFuncPtr) glXGetVisualFromFBConfigSGIX },
+ { "glXGetFBConfigFromVisualSGIX", (__GLXextFuncPtr) glXGetFBConfigFromVisualSGIX },
+
+ /*** GLX_SGIX_pbuffer ***/
+ { "glXCreateGLXPbufferSGIX", (__GLXextFuncPtr) glXCreateGLXPbufferSGIX },
+ { "glXDestroyGLXPbufferSGIX", (__GLXextFuncPtr) glXDestroyGLXPbufferSGIX },
+ { "glXQueryGLXPbufferSGIX", (__GLXextFuncPtr) glXQueryGLXPbufferSGIX },
+ { "glXSelectEventSGIX", (__GLXextFuncPtr) glXSelectEventSGIX },
+ { "glXGetSelectedEventSGIX", (__GLXextFuncPtr) glXGetSelectedEventSGIX },
+
+ /*** GLX_SGI_cushion ***/
+ { "glXCushionSGI", (__GLXextFuncPtr) glXCushionSGI },
+
+ /*** GLX_SGIX_video_resize ***/
+ { "glXBindChannelToWindowSGIX", (__GLXextFuncPtr) glXBindChannelToWindowSGIX },
+ { "glXChannelRectSGIX", (__GLXextFuncPtr) glXChannelRectSGIX },
+ { "glXQueryChannelRectSGIX", (__GLXextFuncPtr) glXQueryChannelRectSGIX },
+ { "glXQueryChannelDeltasSGIX", (__GLXextFuncPtr) glXQueryChannelDeltasSGIX },
+ { "glXChannelRectSyncSGIX", (__GLXextFuncPtr) glXChannelRectSyncSGIX },
+
+ /*** GLX_SGIX_dmbuffer **/
+#if defined(_DM_BUFFER_H_)
+ { "glXAssociateDMPbufferSGIX", (__GLXextFuncPtr) glXAssociateDMPbufferSGIX },
+#endif
+
+ /*** GLX_SGIX_swap_group ***/
+ { "glXJoinSwapGroupSGIX", (__GLXextFuncPtr) glXJoinSwapGroupSGIX },
+
+ /*** GLX_SGIX_swap_barrier ***/
+ { "glXBindSwapBarrierSGIX", (__GLXextFuncPtr) glXBindSwapBarrierSGIX },
+ { "glXQueryMaxSwapBarriersSGIX", (__GLXextFuncPtr) glXQueryMaxSwapBarriersSGIX },
+
+ /*** GLX_SUN_get_transparent_index ***/
+ { "glXGetTransparentIndexSUN", (__GLXextFuncPtr) glXGetTransparentIndexSUN },
+
+ /*** GLX_MESA_copy_sub_buffer ***/
+ { "glXCopySubBufferMESA", (__GLXextFuncPtr) glXCopySubBufferMESA },
+
+ /*** GLX_MESA_pixmap_colormap ***/
+ { "glXCreateGLXPixmapMESA", (__GLXextFuncPtr) glXCreateGLXPixmapMESA },
+
+ /*** GLX_MESA_release_buffers ***/
+ { "glXReleaseBuffersMESA", (__GLXextFuncPtr) glXReleaseBuffersMESA },
+
+ /*** GLX_ARB_get_proc_address ***/
+ { "glXGetProcAddressARB", (__GLXextFuncPtr) glXGetProcAddressARB },
+
+ /*** GLX_EXT_texture_from_pixmap ***/
+ { "glXBindTexImageEXT", (__GLXextFuncPtr) glXBindTexImageEXT },
+ { "glXReleaseTexImageEXT", (__GLXextFuncPtr) glXReleaseTexImageEXT },
+
+ { NULL, NULL } /* end of list */
+};
+
+
+
+/*
+ * Return address of named glX function, or NULL if not found.
+ */
+__GLXextFuncPtr
+_glxapi_get_proc_address(const char *funcName)
+{
+ GLuint i;
+ for (i = 0; GLX_functions[i].Name; i++) {
+ if (strcmp(GLX_functions[i].Name, funcName) == 0)
+ return GLX_functions[i].Address;
+ }
+ return NULL;
+}
+
+
+
+/*
+ * This function does not get dispatched through the dispatch table
+ * since it's really a "meta" function.
+ */
+__GLXextFuncPtr
+glXGetProcAddressARB(const GLubyte *procName)
+{
+ __GLXextFuncPtr f;
+
+ f = _glxapi_get_proc_address((const char *) procName);
+ if (f) {
+ return f;
+ }
+
+ f = (__GLXextFuncPtr) _glapi_get_proc_address((const char *) procName);
+ return f;
+}
+
+
+/* GLX 1.4 */
+void (*glXGetProcAddress(const GLubyte *procName))()
+{
+ return glXGetProcAddressARB(procName);
+}
diff --git a/src/gallium/state_trackers/glx/xlib/glxapi.h b/src/gallium/state_trackers/glx/xlib/glxapi.h
new file mode 100644
index 00000000000..b4e12b4162b
--- /dev/null
+++ b/src/gallium/state_trackers/glx/xlib/glxapi.h
@@ -0,0 +1,213 @@
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.3
+ *
+ * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+#ifndef _glxapi_h_
+#define _glxapi_h_
+
+
+#define GLX_GLXEXT_PROTOTYPES
+#include "GL/glx.h"
+
+
+/* The GLX API dispatcher (i.e. this code) is being built into stand-alone
+ * Mesa. We don't know anything about XFree86 or real GLX so we define a
+ * minimal __GLXContextRec here so some of the functions in this file can
+ * work properly.
+ */
+typedef struct __GLXcontextRec {
+ Display *currentDpy;
+ GLboolean isDirect;
+ GLXDrawable currentDrawable;
+ GLXDrawable currentReadable;
+ XID xid;
+} __GLXcontext;
+
+
+/*
+ * Almost all the GLX API functions get routed through this dispatch table.
+ * The exceptions are the glXGetCurrentXXX() functions.
+ *
+ * This dispatch table allows multiple GLX client-side modules to coexist.
+ * Specifically, a real GLX library (like SGI's or the Utah GLX) and Mesa's
+ * pseudo-GLX can be present at the same time. The former being used on
+ * GLX-enabled X servers and the later on non-GLX X servers.
+ *
+ * Red Hat has been using this since Red Hat Linux 7.0 (I think).
+ * This'll be a standard feature in XFree86 4.3. It basically allows one
+ * libGL to do both DRI-rendering and "fake GLX" rendering to X displays
+ * that lack the GLX extension.
+ */
+struct _glxapi_table {
+ /*** GLX_VERSION_1_0 ***/
+ XVisualInfo *(*ChooseVisual)(Display *dpy, int screen, int *list);
+ void (*CopyContext)(Display *dpy, GLXContext src, GLXContext dst, unsigned long mask);
+ GLXContext (*CreateContext)(Display *dpy, XVisualInfo *visinfo, GLXContext shareList, Bool direct);
+ GLXPixmap (*CreateGLXPixmap)(Display *dpy, XVisualInfo *visinfo, Pixmap pixmap);
+ void (*DestroyContext)(Display *dpy, GLXContext ctx);
+ void (*DestroyGLXPixmap)(Display *dpy, GLXPixmap pixmap);
+ int (*GetConfig)(Display *dpy, XVisualInfo *visinfo, int attrib, int *value);
+ /*GLXContext (*GetCurrentContext)(void);*/
+ /*GLXDrawable (*GetCurrentDrawable)(void);*/
+ Bool (*IsDirect)(Display *dpy, GLXContext ctx);
+ Bool (*MakeCurrent)(Display *dpy, GLXDrawable drawable, GLXContext ctx);
+ Bool (*QueryExtension)(Display *dpy, int *errorb, int *event);
+ Bool (*QueryVersion)(Display *dpy, int *maj, int *min);
+ void (*SwapBuffers)(Display *dpy, GLXDrawable drawable);
+ void (*UseXFont)(Font font, int first, int count, int listBase);
+ void (*WaitGL)(void);
+ void (*WaitX)(void);
+
+ /*** GLX_VERSION_1_1 ***/
+ const char *(*GetClientString)(Display *dpy, int name);
+ const char *(*QueryExtensionsString)(Display *dpy, int screen);
+ const char *(*QueryServerString)(Display *dpy, int screen, int name);
+
+ /*** GLX_VERSION_1_2 ***/
+ /*Display *(*GetCurrentDisplay)(void);*/
+
+ /*** GLX_VERSION_1_3 ***/
+ GLXFBConfig *(*ChooseFBConfig)(Display *dpy, int screen, const int *attribList, int *nitems);
+ GLXContext (*CreateNewContext)(Display *dpy, GLXFBConfig config, int renderType, GLXContext shareList, Bool direct);
+ GLXPbuffer (*CreatePbuffer)(Display *dpy, GLXFBConfig config, const int *attribList);
+ GLXPixmap (*CreatePixmap)(Display *dpy, GLXFBConfig config, Pixmap pixmap, const int *attribList);
+ GLXWindow (*CreateWindow)(Display *dpy, GLXFBConfig config, Window win, const int *attribList);
+ void (*DestroyPbuffer)(Display *dpy, GLXPbuffer pbuf);
+ void (*DestroyPixmap)(Display *dpy, GLXPixmap pixmap);
+ void (*DestroyWindow)(Display *dpy, GLXWindow window);
+ /*GLXDrawable (*GetCurrentReadDrawable)(void);*/
+ int (*GetFBConfigAttrib)(Display *dpy, GLXFBConfig config, int attribute, int *value);
+ GLXFBConfig *(*GetFBConfigs)(Display *dpy, int screen, int *nelements);
+ void (*GetSelectedEvent)(Display *dpy, GLXDrawable drawable, unsigned long *mask);
+ XVisualInfo *(*GetVisualFromFBConfig)(Display *dpy, GLXFBConfig config);
+ Bool (*MakeContextCurrent)(Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx);
+ int (*QueryContext)(Display *dpy, GLXContext ctx, int attribute, int *value);
+ void (*QueryDrawable)(Display *dpy, GLXDrawable draw, int attribute, unsigned int *value);
+ void (*SelectEvent)(Display *dpy, GLXDrawable drawable, unsigned long mask);
+
+ /*** GLX_SGI_swap_control ***/
+ int (*SwapIntervalSGI)(int);
+
+ /*** GLX_SGI_video_sync ***/
+ int (*GetVideoSyncSGI)(unsigned int *count);
+ int (*WaitVideoSyncSGI)(int divisor, int remainder, unsigned int *count);
+
+ /*** GLX_SGI_make_current_read ***/
+ Bool (*MakeCurrentReadSGI)(Display *, GLXDrawable, GLXDrawable, GLXContext);
+ /*GLXDrawable (*GetCurrentReadDrawableSGI)(void);*/
+
+ /*** GLX_SGIX_video_source (needs video library) ***/
+#if defined(_VL_H_)
+ GLXVideoSourceSGIX (*CreateGLXVideoSourceSGIX)(Display *, int, VLServer, VLPath, int, VLNode);
+ void (*DestroyGLXVideoSourceSGIX)(Display *, GLXVideoSourceSGIX);
+#else
+ void *CreateGLXVideoSourceSGIX;
+ void *DestroyGLXVideoSourceSGIX;
+#endif
+
+ /*** GLX_EXT_import_context ***/
+ void (*FreeContextEXT)(Display *dpy, GLXContext context);
+ GLXContextID (*GetContextIDEXT)(const GLXContext context);
+ /*Display *(*GetCurrentDisplayEXT)(void);*/
+ GLXContext (*ImportContextEXT)(Display *dpy, GLXContextID contextID);
+ int (*QueryContextInfoEXT)(Display *dpy, GLXContext context, int attribute,int *value);
+
+ /*** GLX_SGIX_fbconfig ***/
+ int (*GetFBConfigAttribSGIX)(Display *, GLXFBConfigSGIX, int, int *);
+ GLXFBConfigSGIX * (*ChooseFBConfigSGIX)(Display *, int, int *, int *);
+ GLXPixmap (*CreateGLXPixmapWithConfigSGIX)(Display *, GLXFBConfigSGIX, Pixmap);
+ GLXContext (*CreateContextWithConfigSGIX)(Display *, GLXFBConfigSGIX, int, GLXContext, Bool);
+ XVisualInfo * (*GetVisualFromFBConfigSGIX)(Display *, GLXFBConfigSGIX);
+ GLXFBConfigSGIX (*GetFBConfigFromVisualSGIX)(Display *, XVisualInfo *);
+
+ /*** GLX_SGIX_pbuffer ***/
+ GLXPbufferSGIX (*CreateGLXPbufferSGIX)(Display *, GLXFBConfigSGIX, unsigned int, unsigned int, int *);
+ void (*DestroyGLXPbufferSGIX)(Display *, GLXPbufferSGIX);
+ int (*QueryGLXPbufferSGIX)(Display *, GLXPbufferSGIX, int, unsigned int *);
+ void (*SelectEventSGIX)(Display *, GLXDrawable, unsigned long);
+ void (*GetSelectedEventSGIX)(Display *, GLXDrawable, unsigned long *);
+
+ /*** GLX_SGI_cushion ***/
+ void (*CushionSGI)(Display *, Window, float);
+
+ /*** GLX_SGIX_video_resize ***/
+ int (*BindChannelToWindowSGIX)(Display *, int, int, Window);
+ int (*ChannelRectSGIX)(Display *, int, int, int, int, int, int);
+ int (*QueryChannelRectSGIX)(Display *, int, int, int *, int *, int *, int *);
+ int (*QueryChannelDeltasSGIX)(Display *, int, int, int *, int *, int *, int *);
+ int (*ChannelRectSyncSGIX)(Display *, int, int, GLenum);
+
+ /*** GLX_SGIX_dmbuffer (needs dmedia library) ***/
+#if defined (_DM_BUFFER_H_)
+ Bool (*AssociateDMPbufferSGIX)(Display *, GLXPbufferSGIX, DMparams *, DMbuffer);
+#else
+ void *AssociciateDMPbufferSGIX;
+#endif
+
+ /*** GLX_SGIX_swap_group ***/
+ void (*JoinSwapGroupSGIX)(Display *, GLXDrawable, GLXDrawable);
+
+ /*** GLX_SGIX_swap_barrier ***/
+ void (*BindSwapBarrierSGIX)(Display *, GLXDrawable, int);
+ Bool (*QueryMaxSwapBarriersSGIX)(Display *, int, int *);
+
+ /*** GLX_SUN_get_transparent_index ***/
+ Status (*GetTransparentIndexSUN)(Display *, Window, Window, long *);
+
+ /*** GLX_MESA_copy_sub_buffer ***/
+ void (*CopySubBufferMESA)(Display *dpy, GLXDrawable drawable, int x, int y, int width, int height);
+
+ /*** GLX_MESA_release_buffers ***/
+ Bool (*ReleaseBuffersMESA)(Display *dpy, Window w);
+
+ /*** GLX_MESA_pixmap_colormap ***/
+ GLXPixmap (*CreateGLXPixmapMESA)(Display *dpy, XVisualInfo *visinfo, Pixmap pixmap, Colormap cmap);
+
+ /*** GLX_EXT_texture_from_pixmap ***/
+ void (*BindTexImageEXT)(Display *dpy, GLXDrawable drawable, int buffer,
+ const int *attrib_list);
+ void (*ReleaseTexImageEXT)(Display *dpy, GLXDrawable drawable, int buffer);
+};
+
+
+
+extern const char *
+_glxapi_get_version(void);
+
+
+
+
+extern GLuint
+_glxapi_get_dispatch_table_size(void);
+
+
+extern void
+_glxapi_set_no_op_table(struct _glxapi_table *t);
+
+
+extern __GLXextFuncPtr
+_glxapi_get_proc_address(const char *funcName);
+
+
+#endif
diff --git a/src/gallium/state_trackers/glx/xlib/xm_api.c b/src/gallium/state_trackers/glx/xlib/xm_api.c
new file mode 100644
index 00000000000..33dc044ad55
--- /dev/null
+++ b/src/gallium/state_trackers/glx/xlib/xm_api.c
@@ -0,0 +1,1230 @@
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.1
+ *
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file xm_api.c
+ *
+ * All the XMesa* API functions.
+ *
+ *
+ * NOTES:
+ *
+ * The window coordinate system origin (0,0) is in the lower-left corner
+ * of the window. X11's window coordinate origin is in the upper-left
+ * corner of the window. Therefore, most drawing functions in this
+ * file have to flip Y coordinates.
+ *
+ * Define USE_XSHM in the Makefile with -DUSE_XSHM if you want to compile
+ * in support for the MIT Shared Memory extension. If enabled, when you
+ * use an Ximage for the back buffer in double buffered mode, the "swap"
+ * operation will be faster. You must also link with -lXext.
+ *
+ * Byte swapping: If the Mesa host and the X display use a different
+ * byte order then there's some trickiness to be aware of when using
+ * XImages. The byte ordering used for the XImage is that of the X
+ * display, not the Mesa host.
+ * The color-to-pixel encoding for True/DirectColor must be done
+ * according to the display's visual red_mask, green_mask, and blue_mask.
+ * If XPutPixel is used to put a pixel into an XImage then XPutPixel will
+ * do byte swapping if needed. If one wants to directly "poke" the pixel
+ * into the XImage's buffer then the pixel must be byte swapped first.
+ *
+ */
+
+#ifdef __CYGWIN__
+#undef WIN32
+#undef __WIN32__
+#endif
+
+#include "xm_api.h"
+#include "main/context.h"
+#include "main/framebuffer.h"
+
+#include "state_tracker/st_public.h"
+#include "state_tracker/st_context.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_screen.h"
+#include "pipe/p_context.h"
+
+#include "xm_winsys.h"
+#include <GL/glx.h>
+
+
+/* Driver interface routines, set up by xlib backend on library
+ * _init(). These are global in the same way that function names are
+ * global.
+ */
+static struct xm_driver driver;
+
+void xmesa_set_driver( const struct xm_driver *templ )
+{
+ driver = *templ;
+}
+
+/**
+ * Global X driver lock
+ */
+pipe_mutex _xmesa_lock;
+
+
+
+/**********************************************************************/
+/***** X Utility Functions *****/
+/**********************************************************************/
+
+
+/**
+ * Return the host's byte order as LSBFirst or MSBFirst ala X.
+ */
+static int host_byte_order( void )
+{
+ int i = 1;
+ char *cptr = (char *) &i;
+ return (*cptr==1) ? LSBFirst : MSBFirst;
+}
+
+
+/**
+ * Check if the X Shared Memory extension is available.
+ * Return: 0 = not available
+ * 1 = shared XImage support available
+ * 2 = shared Pixmap support available also
+ */
+int xmesa_check_for_xshm( Display *display )
+{
+#if defined(USE_XSHM)
+ int major, minor, ignore;
+ Bool pixmaps;
+
+ if (getenv("SP_NO_RAST"))
+ return 0;
+
+ if (getenv("MESA_NOSHM")) {
+ return 0;
+ }
+
+ if (XQueryExtension( display, "MIT-SHM", &ignore, &ignore, &ignore )) {
+ if (XShmQueryVersion( display, &major, &minor, &pixmaps )==True) {
+ return (pixmaps==True) ? 2 : 1;
+ }
+ else {
+ return 0;
+ }
+ }
+ else {
+ return 0;
+ }
+#else
+ /* No XSHM support */
+ return 0;
+#endif
+}
+
+
+/**
+ * Return the true number of bits per pixel for XImages.
+ * For example, if we request a 24-bit deep visual we may actually need/get
+ * 32bpp XImages. This function returns the appropriate bpp.
+ * Input: dpy - the X display
+ * visinfo - desribes the visual to be used for XImages
+ * Return: true number of bits per pixel for XImages
+ */
+static int
+bits_per_pixel( XMesaVisual xmv )
+{
+ Display *dpy = xmv->display;
+ XVisualInfo * visinfo = xmv->visinfo;
+ XImage *img;
+ int bitsPerPixel;
+ /* Create a temporary XImage */
+ img = XCreateImage( dpy, visinfo->visual, visinfo->depth,
+ ZPixmap, 0, /*format, offset*/
+ (char*) MALLOC(8), /*data*/
+ 1, 1, /*width, height*/
+ 32, /*bitmap_pad*/
+ 0 /*bytes_per_line*/
+ );
+ assert(img);
+ /* grab the bits/pixel value */
+ bitsPerPixel = img->bits_per_pixel;
+ /* free the XImage */
+ _mesa_free( img->data );
+ img->data = NULL;
+ XDestroyImage( img );
+ return bitsPerPixel;
+}
+
+
+
+/*
+ * Determine if a given X window ID is valid (window exists).
+ * Do this by calling XGetWindowAttributes() for the window and
+ * checking if we catch an X error.
+ * Input: dpy - the display
+ * win - the window to check for existance
+ * Return: GL_TRUE - window exists
+ * GL_FALSE - window doesn't exist
+ */
+static GLboolean WindowExistsFlag;
+
+static int window_exists_err_handler( Display* dpy, XErrorEvent* xerr )
+{
+ (void) dpy;
+ if (xerr->error_code == BadWindow) {
+ WindowExistsFlag = GL_FALSE;
+ }
+ return 0;
+}
+
+static GLboolean window_exists( Display *dpy, Window win )
+{
+ XWindowAttributes wa;
+ int (*old_handler)( Display*, XErrorEvent* );
+ WindowExistsFlag = GL_TRUE;
+ old_handler = XSetErrorHandler(window_exists_err_handler);
+ XGetWindowAttributes( dpy, win, &wa ); /* dummy request */
+ XSetErrorHandler(old_handler);
+ return WindowExistsFlag;
+}
+
+static Status
+get_drawable_size( Display *dpy, Drawable d, uint *width, uint *height )
+{
+ Window root;
+ Status stat;
+ int xpos, ypos;
+ unsigned int w, h, bw, depth;
+ stat = XGetGeometry(dpy, d, &root, &xpos, &ypos, &w, &h, &bw, &depth);
+ *width = w;
+ *height = h;
+ return stat;
+}
+
+
+/**
+ * Return the size of the window (or pixmap) that corresponds to the
+ * given XMesaBuffer.
+ * \param width returns width in pixels
+ * \param height returns height in pixels
+ */
+static void
+xmesa_get_window_size(Display *dpy, XMesaBuffer b,
+ GLuint *width, GLuint *height)
+{
+ Status stat;
+
+ pipe_mutex_lock(_xmesa_lock);
+ XSync(b->xm_visual->display, 0); /* added for Chromium */
+ stat = get_drawable_size(dpy, b->drawable, width, height);
+ pipe_mutex_unlock(_xmesa_lock);
+
+ if (!stat) {
+ /* probably querying a window that's recently been destroyed */
+ _mesa_warning(NULL, "XGetGeometry failed!\n");
+ *width = *height = 1;
+ }
+}
+
+#define GET_REDMASK(__v) __v->mesa_visual.redMask
+#define GET_GREENMASK(__v) __v->mesa_visual.greenMask
+#define GET_BLUEMASK(__v) __v->mesa_visual.blueMask
+
+
+/**
+ * Choose the pixel format for the given visual.
+ * This will tell the gallium driver how to pack pixel data into
+ * drawing surfaces.
+ */
+static GLuint
+choose_pixel_format(XMesaVisual v)
+{
+ boolean native_byte_order = (host_byte_order() ==
+ ImageByteOrder(v->display));
+
+ if ( GET_REDMASK(v) == 0x0000ff
+ && GET_GREENMASK(v) == 0x00ff00
+ && GET_BLUEMASK(v) == 0xff0000
+ && v->BitsPerPixel == 32) {
+ if (native_byte_order) {
+ /* no byteswapping needed */
+ return 0 /* PIXEL_FORMAT_U_A8_B8_G8_R8 */;
+ }
+ else {
+ return PIPE_FORMAT_R8G8B8A8_UNORM;
+ }
+ }
+ else if ( GET_REDMASK(v) == 0xff0000
+ && GET_GREENMASK(v) == 0x00ff00
+ && GET_BLUEMASK(v) == 0x0000ff
+ && v->BitsPerPixel == 32) {
+ if (native_byte_order) {
+ /* no byteswapping needed */
+ return PIPE_FORMAT_A8R8G8B8_UNORM;
+ }
+ else {
+ return PIPE_FORMAT_B8G8R8A8_UNORM;
+ }
+ }
+ else if ( GET_REDMASK(v) == 0xf800
+ && GET_GREENMASK(v) == 0x07e0
+ && GET_BLUEMASK(v) == 0x001f
+ && native_byte_order
+ && v->BitsPerPixel == 16) {
+ /* 5-6-5 RGB */
+ return PIPE_FORMAT_R5G6B5_UNORM;
+ }
+
+ assert(0);
+ return 0;
+}
+
+
+
+/**********************************************************************/
+/***** Linked list of XMesaBuffers *****/
+/**********************************************************************/
+
+XMesaBuffer XMesaBufferList = NULL;
+
+
+/**
+ * Allocate a new XMesaBuffer object which corresponds to the given drawable.
+ * Note that XMesaBuffer is derived from GLframebuffer.
+ * The new XMesaBuffer will not have any size (Width=Height=0).
+ *
+ * \param d the corresponding X drawable (window or pixmap)
+ * \param type either WINDOW, PIXMAP or PBUFFER, describing d
+ * \param vis the buffer's visual
+ * \param cmap the window's colormap, if known.
+ * \return new XMesaBuffer or NULL if any problem
+ */
+static XMesaBuffer
+create_xmesa_buffer(Drawable d, BufferType type,
+ XMesaVisual vis, Colormap cmap)
+{
+ XMesaBuffer b;
+ GLframebuffer *fb;
+ enum pipe_format colorFormat, depthFormat, stencilFormat;
+ uint width, height;
+
+ ASSERT(type == WINDOW || type == PIXMAP || type == PBUFFER);
+
+ b = (XMesaBuffer) CALLOC_STRUCT(xmesa_buffer);
+ if (!b)
+ return NULL;
+
+ b->drawable = d;
+
+ b->xm_visual = vis;
+ b->type = type;
+ b->cmap = cmap;
+
+ /* determine PIPE_FORMATs for buffers */
+ colorFormat = choose_pixel_format(vis);
+
+ if (vis->mesa_visual.depthBits == 0)
+ depthFormat = PIPE_FORMAT_NONE;
+#ifdef GALLIUM_CELL /* XXX temporary for Cell! */
+ else
+ depthFormat = PIPE_FORMAT_S8Z24_UNORM;
+#else
+ else if (vis->mesa_visual.depthBits <= 16)
+ depthFormat = PIPE_FORMAT_Z16_UNORM;
+ else if (vis->mesa_visual.depthBits <= 24)
+ depthFormat = PIPE_FORMAT_S8Z24_UNORM;
+ else
+ depthFormat = PIPE_FORMAT_Z32_UNORM;
+#endif
+
+ if (vis->mesa_visual.stencilBits == 8) {
+ if (depthFormat == PIPE_FORMAT_S8Z24_UNORM)
+ stencilFormat = depthFormat;
+ else
+ stencilFormat = PIPE_FORMAT_S8_UNORM;
+ }
+ else {
+ /* no stencil */
+ stencilFormat = PIPE_FORMAT_NONE;
+ if (depthFormat == PIPE_FORMAT_S8Z24_UNORM) {
+ /* use 24-bit Z, undefined stencil channel */
+ depthFormat = PIPE_FORMAT_X8Z24_UNORM;
+ }
+ }
+
+
+ get_drawable_size(vis->display, d, &width, &height);
+
+ /*
+ * Create framebuffer, but we'll plug in our own renderbuffers below.
+ */
+ b->stfb = st_create_framebuffer(&vis->mesa_visual,
+ colorFormat, depthFormat, stencilFormat,
+ width, height,
+ (void *) b);
+ fb = &b->stfb->Base;
+
+ /*
+ * Create scratch XImage for xmesa_display_surface()
+ */
+ b->tempImage = XCreateImage(vis->display,
+ vis->visinfo->visual,
+ vis->visinfo->depth,
+ ZPixmap, 0, /* format, offset */
+ NULL, /* data */
+ 0, 0, /* size */
+ 32, /* bitmap_pad */
+ 0); /* bytes_per_line */
+
+ /* GLX_EXT_texture_from_pixmap */
+ b->TextureTarget = 0;
+ b->TextureFormat = GLX_TEXTURE_FORMAT_NONE_EXT;
+ b->TextureMipmap = 0;
+
+ /* insert buffer into linked list */
+ b->Next = XMesaBufferList;
+ XMesaBufferList = b;
+
+ return b;
+}
+
+
+/**
+ * Find an XMesaBuffer by matching X display and colormap but NOT matching
+ * the notThis buffer.
+ */
+XMesaBuffer
+xmesa_find_buffer(Display *dpy, Colormap cmap, XMesaBuffer notThis)
+{
+ XMesaBuffer b;
+ for (b = XMesaBufferList; b; b = b->Next) {
+ if (b->xm_visual->display == dpy &&
+ b->cmap == cmap &&
+ b != notThis) {
+ return b;
+ }
+ }
+ return NULL;
+}
+
+
+/**
+ * Remove buffer from linked list, delete if no longer referenced.
+ */
+static void
+xmesa_free_buffer(XMesaBuffer buffer)
+{
+ XMesaBuffer prev = NULL, b;
+
+ for (b = XMesaBufferList; b; b = b->Next) {
+ if (b == buffer) {
+ struct gl_framebuffer *fb = &buffer->stfb->Base;
+
+ /* unlink buffer from list */
+ if (prev)
+ prev->Next = buffer->Next;
+ else
+ XMesaBufferList = buffer->Next;
+
+ /* mark as delete pending */
+ fb->DeletePending = GL_TRUE;
+
+ /* Since the X window for the XMesaBuffer is going away, we don't
+ * want to dereference this pointer in the future.
+ */
+ b->drawable = 0;
+
+ buffer->tempImage->data = NULL;
+ XDestroyImage(buffer->tempImage);
+
+ /* Unreference. If count = zero we'll really delete the buffer */
+ _mesa_unreference_framebuffer(&fb);
+
+ XFreeGC(b->xm_visual->display, b->gc);
+
+ free(buffer);
+
+ return;
+ }
+ /* continue search */
+ prev = b;
+ }
+ /* buffer not found in XMesaBufferList */
+ _mesa_problem(NULL,"xmesa_free_buffer() - buffer not found\n");
+}
+
+
+
+/**********************************************************************/
+/***** Misc Private Functions *****/
+/**********************************************************************/
+
+
+/**
+ * When a context is bound for the first time, we can finally finish
+ * initializing the context's visual and buffer information.
+ * \param v the XMesaVisual to initialize
+ * \param b the XMesaBuffer to initialize (may be NULL)
+ * \param rgb_flag TRUE = RGBA mode, FALSE = color index mode
+ * \param window the window/pixmap we're rendering into
+ * \param cmap the colormap associated with the window/pixmap
+ * \return GL_TRUE=success, GL_FALSE=failure
+ */
+static GLboolean
+initialize_visual_and_buffer(XMesaVisual v, XMesaBuffer b,
+ GLboolean rgb_flag, Drawable window,
+ Colormap cmap)
+{
+ ASSERT(!b || b->xm_visual == v);
+
+ /* Save true bits/pixel */
+ v->BitsPerPixel = bits_per_pixel(v);
+ assert(v->BitsPerPixel > 0);
+
+ if (rgb_flag == GL_FALSE) {
+ /* COLOR-INDEXED WINDOW: not supported*/
+ return GL_FALSE;
+ }
+ else {
+ /* RGB WINDOW:
+ * We support RGB rendering into almost any kind of visual.
+ */
+ const int xclass = v->mesa_visual.visualType;
+ if (xclass != GLX_TRUE_COLOR && xclass == !GLX_DIRECT_COLOR) {
+ _mesa_warning(NULL,
+ "XMesa: RGB mode rendering not supported in given visual.\n");
+ return GL_FALSE;
+ }
+ v->mesa_visual.indexBits = 0;
+
+ if (v->BitsPerPixel == 32) {
+ /* We use XImages for all front/back buffers. If an X Window or
+ * X Pixmap is 32bpp, there's no guarantee that the alpha channel
+ * will be preserved. For XImages we're in luck.
+ */
+ v->mesa_visual.alphaBits = 8;
+ }
+ }
+
+ /*
+ * If MESA_INFO env var is set print out some debugging info
+ * which can help Brian figure out what's going on when a user
+ * reports bugs.
+ */
+ if (_mesa_getenv("MESA_INFO")) {
+ _mesa_printf("X/Mesa visual = %p\n", (void *) v);
+ _mesa_printf("X/Mesa level = %d\n", v->mesa_visual.level);
+ _mesa_printf("X/Mesa depth = %d\n", v->visinfo->depth);
+ _mesa_printf("X/Mesa bits per pixel = %d\n", v->BitsPerPixel);
+ }
+
+ if (b && window) {
+ /* these should have been set in create_xmesa_buffer */
+ ASSERT(b->drawable == window);
+
+ /* Setup for single/double buffering */
+ if (v->mesa_visual.doubleBufferMode) {
+ /* Double buffered */
+ b->shm = xmesa_check_for_xshm( v->display );
+ }
+
+ /* X11 graphics context */
+ b->gc = XCreateGC( v->display, window, 0, NULL );
+ XSetFunction( v->display, b->gc, GXcopy );
+ }
+
+ return GL_TRUE;
+}
+
+
+
+#define NUM_VISUAL_TYPES 6
+
+/**
+ * Convert an X visual type to a GLX visual type.
+ *
+ * \param visualType X visual type (i.e., \c TrueColor, \c StaticGray, etc.)
+ * to be converted.
+ * \return If \c visualType is a valid X visual type, a GLX visual type will
+ * be returned. Otherwise \c GLX_NONE will be returned.
+ *
+ * \note
+ * This code was lifted directly from lib/GL/glx/glcontextmodes.c in the
+ * DRI CVS tree.
+ */
+static GLint
+xmesa_convert_from_x_visual_type( int visualType )
+{
+ static const int glx_visual_types[ NUM_VISUAL_TYPES ] = {
+ GLX_STATIC_GRAY, GLX_GRAY_SCALE,
+ GLX_STATIC_COLOR, GLX_PSEUDO_COLOR,
+ GLX_TRUE_COLOR, GLX_DIRECT_COLOR
+ };
+
+ return ( (unsigned) visualType < NUM_VISUAL_TYPES )
+ ? glx_visual_types[ visualType ] : GLX_NONE;
+}
+
+
+/**********************************************************************/
+/***** Public Functions *****/
+/**********************************************************************/
+
+
+/*
+ * Create a new X/Mesa visual.
+ * Input: display - X11 display
+ * visinfo - an XVisualInfo pointer
+ * rgb_flag - GL_TRUE = RGB mode,
+ * GL_FALSE = color index mode
+ * alpha_flag - alpha buffer requested?
+ * db_flag - GL_TRUE = double-buffered,
+ * GL_FALSE = single buffered
+ * stereo_flag - stereo visual?
+ * ximage_flag - GL_TRUE = use an XImage for back buffer,
+ * GL_FALSE = use an off-screen pixmap for back buffer
+ * depth_size - requested bits/depth values, or zero
+ * stencil_size - requested bits/stencil values, or zero
+ * accum_red_size - requested bits/red accum values, or zero
+ * accum_green_size - requested bits/green accum values, or zero
+ * accum_blue_size - requested bits/blue accum values, or zero
+ * accum_alpha_size - requested bits/alpha accum values, or zero
+ * num_samples - number of samples/pixel if multisampling, or zero
+ * level - visual level, usually 0
+ * visualCaveat - ala the GLX extension, usually GLX_NONE
+ * Return; a new XMesaVisual or 0 if error.
+ */
+PUBLIC
+XMesaVisual XMesaCreateVisual( Display *display,
+ XVisualInfo * visinfo,
+ GLboolean rgb_flag,
+ GLboolean alpha_flag,
+ GLboolean db_flag,
+ GLboolean stereo_flag,
+ GLboolean ximage_flag,
+ GLint depth_size,
+ GLint stencil_size,
+ GLint accum_red_size,
+ GLint accum_green_size,
+ GLint accum_blue_size,
+ GLint accum_alpha_size,
+ GLint num_samples,
+ GLint level,
+ GLint visualCaveat )
+{
+ XMesaVisual v;
+ GLint red_bits, green_bits, blue_bits, alpha_bits;
+
+ /* For debugging only */
+ if (_mesa_getenv("MESA_XSYNC")) {
+ /* This makes debugging X easier.
+ * In your debugger, set a breakpoint on _XError to stop when an
+ * X protocol error is generated.
+ */
+ XSynchronize( display, 1 );
+ }
+
+ v = (XMesaVisual) CALLOC_STRUCT(xmesa_visual);
+ if (!v) {
+ return NULL;
+ }
+
+ v->display = display;
+
+ /* Save a copy of the XVisualInfo struct because the user may X_mesa_free()
+ * the struct but we may need some of the information contained in it
+ * at a later time.
+ */
+ v->visinfo = (XVisualInfo *) MALLOC(sizeof(*visinfo));
+ if(!v->visinfo) {
+ _mesa_free(v);
+ return NULL;
+ }
+ MEMCPY(v->visinfo, visinfo, sizeof(*visinfo));
+
+ v->ximage_flag = ximage_flag;
+
+ v->mesa_visual.redMask = visinfo->red_mask;
+ v->mesa_visual.greenMask = visinfo->green_mask;
+ v->mesa_visual.blueMask = visinfo->blue_mask;
+ v->mesa_visual.visualID = visinfo->visualid;
+ v->mesa_visual.screen = visinfo->screen;
+
+#if !(defined(__cplusplus) || defined(c_plusplus))
+ v->mesa_visual.visualType = xmesa_convert_from_x_visual_type(visinfo->class);
+#else
+ v->mesa_visual.visualType = xmesa_convert_from_x_visual_type(visinfo->c_class);
+#endif
+
+ v->mesa_visual.visualRating = visualCaveat;
+
+ if (alpha_flag)
+ v->mesa_visual.alphaBits = 8;
+
+ (void) initialize_visual_and_buffer( v, NULL, rgb_flag, 0, 0 );
+
+ {
+ const int xclass = v->mesa_visual.visualType;
+ if (xclass == GLX_TRUE_COLOR || xclass == GLX_DIRECT_COLOR) {
+ red_bits = _mesa_bitcount(GET_REDMASK(v));
+ green_bits = _mesa_bitcount(GET_GREENMASK(v));
+ blue_bits = _mesa_bitcount(GET_BLUEMASK(v));
+ }
+ else {
+ /* this is an approximation */
+ int depth;
+ depth = v->visinfo->depth;
+ red_bits = depth / 3;
+ depth -= red_bits;
+ green_bits = depth / 2;
+ depth -= green_bits;
+ blue_bits = depth;
+ alpha_bits = 0;
+ assert( red_bits + green_bits + blue_bits == v->visinfo->depth );
+ }
+ alpha_bits = v->mesa_visual.alphaBits;
+ }
+
+ _mesa_initialize_visual( &v->mesa_visual,
+ rgb_flag, db_flag, stereo_flag,
+ red_bits, green_bits,
+ blue_bits, alpha_bits,
+ v->mesa_visual.indexBits,
+ depth_size,
+ stencil_size,
+ accum_red_size, accum_green_size,
+ accum_blue_size, accum_alpha_size,
+ 0 );
+
+ /* XXX minor hack */
+ v->mesa_visual.level = level;
+ return v;
+}
+
+
+PUBLIC
+void XMesaDestroyVisual( XMesaVisual v )
+{
+ _mesa_free(v->visinfo);
+ _mesa_free(v);
+}
+
+
+
+/**
+ * Create a new XMesaContext.
+ * \param v the XMesaVisual
+ * \param share_list another XMesaContext with which to share display
+ * lists or NULL if no sharing is wanted.
+ * \return an XMesaContext or NULL if error.
+ */
+PUBLIC
+XMesaContext XMesaCreateContext( XMesaVisual v, XMesaContext share_list )
+{
+ static GLboolean firstTime = GL_TRUE;
+ struct pipe_screen *screen;
+ struct pipe_context *pipe;
+ XMesaContext c;
+ GLcontext *mesaCtx;
+ uint pf;
+
+ if (firstTime) {
+ pipe_mutex_init(_xmesa_lock);
+ firstTime = GL_FALSE;
+ }
+
+ /* Note: the XMesaContext contains a Mesa GLcontext struct (inheritance) */
+ c = (XMesaContext) CALLOC_STRUCT(xmesa_context);
+ if (!c)
+ return NULL;
+
+ pf = choose_pixel_format(v);
+ assert(pf);
+
+ c->xm_visual = v;
+ c->xm_buffer = NULL; /* set later by XMesaMakeCurrent */
+
+ /* XXX: create once per Xlib Display.
+ */
+ screen = driver.create_pipe_screen();
+ if (screen == NULL)
+ goto fail;
+
+ pipe = driver.create_pipe_context( screen,
+ (void *)c );
+ if (pipe == NULL)
+ goto fail;
+
+ c->st = st_create_context(pipe,
+ &v->mesa_visual,
+ share_list ? share_list->st : NULL);
+ if (c->st == NULL)
+ goto fail;
+
+ mesaCtx = c->st->ctx;
+ c->st->ctx->DriverCtx = c;
+
+#if 00
+ _mesa_enable_sw_extensions(mesaCtx);
+ _mesa_enable_1_3_extensions(mesaCtx);
+ _mesa_enable_1_4_extensions(mesaCtx);
+ _mesa_enable_1_5_extensions(mesaCtx);
+ _mesa_enable_2_0_extensions(mesaCtx);
+#endif
+
+ return c;
+
+ fail:
+ if (c->st)
+ st_destroy_context(c->st);
+ else if (pipe)
+ pipe->destroy(pipe);
+
+ if (screen)
+ screen->destroy( screen );
+
+ FREE(c);
+ return NULL;
+}
+
+
+
+PUBLIC
+void XMesaDestroyContext( XMesaContext c )
+{
+ st_destroy_context(c->st);
+
+ /* FIXME: We should destroy the screen here, but if we do so, surfaces may
+ * outlive it, causing segfaults
+ struct pipe_screen *screen = c->st->pipe->screen;
+ screen->destroy(screen);
+ */
+
+ _mesa_free(c);
+}
+
+
+
+/**
+ * Private function for creating an XMesaBuffer which corresponds to an
+ * X window or pixmap.
+ * \param v the window's XMesaVisual
+ * \param w the window we're wrapping
+ * \return new XMesaBuffer or NULL if error
+ */
+PUBLIC XMesaBuffer
+XMesaCreateWindowBuffer(XMesaVisual v, Window w)
+{
+ XWindowAttributes attr;
+ XMesaBuffer b;
+ Colormap cmap;
+ int depth;
+
+ assert(v);
+ assert(w);
+
+ /* Check that window depth matches visual depth */
+ XGetWindowAttributes( v->display, w, &attr );
+ depth = attr.depth;
+ if (v->visinfo->depth != depth) {
+ _mesa_warning(NULL, "XMesaCreateWindowBuffer: depth mismatch between visual (%d) and window (%d)!\n",
+ v->visinfo->depth, depth);
+ return NULL;
+ }
+
+ /* Find colormap */
+ if (attr.colormap) {
+ cmap = attr.colormap;
+ }
+ else {
+ _mesa_warning(NULL, "Window %u has no colormap!\n", (unsigned int) w);
+ /* this is weird, a window w/out a colormap!? */
+ /* OK, let's just allocate a new one and hope for the best */
+ cmap = XCreateColormap(v->display, w, attr.visual, AllocNone);
+ }
+
+ b = create_xmesa_buffer((Drawable) w, WINDOW, v, cmap);
+ if (!b)
+ return NULL;
+
+ if (!initialize_visual_and_buffer( v, b, v->mesa_visual.rgbMode,
+ (Drawable) w, cmap )) {
+ xmesa_free_buffer(b);
+ return NULL;
+ }
+
+ return b;
+}
+
+
+
+/**
+ * Create a new XMesaBuffer from an X pixmap.
+ *
+ * \param v the XMesaVisual
+ * \param p the pixmap
+ * \param cmap the colormap, may be 0 if using a \c GLX_TRUE_COLOR or
+ * \c GLX_DIRECT_COLOR visual for the pixmap
+ * \returns new XMesaBuffer or NULL if error
+ */
+PUBLIC XMesaBuffer
+XMesaCreatePixmapBuffer(XMesaVisual v, Pixmap p, Colormap cmap)
+{
+ XMesaBuffer b;
+
+ assert(v);
+
+ b = create_xmesa_buffer((Drawable) p, PIXMAP, v, cmap);
+ if (!b)
+ return NULL;
+
+ if (!initialize_visual_and_buffer(v, b, v->mesa_visual.rgbMode,
+ (Drawable) p, cmap)) {
+ xmesa_free_buffer(b);
+ return NULL;
+ }
+
+ return b;
+}
+
+
+/**
+ * For GLX_EXT_texture_from_pixmap
+ */
+XMesaBuffer
+XMesaCreatePixmapTextureBuffer(XMesaVisual v, Pixmap p,
+ Colormap cmap,
+ int format, int target, int mipmap)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ XMesaBuffer b;
+ GLuint width, height;
+
+ assert(v);
+
+ b = create_xmesa_buffer((Drawable) p, PIXMAP, v, cmap);
+ if (!b)
+ return NULL;
+
+ /* get pixmap size, update framebuffer/renderbuffer dims */
+ xmesa_get_window_size(v->display, b, &width, &height);
+ _mesa_resize_framebuffer(NULL, &(b->stfb->Base), width, height);
+
+ if (target == 0) {
+ /* examine dims */
+ if (ctx->Extensions.ARB_texture_non_power_of_two) {
+ target = GLX_TEXTURE_2D_EXT;
+ }
+ else if ( _mesa_bitcount(width) == 1
+ && _mesa_bitcount(height) == 1) {
+ /* power of two size */
+ if (height == 1) {
+ target = GLX_TEXTURE_1D_EXT;
+ }
+ else {
+ target = GLX_TEXTURE_2D_EXT;
+ }
+ }
+ else if (ctx->Extensions.NV_texture_rectangle) {
+ target = GLX_TEXTURE_RECTANGLE_EXT;
+ }
+ else {
+ /* non power of two textures not supported */
+ XMesaDestroyBuffer(b);
+ return 0;
+ }
+ }
+
+ b->TextureTarget = target;
+ b->TextureFormat = format;
+ b->TextureMipmap = mipmap;
+
+ if (!initialize_visual_and_buffer(v, b, v->mesa_visual.rgbMode,
+ (Drawable) p, cmap)) {
+ xmesa_free_buffer(b);
+ return NULL;
+ }
+
+ return b;
+}
+
+
+
+XMesaBuffer
+XMesaCreatePBuffer(XMesaVisual v, Colormap cmap,
+ unsigned int width, unsigned int height)
+{
+ Window root;
+ Drawable drawable; /* X Pixmap Drawable */
+ XMesaBuffer b;
+
+ /* allocate pixmap for front buffer */
+ root = RootWindow( v->display, v->visinfo->screen );
+ drawable = XCreatePixmap(v->display, root, width, height,
+ v->visinfo->depth);
+ if (!drawable)
+ return NULL;
+
+ b = create_xmesa_buffer(drawable, PBUFFER, v, cmap);
+ if (!b)
+ return NULL;
+
+ if (!initialize_visual_and_buffer(v, b, v->mesa_visual.rgbMode,
+ drawable, cmap)) {
+ xmesa_free_buffer(b);
+ return NULL;
+ }
+
+ return b;
+}
+
+
+
+/*
+ * Deallocate an XMesaBuffer structure and all related info.
+ */
+PUBLIC void
+XMesaDestroyBuffer(XMesaBuffer b)
+{
+ xmesa_free_buffer(b);
+}
+
+
+/**
+ * Query the current window size and update the corresponding GLframebuffer
+ * and all attached renderbuffers.
+ * Called when:
+ * 1. the first time a buffer is bound to a context.
+ * 2. SwapBuffers. XXX probabaly from xm_flush_frontbuffer() too...
+ * Note: it's possible (and legal) for xmctx to be NULL. That can happen
+ * when resizing a buffer when no rendering context is bound.
+ */
+void
+xmesa_check_and_update_buffer_size(XMesaContext xmctx, XMesaBuffer drawBuffer)
+{
+ GLuint width, height;
+ xmesa_get_window_size(drawBuffer->xm_visual->display, drawBuffer, &width, &height);
+ st_resize_framebuffer(drawBuffer->stfb, width, height);
+}
+
+
+
+
+/*
+ * Bind buffer b to context c and make c the current rendering context.
+ */
+PUBLIC
+GLboolean XMesaMakeCurrent2( XMesaContext c, XMesaBuffer drawBuffer,
+ XMesaBuffer readBuffer )
+{
+ if (c) {
+ if (!drawBuffer || !readBuffer)
+ return GL_FALSE; /* must specify buffers! */
+
+#if 0
+ /* XXX restore this optimization */
+ if (&(c->mesa) == _mesa_get_current_context()
+ && c->mesa.DrawBuffer == &drawBuffer->mesa_buffer
+ && c->mesa.ReadBuffer == &readBuffer->mesa_buffer
+ && xmesa_buffer(c->mesa.DrawBuffer)->wasCurrent) {
+ /* same context and buffer, do nothing */
+ return GL_TRUE;
+ }
+#endif
+
+ c->xm_buffer = drawBuffer;
+
+ /* Call this periodically to detect when the user has begun using
+ * GL rendering from multiple threads.
+ */
+ _glapi_check_multithread();
+
+ st_make_current(c->st, drawBuffer->stfb, readBuffer->stfb);
+
+ xmesa_check_and_update_buffer_size(c, drawBuffer);
+ if (readBuffer != drawBuffer)
+ xmesa_check_and_update_buffer_size(c, readBuffer);
+
+ /* Solution to Stephane Rehel's problem with glXReleaseBuffersMESA(): */
+ drawBuffer->wasCurrent = GL_TRUE;
+ }
+ else {
+ /* Detach */
+ st_make_current( NULL, NULL, NULL );
+ }
+ return GL_TRUE;
+}
+
+
+/*
+ * Unbind the context c from its buffer.
+ */
+GLboolean XMesaUnbindContext( XMesaContext c )
+{
+ /* A no-op for XFree86 integration purposes */
+ return GL_TRUE;
+}
+
+
+XMesaContext XMesaGetCurrentContext( void )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (ctx) {
+ XMesaContext xmesa = xmesa_context(ctx);
+ return xmesa;
+ }
+ else {
+ return 0;
+ }
+}
+
+
+
+
+
+
+/*
+ * Copy the back buffer to the front buffer. If there's no back buffer
+ * this is a no-op.
+ */
+PUBLIC
+void XMesaSwapBuffers( XMesaBuffer b )
+{
+ struct pipe_surface *surf;
+
+ /* If we're swapping the buffer associated with the current context
+ * we have to flush any pending rendering commands first.
+ */
+ st_notify_swapbuffers(b->stfb);
+
+ st_get_framebuffer_surface(b->stfb, ST_SURFACE_BACK_LEFT, &surf);
+ if (surf) {
+ driver.display_surface(b, surf);
+ }
+
+ xmesa_check_and_update_buffer_size(NULL, b);
+}
+
+
+
+/*
+ * Copy sub-region of back buffer to front buffer
+ */
+void XMesaCopySubBuffer( XMesaBuffer b, int x, int y, int width, int height )
+{
+ struct pipe_surface *surf_front;
+ struct pipe_surface *surf_back;
+ struct pipe_context *pipe = NULL; /* XXX fix */
+
+ st_get_framebuffer_surface(b->stfb, ST_SURFACE_FRONT_LEFT, &surf_front);
+ st_get_framebuffer_surface(b->stfb, ST_SURFACE_BACK_LEFT, &surf_back);
+
+ if (!surf_front || !surf_back)
+ return;
+
+ pipe->surface_copy(pipe,
+ FALSE,
+ surf_front, x, y, /* dest */
+ surf_back, x, y, /* src */
+ width, height);
+}
+
+
+
+void XMesaFlush( XMesaContext c )
+{
+ if (c && c->xm_visual->display) {
+ st_finish(c->st);
+ XSync( c->xm_visual->display, False );
+ }
+}
+
+
+
+
+
+XMesaBuffer XMesaFindBuffer( Display *dpy, Drawable d )
+{
+ XMesaBuffer b;
+ for (b=XMesaBufferList; b; b=b->Next) {
+ if (b->drawable == d && b->xm_visual->display == dpy) {
+ return b;
+ }
+ }
+ return NULL;
+}
+
+
+/**
+ * Free/destroy all XMesaBuffers associated with given display.
+ */
+void xmesa_destroy_buffers_on_display(Display *dpy)
+{
+ XMesaBuffer b, next;
+ for (b = XMesaBufferList; b; b = next) {
+ next = b->Next;
+ if (b->xm_visual->display == dpy) {
+ xmesa_free_buffer(b);
+ }
+ }
+}
+
+
+/*
+ * Look for XMesaBuffers whose X window has been destroyed.
+ * Deallocate any such XMesaBuffers.
+ */
+void XMesaGarbageCollect( void )
+{
+ XMesaBuffer b, next;
+ for (b=XMesaBufferList; b; b=next) {
+ next = b->Next;
+ if (b->xm_visual &&
+ b->xm_visual->display &&
+ b->drawable &&
+ b->type == WINDOW) {
+ XSync(b->xm_visual->display, False);
+ if (!window_exists( b->xm_visual->display, b->drawable )) {
+ /* found a dead window, free the ancillary info */
+ XMesaDestroyBuffer( b );
+ }
+ }
+ }
+}
+
+
+
+
+PUBLIC void
+XMesaBindTexImage(Display *dpy, XMesaBuffer drawable, int buffer,
+ const int *attrib_list)
+{
+}
+
+
+
+PUBLIC void
+XMesaReleaseTexImage(Display *dpy, XMesaBuffer drawable, int buffer)
+{
+}
+
diff --git a/src/gallium/state_trackers/glx/xlib/xm_api.h b/src/gallium/state_trackers/glx/xlib/xm_api.h
new file mode 100644
index 00000000000..2b8302d1747
--- /dev/null
+++ b/src/gallium/state_trackers/glx/xlib/xm_api.h
@@ -0,0 +1,393 @@
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.1
+ *
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+
+/* Sample Usage:
+
+In addition to the usual X calls to select a visual, create a colormap
+and create a window, you must do the following to use the X/Mesa interface:
+
+1. Call XMesaCreateVisual() to make an XMesaVisual from an XVisualInfo.
+
+2. Call XMesaCreateContext() to create an X/Mesa rendering context, given
+ the XMesaVisual.
+
+3. Call XMesaCreateWindowBuffer() to create an XMesaBuffer from an X window
+ and XMesaVisual.
+
+4. Call XMesaMakeCurrent() to bind the XMesaBuffer to an XMesaContext and
+ to make the context the current one.
+
+5. Make gl* calls to render your graphics.
+
+6. Use XMesaSwapBuffers() when double buffering to swap front/back buffers.
+
+7. Before the X window is destroyed, call XMesaDestroyBuffer().
+
+8. Before exiting, call XMesaDestroyVisual and XMesaDestroyContext.
+
+*/
+
+
+
+
+#ifndef XMESA_H
+#define XMESA_H
+
+
+#include "mtypes.h"
+#include "state_tracker/st_context.h"
+#include "state_tracker/st_public.h"
+#include "pipe/p_thread.h"
+
+
+# include <X11/Xlib.h>
+# include <X11/Xlibint.h>
+# include <X11/Xutil.h>
+# ifdef USE_XSHM /* was SHM */
+# include <sys/ipc.h>
+# include <sys/shm.h>
+# include <X11/extensions/XShm.h>
+# endif
+
+typedef struct xmesa_buffer *XMesaBuffer;
+typedef struct xmesa_context *XMesaContext;
+typedef struct xmesa_visual *XMesaVisual;
+
+
+
+/*
+ * Create a new X/Mesa visual.
+ * Input: display - X11 display
+ * visinfo - an XVisualInfo pointer
+ * rgb_flag - GL_TRUE = RGB mode,
+ * GL_FALSE = color index mode
+ * alpha_flag - alpha buffer requested?
+ * db_flag - GL_TRUE = double-buffered,
+ * GL_FALSE = single buffered
+ * stereo_flag - stereo visual?
+ * ximage_flag - GL_TRUE = use an XImage for back buffer,
+ * GL_FALSE = use an off-screen pixmap for back buffer
+ * depth_size - requested bits/depth values, or zero
+ * stencil_size - requested bits/stencil values, or zero
+ * accum_red_size - requested bits/red accum values, or zero
+ * accum_green_size - requested bits/green accum values, or zero
+ * accum_blue_size - requested bits/blue accum values, or zero
+ * accum_alpha_size - requested bits/alpha accum values, or zero
+ * num_samples - number of samples/pixel if multisampling, or zero
+ * level - visual level, usually 0
+ * visualCaveat - ala the GLX extension, usually GLX_NONE_EXT
+ * Return; a new XMesaVisual or 0 if error.
+ */
+extern XMesaVisual XMesaCreateVisual( Display *display,
+ XVisualInfo * visinfo,
+ GLboolean rgb_flag,
+ GLboolean alpha_flag,
+ GLboolean db_flag,
+ GLboolean stereo_flag,
+ GLboolean ximage_flag,
+ GLint depth_size,
+ GLint stencil_size,
+ GLint accum_red_size,
+ GLint accum_green_size,
+ GLint accum_blue_size,
+ GLint accum_alpha_size,
+ GLint num_samples,
+ GLint level,
+ GLint visualCaveat );
+
+/*
+ * Destroy an XMesaVisual, but not the associated XVisualInfo.
+ */
+extern void XMesaDestroyVisual( XMesaVisual v );
+
+
+
+/*
+ * Create a new XMesaContext for rendering into an X11 window.
+ *
+ * Input: visual - an XMesaVisual
+ * share_list - another XMesaContext with which to share display
+ * lists or NULL if no sharing is wanted.
+ * Return: an XMesaContext or NULL if error.
+ */
+extern XMesaContext XMesaCreateContext( XMesaVisual v,
+ XMesaContext share_list );
+
+
+/*
+ * Destroy a rendering context as returned by XMesaCreateContext()
+ */
+extern void XMesaDestroyContext( XMesaContext c );
+
+
+
+/*
+ * Create an XMesaBuffer from an X window.
+ */
+extern XMesaBuffer XMesaCreateWindowBuffer( XMesaVisual v, Window w );
+
+
+/*
+ * Create an XMesaBuffer from an X pixmap.
+ */
+extern XMesaBuffer XMesaCreatePixmapBuffer( XMesaVisual v,
+ Pixmap p,
+ Colormap cmap );
+
+
+/*
+ * Destroy an XMesaBuffer, but not the corresponding window or pixmap.
+ */
+extern void XMesaDestroyBuffer( XMesaBuffer b );
+
+
+/*
+ * Return the XMesaBuffer handle which corresponds to an X drawable, if any.
+ *
+ * New in Mesa 2.3.
+ */
+extern XMesaBuffer XMesaFindBuffer( Display *dpy,
+ Drawable d );
+
+
+
+/*
+ * Bind two buffers (read and draw) to a context and make the
+ * context the current one.
+ * New in Mesa 3.3
+ */
+extern GLboolean XMesaMakeCurrent2( XMesaContext c,
+ XMesaBuffer drawBuffer,
+ XMesaBuffer readBuffer );
+
+
+/*
+ * Unbind the current context from its buffer.
+ */
+extern GLboolean XMesaUnbindContext( XMesaContext c );
+
+
+/*
+ * Return a handle to the current context.
+ */
+extern XMesaContext XMesaGetCurrentContext( void );
+
+
+/*
+ * Swap the front and back buffers for the given buffer. No action is
+ * taken if the buffer is not double buffered.
+ */
+extern void XMesaSwapBuffers( XMesaBuffer b );
+
+
+/*
+ * Copy a sub-region of the back buffer to the front buffer.
+ *
+ * New in Mesa 2.6
+ */
+extern void XMesaCopySubBuffer( XMesaBuffer b,
+ int x,
+ int y,
+ int width,
+ int height );
+
+
+
+
+
+/*
+ * Flush/sync a context
+ */
+extern void XMesaFlush( XMesaContext c );
+
+
+
+/*
+ * Scan for XMesaBuffers whose window/pixmap has been destroyed, then free
+ * any memory used by that buffer.
+ *
+ * New in Mesa 2.3.
+ */
+extern void XMesaGarbageCollect( void );
+
+
+
+/*
+ * Create a pbuffer.
+ * New in Mesa 4.1
+ */
+extern XMesaBuffer XMesaCreatePBuffer(XMesaVisual v, Colormap cmap,
+ unsigned int width, unsigned int height);
+
+
+
+/*
+ * Texture from Pixmap
+ * New in Mesa 7.1
+ */
+extern void
+XMesaBindTexImage(Display *dpy, XMesaBuffer drawable, int buffer,
+ const int *attrib_list);
+
+extern void
+XMesaReleaseTexImage(Display *dpy, XMesaBuffer drawable, int buffer);
+
+
+extern XMesaBuffer
+XMesaCreatePixmapTextureBuffer(XMesaVisual v, Pixmap p,
+ Colormap cmap,
+ int format, int target, int mipmap);
+
+
+
+
+/***********************************************************************
+ */
+
+extern pipe_mutex _xmesa_lock;
+
+extern struct xmesa_buffer *XMesaBufferList;
+
+
+/**
+ * Visual inforation, derived from GLvisual.
+ * Basically corresponds to an XVisualInfo.
+ */
+struct xmesa_visual {
+ GLvisual mesa_visual; /* Device independent visual parameters */
+ Display *display; /* The X11 display */
+ XVisualInfo * visinfo; /* X's visual info (pointer to private copy) */
+ XVisualInfo *vishandle; /* Only used in fakeglx.c */
+ GLint BitsPerPixel; /* True bits per pixel for XImages */
+
+ GLboolean ximage_flag; /* Use XImage for back buffer (not pixmap)? */
+};
+
+
+/**
+ * Context info, derived from st_context.
+ * Basically corresponds to a GLXContext.
+ */
+struct xmesa_context {
+ struct st_context *st;
+ XMesaVisual xm_visual; /** pixel format info */
+ XMesaBuffer xm_buffer; /** current drawbuffer */
+};
+
+
+/**
+ * Types of X/GLX drawables we might render into.
+ */
+typedef enum {
+ WINDOW, /* An X window */
+ GLXWINDOW, /* GLX window */
+ PIXMAP, /* GLX pixmap */
+ PBUFFER /* GLX Pbuffer */
+} BufferType;
+
+
+/**
+ * Framebuffer information, derived from.
+ * Basically corresponds to a GLXDrawable.
+ */
+struct xmesa_buffer {
+ struct st_framebuffer *stfb;
+
+ GLboolean wasCurrent; /* was ever the current buffer? */
+ XMesaVisual xm_visual; /* the X/Mesa visual */
+ Drawable drawable; /* Usually the X window ID */
+ Colormap cmap; /* the X colormap */
+ BufferType type; /* window, pixmap, pbuffer or glxwindow */
+
+ XImage *tempImage;
+ unsigned long selectedEvents;/* for pbuffers only */
+
+ GLuint shm; /* X Shared Memory extension status: */
+ /* 0 = not available */
+ /* 1 = XImage support available */
+ /* 2 = Pixmap support available too */
+#if defined(USE_XSHM)
+ XShmSegmentInfo shminfo;
+#endif
+
+ GC gc; /* scratch GC for span, line, tri drawing */
+
+ /* GLX_EXT_texture_from_pixmap */
+ GLint TextureTarget; /** GLX_TEXTURE_1D_EXT, for example */
+ GLint TextureFormat; /** GLX_TEXTURE_FORMAT_RGB_EXT, for example */
+ GLint TextureMipmap; /** 0 or 1 */
+
+ struct xmesa_buffer *Next; /* Linked list pointer: */
+};
+
+
+
+/** cast wrapper */
+static INLINE XMesaContext
+xmesa_context(GLcontext *ctx)
+{
+ return (XMesaContext) ctx->DriverCtx;
+}
+
+
+/** cast wrapper */
+static INLINE XMesaBuffer
+xmesa_buffer(GLframebuffer *fb)
+{
+ struct st_framebuffer *stfb = (struct st_framebuffer *) fb;
+ return (XMesaBuffer) st_framebuffer_private(stfb);
+}
+
+
+extern void
+xmesa_delete_framebuffer(struct gl_framebuffer *fb);
+
+extern XMesaBuffer
+xmesa_find_buffer(Display *dpy, Colormap cmap, XMesaBuffer notThis);
+
+extern void
+xmesa_check_and_update_buffer_size(XMesaContext xmctx, XMesaBuffer drawBuffer);
+
+extern void
+xmesa_destroy_buffers_on_display(Display *dpy);
+
+static INLINE GLuint
+xmesa_buffer_width(XMesaBuffer b)
+{
+ return b->stfb->Base.Width;
+}
+
+static INLINE GLuint
+xmesa_buffer_height(XMesaBuffer b)
+{
+ return b->stfb->Base.Height;
+}
+
+extern int
+xmesa_check_for_xshm(Display *display);
+
+
+#endif
diff --git a/src/gallium/state_trackers/glx/xlib/xm_winsys.h b/src/gallium/state_trackers/glx/xlib/xm_winsys.h
new file mode 100644
index 00000000000..0e57605c34b
--- /dev/null
+++ b/src/gallium/state_trackers/glx/xlib/xm_winsys.h
@@ -0,0 +1,59 @@
+
+/**************************************************************************
+ *
+ * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef XM_WINSYS_H
+#define XM_WINSYS_H
+
+struct pipe_context;
+struct pipe_screen;
+struct pipe_surface;
+struct xmesa_buffer;
+
+
+struct xm_driver {
+
+ struct pipe_screen *(*create_pipe_screen)( void );
+
+ /* The context_private argument needs to go away. Is currently used
+ * in a round-about way to associate a display-target surface with its
+ * Xlib window.
+ */
+ struct pipe_context *(*create_pipe_context)( struct pipe_screen *,
+ void *context_private );
+
+ void (*display_surface)( struct xmesa_buffer *,
+ struct pipe_surface * );
+
+};
+
+
+extern void
+xmesa_set_driver( const struct xm_driver *driver );
+
+
+#endif
diff --git a/src/gallium/state_trackers/python/README b/src/gallium/state_trackers/python/README
new file mode 100644
index 00000000000..8f45fb6d1b7
--- /dev/null
+++ b/src/gallium/state_trackers/python/README
@@ -0,0 +1,33 @@
+This directory contains Python bindings to Gallium3D. It looks like a state
+tracker from the pipe driver perspective, and it looks like a pipe driver from
+the python script perspective.
+
+
+To build you'll need:
+* Python (with development packages)
+* SCons
+* SWIG
+* Python Imaging Library with TK support (for the samples)
+
+Invoke scons on the top dir as
+
+ scons statetrackers=python
+
+To use do
+
+ export PYTHONPATH=build/XXXX-XXXX-XXXX/gallium/state_trackers/python
+
+and then try running
+
+ python src/gallium/state_trackers/python/samples/tri.py
+
+which should show a triangle.
+
+
+This is still work in progress:
+- errors are not handled properly and almost always result in crash
+- state atoms with array members are awkward to set
+- there no efficient way to view images
+
+--
+Jose Fonseca <jrfonseca@tungstengraphics.com>
diff --git a/src/gallium/state_trackers/python/SConscript b/src/gallium/state_trackers/python/SConscript
new file mode 100644
index 00000000000..1581182aec2
--- /dev/null
+++ b/src/gallium/state_trackers/python/SConscript
@@ -0,0 +1,34 @@
+import sys
+import os.path
+
+Import('*')
+
+if 'python' in env['statetrackers']:
+
+ env = env.Clone()
+
+ env.Tool('python')
+
+ env.Tool('swig')
+ env.Append(SWIGPATH = ['#src/gallium/include', '#src/gallium/include/pipe'])
+ env.Append(SWIGFLAGS = ['-python', '-keyword'])
+
+ env.Append(CPPPATH = '.')
+
+ pyst = env.ConvenienceLibrary(
+ target = 'pyst',
+ source = [
+ 'gallium.i',
+ 'st_device.c',
+ 'st_sample.c',
+ 'st_softpipe_winsys.c',
+ ],
+ )
+
+ env.SharedLibrary(
+ target = '_gallium',
+ source = [
+ 'st_hardpipe_winsys.c',
+ ],
+ LIBS = [pyst, softpipe, trace] + auxiliaries + env['LIBS'],
+ )
diff --git a/src/gallium/state_trackers/python/gallium.i b/src/gallium/state_trackers/python/gallium.i
new file mode 100644
index 00000000000..f4c4b36ea7d
--- /dev/null
+++ b/src/gallium/state_trackers/python/gallium.i
@@ -0,0 +1,103 @@
+ /**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * @file
+ * SWIG interface definion for Gallium types.
+ *
+ * @author Jose Fonseca <jrfonseca@tungstengraphics.com>
+ */
+
+%module gallium;
+
+%{
+
+#include <stdio.h>
+#include <Python.h>
+
+#include "pipe/p_screen.h"
+#include "pipe/p_context.h"
+#include "pipe/p_inlines.h"
+#include "util/u_memory.h"
+#include "pipe/p_shader_tokens.h"
+#include "cso_cache/cso_context.h"
+#include "util/u_draw_quad.h"
+#include "util/u_tile.h"
+#include "tgsi/tgsi_text.h"
+#include "tgsi/tgsi_dump.h"
+
+#include "st_device.h"
+#include "st_sample.h"
+
+%}
+
+%include "typemaps.i"
+
+%include "cstring.i"
+
+%include "carrays.i"
+%array_class(unsigned char, ByteArray);
+%array_class(int, IntArray);
+%array_class(unsigned, UnsignedArray);
+%array_class(float, FloatArray);
+
+
+%rename(Device) st_device;
+%rename(Context) st_context;
+%rename(Texture) pipe_texture;
+%rename(Surface) pipe_surface;
+%rename(Buffer) st_buffer;
+
+%rename(BlendColor) pipe_blend_color;
+%rename(Blend) pipe_blend_state;
+%rename(Clip) pipe_clip_state;
+%rename(ConstantBuffer) pipe_constant_buffer;
+%rename(Depth) pipe_depth_state;
+%rename(Stencil) pipe_stencil_state;
+%rename(Alpha) pipe_alpha_state;
+%rename(DepthStencilAlpha) pipe_depth_stencil_alpha_state;
+%rename(FormatBlock) pipe_format_block;
+%rename(Framebuffer) pipe_framebuffer_state;
+%rename(PolyStipple) pipe_poly_stipple;
+%rename(Rasterizer) pipe_rasterizer_state;
+%rename(Sampler) pipe_sampler_state;
+%rename(Scissor) pipe_scissor_state;
+%rename(Shader) pipe_shader_state;
+%rename(VertexBuffer) pipe_vertex_buffer;
+%rename(VertexElement) pipe_vertex_element;
+%rename(Viewport) pipe_viewport_state;
+
+
+%include "p_compiler.i"
+%include "pipe/p_defines.h";
+%include "p_format.i"
+
+%include "p_device.i"
+%include "p_context.i"
+%include "p_texture.i"
+%include "p_state.i"
+
diff --git a/src/gallium/state_trackers/python/p_compiler.i b/src/gallium/state_trackers/python/p_compiler.i
new file mode 100644
index 00000000000..15f6ba5b9db
--- /dev/null
+++ b/src/gallium/state_trackers/python/p_compiler.i
@@ -0,0 +1,29 @@
+ /**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+typedef unsigned char ubyte;
diff --git a/src/gallium/state_trackers/python/p_context.i b/src/gallium/state_trackers/python/p_context.i
new file mode 100644
index 00000000000..7b8b64b5923
--- /dev/null
+++ b/src/gallium/state_trackers/python/p_context.i
@@ -0,0 +1,289 @@
+ /**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * @file
+ * SWIG interface definion for Gallium types.
+ *
+ * @author Jose Fonseca <jrfonseca@tungstengraphics.com>
+ */
+
+%nodefaultctor st_context;
+%nodefaultdtor st_context;
+
+struct st_context {
+};
+
+%extend st_context {
+
+ ~st_context() {
+ st_context_destroy($self);
+ }
+
+ /*
+ * State functions (create/bind/destroy state objects)
+ */
+
+ void set_blend( const struct pipe_blend_state *state ) {
+ cso_set_blend($self->cso, state);
+ }
+
+ void set_sampler( unsigned index, const struct pipe_sampler_state *state ) {
+ cso_single_sampler($self->cso, index, state);
+ cso_single_sampler_done($self->cso);
+ }
+
+ void set_rasterizer( const struct pipe_rasterizer_state *state ) {
+ cso_set_rasterizer($self->cso, state);
+ }
+
+ void set_depth_stencil_alpha(const struct pipe_depth_stencil_alpha_state *state) {
+ cso_set_depth_stencil_alpha($self->cso, state);
+ }
+
+ void set_fragment_shader( const struct pipe_shader_state *state ) {
+ void *fs;
+
+ if(!state) {
+ cso_set_fragment_shader_handle($self->cso, NULL);
+ return;
+ }
+
+ fs = $self->pipe->create_fs_state($self->pipe, state);
+ if(!fs)
+ return;
+
+ if(cso_set_fragment_shader_handle($self->cso, fs) != PIPE_OK)
+ return;
+
+ cso_delete_fragment_shader($self->cso, $self->fs);
+ $self->fs = fs;
+ }
+
+ void set_vertex_shader( const struct pipe_shader_state *state ) {
+ void *vs;
+
+ if(!state) {
+ cso_set_vertex_shader_handle($self->cso, NULL);
+ return;
+ }
+
+ vs = $self->pipe->create_vs_state($self->pipe, state);
+ if(!vs)
+ return;
+
+ if(cso_set_vertex_shader_handle($self->cso, vs) != PIPE_OK)
+ return;
+
+ cso_delete_vertex_shader($self->cso, $self->vs);
+ $self->vs = vs;
+ }
+
+ /*
+ * Parameter-like state (or properties)
+ */
+
+ void set_blend_color(const struct pipe_blend_color *state ) {
+ cso_set_blend_color($self->cso, state);
+ }
+
+ void set_clip(const struct pipe_clip_state *state ) {
+ $self->pipe->set_clip_state($self->pipe, state);
+ }
+
+ void set_constant_buffer(unsigned shader, unsigned index,
+ struct st_buffer *buffer )
+ {
+ struct pipe_constant_buffer state;
+ memset(&state, 0, sizeof(state));
+ state.buffer = buffer ? buffer->buffer : NULL;
+ state.size = buffer->buffer->size;
+ $self->pipe->set_constant_buffer($self->pipe, shader, index, &state);
+ }
+
+ void set_framebuffer(const struct pipe_framebuffer_state *state ) {
+ cso_set_framebuffer($self->cso, state);
+ }
+
+ void set_polygon_stipple(const struct pipe_poly_stipple *state ) {
+ $self->pipe->set_polygon_stipple($self->pipe, state);
+ }
+
+ void set_scissor(const struct pipe_scissor_state *state ) {
+ $self->pipe->set_scissor_state($self->pipe, state);
+ }
+
+ void set_viewport(const struct pipe_viewport_state *state) {
+ cso_set_viewport($self->cso, state);
+ }
+
+ void set_sampler_texture(unsigned index,
+ struct pipe_texture *texture) {
+ if(!texture)
+ texture = $self->default_texture;
+ pipe_texture_reference(&$self->sampler_textures[index], texture);
+ $self->pipe->set_sampler_textures($self->pipe,
+ PIPE_MAX_SAMPLERS,
+ $self->sampler_textures);
+ }
+
+ void set_vertex_buffer(unsigned index,
+ unsigned pitch,
+ unsigned max_index,
+ unsigned buffer_offset,
+ struct st_buffer *buffer)
+ {
+ unsigned i;
+ struct pipe_vertex_buffer state;
+
+ memset(&state, 0, sizeof(state));
+ state.pitch = pitch;
+ state.max_index = max_index;
+ state.buffer_offset = buffer_offset;
+ state.buffer = buffer ? buffer->buffer : NULL;
+
+ memcpy(&$self->vertex_buffers[index], &state, sizeof(state));
+
+ for(i = 0; i < PIPE_MAX_ATTRIBS; ++i)
+ if(self->vertex_buffers[i].buffer)
+ $self->num_vertex_buffers = i + 1;
+
+ $self->pipe->set_vertex_buffers($self->pipe,
+ $self->num_vertex_buffers,
+ $self->vertex_buffers);
+ }
+
+ void set_vertex_element(unsigned index,
+ const struct pipe_vertex_element *element)
+ {
+ memcpy(&$self->vertex_elements[index], element, sizeof(*element));
+ }
+
+ void set_vertex_elements(unsigned num)
+ {
+ $self->num_vertex_elements = num;
+ $self->pipe->set_vertex_elements($self->pipe,
+ $self->num_vertex_elements,
+ $self->vertex_elements);
+ }
+
+ /*
+ * Draw functions
+ */
+
+ void draw_arrays(unsigned mode, unsigned start, unsigned count) {
+ $self->pipe->draw_arrays($self->pipe, mode, start, count);
+ }
+
+ void draw_elements( struct st_buffer *indexBuffer,
+ unsigned indexSize,
+ unsigned mode, unsigned start, unsigned count)
+ {
+ $self->pipe->draw_elements($self->pipe,
+ indexBuffer->buffer,
+ indexSize,
+ mode, start, count);
+ }
+
+ void draw_range_elements( struct st_buffer *indexBuffer,
+ unsigned indexSize, unsigned minIndex, unsigned maxIndex,
+ unsigned mode, unsigned start, unsigned count)
+ {
+ $self->pipe->draw_range_elements($self->pipe,
+ indexBuffer->buffer,
+ indexSize, minIndex, maxIndex,
+ mode, start, count);
+ }
+
+ void draw_vertices(unsigned prim,
+ unsigned num_verts,
+ unsigned num_attribs,
+ const float *vertices)
+ {
+ struct pipe_context *pipe = $self->pipe;
+ struct pipe_screen *screen = pipe->screen;
+ struct pipe_buffer *vbuf;
+ float *map;
+ unsigned size;
+
+ size = num_verts * num_attribs * 4 * sizeof(float);
+
+ vbuf = pipe_buffer_create(screen,
+ 32,
+ PIPE_BUFFER_USAGE_VERTEX,
+ size);
+ if(!vbuf)
+ goto error1;
+
+ map = pipe_buffer_map(screen, vbuf, PIPE_BUFFER_USAGE_CPU_WRITE);
+ if (!map)
+ goto error2;
+ memcpy(map, vertices, size);
+ pipe_buffer_unmap(screen, vbuf);
+
+ util_draw_vertex_buffer(pipe, vbuf, 0, prim, num_verts, num_attribs);
+
+error2:
+ pipe_buffer_reference(screen, &vbuf, NULL);
+error1:
+ ;
+ }
+
+ void
+ flush(unsigned flags = 0) {
+ struct pipe_fence_handle *fence = NULL;
+ $self->pipe->flush($self->pipe, flags | PIPE_FLUSH_RENDER_CACHE, &fence);
+ /* TODO: allow asynchronous operation */
+ $self->pipe->winsys->fence_finish( $self->pipe->winsys, fence, 0 );
+ $self->pipe->winsys->fence_reference( $self->pipe->winsys, &fence, NULL );
+ }
+
+ /*
+ * Surface functions
+ */
+
+ void surface_copy(int do_flip,
+ struct pipe_surface *dest,
+ unsigned destx, unsigned desty,
+ struct pipe_surface *src,
+ unsigned srcx, unsigned srcy,
+ unsigned width, unsigned height) {
+ $self->pipe->surface_copy($self->pipe, do_flip, dest, destx, desty, src, srcx, srcy, width, height);
+ }
+
+ void surface_fill(struct pipe_surface *dst,
+ unsigned x, unsigned y,
+ unsigned width, unsigned height,
+ unsigned value) {
+ $self->pipe->surface_fill($self->pipe, dst, x, y, width, height, value);
+ }
+
+ void surface_clear(struct pipe_surface *surface, unsigned value = 0) {
+ $self->pipe->clear($self->pipe, surface, value);
+ }
+
+};
diff --git a/src/gallium/state_trackers/python/p_device.i b/src/gallium/state_trackers/python/p_device.i
new file mode 100644
index 00000000000..84fd2e4349b
--- /dev/null
+++ b/src/gallium/state_trackers/python/p_device.i
@@ -0,0 +1,130 @@
+ /**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * @file
+ * SWIG interface definion for Gallium types.
+ *
+ * @author Jose Fonseca <jrfonseca@tungstengraphics.com>
+ */
+
+
+%nodefaultctor st_device;
+%nodefaultdtor st_device;
+
+
+struct st_device {
+};
+
+%newobject st_device::texture_create;
+%newobject st_device::context_create;
+%newobject st_device::buffer_create;
+
+%extend st_device {
+
+ st_device(int hardware = 1) {
+ return st_device_create(hardware ? TRUE : FALSE);
+ }
+
+ ~st_device() {
+ st_device_destroy($self);
+ }
+
+ const char * get_name( void ) {
+ return $self->screen->get_name($self->screen);
+ }
+
+ const char * get_vendor( void ) {
+ return $self->screen->get_vendor($self->screen);
+ }
+
+ /**
+ * Query an integer-valued capability/parameter/limit
+ * \param param one of PIPE_CAP_x
+ */
+ int get_param( int param ) {
+ return $self->screen->get_param($self->screen, param);
+ }
+
+ /**
+ * Query a float-valued capability/parameter/limit
+ * \param param one of PIPE_CAP_x
+ */
+ float get_paramf( int param ) {
+ return $self->screen->get_paramf($self->screen, param);
+ }
+
+ /**
+ * Check if the given pipe_format is supported as a texture or
+ * drawing surface.
+ * \param type one of PIPE_TEXTURE, PIPE_SURFACE
+ */
+ int is_format_supported( enum pipe_format format,
+ enum pipe_texture_target target,
+ unsigned tex_usage,
+ unsigned geom_flags ) {
+ return $self->screen->is_format_supported( $self->screen,
+ format,
+ target,
+ tex_usage,
+ geom_flags );
+ }
+
+ struct st_context *
+ context_create(void) {
+ return st_context_create($self);
+ }
+
+ struct pipe_texture *
+ texture_create(
+ enum pipe_format format,
+ unsigned width,
+ unsigned height,
+ unsigned depth = 1,
+ unsigned last_level = 0,
+ enum pipe_texture_target target = PIPE_TEXTURE_2D,
+ unsigned tex_usage = 0
+ ) {
+ struct pipe_texture templat;
+ memset(&templat, 0, sizeof(templat));
+ templat.format = format;
+ pf_get_block(templat.format, &templat.block);
+ templat.width[0] = width;
+ templat.height[0] = height;
+ templat.depth[0] = depth;
+ templat.last_level = last_level;
+ templat.target = target;
+ templat.tex_usage = tex_usage;
+ return $self->screen->texture_create($self->screen, &templat);
+ }
+
+ struct st_buffer *
+ buffer_create(unsigned size, unsigned alignment = 0, unsigned usage = 0) {
+ return st_buffer_create($self, alignment, usage, size);
+ }
+
+};
diff --git a/src/gallium/state_trackers/python/p_format.i b/src/gallium/state_trackers/python/p_format.i
new file mode 100644
index 00000000000..26fb12b387f
--- /dev/null
+++ b/src/gallium/state_trackers/python/p_format.i
@@ -0,0 +1,162 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * Copyright (c) 2008 VMware, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/*
+ * XXX: SWIG can't parse p_format.h, so we need to duplicate the relevant
+ * declarations here
+ */
+
+%{
+#include "pipe/p_format.h"
+%}
+
+enum pipe_format {
+ PIPE_FORMAT_NONE,
+ PIPE_FORMAT_A8R8G8B8_UNORM,
+ PIPE_FORMAT_X8R8G8B8_UNORM,
+ PIPE_FORMAT_B8G8R8A8_UNORM,
+ PIPE_FORMAT_B8G8R8X8_UNORM,
+ PIPE_FORMAT_A1R5G5B5_UNORM,
+ PIPE_FORMAT_A4R4G4B4_UNORM,
+ PIPE_FORMAT_R5G6B5_UNORM,
+ PIPE_FORMAT_A2B10G10R10_UNORM,
+ PIPE_FORMAT_L8_UNORM,
+ PIPE_FORMAT_A8_UNORM,
+ PIPE_FORMAT_I8_UNORM,
+ PIPE_FORMAT_A8L8_UNORM,
+ PIPE_FORMAT_L16_UNORM,
+ PIPE_FORMAT_YCBCR,
+ PIPE_FORMAT_YCBCR_REV,
+ PIPE_FORMAT_Z16_UNORM,
+ PIPE_FORMAT_Z32_UNORM,
+ PIPE_FORMAT_Z32_FLOAT,
+ PIPE_FORMAT_S8Z24_UNORM,
+ PIPE_FORMAT_Z24S8_UNORM,
+ PIPE_FORMAT_X8Z24_UNORM,
+ PIPE_FORMAT_Z24X8_UNORM,
+ PIPE_FORMAT_S8_UNORM,
+ PIPE_FORMAT_R64_FLOAT,
+ PIPE_FORMAT_R64G64_FLOAT,
+ PIPE_FORMAT_R64G64B64_FLOAT,
+ PIPE_FORMAT_R64G64B64A64_FLOAT,
+ PIPE_FORMAT_R32_FLOAT,
+ PIPE_FORMAT_R32G32_FLOAT,
+ PIPE_FORMAT_R32G32B32_FLOAT,
+ PIPE_FORMAT_R32G32B32A32_FLOAT,
+ PIPE_FORMAT_R32_UNORM,
+ PIPE_FORMAT_R32G32_UNORM,
+ PIPE_FORMAT_R32G32B32_UNORM,
+ PIPE_FORMAT_R32G32B32A32_UNORM,
+ PIPE_FORMAT_R32_USCALED,
+ PIPE_FORMAT_R32G32_USCALED,
+ PIPE_FORMAT_R32G32B32_USCALED,
+ PIPE_FORMAT_R32G32B32A32_USCALED,
+ PIPE_FORMAT_R32_SNORM,
+ PIPE_FORMAT_R32G32_SNORM,
+ PIPE_FORMAT_R32G32B32_SNORM,
+ PIPE_FORMAT_R32G32B32A32_SNORM,
+ PIPE_FORMAT_R32_SSCALED,
+ PIPE_FORMAT_R32G32_SSCALED,
+ PIPE_FORMAT_R32G32B32_SSCALED,
+ PIPE_FORMAT_R32G32B32A32_SSCALED,
+ PIPE_FORMAT_R16_UNORM,
+ PIPE_FORMAT_R16G16_UNORM,
+ PIPE_FORMAT_R16G16B16_UNORM,
+ PIPE_FORMAT_R16G16B16A16_UNORM,
+ PIPE_FORMAT_R16_USCALED,
+ PIPE_FORMAT_R16G16_USCALED,
+ PIPE_FORMAT_R16G16B16_USCALED,
+ PIPE_FORMAT_R16G16B16A16_USCALED,
+ PIPE_FORMAT_R16_SNORM,
+ PIPE_FORMAT_R16G16_SNORM,
+ PIPE_FORMAT_R16G16B16_SNORM,
+ PIPE_FORMAT_R16G16B16A16_SNORM,
+ PIPE_FORMAT_R16_SSCALED,
+ PIPE_FORMAT_R16G16_SSCALED,
+ PIPE_FORMAT_R16G16B16_SSCALED,
+ PIPE_FORMAT_R16G16B16A16_SSCALED,
+ PIPE_FORMAT_R8_UNORM,
+ PIPE_FORMAT_R8G8_UNORM,
+ PIPE_FORMAT_R8G8B8_UNORM,
+ PIPE_FORMAT_R8G8B8A8_UNORM,
+ PIPE_FORMAT_R8G8B8X8_UNORM,
+ PIPE_FORMAT_R8_USCALED,
+ PIPE_FORMAT_R8G8_USCALED,
+ PIPE_FORMAT_R8G8B8_USCALED,
+ PIPE_FORMAT_R8G8B8A8_USCALED,
+ PIPE_FORMAT_R8G8B8X8_USCALED,
+ PIPE_FORMAT_R8_SNORM,
+ PIPE_FORMAT_R8G8_SNORM,
+ PIPE_FORMAT_R8G8B8_SNORM,
+ PIPE_FORMAT_R8G8B8A8_SNORM,
+ PIPE_FORMAT_R8G8B8X8_SNORM,
+ PIPE_FORMAT_B6G5R5_SNORM,
+ PIPE_FORMAT_A8B8G8R8_SNORM,
+ PIPE_FORMAT_X8B8G8R8_SNORM,
+ PIPE_FORMAT_R8_SSCALED,
+ PIPE_FORMAT_R8G8_SSCALED,
+ PIPE_FORMAT_R8G8B8_SSCALED,
+ PIPE_FORMAT_R8G8B8A8_SSCALED,
+ PIPE_FORMAT_R8G8B8X8_SSCALED,
+ PIPE_FORMAT_R32_FIXED,
+ PIPE_FORMAT_R32G32_FIXED,
+ PIPE_FORMAT_R32G32B32_FIXED,
+ PIPE_FORMAT_R32G32B32A32_FIXED,
+
+ PIPE_FORMAT_L8_SRGB,
+ PIPE_FORMAT_A8L8_SRGB,
+ PIPE_FORMAT_R8G8B8_SRGB,
+ PIPE_FORMAT_R8G8B8A8_SRGB,
+ PIPE_FORMAT_R8G8B8X8_SRGB,
+ PIPE_FORMAT_A8R8G8B8_SRGB,
+ PIPE_FORMAT_X8R8G8B8_SRGB,
+ PIPE_FORMAT_B8G8R8A8_SRGB,
+ PIPE_FORMAT_B8G8R8X8_SRGB,
+
+ PIPE_FORMAT_X8UB8UG8SR8S_NORM,
+ PIPE_FORMAT_B6UG5SR5S_NORM,
+
+ PIPE_FORMAT_DXT1_RGB,
+ PIPE_FORMAT_DXT1_RGBA,
+ PIPE_FORMAT_DXT3_RGBA,
+ PIPE_FORMAT_DXT5_RGBA,
+
+ PIPE_FORMAT_DXT1_SRGB,
+ PIPE_FORMAT_DXT1_SRGBA,
+ PIPE_FORMAT_DXT3_SRGBA,
+ PIPE_FORMAT_DXT5_SRGBA,
+};
+
+
+struct pipe_format_block
+{
+ unsigned size;
+ unsigned width;
+ unsigned height;
+};
+
diff --git a/src/gallium/state_trackers/python/p_state.i b/src/gallium/state_trackers/python/p_state.i
new file mode 100644
index 00000000000..7f5760b3b66
--- /dev/null
+++ b/src/gallium/state_trackers/python/p_state.i
@@ -0,0 +1,109 @@
+ /**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * @file
+ * SWIG interface definion for Gallium types.
+ *
+ * @author Jose Fonseca <jrfonseca@tungstengraphics.com>
+ */
+
+%module gallium;
+
+%ignore winsys;
+%ignore pipe_vertex_buffer::buffer;
+
+%include "pipe/p_state.h";
+
+
+%array_class(struct pipe_stencil_state, StencilArray);
+
+
+%extend pipe_framebuffer_state {
+
+ pipe_framebuffer_state(void) {
+ return CALLOC_STRUCT(pipe_framebuffer_state);
+ }
+
+ ~pipe_framebuffer_state() {
+ unsigned index;
+ for(index = 0; index < PIPE_MAX_COLOR_BUFS; ++index)
+ pipe_surface_reference(&$self->cbufs[index], NULL);
+ pipe_surface_reference(&$self->zsbuf, NULL);
+ FREE($self);
+ }
+
+ void
+ set_cbuf(unsigned index, struct pipe_surface *surface) {
+ pipe_surface_reference(&$self->cbufs[index], surface);
+ }
+
+ void
+ set_zsbuf(struct pipe_surface *surface) {
+ pipe_surface_reference(&$self->zsbuf, surface);
+ }
+
+};
+
+
+%extend pipe_shader_state {
+
+ pipe_shader_state(const char *text, unsigned num_tokens = 1024) {
+ struct tgsi_token *tokens;
+ struct pipe_shader_state *shader;
+
+ tokens = MALLOC(num_tokens * sizeof(struct tgsi_token));
+ if(!tokens)
+ goto error1;
+
+ if(tgsi_text_translate(text, tokens, num_tokens ) != TRUE)
+ goto error2;
+
+ shader = CALLOC_STRUCT(pipe_shader_state);
+ if(!shader)
+ goto error3;
+
+ shader->tokens = tokens;
+
+ return shader;
+
+error3:
+error2:
+ FREE(tokens);
+error1:
+ return NULL;
+ }
+
+ ~pipe_shader_state() {
+ FREE((void*)$self->tokens);
+ FREE($self);
+ }
+
+ void dump(unsigned flags = 0) {
+ tgsi_dump($self->tokens, flags);
+ }
+}
diff --git a/src/gallium/state_trackers/python/p_texture.i b/src/gallium/state_trackers/python/p_texture.i
new file mode 100644
index 00000000000..08ba0ebe4d0
--- /dev/null
+++ b/src/gallium/state_trackers/python/p_texture.i
@@ -0,0 +1,232 @@
+ /**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * @file
+ * SWIG interface definion for Gallium types.
+ *
+ * @author Jose Fonseca <jrfonseca@tungstengraphics.com>
+ */
+
+
+%nodefaultctor pipe_texture;
+%nodefaultctor pipe_surface;
+%nodefaultctor st_buffer;
+
+%nodefaultdtor pipe_texture;
+%nodefaultdtor pipe_surface;
+%nodefaultdtor st_buffer;
+
+%ignore pipe_texture::screen;
+
+%ignore pipe_surface::winsys;
+%immutable pipe_surface::texture;
+%immutable pipe_surface::buffer;
+
+%newobject pipe_texture::get_surface;
+
+
+%extend pipe_texture {
+
+ ~pipe_texture() {
+ struct pipe_texture *ptr = $self;
+ pipe_texture_reference(&ptr, NULL);
+ }
+
+ unsigned get_width(unsigned level=0) {
+ return $self->width[level];
+ }
+
+ unsigned get_height(unsigned level=0) {
+ return $self->height[level];
+ }
+
+ unsigned get_depth(unsigned level=0) {
+ return $self->depth[level];
+ }
+
+ unsigned get_nblocksx(unsigned level=0) {
+ return $self->nblocksx[level];
+ }
+
+ unsigned get_nblocksy(unsigned level=0) {
+ return $self->nblocksy[level];
+ }
+
+ /** Get a surface which is a "view" into a texture */
+ struct pipe_surface *
+ get_surface(unsigned face=0, unsigned level=0, unsigned zslice=0, unsigned usage=0 )
+ {
+ struct pipe_screen *screen = $self->screen;
+ return screen->get_tex_surface(screen, $self, face, level, zslice, usage);
+ }
+
+};
+
+
+%extend pipe_surface {
+
+ ~pipe_surface() {
+ struct pipe_surface *ptr = $self;
+ pipe_surface_reference(&ptr, NULL);
+ }
+
+ // gets mapped to pipe_surface_map automatically
+ void * map( unsigned flags );
+
+ // gets mapped to pipe_surface_unmap automatically
+ void unmap( void );
+
+ void
+ get_tile_raw(unsigned x, unsigned y, unsigned w, unsigned h, char *raw, unsigned stride) {
+ pipe_get_tile_raw($self, x, y, w, h, raw, stride);
+ }
+
+ void
+ put_tile_raw(unsigned x, unsigned y, unsigned w, unsigned h, const char *raw, unsigned stride) {
+ pipe_put_tile_raw($self, x, y, w, h, raw, stride);
+ }
+
+ void
+ get_tile_rgba(unsigned x, unsigned y, unsigned w, unsigned h, float *rgba) {
+ pipe_get_tile_rgba($self, x, y, w, h, rgba);
+ }
+
+ void
+ put_tile_rgba(unsigned x, unsigned y, unsigned w, unsigned h, const float *rgba) {
+ pipe_put_tile_rgba($self, x, y, w, h, rgba);
+ }
+
+ void
+ get_tile_z(unsigned x, unsigned y, unsigned w, unsigned h, unsigned *z) {
+ pipe_get_tile_z($self, x, y, w, h, z);
+ }
+
+ void
+ put_tile_z(unsigned x, unsigned y, unsigned w, unsigned h, const unsigned *z) {
+ pipe_put_tile_z($self, x, y, w, h, z);
+ }
+
+ void
+ sample_rgba(float *rgba) {
+ st_sample_surface($self, rgba);
+ }
+
+ unsigned
+ compare_tile_rgba(unsigned x, unsigned y, unsigned w, unsigned h, const float *rgba, float tol = 0.0)
+ {
+ float *rgba2;
+ const float *p1;
+ const float *p2;
+ unsigned i, j, n;
+
+ rgba2 = MALLOC(h*w*4*sizeof(float));
+ if(!rgba2)
+ return ~0;
+
+ pipe_get_tile_rgba($self, x, y, w, h, rgba2);
+
+ p1 = rgba;
+ p2 = rgba2;
+ n = 0;
+ for(i = h*w; i; --i) {
+ unsigned differs = 0;
+ for(j = 4; j; --j) {
+ float delta = *p2++ - *p1++;
+ if (delta < -tol || delta > tol)
+ differs = 1;
+ }
+ n += differs;
+ }
+
+ FREE(rgba2);
+
+ return n;
+ }
+
+};
+
+struct st_buffer {
+};
+
+%extend st_buffer {
+
+ ~st_buffer() {
+ st_buffer_destroy($self);
+ }
+
+ unsigned __len__(void)
+ {
+ assert($self->buffer->refcount);
+ return $self->buffer->size;
+ }
+
+ %cstring_output_allocate_size(char **STRING, int *LENGTH, free(*$1));
+ void read(char **STRING, int *LENGTH)
+ {
+ struct pipe_screen *screen = $self->st_dev->screen;
+ const char *map;
+
+ assert($self->buffer->refcount);
+
+ *LENGTH = $self->buffer->size;
+ *STRING = (char *) malloc($self->buffer->size);
+ if(!*STRING)
+ return;
+
+ map = pipe_buffer_map(screen, $self->buffer, PIPE_BUFFER_USAGE_CPU_READ);
+ if(map) {
+ memcpy(*STRING, map, $self->buffer->size);
+ pipe_buffer_unmap(screen, $self->buffer);
+ }
+ }
+
+ %cstring_input_binary(const char *STRING, unsigned LENGTH);
+ void write(const char *STRING, unsigned LENGTH, unsigned offset = 0)
+ {
+ struct pipe_screen *screen = $self->st_dev->screen;
+ char *map;
+
+ assert($self->buffer->refcount);
+
+ if(offset > $self->buffer->size) {
+ PyErr_SetString(PyExc_ValueError, "offset must be smaller than buffer size");
+ return;
+ }
+
+ if(offset + LENGTH > $self->buffer->size) {
+ PyErr_SetString(PyExc_ValueError, "data length must fit inside the buffer");
+ return;
+ }
+
+ map = pipe_buffer_map(screen, $self->buffer, PIPE_BUFFER_USAGE_CPU_WRITE);
+ if(map) {
+ memcpy(map + offset, STRING, LENGTH);
+ pipe_buffer_unmap(screen, $self->buffer);
+ }
+ }
+};
diff --git a/src/gallium/state_trackers/python/retrace/README b/src/gallium/state_trackers/python/retrace/README
new file mode 100644
index 00000000000..822cd114044
--- /dev/null
+++ b/src/gallium/state_trackers/python/retrace/README
@@ -0,0 +1,17 @@
+This is an application written in python to replay the traces captured by the
+ trace pipe driver.
+
+
+To use it follow the instructions in src/gallium/drivers/trace/README and
+src/gallium/state_trackers/python/README, and then do
+
+ python src/gallium/state_trackers/python/samples/retrace/interpreter.py filename.trace
+
+
+This is still work in progress:
+- not everything is captured/replayed
+ - surface/textures contents
+- any tiny error will result in a crash
+
+--
+Jose Fonseca <jrfonseca@tungstengraphics.com>
diff --git a/src/gallium/state_trackers/python/retrace/format.py b/src/gallium/state_trackers/python/retrace/format.py
new file mode 100755
index 00000000000..0bf6baf0b94
--- /dev/null
+++ b/src/gallium/state_trackers/python/retrace/format.py
@@ -0,0 +1,100 @@
+#!/usr/bin/env python
+##########################################################################
+#
+# Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+# All Rights Reserved.
+#
+# Permission is hereby granted, free of charge, to any person obtaining a
+# copy of this software and associated documentation files (the
+# "Software"), to deal in the Software without restriction, including
+# without limitation the rights to use, copy, modify, merge, publish,
+# distribute, sub license, and/or sell copies of the Software, and to
+# permit persons to whom the Software is furnished to do so, subject to
+# the following conditions:
+#
+# The above copyright notice and this permission notice (including the
+# next paragraph) shall be included in all copies or substantial portions
+# of the Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+# IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+# ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+# TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+# SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+#
+##########################################################################
+
+
+class Formatter:
+ '''Plain formatter'''
+
+ def __init__(self, stream):
+ self.stream = stream
+
+ def text(self, text):
+ self.stream.write(text)
+
+ def newline(self):
+ self.text('\n')
+
+ def function(self, name):
+ self.text(name)
+
+ def variable(self, name):
+ self.text(name)
+
+ def literal(self, value):
+ self.text(str(value))
+
+ def address(self, addr):
+ self.text(str(addr))
+
+
+class AnsiFormatter(Formatter):
+ '''Formatter for plain-text files which outputs ANSI escape codes. See
+ http://en.wikipedia.org/wiki/ANSI_escape_code for more information
+ concerning ANSI escape codes.
+ '''
+
+ _csi = '\33['
+
+ _normal = '0m'
+ _bold = '1m'
+ _italic = '3m'
+ _red = '31m'
+ _green = '32m'
+ _blue = '34m'
+
+ def _escape(self, code):
+ self.text(self._csi + code)
+
+ def function(self, name):
+ self._escape(self._bold)
+ Formatter.function(self, name)
+ self._escape(self._normal)
+
+ def variable(self, name):
+ self._escape(self._italic)
+ Formatter.variable(self, name)
+ self._escape(self._normal)
+
+ def literal(self, value):
+ self._escape(self._blue)
+ Formatter.literal(self, value)
+ self._escape(self._normal)
+
+ def address(self, value):
+ self._escape(self._green)
+ Formatter.address(self, value)
+ self._escape(self._normal)
+
+
+
+def DefaultFormatter(stream):
+ if stream.isatty():
+ return AnsiFormatter(stream)
+ else:
+ return Formatter(stream)
+
diff --git a/src/gallium/state_trackers/python/retrace/interpreter.py b/src/gallium/state_trackers/python/retrace/interpreter.py
new file mode 100755
index 00000000000..f418f80d7b4
--- /dev/null
+++ b/src/gallium/state_trackers/python/retrace/interpreter.py
@@ -0,0 +1,578 @@
+#!/usr/bin/env python
+##########################################################################
+#
+# Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+# All Rights Reserved.
+#
+# Permission is hereby granted, free of charge, to any person obtaining a
+# copy of this software and associated documentation files (the
+# "Software"), to deal in the Software without restriction, including
+# without limitation the rights to use, copy, modify, merge, publish,
+# distribute, sub license, and/or sell copies of the Software, and to
+# permit persons to whom the Software is furnished to do so, subject to
+# the following conditions:
+#
+# The above copyright notice and this permission notice (including the
+# next paragraph) shall be included in all copies or substantial portions
+# of the Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+# IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+# ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+# TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+# SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+#
+##########################################################################
+
+
+import sys
+import struct
+
+import gallium
+import model
+import parser
+
+
+def make_image(surface):
+ pixels = gallium.FloatArray(surface.height*surface.width*4)
+ surface.get_tile_rgba(0, 0, surface.width, surface.height, pixels)
+
+ import Image
+ outimage = Image.new(
+ mode='RGB',
+ size=(surface.width, surface.height),
+ color=(0,0,0))
+ outpixels = outimage.load()
+ for y in range(0, surface.height):
+ for x in range(0, surface.width):
+ offset = (y*surface.width + x)*4
+ r, g, b, a = [int(pixels[offset + ch]*255) for ch in range(4)]
+ outpixels[x, y] = r, g, b
+ return outimage
+
+def save_image(filename, surface):
+ outimage = make_image(surface)
+ outimage.save(filename, "PNG")
+
+def show_image(surface):
+ outimage = make_image(surface)
+
+ import Tkinter as tk
+ from PIL import Image, ImageTk
+ root = tk.Tk()
+
+ root.title('background image')
+
+ image1 = ImageTk.PhotoImage(outimage)
+ w = image1.width()
+ h = image1.height()
+ x = 100
+ y = 100
+ root.geometry("%dx%d+%d+%d" % (w, h, x, y))
+ panel1 = tk.Label(root, image=image1)
+ panel1.pack(side='top', fill='both', expand='yes')
+ panel1.image = image1
+ root.mainloop()
+
+
+
+
+class Struct:
+ """C-like struct"""
+
+ # A basic Python class can pass as a C-like structure
+ pass
+
+
+struct_factories = {
+ "pipe_blend_color": gallium.BlendColor,
+ "pipe_blend_state": gallium.Blend,
+ #"pipe_clip_state": gallium.Clip,
+ #"pipe_constant_buffer": gallium.ConstantBuffer,
+ "pipe_depth_state": gallium.Depth,
+ "pipe_stencil_state": gallium.Stencil,
+ "pipe_alpha_state": gallium.Alpha,
+ "pipe_depth_stencil_alpha_state": gallium.DepthStencilAlpha,
+ "pipe_format_block": gallium.FormatBlock,
+ #"pipe_framebuffer_state": gallium.Framebuffer,
+ "pipe_poly_stipple": gallium.PolyStipple,
+ "pipe_rasterizer_state": gallium.Rasterizer,
+ "pipe_sampler_state": gallium.Sampler,
+ "pipe_scissor_state": gallium.Scissor,
+ #"pipe_shader_state": gallium.Shader,
+ #"pipe_vertex_buffer": gallium.VertexBuffer,
+ "pipe_vertex_element": gallium.VertexElement,
+ "pipe_viewport_state": gallium.Viewport,
+ #"pipe_texture": gallium.Texture,
+}
+
+
+member_array_factories = {
+ "pipe_rasterizer_state": {"sprite_coord_mode": gallium.ByteArray},
+ "pipe_poly_stipple": {"stipple": gallium.UnsignedArray},
+ "pipe_viewport_state": {"scale": gallium.FloatArray, "translate": gallium.FloatArray},
+ #"pipe_clip_state": {"ucp": gallium.FloatArray},
+ "pipe_depth_stencil_alpha_state": {"stencil": gallium.StencilArray},
+ "pipe_blend_color": {"color": gallium.FloatArray},
+ "pipe_sampler_state": {"border_color": gallium.FloatArray},
+}
+
+
+class Translator(model.Visitor):
+ """Translate model arguments into regular Python objects"""
+
+ def __init__(self, interpreter):
+ self.interpreter = interpreter
+ self.result = None
+
+ def visit(self, node):
+ self.result = None
+ node.visit(self)
+ return self.result
+
+ def visit_literal(self, node):
+ self.result = node.value
+
+ def visit_named_constant(self, node):
+ # lookup the named constant in the gallium module
+ self.result = getattr(gallium, node.name)
+
+ def visit_array(self, node):
+ array = []
+ for element in node.elements:
+ array.append(self.visit(element))
+ self.result = array
+
+ def visit_struct(self, node):
+ struct_factory = struct_factories.get(node.name, Struct)
+ struct = struct_factory()
+ for member_name, member_node in node.members:
+ member_value = self.visit(member_node)
+ try:
+ array_factory = member_array_factories[node.name][member_name]
+ except KeyError:
+ pass
+ else:
+ assert isinstance(member_value, list)
+ array = array_factory(len(member_value))
+ for i in range(len(member_value)):
+ array[i] = member_value[i]
+ member_value = array
+ #print node.name, member_name, member_value
+ assert isinstance(struct, Struct) or hasattr(struct, member_name)
+ setattr(struct, member_name, member_value)
+ self.result = struct
+
+ def visit_pointer(self, node):
+ self.result = self.interpreter.lookup_object(node.address)
+
+
+class Object:
+
+ def __init__(self, interpreter, real):
+ self.interpreter = interpreter
+ self.real = real
+
+
+class Global(Object):
+
+ def __init__(self, interpreter, real):
+ self.interpreter = interpreter
+ self.real = real
+
+ def pipe_winsys_create(self):
+ return Winsys(self.interpreter, gallium.Device())
+
+ def pipe_screen_create(self, winsys):
+ return Screen(self.interpreter, winsys.real)
+
+ def pipe_context_create(self, screen):
+ context = screen.real.context_create()
+ return Context(self.interpreter, context)
+
+
+class Winsys(Object):
+
+ def __init__(self, interpreter, real):
+ self.interpreter = interpreter
+ self.real = real
+
+ def get_name(self):
+ pass
+
+ def user_buffer_create(self, data, size):
+ # We don't really care to distinguish between user and regular buffers
+ buffer = self.real.buffer_create(size,
+ 4,
+ gallium.PIPE_BUFFER_USAGE_CPU_READ |
+ gallium.PIPE_BUFFER_USAGE_CPU_WRITE )
+ assert size == len(data)
+ buffer.write(data)
+ return buffer
+
+ def buffer_create(self, alignment, usage, size):
+ return self.real.buffer_create(size, alignment, usage)
+
+ def buffer_destroy(self, buffer):
+ pass
+
+ def buffer_write(self, buffer, data, size):
+ assert size == len(data)
+ buffer.write(data)
+
+ def fence_finish(self, fence, flags):
+ pass
+
+ def fence_reference(self, dst, src):
+ pass
+
+ def flush_frontbuffer(self, surface):
+ pass
+
+ def surface_alloc(self):
+ return None
+
+ def surface_release(self, surface):
+ pass
+
+
+class Screen(Object):
+
+ def destroy(self):
+ pass
+
+ def get_name(self):
+ pass
+
+ def get_vendor(self):
+ pass
+
+ def get_param(self, param):
+ pass
+
+ def get_paramf(self, param):
+ pass
+
+ def is_format_supported(self, format, target, tex_usage, geom_flags):
+ return self.real.is_format_supported(format, target, tex_usage, geom_flags)
+
+ def texture_create(self, template):
+ return self.real.texture_create(
+ format = template.format,
+ width = template.width[0],
+ height = template.height[0],
+ depth = template.depth[0],
+ last_level = template.last_level,
+ target = template.target,
+ tex_usage = template.tex_usage,
+ )
+
+ def texture_destroy(self, texture):
+ self.interpreter.unregister_object(texture)
+
+ def texture_release(self, surface):
+ pass
+
+ def get_tex_surface(self, texture, face, level, zslice, usage):
+ return texture.get_surface(face, level, zslice, usage)
+
+ def tex_surface_destroy(self, surface):
+ self.interpreter.unregister_object(surface)
+
+ def tex_surface_release(self, surface):
+ pass
+
+ def surface_write(self, surface, data, stride, size):
+ assert surface.nblocksy * stride == size
+ surface.put_tile_raw(0, 0, surface.width, surface.height, data, stride)
+
+
+class Context(Object):
+
+ def __init__(self, interpreter, real):
+ Object.__init__(self, interpreter, real)
+ self.cbufs = []
+ self.zsbuf = None
+ self.vbufs = []
+ self.velems = []
+
+ def destroy(self):
+ pass
+
+ def create_blend_state(self, state):
+ return state
+
+ def bind_blend_state(self, state):
+ if state is not None:
+ self.real.set_blend(state)
+
+ def delete_blend_state(self, state):
+ pass
+
+ def create_sampler_state(self, state):
+ return state
+
+ def delete_sampler_state(self, state):
+ pass
+
+ def bind_sampler_states(self, n, states):
+ for i in range(n):
+ self.real.set_sampler(i, states[i])
+
+ def create_rasterizer_state(self, state):
+ return state
+
+ def bind_rasterizer_state(self, state):
+ if state is not None:
+ self.real.set_rasterizer(state)
+
+ def delete_rasterizer_state(self, state):
+ pass
+
+ def create_depth_stencil_alpha_state(self, state):
+ return state
+
+ def bind_depth_stencil_alpha_state(self, state):
+ if state is not None:
+ self.real.set_depth_stencil_alpha(state)
+
+ def delete_depth_stencil_alpha_state(self, state):
+ pass
+
+ def create_fs_state(self, state):
+ tokens = str(state.tokens)
+ shader = gallium.Shader(tokens)
+ return shader
+
+ create_vs_state = create_fs_state
+
+ def bind_fs_state(self, state):
+ self.real.set_fragment_shader(state)
+
+ def bind_vs_state(self, state):
+ self.real.set_vertex_shader(state)
+
+ def delete_fs_state(self, state):
+ pass
+
+ delete_vs_state = delete_fs_state
+
+ def set_blend_color(self, state):
+ self.real.set_blend_color(state)
+
+ def set_clip_state(self, state):
+ _state = gallium.Clip()
+ _state.nr = state.nr
+ if state.nr:
+ # FIXME
+ ucp = gallium.FloatArray(gallium.PIPE_MAX_CLIP_PLANES*4)
+ for i in range(len(state.ucp)):
+ for j in range(len(state.ucp[i])):
+ ucp[i*4 + j] = state.ucp[i][j]
+ _state.ucp = ucp
+ self.real.set_clip(_state)
+
+ def set_constant_buffer(self, shader, index, state):
+ if state is not None:
+ self.real.set_constant_buffer(shader, index, state.buffer)
+
+ if 1:
+ data = state.buffer.read()
+ format = '4f'
+ index = 0
+ for offset in range(0, len(data), struct.calcsize(format)):
+ x, y, z, w = struct.unpack_from(format, data, offset)
+ sys.stdout.write('\tCONST[%2u] = {%10.4f, %10.4f, %10.4f, %10.4f}\n' % (index, x, y, z, w))
+ index += 1
+
+ def set_framebuffer_state(self, state):
+ _state = gallium.Framebuffer()
+ _state.width = state.width
+ _state.height = state.height
+ _state.num_cbufs = state.num_cbufs
+ for i in range(len(state.cbufs)):
+ _state.set_cbuf(i, state.cbufs[i])
+ _state.set_zsbuf(state.zsbuf)
+ self.real.set_framebuffer(_state)
+
+ self.cbufs = state.cbufs
+ self.zsbuf = state.zsbuf
+
+ def set_polygon_stipple(self, state):
+ self.real.set_polygon_stipple(state)
+
+ def set_scissor_state(self, state):
+ self.real.set_scissor(state)
+
+ def set_viewport_state(self, state):
+ self.real.set_viewport(state)
+
+ def set_sampler_textures(self, n, textures):
+ for i in range(n):
+ self.real.set_sampler_texture(i, textures[i])
+
+ def set_vertex_buffers(self, n, vbufs):
+ self.vbufs = vbufs[0:n]
+ for i in range(n):
+ vbuf = vbufs[i]
+ self.real.set_vertex_buffer(
+ i,
+ pitch = vbuf.pitch,
+ max_index = vbuf.max_index,
+ buffer_offset = vbuf.buffer_offset,
+ buffer = vbuf.buffer,
+ )
+
+ def set_vertex_elements(self, n, elements):
+ self.velems = elements[0:n]
+ for i in range(n):
+ self.real.set_vertex_element(i, elements[i])
+ self.real.set_vertex_elements(n)
+
+ def set_edgeflags(self, bitfield):
+ # FIXME
+ pass
+
+ def dump_vertices(self, start, count):
+ for index in range(start, start + count):
+ if index >= start + 16:
+ sys.stdout.write('\t...\n')
+ break
+ sys.stdout.write('\t{\n')
+ for velem in self.velems:
+ vbuf = self.vbufs[velem.vertex_buffer_index]
+
+ offset = vbuf.buffer_offset + velem.src_offset + vbuf.pitch*index
+ format = {
+ gallium.PIPE_FORMAT_R32_FLOAT: 'f',
+ gallium.PIPE_FORMAT_R32G32_FLOAT: '2f',
+ gallium.PIPE_FORMAT_R32G32B32_FLOAT: '3f',
+ gallium.PIPE_FORMAT_R32G32B32A32_FLOAT: '4f',
+ gallium.PIPE_FORMAT_B8G8R8A8_UNORM: '4B',
+ }[velem.src_format]
+
+ data = vbuf.buffer.read()
+ values = struct.unpack_from(format, data, offset)
+ sys.stdout.write('\t\t{' + ', '.join(map(str, values)) + '},\n')
+ assert len(values) == velem.nr_components
+ sys.stdout.write('\t},\n')
+
+ def dump_indices(self, ibuf, isize, start, count):
+ format = {
+ 1: 'B',
+ 2: 'H',
+ 4: 'I',
+ }[isize]
+
+ assert struct.calcsize(format) == isize
+
+ data = ibuf.read()
+ maxindex, minindex = 0, 0xffffffff
+
+ sys.stdout.write('\t{\n')
+ for i in range(start, start + count):
+ if i >= start + 16:
+ sys.stdout.write('\t...\n')
+ break
+ offset = i*isize
+ index, = struct.unpack_from(format, data, offset)
+ sys.stdout.write('\t\t%u,\n' % index)
+ minindex = min(minindex, index)
+ maxindex = max(maxindex, index)
+ sys.stdout.write('\t},\n')
+
+ return minindex, maxindex
+
+ def draw_arrays(self, mode, start, count):
+ self.dump_vertices(start, count)
+
+ self.real.draw_arrays(mode, start, count)
+
+ def draw_elements(self, indexBuffer, indexSize, mode, start, count):
+ minindex, maxindex = self.dump_indices(indexBuffer, indexSize, start, count)
+ self.dump_vertices(minindex, maxindex - minindex)
+
+ self.real.draw_elements(indexBuffer, indexSize, mode, start, count)
+
+ def draw_range_elements(self, indexBuffer, indexSize, minIndex, maxIndex, mode, start, count):
+ minindex, maxindex = self.dump_indices(indexBuffer, indexSize, start, count)
+ minindex = min(minindex, minIndex)
+ maxindex = min(maxindex, maxIndex)
+ self.dump_vertices(minindex, maxindex - minindex)
+
+ self.real.draw_range_elements(indexBuffer, indexSize, minIndex, maxIndex, mode, start, count)
+
+ def flush(self, flags):
+ self.real.flush(flags)
+ if flags & gallium.PIPE_FLUSH_FRAME:
+ self._update()
+ return None
+
+ def clear(self, surface, value):
+ self.real.surface_clear(surface, value)
+
+ def _update(self):
+ self.real.flush()
+
+ if self.cbufs and self.cbufs[0]:
+ show_image(self.cbufs[0])
+
+
+class Interpreter(parser.TraceDumper):
+
+ ignore_calls = set((
+ ('pipe_screen', 'is_format_supported'),
+ ('pipe_screen', 'get_param'),
+ ('pipe_screen', 'get_paramf'),
+ ))
+
+ def __init__(self, stream):
+ parser.TraceDumper.__init__(self, stream)
+ self.objects = {}
+ self.result = None
+ self.globl = Global(self, None)
+
+ def register_object(self, address, object):
+ self.objects[address] = object
+
+ def unregister_object(self, object):
+ # FIXME:
+ pass
+
+ def lookup_object(self, address):
+ return self.objects[address]
+
+ def interpret(self, trace):
+ for call in trace.calls:
+ self.interpret_call(call)
+
+ def handle_call(self, call):
+
+ if (call.klass, call.method) in self.ignore_calls:
+ return
+
+ parser.TraceDumper.handle_call(self, call)
+
+ args = [self.interpret_arg(arg) for name, arg in call.args]
+
+ if call.klass:
+ obj = args[0]
+ args = args[1:]
+ else:
+ obj = self.globl
+
+ method = getattr(obj, call.method)
+ ret = method(*args)
+
+ if call.ret and isinstance(call.ret, model.Pointer):
+ self.register_object(call.ret.address, ret)
+
+ def interpret_arg(self, node):
+ translator = Translator(self)
+ return translator.visit(node)
+
+
+if __name__ == '__main__':
+ parser.main(Interpreter)
diff --git a/src/gallium/state_trackers/python/retrace/model.py b/src/gallium/state_trackers/python/retrace/model.py
new file mode 100755
index 00000000000..ae0f4327d76
--- /dev/null
+++ b/src/gallium/state_trackers/python/retrace/model.py
@@ -0,0 +1,211 @@
+#!/usr/bin/env python
+##########################################################################
+#
+# Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+# All Rights Reserved.
+#
+# Permission is hereby granted, free of charge, to any person obtaining a
+# copy of this software and associated documentation files (the
+# "Software"), to deal in the Software without restriction, including
+# without limitation the rights to use, copy, modify, merge, publish,
+# distribute, sub license, and/or sell copies of the Software, and to
+# permit persons to whom the Software is furnished to do so, subject to
+# the following conditions:
+#
+# The above copyright notice and this permission notice (including the
+# next paragraph) shall be included in all copies or substantial portions
+# of the Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+# IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+# ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+# TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+# SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+#
+##########################################################################
+
+
+'''Trace data model.'''
+
+
+import sys
+import string
+import format
+
+try:
+ from cStringIO import StringIO
+except ImportError:
+ from StringIO import StringIO
+
+
+class Node:
+
+ def visit(self, visitor):
+ raise NotImplementedError
+
+ def __str__(self):
+ stream = StringIO()
+ formatter = format.DefaultFormatter(stream)
+ pretty_printer = PrettyPrinter(formatter)
+ self.visit(pretty_printer)
+ return stream.getvalue()
+
+
+class Literal(Node):
+
+ def __init__(self, value):
+ self.value = value
+
+ def visit(self, visitor):
+ visitor.visit_literal(self)
+
+
+class NamedConstant(Node):
+
+ def __init__(self, name):
+ self.name = name
+
+ def visit(self, visitor):
+ visitor.visit_named_constant(self)
+
+
+class Array(Node):
+
+ def __init__(self, elements):
+ self.elements = elements
+
+ def visit(self, visitor):
+ visitor.visit_array(self)
+
+
+class Struct(Node):
+
+ def __init__(self, name, members):
+ self.name = name
+ self.members = members
+
+ def visit(self, visitor):
+ visitor.visit_struct(self)
+
+
+class Pointer(Node):
+
+ def __init__(self, address):
+ self.address = address
+
+ def visit(self, visitor):
+ visitor.visit_pointer(self)
+
+
+class Call:
+
+ def __init__(self, klass, method, args, ret):
+ self.klass = klass
+ self.method = method
+ self.args = args
+ self.ret = ret
+
+ def visit(self, visitor):
+ visitor.visit_call(self)
+
+
+class Trace:
+
+ def __init__(self, calls):
+ self.calls = calls
+
+ def visit(self, visitor):
+ visitor.visit_trace(self)
+
+
+class Visitor:
+
+ def visit_literal(self, node):
+ raise NotImplementedError
+
+ def visit_named_constant(self, node):
+ raise NotImplementedError
+
+ def visit_array(self, node):
+ raise NotImplementedError
+
+ def visit_struct(self, node):
+ raise NotImplementedError
+
+ def visit_pointer(self, node):
+ raise NotImplementedError
+
+ def visit_call(self, node):
+ raise NotImplementedError
+
+ def visit_trace(self, node):
+ raise NotImplementedError
+
+
+class PrettyPrinter:
+
+ def __init__(self, formatter):
+ self.formatter = formatter
+
+ def visit_literal(self, node):
+ if isinstance(node.value, basestring):
+ if len(node.value) >= 4096 or node.value.strip(string.printable):
+ self.formatter.text('...')
+ return
+
+ self.formatter.literal('"' + node.value + '"')
+ return
+
+ self.formatter.literal(repr(node.value))
+
+ def visit_named_constant(self, node):
+ self.formatter.literal(node.name)
+
+ def visit_array(self, node):
+ self.formatter.text('{')
+ sep = ''
+ for value in node.elements:
+ self.formatter.text(sep)
+ value.visit(self)
+ sep = ', '
+ self.formatter.text('}')
+
+ def visit_struct(self, node):
+ self.formatter.text('{')
+ sep = ''
+ for name, value in node.members:
+ self.formatter.text(sep)
+ self.formatter.variable(name)
+ self.formatter.text(' = ')
+ value.visit(self)
+ sep = ', '
+ self.formatter.text('}')
+
+ def visit_pointer(self, node):
+ self.formatter.address(node.address)
+
+ def visit_call(self, node):
+ if node.klass is not None:
+ self.formatter.function(node.klass + '::' + node.method)
+ else:
+ self.formatter.function(node.method)
+ self.formatter.text('(')
+ sep = ''
+ for name, value in node.args:
+ self.formatter.text(sep)
+ self.formatter.variable(name)
+ self.formatter.text(' = ')
+ value.visit(self)
+ sep = ', '
+ self.formatter.text(')')
+ if node.ret is not None:
+ self.formatter.text(' = ')
+ node.ret.visit(self)
+
+ def visit_trace(self, node):
+ for call in node.calls:
+ call.visit(self)
+ self.formatter.newline()
+
diff --git a/src/gallium/state_trackers/python/retrace/parser.py b/src/gallium/state_trackers/python/retrace/parser.py
new file mode 100755
index 00000000000..5205f2d8dd5
--- /dev/null
+++ b/src/gallium/state_trackers/python/retrace/parser.py
@@ -0,0 +1,357 @@
+#!/usr/bin/env python
+##########################################################################
+#
+# Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+# All Rights Reserved.
+#
+# Permission is hereby granted, free of charge, to any person obtaining a
+# copy of this software and associated documentation files (the
+# "Software"), to deal in the Software without restriction, including
+# without limitation the rights to use, copy, modify, merge, publish,
+# distribute, sub license, and/or sell copies of the Software, and to
+# permit persons to whom the Software is furnished to do so, subject to
+# the following conditions:
+#
+# The above copyright notice and this permission notice (including the
+# next paragraph) shall be included in all copies or substantial portions
+# of the Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+# IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+# ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+# TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+# SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+#
+##########################################################################
+
+
+import sys
+import xml.parsers.expat
+import binascii
+
+from model import *
+
+
+ELEMENT_START, ELEMENT_END, CHARACTER_DATA, EOF = range(4)
+
+
+class XmlToken:
+
+ def __init__(self, type, name_or_data, attrs = None, line = None, column = None):
+ assert type in (ELEMENT_START, ELEMENT_END, CHARACTER_DATA, EOF)
+ self.type = type
+ self.name_or_data = name_or_data
+ self.attrs = attrs
+ self.line = line
+ self.column = column
+
+ def __str__(self):
+ if self.type == ELEMENT_START:
+ return '<' + self.name_or_data + ' ...>'
+ if self.type == ELEMENT_END:
+ return '</' + self.name_or_data + '>'
+ if self.type == CHARACTER_DATA:
+ return self.name_or_data
+ if self.type == EOF:
+ return 'end of file'
+ assert 0
+
+
+class XmlTokenizer:
+ """Expat based XML tokenizer."""
+
+ def __init__(self, fp, skip_ws = True):
+ self.fp = fp
+ self.tokens = []
+ self.index = 0
+ self.final = False
+ self.skip_ws = skip_ws
+
+ self.character_pos = 0, 0
+ self.character_data = ''
+
+ self.parser = xml.parsers.expat.ParserCreate()
+ self.parser.StartElementHandler = self.handle_element_start
+ self.parser.EndElementHandler = self.handle_element_end
+ self.parser.CharacterDataHandler = self.handle_character_data
+
+ def handle_element_start(self, name, attributes):
+ self.finish_character_data()
+ line, column = self.pos()
+ token = XmlToken(ELEMENT_START, name, attributes, line, column)
+ self.tokens.append(token)
+
+ def handle_element_end(self, name):
+ self.finish_character_data()
+ line, column = self.pos()
+ token = XmlToken(ELEMENT_END, name, None, line, column)
+ self.tokens.append(token)
+
+ def handle_character_data(self, data):
+ if not self.character_data:
+ self.character_pos = self.pos()
+ self.character_data += data
+
+ def finish_character_data(self):
+ if self.character_data:
+ if not self.skip_ws or not self.character_data.isspace():
+ line, column = self.character_pos
+ token = XmlToken(CHARACTER_DATA, self.character_data, None, line, column)
+ self.tokens.append(token)
+ self.character_data = ''
+
+ def next(self):
+ size = 16*1024
+ while self.index >= len(self.tokens) and not self.final:
+ self.tokens = []
+ self.index = 0
+ data = self.fp.read(size)
+ self.final = len(data) < size
+ data = data.rstrip('\0')
+ try:
+ self.parser.Parse(data, self.final)
+ except xml.parsers.expat.ExpatError, e:
+ #if e.code == xml.parsers.expat.errors.XML_ERROR_NO_ELEMENTS:
+ if e.code == 3:
+ pass
+ else:
+ raise e
+ if self.index >= len(self.tokens):
+ line, column = self.pos()
+ token = XmlToken(EOF, None, None, line, column)
+ else:
+ token = self.tokens[self.index]
+ self.index += 1
+ return token
+
+ def pos(self):
+ return self.parser.CurrentLineNumber, self.parser.CurrentColumnNumber
+
+
+class TokenMismatch(Exception):
+
+ def __init__(self, expected, found):
+ self.expected = expected
+ self.found = found
+
+ def __str__(self):
+ return '%u:%u: %s expected, %s found' % (self.found.line, self.found.column, str(self.expected), str(self.found))
+
+
+
+class XmlParser:
+ """Base XML document parser."""
+
+ def __init__(self, fp):
+ self.tokenizer = XmlTokenizer(fp)
+ self.consume()
+
+ def consume(self):
+ self.token = self.tokenizer.next()
+
+ def match_element_start(self, name):
+ return self.token.type == ELEMENT_START and self.token.name_or_data == name
+
+ def match_element_end(self, name):
+ return self.token.type == ELEMENT_END and self.token.name_or_data == name
+
+ def element_start(self, name):
+ while self.token.type == CHARACTER_DATA:
+ self.consume()
+ if self.token.type != ELEMENT_START:
+ raise TokenMismatch(XmlToken(ELEMENT_START, name), self.token)
+ if self.token.name_or_data != name:
+ raise TokenMismatch(XmlToken(ELEMENT_START, name), self.token)
+ attrs = self.token.attrs
+ self.consume()
+ return attrs
+
+ def element_end(self, name):
+ while self.token.type == CHARACTER_DATA:
+ self.consume()
+ if self.token.type != ELEMENT_END:
+ raise TokenMismatch(XmlToken(ELEMENT_END, name), self.token)
+ if self.token.name_or_data != name:
+ raise TokenMismatch(XmlToken(ELEMENT_END, name), self.token)
+ self.consume()
+
+ def character_data(self, strip = True):
+ data = ''
+ while self.token.type == CHARACTER_DATA:
+ data += self.token.name_or_data
+ self.consume()
+ if strip:
+ data = data.strip()
+ return data
+
+
+class TraceParser(XmlParser):
+
+ def parse(self):
+ self.element_start('trace')
+ while self.token.type not in (ELEMENT_END, EOF):
+ call = self.parse_call()
+ self.handle_call(call)
+ if self.token.type != EOF:
+ self.element_end('trace')
+
+ def parse_call(self):
+ attrs = self.element_start('call')
+ klass = attrs['class']
+ method = attrs['method']
+ args = []
+ ret = None
+ while self.token.type == ELEMENT_START:
+ if self.token.name_or_data == 'arg':
+ arg = self.parse_arg()
+ args.append(arg)
+ elif self.token.name_or_data == 'ret':
+ ret = self.parse_ret()
+ elif self.token.name_or_data == 'call':
+ # ignore nested function calls
+ self.parse_call()
+ else:
+ raise TokenMismatch("<arg ...> or <ret ...>", self.token)
+ self.element_end('call')
+
+ return Call(klass, method, args, ret)
+
+ def parse_arg(self):
+ attrs = self.element_start('arg')
+ name = attrs['name']
+ value = self.parse_value()
+ self.element_end('arg')
+
+ return name, value
+
+ def parse_ret(self):
+ attrs = self.element_start('ret')
+ value = self.parse_value()
+ self.element_end('ret')
+
+ return value
+
+ def parse_value(self):
+ expected_tokens = ('null', 'bool', 'int', 'uint', 'float', 'string', 'enum', 'array', 'struct', 'ptr', 'bytes')
+ if self.token.type == ELEMENT_START:
+ if self.token.name_or_data in expected_tokens:
+ method = getattr(self, 'parse_' + self.token.name_or_data)
+ return method()
+ raise TokenMismatch(" or " .join(expected_tokens), self.token)
+
+ def parse_null(self):
+ self.element_start('null')
+ self.element_end('null')
+ return Literal(None)
+
+ def parse_bool(self):
+ self.element_start('bool')
+ value = int(self.character_data())
+ self.element_end('bool')
+ return Literal(value)
+
+ def parse_int(self):
+ self.element_start('int')
+ value = int(self.character_data())
+ self.element_end('int')
+ return Literal(value)
+
+ def parse_uint(self):
+ self.element_start('uint')
+ value = int(self.character_data())
+ self.element_end('uint')
+ return Literal(value)
+
+ def parse_float(self):
+ self.element_start('float')
+ value = float(self.character_data())
+ self.element_end('float')
+ return Literal(value)
+
+ def parse_enum(self):
+ self.element_start('enum')
+ name = self.character_data()
+ self.element_end('enum')
+ return NamedConstant(name)
+
+ def parse_string(self):
+ self.element_start('string')
+ value = self.character_data()
+ self.element_end('string')
+ return Literal(value)
+
+ def parse_bytes(self):
+ self.element_start('bytes')
+ value = binascii.a2b_hex(self.character_data())
+ self.element_end('bytes')
+ return Literal(value)
+
+ def parse_array(self):
+ self.element_start('array')
+ elems = []
+ while self.token.type != ELEMENT_END:
+ elems.append(self.parse_elem())
+ self.element_end('array')
+ return Array(elems)
+
+ def parse_elem(self):
+ self.element_start('elem')
+ value = self.parse_value()
+ self.element_end('elem')
+ return value
+
+ def parse_struct(self):
+ attrs = self.element_start('struct')
+ name = attrs['name']
+ members = []
+ while self.token.type != ELEMENT_END:
+ members.append(self.parse_member())
+ self.element_end('struct')
+ return Struct(name, members)
+
+ def parse_member(self):
+ attrs = self.element_start('member')
+ name = attrs['name']
+ value = self.parse_value()
+ self.element_end('member')
+
+ return name, value
+
+ def parse_ptr(self):
+ self.element_start('ptr')
+ address = self.character_data()
+ self.element_end('ptr')
+
+ return Pointer(address)
+
+ def handle_call(self, call):
+ pass
+
+
+class TraceDumper(TraceParser):
+
+ def __init__(self, fp):
+ TraceParser.__init__(self, fp)
+ self.formatter = format.DefaultFormatter(sys.stdout)
+ self.pretty_printer = PrettyPrinter(self.formatter)
+
+ def handle_call(self, call):
+ call.visit(self.pretty_printer)
+ self.formatter.newline()
+
+
+def main(ParserFactory):
+ for arg in sys.argv[1:]:
+ if arg.endswith('.gz'):
+ import gzip
+ stream = gzip.GzipFile(arg, 'rt')
+ else:
+ stream = open(arg, 'rt')
+ parser = ParserFactory(stream)
+ parser.parse()
+
+
+if __name__ == '__main__':
+ main(TraceDumper)
diff --git a/src/gallium/state_trackers/python/samples/tri.py b/src/gallium/state_trackers/python/samples/tri.py
new file mode 100644
index 00000000000..193479f7d6c
--- /dev/null
+++ b/src/gallium/state_trackers/python/samples/tri.py
@@ -0,0 +1,229 @@
+#!/usr/bin/env python
+##########################################################################
+#
+# Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+# All Rights Reserved.
+#
+# Permission is hereby granted, free of charge, to any person obtaining a
+# copy of this software and associated documentation files (the
+# "Software"), to deal in the Software without restriction, including
+# without limitation the rights to use, copy, modify, merge, publish,
+# distribute, sub license, and/or sell copies of the Software, and to
+# permit persons to whom the Software is furnished to do so, subject to
+# the following conditions:
+#
+# The above copyright notice and this permission notice (including the
+# next paragraph) shall be included in all copies or substantial portions
+# of the Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+# IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+# ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+# TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+# SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+#
+##########################################################################
+
+
+from gallium import *
+
+
+def make_image(surface):
+ pixels = FloatArray(surface.height*surface.width*4)
+ surface.get_tile_rgba(0, 0, surface.width, surface.height, pixels)
+
+ import Image
+ outimage = Image.new(
+ mode='RGB',
+ size=(surface.width, surface.height),
+ color=(0,0,0))
+ outpixels = outimage.load()
+ for y in range(0, surface.height):
+ for x in range(0, surface.width):
+ offset = (y*surface.width + x)*4
+ r, g, b, a = [int(pixels[offset + ch]*255) for ch in range(4)]
+ outpixels[x, y] = r, g, b
+ return outimage
+
+def save_image(filename, surface):
+ outimage = make_image(surface)
+ outimage.save(filename, "PNG")
+
+def show_image(surface):
+ outimage = make_image(surface)
+
+ import Tkinter as tk
+ from PIL import Image, ImageTk
+ root = tk.Tk()
+
+ root.title('background image')
+
+ image1 = ImageTk.PhotoImage(outimage)
+ w = image1.width()
+ h = image1.height()
+ x = 100
+ y = 100
+ root.geometry("%dx%d+%d+%d" % (w, h, x, y))
+ panel1 = tk.Label(root, image=image1)
+ panel1.pack(side='top', fill='both', expand='yes')
+ panel1.image = image1
+ root.mainloop()
+
+
+def test(dev):
+ ctx = dev.context_create()
+
+ width = 255
+ height = 255
+
+ # disabled blending/masking
+ blend = Blend()
+ blend.rgb_src_factor = PIPE_BLENDFACTOR_ONE
+ blend.alpha_src_factor = PIPE_BLENDFACTOR_ONE
+ blend.rgb_dst_factor = PIPE_BLENDFACTOR_ZERO
+ blend.alpha_dst_factor = PIPE_BLENDFACTOR_ZERO
+ blend.colormask = PIPE_MASK_RGBA
+ ctx.set_blend(blend)
+
+ # no-op depth/stencil/alpha
+ depth_stencil_alpha = DepthStencilAlpha()
+ ctx.set_depth_stencil_alpha(depth_stencil_alpha)
+
+ # rasterizer
+ rasterizer = Rasterizer()
+ rasterizer.front_winding = PIPE_WINDING_CW
+ rasterizer.cull_mode = PIPE_WINDING_NONE
+ rasterizer.bypass_clipping = 1
+ rasterizer.scissor = 1
+ #rasterizer.bypass_vs = 1
+ ctx.set_rasterizer(rasterizer)
+
+ # viewport (identity, we setup vertices in wincoords)
+ viewport = Viewport()
+ scale = FloatArray(4)
+ scale[0] = 1.0
+ scale[1] = 1.0
+ scale[2] = 1.0
+ scale[3] = 1.0
+ viewport.scale = scale
+ translate = FloatArray(4)
+ translate[0] = 0.0
+ translate[1] = 0.0
+ translate[2] = 0.0
+ translate[3] = 0.0
+ viewport.translate = translate
+ ctx.set_viewport(viewport)
+
+ # samplers
+ sampler = Sampler()
+ sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE
+ sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE
+ sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE
+ sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE
+ sampler.min_img_filter = PIPE_TEX_MIPFILTER_NEAREST
+ sampler.mag_img_filter = PIPE_TEX_MIPFILTER_NEAREST
+ sampler.normalized_coords = 1
+ ctx.set_sampler(0, sampler)
+
+ # scissor
+ scissor = Scissor()
+ scissor.minx = 0
+ scissor.miny = 0
+ scissor.maxx = width
+ scissor.maxy = height
+ ctx.set_scissor(scissor)
+
+ clip = Clip()
+ clip.nr = 0
+ ctx.set_clip(clip)
+
+ # framebuffer
+ cbuf = dev.texture_create(
+ PIPE_FORMAT_X8R8G8B8_UNORM,
+ width, height,
+ tex_usage=PIPE_TEXTURE_USAGE_DISPLAY_TARGET,
+ )
+ _cbuf = cbuf.get_surface(usage = PIPE_BUFFER_USAGE_GPU_READ|PIPE_BUFFER_USAGE_GPU_WRITE)
+ fb = Framebuffer()
+ fb.width = width
+ fb.height = height
+ fb.num_cbufs = 1
+ fb.set_cbuf(0, _cbuf)
+ ctx.set_framebuffer(fb)
+ _cbuf.clear_value = 0x00000000
+ ctx.surface_clear(_cbuf, _cbuf.clear_value)
+ del _cbuf
+
+ # vertex shader
+ vs = Shader('''
+ VERT1.1
+ DCL IN[0], POSITION, CONSTANT
+ DCL IN[1], COLOR, CONSTANT
+ DCL OUT[0], POSITION, CONSTANT
+ DCL OUT[1], COLOR, CONSTANT
+ 0:MOV OUT[0], IN[0]
+ 1:MOV OUT[1], IN[1]
+ 2:END
+ ''')
+ ctx.set_vertex_shader(vs)
+
+ # fragment shader
+ fs = Shader('''
+ FRAG1.1
+ DCL IN[0], COLOR, LINEAR
+ DCL OUT[0], COLOR, CONSTANT
+ 0:MOV OUT[0], IN[0]
+ 1:END
+ ''')
+ ctx.set_fragment_shader(fs)
+
+ nverts = 3
+ nattrs = 2
+ verts = FloatArray(nverts * nattrs * 4)
+
+ verts[ 0] = 128.0 # x1
+ verts[ 1] = 32.0 # y1
+ verts[ 2] = 0.0 # z1
+ verts[ 3] = 1.0 # w1
+ verts[ 4] = 1.0 # r1
+ verts[ 5] = 0.0 # g1
+ verts[ 6] = 0.0 # b1
+ verts[ 7] = 1.0 # a1
+ verts[ 8] = 32.0 # x2
+ verts[ 9] = 224.0 # y2
+ verts[10] = 0.0 # z2
+ verts[11] = 1.0 # w2
+ verts[12] = 0.0 # r2
+ verts[13] = 1.0 # g2
+ verts[14] = 0.0 # b2
+ verts[15] = 1.0 # a2
+ verts[16] = 224.0 # x3
+ verts[17] = 224.0 # y3
+ verts[18] = 0.0 # z3
+ verts[19] = 1.0 # w3
+ verts[20] = 0.0 # r3
+ verts[21] = 0.0 # g3
+ verts[22] = 1.0 # b3
+ verts[23] = 1.0 # a3
+
+ ctx.draw_vertices(PIPE_PRIM_TRIANGLES,
+ nverts,
+ nattrs,
+ verts)
+
+ ctx.flush()
+
+ show_image(cbuf.get_surface(usage = PIPE_BUFFER_USAGE_CPU_READ|PIPE_BUFFER_USAGE_CPU_WRITE))
+ #save_image('tri.png', cbuf.get_surface(usage = PIPE_BUFFER_USAGE_CPU_READ|PIPE_BUFFER_USAGE_CPU_WRITE))
+
+
+
+def main():
+ dev = Device()
+ test(dev)
+
+
+if __name__ == '__main__':
+ main()
diff --git a/src/gallium/state_trackers/python/st_device.c b/src/gallium/state_trackers/python/st_device.c
new file mode 100644
index 00000000000..20dd8d269d9
--- /dev/null
+++ b/src/gallium/state_trackers/python/st_device.c
@@ -0,0 +1,323 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#include "pipe/p_screen.h"
+#include "pipe/p_context.h"
+#include "pipe/p_shader_tokens.h"
+#include "pipe/p_inlines.h"
+#include "cso_cache/cso_context.h"
+#include "util/u_math.h"
+#include "util/u_memory.h"
+#include "util/u_simple_shaders.h"
+#include "trace/tr_screen.h"
+#include "trace/tr_context.h"
+
+#include "st_device.h"
+#include "st_winsys.h"
+
+
+static void
+st_device_really_destroy(struct st_device *st_dev)
+{
+ if(st_dev->screen)
+ st_dev->screen->destroy(st_dev->screen);
+
+ FREE(st_dev);
+}
+
+
+void
+st_device_destroy(struct st_device *st_dev)
+{
+ if(!--st_dev->refcount)
+ st_device_really_destroy(st_dev);
+}
+
+
+static struct st_device *
+st_device_create_from_st_winsys(const struct st_winsys *st_ws)
+{
+ struct st_device *st_dev;
+
+ if(!st_ws->screen_create ||
+ !st_ws->context_create)
+ return NULL;
+
+ st_dev = CALLOC_STRUCT(st_device);
+ if(!st_dev)
+ return NULL;
+
+ st_dev->refcount = 1;
+ st_dev->st_ws = st_ws;
+
+ st_dev->real_screen = st_ws->screen_create();
+ if(!st_dev->real_screen) {
+ st_device_destroy(st_dev);
+ return NULL;
+ }
+
+ st_dev->screen = trace_screen_create(st_dev->real_screen);
+ if(!st_dev->screen) {
+ st_device_destroy(st_dev);
+ return NULL;
+ }
+
+ return st_dev;
+}
+
+
+struct st_device *
+st_device_create(boolean hardware) {
+ if(hardware)
+ return st_device_create_from_st_winsys(&st_hardpipe_winsys);
+ else
+ return st_device_create_from_st_winsys(&st_softpipe_winsys);
+}
+
+
+void
+st_context_destroy(struct st_context *st_ctx)
+{
+ unsigned i;
+
+ if(st_ctx) {
+ struct st_device *st_dev = st_ctx->st_dev;
+
+ if(st_ctx->cso) {
+ cso_delete_vertex_shader(st_ctx->cso, st_ctx->vs);
+ cso_delete_fragment_shader(st_ctx->cso, st_ctx->fs);
+
+ cso_destroy_context(st_ctx->cso);
+ }
+
+ if(st_ctx->pipe)
+ st_ctx->pipe->destroy(st_ctx->pipe);
+
+ for(i = 0; i < PIPE_MAX_SAMPLERS; ++i)
+ pipe_texture_reference(&st_ctx->sampler_textures[i], NULL);
+ pipe_texture_reference(&st_ctx->default_texture, NULL);
+
+ FREE(st_ctx);
+
+ if(!--st_dev->refcount)
+ st_device_really_destroy(st_dev);
+ }
+}
+
+
+struct st_context *
+st_context_create(struct st_device *st_dev)
+{
+ struct st_context *st_ctx;
+
+ st_ctx = CALLOC_STRUCT(st_context);
+ if(!st_ctx)
+ return NULL;
+
+ st_ctx->st_dev = st_dev;
+ ++st_dev->refcount;
+
+ st_ctx->real_pipe = st_dev->st_ws->context_create(st_dev->real_screen);
+ if(!st_ctx->real_pipe) {
+ st_context_destroy(st_ctx);
+ return NULL;
+ }
+
+ st_ctx->pipe = trace_context_create(st_dev->screen, st_ctx->real_pipe);
+ if(!st_ctx->pipe) {
+ st_context_destroy(st_ctx);
+ return NULL;
+ }
+
+ st_ctx->cso = cso_create_context(st_ctx->pipe);
+ if(!st_ctx->cso) {
+ st_context_destroy(st_ctx);
+ return NULL;
+ }
+
+ /* disabled blending/masking */
+ {
+ struct pipe_blend_state blend;
+ memset(&blend, 0, sizeof(blend));
+ blend.rgb_src_factor = PIPE_BLENDFACTOR_ONE;
+ blend.alpha_src_factor = PIPE_BLENDFACTOR_ONE;
+ blend.rgb_dst_factor = PIPE_BLENDFACTOR_ZERO;
+ blend.alpha_dst_factor = PIPE_BLENDFACTOR_ZERO;
+ blend.colormask = PIPE_MASK_RGBA;
+ cso_set_blend(st_ctx->cso, &blend);
+ }
+
+ /* no-op depth/stencil/alpha */
+ {
+ struct pipe_depth_stencil_alpha_state depthstencil;
+ memset(&depthstencil, 0, sizeof(depthstencil));
+ cso_set_depth_stencil_alpha(st_ctx->cso, &depthstencil);
+ }
+
+ /* rasterizer */
+ {
+ struct pipe_rasterizer_state rasterizer;
+ memset(&rasterizer, 0, sizeof(rasterizer));
+ rasterizer.front_winding = PIPE_WINDING_CW;
+ rasterizer.cull_mode = PIPE_WINDING_NONE;
+ rasterizer.bypass_clipping = 1;
+ /*rasterizer.bypass_vs = 1;*/
+ cso_set_rasterizer(st_ctx->cso, &rasterizer);
+ }
+
+ /* identity viewport */
+ {
+ struct pipe_viewport_state viewport;
+ viewport.scale[0] = 1.0;
+ viewport.scale[1] = 1.0;
+ viewport.scale[2] = 1.0;
+ viewport.scale[3] = 1.0;
+ viewport.translate[0] = 0.0;
+ viewport.translate[1] = 0.0;
+ viewport.translate[2] = 0.0;
+ viewport.translate[3] = 0.0;
+ cso_set_viewport(st_ctx->cso, &viewport);
+ }
+
+ /* samplers */
+ {
+ struct pipe_sampler_state sampler;
+ unsigned i;
+ memset(&sampler, 0, sizeof(sampler));
+ sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
+ sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
+ sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
+ sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NEAREST;
+ sampler.min_img_filter = PIPE_TEX_MIPFILTER_NEAREST;
+ sampler.mag_img_filter = PIPE_TEX_MIPFILTER_NEAREST;
+ sampler.normalized_coords = 1;
+ for (i = 0; i < PIPE_MAX_SAMPLERS; i++)
+ cso_single_sampler(st_ctx->cso, i, &sampler);
+ cso_single_sampler_done(st_ctx->cso);
+ }
+
+ /* default textures */
+ {
+ struct pipe_screen *screen = st_dev->screen;
+ struct pipe_texture templat;
+ struct pipe_surface *surface;
+ unsigned i;
+
+ memset( &templat, 0, sizeof( templat ) );
+ templat.target = PIPE_TEXTURE_2D;
+ templat.format = PIPE_FORMAT_A8R8G8B8_UNORM;
+ templat.block.size = 4;
+ templat.block.width = 1;
+ templat.block.height = 1;
+ templat.width[0] = 1;
+ templat.height[0] = 1;
+ templat.depth[0] = 1;
+ templat.last_level = 0;
+
+ st_ctx->default_texture = screen->texture_create( screen, &templat );
+ if(st_ctx->default_texture) {
+ surface = screen->get_tex_surface( screen,
+ st_ctx->default_texture, 0, 0, 0,
+ PIPE_BUFFER_USAGE_CPU_WRITE );
+ if(surface) {
+ uint32_t *map;
+ map = (uint32_t *) pipe_surface_map(surface, PIPE_BUFFER_USAGE_CPU_WRITE );
+ if(map) {
+ *map = 0x00000000;
+ pipe_surface_unmap( surface );
+ }
+ pipe_surface_reference(&surface, NULL);
+ }
+ }
+
+ for (i = 0; i < PIPE_MAX_SAMPLERS; i++)
+ pipe_texture_reference(&st_ctx->sampler_textures[i], st_ctx->default_texture);
+
+ cso_set_sampler_textures(st_ctx->cso, PIPE_MAX_SAMPLERS, st_ctx->sampler_textures);
+ }
+
+ /* vertex shader */
+ {
+ struct pipe_shader_state vert_shader;
+
+ const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
+ TGSI_SEMANTIC_GENERIC };
+ const uint semantic_indexes[] = { 0, 0 };
+ st_ctx->vs = util_make_vertex_passthrough_shader(st_ctx->pipe,
+ 2,
+ semantic_names,
+ semantic_indexes,
+ &vert_shader);
+ cso_set_vertex_shader_handle(st_ctx->cso, st_ctx->vs);
+ }
+
+ /* fragment shader */
+ {
+ struct pipe_shader_state frag_shader;
+ st_ctx->fs = util_make_fragment_passthrough_shader(st_ctx->pipe,
+ &frag_shader);
+ cso_set_fragment_shader_handle(st_ctx->cso, st_ctx->fs);
+ }
+
+ return st_ctx;
+}
+
+
+void
+st_buffer_destroy(struct st_buffer *st_buf)
+{
+ if(st_buf) {
+ struct pipe_screen *screen = st_buf->st_dev->screen;
+ pipe_buffer_reference(screen, &st_buf->buffer, NULL);
+ FREE(st_buf);
+ }
+}
+
+
+struct st_buffer *
+st_buffer_create(struct st_device *st_dev,
+ unsigned alignment, unsigned usage, unsigned size)
+{
+ struct pipe_screen *screen = st_dev->screen;
+ struct st_buffer *st_buf;
+
+ st_buf = CALLOC_STRUCT(st_buffer);
+ if(!st_buf)
+ return NULL;
+
+ st_buf->st_dev = st_dev;
+
+ st_buf->buffer = pipe_buffer_create(screen, alignment, usage, size);
+ if(!st_buf->buffer) {
+ st_buffer_destroy(st_buf);
+ return NULL;
+ }
+
+ return st_buf;
+}
+
diff --git a/src/gallium/state_trackers/python/st_device.h b/src/gallium/state_trackers/python/st_device.h
new file mode 100644
index 00000000000..7cfe6de9f6a
--- /dev/null
+++ b/src/gallium/state_trackers/python/st_device.h
@@ -0,0 +1,101 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#ifndef ST_DEVICE_H_
+#define ST_DEVICE_H_
+
+
+#include "pipe/p_state.h"
+
+struct cso_context;
+struct pipe_screen;
+struct pipe_context;
+struct st_winsys;
+
+
+struct st_buffer {
+ struct st_device *st_dev;
+
+ struct pipe_buffer *buffer;
+};
+
+
+struct st_context {
+ struct st_device *st_dev;
+
+ struct pipe_context *real_pipe;
+ struct pipe_context *pipe;
+
+ struct cso_context *cso;
+
+ void *vs;
+ void *fs;
+
+ struct pipe_texture *default_texture;
+ struct pipe_texture *sampler_textures[PIPE_MAX_SAMPLERS];
+
+ unsigned num_vertex_buffers;
+ struct pipe_vertex_buffer vertex_buffers[PIPE_MAX_ATTRIBS];
+
+ unsigned num_vertex_elements;
+ struct pipe_vertex_element vertex_elements[PIPE_MAX_ATTRIBS];
+};
+
+
+struct st_device {
+ const struct st_winsys *st_ws;
+
+ struct pipe_screen *real_screen;
+ struct pipe_screen *screen;
+
+ /* FIXME: we also need to refcount for textures and surfaces... */
+ unsigned refcount;
+};
+
+
+struct st_buffer *
+st_buffer_create(struct st_device *st_dev,
+ unsigned alignment, unsigned usage, unsigned size);
+
+void
+st_buffer_destroy(struct st_buffer *st_buf);
+
+struct st_context *
+st_context_create(struct st_device *st_dev);
+
+void
+st_context_destroy(struct st_context *st_ctx);
+
+struct st_device *
+st_device_create(boolean hardware);
+
+void
+st_device_destroy(struct st_device *st_dev);
+
+
+#endif /* ST_DEVICE_H_ */
diff --git a/src/gallium/state_trackers/python/st_hardpipe_winsys.c b/src/gallium/state_trackers/python/st_hardpipe_winsys.c
new file mode 100644
index 00000000000..8b33c70fd71
--- /dev/null
+++ b/src/gallium/state_trackers/python/st_hardpipe_winsys.c
@@ -0,0 +1,62 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Bismarck, ND., USA
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ *
+ **************************************************************************/
+
+/**
+ * @file
+ * Stub for hardware pipe driver support.
+ */
+
+
+#include "pipe/p_compiler.h"
+
+#include "st_winsys.h"
+
+
+/* XXX: Force init_gallium symbol to be linked */
+extern void init_gallium(void);
+void (*force_init_gallium_linkage)(void) = &init_gallium;
+
+
+static struct pipe_screen *
+st_hardpipe_screen_create(void)
+{
+ return st_softpipe_winsys.screen_create();
+}
+
+
+static struct pipe_context *
+st_hardpipe_context_create(struct pipe_screen *screen)
+{
+ return st_softpipe_winsys.context_create(screen);
+}
+
+
+const struct st_winsys st_hardpipe_winsys = {
+ &st_hardpipe_screen_create,
+ &st_hardpipe_context_create
+};
diff --git a/src/gallium/state_trackers/python/st_sample.c b/src/gallium/state_trackers/python/st_sample.c
new file mode 100644
index 00000000000..7765df3c4a4
--- /dev/null
+++ b/src/gallium/state_trackers/python/st_sample.c
@@ -0,0 +1,549 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#include "pipe/p_compiler.h"
+#include "pipe/p_format.h"
+#include "pipe/p_state.h"
+#include "pipe/p_inlines.h"
+#include "util/u_tile.h"
+#include "util/u_math.h"
+#include "util/u_memory.h"
+
+#include "st_sample.h"
+
+
+/**
+ * Use our own pseudo random generator to ensure consistent runs among
+ * multiple runs and platforms.
+ *
+ * @sa http://en.wikipedia.org/wiki/Linear_congruential_generator
+ */
+static uint32_t st_random(void) {
+ static uint64_t seed = UINT64_C(0xbb9a063afb0a739d);
+
+ seed = UINT64_C(134775813) * seed + UINT64_C(1);
+
+ return (uint16_t)(seed >> 32);
+}
+
+
+/**
+ * We don't want to include the patent-encumbered DXT code here, so instead
+ * we store several uncompressed/compressed data pairs for hardware testing
+ * purposes.
+ */
+struct dxt_data
+{
+ uint8_t rgba[16*4];
+ uint8_t raw[16];
+};
+
+
+static const struct dxt_data
+dxt1_rgb_data[] = {
+ {
+ {
+ 0x99, 0xb0, 0x8e, 0xff,
+ 0x5d, 0x62, 0x89, 0xff,
+ 0x99, 0xb0, 0x8e, 0xff,
+ 0x99, 0xb0, 0x8e, 0xff,
+ 0xd6, 0xff, 0x94, 0xff,
+ 0x5d, 0x62, 0x89, 0xff,
+ 0x99, 0xb0, 0x8e, 0xff,
+ 0xd6, 0xff, 0x94, 0xff,
+ 0x5d, 0x62, 0x89, 0xff,
+ 0x5d, 0x62, 0x89, 0xff,
+ 0x99, 0xb0, 0x8e, 0xff,
+ 0x21, 0x14, 0x84, 0xff,
+ 0x5d, 0x62, 0x89, 0xff,
+ 0x21, 0x14, 0x84, 0xff,
+ 0x21, 0x14, 0x84, 0xff,
+ 0x99, 0xb0, 0x8e, 0xff
+ },
+ {0xf2, 0xd7, 0xb0, 0x20, 0xae, 0x2c, 0x6f, 0x97}
+ },
+ {
+ {
+ 0xb5, 0xcf, 0x9c, 0xff,
+ 0x83, 0x8c, 0x8b, 0xff,
+ 0x21, 0x08, 0x6b, 0xff,
+ 0x83, 0x8c, 0x8b, 0xff,
+ 0x52, 0x4a, 0x7b, 0xff,
+ 0x83, 0x8c, 0x8b, 0xff,
+ 0x83, 0x8c, 0x8b, 0xff,
+ 0xb5, 0xcf, 0x9c, 0xff,
+ 0x21, 0x08, 0x6b, 0xff,
+ 0xb5, 0xcf, 0x9c, 0xff,
+ 0x83, 0x8c, 0x8b, 0xff,
+ 0x52, 0x4a, 0x7b, 0xff,
+ 0xb5, 0xcf, 0x9c, 0xff,
+ 0x83, 0x8c, 0x8b, 0xff,
+ 0x52, 0x4a, 0x7b, 0xff,
+ 0x83, 0x8c, 0x8b, 0xff
+ },
+ {0x73, 0xb6, 0x4d, 0x20, 0x98, 0x2b, 0xe1, 0xb8}
+ },
+ {
+ {
+ 0x00, 0x2c, 0xff, 0xff,
+ 0x94, 0x8d, 0x7b, 0xff,
+ 0x4a, 0x5c, 0xbd, 0xff,
+ 0x4a, 0x5c, 0xbd, 0xff,
+ 0x4a, 0x5c, 0xbd, 0xff,
+ 0x94, 0x8d, 0x7b, 0xff,
+ 0x94, 0x8d, 0x7b, 0xff,
+ 0x94, 0x8d, 0x7b, 0xff,
+ 0xde, 0xbe, 0x39, 0xff,
+ 0x94, 0x8d, 0x7b, 0xff,
+ 0xde, 0xbe, 0x39, 0xff,
+ 0xde, 0xbe, 0x39, 0xff,
+ 0xde, 0xbe, 0x39, 0xff,
+ 0xde, 0xbe, 0x39, 0xff,
+ 0xde, 0xbe, 0x39, 0xff,
+ 0x94, 0x8d, 0x7b, 0xff
+ },
+ {0xe7, 0xdd, 0x7f, 0x01, 0xf9, 0xab, 0x08, 0x80}
+ },
+ {
+ {
+ 0x6b, 0x24, 0x21, 0xff,
+ 0x7b, 0x4f, 0x5d, 0xff,
+ 0x7b, 0x4f, 0x5d, 0xff,
+ 0x8b, 0x7a, 0x99, 0xff,
+ 0x7b, 0x4f, 0x5d, 0xff,
+ 0x7b, 0x4f, 0x5d, 0xff,
+ 0x6b, 0x24, 0x21, 0xff,
+ 0x8b, 0x7a, 0x99, 0xff,
+ 0x9c, 0xa6, 0xd6, 0xff,
+ 0x6b, 0x24, 0x21, 0xff,
+ 0x7b, 0x4f, 0x5d, 0xff,
+ 0x8b, 0x7a, 0x99, 0xff,
+ 0x6b, 0x24, 0x21, 0xff,
+ 0x8b, 0x7a, 0x99, 0xff,
+ 0x7b, 0x4f, 0x5d, 0xff,
+ 0x9c, 0xa6, 0xd6, 0xff
+ },
+ {0x3a, 0x9d, 0x24, 0x69, 0xbd, 0x9f, 0xb4, 0x39}
+ }
+};
+
+
+static const struct dxt_data
+dxt1_rgba_data[] = {
+ {
+ {
+ 0x00, 0x00, 0x00, 0x00,
+ 0x4e, 0xaa, 0x90, 0xff,
+ 0x4e, 0xaa, 0x90, 0xff,
+ 0x00, 0x00, 0x00, 0x00,
+ 0x4e, 0xaa, 0x90, 0xff,
+ 0x29, 0xff, 0xff, 0xff,
+ 0x00, 0x00, 0x00, 0x00,
+ 0x4e, 0xaa, 0x90, 0xff,
+ 0x73, 0x55, 0x21, 0xff,
+ 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00,
+ 0x4e, 0xaa, 0x90, 0xff,
+ 0x4e, 0xaa, 0x90, 0xff,
+ 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00,
+ 0x4e, 0xaa, 0x90, 0xff
+ },
+ {0xff, 0x2f, 0xa4, 0x72, 0xeb, 0xb2, 0xbd, 0xbe}
+ },
+ {
+ {
+ 0xb5, 0xe3, 0x63, 0xff,
+ 0x00, 0x00, 0x00, 0x00,
+ 0x6b, 0x24, 0x84, 0xff,
+ 0xb5, 0xe3, 0x63, 0xff,
+ 0x00, 0x00, 0x00, 0x00,
+ 0xb5, 0xe3, 0x63, 0xff,
+ 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00,
+ 0x6b, 0x24, 0x84, 0xff,
+ 0x6b, 0x24, 0x84, 0xff,
+ 0x00, 0x00, 0x00, 0x00,
+ 0xb5, 0xe3, 0x63, 0xff,
+ 0x90, 0x83, 0x73, 0xff,
+ 0xb5, 0xe3, 0x63, 0xff
+ },
+ {0x30, 0x69, 0x0c, 0xb7, 0x4d, 0xf7, 0x0f, 0x67}
+ },
+ {
+ {
+ 0x00, 0x00, 0x00, 0x00,
+ 0xc6, 0x86, 0x8c, 0xff,
+ 0xc6, 0x86, 0x8c, 0xff,
+ 0x21, 0x65, 0x42, 0xff,
+ 0x21, 0x65, 0x42, 0xff,
+ 0x21, 0x65, 0x42, 0xff,
+ 0x21, 0x65, 0x42, 0xff,
+ 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00,
+ 0x21, 0x65, 0x42, 0xff,
+ 0xc6, 0x86, 0x8c, 0xff,
+ 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00,
+ 0xc6, 0x86, 0x8c, 0xff
+ },
+ {0x28, 0x23, 0x31, 0xc4, 0x17, 0xc0, 0xd3, 0x7f}
+ },
+ {
+ {
+ 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00,
+ 0xc6, 0xe3, 0x9c, 0xff,
+ 0x7b, 0x1c, 0x52, 0xff,
+ 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00,
+ 0x7b, 0x1c, 0x52, 0xff,
+ 0x00, 0x00, 0x00, 0x00,
+ 0x7b, 0x1c, 0x52, 0xff,
+ 0xa0, 0x7f, 0x77, 0xff,
+ 0xc6, 0xe3, 0x9c, 0xff,
+ 0x00, 0x00, 0x00, 0x00,
+ 0xa0, 0x7f, 0x77, 0xff
+ },
+ {0xea, 0x78, 0x13, 0xc7, 0x7f, 0xfc, 0x33, 0xb6}
+ },
+};
+
+
+static const struct dxt_data
+dxt3_rgba_data[] = {
+ {
+ {
+ 0x6d, 0xc6, 0x96, 0x77,
+ 0x6d, 0xc6, 0x96, 0xee,
+ 0x6d, 0xc6, 0x96, 0xaa,
+ 0x8c, 0xff, 0xb5, 0x44,
+ 0x6d, 0xc6, 0x96, 0xff,
+ 0x6d, 0xc6, 0x96, 0x88,
+ 0x31, 0x55, 0x5a, 0x66,
+ 0x6d, 0xc6, 0x96, 0x99,
+ 0x31, 0x55, 0x5a, 0xbb,
+ 0x31, 0x55, 0x5a, 0x55,
+ 0x31, 0x55, 0x5a, 0x11,
+ 0x6d, 0xc6, 0x96, 0xcc,
+ 0x6d, 0xc6, 0x96, 0xcc,
+ 0x6d, 0xc6, 0x96, 0x11,
+ 0x31, 0x55, 0x5a, 0x44,
+ 0x31, 0x55, 0x5a, 0x88
+ },
+ {0xe7, 0x4a, 0x8f, 0x96, 0x5b, 0xc1, 0x1c, 0x84, 0xf6, 0x8f, 0xab, 0x32, 0x2a, 0x9a, 0x95, 0x5a}
+ },
+ {
+ {
+ 0xad, 0xeb, 0x73, 0x99,
+ 0x97, 0xaa, 0x86, 0x66,
+ 0x6b, 0x28, 0xad, 0x99,
+ 0xad, 0xeb, 0x73, 0x99,
+ 0x6b, 0x28, 0xad, 0x22,
+ 0xad, 0xeb, 0x73, 0xff,
+ 0x97, 0xaa, 0x86, 0x55,
+ 0x6b, 0x28, 0xad, 0x55,
+ 0x6b, 0x28, 0xad, 0x44,
+ 0xad, 0xeb, 0x73, 0x33,
+ 0x6b, 0x28, 0xad, 0xee,
+ 0x6b, 0x28, 0xad, 0x99,
+ 0x97, 0xaa, 0x86, 0x66,
+ 0xad, 0xeb, 0x73, 0xbb,
+ 0x97, 0xaa, 0x86, 0x99,
+ 0xad, 0xeb, 0x73, 0xbb
+ },
+ {0x69, 0x99, 0xf2, 0x55, 0x34, 0x9e, 0xb6, 0xb9, 0x4e, 0xaf, 0x55, 0x69, 0x18, 0x61, 0x51, 0x22}
+ },
+ {
+ {
+ 0x63, 0xd7, 0xd6, 0x00,
+ 0x57, 0x62, 0x5d, 0xdd,
+ 0x57, 0x62, 0x5d, 0xcc,
+ 0x57, 0x62, 0x5d, 0xbb,
+ 0x52, 0x28, 0x21, 0xaa,
+ 0x57, 0x62, 0x5d, 0xcc,
+ 0x57, 0x62, 0x5d, 0xcc,
+ 0x57, 0x62, 0x5d, 0x66,
+ 0x57, 0x62, 0x5d, 0x22,
+ 0x57, 0x62, 0x5d, 0xdd,
+ 0x63, 0xd7, 0xd6, 0xee,
+ 0x57, 0x62, 0x5d, 0x33,
+ 0x63, 0xd7, 0xd6, 0x55,
+ 0x52, 0x28, 0x21, 0x55,
+ 0x57, 0x62, 0x5d, 0x11,
+ 0x5d, 0x9c, 0x99, 0xee
+ },
+ {0xd0, 0xbc, 0xca, 0x6c, 0xd2, 0x3e, 0x55, 0xe1, 0xba, 0x66, 0x44, 0x51, 0xfc, 0xfd, 0xcf, 0xb4}
+ },
+ {
+ {
+ 0x94, 0x6f, 0x60, 0x22,
+ 0x94, 0x6f, 0x60, 0x22,
+ 0xc5, 0xab, 0x76, 0x11,
+ 0xc5, 0xab, 0x76, 0xee,
+ 0x63, 0x34, 0x4a, 0xdd,
+ 0x63, 0x34, 0x4a, 0x33,
+ 0x94, 0x6f, 0x60, 0x77,
+ 0xf7, 0xe7, 0x8c, 0x00,
+ 0x94, 0x6f, 0x60, 0x33,
+ 0x63, 0x34, 0x4a, 0xaa,
+ 0x94, 0x6f, 0x60, 0x77,
+ 0x63, 0x34, 0x4a, 0xcc,
+ 0x94, 0x6f, 0x60, 0xaa,
+ 0xf7, 0xe7, 0x8c, 0x99,
+ 0x63, 0x34, 0x4a, 0x44,
+ 0xc5, 0xab, 0x76, 0xaa
+ },
+ {0x22, 0xe1, 0x3d, 0x07, 0xa3, 0xc7, 0x9a, 0xa4, 0x31, 0xf7, 0xa9, 0x61, 0xaf, 0x35, 0x77, 0x93}
+ },
+};
+
+
+static const struct dxt_data
+dxt5_rgba_data[] = {
+ {
+ {
+ 0x6d, 0xc6, 0x96, 0x74,
+ 0x6d, 0xc6, 0x96, 0xf8,
+ 0x6d, 0xc6, 0x96, 0xb6,
+ 0x8c, 0xff, 0xb5, 0x53,
+ 0x6d, 0xc6, 0x96, 0xf8,
+ 0x6d, 0xc6, 0x96, 0x95,
+ 0x31, 0x55, 0x5a, 0x53,
+ 0x6d, 0xc6, 0x96, 0x95,
+ 0x31, 0x55, 0x5a, 0xb6,
+ 0x31, 0x55, 0x5a, 0x53,
+ 0x31, 0x55, 0x5a, 0x11,
+ 0x6d, 0xc6, 0x96, 0xd7,
+ 0x6d, 0xc6, 0x96, 0xb6,
+ 0x6d, 0xc6, 0x96, 0x11,
+ 0x31, 0x55, 0x5a, 0x32,
+ 0x31, 0x55, 0x5a, 0x95
+ },
+ {0xf8, 0x11, 0xc5, 0x0c, 0x9a, 0x73, 0xb4, 0x9c, 0xf6, 0x8f, 0xab, 0x32, 0x2a, 0x9a, 0x95, 0x5a}
+ },
+ {
+ {
+ 0xad, 0xeb, 0x73, 0xa1,
+ 0x97, 0xaa, 0x86, 0x65,
+ 0x6b, 0x28, 0xad, 0xa1,
+ 0xad, 0xeb, 0x73, 0xa1,
+ 0x6b, 0x28, 0xad, 0x2a,
+ 0xad, 0xeb, 0x73, 0xfb,
+ 0x97, 0xaa, 0x86, 0x47,
+ 0x6b, 0x28, 0xad, 0x65,
+ 0x6b, 0x28, 0xad, 0x47,
+ 0xad, 0xeb, 0x73, 0x47,
+ 0x6b, 0x28, 0xad, 0xdd,
+ 0x6b, 0x28, 0xad, 0xa1,
+ 0x97, 0xaa, 0x86, 0x65,
+ 0xad, 0xeb, 0x73, 0xbf,
+ 0x97, 0xaa, 0x86, 0xa1,
+ 0xad, 0xeb, 0x73, 0xbf
+ },
+ {0xfb, 0x2a, 0x34, 0x19, 0xdc, 0xbf, 0xe8, 0x71, 0x4e, 0xaf, 0x55, 0x69, 0x18, 0x61, 0x51, 0x22}
+ },
+ {
+ {
+ 0x63, 0xd7, 0xd6, 0x00,
+ 0x57, 0x62, 0x5d, 0xf5,
+ 0x57, 0x62, 0x5d, 0xd2,
+ 0x57, 0x62, 0x5d, 0xaf,
+ 0x52, 0x28, 0x21, 0xaf,
+ 0x57, 0x62, 0x5d, 0xd2,
+ 0x57, 0x62, 0x5d, 0xd2,
+ 0x57, 0x62, 0x5d, 0x69,
+ 0x57, 0x62, 0x5d, 0x23,
+ 0x57, 0x62, 0x5d, 0xd2,
+ 0x63, 0xd7, 0xd6, 0xf5,
+ 0x57, 0x62, 0x5d, 0x46,
+ 0x63, 0xd7, 0xd6, 0x46,
+ 0x52, 0x28, 0x21, 0x69,
+ 0x57, 0x62, 0x5d, 0x23,
+ 0x5d, 0x9c, 0x99, 0xf5
+ },
+ {0xf5, 0x00, 0x81, 0x36, 0xa9, 0x17, 0xec, 0x1e, 0xba, 0x66, 0x44, 0x51, 0xfc, 0xfd, 0xcf, 0xb4}
+ },
+ {
+ {
+ 0x94, 0x6f, 0x60, 0x25,
+ 0x94, 0x6f, 0x60, 0x25,
+ 0xc5, 0xab, 0x76, 0x05,
+ 0xc5, 0xab, 0x76, 0xe8,
+ 0x63, 0x34, 0x4a, 0xe8,
+ 0x63, 0x34, 0x4a, 0x25,
+ 0x94, 0x6f, 0x60, 0x86,
+ 0xf7, 0xe7, 0x8c, 0x05,
+ 0x94, 0x6f, 0x60, 0x25,
+ 0x63, 0x34, 0x4a, 0xa7,
+ 0x94, 0x6f, 0x60, 0x66,
+ 0x63, 0x34, 0x4a, 0xc7,
+ 0x94, 0x6f, 0x60, 0xa7,
+ 0xf7, 0xe7, 0x8c, 0xa7,
+ 0x63, 0x34, 0x4a, 0x45,
+ 0xc5, 0xab, 0x76, 0xa7
+ },
+ {0xe8, 0x05, 0x7f, 0x80, 0x33, 0x5f, 0xb5, 0x79, 0x31, 0xf7, 0xa9, 0x61, 0xaf, 0x35, 0x77, 0x93}
+ },
+};
+
+
+static INLINE void
+st_sample_dxt_pixel_block(enum pipe_format format,
+ const struct pipe_format_block *block,
+ uint8_t *raw,
+ float *rgba, unsigned rgba_stride,
+ unsigned w, unsigned h)
+{
+ const struct dxt_data *data;
+ unsigned n;
+ unsigned i;
+ unsigned x, y, ch;
+
+ switch(format) {
+ case PIPE_FORMAT_DXT1_RGB:
+ data = dxt1_rgb_data;
+ n = sizeof(dxt1_rgb_data)/sizeof(dxt1_rgb_data[0]);
+ break;
+ case PIPE_FORMAT_DXT1_RGBA:
+ data = dxt1_rgba_data;
+ n = sizeof(dxt1_rgba_data)/sizeof(dxt1_rgba_data[0]);
+ break;
+ case PIPE_FORMAT_DXT3_RGBA:
+ data = dxt3_rgba_data;
+ n = sizeof(dxt3_rgba_data)/sizeof(dxt3_rgba_data[0]);
+ break;
+ case PIPE_FORMAT_DXT5_RGBA:
+ data = dxt5_rgba_data;
+ n = sizeof(dxt5_rgba_data)/sizeof(dxt5_rgba_data[0]);
+ break;
+ default:
+ assert(0);
+ }
+
+ i = st_random() % n;
+
+ for(y = 0; y < h; ++y)
+ for(x = 0; x < w; ++x)
+ for(ch = 0; ch < 4; ++ch)
+ rgba[y*rgba_stride + x*4 + ch] = (float)(data[i].rgba[y*4*4 + x*4 + ch])/255.0f;
+
+ memcpy(raw, data[i].raw, block->size);
+}
+
+
+static INLINE void
+st_sample_generic_pixel_block(enum pipe_format format,
+ const struct pipe_format_block *block,
+ uint8_t *raw,
+ float *rgba, unsigned rgba_stride,
+ unsigned w, unsigned h)
+{
+ unsigned i;
+ unsigned x, y, ch;
+
+ for(i = 0; i < block->size; ++i)
+ raw[i] = (uint8_t)st_random();
+
+
+ pipe_tile_raw_to_rgba(format,
+ raw,
+ w, h,
+ rgba, rgba_stride);
+
+ if(format == PIPE_FORMAT_YCBCR || format == PIPE_FORMAT_YCBCR_REV) {
+ for(y = 0; y < h; ++y) {
+ for(x = 0; x < w; ++x) {
+ for(ch = 0; ch < 4; ++ch) {
+ unsigned offset = y*rgba_stride + x*4 + ch;
+ rgba[offset] = CLAMP(rgba[offset], 0.0f, 1.0f);
+ }
+ }
+ }
+ }
+}
+
+
+/**
+ * Randomly sample pixels.
+ */
+void
+st_sample_pixel_block(enum pipe_format format,
+ const struct pipe_format_block *block,
+ void *raw,
+ float *rgba, unsigned rgba_stride,
+ unsigned w, unsigned h)
+{
+ switch(format) {
+ case PIPE_FORMAT_DXT1_RGB:
+ case PIPE_FORMAT_DXT1_RGBA:
+ case PIPE_FORMAT_DXT3_RGBA:
+ case PIPE_FORMAT_DXT5_RGBA:
+ st_sample_dxt_pixel_block(format, block, raw, rgba, rgba_stride, w, h);
+ break;
+
+ default:
+ st_sample_generic_pixel_block(format, block, raw, rgba, rgba_stride, w, h);
+ break;
+ }
+}
+
+
+void
+st_sample_surface(struct pipe_surface *surface, float *rgba)
+{
+ const struct pipe_format_block *block = &surface->block;
+ unsigned rgba_stride = surface->width*4;
+ void *raw;
+ unsigned x, y;
+
+ raw = pipe_surface_map(surface, PIPE_BUFFER_USAGE_CPU_READ);
+ if(!raw)
+ return;
+
+ for (y = 0; y < surface->nblocksy; ++y) {
+ for(x = 0; x < surface->nblocksx; ++x) {
+ st_sample_pixel_block(surface->format,
+ block,
+ (uint8_t*)raw + y*surface->stride + x*block->size,
+ rgba + y*block->height*rgba_stride + x*block->width*4,
+ rgba_stride,
+ MIN2(block->width, surface->width - x*block->width),
+ MIN2(block->height, surface->height - y*block->height));
+ }
+ }
+
+ pipe_surface_unmap(surface);
+}
diff --git a/src/gallium/state_trackers/python/st_sample.h b/src/gallium/state_trackers/python/st_sample.h
new file mode 100644
index 00000000000..ff04a12613f
--- /dev/null
+++ b/src/gallium/state_trackers/python/st_sample.h
@@ -0,0 +1,47 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#ifndef ST_SAMPLE_H_
+#define ST_SAMPLE_H_
+
+
+#include "pipe/p_format.h"
+
+
+void
+st_sample_pixel_block(enum pipe_format format,
+ const struct pipe_format_block *block,
+ void *raw,
+ float *rgba, unsigned rgba_stride,
+ unsigned w, unsigned h);
+
+void
+st_sample_surface(struct pipe_surface *surface, float *rgba);
+
+
+#endif /* ST_SAMPLE_H_ */
diff --git a/src/gallium/state_trackers/python/st_softpipe_winsys.c b/src/gallium/state_trackers/python/st_softpipe_winsys.c
new file mode 100644
index 00000000000..4d798df99bf
--- /dev/null
+++ b/src/gallium/state_trackers/python/st_softpipe_winsys.c
@@ -0,0 +1,271 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Bismarck, ND., USA
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ *
+ **************************************************************************/
+
+/**
+ * @file
+ * Softpipe support.
+ *
+ * @author Keith Whitwell
+ * @author Brian Paul
+ * @author Jose Fonseca
+ */
+
+
+#include "pipe/internal/p_winsys_screen.h"/* port to just p_screen */
+#include "pipe/p_format.h"
+#include "pipe/p_context.h"
+#include "pipe/p_inlines.h"
+#include "util/u_math.h"
+#include "util/u_memory.h"
+#include "softpipe/sp_winsys.h"
+#include "st_winsys.h"
+
+
+struct st_softpipe_buffer
+{
+ struct pipe_buffer base;
+ boolean userBuffer; /** Is this a user-space buffer? */
+ void *data;
+ void *mapped;
+};
+
+
+/** Cast wrapper */
+static INLINE struct st_softpipe_buffer *
+st_softpipe_buffer( struct pipe_buffer *buf )
+{
+ return (struct st_softpipe_buffer *)buf;
+}
+
+
+static void *
+st_softpipe_buffer_map(struct pipe_winsys *winsys,
+ struct pipe_buffer *buf,
+ unsigned flags)
+{
+ struct st_softpipe_buffer *st_softpipe_buf = st_softpipe_buffer(buf);
+ st_softpipe_buf->mapped = st_softpipe_buf->data;
+ return st_softpipe_buf->mapped;
+}
+
+
+static void
+st_softpipe_buffer_unmap(struct pipe_winsys *winsys,
+ struct pipe_buffer *buf)
+{
+ struct st_softpipe_buffer *st_softpipe_buf = st_softpipe_buffer(buf);
+ st_softpipe_buf->mapped = NULL;
+}
+
+
+static void
+st_softpipe_buffer_destroy(struct pipe_winsys *winsys,
+ struct pipe_buffer *buf)
+{
+ struct st_softpipe_buffer *oldBuf = st_softpipe_buffer(buf);
+
+ if (oldBuf->data) {
+ if (!oldBuf->userBuffer)
+ align_free(oldBuf->data);
+
+ oldBuf->data = NULL;
+ }
+
+ FREE(oldBuf);
+}
+
+
+static void
+st_softpipe_flush_frontbuffer(struct pipe_winsys *winsys,
+ struct pipe_surface *surf,
+ void *context_private)
+{
+}
+
+
+
+static const char *
+st_softpipe_get_name(struct pipe_winsys *winsys)
+{
+ return "softpipe";
+}
+
+
+static struct pipe_buffer *
+st_softpipe_buffer_create(struct pipe_winsys *winsys,
+ unsigned alignment,
+ unsigned usage,
+ unsigned size)
+{
+ struct st_softpipe_buffer *buffer = CALLOC_STRUCT(st_softpipe_buffer);
+
+ buffer->base.refcount = 1;
+ buffer->base.alignment = alignment;
+ buffer->base.usage = usage;
+ buffer->base.size = size;
+
+ buffer->data = align_malloc(size, alignment);
+
+ return &buffer->base;
+}
+
+
+/**
+ * Create buffer which wraps user-space data.
+ */
+static struct pipe_buffer *
+st_softpipe_user_buffer_create(struct pipe_winsys *winsys,
+ void *ptr,
+ unsigned bytes)
+{
+ struct st_softpipe_buffer *buffer;
+
+ buffer = CALLOC_STRUCT(st_softpipe_buffer);
+ if(!buffer)
+ return NULL;
+
+ buffer->base.refcount = 1;
+ buffer->base.size = bytes;
+ buffer->userBuffer = TRUE;
+ buffer->data = ptr;
+
+ return &buffer->base;
+}
+
+
+/**
+ * Round n up to next multiple.
+ */
+static INLINE unsigned
+round_up(unsigned n, unsigned multiple)
+{
+ return (n + multiple - 1) & ~(multiple - 1);
+}
+
+
+static struct pipe_buffer *
+st_softpipe_surface_buffer_create(struct pipe_winsys *winsys,
+ unsigned width, unsigned height,
+ enum pipe_format format,
+ unsigned usage,
+ unsigned *stride)
+{
+ const unsigned alignment = 64;
+ struct pipe_format_block block;
+ unsigned nblocksx, nblocksy;
+
+ pf_get_block(format, &block);
+ nblocksx = pf_get_nblocksx(&block, width);
+ nblocksy = pf_get_nblocksy(&block, height);
+ *stride = round_up(nblocksx * block.size, alignment);
+
+ return winsys->buffer_create(winsys, alignment,
+ usage,
+ *stride * nblocksy);
+}
+
+
+static void
+st_softpipe_fence_reference(struct pipe_winsys *winsys,
+ struct pipe_fence_handle **ptr,
+ struct pipe_fence_handle *fence)
+{
+}
+
+
+static int
+st_softpipe_fence_signalled(struct pipe_winsys *winsys,
+ struct pipe_fence_handle *fence,
+ unsigned flag)
+{
+ return 0;
+}
+
+
+static int
+st_softpipe_fence_finish(struct pipe_winsys *winsys,
+ struct pipe_fence_handle *fence,
+ unsigned flag)
+{
+ return 0;
+}
+
+
+static void
+st_softpipe_destroy(struct pipe_winsys *winsys)
+{
+ FREE(winsys);
+}
+
+
+static struct pipe_screen *
+st_softpipe_screen_create(void)
+{
+ static struct pipe_winsys *winsys;
+ struct pipe_screen *screen;
+
+ winsys = CALLOC_STRUCT(pipe_winsys);
+ if(!winsys)
+ return NULL;
+
+ winsys->destroy = st_softpipe_destroy;
+
+ winsys->buffer_create = st_softpipe_buffer_create;
+ winsys->user_buffer_create = st_softpipe_user_buffer_create;
+ winsys->buffer_map = st_softpipe_buffer_map;
+ winsys->buffer_unmap = st_softpipe_buffer_unmap;
+ winsys->buffer_destroy = st_softpipe_buffer_destroy;
+
+ winsys->surface_buffer_create = st_softpipe_surface_buffer_create;
+
+ winsys->fence_reference = st_softpipe_fence_reference;
+ winsys->fence_signalled = st_softpipe_fence_signalled;
+ winsys->fence_finish = st_softpipe_fence_finish;
+
+ winsys->flush_frontbuffer = st_softpipe_flush_frontbuffer;
+ winsys->get_name = st_softpipe_get_name;
+
+ screen = softpipe_create_screen(winsys);
+ if(!screen)
+ st_softpipe_destroy(winsys);
+
+ return screen;
+}
+
+
+static struct pipe_context *
+st_softpipe_context_create(struct pipe_screen *screen)
+{
+ return softpipe_create(screen, screen->winsys, NULL);
+}
+
+
+const struct st_winsys st_softpipe_winsys = {
+ &st_softpipe_screen_create,
+ &st_softpipe_context_create,
+};
diff --git a/src/gallium/state_trackers/python/st_winsys.h b/src/gallium/state_trackers/python/st_winsys.h
new file mode 100644
index 00000000000..b8cb612d863
--- /dev/null
+++ b/src/gallium/state_trackers/python/st_winsys.h
@@ -0,0 +1,52 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#ifndef ST_WINSYS_H_
+#define ST_WINSYS_H_
+
+
+struct pipe_screen;
+struct pipe_context;
+
+
+struct st_winsys
+{
+ struct pipe_screen *
+ (*screen_create)(void);
+
+ struct pipe_context *
+ (*context_create)(struct pipe_screen *screen);
+};
+
+
+extern const struct st_winsys st_softpipe_winsys;
+
+extern const struct st_winsys st_hardpipe_winsys;
+
+
+#endif /* ST_WINSYS_H_ */
diff --git a/src/gallium/state_trackers/python/tests/base.py b/src/gallium/state_trackers/python/tests/base.py
new file mode 100644
index 00000000000..8477aa5fc9b
--- /dev/null
+++ b/src/gallium/state_trackers/python/tests/base.py
@@ -0,0 +1,193 @@
+#!/usr/bin/env python
+##########################################################################
+#
+# Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+# All Rights Reserved.
+#
+# Permission is hereby granted, free of charge, to any person obtaining a
+# copy of this software and associated documentation files (the
+# "Software"), to deal in the Software without restriction, including
+# without limitation the rights to use, copy, modify, merge, publish,
+# distribute, sub license, and/or sell copies of the Software, and to
+# permit persons to whom the Software is furnished to do so, subject to
+# the following conditions:
+#
+# The above copyright notice and this permission notice (including the
+# next paragraph) shall be included in all copies or substantial portions
+# of the Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+# IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+# ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+# TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+# SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+#
+##########################################################################
+
+
+"""Base classes for tests.
+
+Loosely inspired on Python's unittest module.
+"""
+
+
+from gallium import *
+
+
+# Enumerate all pixel formats
+formats = {}
+for name, value in globals().items():
+ if name.startswith("PIPE_FORMAT_") and isinstance(value, int):
+ formats[value] = name
+
+
+def make_image(width, height, rgba):
+ import Image
+ outimage = Image.new(
+ mode='RGB',
+ size=(width, height),
+ color=(0,0,0))
+ outpixels = outimage.load()
+ for y in range(0, height):
+ for x in range(0, width):
+ offset = (y*width + x)*4
+ r, g, b, a = [int(min(max(rgba[offset + ch], 0.0), 1.0)*255) for ch in range(4)]
+ outpixels[x, y] = r, g, b
+ return outimage
+
+def save_image(width, height, rgba, filename):
+ outimage = make_image(width, height, rgba)
+ outimage.save(filename, "PNG")
+
+def show_image(width, height, **rgbas):
+ import Tkinter as tk
+ from PIL import Image, ImageTk
+
+ root = tk.Tk()
+
+ x = 64
+ y = 64
+
+ labels = rgbas.keys()
+ labels.sort()
+ for i in range(len(labels)):
+ label = labels[i]
+ outimage = make_image(width, height, rgbas[label])
+
+ if i:
+ window = tk.Toplevel(root)
+ else:
+ window = root
+ window.title(label)
+ image1 = ImageTk.PhotoImage(outimage)
+ w = image1.width()
+ h = image1.height()
+ window.geometry("%dx%d+%d+%d" % (w, h, x, y))
+ panel1 = tk.Label(window, image=image1)
+ panel1.pack(side='top', fill='both', expand='yes')
+ panel1.image = image1
+ x += w + 2
+
+ root.mainloop()
+
+
+class TestFailure(Exception):
+
+ pass
+
+class TestSkip(Exception):
+
+ pass
+
+
+class Test:
+
+ def __init__(self):
+ pass
+
+ def _run(self, result):
+ raise NotImplementedError
+
+ def run(self):
+ result = TestResult()
+ self._run(result)
+ result.summary()
+
+
+class TestCase(Test):
+
+ def __init__(self, dev, **kargs):
+ Test.__init__(self)
+ self.dev = dev
+ self.__dict__.update(kargs)
+
+ def description(self):
+ raise NotImplementedError
+
+ def test(self):
+ raise NotImplementedError
+
+ def _run(self, result):
+ result.test_start(self)
+ try:
+ self.test()
+ except KeyboardInterrupt:
+ raise
+ except TestSkip:
+ result.test_skipped(self)
+ except TestFailure:
+ result.test_failed(self)
+ else:
+ result.test_passed(self)
+
+
+class TestSuite(Test):
+
+ def __init__(self, tests = None):
+ Test.__init__(self)
+ if tests is None:
+ self.tests = []
+ else:
+ self.tests = tests
+
+ def add_test(self, test):
+ self.tests.append(test)
+
+ def _run(self, result):
+ for test in self.tests:
+ test._run(result)
+
+
+class TestResult:
+
+ def __init__(self):
+ self.tests = 0
+ self.passed = 0
+ self.skipped = 0
+ self.failed = 0
+ self.failed_descriptions = []
+
+ def test_start(self, test):
+ self.tests += 1
+ print "Running %s..." % test.description()
+
+ def test_passed(self, test):
+ self.passed += 1
+ print "PASS"
+
+ def test_skipped(self, test):
+ self.skipped += 1
+ print "SKIP"
+
+ def test_failed(self, test):
+ self.failed += 1
+ self.failed_descriptions.append(test.description())
+ print "FAIL"
+
+ def summary(self):
+ print "%u tests, %u passed, %u skipped, %u failed" % (self.tests, self.passed, self.skipped, self.failed)
+ for description in self.failed_descriptions:
+ print " %s" % description
+ \ No newline at end of file
diff --git a/src/gallium/state_trackers/python/tests/texture.py b/src/gallium/state_trackers/python/tests/texture.py
new file mode 100644
index 00000000000..880a61306c9
--- /dev/null
+++ b/src/gallium/state_trackers/python/tests/texture.py
@@ -0,0 +1,397 @@
+#!/usr/bin/env python
+##########################################################################
+#
+# Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+# All Rights Reserved.
+#
+# Permission is hereby granted, free of charge, to any person obtaining a
+# copy of this software and associated documentation files (the
+# "Software"), to deal in the Software without restriction, including
+# without limitation the rights to use, copy, modify, merge, publish,
+# distribute, sub license, and/or sell copies of the Software, and to
+# permit persons to whom the Software is furnished to do so, subject to
+# the following conditions:
+#
+# The above copyright notice and this permission notice (including the
+# next paragraph) shall be included in all copies or substantial portions
+# of the Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+# IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+# ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+# TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+# SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+#
+##########################################################################
+
+
+import sys
+from gallium import *
+from base import *
+
+
+def lods(*dims):
+ size = max(dims)
+ lods = 0
+ while size:
+ lods += 1
+ size >>= 1
+ return lods
+
+
+def minify(dims, level = 1):
+ return [max(dim>>level, 1) for dim in dims]
+
+
+def tex_coords(texture, face, level, zslice):
+ st = [
+ [0.0, 0.0],
+ [1.0, 0.0],
+ [1.0, 1.0],
+ [0.0, 1.0],
+ ]
+
+ if texture.target == PIPE_TEXTURE_2D:
+ return [[s, t, 0.0] for s, t in st]
+ elif texture.target == PIPE_TEXTURE_3D:
+ depth = texture.get_depth(level)
+ if depth > 1:
+ r = float(zslice)/float(depth - 1)
+ else:
+ r = 0.0
+ return [[s, t, r] for s, t in st]
+ elif texture.target == PIPE_TEXTURE_CUBE:
+ result = []
+ for s, t in st:
+ # See http://developer.nvidia.com/object/cube_map_ogl_tutorial.html
+ sc = 2.0*s - 1.0
+ tc = 2.0*t - 1.0
+ if face == PIPE_TEX_FACE_POS_X:
+ rx = 1.0
+ ry = -tc
+ rz = -sc
+ if face == PIPE_TEX_FACE_NEG_X:
+ rx = -1.0
+ ry = -tc
+ rz = sc
+ if face == PIPE_TEX_FACE_POS_Y:
+ rx = sc
+ ry = 1.0
+ rz = tc
+ if face == PIPE_TEX_FACE_NEG_Y:
+ rx = sc
+ ry = -1.0
+ rz = -tc
+ if face == PIPE_TEX_FACE_POS_Z:
+ rx = sc
+ ry = -tc
+ rz = 1.0
+ if face == PIPE_TEX_FACE_NEG_Z:
+ rx = -sc
+ ry = -tc
+ rz = -1.0
+ result.append([rx, ry, rz])
+ return result
+
+def is_pot(n):
+ return n & (n - 1) == 0
+
+
+class TextureTest(TestCase):
+
+ def description(self):
+ target = {
+ PIPE_TEXTURE_1D: "1d",
+ PIPE_TEXTURE_2D: "2d",
+ PIPE_TEXTURE_3D: "3d",
+ PIPE_TEXTURE_CUBE: "cube",
+ }[self.target]
+ format = formats[self.format]
+ if self.target == PIPE_TEXTURE_CUBE:
+ face = {
+ PIPE_TEX_FACE_POS_X: "+x",
+ PIPE_TEX_FACE_NEG_X: "-x",
+ PIPE_TEX_FACE_POS_Y: "+y",
+ PIPE_TEX_FACE_NEG_Y: "-y",
+ PIPE_TEX_FACE_POS_Z: "+z",
+ PIPE_TEX_FACE_NEG_Z: "-z",
+ }[self.face]
+ else:
+ face = ""
+ return "%s %s %ux%ux%u last_level=%u face=%s level=%u zslice=%u" % (
+ target, format,
+ self.width, self.height, self.depth, self.last_level,
+ face, self.level, self.zslice,
+ )
+
+ def test(self):
+ dev = self.dev
+
+ target = self.target
+ format = self.format
+ width = self.width
+ height = self.height
+ depth = self.depth
+ last_level = self.last_level
+ face = self.face
+ level = self.level
+ zslice = self.zslice
+
+ tex_usage = PIPE_TEXTURE_USAGE_SAMPLER
+ geom_flags = 0
+ if width != height:
+ geom_flags |= PIPE_TEXTURE_GEOM_NON_SQUARE
+ if not is_pot(width) or not is_pot(height) or not is_pot(depth):
+ geom_flags |= PIPE_TEXTURE_GEOM_NON_POWER_OF_TWO
+
+ if not dev.is_format_supported(format, target, tex_usage, geom_flags):
+ raise TestSkip
+
+ ctx = self.dev.context_create()
+
+ # disabled blending/masking
+ blend = Blend()
+ blend.rgb_src_factor = PIPE_BLENDFACTOR_ONE
+ blend.alpha_src_factor = PIPE_BLENDFACTOR_ONE
+ blend.rgb_dst_factor = PIPE_BLENDFACTOR_ZERO
+ blend.alpha_dst_factor = PIPE_BLENDFACTOR_ZERO
+ blend.colormask = PIPE_MASK_RGBA
+ ctx.set_blend(blend)
+
+ # no-op depth/stencil/alpha
+ depth_stencil_alpha = DepthStencilAlpha()
+ ctx.set_depth_stencil_alpha(depth_stencil_alpha)
+
+ # rasterizer
+ rasterizer = Rasterizer()
+ rasterizer.front_winding = PIPE_WINDING_CW
+ rasterizer.cull_mode = PIPE_WINDING_NONE
+ rasterizer.bypass_clipping = 1
+ #rasterizer.bypass_vs = 1
+ ctx.set_rasterizer(rasterizer)
+
+ # viewport (identity, we setup vertices in wincoords)
+ viewport = Viewport()
+ scale = FloatArray(4)
+ scale[0] = 1.0
+ scale[1] = 1.0
+ scale[2] = 1.0
+ scale[3] = 1.0
+ viewport.scale = scale
+ translate = FloatArray(4)
+ translate[0] = 0.0
+ translate[1] = 0.0
+ translate[2] = 0.0
+ translate[3] = 0.0
+ viewport.translate = translate
+ ctx.set_viewport(viewport)
+
+ # samplers
+ sampler = Sampler()
+ sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE
+ sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE
+ sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE
+ sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NEAREST
+ sampler.min_img_filter = PIPE_TEX_MIPFILTER_NEAREST
+ sampler.mag_img_filter = PIPE_TEX_MIPFILTER_NEAREST
+ sampler.normalized_coords = 1
+ sampler.min_lod = 0
+ sampler.max_lod = PIPE_MAX_TEXTURE_LEVELS - 1
+ ctx.set_sampler(0, sampler)
+
+ # texture
+ texture = dev.texture_create(
+ target = target,
+ format = format,
+ width = width,
+ height = height,
+ depth = depth,
+ last_level = last_level,
+ tex_usage = tex_usage,
+ )
+
+ expected_rgba = FloatArray(height*width*4)
+ texture.get_surface(
+ usage = PIPE_BUFFER_USAGE_CPU_READ|PIPE_BUFFER_USAGE_CPU_WRITE,
+ face = face,
+ level = level,
+ zslice = zslice,
+ ).sample_rgba(expected_rgba)
+
+ ctx.set_sampler_texture(0, texture)
+
+ # framebuffer
+ cbuf_tex = dev.texture_create(
+ PIPE_FORMAT_A8R8G8B8_UNORM,
+ width,
+ height,
+ tex_usage = PIPE_TEXTURE_USAGE_RENDER_TARGET,
+ )
+
+ cbuf = cbuf_tex.get_surface(usage = PIPE_BUFFER_USAGE_GPU_WRITE|PIPE_BUFFER_USAGE_GPU_READ)
+ fb = Framebuffer()
+ fb.width = width
+ fb.height = height
+ fb.num_cbufs = 1
+ fb.set_cbuf(0, cbuf)
+ ctx.set_framebuffer(fb)
+ ctx.surface_clear(cbuf, 0x00000000)
+ del fb
+
+ # vertex shader
+ vs = Shader('''
+ VERT1.1
+ DCL IN[0], POSITION, CONSTANT
+ DCL IN[1], GENERIC, CONSTANT
+ DCL OUT[0], POSITION, CONSTANT
+ DCL OUT[1], GENERIC, CONSTANT
+ 0:MOV OUT[0], IN[0]
+ 1:MOV OUT[1], IN[1]
+ 2:END
+ ''')
+ #vs.dump()
+ ctx.set_vertex_shader(vs)
+
+ # fragment shader
+ op = {
+ PIPE_TEXTURE_1D: "1D",
+ PIPE_TEXTURE_2D: "2D",
+ PIPE_TEXTURE_3D: "3D",
+ PIPE_TEXTURE_CUBE: "CUBE",
+ }[target]
+ fs = Shader('''
+ FRAG1.1
+ DCL IN[0], GENERIC[0], LINEAR
+ DCL OUT[0], COLOR, CONSTANT
+ DCL SAMP[0], CONSTANT
+ 0:TEX OUT[0], IN[0], SAMP[0], %s
+ 1:END
+ ''' % op)
+ #fs.dump()
+ ctx.set_fragment_shader(fs)
+
+ nverts = 4
+ nattrs = 2
+ verts = FloatArray(nverts * nattrs * 4)
+
+ x = 0
+ y = 0
+ w, h = minify((width, height), level)
+
+ pos = [
+ [x, y],
+ [x+w, y],
+ [x+w, y+h],
+ [x, y+h],
+ ]
+
+ tex = tex_coords(texture, face, level, zslice)
+
+ for i in range(0, 4):
+ j = 8*i
+ verts[j + 0] = pos[i][0] # x
+ verts[j + 1] = pos[i][1] # y
+ verts[j + 2] = 0.0 # z
+ verts[j + 3] = 1.0 # w
+ verts[j + 4] = tex[i][0] # s
+ verts[j + 5] = tex[i][1] # r
+ verts[j + 6] = tex[i][2] # q
+ verts[j + 7] = 1.0
+
+ ctx.draw_vertices(PIPE_PRIM_TRIANGLE_FAN,
+ nverts,
+ nattrs,
+ verts)
+
+ ctx.flush()
+
+ cbuf = cbuf_tex.get_surface(usage = PIPE_BUFFER_USAGE_CPU_READ)
+
+ total = h*w
+ different = cbuf.compare_tile_rgba(x, y, w, h, expected_rgba, tol=4.0/256)
+ if different:
+ sys.stderr.write("%u out of %u pixels differ\n" % (different, total))
+
+ if float(total - different)/float(total) < 0.85:
+
+ if 0:
+ rgba = FloatArray(h*w*4)
+ cbuf.get_tile_rgba(x, y, w, h, rgba)
+ show_image(w, h, Result=rgba, Expected=expected_rgba)
+ save_image(w, h, rgba, "result.png")
+ save_image(w, h, expected_rgba, "expected.png")
+ #sys.exit(0)
+
+ raise TestFailure
+
+ del ctx
+
+
+
+def main():
+ dev = Device()
+ suite = TestSuite()
+
+ targets = []
+ targets += [PIPE_TEXTURE_2D]
+ targets += [PIPE_TEXTURE_CUBE]
+ targets += [PIPE_TEXTURE_3D]
+
+ formats = []
+ formats += [PIPE_FORMAT_A8R8G8B8_UNORM]
+ formats += [PIPE_FORMAT_R5G6B5_UNORM]
+ formats += [PIPE_FORMAT_L8_UNORM]
+ formats += [PIPE_FORMAT_YCBCR]
+ formats += [PIPE_FORMAT_DXT1_RGB]
+
+ sizes = [64, 32, 16, 8, 4, 2, 1]
+ #sizes = [1020, 508, 252, 62, 30, 14, 6, 3]
+ #sizes = [64]
+ #sizes = [63]
+
+ for target in targets:
+ for format in formats:
+ for size in sizes:
+ if target == PIPE_TEXTURE_CUBE:
+ faces = [
+ PIPE_TEX_FACE_POS_X,
+ PIPE_TEX_FACE_NEG_X,
+ PIPE_TEX_FACE_POS_Y,
+ PIPE_TEX_FACE_NEG_Y,
+ PIPE_TEX_FACE_POS_Z,
+ PIPE_TEX_FACE_NEG_Z,
+ ]
+ #faces = [PIPE_TEX_FACE_NEG_X]
+ else:
+ faces = [0]
+ if target == PIPE_TEXTURE_3D:
+ depth = size
+ else:
+ depth = 1
+ for face in faces:
+ levels = lods(size)
+ for last_level in range(levels):
+ for level in range(0, last_level + 1):
+ zslice = 0
+ while zslice < depth >> level:
+ test = TextureTest(
+ dev = dev,
+ target = target,
+ format = format,
+ width = size,
+ height = size,
+ depth = depth,
+ last_level = last_level,
+ face = face,
+ level = level,
+ zslice = zslice,
+ )
+ suite.add_test(test)
+ zslice = (zslice + 1)*2 - 1
+ suite.run()
+
+
+if __name__ == '__main__':
+ main()
diff --git a/src/gallium/state_trackers/wgl/SConscript b/src/gallium/state_trackers/wgl/SConscript
new file mode 100644
index 00000000000..c72f495735d
--- /dev/null
+++ b/src/gallium/state_trackers/wgl/SConscript
@@ -0,0 +1,43 @@
+import os
+
+Import('*')
+
+if env['platform'] in ['windows']:
+
+ env = env.Clone()
+
+ env.Append(CPPPATH = [
+ '#src/mesa',
+ '.',
+ ])
+
+ env.Append(CPPDEFINES = [
+ '_GDI32_', # prevent wgl* being declared __declspec(dllimport)
+ 'BUILD_GL32', # declare gl* as __declspec(dllexport) in Mesa headers
+ '__GL_EXPORTS',
+ '_GNU_H_WINDOWS32_DEFINES',
+ ])
+
+ sources = [
+ 'stw.c',
+
+ 'icd/stw_icd.c',
+
+ 'wgl/stw_wgl.c',
+
+ 'shared/stw_context.c',
+ 'shared/stw_device.c',
+ 'shared/stw_framebuffer.c',
+ 'shared/stw_pixelformat.c',
+ 'shared/stw_quirks.c',
+ 'shared/stw_arbextensionsstring.c',
+ 'shared/stw_getprocaddress.c',
+ 'shared/stw_arbpixelformat.c',
+ ]
+
+ wgl = env.ConvenienceLibrary(
+ target ='wgl',
+ source = sources,
+ )
+
+ Export('wgl')
diff --git a/src/gallium/state_trackers/wgl/icd/stw_icd.c b/src/gallium/state_trackers/wgl/icd/stw_icd.c
new file mode 100644
index 00000000000..1aa4b8a6e22
--- /dev/null
+++ b/src/gallium/state_trackers/wgl/icd/stw_icd.c
@@ -0,0 +1,773 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include <windows.h>
+#include <stdio.h>
+
+#include "GL/gl.h"
+
+#include "pipe/p_debug.h"
+#include "pipe/p_thread.h"
+
+#include "shared/stw_public.h"
+#include "icd/stw_icd.h"
+#include "stw.h"
+
+
+#define DRV_CONTEXT_MAX 32
+
+struct stw_icd
+{
+ pipe_mutex mutex;
+
+ GLCLTPROCTABLE cpt;
+ boolean cpt_initialized;
+
+ struct {
+ struct stw_context *ctx;
+ } ctx_array[DRV_CONTEXT_MAX];
+};
+
+
+static struct stw_icd *stw_icd = NULL;
+
+
+boolean
+stw_icd_init( void )
+{
+ static struct stw_icd stw_icd_storage;
+
+ assert(!stw_icd);
+
+ stw_icd = &stw_icd_storage;
+ memset(stw_icd, 0, sizeof *stw_icd);
+
+ pipe_mutex_init( stw_icd->mutex );
+
+ return TRUE;
+}
+
+void
+stw_icd_cleanup(void)
+{
+ int i;
+
+ if (!stw_icd)
+ return;
+
+ pipe_mutex_lock( stw_icd->mutex );
+ {
+ /* Ensure all contexts are destroyed */
+ for (i = 0; i < DRV_CONTEXT_MAX; i++)
+ if (stw_icd->ctx_array[i].ctx)
+ stw_delete_context( stw_icd->ctx_array[i].ctx );
+ }
+ pipe_mutex_unlock( stw_icd->mutex );
+
+ pipe_mutex_init( stw_icd->mutex );
+ stw_icd = NULL;
+}
+
+
+static struct stw_context *
+lookup_context( struct stw_icd *icd,
+ DHGLRC dhglrc )
+{
+ if (dhglrc == 0 ||
+ dhglrc >= DRV_CONTEXT_MAX)
+ return NULL;
+
+ if (icd == NULL)
+ return NULL;
+
+ return icd->ctx_array[dhglrc - 1].ctx;
+}
+
+BOOL APIENTRY
+DrvCopyContext(
+ DHGLRC dhrcSource,
+ DHGLRC dhrcDest,
+ UINT fuMask )
+{
+ BOOL ret = FALSE;
+
+ if (!stw_icd)
+ return FALSE;
+
+ pipe_mutex_lock( stw_icd->mutex );
+ {
+ struct stw_context *src = lookup_context( stw_icd, dhrcSource );
+ struct stw_context *dst = lookup_context( stw_icd, dhrcDest );
+
+ if (src == NULL || dst == NULL)
+ goto done;
+
+ ret = stw_copy_context( src, dst, fuMask );
+ }
+done:
+ pipe_mutex_unlock( stw_icd->mutex );
+
+ return ret;
+}
+
+DHGLRC APIENTRY
+DrvCreateLayerContext(
+ HDC hdc,
+ INT iLayerPlane )
+{
+ DHGLRC handle = 0;
+
+ if (!stw_icd)
+ return handle;
+
+ pipe_mutex_lock( stw_icd->mutex );
+ {
+ int i;
+
+ for (i = 0; i < DRV_CONTEXT_MAX; i++) {
+ if (stw_icd->ctx_array[i].ctx == NULL)
+ break;
+ }
+
+ /* No slot available, fail:
+ */
+ if (i == DRV_CONTEXT_MAX)
+ goto done;
+
+ stw_icd->ctx_array[i].ctx = stw_create_context( hdc, iLayerPlane );
+ if (stw_icd->ctx_array[i].ctx == NULL)
+ goto done;
+
+ /* success:
+ */
+ handle = (DHGLRC) i + 1;
+ }
+done:
+ pipe_mutex_unlock( stw_icd->mutex );
+
+ return handle;
+}
+
+DHGLRC APIENTRY
+DrvCreateContext(
+ HDC hdc )
+{
+ return DrvCreateLayerContext( hdc, 0 );
+}
+
+BOOL APIENTRY
+DrvDeleteContext(
+ DHGLRC dhglrc )
+{
+ BOOL ret = FALSE;
+
+ if (!stw_icd)
+ return ret;
+
+ pipe_mutex_lock( stw_icd->mutex );
+ {
+ struct stw_context *ctx;
+
+ ctx = lookup_context( stw_icd, dhglrc );
+ if (ctx == NULL)
+ goto done;
+
+ if (stw_delete_context( ctx ) == FALSE)
+ goto done;
+
+ stw_icd->ctx_array[dhglrc - 1].ctx = NULL;
+ ret = TRUE;
+
+ }
+done:
+ pipe_mutex_unlock( stw_icd->mutex );
+
+ return ret;
+}
+
+BOOL APIENTRY
+DrvDescribeLayerPlane(
+ HDC hdc,
+ INT iPixelFormat,
+ INT iLayerPlane,
+ UINT nBytes,
+ LPLAYERPLANEDESCRIPTOR plpd )
+{
+ debug_printf( "%s\n", __FUNCTION__ );
+
+ return FALSE;
+}
+
+LONG APIENTRY
+DrvDescribePixelFormat(
+ HDC hdc,
+ INT iPixelFormat,
+ ULONG cjpfd,
+ PIXELFORMATDESCRIPTOR *ppfd )
+{
+ LONG r;
+
+ r = stw_pixelformat_describe( hdc, iPixelFormat, cjpfd, ppfd );
+
+ debug_printf( "%s( %p, %d, %u, %p ) = %d\n",
+ __FUNCTION__, hdc, iPixelFormat, cjpfd, ppfd, r );
+
+ return r;
+}
+
+int APIENTRY
+DrvGetLayerPaletteEntries(
+ HDC hdc,
+ INT iLayerPlane,
+ INT iStart,
+ INT cEntries,
+ COLORREF *pcr )
+{
+ debug_printf( "%s\n", __FUNCTION__ );
+
+ return 0;
+}
+
+PROC APIENTRY
+DrvGetProcAddress(
+ LPCSTR lpszProc )
+{
+ PROC r;
+
+ r = stw_get_proc_address( lpszProc );
+
+ debug_printf( "%s( \", __FUNCTION__%s\" ) = %p\n", lpszProc, r );
+
+ return r;
+}
+
+BOOL APIENTRY
+DrvRealizeLayerPalette(
+ HDC hdc,
+ INT iLayerPlane,
+ BOOL bRealize )
+{
+ debug_printf( "%s\n", __FUNCTION__ );
+
+ return FALSE;
+}
+
+BOOL APIENTRY
+DrvReleaseContext(
+ DHGLRC dhglrc )
+{
+ BOOL ret = FALSE;
+
+ if (!stw_icd)
+ return ret;
+
+ pipe_mutex_lock( stw_icd->mutex );
+ {
+ struct stw_context *ctx;
+
+ /* XXX: The expectation is that ctx is the same context which is
+ * current for this thread. We should check that and return False
+ * if not the case.
+ */
+ ctx = lookup_context( stw_icd, dhglrc );
+ if (ctx == NULL)
+ goto done;
+
+ if (stw_make_current( NULL, NULL ) == FALSE)
+ goto done;
+
+ ret = TRUE;
+ }
+done:
+ pipe_mutex_unlock( stw_icd->mutex );
+
+ return ret;
+}
+
+void APIENTRY
+DrvSetCallbackProcs(
+ INT nProcs,
+ PROC *pProcs )
+{
+ debug_printf( "%s( %d, %p )\n", __FUNCTION__, nProcs, pProcs );
+
+ return;
+}
+
+
+static void init_proc_table( GLCLTPROCTABLE *cpt )
+{
+ GLDISPATCHTABLE *disp = &cpt->glDispatchTable;
+
+ memset( cpt, 0, sizeof *cpt );
+ cpt->cEntries = OPENGL_VERSION_110_ENTRIES;
+
+#define GPA_GL( NAME ) disp->NAME = gl##NAME
+ GPA_GL( NewList );
+ GPA_GL( EndList );
+ GPA_GL( CallList );
+ GPA_GL( CallLists );
+ GPA_GL( DeleteLists );
+ GPA_GL( GenLists );
+ GPA_GL( ListBase );
+ GPA_GL( Begin );
+ GPA_GL( Bitmap );
+ GPA_GL( Color3b );
+ GPA_GL( Color3bv );
+ GPA_GL( Color3d );
+ GPA_GL( Color3dv );
+ GPA_GL( Color3f );
+ GPA_GL( Color3fv );
+ GPA_GL( Color3i );
+ GPA_GL( Color3iv );
+ GPA_GL( Color3s );
+ GPA_GL( Color3sv );
+ GPA_GL( Color3ub );
+ GPA_GL( Color3ubv );
+ GPA_GL( Color3ui );
+ GPA_GL( Color3uiv );
+ GPA_GL( Color3us );
+ GPA_GL( Color3usv );
+ GPA_GL( Color4b );
+ GPA_GL( Color4bv );
+ GPA_GL( Color4d );
+ GPA_GL( Color4dv );
+ GPA_GL( Color4f );
+ GPA_GL( Color4fv );
+ GPA_GL( Color4i );
+ GPA_GL( Color4iv );
+ GPA_GL( Color4s );
+ GPA_GL( Color4sv );
+ GPA_GL( Color4ub );
+ GPA_GL( Color4ubv );
+ GPA_GL( Color4ui );
+ GPA_GL( Color4uiv );
+ GPA_GL( Color4us );
+ GPA_GL( Color4usv );
+ GPA_GL( EdgeFlag );
+ GPA_GL( EdgeFlagv );
+ GPA_GL( End );
+ GPA_GL( Indexd );
+ GPA_GL( Indexdv );
+ GPA_GL( Indexf );
+ GPA_GL( Indexfv );
+ GPA_GL( Indexi );
+ GPA_GL( Indexiv );
+ GPA_GL( Indexs );
+ GPA_GL( Indexsv );
+ GPA_GL( Normal3b );
+ GPA_GL( Normal3bv );
+ GPA_GL( Normal3d );
+ GPA_GL( Normal3dv );
+ GPA_GL( Normal3f );
+ GPA_GL( Normal3fv );
+ GPA_GL( Normal3i );
+ GPA_GL( Normal3iv );
+ GPA_GL( Normal3s );
+ GPA_GL( Normal3sv );
+ GPA_GL( RasterPos2d );
+ GPA_GL( RasterPos2dv );
+ GPA_GL( RasterPos2f );
+ GPA_GL( RasterPos2fv );
+ GPA_GL( RasterPos2i );
+ GPA_GL( RasterPos2iv );
+ GPA_GL( RasterPos2s );
+ GPA_GL( RasterPos2sv );
+ GPA_GL( RasterPos3d );
+ GPA_GL( RasterPos3dv );
+ GPA_GL( RasterPos3f );
+ GPA_GL( RasterPos3fv );
+ GPA_GL( RasterPos3i );
+ GPA_GL( RasterPos3iv );
+ GPA_GL( RasterPos3s );
+ GPA_GL( RasterPos3sv );
+ GPA_GL( RasterPos4d );
+ GPA_GL( RasterPos4dv );
+ GPA_GL( RasterPos4f );
+ GPA_GL( RasterPos4fv );
+ GPA_GL( RasterPos4i );
+ GPA_GL( RasterPos4iv );
+ GPA_GL( RasterPos4s );
+ GPA_GL( RasterPos4sv );
+ GPA_GL( Rectd );
+ GPA_GL( Rectdv );
+ GPA_GL( Rectf );
+ GPA_GL( Rectfv );
+ GPA_GL( Recti );
+ GPA_GL( Rectiv );
+ GPA_GL( Rects );
+ GPA_GL( Rectsv );
+ GPA_GL( TexCoord1d );
+ GPA_GL( TexCoord1dv );
+ GPA_GL( TexCoord1f );
+ GPA_GL( TexCoord1fv );
+ GPA_GL( TexCoord1i );
+ GPA_GL( TexCoord1iv );
+ GPA_GL( TexCoord1s );
+ GPA_GL( TexCoord1sv );
+ GPA_GL( TexCoord2d );
+ GPA_GL( TexCoord2dv );
+ GPA_GL( TexCoord2f );
+ GPA_GL( TexCoord2fv );
+ GPA_GL( TexCoord2i );
+ GPA_GL( TexCoord2iv );
+ GPA_GL( TexCoord2s );
+ GPA_GL( TexCoord2sv );
+ GPA_GL( TexCoord3d );
+ GPA_GL( TexCoord3dv );
+ GPA_GL( TexCoord3f );
+ GPA_GL( TexCoord3fv );
+ GPA_GL( TexCoord3i );
+ GPA_GL( TexCoord3iv );
+ GPA_GL( TexCoord3s );
+ GPA_GL( TexCoord3sv );
+ GPA_GL( TexCoord4d );
+ GPA_GL( TexCoord4dv );
+ GPA_GL( TexCoord4f );
+ GPA_GL( TexCoord4fv );
+ GPA_GL( TexCoord4i );
+ GPA_GL( TexCoord4iv );
+ GPA_GL( TexCoord4s );
+ GPA_GL( TexCoord4sv );
+ GPA_GL( Vertex2d );
+ GPA_GL( Vertex2dv );
+ GPA_GL( Vertex2f );
+ GPA_GL( Vertex2fv );
+ GPA_GL( Vertex2i );
+ GPA_GL( Vertex2iv );
+ GPA_GL( Vertex2s );
+ GPA_GL( Vertex2sv );
+ GPA_GL( Vertex3d );
+ GPA_GL( Vertex3dv );
+ GPA_GL( Vertex3f );
+ GPA_GL( Vertex3fv );
+ GPA_GL( Vertex3i );
+ GPA_GL( Vertex3iv );
+ GPA_GL( Vertex3s );
+ GPA_GL( Vertex3sv );
+ GPA_GL( Vertex4d );
+ GPA_GL( Vertex4dv );
+ GPA_GL( Vertex4f );
+ GPA_GL( Vertex4fv );
+ GPA_GL( Vertex4i );
+ GPA_GL( Vertex4iv );
+ GPA_GL( Vertex4s );
+ GPA_GL( Vertex4sv );
+ GPA_GL( ClipPlane );
+ GPA_GL( ColorMaterial );
+ GPA_GL( CullFace );
+ GPA_GL( Fogf );
+ GPA_GL( Fogfv );
+ GPA_GL( Fogi );
+ GPA_GL( Fogiv );
+ GPA_GL( FrontFace );
+ GPA_GL( Hint );
+ GPA_GL( Lightf );
+ GPA_GL( Lightfv );
+ GPA_GL( Lighti );
+ GPA_GL( Lightiv );
+ GPA_GL( LightModelf );
+ GPA_GL( LightModelfv );
+ GPA_GL( LightModeli );
+ GPA_GL( LightModeliv );
+ GPA_GL( LineStipple );
+ GPA_GL( LineWidth );
+ GPA_GL( Materialf );
+ GPA_GL( Materialfv );
+ GPA_GL( Materiali );
+ GPA_GL( Materialiv );
+ GPA_GL( PointSize );
+ GPA_GL( PolygonMode );
+ GPA_GL( PolygonStipple );
+ GPA_GL( Scissor );
+ GPA_GL( ShadeModel );
+ GPA_GL( TexParameterf );
+ GPA_GL( TexParameterfv );
+ GPA_GL( TexParameteri );
+ GPA_GL( TexParameteriv );
+ GPA_GL( TexImage1D );
+ GPA_GL( TexImage2D );
+ GPA_GL( TexEnvf );
+ GPA_GL( TexEnvfv );
+ GPA_GL( TexEnvi );
+ GPA_GL( TexEnviv );
+ GPA_GL( TexGend );
+ GPA_GL( TexGendv );
+ GPA_GL( TexGenf );
+ GPA_GL( TexGenfv );
+ GPA_GL( TexGeni );
+ GPA_GL( TexGeniv );
+ GPA_GL( FeedbackBuffer );
+ GPA_GL( SelectBuffer );
+ GPA_GL( RenderMode );
+ GPA_GL( InitNames );
+ GPA_GL( LoadName );
+ GPA_GL( PassThrough );
+ GPA_GL( PopName );
+ GPA_GL( PushName );
+ GPA_GL( DrawBuffer );
+ GPA_GL( Clear );
+ GPA_GL( ClearAccum );
+ GPA_GL( ClearIndex );
+ GPA_GL( ClearColor );
+ GPA_GL( ClearStencil );
+ GPA_GL( ClearDepth );
+ GPA_GL( StencilMask );
+ GPA_GL( ColorMask );
+ GPA_GL( DepthMask );
+ GPA_GL( IndexMask );
+ GPA_GL( Accum );
+ GPA_GL( Disable );
+ GPA_GL( Enable );
+ GPA_GL( Finish );
+ GPA_GL( Flush );
+ GPA_GL( PopAttrib );
+ GPA_GL( PushAttrib );
+ GPA_GL( Map1d );
+ GPA_GL( Map1f );
+ GPA_GL( Map2d );
+ GPA_GL( Map2f );
+ GPA_GL( MapGrid1d );
+ GPA_GL( MapGrid1f );
+ GPA_GL( MapGrid2d );
+ GPA_GL( MapGrid2f );
+ GPA_GL( EvalCoord1d );
+ GPA_GL( EvalCoord1dv );
+ GPA_GL( EvalCoord1f );
+ GPA_GL( EvalCoord1fv );
+ GPA_GL( EvalCoord2d );
+ GPA_GL( EvalCoord2dv );
+ GPA_GL( EvalCoord2f );
+ GPA_GL( EvalCoord2fv );
+ GPA_GL( EvalMesh1 );
+ GPA_GL( EvalPoint1 );
+ GPA_GL( EvalMesh2 );
+ GPA_GL( EvalPoint2 );
+ GPA_GL( AlphaFunc );
+ GPA_GL( BlendFunc );
+ GPA_GL( LogicOp );
+ GPA_GL( StencilFunc );
+ GPA_GL( StencilOp );
+ GPA_GL( DepthFunc );
+ GPA_GL( PixelZoom );
+ GPA_GL( PixelTransferf );
+ GPA_GL( PixelTransferi );
+ GPA_GL( PixelStoref );
+ GPA_GL( PixelStorei );
+ GPA_GL( PixelMapfv );
+ GPA_GL( PixelMapuiv );
+ GPA_GL( PixelMapusv );
+ GPA_GL( ReadBuffer );
+ GPA_GL( CopyPixels );
+ GPA_GL( ReadPixels );
+ GPA_GL( DrawPixels );
+ GPA_GL( GetBooleanv );
+ GPA_GL( GetClipPlane );
+ GPA_GL( GetDoublev );
+ GPA_GL( GetError );
+ GPA_GL( GetFloatv );
+ GPA_GL( GetIntegerv );
+ GPA_GL( GetLightfv );
+ GPA_GL( GetLightiv );
+ GPA_GL( GetMapdv );
+ GPA_GL( GetMapfv );
+ GPA_GL( GetMapiv );
+ GPA_GL( GetMaterialfv );
+ GPA_GL( GetMaterialiv );
+ GPA_GL( GetPixelMapfv );
+ GPA_GL( GetPixelMapuiv );
+ GPA_GL( GetPixelMapusv );
+ GPA_GL( GetPolygonStipple );
+ GPA_GL( GetString );
+ GPA_GL( GetTexEnvfv );
+ GPA_GL( GetTexEnviv );
+ GPA_GL( GetTexGendv );
+ GPA_GL( GetTexGenfv );
+ GPA_GL( GetTexGeniv );
+ GPA_GL( GetTexImage );
+ GPA_GL( GetTexParameterfv );
+ GPA_GL( GetTexParameteriv );
+ GPA_GL( GetTexLevelParameterfv );
+ GPA_GL( GetTexLevelParameteriv );
+ GPA_GL( IsEnabled );
+ GPA_GL( IsList );
+ GPA_GL( DepthRange );
+ GPA_GL( Frustum );
+ GPA_GL( LoadIdentity );
+ GPA_GL( LoadMatrixf );
+ GPA_GL( LoadMatrixd );
+ GPA_GL( MatrixMode );
+ GPA_GL( MultMatrixf );
+ GPA_GL( MultMatrixd );
+ GPA_GL( Ortho );
+ GPA_GL( PopMatrix );
+ GPA_GL( PushMatrix );
+ GPA_GL( Rotated );
+ GPA_GL( Rotatef );
+ GPA_GL( Scaled );
+ GPA_GL( Scalef );
+ GPA_GL( Translated );
+ GPA_GL( Translatef );
+ GPA_GL( Viewport );
+ GPA_GL( ArrayElement );
+ GPA_GL( BindTexture );
+ GPA_GL( ColorPointer );
+ GPA_GL( DisableClientState );
+ GPA_GL( DrawArrays );
+ GPA_GL( DrawElements );
+ GPA_GL( EdgeFlagPointer );
+ GPA_GL( EnableClientState );
+ GPA_GL( IndexPointer );
+ GPA_GL( Indexub );
+ GPA_GL( Indexubv );
+ GPA_GL( InterleavedArrays );
+ GPA_GL( NormalPointer );
+ GPA_GL( PolygonOffset );
+ GPA_GL( TexCoordPointer );
+ GPA_GL( VertexPointer );
+ GPA_GL( AreTexturesResident );
+ GPA_GL( CopyTexImage1D );
+ GPA_GL( CopyTexImage2D );
+ GPA_GL( CopyTexSubImage1D );
+ GPA_GL( CopyTexSubImage2D );
+ GPA_GL( DeleteTextures );
+ GPA_GL( GenTextures );
+ GPA_GL( GetPointerv );
+ GPA_GL( IsTexture );
+ GPA_GL( PrioritizeTextures );
+ GPA_GL( TexSubImage1D );
+ GPA_GL( TexSubImage2D );
+ GPA_GL( PopClientAttrib );
+ GPA_GL( PushClientAttrib );
+}
+
+PGLCLTPROCTABLE APIENTRY
+DrvSetContext(
+ HDC hdc,
+ DHGLRC dhglrc,
+ PFN_SETPROCTABLE pfnSetProcTable )
+{
+ PGLCLTPROCTABLE result = NULL;
+
+ if (!stw_icd)
+ return result;
+
+ pipe_mutex_lock( stw_icd->mutex );
+ {
+ struct stw_context *ctx;
+
+ debug_printf( "%s( 0x%p, %u, 0x%p )\n",
+ __FUNCTION__, hdc, dhglrc, pfnSetProcTable );
+
+ /* Although WGL allows different dispatch entrypoints per
+ */
+ if (!stw_icd->cpt_initialized) {
+ init_proc_table( &stw_icd->cpt );
+ stw_icd->cpt_initialized = TRUE;
+ }
+
+ ctx = lookup_context( stw_icd, dhglrc );
+ if (ctx == NULL)
+ goto done;
+
+ if (!stw_make_current( hdc, ctx ))
+ goto done;
+
+ result = &stw_icd->cpt;
+ }
+done:
+ pipe_mutex_unlock( stw_icd->mutex );
+
+ return result;
+}
+
+int APIENTRY
+DrvSetLayerPaletteEntries(
+ HDC hdc,
+ INT iLayerPlane,
+ INT iStart,
+ INT cEntries,
+ CONST COLORREF *pcr )
+{
+ debug_printf( "%s\n", __FUNCTION__ );
+
+ return 0;
+}
+
+BOOL APIENTRY
+DrvSetPixelFormat(
+ HDC hdc,
+ LONG iPixelFormat )
+{
+ BOOL r;
+
+ r = stw_pixelformat_set( hdc, iPixelFormat );
+
+ debug_printf( "%s( %p, %d ) = %s\n", __FUNCTION__, hdc, iPixelFormat, r ? "TRUE" : "FALSE" );
+
+ return r;
+}
+
+BOOL APIENTRY
+DrvShareLists(
+ DHGLRC dhglrc1,
+ DHGLRC dhglrc2 )
+{
+ debug_printf( "%s\n", __FUNCTION__ );
+
+ return FALSE;
+}
+
+BOOL APIENTRY
+DrvSwapBuffers(
+ HDC hdc )
+{
+ debug_printf( "%s( %p )\n", __FUNCTION__, hdc );
+
+ return stw_swap_buffers( hdc );
+}
+
+BOOL APIENTRY
+DrvSwapLayerBuffers(
+ HDC hdc,
+ UINT fuPlanes )
+{
+ debug_printf( "%s\n", __FUNCTION__ );
+
+ return FALSE;
+}
+
+BOOL APIENTRY
+DrvValidateVersion(
+ ULONG ulVersion )
+{
+ debug_printf( "%s( %u )\n", __FUNCTION__, ulVersion );
+
+ /* TODO: get the expected version from the winsys */
+
+ return ulVersion == 1;
+}
diff --git a/src/gallium/state_trackers/wgl/icd/stw_icd.h b/src/gallium/state_trackers/wgl/icd/stw_icd.h
new file mode 100644
index 00000000000..8e676fb5b74
--- /dev/null
+++ b/src/gallium/state_trackers/wgl/icd/stw_icd.h
@@ -0,0 +1,489 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef DRV_H
+#define DRV_H
+
+
+#include <windows.h>
+
+#include "GL/gl.h"
+
+
+typedef ULONG DHGLRC;
+
+#define OPENGL_VERSION_110_ENTRIES 336
+
+struct __GLdispatchTableRec
+{
+ void (GLAPIENTRY * NewList)(GLuint, GLenum);
+ void (GLAPIENTRY * EndList)(void);
+ void (GLAPIENTRY * CallList)(GLuint);
+ void (GLAPIENTRY * CallLists)(GLsizei, GLenum, const GLvoid *);
+ void (GLAPIENTRY * DeleteLists)(GLuint, GLsizei);
+ GLuint (GLAPIENTRY * GenLists)(GLsizei);
+ void (GLAPIENTRY * ListBase)(GLuint);
+ void (GLAPIENTRY * Begin)(GLenum);
+ void (GLAPIENTRY * Bitmap)(GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat, const GLubyte *);
+ void (GLAPIENTRY * Color3b)(GLbyte, GLbyte, GLbyte);
+ void (GLAPIENTRY * Color3bv)(const GLbyte *);
+ void (GLAPIENTRY * Color3d)(GLdouble, GLdouble, GLdouble);
+ void (GLAPIENTRY * Color3dv)(const GLdouble *);
+ void (GLAPIENTRY * Color3f)(GLfloat, GLfloat, GLfloat);
+ void (GLAPIENTRY * Color3fv)(const GLfloat *);
+ void (GLAPIENTRY * Color3i)(GLint, GLint, GLint);
+ void (GLAPIENTRY * Color3iv)(const GLint *);
+ void (GLAPIENTRY * Color3s)(GLshort, GLshort, GLshort);
+ void (GLAPIENTRY * Color3sv)(const GLshort *);
+ void (GLAPIENTRY * Color3ub)(GLubyte, GLubyte, GLubyte);
+ void (GLAPIENTRY * Color3ubv)(const GLubyte *);
+ void (GLAPIENTRY * Color3ui)(GLuint, GLuint, GLuint);
+ void (GLAPIENTRY * Color3uiv)(const GLuint *);
+ void (GLAPIENTRY * Color3us)(GLushort, GLushort, GLushort);
+ void (GLAPIENTRY * Color3usv)(const GLushort *);
+ void (GLAPIENTRY * Color4b)(GLbyte, GLbyte, GLbyte, GLbyte);
+ void (GLAPIENTRY * Color4bv)(const GLbyte *);
+ void (GLAPIENTRY * Color4d)(GLdouble, GLdouble, GLdouble, GLdouble);
+ void (GLAPIENTRY * Color4dv)(const GLdouble *);
+ void (GLAPIENTRY * Color4f)(GLfloat, GLfloat, GLfloat, GLfloat);
+ void (GLAPIENTRY * Color4fv)(const GLfloat *);
+ void (GLAPIENTRY * Color4i)(GLint, GLint, GLint, GLint);
+ void (GLAPIENTRY * Color4iv)(const GLint *);
+ void (GLAPIENTRY * Color4s)(GLshort, GLshort, GLshort, GLshort);
+ void (GLAPIENTRY * Color4sv)(const GLshort *);
+ void (GLAPIENTRY * Color4ub)(GLubyte, GLubyte, GLubyte, GLubyte);
+ void (GLAPIENTRY * Color4ubv)(const GLubyte *);
+ void (GLAPIENTRY * Color4ui)(GLuint, GLuint, GLuint, GLuint);
+ void (GLAPIENTRY * Color4uiv)(const GLuint *);
+ void (GLAPIENTRY * Color4us)(GLushort, GLushort, GLushort, GLushort);
+ void (GLAPIENTRY * Color4usv)(const GLushort *);
+ void (GLAPIENTRY * EdgeFlag)(GLboolean);
+ void (GLAPIENTRY * EdgeFlagv)(const GLboolean *);
+ void (GLAPIENTRY * End)(void);
+ void (GLAPIENTRY * Indexd)(GLdouble);
+ void (GLAPIENTRY * Indexdv)(const GLdouble *);
+ void (GLAPIENTRY * Indexf)(GLfloat);
+ void (GLAPIENTRY * Indexfv)(const GLfloat *);
+ void (GLAPIENTRY * Indexi)(GLint);
+ void (GLAPIENTRY * Indexiv)(const GLint *);
+ void (GLAPIENTRY * Indexs)(GLshort);
+ void (GLAPIENTRY * Indexsv)(const GLshort *);
+ void (GLAPIENTRY * Normal3b)(GLbyte, GLbyte, GLbyte);
+ void (GLAPIENTRY * Normal3bv)(const GLbyte *);
+ void (GLAPIENTRY * Normal3d)(GLdouble, GLdouble, GLdouble);
+ void (GLAPIENTRY * Normal3dv)(const GLdouble *);
+ void (GLAPIENTRY * Normal3f)(GLfloat, GLfloat, GLfloat);
+ void (GLAPIENTRY * Normal3fv)(const GLfloat *);
+ void (GLAPIENTRY * Normal3i)(GLint, GLint, GLint);
+ void (GLAPIENTRY * Normal3iv)(const GLint *);
+ void (GLAPIENTRY * Normal3s)(GLshort, GLshort, GLshort);
+ void (GLAPIENTRY * Normal3sv)(const GLshort *);
+ void (GLAPIENTRY * RasterPos2d)(GLdouble, GLdouble);
+ void (GLAPIENTRY * RasterPos2dv)(const GLdouble *);
+ void (GLAPIENTRY * RasterPos2f)(GLfloat, GLfloat);
+ void (GLAPIENTRY * RasterPos2fv)(const GLfloat *);
+ void (GLAPIENTRY * RasterPos2i)(GLint, GLint);
+ void (GLAPIENTRY * RasterPos2iv)(const GLint *);
+ void (GLAPIENTRY * RasterPos2s)(GLshort, GLshort);
+ void (GLAPIENTRY * RasterPos2sv)(const GLshort *);
+ void (GLAPIENTRY * RasterPos3d)(GLdouble, GLdouble, GLdouble);
+ void (GLAPIENTRY * RasterPos3dv)(const GLdouble *);
+ void (GLAPIENTRY * RasterPos3f)(GLfloat, GLfloat, GLfloat);
+ void (GLAPIENTRY * RasterPos3fv)(const GLfloat *);
+ void (GLAPIENTRY * RasterPos3i)(GLint, GLint, GLint);
+ void (GLAPIENTRY * RasterPos3iv)(const GLint *);
+ void (GLAPIENTRY * RasterPos3s)(GLshort, GLshort, GLshort);
+ void (GLAPIENTRY * RasterPos3sv)(const GLshort *);
+ void (GLAPIENTRY * RasterPos4d)(GLdouble, GLdouble, GLdouble, GLdouble);
+ void (GLAPIENTRY * RasterPos4dv)(const GLdouble *);
+ void (GLAPIENTRY * RasterPos4f)(GLfloat, GLfloat, GLfloat, GLfloat);
+ void (GLAPIENTRY * RasterPos4fv)(const GLfloat *);
+ void (GLAPIENTRY * RasterPos4i)(GLint, GLint, GLint, GLint);
+ void (GLAPIENTRY * RasterPos4iv)(const GLint *);
+ void (GLAPIENTRY * RasterPos4s)(GLshort, GLshort, GLshort, GLshort);
+ void (GLAPIENTRY * RasterPos4sv)(const GLshort *);
+ void (GLAPIENTRY * Rectd)(GLdouble, GLdouble, GLdouble, GLdouble);
+ void (GLAPIENTRY * Rectdv)(const GLdouble *, const GLdouble *);
+ void (GLAPIENTRY * Rectf)(GLfloat, GLfloat, GLfloat, GLfloat);
+ void (GLAPIENTRY * Rectfv)(const GLfloat *, const GLfloat *);
+ void (GLAPIENTRY * Recti)(GLint, GLint, GLint, GLint);
+ void (GLAPIENTRY * Rectiv)(const GLint *, const GLint *);
+ void (GLAPIENTRY * Rects)(GLshort, GLshort, GLshort, GLshort);
+ void (GLAPIENTRY * Rectsv)(const GLshort *, const GLshort *);
+ void (GLAPIENTRY * TexCoord1d)(GLdouble);
+ void (GLAPIENTRY * TexCoord1dv)(const GLdouble *);
+ void (GLAPIENTRY * TexCoord1f)(GLfloat);
+ void (GLAPIENTRY * TexCoord1fv)(const GLfloat *);
+ void (GLAPIENTRY * TexCoord1i)(GLint);
+ void (GLAPIENTRY * TexCoord1iv)(const GLint *);
+ void (GLAPIENTRY * TexCoord1s)(GLshort);
+ void (GLAPIENTRY * TexCoord1sv)(const GLshort *);
+ void (GLAPIENTRY * TexCoord2d)(GLdouble, GLdouble);
+ void (GLAPIENTRY * TexCoord2dv)(const GLdouble *);
+ void (GLAPIENTRY * TexCoord2f)(GLfloat, GLfloat);
+ void (GLAPIENTRY * TexCoord2fv)(const GLfloat *);
+ void (GLAPIENTRY * TexCoord2i)(GLint, GLint);
+ void (GLAPIENTRY * TexCoord2iv)(const GLint *);
+ void (GLAPIENTRY * TexCoord2s)(GLshort, GLshort);
+ void (GLAPIENTRY * TexCoord2sv)(const GLshort *);
+ void (GLAPIENTRY * TexCoord3d)(GLdouble, GLdouble, GLdouble);
+ void (GLAPIENTRY * TexCoord3dv)(const GLdouble *);
+ void (GLAPIENTRY * TexCoord3f)(GLfloat, GLfloat, GLfloat);
+ void (GLAPIENTRY * TexCoord3fv)(const GLfloat *);
+ void (GLAPIENTRY * TexCoord3i)(GLint, GLint, GLint);
+ void (GLAPIENTRY * TexCoord3iv)(const GLint *);
+ void (GLAPIENTRY * TexCoord3s)(GLshort, GLshort, GLshort);
+ void (GLAPIENTRY * TexCoord3sv)(const GLshort *);
+ void (GLAPIENTRY * TexCoord4d)(GLdouble, GLdouble, GLdouble, GLdouble);
+ void (GLAPIENTRY * TexCoord4dv)(const GLdouble *);
+ void (GLAPIENTRY * TexCoord4f)(GLfloat, GLfloat, GLfloat, GLfloat);
+ void (GLAPIENTRY * TexCoord4fv)(const GLfloat *);
+ void (GLAPIENTRY * TexCoord4i)(GLint, GLint, GLint, GLint);
+ void (GLAPIENTRY * TexCoord4iv)(const GLint *);
+ void (GLAPIENTRY * TexCoord4s)(GLshort, GLshort, GLshort, GLshort);
+ void (GLAPIENTRY * TexCoord4sv)(const GLshort *);
+ void (GLAPIENTRY * Vertex2d)(GLdouble, GLdouble);
+ void (GLAPIENTRY * Vertex2dv)(const GLdouble *);
+ void (GLAPIENTRY * Vertex2f)(GLfloat, GLfloat);
+ void (GLAPIENTRY * Vertex2fv)(const GLfloat *);
+ void (GLAPIENTRY * Vertex2i)(GLint, GLint);
+ void (GLAPIENTRY * Vertex2iv)(const GLint *);
+ void (GLAPIENTRY * Vertex2s)(GLshort, GLshort);
+ void (GLAPIENTRY * Vertex2sv)(const GLshort *);
+ void (GLAPIENTRY * Vertex3d)(GLdouble, GLdouble, GLdouble);
+ void (GLAPIENTRY * Vertex3dv)(const GLdouble *);
+ void (GLAPIENTRY * Vertex3f)(GLfloat, GLfloat, GLfloat);
+ void (GLAPIENTRY * Vertex3fv)(const GLfloat *);
+ void (GLAPIENTRY * Vertex3i)(GLint, GLint, GLint);
+ void (GLAPIENTRY * Vertex3iv)(const GLint *);
+ void (GLAPIENTRY * Vertex3s)(GLshort, GLshort, GLshort);
+ void (GLAPIENTRY * Vertex3sv)(const GLshort *);
+ void (GLAPIENTRY * Vertex4d)(GLdouble, GLdouble, GLdouble, GLdouble);
+ void (GLAPIENTRY * Vertex4dv)(const GLdouble *);
+ void (GLAPIENTRY * Vertex4f)(GLfloat, GLfloat, GLfloat, GLfloat);
+ void (GLAPIENTRY * Vertex4fv)(const GLfloat *);
+ void (GLAPIENTRY * Vertex4i)(GLint, GLint, GLint, GLint);
+ void (GLAPIENTRY * Vertex4iv)(const GLint *);
+ void (GLAPIENTRY * Vertex4s)(GLshort, GLshort, GLshort, GLshort);
+ void (GLAPIENTRY * Vertex4sv)(const GLshort *);
+ void (GLAPIENTRY * ClipPlane)(GLenum, const GLdouble *);
+ void (GLAPIENTRY * ColorMaterial)(GLenum, GLenum);
+ void (GLAPIENTRY * CullFace)(GLenum);
+ void (GLAPIENTRY * Fogf)(GLenum, GLfloat);
+ void (GLAPIENTRY * Fogfv)(GLenum, const GLfloat *);
+ void (GLAPIENTRY * Fogi)(GLenum, GLint);
+ void (GLAPIENTRY * Fogiv)(GLenum, const GLint *);
+ void (GLAPIENTRY * FrontFace)(GLenum);
+ void (GLAPIENTRY * Hint)(GLenum, GLenum);
+ void (GLAPIENTRY * Lightf)(GLenum, GLenum, GLfloat);
+ void (GLAPIENTRY * Lightfv)(GLenum, GLenum, const GLfloat *);
+ void (GLAPIENTRY * Lighti)(GLenum, GLenum, GLint);
+ void (GLAPIENTRY * Lightiv)(GLenum, GLenum, const GLint *);
+ void (GLAPIENTRY * LightModelf)(GLenum, GLfloat);
+ void (GLAPIENTRY * LightModelfv)(GLenum, const GLfloat *);
+ void (GLAPIENTRY * LightModeli)(GLenum, GLint);
+ void (GLAPIENTRY * LightModeliv)(GLenum, const GLint *);
+ void (GLAPIENTRY * LineStipple)(GLint, GLushort);
+ void (GLAPIENTRY * LineWidth)(GLfloat);
+ void (GLAPIENTRY * Materialf)(GLenum, GLenum, GLfloat);
+ void (GLAPIENTRY * Materialfv)(GLenum, GLenum, const GLfloat *);
+ void (GLAPIENTRY * Materiali)(GLenum, GLenum, GLint);
+ void (GLAPIENTRY * Materialiv)(GLenum, GLenum, const GLint *);
+ void (GLAPIENTRY * PointSize)(GLfloat);
+ void (GLAPIENTRY * PolygonMode)(GLenum, GLenum);
+ void (GLAPIENTRY * PolygonStipple)(const GLubyte *);
+ void (GLAPIENTRY * Scissor)(GLint, GLint, GLsizei, GLsizei);
+ void (GLAPIENTRY * ShadeModel)(GLenum);
+ void (GLAPIENTRY * TexParameterf)(GLenum, GLenum, GLfloat);
+ void (GLAPIENTRY * TexParameterfv)(GLenum, GLenum, const GLfloat *);
+ void (GLAPIENTRY * TexParameteri)(GLenum, GLenum, GLint);
+ void (GLAPIENTRY * TexParameteriv)(GLenum, GLenum, const GLint *);
+ void (GLAPIENTRY * TexImage1D)(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
+ void (GLAPIENTRY * TexImage2D)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
+ void (GLAPIENTRY * TexEnvf)(GLenum, GLenum, GLfloat);
+ void (GLAPIENTRY * TexEnvfv)(GLenum, GLenum, const GLfloat *);
+ void (GLAPIENTRY * TexEnvi)(GLenum, GLenum, GLint);
+ void (GLAPIENTRY * TexEnviv)(GLenum, GLenum, const GLint *);
+ void (GLAPIENTRY * TexGend)(GLenum, GLenum, GLdouble);
+ void (GLAPIENTRY * TexGendv)(GLenum, GLenum, const GLdouble *);
+ void (GLAPIENTRY * TexGenf)(GLenum, GLenum, GLfloat);
+ void (GLAPIENTRY * TexGenfv)(GLenum, GLenum, const GLfloat *);
+ void (GLAPIENTRY * TexGeni)(GLenum, GLenum, GLint);
+ void (GLAPIENTRY * TexGeniv)(GLenum, GLenum, const GLint *);
+ void (GLAPIENTRY * FeedbackBuffer)(GLsizei, GLenum, GLfloat *);
+ void (GLAPIENTRY * SelectBuffer)(GLsizei, GLuint *);
+ GLint (GLAPIENTRY * RenderMode)(GLenum);
+ void (GLAPIENTRY * InitNames)(void);
+ void (GLAPIENTRY * LoadName)(GLuint);
+ void (GLAPIENTRY * PassThrough)(GLfloat);
+ void (GLAPIENTRY * PopName)(void);
+ void (GLAPIENTRY * PushName)(GLuint);
+ void (GLAPIENTRY * DrawBuffer)(GLenum);
+ void (GLAPIENTRY * Clear)(GLbitfield);
+ void (GLAPIENTRY * ClearAccum)(GLfloat, GLfloat, GLfloat, GLfloat);
+ void (GLAPIENTRY * ClearIndex)(GLfloat);
+ void (GLAPIENTRY * ClearColor)(GLclampf, GLclampf, GLclampf, GLclampf);
+ void (GLAPIENTRY * ClearStencil)(GLint);
+ void (GLAPIENTRY * ClearDepth)(GLclampd);
+ void (GLAPIENTRY * StencilMask)(GLuint);
+ void (GLAPIENTRY * ColorMask)(GLboolean, GLboolean, GLboolean, GLboolean);
+ void (GLAPIENTRY * DepthMask)(GLboolean);
+ void (GLAPIENTRY * IndexMask)(GLuint);
+ void (GLAPIENTRY * Accum)(GLenum, GLfloat);
+ void (GLAPIENTRY * Disable)(GLenum);
+ void (GLAPIENTRY * Enable)(GLenum);
+ void (GLAPIENTRY * Finish)(void);
+ void (GLAPIENTRY * Flush)(void);
+ void (GLAPIENTRY * PopAttrib)(void);
+ void (GLAPIENTRY * PushAttrib)(GLbitfield);
+ void (GLAPIENTRY * Map1d)(GLenum, GLdouble, GLdouble, GLint, GLint, const GLdouble *);
+ void (GLAPIENTRY * Map1f)(GLenum, GLfloat, GLfloat, GLint, GLint, const GLfloat *);
+ void (GLAPIENTRY * Map2d)(GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble *);
+ void (GLAPIENTRY * Map2f)(GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *);
+ void (GLAPIENTRY * MapGrid1d)(GLint, GLdouble, GLdouble);
+ void (GLAPIENTRY * MapGrid1f)(GLint, GLfloat, GLfloat);
+ void (GLAPIENTRY * MapGrid2d)(GLint, GLdouble, GLdouble, GLint, GLdouble, GLdouble);
+ void (GLAPIENTRY * MapGrid2f)(GLint, GLfloat, GLfloat, GLint, GLfloat, GLfloat);
+ void (GLAPIENTRY * EvalCoord1d)(GLdouble);
+ void (GLAPIENTRY * EvalCoord1dv)(const GLdouble *);
+ void (GLAPIENTRY * EvalCoord1f)(GLfloat);
+ void (GLAPIENTRY * EvalCoord1fv)(const GLfloat *);
+ void (GLAPIENTRY * EvalCoord2d)(GLdouble, GLdouble);
+ void (GLAPIENTRY * EvalCoord2dv)(const GLdouble *);
+ void (GLAPIENTRY * EvalCoord2f)(GLfloat, GLfloat);
+ void (GLAPIENTRY * EvalCoord2fv)(const GLfloat *);
+ void (GLAPIENTRY * EvalMesh1)(GLenum, GLint, GLint);
+ void (GLAPIENTRY * EvalPoint1)(GLint);
+ void (GLAPIENTRY * EvalMesh2)(GLenum, GLint, GLint, GLint, GLint);
+ void (GLAPIENTRY * EvalPoint2)(GLint, GLint);
+ void (GLAPIENTRY * AlphaFunc)(GLenum, GLclampf);
+ void (GLAPIENTRY * BlendFunc)(GLenum, GLenum);
+ void (GLAPIENTRY * LogicOp)(GLenum);
+ void (GLAPIENTRY * StencilFunc)(GLenum, GLint, GLuint);
+ void (GLAPIENTRY * StencilOp)(GLenum, GLenum, GLenum);
+ void (GLAPIENTRY * DepthFunc)(GLenum);
+ void (GLAPIENTRY * PixelZoom)(GLfloat, GLfloat);
+ void (GLAPIENTRY * PixelTransferf)(GLenum, GLfloat);
+ void (GLAPIENTRY * PixelTransferi)(GLenum, GLint);
+ void (GLAPIENTRY * PixelStoref)(GLenum, GLfloat);
+ void (GLAPIENTRY * PixelStorei)(GLenum, GLint);
+ void (GLAPIENTRY * PixelMapfv)(GLenum, GLint, const GLfloat *);
+ void (GLAPIENTRY * PixelMapuiv)(GLenum, GLint, const GLuint *);
+ void (GLAPIENTRY * PixelMapusv)(GLenum, GLint, const GLushort *);
+ void (GLAPIENTRY * ReadBuffer)(GLenum);
+ void (GLAPIENTRY * CopyPixels)(GLint, GLint, GLsizei, GLsizei, GLenum);
+ void (GLAPIENTRY * ReadPixels)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid *);
+ void (GLAPIENTRY * DrawPixels)(GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+ void (GLAPIENTRY * GetBooleanv)(GLenum, GLboolean *);
+ void (GLAPIENTRY * GetClipPlane)(GLenum, GLdouble *);
+ void (GLAPIENTRY * GetDoublev)(GLenum, GLdouble *);
+ GLenum (GLAPIENTRY * GetError)(void);
+ void (GLAPIENTRY * GetFloatv)(GLenum, GLfloat *);
+ void (GLAPIENTRY * GetIntegerv)(GLenum, GLint *);
+ void (GLAPIENTRY * GetLightfv)(GLenum, GLenum, GLfloat *);
+ void (GLAPIENTRY * GetLightiv)(GLenum, GLenum, GLint *);
+ void (GLAPIENTRY * GetMapdv)(GLenum, GLenum, GLdouble *);
+ void (GLAPIENTRY * GetMapfv)(GLenum, GLenum, GLfloat *);
+ void (GLAPIENTRY * GetMapiv)(GLenum, GLenum, GLint *);
+ void (GLAPIENTRY * GetMaterialfv)(GLenum, GLenum, GLfloat *);
+ void (GLAPIENTRY * GetMaterialiv)(GLenum, GLenum, GLint *);
+ void (GLAPIENTRY * GetPixelMapfv)(GLenum, GLfloat *);
+ void (GLAPIENTRY * GetPixelMapuiv)(GLenum, GLuint *);
+ void (GLAPIENTRY * GetPixelMapusv)(GLenum, GLushort *);
+ void (GLAPIENTRY * GetPolygonStipple)(GLubyte *);
+ const GLubyte * (GLAPIENTRY * GetString)(GLenum);
+ void (GLAPIENTRY * GetTexEnvfv)(GLenum, GLenum, GLfloat *);
+ void (GLAPIENTRY * GetTexEnviv)(GLenum, GLenum, GLint *);
+ void (GLAPIENTRY * GetTexGendv)(GLenum, GLenum, GLdouble *);
+ void (GLAPIENTRY * GetTexGenfv)(GLenum, GLenum, GLfloat *);
+ void (GLAPIENTRY * GetTexGeniv)(GLenum, GLenum, GLint *);
+ void (GLAPIENTRY * GetTexImage)(GLenum, GLint, GLenum, GLenum, GLvoid *);
+ void (GLAPIENTRY * GetTexParameterfv)(GLenum, GLenum, GLfloat *);
+ void (GLAPIENTRY * GetTexParameteriv)(GLenum, GLenum, GLint *);
+ void (GLAPIENTRY * GetTexLevelParameterfv)(GLenum, GLint, GLenum, GLfloat *);
+ void (GLAPIENTRY * GetTexLevelParameteriv)(GLenum, GLint, GLenum, GLint *);
+ GLboolean (GLAPIENTRY * IsEnabled)(GLenum);
+ GLboolean (GLAPIENTRY * IsList)(GLuint);
+ void (GLAPIENTRY * DepthRange)(GLclampd, GLclampd);
+ void (GLAPIENTRY * Frustum)(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble);
+ void (GLAPIENTRY * LoadIdentity)(void);
+ void (GLAPIENTRY * LoadMatrixf)(const GLfloat *);
+ void (GLAPIENTRY * LoadMatrixd)(const GLdouble *);
+ void (GLAPIENTRY * MatrixMode)(GLenum);
+ void (GLAPIENTRY * MultMatrixf)(const GLfloat *);
+ void (GLAPIENTRY * MultMatrixd)(const GLdouble *);
+ void (GLAPIENTRY * Ortho)(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble);
+ void (GLAPIENTRY * PopMatrix)(void);
+ void (GLAPIENTRY * PushMatrix)(void);
+ void (GLAPIENTRY * Rotated)(GLdouble, GLdouble, GLdouble, GLdouble);
+ void (GLAPIENTRY * Rotatef)(GLfloat, GLfloat, GLfloat, GLfloat);
+ void (GLAPIENTRY * Scaled)(GLdouble, GLdouble, GLdouble);
+ void (GLAPIENTRY * Scalef)(GLfloat, GLfloat, GLfloat);
+ void (GLAPIENTRY * Translated)(GLdouble, GLdouble, GLdouble);
+ void (GLAPIENTRY * Translatef)(GLfloat, GLfloat, GLfloat);
+ void (GLAPIENTRY * Viewport)(GLint, GLint, GLsizei, GLsizei);
+ void (GLAPIENTRY * ArrayElement)(GLint);
+ void (GLAPIENTRY * BindTexture)(GLenum, GLuint);
+ void (GLAPIENTRY * ColorPointer)(GLint, GLenum, GLsizei, const GLvoid *);
+ void (GLAPIENTRY * DisableClientState)(GLenum);
+ void (GLAPIENTRY * DrawArrays)(GLenum, GLint, GLsizei);
+ void (GLAPIENTRY * DrawElements)(GLenum, GLsizei, GLenum, const GLvoid *);
+ void (GLAPIENTRY * EdgeFlagPointer)(GLsizei, const GLvoid *);
+ void (GLAPIENTRY * EnableClientState)(GLenum);
+ void (GLAPIENTRY * IndexPointer)(GLenum, GLsizei, const GLvoid *);
+ void (GLAPIENTRY * Indexub)(GLubyte);
+ void (GLAPIENTRY * Indexubv)(const GLubyte *);
+ void (GLAPIENTRY * InterleavedArrays)(GLenum, GLsizei, const GLvoid *);
+ void (GLAPIENTRY * NormalPointer)(GLenum, GLsizei, const GLvoid *);
+ void (GLAPIENTRY * PolygonOffset)(GLfloat, GLfloat);
+ void (GLAPIENTRY * TexCoordPointer)(GLint, GLenum, GLsizei, const GLvoid *);
+ void (GLAPIENTRY * VertexPointer)(GLint, GLenum, GLsizei, const GLvoid *);
+ GLboolean (GLAPIENTRY * AreTexturesResident)(GLsizei, const GLuint *, GLboolean *);
+ void (GLAPIENTRY * CopyTexImage1D)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint);
+ void (GLAPIENTRY * CopyTexImage2D)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint);
+ void (GLAPIENTRY * CopyTexSubImage1D)(GLenum, GLint, GLint, GLint, GLint, GLsizei);
+ void (GLAPIENTRY * CopyTexSubImage2D)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
+ void (GLAPIENTRY * DeleteTextures)(GLsizei, const GLuint *);
+ void (GLAPIENTRY * GenTextures)(GLsizei, GLuint *);
+ void (GLAPIENTRY * GetPointerv)(GLenum, GLvoid **);
+ GLboolean (GLAPIENTRY * IsTexture)(GLuint);
+ void (GLAPIENTRY * PrioritizeTextures)(GLsizei, const GLuint *, const GLclampf *);
+ void (GLAPIENTRY * TexSubImage1D)(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *);
+ void (GLAPIENTRY * TexSubImage2D)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+ void (GLAPIENTRY * PopClientAttrib)(void);
+ void (GLAPIENTRY * PushClientAttrib)(GLbitfield);
+};
+
+typedef struct __GLdispatchTableRec GLDISPATCHTABLE;
+
+typedef struct _GLCLTPROCTABLE
+{
+ int cEntries;
+ GLDISPATCHTABLE glDispatchTable;
+} GLCLTPROCTABLE, * PGLCLTPROCTABLE;
+
+typedef VOID (APIENTRY * PFN_SETPROCTABLE)(PGLCLTPROCTABLE);
+
+BOOL APIENTRY
+DrvCopyContext(
+ DHGLRC dhrcSource,
+ DHGLRC dhrcDest,
+ UINT fuMask );
+
+DHGLRC APIENTRY
+DrvCreateLayerContext(
+ HDC hdc,
+ INT iLayerPlane );
+
+DHGLRC APIENTRY
+DrvCreateContext(
+ HDC hdc );
+
+BOOL APIENTRY
+DrvDeleteContext(
+ DHGLRC dhglrc );
+
+BOOL APIENTRY
+DrvDescribeLayerPlane(
+ HDC hdc,
+ INT iPixelFormat,
+ INT iLayerPlane,
+ UINT nBytes,
+ LPLAYERPLANEDESCRIPTOR plpd );
+
+LONG APIENTRY
+DrvDescribePixelFormat(
+ HDC hdc,
+ INT iPixelFormat,
+ ULONG cjpfd,
+ PIXELFORMATDESCRIPTOR *ppfd );
+
+int APIENTRY
+DrvGetLayerPaletteEntries(
+ HDC hdc,
+ INT iLayerPlane,
+ INT iStart,
+ INT cEntries,
+ COLORREF *pcr );
+
+PROC APIENTRY
+DrvGetProcAddress(
+ LPCSTR lpszProc );
+
+BOOL APIENTRY
+DrvRealizeLayerPalette(
+ HDC hdc,
+ INT iLayerPlane,
+ BOOL bRealize );
+
+BOOL APIENTRY
+DrvReleaseContext(
+ DHGLRC dhglrc );
+
+void APIENTRY
+DrvSetCallbackProcs(
+ INT nProcs,
+ PROC *pProcs );
+
+PGLCLTPROCTABLE APIENTRY
+DrvSetContext(
+ HDC hdc,
+ DHGLRC dhglrc,
+ PFN_SETPROCTABLE pfnSetProcTable );
+
+int APIENTRY
+DrvSetLayerPaletteEntries(
+ HDC hdc,
+ INT iLayerPlane,
+ INT iStart,
+ INT cEntries,
+ CONST COLORREF *pcr );
+
+BOOL APIENTRY
+DrvSetPixelFormat(
+ HDC hdc,
+ LONG iPixelFormat );
+
+BOOL APIENTRY
+DrvShareLists(
+ DHGLRC dhglrc1,
+ DHGLRC dhglrc2 );
+
+BOOL APIENTRY
+DrvSwapBuffers(
+ HDC hdc );
+
+BOOL APIENTRY
+DrvSwapLayerBuffers(
+ HDC hdc,
+ UINT fuPlanes );
+
+BOOL APIENTRY
+DrvValidateVersion(
+ ULONG ulVersion );
+
+#endif /* DRV_H */
diff --git a/src/gallium/state_trackers/wgl/opengl32.def b/src/gallium/state_trackers/wgl/opengl32.def
new file mode 100644
index 00000000000..596417ed844
--- /dev/null
+++ b/src/gallium/state_trackers/wgl/opengl32.def
@@ -0,0 +1,388 @@
+EXPORTS
+; GlmfBeginGlsBlock
+; GlmfCloseMetaFile
+; GlmfEndGlsBlock
+; GlmfEndPlayback
+; GlmfInitPlayback
+; GlmfPlayGlsRecord
+ glAccum
+ glAlphaFunc
+ glAreTexturesResident
+ glArrayElement
+ glBegin
+ glBindTexture
+ glBitmap
+ glBlendFunc
+ glCallList
+ glCallLists
+ glClear
+ glClearAccum
+ glClearColor
+ glClearDepth
+ glClearIndex
+ glClearStencil
+ glClipPlane
+ glColor3b
+ glColor3bv
+ glColor3d
+ glColor3dv
+ glColor3f
+ glColor3fv
+ glColor3i
+ glColor3iv
+ glColor3s
+ glColor3sv
+ glColor3ub
+ glColor3ubv
+ glColor3ui
+ glColor3uiv
+ glColor3us
+ glColor3usv
+ glColor4b
+ glColor4bv
+ glColor4d
+ glColor4dv
+ glColor4f
+ glColor4fv
+ glColor4i
+ glColor4iv
+ glColor4s
+ glColor4sv
+ glColor4ub
+ glColor4ubv
+ glColor4ui
+ glColor4uiv
+ glColor4us
+ glColor4usv
+ glColorMask
+ glColorMaterial
+ glColorPointer
+ glCopyPixels
+ glCopyTexImage1D
+ glCopyTexImage2D
+ glCopyTexSubImage1D
+ glCopyTexSubImage2D
+ glCullFace
+; glDebugEntry
+ glDeleteLists
+ glDeleteTextures
+ glDepthFunc
+ glDepthMask
+ glDepthRange
+ glDisable
+ glDisableClientState
+ glDrawArrays
+ glDrawBuffer
+ glDrawElements
+ glDrawPixels
+ glEdgeFlag
+ glEdgeFlagPointer
+ glEdgeFlagv
+ glEnable
+ glEnableClientState
+ glEnd
+ glEndList
+ glEvalCoord1d
+ glEvalCoord1dv
+ glEvalCoord1f
+ glEvalCoord1fv
+ glEvalCoord2d
+ glEvalCoord2dv
+ glEvalCoord2f
+ glEvalCoord2fv
+ glEvalMesh1
+ glEvalMesh2
+ glEvalPoint1
+ glEvalPoint2
+ glFeedbackBuffer
+ glFinish
+ glFlush
+ glFogf
+ glFogfv
+ glFogi
+ glFogiv
+ glFrontFace
+ glFrustum
+ glGenLists
+ glGenTextures
+ glGetBooleanv
+ glGetClipPlane
+ glGetDoublev
+ glGetError
+ glGetFloatv
+ glGetIntegerv
+ glGetLightfv
+ glGetLightiv
+ glGetMapdv
+ glGetMapfv
+ glGetMapiv
+ glGetMaterialfv
+ glGetMaterialiv
+ glGetPixelMapfv
+ glGetPixelMapuiv
+ glGetPixelMapusv
+ glGetPointerv
+ glGetPolygonStipple
+ glGetString
+ glGetTexEnvfv
+ glGetTexEnviv
+ glGetTexGendv
+ glGetTexGenfv
+ glGetTexGeniv
+ glGetTexImage
+ glGetTexLevelParameterfv
+ glGetTexLevelParameteriv
+ glGetTexParameterfv
+ glGetTexParameteriv
+ glHint
+ glIndexMask
+ glIndexPointer
+ glIndexd
+ glIndexdv
+ glIndexf
+ glIndexfv
+ glIndexi
+ glIndexiv
+ glIndexs
+ glIndexsv
+ glIndexub
+ glIndexubv
+ glInitNames
+ glInterleavedArrays
+ glIsEnabled
+ glIsList
+ glIsTexture
+ glLightModelf
+ glLightModelfv
+ glLightModeli
+ glLightModeliv
+ glLightf
+ glLightfv
+ glLighti
+ glLightiv
+ glLineStipple
+ glLineWidth
+ glListBase
+ glLoadIdentity
+ glLoadMatrixd
+ glLoadMatrixf
+ glLoadName
+ glLogicOp
+ glMap1d
+ glMap1f
+ glMap2d
+ glMap2f
+ glMapGrid1d
+ glMapGrid1f
+ glMapGrid2d
+ glMapGrid2f
+ glMaterialf
+ glMaterialfv
+ glMateriali
+ glMaterialiv
+ glMatrixMode
+ glMultMatrixd
+ glMultMatrixf
+ glNewList
+ glNormal3b
+ glNormal3bv
+ glNormal3d
+ glNormal3dv
+ glNormal3f
+ glNormal3fv
+ glNormal3i
+ glNormal3iv
+ glNormal3s
+ glNormal3sv
+ glNormalPointer
+ glOrtho
+ glPassThrough
+ glPixelMapfv
+ glPixelMapuiv
+ glPixelMapusv
+ glPixelStoref
+ glPixelStorei
+ glPixelTransferf
+ glPixelTransferi
+ glPixelZoom
+ glPointSize
+ glPolygonMode
+ glPolygonOffset
+ glPolygonStipple
+ glPopAttrib
+ glPopClientAttrib
+ glPopMatrix
+ glPopName
+ glPrioritizeTextures
+ glPushAttrib
+ glPushClientAttrib
+ glPushMatrix
+ glPushName
+ glRasterPos2d
+ glRasterPos2dv
+ glRasterPos2f
+ glRasterPos2fv
+ glRasterPos2i
+ glRasterPos2iv
+ glRasterPos2s
+ glRasterPos2sv
+ glRasterPos3d
+ glRasterPos3dv
+ glRasterPos3f
+ glRasterPos3fv
+ glRasterPos3i
+ glRasterPos3iv
+ glRasterPos3s
+ glRasterPos3sv
+ glRasterPos4d
+ glRasterPos4dv
+ glRasterPos4f
+ glRasterPos4fv
+ glRasterPos4i
+ glRasterPos4iv
+ glRasterPos4s
+ glRasterPos4sv
+ glReadBuffer
+ glReadPixels
+ glRectd
+ glRectdv
+ glRectf
+ glRectfv
+ glRecti
+ glRectiv
+ glRects
+ glRectsv
+ glRenderMode
+ glRotated
+ glRotatef
+ glScaled
+ glScalef
+ glScissor
+ glSelectBuffer
+ glShadeModel
+ glStencilFunc
+ glStencilMask
+ glStencilOp
+ glTexCoord1d
+ glTexCoord1dv
+ glTexCoord1f
+ glTexCoord1fv
+ glTexCoord1i
+ glTexCoord1iv
+ glTexCoord1s
+ glTexCoord1sv
+ glTexCoord2d
+ glTexCoord2dv
+ glTexCoord2f
+ glTexCoord2fv
+ glTexCoord2i
+ glTexCoord2iv
+ glTexCoord2s
+ glTexCoord2sv
+ glTexCoord3d
+ glTexCoord3dv
+ glTexCoord3f
+ glTexCoord3fv
+ glTexCoord3i
+ glTexCoord3iv
+ glTexCoord3s
+ glTexCoord3sv
+ glTexCoord4d
+ glTexCoord4dv
+ glTexCoord4f
+ glTexCoord4fv
+ glTexCoord4i
+ glTexCoord4iv
+ glTexCoord4s
+ glTexCoord4sv
+ glTexCoordPointer
+ glTexEnvf
+ glTexEnvfv
+ glTexEnvi
+ glTexEnviv
+ glTexGend
+ glTexGendv
+ glTexGenf
+ glTexGenfv
+ glTexGeni
+ glTexGeniv
+ glTexImage1D
+ glTexImage2D
+ glTexParameterf
+ glTexParameterfv
+ glTexParameteri
+ glTexParameteriv
+ glTexSubImage1D
+ glTexSubImage2D
+ glTranslated
+ glTranslatef
+ glVertex2d
+ glVertex2dv
+ glVertex2f
+ glVertex2fv
+ glVertex2i
+ glVertex2iv
+ glVertex2s
+ glVertex2sv
+ glVertex3d
+ glVertex3dv
+ glVertex3f
+ glVertex3fv
+ glVertex3i
+ glVertex3iv
+ glVertex3s
+ glVertex3sv
+ glVertex4d
+ glVertex4dv
+ glVertex4f
+ glVertex4fv
+ glVertex4i
+ glVertex4iv
+ glVertex4s
+ glVertex4sv
+ glVertexPointer
+ glViewport
+ wglChoosePixelFormat
+ wglCopyContext
+ wglCreateContext
+ wglCreateLayerContext
+ wglDeleteContext
+ wglDescribeLayerPlane
+ wglDescribePixelFormat
+ wglGetCurrentContext
+ wglGetCurrentDC
+; wglGetDefaultProcAddress
+ wglGetLayerPaletteEntries
+ wglGetPixelFormat
+ wglGetProcAddress
+ wglMakeCurrent
+ wglRealizeLayerPalette
+ wglSetLayerPaletteEntries
+ wglSetPixelFormat
+ wglShareLists
+ wglSwapBuffers
+ wglSwapLayerBuffers
+; wglSwapMultipleBuffers
+ wglUseFontBitmapsA
+ wglUseFontBitmapsW
+ wglUseFontOutlinesA
+ wglUseFontOutlinesW
+ wglGetExtensionsStringARB
+ DrvCopyContext
+ DrvCreateContext
+ DrvCreateLayerContext
+ DrvDeleteContext
+ DrvDescribeLayerPlane
+ DrvDescribePixelFormat
+ DrvGetLayerPaletteEntries
+ DrvGetProcAddress
+ DrvRealizeLayerPalette
+ DrvReleaseContext
+ DrvSetCallbackProcs
+ DrvSetContext
+ DrvSetLayerPaletteEntries
+ DrvSetPixelFormat
+ DrvShareLists
+ DrvSwapBuffers
+ DrvSwapLayerBuffers
+ DrvValidateVersion
diff --git a/src/gallium/state_trackers/wgl/shared/stw_arbextensionsstring.c b/src/gallium/state_trackers/wgl/shared/stw_arbextensionsstring.c
new file mode 100644
index 00000000000..b3934cb4643
--- /dev/null
+++ b/src/gallium/state_trackers/wgl/shared/stw_arbextensionsstring.c
@@ -0,0 +1,42 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include <windows.h>
+
+#include "stw_arbextensionsstring.h"
+
+WINGDIAPI const char * APIENTRY
+wglGetExtensionsStringARB(
+ HDC hdc )
+{
+ (void) hdc;
+
+ return
+ "WGL_ARB_extensions_string "
+ "WGL_ARB_multisample "
+ "WGL_ARB_pixel_format";
+}
diff --git a/src/gallium/state_trackers/wgl/shared/stw_arbextensionsstring.h b/src/gallium/state_trackers/wgl/shared/stw_arbextensionsstring.h
new file mode 100644
index 00000000000..a0e4c5d98e8
--- /dev/null
+++ b/src/gallium/state_trackers/wgl/shared/stw_arbextensionsstring.h
@@ -0,0 +1,35 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef WGL_ARBEXTENSIONSSTRING_H
+#define WGL_ARBEXTENSIONSSTRING_H
+
+WINGDIAPI const char * APIENTRY
+wglGetExtensionsStringARB(
+ HDC hdc );
+
+#endif /* WGL_ARBEXTENSIONSSTRING_H */
diff --git a/src/gallium/state_trackers/wgl/shared/stw_arbpixelformat.c b/src/gallium/state_trackers/wgl/shared/stw_arbpixelformat.c
new file mode 100644
index 00000000000..f5636354202
--- /dev/null
+++ b/src/gallium/state_trackers/wgl/shared/stw_arbpixelformat.c
@@ -0,0 +1,519 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include <windows.h>
+
+#include "pipe/p_compiler.h"
+#include "util/u_memory.h"
+#include "stw_public.h"
+#include "stw_pixelformat.h"
+#include "stw_arbpixelformat.h"
+
+#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000
+#define WGL_DRAW_TO_WINDOW_ARB 0x2001
+#define WGL_DRAW_TO_BITMAP_ARB 0x2002
+#define WGL_ACCELERATION_ARB 0x2003
+#define WGL_NEED_PALETTE_ARB 0x2004
+#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005
+#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006
+#define WGL_SWAP_METHOD_ARB 0x2007
+#define WGL_NUMBER_OVERLAYS_ARB 0x2008
+#define WGL_NUMBER_UNDERLAYS_ARB 0x2009
+#define WGL_TRANSPARENT_ARB 0x200A
+#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037
+#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038
+#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039
+#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A
+#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B
+#define WGL_SHARE_DEPTH_ARB 0x200C
+#define WGL_SHARE_STENCIL_ARB 0x200D
+#define WGL_SHARE_ACCUM_ARB 0x200E
+#define WGL_SUPPORT_GDI_ARB 0x200F
+#define WGL_SUPPORT_OPENGL_ARB 0x2010
+#define WGL_DOUBLE_BUFFER_ARB 0x2011
+#define WGL_STEREO_ARB 0x2012
+#define WGL_PIXEL_TYPE_ARB 0x2013
+#define WGL_COLOR_BITS_ARB 0x2014
+#define WGL_RED_BITS_ARB 0x2015
+#define WGL_RED_SHIFT_ARB 0x2016
+#define WGL_GREEN_BITS_ARB 0x2017
+#define WGL_GREEN_SHIFT_ARB 0x2018
+#define WGL_BLUE_BITS_ARB 0x2019
+#define WGL_BLUE_SHIFT_ARB 0x201A
+#define WGL_ALPHA_BITS_ARB 0x201B
+#define WGL_ALPHA_SHIFT_ARB 0x201C
+#define WGL_ACCUM_BITS_ARB 0x201D
+#define WGL_ACCUM_RED_BITS_ARB 0x201E
+#define WGL_ACCUM_GREEN_BITS_ARB 0x201F
+#define WGL_ACCUM_BLUE_BITS_ARB 0x2020
+#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021
+#define WGL_DEPTH_BITS_ARB 0x2022
+#define WGL_STENCIL_BITS_ARB 0x2023
+#define WGL_AUX_BUFFERS_ARB 0x2024
+
+#define WGL_NO_ACCELERATION_ARB 0x2025
+#define WGL_GENERIC_ACCELERATION_ARB 0x2026
+#define WGL_FULL_ACCELERATION_ARB 0x2027
+
+#define WGL_SWAP_EXCHANGE_ARB 0x2028
+#define WGL_SWAP_COPY_ARB 0x2029
+#define WGL_SWAP_UNDEFINED_ARB 0x202A
+
+#define WGL_TYPE_RGBA_ARB 0x202B
+#define WGL_TYPE_COLORINDEX_ARB 0x202C
+
+/* From arb_multisample:
+ */
+#define WGL_SAMPLE_BUFFERS_ARB 0x2041
+#define WGL_SAMPLES_ARB 0x2042
+
+
+static boolean
+query_attrib(
+ int iPixelFormat,
+ int iLayerPlane,
+ int attrib,
+ int *pvalue )
+{
+ uint count;
+ uint index;
+ const struct pixelformat_info *pf;
+
+ count = pixelformat_get_extended_count();
+
+ if (attrib == WGL_NUMBER_PIXEL_FORMATS_ARB) {
+ *pvalue = (int) count;
+ return TRUE;
+ }
+
+ index = (uint) iPixelFormat - 1;
+ if (index >= count)
+ return FALSE;
+
+ pf = pixelformat_get_info( index );
+
+ switch (attrib) {
+ case WGL_DRAW_TO_WINDOW_ARB:
+ *pvalue = TRUE;
+ return TRUE;
+
+ case WGL_DRAW_TO_BITMAP_ARB:
+ *pvalue = FALSE;
+ return TRUE;
+
+ case WGL_NEED_PALETTE_ARB:
+ *pvalue = FALSE;
+ return TRUE;
+
+ case WGL_NEED_SYSTEM_PALETTE_ARB:
+ *pvalue = FALSE;
+ return TRUE;
+
+ case WGL_SWAP_METHOD_ARB:
+ if (pf->flags & PF_FLAG_DOUBLEBUFFER)
+ *pvalue = WGL_SWAP_COPY_ARB;
+ else
+ *pvalue = WGL_SWAP_UNDEFINED_ARB;
+ return TRUE;
+
+ case WGL_SWAP_LAYER_BUFFERS_ARB:
+ *pvalue = FALSE;
+ return TRUE;
+
+ case WGL_NUMBER_OVERLAYS_ARB:
+ *pvalue = 0;
+ return TRUE;
+
+ case WGL_NUMBER_UNDERLAYS_ARB:
+ *pvalue = 0;
+ return TRUE;
+ }
+
+ if (iLayerPlane != 0)
+ return FALSE;
+
+ switch (attrib) {
+ case WGL_ACCELERATION_ARB:
+ *pvalue = WGL_FULL_ACCELERATION_ARB;
+ break;
+
+ case WGL_TRANSPARENT_ARB:
+ *pvalue = FALSE;
+ break;
+
+ case WGL_TRANSPARENT_RED_VALUE_ARB:
+ case WGL_TRANSPARENT_GREEN_VALUE_ARB:
+ case WGL_TRANSPARENT_BLUE_VALUE_ARB:
+ case WGL_TRANSPARENT_ALPHA_VALUE_ARB:
+ case WGL_TRANSPARENT_INDEX_VALUE_ARB:
+ break;
+
+ case WGL_SHARE_DEPTH_ARB:
+ case WGL_SHARE_STENCIL_ARB:
+ case WGL_SHARE_ACCUM_ARB:
+ *pvalue = TRUE;
+ break;
+
+ case WGL_SUPPORT_GDI_ARB:
+ *pvalue = FALSE;
+ break;
+
+ case WGL_SUPPORT_OPENGL_ARB:
+ *pvalue = TRUE;
+ break;
+
+ case WGL_DOUBLE_BUFFER_ARB:
+ if (pf->flags & PF_FLAG_DOUBLEBUFFER)
+ *pvalue = TRUE;
+ else
+ *pvalue = FALSE;
+ break;
+
+ case WGL_STEREO_ARB:
+ *pvalue = FALSE;
+ break;
+
+ case WGL_PIXEL_TYPE_ARB:
+ *pvalue = WGL_TYPE_RGBA_ARB;
+ break;
+
+ case WGL_COLOR_BITS_ARB:
+ *pvalue = (int) (pf->color.redbits + pf->color.greenbits + pf->color.bluebits);
+ break;
+
+ case WGL_RED_BITS_ARB:
+ *pvalue = (int) pf->color.redbits;
+ break;
+
+ case WGL_RED_SHIFT_ARB:
+ *pvalue = (int) pf->color.redshift;
+ break;
+
+ case WGL_GREEN_BITS_ARB:
+ *pvalue = (int) pf->color.greenbits;
+ break;
+
+ case WGL_GREEN_SHIFT_ARB:
+ *pvalue = (int) pf->color.greenshift;
+ break;
+
+ case WGL_BLUE_BITS_ARB:
+ *pvalue = (int) pf->color.bluebits;
+ break;
+
+ case WGL_BLUE_SHIFT_ARB:
+ *pvalue = (int) pf->color.blueshift;
+ break;
+
+ case WGL_ALPHA_BITS_ARB:
+ *pvalue = (int) pf->alpha.alphabits;
+ break;
+
+ case WGL_ALPHA_SHIFT_ARB:
+ *pvalue = (int) pf->alpha.alphashift;
+ break;
+
+ case WGL_ACCUM_BITS_ARB:
+ case WGL_ACCUM_RED_BITS_ARB:
+ case WGL_ACCUM_GREEN_BITS_ARB:
+ case WGL_ACCUM_BLUE_BITS_ARB:
+ case WGL_ACCUM_ALPHA_BITS_ARB:
+ *pvalue = 0;
+ break;
+
+ case WGL_DEPTH_BITS_ARB:
+ *pvalue = (int) pf->depth.depthbits;
+ break;
+
+ case WGL_STENCIL_BITS_ARB:
+ *pvalue = (int) pf->depth.stencilbits;
+ break;
+
+ case WGL_AUX_BUFFERS_ARB:
+ *pvalue = 0;
+ break;
+
+ case WGL_SAMPLE_BUFFERS_ARB:
+ if (pf->flags & PF_FLAG_MULTISAMPLED)
+ *pvalue = stw_query_sample_buffers();
+ else
+ *pvalue = 0;
+ break;
+
+ case WGL_SAMPLES_ARB:
+ if (pf->flags & PF_FLAG_MULTISAMPLED)
+ *pvalue = stw_query_samples();
+ else
+ *pvalue = 0;
+ break;
+
+ default:
+ return FALSE;
+ }
+
+ return TRUE;
+}
+
+struct attrib_match_info
+{
+ int attribute;
+ int weight;
+ BOOL exact;
+};
+
+static struct attrib_match_info attrib_match[] = {
+
+ /* WGL_ARB_pixel_format */
+ { WGL_DRAW_TO_WINDOW_ARB, 0, TRUE },
+ { WGL_DRAW_TO_BITMAP_ARB, 0, TRUE },
+ { WGL_ACCELERATION_ARB, 0, TRUE },
+ { WGL_NEED_PALETTE_ARB, 0, TRUE },
+ { WGL_NEED_SYSTEM_PALETTE_ARB, 0, TRUE },
+ { WGL_SWAP_LAYER_BUFFERS_ARB, 0, TRUE },
+ { WGL_SWAP_METHOD_ARB, 0, TRUE },
+ { WGL_NUMBER_OVERLAYS_ARB, 4, FALSE },
+ { WGL_NUMBER_UNDERLAYS_ARB, 4, FALSE },
+ /*{ WGL_SHARE_DEPTH_ARB, 0, TRUE },*/ /* no overlays -- ignore */
+ /*{ WGL_SHARE_STENCIL_ARB, 0, TRUE },*/ /* no overlays -- ignore */
+ /*{ WGL_SHARE_ACCUM_ARB, 0, TRUE },*/ /* no overlays -- ignore */
+ { WGL_SUPPORT_GDI_ARB, 0, TRUE },
+ { WGL_SUPPORT_OPENGL_ARB, 0, TRUE },
+ { WGL_DOUBLE_BUFFER_ARB, 0, TRUE },
+ { WGL_STEREO_ARB, 0, TRUE },
+ { WGL_PIXEL_TYPE_ARB, 0, TRUE },
+ { WGL_COLOR_BITS_ARB, 1, FALSE },
+ { WGL_RED_BITS_ARB, 1, FALSE },
+ { WGL_GREEN_BITS_ARB, 1, FALSE },
+ { WGL_BLUE_BITS_ARB, 1, FALSE },
+ { WGL_ALPHA_BITS_ARB, 1, FALSE },
+ { WGL_ACCUM_BITS_ARB, 1, FALSE },
+ { WGL_ACCUM_RED_BITS_ARB, 1, FALSE },
+ { WGL_ACCUM_GREEN_BITS_ARB, 1, FALSE },
+ { WGL_ACCUM_BLUE_BITS_ARB, 1, FALSE },
+ { WGL_ACCUM_ALPHA_BITS_ARB, 1, FALSE },
+ { WGL_DEPTH_BITS_ARB, 1, FALSE },
+ { WGL_STENCIL_BITS_ARB, 1, FALSE },
+ { WGL_AUX_BUFFERS_ARB, 2, FALSE },
+
+ /* WGL_ARB_multisample */
+ { WGL_SAMPLE_BUFFERS_ARB, 2, FALSE },
+ { WGL_SAMPLES_ARB, 2, FALSE }
+};
+
+struct pixelformat_score
+{
+ int points;
+ uint index;
+};
+
+static BOOL
+score_pixelformats(
+ struct pixelformat_score *scores,
+ uint count,
+ int attribute,
+ int expected_value )
+{
+ uint i;
+ struct attrib_match_info *ami = NULL;
+ uint index;
+
+ /* Find out if a given attribute should be considered for score calculation.
+ */
+ for (i = 0; i < sizeof( attrib_match ) / sizeof( attrib_match[0] ); i++) {
+ if (attrib_match[i].attribute == attribute) {
+ ami = &attrib_match[i];
+ break;
+ }
+ }
+ if (ami == NULL)
+ return TRUE;
+
+ /* Iterate all pixelformats, query the requested attribute and calculate
+ * score points.
+ */
+ for (index = 0; index < count; index++) {
+ int actual_value;
+
+ if (!query_attrib( index + 1, 0, attribute, &actual_value ))
+ return FALSE;
+
+ if (ami->exact) {
+ /* For an exact match criteria, if the actual and expected values differ,
+ * the score is set to 0 points, effectively removing the pixelformat
+ * from a list of matching pixelformats.
+ */
+ if (actual_value != expected_value)
+ scores[index].points = 0;
+ }
+ else {
+ /* For a minimum match criteria, if the actual value is smaller than the expected
+ * value, the pixelformat is rejected (score set to 0). However, if the actual
+ * value is bigger, the pixelformat is given a penalty to favour pixelformats that
+ * more closely match the expected values.
+ */
+ if (actual_value < expected_value)
+ scores[index].points = 0;
+ else if (actual_value > expected_value)
+ scores[index].points -= (actual_value - expected_value) * ami->weight;
+ }
+ }
+
+ return TRUE;
+}
+
+WINGDIAPI BOOL APIENTRY
+wglChoosePixelFormatARB(
+ HDC hdc,
+ const int *piAttribIList,
+ const FLOAT *pfAttribFList,
+ UINT nMaxFormats,
+ int *piFormats,
+ UINT *nNumFormats )
+{
+ uint count;
+ struct pixelformat_score *scores;
+ uint i;
+
+ *nNumFormats = 0;
+
+ /* Allocate and initialize pixelformat score table -- better matches
+ * have higher scores. Start with a high score and take out penalty
+ * points for a mismatch when the match does not have to be exact.
+ * Set a score to 0 if there is a mismatch for an exact match criteria.
+ */
+ count = pixelformat_get_extended_count();
+ scores = (struct pixelformat_score *) MALLOC( count * sizeof( struct pixelformat_score ) );
+ if (scores == NULL)
+ return FALSE;
+ for (i = 0; i < count; i++) {
+ scores[i].points = 0x7fffffff;
+ scores[i].index = i;
+ }
+
+ /* Given the attribute list calculate a score for each pixelformat.
+ */
+ if (piAttribIList != NULL) {
+ while (*piAttribIList != 0) {
+ if (!score_pixelformats( scores, count, piAttribIList[0], piAttribIList[1] )) {
+ FREE( scores );
+ return FALSE;
+ }
+ piAttribIList += 2;
+ }
+ }
+ if (pfAttribFList != NULL) {
+ while (*pfAttribFList != 0) {
+ if (!score_pixelformats( scores, count, (int) pfAttribFList[0], (int) pfAttribFList[1] )) {
+ FREE( scores );
+ return FALSE;
+ }
+ pfAttribFList += 2;
+ }
+ }
+
+ /* Bubble-sort the resulting scores. Pixelformats with higher scores go first.
+ * TODO: Find out if there are any patent issues with it.
+ */
+ if (count > 1) {
+ uint n = count;
+ boolean swapped;
+
+ do {
+ swapped = FALSE;
+ for (i = 1; i < n; i++) {
+ if (scores[i - 1].points < scores[i].points) {
+ struct pixelformat_score score = scores[i - 1];
+
+ scores[i - 1] = scores[i];
+ scores[i] = score;
+ swapped = TRUE;
+ }
+ }
+ n--;
+ }
+ while (swapped);
+ }
+
+ /* Return a list of pixelformats that are the best match.
+ * Reject pixelformats with non-positive scores.
+ */
+ for (i = 0; i < count; i++) {
+ if (scores[i].points > 0) {
+ if (*nNumFormats < nMaxFormats)
+ piFormats[*nNumFormats] = scores[i].index + 1;
+ (*nNumFormats)++;
+ }
+ }
+
+ FREE( scores );
+ return TRUE;
+}
+
+WINGDIAPI BOOL APIENTRY
+wglGetPixelFormatAttribfvARB(
+ HDC hdc,
+ int iPixelFormat,
+ int iLayerPlane,
+ UINT nAttributes,
+ const int *piAttributes,
+ FLOAT *pfValues )
+{
+ UINT i;
+
+ (void) hdc;
+
+ for (i = 0; i < nAttributes; i++) {
+ int value;
+
+ if (!query_attrib( iPixelFormat, iLayerPlane, piAttributes[i], &value ))
+ return FALSE;
+ pfValues[i] = (FLOAT) value;
+ }
+
+ return TRUE;
+}
+
+WINGDIAPI BOOL APIENTRY
+wglGetPixelFormatAttribivARB(
+ HDC hdc,
+ int iPixelFormat,
+ int iLayerPlane,
+ UINT nAttributes,
+ const int *piAttributes,
+ int *piValues )
+{
+ UINT i;
+
+ (void) hdc;
+
+ for (i = 0; i < nAttributes; i++) {
+ if (!query_attrib( iPixelFormat, iLayerPlane, piAttributes[i], &piValues[i] ))
+ return FALSE;
+ }
+
+ return TRUE;
+}
diff --git a/src/gallium/state_trackers/wgl/shared/stw_arbpixelformat.h b/src/gallium/state_trackers/wgl/shared/stw_arbpixelformat.h
new file mode 100644
index 00000000000..a6c42599424
--- /dev/null
+++ b/src/gallium/state_trackers/wgl/shared/stw_arbpixelformat.h
@@ -0,0 +1,61 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef WGL_ARBPIXELFORMAT_H
+#define WGL_ARBPIXELFORMAT_H
+
+
+/* Extension functions for get_proc_address:
+ */
+WINGDIAPI BOOL APIENTRY
+wglChoosePixelFormatARB(
+ HDC hdc,
+ const int *piAttribIList,
+ const FLOAT *pfAttribFList,
+ UINT nMaxFormats,
+ int *piFormats,
+ UINT *nNumFormats );
+
+WINGDIAPI BOOL APIENTRY
+wglGetPixelFormatAttribfvARB(
+ HDC hdc,
+ int iPixelFormat,
+ int iLayerPlane,
+ UINT nAttributes,
+ const int *piAttributes,
+ FLOAT *pfValues );
+
+WINGDIAPI BOOL APIENTRY
+wglGetPixelFormatAttribivARB(
+ HDC hdc,
+ int iPixelFormat,
+ int iLayerPlane,
+ UINT nAttributes,
+ const int *piAttributes,
+ int *piValues );
+
+#endif /* WGL_ARBPIXELFORMAT_H */
diff --git a/src/gallium/state_trackers/wgl/shared/stw_context.c b/src/gallium/state_trackers/wgl/shared/stw_context.c
new file mode 100644
index 00000000000..2abf97b5adb
--- /dev/null
+++ b/src/gallium/state_trackers/wgl/shared/stw_context.c
@@ -0,0 +1,292 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include <windows.h>
+
+#include "main/mtypes.h"
+#include "main/context.h"
+#include "pipe/p_compiler.h"
+#include "pipe/p_context.h"
+#include "state_tracker/st_context.h"
+#include "state_tracker/st_public.h"
+#include "shared/stw_device.h"
+#include "shared/stw_winsys.h"
+#include "shared/stw_framebuffer.h"
+#include "shared/stw_pixelformat.h"
+#include "stw_public.h"
+#include "stw_context.h"
+
+static struct stw_context *ctx_head = NULL;
+
+static HDC current_hdc = NULL;
+static struct stw_context *current_hrc = NULL;
+
+BOOL
+stw_copy_context(
+ struct stw_context *src,
+ struct stw_context *dst,
+ UINT mask )
+{
+ (void) src;
+ (void) dst;
+ (void) mask;
+
+ return FALSE;
+}
+
+struct stw_context *
+stw_create_context(
+ HDC hdc,
+ int iLayerPlane )
+{
+ uint pfi;
+ const struct pixelformat_info *pf = NULL;
+ struct stw_context *ctx = NULL;
+ GLvisual *visual = NULL;
+ struct pipe_context *pipe = NULL;
+
+ if (iLayerPlane != 0)
+ return NULL;
+
+ pfi = stw_pixelformat_get( hdc );
+ if (pfi == 0)
+ return NULL;
+
+ pf = pixelformat_get_info( pfi - 1 );
+
+ ctx = CALLOC_STRUCT( stw_context );
+ if (ctx == NULL)
+ return NULL;
+
+ ctx->hdc = hdc;
+ ctx->color_bits = GetDeviceCaps( ctx->hdc, BITSPIXEL );
+
+ /* Create visual based on flags
+ */
+ visual = _mesa_create_visual(
+ GL_TRUE,
+ (pf->flags & PF_FLAG_DOUBLEBUFFER) ? GL_TRUE : GL_FALSE,
+ GL_FALSE,
+ pf->color.redbits,
+ pf->color.greenbits,
+ pf->color.bluebits,
+ pf->alpha.alphabits,
+ 0,
+ pf->depth.depthbits,
+ pf->depth.stencilbits,
+ 0,
+ 0,
+ 0,
+ 0,
+ (pf->flags & PF_FLAG_MULTISAMPLED) ? stw_query_samples() : 0 );
+ if (visual == NULL)
+ goto fail;
+
+ pipe = stw_dev->stw_winsys->create_context( stw_dev->screen );
+ if (pipe == NULL)
+ goto fail;
+
+ assert(!pipe->priv);
+ pipe->priv = hdc;
+
+ ctx->st = st_create_context( pipe, visual, NULL );
+ if (ctx->st == NULL)
+ goto fail;
+
+ ctx->st->ctx->DriverCtx = ctx;
+
+ ctx->next = ctx_head;
+ ctx_head = ctx;
+
+ return ctx;
+
+fail:
+ if (visual)
+ _mesa_destroy_visual( visual );
+
+ if (pipe)
+ pipe->destroy( pipe );
+
+ FREE( ctx );
+ return NULL;
+}
+
+
+BOOL
+stw_delete_context(
+ struct stw_context *hglrc )
+{
+ struct stw_context **link = &ctx_head;
+ struct stw_context *ctx = ctx_head;
+
+ while (ctx != NULL) {
+ if (ctx == hglrc) {
+ GLcontext *glctx = ctx->st->ctx;
+ GET_CURRENT_CONTEXT( glcurctx );
+ struct stw_framebuffer *fb;
+
+ /* Unbind current if deleting current context.
+ */
+ if (glcurctx == glctx)
+ st_make_current( NULL, NULL, NULL );
+
+ fb = framebuffer_from_hdc( ctx->hdc );
+ if (fb)
+ framebuffer_destroy( fb );
+
+ if (WindowFromDC( ctx->hdc ) != NULL)
+ ReleaseDC( WindowFromDC( ctx->hdc ), ctx->hdc );
+
+ st_destroy_context( ctx->st );
+
+ *link = ctx->next;
+ FREE( ctx );
+ return TRUE;
+ }
+
+ link = &ctx->next;
+ ctx = ctx->next;
+ }
+
+ return FALSE;
+}
+
+/* Find the width and height of the window named by hdc.
+ */
+static void
+get_window_size( HDC hdc, GLuint *width, GLuint *height )
+{
+ if (WindowFromDC( hdc )) {
+ RECT rect;
+
+ GetClientRect( WindowFromDC( hdc ), &rect );
+ *width = rect.right - rect.left;
+ *height = rect.bottom - rect.top;
+ }
+ else {
+ *width = GetDeviceCaps( hdc, HORZRES );
+ *height = GetDeviceCaps( hdc, VERTRES );
+ }
+}
+
+struct stw_context *
+stw_get_current_context( void )
+{
+ return current_hrc;
+}
+
+HDC
+stw_get_current_dc( void )
+{
+ return current_hdc;
+}
+
+BOOL
+stw_make_current(
+ HDC hdc,
+ struct stw_context *hglrc )
+{
+ struct stw_context *ctx = ctx_head;
+ GET_CURRENT_CONTEXT( glcurctx );
+ struct stw_framebuffer *fb;
+ GLuint width = 0;
+ GLuint height = 0;
+
+ current_hdc = hdc;
+ current_hrc = hglrc;
+
+ if (hdc == NULL || hglrc == NULL) {
+ st_make_current( NULL, NULL, NULL );
+ return TRUE;
+ }
+
+ while (ctx != NULL) {
+ if (ctx == hglrc)
+ break;
+ ctx = ctx->next;
+ }
+ if (ctx == NULL)
+ return FALSE;
+
+ /* Return if already current.
+ */
+ if (glcurctx != NULL) {
+ struct stw_context *curctx = (struct stw_context *) glcurctx->DriverCtx;
+
+ if (curctx != NULL && curctx == ctx && ctx->hdc == hdc)
+ return TRUE;
+ }
+
+ fb = framebuffer_from_hdc( hdc );
+
+ if (hdc != NULL)
+ get_window_size( hdc, &width, &height );
+
+ /* Lazy creation of framebuffers.
+ */
+ if (fb == NULL && ctx != NULL && hdc != NULL) {
+ GLvisual *visual = &ctx->st->ctx->Visual;
+
+ fb = framebuffer_create( hdc, visual, width, height );
+ if (fb == NULL)
+ return FALSE;
+
+ fb->dib_hDC = CreateCompatibleDC( hdc );
+ fb->hbmDIB = NULL;
+ fb->pbPixels = NULL;
+ }
+
+ if (ctx && fb) {
+ st_make_current( ctx->st, fb->stfb, fb->stfb );
+ framebuffer_resize( fb, width, height );
+ ctx->hdc = hdc;
+ ctx->st->pipe->priv = hdc;
+ }
+ else {
+ /* Detach */
+ st_make_current( NULL, NULL, NULL );
+ }
+
+ return TRUE;
+}
+
+struct stw_context *
+stw_context_from_hdc(
+ HDC hdc )
+{
+ struct stw_context *ctx = ctx_head;
+
+ while (ctx != NULL) {
+ if (ctx->hdc == hdc)
+ return ctx;
+ ctx = ctx->next;
+ }
+ return NULL;
+}
+
+
+
diff --git a/src/gallium/state_trackers/wgl/shared/stw_context.h b/src/gallium/state_trackers/wgl/shared/stw_context.h
new file mode 100644
index 00000000000..89a8f900d81
--- /dev/null
+++ b/src/gallium/state_trackers/wgl/shared/stw_context.h
@@ -0,0 +1,53 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef STW_CONTEXT_H
+#define STW_CONTEXT_H
+
+#include <windows.h>
+
+struct st_context;
+
+struct stw_context
+{
+ struct st_context *st;
+ HDC hdc;
+ DWORD color_bits;
+ struct stw_context *next;
+};
+
+struct stw_context *
+stw_context_from_hdc(HDC hdc );
+
+
+
+
+
+
+
+
+#endif /* STW_CONTEXT_H */
diff --git a/src/gallium/state_trackers/wgl/shared/stw_device.c b/src/gallium/state_trackers/wgl/shared/stw_device.c
new file mode 100644
index 00000000000..6873e813ee3
--- /dev/null
+++ b/src/gallium/state_trackers/wgl/shared/stw_device.c
@@ -0,0 +1,91 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include <windows.h>
+
+#include "pipe/p_debug.h"
+#include "pipe/p_screen.h"
+
+#include "shared/stw_device.h"
+#include "shared/stw_winsys.h"
+#include "shared/stw_pixelformat.h"
+#include "shared/stw_public.h"
+#include "stw.h"
+
+
+struct stw_device *stw_dev = NULL;
+
+
+/**
+ * XXX: Dispatch pipe_screen::flush_front_buffer to our
+ * stw_winsys::flush_front_buffer.
+ */
+static void
+st_flush_frontbuffer(struct pipe_screen *screen,
+ struct pipe_surface *surf,
+ void *context_private )
+{
+ const struct stw_winsys *stw_winsys = stw_dev->stw_winsys;
+ HDC hdc = (HDC)context_private;
+
+ stw_winsys->flush_frontbuffer(screen, surf, hdc);
+}
+
+
+boolean
+stw_shared_init(const struct stw_winsys *stw_winsys)
+{
+ static struct stw_device stw_dev_storage;
+
+ assert(!stw_dev);
+
+ stw_dev = &stw_dev_storage;
+ memset(stw_dev, 0, sizeof(*stw_dev));
+
+ stw_dev->stw_winsys = stw_winsys;
+
+ stw_dev->screen = stw_winsys->create_screen();
+ if(!stw_dev->screen)
+ goto error1;
+
+ stw_dev->screen->flush_frontbuffer = st_flush_frontbuffer;
+
+ pixelformat_init();
+
+ return TRUE;
+
+error1:
+ stw_dev = NULL;
+ return FALSE;
+}
+
+
+void
+stw_shared_cleanup(void)
+{
+ stw_dev = NULL;
+}
diff --git a/src/gallium/state_trackers/wgl/shared/stw_device.h b/src/gallium/state_trackers/wgl/shared/stw_device.h
new file mode 100644
index 00000000000..bc0bce37c6e
--- /dev/null
+++ b/src/gallium/state_trackers/wgl/shared/stw_device.h
@@ -0,0 +1,44 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef ST_DEVICE_H_
+#define ST_DEVICE_H_
+
+
+struct pipe_screen;
+
+struct stw_device
+{
+ const struct stw_winsys *stw_winsys;
+ struct pipe_screen *screen;
+};
+
+
+extern struct stw_device *stw_dev;
+
+
+#endif /* ST_DEVICE_H_ */
diff --git a/src/gallium/state_trackers/wgl/shared/stw_framebuffer.c b/src/gallium/state_trackers/wgl/shared/stw_framebuffer.c
new file mode 100644
index 00000000000..c70b31a4881
--- /dev/null
+++ b/src/gallium/state_trackers/wgl/shared/stw_framebuffer.c
@@ -0,0 +1,212 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include <windows.h>
+
+#include "main/context.h"
+#include "pipe/p_format.h"
+#include "pipe/p_screen.h"
+#include "state_tracker/st_context.h"
+#include "state_tracker/st_public.h"
+#include "stw_framebuffer.h"
+#include "stw_device.h"
+#include "stw_public.h"
+#include "stw_winsys.h"
+
+
+void
+framebuffer_resize(
+ struct stw_framebuffer *fb,
+ GLuint width,
+ GLuint height )
+{
+ if (fb->hbmDIB == NULL || fb->stfb->Base.Width != width || fb->stfb->Base.Height != height) {
+ if (fb->hbmDIB)
+ DeleteObject( fb->hbmDIB );
+
+ fb->hbmDIB = CreateCompatibleBitmap(
+ fb->hDC,
+ width,
+ height );
+ }
+
+ st_resize_framebuffer( fb->stfb, width, height );
+}
+
+static struct stw_framebuffer *fb_head = NULL;
+
+static LRESULT CALLBACK
+window_proc(
+ HWND hWnd,
+ UINT uMsg,
+ WPARAM wParam,
+ LPARAM lParam )
+{
+ struct stw_framebuffer *fb;
+
+ for (fb = fb_head; fb != NULL; fb = fb->next)
+ if (fb->hWnd == hWnd)
+ break;
+ assert( fb != NULL );
+
+ if (uMsg == WM_SIZE && wParam != SIZE_MINIMIZED)
+ framebuffer_resize( fb, LOWORD( lParam ), HIWORD( lParam ) );
+
+ return CallWindowProc( fb->WndProc, hWnd, uMsg, wParam, lParam );
+}
+
+/* Create a new framebuffer object which will correspond to the given HDC.
+ */
+struct stw_framebuffer *
+framebuffer_create(
+ HDC hdc,
+ GLvisual *visual,
+ GLuint width,
+ GLuint height )
+{
+ struct stw_framebuffer *fb;
+ enum pipe_format colorFormat, depthFormat, stencilFormat;
+
+ fb = CALLOC_STRUCT( stw_framebuffer );
+ if (fb == NULL)
+ return NULL;
+
+ /* Determine PIPE_FORMATs for buffers.
+ */
+ colorFormat = PIPE_FORMAT_A8R8G8B8_UNORM;
+
+ if (visual->depthBits == 0)
+ depthFormat = PIPE_FORMAT_NONE;
+ else if (visual->depthBits <= 16)
+ depthFormat = PIPE_FORMAT_Z16_UNORM;
+ else if (visual->depthBits <= 24)
+ depthFormat = PIPE_FORMAT_S8Z24_UNORM;
+ else
+ depthFormat = PIPE_FORMAT_Z32_UNORM;
+
+ if (visual->stencilBits == 8) {
+ if (depthFormat == PIPE_FORMAT_S8Z24_UNORM)
+ stencilFormat = depthFormat;
+ else
+ stencilFormat = PIPE_FORMAT_S8_UNORM;
+ }
+ else {
+ stencilFormat = PIPE_FORMAT_NONE;
+ }
+
+ fb->stfb = st_create_framebuffer(
+ visual,
+ colorFormat,
+ depthFormat,
+ stencilFormat,
+ width,
+ height,
+ (void *) fb );
+
+ fb->cColorBits = GetDeviceCaps( hdc, BITSPIXEL );
+ fb->hDC = hdc;
+
+ /* Subclass a window associated with the device context.
+ */
+ fb->hWnd = WindowFromDC( hdc );
+ if (fb->hWnd != NULL) {
+ fb->WndProc = (WNDPROC) SetWindowLong(
+ fb->hWnd,
+ GWL_WNDPROC,
+ (LONG) window_proc );
+ }
+
+ fb->next = fb_head;
+ fb_head = fb;
+ return fb;
+}
+
+void
+framebuffer_destroy(
+ struct stw_framebuffer *fb )
+{
+ struct stw_framebuffer **link = &fb_head;
+ struct stw_framebuffer *pfb = fb_head;
+
+ while (pfb != NULL) {
+ if (pfb == fb) {
+ if (fb->hWnd != NULL) {
+ SetWindowLong(
+ fb->hWnd,
+ GWL_WNDPROC,
+ (LONG) fb->WndProc );
+ }
+
+ *link = fb->next;
+ FREE( fb );
+ return;
+ }
+
+ link = &pfb->next;
+ pfb = pfb->next;
+ }
+}
+
+/* Given an hdc, return the corresponding stw_framebuffer.
+ */
+struct stw_framebuffer *
+framebuffer_from_hdc(
+ HDC hdc )
+{
+ struct stw_framebuffer *fb;
+
+ for (fb = fb_head; fb != NULL; fb = fb->next)
+ if (fb->hDC == hdc)
+ return fb;
+ return NULL;
+}
+
+
+BOOL
+stw_swap_buffers(
+ HDC hdc )
+{
+ struct stw_framebuffer *fb;
+ struct pipe_surface *surf;
+
+ fb = framebuffer_from_hdc( hdc );
+ if (fb == NULL)
+ return FALSE;
+
+ /* If we're swapping the buffer associated with the current context
+ * we have to flush any pending rendering commands first.
+ */
+ st_notify_swapbuffers( fb->stfb );
+
+ st_get_framebuffer_surface( fb->stfb, ST_SURFACE_BACK_LEFT, &surf );
+
+ stw_dev->stw_winsys->flush_frontbuffer(stw_dev->screen,
+ surf,
+ hdc );
+
+ return TRUE;
+}
diff --git a/src/gallium/state_trackers/wgl/shared/stw_framebuffer.h b/src/gallium/state_trackers/wgl/shared/stw_framebuffer.h
new file mode 100644
index 00000000000..2e16e421f2c
--- /dev/null
+++ b/src/gallium/state_trackers/wgl/shared/stw_framebuffer.h
@@ -0,0 +1,71 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef STW_FRAMEBUFFER_H
+#define STW_FRAMEBUFFER_H
+
+#include "main/mtypes.h"
+
+/* Windows framebuffer, derived from gl_framebuffer.
+ */
+struct stw_framebuffer
+{
+ struct st_framebuffer *stfb;
+ HDC hDC;
+ int pixelformat;
+ BYTE cColorBits;
+ HDC dib_hDC;
+ HBITMAP hbmDIB;
+ HBITMAP hOldBitmap;
+ PBYTE pbPixels;
+ HWND hWnd;
+ WNDPROC WndProc;
+ struct stw_framebuffer *next;
+};
+
+struct stw_framebuffer *
+framebuffer_create(
+ HDC hdc,
+ GLvisual *visual,
+ GLuint width,
+ GLuint height );
+
+void
+framebuffer_destroy(
+ struct stw_framebuffer *fb );
+
+void
+framebuffer_resize(
+ struct stw_framebuffer *fb,
+ GLuint width,
+ GLuint height );
+
+struct stw_framebuffer *
+framebuffer_from_hdc(
+ HDC hdc );
+
+#endif /* STW_FRAMEBUFFER_H */
diff --git a/src/gallium/state_trackers/wgl/shared/stw_getprocaddress.c b/src/gallium/state_trackers/wgl/shared/stw_getprocaddress.c
new file mode 100644
index 00000000000..ac2d6fc2605
--- /dev/null
+++ b/src/gallium/state_trackers/wgl/shared/stw_getprocaddress.c
@@ -0,0 +1,71 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include <windows.h>
+
+#include "glapi/glapi.h"
+#include "stw_arbextensionsstring.h"
+#include "stw_arbpixelformat.h"
+#include "stw_public.h"
+
+struct extension_entry
+{
+ const char *name;
+ PROC proc;
+};
+
+#define EXTENTRY(P) { #P, (PROC) P }
+
+static struct extension_entry extension_entries[] = {
+
+ /* WGL_ARB_extensions_string */
+ EXTENTRY( wglGetExtensionsStringARB ),
+
+ /* WGL_ARB_pixel_format */
+ EXTENTRY( wglChoosePixelFormatARB ),
+ EXTENTRY( wglGetPixelFormatAttribfvARB ),
+ EXTENTRY( wglGetPixelFormatAttribivARB ),
+
+ { NULL, NULL }
+};
+
+PROC
+stw_get_proc_address(
+ LPCSTR lpszProc )
+{
+ struct extension_entry *entry;
+
+ PROC p = (PROC) _glapi_get_proc_address( (const char *) lpszProc );
+ if (p)
+ return p;
+
+ for (entry = extension_entries; entry->name; entry++)
+ if (strcmp( lpszProc, entry->name ) == 0)
+ return entry->proc;
+
+ return NULL;
+}
diff --git a/src/gallium/state_trackers/wgl/shared/stw_pixelformat.c b/src/gallium/state_trackers/wgl/shared/stw_pixelformat.c
new file mode 100644
index 00000000000..84b7b287b91
--- /dev/null
+++ b/src/gallium/state_trackers/wgl/shared/stw_pixelformat.c
@@ -0,0 +1,286 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "pipe/p_debug.h"
+#include "stw_pixelformat.h"
+#include "stw_public.h"
+
+#define MAX_PIXELFORMATS 16
+
+static struct pixelformat_info pixelformats[MAX_PIXELFORMATS];
+static uint pixelformat_count = 0;
+static uint pixelformat_extended_count = 0;
+
+static uint currentpixelformat = 0;
+
+
+static void
+add_standard_pixelformats(
+ struct pixelformat_info **ppf,
+ uint flags )
+{
+ struct pixelformat_info *pf = *ppf;
+ struct pixelformat_color_info color24 = { 8, 0, 8, 8, 8, 16 };
+ struct pixelformat_alpha_info alpha8 = { 8, 24 };
+ struct pixelformat_alpha_info noalpha = { 0, 0 };
+ struct pixelformat_depth_info depth24s8 = { 24, 8 };
+ struct pixelformat_depth_info depth16 = { 16, 0 };
+
+ pf->flags = PF_FLAG_DOUBLEBUFFER | flags;
+ pf->color = color24;
+ pf->alpha = alpha8;
+ pf->depth = depth16;
+ pf++;
+
+ pf->flags = PF_FLAG_DOUBLEBUFFER | flags;
+ pf->color = color24;
+ pf->alpha = alpha8;
+ pf->depth = depth24s8;
+ pf++;
+
+ pf->flags = PF_FLAG_DOUBLEBUFFER | flags;
+ pf->color = color24;
+ pf->alpha = noalpha;
+ pf->depth = depth16;
+ pf++;
+
+ pf->flags = PF_FLAG_DOUBLEBUFFER | flags;
+ pf->color = color24;
+ pf->alpha = noalpha;
+ pf->depth = depth24s8;
+ pf++;
+
+ pf->flags = flags;
+ pf->color = color24;
+ pf->alpha = noalpha;
+ pf->depth = depth16;
+ pf++;
+
+ pf->flags = flags;
+ pf->color = color24;
+ pf->alpha = noalpha;
+ pf->depth = depth24s8;
+ pf++;
+
+ *ppf = pf;
+}
+
+void
+pixelformat_init( void )
+{
+ struct pixelformat_info *pf = pixelformats;
+
+ add_standard_pixelformats( &pf, 0 );
+ pixelformat_count = pf - pixelformats;
+
+ add_standard_pixelformats( &pf, PF_FLAG_MULTISAMPLED );
+ pixelformat_extended_count = pf - pixelformats;
+
+ assert( pixelformat_extended_count <= MAX_PIXELFORMATS );
+}
+
+uint
+pixelformat_get_count( void )
+{
+ return pixelformat_count;
+}
+
+uint
+pixelformat_get_extended_count( void )
+{
+ return pixelformat_extended_count;
+}
+
+const struct pixelformat_info *
+pixelformat_get_info( uint index )
+{
+ assert( index < pixelformat_extended_count );
+
+ return &pixelformats[index];
+}
+
+
+int
+stw_pixelformat_describe(
+ HDC hdc,
+ int iPixelFormat,
+ UINT nBytes,
+ LPPIXELFORMATDESCRIPTOR ppfd )
+{
+ uint count;
+ uint index;
+ const struct pixelformat_info *pf;
+
+ (void) hdc;
+
+ count = pixelformat_get_extended_count();
+ index = (uint) iPixelFormat - 1;
+
+ if (ppfd == NULL)
+ return count;
+ if (index >= count || nBytes != sizeof( PIXELFORMATDESCRIPTOR ))
+ return 0;
+
+ pf = pixelformat_get_info( index );
+
+ ppfd->nSize = sizeof( PIXELFORMATDESCRIPTOR );
+ ppfd->nVersion = 1;
+ ppfd->dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL;
+ if (pf->flags & PF_FLAG_DOUBLEBUFFER)
+ ppfd->dwFlags |= PFD_DOUBLEBUFFER | PFD_SWAP_COPY;
+ ppfd->iPixelType = PFD_TYPE_RGBA;
+ ppfd->cColorBits = pf->color.redbits + pf->color.greenbits + pf->color.bluebits;
+ ppfd->cRedBits = pf->color.redbits;
+ ppfd->cRedShift = pf->color.redshift;
+ ppfd->cGreenBits = pf->color.greenbits;
+ ppfd->cGreenShift = pf->color.greenshift;
+ ppfd->cBlueBits = pf->color.bluebits;
+ ppfd->cBlueShift = pf->color.blueshift;
+ ppfd->cAlphaBits = pf->alpha.alphabits;
+ ppfd->cAlphaShift = pf->alpha.alphashift;
+ ppfd->cAccumBits = 0;
+ ppfd->cAccumRedBits = 0;
+ ppfd->cAccumGreenBits = 0;
+ ppfd->cAccumBlueBits = 0;
+ ppfd->cAccumAlphaBits = 0;
+ ppfd->cDepthBits = pf->depth.depthbits;
+ ppfd->cStencilBits = pf->depth.stencilbits;
+ ppfd->cAuxBuffers = 0;
+ ppfd->iLayerType = 0;
+ ppfd->bReserved = 0;
+ ppfd->dwLayerMask = 0;
+ ppfd->dwVisibleMask = 0;
+ ppfd->dwDamageMask = 0;
+
+ return count;
+}
+
+/* Only used by the wgl code, but have it here to avoid exporting the
+ * pixelformat.h functionality.
+ */
+int stw_pixelformat_choose( HDC hdc,
+ CONST PIXELFORMATDESCRIPTOR *ppfd )
+{
+ uint count;
+ uint index;
+ uint bestindex;
+ uint bestdelta;
+
+ (void) hdc;
+
+ count = pixelformat_get_count();
+ bestindex = count;
+ bestdelta = 0xffffffff;
+
+ for (index = 0; index < count; index++) {
+ uint delta = 0;
+ const struct pixelformat_info *pf = pixelformat_get_info( index );
+
+ if (!(ppfd->dwFlags & PFD_DOUBLEBUFFER_DONTCARE) &&
+ !!(ppfd->dwFlags & PFD_DOUBLEBUFFER) !=
+ !!(pf->flags & PF_FLAG_DOUBLEBUFFER))
+ continue;
+
+ if (ppfd->cColorBits != pf->color.redbits + pf->color.greenbits + pf->color.bluebits)
+ delta += 8;
+
+ if (ppfd->cDepthBits != pf->depth.depthbits)
+ delta += 4;
+
+ if (ppfd->cStencilBits != pf->depth.stencilbits)
+ delta += 2;
+
+ if (ppfd->cAlphaBits != pf->alpha.alphabits)
+ delta++;
+
+ if (delta < bestdelta) {
+ bestindex = index;
+ bestdelta = delta;
+ if (bestdelta == 0)
+ break;
+ }
+ }
+
+ if (bestindex == count)
+ return 0;
+
+ return bestindex + 1;
+}
+
+
+int
+stw_pixelformat_get(
+ HDC hdc )
+{
+ return currentpixelformat;
+}
+
+
+BOOL
+stw_pixelformat_set(
+ HDC hdc,
+ int iPixelFormat )
+{
+ uint count;
+ uint index;
+
+ (void) hdc;
+
+ index = (uint) iPixelFormat - 1;
+ count = pixelformat_get_extended_count();
+ if (index >= count)
+ return FALSE;
+
+ currentpixelformat = iPixelFormat;
+
+ /* Some applications mistakenly use the undocumented wglSetPixelFormat
+ * function instead of SetPixelFormat, so we call SetPixelFormat here to
+ * avoid opengl32.dll's wglCreateContext to fail */
+ if (GetPixelFormat(hdc) == 0) {
+ SetPixelFormat(hdc, iPixelFormat, NULL);
+ }
+
+ return TRUE;
+}
+
+
+
+/* XXX: this needs to be turned into queries on pipe_screen or
+ * stw_winsys.
+ */
+int
+stw_query_sample_buffers( void )
+{
+ return 1;
+}
+
+int
+stw_query_samples( void )
+{
+ return 4;
+}
+
diff --git a/src/gallium/state_trackers/wgl/shared/stw_pixelformat.h b/src/gallium/state_trackers/wgl/shared/stw_pixelformat.h
new file mode 100644
index 00000000000..7ca4194a2ae
--- /dev/null
+++ b/src/gallium/state_trackers/wgl/shared/stw_pixelformat.h
@@ -0,0 +1,83 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef PIXELFORMAT_H
+#define PIXELFORMAT_H
+
+#include <windows.h>
+#include "pipe/p_compiler.h"
+
+#define PF_FLAG_DOUBLEBUFFER 0x00000001
+#define PF_FLAG_MULTISAMPLED 0x00000002
+
+struct pixelformat_color_info
+{
+ uint redbits;
+ uint redshift;
+ uint greenbits;
+ uint greenshift;
+ uint bluebits;
+ uint blueshift;
+};
+
+struct pixelformat_alpha_info
+{
+ uint alphabits;
+ uint alphashift;
+};
+
+struct pixelformat_depth_info
+{
+ uint depthbits;
+ uint stencilbits;
+};
+
+struct pixelformat_info
+{
+ uint flags;
+ struct pixelformat_color_info color;
+ struct pixelformat_alpha_info alpha;
+ struct pixelformat_depth_info depth;
+};
+
+void
+pixelformat_init( void );
+
+uint
+pixelformat_get_count( void );
+
+uint
+pixelformat_get_extended_count( void );
+
+const struct pixelformat_info *
+pixelformat_get_info( uint index );
+
+int stw_query_sample_buffers( void );
+int stw_query_samples( void );
+
+
+#endif /* PIXELFORMAT_H */
diff --git a/src/gallium/state_trackers/wgl/shared/stw_public.h b/src/gallium/state_trackers/wgl/shared/stw_public.h
new file mode 100644
index 00000000000..75b504a50f6
--- /dev/null
+++ b/src/gallium/state_trackers/wgl/shared/stw_public.h
@@ -0,0 +1,75 @@
+/**************************************************************************
+ *
+ * Copyright 2009 VMware, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef STW_PUBLIC_H
+#define STW_PUBLIC_H
+
+#include <windows.h>
+#include "pipe/p_compiler.h"
+
+struct stw_winsys;
+struct stw_context;
+
+boolean
+st_shared_init(const struct stw_winsys *stw_winsys);
+
+void
+st_shared_cleanup(void);
+
+
+BOOL stw_copy_context( struct stw_context *src,
+ struct stw_context *dst,
+ UINT mask );
+
+struct stw_context *stw_create_context( HDC hdc, int iLayerPlane );
+
+BOOL stw_delete_context( struct stw_context *ctx );
+
+struct stw_context *stw_get_current_context( void );
+
+HDC stw_get_current_dc( void );
+
+BOOL stw_make_current( HDC hdc, struct stw_context *ctx );
+
+BOOL stw_swap_buffers( HDC hdc );
+
+PROC stw_get_proc_address( LPCSTR lpszProc );
+
+int stw_pixelformat_describe( HDC hdc,
+ int iPixelFormat,
+ UINT nBytes,
+ LPPIXELFORMATDESCRIPTOR ppfd );
+
+int stw_pixelformat_get( HDC hdc );
+
+BOOL stw_pixelformat_set( HDC hdc,
+ int iPixelFormat );
+
+int stw_pixelformat_choose( HDC hdc,
+ CONST PIXELFORMATDESCRIPTOR *ppfd );
+
+#endif
diff --git a/src/gallium/state_trackers/wgl/shared/stw_quirks.c b/src/gallium/state_trackers/wgl/shared/stw_quirks.c
new file mode 100644
index 00000000000..bf1ec3fee76
--- /dev/null
+++ b/src/gallium/state_trackers/wgl/shared/stw_quirks.c
@@ -0,0 +1,108 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * @file
+ *
+ * This is hopefully a temporary hack to define some needed dispatch
+ * table entries. Hopefully, I'll find a better solution. The
+ * dispatch table generation scripts ought to be making these dummy
+ * stubs as well.
+ */
+
+void gl_dispatch_stub_543(void){}
+void gl_dispatch_stub_544(void){}
+void gl_dispatch_stub_545(void){}
+void gl_dispatch_stub_546(void){}
+void gl_dispatch_stub_547(void){}
+void gl_dispatch_stub_548(void){}
+void gl_dispatch_stub_549(void){}
+void gl_dispatch_stub_550(void){}
+void gl_dispatch_stub_551(void){}
+void gl_dispatch_stub_552(void){}
+void gl_dispatch_stub_553(void){}
+void gl_dispatch_stub_554(void){}
+void gl_dispatch_stub_555(void){}
+void gl_dispatch_stub_556(void){}
+void gl_dispatch_stub_557(void){}
+void gl_dispatch_stub_558(void){}
+void gl_dispatch_stub_559(void){}
+void gl_dispatch_stub_560(void){}
+void gl_dispatch_stub_561(void){}
+void gl_dispatch_stub_565(void){}
+void gl_dispatch_stub_566(void){}
+void gl_dispatch_stub_577(void){}
+void gl_dispatch_stub_578(void){}
+void gl_dispatch_stub_603(void){}
+void gl_dispatch_stub_645(void){}
+void gl_dispatch_stub_646(void){}
+void gl_dispatch_stub_647(void){}
+void gl_dispatch_stub_648(void){}
+void gl_dispatch_stub_649(void){}
+void gl_dispatch_stub_650(void){}
+void gl_dispatch_stub_651(void){}
+void gl_dispatch_stub_652(void){}
+void gl_dispatch_stub_653(void){}
+void gl_dispatch_stub_733(void){}
+void gl_dispatch_stub_734(void){}
+void gl_dispatch_stub_735(void){}
+void gl_dispatch_stub_736(void){}
+void gl_dispatch_stub_737(void){}
+void gl_dispatch_stub_738(void){}
+void gl_dispatch_stub_744(void){}
+void gl_dispatch_stub_745(void){}
+void gl_dispatch_stub_746(void){}
+void gl_dispatch_stub_760(void){}
+void gl_dispatch_stub_761(void){}
+void gl_dispatch_stub_763(void){}
+void gl_dispatch_stub_765(void){}
+void gl_dispatch_stub_766(void){}
+void gl_dispatch_stub_767(void){}
+void gl_dispatch_stub_768(void){}
+
+void gl_dispatch_stub_562(void){}
+void gl_dispatch_stub_563(void){}
+void gl_dispatch_stub_564(void){}
+void gl_dispatch_stub_567(void){}
+void gl_dispatch_stub_568(void){}
+void gl_dispatch_stub_569(void){}
+void gl_dispatch_stub_580(void){}
+void gl_dispatch_stub_581(void){}
+void gl_dispatch_stub_606(void){}
+void gl_dispatch_stub_654(void){}
+void gl_dispatch_stub_655(void){}
+void gl_dispatch_stub_656(void){}
+void gl_dispatch_stub_739(void){}
+void gl_dispatch_stub_740(void){}
+void gl_dispatch_stub_741(void){}
+void gl_dispatch_stub_748(void){}
+void gl_dispatch_stub_749(void){}
+void gl_dispatch_stub_769(void){}
+void gl_dispatch_stub_770(void){}
+void gl_dispatch_stub_771(void){}
+void gl_dispatch_stub_772(void){}
+void gl_dispatch_stub_773(void){}
diff --git a/src/gallium/state_trackers/wgl/shared/stw_winsys.h b/src/gallium/state_trackers/wgl/shared/stw_winsys.h
new file mode 100644
index 00000000000..a85a9a22577
--- /dev/null
+++ b/src/gallium/state_trackers/wgl/shared/stw_winsys.h
@@ -0,0 +1,59 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef STW_WINSYS_H
+#define STW_WINSYS_H
+
+#include <windows.h> /* for HDC */
+
+#include "pipe/p_compiler.h"
+
+struct pipe_screen;
+struct pipe_context;
+struct pipe_surface;
+
+struct stw_winsys
+{
+ struct pipe_screen *
+ (*create_screen)( void );
+
+ struct pipe_context *
+ (*create_context)( struct pipe_screen *screen );
+
+ void
+ (*flush_frontbuffer)( struct pipe_screen *screen,
+ struct pipe_surface *surf,
+ HDC hDC );
+};
+
+boolean
+st_init(const struct stw_winsys *stw_winsys);
+
+void
+st_cleanup(void);
+
+#endif /* STW_WINSYS_H */
diff --git a/src/gallium/state_trackers/wgl/stw.c b/src/gallium/state_trackers/wgl/stw.c
new file mode 100644
index 00000000000..8bccdad2211
--- /dev/null
+++ b/src/gallium/state_trackers/wgl/stw.c
@@ -0,0 +1,57 @@
+/**************************************************************************
+ *
+ * Copyright 2009, VMware, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "stw.h"
+#include "shared/stw_winsys.h"
+
+boolean
+st_init(const struct stw_winsys *stw_winsys)
+{
+ if (!stw_shared_init( stw_winsys ))
+ goto fail;
+
+ if (!stw_icd_init())
+ goto fail;
+
+ if (!stw_wgl_init())
+ goto fail;
+
+ return TRUE;
+
+fail:
+ st_cleanup();
+ return FALSE;
+}
+
+
+void
+st_cleanup(void)
+{
+ stw_icd_cleanup();
+ stw_shared_cleanup();
+ stw_wgl_cleanup();
+}
diff --git a/src/gallium/state_trackers/wgl/stw.h b/src/gallium/state_trackers/wgl/stw.h
new file mode 100644
index 00000000000..450af4ccb6f
--- /dev/null
+++ b/src/gallium/state_trackers/wgl/stw.h
@@ -0,0 +1,53 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef STW_H
+#define STW_H
+
+#include "pipe/p_compiler.h"
+
+struct stw_winsys;
+
+/* Public interface:
+ */
+boolean stw_init( const struct stw_winsys *stw_winsys );
+void stw_cleanup( void );
+
+
+
+/* Internal functions
+ */
+boolean stw_shared_init( const struct stw_winsys *stw_winsys );
+boolean stw_icd_init( void );
+boolean stw_wgl_init( void );
+
+void stw_shared_cleanup( void );
+void stw_icd_cleanup( void );
+void stw_wgl_cleanup( void );
+
+
+#endif /* STW_H */
diff --git a/src/gallium/state_trackers/wgl/wgl/stw_wgl.c b/src/gallium/state_trackers/wgl/wgl/stw_wgl.c
new file mode 100644
index 00000000000..f50b79b4e11
--- /dev/null
+++ b/src/gallium/state_trackers/wgl/wgl/stw_wgl.c
@@ -0,0 +1,353 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include <windows.h>
+
+#include "pipe/p_debug.h"
+#include "shared/stw_public.h"
+#include "stw_wgl.h"
+#include "stw.h"
+
+boolean stw_wgl_init( void )
+{
+ debug_printf("%s\n", __FUNCTION__);
+ return TRUE;
+}
+
+void stw_wgl_cleanup( void )
+{
+}
+
+static INLINE struct stw_context *stw_context( HGLRC hglrc )
+{
+ return (struct stw_context *)hglrc;
+}
+
+
+WINGDIAPI BOOL APIENTRY
+wglCopyContext(
+ HGLRC hglrcSrc,
+ HGLRC hglrcDst,
+ UINT mask )
+{
+ return stw_copy_context( stw_context(hglrcSrc),
+ stw_context(hglrcDst),
+ mask );
+}
+
+WINGDIAPI HGLRC APIENTRY
+wglCreateContext(
+ HDC hdc )
+{
+ return (HGLRC) stw_create_context( hdc, 0 );
+}
+
+WINGDIAPI HGLRC APIENTRY
+wglCreateLayerContext(
+ HDC hdc,
+ int iLayerPlane )
+{
+ return (HGLRC) stw_create_context( hdc, iLayerPlane );
+}
+
+WINGDIAPI BOOL APIENTRY
+wglDeleteContext(
+ HGLRC hglrc )
+{
+ return stw_delete_context( stw_context(hglrc) );
+}
+
+
+WINGDIAPI HGLRC APIENTRY
+wglGetCurrentContext( VOID )
+{
+ return (HGLRC) stw_get_current_context();
+}
+
+WINGDIAPI HDC APIENTRY
+wglGetCurrentDC( VOID )
+{
+ return stw_get_current_dc();
+}
+
+WINGDIAPI BOOL APIENTRY
+wglMakeCurrent(
+ HDC hdc,
+ HGLRC hglrc )
+{
+ return stw_make_current( hdc, stw_context(hglrc) );
+}
+
+
+WINGDIAPI BOOL APIENTRY
+wglSwapBuffers(
+ HDC hdc )
+{
+ return stw_swap_buffers( hdc );
+}
+
+
+WINGDIAPI BOOL APIENTRY
+wglSwapLayerBuffers(
+ HDC hdc,
+ UINT fuPlanes )
+{
+ (void) hdc;
+ (void) fuPlanes;
+
+ return FALSE;
+}
+
+WINGDIAPI PROC APIENTRY
+wglGetProcAddress(
+ LPCSTR lpszProc )
+{
+ return stw_get_proc_address( lpszProc );
+}
+
+
+WINGDIAPI int APIENTRY
+wglChoosePixelFormat(
+ HDC hdc,
+ CONST PIXELFORMATDESCRIPTOR *ppfd )
+{
+ if (ppfd->nSize != sizeof( PIXELFORMATDESCRIPTOR ) || ppfd->nVersion != 1)
+ return 0;
+ if (ppfd->iPixelType != PFD_TYPE_RGBA)
+ return 0;
+ if (!(ppfd->dwFlags & PFD_DRAW_TO_WINDOW))
+ return 0;
+ if (!(ppfd->dwFlags & PFD_SUPPORT_OPENGL))
+ return 0;
+ if (ppfd->dwFlags & PFD_DRAW_TO_BITMAP)
+ return 0;
+ if (ppfd->dwFlags & PFD_SUPPORT_GDI)
+ return 0;
+ if (!(ppfd->dwFlags & PFD_STEREO_DONTCARE) && (ppfd->dwFlags & PFD_STEREO))
+ return 0;
+
+ return stw_pixelformat_choose( hdc, ppfd );
+}
+
+WINGDIAPI int APIENTRY
+wglDescribePixelFormat(
+ HDC hdc,
+ int iPixelFormat,
+ UINT nBytes,
+ LPPIXELFORMATDESCRIPTOR ppfd )
+{
+ return stw_pixelformat_describe( hdc, iPixelFormat, nBytes, ppfd );
+}
+
+WINGDIAPI int APIENTRY
+wglGetPixelFormat(
+ HDC hdc )
+{
+ return stw_pixelformat_get( hdc );
+}
+
+WINGDIAPI BOOL APIENTRY
+wglSetPixelFormat(
+ HDC hdc,
+ int iPixelFormat,
+ const PIXELFORMATDESCRIPTOR *ppfd )
+{
+ if (ppfd->nSize != sizeof( PIXELFORMATDESCRIPTOR ))
+ return FALSE;
+
+ return stw_pixelformat_set( hdc, iPixelFormat );
+}
+
+
+WINGDIAPI BOOL APIENTRY
+wglUseFontBitmapsA(
+ HDC hdc,
+ DWORD first,
+ DWORD count,
+ DWORD listBase )
+{
+ (void) hdc;
+ (void) first;
+ (void) count;
+ (void) listBase;
+
+ assert( 0 );
+
+ return FALSE;
+}
+
+WINGDIAPI BOOL APIENTRY
+wglShareLists(
+ HGLRC hglrc1,
+ HGLRC hglrc2 )
+{
+ (void) hglrc1;
+ (void) hglrc2;
+
+ assert( 0 );
+
+ return FALSE;
+}
+
+WINGDIAPI BOOL APIENTRY
+wglUseFontBitmapsW(
+ HDC hdc,
+ DWORD first,
+ DWORD count,
+ DWORD listBase )
+{
+ (void) hdc;
+ (void) first;
+ (void) count;
+ (void) listBase;
+
+ assert( 0 );
+
+ return FALSE;
+}
+
+WINGDIAPI BOOL APIENTRY
+wglUseFontOutlinesA(
+ HDC hdc,
+ DWORD first,
+ DWORD count,
+ DWORD listBase,
+ FLOAT deviation,
+ FLOAT extrusion,
+ int format,
+ LPGLYPHMETRICSFLOAT lpgmf )
+{
+ (void) hdc;
+ (void) first;
+ (void) count;
+ (void) listBase;
+ (void) deviation;
+ (void) extrusion;
+ (void) format;
+ (void) lpgmf;
+
+ assert( 0 );
+
+ return FALSE;
+}
+
+WINGDIAPI BOOL APIENTRY
+wglUseFontOutlinesW(
+ HDC hdc,
+ DWORD first,
+ DWORD count,
+ DWORD listBase,
+ FLOAT deviation,
+ FLOAT extrusion,
+ int format,
+ LPGLYPHMETRICSFLOAT lpgmf )
+{
+ (void) hdc;
+ (void) first;
+ (void) count;
+ (void) listBase;
+ (void) deviation;
+ (void) extrusion;
+ (void) format;
+ (void) lpgmf;
+
+ assert( 0 );
+
+ return FALSE;
+}
+
+WINGDIAPI BOOL APIENTRY
+wglDescribeLayerPlane(
+ HDC hdc,
+ int iPixelFormat,
+ int iLayerPlane,
+ UINT nBytes,
+ LPLAYERPLANEDESCRIPTOR plpd )
+{
+ (void) hdc;
+ (void) iPixelFormat;
+ (void) iLayerPlane;
+ (void) nBytes;
+ (void) plpd;
+
+ assert( 0 );
+
+ return FALSE;
+}
+
+WINGDIAPI int APIENTRY
+wglSetLayerPaletteEntries(
+ HDC hdc,
+ int iLayerPlane,
+ int iStart,
+ int cEntries,
+ CONST COLORREF *pcr )
+{
+ (void) hdc;
+ (void) iLayerPlane;
+ (void) iStart;
+ (void) cEntries;
+ (void) pcr;
+
+ assert( 0 );
+
+ return 0;
+}
+
+WINGDIAPI int APIENTRY
+wglGetLayerPaletteEntries(
+ HDC hdc,
+ int iLayerPlane,
+ int iStart,
+ int cEntries,
+ COLORREF *pcr )
+{
+ (void) hdc;
+ (void) iLayerPlane;
+ (void) iStart;
+ (void) cEntries;
+ (void) pcr;
+
+ assert( 0 );
+
+ return 0;
+}
+
+WINGDIAPI BOOL APIENTRY
+wglRealizeLayerPalette(
+ HDC hdc,
+ int iLayerPlane,
+ BOOL bRealize )
+{
+ (void) hdc;
+ (void) iLayerPlane;
+ (void) bRealize;
+
+ assert( 0 );
+
+ return FALSE;
+}
diff --git a/src/gallium/state_trackers/wgl/wgl/stw_wgl.h b/src/gallium/state_trackers/wgl/wgl/stw_wgl.h
new file mode 100644
index 00000000000..b86cc240f28
--- /dev/null
+++ b/src/gallium/state_trackers/wgl/wgl/stw_wgl.h
@@ -0,0 +1,63 @@
+/**************************************************************************
+ *
+ * Copyright 2009 VMware, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef STW_WGL_H_
+#define STW_WGL_H_
+
+
+#include <windows.h>
+
+#include "GL/gl.h"
+
+
+/*
+ * Undeclared APIs exported by opengl32.dll
+ */
+
+WINGDIAPI BOOL WINAPI
+wglSwapBuffers(HDC hdc);
+
+WINGDIAPI int WINAPI
+wglChoosePixelFormat(HDC hdc,
+ CONST PIXELFORMATDESCRIPTOR *ppfd);
+
+WINGDIAPI int WINAPI
+wglDescribePixelFormat(HDC hdc,
+ int iPixelFormat,
+ UINT nBytes,
+ LPPIXELFORMATDESCRIPTOR ppfd);
+
+WINGDIAPI int WINAPI
+wglGetPixelFormat(HDC hdc);
+
+WINGDIAPI BOOL WINAPI
+wglSetPixelFormat(HDC hdc,
+ int iPixelFormat,
+ CONST PIXELFORMATDESCRIPTOR *ppfd);
+
+
+#endif /* STW_WGL_H_ */
diff --git a/src/gallium/winsys/Makefile b/src/gallium/winsys/Makefile
new file mode 100644
index 00000000000..2360a6a94a1
--- /dev/null
+++ b/src/gallium/winsys/Makefile
@@ -0,0 +1,24 @@
+TOP = ../../..
+include $(TOP)/configs/current
+
+
+SUBDIRS = $(GALLIUM_WINSYS_DIRS)
+
+
+default: subdirs
+
+
+subdirs:
+ @for dir in $(SUBDIRS) ; do \
+ if [ -d $$dir ] ; then \
+ (cd $$dir && $(MAKE)) || exit 1 ; \
+ fi \
+ done
+
+
+clean:
+ rm -f `find . -name \*.[oa]`
+
+
+# Dummy install target
+install:
diff --git a/src/gallium/winsys/SConscript b/src/gallium/winsys/SConscript
new file mode 100644
index 00000000000..30c3378dfff
--- /dev/null
+++ b/src/gallium/winsys/SConscript
@@ -0,0 +1,16 @@
+Import('*')
+
+if env['dri']:
+ SConscript([
+ 'drm/SConscript',
+ ])
+
+if 'xlib' in env['winsys']:
+ SConscript([
+ 'xlib/SConscript',
+ ])
+
+if 'gdi' in env['winsys']:
+ SConscript([
+ 'gdi/SConscript',
+ ])
diff --git a/src/gallium/winsys/drm/Makefile b/src/gallium/winsys/drm/Makefile
new file mode 100644
index 00000000000..a84fcd8418b
--- /dev/null
+++ b/src/gallium/winsys/drm/Makefile
@@ -0,0 +1,38 @@
+# src/gallium/winsys/drm/Makefile
+
+TOP = ../../../..
+
+include $(TOP)/configs/current
+
+SUBDIRS = $(GALLIUM_WINSYS_DRM_DIRS)
+
+default: $(TOP)/$(LIB_DIR)/gallium subdirs
+
+
+$(TOP)/$(LIB_DIR)/gallium:
+ -mkdir -p $(TOP)/$(LIB_DIR)/gallium
+
+
+subdirs:
+ @for dir in $(SUBDIRS) ; do \
+ if [ -d $$dir ] ; then \
+ (cd $$dir && $(MAKE)) || exit 1 ; \
+ fi \
+ done
+
+
+install:
+ @for dir in $(SUBDIRS) ; do \
+ if [ -d $$dir ] ; then \
+ (cd $$dir && $(MAKE) install) || exit 1 ; \
+ fi \
+ done
+
+
+clean:
+ @for dir in $(SUBDIRS) ; do \
+ if [ -d $$dir ] ; then \
+ (cd $$dir && $(MAKE) clean) ; \
+ fi \
+ done
+ -rm -f common/*.o
diff --git a/src/gallium/winsys/drm/Makefile.template b/src/gallium/winsys/drm/Makefile.template
new file mode 100644
index 00000000000..cccf8abdfda
--- /dev/null
+++ b/src/gallium/winsys/drm/Makefile.template
@@ -0,0 +1,125 @@
+# -*-makefile-*-
+
+MESA_MODULES = \
+ $(TOP)/src/mesa/libmesagallium.a \
+ $(GALLIUM_AUXILIARIES)
+
+COMMON_GALLIUM_SOURCES = \
+ $(TOP)/src/mesa/drivers/dri/common/utils.c \
+ $(TOP)/src/mesa/drivers/dri/common/vblank.c \
+ $(TOP)/src/mesa/drivers/dri/common/dri_util.c \
+ $(TOP)/src/mesa/drivers/dri/common/xmlconfig.c
+
+COMMON_SOURCES = $(COMMON_GALLIUM_SOURCES) \
+ $(TOP)/src/mesa/drivers/common/driverfuncs.c \
+ $(TOP)/src/mesa/drivers/dri/common/texmem.c \
+ $(TOP)/src/mesa/drivers/dri/common/drirenderbuffer.c
+
+COMMON_BM_SOURCES = \
+ $(TOP)/src/mesa/drivers/dri/common/dri_bufmgr.c \
+ $(TOP)/src/mesa/drivers/dri/common/dri_drmpool.c
+
+
+ifeq ($(WINDOW_SYSTEM),dri)
+WINOBJ=
+WINLIB=
+INCLUDES = $(SHARED_INCLUDES) $(EXPAT_INCLUDES)
+
+OBJECTS = \
+ $(C_SOURCES:.c=.o) \
+ $(ASM_SOURCES:.S=.o)
+
+else
+# miniglx
+WINOBJ=
+WINLIB=-L$(MESA)/src/glx/mini
+MINIGLX_INCLUDES = -I$(TOP)/src/glx/mini
+INCLUDES = $(MINIGLX_INCLUDES) \
+ $(SHARED_INCLUDES) \
+ $(PCIACCESS_CFLAGS)
+
+OBJECTS = $(C_SOURCES:.c=.o) \
+ $(MINIGLX_SOURCES:.c=.o) \
+ $(ASM_SOURCES:.S=.o)
+endif
+
+
+### Include directories
+SHARED_INCLUDES = \
+ -I. \
+ -I$(TOP)/src/mesa/drivers/dri/common \
+ -Iserver \
+ -I$(TOP)/include \
+ -I$(TOP)/include/GL/internal \
+ -I$(TOP)/src/gallium/include \
+ -I$(TOP)/src/gallium/auxiliary \
+ -I$(TOP)/src/gallium/drivers \
+ -I$(TOP)/src/gallium/winsys/common \
+ -I$(TOP)/src/mesa \
+ -I$(TOP)/src/mesa/main \
+ -I$(TOP)/src/mesa/glapi \
+ -I$(TOP)/src/mesa/math \
+ -I$(TOP)/src/mesa/transform \
+ -I$(TOP)/src/mesa/shader \
+ -I$(TOP)/src/mesa/swrast \
+ -I$(TOP)/src/mesa/swrast_setup \
+ -I$(TOP)/src/egl/main \
+ -I$(TOP)/src/egl/drivers/dri \
+ $(LIBDRM_CFLAGS)
+
+
+##### RULES #####
+
+.c.o:
+ $(CC) -c $(INCLUDES) $(CFLAGS) $(DRIVER_DEFINES) $< -o $@
+
+.S.o:
+ $(CC) -c $(INCLUDES) $(CFLAGS) $(DRIVER_DEFINES) $< -o $@
+
+
+##### TARGETS #####
+
+default: depend symlinks $(LIBNAME) $(TOP)/$(LIB_DIR)/gallium/$(LIBNAME) $(LIBNAME_EGL) $(TOP)/$(LIB_DIR)/gallium/$(LIBNAME_EGL)
+
+
+$(LIBNAME): $(OBJECTS) $(MESA_MODULES) $(PIPE_DRIVERS) $(WINOBJ) Makefile $(TOP)/src/mesa/drivers/dri/Makefile.template
+ $(TOP)/bin/mklib -noprefix -o $@ \
+ $(OBJECTS) $(PIPE_DRIVERS) $(MESA_MODULES) $(WINOBJ) $(DRI_LIB_DEPS) $(DRIVER_EXTRAS)
+
+$(LIBNAME_EGL): $(WINSYS_OBJECTS) $(LIBS)
+ $(TOP)/bin/mklib -o $(LIBNAME_EGL) \
+ -linker "$(CC)" \
+ -noprefix \
+ $(OBJECTS) $(MKLIB_OPTIONS) $(WINSYS_OBJECTS) $(PIPE_DRIVERS) $(WINOBJ) $(DRI_LIB_DEPS) \
+ --whole-archive $(LIBS) $(GALLIUM_AUXILIARIES) --no-whole-archive $(DRIVER_EXTRAS)
+
+$(TOP)/$(LIB_DIR)/gallium/$(LIBNAME): $(LIBNAME)
+ $(INSTALL) $(LIBNAME) $(TOP)/$(LIB_DIR)/gallium
+
+$(TOP)/$(LIB_DIR)/gallium/$(LIBNAME_EGL): $(LIBNAME_EGL)
+ $(INSTALL) $(LIBNAME_EGL) $(TOP)/$(LIB_DIR)/gallium
+
+depend: $(C_SOURCES) $(ASM_SOURCES) $(SYMLINKS)
+ rm -f depend
+ touch depend
+ $(MKDEP) $(MKDEP_OPTIONS) $(DRIVER_DEFINES) $(INCLUDES) $(C_SOURCES) \
+ $(ASM_SOURCES) 2> /dev/null
+
+
+# Emacs tags
+tags:
+ etags `find . -name \*.[ch]` `find ../include`
+
+
+# Remove .o and backup files
+clean:
+ -rm -f *.o */*.o *~ *.so *~ server/*.o $(SYMLINKS)
+ -rm -f depend depend.bak
+
+
+install: $(LIBNAME)
+ $(INSTALL) -d $(DRI_DRIVER_INSTALL_DIR)
+ $(INSTALL) -m 755 $(LIBNAME) $(DRI_DRIVER_INSTALL_DIR)
+
+
+include depend
diff --git a/src/gallium/winsys/drm/SConscript b/src/gallium/winsys/drm/SConscript
new file mode 100644
index 00000000000..aef5210a32d
--- /dev/null
+++ b/src/gallium/winsys/drm/SConscript
@@ -0,0 +1,54 @@
+Import('*')
+
+if env['dri']:
+
+ drienv = env.Clone()
+
+ drienv.Replace(CPPPATH = [
+ '#src/mesa/drivers/dri/common',
+ '#include',
+ '#include/GL/internal',
+ '#src/gallium/include',
+ '#src/gallium/auxiliary',
+ '#src/gallium/drivers',
+ '#src/mesa',
+ '#src/mesa/main',
+ '#src/mesa/glapi',
+ '#src/mesa/math',
+ '#src/mesa/transform',
+ '#src/mesa/shader',
+ '#src/mesa/swrast',
+ '#src/mesa/swrast_setup',
+ '#src/egl/main',
+ '#src/egl/drivers/dri',
+ ])
+
+ drienv.ParseConfig('pkg-config --cflags --libs libdrm')
+
+ COMMON_GALLIUM_SOURCES = [
+ '#src/mesa/drivers/dri/common/utils.c',
+ '#src/mesa/drivers/dri/common/vblank.c',
+ '#src/mesa/drivers/dri/common/dri_util.c',
+ '#src/mesa/drivers/dri/common/xmlconfig.c',
+ ]
+
+ COMMON_BM_SOURCES = [
+ '#src/mesa/drivers/dri/common/dri_bufmgr.c',
+ '#src/mesa/drivers/dri/common/dri_drmpool.c',
+ ]
+
+ Export([
+ 'drienv',
+ 'COMMON_GALLIUM_SOURCES',
+ 'COMMON_BM_SOURCES',
+ ])
+
+ # TODO: Installation
+ #install: $(LIBNAME)
+ # $(INSTALL) -d $(DRI_DRIVER_INSTALL_DIR)
+ # $(INSTALL) -m 755 $(LIBNAME) $(DRI_DRIVER_INSTALL_DIR)
+
+ if 'intel' in env['winsys']:
+ SConscript([
+ 'intel/SConscript',
+ ])
diff --git a/src/gallium/winsys/drm/intel/Makefile b/src/gallium/winsys/drm/intel/Makefile
new file mode 100644
index 00000000000..eede9fc866c
--- /dev/null
+++ b/src/gallium/winsys/drm/intel/Makefile
@@ -0,0 +1,25 @@
+TOP = ../../../../..
+include $(TOP)/configs/current
+
+
+SUBDIRS = gem egl
+
+
+default: subdirs
+
+
+subdirs:
+ @for dir in $(SUBDIRS) ; do \
+ if [ -d $$dir ] ; then \
+ (cd $$dir && $(MAKE)) || exit 1 ; \
+ fi \
+ done
+
+
+clean:
+ rm -f `find . -name \*.[oa]`
+ rm -f `find . -name depend`
+
+
+# Dummy install target
+install:
diff --git a/src/gallium/winsys/drm/intel/common/Makefile b/src/gallium/winsys/drm/intel/common/Makefile
new file mode 100644
index 00000000000..bf1a7d691f0
--- /dev/null
+++ b/src/gallium/winsys/drm/intel/common/Makefile
@@ -0,0 +1,23 @@
+TOP = ../../../../../..
+include $(TOP)/configs/current
+
+LIBNAME = inteldrm
+
+C_SOURCES = \
+ intel_be_batchbuffer.c \
+ intel_be_context.c \
+ intel_be_device.c \
+ ws_dri_bufmgr.c \
+ ws_dri_drmpool.c \
+ ws_dri_fencemgr.c \
+ ws_dri_mallocpool.c \
+ ws_dri_slabpool.c
+
+
+include ./Makefile.template
+
+DRIVER_DEFINES = $(shell pkg-config libdrm --cflags \
+ && pkg-config libdrm --atleast-version=2.3.1 \
+ && echo "-DDRM_VBLANK_FLIP=DRM_VBLANK_FLIP")
+symlinks:
+
diff --git a/src/gallium/winsys/drm/intel/common/Makefile.template b/src/gallium/winsys/drm/intel/common/Makefile.template
new file mode 100644
index 00000000000..02ed363a435
--- /dev/null
+++ b/src/gallium/winsys/drm/intel/common/Makefile.template
@@ -0,0 +1,64 @@
+# -*-makefile-*-
+
+
+# We still have a dependency on the "dri" buffer manager. Most likely
+# the interface can be reused in non-dri environments, and also as a
+# frontend to simpler memory managers.
+#
+COMMON_SOURCES =
+
+OBJECTS = $(C_SOURCES:.c=.o) \
+ $(CPP_SOURCES:.cpp=.o) \
+ $(ASM_SOURCES:.S=.o)
+
+
+### Include directories
+INCLUDES = \
+ -I. \
+ -I$(TOP)/src/gallium/include \
+ -I$(TOP)/src/gallium/auxiliary \
+ -I$(TOP)/src/gallium/drivers \
+ -I$(TOP)/include \
+ $(DRIVER_INCLUDES)
+
+
+##### RULES #####
+
+.c.o:
+ $(CC) -c $(INCLUDES) $(CFLAGS) $(DRIVER_DEFINES) $< -o $@
+
+.cpp.o:
+ $(CXX) -c $(INCLUDES) $(CXXFLAGS) $(DRIVER_DEFINES) $< -o $@
+
+.S.o:
+ $(CC) -c $(INCLUDES) $(CFLAGS) $(DRIVER_DEFINES) $< -o $@
+
+
+##### TARGETS #####
+
+default: depend symlinks $(LIBNAME)
+
+
+$(LIBNAME): $(OBJECTS) Makefile Makefile.template
+ $(TOP)/bin/mklib -o $@ -static $(OBJECTS) $(DRIVER_LIBS)
+
+
+depend: $(C_SOURCES) $(CPP_SOURCES) $(ASM_SOURCES) $(SYMLINKS)
+ rm -f depend
+ touch depend
+ $(MKDEP) $(MKDEP_OPTIONS) $(DRIVER_DEFINES) $(INCLUDES) $(C_SOURCES) $(CPP_SOURCES) \
+ $(ASM_SOURCES) 2> /dev/null
+
+
+# Emacs tags
+tags:
+ etags `find . -name \*.[ch]` `find ../include`
+
+
+# Remove .o and backup files
+clean::
+ -rm -f *.o */*.o *~ *.so *~ server/*.o $(SYMLINKS)
+ -rm -f depend depend.bak
+
+
+include depend
diff --git a/src/gallium/winsys/drm/intel/common/intel_be_batchbuffer.c b/src/gallium/winsys/drm/intel/common/intel_be_batchbuffer.c
new file mode 100644
index 00000000000..bc13a5761ef
--- /dev/null
+++ b/src/gallium/winsys/drm/intel/common/intel_be_batchbuffer.c
@@ -0,0 +1,429 @@
+
+#include "intel_be_batchbuffer.h"
+#include "intel_be_context.h"
+#include "intel_be_device.h"
+#include <errno.h>
+
+#include "xf86drm.h"
+
+static void
+intel_realloc_relocs(struct intel_be_batchbuffer *batch, int num_relocs)
+{
+ unsigned long size = num_relocs * I915_RELOC0_STRIDE + I915_RELOC_HEADER;
+
+ size *= sizeof(uint32_t);
+ batch->reloc = realloc(batch->reloc, size);
+ batch->reloc_size = num_relocs;
+}
+
+
+void
+intel_be_batchbuffer_reset(struct intel_be_batchbuffer *batch)
+{
+ /*
+ * Get a new, free batchbuffer.
+ */
+ drmBO *bo;
+ struct drm_bo_info_req *req;
+
+ driBOUnrefUserList(batch->list);
+ driBOResetList(batch->list);
+
+ /* base.size is the size available to the i915simple driver */
+ batch->base.size = batch->device->max_batch_size - BATCH_RESERVED;
+ batch->base.actual_size = batch->device->max_batch_size;
+ driBOData(batch->buffer, batch->base.actual_size, NULL, NULL, 0);
+
+ /*
+ * Add the batchbuffer to the validate list.
+ */
+
+ driBOAddListItem(batch->list, batch->buffer,
+ DRM_BO_FLAG_EXE | DRM_BO_FLAG_MEM_TT,
+ DRM_BO_FLAG_EXE | DRM_BO_MASK_MEM,
+ &batch->dest_location, &batch->node);
+
+ req = &batch->node->bo_arg.d.req.bo_req;
+
+ /*
+ * Set up information needed for us to make relocations
+ * relative to the underlying drm buffer objects.
+ */
+
+ driReadLockKernelBO();
+ bo = driBOKernel(batch->buffer);
+ req->presumed_offset = (uint64_t) bo->offset;
+ req->hint = DRM_BO_HINT_PRESUMED_OFFSET;
+ batch->drmBOVirtual = (uint8_t *) bo->virtual;
+ driReadUnlockKernelBO();
+
+ /*
+ * Adjust the relocation buffer size.
+ */
+
+ if (batch->reloc_size > INTEL_MAX_RELOCS ||
+ batch->reloc == NULL)
+ intel_realloc_relocs(batch, INTEL_DEFAULT_RELOCS);
+
+ assert(batch->reloc != NULL);
+ batch->reloc[0] = 0; /* No relocs yet. */
+ batch->reloc[1] = 1; /* Reloc type 1 */
+ batch->reloc[2] = 0; /* Only a single relocation list. */
+ batch->reloc[3] = 0; /* Only a single relocation list. */
+
+ batch->base.map = driBOMap(batch->buffer, DRM_BO_FLAG_WRITE, 0);
+ batch->poolOffset = driBOPoolOffset(batch->buffer);
+ batch->base.ptr = batch->base.map;
+ batch->dirty_state = ~0;
+ batch->nr_relocs = 0;
+ batch->flags = 0;
+ batch->id = 0;//batch->intel->intelScreen->batch_id++;
+}
+
+/*======================================================================
+ * Public functions
+ */
+struct intel_be_batchbuffer *
+intel_be_batchbuffer_alloc(struct intel_be_context *intel)
+{
+ struct intel_be_batchbuffer *batch = calloc(sizeof(*batch), 1);
+
+ batch->intel = intel;
+ batch->device = intel->device;
+
+ driGenBuffers(intel->device->batchPool, "batchbuffer", 1,
+ &batch->buffer, 4096,
+ DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_EXE, 0);
+ batch->last_fence = NULL;
+ batch->list = driBOCreateList(20);
+ batch->reloc = NULL;
+ intel_be_batchbuffer_reset(batch);
+ return batch;
+}
+
+void
+intel_be_batchbuffer_free(struct intel_be_batchbuffer *batch)
+{
+ if (batch->last_fence) {
+ driFenceFinish(batch->last_fence,
+ DRM_FENCE_TYPE_EXE, FALSE);
+ driFenceUnReference(&batch->last_fence);
+ }
+ if (batch->base.map) {
+ driBOUnmap(batch->buffer);
+ batch->base.map = NULL;
+ }
+ driBOUnReference(batch->buffer);
+ driBOFreeList(batch->list);
+ if (batch->reloc)
+ free(batch->reloc);
+ batch->buffer = NULL;
+ free(batch);
+}
+
+void
+intel_be_offset_relocation(struct intel_be_batchbuffer *batch,
+ unsigned pre_add,
+ struct _DriBufferObject *driBO,
+ uint64_t val_flags,
+ uint64_t val_mask)
+{
+ int itemLoc;
+ struct _drmBONode *node;
+ uint32_t *reloc;
+ struct drm_bo_info_req *req;
+
+ driBOAddListItem(batch->list, driBO, val_flags, val_mask,
+ &itemLoc, &node);
+ req = &node->bo_arg.d.req.bo_req;
+
+ if (!(req->hint & DRM_BO_HINT_PRESUMED_OFFSET)) {
+
+ /*
+ * Stop other threads from tampering with the underlying
+ * drmBO while we're reading its offset.
+ */
+
+ driReadLockKernelBO();
+ req->presumed_offset = (uint64_t) driBOKernel(driBO)->offset;
+ driReadUnlockKernelBO();
+ req->hint = DRM_BO_HINT_PRESUMED_OFFSET;
+ }
+
+ pre_add += driBOPoolOffset(driBO);
+
+ if (batch->nr_relocs == batch->reloc_size)
+ intel_realloc_relocs(batch, batch->reloc_size * 2);
+
+ reloc = batch->reloc +
+ (I915_RELOC_HEADER + batch->nr_relocs * I915_RELOC0_STRIDE);
+
+ reloc[0] = ((uint8_t *)batch->base.ptr - batch->drmBOVirtual);
+ i915_batchbuffer_dword(&batch->base, req->presumed_offset + pre_add);
+ reloc[1] = pre_add;
+ reloc[2] = itemLoc;
+ reloc[3] = batch->dest_location;
+ batch->nr_relocs++;
+}
+
+static void
+i915_drm_copy_reply(const struct drm_bo_info_rep * rep, drmBO * buf)
+{
+ buf->handle = rep->handle;
+ buf->flags = rep->flags;
+ buf->size = rep->size;
+ buf->offset = rep->offset;
+ buf->mapHandle = rep->arg_handle;
+ buf->proposedFlags = rep->proposed_flags;
+ buf->start = rep->buffer_start;
+ buf->fenceFlags = rep->fence_flags;
+ buf->replyFlags = rep->rep_flags;
+ buf->pageAlignment = rep->page_alignment;
+}
+
+static int
+i915_execbuf(struct intel_be_batchbuffer *batch,
+ unsigned int used,
+ boolean ignore_cliprects,
+ drmBOList *list,
+ struct drm_i915_execbuffer *ea)
+{
+// struct intel_be_context *intel = batch->intel;
+ drmBONode *node;
+ drmMMListHead *l;
+ struct drm_i915_op_arg *arg, *first;
+ struct drm_bo_op_req *req;
+ struct drm_bo_info_rep *rep;
+ uint64_t *prevNext = NULL;
+ drmBO *buf;
+ int ret = 0;
+ uint32_t count = 0;
+
+ first = NULL;
+ for (l = list->list.next; l != &list->list; l = l->next) {
+ node = DRMLISTENTRY(drmBONode, l, head);
+
+ arg = &node->bo_arg;
+ req = &arg->d.req;
+
+ if (!first)
+ first = arg;
+
+ if (prevNext)
+ *prevNext = (unsigned long)arg;
+
+ prevNext = &arg->next;
+ req->bo_req.handle = node->buf->handle;
+ req->op = drm_bo_validate;
+ req->bo_req.flags = node->arg0;
+ req->bo_req.mask = node->arg1;
+ req->bo_req.hint |= 0;
+ count++;
+ }
+
+ memset(ea, 0, sizeof(*ea));
+ ea->num_buffers = count;
+ ea->batch.start = batch->poolOffset;
+ ea->batch.used = used;
+#if 0 /* ZZZ JB: no cliprects used */
+ ea->batch.cliprects = intel->pClipRects;
+ ea->batch.num_cliprects = ignore_cliprects ? 0 : intel->numClipRects;
+ ea->batch.DR1 = 0;
+ ea->batch.DR4 = 0;((((GLuint) intel->drawX) & 0xffff) |
+ (((GLuint) intel->drawY) << 16));
+#else
+ ea->batch.cliprects = NULL;
+ ea->batch.num_cliprects = 0;
+ ea->batch.DR1 = 0;
+ ea->batch.DR4 = 0;
+#endif
+ ea->fence_arg.flags = DRM_I915_FENCE_FLAG_FLUSHED;
+ ea->ops_list = (unsigned long) first;
+ first->reloc_ptr = (unsigned long) batch->reloc;
+ batch->reloc[0] = batch->nr_relocs;
+
+ //return -EFAULT;
+ do {
+ ret = drmCommandWriteRead(batch->device->fd, DRM_I915_EXECBUFFER, ea,
+ sizeof(*ea));
+ } while (ret == -EAGAIN);
+
+ if (ret != 0)
+ return ret;
+
+ for (l = list->list.next; l != &list->list; l = l->next) {
+ node = DRMLISTENTRY(drmBONode, l, head);
+ arg = &node->bo_arg;
+ rep = &arg->d.rep.bo_info;
+
+ if (!arg->handled) {
+ return -EFAULT;
+ }
+ if (arg->d.rep.ret)
+ return arg->d.rep.ret;
+
+ buf = node->buf;
+ i915_drm_copy_reply(rep, buf);
+ }
+ return 0;
+}
+
+/* TODO: Push this whole function into bufmgr.
+ */
+static struct _DriFenceObject *
+do_flush_locked(struct intel_be_batchbuffer *batch,
+ unsigned int used,
+ boolean ignore_cliprects, boolean allow_unlock)
+{
+ struct intel_be_context *intel = batch->intel;
+ struct _DriFenceObject *fo;
+ drmFence fence;
+ drmBOList *boList;
+ struct drm_i915_execbuffer ea;
+ int ret = 0;
+
+ driBOValidateUserList(batch->list);
+ boList = driGetdrmBOList(batch->list);
+
+#if 0 /* ZZZ JB Allways run */
+ if (!(intel->numClipRects == 0 && !ignore_cliprects)) {
+#else
+ if (1) {
+#endif
+ ret = i915_execbuf(batch, used, ignore_cliprects, boList, &ea);
+ } else {
+ driPutdrmBOList(batch->list);
+ fo = NULL;
+ goto out;
+ }
+ driPutdrmBOList(batch->list);
+ if (ret)
+ abort();
+
+ if (ea.fence_arg.error != 0) {
+
+ /*
+ * The hardware has been idled by the kernel.
+ * Don't fence the driBOs.
+ */
+
+ if (batch->last_fence)
+ driFenceUnReference(&batch->last_fence);
+#if 0 /* ZZZ JB: no _mesa_* funcs in gallium */
+ _mesa_printf("fence error\n");
+#endif
+ batch->last_fence = NULL;
+ fo = NULL;
+ goto out;
+ }
+
+ fence.handle = ea.fence_arg.handle;
+ fence.fence_class = ea.fence_arg.fence_class;
+ fence.type = ea.fence_arg.type;
+ fence.flags = ea.fence_arg.flags;
+ fence.signaled = ea.fence_arg.signaled;
+
+ fo = driBOFenceUserList(batch->device->fenceMgr, batch->list,
+ "SuperFence", &fence);
+
+ if (driFenceType(fo) & DRM_I915_FENCE_TYPE_RW) {
+ if (batch->last_fence)
+ driFenceUnReference(&batch->last_fence);
+ /*
+ * FIXME: Context last fence??
+ */
+ batch->last_fence = fo;
+ driFenceReference(fo);
+ }
+ out:
+#if 0 /* ZZZ JB: fix this */
+ intel->vtbl.lost_hardware(intel);
+#else
+ (void)intel;
+#endif
+ return fo;
+}
+
+
+struct _DriFenceObject *
+intel_be_batchbuffer_flush(struct intel_be_batchbuffer *batch)
+{
+ struct intel_be_context *intel = batch->intel;
+ unsigned int used = batch->base.ptr - batch->base.map;
+ boolean was_locked = batch->intel->hardware_locked(intel);
+ struct _DriFenceObject *fence;
+
+ if (used == 0) {
+ driFenceReference(batch->last_fence);
+ return batch->last_fence;
+ }
+
+ /* Add the MI_BATCH_BUFFER_END. Always add an MI_FLUSH - this is a
+ * performance drain that we would like to avoid.
+ */
+#if 0 /* ZZZ JB: what should we do here? */
+ if (used & 4) {
+ ((int *) batch->base.ptr)[0] = intel->vtbl.flush_cmd();
+ ((int *) batch->base.ptr)[1] = 0;
+ ((int *) batch->base.ptr)[2] = MI_BATCH_BUFFER_END;
+ used += 12;
+ }
+ else {
+ ((int *) batch->base.ptr)[0] = intel->vtbl.flush_cmd();
+ ((int *) batch->base.ptr)[1] = MI_BATCH_BUFFER_END;
+ used += 8;
+ }
+#else
+ if (used & 4) {
+ ((int *) batch->base.ptr)[0] = ((0<<29)|(4<<23)); // MI_FLUSH;
+ ((int *) batch->base.ptr)[1] = 0;
+ ((int *) batch->base.ptr)[2] = (0xA<<23); // MI_BATCH_BUFFER_END;
+ used += 12;
+ }
+ else {
+ ((int *) batch->base.ptr)[0] = ((0<<29)|(4<<23)); // MI_FLUSH;
+ ((int *) batch->base.ptr)[1] = (0xA<<23); // MI_BATCH_BUFFER_END;
+ used += 8;
+ }
+#endif
+ driBOUnmap(batch->buffer);
+ batch->base.ptr = NULL;
+ batch->base.map = NULL;
+
+ /* TODO: Just pass the relocation list and dma buffer up to the
+ * kernel.
+ */
+ if (!was_locked)
+ intel->hardware_lock(intel);
+
+ fence = do_flush_locked(batch, used, !(batch->flags & INTEL_BATCH_CLIPRECTS),
+ FALSE);
+
+ if (!was_locked)
+ intel->hardware_unlock(intel);
+
+ /* Reset the buffer:
+ */
+ intel_be_batchbuffer_reset(batch);
+ return fence;
+}
+
+void
+intel_be_batchbuffer_finish(struct intel_be_batchbuffer *batch)
+{
+ struct _DriFenceObject *fence = intel_be_batchbuffer_flush(batch);
+ driFenceFinish(fence, driFenceType(fence), FALSE);
+ driFenceUnReference(&fence);
+}
+
+#if 0
+void
+intel_be_batchbuffer_data(struct intel_be_batchbuffer *batch,
+ const void *data, unsigned int bytes, unsigned int flags)
+{
+ assert((bytes & 3) == 0);
+ intel_batchbuffer_require_space(batch, bytes, flags);
+ memcpy(batch->base.ptr, data, bytes);
+ batch->base.ptr += bytes;
+}
+#endif
diff --git a/src/gallium/winsys/drm/intel/common/intel_be_batchbuffer.h b/src/gallium/winsys/drm/intel/common/intel_be_batchbuffer.h
new file mode 100644
index 00000000000..f150e3a6745
--- /dev/null
+++ b/src/gallium/winsys/drm/intel/common/intel_be_batchbuffer.h
@@ -0,0 +1,69 @@
+
+#ifndef INTEL_BE_BATCHBUFFER_H
+#define INTEL_BE_BATCHBUFFER_H
+
+#include "i915simple/i915_batch.h"
+
+#include "ws_dri_bufmgr.h"
+
+#define BATCH_RESERVED 16
+
+#define INTEL_DEFAULT_RELOCS 100
+#define INTEL_MAX_RELOCS 400
+
+#define INTEL_BATCH_NO_CLIPRECTS 0x1
+#define INTEL_BATCH_CLIPRECTS 0x2
+
+struct intel_be_context;
+struct intel_be_device;
+
+struct intel_be_batchbuffer
+{
+ struct i915_batchbuffer base;
+
+ struct intel_be_context *intel;
+ struct intel_be_device *device;
+
+ struct _DriBufferObject *buffer;
+ struct _DriFenceObject *last_fence;
+ uint32_t flags;
+
+ struct _DriBufferList *list;
+ size_t list_count;
+
+ uint32_t *reloc;
+ size_t reloc_size;
+ size_t nr_relocs;
+
+ uint32_t dirty_state;
+ uint32_t id;
+
+ uint32_t poolOffset;
+ uint8_t *drmBOVirtual;
+ struct _drmBONode *node; /* Validation list node for this buffer */
+ int dest_location; /* Validation list sequence for this buffer */
+};
+
+struct intel_be_batchbuffer *
+intel_be_batchbuffer_alloc(struct intel_be_context *intel);
+
+void
+intel_be_batchbuffer_free(struct intel_be_batchbuffer *batch);
+
+void
+intel_be_batchbuffer_finish(struct intel_be_batchbuffer *batch);
+
+struct _DriFenceObject *
+intel_be_batchbuffer_flush(struct intel_be_batchbuffer *batch);
+
+void
+intel_be_batchbuffer_reset(struct intel_be_batchbuffer *batch);
+
+void
+intel_be_offset_relocation(struct intel_be_batchbuffer *batch,
+ unsigned pre_add,
+ struct _DriBufferObject *driBO,
+ uint64_t val_flags,
+ uint64_t val_mask);
+
+#endif
diff --git a/src/gallium/winsys/drm/intel/common/intel_be_context.c b/src/gallium/winsys/drm/intel/common/intel_be_context.c
new file mode 100644
index 00000000000..1af39674f49
--- /dev/null
+++ b/src/gallium/winsys/drm/intel/common/intel_be_context.c
@@ -0,0 +1,107 @@
+
+/*
+ * Authors: Jakob Bornecrantz <jakob-at-tungstengraphics.com>
+ */
+
+#include "ws_dri_fencemgr.h"
+#include "intel_be_device.h"
+#include "intel_be_context.h"
+#include "intel_be_batchbuffer.h"
+
+static INLINE struct intel_be_context *
+intel_be_context(struct i915_winsys *sws)
+{
+ return (struct intel_be_context *)sws;
+}
+
+/* Simple batchbuffer interface:
+ */
+
+static struct i915_batchbuffer*
+intel_i915_batch_get(struct i915_winsys *sws)
+{
+ struct intel_be_context *intel = intel_be_context(sws);
+ return &intel->batch->base;
+}
+
+static void intel_i915_batch_reloc(struct i915_winsys *sws,
+ struct pipe_buffer *buf,
+ unsigned access_flags,
+ unsigned delta)
+{
+ struct intel_be_context *intel = intel_be_context(sws);
+
+ unsigned flags = DRM_BO_FLAG_MEM_TT;
+ unsigned mask = DRM_BO_MASK_MEM;
+
+ if (access_flags & I915_BUFFER_ACCESS_WRITE) {
+ flags |= DRM_BO_FLAG_WRITE;
+ mask |= DRM_BO_FLAG_WRITE;
+ }
+
+ if (access_flags & I915_BUFFER_ACCESS_READ) {
+ flags |= DRM_BO_FLAG_READ;
+ mask |= DRM_BO_FLAG_READ;
+ }
+
+ intel_be_offset_relocation(intel->batch,
+ delta,
+ dri_bo(buf),
+ flags,
+ mask);
+}
+
+static void intel_i915_batch_flush(struct i915_winsys *sws,
+ struct pipe_fence_handle **fence)
+{
+ struct intel_be_context *intel = intel_be_context(sws);
+
+ union {
+ struct _DriFenceObject *dri;
+ struct pipe_fence_handle *pipe;
+ } fu;
+
+ if (fence)
+ assert(!*fence);
+
+ fu.dri = intel_be_batchbuffer_flush(intel->batch);
+
+ if (!fu.dri) {
+ assert(0);
+ *fence = NULL;
+ return;
+ }
+
+ if (fu.dri) {
+ if (fence)
+ *fence = fu.pipe;
+ else
+ driFenceUnReference(&fu.dri);
+ }
+
+}
+
+boolean
+intel_be_init_context(struct intel_be_context *intel, struct intel_be_device *device)
+{
+ assert(intel);
+ assert(device);
+
+ intel->device = device;
+
+ /* TODO move framebuffer createion to the driver */
+
+ intel->base.batch_get = intel_i915_batch_get;
+ intel->base.batch_reloc = intel_i915_batch_reloc;
+ intel->base.batch_flush = intel_i915_batch_flush;
+
+ intel->batch = intel_be_batchbuffer_alloc(intel);
+
+ return true;
+}
+
+void
+intel_be_destroy_context(struct intel_be_context *intel)
+{
+ intel_be_batchbuffer_free(intel->batch);
+}
diff --git a/src/gallium/winsys/drm/intel/common/intel_be_context.h b/src/gallium/winsys/drm/intel/common/intel_be_context.h
new file mode 100644
index 00000000000..d5cbc93594f
--- /dev/null
+++ b/src/gallium/winsys/drm/intel/common/intel_be_context.h
@@ -0,0 +1,40 @@
+/* These need to be diffrent from the intel winsys */
+#ifndef INTEL_BE_CONTEXT_H
+#define INTEL_BE_CONTEXT_H
+
+#include "i915simple/i915_winsys.h"
+
+struct intel_be_context
+{
+ /** Interface to i915simple driver */
+ struct i915_winsys base;
+
+ struct intel_be_device *device;
+ struct intel_be_batchbuffer *batch;
+
+ /*
+ * Hardware lock functions.
+ *
+ * Needs to be filled in by the winsys.
+ */
+ void (*hardware_lock)(struct intel_be_context *context);
+ void (*hardware_unlock)(struct intel_be_context *context);
+ boolean (*hardware_locked)(struct intel_be_context *context);
+};
+
+/**
+ * Intialize a allocated intel_be_context struct.
+ *
+ * Remember to set the hardware_* functions.
+ */
+boolean
+intel_be_init_context(struct intel_be_context *intel,
+ struct intel_be_device *device);
+
+/**
+ * Destroy a intel_be_context.
+ * Does not free the struct that is up to the winsys.
+ */
+void
+intel_be_destroy_context(struct intel_be_context *intel);
+#endif
diff --git a/src/gallium/winsys/drm/intel/common/intel_be_device.c b/src/gallium/winsys/drm/intel/common/intel_be_device.c
new file mode 100644
index 00000000000..85ab1a26846
--- /dev/null
+++ b/src/gallium/winsys/drm/intel/common/intel_be_device.c
@@ -0,0 +1,296 @@
+
+
+/*
+ * Authors: Keith Whitwell <keithw-at-tungstengraphics-dot-com>
+ * Jakob Bornecrantz <jakob-at-tungstengraphics-dot-com>
+ */
+
+#include "intel_be_device.h"
+#include "ws_dri_bufmgr.h"
+#include "ws_dri_bufpool.h"
+#include "ws_dri_fencemgr.h"
+
+#include "pipe/internal/p_winsys_screen.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_state.h"
+#include "pipe/p_inlines.h"
+#include "util/u_memory.h"
+
+#include "i915simple/i915_screen.h"
+
+/* Turn a pipe winsys into an intel/pipe winsys:
+ */
+static INLINE struct intel_be_device *
+intel_be_device( struct pipe_winsys *winsys )
+{
+ return (struct intel_be_device *)winsys;
+}
+
+
+/*
+ * Buffer functions.
+ *
+ * Most callbacks map direcly onto dri_bufmgr operations:
+ */
+
+static void *intel_be_buffer_map(struct pipe_winsys *winsys,
+ struct pipe_buffer *buf,
+ unsigned flags )
+{
+ unsigned drm_flags = 0;
+
+ if (flags & PIPE_BUFFER_USAGE_CPU_WRITE)
+ drm_flags |= DRM_BO_FLAG_WRITE;
+
+ if (flags & PIPE_BUFFER_USAGE_CPU_READ)
+ drm_flags |= DRM_BO_FLAG_READ;
+
+ return driBOMap( dri_bo(buf), drm_flags, 0 );
+}
+
+static void intel_be_buffer_unmap(struct pipe_winsys *winsys,
+ struct pipe_buffer *buf)
+{
+ driBOUnmap( dri_bo(buf) );
+}
+
+static void
+intel_be_buffer_destroy(struct pipe_winsys *winsys,
+ struct pipe_buffer *buf)
+{
+ driBOUnReference( dri_bo(buf) );
+ FREE(buf);
+}
+
+static struct pipe_buffer *
+intel_be_buffer_create(struct pipe_winsys *winsys,
+ unsigned alignment,
+ unsigned usage,
+ unsigned size )
+{
+ struct intel_be_buffer *buffer = CALLOC_STRUCT( intel_be_buffer );
+ struct intel_be_device *iws = intel_be_device(winsys);
+ unsigned flags = 0;
+ struct _DriBufferPool *pool;
+
+ buffer->base.refcount = 1;
+ buffer->base.alignment = alignment;
+ buffer->base.usage = usage;
+ buffer->base.size = size;
+
+ if (usage & (PIPE_BUFFER_USAGE_VERTEX | PIPE_BUFFER_USAGE_CONSTANT)) {
+ flags |= DRM_BO_FLAG_MEM_LOCAL | DRM_BO_FLAG_CACHED;
+ pool = iws->mallocPool;
+ } else if (usage & PIPE_BUFFER_USAGE_CUSTOM) {
+ /* For vertex buffers */
+ flags |= DRM_BO_FLAG_MEM_VRAM | DRM_BO_FLAG_MEM_TT;
+ pool = iws->vertexPool;
+ } else {
+ flags |= DRM_BO_FLAG_MEM_VRAM | DRM_BO_FLAG_MEM_TT;
+ pool = iws->regionPool;
+ }
+
+ if (usage & PIPE_BUFFER_USAGE_GPU_READ)
+ flags |= DRM_BO_FLAG_READ;
+
+ if (usage & PIPE_BUFFER_USAGE_GPU_WRITE)
+ flags |= DRM_BO_FLAG_WRITE;
+
+ /* drm complains if we don't set any read/write flags.
+ */
+ if ((flags & (DRM_BO_FLAG_READ | DRM_BO_FLAG_WRITE)) == 0)
+ flags |= DRM_BO_FLAG_READ | DRM_BO_FLAG_WRITE;
+
+ buffer->pool = pool;
+ driGenBuffers( buffer->pool,
+ "pipe buffer", 1, &buffer->driBO, alignment, flags, 0 );
+
+ driBOData( buffer->driBO, size, NULL, buffer->pool, 0 );
+
+ return &buffer->base;
+}
+
+
+static struct pipe_buffer *
+intel_be_user_buffer_create(struct pipe_winsys *winsys, void *ptr, unsigned bytes)
+{
+ struct intel_be_buffer *buffer = CALLOC_STRUCT( intel_be_buffer );
+ struct intel_be_device *iws = intel_be_device(winsys);
+
+ driGenUserBuffer( iws->regionPool,
+ "pipe user buffer", &buffer->driBO, ptr, bytes );
+
+ buffer->base.refcount = 1;
+
+ return &buffer->base;
+}
+
+struct pipe_buffer *
+intel_be_buffer_from_handle(struct intel_be_device *device,
+ const char* name, unsigned handle)
+{
+ struct intel_be_buffer *be_buf = malloc(sizeof(*be_buf));
+ struct pipe_buffer *buffer;
+
+ if (!be_buf)
+ goto err;
+
+ memset(be_buf, 0, sizeof(*be_buf));
+
+ driGenBuffers(device->staticPool, name, 1, &be_buf->driBO, 0, 0, 0);
+ driBOSetReferenced(be_buf->driBO, handle);
+
+ if (0) /** XXX TODO check error */
+ goto err_bo;
+
+ buffer = &be_buf->base;
+ buffer->refcount = 1;
+ buffer->alignment = 0;
+ buffer->usage = 0;
+ buffer->size = driBOSize(be_buf->driBO);
+
+ return buffer;
+err_bo:
+ free(be_buf);
+err:
+ return NULL;
+}
+
+
+static struct pipe_buffer *
+intel_i915_surface_buffer_create(struct pipe_winsys *winsys,
+ unsigned width, unsigned height,
+ enum pipe_format format,
+ unsigned usage,
+ unsigned *stride)
+{
+ const unsigned alignment = 64;
+ struct pipe_format_block block;
+ unsigned nblocksx, nblocksy;
+
+ pf_get_block(format, &block);
+ nblocksx = pf_get_nblocksx(&block, width);
+ nblocksy = pf_get_nblocksy(&block, height);
+ *stride = round_up(nblocksx * block.size, alignment);
+
+ return winsys->buffer_create(winsys, alignment,
+ usage,
+ *stride * nblocksy);
+}
+
+
+/*
+ * Fence functions
+ */
+
+static void
+intel_be_fence_reference( struct pipe_winsys *sws,
+ struct pipe_fence_handle **ptr,
+ struct pipe_fence_handle *fence )
+{
+ if (*ptr)
+ driFenceUnReference((struct _DriFenceObject **)ptr);
+
+ if (fence)
+ *ptr = (struct pipe_fence_handle *)driFenceReference((struct _DriFenceObject *)fence);
+}
+
+static int
+intel_be_fence_signalled( struct pipe_winsys *sws,
+ struct pipe_fence_handle *fence,
+ unsigned flag )
+{
+ return driFenceSignaled((struct _DriFenceObject *)fence, flag);
+}
+
+static int
+intel_be_fence_finish( struct pipe_winsys *sws,
+ struct pipe_fence_handle *fence,
+ unsigned flag )
+{
+ return driFenceFinish((struct _DriFenceObject *)fence, flag, 0);
+}
+
+
+/*
+ * Misc functions
+ */
+
+boolean
+intel_be_init_device(struct intel_be_device *dev, int fd, unsigned id)
+{
+ dev->fd = fd;
+ dev->max_batch_size = 16 * 4096;
+ dev->max_vertex_size = 128 * 4096;
+
+ dev->base.buffer_create = intel_be_buffer_create;
+ dev->base.user_buffer_create = intel_be_user_buffer_create;
+ dev->base.buffer_map = intel_be_buffer_map;
+ dev->base.buffer_unmap = intel_be_buffer_unmap;
+ dev->base.buffer_destroy = intel_be_buffer_destroy;
+ dev->base.surface_buffer_create = intel_i915_surface_buffer_create;
+ dev->base.fence_reference = intel_be_fence_reference;
+ dev->base.fence_signalled = intel_be_fence_signalled;
+ dev->base.fence_finish = intel_be_fence_finish;
+
+#if 0 /* Set by the winsys */
+ dev->base.flush_frontbuffer = intel_flush_frontbuffer;
+ dev->base.get_name = intel_get_name;
+#endif
+
+ dev->fMan = driInitFreeSlabManager(10, 10);
+ dev->fenceMgr = driFenceMgrTTMInit(dev->fd);
+
+ dev->mallocPool = driMallocPoolInit();
+ dev->staticPool = driDRMPoolInit(dev->fd);
+ /* Sizes: 64 128 256 512 1024 2048 4096 8192 16384 32768 */
+ dev->regionPool = driSlabPoolInit(dev->fd,
+ DRM_BO_FLAG_READ |
+ DRM_BO_FLAG_WRITE |
+ DRM_BO_FLAG_MEM_TT,
+ DRM_BO_FLAG_READ |
+ DRM_BO_FLAG_WRITE |
+ DRM_BO_FLAG_MEM_TT,
+ 64,
+ 10, 120, 4096 * 64, 0,
+ dev->fMan);
+
+ dev->vertexPool = driSlabPoolInit(dev->fd,
+ DRM_BO_FLAG_READ |
+ DRM_BO_FLAG_WRITE |
+ DRM_BO_FLAG_MEM_TT,
+ DRM_BO_FLAG_READ |
+ DRM_BO_FLAG_WRITE |
+ DRM_BO_FLAG_MEM_TT,
+ dev->max_vertex_size,
+ 1, 120, dev->max_vertex_size * 4, 0,
+ dev->fMan);
+
+ dev->batchPool = driSlabPoolInit(dev->fd,
+ DRM_BO_FLAG_EXE |
+ DRM_BO_FLAG_MEM_TT,
+ DRM_BO_FLAG_EXE |
+ DRM_BO_FLAG_MEM_TT,
+ dev->max_batch_size,
+ 1, 40, dev->max_batch_size * 16, 0,
+ dev->fMan);
+
+ /* Fill in this struct with callbacks that i915simple will need to
+ * communicate with the window system, buffer manager, etc.
+ */
+ dev->screen = i915_create_screen(&dev->base, id);
+
+ return true;
+}
+
+void
+intel_be_destroy_device(struct intel_be_device *dev)
+{
+ driPoolTakeDown(dev->mallocPool);
+ driPoolTakeDown(dev->staticPool);
+ driPoolTakeDown(dev->regionPool);
+ driPoolTakeDown(dev->vertexPool);
+ driPoolTakeDown(dev->batchPool);
+
+ /** TODO takedown fenceMgr and fMan */
+}
diff --git a/src/gallium/winsys/drm/intel/common/intel_be_device.h b/src/gallium/winsys/drm/intel/common/intel_be_device.h
new file mode 100644
index 00000000000..534d638b6a8
--- /dev/null
+++ b/src/gallium/winsys/drm/intel/common/intel_be_device.h
@@ -0,0 +1,72 @@
+#ifndef INTEL_DRM_DEVICE_H
+#define INTEL_DRM_DEVICE_H
+
+#include "pipe/internal/p_winsys_screen.h"
+#include "pipe/p_context.h"
+
+/*
+ * Device
+ */
+
+struct intel_be_device
+{
+ struct pipe_winsys base;
+
+ /**
+ * Hw level screen
+ */
+ struct pipe_screen *screen;
+
+ int fd; /**< Drm file discriptor */
+
+ size_t max_batch_size;
+ size_t max_vertex_size;
+
+ struct _DriFenceMgr *fenceMgr;
+
+ struct _DriBufferPool *batchPool;
+ struct _DriBufferPool *regionPool;
+ struct _DriBufferPool *mallocPool;
+ struct _DriBufferPool *vertexPool;
+ struct _DriBufferPool *staticPool;
+ struct _DriFreeSlabManager *fMan;
+};
+
+boolean
+intel_be_init_device(struct intel_be_device *device, int fd, unsigned id);
+
+void
+intel_be_destroy_device(struct intel_be_device *dev);
+
+/*
+ * Buffer
+ */
+
+struct intel_be_buffer {
+ struct pipe_buffer base;
+ struct _DriBufferPool *pool;
+ struct _DriBufferObject *driBO;
+};
+
+/**
+ * Create a be buffer from a drm bo handle
+ *
+ * Takes a reference
+ */
+struct pipe_buffer *
+intel_be_buffer_from_handle(struct intel_be_device *device,
+ const char* name, unsigned handle);
+
+static INLINE struct intel_be_buffer *
+intel_be_buffer(struct pipe_buffer *buf)
+{
+ return (struct intel_be_buffer *)buf;
+}
+
+static INLINE struct _DriBufferObject *
+dri_bo(struct pipe_buffer *buf)
+{
+ return intel_be_buffer(buf)->driBO;
+}
+
+#endif
diff --git a/src/gallium/winsys/drm/intel/common/ws_dri_bufmgr.c b/src/gallium/winsys/drm/intel/common/ws_dri_bufmgr.c
new file mode 100644
index 00000000000..517a97b3ee5
--- /dev/null
+++ b/src/gallium/winsys/drm/intel/common/ws_dri_bufmgr.c
@@ -0,0 +1,949 @@
+/**************************************************************************
+ *
+ * Copyright 2006 Tungsten Graphics, Inc., Bismarck, ND., USA
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ *
+ **************************************************************************/
+/*
+ * Authors: Thomas Hellström <thomas-at-tungstengraphics-dot-com>
+ * Keith Whitwell <keithw-at-tungstengraphics-dot-com>
+ */
+
+#include <xf86drm.h>
+#include <stdlib.h>
+#include <stdio.h>
+#include "pipe/p_thread.h"
+#include "errno.h"
+#include "ws_dri_bufmgr.h"
+#include "string.h"
+#include "pipe/p_debug.h"
+#include "ws_dri_bufpool.h"
+#include "ws_dri_fencemgr.h"
+
+
+/*
+ * This lock is here to protect drmBO structs changing underneath us during a
+ * validate list call, since validatelist cannot take individiual locks for
+ * each drmBO. Validatelist takes this lock in write mode. Any access to an
+ * individual drmBO should take this lock in read mode, since in that case, the
+ * driBufferObject mutex will protect the access. Locking order is
+ * driBufferObject mutex - > this rw lock.
+ */
+
+pipe_static_mutex(bmMutex);
+pipe_static_condvar(bmCond);
+
+static int kernelReaders = 0;
+static int num_buffers = 0;
+static int num_user_buffers = 0;
+
+static drmBO *drmBOListBuf(void *iterator)
+{
+ drmBONode *node;
+ drmMMListHead *l = (drmMMListHead *) iterator;
+ node = DRMLISTENTRY(drmBONode, l, head);
+ return node->buf;
+}
+
+static void *drmBOListIterator(drmBOList *list)
+{
+ void *ret = list->list.next;
+
+ if (ret == &list->list)
+ return NULL;
+ return ret;
+}
+
+static void *drmBOListNext(drmBOList *list, void *iterator)
+{
+ void *ret;
+
+ drmMMListHead *l = (drmMMListHead *) iterator;
+ ret = l->next;
+ if (ret == &list->list)
+ return NULL;
+ return ret;
+}
+
+static drmBONode *drmAddListItem(drmBOList *list, drmBO *item,
+ uint64_t arg0,
+ uint64_t arg1)
+{
+ drmBONode *node;
+ drmMMListHead *l;
+
+ l = list->free.next;
+ if (l == &list->free) {
+ node = (drmBONode *) malloc(sizeof(*node));
+ if (!node) {
+ return NULL;
+ }
+ list->numCurrent++;
+ }
+ else {
+ DRMLISTDEL(l);
+ node = DRMLISTENTRY(drmBONode, l, head);
+ }
+ node->buf = item;
+ node->arg0 = arg0;
+ node->arg1 = arg1;
+ DRMLISTADD(&node->head, &list->list);
+ list->numOnList++;
+ return node;
+}
+
+static int drmAddValidateItem(drmBOList *list, drmBO *buf, uint64_t flags,
+ uint64_t mask, int *newItem)
+{
+ drmBONode *node, *cur;
+ drmMMListHead *l;
+
+ *newItem = 0;
+ cur = NULL;
+
+ for (l = list->list.next; l != &list->list; l = l->next) {
+ node = DRMLISTENTRY(drmBONode, l, head);
+ if (node->buf == buf) {
+ cur = node;
+ break;
+ }
+ }
+ if (!cur) {
+ cur = drmAddListItem(list, buf, flags, mask);
+ if (!cur) {
+ return -ENOMEM;
+ }
+ *newItem = 1;
+ cur->arg0 = flags;
+ cur->arg1 = mask;
+ }
+ else {
+ uint64_t memFlags = cur->arg0 & flags & DRM_BO_MASK_MEM;
+ uint64_t accFlags = (cur->arg0 | flags) & ~DRM_BO_MASK_MEM;
+
+ if (mask & cur->arg1 & ~DRM_BO_MASK_MEM & (cur->arg0 ^ flags)) {
+ return -EINVAL;
+ }
+
+ cur->arg1 |= mask;
+ cur->arg0 = (cur->arg0 & ~mask) | ((memFlags | accFlags) & mask);
+
+ if (((cur->arg1 & DRM_BO_MASK_MEM) != 0) &&
+ (cur->arg0 & DRM_BO_MASK_MEM) == 0) {
+ return -EINVAL;
+ }
+ }
+ return 0;
+}
+
+static void drmBOFreeList(drmBOList *list)
+{
+ drmBONode *node;
+ drmMMListHead *l;
+
+ l = list->list.next;
+ while(l != &list->list) {
+ DRMLISTDEL(l);
+ node = DRMLISTENTRY(drmBONode, l, head);
+ free(node);
+ l = list->list.next;
+ list->numCurrent--;
+ list->numOnList--;
+ }
+
+ l = list->free.next;
+ while(l != &list->free) {
+ DRMLISTDEL(l);
+ node = DRMLISTENTRY(drmBONode, l, head);
+ free(node);
+ l = list->free.next;
+ list->numCurrent--;
+ }
+}
+
+static int drmAdjustListNodes(drmBOList *list)
+{
+ drmBONode *node;
+ drmMMListHead *l;
+ int ret = 0;
+
+ while(list->numCurrent < list->numTarget) {
+ node = (drmBONode *) malloc(sizeof(*node));
+ if (!node) {
+ ret = -ENOMEM;
+ break;
+ }
+ list->numCurrent++;
+ DRMLISTADD(&node->head, &list->free);
+ }
+
+ while(list->numCurrent > list->numTarget) {
+ l = list->free.next;
+ if (l == &list->free)
+ break;
+ DRMLISTDEL(l);
+ node = DRMLISTENTRY(drmBONode, l, head);
+ free(node);
+ list->numCurrent--;
+ }
+ return ret;
+}
+
+static int drmBOCreateList(int numTarget, drmBOList *list)
+{
+ DRMINITLISTHEAD(&list->list);
+ DRMINITLISTHEAD(&list->free);
+ list->numTarget = numTarget;
+ list->numCurrent = 0;
+ list->numOnList = 0;
+ return drmAdjustListNodes(list);
+}
+
+static int drmBOResetList(drmBOList *list)
+{
+ drmMMListHead *l;
+ int ret;
+
+ ret = drmAdjustListNodes(list);
+ if (ret)
+ return ret;
+
+ l = list->list.next;
+ while (l != &list->list) {
+ DRMLISTDEL(l);
+ DRMLISTADD(l, &list->free);
+ list->numOnList--;
+ l = list->list.next;
+ }
+ return drmAdjustListNodes(list);
+}
+
+void driWriteLockKernelBO(void)
+{
+ pipe_mutex_lock(bmMutex);
+ while(kernelReaders != 0)
+ pipe_condvar_wait(bmCond, bmMutex);
+}
+
+void driWriteUnlockKernelBO(void)
+{
+ pipe_mutex_unlock(bmMutex);
+}
+
+void driReadLockKernelBO(void)
+{
+ pipe_mutex_lock(bmMutex);
+ kernelReaders++;
+ pipe_mutex_unlock(bmMutex);
+}
+
+void driReadUnlockKernelBO(void)
+{
+ pipe_mutex_lock(bmMutex);
+ if (--kernelReaders == 0)
+ pipe_condvar_broadcast(bmCond);
+ pipe_mutex_unlock(bmMutex);
+}
+
+
+
+
+/*
+ * TODO: Introduce fence pools in the same way as
+ * buffer object pools.
+ */
+
+typedef struct _DriBufferObject
+{
+ DriBufferPool *pool;
+ pipe_mutex mutex;
+ int refCount;
+ const char *name;
+ uint64_t flags;
+ unsigned hint;
+ unsigned alignment;
+ unsigned createdByReference;
+ void *private;
+ /* user-space buffer: */
+ unsigned userBuffer;
+ void *userData;
+ unsigned userSize;
+} DriBufferObject;
+
+typedef struct _DriBufferList {
+ drmBOList drmBuffers; /* List of kernel buffers needing validation */
+ drmBOList driBuffers; /* List of user-space buffers needing validation */
+} DriBufferList;
+
+
+void
+bmError(int val, const char *file, const char *function, int line)
+{
+ printf("Fatal video memory manager error \"%s\".\n"
+ "Check kernel logs or set the LIBGL_DEBUG\n"
+ "environment variable to \"verbose\" for more info.\n"
+ "Detected in file %s, line %d, function %s.\n",
+ strerror(-val), file, line, function);
+#ifndef NDEBUG
+ abort();
+#else
+ abort();
+#endif
+}
+
+extern drmBO *
+driBOKernel(struct _DriBufferObject *buf)
+{
+ drmBO *ret;
+
+ driReadLockKernelBO();
+ pipe_mutex_lock(buf->mutex);
+ assert(buf->private != NULL);
+ ret = buf->pool->kernel(buf->pool, buf->private);
+ if (!ret)
+ BM_CKFATAL(-EINVAL);
+ pipe_mutex_unlock(buf->mutex);
+ driReadUnlockKernelBO();
+
+ return ret;
+}
+
+void
+driBOWaitIdle(struct _DriBufferObject *buf, int lazy)
+{
+
+ /*
+ * This function may block. Is it sane to keep the mutex held during
+ * that time??
+ */
+
+ pipe_mutex_lock(buf->mutex);
+ BM_CKFATAL(buf->pool->waitIdle(buf->pool, buf->private, &buf->mutex, lazy));
+ pipe_mutex_unlock(buf->mutex);
+}
+
+void *
+driBOMap(struct _DriBufferObject *buf, unsigned flags, unsigned hint)
+{
+ void *virtual;
+ int retval;
+
+ if (buf->userBuffer) {
+ return buf->userData;
+ }
+
+ pipe_mutex_lock(buf->mutex);
+ assert(buf->private != NULL);
+ retval = buf->pool->map(buf->pool, buf->private, flags, hint,
+ &buf->mutex, &virtual);
+ pipe_mutex_unlock(buf->mutex);
+
+ return retval == 0 ? virtual : NULL;
+}
+
+void
+driBOUnmap(struct _DriBufferObject *buf)
+{
+ if (buf->userBuffer)
+ return;
+
+ assert(buf->private != NULL);
+ pipe_mutex_lock(buf->mutex);
+ BM_CKFATAL(buf->pool->unmap(buf->pool, buf->private));
+ pipe_mutex_unlock(buf->mutex);
+}
+
+unsigned long
+driBOOffset(struct _DriBufferObject *buf)
+{
+ unsigned long ret;
+
+ assert(buf->private != NULL);
+
+ pipe_mutex_lock(buf->mutex);
+ ret = buf->pool->offset(buf->pool, buf->private);
+ pipe_mutex_unlock(buf->mutex);
+ return ret;
+}
+
+unsigned long
+driBOPoolOffset(struct _DriBufferObject *buf)
+{
+ unsigned long ret;
+
+ assert(buf->private != NULL);
+
+ pipe_mutex_lock(buf->mutex);
+ ret = buf->pool->poolOffset(buf->pool, buf->private);
+ pipe_mutex_unlock(buf->mutex);
+ return ret;
+}
+
+uint64_t
+driBOFlags(struct _DriBufferObject *buf)
+{
+ uint64_t ret;
+
+ assert(buf->private != NULL);
+
+ driReadLockKernelBO();
+ pipe_mutex_lock(buf->mutex);
+ ret = buf->pool->flags(buf->pool, buf->private);
+ pipe_mutex_unlock(buf->mutex);
+ driReadUnlockKernelBO();
+ return ret;
+}
+
+struct _DriBufferObject *
+driBOReference(struct _DriBufferObject *buf)
+{
+ pipe_mutex_lock(buf->mutex);
+ if (++buf->refCount == 1) {
+ pipe_mutex_unlock(buf->mutex);
+ BM_CKFATAL(-EINVAL);
+ }
+ pipe_mutex_unlock(buf->mutex);
+ return buf;
+}
+
+void
+driBOUnReference(struct _DriBufferObject *buf)
+{
+ int tmp;
+
+ if (!buf)
+ return;
+
+ pipe_mutex_lock(buf->mutex);
+ tmp = --buf->refCount;
+ if (!tmp) {
+ pipe_mutex_unlock(buf->mutex);
+ if (buf->private) {
+ if (buf->createdByReference)
+ buf->pool->unreference(buf->pool, buf->private);
+ else
+ buf->pool->destroy(buf->pool, buf->private);
+ }
+ if (buf->userBuffer)
+ num_user_buffers--;
+ else
+ num_buffers--;
+ free(buf);
+ } else
+ pipe_mutex_unlock(buf->mutex);
+
+}
+
+
+int
+driBOData(struct _DriBufferObject *buf,
+ unsigned size, const void *data,
+ DriBufferPool *newPool,
+ uint64_t flags)
+{
+ void *virtual = NULL;
+ int newBuffer;
+ int retval = 0;
+ struct _DriBufferPool *pool;
+
+ assert(!buf->userBuffer); /* XXX just do a memcpy? */
+
+ pipe_mutex_lock(buf->mutex);
+ pool = buf->pool;
+
+ if (pool == NULL && newPool != NULL) {
+ buf->pool = newPool;
+ pool = newPool;
+ }
+ if (newPool == NULL)
+ newPool = pool;
+
+ if (!pool->create) {
+ assert((size_t)"driBOData called on invalid buffer\n" & 0);
+ BM_CKFATAL(-EINVAL);
+ }
+
+ newBuffer = (!buf->private || pool != newPool ||
+ pool->size(pool, buf->private) < size);
+
+ if (!flags)
+ flags = buf->flags;
+
+ if (newBuffer) {
+
+ if (buf->createdByReference) {
+ assert((size_t)"driBOData requiring resizing called on shared buffer.\n" & 0);
+ BM_CKFATAL(-EINVAL);
+ }
+
+ if (buf->private)
+ buf->pool->destroy(buf->pool, buf->private);
+
+ pool = newPool;
+ buf->pool = newPool;
+ buf->private = pool->create(pool, size, flags, DRM_BO_HINT_DONT_FENCE,
+ buf->alignment);
+ if (!buf->private)
+ retval = -ENOMEM;
+
+ if (retval == 0)
+ retval = pool->map(pool, buf->private,
+ DRM_BO_FLAG_WRITE,
+ DRM_BO_HINT_DONT_BLOCK, &buf->mutex, &virtual);
+ } else if (pool->map(pool, buf->private, DRM_BO_FLAG_WRITE,
+ DRM_BO_HINT_DONT_BLOCK, &buf->mutex, &virtual)) {
+ /*
+ * Buffer is busy. need to create a new one.
+ */
+
+ void *newBuf;
+
+ newBuf = pool->create(pool, size, flags, DRM_BO_HINT_DONT_FENCE,
+ buf->alignment);
+ if (newBuf) {
+ buf->pool->destroy(buf->pool, buf->private);
+ buf->private = newBuf;
+ }
+
+ retval = pool->map(pool, buf->private,
+ DRM_BO_FLAG_WRITE, 0, &buf->mutex, &virtual);
+ } else {
+ uint64_t flag_diff = flags ^ buf->flags;
+
+ /*
+ * We might need to change buffer flags.
+ */
+
+ if (flag_diff){
+ assert(pool->setStatus != NULL);
+ BM_CKFATAL(pool->unmap(pool, buf->private));
+ BM_CKFATAL(pool->setStatus(pool, buf->private, flag_diff,
+ buf->flags));
+ if (!data)
+ goto out;
+
+ retval = pool->map(pool, buf->private,
+ DRM_BO_FLAG_WRITE, 0, &buf->mutex, &virtual);
+ }
+ }
+
+ if (retval == 0) {
+ if (data)
+ memcpy(virtual, data, size);
+
+ BM_CKFATAL(pool->unmap(pool, buf->private));
+ }
+
+ out:
+ pipe_mutex_unlock(buf->mutex);
+
+ return retval;
+}
+
+void
+driBOSubData(struct _DriBufferObject *buf,
+ unsigned long offset, unsigned long size, const void *data)
+{
+ void *virtual;
+
+ assert(!buf->userBuffer); /* XXX just do a memcpy? */
+
+ pipe_mutex_lock(buf->mutex);
+ if (size && data) {
+ BM_CKFATAL(buf->pool->map(buf->pool, buf->private,
+ DRM_BO_FLAG_WRITE, 0, &buf->mutex,
+ &virtual));
+ memcpy((unsigned char *) virtual + offset, data, size);
+ BM_CKFATAL(buf->pool->unmap(buf->pool, buf->private));
+ }
+ pipe_mutex_unlock(buf->mutex);
+}
+
+void
+driBOGetSubData(struct _DriBufferObject *buf,
+ unsigned long offset, unsigned long size, void *data)
+{
+ void *virtual;
+
+ assert(!buf->userBuffer); /* XXX just do a memcpy? */
+
+ pipe_mutex_lock(buf->mutex);
+ if (size && data) {
+ BM_CKFATAL(buf->pool->map(buf->pool, buf->private,
+ DRM_BO_FLAG_READ, 0, &buf->mutex, &virtual));
+ memcpy(data, (unsigned char *) virtual + offset, size);
+ BM_CKFATAL(buf->pool->unmap(buf->pool, buf->private));
+ }
+ pipe_mutex_unlock(buf->mutex);
+}
+
+void
+driBOSetReferenced(struct _DriBufferObject *buf,
+ unsigned long handle)
+{
+ pipe_mutex_lock(buf->mutex);
+ if (buf->private != NULL) {
+ assert((size_t)"Invalid buffer for setReferenced\n" & 0);
+ BM_CKFATAL(-EINVAL);
+
+ }
+ if (buf->pool->reference == NULL) {
+ assert((size_t)"Invalid buffer pool for setReferenced\n" & 0);
+ BM_CKFATAL(-EINVAL);
+ }
+ buf->private = buf->pool->reference(buf->pool, handle);
+ if (!buf->private) {
+ assert((size_t)"Invalid buffer pool for setStatic\n" & 0);
+ BM_CKFATAL(-ENOMEM);
+ }
+ buf->createdByReference = TRUE;
+ buf->flags = buf->pool->kernel(buf->pool, buf->private)->flags;
+ pipe_mutex_unlock(buf->mutex);
+}
+
+int
+driGenBuffers(struct _DriBufferPool *pool,
+ const char *name,
+ unsigned n,
+ struct _DriBufferObject *buffers[],
+ unsigned alignment, uint64_t flags, unsigned hint)
+{
+ struct _DriBufferObject *buf;
+ int i;
+
+ flags = (flags) ? flags : DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_MEM_VRAM |
+ DRM_BO_FLAG_MEM_LOCAL | DRM_BO_FLAG_READ | DRM_BO_FLAG_WRITE;
+
+ ++num_buffers;
+
+ assert(pool);
+
+ for (i = 0; i < n; ++i) {
+ buf = (struct _DriBufferObject *) calloc(1, sizeof(*buf));
+ if (!buf)
+ return -ENOMEM;
+
+ pipe_mutex_init(buf->mutex);
+ pipe_mutex_lock(buf->mutex);
+ buf->refCount = 1;
+ buf->flags = flags;
+ buf->hint = hint;
+ buf->name = name;
+ buf->alignment = alignment;
+ buf->pool = pool;
+ buf->createdByReference = 0;
+ pipe_mutex_unlock(buf->mutex);
+ buffers[i] = buf;
+ }
+ return 0;
+}
+
+void
+driGenUserBuffer(struct _DriBufferPool *pool,
+ const char *name,
+ struct _DriBufferObject **buffers,
+ void *ptr, unsigned bytes)
+{
+ const unsigned alignment = 1, flags = 0, hint = 0;
+
+ --num_buffers; /* JB: is inced in GenBuffes */
+ driGenBuffers(pool, name, 1, buffers, alignment, flags, hint);
+ ++num_user_buffers;
+
+ (*buffers)->userBuffer = 1;
+ (*buffers)->userData = ptr;
+ (*buffers)->userSize = bytes;
+}
+
+void
+driDeleteBuffers(unsigned n, struct _DriBufferObject *buffers[])
+{
+ int i;
+
+ for (i = 0; i < n; ++i) {
+ driBOUnReference(buffers[i]);
+ }
+}
+
+
+void
+driInitBufMgr(int fd)
+{
+ ;
+}
+
+/*
+ * Note that lists are per-context and don't need mutex protection.
+ */
+
+struct _DriBufferList *
+driBOCreateList(int target)
+{
+ struct _DriBufferList *list = calloc(sizeof(*list), 1);
+
+ BM_CKFATAL(drmBOCreateList(target, &list->drmBuffers));
+ BM_CKFATAL(drmBOCreateList(target, &list->driBuffers));
+ return list;
+}
+
+int
+driBOResetList(struct _DriBufferList * list)
+{
+ int ret;
+ ret = drmBOResetList(&list->drmBuffers);
+ if (ret)
+ return ret;
+ ret = drmBOResetList(&list->driBuffers);
+ return ret;
+}
+
+void
+driBOFreeList(struct _DriBufferList * list)
+{
+ drmBOFreeList(&list->drmBuffers);
+ drmBOFreeList(&list->driBuffers);
+ free(list);
+}
+
+
+/*
+ * Copied from libdrm, because it is needed by driAddValidateItem.
+ */
+
+static drmBONode *
+driAddListItem(drmBOList * list, drmBO * item,
+ uint64_t arg0, uint64_t arg1)
+{
+ drmBONode *node;
+ drmMMListHead *l;
+
+ l = list->free.next;
+ if (l == &list->free) {
+ node = (drmBONode *) malloc(sizeof(*node));
+ if (!node) {
+ return NULL;
+ }
+ list->numCurrent++;
+ } else {
+ DRMLISTDEL(l);
+ node = DRMLISTENTRY(drmBONode, l, head);
+ }
+ memset(&node->bo_arg, 0, sizeof(node->bo_arg));
+ node->buf = item;
+ node->arg0 = arg0;
+ node->arg1 = arg1;
+ DRMLISTADDTAIL(&node->head, &list->list);
+ list->numOnList++;
+ return node;
+}
+
+/*
+ * Slightly modified version compared to the libdrm version.
+ * This one returns the list index of the buffer put on the list.
+ */
+
+static int
+driAddValidateItem(drmBOList * list, drmBO * buf, uint64_t flags,
+ uint64_t mask, int *itemLoc,
+ struct _drmBONode **pnode)
+{
+ drmBONode *node, *cur;
+ drmMMListHead *l;
+ int count = 0;
+
+ cur = NULL;
+
+ for (l = list->list.next; l != &list->list; l = l->next) {
+ node = DRMLISTENTRY(drmBONode, l, head);
+ if (node->buf == buf) {
+ cur = node;
+ break;
+ }
+ count++;
+ }
+ if (!cur) {
+ cur = driAddListItem(list, buf, flags, mask);
+ if (!cur)
+ return -ENOMEM;
+
+ cur->arg0 = flags;
+ cur->arg1 = mask;
+ } else {
+ uint64_t memFlags = cur->arg0 & flags & DRM_BO_MASK_MEM;
+ uint64_t accFlags = (cur->arg0 | flags) & ~DRM_BO_MASK_MEM;
+
+ if (mask & cur->arg1 & ~DRM_BO_MASK_MEM & (cur->arg0 ^ flags)) {
+ return -EINVAL;
+ }
+
+ cur->arg1 |= mask;
+ cur->arg0 = (cur->arg0 & ~mask) | ((memFlags | accFlags) & mask);
+
+ if (((cur->arg1 & DRM_BO_MASK_MEM) != 0) &&
+ (cur->arg0 & DRM_BO_MASK_MEM) == 0) {
+ return -EINVAL;
+ }
+ }
+ *itemLoc = count;
+ *pnode = cur;
+ return 0;
+}
+
+
+void
+driBOAddListItem(struct _DriBufferList * list, struct _DriBufferObject *buf,
+ uint64_t flags, uint64_t mask, int *itemLoc,
+ struct _drmBONode **node)
+{
+ int newItem;
+
+ pipe_mutex_lock(buf->mutex);
+ BM_CKFATAL(driAddValidateItem(&list->drmBuffers,
+ buf->pool->kernel(buf->pool, buf->private),
+ flags, mask, itemLoc, node));
+ BM_CKFATAL(drmAddValidateItem(&list->driBuffers, (drmBO *) buf,
+ flags, mask, &newItem));
+ if (newItem)
+ buf->refCount++;
+
+ pipe_mutex_unlock(buf->mutex);
+}
+
+drmBOList *driGetdrmBOList(struct _DriBufferList *list)
+{
+ driWriteLockKernelBO();
+ return &list->drmBuffers;
+}
+
+void driPutdrmBOList(struct _DriBufferList *list)
+{
+ driWriteUnlockKernelBO();
+}
+
+
+void
+driBOFence(struct _DriBufferObject *buf, struct _DriFenceObject *fence)
+{
+ pipe_mutex_lock(buf->mutex);
+ if (buf->pool->fence)
+ BM_CKFATAL(buf->pool->fence(buf->pool, buf->private, fence));
+ pipe_mutex_unlock(buf->mutex);
+
+}
+
+void
+driBOUnrefUserList(struct _DriBufferList *list)
+{
+ struct _DriBufferObject *buf;
+ void *curBuf;
+
+ curBuf = drmBOListIterator(&list->driBuffers);
+ while (curBuf) {
+ buf = (struct _DriBufferObject *)drmBOListBuf(curBuf);
+ driBOUnReference(buf);
+ curBuf = drmBOListNext(&list->driBuffers, curBuf);
+ }
+}
+
+struct _DriFenceObject *
+driBOFenceUserList(struct _DriFenceMgr *mgr,
+ struct _DriBufferList *list, const char *name,
+ drmFence *kFence)
+{
+ struct _DriFenceObject *fence;
+ struct _DriBufferObject *buf;
+ void *curBuf;
+
+ fence = driFenceCreate(mgr, kFence->fence_class, kFence->type,
+ kFence, sizeof(*kFence));
+ curBuf = drmBOListIterator(&list->driBuffers);
+
+ /*
+ * User-space fencing callbacks.
+ */
+
+ while (curBuf) {
+ buf = (struct _DriBufferObject *) drmBOListBuf(curBuf);
+ driBOFence(buf, fence);
+ driBOUnReference(buf);
+ curBuf = drmBOListNext(&list->driBuffers, curBuf);
+ }
+
+ driBOResetList(list);
+ return fence;
+}
+
+void
+driBOValidateUserList(struct _DriBufferList * list)
+{
+ void *curBuf;
+ struct _DriBufferObject *buf;
+
+ curBuf = drmBOListIterator(&list->driBuffers);
+
+ /*
+ * User-space validation callbacks.
+ */
+
+ while (curBuf) {
+ buf = (struct _DriBufferObject *) drmBOListBuf(curBuf);
+ pipe_mutex_lock(buf->mutex);
+ if (buf->pool->validate)
+ BM_CKFATAL(buf->pool->validate(buf->pool, buf->private, &buf->mutex));
+ pipe_mutex_unlock(buf->mutex);
+ curBuf = drmBOListNext(&list->driBuffers, curBuf);
+ }
+}
+
+
+void
+driPoolTakeDown(struct _DriBufferPool *pool)
+{
+ pool->takeDown(pool);
+
+}
+
+unsigned long
+driBOSize(struct _DriBufferObject *buf)
+{
+ unsigned long size;
+
+ pipe_mutex_lock(buf->mutex);
+ size = buf->pool->size(buf->pool, buf->private);
+ pipe_mutex_unlock(buf->mutex);
+
+ return size;
+
+}
+
+drmBOList *driBOGetDRMBuffers(struct _DriBufferList *list)
+{
+ return &list->drmBuffers;
+}
+
+drmBOList *driBOGetDRIBuffers(struct _DriBufferList *list)
+{
+ return &list->driBuffers;
+}
+
diff --git a/src/gallium/winsys/drm/intel/common/ws_dri_bufmgr.h b/src/gallium/winsys/drm/intel/common/ws_dri_bufmgr.h
new file mode 100644
index 00000000000..e6c0cff0a05
--- /dev/null
+++ b/src/gallium/winsys/drm/intel/common/ws_dri_bufmgr.h
@@ -0,0 +1,138 @@
+/**************************************************************************
+ *
+ * Copyright 2006 Tungsten Graphics, Inc., Bismarck, ND., USA
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ *
+ **************************************************************************/
+/*
+ * Authors: Thomas Hellström <thomas-at-tungstengraphics-dot-com>
+ * Keith Whitwell <keithw-at-tungstengraphics-dot-com>
+ */
+
+#ifndef _PSB_BUFMGR_H_
+#define _PSB_BUFMGR_H_
+#include <xf86mm.h>
+#include "i915_drm.h"
+#include "ws_dri_fencemgr.h"
+
+typedef struct _drmBONode
+{
+ drmMMListHead head;
+ drmBO *buf;
+ struct drm_i915_op_arg bo_arg;
+ uint64_t arg0;
+ uint64_t arg1;
+} drmBONode;
+
+typedef struct _drmBOList {
+ unsigned numTarget;
+ unsigned numCurrent;
+ unsigned numOnList;
+ drmMMListHead list;
+ drmMMListHead free;
+} drmBOList;
+
+
+struct _DriFenceObject;
+struct _DriBufferObject;
+struct _DriBufferPool;
+struct _DriBufferList;
+
+/*
+ * Return a pointer to the libdrm buffer object this DriBufferObject
+ * uses.
+ */
+
+extern drmBO *driBOKernel(struct _DriBufferObject *buf);
+extern void *driBOMap(struct _DriBufferObject *buf, unsigned flags,
+ unsigned hint);
+extern void driBOUnmap(struct _DriBufferObject *buf);
+extern unsigned long driBOOffset(struct _DriBufferObject *buf);
+extern unsigned long driBOPoolOffset(struct _DriBufferObject *buf);
+
+extern uint64_t driBOFlags(struct _DriBufferObject *buf);
+extern struct _DriBufferObject *driBOReference(struct _DriBufferObject *buf);
+extern void driBOUnReference(struct _DriBufferObject *buf);
+
+extern int driBOData(struct _DriBufferObject *r_buf,
+ unsigned size, const void *data,
+ struct _DriBufferPool *pool, uint64_t flags);
+
+extern void driBOSubData(struct _DriBufferObject *buf,
+ unsigned long offset, unsigned long size,
+ const void *data);
+extern void driBOGetSubData(struct _DriBufferObject *buf,
+ unsigned long offset, unsigned long size,
+ void *data);
+extern int driGenBuffers(struct _DriBufferPool *pool,
+ const char *name,
+ unsigned n,
+ struct _DriBufferObject *buffers[],
+ unsigned alignment, uint64_t flags, unsigned hint);
+extern void driGenUserBuffer(struct _DriBufferPool *pool,
+ const char *name,
+ struct _DriBufferObject *buffers[],
+ void *ptr, unsigned bytes);
+extern void driDeleteBuffers(unsigned n, struct _DriBufferObject *buffers[]);
+extern void driInitBufMgr(int fd);
+extern struct _DriBufferList *driBOCreateList(int target);
+extern int driBOResetList(struct _DriBufferList * list);
+extern void driBOAddListItem(struct _DriBufferList * list,
+ struct _DriBufferObject *buf,
+ uint64_t flags, uint64_t mask, int *itemLoc,
+ struct _drmBONode **node);
+
+extern void driBOValidateList(int fd, struct _DriBufferList * list);
+extern void driBOFreeList(struct _DriBufferList * list);
+extern struct _DriFenceObject *driBOFenceUserList(struct _DriFenceMgr *mgr,
+ struct _DriBufferList *list,
+ const char *name,
+ drmFence *kFence);
+extern void driBOUnrefUserList(struct _DriBufferList *list);
+extern void driBOValidateUserList(struct _DriBufferList * list);
+extern drmBOList *driGetdrmBOList(struct _DriBufferList *list);
+extern void driPutdrmBOList(struct _DriBufferList *list);
+
+extern void driBOFence(struct _DriBufferObject *buf,
+ struct _DriFenceObject *fence);
+
+extern void driPoolTakeDown(struct _DriBufferPool *pool);
+extern void driBOSetReferenced(struct _DriBufferObject *buf,
+ unsigned long handle);
+unsigned long driBOSize(struct _DriBufferObject *buf);
+extern void driBOWaitIdle(struct _DriBufferObject *buf, int lazy);
+extern void driPoolTakeDown(struct _DriBufferPool *pool);
+
+extern void driReadLockKernelBO(void);
+extern void driReadUnlockKernelBO(void);
+extern void driWriteLockKernelBO(void);
+extern void driWriteUnlockKernelBO(void);
+
+/*
+ * For debugging purposes.
+ */
+
+extern drmBOList *driBOGetDRMBuffers(struct _DriBufferList *list);
+extern drmBOList *driBOGetDRIBuffers(struct _DriBufferList *list);
+#endif
diff --git a/src/gallium/winsys/drm/intel/common/ws_dri_bufpool.h b/src/gallium/winsys/drm/intel/common/ws_dri_bufpool.h
new file mode 100644
index 00000000000..ad3b6f3931c
--- /dev/null
+++ b/src/gallium/winsys/drm/intel/common/ws_dri_bufpool.h
@@ -0,0 +1,102 @@
+/**************************************************************************
+ *
+ * Copyright 2006 Tungsten Graphics, Inc., Bismarck, ND., USA
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ *
+ **************************************************************************/
+/*
+ * Authors: Thomas Hellström <thomas-at-tungstengraphics-dot-com>
+ */
+
+#ifndef _PSB_BUFPOOL_H_
+#define _PSB_BUFPOOL_H_
+
+#include <xf86drm.h>
+#include "pipe/p_thread.h"
+struct _DriFenceObject;
+
+typedef struct _DriBufferPool
+{
+ int fd;
+ int (*map) (struct _DriBufferPool * pool, void *private,
+ unsigned flags, int hint, pipe_mutex *mutex,
+ void **virtual);
+ int (*unmap) (struct _DriBufferPool * pool, void *private);
+ int (*destroy) (struct _DriBufferPool * pool, void *private);
+ unsigned long (*offset) (struct _DriBufferPool * pool, void *private);
+ unsigned long (*poolOffset) (struct _DriBufferPool * pool, void *private);
+ uint64_t (*flags) (struct _DriBufferPool * pool, void *private);
+ unsigned long (*size) (struct _DriBufferPool * pool, void *private);
+ void *(*create) (struct _DriBufferPool * pool, unsigned long size,
+ uint64_t flags, unsigned hint, unsigned alignment);
+ void *(*reference) (struct _DriBufferPool * pool, unsigned handle);
+ int (*unreference) (struct _DriBufferPool * pool, void *private);
+ int (*fence) (struct _DriBufferPool * pool, void *private,
+ struct _DriFenceObject * fence);
+ drmBO *(*kernel) (struct _DriBufferPool * pool, void *private);
+ int (*validate) (struct _DriBufferPool * pool, void *private, pipe_mutex *mutex);
+ int (*waitIdle) (struct _DriBufferPool *pool, void *private, pipe_mutex *mutex,
+ int lazy);
+ int (*setStatus) (struct _DriBufferPool *pool, void *private,
+ uint64_t flag_diff, uint64_t old_flags);
+ void (*takeDown) (struct _DriBufferPool * pool);
+ void *data;
+} DriBufferPool;
+
+extern void bmError(int val, const char *file, const char *function,
+ int line);
+#define BM_CKFATAL(val) \
+ do{ \
+ int tstVal = (val); \
+ if (tstVal) \
+ bmError(tstVal, __FILE__, __FUNCTION__, __LINE__); \
+ } while(0);
+
+
+/*
+ * Builtin pools.
+ */
+
+/*
+ * Kernel buffer objects. Size in multiples of page size. Page size aligned.
+ */
+
+extern struct _DriBufferPool *driDRMPoolInit(int fd);
+extern struct _DriBufferPool *driMallocPoolInit(void);
+
+struct _DriFreeSlabManager;
+extern struct _DriBufferPool * driSlabPoolInit(int fd, uint64_t flags,
+ uint64_t validMask,
+ uint32_t smallestSize,
+ uint32_t numSizes,
+ uint32_t desiredNumBuffers,
+ uint32_t maxSlabSize,
+ uint32_t pageAlignment,
+ struct _DriFreeSlabManager *fMan);
+extern void driFinishFreeSlabManager(struct _DriFreeSlabManager *fMan);
+extern struct _DriFreeSlabManager *
+driInitFreeSlabManager(uint32_t checkIntervalMsec, uint32_t slabTimeoutMsec);
+
+
+#endif
diff --git a/src/gallium/winsys/drm/intel/common/ws_dri_drmpool.c b/src/gallium/winsys/drm/intel/common/ws_dri_drmpool.c
new file mode 100644
index 00000000000..54618b1c82a
--- /dev/null
+++ b/src/gallium/winsys/drm/intel/common/ws_dri_drmpool.c
@@ -0,0 +1,268 @@
+/**************************************************************************
+ *
+ * Copyright 2006 Tungsten Graphics, Inc., Bismarck, ND., USA
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ *
+ **************************************************************************/
+/*
+ * Authors: Thomas Hellström <thomas-at-tungstengraphics-dot-com>
+ */
+
+#include <xf86drm.h>
+#include <stdlib.h>
+#include <unistd.h>
+#include "ws_dri_bufpool.h"
+#include "ws_dri_bufmgr.h"
+#include "assert.h"
+
+/*
+ * Buffer pool implementation using DRM buffer objects as DRI buffer objects.
+ */
+
+static void *
+pool_create(struct _DriBufferPool *pool,
+ unsigned long size, uint64_t flags, unsigned hint,
+ unsigned alignment)
+{
+ drmBO *buf = (drmBO *) malloc(sizeof(*buf));
+ int ret;
+ unsigned pageSize = getpagesize();
+
+ if (!buf)
+ return NULL;
+
+ if ((alignment > pageSize) && (alignment % pageSize)) {
+ free(buf);
+ return NULL;
+ }
+
+ ret = drmBOCreate(pool->fd, size, alignment / pageSize,
+ NULL,
+ flags, hint, buf);
+ if (ret) {
+ free(buf);
+ return NULL;
+ }
+
+ return (void *) buf;
+}
+
+static void *
+pool_reference(struct _DriBufferPool *pool, unsigned handle)
+{
+ drmBO *buf = (drmBO *) malloc(sizeof(*buf));
+ int ret;
+
+ if (!buf)
+ return NULL;
+
+ ret = drmBOReference(pool->fd, handle, buf);
+
+ if (ret) {
+ free(buf);
+ return NULL;
+ }
+
+ return (void *) buf;
+}
+
+static int
+pool_destroy(struct _DriBufferPool *pool, void *private)
+{
+ int ret;
+ drmBO *buf = (drmBO *) private;
+ driReadLockKernelBO();
+ ret = drmBOUnreference(pool->fd, buf);
+ free(buf);
+ driReadUnlockKernelBO();
+ return ret;
+}
+
+static int
+pool_unreference(struct _DriBufferPool *pool, void *private)
+{
+ int ret;
+ drmBO *buf = (drmBO *) private;
+ driReadLockKernelBO();
+ ret = drmBOUnreference(pool->fd, buf);
+ free(buf);
+ driReadUnlockKernelBO();
+ return ret;
+}
+
+static int
+pool_map(struct _DriBufferPool *pool, void *private, unsigned flags,
+ int hint, pipe_mutex *mutex, void **virtual)
+{
+ drmBO *buf = (drmBO *) private;
+ int ret;
+
+ driReadLockKernelBO();
+ ret = drmBOMap(pool->fd, buf, flags, hint, virtual);
+ driReadUnlockKernelBO();
+ return ret;
+}
+
+static int
+pool_unmap(struct _DriBufferPool *pool, void *private)
+{
+ drmBO *buf = (drmBO *) private;
+ int ret;
+
+ driReadLockKernelBO();
+ ret = drmBOUnmap(pool->fd, buf);
+ driReadUnlockKernelBO();
+
+ return ret;
+}
+
+static unsigned long
+pool_offset(struct _DriBufferPool *pool, void *private)
+{
+ drmBO *buf = (drmBO *) private;
+ unsigned long offset;
+
+ driReadLockKernelBO();
+ assert(buf->flags & DRM_BO_FLAG_NO_MOVE);
+ offset = buf->offset;
+ driReadUnlockKernelBO();
+
+ return buf->offset;
+}
+
+static unsigned long
+pool_poolOffset(struct _DriBufferPool *pool, void *private)
+{
+ return 0;
+}
+
+static uint64_t
+pool_flags(struct _DriBufferPool *pool, void *private)
+{
+ drmBO *buf = (drmBO *) private;
+ uint64_t flags;
+
+ driReadLockKernelBO();
+ flags = buf->flags;
+ driReadUnlockKernelBO();
+
+ return flags;
+}
+
+
+static unsigned long
+pool_size(struct _DriBufferPool *pool, void *private)
+{
+ drmBO *buf = (drmBO *) private;
+ unsigned long size;
+
+ driReadLockKernelBO();
+ size = buf->size;
+ driReadUnlockKernelBO();
+
+ return buf->size;
+}
+
+static int
+pool_fence(struct _DriBufferPool *pool, void *private,
+ struct _DriFenceObject *fence)
+{
+ /*
+ * Noop. The kernel handles all fencing.
+ */
+
+ return 0;
+}
+
+static drmBO *
+pool_kernel(struct _DriBufferPool *pool, void *private)
+{
+ return (drmBO *) private;
+}
+
+static int
+pool_waitIdle(struct _DriBufferPool *pool, void *private, pipe_mutex *mutex,
+ int lazy)
+{
+ drmBO *buf = (drmBO *) private;
+ int ret;
+
+ driReadLockKernelBO();
+ ret = drmBOWaitIdle(pool->fd, buf, (lazy) ? DRM_BO_HINT_WAIT_LAZY:0);
+ driReadUnlockKernelBO();
+
+ return ret;
+}
+
+
+static void
+pool_takedown(struct _DriBufferPool *pool)
+{
+ free(pool);
+}
+
+/*static int
+pool_setStatus(struct _DriBufferPool *pool, void *private,
+ uint64_t flag_diff, uint64_t old_flags)
+{
+ drmBO *buf = (drmBO *) private;
+ uint64_t new_flags = old_flags ^ flag_diff;
+ int ret;
+
+ driReadLockKernelBO();
+ ret = drmBOSetStatus(pool->fd, buf, new_flags, flag_diff,
+ 0, 0, 0);
+ driReadUnlockKernelBO();
+ return ret;
+}*/
+
+struct _DriBufferPool *
+driDRMPoolInit(int fd)
+{
+ struct _DriBufferPool *pool;
+
+ pool = (struct _DriBufferPool *) malloc(sizeof(*pool));
+
+ if (!pool)
+ return NULL;
+
+ pool->fd = fd;
+ pool->map = &pool_map;
+ pool->unmap = &pool_unmap;
+ pool->destroy = &pool_destroy;
+ pool->offset = &pool_offset;
+ pool->poolOffset = &pool_poolOffset;
+ pool->flags = &pool_flags;
+ pool->size = &pool_size;
+ pool->create = &pool_create;
+ pool->fence = &pool_fence;
+ pool->kernel = &pool_kernel;
+ pool->validate = NULL;
+ pool->waitIdle = &pool_waitIdle;
+ pool->takeDown = &pool_takedown;
+ pool->reference = &pool_reference;
+ pool->unreference = &pool_unreference;
+ pool->data = NULL;
+ return pool;
+}
diff --git a/src/gallium/winsys/drm/intel/common/ws_dri_fencemgr.c b/src/gallium/winsys/drm/intel/common/ws_dri_fencemgr.c
new file mode 100644
index 00000000000..831c75d30cc
--- /dev/null
+++ b/src/gallium/winsys/drm/intel/common/ws_dri_fencemgr.c
@@ -0,0 +1,377 @@
+#include "ws_dri_fencemgr.h"
+#include "pipe/p_thread.h"
+#include <xf86mm.h>
+#include <string.h>
+#include <unistd.h>
+
+/*
+ * Note: Locking order is
+ * _DriFenceObject::mutex
+ * _DriFenceMgr::mutex
+ */
+
+struct _DriFenceMgr {
+ /*
+ * Constant members. Need no mutex protection.
+ */
+ struct _DriFenceMgrCreateInfo info;
+ void *private;
+
+ /*
+ * These members are protected by this->mutex
+ */
+ pipe_mutex mutex;
+ int refCount;
+ drmMMListHead *heads;
+ int num_fences;
+};
+
+struct _DriFenceObject {
+
+ /*
+ * These members are constant and need no mutex protection.
+ */
+ struct _DriFenceMgr *mgr;
+ uint32_t fence_class;
+ uint32_t fence_type;
+
+ /*
+ * These members are protected by mgr->mutex.
+ */
+ drmMMListHead head;
+ int refCount;
+
+ /*
+ * These members are protected by this->mutex.
+ */
+ pipe_mutex mutex;
+ uint32_t signaled_type;
+ void *private;
+};
+
+uint32_t
+driFenceType(struct _DriFenceObject *fence)
+{
+ return fence->fence_type;
+}
+
+struct _DriFenceMgr *
+driFenceMgrCreate(const struct _DriFenceMgrCreateInfo *info)
+{
+ struct _DriFenceMgr *tmp;
+ uint32_t i;
+
+ tmp = calloc(1, sizeof(*tmp));
+ if (!tmp)
+ return NULL;
+
+ pipe_mutex_init(tmp->mutex);
+ pipe_mutex_lock(tmp->mutex);
+ tmp->refCount = 1;
+ tmp->info = *info;
+ tmp->num_fences = 0;
+ tmp->heads = calloc(tmp->info.num_classes, sizeof(*tmp->heads));
+ if (!tmp->heads)
+ goto out_err;
+
+ for (i=0; i<tmp->info.num_classes; ++i) {
+ DRMINITLISTHEAD(&tmp->heads[i]);
+ }
+ pipe_mutex_unlock(tmp->mutex);
+ return tmp;
+
+ out_err:
+ if (tmp)
+ free(tmp);
+ return NULL;
+}
+
+static void
+driFenceMgrUnrefUnlock(struct _DriFenceMgr **pMgr)
+{
+ struct _DriFenceMgr *mgr = *pMgr;
+
+ *pMgr = NULL;
+ if (--mgr->refCount == 0)
+ free(mgr);
+ else
+ pipe_mutex_unlock(mgr->mutex);
+}
+
+void
+driFenceMgrUnReference(struct _DriFenceMgr **pMgr)
+{
+ pipe_mutex_lock((*pMgr)->mutex);
+ driFenceMgrUnrefUnlock(pMgr);
+}
+
+static void
+driFenceUnReferenceLocked(struct _DriFenceObject **pFence)
+{
+ struct _DriFenceObject *fence = *pFence;
+ struct _DriFenceMgr *mgr = fence->mgr;
+
+ *pFence = NULL;
+ if (--fence->refCount == 0) {
+ DRMLISTDELINIT(&fence->head);
+ if (fence->private)
+ mgr->info.unreference(mgr, &fence->private);
+ --mgr->num_fences;
+ fence->mgr = NULL;
+ --mgr->refCount;
+ free(fence);
+
+ }
+}
+
+
+static void
+driSignalPreviousFencesLocked(struct _DriFenceMgr *mgr,
+ drmMMListHead *list,
+ uint32_t fence_class,
+ uint32_t fence_type)
+{
+ struct _DriFenceObject *entry;
+ drmMMListHead *prev;
+
+ while(list != &mgr->heads[fence_class]) {
+ entry = DRMLISTENTRY(struct _DriFenceObject, list, head);
+
+ /*
+ * Up refcount so that entry doesn't disappear from under us
+ * when we unlock-relock mgr to get the correct locking order.
+ */
+
+ ++entry->refCount;
+ pipe_mutex_unlock(mgr->mutex);
+ pipe_mutex_lock(entry->mutex);
+ pipe_mutex_lock(mgr->mutex);
+
+ prev = list->prev;
+
+
+
+ if (list->prev == list) {
+
+ /*
+ * Somebody else removed the entry from the list.
+ */
+
+ pipe_mutex_unlock(entry->mutex);
+ driFenceUnReferenceLocked(&entry);
+ return;
+ }
+
+ entry->signaled_type |= (fence_type & entry->fence_type);
+ if (entry->signaled_type == entry->fence_type) {
+ DRMLISTDELINIT(list);
+ mgr->info.unreference(mgr, &entry->private);
+ }
+ pipe_mutex_unlock(entry->mutex);
+ driFenceUnReferenceLocked(&entry);
+ list = prev;
+ }
+}
+
+
+int
+driFenceFinish(struct _DriFenceObject *fence, uint32_t fence_type,
+ int lazy_hint)
+{
+ struct _DriFenceMgr *mgr = fence->mgr;
+ int ret = 0;
+
+ pipe_mutex_lock(fence->mutex);
+
+ if ((fence->signaled_type & fence_type) == fence_type)
+ goto out0;
+
+ ret = mgr->info.finish(mgr, fence->private, fence_type, lazy_hint);
+ if (ret)
+ goto out0;
+
+ pipe_mutex_lock(mgr->mutex);
+ pipe_mutex_unlock(fence->mutex);
+
+ driSignalPreviousFencesLocked(mgr, &fence->head, fence->fence_class,
+ fence_type);
+ pipe_mutex_unlock(mgr->mutex);
+ return 0;
+
+ out0:
+ pipe_mutex_unlock(fence->mutex);
+ return ret;
+}
+
+uint32_t driFenceSignaledTypeCached(struct _DriFenceObject *fence)
+{
+ uint32_t ret;
+
+ pipe_mutex_lock(fence->mutex);
+ ret = fence->signaled_type;
+ pipe_mutex_unlock(fence->mutex);
+
+ return ret;
+}
+
+int
+driFenceSignaledType(struct _DriFenceObject *fence, uint32_t flush_type,
+ uint32_t *signaled)
+{
+ int ret = 0;
+ struct _DriFenceMgr *mgr;
+
+ pipe_mutex_lock(fence->mutex);
+ mgr = fence->mgr;
+ *signaled = fence->signaled_type;
+ if ((fence->signaled_type & flush_type) == flush_type)
+ goto out0;
+
+ ret = mgr->info.signaled(mgr, fence->private, flush_type, signaled);
+ if (ret) {
+ *signaled = fence->signaled_type;
+ goto out0;
+ }
+
+ if ((fence->signaled_type | *signaled) == fence->signaled_type)
+ goto out0;
+
+ pipe_mutex_lock(mgr->mutex);
+ pipe_mutex_unlock(fence->mutex);
+
+ driSignalPreviousFencesLocked(mgr, &fence->head, fence->fence_class,
+ *signaled);
+
+ pipe_mutex_unlock(mgr->mutex);
+ return 0;
+ out0:
+ pipe_mutex_unlock(fence->mutex);
+ return ret;
+}
+
+struct _DriFenceObject *
+driFenceReference(struct _DriFenceObject *fence)
+{
+ pipe_mutex_lock(fence->mgr->mutex);
+ ++fence->refCount;
+ pipe_mutex_unlock(fence->mgr->mutex);
+ return fence;
+}
+
+void
+driFenceUnReference(struct _DriFenceObject **pFence)
+{
+ struct _DriFenceMgr *mgr;
+
+ if (*pFence == NULL)
+ return;
+
+ mgr = (*pFence)->mgr;
+ pipe_mutex_lock(mgr->mutex);
+ ++mgr->refCount;
+ driFenceUnReferenceLocked(pFence);
+ driFenceMgrUnrefUnlock(&mgr);
+}
+
+struct _DriFenceObject
+*driFenceCreate(struct _DriFenceMgr *mgr, uint32_t fence_class,
+ uint32_t fence_type, void *private, size_t private_size)
+{
+ struct _DriFenceObject *fence;
+ size_t fence_size = sizeof(*fence);
+
+ if (private_size)
+ fence_size = ((fence_size + 15) & ~15);
+
+ fence = calloc(1, fence_size + private_size);
+
+ if (!fence) {
+ int ret = mgr->info.finish(mgr, private, fence_type, 0);
+
+ if (ret)
+ usleep(10000000);
+
+ return NULL;
+ }
+
+ pipe_mutex_init(fence->mutex);
+ pipe_mutex_lock(fence->mutex);
+ pipe_mutex_lock(mgr->mutex);
+ fence->refCount = 1;
+ DRMLISTADDTAIL(&fence->head, &mgr->heads[fence_class]);
+ fence->mgr = mgr;
+ ++mgr->refCount;
+ ++mgr->num_fences;
+ pipe_mutex_unlock(mgr->mutex);
+ fence->fence_class = fence_class;
+ fence->fence_type = fence_type;
+ fence->signaled_type = 0;
+ fence->private = private;
+ if (private_size) {
+ fence->private = (void *)(((uint8_t *) fence) + fence_size);
+ memcpy(fence->private, private, private_size);
+ }
+
+ pipe_mutex_unlock(fence->mutex);
+ return fence;
+}
+
+
+static int
+tSignaled(struct _DriFenceMgr *mgr, void *private, uint32_t flush_type,
+ uint32_t *signaled_type)
+{
+ long fd = (long) mgr->private;
+ int dummy;
+ drmFence *fence = (drmFence *) private;
+ int ret;
+
+ *signaled_type = 0;
+ ret = drmFenceSignaled((int) fd, fence, flush_type, &dummy);
+ if (ret)
+ return ret;
+
+ *signaled_type = fence->signaled;
+
+ return 0;
+}
+
+static int
+tFinish(struct _DriFenceMgr *mgr, void *private, uint32_t fence_type,
+ int lazy_hint)
+{
+ long fd = (long) mgr->private;
+ unsigned flags = lazy_hint ? DRM_FENCE_FLAG_WAIT_LAZY : 0;
+
+ return drmFenceWait((int)fd, flags, (drmFence *) private, fence_type);
+}
+
+static int
+tUnref(struct _DriFenceMgr *mgr, void **private)
+{
+ long fd = (long) mgr->private;
+ drmFence *fence = (drmFence *) *private;
+ *private = NULL;
+
+ return drmFenceUnreference(fd, fence);
+}
+
+struct _DriFenceMgr *driFenceMgrTTMInit(int fd)
+{
+ struct _DriFenceMgrCreateInfo info;
+ struct _DriFenceMgr *mgr;
+
+ info.flags = DRI_FENCE_CLASS_ORDERED;
+ info.num_classes = 4;
+ info.signaled = tSignaled;
+ info.finish = tFinish;
+ info.unreference = tUnref;
+
+ mgr = driFenceMgrCreate(&info);
+ if (mgr == NULL)
+ return NULL;
+
+ mgr->private = (void *) (long) fd;
+ return mgr;
+}
+
diff --git a/src/gallium/winsys/drm/intel/common/ws_dri_fencemgr.h b/src/gallium/winsys/drm/intel/common/ws_dri_fencemgr.h
new file mode 100644
index 00000000000..4ea58dfe183
--- /dev/null
+++ b/src/gallium/winsys/drm/intel/common/ws_dri_fencemgr.h
@@ -0,0 +1,115 @@
+#ifndef DRI_FENCEMGR_H
+#define DRI_FENCEMGR_H
+
+#include <stdint.h>
+#include <stdlib.h>
+
+struct _DriFenceObject;
+struct _DriFenceMgr;
+
+/*
+ * Do a quick check to see if the fence manager has registered the fence
+ * object as signaled. Note that this function may return a false negative
+ * answer.
+ */
+extern uint32_t driFenceSignaledTypeCached(struct _DriFenceObject *fence);
+
+/*
+ * Check if the fence object is signaled. This function can be substantially
+ * more expensive to call than the above function, but will not return a false
+ * negative answer. The argument "flush_type" sets the types that the
+ * underlying mechanism must make sure will eventually signal.
+ */
+extern int driFenceSignaledType(struct _DriFenceObject *fence,
+ uint32_t flush_type, uint32_t *signaled);
+
+/*
+ * Convenience functions.
+ */
+
+static inline int driFenceSignaled(struct _DriFenceObject *fence,
+ uint32_t flush_type)
+{
+ uint32_t signaled_types;
+ int ret = driFenceSignaledType(fence, flush_type, &signaled_types);
+ if (ret)
+ return 0;
+ return ((signaled_types & flush_type) == flush_type);
+}
+
+static inline int driFenceSignaledCached(struct _DriFenceObject *fence,
+ uint32_t flush_type)
+{
+ uint32_t signaled_types =
+ driFenceSignaledTypeCached(fence);
+
+ return ((signaled_types & flush_type) == flush_type);
+}
+
+/*
+ * Reference a fence object.
+ */
+extern struct _DriFenceObject *driFenceReference(struct _DriFenceObject *fence);
+
+/*
+ * Unreference a fence object. The fence object pointer will be reset to NULL.
+ */
+
+extern void driFenceUnReference(struct _DriFenceObject **pFence);
+
+
+/*
+ * Wait for a fence to signal the indicated fence_type.
+ * If "lazy_hint" is true, it indicates that the wait may sleep to avoid
+ * busy-wait polling.
+ */
+extern int driFenceFinish(struct _DriFenceObject *fence, uint32_t fence_type,
+ int lazy_hint);
+
+/*
+ * Create a DriFenceObject for manager "mgr".
+ *
+ * "private" is a pointer that should be used for the callbacks in
+ * struct _DriFenceMgrCreateInfo.
+ *
+ * if private_size is nonzero, then the info stored at *private, with size
+ * private size will be copied and the fence manager will instead use a
+ * pointer to the copied data for the callbacks in
+ * struct _DriFenceMgrCreateInfo. In that case, the object pointed to by
+ * "private" may be destroyed after the call to driFenceCreate.
+ */
+extern struct _DriFenceObject *driFenceCreate(struct _DriFenceMgr *mgr,
+ uint32_t fence_class,
+ uint32_t fence_type,
+ void *private,
+ size_t private_size);
+
+extern uint32_t driFenceType(struct _DriFenceObject *fence);
+
+/*
+ * Fence creations are ordered. If a fence signals a fence_type,
+ * it is safe to assume that all fences of the same class that was
+ * created before that fence has signaled the same type.
+ */
+
+#define DRI_FENCE_CLASS_ORDERED (1 << 0)
+
+struct _DriFenceMgrCreateInfo {
+ uint32_t flags;
+ uint32_t num_classes;
+ int (*signaled) (struct _DriFenceMgr *mgr, void *private, uint32_t flush_type,
+ uint32_t *signaled_type);
+ int (*finish) (struct _DriFenceMgr *mgr, void *private, uint32_t fence_type, int lazy_hint);
+ int (*unreference) (struct _DriFenceMgr *mgr, void **private);
+};
+
+extern struct _DriFenceMgr *
+driFenceMgrCreate(const struct _DriFenceMgrCreateInfo *info);
+
+void
+driFenceMgrUnReference(struct _DriFenceMgr **pMgr);
+
+extern struct _DriFenceMgr *
+driFenceMgrTTMInit(int fd);
+
+#endif
diff --git a/src/gallium/winsys/drm/intel/common/ws_dri_mallocpool.c b/src/gallium/winsys/drm/intel/common/ws_dri_mallocpool.c
new file mode 100644
index 00000000000..60924eac9ee
--- /dev/null
+++ b/src/gallium/winsys/drm/intel/common/ws_dri_mallocpool.c
@@ -0,0 +1,161 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, TX., USA
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ *
+ **************************************************************************/
+/*
+ * Authors: Thomas Hellström <thomas-at-tungstengraphics-dot-com>
+ */
+
+#include <xf86drm.h>
+#include <stdlib.h>
+#include <errno.h>
+#include "pipe/p_debug.h"
+#include "pipe/p_thread.h"
+#include "ws_dri_bufpool.h"
+#include "ws_dri_bufmgr.h"
+
+static void *
+pool_create(struct _DriBufferPool *pool,
+ unsigned long size, uint64_t flags, unsigned hint,
+ unsigned alignment)
+{
+ unsigned long *private = malloc(size + 2*sizeof(unsigned long));
+ if ((flags & DRM_BO_MASK_MEM) != DRM_BO_FLAG_MEM_LOCAL)
+ abort();
+
+ *private = size;
+ return (void *)private;
+}
+
+
+static int
+pool_destroy(struct _DriBufferPool *pool, void *private)
+{
+ free(private);
+ return 0;
+}
+
+static int
+pool_waitIdle(struct _DriBufferPool *pool, void *private,
+ pipe_mutex *mutex, int lazy)
+{
+ return 0;
+}
+
+static int
+pool_map(struct _DriBufferPool *pool, void *private, unsigned flags,
+ int hint, pipe_mutex *mutex, void **virtual)
+{
+ *virtual = (void *)((unsigned long *)private + 2);
+ return 0;
+}
+
+static int
+pool_unmap(struct _DriBufferPool *pool, void *private)
+{
+ return 0;
+}
+
+static unsigned long
+pool_offset(struct _DriBufferPool *pool, void *private)
+{
+ /*
+ * BUG
+ */
+ abort();
+ return 0UL;
+}
+
+static unsigned long
+pool_poolOffset(struct _DriBufferPool *pool, void *private)
+{
+ /*
+ * BUG
+ */
+ abort();
+}
+
+static uint64_t
+pool_flags(struct _DriBufferPool *pool, void *private)
+{
+ return DRM_BO_FLAG_MEM_LOCAL | DRM_BO_FLAG_CACHED;
+}
+
+static unsigned long
+pool_size(struct _DriBufferPool *pool, void *private)
+{
+ return *(unsigned long *) private;
+}
+
+
+static int
+pool_fence(struct _DriBufferPool *pool, void *private,
+ struct _DriFenceObject *fence)
+{
+ abort();
+ return 0UL;
+}
+
+static drmBO *
+pool_kernel(struct _DriBufferPool *pool, void *private)
+{
+ abort();
+ return NULL;
+}
+
+static void
+pool_takedown(struct _DriBufferPool *pool)
+{
+ free(pool);
+}
+
+
+struct _DriBufferPool *
+driMallocPoolInit(void)
+{
+ struct _DriBufferPool *pool;
+
+ pool = (struct _DriBufferPool *) malloc(sizeof(*pool));
+ if (!pool)
+ return NULL;
+
+ pool->data = NULL;
+ pool->fd = -1;
+ pool->map = &pool_map;
+ pool->unmap = &pool_unmap;
+ pool->destroy = &pool_destroy;
+ pool->offset = &pool_offset;
+ pool->poolOffset = &pool_poolOffset;
+ pool->flags = &pool_flags;
+ pool->size = &pool_size;
+ pool->create = &pool_create;
+ pool->fence = &pool_fence;
+ pool->kernel = &pool_kernel;
+ pool->validate = NULL;
+ pool->waitIdle = &pool_waitIdle;
+ pool->takeDown = &pool_takedown;
+ return pool;
+}
diff --git a/src/gallium/winsys/drm/intel/common/ws_dri_slabpool.c b/src/gallium/winsys/drm/intel/common/ws_dri_slabpool.c
new file mode 100644
index 00000000000..391cea50a7f
--- /dev/null
+++ b/src/gallium/winsys/drm/intel/common/ws_dri_slabpool.c
@@ -0,0 +1,968 @@
+/**************************************************************************
+ *
+ * Copyright 2006-2008 Tungsten Graphics, Inc., Cedar Park, TX., USA
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ *
+ **************************************************************************/
+/*
+ * Authors: Thomas Hellstrom <thomas-at-tungstengraphics-dot-com>
+ */
+
+#include <stdint.h>
+#include <sys/time.h>
+#include <errno.h>
+#include <unistd.h>
+#include <assert.h>
+#include "ws_dri_bufpool.h"
+#include "ws_dri_fencemgr.h"
+#include "ws_dri_bufmgr.h"
+#include "pipe/p_thread.h"
+
+#define DRI_SLABPOOL_ALLOC_RETRIES 100
+
+struct _DriSlab;
+
+struct _DriSlabBuffer {
+ int isSlabBuffer;
+ drmBO *bo;
+ struct _DriFenceObject *fence;
+ struct _DriSlab *parent;
+ drmMMListHead head;
+ uint32_t mapCount;
+ uint32_t start;
+ uint32_t fenceType;
+ int unFenced;
+ pipe_condvar event;
+};
+
+struct _DriKernelBO {
+ int fd;
+ drmBO bo;
+ drmMMListHead timeoutHead;
+ drmMMListHead head;
+ struct timeval timeFreed;
+ uint32_t pageAlignment;
+ void *virtual;
+};
+
+struct _DriSlab{
+ drmMMListHead head;
+ drmMMListHead freeBuffers;
+ uint32_t numBuffers;
+ uint32_t numFree;
+ struct _DriSlabBuffer *buffers;
+ struct _DriSlabSizeHeader *header;
+ struct _DriKernelBO *kbo;
+};
+
+
+struct _DriSlabSizeHeader {
+ drmMMListHead slabs;
+ drmMMListHead freeSlabs;
+ drmMMListHead delayedBuffers;
+ uint32_t numDelayed;
+ struct _DriSlabPool *slabPool;
+ uint32_t bufSize;
+ pipe_mutex mutex;
+};
+
+struct _DriFreeSlabManager {
+ struct timeval slabTimeout;
+ struct timeval checkInterval;
+ struct timeval nextCheck;
+ drmMMListHead timeoutList;
+ drmMMListHead unCached;
+ drmMMListHead cached;
+ pipe_mutex mutex;
+};
+
+
+struct _DriSlabPool {
+
+ /*
+ * The data of this structure remains constant after
+ * initialization and thus needs no mutex protection.
+ */
+
+ struct _DriFreeSlabManager *fMan;
+ uint64_t proposedFlags;
+ uint64_t validMask;
+ uint32_t *bucketSizes;
+ uint32_t numBuckets;
+ uint32_t pageSize;
+ int fd;
+ int pageAlignment;
+ int maxSlabSize;
+ int desiredNumBuffers;
+ struct _DriSlabSizeHeader *headers;
+};
+
+/*
+ * FIXME: Perhaps arrange timeout slabs in size buckets for fast
+ * retreival??
+ */
+
+
+static inline int
+driTimeAfterEq(struct timeval *arg1, struct timeval *arg2)
+{
+ return ((arg1->tv_sec > arg2->tv_sec) ||
+ ((arg1->tv_sec == arg2->tv_sec) &&
+ (arg1->tv_usec > arg2->tv_usec)));
+}
+
+static inline void
+driTimeAdd(struct timeval *arg, struct timeval *add)
+{
+ unsigned int sec;
+
+ arg->tv_sec += add->tv_sec;
+ arg->tv_usec += add->tv_usec;
+ sec = arg->tv_usec / 1000000;
+ arg->tv_sec += sec;
+ arg->tv_usec -= sec*1000000;
+}
+
+static void
+driFreeKernelBO(struct _DriKernelBO *kbo)
+{
+ if (!kbo)
+ return;
+
+ (void) drmBOUnreference(kbo->fd, &kbo->bo);
+ free(kbo);
+}
+
+
+static void
+driFreeTimeoutKBOsLocked(struct _DriFreeSlabManager *fMan,
+ struct timeval *time)
+{
+ drmMMListHead *list, *next;
+ struct _DriKernelBO *kbo;
+
+ if (!driTimeAfterEq(time, &fMan->nextCheck))
+ return;
+
+ for (list = fMan->timeoutList.next, next = list->next;
+ list != &fMan->timeoutList;
+ list = next, next = list->next) {
+
+ kbo = DRMLISTENTRY(struct _DriKernelBO, list, timeoutHead);
+
+ if (!driTimeAfterEq(time, &kbo->timeFreed))
+ break;
+
+ DRMLISTDELINIT(&kbo->timeoutHead);
+ DRMLISTDELINIT(&kbo->head);
+ driFreeKernelBO(kbo);
+ }
+
+ fMan->nextCheck = *time;
+ driTimeAdd(&fMan->nextCheck, &fMan->checkInterval);
+}
+
+
+/*
+ * Add a _DriKernelBO to the free slab manager.
+ * This means that it is available for reuse, but if it's not
+ * reused in a while, it will be freed.
+ */
+
+static void
+driSetKernelBOFree(struct _DriFreeSlabManager *fMan,
+ struct _DriKernelBO *kbo)
+{
+ struct timeval time;
+
+ pipe_mutex_lock(fMan->mutex);
+ gettimeofday(&time, NULL);
+ driTimeAdd(&time, &fMan->slabTimeout);
+
+ kbo->timeFreed = time;
+
+ if (kbo->bo.flags & DRM_BO_FLAG_CACHED)
+ DRMLISTADD(&kbo->head, &fMan->cached);
+ else
+ DRMLISTADD(&kbo->head, &fMan->unCached);
+
+ DRMLISTADDTAIL(&kbo->timeoutHead, &fMan->timeoutList);
+ driFreeTimeoutKBOsLocked(fMan, &time);
+
+ pipe_mutex_unlock(fMan->mutex);
+}
+
+/*
+ * Get a _DriKernelBO for us to use as storage for a slab.
+ *
+ */
+
+static struct _DriKernelBO *
+driAllocKernelBO(struct _DriSlabSizeHeader *header)
+
+{
+ struct _DriSlabPool *slabPool = header->slabPool;
+ struct _DriFreeSlabManager *fMan = slabPool->fMan;
+ drmMMListHead *list, *next, *head;
+ uint32_t size = header->bufSize * slabPool->desiredNumBuffers;
+ struct _DriKernelBO *kbo;
+ struct _DriKernelBO *kboTmp;
+ int ret;
+
+ /*
+ * FIXME: We should perhaps allow some variation in slabsize in order
+ * to efficiently reuse slabs.
+ */
+
+ size = (size <= slabPool->maxSlabSize) ? size : slabPool->maxSlabSize;
+ size = (size + slabPool->pageSize - 1) & ~(slabPool->pageSize - 1);
+ pipe_mutex_lock(fMan->mutex);
+
+ kbo = NULL;
+
+ retry:
+ head = (slabPool->proposedFlags & DRM_BO_FLAG_CACHED) ?
+ &fMan->cached : &fMan->unCached;
+
+ for (list = head->next, next = list->next;
+ list != head;
+ list = next, next = list->next) {
+
+ kboTmp = DRMLISTENTRY(struct _DriKernelBO, list, head);
+
+ if ((kboTmp->bo.size == size) &&
+ (slabPool->pageAlignment == 0 ||
+ (kboTmp->pageAlignment % slabPool->pageAlignment) == 0)) {
+
+ if (!kbo)
+ kbo = kboTmp;
+
+ if ((kbo->bo.proposedFlags ^ slabPool->proposedFlags) == 0)
+ break;
+
+ }
+ }
+
+ if (kbo) {
+ DRMLISTDELINIT(&kbo->head);
+ DRMLISTDELINIT(&kbo->timeoutHead);
+ }
+
+ pipe_mutex_unlock(fMan->mutex);
+
+ if (kbo) {
+ uint64_t new_mask = kbo->bo.proposedFlags ^ slabPool->proposedFlags;
+
+ ret = 0;
+ if (new_mask) {
+ ret = drmBOSetStatus(kbo->fd, &kbo->bo, slabPool->proposedFlags,
+ new_mask, DRM_BO_HINT_DONT_FENCE, 0, 0);
+ }
+ if (ret == 0)
+ return kbo;
+
+ driFreeKernelBO(kbo);
+ kbo = NULL;
+ goto retry;
+ }
+
+ kbo = calloc(1, sizeof(struct _DriKernelBO));
+ if (!kbo)
+ return NULL;
+
+ kbo->fd = slabPool->fd;
+ DRMINITLISTHEAD(&kbo->head);
+ DRMINITLISTHEAD(&kbo->timeoutHead);
+ ret = drmBOCreate(kbo->fd, size, slabPool->pageAlignment, NULL,
+ slabPool->proposedFlags,
+ DRM_BO_HINT_DONT_FENCE, &kbo->bo);
+ if (ret)
+ goto out_err0;
+
+ ret = drmBOMap(kbo->fd, &kbo->bo,
+ DRM_BO_FLAG_READ | DRM_BO_FLAG_WRITE,
+ 0, &kbo->virtual);
+
+ if (ret)
+ goto out_err1;
+
+ ret = drmBOUnmap(kbo->fd, &kbo->bo);
+ if (ret)
+ goto out_err1;
+
+ return kbo;
+
+ out_err1:
+ drmBOUnreference(kbo->fd, &kbo->bo);
+ out_err0:
+ free(kbo);
+ return NULL;
+}
+
+
+static int
+driAllocSlab(struct _DriSlabSizeHeader *header)
+{
+ struct _DriSlab *slab;
+ struct _DriSlabBuffer *buf;
+ uint32_t numBuffers;
+ int ret;
+ int i;
+
+ slab = calloc(1, sizeof(*slab));
+ if (!slab)
+ return -ENOMEM;
+
+ slab->kbo = driAllocKernelBO(header);
+ if (!slab->kbo) {
+ ret = -ENOMEM;
+ goto out_err0;
+ }
+
+ numBuffers = slab->kbo->bo.size / header->bufSize;
+
+ slab->buffers = calloc(numBuffers, sizeof(*slab->buffers));
+ if (!slab->buffers) {
+ ret = -ENOMEM;
+ goto out_err1;
+ }
+
+ DRMINITLISTHEAD(&slab->head);
+ DRMINITLISTHEAD(&slab->freeBuffers);
+ slab->numBuffers = numBuffers;
+ slab->numFree = 0;
+ slab->header = header;
+
+ buf = slab->buffers;
+ for (i=0; i < numBuffers; ++i) {
+ buf->parent = slab;
+ buf->start = i* header->bufSize;
+ buf->mapCount = 0;
+ buf->isSlabBuffer = 1;
+ pipe_condvar_init(buf->event);
+ DRMLISTADDTAIL(&buf->head, &slab->freeBuffers);
+ slab->numFree++;
+ buf++;
+ }
+
+ DRMLISTADDTAIL(&slab->head, &header->slabs);
+
+ return 0;
+
+ out_err1:
+ driSetKernelBOFree(header->slabPool->fMan, slab->kbo);
+ free(slab->buffers);
+ out_err0:
+ free(slab);
+ return ret;
+}
+
+/*
+ * Delete a buffer from the slab header delayed list and put
+ * it on the slab free list.
+ */
+
+static void
+driSlabFreeBufferLocked(struct _DriSlabBuffer *buf)
+{
+ struct _DriSlab *slab = buf->parent;
+ struct _DriSlabSizeHeader *header = slab->header;
+ drmMMListHead *list = &buf->head;
+
+ DRMLISTDEL(list);
+ DRMLISTADDTAIL(list, &slab->freeBuffers);
+ slab->numFree++;
+
+ if (slab->head.next == &slab->head)
+ DRMLISTADDTAIL(&slab->head, &header->slabs);
+
+ if (slab->numFree == slab->numBuffers) {
+ list = &slab->head;
+ DRMLISTDEL(list);
+ DRMLISTADDTAIL(list, &header->freeSlabs);
+ }
+
+ if (header->slabs.next == &header->slabs ||
+ slab->numFree != slab->numBuffers) {
+
+ drmMMListHead *next;
+ struct _DriFreeSlabManager *fMan = header->slabPool->fMan;
+
+ for (list = header->freeSlabs.next, next = list->next;
+ list != &header->freeSlabs;
+ list = next, next = list->next) {
+
+ slab = DRMLISTENTRY(struct _DriSlab, list, head);
+
+ DRMLISTDELINIT(list);
+ driSetKernelBOFree(fMan, slab->kbo);
+ free(slab->buffers);
+ free(slab);
+ }
+ }
+}
+
+static void
+driSlabCheckFreeLocked(struct _DriSlabSizeHeader *header, int wait)
+{
+ drmMMListHead *list, *prev, *first;
+ struct _DriSlabBuffer *buf;
+ struct _DriSlab *slab;
+ int firstWasSignaled = 1;
+ int signaled;
+ int i;
+ int ret;
+
+ /*
+ * Rerun the freeing test if the youngest tested buffer
+ * was signaled, since there might be more idle buffers
+ * in the delay list.
+ */
+
+ while (firstWasSignaled) {
+ firstWasSignaled = 0;
+ signaled = 0;
+ first = header->delayedBuffers.next;
+
+ /* Only examine the oldest 1/3 of delayed buffers:
+ */
+ if (header->numDelayed > 3) {
+ for (i = 0; i < header->numDelayed; i += 3) {
+ first = first->next;
+ }
+ }
+
+ for (list = first, prev = list->prev;
+ list != &header->delayedBuffers;
+ list = prev, prev = list->prev) {
+ buf = DRMLISTENTRY(struct _DriSlabBuffer, list, head);
+ slab = buf->parent;
+
+ if (!signaled) {
+ if (wait) {
+ ret = driFenceFinish(buf->fence, buf->fenceType, 0);
+ if (ret)
+ break;
+ signaled = 1;
+ wait = 0;
+ } else {
+ signaled = driFenceSignaled(buf->fence, buf->fenceType);
+ }
+ if (signaled) {
+ if (list == first)
+ firstWasSignaled = 1;
+ driFenceUnReference(&buf->fence);
+ header->numDelayed--;
+ driSlabFreeBufferLocked(buf);
+ }
+ } else if (driFenceSignaledCached(buf->fence, buf->fenceType)) {
+ driFenceUnReference(&buf->fence);
+ header->numDelayed--;
+ driSlabFreeBufferLocked(buf);
+ }
+ }
+ }
+}
+
+
+static struct _DriSlabBuffer *
+driSlabAllocBuffer(struct _DriSlabSizeHeader *header)
+{
+ static struct _DriSlabBuffer *buf;
+ struct _DriSlab *slab;
+ drmMMListHead *list;
+ int count = DRI_SLABPOOL_ALLOC_RETRIES;
+
+ pipe_mutex_lock(header->mutex);
+ while(header->slabs.next == &header->slabs && count > 0) {
+ driSlabCheckFreeLocked(header, 0);
+ if (header->slabs.next != &header->slabs)
+ break;
+
+ pipe_mutex_unlock(header->mutex);
+ if (count != DRI_SLABPOOL_ALLOC_RETRIES)
+ usleep(1);
+ pipe_mutex_lock(header->mutex);
+ (void) driAllocSlab(header);
+ count--;
+ }
+
+ list = header->slabs.next;
+ if (list == &header->slabs) {
+ pipe_mutex_unlock(header->mutex);
+ return NULL;
+ }
+ slab = DRMLISTENTRY(struct _DriSlab, list, head);
+ if (--slab->numFree == 0)
+ DRMLISTDELINIT(list);
+
+ list = slab->freeBuffers.next;
+ DRMLISTDELINIT(list);
+
+ pipe_mutex_unlock(header->mutex);
+ buf = DRMLISTENTRY(struct _DriSlabBuffer, list, head);
+ return buf;
+}
+
+static void *
+pool_create(struct _DriBufferPool *driPool, unsigned long size,
+ uint64_t flags, unsigned hint, unsigned alignment)
+{
+ struct _DriSlabPool *pool = (struct _DriSlabPool *) driPool->data;
+ struct _DriSlabSizeHeader *header;
+ struct _DriSlabBuffer *buf;
+ void *dummy;
+ int i;
+ int ret;
+
+ /*
+ * FIXME: Check for compatibility.
+ */
+
+ header = pool->headers;
+ for (i=0; i<pool->numBuckets; ++i) {
+ if (header->bufSize >= size)
+ break;
+ header++;
+ }
+
+ if (i < pool->numBuckets)
+ return driSlabAllocBuffer(header);
+
+
+ /*
+ * Fall back to allocate a buffer object directly from DRM.
+ * and wrap it in a driBO structure.
+ */
+
+
+ buf = calloc(1, sizeof(*buf));
+
+ if (!buf)
+ return NULL;
+
+ buf->bo = calloc(1, sizeof(*buf->bo));
+ if (!buf->bo)
+ goto out_err0;
+
+ if (alignment) {
+ if ((alignment < pool->pageSize) && (pool->pageSize % alignment))
+ goto out_err1;
+ if ((alignment > pool->pageSize) && (alignment % pool->pageSize))
+ goto out_err1;
+ }
+
+ ret = drmBOCreate(pool->fd, size, alignment / pool->pageSize, NULL,
+ flags, hint, buf->bo);
+ if (ret)
+ goto out_err1;
+
+ ret = drmBOMap(pool->fd, buf->bo, DRM_BO_FLAG_READ | DRM_BO_FLAG_WRITE,
+ 0, &dummy);
+ if (ret)
+ goto out_err2;
+
+ ret = drmBOUnmap(pool->fd, buf->bo);
+ if (ret)
+ goto out_err2;
+
+ return buf;
+ out_err2:
+ drmBOUnreference(pool->fd, buf->bo);
+ out_err1:
+ free(buf->bo);
+ out_err0:
+ free(buf);
+ return NULL;
+}
+
+static int
+pool_destroy(struct _DriBufferPool *driPool, void *private)
+{
+ struct _DriSlabBuffer *buf =
+ (struct _DriSlabBuffer *) private;
+ struct _DriSlab *slab;
+ struct _DriSlabSizeHeader *header;
+
+ if (!buf->isSlabBuffer) {
+ struct _DriSlabPool *pool = (struct _DriSlabPool *) driPool->data;
+ int ret;
+
+ ret = drmBOUnreference(pool->fd, buf->bo);
+ free(buf->bo);
+ free(buf);
+ return ret;
+ }
+
+ slab = buf->parent;
+ header = slab->header;
+
+ pipe_mutex_lock(header->mutex);
+ buf->unFenced = 0;
+ buf->mapCount = 0;
+
+ if (buf->fence && !driFenceSignaledCached(buf->fence, buf->fenceType)) {
+ DRMLISTADDTAIL(&buf->head, &header->delayedBuffers);
+ header->numDelayed++;
+ } else {
+ if (buf->fence)
+ driFenceUnReference(&buf->fence);
+ driSlabFreeBufferLocked(buf);
+ }
+
+ pipe_mutex_unlock(header->mutex);
+ return 0;
+}
+
+static int
+pool_waitIdle(struct _DriBufferPool *driPool, void *private,
+ pipe_mutex *mutex, int lazy)
+{
+ struct _DriSlabBuffer *buf = (struct _DriSlabBuffer *) private;
+
+ while(buf->unFenced)
+ pipe_condvar_wait(buf->event, *mutex);
+
+ if (!buf->fence)
+ return 0;
+
+ driFenceFinish(buf->fence, buf->fenceType, lazy);
+ driFenceUnReference(&buf->fence);
+
+ return 0;
+}
+
+static int
+pool_map(struct _DriBufferPool *pool, void *private, unsigned flags,
+ int hint, pipe_mutex *mutex, void **virtual)
+{
+ struct _DriSlabBuffer *buf = (struct _DriSlabBuffer *) private;
+ int busy;
+
+ if (buf->isSlabBuffer)
+ busy = buf->unFenced || (buf->fence && !driFenceSignaledCached(buf->fence, buf->fenceType));
+ else
+ busy = buf->fence && !driFenceSignaled(buf->fence, buf->fenceType);
+
+
+ if (busy) {
+ if (hint & DRM_BO_HINT_DONT_BLOCK)
+ return -EBUSY;
+ else {
+ (void) pool_waitIdle(pool, private, mutex, 0);
+ }
+ }
+
+ ++buf->mapCount;
+ *virtual = (buf->isSlabBuffer) ?
+ (void *) ((uint8_t *) buf->parent->kbo->virtual + buf->start) :
+ (void *) buf->bo->virtual;
+
+ return 0;
+}
+
+static int
+pool_unmap(struct _DriBufferPool *pool, void *private)
+{
+ struct _DriSlabBuffer *buf = (struct _DriSlabBuffer *) private;
+
+ --buf->mapCount;
+ if (buf->mapCount == 0 && buf->isSlabBuffer)
+ pipe_condvar_broadcast(buf->event);
+
+ return 0;
+}
+
+static unsigned long
+pool_offset(struct _DriBufferPool *pool, void *private)
+{
+ struct _DriSlabBuffer *buf = (struct _DriSlabBuffer *) private;
+ struct _DriSlab *slab;
+ struct _DriSlabSizeHeader *header;
+
+ if (!buf->isSlabBuffer) {
+ assert(buf->bo->proposedFlags & DRM_BO_FLAG_NO_MOVE);
+ return buf->bo->offset;
+ }
+
+ slab = buf->parent;
+ header = slab->header;
+
+ (void) header;
+ assert(header->slabPool->proposedFlags & DRM_BO_FLAG_NO_MOVE);
+ return slab->kbo->bo.offset + buf->start;
+}
+
+static unsigned long
+pool_poolOffset(struct _DriBufferPool *pool, void *private)
+{
+ struct _DriSlabBuffer *buf = (struct _DriSlabBuffer *) private;
+
+ return buf->start;
+}
+
+static uint64_t
+pool_flags(struct _DriBufferPool *pool, void *private)
+{
+ struct _DriSlabBuffer *buf = (struct _DriSlabBuffer *) private;
+
+ if (!buf->isSlabBuffer)
+ return buf->bo->flags;
+
+ return buf->parent->kbo->bo.flags;
+}
+
+static unsigned long
+pool_size(struct _DriBufferPool *pool, void *private)
+{
+ struct _DriSlabBuffer *buf = (struct _DriSlabBuffer *) private;
+ if (!buf->isSlabBuffer)
+ return buf->bo->size;
+
+ return buf->parent->header->bufSize;
+}
+
+static int
+pool_fence(struct _DriBufferPool *pool, void *private,
+ struct _DriFenceObject *fence)
+{
+ struct _DriSlabBuffer *buf = (struct _DriSlabBuffer *) private;
+ drmBO *bo;
+
+ if (buf->fence)
+ driFenceUnReference(&buf->fence);
+
+ buf->fence = driFenceReference(fence);
+ bo = (buf->isSlabBuffer) ?
+ &buf->parent->kbo->bo:
+ buf->bo;
+ buf->fenceType = bo->fenceFlags;
+
+ buf->unFenced = 0;
+ pipe_condvar_broadcast(buf->event);
+
+ return 0;
+}
+
+static drmBO *
+pool_kernel(struct _DriBufferPool *pool, void *private)
+{
+ struct _DriSlabBuffer *buf = (struct _DriSlabBuffer *) private;
+
+ return (buf->isSlabBuffer) ? &buf->parent->kbo->bo : buf->bo;
+}
+
+static int
+pool_validate(struct _DriBufferPool *pool, void *private,
+ pipe_mutex *mutex)
+{
+ struct _DriSlabBuffer *buf = (struct _DriSlabBuffer *) private;
+
+ if (!buf->isSlabBuffer)
+ return 0;
+
+ while(buf->mapCount != 0)
+ pipe_condvar_wait(buf->event, *mutex);
+
+ buf->unFenced = 1;
+ return 0;
+}
+
+
+struct _DriFreeSlabManager *
+driInitFreeSlabManager(uint32_t checkIntervalMsec, uint32_t slabTimeoutMsec)
+{
+ struct _DriFreeSlabManager *tmp;
+
+ tmp = calloc(1, sizeof(*tmp));
+ if (!tmp)
+ return NULL;
+
+ pipe_mutex_init(tmp->mutex);
+ pipe_mutex_lock(tmp->mutex);
+ tmp->slabTimeout.tv_usec = slabTimeoutMsec*1000;
+ tmp->slabTimeout.tv_sec = tmp->slabTimeout.tv_usec / 1000000;
+ tmp->slabTimeout.tv_usec -= tmp->slabTimeout.tv_sec*1000000;
+
+ tmp->checkInterval.tv_usec = checkIntervalMsec*1000;
+ tmp->checkInterval.tv_sec = tmp->checkInterval.tv_usec / 1000000;
+ tmp->checkInterval.tv_usec -= tmp->checkInterval.tv_sec*1000000;
+
+ gettimeofday(&tmp->nextCheck, NULL);
+ driTimeAdd(&tmp->nextCheck, &tmp->checkInterval);
+ DRMINITLISTHEAD(&tmp->timeoutList);
+ DRMINITLISTHEAD(&tmp->unCached);
+ DRMINITLISTHEAD(&tmp->cached);
+ pipe_mutex_unlock(tmp->mutex);
+
+ return tmp;
+}
+
+void
+driFinishFreeSlabManager(struct _DriFreeSlabManager *fMan)
+{
+ struct timeval time;
+
+ time = fMan->nextCheck;
+ driTimeAdd(&time, &fMan->checkInterval);
+
+ pipe_mutex_lock(fMan->mutex);
+ driFreeTimeoutKBOsLocked(fMan, &time);
+ pipe_mutex_unlock(fMan->mutex);
+
+ assert(fMan->timeoutList.next == &fMan->timeoutList);
+ assert(fMan->unCached.next == &fMan->unCached);
+ assert(fMan->cached.next == &fMan->cached);
+
+ free(fMan);
+}
+
+static void
+driInitSizeHeader(struct _DriSlabPool *pool, uint32_t size,
+ struct _DriSlabSizeHeader *header)
+{
+ pipe_mutex_init(header->mutex);
+ pipe_mutex_lock(header->mutex);
+
+ DRMINITLISTHEAD(&header->slabs);
+ DRMINITLISTHEAD(&header->freeSlabs);
+ DRMINITLISTHEAD(&header->delayedBuffers);
+
+ header->numDelayed = 0;
+ header->slabPool = pool;
+ header->bufSize = size;
+
+ pipe_mutex_unlock(header->mutex);
+}
+
+static void
+driFinishSizeHeader(struct _DriSlabSizeHeader *header)
+{
+ drmMMListHead *list, *next;
+ struct _DriSlabBuffer *buf;
+
+ pipe_mutex_lock(header->mutex);
+ for (list = header->delayedBuffers.next, next = list->next;
+ list != &header->delayedBuffers;
+ list = next, next = list->next) {
+
+ buf = DRMLISTENTRY(struct _DriSlabBuffer, list , head);
+ if (buf->fence) {
+ (void) driFenceFinish(buf->fence, buf->fenceType, 0);
+ driFenceUnReference(&buf->fence);
+ }
+ header->numDelayed--;
+ driSlabFreeBufferLocked(buf);
+ }
+ pipe_mutex_unlock(header->mutex);
+}
+
+static void
+pool_takedown(struct _DriBufferPool *driPool)
+{
+ struct _DriSlabPool *pool = driPool->data;
+ int i;
+
+ for (i=0; i<pool->numBuckets; ++i) {
+ driFinishSizeHeader(&pool->headers[i]);
+ }
+
+ free(pool->headers);
+ free(pool->bucketSizes);
+ free(pool);
+ free(driPool);
+}
+
+struct _DriBufferPool *
+driSlabPoolInit(int fd, uint64_t flags,
+ uint64_t validMask,
+ uint32_t smallestSize,
+ uint32_t numSizes,
+ uint32_t desiredNumBuffers,
+ uint32_t maxSlabSize,
+ uint32_t pageAlignment,
+ struct _DriFreeSlabManager *fMan)
+{
+ struct _DriBufferPool *driPool;
+ struct _DriSlabPool *pool;
+ uint32_t i;
+
+ driPool = calloc(1, sizeof(*driPool));
+ if (!driPool)
+ return NULL;
+
+ pool = calloc(1, sizeof(*pool));
+ if (!pool)
+ goto out_err0;
+
+ pool->bucketSizes = calloc(numSizes, sizeof(*pool->bucketSizes));
+ if (!pool->bucketSizes)
+ goto out_err1;
+
+ pool->headers = calloc(numSizes, sizeof(*pool->headers));
+ if (!pool->headers)
+ goto out_err2;
+
+ pool->fMan = fMan;
+ pool->proposedFlags = flags;
+ pool->validMask = validMask;
+ pool->numBuckets = numSizes;
+ pool->pageSize = getpagesize();
+ pool->fd = fd;
+ pool->pageAlignment = pageAlignment;
+ pool->maxSlabSize = maxSlabSize;
+ pool->desiredNumBuffers = desiredNumBuffers;
+
+ for (i=0; i<pool->numBuckets; ++i) {
+ pool->bucketSizes[i] = (smallestSize << i);
+ driInitSizeHeader(pool, pool->bucketSizes[i],
+ &pool->headers[i]);
+ }
+
+ driPool->data = (void *) pool;
+ driPool->map = &pool_map;
+ driPool->unmap = &pool_unmap;
+ driPool->destroy = &pool_destroy;
+ driPool->offset = &pool_offset;
+ driPool->poolOffset = &pool_poolOffset;
+ driPool->flags = &pool_flags;
+ driPool->size = &pool_size;
+ driPool->create = &pool_create;
+ driPool->fence = &pool_fence;
+ driPool->kernel = &pool_kernel;
+ driPool->validate = &pool_validate;
+ driPool->waitIdle = &pool_waitIdle;
+ driPool->takeDown = &pool_takedown;
+
+ return driPool;
+
+ out_err2:
+ free(pool->bucketSizes);
+ out_err1:
+ free(pool);
+ out_err0:
+ free(driPool);
+
+ return NULL;
+}
diff --git a/src/gallium/winsys/drm/intel/dri/Makefile b/src/gallium/winsys/drm/intel/dri/Makefile
new file mode 100644
index 00000000000..2046441a220
--- /dev/null
+++ b/src/gallium/winsys/drm/intel/dri/Makefile
@@ -0,0 +1,33 @@
+TOP = ../../../../../..
+include $(TOP)/configs/current
+
+LIBNAME = i915_dri.so
+LIBNAME_EGL = egl_i915_dri.so
+
+PIPE_DRIVERS = \
+ $(TOP)/src/gallium/drivers/softpipe/libsoftpipe.a \
+ ../common/libinteldrm.a \
+ $(TOP)/src/gallium/drivers/i915simple/libi915simple.a
+
+
+DRIVER_SOURCES = \
+ intel_winsys_softpipe.c \
+ intel_swapbuffers.c \
+ intel_context.c \
+ intel_lock.c \
+ intel_screen.c
+
+C_SOURCES = \
+ $(COMMON_GALLIUM_SOURCES) \
+ $(DRIVER_SOURCES)
+
+ASM_SOURCES =
+
+DRIVER_DEFINES = -I../common $(shell pkg-config libdrm --atleast-version=2.3.1 \
+ && echo "-DDRM_VBLANK_FLIP=DRM_VBLANK_FLIP")
+
+include ../../Makefile.template
+
+#intel_tex_layout.o: $(TOP)/src/mesa/drivers/dri/intel/intel_tex_layout.c
+
+symlinks:
diff --git a/src/gallium/winsys/drm/intel/dri/SConscript b/src/gallium/winsys/drm/intel/dri/SConscript
new file mode 100644
index 00000000000..6a4f50afcc9
--- /dev/null
+++ b/src/gallium/winsys/drm/intel/dri/SConscript
@@ -0,0 +1,41 @@
+Import('*')
+
+if 'mesa' in env['statetrackers']:
+
+ env = drienv.Clone()
+
+ env.Append(CPPPATH = [
+ '../intel',
+ 'server'
+ ])
+
+ #MINIGLX_SOURCES = server/intel_dri.c
+
+ DRIVER_SOURCES = [
+ 'intel_winsys_pipe.c',
+ 'intel_winsys_softpipe.c',
+ 'intel_winsys_i915.c',
+ 'intel_batchbuffer.c',
+ 'intel_swapbuffers.c',
+ 'intel_context.c',
+ 'intel_lock.c',
+ 'intel_screen.c',
+ 'intel_batchpool.c',
+ ]
+
+ sources = \
+ COMMON_GALLIUM_SOURCES + \
+ COMMON_BM_SOURCES + \
+ DRIVER_SOURCES
+
+ drivers = [
+ softpipe,
+ i915simple
+ ]
+
+ # TODO: write a wrapper function http://www.scons.org/wiki/WrapperFunctions
+ env.SharedLibrary(
+ target ='i915tex_dri.so',
+ source = sources,
+ LIBS = drivers + mesa + auxiliaries + env['LIBS'],
+ )
diff --git a/src/gallium/winsys/drm/intel/dri/intel_batchbuffer.h b/src/gallium/winsys/drm/intel/dri/intel_batchbuffer.h
new file mode 100644
index 00000000000..3e953261689
--- /dev/null
+++ b/src/gallium/winsys/drm/intel/dri/intel_batchbuffer.h
@@ -0,0 +1,24 @@
+#ifndef INTEL_BATCHBUFFER_H
+#define INTEL_BATCHBUFFER_H
+
+#include "intel_be_batchbuffer.h"
+
+/*
+ * Need to redefine the BATCH defines
+ */
+
+#undef BEGIN_BATCH
+#define BEGIN_BATCH(dwords, relocs) \
+ (i915_batchbuffer_check(&intel->base.batch->base, dwords, relocs))
+
+#undef OUT_BATCH
+#define OUT_BATCH(d) \
+ i915_batchbuffer_dword(&intel->base.batch->base, d)
+
+#undef OUT_RELOC
+#define OUT_RELOC(buf,flags,mask,delta) do { \
+ assert((delta) >= 0); \
+ intel_be_offset_relocation(intel->base.batch, delta, buf, flags, mask); \
+} while (0)
+
+#endif
diff --git a/src/gallium/winsys/drm/intel/dri/intel_context.c b/src/gallium/winsys/drm/intel/dri/intel_context.c
new file mode 100644
index 00000000000..97ef731aaad
--- /dev/null
+++ b/src/gallium/winsys/drm/intel/dri/intel_context.c
@@ -0,0 +1,337 @@
+/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#include "i830_dri.h"
+
+#include "intel_screen.h"
+#include "intel_context.h"
+#include "intel_swapbuffers.h"
+#include "intel_batchbuffer.h"
+#include "intel_winsys_softpipe.h"
+
+#include "i915simple/i915_screen.h"
+
+#include "state_tracker/st_public.h"
+#include "state_tracker/st_context.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_context.h"
+
+#include "utils.h"
+
+
+#ifdef DEBUG
+int __intel_debug = 0;
+#endif
+
+
+#define need_GL_ARB_multisample
+#define need_GL_ARB_point_parameters
+#define need_GL_ARB_texture_compression
+#define need_GL_ARB_vertex_buffer_object
+#define need_GL_ARB_vertex_program
+#define need_GL_ARB_window_pos
+#define need_GL_EXT_blend_color
+#define need_GL_EXT_blend_equation_separate
+#define need_GL_EXT_blend_func_separate
+#define need_GL_EXT_blend_minmax
+#define need_GL_EXT_cull_vertex
+#define need_GL_EXT_fog_coord
+#define need_GL_EXT_framebuffer_object
+#define need_GL_EXT_multi_draw_arrays
+#define need_GL_EXT_secondary_color
+#define need_GL_NV_vertex_program
+#include "extension_helper.h"
+
+
+/**
+ * Extension strings exported by the intel driver.
+ *
+ * \note
+ * It appears that ARB_texture_env_crossbar has "disappeared" compared to the
+ * old i830-specific driver.
+ */
+const struct dri_extension card_extensions[] = {
+ {"GL_ARB_multisample", GL_ARB_multisample_functions},
+ {"GL_ARB_multitexture", NULL},
+ {"GL_ARB_point_parameters", GL_ARB_point_parameters_functions},
+ {"GL_ARB_texture_border_clamp", NULL},
+ {"GL_ARB_texture_compression", GL_ARB_texture_compression_functions},
+ {"GL_ARB_texture_cube_map", NULL},
+ {"GL_ARB_texture_env_add", NULL},
+ {"GL_ARB_texture_env_combine", NULL},
+ {"GL_ARB_texture_env_dot3", NULL},
+ {"GL_ARB_texture_mirrored_repeat", NULL},
+ {"GL_ARB_texture_rectangle", NULL},
+ {"GL_ARB_vertex_buffer_object", GL_ARB_vertex_buffer_object_functions},
+ {"GL_ARB_pixel_buffer_object", NULL},
+ {"GL_ARB_vertex_program", GL_ARB_vertex_program_functions},
+ {"GL_ARB_window_pos", GL_ARB_window_pos_functions},
+ {"GL_EXT_blend_color", GL_EXT_blend_color_functions},
+ {"GL_EXT_blend_equation_separate", GL_EXT_blend_equation_separate_functions},
+ {"GL_EXT_blend_func_separate", GL_EXT_blend_func_separate_functions},
+ {"GL_EXT_blend_minmax", GL_EXT_blend_minmax_functions},
+ {"GL_EXT_blend_subtract", NULL},
+ {"GL_EXT_cull_vertex", GL_EXT_cull_vertex_functions},
+ {"GL_EXT_fog_coord", GL_EXT_fog_coord_functions},
+ {"GL_EXT_framebuffer_object", GL_EXT_framebuffer_object_functions},
+ {"GL_EXT_multi_draw_arrays", GL_EXT_multi_draw_arrays_functions},
+ {"GL_EXT_packed_depth_stencil", NULL},
+ {"GL_EXT_pixel_buffer_object", NULL},
+ {"GL_EXT_secondary_color", GL_EXT_secondary_color_functions},
+ {"GL_EXT_stencil_wrap", NULL},
+ {"GL_EXT_texture_edge_clamp", NULL},
+ {"GL_EXT_texture_env_combine", NULL},
+ {"GL_EXT_texture_env_dot3", NULL},
+ {"GL_EXT_texture_filter_anisotropic", NULL},
+ {"GL_EXT_texture_lod_bias", NULL},
+ {"GL_3DFX_texture_compression_FXT1", NULL},
+ {"GL_APPLE_client_storage", NULL},
+ {"GL_MESA_pack_invert", NULL},
+ {"GL_MESA_ycbcr_texture", NULL},
+ {"GL_NV_blend_square", NULL},
+ {"GL_NV_vertex_program", GL_NV_vertex_program_functions},
+ {"GL_NV_vertex_program1_1", NULL},
+ {"GL_SGIS_generate_mipmap", NULL },
+ {NULL, NULL}
+};
+
+
+
+#ifdef DEBUG
+static const struct dri_debug_control debug_control[] = {
+ {"ioctl", DEBUG_IOCTL},
+ {"bat", DEBUG_BATCH},
+ {"lock", DEBUG_LOCK},
+ {"swap", DEBUG_SWAP},
+ {NULL, 0}
+};
+#endif
+
+
+
+static void
+intel_lock_hardware(struct intel_be_context *context)
+{
+ struct intel_context *intel = (struct intel_context *)context;
+ LOCK_HARDWARE(intel);
+}
+
+static void
+intel_unlock_hardware(struct intel_be_context *context)
+{
+ struct intel_context *intel = (struct intel_context *)context;
+ UNLOCK_HARDWARE(intel);
+}
+
+static boolean
+intel_locked_hardware(struct intel_be_context *context)
+{
+ struct intel_context *intel = (struct intel_context *)context;
+ return intel->locked ? TRUE : FALSE;
+}
+
+GLboolean
+intelCreateContext(const __GLcontextModes * visual,
+ __DRIcontextPrivate * driContextPriv,
+ void *sharedContextPrivate)
+{
+ struct intel_context *intel = CALLOC_STRUCT(intel_context);
+ __DRIscreenPrivate *sPriv = driContextPriv->driScreenPriv;
+ struct intel_screen *intelScreen = intel_screen(sPriv);
+ drmI830Sarea *saPriv = intelScreen->sarea;
+ int fthrottle_mode;
+ GLboolean havePools;
+ struct pipe_context *pipe;
+ struct st_context *st_share = NULL;
+
+ if (sharedContextPrivate) {
+ st_share = ((struct intel_context *) sharedContextPrivate)->st;
+ }
+
+ driContextPriv->driverPrivate = intel;
+ intel->intelScreen = intelScreen;
+ intel->driScreen = sPriv;
+ intel->sarea = saPriv;
+
+ driParseConfigFiles(&intel->optionCache, &intelScreen->optionCache,
+ intel->driScreen->myNum, "i915");
+
+
+ /*
+ * memory pools
+ */
+ DRM_LIGHT_LOCK(sPriv->fd, &sPriv->pSAREA->lock, driContextPriv->hHWContext);
+ // ZZZ JB should be per screen and not be done per context
+ havePools = intelCreatePools(sPriv);
+ DRM_UNLOCK(sPriv->fd, &sPriv->pSAREA->lock, driContextPriv->hHWContext);
+ if (!havePools)
+ return GL_FALSE;
+
+
+ /* Dri stuff */
+ intel->hHWContext = driContextPriv->hHWContext;
+ intel->driFd = sPriv->fd;
+ intel->driHwLock = (drmLock *) & sPriv->pSAREA->lock;
+
+ fthrottle_mode = driQueryOptioni(&intel->optionCache, "fthrottle_mode");
+ intel->iw.irq_seq = -1;
+ intel->irqsEmitted = 0;
+
+ intel->last_swap_fence = NULL;
+ intel->first_swap_fence = NULL;
+
+#ifdef DEBUG
+ __intel_debug = driParseDebugString(getenv("INTEL_DEBUG"), debug_control);
+#endif
+ intel->base.hardware_lock = intel_lock_hardware;
+ intel->base.hardware_unlock = intel_unlock_hardware;
+ intel->base.hardware_locked = intel_locked_hardware;
+
+ intel_be_init_context(&intel->base, &intelScreen->base);
+
+ /*
+ * Pipe-related setup
+ */
+ if (getenv("INTEL_SP")) {
+ /* use softpipe driver instead of hw */
+ pipe = intel_create_softpipe( intel, &intelScreen->base.base );
+ }
+ else {
+ switch (intel->intelScreen->deviceID) {
+ case PCI_CHIP_I945_G:
+ case PCI_CHIP_I945_GM:
+ case PCI_CHIP_I945_GME:
+ case PCI_CHIP_G33_G:
+ case PCI_CHIP_Q33_G:
+ case PCI_CHIP_Q35_G:
+ case PCI_CHIP_I915_G:
+ case PCI_CHIP_I915_GM:
+ pipe = i915_create_context(intelScreen->base.screen,
+ &intelScreen->base.base,
+ &intel->base.base);
+ break;
+ default:
+ fprintf(stderr, "Unknown PCIID %x in %s, using software driver\n",
+ intel->intelScreen->deviceID, __FUNCTION__);
+
+ pipe = intel_create_softpipe( intel, &intelScreen->base.base );
+ break;
+ }
+ }
+
+ pipe->priv = intel;
+
+ intel->st = st_create_context(pipe, visual, st_share);
+
+ driInitExtensions( intel->st->ctx, card_extensions, GL_TRUE );
+
+ return GL_TRUE;
+}
+
+
+void
+intelDestroyContext(__DRIcontextPrivate * driContextPriv)
+{
+ struct intel_context *intel = intel_context(driContextPriv);
+
+ assert(intel); /* should never be null */
+ if (intel) {
+ st_finish(intel->st);
+
+ if (intel->last_swap_fence) {
+ driFenceFinish(intel->last_swap_fence, DRM_FENCE_TYPE_EXE, GL_TRUE);
+ driFenceUnReference(&intel->last_swap_fence);
+ intel->last_swap_fence = NULL;
+ }
+ if (intel->first_swap_fence) {
+ driFenceFinish(intel->first_swap_fence, DRM_FENCE_TYPE_EXE, GL_TRUE);
+ driFenceUnReference(&intel->first_swap_fence);
+ intel->first_swap_fence = NULL;
+ }
+
+ if (intel->intelScreen->dummyContext == intel)
+ intel->intelScreen->dummyContext = NULL;
+
+ st_destroy_context(intel->st);
+ intel_be_destroy_context(&intel->base);
+ free(intel);
+ }
+}
+
+
+GLboolean
+intelUnbindContext(__DRIcontextPrivate * driContextPriv)
+{
+ struct intel_context *intel = intel_context(driContextPriv);
+ st_flush(intel->st, PIPE_FLUSH_RENDER_CACHE, NULL);
+ /* XXX make_current(NULL)? */
+ return GL_TRUE;
+}
+
+
+GLboolean
+intelMakeCurrent(__DRIcontextPrivate * driContextPriv,
+ __DRIdrawablePrivate * driDrawPriv,
+ __DRIdrawablePrivate * driReadPriv)
+{
+ if (driContextPriv) {
+ struct intel_context *intel = intel_context(driContextPriv);
+ struct intel_framebuffer *draw_fb = intel_framebuffer(driDrawPriv);
+ struct intel_framebuffer *read_fb = intel_framebuffer(driReadPriv);
+
+ assert(draw_fb->stfb);
+ assert(read_fb->stfb);
+
+ /* This is for situations in which we need a rendering context but
+ * there may not be any currently bound.
+ */
+ intel->intelScreen->dummyContext = intel;
+
+ st_make_current(intel->st, draw_fb->stfb, read_fb->stfb);
+
+ if ((intel->driDrawable != driDrawPriv) ||
+ (intel->lastStamp != driDrawPriv->lastStamp)) {
+ intel->driDrawable = driDrawPriv;
+ intelUpdateWindowSize(driDrawPriv);
+ intel->lastStamp = driDrawPriv->lastStamp;
+ }
+
+ /* The size of the draw buffer will have been updated above.
+ * If the readbuffer is a different window, check/update its size now.
+ */
+ if (driReadPriv != driDrawPriv) {
+ intelUpdateWindowSize(driReadPriv);
+ }
+
+ }
+ else {
+ st_make_current(NULL, NULL, NULL);
+ }
+
+ return GL_TRUE;
+}
diff --git a/src/gallium/winsys/drm/intel/dri/intel_context.h b/src/gallium/winsys/drm/intel/dri/intel_context.h
new file mode 100644
index 00000000000..5d22a422af9
--- /dev/null
+++ b/src/gallium/winsys/drm/intel/dri/intel_context.h
@@ -0,0 +1,164 @@
+/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef INTEL_CONTEXT_H
+#define INTEL_CONTEXT_H
+
+#include <stdint.h>
+#include "drm.h"
+
+#include "pipe/p_debug.h"
+
+#include "intel_screen.h"
+#include "i915_drm.h"
+
+#include "intel_be_context.h"
+
+
+struct pipe_context;
+struct intel_context;
+struct _DriBufferObject;
+struct st_context;
+
+
+#define INTEL_MAX_FIXUP 64
+
+/**
+ * Intel rendering context, contains a state tracker and intel-specific info.
+ */
+struct intel_context
+{
+ struct intel_be_context base;
+ struct st_context *st;
+
+ struct _DriFenceObject *last_swap_fence;
+ struct _DriFenceObject *first_swap_fence;
+
+// struct intel_batchbuffer *batch;
+
+ boolean locked;
+ char *prevLockFile;
+ int prevLockLine;
+
+ uint irqsEmitted;
+ drm_i915_irq_wait_t iw;
+
+ drm_context_t hHWContext;
+ drmLock *driHwLock;
+ int driFd;
+
+ __DRIdrawablePrivate *driDrawable;
+ __DRIscreenPrivate *driScreen;
+ struct intel_screen *intelScreen;
+ drmI830Sarea *sarea;
+
+ uint lastStamp;
+
+ /**
+ * Configuration cache
+ */
+ driOptionCache optionCache;
+};
+
+
+
+/**
+ * Intel framebuffer.
+ */
+struct intel_framebuffer
+{
+ struct st_framebuffer *stfb;
+
+ /* other fields TBD */
+ int other;
+};
+
+
+
+
+/* These are functions now:
+ */
+void LOCK_HARDWARE( struct intel_context *intel );
+void UNLOCK_HARDWARE( struct intel_context *intel );
+
+extern char *__progname;
+
+
+
+/* ================================================================
+ * Debugging:
+ */
+#ifdef DEBUG
+extern int __intel_debug;
+
+#define DEBUG_SWAP 0x1
+#define DEBUG_LOCK 0x2
+#define DEBUG_IOCTL 0x4
+#define DEBUG_BATCH 0x8
+
+#define DBG(flag, ...) do { \
+ if (__intel_debug & (DEBUG_##flag)) \
+ printf(__VA_ARGS__); \
+} while(0)
+
+#else
+#define DBG(flag, ...)
+#endif
+
+
+
+#define PCI_CHIP_845_G 0x2562
+#define PCI_CHIP_I830_M 0x3577
+#define PCI_CHIP_I855_GM 0x3582
+#define PCI_CHIP_I865_G 0x2572
+#define PCI_CHIP_I915_G 0x2582
+#define PCI_CHIP_I915_GM 0x2592
+#define PCI_CHIP_I945_G 0x2772
+#define PCI_CHIP_I945_GM 0x27A2
+#define PCI_CHIP_I945_GME 0x27AE
+#define PCI_CHIP_G33_G 0x29C2
+#define PCI_CHIP_Q35_G 0x29B2
+#define PCI_CHIP_Q33_G 0x29D2
+
+
+/** Cast wrapper */
+static INLINE struct intel_context *
+intel_context(__DRIcontextPrivate *driContextPriv)
+{
+ return (struct intel_context *) driContextPriv->driverPrivate;
+}
+
+
+/** Cast wrapper */
+static INLINE struct intel_framebuffer *
+intel_framebuffer(__DRIdrawablePrivate * driDrawPriv)
+{
+ return (struct intel_framebuffer *) driDrawPriv->driverPrivate;
+}
+
+
+#endif
diff --git a/src/gallium/winsys/drm/intel/dri/intel_lock.c b/src/gallium/winsys/drm/intel/dri/intel_lock.c
new file mode 100644
index 00000000000..ad1c202429e
--- /dev/null
+++ b/src/gallium/winsys/drm/intel/dri/intel_lock.c
@@ -0,0 +1,102 @@
+/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#include "main/glheader.h"
+#include "pipe/p_thread.h"
+#include <GL/internal/glcore.h>
+#include "state_tracker/st_public.h"
+#include "intel_context.h"
+#include "i830_dri.h"
+
+
+
+pipe_static_mutex( lockMutex );
+
+
+static void
+intelContendedLock(struct intel_context *intel, uint flags)
+{
+ __DRIdrawablePrivate *dPriv = intel->driDrawable;
+ __DRIscreenPrivate *sPriv = intel->driScreen;
+ struct intel_screen *intelScreen = intel_screen(sPriv);
+ drmI830Sarea *sarea = intel->sarea;
+
+ drmGetLock(intel->driFd, intel->hHWContext, flags);
+
+ DBG(LOCK, "%s - got contended lock\n", __progname);
+
+ /* If the window moved, may need to set a new cliprect now.
+ *
+ * NOTE: This releases and regains the hw lock, so all state
+ * checking must be done *after* this call:
+ */
+ if (dPriv)
+ DRI_VALIDATE_DRAWABLE_INFO(sPriv, dPriv);
+
+ if (sarea->width != intelScreen->front.width ||
+ sarea->height != intelScreen->front.height) {
+
+ intelUpdateScreenRotation(sPriv, sarea);
+ }
+}
+
+
+/* Lock the hardware and validate our state.
+ */
+void LOCK_HARDWARE( struct intel_context *intel )
+{
+ char __ret = 0;
+
+ pipe_mutex_lock(lockMutex);
+ assert(!intel->locked);
+
+ DRM_CAS(intel->driHwLock, intel->hHWContext,
+ (DRM_LOCK_HELD|intel->hHWContext), __ret);
+
+ if (__ret)
+ intelContendedLock( intel, 0 );
+
+ DBG(LOCK, "%s - locked\n", __progname);
+
+ intel->locked = 1;
+}
+
+
+/* Unlock the hardware using the global current context
+ */
+void UNLOCK_HARDWARE( struct intel_context *intel )
+{
+ assert(intel->locked);
+ intel->locked = 0;
+
+ DRM_UNLOCK(intel->driFd, intel->driHwLock, intel->hHWContext);
+
+ pipe_mutex_unlock(lockMutex);
+
+ DBG(LOCK, "%s - unlocked\n", __progname);
+}
diff --git a/src/gallium/winsys/drm/intel/dri/intel_reg.h b/src/gallium/winsys/drm/intel/dri/intel_reg.h
new file mode 100644
index 00000000000..4f33bee4385
--- /dev/null
+++ b/src/gallium/winsys/drm/intel/dri/intel_reg.h
@@ -0,0 +1,53 @@
+/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#ifndef _INTEL_REG_H_
+#define _INTEL_REG_H_
+
+
+#define BR00_BITBLT_CLIENT 0x40000000
+#define BR00_OP_COLOR_BLT 0x10000000
+#define BR00_OP_SRC_COPY_BLT 0x10C00000
+#define BR13_SOLID_PATTERN 0x80000000
+
+#define XY_COLOR_BLT_CMD ((2<<29)|(0x50<<22)|0x4)
+#define XY_COLOR_BLT_WRITE_ALPHA (1<<21)
+#define XY_COLOR_BLT_WRITE_RGB (1<<20)
+
+#define XY_SRC_COPY_BLT_CMD ((2<<29)|(0x53<<22)|6)
+#define XY_SRC_COPY_BLT_WRITE_ALPHA (1<<21)
+#define XY_SRC_COPY_BLT_WRITE_RGB (1<<20)
+
+#define MI_WAIT_FOR_EVENT ((0x3<<23))
+#define MI_WAIT_FOR_PLANE_B_FLIP (1<<6)
+#define MI_WAIT_FOR_PLANE_A_FLIP (1<<2)
+
+#define MI_BATCH_BUFFER_END (0xA<<23)
+
+
+#endif
diff --git a/src/gallium/winsys/drm/intel/dri/intel_screen.c b/src/gallium/winsys/drm/intel/dri/intel_screen.c
new file mode 100644
index 00000000000..ed753689829
--- /dev/null
+++ b/src/gallium/winsys/drm/intel/dri/intel_screen.c
@@ -0,0 +1,703 @@
+/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "utils.h"
+#include "vblank.h"
+#include "xmlpool.h"
+
+#include "intel_context.h"
+#include "intel_screen.h"
+#include "intel_batchbuffer.h"
+#include "intel_swapbuffers.h"
+
+#include "i830_dri.h"
+#include "ws_dri_bufpool.h"
+
+#include "pipe/p_context.h"
+#include "pipe/p_screen.h"
+#include "pipe/p_inlines.h"
+#include "state_tracker/st_public.h"
+#include "state_tracker/st_cb_fbo.h"
+
+static void
+intelCreateSurface(struct intel_screen *intelScreen, struct pipe_winsys *winsys, unsigned handle);
+
+static void
+intelCreateSurface(struct intel_screen *intelScreen, struct pipe_winsys *winsys, unsigned handle)
+{
+ struct pipe_screen *screen = intelScreen->base.screen;
+ struct pipe_texture *texture;
+ struct pipe_texture templat;
+ struct pipe_surface *surface;
+ struct pipe_buffer *buffer;
+ unsigned pitch;
+
+ assert(intelScreen->front.cpp == 4);
+
+ buffer = intel_be_buffer_from_handle(&intelScreen->base,
+ "front", handle);
+
+ if (!buffer)
+ return;
+
+ intelScreen->front.buffer = dri_bo(buffer);
+
+ memset(&templat, 0, sizeof(templat));
+ templat.tex_usage |= PIPE_TEXTURE_USAGE_DISPLAY_TARGET;
+ templat.target = PIPE_TEXTURE_2D;
+ templat.last_level = 0;
+ templat.depth[0] = 1;
+ templat.format = PIPE_FORMAT_A8R8G8B8_UNORM;
+ templat.width[0] = intelScreen->front.width;
+ templat.height[0] = intelScreen->front.height;
+ pf_get_block(templat.format, &templat.block);
+ pitch = intelScreen->front.pitch;
+
+ texture = screen->texture_blanket(screen,
+ &templat,
+ &pitch,
+ buffer);
+
+ /* Unref the buffer we don't need it anyways */
+ pipe_buffer_reference(screen, &buffer, NULL);
+
+ surface = screen->get_tex_surface(screen,
+ texture,
+ 0,
+ 0,
+ 0,
+ PIPE_BUFFER_USAGE_GPU_WRITE);
+
+ intelScreen->front.texture = texture;
+ intelScreen->front.surface = surface;
+}
+
+PUBLIC const char __driConfigOptions[] =
+ DRI_CONF_BEGIN DRI_CONF_SECTION_PERFORMANCE
+ DRI_CONF_FTHROTTLE_MODE(DRI_CONF_FTHROTTLE_IRQS)
+ DRI_CONF_VBLANK_MODE(DRI_CONF_VBLANK_DEF_INTERVAL_0)
+ DRI_CONF_SECTION_END DRI_CONF_SECTION_QUALITY
+// DRI_CONF_FORCE_S3TC_ENABLE(false)
+ DRI_CONF_ALLOW_LARGE_TEXTURES(1)
+ DRI_CONF_SECTION_END DRI_CONF_END;
+
+const uint __driNConfigOptions = 3;
+
+#ifdef USE_NEW_INTERFACE
+static PFNGLXCREATECONTEXTMODES create_context_modes = NULL;
+#endif /*USE_NEW_INTERFACE */
+
+extern const struct dri_extension card_extensions[];
+
+static GLboolean
+intel_get_param(__DRIscreenPrivate *psp, int param, int *value)
+{
+ int ret;
+ struct drm_i915_getparam gp;
+
+ gp.param = param;
+ gp.value = value;
+
+ ret = drmCommandWriteRead(psp->fd, DRM_I915_GETPARAM, &gp, sizeof(gp));
+ if (ret) {
+ fprintf(stderr, "drm_i915_getparam: %d\n", ret);
+ return GL_FALSE;
+ }
+
+ return GL_TRUE;
+}
+
+static void
+intelSetTexOffset(__DRIcontext *pDRICtx, int texname,
+ unsigned long long offset, int depth, uint pitch)
+{
+ abort();
+#if 0
+ struct intel_context *intel = (struct intel_context*)
+ ((__DRIcontextPrivate*)pDRICtx->private)->driverPrivate;
+ struct gl_texture_object *tObj = _mesa_lookup_texture(&intel->ctx, texname);
+ struct st_texture_object *stObj = st_texture_object(tObj);
+
+ if (!stObj)
+ return;
+
+ if (stObj->pt)
+ st->pipe->texture_release(intel->st->pipe, &stObj->pt);
+
+ stObj->imageOverride = GL_TRUE;
+ stObj->depthOverride = depth;
+ stObj->pitchOverride = pitch;
+
+ if (offset)
+ stObj->textureOffset = offset;
+#endif
+}
+
+
+#if 0
+static void
+intelHandleDrawableConfig(__DRIdrawablePrivate *dPriv,
+ __DRIcontextPrivate *pcp,
+ __DRIDrawableConfigEvent *event)
+{
+ (void) dPriv;
+ (void) pcp;
+ (void) event;
+}
+#endif
+
+#if 0
+static void
+intelHandleBufferAttach(__DRIdrawablePrivate *dPriv,
+ __DRIcontextPrivate *pcp,
+ __DRIBufferAttachEvent *ba)
+{
+ struct intel_screen *intelScreen = intel_screen(dPriv->driScreenPriv);
+
+ switch (ba->buffer.attachment) {
+ case DRI_DRAWABLE_BUFFER_FRONT_LEFT:
+ intelScreen->front.width = dPriv->w;
+ intelScreen->front.height = dPriv->h;
+ intelScreen->front.cpp = ba->buffer.cpp;
+ intelScreen->front.pitch = ba->buffer.pitch;
+ driGenBuffers(intelScreen->base.staticPool, "front", 1, &intelScreen->front.buffer, 0, 0, 0);
+ driBOSetReferenced(intelScreen->front.buffer, ba->buffer.handle);
+ break;
+
+ case DRI_DRAWABLE_BUFFER_BACK_LEFT:
+ case DRI_DRAWABLE_BUFFER_DEPTH:
+ case DRI_DRAWABLE_BUFFER_STENCIL:
+ case DRI_DRAWABLE_BUFFER_ACCUM:
+ /* anything ?? */
+ break;
+
+ default:
+ fprintf(stderr, "unhandled buffer attach event, attachment type %d\n",
+ ba->buffer.attachment);
+ return;
+ }
+}
+#endif
+
+static const __DRItexOffsetExtension intelTexOffsetExtension = {
+ { __DRI_TEX_OFFSET },
+ intelSetTexOffset,
+};
+
+#if 0
+static const __DRItexBufferExtension intelTexBufferExtension = {
+ { __DRI_TEX_BUFFER, __DRI_TEX_BUFFER_VERSION },
+ intelSetTexBuffer,
+};
+#endif
+
+static const __DRIextension *intelScreenExtensions[] = {
+ &driReadDrawableExtension,
+ &driCopySubBufferExtension.base,
+ &driSwapControlExtension.base,
+ &driFrameTrackingExtension.base,
+ &driMediaStreamCounterExtension.base,
+ &intelTexOffsetExtension.base,
+// &intelTexBufferExtension.base,
+ NULL
+};
+
+
+static void
+intelPrintDRIInfo(struct intel_screen * intelScreen,
+ __DRIscreenPrivate * sPriv, I830DRIPtr gDRIPriv)
+{
+ fprintf(stderr, "*** Front size: 0x%x offset: 0x%x pitch: %d\n",
+ intelScreen->front.size, intelScreen->front.offset,
+ intelScreen->front.pitch);
+ fprintf(stderr, "*** Memory : 0x%x\n", gDRIPriv->mem);
+}
+
+
+#if 0
+static void
+intelPrintSAREA(const drmI830Sarea * sarea)
+{
+ fprintf(stderr, "SAREA: sarea width %d height %d\n", sarea->width,
+ sarea->height);
+ fprintf(stderr, "SAREA: pitch: %d\n", sarea->pitch);
+ fprintf(stderr,
+ "SAREA: front offset: 0x%08x size: 0x%x handle: 0x%x\n",
+ sarea->front_offset, sarea->front_size,
+ (unsigned) sarea->front_handle);
+ fprintf(stderr,
+ "SAREA: back offset: 0x%08x size: 0x%x handle: 0x%x\n",
+ sarea->back_offset, sarea->back_size,
+ (unsigned) sarea->back_handle);
+ fprintf(stderr, "SAREA: depth offset: 0x%08x size: 0x%x handle: 0x%x\n",
+ sarea->depth_offset, sarea->depth_size,
+ (unsigned) sarea->depth_handle);
+ fprintf(stderr, "SAREA: tex offset: 0x%08x size: 0x%x handle: 0x%x\n",
+ sarea->tex_offset, sarea->tex_size, (unsigned) sarea->tex_handle);
+ fprintf(stderr, "SAREA: rotation: %d\n", sarea->rotation);
+ fprintf(stderr,
+ "SAREA: rotated offset: 0x%08x size: 0x%x\n",
+ sarea->rotated_offset, sarea->rotated_size);
+ fprintf(stderr, "SAREA: rotated pitch: %d\n", sarea->rotated_pitch);
+}
+#endif
+
+
+/**
+ * Use the information in the sarea to update the screen parameters
+ * related to screen rotation. Needs to be called locked.
+ */
+void
+intelUpdateScreenRotation(__DRIscreenPrivate * sPriv, drmI830Sarea * sarea)
+{
+ struct intel_screen *intelScreen = intel_screen(sPriv);
+
+ if (intelScreen->front.map) {
+ drmUnmap(intelScreen->front.map, intelScreen->front.size);
+ intelScreen->front.map = NULL;
+ }
+
+ if (intelScreen->front.buffer)
+ driDeleteBuffers(1, &intelScreen->front.buffer);
+
+ intelScreen->front.width = sarea->width;
+ intelScreen->front.height = sarea->height;
+ intelScreen->front.offset = sarea->front_offset;
+ intelScreen->front.pitch = sarea->pitch * intelScreen->front.cpp;
+ intelScreen->front.size = sarea->front_size;
+ intelScreen->front.handle = sarea->front_handle;
+
+ assert( sarea->front_size >=
+ intelScreen->front.pitch * intelScreen->front.height );
+
+#if 0 /* JB not important */
+ if (!sarea->front_handle)
+ return;
+
+ if (drmMap(sPriv->fd,
+ sarea->front_handle,
+ intelScreen->front.size,
+ (drmAddress *) & intelScreen->front.map) != 0) {
+ fprintf(stderr, "drmMap(frontbuffer) failed!\n");
+ return;
+ }
+#endif
+
+#if 0 /* JB */
+ if (intelScreen->staticPool) {
+ driGenBuffers(intelScreen->staticPool, "static region", 1,
+ &intelScreen->front.buffer, 64,
+ DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_NO_MOVE |
+ DRM_BO_FLAG_READ | DRM_BO_FLAG_WRITE, 0);
+
+ driBOSetStatic(intelScreen->front.buffer,
+ intelScreen->front.offset,
+ intelScreen->front.pitch * intelScreen->front.height,
+ intelScreen->front.map, 0);
+ }
+#else
+ if (intelScreen->base.staticPool) {
+ if (intelScreen->front.buffer) {
+ driBOUnReference(intelScreen->front.buffer);
+ pipe_surface_reference(&intelScreen->front.surface, NULL);
+ pipe_texture_reference(&intelScreen->front.texture, NULL);
+ }
+ intelCreateSurface(intelScreen, &intelScreen->base.base, sarea->front_bo_handle);
+ }
+#endif
+}
+
+
+boolean
+intelCreatePools(__DRIscreenPrivate * sPriv)
+{
+ //unsigned batchPoolSize = 1024*1024;
+ struct intel_screen *intelScreen = intel_screen(sPriv);
+
+ if (intelScreen->havePools)
+ return GL_TRUE;
+
+ intelScreen->havePools = GL_TRUE;
+
+ if (intelScreen->sarea)
+ intelUpdateScreenRotation(sPriv, intelScreen->sarea);
+
+ return GL_TRUE;
+}
+
+static const char *
+intel_get_name( struct pipe_winsys *winsys )
+{
+ return "Intel/DRI/ttm";
+}
+
+/*
+ * The state tracker (should!) keep track of whether the fake
+ * frontbuffer has been touched by any rendering since the last time
+ * we copied its contents to the real frontbuffer. Our task is easy:
+ */
+static void
+intel_flush_frontbuffer( struct pipe_winsys *winsys,
+ struct pipe_surface *surf,
+ void *context_private)
+{
+ struct intel_context *intel = (struct intel_context *) context_private;
+ __DRIdrawablePrivate *dPriv = intel->driDrawable;
+
+ intelDisplaySurface(dPriv, surf, NULL);
+}
+
+static boolean
+intelInitDriver(__DRIscreenPrivate * sPriv)
+{
+ struct intel_screen *intelScreen;
+ I830DRIPtr gDRIPriv = (I830DRIPtr) sPriv->pDevPriv;
+
+ if (sPriv->devPrivSize != sizeof(I830DRIRec)) {
+ fprintf(stderr,
+ "\nERROR! sizeof(I830DRIRec) does not match passed size from device driver\n");
+ return GL_FALSE;
+ }
+
+ /* Allocate the private area */
+ intelScreen = CALLOC_STRUCT(intel_screen);
+ if (!intelScreen)
+ return GL_FALSE;
+
+ /* parse information in __driConfigOptions */
+ driParseOptionInfo(&intelScreen->optionCache,
+ __driConfigOptions, __driNConfigOptions);
+
+ sPriv->private = (void *) intelScreen;
+ intelScreen->sarea = (drmI830Sarea *) (((GLubyte *) sPriv->pSAREA) +
+ gDRIPriv->sarea_priv_offset);
+
+ intelScreen->deviceID = gDRIPriv->deviceID;
+
+ intelScreen->front.cpp = gDRIPriv->cpp;
+ intelScreen->drmMinor = sPriv->drm_version.minor;
+ intelUpdateScreenRotation(sPriv, intelScreen->sarea);
+
+ if (0)
+ intelPrintDRIInfo(intelScreen, sPriv, gDRIPriv);
+
+ sPriv->extensions = intelScreenExtensions;
+
+ intelScreen->base.base.flush_frontbuffer = intel_flush_frontbuffer;
+ intelScreen->base.base.get_name = intel_get_name;
+ intel_be_init_device(&intelScreen->base, sPriv->fd, intelScreen->deviceID);
+
+ return GL_TRUE;
+}
+
+
+static void
+intelDestroyScreen(__DRIscreenPrivate * sPriv)
+{
+ struct intel_screen *intelScreen = intel_screen(sPriv);
+
+ intel_be_destroy_device(&intelScreen->base);
+ /* intelUnmapScreenRegions(intelScreen); */
+
+ FREE(intelScreen);
+ sPriv->private = NULL;
+}
+
+
+/**
+ * This is called when we need to set up GL rendering to a new X window.
+ */
+static boolean
+intelCreateBuffer(__DRIscreenPrivate * driScrnPriv,
+ __DRIdrawablePrivate * driDrawPriv,
+ const __GLcontextModes * visual, boolean isPixmap)
+{
+ if (isPixmap) {
+ return GL_FALSE; /* not implemented */
+ }
+ else {
+ enum pipe_format colorFormat, depthFormat, stencilFormat;
+ struct intel_framebuffer *intelfb = CALLOC_STRUCT(intel_framebuffer);
+
+ if (!intelfb)
+ return GL_FALSE;
+
+ if (visual->redBits == 5)
+ colorFormat = PIPE_FORMAT_R5G6B5_UNORM;
+ else
+ colorFormat = PIPE_FORMAT_A8R8G8B8_UNORM;
+
+ if (visual->depthBits == 16)
+ depthFormat = PIPE_FORMAT_Z16_UNORM;
+ else if (visual->depthBits == 24)
+ depthFormat = PIPE_FORMAT_S8Z24_UNORM;
+ else
+ depthFormat = PIPE_FORMAT_NONE;
+
+ if (visual->stencilBits == 8)
+ stencilFormat = PIPE_FORMAT_S8Z24_UNORM;
+ else
+ stencilFormat = PIPE_FORMAT_NONE;
+
+ intelfb->stfb = st_create_framebuffer(visual,
+ colorFormat,
+ depthFormat,
+ stencilFormat,
+ driDrawPriv->w,
+ driDrawPriv->h,
+ (void*) intelfb);
+ if (!intelfb->stfb) {
+ free(intelfb);
+ return GL_FALSE;
+ }
+
+ driDrawPriv->driverPrivate = (void *) intelfb;
+ return GL_TRUE;
+ }
+}
+
+static void
+intelDestroyBuffer(__DRIdrawablePrivate * driDrawPriv)
+{
+ struct intel_framebuffer *intelfb = intel_framebuffer(driDrawPriv);
+ assert(intelfb->stfb);
+ st_unreference_framebuffer(intelfb->stfb);
+ free(intelfb);
+}
+
+
+/**
+ * Get information about previous buffer swaps.
+ */
+static int
+intelGetSwapInfo(__DRIdrawablePrivate * dPriv, __DRIswapInfo * sInfo)
+{
+ if ((dPriv == NULL) || (dPriv->driverPrivate == NULL)
+ || (sInfo == NULL)) {
+ return -1;
+ }
+
+ return 0;
+}
+
+static __DRIconfig **
+intelFillInModes(__DRIscreenPrivate *psp,
+ unsigned pixel_bits, unsigned depth_bits,
+ unsigned stencil_bits, GLboolean have_back_buffer)
+{
+ __DRIconfig **configs;
+ __GLcontextModes *m;
+ unsigned num_modes;
+ unsigned depth_buffer_factor;
+ unsigned back_buffer_factor;
+ GLenum fb_format;
+ GLenum fb_type;
+ int i;
+
+ /* GLX_SWAP_COPY_OML is only supported because the Intel driver doesn't
+ * support pageflipping at all.
+ */
+ static const GLenum back_buffer_modes[] = {
+ GLX_NONE, GLX_SWAP_UNDEFINED_OML, GLX_SWAP_COPY_OML
+ };
+
+ uint8_t depth_bits_array[3];
+ uint8_t stencil_bits_array[3];
+ uint8_t msaa_samples_array[1];
+
+
+ depth_bits_array[0] = 0;
+ depth_bits_array[1] = depth_bits;
+ depth_bits_array[2] = depth_bits;
+ msaa_samples_array[0] = 0;
+
+ /* Just like with the accumulation buffer, always provide some modes
+ * with a stencil buffer. It will be a sw fallback, but some apps won't
+ * care about that.
+ */
+ stencil_bits_array[0] = 0;
+ stencil_bits_array[1] = 0;
+ if (depth_bits == 24)
+ stencil_bits_array[1] = (stencil_bits == 0) ? 8 : stencil_bits;
+
+ stencil_bits_array[2] = (stencil_bits == 0) ? 8 : stencil_bits;
+
+ depth_buffer_factor = ((depth_bits != 0) || (stencil_bits != 0)) ? 3 : 1;
+ back_buffer_factor = (have_back_buffer) ? 3 : 1;
+
+ num_modes = depth_buffer_factor * back_buffer_factor * 4;
+
+ if (pixel_bits == 16) {
+ fb_format = GL_RGB;
+ fb_type = GL_UNSIGNED_SHORT_5_6_5;
+ }
+ else {
+ fb_format = GL_BGRA;
+ fb_type = GL_UNSIGNED_INT_8_8_8_8_REV;
+ }
+
+ configs = driCreateConfigs(fb_format, fb_type,
+ depth_bits_array, stencil_bits_array,
+ depth_buffer_factor, back_buffer_modes,
+ back_buffer_factor, msaa_samples_array, 1);
+ if (configs == NULL) {
+ fprintf(stderr, "[%s:%u] Error creating FBConfig!\n", __func__,
+ __LINE__);
+ return NULL;
+ }
+
+ /* Mark the visual as slow if there are "fake" stencil bits.
+ */
+ for (i = 0; configs[i]; i++) {
+ m = &configs[i]->modes;
+ if ((m->stencilBits != 0) && (m->stencilBits != stencil_bits)) {
+ m->visualRating = GLX_SLOW_CONFIG;
+ }
+ }
+
+ return configs;
+}
+
+/**
+ * This is the driver specific part of the createNewScreen entry point.
+ *
+ * \todo maybe fold this into intelInitDriver
+ *
+ * \return the __GLcontextModes supported by this driver
+ */
+static const __DRIconfig **intelInitScreen(__DRIscreenPrivate *psp)
+{
+#ifdef I915
+ static const __DRIversion ddx_expected = { 1, 5, 0 };
+#else
+ static const __DRIversion ddx_expected = { 1, 6, 0 };
+#endif
+ static const __DRIversion dri_expected = { 4, 0, 0 };
+ static const __DRIversion drm_expected = { 1, 5, 0 };
+ I830DRIPtr dri_priv = (I830DRIPtr) psp->pDevPriv;
+
+ if (!driCheckDriDdxDrmVersions2("i915",
+ &psp->dri_version, &dri_expected,
+ &psp->ddx_version, &ddx_expected,
+ &psp->drm_version, &drm_expected)) {
+ return NULL;
+ }
+
+ /* Calling driInitExtensions here, with a NULL context pointer,
+ * does not actually enable the extensions. It just makes sure
+ * that all the dispatch offsets for all the extensions that
+ * *might* be enables are known. This is needed because the
+ * dispatch offsets need to be known when _mesa_context_create is
+ * called, but we can't enable the extensions until we have a
+ * context pointer.
+ *
+ * Hello chicken. Hello egg. How are you two today?
+ */
+ driInitExtensions( NULL, card_extensions, GL_FALSE );
+ //intelInitExtensions(NULL, GL_TRUE);
+
+ if (!intelInitDriver(psp))
+ return NULL;
+
+ psp->extensions = intelScreenExtensions;
+
+ return (const __DRIconfig **)
+ intelFillInModes(psp, dri_priv->cpp * 8,
+ (dri_priv->cpp == 2) ? 16 : 24,
+ (dri_priv->cpp == 2) ? 0 : 8, 1);
+}
+
+/**
+ * This is the driver specific part of the createNewScreen entry point.
+ *
+ * \return the __GLcontextModes supported by this driver
+ */
+static const
+__DRIconfig **intelInitScreen2(__DRIscreenPrivate *psp)
+{
+ struct intel_screen *intelScreen;
+
+ /* Calling driInitExtensions here, with a NULL context pointer,
+ * does not actually enable the extensions. It just makes sure
+ * that all the dispatch offsets for all the extensions that
+ * *might* be enables are known. This is needed because the
+ * dispatch offsets need to be known when _mesa_context_create is
+ * called, but we can't enable the extensions until we have a
+ * context pointer.
+ *
+ * Hello chicken. Hello egg. How are you two today?
+ */
+ //intelInitExtensions(NULL, GL_TRUE);
+
+ /* Allocate the private area */
+ intelScreen = CALLOC_STRUCT(intel_screen);
+ if (!intelScreen) {
+ fprintf(stderr, "\nERROR! Allocating private area failed\n");
+ return GL_FALSE;
+ }
+ /* parse information in __driConfigOptions */
+ driParseOptionInfo(&intelScreen->optionCache,
+ __driConfigOptions, __driNConfigOptions);
+
+ psp->private = (void *) intelScreen;
+
+ intelScreen->drmMinor = psp->drm_version.minor;
+
+ /* Determine chipset ID? */
+ if (!intel_get_param(psp, I915_PARAM_CHIPSET_ID,
+ &intelScreen->deviceID))
+ return GL_FALSE;
+
+ psp->extensions = intelScreenExtensions;
+
+ intel_be_init_device(&intelScreen->base, psp->fd, intelScreen->deviceID);
+ intelScreen->base.base.flush_frontbuffer = intel_flush_frontbuffer;
+ intelScreen->base.base.get_name = intel_get_name;
+
+ return driConcatConfigs(intelFillInModes(psp, 16, 16, 0, 1),
+ intelFillInModes(psp, 32, 24, 8, 1));
+}
+
+const struct __DriverAPIRec driDriverAPI = {
+ .InitScreen = intelInitScreen,
+ .DestroyScreen = intelDestroyScreen,
+ .CreateContext = intelCreateContext,
+ .DestroyContext = intelDestroyContext,
+ .CreateBuffer = intelCreateBuffer,
+ .DestroyBuffer = intelDestroyBuffer,
+ .SwapBuffers = intelSwapBuffers,
+ .MakeCurrent = intelMakeCurrent,
+ .UnbindContext = intelUnbindContext,
+ .GetSwapInfo = intelGetSwapInfo,
+ .GetDrawableMSC = driDrawableGetMSC32,
+ .WaitForMSC = driWaitForMSC32,
+ .CopySubBuffer = intelCopySubBuffer,
+
+ //.InitScreen2 = intelInitScreen2,
+ //.HandleDrawableConfig = intelHandleDrawableConfig,
+ //.HandleBufferAttach = intelHandleBufferAttach,
+};
diff --git a/src/gallium/winsys/drm/intel/dri/intel_screen.h b/src/gallium/winsys/drm/intel/dri/intel_screen.h
new file mode 100644
index 00000000000..0bb43a915cd
--- /dev/null
+++ b/src/gallium/winsys/drm/intel/dri/intel_screen.h
@@ -0,0 +1,122 @@
+/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef _INTEL_SCREEN_H_
+#define _INTEL_SCREEN_H_
+
+#include "dri_util.h"
+#include "i830_common.h"
+#include "xmlconfig.h"
+#include "ws_dri_bufpool.h"
+
+#include "pipe/p_compiler.h"
+
+#include "intel_be_device.h"
+
+struct intel_screen
+{
+ struct intel_be_device base;
+
+ struct {
+ drm_handle_t handle;
+
+ /* We create a static dri buffer for the frontbuffer.
+ */
+ struct _DriBufferObject *buffer;
+ struct pipe_surface *surface;
+ struct pipe_texture *texture;
+
+ char *map; /* memory map */
+ int offset; /* from start of video mem, in bytes */
+ int pitch; /* row stride, in bytes */
+ int width;
+ int height;
+ int size;
+ int cpp; /* for front and back buffers */
+ } front;
+
+ int deviceID;
+ int drmMinor;
+
+ drmI830Sarea *sarea;
+
+ /**
+ * Configuration cache with default values for all contexts
+ */
+ driOptionCache optionCache;
+
+ boolean havePools;
+
+ /**
+ * Temporary(?) context to use for SwapBuffers or other situations in
+ * which we need a rendering context, but none is currently bound.
+ */
+ struct intel_context *dummyContext;
+
+ /*
+ * New stuff form the i915tex integration
+ */
+ unsigned batch_id;
+
+
+ struct pipe_winsys *winsys;
+};
+
+
+
+/** cast wrapper */
+static INLINE struct intel_screen *
+intel_screen(__DRIscreenPrivate *sPriv)
+{
+ return (struct intel_screen *) sPriv->private;
+}
+
+
+extern void
+intelUpdateScreenRotation(__DRIscreenPrivate * sPriv, drmI830Sarea * sarea);
+
+
+extern void intelDestroyContext(__DRIcontextPrivate * driContextPriv);
+
+extern boolean intelUnbindContext(__DRIcontextPrivate * driContextPriv);
+
+extern boolean
+intelMakeCurrent(__DRIcontextPrivate * driContextPriv,
+ __DRIdrawablePrivate * driDrawPriv,
+ __DRIdrawablePrivate * driReadPriv);
+
+
+extern boolean
+intelCreatePools(__DRIscreenPrivate *sPriv);
+
+extern boolean
+intelCreateContext(const __GLcontextModes * visual,
+ __DRIcontextPrivate * driContextPriv,
+ void *sharedContextPrivate);
+
+
+#endif
diff --git a/src/gallium/winsys/drm/intel/dri/intel_swapbuffers.c b/src/gallium/winsys/drm/intel/dri/intel_swapbuffers.c
new file mode 100644
index 00000000000..34ad7eebe1c
--- /dev/null
+++ b/src/gallium/winsys/drm/intel/dri/intel_swapbuffers.c
@@ -0,0 +1,260 @@
+/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "intel_screen.h"
+#include "intel_context.h"
+#include "intel_swapbuffers.h"
+
+#include "intel_reg.h"
+
+#include "pipe/p_context.h"
+#include "state_tracker/st_public.h"
+#include "state_tracker/st_context.h"
+#include "state_tracker/st_cb_fbo.h"
+
+#include "ws_dri_bufmgr.h"
+#include "intel_batchbuffer.h"
+
+/**
+ * Display a colorbuffer surface in an X window.
+ * Used for SwapBuffers and flushing front buffer rendering.
+ *
+ * \param dPriv the window/drawable to display into
+ * \param surf the surface to display
+ * \param rect optional subrect of surface to display (may be NULL).
+ */
+void
+intelDisplaySurface(__DRIdrawablePrivate *dPriv,
+ struct pipe_surface *surf,
+ const drm_clip_rect_t *rect)
+{
+ struct intel_screen *intelScreen = intel_screen(dPriv->driScreenPriv);
+ struct intel_context *intel = intelScreen->dummyContext;
+
+ DBG(SWAP, "%s\n", __FUNCTION__);
+
+ if (!intel) {
+ /* XXX this is where some kind of extra/meta context could be useful */
+ return;
+ }
+
+ if (intel->last_swap_fence) {
+ driFenceFinish(intel->last_swap_fence, DRM_FENCE_TYPE_EXE, TRUE);
+ driFenceUnReference(&intel->last_swap_fence);
+ intel->last_swap_fence = NULL;
+ }
+ intel->last_swap_fence = intel->first_swap_fence;
+ intel->first_swap_fence = NULL;
+
+ /* The LOCK_HARDWARE is required for the cliprects. Buffer offsets
+ * should work regardless.
+ */
+ LOCK_HARDWARE(intel);
+ /* if this drawable isn't currently bound the LOCK_HARDWARE done on the
+ * current context (which is what intelScreenContext should return) might
+ * not get a contended lock and thus cliprects not updated (tests/manywin)
+ */
+ if (intel_context(dPriv->driContextPriv) != intel)
+ DRI_VALIDATE_DRAWABLE_INFO(intel->driScreen, dPriv);
+
+
+ if (dPriv && dPriv->numClipRects) {
+ const int srcWidth = surf->width;
+ const int srcHeight = surf->height;
+ const int nbox = dPriv->numClipRects;
+ const drm_clip_rect_t *pbox = dPriv->pClipRects;
+ const int pitch = intelScreen->front.pitch / intelScreen->front.cpp;
+ const int cpp = intelScreen->front.cpp;
+ const int srcpitch = surf->stride / cpp;
+ int BR13, CMD;
+ int i;
+
+ ASSERT(surf->buffer);
+
+ DBG(SWAP, "screen pitch %d src surface pitch %d\n",
+ pitch, surf->stride);
+
+ if (cpp == 2) {
+ BR13 = (pitch * cpp) | (0xCC << 16) | (1 << 24);
+ CMD = XY_SRC_COPY_BLT_CMD;
+ }
+ else {
+ BR13 = (pitch * cpp) | (0xCC << 16) | (1 << 24) | (1 << 25);
+ CMD = (XY_SRC_COPY_BLT_CMD | XY_SRC_COPY_BLT_WRITE_ALPHA |
+ XY_SRC_COPY_BLT_WRITE_RGB);
+ }
+
+ for (i = 0; i < nbox; i++, pbox++) {
+ drm_clip_rect_t box;
+ drm_clip_rect_t sbox;
+
+ if (pbox->x1 > pbox->x2 ||
+ pbox->y1 > pbox->y2 ||
+ pbox->x2 > intelScreen->front.width ||
+ pbox->y2 > intelScreen->front.height) {
+ /* invalid cliprect, skip it */
+ continue;
+ }
+
+ box = *pbox;
+
+ if (rect) {
+ /* intersect cliprect with user-provided src rect */
+ drm_clip_rect_t rrect;
+
+ rrect.x1 = dPriv->x + rect->x1;
+ rrect.y1 = (dPriv->h - rect->y1 - rect->y2) + dPriv->y;
+ rrect.x2 = rect->x2 + rrect.x1;
+ rrect.y2 = rect->y2 + rrect.y1;
+ if (rrect.x1 > box.x1)
+ box.x1 = rrect.x1;
+ if (rrect.y1 > box.y1)
+ box.y1 = rrect.y1;
+ if (rrect.x2 < box.x2)
+ box.x2 = rrect.x2;
+ if (rrect.y2 < box.y2)
+ box.y2 = rrect.y2;
+
+ if (box.x1 > box.x2 || box.y1 > box.y2)
+ continue;
+ }
+
+ /* restrict blit to size of actually rendered area */
+ if (box.x2 - box.x1 > srcWidth)
+ box.x2 = srcWidth + box.x1;
+ if (box.y2 - box.y1 > srcHeight)
+ box.y2 = srcHeight + box.y1;
+
+ DBG(SWAP, "box x1 x2 y1 y2 %d %d %d %d\n",
+ box.x1, box.x2, box.y1, box.y2);
+
+ sbox.x1 = box.x1 - dPriv->x;
+ sbox.y1 = box.y1 - dPriv->y;
+
+ assert(box.x1 < box.x2);
+ assert(box.y1 < box.y2);
+
+ /* XXX this could be done with pipe->surface_copy() */
+ /* XXX should have its own batch buffer */
+ if (!BEGIN_BATCH(8, 2)) {
+ /*
+ * Since we share this batch buffer with a context
+ * we can't flush it since that risks a GPU lockup
+ */
+ assert(0);
+ continue;
+ }
+
+ OUT_BATCH(CMD);
+ OUT_BATCH(BR13);
+ OUT_BATCH((box.y1 << 16) | box.x1);
+ OUT_BATCH((box.y2 << 16) | box.x2);
+
+ OUT_RELOC(intelScreen->front.buffer,
+ DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_WRITE,
+ DRM_BO_MASK_MEM | DRM_BO_FLAG_WRITE, 0);
+ OUT_BATCH((sbox.y1 << 16) | sbox.x1);
+ OUT_BATCH((srcpitch * cpp) & 0xffff);
+ OUT_RELOC(dri_bo(surf->buffer),
+ DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_READ,
+ DRM_BO_MASK_MEM | DRM_BO_FLAG_READ, 0);
+
+ }
+
+ if (intel->first_swap_fence)
+ driFenceUnReference(&intel->first_swap_fence);
+ intel->first_swap_fence = intel_be_batchbuffer_flush(intel->base.batch);
+ }
+
+ UNLOCK_HARDWARE(intel);
+
+ if (intel->lastStamp != dPriv->lastStamp) {
+ intelUpdateWindowSize(dPriv);
+ intel->lastStamp = dPriv->lastStamp;
+ }
+}
+
+
+
+/**
+ * This will be called whenever the currently bound window is moved/resized.
+ */
+void
+intelUpdateWindowSize(__DRIdrawablePrivate *dPriv)
+{
+ struct intel_framebuffer *intelfb = intel_framebuffer(dPriv);
+ assert(intelfb->stfb);
+ st_resize_framebuffer(intelfb->stfb, dPriv->w, dPriv->h);
+}
+
+
+
+void
+intelSwapBuffers(__DRIdrawablePrivate * dPriv)
+{
+ struct intel_framebuffer *intel_fb = intel_framebuffer(dPriv);
+ struct pipe_surface *back_surf;
+
+ assert(intel_fb);
+ assert(intel_fb->stfb);
+
+ back_surf = st_get_framebuffer_surface(intel_fb->stfb,
+ ST_SURFACE_BACK_LEFT);
+ if (back_surf) {
+ st_notify_swapbuffers(intel_fb->stfb);
+ intelDisplaySurface(dPriv, back_surf, NULL);
+ st_notify_swapbuffers_complete(intel_fb->stfb);
+ }
+}
+
+
+/**
+ * Called via glXCopySubBufferMESA() to copy a subrect of the back
+ * buffer to the front buffer/screen.
+ */
+void
+intelCopySubBuffer(__DRIdrawablePrivate * dPriv, int x, int y, int w, int h)
+{
+ struct intel_framebuffer *intel_fb = intel_framebuffer(dPriv);
+ struct pipe_surface *back_surf;
+
+ assert(intel_fb);
+ assert(intel_fb->stfb);
+
+ back_surf = st_get_framebuffer_surface(intel_fb->stfb,
+ ST_SURFACE_BACK_LEFT);
+ if (back_surf) {
+ drm_clip_rect_t rect;
+ rect.x1 = x;
+ rect.y1 = y;
+ rect.x2 = w;
+ rect.y2 = h;
+
+ st_notify_swapbuffers(intel_fb->stfb);
+ intelDisplaySurface(dPriv, back_surf, &rect);
+ }
+}
diff --git a/src/gallium/winsys/drm/intel/dri/intel_swapbuffers.h b/src/gallium/winsys/drm/intel/dri/intel_swapbuffers.h
new file mode 100644
index 00000000000..46c9bab3af2
--- /dev/null
+++ b/src/gallium/winsys/drm/intel/dri/intel_swapbuffers.h
@@ -0,0 +1,47 @@
+/**************************************************************************
+ *
+ * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef INTEL_SWAPBUFFERS_H
+#define INTEL_SWAPBUFFERS_H
+
+
+struct pipe_surface;
+
+
+extern void intelDisplaySurface(__DRIdrawablePrivate * dPriv,
+ struct pipe_surface *surf,
+ const drm_clip_rect_t * rect);
+
+extern void intelSwapBuffers(__DRIdrawablePrivate * dPriv);
+
+extern void intelCopySubBuffer(__DRIdrawablePrivate * dPriv,
+ int x, int y, int w, int h);
+
+extern void intelUpdateWindowSize(__DRIdrawablePrivate *dPriv);
+
+
+#endif /* INTEL_SWAPBUFFERS_H */
diff --git a/src/gallium/winsys/drm/intel/dri/intel_winsys_softpipe.c b/src/gallium/winsys/drm/intel/dri/intel_winsys_softpipe.c
new file mode 100644
index 00000000000..20920a20529
--- /dev/null
+++ b/src/gallium/winsys/drm/intel/dri/intel_winsys_softpipe.c
@@ -0,0 +1,82 @@
+/**************************************************************************
+ *
+ * Copyright 2006 Tungsten Graphics, Inc., Bismarck, ND., USA
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ *
+ **************************************************************************/
+/*
+ * Authors: Keith Whitwell <keithw-at-tungstengraphics-dot-com>
+ */
+
+#include "intel_context.h"
+#include "intel_winsys_softpipe.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_format.h"
+#include "util/u_memory.h"
+#include "softpipe/sp_winsys.h"
+
+
+struct intel_softpipe_winsys {
+ struct softpipe_winsys sws;
+ struct intel_context *intel;
+};
+
+/**
+ * Return list of surface formats supported by this driver.
+ */
+static boolean
+intel_is_format_supported(struct softpipe_winsys *sws,
+ enum pipe_format format)
+{
+ switch(format) {
+ case PIPE_FORMAT_A8R8G8B8_UNORM:
+ case PIPE_FORMAT_R5G6B5_UNORM:
+ case PIPE_FORMAT_S8Z24_UNORM:
+ return TRUE;
+ default:
+ return FALSE;
+ }
+}
+
+
+/**
+ * Create rendering context which uses software rendering.
+ */
+struct pipe_context *
+intel_create_softpipe( struct intel_context *intel,
+ struct pipe_winsys *winsys )
+{
+ struct intel_softpipe_winsys *isws = CALLOC_STRUCT( intel_softpipe_winsys );
+ struct pipe_screen *screen = softpipe_create_screen(winsys);
+
+ /* Fill in this struct with callbacks that softpipe will need to
+ * communicate with the window system, buffer manager, etc.
+ */
+ isws->sws.is_format_supported = intel_is_format_supported;
+ isws->intel = intel;
+
+ /* Create the softpipe context:
+ */
+ return softpipe_create( screen, winsys, &isws->sws );
+}
diff --git a/src/gallium/winsys/drm/intel/dri/intel_winsys_softpipe.h b/src/gallium/winsys/drm/intel/dri/intel_winsys_softpipe.h
new file mode 100644
index 00000000000..5fa14cb7497
--- /dev/null
+++ b/src/gallium/winsys/drm/intel/dri/intel_winsys_softpipe.h
@@ -0,0 +1,39 @@
+/**************************************************************************
+ *
+ * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef INTEL_SOFTPIPE_H
+#define INTEL_SOFTPIPE_H
+
+struct pipe_winsys;
+struct pipe_context;
+struct intel_context;
+
+struct pipe_context *
+intel_create_softpipe( struct intel_context *intel,
+ struct pipe_winsys *winsys );
+
+#endif
diff --git a/src/gallium/winsys/drm/intel/dri/server/i830_common.h b/src/gallium/winsys/drm/intel/dri/server/i830_common.h
new file mode 100644
index 00000000000..3452ddb3c90
--- /dev/null
+++ b/src/gallium/winsys/drm/intel/dri/server/i830_common.h
@@ -0,0 +1,255 @@
+/**************************************************************************
+
+Copyright 2001 VA Linux Systems Inc., Fremont, California.
+Copyright 2002 Tungsten Graphics Inc., Cedar Park, Texas.
+
+All Rights Reserved.
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the "Software"),
+to deal in the Software without restriction, including without limitation
+on the rights to use, copy, modify, merge, publish, distribute, sub
+license, and/or sell copies of the Software, and to permit persons to whom
+the Software is furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice (including the next
+paragraph) shall be included in all copies or substantial portions of the
+Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ATI, VA LINUX SYSTEMS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+
+
+#ifndef _I830_COMMON_H_
+#define _I830_COMMON_H_
+
+
+#define I830_NR_TEX_REGIONS 255 /* maximum due to use of chars for next/prev */
+#define I830_LOG_MIN_TEX_REGION_SIZE 14
+
+
+/* Driver specific DRM command indices
+ * NOTE: these are not OS specific, but they are driver specific
+ */
+#define DRM_I830_INIT 0x00
+#define DRM_I830_FLUSH 0x01
+#define DRM_I830_FLIP 0x02
+#define DRM_I830_BATCHBUFFER 0x03
+#define DRM_I830_IRQ_EMIT 0x04
+#define DRM_I830_IRQ_WAIT 0x05
+#define DRM_I830_GETPARAM 0x06
+#define DRM_I830_SETPARAM 0x07
+#define DRM_I830_ALLOC 0x08
+#define DRM_I830_FREE 0x09
+#define DRM_I830_INIT_HEAP 0x0a
+#define DRM_I830_CMDBUFFER 0x0b
+#define DRM_I830_DESTROY_HEAP 0x0c
+#define DRM_I830_SET_VBLANK_PIPE 0x0d
+#define DRM_I830_GET_VBLANK_PIPE 0x0e
+#define DRM_I830_MMIO 0x10
+
+typedef struct {
+ enum {
+ I830_INIT_DMA = 0x01,
+ I830_CLEANUP_DMA = 0x02,
+ I830_RESUME_DMA = 0x03
+ } func;
+ unsigned int mmio_offset;
+ int sarea_priv_offset;
+ unsigned int ring_start;
+ unsigned int ring_end;
+ unsigned int ring_size;
+ unsigned int front_offset;
+ unsigned int back_offset;
+ unsigned int depth_offset;
+ unsigned int w;
+ unsigned int h;
+ unsigned int pitch;
+ unsigned int pitch_bits;
+ unsigned int back_pitch;
+ unsigned int depth_pitch;
+ unsigned int cpp;
+ unsigned int chipset;
+} drmI830Init;
+
+typedef struct {
+ drmTextureRegion texList[I830_NR_TEX_REGIONS+1];
+ int last_upload; /* last time texture was uploaded */
+ int last_enqueue; /* last time a buffer was enqueued */
+ int last_dispatch; /* age of the most recently dispatched buffer */
+ int ctxOwner; /* last context to upload state */
+ /** Last context that used the buffer manager. */
+ int texAge;
+ int pf_enabled; /* is pageflipping allowed? */
+ int pf_active;
+ int pf_current_page; /* which buffer is being displayed? */
+ int perf_boxes; /* performance boxes to be displayed */
+ int width, height; /* screen size in pixels */
+
+ drm_handle_t front_handle;
+ int front_offset;
+ int front_size;
+
+ drm_handle_t back_handle;
+ int back_offset;
+ int back_size;
+
+ drm_handle_t depth_handle;
+ int depth_offset;
+ int depth_size;
+
+ drm_handle_t tex_handle;
+ int tex_offset;
+ int tex_size;
+ int log_tex_granularity;
+ int pitch;
+ int rotation; /* 0, 90, 180 or 270 */
+ int rotated_offset;
+ int rotated_size;
+ int rotated_pitch;
+ int virtualX, virtualY;
+
+ unsigned int front_tiled;
+ unsigned int back_tiled;
+ unsigned int depth_tiled;
+ unsigned int rotated_tiled;
+ unsigned int rotated2_tiled;
+
+ int planeA_x;
+ int planeA_y;
+ int planeA_w;
+ int planeA_h;
+ int planeB_x;
+ int planeB_y;
+ int planeB_w;
+ int planeB_h;
+
+ /* Triple buffering */
+ drm_handle_t third_handle;
+ int third_offset;
+ int third_size;
+ unsigned int third_tiled;
+
+ /* buffer object handles for the static buffers. May change
+ * over the lifetime of the client, though it doesn't in our current
+ * implementation.
+ */
+ unsigned int front_bo_handle;
+ unsigned int back_bo_handle;
+ unsigned int third_bo_handle;
+ unsigned int depth_bo_handle;
+} drmI830Sarea;
+
+/* Flags for perf_boxes
+ */
+#define I830_BOX_RING_EMPTY 0x1 /* populated by kernel */
+#define I830_BOX_FLIP 0x2 /* populated by kernel */
+#define I830_BOX_WAIT 0x4 /* populated by kernel & client */
+#define I830_BOX_TEXTURE_LOAD 0x8 /* populated by kernel */
+#define I830_BOX_LOST_CONTEXT 0x10 /* populated by client */
+
+
+typedef struct {
+ int start; /* agp offset */
+ int used; /* nr bytes in use */
+ int DR1; /* hw flags for GFX_OP_DRAWRECT_INFO */
+ int DR4; /* window origin for GFX_OP_DRAWRECT_INFO*/
+ int num_cliprects; /* mulitpass with multiple cliprects? */
+ drm_clip_rect_t *cliprects; /* pointer to userspace cliprects */
+} drmI830BatchBuffer;
+
+typedef struct {
+ char *buf; /* agp offset */
+ int sz; /* nr bytes in use */
+ int DR1; /* hw flags for GFX_OP_DRAWRECT_INFO */
+ int DR4; /* window origin for GFX_OP_DRAWRECT_INFO*/
+ int num_cliprects; /* mulitpass with multiple cliprects? */
+ drm_clip_rect_t *cliprects; /* pointer to userspace cliprects */
+} drmI830CmdBuffer;
+
+typedef struct {
+ int *irq_seq;
+} drmI830IrqEmit;
+
+typedef struct {
+ int irq_seq;
+} drmI830IrqWait;
+
+typedef struct {
+ int param;
+ int *value;
+} drmI830GetParam;
+
+#define I830_PARAM_IRQ_ACTIVE 1
+#define I830_PARAM_ALLOW_BATCHBUFFER 2
+
+typedef struct {
+ int param;
+ int value;
+} drmI830SetParam;
+
+#define I830_SETPARAM_USE_MI_BATCHBUFFER_START 1
+#define I830_SETPARAM_TEX_LRU_LOG_GRANULARITY 2
+#define I830_SETPARAM_ALLOW_BATCHBUFFER 3
+
+
+/* A memory manager for regions of shared memory:
+ */
+#define I830_MEM_REGION_AGP 1
+
+typedef struct {
+ int region;
+ int alignment;
+ int size;
+ int *region_offset; /* offset from start of fb or agp */
+} drmI830MemAlloc;
+
+typedef struct {
+ int region;
+ int region_offset;
+} drmI830MemFree;
+
+typedef struct {
+ int region;
+ int size;
+ int start;
+} drmI830MemInitHeap;
+
+typedef struct {
+ int region;
+} drmI830MemDestroyHeap;
+
+#define DRM_I830_VBLANK_PIPE_A 1
+#define DRM_I830_VBLANK_PIPE_B 2
+
+typedef struct {
+ int pipe;
+} drmI830VBlankPipe;
+
+#define MMIO_READ 0
+#define MMIO_WRITE 1
+
+#define MMIO_REGS_IA_PRIMATIVES_COUNT 0
+#define MMIO_REGS_IA_VERTICES_COUNT 1
+#define MMIO_REGS_VS_INVOCATION_COUNT 2
+#define MMIO_REGS_GS_PRIMITIVES_COUNT 3
+#define MMIO_REGS_GS_INVOCATION_COUNT 4
+#define MMIO_REGS_CL_PRIMITIVES_COUNT 5
+#define MMIO_REGS_CL_INVOCATION_COUNT 6
+#define MMIO_REGS_PS_INVOCATION_COUNT 7
+#define MMIO_REGS_PS_DEPTH_COUNT 8
+
+typedef struct {
+ unsigned int read_write:1;
+ unsigned int reg:31;
+ void __user *data;
+} drmI830MMIO;
+
+#endif /* _I830_DRM_H_ */
diff --git a/src/gallium/winsys/drm/intel/dri/server/i830_dri.h b/src/gallium/winsys/drm/intel/dri/server/i830_dri.h
new file mode 100644
index 00000000000..0d514b6c38f
--- /dev/null
+++ b/src/gallium/winsys/drm/intel/dri/server/i830_dri.h
@@ -0,0 +1,62 @@
+
+#ifndef _I830_DRI_H
+#define _I830_DRI_H
+
+#include "xf86drm.h"
+#include "i830_common.h"
+
+#define I830_MAX_DRAWABLES 256
+
+#define I830_MAJOR_VERSION 1
+#define I830_MINOR_VERSION 7
+#define I830_PATCHLEVEL 2
+
+#define I830_REG_SIZE 0x80000
+
+typedef struct _I830DRIRec {
+ drm_handle_t regs;
+ drmSize regsSize;
+
+ drmSize unused1; /* backbufferSize */
+ drm_handle_t unused2; /* backbuffer */
+
+ drmSize unused3; /* depthbufferSize */
+ drm_handle_t unused4; /* depthbuffer */
+
+ drmSize unused5; /* rotatedSize */
+ drm_handle_t unused6; /* rotatedbuffer */
+
+ drm_handle_t unused7; /* textures */
+ int unused8; /* textureSize */
+
+ drm_handle_t unused9; /* agp_buffers */
+ drmSize unused10; /* agp_buf_size */
+
+ int deviceID;
+ int width;
+ int height;
+ int mem;
+ int cpp;
+ int bitsPerPixel;
+
+ int unused11[8]; /* was front/back/depth/rotated offset/pitch */
+
+ int unused12; /* logTextureGranularity */
+ int unused13; /* textureOffset */
+
+ int irq;
+ int sarea_priv_offset;
+} I830DRIRec, *I830DRIPtr;
+
+typedef struct {
+ /* Nothing here yet */
+ int dummy;
+} I830ConfigPrivRec, *I830ConfigPrivPtr;
+
+typedef struct {
+ /* Nothing here yet */
+ int dummy;
+} I830DRIContextRec, *I830DRIContextPtr;
+
+
+#endif
diff --git a/src/gallium/winsys/drm/intel/egl/Makefile b/src/gallium/winsys/drm/intel/egl/Makefile
new file mode 100644
index 00000000000..7147d89e0d0
--- /dev/null
+++ b/src/gallium/winsys/drm/intel/egl/Makefile
@@ -0,0 +1,31 @@
+TOP = ../../../../../..
+include $(TOP)/configs/current
+
+LIBNAME = EGL_i915.so
+
+PIPE_DRIVERS = \
+ ../gem/libinteldrm.a \
+ $(TOP)/src/gallium/drivers/softpipe/libsoftpipe.a \
+ $(TOP)/src/gallium/drivers/i915simple/libi915simple.a \
+ $(TOP)/src/gallium/state_trackers/egl/libegldrm.a \
+
+
+DRIVER_SOURCES = \
+ intel_context.c \
+ intel_device.c \
+ intel_api.c
+
+C_SOURCES = \
+ $(COMMON_GALLIUM_SOURCES) \
+ $(DRIVER_SOURCES)
+
+DRIVER_EXTRAS = -ldrm_intel
+
+ASM_SOURCES =
+
+DRIVER_DEFINES = -I../gem $(shell pkg-config libdrm --atleast-version=2.3.1 \
+ && echo "-DDRM_VBLANK_FLIP=DRM_VBLANK_FLIP")
+
+include ../../Makefile.template
+
+symlinks:
diff --git a/src/gallium/winsys/drm/intel/egl/intel_api.c b/src/gallium/winsys/drm/intel/egl/intel_api.c
new file mode 100644
index 00000000000..5dc4a7b052b
--- /dev/null
+++ b/src/gallium/winsys/drm/intel/egl/intel_api.c
@@ -0,0 +1,10 @@
+
+#include "intel_api.h"
+
+struct drm_api drm_api_hocks =
+{
+ .create_screen = intel_create_screen,
+ .create_context = intel_create_context,
+ .buffer_from_handle = intel_be_buffer_from_handle,
+ .handle_from_buffer = intel_be_handle_from_buffer,
+};
diff --git a/src/gallium/winsys/drm/intel/egl/intel_api.h b/src/gallium/winsys/drm/intel/egl/intel_api.h
new file mode 100644
index 00000000000..8ec165ab017
--- /dev/null
+++ b/src/gallium/winsys/drm/intel/egl/intel_api.h
@@ -0,0 +1,14 @@
+
+#ifndef _INTEL_API_H_
+#define _INTEL_API_H_
+
+#include "pipe/p_compiler.h"
+
+#include "state_tracker/drm_api.h"
+
+#include "intel_be_device.h"
+
+struct pipe_screen *intel_create_screen(int drmFD, int pciID);
+struct pipe_context *intel_create_context(struct pipe_screen *screen);
+
+#endif
diff --git a/src/gallium/winsys/drm/intel/egl/intel_context.c b/src/gallium/winsys/drm/intel/egl/intel_context.c
new file mode 100644
index 00000000000..57e5ff7bc12
--- /dev/null
+++ b/src/gallium/winsys/drm/intel/egl/intel_context.c
@@ -0,0 +1,83 @@
+
+#include "i915simple/i915_screen.h"
+
+#include "intel_be_device.h"
+#include "intel_be_context.h"
+
+#include "pipe/p_defines.h"
+#include "pipe/p_context.h"
+
+#include "intel_api.h"
+
+struct intel_context
+{
+ struct intel_be_context base;
+
+ /* stuff */
+};
+
+/*
+ * Hardware lock functions.
+ * Doesn't do anything in EGL
+ */
+
+static void
+intel_lock_hardware(struct intel_be_context *context)
+{
+ (void)context;
+}
+
+static void
+intel_unlock_hardware(struct intel_be_context *context)
+{
+ (void)context;
+}
+
+static boolean
+intel_locked_hardware(struct intel_be_context *context)
+{
+ (void)context;
+ return FALSE;
+}
+
+
+/*
+ * Misc functions.
+ */
+static void
+intel_destroy_be_context(struct i915_winsys *winsys)
+{
+ struct intel_context *intel = (struct intel_context *)winsys;
+
+ intel_be_destroy_context(&intel->base);
+ free(intel);
+}
+
+struct pipe_context *
+intel_create_context(struct pipe_screen *screen)
+{
+ struct intel_context *intel;
+ struct pipe_context *pipe;
+ struct intel_be_device *device = (struct intel_be_device *)screen->winsys;
+
+ intel = (struct intel_context *)malloc(sizeof(*intel));
+ memset(intel, 0, sizeof(*intel));
+
+ intel->base.hardware_lock = intel_lock_hardware;
+ intel->base.hardware_unlock = intel_unlock_hardware;
+ intel->base.hardware_locked = intel_locked_hardware;
+
+ intel_be_init_context(&intel->base, device);
+
+ intel->base.base.destroy = intel_destroy_be_context;
+
+#if 0
+ pipe = intel_create_softpipe(intel, screen->winsys);
+#else
+ pipe = i915_create_context(screen, &device->base, &intel->base.base);
+#endif
+
+ pipe->priv = intel;
+
+ return pipe;
+}
diff --git a/src/gallium/winsys/drm/intel/egl/intel_device.c b/src/gallium/winsys/drm/intel/egl/intel_device.c
new file mode 100644
index 00000000000..6b281402d53
--- /dev/null
+++ b/src/gallium/winsys/drm/intel/egl/intel_device.c
@@ -0,0 +1,48 @@
+
+#include <stdio.h>
+#include "pipe/p_defines.h"
+#include "intel_be_device.h"
+#include "i915simple/i915_screen.h"
+
+#include "intel_api.h"
+
+struct intel_device
+{
+ struct intel_be_device base;
+
+ int deviceID;
+};
+
+static void
+intel_destroy_winsys(struct pipe_winsys *winsys)
+{
+ struct intel_device *dev = (struct intel_device *)winsys;
+
+ intel_be_destroy_device(&dev->base);
+
+ free(dev);
+}
+
+struct pipe_screen *
+intel_create_screen(int drmFD, int deviceID)
+{
+ struct intel_device *dev;
+ struct pipe_screen *screen;
+
+ /* Allocate the private area */
+ dev = malloc(sizeof(*dev));
+ if (!dev)
+ return NULL;
+ memset(dev, 0, sizeof(*dev));
+
+ dev->deviceID = deviceID;
+
+ intel_be_init_device(&dev->base, drmFD, deviceID);
+
+ /* we need to hock our own destroy function in here */
+ dev->base.base.destroy = intel_destroy_winsys;
+
+ screen = i915_create_screen(&dev->base.base, deviceID);
+
+ return screen;
+}
diff --git a/src/gallium/winsys/drm/intel/gem/Makefile b/src/gallium/winsys/drm/intel/gem/Makefile
new file mode 100644
index 00000000000..b25fc258f45
--- /dev/null
+++ b/src/gallium/winsys/drm/intel/gem/Makefile
@@ -0,0 +1,18 @@
+TOP = ../../../../../..
+include $(TOP)/configs/current
+
+LIBNAME = inteldrm
+
+C_SOURCES = \
+ intel_be_batchbuffer.c \
+ intel_be_context.c \
+ intel_be_device.c
+
+
+include ./Makefile.template
+
+DRIVER_DEFINES = $(shell pkg-config libdrm --cflags \
+ && pkg-config libdrm --atleast-version=2.3.1 \
+ && echo "-DDRM_VBLANK_FLIP=DRM_VBLANK_FLIP")
+symlinks:
+
diff --git a/src/gallium/winsys/drm/intel/gem/Makefile.template b/src/gallium/winsys/drm/intel/gem/Makefile.template
new file mode 100644
index 00000000000..b60e9788940
--- /dev/null
+++ b/src/gallium/winsys/drm/intel/gem/Makefile.template
@@ -0,0 +1,64 @@
+# -*-makefile-*-
+
+
+# We still have a dependency on the "dri" buffer manager. Most likely
+# the interface can be reused in non-dri environments, and also as a
+# frontend to simpler memory managers.
+#
+COMMON_SOURCES =
+
+OBJECTS = $(C_SOURCES:.c=.o) \
+ $(CPP_SOURCES:.cpp=.o) \
+ $(ASM_SOURCES:.S=.o)
+
+
+### Include directories
+INCLUDES = \
+ -I. \
+ -I$(TOP)/src/gallium/include \
+ -I$(TOP)/src/gallium/auxiliary \
+ -I$(TOP)/src/gallium/drivers \
+ -I$(TOP)/include \
+ $(DRIVER_INCLUDES)
+
+
+##### RULES #####
+
+.c.o:
+ $(CC) -c $(INCLUDES) $(CFLAGS) $(DRIVER_DEFINES) $< -o $@
+
+.cpp.o:
+ $(CXX) -c $(INCLUDES) $(CXXFLAGS) $(DRIVER_DEFINES) $< -o $@
+
+.S.o:
+ $(CC) -c $(INCLUDES) $(CFLAGS) $(DRIVER_DEFINES) $< -o $@
+
+
+##### TARGETS #####
+
+default: depend symlinks lib$(LIBNAME).a
+
+
+lib$(LIBNAME).a: $(OBJECTS) Makefile Makefile.template
+ $(TOP)/bin/mklib -o $(LIBNAME) -static $(OBJECTS) $(DRIVER_LIBS)
+
+
+depend: $(C_SOURCES) $(CPP_SOURCES) $(ASM_SOURCES) $(SYMLINKS)
+ rm -f depend
+ touch depend
+ $(MKDEP) $(MKDEP_OPTIONS) $(DRIVER_DEFINES) $(INCLUDES) $(C_SOURCES) $(CPP_SOURCES) \
+ $(ASM_SOURCES) 2> /dev/null
+
+
+# Emacs tags
+tags:
+ etags `find . -name \*.[ch]` `find ../include`
+
+
+# Remove .o and backup files
+clean::
+ -rm -f *.o */*.o *~ *.so *.a *~ server/*.o $(SYMLINKS)
+ -rm -f depend depend.bak
+
+
+include depend
diff --git a/src/gallium/winsys/drm/intel/gem/intel_be_batchbuffer.c b/src/gallium/winsys/drm/intel/gem/intel_be_batchbuffer.c
new file mode 100644
index 00000000000..d9556e1f384
--- /dev/null
+++ b/src/gallium/winsys/drm/intel/gem/intel_be_batchbuffer.c
@@ -0,0 +1,140 @@
+
+#include "i915simple/i915_debug.h"
+#include "intel_be_batchbuffer.h"
+#include "intel_be_context.h"
+#include "intel_be_device.h"
+#include "intel_be_fence.h"
+#include <errno.h>
+
+#include "util/u_memory.h"
+
+struct intel_be_batchbuffer *
+intel_be_batchbuffer_alloc(struct intel_be_context *intel)
+{
+ struct intel_be_batchbuffer *batch = CALLOC_STRUCT(intel_be_batchbuffer);
+
+
+ batch->base.buffer = NULL;
+ batch->base.winsys = &intel->base;
+ batch->base.map = NULL;
+ batch->base.ptr = NULL;
+ batch->base.size = 0;
+ batch->base.actual_size = intel->device->max_batch_size;
+ batch->base.relocs = 0;
+ batch->base.max_relocs = INTEL_DEFAULT_RELOCS;
+
+ batch->base.map = malloc(batch->base.actual_size);
+ memset(batch->base.map, 0, batch->base.actual_size);
+
+ batch->base.ptr = batch->base.map;
+
+ intel_be_batchbuffer_reset(batch);
+
+ return batch;
+}
+
+void
+intel_be_batchbuffer_reset(struct intel_be_batchbuffer *batch)
+{
+ struct intel_be_context *intel = intel_be_context(batch->base.winsys);
+ struct intel_be_device *dev = intel->device;
+
+ if (batch->bo)
+ drm_intel_bo_unreference(batch->bo);
+
+ memset(batch->base.map, 0, batch->base.actual_size);
+ batch->base.ptr = batch->base.map;
+ batch->base.size = batch->base.actual_size - BATCH_RESERVED;
+
+ batch->base.relocs = 0;
+ batch->base.max_relocs = INTEL_DEFAULT_RELOCS;
+
+ batch->bo = drm_intel_bo_alloc(dev->pools.gem,
+ "gallium3d_batch_buffer",
+ batch->base.actual_size, 0);
+}
+
+int
+intel_be_offset_relocation(struct intel_be_batchbuffer *batch,
+ unsigned pre_add,
+ drm_intel_bo *bo,
+ uint32_t read_domains,
+ uint32_t write_domain)
+{
+ unsigned offset;
+ int ret = 0;
+
+ assert(batch->base.relocs < batch->base.max_relocs);
+
+ offset = (unsigned)(batch->base.ptr - batch->base.map);
+
+ ret = drm_intel_bo_emit_reloc(batch->bo, offset,
+ bo, pre_add,
+ read_domains,
+ write_domain);
+
+ ((uint32_t*)batch->base.ptr)[0] = bo->offset + pre_add;
+ batch->base.ptr += 4;
+
+ if (!ret)
+ batch->base.relocs++;
+
+ return ret;
+}
+
+void
+intel_be_batchbuffer_flush(struct intel_be_batchbuffer *batch,
+ struct intel_be_fence **fence)
+{
+ struct i915_batchbuffer *i915 = &batch->base;
+ unsigned used = 0;
+ int ret = 0;
+
+ assert(i915_batchbuffer_space(i915) >= 0);
+
+ used = batch->base.ptr - batch->base.map;
+ assert((used & 3) == 0);
+
+ if (used & 4) {
+ i915_batchbuffer_dword(i915, (0x0<<29)|(0x4<<23)|(1<<0)); // MI_FLUSH | FLUSH_MAP_CACHE;
+ i915_batchbuffer_dword(i915, (0x0<<29)|(0x0<<23)); // MI_NOOP
+ i915_batchbuffer_dword(i915, (0x0<<29)|(0xA<<23)); // MI_BATCH_BUFFER_END;
+ } else {
+ i915_batchbuffer_dword(i915, (0x0<<29)|(0x4<<23)|(1<<0)); //MI_FLUSH | FLUSH_MAP_CACHE;
+ i915_batchbuffer_dword(i915, (0x0<<29)|(0xA<<23)); // MI_BATCH_BUFFER_END;
+ }
+
+ used = batch->base.ptr - batch->base.map;
+
+ drm_intel_bo_subdata(batch->bo, 0, used, batch->base.map);
+ ret = drm_intel_bo_exec(batch->bo, used, NULL, 0, 0);
+
+ assert(ret == 0);
+
+ intel_be_batchbuffer_reset(batch);
+
+ if (fence) {
+ if (*fence)
+ intel_be_fence_unreference(*fence);
+
+ (*fence) = CALLOC_STRUCT(intel_be_fence);
+ (*fence)->refcount = 1;
+ (*fence)->bo = NULL;
+ }
+}
+
+void
+intel_be_batchbuffer_finish(struct intel_be_batchbuffer *batch)
+{
+
+}
+
+void
+intel_be_batchbuffer_free(struct intel_be_batchbuffer *batch)
+{
+ if (batch->bo)
+ drm_intel_bo_unreference(batch->bo);
+
+ free(batch->base.map);
+ free(batch);
+}
diff --git a/src/gallium/winsys/drm/intel/gem/intel_be_batchbuffer.h b/src/gallium/winsys/drm/intel/gem/intel_be_batchbuffer.h
new file mode 100644
index 00000000000..195bf8dee77
--- /dev/null
+++ b/src/gallium/winsys/drm/intel/gem/intel_be_batchbuffer.h
@@ -0,0 +1,55 @@
+
+#ifndef INTEL_BE_BATCHBUFFER_H
+#define INTEL_BE_BATCHBUFFER_H
+
+#include "i915simple/i915_batch.h"
+
+#include "drm.h"
+#include "intel_bufmgr.h"
+
+#define BATCH_RESERVED 16
+
+#define INTEL_DEFAULT_RELOCS 100
+#define INTEL_MAX_RELOCS 400
+
+#define INTEL_BATCH_NO_CLIPRECTS 0x1
+#define INTEL_BATCH_CLIPRECTS 0x2
+
+struct intel_be_context;
+struct intel_be_device;
+struct intel_be_fence;
+
+struct intel_be_batchbuffer
+{
+ struct i915_batchbuffer base;
+
+ struct intel_be_context *intel;
+ struct intel_be_device *device;
+
+ drm_intel_bo *bo;
+};
+
+struct intel_be_batchbuffer *
+intel_be_batchbuffer_alloc(struct intel_be_context *intel);
+
+void
+intel_be_batchbuffer_free(struct intel_be_batchbuffer *batch);
+
+void
+intel_be_batchbuffer_finish(struct intel_be_batchbuffer *batch);
+
+void
+intel_be_batchbuffer_flush(struct intel_be_batchbuffer *batch,
+ struct intel_be_fence **fence);
+
+void
+intel_be_batchbuffer_reset(struct intel_be_batchbuffer *batch);
+
+int
+intel_be_offset_relocation(struct intel_be_batchbuffer *batch,
+ unsigned pre_add,
+ drm_intel_bo *bo,
+ uint32_t read_domains,
+ uint32_t write_doman);
+
+#endif
diff --git a/src/gallium/winsys/drm/intel/gem/intel_be_context.c b/src/gallium/winsys/drm/intel/gem/intel_be_context.c
new file mode 100644
index 00000000000..95e761d78d0
--- /dev/null
+++ b/src/gallium/winsys/drm/intel/gem/intel_be_context.c
@@ -0,0 +1,80 @@
+
+#include "intel_be_device.h"
+#include "intel_be_context.h"
+#include "intel_be_batchbuffer.h"
+
+#include "i915_drm.h"
+
+static struct i915_batchbuffer *
+intel_be_batch_get(struct i915_winsys *sws)
+{
+ struct intel_be_context *intel = intel_be_context(sws);
+ return &intel->batch->base;
+}
+
+static void
+intel_be_batch_reloc(struct i915_winsys *sws,
+ struct pipe_buffer *buf,
+ unsigned access_flags,
+ unsigned delta)
+{
+ struct intel_be_context *intel = intel_be_context(sws);
+ drm_intel_bo *bo = intel_bo(buf);
+ int ret;
+ uint32_t read = 0;
+ uint32_t write = 0;
+
+ if (access_flags & I915_BUFFER_ACCESS_WRITE) {
+ write = I915_GEM_DOMAIN_RENDER;
+ read = I915_GEM_DOMAIN_RENDER;
+ }
+
+ if (access_flags & I915_BUFFER_ACCESS_READ) {
+ read |= I915_GEM_DOMAIN_VERTEX;
+ }
+
+ ret = intel_be_offset_relocation(intel->batch,
+ delta,
+ bo,
+ read,
+ write);
+ assert(ret == 0);
+
+ /* TODO change return type */
+ /* return ret; */
+}
+
+static void
+intel_be_batch_flush(struct i915_winsys *sws,
+ struct pipe_fence_handle **fence)
+{
+ struct intel_be_context *intel = intel_be_context(sws);
+ struct intel_be_fence **f = (struct intel_be_fence **)fence;
+
+ if (fence && *fence)
+ assert(0);
+
+ intel_be_batchbuffer_flush(intel->batch, f);
+}
+
+boolean
+intel_be_init_context(struct intel_be_context *intel, struct intel_be_device *device)
+{
+ assert(intel);
+ assert(device);
+ intel->device = device;
+
+ intel->base.batch_get = intel_be_batch_get;
+ intel->base.batch_reloc = intel_be_batch_reloc;
+ intel->base.batch_flush = intel_be_batch_flush;
+
+ intel->batch = intel_be_batchbuffer_alloc(intel);
+
+ return true;
+}
+
+void
+intel_be_destroy_context(struct intel_be_context *intel)
+{
+ intel_be_batchbuffer_free(intel->batch);
+}
diff --git a/src/gallium/winsys/drm/intel/gem/intel_be_context.h b/src/gallium/winsys/drm/intel/gem/intel_be_context.h
new file mode 100644
index 00000000000..9cee1a4e52b
--- /dev/null
+++ b/src/gallium/winsys/drm/intel/gem/intel_be_context.h
@@ -0,0 +1,48 @@
+
+#ifndef INTEL_BE_CONTEXT_H
+#define INTEL_BE_CONTEXT_H
+
+#include "i915simple/i915_winsys.h"
+
+struct intel_be_context
+{
+ /** Interface to i915simple driver */
+ struct i915_winsys base;
+
+ struct intel_be_device *device;
+ struct intel_be_batchbuffer *batch;
+
+ /*
+ * Hardware lock functions.
+ *
+ * Needs to be filled in by the winsys.
+ */
+ void (*hardware_lock)(struct intel_be_context *context);
+ void (*hardware_unlock)(struct intel_be_context *context);
+ boolean (*hardware_locked)(struct intel_be_context *context);
+};
+
+static INLINE struct intel_be_context *
+intel_be_context(struct i915_winsys *sws)
+{
+ return (struct intel_be_context *)sws;
+}
+
+/**
+ * Intialize a allocated intel_be_context struct.
+ *
+ * Remember to set the hardware_* functions.
+ */
+boolean
+intel_be_init_context(struct intel_be_context *intel,
+ struct intel_be_device *device);
+
+/**
+ * Destroy a intel_be_context.
+ *
+ * Does not free the struct that is up to the winsys.
+ */
+void
+intel_be_destroy_context(struct intel_be_context *intel);
+
+#endif
diff --git a/src/gallium/winsys/drm/intel/gem/intel_be_device.c b/src/gallium/winsys/drm/intel/gem/intel_be_device.c
new file mode 100644
index 00000000000..82c1cb2f32a
--- /dev/null
+++ b/src/gallium/winsys/drm/intel/gem/intel_be_device.c
@@ -0,0 +1,265 @@
+
+#include "intel_be_device.h"
+
+#include "pipe/internal/p_winsys_screen.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_state.h"
+#include "pipe/p_inlines.h"
+#include "util/u_memory.h"
+
+#include "intel_be_fence.h"
+
+#include "i915simple/i915_screen.h"
+
+
+/**
+ * Turn a pipe winsys into an intel/pipe winsys:
+ */
+static INLINE struct intel_be_device *
+intel_be_device(struct pipe_winsys *winsys)
+{
+ return (struct intel_be_device *)winsys;
+}
+
+/*
+ * Buffer
+ */
+
+static void *
+intel_be_buffer_map(struct pipe_winsys *winsys,
+ struct pipe_buffer *buf,
+ unsigned flags)
+{
+ drm_intel_bo *bo = intel_bo(buf);
+ int write = 0;
+ int ret;
+
+ if (flags & PIPE_BUFFER_USAGE_CPU_WRITE)
+ write = 1;
+
+ ret = drm_intel_bo_map(bo, write);
+
+ if (ret)
+ return NULL;
+
+ return bo->virtual;
+}
+
+static void
+intel_be_buffer_unmap(struct pipe_winsys *winsys,
+ struct pipe_buffer *buf)
+{
+ drm_intel_bo_unmap(intel_bo(buf));
+}
+
+static void
+intel_be_buffer_destroy(struct pipe_winsys *winsys,
+ struct pipe_buffer *buf)
+{
+ drm_intel_bo_unreference(intel_bo(buf));
+ free(buf);
+}
+
+static struct pipe_buffer *
+intel_be_buffer_create(struct pipe_winsys *winsys,
+ unsigned alignment,
+ unsigned usage,
+ unsigned size)
+{
+ struct intel_be_buffer *buffer = CALLOC_STRUCT(intel_be_buffer);
+ struct intel_be_device *dev = intel_be_device(winsys);
+ drm_intel_bufmgr *pool;
+ char *name;
+
+ if (!buffer)
+ return NULL;
+
+ buffer->base.refcount = 1;
+ buffer->base.alignment = alignment;
+ buffer->base.usage = usage;
+ buffer->base.size = size;
+
+ if (usage & (PIPE_BUFFER_USAGE_VERTEX | PIPE_BUFFER_USAGE_CONSTANT)) {
+ /* Local buffer */
+ name = "gallium3d_local";
+ pool = dev->pools.gem;
+ } else if (usage & PIPE_BUFFER_USAGE_CUSTOM) {
+ /* For vertex buffers */
+ name = "gallium3d_internal_vertex";
+ pool = dev->pools.gem;
+ } else {
+ /* Regular buffers */
+ name = "gallium3d_regular";
+ pool = dev->pools.gem;
+ }
+
+ buffer->bo = drm_intel_bo_alloc(pool, name, size, alignment);
+
+ if (!buffer->bo)
+ goto err;
+
+ return &buffer->base;
+
+err:
+ free(buffer);
+ return NULL;
+}
+
+static struct pipe_buffer *
+intel_be_user_buffer_create(struct pipe_winsys *winsys, void *ptr, unsigned bytes)
+{
+ struct intel_be_buffer *buffer = CALLOC_STRUCT(intel_be_buffer);
+ struct intel_be_device *dev = intel_be_device(winsys);
+ int ret;
+
+ if (!buffer)
+ return NULL;
+
+ buffer->base.refcount = 1;
+ buffer->base.alignment = 0;
+ buffer->base.usage = 0;
+ buffer->base.size = bytes;
+
+ buffer->bo = drm_intel_bo_alloc(dev->pools.gem,
+ "gallium3d_user_buffer",
+ bytes, 0);
+
+ if (!buffer->bo)
+ goto err;
+
+ ret = drm_intel_bo_subdata(buffer->bo,
+ 0, bytes, ptr);
+
+ if (ret)
+ goto err;
+
+ return &buffer->base;
+
+err:
+ free(buffer);
+ return NULL;
+}
+
+struct pipe_buffer *
+intel_be_buffer_from_handle(struct pipe_winsys *winsys,
+ const char* name, unsigned handle)
+{
+ struct intel_be_device *dev = intel_be_device(winsys);
+ struct intel_be_buffer *buffer = CALLOC_STRUCT(intel_be_buffer);
+
+ if (!buffer)
+ return NULL;
+
+ buffer->bo = drm_intel_bo_gem_create_from_name(dev->pools.gem, name, handle);
+
+ if (!buffer->bo)
+ goto err;
+
+ buffer->base.refcount = 1;
+ buffer->base.alignment = buffer->bo->align;
+ buffer->base.usage = PIPE_BUFFER_USAGE_GPU_READ |
+ PIPE_BUFFER_USAGE_GPU_WRITE |
+ PIPE_BUFFER_USAGE_CPU_READ |
+ PIPE_BUFFER_USAGE_CPU_WRITE;
+ buffer->base.size = buffer->bo->size;
+
+ return &buffer->base;
+
+err:
+ free(buffer);
+ return NULL;
+}
+
+unsigned
+intel_be_handle_from_buffer(struct pipe_winsys *winsys,
+ struct pipe_buffer *buf)
+{
+ drm_intel_bo *bo = intel_bo(buf);
+ return bo->handle;
+}
+
+/*
+ * Fence
+ */
+
+static void
+intel_be_fence_refunref(struct pipe_winsys *sws,
+ struct pipe_fence_handle **ptr,
+ struct pipe_fence_handle *fence)
+{
+ struct intel_be_fence **p = (struct intel_be_fence **)ptr;
+ struct intel_be_fence *f = (struct intel_be_fence *)fence;
+
+ assert(p);
+
+ if (f)
+ intel_be_fence_reference(f);
+
+ if (*p)
+ intel_be_fence_unreference(*p);
+
+ *p = f;
+}
+
+static int
+intel_be_fence_signalled(struct pipe_winsys *sws,
+ struct pipe_fence_handle *fence,
+ unsigned flag)
+{
+ assert(0);
+
+ return 0;
+}
+
+static int
+intel_be_fence_finish(struct pipe_winsys *sws,
+ struct pipe_fence_handle *fence,
+ unsigned flag)
+{
+ struct intel_be_fence *f = (struct intel_be_fence *)fence;
+
+ /* fence already expired */
+ if (!f->bo)
+ return 0;
+
+ drm_intel_bo_wait_rendering(f->bo);
+ drm_intel_bo_unreference(f->bo);
+ f->bo = NULL;
+
+ return 0;
+}
+
+/*
+ * Misc functions
+ */
+
+boolean
+intel_be_init_device(struct intel_be_device *dev, int fd, unsigned id)
+{
+ dev->fd = fd;
+ dev->max_batch_size = 16 * 4096;
+ dev->max_vertex_size = 128 * 4096;
+
+ dev->base.buffer_create = intel_be_buffer_create;
+ dev->base.user_buffer_create = intel_be_user_buffer_create;
+ dev->base.buffer_map = intel_be_buffer_map;
+ dev->base.buffer_unmap = intel_be_buffer_unmap;
+ dev->base.buffer_destroy = intel_be_buffer_destroy;
+
+ /* Not used anymore */
+ dev->base.surface_buffer_create = NULL;
+
+ dev->base.fence_reference = intel_be_fence_refunref;
+ dev->base.fence_signalled = intel_be_fence_signalled;
+ dev->base.fence_finish = intel_be_fence_finish;
+
+ dev->pools.gem = drm_intel_bufmgr_gem_init(dev->fd, dev->max_batch_size);
+
+ return true;
+}
+
+void
+intel_be_destroy_device(struct intel_be_device *dev)
+{
+ drm_intel_bufmgr_destroy(dev->pools.gem);
+}
diff --git a/src/gallium/winsys/drm/intel/gem/intel_be_device.h b/src/gallium/winsys/drm/intel/gem/intel_be_device.h
new file mode 100644
index 00000000000..f06890163cc
--- /dev/null
+++ b/src/gallium/winsys/drm/intel/gem/intel_be_device.h
@@ -0,0 +1,74 @@
+
+#ifndef INTEL_DRM_DEVICE_H
+#define INTEL_DRM_DEVICE_H
+
+#include "pipe/internal/p_winsys_screen.h"
+#include "pipe/p_context.h"
+
+#include "drm.h"
+#include "intel_bufmgr.h"
+
+/*
+ * Device
+ */
+
+struct intel_be_device
+{
+ struct pipe_winsys base;
+
+ int fd; /**< Drm file discriptor */
+
+ size_t max_batch_size;
+ size_t max_vertex_size;
+
+ struct {
+ drm_intel_bufmgr *gem;
+ } pools;
+};
+
+boolean
+intel_be_init_device(struct intel_be_device *device, int fd, unsigned id);
+
+void
+intel_be_destroy_device(struct intel_be_device *dev);
+
+/*
+ * Buffer
+ */
+
+struct intel_be_buffer {
+ struct pipe_buffer base;
+ drm_intel_bo *bo;
+};
+
+/**
+ * Create a be buffer from a drm bo handle.
+ *
+ * Takes a reference.
+ */
+struct pipe_buffer *
+intel_be_buffer_from_handle(struct pipe_winsys *winsys,
+ const char* name, unsigned handle);
+
+/**
+ * Gets a handle from a buffer.
+ *
+ * If buffer is destroyed handle may become invalid.
+ */
+unsigned
+intel_be_handle_from_buffer(struct pipe_winsys *winsys,
+ struct pipe_buffer *buffer);
+
+static INLINE struct intel_be_buffer *
+intel_be_buffer(struct pipe_buffer *buf)
+{
+ return (struct intel_be_buffer *)buf;
+}
+
+static INLINE drm_intel_bo *
+intel_bo(struct pipe_buffer *buf)
+{
+ return intel_be_buffer(buf)->bo;
+}
+
+#endif
diff --git a/src/gallium/winsys/drm/intel/gem/intel_be_fence.h b/src/gallium/winsys/drm/intel/gem/intel_be_fence.h
new file mode 100644
index 00000000000..0fe18f66f83
--- /dev/null
+++ b/src/gallium/winsys/drm/intel/gem/intel_be_fence.h
@@ -0,0 +1,38 @@
+
+#ifndef INTEL_BE_FENCE_H
+#define INTEL_BE_FENCE_H
+
+#include "pipe/p_defines.h"
+
+#include "drm.h"
+#include "intel_bufmgr.h"
+
+/**
+ * Because gem does not have fence's we have to create our own fences.
+ *
+ * They work by keeping the batchbuffer around and checking if that has
+ * been idled. If bo is NULL fence has expired.
+ */
+struct intel_be_fence
+{
+ uint32_t refcount;
+ drm_intel_bo *bo;
+};
+
+static INLINE void
+intel_be_fence_reference(struct intel_be_fence *f)
+{
+ f->refcount++;
+}
+
+static INLINE void
+intel_be_fence_unreference(struct intel_be_fence *f)
+{
+ if (!--f->refcount) {
+ if (f->bo)
+ drm_intel_bo_unreference(f->bo);
+ free(f);
+ }
+}
+
+#endif
diff --git a/src/gallium/winsys/drm/nouveau/Makefile b/src/gallium/winsys/drm/nouveau/Makefile
new file mode 100644
index 00000000000..b5735329ec7
--- /dev/null
+++ b/src/gallium/winsys/drm/nouveau/Makefile
@@ -0,0 +1,25 @@
+TOP = ../../../../..
+include $(TOP)/configs/current
+
+
+SUBDIRS = common dri
+
+
+default: subdirs
+
+
+subdirs:
+ @for dir in $(SUBDIRS) ; do \
+ if [ -d $$dir ] ; then \
+ (cd $$dir && $(MAKE)) || exit 1 ; \
+ fi \
+ done
+
+
+clean:
+ rm -f `find . -name \*.[oa]`
+ rm -f `find . -name depend`
+
+
+# Dummy install target
+install:
diff --git a/src/gallium/winsys/drm/nouveau/common/Makefile b/src/gallium/winsys/drm/nouveau/common/Makefile
new file mode 100644
index 00000000000..c6dd6dd7f99
--- /dev/null
+++ b/src/gallium/winsys/drm/nouveau/common/Makefile
@@ -0,0 +1,22 @@
+TOP = ../../../../../..
+include $(TOP)/configs/current
+
+LIBNAME = nouveaudrm
+
+C_SOURCES = \
+ nouveau_context.c \
+ nouveau_lock.c \
+ nouveau_screen.c \
+ nouveau_winsys.c \
+ nouveau_winsys_pipe.c \
+ nouveau_winsys_softpipe.c
+
+include ./Makefile.template
+
+DRIVER_DEFINES = $(shell pkg-config libdrm --cflags \
+ && pkg-config libdrm --atleast-version=2.3.1 \
+ && pkg-config libdrm_nouveau --exact-version=0.5 \
+ && pkg-config libdrm_nouveau --cflags \
+ && echo "-DDRM_VBLANK_FLIP=DRM_VBLANK_FLIP")
+symlinks:
+
diff --git a/src/gallium/winsys/drm/nouveau/common/Makefile.template b/src/gallium/winsys/drm/nouveau/common/Makefile.template
new file mode 100644
index 00000000000..f0d098bb1cf
--- /dev/null
+++ b/src/gallium/winsys/drm/nouveau/common/Makefile.template
@@ -0,0 +1,59 @@
+# -*-makefile-*-
+
+COMMON_SOURCES =
+
+OBJECTS = $(C_SOURCES:.c=.o) \
+ $(CPP_SOURCES:.cpp=.o) \
+ $(ASM_SOURCES:.S=.o)
+
+
+### Include directories
+INCLUDES = \
+ -I. \
+ -I$(TOP)/src/gallium/include \
+ -I$(TOP)/src/gallium/auxiliary \
+ -I$(TOP)/src/gallium/drivers \
+ -I$(TOP)/include \
+ $(DRIVER_INCLUDES)
+
+
+##### RULES #####
+
+.c.o:
+ $(CC) -c $(INCLUDES) $(CFLAGS) $(DRIVER_DEFINES) $< -o $@
+
+.cpp.o:
+ $(CXX) -c $(INCLUDES) $(CXXFLAGS) $(DRIVER_DEFINES) $< -o $@
+
+.S.o:
+ $(CC) -c $(INCLUDES) $(CFLAGS) $(DRIVER_DEFINES) $< -o $@
+
+
+##### TARGETS #####
+
+default: depend symlinks lib$(LIBNAME).a
+
+
+lib$(LIBNAME).a: $(OBJECTS) Makefile Makefile.template
+ $(TOP)/bin/mklib -o $(LIBNAME) -static $(OBJECTS) $(DRIVER_LIBS)
+
+
+depend: $(C_SOURCES) $(CPP_SOURCES) $(ASM_SOURCES) $(SYMLINKS)
+ rm -f depend
+ touch depend
+ $(MKDEP) $(MKDEP_OPTIONS) $(DRIVER_DEFINES) $(INCLUDES) $(C_SOURCES) $(CPP_SOURCES) \
+ $(ASM_SOURCES) 2> /dev/null
+
+
+# Emacs tags
+tags:
+ etags `find . -name \*.[ch]` `find ../include`
+
+
+# Remove .o and backup files
+clean::
+ -rm -f *.o */*.o *~ *.so *~ server/*.o $(SYMLINKS)
+ -rm -f depend depend.bak
+
+
+include depend
diff --git a/src/gallium/winsys/drm/nouveau/common/nouveau_context.c b/src/gallium/winsys/drm/nouveau/common/nouveau_context.c
new file mode 100644
index 00000000000..d6ae0827cd7
--- /dev/null
+++ b/src/gallium/winsys/drm/nouveau/common/nouveau_context.c
@@ -0,0 +1,206 @@
+#include <pipe/p_defines.h>
+#include <pipe/p_context.h>
+#include <pipe/p_screen.h>
+#include <util/u_memory.h>
+#include "nouveau_context.h"
+#include "nouveau_dri.h"
+#include "nouveau_local.h"
+#include "nouveau_screen.h"
+#include "nouveau_winsys_pipe.h"
+
+static void
+nouveau_channel_context_destroy(struct nouveau_channel_context *nvc)
+{
+ nouveau_channel_free(&nvc->channel);
+
+ FREE(nvc);
+}
+
+static struct nouveau_channel_context *
+nouveau_channel_context_create(struct nouveau_device *dev)
+{
+ struct nouveau_channel_context *nvc;
+ int ret;
+
+ nvc = CALLOC_STRUCT(nouveau_channel_context);
+ if (!nvc)
+ return NULL;
+
+ if ((ret = nouveau_channel_alloc(dev, 0x8003d001, 0x8003d002,
+ &nvc->channel))) {
+ NOUVEAU_ERR("Error creating GPU channel: %d\n", ret);
+ nouveau_channel_context_destroy(nvc);
+ return NULL;
+ }
+
+ nvc->next_handle = 0x77000000;
+ return nvc;
+}
+
+int
+nouveau_context_init(struct nouveau_screen *nv_screen,
+ drm_context_t hHWContext, drmLock *sarea_lock,
+ struct nouveau_context *nv_share,
+ struct nouveau_context *nv)
+{
+ struct pipe_context *pipe = NULL;
+ struct nouveau_channel_context *nvc = NULL;
+ struct nouveau_device *dev = nv_screen->device;
+ int i;
+
+ switch (dev->chipset & 0xf0) {
+ case 0x00:
+ /* NV04 */
+ case 0x10:
+ case 0x20:
+ /* NV10 */
+ case 0x30:
+ /* NV30 */
+ case 0x40:
+ case 0x60:
+ /* NV40 */
+ case 0x50:
+ case 0x80:
+ case 0x90:
+ /* G80 */
+ break;
+ default:
+ NOUVEAU_ERR("Unsupported chipset: NV%02x\n", dev->chipset);
+ return 1;
+ }
+
+ nv->nv_screen = nv_screen;
+
+ {
+ struct nouveau_device_priv *nvdev = nouveau_device(dev);
+
+ nvdev->ctx = hHWContext;
+ nvdev->lock = sarea_lock;
+ }
+
+ /* Attempt to share a single channel between multiple contexts from
+ * a single process.
+ */
+ nvc = nv_screen->nvc;
+ if (!nvc && nv_share)
+ nvc = nv_share->nvc;
+
+ /*XXX: temporary - disable multi-context/single-channel on pre-NV4x */
+ switch (dev->chipset & 0xf0) {
+ case 0x40:
+ case 0x60:
+ /* NV40 class */
+ case 0x50:
+ case 0x80:
+ case 0x90:
+ /* G80 class */
+ break;
+ default:
+ nvc = NULL;
+ break;
+ }
+
+ if (!nvc) {
+ nvc = nouveau_channel_context_create(dev);
+ if (!nvc) {
+ NOUVEAU_ERR("Failed initialising GPU context\n");
+ return 1;
+ }
+ nv_screen->nvc = nvc;
+ }
+
+ nvc->refcount++;
+ nv->nvc = nvc;
+
+ /* Find a free slot for a pipe context, allocate a new one if needed */
+ nv->pctx_id = -1;
+ for (i = 0; i < nvc->nr_pctx; i++) {
+ if (nvc->pctx[i] == NULL) {
+ nv->pctx_id = i;
+ break;
+ }
+ }
+
+ if (nv->pctx_id < 0) {
+ nv->pctx_id = nvc->nr_pctx++;
+ nvc->pctx =
+ realloc(nvc->pctx,
+ sizeof(struct pipe_context *) * nvc->nr_pctx);
+ }
+
+ /* Create pipe */
+ if (!getenv("NOUVEAU_FORCE_SOFTPIPE")) {
+ struct pipe_screen *pscreen;
+
+ pipe = nouveau_pipe_create(nv);
+ if (!pipe)
+ NOUVEAU_ERR("Couldn't create hw pipe\n");
+ pscreen = nvc->pscreen;
+
+ nv->cap.hw_vertex_buffer =
+ pscreen->get_param(pscreen, NOUVEAU_CAP_HW_VTXBUF);
+ nv->cap.hw_index_buffer =
+ pscreen->get_param(pscreen, NOUVEAU_CAP_HW_IDXBUF);
+ }
+
+ if (!pipe) {
+ NOUVEAU_MSG("Using softpipe\n");
+ pipe = nouveau_create_softpipe(nv);
+ if (!pipe) {
+ NOUVEAU_ERR("Error creating pipe, bailing\n");
+ return 1;
+ }
+ }
+
+ {
+ struct pipe_texture *fb_tex;
+ struct pipe_surface *fb_surf;
+ struct nouveau_pipe_buffer *fb_buf;
+ enum pipe_format format;
+
+ fb_buf = calloc(1, sizeof(struct nouveau_pipe_buffer));
+ fb_buf->base.refcount = 1;
+ fb_buf->base.usage = PIPE_BUFFER_USAGE_PIXEL;
+
+ nouveau_bo_fake(dev, nv_screen->front_offset, NOUVEAU_BO_VRAM,
+ nv_screen->front_pitch*nv_screen->front_height,
+ NULL, &fb_buf->bo);
+
+ if (nv_screen->front_cpp == 4)
+ format = PIPE_FORMAT_A8R8G8B8_UNORM;
+ else
+ format = PIPE_FORMAT_R5G6B5_UNORM;
+
+ fb_surf = nouveau_surface_buffer_ref(nv, &fb_buf->base, format,
+ nv_screen->front_pitch /
+ nv_screen->front_cpp,
+ nv_screen->front_height,
+ nv_screen->front_pitch,
+ &fb_tex);
+
+ nv->frontbuffer = fb_surf;
+ nv->frontbuffer_texture = fb_tex;
+ }
+
+ pipe->priv = nv;
+ return 0;
+}
+
+void
+nouveau_context_cleanup(struct nouveau_context *nv)
+{
+ struct nouveau_channel_context *nvc = nv->nvc;
+
+ assert(nv);
+
+ if (nv->pctx_id >= 0) {
+ nvc->pctx[nv->pctx_id] = NULL;
+ if (--nvc->refcount <= 0) {
+ nouveau_channel_context_destroy(nvc);
+ nv->nv_screen->nvc = NULL;
+ }
+ }
+
+ /* XXX: Who cleans up the pipe? */
+}
+
diff --git a/src/gallium/winsys/drm/nouveau/common/nouveau_context.h b/src/gallium/winsys/drm/nouveau/common/nouveau_context.h
new file mode 100644
index 00000000000..02d2745680c
--- /dev/null
+++ b/src/gallium/winsys/drm/nouveau/common/nouveau_context.h
@@ -0,0 +1,59 @@
+#ifndef __NOUVEAU_CONTEXT_H__
+#define __NOUVEAU_CONTEXT_H__
+
+#include "nouveau/nouveau_winsys.h"
+#include "nouveau_drmif.h"
+#include "nouveau_device.h"
+#include "nouveau_channel.h"
+#include "nouveau_pushbuf.h"
+#include "nouveau_bo.h"
+#include "nouveau_grobj.h"
+#include "nouveau_notifier.h"
+#include "nouveau_class.h"
+#include "nouveau_local.h"
+
+struct nouveau_channel_context {
+ struct pipe_screen *pscreen;
+ int refcount;
+
+ unsigned cur_pctx;
+ unsigned nr_pctx;
+ struct pipe_context **pctx;
+
+ struct nouveau_channel *channel;
+ unsigned next_handle;
+};
+
+struct nouveau_context {
+ int locked;
+ struct nouveau_screen *nv_screen;
+ struct pipe_surface *frontbuffer;
+ struct pipe_texture *frontbuffer_texture;
+
+ struct {
+ int hw_vertex_buffer;
+ int hw_index_buffer;
+ } cap;
+
+ /* Hardware context */
+ struct nouveau_channel_context *nvc;
+ int pctx_id;
+};
+
+extern int nouveau_context_init(struct nouveau_screen *nv_screen,
+ drm_context_t hHWContext, drmLock *sarea_lock,
+ struct nouveau_context *nv_share,
+ struct nouveau_context *nv);
+extern void nouveau_context_cleanup(struct nouveau_context *nv);
+
+extern void LOCK_HARDWARE(struct nouveau_context *);
+extern void UNLOCK_HARDWARE(struct nouveau_context *);
+
+extern uint32_t *nouveau_pipe_dma_beginp(struct nouveau_grobj *, int, int);
+extern void nouveau_pipe_dma_kickoff(struct nouveau_channel *);
+
+/* Must be provided by clients of common code */
+extern void
+nouveau_contended_lock(struct nouveau_context *nv);
+
+#endif
diff --git a/src/gallium/winsys/drm/nouveau/common/nouveau_dri.h b/src/gallium/winsys/drm/nouveau/common/nouveau_dri.h
new file mode 100644
index 00000000000..1207c2d609c
--- /dev/null
+++ b/src/gallium/winsys/drm/nouveau/common/nouveau_dri.h
@@ -0,0 +1,28 @@
+#ifndef _NOUVEAU_DRI_
+#define _NOUVEAU_DRI_
+
+#include "xf86drm.h"
+#include "drm.h"
+#include "nouveau_drm.h"
+
+struct nouveau_dri {
+ uint32_t device_id; /**< \brief PCI device ID */
+ uint32_t width; /**< \brief width in pixels of display */
+ uint32_t height; /**< \brief height in scanlines of display */
+ uint32_t depth; /**< \brief depth of display (8, 15, 16, 24) */
+ uint32_t bpp; /**< \brief bit depth of display (8, 16, 24, 32) */
+
+ uint32_t bus_type; /**< \brief ths bus type */
+ uint32_t bus_mode; /**< \brief bus mode (used for AGP, maybe also for PCI-E ?) */
+
+ uint32_t front_offset; /**< \brief front buffer offset */
+ uint32_t front_pitch; /**< \brief front buffer pitch */
+ uint32_t back_offset; /**< \brief private back buffer offset */
+ uint32_t back_pitch; /**< \brief private back buffer pitch */
+ uint32_t depth_offset; /**< \brief private depth buffer offset */
+ uint32_t depth_pitch; /**< \brief private depth buffer pitch */
+
+};
+
+#endif
+
diff --git a/src/gallium/winsys/drm/nouveau/common/nouveau_local.h b/src/gallium/winsys/drm/nouveau/common/nouveau_local.h
new file mode 100644
index 00000000000..11175bce7a5
--- /dev/null
+++ b/src/gallium/winsys/drm/nouveau/common/nouveau_local.h
@@ -0,0 +1,19 @@
+#ifndef __NOUVEAU_LOCAL_H__
+#define __NOUVEAU_LOCAL_H__
+
+#include "pipe/p_compiler.h"
+#include "nouveau_winsys_pipe.h"
+#include <stdio.h>
+
+/* Debug output */
+#define NOUVEAU_MSG(fmt, args...) do { \
+ fprintf(stdout, "nouveau: "fmt, ##args); \
+ fflush(stdout); \
+} while(0)
+
+#define NOUVEAU_ERR(fmt, args...) do { \
+ fprintf(stderr, "%s:%d - "fmt, __func__, __LINE__, ##args); \
+ fflush(stderr); \
+} while(0)
+
+#endif
diff --git a/src/gallium/winsys/drm/nouveau/common/nouveau_lock.c b/src/gallium/winsys/drm/nouveau/common/nouveau_lock.c
new file mode 100644
index 00000000000..e8cf051ed9e
--- /dev/null
+++ b/src/gallium/winsys/drm/nouveau/common/nouveau_lock.c
@@ -0,0 +1,72 @@
+/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include <pipe/p_thread.h>
+#include "nouveau_context.h"
+#include "nouveau_screen.h"
+
+pipe_static_mutex(lockMutex);
+
+/* Lock the hardware and validate our state.
+ */
+void
+LOCK_HARDWARE(struct nouveau_context *nv)
+{
+ struct nouveau_screen *nv_screen = nv->nv_screen;
+ struct nouveau_device *dev = nv_screen->device;
+ struct nouveau_device_priv *nvdev = nouveau_device(dev);
+ char __ret=0;
+
+ assert(!nv->locked);
+ pipe_mutex_lock(lockMutex);
+
+ DRM_CAS(nvdev->lock, nvdev->ctx,
+ (DRM_LOCK_HELD | nvdev->ctx), __ret);
+
+ if (__ret) {
+ drmGetLock(nvdev->fd, nvdev->ctx, 0);
+ nouveau_contended_lock(nv);
+ }
+ nv->locked = 1;
+}
+
+/* Unlock the hardware using the global current context
+ */
+void
+UNLOCK_HARDWARE(struct nouveau_context *nv)
+{
+ struct nouveau_screen *nv_screen = nv->nv_screen;
+ struct nouveau_device *dev = nv_screen->device;
+ struct nouveau_device_priv *nvdev = nouveau_device(dev);
+
+ assert(nv->locked);
+ nv->locked = 0;
+
+ DRM_UNLOCK(nvdev->fd, nvdev->lock, nvdev->ctx);
+
+ pipe_mutex_unlock(lockMutex);
+}
diff --git a/src/gallium/winsys/drm/nouveau/common/nouveau_screen.c b/src/gallium/winsys/drm/nouveau/common/nouveau_screen.c
new file mode 100644
index 00000000000..422fbf0207e
--- /dev/null
+++ b/src/gallium/winsys/drm/nouveau/common/nouveau_screen.c
@@ -0,0 +1,31 @@
+#include <util/u_memory.h>
+#include "nouveau_dri.h"
+#include "nouveau_local.h"
+#include "nouveau_screen.h"
+
+int
+nouveau_screen_init(struct nouveau_dri *nv_dri, int dev_fd,
+ struct nouveau_screen *nv_screen)
+{
+ int ret;
+
+ ret = nouveau_device_open_existing(&nv_screen->device, 0,
+ dev_fd, 0);
+ if (ret) {
+ NOUVEAU_ERR("Failed opening nouveau device: %d\n", ret);
+ return 1;
+ }
+
+ nv_screen->front_offset = nv_dri->front_offset;
+ nv_screen->front_pitch = nv_dri->front_pitch * (nv_dri->bpp / 8);
+ nv_screen->front_cpp = nv_dri->bpp / 8;
+ nv_screen->front_height = nv_dri->height;
+
+ return 0;
+}
+
+void
+nouveau_screen_cleanup(struct nouveau_screen *nv_screen)
+{
+ nouveau_device_close(&nv_screen->device);
+}
diff --git a/src/gallium/winsys/drm/nouveau/common/nouveau_screen.h b/src/gallium/winsys/drm/nouveau/common/nouveau_screen.h
new file mode 100644
index 00000000000..3e68e219d86
--- /dev/null
+++ b/src/gallium/winsys/drm/nouveau/common/nouveau_screen.h
@@ -0,0 +1,27 @@
+#ifndef __NOUVEAU_SCREEN_H__
+#define __NOUVEAU_SCREEN_H__
+
+#include <stdint.h>
+
+struct nouveau_device;
+struct nouveau_dri;
+
+struct nouveau_screen {
+ struct nouveau_device *device;
+
+ uint32_t front_offset;
+ uint32_t front_pitch;
+ uint32_t front_cpp;
+ uint32_t front_height;
+
+ void *nvc;
+};
+
+int
+nouveau_screen_init(struct nouveau_dri *nv_dri, int dev_fd,
+ struct nouveau_screen *nv_screen);
+
+void
+nouveau_screen_cleanup(struct nouveau_screen *nv_screen);
+
+#endif
diff --git a/src/gallium/winsys/drm/nouveau/common/nouveau_winsys.c b/src/gallium/winsys/drm/nouveau/common/nouveau_winsys.c
new file mode 100644
index 00000000000..b6199f8e6db
--- /dev/null
+++ b/src/gallium/winsys/drm/nouveau/common/nouveau_winsys.c
@@ -0,0 +1,141 @@
+#include "util/u_memory.h"
+
+#include "nouveau_context.h"
+#include "nouveau_screen.h"
+#include "nouveau_winsys_pipe.h"
+
+#include "nouveau/nouveau_winsys.h"
+
+static int
+nouveau_pipe_notifier_alloc(struct nouveau_winsys *nvws, int count,
+ struct nouveau_notifier **notify)
+{
+ struct nouveau_context *nv = nvws->nv;
+
+ return nouveau_notifier_alloc(nv->nvc->channel, nv->nvc->next_handle++,
+ count, notify);
+}
+
+static int
+nouveau_pipe_grobj_alloc(struct nouveau_winsys *nvws, int grclass,
+ struct nouveau_grobj **grobj)
+{
+ struct nouveau_context *nv = nvws->nv;
+ struct nouveau_channel *chan = nv->nvc->channel;
+ int ret;
+
+ ret = nouveau_grobj_alloc(chan, nv->nvc->next_handle++,
+ grclass, grobj);
+ if (ret)
+ return ret;
+
+ BEGIN_RING(chan, *grobj, 0x0000, 1);
+ OUT_RING (chan, (*grobj)->handle);
+ (*grobj)->bound = NOUVEAU_GROBJ_BOUND_EXPLICIT;
+ return 0;
+}
+
+static int
+nouveau_pipe_push_reloc(struct nouveau_winsys *nvws, void *ptr,
+ struct pipe_buffer *buf, uint32_t data,
+ uint32_t flags, uint32_t vor, uint32_t tor)
+{
+ struct nouveau_bo *bo = nouveau_pipe_buffer(buf)->bo;
+
+ return nouveau_pushbuf_emit_reloc(nvws->channel, ptr, bo,
+ data, flags, vor, tor);
+}
+
+static int
+nouveau_pipe_push_flush(struct nouveau_winsys *nvws, unsigned size,
+ struct pipe_fence_handle **fence)
+{
+ if (fence)
+ *fence = NULL;
+
+ return nouveau_pushbuf_flush(nvws->channel, size);
+}
+
+static struct nouveau_bo *
+nouveau_pipe_get_bo(struct pipe_buffer *pb)
+{
+ return nouveau_pipe_buffer(pb)->bo;
+}
+
+struct pipe_context *
+nouveau_pipe_create(struct nouveau_context *nv)
+{
+ struct nouveau_channel_context *nvc = nv->nvc;
+ struct nouveau_winsys *nvws = CALLOC_STRUCT(nouveau_winsys);
+ struct pipe_screen *(*hws_create)(struct pipe_winsys *,
+ struct nouveau_winsys *);
+ struct pipe_context *(*hw_create)(struct pipe_screen *, unsigned);
+ struct pipe_winsys *ws;
+ unsigned chipset = nv->nv_screen->device->chipset;
+
+ if (!nvws)
+ return NULL;
+
+ switch (chipset & 0xf0) {
+ case 0x00:
+ hws_create = nv04_screen_create;
+ hw_create = nv04_create;
+ break;
+ case 0x10:
+ hws_create = nv10_screen_create;
+ hw_create = nv10_create;
+ break;
+ case 0x20:
+ hws_create = nv20_screen_create;
+ hw_create = nv20_create;
+ break;
+ case 0x30:
+ hws_create = nv30_screen_create;
+ hw_create = nv30_create;
+ break;
+ case 0x40:
+ case 0x60:
+ hws_create = nv40_screen_create;
+ hw_create = nv40_create;
+ break;
+ case 0x50:
+ case 0x80:
+ case 0x90:
+ hws_create = nv50_screen_create;
+ hw_create = nv50_create;
+ break;
+ default:
+ NOUVEAU_ERR("Unknown chipset NV%02x\n", chipset);
+ return NULL;
+ }
+
+ nvws->nv = nv;
+ nvws->channel = nv->nvc->channel;
+
+ nvws->res_init = nouveau_resource_init;
+ nvws->res_alloc = nouveau_resource_alloc;
+ nvws->res_free = nouveau_resource_free;
+
+ nvws->push_reloc = nouveau_pipe_push_reloc;
+ nvws->push_flush = nouveau_pipe_push_flush;
+
+ nvws->grobj_alloc = nouveau_pipe_grobj_alloc;
+ nvws->grobj_free = nouveau_grobj_free;
+
+ nvws->notifier_alloc = nouveau_pipe_notifier_alloc;
+ nvws->notifier_free = nouveau_notifier_free;
+ nvws->notifier_reset = nouveau_notifier_reset;
+ nvws->notifier_status = nouveau_notifier_status;
+ nvws->notifier_retval = nouveau_notifier_return_val;
+ nvws->notifier_wait = nouveau_notifier_wait_status;
+
+ nvws->get_bo = nouveau_pipe_get_bo;
+
+ ws = nouveau_create_pipe_winsys(nv);
+
+ if (!nvc->pscreen)
+ nvc->pscreen = hws_create(ws, nvws);
+ nvc->pctx[nv->pctx_id] = hw_create(nvc->pscreen, nv->pctx_id);
+ return nvc->pctx[nv->pctx_id];
+}
+
diff --git a/src/gallium/winsys/drm/nouveau/common/nouveau_winsys_pipe.c b/src/gallium/winsys/drm/nouveau/common/nouveau_winsys_pipe.c
new file mode 100644
index 00000000000..881df985563
--- /dev/null
+++ b/src/gallium/winsys/drm/nouveau/common/nouveau_winsys_pipe.c
@@ -0,0 +1,242 @@
+#include "pipe/internal/p_winsys_screen.h"
+#include <pipe/p_defines.h>
+#include <pipe/p_inlines.h>
+#include <util/u_memory.h>
+#include "nouveau_context.h"
+#include "nouveau_local.h"
+#include "nouveau_screen.h"
+#include "nouveau_winsys_pipe.h"
+
+static const char *
+nouveau_get_name(struct pipe_winsys *pws)
+{
+ return "Nouveau/DRI";
+}
+
+static uint32_t
+nouveau_flags_from_usage(struct nouveau_context *nv, unsigned usage)
+{
+ struct nouveau_device *dev = nv->nv_screen->device;
+ uint32_t flags = NOUVEAU_BO_LOCAL;
+
+ if (usage & PIPE_BUFFER_USAGE_PIXEL) {
+ if (usage & NOUVEAU_BUFFER_USAGE_TEXTURE)
+ flags |= NOUVEAU_BO_GART;
+ if (!(usage & PIPE_BUFFER_USAGE_CPU_READ_WRITE))
+ flags |= NOUVEAU_BO_VRAM;
+
+ switch (dev->chipset & 0xf0) {
+ case 0x50:
+ case 0x80:
+ case 0x90:
+ flags |= NOUVEAU_BO_TILED;
+ if (usage & NOUVEAU_BUFFER_USAGE_ZETA)
+ flags |= NOUVEAU_BO_ZTILE;
+ break;
+ default:
+ break;
+ }
+ }
+
+ if (usage & PIPE_BUFFER_USAGE_VERTEX) {
+ if (nv->cap.hw_vertex_buffer)
+ flags |= NOUVEAU_BO_GART;
+ }
+
+ if (usage & PIPE_BUFFER_USAGE_INDEX) {
+ if (nv->cap.hw_index_buffer)
+ flags |= NOUVEAU_BO_GART;
+ }
+
+ return flags;
+}
+
+static struct pipe_buffer *
+nouveau_pipe_bo_create(struct pipe_winsys *pws, unsigned alignment,
+ unsigned usage, unsigned size)
+{
+ struct nouveau_pipe_winsys *nvpws = (struct nouveau_pipe_winsys *)pws;
+ struct nouveau_context *nv = nvpws->nv;
+ struct nouveau_device *dev = nv->nv_screen->device;
+ struct nouveau_pipe_buffer *nvbuf;
+ uint32_t flags;
+
+ nvbuf = CALLOC_STRUCT(nouveau_pipe_buffer);
+ if (!nvbuf)
+ return NULL;
+ nvbuf->base.refcount = 1;
+ nvbuf->base.alignment = alignment;
+ nvbuf->base.usage = usage;
+ nvbuf->base.size = size;
+
+ flags = nouveau_flags_from_usage(nv, usage);
+
+ if (nouveau_bo_new(dev, flags, alignment, size, &nvbuf->bo)) {
+ FREE(nvbuf);
+ return NULL;
+ }
+
+ return &nvbuf->base;
+}
+
+static struct pipe_buffer *
+nouveau_pipe_bo_user_create(struct pipe_winsys *pws, void *ptr, unsigned bytes)
+{
+ struct nouveau_pipe_winsys *nvpws = (struct nouveau_pipe_winsys *)pws;
+ struct nouveau_device *dev = nvpws->nv->nv_screen->device;
+ struct nouveau_pipe_buffer *nvbuf;
+
+ nvbuf = CALLOC_STRUCT(nouveau_pipe_buffer);
+ if (!nvbuf)
+ return NULL;
+ nvbuf->base.refcount = 1;
+ nvbuf->base.size = bytes;
+
+ if (nouveau_bo_user(dev, ptr, bytes, &nvbuf->bo)) {
+ FREE(nvbuf);
+ return NULL;
+ }
+
+ return &nvbuf->base;
+}
+
+static void
+nouveau_pipe_bo_del(struct pipe_winsys *ws, struct pipe_buffer *buf)
+{
+ struct nouveau_pipe_buffer *nvbuf = nouveau_pipe_buffer(buf);
+
+ nouveau_bo_ref(NULL, &nvbuf->bo);
+ FREE(nvbuf);
+}
+
+static void *
+nouveau_pipe_bo_map(struct pipe_winsys *pws, struct pipe_buffer *buf,
+ unsigned flags)
+{
+ struct nouveau_pipe_buffer *nvbuf = nouveau_pipe_buffer(buf);
+ uint32_t map_flags = 0;
+
+ if (flags & PIPE_BUFFER_USAGE_CPU_READ)
+ map_flags |= NOUVEAU_BO_RD;
+ if (flags & PIPE_BUFFER_USAGE_CPU_WRITE)
+ map_flags |= NOUVEAU_BO_WR;
+
+#if 0
+ if (flags & PIPE_BUFFER_USAGE_DISCARD &&
+ !(flags & PIPE_BUFFER_USAGE_CPU_READ) &&
+ nouveau_bo_busy(nvbuf->bo, map_flags)) {
+ struct nouveau_pipe_winsys *nvpws = (struct nouveau_pipe_winsys *)pws;
+ struct nouveau_context *nv = nvpws->nv;
+ struct nouveau_device *dev = nv->nv_screen->device;
+ struct nouveau_bo *rename;
+ uint32_t flags = nouveau_flags_from_usage(nv, buf->usage);
+
+ if (!nouveau_bo_new(dev, flags, buf->alignment, buf->size, &rename)) {
+ nouveau_bo_ref(NULL, &nvbuf->bo);
+ nvbuf->bo = rename;
+ }
+ }
+#endif
+
+ if (nouveau_bo_map(nvbuf->bo, map_flags))
+ return NULL;
+ return nvbuf->bo->map;
+}
+
+static void
+nouveau_pipe_bo_unmap(struct pipe_winsys *pws, struct pipe_buffer *buf)
+{
+ struct nouveau_pipe_buffer *nvbuf = nouveau_pipe_buffer(buf);
+
+ nouveau_bo_unmap(nvbuf->bo);
+}
+
+static void
+nouveau_pipe_fence_reference(struct pipe_winsys *ws,
+ struct pipe_fence_handle **ptr,
+ struct pipe_fence_handle *pfence)
+{
+ *ptr = pfence;
+}
+
+static int
+nouveau_pipe_fence_signalled(struct pipe_winsys *ws,
+ struct pipe_fence_handle *pfence, unsigned flag)
+{
+ return 0;
+}
+
+static int
+nouveau_pipe_fence_finish(struct pipe_winsys *ws,
+ struct pipe_fence_handle *pfence, unsigned flag)
+{
+ return 0;
+}
+
+struct pipe_surface *
+nouveau_surface_buffer_ref(struct nouveau_context *nv, struct pipe_buffer *pb,
+ enum pipe_format format, int w, int h,
+ unsigned pitch, struct pipe_texture **ppt)
+{
+ struct pipe_screen *pscreen = nv->nvc->pscreen;
+ struct pipe_texture tmpl, *pt;
+ struct pipe_surface *ps;
+
+ memset(&tmpl, 0, sizeof(tmpl));
+ tmpl.tex_usage = PIPE_TEXTURE_USAGE_DISPLAY_TARGET |
+ NOUVEAU_TEXTURE_USAGE_LINEAR;
+ tmpl.target = PIPE_TEXTURE_2D;
+ tmpl.width[0] = w;
+ tmpl.height[0] = h;
+ tmpl.depth[0] = 1;
+ tmpl.format = format;
+ pf_get_block(tmpl.format, &tmpl.block);
+ tmpl.nblocksx[0] = pf_get_nblocksx(&tmpl.block, w);
+ tmpl.nblocksy[0] = pf_get_nblocksy(&tmpl.block, h);
+
+ pt = pscreen->texture_blanket(pscreen, &tmpl, &pitch, pb);
+ if (!pt)
+ return NULL;
+
+ ps = pscreen->get_tex_surface(pscreen, pt, 0, 0, 0,
+ PIPE_BUFFER_USAGE_GPU_WRITE);
+
+ *ppt = pt;
+ return ps;
+}
+
+static void
+nouveau_destroy(struct pipe_winsys *pws)
+{
+ FREE(pws);
+}
+
+struct pipe_winsys *
+nouveau_create_pipe_winsys(struct nouveau_context *nv)
+{
+ struct nouveau_pipe_winsys *nvpws;
+ struct pipe_winsys *pws;
+
+ nvpws = CALLOC_STRUCT(nouveau_pipe_winsys);
+ if (!nvpws)
+ return NULL;
+ nvpws->nv = nv;
+ pws = &nvpws->pws;
+
+ pws->flush_frontbuffer = nouveau_flush_frontbuffer;
+
+ pws->buffer_create = nouveau_pipe_bo_create;
+ pws->buffer_destroy = nouveau_pipe_bo_del;
+ pws->user_buffer_create = nouveau_pipe_bo_user_create;
+ pws->buffer_map = nouveau_pipe_bo_map;
+ pws->buffer_unmap = nouveau_pipe_bo_unmap;
+
+ pws->fence_reference = nouveau_pipe_fence_reference;
+ pws->fence_signalled = nouveau_pipe_fence_signalled;
+ pws->fence_finish = nouveau_pipe_fence_finish;
+
+ pws->get_name = nouveau_get_name;
+ pws->destroy = nouveau_destroy;
+
+ return &nvpws->pws;
+}
diff --git a/src/gallium/winsys/drm/nouveau/common/nouveau_winsys_pipe.h b/src/gallium/winsys/drm/nouveau/common/nouveau_winsys_pipe.h
new file mode 100644
index 00000000000..1eb80434789
--- /dev/null
+++ b/src/gallium/winsys/drm/nouveau/common/nouveau_winsys_pipe.h
@@ -0,0 +1,44 @@
+#ifndef NOUVEAU_PIPE_WINSYS_H
+#define NOUVEAU_PIPE_WINSYS_H
+
+#include "pipe/p_context.h"
+#include "pipe/internal/p_winsys_screen.h"
+#include "nouveau_context.h"
+
+struct nouveau_pipe_buffer {
+ struct pipe_buffer base;
+ struct nouveau_bo *bo;
+};
+
+static INLINE struct nouveau_pipe_buffer *
+nouveau_pipe_buffer(struct pipe_buffer *buf)
+{
+ return (struct nouveau_pipe_buffer *)buf;
+}
+
+struct nouveau_pipe_winsys {
+ struct pipe_winsys pws;
+
+ struct nouveau_context *nv;
+};
+
+extern struct pipe_winsys *
+nouveau_create_pipe_winsys(struct nouveau_context *nv);
+
+struct pipe_context *
+nouveau_create_softpipe(struct nouveau_context *nv);
+
+struct pipe_context *
+nouveau_pipe_create(struct nouveau_context *nv);
+
+/* Must be provided by clients of common code */
+extern void
+nouveau_flush_frontbuffer(struct pipe_winsys *pws, struct pipe_surface *surf,
+ void *context_private);
+
+struct pipe_surface *
+nouveau_surface_buffer_ref(struct nouveau_context *nv, struct pipe_buffer *pb,
+ enum pipe_format format, int w, int h,
+ unsigned pitch, struct pipe_texture **ppt);
+
+#endif
diff --git a/src/gallium/winsys/drm/nouveau/common/nouveau_winsys_softpipe.c b/src/gallium/winsys/drm/nouveau/common/nouveau_winsys_softpipe.c
new file mode 100644
index 00000000000..396e4f2a2e6
--- /dev/null
+++ b/src/gallium/winsys/drm/nouveau/common/nouveau_winsys_softpipe.c
@@ -0,0 +1,101 @@
+/**************************************************************************
+ *
+ * Copyright 2006 Tungsten Graphics, Inc., Bismarck, ND., USA
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ *
+ **************************************************************************/
+/*
+ * Authors: Keith Whitwell <keithw-at-tungstengraphics-dot-com>
+ */
+
+#include "pipe/internal/p_winsys_screen.h"
+#include <pipe/p_screen.h>
+#include <pipe/p_defines.h>
+#include <pipe/p_format.h>
+#include <softpipe/sp_winsys.h>
+#include <util/u_memory.h>
+#include "nouveau_context.h"
+#include "nouveau_winsys_pipe.h"
+
+struct nouveau_softpipe_winsys {
+ struct softpipe_winsys sws;
+ struct nouveau_context *nv;
+};
+
+/**
+ * Return list of surface formats supported by this driver.
+ */
+static boolean
+nouveau_is_format_supported(struct softpipe_winsys *sws,
+ enum pipe_format format)
+{
+ switch (format) {
+ case PIPE_FORMAT_A8R8G8B8_UNORM:
+ case PIPE_FORMAT_R5G6B5_UNORM:
+ case PIPE_FORMAT_Z24S8_UNORM:
+ return TRUE;
+ default:
+ break;
+ };
+
+ return FALSE;
+}
+
+struct pipe_context *
+nouveau_create_softpipe(struct nouveau_context *nv)
+{
+ struct nouveau_softpipe_winsys *nvsws;
+ struct pipe_screen *pscreen;
+ struct pipe_winsys *ws;
+ struct pipe_context *pipe;
+
+ ws = nouveau_create_pipe_winsys(nv);
+ if (!ws)
+ return NULL;
+ pscreen = softpipe_create_screen(ws);
+ if (!pscreen) {
+ ws->destroy(ws);
+ return NULL;
+ }
+ nvsws = CALLOC_STRUCT(nouveau_softpipe_winsys);
+ if (!nvsws) {
+ ws->destroy(ws);
+ pscreen->destroy(pscreen);
+ return NULL;
+ }
+
+ nvsws->sws.is_format_supported = nouveau_is_format_supported;
+ nvsws->nv = nv;
+
+ pipe = softpipe_create(pscreen, ws, &nvsws->sws);
+ if (!pipe) {
+ ws->destroy(ws);
+ pscreen->destroy(pscreen);
+ FREE(nvsws);
+ return NULL;
+ }
+
+ return pipe;
+}
+
diff --git a/src/gallium/winsys/drm/nouveau/dri/Makefile b/src/gallium/winsys/drm/nouveau/dri/Makefile
new file mode 100644
index 00000000000..3f3553b61d2
--- /dev/null
+++ b/src/gallium/winsys/drm/nouveau/dri/Makefile
@@ -0,0 +1,34 @@
+TOP = ../../../../../..
+include $(TOP)/configs/current
+
+LIBNAME = nouveau_dri.so
+
+MINIGLX_SOURCES =
+
+PIPE_DRIVERS = \
+ $(TOP)/src/gallium/drivers/softpipe/libsoftpipe.a \
+ $(TOP)/src/gallium/drivers/nv04/libnv04.a \
+ $(TOP)/src/gallium/drivers/nv10/libnv10.a \
+ $(TOP)/src/gallium/drivers/nv20/libnv20.a \
+ $(TOP)/src/gallium/drivers/nv30/libnv30.a \
+ $(TOP)/src/gallium/drivers/nv40/libnv40.a \
+ $(TOP)/src/gallium/drivers/nv50/libnv50.a
+
+DRIVER_SOURCES = \
+ nouveau_context_dri.c \
+ nouveau_screen_dri.c \
+ nouveau_swapbuffers.c \
+ ../common/libnouveaudrm.a
+
+C_SOURCES = \
+ $(COMMON_GALLIUM_SOURCES) \
+ $(DRIVER_SOURCES)
+
+ASM_SOURCES =
+
+DRIVER_DEFINES = $(shell pkg-config libdrm_nouveau --cflags)
+DRI_LIB_DEPS += $(shell pkg-config libdrm_nouveau --libs)
+
+include ../../Makefile.template
+
+symlinks:
diff --git a/src/gallium/winsys/drm/nouveau/dri/nouveau_context_dri.c b/src/gallium/winsys/drm/nouveau/dri/nouveau_context_dri.c
new file mode 100644
index 00000000000..aacfe984d18
--- /dev/null
+++ b/src/gallium/winsys/drm/nouveau/dri/nouveau_context_dri.c
@@ -0,0 +1,124 @@
+#include <main/glheader.h>
+#include <glapi/glthread.h>
+#include <GL/internal/glcore.h>
+#include <utils.h>
+
+#include <state_tracker/st_public.h>
+#include <state_tracker/st_context.h>
+#include <pipe/p_defines.h>
+#include <pipe/p_context.h>
+#include <pipe/p_screen.h>
+
+#include "../common/nouveau_winsys_pipe.h"
+#include "../common/nouveau_dri.h"
+#include "../common/nouveau_local.h"
+#include "nouveau_context_dri.h"
+#include "nouveau_screen_dri.h"
+
+#ifdef DEBUG
+static const struct dri_debug_control debug_control[] = {
+ { "bo", DEBUG_BO },
+ { NULL, 0 }
+};
+int __nouveau_debug = 0;
+#endif
+
+GLboolean
+nouveau_context_create(const __GLcontextModes *glVis,
+ __DRIcontextPrivate *driContextPriv,
+ void *sharedContextPrivate)
+{
+ __DRIscreenPrivate *driScrnPriv = driContextPriv->driScreenPriv;
+ struct nouveau_screen_dri *nv_screen = driScrnPriv->private;
+ struct nouveau_context_dri *nv = CALLOC_STRUCT(nouveau_context_dri);
+ struct st_context *st_share = NULL;
+ struct nouveau_context_dri *nv_share = NULL;
+ struct pipe_context *pipe;
+
+ if (sharedContextPrivate) {
+ st_share = ((struct nouveau_context_dri *)sharedContextPrivate)->st;
+ nv_share = st_share->pipe->priv;
+ }
+
+ if (nouveau_context_init(&nv_screen->base, driContextPriv->hHWContext,
+ (drmLock *)&driScrnPriv->pSAREA->lock,
+ &nv_share->base, &nv->base)) {
+ return GL_FALSE;
+ }
+
+ pipe = nv->base.nvc->pctx[nv->base.pctx_id];
+ driContextPriv->driverPrivate = (void *)nv;
+ //nv->nv_screen = nv_screen;
+ nv->dri_screen = driScrnPriv;
+
+ driParseConfigFiles(&nv->dri_option_cache, &nv_screen->option_cache,
+ nv->dri_screen->myNum, "nouveau");
+#ifdef DEBUG
+ __nouveau_debug = driParseDebugString(getenv("NOUVEAU_DEBUG"),
+ debug_control);
+#endif
+
+ nv->st = st_create_context(pipe, glVis, st_share);
+ return GL_TRUE;
+}
+
+void
+nouveau_context_destroy(__DRIcontextPrivate *driContextPriv)
+{
+ struct nouveau_context_dri *nv = driContextPriv->driverPrivate;
+
+ assert(nv);
+
+ st_finish(nv->st);
+ st_destroy_context(nv->st);
+
+ nouveau_context_cleanup(&nv->base);
+
+ FREE(nv);
+}
+
+GLboolean
+nouveau_context_bind(__DRIcontextPrivate *driContextPriv,
+ __DRIdrawablePrivate *driDrawPriv,
+ __DRIdrawablePrivate *driReadPriv)
+{
+ struct nouveau_context_dri *nv;
+ struct nouveau_framebuffer *draw, *read;
+
+ if (!driContextPriv) {
+ st_make_current(NULL, NULL, NULL);
+ return GL_TRUE;
+ }
+
+ nv = driContextPriv->driverPrivate;
+ draw = driDrawPriv->driverPrivate;
+ read = driReadPriv->driverPrivate;
+
+ st_make_current(nv->st, draw->stfb, read->stfb);
+
+ if ((nv->dri_drawable != driDrawPriv) ||
+ (nv->last_stamp != driDrawPriv->lastStamp)) {
+ nv->dri_drawable = driDrawPriv;
+ st_resize_framebuffer(draw->stfb, driDrawPriv->w,
+ driDrawPriv->h);
+ nv->last_stamp = driDrawPriv->lastStamp;
+ }
+
+ if (driDrawPriv != driReadPriv) {
+ st_resize_framebuffer(read->stfb, driReadPriv->w,
+ driReadPriv->h);
+ }
+
+ return GL_TRUE;
+}
+
+GLboolean
+nouveau_context_unbind(__DRIcontextPrivate *driContextPriv)
+{
+ struct nouveau_context_dri *nv = driContextPriv->driverPrivate;
+ (void)nv;
+
+ st_flush(nv->st, 0, NULL);
+ return GL_TRUE;
+}
+
diff --git a/src/gallium/winsys/drm/nouveau/dri/nouveau_context_dri.h b/src/gallium/winsys/drm/nouveau/dri/nouveau_context_dri.h
new file mode 100644
index 00000000000..64cf326411c
--- /dev/null
+++ b/src/gallium/winsys/drm/nouveau/dri/nouveau_context_dri.h
@@ -0,0 +1,47 @@
+#ifndef __NOUVEAU_CONTEXT_DRI_H__
+#define __NOUVEAU_CONTEXT_DRI_H__
+
+#include <dri_util.h>
+#include <xmlconfig.h>
+#include <nouveau/nouveau_winsys.h>
+#include "../common/nouveau_context.h"
+
+struct nouveau_framebuffer {
+ struct st_framebuffer *stfb;
+};
+
+struct nouveau_context_dri {
+ struct nouveau_context base;
+ struct st_context *st;
+
+ /* DRI stuff */
+ __DRIscreenPrivate *dri_screen;
+ __DRIdrawablePrivate *dri_drawable;
+ unsigned int last_stamp;
+ driOptionCache dri_option_cache;
+ drm_context_t drm_context;
+ drmLock drm_lock;
+};
+
+extern GLboolean nouveau_context_create(const __GLcontextModes *,
+ __DRIcontextPrivate *, void *);
+extern void nouveau_context_destroy(__DRIcontextPrivate *);
+extern GLboolean nouveau_context_bind(__DRIcontextPrivate *,
+ __DRIdrawablePrivate *draw,
+ __DRIdrawablePrivate *read);
+extern GLboolean nouveau_context_unbind(__DRIcontextPrivate *);
+
+#ifdef DEBUG
+extern int __nouveau_debug;
+
+#define DEBUG_BO (1 << 0)
+
+#define DBG(flag, ...) do { \
+ if (__nouveau_debug & (DEBUG_##flag)) \
+ NOUVEAU_ERR(__VA_ARGS__); \
+} while(0)
+#else
+#define DBG(flag, ...)
+#endif
+
+#endif
diff --git a/src/gallium/winsys/drm/nouveau/dri/nouveau_screen_dri.c b/src/gallium/winsys/drm/nouveau/dri/nouveau_screen_dri.c
new file mode 100644
index 00000000000..964a9028aac
--- /dev/null
+++ b/src/gallium/winsys/drm/nouveau/dri/nouveau_screen_dri.c
@@ -0,0 +1,259 @@
+#include <utils.h>
+#include <vblank.h>
+#include <xmlpool.h>
+
+#include <pipe/p_context.h>
+#include <state_tracker/st_public.h>
+#include <state_tracker/st_cb_fbo.h>
+#include <nouveau_drm.h>
+#include "../common/nouveau_dri.h"
+#include "../common/nouveau_local.h"
+#include "nouveau_context_dri.h"
+#include "nouveau_screen_dri.h"
+#include "nouveau_swapbuffers.h"
+
+#if NOUVEAU_DRM_HEADER_PATCHLEVEL != 12
+#error nouveau_drm.h version does not match expected version
+#endif
+
+/* Extension stuff, enabling of extensions handled by Gallium's GL state
+ * tracker. But, we still need to define the entry points we want.
+ */
+#define need_GL_ARB_fragment_program
+#define need_GL_ARB_multisample
+#define need_GL_ARB_occlusion_query
+#define need_GL_ARB_point_parameters
+#define need_GL_ARB_shader_objects
+#define need_GL_ARB_texture_compression
+#define need_GL_ARB_vertex_program
+#define need_GL_ARB_vertex_shader
+#define need_GL_ARB_vertex_buffer_object
+#define need_GL_EXT_compiled_vertex_array
+#define need_GL_EXT_fog_coord
+#define need_GL_EXT_secondary_color
+#define need_GL_EXT_framebuffer_object
+#define need_GL_VERSION_2_0
+#define need_GL_VERSION_2_1
+#include "extension_helper.h"
+
+const struct dri_extension card_extensions[] =
+{
+ { "GL_ARB_multisample", GL_ARB_multisample_functions },
+ { "GL_ARB_occlusion_query", GL_ARB_occlusion_query_functions },
+ { "GL_ARB_point_parameters", GL_ARB_point_parameters_functions },
+ { "GL_ARB_shader_objects", GL_ARB_shader_objects_functions },
+ { "GL_ARB_shading_language_100", GL_VERSION_2_0_functions },
+ { "GL_ARB_shading_language_120", GL_VERSION_2_1_functions },
+ { "GL_ARB_texture_compression", GL_ARB_texture_compression_functions },
+ { "GL_ARB_vertex_program", GL_ARB_vertex_program_functions },
+ { "GL_ARB_vertex_shader", GL_ARB_vertex_shader_functions },
+ { "GL_ARB_vertex_buffer_object", GL_ARB_vertex_buffer_object_functions },
+ { "GL_EXT_compiled_vertex_array", GL_EXT_compiled_vertex_array_functions },
+ { "GL_EXT_fog_coord", GL_EXT_fog_coord_functions },
+ { "GL_EXT_framebuffer_object", GL_EXT_framebuffer_object_functions },
+ { "GL_EXT_secondary_color", GL_EXT_secondary_color_functions },
+ { NULL, 0 }
+};
+
+PUBLIC const char __driConfigOptions[] =
+DRI_CONF_BEGIN
+DRI_CONF_END;
+static const GLuint __driNConfigOptions = 0;
+
+extern const struct dri_extension common_extensions[];
+extern const struct dri_extension nv40_extensions[];
+
+static GLboolean
+nouveau_create_buffer(__DRIscreenPrivate * driScrnPriv,
+ __DRIdrawablePrivate * driDrawPriv,
+ const __GLcontextModes *glVis, GLboolean pixmapBuffer)
+{
+ struct nouveau_framebuffer *nvfb;
+ enum pipe_format colour, depth, stencil;
+
+ if (pixmapBuffer)
+ return GL_FALSE;
+
+ nvfb = CALLOC_STRUCT(nouveau_framebuffer);
+ if (!nvfb)
+ return GL_FALSE;
+
+ if (glVis->redBits == 5)
+ colour = PIPE_FORMAT_R5G6B5_UNORM;
+ else
+ colour = PIPE_FORMAT_A8R8G8B8_UNORM;
+
+ if (glVis->depthBits == 16)
+ depth = PIPE_FORMAT_Z16_UNORM;
+ else if (glVis->depthBits == 24)
+ depth = PIPE_FORMAT_Z24S8_UNORM;
+ else
+ depth = PIPE_FORMAT_NONE;
+
+ if (glVis->stencilBits == 8)
+ stencil = PIPE_FORMAT_Z24S8_UNORM;
+ else
+ stencil = PIPE_FORMAT_NONE;
+
+ nvfb->stfb = st_create_framebuffer(glVis, colour, depth, stencil,
+ driDrawPriv->w, driDrawPriv->h,
+ (void*)nvfb);
+ if (!nvfb->stfb) {
+ free(nvfb);
+ return GL_FALSE;
+ }
+
+ driDrawPriv->driverPrivate = (void *)nvfb;
+ return GL_TRUE;
+}
+
+static void
+nouveau_destroy_buffer(__DRIdrawablePrivate * driDrawPriv)
+{
+ struct nouveau_framebuffer *nvfb;
+
+ nvfb = (struct nouveau_framebuffer *)driDrawPriv->driverPrivate;
+ st_unreference_framebuffer(nvfb->stfb);
+ free(nvfb);
+}
+
+static __DRIconfig **
+nouveau_fill_in_modes(__DRIscreenPrivate *psp,
+ unsigned pixel_bits, unsigned depth_bits,
+ unsigned stencil_bits, GLboolean have_back_buffer)
+{
+ __DRIconfig **configs;
+ unsigned depth_buffer_factor;
+ unsigned back_buffer_factor;
+ GLenum fb_format;
+ GLenum fb_type;
+
+ static const GLenum back_buffer_modes[] = {
+ GLX_NONE, GLX_SWAP_UNDEFINED_OML,
+ };
+
+ uint8_t depth_bits_array[3];
+ uint8_t stencil_bits_array[3];
+ uint8_t msaa_samples_array[1];
+
+ depth_bits_array[0] = 0;
+ depth_bits_array[1] = depth_bits;
+ depth_bits_array[2] = depth_bits;
+
+ /* Just like with the accumulation buffer, always provide some modes
+ * with a stencil buffer. It will be a sw fallback, but some apps won't
+ * care about that.
+ */
+ stencil_bits_array[0] = 0;
+ stencil_bits_array[1] = 0;
+ if (depth_bits == 24)
+ stencil_bits_array[1] = (stencil_bits == 0) ? 8 : stencil_bits;
+ stencil_bits_array[2] = (stencil_bits == 0) ? 8 : stencil_bits;
+
+ msaa_samples_array[0] = 0;
+
+ depth_buffer_factor =
+ ((depth_bits != 0) || (stencil_bits != 0)) ? 3 : 1;
+ back_buffer_factor = (have_back_buffer) ? 3 : 1;
+
+ if (pixel_bits == 16) {
+ fb_format = GL_RGB;
+ fb_type = GL_UNSIGNED_SHORT_5_6_5;
+ }
+ else {
+ fb_format = GL_BGRA;
+ fb_type = GL_UNSIGNED_INT_8_8_8_8_REV;
+ }
+
+ configs = driCreateConfigs(fb_format, fb_type,
+ depth_bits_array, stencil_bits_array,
+ depth_buffer_factor, back_buffer_modes,
+ back_buffer_factor, msaa_samples_array, 1);
+ if (configs == NULL) {
+ fprintf(stderr, "[%s:%u] Error creating FBConfig!\n",
+ __func__, __LINE__);
+ return NULL;
+ }
+
+ return configs;
+}
+
+static const __DRIconfig **
+nouveau_screen_create(__DRIscreenPrivate *psp)
+{
+ struct nouveau_dri *nv_dri = psp->pDevPriv;
+ struct nouveau_screen_dri *nv_screen;
+ static const __DRIversion ddx_expected =
+ { 0, 0, NOUVEAU_DRM_HEADER_PATCHLEVEL };
+ static const __DRIversion dri_expected = { 4, 0, 0 };
+ static const __DRIversion drm_expected =
+ { 0, 0, NOUVEAU_DRM_HEADER_PATCHLEVEL };
+
+ if (!driCheckDriDdxDrmVersions2("nouveau",
+ &psp->dri_version, &dri_expected,
+ &psp->ddx_version, &ddx_expected,
+ &psp->drm_version, &drm_expected)) {
+ return NULL;
+ }
+
+ if (drm_expected.patch != psp->drm_version.patch) {
+ fprintf(stderr, "Incompatible DRM patch level.\n"
+ "Expected: %d\n" "Current : %d\n",
+ drm_expected.patch, psp->drm_version.patch);
+ return NULL;
+ }
+
+ driInitExtensions(NULL, card_extensions, GL_FALSE);
+
+ if (psp->devPrivSize != sizeof(struct nouveau_dri)) {
+ NOUVEAU_ERR("DRI struct mismatch between DDX/DRI\n");
+ return NULL;
+ }
+
+ nv_screen = CALLOC_STRUCT(nouveau_screen_dri);
+ if (!nv_screen)
+ return NULL;
+
+ driParseOptionInfo(&nv_screen->option_cache,
+ __driConfigOptions, __driNConfigOptions);
+
+ if (nouveau_screen_init(nv_dri, psp->fd, &nv_screen->base)) {
+ FREE(nv_screen);
+ return NULL;
+ }
+
+ nv_screen->driScrnPriv = psp;
+ psp->private = (void *)nv_screen;
+
+ return (const __DRIconfig **)
+ nouveau_fill_in_modes(psp, nv_dri->bpp,
+ (nv_dri->bpp == 16) ? 16 : 24,
+ (nv_dri->bpp == 16) ? 0 : 8, 1);
+}
+
+static void
+nouveau_screen_destroy(__DRIscreenPrivate *driScrnPriv)
+{
+ struct nouveau_screen_dri *nv_screen = driScrnPriv->private;
+
+ driScrnPriv->private = NULL;
+ nouveau_screen_cleanup(&nv_screen->base);
+ FREE(nv_screen);
+}
+
+const struct __DriverAPIRec
+driDriverAPI = {
+ .InitScreen = nouveau_screen_create,
+ .DestroyScreen = nouveau_screen_destroy,
+ .CreateContext = nouveau_context_create,
+ .DestroyContext = nouveau_context_destroy,
+ .CreateBuffer = nouveau_create_buffer,
+ .DestroyBuffer = nouveau_destroy_buffer,
+ .SwapBuffers = nouveau_swap_buffers,
+ .MakeCurrent = nouveau_context_bind,
+ .UnbindContext = nouveau_context_unbind,
+ .CopySubBuffer = nouveau_copy_sub_buffer,
+
+ .InitScreen2 = NULL, /* one day, I promise! */
+};
+
diff --git a/src/gallium/winsys/drm/nouveau/dri/nouveau_screen_dri.h b/src/gallium/winsys/drm/nouveau/dri/nouveau_screen_dri.h
new file mode 100644
index 00000000000..1498087819c
--- /dev/null
+++ b/src/gallium/winsys/drm/nouveau/dri/nouveau_screen_dri.h
@@ -0,0 +1,13 @@
+#ifndef __NOUVEAU_SCREEN_DRI_H__
+#define __NOUVEAU_SCREEN_DRI_H__
+
+#include "../common/nouveau_screen.h"
+#include "xmlconfig.h"
+
+struct nouveau_screen_dri {
+ struct nouveau_screen base;
+ __DRIscreenPrivate *driScrnPriv;
+ driOptionCache option_cache;
+};
+
+#endif
diff --git a/src/gallium/winsys/drm/nouveau/dri/nouveau_swapbuffers.c b/src/gallium/winsys/drm/nouveau/dri/nouveau_swapbuffers.c
new file mode 100644
index 00000000000..58cb6f7265c
--- /dev/null
+++ b/src/gallium/winsys/drm/nouveau/dri/nouveau_swapbuffers.c
@@ -0,0 +1,113 @@
+#include <main/glheader.h>
+#include <glapi/glthread.h>
+#include <GL/internal/glcore.h>
+
+#include <pipe/p_context.h>
+#include <state_tracker/st_public.h>
+#include <state_tracker/st_context.h>
+#include <state_tracker/st_cb_fbo.h>
+
+#include "../common/nouveau_local.h"
+#include "nouveau_context_dri.h"
+#include "nouveau_screen_dri.h"
+#include "nouveau_swapbuffers.h"
+
+void
+nouveau_copy_buffer(__DRIdrawablePrivate *dPriv, struct pipe_surface *surf,
+ const drm_clip_rect_t *rect)
+{
+ struct nouveau_context_dri *nv = dPriv->driContextPriv->driverPrivate;
+ struct pipe_context *pipe = nv->base.nvc->pctx[nv->base.pctx_id];
+ drm_clip_rect_t *pbox;
+ int nbox, i;
+
+ LOCK_HARDWARE(&nv->base);
+ if (!dPriv->numClipRects) {
+ UNLOCK_HARDWARE(&nv->base);
+ return;
+ }
+ pbox = dPriv->pClipRects;
+ nbox = dPriv->numClipRects;
+
+ for (i = 0; i < nbox; i++, pbox++) {
+ int sx, sy, dx, dy, w, h;
+
+ sx = pbox->x1 - dPriv->x;
+ sy = pbox->y1 - dPriv->y;
+ dx = pbox->x1;
+ dy = pbox->y1;
+ w = pbox->x2 - pbox->x1;
+ h = pbox->y2 - pbox->y1;
+
+ pipe->surface_copy(pipe, FALSE, nv->base.frontbuffer,
+ dx, dy, surf, sx, sy, w, h);
+ }
+
+ FIRE_RING(nv->base.nvc->channel);
+ UNLOCK_HARDWARE(&nv->base);
+
+ if (nv->last_stamp != dPriv->lastStamp) {
+ struct nouveau_framebuffer *nvfb = dPriv->driverPrivate;
+ st_resize_framebuffer(nvfb->stfb, dPriv->w, dPriv->h);
+ nv->last_stamp = dPriv->lastStamp;
+ }
+}
+
+void
+nouveau_copy_sub_buffer(__DRIdrawablePrivate *dPriv, int x, int y, int w, int h)
+{
+ struct nouveau_framebuffer *nvfb = dPriv->driverPrivate;
+ struct pipe_surface *surf;
+
+ st_get_framebuffer_surface(nvfb->stfb, ST_SURFACE_BACK_LEFT, &surf);
+ if (surf) {
+ drm_clip_rect_t rect;
+ rect.x1 = x;
+ rect.y1 = y;
+ rect.x2 = x + w;
+ rect.y2 = y + h;
+
+ st_notify_swapbuffers(nvfb->stfb);
+ nouveau_copy_buffer(dPriv, surf, &rect);
+ }
+}
+
+void
+nouveau_swap_buffers(__DRIdrawablePrivate *dPriv)
+{
+ struct nouveau_framebuffer *nvfb = dPriv->driverPrivate;
+ struct pipe_surface *surf;
+
+ st_get_framebuffer_surface(nvfb->stfb, ST_SURFACE_BACK_LEFT, &surf);
+ if (surf) {
+ st_notify_swapbuffers(nvfb->stfb);
+ nouveau_copy_buffer(dPriv, surf, NULL);
+ }
+}
+
+void
+nouveau_flush_frontbuffer(struct pipe_winsys *pws, struct pipe_surface *surf,
+ void *context_private)
+{
+ struct nouveau_context_dri *nv = context_private;
+ __DRIdrawablePrivate *dPriv = nv->dri_drawable;
+
+ nouveau_copy_buffer(dPriv, surf, NULL);
+}
+
+void
+nouveau_contended_lock(struct nouveau_context *nv)
+{
+ struct nouveau_context_dri *nv_sub = (struct nouveau_context_dri*)nv;
+ __DRIdrawablePrivate *dPriv = nv_sub->dri_drawable;
+ __DRIscreenPrivate *sPriv = nv_sub->dri_screen;
+
+ /* If the window moved, may need to set a new cliprect now.
+ *
+ * NOTE: This releases and regains the hw lock, so all state
+ * checking must be done *after* this call:
+ */
+ if (dPriv)
+ DRI_VALIDATE_DRAWABLE_INFO(sPriv, dPriv);
+}
+
diff --git a/src/gallium/winsys/drm/nouveau/dri/nouveau_swapbuffers.h b/src/gallium/winsys/drm/nouveau/dri/nouveau_swapbuffers.h
new file mode 100644
index 00000000000..825d3da6da5
--- /dev/null
+++ b/src/gallium/winsys/drm/nouveau/dri/nouveau_swapbuffers.h
@@ -0,0 +1,10 @@
+#ifndef __NOUVEAU_SWAPBUFFERS_H__
+#define __NOUVEAU_SWAPBUFFERS_H__
+
+extern void nouveau_copy_buffer(__DRIdrawablePrivate *, struct pipe_surface *,
+ const drm_clip_rect_t *);
+extern void nouveau_copy_sub_buffer(__DRIdrawablePrivate *,
+ int x, int y, int w, int h);
+extern void nouveau_swap_buffers(__DRIdrawablePrivate *);
+
+#endif
diff --git a/src/gallium/winsys/drm/radeon/Makefile b/src/gallium/winsys/drm/radeon/Makefile
new file mode 100644
index 00000000000..dca1e3233a0
--- /dev/null
+++ b/src/gallium/winsys/drm/radeon/Makefile
@@ -0,0 +1,32 @@
+
+TOP = ../../../../..
+include $(TOP)/configs/current
+
+LIBNAME = radeon_dri.so
+
+MINIGLX_SOURCES =
+
+PIPE_DRIVERS = \
+ $(TOP)/src/gallium/drivers/softpipe/libsoftpipe.a \
+ $(TOP)/src/gallium/drivers/r300/libr300.a
+
+DRIVER_SOURCES = \
+ radeon_buffer.c \
+ radeon_context.c \
+ radeon_r300.c \
+ radeon_screen.c \
+ radeon_winsys_softpipe.c
+
+C_SOURCES = \
+ $(COMMON_GALLIUM_SOURCES) \
+ $(DRIVER_SOURCES)
+
+ASM_SOURCES =
+
+DRIVER_DEFINES = -I../../../drivers/r300
+
+include ../Makefile.template
+
+DRI_LIB_DEPS += -ldrm_radeon
+
+symlinks:
diff --git a/src/gallium/winsys/drm/radeon/SConscript b/src/gallium/winsys/drm/radeon/SConscript
new file mode 100644
index 00000000000..2435211a327
--- /dev/null
+++ b/src/gallium/winsys/drm/radeon/SConscript
@@ -0,0 +1,29 @@
+Import('*')
+
+if 'mesa' in env['statetrackers']:
+
+ env = drienv.Clone()
+
+ DRIVER_SOURCES = [
+ 'radeon_buffer.c',
+ 'radeon_context.c',
+ 'radeon_screen.c',
+ 'radeon_winsys_softpipe.c',
+ ]
+
+ sources = \
+ COMMON_GALLIUM_SOURCES + \
+ DRIVER_SOURCES
+
+ drivers = [
+ softpipe,
+ r300
+ ]
+
+ # TODO: write a wrapper function http://www.scons.org/wiki/WrapperFunctions
+ env.SharedLibrary(
+ target ='radeon_dri.so',
+ source = sources,
+ LIBS = drivers + mesa + auxiliaries + env['LIBS'],
+ )
+
diff --git a/src/gallium/winsys/drm/radeon/radeon_buffer.c b/src/gallium/winsys/drm/radeon/radeon_buffer.c
new file mode 100644
index 00000000000..259a505c0a6
--- /dev/null
+++ b/src/gallium/winsys/drm/radeon/radeon_buffer.c
@@ -0,0 +1,239 @@
+/*
+ * Copyright © 2008 Jérôme Glisse
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
+ * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ * NON-INFRINGEMENT. IN NO EVENT SHALL THE COPYRIGHT HOLDERS, AUTHORS
+ * AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ */
+/*
+ * Authors:
+ * Jérôme Glisse <glisse@freedesktop.org>
+ */
+#include <stdio.h>
+#include "dri_util.h"
+#include "state_tracker/st_public.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_inlines.h"
+#include "radeon_buffer.h"
+#include "radeon_screen.h"
+#include "radeon_context.h"
+#include "radeon_bo.h"
+#include "radeon_drm.h"
+
+static const char *radeon_get_name(struct pipe_winsys *ws)
+{
+ return "RADEON/DRI2";
+}
+
+static struct pipe_buffer *radeon_buffer_create(struct pipe_winsys *ws,
+ unsigned alignment,
+ unsigned usage,
+ unsigned size)
+{
+ struct radeon_pipe_winsys *radeon_ws = (struct radeon_pipe_winsys *)ws;
+ struct radeon_pipe_buffer *radeon_buffer;
+ uint32_t domain;
+
+ radeon_buffer = calloc(1, sizeof(*radeon_buffer));
+ if (radeon_buffer == NULL) {
+ return NULL;
+ }
+ radeon_buffer->base.refcount = 1;
+ radeon_buffer->base.alignment = alignment;
+ radeon_buffer->base.usage = usage;
+ radeon_buffer->base.size = size;
+
+ domain = 0;
+
+ if (usage & PIPE_BUFFER_USAGE_PIXEL) {
+ domain |= RADEON_GEM_DOMAIN_VRAM;
+ }
+ if (usage & PIPE_BUFFER_USAGE_VERTEX) {
+ domain |= RADEON_GEM_DOMAIN_GTT;
+ }
+
+ if (usage & PIPE_BUFFER_USAGE_INDEX) {
+ domain |= RADEON_GEM_DOMAIN_GTT;
+ }
+ radeon_buffer->bo = radeon_bo_open(radeon_ws->radeon_screen->bom, 0,
+ size, alignment, domain, 0);
+ if (radeon_buffer->bo == NULL) {
+ free(radeon_buffer);
+ }
+ return &radeon_buffer->base;
+}
+
+static struct pipe_buffer *radeon_buffer_user_create(struct pipe_winsys *ws,
+ void *ptr,
+ unsigned bytes)
+{
+ struct radeon_pipe_buffer *radeon_buffer;
+
+ radeon_buffer = (struct radeon_pipe_buffer*)radeon_buffer_create(ws, 0, 0, bytes);
+ if (radeon_buffer == NULL) {
+ return NULL;
+ }
+ radeon_bo_map(radeon_buffer->bo, 1);
+ memcpy(radeon_buffer->bo->ptr, ptr, bytes);
+ radeon_bo_unmap(radeon_buffer->bo);
+ return &radeon_buffer->base;
+}
+
+static void radeon_buffer_del(struct pipe_winsys *ws, struct pipe_buffer *buffer)
+{
+ struct radeon_pipe_buffer *radeon_buffer = (struct radeon_pipe_buffer*)buffer;
+
+ radeon_bo_unref(radeon_buffer->bo);
+ free(radeon_buffer);
+}
+
+static void *radeon_buffer_map(struct pipe_winsys *ws,
+ struct pipe_buffer *buffer,
+ unsigned flags)
+{
+ struct radeon_pipe_buffer *radeon_buffer = (struct radeon_pipe_buffer*)buffer;
+ int write = 0;
+
+ if (flags & PIPE_BUFFER_USAGE_CPU_WRITE) {
+ write = 1;
+ }
+ if (radeon_bo_map(radeon_buffer->bo, write))
+ return NULL;
+ return radeon_buffer->bo->ptr;
+}
+
+static void radeon_buffer_unmap(struct pipe_winsys *ws, struct pipe_buffer *buffer)
+{
+ struct radeon_pipe_buffer *radeon_buffer = (struct radeon_pipe_buffer*)buffer;
+
+ radeon_bo_unmap(radeon_buffer->bo);
+}
+
+static void radeon_fence_reference(struct pipe_winsys *ws,
+ struct pipe_fence_handle **ptr,
+ struct pipe_fence_handle *pfence)
+{
+}
+
+static int radeon_fence_signalled(struct pipe_winsys *ws,
+ struct pipe_fence_handle *pfence,
+ unsigned flag)
+{
+ return 1;
+}
+
+static int radeon_fence_finish(struct pipe_winsys *ws,
+ struct pipe_fence_handle *pfence,
+ unsigned flag)
+{
+ return 0;
+}
+
+static void radeon_flush_frontbuffer(struct pipe_winsys *pipe_winsys,
+ struct pipe_surface *pipe_surface,
+ void *context_private)
+{
+ /* TODO: call dri2CopyRegion */
+}
+
+struct pipe_winsys *radeon_pipe_winsys(struct radeon_screen *radeon_screen)
+{
+ struct radeon_pipe_winsys *radeon_ws;
+
+ radeon_ws = calloc(1, sizeof(struct radeon_pipe_winsys));
+ if (radeon_ws == NULL) {
+ return NULL;
+ }
+ radeon_ws->radeon_screen = radeon_screen;
+
+ radeon_ws->winsys.flush_frontbuffer = radeon_flush_frontbuffer;
+
+ radeon_ws->winsys.buffer_create = radeon_buffer_create;
+ radeon_ws->winsys.buffer_destroy = radeon_buffer_del;
+ radeon_ws->winsys.user_buffer_create = radeon_buffer_user_create;
+ radeon_ws->winsys.buffer_map = radeon_buffer_map;
+ radeon_ws->winsys.buffer_unmap = radeon_buffer_unmap;
+
+ radeon_ws->winsys.fence_reference = radeon_fence_reference;
+ radeon_ws->winsys.fence_signalled = radeon_fence_signalled;
+ radeon_ws->winsys.fence_finish = radeon_fence_finish;
+
+ radeon_ws->winsys.get_name = radeon_get_name;
+
+ return &radeon_ws->winsys;
+}
+
+static struct pipe_buffer *radeon_buffer_from_handle(struct radeon_screen *radeon_screen,
+ uint32_t handle)
+{
+ struct radeon_pipe_buffer *radeon_buffer;
+ struct radeon_bo *bo = NULL;
+
+ bo = radeon_bo_open(radeon_screen->bom, handle, 0, 0, 0, 0);
+ if (bo == NULL) {
+ return NULL;
+ }
+ radeon_buffer = calloc(1, sizeof(struct radeon_pipe_buffer));
+ if (radeon_buffer == NULL) {
+ radeon_bo_unref(bo);
+ return NULL;
+ }
+ radeon_buffer->base.refcount = 1;
+ radeon_buffer->base.usage = PIPE_BUFFER_USAGE_PIXEL;
+ radeon_buffer->bo = bo;
+ return &radeon_buffer->base;
+}
+
+struct pipe_surface *radeon_surface_from_handle(struct radeon_context *radeon_context,
+ uint32_t handle,
+ enum pipe_format format,
+ int w, int h, int pitch)
+{
+ struct pipe_screen *pipe_screen = radeon_context->pipe_screen;
+ struct pipe_winsys *pipe_winsys = radeon_context->pipe_winsys;
+ struct pipe_texture tmpl;
+ struct pipe_surface *ps;
+ struct pipe_texture *pt;
+ struct pipe_buffer *pb;
+
+ pb = radeon_buffer_from_handle(radeon_context->radeon_screen, handle);
+ if (pb == NULL) {
+ return NULL;
+ }
+ memset(&tmpl, 0, sizeof(tmpl));
+ tmpl.tex_usage = PIPE_TEXTURE_USAGE_DISPLAY_TARGET;
+ tmpl.target = PIPE_TEXTURE_2D;
+ tmpl.width[0] = w;
+ tmpl.height[0] = h;
+ tmpl.depth[0] = 1;
+ tmpl.format = format;
+ pf_get_block(tmpl.format, &tmpl.block);
+ tmpl.nblocksx[0] = pf_get_nblocksx(&tmpl.block, w);
+ tmpl.nblocksy[0] = pf_get_nblocksy(&tmpl.block, h);
+
+ pt = pipe_screen->texture_blanket(pipe_screen, &tmpl, &pitch, pb);
+ if (pt == NULL) {
+ pipe_buffer_reference(pipe_screen, &pb, NULL);
+ }
+ ps = pipe_screen->get_tex_surface(pipe_screen, pt, 0, 0, 0,
+ PIPE_BUFFER_USAGE_GPU_WRITE);
+ return ps;
+}
diff --git a/src/gallium/winsys/drm/radeon/radeon_buffer.h b/src/gallium/winsys/drm/radeon/radeon_buffer.h
new file mode 100644
index 00000000000..c626c20229b
--- /dev/null
+++ b/src/gallium/winsys/drm/radeon/radeon_buffer.h
@@ -0,0 +1,54 @@
+/*
+ * Copyright © 2008 Jérôme Glisse
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
+ * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ * NON-INFRINGEMENT. IN NO EVENT SHALL THE COPYRIGHT HOLDERS, AUTHORS
+ * AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ */
+/*
+ * Authors:
+ * Jérôme Glisse <glisse@freedesktop.org>
+ */
+#ifndef RADEON_BUFFER_H
+#define RADEON_BUFFER_H
+
+#include "pipe/internal/p_winsys_screen.h"
+#include "radeon_screen.h"
+#include "radeon_context.h"
+#include "radeon_bo.h"
+
+struct radeon_pipe_buffer {
+ struct pipe_buffer base;
+ struct radeon_bo *bo;
+};
+
+struct radeon_pipe_winsys {
+ struct pipe_winsys winsys;
+ struct radeon_screen *radeon_screen;
+};
+
+struct pipe_winsys *radeon_pipe_winsys(struct radeon_screen *radeon_screen);
+struct pipe_surface *radeon_surface_from_handle(struct radeon_context *radeon_context,
+ uint32_t handle,
+ enum pipe_format format,
+ int w, int h, int pitch);
+
+#endif
diff --git a/src/gallium/winsys/drm/radeon/radeon_context.c b/src/gallium/winsys/drm/radeon/radeon_context.c
new file mode 100644
index 00000000000..a9d15776341
--- /dev/null
+++ b/src/gallium/winsys/drm/radeon/radeon_context.c
@@ -0,0 +1,306 @@
+/*
+ * Copyright © 2008 Jérôme Glisse
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
+ * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ * NON-INFRINGEMENT. IN NO EVENT SHALL THE COPYRIGHT HOLDERS, AUTHORS
+ * AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ */
+/*
+ * Authors:
+ * Jérôme Glisse <glisse@freedesktop.org>
+ */
+#include <stdio.h>
+#include "dri_util.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_inlines.h"
+#include "state_tracker/st_public.h"
+#include "state_tracker/st_context.h"
+#include "radeon_screen.h"
+#include "radeon_context.h"
+#include "radeon_buffer.h"
+#include "radeon_winsys_softpipe.h"
+
+#define need_GL_ARB_fragment_program
+#define need_GL_ARB_multisample
+#define need_GL_ARB_point_parameters
+#define need_GL_ARB_shader_objects
+#define need_GL_ARB_texture_compression
+#define need_GL_ARB_vertex_buffer_object
+#define need_GL_ARB_vertex_program
+#define need_GL_ARB_vertex_shader
+#define need_GL_EXT_blend_color
+#define need_GL_EXT_blend_equation_separate
+#define need_GL_EXT_blend_func_separate
+#define need_GL_EXT_blend_minmax
+#define need_GL_EXT_cull_vertex
+#define need_GL_EXT_compiled_vertex_array
+#define need_GL_EXT_fog_coord
+#define need_GL_EXT_framebuffer_object
+#define need_GL_EXT_multi_draw_arrays
+#define need_GL_EXT_secondary_color
+#define need_GL_VERSION_2_0
+#define need_GL_VERSION_2_1
+#include "extension_helper.h"
+
+/**
+ * Extension strings exported by the radeon driver.
+ */
+const struct dri_extension radeon_card_extensions[] = {
+ {"GL_ARB_multitexture", NULL},
+ {"GL_ARB_texture_border_clamp", NULL},
+ {"GL_ARB_texture_rectangle", NULL},
+ {"GL_ARB_pixel_buffer_object", NULL},
+ {"GL_ARB_point_parameters", GL_ARB_point_parameters_functions},
+ {"GL_ARB_shader_objects", GL_ARB_shader_objects_functions},
+ {"GL_ARB_shading_language_100", GL_VERSION_2_0_functions},
+ {"GL_ARB_shading_language_120", GL_VERSION_2_1_functions},
+ {"GL_ARB_vertex_buffer_object", GL_ARB_vertex_buffer_object_functions},
+ {"GL_ARB_vertex_program", GL_ARB_vertex_program_functions},
+ {"GL_ARB_vertex_shader", GL_ARB_vertex_shader_functions},
+ {"GL_EXT_blend_color", GL_EXT_blend_color_functions},
+ {"GL_EXT_blend_equation_separate", GL_EXT_blend_equation_separate_functions},
+ {"GL_EXT_blend_func_separate", GL_EXT_blend_func_separate_functions},
+ {"GL_EXT_blend_minmax", GL_EXT_blend_minmax_functions},
+ {"GL_EXT_blend_subtract", NULL},
+ {"GL_EXT_compiled_vertex_array", GL_EXT_compiled_vertex_array_functions},
+ {"GL_EXT_cull_vertex", GL_EXT_cull_vertex_functions},
+ {"GL_EXT_fog_coord", GL_EXT_fog_coord_functions},
+ {"GL_EXT_framebuffer_object", GL_EXT_framebuffer_object_functions},
+ {"GL_EXT_multi_draw_arrays", GL_EXT_multi_draw_arrays_functions},
+ {"GL_EXT_packed_depth_stencil", NULL},
+ {"GL_EXT_pixel_buffer_object", NULL},
+ {"GL_EXT_secondary_color", GL_EXT_secondary_color_functions},
+ {"GL_EXT_stencil_wrap", NULL},
+ {NULL, NULL}
+};
+
+static void radeon_update_renderbuffers(__DRIcontext *dri_context,
+ __DRIdrawable *dri_drawable)
+{
+ struct radeon_framebuffer *radeon_fb;
+ struct radeon_context *radeon_context;
+ unsigned attachments[10];
+ __DRIbuffer *buffers;
+ __DRIscreen *screen;
+ int i, count;
+
+ radeon_context = dri_context->driverPrivate;
+ screen = dri_drawable->driScreenPriv;
+ radeon_fb = dri_drawable->driverPrivate;
+ for (count = 0, i = 0; count < 6; count++) {
+ if (radeon_fb->attachments & (1 << count)) {
+ attachments[i++] = count;
+ }
+ }
+
+ buffers = (*screen->dri2.loader->getBuffers)(dri_drawable,
+ &dri_drawable->w,
+ &dri_drawable->h,
+ attachments,
+ i,
+ &count,
+ dri_drawable->loaderPrivate);
+ if (buffers == NULL) {
+ return;
+ }
+
+ /* set one cliprect to cover the whole dri_drawable */
+ dri_drawable->x = 0;
+ dri_drawable->y = 0;
+ dri_drawable->backX = 0;
+ dri_drawable->backY = 0;
+ dri_drawable->numClipRects = 1;
+ dri_drawable->pClipRects[0].x1 = 0;
+ dri_drawable->pClipRects[0].y1 = 0;
+ dri_drawable->pClipRects[0].x2 = dri_drawable->w;
+ dri_drawable->pClipRects[0].y2 = dri_drawable->h;
+ dri_drawable->numBackClipRects = 1;
+ dri_drawable->pBackClipRects[0].x1 = 0;
+ dri_drawable->pBackClipRects[0].y1 = 0;
+ dri_drawable->pBackClipRects[0].x2 = dri_drawable->w;
+ dri_drawable->pBackClipRects[0].y2 = dri_drawable->h;
+
+ for (i = 0; i < count; i++) {
+ struct pipe_surface *ps;
+ enum pipe_format format = 0;
+ int index = 0;
+
+ switch (buffers[i].attachment) {
+ case __DRI_BUFFER_FRONT_LEFT:
+ index = ST_SURFACE_FRONT_LEFT;
+ switch (buffers[i].cpp) {
+ case 4:
+ format = PIPE_FORMAT_A8R8G8B8_UNORM;
+ break;
+ case 2:
+ format = PIPE_FORMAT_R5G6B5_UNORM;
+ break;
+ default:
+ /* FIXME: error */
+ return;
+ }
+ break;
+ case __DRI_BUFFER_BACK_LEFT:
+ index = ST_SURFACE_BACK_LEFT;
+ switch (buffers[i].cpp) {
+ case 4:
+ format = PIPE_FORMAT_A8R8G8B8_UNORM;
+ break;
+ case 2:
+ format = PIPE_FORMAT_R5G6B5_UNORM;
+ break;
+ default:
+ /* FIXME: error */
+ return;
+ }
+ break;
+ case __DRI_BUFFER_STENCIL:
+ case __DRI_BUFFER_DEPTH:
+ index = ST_SURFACE_DEPTH;
+ switch (buffers[i].cpp) {
+ case 4:
+ format = PIPE_FORMAT_Z24S8_UNORM;
+ break;
+ case 2:
+ format = PIPE_FORMAT_Z16_UNORM;
+ break;
+ default:
+ /* FIXME: error */
+ return;
+ }
+ break;
+ case __DRI_BUFFER_ACCUM:
+ default:
+ fprintf(stderr,
+ "unhandled buffer attach event, attacment type %d\n",
+ buffers[i].attachment);
+ return;
+ }
+
+ ps = radeon_surface_from_handle(radeon_context,
+ buffers[i].name,
+ format,
+ dri_drawable->w,
+ dri_drawable->h,
+ buffers[i].pitch);
+ assert(ps);
+ st_set_framebuffer_surface(radeon_fb->st_framebuffer, index, ps);
+ }
+ st_resize_framebuffer(radeon_fb->st_framebuffer,
+ dri_drawable->w,
+ dri_drawable->h);
+}
+
+GLboolean radeon_context_create(const __GLcontextModes *visual,
+ __DRIcontextPrivate *dri_context,
+ void *shared_context)
+{
+ __DRIscreenPrivate *dri_screen;
+ struct radeon_context *radeon_context;
+ struct radeon_screen *radeon_screen;
+ struct pipe_context *pipe;
+ struct st_context *shared_st_context = NULL;
+
+ dri_context->driverPrivate = NULL;
+ radeon_context = calloc(1, sizeof(struct radeon_context));
+ if (radeon_context == NULL) {
+ return GL_FALSE;
+ }
+
+ if (shared_context) {
+ shared_st_context = ((struct radeon_context*)shared_context)->st_context;
+ }
+
+ dri_screen = dri_context->driScreenPriv;
+ radeon_screen = dri_screen->private;
+ radeon_context->dri_screen = dri_screen;
+ radeon_context->radeon_screen = radeon_screen;
+ radeon_context->drm_fd = dri_screen->fd;
+
+ radeon_context->pipe_winsys = radeon_pipe_winsys(radeon_screen);
+ if (radeon_context->pipe_winsys == NULL) {
+ free(radeon_context);
+ return GL_FALSE;
+ }
+
+ if (!getenv("RADEON_SOFTPIPE")) {
+ fprintf(stderr, "Creating r300 context...\n");
+ pipe =
+ r300_create_context(NULL,
+ radeon_context->pipe_winsys,
+ radeon_create_r300_winsys(radeon_context->drm_fd));
+ radeon_context->pipe_screen = pipe->screen;
+ } else {
+ pipe = radeon_create_softpipe(radeon_context);
+ }
+ radeon_context->st_context = st_create_context(pipe, visual,
+ shared_st_context);
+ driInitExtensions(radeon_context->st_context->ctx,
+ radeon_card_extensions, GL_TRUE);
+ dri_context->driverPrivate = radeon_context;
+ return GL_TRUE;
+}
+
+void radeon_context_destroy(__DRIcontextPrivate *dri_context)
+{
+ struct radeon_context *radeon_context;
+
+ radeon_context = dri_context->driverPrivate;
+ st_finish(radeon_context->st_context);
+ st_destroy_context(radeon_context->st_context);
+ free(radeon_context);
+}
+
+GLboolean radeon_context_bind(__DRIcontextPrivate *dri_context,
+ __DRIdrawablePrivate *dri_drawable,
+ __DRIdrawablePrivate *dri_readable)
+{
+ struct radeon_framebuffer *drawable;
+ struct radeon_framebuffer *readable;
+ struct radeon_context *radeon_context;
+
+ if (dri_context == NULL) {
+ st_make_current(NULL, NULL, NULL);
+ return GL_TRUE;
+ }
+
+ radeon_context = dri_context->driverPrivate;
+ drawable = dri_drawable->driverPrivate;
+ readable = dri_readable->driverPrivate;
+ st_make_current(radeon_context->st_context,
+ drawable->st_framebuffer,
+ readable->st_framebuffer);
+
+ radeon_update_renderbuffers(dri_context, dri_drawable);
+ if (dri_drawable != dri_readable) {
+ radeon_update_renderbuffers(dri_context, dri_readable);
+ }
+ return GL_TRUE;
+}
+
+GLboolean radeon_context_unbind(__DRIcontextPrivate *dri_context)
+{
+ struct radeon_context *radeon_context;
+
+ radeon_context = dri_context->driverPrivate;
+ st_flush(radeon_context->st_context, PIPE_FLUSH_RENDER_CACHE, NULL);
+ return GL_TRUE;
+}
diff --git a/src/gallium/winsys/drm/radeon/radeon_context.h b/src/gallium/winsys/drm/radeon/radeon_context.h
new file mode 100644
index 00000000000..d7222b44691
--- /dev/null
+++ b/src/gallium/winsys/drm/radeon/radeon_context.h
@@ -0,0 +1,70 @@
+/*
+ * Copyright © 2008 Jérôme Glisse
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
+ * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ * NON-INFRINGEMENT. IN NO EVENT SHALL THE COPYRIGHT HOLDERS, AUTHORS
+ * AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ */
+/*
+ * Authors:
+ * Jérôme Glisse <glisse@freedesktop.org>
+ */
+#ifndef RADEON_CONTEXT_H
+#define RADEON_CONTEXT_H
+
+#include "dri_util.h"
+#include "state_tracker/st_public.h"
+#include "state_tracker/st_context.h"
+#include "radeon_screen.h"
+
+#include "radeon_r300.h"
+
+struct radeon_framebuffer {
+ struct st_framebuffer *st_framebuffer;
+ unsigned attachments;
+};
+
+struct radeon_context {
+ /* st */
+ struct st_context *st_context;
+ /* pipe */
+ struct pipe_screen *pipe_screen;
+ struct pipe_winsys *pipe_winsys;
+ /* DRI */
+ __DRIscreenPrivate *dri_screen;
+ __DRIdrawablePrivate *dri_drawable;
+ __DRIdrawablePrivate *dri_readable;
+ /* DRM */
+ int drm_fd;
+ /* RADEON */
+ struct radeon_screen *radeon_screen;
+};
+
+GLboolean radeon_context_create(const __GLcontextModes*,
+ __DRIcontextPrivate*,
+ void*);
+void radeon_context_destroy(__DRIcontextPrivate*);
+GLboolean radeon_context_bind(__DRIcontextPrivate*,
+ __DRIdrawablePrivate*,
+ __DRIdrawablePrivate*);
+GLboolean radeon_context_unbind(__DRIcontextPrivate*);
+
+#endif
diff --git a/src/gallium/winsys/drm/radeon/radeon_r300.c b/src/gallium/winsys/drm/radeon/radeon_r300.c
new file mode 100644
index 00000000000..8fe2375e34d
--- /dev/null
+++ b/src/gallium/winsys/drm/radeon/radeon_r300.c
@@ -0,0 +1,96 @@
+/*
+ * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE. */
+
+#include "radeon_r300.h"
+
+static boolean radeon_r300_check_cs(struct radeon_cs* cs, int size)
+{
+ /* XXX check size here, lazy ass! */
+ return TRUE;
+}
+
+static void radeon_r300_write_cs_reloc(struct radeon_cs* cs,
+ struct pipe_buffer* pbuffer,
+ uint32_t rd,
+ uint32_t wd,
+ uint32_t flags)
+{
+ radeon_cs_write_reloc(cs, ((struct radeon_pipe_buffer*)pbuffer)->bo, rd, wd, flags);
+}
+
+static void radeon_r300_flush_cs(struct radeon_cs* cs)
+{
+ radeon_cs_emit(cs);
+ radeon_cs_erase(cs);
+}
+
+/* Helper function to do the ioctls needed for setup and init. */
+static void do_ioctls(struct r300_winsys* winsys, int fd)
+{
+ drm_radeon_getparam_t gp;
+ uint32_t target;
+ int retval;
+
+ /* XXX is this cast safe? */
+ gp.value = (int*)&target;
+
+ /* First, get PCI ID */
+ gp.param = RADEON_PARAM_DEVICE_ID;
+ retval = drmCommandWriteRead(fd, DRM_RADEON_GETPARAM, &gp, sizeof(gp));
+ if (retval) {
+ fprintf(stderr, "%s: Failed to get PCI ID, error number %d",
+ __FUNCTION__, retval);
+ exit(1);
+ }
+ winsys->pci_id = target;
+
+ /* Then, get the number of pixel pipes */
+ gp.param = RADEON_PARAM_NUM_GB_PIPES;
+ retval = drmCommandWriteRead(fd, DRM_RADEON_GETPARAM, &gp, sizeof(gp));
+ if (retval) {
+ fprintf(stderr, "%s: Failed to get GB pipe count, error number %d",
+ __FUNCTION__, retval);
+ exit(1);
+ }
+ winsys->gb_pipes = target;
+
+}
+
+struct r300_winsys* radeon_create_r300_winsys(int fd)
+{
+ struct r300_winsys* winsys = calloc(1, sizeof(struct r300_winsys));
+
+ do_ioctls(winsys, fd);
+
+ struct radeon_cs_manager* csm = radeon_cs_manager_gem_ctor(fd);
+
+ winsys->cs = radeon_cs_create(csm, 1024 * 64 / 4);
+
+ winsys->check_cs = radeon_r300_check_cs;
+ winsys->begin_cs = radeon_cs_begin;
+ winsys->write_cs_dword = radeon_cs_write_dword;
+ winsys->write_cs_reloc = radeon_r300_write_cs_reloc;
+ winsys->end_cs = radeon_cs_end;
+ winsys->flush_cs = radeon_r300_flush_cs;
+
+ return winsys;
+}
diff --git a/src/gallium/winsys/drm/radeon/radeon_r300.h b/src/gallium/winsys/drm/radeon/radeon_r300.h
new file mode 100644
index 00000000000..8ed95a3a9b1
--- /dev/null
+++ b/src/gallium/winsys/drm/radeon/radeon_r300.h
@@ -0,0 +1,34 @@
+/*
+ * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE. */
+
+/* XXX WTF is this! I shouldn't have to include those first three! FUCK! */
+#include <stdint.h>
+#include <stdlib.h>
+#include "drm.h"
+#include "radeon_drm.h"
+#include "radeon_cs.h"
+
+#include "r300_winsys.h"
+
+#include "radeon_buffer.h"
+
+struct r300_winsys* radeon_create_r300_winsys(int fd);
diff --git a/src/gallium/winsys/drm/radeon/radeon_screen.c b/src/gallium/winsys/drm/radeon/radeon_screen.c
new file mode 100644
index 00000000000..e31caff0bf8
--- /dev/null
+++ b/src/gallium/winsys/drm/radeon/radeon_screen.c
@@ -0,0 +1,288 @@
+/*
+ * Copyright © 2008 Jérôme Glisse
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
+ * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ * NON-INFRINGEMENT. IN NO EVENT SHALL THE COPYRIGHT HOLDERS, AUTHORS
+ * AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ */
+/*
+ * Authors:
+ * Jérôme Glisse <glisse@freedesktop.org>
+ */
+#include <stdio.h>
+#include "pipe/p_screen.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_inlines.h"
+#include "pipe/p_context.h"
+#include "pipe/p_state.h"
+#include "state_tracker/st_public.h"
+#include "state_tracker/st_context.h"
+#include "utils.h"
+#include "xf86drm.h"
+#include "drm.h"
+#include "dri_util.h"
+#include "radeon_screen.h"
+#include "radeon_context.h"
+#include "radeon_buffer.h"
+#include "radeon_bo.h"
+#include "radeon_bo_gem.h"
+#include "radeon_drm.h"
+
+extern const struct dri_extension radeon_card_extensions[];
+
+static const __DRIextension *radeon_screen_extensions[] = {
+ &driReadDrawableExtension,
+ &driCopySubBufferExtension.base,
+ &driSwapControlExtension.base,
+ &driFrameTrackingExtension.base,
+ &driMediaStreamCounterExtension.base,
+ NULL
+};
+
+static __DRIconfig **radeon_fill_in_modes(unsigned pixel_bits,
+ unsigned depth_bits,
+ GLboolean have_back_buffer)
+{
+ __DRIconfig **configs;
+ unsigned depth_buffer_factor;
+ unsigned back_buffer_factor;
+ unsigned num_modes;
+ GLenum fb_format;
+ GLenum fb_type;
+ uint8_t depth_bits_array[3];
+ uint8_t stencil_bits_array[3];
+ uint8_t msaa_samples_array[1];
+ /* TODO: pageflipping ? */
+ static const GLenum back_buffer_modes[] = {
+ GLX_NONE, GLX_SWAP_UNDEFINED_OML, GLX_SWAP_COPY_OML
+ };
+
+ stencil_bits_array[0] = 0;
+ stencil_bits_array[1] = 0;
+ if (depth_bits == 24) {
+ stencil_bits_array[2] = 8;
+ num_modes = 3;
+ }
+
+ depth_bits_array[0] = 0;
+ depth_bits_array[1] = depth_bits;
+ depth_bits_array[2] = depth_bits;
+ depth_buffer_factor = (depth_bits == 24) ? 3 : 2;
+
+ back_buffer_factor = (have_back_buffer) ? 3 : 1;
+
+ msaa_samples_array[0] = 0;
+
+ if (pixel_bits == 16) {
+ fb_format = GL_RGB;
+ fb_type = GL_UNSIGNED_SHORT_5_6_5;
+ } else {
+ fb_format = GL_BGRA;
+ fb_type = GL_UNSIGNED_INT_8_8_8_8_REV;
+ }
+
+ configs = (__DRIconfig **)driCreateConfigs(fb_format,
+ fb_type,
+ depth_bits_array,
+ stencil_bits_array,
+ depth_buffer_factor,
+ back_buffer_modes,
+ back_buffer_factor,
+ msaa_samples_array,
+ 1);
+ if (configs == NULL) {
+ fprintf(stderr, "[%s:%u] Error creating FBConfig!\n",
+ __FILE__, __LINE__);
+ return NULL;
+ }
+ return configs;
+}
+
+static void radeon_screen_destroy(__DRIscreenPrivate *dri_screen)
+{
+ struct radeon_screen *radeon_screen = (struct radeon_screen*)dri_screen->private;
+
+ radeon_bo_manager_gem_dtor(radeon_screen->bom);
+ dri_screen = NULL;
+ free(radeon_screen);
+}
+
+static const __DRIconfig **radeon_screen_init(__DRIscreenPrivate *dri_screen)
+{
+ struct radeon_screen *radeon_screen;
+
+ /* Calling driInitExtensions here, with a NULL context pointer,
+ * does not actually enable the extensions. It just makes sure
+ * that all the dispatch offsets for all the extensions that
+ * *might* be enables are known. This is needed because the
+ * dispatch offsets need to be known when _mesa_context_create is
+ * called, but we can't enable the extensions until we have a
+ * context pointer.
+ *
+ * Hello chicken. Hello egg. How are you two today?
+ */
+ driInitExtensions(NULL, radeon_card_extensions, GL_FALSE);
+
+ radeon_screen = calloc(1, sizeof(struct radeon_screen));
+ if (radeon_screen == NULL) {
+ fprintf(stderr, "\nERROR! Allocating private area failed\n");
+ return NULL;
+ }
+ dri_screen->private = (void*)radeon_screen;
+ dri_screen->extensions = radeon_screen_extensions;
+ radeon_screen->dri_screen = dri_screen;
+
+ radeon_screen->bom = radeon_bo_manager_gem_ctor(dri_screen->fd);
+ if (radeon_screen->bom == NULL) {
+ radeon_screen_destroy(dri_screen);
+ return NULL;
+ }
+
+ return driConcatConfigs(radeon_fill_in_modes(16, 16, 1),
+ radeon_fill_in_modes(32, 24, 1));
+}
+
+static boolean radeon_buffer_create(__DRIscreenPrivate *dri_screen,
+ __DRIdrawablePrivate *dri_drawable,
+ const __GLcontextModes *visual,
+ boolean is_pixmap)
+{
+ if (is_pixmap) {
+ /* TODO: implement ? */
+ return GL_FALSE;
+ } else {
+ enum pipe_format color_format, depth_format, stencil_format;
+ struct radeon_framebuffer *radeon_fb;
+
+ radeon_fb = calloc(1, sizeof(struct radeon_framebuffer));
+ if (radeon_fb == NULL) {
+ return GL_FALSE;
+ }
+
+ switch (visual->redBits) {
+ case 5:
+ color_format = PIPE_FORMAT_R5G6B5_UNORM;
+ break;
+ default:
+ color_format = PIPE_FORMAT_A8R8G8B8_UNORM;
+ break;
+ }
+
+ switch (visual->depthBits) {
+ case 24:
+ depth_format = PIPE_FORMAT_S8Z24_UNORM;
+ break;
+ case 16:
+ depth_format = PIPE_FORMAT_Z16_UNORM;
+ break;
+ default:
+ depth_format = PIPE_FORMAT_NONE;
+ break;
+ }
+
+ switch (visual->stencilBits) {
+ case 8:
+ /* force depth format */
+ depth_format = PIPE_FORMAT_S8Z24_UNORM;
+ stencil_format = PIPE_FORMAT_S8Z24_UNORM;
+ break;
+ default:
+ stencil_format = PIPE_FORMAT_NONE;
+ break;
+ }
+
+ radeon_fb->st_framebuffer = st_create_framebuffer(visual,
+ color_format,
+ depth_format,
+ stencil_format,
+ dri_drawable->w,
+ dri_drawable->h,
+ (void*)radeon_fb);
+ if (radeon_fb->st_framebuffer == NULL) {
+ free(radeon_fb);
+ return GL_FALSE;
+ }
+ dri_drawable->driverPrivate = (void *) radeon_fb;
+
+ radeon_fb->attachments = (1 << __DRI_BUFFER_FRONT_LEFT);
+ if (visual->doubleBufferMode) {
+ radeon_fb->attachments |= (1 << __DRI_BUFFER_BACK_LEFT);
+ }
+ if (visual->depthBits || visual->stencilBits) {
+ radeon_fb->attachments |= (1 << __DRI_BUFFER_DEPTH);
+ }
+
+ return GL_TRUE;
+ }
+}
+
+static void radeon_buffer_destroy(__DRIdrawablePrivate * dri_drawable)
+{
+ struct radeon_framebuffer *radeon_fb;
+
+ radeon_fb = dri_drawable->driverPrivate;
+ assert(radeon_fb->st_framebuffer);
+ st_unreference_framebuffer(radeon_fb->st_framebuffer);
+ free(radeon_fb);
+}
+
+static void radeon_swap_buffers(__DRIdrawablePrivate *dri_drawable)
+{
+ struct radeon_framebuffer *radeon_fb;
+ struct pipe_surface *back_surf = NULL;
+
+ radeon_fb = dri_drawable->driverPrivate;
+ assert(radeon_fb);
+ assert(radeon_fb->st_framebuffer);
+
+ st_get_framebuffer_surface(radeon_fb->st_framebuffer,
+ ST_SURFACE_BACK_LEFT,
+ &back_surf);
+ if (back_surf) {
+ st_notify_swapbuffers(radeon_fb->st_framebuffer);
+ /* TODO: do we want to do anythings ? */
+ st_notify_swapbuffers_complete(radeon_fb->st_framebuffer);
+ }
+}
+
+/**
+ * Called via glXCopySubBufferMESA() to copy a subrect of the back
+ * buffer to the front buffer/screen.
+ */
+static void radeon_copy_sub_buffer(__DRIdrawablePrivate *dri_drawable,
+ int x, int y, int w, int h)
+{
+ /* TODO: ... */
+}
+
+const struct __DriverAPIRec driDriverAPI = {
+ .InitScreen = NULL,
+ .DestroyScreen = radeon_screen_destroy,
+ .CreateContext = radeon_context_create,
+ .DestroyContext = radeon_context_destroy,
+ .CreateBuffer = radeon_buffer_create,
+ .DestroyBuffer = radeon_buffer_destroy,
+ .SwapBuffers = radeon_swap_buffers,
+ .MakeCurrent = radeon_context_bind,
+ .UnbindContext = radeon_context_unbind,
+ .CopySubBuffer = radeon_copy_sub_buffer,
+ .InitScreen2 = radeon_screen_init,
+};
diff --git a/src/gallium/winsys/drm/radeon/radeon_screen.h b/src/gallium/winsys/drm/radeon/radeon_screen.h
new file mode 100644
index 00000000000..01b7fa6531d
--- /dev/null
+++ b/src/gallium/winsys/drm/radeon/radeon_screen.h
@@ -0,0 +1,41 @@
+/*
+ * Copyright © 2008 Jérôme Glisse
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
+ * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ * NON-INFRINGEMENT. IN NO EVENT SHALL THE COPYRIGHT HOLDERS, AUTHORS
+ * AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ */
+/*
+ * Authors:
+ * Jérôme Glisse <glisse@freedesktop.org>
+ */
+#ifndef RADEON_SCREEN_H
+#define RADEON_SCREEN_H
+
+#include "dri_util.h"
+#include "radeon_bo.h"
+
+struct radeon_screen {
+ __DRIscreenPrivate *dri_screen;
+ struct radeon_bo_manager *bom;
+};
+
+#endif
diff --git a/src/gallium/winsys/drm/radeon/radeon_winsys_softpipe.c b/src/gallium/winsys/drm/radeon/radeon_winsys_softpipe.c
new file mode 100644
index 00000000000..8402e1fa5a8
--- /dev/null
+++ b/src/gallium/winsys/drm/radeon/radeon_winsys_softpipe.c
@@ -0,0 +1,77 @@
+/**************************************************************************
+ *
+ * Copyright 2006 Tungsten Graphics, Inc., Bismarck, ND., USA
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ *
+ **************************************************************************/
+/*
+ * Authors: Keith Whitwell <keithw-at-tungstengraphics-dot-com>
+ */
+#include <stdio.h>
+#include "imports.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_format.h"
+#include "softpipe/sp_winsys.h"
+#include "radeon_context.h"
+#include "radeon_winsys_softpipe.h"
+
+struct radeon_softpipe_winsys {
+ struct softpipe_winsys sp_winsys;
+ struct radeon_context *radeon_context;
+};
+
+/**
+ * Return list of surface formats supported by this driver.
+ */
+static boolean radeon_is_format_supported(struct softpipe_winsys *sws, uint format)
+{
+ switch (format) {
+ case PIPE_FORMAT_A8R8G8B8_UNORM:
+ case PIPE_FORMAT_R5G6B5_UNORM:
+ case PIPE_FORMAT_Z24S8_UNORM:
+ return TRUE;
+ default:
+ break;
+ };
+ return FALSE;
+}
+
+struct pipe_context *radeon_create_softpipe(struct radeon_context *radeon_context)
+{
+ struct radeon_softpipe_winsys *radeon_sp_ws;
+ struct pipe_screen *pipe_screen;
+
+ pipe_screen = softpipe_create_screen(radeon_context->pipe_winsys);
+
+ radeon_sp_ws = CALLOC_STRUCT(radeon_softpipe_winsys);
+ if (radeon_sp_ws == NULL) {
+ return NULL;
+ }
+ radeon_context->pipe_screen = pipe_screen;
+ radeon_sp_ws->radeon_context = radeon_context;
+ radeon_sp_ws->sp_winsys.is_format_supported = radeon_is_format_supported;
+ return softpipe_create(pipe_screen,
+ radeon_context->pipe_winsys,
+ &radeon_sp_ws->sp_winsys);
+}
diff --git a/src/gallium/winsys/drm/radeon/radeon_winsys_softpipe.h b/src/gallium/winsys/drm/radeon/radeon_winsys_softpipe.h
new file mode 100644
index 00000000000..519eab769c8
--- /dev/null
+++ b/src/gallium/winsys/drm/radeon/radeon_winsys_softpipe.h
@@ -0,0 +1,37 @@
+/*
+ * Copyright © 2008 Jérôme Glisse
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
+ * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ * NON-INFRINGEMENT. IN NO EVENT SHALL THE COPYRIGHT HOLDERS, AUTHORS
+ * AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ */
+/*
+ * Authors:
+ * Jérôme Glisse <glisse@freedesktop.org>
+ */
+#ifndef RADEON_WINSYS_SOFTPIPE_H
+#define RADEON_WINSYS_SOFTPIPE_H
+
+#include "radeon_context.h"
+
+struct pipe_context *radeon_create_softpipe(struct radeon_context *radeon_context);
+
+#endif
diff --git a/src/gallium/winsys/egl_xlib/Makefile b/src/gallium/winsys/egl_xlib/Makefile
new file mode 100644
index 00000000000..02ac47caa4e
--- /dev/null
+++ b/src/gallium/winsys/egl_xlib/Makefile
@@ -0,0 +1,89 @@
+# src/gallium/winsys/egl_xlib/Makefile
+
+# Build softpipe/xlib/EGL driver library/object: "egl_softpipe.so"
+
+
+TOP = ../../../..
+include $(TOP)/configs/current
+
+
+DRIVER_NAME = egl_softpipe.so
+
+
+INCLUDE_DIRS = \
+ -I$(TOP)/include \
+ -I$(TOP)/src/egl/main \
+ -I$(TOP)/src/mesa \
+ -I$(TOP)/src/mesa/main \
+ -I$(TOP)/src/gallium/include \
+ -I$(TOP)/src/gallium/drivers \
+ -I$(TOP)/src/gallium/auxiliary
+
+WINSYS_SOURCES = \
+ egl_xlib.c \
+ sw_winsys.c
+
+WINSYS_OBJECTS = $(WINSYS_SOURCES:.c=.o)
+
+
+LIBS = \
+ $(GALLIUM_DRIVERS) \
+ $(GALLIUM_AUXILIARIES)
+
+# XXX temporary (should create a separate lib with the GL API funcs and
+# mesa code, as done for ES 1.x, 2.x, OpenVG, etc)
+UNUSED_LIBS = \
+ $(TOP)/src/mesa/libglapi.a \
+ $(TOP)/src/mesa/libmesagallium.a \
+
+
+LOCAL_CFLAGS = -D_EGL_PLATFORM_X=1
+
+
+.c.o:
+ $(CC) -c $(INCLUDE_DIRS) $(CFLAGS) $(LOCAL_CFLAGS) $< -o $@
+
+
+.PHONY: library
+
+
+default: depend library Makefile
+
+
+library: $(TOP)/$(LIB_DIR)/$(DRIVER_NAME)
+
+
+# Make the egl_softpipe.so library
+$(TOP)/$(LIB_DIR)/$(DRIVER_NAME): $(WINSYS_OBJECTS) $(LIBS)
+ $(TOP)/bin/mklib -o $(DRIVER_NAME) \
+ -linker "$(CC)" \
+ -noprefix \
+ -install $(TOP)/$(LIB_DIR) \
+ $(MKLIB_OPTIONS) $(WINSYS_OBJECTS) \
+ --whole-archive $(LIBS) --no-whole-archive
+
+
+depend: $(ALL_SOURCES)
+ @ echo "running $(MKDEP)"
+ @ rm -f depend # workaround oops on gutsy?!?
+ @ touch depend
+ @ $(MKDEP) $(MKDEP_OPTIONS) $(DEFINES) $(INCLUDE_DIRS) $(ALL_SOURCES) \
+ > /dev/null 2>/dev/null
+
+
+install: default
+ $(INSTALL) -d $(INSTALL_DIR)/$(LIB_DIR)
+ @if [ -e $(TOP)/$(LIB_DIR) ]; then \
+ $(INSTALL) $(TOP)/$(LIB_DIR)/$(DRIVER_NAME) $(INSTALL_DIR)/$(LIB_DIR); \
+ fi
+
+
+# Emacs tags
+tags:
+ etags `find . -name \*.[ch]` $(TOP)/include/GL/*.h
+
+clean:
+ -rm -f *.o *~ *.bak
+
+
+include depend
diff --git a/src/gallium/winsys/egl_xlib/egl_xlib.c b/src/gallium/winsys/egl_xlib/egl_xlib.c
new file mode 100644
index 00000000000..c6b0e3d8c5f
--- /dev/null
+++ b/src/gallium/winsys/egl_xlib/egl_xlib.c
@@ -0,0 +1,658 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * EGL / softpipe / xlib winsys module
+ *
+ * Authors: Brian Paul
+ */
+
+
+#include <dlfcn.h>
+#include <X11/Xutil.h>
+
+#include "pipe/p_compiler.h"
+#include "pipe/p_format.h"
+#include "pipe/p_state.h"
+#include "pipe/internal/p_winsys_screen.h"
+#include "util/u_memory.h"
+#include "softpipe/sp_winsys.h"
+#include "softpipe/sp_texture.h"
+
+#include "eglconfig.h"
+#include "eglconfigutil.h"
+#include "eglcontext.h"
+#include "egldisplay.h"
+#include "egldriver.h"
+#include "eglglobals.h"
+#include "egllog.h"
+#include "eglsurface.h"
+
+#include "state_tracker/st_public.h"
+
+#include "sw_winsys.h"
+
+
+/** subclass of _EGLDriver */
+struct xlib_egl_driver
+{
+ _EGLDriver Base; /**< base class */
+
+ struct pipe_winsys *winsys;
+ struct pipe_screen *screen;
+};
+
+
+/** subclass of _EGLContext */
+struct xlib_egl_context
+{
+ _EGLContext Base; /**< base class */
+
+ struct pipe_context *pipe; /**< Gallium driver context */
+ struct st_context *Context; /**< Mesa/gallium state tracker context */
+};
+
+
+/** subclass of _EGLSurface */
+struct xlib_egl_surface
+{
+ _EGLSurface Base; /**< base class */
+
+ Display *Dpy; /**< The X Display of the window */
+ Window Win; /**< The user-created window ID */
+ GC Gc;
+ XVisualInfo VisInfo;
+
+ struct pipe_winsys *winsys;
+
+ struct st_framebuffer *Framebuffer;
+};
+
+
+/** cast wrapper */
+static INLINE struct xlib_egl_driver *
+xlib_egl_driver(_EGLDriver *drv)
+{
+ return (struct xlib_egl_driver *) drv;
+}
+
+
+static struct xlib_egl_surface *
+lookup_surface(EGLSurface surf)
+{
+ _EGLSurface *surface = _eglLookupSurface(surf);
+ return (struct xlib_egl_surface *) surface;
+}
+
+
+static struct xlib_egl_context *
+lookup_context(EGLContext surf)
+{
+ _EGLContext *context = _eglLookupContext(surf);
+ return (struct xlib_egl_context *) context;
+}
+
+
+static unsigned int
+bitcount(unsigned int n)
+{
+ unsigned int bits;
+ for (bits = 0; n > 0; n = n >> 1) {
+ bits += (n & 1);
+ }
+ return bits;
+}
+
+
+/**
+ * Create the EGLConfigs. (one per X visual)
+ */
+static void
+create_configs(_EGLDriver *drv, EGLDisplay dpy)
+{
+ static const EGLint all_apis = (EGL_OPENGL_ES_BIT |
+ EGL_OPENGL_ES2_BIT |
+ EGL_OPENVG_BIT |
+ EGL_OPENGL_BIT);
+ _EGLDisplay *disp = _eglLookupDisplay(dpy);
+ XVisualInfo *visInfo, visTemplate;
+ int num_visuals, i;
+
+ /* get list of all X visuals, create an EGL config for each */
+ visTemplate.screen = DefaultScreen(disp->Xdpy);
+ visInfo = XGetVisualInfo(disp->Xdpy, VisualScreenMask,
+ &visTemplate, &num_visuals);
+ if (!visInfo) {
+ printf("egl_xlib.c: couldn't get any X visuals\n");
+ abort();
+ }
+
+ for (i = 0; i < num_visuals; i++) {
+ _EGLConfig *config = calloc(1, sizeof(_EGLConfig));
+ int id = i + 1;
+ int rbits = bitcount(visInfo[i].red_mask);
+ int gbits = bitcount(visInfo[i].green_mask);
+ int bbits = bitcount(visInfo[i].blue_mask);
+ int abits = bbits == 8 ? 8 : 0;
+ int zbits = 24;
+ int sbits = 8;
+ int visid = visInfo[i].visualid;
+#if defined(__cplusplus) || defined(c_plusplus)
+ int vistype = visInfo[i].c_class;
+#else
+ int vistype = visInfo[i].class;
+#endif
+
+ _eglInitConfig(config, id);
+ SET_CONFIG_ATTRIB(config, EGL_BUFFER_SIZE, rbits + gbits + bbits + abits);
+ SET_CONFIG_ATTRIB(config, EGL_RED_SIZE, rbits);
+ SET_CONFIG_ATTRIB(config, EGL_GREEN_SIZE, gbits);
+ SET_CONFIG_ATTRIB(config, EGL_BLUE_SIZE, bbits);
+ SET_CONFIG_ATTRIB(config, EGL_ALPHA_SIZE, abits);
+ SET_CONFIG_ATTRIB(config, EGL_DEPTH_SIZE, zbits);
+ SET_CONFIG_ATTRIB(config, EGL_STENCIL_SIZE, sbits);
+ SET_CONFIG_ATTRIB(config, EGL_NATIVE_VISUAL_ID, visid);
+ SET_CONFIG_ATTRIB(config, EGL_NATIVE_VISUAL_TYPE, vistype);
+ SET_CONFIG_ATTRIB(config, EGL_NATIVE_RENDERABLE, EGL_FALSE);
+ SET_CONFIG_ATTRIB(config, EGL_CONFORMANT, all_apis);
+ SET_CONFIG_ATTRIB(config, EGL_RENDERABLE_TYPE, all_apis);
+ SET_CONFIG_ATTRIB(config, EGL_SURFACE_TYPE, EGL_WINDOW_BIT);
+
+ _eglAddConfig(disp, config);
+ }
+}
+
+
+/**
+ * Called via eglInitialize(), drv->API.Initialize().
+ */
+static EGLBoolean
+xlib_eglInitialize(_EGLDriver *drv, EGLDisplay dpy,
+ EGLint *minor, EGLint *major)
+{
+ create_configs(drv, dpy);
+
+ drv->Initialized = EGL_TRUE;
+
+ /* we're supporting EGL 1.4 */
+ *minor = 1;
+ *major = 4;
+
+ return EGL_TRUE;
+}
+
+
+/**
+ * Called via eglTerminate(), drv->API.Terminate().
+ */
+static EGLBoolean
+xlib_eglTerminate(_EGLDriver *drv, EGLDisplay dpy)
+{
+ return EGL_TRUE;
+}
+
+
+static _EGLProc
+xlib_eglGetProcAddress(const char *procname)
+{
+ return (_EGLProc) st_get_proc_address(procname);
+}
+
+
+static void
+get_drawable_visual_info(Display *dpy, Drawable d, XVisualInfo *visInfo)
+{
+ XWindowAttributes attr;
+ XVisualInfo visTemp, *vis;
+ int num_visuals;
+
+ XGetWindowAttributes(dpy, d, &attr);
+
+ visTemp.screen = DefaultScreen(dpy);
+ visTemp.visualid = attr.visual->visualid;
+ vis = XGetVisualInfo(dpy,
+ (VisualScreenMask | VisualIDMask),
+ &visTemp, &num_visuals);
+ if (vis)
+ *visInfo = *vis;
+
+ XFree(vis);
+}
+
+
+
+/** Get size of given window */
+static Status
+get_drawable_size(Display *dpy, Drawable d, uint *width, uint *height)
+{
+ Window root;
+ Status stat;
+ int xpos, ypos;
+ unsigned int w, h, bw, depth;
+ stat = XGetGeometry(dpy, d, &root, &xpos, &ypos, &w, &h, &bw, &depth);
+ *width = w;
+ *height = h;
+ return stat;
+}
+
+
+static void
+check_and_update_buffer_size(struct xlib_egl_surface *surface)
+{
+ uint width, height;
+ get_drawable_size(surface->Dpy, surface->Win, &width, &height);
+ st_resize_framebuffer(surface->Framebuffer, width, height);
+ surface->Base.Width = width;
+ surface->Base.Height = height;
+}
+
+
+
+static void
+display_surface(struct pipe_winsys *pws,
+ struct pipe_surface *psurf,
+ struct xlib_egl_surface *xsurf)
+{
+ XImage *ximage;
+ void *data;
+
+ ximage = XCreateImage(xsurf->Dpy,
+ xsurf->VisInfo.visual,
+ xsurf->VisInfo.depth,
+ ZPixmap, 0, /* format, offset */
+ NULL, /* data */
+ 0, 0, /* size */
+ 32, /* bitmap_pad */
+ 0); /* bytes_per_line */
+
+
+ assert(ximage->format);
+ assert(ximage->bitmap_unit);
+
+ data = pws->buffer_map(pws, softpipe_texture(psurf->texture)->buffer, 0);
+
+ /* update XImage's fields */
+ ximage->data = data;
+ ximage->width = psurf->width;
+ ximage->height = psurf->height;
+ ximage->bytes_per_line = psurf->stride;
+
+ XPutImage(xsurf->Dpy, xsurf->Win, xsurf->Gc,
+ ximage, 0, 0, 0, 0, psurf->width, psurf->height);
+
+ XSync(xsurf->Dpy, 0);
+
+ ximage->data = NULL;
+ XDestroyImage(ximage);
+
+ pws->buffer_unmap(pws, softpipe_texture(psurf->texture)->buffer);
+}
+
+
+
+/** Display gallium surface in X window */
+static void
+flush_frontbuffer(struct pipe_winsys *pws,
+ struct pipe_surface *psurf,
+ void *context_private)
+{
+ struct xlib_egl_surface *xsurf = (struct xlib_egl_surface *) context_private;
+ display_surface(pws, psurf, xsurf);
+}
+
+
+
+/**
+ * Called via eglCreateContext(), drv->API.CreateContext().
+ */
+static EGLContext
+xlib_eglCreateContext(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config,
+ EGLContext share_list, const EGLint *attrib_list)
+{
+ struct xlib_egl_driver *xdrv = xlib_egl_driver(drv);
+ _EGLConfig *conf = _eglLookupConfig(drv, dpy, config);
+ struct xlib_egl_context *ctx;
+ struct st_context *share_ctx = NULL; /* XXX fix */
+ __GLcontextModes visual;
+
+ ctx = CALLOC_STRUCT(xlib_egl_context);
+ if (!ctx)
+ return EGL_NO_CONTEXT;
+
+ /* let EGL lib init the common stuff */
+ if (!_eglInitContext(drv, dpy, &ctx->Base, config, attrib_list)) {
+ free(ctx);
+ return EGL_NO_CONTEXT;
+ }
+
+ /* API-dependent context creation */
+ switch (ctx->Base.ClientAPI) {
+ case EGL_OPENVG_API:
+ case EGL_OPENGL_ES_API:
+ _eglLog(_EGL_DEBUG, "Create Context for ES version %d\n",
+ ctx->Base.ClientVersion);
+ /* fall-through */
+ case EGL_OPENGL_API:
+ /* create a softpipe context */
+ ctx->pipe = softpipe_create(xdrv->screen, xdrv->winsys, NULL);
+ /* Now do xlib / state tracker inits here */
+ _eglConfigToContextModesRec(conf, &visual);
+ ctx->Context = st_create_context(ctx->pipe, &visual, share_ctx);
+ break;
+ default:
+ _eglError(EGL_BAD_MATCH, "eglCreateContext(unsupported API)");
+ free(ctx);
+ return EGL_NO_CONTEXT;
+ }
+
+ _eglSaveContext(&ctx->Base);
+
+ return _eglGetContextHandle(&ctx->Base);
+}
+
+
+static EGLBoolean
+xlib_eglDestroyContext(_EGLDriver *drv, EGLDisplay dpy, EGLContext ctx)
+{
+ struct xlib_egl_context *context = lookup_context(ctx);
+ if (context) {
+ if (context->Base.IsBound) {
+ context->Base.DeletePending = EGL_TRUE;
+ }
+ else {
+ /* API-dependent clean-up */
+ switch (context->Base.ClientAPI) {
+ case EGL_OPENGL_ES_API:
+ /* fall-through */
+ case EGL_OPENGL_API:
+ st_destroy_context(context->Context);
+ break;
+ default:
+ assert(0);
+ }
+ free(context);
+ }
+ return EGL_TRUE;
+ }
+ else {
+ _eglError(EGL_BAD_CONTEXT, "eglDestroyContext");
+ return EGL_TRUE;
+ }
+}
+
+
+/**
+ * Called via eglMakeCurrent(), drv->API.MakeCurrent().
+ */
+static EGLBoolean
+xlib_eglMakeCurrent(_EGLDriver *drv, EGLDisplay dpy,
+ EGLSurface draw, EGLSurface read, EGLContext ctx)
+{
+ struct xlib_egl_context *context = lookup_context(ctx);
+ struct xlib_egl_surface *draw_surf = lookup_surface(draw);
+ struct xlib_egl_surface *read_surf = lookup_surface(read);
+
+ if (!_eglMakeCurrent(drv, dpy, draw, read, context))
+ return EGL_FALSE;
+
+ st_make_current((context ? context->Context : NULL),
+ (draw_surf ? draw_surf->Framebuffer : NULL),
+ (read_surf ? read_surf->Framebuffer : NULL));
+
+ if (draw_surf)
+ check_and_update_buffer_size(draw_surf);
+ if (read_surf && read_surf != draw_surf)
+ check_and_update_buffer_size(draw_surf);
+
+ return EGL_TRUE;
+}
+
+
+static enum pipe_format
+choose_color_format(const __GLcontextModes *visual)
+{
+ if (visual->redBits == 8 &&
+ visual->greenBits == 8 &&
+ visual->blueBits == 8 &&
+ visual->alphaBits == 8) {
+ /* XXX this really also depends on the ordering of R,G,B,A */
+ return PIPE_FORMAT_A8R8G8B8_UNORM;
+ }
+ else {
+ assert(0);
+ return PIPE_FORMAT_NONE;
+ }
+}
+
+
+static enum pipe_format
+choose_depth_format(const __GLcontextModes *visual)
+{
+ if (visual->depthBits > 0)
+ return PIPE_FORMAT_S8Z24_UNORM;
+ else
+ return PIPE_FORMAT_NONE;
+}
+
+
+static enum pipe_format
+choose_stencil_format(const __GLcontextModes *visual)
+{
+ if (visual->stencilBits > 0)
+ return PIPE_FORMAT_S8Z24_UNORM;
+ else
+ return PIPE_FORMAT_NONE;
+}
+
+
+/**
+ * Called via eglCreateWindowSurface(), drv->API.CreateWindowSurface().
+ */
+static EGLSurface
+xlib_eglCreateWindowSurface(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config,
+ NativeWindowType window, const EGLint *attrib_list)
+{
+ struct xlib_egl_driver *xdrv = xlib_egl_driver(drv);
+ _EGLDisplay *disp = _eglLookupDisplay(dpy);
+ _EGLConfig *conf = _eglLookupConfig(drv, dpy, config);
+
+ struct xlib_egl_surface *surf;
+ __GLcontextModes visual;
+ uint width, height;
+
+ surf = CALLOC_STRUCT(xlib_egl_surface);
+ if (!surf)
+ return EGL_NO_SURFACE;
+
+ /* Let EGL lib init the common stuff */
+ if (!_eglInitSurface(drv, dpy, &surf->Base, EGL_WINDOW_BIT,
+ config, attrib_list)) {
+ free(surf);
+ return EGL_NO_SURFACE;
+ }
+
+ _eglSaveSurface(&surf->Base);
+
+ /*
+ * Now init the Xlib and gallium stuff
+ */
+ surf->Win = (Window) window; /* The X window ID */
+ surf->Dpy = disp->Xdpy; /* The X display */
+ surf->Gc = XCreateGC(surf->Dpy, surf->Win, 0, NULL);
+
+ surf->winsys = xdrv->winsys;
+
+ _eglConfigToContextModesRec(conf, &visual);
+ get_drawable_size(surf->Dpy, surf->Win, &width, &height);
+ get_drawable_visual_info(surf->Dpy, surf->Win, &surf->VisInfo);
+
+ surf->Base.Width = width;
+ surf->Base.Height = height;
+
+ /* Create GL statetracker framebuffer */
+ surf->Framebuffer = st_create_framebuffer(&visual,
+ choose_color_format(&visual),
+ choose_depth_format(&visual),
+ choose_stencil_format(&visual),
+ width, height,
+ (void *) surf);
+
+ st_resize_framebuffer(surf->Framebuffer, width, height);
+
+ return _eglGetSurfaceHandle(&surf->Base);
+}
+
+
+static EGLBoolean
+xlib_eglDestroySurface(_EGLDriver *drv, EGLDisplay dpy, EGLSurface surface)
+{
+ struct xlib_egl_surface *surf = lookup_surface(surface);
+ if (surf) {
+ _eglHashRemove(_eglGlobal.Surfaces, (EGLuint) surface);
+ if (surf->Base.IsBound) {
+ surf->Base.DeletePending = EGL_TRUE;
+ }
+ else {
+ XFreeGC(surf->Dpy, surf->Gc);
+ st_unreference_framebuffer(surf->Framebuffer);
+ free(surf);
+ }
+ return EGL_TRUE;
+ }
+ else {
+ _eglError(EGL_BAD_SURFACE, "eglDestroySurface");
+ return EGL_FALSE;
+ }
+}
+
+
+static EGLBoolean
+xlib_eglSwapBuffers(_EGLDriver *drv, EGLDisplay dpy, EGLSurface draw)
+{
+ /* error checking step: */
+ if (!_eglSwapBuffers(drv, dpy, draw))
+ return EGL_FALSE;
+
+ {
+ struct xlib_egl_surface *xsurf = lookup_surface(draw);
+ struct pipe_winsys *pws = xsurf->winsys;
+ struct pipe_surface *psurf;
+
+ st_get_framebuffer_surface(xsurf->Framebuffer, ST_SURFACE_BACK_LEFT,
+ &psurf);
+
+ st_notify_swapbuffers(xsurf->Framebuffer);
+
+ display_surface(pws, psurf, xsurf);
+
+ check_and_update_buffer_size(xsurf);
+ }
+
+ return EGL_TRUE;
+}
+
+
+/**
+ * Determine which API(s) is(are) present by looking for some specific
+ * global symbols.
+ */
+static EGLint
+find_supported_apis(void)
+{
+ EGLint mask = 0;
+ void *handle;
+
+ handle = dlopen(NULL, 0);
+
+ if (dlsym(handle, "st_api_OpenGL_ES1"))
+ mask |= EGL_OPENGL_ES_BIT;
+
+ if (dlsym(handle, "st_api_OpenGL_ES2"))
+ mask |= EGL_OPENGL_ES2_BIT;
+
+ if (dlsym(handle, "st_api_OpenGL"))
+ mask |= EGL_OPENGL_BIT;
+
+ if (dlsym(handle, "st_api_OpenVG"))
+ mask |= EGL_OPENVG_BIT;
+
+ dlclose(handle);
+
+ return mask;
+}
+
+
+/**
+ * This is the main entrypoint into the driver.
+ * Called by libEGL to instantiate an _EGLDriver object.
+ */
+_EGLDriver *
+_eglMain(_EGLDisplay *dpy, const char *args)
+{
+ struct xlib_egl_driver *xdrv;
+
+ _eglLog(_EGL_INFO, "Entering EGL/Xlib _eglMain(%s)", args);
+
+ xdrv = CALLOC_STRUCT(xlib_egl_driver);
+ if (!xdrv)
+ return NULL;
+
+ if (!dpy->Xdpy) {
+ dpy->Xdpy = XOpenDisplay(NULL);
+ }
+
+ _eglInitDriverFallbacks(&xdrv->Base);
+ xdrv->Base.API.Initialize = xlib_eglInitialize;
+ xdrv->Base.API.Terminate = xlib_eglTerminate;
+ xdrv->Base.API.GetProcAddress = xlib_eglGetProcAddress;
+ xdrv->Base.API.CreateContext = xlib_eglCreateContext;
+ xdrv->Base.API.DestroyContext = xlib_eglDestroyContext;
+ xdrv->Base.API.CreateWindowSurface = xlib_eglCreateWindowSurface;
+ xdrv->Base.API.DestroySurface = xlib_eglDestroySurface;
+ xdrv->Base.API.MakeCurrent = xlib_eglMakeCurrent;
+ xdrv->Base.API.SwapBuffers = xlib_eglSwapBuffers;
+
+ xdrv->Base.ClientAPIsMask = find_supported_apis();
+ if (xdrv->Base.ClientAPIsMask == 0x0) {
+ /* the app isn't directly linked with any EGL-supprted APIs
+ * (such as libGLESv2.so) so use an EGL utility to see what
+ * APIs might be loaded dynamically on this system.
+ */
+ xdrv->Base.ClientAPIsMask = _eglFindAPIs();
+ }
+
+ xdrv->Base.Name = "Xlib/softpipe";
+
+ /* create one winsys and use it for all contexts/surfaces */
+ xdrv->winsys = create_sw_winsys();
+ xdrv->winsys->flush_frontbuffer = flush_frontbuffer;
+
+ xdrv->screen = softpipe_create_screen(xdrv->winsys);
+
+ return &xdrv->Base;
+}
+
diff --git a/src/gallium/winsys/egl_xlib/sw_winsys.c b/src/gallium/winsys/egl_xlib/sw_winsys.c
new file mode 100644
index 00000000000..739bfa1c1a6
--- /dev/null
+++ b/src/gallium/winsys/egl_xlib/sw_winsys.c
@@ -0,0 +1,242 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * Totally software-based winsys layer.
+ * Note that the one winsys function that we can't implement here
+ * is flush_frontbuffer().
+ * Whoever uses this code will have to provide that.
+ *
+ * Authors: Brian Paul
+ */
+
+
+#include "pipe/internal/p_winsys_screen.h"
+#include "pipe/p_state.h"
+#include "pipe/p_inlines.h"
+#include "util/u_math.h"
+#include "util/u_memory.h"
+
+#include "sw_winsys.h"
+
+
+
+/** Subclass of pipe_winsys */
+struct sw_pipe_winsys
+{
+ struct pipe_winsys Base;
+ /* no extra fields for now */
+};
+
+
+/** subclass of pipe_buffer */
+struct sw_pipe_buffer
+{
+ struct pipe_buffer Base;
+ boolean UserBuffer; /** Is this a user-space buffer? */
+ void *Data;
+ void *Mapped;
+};
+
+
+/** cast wrapper */
+static INLINE struct sw_pipe_buffer *
+sw_pipe_buffer(struct pipe_buffer *b)
+{
+ return (struct sw_pipe_buffer *) b;
+}
+
+
+/**
+ * Round n up to next multiple.
+ */
+static INLINE unsigned
+round_up(unsigned n, unsigned multiple)
+{
+ return (n + multiple - 1) & ~(multiple - 1);
+}
+
+
+static const char *
+get_name(struct pipe_winsys *pws)
+{
+ return "software";
+}
+
+
+/** Create new pipe_buffer and allocate storage of given size */
+static struct pipe_buffer *
+buffer_create(struct pipe_winsys *pws,
+ unsigned alignment,
+ unsigned usage,
+ unsigned size)
+{
+ struct sw_pipe_buffer *buffer = CALLOC_STRUCT(sw_pipe_buffer);
+ if (!buffer)
+ return NULL;
+
+ buffer->Base.refcount = 1;
+ buffer->Base.alignment = alignment;
+ buffer->Base.usage = usage;
+ buffer->Base.size = size;
+
+ /* align to 16-byte multiple for Cell */
+ buffer->Data = align_malloc(size, MAX2(alignment, 16));
+
+ return &buffer->Base;
+}
+
+
+/**
+ * Create buffer which wraps user-space data.
+ */
+static struct pipe_buffer *
+user_buffer_create(struct pipe_winsys *pws, void *ptr, unsigned bytes)
+{
+ struct sw_pipe_buffer *buffer = CALLOC_STRUCT(sw_pipe_buffer);
+ if (!buffer)
+ return NULL;
+
+ buffer->Base.refcount = 1;
+ buffer->Base.size = bytes;
+ buffer->UserBuffer = TRUE;
+ buffer->Data = ptr;
+
+ return &buffer->Base;
+}
+
+
+static void *
+buffer_map(struct pipe_winsys *pws, struct pipe_buffer *buf, unsigned flags)
+{
+ struct sw_pipe_buffer *buffer = sw_pipe_buffer(buf);
+ buffer->Mapped = buffer->Data;
+ return buffer->Mapped;
+}
+
+
+static void
+buffer_unmap(struct pipe_winsys *pws, struct pipe_buffer *buf)
+{
+ struct sw_pipe_buffer *buffer = sw_pipe_buffer(buf);
+ buffer->Mapped = NULL;
+}
+
+
+static void
+buffer_destroy(struct pipe_winsys *pws, struct pipe_buffer *buf)
+{
+ struct sw_pipe_buffer *buffer = sw_pipe_buffer(buf);
+
+ if (buffer->Data && !buffer->UserBuffer) {
+ align_free(buffer->Data);
+ buffer->Data = NULL;
+ }
+
+ free(buffer);
+}
+
+
+static struct pipe_buffer *
+surface_buffer_create(struct pipe_winsys *winsys,
+ unsigned width, unsigned height,
+ enum pipe_format format,
+ unsigned usage,
+ unsigned *stride)
+{
+ const unsigned alignment = 64;
+ struct pipe_format_block block;
+ unsigned nblocksx, nblocksy;
+
+ pf_get_block(format, &block);
+ nblocksx = pf_get_nblocksx(&block, width);
+ nblocksy = pf_get_nblocksy(&block, height);
+ *stride = round_up(nblocksx * block.size, alignment);
+
+ return winsys->buffer_create(winsys, alignment,
+ usage,
+ *stride * nblocksy);
+}
+
+
+static void
+fence_reference(struct pipe_winsys *sws, struct pipe_fence_handle **ptr,
+ struct pipe_fence_handle *fence)
+{
+ /* no-op */
+}
+
+
+static int
+fence_signalled(struct pipe_winsys *sws, struct pipe_fence_handle *fence,
+ unsigned flag)
+{
+ /* no-op */
+ return 0;
+}
+
+
+static int
+fence_finish(struct pipe_winsys *sws, struct pipe_fence_handle *fence,
+ unsigned flag)
+{
+ /* no-op */
+ return 0;
+}
+
+
+/**
+ * Create/return a new pipe_winsys object.
+ */
+struct pipe_winsys *
+create_sw_winsys(void)
+{
+ struct sw_pipe_winsys *ws = CALLOC_STRUCT(sw_pipe_winsys);
+ if (!ws)
+ return NULL;
+
+ /* Fill in this struct with callbacks that pipe will need to
+ * communicate with the window system, buffer manager, etc.
+ */
+ ws->Base.buffer_create = buffer_create;
+ ws->Base.user_buffer_create = user_buffer_create;
+ ws->Base.buffer_map = buffer_map;
+ ws->Base.buffer_unmap = buffer_unmap;
+ ws->Base.buffer_destroy = buffer_destroy;
+
+ ws->Base.surface_buffer_create = surface_buffer_create;
+
+ ws->Base.fence_reference = fence_reference;
+ ws->Base.fence_signalled = fence_signalled;
+ ws->Base.fence_finish = fence_finish;
+
+ ws->Base.flush_frontbuffer = NULL; /* not implemented here! */
+
+ ws->Base.get_name = get_name;
+
+ return &ws->Base;
+}
diff --git a/src/gallium/winsys/egl_xlib/sw_winsys.h b/src/gallium/winsys/egl_xlib/sw_winsys.h
new file mode 100644
index 00000000000..f96c5a14b0a
--- /dev/null
+++ b/src/gallium/winsys/egl_xlib/sw_winsys.h
@@ -0,0 +1,40 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#ifndef SW_WINSYS_H
+#define SW_WINSYS_H
+
+
+struct pipe_winsys;
+
+
+extern struct pipe_winsys *
+create_sw_winsys(void);
+
+
+#endif /* SW_WINSYS_H */
diff --git a/src/gallium/winsys/g3dvl/nouveau/Makefile b/src/gallium/winsys/g3dvl/nouveau/Makefile
new file mode 100644
index 00000000000..2997f6b79ce
--- /dev/null
+++ b/src/gallium/winsys/g3dvl/nouveau/Makefile
@@ -0,0 +1,50 @@
+TARGET = libnouveau_dri.so
+GALLIUMDIR = ../../..
+DRMDIR ?= /usr
+DRIDIR = ../../../../driclient
+
+OBJECTS = nouveau_screen_vl.o nouveau_context_vl.o nouveau_swapbuffers.o
+
+CFLAGS += -g -Wall -Werror=implicit-function-declaration -fPIC \
+ -I${GALLIUMDIR}/include \
+ -I${GALLIUMDIR}/winsys/g3dvl \
+ -I${GALLIUMDIR}/winsys/drm/nouveau \
+ -I${DRMDIR}/include \
+ -I${DRMDIR}/include/drm \
+ -I${DRMDIR}/include/nouveau \
+ -I${GALLIUMDIR}/drivers \
+ -I${GALLIUMDIR}/auxiliary \
+ -I${DRIDIR}/include
+
+LDFLAGS += -L${DRMDIR}/lib \
+ -L${DRIDIR}/lib \
+ -L${GALLIUMDIR}/winsys/drm/nouveau/common \
+ -L${GALLIUMDIR}/auxiliary/draw \
+ -L${GALLIUMDIR}/auxiliary/tgsi \
+ -L${GALLIUMDIR}/auxiliary/translate \
+ -L${GALLIUMDIR}/auxiliary/rtasm \
+ -L${GALLIUMDIR}/auxiliary/cso_cache \
+ -L${GALLIUMDIR}/drivers/nv04 \
+ -L${GALLIUMDIR}/drivers/nv10 \
+ -L${GALLIUMDIR}/drivers/nv20 \
+ -L${GALLIUMDIR}/drivers/nv30 \
+ -L${GALLIUMDIR}/drivers/nv40 \
+ -L${GALLIUMDIR}/drivers/nv50
+
+LIBS += -lnouveaudrm -ldriclient -ldrm_nouveau -ldrm -lnv04 -lnv10 -lnv20 -lnv30 -lnv40 -lnv50 -ldraw -ltgsi -ltranslate -lrtasm -lcso_cache -lm
+
+#############################################
+
+.PHONY = all clean libdriclient
+
+all: ${TARGET}
+
+${TARGET}: ${OBJECTS} libdriclient
+ $(CC) ${LDFLAGS} -shared -o $@ ${OBJECTS} ${LIBS}
+
+libdriclient:
+ cd ${DRIDIR}/src; ${MAKE}
+
+clean:
+ cd ${DRIDIR}/src; ${MAKE} clean
+ rm -rf ${OBJECTS} ${TARGET}
diff --git a/src/gallium/winsys/g3dvl/nouveau/nouveau_context_vl.c b/src/gallium/winsys/g3dvl/nouveau/nouveau_context_vl.c
new file mode 100644
index 00000000000..dfc4905bc03
--- /dev/null
+++ b/src/gallium/winsys/g3dvl/nouveau/nouveau_context_vl.c
@@ -0,0 +1,172 @@
+#include "nouveau_context_vl.h"
+#include <pipe/p_defines.h>
+#include <pipe/p_context.h>
+#include <pipe/p_screen.h>
+#include <util/u_memory.h>
+#include <common/nouveau_dri.h>
+#include <common/nouveau_local.h>
+#include <common/nouveau_winsys_pipe.h>
+#include "nouveau_screen_vl.h"
+
+/*
+#ifdef DEBUG
+static const struct dri_debug_control debug_control[] = {
+ { "bo", DEBUG_BO },
+ { NULL, 0 }
+};
+int __nouveau_debug = 0;
+#endif
+*/
+
+int
+nouveau_context_create(dri_context_t *dri_context)
+{
+ dri_screen_t *dri_screen;
+ struct nouveau_screen_vl *nv_screen;
+ struct nouveau_context_vl *nv;
+
+ assert (dri_context);
+
+ dri_screen = dri_context->dri_screen;
+ nv_screen = dri_screen->private;
+ nv = CALLOC_STRUCT(nouveau_context_vl);
+
+ if (!nv)
+ return 1;
+
+ if (nouveau_context_init(&nv_screen->base, dri_context->drm_context,
+ (drmLock*)&dri_screen->sarea->lock, NULL, &nv->base))
+ {
+ FREE(nv);
+ return 1;
+ }
+
+ dri_context->private = (void*)nv;
+ nv->dri_context = dri_context;
+ nv->nv_screen = nv_screen;
+
+ /*
+ driParseConfigFiles(&nv->dri_option_cache, &nv_screen->option_cache,
+ nv->dri_screen->myNum, "nouveau");
+#ifdef DEBUG
+ __nouveau_debug = driParseDebugString(getenv("NOUVEAU_DEBUG"),
+ debug_control);
+#endif
+ */
+
+ nv->base.nvc->pctx[nv->base.pctx_id]->priv = nv;
+
+ return 0;
+}
+
+void
+nouveau_context_destroy(dri_context_t *dri_context)
+{
+ struct nouveau_context_vl *nv = dri_context->private;
+
+ assert(dri_context);
+
+ nouveau_context_cleanup(&nv->base);
+
+ FREE(nv);
+}
+
+int
+nouveau_context_bind(struct nouveau_context_vl *nv, dri_drawable_t *dri_drawable)
+{
+ assert(nv);
+ assert(dri_drawable);
+
+ if (nv->dri_drawable != dri_drawable)
+ {
+ nv->dri_drawable = dri_drawable;
+ dri_drawable->private = nv;
+ }
+
+ return 0;
+}
+
+int
+nouveau_context_unbind(struct nouveau_context_vl *nv)
+{
+ assert(nv);
+
+ nv->dri_drawable = NULL;
+
+ return 0;
+}
+
+/* Show starts here */
+
+int bind_pipe_drawable(struct pipe_context *pipe, Drawable drawable)
+{
+ struct nouveau_context_vl *nv;
+ dri_drawable_t *dri_drawable;
+
+ assert(pipe);
+
+ nv = pipe->priv;
+
+ driCreateDrawable(nv->nv_screen->dri_screen, drawable, &dri_drawable);
+
+ nouveau_context_bind(nv, dri_drawable);
+
+ return 0;
+}
+
+int unbind_pipe_drawable(struct pipe_context *pipe)
+{
+ assert (pipe);
+
+ nouveau_context_unbind(pipe->priv);
+
+ return 0;
+}
+
+struct pipe_context* create_pipe_context(Display *display, int screen)
+{
+ dri_screen_t *dri_screen;
+ dri_framebuffer_t dri_framebuf;
+ dri_context_t *dri_context;
+ struct nouveau_context_vl *nv;
+
+ assert(display);
+
+ driCreateScreen(display, screen, &dri_screen, &dri_framebuf);
+ driCreateContext(dri_screen, XDefaultVisual(display, screen), &dri_context);
+
+ nouveau_screen_create(dri_screen, &dri_framebuf);
+ nouveau_context_create(dri_context);
+
+ nv = dri_context->private;
+
+ return nv->base.nvc->pctx[nv->base.pctx_id];
+}
+
+int destroy_pipe_context(struct pipe_context *pipe)
+{
+ struct pipe_screen *screen;
+ struct pipe_winsys *winsys;
+ struct nouveau_context_vl *nv;
+ dri_screen_t *dri_screen;
+ dri_context_t *dri_context;
+
+ assert(pipe);
+
+ screen = pipe->screen;
+ winsys = pipe->winsys;
+ nv = pipe->priv;
+ dri_context = nv->dri_context;
+ dri_screen = dri_context->dri_screen;
+
+ pipe->destroy(pipe);
+ screen->destroy(screen);
+ FREE(winsys);
+
+ nouveau_context_destroy(dri_context);
+ nouveau_screen_destroy(dri_screen);
+ driDestroyContext(dri_context);
+ driDestroyScreen(dri_screen);
+
+ return 0;
+}
diff --git a/src/gallium/winsys/g3dvl/nouveau/nouveau_context_vl.h b/src/gallium/winsys/g3dvl/nouveau/nouveau_context_vl.h
new file mode 100644
index 00000000000..1115c3130cb
--- /dev/null
+++ b/src/gallium/winsys/g3dvl/nouveau/nouveau_context_vl.h
@@ -0,0 +1,39 @@
+#ifndef __NOUVEAU_CONTEXT_VL_H__
+#define __NOUVEAU_CONTEXT_VL_H__
+
+#include <driclient.h>
+#include <nouveau/nouveau_winsys.h>
+#include <common/nouveau_context.h>
+
+/*#include "xmlconfig.h"*/
+
+struct nouveau_context_vl {
+ struct nouveau_context base;
+ struct nouveau_screen_vl *nv_screen;
+ dri_context_t *dri_context;
+ dri_drawable_t *dri_drawable;
+ unsigned int last_stamp;
+ /*driOptionCache dri_option_cache;*/
+ drm_context_t drm_context;
+ drmLock drm_lock;
+};
+
+extern int nouveau_context_create(dri_context_t *);
+extern void nouveau_context_destroy(dri_context_t *);
+extern int nouveau_context_bind(struct nouveau_context_vl *, dri_drawable_t *);
+extern int nouveau_context_unbind(struct nouveau_context_vl *);
+
+#ifdef DEBUG
+extern int __nouveau_debug;
+
+#define DEBUG_BO (1 << 0)
+
+#define DBG(flag, ...) do { \
+ if (__nouveau_debug & (DEBUG_##flag)) \
+ NOUVEAU_ERR(__VA_ARGS__); \
+} while(0)
+#else
+#define DBG(flag, ...)
+#endif
+
+#endif
diff --git a/src/gallium/winsys/g3dvl/nouveau/nouveau_screen_vl.c b/src/gallium/winsys/g3dvl/nouveau/nouveau_screen_vl.c
new file mode 100644
index 00000000000..b7c74f8299b
--- /dev/null
+++ b/src/gallium/winsys/g3dvl/nouveau/nouveau_screen_vl.c
@@ -0,0 +1,88 @@
+#include "nouveau_screen_vl.h"
+#include <util/u_memory.h>
+#include <nouveau_drm.h>
+#include <common/nouveau_dri.h>
+#include <common/nouveau_local.h>
+
+#if NOUVEAU_DRM_HEADER_PATCHLEVEL != 12
+#error nouveau_drm.h version does not match expected version
+#endif
+
+/*
+PUBLIC const char __driConfigOptions[] =
+DRI_CONF_BEGIN
+DRI_CONF_END;
+static const GLuint __driNConfigOptions = 0;
+*/
+
+int nouveau_check_dri_drm_ddx(dri_version_t *dri, dri_version_t *drm, dri_version_t *ddx)
+{
+ static const dri_version_t ddx_expected = {0, 0, NOUVEAU_DRM_HEADER_PATCHLEVEL};
+ static const dri_version_t dri_expected = {4, 0, 0};
+ static const dri_version_t drm_expected = {0, 0, NOUVEAU_DRM_HEADER_PATCHLEVEL};
+
+ assert(dri);
+ assert(drm);
+ assert(ddx);
+
+ if (dri->major != dri_expected.major || dri->minor < dri_expected.minor)
+ {
+ NOUVEAU_ERR("Unexpected DRI version.\n");
+ return 1;
+ }
+ if (drm->major != drm_expected.major || drm->minor < drm_expected.minor)
+ {
+ NOUVEAU_ERR("Unexpected DRM version.\n");
+ return 1;
+ }
+ if (ddx->major != ddx_expected.major || ddx->minor < ddx_expected.minor)
+ {
+ NOUVEAU_ERR("Unexpected DDX version.\n");
+ return 1;
+ }
+
+ return 0;
+}
+
+int
+nouveau_screen_create(dri_screen_t *dri_screen, dri_framebuffer_t *dri_framebuf)
+{
+ struct nouveau_dri *nv_dri = dri_framebuf->private;
+ struct nouveau_screen_vl *nv_screen;
+
+ assert(dri_screen);
+ assert(dri_framebuf);
+
+ if (nouveau_check_dri_drm_ddx(&dri_screen->dri, &dri_screen->drm, &dri_screen->ddx))
+ return 1;
+
+ nv_screen = CALLOC_STRUCT(nouveau_screen_vl);
+
+ if (!nv_screen)
+ return 1;
+
+ if (nouveau_screen_init(nv_dri, dri_screen->fd, &nv_screen->base))
+ {
+ FREE(nv_screen);
+ return 1;
+ }
+
+ /*
+ driParseOptionInfo(&nv_screen->option_cache,
+ __driConfigOptions, __driNConfigOptions);
+ */
+
+ nv_screen->dri_screen = dri_screen;
+ dri_screen->private = (void*)nv_screen;
+
+ return 0;
+}
+
+void
+nouveau_screen_destroy(dri_screen_t *dri_screen)
+{
+ struct nouveau_screen_vl *nv_screen = dri_screen->private;
+
+ nouveau_screen_cleanup(&nv_screen->base);
+ FREE(nv_screen);
+}
diff --git a/src/gallium/winsys/g3dvl/nouveau/nouveau_screen_vl.h b/src/gallium/winsys/g3dvl/nouveau/nouveau_screen_vl.h
new file mode 100644
index 00000000000..0c1ceca6dee
--- /dev/null
+++ b/src/gallium/winsys/g3dvl/nouveau/nouveau_screen_vl.h
@@ -0,0 +1,20 @@
+#ifndef __NOUVEAU_SCREEN_VL_H__
+#define __NOUVEAU_SCREEN_VL_H__
+
+#include <driclient.h>
+#include <common/nouveau_screen.h>
+
+/* TODO: Investigate using DRI options for interesting things */
+/*#include "xmlconfig.h"*/
+
+struct nouveau_screen_vl
+{
+ struct nouveau_screen base;
+ dri_screen_t *dri_screen;
+ /*driOptionCache option_cache;*/
+};
+
+int nouveau_screen_create(dri_screen_t *dri_screen, dri_framebuffer_t *dri_framebuf);
+void nouveau_screen_destroy(dri_screen_t *dri_screen);
+
+#endif
diff --git a/src/gallium/winsys/g3dvl/nouveau/nouveau_swapbuffers.c b/src/gallium/winsys/g3dvl/nouveau/nouveau_swapbuffers.c
new file mode 100644
index 00000000000..864be37871f
--- /dev/null
+++ b/src/gallium/winsys/g3dvl/nouveau/nouveau_swapbuffers.c
@@ -0,0 +1,94 @@
+#include <driclient.h>
+#include <common/nouveau_local.h>
+#include <common/nouveau_screen.h>
+#include "nouveau_context_vl.h"
+#include "nouveau_swapbuffers.h"
+
+void
+nouveau_copy_buffer(dri_drawable_t *dri_drawable, struct pipe_surface *surf,
+ const drm_clip_rect_t *rect)
+{
+ struct nouveau_context_vl *nv = dri_drawable->private;
+ struct pipe_context *pipe = nv->base.nvc->pctx[nv->base.pctx_id];
+ drm_clip_rect_t *pbox;
+ int nbox, i;
+
+ LOCK_HARDWARE(&nv->base);
+ if (!dri_drawable->num_cliprects) {
+ UNLOCK_HARDWARE(&nv->base);
+ return;
+ }
+ pbox = dri_drawable->cliprects;
+ nbox = dri_drawable->num_cliprects;
+
+ for (i = 0; i < nbox; i++, pbox++) {
+ int sx, sy, dx, dy, w, h;
+
+ sx = pbox->x1 - dri_drawable->x;
+ sy = pbox->y1 - dri_drawable->y;
+ dx = pbox->x1;
+ dy = pbox->y1;
+ w = pbox->x2 - pbox->x1;
+ h = pbox->y2 - pbox->y1;
+
+ pipe->surface_copy(pipe, FALSE, nv->base.frontbuffer,
+ dx, dy, surf, sx, sy, w, h);
+ }
+
+ FIRE_RING(nv->base.nvc->channel);
+ UNLOCK_HARDWARE(&nv->base);
+}
+
+void
+nouveau_copy_sub_buffer(dri_drawable_t *dri_drawable, struct pipe_surface *surf, int x, int y, int w, int h)
+{
+ if (surf) {
+ drm_clip_rect_t rect;
+ rect.x1 = x;
+ rect.y1 = y;
+ rect.x2 = x + w;
+ rect.y2 = y + h;
+
+ nouveau_copy_buffer(dri_drawable, surf, &rect);
+ }
+}
+
+void
+nouveau_swap_buffers(dri_drawable_t *dri_drawable, struct pipe_surface *surf)
+{
+ if (surf)
+ nouveau_copy_buffer(dri_drawable, surf, NULL);
+}
+
+void
+nouveau_flush_frontbuffer(struct pipe_winsys *pws, struct pipe_surface *surf,
+ void *context_private)
+{
+ struct nouveau_context_vl *nv;
+ dri_drawable_t *dri_drawable;
+
+ assert(pws);
+ assert(surf);
+ assert(context_private);
+
+ nv = context_private;
+ dri_drawable = nv->dri_drawable;
+
+ nouveau_copy_buffer(dri_drawable, surf, NULL);
+}
+
+void
+nouveau_contended_lock(struct nouveau_context *nv)
+{
+ struct nouveau_context_vl *nv_vl = (struct nouveau_context_vl*)nv;
+ dri_drawable_t *dri_drawable = nv_vl->dri_drawable;
+ dri_screen_t *dri_screen = nv_vl->dri_context->dri_screen;
+
+ /* If the window moved, may need to set a new cliprect now.
+ *
+ * NOTE: This releases and regains the hw lock, so all state
+ * checking must be done *after* this call:
+ */
+ if (dri_drawable)
+ DRI_VALIDATE_DRAWABLE_INFO(dri_screen, dri_drawable);
+}
diff --git a/src/gallium/winsys/g3dvl/nouveau/nouveau_swapbuffers.h b/src/gallium/winsys/g3dvl/nouveau/nouveau_swapbuffers.h
new file mode 100644
index 00000000000..35e934adba8
--- /dev/null
+++ b/src/gallium/winsys/g3dvl/nouveau/nouveau_swapbuffers.h
@@ -0,0 +1,10 @@
+#ifndef __NOUVEAU_SWAPBUFFERS_H__
+#define __NOUVEAU_SWAPBUFFERS_H__
+
+extern void nouveau_copy_buffer(dri_drawable_t *, struct pipe_surface *,
+ const drm_clip_rect_t *);
+extern void nouveau_copy_sub_buffer(dri_drawable_t *, struct pipe_surface *,
+ int x, int y, int w, int h);
+extern void nouveau_swap_buffers(dri_drawable_t *, struct pipe_surface *);
+
+#endif
diff --git a/src/gallium/winsys/g3dvl/vl_winsys.h b/src/gallium/winsys/g3dvl/vl_winsys.h
new file mode 100644
index 00000000000..c83db28dd98
--- /dev/null
+++ b/src/gallium/winsys/g3dvl/vl_winsys.h
@@ -0,0 +1,14 @@
+#ifndef vl_winsys_h
+#define vl_winsys_h
+
+#include <X11/Xlib.h>
+
+struct pipe_context;
+
+struct pipe_context* create_pipe_context(Display *display, int screen);
+int destroy_pipe_context(struct pipe_context *pipe);
+int bind_pipe_drawable(struct pipe_context *pipe, Drawable drawable);
+int unbind_pipe_drawable(struct pipe_context *pipe);
+
+#endif
+
diff --git a/src/gallium/winsys/g3dvl/xsp_winsys.c b/src/gallium/winsys/g3dvl/xsp_winsys.c
new file mode 100644
index 00000000000..40d683234fc
--- /dev/null
+++ b/src/gallium/winsys/g3dvl/xsp_winsys.c
@@ -0,0 +1,295 @@
+#include "vl_winsys.h"
+#include <X11/Xutil.h>
+#include <pipe/p_winsys.h>
+#include <pipe/p_state.h>
+#include <pipe/p_inlines.h>
+#include <util/u_memory.h>
+#include <softpipe/sp_winsys.h>
+
+/* pipe_winsys implementation */
+
+struct xsp_pipe_winsys
+{
+ struct pipe_winsys base;
+ XImage fbimage;
+};
+
+struct xsp_context
+{
+ Display *display;
+ int screen;
+ Drawable drawable;
+ int drawable_bound;
+};
+
+struct xsp_buffer
+{
+ struct pipe_buffer base;
+ boolean is_user_buffer;
+ void *data;
+ void *mapped_data;
+};
+
+static struct pipe_buffer* xsp_buffer_create(struct pipe_winsys *pws, unsigned alignment, unsigned usage, unsigned size)
+{
+ struct xsp_buffer *buffer;
+
+ assert(pws);
+
+ buffer = calloc(1, sizeof(struct xsp_buffer));
+ buffer->base.refcount = 1;
+ buffer->base.alignment = alignment;
+ buffer->base.usage = usage;
+ buffer->base.size = size;
+ buffer->data = align_malloc(size, alignment);
+
+ return (struct pipe_buffer*)buffer;
+}
+
+static struct pipe_buffer* xsp_user_buffer_create(struct pipe_winsys *pws, void *data, unsigned size)
+{
+ struct xsp_buffer *buffer;
+
+ assert(pws);
+
+ buffer = calloc(1, sizeof(struct xsp_buffer));
+ buffer->base.refcount = 1;
+ buffer->base.size = size;
+ buffer->is_user_buffer = TRUE;
+ buffer->data = data;
+
+ return (struct pipe_buffer*)buffer;
+}
+
+static void* xsp_buffer_map(struct pipe_winsys *pws, struct pipe_buffer *buffer, unsigned flags)
+{
+ struct xsp_buffer *xsp_buf = (struct xsp_buffer*)buffer;
+
+ assert(pws);
+ assert(buffer);
+
+ xsp_buf->mapped_data = xsp_buf->data;
+
+ return xsp_buf->mapped_data;
+}
+
+static void xsp_buffer_unmap(struct pipe_winsys *pws, struct pipe_buffer *buffer)
+{
+ struct xsp_buffer *xsp_buf = (struct xsp_buffer*)buffer;
+
+ assert(pws);
+ assert(buffer);
+
+ xsp_buf->mapped_data = NULL;
+}
+
+static void xsp_buffer_destroy(struct pipe_winsys *pws, struct pipe_buffer *buffer)
+{
+ struct xsp_buffer *xsp_buf = (struct xsp_buffer*)buffer;
+
+ assert(pws);
+ assert(buffer);
+
+ if (!xsp_buf->is_user_buffer)
+ align_free(xsp_buf->data);
+
+ free(xsp_buf);
+}
+
+/* Borrowed from Mesa's xm_winsys */
+static unsigned int round_up(unsigned n, unsigned multiple)
+{
+ return (n + multiple - 1) & ~(multiple - 1);
+}
+
+static struct pipe_buffer* xsp_surface_buffer_create
+(
+ struct pipe_winsys *pws,
+ unsigned width,
+ unsigned height,
+ enum pipe_format format,
+ unsigned usage,
+ unsigned *stride
+)
+{
+ const unsigned int ALIGNMENT = 1;
+ struct pipe_format_block block;
+ unsigned nblocksx, nblocksy;
+
+ pf_get_block(format, &block);
+ nblocksx = pf_get_nblocksx(&block, width);
+ nblocksy = pf_get_nblocksy(&block, height);
+ *stride = round_up(nblocksx * block.size, ALIGNMENT);
+
+ return winsys->buffer_create(winsys, ALIGNMENT,
+ usage,
+ *stride * nblocksy);
+}
+
+static void xsp_fence_reference(struct pipe_winsys *pws, struct pipe_fence_handle **ptr, struct pipe_fence_handle *fence)
+{
+ assert(pws);
+ assert(ptr);
+ assert(fence);
+}
+
+static int xsp_fence_signalled(struct pipe_winsys *pws, struct pipe_fence_handle *fence, unsigned flag)
+{
+ assert(pws);
+ assert(fence);
+
+ return 0;
+}
+
+static int xsp_fence_finish(struct pipe_winsys *pws, struct pipe_fence_handle *fence, unsigned flag)
+{
+ assert(pws);
+ assert(fence);
+
+ return 0;
+}
+
+static void xsp_flush_frontbuffer(struct pipe_winsys *pws, struct pipe_surface *surface, void *context_private)
+{
+ struct xsp_pipe_winsys *xsp_winsys;
+ struct xsp_context *xsp_context;
+
+ assert(pws);
+ assert(surface);
+ assert(context_private);
+
+ xsp_winsys = (struct xsp_pipe_winsys*)pws;
+ xsp_context = (struct xsp_context*)context_private;
+
+ if (!xsp_context->drawable_bound)
+ return;
+
+ xsp_winsys->fbimage.width = surface->width;
+ xsp_winsys->fbimage.height = surface->height;
+ xsp_winsys->fbimage.bytes_per_line = surface->width * (xsp_winsys->fbimage.bits_per_pixel >> 3);
+ xsp_winsys->fbimage.data = pipe_surface_map(surface, 0);
+
+ XPutImage
+ (
+ xsp_context->display,
+ xsp_context->drawable,
+ XDefaultGC(xsp_context->display, xsp_context->screen),
+ &xsp_winsys->fbimage,
+ 0,
+ 0,
+ 0,
+ 0,
+ surface->width,
+ surface->height
+ );
+ XFlush(xsp_context->display);
+ pipe_surface_unmap(surface);
+}
+
+static const char* xsp_get_name(struct pipe_winsys *pws)
+{
+ assert(pws);
+ return "X11 SoftPipe";
+}
+
+/* Show starts here */
+
+int bind_pipe_drawable(struct pipe_context *pipe, Drawable drawable)
+{
+ struct xsp_context *xsp_context;
+
+ assert(pipe);
+
+ xsp_context = pipe->priv;
+ xsp_context->drawable = drawable;
+ xsp_context->drawable_bound = 1;
+
+ return 0;
+}
+
+int unbind_pipe_drawable(struct pipe_context *pipe)
+{
+ struct xsp_context *xsp_context;
+
+ assert(pipe);
+
+ xsp_context = pipe->priv;
+ xsp_context->drawable_bound = 0;
+
+ return 0;
+}
+
+struct pipe_context* create_pipe_context(Display *display, int screen)
+{
+ struct xsp_pipe_winsys *xsp_winsys;
+ struct xsp_context *xsp_context;
+ struct pipe_screen *sp_screen;
+ struct pipe_context *sp_pipe;
+
+ assert(display);
+
+ xsp_winsys = calloc(1, sizeof(struct xsp_pipe_winsys));
+ xsp_winsys->base.buffer_create = xsp_buffer_create;
+ xsp_winsys->base.user_buffer_create = xsp_user_buffer_create;
+ xsp_winsys->base.buffer_map = xsp_buffer_map;
+ xsp_winsys->base.buffer_unmap = xsp_buffer_unmap;
+ xsp_winsys->base.buffer_destroy = xsp_buffer_destroy;
+ xsp_winsys->base.surface_buffer_create = xsp_surface_buffer_create;
+ xsp_winsys->base.fence_reference = xsp_fence_reference;
+ xsp_winsys->base.fence_signalled = xsp_fence_signalled;
+ xsp_winsys->base.fence_finish = xsp_fence_finish;
+ xsp_winsys->base.flush_frontbuffer = xsp_flush_frontbuffer;
+ xsp_winsys->base.get_name = xsp_get_name;
+
+ {
+ /* XXX: Can't use the returned XImage* directly,
+ since we don't have control over winsys destruction
+ and we wouldn't be able to free it */
+ XImage *template = XCreateImage
+ (
+ display,
+ XDefaultVisual(display, XDefaultScreen(display)),
+ XDefaultDepth(display, XDefaultScreen(display)),
+ ZPixmap,
+ 0,
+ NULL,
+ 0, /* Don't know the width and height until flush_frontbuffer */
+ 0,
+ 32,
+ 0
+ );
+
+ memcpy(&xsp_winsys->fbimage, template, sizeof(XImage));
+ XInitImage(&xsp_winsys->fbimage);
+
+ XDestroyImage(template);
+ }
+
+ sp_screen = softpipe_create_screen((struct pipe_winsys*)xsp_winsys);
+ sp_pipe = softpipe_create(sp_screen, (struct pipe_winsys*)xsp_winsys, NULL);
+
+ xsp_context = calloc(1, sizeof(struct xsp_context));
+ xsp_context->display = display;
+ xsp_context->screen = screen;
+
+ sp_pipe->priv = xsp_context;
+
+ return sp_pipe;
+}
+
+int destroy_pipe_context(struct pipe_context *pipe)
+{
+ struct pipe_screen *screen;
+ struct pipe_winsys *winsys;
+
+ assert(pipe);
+
+ screen = pipe->screen;
+ winsys = pipe->winsys;
+ free(pipe->priv);
+ pipe->destroy(pipe);
+ screen->destroy(screen);
+ free(winsys);
+
+ return 0;
+}
diff --git a/src/gallium/winsys/gdi/SConscript b/src/gallium/winsys/gdi/SConscript
new file mode 100644
index 00000000000..f9c1a346689
--- /dev/null
+++ b/src/gallium/winsys/gdi/SConscript
@@ -0,0 +1,39 @@
+#######################################################################
+# SConscript for gdi winsys
+
+Import('*')
+
+if env['platform'] == 'windows':
+
+ env = env.Clone()
+
+ env.Append(CPPPATH = [
+ '#src/gallium/state_trackers/wgl',
+ ])
+
+ env.Append(CPPDEFINES = [
+ '__GL_EXPORTS',
+ 'BUILD_GL32',
+ '_GNU_H_WINDOWS32_DEFINES',
+ ])
+
+ env.Append(LIBS = [
+ 'gdi32',
+ 'user32',
+ 'kernel32',
+ ])
+
+ sources = [
+ '#src/gallium/state_trackers/wgl/opengl32.def',
+ 'gdi_softpipe_winsys.c',
+ ]
+
+ drivers = [
+ softpipe,
+ ]
+
+ env.SharedLibrary(
+ target ='opengl32',
+ source = sources,
+ LIBS = wgl + glapi + mesa + drivers + auxiliaries + env['LIBS'],
+ )
diff --git a/src/gallium/winsys/gdi/gdi_softpipe_winsys.c b/src/gallium/winsys/gdi/gdi_softpipe_winsys.c
new file mode 100644
index 00000000000..4924dbf26ac
--- /dev/null
+++ b/src/gallium/winsys/gdi/gdi_softpipe_winsys.c
@@ -0,0 +1,320 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Bismarck, ND., USA
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ *
+ **************************************************************************/
+
+/**
+ * @file
+ * Softpipe support.
+ *
+ * @author Keith Whitwell
+ * @author Brian Paul
+ * @author Jose Fonseca
+ */
+
+
+#include <windows.h>
+
+#include "pipe/internal/p_winsys_screen.h"
+#include "pipe/p_format.h"
+#include "pipe/p_context.h"
+#include "pipe/p_inlines.h"
+#include "util/u_math.h"
+#include "util/u_memory.h"
+#include "softpipe/sp_winsys.h"
+#include "softpipe/sp_texture.h"
+#include "shared/stw_winsys.h"
+
+
+struct gdi_softpipe_buffer
+{
+ struct pipe_buffer base;
+ boolean userBuffer; /** Is this a user-space buffer? */
+ void *data;
+ void *mapped;
+};
+
+
+/** Cast wrapper */
+static INLINE struct gdi_softpipe_buffer *
+gdi_softpipe_buffer( struct pipe_buffer *buf )
+{
+ return (struct gdi_softpipe_buffer *)buf;
+}
+
+
+static void *
+gdi_softpipe_buffer_map(struct pipe_winsys *winsys,
+ struct pipe_buffer *buf,
+ unsigned flags)
+{
+ struct gdi_softpipe_buffer *gdi_softpipe_buf = gdi_softpipe_buffer(buf);
+ gdi_softpipe_buf->mapped = gdi_softpipe_buf->data;
+ return gdi_softpipe_buf->mapped;
+}
+
+
+static void
+gdi_softpipe_buffer_unmap(struct pipe_winsys *winsys,
+ struct pipe_buffer *buf)
+{
+ struct gdi_softpipe_buffer *gdi_softpipe_buf = gdi_softpipe_buffer(buf);
+ gdi_softpipe_buf->mapped = NULL;
+}
+
+
+static void
+gdi_softpipe_buffer_destroy(struct pipe_winsys *winsys,
+ struct pipe_buffer *buf)
+{
+ struct gdi_softpipe_buffer *oldBuf = gdi_softpipe_buffer(buf);
+
+ if (oldBuf->data) {
+ if (!oldBuf->userBuffer)
+ align_free(oldBuf->data);
+
+ oldBuf->data = NULL;
+ }
+
+ FREE(oldBuf);
+}
+
+
+static const char *
+gdi_softpipe_get_name(struct pipe_winsys *winsys)
+{
+ return "softpipe";
+}
+
+
+static struct pipe_buffer *
+gdi_softpipe_buffer_create(struct pipe_winsys *winsys,
+ unsigned alignment,
+ unsigned usage,
+ unsigned size)
+{
+ struct gdi_softpipe_buffer *buffer = CALLOC_STRUCT(gdi_softpipe_buffer);
+
+ buffer->base.refcount = 1;
+ buffer->base.alignment = alignment;
+ buffer->base.usage = usage;
+ buffer->base.size = size;
+
+ buffer->data = align_malloc(size, alignment);
+
+ return &buffer->base;
+}
+
+
+/**
+ * Create buffer which wraps user-space data.
+ */
+static struct pipe_buffer *
+gdi_softpipe_user_buffer_create(struct pipe_winsys *winsys,
+ void *ptr,
+ unsigned bytes)
+{
+ struct gdi_softpipe_buffer *buffer;
+
+ buffer = CALLOC_STRUCT(gdi_softpipe_buffer);
+ if(!buffer)
+ return NULL;
+
+ buffer->base.refcount = 1;
+ buffer->base.size = bytes;
+ buffer->userBuffer = TRUE;
+ buffer->data = ptr;
+
+ return &buffer->base;
+}
+
+
+/**
+ * Round n up to next multiple.
+ */
+static INLINE unsigned
+round_up(unsigned n, unsigned multiple)
+{
+ return (n + multiple - 1) & ~(multiple - 1);
+}
+
+
+static struct pipe_buffer *
+gdi_softpipe_surface_buffer_create(struct pipe_winsys *winsys,
+ unsigned width, unsigned height,
+ enum pipe_format format,
+ unsigned usage,
+ unsigned *stride)
+{
+ const unsigned alignment = 64;
+ struct pipe_format_block block;
+ unsigned nblocksx, nblocksy;
+
+ pf_get_block(format, &block);
+ nblocksx = pf_get_nblocksx(&block, width);
+ nblocksy = pf_get_nblocksy(&block, height);
+ *stride = round_up(nblocksx * block.size, alignment);
+
+ return winsys->buffer_create(winsys, alignment,
+ usage,
+ *stride * nblocksy);
+}
+
+
+static void
+gdi_softpipe_dummy_flush_frontbuffer(struct pipe_winsys *winsys,
+ struct pipe_surface *surface,
+ void *context_private)
+{
+ assert(0);
+}
+
+
+static void
+gdi_softpipe_fence_reference(struct pipe_winsys *winsys,
+ struct pipe_fence_handle **ptr,
+ struct pipe_fence_handle *fence)
+{
+}
+
+
+static int
+gdi_softpipe_fence_signalled(struct pipe_winsys *winsys,
+ struct pipe_fence_handle *fence,
+ unsigned flag)
+{
+ return 0;
+}
+
+
+static int
+gdi_softpipe_fence_finish(struct pipe_winsys *winsys,
+ struct pipe_fence_handle *fence,
+ unsigned flag)
+{
+ return 0;
+}
+
+
+static void
+gdi_softpipe_destroy(struct pipe_winsys *winsys)
+{
+ FREE(winsys);
+}
+
+
+static struct pipe_screen *
+gdi_softpipe_screen_create(void)
+{
+ static struct pipe_winsys *winsys;
+ struct pipe_screen *screen;
+
+ winsys = CALLOC_STRUCT(pipe_winsys);
+ if(!winsys)
+ return NULL;
+
+ winsys->destroy = gdi_softpipe_destroy;
+
+ winsys->buffer_create = gdi_softpipe_buffer_create;
+ winsys->user_buffer_create = gdi_softpipe_user_buffer_create;
+ winsys->buffer_map = gdi_softpipe_buffer_map;
+ winsys->buffer_unmap = gdi_softpipe_buffer_unmap;
+ winsys->buffer_destroy = gdi_softpipe_buffer_destroy;
+
+ winsys->surface_buffer_create = gdi_softpipe_surface_buffer_create;
+
+ winsys->fence_reference = gdi_softpipe_fence_reference;
+ winsys->fence_signalled = gdi_softpipe_fence_signalled;
+ winsys->fence_finish = gdi_softpipe_fence_finish;
+
+ winsys->flush_frontbuffer = gdi_softpipe_dummy_flush_frontbuffer;
+ winsys->get_name = gdi_softpipe_get_name;
+
+ screen = softpipe_create_screen(winsys);
+ if(!screen)
+ gdi_softpipe_destroy(winsys);
+
+ return screen;
+}
+
+
+static struct pipe_context *
+gdi_softpipe_context_create(struct pipe_screen *screen)
+{
+ return softpipe_create(screen, screen->winsys, NULL);
+}
+
+
+static void
+gdi_softpipe_flush_frontbuffer(struct pipe_screen *screen,
+ struct pipe_surface *surface,
+ HDC hDC)
+{
+ struct gdi_softpipe_buffer *buffer;
+ BITMAPINFO bmi;
+
+ buffer = gdi_softpipe_buffer(softpipe_texture(surface->texture)->buffer);
+
+ memset(&bmi, 0, sizeof(BITMAPINFO));
+ bmi.bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
+ bmi.bmiHeader.biWidth = surface->stride / pf_get_size(surface->format);
+ bmi.bmiHeader.biHeight= -(long)surface->height;
+ bmi.bmiHeader.biPlanes = 1;
+ bmi.bmiHeader.biBitCount = pf_get_bits(surface->format);
+ bmi.bmiHeader.biCompression = BI_RGB;
+ bmi.bmiHeader.biSizeImage = 0;
+ bmi.bmiHeader.biXPelsPerMeter = 0;
+ bmi.bmiHeader.biYPelsPerMeter = 0;
+ bmi.bmiHeader.biClrUsed = 0;
+ bmi.bmiHeader.biClrImportant = 0;
+
+ StretchDIBits(hDC,
+ 0, 0, surface->width, surface->height,
+ 0, 0, surface->width, surface->height,
+ buffer->data, &bmi, 0, SRCCOPY);
+}
+
+
+static const struct stw_winsys stw_winsys = {
+ &gdi_softpipe_screen_create,
+ &gdi_softpipe_context_create,
+ &gdi_softpipe_flush_frontbuffer
+};
+
+
+BOOL WINAPI
+DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpReserved)
+{
+ switch (fdwReason) {
+ case DLL_PROCESS_ATTACH:
+ return st_init(&stw_winsys);
+
+ case DLL_PROCESS_DETACH:
+ st_cleanup();
+ break;
+ }
+ return TRUE;
+}
diff --git a/src/gallium/winsys/xlib/Makefile b/src/gallium/winsys/xlib/Makefile
new file mode 100644
index 00000000000..bb187cc14a5
--- /dev/null
+++ b/src/gallium/winsys/xlib/Makefile
@@ -0,0 +1,105 @@
+# src/gallium/winsys/xlib/Makefile
+
+# This makefile produces a "stand-alone" libGL.so which is based on
+# Xlib (no DRI HW acceleration)
+
+
+TOP = ../../../..
+include $(TOP)/configs/current
+
+
+GL_MAJOR = 1
+GL_MINOR = 5
+GL_TINY = 0$(MESA_MAJOR)0$(MESA_MINOR)0$(MESA_TINY)
+
+
+INCLUDE_DIRS = \
+ -I$(TOP)/include \
+ -I$(TOP)/src/mesa \
+ -I$(TOP)/src/mesa/main \
+ -I$(TOP)/src/gallium/include \
+ -I$(TOP)/src/gallium/drivers \
+ -I$(TOP)/src/gallium/state_trackers/glx/xlib \
+ -I$(TOP)/src/gallium/auxiliary
+
+DEFINES += \
+ -DGALLIUM_SOFTPIPE \
+ -DGALLIUM_TRACE \
+ -DGALLIUM_BRW
+#-DGALLIUM_CELL will be defined by the config */
+
+XLIB_WINSYS_SOURCES = \
+ xlib.c \
+ xlib_cell.c \
+ xlib_brw_aub.c \
+ xlib_brw_context.c \
+ xlib_brw_screen.c \
+ xlib_softpipe.c \
+ xlib_trace.c
+
+
+XLIB_WINSYS_OBJECTS = $(XLIB_WINSYS_SOURCES:.c=.o)
+
+
+# Note: CELL_SPU_LIB is only defined for cell configs
+
+LIBS = \
+ $(GALLIUM_DRIVERS) \
+ $(TOP)/src/gallium/state_trackers/glx/xlib/libxlib.a \
+ $(TOP)/src/mesa/libglapi.a \
+ $(TOP)/src/mesa/libmesagallium.a \
+ $(GALLIUM_AUXILIARIES) \
+ $(CELL_SPU_LIB) \
+
+
+.SUFFIXES : .cpp
+
+.c.o:
+ $(CC) -c $(INCLUDE_DIRS) $(DEFINES) $(CFLAGS) $< -o $@
+
+.cpp.o:
+ $(CXX) -c $(INCLUDE_DIRS) $(DEFINES) $(CXXFLAGS) $< -o $@
+
+
+
+default: $(TOP)/$(LIB_DIR)/gallium $(TOP)/$(LIB_DIR)/gallium/$(GL_LIB_NAME)
+
+$(TOP)/$(LIB_DIR)/gallium:
+ @ mkdir -p $(TOP)/$(LIB_DIR)/gallium
+
+# Make the libGL.so library
+$(TOP)/$(LIB_DIR)/gallium/$(GL_LIB_NAME): $(XLIB_WINSYS_OBJECTS) $(LIBS) Makefile
+ $(TOP)/bin/mklib -o $(GL_LIB) \
+ -linker "$(CC)" \
+ -major $(GL_MAJOR) -minor $(GL_MINOR) -patch $(GL_TINY) \
+ -install $(TOP)/$(LIB_DIR)/gallium \
+ $(MKLIB_OPTIONS) $(XLIB_WINSYS_OBJECTS) \
+ --start-group $(LIBS) --end-group $(GL_LIB_DEPS)
+
+
+depend: $(XLIB_WINSYS_SOURCES)
+ @ echo "running $(MKDEP)"
+ @ rm -f depend # workaround oops on gutsy?!?
+ @ touch depend
+ $(MKDEP) $(MKDEP_OPTIONS) $(DEFINES) $(INCLUDE_DIRS) $(XLIB_WINSYS_SOURCES) \
+ > /dev/null 2>/dev/null
+
+
+install: default
+ $(INSTALL) -d $(INSTALL_DIR)/include/GL
+ $(INSTALL) -d $(INSTALL_DIR)/$(LIB_DIR)
+ $(INSTALL) -m 644 $(TOP)/include/GL/*.h $(INSTALL_DIR)/include/GL
+ @if [ -e $(TOP)/$(LIB_DIR)/$(GL_LIB_NAME) ]; then \
+ $(INSTALL) $(TOP)/$(LIB_DIR)/libGL* $(INSTALL_DIR)/$(LIB_DIR); \
+ fi
+
+
+# Emacs tags
+tags:
+ etags `find . -name \*.[ch]` $(TOP)/include/GL/*.h
+
+clean:
+ -rm -f *.o
+
+
+include depend
diff --git a/src/gallium/winsys/xlib/SConscript b/src/gallium/winsys/xlib/SConscript
new file mode 100644
index 00000000000..0fb4b50f634
--- /dev/null
+++ b/src/gallium/winsys/xlib/SConscript
@@ -0,0 +1,58 @@
+#######################################################################
+# SConscript for xlib winsys
+
+Import('*')
+
+if env['platform'] == 'linux' \
+ and 'mesa' in env['statetrackers'] \
+ and ('softpipe' or 'i915simple' or 'trace') in env['drivers'] \
+ and not env['dri']:
+
+ env = env.Clone()
+
+ env.Append(CPPPATH = [
+ '#/src/mesa',
+ '#/src/mesa/main',
+ '#src/gallium/state_trackers/glx/xlib',
+ ])
+
+ env.Append(CPPDEFINES = ['USE_XSHM'])
+
+ sources = [
+ 'xlib.c',
+ ]
+
+ drivers = []
+
+ if 'softpipe' in env['drivers']:
+ env.Append(CPPDEFINES = 'GALLIUM_SOFTPIPE')
+ sources += ['xlib_softpipe.c']
+ drivers += [softpipe]
+
+ if 'i965simple' in env['drivers']:
+ env.Append(CPPDEFINES = 'GALLIUM_I965SIMPLE')
+ sources += [
+ 'xlib_brw_aub.c',
+ 'xlib_brw_context.c',
+ 'xlib_brw_screen.c',
+ ]
+ drivers += [i965simple]
+
+ if 'cell' in env['drivers']:
+ env.Append(CPPDEFINES = 'GALLIUM_CELL')
+ sources += ['xlib_cell.c']
+ drivers += [cell]
+
+ if 'trace' in env['drivers']:
+ env.Append(CPPDEFINES = 'GALLIUM_TRACE')
+ sources += ['xlib_trace.c']
+ drivers += [trace]
+
+ # TODO: write a wrapper function http://www.scons.org/wiki/WrapperFunctions
+ libgl = env.SharedLibrary(
+ target ='GL',
+ source = sources,
+ LIBS = st_xlib + glapi + mesa + drivers + auxiliaries + env['LIBS'],
+ )
+
+ env.InstallSharedLibrary(libgl, version=(1, 5))
diff --git a/src/gallium/winsys/xlib/xlib.c b/src/gallium/winsys/xlib/xlib.c
new file mode 100644
index 00000000000..da722282156
--- /dev/null
+++ b/src/gallium/winsys/xlib/xlib.c
@@ -0,0 +1,113 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Bismarck, ND., USA
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ *
+ **************************************************************************/
+
+/*
+ * Authors:
+ * Keith Whitwell
+ */
+
+#include "xlib.h"
+#include "xm_winsys.h"
+
+#include <stdlib.h>
+#include <assert.h>
+
+/* Todo, replace all this with callback-structs provided by the
+ * individual implementations.
+ */
+
+enum mode {
+ MODE_TRACE,
+ MODE_BRW,
+ MODE_CELL,
+ MODE_SOFTPIPE
+};
+
+
+static enum mode get_mode()
+{
+ if (getenv("XMESA_TRACE"))
+ return MODE_TRACE;
+
+ if (getenv("XMESA_BRW"))
+ return MODE_BRW;
+
+#ifdef GALLIUM_CELL
+ if (!getenv("GALLIUM_NOCELL"))
+ return MODE_CELL;
+#endif
+
+ return MODE_SOFTPIPE;
+}
+
+static void _init( void ) __attribute__((constructor));
+
+static void _init( void )
+{
+ enum mode xlib_mode = get_mode();
+
+ switch (xlib_mode) {
+ case MODE_TRACE:
+#if defined(GALLIUM_TRACE) && defined(GALLIUM_SOFTPIPE)
+ xmesa_set_driver( &xlib_trace_driver );
+#endif
+ break;
+ case MODE_BRW:
+#if defined(GALLIUM_BRW)
+ xmesa_set_driver( &xlib_brw_driver );
+#endif
+ break;
+ case MODE_CELL:
+#if defined(GALLIUM_CELL)
+ xmesa_set_driver( &xlib_cell_driver );
+#endif
+ break;
+ case MODE_SOFTPIPE:
+#if defined(GALLIUM_SOFTPIPE)
+ xmesa_set_driver( &xlib_softpipe_driver );
+#endif
+ break;
+ default:
+ assert(0);
+ break;
+ }
+}
+
+
+/***********************************************************************
+ *
+ * Butt-ugly hack to convince the linker not to throw away public GL
+ * symbols (they are all referenced from getprocaddress, I guess).
+ */
+extern void (*linker_foo(const unsigned char *procName))();
+extern void (*glXGetProcAddress(const unsigned char *procName))();
+
+extern void (*linker_foo(const unsigned char *procName))()
+{
+ return glXGetProcAddress(procName);
+}
diff --git a/src/gallium/winsys/xlib/xlib.h b/src/gallium/winsys/xlib/xlib.h
new file mode 100644
index 00000000000..d602ab0b133
--- /dev/null
+++ b/src/gallium/winsys/xlib/xlib.h
@@ -0,0 +1,14 @@
+
+#ifndef XLIB_H
+#define XLIB_H
+
+#include "pipe/p_compiler.h"
+#include "xm_winsys.h"
+
+extern struct xm_driver xlib_trace_driver;
+extern struct xm_driver xlib_softpipe_driver;
+extern struct xm_driver xlib_cell_driver;
+extern struct xm_driver xlib_brw_driver;
+
+
+#endif
diff --git a/src/gallium/winsys/xlib/xlib_brw.h b/src/gallium/winsys/xlib/xlib_brw.h
new file mode 100644
index 00000000000..be2dd147dbe
--- /dev/null
+++ b/src/gallium/winsys/xlib/xlib_brw.h
@@ -0,0 +1,30 @@
+#ifndef XLIB_BRW_H
+#define XLIB_BRW_H
+
+struct pipe_winsys;
+struct pipe_buffer;
+struct pipe_surface;
+struct xmesa_buffer;
+
+unsigned xlib_brw_get_buffer_offset( struct pipe_winsys *pws,
+ struct pipe_buffer *buf,
+ unsigned access_flags );
+
+void xlib_brw_buffer_subdata_typed( struct pipe_winsys *pws,
+ struct pipe_buffer *buf,
+ unsigned long offset,
+ unsigned long size,
+ const void *data,
+ unsigned data_type );
+
+
+
+void xlib_brw_commands_aub(struct pipe_winsys *winsys,
+ unsigned *cmds,
+ unsigned nr_dwords);
+
+struct pipe_context *
+xlib_create_brw_context( struct pipe_screen *screen,
+ void *unused );
+
+#endif
diff --git a/src/gallium/winsys/xlib/xlib_brw_aub.c b/src/gallium/winsys/xlib/xlib_brw_aub.c
new file mode 100644
index 00000000000..2956e1b960a
--- /dev/null
+++ b/src/gallium/winsys/xlib/xlib_brw_aub.c
@@ -0,0 +1,397 @@
+/*
+ Copyright (C) Intel Corp. 2006. All Rights Reserved.
+ Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
+ develop this 3D driver.
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice (including the
+ next paragraph) shall be included in all copies or substantial
+ portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ **********************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#include <stdio.h>
+#include <stdlib.h>
+#include "xlib_brw_aub.h"
+#include "pipe/p_context.h"
+#include "pipe/p_state.h"
+#include "pipe/p_debug.h"
+#include "util/u_memory.h"
+
+
+struct brw_aubfile {
+ FILE *file;
+ unsigned next_free_page;
+};
+
+
+extern char *__progname;
+
+
+struct aub_file_header {
+ unsigned int instruction_type;
+ unsigned int pad0:16;
+ unsigned int minor:8;
+ unsigned int major:8;
+ unsigned char application[8*4];
+ unsigned int day:8;
+ unsigned int month:8;
+ unsigned int year:16;
+ unsigned int timezone:8;
+ unsigned int second:8;
+ unsigned int minute:8;
+ unsigned int hour:8;
+ unsigned int comment_length:16;
+ unsigned int pad1:16;
+};
+
+struct aub_block_header {
+ unsigned int instruction_type;
+ unsigned int operation:8;
+ unsigned int type:8;
+ unsigned int address_space:8;
+ unsigned int pad0:8;
+ unsigned int general_state_type:8;
+ unsigned int surface_state_type:8;
+ unsigned int pad1:16;
+ unsigned int address;
+ unsigned int length;
+};
+
+struct aub_dump_bmp {
+ unsigned int instruction_type;
+ unsigned int xmin:16;
+ unsigned int ymin:16;
+ unsigned int pitch:16;
+ unsigned int bpp:8;
+ unsigned int format:8;
+ unsigned int xsize:16;
+ unsigned int ysize:16;
+ unsigned int addr;
+ unsigned int unknown;
+};
+
+enum bh_operation {
+ BH_COMMENT,
+ BH_DATA_WRITE,
+ BH_COMMAND_WRITE,
+ BH_MMI0_WRITE32,
+ BH_END_SCENE,
+ BH_CONFIG_MEMORY_MAP,
+ BH_MAX_OPERATION
+};
+
+enum command_write_type {
+ CW_HWB_RING = 1,
+ CW_PRIMARY_RING_A,
+ CW_PRIMARY_RING_B, /* XXX - disagreement with listaub! */
+ CW_PRIMARY_RING_C,
+ CW_MAX_TYPE
+};
+
+enum memory_map_type {
+ MM_DEFAULT,
+ MM_DYNAMIC,
+ MM_MAX_TYPE
+};
+
+enum address_space {
+ ADDR_GTT,
+ ADDR_LOCAL,
+ ADDR_MAIN,
+ ADDR_MAX
+};
+
+
+#define AUB_FILE_HEADER 0xe085000b
+#define AUB_BLOCK_HEADER 0xe0c10003
+#define AUB_DUMP_BMP 0xe09e0004
+
+/* Registers to control page table
+ */
+#define PGETBL_CTL 0x2020
+#define PGETBL_ENABLED 0x1
+
+#define NR_GTT_ENTRIES 65536 /* 256 mb */
+
+#define FAIL \
+do { \
+ fprintf(stderr, "failed to write aub data at %s/%d\n", __FUNCTION__, __LINE__); \
+ exit(1); \
+} while (0)
+
+
+/* Emit the headers at the top of each aubfile. Initialize the GTT.
+ */
+static void init_aubfile( FILE *aub_file )
+{
+ struct aub_file_header fh;
+ struct aub_block_header bh;
+ unsigned int data;
+
+ static int nr;
+
+ nr++;
+
+ /* Emit the aub header:
+ */
+ memset(&fh, 0, sizeof(fh));
+
+ fh.instruction_type = AUB_FILE_HEADER;
+ fh.minor = 0x0;
+ fh.major = 0x7;
+ memcpy(fh.application, __progname, sizeof(fh.application));
+ fh.day = (nr>>24) & 0xff;
+ fh.month = 0x0;
+ fh.year = 0x0;
+ fh.timezone = 0x0;
+ fh.second = nr & 0xff;
+ fh.minute = (nr>>8) & 0xff;
+ fh.hour = (nr>>16) & 0xff;
+ fh.comment_length = 0x0;
+
+ if (fwrite(&fh, sizeof(fh), 1, aub_file) < 0)
+ FAIL;
+
+ /* Setup the GTT starting at main memory address zero (!):
+ */
+ memset(&bh, 0, sizeof(bh));
+
+ bh.instruction_type = AUB_BLOCK_HEADER;
+ bh.operation = BH_MMI0_WRITE32;
+ bh.type = 0x0;
+ bh.address_space = ADDR_GTT; /* ??? */
+ bh.general_state_type = 0x0;
+ bh.surface_state_type = 0x0;
+ bh.address = PGETBL_CTL;
+ bh.length = 0x4;
+
+ if (fwrite(&bh, sizeof(bh), 1, aub_file) < 0)
+ FAIL;
+
+ data = 0x0 | PGETBL_ENABLED;
+
+ if (fwrite(&data, sizeof(data), 1, aub_file) < 0)
+ FAIL;
+}
+
+
+static void init_aub_gtt( struct brw_aubfile *aubfile,
+ unsigned start_offset,
+ unsigned size )
+{
+ FILE *aub_file = aubfile->file;
+ struct aub_block_header bh;
+ unsigned int i;
+
+ assert(start_offset + size < NR_GTT_ENTRIES * 4096);
+
+
+ memset(&bh, 0, sizeof(bh));
+
+ bh.instruction_type = AUB_BLOCK_HEADER;
+ bh.operation = BH_DATA_WRITE;
+ bh.type = 0x0;
+ bh.address_space = ADDR_MAIN;
+ bh.general_state_type = 0x0;
+ bh.surface_state_type = 0x0;
+ bh.address = start_offset / 4096 * 4;
+ bh.length = size / 4096 * 4;
+
+ if (fwrite(&bh, sizeof(bh), 1, aub_file) < 0)
+ FAIL;
+
+ for (i = 0; i < size / 4096; i++) {
+ unsigned data = aubfile->next_free_page | 1;
+
+ aubfile->next_free_page += 4096;
+
+ if (fwrite(&data, sizeof(data), 1, aub_file) < 0)
+ FAIL;
+ }
+
+}
+
+static void write_block_header( FILE *aub_file,
+ struct aub_block_header *bh,
+ const unsigned *data,
+ unsigned sz )
+{
+ sz = (sz + 3) & ~3;
+
+ if (fwrite(bh, sizeof(*bh), 1, aub_file) < 0)
+ FAIL;
+
+ if (fwrite(data, sz, 1, aub_file) < 0)
+ FAIL;
+
+ fflush(aub_file);
+}
+
+
+static void write_dump_bmp( FILE *aub_file,
+ struct aub_dump_bmp *db )
+{
+ if (fwrite(db, sizeof(*db), 1, aub_file) < 0)
+ FAIL;
+
+ fflush(aub_file);
+}
+
+
+
+void brw_aub_gtt_data( struct brw_aubfile *aubfile,
+ unsigned offset,
+ const void *data,
+ unsigned sz,
+ unsigned type,
+ unsigned state_type )
+{
+ struct aub_block_header bh;
+
+ bh.instruction_type = AUB_BLOCK_HEADER;
+ bh.operation = BH_DATA_WRITE;
+ bh.type = type;
+ bh.address_space = ADDR_GTT;
+ bh.pad0 = 0;
+
+ if (type == DW_GENERAL_STATE) {
+ bh.general_state_type = state_type;
+ bh.surface_state_type = 0;
+ }
+ else {
+ bh.general_state_type = 0;
+ bh.surface_state_type = state_type;
+ }
+
+ bh.pad1 = 0;
+ bh.address = offset;
+ bh.length = sz;
+
+ write_block_header(aubfile->file, &bh, data, sz);
+}
+
+
+
+void brw_aub_gtt_cmds( struct brw_aubfile *aubfile,
+ unsigned offset,
+ const void *data,
+ unsigned sz )
+{
+ struct aub_block_header bh;
+ unsigned type = CW_PRIMARY_RING_A;
+
+
+ bh.instruction_type = AUB_BLOCK_HEADER;
+ bh.operation = BH_COMMAND_WRITE;
+ bh.type = type;
+ bh.address_space = ADDR_GTT;
+ bh.pad0 = 0;
+ bh.general_state_type = 0;
+ bh.surface_state_type = 0;
+ bh.pad1 = 0;
+ bh.address = offset;
+ bh.length = sz;
+
+ write_block_header(aubfile->file, &bh, data, sz);
+}
+
+void brw_aub_dump_bmp( struct brw_aubfile *aubfile,
+ struct pipe_surface *surface,
+ unsigned gtt_offset )
+{
+ struct aub_dump_bmp db;
+ unsigned format;
+
+ assert(surface->block.width == 1);
+ assert(surface->block.height == 1);
+
+ if (surface->block.size == 4)
+ format = 0x7;
+ else
+ format = 0x3;
+
+ db.instruction_type = AUB_DUMP_BMP;
+ db.xmin = 0;
+ db.ymin = 0;
+ db.format = format;
+ db.bpp = surface->block.size * 8;
+ db.pitch = surface->stride/surface->block.size;
+ db.xsize = surface->width;
+ db.ysize = surface->height;
+ db.addr = gtt_offset;
+ db.unknown = /* surface->tiled ? 0x4 : */ 0x0;
+
+ write_dump_bmp(aubfile->file, &db);
+}
+
+
+
+struct brw_aubfile *brw_aubfile_create( void )
+{
+ struct brw_aubfile *aubfile = CALLOC_STRUCT(brw_aubfile);
+ char filename[80];
+ int val;
+ static int i = 0;
+
+ i++;
+
+ if (getenv("INTEL_AUBFILE")) {
+ val = snprintf(filename, sizeof(filename), "%s%d.aub", getenv("INTEL_AUBFILE"), i%4);
+ debug_printf("--> Aub file: %s\n", filename);
+ aubfile->file = fopen(filename, "w");
+ }
+ else {
+ val = snprintf(filename, sizeof(filename), "%s.aub", __progname);
+ if (val < 0 || val > sizeof(filename))
+ strcpy(filename, "default.aub");
+
+ debug_printf("--> Aub file: %s\n", filename);
+ aubfile->file = fopen(filename, "w");
+ }
+
+ if (!aubfile->file) {
+ debug_printf("couldn't open aubfile\n");
+ exit(1);
+ }
+
+ init_aubfile(aubfile->file);
+
+ /* The GTT is located starting address zero in main memory. Pages
+ * to populate the gtt start after this point.
+ */
+ aubfile->next_free_page = (NR_GTT_ENTRIES * 4 + 4095) & ~4095;
+
+ /* More or less correspond with all the agp regions mapped by the
+ * driver:
+ */
+ init_aub_gtt(aubfile, 0, 4096*4);
+ init_aub_gtt(aubfile, AUB_BUF_START, AUB_BUF_SIZE);
+
+ return aubfile;
+}
+
+void brw_aub_destroy( struct brw_aubfile *aubfile )
+{
+ fclose(aubfile->file);
+ FREE(aubfile);
+}
diff --git a/src/gallium/winsys/xlib/xlib_brw_aub.h b/src/gallium/winsys/xlib/xlib_brw_aub.h
new file mode 100644
index 00000000000..f5c60c7be28
--- /dev/null
+++ b/src/gallium/winsys/xlib/xlib_brw_aub.h
@@ -0,0 +1,114 @@
+/*
+ Copyright (C) Intel Corp. 2006. All Rights Reserved.
+ Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
+ develop this 3D driver.
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice (including the
+ next paragraph) shall be included in all copies or substantial
+ portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ **********************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#ifndef BRW_AUB_H
+#define BRW_AUB_H
+
+/* We set up this region, buffers may be allocated here:
+ */
+#define AUB_BUF_START (4096*4)
+#define AUB_BUF_SIZE (8*1024*1024)
+
+struct intel_context;
+struct pipe_surface;
+
+struct brw_aubfile *brw_aubfile_create( void );
+
+void brw_aub_destroy( struct brw_aubfile *aubfile );
+
+void brw_aub_gtt_data( struct brw_aubfile *aubfile,
+ unsigned offset,
+ const void *data,
+ unsigned sz,
+ unsigned type,
+ unsigned state_type );
+
+void brw_aub_gtt_cmds( struct brw_aubfile *aubfile,
+ unsigned offset,
+ const void *data,
+ unsigned sz );
+
+void brw_aub_dump_bmp( struct brw_aubfile *aubfile,
+ struct pipe_surface *surface,
+ unsigned gtt_offset );
+
+
+enum data_write_type {
+ DW_NOTYPE,
+ DW_BATCH_BUFFER,
+ DW_BIN_BUFFER,
+ DW_BIN_POINTER_LIST,
+ DW_SLOW_STATE_BUFFER,
+ DW_VERTEX_BUFFER,
+ DW_2D_MAP,
+ DW_CUBE_MAP,
+ DW_INDIRECT_STATE_BUFFER,
+ DW_VOLUME_MAP,
+ DW_1D_MAP,
+ DW_CONSTANT_BUFFER,
+ DW_CONSTANT_URB_ENTRY,
+ DW_INDEX_BUFFER,
+ DW_GENERAL_STATE,
+ DW_SURFACE_STATE,
+ DW_MEDIA_OBJECT_INDIRECT_DATA,
+ DW_MAX_TYPE
+};
+
+enum data_write_general_state_type {
+ DWGS_NOTYPE,
+ DWGS_VERTEX_SHADER_STATE,
+ DWGS_GEOMETRY_SHADER_STATE ,
+ DWGS_CLIPPER_STATE,
+ DWGS_STRIPS_FANS_STATE,
+ DWGS_WINDOWER_IZ_STATE,
+ DWGS_COLOR_CALC_STATE,
+ DWGS_CLIPPER_VIEWPORT_STATE, /* was 0x7 */
+ DWGS_STRIPS_FANS_VIEWPORT_STATE,
+ DWGS_COLOR_CALC_VIEWPORT_STATE, /* was 0x9 */
+ DWGS_SAMPLER_STATE,
+ DWGS_KERNEL_INSTRUCTIONS,
+ DWGS_SCRATCH_SPACE,
+ DWGS_SAMPLER_DEFAULT_COLOR,
+ DWGS_INTERFACE_DESCRIPTOR,
+ DWGS_VLD_STATE,
+ DWGS_VFE_STATE,
+ DWGS_MAX_TYPE
+};
+
+enum data_write_surface_state_type {
+ DWSS_NOTYPE,
+ DWSS_BINDING_TABLE_STATE,
+ DWSS_SURFACE_STATE,
+ DWSS_MAX_TYPE
+};
+
+
+#endif
diff --git a/src/gallium/winsys/xlib/xlib_brw_context.c b/src/gallium/winsys/xlib/xlib_brw_context.c
new file mode 100644
index 00000000000..09599507f44
--- /dev/null
+++ b/src/gallium/winsys/xlib/xlib_brw_context.c
@@ -0,0 +1,209 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Bismarck, ND., USA
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ *
+ **************************************************************************/
+
+/*
+ * Authors:
+ * Keith Whitwell
+ * Brian Paul
+ */
+
+
+//#include "glxheader.h"
+//#include "xmesaP.h"
+
+#include "pipe/internal/p_winsys_screen.h"
+#include "pipe/p_inlines.h"
+#include "util/u_math.h"
+#include "util/u_memory.h"
+#include "i965simple/brw_winsys.h"
+#include "xlib_brw_aub.h"
+#include "xlib_brw.h"
+
+
+
+
+#define XBCWS_BATCHBUFFER_SIZE 1024
+
+
+/* The backend to the brw driver (ie struct brw_winsys) is actually a
+ * per-context entity.
+ */
+struct xlib_brw_context_winsys {
+ struct brw_winsys brw_context_winsys; /**< batch buffer funcs */
+ struct aub_context *aub;
+
+ struct pipe_winsys *pipe_winsys;
+
+ unsigned batch_data[XBCWS_BATCHBUFFER_SIZE];
+ unsigned batch_nr;
+ unsigned batch_size;
+ unsigned batch_alloc;
+};
+
+
+/* Turn a brw_winsys into an xlib_brw_context_winsys:
+ */
+static inline struct xlib_brw_context_winsys *
+xlib_brw_context_winsys( struct brw_winsys *sws )
+{
+ return (struct xlib_brw_context_winsys *)sws;
+}
+
+
+/* Simple batchbuffer interface:
+ */
+
+static unsigned *xbcws_batch_start( struct brw_winsys *sws,
+ unsigned dwords,
+ unsigned relocs )
+{
+ struct xlib_brw_context_winsys *xbcws = xlib_brw_context_winsys(sws);
+
+ if (xbcws->batch_size < xbcws->batch_nr + dwords)
+ return NULL;
+
+ xbcws->batch_alloc = xbcws->batch_nr + dwords;
+ return (void *)1; /* not a valid pointer! */
+}
+
+static void xbcws_batch_dword( struct brw_winsys *sws,
+ unsigned dword )
+{
+ struct xlib_brw_context_winsys *xbcws = xlib_brw_context_winsys(sws);
+
+ assert(xbcws->batch_nr < xbcws->batch_alloc);
+ xbcws->batch_data[xbcws->batch_nr++] = dword;
+}
+
+static void xbcws_batch_reloc( struct brw_winsys *sws,
+ struct pipe_buffer *buf,
+ unsigned access_flags,
+ unsigned delta )
+{
+ struct xlib_brw_context_winsys *xbcws = xlib_brw_context_winsys(sws);
+
+ assert(xbcws->batch_nr < xbcws->batch_alloc);
+ xbcws->batch_data[xbcws->batch_nr++] =
+ ( xlib_brw_get_buffer_offset( NULL, buf, access_flags ) +
+ delta );
+}
+
+static void xbcws_batch_end( struct brw_winsys *sws )
+{
+ struct xlib_brw_context_winsys *xbcws = xlib_brw_context_winsys(sws);
+
+ assert(xbcws->batch_nr <= xbcws->batch_alloc);
+ xbcws->batch_alloc = 0;
+}
+
+static void xbcws_batch_flush( struct brw_winsys *sws,
+ struct pipe_fence_handle **fence )
+{
+ struct xlib_brw_context_winsys *xbcws = xlib_brw_context_winsys(sws);
+ assert(xbcws->batch_nr <= xbcws->batch_size);
+
+ if (xbcws->batch_nr) {
+ xlib_brw_commands_aub( xbcws->pipe_winsys,
+ xbcws->batch_data,
+ xbcws->batch_nr );
+ }
+
+ xbcws->batch_nr = 0;
+}
+
+
+
+/* Really a per-device function, just pass through:
+ */
+static unsigned xbcws_get_buffer_offset( struct brw_winsys *sws,
+ struct pipe_buffer *buf,
+ unsigned access_flags )
+{
+ struct xlib_brw_context_winsys *xbcws = xlib_brw_context_winsys(sws);
+
+ return xlib_brw_get_buffer_offset( xbcws->pipe_winsys,
+ buf,
+ access_flags );
+}
+
+
+/* Really a per-device function, just pass through:
+ */
+static void xbcws_buffer_subdata_typed( struct brw_winsys *sws,
+ struct pipe_buffer *buf,
+ unsigned long offset,
+ unsigned long size,
+ const void *data,
+ unsigned data_type )
+{
+ struct xlib_brw_context_winsys *xbcws = xlib_brw_context_winsys(sws);
+
+ xlib_brw_buffer_subdata_typed( xbcws->pipe_winsys,
+ buf,
+ offset,
+ size,
+ data,
+ data_type );
+}
+
+
+/**
+ * Create i965 hardware rendering context, but plugged into a
+ * dump-to-aubfile backend.
+ */
+struct pipe_context *
+xlib_create_brw_context( struct pipe_screen *screen,
+ void *unused )
+{
+ struct xlib_brw_context_winsys *xbcws = CALLOC_STRUCT( xlib_brw_context_winsys );
+
+ /* Fill in this struct with callbacks that i965simple will need to
+ * communicate with the window system, buffer manager, etc.
+ */
+ xbcws->brw_context_winsys.batch_start = xbcws_batch_start;
+ xbcws->brw_context_winsys.batch_dword = xbcws_batch_dword;
+ xbcws->brw_context_winsys.batch_reloc = xbcws_batch_reloc;
+ xbcws->brw_context_winsys.batch_end = xbcws_batch_end;
+ xbcws->brw_context_winsys.batch_flush = xbcws_batch_flush;
+ xbcws->brw_context_winsys.buffer_subdata_typed = xbcws_buffer_subdata_typed;
+ xbcws->brw_context_winsys.get_buffer_offset = xbcws_get_buffer_offset;
+
+ xbcws->pipe_winsys = screen->winsys; /* redundant */
+
+ xbcws->batch_size = XBCWS_BATCHBUFFER_SIZE;
+
+ /* Create the i965simple context:
+ */
+#ifdef GALLIUM_CELL
+ return NULL;
+#else
+ return brw_create( screen,
+ &xbcws->brw_context_winsys,
+ 0 );
+#endif
+}
diff --git a/src/gallium/winsys/xlib/xlib_brw_screen.c b/src/gallium/winsys/xlib/xlib_brw_screen.c
new file mode 100644
index 00000000000..8e1bfab2f56
--- /dev/null
+++ b/src/gallium/winsys/xlib/xlib_brw_screen.c
@@ -0,0 +1,470 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Bismarck, ND., USA
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ *
+ **************************************************************************/
+
+/*
+ * Authors:
+ * Keith Whitwell
+ * Brian Paul
+ */
+
+
+//#include "state_trackers/xlib/glxheader.h"
+//#include "state_trackers/xlib/xmesaP.h"
+
+#include "pipe/internal/p_winsys_screen.h"
+#include "pipe/p_inlines.h"
+#include "util/u_math.h"
+#include "util/u_memory.h"
+#include "i965simple/brw_winsys.h"
+#include "i965simple/brw_screen.h"
+#include "i965simple/brw_context.h"
+
+
+#include "xlib_brw_aub.h"
+#include "xlib_brw.h"
+#include "xlib.h"
+
+static struct pipe_buffer *
+buffer_from_surface(struct pipe_surface *surface)
+{
+ struct brw_texture *texture = (struct brw_texture *)surface;
+ return texture->buffer;
+}
+
+struct aub_buffer {
+ char *data;
+ unsigned offset;
+ unsigned size;
+ unsigned refcount;
+ unsigned map_count;
+ boolean dump_on_unmap;
+};
+
+
+
+struct aub_pipe_winsys {
+ struct pipe_winsys winsys;
+
+ struct brw_aubfile *aubfile;
+
+ /* This is simple, isn't it:
+ */
+ char *pool;
+ unsigned size;
+ unsigned used;
+};
+
+
+/* Turn a pipe winsys into an aub/pipe winsys:
+ */
+static inline struct aub_pipe_winsys *
+aub_pipe_winsys( struct pipe_winsys *winsys )
+{
+ return (struct aub_pipe_winsys *)winsys;
+}
+
+
+
+static INLINE struct aub_buffer *
+aub_bo( struct pipe_buffer *bo )
+{
+ return (struct aub_buffer *)bo;
+}
+
+static INLINE struct pipe_buffer *
+pipe_bo( struct aub_buffer *bo )
+{
+ return (struct pipe_buffer *)bo;
+}
+
+
+
+
+static void *aub_buffer_map(struct pipe_winsys *winsys,
+ struct pipe_buffer *buf,
+ unsigned flags )
+{
+ struct aub_buffer *sbo = aub_bo(buf);
+
+ assert(sbo->data);
+
+ if (flags & PIPE_BUFFER_USAGE_CPU_WRITE)
+ sbo->dump_on_unmap = 1;
+
+ sbo->map_count++;
+ return sbo->data;
+}
+
+static void aub_buffer_unmap(struct pipe_winsys *winsys,
+ struct pipe_buffer *buf)
+{
+ struct aub_pipe_winsys *iws = aub_pipe_winsys(winsys);
+ struct aub_buffer *sbo = aub_bo(buf);
+
+ sbo->map_count--;
+
+ if (sbo->map_count == 0 &&
+ sbo->dump_on_unmap) {
+
+ sbo->dump_on_unmap = 0;
+
+ brw_aub_gtt_data( iws->aubfile,
+ sbo->offset,
+ sbo->data,
+ sbo->size,
+ 0,
+ 0);
+ }
+}
+
+
+static void
+aub_buffer_destroy(struct pipe_winsys *winsys,
+ struct pipe_buffer *buf)
+{
+ free(buf);
+}
+
+
+
+void xlib_brw_commands_aub(struct pipe_winsys *winsys,
+ unsigned *cmds,
+ unsigned nr_dwords)
+{
+ struct aub_pipe_winsys *iws = aub_pipe_winsys(winsys);
+ unsigned size = nr_dwords * 4;
+
+ assert(iws->used + size < iws->size);
+
+ brw_aub_gtt_cmds( iws->aubfile,
+ AUB_BUF_START + iws->used,
+ cmds,
+ nr_dwords * sizeof(int) );
+
+ iws->used += align(size, 4096);
+}
+
+
+/* XXX: fix me:
+ */
+static struct aub_pipe_winsys *global_winsys = NULL;
+
+
+
+
+/* Pipe has no concept of pools. We choose the tex/region pool
+ * for all buffers.
+ */
+static struct pipe_buffer *
+aub_buffer_create(struct pipe_winsys *winsys,
+ unsigned alignment,
+ unsigned usage,
+ unsigned size)
+{
+ struct aub_pipe_winsys *iws = aub_pipe_winsys(winsys);
+ struct aub_buffer *sbo = CALLOC_STRUCT(aub_buffer);
+
+ sbo->refcount = 1;
+
+ /* Could reuse buffers that are not referenced in current
+ * batchbuffer. Can't do that atm, so always reallocate:
+ */
+ assert(iws->used + size < iws->size);
+ sbo->data = iws->pool + iws->used;
+ sbo->offset = AUB_BUF_START + iws->used;
+ iws->used += align(size, 4096);
+
+ sbo->size = size;
+
+ return pipe_bo(sbo);
+}
+
+
+static struct pipe_buffer *
+aub_user_buffer_create(struct pipe_winsys *winsys, void *ptr, unsigned bytes)
+{
+ struct aub_buffer *sbo;
+
+ /* Lets hope this is meant for upload, not as a result!
+ */
+ sbo = aub_bo(aub_buffer_create( winsys, 0, 0, 0 ));
+
+ sbo->data = ptr;
+ sbo->size = bytes;
+
+ return pipe_bo(sbo);
+}
+
+
+/* The state tracker (should!) keep track of whether the fake
+ * frontbuffer has been touched by any rendering since the last time
+ * we copied its contents to the real frontbuffer. Our task is easy:
+ */
+static void
+aub_flush_frontbuffer( struct pipe_winsys *winsys,
+ struct pipe_surface *surface,
+ void *context_private)
+{
+// struct aub_pipe_winsys *iws = aub_pipe_winsys(winsys);
+ brw_aub_dump_bmp( global_winsys->aubfile,
+ surface,
+ aub_bo(buffer_from_surface(surface))->offset );
+}
+
+
+/**
+ * Round n up to next multiple.
+ */
+static INLINE unsigned
+round_up(unsigned n, unsigned multiple)
+{
+ return (n + multiple - 1) & ~(multiple - 1);
+}
+
+static struct pipe_buffer *
+aub_i915_surface_buffer_create(struct pipe_winsys *winsys,
+ unsigned width, unsigned height,
+ enum pipe_format format,
+ unsigned usage,
+ unsigned *stride)
+{
+ const unsigned alignment = 64;
+ struct pipe_format_block block;
+ unsigned nblocksx, nblocksy;
+
+ pf_get_block(format, &block);
+ nblocksx = pf_get_nblocksx(&block, width);
+ nblocksy = pf_get_nblocksy(&block, height);
+ *stride = round_up(nblocksx * block.size, alignment);
+
+ return winsys->buffer_create(winsys, alignment,
+ usage,
+ *stride * nblocksy);
+}
+
+
+static const char *
+aub_get_name( struct pipe_winsys *winsys )
+{
+ return "Aub/xlib";
+}
+
+static void
+xlib_brw_destroy_pipe_winsys_aub( struct pipe_winsys *winsys )
+
+{
+ struct aub_pipe_winsys *iws = aub_pipe_winsys(winsys);
+ brw_aub_destroy(iws->aubfile);
+ free(iws->pool);
+ free(iws);
+}
+
+
+
+static struct pipe_winsys *
+xlib_create_brw_winsys( void )
+{
+ struct aub_pipe_winsys *iws = CALLOC_STRUCT( aub_pipe_winsys );
+
+ /* Fill in this struct with callbacks that pipe will need to
+ * communicate with the window system, buffer manager, etc.
+ *
+ * Pipe would be happy with a malloc based memory manager, but
+ * the SwapBuffers implementation in this winsys driver requires
+ * that rendering be done to an appropriate _DriBufferObject.
+ */
+ iws->winsys.buffer_create = aub_buffer_create;
+ iws->winsys.user_buffer_create = aub_user_buffer_create;
+ iws->winsys.buffer_map = aub_buffer_map;
+ iws->winsys.buffer_unmap = aub_buffer_unmap;
+ iws->winsys.buffer_destroy = aub_buffer_destroy;
+ iws->winsys.flush_frontbuffer = aub_flush_frontbuffer;
+ iws->winsys.get_name = aub_get_name;
+ iws->winsys.destroy = xlib_brw_destroy_pipe_winsys_aub;
+
+ iws->winsys.surface_buffer_create = aub_i915_surface_buffer_create;
+
+ iws->aubfile = brw_aubfile_create();
+ iws->size = AUB_BUF_SIZE;
+ iws->pool = malloc(AUB_BUF_SIZE);
+
+ /* HACK: static copy of this pointer:
+ */
+ assert(global_winsys == NULL);
+ global_winsys = iws;
+
+ return &iws->winsys;
+}
+
+
+static struct pipe_screen *
+xlib_create_brw_screen( void )
+{
+#ifndef GALLIUM_CELL
+ struct pipe_winsys *winsys;
+ struct pipe_screen *screen;
+
+ winsys = xlib_create_brw_winsys();
+ if (winsys == NULL)
+ return NULL;
+
+ screen = brw_create_screen(winsys, 0/* XXX pci_id */);
+ if (screen == NULL)
+ goto fail;
+
+ return screen;
+
+fail:
+ if (winsys)
+ winsys->destroy( winsys );
+
+#endif
+ return NULL;
+}
+
+
+/* These per-screen functions are acually made available to the driver
+ * through the brw_winsys (per-context) entity.
+ */
+unsigned xlib_brw_get_buffer_offset( struct pipe_winsys *pws,
+ struct pipe_buffer *buf,
+ unsigned access_flags )
+{
+ return aub_bo(buf)->offset;
+}
+
+void xlib_brw_buffer_subdata_typed( struct pipe_winsys *pws,
+ struct pipe_buffer *buf,
+ unsigned long offset,
+ unsigned long size,
+ const void *data,
+ unsigned data_type )
+{
+ unsigned aub_type = DW_GENERAL_STATE;
+ unsigned aub_sub_type;
+
+ switch (data_type) {
+ case BRW_CC_VP:
+ aub_sub_type = DWGS_COLOR_CALC_VIEWPORT_STATE;
+ break;
+ case BRW_CC_UNIT:
+ aub_sub_type = DWGS_COLOR_CALC_STATE;
+ break;
+ case BRW_WM_PROG:
+ aub_sub_type = DWGS_KERNEL_INSTRUCTIONS;
+ break;
+ case BRW_SAMPLER_DEFAULT_COLOR:
+ aub_sub_type = DWGS_SAMPLER_DEFAULT_COLOR;
+ break;
+ case BRW_SAMPLER:
+ aub_sub_type = DWGS_SAMPLER_STATE;
+ break;
+ case BRW_WM_UNIT:
+ aub_sub_type = DWGS_WINDOWER_IZ_STATE;
+ break;
+ case BRW_SF_PROG:
+ aub_sub_type = DWGS_KERNEL_INSTRUCTIONS;
+ break;
+ case BRW_SF_VP:
+ aub_sub_type = DWGS_STRIPS_FANS_VIEWPORT_STATE;
+ break;
+ case BRW_SF_UNIT:
+ aub_sub_type = DWGS_STRIPS_FANS_STATE;
+ break;
+ case BRW_VS_UNIT:
+ aub_sub_type = DWGS_VERTEX_SHADER_STATE;
+ break;
+ case BRW_VS_PROG:
+ aub_sub_type = DWGS_KERNEL_INSTRUCTIONS;
+ break;
+ case BRW_GS_UNIT:
+ aub_sub_type = DWGS_GEOMETRY_SHADER_STATE;
+ break;
+ case BRW_GS_PROG:
+ aub_sub_type = DWGS_KERNEL_INSTRUCTIONS;
+ break;
+ case BRW_CLIP_VP:
+ aub_sub_type = DWGS_CLIPPER_VIEWPORT_STATE;
+ break;
+ case BRW_CLIP_UNIT:
+ aub_sub_type = DWGS_CLIPPER_STATE;
+ break;
+ case BRW_CLIP_PROG:
+ aub_sub_type = DWGS_KERNEL_INSTRUCTIONS;
+ break;
+ case BRW_SS_SURFACE:
+ aub_type = DW_SURFACE_STATE;
+ aub_sub_type = DWSS_SURFACE_STATE;
+ break;
+ case BRW_SS_SURF_BIND:
+ aub_type = DW_SURFACE_STATE;
+ aub_sub_type = DWSS_BINDING_TABLE_STATE;
+ break;
+ case BRW_CONSTANT_BUFFER:
+ aub_type = DW_CONSTANT_URB_ENTRY;
+ aub_sub_type = 0;
+ break;
+
+ default:
+ assert(0);
+ break;
+ }
+
+ {
+ struct aub_pipe_winsys *iws = aub_pipe_winsys(pws);
+ struct aub_buffer *sbo = aub_bo(buf);
+
+ assert(sbo->size > offset + size);
+ memcpy(sbo->data + offset, data, size);
+
+ brw_aub_gtt_data( iws->aubfile,
+ sbo->offset + offset,
+ sbo->data + offset,
+ size,
+ aub_type,
+ aub_sub_type );
+ }
+}
+
+
+static void
+xlib_brw_display_surface(struct xmesa_buffer *b,
+ struct pipe_surface *surf)
+{
+ brw_aub_dump_bmp( global_winsys->aubfile,
+ surf,
+ aub_bo(buffer_from_surface(surf))->offset );
+}
+
+
+struct xm_driver xlib_brw_driver =
+{
+ .create_pipe_screen = xlib_create_brw_screen,
+ .create_pipe_context = xlib_create_brw_context,
+ .display_surface = xlib_brw_display_surface,
+};
diff --git a/src/gallium/winsys/xlib/xlib_cell.c b/src/gallium/winsys/xlib/xlib_cell.c
new file mode 100644
index 00000000000..c87564f4dc1
--- /dev/null
+++ b/src/gallium/winsys/xlib/xlib_cell.c
@@ -0,0 +1,437 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Bismarck, ND., USA
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ *
+ **************************************************************************/
+
+/*
+ * Authors:
+ * Keith Whitwell
+ * Brian Paul
+ */
+
+#include "xlib.h"
+
+#ifdef GALLIUM_CELL
+
+#include "xm_api.h"
+
+#undef ASSERT
+#undef Elements
+
+#include "pipe/internal/p_winsys_screen.h"
+#include "pipe/p_format.h"
+#include "pipe/p_context.h"
+#include "pipe/p_inlines.h"
+#include "util/u_math.h"
+#include "util/u_memory.h"
+
+#include "cell/ppu/cell_context.h"
+#include "cell/ppu/cell_screen.h"
+#include "cell/ppu/cell_winsys.h"
+#include "cell/ppu/cell_texture.h"
+
+
+/**
+ * Subclass of pipe_buffer for Xlib winsys.
+ * Low-level OS/window system memory buffer
+ */
+struct xm_buffer
+{
+ struct pipe_buffer base;
+ boolean userBuffer; /** Is this a user-space buffer? */
+ void *data;
+ void *mapped;
+
+ XImage *tempImage;
+ int shm;
+};
+
+
+/**
+ * Subclass of pipe_winsys for Xlib winsys
+ */
+struct xmesa_pipe_winsys
+{
+ struct pipe_winsys base;
+};
+
+
+
+/** Cast wrapper */
+static INLINE struct xm_buffer *
+xm_buffer( struct pipe_buffer *buf )
+{
+ return (struct xm_buffer *)buf;
+}
+
+
+/* Most callbacks map direcly onto dri_bufmgr operations:
+ */
+static void *
+xm_buffer_map(struct pipe_winsys *pws, struct pipe_buffer *buf,
+ unsigned flags)
+{
+ struct xm_buffer *xm_buf = xm_buffer(buf);
+ xm_buf->mapped = xm_buf->data;
+ return xm_buf->mapped;
+}
+
+static void
+xm_buffer_unmap(struct pipe_winsys *pws, struct pipe_buffer *buf)
+{
+ struct xm_buffer *xm_buf = xm_buffer(buf);
+ xm_buf->mapped = NULL;
+}
+
+static void
+xm_buffer_destroy(struct pipe_winsys *pws,
+ struct pipe_buffer *buf)
+{
+ struct xm_buffer *oldBuf = xm_buffer(buf);
+
+ if (oldBuf->data) {
+ {
+ if (!oldBuf->userBuffer) {
+ align_free(oldBuf->data);
+ }
+ }
+
+ oldBuf->data = NULL;
+ }
+
+ free(oldBuf);
+}
+
+
+/**
+ * For Cell. Basically, rearrange the pixels/quads from this layout:
+ * +--+--+--+--+
+ * |p0|p1|p2|p3|....
+ * +--+--+--+--+
+ *
+ * to this layout:
+ * +--+--+
+ * |p0|p1|....
+ * +--+--+
+ * |p2|p3|
+ * +--+--+
+ */
+static void
+twiddle_tile(const uint *tileIn, uint *tileOut)
+{
+ int y, x;
+
+ for (y = 0; y < TILE_SIZE; y+=2) {
+ for (x = 0; x < TILE_SIZE; x+=2) {
+ int k = 4 * (y/2 * TILE_SIZE/2 + x/2);
+ tileOut[y * TILE_SIZE + (x + 0)] = tileIn[k];
+ tileOut[y * TILE_SIZE + (x + 1)] = tileIn[k+1];
+ tileOut[(y + 1) * TILE_SIZE + (x + 0)] = tileIn[k+2];
+ tileOut[(y + 1) * TILE_SIZE + (x + 1)] = tileIn[k+3];
+ }
+ }
+}
+
+
+
+/**
+ * Display a surface that's in a tiled configuration. That is, all the
+ * pixels for a TILE_SIZExTILE_SIZE block are contiguous in memory.
+ */
+static void
+xlib_cell_display_surface(struct xmesa_buffer *b, struct pipe_surface *surf)
+{
+ XImage *ximage;
+ struct xm_buffer *xm_buf = xm_buffer(
+ cell_texture(surf->texture)->buffer);
+ const uint tilesPerRow = (surf->width + TILE_SIZE - 1) / TILE_SIZE;
+ uint x, y;
+
+ ximage = b->tempImage;
+
+ /* check that the XImage has been previously initialized */
+ assert(ximage->format);
+ assert(ximage->bitmap_unit);
+
+ /* update XImage's fields */
+ ximage->width = TILE_SIZE;
+ ximage->height = TILE_SIZE;
+ ximage->bytes_per_line = TILE_SIZE * 4;
+
+ for (y = 0; y < surf->height; y += TILE_SIZE) {
+ for (x = 0; x < surf->width; x += TILE_SIZE) {
+ uint tmpTile[TILE_SIZE * TILE_SIZE];
+ int tx = x / TILE_SIZE;
+ int ty = y / TILE_SIZE;
+ int offset = ty * tilesPerRow + tx;
+ int w = TILE_SIZE;
+ int h = TILE_SIZE;
+
+ if (y + h > surf->height)
+ h = surf->height - y;
+ if (x + w > surf->width)
+ w = surf->width - x;
+
+ /* offset in pixels */
+ offset *= TILE_SIZE * TILE_SIZE;
+
+ /* twiddle from ximage buffer to temp tile */
+ twiddle_tile((uint *) xm_buf->data + offset, tmpTile);
+ /* display temp tile data */
+ ximage->data = (char *) tmpTile;
+ XPutImage(b->xm_visual->display, b->drawable, b->gc,
+ ximage, 0, 0, x, y, w, h);
+ }
+ }
+}
+
+
+
+
+
+static void
+xm_flush_frontbuffer(struct pipe_winsys *pws,
+ struct pipe_surface *surf,
+ void *context_private)
+{
+ /*
+ * The front color buffer is actually just another XImage buffer.
+ * This function copies that XImage to the actual X Window.
+ */
+ XMesaContext xmctx = (XMesaContext) context_private;
+ xlib_cell_display_surface(xmctx->xm_buffer, surf);
+}
+
+
+
+static const char *
+xm_get_name(struct pipe_winsys *pws)
+{
+ return "Xlib/Cell";
+}
+
+
+static struct pipe_buffer *
+xm_buffer_create(struct pipe_winsys *pws,
+ unsigned alignment,
+ unsigned usage,
+ unsigned size)
+{
+ struct xm_buffer *buffer = CALLOC_STRUCT(xm_buffer);
+
+ buffer->base.refcount = 1;
+ buffer->base.alignment = alignment;
+ buffer->base.usage = usage;
+ buffer->base.size = size;
+
+
+ if (buffer->data == NULL) {
+ buffer->shm = 0;
+
+ /* align to 16-byte multiple for Cell */
+ buffer->data = align_malloc(size, max(alignment, 16));
+ }
+
+ return &buffer->base;
+}
+
+
+/**
+ * Create buffer which wraps user-space data.
+ */
+static struct pipe_buffer *
+xm_user_buffer_create(struct pipe_winsys *pws, void *ptr, unsigned bytes)
+{
+ struct xm_buffer *buffer = CALLOC_STRUCT(xm_buffer);
+ buffer->base.refcount = 1;
+ buffer->base.size = bytes;
+ buffer->userBuffer = TRUE;
+ buffer->data = ptr;
+ buffer->shm = 0;
+
+ return &buffer->base;
+}
+
+
+
+/**
+ * Round n up to next multiple.
+ */
+static INLINE unsigned
+round_up(unsigned n, unsigned multiple)
+{
+ return (n + multiple - 1) & ~(multiple - 1);
+}
+
+static struct pipe_buffer *
+xm_surface_buffer_create(struct pipe_winsys *winsys,
+ unsigned width, unsigned height,
+ enum pipe_format format,
+ unsigned usage,
+ unsigned *stride)
+{
+ const unsigned alignment = 64;
+ struct pipe_format_block block;
+ unsigned nblocksx, nblocksy;
+
+ pf_get_block(format, &block);
+ nblocksx = pf_get_nblocksx(&block, width);
+ nblocksy = pf_get_nblocksy(&block, height);
+ *stride = round_up(nblocksx * block.size, alignment);
+
+ return winsys->buffer_create(winsys, alignment,
+ usage,
+ /* XXX a bit of a hack */
+ *stride * round_up(nblocksy, TILE_SIZE));
+}
+
+
+/*
+ * Fence functions - basically nothing to do, as we don't create any actual
+ * fence objects.
+ */
+
+static void
+xm_fence_reference(struct pipe_winsys *sws, struct pipe_fence_handle **ptr,
+ struct pipe_fence_handle *fence)
+{
+}
+
+
+static int
+xm_fence_signalled(struct pipe_winsys *sws, struct pipe_fence_handle *fence,
+ unsigned flag)
+{
+ return 0;
+}
+
+
+static int
+xm_fence_finish(struct pipe_winsys *sws, struct pipe_fence_handle *fence,
+ unsigned flag)
+{
+ return 0;
+}
+
+
+
+static struct pipe_winsys *
+xlib_create_cell_winsys( void )
+{
+ static struct xmesa_pipe_winsys *ws = NULL;
+
+ if (!ws) {
+ ws = CALLOC_STRUCT(xmesa_pipe_winsys);
+
+ /* Fill in this struct with callbacks that pipe will need to
+ * communicate with the window system, buffer manager, etc.
+ */
+ ws->base.buffer_create = xm_buffer_create;
+ ws->base.user_buffer_create = xm_user_buffer_create;
+ ws->base.buffer_map = xm_buffer_map;
+ ws->base.buffer_unmap = xm_buffer_unmap;
+ ws->base.buffer_destroy = xm_buffer_destroy;
+
+ ws->base.surface_buffer_create = xm_surface_buffer_create;
+
+ ws->base.fence_reference = xm_fence_reference;
+ ws->base.fence_signalled = xm_fence_signalled;
+ ws->base.fence_finish = xm_fence_finish;
+
+ ws->base.flush_frontbuffer = xm_flush_frontbuffer;
+ ws->base.get_name = xm_get_name;
+ }
+
+ return &ws->base;
+}
+
+
+static struct pipe_screen *
+xlib_create_cell_screen( struct pipe_winsys *pws )
+{
+ struct pipe_winsys *winsys;
+ struct pipe_screen *screen;
+
+ winsys = xlib_create_cell_winsys();
+ if (winsys == NULL)
+ return NULL;
+
+ screen = cell_create_screen(winsys);
+ if (screen == NULL)
+ goto fail;
+
+ return screen;
+
+fail:
+ if (winsys)
+ winsys->destroy( winsys );
+
+ return NULL;
+}
+
+
+static struct pipe_context *
+xlib_create_cell_context( struct pipe_screen *screen,
+ void *priv )
+{
+ struct pipe_context *pipe;
+
+
+ /* This takes a cell_winsys pointer, but probably that should be
+ * created and stored at screen creation, not context creation.
+ *
+ * The actual cell_winsys value isn't used for anything, so just
+ * passing NULL for now.
+ */
+ pipe = cell_create_context( screen, NULL);
+ if (pipe == NULL)
+ goto fail;
+
+ pipe->priv = priv;
+
+ return pipe;
+
+fail:
+ return NULL;
+}
+
+struct xm_driver xlib_cell_driver =
+{
+ .create_pipe_screen = xlib_create_cell_screen,
+ .create_pipe_context = xlib_create_cell_context,
+ .display_surface = xlib_cell_display_surface,
+};
+
+#else
+
+struct xm_driver xlib_cell_driver =
+{
+ .create_pipe_screen = NULL,
+ .create_pipe_context = NULL,
+ .display_surface = NULL,
+};
+
+#endif
diff --git a/src/gallium/winsys/xlib/xlib_softpipe.c b/src/gallium/winsys/xlib/xlib_softpipe.c
new file mode 100644
index 00000000000..586e1dfca5d
--- /dev/null
+++ b/src/gallium/winsys/xlib/xlib_softpipe.c
@@ -0,0 +1,481 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Bismarck, ND., USA
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ *
+ **************************************************************************/
+
+/*
+ * Authors:
+ * Keith Whitwell
+ * Brian Paul
+ */
+
+
+#include "xm_api.h"
+
+#undef ASSERT
+#undef Elements
+
+#include "pipe/internal/p_winsys_screen.h"
+#include "pipe/p_format.h"
+#include "pipe/p_context.h"
+#include "pipe/p_inlines.h"
+#include "util/u_math.h"
+#include "util/u_memory.h"
+#include "softpipe/sp_winsys.h"
+#include "softpipe/sp_texture.h"
+
+#include "xlib.h"
+
+/**
+ * Subclass of pipe_buffer for Xlib winsys.
+ * Low-level OS/window system memory buffer
+ */
+struct xm_buffer
+{
+ struct pipe_buffer base;
+ boolean userBuffer; /** Is this a user-space buffer? */
+ void *data;
+ void *mapped;
+
+ XImage *tempImage;
+ int shm;
+ XShmSegmentInfo shminfo;
+};
+
+
+/**
+ * Subclass of pipe_winsys for Xlib winsys
+ */
+struct xmesa_pipe_winsys
+{
+ struct pipe_winsys base;
+/* struct xmesa_visual *xm_visual; */
+ int shm;
+};
+
+
+
+/** Cast wrapper */
+static INLINE struct xm_buffer *
+xm_buffer( struct pipe_buffer *buf )
+{
+ return (struct xm_buffer *)buf;
+}
+
+
+/**
+ * X Shared Memory Image extension code
+ */
+#define XSHM_ENABLED(b) ((b)->shm)
+
+static volatile int mesaXErrorFlag = 0;
+
+/**
+ * Catches potential Xlib errors.
+ */
+static int
+mesaHandleXError(Display *dpy, XErrorEvent *event)
+{
+ (void) dpy;
+ (void) event;
+ mesaXErrorFlag = 1;
+ return 0;
+}
+
+
+static GLboolean alloc_shm(struct xm_buffer *buf, unsigned size)
+{
+ XShmSegmentInfo *const shminfo = & buf->shminfo;
+
+ shminfo->shmid = shmget(IPC_PRIVATE, size, IPC_CREAT|0777);
+ if (shminfo->shmid < 0) {
+ return GL_FALSE;
+ }
+
+ shminfo->shmaddr = (char *) shmat(shminfo->shmid, 0, 0);
+ if (shminfo->shmaddr == (char *) -1) {
+ shmctl(shminfo->shmid, IPC_RMID, 0);
+ return GL_FALSE;
+ }
+
+ shminfo->readOnly = False;
+ return GL_TRUE;
+}
+
+
+/**
+ * Allocate a shared memory XImage back buffer for the given XMesaBuffer.
+ */
+static void
+alloc_shm_ximage(struct xm_buffer *b, struct xmesa_buffer *xmb,
+ unsigned width, unsigned height)
+{
+ /*
+ * We have to do a _lot_ of error checking here to be sure we can
+ * really use the XSHM extension. It seems different servers trigger
+ * errors at different points if the extension won't work. Therefore
+ * we have to be very careful...
+ */
+ int (*old_handler)(Display *, XErrorEvent *);
+
+ b->tempImage = XShmCreateImage(xmb->xm_visual->display,
+ xmb->xm_visual->visinfo->visual,
+ xmb->xm_visual->visinfo->depth,
+ ZPixmap,
+ NULL,
+ &b->shminfo,
+ width, height);
+ if (b->tempImage == NULL) {
+ b->shm = 0;
+ return;
+ }
+
+
+ mesaXErrorFlag = 0;
+ old_handler = XSetErrorHandler(mesaHandleXError);
+ /* This may trigger the X protocol error we're ready to catch: */
+ XShmAttach(xmb->xm_visual->display, &b->shminfo);
+ XSync(xmb->xm_visual->display, False);
+
+ if (mesaXErrorFlag) {
+ /* we are on a remote display, this error is normal, don't print it */
+ XFlush(xmb->xm_visual->display);
+ mesaXErrorFlag = 0;
+ XDestroyImage(b->tempImage);
+ b->tempImage = NULL;
+ b->shm = 0;
+ (void) XSetErrorHandler(old_handler);
+ return;
+ }
+}
+
+
+
+/* Most callbacks map direcly onto dri_bufmgr operations:
+ */
+static void *
+xm_buffer_map(struct pipe_winsys *pws, struct pipe_buffer *buf,
+ unsigned flags)
+{
+ struct xm_buffer *xm_buf = xm_buffer(buf);
+ xm_buf->mapped = xm_buf->data;
+ return xm_buf->mapped;
+}
+
+static void
+xm_buffer_unmap(struct pipe_winsys *pws, struct pipe_buffer *buf)
+{
+ struct xm_buffer *xm_buf = xm_buffer(buf);
+ xm_buf->mapped = NULL;
+}
+
+static void
+xm_buffer_destroy(struct pipe_winsys *pws,
+ struct pipe_buffer *buf)
+{
+ struct xm_buffer *oldBuf = xm_buffer(buf);
+
+ if (oldBuf->data) {
+ if (oldBuf->shminfo.shmid >= 0) {
+ shmdt(oldBuf->shminfo.shmaddr);
+ shmctl(oldBuf->shminfo.shmid, IPC_RMID, 0);
+
+ oldBuf->shminfo.shmid = -1;
+ oldBuf->shminfo.shmaddr = (char *) -1;
+ }
+ else
+ {
+ if (!oldBuf->userBuffer) {
+ align_free(oldBuf->data);
+ }
+ }
+
+ oldBuf->data = NULL;
+ }
+
+ free(oldBuf);
+}
+
+
+
+/**
+ * Display/copy the image in the surface into the X window specified
+ * by the XMesaBuffer.
+ */
+static void
+xlib_softpipe_display_surface(struct xmesa_buffer *b,
+ struct pipe_surface *surf)
+{
+ XImage *ximage;
+ struct xm_buffer *xm_buf = xm_buffer(
+ softpipe_texture(surf->texture)->buffer);
+ static boolean no_swap = 0;
+ static boolean firsttime = 1;
+
+ if (firsttime) {
+ no_swap = getenv("SP_NO_RAST") != NULL;
+ firsttime = 0;
+ }
+
+ if (no_swap)
+ return;
+
+ if (XSHM_ENABLED(xm_buf) && (xm_buf->tempImage == NULL)) {
+ assert(surf->block.width == 1);
+ assert(surf->block.height == 1);
+ alloc_shm_ximage(xm_buf, b, surf->stride/surf->block.size, surf->height);
+ }
+
+ ximage = (XSHM_ENABLED(xm_buf)) ? xm_buf->tempImage : b->tempImage;
+ ximage->data = xm_buf->data;
+
+ /* display image in Window */
+ if (XSHM_ENABLED(xm_buf)) {
+ XShmPutImage(b->xm_visual->display, b->drawable, b->gc,
+ ximage, 0, 0, 0, 0, surf->width, surf->height, False);
+ } else {
+ /* check that the XImage has been previously initialized */
+ assert(ximage->format);
+ assert(ximage->bitmap_unit);
+
+ /* update XImage's fields */
+ ximage->width = surf->width;
+ ximage->height = surf->height;
+ ximage->bytes_per_line = surf->stride;
+
+ XPutImage(b->xm_visual->display, b->drawable, b->gc,
+ ximage, 0, 0, 0, 0, surf->width, surf->height);
+ }
+}
+
+
+static void
+xm_flush_frontbuffer(struct pipe_winsys *pws,
+ struct pipe_surface *surf,
+ void *context_private)
+{
+ /*
+ * The front color buffer is actually just another XImage buffer.
+ * This function copies that XImage to the actual X Window.
+ */
+ XMesaContext xmctx = (XMesaContext) context_private;
+ xlib_softpipe_display_surface(xmctx->xm_buffer, surf);
+}
+
+
+
+static const char *
+xm_get_name(struct pipe_winsys *pws)
+{
+ return "Xlib";
+}
+
+
+static struct pipe_buffer *
+xm_buffer_create(struct pipe_winsys *pws,
+ unsigned alignment,
+ unsigned usage,
+ unsigned size)
+{
+ struct xm_buffer *buffer = CALLOC_STRUCT(xm_buffer);
+ struct xmesa_pipe_winsys *xpws = (struct xmesa_pipe_winsys *) pws;
+
+ buffer->base.refcount = 1;
+ buffer->base.alignment = alignment;
+ buffer->base.usage = usage;
+ buffer->base.size = size;
+ buffer->shminfo.shmid = -1;
+ buffer->shminfo.shmaddr = (char *) -1;
+
+ if (xpws->shm && (usage & PIPE_BUFFER_USAGE_PIXEL) != 0) {
+ buffer->shm = xpws->shm;
+
+ if (alloc_shm(buffer, size)) {
+ buffer->data = buffer->shminfo.shmaddr;
+ }
+ }
+
+ if (buffer->data == NULL) {
+ buffer->shm = 0;
+
+ /* align to 16-byte multiple for Cell */
+ buffer->data = align_malloc(size, max(alignment, 16));
+ }
+
+ return &buffer->base;
+}
+
+
+/**
+ * Create buffer which wraps user-space data.
+ */
+static struct pipe_buffer *
+xm_user_buffer_create(struct pipe_winsys *pws, void *ptr, unsigned bytes)
+{
+ struct xm_buffer *buffer = CALLOC_STRUCT(xm_buffer);
+ buffer->base.refcount = 1;
+ buffer->base.size = bytes;
+ buffer->userBuffer = TRUE;
+ buffer->data = ptr;
+ buffer->shm = 0;
+
+ return &buffer->base;
+}
+
+
+static struct pipe_buffer *
+xm_surface_buffer_create(struct pipe_winsys *winsys,
+ unsigned width, unsigned height,
+ enum pipe_format format,
+ unsigned usage,
+ unsigned *stride)
+{
+ const unsigned alignment = 64;
+ struct pipe_format_block block;
+ unsigned nblocksx, nblocksy;
+
+ pf_get_block(format, &block);
+ nblocksx = pf_get_nblocksx(&block, width);
+ nblocksy = pf_get_nblocksy(&block, height);
+ *stride = align(nblocksx * block.size, alignment);
+
+ return winsys->buffer_create(winsys, alignment,
+ usage,
+ *stride * nblocksy);
+}
+
+
+/*
+ * Fence functions - basically nothing to do, as we don't create any actual
+ * fence objects.
+ */
+
+static void
+xm_fence_reference(struct pipe_winsys *sws, struct pipe_fence_handle **ptr,
+ struct pipe_fence_handle *fence)
+{
+}
+
+
+static int
+xm_fence_signalled(struct pipe_winsys *sws, struct pipe_fence_handle *fence,
+ unsigned flag)
+{
+ return 0;
+}
+
+
+static int
+xm_fence_finish(struct pipe_winsys *sws, struct pipe_fence_handle *fence,
+ unsigned flag)
+{
+ return 0;
+}
+
+
+
+static struct pipe_winsys *
+xlib_create_softpipe_winsys( void )
+{
+ static struct xmesa_pipe_winsys *ws = NULL;
+
+ if (!ws) {
+ ws = CALLOC_STRUCT(xmesa_pipe_winsys);
+
+ /* Fill in this struct with callbacks that pipe will need to
+ * communicate with the window system, buffer manager, etc.
+ */
+ ws->base.buffer_create = xm_buffer_create;
+ ws->base.user_buffer_create = xm_user_buffer_create;
+ ws->base.buffer_map = xm_buffer_map;
+ ws->base.buffer_unmap = xm_buffer_unmap;
+ ws->base.buffer_destroy = xm_buffer_destroy;
+
+ ws->base.surface_buffer_create = xm_surface_buffer_create;
+
+ ws->base.fence_reference = xm_fence_reference;
+ ws->base.fence_signalled = xm_fence_signalled;
+ ws->base.fence_finish = xm_fence_finish;
+
+ ws->base.flush_frontbuffer = xm_flush_frontbuffer;
+ ws->base.get_name = xm_get_name;
+ }
+
+ return &ws->base;
+}
+
+
+static struct pipe_screen *
+xlib_create_softpipe_screen( void )
+{
+ struct pipe_winsys *winsys;
+ struct pipe_screen *screen;
+
+ winsys = xlib_create_softpipe_winsys();
+ if (winsys == NULL)
+ return NULL;
+
+ screen = softpipe_create_screen(winsys);
+ if (screen == NULL)
+ goto fail;
+
+ return screen;
+
+fail:
+ if (winsys)
+ winsys->destroy( winsys );
+
+ return NULL;
+}
+
+
+static struct pipe_context *
+xlib_create_softpipe_context( struct pipe_screen *screen,
+ void *context_private )
+{
+ struct pipe_context *pipe;
+
+ pipe = softpipe_create(screen, screen->winsys, NULL);
+ if (pipe == NULL)
+ goto fail;
+
+ pipe->priv = context_private;
+ return pipe;
+
+fail:
+ /* Free stuff here */
+ return NULL;
+}
+
+struct xm_driver xlib_softpipe_driver =
+{
+ .create_pipe_screen = xlib_create_softpipe_screen,
+ .create_pipe_context = xlib_create_softpipe_context,
+ .display_surface = xlib_softpipe_display_surface
+};
+
+
+
diff --git a/src/gallium/winsys/xlib/xlib_trace.c b/src/gallium/winsys/xlib/xlib_trace.c
new file mode 100644
index 00000000000..37095c5d8ec
--- /dev/null
+++ b/src/gallium/winsys/xlib/xlib_trace.c
@@ -0,0 +1,107 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Bismarck, ND., USA
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ *
+ **************************************************************************/
+
+/*
+ * Authors:
+ * Keith Whitwell
+ * Brian Paul
+ */
+
+
+#include "xlib.h"
+
+#include "trace/tr_screen.h"
+#include "trace/tr_context.h"
+
+#include "pipe/p_screen.h"
+
+
+
+static struct pipe_screen *
+xlib_create_trace_screen( void )
+{
+ struct pipe_screen *screen, *trace_screen;
+
+ screen = xlib_softpipe_driver.create_pipe_screen();
+ if (screen == NULL)
+ goto fail;
+
+ /* Wrap it:
+ */
+ trace_screen = trace_screen_create(screen);
+ if (trace_screen == NULL)
+ goto fail;
+
+ return trace_screen;
+
+fail:
+ if (screen)
+ screen->destroy( screen );
+ return NULL;
+}
+
+static struct pipe_context *
+xlib_create_trace_context( struct pipe_screen *screen,
+ void *priv )
+{
+ struct pipe_context *pipe, *trace_pipe;
+
+ pipe = xlib_softpipe_driver.create_pipe_context( screen, priv );
+ if (pipe == NULL)
+ goto fail;
+
+ /* Wrap it:
+ */
+ trace_pipe = trace_context_create(screen, pipe);
+ if (trace_pipe == NULL)
+ goto fail;
+
+ trace_pipe->priv = priv;
+
+ return trace_pipe;
+
+fail:
+ return NULL;
+}
+
+static void
+xlib_trace_display_surface( struct xmesa_buffer *buffer,
+ struct pipe_surface *surf )
+{
+ /* ??
+ */
+ xlib_softpipe_driver.display_surface( buffer, surf );
+}
+
+
+struct xm_driver xlib_trace_driver =
+{
+ .create_pipe_screen = xlib_create_trace_screen,
+ .create_pipe_context = xlib_create_trace_context,
+ .display_surface = xlib_trace_display_surface,
+};
diff --git a/src/gallium/winsys/xlib/xmesa.h b/src/gallium/winsys/xlib/xmesa.h
new file mode 100644
index 00000000000..98139af8336
--- /dev/null
+++ b/src/gallium/winsys/xlib/xmesa.h
@@ -0,0 +1,424 @@
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.1
+ *
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/*
+ * Mesa/X11 interface. This header file serves as the documentation for
+ * the Mesa/X11 interface functions.
+ *
+ * Note: this interface isn't intended for user programs. It's primarily
+ * just for implementing the pseudo-GLX interface.
+ */
+
+
+/* Sample Usage:
+
+In addition to the usual X calls to select a visual, create a colormap
+and create a window, you must do the following to use the X/Mesa interface:
+
+1. Call XMesaCreateVisual() to make an XMesaVisual from an XVisualInfo.
+
+2. Call XMesaCreateContext() to create an X/Mesa rendering context, given
+ the XMesaVisual.
+
+3. Call XMesaCreateWindowBuffer() to create an XMesaBuffer from an X window
+ and XMesaVisual.
+
+4. Call XMesaMakeCurrent() to bind the XMesaBuffer to an XMesaContext and
+ to make the context the current one.
+
+5. Make gl* calls to render your graphics.
+
+6. Use XMesaSwapBuffers() when double buffering to swap front/back buffers.
+
+7. Before the X window is destroyed, call XMesaDestroyBuffer().
+
+8. Before exiting, call XMesaDestroyVisual and XMesaDestroyContext.
+
+*/
+
+
+
+
+#ifndef XMESA_H
+#define XMESA_H
+
+#ifdef __VMS
+#include <GL/vms_x_fix.h>
+#endif
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#ifdef XFree86Server
+#include "xmesa_xf86.h"
+#else
+#include <X11/Xlib.h>
+#include <X11/Xutil.h>
+#include "xmesa_x.h"
+#endif
+#include "GL/gl.h"
+
+#ifdef AMIWIN
+#include <pragmas/xlib_pragmas.h>
+extern struct Library *XLibBase;
+#endif
+
+
+#define XMESA_MAJOR_VERSION 6
+#define XMESA_MINOR_VERSION 3
+
+
+
+/*
+ * Values passed to XMesaGetString:
+ */
+#define XMESA_VERSION 1
+#define XMESA_EXTENSIONS 2
+
+
+/*
+ * Values passed to XMesaSetFXmode:
+ */
+#define XMESA_FX_WINDOW 1
+#define XMESA_FX_FULLSCREEN 2
+
+
+
+typedef struct xmesa_context *XMesaContext;
+
+typedef struct xmesa_visual *XMesaVisual;
+
+typedef struct xmesa_buffer *XMesaBuffer;
+
+
+
+/*
+ * Create a new X/Mesa visual.
+ * Input: display - X11 display
+ * visinfo - an XVisualInfo pointer
+ * rgb_flag - GL_TRUE = RGB mode,
+ * GL_FALSE = color index mode
+ * alpha_flag - alpha buffer requested?
+ * db_flag - GL_TRUE = double-buffered,
+ * GL_FALSE = single buffered
+ * stereo_flag - stereo visual?
+ * ximage_flag - GL_TRUE = use an XImage for back buffer,
+ * GL_FALSE = use an off-screen pixmap for back buffer
+ * depth_size - requested bits/depth values, or zero
+ * stencil_size - requested bits/stencil values, or zero
+ * accum_red_size - requested bits/red accum values, or zero
+ * accum_green_size - requested bits/green accum values, or zero
+ * accum_blue_size - requested bits/blue accum values, or zero
+ * accum_alpha_size - requested bits/alpha accum values, or zero
+ * num_samples - number of samples/pixel if multisampling, or zero
+ * level - visual level, usually 0
+ * visualCaveat - ala the GLX extension, usually GLX_NONE_EXT
+ * Return; a new XMesaVisual or 0 if error.
+ */
+extern XMesaVisual XMesaCreateVisual( XMesaDisplay *display,
+ XMesaVisualInfo visinfo,
+ GLboolean rgb_flag,
+ GLboolean alpha_flag,
+ GLboolean db_flag,
+ GLboolean stereo_flag,
+ GLboolean ximage_flag,
+ GLint depth_size,
+ GLint stencil_size,
+ GLint accum_red_size,
+ GLint accum_green_size,
+ GLint accum_blue_size,
+ GLint accum_alpha_size,
+ GLint num_samples,
+ GLint level,
+ GLint visualCaveat );
+
+/*
+ * Destroy an XMesaVisual, but not the associated XVisualInfo.
+ */
+extern void XMesaDestroyVisual( XMesaVisual v );
+
+
+
+/*
+ * Create a new XMesaContext for rendering into an X11 window.
+ *
+ * Input: visual - an XMesaVisual
+ * share_list - another XMesaContext with which to share display
+ * lists or NULL if no sharing is wanted.
+ * Return: an XMesaContext or NULL if error.
+ */
+extern XMesaContext XMesaCreateContext( XMesaVisual v,
+ XMesaContext share_list );
+
+
+/*
+ * Destroy a rendering context as returned by XMesaCreateContext()
+ */
+extern void XMesaDestroyContext( XMesaContext c );
+
+
+#ifdef XFree86Server
+/*
+ * These are the extra routines required for integration with XFree86.
+ * None of these routines should be user visible. -KEM
+ */
+extern GLboolean XMesaForceCurrent( XMesaContext c );
+
+extern GLboolean XMesaLoseCurrent( XMesaContext c );
+
+extern GLboolean XMesaCopyContext( XMesaContext src,
+ XMesaContext dst,
+ GLuint mask );
+#endif /* XFree86Server */
+
+
+/*
+ * Create an XMesaBuffer from an X window.
+ */
+extern XMesaBuffer XMesaCreateWindowBuffer( XMesaVisual v, XMesaWindow w );
+
+
+/*
+ * Create an XMesaBuffer from an X pixmap.
+ */
+extern XMesaBuffer XMesaCreatePixmapBuffer( XMesaVisual v,
+ XMesaPixmap p,
+ XMesaColormap cmap );
+
+
+/*
+ * Destroy an XMesaBuffer, but not the corresponding window or pixmap.
+ */
+extern void XMesaDestroyBuffer( XMesaBuffer b );
+
+
+/*
+ * Return the XMesaBuffer handle which corresponds to an X drawable, if any.
+ *
+ * New in Mesa 2.3.
+ */
+extern XMesaBuffer XMesaFindBuffer( XMesaDisplay *dpy,
+ XMesaDrawable d );
+
+
+
+/*
+ * Bind a buffer to a context and make the context the current one.
+ */
+extern GLboolean XMesaMakeCurrent( XMesaContext c,
+ XMesaBuffer b );
+
+
+/*
+ * Bind two buffers (read and draw) to a context and make the
+ * context the current one.
+ * New in Mesa 3.3
+ */
+extern GLboolean XMesaMakeCurrent2( XMesaContext c,
+ XMesaBuffer drawBuffer,
+ XMesaBuffer readBuffer );
+
+
+/*
+ * Unbind the current context from its buffer.
+ */
+extern GLboolean XMesaUnbindContext( XMesaContext c );
+
+
+/*
+ * Return a handle to the current context.
+ */
+extern XMesaContext XMesaGetCurrentContext( void );
+
+
+/*
+ * Return handle to the current (draw) buffer.
+ */
+extern XMesaBuffer XMesaGetCurrentBuffer( void );
+
+
+/*
+ * Return handle to the current read buffer.
+ * New in Mesa 3.3
+ */
+extern XMesaBuffer XMesaGetCurrentReadBuffer( void );
+
+
+/*
+ * Swap the front and back buffers for the given buffer. No action is
+ * taken if the buffer is not double buffered.
+ */
+extern void XMesaSwapBuffers( XMesaBuffer b );
+
+
+/*
+ * Copy a sub-region of the back buffer to the front buffer.
+ *
+ * New in Mesa 2.6
+ */
+extern void XMesaCopySubBuffer( XMesaBuffer b,
+ int x,
+ int y,
+ int width,
+ int height );
+
+
+/*
+ * Return a pointer to the the Pixmap or XImage being used as the back
+ * color buffer of an XMesaBuffer. This function is a way to get "under
+ * the hood" of X/Mesa so one can manipulate the back buffer directly.
+ * Input: b - the XMesaBuffer
+ * Output: pixmap - pointer to back buffer's Pixmap, or 0
+ * ximage - pointer to back buffer's XImage, or NULL
+ * Return: GL_TRUE = context is double buffered
+ * GL_FALSE = context is single buffered
+ */
+extern GLboolean XMesaGetBackBuffer( XMesaBuffer b,
+ XMesaPixmap *pixmap,
+ XMesaImage **ximage );
+
+
+
+/*
+ * Return the depth buffer associated with an XMesaBuffer.
+ * Input: b - the XMesa buffer handle
+ * Output: width, height - size of buffer in pixels
+ * bytesPerValue - bytes per depth value (2 or 4)
+ * buffer - pointer to depth buffer values
+ * Return: GL_TRUE or GL_FALSE to indicate success or failure.
+ *
+ * New in Mesa 2.4.
+ */
+extern GLboolean XMesaGetDepthBuffer( XMesaBuffer b,
+ GLint *width,
+ GLint *height,
+ GLint *bytesPerValue,
+ void **buffer );
+
+
+
+/*
+ * Flush/sync a context
+ */
+extern void XMesaFlush( XMesaContext c );
+
+
+
+/*
+ * Get an X/Mesa-specific string.
+ * Input: name - either XMESA_VERSION or XMESA_EXTENSIONS
+ */
+extern const char *XMesaGetString( XMesaContext c, int name );
+
+
+
+/*
+ * Scan for XMesaBuffers whose window/pixmap has been destroyed, then free
+ * any memory used by that buffer.
+ *
+ * New in Mesa 2.3.
+ */
+extern void XMesaGarbageCollect( void );
+
+
+
+/*
+ * Return a dithered pixel value.
+ * Input: c - XMesaContext
+ * x, y - window coordinate
+ * red, green, blue, alpha - color components in [0,1]
+ * Return: pixel value
+ *
+ * New in Mesa 2.3.
+ */
+extern unsigned long XMesaDitherColor( XMesaContext xmesa,
+ GLint x,
+ GLint y,
+ GLfloat red,
+ GLfloat green,
+ GLfloat blue,
+ GLfloat alpha );
+
+
+
+/*
+ * 3Dfx Glide driver only!
+ * Set 3Dfx/Glide full-screen or window rendering mode.
+ * Input: mode - either XMESA_FX_WINDOW (window rendering mode) or
+ * XMESA_FX_FULLSCREEN (full-screen rendering mode)
+ * Return: GL_TRUE if success
+ * GL_FALSE if invalid mode or if not using 3Dfx driver
+ *
+ * New in Mesa 2.6.
+ */
+extern GLboolean XMesaSetFXmode( GLint mode );
+
+
+
+/*
+ * Reallocate the back/depth/stencil/accum/etc/ buffers associated with
+ * buffer <b> if its size has changed.
+ *
+ * New in Mesa 4.0.2
+ */
+extern void XMesaResizeBuffers( XMesaBuffer b );
+
+
+
+/*
+ * Create a pbuffer.
+ * New in Mesa 4.1
+ */
+extern XMesaBuffer XMesaCreatePBuffer(XMesaVisual v, XMesaColormap cmap,
+ unsigned int width, unsigned int height);
+
+
+
+/*
+ * Texture from Pixmap
+ * New in Mesa 7.1
+ */
+extern void
+XMesaBindTexImage(XMesaDisplay *dpy, XMesaBuffer drawable, int buffer,
+ const int *attrib_list);
+
+extern void
+XMesaReleaseTexImage(XMesaDisplay *dpy, XMesaBuffer drawable, int buffer);
+
+
+extern XMesaBuffer
+XMesaCreatePixmapTextureBuffer(XMesaVisual v, XMesaPixmap p,
+ XMesaColormap cmap,
+ int format, int target, int mipmap);
+
+
+
+#ifdef __cplusplus
+}
+#endif
+
+
+#endif
diff --git a/src/gallium/winsys/xlib/xmesa_x.h b/src/gallium/winsys/xlib/xmesa_x.h
new file mode 100644
index 00000000000..865bab4313b
--- /dev/null
+++ b/src/gallium/winsys/xlib/xmesa_x.h
@@ -0,0 +1,86 @@
+
+/**************************************************************************
+
+Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
+All Rights Reserved.
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the
+"Software"), to deal in the Software without restriction, including
+without limitation the rights to use, copy, modify, merge, publish,
+distribute, sub license, and/or sell copies of the Software, and to
+permit persons to whom the Software is furnished to do so, subject to
+the following conditions:
+
+The above copyright notice and this permission notice (including the
+next paragraph) shall be included in all copies or substantial portions
+of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR
+ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+
+/*
+ * Authors:
+ * Kevin E. Martin <kevin@precisioninsight.com>
+ *
+ * When we're building the XMesa driver for stand-alone Mesa we
+ * include this file when building the xm_*.c files.
+ * We need to define some types and macros differently when building
+ * in the Xserver vs. stand-alone Mesa.
+ */
+
+#ifndef _XMESA_X_H_
+#define _XMESA_X_H_
+
+typedef Display XMesaDisplay;
+typedef Pixmap XMesaPixmap;
+typedef Colormap XMesaColormap;
+typedef Drawable XMesaDrawable;
+typedef Window XMesaWindow;
+typedef GC XMesaGC;
+typedef XVisualInfo *XMesaVisualInfo;
+typedef XImage XMesaImage;
+typedef XPoint XMesaPoint;
+typedef XColor XMesaColor;
+
+#define XMesaDestroyImage XDestroyImage
+
+#define XMesaPutPixel XPutPixel
+#define XMesaGetPixel XGetPixel
+
+#define XMesaSetForeground XSetForeground
+#define XMesaSetBackground XSetBackground
+#define XMesaSetPlaneMask XSetPlaneMask
+#define XMesaSetFunction XSetFunction
+#define XMesaSetFillStyle XSetFillStyle
+#define XMesaSetTile XSetTile
+
+#define XMesaDrawPoint XDrawPoint
+#define XMesaDrawPoints XDrawPoints
+#define XMesaDrawLine XDrawLine
+#define XMesaFillRectangle XFillRectangle
+#define XMesaGetImage XGetImage
+#define XMesaPutImage XPutImage
+#define XMesaCopyArea XCopyArea
+
+#define XMesaCreatePixmap XCreatePixmap
+#define XMesaFreePixmap XFreePixmap
+#define XMesaFreeGC XFreeGC
+
+#define GET_COLORMAP_SIZE(__v) __v->visinfo->colormap_size
+#define GET_REDMASK(__v) __v->mesa_visual.redMask
+#define GET_GREENMASK(__v) __v->mesa_visual.greenMask
+#define GET_BLUEMASK(__v) __v->mesa_visual.blueMask
+#define GET_VISUAL_DEPTH(__v) __v->visinfo->depth
+#define GET_BLACK_PIXEL(__v) BlackPixel(__v->display, __v->mesa_visual.screen)
+#define CHECK_BYTE_ORDER(__v) host_byte_order()==ImageByteOrder(__v->display)
+#define CHECK_FOR_HPCR(__v) XInternAtom(__v->display, "_HP_RGB_SMOOTH_MAP_LIST", True)
+
+#endif
diff --git a/src/glew/LICENSE.txt b/src/glew/LICENSE.txt
new file mode 100644
index 00000000000..f7078042e95
--- /dev/null
+++ b/src/glew/LICENSE.txt
@@ -0,0 +1,73 @@
+The OpenGL Extension Wrangler Library
+Copyright (C) 2002-2007, Milan Ikits <milan ikits[]ieee org>
+Copyright (C) 2002-2007, Marcelo E. Magallon <mmagallo[]debian org>
+Copyright (C) 2002, Lev Povalahev
+All rights reserved.
+
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions are met:
+
+* Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+* Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+* The name of the author may be used to endorse or promote products
+ derived from this software without specific prior written permission.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
+LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
+THE POSSIBILITY OF SUCH DAMAGE.
+
+
+Mesa 3-D graphics library
+Version: 7.0
+
+Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the "Software"),
+to deal in the Software without restriction, including without limitation
+the rights to use, copy, modify, merge, publish, distribute, sublicense,
+and/or sell copies of the Software, and to permit persons to whom the
+Software is furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included
+in all copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+
+Copyright (c) 2007 The Khronos Group Inc.
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and/or associated documentation files (the
+"Materials"), to deal in the Materials without restriction, including
+without limitation the rights to use, copy, modify, merge, publish,
+distribute, sublicense, and/or sell copies of the Materials, and to
+permit persons to whom the Materials are furnished to do so, subject to
+the following conditions:
+
+The above copyright notice and this permission notice shall be included
+in all copies or substantial portions of the Materials.
+
+THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
diff --git a/src/glew/Makefile b/src/glew/Makefile
new file mode 100644
index 00000000000..49ee8b65943
--- /dev/null
+++ b/src/glew/Makefile
@@ -0,0 +1,51 @@
+# src/glew/Makefile
+
+TOP = ../..
+include $(TOP)/configs/current
+
+
+##### MACROS #####
+
+GLEW_LIB_NAME = libglew.a
+
+MAJOR = 1
+MINOR = 5
+TINY = 0
+
+SOURCES = \
+ glew.c
+
+
+OBJECTS = $(SOURCES:.c=.o)
+
+
+##### RULES #####
+
+.c.o:
+ $(CC) -c -I$(TOP)/include $(X11_INCLUDES) $(CFLAGS) $<
+
+
+
+##### TARGETS #####
+
+default: $(TOP)/$(LIB_DIR)/$(GLEW_LIB_NAME)
+
+
+
+# Make the library
+$(TOP)/$(LIB_DIR)/$(GLEW_LIB_NAME): depend $(OBJECTS)
+ $(MKLIB) -o $(GLEW_LIB) -static -install $(TOP)/$(LIB_DIR) $(OBJECTS)
+
+
+clean:
+ -rm -f *.o *~
+ -rm -f depend depend.bak
+
+
+depend: $(SOURCES)
+ @ rm -f depend
+ @ touch depend
+ @ $(MKDEP) $(MKDEP_OPTIONS) -I$(TOP)/include $(SOURCES) \
+ $(X11_INCLUDES) > /dev/null
+
+include depend
diff --git a/src/glew/SConscript b/src/glew/SConscript
new file mode 100644
index 00000000000..1161be6e633
--- /dev/null
+++ b/src/glew/SConscript
@@ -0,0 +1,50 @@
+Import('*')
+
+if env['platform'] not in ['windows', 'linux']:
+ Return()
+
+env = env.Clone()
+
+env.Append(CPPDEFINES = [
+ 'GLEW_BUILD',
+ 'GLEW_STATIC',
+ #'GLEW_MX', # Multiple Rendering Contexts support
+])
+
+env.PrependUnique(CPPPATH = [
+ '#/include',
+])
+
+glew = env.StaticLibrary(
+ target = 'glew',
+ source = [
+ 'glew.c',
+ ],
+)
+
+env = env.Clone()
+
+if env['platform'] == 'windows':
+ env.PrependUnique(LIBS = [
+ 'glu32',
+ 'opengl32',
+ 'gdi32',
+ 'user32',
+ ])
+else:
+ env.PrependUnique(LIBS = [
+ 'GLU',
+ 'GL',
+ 'X11',
+ ])
+env.Prepend(LIBS = [glew])
+
+env.Program(
+ target = 'glewinfo',
+ source = ['glewinfo.c'],
+)
+
+env.Program(
+ target = 'visualinfo',
+ source = ['visualinfo.c'],
+)
diff --git a/src/glew/glew.c b/src/glew/glew.c
new file mode 100644
index 00000000000..24c6a726c38
--- /dev/null
+++ b/src/glew/glew.c
@@ -0,0 +1,12180 @@
+/*
+** The OpenGL Extension Wrangler Library
+** Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
+** Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
+** Copyright (C) 2002, Lev Povalahev
+** All rights reserved.
+**
+** Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+** this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright notice,
+** this list of conditions and the following disclaimer in the documentation
+** and/or other materials provided with the distribution.
+** * The name of the author may be used to endorse or promote products
+** derived from this software without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
+** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
+** THE POSSIBILITY OF SUCH DAMAGE.
+*/
+
+#include <GL/glew.h>
+#if defined(_WIN32)
+# include <GL/wglew.h>
+#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX)
+# include <GL/glxew.h>
+#endif
+
+/*
+ * Define glewGetContext and related helper macros.
+ */
+#ifdef GLEW_MX
+# define glewGetContext() ctx
+# ifdef _WIN32
+# define GLEW_CONTEXT_ARG_DEF_INIT GLEWContext* ctx
+# define GLEW_CONTEXT_ARG_VAR_INIT ctx
+# define wglewGetContext() ctx
+# define WGLEW_CONTEXT_ARG_DEF_INIT WGLEWContext* ctx
+# define WGLEW_CONTEXT_ARG_DEF_LIST WGLEWContext* ctx
+# else /* _WIN32 */
+# define GLEW_CONTEXT_ARG_DEF_INIT void
+# define GLEW_CONTEXT_ARG_VAR_INIT
+# define glxewGetContext() ctx
+# define GLXEW_CONTEXT_ARG_DEF_INIT void
+# define GLXEW_CONTEXT_ARG_DEF_LIST GLXEWContext* ctx
+# endif /* _WIN32 */
+# define GLEW_CONTEXT_ARG_DEF_LIST GLEWContext* ctx
+#else /* GLEW_MX */
+# define GLEW_CONTEXT_ARG_DEF_INIT void
+# define GLEW_CONTEXT_ARG_VAR_INIT
+# define GLEW_CONTEXT_ARG_DEF_LIST void
+# define WGLEW_CONTEXT_ARG_DEF_INIT void
+# define WGLEW_CONTEXT_ARG_DEF_LIST void
+# define GLXEW_CONTEXT_ARG_DEF_INIT void
+# define GLXEW_CONTEXT_ARG_DEF_LIST void
+#endif /* GLEW_MX */
+
+#if defined(__APPLE__)
+#include <mach-o/dyld.h>
+#include <stdlib.h>
+#include <string.h>
+
+void* NSGLGetProcAddress (const GLubyte *name)
+{
+ static const struct mach_header* image = NULL;
+ NSSymbol symbol;
+ char* symbolName;
+ if (NULL == image)
+ {
+ image = NSAddImage("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", NSADDIMAGE_OPTION_RETURN_ON_ERROR);
+ }
+ /* prepend a '_' for the Unix C symbol mangling convention */
+ symbolName = malloc(strlen((const char*)name) + 2);
+ strcpy(symbolName+1, (const char*)name);
+ symbolName[0] = '_';
+ symbol = NULL;
+ /* if (NSIsSymbolNameDefined(symbolName))
+ symbol = NSLookupAndBindSymbol(symbolName); */
+ symbol = image ? NSLookupSymbolInImage(image, symbolName, NSLOOKUPSYMBOLINIMAGE_OPTION_BIND | NSLOOKUPSYMBOLINIMAGE_OPTION_RETURN_ON_ERROR) : NULL;
+ free(symbolName);
+ return symbol ? NSAddressOfSymbol(symbol) : NULL;
+}
+#endif /* __APPLE__ */
+
+#if defined(__sgi) || defined (__sun)
+#include <dlfcn.h>
+#include <stdio.h>
+#include <stdlib.h>
+
+void* dlGetProcAddress (const GLubyte* name)
+{
+ static void* h = NULL;
+ static void* gpa;
+
+ if (h == NULL)
+ {
+ if ((h = dlopen(NULL, RTLD_LAZY | RTLD_LOCAL)) == NULL) return NULL;
+ gpa = dlsym(h, "glXGetProcAddress");
+ }
+
+ if (gpa != NULL)
+ return ((void*(*)(const GLubyte*))gpa)(name);
+ else
+ return dlsym(h, (const char*)name);
+}
+#endif /* __sgi || __sun */
+
+/*
+ * Define glewGetProcAddress.
+ */
+#if defined(_WIN32)
+# define glewGetProcAddress(name) wglGetProcAddress((LPCSTR)name)
+#else
+# if defined(__APPLE__)
+# define glewGetProcAddress(name) NSGLGetProcAddress(name)
+# else
+# if defined(__sgi) || defined(__sun)
+# define glewGetProcAddress(name) dlGetProcAddress(name)
+# else /* __linux */
+# define glewGetProcAddress(name) (*glXGetProcAddressARB)(name)
+# endif
+# endif
+#endif
+
+/*
+ * Define GLboolean const cast.
+ */
+#define CONST_CAST(x) (*(GLboolean*)&x)
+
+/*
+ * GLEW, just like OpenGL or GLU, does not rely on the standard C library.
+ * These functions implement the functionality required in this file.
+ */
+static GLuint _glewStrLen (const GLubyte* s)
+{
+ GLuint i=0;
+ if (s == NULL) return 0;
+ while (s[i] != '\0') i++;
+ return i;
+}
+
+static GLuint _glewStrCLen (const GLubyte* s, GLubyte c)
+{
+ GLuint i=0;
+ if (s == NULL) return 0;
+ while (s[i] != '\0' && s[i] != c) i++;
+ return (s[i] == '\0' || s[i] == c) ? i : 0;
+}
+
+static GLboolean _glewStrSame (const GLubyte* a, const GLubyte* b, GLuint n)
+{
+ GLuint i=0;
+ if(a == NULL || b == NULL)
+ return (a == NULL && b == NULL && n == 0) ? GL_TRUE : GL_FALSE;
+ while (i < n && a[i] != '\0' && b[i] != '\0' && a[i] == b[i]) i++;
+ return i == n ? GL_TRUE : GL_FALSE;
+}
+
+static GLboolean _glewStrSame1 (GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb)
+{
+ while (*na > 0 && (**a == ' ' || **a == '\n' || **a == '\r' || **a == '\t'))
+ {
+ (*a)++;
+ (*na)--;
+ }
+ if(*na >= nb)
+ {
+ GLuint i=0;
+ while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++;
+ if(i == nb)
+ {
+ *a = *a + nb;
+ *na = *na - nb;
+ return GL_TRUE;
+ }
+ }
+ return GL_FALSE;
+}
+
+static GLboolean _glewStrSame2 (GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb)
+{
+ if(*na >= nb)
+ {
+ GLuint i=0;
+ while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++;
+ if(i == nb)
+ {
+ *a = *a + nb;
+ *na = *na - nb;
+ return GL_TRUE;
+ }
+ }
+ return GL_FALSE;
+}
+
+static GLboolean _glewStrSame3 (GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb)
+{
+ if(*na >= nb)
+ {
+ GLuint i=0;
+ while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++;
+ if (i == nb && (*na == nb || (*a)[i] == ' ' || (*a)[i] == '\n' || (*a)[i] == '\r' || (*a)[i] == '\t'))
+ {
+ *a = *a + nb;
+ *na = *na - nb;
+ return GL_TRUE;
+ }
+ }
+ return GL_FALSE;
+}
+
+#if !defined(_WIN32) || !defined(GLEW_MX)
+
+PFNGLCOPYTEXSUBIMAGE3DPROC __glewCopyTexSubImage3D = NULL;
+PFNGLDRAWRANGEELEMENTSPROC __glewDrawRangeElements = NULL;
+PFNGLTEXIMAGE3DPROC __glewTexImage3D = NULL;
+PFNGLTEXSUBIMAGE3DPROC __glewTexSubImage3D = NULL;
+
+PFNGLACTIVETEXTUREPROC __glewActiveTexture = NULL;
+PFNGLCLIENTACTIVETEXTUREPROC __glewClientActiveTexture = NULL;
+PFNGLCOMPRESSEDTEXIMAGE1DPROC __glewCompressedTexImage1D = NULL;
+PFNGLCOMPRESSEDTEXIMAGE2DPROC __glewCompressedTexImage2D = NULL;
+PFNGLCOMPRESSEDTEXIMAGE3DPROC __glewCompressedTexImage3D = NULL;
+PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC __glewCompressedTexSubImage1D = NULL;
+PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC __glewCompressedTexSubImage2D = NULL;
+PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC __glewCompressedTexSubImage3D = NULL;
+PFNGLGETCOMPRESSEDTEXIMAGEPROC __glewGetCompressedTexImage = NULL;
+PFNGLLOADTRANSPOSEMATRIXDPROC __glewLoadTransposeMatrixd = NULL;
+PFNGLLOADTRANSPOSEMATRIXFPROC __glewLoadTransposeMatrixf = NULL;
+PFNGLMULTTRANSPOSEMATRIXDPROC __glewMultTransposeMatrixd = NULL;
+PFNGLMULTTRANSPOSEMATRIXFPROC __glewMultTransposeMatrixf = NULL;
+PFNGLMULTITEXCOORD1DPROC __glewMultiTexCoord1d = NULL;
+PFNGLMULTITEXCOORD1DVPROC __glewMultiTexCoord1dv = NULL;
+PFNGLMULTITEXCOORD1FPROC __glewMultiTexCoord1f = NULL;
+PFNGLMULTITEXCOORD1FVPROC __glewMultiTexCoord1fv = NULL;
+PFNGLMULTITEXCOORD1IPROC __glewMultiTexCoord1i = NULL;
+PFNGLMULTITEXCOORD1IVPROC __glewMultiTexCoord1iv = NULL;
+PFNGLMULTITEXCOORD1SPROC __glewMultiTexCoord1s = NULL;
+PFNGLMULTITEXCOORD1SVPROC __glewMultiTexCoord1sv = NULL;
+PFNGLMULTITEXCOORD2DPROC __glewMultiTexCoord2d = NULL;
+PFNGLMULTITEXCOORD2DVPROC __glewMultiTexCoord2dv = NULL;
+PFNGLMULTITEXCOORD2FPROC __glewMultiTexCoord2f = NULL;
+PFNGLMULTITEXCOORD2FVPROC __glewMultiTexCoord2fv = NULL;
+PFNGLMULTITEXCOORD2IPROC __glewMultiTexCoord2i = NULL;
+PFNGLMULTITEXCOORD2IVPROC __glewMultiTexCoord2iv = NULL;
+PFNGLMULTITEXCOORD2SPROC __glewMultiTexCoord2s = NULL;
+PFNGLMULTITEXCOORD2SVPROC __glewMultiTexCoord2sv = NULL;
+PFNGLMULTITEXCOORD3DPROC __glewMultiTexCoord3d = NULL;
+PFNGLMULTITEXCOORD3DVPROC __glewMultiTexCoord3dv = NULL;
+PFNGLMULTITEXCOORD3FPROC __glewMultiTexCoord3f = NULL;
+PFNGLMULTITEXCOORD3FVPROC __glewMultiTexCoord3fv = NULL;
+PFNGLMULTITEXCOORD3IPROC __glewMultiTexCoord3i = NULL;
+PFNGLMULTITEXCOORD3IVPROC __glewMultiTexCoord3iv = NULL;
+PFNGLMULTITEXCOORD3SPROC __glewMultiTexCoord3s = NULL;
+PFNGLMULTITEXCOORD3SVPROC __glewMultiTexCoord3sv = NULL;
+PFNGLMULTITEXCOORD4DPROC __glewMultiTexCoord4d = NULL;
+PFNGLMULTITEXCOORD4DVPROC __glewMultiTexCoord4dv = NULL;
+PFNGLMULTITEXCOORD4FPROC __glewMultiTexCoord4f = NULL;
+PFNGLMULTITEXCOORD4FVPROC __glewMultiTexCoord4fv = NULL;
+PFNGLMULTITEXCOORD4IPROC __glewMultiTexCoord4i = NULL;
+PFNGLMULTITEXCOORD4IVPROC __glewMultiTexCoord4iv = NULL;
+PFNGLMULTITEXCOORD4SPROC __glewMultiTexCoord4s = NULL;
+PFNGLMULTITEXCOORD4SVPROC __glewMultiTexCoord4sv = NULL;
+PFNGLSAMPLECOVERAGEPROC __glewSampleCoverage = NULL;
+
+PFNGLBLENDCOLORPROC __glewBlendColor = NULL;
+PFNGLBLENDEQUATIONPROC __glewBlendEquation = NULL;
+PFNGLBLENDFUNCSEPARATEPROC __glewBlendFuncSeparate = NULL;
+PFNGLFOGCOORDPOINTERPROC __glewFogCoordPointer = NULL;
+PFNGLFOGCOORDDPROC __glewFogCoordd = NULL;
+PFNGLFOGCOORDDVPROC __glewFogCoorddv = NULL;
+PFNGLFOGCOORDFPROC __glewFogCoordf = NULL;
+PFNGLFOGCOORDFVPROC __glewFogCoordfv = NULL;
+PFNGLMULTIDRAWARRAYSPROC __glewMultiDrawArrays = NULL;
+PFNGLMULTIDRAWELEMENTSPROC __glewMultiDrawElements = NULL;
+PFNGLPOINTPARAMETERFPROC __glewPointParameterf = NULL;
+PFNGLPOINTPARAMETERFVPROC __glewPointParameterfv = NULL;
+PFNGLPOINTPARAMETERIPROC __glewPointParameteri = NULL;
+PFNGLPOINTPARAMETERIVPROC __glewPointParameteriv = NULL;
+PFNGLSECONDARYCOLOR3BPROC __glewSecondaryColor3b = NULL;
+PFNGLSECONDARYCOLOR3BVPROC __glewSecondaryColor3bv = NULL;
+PFNGLSECONDARYCOLOR3DPROC __glewSecondaryColor3d = NULL;
+PFNGLSECONDARYCOLOR3DVPROC __glewSecondaryColor3dv = NULL;
+PFNGLSECONDARYCOLOR3FPROC __glewSecondaryColor3f = NULL;
+PFNGLSECONDARYCOLOR3FVPROC __glewSecondaryColor3fv = NULL;
+PFNGLSECONDARYCOLOR3IPROC __glewSecondaryColor3i = NULL;
+PFNGLSECONDARYCOLOR3IVPROC __glewSecondaryColor3iv = NULL;
+PFNGLSECONDARYCOLOR3SPROC __glewSecondaryColor3s = NULL;
+PFNGLSECONDARYCOLOR3SVPROC __glewSecondaryColor3sv = NULL;
+PFNGLSECONDARYCOLOR3UBPROC __glewSecondaryColor3ub = NULL;
+PFNGLSECONDARYCOLOR3UBVPROC __glewSecondaryColor3ubv = NULL;
+PFNGLSECONDARYCOLOR3UIPROC __glewSecondaryColor3ui = NULL;
+PFNGLSECONDARYCOLOR3UIVPROC __glewSecondaryColor3uiv = NULL;
+PFNGLSECONDARYCOLOR3USPROC __glewSecondaryColor3us = NULL;
+PFNGLSECONDARYCOLOR3USVPROC __glewSecondaryColor3usv = NULL;
+PFNGLSECONDARYCOLORPOINTERPROC __glewSecondaryColorPointer = NULL;
+PFNGLWINDOWPOS2DPROC __glewWindowPos2d = NULL;
+PFNGLWINDOWPOS2DVPROC __glewWindowPos2dv = NULL;
+PFNGLWINDOWPOS2FPROC __glewWindowPos2f = NULL;
+PFNGLWINDOWPOS2FVPROC __glewWindowPos2fv = NULL;
+PFNGLWINDOWPOS2IPROC __glewWindowPos2i = NULL;
+PFNGLWINDOWPOS2IVPROC __glewWindowPos2iv = NULL;
+PFNGLWINDOWPOS2SPROC __glewWindowPos2s = NULL;
+PFNGLWINDOWPOS2SVPROC __glewWindowPos2sv = NULL;
+PFNGLWINDOWPOS3DPROC __glewWindowPos3d = NULL;
+PFNGLWINDOWPOS3DVPROC __glewWindowPos3dv = NULL;
+PFNGLWINDOWPOS3FPROC __glewWindowPos3f = NULL;
+PFNGLWINDOWPOS3FVPROC __glewWindowPos3fv = NULL;
+PFNGLWINDOWPOS3IPROC __glewWindowPos3i = NULL;
+PFNGLWINDOWPOS3IVPROC __glewWindowPos3iv = NULL;
+PFNGLWINDOWPOS3SPROC __glewWindowPos3s = NULL;
+PFNGLWINDOWPOS3SVPROC __glewWindowPos3sv = NULL;
+
+PFNGLBEGINQUERYPROC __glewBeginQuery = NULL;
+PFNGLBINDBUFFERPROC __glewBindBuffer = NULL;
+PFNGLBUFFERDATAPROC __glewBufferData = NULL;
+PFNGLBUFFERSUBDATAPROC __glewBufferSubData = NULL;
+PFNGLDELETEBUFFERSPROC __glewDeleteBuffers = NULL;
+PFNGLDELETEQUERIESPROC __glewDeleteQueries = NULL;
+PFNGLENDQUERYPROC __glewEndQuery = NULL;
+PFNGLGENBUFFERSPROC __glewGenBuffers = NULL;
+PFNGLGENQUERIESPROC __glewGenQueries = NULL;
+PFNGLGETBUFFERPARAMETERIVPROC __glewGetBufferParameteriv = NULL;
+PFNGLGETBUFFERPOINTERVPROC __glewGetBufferPointerv = NULL;
+PFNGLGETBUFFERSUBDATAPROC __glewGetBufferSubData = NULL;
+PFNGLGETQUERYOBJECTIVPROC __glewGetQueryObjectiv = NULL;
+PFNGLGETQUERYOBJECTUIVPROC __glewGetQueryObjectuiv = NULL;
+PFNGLGETQUERYIVPROC __glewGetQueryiv = NULL;
+PFNGLISBUFFERPROC __glewIsBuffer = NULL;
+PFNGLISQUERYPROC __glewIsQuery = NULL;
+PFNGLMAPBUFFERPROC __glewMapBuffer = NULL;
+PFNGLUNMAPBUFFERPROC __glewUnmapBuffer = NULL;
+
+PFNGLATTACHSHADERPROC __glewAttachShader = NULL;
+PFNGLBINDATTRIBLOCATIONPROC __glewBindAttribLocation = NULL;
+PFNGLBLENDEQUATIONSEPARATEPROC __glewBlendEquationSeparate = NULL;
+PFNGLCOMPILESHADERPROC __glewCompileShader = NULL;
+PFNGLCREATEPROGRAMPROC __glewCreateProgram = NULL;
+PFNGLCREATESHADERPROC __glewCreateShader = NULL;
+PFNGLDELETEPROGRAMPROC __glewDeleteProgram = NULL;
+PFNGLDELETESHADERPROC __glewDeleteShader = NULL;
+PFNGLDETACHSHADERPROC __glewDetachShader = NULL;
+PFNGLDISABLEVERTEXATTRIBARRAYPROC __glewDisableVertexAttribArray = NULL;
+PFNGLDRAWBUFFERSPROC __glewDrawBuffers = NULL;
+PFNGLENABLEVERTEXATTRIBARRAYPROC __glewEnableVertexAttribArray = NULL;
+PFNGLGETACTIVEATTRIBPROC __glewGetActiveAttrib = NULL;
+PFNGLGETACTIVEUNIFORMPROC __glewGetActiveUniform = NULL;
+PFNGLGETATTACHEDSHADERSPROC __glewGetAttachedShaders = NULL;
+PFNGLGETATTRIBLOCATIONPROC __glewGetAttribLocation = NULL;
+PFNGLGETPROGRAMINFOLOGPROC __glewGetProgramInfoLog = NULL;
+PFNGLGETPROGRAMIVPROC __glewGetProgramiv = NULL;
+PFNGLGETSHADERINFOLOGPROC __glewGetShaderInfoLog = NULL;
+PFNGLGETSHADERSOURCEPROC __glewGetShaderSource = NULL;
+PFNGLGETSHADERIVPROC __glewGetShaderiv = NULL;
+PFNGLGETUNIFORMLOCATIONPROC __glewGetUniformLocation = NULL;
+PFNGLGETUNIFORMFVPROC __glewGetUniformfv = NULL;
+PFNGLGETUNIFORMIVPROC __glewGetUniformiv = NULL;
+PFNGLGETVERTEXATTRIBPOINTERVPROC __glewGetVertexAttribPointerv = NULL;
+PFNGLGETVERTEXATTRIBDVPROC __glewGetVertexAttribdv = NULL;
+PFNGLGETVERTEXATTRIBFVPROC __glewGetVertexAttribfv = NULL;
+PFNGLGETVERTEXATTRIBIVPROC __glewGetVertexAttribiv = NULL;
+PFNGLISPROGRAMPROC __glewIsProgram = NULL;
+PFNGLISSHADERPROC __glewIsShader = NULL;
+PFNGLLINKPROGRAMPROC __glewLinkProgram = NULL;
+PFNGLSHADERSOURCEPROC __glewShaderSource = NULL;
+PFNGLSTENCILFUNCSEPARATEPROC __glewStencilFuncSeparate = NULL;
+PFNGLSTENCILMASKSEPARATEPROC __glewStencilMaskSeparate = NULL;
+PFNGLSTENCILOPSEPARATEPROC __glewStencilOpSeparate = NULL;
+PFNGLUNIFORM1FPROC __glewUniform1f = NULL;
+PFNGLUNIFORM1FVPROC __glewUniform1fv = NULL;
+PFNGLUNIFORM1IPROC __glewUniform1i = NULL;
+PFNGLUNIFORM1IVPROC __glewUniform1iv = NULL;
+PFNGLUNIFORM2FPROC __glewUniform2f = NULL;
+PFNGLUNIFORM2FVPROC __glewUniform2fv = NULL;
+PFNGLUNIFORM2IPROC __glewUniform2i = NULL;
+PFNGLUNIFORM2IVPROC __glewUniform2iv = NULL;
+PFNGLUNIFORM3FPROC __glewUniform3f = NULL;
+PFNGLUNIFORM3FVPROC __glewUniform3fv = NULL;
+PFNGLUNIFORM3IPROC __glewUniform3i = NULL;
+PFNGLUNIFORM3IVPROC __glewUniform3iv = NULL;
+PFNGLUNIFORM4FPROC __glewUniform4f = NULL;
+PFNGLUNIFORM4FVPROC __glewUniform4fv = NULL;
+PFNGLUNIFORM4IPROC __glewUniform4i = NULL;
+PFNGLUNIFORM4IVPROC __glewUniform4iv = NULL;
+PFNGLUNIFORMMATRIX2FVPROC __glewUniformMatrix2fv = NULL;
+PFNGLUNIFORMMATRIX3FVPROC __glewUniformMatrix3fv = NULL;
+PFNGLUNIFORMMATRIX4FVPROC __glewUniformMatrix4fv = NULL;
+PFNGLUSEPROGRAMPROC __glewUseProgram = NULL;
+PFNGLVALIDATEPROGRAMPROC __glewValidateProgram = NULL;
+PFNGLVERTEXATTRIB1DPROC __glewVertexAttrib1d = NULL;
+PFNGLVERTEXATTRIB1DVPROC __glewVertexAttrib1dv = NULL;
+PFNGLVERTEXATTRIB1FPROC __glewVertexAttrib1f = NULL;
+PFNGLVERTEXATTRIB1FVPROC __glewVertexAttrib1fv = NULL;
+PFNGLVERTEXATTRIB1SPROC __glewVertexAttrib1s = NULL;
+PFNGLVERTEXATTRIB1SVPROC __glewVertexAttrib1sv = NULL;
+PFNGLVERTEXATTRIB2DPROC __glewVertexAttrib2d = NULL;
+PFNGLVERTEXATTRIB2DVPROC __glewVertexAttrib2dv = NULL;
+PFNGLVERTEXATTRIB2FPROC __glewVertexAttrib2f = NULL;
+PFNGLVERTEXATTRIB2FVPROC __glewVertexAttrib2fv = NULL;
+PFNGLVERTEXATTRIB2SPROC __glewVertexAttrib2s = NULL;
+PFNGLVERTEXATTRIB2SVPROC __glewVertexAttrib2sv = NULL;
+PFNGLVERTEXATTRIB3DPROC __glewVertexAttrib3d = NULL;
+PFNGLVERTEXATTRIB3DVPROC __glewVertexAttrib3dv = NULL;
+PFNGLVERTEXATTRIB3FPROC __glewVertexAttrib3f = NULL;
+PFNGLVERTEXATTRIB3FVPROC __glewVertexAttrib3fv = NULL;
+PFNGLVERTEXATTRIB3SPROC __glewVertexAttrib3s = NULL;
+PFNGLVERTEXATTRIB3SVPROC __glewVertexAttrib3sv = NULL;
+PFNGLVERTEXATTRIB4NBVPROC __glewVertexAttrib4Nbv = NULL;
+PFNGLVERTEXATTRIB4NIVPROC __glewVertexAttrib4Niv = NULL;
+PFNGLVERTEXATTRIB4NSVPROC __glewVertexAttrib4Nsv = NULL;
+PFNGLVERTEXATTRIB4NUBPROC __glewVertexAttrib4Nub = NULL;
+PFNGLVERTEXATTRIB4NUBVPROC __glewVertexAttrib4Nubv = NULL;
+PFNGLVERTEXATTRIB4NUIVPROC __glewVertexAttrib4Nuiv = NULL;
+PFNGLVERTEXATTRIB4NUSVPROC __glewVertexAttrib4Nusv = NULL;
+PFNGLVERTEXATTRIB4BVPROC __glewVertexAttrib4bv = NULL;
+PFNGLVERTEXATTRIB4DPROC __glewVertexAttrib4d = NULL;
+PFNGLVERTEXATTRIB4DVPROC __glewVertexAttrib4dv = NULL;
+PFNGLVERTEXATTRIB4FPROC __glewVertexAttrib4f = NULL;
+PFNGLVERTEXATTRIB4FVPROC __glewVertexAttrib4fv = NULL;
+PFNGLVERTEXATTRIB4IVPROC __glewVertexAttrib4iv = NULL;
+PFNGLVERTEXATTRIB4SPROC __glewVertexAttrib4s = NULL;
+PFNGLVERTEXATTRIB4SVPROC __glewVertexAttrib4sv = NULL;
+PFNGLVERTEXATTRIB4UBVPROC __glewVertexAttrib4ubv = NULL;
+PFNGLVERTEXATTRIB4UIVPROC __glewVertexAttrib4uiv = NULL;
+PFNGLVERTEXATTRIB4USVPROC __glewVertexAttrib4usv = NULL;
+PFNGLVERTEXATTRIBPOINTERPROC __glewVertexAttribPointer = NULL;
+
+PFNGLUNIFORMMATRIX2X3FVPROC __glewUniformMatrix2x3fv = NULL;
+PFNGLUNIFORMMATRIX2X4FVPROC __glewUniformMatrix2x4fv = NULL;
+PFNGLUNIFORMMATRIX3X2FVPROC __glewUniformMatrix3x2fv = NULL;
+PFNGLUNIFORMMATRIX3X4FVPROC __glewUniformMatrix3x4fv = NULL;
+PFNGLUNIFORMMATRIX4X2FVPROC __glewUniformMatrix4x2fv = NULL;
+PFNGLUNIFORMMATRIX4X3FVPROC __glewUniformMatrix4x3fv = NULL;
+
+PFNGLBEGINCONDITIONALRENDERPROC __glewBeginConditionalRender = NULL;
+PFNGLBEGINTRANSFORMFEEDBACKPROC __glewBeginTransformFeedback = NULL;
+PFNGLBINDBUFFERBASEPROC __glewBindBufferBase = NULL;
+PFNGLBINDBUFFERRANGEPROC __glewBindBufferRange = NULL;
+PFNGLBINDFRAGDATALOCATIONPROC __glewBindFragDataLocation = NULL;
+PFNGLCLAMPCOLORPROC __glewClampColor = NULL;
+PFNGLCLEARBUFFERFIPROC __glewClearBufferfi = NULL;
+PFNGLCLEARBUFFERFVPROC __glewClearBufferfv = NULL;
+PFNGLCLEARBUFFERIVPROC __glewClearBufferiv = NULL;
+PFNGLCLEARBUFFERUIVPROC __glewClearBufferuiv = NULL;
+PFNGLCOLORMASKIPROC __glewColorMaski = NULL;
+PFNGLDISABLEIPROC __glewDisablei = NULL;
+PFNGLENABLEIPROC __glewEnablei = NULL;
+PFNGLENDCONDITIONALRENDERPROC __glewEndConditionalRender = NULL;
+PFNGLENDTRANSFORMFEEDBACKPROC __glewEndTransformFeedback = NULL;
+PFNGLGETBOOLEANI_VPROC __glewGetBooleani_v = NULL;
+PFNGLGETFRAGDATALOCATIONPROC __glewGetFragDataLocation = NULL;
+PFNGLGETINTEGERI_VPROC __glewGetIntegeri_v = NULL;
+PFNGLGETSTRINGIPROC __glewGetStringi = NULL;
+PFNGLGETTEXPARAMETERIIVPROC __glewGetTexParameterIiv = NULL;
+PFNGLGETTEXPARAMETERIUIVPROC __glewGetTexParameterIuiv = NULL;
+PFNGLGETTRANSFORMFEEDBACKVARYINGPROC __glewGetTransformFeedbackVarying = NULL;
+PFNGLGETUNIFORMUIVPROC __glewGetUniformuiv = NULL;
+PFNGLGETVERTEXATTRIBIIVPROC __glewGetVertexAttribIiv = NULL;
+PFNGLGETVERTEXATTRIBIUIVPROC __glewGetVertexAttribIuiv = NULL;
+PFNGLISENABLEDIPROC __glewIsEnabledi = NULL;
+PFNGLTEXPARAMETERIIVPROC __glewTexParameterIiv = NULL;
+PFNGLTEXPARAMETERIUIVPROC __glewTexParameterIuiv = NULL;
+PFNGLTRANSFORMFEEDBACKVARYINGSPROC __glewTransformFeedbackVaryings = NULL;
+PFNGLUNIFORM1UIPROC __glewUniform1ui = NULL;
+PFNGLUNIFORM1UIVPROC __glewUniform1uiv = NULL;
+PFNGLUNIFORM2UIPROC __glewUniform2ui = NULL;
+PFNGLUNIFORM2UIVPROC __glewUniform2uiv = NULL;
+PFNGLUNIFORM3UIPROC __glewUniform3ui = NULL;
+PFNGLUNIFORM3UIVPROC __glewUniform3uiv = NULL;
+PFNGLUNIFORM4UIPROC __glewUniform4ui = NULL;
+PFNGLUNIFORM4UIVPROC __glewUniform4uiv = NULL;
+PFNGLVERTEXATTRIBI1IPROC __glewVertexAttribI1i = NULL;
+PFNGLVERTEXATTRIBI1IVPROC __glewVertexAttribI1iv = NULL;
+PFNGLVERTEXATTRIBI1UIPROC __glewVertexAttribI1ui = NULL;
+PFNGLVERTEXATTRIBI1UIVPROC __glewVertexAttribI1uiv = NULL;
+PFNGLVERTEXATTRIBI2IPROC __glewVertexAttribI2i = NULL;
+PFNGLVERTEXATTRIBI2IVPROC __glewVertexAttribI2iv = NULL;
+PFNGLVERTEXATTRIBI2UIPROC __glewVertexAttribI2ui = NULL;
+PFNGLVERTEXATTRIBI2UIVPROC __glewVertexAttribI2uiv = NULL;
+PFNGLVERTEXATTRIBI3IPROC __glewVertexAttribI3i = NULL;
+PFNGLVERTEXATTRIBI3IVPROC __glewVertexAttribI3iv = NULL;
+PFNGLVERTEXATTRIBI3UIPROC __glewVertexAttribI3ui = NULL;
+PFNGLVERTEXATTRIBI3UIVPROC __glewVertexAttribI3uiv = NULL;
+PFNGLVERTEXATTRIBI4BVPROC __glewVertexAttribI4bv = NULL;
+PFNGLVERTEXATTRIBI4IPROC __glewVertexAttribI4i = NULL;
+PFNGLVERTEXATTRIBI4IVPROC __glewVertexAttribI4iv = NULL;
+PFNGLVERTEXATTRIBI4SVPROC __glewVertexAttribI4sv = NULL;
+PFNGLVERTEXATTRIBI4UBVPROC __glewVertexAttribI4ubv = NULL;
+PFNGLVERTEXATTRIBI4UIPROC __glewVertexAttribI4ui = NULL;
+PFNGLVERTEXATTRIBI4UIVPROC __glewVertexAttribI4uiv = NULL;
+PFNGLVERTEXATTRIBI4USVPROC __glewVertexAttribI4usv = NULL;
+PFNGLVERTEXATTRIBIPOINTERPROC __glewVertexAttribIPointer = NULL;
+
+PFNGLTBUFFERMASK3DFXPROC __glewTbufferMask3DFX = NULL;
+
+PFNGLDRAWELEMENTARRAYAPPLEPROC __glewDrawElementArrayAPPLE = NULL;
+PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC __glewDrawRangeElementArrayAPPLE = NULL;
+PFNGLELEMENTPOINTERAPPLEPROC __glewElementPointerAPPLE = NULL;
+PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC __glewMultiDrawElementArrayAPPLE = NULL;
+PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC __glewMultiDrawRangeElementArrayAPPLE = NULL;
+
+PFNGLDELETEFENCESAPPLEPROC __glewDeleteFencesAPPLE = NULL;
+PFNGLFINISHFENCEAPPLEPROC __glewFinishFenceAPPLE = NULL;
+PFNGLFINISHOBJECTAPPLEPROC __glewFinishObjectAPPLE = NULL;
+PFNGLGENFENCESAPPLEPROC __glewGenFencesAPPLE = NULL;
+PFNGLISFENCEAPPLEPROC __glewIsFenceAPPLE = NULL;
+PFNGLSETFENCEAPPLEPROC __glewSetFenceAPPLE = NULL;
+PFNGLTESTFENCEAPPLEPROC __glewTestFenceAPPLE = NULL;
+PFNGLTESTOBJECTAPPLEPROC __glewTestObjectAPPLE = NULL;
+
+PFNGLBUFFERPARAMETERIAPPLEPROC __glewBufferParameteriAPPLE = NULL;
+PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC __glewFlushMappedBufferRangeAPPLE = NULL;
+
+PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC __glewGetTexParameterPointervAPPLE = NULL;
+PFNGLTEXTURERANGEAPPLEPROC __glewTextureRangeAPPLE = NULL;
+
+PFNGLBINDVERTEXARRAYAPPLEPROC __glewBindVertexArrayAPPLE = NULL;
+PFNGLDELETEVERTEXARRAYSAPPLEPROC __glewDeleteVertexArraysAPPLE = NULL;
+PFNGLGENVERTEXARRAYSAPPLEPROC __glewGenVertexArraysAPPLE = NULL;
+PFNGLISVERTEXARRAYAPPLEPROC __glewIsVertexArrayAPPLE = NULL;
+
+PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC __glewFlushVertexArrayRangeAPPLE = NULL;
+PFNGLVERTEXARRAYPARAMETERIAPPLEPROC __glewVertexArrayParameteriAPPLE = NULL;
+PFNGLVERTEXARRAYRANGEAPPLEPROC __glewVertexArrayRangeAPPLE = NULL;
+
+PFNGLCLAMPCOLORARBPROC __glewClampColorARB = NULL;
+
+PFNGLDRAWBUFFERSARBPROC __glewDrawBuffersARB = NULL;
+
+PFNGLDRAWARRAYSINSTANCEDARBPROC __glewDrawArraysInstancedARB = NULL;
+PFNGLDRAWELEMENTSINSTANCEDARBPROC __glewDrawElementsInstancedARB = NULL;
+
+PFNGLBINDFRAMEBUFFERPROC __glewBindFramebuffer = NULL;
+PFNGLBINDRENDERBUFFERPROC __glewBindRenderbuffer = NULL;
+PFNGLBLITFRAMEBUFFERPROC __glewBlitFramebuffer = NULL;
+PFNGLCHECKFRAMEBUFFERSTATUSPROC __glewCheckFramebufferStatus = NULL;
+PFNGLDELETEFRAMEBUFFERSPROC __glewDeleteFramebuffers = NULL;
+PFNGLDELETERENDERBUFFERSPROC __glewDeleteRenderbuffers = NULL;
+PFNGLFRAMEBUFFERRENDERBUFFERPROC __glewFramebufferRenderbuffer = NULL;
+PFNGLFRAMEBUFFERTEXTURLAYERPROC __glewFramebufferTexturLayer = NULL;
+PFNGLFRAMEBUFFERTEXTURE1DPROC __glewFramebufferTexture1D = NULL;
+PFNGLFRAMEBUFFERTEXTURE2DPROC __glewFramebufferTexture2D = NULL;
+PFNGLFRAMEBUFFERTEXTURE3DPROC __glewFramebufferTexture3D = NULL;
+PFNGLGENFRAMEBUFFERSPROC __glewGenFramebuffers = NULL;
+PFNGLGENRENDERBUFFERSPROC __glewGenRenderbuffers = NULL;
+PFNGLGENERATEMIPMAPPROC __glewGenerateMipmap = NULL;
+PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetFramebufferAttachmentParameteriv = NULL;
+PFNGLGETRENDERBUFFERPARAMETERIVPROC __glewGetRenderbufferParameteriv = NULL;
+PFNGLISFRAMEBUFFERPROC __glewIsFramebuffer = NULL;
+PFNGLISRENDERBUFFERPROC __glewIsRenderbuffer = NULL;
+PFNGLRENDERBUFFERSTORAGEPROC __glewRenderbufferStorage = NULL;
+PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewRenderbufferStorageMultisample = NULL;
+
+PFNGLFRAMEBUFFERTEXTUREARBPROC __glewFramebufferTextureARB = NULL;
+PFNGLFRAMEBUFFERTEXTUREFACEARBPROC __glewFramebufferTextureFaceARB = NULL;
+PFNGLFRAMEBUFFERTEXTURELAYERARBPROC __glewFramebufferTextureLayerARB = NULL;
+PFNGLPROGRAMPARAMETERIARBPROC __glewProgramParameteriARB = NULL;
+
+PFNGLCOLORSUBTABLEPROC __glewColorSubTable = NULL;
+PFNGLCOLORTABLEPROC __glewColorTable = NULL;
+PFNGLCOLORTABLEPARAMETERFVPROC __glewColorTableParameterfv = NULL;
+PFNGLCOLORTABLEPARAMETERIVPROC __glewColorTableParameteriv = NULL;
+PFNGLCONVOLUTIONFILTER1DPROC __glewConvolutionFilter1D = NULL;
+PFNGLCONVOLUTIONFILTER2DPROC __glewConvolutionFilter2D = NULL;
+PFNGLCONVOLUTIONPARAMETERFPROC __glewConvolutionParameterf = NULL;
+PFNGLCONVOLUTIONPARAMETERFVPROC __glewConvolutionParameterfv = NULL;
+PFNGLCONVOLUTIONPARAMETERIPROC __glewConvolutionParameteri = NULL;
+PFNGLCONVOLUTIONPARAMETERIVPROC __glewConvolutionParameteriv = NULL;
+PFNGLCOPYCOLORSUBTABLEPROC __glewCopyColorSubTable = NULL;
+PFNGLCOPYCOLORTABLEPROC __glewCopyColorTable = NULL;
+PFNGLCOPYCONVOLUTIONFILTER1DPROC __glewCopyConvolutionFilter1D = NULL;
+PFNGLCOPYCONVOLUTIONFILTER2DPROC __glewCopyConvolutionFilter2D = NULL;
+PFNGLGETCOLORTABLEPROC __glewGetColorTable = NULL;
+PFNGLGETCOLORTABLEPARAMETERFVPROC __glewGetColorTableParameterfv = NULL;
+PFNGLGETCOLORTABLEPARAMETERIVPROC __glewGetColorTableParameteriv = NULL;
+PFNGLGETCONVOLUTIONFILTERPROC __glewGetConvolutionFilter = NULL;
+PFNGLGETCONVOLUTIONPARAMETERFVPROC __glewGetConvolutionParameterfv = NULL;
+PFNGLGETCONVOLUTIONPARAMETERIVPROC __glewGetConvolutionParameteriv = NULL;
+PFNGLGETHISTOGRAMPROC __glewGetHistogram = NULL;
+PFNGLGETHISTOGRAMPARAMETERFVPROC __glewGetHistogramParameterfv = NULL;
+PFNGLGETHISTOGRAMPARAMETERIVPROC __glewGetHistogramParameteriv = NULL;
+PFNGLGETMINMAXPROC __glewGetMinmax = NULL;
+PFNGLGETMINMAXPARAMETERFVPROC __glewGetMinmaxParameterfv = NULL;
+PFNGLGETMINMAXPARAMETERIVPROC __glewGetMinmaxParameteriv = NULL;
+PFNGLGETSEPARABLEFILTERPROC __glewGetSeparableFilter = NULL;
+PFNGLHISTOGRAMPROC __glewHistogram = NULL;
+PFNGLMINMAXPROC __glewMinmax = NULL;
+PFNGLRESETHISTOGRAMPROC __glewResetHistogram = NULL;
+PFNGLRESETMINMAXPROC __glewResetMinmax = NULL;
+PFNGLSEPARABLEFILTER2DPROC __glewSeparableFilter2D = NULL;
+
+PFNGLVERTEXATTRIBDIVISORARBPROC __glewVertexAttribDivisorARB = NULL;
+
+PFNGLFLUSHMAPPEDBUFFERRANGEPROC __glewFlushMappedBufferRange = NULL;
+PFNGLMAPBUFFERRANGEPROC __glewMapBufferRange = NULL;
+
+PFNGLCURRENTPALETTEMATRIXARBPROC __glewCurrentPaletteMatrixARB = NULL;
+PFNGLMATRIXINDEXPOINTERARBPROC __glewMatrixIndexPointerARB = NULL;
+PFNGLMATRIXINDEXUBVARBPROC __glewMatrixIndexubvARB = NULL;
+PFNGLMATRIXINDEXUIVARBPROC __glewMatrixIndexuivARB = NULL;
+PFNGLMATRIXINDEXUSVARBPROC __glewMatrixIndexusvARB = NULL;
+
+PFNGLSAMPLECOVERAGEARBPROC __glewSampleCoverageARB = NULL;
+
+PFNGLACTIVETEXTUREARBPROC __glewActiveTextureARB = NULL;
+PFNGLCLIENTACTIVETEXTUREARBPROC __glewClientActiveTextureARB = NULL;
+PFNGLMULTITEXCOORD1DARBPROC __glewMultiTexCoord1dARB = NULL;
+PFNGLMULTITEXCOORD1DVARBPROC __glewMultiTexCoord1dvARB = NULL;
+PFNGLMULTITEXCOORD1FARBPROC __glewMultiTexCoord1fARB = NULL;
+PFNGLMULTITEXCOORD1FVARBPROC __glewMultiTexCoord1fvARB = NULL;
+PFNGLMULTITEXCOORD1IARBPROC __glewMultiTexCoord1iARB = NULL;
+PFNGLMULTITEXCOORD1IVARBPROC __glewMultiTexCoord1ivARB = NULL;
+PFNGLMULTITEXCOORD1SARBPROC __glewMultiTexCoord1sARB = NULL;
+PFNGLMULTITEXCOORD1SVARBPROC __glewMultiTexCoord1svARB = NULL;
+PFNGLMULTITEXCOORD2DARBPROC __glewMultiTexCoord2dARB = NULL;
+PFNGLMULTITEXCOORD2DVARBPROC __glewMultiTexCoord2dvARB = NULL;
+PFNGLMULTITEXCOORD2FARBPROC __glewMultiTexCoord2fARB = NULL;
+PFNGLMULTITEXCOORD2FVARBPROC __glewMultiTexCoord2fvARB = NULL;
+PFNGLMULTITEXCOORD2IARBPROC __glewMultiTexCoord2iARB = NULL;
+PFNGLMULTITEXCOORD2IVARBPROC __glewMultiTexCoord2ivARB = NULL;
+PFNGLMULTITEXCOORD2SARBPROC __glewMultiTexCoord2sARB = NULL;
+PFNGLMULTITEXCOORD2SVARBPROC __glewMultiTexCoord2svARB = NULL;
+PFNGLMULTITEXCOORD3DARBPROC __glewMultiTexCoord3dARB = NULL;
+PFNGLMULTITEXCOORD3DVARBPROC __glewMultiTexCoord3dvARB = NULL;
+PFNGLMULTITEXCOORD3FARBPROC __glewMultiTexCoord3fARB = NULL;
+PFNGLMULTITEXCOORD3FVARBPROC __glewMultiTexCoord3fvARB = NULL;
+PFNGLMULTITEXCOORD3IARBPROC __glewMultiTexCoord3iARB = NULL;
+PFNGLMULTITEXCOORD3IVARBPROC __glewMultiTexCoord3ivARB = NULL;
+PFNGLMULTITEXCOORD3SARBPROC __glewMultiTexCoord3sARB = NULL;
+PFNGLMULTITEXCOORD3SVARBPROC __glewMultiTexCoord3svARB = NULL;
+PFNGLMULTITEXCOORD4DARBPROC __glewMultiTexCoord4dARB = NULL;
+PFNGLMULTITEXCOORD4DVARBPROC __glewMultiTexCoord4dvARB = NULL;
+PFNGLMULTITEXCOORD4FARBPROC __glewMultiTexCoord4fARB = NULL;
+PFNGLMULTITEXCOORD4FVARBPROC __glewMultiTexCoord4fvARB = NULL;
+PFNGLMULTITEXCOORD4IARBPROC __glewMultiTexCoord4iARB = NULL;
+PFNGLMULTITEXCOORD4IVARBPROC __glewMultiTexCoord4ivARB = NULL;
+PFNGLMULTITEXCOORD4SARBPROC __glewMultiTexCoord4sARB = NULL;
+PFNGLMULTITEXCOORD4SVARBPROC __glewMultiTexCoord4svARB = NULL;
+
+PFNGLBEGINQUERYARBPROC __glewBeginQueryARB = NULL;
+PFNGLDELETEQUERIESARBPROC __glewDeleteQueriesARB = NULL;
+PFNGLENDQUERYARBPROC __glewEndQueryARB = NULL;
+PFNGLGENQUERIESARBPROC __glewGenQueriesARB = NULL;
+PFNGLGETQUERYOBJECTIVARBPROC __glewGetQueryObjectivARB = NULL;
+PFNGLGETQUERYOBJECTUIVARBPROC __glewGetQueryObjectuivARB = NULL;
+PFNGLGETQUERYIVARBPROC __glewGetQueryivARB = NULL;
+PFNGLISQUERYARBPROC __glewIsQueryARB = NULL;
+
+PFNGLPOINTPARAMETERFARBPROC __glewPointParameterfARB = NULL;
+PFNGLPOINTPARAMETERFVARBPROC __glewPointParameterfvARB = NULL;
+
+PFNGLATTACHOBJECTARBPROC __glewAttachObjectARB = NULL;
+PFNGLCOMPILESHADERARBPROC __glewCompileShaderARB = NULL;
+PFNGLCREATEPROGRAMOBJECTARBPROC __glewCreateProgramObjectARB = NULL;
+PFNGLCREATESHADEROBJECTARBPROC __glewCreateShaderObjectARB = NULL;
+PFNGLDELETEOBJECTARBPROC __glewDeleteObjectARB = NULL;
+PFNGLDETACHOBJECTARBPROC __glewDetachObjectARB = NULL;
+PFNGLGETACTIVEUNIFORMARBPROC __glewGetActiveUniformARB = NULL;
+PFNGLGETATTACHEDOBJECTSARBPROC __glewGetAttachedObjectsARB = NULL;
+PFNGLGETHANDLEARBPROC __glewGetHandleARB = NULL;
+PFNGLGETINFOLOGARBPROC __glewGetInfoLogARB = NULL;
+PFNGLGETOBJECTPARAMETERFVARBPROC __glewGetObjectParameterfvARB = NULL;
+PFNGLGETOBJECTPARAMETERIVARBPROC __glewGetObjectParameterivARB = NULL;
+PFNGLGETSHADERSOURCEARBPROC __glewGetShaderSourceARB = NULL;
+PFNGLGETUNIFORMLOCATIONARBPROC __glewGetUniformLocationARB = NULL;
+PFNGLGETUNIFORMFVARBPROC __glewGetUniformfvARB = NULL;
+PFNGLGETUNIFORMIVARBPROC __glewGetUniformivARB = NULL;
+PFNGLLINKPROGRAMARBPROC __glewLinkProgramARB = NULL;
+PFNGLSHADERSOURCEARBPROC __glewShaderSourceARB = NULL;
+PFNGLUNIFORM1FARBPROC __glewUniform1fARB = NULL;
+PFNGLUNIFORM1FVARBPROC __glewUniform1fvARB = NULL;
+PFNGLUNIFORM1IARBPROC __glewUniform1iARB = NULL;
+PFNGLUNIFORM1IVARBPROC __glewUniform1ivARB = NULL;
+PFNGLUNIFORM2FARBPROC __glewUniform2fARB = NULL;
+PFNGLUNIFORM2FVARBPROC __glewUniform2fvARB = NULL;
+PFNGLUNIFORM2IARBPROC __glewUniform2iARB = NULL;
+PFNGLUNIFORM2IVARBPROC __glewUniform2ivARB = NULL;
+PFNGLUNIFORM3FARBPROC __glewUniform3fARB = NULL;
+PFNGLUNIFORM3FVARBPROC __glewUniform3fvARB = NULL;
+PFNGLUNIFORM3IARBPROC __glewUniform3iARB = NULL;
+PFNGLUNIFORM3IVARBPROC __glewUniform3ivARB = NULL;
+PFNGLUNIFORM4FARBPROC __glewUniform4fARB = NULL;
+PFNGLUNIFORM4FVARBPROC __glewUniform4fvARB = NULL;
+PFNGLUNIFORM4IARBPROC __glewUniform4iARB = NULL;
+PFNGLUNIFORM4IVARBPROC __glewUniform4ivARB = NULL;
+PFNGLUNIFORMMATRIX2FVARBPROC __glewUniformMatrix2fvARB = NULL;
+PFNGLUNIFORMMATRIX3FVARBPROC __glewUniformMatrix3fvARB = NULL;
+PFNGLUNIFORMMATRIX4FVARBPROC __glewUniformMatrix4fvARB = NULL;
+PFNGLUSEPROGRAMOBJECTARBPROC __glewUseProgramObjectARB = NULL;
+PFNGLVALIDATEPROGRAMARBPROC __glewValidateProgramARB = NULL;
+
+PFNGLTEXBUFFERARBPROC __glewTexBufferARB = NULL;
+
+PFNGLCOMPRESSEDTEXIMAGE1DARBPROC __glewCompressedTexImage1DARB = NULL;
+PFNGLCOMPRESSEDTEXIMAGE2DARBPROC __glewCompressedTexImage2DARB = NULL;
+PFNGLCOMPRESSEDTEXIMAGE3DARBPROC __glewCompressedTexImage3DARB = NULL;
+PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC __glewCompressedTexSubImage1DARB = NULL;
+PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC __glewCompressedTexSubImage2DARB = NULL;
+PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC __glewCompressedTexSubImage3DARB = NULL;
+PFNGLGETCOMPRESSEDTEXIMAGEARBPROC __glewGetCompressedTexImageARB = NULL;
+
+PFNGLLOADTRANSPOSEMATRIXDARBPROC __glewLoadTransposeMatrixdARB = NULL;
+PFNGLLOADTRANSPOSEMATRIXFARBPROC __glewLoadTransposeMatrixfARB = NULL;
+PFNGLMULTTRANSPOSEMATRIXDARBPROC __glewMultTransposeMatrixdARB = NULL;
+PFNGLMULTTRANSPOSEMATRIXFARBPROC __glewMultTransposeMatrixfARB = NULL;
+
+PFNGLBINDVERTEXARRAYPROC __glewBindVertexArray = NULL;
+PFNGLDELETEVERTEXARRAYSPROC __glewDeleteVertexArrays = NULL;
+PFNGLGENVERTEXARRAYSPROC __glewGenVertexArrays = NULL;
+PFNGLISVERTEXARRAYPROC __glewIsVertexArray = NULL;
+
+PFNGLVERTEXBLENDARBPROC __glewVertexBlendARB = NULL;
+PFNGLWEIGHTPOINTERARBPROC __glewWeightPointerARB = NULL;
+PFNGLWEIGHTBVARBPROC __glewWeightbvARB = NULL;
+PFNGLWEIGHTDVARBPROC __glewWeightdvARB = NULL;
+PFNGLWEIGHTFVARBPROC __glewWeightfvARB = NULL;
+PFNGLWEIGHTIVARBPROC __glewWeightivARB = NULL;
+PFNGLWEIGHTSVARBPROC __glewWeightsvARB = NULL;
+PFNGLWEIGHTUBVARBPROC __glewWeightubvARB = NULL;
+PFNGLWEIGHTUIVARBPROC __glewWeightuivARB = NULL;
+PFNGLWEIGHTUSVARBPROC __glewWeightusvARB = NULL;
+
+PFNGLBINDBUFFERARBPROC __glewBindBufferARB = NULL;
+PFNGLBUFFERDATAARBPROC __glewBufferDataARB = NULL;
+PFNGLBUFFERSUBDATAARBPROC __glewBufferSubDataARB = NULL;
+PFNGLDELETEBUFFERSARBPROC __glewDeleteBuffersARB = NULL;
+PFNGLGENBUFFERSARBPROC __glewGenBuffersARB = NULL;
+PFNGLGETBUFFERPARAMETERIVARBPROC __glewGetBufferParameterivARB = NULL;
+PFNGLGETBUFFERPOINTERVARBPROC __glewGetBufferPointervARB = NULL;
+PFNGLGETBUFFERSUBDATAARBPROC __glewGetBufferSubDataARB = NULL;
+PFNGLISBUFFERARBPROC __glewIsBufferARB = NULL;
+PFNGLMAPBUFFERARBPROC __glewMapBufferARB = NULL;
+PFNGLUNMAPBUFFERARBPROC __glewUnmapBufferARB = NULL;
+
+PFNGLBINDPROGRAMARBPROC __glewBindProgramARB = NULL;
+PFNGLDELETEPROGRAMSARBPROC __glewDeleteProgramsARB = NULL;
+PFNGLDISABLEVERTEXATTRIBARRAYARBPROC __glewDisableVertexAttribArrayARB = NULL;
+PFNGLENABLEVERTEXATTRIBARRAYARBPROC __glewEnableVertexAttribArrayARB = NULL;
+PFNGLGENPROGRAMSARBPROC __glewGenProgramsARB = NULL;
+PFNGLGETPROGRAMENVPARAMETERDVARBPROC __glewGetProgramEnvParameterdvARB = NULL;
+PFNGLGETPROGRAMENVPARAMETERFVARBPROC __glewGetProgramEnvParameterfvARB = NULL;
+PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC __glewGetProgramLocalParameterdvARB = NULL;
+PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC __glewGetProgramLocalParameterfvARB = NULL;
+PFNGLGETPROGRAMSTRINGARBPROC __glewGetProgramStringARB = NULL;
+PFNGLGETPROGRAMIVARBPROC __glewGetProgramivARB = NULL;
+PFNGLGETVERTEXATTRIBPOINTERVARBPROC __glewGetVertexAttribPointervARB = NULL;
+PFNGLGETVERTEXATTRIBDVARBPROC __glewGetVertexAttribdvARB = NULL;
+PFNGLGETVERTEXATTRIBFVARBPROC __glewGetVertexAttribfvARB = NULL;
+PFNGLGETVERTEXATTRIBIVARBPROC __glewGetVertexAttribivARB = NULL;
+PFNGLISPROGRAMARBPROC __glewIsProgramARB = NULL;
+PFNGLPROGRAMENVPARAMETER4DARBPROC __glewProgramEnvParameter4dARB = NULL;
+PFNGLPROGRAMENVPARAMETER4DVARBPROC __glewProgramEnvParameter4dvARB = NULL;
+PFNGLPROGRAMENVPARAMETER4FARBPROC __glewProgramEnvParameter4fARB = NULL;
+PFNGLPROGRAMENVPARAMETER4FVARBPROC __glewProgramEnvParameter4fvARB = NULL;
+PFNGLPROGRAMLOCALPARAMETER4DARBPROC __glewProgramLocalParameter4dARB = NULL;
+PFNGLPROGRAMLOCALPARAMETER4DVARBPROC __glewProgramLocalParameter4dvARB = NULL;
+PFNGLPROGRAMLOCALPARAMETER4FARBPROC __glewProgramLocalParameter4fARB = NULL;
+PFNGLPROGRAMLOCALPARAMETER4FVARBPROC __glewProgramLocalParameter4fvARB = NULL;
+PFNGLPROGRAMSTRINGARBPROC __glewProgramStringARB = NULL;
+PFNGLVERTEXATTRIB1DARBPROC __glewVertexAttrib1dARB = NULL;
+PFNGLVERTEXATTRIB1DVARBPROC __glewVertexAttrib1dvARB = NULL;
+PFNGLVERTEXATTRIB1FARBPROC __glewVertexAttrib1fARB = NULL;
+PFNGLVERTEXATTRIB1FVARBPROC __glewVertexAttrib1fvARB = NULL;
+PFNGLVERTEXATTRIB1SARBPROC __glewVertexAttrib1sARB = NULL;
+PFNGLVERTEXATTRIB1SVARBPROC __glewVertexAttrib1svARB = NULL;
+PFNGLVERTEXATTRIB2DARBPROC __glewVertexAttrib2dARB = NULL;
+PFNGLVERTEXATTRIB2DVARBPROC __glewVertexAttrib2dvARB = NULL;
+PFNGLVERTEXATTRIB2FARBPROC __glewVertexAttrib2fARB = NULL;
+PFNGLVERTEXATTRIB2FVARBPROC __glewVertexAttrib2fvARB = NULL;
+PFNGLVERTEXATTRIB2SARBPROC __glewVertexAttrib2sARB = NULL;
+PFNGLVERTEXATTRIB2SVARBPROC __glewVertexAttrib2svARB = NULL;
+PFNGLVERTEXATTRIB3DARBPROC __glewVertexAttrib3dARB = NULL;
+PFNGLVERTEXATTRIB3DVARBPROC __glewVertexAttrib3dvARB = NULL;
+PFNGLVERTEXATTRIB3FARBPROC __glewVertexAttrib3fARB = NULL;
+PFNGLVERTEXATTRIB3FVARBPROC __glewVertexAttrib3fvARB = NULL;
+PFNGLVERTEXATTRIB3SARBPROC __glewVertexAttrib3sARB = NULL;
+PFNGLVERTEXATTRIB3SVARBPROC __glewVertexAttrib3svARB = NULL;
+PFNGLVERTEXATTRIB4NBVARBPROC __glewVertexAttrib4NbvARB = NULL;
+PFNGLVERTEXATTRIB4NIVARBPROC __glewVertexAttrib4NivARB = NULL;
+PFNGLVERTEXATTRIB4NSVARBPROC __glewVertexAttrib4NsvARB = NULL;
+PFNGLVERTEXATTRIB4NUBARBPROC __glewVertexAttrib4NubARB = NULL;
+PFNGLVERTEXATTRIB4NUBVARBPROC __glewVertexAttrib4NubvARB = NULL;
+PFNGLVERTEXATTRIB4NUIVARBPROC __glewVertexAttrib4NuivARB = NULL;
+PFNGLVERTEXATTRIB4NUSVARBPROC __glewVertexAttrib4NusvARB = NULL;
+PFNGLVERTEXATTRIB4BVARBPROC __glewVertexAttrib4bvARB = NULL;
+PFNGLVERTEXATTRIB4DARBPROC __glewVertexAttrib4dARB = NULL;
+PFNGLVERTEXATTRIB4DVARBPROC __glewVertexAttrib4dvARB = NULL;
+PFNGLVERTEXATTRIB4FARBPROC __glewVertexAttrib4fARB = NULL;
+PFNGLVERTEXATTRIB4FVARBPROC __glewVertexAttrib4fvARB = NULL;
+PFNGLVERTEXATTRIB4IVARBPROC __glewVertexAttrib4ivARB = NULL;
+PFNGLVERTEXATTRIB4SARBPROC __glewVertexAttrib4sARB = NULL;
+PFNGLVERTEXATTRIB4SVARBPROC __glewVertexAttrib4svARB = NULL;
+PFNGLVERTEXATTRIB4UBVARBPROC __glewVertexAttrib4ubvARB = NULL;
+PFNGLVERTEXATTRIB4UIVARBPROC __glewVertexAttrib4uivARB = NULL;
+PFNGLVERTEXATTRIB4USVARBPROC __glewVertexAttrib4usvARB = NULL;
+PFNGLVERTEXATTRIBPOINTERARBPROC __glewVertexAttribPointerARB = NULL;
+
+PFNGLBINDATTRIBLOCATIONARBPROC __glewBindAttribLocationARB = NULL;
+PFNGLGETACTIVEATTRIBARBPROC __glewGetActiveAttribARB = NULL;
+PFNGLGETATTRIBLOCATIONARBPROC __glewGetAttribLocationARB = NULL;
+
+PFNGLWINDOWPOS2DARBPROC __glewWindowPos2dARB = NULL;
+PFNGLWINDOWPOS2DVARBPROC __glewWindowPos2dvARB = NULL;
+PFNGLWINDOWPOS2FARBPROC __glewWindowPos2fARB = NULL;
+PFNGLWINDOWPOS2FVARBPROC __glewWindowPos2fvARB = NULL;
+PFNGLWINDOWPOS2IARBPROC __glewWindowPos2iARB = NULL;
+PFNGLWINDOWPOS2IVARBPROC __glewWindowPos2ivARB = NULL;
+PFNGLWINDOWPOS2SARBPROC __glewWindowPos2sARB = NULL;
+PFNGLWINDOWPOS2SVARBPROC __glewWindowPos2svARB = NULL;
+PFNGLWINDOWPOS3DARBPROC __glewWindowPos3dARB = NULL;
+PFNGLWINDOWPOS3DVARBPROC __glewWindowPos3dvARB = NULL;
+PFNGLWINDOWPOS3FARBPROC __glewWindowPos3fARB = NULL;
+PFNGLWINDOWPOS3FVARBPROC __glewWindowPos3fvARB = NULL;
+PFNGLWINDOWPOS3IARBPROC __glewWindowPos3iARB = NULL;
+PFNGLWINDOWPOS3IVARBPROC __glewWindowPos3ivARB = NULL;
+PFNGLWINDOWPOS3SARBPROC __glewWindowPos3sARB = NULL;
+PFNGLWINDOWPOS3SVARBPROC __glewWindowPos3svARB = NULL;
+
+PFNGLDRAWBUFFERSATIPROC __glewDrawBuffersATI = NULL;
+
+PFNGLDRAWELEMENTARRAYATIPROC __glewDrawElementArrayATI = NULL;
+PFNGLDRAWRANGEELEMENTARRAYATIPROC __glewDrawRangeElementArrayATI = NULL;
+PFNGLELEMENTPOINTERATIPROC __glewElementPointerATI = NULL;
+
+PFNGLGETTEXBUMPPARAMETERFVATIPROC __glewGetTexBumpParameterfvATI = NULL;
+PFNGLGETTEXBUMPPARAMETERIVATIPROC __glewGetTexBumpParameterivATI = NULL;
+PFNGLTEXBUMPPARAMETERFVATIPROC __glewTexBumpParameterfvATI = NULL;
+PFNGLTEXBUMPPARAMETERIVATIPROC __glewTexBumpParameterivATI = NULL;
+
+PFNGLALPHAFRAGMENTOP1ATIPROC __glewAlphaFragmentOp1ATI = NULL;
+PFNGLALPHAFRAGMENTOP2ATIPROC __glewAlphaFragmentOp2ATI = NULL;
+PFNGLALPHAFRAGMENTOP3ATIPROC __glewAlphaFragmentOp3ATI = NULL;
+PFNGLBEGINFRAGMENTSHADERATIPROC __glewBeginFragmentShaderATI = NULL;
+PFNGLBINDFRAGMENTSHADERATIPROC __glewBindFragmentShaderATI = NULL;
+PFNGLCOLORFRAGMENTOP1ATIPROC __glewColorFragmentOp1ATI = NULL;
+PFNGLCOLORFRAGMENTOP2ATIPROC __glewColorFragmentOp2ATI = NULL;
+PFNGLCOLORFRAGMENTOP3ATIPROC __glewColorFragmentOp3ATI = NULL;
+PFNGLDELETEFRAGMENTSHADERATIPROC __glewDeleteFragmentShaderATI = NULL;
+PFNGLENDFRAGMENTSHADERATIPROC __glewEndFragmentShaderATI = NULL;
+PFNGLGENFRAGMENTSHADERSATIPROC __glewGenFragmentShadersATI = NULL;
+PFNGLPASSTEXCOORDATIPROC __glewPassTexCoordATI = NULL;
+PFNGLSAMPLEMAPATIPROC __glewSampleMapATI = NULL;
+PFNGLSETFRAGMENTSHADERCONSTANTATIPROC __glewSetFragmentShaderConstantATI = NULL;
+
+PFNGLMAPOBJECTBUFFERATIPROC __glewMapObjectBufferATI = NULL;
+PFNGLUNMAPOBJECTBUFFERATIPROC __glewUnmapObjectBufferATI = NULL;
+
+PFNGLPNTRIANGLESFATIPROC __glPNTrianglewesfATI = NULL;
+PFNGLPNTRIANGLESIATIPROC __glPNTrianglewesiATI = NULL;
+
+PFNGLSTENCILFUNCSEPARATEATIPROC __glewStencilFuncSeparateATI = NULL;
+PFNGLSTENCILOPSEPARATEATIPROC __glewStencilOpSeparateATI = NULL;
+
+PFNGLARRAYOBJECTATIPROC __glewArrayObjectATI = NULL;
+PFNGLFREEOBJECTBUFFERATIPROC __glewFreeObjectBufferATI = NULL;
+PFNGLGETARRAYOBJECTFVATIPROC __glewGetArrayObjectfvATI = NULL;
+PFNGLGETARRAYOBJECTIVATIPROC __glewGetArrayObjectivATI = NULL;
+PFNGLGETOBJECTBUFFERFVATIPROC __glewGetObjectBufferfvATI = NULL;
+PFNGLGETOBJECTBUFFERIVATIPROC __glewGetObjectBufferivATI = NULL;
+PFNGLGETVARIANTARRAYOBJECTFVATIPROC __glewGetVariantArrayObjectfvATI = NULL;
+PFNGLGETVARIANTARRAYOBJECTIVATIPROC __glewGetVariantArrayObjectivATI = NULL;
+PFNGLISOBJECTBUFFERATIPROC __glewIsObjectBufferATI = NULL;
+PFNGLNEWOBJECTBUFFERATIPROC __glewNewObjectBufferATI = NULL;
+PFNGLUPDATEOBJECTBUFFERATIPROC __glewUpdateObjectBufferATI = NULL;
+PFNGLVARIANTARRAYOBJECTATIPROC __glewVariantArrayObjectATI = NULL;
+
+PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC __glewGetVertexAttribArrayObjectfvATI = NULL;
+PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC __glewGetVertexAttribArrayObjectivATI = NULL;
+PFNGLVERTEXATTRIBARRAYOBJECTATIPROC __glewVertexAttribArrayObjectATI = NULL;
+
+PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC __glewClientActiveVertexStreamATI = NULL;
+PFNGLNORMALSTREAM3BATIPROC __glewNormalStream3bATI = NULL;
+PFNGLNORMALSTREAM3BVATIPROC __glewNormalStream3bvATI = NULL;
+PFNGLNORMALSTREAM3DATIPROC __glewNormalStream3dATI = NULL;
+PFNGLNORMALSTREAM3DVATIPROC __glewNormalStream3dvATI = NULL;
+PFNGLNORMALSTREAM3FATIPROC __glewNormalStream3fATI = NULL;
+PFNGLNORMALSTREAM3FVATIPROC __glewNormalStream3fvATI = NULL;
+PFNGLNORMALSTREAM3IATIPROC __glewNormalStream3iATI = NULL;
+PFNGLNORMALSTREAM3IVATIPROC __glewNormalStream3ivATI = NULL;
+PFNGLNORMALSTREAM3SATIPROC __glewNormalStream3sATI = NULL;
+PFNGLNORMALSTREAM3SVATIPROC __glewNormalStream3svATI = NULL;
+PFNGLVERTEXBLENDENVFATIPROC __glewVertexBlendEnvfATI = NULL;
+PFNGLVERTEXBLENDENVIATIPROC __glewVertexBlendEnviATI = NULL;
+PFNGLVERTEXSTREAM2DATIPROC __glewVertexStream2dATI = NULL;
+PFNGLVERTEXSTREAM2DVATIPROC __glewVertexStream2dvATI = NULL;
+PFNGLVERTEXSTREAM2FATIPROC __glewVertexStream2fATI = NULL;
+PFNGLVERTEXSTREAM2FVATIPROC __glewVertexStream2fvATI = NULL;
+PFNGLVERTEXSTREAM2IATIPROC __glewVertexStream2iATI = NULL;
+PFNGLVERTEXSTREAM2IVATIPROC __glewVertexStream2ivATI = NULL;
+PFNGLVERTEXSTREAM2SATIPROC __glewVertexStream2sATI = NULL;
+PFNGLVERTEXSTREAM2SVATIPROC __glewVertexStream2svATI = NULL;
+PFNGLVERTEXSTREAM3DATIPROC __glewVertexStream3dATI = NULL;
+PFNGLVERTEXSTREAM3DVATIPROC __glewVertexStream3dvATI = NULL;
+PFNGLVERTEXSTREAM3FATIPROC __glewVertexStream3fATI = NULL;
+PFNGLVERTEXSTREAM3FVATIPROC __glewVertexStream3fvATI = NULL;
+PFNGLVERTEXSTREAM3IATIPROC __glewVertexStream3iATI = NULL;
+PFNGLVERTEXSTREAM3IVATIPROC __glewVertexStream3ivATI = NULL;
+PFNGLVERTEXSTREAM3SATIPROC __glewVertexStream3sATI = NULL;
+PFNGLVERTEXSTREAM3SVATIPROC __glewVertexStream3svATI = NULL;
+PFNGLVERTEXSTREAM4DATIPROC __glewVertexStream4dATI = NULL;
+PFNGLVERTEXSTREAM4DVATIPROC __glewVertexStream4dvATI = NULL;
+PFNGLVERTEXSTREAM4FATIPROC __glewVertexStream4fATI = NULL;
+PFNGLVERTEXSTREAM4FVATIPROC __glewVertexStream4fvATI = NULL;
+PFNGLVERTEXSTREAM4IATIPROC __glewVertexStream4iATI = NULL;
+PFNGLVERTEXSTREAM4IVATIPROC __glewVertexStream4ivATI = NULL;
+PFNGLVERTEXSTREAM4SATIPROC __glewVertexStream4sATI = NULL;
+PFNGLVERTEXSTREAM4SVATIPROC __glewVertexStream4svATI = NULL;
+
+PFNGLGETUNIFORMBUFFERSIZEEXTPROC __glewGetUniformBufferSizeEXT = NULL;
+PFNGLGETUNIFORMOFFSETEXTPROC __glewGetUniformOffsetEXT = NULL;
+PFNGLUNIFORMBUFFEREXTPROC __glewUniformBufferEXT = NULL;
+
+PFNGLBLENDCOLOREXTPROC __glewBlendColorEXT = NULL;
+
+PFNGLBLENDEQUATIONSEPARATEEXTPROC __glewBlendEquationSeparateEXT = NULL;
+
+PFNGLBLENDFUNCSEPARATEEXTPROC __glewBlendFuncSeparateEXT = NULL;
+
+PFNGLBLENDEQUATIONEXTPROC __glewBlendEquationEXT = NULL;
+
+PFNGLCOLORSUBTABLEEXTPROC __glewColorSubTableEXT = NULL;
+PFNGLCOPYCOLORSUBTABLEEXTPROC __glewCopyColorSubTableEXT = NULL;
+
+PFNGLLOCKARRAYSEXTPROC __glewLockArraysEXT = NULL;
+PFNGLUNLOCKARRAYSEXTPROC __glewUnlockArraysEXT = NULL;
+
+PFNGLCONVOLUTIONFILTER1DEXTPROC __glewConvolutionFilter1DEXT = NULL;
+PFNGLCONVOLUTIONFILTER2DEXTPROC __glewConvolutionFilter2DEXT = NULL;
+PFNGLCONVOLUTIONPARAMETERFEXTPROC __glewConvolutionParameterfEXT = NULL;
+PFNGLCONVOLUTIONPARAMETERFVEXTPROC __glewConvolutionParameterfvEXT = NULL;
+PFNGLCONVOLUTIONPARAMETERIEXTPROC __glewConvolutionParameteriEXT = NULL;
+PFNGLCONVOLUTIONPARAMETERIVEXTPROC __glewConvolutionParameterivEXT = NULL;
+PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC __glewCopyConvolutionFilter1DEXT = NULL;
+PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC __glewCopyConvolutionFilter2DEXT = NULL;
+PFNGLGETCONVOLUTIONFILTEREXTPROC __glewGetConvolutionFilterEXT = NULL;
+PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC __glewGetConvolutionParameterfvEXT = NULL;
+PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC __glewGetConvolutionParameterivEXT = NULL;
+PFNGLGETSEPARABLEFILTEREXTPROC __glewGetSeparableFilterEXT = NULL;
+PFNGLSEPARABLEFILTER2DEXTPROC __glewSeparableFilter2DEXT = NULL;
+
+PFNGLBINORMALPOINTEREXTPROC __glewBinormalPointerEXT = NULL;
+PFNGLTANGENTPOINTEREXTPROC __glewTangentPointerEXT = NULL;
+
+PFNGLCOPYTEXIMAGE1DEXTPROC __glewCopyTexImage1DEXT = NULL;
+PFNGLCOPYTEXIMAGE2DEXTPROC __glewCopyTexImage2DEXT = NULL;
+PFNGLCOPYTEXSUBIMAGE1DEXTPROC __glewCopyTexSubImage1DEXT = NULL;
+PFNGLCOPYTEXSUBIMAGE2DEXTPROC __glewCopyTexSubImage2DEXT = NULL;
+PFNGLCOPYTEXSUBIMAGE3DEXTPROC __glewCopyTexSubImage3DEXT = NULL;
+
+PFNGLCULLPARAMETERDVEXTPROC __glewCullParameterdvEXT = NULL;
+PFNGLCULLPARAMETERFVEXTPROC __glewCullParameterfvEXT = NULL;
+
+PFNGLDEPTHBOUNDSEXTPROC __glewDepthBoundsEXT = NULL;
+
+PFNGLBINDMULTITEXTUREEXTPROC __glewBindMultiTextureEXT = NULL;
+PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC __glewCheckNamedFramebufferStatusEXT = NULL;
+PFNGLCLIENTATTRIBDEFAULTEXTPROC __glewClientAttribDefaultEXT = NULL;
+PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC __glewCompressedMultiTexImage1DEXT = NULL;
+PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC __glewCompressedMultiTexImage2DEXT = NULL;
+PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC __glewCompressedMultiTexImage3DEXT = NULL;
+PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC __glewCompressedMultiTexSubImage1DEXT = NULL;
+PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC __glewCompressedMultiTexSubImage2DEXT = NULL;
+PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC __glewCompressedMultiTexSubImage3DEXT = NULL;
+PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC __glewCompressedTextureImage1DEXT = NULL;
+PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC __glewCompressedTextureImage2DEXT = NULL;
+PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC __glewCompressedTextureImage3DEXT = NULL;
+PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC __glewCompressedTextureSubImage1DEXT = NULL;
+PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC __glewCompressedTextureSubImage2DEXT = NULL;
+PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC __glewCompressedTextureSubImage3DEXT = NULL;
+PFNGLCOPYMULTITEXIMAGE1DEXTPROC __glewCopyMultiTexImage1DEXT = NULL;
+PFNGLCOPYMULTITEXIMAGE2DEXTPROC __glewCopyMultiTexImage2DEXT = NULL;
+PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC __glewCopyMultiTexSubImage1DEXT = NULL;
+PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC __glewCopyMultiTexSubImage2DEXT = NULL;
+PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC __glewCopyMultiTexSubImage3DEXT = NULL;
+PFNGLCOPYTEXTUREIMAGE1DEXTPROC __glewCopyTextureImage1DEXT = NULL;
+PFNGLCOPYTEXTUREIMAGE2DEXTPROC __glewCopyTextureImage2DEXT = NULL;
+PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC __glewCopyTextureSubImage1DEXT = NULL;
+PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC __glewCopyTextureSubImage2DEXT = NULL;
+PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC __glewCopyTextureSubImage3DEXT = NULL;
+PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC __glewDisableClientStateIndexedEXT = NULL;
+PFNGLENABLECLIENTSTATEINDEXEDEXTPROC __glewEnableClientStateIndexedEXT = NULL;
+PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC __glewFramebufferDrawBufferEXT = NULL;
+PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC __glewFramebufferDrawBuffersEXT = NULL;
+PFNGLFRAMEBUFFERREADBUFFEREXTPROC __glewFramebufferReadBufferEXT = NULL;
+PFNGLGENERATEMULTITEXMIPMAPEXTPROC __glewGenerateMultiTexMipmapEXT = NULL;
+PFNGLGENERATETEXTUREMIPMAPEXTPROC __glewGenerateTextureMipmapEXT = NULL;
+PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC __glewGetCompressedMultiTexImageEXT = NULL;
+PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC __glewGetCompressedTextureImageEXT = NULL;
+PFNGLGETDOUBLEINDEXEDVEXTPROC __glewGetDoubleIndexedvEXT = NULL;
+PFNGLGETFLOATINDEXEDVEXTPROC __glewGetFloatIndexedvEXT = NULL;
+PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC __glewGetFramebufferParameterivEXT = NULL;
+PFNGLGETMULTITEXENVFVEXTPROC __glewGetMultiTexEnvfvEXT = NULL;
+PFNGLGETMULTITEXENVIVEXTPROC __glewGetMultiTexEnvivEXT = NULL;
+PFNGLGETMULTITEXGENDVEXTPROC __glewGetMultiTexGendvEXT = NULL;
+PFNGLGETMULTITEXGENFVEXTPROC __glewGetMultiTexGenfvEXT = NULL;
+PFNGLGETMULTITEXGENIVEXTPROC __glewGetMultiTexGenivEXT = NULL;
+PFNGLGETMULTITEXIMAGEEXTPROC __glewGetMultiTexImageEXT = NULL;
+PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC __glewGetMultiTexLevelParameterfvEXT = NULL;
+PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC __glewGetMultiTexLevelParameterivEXT = NULL;
+PFNGLGETMULTITEXPARAMETERIIVEXTPROC __glewGetMultiTexParameterIivEXT = NULL;
+PFNGLGETMULTITEXPARAMETERIUIVEXTPROC __glewGetMultiTexParameterIuivEXT = NULL;
+PFNGLGETMULTITEXPARAMETERFVEXTPROC __glewGetMultiTexParameterfvEXT = NULL;
+PFNGLGETMULTITEXPARAMETERIVEXTPROC __glewGetMultiTexParameterivEXT = NULL;
+PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC __glewGetNamedBufferParameterivEXT = NULL;
+PFNGLGETNAMEDBUFFERPOINTERVEXTPROC __glewGetNamedBufferPointervEXT = NULL;
+PFNGLGETNAMEDBUFFERSUBDATAEXTPROC __glewGetNamedBufferSubDataEXT = NULL;
+PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetNamedFramebufferAttachmentParameterivEXT = NULL;
+PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC __glewGetNamedProgramLocalParameterIivEXT = NULL;
+PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC __glewGetNamedProgramLocalParameterIuivEXT = NULL;
+PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC __glewGetNamedProgramLocalParameterdvEXT = NULL;
+PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC __glewGetNamedProgramLocalParameterfvEXT = NULL;
+PFNGLGETNAMEDPROGRAMSTRINGEXTPROC __glewGetNamedProgramStringEXT = NULL;
+PFNGLGETNAMEDPROGRAMIVEXTPROC __glewGetNamedProgramivEXT = NULL;
+PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC __glewGetNamedRenderbufferParameterivEXT = NULL;
+PFNGLGETPOINTERINDEXEDVEXTPROC __glewGetPointerIndexedvEXT = NULL;
+PFNGLGETTEXTUREIMAGEEXTPROC __glewGetTextureImageEXT = NULL;
+PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC __glewGetTextureLevelParameterfvEXT = NULL;
+PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC __glewGetTextureLevelParameterivEXT = NULL;
+PFNGLGETTEXTUREPARAMETERIIVEXTPROC __glewGetTextureParameterIivEXT = NULL;
+PFNGLGETTEXTUREPARAMETERIUIVEXTPROC __glewGetTextureParameterIuivEXT = NULL;
+PFNGLGETTEXTUREPARAMETERFVEXTPROC __glewGetTextureParameterfvEXT = NULL;
+PFNGLGETTEXTUREPARAMETERIVEXTPROC __glewGetTextureParameterivEXT = NULL;
+PFNGLMAPNAMEDBUFFEREXTPROC __glewMapNamedBufferEXT = NULL;
+PFNGLMATRIXFRUSTUMEXTPROC __glewMatrixFrustumEXT = NULL;
+PFNGLMATRIXLOADIDENTITYEXTPROC __glewMatrixLoadIdentityEXT = NULL;
+PFNGLMATRIXLOADTRANSPOSEDEXTPROC __glewMatrixLoadTransposedEXT = NULL;
+PFNGLMATRIXLOADTRANSPOSEFEXTPROC __glewMatrixLoadTransposefEXT = NULL;
+PFNGLMATRIXLOADDEXTPROC __glewMatrixLoaddEXT = NULL;
+PFNGLMATRIXLOADFEXTPROC __glewMatrixLoadfEXT = NULL;
+PFNGLMATRIXMULTTRANSPOSEDEXTPROC __glewMatrixMultTransposedEXT = NULL;
+PFNGLMATRIXMULTTRANSPOSEFEXTPROC __glewMatrixMultTransposefEXT = NULL;
+PFNGLMATRIXMULTDEXTPROC __glewMatrixMultdEXT = NULL;
+PFNGLMATRIXMULTFEXTPROC __glewMatrixMultfEXT = NULL;
+PFNGLMATRIXORTHOEXTPROC __glewMatrixOrthoEXT = NULL;
+PFNGLMATRIXPOPEXTPROC __glewMatrixPopEXT = NULL;
+PFNGLMATRIXPUSHEXTPROC __glewMatrixPushEXT = NULL;
+PFNGLMATRIXROTATEDEXTPROC __glewMatrixRotatedEXT = NULL;
+PFNGLMATRIXROTATEFEXTPROC __glewMatrixRotatefEXT = NULL;
+PFNGLMATRIXSCALEDEXTPROC __glewMatrixScaledEXT = NULL;
+PFNGLMATRIXSCALEFEXTPROC __glewMatrixScalefEXT = NULL;
+PFNGLMATRIXTRANSLATEDEXTPROC __glewMatrixTranslatedEXT = NULL;
+PFNGLMATRIXTRANSLATEFEXTPROC __glewMatrixTranslatefEXT = NULL;
+PFNGLMULTITEXBUFFEREXTPROC __glewMultiTexBufferEXT = NULL;
+PFNGLMULTITEXCOORDPOINTEREXTPROC __glewMultiTexCoordPointerEXT = NULL;
+PFNGLMULTITEXENVFEXTPROC __glewMultiTexEnvfEXT = NULL;
+PFNGLMULTITEXENVFVEXTPROC __glewMultiTexEnvfvEXT = NULL;
+PFNGLMULTITEXENVIEXTPROC __glewMultiTexEnviEXT = NULL;
+PFNGLMULTITEXENVIVEXTPROC __glewMultiTexEnvivEXT = NULL;
+PFNGLMULTITEXGENDEXTPROC __glewMultiTexGendEXT = NULL;
+PFNGLMULTITEXGENDVEXTPROC __glewMultiTexGendvEXT = NULL;
+PFNGLMULTITEXGENFEXTPROC __glewMultiTexGenfEXT = NULL;
+PFNGLMULTITEXGENFVEXTPROC __glewMultiTexGenfvEXT = NULL;
+PFNGLMULTITEXGENIEXTPROC __glewMultiTexGeniEXT = NULL;
+PFNGLMULTITEXGENIVEXTPROC __glewMultiTexGenivEXT = NULL;
+PFNGLMULTITEXIMAGE1DEXTPROC __glewMultiTexImage1DEXT = NULL;
+PFNGLMULTITEXIMAGE2DEXTPROC __glewMultiTexImage2DEXT = NULL;
+PFNGLMULTITEXIMAGE3DEXTPROC __glewMultiTexImage3DEXT = NULL;
+PFNGLMULTITEXPARAMETERIIVEXTPROC __glewMultiTexParameterIivEXT = NULL;
+PFNGLMULTITEXPARAMETERIUIVEXTPROC __glewMultiTexParameterIuivEXT = NULL;
+PFNGLMULTITEXPARAMETERFEXTPROC __glewMultiTexParameterfEXT = NULL;
+PFNGLMULTITEXPARAMETERFVEXTPROC __glewMultiTexParameterfvEXT = NULL;
+PFNGLMULTITEXPARAMETERIEXTPROC __glewMultiTexParameteriEXT = NULL;
+PFNGLMULTITEXPARAMETERIVEXTPROC __glewMultiTexParameterivEXT = NULL;
+PFNGLMULTITEXRENDERBUFFEREXTPROC __glewMultiTexRenderbufferEXT = NULL;
+PFNGLMULTITEXSUBIMAGE1DEXTPROC __glewMultiTexSubImage1DEXT = NULL;
+PFNGLMULTITEXSUBIMAGE2DEXTPROC __glewMultiTexSubImage2DEXT = NULL;
+PFNGLMULTITEXSUBIMAGE3DEXTPROC __glewMultiTexSubImage3DEXT = NULL;
+PFNGLNAMEDBUFFERDATAEXTPROC __glewNamedBufferDataEXT = NULL;
+PFNGLNAMEDBUFFERSUBDATAEXTPROC __glewNamedBufferSubDataEXT = NULL;
+PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC __glewNamedFramebufferRenderbufferEXT = NULL;
+PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC __glewNamedFramebufferTexture1DEXT = NULL;
+PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC __glewNamedFramebufferTexture2DEXT = NULL;
+PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC __glewNamedFramebufferTexture3DEXT = NULL;
+PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC __glewNamedFramebufferTextureEXT = NULL;
+PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC __glewNamedFramebufferTextureFaceEXT = NULL;
+PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC __glewNamedFramebufferTextureLayerEXT = NULL;
+PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC __glewNamedProgramLocalParameter4dEXT = NULL;
+PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC __glewNamedProgramLocalParameter4dvEXT = NULL;
+PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC __glewNamedProgramLocalParameter4fEXT = NULL;
+PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC __glewNamedProgramLocalParameter4fvEXT = NULL;
+PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC __glewNamedProgramLocalParameterI4iEXT = NULL;
+PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC __glewNamedProgramLocalParameterI4ivEXT = NULL;
+PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC __glewNamedProgramLocalParameterI4uiEXT = NULL;
+PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC __glewNamedProgramLocalParameterI4uivEXT = NULL;
+PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC __glewNamedProgramLocalParameters4fvEXT = NULL;
+PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC __glewNamedProgramLocalParametersI4ivEXT = NULL;
+PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC __glewNamedProgramLocalParametersI4uivEXT = NULL;
+PFNGLNAMEDPROGRAMSTRINGEXTPROC __glewNamedProgramStringEXT = NULL;
+PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC __glewNamedRenderbufferStorageEXT = NULL;
+PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC __glewNamedRenderbufferStorageMultisampleCoverageEXT = NULL;
+PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewNamedRenderbufferStorageMultisampleEXT = NULL;
+PFNGLPROGRAMUNIFORM1FEXTPROC __glewProgramUniform1fEXT = NULL;
+PFNGLPROGRAMUNIFORM1FVEXTPROC __glewProgramUniform1fvEXT = NULL;
+PFNGLPROGRAMUNIFORM1IEXTPROC __glewProgramUniform1iEXT = NULL;
+PFNGLPROGRAMUNIFORM1IVEXTPROC __glewProgramUniform1ivEXT = NULL;
+PFNGLPROGRAMUNIFORM1UIEXTPROC __glewProgramUniform1uiEXT = NULL;
+PFNGLPROGRAMUNIFORM1UIVEXTPROC __glewProgramUniform1uivEXT = NULL;
+PFNGLPROGRAMUNIFORM2FEXTPROC __glewProgramUniform2fEXT = NULL;
+PFNGLPROGRAMUNIFORM2FVEXTPROC __glewProgramUniform2fvEXT = NULL;
+PFNGLPROGRAMUNIFORM2IEXTPROC __glewProgramUniform2iEXT = NULL;
+PFNGLPROGRAMUNIFORM2IVEXTPROC __glewProgramUniform2ivEXT = NULL;
+PFNGLPROGRAMUNIFORM2UIEXTPROC __glewProgramUniform2uiEXT = NULL;
+PFNGLPROGRAMUNIFORM2UIVEXTPROC __glewProgramUniform2uivEXT = NULL;
+PFNGLPROGRAMUNIFORM3FEXTPROC __glewProgramUniform3fEXT = NULL;
+PFNGLPROGRAMUNIFORM3FVEXTPROC __glewProgramUniform3fvEXT = NULL;
+PFNGLPROGRAMUNIFORM3IEXTPROC __glewProgramUniform3iEXT = NULL;
+PFNGLPROGRAMUNIFORM3IVEXTPROC __glewProgramUniform3ivEXT = NULL;
+PFNGLPROGRAMUNIFORM3UIEXTPROC __glewProgramUniform3uiEXT = NULL;
+PFNGLPROGRAMUNIFORM3UIVEXTPROC __glewProgramUniform3uivEXT = NULL;
+PFNGLPROGRAMUNIFORM4FEXTPROC __glewProgramUniform4fEXT = NULL;
+PFNGLPROGRAMUNIFORM4FVEXTPROC __glewProgramUniform4fvEXT = NULL;
+PFNGLPROGRAMUNIFORM4IEXTPROC __glewProgramUniform4iEXT = NULL;
+PFNGLPROGRAMUNIFORM4IVEXTPROC __glewProgramUniform4ivEXT = NULL;
+PFNGLPROGRAMUNIFORM4UIEXTPROC __glewProgramUniform4uiEXT = NULL;
+PFNGLPROGRAMUNIFORM4UIVEXTPROC __glewProgramUniform4uivEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC __glewProgramUniformMatrix2fvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC __glewProgramUniformMatrix2x3fvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC __glewProgramUniformMatrix2x4fvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC __glewProgramUniformMatrix3fvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC __glewProgramUniformMatrix3x2fvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC __glewProgramUniformMatrix3x4fvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC __glewProgramUniformMatrix4fvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC __glewProgramUniformMatrix4x2fvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC __glewProgramUniformMatrix4x3fvEXT = NULL;
+PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC __glewPushClientAttribDefaultEXT = NULL;
+PFNGLTEXTUREBUFFEREXTPROC __glewTextureBufferEXT = NULL;
+PFNGLTEXTUREIMAGE1DEXTPROC __glewTextureImage1DEXT = NULL;
+PFNGLTEXTUREIMAGE2DEXTPROC __glewTextureImage2DEXT = NULL;
+PFNGLTEXTUREIMAGE3DEXTPROC __glewTextureImage3DEXT = NULL;
+PFNGLTEXTUREPARAMETERIIVEXTPROC __glewTextureParameterIivEXT = NULL;
+PFNGLTEXTUREPARAMETERIUIVEXTPROC __glewTextureParameterIuivEXT = NULL;
+PFNGLTEXTUREPARAMETERFEXTPROC __glewTextureParameterfEXT = NULL;
+PFNGLTEXTUREPARAMETERFVEXTPROC __glewTextureParameterfvEXT = NULL;
+PFNGLTEXTUREPARAMETERIEXTPROC __glewTextureParameteriEXT = NULL;
+PFNGLTEXTUREPARAMETERIVEXTPROC __glewTextureParameterivEXT = NULL;
+PFNGLTEXTURERENDERBUFFEREXTPROC __glewTextureRenderbufferEXT = NULL;
+PFNGLTEXTURESUBIMAGE1DEXTPROC __glewTextureSubImage1DEXT = NULL;
+PFNGLTEXTURESUBIMAGE2DEXTPROC __glewTextureSubImage2DEXT = NULL;
+PFNGLTEXTURESUBIMAGE3DEXTPROC __glewTextureSubImage3DEXT = NULL;
+PFNGLUNMAPNAMEDBUFFEREXTPROC __glewUnmapNamedBufferEXT = NULL;
+
+PFNGLCOLORMASKINDEXEDEXTPROC __glewColorMaskIndexedEXT = NULL;
+PFNGLDISABLEINDEXEDEXTPROC __glewDisableIndexedEXT = NULL;
+PFNGLENABLEINDEXEDEXTPROC __glewEnableIndexedEXT = NULL;
+PFNGLGETBOOLEANINDEXEDVEXTPROC __glewGetBooleanIndexedvEXT = NULL;
+PFNGLGETINTEGERINDEXEDVEXTPROC __glewGetIntegerIndexedvEXT = NULL;
+PFNGLISENABLEDINDEXEDEXTPROC __glewIsEnabledIndexedEXT = NULL;
+
+PFNGLDRAWARRAYSINSTANCEDEXTPROC __glewDrawArraysInstancedEXT = NULL;
+PFNGLDRAWELEMENTSINSTANCEDEXTPROC __glewDrawElementsInstancedEXT = NULL;
+
+PFNGLDRAWRANGEELEMENTSEXTPROC __glewDrawRangeElementsEXT = NULL;
+
+PFNGLFOGCOORDPOINTEREXTPROC __glewFogCoordPointerEXT = NULL;
+PFNGLFOGCOORDDEXTPROC __glewFogCoorddEXT = NULL;
+PFNGLFOGCOORDDVEXTPROC __glewFogCoorddvEXT = NULL;
+PFNGLFOGCOORDFEXTPROC __glewFogCoordfEXT = NULL;
+PFNGLFOGCOORDFVEXTPROC __glewFogCoordfvEXT = NULL;
+
+PFNGLFRAGMENTCOLORMATERIALEXTPROC __glewFragmentColorMaterialEXT = NULL;
+PFNGLFRAGMENTLIGHTMODELFEXTPROC __glewFragmentLightModelfEXT = NULL;
+PFNGLFRAGMENTLIGHTMODELFVEXTPROC __glewFragmentLightModelfvEXT = NULL;
+PFNGLFRAGMENTLIGHTMODELIEXTPROC __glewFragmentLightModeliEXT = NULL;
+PFNGLFRAGMENTLIGHTMODELIVEXTPROC __glewFragmentLightModelivEXT = NULL;
+PFNGLFRAGMENTLIGHTFEXTPROC __glewFragmentLightfEXT = NULL;
+PFNGLFRAGMENTLIGHTFVEXTPROC __glewFragmentLightfvEXT = NULL;
+PFNGLFRAGMENTLIGHTIEXTPROC __glewFragmentLightiEXT = NULL;
+PFNGLFRAGMENTLIGHTIVEXTPROC __glewFragmentLightivEXT = NULL;
+PFNGLFRAGMENTMATERIALFEXTPROC __glewFragmentMaterialfEXT = NULL;
+PFNGLFRAGMENTMATERIALFVEXTPROC __glewFragmentMaterialfvEXT = NULL;
+PFNGLFRAGMENTMATERIALIEXTPROC __glewFragmentMaterialiEXT = NULL;
+PFNGLFRAGMENTMATERIALIVEXTPROC __glewFragmentMaterialivEXT = NULL;
+PFNGLGETFRAGMENTLIGHTFVEXTPROC __glewGetFragmentLightfvEXT = NULL;
+PFNGLGETFRAGMENTLIGHTIVEXTPROC __glewGetFragmentLightivEXT = NULL;
+PFNGLGETFRAGMENTMATERIALFVEXTPROC __glewGetFragmentMaterialfvEXT = NULL;
+PFNGLGETFRAGMENTMATERIALIVEXTPROC __glewGetFragmentMaterialivEXT = NULL;
+PFNGLLIGHTENVIEXTPROC __glewLightEnviEXT = NULL;
+
+PFNGLBLITFRAMEBUFFEREXTPROC __glewBlitFramebufferEXT = NULL;
+
+PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewRenderbufferStorageMultisampleEXT = NULL;
+
+PFNGLBINDFRAMEBUFFEREXTPROC __glewBindFramebufferEXT = NULL;
+PFNGLBINDRENDERBUFFEREXTPROC __glewBindRenderbufferEXT = NULL;
+PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC __glewCheckFramebufferStatusEXT = NULL;
+PFNGLDELETEFRAMEBUFFERSEXTPROC __glewDeleteFramebuffersEXT = NULL;
+PFNGLDELETERENDERBUFFERSEXTPROC __glewDeleteRenderbuffersEXT = NULL;
+PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC __glewFramebufferRenderbufferEXT = NULL;
+PFNGLFRAMEBUFFERTEXTURE1DEXTPROC __glewFramebufferTexture1DEXT = NULL;
+PFNGLFRAMEBUFFERTEXTURE2DEXTPROC __glewFramebufferTexture2DEXT = NULL;
+PFNGLFRAMEBUFFERTEXTURE3DEXTPROC __glewFramebufferTexture3DEXT = NULL;
+PFNGLGENFRAMEBUFFERSEXTPROC __glewGenFramebuffersEXT = NULL;
+PFNGLGENRENDERBUFFERSEXTPROC __glewGenRenderbuffersEXT = NULL;
+PFNGLGENERATEMIPMAPEXTPROC __glewGenerateMipmapEXT = NULL;
+PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetFramebufferAttachmentParameterivEXT = NULL;
+PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC __glewGetRenderbufferParameterivEXT = NULL;
+PFNGLISFRAMEBUFFEREXTPROC __glewIsFramebufferEXT = NULL;
+PFNGLISRENDERBUFFEREXTPROC __glewIsRenderbufferEXT = NULL;
+PFNGLRENDERBUFFERSTORAGEEXTPROC __glewRenderbufferStorageEXT = NULL;
+
+PFNGLFRAMEBUFFERTEXTUREEXTPROC __glewFramebufferTextureEXT = NULL;
+PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC __glewFramebufferTextureFaceEXT = NULL;
+PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC __glewFramebufferTextureLayerEXT = NULL;
+PFNGLPROGRAMPARAMETERIEXTPROC __glewProgramParameteriEXT = NULL;
+
+PFNGLPROGRAMENVPARAMETERS4FVEXTPROC __glewProgramEnvParameters4fvEXT = NULL;
+PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC __glewProgramLocalParameters4fvEXT = NULL;
+
+PFNGLBINDFRAGDATALOCATIONEXTPROC __glewBindFragDataLocationEXT = NULL;
+PFNGLGETFRAGDATALOCATIONEXTPROC __glewGetFragDataLocationEXT = NULL;
+PFNGLGETUNIFORMUIVEXTPROC __glewGetUniformuivEXT = NULL;
+PFNGLGETVERTEXATTRIBIIVEXTPROC __glewGetVertexAttribIivEXT = NULL;
+PFNGLGETVERTEXATTRIBIUIVEXTPROC __glewGetVertexAttribIuivEXT = NULL;
+PFNGLUNIFORM1UIEXTPROC __glewUniform1uiEXT = NULL;
+PFNGLUNIFORM1UIVEXTPROC __glewUniform1uivEXT = NULL;
+PFNGLUNIFORM2UIEXTPROC __glewUniform2uiEXT = NULL;
+PFNGLUNIFORM2UIVEXTPROC __glewUniform2uivEXT = NULL;
+PFNGLUNIFORM3UIEXTPROC __glewUniform3uiEXT = NULL;
+PFNGLUNIFORM3UIVEXTPROC __glewUniform3uivEXT = NULL;
+PFNGLUNIFORM4UIEXTPROC __glewUniform4uiEXT = NULL;
+PFNGLUNIFORM4UIVEXTPROC __glewUniform4uivEXT = NULL;
+PFNGLVERTEXATTRIBI1IEXTPROC __glewVertexAttribI1iEXT = NULL;
+PFNGLVERTEXATTRIBI1IVEXTPROC __glewVertexAttribI1ivEXT = NULL;
+PFNGLVERTEXATTRIBI1UIEXTPROC __glewVertexAttribI1uiEXT = NULL;
+PFNGLVERTEXATTRIBI1UIVEXTPROC __glewVertexAttribI1uivEXT = NULL;
+PFNGLVERTEXATTRIBI2IEXTPROC __glewVertexAttribI2iEXT = NULL;
+PFNGLVERTEXATTRIBI2IVEXTPROC __glewVertexAttribI2ivEXT = NULL;
+PFNGLVERTEXATTRIBI2UIEXTPROC __glewVertexAttribI2uiEXT = NULL;
+PFNGLVERTEXATTRIBI2UIVEXTPROC __glewVertexAttribI2uivEXT = NULL;
+PFNGLVERTEXATTRIBI3IEXTPROC __glewVertexAttribI3iEXT = NULL;
+PFNGLVERTEXATTRIBI3IVEXTPROC __glewVertexAttribI3ivEXT = NULL;
+PFNGLVERTEXATTRIBI3UIEXTPROC __glewVertexAttribI3uiEXT = NULL;
+PFNGLVERTEXATTRIBI3UIVEXTPROC __glewVertexAttribI3uivEXT = NULL;
+PFNGLVERTEXATTRIBI4BVEXTPROC __glewVertexAttribI4bvEXT = NULL;
+PFNGLVERTEXATTRIBI4IEXTPROC __glewVertexAttribI4iEXT = NULL;
+PFNGLVERTEXATTRIBI4IVEXTPROC __glewVertexAttribI4ivEXT = NULL;
+PFNGLVERTEXATTRIBI4SVEXTPROC __glewVertexAttribI4svEXT = NULL;
+PFNGLVERTEXATTRIBI4UBVEXTPROC __glewVertexAttribI4ubvEXT = NULL;
+PFNGLVERTEXATTRIBI4UIEXTPROC __glewVertexAttribI4uiEXT = NULL;
+PFNGLVERTEXATTRIBI4UIVEXTPROC __glewVertexAttribI4uivEXT = NULL;
+PFNGLVERTEXATTRIBI4USVEXTPROC __glewVertexAttribI4usvEXT = NULL;
+PFNGLVERTEXATTRIBIPOINTEREXTPROC __glewVertexAttribIPointerEXT = NULL;
+
+PFNGLGETHISTOGRAMEXTPROC __glewGetHistogramEXT = NULL;
+PFNGLGETHISTOGRAMPARAMETERFVEXTPROC __glewGetHistogramParameterfvEXT = NULL;
+PFNGLGETHISTOGRAMPARAMETERIVEXTPROC __glewGetHistogramParameterivEXT = NULL;
+PFNGLGETMINMAXEXTPROC __glewGetMinmaxEXT = NULL;
+PFNGLGETMINMAXPARAMETERFVEXTPROC __glewGetMinmaxParameterfvEXT = NULL;
+PFNGLGETMINMAXPARAMETERIVEXTPROC __glewGetMinmaxParameterivEXT = NULL;
+PFNGLHISTOGRAMEXTPROC __glewHistogramEXT = NULL;
+PFNGLMINMAXEXTPROC __glewMinmaxEXT = NULL;
+PFNGLRESETHISTOGRAMEXTPROC __glewResetHistogramEXT = NULL;
+PFNGLRESETMINMAXEXTPROC __glewResetMinmaxEXT = NULL;
+
+PFNGLINDEXFUNCEXTPROC __glewIndexFuncEXT = NULL;
+
+PFNGLINDEXMATERIALEXTPROC __glewIndexMaterialEXT = NULL;
+
+PFNGLAPPLYTEXTUREEXTPROC __glewApplyTextureEXT = NULL;
+PFNGLTEXTURELIGHTEXTPROC __glewTextureLightEXT = NULL;
+PFNGLTEXTUREMATERIALEXTPROC __glewTextureMaterialEXT = NULL;
+
+PFNGLMULTIDRAWARRAYSEXTPROC __glewMultiDrawArraysEXT = NULL;
+PFNGLMULTIDRAWELEMENTSEXTPROC __glewMultiDrawElementsEXT = NULL;
+
+PFNGLSAMPLEMASKEXTPROC __glewSampleMaskEXT = NULL;
+PFNGLSAMPLEPATTERNEXTPROC __glewSamplePatternEXT = NULL;
+
+PFNGLCOLORTABLEEXTPROC __glewColorTableEXT = NULL;
+PFNGLGETCOLORTABLEEXTPROC __glewGetColorTableEXT = NULL;
+PFNGLGETCOLORTABLEPARAMETERFVEXTPROC __glewGetColorTableParameterfvEXT = NULL;
+PFNGLGETCOLORTABLEPARAMETERIVEXTPROC __glewGetColorTableParameterivEXT = NULL;
+
+PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC __glewGetPixelTransformParameterfvEXT = NULL;
+PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC __glewGetPixelTransformParameterivEXT = NULL;
+PFNGLPIXELTRANSFORMPARAMETERFEXTPROC __glewPixelTransformParameterfEXT = NULL;
+PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC __glewPixelTransformParameterfvEXT = NULL;
+PFNGLPIXELTRANSFORMPARAMETERIEXTPROC __glewPixelTransformParameteriEXT = NULL;
+PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC __glewPixelTransformParameterivEXT = NULL;
+
+PFNGLPOINTPARAMETERFEXTPROC __glewPointParameterfEXT = NULL;
+PFNGLPOINTPARAMETERFVEXTPROC __glewPointParameterfvEXT = NULL;
+
+PFNGLPOLYGONOFFSETEXTPROC __glewPolygonOffsetEXT = NULL;
+
+PFNGLBEGINSCENEEXTPROC __glewBeginSceneEXT = NULL;
+PFNGLENDSCENEEXTPROC __glewEndSceneEXT = NULL;
+
+PFNGLSECONDARYCOLOR3BEXTPROC __glewSecondaryColor3bEXT = NULL;
+PFNGLSECONDARYCOLOR3BVEXTPROC __glewSecondaryColor3bvEXT = NULL;
+PFNGLSECONDARYCOLOR3DEXTPROC __glewSecondaryColor3dEXT = NULL;
+PFNGLSECONDARYCOLOR3DVEXTPROC __glewSecondaryColor3dvEXT = NULL;
+PFNGLSECONDARYCOLOR3FEXTPROC __glewSecondaryColor3fEXT = NULL;
+PFNGLSECONDARYCOLOR3FVEXTPROC __glewSecondaryColor3fvEXT = NULL;
+PFNGLSECONDARYCOLOR3IEXTPROC __glewSecondaryColor3iEXT = NULL;
+PFNGLSECONDARYCOLOR3IVEXTPROC __glewSecondaryColor3ivEXT = NULL;
+PFNGLSECONDARYCOLOR3SEXTPROC __glewSecondaryColor3sEXT = NULL;
+PFNGLSECONDARYCOLOR3SVEXTPROC __glewSecondaryColor3svEXT = NULL;
+PFNGLSECONDARYCOLOR3UBEXTPROC __glewSecondaryColor3ubEXT = NULL;
+PFNGLSECONDARYCOLOR3UBVEXTPROC __glewSecondaryColor3ubvEXT = NULL;
+PFNGLSECONDARYCOLOR3UIEXTPROC __glewSecondaryColor3uiEXT = NULL;
+PFNGLSECONDARYCOLOR3UIVEXTPROC __glewSecondaryColor3uivEXT = NULL;
+PFNGLSECONDARYCOLOR3USEXTPROC __glewSecondaryColor3usEXT = NULL;
+PFNGLSECONDARYCOLOR3USVEXTPROC __glewSecondaryColor3usvEXT = NULL;
+PFNGLSECONDARYCOLORPOINTEREXTPROC __glewSecondaryColorPointerEXT = NULL;
+
+PFNGLACTIVESTENCILFACEEXTPROC __glewActiveStencilFaceEXT = NULL;
+
+PFNGLTEXSUBIMAGE1DEXTPROC __glewTexSubImage1DEXT = NULL;
+PFNGLTEXSUBIMAGE2DEXTPROC __glewTexSubImage2DEXT = NULL;
+PFNGLTEXSUBIMAGE3DEXTPROC __glewTexSubImage3DEXT = NULL;
+
+PFNGLTEXIMAGE3DEXTPROC __glewTexImage3DEXT = NULL;
+
+PFNGLTEXBUFFEREXTPROC __glewTexBufferEXT = NULL;
+
+PFNGLCLEARCOLORIIEXTPROC __glewClearColorIiEXT = NULL;
+PFNGLCLEARCOLORIUIEXTPROC __glewClearColorIuiEXT = NULL;
+PFNGLGETTEXPARAMETERIIVEXTPROC __glewGetTexParameterIivEXT = NULL;
+PFNGLGETTEXPARAMETERIUIVEXTPROC __glewGetTexParameterIuivEXT = NULL;
+PFNGLTEXPARAMETERIIVEXTPROC __glewTexParameterIivEXT = NULL;
+PFNGLTEXPARAMETERIUIVEXTPROC __glewTexParameterIuivEXT = NULL;
+
+PFNGLARETEXTURESRESIDENTEXTPROC __glewAreTexturesResidentEXT = NULL;
+PFNGLBINDTEXTUREEXTPROC __glewBindTextureEXT = NULL;
+PFNGLDELETETEXTURESEXTPROC __glewDeleteTexturesEXT = NULL;
+PFNGLGENTEXTURESEXTPROC __glewGenTexturesEXT = NULL;
+PFNGLISTEXTUREEXTPROC __glewIsTextureEXT = NULL;
+PFNGLPRIORITIZETEXTURESEXTPROC __glewPrioritizeTexturesEXT = NULL;
+
+PFNGLTEXTURENORMALEXTPROC __glewTextureNormalEXT = NULL;
+
+PFNGLGETQUERYOBJECTI64VEXTPROC __glewGetQueryObjecti64vEXT = NULL;
+PFNGLGETQUERYOBJECTUI64VEXTPROC __glewGetQueryObjectui64vEXT = NULL;
+
+PFNGLBEGINTRANSFORMFEEDBACKEXTPROC __glewBeginTransformFeedbackEXT = NULL;
+PFNGLBINDBUFFERBASEEXTPROC __glewBindBufferBaseEXT = NULL;
+PFNGLBINDBUFFEROFFSETEXTPROC __glewBindBufferOffsetEXT = NULL;
+PFNGLBINDBUFFERRANGEEXTPROC __glewBindBufferRangeEXT = NULL;
+PFNGLENDTRANSFORMFEEDBACKEXTPROC __glewEndTransformFeedbackEXT = NULL;
+PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC __glewGetTransformFeedbackVaryingEXT = NULL;
+PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC __glewTransformFeedbackVaryingsEXT = NULL;
+
+PFNGLARRAYELEMENTEXTPROC __glewArrayElementEXT = NULL;
+PFNGLCOLORPOINTEREXTPROC __glewColorPointerEXT = NULL;
+PFNGLDRAWARRAYSEXTPROC __glewDrawArraysEXT = NULL;
+PFNGLEDGEFLAGPOINTEREXTPROC __glewEdgeFlagPointerEXT = NULL;
+PFNGLGETPOINTERVEXTPROC __glewGetPointervEXT = NULL;
+PFNGLINDEXPOINTEREXTPROC __glewIndexPointerEXT = NULL;
+PFNGLNORMALPOINTEREXTPROC __glewNormalPointerEXT = NULL;
+PFNGLTEXCOORDPOINTEREXTPROC __glewTexCoordPointerEXT = NULL;
+PFNGLVERTEXPOINTEREXTPROC __glewVertexPointerEXT = NULL;
+
+PFNGLBEGINVERTEXSHADEREXTPROC __glewBeginVertexShaderEXT = NULL;
+PFNGLBINDLIGHTPARAMETEREXTPROC __glewBindLightParameterEXT = NULL;
+PFNGLBINDMATERIALPARAMETEREXTPROC __glewBindMaterialParameterEXT = NULL;
+PFNGLBINDPARAMETEREXTPROC __glewBindParameterEXT = NULL;
+PFNGLBINDTEXGENPARAMETEREXTPROC __glewBindTexGenParameterEXT = NULL;
+PFNGLBINDTEXTUREUNITPARAMETEREXTPROC __glewBindTextureUnitParameterEXT = NULL;
+PFNGLBINDVERTEXSHADEREXTPROC __glewBindVertexShaderEXT = NULL;
+PFNGLDELETEVERTEXSHADEREXTPROC __glewDeleteVertexShaderEXT = NULL;
+PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC __glewDisableVariantClientStateEXT = NULL;
+PFNGLENABLEVARIANTCLIENTSTATEEXTPROC __glewEnableVariantClientStateEXT = NULL;
+PFNGLENDVERTEXSHADEREXTPROC __glewEndVertexShaderEXT = NULL;
+PFNGLEXTRACTCOMPONENTEXTPROC __glewExtractComponentEXT = NULL;
+PFNGLGENSYMBOLSEXTPROC __glewGenSymbolsEXT = NULL;
+PFNGLGENVERTEXSHADERSEXTPROC __glewGenVertexShadersEXT = NULL;
+PFNGLGETINVARIANTBOOLEANVEXTPROC __glewGetInvariantBooleanvEXT = NULL;
+PFNGLGETINVARIANTFLOATVEXTPROC __glewGetInvariantFloatvEXT = NULL;
+PFNGLGETINVARIANTINTEGERVEXTPROC __glewGetInvariantIntegervEXT = NULL;
+PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC __glewGetLocalConstantBooleanvEXT = NULL;
+PFNGLGETLOCALCONSTANTFLOATVEXTPROC __glewGetLocalConstantFloatvEXT = NULL;
+PFNGLGETLOCALCONSTANTINTEGERVEXTPROC __glewGetLocalConstantIntegervEXT = NULL;
+PFNGLGETVARIANTBOOLEANVEXTPROC __glewGetVariantBooleanvEXT = NULL;
+PFNGLGETVARIANTFLOATVEXTPROC __glewGetVariantFloatvEXT = NULL;
+PFNGLGETVARIANTINTEGERVEXTPROC __glewGetVariantIntegervEXT = NULL;
+PFNGLGETVARIANTPOINTERVEXTPROC __glewGetVariantPointervEXT = NULL;
+PFNGLINSERTCOMPONENTEXTPROC __glewInsertComponentEXT = NULL;
+PFNGLISVARIANTENABLEDEXTPROC __glewIsVariantEnabledEXT = NULL;
+PFNGLSETINVARIANTEXTPROC __glewSetInvariantEXT = NULL;
+PFNGLSETLOCALCONSTANTEXTPROC __glewSetLocalConstantEXT = NULL;
+PFNGLSHADEROP1EXTPROC __glewShaderOp1EXT = NULL;
+PFNGLSHADEROP2EXTPROC __glewShaderOp2EXT = NULL;
+PFNGLSHADEROP3EXTPROC __glewShaderOp3EXT = NULL;
+PFNGLSWIZZLEEXTPROC __glewSwizzleEXT = NULL;
+PFNGLVARIANTPOINTEREXTPROC __glewVariantPointerEXT = NULL;
+PFNGLVARIANTBVEXTPROC __glewVariantbvEXT = NULL;
+PFNGLVARIANTDVEXTPROC __glewVariantdvEXT = NULL;
+PFNGLVARIANTFVEXTPROC __glewVariantfvEXT = NULL;
+PFNGLVARIANTIVEXTPROC __glewVariantivEXT = NULL;
+PFNGLVARIANTSVEXTPROC __glewVariantsvEXT = NULL;
+PFNGLVARIANTUBVEXTPROC __glewVariantubvEXT = NULL;
+PFNGLVARIANTUIVEXTPROC __glewVariantuivEXT = NULL;
+PFNGLVARIANTUSVEXTPROC __glewVariantusvEXT = NULL;
+PFNGLWRITEMASKEXTPROC __glewWriteMaskEXT = NULL;
+
+PFNGLVERTEXWEIGHTPOINTEREXTPROC __glewVertexWeightPointerEXT = NULL;
+PFNGLVERTEXWEIGHTFEXTPROC __glewVertexWeightfEXT = NULL;
+PFNGLVERTEXWEIGHTFVEXTPROC __glewVertexWeightfvEXT = NULL;
+
+PFNGLFRAMETERMINATORGREMEDYPROC __glewFrameTerminatorGREMEDY = NULL;
+
+PFNGLSTRINGMARKERGREMEDYPROC __glewStringMarkerGREMEDY = NULL;
+
+PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC __glewGetImageTransformParameterfvHP = NULL;
+PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC __glewGetImageTransformParameterivHP = NULL;
+PFNGLIMAGETRANSFORMPARAMETERFHPPROC __glewImageTransformParameterfHP = NULL;
+PFNGLIMAGETRANSFORMPARAMETERFVHPPROC __glewImageTransformParameterfvHP = NULL;
+PFNGLIMAGETRANSFORMPARAMETERIHPPROC __glewImageTransformParameteriHP = NULL;
+PFNGLIMAGETRANSFORMPARAMETERIVHPPROC __glewImageTransformParameterivHP = NULL;
+
+PFNGLMULTIMODEDRAWARRAYSIBMPROC __glewMultiModeDrawArraysIBM = NULL;
+PFNGLMULTIMODEDRAWELEMENTSIBMPROC __glewMultiModeDrawElementsIBM = NULL;
+
+PFNGLCOLORPOINTERLISTIBMPROC __glewColorPointerListIBM = NULL;
+PFNGLEDGEFLAGPOINTERLISTIBMPROC __glewEdgeFlagPointerListIBM = NULL;
+PFNGLFOGCOORDPOINTERLISTIBMPROC __glewFogCoordPointerListIBM = NULL;
+PFNGLINDEXPOINTERLISTIBMPROC __glewIndexPointerListIBM = NULL;
+PFNGLNORMALPOINTERLISTIBMPROC __glewNormalPointerListIBM = NULL;
+PFNGLSECONDARYCOLORPOINTERLISTIBMPROC __glewSecondaryColorPointerListIBM = NULL;
+PFNGLTEXCOORDPOINTERLISTIBMPROC __glewTexCoordPointerListIBM = NULL;
+PFNGLVERTEXPOINTERLISTIBMPROC __glewVertexPointerListIBM = NULL;
+
+PFNGLCOLORPOINTERVINTELPROC __glewColorPointervINTEL = NULL;
+PFNGLNORMALPOINTERVINTELPROC __glewNormalPointervINTEL = NULL;
+PFNGLTEXCOORDPOINTERVINTELPROC __glewTexCoordPointervINTEL = NULL;
+PFNGLVERTEXPOINTERVINTELPROC __glewVertexPointervINTEL = NULL;
+
+PFNGLTEXSCISSORFUNCINTELPROC __glewTexScissorFuncINTEL = NULL;
+PFNGLTEXSCISSORINTELPROC __glewTexScissorINTEL = NULL;
+
+PFNGLBUFFERREGIONENABLEDEXTPROC __glewBufferRegionEnabledEXT = NULL;
+PFNGLDELETEBUFFERREGIONEXTPROC __glewDeleteBufferRegionEXT = NULL;
+PFNGLDRAWBUFFERREGIONEXTPROC __glewDrawBufferRegionEXT = NULL;
+PFNGLNEWBUFFERREGIONEXTPROC __glewNewBufferRegionEXT = NULL;
+PFNGLREADBUFFERREGIONEXTPROC __glewReadBufferRegionEXT = NULL;
+
+PFNGLRESIZEBUFFERSMESAPROC __glewResizeBuffersMESA = NULL;
+
+PFNGLWINDOWPOS2DMESAPROC __glewWindowPos2dMESA = NULL;
+PFNGLWINDOWPOS2DVMESAPROC __glewWindowPos2dvMESA = NULL;
+PFNGLWINDOWPOS2FMESAPROC __glewWindowPos2fMESA = NULL;
+PFNGLWINDOWPOS2FVMESAPROC __glewWindowPos2fvMESA = NULL;
+PFNGLWINDOWPOS2IMESAPROC __glewWindowPos2iMESA = NULL;
+PFNGLWINDOWPOS2IVMESAPROC __glewWindowPos2ivMESA = NULL;
+PFNGLWINDOWPOS2SMESAPROC __glewWindowPos2sMESA = NULL;
+PFNGLWINDOWPOS2SVMESAPROC __glewWindowPos2svMESA = NULL;
+PFNGLWINDOWPOS3DMESAPROC __glewWindowPos3dMESA = NULL;
+PFNGLWINDOWPOS3DVMESAPROC __glewWindowPos3dvMESA = NULL;
+PFNGLWINDOWPOS3FMESAPROC __glewWindowPos3fMESA = NULL;
+PFNGLWINDOWPOS3FVMESAPROC __glewWindowPos3fvMESA = NULL;
+PFNGLWINDOWPOS3IMESAPROC __glewWindowPos3iMESA = NULL;
+PFNGLWINDOWPOS3IVMESAPROC __glewWindowPos3ivMESA = NULL;
+PFNGLWINDOWPOS3SMESAPROC __glewWindowPos3sMESA = NULL;
+PFNGLWINDOWPOS3SVMESAPROC __glewWindowPos3svMESA = NULL;
+PFNGLWINDOWPOS4DMESAPROC __glewWindowPos4dMESA = NULL;
+PFNGLWINDOWPOS4DVMESAPROC __glewWindowPos4dvMESA = NULL;
+PFNGLWINDOWPOS4FMESAPROC __glewWindowPos4fMESA = NULL;
+PFNGLWINDOWPOS4FVMESAPROC __glewWindowPos4fvMESA = NULL;
+PFNGLWINDOWPOS4IMESAPROC __glewWindowPos4iMESA = NULL;
+PFNGLWINDOWPOS4IVMESAPROC __glewWindowPos4ivMESA = NULL;
+PFNGLWINDOWPOS4SMESAPROC __glewWindowPos4sMESA = NULL;
+PFNGLWINDOWPOS4SVMESAPROC __glewWindowPos4svMESA = NULL;
+
+PFNGLBEGINCONDITIONALRENDERNVPROC __glewBeginConditionalRenderNV = NULL;
+PFNGLENDCONDITIONALRENDERNVPROC __glewEndConditionalRenderNV = NULL;
+
+PFNGLCLEARDEPTHDNVPROC __glewClearDepthdNV = NULL;
+PFNGLDEPTHBOUNDSDNVPROC __glewDepthBoundsdNV = NULL;
+PFNGLDEPTHRANGEDNVPROC __glewDepthRangedNV = NULL;
+
+PFNGLEVALMAPSNVPROC __glewEvalMapsNV = NULL;
+PFNGLGETMAPATTRIBPARAMETERFVNVPROC __glewGetMapAttribParameterfvNV = NULL;
+PFNGLGETMAPATTRIBPARAMETERIVNVPROC __glewGetMapAttribParameterivNV = NULL;
+PFNGLGETMAPCONTROLPOINTSNVPROC __glewGetMapControlPointsNV = NULL;
+PFNGLGETMAPPARAMETERFVNVPROC __glewGetMapParameterfvNV = NULL;
+PFNGLGETMAPPARAMETERIVNVPROC __glewGetMapParameterivNV = NULL;
+PFNGLMAPCONTROLPOINTSNVPROC __glewMapControlPointsNV = NULL;
+PFNGLMAPPARAMETERFVNVPROC __glewMapParameterfvNV = NULL;
+PFNGLMAPPARAMETERIVNVPROC __glewMapParameterivNV = NULL;
+
+PFNGLGETMULTISAMPLEFVNVPROC __glewGetMultisamplefvNV = NULL;
+PFNGLSAMPLEMASKINDEXEDNVPROC __glewSampleMaskIndexedNV = NULL;
+PFNGLTEXRENDERBUFFERNVPROC __glewTexRenderbufferNV = NULL;
+
+PFNGLDELETEFENCESNVPROC __glewDeleteFencesNV = NULL;
+PFNGLFINISHFENCENVPROC __glewFinishFenceNV = NULL;
+PFNGLGENFENCESNVPROC __glewGenFencesNV = NULL;
+PFNGLGETFENCEIVNVPROC __glewGetFenceivNV = NULL;
+PFNGLISFENCENVPROC __glewIsFenceNV = NULL;
+PFNGLSETFENCENVPROC __glewSetFenceNV = NULL;
+PFNGLTESTFENCENVPROC __glewTestFenceNV = NULL;
+
+PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC __glewGetProgramNamedParameterdvNV = NULL;
+PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC __glewGetProgramNamedParameterfvNV = NULL;
+PFNGLPROGRAMNAMEDPARAMETER4DNVPROC __glewProgramNamedParameter4dNV = NULL;
+PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC __glewProgramNamedParameter4dvNV = NULL;
+PFNGLPROGRAMNAMEDPARAMETER4FNVPROC __glewProgramNamedParameter4fNV = NULL;
+PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC __glewProgramNamedParameter4fvNV = NULL;
+
+PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC __glewRenderbufferStorageMultisampleCoverageNV = NULL;
+
+PFNGLPROGRAMVERTEXLIMITNVPROC __glewProgramVertexLimitNV = NULL;
+
+PFNGLPROGRAMENVPARAMETERI4INVPROC __glewProgramEnvParameterI4iNV = NULL;
+PFNGLPROGRAMENVPARAMETERI4IVNVPROC __glewProgramEnvParameterI4ivNV = NULL;
+PFNGLPROGRAMENVPARAMETERI4UINVPROC __glewProgramEnvParameterI4uiNV = NULL;
+PFNGLPROGRAMENVPARAMETERI4UIVNVPROC __glewProgramEnvParameterI4uivNV = NULL;
+PFNGLPROGRAMENVPARAMETERSI4IVNVPROC __glewProgramEnvParametersI4ivNV = NULL;
+PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC __glewProgramEnvParametersI4uivNV = NULL;
+PFNGLPROGRAMLOCALPARAMETERI4INVPROC __glewProgramLocalParameterI4iNV = NULL;
+PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC __glewProgramLocalParameterI4ivNV = NULL;
+PFNGLPROGRAMLOCALPARAMETERI4UINVPROC __glewProgramLocalParameterI4uiNV = NULL;
+PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC __glewProgramLocalParameterI4uivNV = NULL;
+PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC __glewProgramLocalParametersI4ivNV = NULL;
+PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC __glewProgramLocalParametersI4uivNV = NULL;
+
+PFNGLCOLOR3HNVPROC __glewColor3hNV = NULL;
+PFNGLCOLOR3HVNVPROC __glewColor3hvNV = NULL;
+PFNGLCOLOR4HNVPROC __glewColor4hNV = NULL;
+PFNGLCOLOR4HVNVPROC __glewColor4hvNV = NULL;
+PFNGLFOGCOORDHNVPROC __glewFogCoordhNV = NULL;
+PFNGLFOGCOORDHVNVPROC __glewFogCoordhvNV = NULL;
+PFNGLMULTITEXCOORD1HNVPROC __glewMultiTexCoord1hNV = NULL;
+PFNGLMULTITEXCOORD1HVNVPROC __glewMultiTexCoord1hvNV = NULL;
+PFNGLMULTITEXCOORD2HNVPROC __glewMultiTexCoord2hNV = NULL;
+PFNGLMULTITEXCOORD2HVNVPROC __glewMultiTexCoord2hvNV = NULL;
+PFNGLMULTITEXCOORD3HNVPROC __glewMultiTexCoord3hNV = NULL;
+PFNGLMULTITEXCOORD3HVNVPROC __glewMultiTexCoord3hvNV = NULL;
+PFNGLMULTITEXCOORD4HNVPROC __glewMultiTexCoord4hNV = NULL;
+PFNGLMULTITEXCOORD4HVNVPROC __glewMultiTexCoord4hvNV = NULL;
+PFNGLNORMAL3HNVPROC __glewNormal3hNV = NULL;
+PFNGLNORMAL3HVNVPROC __glewNormal3hvNV = NULL;
+PFNGLSECONDARYCOLOR3HNVPROC __glewSecondaryColor3hNV = NULL;
+PFNGLSECONDARYCOLOR3HVNVPROC __glewSecondaryColor3hvNV = NULL;
+PFNGLTEXCOORD1HNVPROC __glewTexCoord1hNV = NULL;
+PFNGLTEXCOORD1HVNVPROC __glewTexCoord1hvNV = NULL;
+PFNGLTEXCOORD2HNVPROC __glewTexCoord2hNV = NULL;
+PFNGLTEXCOORD2HVNVPROC __glewTexCoord2hvNV = NULL;
+PFNGLTEXCOORD3HNVPROC __glewTexCoord3hNV = NULL;
+PFNGLTEXCOORD3HVNVPROC __glewTexCoord3hvNV = NULL;
+PFNGLTEXCOORD4HNVPROC __glewTexCoord4hNV = NULL;
+PFNGLTEXCOORD4HVNVPROC __glewTexCoord4hvNV = NULL;
+PFNGLVERTEX2HNVPROC __glewVertex2hNV = NULL;
+PFNGLVERTEX2HVNVPROC __glewVertex2hvNV = NULL;
+PFNGLVERTEX3HNVPROC __glewVertex3hNV = NULL;
+PFNGLVERTEX3HVNVPROC __glewVertex3hvNV = NULL;
+PFNGLVERTEX4HNVPROC __glewVertex4hNV = NULL;
+PFNGLVERTEX4HVNVPROC __glewVertex4hvNV = NULL;
+PFNGLVERTEXATTRIB1HNVPROC __glewVertexAttrib1hNV = NULL;
+PFNGLVERTEXATTRIB1HVNVPROC __glewVertexAttrib1hvNV = NULL;
+PFNGLVERTEXATTRIB2HNVPROC __glewVertexAttrib2hNV = NULL;
+PFNGLVERTEXATTRIB2HVNVPROC __glewVertexAttrib2hvNV = NULL;
+PFNGLVERTEXATTRIB3HNVPROC __glewVertexAttrib3hNV = NULL;
+PFNGLVERTEXATTRIB3HVNVPROC __glewVertexAttrib3hvNV = NULL;
+PFNGLVERTEXATTRIB4HNVPROC __glewVertexAttrib4hNV = NULL;
+PFNGLVERTEXATTRIB4HVNVPROC __glewVertexAttrib4hvNV = NULL;
+PFNGLVERTEXATTRIBS1HVNVPROC __glewVertexAttribs1hvNV = NULL;
+PFNGLVERTEXATTRIBS2HVNVPROC __glewVertexAttribs2hvNV = NULL;
+PFNGLVERTEXATTRIBS3HVNVPROC __glewVertexAttribs3hvNV = NULL;
+PFNGLVERTEXATTRIBS4HVNVPROC __glewVertexAttribs4hvNV = NULL;
+PFNGLVERTEXWEIGHTHNVPROC __glewVertexWeighthNV = NULL;
+PFNGLVERTEXWEIGHTHVNVPROC __glewVertexWeighthvNV = NULL;
+
+PFNGLBEGINOCCLUSIONQUERYNVPROC __glewBeginOcclusionQueryNV = NULL;
+PFNGLDELETEOCCLUSIONQUERIESNVPROC __glewDeleteOcclusionQueriesNV = NULL;
+PFNGLENDOCCLUSIONQUERYNVPROC __glewEndOcclusionQueryNV = NULL;
+PFNGLGENOCCLUSIONQUERIESNVPROC __glewGenOcclusionQueriesNV = NULL;
+PFNGLGETOCCLUSIONQUERYIVNVPROC __glewGetOcclusionQueryivNV = NULL;
+PFNGLGETOCCLUSIONQUERYUIVNVPROC __glewGetOcclusionQueryuivNV = NULL;
+PFNGLISOCCLUSIONQUERYNVPROC __glewIsOcclusionQueryNV = NULL;
+
+PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC __glewProgramBufferParametersIivNV = NULL;
+PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC __glewProgramBufferParametersIuivNV = NULL;
+PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC __glewProgramBufferParametersfvNV = NULL;
+
+PFNGLFLUSHPIXELDATARANGENVPROC __glewFlushPixelDataRangeNV = NULL;
+PFNGLPIXELDATARANGENVPROC __glewPixelDataRangeNV = NULL;
+
+PFNGLPOINTPARAMETERINVPROC __glewPointParameteriNV = NULL;
+PFNGLPOINTPARAMETERIVNVPROC __glewPointParameterivNV = NULL;
+
+PFNGLGETVIDEOI64VNVPROC __glewGetVideoi64vNV = NULL;
+PFNGLGETVIDEOIVNVPROC __glewGetVideoivNV = NULL;
+PFNGLGETVIDEOUI64VNVPROC __glewGetVideoui64vNV = NULL;
+PFNGLGETVIDEOUIVNVPROC __glewGetVideouivNV = NULL;
+PFNGLPRESENTFRAMEDUALFILLNVPROC __glewPresentFrameDualFillNV = NULL;
+PFNGLPRESENTFRAMEKEYEDNVPROC __glewPresentFrameKeyedNV = NULL;
+PFNGLVIDEOPARAMETERIVNVPROC __glewVideoParameterivNV = NULL;
+
+PFNGLPRIMITIVERESTARTINDEXNVPROC __glewPrimitiveRestartIndexNV = NULL;
+PFNGLPRIMITIVERESTARTNVPROC __glewPrimitiveRestartNV = NULL;
+
+PFNGLCOMBINERINPUTNVPROC __glewCombinerInputNV = NULL;
+PFNGLCOMBINEROUTPUTNVPROC __glewCombinerOutputNV = NULL;
+PFNGLCOMBINERPARAMETERFNVPROC __glewCombinerParameterfNV = NULL;
+PFNGLCOMBINERPARAMETERFVNVPROC __glewCombinerParameterfvNV = NULL;
+PFNGLCOMBINERPARAMETERINVPROC __glewCombinerParameteriNV = NULL;
+PFNGLCOMBINERPARAMETERIVNVPROC __glewCombinerParameterivNV = NULL;
+PFNGLFINALCOMBINERINPUTNVPROC __glewFinalCombinerInputNV = NULL;
+PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC __glewGetCombinerInputParameterfvNV = NULL;
+PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC __glewGetCombinerInputParameterivNV = NULL;
+PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC __glewGetCombinerOutputParameterfvNV = NULL;
+PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC __glewGetCombinerOutputParameterivNV = NULL;
+PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC __glewGetFinalCombinerInputParameterfvNV = NULL;
+PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC __glewGetFinalCombinerInputParameterivNV = NULL;
+
+PFNGLCOMBINERSTAGEPARAMETERFVNVPROC __glewCombinerStageParameterfvNV = NULL;
+PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC __glewGetCombinerStageParameterfvNV = NULL;
+
+PFNGLACTIVEVARYINGNVPROC __glewActiveVaryingNV = NULL;
+PFNGLBEGINTRANSFORMFEEDBACKNVPROC __glewBeginTransformFeedbackNV = NULL;
+PFNGLBINDBUFFERBASENVPROC __glewBindBufferBaseNV = NULL;
+PFNGLBINDBUFFEROFFSETNVPROC __glewBindBufferOffsetNV = NULL;
+PFNGLBINDBUFFERRANGENVPROC __glewBindBufferRangeNV = NULL;
+PFNGLENDTRANSFORMFEEDBACKNVPROC __glewEndTransformFeedbackNV = NULL;
+PFNGLGETACTIVEVARYINGNVPROC __glewGetActiveVaryingNV = NULL;
+PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC __glewGetTransformFeedbackVaryingNV = NULL;
+PFNGLGETVARYINGLOCATIONNVPROC __glewGetVaryingLocationNV = NULL;
+PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC __glewTransformFeedbackAttribsNV = NULL;
+PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC __glewTransformFeedbackVaryingsNV = NULL;
+
+PFNGLFLUSHVERTEXARRAYRANGENVPROC __glewFlushVertexArrayRangeNV = NULL;
+PFNGLVERTEXARRAYRANGENVPROC __glewVertexArrayRangeNV = NULL;
+
+PFNGLAREPROGRAMSRESIDENTNVPROC __glewAreProgramsResidentNV = NULL;
+PFNGLBINDPROGRAMNVPROC __glewBindProgramNV = NULL;
+PFNGLDELETEPROGRAMSNVPROC __glewDeleteProgramsNV = NULL;
+PFNGLEXECUTEPROGRAMNVPROC __glewExecuteProgramNV = NULL;
+PFNGLGENPROGRAMSNVPROC __glewGenProgramsNV = NULL;
+PFNGLGETPROGRAMPARAMETERDVNVPROC __glewGetProgramParameterdvNV = NULL;
+PFNGLGETPROGRAMPARAMETERFVNVPROC __glewGetProgramParameterfvNV = NULL;
+PFNGLGETPROGRAMSTRINGNVPROC __glewGetProgramStringNV = NULL;
+PFNGLGETPROGRAMIVNVPROC __glewGetProgramivNV = NULL;
+PFNGLGETTRACKMATRIXIVNVPROC __glewGetTrackMatrixivNV = NULL;
+PFNGLGETVERTEXATTRIBPOINTERVNVPROC __glewGetVertexAttribPointervNV = NULL;
+PFNGLGETVERTEXATTRIBDVNVPROC __glewGetVertexAttribdvNV = NULL;
+PFNGLGETVERTEXATTRIBFVNVPROC __glewGetVertexAttribfvNV = NULL;
+PFNGLGETVERTEXATTRIBIVNVPROC __glewGetVertexAttribivNV = NULL;
+PFNGLISPROGRAMNVPROC __glewIsProgramNV = NULL;
+PFNGLLOADPROGRAMNVPROC __glewLoadProgramNV = NULL;
+PFNGLPROGRAMPARAMETER4DNVPROC __glewProgramParameter4dNV = NULL;
+PFNGLPROGRAMPARAMETER4DVNVPROC __glewProgramParameter4dvNV = NULL;
+PFNGLPROGRAMPARAMETER4FNVPROC __glewProgramParameter4fNV = NULL;
+PFNGLPROGRAMPARAMETER4FVNVPROC __glewProgramParameter4fvNV = NULL;
+PFNGLPROGRAMPARAMETERS4DVNVPROC __glewProgramParameters4dvNV = NULL;
+PFNGLPROGRAMPARAMETERS4FVNVPROC __glewProgramParameters4fvNV = NULL;
+PFNGLREQUESTRESIDENTPROGRAMSNVPROC __glewRequestResidentProgramsNV = NULL;
+PFNGLTRACKMATRIXNVPROC __glewTrackMatrixNV = NULL;
+PFNGLVERTEXATTRIB1DNVPROC __glewVertexAttrib1dNV = NULL;
+PFNGLVERTEXATTRIB1DVNVPROC __glewVertexAttrib1dvNV = NULL;
+PFNGLVERTEXATTRIB1FNVPROC __glewVertexAttrib1fNV = NULL;
+PFNGLVERTEXATTRIB1FVNVPROC __glewVertexAttrib1fvNV = NULL;
+PFNGLVERTEXATTRIB1SNVPROC __glewVertexAttrib1sNV = NULL;
+PFNGLVERTEXATTRIB1SVNVPROC __glewVertexAttrib1svNV = NULL;
+PFNGLVERTEXATTRIB2DNVPROC __glewVertexAttrib2dNV = NULL;
+PFNGLVERTEXATTRIB2DVNVPROC __glewVertexAttrib2dvNV = NULL;
+PFNGLVERTEXATTRIB2FNVPROC __glewVertexAttrib2fNV = NULL;
+PFNGLVERTEXATTRIB2FVNVPROC __glewVertexAttrib2fvNV = NULL;
+PFNGLVERTEXATTRIB2SNVPROC __glewVertexAttrib2sNV = NULL;
+PFNGLVERTEXATTRIB2SVNVPROC __glewVertexAttrib2svNV = NULL;
+PFNGLVERTEXATTRIB3DNVPROC __glewVertexAttrib3dNV = NULL;
+PFNGLVERTEXATTRIB3DVNVPROC __glewVertexAttrib3dvNV = NULL;
+PFNGLVERTEXATTRIB3FNVPROC __glewVertexAttrib3fNV = NULL;
+PFNGLVERTEXATTRIB3FVNVPROC __glewVertexAttrib3fvNV = NULL;
+PFNGLVERTEXATTRIB3SNVPROC __glewVertexAttrib3sNV = NULL;
+PFNGLVERTEXATTRIB3SVNVPROC __glewVertexAttrib3svNV = NULL;
+PFNGLVERTEXATTRIB4DNVPROC __glewVertexAttrib4dNV = NULL;
+PFNGLVERTEXATTRIB4DVNVPROC __glewVertexAttrib4dvNV = NULL;
+PFNGLVERTEXATTRIB4FNVPROC __glewVertexAttrib4fNV = NULL;
+PFNGLVERTEXATTRIB4FVNVPROC __glewVertexAttrib4fvNV = NULL;
+PFNGLVERTEXATTRIB4SNVPROC __glewVertexAttrib4sNV = NULL;
+PFNGLVERTEXATTRIB4SVNVPROC __glewVertexAttrib4svNV = NULL;
+PFNGLVERTEXATTRIB4UBNVPROC __glewVertexAttrib4ubNV = NULL;
+PFNGLVERTEXATTRIB4UBVNVPROC __glewVertexAttrib4ubvNV = NULL;
+PFNGLVERTEXATTRIBPOINTERNVPROC __glewVertexAttribPointerNV = NULL;
+PFNGLVERTEXATTRIBS1DVNVPROC __glewVertexAttribs1dvNV = NULL;
+PFNGLVERTEXATTRIBS1FVNVPROC __glewVertexAttribs1fvNV = NULL;
+PFNGLVERTEXATTRIBS1SVNVPROC __glewVertexAttribs1svNV = NULL;
+PFNGLVERTEXATTRIBS2DVNVPROC __glewVertexAttribs2dvNV = NULL;
+PFNGLVERTEXATTRIBS2FVNVPROC __glewVertexAttribs2fvNV = NULL;
+PFNGLVERTEXATTRIBS2SVNVPROC __glewVertexAttribs2svNV = NULL;
+PFNGLVERTEXATTRIBS3DVNVPROC __glewVertexAttribs3dvNV = NULL;
+PFNGLVERTEXATTRIBS3FVNVPROC __glewVertexAttribs3fvNV = NULL;
+PFNGLVERTEXATTRIBS3SVNVPROC __glewVertexAttribs3svNV = NULL;
+PFNGLVERTEXATTRIBS4DVNVPROC __glewVertexAttribs4dvNV = NULL;
+PFNGLVERTEXATTRIBS4FVNVPROC __glewVertexAttribs4fvNV = NULL;
+PFNGLVERTEXATTRIBS4SVNVPROC __glewVertexAttribs4svNV = NULL;
+PFNGLVERTEXATTRIBS4UBVNVPROC __glewVertexAttribs4ubvNV = NULL;
+
+PFNGLCLEARDEPTHFOESPROC __glewClearDepthfOES = NULL;
+PFNGLCLIPPLANEFOESPROC __glewClipPlanefOES = NULL;
+PFNGLDEPTHRANGEFOESPROC __glewDepthRangefOES = NULL;
+PFNGLFRUSTUMFOESPROC __glewFrustumfOES = NULL;
+PFNGLGETCLIPPLANEFOESPROC __glewGetClipPlanefOES = NULL;
+PFNGLORTHOFOESPROC __glewOrthofOES = NULL;
+
+PFNGLDETAILTEXFUNCSGISPROC __glewDetailTexFuncSGIS = NULL;
+PFNGLGETDETAILTEXFUNCSGISPROC __glewGetDetailTexFuncSGIS = NULL;
+
+PFNGLFOGFUNCSGISPROC __glewFogFuncSGIS = NULL;
+PFNGLGETFOGFUNCSGISPROC __glewGetFogFuncSGIS = NULL;
+
+PFNGLSAMPLEMASKSGISPROC __glewSampleMaskSGIS = NULL;
+PFNGLSAMPLEPATTERNSGISPROC __glewSamplePatternSGIS = NULL;
+
+PFNGLGETSHARPENTEXFUNCSGISPROC __glewGetSharpenTexFuncSGIS = NULL;
+PFNGLSHARPENTEXFUNCSGISPROC __glewSharpenTexFuncSGIS = NULL;
+
+PFNGLTEXIMAGE4DSGISPROC __glewTexImage4DSGIS = NULL;
+PFNGLTEXSUBIMAGE4DSGISPROC __glewTexSubImage4DSGIS = NULL;
+
+PFNGLGETTEXFILTERFUNCSGISPROC __glewGetTexFilterFuncSGIS = NULL;
+PFNGLTEXFILTERFUNCSGISPROC __glewTexFilterFuncSGIS = NULL;
+
+PFNGLASYNCMARKERSGIXPROC __glewAsyncMarkerSGIX = NULL;
+PFNGLDELETEASYNCMARKERSSGIXPROC __glewDeleteAsyncMarkersSGIX = NULL;
+PFNGLFINISHASYNCSGIXPROC __glewFinishAsyncSGIX = NULL;
+PFNGLGENASYNCMARKERSSGIXPROC __glewGenAsyncMarkersSGIX = NULL;
+PFNGLISASYNCMARKERSGIXPROC __glewIsAsyncMarkerSGIX = NULL;
+PFNGLPOLLASYNCSGIXPROC __glewPollAsyncSGIX = NULL;
+
+PFNGLFLUSHRASTERSGIXPROC __glewFlushRasterSGIX = NULL;
+
+PFNGLTEXTUREFOGSGIXPROC __glewTextureFogSGIX = NULL;
+
+PFNGLFRAGMENTCOLORMATERIALSGIXPROC __glewFragmentColorMaterialSGIX = NULL;
+PFNGLFRAGMENTLIGHTMODELFSGIXPROC __glewFragmentLightModelfSGIX = NULL;
+PFNGLFRAGMENTLIGHTMODELFVSGIXPROC __glewFragmentLightModelfvSGIX = NULL;
+PFNGLFRAGMENTLIGHTMODELISGIXPROC __glewFragmentLightModeliSGIX = NULL;
+PFNGLFRAGMENTLIGHTMODELIVSGIXPROC __glewFragmentLightModelivSGIX = NULL;
+PFNGLFRAGMENTLIGHTFSGIXPROC __glewFragmentLightfSGIX = NULL;
+PFNGLFRAGMENTLIGHTFVSGIXPROC __glewFragmentLightfvSGIX = NULL;
+PFNGLFRAGMENTLIGHTISGIXPROC __glewFragmentLightiSGIX = NULL;
+PFNGLFRAGMENTLIGHTIVSGIXPROC __glewFragmentLightivSGIX = NULL;
+PFNGLFRAGMENTMATERIALFSGIXPROC __glewFragmentMaterialfSGIX = NULL;
+PFNGLFRAGMENTMATERIALFVSGIXPROC __glewFragmentMaterialfvSGIX = NULL;
+PFNGLFRAGMENTMATERIALISGIXPROC __glewFragmentMaterialiSGIX = NULL;
+PFNGLFRAGMENTMATERIALIVSGIXPROC __glewFragmentMaterialivSGIX = NULL;
+PFNGLGETFRAGMENTLIGHTFVSGIXPROC __glewGetFragmentLightfvSGIX = NULL;
+PFNGLGETFRAGMENTLIGHTIVSGIXPROC __glewGetFragmentLightivSGIX = NULL;
+PFNGLGETFRAGMENTMATERIALFVSGIXPROC __glewGetFragmentMaterialfvSGIX = NULL;
+PFNGLGETFRAGMENTMATERIALIVSGIXPROC __glewGetFragmentMaterialivSGIX = NULL;
+
+PFNGLFRAMEZOOMSGIXPROC __glewFrameZoomSGIX = NULL;
+
+PFNGLPIXELTEXGENSGIXPROC __glewPixelTexGenSGIX = NULL;
+
+PFNGLREFERENCEPLANESGIXPROC __glewReferencePlaneSGIX = NULL;
+
+PFNGLSPRITEPARAMETERFSGIXPROC __glewSpriteParameterfSGIX = NULL;
+PFNGLSPRITEPARAMETERFVSGIXPROC __glewSpriteParameterfvSGIX = NULL;
+PFNGLSPRITEPARAMETERISGIXPROC __glewSpriteParameteriSGIX = NULL;
+PFNGLSPRITEPARAMETERIVSGIXPROC __glewSpriteParameterivSGIX = NULL;
+
+PFNGLTAGSAMPLEBUFFERSGIXPROC __glewTagSampleBufferSGIX = NULL;
+
+PFNGLCOLORTABLEPARAMETERFVSGIPROC __glewColorTableParameterfvSGI = NULL;
+PFNGLCOLORTABLEPARAMETERIVSGIPROC __glewColorTableParameterivSGI = NULL;
+PFNGLCOLORTABLESGIPROC __glewColorTableSGI = NULL;
+PFNGLCOPYCOLORTABLESGIPROC __glewCopyColorTableSGI = NULL;
+PFNGLGETCOLORTABLEPARAMETERFVSGIPROC __glewGetColorTableParameterfvSGI = NULL;
+PFNGLGETCOLORTABLEPARAMETERIVSGIPROC __glewGetColorTableParameterivSGI = NULL;
+PFNGLGETCOLORTABLESGIPROC __glewGetColorTableSGI = NULL;
+
+PFNGLFINISHTEXTURESUNXPROC __glewFinishTextureSUNX = NULL;
+
+PFNGLGLOBALALPHAFACTORBSUNPROC __glewGlobalAlphaFactorbSUN = NULL;
+PFNGLGLOBALALPHAFACTORDSUNPROC __glewGlobalAlphaFactordSUN = NULL;
+PFNGLGLOBALALPHAFACTORFSUNPROC __glewGlobalAlphaFactorfSUN = NULL;
+PFNGLGLOBALALPHAFACTORISUNPROC __glewGlobalAlphaFactoriSUN = NULL;
+PFNGLGLOBALALPHAFACTORSSUNPROC __glewGlobalAlphaFactorsSUN = NULL;
+PFNGLGLOBALALPHAFACTORUBSUNPROC __glewGlobalAlphaFactorubSUN = NULL;
+PFNGLGLOBALALPHAFACTORUISUNPROC __glewGlobalAlphaFactoruiSUN = NULL;
+PFNGLGLOBALALPHAFACTORUSSUNPROC __glewGlobalAlphaFactorusSUN = NULL;
+
+PFNGLREADVIDEOPIXELSSUNPROC __glewReadVideoPixelsSUN = NULL;
+
+PFNGLREPLACEMENTCODEPOINTERSUNPROC __glewReplacementCodePointerSUN = NULL;
+PFNGLREPLACEMENTCODEUBSUNPROC __glewReplacementCodeubSUN = NULL;
+PFNGLREPLACEMENTCODEUBVSUNPROC __glewReplacementCodeubvSUN = NULL;
+PFNGLREPLACEMENTCODEUISUNPROC __glewReplacementCodeuiSUN = NULL;
+PFNGLREPLACEMENTCODEUIVSUNPROC __glewReplacementCodeuivSUN = NULL;
+PFNGLREPLACEMENTCODEUSSUNPROC __glewReplacementCodeusSUN = NULL;
+PFNGLREPLACEMENTCODEUSVSUNPROC __glewReplacementCodeusvSUN = NULL;
+
+PFNGLCOLOR3FVERTEX3FSUNPROC __glewColor3fVertex3fSUN = NULL;
+PFNGLCOLOR3FVERTEX3FVSUNPROC __glewColor3fVertex3fvSUN = NULL;
+PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewColor4fNormal3fVertex3fSUN = NULL;
+PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewColor4fNormal3fVertex3fvSUN = NULL;
+PFNGLCOLOR4UBVERTEX2FSUNPROC __glewColor4ubVertex2fSUN = NULL;
+PFNGLCOLOR4UBVERTEX2FVSUNPROC __glewColor4ubVertex2fvSUN = NULL;
+PFNGLCOLOR4UBVERTEX3FSUNPROC __glewColor4ubVertex3fSUN = NULL;
+PFNGLCOLOR4UBVERTEX3FVSUNPROC __glewColor4ubVertex3fvSUN = NULL;
+PFNGLNORMAL3FVERTEX3FSUNPROC __glewNormal3fVertex3fSUN = NULL;
+PFNGLNORMAL3FVERTEX3FVSUNPROC __glewNormal3fVertex3fvSUN = NULL;
+PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC __glewReplacementCodeuiColor3fVertex3fSUN = NULL;
+PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor3fVertex3fvSUN = NULL;
+PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fSUN = NULL;
+PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fvSUN = NULL;
+PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC __glewReplacementCodeuiColor4ubVertex3fSUN = NULL;
+PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC __glewReplacementCodeuiColor4ubVertex3fvSUN = NULL;
+PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiNormal3fVertex3fSUN = NULL;
+PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiNormal3fVertex3fvSUN = NULL;
+PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = NULL;
+PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = NULL;
+PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = NULL;
+PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = NULL;
+PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fSUN = NULL;
+PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fvSUN = NULL;
+PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC __glewReplacementCodeuiVertex3fSUN = NULL;
+PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC __glewReplacementCodeuiVertex3fvSUN = NULL;
+PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC __glewTexCoord2fColor3fVertex3fSUN = NULL;
+PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC __glewTexCoord2fColor3fVertex3fvSUN = NULL;
+PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fSUN = NULL;
+PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fvSUN = NULL;
+PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC __glewTexCoord2fColor4ubVertex3fSUN = NULL;
+PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC __glewTexCoord2fColor4ubVertex3fvSUN = NULL;
+PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fNormal3fVertex3fSUN = NULL;
+PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fNormal3fVertex3fvSUN = NULL;
+PFNGLTEXCOORD2FVERTEX3FSUNPROC __glewTexCoord2fVertex3fSUN = NULL;
+PFNGLTEXCOORD2FVERTEX3FVSUNPROC __glewTexCoord2fVertex3fvSUN = NULL;
+PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fSUN = NULL;
+PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fvSUN = NULL;
+PFNGLTEXCOORD4FVERTEX4FSUNPROC __glewTexCoord4fVertex4fSUN = NULL;
+PFNGLTEXCOORD4FVERTEX4FVSUNPROC __glewTexCoord4fVertex4fvSUN = NULL;
+
+PFNGLADDSWAPHINTRECTWINPROC __glewAddSwapHintRectWIN = NULL;
+
+#endif /* !WIN32 || !GLEW_MX */
+
+#if !defined(GLEW_MX)
+
+GLboolean __GLEW_VERSION_1_1 = GL_FALSE;
+GLboolean __GLEW_VERSION_1_2 = GL_FALSE;
+GLboolean __GLEW_VERSION_1_3 = GL_FALSE;
+GLboolean __GLEW_VERSION_1_4 = GL_FALSE;
+GLboolean __GLEW_VERSION_1_5 = GL_FALSE;
+GLboolean __GLEW_VERSION_2_0 = GL_FALSE;
+GLboolean __GLEW_VERSION_2_1 = GL_FALSE;
+GLboolean __GLEW_VERSION_3_0 = GL_FALSE;
+GLboolean __GLEW_3DFX_multisample = GL_FALSE;
+GLboolean __GLEW_3DFX_tbuffer = GL_FALSE;
+GLboolean __GLEW_3DFX_texture_compression_FXT1 = GL_FALSE;
+GLboolean __GLEW_APPLE_client_storage = GL_FALSE;
+GLboolean __GLEW_APPLE_element_array = GL_FALSE;
+GLboolean __GLEW_APPLE_fence = GL_FALSE;
+GLboolean __GLEW_APPLE_float_pixels = GL_FALSE;
+GLboolean __GLEW_APPLE_flush_buffer_range = GL_FALSE;
+GLboolean __GLEW_APPLE_pixel_buffer = GL_FALSE;
+GLboolean __GLEW_APPLE_specular_vector = GL_FALSE;
+GLboolean __GLEW_APPLE_texture_range = GL_FALSE;
+GLboolean __GLEW_APPLE_transform_hint = GL_FALSE;
+GLboolean __GLEW_APPLE_vertex_array_object = GL_FALSE;
+GLboolean __GLEW_APPLE_vertex_array_range = GL_FALSE;
+GLboolean __GLEW_APPLE_ycbcr_422 = GL_FALSE;
+GLboolean __GLEW_ARB_color_buffer_float = GL_FALSE;
+GLboolean __GLEW_ARB_depth_buffer_float = GL_FALSE;
+GLboolean __GLEW_ARB_depth_texture = GL_FALSE;
+GLboolean __GLEW_ARB_draw_buffers = GL_FALSE;
+GLboolean __GLEW_ARB_draw_instanced = GL_FALSE;
+GLboolean __GLEW_ARB_fragment_program = GL_FALSE;
+GLboolean __GLEW_ARB_fragment_program_shadow = GL_FALSE;
+GLboolean __GLEW_ARB_fragment_shader = GL_FALSE;
+GLboolean __GLEW_ARB_framebuffer_object = GL_FALSE;
+GLboolean __GLEW_ARB_framebuffer_sRGB = GL_FALSE;
+GLboolean __GLEW_ARB_geometry_shader4 = GL_FALSE;
+GLboolean __GLEW_ARB_half_float_pixel = GL_FALSE;
+GLboolean __GLEW_ARB_half_float_vertex = GL_FALSE;
+GLboolean __GLEW_ARB_imaging = GL_FALSE;
+GLboolean __GLEW_ARB_instanced_arrays = GL_FALSE;
+GLboolean __GLEW_ARB_map_buffer_range = GL_FALSE;
+GLboolean __GLEW_ARB_matrix_palette = GL_FALSE;
+GLboolean __GLEW_ARB_multisample = GL_FALSE;
+GLboolean __GLEW_ARB_multitexture = GL_FALSE;
+GLboolean __GLEW_ARB_occlusion_query = GL_FALSE;
+GLboolean __GLEW_ARB_pixel_buffer_object = GL_FALSE;
+GLboolean __GLEW_ARB_point_parameters = GL_FALSE;
+GLboolean __GLEW_ARB_point_sprite = GL_FALSE;
+GLboolean __GLEW_ARB_shader_objects = GL_FALSE;
+GLboolean __GLEW_ARB_shading_language_100 = GL_FALSE;
+GLboolean __GLEW_ARB_shadow = GL_FALSE;
+GLboolean __GLEW_ARB_shadow_ambient = GL_FALSE;
+GLboolean __GLEW_ARB_texture_border_clamp = GL_FALSE;
+GLboolean __GLEW_ARB_texture_buffer_object = GL_FALSE;
+GLboolean __GLEW_ARB_texture_compression = GL_FALSE;
+GLboolean __GLEW_ARB_texture_compression_rgtc = GL_FALSE;
+GLboolean __GLEW_ARB_texture_cube_map = GL_FALSE;
+GLboolean __GLEW_ARB_texture_env_add = GL_FALSE;
+GLboolean __GLEW_ARB_texture_env_combine = GL_FALSE;
+GLboolean __GLEW_ARB_texture_env_crossbar = GL_FALSE;
+GLboolean __GLEW_ARB_texture_env_dot3 = GL_FALSE;
+GLboolean __GLEW_ARB_texture_float = GL_FALSE;
+GLboolean __GLEW_ARB_texture_mirrored_repeat = GL_FALSE;
+GLboolean __GLEW_ARB_texture_non_power_of_two = GL_FALSE;
+GLboolean __GLEW_ARB_texture_rectangle = GL_FALSE;
+GLboolean __GLEW_ARB_texture_rg = GL_FALSE;
+GLboolean __GLEW_ARB_transpose_matrix = GL_FALSE;
+GLboolean __GLEW_ARB_vertex_array_object = GL_FALSE;
+GLboolean __GLEW_ARB_vertex_blend = GL_FALSE;
+GLboolean __GLEW_ARB_vertex_buffer_object = GL_FALSE;
+GLboolean __GLEW_ARB_vertex_program = GL_FALSE;
+GLboolean __GLEW_ARB_vertex_shader = GL_FALSE;
+GLboolean __GLEW_ARB_window_pos = GL_FALSE;
+GLboolean __GLEW_ATIX_point_sprites = GL_FALSE;
+GLboolean __GLEW_ATIX_texture_env_combine3 = GL_FALSE;
+GLboolean __GLEW_ATIX_texture_env_route = GL_FALSE;
+GLboolean __GLEW_ATIX_vertex_shader_output_point_size = GL_FALSE;
+GLboolean __GLEW_ATI_draw_buffers = GL_FALSE;
+GLboolean __GLEW_ATI_element_array = GL_FALSE;
+GLboolean __GLEW_ATI_envmap_bumpmap = GL_FALSE;
+GLboolean __GLEW_ATI_fragment_shader = GL_FALSE;
+GLboolean __GLEW_ATI_map_object_buffer = GL_FALSE;
+GLboolean __GLEW_ATI_pn_triangles = GL_FALSE;
+GLboolean __GLEW_ATI_separate_stencil = GL_FALSE;
+GLboolean __GLEW_ATI_shader_texture_lod = GL_FALSE;
+GLboolean __GLEW_ATI_text_fragment_shader = GL_FALSE;
+GLboolean __GLEW_ATI_texture_compression_3dc = GL_FALSE;
+GLboolean __GLEW_ATI_texture_env_combine3 = GL_FALSE;
+GLboolean __GLEW_ATI_texture_float = GL_FALSE;
+GLboolean __GLEW_ATI_texture_mirror_once = GL_FALSE;
+GLboolean __GLEW_ATI_vertex_array_object = GL_FALSE;
+GLboolean __GLEW_ATI_vertex_attrib_array_object = GL_FALSE;
+GLboolean __GLEW_ATI_vertex_streams = GL_FALSE;
+GLboolean __GLEW_EXT_422_pixels = GL_FALSE;
+GLboolean __GLEW_EXT_Cg_shader = GL_FALSE;
+GLboolean __GLEW_EXT_abgr = GL_FALSE;
+GLboolean __GLEW_EXT_bgra = GL_FALSE;
+GLboolean __GLEW_EXT_bindable_uniform = GL_FALSE;
+GLboolean __GLEW_EXT_blend_color = GL_FALSE;
+GLboolean __GLEW_EXT_blend_equation_separate = GL_FALSE;
+GLboolean __GLEW_EXT_blend_func_separate = GL_FALSE;
+GLboolean __GLEW_EXT_blend_logic_op = GL_FALSE;
+GLboolean __GLEW_EXT_blend_minmax = GL_FALSE;
+GLboolean __GLEW_EXT_blend_subtract = GL_FALSE;
+GLboolean __GLEW_EXT_clip_volume_hint = GL_FALSE;
+GLboolean __GLEW_EXT_cmyka = GL_FALSE;
+GLboolean __GLEW_EXT_color_subtable = GL_FALSE;
+GLboolean __GLEW_EXT_compiled_vertex_array = GL_FALSE;
+GLboolean __GLEW_EXT_convolution = GL_FALSE;
+GLboolean __GLEW_EXT_coordinate_frame = GL_FALSE;
+GLboolean __GLEW_EXT_copy_texture = GL_FALSE;
+GLboolean __GLEW_EXT_cull_vertex = GL_FALSE;
+GLboolean __GLEW_EXT_depth_bounds_test = GL_FALSE;
+GLboolean __GLEW_EXT_direct_state_access = GL_FALSE;
+GLboolean __GLEW_EXT_draw_buffers2 = GL_FALSE;
+GLboolean __GLEW_EXT_draw_instanced = GL_FALSE;
+GLboolean __GLEW_EXT_draw_range_elements = GL_FALSE;
+GLboolean __GLEW_EXT_fog_coord = GL_FALSE;
+GLboolean __GLEW_EXT_fragment_lighting = GL_FALSE;
+GLboolean __GLEW_EXT_framebuffer_blit = GL_FALSE;
+GLboolean __GLEW_EXT_framebuffer_multisample = GL_FALSE;
+GLboolean __GLEW_EXT_framebuffer_object = GL_FALSE;
+GLboolean __GLEW_EXT_framebuffer_sRGB = GL_FALSE;
+GLboolean __GLEW_EXT_geometry_shader4 = GL_FALSE;
+GLboolean __GLEW_EXT_gpu_program_parameters = GL_FALSE;
+GLboolean __GLEW_EXT_gpu_shader4 = GL_FALSE;
+GLboolean __GLEW_EXT_histogram = GL_FALSE;
+GLboolean __GLEW_EXT_index_array_formats = GL_FALSE;
+GLboolean __GLEW_EXT_index_func = GL_FALSE;
+GLboolean __GLEW_EXT_index_material = GL_FALSE;
+GLboolean __GLEW_EXT_index_texture = GL_FALSE;
+GLboolean __GLEW_EXT_light_texture = GL_FALSE;
+GLboolean __GLEW_EXT_misc_attribute = GL_FALSE;
+GLboolean __GLEW_EXT_multi_draw_arrays = GL_FALSE;
+GLboolean __GLEW_EXT_multisample = GL_FALSE;
+GLboolean __GLEW_EXT_packed_depth_stencil = GL_FALSE;
+GLboolean __GLEW_EXT_packed_float = GL_FALSE;
+GLboolean __GLEW_EXT_packed_pixels = GL_FALSE;
+GLboolean __GLEW_EXT_paletted_texture = GL_FALSE;
+GLboolean __GLEW_EXT_pixel_buffer_object = GL_FALSE;
+GLboolean __GLEW_EXT_pixel_transform = GL_FALSE;
+GLboolean __GLEW_EXT_pixel_transform_color_table = GL_FALSE;
+GLboolean __GLEW_EXT_point_parameters = GL_FALSE;
+GLboolean __GLEW_EXT_polygon_offset = GL_FALSE;
+GLboolean __GLEW_EXT_rescale_normal = GL_FALSE;
+GLboolean __GLEW_EXT_scene_marker = GL_FALSE;
+GLboolean __GLEW_EXT_secondary_color = GL_FALSE;
+GLboolean __GLEW_EXT_separate_specular_color = GL_FALSE;
+GLboolean __GLEW_EXT_shadow_funcs = GL_FALSE;
+GLboolean __GLEW_EXT_shared_texture_palette = GL_FALSE;
+GLboolean __GLEW_EXT_stencil_clear_tag = GL_FALSE;
+GLboolean __GLEW_EXT_stencil_two_side = GL_FALSE;
+GLboolean __GLEW_EXT_stencil_wrap = GL_FALSE;
+GLboolean __GLEW_EXT_subtexture = GL_FALSE;
+GLboolean __GLEW_EXT_texture = GL_FALSE;
+GLboolean __GLEW_EXT_texture3D = GL_FALSE;
+GLboolean __GLEW_EXT_texture_array = GL_FALSE;
+GLboolean __GLEW_EXT_texture_buffer_object = GL_FALSE;
+GLboolean __GLEW_EXT_texture_compression_dxt1 = GL_FALSE;
+GLboolean __GLEW_EXT_texture_compression_latc = GL_FALSE;
+GLboolean __GLEW_EXT_texture_compression_rgtc = GL_FALSE;
+GLboolean __GLEW_EXT_texture_compression_s3tc = GL_FALSE;
+GLboolean __GLEW_EXT_texture_cube_map = GL_FALSE;
+GLboolean __GLEW_EXT_texture_edge_clamp = GL_FALSE;
+GLboolean __GLEW_EXT_texture_env = GL_FALSE;
+GLboolean __GLEW_EXT_texture_env_add = GL_FALSE;
+GLboolean __GLEW_EXT_texture_env_combine = GL_FALSE;
+GLboolean __GLEW_EXT_texture_env_dot3 = GL_FALSE;
+GLboolean __GLEW_EXT_texture_filter_anisotropic = GL_FALSE;
+GLboolean __GLEW_EXT_texture_integer = GL_FALSE;
+GLboolean __GLEW_EXT_texture_lod_bias = GL_FALSE;
+GLboolean __GLEW_EXT_texture_mirror_clamp = GL_FALSE;
+GLboolean __GLEW_EXT_texture_object = GL_FALSE;
+GLboolean __GLEW_EXT_texture_perturb_normal = GL_FALSE;
+GLboolean __GLEW_EXT_texture_rectangle = GL_FALSE;
+GLboolean __GLEW_EXT_texture_sRGB = GL_FALSE;
+GLboolean __GLEW_EXT_texture_shared_exponent = GL_FALSE;
+GLboolean __GLEW_EXT_texture_swizzle = GL_FALSE;
+GLboolean __GLEW_EXT_timer_query = GL_FALSE;
+GLboolean __GLEW_EXT_transform_feedback = GL_FALSE;
+GLboolean __GLEW_EXT_vertex_array = GL_FALSE;
+GLboolean __GLEW_EXT_vertex_array_bgra = GL_FALSE;
+GLboolean __GLEW_EXT_vertex_shader = GL_FALSE;
+GLboolean __GLEW_EXT_vertex_weighting = GL_FALSE;
+GLboolean __GLEW_GREMEDY_frame_terminator = GL_FALSE;
+GLboolean __GLEW_GREMEDY_string_marker = GL_FALSE;
+GLboolean __GLEW_HP_convolution_border_modes = GL_FALSE;
+GLboolean __GLEW_HP_image_transform = GL_FALSE;
+GLboolean __GLEW_HP_occlusion_test = GL_FALSE;
+GLboolean __GLEW_HP_texture_lighting = GL_FALSE;
+GLboolean __GLEW_IBM_cull_vertex = GL_FALSE;
+GLboolean __GLEW_IBM_multimode_draw_arrays = GL_FALSE;
+GLboolean __GLEW_IBM_rasterpos_clip = GL_FALSE;
+GLboolean __GLEW_IBM_static_data = GL_FALSE;
+GLboolean __GLEW_IBM_texture_mirrored_repeat = GL_FALSE;
+GLboolean __GLEW_IBM_vertex_array_lists = GL_FALSE;
+GLboolean __GLEW_INGR_color_clamp = GL_FALSE;
+GLboolean __GLEW_INGR_interlace_read = GL_FALSE;
+GLboolean __GLEW_INTEL_parallel_arrays = GL_FALSE;
+GLboolean __GLEW_INTEL_texture_scissor = GL_FALSE;
+GLboolean __GLEW_KTX_buffer_region = GL_FALSE;
+GLboolean __GLEW_MESAX_texture_stack = GL_FALSE;
+GLboolean __GLEW_MESA_pack_invert = GL_FALSE;
+GLboolean __GLEW_MESA_resize_buffers = GL_FALSE;
+GLboolean __GLEW_MESA_window_pos = GL_FALSE;
+GLboolean __GLEW_MESA_ycbcr_texture = GL_FALSE;
+GLboolean __GLEW_NV_blend_square = GL_FALSE;
+GLboolean __GLEW_NV_conditional_render = GL_FALSE;
+GLboolean __GLEW_NV_copy_depth_to_color = GL_FALSE;
+GLboolean __GLEW_NV_depth_buffer_float = GL_FALSE;
+GLboolean __GLEW_NV_depth_clamp = GL_FALSE;
+GLboolean __GLEW_NV_depth_range_unclamped = GL_FALSE;
+GLboolean __GLEW_NV_evaluators = GL_FALSE;
+GLboolean __GLEW_NV_explicit_multisample = GL_FALSE;
+GLboolean __GLEW_NV_fence = GL_FALSE;
+GLboolean __GLEW_NV_float_buffer = GL_FALSE;
+GLboolean __GLEW_NV_fog_distance = GL_FALSE;
+GLboolean __GLEW_NV_fragment_program = GL_FALSE;
+GLboolean __GLEW_NV_fragment_program2 = GL_FALSE;
+GLboolean __GLEW_NV_fragment_program4 = GL_FALSE;
+GLboolean __GLEW_NV_fragment_program_option = GL_FALSE;
+GLboolean __GLEW_NV_framebuffer_multisample_coverage = GL_FALSE;
+GLboolean __GLEW_NV_geometry_program4 = GL_FALSE;
+GLboolean __GLEW_NV_geometry_shader4 = GL_FALSE;
+GLboolean __GLEW_NV_gpu_program4 = GL_FALSE;
+GLboolean __GLEW_NV_half_float = GL_FALSE;
+GLboolean __GLEW_NV_light_max_exponent = GL_FALSE;
+GLboolean __GLEW_NV_multisample_filter_hint = GL_FALSE;
+GLboolean __GLEW_NV_occlusion_query = GL_FALSE;
+GLboolean __GLEW_NV_packed_depth_stencil = GL_FALSE;
+GLboolean __GLEW_NV_parameter_buffer_object = GL_FALSE;
+GLboolean __GLEW_NV_pixel_data_range = GL_FALSE;
+GLboolean __GLEW_NV_point_sprite = GL_FALSE;
+GLboolean __GLEW_NV_present_video = GL_FALSE;
+GLboolean __GLEW_NV_primitive_restart = GL_FALSE;
+GLboolean __GLEW_NV_register_combiners = GL_FALSE;
+GLboolean __GLEW_NV_register_combiners2 = GL_FALSE;
+GLboolean __GLEW_NV_texgen_emboss = GL_FALSE;
+GLboolean __GLEW_NV_texgen_reflection = GL_FALSE;
+GLboolean __GLEW_NV_texture_compression_vtc = GL_FALSE;
+GLboolean __GLEW_NV_texture_env_combine4 = GL_FALSE;
+GLboolean __GLEW_NV_texture_expand_normal = GL_FALSE;
+GLboolean __GLEW_NV_texture_rectangle = GL_FALSE;
+GLboolean __GLEW_NV_texture_shader = GL_FALSE;
+GLboolean __GLEW_NV_texture_shader2 = GL_FALSE;
+GLboolean __GLEW_NV_texture_shader3 = GL_FALSE;
+GLboolean __GLEW_NV_transform_feedback = GL_FALSE;
+GLboolean __GLEW_NV_vertex_array_range = GL_FALSE;
+GLboolean __GLEW_NV_vertex_array_range2 = GL_FALSE;
+GLboolean __GLEW_NV_vertex_program = GL_FALSE;
+GLboolean __GLEW_NV_vertex_program1_1 = GL_FALSE;
+GLboolean __GLEW_NV_vertex_program2 = GL_FALSE;
+GLboolean __GLEW_NV_vertex_program2_option = GL_FALSE;
+GLboolean __GLEW_NV_vertex_program3 = GL_FALSE;
+GLboolean __GLEW_NV_vertex_program4 = GL_FALSE;
+GLboolean __GLEW_OES_byte_coordinates = GL_FALSE;
+GLboolean __GLEW_OES_compressed_paletted_texture = GL_FALSE;
+GLboolean __GLEW_OES_read_format = GL_FALSE;
+GLboolean __GLEW_OES_single_precision = GL_FALSE;
+GLboolean __GLEW_OML_interlace = GL_FALSE;
+GLboolean __GLEW_OML_resample = GL_FALSE;
+GLboolean __GLEW_OML_subsample = GL_FALSE;
+GLboolean __GLEW_PGI_misc_hints = GL_FALSE;
+GLboolean __GLEW_PGI_vertex_hints = GL_FALSE;
+GLboolean __GLEW_REND_screen_coordinates = GL_FALSE;
+GLboolean __GLEW_S3_s3tc = GL_FALSE;
+GLboolean __GLEW_SGIS_color_range = GL_FALSE;
+GLboolean __GLEW_SGIS_detail_texture = GL_FALSE;
+GLboolean __GLEW_SGIS_fog_function = GL_FALSE;
+GLboolean __GLEW_SGIS_generate_mipmap = GL_FALSE;
+GLboolean __GLEW_SGIS_multisample = GL_FALSE;
+GLboolean __GLEW_SGIS_pixel_texture = GL_FALSE;
+GLboolean __GLEW_SGIS_point_line_texgen = GL_FALSE;
+GLboolean __GLEW_SGIS_sharpen_texture = GL_FALSE;
+GLboolean __GLEW_SGIS_texture4D = GL_FALSE;
+GLboolean __GLEW_SGIS_texture_border_clamp = GL_FALSE;
+GLboolean __GLEW_SGIS_texture_edge_clamp = GL_FALSE;
+GLboolean __GLEW_SGIS_texture_filter4 = GL_FALSE;
+GLboolean __GLEW_SGIS_texture_lod = GL_FALSE;
+GLboolean __GLEW_SGIS_texture_select = GL_FALSE;
+GLboolean __GLEW_SGIX_async = GL_FALSE;
+GLboolean __GLEW_SGIX_async_histogram = GL_FALSE;
+GLboolean __GLEW_SGIX_async_pixel = GL_FALSE;
+GLboolean __GLEW_SGIX_blend_alpha_minmax = GL_FALSE;
+GLboolean __GLEW_SGIX_clipmap = GL_FALSE;
+GLboolean __GLEW_SGIX_convolution_accuracy = GL_FALSE;
+GLboolean __GLEW_SGIX_depth_texture = GL_FALSE;
+GLboolean __GLEW_SGIX_flush_raster = GL_FALSE;
+GLboolean __GLEW_SGIX_fog_offset = GL_FALSE;
+GLboolean __GLEW_SGIX_fog_texture = GL_FALSE;
+GLboolean __GLEW_SGIX_fragment_specular_lighting = GL_FALSE;
+GLboolean __GLEW_SGIX_framezoom = GL_FALSE;
+GLboolean __GLEW_SGIX_interlace = GL_FALSE;
+GLboolean __GLEW_SGIX_ir_instrument1 = GL_FALSE;
+GLboolean __GLEW_SGIX_list_priority = GL_FALSE;
+GLboolean __GLEW_SGIX_pixel_texture = GL_FALSE;
+GLboolean __GLEW_SGIX_pixel_texture_bits = GL_FALSE;
+GLboolean __GLEW_SGIX_reference_plane = GL_FALSE;
+GLboolean __GLEW_SGIX_resample = GL_FALSE;
+GLboolean __GLEW_SGIX_shadow = GL_FALSE;
+GLboolean __GLEW_SGIX_shadow_ambient = GL_FALSE;
+GLboolean __GLEW_SGIX_sprite = GL_FALSE;
+GLboolean __GLEW_SGIX_tag_sample_buffer = GL_FALSE;
+GLboolean __GLEW_SGIX_texture_add_env = GL_FALSE;
+GLboolean __GLEW_SGIX_texture_coordinate_clamp = GL_FALSE;
+GLboolean __GLEW_SGIX_texture_lod_bias = GL_FALSE;
+GLboolean __GLEW_SGIX_texture_multi_buffer = GL_FALSE;
+GLboolean __GLEW_SGIX_texture_range = GL_FALSE;
+GLboolean __GLEW_SGIX_texture_scale_bias = GL_FALSE;
+GLboolean __GLEW_SGIX_vertex_preclip = GL_FALSE;
+GLboolean __GLEW_SGIX_vertex_preclip_hint = GL_FALSE;
+GLboolean __GLEW_SGIX_ycrcb = GL_FALSE;
+GLboolean __GLEW_SGI_color_matrix = GL_FALSE;
+GLboolean __GLEW_SGI_color_table = GL_FALSE;
+GLboolean __GLEW_SGI_texture_color_table = GL_FALSE;
+GLboolean __GLEW_SUNX_constant_data = GL_FALSE;
+GLboolean __GLEW_SUN_convolution_border_modes = GL_FALSE;
+GLboolean __GLEW_SUN_global_alpha = GL_FALSE;
+GLboolean __GLEW_SUN_mesh_array = GL_FALSE;
+GLboolean __GLEW_SUN_read_video_pixels = GL_FALSE;
+GLboolean __GLEW_SUN_slice_accum = GL_FALSE;
+GLboolean __GLEW_SUN_triangle_list = GL_FALSE;
+GLboolean __GLEW_SUN_vertex = GL_FALSE;
+GLboolean __GLEW_WIN_phong_shading = GL_FALSE;
+GLboolean __GLEW_WIN_specular_fog = GL_FALSE;
+GLboolean __GLEW_WIN_swap_hint = GL_FALSE;
+
+#endif /* !GLEW_MX */
+
+#ifdef GL_VERSION_1_2
+
+static GLboolean _glewInit_GL_VERSION_1_2 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage3D")) == NULL) || r;
+ r = ((glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElements")) == NULL) || r;
+ r = ((glTexImage3D = (PFNGLTEXIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTexImage3D")) == NULL) || r;
+ r = ((glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage3D")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_VERSION_1_2 */
+
+#ifdef GL_VERSION_1_3
+
+static GLboolean _glewInit_GL_VERSION_1_3 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glActiveTexture = (PFNGLACTIVETEXTUREPROC)glewGetProcAddress((const GLubyte*)"glActiveTexture")) == NULL) || r;
+ r = ((glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC)glewGetProcAddress((const GLubyte*)"glClientActiveTexture")) == NULL) || r;
+ r = ((glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage1D")) == NULL) || r;
+ r = ((glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage2D")) == NULL) || r;
+ r = ((glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage3D")) == NULL) || r;
+ r = ((glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage1D")) == NULL) || r;
+ r = ((glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage2D")) == NULL) || r;
+ r = ((glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage3D")) == NULL) || r;
+ r = ((glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTexImage")) == NULL) || r;
+ r = ((glLoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixd")) == NULL) || r;
+ r = ((glLoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixf")) == NULL) || r;
+ r = ((glMultTransposeMatrixd = (PFNGLMULTTRANSPOSEMATRIXDPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixd")) == NULL) || r;
+ r = ((glMultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixf")) == NULL) || r;
+ r = ((glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1d")) == NULL) || r;
+ r = ((glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1dv")) == NULL) || r;
+ r = ((glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1f")) == NULL) || r;
+ r = ((glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1fv")) == NULL) || r;
+ r = ((glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1i")) == NULL) || r;
+ r = ((glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1iv")) == NULL) || r;
+ r = ((glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1s")) == NULL) || r;
+ r = ((glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1sv")) == NULL) || r;
+ r = ((glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2d")) == NULL) || r;
+ r = ((glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2dv")) == NULL) || r;
+ r = ((glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2f")) == NULL) || r;
+ r = ((glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2fv")) == NULL) || r;
+ r = ((glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2i")) == NULL) || r;
+ r = ((glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2iv")) == NULL) || r;
+ r = ((glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2s")) == NULL) || r;
+ r = ((glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2sv")) == NULL) || r;
+ r = ((glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3d")) == NULL) || r;
+ r = ((glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3dv")) == NULL) || r;
+ r = ((glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3f")) == NULL) || r;
+ r = ((glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3fv")) == NULL) || r;
+ r = ((glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3i")) == NULL) || r;
+ r = ((glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3iv")) == NULL) || r;
+ r = ((glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3s")) == NULL) || r;
+ r = ((glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3sv")) == NULL) || r;
+ r = ((glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4d")) == NULL) || r;
+ r = ((glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4dv")) == NULL) || r;
+ r = ((glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4f")) == NULL) || r;
+ r = ((glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4fv")) == NULL) || r;
+ r = ((glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4i")) == NULL) || r;
+ r = ((glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4iv")) == NULL) || r;
+ r = ((glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4s")) == NULL) || r;
+ r = ((glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4sv")) == NULL) || r;
+ r = ((glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)glewGetProcAddress((const GLubyte*)"glSampleCoverage")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_VERSION_1_3 */
+
+#ifdef GL_VERSION_1_4
+
+static GLboolean _glewInit_GL_VERSION_1_4 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBlendColor = (PFNGLBLENDCOLORPROC)glewGetProcAddress((const GLubyte*)"glBlendColor")) == NULL) || r;
+ r = ((glBlendEquation = (PFNGLBLENDEQUATIONPROC)glewGetProcAddress((const GLubyte*)"glBlendEquation")) == NULL) || r;
+ r = ((glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparate")) == NULL) || r;
+ r = ((glFogCoordPointer = (PFNGLFOGCOORDPOINTERPROC)glewGetProcAddress((const GLubyte*)"glFogCoordPointer")) == NULL) || r;
+ r = ((glFogCoordd = (PFNGLFOGCOORDDPROC)glewGetProcAddress((const GLubyte*)"glFogCoordd")) == NULL) || r;
+ r = ((glFogCoorddv = (PFNGLFOGCOORDDVPROC)glewGetProcAddress((const GLubyte*)"glFogCoorddv")) == NULL) || r;
+ r = ((glFogCoordf = (PFNGLFOGCOORDFPROC)glewGetProcAddress((const GLubyte*)"glFogCoordf")) == NULL) || r;
+ r = ((glFogCoordfv = (PFNGLFOGCOORDFVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordfv")) == NULL) || r;
+ r = ((glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArrays")) == NULL) || r;
+ r = ((glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElements")) == NULL) || r;
+ r = ((glPointParameterf = (PFNGLPOINTPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glPointParameterf")) == NULL) || r;
+ r = ((glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfv")) == NULL) || r;
+ r = ((glPointParameteri = (PFNGLPOINTPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glPointParameteri")) == NULL) || r;
+ r = ((glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glPointParameteriv")) == NULL) || r;
+ r = ((glSecondaryColor3b = (PFNGLSECONDARYCOLOR3BPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3b")) == NULL) || r;
+ r = ((glSecondaryColor3bv = (PFNGLSECONDARYCOLOR3BVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3bv")) == NULL) || r;
+ r = ((glSecondaryColor3d = (PFNGLSECONDARYCOLOR3DPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3d")) == NULL) || r;
+ r = ((glSecondaryColor3dv = (PFNGLSECONDARYCOLOR3DVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3dv")) == NULL) || r;
+ r = ((glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3f")) == NULL) || r;
+ r = ((glSecondaryColor3fv = (PFNGLSECONDARYCOLOR3FVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3fv")) == NULL) || r;
+ r = ((glSecondaryColor3i = (PFNGLSECONDARYCOLOR3IPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3i")) == NULL) || r;
+ r = ((glSecondaryColor3iv = (PFNGLSECONDARYCOLOR3IVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3iv")) == NULL) || r;
+ r = ((glSecondaryColor3s = (PFNGLSECONDARYCOLOR3SPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3s")) == NULL) || r;
+ r = ((glSecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3sv")) == NULL) || r;
+ r = ((glSecondaryColor3ub = (PFNGLSECONDARYCOLOR3UBPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ub")) == NULL) || r;
+ r = ((glSecondaryColor3ubv = (PFNGLSECONDARYCOLOR3UBVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ubv")) == NULL) || r;
+ r = ((glSecondaryColor3ui = (PFNGLSECONDARYCOLOR3UIPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ui")) == NULL) || r;
+ r = ((glSecondaryColor3uiv = (PFNGLSECONDARYCOLOR3UIVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3uiv")) == NULL) || r;
+ r = ((glSecondaryColor3us = (PFNGLSECONDARYCOLOR3USPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3us")) == NULL) || r;
+ r = ((glSecondaryColor3usv = (PFNGLSECONDARYCOLOR3USVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3usv")) == NULL) || r;
+ r = ((glSecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorPointer")) == NULL) || r;
+ r = ((glWindowPos2d = (PFNGLWINDOWPOS2DPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2d")) == NULL) || r;
+ r = ((glWindowPos2dv = (PFNGLWINDOWPOS2DVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dv")) == NULL) || r;
+ r = ((glWindowPos2f = (PFNGLWINDOWPOS2FPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2f")) == NULL) || r;
+ r = ((glWindowPos2fv = (PFNGLWINDOWPOS2FVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fv")) == NULL) || r;
+ r = ((glWindowPos2i = (PFNGLWINDOWPOS2IPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2i")) == NULL) || r;
+ r = ((glWindowPos2iv = (PFNGLWINDOWPOS2IVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2iv")) == NULL) || r;
+ r = ((glWindowPos2s = (PFNGLWINDOWPOS2SPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2s")) == NULL) || r;
+ r = ((glWindowPos2sv = (PFNGLWINDOWPOS2SVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2sv")) == NULL) || r;
+ r = ((glWindowPos3d = (PFNGLWINDOWPOS3DPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3d")) == NULL) || r;
+ r = ((glWindowPos3dv = (PFNGLWINDOWPOS3DVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dv")) == NULL) || r;
+ r = ((glWindowPos3f = (PFNGLWINDOWPOS3FPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3f")) == NULL) || r;
+ r = ((glWindowPos3fv = (PFNGLWINDOWPOS3FVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fv")) == NULL) || r;
+ r = ((glWindowPos3i = (PFNGLWINDOWPOS3IPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3i")) == NULL) || r;
+ r = ((glWindowPos3iv = (PFNGLWINDOWPOS3IVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3iv")) == NULL) || r;
+ r = ((glWindowPos3s = (PFNGLWINDOWPOS3SPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3s")) == NULL) || r;
+ r = ((glWindowPos3sv = (PFNGLWINDOWPOS3SVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3sv")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_VERSION_1_4 */
+
+#ifdef GL_VERSION_1_5
+
+static GLboolean _glewInit_GL_VERSION_1_5 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBeginQuery = (PFNGLBEGINQUERYPROC)glewGetProcAddress((const GLubyte*)"glBeginQuery")) == NULL) || r;
+ r = ((glBindBuffer = (PFNGLBINDBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindBuffer")) == NULL) || r;
+ r = ((glBufferData = (PFNGLBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glBufferData")) == NULL) || r;
+ r = ((glBufferSubData = (PFNGLBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glBufferSubData")) == NULL) || r;
+ r = ((glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteBuffers")) == NULL) || r;
+ r = ((glDeleteQueries = (PFNGLDELETEQUERIESPROC)glewGetProcAddress((const GLubyte*)"glDeleteQueries")) == NULL) || r;
+ r = ((glEndQuery = (PFNGLENDQUERYPROC)glewGetProcAddress((const GLubyte*)"glEndQuery")) == NULL) || r;
+ r = ((glGenBuffers = (PFNGLGENBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenBuffers")) == NULL) || r;
+ r = ((glGenQueries = (PFNGLGENQUERIESPROC)glewGetProcAddress((const GLubyte*)"glGenQueries")) == NULL) || r;
+ r = ((glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameteriv")) == NULL) || r;
+ r = ((glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)glewGetProcAddress((const GLubyte*)"glGetBufferPointerv")) == NULL) || r;
+ r = ((glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glGetBufferSubData")) == NULL) || r;
+ r = ((glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectiv")) == NULL) || r;
+ r = ((glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectuiv")) == NULL) || r;
+ r = ((glGetQueryiv = (PFNGLGETQUERYIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryiv")) == NULL) || r;
+ r = ((glIsBuffer = (PFNGLISBUFFERPROC)glewGetProcAddress((const GLubyte*)"glIsBuffer")) == NULL) || r;
+ r = ((glIsQuery = (PFNGLISQUERYPROC)glewGetProcAddress((const GLubyte*)"glIsQuery")) == NULL) || r;
+ r = ((glMapBuffer = (PFNGLMAPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glMapBuffer")) == NULL) || r;
+ r = ((glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glUnmapBuffer")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_VERSION_1_5 */
+
+#ifdef GL_VERSION_2_0
+
+static GLboolean _glewInit_GL_VERSION_2_0 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glAttachShader = (PFNGLATTACHSHADERPROC)glewGetProcAddress((const GLubyte*)"glAttachShader")) == NULL) || r;
+ r = ((glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glBindAttribLocation")) == NULL) || r;
+ r = ((glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparate")) == NULL) || r;
+ r = ((glCompileShader = (PFNGLCOMPILESHADERPROC)glewGetProcAddress((const GLubyte*)"glCompileShader")) == NULL) || r;
+ r = ((glCreateProgram = (PFNGLCREATEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glCreateProgram")) == NULL) || r;
+ r = ((glCreateShader = (PFNGLCREATESHADERPROC)glewGetProcAddress((const GLubyte*)"glCreateShader")) == NULL) || r;
+ r = ((glDeleteProgram = (PFNGLDELETEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgram")) == NULL) || r;
+ r = ((glDeleteShader = (PFNGLDELETESHADERPROC)glewGetProcAddress((const GLubyte*)"glDeleteShader")) == NULL) || r;
+ r = ((glDetachShader = (PFNGLDETACHSHADERPROC)glewGetProcAddress((const GLubyte*)"glDetachShader")) == NULL) || r;
+ r = ((glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexAttribArray")) == NULL) || r;
+ r = ((glDrawBuffers = (PFNGLDRAWBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffers")) == NULL) || r;
+ r = ((glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexAttribArray")) == NULL) || r;
+ r = ((glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveAttrib")) == NULL) || r;
+ r = ((glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniform")) == NULL) || r;
+ r = ((glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)glewGetProcAddress((const GLubyte*)"glGetAttachedShaders")) == NULL) || r;
+ r = ((glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetAttribLocation")) == NULL) || r;
+ r = ((glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)glewGetProcAddress((const GLubyte*)"glGetProgramInfoLog")) == NULL) || r;
+ r = ((glGetProgramiv = (PFNGLGETPROGRAMIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramiv")) == NULL) || r;
+ r = ((glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)glewGetProcAddress((const GLubyte*)"glGetShaderInfoLog")) == NULL) || r;
+ r = ((glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)glewGetProcAddress((const GLubyte*)"glGetShaderSource")) == NULL) || r;
+ r = ((glGetShaderiv = (PFNGLGETSHADERIVPROC)glewGetProcAddress((const GLubyte*)"glGetShaderiv")) == NULL) || r;
+ r = ((glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetUniformLocation")) == NULL) || r;
+ r = ((glGetUniformfv = (PFNGLGETUNIFORMFVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformfv")) == NULL) || r;
+ r = ((glGetUniformiv = (PFNGLGETUNIFORMIVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformiv")) == NULL) || r;
+ r = ((glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointerv")) == NULL) || r;
+ r = ((glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribdv")) == NULL) || r;
+ r = ((glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfv")) == NULL) || r;
+ r = ((glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribiv")) == NULL) || r;
+ r = ((glIsProgram = (PFNGLISPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glIsProgram")) == NULL) || r;
+ r = ((glIsShader = (PFNGLISSHADERPROC)glewGetProcAddress((const GLubyte*)"glIsShader")) == NULL) || r;
+ r = ((glLinkProgram = (PFNGLLINKPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glLinkProgram")) == NULL) || r;
+ r = ((glShaderSource = (PFNGLSHADERSOURCEPROC)glewGetProcAddress((const GLubyte*)"glShaderSource")) == NULL) || r;
+ r = ((glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilFuncSeparate")) == NULL) || r;
+ r = ((glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilMaskSeparate")) == NULL) || r;
+ r = ((glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilOpSeparate")) == NULL) || r;
+ r = ((glUniform1f = (PFNGLUNIFORM1FPROC)glewGetProcAddress((const GLubyte*)"glUniform1f")) == NULL) || r;
+ r = ((glUniform1fv = (PFNGLUNIFORM1FVPROC)glewGetProcAddress((const GLubyte*)"glUniform1fv")) == NULL) || r;
+ r = ((glUniform1i = (PFNGLUNIFORM1IPROC)glewGetProcAddress((const GLubyte*)"glUniform1i")) == NULL) || r;
+ r = ((glUniform1iv = (PFNGLUNIFORM1IVPROC)glewGetProcAddress((const GLubyte*)"glUniform1iv")) == NULL) || r;
+ r = ((glUniform2f = (PFNGLUNIFORM2FPROC)glewGetProcAddress((const GLubyte*)"glUniform2f")) == NULL) || r;
+ r = ((glUniform2fv = (PFNGLUNIFORM2FVPROC)glewGetProcAddress((const GLubyte*)"glUniform2fv")) == NULL) || r;
+ r = ((glUniform2i = (PFNGLUNIFORM2IPROC)glewGetProcAddress((const GLubyte*)"glUniform2i")) == NULL) || r;
+ r = ((glUniform2iv = (PFNGLUNIFORM2IVPROC)glewGetProcAddress((const GLubyte*)"glUniform2iv")) == NULL) || r;
+ r = ((glUniform3f = (PFNGLUNIFORM3FPROC)glewGetProcAddress((const GLubyte*)"glUniform3f")) == NULL) || r;
+ r = ((glUniform3fv = (PFNGLUNIFORM3FVPROC)glewGetProcAddress((const GLubyte*)"glUniform3fv")) == NULL) || r;
+ r = ((glUniform3i = (PFNGLUNIFORM3IPROC)glewGetProcAddress((const GLubyte*)"glUniform3i")) == NULL) || r;
+ r = ((glUniform3iv = (PFNGLUNIFORM3IVPROC)glewGetProcAddress((const GLubyte*)"glUniform3iv")) == NULL) || r;
+ r = ((glUniform4f = (PFNGLUNIFORM4FPROC)glewGetProcAddress((const GLubyte*)"glUniform4f")) == NULL) || r;
+ r = ((glUniform4fv = (PFNGLUNIFORM4FVPROC)glewGetProcAddress((const GLubyte*)"glUniform4fv")) == NULL) || r;
+ r = ((glUniform4i = (PFNGLUNIFORM4IPROC)glewGetProcAddress((const GLubyte*)"glUniform4i")) == NULL) || r;
+ r = ((glUniform4iv = (PFNGLUNIFORM4IVPROC)glewGetProcAddress((const GLubyte*)"glUniform4iv")) == NULL) || r;
+ r = ((glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2fv")) == NULL) || r;
+ r = ((glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3fv")) == NULL) || r;
+ r = ((glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4fv")) == NULL) || r;
+ r = ((glUseProgram = (PFNGLUSEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glUseProgram")) == NULL) || r;
+ r = ((glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glValidateProgram")) == NULL) || r;
+ r = ((glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1d")) == NULL) || r;
+ r = ((glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dv")) == NULL) || r;
+ r = ((glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1f")) == NULL) || r;
+ r = ((glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fv")) == NULL) || r;
+ r = ((glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1s")) == NULL) || r;
+ r = ((glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1sv")) == NULL) || r;
+ r = ((glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2d")) == NULL) || r;
+ r = ((glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dv")) == NULL) || r;
+ r = ((glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2f")) == NULL) || r;
+ r = ((glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fv")) == NULL) || r;
+ r = ((glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2s")) == NULL) || r;
+ r = ((glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2sv")) == NULL) || r;
+ r = ((glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3d")) == NULL) || r;
+ r = ((glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dv")) == NULL) || r;
+ r = ((glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3f")) == NULL) || r;
+ r = ((glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fv")) == NULL) || r;
+ r = ((glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3s")) == NULL) || r;
+ r = ((glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3sv")) == NULL) || r;
+ r = ((glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nbv")) == NULL) || r;
+ r = ((glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Niv")) == NULL) || r;
+ r = ((glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nsv")) == NULL) || r;
+ r = ((glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nub")) == NULL) || r;
+ r = ((glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nubv")) == NULL) || r;
+ r = ((glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nuiv")) == NULL) || r;
+ r = ((glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nusv")) == NULL) || r;
+ r = ((glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4bv")) == NULL) || r;
+ r = ((glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4d")) == NULL) || r;
+ r = ((glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dv")) == NULL) || r;
+ r = ((glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4f")) == NULL) || r;
+ r = ((glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fv")) == NULL) || r;
+ r = ((glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4iv")) == NULL) || r;
+ r = ((glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4s")) == NULL) || r;
+ r = ((glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4sv")) == NULL) || r;
+ r = ((glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubv")) == NULL) || r;
+ r = ((glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4uiv")) == NULL) || r;
+ r = ((glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4usv")) == NULL) || r;
+ r = ((glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointer")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_VERSION_2_0 */
+
+#ifdef GL_VERSION_2_1
+
+static GLboolean _glewInit_GL_VERSION_2_1 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x3fv")) == NULL) || r;
+ r = ((glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x4fv")) == NULL) || r;
+ r = ((glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x2fv")) == NULL) || r;
+ r = ((glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x4fv")) == NULL) || r;
+ r = ((glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x2fv")) == NULL) || r;
+ r = ((glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x3fv")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_VERSION_2_1 */
+
+#ifdef GL_VERSION_3_0
+
+static GLboolean _glewInit_GL_VERSION_3_0 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)glewGetProcAddress((const GLubyte*)"glBeginConditionalRender")) == NULL) || r;
+ r = ((glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glBeginTransformFeedback")) == NULL) || r;
+ r = ((glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)glewGetProcAddress((const GLubyte*)"glBindBufferBase")) == NULL) || r;
+ r = ((glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glBindBufferRange")) == NULL) || r;
+ r = ((glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)glewGetProcAddress((const GLubyte*)"glBindFragDataLocation")) == NULL) || r;
+ r = ((glClampColor = (PFNGLCLAMPCOLORPROC)glewGetProcAddress((const GLubyte*)"glClampColor")) == NULL) || r;
+ r = ((glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)glewGetProcAddress((const GLubyte*)"glClearBufferfi")) == NULL) || r;
+ r = ((glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)glewGetProcAddress((const GLubyte*)"glClearBufferfv")) == NULL) || r;
+ r = ((glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)glewGetProcAddress((const GLubyte*)"glClearBufferiv")) == NULL) || r;
+ r = ((glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)glewGetProcAddress((const GLubyte*)"glClearBufferuiv")) == NULL) || r;
+ r = ((glColorMaski = (PFNGLCOLORMASKIPROC)glewGetProcAddress((const GLubyte*)"glColorMaski")) == NULL) || r;
+ r = ((glDisablei = (PFNGLDISABLEIPROC)glewGetProcAddress((const GLubyte*)"glDisablei")) == NULL) || r;
+ r = ((glEnablei = (PFNGLENABLEIPROC)glewGetProcAddress((const GLubyte*)"glEnablei")) == NULL) || r;
+ r = ((glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)glewGetProcAddress((const GLubyte*)"glEndConditionalRender")) == NULL) || r;
+ r = ((glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glEndTransformFeedback")) == NULL) || r;
+ r = ((glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)glewGetProcAddress((const GLubyte*)"glGetBooleani_v")) == NULL) || r;
+ r = ((glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetFragDataLocation")) == NULL) || r;
+ r = ((glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)glewGetProcAddress((const GLubyte*)"glGetIntegeri_v")) == NULL) || r;
+ r = ((glGetStringi = (PFNGLGETSTRINGIPROC)glewGetProcAddress((const GLubyte*)"glGetStringi")) == NULL) || r;
+ r = ((glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIiv")) == NULL) || r;
+ r = ((glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIuiv")) == NULL) || r;
+ r = ((glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackVarying")) == NULL) || r;
+ r = ((glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformuiv")) == NULL) || r;
+ r = ((glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIiv")) == NULL) || r;
+ r = ((glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIuiv")) == NULL) || r;
+ r = ((glIsEnabledi = (PFNGLISENABLEDIPROC)glewGetProcAddress((const GLubyte*)"glIsEnabledi")) == NULL) || r;
+ r = ((glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIiv")) == NULL) || r;
+ r = ((glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIuiv")) == NULL) || r;
+ r = ((glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackVaryings")) == NULL) || r;
+ r = ((glUniform1ui = (PFNGLUNIFORM1UIPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui")) == NULL) || r;
+ r = ((glUniform1uiv = (PFNGLUNIFORM1UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform1uiv")) == NULL) || r;
+ r = ((glUniform2ui = (PFNGLUNIFORM2UIPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui")) == NULL) || r;
+ r = ((glUniform2uiv = (PFNGLUNIFORM2UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform2uiv")) == NULL) || r;
+ r = ((glUniform3ui = (PFNGLUNIFORM3UIPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui")) == NULL) || r;
+ r = ((glUniform3uiv = (PFNGLUNIFORM3UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform3uiv")) == NULL) || r;
+ r = ((glUniform4ui = (PFNGLUNIFORM4UIPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui")) == NULL) || r;
+ r = ((glUniform4uiv = (PFNGLUNIFORM4UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform4uiv")) == NULL) || r;
+ r = ((glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1i")) == NULL) || r;
+ r = ((glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1iv")) == NULL) || r;
+ r = ((glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1ui")) == NULL) || r;
+ r = ((glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1uiv")) == NULL) || r;
+ r = ((glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2i")) == NULL) || r;
+ r = ((glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2iv")) == NULL) || r;
+ r = ((glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2ui")) == NULL) || r;
+ r = ((glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2uiv")) == NULL) || r;
+ r = ((glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3i")) == NULL) || r;
+ r = ((glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3iv")) == NULL) || r;
+ r = ((glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3ui")) == NULL) || r;
+ r = ((glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3uiv")) == NULL) || r;
+ r = ((glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4bv")) == NULL) || r;
+ r = ((glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4i")) == NULL) || r;
+ r = ((glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4iv")) == NULL) || r;
+ r = ((glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4sv")) == NULL) || r;
+ r = ((glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ubv")) == NULL) || r;
+ r = ((glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ui")) == NULL) || r;
+ r = ((glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4uiv")) == NULL) || r;
+ r = ((glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4usv")) == NULL) || r;
+ r = ((glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIPointer")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_VERSION_3_0 */
+
+#ifdef GL_3DFX_multisample
+
+#endif /* GL_3DFX_multisample */
+
+#ifdef GL_3DFX_tbuffer
+
+static GLboolean _glewInit_GL_3DFX_tbuffer (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glTbufferMask3DFX = (PFNGLTBUFFERMASK3DFXPROC)glewGetProcAddress((const GLubyte*)"glTbufferMask3DFX")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_3DFX_tbuffer */
+
+#ifdef GL_3DFX_texture_compression_FXT1
+
+#endif /* GL_3DFX_texture_compression_FXT1 */
+
+#ifdef GL_APPLE_client_storage
+
+#endif /* GL_APPLE_client_storage */
+
+#ifdef GL_APPLE_element_array
+
+static GLboolean _glewInit_GL_APPLE_element_array (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glDrawElementArrayAPPLE = (PFNGLDRAWELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementArrayAPPLE")) == NULL) || r;
+ r = ((glDrawRangeElementArrayAPPLE = (PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementArrayAPPLE")) == NULL) || r;
+ r = ((glElementPointerAPPLE = (PFNGLELEMENTPOINTERAPPLEPROC)glewGetProcAddress((const GLubyte*)"glElementPointerAPPLE")) == NULL) || r;
+ r = ((glMultiDrawElementArrayAPPLE = (PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementArrayAPPLE")) == NULL) || r;
+ r = ((glMultiDrawRangeElementArrayAPPLE = (PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawRangeElementArrayAPPLE")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_APPLE_element_array */
+
+#ifdef GL_APPLE_fence
+
+static GLboolean _glewInit_GL_APPLE_fence (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glDeleteFencesAPPLE = (PFNGLDELETEFENCESAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDeleteFencesAPPLE")) == NULL) || r;
+ r = ((glFinishFenceAPPLE = (PFNGLFINISHFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFinishFenceAPPLE")) == NULL) || r;
+ r = ((glFinishObjectAPPLE = (PFNGLFINISHOBJECTAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFinishObjectAPPLE")) == NULL) || r;
+ r = ((glGenFencesAPPLE = (PFNGLGENFENCESAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGenFencesAPPLE")) == NULL) || r;
+ r = ((glIsFenceAPPLE = (PFNGLISFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsFenceAPPLE")) == NULL) || r;
+ r = ((glSetFenceAPPLE = (PFNGLSETFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glSetFenceAPPLE")) == NULL) || r;
+ r = ((glTestFenceAPPLE = (PFNGLTESTFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glTestFenceAPPLE")) == NULL) || r;
+ r = ((glTestObjectAPPLE = (PFNGLTESTOBJECTAPPLEPROC)glewGetProcAddress((const GLubyte*)"glTestObjectAPPLE")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_APPLE_fence */
+
+#ifdef GL_APPLE_float_pixels
+
+#endif /* GL_APPLE_float_pixels */
+
+#ifdef GL_APPLE_flush_buffer_range
+
+static GLboolean _glewInit_GL_APPLE_flush_buffer_range (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBufferParameteriAPPLE = (PFNGLBUFFERPARAMETERIAPPLEPROC)glewGetProcAddress((const GLubyte*)"glBufferParameteriAPPLE")) == NULL) || r;
+ r = ((glFlushMappedBufferRangeAPPLE = (PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedBufferRangeAPPLE")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_APPLE_flush_buffer_range */
+
+#ifdef GL_APPLE_pixel_buffer
+
+#endif /* GL_APPLE_pixel_buffer */
+
+#ifdef GL_APPLE_specular_vector
+
+#endif /* GL_APPLE_specular_vector */
+
+#ifdef GL_APPLE_texture_range
+
+static GLboolean _glewInit_GL_APPLE_texture_range (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetTexParameterPointervAPPLE = (PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterPointervAPPLE")) == NULL) || r;
+ r = ((glTextureRangeAPPLE = (PFNGLTEXTURERANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glTextureRangeAPPLE")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_APPLE_texture_range */
+
+#ifdef GL_APPLE_transform_hint
+
+#endif /* GL_APPLE_transform_hint */
+
+#ifdef GL_APPLE_vertex_array_object
+
+static GLboolean _glewInit_GL_APPLE_vertex_array_object (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBindVertexArrayAPPLE = (PFNGLBINDVERTEXARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glBindVertexArrayAPPLE")) == NULL) || r;
+ r = ((glDeleteVertexArraysAPPLE = (PFNGLDELETEVERTEXARRAYSAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexArraysAPPLE")) == NULL) || r;
+ r = ((glGenVertexArraysAPPLE = (PFNGLGENVERTEXARRAYSAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGenVertexArraysAPPLE")) == NULL) || r;
+ r = ((glIsVertexArrayAPPLE = (PFNGLISVERTEXARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsVertexArrayAPPLE")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_APPLE_vertex_array_object */
+
+#ifdef GL_APPLE_vertex_array_range
+
+static GLboolean _glewInit_GL_APPLE_vertex_array_range (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glFlushVertexArrayRangeAPPLE = (PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFlushVertexArrayRangeAPPLE")) == NULL) || r;
+ r = ((glVertexArrayParameteriAPPLE = (PFNGLVERTEXARRAYPARAMETERIAPPLEPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayParameteriAPPLE")) == NULL) || r;
+ r = ((glVertexArrayRangeAPPLE = (PFNGLVERTEXARRAYRANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayRangeAPPLE")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_APPLE_vertex_array_range */
+
+#ifdef GL_APPLE_ycbcr_422
+
+#endif /* GL_APPLE_ycbcr_422 */
+
+#ifdef GL_ARB_color_buffer_float
+
+static GLboolean _glewInit_GL_ARB_color_buffer_float (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glClampColorARB = (PFNGLCLAMPCOLORARBPROC)glewGetProcAddress((const GLubyte*)"glClampColorARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_color_buffer_float */
+
+#ifdef GL_ARB_depth_buffer_float
+
+#endif /* GL_ARB_depth_buffer_float */
+
+#ifdef GL_ARB_depth_texture
+
+#endif /* GL_ARB_depth_texture */
+
+#ifdef GL_ARB_draw_buffers
+
+static GLboolean _glewInit_GL_ARB_draw_buffers (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glDrawBuffersARB = (PFNGLDRAWBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffersARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_draw_buffers */
+
+#ifdef GL_ARB_draw_instanced
+
+static GLboolean _glewInit_GL_ARB_draw_instanced (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glDrawArraysInstancedARB = (PFNGLDRAWARRAYSINSTANCEDARBPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedARB")) == NULL) || r;
+ r = ((glDrawElementsInstancedARB = (PFNGLDRAWELEMENTSINSTANCEDARBPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_draw_instanced */
+
+#ifdef GL_ARB_fragment_program
+
+#endif /* GL_ARB_fragment_program */
+
+#ifdef GL_ARB_fragment_program_shadow
+
+#endif /* GL_ARB_fragment_program_shadow */
+
+#ifdef GL_ARB_fragment_shader
+
+#endif /* GL_ARB_fragment_shader */
+
+#ifdef GL_ARB_framebuffer_object
+
+static GLboolean _glewInit_GL_ARB_framebuffer_object (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindFramebuffer")) == NULL) || r;
+ r = ((glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindRenderbuffer")) == NULL) || r;
+ r = ((glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBlitFramebuffer")) == NULL) || r;
+ r = ((glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)glewGetProcAddress((const GLubyte*)"glCheckFramebufferStatus")) == NULL) || r;
+ r = ((glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteFramebuffers")) == NULL) || r;
+ r = ((glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteRenderbuffers")) == NULL) || r;
+ r = ((glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glFramebufferRenderbuffer")) == NULL) || r;
+ r = ((glFramebufferTexturLayer = (PFNGLFRAMEBUFFERTEXTURLAYERPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexturLayer")) == NULL) || r;
+ r = ((glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture1D")) == NULL) || r;
+ r = ((glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture2D")) == NULL) || r;
+ r = ((glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture3D")) == NULL) || r;
+ r = ((glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenFramebuffers")) == NULL) || r;
+ r = ((glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenRenderbuffers")) == NULL) || r;
+ r = ((glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)glewGetProcAddress((const GLubyte*)"glGenerateMipmap")) == NULL) || r;
+ r = ((glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferAttachmentParameteriv")) == NULL) || r;
+ r = ((glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetRenderbufferParameteriv")) == NULL) || r;
+ r = ((glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glIsFramebuffer")) == NULL) || r;
+ r = ((glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glIsRenderbuffer")) == NULL) || r;
+ r = ((glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorage")) == NULL) || r;
+ r = ((glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisample")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_framebuffer_object */
+
+#ifdef GL_ARB_framebuffer_sRGB
+
+#endif /* GL_ARB_framebuffer_sRGB */
+
+#ifdef GL_ARB_geometry_shader4
+
+static GLboolean _glewInit_GL_ARB_geometry_shader4 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glFramebufferTextureARB = (PFNGLFRAMEBUFFERTEXTUREARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureARB")) == NULL) || r;
+ r = ((glFramebufferTextureFaceARB = (PFNGLFRAMEBUFFERTEXTUREFACEARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureFaceARB")) == NULL) || r;
+ r = ((glFramebufferTextureLayerARB = (PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayerARB")) == NULL) || r;
+ r = ((glProgramParameteriARB = (PFNGLPROGRAMPARAMETERIARBPROC)glewGetProcAddress((const GLubyte*)"glProgramParameteriARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_geometry_shader4 */
+
+#ifdef GL_ARB_half_float_pixel
+
+#endif /* GL_ARB_half_float_pixel */
+
+#ifdef GL_ARB_half_float_vertex
+
+#endif /* GL_ARB_half_float_vertex */
+
+#ifdef GL_ARB_imaging
+
+static GLboolean _glewInit_GL_ARB_imaging (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBlendEquation = (PFNGLBLENDEQUATIONPROC)glewGetProcAddress((const GLubyte*)"glBlendEquation")) == NULL) || r;
+ r = ((glColorSubTable = (PFNGLCOLORSUBTABLEPROC)glewGetProcAddress((const GLubyte*)"glColorSubTable")) == NULL) || r;
+ r = ((glColorTable = (PFNGLCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)"glColorTable")) == NULL) || r;
+ r = ((glColorTableParameterfv = (PFNGLCOLORTABLEPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameterfv")) == NULL) || r;
+ r = ((glColorTableParameteriv = (PFNGLCOLORTABLEPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameteriv")) == NULL) || r;
+ r = ((glConvolutionFilter1D = (PFNGLCONVOLUTIONFILTER1DPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter1D")) == NULL) || r;
+ r = ((glConvolutionFilter2D = (PFNGLCONVOLUTIONFILTER2DPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter2D")) == NULL) || r;
+ r = ((glConvolutionParameterf = (PFNGLCONVOLUTIONPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterf")) == NULL) || r;
+ r = ((glConvolutionParameterfv = (PFNGLCONVOLUTIONPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterfv")) == NULL) || r;
+ r = ((glConvolutionParameteri = (PFNGLCONVOLUTIONPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameteri")) == NULL) || r;
+ r = ((glConvolutionParameteriv = (PFNGLCONVOLUTIONPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameteriv")) == NULL) || r;
+ r = ((glCopyColorSubTable = (PFNGLCOPYCOLORSUBTABLEPROC)glewGetProcAddress((const GLubyte*)"glCopyColorSubTable")) == NULL) || r;
+ r = ((glCopyColorTable = (PFNGLCOPYCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)"glCopyColorTable")) == NULL) || r;
+ r = ((glCopyConvolutionFilter1D = (PFNGLCOPYCONVOLUTIONFILTER1DPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter1D")) == NULL) || r;
+ r = ((glCopyConvolutionFilter2D = (PFNGLCOPYCONVOLUTIONFILTER2DPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter2D")) == NULL) || r;
+ r = ((glGetColorTable = (PFNGLGETCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)"glGetColorTable")) == NULL) || r;
+ r = ((glGetColorTableParameterfv = (PFNGLGETCOLORTABLEPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterfv")) == NULL) || r;
+ r = ((glGetColorTableParameteriv = (PFNGLGETCOLORTABLEPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameteriv")) == NULL) || r;
+ r = ((glGetConvolutionFilter = (PFNGLGETCONVOLUTIONFILTERPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionFilter")) == NULL) || r;
+ r = ((glGetConvolutionParameterfv = (PFNGLGETCONVOLUTIONPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameterfv")) == NULL) || r;
+ r = ((glGetConvolutionParameteriv = (PFNGLGETCONVOLUTIONPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameteriv")) == NULL) || r;
+ r = ((glGetHistogram = (PFNGLGETHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)"glGetHistogram")) == NULL) || r;
+ r = ((glGetHistogramParameterfv = (PFNGLGETHISTOGRAMPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameterfv")) == NULL) || r;
+ r = ((glGetHistogramParameteriv = (PFNGLGETHISTOGRAMPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameteriv")) == NULL) || r;
+ r = ((glGetMinmax = (PFNGLGETMINMAXPROC)glewGetProcAddress((const GLubyte*)"glGetMinmax")) == NULL) || r;
+ r = ((glGetMinmaxParameterfv = (PFNGLGETMINMAXPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameterfv")) == NULL) || r;
+ r = ((glGetMinmaxParameteriv = (PFNGLGETMINMAXPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameteriv")) == NULL) || r;
+ r = ((glGetSeparableFilter = (PFNGLGETSEPARABLEFILTERPROC)glewGetProcAddress((const GLubyte*)"glGetSeparableFilter")) == NULL) || r;
+ r = ((glHistogram = (PFNGLHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)"glHistogram")) == NULL) || r;
+ r = ((glMinmax = (PFNGLMINMAXPROC)glewGetProcAddress((const GLubyte*)"glMinmax")) == NULL) || r;
+ r = ((glResetHistogram = (PFNGLRESETHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)"glResetHistogram")) == NULL) || r;
+ r = ((glResetMinmax = (PFNGLRESETMINMAXPROC)glewGetProcAddress((const GLubyte*)"glResetMinmax")) == NULL) || r;
+ r = ((glSeparableFilter2D = (PFNGLSEPARABLEFILTER2DPROC)glewGetProcAddress((const GLubyte*)"glSeparableFilter2D")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_imaging */
+
+#ifdef GL_ARB_instanced_arrays
+
+static GLboolean _glewInit_GL_ARB_instanced_arrays (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glVertexAttribDivisorARB = (PFNGLVERTEXATTRIBDIVISORARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribDivisorARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_instanced_arrays */
+
+#ifdef GL_ARB_map_buffer_range
+
+static GLboolean _glewInit_GL_ARB_map_buffer_range (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedBufferRange")) == NULL) || r;
+ r = ((glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glMapBufferRange")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_map_buffer_range */
+
+#ifdef GL_ARB_matrix_palette
+
+static GLboolean _glewInit_GL_ARB_matrix_palette (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glCurrentPaletteMatrixARB = (PFNGLCURRENTPALETTEMATRIXARBPROC)glewGetProcAddress((const GLubyte*)"glCurrentPaletteMatrixARB")) == NULL) || r;
+ r = ((glMatrixIndexPointerARB = (PFNGLMATRIXINDEXPOINTERARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexPointerARB")) == NULL) || r;
+ r = ((glMatrixIndexubvARB = (PFNGLMATRIXINDEXUBVARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexubvARB")) == NULL) || r;
+ r = ((glMatrixIndexuivARB = (PFNGLMATRIXINDEXUIVARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexuivARB")) == NULL) || r;
+ r = ((glMatrixIndexusvARB = (PFNGLMATRIXINDEXUSVARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexusvARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_matrix_palette */
+
+#ifdef GL_ARB_multisample
+
+static GLboolean _glewInit_GL_ARB_multisample (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glSampleCoverageARB = (PFNGLSAMPLECOVERAGEARBPROC)glewGetProcAddress((const GLubyte*)"glSampleCoverageARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_multisample */
+
+#ifdef GL_ARB_multitexture
+
+static GLboolean _glewInit_GL_ARB_multitexture (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC)glewGetProcAddress((const GLubyte*)"glActiveTextureARB")) == NULL) || r;
+ r = ((glClientActiveTextureARB = (PFNGLCLIENTACTIVETEXTUREARBPROC)glewGetProcAddress((const GLubyte*)"glClientActiveTextureARB")) == NULL) || r;
+ r = ((glMultiTexCoord1dARB = (PFNGLMULTITEXCOORD1DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1dARB")) == NULL) || r;
+ r = ((glMultiTexCoord1dvARB = (PFNGLMULTITEXCOORD1DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1dvARB")) == NULL) || r;
+ r = ((glMultiTexCoord1fARB = (PFNGLMULTITEXCOORD1FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1fARB")) == NULL) || r;
+ r = ((glMultiTexCoord1fvARB = (PFNGLMULTITEXCOORD1FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1fvARB")) == NULL) || r;
+ r = ((glMultiTexCoord1iARB = (PFNGLMULTITEXCOORD1IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1iARB")) == NULL) || r;
+ r = ((glMultiTexCoord1ivARB = (PFNGLMULTITEXCOORD1IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1ivARB")) == NULL) || r;
+ r = ((glMultiTexCoord1sARB = (PFNGLMULTITEXCOORD1SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1sARB")) == NULL) || r;
+ r = ((glMultiTexCoord1svARB = (PFNGLMULTITEXCOORD1SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1svARB")) == NULL) || r;
+ r = ((glMultiTexCoord2dARB = (PFNGLMULTITEXCOORD2DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2dARB")) == NULL) || r;
+ r = ((glMultiTexCoord2dvARB = (PFNGLMULTITEXCOORD2DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2dvARB")) == NULL) || r;
+ r = ((glMultiTexCoord2fARB = (PFNGLMULTITEXCOORD2FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2fARB")) == NULL) || r;
+ r = ((glMultiTexCoord2fvARB = (PFNGLMULTITEXCOORD2FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2fvARB")) == NULL) || r;
+ r = ((glMultiTexCoord2iARB = (PFNGLMULTITEXCOORD2IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2iARB")) == NULL) || r;
+ r = ((glMultiTexCoord2ivARB = (PFNGLMULTITEXCOORD2IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2ivARB")) == NULL) || r;
+ r = ((glMultiTexCoord2sARB = (PFNGLMULTITEXCOORD2SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2sARB")) == NULL) || r;
+ r = ((glMultiTexCoord2svARB = (PFNGLMULTITEXCOORD2SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2svARB")) == NULL) || r;
+ r = ((glMultiTexCoord3dARB = (PFNGLMULTITEXCOORD3DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3dARB")) == NULL) || r;
+ r = ((glMultiTexCoord3dvARB = (PFNGLMULTITEXCOORD3DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3dvARB")) == NULL) || r;
+ r = ((glMultiTexCoord3fARB = (PFNGLMULTITEXCOORD3FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3fARB")) == NULL) || r;
+ r = ((glMultiTexCoord3fvARB = (PFNGLMULTITEXCOORD3FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3fvARB")) == NULL) || r;
+ r = ((glMultiTexCoord3iARB = (PFNGLMULTITEXCOORD3IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3iARB")) == NULL) || r;
+ r = ((glMultiTexCoord3ivARB = (PFNGLMULTITEXCOORD3IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3ivARB")) == NULL) || r;
+ r = ((glMultiTexCoord3sARB = (PFNGLMULTITEXCOORD3SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3sARB")) == NULL) || r;
+ r = ((glMultiTexCoord3svARB = (PFNGLMULTITEXCOORD3SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3svARB")) == NULL) || r;
+ r = ((glMultiTexCoord4dARB = (PFNGLMULTITEXCOORD4DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4dARB")) == NULL) || r;
+ r = ((glMultiTexCoord4dvARB = (PFNGLMULTITEXCOORD4DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4dvARB")) == NULL) || r;
+ r = ((glMultiTexCoord4fARB = (PFNGLMULTITEXCOORD4FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4fARB")) == NULL) || r;
+ r = ((glMultiTexCoord4fvARB = (PFNGLMULTITEXCOORD4FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4fvARB")) == NULL) || r;
+ r = ((glMultiTexCoord4iARB = (PFNGLMULTITEXCOORD4IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4iARB")) == NULL) || r;
+ r = ((glMultiTexCoord4ivARB = (PFNGLMULTITEXCOORD4IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4ivARB")) == NULL) || r;
+ r = ((glMultiTexCoord4sARB = (PFNGLMULTITEXCOORD4SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4sARB")) == NULL) || r;
+ r = ((glMultiTexCoord4svARB = (PFNGLMULTITEXCOORD4SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4svARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_multitexture */
+
+#ifdef GL_ARB_occlusion_query
+
+static GLboolean _glewInit_GL_ARB_occlusion_query (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBeginQueryARB = (PFNGLBEGINQUERYARBPROC)glewGetProcAddress((const GLubyte*)"glBeginQueryARB")) == NULL) || r;
+ r = ((glDeleteQueriesARB = (PFNGLDELETEQUERIESARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteQueriesARB")) == NULL) || r;
+ r = ((glEndQueryARB = (PFNGLENDQUERYARBPROC)glewGetProcAddress((const GLubyte*)"glEndQueryARB")) == NULL) || r;
+ r = ((glGenQueriesARB = (PFNGLGENQUERIESARBPROC)glewGetProcAddress((const GLubyte*)"glGenQueriesARB")) == NULL) || r;
+ r = ((glGetQueryObjectivARB = (PFNGLGETQUERYOBJECTIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectivARB")) == NULL) || r;
+ r = ((glGetQueryObjectuivARB = (PFNGLGETQUERYOBJECTUIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectuivARB")) == NULL) || r;
+ r = ((glGetQueryivARB = (PFNGLGETQUERYIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetQueryivARB")) == NULL) || r;
+ r = ((glIsQueryARB = (PFNGLISQUERYARBPROC)glewGetProcAddress((const GLubyte*)"glIsQueryARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_occlusion_query */
+
+#ifdef GL_ARB_pixel_buffer_object
+
+#endif /* GL_ARB_pixel_buffer_object */
+
+#ifdef GL_ARB_point_parameters
+
+static GLboolean _glewInit_GL_ARB_point_parameters (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glPointParameterfARB = (PFNGLPOINTPARAMETERFARBPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfARB")) == NULL) || r;
+ r = ((glPointParameterfvARB = (PFNGLPOINTPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfvARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_point_parameters */
+
+#ifdef GL_ARB_point_sprite
+
+#endif /* GL_ARB_point_sprite */
+
+#ifdef GL_ARB_shader_objects
+
+static GLboolean _glewInit_GL_ARB_shader_objects (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glAttachObjectARB")) == NULL) || r;
+ r = ((glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC)glewGetProcAddress((const GLubyte*)"glCompileShaderARB")) == NULL) || r;
+ r = ((glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glCreateProgramObjectARB")) == NULL) || r;
+ r = ((glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glCreateShaderObjectARB")) == NULL) || r;
+ r = ((glDeleteObjectARB = (PFNGLDELETEOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteObjectARB")) == NULL) || r;
+ r = ((glDetachObjectARB = (PFNGLDETACHOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glDetachObjectARB")) == NULL) || r;
+ r = ((glGetActiveUniformARB = (PFNGLGETACTIVEUNIFORMARBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformARB")) == NULL) || r;
+ r = ((glGetAttachedObjectsARB = (PFNGLGETATTACHEDOBJECTSARBPROC)glewGetProcAddress((const GLubyte*)"glGetAttachedObjectsARB")) == NULL) || r;
+ r = ((glGetHandleARB = (PFNGLGETHANDLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetHandleARB")) == NULL) || r;
+ r = ((glGetInfoLogARB = (PFNGLGETINFOLOGARBPROC)glewGetProcAddress((const GLubyte*)"glGetInfoLogARB")) == NULL) || r;
+ r = ((glGetObjectParameterfvARB = (PFNGLGETOBJECTPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetObjectParameterfvARB")) == NULL) || r;
+ r = ((glGetObjectParameterivARB = (PFNGLGETOBJECTPARAMETERIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetObjectParameterivARB")) == NULL) || r;
+ r = ((glGetShaderSourceARB = (PFNGLGETSHADERSOURCEARBPROC)glewGetProcAddress((const GLubyte*)"glGetShaderSourceARB")) == NULL) || r;
+ r = ((glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformLocationARB")) == NULL) || r;
+ r = ((glGetUniformfvARB = (PFNGLGETUNIFORMFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformfvARB")) == NULL) || r;
+ r = ((glGetUniformivARB = (PFNGLGETUNIFORMIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformivARB")) == NULL) || r;
+ r = ((glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glLinkProgramARB")) == NULL) || r;
+ r = ((glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC)glewGetProcAddress((const GLubyte*)"glShaderSourceARB")) == NULL) || r;
+ r = ((glUniform1fARB = (PFNGLUNIFORM1FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1fARB")) == NULL) || r;
+ r = ((glUniform1fvARB = (PFNGLUNIFORM1FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1fvARB")) == NULL) || r;
+ r = ((glUniform1iARB = (PFNGLUNIFORM1IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1iARB")) == NULL) || r;
+ r = ((glUniform1ivARB = (PFNGLUNIFORM1IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1ivARB")) == NULL) || r;
+ r = ((glUniform2fARB = (PFNGLUNIFORM2FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2fARB")) == NULL) || r;
+ r = ((glUniform2fvARB = (PFNGLUNIFORM2FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2fvARB")) == NULL) || r;
+ r = ((glUniform2iARB = (PFNGLUNIFORM2IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2iARB")) == NULL) || r;
+ r = ((glUniform2ivARB = (PFNGLUNIFORM2IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2ivARB")) == NULL) || r;
+ r = ((glUniform3fARB = (PFNGLUNIFORM3FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3fARB")) == NULL) || r;
+ r = ((glUniform3fvARB = (PFNGLUNIFORM3FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3fvARB")) == NULL) || r;
+ r = ((glUniform3iARB = (PFNGLUNIFORM3IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3iARB")) == NULL) || r;
+ r = ((glUniform3ivARB = (PFNGLUNIFORM3IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3ivARB")) == NULL) || r;
+ r = ((glUniform4fARB = (PFNGLUNIFORM4FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4fARB")) == NULL) || r;
+ r = ((glUniform4fvARB = (PFNGLUNIFORM4FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4fvARB")) == NULL) || r;
+ r = ((glUniform4iARB = (PFNGLUNIFORM4IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4iARB")) == NULL) || r;
+ r = ((glUniform4ivARB = (PFNGLUNIFORM4IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4ivARB")) == NULL) || r;
+ r = ((glUniformMatrix2fvARB = (PFNGLUNIFORMMATRIX2FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2fvARB")) == NULL) || r;
+ r = ((glUniformMatrix3fvARB = (PFNGLUNIFORMMATRIX3FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3fvARB")) == NULL) || r;
+ r = ((glUniformMatrix4fvARB = (PFNGLUNIFORMMATRIX4FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4fvARB")) == NULL) || r;
+ r = ((glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glUseProgramObjectARB")) == NULL) || r;
+ r = ((glValidateProgramARB = (PFNGLVALIDATEPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glValidateProgramARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_shader_objects */
+
+#ifdef GL_ARB_shading_language_100
+
+#endif /* GL_ARB_shading_language_100 */
+
+#ifdef GL_ARB_shadow
+
+#endif /* GL_ARB_shadow */
+
+#ifdef GL_ARB_shadow_ambient
+
+#endif /* GL_ARB_shadow_ambient */
+
+#ifdef GL_ARB_texture_border_clamp
+
+#endif /* GL_ARB_texture_border_clamp */
+
+#ifdef GL_ARB_texture_buffer_object
+
+static GLboolean _glewInit_GL_ARB_texture_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glTexBufferARB = (PFNGLTEXBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glTexBufferARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_texture_buffer_object */
+
+#ifdef GL_ARB_texture_compression
+
+static GLboolean _glewInit_GL_ARB_texture_compression (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glCompressedTexImage1DARB = (PFNGLCOMPRESSEDTEXIMAGE1DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage1DARB")) == NULL) || r;
+ r = ((glCompressedTexImage2DARB = (PFNGLCOMPRESSEDTEXIMAGE2DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage2DARB")) == NULL) || r;
+ r = ((glCompressedTexImage3DARB = (PFNGLCOMPRESSEDTEXIMAGE3DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage3DARB")) == NULL) || r;
+ r = ((glCompressedTexSubImage1DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage1DARB")) == NULL) || r;
+ r = ((glCompressedTexSubImage2DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage2DARB")) == NULL) || r;
+ r = ((glCompressedTexSubImage3DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage3DARB")) == NULL) || r;
+ r = ((glGetCompressedTexImageARB = (PFNGLGETCOMPRESSEDTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTexImageARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_texture_compression */
+
+#ifdef GL_ARB_texture_compression_rgtc
+
+#endif /* GL_ARB_texture_compression_rgtc */
+
+#ifdef GL_ARB_texture_cube_map
+
+#endif /* GL_ARB_texture_cube_map */
+
+#ifdef GL_ARB_texture_env_add
+
+#endif /* GL_ARB_texture_env_add */
+
+#ifdef GL_ARB_texture_env_combine
+
+#endif /* GL_ARB_texture_env_combine */
+
+#ifdef GL_ARB_texture_env_crossbar
+
+#endif /* GL_ARB_texture_env_crossbar */
+
+#ifdef GL_ARB_texture_env_dot3
+
+#endif /* GL_ARB_texture_env_dot3 */
+
+#ifdef GL_ARB_texture_float
+
+#endif /* GL_ARB_texture_float */
+
+#ifdef GL_ARB_texture_mirrored_repeat
+
+#endif /* GL_ARB_texture_mirrored_repeat */
+
+#ifdef GL_ARB_texture_non_power_of_two
+
+#endif /* GL_ARB_texture_non_power_of_two */
+
+#ifdef GL_ARB_texture_rectangle
+
+#endif /* GL_ARB_texture_rectangle */
+
+#ifdef GL_ARB_texture_rg
+
+#endif /* GL_ARB_texture_rg */
+
+#ifdef GL_ARB_transpose_matrix
+
+static GLboolean _glewInit_GL_ARB_transpose_matrix (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glLoadTransposeMatrixdARB = (PFNGLLOADTRANSPOSEMATRIXDARBPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixdARB")) == NULL) || r;
+ r = ((glLoadTransposeMatrixfARB = (PFNGLLOADTRANSPOSEMATRIXFARBPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixfARB")) == NULL) || r;
+ r = ((glMultTransposeMatrixdARB = (PFNGLMULTTRANSPOSEMATRIXDARBPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixdARB")) == NULL) || r;
+ r = ((glMultTransposeMatrixfARB = (PFNGLMULTTRANSPOSEMATRIXFARBPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixfARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_transpose_matrix */
+
+#ifdef GL_ARB_vertex_array_object
+
+static GLboolean _glewInit_GL_ARB_vertex_array_object (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)glewGetProcAddress((const GLubyte*)"glBindVertexArray")) == NULL) || r;
+ r = ((glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexArrays")) == NULL) || r;
+ r = ((glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)glewGetProcAddress((const GLubyte*)"glGenVertexArrays")) == NULL) || r;
+ r = ((glIsVertexArray = (PFNGLISVERTEXARRAYPROC)glewGetProcAddress((const GLubyte*)"glIsVertexArray")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_vertex_array_object */
+
+#ifdef GL_ARB_vertex_blend
+
+static GLboolean _glewInit_GL_ARB_vertex_blend (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glVertexBlendARB = (PFNGLVERTEXBLENDARBPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendARB")) == NULL) || r;
+ r = ((glWeightPointerARB = (PFNGLWEIGHTPOINTERARBPROC)glewGetProcAddress((const GLubyte*)"glWeightPointerARB")) == NULL) || r;
+ r = ((glWeightbvARB = (PFNGLWEIGHTBVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightbvARB")) == NULL) || r;
+ r = ((glWeightdvARB = (PFNGLWEIGHTDVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightdvARB")) == NULL) || r;
+ r = ((glWeightfvARB = (PFNGLWEIGHTFVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightfvARB")) == NULL) || r;
+ r = ((glWeightivARB = (PFNGLWEIGHTIVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightivARB")) == NULL) || r;
+ r = ((glWeightsvARB = (PFNGLWEIGHTSVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightsvARB")) == NULL) || r;
+ r = ((glWeightubvARB = (PFNGLWEIGHTUBVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightubvARB")) == NULL) || r;
+ r = ((glWeightuivARB = (PFNGLWEIGHTUIVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightuivARB")) == NULL) || r;
+ r = ((glWeightusvARB = (PFNGLWEIGHTUSVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightusvARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_vertex_blend */
+
+#ifdef GL_ARB_vertex_buffer_object
+
+static GLboolean _glewInit_GL_ARB_vertex_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBindBufferARB = (PFNGLBINDBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glBindBufferARB")) == NULL) || r;
+ r = ((glBufferDataARB = (PFNGLBUFFERDATAARBPROC)glewGetProcAddress((const GLubyte*)"glBufferDataARB")) == NULL) || r;
+ r = ((glBufferSubDataARB = (PFNGLBUFFERSUBDATAARBPROC)glewGetProcAddress((const GLubyte*)"glBufferSubDataARB")) == NULL) || r;
+ r = ((glDeleteBuffersARB = (PFNGLDELETEBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteBuffersARB")) == NULL) || r;
+ r = ((glGenBuffersARB = (PFNGLGENBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)"glGenBuffersARB")) == NULL) || r;
+ r = ((glGetBufferParameterivARB = (PFNGLGETBUFFERPARAMETERIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameterivARB")) == NULL) || r;
+ r = ((glGetBufferPointervARB = (PFNGLGETBUFFERPOINTERVARBPROC)glewGetProcAddress((const GLubyte*)"glGetBufferPointervARB")) == NULL) || r;
+ r = ((glGetBufferSubDataARB = (PFNGLGETBUFFERSUBDATAARBPROC)glewGetProcAddress((const GLubyte*)"glGetBufferSubDataARB")) == NULL) || r;
+ r = ((glIsBufferARB = (PFNGLISBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glIsBufferARB")) == NULL) || r;
+ r = ((glMapBufferARB = (PFNGLMAPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glMapBufferARB")) == NULL) || r;
+ r = ((glUnmapBufferARB = (PFNGLUNMAPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glUnmapBufferARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_vertex_buffer_object */
+
+#ifdef GL_ARB_vertex_program
+
+static GLboolean _glewInit_GL_ARB_vertex_program (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBindProgramARB = (PFNGLBINDPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glBindProgramARB")) == NULL) || r;
+ r = ((glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgramsARB")) == NULL) || r;
+ r = ((glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexAttribArrayARB")) == NULL) || r;
+ r = ((glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexAttribArrayARB")) == NULL) || r;
+ r = ((glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC)glewGetProcAddress((const GLubyte*)"glGenProgramsARB")) == NULL) || r;
+ r = ((glGetProgramEnvParameterdvARB = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramEnvParameterdvARB")) == NULL) || r;
+ r = ((glGetProgramEnvParameterfvARB = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramEnvParameterfvARB")) == NULL) || r;
+ r = ((glGetProgramLocalParameterdvARB = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramLocalParameterdvARB")) == NULL) || r;
+ r = ((glGetProgramLocalParameterfvARB = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramLocalParameterfvARB")) == NULL) || r;
+ r = ((glGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramStringARB")) == NULL) || r;
+ r = ((glGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramivARB")) == NULL) || r;
+ r = ((glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointervARB")) == NULL) || r;
+ r = ((glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribdvARB")) == NULL) || r;
+ r = ((glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfvARB")) == NULL) || r;
+ r = ((glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribivARB")) == NULL) || r;
+ r = ((glIsProgramARB = (PFNGLISPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glIsProgramARB")) == NULL) || r;
+ r = ((glProgramEnvParameter4dARB = (PFNGLPROGRAMENVPARAMETER4DARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4dARB")) == NULL) || r;
+ r = ((glProgramEnvParameter4dvARB = (PFNGLPROGRAMENVPARAMETER4DVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4dvARB")) == NULL) || r;
+ r = ((glProgramEnvParameter4fARB = (PFNGLPROGRAMENVPARAMETER4FARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4fARB")) == NULL) || r;
+ r = ((glProgramEnvParameter4fvARB = (PFNGLPROGRAMENVPARAMETER4FVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4fvARB")) == NULL) || r;
+ r = ((glProgramLocalParameter4dARB = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4dARB")) == NULL) || r;
+ r = ((glProgramLocalParameter4dvARB = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4dvARB")) == NULL) || r;
+ r = ((glProgramLocalParameter4fARB = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4fARB")) == NULL) || r;
+ r = ((glProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4fvARB")) == NULL) || r;
+ r = ((glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glProgramStringARB")) == NULL) || r;
+ r = ((glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dARB")) == NULL) || r;
+ r = ((glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dvARB")) == NULL) || r;
+ r = ((glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fARB")) == NULL) || r;
+ r = ((glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fvARB")) == NULL) || r;
+ r = ((glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1sARB")) == NULL) || r;
+ r = ((glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1svARB")) == NULL) || r;
+ r = ((glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dARB")) == NULL) || r;
+ r = ((glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dvARB")) == NULL) || r;
+ r = ((glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fARB")) == NULL) || r;
+ r = ((glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fvARB")) == NULL) || r;
+ r = ((glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2sARB")) == NULL) || r;
+ r = ((glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2svARB")) == NULL) || r;
+ r = ((glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dARB")) == NULL) || r;
+ r = ((glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dvARB")) == NULL) || r;
+ r = ((glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fARB")) == NULL) || r;
+ r = ((glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fvARB")) == NULL) || r;
+ r = ((glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3sARB")) == NULL) || r;
+ r = ((glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3svARB")) == NULL) || r;
+ r = ((glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NbvARB")) == NULL) || r;
+ r = ((glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NivARB")) == NULL) || r;
+ r = ((glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NsvARB")) == NULL) || r;
+ r = ((glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NubARB")) == NULL) || r;
+ r = ((glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NubvARB")) == NULL) || r;
+ r = ((glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NuivARB")) == NULL) || r;
+ r = ((glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NusvARB")) == NULL) || r;
+ r = ((glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4bvARB")) == NULL) || r;
+ r = ((glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dARB")) == NULL) || r;
+ r = ((glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dvARB")) == NULL) || r;
+ r = ((glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fARB")) == NULL) || r;
+ r = ((glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fvARB")) == NULL) || r;
+ r = ((glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ivARB")) == NULL) || r;
+ r = ((glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4sARB")) == NULL) || r;
+ r = ((glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4svARB")) == NULL) || r;
+ r = ((glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubvARB")) == NULL) || r;
+ r = ((glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4uivARB")) == NULL) || r;
+ r = ((glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4usvARB")) == NULL) || r;
+ r = ((glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointerARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_vertex_program */
+
+#ifdef GL_ARB_vertex_shader
+
+static GLboolean _glewInit_GL_ARB_vertex_shader (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)"glBindAttribLocationARB")) == NULL) || r;
+ r = ((glGetActiveAttribARB = (PFNGLGETACTIVEATTRIBARBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveAttribARB")) == NULL) || r;
+ r = ((glGetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)"glGetAttribLocationARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_vertex_shader */
+
+#ifdef GL_ARB_window_pos
+
+static GLboolean _glewInit_GL_ARB_window_pos (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glWindowPos2dARB = (PFNGLWINDOWPOS2DARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dARB")) == NULL) || r;
+ r = ((glWindowPos2dvARB = (PFNGLWINDOWPOS2DVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dvARB")) == NULL) || r;
+ r = ((glWindowPos2fARB = (PFNGLWINDOWPOS2FARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fARB")) == NULL) || r;
+ r = ((glWindowPos2fvARB = (PFNGLWINDOWPOS2FVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fvARB")) == NULL) || r;
+ r = ((glWindowPos2iARB = (PFNGLWINDOWPOS2IARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2iARB")) == NULL) || r;
+ r = ((glWindowPos2ivARB = (PFNGLWINDOWPOS2IVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2ivARB")) == NULL) || r;
+ r = ((glWindowPos2sARB = (PFNGLWINDOWPOS2SARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2sARB")) == NULL) || r;
+ r = ((glWindowPos2svARB = (PFNGLWINDOWPOS2SVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2svARB")) == NULL) || r;
+ r = ((glWindowPos3dARB = (PFNGLWINDOWPOS3DARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dARB")) == NULL) || r;
+ r = ((glWindowPos3dvARB = (PFNGLWINDOWPOS3DVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dvARB")) == NULL) || r;
+ r = ((glWindowPos3fARB = (PFNGLWINDOWPOS3FARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fARB")) == NULL) || r;
+ r = ((glWindowPos3fvARB = (PFNGLWINDOWPOS3FVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fvARB")) == NULL) || r;
+ r = ((glWindowPos3iARB = (PFNGLWINDOWPOS3IARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3iARB")) == NULL) || r;
+ r = ((glWindowPos3ivARB = (PFNGLWINDOWPOS3IVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3ivARB")) == NULL) || r;
+ r = ((glWindowPos3sARB = (PFNGLWINDOWPOS3SARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3sARB")) == NULL) || r;
+ r = ((glWindowPos3svARB = (PFNGLWINDOWPOS3SVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3svARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_window_pos */
+
+#ifdef GL_ATIX_point_sprites
+
+#endif /* GL_ATIX_point_sprites */
+
+#ifdef GL_ATIX_texture_env_combine3
+
+#endif /* GL_ATIX_texture_env_combine3 */
+
+#ifdef GL_ATIX_texture_env_route
+
+#endif /* GL_ATIX_texture_env_route */
+
+#ifdef GL_ATIX_vertex_shader_output_point_size
+
+#endif /* GL_ATIX_vertex_shader_output_point_size */
+
+#ifdef GL_ATI_draw_buffers
+
+static GLboolean _glewInit_GL_ATI_draw_buffers (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glDrawBuffersATI = (PFNGLDRAWBUFFERSATIPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffersATI")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ATI_draw_buffers */
+
+#ifdef GL_ATI_element_array
+
+static GLboolean _glewInit_GL_ATI_element_array (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glDrawElementArrayATI = (PFNGLDRAWELEMENTARRAYATIPROC)glewGetProcAddress((const GLubyte*)"glDrawElementArrayATI")) == NULL) || r;
+ r = ((glDrawRangeElementArrayATI = (PFNGLDRAWRANGEELEMENTARRAYATIPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementArrayATI")) == NULL) || r;
+ r = ((glElementPointerATI = (PFNGLELEMENTPOINTERATIPROC)glewGetProcAddress((const GLubyte*)"glElementPointerATI")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ATI_element_array */
+
+#ifdef GL_ATI_envmap_bumpmap
+
+static GLboolean _glewInit_GL_ATI_envmap_bumpmap (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetTexBumpParameterfvATI = (PFNGLGETTEXBUMPPARAMETERFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetTexBumpParameterfvATI")) == NULL) || r;
+ r = ((glGetTexBumpParameterivATI = (PFNGLGETTEXBUMPPARAMETERIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetTexBumpParameterivATI")) == NULL) || r;
+ r = ((glTexBumpParameterfvATI = (PFNGLTEXBUMPPARAMETERFVATIPROC)glewGetProcAddress((const GLubyte*)"glTexBumpParameterfvATI")) == NULL) || r;
+ r = ((glTexBumpParameterivATI = (PFNGLTEXBUMPPARAMETERIVATIPROC)glewGetProcAddress((const GLubyte*)"glTexBumpParameterivATI")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ATI_envmap_bumpmap */
+
+#ifdef GL_ATI_fragment_shader
+
+static GLboolean _glewInit_GL_ATI_fragment_shader (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glAlphaFragmentOp1ATI = (PFNGLALPHAFRAGMENTOP1ATIPROC)glewGetProcAddress((const GLubyte*)"glAlphaFragmentOp1ATI")) == NULL) || r;
+ r = ((glAlphaFragmentOp2ATI = (PFNGLALPHAFRAGMENTOP2ATIPROC)glewGetProcAddress((const GLubyte*)"glAlphaFragmentOp2ATI")) == NULL) || r;
+ r = ((glAlphaFragmentOp3ATI = (PFNGLALPHAFRAGMENTOP3ATIPROC)glewGetProcAddress((const GLubyte*)"glAlphaFragmentOp3ATI")) == NULL) || r;
+ r = ((glBeginFragmentShaderATI = (PFNGLBEGINFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glBeginFragmentShaderATI")) == NULL) || r;
+ r = ((glBindFragmentShaderATI = (PFNGLBINDFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glBindFragmentShaderATI")) == NULL) || r;
+ r = ((glColorFragmentOp1ATI = (PFNGLCOLORFRAGMENTOP1ATIPROC)glewGetProcAddress((const GLubyte*)"glColorFragmentOp1ATI")) == NULL) || r;
+ r = ((glColorFragmentOp2ATI = (PFNGLCOLORFRAGMENTOP2ATIPROC)glewGetProcAddress((const GLubyte*)"glColorFragmentOp2ATI")) == NULL) || r;
+ r = ((glColorFragmentOp3ATI = (PFNGLCOLORFRAGMENTOP3ATIPROC)glewGetProcAddress((const GLubyte*)"glColorFragmentOp3ATI")) == NULL) || r;
+ r = ((glDeleteFragmentShaderATI = (PFNGLDELETEFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glDeleteFragmentShaderATI")) == NULL) || r;
+ r = ((glEndFragmentShaderATI = (PFNGLENDFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glEndFragmentShaderATI")) == NULL) || r;
+ r = ((glGenFragmentShadersATI = (PFNGLGENFRAGMENTSHADERSATIPROC)glewGetProcAddress((const GLubyte*)"glGenFragmentShadersATI")) == NULL) || r;
+ r = ((glPassTexCoordATI = (PFNGLPASSTEXCOORDATIPROC)glewGetProcAddress((const GLubyte*)"glPassTexCoordATI")) == NULL) || r;
+ r = ((glSampleMapATI = (PFNGLSAMPLEMAPATIPROC)glewGetProcAddress((const GLubyte*)"glSampleMapATI")) == NULL) || r;
+ r = ((glSetFragmentShaderConstantATI = (PFNGLSETFRAGMENTSHADERCONSTANTATIPROC)glewGetProcAddress((const GLubyte*)"glSetFragmentShaderConstantATI")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ATI_fragment_shader */
+
+#ifdef GL_ATI_map_object_buffer
+
+static GLboolean _glewInit_GL_ATI_map_object_buffer (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glMapObjectBufferATI = (PFNGLMAPOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glMapObjectBufferATI")) == NULL) || r;
+ r = ((glUnmapObjectBufferATI = (PFNGLUNMAPOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glUnmapObjectBufferATI")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ATI_map_object_buffer */
+
+#ifdef GL_ATI_pn_triangles
+
+static GLboolean _glewInit_GL_ATI_pn_triangles (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glPNTrianglesfATI = (PFNGLPNTRIANGLESFATIPROC)glewGetProcAddress((const GLubyte*)"glPNTrianglesfATI")) == NULL) || r;
+ r = ((glPNTrianglesiATI = (PFNGLPNTRIANGLESIATIPROC)glewGetProcAddress((const GLubyte*)"glPNTrianglesiATI")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ATI_pn_triangles */
+
+#ifdef GL_ATI_separate_stencil
+
+static GLboolean _glewInit_GL_ATI_separate_stencil (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glStencilFuncSeparateATI = (PFNGLSTENCILFUNCSEPARATEATIPROC)glewGetProcAddress((const GLubyte*)"glStencilFuncSeparateATI")) == NULL) || r;
+ r = ((glStencilOpSeparateATI = (PFNGLSTENCILOPSEPARATEATIPROC)glewGetProcAddress((const GLubyte*)"glStencilOpSeparateATI")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ATI_separate_stencil */
+
+#ifdef GL_ATI_shader_texture_lod
+
+#endif /* GL_ATI_shader_texture_lod */
+
+#ifdef GL_ATI_text_fragment_shader
+
+#endif /* GL_ATI_text_fragment_shader */
+
+#ifdef GL_ATI_texture_compression_3dc
+
+#endif /* GL_ATI_texture_compression_3dc */
+
+#ifdef GL_ATI_texture_env_combine3
+
+#endif /* GL_ATI_texture_env_combine3 */
+
+#ifdef GL_ATI_texture_float
+
+#endif /* GL_ATI_texture_float */
+
+#ifdef GL_ATI_texture_mirror_once
+
+#endif /* GL_ATI_texture_mirror_once */
+
+#ifdef GL_ATI_vertex_array_object
+
+static GLboolean _glewInit_GL_ATI_vertex_array_object (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glArrayObjectATI = (PFNGLARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)"glArrayObjectATI")) == NULL) || r;
+ r = ((glFreeObjectBufferATI = (PFNGLFREEOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glFreeObjectBufferATI")) == NULL) || r;
+ r = ((glGetArrayObjectfvATI = (PFNGLGETARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetArrayObjectfvATI")) == NULL) || r;
+ r = ((glGetArrayObjectivATI = (PFNGLGETARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetArrayObjectivATI")) == NULL) || r;
+ r = ((glGetObjectBufferfvATI = (PFNGLGETOBJECTBUFFERFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetObjectBufferfvATI")) == NULL) || r;
+ r = ((glGetObjectBufferivATI = (PFNGLGETOBJECTBUFFERIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetObjectBufferivATI")) == NULL) || r;
+ r = ((glGetVariantArrayObjectfvATI = (PFNGLGETVARIANTARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVariantArrayObjectfvATI")) == NULL) || r;
+ r = ((glGetVariantArrayObjectivATI = (PFNGLGETVARIANTARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVariantArrayObjectivATI")) == NULL) || r;
+ r = ((glIsObjectBufferATI = (PFNGLISOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glIsObjectBufferATI")) == NULL) || r;
+ r = ((glNewObjectBufferATI = (PFNGLNEWOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glNewObjectBufferATI")) == NULL) || r;
+ r = ((glUpdateObjectBufferATI = (PFNGLUPDATEOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glUpdateObjectBufferATI")) == NULL) || r;
+ r = ((glVariantArrayObjectATI = (PFNGLVARIANTARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)"glVariantArrayObjectATI")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ATI_vertex_array_object */
+
+#ifdef GL_ATI_vertex_attrib_array_object
+
+static GLboolean _glewInit_GL_ATI_vertex_attrib_array_object (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetVertexAttribArrayObjectfvATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribArrayObjectfvATI")) == NULL) || r;
+ r = ((glGetVertexAttribArrayObjectivATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribArrayObjectivATI")) == NULL) || r;
+ r = ((glVertexAttribArrayObjectATI = (PFNGLVERTEXATTRIBARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribArrayObjectATI")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ATI_vertex_attrib_array_object */
+
+#ifdef GL_ATI_vertex_streams
+
+static GLboolean _glewInit_GL_ATI_vertex_streams (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glClientActiveVertexStreamATI = (PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC)glewGetProcAddress((const GLubyte*)"glClientActiveVertexStreamATI")) == NULL) || r;
+ r = ((glNormalStream3bATI = (PFNGLNORMALSTREAM3BATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3bATI")) == NULL) || r;
+ r = ((glNormalStream3bvATI = (PFNGLNORMALSTREAM3BVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3bvATI")) == NULL) || r;
+ r = ((glNormalStream3dATI = (PFNGLNORMALSTREAM3DATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3dATI")) == NULL) || r;
+ r = ((glNormalStream3dvATI = (PFNGLNORMALSTREAM3DVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3dvATI")) == NULL) || r;
+ r = ((glNormalStream3fATI = (PFNGLNORMALSTREAM3FATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3fATI")) == NULL) || r;
+ r = ((glNormalStream3fvATI = (PFNGLNORMALSTREAM3FVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3fvATI")) == NULL) || r;
+ r = ((glNormalStream3iATI = (PFNGLNORMALSTREAM3IATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3iATI")) == NULL) || r;
+ r = ((glNormalStream3ivATI = (PFNGLNORMALSTREAM3IVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3ivATI")) == NULL) || r;
+ r = ((glNormalStream3sATI = (PFNGLNORMALSTREAM3SATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3sATI")) == NULL) || r;
+ r = ((glNormalStream3svATI = (PFNGLNORMALSTREAM3SVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3svATI")) == NULL) || r;
+ r = ((glVertexBlendEnvfATI = (PFNGLVERTEXBLENDENVFATIPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendEnvfATI")) == NULL) || r;
+ r = ((glVertexBlendEnviATI = (PFNGLVERTEXBLENDENVIATIPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendEnviATI")) == NULL) || r;
+ r = ((glVertexStream2dATI = (PFNGLVERTEXSTREAM2DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2dATI")) == NULL) || r;
+ r = ((glVertexStream2dvATI = (PFNGLVERTEXSTREAM2DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2dvATI")) == NULL) || r;
+ r = ((glVertexStream2fATI = (PFNGLVERTEXSTREAM2FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2fATI")) == NULL) || r;
+ r = ((glVertexStream2fvATI = (PFNGLVERTEXSTREAM2FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2fvATI")) == NULL) || r;
+ r = ((glVertexStream2iATI = (PFNGLVERTEXSTREAM2IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2iATI")) == NULL) || r;
+ r = ((glVertexStream2ivATI = (PFNGLVERTEXSTREAM2IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2ivATI")) == NULL) || r;
+ r = ((glVertexStream2sATI = (PFNGLVERTEXSTREAM2SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2sATI")) == NULL) || r;
+ r = ((glVertexStream2svATI = (PFNGLVERTEXSTREAM2SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2svATI")) == NULL) || r;
+ r = ((glVertexStream3dATI = (PFNGLVERTEXSTREAM3DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3dATI")) == NULL) || r;
+ r = ((glVertexStream3dvATI = (PFNGLVERTEXSTREAM3DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3dvATI")) == NULL) || r;
+ r = ((glVertexStream3fATI = (PFNGLVERTEXSTREAM3FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3fATI")) == NULL) || r;
+ r = ((glVertexStream3fvATI = (PFNGLVERTEXSTREAM3FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3fvATI")) == NULL) || r;
+ r = ((glVertexStream3iATI = (PFNGLVERTEXSTREAM3IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3iATI")) == NULL) || r;
+ r = ((glVertexStream3ivATI = (PFNGLVERTEXSTREAM3IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3ivATI")) == NULL) || r;
+ r = ((glVertexStream3sATI = (PFNGLVERTEXSTREAM3SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3sATI")) == NULL) || r;
+ r = ((glVertexStream3svATI = (PFNGLVERTEXSTREAM3SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3svATI")) == NULL) || r;
+ r = ((glVertexStream4dATI = (PFNGLVERTEXSTREAM4DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4dATI")) == NULL) || r;
+ r = ((glVertexStream4dvATI = (PFNGLVERTEXSTREAM4DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4dvATI")) == NULL) || r;
+ r = ((glVertexStream4fATI = (PFNGLVERTEXSTREAM4FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4fATI")) == NULL) || r;
+ r = ((glVertexStream4fvATI = (PFNGLVERTEXSTREAM4FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4fvATI")) == NULL) || r;
+ r = ((glVertexStream4iATI = (PFNGLVERTEXSTREAM4IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4iATI")) == NULL) || r;
+ r = ((glVertexStream4ivATI = (PFNGLVERTEXSTREAM4IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4ivATI")) == NULL) || r;
+ r = ((glVertexStream4sATI = (PFNGLVERTEXSTREAM4SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4sATI")) == NULL) || r;
+ r = ((glVertexStream4svATI = (PFNGLVERTEXSTREAM4SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4svATI")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ATI_vertex_streams */
+
+#ifdef GL_EXT_422_pixels
+
+#endif /* GL_EXT_422_pixels */
+
+#ifdef GL_EXT_Cg_shader
+
+#endif /* GL_EXT_Cg_shader */
+
+#ifdef GL_EXT_abgr
+
+#endif /* GL_EXT_abgr */
+
+#ifdef GL_EXT_bgra
+
+#endif /* GL_EXT_bgra */
+
+#ifdef GL_EXT_bindable_uniform
+
+static GLboolean _glewInit_GL_EXT_bindable_uniform (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetUniformBufferSizeEXT = (PFNGLGETUNIFORMBUFFERSIZEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUniformBufferSizeEXT")) == NULL) || r;
+ r = ((glGetUniformOffsetEXT = (PFNGLGETUNIFORMOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUniformOffsetEXT")) == NULL) || r;
+ r = ((glUniformBufferEXT = (PFNGLUNIFORMBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glUniformBufferEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_bindable_uniform */
+
+#ifdef GL_EXT_blend_color
+
+static GLboolean _glewInit_GL_EXT_blend_color (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBlendColorEXT = (PFNGLBLENDCOLOREXTPROC)glewGetProcAddress((const GLubyte*)"glBlendColorEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_blend_color */
+
+#ifdef GL_EXT_blend_equation_separate
+
+static GLboolean _glewInit_GL_EXT_blend_equation_separate (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBlendEquationSeparateEXT = (PFNGLBLENDEQUATIONSEPARATEEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_blend_equation_separate */
+
+#ifdef GL_EXT_blend_func_separate
+
+static GLboolean _glewInit_GL_EXT_blend_func_separate (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_blend_func_separate */
+
+#ifdef GL_EXT_blend_logic_op
+
+#endif /* GL_EXT_blend_logic_op */
+
+#ifdef GL_EXT_blend_minmax
+
+static GLboolean _glewInit_GL_EXT_blend_minmax (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBlendEquationEXT = (PFNGLBLENDEQUATIONEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_blend_minmax */
+
+#ifdef GL_EXT_blend_subtract
+
+#endif /* GL_EXT_blend_subtract */
+
+#ifdef GL_EXT_clip_volume_hint
+
+#endif /* GL_EXT_clip_volume_hint */
+
+#ifdef GL_EXT_cmyka
+
+#endif /* GL_EXT_cmyka */
+
+#ifdef GL_EXT_color_subtable
+
+static GLboolean _glewInit_GL_EXT_color_subtable (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glColorSubTableEXT = (PFNGLCOLORSUBTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glColorSubTableEXT")) == NULL) || r;
+ r = ((glCopyColorSubTableEXT = (PFNGLCOPYCOLORSUBTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyColorSubTableEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_color_subtable */
+
+#ifdef GL_EXT_compiled_vertex_array
+
+static GLboolean _glewInit_GL_EXT_compiled_vertex_array (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glLockArraysEXT = (PFNGLLOCKARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glLockArraysEXT")) == NULL) || r;
+ r = ((glUnlockArraysEXT = (PFNGLUNLOCKARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glUnlockArraysEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_compiled_vertex_array */
+
+#ifdef GL_EXT_convolution
+
+static GLboolean _glewInit_GL_EXT_convolution (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glConvolutionFilter1DEXT = (PFNGLCONVOLUTIONFILTER1DEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter1DEXT")) == NULL) || r;
+ r = ((glConvolutionFilter2DEXT = (PFNGLCONVOLUTIONFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter2DEXT")) == NULL) || r;
+ r = ((glConvolutionParameterfEXT = (PFNGLCONVOLUTIONPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterfEXT")) == NULL) || r;
+ r = ((glConvolutionParameterfvEXT = (PFNGLCONVOLUTIONPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterfvEXT")) == NULL) || r;
+ r = ((glConvolutionParameteriEXT = (PFNGLCONVOLUTIONPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameteriEXT")) == NULL) || r;
+ r = ((glConvolutionParameterivEXT = (PFNGLCONVOLUTIONPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterivEXT")) == NULL) || r;
+ r = ((glCopyConvolutionFilter1DEXT = (PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter1DEXT")) == NULL) || r;
+ r = ((glCopyConvolutionFilter2DEXT = (PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter2DEXT")) == NULL) || r;
+ r = ((glGetConvolutionFilterEXT = (PFNGLGETCONVOLUTIONFILTEREXTPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionFilterEXT")) == NULL) || r;
+ r = ((glGetConvolutionParameterfvEXT = (PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameterfvEXT")) == NULL) || r;
+ r = ((glGetConvolutionParameterivEXT = (PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameterivEXT")) == NULL) || r;
+ r = ((glGetSeparableFilterEXT = (PFNGLGETSEPARABLEFILTEREXTPROC)glewGetProcAddress((const GLubyte*)"glGetSeparableFilterEXT")) == NULL) || r;
+ r = ((glSeparableFilter2DEXT = (PFNGLSEPARABLEFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)"glSeparableFilter2DEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_convolution */
+
+#ifdef GL_EXT_coordinate_frame
+
+static GLboolean _glewInit_GL_EXT_coordinate_frame (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBinormalPointerEXT = (PFNGLBINORMALPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glBinormalPointerEXT")) == NULL) || r;
+ r = ((glTangentPointerEXT = (PFNGLTANGENTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glTangentPointerEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_coordinate_frame */
+
+#ifdef GL_EXT_copy_texture
+
+static GLboolean _glewInit_GL_EXT_copy_texture (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glCopyTexImage1DEXT = (PFNGLCOPYTEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexImage1DEXT")) == NULL) || r;
+ r = ((glCopyTexImage2DEXT = (PFNGLCOPYTEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexImage2DEXT")) == NULL) || r;
+ r = ((glCopyTexSubImage1DEXT = (PFNGLCOPYTEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage1DEXT")) == NULL) || r;
+ r = ((glCopyTexSubImage2DEXT = (PFNGLCOPYTEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage2DEXT")) == NULL) || r;
+ r = ((glCopyTexSubImage3DEXT = (PFNGLCOPYTEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage3DEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_copy_texture */
+
+#ifdef GL_EXT_cull_vertex
+
+static GLboolean _glewInit_GL_EXT_cull_vertex (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glCullParameterdvEXT = (PFNGLCULLPARAMETERDVEXTPROC)glewGetProcAddress((const GLubyte*)"glCullParameterdvEXT")) == NULL) || r;
+ r = ((glCullParameterfvEXT = (PFNGLCULLPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glCullParameterfvEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_cull_vertex */
+
+#ifdef GL_EXT_depth_bounds_test
+
+static GLboolean _glewInit_GL_EXT_depth_bounds_test (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glDepthBoundsEXT = (PFNGLDEPTHBOUNDSEXTPROC)glewGetProcAddress((const GLubyte*)"glDepthBoundsEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_depth_bounds_test */
+
+#ifdef GL_EXT_direct_state_access
+
+static GLboolean _glewInit_GL_EXT_direct_state_access (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBindMultiTextureEXT = (PFNGLBINDMULTITEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glBindMultiTextureEXT")) == NULL) || r;
+ r = ((glCheckNamedFramebufferStatusEXT = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC)glewGetProcAddress((const GLubyte*)"glCheckNamedFramebufferStatusEXT")) == NULL) || r;
+ r = ((glClientAttribDefaultEXT = (PFNGLCLIENTATTRIBDEFAULTEXTPROC)glewGetProcAddress((const GLubyte*)"glClientAttribDefaultEXT")) == NULL) || r;
+ r = ((glCompressedMultiTexImage1DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexImage1DEXT")) == NULL) || r;
+ r = ((glCompressedMultiTexImage2DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexImage2DEXT")) == NULL) || r;
+ r = ((glCompressedMultiTexImage3DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexImage3DEXT")) == NULL) || r;
+ r = ((glCompressedMultiTexSubImage1DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexSubImage1DEXT")) == NULL) || r;
+ r = ((glCompressedMultiTexSubImage2DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexSubImage2DEXT")) == NULL) || r;
+ r = ((glCompressedMultiTexSubImage3DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexSubImage3DEXT")) == NULL) || r;
+ r = ((glCompressedTextureImage1DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureImage1DEXT")) == NULL) || r;
+ r = ((glCompressedTextureImage2DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureImage2DEXT")) == NULL) || r;
+ r = ((glCompressedTextureImage3DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureImage3DEXT")) == NULL) || r;
+ r = ((glCompressedTextureSubImage1DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage1DEXT")) == NULL) || r;
+ r = ((glCompressedTextureSubImage2DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage2DEXT")) == NULL) || r;
+ r = ((glCompressedTextureSubImage3DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage3DEXT")) == NULL) || r;
+ r = ((glCopyMultiTexImage1DEXT = (PFNGLCOPYMULTITEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexImage1DEXT")) == NULL) || r;
+ r = ((glCopyMultiTexImage2DEXT = (PFNGLCOPYMULTITEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexImage2DEXT")) == NULL) || r;
+ r = ((glCopyMultiTexSubImage1DEXT = (PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexSubImage1DEXT")) == NULL) || r;
+ r = ((glCopyMultiTexSubImage2DEXT = (PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexSubImage2DEXT")) == NULL) || r;
+ r = ((glCopyMultiTexSubImage3DEXT = (PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexSubImage3DEXT")) == NULL) || r;
+ r = ((glCopyTextureImage1DEXT = (PFNGLCOPYTEXTUREIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureImage1DEXT")) == NULL) || r;
+ r = ((glCopyTextureImage2DEXT = (PFNGLCOPYTEXTUREIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureImage2DEXT")) == NULL) || r;
+ r = ((glCopyTextureSubImage1DEXT = (PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage1DEXT")) == NULL) || r;
+ r = ((glCopyTextureSubImage2DEXT = (PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage2DEXT")) == NULL) || r;
+ r = ((glCopyTextureSubImage3DEXT = (PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage3DEXT")) == NULL) || r;
+ r = ((glDisableClientStateIndexedEXT = (PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableClientStateIndexedEXT")) == NULL) || r;
+ r = ((glEnableClientStateIndexedEXT = (PFNGLENABLECLIENTSTATEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableClientStateIndexedEXT")) == NULL) || r;
+ r = ((glFramebufferDrawBufferEXT = (PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferDrawBufferEXT")) == NULL) || r;
+ r = ((glFramebufferDrawBuffersEXT = (PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferDrawBuffersEXT")) == NULL) || r;
+ r = ((glFramebufferReadBufferEXT = (PFNGLFRAMEBUFFERREADBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferReadBufferEXT")) == NULL) || r;
+ r = ((glGenerateMultiTexMipmapEXT = (PFNGLGENERATEMULTITEXMIPMAPEXTPROC)glewGetProcAddress((const GLubyte*)"glGenerateMultiTexMipmapEXT")) == NULL) || r;
+ r = ((glGenerateTextureMipmapEXT = (PFNGLGENERATETEXTUREMIPMAPEXTPROC)glewGetProcAddress((const GLubyte*)"glGenerateTextureMipmapEXT")) == NULL) || r;
+ r = ((glGetCompressedMultiTexImageEXT = (PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedMultiTexImageEXT")) == NULL) || r;
+ r = ((glGetCompressedTextureImageEXT = (PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTextureImageEXT")) == NULL) || r;
+ r = ((glGetDoubleIndexedvEXT = (PFNGLGETDOUBLEINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetDoubleIndexedvEXT")) == NULL) || r;
+ r = ((glGetFloatIndexedvEXT = (PFNGLGETFLOATINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFloatIndexedvEXT")) == NULL) || r;
+ r = ((glGetFramebufferParameterivEXT = (PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferParameterivEXT")) == NULL) || r;
+ r = ((glGetMultiTexEnvfvEXT = (PFNGLGETMULTITEXENVFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexEnvfvEXT")) == NULL) || r;
+ r = ((glGetMultiTexEnvivEXT = (PFNGLGETMULTITEXENVIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexEnvivEXT")) == NULL) || r;
+ r = ((glGetMultiTexGendvEXT = (PFNGLGETMULTITEXGENDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexGendvEXT")) == NULL) || r;
+ r = ((glGetMultiTexGenfvEXT = (PFNGLGETMULTITEXGENFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexGenfvEXT")) == NULL) || r;
+ r = ((glGetMultiTexGenivEXT = (PFNGLGETMULTITEXGENIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexGenivEXT")) == NULL) || r;
+ r = ((glGetMultiTexImageEXT = (PFNGLGETMULTITEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexImageEXT")) == NULL) || r;
+ r = ((glGetMultiTexLevelParameterfvEXT = (PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexLevelParameterfvEXT")) == NULL) || r;
+ r = ((glGetMultiTexLevelParameterivEXT = (PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexLevelParameterivEXT")) == NULL) || r;
+ r = ((glGetMultiTexParameterIivEXT = (PFNGLGETMULTITEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterIivEXT")) == NULL) || r;
+ r = ((glGetMultiTexParameterIuivEXT = (PFNGLGETMULTITEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterIuivEXT")) == NULL) || r;
+ r = ((glGetMultiTexParameterfvEXT = (PFNGLGETMULTITEXPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterfvEXT")) == NULL) || r;
+ r = ((glGetMultiTexParameterivEXT = (PFNGLGETMULTITEXPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterivEXT")) == NULL) || r;
+ r = ((glGetNamedBufferParameterivEXT = (PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferParameterivEXT")) == NULL) || r;
+ r = ((glGetNamedBufferPointervEXT = (PFNGLGETNAMEDBUFFERPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferPointervEXT")) == NULL) || r;
+ r = ((glGetNamedBufferSubDataEXT = (PFNGLGETNAMEDBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferSubDataEXT")) == NULL) || r;
+ r = ((glGetNamedFramebufferAttachmentParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedFramebufferAttachmentParameterivEXT")) == NULL) || r;
+ r = ((glGetNamedProgramLocalParameterIivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterIivEXT")) == NULL) || r;
+ r = ((glGetNamedProgramLocalParameterIuivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterIuivEXT")) == NULL) || r;
+ r = ((glGetNamedProgramLocalParameterdvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterdvEXT")) == NULL) || r;
+ r = ((glGetNamedProgramLocalParameterfvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterfvEXT")) == NULL) || r;
+ r = ((glGetNamedProgramStringEXT = (PFNGLGETNAMEDPROGRAMSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramStringEXT")) == NULL) || r;
+ r = ((glGetNamedProgramivEXT = (PFNGLGETNAMEDPROGRAMIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramivEXT")) == NULL) || r;
+ r = ((glGetNamedRenderbufferParameterivEXT = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedRenderbufferParameterivEXT")) == NULL) || r;
+ r = ((glGetPointerIndexedvEXT = (PFNGLGETPOINTERINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPointerIndexedvEXT")) == NULL) || r;
+ r = ((glGetTextureImageEXT = (PFNGLGETTEXTUREIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureImageEXT")) == NULL) || r;
+ r = ((glGetTextureLevelParameterfvEXT = (PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureLevelParameterfvEXT")) == NULL) || r;
+ r = ((glGetTextureLevelParameterivEXT = (PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureLevelParameterivEXT")) == NULL) || r;
+ r = ((glGetTextureParameterIivEXT = (PFNGLGETTEXTUREPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterIivEXT")) == NULL) || r;
+ r = ((glGetTextureParameterIuivEXT = (PFNGLGETTEXTUREPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterIuivEXT")) == NULL) || r;
+ r = ((glGetTextureParameterfvEXT = (PFNGLGETTEXTUREPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterfvEXT")) == NULL) || r;
+ r = ((glGetTextureParameterivEXT = (PFNGLGETTEXTUREPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterivEXT")) == NULL) || r;
+ r = ((glMapNamedBufferEXT = (PFNGLMAPNAMEDBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glMapNamedBufferEXT")) == NULL) || r;
+ r = ((glMatrixFrustumEXT = (PFNGLMATRIXFRUSTUMEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixFrustumEXT")) == NULL) || r;
+ r = ((glMatrixLoadIdentityEXT = (PFNGLMATRIXLOADIDENTITYEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadIdentityEXT")) == NULL) || r;
+ r = ((glMatrixLoadTransposedEXT = (PFNGLMATRIXLOADTRANSPOSEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadTransposedEXT")) == NULL) || r;
+ r = ((glMatrixLoadTransposefEXT = (PFNGLMATRIXLOADTRANSPOSEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadTransposefEXT")) == NULL) || r;
+ r = ((glMatrixLoaddEXT = (PFNGLMATRIXLOADDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoaddEXT")) == NULL) || r;
+ r = ((glMatrixLoadfEXT = (PFNGLMATRIXLOADFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadfEXT")) == NULL) || r;
+ r = ((glMatrixMultTransposedEXT = (PFNGLMATRIXMULTTRANSPOSEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultTransposedEXT")) == NULL) || r;
+ r = ((glMatrixMultTransposefEXT = (PFNGLMATRIXMULTTRANSPOSEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultTransposefEXT")) == NULL) || r;
+ r = ((glMatrixMultdEXT = (PFNGLMATRIXMULTDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultdEXT")) == NULL) || r;
+ r = ((glMatrixMultfEXT = (PFNGLMATRIXMULTFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultfEXT")) == NULL) || r;
+ r = ((glMatrixOrthoEXT = (PFNGLMATRIXORTHOEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixOrthoEXT")) == NULL) || r;
+ r = ((glMatrixPopEXT = (PFNGLMATRIXPOPEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixPopEXT")) == NULL) || r;
+ r = ((glMatrixPushEXT = (PFNGLMATRIXPUSHEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixPushEXT")) == NULL) || r;
+ r = ((glMatrixRotatedEXT = (PFNGLMATRIXROTATEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixRotatedEXT")) == NULL) || r;
+ r = ((glMatrixRotatefEXT = (PFNGLMATRIXROTATEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixRotatefEXT")) == NULL) || r;
+ r = ((glMatrixScaledEXT = (PFNGLMATRIXSCALEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixScaledEXT")) == NULL) || r;
+ r = ((glMatrixScalefEXT = (PFNGLMATRIXSCALEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixScalefEXT")) == NULL) || r;
+ r = ((glMatrixTranslatedEXT = (PFNGLMATRIXTRANSLATEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixTranslatedEXT")) == NULL) || r;
+ r = ((glMatrixTranslatefEXT = (PFNGLMATRIXTRANSLATEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixTranslatefEXT")) == NULL) || r;
+ r = ((glMultiTexBufferEXT = (PFNGLMULTITEXBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexBufferEXT")) == NULL) || r;
+ r = ((glMultiTexCoordPointerEXT = (PFNGLMULTITEXCOORDPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordPointerEXT")) == NULL) || r;
+ r = ((glMultiTexEnvfEXT = (PFNGLMULTITEXENVFEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnvfEXT")) == NULL) || r;
+ r = ((glMultiTexEnvfvEXT = (PFNGLMULTITEXENVFVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnvfvEXT")) == NULL) || r;
+ r = ((glMultiTexEnviEXT = (PFNGLMULTITEXENVIEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnviEXT")) == NULL) || r;
+ r = ((glMultiTexEnvivEXT = (PFNGLMULTITEXENVIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnvivEXT")) == NULL) || r;
+ r = ((glMultiTexGendEXT = (PFNGLMULTITEXGENDEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGendEXT")) == NULL) || r;
+ r = ((glMultiTexGendvEXT = (PFNGLMULTITEXGENDVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGendvEXT")) == NULL) || r;
+ r = ((glMultiTexGenfEXT = (PFNGLMULTITEXGENFEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGenfEXT")) == NULL) || r;
+ r = ((glMultiTexGenfvEXT = (PFNGLMULTITEXGENFVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGenfvEXT")) == NULL) || r;
+ r = ((glMultiTexGeniEXT = (PFNGLMULTITEXGENIEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGeniEXT")) == NULL) || r;
+ r = ((glMultiTexGenivEXT = (PFNGLMULTITEXGENIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGenivEXT")) == NULL) || r;
+ r = ((glMultiTexImage1DEXT = (PFNGLMULTITEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexImage1DEXT")) == NULL) || r;
+ r = ((glMultiTexImage2DEXT = (PFNGLMULTITEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexImage2DEXT")) == NULL) || r;
+ r = ((glMultiTexImage3DEXT = (PFNGLMULTITEXIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexImage3DEXT")) == NULL) || r;
+ r = ((glMultiTexParameterIivEXT = (PFNGLMULTITEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterIivEXT")) == NULL) || r;
+ r = ((glMultiTexParameterIuivEXT = (PFNGLMULTITEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterIuivEXT")) == NULL) || r;
+ r = ((glMultiTexParameterfEXT = (PFNGLMULTITEXPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterfEXT")) == NULL) || r;
+ r = ((glMultiTexParameterfvEXT = (PFNGLMULTITEXPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterfvEXT")) == NULL) || r;
+ r = ((glMultiTexParameteriEXT = (PFNGLMULTITEXPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameteriEXT")) == NULL) || r;
+ r = ((glMultiTexParameterivEXT = (PFNGLMULTITEXPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterivEXT")) == NULL) || r;
+ r = ((glMultiTexRenderbufferEXT = (PFNGLMULTITEXRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexRenderbufferEXT")) == NULL) || r;
+ r = ((glMultiTexSubImage1DEXT = (PFNGLMULTITEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexSubImage1DEXT")) == NULL) || r;
+ r = ((glMultiTexSubImage2DEXT = (PFNGLMULTITEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexSubImage2DEXT")) == NULL) || r;
+ r = ((glMultiTexSubImage3DEXT = (PFNGLMULTITEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexSubImage3DEXT")) == NULL) || r;
+ r = ((glNamedBufferDataEXT = (PFNGLNAMEDBUFFERDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferDataEXT")) == NULL) || r;
+ r = ((glNamedBufferSubDataEXT = (PFNGLNAMEDBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferSubDataEXT")) == NULL) || r;
+ r = ((glNamedFramebufferRenderbufferEXT = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferRenderbufferEXT")) == NULL) || r;
+ r = ((glNamedFramebufferTexture1DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture1DEXT")) == NULL) || r;
+ r = ((glNamedFramebufferTexture2DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture2DEXT")) == NULL) || r;
+ r = ((glNamedFramebufferTexture3DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture3DEXT")) == NULL) || r;
+ r = ((glNamedFramebufferTextureEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureEXT")) == NULL) || r;
+ r = ((glNamedFramebufferTextureFaceEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureFaceEXT")) == NULL) || r;
+ r = ((glNamedFramebufferTextureLayerEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureLayerEXT")) == NULL) || r;
+ r = ((glNamedProgramLocalParameter4dEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4dEXT")) == NULL) || r;
+ r = ((glNamedProgramLocalParameter4dvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4dvEXT")) == NULL) || r;
+ r = ((glNamedProgramLocalParameter4fEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4fEXT")) == NULL) || r;
+ r = ((glNamedProgramLocalParameter4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4fvEXT")) == NULL) || r;
+ r = ((glNamedProgramLocalParameterI4iEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4iEXT")) == NULL) || r;
+ r = ((glNamedProgramLocalParameterI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4ivEXT")) == NULL) || r;
+ r = ((glNamedProgramLocalParameterI4uiEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4uiEXT")) == NULL) || r;
+ r = ((glNamedProgramLocalParameterI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4uivEXT")) == NULL) || r;
+ r = ((glNamedProgramLocalParameters4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameters4fvEXT")) == NULL) || r;
+ r = ((glNamedProgramLocalParametersI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParametersI4ivEXT")) == NULL) || r;
+ r = ((glNamedProgramLocalParametersI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParametersI4uivEXT")) == NULL) || r;
+ r = ((glNamedProgramStringEXT = (PFNGLNAMEDPROGRAMSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramStringEXT")) == NULL) || r;
+ r = ((glNamedRenderbufferStorageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageEXT")) == NULL) || r;
+ r = ((glNamedRenderbufferStorageMultisampleCoverageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageMultisampleCoverageEXT")) == NULL) || r;
+ r = ((glNamedRenderbufferStorageMultisampleEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageMultisampleEXT")) == NULL) || r;
+ r = ((glProgramUniform1fEXT = (PFNGLPROGRAMUNIFORM1FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1fEXT")) == NULL) || r;
+ r = ((glProgramUniform1fvEXT = (PFNGLPROGRAMUNIFORM1FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1fvEXT")) == NULL) || r;
+ r = ((glProgramUniform1iEXT = (PFNGLPROGRAMUNIFORM1IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1iEXT")) == NULL) || r;
+ r = ((glProgramUniform1ivEXT = (PFNGLPROGRAMUNIFORM1IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ivEXT")) == NULL) || r;
+ r = ((glProgramUniform1uiEXT = (PFNGLPROGRAMUNIFORM1UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1uiEXT")) == NULL) || r;
+ r = ((glProgramUniform1uivEXT = (PFNGLPROGRAMUNIFORM1UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1uivEXT")) == NULL) || r;
+ r = ((glProgramUniform2fEXT = (PFNGLPROGRAMUNIFORM2FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2fEXT")) == NULL) || r;
+ r = ((glProgramUniform2fvEXT = (PFNGLPROGRAMUNIFORM2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2fvEXT")) == NULL) || r;
+ r = ((glProgramUniform2iEXT = (PFNGLPROGRAMUNIFORM2IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2iEXT")) == NULL) || r;
+ r = ((glProgramUniform2ivEXT = (PFNGLPROGRAMUNIFORM2IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ivEXT")) == NULL) || r;
+ r = ((glProgramUniform2uiEXT = (PFNGLPROGRAMUNIFORM2UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2uiEXT")) == NULL) || r;
+ r = ((glProgramUniform2uivEXT = (PFNGLPROGRAMUNIFORM2UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2uivEXT")) == NULL) || r;
+ r = ((glProgramUniform3fEXT = (PFNGLPROGRAMUNIFORM3FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3fEXT")) == NULL) || r;
+ r = ((glProgramUniform3fvEXT = (PFNGLPROGRAMUNIFORM3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3fvEXT")) == NULL) || r;
+ r = ((glProgramUniform3iEXT = (PFNGLPROGRAMUNIFORM3IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3iEXT")) == NULL) || r;
+ r = ((glProgramUniform3ivEXT = (PFNGLPROGRAMUNIFORM3IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ivEXT")) == NULL) || r;
+ r = ((glProgramUniform3uiEXT = (PFNGLPROGRAMUNIFORM3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3uiEXT")) == NULL) || r;
+ r = ((glProgramUniform3uivEXT = (PFNGLPROGRAMUNIFORM3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3uivEXT")) == NULL) || r;
+ r = ((glProgramUniform4fEXT = (PFNGLPROGRAMUNIFORM4FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4fEXT")) == NULL) || r;
+ r = ((glProgramUniform4fvEXT = (PFNGLPROGRAMUNIFORM4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4fvEXT")) == NULL) || r;
+ r = ((glProgramUniform4iEXT = (PFNGLPROGRAMUNIFORM4IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4iEXT")) == NULL) || r;
+ r = ((glProgramUniform4ivEXT = (PFNGLPROGRAMUNIFORM4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ivEXT")) == NULL) || r;
+ r = ((glProgramUniform4uiEXT = (PFNGLPROGRAMUNIFORM4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4uiEXT")) == NULL) || r;
+ r = ((glProgramUniform4uivEXT = (PFNGLPROGRAMUNIFORM4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4uivEXT")) == NULL) || r;
+ r = ((glProgramUniformMatrix2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2fvEXT")) == NULL) || r;
+ r = ((glProgramUniformMatrix2x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x3fvEXT")) == NULL) || r;
+ r = ((glProgramUniformMatrix2x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x4fvEXT")) == NULL) || r;
+ r = ((glProgramUniformMatrix3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3fvEXT")) == NULL) || r;
+ r = ((glProgramUniformMatrix3x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x2fvEXT")) == NULL) || r;
+ r = ((glProgramUniformMatrix3x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x4fvEXT")) == NULL) || r;
+ r = ((glProgramUniformMatrix4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4fvEXT")) == NULL) || r;
+ r = ((glProgramUniformMatrix4x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x2fvEXT")) == NULL) || r;
+ r = ((glProgramUniformMatrix4x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x3fvEXT")) == NULL) || r;
+ r = ((glPushClientAttribDefaultEXT = (PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC)glewGetProcAddress((const GLubyte*)"glPushClientAttribDefaultEXT")) == NULL) || r;
+ r = ((glTextureBufferEXT = (PFNGLTEXTUREBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glTextureBufferEXT")) == NULL) || r;
+ r = ((glTextureImage1DEXT = (PFNGLTEXTUREIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureImage1DEXT")) == NULL) || r;
+ r = ((glTextureImage2DEXT = (PFNGLTEXTUREIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureImage2DEXT")) == NULL) || r;
+ r = ((glTextureImage3DEXT = (PFNGLTEXTUREIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureImage3DEXT")) == NULL) || r;
+ r = ((glTextureParameterIivEXT = (PFNGLTEXTUREPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterIivEXT")) == NULL) || r;
+ r = ((glTextureParameterIuivEXT = (PFNGLTEXTUREPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterIuivEXT")) == NULL) || r;
+ r = ((glTextureParameterfEXT = (PFNGLTEXTUREPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterfEXT")) == NULL) || r;
+ r = ((glTextureParameterfvEXT = (PFNGLTEXTUREPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterfvEXT")) == NULL) || r;
+ r = ((glTextureParameteriEXT = (PFNGLTEXTUREPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameteriEXT")) == NULL) || r;
+ r = ((glTextureParameterivEXT = (PFNGLTEXTUREPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterivEXT")) == NULL) || r;
+ r = ((glTextureRenderbufferEXT = (PFNGLTEXTURERENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glTextureRenderbufferEXT")) == NULL) || r;
+ r = ((glTextureSubImage1DEXT = (PFNGLTEXTURESUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage1DEXT")) == NULL) || r;
+ r = ((glTextureSubImage2DEXT = (PFNGLTEXTURESUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage2DEXT")) == NULL) || r;
+ r = ((glTextureSubImage3DEXT = (PFNGLTEXTURESUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage3DEXT")) == NULL) || r;
+ r = ((glUnmapNamedBufferEXT = (PFNGLUNMAPNAMEDBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glUnmapNamedBufferEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_direct_state_access */
+
+#ifdef GL_EXT_draw_buffers2
+
+static GLboolean _glewInit_GL_EXT_draw_buffers2 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glColorMaskIndexedEXT = (PFNGLCOLORMASKINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glColorMaskIndexedEXT")) == NULL) || r;
+ r = ((glDisableIndexedEXT = (PFNGLDISABLEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableIndexedEXT")) == NULL) || r;
+ r = ((glEnableIndexedEXT = (PFNGLENABLEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableIndexedEXT")) == NULL) || r;
+ r = ((glGetBooleanIndexedvEXT = (PFNGLGETBOOLEANINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetBooleanIndexedvEXT")) == NULL) || r;
+ r = ((glGetIntegerIndexedvEXT = (PFNGLGETINTEGERINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetIntegerIndexedvEXT")) == NULL) || r;
+ r = ((glIsEnabledIndexedEXT = (PFNGLISENABLEDINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glIsEnabledIndexedEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_draw_buffers2 */
+
+#ifdef GL_EXT_draw_instanced
+
+static GLboolean _glewInit_GL_EXT_draw_instanced (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glDrawArraysInstancedEXT = (PFNGLDRAWARRAYSINSTANCEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedEXT")) == NULL) || r;
+ r = ((glDrawElementsInstancedEXT = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_draw_instanced */
+
+#ifdef GL_EXT_draw_range_elements
+
+static GLboolean _glewInit_GL_EXT_draw_range_elements (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glDrawRangeElementsEXT = (PFNGLDRAWRANGEELEMENTSEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementsEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_draw_range_elements */
+
+#ifdef GL_EXT_fog_coord
+
+static GLboolean _glewInit_GL_EXT_fog_coord (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glFogCoordPointerEXT = (PFNGLFOGCOORDPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoordPointerEXT")) == NULL) || r;
+ r = ((glFogCoorddEXT = (PFNGLFOGCOORDDEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoorddEXT")) == NULL) || r;
+ r = ((glFogCoorddvEXT = (PFNGLFOGCOORDDVEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoorddvEXT")) == NULL) || r;
+ r = ((glFogCoordfEXT = (PFNGLFOGCOORDFEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoordfEXT")) == NULL) || r;
+ r = ((glFogCoordfvEXT = (PFNGLFOGCOORDFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoordfvEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_fog_coord */
+
+#ifdef GL_EXT_fragment_lighting
+
+static GLboolean _glewInit_GL_EXT_fragment_lighting (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glFragmentColorMaterialEXT = (PFNGLFRAGMENTCOLORMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentColorMaterialEXT")) == NULL) || r;
+ r = ((glFragmentLightModelfEXT = (PFNGLFRAGMENTLIGHTMODELFEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfEXT")) == NULL) || r;
+ r = ((glFragmentLightModelfvEXT = (PFNGLFRAGMENTLIGHTMODELFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfvEXT")) == NULL) || r;
+ r = ((glFragmentLightModeliEXT = (PFNGLFRAGMENTLIGHTMODELIEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModeliEXT")) == NULL) || r;
+ r = ((glFragmentLightModelivEXT = (PFNGLFRAGMENTLIGHTMODELIVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelivEXT")) == NULL) || r;
+ r = ((glFragmentLightfEXT = (PFNGLFRAGMENTLIGHTFEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfEXT")) == NULL) || r;
+ r = ((glFragmentLightfvEXT = (PFNGLFRAGMENTLIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfvEXT")) == NULL) || r;
+ r = ((glFragmentLightiEXT = (PFNGLFRAGMENTLIGHTIEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightiEXT")) == NULL) || r;
+ r = ((glFragmentLightivEXT = (PFNGLFRAGMENTLIGHTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightivEXT")) == NULL) || r;
+ r = ((glFragmentMaterialfEXT = (PFNGLFRAGMENTMATERIALFEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfEXT")) == NULL) || r;
+ r = ((glFragmentMaterialfvEXT = (PFNGLFRAGMENTMATERIALFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfvEXT")) == NULL) || r;
+ r = ((glFragmentMaterialiEXT = (PFNGLFRAGMENTMATERIALIEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialiEXT")) == NULL) || r;
+ r = ((glFragmentMaterialivEXT = (PFNGLFRAGMENTMATERIALIVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialivEXT")) == NULL) || r;
+ r = ((glGetFragmentLightfvEXT = (PFNGLGETFRAGMENTLIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightfvEXT")) == NULL) || r;
+ r = ((glGetFragmentLightivEXT = (PFNGLGETFRAGMENTLIGHTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightivEXT")) == NULL) || r;
+ r = ((glGetFragmentMaterialfvEXT = (PFNGLGETFRAGMENTMATERIALFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialfvEXT")) == NULL) || r;
+ r = ((glGetFragmentMaterialivEXT = (PFNGLGETFRAGMENTMATERIALIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialivEXT")) == NULL) || r;
+ r = ((glLightEnviEXT = (PFNGLLIGHTENVIEXTPROC)glewGetProcAddress((const GLubyte*)"glLightEnviEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_fragment_lighting */
+
+#ifdef GL_EXT_framebuffer_blit
+
+static GLboolean _glewInit_GL_EXT_framebuffer_blit (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBlitFramebufferEXT = (PFNGLBLITFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glBlitFramebufferEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_framebuffer_blit */
+
+#ifdef GL_EXT_framebuffer_multisample
+
+static GLboolean _glewInit_GL_EXT_framebuffer_multisample (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_framebuffer_multisample */
+
+#ifdef GL_EXT_framebuffer_object
+
+static GLboolean _glewInit_GL_EXT_framebuffer_object (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindFramebufferEXT")) == NULL) || r;
+ r = ((glBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindRenderbufferEXT")) == NULL) || r;
+ r = ((glCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)glewGetProcAddress((const GLubyte*)"glCheckFramebufferStatusEXT")) == NULL) || r;
+ r = ((glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteFramebuffersEXT")) == NULL) || r;
+ r = ((glDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteRenderbuffersEXT")) == NULL) || r;
+ r = ((glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferRenderbufferEXT")) == NULL) || r;
+ r = ((glFramebufferTexture1DEXT = (PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture1DEXT")) == NULL) || r;
+ r = ((glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture2DEXT")) == NULL) || r;
+ r = ((glFramebufferTexture3DEXT = (PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture3DEXT")) == NULL) || r;
+ r = ((glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenFramebuffersEXT")) == NULL) || r;
+ r = ((glGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenRenderbuffersEXT")) == NULL) || r;
+ r = ((glGenerateMipmapEXT = (PFNGLGENERATEMIPMAPEXTPROC)glewGetProcAddress((const GLubyte*)"glGenerateMipmapEXT")) == NULL) || r;
+ r = ((glGetFramebufferAttachmentParameterivEXT = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferAttachmentParameterivEXT")) == NULL) || r;
+ r = ((glGetRenderbufferParameterivEXT = (PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetRenderbufferParameterivEXT")) == NULL) || r;
+ r = ((glIsFramebufferEXT = (PFNGLISFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glIsFramebufferEXT")) == NULL) || r;
+ r = ((glIsRenderbufferEXT = (PFNGLISRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glIsRenderbufferEXT")) == NULL) || r;
+ r = ((glRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_framebuffer_object */
+
+#ifdef GL_EXT_framebuffer_sRGB
+
+#endif /* GL_EXT_framebuffer_sRGB */
+
+#ifdef GL_EXT_geometry_shader4
+
+static GLboolean _glewInit_GL_EXT_geometry_shader4 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glFramebufferTextureEXT = (PFNGLFRAMEBUFFERTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureEXT")) == NULL) || r;
+ r = ((glFramebufferTextureFaceEXT = (PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureFaceEXT")) == NULL) || r;
+ r = ((glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayerEXT")) == NULL) || r;
+ r = ((glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramParameteriEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_geometry_shader4 */
+
+#ifdef GL_EXT_gpu_program_parameters
+
+static GLboolean _glewInit_GL_EXT_gpu_program_parameters (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glProgramEnvParameters4fvEXT = (PFNGLPROGRAMENVPARAMETERS4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameters4fvEXT")) == NULL) || r;
+ r = ((glProgramLocalParameters4fvEXT = (PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameters4fvEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_gpu_program_parameters */
+
+#ifdef GL_EXT_gpu_shader4
+
+static GLboolean _glewInit_GL_EXT_gpu_shader4 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBindFragDataLocationEXT = (PFNGLBINDFRAGDATALOCATIONEXTPROC)glewGetProcAddress((const GLubyte*)"glBindFragDataLocationEXT")) == NULL) || r;
+ r = ((glGetFragDataLocationEXT = (PFNGLGETFRAGDATALOCATIONEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragDataLocationEXT")) == NULL) || r;
+ r = ((glGetUniformuivEXT = (PFNGLGETUNIFORMUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUniformuivEXT")) == NULL) || r;
+ r = ((glGetVertexAttribIivEXT = (PFNGLGETVERTEXATTRIBIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIivEXT")) == NULL) || r;
+ r = ((glGetVertexAttribIuivEXT = (PFNGLGETVERTEXATTRIBIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIuivEXT")) == NULL) || r;
+ r = ((glUniform1uiEXT = (PFNGLUNIFORM1UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform1uiEXT")) == NULL) || r;
+ r = ((glUniform1uivEXT = (PFNGLUNIFORM1UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform1uivEXT")) == NULL) || r;
+ r = ((glUniform2uiEXT = (PFNGLUNIFORM2UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform2uiEXT")) == NULL) || r;
+ r = ((glUniform2uivEXT = (PFNGLUNIFORM2UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform2uivEXT")) == NULL) || r;
+ r = ((glUniform3uiEXT = (PFNGLUNIFORM3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform3uiEXT")) == NULL) || r;
+ r = ((glUniform3uivEXT = (PFNGLUNIFORM3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform3uivEXT")) == NULL) || r;
+ r = ((glUniform4uiEXT = (PFNGLUNIFORM4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform4uiEXT")) == NULL) || r;
+ r = ((glUniform4uivEXT = (PFNGLUNIFORM4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform4uivEXT")) == NULL) || r;
+ r = ((glVertexAttribI1iEXT = (PFNGLVERTEXATTRIBI1IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1iEXT")) == NULL) || r;
+ r = ((glVertexAttribI1ivEXT = (PFNGLVERTEXATTRIBI1IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1ivEXT")) == NULL) || r;
+ r = ((glVertexAttribI1uiEXT = (PFNGLVERTEXATTRIBI1UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1uiEXT")) == NULL) || r;
+ r = ((glVertexAttribI1uivEXT = (PFNGLVERTEXATTRIBI1UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1uivEXT")) == NULL) || r;
+ r = ((glVertexAttribI2iEXT = (PFNGLVERTEXATTRIBI2IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2iEXT")) == NULL) || r;
+ r = ((glVertexAttribI2ivEXT = (PFNGLVERTEXATTRIBI2IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2ivEXT")) == NULL) || r;
+ r = ((glVertexAttribI2uiEXT = (PFNGLVERTEXATTRIBI2UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2uiEXT")) == NULL) || r;
+ r = ((glVertexAttribI2uivEXT = (PFNGLVERTEXATTRIBI2UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2uivEXT")) == NULL) || r;
+ r = ((glVertexAttribI3iEXT = (PFNGLVERTEXATTRIBI3IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3iEXT")) == NULL) || r;
+ r = ((glVertexAttribI3ivEXT = (PFNGLVERTEXATTRIBI3IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3ivEXT")) == NULL) || r;
+ r = ((glVertexAttribI3uiEXT = (PFNGLVERTEXATTRIBI3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3uiEXT")) == NULL) || r;
+ r = ((glVertexAttribI3uivEXT = (PFNGLVERTEXATTRIBI3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3uivEXT")) == NULL) || r;
+ r = ((glVertexAttribI4bvEXT = (PFNGLVERTEXATTRIBI4BVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4bvEXT")) == NULL) || r;
+ r = ((glVertexAttribI4iEXT = (PFNGLVERTEXATTRIBI4IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4iEXT")) == NULL) || r;
+ r = ((glVertexAttribI4ivEXT = (PFNGLVERTEXATTRIBI4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ivEXT")) == NULL) || r;
+ r = ((glVertexAttribI4svEXT = (PFNGLVERTEXATTRIBI4SVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4svEXT")) == NULL) || r;
+ r = ((glVertexAttribI4ubvEXT = (PFNGLVERTEXATTRIBI4UBVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ubvEXT")) == NULL) || r;
+ r = ((glVertexAttribI4uiEXT = (PFNGLVERTEXATTRIBI4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4uiEXT")) == NULL) || r;
+ r = ((glVertexAttribI4uivEXT = (PFNGLVERTEXATTRIBI4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4uivEXT")) == NULL) || r;
+ r = ((glVertexAttribI4usvEXT = (PFNGLVERTEXATTRIBI4USVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4usvEXT")) == NULL) || r;
+ r = ((glVertexAttribIPointerEXT = (PFNGLVERTEXATTRIBIPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIPointerEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_gpu_shader4 */
+
+#ifdef GL_EXT_histogram
+
+static GLboolean _glewInit_GL_EXT_histogram (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetHistogramEXT = (PFNGLGETHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramEXT")) == NULL) || r;
+ r = ((glGetHistogramParameterfvEXT = (PFNGLGETHISTOGRAMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameterfvEXT")) == NULL) || r;
+ r = ((glGetHistogramParameterivEXT = (PFNGLGETHISTOGRAMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameterivEXT")) == NULL) || r;
+ r = ((glGetMinmaxEXT = (PFNGLGETMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxEXT")) == NULL) || r;
+ r = ((glGetMinmaxParameterfvEXT = (PFNGLGETMINMAXPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameterfvEXT")) == NULL) || r;
+ r = ((glGetMinmaxParameterivEXT = (PFNGLGETMINMAXPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameterivEXT")) == NULL) || r;
+ r = ((glHistogramEXT = (PFNGLHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glHistogramEXT")) == NULL) || r;
+ r = ((glMinmaxEXT = (PFNGLMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)"glMinmaxEXT")) == NULL) || r;
+ r = ((glResetHistogramEXT = (PFNGLRESETHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glResetHistogramEXT")) == NULL) || r;
+ r = ((glResetMinmaxEXT = (PFNGLRESETMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)"glResetMinmaxEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_histogram */
+
+#ifdef GL_EXT_index_array_formats
+
+#endif /* GL_EXT_index_array_formats */
+
+#ifdef GL_EXT_index_func
+
+static GLboolean _glewInit_GL_EXT_index_func (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glIndexFuncEXT = (PFNGLINDEXFUNCEXTPROC)glewGetProcAddress((const GLubyte*)"glIndexFuncEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_index_func */
+
+#ifdef GL_EXT_index_material
+
+static GLboolean _glewInit_GL_EXT_index_material (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glIndexMaterialEXT = (PFNGLINDEXMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)"glIndexMaterialEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_index_material */
+
+#ifdef GL_EXT_index_texture
+
+#endif /* GL_EXT_index_texture */
+
+#ifdef GL_EXT_light_texture
+
+static GLboolean _glewInit_GL_EXT_light_texture (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glApplyTextureEXT = (PFNGLAPPLYTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glApplyTextureEXT")) == NULL) || r;
+ r = ((glTextureLightEXT = (PFNGLTEXTURELIGHTEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureLightEXT")) == NULL) || r;
+ r = ((glTextureMaterialEXT = (PFNGLTEXTUREMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureMaterialEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_light_texture */
+
+#ifdef GL_EXT_misc_attribute
+
+#endif /* GL_EXT_misc_attribute */
+
+#ifdef GL_EXT_multi_draw_arrays
+
+static GLboolean _glewInit_GL_EXT_multi_draw_arrays (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glMultiDrawArraysEXT = (PFNGLMULTIDRAWARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysEXT")) == NULL) || r;
+ r = ((glMultiDrawElementsEXT = (PFNGLMULTIDRAWELEMENTSEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_multi_draw_arrays */
+
+#ifdef GL_EXT_multisample
+
+static GLboolean _glewInit_GL_EXT_multisample (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glSampleMaskEXT = (PFNGLSAMPLEMASKEXTPROC)glewGetProcAddress((const GLubyte*)"glSampleMaskEXT")) == NULL) || r;
+ r = ((glSamplePatternEXT = (PFNGLSAMPLEPATTERNEXTPROC)glewGetProcAddress((const GLubyte*)"glSamplePatternEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_multisample */
+
+#ifdef GL_EXT_packed_depth_stencil
+
+#endif /* GL_EXT_packed_depth_stencil */
+
+#ifdef GL_EXT_packed_float
+
+#endif /* GL_EXT_packed_float */
+
+#ifdef GL_EXT_packed_pixels
+
+#endif /* GL_EXT_packed_pixels */
+
+#ifdef GL_EXT_paletted_texture
+
+static GLboolean _glewInit_GL_EXT_paletted_texture (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glColorTableEXT = (PFNGLCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glColorTableEXT")) == NULL) || r;
+ r = ((glGetColorTableEXT = (PFNGLGETCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableEXT")) == NULL) || r;
+ r = ((glGetColorTableParameterfvEXT = (PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterfvEXT")) == NULL) || r;
+ r = ((glGetColorTableParameterivEXT = (PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterivEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_paletted_texture */
+
+#ifdef GL_EXT_pixel_buffer_object
+
+#endif /* GL_EXT_pixel_buffer_object */
+
+#ifdef GL_EXT_pixel_transform
+
+static GLboolean _glewInit_GL_EXT_pixel_transform (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetPixelTransformParameterfvEXT = (PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPixelTransformParameterfvEXT")) == NULL) || r;
+ r = ((glGetPixelTransformParameterivEXT = (PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPixelTransformParameterivEXT")) == NULL) || r;
+ r = ((glPixelTransformParameterfEXT = (PFNGLPIXELTRANSFORMPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterfEXT")) == NULL) || r;
+ r = ((glPixelTransformParameterfvEXT = (PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterfvEXT")) == NULL) || r;
+ r = ((glPixelTransformParameteriEXT = (PFNGLPIXELTRANSFORMPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameteriEXT")) == NULL) || r;
+ r = ((glPixelTransformParameterivEXT = (PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterivEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_pixel_transform */
+
+#ifdef GL_EXT_pixel_transform_color_table
+
+#endif /* GL_EXT_pixel_transform_color_table */
+
+#ifdef GL_EXT_point_parameters
+
+static GLboolean _glewInit_GL_EXT_point_parameters (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glPointParameterfEXT = (PFNGLPOINTPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfEXT")) == NULL) || r;
+ r = ((glPointParameterfvEXT = (PFNGLPOINTPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfvEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_point_parameters */
+
+#ifdef GL_EXT_polygon_offset
+
+static GLboolean _glewInit_GL_EXT_polygon_offset (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glPolygonOffsetEXT = (PFNGLPOLYGONOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glPolygonOffsetEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_polygon_offset */
+
+#ifdef GL_EXT_rescale_normal
+
+#endif /* GL_EXT_rescale_normal */
+
+#ifdef GL_EXT_scene_marker
+
+static GLboolean _glewInit_GL_EXT_scene_marker (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBeginSceneEXT = (PFNGLBEGINSCENEEXTPROC)glewGetProcAddress((const GLubyte*)"glBeginSceneEXT")) == NULL) || r;
+ r = ((glEndSceneEXT = (PFNGLENDSCENEEXTPROC)glewGetProcAddress((const GLubyte*)"glEndSceneEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_scene_marker */
+
+#ifdef GL_EXT_secondary_color
+
+static GLboolean _glewInit_GL_EXT_secondary_color (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glSecondaryColor3bEXT = (PFNGLSECONDARYCOLOR3BEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3bEXT")) == NULL) || r;
+ r = ((glSecondaryColor3bvEXT = (PFNGLSECONDARYCOLOR3BVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3bvEXT")) == NULL) || r;
+ r = ((glSecondaryColor3dEXT = (PFNGLSECONDARYCOLOR3DEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3dEXT")) == NULL) || r;
+ r = ((glSecondaryColor3dvEXT = (PFNGLSECONDARYCOLOR3DVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3dvEXT")) == NULL) || r;
+ r = ((glSecondaryColor3fEXT = (PFNGLSECONDARYCOLOR3FEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3fEXT")) == NULL) || r;
+ r = ((glSecondaryColor3fvEXT = (PFNGLSECONDARYCOLOR3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3fvEXT")) == NULL) || r;
+ r = ((glSecondaryColor3iEXT = (PFNGLSECONDARYCOLOR3IEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3iEXT")) == NULL) || r;
+ r = ((glSecondaryColor3ivEXT = (PFNGLSECONDARYCOLOR3IVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ivEXT")) == NULL) || r;
+ r = ((glSecondaryColor3sEXT = (PFNGLSECONDARYCOLOR3SEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3sEXT")) == NULL) || r;
+ r = ((glSecondaryColor3svEXT = (PFNGLSECONDARYCOLOR3SVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3svEXT")) == NULL) || r;
+ r = ((glSecondaryColor3ubEXT = (PFNGLSECONDARYCOLOR3UBEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ubEXT")) == NULL) || r;
+ r = ((glSecondaryColor3ubvEXT = (PFNGLSECONDARYCOLOR3UBVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ubvEXT")) == NULL) || r;
+ r = ((glSecondaryColor3uiEXT = (PFNGLSECONDARYCOLOR3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3uiEXT")) == NULL) || r;
+ r = ((glSecondaryColor3uivEXT = (PFNGLSECONDARYCOLOR3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3uivEXT")) == NULL) || r;
+ r = ((glSecondaryColor3usEXT = (PFNGLSECONDARYCOLOR3USEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3usEXT")) == NULL) || r;
+ r = ((glSecondaryColor3usvEXT = (PFNGLSECONDARYCOLOR3USVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3usvEXT")) == NULL) || r;
+ r = ((glSecondaryColorPointerEXT = (PFNGLSECONDARYCOLORPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorPointerEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_secondary_color */
+
+#ifdef GL_EXT_separate_specular_color
+
+#endif /* GL_EXT_separate_specular_color */
+
+#ifdef GL_EXT_shadow_funcs
+
+#endif /* GL_EXT_shadow_funcs */
+
+#ifdef GL_EXT_shared_texture_palette
+
+#endif /* GL_EXT_shared_texture_palette */
+
+#ifdef GL_EXT_stencil_clear_tag
+
+#endif /* GL_EXT_stencil_clear_tag */
+
+#ifdef GL_EXT_stencil_two_side
+
+static GLboolean _glewInit_GL_EXT_stencil_two_side (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glActiveStencilFaceEXT = (PFNGLACTIVESTENCILFACEEXTPROC)glewGetProcAddress((const GLubyte*)"glActiveStencilFaceEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_stencil_two_side */
+
+#ifdef GL_EXT_stencil_wrap
+
+#endif /* GL_EXT_stencil_wrap */
+
+#ifdef GL_EXT_subtexture
+
+static GLboolean _glewInit_GL_EXT_subtexture (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glTexSubImage1DEXT = (PFNGLTEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage1DEXT")) == NULL) || r;
+ r = ((glTexSubImage2DEXT = (PFNGLTEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage2DEXT")) == NULL) || r;
+ r = ((glTexSubImage3DEXT = (PFNGLTEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage3DEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_subtexture */
+
+#ifdef GL_EXT_texture
+
+#endif /* GL_EXT_texture */
+
+#ifdef GL_EXT_texture3D
+
+static GLboolean _glewInit_GL_EXT_texture3D (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glTexImage3DEXT = (PFNGLTEXIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexImage3DEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_texture3D */
+
+#ifdef GL_EXT_texture_array
+
+#endif /* GL_EXT_texture_array */
+
+#ifdef GL_EXT_texture_buffer_object
+
+static GLboolean _glewInit_GL_EXT_texture_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glTexBufferEXT = (PFNGLTEXBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glTexBufferEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_texture_buffer_object */
+
+#ifdef GL_EXT_texture_compression_dxt1
+
+#endif /* GL_EXT_texture_compression_dxt1 */
+
+#ifdef GL_EXT_texture_compression_latc
+
+#endif /* GL_EXT_texture_compression_latc */
+
+#ifdef GL_EXT_texture_compression_rgtc
+
+#endif /* GL_EXT_texture_compression_rgtc */
+
+#ifdef GL_EXT_texture_compression_s3tc
+
+#endif /* GL_EXT_texture_compression_s3tc */
+
+#ifdef GL_EXT_texture_cube_map
+
+#endif /* GL_EXT_texture_cube_map */
+
+#ifdef GL_EXT_texture_edge_clamp
+
+#endif /* GL_EXT_texture_edge_clamp */
+
+#ifdef GL_EXT_texture_env
+
+#endif /* GL_EXT_texture_env */
+
+#ifdef GL_EXT_texture_env_add
+
+#endif /* GL_EXT_texture_env_add */
+
+#ifdef GL_EXT_texture_env_combine
+
+#endif /* GL_EXT_texture_env_combine */
+
+#ifdef GL_EXT_texture_env_dot3
+
+#endif /* GL_EXT_texture_env_dot3 */
+
+#ifdef GL_EXT_texture_filter_anisotropic
+
+#endif /* GL_EXT_texture_filter_anisotropic */
+
+#ifdef GL_EXT_texture_integer
+
+static GLboolean _glewInit_GL_EXT_texture_integer (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glClearColorIiEXT = (PFNGLCLEARCOLORIIEXTPROC)glewGetProcAddress((const GLubyte*)"glClearColorIiEXT")) == NULL) || r;
+ r = ((glClearColorIuiEXT = (PFNGLCLEARCOLORIUIEXTPROC)glewGetProcAddress((const GLubyte*)"glClearColorIuiEXT")) == NULL) || r;
+ r = ((glGetTexParameterIivEXT = (PFNGLGETTEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIivEXT")) == NULL) || r;
+ r = ((glGetTexParameterIuivEXT = (PFNGLGETTEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIuivEXT")) == NULL) || r;
+ r = ((glTexParameterIivEXT = (PFNGLTEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIivEXT")) == NULL) || r;
+ r = ((glTexParameterIuivEXT = (PFNGLTEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIuivEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_texture_integer */
+
+#ifdef GL_EXT_texture_lod_bias
+
+#endif /* GL_EXT_texture_lod_bias */
+
+#ifdef GL_EXT_texture_mirror_clamp
+
+#endif /* GL_EXT_texture_mirror_clamp */
+
+#ifdef GL_EXT_texture_object
+
+static GLboolean _glewInit_GL_EXT_texture_object (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glAreTexturesResidentEXT = (PFNGLARETEXTURESRESIDENTEXTPROC)glewGetProcAddress((const GLubyte*)"glAreTexturesResidentEXT")) == NULL) || r;
+ r = ((glBindTextureEXT = (PFNGLBINDTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glBindTextureEXT")) == NULL) || r;
+ r = ((glDeleteTexturesEXT = (PFNGLDELETETEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteTexturesEXT")) == NULL) || r;
+ r = ((glGenTexturesEXT = (PFNGLGENTEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)"glGenTexturesEXT")) == NULL) || r;
+ r = ((glIsTextureEXT = (PFNGLISTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glIsTextureEXT")) == NULL) || r;
+ r = ((glPrioritizeTexturesEXT = (PFNGLPRIORITIZETEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)"glPrioritizeTexturesEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_texture_object */
+
+#ifdef GL_EXT_texture_perturb_normal
+
+static GLboolean _glewInit_GL_EXT_texture_perturb_normal (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glTextureNormalEXT = (PFNGLTEXTURENORMALEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureNormalEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_texture_perturb_normal */
+
+#ifdef GL_EXT_texture_rectangle
+
+#endif /* GL_EXT_texture_rectangle */
+
+#ifdef GL_EXT_texture_sRGB
+
+#endif /* GL_EXT_texture_sRGB */
+
+#ifdef GL_EXT_texture_shared_exponent
+
+#endif /* GL_EXT_texture_shared_exponent */
+
+#ifdef GL_EXT_texture_swizzle
+
+#endif /* GL_EXT_texture_swizzle */
+
+#ifdef GL_EXT_timer_query
+
+static GLboolean _glewInit_GL_EXT_timer_query (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetQueryObjecti64vEXT = (PFNGLGETQUERYOBJECTI64VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjecti64vEXT")) == NULL) || r;
+ r = ((glGetQueryObjectui64vEXT = (PFNGLGETQUERYOBJECTUI64VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectui64vEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_timer_query */
+
+#ifdef GL_EXT_transform_feedback
+
+static GLboolean _glewInit_GL_EXT_transform_feedback (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBeginTransformFeedbackEXT = (PFNGLBEGINTRANSFORMFEEDBACKEXTPROC)glewGetProcAddress((const GLubyte*)"glBeginTransformFeedbackEXT")) == NULL) || r;
+ r = ((glBindBufferBaseEXT = (PFNGLBINDBUFFERBASEEXTPROC)glewGetProcAddress((const GLubyte*)"glBindBufferBaseEXT")) == NULL) || r;
+ r = ((glBindBufferOffsetEXT = (PFNGLBINDBUFFEROFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glBindBufferOffsetEXT")) == NULL) || r;
+ r = ((glBindBufferRangeEXT = (PFNGLBINDBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glBindBufferRangeEXT")) == NULL) || r;
+ r = ((glEndTransformFeedbackEXT = (PFNGLENDTRANSFORMFEEDBACKEXTPROC)glewGetProcAddress((const GLubyte*)"glEndTransformFeedbackEXT")) == NULL) || r;
+ r = ((glGetTransformFeedbackVaryingEXT = (PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackVaryingEXT")) == NULL) || r;
+ r = ((glTransformFeedbackVaryingsEXT = (PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackVaryingsEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_transform_feedback */
+
+#ifdef GL_EXT_vertex_array
+
+static GLboolean _glewInit_GL_EXT_vertex_array (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glArrayElementEXT = (PFNGLARRAYELEMENTEXTPROC)glewGetProcAddress((const GLubyte*)"glArrayElementEXT")) == NULL) || r;
+ r = ((glColorPointerEXT = (PFNGLCOLORPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glColorPointerEXT")) == NULL) || r;
+ r = ((glDrawArraysEXT = (PFNGLDRAWARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysEXT")) == NULL) || r;
+ r = ((glEdgeFlagPointerEXT = (PFNGLEDGEFLAGPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glEdgeFlagPointerEXT")) == NULL) || r;
+ r = ((glGetPointervEXT = (PFNGLGETPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPointervEXT")) == NULL) || r;
+ r = ((glIndexPointerEXT = (PFNGLINDEXPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glIndexPointerEXT")) == NULL) || r;
+ r = ((glNormalPointerEXT = (PFNGLNORMALPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glNormalPointerEXT")) == NULL) || r;
+ r = ((glTexCoordPointerEXT = (PFNGLTEXCOORDPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointerEXT")) == NULL) || r;
+ r = ((glVertexPointerEXT = (PFNGLVERTEXPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexPointerEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_vertex_array */
+
+#ifdef GL_EXT_vertex_array_bgra
+
+#endif /* GL_EXT_vertex_array_bgra */
+
+#ifdef GL_EXT_vertex_shader
+
+static GLboolean _glewInit_GL_EXT_vertex_shader (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBeginVertexShaderEXT = (PFNGLBEGINVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glBeginVertexShaderEXT")) == NULL) || r;
+ r = ((glBindLightParameterEXT = (PFNGLBINDLIGHTPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindLightParameterEXT")) == NULL) || r;
+ r = ((glBindMaterialParameterEXT = (PFNGLBINDMATERIALPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindMaterialParameterEXT")) == NULL) || r;
+ r = ((glBindParameterEXT = (PFNGLBINDPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindParameterEXT")) == NULL) || r;
+ r = ((glBindTexGenParameterEXT = (PFNGLBINDTEXGENPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindTexGenParameterEXT")) == NULL) || r;
+ r = ((glBindTextureUnitParameterEXT = (PFNGLBINDTEXTUREUNITPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindTextureUnitParameterEXT")) == NULL) || r;
+ r = ((glBindVertexShaderEXT = (PFNGLBINDVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindVertexShaderEXT")) == NULL) || r;
+ r = ((glDeleteVertexShaderEXT = (PFNGLDELETEVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexShaderEXT")) == NULL) || r;
+ r = ((glDisableVariantClientStateEXT = (PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableVariantClientStateEXT")) == NULL) || r;
+ r = ((glEnableVariantClientStateEXT = (PFNGLENABLEVARIANTCLIENTSTATEEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableVariantClientStateEXT")) == NULL) || r;
+ r = ((glEndVertexShaderEXT = (PFNGLENDVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glEndVertexShaderEXT")) == NULL) || r;
+ r = ((glExtractComponentEXT = (PFNGLEXTRACTCOMPONENTEXTPROC)glewGetProcAddress((const GLubyte*)"glExtractComponentEXT")) == NULL) || r;
+ r = ((glGenSymbolsEXT = (PFNGLGENSYMBOLSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenSymbolsEXT")) == NULL) || r;
+ r = ((glGenVertexShadersEXT = (PFNGLGENVERTEXSHADERSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenVertexShadersEXT")) == NULL) || r;
+ r = ((glGetInvariantBooleanvEXT = (PFNGLGETINVARIANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInvariantBooleanvEXT")) == NULL) || r;
+ r = ((glGetInvariantFloatvEXT = (PFNGLGETINVARIANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInvariantFloatvEXT")) == NULL) || r;
+ r = ((glGetInvariantIntegervEXT = (PFNGLGETINVARIANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInvariantIntegervEXT")) == NULL) || r;
+ r = ((glGetLocalConstantBooleanvEXT = (PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetLocalConstantBooleanvEXT")) == NULL) || r;
+ r = ((glGetLocalConstantFloatvEXT = (PFNGLGETLOCALCONSTANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetLocalConstantFloatvEXT")) == NULL) || r;
+ r = ((glGetLocalConstantIntegervEXT = (PFNGLGETLOCALCONSTANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetLocalConstantIntegervEXT")) == NULL) || r;
+ r = ((glGetVariantBooleanvEXT = (PFNGLGETVARIANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantBooleanvEXT")) == NULL) || r;
+ r = ((glGetVariantFloatvEXT = (PFNGLGETVARIANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantFloatvEXT")) == NULL) || r;
+ r = ((glGetVariantIntegervEXT = (PFNGLGETVARIANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantIntegervEXT")) == NULL) || r;
+ r = ((glGetVariantPointervEXT = (PFNGLGETVARIANTPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantPointervEXT")) == NULL) || r;
+ r = ((glInsertComponentEXT = (PFNGLINSERTCOMPONENTEXTPROC)glewGetProcAddress((const GLubyte*)"glInsertComponentEXT")) == NULL) || r;
+ r = ((glIsVariantEnabledEXT = (PFNGLISVARIANTENABLEDEXTPROC)glewGetProcAddress((const GLubyte*)"glIsVariantEnabledEXT")) == NULL) || r;
+ r = ((glSetInvariantEXT = (PFNGLSETINVARIANTEXTPROC)glewGetProcAddress((const GLubyte*)"glSetInvariantEXT")) == NULL) || r;
+ r = ((glSetLocalConstantEXT = (PFNGLSETLOCALCONSTANTEXTPROC)glewGetProcAddress((const GLubyte*)"glSetLocalConstantEXT")) == NULL) || r;
+ r = ((glShaderOp1EXT = (PFNGLSHADEROP1EXTPROC)glewGetProcAddress((const GLubyte*)"glShaderOp1EXT")) == NULL) || r;
+ r = ((glShaderOp2EXT = (PFNGLSHADEROP2EXTPROC)glewGetProcAddress((const GLubyte*)"glShaderOp2EXT")) == NULL) || r;
+ r = ((glShaderOp3EXT = (PFNGLSHADEROP3EXTPROC)glewGetProcAddress((const GLubyte*)"glShaderOp3EXT")) == NULL) || r;
+ r = ((glSwizzleEXT = (PFNGLSWIZZLEEXTPROC)glewGetProcAddress((const GLubyte*)"glSwizzleEXT")) == NULL) || r;
+ r = ((glVariantPointerEXT = (PFNGLVARIANTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVariantPointerEXT")) == NULL) || r;
+ r = ((glVariantbvEXT = (PFNGLVARIANTBVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantbvEXT")) == NULL) || r;
+ r = ((glVariantdvEXT = (PFNGLVARIANTDVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantdvEXT")) == NULL) || r;
+ r = ((glVariantfvEXT = (PFNGLVARIANTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantfvEXT")) == NULL) || r;
+ r = ((glVariantivEXT = (PFNGLVARIANTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantivEXT")) == NULL) || r;
+ r = ((glVariantsvEXT = (PFNGLVARIANTSVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantsvEXT")) == NULL) || r;
+ r = ((glVariantubvEXT = (PFNGLVARIANTUBVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantubvEXT")) == NULL) || r;
+ r = ((glVariantuivEXT = (PFNGLVARIANTUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantuivEXT")) == NULL) || r;
+ r = ((glVariantusvEXT = (PFNGLVARIANTUSVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantusvEXT")) == NULL) || r;
+ r = ((glWriteMaskEXT = (PFNGLWRITEMASKEXTPROC)glewGetProcAddress((const GLubyte*)"glWriteMaskEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_vertex_shader */
+
+#ifdef GL_EXT_vertex_weighting
+
+static GLboolean _glewInit_GL_EXT_vertex_weighting (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glVertexWeightPointerEXT = (PFNGLVERTEXWEIGHTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexWeightPointerEXT")) == NULL) || r;
+ r = ((glVertexWeightfEXT = (PFNGLVERTEXWEIGHTFEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexWeightfEXT")) == NULL) || r;
+ r = ((glVertexWeightfvEXT = (PFNGLVERTEXWEIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexWeightfvEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_vertex_weighting */
+
+#ifdef GL_GREMEDY_frame_terminator
+
+static GLboolean _glewInit_GL_GREMEDY_frame_terminator (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glFrameTerminatorGREMEDY = (PFNGLFRAMETERMINATORGREMEDYPROC)glewGetProcAddress((const GLubyte*)"glFrameTerminatorGREMEDY")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_GREMEDY_frame_terminator */
+
+#ifdef GL_GREMEDY_string_marker
+
+static GLboolean _glewInit_GL_GREMEDY_string_marker (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glStringMarkerGREMEDY = (PFNGLSTRINGMARKERGREMEDYPROC)glewGetProcAddress((const GLubyte*)"glStringMarkerGREMEDY")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_GREMEDY_string_marker */
+
+#ifdef GL_HP_convolution_border_modes
+
+#endif /* GL_HP_convolution_border_modes */
+
+#ifdef GL_HP_image_transform
+
+static GLboolean _glewInit_GL_HP_image_transform (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetImageTransformParameterfvHP = (PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC)glewGetProcAddress((const GLubyte*)"glGetImageTransformParameterfvHP")) == NULL) || r;
+ r = ((glGetImageTransformParameterivHP = (PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC)glewGetProcAddress((const GLubyte*)"glGetImageTransformParameterivHP")) == NULL) || r;
+ r = ((glImageTransformParameterfHP = (PFNGLIMAGETRANSFORMPARAMETERFHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameterfHP")) == NULL) || r;
+ r = ((glImageTransformParameterfvHP = (PFNGLIMAGETRANSFORMPARAMETERFVHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameterfvHP")) == NULL) || r;
+ r = ((glImageTransformParameteriHP = (PFNGLIMAGETRANSFORMPARAMETERIHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameteriHP")) == NULL) || r;
+ r = ((glImageTransformParameterivHP = (PFNGLIMAGETRANSFORMPARAMETERIVHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameterivHP")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_HP_image_transform */
+
+#ifdef GL_HP_occlusion_test
+
+#endif /* GL_HP_occlusion_test */
+
+#ifdef GL_HP_texture_lighting
+
+#endif /* GL_HP_texture_lighting */
+
+#ifdef GL_IBM_cull_vertex
+
+#endif /* GL_IBM_cull_vertex */
+
+#ifdef GL_IBM_multimode_draw_arrays
+
+static GLboolean _glewInit_GL_IBM_multimode_draw_arrays (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glMultiModeDrawArraysIBM = (PFNGLMULTIMODEDRAWARRAYSIBMPROC)glewGetProcAddress((const GLubyte*)"glMultiModeDrawArraysIBM")) == NULL) || r;
+ r = ((glMultiModeDrawElementsIBM = (PFNGLMULTIMODEDRAWELEMENTSIBMPROC)glewGetProcAddress((const GLubyte*)"glMultiModeDrawElementsIBM")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_IBM_multimode_draw_arrays */
+
+#ifdef GL_IBM_rasterpos_clip
+
+#endif /* GL_IBM_rasterpos_clip */
+
+#ifdef GL_IBM_static_data
+
+#endif /* GL_IBM_static_data */
+
+#ifdef GL_IBM_texture_mirrored_repeat
+
+#endif /* GL_IBM_texture_mirrored_repeat */
+
+#ifdef GL_IBM_vertex_array_lists
+
+static GLboolean _glewInit_GL_IBM_vertex_array_lists (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glColorPointerListIBM = (PFNGLCOLORPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glColorPointerListIBM")) == NULL) || r;
+ r = ((glEdgeFlagPointerListIBM = (PFNGLEDGEFLAGPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glEdgeFlagPointerListIBM")) == NULL) || r;
+ r = ((glFogCoordPointerListIBM = (PFNGLFOGCOORDPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glFogCoordPointerListIBM")) == NULL) || r;
+ r = ((glIndexPointerListIBM = (PFNGLINDEXPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glIndexPointerListIBM")) == NULL) || r;
+ r = ((glNormalPointerListIBM = (PFNGLNORMALPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glNormalPointerListIBM")) == NULL) || r;
+ r = ((glSecondaryColorPointerListIBM = (PFNGLSECONDARYCOLORPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorPointerListIBM")) == NULL) || r;
+ r = ((glTexCoordPointerListIBM = (PFNGLTEXCOORDPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointerListIBM")) == NULL) || r;
+ r = ((glVertexPointerListIBM = (PFNGLVERTEXPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glVertexPointerListIBM")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_IBM_vertex_array_lists */
+
+#ifdef GL_INGR_color_clamp
+
+#endif /* GL_INGR_color_clamp */
+
+#ifdef GL_INGR_interlace_read
+
+#endif /* GL_INGR_interlace_read */
+
+#ifdef GL_INTEL_parallel_arrays
+
+static GLboolean _glewInit_GL_INTEL_parallel_arrays (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glColorPointervINTEL = (PFNGLCOLORPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glColorPointervINTEL")) == NULL) || r;
+ r = ((glNormalPointervINTEL = (PFNGLNORMALPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glNormalPointervINTEL")) == NULL) || r;
+ r = ((glTexCoordPointervINTEL = (PFNGLTEXCOORDPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointervINTEL")) == NULL) || r;
+ r = ((glVertexPointervINTEL = (PFNGLVERTEXPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glVertexPointervINTEL")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_INTEL_parallel_arrays */
+
+#ifdef GL_INTEL_texture_scissor
+
+static GLboolean _glewInit_GL_INTEL_texture_scissor (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glTexScissorFuncINTEL = (PFNGLTEXSCISSORFUNCINTELPROC)glewGetProcAddress((const GLubyte*)"glTexScissorFuncINTEL")) == NULL) || r;
+ r = ((glTexScissorINTEL = (PFNGLTEXSCISSORINTELPROC)glewGetProcAddress((const GLubyte*)"glTexScissorINTEL")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_INTEL_texture_scissor */
+
+#ifdef GL_KTX_buffer_region
+
+static GLboolean _glewInit_GL_KTX_buffer_region (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBufferRegionEnabledEXT = (PFNGLBUFFERREGIONENABLEDEXTPROC)glewGetProcAddress((const GLubyte*)"glBufferRegionEnabledEXT")) == NULL) || r;
+ r = ((glDeleteBufferRegionEXT = (PFNGLDELETEBUFFERREGIONEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteBufferRegionEXT")) == NULL) || r;
+ r = ((glDrawBufferRegionEXT = (PFNGLDRAWBUFFERREGIONEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawBufferRegionEXT")) == NULL) || r;
+ r = ((glNewBufferRegionEXT = (PFNGLNEWBUFFERREGIONEXTPROC)glewGetProcAddress((const GLubyte*)"glNewBufferRegionEXT")) == NULL) || r;
+ r = ((glReadBufferRegionEXT = (PFNGLREADBUFFERREGIONEXTPROC)glewGetProcAddress((const GLubyte*)"glReadBufferRegionEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_KTX_buffer_region */
+
+#ifdef GL_MESAX_texture_stack
+
+#endif /* GL_MESAX_texture_stack */
+
+#ifdef GL_MESA_pack_invert
+
+#endif /* GL_MESA_pack_invert */
+
+#ifdef GL_MESA_resize_buffers
+
+static GLboolean _glewInit_GL_MESA_resize_buffers (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glResizeBuffersMESA = (PFNGLRESIZEBUFFERSMESAPROC)glewGetProcAddress((const GLubyte*)"glResizeBuffersMESA")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_MESA_resize_buffers */
+
+#ifdef GL_MESA_window_pos
+
+static GLboolean _glewInit_GL_MESA_window_pos (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glWindowPos2dMESA = (PFNGLWINDOWPOS2DMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dMESA")) == NULL) || r;
+ r = ((glWindowPos2dvMESA = (PFNGLWINDOWPOS2DVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dvMESA")) == NULL) || r;
+ r = ((glWindowPos2fMESA = (PFNGLWINDOWPOS2FMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fMESA")) == NULL) || r;
+ r = ((glWindowPos2fvMESA = (PFNGLWINDOWPOS2FVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fvMESA")) == NULL) || r;
+ r = ((glWindowPos2iMESA = (PFNGLWINDOWPOS2IMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2iMESA")) == NULL) || r;
+ r = ((glWindowPos2ivMESA = (PFNGLWINDOWPOS2IVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2ivMESA")) == NULL) || r;
+ r = ((glWindowPos2sMESA = (PFNGLWINDOWPOS2SMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2sMESA")) == NULL) || r;
+ r = ((glWindowPos2svMESA = (PFNGLWINDOWPOS2SVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2svMESA")) == NULL) || r;
+ r = ((glWindowPos3dMESA = (PFNGLWINDOWPOS3DMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dMESA")) == NULL) || r;
+ r = ((glWindowPos3dvMESA = (PFNGLWINDOWPOS3DVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dvMESA")) == NULL) || r;
+ r = ((glWindowPos3fMESA = (PFNGLWINDOWPOS3FMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fMESA")) == NULL) || r;
+ r = ((glWindowPos3fvMESA = (PFNGLWINDOWPOS3FVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fvMESA")) == NULL) || r;
+ r = ((glWindowPos3iMESA = (PFNGLWINDOWPOS3IMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3iMESA")) == NULL) || r;
+ r = ((glWindowPos3ivMESA = (PFNGLWINDOWPOS3IVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3ivMESA")) == NULL) || r;
+ r = ((glWindowPos3sMESA = (PFNGLWINDOWPOS3SMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3sMESA")) == NULL) || r;
+ r = ((glWindowPos3svMESA = (PFNGLWINDOWPOS3SVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3svMESA")) == NULL) || r;
+ r = ((glWindowPos4dMESA = (PFNGLWINDOWPOS4DMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4dMESA")) == NULL) || r;
+ r = ((glWindowPos4dvMESA = (PFNGLWINDOWPOS4DVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4dvMESA")) == NULL) || r;
+ r = ((glWindowPos4fMESA = (PFNGLWINDOWPOS4FMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4fMESA")) == NULL) || r;
+ r = ((glWindowPos4fvMESA = (PFNGLWINDOWPOS4FVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4fvMESA")) == NULL) || r;
+ r = ((glWindowPos4iMESA = (PFNGLWINDOWPOS4IMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4iMESA")) == NULL) || r;
+ r = ((glWindowPos4ivMESA = (PFNGLWINDOWPOS4IVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4ivMESA")) == NULL) || r;
+ r = ((glWindowPos4sMESA = (PFNGLWINDOWPOS4SMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4sMESA")) == NULL) || r;
+ r = ((glWindowPos4svMESA = (PFNGLWINDOWPOS4SVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4svMESA")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_MESA_window_pos */
+
+#ifdef GL_MESA_ycbcr_texture
+
+#endif /* GL_MESA_ycbcr_texture */
+
+#ifdef GL_NV_blend_square
+
+#endif /* GL_NV_blend_square */
+
+#ifdef GL_NV_conditional_render
+
+static GLboolean _glewInit_GL_NV_conditional_render (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBeginConditionalRenderNV = (PFNGLBEGINCONDITIONALRENDERNVPROC)glewGetProcAddress((const GLubyte*)"glBeginConditionalRenderNV")) == NULL) || r;
+ r = ((glEndConditionalRenderNV = (PFNGLENDCONDITIONALRENDERNVPROC)glewGetProcAddress((const GLubyte*)"glEndConditionalRenderNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_conditional_render */
+
+#ifdef GL_NV_copy_depth_to_color
+
+#endif /* GL_NV_copy_depth_to_color */
+
+#ifdef GL_NV_depth_buffer_float
+
+static GLboolean _glewInit_GL_NV_depth_buffer_float (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glClearDepthdNV = (PFNGLCLEARDEPTHDNVPROC)glewGetProcAddress((const GLubyte*)"glClearDepthdNV")) == NULL) || r;
+ r = ((glDepthBoundsdNV = (PFNGLDEPTHBOUNDSDNVPROC)glewGetProcAddress((const GLubyte*)"glDepthBoundsdNV")) == NULL) || r;
+ r = ((glDepthRangedNV = (PFNGLDEPTHRANGEDNVPROC)glewGetProcAddress((const GLubyte*)"glDepthRangedNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_depth_buffer_float */
+
+#ifdef GL_NV_depth_clamp
+
+#endif /* GL_NV_depth_clamp */
+
+#ifdef GL_NV_depth_range_unclamped
+
+#endif /* GL_NV_depth_range_unclamped */
+
+#ifdef GL_NV_evaluators
+
+static GLboolean _glewInit_GL_NV_evaluators (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glEvalMapsNV = (PFNGLEVALMAPSNVPROC)glewGetProcAddress((const GLubyte*)"glEvalMapsNV")) == NULL) || r;
+ r = ((glGetMapAttribParameterfvNV = (PFNGLGETMAPATTRIBPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapAttribParameterfvNV")) == NULL) || r;
+ r = ((glGetMapAttribParameterivNV = (PFNGLGETMAPATTRIBPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapAttribParameterivNV")) == NULL) || r;
+ r = ((glGetMapControlPointsNV = (PFNGLGETMAPCONTROLPOINTSNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapControlPointsNV")) == NULL) || r;
+ r = ((glGetMapParameterfvNV = (PFNGLGETMAPPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapParameterfvNV")) == NULL) || r;
+ r = ((glGetMapParameterivNV = (PFNGLGETMAPPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapParameterivNV")) == NULL) || r;
+ r = ((glMapControlPointsNV = (PFNGLMAPCONTROLPOINTSNVPROC)glewGetProcAddress((const GLubyte*)"glMapControlPointsNV")) == NULL) || r;
+ r = ((glMapParameterfvNV = (PFNGLMAPPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glMapParameterfvNV")) == NULL) || r;
+ r = ((glMapParameterivNV = (PFNGLMAPPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glMapParameterivNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_evaluators */
+
+#ifdef GL_NV_explicit_multisample
+
+static GLboolean _glewInit_GL_NV_explicit_multisample (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetMultisamplefvNV = (PFNGLGETMULTISAMPLEFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMultisamplefvNV")) == NULL) || r;
+ r = ((glSampleMaskIndexedNV = (PFNGLSAMPLEMASKINDEXEDNVPROC)glewGetProcAddress((const GLubyte*)"glSampleMaskIndexedNV")) == NULL) || r;
+ r = ((glTexRenderbufferNV = (PFNGLTEXRENDERBUFFERNVPROC)glewGetProcAddress((const GLubyte*)"glTexRenderbufferNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_explicit_multisample */
+
+#ifdef GL_NV_fence
+
+static GLboolean _glewInit_GL_NV_fence (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glDeleteFencesNV = (PFNGLDELETEFENCESNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteFencesNV")) == NULL) || r;
+ r = ((glFinishFenceNV = (PFNGLFINISHFENCENVPROC)glewGetProcAddress((const GLubyte*)"glFinishFenceNV")) == NULL) || r;
+ r = ((glGenFencesNV = (PFNGLGENFENCESNVPROC)glewGetProcAddress((const GLubyte*)"glGenFencesNV")) == NULL) || r;
+ r = ((glGetFenceivNV = (PFNGLGETFENCEIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetFenceivNV")) == NULL) || r;
+ r = ((glIsFenceNV = (PFNGLISFENCENVPROC)glewGetProcAddress((const GLubyte*)"glIsFenceNV")) == NULL) || r;
+ r = ((glSetFenceNV = (PFNGLSETFENCENVPROC)glewGetProcAddress((const GLubyte*)"glSetFenceNV")) == NULL) || r;
+ r = ((glTestFenceNV = (PFNGLTESTFENCENVPROC)glewGetProcAddress((const GLubyte*)"glTestFenceNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_fence */
+
+#ifdef GL_NV_float_buffer
+
+#endif /* GL_NV_float_buffer */
+
+#ifdef GL_NV_fog_distance
+
+#endif /* GL_NV_fog_distance */
+
+#ifdef GL_NV_fragment_program
+
+static GLboolean _glewInit_GL_NV_fragment_program (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetProgramNamedParameterdvNV = (PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramNamedParameterdvNV")) == NULL) || r;
+ r = ((glGetProgramNamedParameterfvNV = (PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramNamedParameterfvNV")) == NULL) || r;
+ r = ((glProgramNamedParameter4dNV = (PFNGLPROGRAMNAMEDPARAMETER4DNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4dNV")) == NULL) || r;
+ r = ((glProgramNamedParameter4dvNV = (PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4dvNV")) == NULL) || r;
+ r = ((glProgramNamedParameter4fNV = (PFNGLPROGRAMNAMEDPARAMETER4FNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4fNV")) == NULL) || r;
+ r = ((glProgramNamedParameter4fvNV = (PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4fvNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_fragment_program */
+
+#ifdef GL_NV_fragment_program2
+
+#endif /* GL_NV_fragment_program2 */
+
+#ifdef GL_NV_fragment_program4
+
+#endif /* GL_NV_fragment_program4 */
+
+#ifdef GL_NV_fragment_program_option
+
+#endif /* GL_NV_fragment_program_option */
+
+#ifdef GL_NV_framebuffer_multisample_coverage
+
+static GLboolean _glewInit_GL_NV_framebuffer_multisample_coverage (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glRenderbufferStorageMultisampleCoverageNV = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleCoverageNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_framebuffer_multisample_coverage */
+
+#ifdef GL_NV_geometry_program4
+
+static GLboolean _glewInit_GL_NV_geometry_program4 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glProgramVertexLimitNV = (PFNGLPROGRAMVERTEXLIMITNVPROC)glewGetProcAddress((const GLubyte*)"glProgramVertexLimitNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_geometry_program4 */
+
+#ifdef GL_NV_geometry_shader4
+
+#endif /* GL_NV_geometry_shader4 */
+
+#ifdef GL_NV_gpu_program4
+
+static GLboolean _glewInit_GL_NV_gpu_program4 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glProgramEnvParameterI4iNV = (PFNGLPROGRAMENVPARAMETERI4INVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4iNV")) == NULL) || r;
+ r = ((glProgramEnvParameterI4ivNV = (PFNGLPROGRAMENVPARAMETERI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4ivNV")) == NULL) || r;
+ r = ((glProgramEnvParameterI4uiNV = (PFNGLPROGRAMENVPARAMETERI4UINVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4uiNV")) == NULL) || r;
+ r = ((glProgramEnvParameterI4uivNV = (PFNGLPROGRAMENVPARAMETERI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4uivNV")) == NULL) || r;
+ r = ((glProgramEnvParametersI4ivNV = (PFNGLPROGRAMENVPARAMETERSI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParametersI4ivNV")) == NULL) || r;
+ r = ((glProgramEnvParametersI4uivNV = (PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParametersI4uivNV")) == NULL) || r;
+ r = ((glProgramLocalParameterI4iNV = (PFNGLPROGRAMLOCALPARAMETERI4INVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4iNV")) == NULL) || r;
+ r = ((glProgramLocalParameterI4ivNV = (PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4ivNV")) == NULL) || r;
+ r = ((glProgramLocalParameterI4uiNV = (PFNGLPROGRAMLOCALPARAMETERI4UINVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4uiNV")) == NULL) || r;
+ r = ((glProgramLocalParameterI4uivNV = (PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4uivNV")) == NULL) || r;
+ r = ((glProgramLocalParametersI4ivNV = (PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParametersI4ivNV")) == NULL) || r;
+ r = ((glProgramLocalParametersI4uivNV = (PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParametersI4uivNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_gpu_program4 */
+
+#ifdef GL_NV_half_float
+
+static GLboolean _glewInit_GL_NV_half_float (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glColor3hNV = (PFNGLCOLOR3HNVPROC)glewGetProcAddress((const GLubyte*)"glColor3hNV")) == NULL) || r;
+ r = ((glColor3hvNV = (PFNGLCOLOR3HVNVPROC)glewGetProcAddress((const GLubyte*)"glColor3hvNV")) == NULL) || r;
+ r = ((glColor4hNV = (PFNGLCOLOR4HNVPROC)glewGetProcAddress((const GLubyte*)"glColor4hNV")) == NULL) || r;
+ r = ((glColor4hvNV = (PFNGLCOLOR4HVNVPROC)glewGetProcAddress((const GLubyte*)"glColor4hvNV")) == NULL) || r;
+ r = ((glFogCoordhNV = (PFNGLFOGCOORDHNVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordhNV")) == NULL) || r;
+ r = ((glFogCoordhvNV = (PFNGLFOGCOORDHVNVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordhvNV")) == NULL) || r;
+ r = ((glMultiTexCoord1hNV = (PFNGLMULTITEXCOORD1HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1hNV")) == NULL) || r;
+ r = ((glMultiTexCoord1hvNV = (PFNGLMULTITEXCOORD1HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1hvNV")) == NULL) || r;
+ r = ((glMultiTexCoord2hNV = (PFNGLMULTITEXCOORD2HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2hNV")) == NULL) || r;
+ r = ((glMultiTexCoord2hvNV = (PFNGLMULTITEXCOORD2HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2hvNV")) == NULL) || r;
+ r = ((glMultiTexCoord3hNV = (PFNGLMULTITEXCOORD3HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3hNV")) == NULL) || r;
+ r = ((glMultiTexCoord3hvNV = (PFNGLMULTITEXCOORD3HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3hvNV")) == NULL) || r;
+ r = ((glMultiTexCoord4hNV = (PFNGLMULTITEXCOORD4HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4hNV")) == NULL) || r;
+ r = ((glMultiTexCoord4hvNV = (PFNGLMULTITEXCOORD4HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4hvNV")) == NULL) || r;
+ r = ((glNormal3hNV = (PFNGLNORMAL3HNVPROC)glewGetProcAddress((const GLubyte*)"glNormal3hNV")) == NULL) || r;
+ r = ((glNormal3hvNV = (PFNGLNORMAL3HVNVPROC)glewGetProcAddress((const GLubyte*)"glNormal3hvNV")) == NULL) || r;
+ r = ((glSecondaryColor3hNV = (PFNGLSECONDARYCOLOR3HNVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3hNV")) == NULL) || r;
+ r = ((glSecondaryColor3hvNV = (PFNGLSECONDARYCOLOR3HVNVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3hvNV")) == NULL) || r;
+ r = ((glTexCoord1hNV = (PFNGLTEXCOORD1HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord1hNV")) == NULL) || r;
+ r = ((glTexCoord1hvNV = (PFNGLTEXCOORD1HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord1hvNV")) == NULL) || r;
+ r = ((glTexCoord2hNV = (PFNGLTEXCOORD2HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2hNV")) == NULL) || r;
+ r = ((glTexCoord2hvNV = (PFNGLTEXCOORD2HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2hvNV")) == NULL) || r;
+ r = ((glTexCoord3hNV = (PFNGLTEXCOORD3HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord3hNV")) == NULL) || r;
+ r = ((glTexCoord3hvNV = (PFNGLTEXCOORD3HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord3hvNV")) == NULL) || r;
+ r = ((glTexCoord4hNV = (PFNGLTEXCOORD4HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4hNV")) == NULL) || r;
+ r = ((glTexCoord4hvNV = (PFNGLTEXCOORD4HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4hvNV")) == NULL) || r;
+ r = ((glVertex2hNV = (PFNGLVERTEX2HNVPROC)glewGetProcAddress((const GLubyte*)"glVertex2hNV")) == NULL) || r;
+ r = ((glVertex2hvNV = (PFNGLVERTEX2HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertex2hvNV")) == NULL) || r;
+ r = ((glVertex3hNV = (PFNGLVERTEX3HNVPROC)glewGetProcAddress((const GLubyte*)"glVertex3hNV")) == NULL) || r;
+ r = ((glVertex3hvNV = (PFNGLVERTEX3HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertex3hvNV")) == NULL) || r;
+ r = ((glVertex4hNV = (PFNGLVERTEX4HNVPROC)glewGetProcAddress((const GLubyte*)"glVertex4hNV")) == NULL) || r;
+ r = ((glVertex4hvNV = (PFNGLVERTEX4HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertex4hvNV")) == NULL) || r;
+ r = ((glVertexAttrib1hNV = (PFNGLVERTEXATTRIB1HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1hNV")) == NULL) || r;
+ r = ((glVertexAttrib1hvNV = (PFNGLVERTEXATTRIB1HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1hvNV")) == NULL) || r;
+ r = ((glVertexAttrib2hNV = (PFNGLVERTEXATTRIB2HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2hNV")) == NULL) || r;
+ r = ((glVertexAttrib2hvNV = (PFNGLVERTEXATTRIB2HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2hvNV")) == NULL) || r;
+ r = ((glVertexAttrib3hNV = (PFNGLVERTEXATTRIB3HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3hNV")) == NULL) || r;
+ r = ((glVertexAttrib3hvNV = (PFNGLVERTEXATTRIB3HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3hvNV")) == NULL) || r;
+ r = ((glVertexAttrib4hNV = (PFNGLVERTEXATTRIB4HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4hNV")) == NULL) || r;
+ r = ((glVertexAttrib4hvNV = (PFNGLVERTEXATTRIB4HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4hvNV")) == NULL) || r;
+ r = ((glVertexAttribs1hvNV = (PFNGLVERTEXATTRIBS1HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1hvNV")) == NULL) || r;
+ r = ((glVertexAttribs2hvNV = (PFNGLVERTEXATTRIBS2HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2hvNV")) == NULL) || r;
+ r = ((glVertexAttribs3hvNV = (PFNGLVERTEXATTRIBS3HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3hvNV")) == NULL) || r;
+ r = ((glVertexAttribs4hvNV = (PFNGLVERTEXATTRIBS4HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4hvNV")) == NULL) || r;
+ r = ((glVertexWeighthNV = (PFNGLVERTEXWEIGHTHNVPROC)glewGetProcAddress((const GLubyte*)"glVertexWeighthNV")) == NULL) || r;
+ r = ((glVertexWeighthvNV = (PFNGLVERTEXWEIGHTHVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexWeighthvNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_half_float */
+
+#ifdef GL_NV_light_max_exponent
+
+#endif /* GL_NV_light_max_exponent */
+
+#ifdef GL_NV_multisample_filter_hint
+
+#endif /* GL_NV_multisample_filter_hint */
+
+#ifdef GL_NV_occlusion_query
+
+static GLboolean _glewInit_GL_NV_occlusion_query (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBeginOcclusionQueryNV = (PFNGLBEGINOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)"glBeginOcclusionQueryNV")) == NULL) || r;
+ r = ((glDeleteOcclusionQueriesNV = (PFNGLDELETEOCCLUSIONQUERIESNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteOcclusionQueriesNV")) == NULL) || r;
+ r = ((glEndOcclusionQueryNV = (PFNGLENDOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)"glEndOcclusionQueryNV")) == NULL) || r;
+ r = ((glGenOcclusionQueriesNV = (PFNGLGENOCCLUSIONQUERIESNVPROC)glewGetProcAddress((const GLubyte*)"glGenOcclusionQueriesNV")) == NULL) || r;
+ r = ((glGetOcclusionQueryivNV = (PFNGLGETOCCLUSIONQUERYIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetOcclusionQueryivNV")) == NULL) || r;
+ r = ((glGetOcclusionQueryuivNV = (PFNGLGETOCCLUSIONQUERYUIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetOcclusionQueryuivNV")) == NULL) || r;
+ r = ((glIsOcclusionQueryNV = (PFNGLISOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)"glIsOcclusionQueryNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_occlusion_query */
+
+#ifdef GL_NV_packed_depth_stencil
+
+#endif /* GL_NV_packed_depth_stencil */
+
+#ifdef GL_NV_parameter_buffer_object
+
+static GLboolean _glewInit_GL_NV_parameter_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glProgramBufferParametersIivNV = (PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramBufferParametersIivNV")) == NULL) || r;
+ r = ((glProgramBufferParametersIuivNV = (PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramBufferParametersIuivNV")) == NULL) || r;
+ r = ((glProgramBufferParametersfvNV = (PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramBufferParametersfvNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_parameter_buffer_object */
+
+#ifdef GL_NV_pixel_data_range
+
+static GLboolean _glewInit_GL_NV_pixel_data_range (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glFlushPixelDataRangeNV = (PFNGLFLUSHPIXELDATARANGENVPROC)glewGetProcAddress((const GLubyte*)"glFlushPixelDataRangeNV")) == NULL) || r;
+ r = ((glPixelDataRangeNV = (PFNGLPIXELDATARANGENVPROC)glewGetProcAddress((const GLubyte*)"glPixelDataRangeNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_pixel_data_range */
+
+#ifdef GL_NV_point_sprite
+
+static GLboolean _glewInit_GL_NV_point_sprite (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glPointParameteriNV = (PFNGLPOINTPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glPointParameteriNV")) == NULL) || r;
+ r = ((glPointParameterivNV = (PFNGLPOINTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glPointParameterivNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_point_sprite */
+
+#ifdef GL_NV_present_video
+
+static GLboolean _glewInit_GL_NV_present_video (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetVideoi64vNV = (PFNGLGETVIDEOI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoi64vNV")) == NULL) || r;
+ r = ((glGetVideoivNV = (PFNGLGETVIDEOIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoivNV")) == NULL) || r;
+ r = ((glGetVideoui64vNV = (PFNGLGETVIDEOUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoui64vNV")) == NULL) || r;
+ r = ((glGetVideouivNV = (PFNGLGETVIDEOUIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideouivNV")) == NULL) || r;
+ r = ((glPresentFrameDualFillNV = (PFNGLPRESENTFRAMEDUALFILLNVPROC)glewGetProcAddress((const GLubyte*)"glPresentFrameDualFillNV")) == NULL) || r;
+ r = ((glPresentFrameKeyedNV = (PFNGLPRESENTFRAMEKEYEDNVPROC)glewGetProcAddress((const GLubyte*)"glPresentFrameKeyedNV")) == NULL) || r;
+ r = ((glVideoParameterivNV = (PFNGLVIDEOPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glVideoParameterivNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_present_video */
+
+#ifdef GL_NV_primitive_restart
+
+static GLboolean _glewInit_GL_NV_primitive_restart (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glPrimitiveRestartIndexNV = (PFNGLPRIMITIVERESTARTINDEXNVPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveRestartIndexNV")) == NULL) || r;
+ r = ((glPrimitiveRestartNV = (PFNGLPRIMITIVERESTARTNVPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveRestartNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_primitive_restart */
+
+#ifdef GL_NV_register_combiners
+
+static GLboolean _glewInit_GL_NV_register_combiners (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glCombinerInputNV = (PFNGLCOMBINERINPUTNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerInputNV")) == NULL) || r;
+ r = ((glCombinerOutputNV = (PFNGLCOMBINEROUTPUTNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerOutputNV")) == NULL) || r;
+ r = ((glCombinerParameterfNV = (PFNGLCOMBINERPARAMETERFNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameterfNV")) == NULL) || r;
+ r = ((glCombinerParameterfvNV = (PFNGLCOMBINERPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameterfvNV")) == NULL) || r;
+ r = ((glCombinerParameteriNV = (PFNGLCOMBINERPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameteriNV")) == NULL) || r;
+ r = ((glCombinerParameterivNV = (PFNGLCOMBINERPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameterivNV")) == NULL) || r;
+ r = ((glFinalCombinerInputNV = (PFNGLFINALCOMBINERINPUTNVPROC)glewGetProcAddress((const GLubyte*)"glFinalCombinerInputNV")) == NULL) || r;
+ r = ((glGetCombinerInputParameterfvNV = (PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerInputParameterfvNV")) == NULL) || r;
+ r = ((glGetCombinerInputParameterivNV = (PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerInputParameterivNV")) == NULL) || r;
+ r = ((glGetCombinerOutputParameterfvNV = (PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerOutputParameterfvNV")) == NULL) || r;
+ r = ((glGetCombinerOutputParameterivNV = (PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerOutputParameterivNV")) == NULL) || r;
+ r = ((glGetFinalCombinerInputParameterfvNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetFinalCombinerInputParameterfvNV")) == NULL) || r;
+ r = ((glGetFinalCombinerInputParameterivNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetFinalCombinerInputParameterivNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_register_combiners */
+
+#ifdef GL_NV_register_combiners2
+
+static GLboolean _glewInit_GL_NV_register_combiners2 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glCombinerStageParameterfvNV = (PFNGLCOMBINERSTAGEPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerStageParameterfvNV")) == NULL) || r;
+ r = ((glGetCombinerStageParameterfvNV = (PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerStageParameterfvNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_register_combiners2 */
+
+#ifdef GL_NV_texgen_emboss
+
+#endif /* GL_NV_texgen_emboss */
+
+#ifdef GL_NV_texgen_reflection
+
+#endif /* GL_NV_texgen_reflection */
+
+#ifdef GL_NV_texture_compression_vtc
+
+#endif /* GL_NV_texture_compression_vtc */
+
+#ifdef GL_NV_texture_env_combine4
+
+#endif /* GL_NV_texture_env_combine4 */
+
+#ifdef GL_NV_texture_expand_normal
+
+#endif /* GL_NV_texture_expand_normal */
+
+#ifdef GL_NV_texture_rectangle
+
+#endif /* GL_NV_texture_rectangle */
+
+#ifdef GL_NV_texture_shader
+
+#endif /* GL_NV_texture_shader */
+
+#ifdef GL_NV_texture_shader2
+
+#endif /* GL_NV_texture_shader2 */
+
+#ifdef GL_NV_texture_shader3
+
+#endif /* GL_NV_texture_shader3 */
+
+#ifdef GL_NV_transform_feedback
+
+static GLboolean _glewInit_GL_NV_transform_feedback (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glActiveVaryingNV = (PFNGLACTIVEVARYINGNVPROC)glewGetProcAddress((const GLubyte*)"glActiveVaryingNV")) == NULL) || r;
+ r = ((glBeginTransformFeedbackNV = (PFNGLBEGINTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glBeginTransformFeedbackNV")) == NULL) || r;
+ r = ((glBindBufferBaseNV = (PFNGLBINDBUFFERBASENVPROC)glewGetProcAddress((const GLubyte*)"glBindBufferBaseNV")) == NULL) || r;
+ r = ((glBindBufferOffsetNV = (PFNGLBINDBUFFEROFFSETNVPROC)glewGetProcAddress((const GLubyte*)"glBindBufferOffsetNV")) == NULL) || r;
+ r = ((glBindBufferRangeNV = (PFNGLBINDBUFFERRANGENVPROC)glewGetProcAddress((const GLubyte*)"glBindBufferRangeNV")) == NULL) || r;
+ r = ((glEndTransformFeedbackNV = (PFNGLENDTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glEndTransformFeedbackNV")) == NULL) || r;
+ r = ((glGetActiveVaryingNV = (PFNGLGETACTIVEVARYINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveVaryingNV")) == NULL) || r;
+ r = ((glGetTransformFeedbackVaryingNV = (PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackVaryingNV")) == NULL) || r;
+ r = ((glGetVaryingLocationNV = (PFNGLGETVARYINGLOCATIONNVPROC)glewGetProcAddress((const GLubyte*)"glGetVaryingLocationNV")) == NULL) || r;
+ r = ((glTransformFeedbackAttribsNV = (PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackAttribsNV")) == NULL) || r;
+ r = ((glTransformFeedbackVaryingsNV = (PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackVaryingsNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_transform_feedback */
+
+#ifdef GL_NV_vertex_array_range
+
+static GLboolean _glewInit_GL_NV_vertex_array_range (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glFlushVertexArrayRangeNV = (PFNGLFLUSHVERTEXARRAYRANGENVPROC)glewGetProcAddress((const GLubyte*)"glFlushVertexArrayRangeNV")) == NULL) || r;
+ r = ((glVertexArrayRangeNV = (PFNGLVERTEXARRAYRANGENVPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayRangeNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_vertex_array_range */
+
+#ifdef GL_NV_vertex_array_range2
+
+#endif /* GL_NV_vertex_array_range2 */
+
+#ifdef GL_NV_vertex_program
+
+static GLboolean _glewInit_GL_NV_vertex_program (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glAreProgramsResidentNV = (PFNGLAREPROGRAMSRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glAreProgramsResidentNV")) == NULL) || r;
+ r = ((glBindProgramNV = (PFNGLBINDPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glBindProgramNV")) == NULL) || r;
+ r = ((glDeleteProgramsNV = (PFNGLDELETEPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgramsNV")) == NULL) || r;
+ r = ((glExecuteProgramNV = (PFNGLEXECUTEPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glExecuteProgramNV")) == NULL) || r;
+ r = ((glGenProgramsNV = (PFNGLGENPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)"glGenProgramsNV")) == NULL) || r;
+ r = ((glGetProgramParameterdvNV = (PFNGLGETPROGRAMPARAMETERDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramParameterdvNV")) == NULL) || r;
+ r = ((glGetProgramParameterfvNV = (PFNGLGETPROGRAMPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramParameterfvNV")) == NULL) || r;
+ r = ((glGetProgramStringNV = (PFNGLGETPROGRAMSTRINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramStringNV")) == NULL) || r;
+ r = ((glGetProgramivNV = (PFNGLGETPROGRAMIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramivNV")) == NULL) || r;
+ r = ((glGetTrackMatrixivNV = (PFNGLGETTRACKMATRIXIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetTrackMatrixivNV")) == NULL) || r;
+ r = ((glGetVertexAttribPointervNV = (PFNGLGETVERTEXATTRIBPOINTERVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointervNV")) == NULL) || r;
+ r = ((glGetVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribdvNV")) == NULL) || r;
+ r = ((glGetVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfvNV")) == NULL) || r;
+ r = ((glGetVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribivNV")) == NULL) || r;
+ r = ((glIsProgramNV = (PFNGLISPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glIsProgramNV")) == NULL) || r;
+ r = ((glLoadProgramNV = (PFNGLLOADPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glLoadProgramNV")) == NULL) || r;
+ r = ((glProgramParameter4dNV = (PFNGLPROGRAMPARAMETER4DNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4dNV")) == NULL) || r;
+ r = ((glProgramParameter4dvNV = (PFNGLPROGRAMPARAMETER4DVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4dvNV")) == NULL) || r;
+ r = ((glProgramParameter4fNV = (PFNGLPROGRAMPARAMETER4FNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4fNV")) == NULL) || r;
+ r = ((glProgramParameter4fvNV = (PFNGLPROGRAMPARAMETER4FVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4fvNV")) == NULL) || r;
+ r = ((glProgramParameters4dvNV = (PFNGLPROGRAMPARAMETERS4DVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameters4dvNV")) == NULL) || r;
+ r = ((glProgramParameters4fvNV = (PFNGLPROGRAMPARAMETERS4FVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameters4fvNV")) == NULL) || r;
+ r = ((glRequestResidentProgramsNV = (PFNGLREQUESTRESIDENTPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)"glRequestResidentProgramsNV")) == NULL) || r;
+ r = ((glTrackMatrixNV = (PFNGLTRACKMATRIXNVPROC)glewGetProcAddress((const GLubyte*)"glTrackMatrixNV")) == NULL) || r;
+ r = ((glVertexAttrib1dNV = (PFNGLVERTEXATTRIB1DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dNV")) == NULL) || r;
+ r = ((glVertexAttrib1dvNV = (PFNGLVERTEXATTRIB1DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dvNV")) == NULL) || r;
+ r = ((glVertexAttrib1fNV = (PFNGLVERTEXATTRIB1FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fNV")) == NULL) || r;
+ r = ((glVertexAttrib1fvNV = (PFNGLVERTEXATTRIB1FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fvNV")) == NULL) || r;
+ r = ((glVertexAttrib1sNV = (PFNGLVERTEXATTRIB1SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1sNV")) == NULL) || r;
+ r = ((glVertexAttrib1svNV = (PFNGLVERTEXATTRIB1SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1svNV")) == NULL) || r;
+ r = ((glVertexAttrib2dNV = (PFNGLVERTEXATTRIB2DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dNV")) == NULL) || r;
+ r = ((glVertexAttrib2dvNV = (PFNGLVERTEXATTRIB2DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dvNV")) == NULL) || r;
+ r = ((glVertexAttrib2fNV = (PFNGLVERTEXATTRIB2FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fNV")) == NULL) || r;
+ r = ((glVertexAttrib2fvNV = (PFNGLVERTEXATTRIB2FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fvNV")) == NULL) || r;
+ r = ((glVertexAttrib2sNV = (PFNGLVERTEXATTRIB2SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2sNV")) == NULL) || r;
+ r = ((glVertexAttrib2svNV = (PFNGLVERTEXATTRIB2SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2svNV")) == NULL) || r;
+ r = ((glVertexAttrib3dNV = (PFNGLVERTEXATTRIB3DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dNV")) == NULL) || r;
+ r = ((glVertexAttrib3dvNV = (PFNGLVERTEXATTRIB3DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dvNV")) == NULL) || r;
+ r = ((glVertexAttrib3fNV = (PFNGLVERTEXATTRIB3FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fNV")) == NULL) || r;
+ r = ((glVertexAttrib3fvNV = (PFNGLVERTEXATTRIB3FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fvNV")) == NULL) || r;
+ r = ((glVertexAttrib3sNV = (PFNGLVERTEXATTRIB3SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3sNV")) == NULL) || r;
+ r = ((glVertexAttrib3svNV = (PFNGLVERTEXATTRIB3SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3svNV")) == NULL) || r;
+ r = ((glVertexAttrib4dNV = (PFNGLVERTEXATTRIB4DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dNV")) == NULL) || r;
+ r = ((glVertexAttrib4dvNV = (PFNGLVERTEXATTRIB4DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dvNV")) == NULL) || r;
+ r = ((glVertexAttrib4fNV = (PFNGLVERTEXATTRIB4FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fNV")) == NULL) || r;
+ r = ((glVertexAttrib4fvNV = (PFNGLVERTEXATTRIB4FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fvNV")) == NULL) || r;
+ r = ((glVertexAttrib4sNV = (PFNGLVERTEXATTRIB4SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4sNV")) == NULL) || r;
+ r = ((glVertexAttrib4svNV = (PFNGLVERTEXATTRIB4SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4svNV")) == NULL) || r;
+ r = ((glVertexAttrib4ubNV = (PFNGLVERTEXATTRIB4UBNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubNV")) == NULL) || r;
+ r = ((glVertexAttrib4ubvNV = (PFNGLVERTEXATTRIB4UBVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubvNV")) == NULL) || r;
+ r = ((glVertexAttribPointerNV = (PFNGLVERTEXATTRIBPOINTERNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointerNV")) == NULL) || r;
+ r = ((glVertexAttribs1dvNV = (PFNGLVERTEXATTRIBS1DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1dvNV")) == NULL) || r;
+ r = ((glVertexAttribs1fvNV = (PFNGLVERTEXATTRIBS1FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1fvNV")) == NULL) || r;
+ r = ((glVertexAttribs1svNV = (PFNGLVERTEXATTRIBS1SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1svNV")) == NULL) || r;
+ r = ((glVertexAttribs2dvNV = (PFNGLVERTEXATTRIBS2DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2dvNV")) == NULL) || r;
+ r = ((glVertexAttribs2fvNV = (PFNGLVERTEXATTRIBS2FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2fvNV")) == NULL) || r;
+ r = ((glVertexAttribs2svNV = (PFNGLVERTEXATTRIBS2SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2svNV")) == NULL) || r;
+ r = ((glVertexAttribs3dvNV = (PFNGLVERTEXATTRIBS3DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3dvNV")) == NULL) || r;
+ r = ((glVertexAttribs3fvNV = (PFNGLVERTEXATTRIBS3FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3fvNV")) == NULL) || r;
+ r = ((glVertexAttribs3svNV = (PFNGLVERTEXATTRIBS3SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3svNV")) == NULL) || r;
+ r = ((glVertexAttribs4dvNV = (PFNGLVERTEXATTRIBS4DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4dvNV")) == NULL) || r;
+ r = ((glVertexAttribs4fvNV = (PFNGLVERTEXATTRIBS4FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4fvNV")) == NULL) || r;
+ r = ((glVertexAttribs4svNV = (PFNGLVERTEXATTRIBS4SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4svNV")) == NULL) || r;
+ r = ((glVertexAttribs4ubvNV = (PFNGLVERTEXATTRIBS4UBVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4ubvNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_vertex_program */
+
+#ifdef GL_NV_vertex_program1_1
+
+#endif /* GL_NV_vertex_program1_1 */
+
+#ifdef GL_NV_vertex_program2
+
+#endif /* GL_NV_vertex_program2 */
+
+#ifdef GL_NV_vertex_program2_option
+
+#endif /* GL_NV_vertex_program2_option */
+
+#ifdef GL_NV_vertex_program3
+
+#endif /* GL_NV_vertex_program3 */
+
+#ifdef GL_NV_vertex_program4
+
+#endif /* GL_NV_vertex_program4 */
+
+#ifdef GL_OES_byte_coordinates
+
+#endif /* GL_OES_byte_coordinates */
+
+#ifdef GL_OES_compressed_paletted_texture
+
+#endif /* GL_OES_compressed_paletted_texture */
+
+#ifdef GL_OES_read_format
+
+#endif /* GL_OES_read_format */
+
+#ifdef GL_OES_single_precision
+
+static GLboolean _glewInit_GL_OES_single_precision (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glClearDepthfOES = (PFNGLCLEARDEPTHFOESPROC)glewGetProcAddress((const GLubyte*)"glClearDepthfOES")) == NULL) || r;
+ r = ((glClipPlanefOES = (PFNGLCLIPPLANEFOESPROC)glewGetProcAddress((const GLubyte*)"glClipPlanefOES")) == NULL) || r;
+ r = ((glDepthRangefOES = (PFNGLDEPTHRANGEFOESPROC)glewGetProcAddress((const GLubyte*)"glDepthRangefOES")) == NULL) || r;
+ r = ((glFrustumfOES = (PFNGLFRUSTUMFOESPROC)glewGetProcAddress((const GLubyte*)"glFrustumfOES")) == NULL) || r;
+ r = ((glGetClipPlanefOES = (PFNGLGETCLIPPLANEFOESPROC)glewGetProcAddress((const GLubyte*)"glGetClipPlanefOES")) == NULL) || r;
+ r = ((glOrthofOES = (PFNGLORTHOFOESPROC)glewGetProcAddress((const GLubyte*)"glOrthofOES")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_OES_single_precision */
+
+#ifdef GL_OML_interlace
+
+#endif /* GL_OML_interlace */
+
+#ifdef GL_OML_resample
+
+#endif /* GL_OML_resample */
+
+#ifdef GL_OML_subsample
+
+#endif /* GL_OML_subsample */
+
+#ifdef GL_PGI_misc_hints
+
+#endif /* GL_PGI_misc_hints */
+
+#ifdef GL_PGI_vertex_hints
+
+#endif /* GL_PGI_vertex_hints */
+
+#ifdef GL_REND_screen_coordinates
+
+#endif /* GL_REND_screen_coordinates */
+
+#ifdef GL_S3_s3tc
+
+#endif /* GL_S3_s3tc */
+
+#ifdef GL_SGIS_color_range
+
+#endif /* GL_SGIS_color_range */
+
+#ifdef GL_SGIS_detail_texture
+
+static GLboolean _glewInit_GL_SGIS_detail_texture (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glDetailTexFuncSGIS = (PFNGLDETAILTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glDetailTexFuncSGIS")) == NULL) || r;
+ r = ((glGetDetailTexFuncSGIS = (PFNGLGETDETAILTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetDetailTexFuncSGIS")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_SGIS_detail_texture */
+
+#ifdef GL_SGIS_fog_function
+
+static GLboolean _glewInit_GL_SGIS_fog_function (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glFogFuncSGIS = (PFNGLFOGFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glFogFuncSGIS")) == NULL) || r;
+ r = ((glGetFogFuncSGIS = (PFNGLGETFOGFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetFogFuncSGIS")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_SGIS_fog_function */
+
+#ifdef GL_SGIS_generate_mipmap
+
+#endif /* GL_SGIS_generate_mipmap */
+
+#ifdef GL_SGIS_multisample
+
+static GLboolean _glewInit_GL_SGIS_multisample (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glSampleMaskSGIS = (PFNGLSAMPLEMASKSGISPROC)glewGetProcAddress((const GLubyte*)"glSampleMaskSGIS")) == NULL) || r;
+ r = ((glSamplePatternSGIS = (PFNGLSAMPLEPATTERNSGISPROC)glewGetProcAddress((const GLubyte*)"glSamplePatternSGIS")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_SGIS_multisample */
+
+#ifdef GL_SGIS_pixel_texture
+
+#endif /* GL_SGIS_pixel_texture */
+
+#ifdef GL_SGIS_point_line_texgen
+
+#endif /* GL_SGIS_point_line_texgen */
+
+#ifdef GL_SGIS_sharpen_texture
+
+static GLboolean _glewInit_GL_SGIS_sharpen_texture (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetSharpenTexFuncSGIS = (PFNGLGETSHARPENTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetSharpenTexFuncSGIS")) == NULL) || r;
+ r = ((glSharpenTexFuncSGIS = (PFNGLSHARPENTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glSharpenTexFuncSGIS")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_SGIS_sharpen_texture */
+
+#ifdef GL_SGIS_texture4D
+
+static GLboolean _glewInit_GL_SGIS_texture4D (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glTexImage4DSGIS = (PFNGLTEXIMAGE4DSGISPROC)glewGetProcAddress((const GLubyte*)"glTexImage4DSGIS")) == NULL) || r;
+ r = ((glTexSubImage4DSGIS = (PFNGLTEXSUBIMAGE4DSGISPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage4DSGIS")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_SGIS_texture4D */
+
+#ifdef GL_SGIS_texture_border_clamp
+
+#endif /* GL_SGIS_texture_border_clamp */
+
+#ifdef GL_SGIS_texture_edge_clamp
+
+#endif /* GL_SGIS_texture_edge_clamp */
+
+#ifdef GL_SGIS_texture_filter4
+
+static GLboolean _glewInit_GL_SGIS_texture_filter4 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetTexFilterFuncSGIS = (PFNGLGETTEXFILTERFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetTexFilterFuncSGIS")) == NULL) || r;
+ r = ((glTexFilterFuncSGIS = (PFNGLTEXFILTERFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glTexFilterFuncSGIS")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_SGIS_texture_filter4 */
+
+#ifdef GL_SGIS_texture_lod
+
+#endif /* GL_SGIS_texture_lod */
+
+#ifdef GL_SGIS_texture_select
+
+#endif /* GL_SGIS_texture_select */
+
+#ifdef GL_SGIX_async
+
+static GLboolean _glewInit_GL_SGIX_async (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glAsyncMarkerSGIX = (PFNGLASYNCMARKERSGIXPROC)glewGetProcAddress((const GLubyte*)"glAsyncMarkerSGIX")) == NULL) || r;
+ r = ((glDeleteAsyncMarkersSGIX = (PFNGLDELETEASYNCMARKERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glDeleteAsyncMarkersSGIX")) == NULL) || r;
+ r = ((glFinishAsyncSGIX = (PFNGLFINISHASYNCSGIXPROC)glewGetProcAddress((const GLubyte*)"glFinishAsyncSGIX")) == NULL) || r;
+ r = ((glGenAsyncMarkersSGIX = (PFNGLGENASYNCMARKERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glGenAsyncMarkersSGIX")) == NULL) || r;
+ r = ((glIsAsyncMarkerSGIX = (PFNGLISASYNCMARKERSGIXPROC)glewGetProcAddress((const GLubyte*)"glIsAsyncMarkerSGIX")) == NULL) || r;
+ r = ((glPollAsyncSGIX = (PFNGLPOLLASYNCSGIXPROC)glewGetProcAddress((const GLubyte*)"glPollAsyncSGIX")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_SGIX_async */
+
+#ifdef GL_SGIX_async_histogram
+
+#endif /* GL_SGIX_async_histogram */
+
+#ifdef GL_SGIX_async_pixel
+
+#endif /* GL_SGIX_async_pixel */
+
+#ifdef GL_SGIX_blend_alpha_minmax
+
+#endif /* GL_SGIX_blend_alpha_minmax */
+
+#ifdef GL_SGIX_clipmap
+
+#endif /* GL_SGIX_clipmap */
+
+#ifdef GL_SGIX_convolution_accuracy
+
+#endif /* GL_SGIX_convolution_accuracy */
+
+#ifdef GL_SGIX_depth_texture
+
+#endif /* GL_SGIX_depth_texture */
+
+#ifdef GL_SGIX_flush_raster
+
+static GLboolean _glewInit_GL_SGIX_flush_raster (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glFlushRasterSGIX = (PFNGLFLUSHRASTERSGIXPROC)glewGetProcAddress((const GLubyte*)"glFlushRasterSGIX")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_SGIX_flush_raster */
+
+#ifdef GL_SGIX_fog_offset
+
+#endif /* GL_SGIX_fog_offset */
+
+#ifdef GL_SGIX_fog_texture
+
+static GLboolean _glewInit_GL_SGIX_fog_texture (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glTextureFogSGIX = (PFNGLTEXTUREFOGSGIXPROC)glewGetProcAddress((const GLubyte*)"glTextureFogSGIX")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_SGIX_fog_texture */
+
+#ifdef GL_SGIX_fragment_specular_lighting
+
+static GLboolean _glewInit_GL_SGIX_fragment_specular_lighting (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glFragmentColorMaterialSGIX = (PFNGLFRAGMENTCOLORMATERIALSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentColorMaterialSGIX")) == NULL) || r;
+ r = ((glFragmentLightModelfSGIX = (PFNGLFRAGMENTLIGHTMODELFSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfSGIX")) == NULL) || r;
+ r = ((glFragmentLightModelfvSGIX = (PFNGLFRAGMENTLIGHTMODELFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfvSGIX")) == NULL) || r;
+ r = ((glFragmentLightModeliSGIX = (PFNGLFRAGMENTLIGHTMODELISGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModeliSGIX")) == NULL) || r;
+ r = ((glFragmentLightModelivSGIX = (PFNGLFRAGMENTLIGHTMODELIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelivSGIX")) == NULL) || r;
+ r = ((glFragmentLightfSGIX = (PFNGLFRAGMENTLIGHTFSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfSGIX")) == NULL) || r;
+ r = ((glFragmentLightfvSGIX = (PFNGLFRAGMENTLIGHTFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfvSGIX")) == NULL) || r;
+ r = ((glFragmentLightiSGIX = (PFNGLFRAGMENTLIGHTISGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightiSGIX")) == NULL) || r;
+ r = ((glFragmentLightivSGIX = (PFNGLFRAGMENTLIGHTIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightivSGIX")) == NULL) || r;
+ r = ((glFragmentMaterialfSGIX = (PFNGLFRAGMENTMATERIALFSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfSGIX")) == NULL) || r;
+ r = ((glFragmentMaterialfvSGIX = (PFNGLFRAGMENTMATERIALFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfvSGIX")) == NULL) || r;
+ r = ((glFragmentMaterialiSGIX = (PFNGLFRAGMENTMATERIALISGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialiSGIX")) == NULL) || r;
+ r = ((glFragmentMaterialivSGIX = (PFNGLFRAGMENTMATERIALIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialivSGIX")) == NULL) || r;
+ r = ((glGetFragmentLightfvSGIX = (PFNGLGETFRAGMENTLIGHTFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightfvSGIX")) == NULL) || r;
+ r = ((glGetFragmentLightivSGIX = (PFNGLGETFRAGMENTLIGHTIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightivSGIX")) == NULL) || r;
+ r = ((glGetFragmentMaterialfvSGIX = (PFNGLGETFRAGMENTMATERIALFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialfvSGIX")) == NULL) || r;
+ r = ((glGetFragmentMaterialivSGIX = (PFNGLGETFRAGMENTMATERIALIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialivSGIX")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_SGIX_fragment_specular_lighting */
+
+#ifdef GL_SGIX_framezoom
+
+static GLboolean _glewInit_GL_SGIX_framezoom (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glFrameZoomSGIX = (PFNGLFRAMEZOOMSGIXPROC)glewGetProcAddress((const GLubyte*)"glFrameZoomSGIX")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_SGIX_framezoom */
+
+#ifdef GL_SGIX_interlace
+
+#endif /* GL_SGIX_interlace */
+
+#ifdef GL_SGIX_ir_instrument1
+
+#endif /* GL_SGIX_ir_instrument1 */
+
+#ifdef GL_SGIX_list_priority
+
+#endif /* GL_SGIX_list_priority */
+
+#ifdef GL_SGIX_pixel_texture
+
+static GLboolean _glewInit_GL_SGIX_pixel_texture (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glPixelTexGenSGIX = (PFNGLPIXELTEXGENSGIXPROC)glewGetProcAddress((const GLubyte*)"glPixelTexGenSGIX")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_SGIX_pixel_texture */
+
+#ifdef GL_SGIX_pixel_texture_bits
+
+#endif /* GL_SGIX_pixel_texture_bits */
+
+#ifdef GL_SGIX_reference_plane
+
+static GLboolean _glewInit_GL_SGIX_reference_plane (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glReferencePlaneSGIX = (PFNGLREFERENCEPLANESGIXPROC)glewGetProcAddress((const GLubyte*)"glReferencePlaneSGIX")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_SGIX_reference_plane */
+
+#ifdef GL_SGIX_resample
+
+#endif /* GL_SGIX_resample */
+
+#ifdef GL_SGIX_shadow
+
+#endif /* GL_SGIX_shadow */
+
+#ifdef GL_SGIX_shadow_ambient
+
+#endif /* GL_SGIX_shadow_ambient */
+
+#ifdef GL_SGIX_sprite
+
+static GLboolean _glewInit_GL_SGIX_sprite (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glSpriteParameterfSGIX = (PFNGLSPRITEPARAMETERFSGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameterfSGIX")) == NULL) || r;
+ r = ((glSpriteParameterfvSGIX = (PFNGLSPRITEPARAMETERFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameterfvSGIX")) == NULL) || r;
+ r = ((glSpriteParameteriSGIX = (PFNGLSPRITEPARAMETERISGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameteriSGIX")) == NULL) || r;
+ r = ((glSpriteParameterivSGIX = (PFNGLSPRITEPARAMETERIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameterivSGIX")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_SGIX_sprite */
+
+#ifdef GL_SGIX_tag_sample_buffer
+
+static GLboolean _glewInit_GL_SGIX_tag_sample_buffer (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glTagSampleBufferSGIX = (PFNGLTAGSAMPLEBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glTagSampleBufferSGIX")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_SGIX_tag_sample_buffer */
+
+#ifdef GL_SGIX_texture_add_env
+
+#endif /* GL_SGIX_texture_add_env */
+
+#ifdef GL_SGIX_texture_coordinate_clamp
+
+#endif /* GL_SGIX_texture_coordinate_clamp */
+
+#ifdef GL_SGIX_texture_lod_bias
+
+#endif /* GL_SGIX_texture_lod_bias */
+
+#ifdef GL_SGIX_texture_multi_buffer
+
+#endif /* GL_SGIX_texture_multi_buffer */
+
+#ifdef GL_SGIX_texture_range
+
+#endif /* GL_SGIX_texture_range */
+
+#ifdef GL_SGIX_texture_scale_bias
+
+#endif /* GL_SGIX_texture_scale_bias */
+
+#ifdef GL_SGIX_vertex_preclip
+
+#endif /* GL_SGIX_vertex_preclip */
+
+#ifdef GL_SGIX_vertex_preclip_hint
+
+#endif /* GL_SGIX_vertex_preclip_hint */
+
+#ifdef GL_SGIX_ycrcb
+
+#endif /* GL_SGIX_ycrcb */
+
+#ifdef GL_SGI_color_matrix
+
+#endif /* GL_SGI_color_matrix */
+
+#ifdef GL_SGI_color_table
+
+static GLboolean _glewInit_GL_SGI_color_table (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glColorTableParameterfvSGI = (PFNGLCOLORTABLEPARAMETERFVSGIPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameterfvSGI")) == NULL) || r;
+ r = ((glColorTableParameterivSGI = (PFNGLCOLORTABLEPARAMETERIVSGIPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameterivSGI")) == NULL) || r;
+ r = ((glColorTableSGI = (PFNGLCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)"glColorTableSGI")) == NULL) || r;
+ r = ((glCopyColorTableSGI = (PFNGLCOPYCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)"glCopyColorTableSGI")) == NULL) || r;
+ r = ((glGetColorTableParameterfvSGI = (PFNGLGETCOLORTABLEPARAMETERFVSGIPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterfvSGI")) == NULL) || r;
+ r = ((glGetColorTableParameterivSGI = (PFNGLGETCOLORTABLEPARAMETERIVSGIPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterivSGI")) == NULL) || r;
+ r = ((glGetColorTableSGI = (PFNGLGETCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableSGI")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_SGI_color_table */
+
+#ifdef GL_SGI_texture_color_table
+
+#endif /* GL_SGI_texture_color_table */
+
+#ifdef GL_SUNX_constant_data
+
+static GLboolean _glewInit_GL_SUNX_constant_data (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glFinishTextureSUNX = (PFNGLFINISHTEXTURESUNXPROC)glewGetProcAddress((const GLubyte*)"glFinishTextureSUNX")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_SUNX_constant_data */
+
+#ifdef GL_SUN_convolution_border_modes
+
+#endif /* GL_SUN_convolution_border_modes */
+
+#ifdef GL_SUN_global_alpha
+
+static GLboolean _glewInit_GL_SUN_global_alpha (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGlobalAlphaFactorbSUN = (PFNGLGLOBALALPHAFACTORBSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorbSUN")) == NULL) || r;
+ r = ((glGlobalAlphaFactordSUN = (PFNGLGLOBALALPHAFACTORDSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactordSUN")) == NULL) || r;
+ r = ((glGlobalAlphaFactorfSUN = (PFNGLGLOBALALPHAFACTORFSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorfSUN")) == NULL) || r;
+ r = ((glGlobalAlphaFactoriSUN = (PFNGLGLOBALALPHAFACTORISUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactoriSUN")) == NULL) || r;
+ r = ((glGlobalAlphaFactorsSUN = (PFNGLGLOBALALPHAFACTORSSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorsSUN")) == NULL) || r;
+ r = ((glGlobalAlphaFactorubSUN = (PFNGLGLOBALALPHAFACTORUBSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorubSUN")) == NULL) || r;
+ r = ((glGlobalAlphaFactoruiSUN = (PFNGLGLOBALALPHAFACTORUISUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactoruiSUN")) == NULL) || r;
+ r = ((glGlobalAlphaFactorusSUN = (PFNGLGLOBALALPHAFACTORUSSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorusSUN")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_SUN_global_alpha */
+
+#ifdef GL_SUN_mesh_array
+
+#endif /* GL_SUN_mesh_array */
+
+#ifdef GL_SUN_read_video_pixels
+
+static GLboolean _glewInit_GL_SUN_read_video_pixels (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glReadVideoPixelsSUN = (PFNGLREADVIDEOPIXELSSUNPROC)glewGetProcAddress((const GLubyte*)"glReadVideoPixelsSUN")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_SUN_read_video_pixels */
+
+#ifdef GL_SUN_slice_accum
+
+#endif /* GL_SUN_slice_accum */
+
+#ifdef GL_SUN_triangle_list
+
+static GLboolean _glewInit_GL_SUN_triangle_list (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glReplacementCodePointerSUN = (PFNGLREPLACEMENTCODEPOINTERSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodePointerSUN")) == NULL) || r;
+ r = ((glReplacementCodeubSUN = (PFNGLREPLACEMENTCODEUBSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeubSUN")) == NULL) || r;
+ r = ((glReplacementCodeubvSUN = (PFNGLREPLACEMENTCODEUBVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeubvSUN")) == NULL) || r;
+ r = ((glReplacementCodeuiSUN = (PFNGLREPLACEMENTCODEUISUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiSUN")) == NULL) || r;
+ r = ((glReplacementCodeuivSUN = (PFNGLREPLACEMENTCODEUIVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuivSUN")) == NULL) || r;
+ r = ((glReplacementCodeusSUN = (PFNGLREPLACEMENTCODEUSSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeusSUN")) == NULL) || r;
+ r = ((glReplacementCodeusvSUN = (PFNGLREPLACEMENTCODEUSVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeusvSUN")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_SUN_triangle_list */
+
+#ifdef GL_SUN_vertex
+
+static GLboolean _glewInit_GL_SUN_vertex (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glColor3fVertex3fSUN = (PFNGLCOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor3fVertex3fSUN")) == NULL) || r;
+ r = ((glColor3fVertex3fvSUN = (PFNGLCOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor3fVertex3fvSUN")) == NULL) || r;
+ r = ((glColor4fNormal3fVertex3fSUN = (PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4fNormal3fVertex3fSUN")) == NULL) || r;
+ r = ((glColor4fNormal3fVertex3fvSUN = (PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4fNormal3fVertex3fvSUN")) == NULL) || r;
+ r = ((glColor4ubVertex2fSUN = (PFNGLCOLOR4UBVERTEX2FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex2fSUN")) == NULL) || r;
+ r = ((glColor4ubVertex2fvSUN = (PFNGLCOLOR4UBVERTEX2FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex2fvSUN")) == NULL) || r;
+ r = ((glColor4ubVertex3fSUN = (PFNGLCOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex3fSUN")) == NULL) || r;
+ r = ((glColor4ubVertex3fvSUN = (PFNGLCOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex3fvSUN")) == NULL) || r;
+ r = ((glNormal3fVertex3fSUN = (PFNGLNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glNormal3fVertex3fSUN")) == NULL) || r;
+ r = ((glNormal3fVertex3fvSUN = (PFNGLNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glNormal3fVertex3fvSUN")) == NULL) || r;
+ r = ((glReplacementCodeuiColor3fVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor3fVertex3fSUN")) == NULL) || r;
+ r = ((glReplacementCodeuiColor3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor3fVertex3fvSUN")) == NULL) || r;
+ r = ((glReplacementCodeuiColor4fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4fNormal3fVertex3fSUN")) == NULL) || r;
+ r = ((glReplacementCodeuiColor4fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4fNormal3fVertex3fvSUN")) == NULL) || r;
+ r = ((glReplacementCodeuiColor4ubVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4ubVertex3fSUN")) == NULL) || r;
+ r = ((glReplacementCodeuiColor4ubVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4ubVertex3fvSUN")) == NULL) || r;
+ r = ((glReplacementCodeuiNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiNormal3fVertex3fSUN")) == NULL) || r;
+ r = ((glReplacementCodeuiNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiNormal3fVertex3fvSUN")) == NULL) || r;
+ r = ((glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN")) == NULL) || r;
+ r = ((glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN")) == NULL) || r;
+ r = ((glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN")) == NULL) || r;
+ r = ((glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN")) == NULL) || r;
+ r = ((glReplacementCodeuiTexCoord2fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fVertex3fSUN")) == NULL) || r;
+ r = ((glReplacementCodeuiTexCoord2fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fVertex3fvSUN")) == NULL) || r;
+ r = ((glReplacementCodeuiVertex3fSUN = (PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiVertex3fSUN")) == NULL) || r;
+ r = ((glReplacementCodeuiVertex3fvSUN = (PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiVertex3fvSUN")) == NULL) || r;
+ r = ((glTexCoord2fColor3fVertex3fSUN = (PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor3fVertex3fSUN")) == NULL) || r;
+ r = ((glTexCoord2fColor3fVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor3fVertex3fvSUN")) == NULL) || r;
+ r = ((glTexCoord2fColor4fNormal3fVertex3fSUN = (PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4fNormal3fVertex3fSUN")) == NULL) || r;
+ r = ((glTexCoord2fColor4fNormal3fVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4fNormal3fVertex3fvSUN")) == NULL) || r;
+ r = ((glTexCoord2fColor4ubVertex3fSUN = (PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4ubVertex3fSUN")) == NULL) || r;
+ r = ((glTexCoord2fColor4ubVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4ubVertex3fvSUN")) == NULL) || r;
+ r = ((glTexCoord2fNormal3fVertex3fSUN = (PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fNormal3fVertex3fSUN")) == NULL) || r;
+ r = ((glTexCoord2fNormal3fVertex3fvSUN = (PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fNormal3fVertex3fvSUN")) == NULL) || r;
+ r = ((glTexCoord2fVertex3fSUN = (PFNGLTEXCOORD2FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fVertex3fSUN")) == NULL) || r;
+ r = ((glTexCoord2fVertex3fvSUN = (PFNGLTEXCOORD2FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fVertex3fvSUN")) == NULL) || r;
+ r = ((glTexCoord4fColor4fNormal3fVertex4fSUN = (PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fColor4fNormal3fVertex4fSUN")) == NULL) || r;
+ r = ((glTexCoord4fColor4fNormal3fVertex4fvSUN = (PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fColor4fNormal3fVertex4fvSUN")) == NULL) || r;
+ r = ((glTexCoord4fVertex4fSUN = (PFNGLTEXCOORD4FVERTEX4FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fVertex4fSUN")) == NULL) || r;
+ r = ((glTexCoord4fVertex4fvSUN = (PFNGLTEXCOORD4FVERTEX4FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fVertex4fvSUN")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_SUN_vertex */
+
+#ifdef GL_WIN_phong_shading
+
+#endif /* GL_WIN_phong_shading */
+
+#ifdef GL_WIN_specular_fog
+
+#endif /* GL_WIN_specular_fog */
+
+#ifdef GL_WIN_swap_hint
+
+static GLboolean _glewInit_GL_WIN_swap_hint (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glAddSwapHintRectWIN = (PFNGLADDSWAPHINTRECTWINPROC)glewGetProcAddress((const GLubyte*)"glAddSwapHintRectWIN")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_WIN_swap_hint */
+
+/* ------------------------------------------------------------------------- */
+
+/*
+ * Search for name in the extensions string. Use of strstr()
+ * is not sufficient because extension names can be prefixes of
+ * other extension names. Could use strtok() but the constant
+ * string returned by glGetString might be in read-only memory.
+ */
+GLboolean glewGetExtension (const char* name)
+{
+ GLubyte* p;
+ GLubyte* end;
+ GLuint len = _glewStrLen((const GLubyte*)name);
+ p = (GLubyte*)glGetString(GL_EXTENSIONS);
+ if (0 == p) return GL_FALSE;
+ end = p + _glewStrLen(p);
+ while (p < end)
+ {
+ GLuint n = _glewStrCLen(p, ' ');
+ if (len == n && _glewStrSame((const GLubyte*)name, p, n)) return GL_TRUE;
+ p += n+1;
+ }
+ return GL_FALSE;
+}
+
+/* ------------------------------------------------------------------------- */
+
+#ifndef GLEW_MX
+static
+#endif
+GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
+{
+ const GLubyte* s;
+ GLuint dot, major, minor;
+ /* query opengl version */
+ s = glGetString(GL_VERSION);
+ dot = _glewStrCLen(s, '.');
+ major = dot-1;
+ minor = dot+1;
+ if (dot == 0 || s[minor] == '\0')
+ return GLEW_ERROR_NO_GL_VERSION;
+ if (s[major] == '1' && s[minor] == '0')
+ {
+ return GLEW_ERROR_GL_VERSION_10_ONLY;
+ }
+ else
+ {
+ CONST_CAST(GLEW_VERSION_1_1) = GL_TRUE;
+ if (s[major] >= '2')
+ {
+ CONST_CAST(GLEW_VERSION_1_2) = GL_TRUE;
+ CONST_CAST(GLEW_VERSION_1_3) = GL_TRUE;
+ CONST_CAST(GLEW_VERSION_1_4) = GL_TRUE;
+ CONST_CAST(GLEW_VERSION_1_5) = GL_TRUE;
+ CONST_CAST(GLEW_VERSION_2_0) = GL_TRUE;
+ if (s[minor] >= '1')
+ {
+ CONST_CAST(GLEW_VERSION_2_1) = GL_TRUE;
+ }
+ }
+ else
+ {
+ if (s[minor] >= '5')
+ {
+ CONST_CAST(GLEW_VERSION_1_2) = GL_TRUE;
+ CONST_CAST(GLEW_VERSION_1_3) = GL_TRUE;
+ CONST_CAST(GLEW_VERSION_1_4) = GL_TRUE;
+ CONST_CAST(GLEW_VERSION_1_5) = GL_TRUE;
+ CONST_CAST(GLEW_VERSION_2_0) = GL_FALSE;
+ CONST_CAST(GLEW_VERSION_2_1) = GL_FALSE;
+ }
+ if (s[minor] == '4')
+ {
+ CONST_CAST(GLEW_VERSION_1_2) = GL_TRUE;
+ CONST_CAST(GLEW_VERSION_1_3) = GL_TRUE;
+ CONST_CAST(GLEW_VERSION_1_4) = GL_TRUE;
+ CONST_CAST(GLEW_VERSION_1_5) = GL_FALSE;
+ CONST_CAST(GLEW_VERSION_2_0) = GL_FALSE;
+ CONST_CAST(GLEW_VERSION_2_1) = GL_FALSE;
+ }
+ if (s[minor] == '3')
+ {
+ CONST_CAST(GLEW_VERSION_1_2) = GL_TRUE;
+ CONST_CAST(GLEW_VERSION_1_3) = GL_TRUE;
+ CONST_CAST(GLEW_VERSION_1_4) = GL_FALSE;
+ CONST_CAST(GLEW_VERSION_1_5) = GL_FALSE;
+ CONST_CAST(GLEW_VERSION_2_0) = GL_FALSE;
+ CONST_CAST(GLEW_VERSION_2_1) = GL_FALSE;
+ }
+ if (s[minor] == '2')
+ {
+ CONST_CAST(GLEW_VERSION_1_2) = GL_TRUE;
+ CONST_CAST(GLEW_VERSION_1_3) = GL_FALSE;
+ CONST_CAST(GLEW_VERSION_1_4) = GL_FALSE;
+ CONST_CAST(GLEW_VERSION_1_5) = GL_FALSE;
+ CONST_CAST(GLEW_VERSION_2_0) = GL_FALSE;
+ CONST_CAST(GLEW_VERSION_2_1) = GL_FALSE;
+ }
+ if (s[minor] < '2')
+ {
+ CONST_CAST(GLEW_VERSION_1_2) = GL_FALSE;
+ CONST_CAST(GLEW_VERSION_1_3) = GL_FALSE;
+ CONST_CAST(GLEW_VERSION_1_4) = GL_FALSE;
+ CONST_CAST(GLEW_VERSION_1_5) = GL_FALSE;
+ CONST_CAST(GLEW_VERSION_2_0) = GL_FALSE;
+ CONST_CAST(GLEW_VERSION_2_1) = GL_FALSE;
+ }
+ }
+ }
+ /* initialize extensions */
+#ifdef GL_VERSION_1_2
+ if (glewExperimental || GLEW_VERSION_1_2) CONST_CAST(GLEW_VERSION_1_2) = !_glewInit_GL_VERSION_1_2(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_VERSION_1_2 */
+#ifdef GL_VERSION_1_3
+ if (glewExperimental || GLEW_VERSION_1_3) CONST_CAST(GLEW_VERSION_1_3) = !_glewInit_GL_VERSION_1_3(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_VERSION_1_3 */
+#ifdef GL_VERSION_1_4
+ if (glewExperimental || GLEW_VERSION_1_4) CONST_CAST(GLEW_VERSION_1_4) = !_glewInit_GL_VERSION_1_4(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_VERSION_1_4 */
+#ifdef GL_VERSION_1_5
+ if (glewExperimental || GLEW_VERSION_1_5) CONST_CAST(GLEW_VERSION_1_5) = !_glewInit_GL_VERSION_1_5(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_VERSION_1_5 */
+#ifdef GL_VERSION_2_0
+ if (glewExperimental || GLEW_VERSION_2_0) CONST_CAST(GLEW_VERSION_2_0) = !_glewInit_GL_VERSION_2_0(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_VERSION_2_0 */
+#ifdef GL_VERSION_2_1
+ if (glewExperimental || GLEW_VERSION_2_1) CONST_CAST(GLEW_VERSION_2_1) = !_glewInit_GL_VERSION_2_1(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_VERSION_2_1 */
+#ifdef GL_VERSION_3_0
+ if (glewExperimental || GLEW_VERSION_3_0) CONST_CAST(GLEW_VERSION_3_0) = !_glewInit_GL_VERSION_3_0(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_VERSION_3_0 */
+#ifdef GL_3DFX_multisample
+ CONST_CAST(GLEW_3DFX_multisample) = glewGetExtension("GL_3DFX_multisample");
+#endif /* GL_3DFX_multisample */
+#ifdef GL_3DFX_tbuffer
+ CONST_CAST(GLEW_3DFX_tbuffer) = glewGetExtension("GL_3DFX_tbuffer");
+ if (glewExperimental || GLEW_3DFX_tbuffer) CONST_CAST(GLEW_3DFX_tbuffer) = !_glewInit_GL_3DFX_tbuffer(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_3DFX_tbuffer */
+#ifdef GL_3DFX_texture_compression_FXT1
+ CONST_CAST(GLEW_3DFX_texture_compression_FXT1) = glewGetExtension("GL_3DFX_texture_compression_FXT1");
+#endif /* GL_3DFX_texture_compression_FXT1 */
+#ifdef GL_APPLE_client_storage
+ CONST_CAST(GLEW_APPLE_client_storage) = glewGetExtension("GL_APPLE_client_storage");
+#endif /* GL_APPLE_client_storage */
+#ifdef GL_APPLE_element_array
+ CONST_CAST(GLEW_APPLE_element_array) = glewGetExtension("GL_APPLE_element_array");
+ if (glewExperimental || GLEW_APPLE_element_array) CONST_CAST(GLEW_APPLE_element_array) = !_glewInit_GL_APPLE_element_array(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_APPLE_element_array */
+#ifdef GL_APPLE_fence
+ CONST_CAST(GLEW_APPLE_fence) = glewGetExtension("GL_APPLE_fence");
+ if (glewExperimental || GLEW_APPLE_fence) CONST_CAST(GLEW_APPLE_fence) = !_glewInit_GL_APPLE_fence(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_APPLE_fence */
+#ifdef GL_APPLE_float_pixels
+ CONST_CAST(GLEW_APPLE_float_pixels) = glewGetExtension("GL_APPLE_float_pixels");
+#endif /* GL_APPLE_float_pixels */
+#ifdef GL_APPLE_flush_buffer_range
+ CONST_CAST(GLEW_APPLE_flush_buffer_range) = glewGetExtension("GL_APPLE_flush_buffer_range");
+ if (glewExperimental || GLEW_APPLE_flush_buffer_range) CONST_CAST(GLEW_APPLE_flush_buffer_range) = !_glewInit_GL_APPLE_flush_buffer_range(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_APPLE_flush_buffer_range */
+#ifdef GL_APPLE_pixel_buffer
+ CONST_CAST(GLEW_APPLE_pixel_buffer) = glewGetExtension("GL_APPLE_pixel_buffer");
+#endif /* GL_APPLE_pixel_buffer */
+#ifdef GL_APPLE_specular_vector
+ CONST_CAST(GLEW_APPLE_specular_vector) = glewGetExtension("GL_APPLE_specular_vector");
+#endif /* GL_APPLE_specular_vector */
+#ifdef GL_APPLE_texture_range
+ CONST_CAST(GLEW_APPLE_texture_range) = glewGetExtension("GL_APPLE_texture_range");
+ if (glewExperimental || GLEW_APPLE_texture_range) CONST_CAST(GLEW_APPLE_texture_range) = !_glewInit_GL_APPLE_texture_range(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_APPLE_texture_range */
+#ifdef GL_APPLE_transform_hint
+ CONST_CAST(GLEW_APPLE_transform_hint) = glewGetExtension("GL_APPLE_transform_hint");
+#endif /* GL_APPLE_transform_hint */
+#ifdef GL_APPLE_vertex_array_object
+ CONST_CAST(GLEW_APPLE_vertex_array_object) = glewGetExtension("GL_APPLE_vertex_array_object");
+ if (glewExperimental || GLEW_APPLE_vertex_array_object) CONST_CAST(GLEW_APPLE_vertex_array_object) = !_glewInit_GL_APPLE_vertex_array_object(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_APPLE_vertex_array_object */
+#ifdef GL_APPLE_vertex_array_range
+ CONST_CAST(GLEW_APPLE_vertex_array_range) = glewGetExtension("GL_APPLE_vertex_array_range");
+ if (glewExperimental || GLEW_APPLE_vertex_array_range) CONST_CAST(GLEW_APPLE_vertex_array_range) = !_glewInit_GL_APPLE_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_APPLE_vertex_array_range */
+#ifdef GL_APPLE_ycbcr_422
+ CONST_CAST(GLEW_APPLE_ycbcr_422) = glewGetExtension("GL_APPLE_ycbcr_422");
+#endif /* GL_APPLE_ycbcr_422 */
+#ifdef GL_ARB_color_buffer_float
+ CONST_CAST(GLEW_ARB_color_buffer_float) = glewGetExtension("GL_ARB_color_buffer_float");
+ if (glewExperimental || GLEW_ARB_color_buffer_float) CONST_CAST(GLEW_ARB_color_buffer_float) = !_glewInit_GL_ARB_color_buffer_float(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_color_buffer_float */
+#ifdef GL_ARB_depth_buffer_float
+ CONST_CAST(GLEW_ARB_depth_buffer_float) = glewGetExtension("GL_ARB_depth_buffer_float");
+#endif /* GL_ARB_depth_buffer_float */
+#ifdef GL_ARB_depth_texture
+ CONST_CAST(GLEW_ARB_depth_texture) = glewGetExtension("GL_ARB_depth_texture");
+#endif /* GL_ARB_depth_texture */
+#ifdef GL_ARB_draw_buffers
+ CONST_CAST(GLEW_ARB_draw_buffers) = glewGetExtension("GL_ARB_draw_buffers");
+ if (glewExperimental || GLEW_ARB_draw_buffers) CONST_CAST(GLEW_ARB_draw_buffers) = !_glewInit_GL_ARB_draw_buffers(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_draw_buffers */
+#ifdef GL_ARB_draw_instanced
+ CONST_CAST(GLEW_ARB_draw_instanced) = glewGetExtension("GL_ARB_draw_instanced");
+ if (glewExperimental || GLEW_ARB_draw_instanced) CONST_CAST(GLEW_ARB_draw_instanced) = !_glewInit_GL_ARB_draw_instanced(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_draw_instanced */
+#ifdef GL_ARB_fragment_program
+ CONST_CAST(GLEW_ARB_fragment_program) = glewGetExtension("GL_ARB_fragment_program");
+#endif /* GL_ARB_fragment_program */
+#ifdef GL_ARB_fragment_program_shadow
+ CONST_CAST(GLEW_ARB_fragment_program_shadow) = glewGetExtension("GL_ARB_fragment_program_shadow");
+#endif /* GL_ARB_fragment_program_shadow */
+#ifdef GL_ARB_fragment_shader
+ CONST_CAST(GLEW_ARB_fragment_shader) = glewGetExtension("GL_ARB_fragment_shader");
+#endif /* GL_ARB_fragment_shader */
+#ifdef GL_ARB_framebuffer_object
+ CONST_CAST(GLEW_ARB_framebuffer_object) = glewGetExtension("GL_ARB_framebuffer_object");
+ if (glewExperimental || GLEW_ARB_framebuffer_object) CONST_CAST(GLEW_ARB_framebuffer_object) = !_glewInit_GL_ARB_framebuffer_object(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_framebuffer_object */
+#ifdef GL_ARB_framebuffer_sRGB
+ CONST_CAST(GLEW_ARB_framebuffer_sRGB) = glewGetExtension("GL_ARB_framebuffer_sRGB");
+#endif /* GL_ARB_framebuffer_sRGB */
+#ifdef GL_ARB_geometry_shader4
+ CONST_CAST(GLEW_ARB_geometry_shader4) = glewGetExtension("GL_ARB_geometry_shader4");
+ if (glewExperimental || GLEW_ARB_geometry_shader4) CONST_CAST(GLEW_ARB_geometry_shader4) = !_glewInit_GL_ARB_geometry_shader4(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_geometry_shader4 */
+#ifdef GL_ARB_half_float_pixel
+ CONST_CAST(GLEW_ARB_half_float_pixel) = glewGetExtension("GL_ARB_half_float_pixel");
+#endif /* GL_ARB_half_float_pixel */
+#ifdef GL_ARB_half_float_vertex
+ CONST_CAST(GLEW_ARB_half_float_vertex) = glewGetExtension("GL_ARB_half_float_vertex");
+#endif /* GL_ARB_half_float_vertex */
+#ifdef GL_ARB_imaging
+ CONST_CAST(GLEW_ARB_imaging) = glewGetExtension("GL_ARB_imaging");
+ if (glewExperimental || GLEW_ARB_imaging) CONST_CAST(GLEW_ARB_imaging) = !_glewInit_GL_ARB_imaging(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_imaging */
+#ifdef GL_ARB_instanced_arrays
+ CONST_CAST(GLEW_ARB_instanced_arrays) = glewGetExtension("GL_ARB_instanced_arrays");
+ if (glewExperimental || GLEW_ARB_instanced_arrays) CONST_CAST(GLEW_ARB_instanced_arrays) = !_glewInit_GL_ARB_instanced_arrays(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_instanced_arrays */
+#ifdef GL_ARB_map_buffer_range
+ CONST_CAST(GLEW_ARB_map_buffer_range) = glewGetExtension("GL_ARB_map_buffer_range");
+ if (glewExperimental || GLEW_ARB_map_buffer_range) CONST_CAST(GLEW_ARB_map_buffer_range) = !_glewInit_GL_ARB_map_buffer_range(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_map_buffer_range */
+#ifdef GL_ARB_matrix_palette
+ CONST_CAST(GLEW_ARB_matrix_palette) = glewGetExtension("GL_ARB_matrix_palette");
+ if (glewExperimental || GLEW_ARB_matrix_palette) CONST_CAST(GLEW_ARB_matrix_palette) = !_glewInit_GL_ARB_matrix_palette(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_matrix_palette */
+#ifdef GL_ARB_multisample
+ CONST_CAST(GLEW_ARB_multisample) = glewGetExtension("GL_ARB_multisample");
+ if (glewExperimental || GLEW_ARB_multisample) CONST_CAST(GLEW_ARB_multisample) = !_glewInit_GL_ARB_multisample(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_multisample */
+#ifdef GL_ARB_multitexture
+ CONST_CAST(GLEW_ARB_multitexture) = glewGetExtension("GL_ARB_multitexture");
+ if (glewExperimental || GLEW_ARB_multitexture) CONST_CAST(GLEW_ARB_multitexture) = !_glewInit_GL_ARB_multitexture(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_multitexture */
+#ifdef GL_ARB_occlusion_query
+ CONST_CAST(GLEW_ARB_occlusion_query) = glewGetExtension("GL_ARB_occlusion_query");
+ if (glewExperimental || GLEW_ARB_occlusion_query) CONST_CAST(GLEW_ARB_occlusion_query) = !_glewInit_GL_ARB_occlusion_query(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_occlusion_query */
+#ifdef GL_ARB_pixel_buffer_object
+ CONST_CAST(GLEW_ARB_pixel_buffer_object) = glewGetExtension("GL_ARB_pixel_buffer_object");
+#endif /* GL_ARB_pixel_buffer_object */
+#ifdef GL_ARB_point_parameters
+ CONST_CAST(GLEW_ARB_point_parameters) = glewGetExtension("GL_ARB_point_parameters");
+ if (glewExperimental || GLEW_ARB_point_parameters) CONST_CAST(GLEW_ARB_point_parameters) = !_glewInit_GL_ARB_point_parameters(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_point_parameters */
+#ifdef GL_ARB_point_sprite
+ CONST_CAST(GLEW_ARB_point_sprite) = glewGetExtension("GL_ARB_point_sprite");
+#endif /* GL_ARB_point_sprite */
+#ifdef GL_ARB_shader_objects
+ CONST_CAST(GLEW_ARB_shader_objects) = glewGetExtension("GL_ARB_shader_objects");
+ if (glewExperimental || GLEW_ARB_shader_objects) CONST_CAST(GLEW_ARB_shader_objects) = !_glewInit_GL_ARB_shader_objects(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_shader_objects */
+#ifdef GL_ARB_shading_language_100
+ CONST_CAST(GLEW_ARB_shading_language_100) = glewGetExtension("GL_ARB_shading_language_100");
+#endif /* GL_ARB_shading_language_100 */
+#ifdef GL_ARB_shadow
+ CONST_CAST(GLEW_ARB_shadow) = glewGetExtension("GL_ARB_shadow");
+#endif /* GL_ARB_shadow */
+#ifdef GL_ARB_shadow_ambient
+ CONST_CAST(GLEW_ARB_shadow_ambient) = glewGetExtension("GL_ARB_shadow_ambient");
+#endif /* GL_ARB_shadow_ambient */
+#ifdef GL_ARB_texture_border_clamp
+ CONST_CAST(GLEW_ARB_texture_border_clamp) = glewGetExtension("GL_ARB_texture_border_clamp");
+#endif /* GL_ARB_texture_border_clamp */
+#ifdef GL_ARB_texture_buffer_object
+ CONST_CAST(GLEW_ARB_texture_buffer_object) = glewGetExtension("GL_ARB_texture_buffer_object");
+ if (glewExperimental || GLEW_ARB_texture_buffer_object) CONST_CAST(GLEW_ARB_texture_buffer_object) = !_glewInit_GL_ARB_texture_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_texture_buffer_object */
+#ifdef GL_ARB_texture_compression
+ CONST_CAST(GLEW_ARB_texture_compression) = glewGetExtension("GL_ARB_texture_compression");
+ if (glewExperimental || GLEW_ARB_texture_compression) CONST_CAST(GLEW_ARB_texture_compression) = !_glewInit_GL_ARB_texture_compression(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_texture_compression */
+#ifdef GL_ARB_texture_compression_rgtc
+ CONST_CAST(GLEW_ARB_texture_compression_rgtc) = glewGetExtension("GL_ARB_texture_compression_rgtc");
+#endif /* GL_ARB_texture_compression_rgtc */
+#ifdef GL_ARB_texture_cube_map
+ CONST_CAST(GLEW_ARB_texture_cube_map) = glewGetExtension("GL_ARB_texture_cube_map");
+#endif /* GL_ARB_texture_cube_map */
+#ifdef GL_ARB_texture_env_add
+ CONST_CAST(GLEW_ARB_texture_env_add) = glewGetExtension("GL_ARB_texture_env_add");
+#endif /* GL_ARB_texture_env_add */
+#ifdef GL_ARB_texture_env_combine
+ CONST_CAST(GLEW_ARB_texture_env_combine) = glewGetExtension("GL_ARB_texture_env_combine");
+#endif /* GL_ARB_texture_env_combine */
+#ifdef GL_ARB_texture_env_crossbar
+ CONST_CAST(GLEW_ARB_texture_env_crossbar) = glewGetExtension("GL_ARB_texture_env_crossbar");
+#endif /* GL_ARB_texture_env_crossbar */
+#ifdef GL_ARB_texture_env_dot3
+ CONST_CAST(GLEW_ARB_texture_env_dot3) = glewGetExtension("GL_ARB_texture_env_dot3");
+#endif /* GL_ARB_texture_env_dot3 */
+#ifdef GL_ARB_texture_float
+ CONST_CAST(GLEW_ARB_texture_float) = glewGetExtension("GL_ARB_texture_float");
+#endif /* GL_ARB_texture_float */
+#ifdef GL_ARB_texture_mirrored_repeat
+ CONST_CAST(GLEW_ARB_texture_mirrored_repeat) = glewGetExtension("GL_ARB_texture_mirrored_repeat");
+#endif /* GL_ARB_texture_mirrored_repeat */
+#ifdef GL_ARB_texture_non_power_of_two
+ CONST_CAST(GLEW_ARB_texture_non_power_of_two) = glewGetExtension("GL_ARB_texture_non_power_of_two");
+#endif /* GL_ARB_texture_non_power_of_two */
+#ifdef GL_ARB_texture_rectangle
+ CONST_CAST(GLEW_ARB_texture_rectangle) = glewGetExtension("GL_ARB_texture_rectangle");
+#endif /* GL_ARB_texture_rectangle */
+#ifdef GL_ARB_texture_rg
+ CONST_CAST(GLEW_ARB_texture_rg) = glewGetExtension("GL_ARB_texture_rg");
+#endif /* GL_ARB_texture_rg */
+#ifdef GL_ARB_transpose_matrix
+ CONST_CAST(GLEW_ARB_transpose_matrix) = glewGetExtension("GL_ARB_transpose_matrix");
+ if (glewExperimental || GLEW_ARB_transpose_matrix) CONST_CAST(GLEW_ARB_transpose_matrix) = !_glewInit_GL_ARB_transpose_matrix(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_transpose_matrix */
+#ifdef GL_ARB_vertex_array_object
+ CONST_CAST(GLEW_ARB_vertex_array_object) = glewGetExtension("GL_ARB_vertex_array_object");
+ if (glewExperimental || GLEW_ARB_vertex_array_object) CONST_CAST(GLEW_ARB_vertex_array_object) = !_glewInit_GL_ARB_vertex_array_object(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_vertex_array_object */
+#ifdef GL_ARB_vertex_blend
+ CONST_CAST(GLEW_ARB_vertex_blend) = glewGetExtension("GL_ARB_vertex_blend");
+ if (glewExperimental || GLEW_ARB_vertex_blend) CONST_CAST(GLEW_ARB_vertex_blend) = !_glewInit_GL_ARB_vertex_blend(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_vertex_blend */
+#ifdef GL_ARB_vertex_buffer_object
+ CONST_CAST(GLEW_ARB_vertex_buffer_object) = glewGetExtension("GL_ARB_vertex_buffer_object");
+ if (glewExperimental || GLEW_ARB_vertex_buffer_object) CONST_CAST(GLEW_ARB_vertex_buffer_object) = !_glewInit_GL_ARB_vertex_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_vertex_buffer_object */
+#ifdef GL_ARB_vertex_program
+ CONST_CAST(GLEW_ARB_vertex_program) = glewGetExtension("GL_ARB_vertex_program");
+ if (glewExperimental || GLEW_ARB_vertex_program) CONST_CAST(GLEW_ARB_vertex_program) = !_glewInit_GL_ARB_vertex_program(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_vertex_program */
+#ifdef GL_ARB_vertex_shader
+ CONST_CAST(GLEW_ARB_vertex_shader) = glewGetExtension("GL_ARB_vertex_shader");
+ if (glewExperimental || GLEW_ARB_vertex_shader) CONST_CAST(GLEW_ARB_vertex_shader) = !_glewInit_GL_ARB_vertex_shader(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_vertex_shader */
+#ifdef GL_ARB_window_pos
+ CONST_CAST(GLEW_ARB_window_pos) = glewGetExtension("GL_ARB_window_pos");
+ if (glewExperimental || GLEW_ARB_window_pos) CONST_CAST(GLEW_ARB_window_pos) = !_glewInit_GL_ARB_window_pos(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_window_pos */
+#ifdef GL_ATIX_point_sprites
+ CONST_CAST(GLEW_ATIX_point_sprites) = glewGetExtension("GL_ATIX_point_sprites");
+#endif /* GL_ATIX_point_sprites */
+#ifdef GL_ATIX_texture_env_combine3
+ CONST_CAST(GLEW_ATIX_texture_env_combine3) = glewGetExtension("GL_ATIX_texture_env_combine3");
+#endif /* GL_ATIX_texture_env_combine3 */
+#ifdef GL_ATIX_texture_env_route
+ CONST_CAST(GLEW_ATIX_texture_env_route) = glewGetExtension("GL_ATIX_texture_env_route");
+#endif /* GL_ATIX_texture_env_route */
+#ifdef GL_ATIX_vertex_shader_output_point_size
+ CONST_CAST(GLEW_ATIX_vertex_shader_output_point_size) = glewGetExtension("GL_ATIX_vertex_shader_output_point_size");
+#endif /* GL_ATIX_vertex_shader_output_point_size */
+#ifdef GL_ATI_draw_buffers
+ CONST_CAST(GLEW_ATI_draw_buffers) = glewGetExtension("GL_ATI_draw_buffers");
+ if (glewExperimental || GLEW_ATI_draw_buffers) CONST_CAST(GLEW_ATI_draw_buffers) = !_glewInit_GL_ATI_draw_buffers(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ATI_draw_buffers */
+#ifdef GL_ATI_element_array
+ CONST_CAST(GLEW_ATI_element_array) = glewGetExtension("GL_ATI_element_array");
+ if (glewExperimental || GLEW_ATI_element_array) CONST_CAST(GLEW_ATI_element_array) = !_glewInit_GL_ATI_element_array(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ATI_element_array */
+#ifdef GL_ATI_envmap_bumpmap
+ CONST_CAST(GLEW_ATI_envmap_bumpmap) = glewGetExtension("GL_ATI_envmap_bumpmap");
+ if (glewExperimental || GLEW_ATI_envmap_bumpmap) CONST_CAST(GLEW_ATI_envmap_bumpmap) = !_glewInit_GL_ATI_envmap_bumpmap(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ATI_envmap_bumpmap */
+#ifdef GL_ATI_fragment_shader
+ CONST_CAST(GLEW_ATI_fragment_shader) = glewGetExtension("GL_ATI_fragment_shader");
+ if (glewExperimental || GLEW_ATI_fragment_shader) CONST_CAST(GLEW_ATI_fragment_shader) = !_glewInit_GL_ATI_fragment_shader(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ATI_fragment_shader */
+#ifdef GL_ATI_map_object_buffer
+ CONST_CAST(GLEW_ATI_map_object_buffer) = glewGetExtension("GL_ATI_map_object_buffer");
+ if (glewExperimental || GLEW_ATI_map_object_buffer) CONST_CAST(GLEW_ATI_map_object_buffer) = !_glewInit_GL_ATI_map_object_buffer(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ATI_map_object_buffer */
+#ifdef GL_ATI_pn_triangles
+ CONST_CAST(GLEW_ATI_pn_triangles) = glewGetExtension("GL_ATI_pn_triangles");
+ if (glewExperimental || GLEW_ATI_pn_triangles) CONST_CAST(GLEW_ATI_pn_triangles) = !_glewInit_GL_ATI_pn_triangles(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ATI_pn_triangles */
+#ifdef GL_ATI_separate_stencil
+ CONST_CAST(GLEW_ATI_separate_stencil) = glewGetExtension("GL_ATI_separate_stencil");
+ if (glewExperimental || GLEW_ATI_separate_stencil) CONST_CAST(GLEW_ATI_separate_stencil) = !_glewInit_GL_ATI_separate_stencil(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ATI_separate_stencil */
+#ifdef GL_ATI_shader_texture_lod
+ CONST_CAST(GLEW_ATI_shader_texture_lod) = glewGetExtension("GL_ATI_shader_texture_lod");
+#endif /* GL_ATI_shader_texture_lod */
+#ifdef GL_ATI_text_fragment_shader
+ CONST_CAST(GLEW_ATI_text_fragment_shader) = glewGetExtension("GL_ATI_text_fragment_shader");
+#endif /* GL_ATI_text_fragment_shader */
+#ifdef GL_ATI_texture_compression_3dc
+ CONST_CAST(GLEW_ATI_texture_compression_3dc) = glewGetExtension("GL_ATI_texture_compression_3dc");
+#endif /* GL_ATI_texture_compression_3dc */
+#ifdef GL_ATI_texture_env_combine3
+ CONST_CAST(GLEW_ATI_texture_env_combine3) = glewGetExtension("GL_ATI_texture_env_combine3");
+#endif /* GL_ATI_texture_env_combine3 */
+#ifdef GL_ATI_texture_float
+ CONST_CAST(GLEW_ATI_texture_float) = glewGetExtension("GL_ATI_texture_float");
+#endif /* GL_ATI_texture_float */
+#ifdef GL_ATI_texture_mirror_once
+ CONST_CAST(GLEW_ATI_texture_mirror_once) = glewGetExtension("GL_ATI_texture_mirror_once");
+#endif /* GL_ATI_texture_mirror_once */
+#ifdef GL_ATI_vertex_array_object
+ CONST_CAST(GLEW_ATI_vertex_array_object) = glewGetExtension("GL_ATI_vertex_array_object");
+ if (glewExperimental || GLEW_ATI_vertex_array_object) CONST_CAST(GLEW_ATI_vertex_array_object) = !_glewInit_GL_ATI_vertex_array_object(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ATI_vertex_array_object */
+#ifdef GL_ATI_vertex_attrib_array_object
+ CONST_CAST(GLEW_ATI_vertex_attrib_array_object) = glewGetExtension("GL_ATI_vertex_attrib_array_object");
+ if (glewExperimental || GLEW_ATI_vertex_attrib_array_object) CONST_CAST(GLEW_ATI_vertex_attrib_array_object) = !_glewInit_GL_ATI_vertex_attrib_array_object(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ATI_vertex_attrib_array_object */
+#ifdef GL_ATI_vertex_streams
+ CONST_CAST(GLEW_ATI_vertex_streams) = glewGetExtension("GL_ATI_vertex_streams");
+ if (glewExperimental || GLEW_ATI_vertex_streams) CONST_CAST(GLEW_ATI_vertex_streams) = !_glewInit_GL_ATI_vertex_streams(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ATI_vertex_streams */
+#ifdef GL_EXT_422_pixels
+ CONST_CAST(GLEW_EXT_422_pixels) = glewGetExtension("GL_EXT_422_pixels");
+#endif /* GL_EXT_422_pixels */
+#ifdef GL_EXT_Cg_shader
+ CONST_CAST(GLEW_EXT_Cg_shader) = glewGetExtension("GL_EXT_Cg_shader");
+#endif /* GL_EXT_Cg_shader */
+#ifdef GL_EXT_abgr
+ CONST_CAST(GLEW_EXT_abgr) = glewGetExtension("GL_EXT_abgr");
+#endif /* GL_EXT_abgr */
+#ifdef GL_EXT_bgra
+ CONST_CAST(GLEW_EXT_bgra) = glewGetExtension("GL_EXT_bgra");
+#endif /* GL_EXT_bgra */
+#ifdef GL_EXT_bindable_uniform
+ CONST_CAST(GLEW_EXT_bindable_uniform) = glewGetExtension("GL_EXT_bindable_uniform");
+ if (glewExperimental || GLEW_EXT_bindable_uniform) CONST_CAST(GLEW_EXT_bindable_uniform) = !_glewInit_GL_EXT_bindable_uniform(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_bindable_uniform */
+#ifdef GL_EXT_blend_color
+ CONST_CAST(GLEW_EXT_blend_color) = glewGetExtension("GL_EXT_blend_color");
+ if (glewExperimental || GLEW_EXT_blend_color) CONST_CAST(GLEW_EXT_blend_color) = !_glewInit_GL_EXT_blend_color(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_blend_color */
+#ifdef GL_EXT_blend_equation_separate
+ CONST_CAST(GLEW_EXT_blend_equation_separate) = glewGetExtension("GL_EXT_blend_equation_separate");
+ if (glewExperimental || GLEW_EXT_blend_equation_separate) CONST_CAST(GLEW_EXT_blend_equation_separate) = !_glewInit_GL_EXT_blend_equation_separate(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_blend_equation_separate */
+#ifdef GL_EXT_blend_func_separate
+ CONST_CAST(GLEW_EXT_blend_func_separate) = glewGetExtension("GL_EXT_blend_func_separate");
+ if (glewExperimental || GLEW_EXT_blend_func_separate) CONST_CAST(GLEW_EXT_blend_func_separate) = !_glewInit_GL_EXT_blend_func_separate(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_blend_func_separate */
+#ifdef GL_EXT_blend_logic_op
+ CONST_CAST(GLEW_EXT_blend_logic_op) = glewGetExtension("GL_EXT_blend_logic_op");
+#endif /* GL_EXT_blend_logic_op */
+#ifdef GL_EXT_blend_minmax
+ CONST_CAST(GLEW_EXT_blend_minmax) = glewGetExtension("GL_EXT_blend_minmax");
+ if (glewExperimental || GLEW_EXT_blend_minmax) CONST_CAST(GLEW_EXT_blend_minmax) = !_glewInit_GL_EXT_blend_minmax(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_blend_minmax */
+#ifdef GL_EXT_blend_subtract
+ CONST_CAST(GLEW_EXT_blend_subtract) = glewGetExtension("GL_EXT_blend_subtract");
+#endif /* GL_EXT_blend_subtract */
+#ifdef GL_EXT_clip_volume_hint
+ CONST_CAST(GLEW_EXT_clip_volume_hint) = glewGetExtension("GL_EXT_clip_volume_hint");
+#endif /* GL_EXT_clip_volume_hint */
+#ifdef GL_EXT_cmyka
+ CONST_CAST(GLEW_EXT_cmyka) = glewGetExtension("GL_EXT_cmyka");
+#endif /* GL_EXT_cmyka */
+#ifdef GL_EXT_color_subtable
+ CONST_CAST(GLEW_EXT_color_subtable) = glewGetExtension("GL_EXT_color_subtable");
+ if (glewExperimental || GLEW_EXT_color_subtable) CONST_CAST(GLEW_EXT_color_subtable) = !_glewInit_GL_EXT_color_subtable(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_color_subtable */
+#ifdef GL_EXT_compiled_vertex_array
+ CONST_CAST(GLEW_EXT_compiled_vertex_array) = glewGetExtension("GL_EXT_compiled_vertex_array");
+ if (glewExperimental || GLEW_EXT_compiled_vertex_array) CONST_CAST(GLEW_EXT_compiled_vertex_array) = !_glewInit_GL_EXT_compiled_vertex_array(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_compiled_vertex_array */
+#ifdef GL_EXT_convolution
+ CONST_CAST(GLEW_EXT_convolution) = glewGetExtension("GL_EXT_convolution");
+ if (glewExperimental || GLEW_EXT_convolution) CONST_CAST(GLEW_EXT_convolution) = !_glewInit_GL_EXT_convolution(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_convolution */
+#ifdef GL_EXT_coordinate_frame
+ CONST_CAST(GLEW_EXT_coordinate_frame) = glewGetExtension("GL_EXT_coordinate_frame");
+ if (glewExperimental || GLEW_EXT_coordinate_frame) CONST_CAST(GLEW_EXT_coordinate_frame) = !_glewInit_GL_EXT_coordinate_frame(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_coordinate_frame */
+#ifdef GL_EXT_copy_texture
+ CONST_CAST(GLEW_EXT_copy_texture) = glewGetExtension("GL_EXT_copy_texture");
+ if (glewExperimental || GLEW_EXT_copy_texture) CONST_CAST(GLEW_EXT_copy_texture) = !_glewInit_GL_EXT_copy_texture(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_copy_texture */
+#ifdef GL_EXT_cull_vertex
+ CONST_CAST(GLEW_EXT_cull_vertex) = glewGetExtension("GL_EXT_cull_vertex");
+ if (glewExperimental || GLEW_EXT_cull_vertex) CONST_CAST(GLEW_EXT_cull_vertex) = !_glewInit_GL_EXT_cull_vertex(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_cull_vertex */
+#ifdef GL_EXT_depth_bounds_test
+ CONST_CAST(GLEW_EXT_depth_bounds_test) = glewGetExtension("GL_EXT_depth_bounds_test");
+ if (glewExperimental || GLEW_EXT_depth_bounds_test) CONST_CAST(GLEW_EXT_depth_bounds_test) = !_glewInit_GL_EXT_depth_bounds_test(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_depth_bounds_test */
+#ifdef GL_EXT_direct_state_access
+ CONST_CAST(GLEW_EXT_direct_state_access) = glewGetExtension("GL_EXT_direct_state_access");
+ if (glewExperimental || GLEW_EXT_direct_state_access) CONST_CAST(GLEW_EXT_direct_state_access) = !_glewInit_GL_EXT_direct_state_access(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_direct_state_access */
+#ifdef GL_EXT_draw_buffers2
+ CONST_CAST(GLEW_EXT_draw_buffers2) = glewGetExtension("GL_EXT_draw_buffers2");
+ if (glewExperimental || GLEW_EXT_draw_buffers2) CONST_CAST(GLEW_EXT_draw_buffers2) = !_glewInit_GL_EXT_draw_buffers2(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_draw_buffers2 */
+#ifdef GL_EXT_draw_instanced
+ CONST_CAST(GLEW_EXT_draw_instanced) = glewGetExtension("GL_EXT_draw_instanced");
+ if (glewExperimental || GLEW_EXT_draw_instanced) CONST_CAST(GLEW_EXT_draw_instanced) = !_glewInit_GL_EXT_draw_instanced(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_draw_instanced */
+#ifdef GL_EXT_draw_range_elements
+ CONST_CAST(GLEW_EXT_draw_range_elements) = glewGetExtension("GL_EXT_draw_range_elements");
+ if (glewExperimental || GLEW_EXT_draw_range_elements) CONST_CAST(GLEW_EXT_draw_range_elements) = !_glewInit_GL_EXT_draw_range_elements(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_draw_range_elements */
+#ifdef GL_EXT_fog_coord
+ CONST_CAST(GLEW_EXT_fog_coord) = glewGetExtension("GL_EXT_fog_coord");
+ if (glewExperimental || GLEW_EXT_fog_coord) CONST_CAST(GLEW_EXT_fog_coord) = !_glewInit_GL_EXT_fog_coord(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_fog_coord */
+#ifdef GL_EXT_fragment_lighting
+ CONST_CAST(GLEW_EXT_fragment_lighting) = glewGetExtension("GL_EXT_fragment_lighting");
+ if (glewExperimental || GLEW_EXT_fragment_lighting) CONST_CAST(GLEW_EXT_fragment_lighting) = !_glewInit_GL_EXT_fragment_lighting(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_fragment_lighting */
+#ifdef GL_EXT_framebuffer_blit
+ CONST_CAST(GLEW_EXT_framebuffer_blit) = glewGetExtension("GL_EXT_framebuffer_blit");
+ if (glewExperimental || GLEW_EXT_framebuffer_blit) CONST_CAST(GLEW_EXT_framebuffer_blit) = !_glewInit_GL_EXT_framebuffer_blit(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_framebuffer_blit */
+#ifdef GL_EXT_framebuffer_multisample
+ CONST_CAST(GLEW_EXT_framebuffer_multisample) = glewGetExtension("GL_EXT_framebuffer_multisample");
+ if (glewExperimental || GLEW_EXT_framebuffer_multisample) CONST_CAST(GLEW_EXT_framebuffer_multisample) = !_glewInit_GL_EXT_framebuffer_multisample(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_framebuffer_multisample */
+#ifdef GL_EXT_framebuffer_object
+ CONST_CAST(GLEW_EXT_framebuffer_object) = glewGetExtension("GL_EXT_framebuffer_object");
+ if (glewExperimental || GLEW_EXT_framebuffer_object) CONST_CAST(GLEW_EXT_framebuffer_object) = !_glewInit_GL_EXT_framebuffer_object(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_framebuffer_object */
+#ifdef GL_EXT_framebuffer_sRGB
+ CONST_CAST(GLEW_EXT_framebuffer_sRGB) = glewGetExtension("GL_EXT_framebuffer_sRGB");
+#endif /* GL_EXT_framebuffer_sRGB */
+#ifdef GL_EXT_geometry_shader4
+ CONST_CAST(GLEW_EXT_geometry_shader4) = glewGetExtension("GL_EXT_geometry_shader4");
+ if (glewExperimental || GLEW_EXT_geometry_shader4) CONST_CAST(GLEW_EXT_geometry_shader4) = !_glewInit_GL_EXT_geometry_shader4(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_geometry_shader4 */
+#ifdef GL_EXT_gpu_program_parameters
+ CONST_CAST(GLEW_EXT_gpu_program_parameters) = glewGetExtension("GL_EXT_gpu_program_parameters");
+ if (glewExperimental || GLEW_EXT_gpu_program_parameters) CONST_CAST(GLEW_EXT_gpu_program_parameters) = !_glewInit_GL_EXT_gpu_program_parameters(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_gpu_program_parameters */
+#ifdef GL_EXT_gpu_shader4
+ CONST_CAST(GLEW_EXT_gpu_shader4) = glewGetExtension("GL_EXT_gpu_shader4");
+ if (glewExperimental || GLEW_EXT_gpu_shader4) CONST_CAST(GLEW_EXT_gpu_shader4) = !_glewInit_GL_EXT_gpu_shader4(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_gpu_shader4 */
+#ifdef GL_EXT_histogram
+ CONST_CAST(GLEW_EXT_histogram) = glewGetExtension("GL_EXT_histogram");
+ if (glewExperimental || GLEW_EXT_histogram) CONST_CAST(GLEW_EXT_histogram) = !_glewInit_GL_EXT_histogram(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_histogram */
+#ifdef GL_EXT_index_array_formats
+ CONST_CAST(GLEW_EXT_index_array_formats) = glewGetExtension("GL_EXT_index_array_formats");
+#endif /* GL_EXT_index_array_formats */
+#ifdef GL_EXT_index_func
+ CONST_CAST(GLEW_EXT_index_func) = glewGetExtension("GL_EXT_index_func");
+ if (glewExperimental || GLEW_EXT_index_func) CONST_CAST(GLEW_EXT_index_func) = !_glewInit_GL_EXT_index_func(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_index_func */
+#ifdef GL_EXT_index_material
+ CONST_CAST(GLEW_EXT_index_material) = glewGetExtension("GL_EXT_index_material");
+ if (glewExperimental || GLEW_EXT_index_material) CONST_CAST(GLEW_EXT_index_material) = !_glewInit_GL_EXT_index_material(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_index_material */
+#ifdef GL_EXT_index_texture
+ CONST_CAST(GLEW_EXT_index_texture) = glewGetExtension("GL_EXT_index_texture");
+#endif /* GL_EXT_index_texture */
+#ifdef GL_EXT_light_texture
+ CONST_CAST(GLEW_EXT_light_texture) = glewGetExtension("GL_EXT_light_texture");
+ if (glewExperimental || GLEW_EXT_light_texture) CONST_CAST(GLEW_EXT_light_texture) = !_glewInit_GL_EXT_light_texture(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_light_texture */
+#ifdef GL_EXT_misc_attribute
+ CONST_CAST(GLEW_EXT_misc_attribute) = glewGetExtension("GL_EXT_misc_attribute");
+#endif /* GL_EXT_misc_attribute */
+#ifdef GL_EXT_multi_draw_arrays
+ CONST_CAST(GLEW_EXT_multi_draw_arrays) = glewGetExtension("GL_EXT_multi_draw_arrays");
+ if (glewExperimental || GLEW_EXT_multi_draw_arrays) CONST_CAST(GLEW_EXT_multi_draw_arrays) = !_glewInit_GL_EXT_multi_draw_arrays(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_multi_draw_arrays */
+#ifdef GL_EXT_multisample
+ CONST_CAST(GLEW_EXT_multisample) = glewGetExtension("GL_EXT_multisample");
+ if (glewExperimental || GLEW_EXT_multisample) CONST_CAST(GLEW_EXT_multisample) = !_glewInit_GL_EXT_multisample(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_multisample */
+#ifdef GL_EXT_packed_depth_stencil
+ CONST_CAST(GLEW_EXT_packed_depth_stencil) = glewGetExtension("GL_EXT_packed_depth_stencil");
+#endif /* GL_EXT_packed_depth_stencil */
+#ifdef GL_EXT_packed_float
+ CONST_CAST(GLEW_EXT_packed_float) = glewGetExtension("GL_EXT_packed_float");
+#endif /* GL_EXT_packed_float */
+#ifdef GL_EXT_packed_pixels
+ CONST_CAST(GLEW_EXT_packed_pixels) = glewGetExtension("GL_EXT_packed_pixels");
+#endif /* GL_EXT_packed_pixels */
+#ifdef GL_EXT_paletted_texture
+ CONST_CAST(GLEW_EXT_paletted_texture) = glewGetExtension("GL_EXT_paletted_texture");
+ if (glewExperimental || GLEW_EXT_paletted_texture) CONST_CAST(GLEW_EXT_paletted_texture) = !_glewInit_GL_EXT_paletted_texture(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_paletted_texture */
+#ifdef GL_EXT_pixel_buffer_object
+ CONST_CAST(GLEW_EXT_pixel_buffer_object) = glewGetExtension("GL_EXT_pixel_buffer_object");
+#endif /* GL_EXT_pixel_buffer_object */
+#ifdef GL_EXT_pixel_transform
+ CONST_CAST(GLEW_EXT_pixel_transform) = glewGetExtension("GL_EXT_pixel_transform");
+ if (glewExperimental || GLEW_EXT_pixel_transform) CONST_CAST(GLEW_EXT_pixel_transform) = !_glewInit_GL_EXT_pixel_transform(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_pixel_transform */
+#ifdef GL_EXT_pixel_transform_color_table
+ CONST_CAST(GLEW_EXT_pixel_transform_color_table) = glewGetExtension("GL_EXT_pixel_transform_color_table");
+#endif /* GL_EXT_pixel_transform_color_table */
+#ifdef GL_EXT_point_parameters
+ CONST_CAST(GLEW_EXT_point_parameters) = glewGetExtension("GL_EXT_point_parameters");
+ if (glewExperimental || GLEW_EXT_point_parameters) CONST_CAST(GLEW_EXT_point_parameters) = !_glewInit_GL_EXT_point_parameters(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_point_parameters */
+#ifdef GL_EXT_polygon_offset
+ CONST_CAST(GLEW_EXT_polygon_offset) = glewGetExtension("GL_EXT_polygon_offset");
+ if (glewExperimental || GLEW_EXT_polygon_offset) CONST_CAST(GLEW_EXT_polygon_offset) = !_glewInit_GL_EXT_polygon_offset(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_polygon_offset */
+#ifdef GL_EXT_rescale_normal
+ CONST_CAST(GLEW_EXT_rescale_normal) = glewGetExtension("GL_EXT_rescale_normal");
+#endif /* GL_EXT_rescale_normal */
+#ifdef GL_EXT_scene_marker
+ CONST_CAST(GLEW_EXT_scene_marker) = glewGetExtension("GL_EXT_scene_marker");
+ if (glewExperimental || GLEW_EXT_scene_marker) CONST_CAST(GLEW_EXT_scene_marker) = !_glewInit_GL_EXT_scene_marker(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_scene_marker */
+#ifdef GL_EXT_secondary_color
+ CONST_CAST(GLEW_EXT_secondary_color) = glewGetExtension("GL_EXT_secondary_color");
+ if (glewExperimental || GLEW_EXT_secondary_color) CONST_CAST(GLEW_EXT_secondary_color) = !_glewInit_GL_EXT_secondary_color(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_secondary_color */
+#ifdef GL_EXT_separate_specular_color
+ CONST_CAST(GLEW_EXT_separate_specular_color) = glewGetExtension("GL_EXT_separate_specular_color");
+#endif /* GL_EXT_separate_specular_color */
+#ifdef GL_EXT_shadow_funcs
+ CONST_CAST(GLEW_EXT_shadow_funcs) = glewGetExtension("GL_EXT_shadow_funcs");
+#endif /* GL_EXT_shadow_funcs */
+#ifdef GL_EXT_shared_texture_palette
+ CONST_CAST(GLEW_EXT_shared_texture_palette) = glewGetExtension("GL_EXT_shared_texture_palette");
+#endif /* GL_EXT_shared_texture_palette */
+#ifdef GL_EXT_stencil_clear_tag
+ CONST_CAST(GLEW_EXT_stencil_clear_tag) = glewGetExtension("GL_EXT_stencil_clear_tag");
+#endif /* GL_EXT_stencil_clear_tag */
+#ifdef GL_EXT_stencil_two_side
+ CONST_CAST(GLEW_EXT_stencil_two_side) = glewGetExtension("GL_EXT_stencil_two_side");
+ if (glewExperimental || GLEW_EXT_stencil_two_side) CONST_CAST(GLEW_EXT_stencil_two_side) = !_glewInit_GL_EXT_stencil_two_side(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_stencil_two_side */
+#ifdef GL_EXT_stencil_wrap
+ CONST_CAST(GLEW_EXT_stencil_wrap) = glewGetExtension("GL_EXT_stencil_wrap");
+#endif /* GL_EXT_stencil_wrap */
+#ifdef GL_EXT_subtexture
+ CONST_CAST(GLEW_EXT_subtexture) = glewGetExtension("GL_EXT_subtexture");
+ if (glewExperimental || GLEW_EXT_subtexture) CONST_CAST(GLEW_EXT_subtexture) = !_glewInit_GL_EXT_subtexture(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_subtexture */
+#ifdef GL_EXT_texture
+ CONST_CAST(GLEW_EXT_texture) = glewGetExtension("GL_EXT_texture");
+#endif /* GL_EXT_texture */
+#ifdef GL_EXT_texture3D
+ CONST_CAST(GLEW_EXT_texture3D) = glewGetExtension("GL_EXT_texture3D");
+ if (glewExperimental || GLEW_EXT_texture3D) CONST_CAST(GLEW_EXT_texture3D) = !_glewInit_GL_EXT_texture3D(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_texture3D */
+#ifdef GL_EXT_texture_array
+ CONST_CAST(GLEW_EXT_texture_array) = glewGetExtension("GL_EXT_texture_array");
+#endif /* GL_EXT_texture_array */
+#ifdef GL_EXT_texture_buffer_object
+ CONST_CAST(GLEW_EXT_texture_buffer_object) = glewGetExtension("GL_EXT_texture_buffer_object");
+ if (glewExperimental || GLEW_EXT_texture_buffer_object) CONST_CAST(GLEW_EXT_texture_buffer_object) = !_glewInit_GL_EXT_texture_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_texture_buffer_object */
+#ifdef GL_EXT_texture_compression_dxt1
+ CONST_CAST(GLEW_EXT_texture_compression_dxt1) = glewGetExtension("GL_EXT_texture_compression_dxt1");
+#endif /* GL_EXT_texture_compression_dxt1 */
+#ifdef GL_EXT_texture_compression_latc
+ CONST_CAST(GLEW_EXT_texture_compression_latc) = glewGetExtension("GL_EXT_texture_compression_latc");
+#endif /* GL_EXT_texture_compression_latc */
+#ifdef GL_EXT_texture_compression_rgtc
+ CONST_CAST(GLEW_EXT_texture_compression_rgtc) = glewGetExtension("GL_EXT_texture_compression_rgtc");
+#endif /* GL_EXT_texture_compression_rgtc */
+#ifdef GL_EXT_texture_compression_s3tc
+ CONST_CAST(GLEW_EXT_texture_compression_s3tc) = glewGetExtension("GL_EXT_texture_compression_s3tc");
+#endif /* GL_EXT_texture_compression_s3tc */
+#ifdef GL_EXT_texture_cube_map
+ CONST_CAST(GLEW_EXT_texture_cube_map) = glewGetExtension("GL_EXT_texture_cube_map");
+#endif /* GL_EXT_texture_cube_map */
+#ifdef GL_EXT_texture_edge_clamp
+ CONST_CAST(GLEW_EXT_texture_edge_clamp) = glewGetExtension("GL_EXT_texture_edge_clamp");
+#endif /* GL_EXT_texture_edge_clamp */
+#ifdef GL_EXT_texture_env
+ CONST_CAST(GLEW_EXT_texture_env) = glewGetExtension("GL_EXT_texture_env");
+#endif /* GL_EXT_texture_env */
+#ifdef GL_EXT_texture_env_add
+ CONST_CAST(GLEW_EXT_texture_env_add) = glewGetExtension("GL_EXT_texture_env_add");
+#endif /* GL_EXT_texture_env_add */
+#ifdef GL_EXT_texture_env_combine
+ CONST_CAST(GLEW_EXT_texture_env_combine) = glewGetExtension("GL_EXT_texture_env_combine");
+#endif /* GL_EXT_texture_env_combine */
+#ifdef GL_EXT_texture_env_dot3
+ CONST_CAST(GLEW_EXT_texture_env_dot3) = glewGetExtension("GL_EXT_texture_env_dot3");
+#endif /* GL_EXT_texture_env_dot3 */
+#ifdef GL_EXT_texture_filter_anisotropic
+ CONST_CAST(GLEW_EXT_texture_filter_anisotropic) = glewGetExtension("GL_EXT_texture_filter_anisotropic");
+#endif /* GL_EXT_texture_filter_anisotropic */
+#ifdef GL_EXT_texture_integer
+ CONST_CAST(GLEW_EXT_texture_integer) = glewGetExtension("GL_EXT_texture_integer");
+ if (glewExperimental || GLEW_EXT_texture_integer) CONST_CAST(GLEW_EXT_texture_integer) = !_glewInit_GL_EXT_texture_integer(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_texture_integer */
+#ifdef GL_EXT_texture_lod_bias
+ CONST_CAST(GLEW_EXT_texture_lod_bias) = glewGetExtension("GL_EXT_texture_lod_bias");
+#endif /* GL_EXT_texture_lod_bias */
+#ifdef GL_EXT_texture_mirror_clamp
+ CONST_CAST(GLEW_EXT_texture_mirror_clamp) = glewGetExtension("GL_EXT_texture_mirror_clamp");
+#endif /* GL_EXT_texture_mirror_clamp */
+#ifdef GL_EXT_texture_object
+ CONST_CAST(GLEW_EXT_texture_object) = glewGetExtension("GL_EXT_texture_object");
+ if (glewExperimental || GLEW_EXT_texture_object) CONST_CAST(GLEW_EXT_texture_object) = !_glewInit_GL_EXT_texture_object(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_texture_object */
+#ifdef GL_EXT_texture_perturb_normal
+ CONST_CAST(GLEW_EXT_texture_perturb_normal) = glewGetExtension("GL_EXT_texture_perturb_normal");
+ if (glewExperimental || GLEW_EXT_texture_perturb_normal) CONST_CAST(GLEW_EXT_texture_perturb_normal) = !_glewInit_GL_EXT_texture_perturb_normal(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_texture_perturb_normal */
+#ifdef GL_EXT_texture_rectangle
+ CONST_CAST(GLEW_EXT_texture_rectangle) = glewGetExtension("GL_EXT_texture_rectangle");
+#endif /* GL_EXT_texture_rectangle */
+#ifdef GL_EXT_texture_sRGB
+ CONST_CAST(GLEW_EXT_texture_sRGB) = glewGetExtension("GL_EXT_texture_sRGB");
+#endif /* GL_EXT_texture_sRGB */
+#ifdef GL_EXT_texture_shared_exponent
+ CONST_CAST(GLEW_EXT_texture_shared_exponent) = glewGetExtension("GL_EXT_texture_shared_exponent");
+#endif /* GL_EXT_texture_shared_exponent */
+#ifdef GL_EXT_texture_swizzle
+ CONST_CAST(GLEW_EXT_texture_swizzle) = glewGetExtension("GL_EXT_texture_swizzle");
+#endif /* GL_EXT_texture_swizzle */
+#ifdef GL_EXT_timer_query
+ CONST_CAST(GLEW_EXT_timer_query) = glewGetExtension("GL_EXT_timer_query");
+ if (glewExperimental || GLEW_EXT_timer_query) CONST_CAST(GLEW_EXT_timer_query) = !_glewInit_GL_EXT_timer_query(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_timer_query */
+#ifdef GL_EXT_transform_feedback
+ CONST_CAST(GLEW_EXT_transform_feedback) = glewGetExtension("GL_EXT_transform_feedback");
+ if (glewExperimental || GLEW_EXT_transform_feedback) CONST_CAST(GLEW_EXT_transform_feedback) = !_glewInit_GL_EXT_transform_feedback(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_transform_feedback */
+#ifdef GL_EXT_vertex_array
+ CONST_CAST(GLEW_EXT_vertex_array) = glewGetExtension("GL_EXT_vertex_array");
+ if (glewExperimental || GLEW_EXT_vertex_array) CONST_CAST(GLEW_EXT_vertex_array) = !_glewInit_GL_EXT_vertex_array(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_vertex_array */
+#ifdef GL_EXT_vertex_array_bgra
+ CONST_CAST(GLEW_EXT_vertex_array_bgra) = glewGetExtension("GL_EXT_vertex_array_bgra");
+#endif /* GL_EXT_vertex_array_bgra */
+#ifdef GL_EXT_vertex_shader
+ CONST_CAST(GLEW_EXT_vertex_shader) = glewGetExtension("GL_EXT_vertex_shader");
+ if (glewExperimental || GLEW_EXT_vertex_shader) CONST_CAST(GLEW_EXT_vertex_shader) = !_glewInit_GL_EXT_vertex_shader(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_vertex_shader */
+#ifdef GL_EXT_vertex_weighting
+ CONST_CAST(GLEW_EXT_vertex_weighting) = glewGetExtension("GL_EXT_vertex_weighting");
+ if (glewExperimental || GLEW_EXT_vertex_weighting) CONST_CAST(GLEW_EXT_vertex_weighting) = !_glewInit_GL_EXT_vertex_weighting(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_vertex_weighting */
+#ifdef GL_GREMEDY_frame_terminator
+ CONST_CAST(GLEW_GREMEDY_frame_terminator) = glewGetExtension("GL_GREMEDY_frame_terminator");
+ if (glewExperimental || GLEW_GREMEDY_frame_terminator) CONST_CAST(GLEW_GREMEDY_frame_terminator) = !_glewInit_GL_GREMEDY_frame_terminator(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_GREMEDY_frame_terminator */
+#ifdef GL_GREMEDY_string_marker
+ CONST_CAST(GLEW_GREMEDY_string_marker) = glewGetExtension("GL_GREMEDY_string_marker");
+ if (glewExperimental || GLEW_GREMEDY_string_marker) CONST_CAST(GLEW_GREMEDY_string_marker) = !_glewInit_GL_GREMEDY_string_marker(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_GREMEDY_string_marker */
+#ifdef GL_HP_convolution_border_modes
+ CONST_CAST(GLEW_HP_convolution_border_modes) = glewGetExtension("GL_HP_convolution_border_modes");
+#endif /* GL_HP_convolution_border_modes */
+#ifdef GL_HP_image_transform
+ CONST_CAST(GLEW_HP_image_transform) = glewGetExtension("GL_HP_image_transform");
+ if (glewExperimental || GLEW_HP_image_transform) CONST_CAST(GLEW_HP_image_transform) = !_glewInit_GL_HP_image_transform(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_HP_image_transform */
+#ifdef GL_HP_occlusion_test
+ CONST_CAST(GLEW_HP_occlusion_test) = glewGetExtension("GL_HP_occlusion_test");
+#endif /* GL_HP_occlusion_test */
+#ifdef GL_HP_texture_lighting
+ CONST_CAST(GLEW_HP_texture_lighting) = glewGetExtension("GL_HP_texture_lighting");
+#endif /* GL_HP_texture_lighting */
+#ifdef GL_IBM_cull_vertex
+ CONST_CAST(GLEW_IBM_cull_vertex) = glewGetExtension("GL_IBM_cull_vertex");
+#endif /* GL_IBM_cull_vertex */
+#ifdef GL_IBM_multimode_draw_arrays
+ CONST_CAST(GLEW_IBM_multimode_draw_arrays) = glewGetExtension("GL_IBM_multimode_draw_arrays");
+ if (glewExperimental || GLEW_IBM_multimode_draw_arrays) CONST_CAST(GLEW_IBM_multimode_draw_arrays) = !_glewInit_GL_IBM_multimode_draw_arrays(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_IBM_multimode_draw_arrays */
+#ifdef GL_IBM_rasterpos_clip
+ CONST_CAST(GLEW_IBM_rasterpos_clip) = glewGetExtension("GL_IBM_rasterpos_clip");
+#endif /* GL_IBM_rasterpos_clip */
+#ifdef GL_IBM_static_data
+ CONST_CAST(GLEW_IBM_static_data) = glewGetExtension("GL_IBM_static_data");
+#endif /* GL_IBM_static_data */
+#ifdef GL_IBM_texture_mirrored_repeat
+ CONST_CAST(GLEW_IBM_texture_mirrored_repeat) = glewGetExtension("GL_IBM_texture_mirrored_repeat");
+#endif /* GL_IBM_texture_mirrored_repeat */
+#ifdef GL_IBM_vertex_array_lists
+ CONST_CAST(GLEW_IBM_vertex_array_lists) = glewGetExtension("GL_IBM_vertex_array_lists");
+ if (glewExperimental || GLEW_IBM_vertex_array_lists) CONST_CAST(GLEW_IBM_vertex_array_lists) = !_glewInit_GL_IBM_vertex_array_lists(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_IBM_vertex_array_lists */
+#ifdef GL_INGR_color_clamp
+ CONST_CAST(GLEW_INGR_color_clamp) = glewGetExtension("GL_INGR_color_clamp");
+#endif /* GL_INGR_color_clamp */
+#ifdef GL_INGR_interlace_read
+ CONST_CAST(GLEW_INGR_interlace_read) = glewGetExtension("GL_INGR_interlace_read");
+#endif /* GL_INGR_interlace_read */
+#ifdef GL_INTEL_parallel_arrays
+ CONST_CAST(GLEW_INTEL_parallel_arrays) = glewGetExtension("GL_INTEL_parallel_arrays");
+ if (glewExperimental || GLEW_INTEL_parallel_arrays) CONST_CAST(GLEW_INTEL_parallel_arrays) = !_glewInit_GL_INTEL_parallel_arrays(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_INTEL_parallel_arrays */
+#ifdef GL_INTEL_texture_scissor
+ CONST_CAST(GLEW_INTEL_texture_scissor) = glewGetExtension("GL_INTEL_texture_scissor");
+ if (glewExperimental || GLEW_INTEL_texture_scissor) CONST_CAST(GLEW_INTEL_texture_scissor) = !_glewInit_GL_INTEL_texture_scissor(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_INTEL_texture_scissor */
+#ifdef GL_KTX_buffer_region
+ CONST_CAST(GLEW_KTX_buffer_region) = glewGetExtension("GL_KTX_buffer_region");
+ if (glewExperimental || GLEW_KTX_buffer_region) CONST_CAST(GLEW_KTX_buffer_region) = !_glewInit_GL_KTX_buffer_region(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_KTX_buffer_region */
+#ifdef GL_MESAX_texture_stack
+ CONST_CAST(GLEW_MESAX_texture_stack) = glewGetExtension("GL_MESAX_texture_stack");
+#endif /* GL_MESAX_texture_stack */
+#ifdef GL_MESA_pack_invert
+ CONST_CAST(GLEW_MESA_pack_invert) = glewGetExtension("GL_MESA_pack_invert");
+#endif /* GL_MESA_pack_invert */
+#ifdef GL_MESA_resize_buffers
+ CONST_CAST(GLEW_MESA_resize_buffers) = glewGetExtension("GL_MESA_resize_buffers");
+ if (glewExperimental || GLEW_MESA_resize_buffers) CONST_CAST(GLEW_MESA_resize_buffers) = !_glewInit_GL_MESA_resize_buffers(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_MESA_resize_buffers */
+#ifdef GL_MESA_window_pos
+ CONST_CAST(GLEW_MESA_window_pos) = glewGetExtension("GL_MESA_window_pos");
+ if (glewExperimental || GLEW_MESA_window_pos) CONST_CAST(GLEW_MESA_window_pos) = !_glewInit_GL_MESA_window_pos(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_MESA_window_pos */
+#ifdef GL_MESA_ycbcr_texture
+ CONST_CAST(GLEW_MESA_ycbcr_texture) = glewGetExtension("GL_MESA_ycbcr_texture");
+#endif /* GL_MESA_ycbcr_texture */
+#ifdef GL_NV_blend_square
+ CONST_CAST(GLEW_NV_blend_square) = glewGetExtension("GL_NV_blend_square");
+#endif /* GL_NV_blend_square */
+#ifdef GL_NV_conditional_render
+ CONST_CAST(GLEW_NV_conditional_render) = glewGetExtension("GL_NV_conditional_render");
+ if (glewExperimental || GLEW_NV_conditional_render) CONST_CAST(GLEW_NV_conditional_render) = !_glewInit_GL_NV_conditional_render(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_conditional_render */
+#ifdef GL_NV_copy_depth_to_color
+ CONST_CAST(GLEW_NV_copy_depth_to_color) = glewGetExtension("GL_NV_copy_depth_to_color");
+#endif /* GL_NV_copy_depth_to_color */
+#ifdef GL_NV_depth_buffer_float
+ CONST_CAST(GLEW_NV_depth_buffer_float) = glewGetExtension("GL_NV_depth_buffer_float");
+ if (glewExperimental || GLEW_NV_depth_buffer_float) CONST_CAST(GLEW_NV_depth_buffer_float) = !_glewInit_GL_NV_depth_buffer_float(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_depth_buffer_float */
+#ifdef GL_NV_depth_clamp
+ CONST_CAST(GLEW_NV_depth_clamp) = glewGetExtension("GL_NV_depth_clamp");
+#endif /* GL_NV_depth_clamp */
+#ifdef GL_NV_depth_range_unclamped
+ CONST_CAST(GLEW_NV_depth_range_unclamped) = glewGetExtension("GL_NV_depth_range_unclamped");
+#endif /* GL_NV_depth_range_unclamped */
+#ifdef GL_NV_evaluators
+ CONST_CAST(GLEW_NV_evaluators) = glewGetExtension("GL_NV_evaluators");
+ if (glewExperimental || GLEW_NV_evaluators) CONST_CAST(GLEW_NV_evaluators) = !_glewInit_GL_NV_evaluators(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_evaluators */
+#ifdef GL_NV_explicit_multisample
+ CONST_CAST(GLEW_NV_explicit_multisample) = glewGetExtension("GL_NV_explicit_multisample");
+ if (glewExperimental || GLEW_NV_explicit_multisample) CONST_CAST(GLEW_NV_explicit_multisample) = !_glewInit_GL_NV_explicit_multisample(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_explicit_multisample */
+#ifdef GL_NV_fence
+ CONST_CAST(GLEW_NV_fence) = glewGetExtension("GL_NV_fence");
+ if (glewExperimental || GLEW_NV_fence) CONST_CAST(GLEW_NV_fence) = !_glewInit_GL_NV_fence(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_fence */
+#ifdef GL_NV_float_buffer
+ CONST_CAST(GLEW_NV_float_buffer) = glewGetExtension("GL_NV_float_buffer");
+#endif /* GL_NV_float_buffer */
+#ifdef GL_NV_fog_distance
+ CONST_CAST(GLEW_NV_fog_distance) = glewGetExtension("GL_NV_fog_distance");
+#endif /* GL_NV_fog_distance */
+#ifdef GL_NV_fragment_program
+ CONST_CAST(GLEW_NV_fragment_program) = glewGetExtension("GL_NV_fragment_program");
+ if (glewExperimental || GLEW_NV_fragment_program) CONST_CAST(GLEW_NV_fragment_program) = !_glewInit_GL_NV_fragment_program(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_fragment_program */
+#ifdef GL_NV_fragment_program2
+ CONST_CAST(GLEW_NV_fragment_program2) = glewGetExtension("GL_NV_fragment_program2");
+#endif /* GL_NV_fragment_program2 */
+#ifdef GL_NV_fragment_program4
+ CONST_CAST(GLEW_NV_fragment_program4) = glewGetExtension("GL_NV_fragment_program4");
+#endif /* GL_NV_fragment_program4 */
+#ifdef GL_NV_fragment_program_option
+ CONST_CAST(GLEW_NV_fragment_program_option) = glewGetExtension("GL_NV_fragment_program_option");
+#endif /* GL_NV_fragment_program_option */
+#ifdef GL_NV_framebuffer_multisample_coverage
+ CONST_CAST(GLEW_NV_framebuffer_multisample_coverage) = glewGetExtension("GL_NV_framebuffer_multisample_coverage");
+ if (glewExperimental || GLEW_NV_framebuffer_multisample_coverage) CONST_CAST(GLEW_NV_framebuffer_multisample_coverage) = !_glewInit_GL_NV_framebuffer_multisample_coverage(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_framebuffer_multisample_coverage */
+#ifdef GL_NV_geometry_program4
+ CONST_CAST(GLEW_NV_geometry_program4) = glewGetExtension("GL_NV_geometry_program4");
+ if (glewExperimental || GLEW_NV_geometry_program4) CONST_CAST(GLEW_NV_geometry_program4) = !_glewInit_GL_NV_geometry_program4(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_geometry_program4 */
+#ifdef GL_NV_geometry_shader4
+ CONST_CAST(GLEW_NV_geometry_shader4) = glewGetExtension("GL_NV_geometry_shader4");
+#endif /* GL_NV_geometry_shader4 */
+#ifdef GL_NV_gpu_program4
+ CONST_CAST(GLEW_NV_gpu_program4) = glewGetExtension("GL_NV_gpu_program4");
+ if (glewExperimental || GLEW_NV_gpu_program4) CONST_CAST(GLEW_NV_gpu_program4) = !_glewInit_GL_NV_gpu_program4(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_gpu_program4 */
+#ifdef GL_NV_half_float
+ CONST_CAST(GLEW_NV_half_float) = glewGetExtension("GL_NV_half_float");
+ if (glewExperimental || GLEW_NV_half_float) CONST_CAST(GLEW_NV_half_float) = !_glewInit_GL_NV_half_float(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_half_float */
+#ifdef GL_NV_light_max_exponent
+ CONST_CAST(GLEW_NV_light_max_exponent) = glewGetExtension("GL_NV_light_max_exponent");
+#endif /* GL_NV_light_max_exponent */
+#ifdef GL_NV_multisample_filter_hint
+ CONST_CAST(GLEW_NV_multisample_filter_hint) = glewGetExtension("GL_NV_multisample_filter_hint");
+#endif /* GL_NV_multisample_filter_hint */
+#ifdef GL_NV_occlusion_query
+ CONST_CAST(GLEW_NV_occlusion_query) = glewGetExtension("GL_NV_occlusion_query");
+ if (glewExperimental || GLEW_NV_occlusion_query) CONST_CAST(GLEW_NV_occlusion_query) = !_glewInit_GL_NV_occlusion_query(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_occlusion_query */
+#ifdef GL_NV_packed_depth_stencil
+ CONST_CAST(GLEW_NV_packed_depth_stencil) = glewGetExtension("GL_NV_packed_depth_stencil");
+#endif /* GL_NV_packed_depth_stencil */
+#ifdef GL_NV_parameter_buffer_object
+ CONST_CAST(GLEW_NV_parameter_buffer_object) = glewGetExtension("GL_NV_parameter_buffer_object");
+ if (glewExperimental || GLEW_NV_parameter_buffer_object) CONST_CAST(GLEW_NV_parameter_buffer_object) = !_glewInit_GL_NV_parameter_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_parameter_buffer_object */
+#ifdef GL_NV_pixel_data_range
+ CONST_CAST(GLEW_NV_pixel_data_range) = glewGetExtension("GL_NV_pixel_data_range");
+ if (glewExperimental || GLEW_NV_pixel_data_range) CONST_CAST(GLEW_NV_pixel_data_range) = !_glewInit_GL_NV_pixel_data_range(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_pixel_data_range */
+#ifdef GL_NV_point_sprite
+ CONST_CAST(GLEW_NV_point_sprite) = glewGetExtension("GL_NV_point_sprite");
+ if (glewExperimental || GLEW_NV_point_sprite) CONST_CAST(GLEW_NV_point_sprite) = !_glewInit_GL_NV_point_sprite(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_point_sprite */
+#ifdef GL_NV_present_video
+ CONST_CAST(GLEW_NV_present_video) = glewGetExtension("GL_NV_present_video");
+ if (glewExperimental || GLEW_NV_present_video) CONST_CAST(GLEW_NV_present_video) = !_glewInit_GL_NV_present_video(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_present_video */
+#ifdef GL_NV_primitive_restart
+ CONST_CAST(GLEW_NV_primitive_restart) = glewGetExtension("GL_NV_primitive_restart");
+ if (glewExperimental || GLEW_NV_primitive_restart) CONST_CAST(GLEW_NV_primitive_restart) = !_glewInit_GL_NV_primitive_restart(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_primitive_restart */
+#ifdef GL_NV_register_combiners
+ CONST_CAST(GLEW_NV_register_combiners) = glewGetExtension("GL_NV_register_combiners");
+ if (glewExperimental || GLEW_NV_register_combiners) CONST_CAST(GLEW_NV_register_combiners) = !_glewInit_GL_NV_register_combiners(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_register_combiners */
+#ifdef GL_NV_register_combiners2
+ CONST_CAST(GLEW_NV_register_combiners2) = glewGetExtension("GL_NV_register_combiners2");
+ if (glewExperimental || GLEW_NV_register_combiners2) CONST_CAST(GLEW_NV_register_combiners2) = !_glewInit_GL_NV_register_combiners2(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_register_combiners2 */
+#ifdef GL_NV_texgen_emboss
+ CONST_CAST(GLEW_NV_texgen_emboss) = glewGetExtension("GL_NV_texgen_emboss");
+#endif /* GL_NV_texgen_emboss */
+#ifdef GL_NV_texgen_reflection
+ CONST_CAST(GLEW_NV_texgen_reflection) = glewGetExtension("GL_NV_texgen_reflection");
+#endif /* GL_NV_texgen_reflection */
+#ifdef GL_NV_texture_compression_vtc
+ CONST_CAST(GLEW_NV_texture_compression_vtc) = glewGetExtension("GL_NV_texture_compression_vtc");
+#endif /* GL_NV_texture_compression_vtc */
+#ifdef GL_NV_texture_env_combine4
+ CONST_CAST(GLEW_NV_texture_env_combine4) = glewGetExtension("GL_NV_texture_env_combine4");
+#endif /* GL_NV_texture_env_combine4 */
+#ifdef GL_NV_texture_expand_normal
+ CONST_CAST(GLEW_NV_texture_expand_normal) = glewGetExtension("GL_NV_texture_expand_normal");
+#endif /* GL_NV_texture_expand_normal */
+#ifdef GL_NV_texture_rectangle
+ CONST_CAST(GLEW_NV_texture_rectangle) = glewGetExtension("GL_NV_texture_rectangle");
+#endif /* GL_NV_texture_rectangle */
+#ifdef GL_NV_texture_shader
+ CONST_CAST(GLEW_NV_texture_shader) = glewGetExtension("GL_NV_texture_shader");
+#endif /* GL_NV_texture_shader */
+#ifdef GL_NV_texture_shader2
+ CONST_CAST(GLEW_NV_texture_shader2) = glewGetExtension("GL_NV_texture_shader2");
+#endif /* GL_NV_texture_shader2 */
+#ifdef GL_NV_texture_shader3
+ CONST_CAST(GLEW_NV_texture_shader3) = glewGetExtension("GL_NV_texture_shader3");
+#endif /* GL_NV_texture_shader3 */
+#ifdef GL_NV_transform_feedback
+ CONST_CAST(GLEW_NV_transform_feedback) = glewGetExtension("GL_NV_transform_feedback");
+ if (glewExperimental || GLEW_NV_transform_feedback) CONST_CAST(GLEW_NV_transform_feedback) = !_glewInit_GL_NV_transform_feedback(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_transform_feedback */
+#ifdef GL_NV_vertex_array_range
+ CONST_CAST(GLEW_NV_vertex_array_range) = glewGetExtension("GL_NV_vertex_array_range");
+ if (glewExperimental || GLEW_NV_vertex_array_range) CONST_CAST(GLEW_NV_vertex_array_range) = !_glewInit_GL_NV_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_vertex_array_range */
+#ifdef GL_NV_vertex_array_range2
+ CONST_CAST(GLEW_NV_vertex_array_range2) = glewGetExtension("GL_NV_vertex_array_range2");
+#endif /* GL_NV_vertex_array_range2 */
+#ifdef GL_NV_vertex_program
+ CONST_CAST(GLEW_NV_vertex_program) = glewGetExtension("GL_NV_vertex_program");
+ if (glewExperimental || GLEW_NV_vertex_program) CONST_CAST(GLEW_NV_vertex_program) = !_glewInit_GL_NV_vertex_program(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_vertex_program */
+#ifdef GL_NV_vertex_program1_1
+ CONST_CAST(GLEW_NV_vertex_program1_1) = glewGetExtension("GL_NV_vertex_program1_1");
+#endif /* GL_NV_vertex_program1_1 */
+#ifdef GL_NV_vertex_program2
+ CONST_CAST(GLEW_NV_vertex_program2) = glewGetExtension("GL_NV_vertex_program2");
+#endif /* GL_NV_vertex_program2 */
+#ifdef GL_NV_vertex_program2_option
+ CONST_CAST(GLEW_NV_vertex_program2_option) = glewGetExtension("GL_NV_vertex_program2_option");
+#endif /* GL_NV_vertex_program2_option */
+#ifdef GL_NV_vertex_program3
+ CONST_CAST(GLEW_NV_vertex_program3) = glewGetExtension("GL_NV_vertex_program3");
+#endif /* GL_NV_vertex_program3 */
+#ifdef GL_NV_vertex_program4
+ CONST_CAST(GLEW_NV_vertex_program4) = glewGetExtension("GL_NV_vertex_program4");
+#endif /* GL_NV_vertex_program4 */
+#ifdef GL_OES_byte_coordinates
+ CONST_CAST(GLEW_OES_byte_coordinates) = glewGetExtension("GL_OES_byte_coordinates");
+#endif /* GL_OES_byte_coordinates */
+#ifdef GL_OES_compressed_paletted_texture
+ CONST_CAST(GLEW_OES_compressed_paletted_texture) = glewGetExtension("GL_OES_compressed_paletted_texture");
+#endif /* GL_OES_compressed_paletted_texture */
+#ifdef GL_OES_read_format
+ CONST_CAST(GLEW_OES_read_format) = glewGetExtension("GL_OES_read_format");
+#endif /* GL_OES_read_format */
+#ifdef GL_OES_single_precision
+ CONST_CAST(GLEW_OES_single_precision) = glewGetExtension("GL_OES_single_precision");
+ if (glewExperimental || GLEW_OES_single_precision) CONST_CAST(GLEW_OES_single_precision) = !_glewInit_GL_OES_single_precision(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_OES_single_precision */
+#ifdef GL_OML_interlace
+ CONST_CAST(GLEW_OML_interlace) = glewGetExtension("GL_OML_interlace");
+#endif /* GL_OML_interlace */
+#ifdef GL_OML_resample
+ CONST_CAST(GLEW_OML_resample) = glewGetExtension("GL_OML_resample");
+#endif /* GL_OML_resample */
+#ifdef GL_OML_subsample
+ CONST_CAST(GLEW_OML_subsample) = glewGetExtension("GL_OML_subsample");
+#endif /* GL_OML_subsample */
+#ifdef GL_PGI_misc_hints
+ CONST_CAST(GLEW_PGI_misc_hints) = glewGetExtension("GL_PGI_misc_hints");
+#endif /* GL_PGI_misc_hints */
+#ifdef GL_PGI_vertex_hints
+ CONST_CAST(GLEW_PGI_vertex_hints) = glewGetExtension("GL_PGI_vertex_hints");
+#endif /* GL_PGI_vertex_hints */
+#ifdef GL_REND_screen_coordinates
+ CONST_CAST(GLEW_REND_screen_coordinates) = glewGetExtension("GL_REND_screen_coordinates");
+#endif /* GL_REND_screen_coordinates */
+#ifdef GL_S3_s3tc
+ CONST_CAST(GLEW_S3_s3tc) = glewGetExtension("GL_S3_s3tc");
+#endif /* GL_S3_s3tc */
+#ifdef GL_SGIS_color_range
+ CONST_CAST(GLEW_SGIS_color_range) = glewGetExtension("GL_SGIS_color_range");
+#endif /* GL_SGIS_color_range */
+#ifdef GL_SGIS_detail_texture
+ CONST_CAST(GLEW_SGIS_detail_texture) = glewGetExtension("GL_SGIS_detail_texture");
+ if (glewExperimental || GLEW_SGIS_detail_texture) CONST_CAST(GLEW_SGIS_detail_texture) = !_glewInit_GL_SGIS_detail_texture(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SGIS_detail_texture */
+#ifdef GL_SGIS_fog_function
+ CONST_CAST(GLEW_SGIS_fog_function) = glewGetExtension("GL_SGIS_fog_function");
+ if (glewExperimental || GLEW_SGIS_fog_function) CONST_CAST(GLEW_SGIS_fog_function) = !_glewInit_GL_SGIS_fog_function(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SGIS_fog_function */
+#ifdef GL_SGIS_generate_mipmap
+ CONST_CAST(GLEW_SGIS_generate_mipmap) = glewGetExtension("GL_SGIS_generate_mipmap");
+#endif /* GL_SGIS_generate_mipmap */
+#ifdef GL_SGIS_multisample
+ CONST_CAST(GLEW_SGIS_multisample) = glewGetExtension("GL_SGIS_multisample");
+ if (glewExperimental || GLEW_SGIS_multisample) CONST_CAST(GLEW_SGIS_multisample) = !_glewInit_GL_SGIS_multisample(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SGIS_multisample */
+#ifdef GL_SGIS_pixel_texture
+ CONST_CAST(GLEW_SGIS_pixel_texture) = glewGetExtension("GL_SGIS_pixel_texture");
+#endif /* GL_SGIS_pixel_texture */
+#ifdef GL_SGIS_point_line_texgen
+ CONST_CAST(GLEW_SGIS_point_line_texgen) = glewGetExtension("GL_SGIS_point_line_texgen");
+#endif /* GL_SGIS_point_line_texgen */
+#ifdef GL_SGIS_sharpen_texture
+ CONST_CAST(GLEW_SGIS_sharpen_texture) = glewGetExtension("GL_SGIS_sharpen_texture");
+ if (glewExperimental || GLEW_SGIS_sharpen_texture) CONST_CAST(GLEW_SGIS_sharpen_texture) = !_glewInit_GL_SGIS_sharpen_texture(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SGIS_sharpen_texture */
+#ifdef GL_SGIS_texture4D
+ CONST_CAST(GLEW_SGIS_texture4D) = glewGetExtension("GL_SGIS_texture4D");
+ if (glewExperimental || GLEW_SGIS_texture4D) CONST_CAST(GLEW_SGIS_texture4D) = !_glewInit_GL_SGIS_texture4D(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SGIS_texture4D */
+#ifdef GL_SGIS_texture_border_clamp
+ CONST_CAST(GLEW_SGIS_texture_border_clamp) = glewGetExtension("GL_SGIS_texture_border_clamp");
+#endif /* GL_SGIS_texture_border_clamp */
+#ifdef GL_SGIS_texture_edge_clamp
+ CONST_CAST(GLEW_SGIS_texture_edge_clamp) = glewGetExtension("GL_SGIS_texture_edge_clamp");
+#endif /* GL_SGIS_texture_edge_clamp */
+#ifdef GL_SGIS_texture_filter4
+ CONST_CAST(GLEW_SGIS_texture_filter4) = glewGetExtension("GL_SGIS_texture_filter4");
+ if (glewExperimental || GLEW_SGIS_texture_filter4) CONST_CAST(GLEW_SGIS_texture_filter4) = !_glewInit_GL_SGIS_texture_filter4(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SGIS_texture_filter4 */
+#ifdef GL_SGIS_texture_lod
+ CONST_CAST(GLEW_SGIS_texture_lod) = glewGetExtension("GL_SGIS_texture_lod");
+#endif /* GL_SGIS_texture_lod */
+#ifdef GL_SGIS_texture_select
+ CONST_CAST(GLEW_SGIS_texture_select) = glewGetExtension("GL_SGIS_texture_select");
+#endif /* GL_SGIS_texture_select */
+#ifdef GL_SGIX_async
+ CONST_CAST(GLEW_SGIX_async) = glewGetExtension("GL_SGIX_async");
+ if (glewExperimental || GLEW_SGIX_async) CONST_CAST(GLEW_SGIX_async) = !_glewInit_GL_SGIX_async(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SGIX_async */
+#ifdef GL_SGIX_async_histogram
+ CONST_CAST(GLEW_SGIX_async_histogram) = glewGetExtension("GL_SGIX_async_histogram");
+#endif /* GL_SGIX_async_histogram */
+#ifdef GL_SGIX_async_pixel
+ CONST_CAST(GLEW_SGIX_async_pixel) = glewGetExtension("GL_SGIX_async_pixel");
+#endif /* GL_SGIX_async_pixel */
+#ifdef GL_SGIX_blend_alpha_minmax
+ CONST_CAST(GLEW_SGIX_blend_alpha_minmax) = glewGetExtension("GL_SGIX_blend_alpha_minmax");
+#endif /* GL_SGIX_blend_alpha_minmax */
+#ifdef GL_SGIX_clipmap
+ CONST_CAST(GLEW_SGIX_clipmap) = glewGetExtension("GL_SGIX_clipmap");
+#endif /* GL_SGIX_clipmap */
+#ifdef GL_SGIX_convolution_accuracy
+ CONST_CAST(GLEW_SGIX_convolution_accuracy) = glewGetExtension("GL_SGIX_convolution_accuracy");
+#endif /* GL_SGIX_convolution_accuracy */
+#ifdef GL_SGIX_depth_texture
+ CONST_CAST(GLEW_SGIX_depth_texture) = glewGetExtension("GL_SGIX_depth_texture");
+#endif /* GL_SGIX_depth_texture */
+#ifdef GL_SGIX_flush_raster
+ CONST_CAST(GLEW_SGIX_flush_raster) = glewGetExtension("GL_SGIX_flush_raster");
+ if (glewExperimental || GLEW_SGIX_flush_raster) CONST_CAST(GLEW_SGIX_flush_raster) = !_glewInit_GL_SGIX_flush_raster(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SGIX_flush_raster */
+#ifdef GL_SGIX_fog_offset
+ CONST_CAST(GLEW_SGIX_fog_offset) = glewGetExtension("GL_SGIX_fog_offset");
+#endif /* GL_SGIX_fog_offset */
+#ifdef GL_SGIX_fog_texture
+ CONST_CAST(GLEW_SGIX_fog_texture) = glewGetExtension("GL_SGIX_fog_texture");
+ if (glewExperimental || GLEW_SGIX_fog_texture) CONST_CAST(GLEW_SGIX_fog_texture) = !_glewInit_GL_SGIX_fog_texture(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SGIX_fog_texture */
+#ifdef GL_SGIX_fragment_specular_lighting
+ CONST_CAST(GLEW_SGIX_fragment_specular_lighting) = glewGetExtension("GL_SGIX_fragment_specular_lighting");
+ if (glewExperimental || GLEW_SGIX_fragment_specular_lighting) CONST_CAST(GLEW_SGIX_fragment_specular_lighting) = !_glewInit_GL_SGIX_fragment_specular_lighting(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SGIX_fragment_specular_lighting */
+#ifdef GL_SGIX_framezoom
+ CONST_CAST(GLEW_SGIX_framezoom) = glewGetExtension("GL_SGIX_framezoom");
+ if (glewExperimental || GLEW_SGIX_framezoom) CONST_CAST(GLEW_SGIX_framezoom) = !_glewInit_GL_SGIX_framezoom(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SGIX_framezoom */
+#ifdef GL_SGIX_interlace
+ CONST_CAST(GLEW_SGIX_interlace) = glewGetExtension("GL_SGIX_interlace");
+#endif /* GL_SGIX_interlace */
+#ifdef GL_SGIX_ir_instrument1
+ CONST_CAST(GLEW_SGIX_ir_instrument1) = glewGetExtension("GL_SGIX_ir_instrument1");
+#endif /* GL_SGIX_ir_instrument1 */
+#ifdef GL_SGIX_list_priority
+ CONST_CAST(GLEW_SGIX_list_priority) = glewGetExtension("GL_SGIX_list_priority");
+#endif /* GL_SGIX_list_priority */
+#ifdef GL_SGIX_pixel_texture
+ CONST_CAST(GLEW_SGIX_pixel_texture) = glewGetExtension("GL_SGIX_pixel_texture");
+ if (glewExperimental || GLEW_SGIX_pixel_texture) CONST_CAST(GLEW_SGIX_pixel_texture) = !_glewInit_GL_SGIX_pixel_texture(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SGIX_pixel_texture */
+#ifdef GL_SGIX_pixel_texture_bits
+ CONST_CAST(GLEW_SGIX_pixel_texture_bits) = glewGetExtension("GL_SGIX_pixel_texture_bits");
+#endif /* GL_SGIX_pixel_texture_bits */
+#ifdef GL_SGIX_reference_plane
+ CONST_CAST(GLEW_SGIX_reference_plane) = glewGetExtension("GL_SGIX_reference_plane");
+ if (glewExperimental || GLEW_SGIX_reference_plane) CONST_CAST(GLEW_SGIX_reference_plane) = !_glewInit_GL_SGIX_reference_plane(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SGIX_reference_plane */
+#ifdef GL_SGIX_resample
+ CONST_CAST(GLEW_SGIX_resample) = glewGetExtension("GL_SGIX_resample");
+#endif /* GL_SGIX_resample */
+#ifdef GL_SGIX_shadow
+ CONST_CAST(GLEW_SGIX_shadow) = glewGetExtension("GL_SGIX_shadow");
+#endif /* GL_SGIX_shadow */
+#ifdef GL_SGIX_shadow_ambient
+ CONST_CAST(GLEW_SGIX_shadow_ambient) = glewGetExtension("GL_SGIX_shadow_ambient");
+#endif /* GL_SGIX_shadow_ambient */
+#ifdef GL_SGIX_sprite
+ CONST_CAST(GLEW_SGIX_sprite) = glewGetExtension("GL_SGIX_sprite");
+ if (glewExperimental || GLEW_SGIX_sprite) CONST_CAST(GLEW_SGIX_sprite) = !_glewInit_GL_SGIX_sprite(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SGIX_sprite */
+#ifdef GL_SGIX_tag_sample_buffer
+ CONST_CAST(GLEW_SGIX_tag_sample_buffer) = glewGetExtension("GL_SGIX_tag_sample_buffer");
+ if (glewExperimental || GLEW_SGIX_tag_sample_buffer) CONST_CAST(GLEW_SGIX_tag_sample_buffer) = !_glewInit_GL_SGIX_tag_sample_buffer(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SGIX_tag_sample_buffer */
+#ifdef GL_SGIX_texture_add_env
+ CONST_CAST(GLEW_SGIX_texture_add_env) = glewGetExtension("GL_SGIX_texture_add_env");
+#endif /* GL_SGIX_texture_add_env */
+#ifdef GL_SGIX_texture_coordinate_clamp
+ CONST_CAST(GLEW_SGIX_texture_coordinate_clamp) = glewGetExtension("GL_SGIX_texture_coordinate_clamp");
+#endif /* GL_SGIX_texture_coordinate_clamp */
+#ifdef GL_SGIX_texture_lod_bias
+ CONST_CAST(GLEW_SGIX_texture_lod_bias) = glewGetExtension("GL_SGIX_texture_lod_bias");
+#endif /* GL_SGIX_texture_lod_bias */
+#ifdef GL_SGIX_texture_multi_buffer
+ CONST_CAST(GLEW_SGIX_texture_multi_buffer) = glewGetExtension("GL_SGIX_texture_multi_buffer");
+#endif /* GL_SGIX_texture_multi_buffer */
+#ifdef GL_SGIX_texture_range
+ CONST_CAST(GLEW_SGIX_texture_range) = glewGetExtension("GL_SGIX_texture_range");
+#endif /* GL_SGIX_texture_range */
+#ifdef GL_SGIX_texture_scale_bias
+ CONST_CAST(GLEW_SGIX_texture_scale_bias) = glewGetExtension("GL_SGIX_texture_scale_bias");
+#endif /* GL_SGIX_texture_scale_bias */
+#ifdef GL_SGIX_vertex_preclip
+ CONST_CAST(GLEW_SGIX_vertex_preclip) = glewGetExtension("GL_SGIX_vertex_preclip");
+#endif /* GL_SGIX_vertex_preclip */
+#ifdef GL_SGIX_vertex_preclip_hint
+ CONST_CAST(GLEW_SGIX_vertex_preclip_hint) = glewGetExtension("GL_SGIX_vertex_preclip_hint");
+#endif /* GL_SGIX_vertex_preclip_hint */
+#ifdef GL_SGIX_ycrcb
+ CONST_CAST(GLEW_SGIX_ycrcb) = glewGetExtension("GL_SGIX_ycrcb");
+#endif /* GL_SGIX_ycrcb */
+#ifdef GL_SGI_color_matrix
+ CONST_CAST(GLEW_SGI_color_matrix) = glewGetExtension("GL_SGI_color_matrix");
+#endif /* GL_SGI_color_matrix */
+#ifdef GL_SGI_color_table
+ CONST_CAST(GLEW_SGI_color_table) = glewGetExtension("GL_SGI_color_table");
+ if (glewExperimental || GLEW_SGI_color_table) CONST_CAST(GLEW_SGI_color_table) = !_glewInit_GL_SGI_color_table(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SGI_color_table */
+#ifdef GL_SGI_texture_color_table
+ CONST_CAST(GLEW_SGI_texture_color_table) = glewGetExtension("GL_SGI_texture_color_table");
+#endif /* GL_SGI_texture_color_table */
+#ifdef GL_SUNX_constant_data
+ CONST_CAST(GLEW_SUNX_constant_data) = glewGetExtension("GL_SUNX_constant_data");
+ if (glewExperimental || GLEW_SUNX_constant_data) CONST_CAST(GLEW_SUNX_constant_data) = !_glewInit_GL_SUNX_constant_data(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SUNX_constant_data */
+#ifdef GL_SUN_convolution_border_modes
+ CONST_CAST(GLEW_SUN_convolution_border_modes) = glewGetExtension("GL_SUN_convolution_border_modes");
+#endif /* GL_SUN_convolution_border_modes */
+#ifdef GL_SUN_global_alpha
+ CONST_CAST(GLEW_SUN_global_alpha) = glewGetExtension("GL_SUN_global_alpha");
+ if (glewExperimental || GLEW_SUN_global_alpha) CONST_CAST(GLEW_SUN_global_alpha) = !_glewInit_GL_SUN_global_alpha(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SUN_global_alpha */
+#ifdef GL_SUN_mesh_array
+ CONST_CAST(GLEW_SUN_mesh_array) = glewGetExtension("GL_SUN_mesh_array");
+#endif /* GL_SUN_mesh_array */
+#ifdef GL_SUN_read_video_pixels
+ CONST_CAST(GLEW_SUN_read_video_pixels) = glewGetExtension("GL_SUN_read_video_pixels");
+ if (glewExperimental || GLEW_SUN_read_video_pixels) CONST_CAST(GLEW_SUN_read_video_pixels) = !_glewInit_GL_SUN_read_video_pixels(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SUN_read_video_pixels */
+#ifdef GL_SUN_slice_accum
+ CONST_CAST(GLEW_SUN_slice_accum) = glewGetExtension("GL_SUN_slice_accum");
+#endif /* GL_SUN_slice_accum */
+#ifdef GL_SUN_triangle_list
+ CONST_CAST(GLEW_SUN_triangle_list) = glewGetExtension("GL_SUN_triangle_list");
+ if (glewExperimental || GLEW_SUN_triangle_list) CONST_CAST(GLEW_SUN_triangle_list) = !_glewInit_GL_SUN_triangle_list(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SUN_triangle_list */
+#ifdef GL_SUN_vertex
+ CONST_CAST(GLEW_SUN_vertex) = glewGetExtension("GL_SUN_vertex");
+ if (glewExperimental || GLEW_SUN_vertex) CONST_CAST(GLEW_SUN_vertex) = !_glewInit_GL_SUN_vertex(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SUN_vertex */
+#ifdef GL_WIN_phong_shading
+ CONST_CAST(GLEW_WIN_phong_shading) = glewGetExtension("GL_WIN_phong_shading");
+#endif /* GL_WIN_phong_shading */
+#ifdef GL_WIN_specular_fog
+ CONST_CAST(GLEW_WIN_specular_fog) = glewGetExtension("GL_WIN_specular_fog");
+#endif /* GL_WIN_specular_fog */
+#ifdef GL_WIN_swap_hint
+ CONST_CAST(GLEW_WIN_swap_hint) = glewGetExtension("GL_WIN_swap_hint");
+ if (glewExperimental || GLEW_WIN_swap_hint) CONST_CAST(GLEW_WIN_swap_hint) = !_glewInit_GL_WIN_swap_hint(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_WIN_swap_hint */
+
+ return GLEW_OK;
+}
+
+
+#if defined(_WIN32)
+
+#if !defined(GLEW_MX)
+
+PFNWGLSETSTEREOEMITTERSTATE3DLPROC __wglewSetStereoEmitterState3DL = NULL;
+
+PFNWGLCREATEBUFFERREGIONARBPROC __wglewCreateBufferRegionARB = NULL;
+PFNWGLDELETEBUFFERREGIONARBPROC __wglewDeleteBufferRegionARB = NULL;
+PFNWGLRESTOREBUFFERREGIONARBPROC __wglewRestoreBufferRegionARB = NULL;
+PFNWGLSAVEBUFFERREGIONARBPROC __wglewSaveBufferRegionARB = NULL;
+
+PFNWGLCREATECONTEXTATTRIBSARBPROC __wglewCreateContextAttribsARB = NULL;
+
+PFNWGLGETEXTENSIONSSTRINGARBPROC __wglewGetExtensionsStringARB = NULL;
+
+PFNWGLGETCURRENTREADDCARBPROC __wglewGetCurrentReadDCARB = NULL;
+PFNWGLMAKECONTEXTCURRENTARBPROC __wglewMakeContextCurrentARB = NULL;
+
+PFNWGLCREATEPBUFFERARBPROC __wglewCreatePbufferARB = NULL;
+PFNWGLDESTROYPBUFFERARBPROC __wglewDestroyPbufferARB = NULL;
+PFNWGLGETPBUFFERDCARBPROC __wglewGetPbufferDCARB = NULL;
+PFNWGLQUERYPBUFFERARBPROC __wglewQueryPbufferARB = NULL;
+PFNWGLRELEASEPBUFFERDCARBPROC __wglewReleasePbufferDCARB = NULL;
+
+PFNWGLCHOOSEPIXELFORMATARBPROC __wglewChoosePixelFormatARB = NULL;
+PFNWGLGETPIXELFORMATATTRIBFVARBPROC __wglewGetPixelFormatAttribfvARB = NULL;
+PFNWGLGETPIXELFORMATATTRIBIVARBPROC __wglewGetPixelFormatAttribivARB = NULL;
+
+PFNWGLBINDTEXIMAGEARBPROC __wglewBindTexImageARB = NULL;
+PFNWGLRELEASETEXIMAGEARBPROC __wglewReleaseTexImageARB = NULL;
+PFNWGLSETPBUFFERATTRIBARBPROC __wglewSetPbufferAttribARB = NULL;
+
+PFNWGLBINDDISPLAYCOLORTABLEEXTPROC __wglewBindDisplayColorTableEXT = NULL;
+PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC __wglewCreateDisplayColorTableEXT = NULL;
+PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC __wglewDestroyDisplayColorTableEXT = NULL;
+PFNWGLLOADDISPLAYCOLORTABLEEXTPROC __wglewLoadDisplayColorTableEXT = NULL;
+
+PFNWGLGETEXTENSIONSSTRINGEXTPROC __wglewGetExtensionsStringEXT = NULL;
+
+PFNWGLGETCURRENTREADDCEXTPROC __wglewGetCurrentReadDCEXT = NULL;
+PFNWGLMAKECONTEXTCURRENTEXTPROC __wglewMakeContextCurrentEXT = NULL;
+
+PFNWGLCREATEPBUFFEREXTPROC __wglewCreatePbufferEXT = NULL;
+PFNWGLDESTROYPBUFFEREXTPROC __wglewDestroyPbufferEXT = NULL;
+PFNWGLGETPBUFFERDCEXTPROC __wglewGetPbufferDCEXT = NULL;
+PFNWGLQUERYPBUFFEREXTPROC __wglewQueryPbufferEXT = NULL;
+PFNWGLRELEASEPBUFFERDCEXTPROC __wglewReleasePbufferDCEXT = NULL;
+
+PFNWGLCHOOSEPIXELFORMATEXTPROC __wglewChoosePixelFormatEXT = NULL;
+PFNWGLGETPIXELFORMATATTRIBFVEXTPROC __wglewGetPixelFormatAttribfvEXT = NULL;
+PFNWGLGETPIXELFORMATATTRIBIVEXTPROC __wglewGetPixelFormatAttribivEXT = NULL;
+
+PFNWGLGETSWAPINTERVALEXTPROC __wglewGetSwapIntervalEXT = NULL;
+PFNWGLSWAPINTERVALEXTPROC __wglewSwapIntervalEXT = NULL;
+
+PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC __wglewGetDigitalVideoParametersI3D = NULL;
+PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC __wglewSetDigitalVideoParametersI3D = NULL;
+
+PFNWGLGETGAMMATABLEI3DPROC __wglewGetGammaTableI3D = NULL;
+PFNWGLGETGAMMATABLEPARAMETERSI3DPROC __wglewGetGammaTableParametersI3D = NULL;
+PFNWGLSETGAMMATABLEI3DPROC __wglewSetGammaTableI3D = NULL;
+PFNWGLSETGAMMATABLEPARAMETERSI3DPROC __wglewSetGammaTableParametersI3D = NULL;
+
+PFNWGLDISABLEGENLOCKI3DPROC __wglewDisableGenlockI3D = NULL;
+PFNWGLENABLEGENLOCKI3DPROC __wglewEnableGenlockI3D = NULL;
+PFNWGLGENLOCKSAMPLERATEI3DPROC __wglewGenlockSampleRateI3D = NULL;
+PFNWGLGENLOCKSOURCEDELAYI3DPROC __wglewGenlockSourceDelayI3D = NULL;
+PFNWGLGENLOCKSOURCEEDGEI3DPROC __wglewGenlockSourceEdgeI3D = NULL;
+PFNWGLGENLOCKSOURCEI3DPROC __wglewGenlockSourceI3D = NULL;
+PFNWGLGETGENLOCKSAMPLERATEI3DPROC __wglewGetGenlockSampleRateI3D = NULL;
+PFNWGLGETGENLOCKSOURCEDELAYI3DPROC __wglewGetGenlockSourceDelayI3D = NULL;
+PFNWGLGETGENLOCKSOURCEEDGEI3DPROC __wglewGetGenlockSourceEdgeI3D = NULL;
+PFNWGLGETGENLOCKSOURCEI3DPROC __wglewGetGenlockSourceI3D = NULL;
+PFNWGLISENABLEDGENLOCKI3DPROC __wglewIsEnabledGenlockI3D = NULL;
+PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC __wglewQueryGenlockMaxSourceDelayI3D = NULL;
+
+PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC __wglewAssociateImageBufferEventsI3D = NULL;
+PFNWGLCREATEIMAGEBUFFERI3DPROC __wglewCreateImageBufferI3D = NULL;
+PFNWGLDESTROYIMAGEBUFFERI3DPROC __wglewDestroyImageBufferI3D = NULL;
+PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC __wglewReleaseImageBufferEventsI3D = NULL;
+
+PFNWGLDISABLEFRAMELOCKI3DPROC __wglewDisableFrameLockI3D = NULL;
+PFNWGLENABLEFRAMELOCKI3DPROC __wglewEnableFrameLockI3D = NULL;
+PFNWGLISENABLEDFRAMELOCKI3DPROC __wglewIsEnabledFrameLockI3D = NULL;
+PFNWGLQUERYFRAMELOCKMASTERI3DPROC __wglewQueryFrameLockMasterI3D = NULL;
+
+PFNWGLBEGINFRAMETRACKINGI3DPROC __wglewBeginFrameTrackingI3D = NULL;
+PFNWGLENDFRAMETRACKINGI3DPROC __wglewEndFrameTrackingI3D = NULL;
+PFNWGLGETFRAMEUSAGEI3DPROC __wglewGetFrameUsageI3D = NULL;
+PFNWGLQUERYFRAMETRACKINGI3DPROC __wglewQueryFrameTrackingI3D = NULL;
+
+PFNWGLCREATEAFFINITYDCNVPROC __wglewCreateAffinityDCNV = NULL;
+PFNWGLDELETEDCNVPROC __wglewDeleteDCNV = NULL;
+PFNWGLENUMGPUDEVICESNVPROC __wglewEnumGpuDevicesNV = NULL;
+PFNWGLENUMGPUSFROMAFFINITYDCNVPROC __wglewEnumGpusFromAffinityDCNV = NULL;
+PFNWGLENUMGPUSNVPROC __wglewEnumGpusNV = NULL;
+
+PFNWGLBINDVIDEODEVICENVPROC __wglewBindVideoDeviceNV = NULL;
+PFNWGLENUMERATEVIDEODEVICESNVPROC __wglewEnumerateVideoDevicesNV = NULL;
+PFNWGLQUERYCURRENTCONTEXTNVPROC __wglewQueryCurrentContextNV = NULL;
+
+PFNWGLBINDSWAPBARRIERNVPROC __wglewBindSwapBarrierNV = NULL;
+PFNWGLJOINSWAPGROUPNVPROC __wglewJoinSwapGroupNV = NULL;
+PFNWGLQUERYFRAMECOUNTNVPROC __wglewQueryFrameCountNV = NULL;
+PFNWGLQUERYMAXSWAPGROUPSNVPROC __wglewQueryMaxSwapGroupsNV = NULL;
+PFNWGLQUERYSWAPGROUPNVPROC __wglewQuerySwapGroupNV = NULL;
+PFNWGLRESETFRAMECOUNTNVPROC __wglewResetFrameCountNV = NULL;
+
+PFNWGLALLOCATEMEMORYNVPROC __wglewAllocateMemoryNV = NULL;
+PFNWGLFREEMEMORYNVPROC __wglewFreeMemoryNV = NULL;
+
+PFNWGLBINDVIDEOIMAGENVPROC __wglewBindVideoImageNV = NULL;
+PFNWGLGETVIDEODEVICENVPROC __wglewGetVideoDeviceNV = NULL;
+PFNWGLGETVIDEOINFONVPROC __wglewGetVideoInfoNV = NULL;
+PFNWGLRELEASEVIDEODEVICENVPROC __wglewReleaseVideoDeviceNV = NULL;
+PFNWGLRELEASEVIDEOIMAGENVPROC __wglewReleaseVideoImageNV = NULL;
+PFNWGLSENDPBUFFERTOVIDEONVPROC __wglewSendPbufferToVideoNV = NULL;
+
+PFNWGLGETMSCRATEOMLPROC __wglewGetMscRateOML = NULL;
+PFNWGLGETSYNCVALUESOMLPROC __wglewGetSyncValuesOML = NULL;
+PFNWGLSWAPBUFFERSMSCOMLPROC __wglewSwapBuffersMscOML = NULL;
+PFNWGLSWAPLAYERBUFFERSMSCOMLPROC __wglewSwapLayerBuffersMscOML = NULL;
+PFNWGLWAITFORMSCOMLPROC __wglewWaitForMscOML = NULL;
+PFNWGLWAITFORSBCOMLPROC __wglewWaitForSbcOML = NULL;
+GLboolean __WGLEW_3DFX_multisample = GL_FALSE;
+GLboolean __WGLEW_3DL_stereo_control = GL_FALSE;
+GLboolean __WGLEW_ARB_buffer_region = GL_FALSE;
+GLboolean __WGLEW_ARB_create_context = GL_FALSE;
+GLboolean __WGLEW_ARB_extensions_string = GL_FALSE;
+GLboolean __WGLEW_ARB_framebuffer_sRGB = GL_FALSE;
+GLboolean __WGLEW_ARB_make_current_read = GL_FALSE;
+GLboolean __WGLEW_ARB_multisample = GL_FALSE;
+GLboolean __WGLEW_ARB_pbuffer = GL_FALSE;
+GLboolean __WGLEW_ARB_pixel_format = GL_FALSE;
+GLboolean __WGLEW_ARB_pixel_format_float = GL_FALSE;
+GLboolean __WGLEW_ARB_render_texture = GL_FALSE;
+GLboolean __WGLEW_ATI_pixel_format_float = GL_FALSE;
+GLboolean __WGLEW_ATI_render_texture_rectangle = GL_FALSE;
+GLboolean __WGLEW_EXT_depth_float = GL_FALSE;
+GLboolean __WGLEW_EXT_display_color_table = GL_FALSE;
+GLboolean __WGLEW_EXT_extensions_string = GL_FALSE;
+GLboolean __WGLEW_EXT_framebuffer_sRGB = GL_FALSE;
+GLboolean __WGLEW_EXT_make_current_read = GL_FALSE;
+GLboolean __WGLEW_EXT_multisample = GL_FALSE;
+GLboolean __WGLEW_EXT_pbuffer = GL_FALSE;
+GLboolean __WGLEW_EXT_pixel_format = GL_FALSE;
+GLboolean __WGLEW_EXT_pixel_format_packed_float = GL_FALSE;
+GLboolean __WGLEW_EXT_swap_control = GL_FALSE;
+GLboolean __WGLEW_I3D_digital_video_control = GL_FALSE;
+GLboolean __WGLEW_I3D_gamma = GL_FALSE;
+GLboolean __WGLEW_I3D_genlock = GL_FALSE;
+GLboolean __WGLEW_I3D_image_buffer = GL_FALSE;
+GLboolean __WGLEW_I3D_swap_frame_lock = GL_FALSE;
+GLboolean __WGLEW_I3D_swap_frame_usage = GL_FALSE;
+GLboolean __WGLEW_NV_float_buffer = GL_FALSE;
+GLboolean __WGLEW_NV_gpu_affinity = GL_FALSE;
+GLboolean __WGLEW_NV_present_video = GL_FALSE;
+GLboolean __WGLEW_NV_render_depth_texture = GL_FALSE;
+GLboolean __WGLEW_NV_render_texture_rectangle = GL_FALSE;
+GLboolean __WGLEW_NV_swap_group = GL_FALSE;
+GLboolean __WGLEW_NV_vertex_array_range = GL_FALSE;
+GLboolean __WGLEW_NV_video_output = GL_FALSE;
+GLboolean __WGLEW_OML_sync_control = GL_FALSE;
+
+#endif /* !GLEW_MX */
+
+#ifdef WGL_3DFX_multisample
+
+#endif /* WGL_3DFX_multisample */
+
+#ifdef WGL_3DL_stereo_control
+
+static GLboolean _glewInit_WGL_3DL_stereo_control (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglSetStereoEmitterState3DL = (PFNWGLSETSTEREOEMITTERSTATE3DLPROC)glewGetProcAddress((const GLubyte*)"wglSetStereoEmitterState3DL")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_3DL_stereo_control */
+
+#ifdef WGL_ARB_buffer_region
+
+static GLboolean _glewInit_WGL_ARB_buffer_region (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglCreateBufferRegionARB = (PFNWGLCREATEBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglCreateBufferRegionARB")) == NULL) || r;
+ r = ((wglDeleteBufferRegionARB = (PFNWGLDELETEBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglDeleteBufferRegionARB")) == NULL) || r;
+ r = ((wglRestoreBufferRegionARB = (PFNWGLRESTOREBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglRestoreBufferRegionARB")) == NULL) || r;
+ r = ((wglSaveBufferRegionARB = (PFNWGLSAVEBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglSaveBufferRegionARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_ARB_buffer_region */
+
+#ifdef WGL_ARB_create_context
+
+static GLboolean _glewInit_WGL_ARB_create_context (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)glewGetProcAddress((const GLubyte*)"wglCreateContextAttribsARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_ARB_create_context */
+
+#ifdef WGL_ARB_extensions_string
+
+static GLboolean _glewInit_WGL_ARB_extensions_string (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_ARB_extensions_string */
+
+#ifdef WGL_ARB_framebuffer_sRGB
+
+#endif /* WGL_ARB_framebuffer_sRGB */
+
+#ifdef WGL_ARB_make_current_read
+
+static GLboolean _glewInit_WGL_ARB_make_current_read (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglGetCurrentReadDCARB = (PFNWGLGETCURRENTREADDCARBPROC)glewGetProcAddress((const GLubyte*)"wglGetCurrentReadDCARB")) == NULL) || r;
+ r = ((wglMakeContextCurrentARB = (PFNWGLMAKECONTEXTCURRENTARBPROC)glewGetProcAddress((const GLubyte*)"wglMakeContextCurrentARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_ARB_make_current_read */
+
+#ifdef WGL_ARB_multisample
+
+#endif /* WGL_ARB_multisample */
+
+#ifdef WGL_ARB_pbuffer
+
+static GLboolean _glewInit_WGL_ARB_pbuffer (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglCreatePbufferARB = (PFNWGLCREATEPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"wglCreatePbufferARB")) == NULL) || r;
+ r = ((wglDestroyPbufferARB = (PFNWGLDESTROYPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"wglDestroyPbufferARB")) == NULL) || r;
+ r = ((wglGetPbufferDCARB = (PFNWGLGETPBUFFERDCARBPROC)glewGetProcAddress((const GLubyte*)"wglGetPbufferDCARB")) == NULL) || r;
+ r = ((wglQueryPbufferARB = (PFNWGLQUERYPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"wglQueryPbufferARB")) == NULL) || r;
+ r = ((wglReleasePbufferDCARB = (PFNWGLRELEASEPBUFFERDCARBPROC)glewGetProcAddress((const GLubyte*)"wglReleasePbufferDCARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_ARB_pbuffer */
+
+#ifdef WGL_ARB_pixel_format
+
+static GLboolean _glewInit_WGL_ARB_pixel_format (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglChoosePixelFormatARB = (PFNWGLCHOOSEPIXELFORMATARBPROC)glewGetProcAddress((const GLubyte*)"wglChoosePixelFormatARB")) == NULL) || r;
+ r = ((wglGetPixelFormatAttribfvARB = (PFNWGLGETPIXELFORMATATTRIBFVARBPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribfvARB")) == NULL) || r;
+ r = ((wglGetPixelFormatAttribivARB = (PFNWGLGETPIXELFORMATATTRIBIVARBPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribivARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_ARB_pixel_format */
+
+#ifdef WGL_ARB_pixel_format_float
+
+#endif /* WGL_ARB_pixel_format_float */
+
+#ifdef WGL_ARB_render_texture
+
+static GLboolean _glewInit_WGL_ARB_render_texture (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglBindTexImageARB = (PFNWGLBINDTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"wglBindTexImageARB")) == NULL) || r;
+ r = ((wglReleaseTexImageARB = (PFNWGLRELEASETEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"wglReleaseTexImageARB")) == NULL) || r;
+ r = ((wglSetPbufferAttribARB = (PFNWGLSETPBUFFERATTRIBARBPROC)glewGetProcAddress((const GLubyte*)"wglSetPbufferAttribARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_ARB_render_texture */
+
+#ifdef WGL_ATI_pixel_format_float
+
+#endif /* WGL_ATI_pixel_format_float */
+
+#ifdef WGL_ATI_render_texture_rectangle
+
+#endif /* WGL_ATI_render_texture_rectangle */
+
+#ifdef WGL_EXT_depth_float
+
+#endif /* WGL_EXT_depth_float */
+
+#ifdef WGL_EXT_display_color_table
+
+static GLboolean _glewInit_WGL_EXT_display_color_table (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglBindDisplayColorTableEXT = (PFNWGLBINDDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglBindDisplayColorTableEXT")) == NULL) || r;
+ r = ((wglCreateDisplayColorTableEXT = (PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglCreateDisplayColorTableEXT")) == NULL) || r;
+ r = ((wglDestroyDisplayColorTableEXT = (PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglDestroyDisplayColorTableEXT")) == NULL) || r;
+ r = ((wglLoadDisplayColorTableEXT = (PFNWGLLOADDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglLoadDisplayColorTableEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_EXT_display_color_table */
+
+#ifdef WGL_EXT_extensions_string
+
+static GLboolean _glewInit_WGL_EXT_extensions_string (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_EXT_extensions_string */
+
+#ifdef WGL_EXT_framebuffer_sRGB
+
+#endif /* WGL_EXT_framebuffer_sRGB */
+
+#ifdef WGL_EXT_make_current_read
+
+static GLboolean _glewInit_WGL_EXT_make_current_read (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglGetCurrentReadDCEXT = (PFNWGLGETCURRENTREADDCEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetCurrentReadDCEXT")) == NULL) || r;
+ r = ((wglMakeContextCurrentEXT = (PFNWGLMAKECONTEXTCURRENTEXTPROC)glewGetProcAddress((const GLubyte*)"wglMakeContextCurrentEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_EXT_make_current_read */
+
+#ifdef WGL_EXT_multisample
+
+#endif /* WGL_EXT_multisample */
+
+#ifdef WGL_EXT_pbuffer
+
+static GLboolean _glewInit_WGL_EXT_pbuffer (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglCreatePbufferEXT = (PFNWGLCREATEPBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"wglCreatePbufferEXT")) == NULL) || r;
+ r = ((wglDestroyPbufferEXT = (PFNWGLDESTROYPBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"wglDestroyPbufferEXT")) == NULL) || r;
+ r = ((wglGetPbufferDCEXT = (PFNWGLGETPBUFFERDCEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetPbufferDCEXT")) == NULL) || r;
+ r = ((wglQueryPbufferEXT = (PFNWGLQUERYPBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"wglQueryPbufferEXT")) == NULL) || r;
+ r = ((wglReleasePbufferDCEXT = (PFNWGLRELEASEPBUFFERDCEXTPROC)glewGetProcAddress((const GLubyte*)"wglReleasePbufferDCEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_EXT_pbuffer */
+
+#ifdef WGL_EXT_pixel_format
+
+static GLboolean _glewInit_WGL_EXT_pixel_format (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglChoosePixelFormatEXT = (PFNWGLCHOOSEPIXELFORMATEXTPROC)glewGetProcAddress((const GLubyte*)"wglChoosePixelFormatEXT")) == NULL) || r;
+ r = ((wglGetPixelFormatAttribfvEXT = (PFNWGLGETPIXELFORMATATTRIBFVEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribfvEXT")) == NULL) || r;
+ r = ((wglGetPixelFormatAttribivEXT = (PFNWGLGETPIXELFORMATATTRIBIVEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribivEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_EXT_pixel_format */
+
+#ifdef WGL_EXT_pixel_format_packed_float
+
+#endif /* WGL_EXT_pixel_format_packed_float */
+
+#ifdef WGL_EXT_swap_control
+
+static GLboolean _glewInit_WGL_EXT_swap_control (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglGetSwapIntervalEXT = (PFNWGLGETSWAPINTERVALEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetSwapIntervalEXT")) == NULL) || r;
+ r = ((wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)glewGetProcAddress((const GLubyte*)"wglSwapIntervalEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_EXT_swap_control */
+
+#ifdef WGL_I3D_digital_video_control
+
+static GLboolean _glewInit_WGL_I3D_digital_video_control (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglGetDigitalVideoParametersI3D = (PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetDigitalVideoParametersI3D")) == NULL) || r;
+ r = ((wglSetDigitalVideoParametersI3D = (PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglSetDigitalVideoParametersI3D")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_I3D_digital_video_control */
+
+#ifdef WGL_I3D_gamma
+
+static GLboolean _glewInit_WGL_I3D_gamma (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglGetGammaTableI3D = (PFNWGLGETGAMMATABLEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGammaTableI3D")) == NULL) || r;
+ r = ((wglGetGammaTableParametersI3D = (PFNWGLGETGAMMATABLEPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGammaTableParametersI3D")) == NULL) || r;
+ r = ((wglSetGammaTableI3D = (PFNWGLSETGAMMATABLEI3DPROC)glewGetProcAddress((const GLubyte*)"wglSetGammaTableI3D")) == NULL) || r;
+ r = ((wglSetGammaTableParametersI3D = (PFNWGLSETGAMMATABLEPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglSetGammaTableParametersI3D")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_I3D_gamma */
+
+#ifdef WGL_I3D_genlock
+
+static GLboolean _glewInit_WGL_I3D_genlock (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglDisableGenlockI3D = (PFNWGLDISABLEGENLOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglDisableGenlockI3D")) == NULL) || r;
+ r = ((wglEnableGenlockI3D = (PFNWGLENABLEGENLOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglEnableGenlockI3D")) == NULL) || r;
+ r = ((wglGenlockSampleRateI3D = (PFNWGLGENLOCKSAMPLERATEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSampleRateI3D")) == NULL) || r;
+ r = ((wglGenlockSourceDelayI3D = (PFNWGLGENLOCKSOURCEDELAYI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSourceDelayI3D")) == NULL) || r;
+ r = ((wglGenlockSourceEdgeI3D = (PFNWGLGENLOCKSOURCEEDGEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSourceEdgeI3D")) == NULL) || r;
+ r = ((wglGenlockSourceI3D = (PFNWGLGENLOCKSOURCEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSourceI3D")) == NULL) || r;
+ r = ((wglGetGenlockSampleRateI3D = (PFNWGLGETGENLOCKSAMPLERATEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSampleRateI3D")) == NULL) || r;
+ r = ((wglGetGenlockSourceDelayI3D = (PFNWGLGETGENLOCKSOURCEDELAYI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSourceDelayI3D")) == NULL) || r;
+ r = ((wglGetGenlockSourceEdgeI3D = (PFNWGLGETGENLOCKSOURCEEDGEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSourceEdgeI3D")) == NULL) || r;
+ r = ((wglGetGenlockSourceI3D = (PFNWGLGETGENLOCKSOURCEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSourceI3D")) == NULL) || r;
+ r = ((wglIsEnabledGenlockI3D = (PFNWGLISENABLEDGENLOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglIsEnabledGenlockI3D")) == NULL) || r;
+ r = ((wglQueryGenlockMaxSourceDelayI3D = (PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC)glewGetProcAddress((const GLubyte*)"wglQueryGenlockMaxSourceDelayI3D")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_I3D_genlock */
+
+#ifdef WGL_I3D_image_buffer
+
+static GLboolean _glewInit_WGL_I3D_image_buffer (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglAssociateImageBufferEventsI3D = (PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC)glewGetProcAddress((const GLubyte*)"wglAssociateImageBufferEventsI3D")) == NULL) || r;
+ r = ((wglCreateImageBufferI3D = (PFNWGLCREATEIMAGEBUFFERI3DPROC)glewGetProcAddress((const GLubyte*)"wglCreateImageBufferI3D")) == NULL) || r;
+ r = ((wglDestroyImageBufferI3D = (PFNWGLDESTROYIMAGEBUFFERI3DPROC)glewGetProcAddress((const GLubyte*)"wglDestroyImageBufferI3D")) == NULL) || r;
+ r = ((wglReleaseImageBufferEventsI3D = (PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC)glewGetProcAddress((const GLubyte*)"wglReleaseImageBufferEventsI3D")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_I3D_image_buffer */
+
+#ifdef WGL_I3D_swap_frame_lock
+
+static GLboolean _glewInit_WGL_I3D_swap_frame_lock (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglDisableFrameLockI3D = (PFNWGLDISABLEFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglDisableFrameLockI3D")) == NULL) || r;
+ r = ((wglEnableFrameLockI3D = (PFNWGLENABLEFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglEnableFrameLockI3D")) == NULL) || r;
+ r = ((wglIsEnabledFrameLockI3D = (PFNWGLISENABLEDFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglIsEnabledFrameLockI3D")) == NULL) || r;
+ r = ((wglQueryFrameLockMasterI3D = (PFNWGLQUERYFRAMELOCKMASTERI3DPROC)glewGetProcAddress((const GLubyte*)"wglQueryFrameLockMasterI3D")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_I3D_swap_frame_lock */
+
+#ifdef WGL_I3D_swap_frame_usage
+
+static GLboolean _glewInit_WGL_I3D_swap_frame_usage (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglBeginFrameTrackingI3D = (PFNWGLBEGINFRAMETRACKINGI3DPROC)glewGetProcAddress((const GLubyte*)"wglBeginFrameTrackingI3D")) == NULL) || r;
+ r = ((wglEndFrameTrackingI3D = (PFNWGLENDFRAMETRACKINGI3DPROC)glewGetProcAddress((const GLubyte*)"wglEndFrameTrackingI3D")) == NULL) || r;
+ r = ((wglGetFrameUsageI3D = (PFNWGLGETFRAMEUSAGEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetFrameUsageI3D")) == NULL) || r;
+ r = ((wglQueryFrameTrackingI3D = (PFNWGLQUERYFRAMETRACKINGI3DPROC)glewGetProcAddress((const GLubyte*)"wglQueryFrameTrackingI3D")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_I3D_swap_frame_usage */
+
+#ifdef WGL_NV_float_buffer
+
+#endif /* WGL_NV_float_buffer */
+
+#ifdef WGL_NV_gpu_affinity
+
+static GLboolean _glewInit_WGL_NV_gpu_affinity (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglCreateAffinityDCNV = (PFNWGLCREATEAFFINITYDCNVPROC)glewGetProcAddress((const GLubyte*)"wglCreateAffinityDCNV")) == NULL) || r;
+ r = ((wglDeleteDCNV = (PFNWGLDELETEDCNVPROC)glewGetProcAddress((const GLubyte*)"wglDeleteDCNV")) == NULL) || r;
+ r = ((wglEnumGpuDevicesNV = (PFNWGLENUMGPUDEVICESNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumGpuDevicesNV")) == NULL) || r;
+ r = ((wglEnumGpusFromAffinityDCNV = (PFNWGLENUMGPUSFROMAFFINITYDCNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumGpusFromAffinityDCNV")) == NULL) || r;
+ r = ((wglEnumGpusNV = (PFNWGLENUMGPUSNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumGpusNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_NV_gpu_affinity */
+
+#ifdef WGL_NV_present_video
+
+static GLboolean _glewInit_WGL_NV_present_video (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglBindVideoDeviceNV = (PFNWGLBINDVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglBindVideoDeviceNV")) == NULL) || r;
+ r = ((wglEnumerateVideoDevicesNV = (PFNWGLENUMERATEVIDEODEVICESNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumerateVideoDevicesNV")) == NULL) || r;
+ r = ((wglQueryCurrentContextNV = (PFNWGLQUERYCURRENTCONTEXTNVPROC)glewGetProcAddress((const GLubyte*)"wglQueryCurrentContextNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_NV_present_video */
+
+#ifdef WGL_NV_render_depth_texture
+
+#endif /* WGL_NV_render_depth_texture */
+
+#ifdef WGL_NV_render_texture_rectangle
+
+#endif /* WGL_NV_render_texture_rectangle */
+
+#ifdef WGL_NV_swap_group
+
+static GLboolean _glewInit_WGL_NV_swap_group (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglBindSwapBarrierNV = (PFNWGLBINDSWAPBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"wglBindSwapBarrierNV")) == NULL) || r;
+ r = ((wglJoinSwapGroupNV = (PFNWGLJOINSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"wglJoinSwapGroupNV")) == NULL) || r;
+ r = ((wglQueryFrameCountNV = (PFNWGLQUERYFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"wglQueryFrameCountNV")) == NULL) || r;
+ r = ((wglQueryMaxSwapGroupsNV = (PFNWGLQUERYMAXSWAPGROUPSNVPROC)glewGetProcAddress((const GLubyte*)"wglQueryMaxSwapGroupsNV")) == NULL) || r;
+ r = ((wglQuerySwapGroupNV = (PFNWGLQUERYSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"wglQuerySwapGroupNV")) == NULL) || r;
+ r = ((wglResetFrameCountNV = (PFNWGLRESETFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"wglResetFrameCountNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_NV_swap_group */
+
+#ifdef WGL_NV_vertex_array_range
+
+static GLboolean _glewInit_WGL_NV_vertex_array_range (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglAllocateMemoryNV = (PFNWGLALLOCATEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"wglAllocateMemoryNV")) == NULL) || r;
+ r = ((wglFreeMemoryNV = (PFNWGLFREEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"wglFreeMemoryNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_NV_vertex_array_range */
+
+#ifdef WGL_NV_video_output
+
+static GLboolean _glewInit_WGL_NV_video_output (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglBindVideoImageNV = (PFNWGLBINDVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"wglBindVideoImageNV")) == NULL) || r;
+ r = ((wglGetVideoDeviceNV = (PFNWGLGETVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglGetVideoDeviceNV")) == NULL) || r;
+ r = ((wglGetVideoInfoNV = (PFNWGLGETVIDEOINFONVPROC)glewGetProcAddress((const GLubyte*)"wglGetVideoInfoNV")) == NULL) || r;
+ r = ((wglReleaseVideoDeviceNV = (PFNWGLRELEASEVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglReleaseVideoDeviceNV")) == NULL) || r;
+ r = ((wglReleaseVideoImageNV = (PFNWGLRELEASEVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"wglReleaseVideoImageNV")) == NULL) || r;
+ r = ((wglSendPbufferToVideoNV = (PFNWGLSENDPBUFFERTOVIDEONVPROC)glewGetProcAddress((const GLubyte*)"wglSendPbufferToVideoNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_NV_video_output */
+
+#ifdef WGL_OML_sync_control
+
+static GLboolean _glewInit_WGL_OML_sync_control (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglGetMscRateOML = (PFNWGLGETMSCRATEOMLPROC)glewGetProcAddress((const GLubyte*)"wglGetMscRateOML")) == NULL) || r;
+ r = ((wglGetSyncValuesOML = (PFNWGLGETSYNCVALUESOMLPROC)glewGetProcAddress((const GLubyte*)"wglGetSyncValuesOML")) == NULL) || r;
+ r = ((wglSwapBuffersMscOML = (PFNWGLSWAPBUFFERSMSCOMLPROC)glewGetProcAddress((const GLubyte*)"wglSwapBuffersMscOML")) == NULL) || r;
+ r = ((wglSwapLayerBuffersMscOML = (PFNWGLSWAPLAYERBUFFERSMSCOMLPROC)glewGetProcAddress((const GLubyte*)"wglSwapLayerBuffersMscOML")) == NULL) || r;
+ r = ((wglWaitForMscOML = (PFNWGLWAITFORMSCOMLPROC)glewGetProcAddress((const GLubyte*)"wglWaitForMscOML")) == NULL) || r;
+ r = ((wglWaitForSbcOML = (PFNWGLWAITFORSBCOMLPROC)glewGetProcAddress((const GLubyte*)"wglWaitForSbcOML")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_OML_sync_control */
+
+/* ------------------------------------------------------------------------- */
+
+static PFNWGLGETEXTENSIONSSTRINGARBPROC _wglewGetExtensionsStringARB = NULL;
+static PFNWGLGETEXTENSIONSSTRINGEXTPROC _wglewGetExtensionsStringEXT = NULL;
+
+GLboolean wglewGetExtension (const char* name)
+{
+ GLubyte* p;
+ GLubyte* end;
+ GLuint len = _glewStrLen((const GLubyte*)name);
+ if (_wglewGetExtensionsStringARB == NULL)
+ if (_wglewGetExtensionsStringEXT == NULL)
+ return GL_FALSE;
+ else
+ p = (GLubyte*)_wglewGetExtensionsStringEXT();
+ else
+ p = (GLubyte*)_wglewGetExtensionsStringARB(wglGetCurrentDC());
+ if (0 == p) return GL_FALSE;
+ end = p + _glewStrLen(p);
+ while (p < end)
+ {
+ GLuint n = _glewStrCLen(p, ' ');
+ if (len == n && _glewStrSame((const GLubyte*)name, p, n)) return GL_TRUE;
+ p += n+1;
+ }
+ return GL_FALSE;
+}
+
+GLenum wglewContextInit (WGLEW_CONTEXT_ARG_DEF_LIST)
+{
+ GLboolean crippled;
+ /* find wgl extension string query functions */
+ _wglewGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringARB");
+ _wglewGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringEXT");
+ /* initialize extensions */
+ crippled = _wglewGetExtensionsStringARB == NULL && _wglewGetExtensionsStringEXT == NULL;
+#ifdef WGL_3DFX_multisample
+ CONST_CAST(WGLEW_3DFX_multisample) = wglewGetExtension("WGL_3DFX_multisample");
+#endif /* WGL_3DFX_multisample */
+#ifdef WGL_3DL_stereo_control
+ CONST_CAST(WGLEW_3DL_stereo_control) = wglewGetExtension("WGL_3DL_stereo_control");
+ if (glewExperimental || WGLEW_3DL_stereo_control|| crippled) CONST_CAST(WGLEW_3DL_stereo_control)= !_glewInit_WGL_3DL_stereo_control(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_3DL_stereo_control */
+#ifdef WGL_ARB_buffer_region
+ CONST_CAST(WGLEW_ARB_buffer_region) = wglewGetExtension("WGL_ARB_buffer_region");
+ if (glewExperimental || WGLEW_ARB_buffer_region|| crippled) CONST_CAST(WGLEW_ARB_buffer_region)= !_glewInit_WGL_ARB_buffer_region(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_ARB_buffer_region */
+#ifdef WGL_ARB_create_context
+ CONST_CAST(WGLEW_ARB_create_context) = wglewGetExtension("WGL_ARB_create_context");
+ if (glewExperimental || WGLEW_ARB_create_context|| crippled) CONST_CAST(WGLEW_ARB_create_context)= !_glewInit_WGL_ARB_create_context(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_ARB_create_context */
+#ifdef WGL_ARB_extensions_string
+ CONST_CAST(WGLEW_ARB_extensions_string) = wglewGetExtension("WGL_ARB_extensions_string");
+ if (glewExperimental || WGLEW_ARB_extensions_string|| crippled) CONST_CAST(WGLEW_ARB_extensions_string)= !_glewInit_WGL_ARB_extensions_string(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_ARB_extensions_string */
+#ifdef WGL_ARB_framebuffer_sRGB
+ CONST_CAST(WGLEW_ARB_framebuffer_sRGB) = wglewGetExtension("WGL_ARB_framebuffer_sRGB");
+#endif /* WGL_ARB_framebuffer_sRGB */
+#ifdef WGL_ARB_make_current_read
+ CONST_CAST(WGLEW_ARB_make_current_read) = wglewGetExtension("WGL_ARB_make_current_read");
+ if (glewExperimental || WGLEW_ARB_make_current_read|| crippled) CONST_CAST(WGLEW_ARB_make_current_read)= !_glewInit_WGL_ARB_make_current_read(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_ARB_make_current_read */
+#ifdef WGL_ARB_multisample
+ CONST_CAST(WGLEW_ARB_multisample) = wglewGetExtension("WGL_ARB_multisample");
+#endif /* WGL_ARB_multisample */
+#ifdef WGL_ARB_pbuffer
+ CONST_CAST(WGLEW_ARB_pbuffer) = wglewGetExtension("WGL_ARB_pbuffer");
+ if (glewExperimental || WGLEW_ARB_pbuffer|| crippled) CONST_CAST(WGLEW_ARB_pbuffer)= !_glewInit_WGL_ARB_pbuffer(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_ARB_pbuffer */
+#ifdef WGL_ARB_pixel_format
+ CONST_CAST(WGLEW_ARB_pixel_format) = wglewGetExtension("WGL_ARB_pixel_format");
+ if (glewExperimental || WGLEW_ARB_pixel_format|| crippled) CONST_CAST(WGLEW_ARB_pixel_format)= !_glewInit_WGL_ARB_pixel_format(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_ARB_pixel_format */
+#ifdef WGL_ARB_pixel_format_float
+ CONST_CAST(WGLEW_ARB_pixel_format_float) = wglewGetExtension("WGL_ARB_pixel_format_float");
+#endif /* WGL_ARB_pixel_format_float */
+#ifdef WGL_ARB_render_texture
+ CONST_CAST(WGLEW_ARB_render_texture) = wglewGetExtension("WGL_ARB_render_texture");
+ if (glewExperimental || WGLEW_ARB_render_texture|| crippled) CONST_CAST(WGLEW_ARB_render_texture)= !_glewInit_WGL_ARB_render_texture(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_ARB_render_texture */
+#ifdef WGL_ATI_pixel_format_float
+ CONST_CAST(WGLEW_ATI_pixel_format_float) = wglewGetExtension("WGL_ATI_pixel_format_float");
+#endif /* WGL_ATI_pixel_format_float */
+#ifdef WGL_ATI_render_texture_rectangle
+ CONST_CAST(WGLEW_ATI_render_texture_rectangle) = wglewGetExtension("WGL_ATI_render_texture_rectangle");
+#endif /* WGL_ATI_render_texture_rectangle */
+#ifdef WGL_EXT_depth_float
+ CONST_CAST(WGLEW_EXT_depth_float) = wglewGetExtension("WGL_EXT_depth_float");
+#endif /* WGL_EXT_depth_float */
+#ifdef WGL_EXT_display_color_table
+ CONST_CAST(WGLEW_EXT_display_color_table) = wglewGetExtension("WGL_EXT_display_color_table");
+ if (glewExperimental || WGLEW_EXT_display_color_table|| crippled) CONST_CAST(WGLEW_EXT_display_color_table)= !_glewInit_WGL_EXT_display_color_table(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_EXT_display_color_table */
+#ifdef WGL_EXT_extensions_string
+ CONST_CAST(WGLEW_EXT_extensions_string) = wglewGetExtension("WGL_EXT_extensions_string");
+ if (glewExperimental || WGLEW_EXT_extensions_string|| crippled) CONST_CAST(WGLEW_EXT_extensions_string)= !_glewInit_WGL_EXT_extensions_string(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_EXT_extensions_string */
+#ifdef WGL_EXT_framebuffer_sRGB
+ CONST_CAST(WGLEW_EXT_framebuffer_sRGB) = wglewGetExtension("WGL_EXT_framebuffer_sRGB");
+#endif /* WGL_EXT_framebuffer_sRGB */
+#ifdef WGL_EXT_make_current_read
+ CONST_CAST(WGLEW_EXT_make_current_read) = wglewGetExtension("WGL_EXT_make_current_read");
+ if (glewExperimental || WGLEW_EXT_make_current_read|| crippled) CONST_CAST(WGLEW_EXT_make_current_read)= !_glewInit_WGL_EXT_make_current_read(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_EXT_make_current_read */
+#ifdef WGL_EXT_multisample
+ CONST_CAST(WGLEW_EXT_multisample) = wglewGetExtension("WGL_EXT_multisample");
+#endif /* WGL_EXT_multisample */
+#ifdef WGL_EXT_pbuffer
+ CONST_CAST(WGLEW_EXT_pbuffer) = wglewGetExtension("WGL_EXT_pbuffer");
+ if (glewExperimental || WGLEW_EXT_pbuffer|| crippled) CONST_CAST(WGLEW_EXT_pbuffer)= !_glewInit_WGL_EXT_pbuffer(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_EXT_pbuffer */
+#ifdef WGL_EXT_pixel_format
+ CONST_CAST(WGLEW_EXT_pixel_format) = wglewGetExtension("WGL_EXT_pixel_format");
+ if (glewExperimental || WGLEW_EXT_pixel_format|| crippled) CONST_CAST(WGLEW_EXT_pixel_format)= !_glewInit_WGL_EXT_pixel_format(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_EXT_pixel_format */
+#ifdef WGL_EXT_pixel_format_packed_float
+ CONST_CAST(WGLEW_EXT_pixel_format_packed_float) = wglewGetExtension("WGL_EXT_pixel_format_packed_float");
+#endif /* WGL_EXT_pixel_format_packed_float */
+#ifdef WGL_EXT_swap_control
+ CONST_CAST(WGLEW_EXT_swap_control) = wglewGetExtension("WGL_EXT_swap_control");
+ if (glewExperimental || WGLEW_EXT_swap_control|| crippled) CONST_CAST(WGLEW_EXT_swap_control)= !_glewInit_WGL_EXT_swap_control(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_EXT_swap_control */
+#ifdef WGL_I3D_digital_video_control
+ CONST_CAST(WGLEW_I3D_digital_video_control) = wglewGetExtension("WGL_I3D_digital_video_control");
+ if (glewExperimental || WGLEW_I3D_digital_video_control|| crippled) CONST_CAST(WGLEW_I3D_digital_video_control)= !_glewInit_WGL_I3D_digital_video_control(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_I3D_digital_video_control */
+#ifdef WGL_I3D_gamma
+ CONST_CAST(WGLEW_I3D_gamma) = wglewGetExtension("WGL_I3D_gamma");
+ if (glewExperimental || WGLEW_I3D_gamma|| crippled) CONST_CAST(WGLEW_I3D_gamma)= !_glewInit_WGL_I3D_gamma(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_I3D_gamma */
+#ifdef WGL_I3D_genlock
+ CONST_CAST(WGLEW_I3D_genlock) = wglewGetExtension("WGL_I3D_genlock");
+ if (glewExperimental || WGLEW_I3D_genlock|| crippled) CONST_CAST(WGLEW_I3D_genlock)= !_glewInit_WGL_I3D_genlock(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_I3D_genlock */
+#ifdef WGL_I3D_image_buffer
+ CONST_CAST(WGLEW_I3D_image_buffer) = wglewGetExtension("WGL_I3D_image_buffer");
+ if (glewExperimental || WGLEW_I3D_image_buffer|| crippled) CONST_CAST(WGLEW_I3D_image_buffer)= !_glewInit_WGL_I3D_image_buffer(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_I3D_image_buffer */
+#ifdef WGL_I3D_swap_frame_lock
+ CONST_CAST(WGLEW_I3D_swap_frame_lock) = wglewGetExtension("WGL_I3D_swap_frame_lock");
+ if (glewExperimental || WGLEW_I3D_swap_frame_lock|| crippled) CONST_CAST(WGLEW_I3D_swap_frame_lock)= !_glewInit_WGL_I3D_swap_frame_lock(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_I3D_swap_frame_lock */
+#ifdef WGL_I3D_swap_frame_usage
+ CONST_CAST(WGLEW_I3D_swap_frame_usage) = wglewGetExtension("WGL_I3D_swap_frame_usage");
+ if (glewExperimental || WGLEW_I3D_swap_frame_usage|| crippled) CONST_CAST(WGLEW_I3D_swap_frame_usage)= !_glewInit_WGL_I3D_swap_frame_usage(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_I3D_swap_frame_usage */
+#ifdef WGL_NV_float_buffer
+ CONST_CAST(WGLEW_NV_float_buffer) = wglewGetExtension("WGL_NV_float_buffer");
+#endif /* WGL_NV_float_buffer */
+#ifdef WGL_NV_gpu_affinity
+ CONST_CAST(WGLEW_NV_gpu_affinity) = wglewGetExtension("WGL_NV_gpu_affinity");
+ if (glewExperimental || WGLEW_NV_gpu_affinity|| crippled) CONST_CAST(WGLEW_NV_gpu_affinity)= !_glewInit_WGL_NV_gpu_affinity(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_NV_gpu_affinity */
+#ifdef WGL_NV_present_video
+ CONST_CAST(WGLEW_NV_present_video) = wglewGetExtension("WGL_NV_present_video");
+ if (glewExperimental || WGLEW_NV_present_video|| crippled) CONST_CAST(WGLEW_NV_present_video)= !_glewInit_WGL_NV_present_video(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_NV_present_video */
+#ifdef WGL_NV_render_depth_texture
+ CONST_CAST(WGLEW_NV_render_depth_texture) = wglewGetExtension("WGL_NV_render_depth_texture");
+#endif /* WGL_NV_render_depth_texture */
+#ifdef WGL_NV_render_texture_rectangle
+ CONST_CAST(WGLEW_NV_render_texture_rectangle) = wglewGetExtension("WGL_NV_render_texture_rectangle");
+#endif /* WGL_NV_render_texture_rectangle */
+#ifdef WGL_NV_swap_group
+ CONST_CAST(WGLEW_NV_swap_group) = wglewGetExtension("WGL_NV_swap_group");
+ if (glewExperimental || WGLEW_NV_swap_group|| crippled) CONST_CAST(WGLEW_NV_swap_group)= !_glewInit_WGL_NV_swap_group(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_NV_swap_group */
+#ifdef WGL_NV_vertex_array_range
+ CONST_CAST(WGLEW_NV_vertex_array_range) = wglewGetExtension("WGL_NV_vertex_array_range");
+ if (glewExperimental || WGLEW_NV_vertex_array_range|| crippled) CONST_CAST(WGLEW_NV_vertex_array_range)= !_glewInit_WGL_NV_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_NV_vertex_array_range */
+#ifdef WGL_NV_video_output
+ CONST_CAST(WGLEW_NV_video_output) = wglewGetExtension("WGL_NV_video_output");
+ if (glewExperimental || WGLEW_NV_video_output|| crippled) CONST_CAST(WGLEW_NV_video_output)= !_glewInit_WGL_NV_video_output(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_NV_video_output */
+#ifdef WGL_OML_sync_control
+ CONST_CAST(WGLEW_OML_sync_control) = wglewGetExtension("WGL_OML_sync_control");
+ if (glewExperimental || WGLEW_OML_sync_control|| crippled) CONST_CAST(WGLEW_OML_sync_control)= !_glewInit_WGL_OML_sync_control(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_OML_sync_control */
+
+ return GLEW_OK;
+}
+
+#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX)
+
+PFNGLXGETCURRENTDISPLAYPROC __glewXGetCurrentDisplay = NULL;
+
+PFNGLXCHOOSEFBCONFIGPROC __glewXChooseFBConfig = NULL;
+PFNGLXCREATENEWCONTEXTPROC __glewXCreateNewContext = NULL;
+PFNGLXCREATEPBUFFERPROC __glewXCreatePbuffer = NULL;
+PFNGLXCREATEPIXMAPPROC __glewXCreatePixmap = NULL;
+PFNGLXCREATEWINDOWPROC __glewXCreateWindow = NULL;
+PFNGLXDESTROYPBUFFERPROC __glewXDestroyPbuffer = NULL;
+PFNGLXDESTROYPIXMAPPROC __glewXDestroyPixmap = NULL;
+PFNGLXDESTROYWINDOWPROC __glewXDestroyWindow = NULL;
+PFNGLXGETCURRENTREADDRAWABLEPROC __glewXGetCurrentReadDrawable = NULL;
+PFNGLXGETFBCONFIGATTRIBPROC __glewXGetFBConfigAttrib = NULL;
+PFNGLXGETFBCONFIGSPROC __glewXGetFBConfigs = NULL;
+PFNGLXGETSELECTEDEVENTPROC __glewXGetSelectedEvent = NULL;
+PFNGLXGETVISUALFROMFBCONFIGPROC __glewXGetVisualFromFBConfig = NULL;
+PFNGLXMAKECONTEXTCURRENTPROC __glewXMakeContextCurrent = NULL;
+PFNGLXQUERYCONTEXTPROC __glewXQueryContext = NULL;
+PFNGLXQUERYDRAWABLEPROC __glewXQueryDrawable = NULL;
+PFNGLXSELECTEVENTPROC __glewXSelectEvent = NULL;
+
+PFNGLXCREATECONTEXTATTRIBSARBPROC __glewXCreateContextAttribsARB = NULL;
+
+PFNGLXBINDTEXIMAGEATIPROC __glewXBindTexImageATI = NULL;
+PFNGLXDRAWABLEATTRIBATIPROC __glewXDrawableAttribATI = NULL;
+PFNGLXRELEASETEXIMAGEATIPROC __glewXReleaseTexImageATI = NULL;
+
+PFNGLXFREECONTEXTEXTPROC __glewXFreeContextEXT = NULL;
+PFNGLXGETCONTEXTIDEXTPROC __glewXGetContextIDEXT = NULL;
+PFNGLXIMPORTCONTEXTEXTPROC __glewXImportContextEXT = NULL;
+PFNGLXQUERYCONTEXTINFOEXTPROC __glewXQueryContextInfoEXT = NULL;
+
+PFNGLXBINDTEXIMAGEEXTPROC __glewXBindTexImageEXT = NULL;
+PFNGLXRELEASETEXIMAGEEXTPROC __glewXReleaseTexImageEXT = NULL;
+
+PFNGLXGETAGPOFFSETMESAPROC __glewXGetAGPOffsetMESA = NULL;
+
+PFNGLXCOPYSUBBUFFERMESAPROC __glewXCopySubBufferMESA = NULL;
+
+PFNGLXCREATEGLXPIXMAPMESAPROC __glewXCreateGLXPixmapMESA = NULL;
+
+PFNGLXRELEASEBUFFERSMESAPROC __glewXReleaseBuffersMESA = NULL;
+
+PFNGLXSET3DFXMODEMESAPROC __glewXSet3DfxModeMESA = NULL;
+
+PFNGLXBINDVIDEODEVICENVPROC __glewXBindVideoDeviceNV = NULL;
+PFNGLXENUMERATEVIDEODEVICESNVPROC __glewXEnumerateVideoDevicesNV = NULL;
+
+PFNGLXBINDSWAPBARRIERNVPROC __glewXBindSwapBarrierNV = NULL;
+PFNGLXJOINSWAPGROUPNVPROC __glewXJoinSwapGroupNV = NULL;
+PFNGLXQUERYFRAMECOUNTNVPROC __glewXQueryFrameCountNV = NULL;
+PFNGLXQUERYMAXSWAPGROUPSNVPROC __glewXQueryMaxSwapGroupsNV = NULL;
+PFNGLXQUERYSWAPGROUPNVPROC __glewXQuerySwapGroupNV = NULL;
+PFNGLXRESETFRAMECOUNTNVPROC __glewXResetFrameCountNV = NULL;
+
+PFNGLXALLOCATEMEMORYNVPROC __glewXAllocateMemoryNV = NULL;
+PFNGLXFREEMEMORYNVPROC __glewXFreeMemoryNV = NULL;
+
+PFNGLXBINDVIDEOIMAGENVPROC __glewXBindVideoImageNV = NULL;
+PFNGLXGETVIDEODEVICENVPROC __glewXGetVideoDeviceNV = NULL;
+PFNGLXGETVIDEOINFONVPROC __glewXGetVideoInfoNV = NULL;
+PFNGLXRELEASEVIDEODEVICENVPROC __glewXReleaseVideoDeviceNV = NULL;
+PFNGLXRELEASEVIDEOIMAGENVPROC __glewXReleaseVideoImageNV = NULL;
+PFNGLXSENDPBUFFERTOVIDEONVPROC __glewXSendPbufferToVideoNV = NULL;
+
+#ifdef GLX_OML_sync_control
+PFNGLXGETMSCRATEOMLPROC __glewXGetMscRateOML = NULL;
+PFNGLXGETSYNCVALUESOMLPROC __glewXGetSyncValuesOML = NULL;
+PFNGLXSWAPBUFFERSMSCOMLPROC __glewXSwapBuffersMscOML = NULL;
+PFNGLXWAITFORMSCOMLPROC __glewXWaitForMscOML = NULL;
+PFNGLXWAITFORSBCOMLPROC __glewXWaitForSbcOML = NULL;
+#endif
+
+PFNGLXCHOOSEFBCONFIGSGIXPROC __glewXChooseFBConfigSGIX = NULL;
+PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC __glewXCreateContextWithConfigSGIX = NULL;
+PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC __glewXCreateGLXPixmapWithConfigSGIX = NULL;
+PFNGLXGETFBCONFIGATTRIBSGIXPROC __glewXGetFBConfigAttribSGIX = NULL;
+PFNGLXGETFBCONFIGFROMVISUALSGIXPROC __glewXGetFBConfigFromVisualSGIX = NULL;
+PFNGLXGETVISUALFROMFBCONFIGSGIXPROC __glewXGetVisualFromFBConfigSGIX = NULL;
+
+PFNGLXBINDHYPERPIPESGIXPROC __glewXBindHyperpipeSGIX = NULL;
+PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC __glewXDestroyHyperpipeConfigSGIX = NULL;
+PFNGLXHYPERPIPEATTRIBSGIXPROC __glewXHyperpipeAttribSGIX = NULL;
+PFNGLXHYPERPIPECONFIGSGIXPROC __glewXHyperpipeConfigSGIX = NULL;
+PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC __glewXQueryHyperpipeAttribSGIX = NULL;
+PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC __glewXQueryHyperpipeBestAttribSGIX = NULL;
+PFNGLXQUERYHYPERPIPECONFIGSGIXPROC __glewXQueryHyperpipeConfigSGIX = NULL;
+PFNGLXQUERYHYPERPIPENETWORKSGIXPROC __glewXQueryHyperpipeNetworkSGIX = NULL;
+
+PFNGLXCREATEGLXPBUFFERSGIXPROC __glewXCreateGLXPbufferSGIX = NULL;
+PFNGLXDESTROYGLXPBUFFERSGIXPROC __glewXDestroyGLXPbufferSGIX = NULL;
+PFNGLXGETSELECTEDEVENTSGIXPROC __glewXGetSelectedEventSGIX = NULL;
+PFNGLXQUERYGLXPBUFFERSGIXPROC __glewXQueryGLXPbufferSGIX = NULL;
+PFNGLXSELECTEVENTSGIXPROC __glewXSelectEventSGIX = NULL;
+
+PFNGLXBINDSWAPBARRIERSGIXPROC __glewXBindSwapBarrierSGIX = NULL;
+PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC __glewXQueryMaxSwapBarriersSGIX = NULL;
+
+PFNGLXJOINSWAPGROUPSGIXPROC __glewXJoinSwapGroupSGIX = NULL;
+
+PFNGLXBINDCHANNELTOWINDOWSGIXPROC __glewXBindChannelToWindowSGIX = NULL;
+PFNGLXCHANNELRECTSGIXPROC __glewXChannelRectSGIX = NULL;
+PFNGLXCHANNELRECTSYNCSGIXPROC __glewXChannelRectSyncSGIX = NULL;
+PFNGLXQUERYCHANNELDELTASSGIXPROC __glewXQueryChannelDeltasSGIX = NULL;
+PFNGLXQUERYCHANNELRECTSGIXPROC __glewXQueryChannelRectSGIX = NULL;
+
+PFNGLXCUSHIONSGIPROC __glewXCushionSGI = NULL;
+
+PFNGLXGETCURRENTREADDRAWABLESGIPROC __glewXGetCurrentReadDrawableSGI = NULL;
+PFNGLXMAKECURRENTREADSGIPROC __glewXMakeCurrentReadSGI = NULL;
+
+PFNGLXSWAPINTERVALSGIPROC __glewXSwapIntervalSGI = NULL;
+
+PFNGLXGETVIDEOSYNCSGIPROC __glewXGetVideoSyncSGI = NULL;
+PFNGLXWAITVIDEOSYNCSGIPROC __glewXWaitVideoSyncSGI = NULL;
+
+PFNGLXGETTRANSPARENTINDEXSUNPROC __glewXGetTransparentIndexSUN = NULL;
+
+PFNGLXGETVIDEORESIZESUNPROC __glewXGetVideoResizeSUN = NULL;
+PFNGLXVIDEORESIZESUNPROC __glewXVideoResizeSUN = NULL;
+
+#if !defined(GLEW_MX)
+
+GLboolean __GLXEW_VERSION_1_0 = GL_FALSE;
+GLboolean __GLXEW_VERSION_1_1 = GL_FALSE;
+GLboolean __GLXEW_VERSION_1_2 = GL_FALSE;
+GLboolean __GLXEW_VERSION_1_3 = GL_FALSE;
+GLboolean __GLXEW_VERSION_1_4 = GL_FALSE;
+GLboolean __GLXEW_3DFX_multisample = GL_FALSE;
+GLboolean __GLXEW_ARB_create_context = GL_FALSE;
+GLboolean __GLXEW_ARB_fbconfig_float = GL_FALSE;
+GLboolean __GLXEW_ARB_framebuffer_sRGB = GL_FALSE;
+GLboolean __GLXEW_ARB_get_proc_address = GL_FALSE;
+GLboolean __GLXEW_ARB_multisample = GL_FALSE;
+GLboolean __GLXEW_ATI_pixel_format_float = GL_FALSE;
+GLboolean __GLXEW_ATI_render_texture = GL_FALSE;
+GLboolean __GLXEW_EXT_fbconfig_packed_float = GL_FALSE;
+GLboolean __GLXEW_EXT_framebuffer_sRGB = GL_FALSE;
+GLboolean __GLXEW_EXT_import_context = GL_FALSE;
+GLboolean __GLXEW_EXT_scene_marker = GL_FALSE;
+GLboolean __GLXEW_EXT_texture_from_pixmap = GL_FALSE;
+GLboolean __GLXEW_EXT_visual_info = GL_FALSE;
+GLboolean __GLXEW_EXT_visual_rating = GL_FALSE;
+GLboolean __GLXEW_MESA_agp_offset = GL_FALSE;
+GLboolean __GLXEW_MESA_copy_sub_buffer = GL_FALSE;
+GLboolean __GLXEW_MESA_pixmap_colormap = GL_FALSE;
+GLboolean __GLXEW_MESA_release_buffers = GL_FALSE;
+GLboolean __GLXEW_MESA_set_3dfx_mode = GL_FALSE;
+GLboolean __GLXEW_NV_float_buffer = GL_FALSE;
+GLboolean __GLXEW_NV_present_video = GL_FALSE;
+GLboolean __GLXEW_NV_swap_group = GL_FALSE;
+GLboolean __GLXEW_NV_vertex_array_range = GL_FALSE;
+GLboolean __GLXEW_NV_video_output = GL_FALSE;
+GLboolean __GLXEW_OML_swap_method = GL_FALSE;
+#ifdef GLX_OML_sync_control
+GLboolean __GLXEW_OML_sync_control = GL_FALSE;
+#endif
+GLboolean __GLXEW_SGIS_blended_overlay = GL_FALSE;
+GLboolean __GLXEW_SGIS_color_range = GL_FALSE;
+GLboolean __GLXEW_SGIS_multisample = GL_FALSE;
+GLboolean __GLXEW_SGIS_shared_multisample = GL_FALSE;
+GLboolean __GLXEW_SGIX_fbconfig = GL_FALSE;
+GLboolean __GLXEW_SGIX_hyperpipe = GL_FALSE;
+GLboolean __GLXEW_SGIX_pbuffer = GL_FALSE;
+GLboolean __GLXEW_SGIX_swap_barrier = GL_FALSE;
+GLboolean __GLXEW_SGIX_swap_group = GL_FALSE;
+GLboolean __GLXEW_SGIX_video_resize = GL_FALSE;
+GLboolean __GLXEW_SGIX_visual_select_group = GL_FALSE;
+GLboolean __GLXEW_SGI_cushion = GL_FALSE;
+GLboolean __GLXEW_SGI_make_current_read = GL_FALSE;
+GLboolean __GLXEW_SGI_swap_control = GL_FALSE;
+GLboolean __GLXEW_SGI_video_sync = GL_FALSE;
+GLboolean __GLXEW_SUN_get_transparent_index = GL_FALSE;
+GLboolean __GLXEW_SUN_video_resize = GL_FALSE;
+
+#endif /* !GLEW_MX */
+
+#ifdef GLX_VERSION_1_2
+
+static GLboolean _glewInit_GLX_VERSION_1_2 (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXGetCurrentDisplay = (PFNGLXGETCURRENTDISPLAYPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentDisplay")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_VERSION_1_2 */
+
+#ifdef GLX_VERSION_1_3
+
+static GLboolean _glewInit_GLX_VERSION_1_3 (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXChooseFBConfig = (PFNGLXCHOOSEFBCONFIGPROC)glewGetProcAddress((const GLubyte*)"glXChooseFBConfig")) == NULL) || r;
+ r = ((glXCreateNewContext = (PFNGLXCREATENEWCONTEXTPROC)glewGetProcAddress((const GLubyte*)"glXCreateNewContext")) == NULL) || r;
+ r = ((glXCreatePbuffer = (PFNGLXCREATEPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glXCreatePbuffer")) == NULL) || r;
+ r = ((glXCreatePixmap = (PFNGLXCREATEPIXMAPPROC)glewGetProcAddress((const GLubyte*)"glXCreatePixmap")) == NULL) || r;
+ r = ((glXCreateWindow = (PFNGLXCREATEWINDOWPROC)glewGetProcAddress((const GLubyte*)"glXCreateWindow")) == NULL) || r;
+ r = ((glXDestroyPbuffer = (PFNGLXDESTROYPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glXDestroyPbuffer")) == NULL) || r;
+ r = ((glXDestroyPixmap = (PFNGLXDESTROYPIXMAPPROC)glewGetProcAddress((const GLubyte*)"glXDestroyPixmap")) == NULL) || r;
+ r = ((glXDestroyWindow = (PFNGLXDESTROYWINDOWPROC)glewGetProcAddress((const GLubyte*)"glXDestroyWindow")) == NULL) || r;
+ r = ((glXGetCurrentReadDrawable = (PFNGLXGETCURRENTREADDRAWABLEPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentReadDrawable")) == NULL) || r;
+ r = ((glXGetFBConfigAttrib = (PFNGLXGETFBCONFIGATTRIBPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigAttrib")) == NULL) || r;
+ r = ((glXGetFBConfigs = (PFNGLXGETFBCONFIGSPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigs")) == NULL) || r;
+ r = ((glXGetSelectedEvent = (PFNGLXGETSELECTEDEVENTPROC)glewGetProcAddress((const GLubyte*)"glXGetSelectedEvent")) == NULL) || r;
+ r = ((glXGetVisualFromFBConfig = (PFNGLXGETVISUALFROMFBCONFIGPROC)glewGetProcAddress((const GLubyte*)"glXGetVisualFromFBConfig")) == NULL) || r;
+ r = ((glXMakeContextCurrent = (PFNGLXMAKECONTEXTCURRENTPROC)glewGetProcAddress((const GLubyte*)"glXMakeContextCurrent")) == NULL) || r;
+ r = ((glXQueryContext = (PFNGLXQUERYCONTEXTPROC)glewGetProcAddress((const GLubyte*)"glXQueryContext")) == NULL) || r;
+ r = ((glXQueryDrawable = (PFNGLXQUERYDRAWABLEPROC)glewGetProcAddress((const GLubyte*)"glXQueryDrawable")) == NULL) || r;
+ r = ((glXSelectEvent = (PFNGLXSELECTEVENTPROC)glewGetProcAddress((const GLubyte*)"glXSelectEvent")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_VERSION_1_3 */
+
+#ifdef GLX_VERSION_1_4
+
+#endif /* GLX_VERSION_1_4 */
+
+#ifdef GLX_3DFX_multisample
+
+#endif /* GLX_3DFX_multisample */
+
+#ifdef GLX_ARB_create_context
+
+static GLboolean _glewInit_GLX_ARB_create_context (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXCreateContextAttribsARB = (PFNGLXCREATECONTEXTATTRIBSARBPROC)glewGetProcAddress((const GLubyte*)"glXCreateContextAttribsARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_ARB_create_context */
+
+#ifdef GLX_ARB_fbconfig_float
+
+#endif /* GLX_ARB_fbconfig_float */
+
+#ifdef GLX_ARB_framebuffer_sRGB
+
+#endif /* GLX_ARB_framebuffer_sRGB */
+
+#ifdef GLX_ARB_get_proc_address
+
+#endif /* GLX_ARB_get_proc_address */
+
+#ifdef GLX_ARB_multisample
+
+#endif /* GLX_ARB_multisample */
+
+#ifdef GLX_ATI_pixel_format_float
+
+#endif /* GLX_ATI_pixel_format_float */
+
+#ifdef GLX_ATI_render_texture
+
+static GLboolean _glewInit_GLX_ATI_render_texture (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXBindTexImageATI = (PFNGLXBINDTEXIMAGEATIPROC)glewGetProcAddress((const GLubyte*)"glXBindTexImageATI")) == NULL) || r;
+ r = ((glXDrawableAttribATI = (PFNGLXDRAWABLEATTRIBATIPROC)glewGetProcAddress((const GLubyte*)"glXDrawableAttribATI")) == NULL) || r;
+ r = ((glXReleaseTexImageATI = (PFNGLXRELEASETEXIMAGEATIPROC)glewGetProcAddress((const GLubyte*)"glXReleaseTexImageATI")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_ATI_render_texture */
+
+#ifdef GLX_EXT_fbconfig_packed_float
+
+#endif /* GLX_EXT_fbconfig_packed_float */
+
+#ifdef GLX_EXT_framebuffer_sRGB
+
+#endif /* GLX_EXT_framebuffer_sRGB */
+
+#ifdef GLX_EXT_import_context
+
+static GLboolean _glewInit_GLX_EXT_import_context (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXFreeContextEXT = (PFNGLXFREECONTEXTEXTPROC)glewGetProcAddress((const GLubyte*)"glXFreeContextEXT")) == NULL) || r;
+ r = ((glXGetContextIDEXT = (PFNGLXGETCONTEXTIDEXTPROC)glewGetProcAddress((const GLubyte*)"glXGetContextIDEXT")) == NULL) || r;
+ r = ((glXImportContextEXT = (PFNGLXIMPORTCONTEXTEXTPROC)glewGetProcAddress((const GLubyte*)"glXImportContextEXT")) == NULL) || r;
+ r = ((glXQueryContextInfoEXT = (PFNGLXQUERYCONTEXTINFOEXTPROC)glewGetProcAddress((const GLubyte*)"glXQueryContextInfoEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_EXT_import_context */
+
+#ifdef GLX_EXT_scene_marker
+
+#endif /* GLX_EXT_scene_marker */
+
+#ifdef GLX_EXT_texture_from_pixmap
+
+static GLboolean _glewInit_GLX_EXT_texture_from_pixmap (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXBindTexImageEXT = (PFNGLXBINDTEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glXBindTexImageEXT")) == NULL) || r;
+ r = ((glXReleaseTexImageEXT = (PFNGLXRELEASETEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glXReleaseTexImageEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_EXT_texture_from_pixmap */
+
+#ifdef GLX_EXT_visual_info
+
+#endif /* GLX_EXT_visual_info */
+
+#ifdef GLX_EXT_visual_rating
+
+#endif /* GLX_EXT_visual_rating */
+
+#ifdef GLX_MESA_agp_offset
+
+static GLboolean _glewInit_GLX_MESA_agp_offset (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXGetAGPOffsetMESA = (PFNGLXGETAGPOFFSETMESAPROC)glewGetProcAddress((const GLubyte*)"glXGetAGPOffsetMESA")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_MESA_agp_offset */
+
+#ifdef GLX_MESA_copy_sub_buffer
+
+static GLboolean _glewInit_GLX_MESA_copy_sub_buffer (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXCopySubBufferMESA = (PFNGLXCOPYSUBBUFFERMESAPROC)glewGetProcAddress((const GLubyte*)"glXCopySubBufferMESA")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_MESA_copy_sub_buffer */
+
+#ifdef GLX_MESA_pixmap_colormap
+
+static GLboolean _glewInit_GLX_MESA_pixmap_colormap (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXCreateGLXPixmapMESA = (PFNGLXCREATEGLXPIXMAPMESAPROC)glewGetProcAddress((const GLubyte*)"glXCreateGLXPixmapMESA")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_MESA_pixmap_colormap */
+
+#ifdef GLX_MESA_release_buffers
+
+static GLboolean _glewInit_GLX_MESA_release_buffers (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXReleaseBuffersMESA = (PFNGLXRELEASEBUFFERSMESAPROC)glewGetProcAddress((const GLubyte*)"glXReleaseBuffersMESA")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_MESA_release_buffers */
+
+#ifdef GLX_MESA_set_3dfx_mode
+
+static GLboolean _glewInit_GLX_MESA_set_3dfx_mode (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXSet3DfxModeMESA = (PFNGLXSET3DFXMODEMESAPROC)glewGetProcAddress((const GLubyte*)"glXSet3DfxModeMESA")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_MESA_set_3dfx_mode */
+
+#ifdef GLX_NV_float_buffer
+
+#endif /* GLX_NV_float_buffer */
+
+#ifdef GLX_NV_present_video
+
+static GLboolean _glewInit_GLX_NV_present_video (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXBindVideoDeviceNV = (PFNGLXBINDVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXBindVideoDeviceNV")) == NULL) || r;
+ r = ((glXEnumerateVideoDevicesNV = (PFNGLXENUMERATEVIDEODEVICESNVPROC)glewGetProcAddress((const GLubyte*)"glXEnumerateVideoDevicesNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_NV_present_video */
+
+#ifdef GLX_NV_swap_group
+
+static GLboolean _glewInit_GLX_NV_swap_group (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXBindSwapBarrierNV = (PFNGLXBINDSWAPBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"glXBindSwapBarrierNV")) == NULL) || r;
+ r = ((glXJoinSwapGroupNV = (PFNGLXJOINSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"glXJoinSwapGroupNV")) == NULL) || r;
+ r = ((glXQueryFrameCountNV = (PFNGLXQUERYFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"glXQueryFrameCountNV")) == NULL) || r;
+ r = ((glXQueryMaxSwapGroupsNV = (PFNGLXQUERYMAXSWAPGROUPSNVPROC)glewGetProcAddress((const GLubyte*)"glXQueryMaxSwapGroupsNV")) == NULL) || r;
+ r = ((glXQuerySwapGroupNV = (PFNGLXQUERYSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"glXQuerySwapGroupNV")) == NULL) || r;
+ r = ((glXResetFrameCountNV = (PFNGLXRESETFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"glXResetFrameCountNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_NV_swap_group */
+
+#ifdef GLX_NV_vertex_array_range
+
+static GLboolean _glewInit_GLX_NV_vertex_array_range (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXAllocateMemoryNV = (PFNGLXALLOCATEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"glXAllocateMemoryNV")) == NULL) || r;
+ r = ((glXFreeMemoryNV = (PFNGLXFREEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"glXFreeMemoryNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_NV_vertex_array_range */
+
+#ifdef GLX_NV_video_output
+
+static GLboolean _glewInit_GLX_NV_video_output (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXBindVideoImageNV = (PFNGLXBINDVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"glXBindVideoImageNV")) == NULL) || r;
+ r = ((glXGetVideoDeviceNV = (PFNGLXGETVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoDeviceNV")) == NULL) || r;
+ r = ((glXGetVideoInfoNV = (PFNGLXGETVIDEOINFONVPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoInfoNV")) == NULL) || r;
+ r = ((glXReleaseVideoDeviceNV = (PFNGLXRELEASEVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXReleaseVideoDeviceNV")) == NULL) || r;
+ r = ((glXReleaseVideoImageNV = (PFNGLXRELEASEVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"glXReleaseVideoImageNV")) == NULL) || r;
+ r = ((glXSendPbufferToVideoNV = (PFNGLXSENDPBUFFERTOVIDEONVPROC)glewGetProcAddress((const GLubyte*)"glXSendPbufferToVideoNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_NV_video_output */
+
+#ifdef GLX_OML_swap_method
+
+#endif /* GLX_OML_swap_method */
+
+#if defined(GLX_OML_sync_control) && defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
+#include <inttypes.h>
+
+static GLboolean _glewInit_GLX_OML_sync_control (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXGetMscRateOML = (PFNGLXGETMSCRATEOMLPROC)glewGetProcAddress((const GLubyte*)"glXGetMscRateOML")) == NULL) || r;
+ r = ((glXGetSyncValuesOML = (PFNGLXGETSYNCVALUESOMLPROC)glewGetProcAddress((const GLubyte*)"glXGetSyncValuesOML")) == NULL) || r;
+ r = ((glXSwapBuffersMscOML = (PFNGLXSWAPBUFFERSMSCOMLPROC)glewGetProcAddress((const GLubyte*)"glXSwapBuffersMscOML")) == NULL) || r;
+ r = ((glXWaitForMscOML = (PFNGLXWAITFORMSCOMLPROC)glewGetProcAddress((const GLubyte*)"glXWaitForMscOML")) == NULL) || r;
+ r = ((glXWaitForSbcOML = (PFNGLXWAITFORSBCOMLPROC)glewGetProcAddress((const GLubyte*)"glXWaitForSbcOML")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_OML_sync_control */
+
+#ifdef GLX_SGIS_blended_overlay
+
+#endif /* GLX_SGIS_blended_overlay */
+
+#ifdef GLX_SGIS_color_range
+
+#endif /* GLX_SGIS_color_range */
+
+#ifdef GLX_SGIS_multisample
+
+#endif /* GLX_SGIS_multisample */
+
+#ifdef GLX_SGIS_shared_multisample
+
+#endif /* GLX_SGIS_shared_multisample */
+
+#ifdef GLX_SGIX_fbconfig
+
+static GLboolean _glewInit_GLX_SGIX_fbconfig (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXChooseFBConfigSGIX = (PFNGLXCHOOSEFBCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXChooseFBConfigSGIX")) == NULL) || r;
+ r = ((glXCreateContextWithConfigSGIX = (PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXCreateContextWithConfigSGIX")) == NULL) || r;
+ r = ((glXCreateGLXPixmapWithConfigSGIX = (PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXCreateGLXPixmapWithConfigSGIX")) == NULL) || r;
+ r = ((glXGetFBConfigAttribSGIX = (PFNGLXGETFBCONFIGATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigAttribSGIX")) == NULL) || r;
+ r = ((glXGetFBConfigFromVisualSGIX = (PFNGLXGETFBCONFIGFROMVISUALSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigFromVisualSGIX")) == NULL) || r;
+ r = ((glXGetVisualFromFBConfigSGIX = (PFNGLXGETVISUALFROMFBCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetVisualFromFBConfigSGIX")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_SGIX_fbconfig */
+
+#ifdef GLX_SGIX_hyperpipe
+
+static GLboolean _glewInit_GLX_SGIX_hyperpipe (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXBindHyperpipeSGIX = (PFNGLXBINDHYPERPIPESGIXPROC)glewGetProcAddress((const GLubyte*)"glXBindHyperpipeSGIX")) == NULL) || r;
+ r = ((glXDestroyHyperpipeConfigSGIX = (PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXDestroyHyperpipeConfigSGIX")) == NULL) || r;
+ r = ((glXHyperpipeAttribSGIX = (PFNGLXHYPERPIPEATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXHyperpipeAttribSGIX")) == NULL) || r;
+ r = ((glXHyperpipeConfigSGIX = (PFNGLXHYPERPIPECONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXHyperpipeConfigSGIX")) == NULL) || r;
+ r = ((glXQueryHyperpipeAttribSGIX = (PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeAttribSGIX")) == NULL) || r;
+ r = ((glXQueryHyperpipeBestAttribSGIX = (PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeBestAttribSGIX")) == NULL) || r;
+ r = ((glXQueryHyperpipeConfigSGIX = (PFNGLXQUERYHYPERPIPECONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeConfigSGIX")) == NULL) || r;
+ r = ((glXQueryHyperpipeNetworkSGIX = (PFNGLXQUERYHYPERPIPENETWORKSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeNetworkSGIX")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_SGIX_hyperpipe */
+
+#ifdef GLX_SGIX_pbuffer
+
+static GLboolean _glewInit_GLX_SGIX_pbuffer (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXCreateGLXPbufferSGIX = (PFNGLXCREATEGLXPBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXCreateGLXPbufferSGIX")) == NULL) || r;
+ r = ((glXDestroyGLXPbufferSGIX = (PFNGLXDESTROYGLXPBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXDestroyGLXPbufferSGIX")) == NULL) || r;
+ r = ((glXGetSelectedEventSGIX = (PFNGLXGETSELECTEDEVENTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetSelectedEventSGIX")) == NULL) || r;
+ r = ((glXQueryGLXPbufferSGIX = (PFNGLXQUERYGLXPBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryGLXPbufferSGIX")) == NULL) || r;
+ r = ((glXSelectEventSGIX = (PFNGLXSELECTEVENTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXSelectEventSGIX")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_SGIX_pbuffer */
+
+#ifdef GLX_SGIX_swap_barrier
+
+static GLboolean _glewInit_GLX_SGIX_swap_barrier (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXBindSwapBarrierSGIX = (PFNGLXBINDSWAPBARRIERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXBindSwapBarrierSGIX")) == NULL) || r;
+ r = ((glXQueryMaxSwapBarriersSGIX = (PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryMaxSwapBarriersSGIX")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_SGIX_swap_barrier */
+
+#ifdef GLX_SGIX_swap_group
+
+static GLboolean _glewInit_GLX_SGIX_swap_group (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXJoinSwapGroupSGIX = (PFNGLXJOINSWAPGROUPSGIXPROC)glewGetProcAddress((const GLubyte*)"glXJoinSwapGroupSGIX")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_SGIX_swap_group */
+
+#ifdef GLX_SGIX_video_resize
+
+static GLboolean _glewInit_GLX_SGIX_video_resize (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXBindChannelToWindowSGIX = (PFNGLXBINDCHANNELTOWINDOWSGIXPROC)glewGetProcAddress((const GLubyte*)"glXBindChannelToWindowSGIX")) == NULL) || r;
+ r = ((glXChannelRectSGIX = (PFNGLXCHANNELRECTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXChannelRectSGIX")) == NULL) || r;
+ r = ((glXChannelRectSyncSGIX = (PFNGLXCHANNELRECTSYNCSGIXPROC)glewGetProcAddress((const GLubyte*)"glXChannelRectSyncSGIX")) == NULL) || r;
+ r = ((glXQueryChannelDeltasSGIX = (PFNGLXQUERYCHANNELDELTASSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryChannelDeltasSGIX")) == NULL) || r;
+ r = ((glXQueryChannelRectSGIX = (PFNGLXQUERYCHANNELRECTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryChannelRectSGIX")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_SGIX_video_resize */
+
+#ifdef GLX_SGIX_visual_select_group
+
+#endif /* GLX_SGIX_visual_select_group */
+
+#ifdef GLX_SGI_cushion
+
+static GLboolean _glewInit_GLX_SGI_cushion (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXCushionSGI = (PFNGLXCUSHIONSGIPROC)glewGetProcAddress((const GLubyte*)"glXCushionSGI")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_SGI_cushion */
+
+#ifdef GLX_SGI_make_current_read
+
+static GLboolean _glewInit_GLX_SGI_make_current_read (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXGetCurrentReadDrawableSGI = (PFNGLXGETCURRENTREADDRAWABLESGIPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentReadDrawableSGI")) == NULL) || r;
+ r = ((glXMakeCurrentReadSGI = (PFNGLXMAKECURRENTREADSGIPROC)glewGetProcAddress((const GLubyte*)"glXMakeCurrentReadSGI")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_SGI_make_current_read */
+
+#ifdef GLX_SGI_swap_control
+
+static GLboolean _glewInit_GLX_SGI_swap_control (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXSwapIntervalSGI = (PFNGLXSWAPINTERVALSGIPROC)glewGetProcAddress((const GLubyte*)"glXSwapIntervalSGI")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_SGI_swap_control */
+
+#ifdef GLX_SGI_video_sync
+
+static GLboolean _glewInit_GLX_SGI_video_sync (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXGetVideoSyncSGI = (PFNGLXGETVIDEOSYNCSGIPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoSyncSGI")) == NULL) || r;
+ r = ((glXWaitVideoSyncSGI = (PFNGLXWAITVIDEOSYNCSGIPROC)glewGetProcAddress((const GLubyte*)"glXWaitVideoSyncSGI")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_SGI_video_sync */
+
+#ifdef GLX_SUN_get_transparent_index
+
+static GLboolean _glewInit_GLX_SUN_get_transparent_index (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXGetTransparentIndexSUN = (PFNGLXGETTRANSPARENTINDEXSUNPROC)glewGetProcAddress((const GLubyte*)"glXGetTransparentIndexSUN")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_SUN_get_transparent_index */
+
+#ifdef GLX_SUN_video_resize
+
+static GLboolean _glewInit_GLX_SUN_video_resize (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXGetVideoResizeSUN = (PFNGLXGETVIDEORESIZESUNPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoResizeSUN")) == NULL) || r;
+ r = ((glXVideoResizeSUN = (PFNGLXVIDEORESIZESUNPROC)glewGetProcAddress((const GLubyte*)"glXVideoResizeSUN")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_SUN_video_resize */
+
+/* ------------------------------------------------------------------------ */
+
+GLboolean glxewGetExtension (const char* name)
+{
+ GLubyte* p;
+ GLubyte* end;
+ GLuint len = _glewStrLen((const GLubyte*)name);
+/* if (glXQueryExtensionsString == NULL || glXGetCurrentDisplay == NULL) return GL_FALSE; */
+/* p = (GLubyte*)glXQueryExtensionsString(glXGetCurrentDisplay(), DefaultScreen(glXGetCurrentDisplay())); */
+ if (glXGetClientString == NULL || glXGetCurrentDisplay == NULL) return GL_FALSE;
+ p = (GLubyte*)glXGetClientString(glXGetCurrentDisplay(), GLX_EXTENSIONS);
+ if (0 == p) return GL_FALSE;
+ end = p + _glewStrLen(p);
+ while (p < end)
+ {
+ GLuint n = _glewStrCLen(p, ' ');
+ if (len == n && _glewStrSame((const GLubyte*)name, p, n)) return GL_TRUE;
+ p += n+1;
+ }
+ return GL_FALSE;
+}
+
+GLenum glxewContextInit (GLXEW_CONTEXT_ARG_DEF_LIST)
+{
+ int major, minor;
+ /* initialize core GLX 1.2 */
+ if (_glewInit_GLX_VERSION_1_2(GLEW_CONTEXT_ARG_VAR_INIT)) return GLEW_ERROR_GLX_VERSION_11_ONLY;
+ /* initialize flags */
+ CONST_CAST(GLXEW_VERSION_1_0) = GL_TRUE;
+ CONST_CAST(GLXEW_VERSION_1_1) = GL_TRUE;
+ CONST_CAST(GLXEW_VERSION_1_2) = GL_TRUE;
+ CONST_CAST(GLXEW_VERSION_1_3) = GL_TRUE;
+ CONST_CAST(GLXEW_VERSION_1_4) = GL_TRUE;
+ /* query GLX version */
+ glXQueryVersion(glXGetCurrentDisplay(), &major, &minor);
+ if (major == 1 && minor <= 3)
+ {
+ switch (minor)
+ {
+ case 3:
+ CONST_CAST(GLXEW_VERSION_1_4) = GL_FALSE;
+ break;
+ case 2:
+ CONST_CAST(GLXEW_VERSION_1_4) = GL_FALSE;
+ CONST_CAST(GLXEW_VERSION_1_3) = GL_FALSE;
+ break;
+ default:
+ return GLEW_ERROR_GLX_VERSION_11_ONLY;
+ break;
+ }
+ }
+ /* initialize extensions */
+#ifdef GLX_VERSION_1_3
+ if (glewExperimental || GLXEW_VERSION_1_3) CONST_CAST(GLXEW_VERSION_1_3) = !_glewInit_GLX_VERSION_1_3(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_VERSION_1_3 */
+#ifdef GLX_3DFX_multisample
+ CONST_CAST(GLXEW_3DFX_multisample) = glxewGetExtension("GLX_3DFX_multisample");
+#endif /* GLX_3DFX_multisample */
+#ifdef GLX_ARB_create_context
+ CONST_CAST(GLXEW_ARB_create_context) = glxewGetExtension("GLX_ARB_create_context");
+ if (glewExperimental || GLXEW_ARB_create_context) CONST_CAST(GLXEW_ARB_create_context) = !_glewInit_GLX_ARB_create_context(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_ARB_create_context */
+#ifdef GLX_ARB_fbconfig_float
+ CONST_CAST(GLXEW_ARB_fbconfig_float) = glxewGetExtension("GLX_ARB_fbconfig_float");
+#endif /* GLX_ARB_fbconfig_float */
+#ifdef GLX_ARB_framebuffer_sRGB
+ CONST_CAST(GLXEW_ARB_framebuffer_sRGB) = glxewGetExtension("GLX_ARB_framebuffer_sRGB");
+#endif /* GLX_ARB_framebuffer_sRGB */
+#ifdef GLX_ARB_get_proc_address
+ CONST_CAST(GLXEW_ARB_get_proc_address) = glxewGetExtension("GLX_ARB_get_proc_address");
+#endif /* GLX_ARB_get_proc_address */
+#ifdef GLX_ARB_multisample
+ CONST_CAST(GLXEW_ARB_multisample) = glxewGetExtension("GLX_ARB_multisample");
+#endif /* GLX_ARB_multisample */
+#ifdef GLX_ATI_pixel_format_float
+ CONST_CAST(GLXEW_ATI_pixel_format_float) = glxewGetExtension("GLX_ATI_pixel_format_float");
+#endif /* GLX_ATI_pixel_format_float */
+#ifdef GLX_ATI_render_texture
+ CONST_CAST(GLXEW_ATI_render_texture) = glxewGetExtension("GLX_ATI_render_texture");
+ if (glewExperimental || GLXEW_ATI_render_texture) CONST_CAST(GLXEW_ATI_render_texture) = !_glewInit_GLX_ATI_render_texture(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_ATI_render_texture */
+#ifdef GLX_EXT_fbconfig_packed_float
+ CONST_CAST(GLXEW_EXT_fbconfig_packed_float) = glxewGetExtension("GLX_EXT_fbconfig_packed_float");
+#endif /* GLX_EXT_fbconfig_packed_float */
+#ifdef GLX_EXT_framebuffer_sRGB
+ CONST_CAST(GLXEW_EXT_framebuffer_sRGB) = glxewGetExtension("GLX_EXT_framebuffer_sRGB");
+#endif /* GLX_EXT_framebuffer_sRGB */
+#ifdef GLX_EXT_import_context
+ CONST_CAST(GLXEW_EXT_import_context) = glxewGetExtension("GLX_EXT_import_context");
+ if (glewExperimental || GLXEW_EXT_import_context) CONST_CAST(GLXEW_EXT_import_context) = !_glewInit_GLX_EXT_import_context(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_EXT_import_context */
+#ifdef GLX_EXT_scene_marker
+ CONST_CAST(GLXEW_EXT_scene_marker) = glxewGetExtension("GLX_EXT_scene_marker");
+#endif /* GLX_EXT_scene_marker */
+#ifdef GLX_EXT_texture_from_pixmap
+ CONST_CAST(GLXEW_EXT_texture_from_pixmap) = glxewGetExtension("GLX_EXT_texture_from_pixmap");
+ if (glewExperimental || GLXEW_EXT_texture_from_pixmap) CONST_CAST(GLXEW_EXT_texture_from_pixmap) = !_glewInit_GLX_EXT_texture_from_pixmap(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_EXT_texture_from_pixmap */
+#ifdef GLX_EXT_visual_info
+ CONST_CAST(GLXEW_EXT_visual_info) = glxewGetExtension("GLX_EXT_visual_info");
+#endif /* GLX_EXT_visual_info */
+#ifdef GLX_EXT_visual_rating
+ CONST_CAST(GLXEW_EXT_visual_rating) = glxewGetExtension("GLX_EXT_visual_rating");
+#endif /* GLX_EXT_visual_rating */
+#ifdef GLX_MESA_agp_offset
+ CONST_CAST(GLXEW_MESA_agp_offset) = glxewGetExtension("GLX_MESA_agp_offset");
+ if (glewExperimental || GLXEW_MESA_agp_offset) CONST_CAST(GLXEW_MESA_agp_offset) = !_glewInit_GLX_MESA_agp_offset(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_MESA_agp_offset */
+#ifdef GLX_MESA_copy_sub_buffer
+ CONST_CAST(GLXEW_MESA_copy_sub_buffer) = glxewGetExtension("GLX_MESA_copy_sub_buffer");
+ if (glewExperimental || GLXEW_MESA_copy_sub_buffer) CONST_CAST(GLXEW_MESA_copy_sub_buffer) = !_glewInit_GLX_MESA_copy_sub_buffer(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_MESA_copy_sub_buffer */
+#ifdef GLX_MESA_pixmap_colormap
+ CONST_CAST(GLXEW_MESA_pixmap_colormap) = glxewGetExtension("GLX_MESA_pixmap_colormap");
+ if (glewExperimental || GLXEW_MESA_pixmap_colormap) CONST_CAST(GLXEW_MESA_pixmap_colormap) = !_glewInit_GLX_MESA_pixmap_colormap(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_MESA_pixmap_colormap */
+#ifdef GLX_MESA_release_buffers
+ CONST_CAST(GLXEW_MESA_release_buffers) = glxewGetExtension("GLX_MESA_release_buffers");
+ if (glewExperimental || GLXEW_MESA_release_buffers) CONST_CAST(GLXEW_MESA_release_buffers) = !_glewInit_GLX_MESA_release_buffers(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_MESA_release_buffers */
+#ifdef GLX_MESA_set_3dfx_mode
+ CONST_CAST(GLXEW_MESA_set_3dfx_mode) = glxewGetExtension("GLX_MESA_set_3dfx_mode");
+ if (glewExperimental || GLXEW_MESA_set_3dfx_mode) CONST_CAST(GLXEW_MESA_set_3dfx_mode) = !_glewInit_GLX_MESA_set_3dfx_mode(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_MESA_set_3dfx_mode */
+#ifdef GLX_NV_float_buffer
+ CONST_CAST(GLXEW_NV_float_buffer) = glxewGetExtension("GLX_NV_float_buffer");
+#endif /* GLX_NV_float_buffer */
+#ifdef GLX_NV_present_video
+ CONST_CAST(GLXEW_NV_present_video) = glxewGetExtension("GLX_NV_present_video");
+ if (glewExperimental || GLXEW_NV_present_video) CONST_CAST(GLXEW_NV_present_video) = !_glewInit_GLX_NV_present_video(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_NV_present_video */
+#ifdef GLX_NV_swap_group
+ CONST_CAST(GLXEW_NV_swap_group) = glxewGetExtension("GLX_NV_swap_group");
+ if (glewExperimental || GLXEW_NV_swap_group) CONST_CAST(GLXEW_NV_swap_group) = !_glewInit_GLX_NV_swap_group(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_NV_swap_group */
+#ifdef GLX_NV_vertex_array_range
+ CONST_CAST(GLXEW_NV_vertex_array_range) = glxewGetExtension("GLX_NV_vertex_array_range");
+ if (glewExperimental || GLXEW_NV_vertex_array_range) CONST_CAST(GLXEW_NV_vertex_array_range) = !_glewInit_GLX_NV_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_NV_vertex_array_range */
+#ifdef GLX_NV_video_output
+ CONST_CAST(GLXEW_NV_video_output) = glxewGetExtension("GLX_NV_video_output");
+ if (glewExperimental || GLXEW_NV_video_output) CONST_CAST(GLXEW_NV_video_output) = !_glewInit_GLX_NV_video_output(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_NV_video_output */
+#ifdef GLX_OML_swap_method
+ CONST_CAST(GLXEW_OML_swap_method) = glxewGetExtension("GLX_OML_swap_method");
+#endif /* GLX_OML_swap_method */
+#if defined(GLX_OML_sync_control) && defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
+#include <inttypes.h>
+ CONST_CAST(GLXEW_OML_sync_control) = glxewGetExtension("GLX_OML_sync_control");
+ if (glewExperimental || GLXEW_OML_sync_control) CONST_CAST(GLXEW_OML_sync_control) = !_glewInit_GLX_OML_sync_control(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_OML_sync_control */
+#ifdef GLX_SGIS_blended_overlay
+ CONST_CAST(GLXEW_SGIS_blended_overlay) = glxewGetExtension("GLX_SGIS_blended_overlay");
+#endif /* GLX_SGIS_blended_overlay */
+#ifdef GLX_SGIS_color_range
+ CONST_CAST(GLXEW_SGIS_color_range) = glxewGetExtension("GLX_SGIS_color_range");
+#endif /* GLX_SGIS_color_range */
+#ifdef GLX_SGIS_multisample
+ CONST_CAST(GLXEW_SGIS_multisample) = glxewGetExtension("GLX_SGIS_multisample");
+#endif /* GLX_SGIS_multisample */
+#ifdef GLX_SGIS_shared_multisample
+ CONST_CAST(GLXEW_SGIS_shared_multisample) = glxewGetExtension("GLX_SGIS_shared_multisample");
+#endif /* GLX_SGIS_shared_multisample */
+#ifdef GLX_SGIX_fbconfig
+ CONST_CAST(GLXEW_SGIX_fbconfig) = glxewGetExtension("GLX_SGIX_fbconfig");
+ if (glewExperimental || GLXEW_SGIX_fbconfig) CONST_CAST(GLXEW_SGIX_fbconfig) = !_glewInit_GLX_SGIX_fbconfig(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_SGIX_fbconfig */
+#ifdef GLX_SGIX_hyperpipe
+ CONST_CAST(GLXEW_SGIX_hyperpipe) = glxewGetExtension("GLX_SGIX_hyperpipe");
+ if (glewExperimental || GLXEW_SGIX_hyperpipe) CONST_CAST(GLXEW_SGIX_hyperpipe) = !_glewInit_GLX_SGIX_hyperpipe(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_SGIX_hyperpipe */
+#ifdef GLX_SGIX_pbuffer
+ CONST_CAST(GLXEW_SGIX_pbuffer) = glxewGetExtension("GLX_SGIX_pbuffer");
+ if (glewExperimental || GLXEW_SGIX_pbuffer) CONST_CAST(GLXEW_SGIX_pbuffer) = !_glewInit_GLX_SGIX_pbuffer(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_SGIX_pbuffer */
+#ifdef GLX_SGIX_swap_barrier
+ CONST_CAST(GLXEW_SGIX_swap_barrier) = glxewGetExtension("GLX_SGIX_swap_barrier");
+ if (glewExperimental || GLXEW_SGIX_swap_barrier) CONST_CAST(GLXEW_SGIX_swap_barrier) = !_glewInit_GLX_SGIX_swap_barrier(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_SGIX_swap_barrier */
+#ifdef GLX_SGIX_swap_group
+ CONST_CAST(GLXEW_SGIX_swap_group) = glxewGetExtension("GLX_SGIX_swap_group");
+ if (glewExperimental || GLXEW_SGIX_swap_group) CONST_CAST(GLXEW_SGIX_swap_group) = !_glewInit_GLX_SGIX_swap_group(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_SGIX_swap_group */
+#ifdef GLX_SGIX_video_resize
+ CONST_CAST(GLXEW_SGIX_video_resize) = glxewGetExtension("GLX_SGIX_video_resize");
+ if (glewExperimental || GLXEW_SGIX_video_resize) CONST_CAST(GLXEW_SGIX_video_resize) = !_glewInit_GLX_SGIX_video_resize(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_SGIX_video_resize */
+#ifdef GLX_SGIX_visual_select_group
+ CONST_CAST(GLXEW_SGIX_visual_select_group) = glxewGetExtension("GLX_SGIX_visual_select_group");
+#endif /* GLX_SGIX_visual_select_group */
+#ifdef GLX_SGI_cushion
+ CONST_CAST(GLXEW_SGI_cushion) = glxewGetExtension("GLX_SGI_cushion");
+ if (glewExperimental || GLXEW_SGI_cushion) CONST_CAST(GLXEW_SGI_cushion) = !_glewInit_GLX_SGI_cushion(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_SGI_cushion */
+#ifdef GLX_SGI_make_current_read
+ CONST_CAST(GLXEW_SGI_make_current_read) = glxewGetExtension("GLX_SGI_make_current_read");
+ if (glewExperimental || GLXEW_SGI_make_current_read) CONST_CAST(GLXEW_SGI_make_current_read) = !_glewInit_GLX_SGI_make_current_read(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_SGI_make_current_read */
+#ifdef GLX_SGI_swap_control
+ CONST_CAST(GLXEW_SGI_swap_control) = glxewGetExtension("GLX_SGI_swap_control");
+ if (glewExperimental || GLXEW_SGI_swap_control) CONST_CAST(GLXEW_SGI_swap_control) = !_glewInit_GLX_SGI_swap_control(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_SGI_swap_control */
+#ifdef GLX_SGI_video_sync
+ CONST_CAST(GLXEW_SGI_video_sync) = glxewGetExtension("GLX_SGI_video_sync");
+ if (glewExperimental || GLXEW_SGI_video_sync) CONST_CAST(GLXEW_SGI_video_sync) = !_glewInit_GLX_SGI_video_sync(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_SGI_video_sync */
+#ifdef GLX_SUN_get_transparent_index
+ CONST_CAST(GLXEW_SUN_get_transparent_index) = glxewGetExtension("GLX_SUN_get_transparent_index");
+ if (glewExperimental || GLXEW_SUN_get_transparent_index) CONST_CAST(GLXEW_SUN_get_transparent_index) = !_glewInit_GLX_SUN_get_transparent_index(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_SUN_get_transparent_index */
+#ifdef GLX_SUN_video_resize
+ CONST_CAST(GLXEW_SUN_video_resize) = glxewGetExtension("GLX_SUN_video_resize");
+ if (glewExperimental || GLXEW_SUN_video_resize) CONST_CAST(GLXEW_SUN_video_resize) = !_glewInit_GLX_SUN_video_resize(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_SUN_video_resize */
+
+ return GLEW_OK;
+}
+
+#endif /* !__APPLE__ || GLEW_APPLE_GLX */
+
+/* ------------------------------------------------------------------------ */
+
+const GLubyte* glewGetErrorString (GLenum error)
+{
+ static const GLubyte* _glewErrorString[] =
+ {
+ (const GLubyte*)"No error",
+ (const GLubyte*)"Missing GL version",
+ (const GLubyte*)"GL 1.1 and up are not supported",
+ (const GLubyte*)"GLX 1.2 and up are not supported",
+ (const GLubyte*)"Unknown error"
+ };
+ const int max_error = sizeof(_glewErrorString)/sizeof(*_glewErrorString) - 1;
+ return _glewErrorString[(int)error > max_error ? max_error : (int)error];
+}
+
+const GLubyte* glewGetString (GLenum name)
+{
+ static const GLubyte* _glewString[] =
+ {
+ (const GLubyte*)NULL,
+ (const GLubyte*)"1.5.1",
+ (const GLubyte*)"1",
+ (const GLubyte*)"5",
+ (const GLubyte*)"1"
+ };
+ const int max_string = sizeof(_glewString)/sizeof(*_glewString) - 1;
+ return _glewString[(int)name > max_string ? 0 : (int)name];
+}
+
+/* ------------------------------------------------------------------------ */
+
+GLboolean glewExperimental = GL_FALSE;
+
+#if !defined(GLEW_MX)
+
+#if defined(_WIN32)
+extern GLenum wglewContextInit (void);
+#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) /* _UNIX */
+extern GLenum glxewContextInit (void);
+#endif /* _WIN32 */
+
+GLenum glewInit ()
+{
+ GLenum r;
+ if ( (r = glewContextInit()) ) return r;
+#if defined(_WIN32)
+ return wglewContextInit();
+#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) /* _UNIX */
+ return glxewContextInit();
+#else
+ return r;
+#endif /* _WIN32 */
+}
+
+#endif /* !GLEW_MX */
+#ifdef GLEW_MX
+GLboolean glewContextIsSupported (GLEWContext* ctx, const char* name)
+#else
+GLboolean glewIsSupported (const char* name)
+#endif
+{
+ GLubyte* pos = (GLubyte*)name;
+ GLuint len = _glewStrLen(pos);
+ GLboolean ret = GL_TRUE;
+ while (ret && len > 0)
+ {
+ if (_glewStrSame1(&pos, &len, (const GLubyte*)"GL_", 3))
+ {
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"VERSION_", 8))
+ {
+#ifdef GL_VERSION_1_2
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2", 3))
+ {
+ ret = GLEW_VERSION_1_2;
+ continue;
+ }
+#endif
+#ifdef GL_VERSION_1_3
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_3", 3))
+ {
+ ret = GLEW_VERSION_1_3;
+ continue;
+ }
+#endif
+#ifdef GL_VERSION_1_4
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_4", 3))
+ {
+ ret = GLEW_VERSION_1_4;
+ continue;
+ }
+#endif
+#ifdef GL_VERSION_1_5
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_5", 3))
+ {
+ ret = GLEW_VERSION_1_5;
+ continue;
+ }
+#endif
+#ifdef GL_VERSION_2_0
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"2_0", 3))
+ {
+ ret = GLEW_VERSION_2_0;
+ continue;
+ }
+#endif
+#ifdef GL_VERSION_2_1
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"2_1", 3))
+ {
+ ret = GLEW_VERSION_2_1;
+ continue;
+ }
+#endif
+#ifdef GL_VERSION_3_0
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_0", 3))
+ {
+ ret = GLEW_VERSION_3_0;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5))
+ {
+#ifdef GL_3DFX_multisample
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
+ {
+ ret = GLEW_3DFX_multisample;
+ continue;
+ }
+#endif
+#ifdef GL_3DFX_tbuffer
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"tbuffer", 7))
+ {
+ ret = GLEW_3DFX_tbuffer;
+ continue;
+ }
+#endif
+#ifdef GL_3DFX_texture_compression_FXT1
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_FXT1", 24))
+ {
+ ret = GLEW_3DFX_texture_compression_FXT1;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"APPLE_", 6))
+ {
+#ifdef GL_APPLE_client_storage
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"client_storage", 14))
+ {
+ ret = GLEW_APPLE_client_storage;
+ continue;
+ }
+#endif
+#ifdef GL_APPLE_element_array
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"element_array", 13))
+ {
+ ret = GLEW_APPLE_element_array;
+ continue;
+ }
+#endif
+#ifdef GL_APPLE_fence
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fence", 5))
+ {
+ ret = GLEW_APPLE_fence;
+ continue;
+ }
+#endif
+#ifdef GL_APPLE_float_pixels
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_pixels", 12))
+ {
+ ret = GLEW_APPLE_float_pixels;
+ continue;
+ }
+#endif
+#ifdef GL_APPLE_flush_buffer_range
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"flush_buffer_range", 18))
+ {
+ ret = GLEW_APPLE_flush_buffer_range;
+ continue;
+ }
+#endif
+#ifdef GL_APPLE_pixel_buffer
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer", 12))
+ {
+ ret = GLEW_APPLE_pixel_buffer;
+ continue;
+ }
+#endif
+#ifdef GL_APPLE_specular_vector
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"specular_vector", 15))
+ {
+ ret = GLEW_APPLE_specular_vector;
+ continue;
+ }
+#endif
+#ifdef GL_APPLE_texture_range
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_range", 13))
+ {
+ ret = GLEW_APPLE_texture_range;
+ continue;
+ }
+#endif
+#ifdef GL_APPLE_transform_hint
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_hint", 14))
+ {
+ ret = GLEW_APPLE_transform_hint;
+ continue;
+ }
+#endif
+#ifdef GL_APPLE_vertex_array_object
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19))
+ {
+ ret = GLEW_APPLE_vertex_array_object;
+ continue;
+ }
+#endif
+#ifdef GL_APPLE_vertex_array_range
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18))
+ {
+ ret = GLEW_APPLE_vertex_array_range;
+ continue;
+ }
+#endif
+#ifdef GL_APPLE_ycbcr_422
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycbcr_422", 9))
+ {
+ ret = GLEW_APPLE_ycbcr_422;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4))
+ {
+#ifdef GL_ARB_color_buffer_float
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_buffer_float", 18))
+ {
+ ret = GLEW_ARB_color_buffer_float;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_depth_buffer_float
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_buffer_float", 18))
+ {
+ ret = GLEW_ARB_depth_buffer_float;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_depth_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_texture", 13))
+ {
+ ret = GLEW_ARB_depth_texture;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_draw_buffers
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers", 12))
+ {
+ ret = GLEW_ARB_draw_buffers;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_draw_instanced
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_instanced", 14))
+ {
+ ret = GLEW_ARB_draw_instanced;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_fragment_program
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program", 16))
+ {
+ ret = GLEW_ARB_fragment_program;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_fragment_program_shadow
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program_shadow", 23))
+ {
+ ret = GLEW_ARB_fragment_program_shadow;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_fragment_shader
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader", 15))
+ {
+ ret = GLEW_ARB_fragment_shader;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_framebuffer_object
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_object", 18))
+ {
+ ret = GLEW_ARB_framebuffer_object;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_framebuffer_sRGB
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16))
+ {
+ ret = GLEW_ARB_framebuffer_sRGB;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_geometry_shader4
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader4", 16))
+ {
+ ret = GLEW_ARB_geometry_shader4;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_half_float_pixel
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"half_float_pixel", 16))
+ {
+ ret = GLEW_ARB_half_float_pixel;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_half_float_vertex
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"half_float_vertex", 17))
+ {
+ ret = GLEW_ARB_half_float_vertex;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_imaging
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"imaging", 7))
+ {
+ ret = GLEW_ARB_imaging;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_instanced_arrays
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"instanced_arrays", 16))
+ {
+ ret = GLEW_ARB_instanced_arrays;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_map_buffer_range
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_buffer_range", 16))
+ {
+ ret = GLEW_ARB_map_buffer_range;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_matrix_palette
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"matrix_palette", 14))
+ {
+ ret = GLEW_ARB_matrix_palette;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_multisample
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
+ {
+ ret = GLEW_ARB_multisample;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_multitexture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"multitexture", 12))
+ {
+ ret = GLEW_ARB_multitexture;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_occlusion_query
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query", 15))
+ {
+ ret = GLEW_ARB_occlusion_query;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_pixel_buffer_object
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer_object", 19))
+ {
+ ret = GLEW_ARB_pixel_buffer_object;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_point_parameters
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_parameters", 16))
+ {
+ ret = GLEW_ARB_point_parameters;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_point_sprite
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprite", 12))
+ {
+ ret = GLEW_ARB_point_sprite;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_shader_objects
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_objects", 14))
+ {
+ ret = GLEW_ARB_shader_objects;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_shading_language_100
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_100", 20))
+ {
+ ret = GLEW_ARB_shading_language_100;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_shadow
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow", 6))
+ {
+ ret = GLEW_ARB_shadow;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_shadow_ambient
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_ambient", 14))
+ {
+ ret = GLEW_ARB_shadow_ambient;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_texture_border_clamp
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_border_clamp", 20))
+ {
+ ret = GLEW_ARB_texture_border_clamp;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_texture_buffer_object
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_object", 21))
+ {
+ ret = GLEW_ARB_texture_buffer_object;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_texture_compression
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression", 19))
+ {
+ ret = GLEW_ARB_texture_compression;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_texture_compression_rgtc
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_rgtc", 24))
+ {
+ ret = GLEW_ARB_texture_compression_rgtc;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_texture_cube_map
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map", 16))
+ {
+ ret = GLEW_ARB_texture_cube_map;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_texture_env_add
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_add", 15))
+ {
+ ret = GLEW_ARB_texture_env_add;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_texture_env_combine
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine", 19))
+ {
+ ret = GLEW_ARB_texture_env_combine;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_texture_env_crossbar
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_crossbar", 20))
+ {
+ ret = GLEW_ARB_texture_env_crossbar;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_texture_env_dot3
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_dot3", 16))
+ {
+ ret = GLEW_ARB_texture_env_dot3;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_texture_float
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_float", 13))
+ {
+ ret = GLEW_ARB_texture_float;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_texture_mirrored_repeat
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirrored_repeat", 23))
+ {
+ ret = GLEW_ARB_texture_mirrored_repeat;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_texture_non_power_of_two
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_non_power_of_two", 24))
+ {
+ ret = GLEW_ARB_texture_non_power_of_two;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_texture_rectangle
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17))
+ {
+ ret = GLEW_ARB_texture_rectangle;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_texture_rg
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rg", 10))
+ {
+ ret = GLEW_ARB_texture_rg;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_transpose_matrix
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"transpose_matrix", 16))
+ {
+ ret = GLEW_ARB_transpose_matrix;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_vertex_array_object
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19))
+ {
+ ret = GLEW_ARB_vertex_array_object;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_vertex_blend
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_blend", 12))
+ {
+ ret = GLEW_ARB_vertex_blend;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_vertex_buffer_object
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_buffer_object", 20))
+ {
+ ret = GLEW_ARB_vertex_buffer_object;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_vertex_program
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program", 14))
+ {
+ ret = GLEW_ARB_vertex_program;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_vertex_shader
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader", 13))
+ {
+ ret = GLEW_ARB_vertex_shader;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_window_pos
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"window_pos", 10))
+ {
+ ret = GLEW_ARB_window_pos;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATIX_", 5))
+ {
+#ifdef GL_ATIX_point_sprites
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprites", 13))
+ {
+ ret = GLEW_ATIX_point_sprites;
+ continue;
+ }
+#endif
+#ifdef GL_ATIX_texture_env_combine3
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine3", 20))
+ {
+ ret = GLEW_ATIX_texture_env_combine3;
+ continue;
+ }
+#endif
+#ifdef GL_ATIX_texture_env_route
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_route", 17))
+ {
+ ret = GLEW_ATIX_texture_env_route;
+ continue;
+ }
+#endif
+#ifdef GL_ATIX_vertex_shader_output_point_size
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_output_point_size", 31))
+ {
+ ret = GLEW_ATIX_vertex_shader_output_point_size;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4))
+ {
+#ifdef GL_ATI_draw_buffers
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers", 12))
+ {
+ ret = GLEW_ATI_draw_buffers;
+ continue;
+ }
+#endif
+#ifdef GL_ATI_element_array
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"element_array", 13))
+ {
+ ret = GLEW_ATI_element_array;
+ continue;
+ }
+#endif
+#ifdef GL_ATI_envmap_bumpmap
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"envmap_bumpmap", 14))
+ {
+ ret = GLEW_ATI_envmap_bumpmap;
+ continue;
+ }
+#endif
+#ifdef GL_ATI_fragment_shader
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader", 15))
+ {
+ ret = GLEW_ATI_fragment_shader;
+ continue;
+ }
+#endif
+#ifdef GL_ATI_map_object_buffer
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_object_buffer", 17))
+ {
+ ret = GLEW_ATI_map_object_buffer;
+ continue;
+ }
+#endif
+#ifdef GL_ATI_pn_triangles
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pn_triangles", 12))
+ {
+ ret = GLEW_ATI_pn_triangles;
+ continue;
+ }
+#endif
+#ifdef GL_ATI_separate_stencil
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_stencil", 16))
+ {
+ ret = GLEW_ATI_separate_stencil;
+ continue;
+ }
+#endif
+#ifdef GL_ATI_shader_texture_lod
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_texture_lod", 18))
+ {
+ ret = GLEW_ATI_shader_texture_lod;
+ continue;
+ }
+#endif
+#ifdef GL_ATI_text_fragment_shader
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"text_fragment_shader", 20))
+ {
+ ret = GLEW_ATI_text_fragment_shader;
+ continue;
+ }
+#endif
+#ifdef GL_ATI_texture_compression_3dc
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_3dc", 23))
+ {
+ ret = GLEW_ATI_texture_compression_3dc;
+ continue;
+ }
+#endif
+#ifdef GL_ATI_texture_env_combine3
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine3", 20))
+ {
+ ret = GLEW_ATI_texture_env_combine3;
+ continue;
+ }
+#endif
+#ifdef GL_ATI_texture_float
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_float", 13))
+ {
+ ret = GLEW_ATI_texture_float;
+ continue;
+ }
+#endif
+#ifdef GL_ATI_texture_mirror_once
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirror_once", 19))
+ {
+ ret = GLEW_ATI_texture_mirror_once;
+ continue;
+ }
+#endif
+#ifdef GL_ATI_vertex_array_object
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19))
+ {
+ ret = GLEW_ATI_vertex_array_object;
+ continue;
+ }
+#endif
+#ifdef GL_ATI_vertex_attrib_array_object
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_array_object", 26))
+ {
+ ret = GLEW_ATI_vertex_attrib_array_object;
+ continue;
+ }
+#endif
+#ifdef GL_ATI_vertex_streams
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_streams", 14))
+ {
+ ret = GLEW_ATI_vertex_streams;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4))
+ {
+#ifdef GL_EXT_422_pixels
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"422_pixels", 10))
+ {
+ ret = GLEW_EXT_422_pixels;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_Cg_shader
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"Cg_shader", 9))
+ {
+ ret = GLEW_EXT_Cg_shader;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_abgr
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"abgr", 4))
+ {
+ ret = GLEW_EXT_abgr;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_bgra
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"bgra", 4))
+ {
+ ret = GLEW_EXT_bgra;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_bindable_uniform
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindable_uniform", 16))
+ {
+ ret = GLEW_EXT_bindable_uniform;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_blend_color
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_color", 11))
+ {
+ ret = GLEW_EXT_blend_color;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_blend_equation_separate
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_separate", 23))
+ {
+ ret = GLEW_EXT_blend_equation_separate;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_blend_func_separate
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_func_separate", 19))
+ {
+ ret = GLEW_EXT_blend_func_separate;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_blend_logic_op
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_logic_op", 14))
+ {
+ ret = GLEW_EXT_blend_logic_op;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_blend_minmax
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_minmax", 12))
+ {
+ ret = GLEW_EXT_blend_minmax;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_blend_subtract
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_subtract", 14))
+ {
+ ret = GLEW_EXT_blend_subtract;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_clip_volume_hint
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"clip_volume_hint", 16))
+ {
+ ret = GLEW_EXT_clip_volume_hint;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_cmyka
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"cmyka", 5))
+ {
+ ret = GLEW_EXT_cmyka;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_color_subtable
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_subtable", 14))
+ {
+ ret = GLEW_EXT_color_subtable;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_compiled_vertex_array
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"compiled_vertex_array", 21))
+ {
+ ret = GLEW_EXT_compiled_vertex_array;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_convolution
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution", 11))
+ {
+ ret = GLEW_EXT_convolution;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_coordinate_frame
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"coordinate_frame", 16))
+ {
+ ret = GLEW_EXT_coordinate_frame;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_copy_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_texture", 12))
+ {
+ ret = GLEW_EXT_copy_texture;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_cull_vertex
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"cull_vertex", 11))
+ {
+ ret = GLEW_EXT_cull_vertex;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_depth_bounds_test
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_bounds_test", 17))
+ {
+ ret = GLEW_EXT_depth_bounds_test;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_direct_state_access
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"direct_state_access", 19))
+ {
+ ret = GLEW_EXT_direct_state_access;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_draw_buffers2
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers2", 13))
+ {
+ ret = GLEW_EXT_draw_buffers2;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_draw_instanced
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_instanced", 14))
+ {
+ ret = GLEW_EXT_draw_instanced;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_draw_range_elements
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_range_elements", 19))
+ {
+ ret = GLEW_EXT_draw_range_elements;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_fog_coord
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_coord", 9))
+ {
+ ret = GLEW_EXT_fog_coord;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_fragment_lighting
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_lighting", 17))
+ {
+ ret = GLEW_EXT_fragment_lighting;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_framebuffer_blit
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_blit", 16))
+ {
+ ret = GLEW_EXT_framebuffer_blit;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_framebuffer_multisample
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample", 23))
+ {
+ ret = GLEW_EXT_framebuffer_multisample;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_framebuffer_object
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_object", 18))
+ {
+ ret = GLEW_EXT_framebuffer_object;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_framebuffer_sRGB
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16))
+ {
+ ret = GLEW_EXT_framebuffer_sRGB;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_geometry_shader4
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader4", 16))
+ {
+ ret = GLEW_EXT_geometry_shader4;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_gpu_program_parameters
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program_parameters", 22))
+ {
+ ret = GLEW_EXT_gpu_program_parameters;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_gpu_shader4
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader4", 11))
+ {
+ ret = GLEW_EXT_gpu_shader4;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_histogram
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"histogram", 9))
+ {
+ ret = GLEW_EXT_histogram;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_index_array_formats
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_array_formats", 19))
+ {
+ ret = GLEW_EXT_index_array_formats;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_index_func
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_func", 10))
+ {
+ ret = GLEW_EXT_index_func;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_index_material
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_material", 14))
+ {
+ ret = GLEW_EXT_index_material;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_index_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_texture", 13))
+ {
+ ret = GLEW_EXT_index_texture;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_light_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"light_texture", 13))
+ {
+ ret = GLEW_EXT_light_texture;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_misc_attribute
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"misc_attribute", 14))
+ {
+ ret = GLEW_EXT_misc_attribute;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_multi_draw_arrays
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_draw_arrays", 17))
+ {
+ ret = GLEW_EXT_multi_draw_arrays;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_multisample
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
+ {
+ ret = GLEW_EXT_multisample;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_packed_depth_stencil
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_depth_stencil", 20))
+ {
+ ret = GLEW_EXT_packed_depth_stencil;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_packed_float
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_float", 12))
+ {
+ ret = GLEW_EXT_packed_float;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_packed_pixels
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_pixels", 13))
+ {
+ ret = GLEW_EXT_packed_pixels;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_paletted_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"paletted_texture", 16))
+ {
+ ret = GLEW_EXT_paletted_texture;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_pixel_buffer_object
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer_object", 19))
+ {
+ ret = GLEW_EXT_pixel_buffer_object;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_pixel_transform
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_transform", 15))
+ {
+ ret = GLEW_EXT_pixel_transform;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_pixel_transform_color_table
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_transform_color_table", 27))
+ {
+ ret = GLEW_EXT_pixel_transform_color_table;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_point_parameters
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_parameters", 16))
+ {
+ ret = GLEW_EXT_point_parameters;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_polygon_offset
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"polygon_offset", 14))
+ {
+ ret = GLEW_EXT_polygon_offset;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_rescale_normal
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"rescale_normal", 14))
+ {
+ ret = GLEW_EXT_rescale_normal;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_scene_marker
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"scene_marker", 12))
+ {
+ ret = GLEW_EXT_scene_marker;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_secondary_color
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"secondary_color", 15))
+ {
+ ret = GLEW_EXT_secondary_color;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_separate_specular_color
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_specular_color", 23))
+ {
+ ret = GLEW_EXT_separate_specular_color;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_shadow_funcs
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_funcs", 12))
+ {
+ ret = GLEW_EXT_shadow_funcs;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_shared_texture_palette
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shared_texture_palette", 22))
+ {
+ ret = GLEW_EXT_shared_texture_palette;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_stencil_clear_tag
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_clear_tag", 17))
+ {
+ ret = GLEW_EXT_stencil_clear_tag;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_stencil_two_side
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_two_side", 16))
+ {
+ ret = GLEW_EXT_stencil_two_side;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_stencil_wrap
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_wrap", 12))
+ {
+ ret = GLEW_EXT_stencil_wrap;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_subtexture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"subtexture", 10))
+ {
+ ret = GLEW_EXT_subtexture;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture", 7))
+ {
+ ret = GLEW_EXT_texture;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture3D
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture3D", 9))
+ {
+ ret = GLEW_EXT_texture3D;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_array
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_array", 13))
+ {
+ ret = GLEW_EXT_texture_array;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_buffer_object
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_object", 21))
+ {
+ ret = GLEW_EXT_texture_buffer_object;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_compression_dxt1
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_dxt1", 24))
+ {
+ ret = GLEW_EXT_texture_compression_dxt1;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_compression_latc
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_latc", 24))
+ {
+ ret = GLEW_EXT_texture_compression_latc;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_compression_rgtc
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_rgtc", 24))
+ {
+ ret = GLEW_EXT_texture_compression_rgtc;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_compression_s3tc
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_s3tc", 24))
+ {
+ ret = GLEW_EXT_texture_compression_s3tc;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_cube_map
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map", 16))
+ {
+ ret = GLEW_EXT_texture_cube_map;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_edge_clamp
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_edge_clamp", 18))
+ {
+ ret = GLEW_EXT_texture_edge_clamp;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_env
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env", 11))
+ {
+ ret = GLEW_EXT_texture_env;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_env_add
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_add", 15))
+ {
+ ret = GLEW_EXT_texture_env_add;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_env_combine
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine", 19))
+ {
+ ret = GLEW_EXT_texture_env_combine;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_env_dot3
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_dot3", 16))
+ {
+ ret = GLEW_EXT_texture_env_dot3;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_filter_anisotropic
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter_anisotropic", 26))
+ {
+ ret = GLEW_EXT_texture_filter_anisotropic;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_integer
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_integer", 15))
+ {
+ ret = GLEW_EXT_texture_integer;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_lod_bias
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod_bias", 16))
+ {
+ ret = GLEW_EXT_texture_lod_bias;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_mirror_clamp
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirror_clamp", 20))
+ {
+ ret = GLEW_EXT_texture_mirror_clamp;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_object
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_object", 14))
+ {
+ ret = GLEW_EXT_texture_object;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_perturb_normal
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_perturb_normal", 22))
+ {
+ ret = GLEW_EXT_texture_perturb_normal;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_rectangle
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17))
+ {
+ ret = GLEW_EXT_texture_rectangle;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_sRGB
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_sRGB", 12))
+ {
+ ret = GLEW_EXT_texture_sRGB;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_shared_exponent
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shared_exponent", 23))
+ {
+ ret = GLEW_EXT_texture_shared_exponent;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_swizzle
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_swizzle", 15))
+ {
+ ret = GLEW_EXT_texture_swizzle;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_timer_query
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"timer_query", 11))
+ {
+ ret = GLEW_EXT_timer_query;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_transform_feedback
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback", 18))
+ {
+ ret = GLEW_EXT_transform_feedback;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_vertex_array
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array", 12))
+ {
+ ret = GLEW_EXT_vertex_array;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_vertex_array_bgra
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_bgra", 17))
+ {
+ ret = GLEW_EXT_vertex_array_bgra;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_vertex_shader
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader", 13))
+ {
+ ret = GLEW_EXT_vertex_shader;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_vertex_weighting
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_weighting", 16))
+ {
+ ret = GLEW_EXT_vertex_weighting;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"GREMEDY_", 8))
+ {
+#ifdef GL_GREMEDY_frame_terminator
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"frame_terminator", 16))
+ {
+ ret = GLEW_GREMEDY_frame_terminator;
+ continue;
+ }
+#endif
+#ifdef GL_GREMEDY_string_marker
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"string_marker", 13))
+ {
+ ret = GLEW_GREMEDY_string_marker;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"HP_", 3))
+ {
+#ifdef GL_HP_convolution_border_modes
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution_border_modes", 24))
+ {
+ ret = GLEW_HP_convolution_border_modes;
+ continue;
+ }
+#endif
+#ifdef GL_HP_image_transform
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_transform", 15))
+ {
+ ret = GLEW_HP_image_transform;
+ continue;
+ }
+#endif
+#ifdef GL_HP_occlusion_test
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_test", 14))
+ {
+ ret = GLEW_HP_occlusion_test;
+ continue;
+ }
+#endif
+#ifdef GL_HP_texture_lighting
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lighting", 16))
+ {
+ ret = GLEW_HP_texture_lighting;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"IBM_", 4))
+ {
+#ifdef GL_IBM_cull_vertex
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"cull_vertex", 11))
+ {
+ ret = GLEW_IBM_cull_vertex;
+ continue;
+ }
+#endif
+#ifdef GL_IBM_multimode_draw_arrays
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"multimode_draw_arrays", 21))
+ {
+ ret = GLEW_IBM_multimode_draw_arrays;
+ continue;
+ }
+#endif
+#ifdef GL_IBM_rasterpos_clip
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"rasterpos_clip", 14))
+ {
+ ret = GLEW_IBM_rasterpos_clip;
+ continue;
+ }
+#endif
+#ifdef GL_IBM_static_data
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"static_data", 11))
+ {
+ ret = GLEW_IBM_static_data;
+ continue;
+ }
+#endif
+#ifdef GL_IBM_texture_mirrored_repeat
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirrored_repeat", 23))
+ {
+ ret = GLEW_IBM_texture_mirrored_repeat;
+ continue;
+ }
+#endif
+#ifdef GL_IBM_vertex_array_lists
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_lists", 18))
+ {
+ ret = GLEW_IBM_vertex_array_lists;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"INGR_", 5))
+ {
+#ifdef GL_INGR_color_clamp
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_clamp", 11))
+ {
+ ret = GLEW_INGR_color_clamp;
+ continue;
+ }
+#endif
+#ifdef GL_INGR_interlace_read
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace_read", 14))
+ {
+ ret = GLEW_INGR_interlace_read;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"INTEL_", 6))
+ {
+#ifdef GL_INTEL_parallel_arrays
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"parallel_arrays", 15))
+ {
+ ret = GLEW_INTEL_parallel_arrays;
+ continue;
+ }
+#endif
+#ifdef GL_INTEL_texture_scissor
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_scissor", 15))
+ {
+ ret = GLEW_INTEL_texture_scissor;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"KTX_", 4))
+ {
+#ifdef GL_KTX_buffer_region
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_region", 13))
+ {
+ ret = GLEW_KTX_buffer_region;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESAX_", 6))
+ {
+#ifdef GL_MESAX_texture_stack
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_stack", 13))
+ {
+ ret = GLEW_MESAX_texture_stack;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESA_", 5))
+ {
+#ifdef GL_MESA_pack_invert
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pack_invert", 11))
+ {
+ ret = GLEW_MESA_pack_invert;
+ continue;
+ }
+#endif
+#ifdef GL_MESA_resize_buffers
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"resize_buffers", 14))
+ {
+ ret = GLEW_MESA_resize_buffers;
+ continue;
+ }
+#endif
+#ifdef GL_MESA_window_pos
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"window_pos", 10))
+ {
+ ret = GLEW_MESA_window_pos;
+ continue;
+ }
+#endif
+#ifdef GL_MESA_ycbcr_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycbcr_texture", 13))
+ {
+ ret = GLEW_MESA_ycbcr_texture;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3))
+ {
+#ifdef GL_NV_blend_square
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_square", 12))
+ {
+ ret = GLEW_NV_blend_square;
+ continue;
+ }
+#endif
+#ifdef GL_NV_conditional_render
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"conditional_render", 18))
+ {
+ ret = GLEW_NV_conditional_render;
+ continue;
+ }
+#endif
+#ifdef GL_NV_copy_depth_to_color
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_depth_to_color", 19))
+ {
+ ret = GLEW_NV_copy_depth_to_color;
+ continue;
+ }
+#endif
+#ifdef GL_NV_depth_buffer_float
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_buffer_float", 18))
+ {
+ ret = GLEW_NV_depth_buffer_float;
+ continue;
+ }
+#endif
+#ifdef GL_NV_depth_clamp
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_clamp", 11))
+ {
+ ret = GLEW_NV_depth_clamp;
+ continue;
+ }
+#endif
+#ifdef GL_NV_depth_range_unclamped
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_range_unclamped", 21))
+ {
+ ret = GLEW_NV_depth_range_unclamped;
+ continue;
+ }
+#endif
+#ifdef GL_NV_evaluators
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"evaluators", 10))
+ {
+ ret = GLEW_NV_evaluators;
+ continue;
+ }
+#endif
+#ifdef GL_NV_explicit_multisample
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"explicit_multisample", 20))
+ {
+ ret = GLEW_NV_explicit_multisample;
+ continue;
+ }
+#endif
+#ifdef GL_NV_fence
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fence", 5))
+ {
+ ret = GLEW_NV_fence;
+ continue;
+ }
+#endif
+#ifdef GL_NV_float_buffer
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12))
+ {
+ ret = GLEW_NV_float_buffer;
+ continue;
+ }
+#endif
+#ifdef GL_NV_fog_distance
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_distance", 12))
+ {
+ ret = GLEW_NV_fog_distance;
+ continue;
+ }
+#endif
+#ifdef GL_NV_fragment_program
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program", 16))
+ {
+ ret = GLEW_NV_fragment_program;
+ continue;
+ }
+#endif
+#ifdef GL_NV_fragment_program2
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program2", 17))
+ {
+ ret = GLEW_NV_fragment_program2;
+ continue;
+ }
+#endif
+#ifdef GL_NV_fragment_program4
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program4", 17))
+ {
+ ret = GLEW_NV_fragment_program4;
+ continue;
+ }
+#endif
+#ifdef GL_NV_fragment_program_option
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program_option", 23))
+ {
+ ret = GLEW_NV_fragment_program_option;
+ continue;
+ }
+#endif
+#ifdef GL_NV_framebuffer_multisample_coverage
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample_coverage", 32))
+ {
+ ret = GLEW_NV_framebuffer_multisample_coverage;
+ continue;
+ }
+#endif
+#ifdef GL_NV_geometry_program4
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_program4", 17))
+ {
+ ret = GLEW_NV_geometry_program4;
+ continue;
+ }
+#endif
+#ifdef GL_NV_geometry_shader4
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader4", 16))
+ {
+ ret = GLEW_NV_geometry_shader4;
+ continue;
+ }
+#endif
+#ifdef GL_NV_gpu_program4
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program4", 12))
+ {
+ ret = GLEW_NV_gpu_program4;
+ continue;
+ }
+#endif
+#ifdef GL_NV_half_float
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"half_float", 10))
+ {
+ ret = GLEW_NV_half_float;
+ continue;
+ }
+#endif
+#ifdef GL_NV_light_max_exponent
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"light_max_exponent", 18))
+ {
+ ret = GLEW_NV_light_max_exponent;
+ continue;
+ }
+#endif
+#ifdef GL_NV_multisample_filter_hint
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_filter_hint", 23))
+ {
+ ret = GLEW_NV_multisample_filter_hint;
+ continue;
+ }
+#endif
+#ifdef GL_NV_occlusion_query
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query", 15))
+ {
+ ret = GLEW_NV_occlusion_query;
+ continue;
+ }
+#endif
+#ifdef GL_NV_packed_depth_stencil
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_depth_stencil", 20))
+ {
+ ret = GLEW_NV_packed_depth_stencil;
+ continue;
+ }
+#endif
+#ifdef GL_NV_parameter_buffer_object
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"parameter_buffer_object", 23))
+ {
+ ret = GLEW_NV_parameter_buffer_object;
+ continue;
+ }
+#endif
+#ifdef GL_NV_pixel_data_range
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_data_range", 16))
+ {
+ ret = GLEW_NV_pixel_data_range;
+ continue;
+ }
+#endif
+#ifdef GL_NV_point_sprite
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprite", 12))
+ {
+ ret = GLEW_NV_point_sprite;
+ continue;
+ }
+#endif
+#ifdef GL_NV_present_video
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"present_video", 13))
+ {
+ ret = GLEW_NV_present_video;
+ continue;
+ }
+#endif
+#ifdef GL_NV_primitive_restart
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"primitive_restart", 17))
+ {
+ ret = GLEW_NV_primitive_restart;
+ continue;
+ }
+#endif
+#ifdef GL_NV_register_combiners
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"register_combiners", 18))
+ {
+ ret = GLEW_NV_register_combiners;
+ continue;
+ }
+#endif
+#ifdef GL_NV_register_combiners2
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"register_combiners2", 19))
+ {
+ ret = GLEW_NV_register_combiners2;
+ continue;
+ }
+#endif
+#ifdef GL_NV_texgen_emboss
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texgen_emboss", 13))
+ {
+ ret = GLEW_NV_texgen_emboss;
+ continue;
+ }
+#endif
+#ifdef GL_NV_texgen_reflection
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texgen_reflection", 17))
+ {
+ ret = GLEW_NV_texgen_reflection;
+ continue;
+ }
+#endif
+#ifdef GL_NV_texture_compression_vtc
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_vtc", 23))
+ {
+ ret = GLEW_NV_texture_compression_vtc;
+ continue;
+ }
+#endif
+#ifdef GL_NV_texture_env_combine4
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine4", 20))
+ {
+ ret = GLEW_NV_texture_env_combine4;
+ continue;
+ }
+#endif
+#ifdef GL_NV_texture_expand_normal
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_expand_normal", 21))
+ {
+ ret = GLEW_NV_texture_expand_normal;
+ continue;
+ }
+#endif
+#ifdef GL_NV_texture_rectangle
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17))
+ {
+ ret = GLEW_NV_texture_rectangle;
+ continue;
+ }
+#endif
+#ifdef GL_NV_texture_shader
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader", 14))
+ {
+ ret = GLEW_NV_texture_shader;
+ continue;
+ }
+#endif
+#ifdef GL_NV_texture_shader2
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader2", 15))
+ {
+ ret = GLEW_NV_texture_shader2;
+ continue;
+ }
+#endif
+#ifdef GL_NV_texture_shader3
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader3", 15))
+ {
+ ret = GLEW_NV_texture_shader3;
+ continue;
+ }
+#endif
+#ifdef GL_NV_transform_feedback
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback", 18))
+ {
+ ret = GLEW_NV_transform_feedback;
+ continue;
+ }
+#endif
+#ifdef GL_NV_vertex_array_range
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18))
+ {
+ ret = GLEW_NV_vertex_array_range;
+ continue;
+ }
+#endif
+#ifdef GL_NV_vertex_array_range2
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range2", 19))
+ {
+ ret = GLEW_NV_vertex_array_range2;
+ continue;
+ }
+#endif
+#ifdef GL_NV_vertex_program
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program", 14))
+ {
+ ret = GLEW_NV_vertex_program;
+ continue;
+ }
+#endif
+#ifdef GL_NV_vertex_program1_1
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program1_1", 17))
+ {
+ ret = GLEW_NV_vertex_program1_1;
+ continue;
+ }
+#endif
+#ifdef GL_NV_vertex_program2
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program2", 15))
+ {
+ ret = GLEW_NV_vertex_program2;
+ continue;
+ }
+#endif
+#ifdef GL_NV_vertex_program2_option
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program2_option", 22))
+ {
+ ret = GLEW_NV_vertex_program2_option;
+ continue;
+ }
+#endif
+#ifdef GL_NV_vertex_program3
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program3", 15))
+ {
+ ret = GLEW_NV_vertex_program3;
+ continue;
+ }
+#endif
+#ifdef GL_NV_vertex_program4
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program4", 15))
+ {
+ ret = GLEW_NV_vertex_program4;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"OES_", 4))
+ {
+#ifdef GL_OES_byte_coordinates
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"byte_coordinates", 16))
+ {
+ ret = GLEW_OES_byte_coordinates;
+ continue;
+ }
+#endif
+#ifdef GL_OES_compressed_paletted_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"compressed_paletted_texture", 27))
+ {
+ ret = GLEW_OES_compressed_paletted_texture;
+ continue;
+ }
+#endif
+#ifdef GL_OES_read_format
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_format", 11))
+ {
+ ret = GLEW_OES_read_format;
+ continue;
+ }
+#endif
+#ifdef GL_OES_single_precision
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"single_precision", 16))
+ {
+ ret = GLEW_OES_single_precision;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4))
+ {
+#ifdef GL_OML_interlace
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace", 9))
+ {
+ ret = GLEW_OML_interlace;
+ continue;
+ }
+#endif
+#ifdef GL_OML_resample
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"resample", 8))
+ {
+ ret = GLEW_OML_resample;
+ continue;
+ }
+#endif
+#ifdef GL_OML_subsample
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"subsample", 9))
+ {
+ ret = GLEW_OML_subsample;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"PGI_", 4))
+ {
+#ifdef GL_PGI_misc_hints
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"misc_hints", 10))
+ {
+ ret = GLEW_PGI_misc_hints;
+ continue;
+ }
+#endif
+#ifdef GL_PGI_vertex_hints
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_hints", 12))
+ {
+ ret = GLEW_PGI_vertex_hints;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"REND_", 5))
+ {
+#ifdef GL_REND_screen_coordinates
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"screen_coordinates", 18))
+ {
+ ret = GLEW_REND_screen_coordinates;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"S3_", 3))
+ {
+#ifdef GL_S3_s3tc
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"s3tc", 4))
+ {
+ ret = GLEW_S3_s3tc;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIS_", 5))
+ {
+#ifdef GL_SGIS_color_range
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_range", 11))
+ {
+ ret = GLEW_SGIS_color_range;
+ continue;
+ }
+#endif
+#ifdef GL_SGIS_detail_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"detail_texture", 14))
+ {
+ ret = GLEW_SGIS_detail_texture;
+ continue;
+ }
+#endif
+#ifdef GL_SGIS_fog_function
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_function", 12))
+ {
+ ret = GLEW_SGIS_fog_function;
+ continue;
+ }
+#endif
+#ifdef GL_SGIS_generate_mipmap
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"generate_mipmap", 15))
+ {
+ ret = GLEW_SGIS_generate_mipmap;
+ continue;
+ }
+#endif
+#ifdef GL_SGIS_multisample
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
+ {
+ ret = GLEW_SGIS_multisample;
+ continue;
+ }
+#endif
+#ifdef GL_SGIS_pixel_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture", 13))
+ {
+ ret = GLEW_SGIS_pixel_texture;
+ continue;
+ }
+#endif
+#ifdef GL_SGIS_point_line_texgen
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_line_texgen", 17))
+ {
+ ret = GLEW_SGIS_point_line_texgen;
+ continue;
+ }
+#endif
+#ifdef GL_SGIS_sharpen_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"sharpen_texture", 15))
+ {
+ ret = GLEW_SGIS_sharpen_texture;
+ continue;
+ }
+#endif
+#ifdef GL_SGIS_texture4D
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture4D", 9))
+ {
+ ret = GLEW_SGIS_texture4D;
+ continue;
+ }
+#endif
+#ifdef GL_SGIS_texture_border_clamp
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_border_clamp", 20))
+ {
+ ret = GLEW_SGIS_texture_border_clamp;
+ continue;
+ }
+#endif
+#ifdef GL_SGIS_texture_edge_clamp
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_edge_clamp", 18))
+ {
+ ret = GLEW_SGIS_texture_edge_clamp;
+ continue;
+ }
+#endif
+#ifdef GL_SGIS_texture_filter4
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter4", 15))
+ {
+ ret = GLEW_SGIS_texture_filter4;
+ continue;
+ }
+#endif
+#ifdef GL_SGIS_texture_lod
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod", 11))
+ {
+ ret = GLEW_SGIS_texture_lod;
+ continue;
+ }
+#endif
+#ifdef GL_SGIS_texture_select
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_select", 14))
+ {
+ ret = GLEW_SGIS_texture_select;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIX_", 5))
+ {
+#ifdef GL_SGIX_async
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"async", 5))
+ {
+ ret = GLEW_SGIX_async;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_async_histogram
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"async_histogram", 15))
+ {
+ ret = GLEW_SGIX_async_histogram;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_async_pixel
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"async_pixel", 11))
+ {
+ ret = GLEW_SGIX_async_pixel;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_blend_alpha_minmax
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_alpha_minmax", 18))
+ {
+ ret = GLEW_SGIX_blend_alpha_minmax;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_clipmap
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"clipmap", 7))
+ {
+ ret = GLEW_SGIX_clipmap;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_convolution_accuracy
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution_accuracy", 20))
+ {
+ ret = GLEW_SGIX_convolution_accuracy;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_depth_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_texture", 13))
+ {
+ ret = GLEW_SGIX_depth_texture;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_flush_raster
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"flush_raster", 12))
+ {
+ ret = GLEW_SGIX_flush_raster;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_fog_offset
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_offset", 10))
+ {
+ ret = GLEW_SGIX_fog_offset;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_fog_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_texture", 11))
+ {
+ ret = GLEW_SGIX_fog_texture;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_fragment_specular_lighting
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_specular_lighting", 26))
+ {
+ ret = GLEW_SGIX_fragment_specular_lighting;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_framezoom
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"framezoom", 9))
+ {
+ ret = GLEW_SGIX_framezoom;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_interlace
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace", 9))
+ {
+ ret = GLEW_SGIX_interlace;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_ir_instrument1
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"ir_instrument1", 14))
+ {
+ ret = GLEW_SGIX_ir_instrument1;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_list_priority
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"list_priority", 13))
+ {
+ ret = GLEW_SGIX_list_priority;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_pixel_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture", 13))
+ {
+ ret = GLEW_SGIX_pixel_texture;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_pixel_texture_bits
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture_bits", 18))
+ {
+ ret = GLEW_SGIX_pixel_texture_bits;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_reference_plane
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"reference_plane", 15))
+ {
+ ret = GLEW_SGIX_reference_plane;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_resample
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"resample", 8))
+ {
+ ret = GLEW_SGIX_resample;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_shadow
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow", 6))
+ {
+ ret = GLEW_SGIX_shadow;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_shadow_ambient
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_ambient", 14))
+ {
+ ret = GLEW_SGIX_shadow_ambient;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_sprite
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"sprite", 6))
+ {
+ ret = GLEW_SGIX_sprite;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_tag_sample_buffer
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"tag_sample_buffer", 17))
+ {
+ ret = GLEW_SGIX_tag_sample_buffer;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_texture_add_env
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_add_env", 15))
+ {
+ ret = GLEW_SGIX_texture_add_env;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_texture_coordinate_clamp
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_coordinate_clamp", 24))
+ {
+ ret = GLEW_SGIX_texture_coordinate_clamp;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_texture_lod_bias
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod_bias", 16))
+ {
+ ret = GLEW_SGIX_texture_lod_bias;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_texture_multi_buffer
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_multi_buffer", 20))
+ {
+ ret = GLEW_SGIX_texture_multi_buffer;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_texture_range
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_range", 13))
+ {
+ ret = GLEW_SGIX_texture_range;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_texture_scale_bias
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_scale_bias", 18))
+ {
+ ret = GLEW_SGIX_texture_scale_bias;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_vertex_preclip
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_preclip", 14))
+ {
+ ret = GLEW_SGIX_vertex_preclip;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_vertex_preclip_hint
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_preclip_hint", 19))
+ {
+ ret = GLEW_SGIX_vertex_preclip_hint;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_ycrcb
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycrcb", 5))
+ {
+ ret = GLEW_SGIX_ycrcb;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGI_", 4))
+ {
+#ifdef GL_SGI_color_matrix
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_matrix", 12))
+ {
+ ret = GLEW_SGI_color_matrix;
+ continue;
+ }
+#endif
+#ifdef GL_SGI_color_table
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_table", 11))
+ {
+ ret = GLEW_SGI_color_table;
+ continue;
+ }
+#endif
+#ifdef GL_SGI_texture_color_table
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_color_table", 19))
+ {
+ ret = GLEW_SGI_texture_color_table;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUNX_", 5))
+ {
+#ifdef GL_SUNX_constant_data
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"constant_data", 13))
+ {
+ ret = GLEW_SUNX_constant_data;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUN_", 4))
+ {
+#ifdef GL_SUN_convolution_border_modes
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution_border_modes", 24))
+ {
+ ret = GLEW_SUN_convolution_border_modes;
+ continue;
+ }
+#endif
+#ifdef GL_SUN_global_alpha
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"global_alpha", 12))
+ {
+ ret = GLEW_SUN_global_alpha;
+ continue;
+ }
+#endif
+#ifdef GL_SUN_mesh_array
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"mesh_array", 10))
+ {
+ ret = GLEW_SUN_mesh_array;
+ continue;
+ }
+#endif
+#ifdef GL_SUN_read_video_pixels
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_video_pixels", 17))
+ {
+ ret = GLEW_SUN_read_video_pixels;
+ continue;
+ }
+#endif
+#ifdef GL_SUN_slice_accum
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"slice_accum", 11))
+ {
+ ret = GLEW_SUN_slice_accum;
+ continue;
+ }
+#endif
+#ifdef GL_SUN_triangle_list
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"triangle_list", 13))
+ {
+ ret = GLEW_SUN_triangle_list;
+ continue;
+ }
+#endif
+#ifdef GL_SUN_vertex
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex", 6))
+ {
+ ret = GLEW_SUN_vertex;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"WIN_", 4))
+ {
+#ifdef GL_WIN_phong_shading
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"phong_shading", 13))
+ {
+ ret = GLEW_WIN_phong_shading;
+ continue;
+ }
+#endif
+#ifdef GL_WIN_specular_fog
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"specular_fog", 12))
+ {
+ ret = GLEW_WIN_specular_fog;
+ continue;
+ }
+#endif
+#ifdef GL_WIN_swap_hint
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_hint", 9))
+ {
+ ret = GLEW_WIN_swap_hint;
+ continue;
+ }
+#endif
+ }
+ }
+ ret = (len == 0);
+ }
+ return ret;
+}
+
+#if defined(_WIN32)
+
+#if defined(GLEW_MX)
+GLboolean wglewContextIsSupported (WGLEWContext* ctx, const char* name)
+#else
+GLboolean wglewIsSupported (const char* name)
+#endif
+{
+ GLubyte* pos = (GLubyte*)name;
+ GLuint len = _glewStrLen(pos);
+ GLboolean ret = GL_TRUE;
+ while (ret && len > 0)
+ {
+ if (_glewStrSame1(&pos, &len, (const GLubyte*)"WGL_", 4))
+ {
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5))
+ {
+#ifdef WGL_3DFX_multisample
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
+ {
+ ret = WGLEW_3DFX_multisample;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DL_", 4))
+ {
+#ifdef WGL_3DL_stereo_control
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"stereo_control", 14))
+ {
+ ret = WGLEW_3DL_stereo_control;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4))
+ {
+#ifdef WGL_ARB_buffer_region
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_region", 13))
+ {
+ ret = WGLEW_ARB_buffer_region;
+ continue;
+ }
+#endif
+#ifdef WGL_ARB_create_context
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context", 14))
+ {
+ ret = WGLEW_ARB_create_context;
+ continue;
+ }
+#endif
+#ifdef WGL_ARB_extensions_string
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"extensions_string", 17))
+ {
+ ret = WGLEW_ARB_extensions_string;
+ continue;
+ }
+#endif
+#ifdef WGL_ARB_framebuffer_sRGB
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16))
+ {
+ ret = WGLEW_ARB_framebuffer_sRGB;
+ continue;
+ }
+#endif
+#ifdef WGL_ARB_make_current_read
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"make_current_read", 17))
+ {
+ ret = WGLEW_ARB_make_current_read;
+ continue;
+ }
+#endif
+#ifdef WGL_ARB_multisample
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
+ {
+ ret = WGLEW_ARB_multisample;
+ continue;
+ }
+#endif
+#ifdef WGL_ARB_pbuffer
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pbuffer", 7))
+ {
+ ret = WGLEW_ARB_pbuffer;
+ continue;
+ }
+#endif
+#ifdef WGL_ARB_pixel_format
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format", 12))
+ {
+ ret = WGLEW_ARB_pixel_format;
+ continue;
+ }
+#endif
+#ifdef WGL_ARB_pixel_format_float
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18))
+ {
+ ret = WGLEW_ARB_pixel_format_float;
+ continue;
+ }
+#endif
+#ifdef WGL_ARB_render_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture", 14))
+ {
+ ret = WGLEW_ARB_render_texture;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4))
+ {
+#ifdef WGL_ATI_pixel_format_float
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18))
+ {
+ ret = WGLEW_ATI_pixel_format_float;
+ continue;
+ }
+#endif
+#ifdef WGL_ATI_render_texture_rectangle
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture_rectangle", 24))
+ {
+ ret = WGLEW_ATI_render_texture_rectangle;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4))
+ {
+#ifdef WGL_EXT_depth_float
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_float", 11))
+ {
+ ret = WGLEW_EXT_depth_float;
+ continue;
+ }
+#endif
+#ifdef WGL_EXT_display_color_table
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"display_color_table", 19))
+ {
+ ret = WGLEW_EXT_display_color_table;
+ continue;
+ }
+#endif
+#ifdef WGL_EXT_extensions_string
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"extensions_string", 17))
+ {
+ ret = WGLEW_EXT_extensions_string;
+ continue;
+ }
+#endif
+#ifdef WGL_EXT_framebuffer_sRGB
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16))
+ {
+ ret = WGLEW_EXT_framebuffer_sRGB;
+ continue;
+ }
+#endif
+#ifdef WGL_EXT_make_current_read
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"make_current_read", 17))
+ {
+ ret = WGLEW_EXT_make_current_read;
+ continue;
+ }
+#endif
+#ifdef WGL_EXT_multisample
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
+ {
+ ret = WGLEW_EXT_multisample;
+ continue;
+ }
+#endif
+#ifdef WGL_EXT_pbuffer
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pbuffer", 7))
+ {
+ ret = WGLEW_EXT_pbuffer;
+ continue;
+ }
+#endif
+#ifdef WGL_EXT_pixel_format
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format", 12))
+ {
+ ret = WGLEW_EXT_pixel_format;
+ continue;
+ }
+#endif
+#ifdef WGL_EXT_pixel_format_packed_float
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_packed_float", 25))
+ {
+ ret = WGLEW_EXT_pixel_format_packed_float;
+ continue;
+ }
+#endif
+#ifdef WGL_EXT_swap_control
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12))
+ {
+ ret = WGLEW_EXT_swap_control;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"I3D_", 4))
+ {
+#ifdef WGL_I3D_digital_video_control
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"digital_video_control", 21))
+ {
+ ret = WGLEW_I3D_digital_video_control;
+ continue;
+ }
+#endif
+#ifdef WGL_I3D_gamma
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"gamma", 5))
+ {
+ ret = WGLEW_I3D_gamma;
+ continue;
+ }
+#endif
+#ifdef WGL_I3D_genlock
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"genlock", 7))
+ {
+ ret = WGLEW_I3D_genlock;
+ continue;
+ }
+#endif
+#ifdef WGL_I3D_image_buffer
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_buffer", 12))
+ {
+ ret = WGLEW_I3D_image_buffer;
+ continue;
+ }
+#endif
+#ifdef WGL_I3D_swap_frame_lock
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_frame_lock", 15))
+ {
+ ret = WGLEW_I3D_swap_frame_lock;
+ continue;
+ }
+#endif
+#ifdef WGL_I3D_swap_frame_usage
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_frame_usage", 16))
+ {
+ ret = WGLEW_I3D_swap_frame_usage;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3))
+ {
+#ifdef WGL_NV_float_buffer
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12))
+ {
+ ret = WGLEW_NV_float_buffer;
+ continue;
+ }
+#endif
+#ifdef WGL_NV_gpu_affinity
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_affinity", 12))
+ {
+ ret = WGLEW_NV_gpu_affinity;
+ continue;
+ }
+#endif
+#ifdef WGL_NV_present_video
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"present_video", 13))
+ {
+ ret = WGLEW_NV_present_video;
+ continue;
+ }
+#endif
+#ifdef WGL_NV_render_depth_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_depth_texture", 20))
+ {
+ ret = WGLEW_NV_render_depth_texture;
+ continue;
+ }
+#endif
+#ifdef WGL_NV_render_texture_rectangle
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture_rectangle", 24))
+ {
+ ret = WGLEW_NV_render_texture_rectangle;
+ continue;
+ }
+#endif
+#ifdef WGL_NV_swap_group
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_group", 10))
+ {
+ ret = WGLEW_NV_swap_group;
+ continue;
+ }
+#endif
+#ifdef WGL_NV_vertex_array_range
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18))
+ {
+ ret = WGLEW_NV_vertex_array_range;
+ continue;
+ }
+#endif
+#ifdef WGL_NV_video_output
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_output", 12))
+ {
+ ret = WGLEW_NV_video_output;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4))
+ {
+#ifdef WGL_OML_sync_control
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync_control", 12))
+ {
+ ret = WGLEW_OML_sync_control;
+ continue;
+ }
+#endif
+ }
+ }
+ ret = (len == 0);
+ }
+ return ret;
+}
+
+#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX)
+
+#if defined(GLEW_MX)
+GLboolean glxewContextIsSupported (GLXEWContext* ctx, const char* name)
+#else
+GLboolean glxewIsSupported (const char* name)
+#endif
+{
+ GLubyte* pos = (GLubyte*)name;
+ GLuint len = _glewStrLen(pos);
+ GLboolean ret = GL_TRUE;
+ while (ret && len > 0)
+ {
+ if(_glewStrSame1(&pos, &len, (const GLubyte*)"GLX_", 4))
+ {
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"VERSION_", 8))
+ {
+#ifdef GLX_VERSION_1_2
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2", 3))
+ {
+ ret = GLXEW_VERSION_1_2;
+ continue;
+ }
+#endif
+#ifdef GLX_VERSION_1_3
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_3", 3))
+ {
+ ret = GLXEW_VERSION_1_3;
+ continue;
+ }
+#endif
+#ifdef GLX_VERSION_1_4
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_4", 3))
+ {
+ ret = GLXEW_VERSION_1_4;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5))
+ {
+#ifdef GLX_3DFX_multisample
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
+ {
+ ret = GLXEW_3DFX_multisample;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4))
+ {
+#ifdef GLX_ARB_create_context
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context", 14))
+ {
+ ret = GLXEW_ARB_create_context;
+ continue;
+ }
+#endif
+#ifdef GLX_ARB_fbconfig_float
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig_float", 14))
+ {
+ ret = GLXEW_ARB_fbconfig_float;
+ continue;
+ }
+#endif
+#ifdef GLX_ARB_framebuffer_sRGB
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16))
+ {
+ ret = GLXEW_ARB_framebuffer_sRGB;
+ continue;
+ }
+#endif
+#ifdef GLX_ARB_get_proc_address
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_proc_address", 16))
+ {
+ ret = GLXEW_ARB_get_proc_address;
+ continue;
+ }
+#endif
+#ifdef GLX_ARB_multisample
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
+ {
+ ret = GLXEW_ARB_multisample;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4))
+ {
+#ifdef GLX_ATI_pixel_format_float
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18))
+ {
+ ret = GLXEW_ATI_pixel_format_float;
+ continue;
+ }
+#endif
+#ifdef GLX_ATI_render_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture", 14))
+ {
+ ret = GLXEW_ATI_render_texture;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4))
+ {
+#ifdef GLX_EXT_fbconfig_packed_float
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig_packed_float", 21))
+ {
+ ret = GLXEW_EXT_fbconfig_packed_float;
+ continue;
+ }
+#endif
+#ifdef GLX_EXT_framebuffer_sRGB
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16))
+ {
+ ret = GLXEW_EXT_framebuffer_sRGB;
+ continue;
+ }
+#endif
+#ifdef GLX_EXT_import_context
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"import_context", 14))
+ {
+ ret = GLXEW_EXT_import_context;
+ continue;
+ }
+#endif
+#ifdef GLX_EXT_scene_marker
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"scene_marker", 12))
+ {
+ ret = GLXEW_EXT_scene_marker;
+ continue;
+ }
+#endif
+#ifdef GLX_EXT_texture_from_pixmap
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_from_pixmap", 19))
+ {
+ ret = GLXEW_EXT_texture_from_pixmap;
+ continue;
+ }
+#endif
+#ifdef GLX_EXT_visual_info
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"visual_info", 11))
+ {
+ ret = GLXEW_EXT_visual_info;
+ continue;
+ }
+#endif
+#ifdef GLX_EXT_visual_rating
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"visual_rating", 13))
+ {
+ ret = GLXEW_EXT_visual_rating;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESA_", 5))
+ {
+#ifdef GLX_MESA_agp_offset
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"agp_offset", 10))
+ {
+ ret = GLXEW_MESA_agp_offset;
+ continue;
+ }
+#endif
+#ifdef GLX_MESA_copy_sub_buffer
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_sub_buffer", 15))
+ {
+ ret = GLXEW_MESA_copy_sub_buffer;
+ continue;
+ }
+#endif
+#ifdef GLX_MESA_pixmap_colormap
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixmap_colormap", 15))
+ {
+ ret = GLXEW_MESA_pixmap_colormap;
+ continue;
+ }
+#endif
+#ifdef GLX_MESA_release_buffers
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"release_buffers", 15))
+ {
+ ret = GLXEW_MESA_release_buffers;
+ continue;
+ }
+#endif
+#ifdef GLX_MESA_set_3dfx_mode
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"set_3dfx_mode", 13))
+ {
+ ret = GLXEW_MESA_set_3dfx_mode;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3))
+ {
+#ifdef GLX_NV_float_buffer
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12))
+ {
+ ret = GLXEW_NV_float_buffer;
+ continue;
+ }
+#endif
+#ifdef GLX_NV_present_video
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"present_video", 13))
+ {
+ ret = GLXEW_NV_present_video;
+ continue;
+ }
+#endif
+#ifdef GLX_NV_swap_group
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_group", 10))
+ {
+ ret = GLXEW_NV_swap_group;
+ continue;
+ }
+#endif
+#ifdef GLX_NV_vertex_array_range
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18))
+ {
+ ret = GLXEW_NV_vertex_array_range;
+ continue;
+ }
+#endif
+#ifdef GLX_NV_video_output
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_output", 12))
+ {
+ ret = GLXEW_NV_video_output;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4))
+ {
+#ifdef GLX_OML_swap_method
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_method", 11))
+ {
+ ret = GLXEW_OML_swap_method;
+ continue;
+ }
+#endif
+#if defined(GLX_OML_sync_control) && defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
+#include <inttypes.h>
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync_control", 12))
+ {
+ ret = GLXEW_OML_sync_control;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIS_", 5))
+ {
+#ifdef GLX_SGIS_blended_overlay
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"blended_overlay", 15))
+ {
+ ret = GLXEW_SGIS_blended_overlay;
+ continue;
+ }
+#endif
+#ifdef GLX_SGIS_color_range
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_range", 11))
+ {
+ ret = GLXEW_SGIS_color_range;
+ continue;
+ }
+#endif
+#ifdef GLX_SGIS_multisample
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
+ {
+ ret = GLXEW_SGIS_multisample;
+ continue;
+ }
+#endif
+#ifdef GLX_SGIS_shared_multisample
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shared_multisample", 18))
+ {
+ ret = GLXEW_SGIS_shared_multisample;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIX_", 5))
+ {
+#ifdef GLX_SGIX_fbconfig
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig", 8))
+ {
+ ret = GLXEW_SGIX_fbconfig;
+ continue;
+ }
+#endif
+#ifdef GLX_SGIX_hyperpipe
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"hyperpipe", 9))
+ {
+ ret = GLXEW_SGIX_hyperpipe;
+ continue;
+ }
+#endif
+#ifdef GLX_SGIX_pbuffer
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pbuffer", 7))
+ {
+ ret = GLXEW_SGIX_pbuffer;
+ continue;
+ }
+#endif
+#ifdef GLX_SGIX_swap_barrier
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_barrier", 12))
+ {
+ ret = GLXEW_SGIX_swap_barrier;
+ continue;
+ }
+#endif
+#ifdef GLX_SGIX_swap_group
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_group", 10))
+ {
+ ret = GLXEW_SGIX_swap_group;
+ continue;
+ }
+#endif
+#ifdef GLX_SGIX_video_resize
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_resize", 12))
+ {
+ ret = GLXEW_SGIX_video_resize;
+ continue;
+ }
+#endif
+#ifdef GLX_SGIX_visual_select_group
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"visual_select_group", 19))
+ {
+ ret = GLXEW_SGIX_visual_select_group;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGI_", 4))
+ {
+#ifdef GLX_SGI_cushion
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"cushion", 7))
+ {
+ ret = GLXEW_SGI_cushion;
+ continue;
+ }
+#endif
+#ifdef GLX_SGI_make_current_read
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"make_current_read", 17))
+ {
+ ret = GLXEW_SGI_make_current_read;
+ continue;
+ }
+#endif
+#ifdef GLX_SGI_swap_control
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12))
+ {
+ ret = GLXEW_SGI_swap_control;
+ continue;
+ }
+#endif
+#ifdef GLX_SGI_video_sync
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_sync", 10))
+ {
+ ret = GLXEW_SGI_video_sync;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUN_", 4))
+ {
+#ifdef GLX_SUN_get_transparent_index
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_transparent_index", 21))
+ {
+ ret = GLXEW_SUN_get_transparent_index;
+ continue;
+ }
+#endif
+#ifdef GLX_SUN_video_resize
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_resize", 12))
+ {
+ ret = GLXEW_SUN_video_resize;
+ continue;
+ }
+#endif
+ }
+ }
+ ret = (len == 0);
+ }
+ return ret;
+}
+
+#endif /* _WIN32 */
diff --git a/src/glew/glewinfo.c b/src/glew/glewinfo.c
new file mode 100644
index 00000000000..13c6d05bd1f
--- /dev/null
+++ b/src/glew/glewinfo.c
@@ -0,0 +1,7180 @@
+/*
+** The OpenGL Extension Wrangler Library
+** Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
+** Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
+** Copyright (C) 2002, Lev Povalahev
+** All rights reserved.
+**
+** Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+** this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright notice,
+** this list of conditions and the following disclaimer in the documentation
+** and/or other materials provided with the distribution.
+** * The name of the author may be used to endorse or promote products
+** derived from this software without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
+** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
+** THE POSSIBILITY OF SUCH DAMAGE.
+*/
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <GL/glew.h>
+#if defined(_WIN32)
+#include <GL/wglew.h>
+#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX)
+#include <GL/glxew.h>
+#endif
+
+static FILE* f;
+
+#ifdef GLEW_MX
+GLEWContext _glewctx;
+#define glewGetContext() (&_glewctx)
+#ifdef _WIN32
+WGLEWContext _wglewctx;
+#define wglewGetContext() (&_wglewctx)
+#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX)
+GLXEWContext _glxewctx;
+#define glxewGetContext() (&_glxewctx)
+#endif
+#endif
+
+#if defined(_WIN32)
+GLboolean glewCreateContext (int* pixelformat);
+#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX)
+GLboolean glewCreateContext (const char* display, int* visual);
+#else
+GLboolean glewCreateContext ();
+#endif
+
+#if defined(_WIN32) || !defined(__APPLE__) || defined(GLEW_APPLE_GLX)
+GLboolean glewParseArgs (int argc, char** argv, char** display, int* visual);
+#endif
+
+void glewDestroyContext ();
+
+/* ------------------------------------------------------------------------- */
+
+static void glewPrintExt (const char* name, GLboolean def1, GLboolean def2, GLboolean def3)
+{
+ unsigned int i;
+ fprintf(f, "\n%s:", name);
+ for (i=0; i<62-strlen(name); i++) fprintf(f, " ");
+ fprintf(f, "%s ", def1 ? "OK" : "MISSING");
+ if (def1 != def2)
+ fprintf(f, "[%s] ", def2 ? "OK" : "MISSING");
+ if (def1 != def3)
+ fprintf(f, "[%s]\n", def3 ? "OK" : "MISSING");
+ else
+ fprintf(f, "\n");
+ for (i=0; i<strlen(name)+1; i++) fprintf(f, "-");
+ fprintf(f, "\n");
+ fflush(f);
+}
+
+static void glewInfoFunc (const char* name, GLint undefined)
+{
+ unsigned int i;
+ fprintf(f, " %s:", name);
+ for (i=0; i<60-strlen(name); i++) fprintf(f, " ");
+ fprintf(f, "%s\n", undefined ? "MISSING" : "OK");
+ fflush(f);
+}
+
+/* ----------------------------- GL_VERSION_1_1 ---------------------------- */
+
+#ifdef GL_VERSION_1_1
+
+static void _glewInfo_GL_VERSION_1_1 (void)
+{
+ glewPrintExt("GL_VERSION_1_1", GLEW_VERSION_1_1, GLEW_VERSION_1_1, GLEW_VERSION_1_1);
+}
+
+#endif /* GL_VERSION_1_1 */
+
+#ifdef GL_VERSION_1_2
+
+static void _glewInfo_GL_VERSION_1_2 (void)
+{
+ glewPrintExt("GL_VERSION_1_2", GLEW_VERSION_1_2, GLEW_VERSION_1_2, GLEW_VERSION_1_2);
+
+ glewInfoFunc("glCopyTexSubImage3D", glCopyTexSubImage3D == NULL);
+ glewInfoFunc("glDrawRangeElements", glDrawRangeElements == NULL);
+ glewInfoFunc("glTexImage3D", glTexImage3D == NULL);
+ glewInfoFunc("glTexSubImage3D", glTexSubImage3D == NULL);
+}
+
+#endif /* GL_VERSION_1_2 */
+
+#ifdef GL_VERSION_1_3
+
+static void _glewInfo_GL_VERSION_1_3 (void)
+{
+ glewPrintExt("GL_VERSION_1_3", GLEW_VERSION_1_3, GLEW_VERSION_1_3, GLEW_VERSION_1_3);
+
+ glewInfoFunc("glActiveTexture", glActiveTexture == NULL);
+ glewInfoFunc("glClientActiveTexture", glClientActiveTexture == NULL);
+ glewInfoFunc("glCompressedTexImage1D", glCompressedTexImage1D == NULL);
+ glewInfoFunc("glCompressedTexImage2D", glCompressedTexImage2D == NULL);
+ glewInfoFunc("glCompressedTexImage3D", glCompressedTexImage3D == NULL);
+ glewInfoFunc("glCompressedTexSubImage1D", glCompressedTexSubImage1D == NULL);
+ glewInfoFunc("glCompressedTexSubImage2D", glCompressedTexSubImage2D == NULL);
+ glewInfoFunc("glCompressedTexSubImage3D", glCompressedTexSubImage3D == NULL);
+ glewInfoFunc("glGetCompressedTexImage", glGetCompressedTexImage == NULL);
+ glewInfoFunc("glLoadTransposeMatrixd", glLoadTransposeMatrixd == NULL);
+ glewInfoFunc("glLoadTransposeMatrixf", glLoadTransposeMatrixf == NULL);
+ glewInfoFunc("glMultTransposeMatrixd", glMultTransposeMatrixd == NULL);
+ glewInfoFunc("glMultTransposeMatrixf", glMultTransposeMatrixf == NULL);
+ glewInfoFunc("glMultiTexCoord1d", glMultiTexCoord1d == NULL);
+ glewInfoFunc("glMultiTexCoord1dv", glMultiTexCoord1dv == NULL);
+ glewInfoFunc("glMultiTexCoord1f", glMultiTexCoord1f == NULL);
+ glewInfoFunc("glMultiTexCoord1fv", glMultiTexCoord1fv == NULL);
+ glewInfoFunc("glMultiTexCoord1i", glMultiTexCoord1i == NULL);
+ glewInfoFunc("glMultiTexCoord1iv", glMultiTexCoord1iv == NULL);
+ glewInfoFunc("glMultiTexCoord1s", glMultiTexCoord1s == NULL);
+ glewInfoFunc("glMultiTexCoord1sv", glMultiTexCoord1sv == NULL);
+ glewInfoFunc("glMultiTexCoord2d", glMultiTexCoord2d == NULL);
+ glewInfoFunc("glMultiTexCoord2dv", glMultiTexCoord2dv == NULL);
+ glewInfoFunc("glMultiTexCoord2f", glMultiTexCoord2f == NULL);
+ glewInfoFunc("glMultiTexCoord2fv", glMultiTexCoord2fv == NULL);
+ glewInfoFunc("glMultiTexCoord2i", glMultiTexCoord2i == NULL);
+ glewInfoFunc("glMultiTexCoord2iv", glMultiTexCoord2iv == NULL);
+ glewInfoFunc("glMultiTexCoord2s", glMultiTexCoord2s == NULL);
+ glewInfoFunc("glMultiTexCoord2sv", glMultiTexCoord2sv == NULL);
+ glewInfoFunc("glMultiTexCoord3d", glMultiTexCoord3d == NULL);
+ glewInfoFunc("glMultiTexCoord3dv", glMultiTexCoord3dv == NULL);
+ glewInfoFunc("glMultiTexCoord3f", glMultiTexCoord3f == NULL);
+ glewInfoFunc("glMultiTexCoord3fv", glMultiTexCoord3fv == NULL);
+ glewInfoFunc("glMultiTexCoord3i", glMultiTexCoord3i == NULL);
+ glewInfoFunc("glMultiTexCoord3iv", glMultiTexCoord3iv == NULL);
+ glewInfoFunc("glMultiTexCoord3s", glMultiTexCoord3s == NULL);
+ glewInfoFunc("glMultiTexCoord3sv", glMultiTexCoord3sv == NULL);
+ glewInfoFunc("glMultiTexCoord4d", glMultiTexCoord4d == NULL);
+ glewInfoFunc("glMultiTexCoord4dv", glMultiTexCoord4dv == NULL);
+ glewInfoFunc("glMultiTexCoord4f", glMultiTexCoord4f == NULL);
+ glewInfoFunc("glMultiTexCoord4fv", glMultiTexCoord4fv == NULL);
+ glewInfoFunc("glMultiTexCoord4i", glMultiTexCoord4i == NULL);
+ glewInfoFunc("glMultiTexCoord4iv", glMultiTexCoord4iv == NULL);
+ glewInfoFunc("glMultiTexCoord4s", glMultiTexCoord4s == NULL);
+ glewInfoFunc("glMultiTexCoord4sv", glMultiTexCoord4sv == NULL);
+ glewInfoFunc("glSampleCoverage", glSampleCoverage == NULL);
+}
+
+#endif /* GL_VERSION_1_3 */
+
+#ifdef GL_VERSION_1_4
+
+static void _glewInfo_GL_VERSION_1_4 (void)
+{
+ glewPrintExt("GL_VERSION_1_4", GLEW_VERSION_1_4, GLEW_VERSION_1_4, GLEW_VERSION_1_4);
+
+ glewInfoFunc("glBlendColor", glBlendColor == NULL);
+ glewInfoFunc("glBlendEquation", glBlendEquation == NULL);
+ glewInfoFunc("glBlendFuncSeparate", glBlendFuncSeparate == NULL);
+ glewInfoFunc("glFogCoordPointer", glFogCoordPointer == NULL);
+ glewInfoFunc("glFogCoordd", glFogCoordd == NULL);
+ glewInfoFunc("glFogCoorddv", glFogCoorddv == NULL);
+ glewInfoFunc("glFogCoordf", glFogCoordf == NULL);
+ glewInfoFunc("glFogCoordfv", glFogCoordfv == NULL);
+ glewInfoFunc("glMultiDrawArrays", glMultiDrawArrays == NULL);
+ glewInfoFunc("glMultiDrawElements", glMultiDrawElements == NULL);
+ glewInfoFunc("glPointParameterf", glPointParameterf == NULL);
+ glewInfoFunc("glPointParameterfv", glPointParameterfv == NULL);
+ glewInfoFunc("glPointParameteri", glPointParameteri == NULL);
+ glewInfoFunc("glPointParameteriv", glPointParameteriv == NULL);
+ glewInfoFunc("glSecondaryColor3b", glSecondaryColor3b == NULL);
+ glewInfoFunc("glSecondaryColor3bv", glSecondaryColor3bv == NULL);
+ glewInfoFunc("glSecondaryColor3d", glSecondaryColor3d == NULL);
+ glewInfoFunc("glSecondaryColor3dv", glSecondaryColor3dv == NULL);
+ glewInfoFunc("glSecondaryColor3f", glSecondaryColor3f == NULL);
+ glewInfoFunc("glSecondaryColor3fv", glSecondaryColor3fv == NULL);
+ glewInfoFunc("glSecondaryColor3i", glSecondaryColor3i == NULL);
+ glewInfoFunc("glSecondaryColor3iv", glSecondaryColor3iv == NULL);
+ glewInfoFunc("glSecondaryColor3s", glSecondaryColor3s == NULL);
+ glewInfoFunc("glSecondaryColor3sv", glSecondaryColor3sv == NULL);
+ glewInfoFunc("glSecondaryColor3ub", glSecondaryColor3ub == NULL);
+ glewInfoFunc("glSecondaryColor3ubv", glSecondaryColor3ubv == NULL);
+ glewInfoFunc("glSecondaryColor3ui", glSecondaryColor3ui == NULL);
+ glewInfoFunc("glSecondaryColor3uiv", glSecondaryColor3uiv == NULL);
+ glewInfoFunc("glSecondaryColor3us", glSecondaryColor3us == NULL);
+ glewInfoFunc("glSecondaryColor3usv", glSecondaryColor3usv == NULL);
+ glewInfoFunc("glSecondaryColorPointer", glSecondaryColorPointer == NULL);
+ glewInfoFunc("glWindowPos2d", glWindowPos2d == NULL);
+ glewInfoFunc("glWindowPos2dv", glWindowPos2dv == NULL);
+ glewInfoFunc("glWindowPos2f", glWindowPos2f == NULL);
+ glewInfoFunc("glWindowPos2fv", glWindowPos2fv == NULL);
+ glewInfoFunc("glWindowPos2i", glWindowPos2i == NULL);
+ glewInfoFunc("glWindowPos2iv", glWindowPos2iv == NULL);
+ glewInfoFunc("glWindowPos2s", glWindowPos2s == NULL);
+ glewInfoFunc("glWindowPos2sv", glWindowPos2sv == NULL);
+ glewInfoFunc("glWindowPos3d", glWindowPos3d == NULL);
+ glewInfoFunc("glWindowPos3dv", glWindowPos3dv == NULL);
+ glewInfoFunc("glWindowPos3f", glWindowPos3f == NULL);
+ glewInfoFunc("glWindowPos3fv", glWindowPos3fv == NULL);
+ glewInfoFunc("glWindowPos3i", glWindowPos3i == NULL);
+ glewInfoFunc("glWindowPos3iv", glWindowPos3iv == NULL);
+ glewInfoFunc("glWindowPos3s", glWindowPos3s == NULL);
+ glewInfoFunc("glWindowPos3sv", glWindowPos3sv == NULL);
+}
+
+#endif /* GL_VERSION_1_4 */
+
+#ifdef GL_VERSION_1_5
+
+static void _glewInfo_GL_VERSION_1_5 (void)
+{
+ glewPrintExt("GL_VERSION_1_5", GLEW_VERSION_1_5, GLEW_VERSION_1_5, GLEW_VERSION_1_5);
+
+ glewInfoFunc("glBeginQuery", glBeginQuery == NULL);
+ glewInfoFunc("glBindBuffer", glBindBuffer == NULL);
+ glewInfoFunc("glBufferData", glBufferData == NULL);
+ glewInfoFunc("glBufferSubData", glBufferSubData == NULL);
+ glewInfoFunc("glDeleteBuffers", glDeleteBuffers == NULL);
+ glewInfoFunc("glDeleteQueries", glDeleteQueries == NULL);
+ glewInfoFunc("glEndQuery", glEndQuery == NULL);
+ glewInfoFunc("glGenBuffers", glGenBuffers == NULL);
+ glewInfoFunc("glGenQueries", glGenQueries == NULL);
+ glewInfoFunc("glGetBufferParameteriv", glGetBufferParameteriv == NULL);
+ glewInfoFunc("glGetBufferPointerv", glGetBufferPointerv == NULL);
+ glewInfoFunc("glGetBufferSubData", glGetBufferSubData == NULL);
+ glewInfoFunc("glGetQueryObjectiv", glGetQueryObjectiv == NULL);
+ glewInfoFunc("glGetQueryObjectuiv", glGetQueryObjectuiv == NULL);
+ glewInfoFunc("glGetQueryiv", glGetQueryiv == NULL);
+ glewInfoFunc("glIsBuffer", glIsBuffer == NULL);
+ glewInfoFunc("glIsQuery", glIsQuery == NULL);
+ glewInfoFunc("glMapBuffer", glMapBuffer == NULL);
+ glewInfoFunc("glUnmapBuffer", glUnmapBuffer == NULL);
+}
+
+#endif /* GL_VERSION_1_5 */
+
+#ifdef GL_VERSION_2_0
+
+static void _glewInfo_GL_VERSION_2_0 (void)
+{
+ glewPrintExt("GL_VERSION_2_0", GLEW_VERSION_2_0, GLEW_VERSION_2_0, GLEW_VERSION_2_0);
+
+ glewInfoFunc("glAttachShader", glAttachShader == NULL);
+ glewInfoFunc("glBindAttribLocation", glBindAttribLocation == NULL);
+ glewInfoFunc("glBlendEquationSeparate", glBlendEquationSeparate == NULL);
+ glewInfoFunc("glCompileShader", glCompileShader == NULL);
+ glewInfoFunc("glCreateProgram", glCreateProgram == NULL);
+ glewInfoFunc("glCreateShader", glCreateShader == NULL);
+ glewInfoFunc("glDeleteProgram", glDeleteProgram == NULL);
+ glewInfoFunc("glDeleteShader", glDeleteShader == NULL);
+ glewInfoFunc("glDetachShader", glDetachShader == NULL);
+ glewInfoFunc("glDisableVertexAttribArray", glDisableVertexAttribArray == NULL);
+ glewInfoFunc("glDrawBuffers", glDrawBuffers == NULL);
+ glewInfoFunc("glEnableVertexAttribArray", glEnableVertexAttribArray == NULL);
+ glewInfoFunc("glGetActiveAttrib", glGetActiveAttrib == NULL);
+ glewInfoFunc("glGetActiveUniform", glGetActiveUniform == NULL);
+ glewInfoFunc("glGetAttachedShaders", glGetAttachedShaders == NULL);
+ glewInfoFunc("glGetAttribLocation", glGetAttribLocation == NULL);
+ glewInfoFunc("glGetProgramInfoLog", glGetProgramInfoLog == NULL);
+ glewInfoFunc("glGetProgramiv", glGetProgramiv == NULL);
+ glewInfoFunc("glGetShaderInfoLog", glGetShaderInfoLog == NULL);
+ glewInfoFunc("glGetShaderSource", glGetShaderSource == NULL);
+ glewInfoFunc("glGetShaderiv", glGetShaderiv == NULL);
+ glewInfoFunc("glGetUniformLocation", glGetUniformLocation == NULL);
+ glewInfoFunc("glGetUniformfv", glGetUniformfv == NULL);
+ glewInfoFunc("glGetUniformiv", glGetUniformiv == NULL);
+ glewInfoFunc("glGetVertexAttribPointerv", glGetVertexAttribPointerv == NULL);
+ glewInfoFunc("glGetVertexAttribdv", glGetVertexAttribdv == NULL);
+ glewInfoFunc("glGetVertexAttribfv", glGetVertexAttribfv == NULL);
+ glewInfoFunc("glGetVertexAttribiv", glGetVertexAttribiv == NULL);
+ glewInfoFunc("glIsProgram", glIsProgram == NULL);
+ glewInfoFunc("glIsShader", glIsShader == NULL);
+ glewInfoFunc("glLinkProgram", glLinkProgram == NULL);
+ glewInfoFunc("glShaderSource", glShaderSource == NULL);
+ glewInfoFunc("glStencilFuncSeparate", glStencilFuncSeparate == NULL);
+ glewInfoFunc("glStencilMaskSeparate", glStencilMaskSeparate == NULL);
+ glewInfoFunc("glStencilOpSeparate", glStencilOpSeparate == NULL);
+ glewInfoFunc("glUniform1f", glUniform1f == NULL);
+ glewInfoFunc("glUniform1fv", glUniform1fv == NULL);
+ glewInfoFunc("glUniform1i", glUniform1i == NULL);
+ glewInfoFunc("glUniform1iv", glUniform1iv == NULL);
+ glewInfoFunc("glUniform2f", glUniform2f == NULL);
+ glewInfoFunc("glUniform2fv", glUniform2fv == NULL);
+ glewInfoFunc("glUniform2i", glUniform2i == NULL);
+ glewInfoFunc("glUniform2iv", glUniform2iv == NULL);
+ glewInfoFunc("glUniform3f", glUniform3f == NULL);
+ glewInfoFunc("glUniform3fv", glUniform3fv == NULL);
+ glewInfoFunc("glUniform3i", glUniform3i == NULL);
+ glewInfoFunc("glUniform3iv", glUniform3iv == NULL);
+ glewInfoFunc("glUniform4f", glUniform4f == NULL);
+ glewInfoFunc("glUniform4fv", glUniform4fv == NULL);
+ glewInfoFunc("glUniform4i", glUniform4i == NULL);
+ glewInfoFunc("glUniform4iv", glUniform4iv == NULL);
+ glewInfoFunc("glUniformMatrix2fv", glUniformMatrix2fv == NULL);
+ glewInfoFunc("glUniformMatrix3fv", glUniformMatrix3fv == NULL);
+ glewInfoFunc("glUniformMatrix4fv", glUniformMatrix4fv == NULL);
+ glewInfoFunc("glUseProgram", glUseProgram == NULL);
+ glewInfoFunc("glValidateProgram", glValidateProgram == NULL);
+ glewInfoFunc("glVertexAttrib1d", glVertexAttrib1d == NULL);
+ glewInfoFunc("glVertexAttrib1dv", glVertexAttrib1dv == NULL);
+ glewInfoFunc("glVertexAttrib1f", glVertexAttrib1f == NULL);
+ glewInfoFunc("glVertexAttrib1fv", glVertexAttrib1fv == NULL);
+ glewInfoFunc("glVertexAttrib1s", glVertexAttrib1s == NULL);
+ glewInfoFunc("glVertexAttrib1sv", glVertexAttrib1sv == NULL);
+ glewInfoFunc("glVertexAttrib2d", glVertexAttrib2d == NULL);
+ glewInfoFunc("glVertexAttrib2dv", glVertexAttrib2dv == NULL);
+ glewInfoFunc("glVertexAttrib2f", glVertexAttrib2f == NULL);
+ glewInfoFunc("glVertexAttrib2fv", glVertexAttrib2fv == NULL);
+ glewInfoFunc("glVertexAttrib2s", glVertexAttrib2s == NULL);
+ glewInfoFunc("glVertexAttrib2sv", glVertexAttrib2sv == NULL);
+ glewInfoFunc("glVertexAttrib3d", glVertexAttrib3d == NULL);
+ glewInfoFunc("glVertexAttrib3dv", glVertexAttrib3dv == NULL);
+ glewInfoFunc("glVertexAttrib3f", glVertexAttrib3f == NULL);
+ glewInfoFunc("glVertexAttrib3fv", glVertexAttrib3fv == NULL);
+ glewInfoFunc("glVertexAttrib3s", glVertexAttrib3s == NULL);
+ glewInfoFunc("glVertexAttrib3sv", glVertexAttrib3sv == NULL);
+ glewInfoFunc("glVertexAttrib4Nbv", glVertexAttrib4Nbv == NULL);
+ glewInfoFunc("glVertexAttrib4Niv", glVertexAttrib4Niv == NULL);
+ glewInfoFunc("glVertexAttrib4Nsv", glVertexAttrib4Nsv == NULL);
+ glewInfoFunc("glVertexAttrib4Nub", glVertexAttrib4Nub == NULL);
+ glewInfoFunc("glVertexAttrib4Nubv", glVertexAttrib4Nubv == NULL);
+ glewInfoFunc("glVertexAttrib4Nuiv", glVertexAttrib4Nuiv == NULL);
+ glewInfoFunc("glVertexAttrib4Nusv", glVertexAttrib4Nusv == NULL);
+ glewInfoFunc("glVertexAttrib4bv", glVertexAttrib4bv == NULL);
+ glewInfoFunc("glVertexAttrib4d", glVertexAttrib4d == NULL);
+ glewInfoFunc("glVertexAttrib4dv", glVertexAttrib4dv == NULL);
+ glewInfoFunc("glVertexAttrib4f", glVertexAttrib4f == NULL);
+ glewInfoFunc("glVertexAttrib4fv", glVertexAttrib4fv == NULL);
+ glewInfoFunc("glVertexAttrib4iv", glVertexAttrib4iv == NULL);
+ glewInfoFunc("glVertexAttrib4s", glVertexAttrib4s == NULL);
+ glewInfoFunc("glVertexAttrib4sv", glVertexAttrib4sv == NULL);
+ glewInfoFunc("glVertexAttrib4ubv", glVertexAttrib4ubv == NULL);
+ glewInfoFunc("glVertexAttrib4uiv", glVertexAttrib4uiv == NULL);
+ glewInfoFunc("glVertexAttrib4usv", glVertexAttrib4usv == NULL);
+ glewInfoFunc("glVertexAttribPointer", glVertexAttribPointer == NULL);
+}
+
+#endif /* GL_VERSION_2_0 */
+
+#ifdef GL_VERSION_2_1
+
+static void _glewInfo_GL_VERSION_2_1 (void)
+{
+ glewPrintExt("GL_VERSION_2_1", GLEW_VERSION_2_1, GLEW_VERSION_2_1, GLEW_VERSION_2_1);
+
+ glewInfoFunc("glUniformMatrix2x3fv", glUniformMatrix2x3fv == NULL);
+ glewInfoFunc("glUniformMatrix2x4fv", glUniformMatrix2x4fv == NULL);
+ glewInfoFunc("glUniformMatrix3x2fv", glUniformMatrix3x2fv == NULL);
+ glewInfoFunc("glUniformMatrix3x4fv", glUniformMatrix3x4fv == NULL);
+ glewInfoFunc("glUniformMatrix4x2fv", glUniformMatrix4x2fv == NULL);
+ glewInfoFunc("glUniformMatrix4x3fv", glUniformMatrix4x3fv == NULL);
+}
+
+#endif /* GL_VERSION_2_1 */
+
+#ifdef GL_VERSION_3_0
+
+static void _glewInfo_GL_VERSION_3_0 (void)
+{
+ glewPrintExt("GL_VERSION_3_0", GLEW_VERSION_3_0, GLEW_VERSION_3_0, GLEW_VERSION_3_0);
+
+ glewInfoFunc("glBeginConditionalRender", glBeginConditionalRender == NULL);
+ glewInfoFunc("glBeginTransformFeedback", glBeginTransformFeedback == NULL);
+ glewInfoFunc("glBindBufferBase", glBindBufferBase == NULL);
+ glewInfoFunc("glBindBufferRange", glBindBufferRange == NULL);
+ glewInfoFunc("glBindFragDataLocation", glBindFragDataLocation == NULL);
+ glewInfoFunc("glClampColor", glClampColor == NULL);
+ glewInfoFunc("glClearBufferfi", glClearBufferfi == NULL);
+ glewInfoFunc("glClearBufferfv", glClearBufferfv == NULL);
+ glewInfoFunc("glClearBufferiv", glClearBufferiv == NULL);
+ glewInfoFunc("glClearBufferuiv", glClearBufferuiv == NULL);
+ glewInfoFunc("glColorMaski", glColorMaski == NULL);
+ glewInfoFunc("glDisablei", glDisablei == NULL);
+ glewInfoFunc("glEnablei", glEnablei == NULL);
+ glewInfoFunc("glEndConditionalRender", glEndConditionalRender == NULL);
+ glewInfoFunc("glEndTransformFeedback", glEndTransformFeedback == NULL);
+ glewInfoFunc("glGetBooleani_v", glGetBooleani_v == NULL);
+ glewInfoFunc("glGetFragDataLocation", glGetFragDataLocation == NULL);
+ glewInfoFunc("glGetIntegeri_v", glGetIntegeri_v == NULL);
+ glewInfoFunc("glGetStringi", glGetStringi == NULL);
+ glewInfoFunc("glGetTexParameterIiv", glGetTexParameterIiv == NULL);
+ glewInfoFunc("glGetTexParameterIuiv", glGetTexParameterIuiv == NULL);
+ glewInfoFunc("glGetTransformFeedbackVarying", glGetTransformFeedbackVarying == NULL);
+ glewInfoFunc("glGetUniformuiv", glGetUniformuiv == NULL);
+ glewInfoFunc("glGetVertexAttribIiv", glGetVertexAttribIiv == NULL);
+ glewInfoFunc("glGetVertexAttribIuiv", glGetVertexAttribIuiv == NULL);
+ glewInfoFunc("glIsEnabledi", glIsEnabledi == NULL);
+ glewInfoFunc("glTexParameterIiv", glTexParameterIiv == NULL);
+ glewInfoFunc("glTexParameterIuiv", glTexParameterIuiv == NULL);
+ glewInfoFunc("glTransformFeedbackVaryings", glTransformFeedbackVaryings == NULL);
+ glewInfoFunc("glUniform1ui", glUniform1ui == NULL);
+ glewInfoFunc("glUniform1uiv", glUniform1uiv == NULL);
+ glewInfoFunc("glUniform2ui", glUniform2ui == NULL);
+ glewInfoFunc("glUniform2uiv", glUniform2uiv == NULL);
+ glewInfoFunc("glUniform3ui", glUniform3ui == NULL);
+ glewInfoFunc("glUniform3uiv", glUniform3uiv == NULL);
+ glewInfoFunc("glUniform4ui", glUniform4ui == NULL);
+ glewInfoFunc("glUniform4uiv", glUniform4uiv == NULL);
+ glewInfoFunc("glVertexAttribI1i", glVertexAttribI1i == NULL);
+ glewInfoFunc("glVertexAttribI1iv", glVertexAttribI1iv == NULL);
+ glewInfoFunc("glVertexAttribI1ui", glVertexAttribI1ui == NULL);
+ glewInfoFunc("glVertexAttribI1uiv", glVertexAttribI1uiv == NULL);
+ glewInfoFunc("glVertexAttribI2i", glVertexAttribI2i == NULL);
+ glewInfoFunc("glVertexAttribI2iv", glVertexAttribI2iv == NULL);
+ glewInfoFunc("glVertexAttribI2ui", glVertexAttribI2ui == NULL);
+ glewInfoFunc("glVertexAttribI2uiv", glVertexAttribI2uiv == NULL);
+ glewInfoFunc("glVertexAttribI3i", glVertexAttribI3i == NULL);
+ glewInfoFunc("glVertexAttribI3iv", glVertexAttribI3iv == NULL);
+ glewInfoFunc("glVertexAttribI3ui", glVertexAttribI3ui == NULL);
+ glewInfoFunc("glVertexAttribI3uiv", glVertexAttribI3uiv == NULL);
+ glewInfoFunc("glVertexAttribI4bv", glVertexAttribI4bv == NULL);
+ glewInfoFunc("glVertexAttribI4i", glVertexAttribI4i == NULL);
+ glewInfoFunc("glVertexAttribI4iv", glVertexAttribI4iv == NULL);
+ glewInfoFunc("glVertexAttribI4sv", glVertexAttribI4sv == NULL);
+ glewInfoFunc("glVertexAttribI4ubv", glVertexAttribI4ubv == NULL);
+ glewInfoFunc("glVertexAttribI4ui", glVertexAttribI4ui == NULL);
+ glewInfoFunc("glVertexAttribI4uiv", glVertexAttribI4uiv == NULL);
+ glewInfoFunc("glVertexAttribI4usv", glVertexAttribI4usv == NULL);
+ glewInfoFunc("glVertexAttribIPointer", glVertexAttribIPointer == NULL);
+}
+
+#endif /* GL_VERSION_3_0 */
+
+#ifdef GL_3DFX_multisample
+
+static void _glewInfo_GL_3DFX_multisample (void)
+{
+ glewPrintExt("GL_3DFX_multisample", GLEW_3DFX_multisample, glewIsSupported("GL_3DFX_multisample"), glewGetExtension("GL_3DFX_multisample"));
+}
+
+#endif /* GL_3DFX_multisample */
+
+#ifdef GL_3DFX_tbuffer
+
+static void _glewInfo_GL_3DFX_tbuffer (void)
+{
+ glewPrintExt("GL_3DFX_tbuffer", GLEW_3DFX_tbuffer, glewIsSupported("GL_3DFX_tbuffer"), glewGetExtension("GL_3DFX_tbuffer"));
+
+ glewInfoFunc("glTbufferMask3DFX", glTbufferMask3DFX == NULL);
+}
+
+#endif /* GL_3DFX_tbuffer */
+
+#ifdef GL_3DFX_texture_compression_FXT1
+
+static void _glewInfo_GL_3DFX_texture_compression_FXT1 (void)
+{
+ glewPrintExt("GL_3DFX_texture_compression_FXT1", GLEW_3DFX_texture_compression_FXT1, glewIsSupported("GL_3DFX_texture_compression_FXT1"), glewGetExtension("GL_3DFX_texture_compression_FXT1"));
+}
+
+#endif /* GL_3DFX_texture_compression_FXT1 */
+
+#ifdef GL_APPLE_client_storage
+
+static void _glewInfo_GL_APPLE_client_storage (void)
+{
+ glewPrintExt("GL_APPLE_client_storage", GLEW_APPLE_client_storage, glewIsSupported("GL_APPLE_client_storage"), glewGetExtension("GL_APPLE_client_storage"));
+}
+
+#endif /* GL_APPLE_client_storage */
+
+#ifdef GL_APPLE_element_array
+
+static void _glewInfo_GL_APPLE_element_array (void)
+{
+ glewPrintExt("GL_APPLE_element_array", GLEW_APPLE_element_array, glewIsSupported("GL_APPLE_element_array"), glewGetExtension("GL_APPLE_element_array"));
+
+ glewInfoFunc("glDrawElementArrayAPPLE", glDrawElementArrayAPPLE == NULL);
+ glewInfoFunc("glDrawRangeElementArrayAPPLE", glDrawRangeElementArrayAPPLE == NULL);
+ glewInfoFunc("glElementPointerAPPLE", glElementPointerAPPLE == NULL);
+ glewInfoFunc("glMultiDrawElementArrayAPPLE", glMultiDrawElementArrayAPPLE == NULL);
+ glewInfoFunc("glMultiDrawRangeElementArrayAPPLE", glMultiDrawRangeElementArrayAPPLE == NULL);
+}
+
+#endif /* GL_APPLE_element_array */
+
+#ifdef GL_APPLE_fence
+
+static void _glewInfo_GL_APPLE_fence (void)
+{
+ glewPrintExt("GL_APPLE_fence", GLEW_APPLE_fence, glewIsSupported("GL_APPLE_fence"), glewGetExtension("GL_APPLE_fence"));
+
+ glewInfoFunc("glDeleteFencesAPPLE", glDeleteFencesAPPLE == NULL);
+ glewInfoFunc("glFinishFenceAPPLE", glFinishFenceAPPLE == NULL);
+ glewInfoFunc("glFinishObjectAPPLE", glFinishObjectAPPLE == NULL);
+ glewInfoFunc("glGenFencesAPPLE", glGenFencesAPPLE == NULL);
+ glewInfoFunc("glIsFenceAPPLE", glIsFenceAPPLE == NULL);
+ glewInfoFunc("glSetFenceAPPLE", glSetFenceAPPLE == NULL);
+ glewInfoFunc("glTestFenceAPPLE", glTestFenceAPPLE == NULL);
+ glewInfoFunc("glTestObjectAPPLE", glTestObjectAPPLE == NULL);
+}
+
+#endif /* GL_APPLE_fence */
+
+#ifdef GL_APPLE_float_pixels
+
+static void _glewInfo_GL_APPLE_float_pixels (void)
+{
+ glewPrintExt("GL_APPLE_float_pixels", GLEW_APPLE_float_pixels, glewIsSupported("GL_APPLE_float_pixels"), glewGetExtension("GL_APPLE_float_pixels"));
+}
+
+#endif /* GL_APPLE_float_pixels */
+
+#ifdef GL_APPLE_flush_buffer_range
+
+static void _glewInfo_GL_APPLE_flush_buffer_range (void)
+{
+ glewPrintExt("GL_APPLE_flush_buffer_range", GLEW_APPLE_flush_buffer_range, glewIsSupported("GL_APPLE_flush_buffer_range"), glewGetExtension("GL_APPLE_flush_buffer_range"));
+
+ glewInfoFunc("glBufferParameteriAPPLE", glBufferParameteriAPPLE == NULL);
+ glewInfoFunc("glFlushMappedBufferRangeAPPLE", glFlushMappedBufferRangeAPPLE == NULL);
+}
+
+#endif /* GL_APPLE_flush_buffer_range */
+
+#ifdef GL_APPLE_pixel_buffer
+
+static void _glewInfo_GL_APPLE_pixel_buffer (void)
+{
+ glewPrintExt("GL_APPLE_pixel_buffer", GLEW_APPLE_pixel_buffer, glewIsSupported("GL_APPLE_pixel_buffer"), glewGetExtension("GL_APPLE_pixel_buffer"));
+}
+
+#endif /* GL_APPLE_pixel_buffer */
+
+#ifdef GL_APPLE_specular_vector
+
+static void _glewInfo_GL_APPLE_specular_vector (void)
+{
+ glewPrintExt("GL_APPLE_specular_vector", GLEW_APPLE_specular_vector, glewIsSupported("GL_APPLE_specular_vector"), glewGetExtension("GL_APPLE_specular_vector"));
+}
+
+#endif /* GL_APPLE_specular_vector */
+
+#ifdef GL_APPLE_texture_range
+
+static void _glewInfo_GL_APPLE_texture_range (void)
+{
+ glewPrintExt("GL_APPLE_texture_range", GLEW_APPLE_texture_range, glewIsSupported("GL_APPLE_texture_range"), glewGetExtension("GL_APPLE_texture_range"));
+
+ glewInfoFunc("glGetTexParameterPointervAPPLE", glGetTexParameterPointervAPPLE == NULL);
+ glewInfoFunc("glTextureRangeAPPLE", glTextureRangeAPPLE == NULL);
+}
+
+#endif /* GL_APPLE_texture_range */
+
+#ifdef GL_APPLE_transform_hint
+
+static void _glewInfo_GL_APPLE_transform_hint (void)
+{
+ glewPrintExt("GL_APPLE_transform_hint", GLEW_APPLE_transform_hint, glewIsSupported("GL_APPLE_transform_hint"), glewGetExtension("GL_APPLE_transform_hint"));
+}
+
+#endif /* GL_APPLE_transform_hint */
+
+#ifdef GL_APPLE_vertex_array_object
+
+static void _glewInfo_GL_APPLE_vertex_array_object (void)
+{
+ glewPrintExt("GL_APPLE_vertex_array_object", GLEW_APPLE_vertex_array_object, glewIsSupported("GL_APPLE_vertex_array_object"), glewGetExtension("GL_APPLE_vertex_array_object"));
+
+ glewInfoFunc("glBindVertexArrayAPPLE", glBindVertexArrayAPPLE == NULL);
+ glewInfoFunc("glDeleteVertexArraysAPPLE", glDeleteVertexArraysAPPLE == NULL);
+ glewInfoFunc("glGenVertexArraysAPPLE", glGenVertexArraysAPPLE == NULL);
+ glewInfoFunc("glIsVertexArrayAPPLE", glIsVertexArrayAPPLE == NULL);
+}
+
+#endif /* GL_APPLE_vertex_array_object */
+
+#ifdef GL_APPLE_vertex_array_range
+
+static void _glewInfo_GL_APPLE_vertex_array_range (void)
+{
+ glewPrintExt("GL_APPLE_vertex_array_range", GLEW_APPLE_vertex_array_range, glewIsSupported("GL_APPLE_vertex_array_range"), glewGetExtension("GL_APPLE_vertex_array_range"));
+
+ glewInfoFunc("glFlushVertexArrayRangeAPPLE", glFlushVertexArrayRangeAPPLE == NULL);
+ glewInfoFunc("glVertexArrayParameteriAPPLE", glVertexArrayParameteriAPPLE == NULL);
+ glewInfoFunc("glVertexArrayRangeAPPLE", glVertexArrayRangeAPPLE == NULL);
+}
+
+#endif /* GL_APPLE_vertex_array_range */
+
+#ifdef GL_APPLE_ycbcr_422
+
+static void _glewInfo_GL_APPLE_ycbcr_422 (void)
+{
+ glewPrintExt("GL_APPLE_ycbcr_422", GLEW_APPLE_ycbcr_422, glewIsSupported("GL_APPLE_ycbcr_422"), glewGetExtension("GL_APPLE_ycbcr_422"));
+}
+
+#endif /* GL_APPLE_ycbcr_422 */
+
+#ifdef GL_ARB_color_buffer_float
+
+static void _glewInfo_GL_ARB_color_buffer_float (void)
+{
+ glewPrintExt("GL_ARB_color_buffer_float", GLEW_ARB_color_buffer_float, glewIsSupported("GL_ARB_color_buffer_float"), glewGetExtension("GL_ARB_color_buffer_float"));
+
+ glewInfoFunc("glClampColorARB", glClampColorARB == NULL);
+}
+
+#endif /* GL_ARB_color_buffer_float */
+
+#ifdef GL_ARB_depth_buffer_float
+
+static void _glewInfo_GL_ARB_depth_buffer_float (void)
+{
+ glewPrintExt("GL_ARB_depth_buffer_float", GLEW_ARB_depth_buffer_float, glewIsSupported("GL_ARB_depth_buffer_float"), glewGetExtension("GL_ARB_depth_buffer_float"));
+}
+
+#endif /* GL_ARB_depth_buffer_float */
+
+#ifdef GL_ARB_depth_texture
+
+static void _glewInfo_GL_ARB_depth_texture (void)
+{
+ glewPrintExt("GL_ARB_depth_texture", GLEW_ARB_depth_texture, glewIsSupported("GL_ARB_depth_texture"), glewGetExtension("GL_ARB_depth_texture"));
+}
+
+#endif /* GL_ARB_depth_texture */
+
+#ifdef GL_ARB_draw_buffers
+
+static void _glewInfo_GL_ARB_draw_buffers (void)
+{
+ glewPrintExt("GL_ARB_draw_buffers", GLEW_ARB_draw_buffers, glewIsSupported("GL_ARB_draw_buffers"), glewGetExtension("GL_ARB_draw_buffers"));
+
+ glewInfoFunc("glDrawBuffersARB", glDrawBuffersARB == NULL);
+}
+
+#endif /* GL_ARB_draw_buffers */
+
+#ifdef GL_ARB_draw_instanced
+
+static void _glewInfo_GL_ARB_draw_instanced (void)
+{
+ glewPrintExt("GL_ARB_draw_instanced", GLEW_ARB_draw_instanced, glewIsSupported("GL_ARB_draw_instanced"), glewGetExtension("GL_ARB_draw_instanced"));
+
+ glewInfoFunc("glDrawArraysInstancedARB", glDrawArraysInstancedARB == NULL);
+ glewInfoFunc("glDrawElementsInstancedARB", glDrawElementsInstancedARB == NULL);
+}
+
+#endif /* GL_ARB_draw_instanced */
+
+#ifdef GL_ARB_fragment_program
+
+static void _glewInfo_GL_ARB_fragment_program (void)
+{
+ glewPrintExt("GL_ARB_fragment_program", GLEW_ARB_fragment_program, glewIsSupported("GL_ARB_fragment_program"), glewGetExtension("GL_ARB_fragment_program"));
+}
+
+#endif /* GL_ARB_fragment_program */
+
+#ifdef GL_ARB_fragment_program_shadow
+
+static void _glewInfo_GL_ARB_fragment_program_shadow (void)
+{
+ glewPrintExt("GL_ARB_fragment_program_shadow", GLEW_ARB_fragment_program_shadow, glewIsSupported("GL_ARB_fragment_program_shadow"), glewGetExtension("GL_ARB_fragment_program_shadow"));
+}
+
+#endif /* GL_ARB_fragment_program_shadow */
+
+#ifdef GL_ARB_fragment_shader
+
+static void _glewInfo_GL_ARB_fragment_shader (void)
+{
+ glewPrintExt("GL_ARB_fragment_shader", GLEW_ARB_fragment_shader, glewIsSupported("GL_ARB_fragment_shader"), glewGetExtension("GL_ARB_fragment_shader"));
+}
+
+#endif /* GL_ARB_fragment_shader */
+
+#ifdef GL_ARB_framebuffer_object
+
+static void _glewInfo_GL_ARB_framebuffer_object (void)
+{
+ glewPrintExt("GL_ARB_framebuffer_object", GLEW_ARB_framebuffer_object, glewIsSupported("GL_ARB_framebuffer_object"), glewGetExtension("GL_ARB_framebuffer_object"));
+
+ glewInfoFunc("glBindFramebuffer", glBindFramebuffer == NULL);
+ glewInfoFunc("glBindRenderbuffer", glBindRenderbuffer == NULL);
+ glewInfoFunc("glBlitFramebuffer", glBlitFramebuffer == NULL);
+ glewInfoFunc("glCheckFramebufferStatus", glCheckFramebufferStatus == NULL);
+ glewInfoFunc("glDeleteFramebuffers", glDeleteFramebuffers == NULL);
+ glewInfoFunc("glDeleteRenderbuffers", glDeleteRenderbuffers == NULL);
+ glewInfoFunc("glFramebufferRenderbuffer", glFramebufferRenderbuffer == NULL);
+ glewInfoFunc("glFramebufferTexturLayer", glFramebufferTexturLayer == NULL);
+ glewInfoFunc("glFramebufferTexture1D", glFramebufferTexture1D == NULL);
+ glewInfoFunc("glFramebufferTexture2D", glFramebufferTexture2D == NULL);
+ glewInfoFunc("glFramebufferTexture3D", glFramebufferTexture3D == NULL);
+ glewInfoFunc("glGenFramebuffers", glGenFramebuffers == NULL);
+ glewInfoFunc("glGenRenderbuffers", glGenRenderbuffers == NULL);
+ glewInfoFunc("glGenerateMipmap", glGenerateMipmap == NULL);
+ glewInfoFunc("glGetFramebufferAttachmentParameteriv", glGetFramebufferAttachmentParameteriv == NULL);
+ glewInfoFunc("glGetRenderbufferParameteriv", glGetRenderbufferParameteriv == NULL);
+ glewInfoFunc("glIsFramebuffer", glIsFramebuffer == NULL);
+ glewInfoFunc("glIsRenderbuffer", glIsRenderbuffer == NULL);
+ glewInfoFunc("glRenderbufferStorage", glRenderbufferStorage == NULL);
+ glewInfoFunc("glRenderbufferStorageMultisample", glRenderbufferStorageMultisample == NULL);
+}
+
+#endif /* GL_ARB_framebuffer_object */
+
+#ifdef GL_ARB_framebuffer_sRGB
+
+static void _glewInfo_GL_ARB_framebuffer_sRGB (void)
+{
+ glewPrintExt("GL_ARB_framebuffer_sRGB", GLEW_ARB_framebuffer_sRGB, glewIsSupported("GL_ARB_framebuffer_sRGB"), glewGetExtension("GL_ARB_framebuffer_sRGB"));
+}
+
+#endif /* GL_ARB_framebuffer_sRGB */
+
+#ifdef GL_ARB_geometry_shader4
+
+static void _glewInfo_GL_ARB_geometry_shader4 (void)
+{
+ glewPrintExt("GL_ARB_geometry_shader4", GLEW_ARB_geometry_shader4, glewIsSupported("GL_ARB_geometry_shader4"), glewGetExtension("GL_ARB_geometry_shader4"));
+
+ glewInfoFunc("glFramebufferTextureARB", glFramebufferTextureARB == NULL);
+ glewInfoFunc("glFramebufferTextureFaceARB", glFramebufferTextureFaceARB == NULL);
+ glewInfoFunc("glFramebufferTextureLayerARB", glFramebufferTextureLayerARB == NULL);
+ glewInfoFunc("glProgramParameteriARB", glProgramParameteriARB == NULL);
+}
+
+#endif /* GL_ARB_geometry_shader4 */
+
+#ifdef GL_ARB_half_float_pixel
+
+static void _glewInfo_GL_ARB_half_float_pixel (void)
+{
+ glewPrintExt("GL_ARB_half_float_pixel", GLEW_ARB_half_float_pixel, glewIsSupported("GL_ARB_half_float_pixel"), glewGetExtension("GL_ARB_half_float_pixel"));
+}
+
+#endif /* GL_ARB_half_float_pixel */
+
+#ifdef GL_ARB_half_float_vertex
+
+static void _glewInfo_GL_ARB_half_float_vertex (void)
+{
+ glewPrintExt("GL_ARB_half_float_vertex", GLEW_ARB_half_float_vertex, glewIsSupported("GL_ARB_half_float_vertex"), glewGetExtension("GL_ARB_half_float_vertex"));
+}
+
+#endif /* GL_ARB_half_float_vertex */
+
+#ifdef GL_ARB_imaging
+
+static void _glewInfo_GL_ARB_imaging (void)
+{
+ glewPrintExt("GL_ARB_imaging", GLEW_ARB_imaging, glewIsSupported("GL_ARB_imaging"), glewGetExtension("GL_ARB_imaging"));
+
+ glewInfoFunc("glBlendEquation", glBlendEquation == NULL);
+ glewInfoFunc("glColorSubTable", glColorSubTable == NULL);
+ glewInfoFunc("glColorTable", glColorTable == NULL);
+ glewInfoFunc("glColorTableParameterfv", glColorTableParameterfv == NULL);
+ glewInfoFunc("glColorTableParameteriv", glColorTableParameteriv == NULL);
+ glewInfoFunc("glConvolutionFilter1D", glConvolutionFilter1D == NULL);
+ glewInfoFunc("glConvolutionFilter2D", glConvolutionFilter2D == NULL);
+ glewInfoFunc("glConvolutionParameterf", glConvolutionParameterf == NULL);
+ glewInfoFunc("glConvolutionParameterfv", glConvolutionParameterfv == NULL);
+ glewInfoFunc("glConvolutionParameteri", glConvolutionParameteri == NULL);
+ glewInfoFunc("glConvolutionParameteriv", glConvolutionParameteriv == NULL);
+ glewInfoFunc("glCopyColorSubTable", glCopyColorSubTable == NULL);
+ glewInfoFunc("glCopyColorTable", glCopyColorTable == NULL);
+ glewInfoFunc("glCopyConvolutionFilter1D", glCopyConvolutionFilter1D == NULL);
+ glewInfoFunc("glCopyConvolutionFilter2D", glCopyConvolutionFilter2D == NULL);
+ glewInfoFunc("glGetColorTable", glGetColorTable == NULL);
+ glewInfoFunc("glGetColorTableParameterfv", glGetColorTableParameterfv == NULL);
+ glewInfoFunc("glGetColorTableParameteriv", glGetColorTableParameteriv == NULL);
+ glewInfoFunc("glGetConvolutionFilter", glGetConvolutionFilter == NULL);
+ glewInfoFunc("glGetConvolutionParameterfv", glGetConvolutionParameterfv == NULL);
+ glewInfoFunc("glGetConvolutionParameteriv", glGetConvolutionParameteriv == NULL);
+ glewInfoFunc("glGetHistogram", glGetHistogram == NULL);
+ glewInfoFunc("glGetHistogramParameterfv", glGetHistogramParameterfv == NULL);
+ glewInfoFunc("glGetHistogramParameteriv", glGetHistogramParameteriv == NULL);
+ glewInfoFunc("glGetMinmax", glGetMinmax == NULL);
+ glewInfoFunc("glGetMinmaxParameterfv", glGetMinmaxParameterfv == NULL);
+ glewInfoFunc("glGetMinmaxParameteriv", glGetMinmaxParameteriv == NULL);
+ glewInfoFunc("glGetSeparableFilter", glGetSeparableFilter == NULL);
+ glewInfoFunc("glHistogram", glHistogram == NULL);
+ glewInfoFunc("glMinmax", glMinmax == NULL);
+ glewInfoFunc("glResetHistogram", glResetHistogram == NULL);
+ glewInfoFunc("glResetMinmax", glResetMinmax == NULL);
+ glewInfoFunc("glSeparableFilter2D", glSeparableFilter2D == NULL);
+}
+
+#endif /* GL_ARB_imaging */
+
+#ifdef GL_ARB_instanced_arrays
+
+static void _glewInfo_GL_ARB_instanced_arrays (void)
+{
+ glewPrintExt("GL_ARB_instanced_arrays", GLEW_ARB_instanced_arrays, glewIsSupported("GL_ARB_instanced_arrays"), glewGetExtension("GL_ARB_instanced_arrays"));
+
+ glewInfoFunc("glVertexAttribDivisorARB", glVertexAttribDivisorARB == NULL);
+}
+
+#endif /* GL_ARB_instanced_arrays */
+
+#ifdef GL_ARB_map_buffer_range
+
+static void _glewInfo_GL_ARB_map_buffer_range (void)
+{
+ glewPrintExt("GL_ARB_map_buffer_range", GLEW_ARB_map_buffer_range, glewIsSupported("GL_ARB_map_buffer_range"), glewGetExtension("GL_ARB_map_buffer_range"));
+
+ glewInfoFunc("glFlushMappedBufferRange", glFlushMappedBufferRange == NULL);
+ glewInfoFunc("glMapBufferRange", glMapBufferRange == NULL);
+}
+
+#endif /* GL_ARB_map_buffer_range */
+
+#ifdef GL_ARB_matrix_palette
+
+static void _glewInfo_GL_ARB_matrix_palette (void)
+{
+ glewPrintExt("GL_ARB_matrix_palette", GLEW_ARB_matrix_palette, glewIsSupported("GL_ARB_matrix_palette"), glewGetExtension("GL_ARB_matrix_palette"));
+
+ glewInfoFunc("glCurrentPaletteMatrixARB", glCurrentPaletteMatrixARB == NULL);
+ glewInfoFunc("glMatrixIndexPointerARB", glMatrixIndexPointerARB == NULL);
+ glewInfoFunc("glMatrixIndexubvARB", glMatrixIndexubvARB == NULL);
+ glewInfoFunc("glMatrixIndexuivARB", glMatrixIndexuivARB == NULL);
+ glewInfoFunc("glMatrixIndexusvARB", glMatrixIndexusvARB == NULL);
+}
+
+#endif /* GL_ARB_matrix_palette */
+
+#ifdef GL_ARB_multisample
+
+static void _glewInfo_GL_ARB_multisample (void)
+{
+ glewPrintExt("GL_ARB_multisample", GLEW_ARB_multisample, glewIsSupported("GL_ARB_multisample"), glewGetExtension("GL_ARB_multisample"));
+
+ glewInfoFunc("glSampleCoverageARB", glSampleCoverageARB == NULL);
+}
+
+#endif /* GL_ARB_multisample */
+
+#ifdef GL_ARB_multitexture
+
+static void _glewInfo_GL_ARB_multitexture (void)
+{
+ glewPrintExt("GL_ARB_multitexture", GLEW_ARB_multitexture, glewIsSupported("GL_ARB_multitexture"), glewGetExtension("GL_ARB_multitexture"));
+
+ glewInfoFunc("glActiveTextureARB", glActiveTextureARB == NULL);
+ glewInfoFunc("glClientActiveTextureARB", glClientActiveTextureARB == NULL);
+ glewInfoFunc("glMultiTexCoord1dARB", glMultiTexCoord1dARB == NULL);
+ glewInfoFunc("glMultiTexCoord1dvARB", glMultiTexCoord1dvARB == NULL);
+ glewInfoFunc("glMultiTexCoord1fARB", glMultiTexCoord1fARB == NULL);
+ glewInfoFunc("glMultiTexCoord1fvARB", glMultiTexCoord1fvARB == NULL);
+ glewInfoFunc("glMultiTexCoord1iARB", glMultiTexCoord1iARB == NULL);
+ glewInfoFunc("glMultiTexCoord1ivARB", glMultiTexCoord1ivARB == NULL);
+ glewInfoFunc("glMultiTexCoord1sARB", glMultiTexCoord1sARB == NULL);
+ glewInfoFunc("glMultiTexCoord1svARB", glMultiTexCoord1svARB == NULL);
+ glewInfoFunc("glMultiTexCoord2dARB", glMultiTexCoord2dARB == NULL);
+ glewInfoFunc("glMultiTexCoord2dvARB", glMultiTexCoord2dvARB == NULL);
+ glewInfoFunc("glMultiTexCoord2fARB", glMultiTexCoord2fARB == NULL);
+ glewInfoFunc("glMultiTexCoord2fvARB", glMultiTexCoord2fvARB == NULL);
+ glewInfoFunc("glMultiTexCoord2iARB", glMultiTexCoord2iARB == NULL);
+ glewInfoFunc("glMultiTexCoord2ivARB", glMultiTexCoord2ivARB == NULL);
+ glewInfoFunc("glMultiTexCoord2sARB", glMultiTexCoord2sARB == NULL);
+ glewInfoFunc("glMultiTexCoord2svARB", glMultiTexCoord2svARB == NULL);
+ glewInfoFunc("glMultiTexCoord3dARB", glMultiTexCoord3dARB == NULL);
+ glewInfoFunc("glMultiTexCoord3dvARB", glMultiTexCoord3dvARB == NULL);
+ glewInfoFunc("glMultiTexCoord3fARB", glMultiTexCoord3fARB == NULL);
+ glewInfoFunc("glMultiTexCoord3fvARB", glMultiTexCoord3fvARB == NULL);
+ glewInfoFunc("glMultiTexCoord3iARB", glMultiTexCoord3iARB == NULL);
+ glewInfoFunc("glMultiTexCoord3ivARB", glMultiTexCoord3ivARB == NULL);
+ glewInfoFunc("glMultiTexCoord3sARB", glMultiTexCoord3sARB == NULL);
+ glewInfoFunc("glMultiTexCoord3svARB", glMultiTexCoord3svARB == NULL);
+ glewInfoFunc("glMultiTexCoord4dARB", glMultiTexCoord4dARB == NULL);
+ glewInfoFunc("glMultiTexCoord4dvARB", glMultiTexCoord4dvARB == NULL);
+ glewInfoFunc("glMultiTexCoord4fARB", glMultiTexCoord4fARB == NULL);
+ glewInfoFunc("glMultiTexCoord4fvARB", glMultiTexCoord4fvARB == NULL);
+ glewInfoFunc("glMultiTexCoord4iARB", glMultiTexCoord4iARB == NULL);
+ glewInfoFunc("glMultiTexCoord4ivARB", glMultiTexCoord4ivARB == NULL);
+ glewInfoFunc("glMultiTexCoord4sARB", glMultiTexCoord4sARB == NULL);
+ glewInfoFunc("glMultiTexCoord4svARB", glMultiTexCoord4svARB == NULL);
+}
+
+#endif /* GL_ARB_multitexture */
+
+#ifdef GL_ARB_occlusion_query
+
+static void _glewInfo_GL_ARB_occlusion_query (void)
+{
+ glewPrintExt("GL_ARB_occlusion_query", GLEW_ARB_occlusion_query, glewIsSupported("GL_ARB_occlusion_query"), glewGetExtension("GL_ARB_occlusion_query"));
+
+ glewInfoFunc("glBeginQueryARB", glBeginQueryARB == NULL);
+ glewInfoFunc("glDeleteQueriesARB", glDeleteQueriesARB == NULL);
+ glewInfoFunc("glEndQueryARB", glEndQueryARB == NULL);
+ glewInfoFunc("glGenQueriesARB", glGenQueriesARB == NULL);
+ glewInfoFunc("glGetQueryObjectivARB", glGetQueryObjectivARB == NULL);
+ glewInfoFunc("glGetQueryObjectuivARB", glGetQueryObjectuivARB == NULL);
+ glewInfoFunc("glGetQueryivARB", glGetQueryivARB == NULL);
+ glewInfoFunc("glIsQueryARB", glIsQueryARB == NULL);
+}
+
+#endif /* GL_ARB_occlusion_query */
+
+#ifdef GL_ARB_pixel_buffer_object
+
+static void _glewInfo_GL_ARB_pixel_buffer_object (void)
+{
+ glewPrintExt("GL_ARB_pixel_buffer_object", GLEW_ARB_pixel_buffer_object, glewIsSupported("GL_ARB_pixel_buffer_object"), glewGetExtension("GL_ARB_pixel_buffer_object"));
+}
+
+#endif /* GL_ARB_pixel_buffer_object */
+
+#ifdef GL_ARB_point_parameters
+
+static void _glewInfo_GL_ARB_point_parameters (void)
+{
+ glewPrintExt("GL_ARB_point_parameters", GLEW_ARB_point_parameters, glewIsSupported("GL_ARB_point_parameters"), glewGetExtension("GL_ARB_point_parameters"));
+
+ glewInfoFunc("glPointParameterfARB", glPointParameterfARB == NULL);
+ glewInfoFunc("glPointParameterfvARB", glPointParameterfvARB == NULL);
+}
+
+#endif /* GL_ARB_point_parameters */
+
+#ifdef GL_ARB_point_sprite
+
+static void _glewInfo_GL_ARB_point_sprite (void)
+{
+ glewPrintExt("GL_ARB_point_sprite", GLEW_ARB_point_sprite, glewIsSupported("GL_ARB_point_sprite"), glewGetExtension("GL_ARB_point_sprite"));
+}
+
+#endif /* GL_ARB_point_sprite */
+
+#ifdef GL_ARB_shader_objects
+
+static void _glewInfo_GL_ARB_shader_objects (void)
+{
+ glewPrintExt("GL_ARB_shader_objects", GLEW_ARB_shader_objects, glewIsSupported("GL_ARB_shader_objects"), glewGetExtension("GL_ARB_shader_objects"));
+
+ glewInfoFunc("glAttachObjectARB", glAttachObjectARB == NULL);
+ glewInfoFunc("glCompileShaderARB", glCompileShaderARB == NULL);
+ glewInfoFunc("glCreateProgramObjectARB", glCreateProgramObjectARB == NULL);
+ glewInfoFunc("glCreateShaderObjectARB", glCreateShaderObjectARB == NULL);
+ glewInfoFunc("glDeleteObjectARB", glDeleteObjectARB == NULL);
+ glewInfoFunc("glDetachObjectARB", glDetachObjectARB == NULL);
+ glewInfoFunc("glGetActiveUniformARB", glGetActiveUniformARB == NULL);
+ glewInfoFunc("glGetAttachedObjectsARB", glGetAttachedObjectsARB == NULL);
+ glewInfoFunc("glGetHandleARB", glGetHandleARB == NULL);
+ glewInfoFunc("glGetInfoLogARB", glGetInfoLogARB == NULL);
+ glewInfoFunc("glGetObjectParameterfvARB", glGetObjectParameterfvARB == NULL);
+ glewInfoFunc("glGetObjectParameterivARB", glGetObjectParameterivARB == NULL);
+ glewInfoFunc("glGetShaderSourceARB", glGetShaderSourceARB == NULL);
+ glewInfoFunc("glGetUniformLocationARB", glGetUniformLocationARB == NULL);
+ glewInfoFunc("glGetUniformfvARB", glGetUniformfvARB == NULL);
+ glewInfoFunc("glGetUniformivARB", glGetUniformivARB == NULL);
+ glewInfoFunc("glLinkProgramARB", glLinkProgramARB == NULL);
+ glewInfoFunc("glShaderSourceARB", glShaderSourceARB == NULL);
+ glewInfoFunc("glUniform1fARB", glUniform1fARB == NULL);
+ glewInfoFunc("glUniform1fvARB", glUniform1fvARB == NULL);
+ glewInfoFunc("glUniform1iARB", glUniform1iARB == NULL);
+ glewInfoFunc("glUniform1ivARB", glUniform1ivARB == NULL);
+ glewInfoFunc("glUniform2fARB", glUniform2fARB == NULL);
+ glewInfoFunc("glUniform2fvARB", glUniform2fvARB == NULL);
+ glewInfoFunc("glUniform2iARB", glUniform2iARB == NULL);
+ glewInfoFunc("glUniform2ivARB", glUniform2ivARB == NULL);
+ glewInfoFunc("glUniform3fARB", glUniform3fARB == NULL);
+ glewInfoFunc("glUniform3fvARB", glUniform3fvARB == NULL);
+ glewInfoFunc("glUniform3iARB", glUniform3iARB == NULL);
+ glewInfoFunc("glUniform3ivARB", glUniform3ivARB == NULL);
+ glewInfoFunc("glUniform4fARB", glUniform4fARB == NULL);
+ glewInfoFunc("glUniform4fvARB", glUniform4fvARB == NULL);
+ glewInfoFunc("glUniform4iARB", glUniform4iARB == NULL);
+ glewInfoFunc("glUniform4ivARB", glUniform4ivARB == NULL);
+ glewInfoFunc("glUniformMatrix2fvARB", glUniformMatrix2fvARB == NULL);
+ glewInfoFunc("glUniformMatrix3fvARB", glUniformMatrix3fvARB == NULL);
+ glewInfoFunc("glUniformMatrix4fvARB", glUniformMatrix4fvARB == NULL);
+ glewInfoFunc("glUseProgramObjectARB", glUseProgramObjectARB == NULL);
+ glewInfoFunc("glValidateProgramARB", glValidateProgramARB == NULL);
+}
+
+#endif /* GL_ARB_shader_objects */
+
+#ifdef GL_ARB_shading_language_100
+
+static void _glewInfo_GL_ARB_shading_language_100 (void)
+{
+ glewPrintExt("GL_ARB_shading_language_100", GLEW_ARB_shading_language_100, glewIsSupported("GL_ARB_shading_language_100"), glewGetExtension("GL_ARB_shading_language_100"));
+}
+
+#endif /* GL_ARB_shading_language_100 */
+
+#ifdef GL_ARB_shadow
+
+static void _glewInfo_GL_ARB_shadow (void)
+{
+ glewPrintExt("GL_ARB_shadow", GLEW_ARB_shadow, glewIsSupported("GL_ARB_shadow"), glewGetExtension("GL_ARB_shadow"));
+}
+
+#endif /* GL_ARB_shadow */
+
+#ifdef GL_ARB_shadow_ambient
+
+static void _glewInfo_GL_ARB_shadow_ambient (void)
+{
+ glewPrintExt("GL_ARB_shadow_ambient", GLEW_ARB_shadow_ambient, glewIsSupported("GL_ARB_shadow_ambient"), glewGetExtension("GL_ARB_shadow_ambient"));
+}
+
+#endif /* GL_ARB_shadow_ambient */
+
+#ifdef GL_ARB_texture_border_clamp
+
+static void _glewInfo_GL_ARB_texture_border_clamp (void)
+{
+ glewPrintExt("GL_ARB_texture_border_clamp", GLEW_ARB_texture_border_clamp, glewIsSupported("GL_ARB_texture_border_clamp"), glewGetExtension("GL_ARB_texture_border_clamp"));
+}
+
+#endif /* GL_ARB_texture_border_clamp */
+
+#ifdef GL_ARB_texture_buffer_object
+
+static void _glewInfo_GL_ARB_texture_buffer_object (void)
+{
+ glewPrintExt("GL_ARB_texture_buffer_object", GLEW_ARB_texture_buffer_object, glewIsSupported("GL_ARB_texture_buffer_object"), glewGetExtension("GL_ARB_texture_buffer_object"));
+
+ glewInfoFunc("glTexBufferARB", glTexBufferARB == NULL);
+}
+
+#endif /* GL_ARB_texture_buffer_object */
+
+#ifdef GL_ARB_texture_compression
+
+static void _glewInfo_GL_ARB_texture_compression (void)
+{
+ glewPrintExt("GL_ARB_texture_compression", GLEW_ARB_texture_compression, glewIsSupported("GL_ARB_texture_compression"), glewGetExtension("GL_ARB_texture_compression"));
+
+ glewInfoFunc("glCompressedTexImage1DARB", glCompressedTexImage1DARB == NULL);
+ glewInfoFunc("glCompressedTexImage2DARB", glCompressedTexImage2DARB == NULL);
+ glewInfoFunc("glCompressedTexImage3DARB", glCompressedTexImage3DARB == NULL);
+ glewInfoFunc("glCompressedTexSubImage1DARB", glCompressedTexSubImage1DARB == NULL);
+ glewInfoFunc("glCompressedTexSubImage2DARB", glCompressedTexSubImage2DARB == NULL);
+ glewInfoFunc("glCompressedTexSubImage3DARB", glCompressedTexSubImage3DARB == NULL);
+ glewInfoFunc("glGetCompressedTexImageARB", glGetCompressedTexImageARB == NULL);
+}
+
+#endif /* GL_ARB_texture_compression */
+
+#ifdef GL_ARB_texture_compression_rgtc
+
+static void _glewInfo_GL_ARB_texture_compression_rgtc (void)
+{
+ glewPrintExt("GL_ARB_texture_compression_rgtc", GLEW_ARB_texture_compression_rgtc, glewIsSupported("GL_ARB_texture_compression_rgtc"), glewGetExtension("GL_ARB_texture_compression_rgtc"));
+}
+
+#endif /* GL_ARB_texture_compression_rgtc */
+
+#ifdef GL_ARB_texture_cube_map
+
+static void _glewInfo_GL_ARB_texture_cube_map (void)
+{
+ glewPrintExt("GL_ARB_texture_cube_map", GLEW_ARB_texture_cube_map, glewIsSupported("GL_ARB_texture_cube_map"), glewGetExtension("GL_ARB_texture_cube_map"));
+}
+
+#endif /* GL_ARB_texture_cube_map */
+
+#ifdef GL_ARB_texture_env_add
+
+static void _glewInfo_GL_ARB_texture_env_add (void)
+{
+ glewPrintExt("GL_ARB_texture_env_add", GLEW_ARB_texture_env_add, glewIsSupported("GL_ARB_texture_env_add"), glewGetExtension("GL_ARB_texture_env_add"));
+}
+
+#endif /* GL_ARB_texture_env_add */
+
+#ifdef GL_ARB_texture_env_combine
+
+static void _glewInfo_GL_ARB_texture_env_combine (void)
+{
+ glewPrintExt("GL_ARB_texture_env_combine", GLEW_ARB_texture_env_combine, glewIsSupported("GL_ARB_texture_env_combine"), glewGetExtension("GL_ARB_texture_env_combine"));
+}
+
+#endif /* GL_ARB_texture_env_combine */
+
+#ifdef GL_ARB_texture_env_crossbar
+
+static void _glewInfo_GL_ARB_texture_env_crossbar (void)
+{
+ glewPrintExt("GL_ARB_texture_env_crossbar", GLEW_ARB_texture_env_crossbar, glewIsSupported("GL_ARB_texture_env_crossbar"), glewGetExtension("GL_ARB_texture_env_crossbar"));
+}
+
+#endif /* GL_ARB_texture_env_crossbar */
+
+#ifdef GL_ARB_texture_env_dot3
+
+static void _glewInfo_GL_ARB_texture_env_dot3 (void)
+{
+ glewPrintExt("GL_ARB_texture_env_dot3", GLEW_ARB_texture_env_dot3, glewIsSupported("GL_ARB_texture_env_dot3"), glewGetExtension("GL_ARB_texture_env_dot3"));
+}
+
+#endif /* GL_ARB_texture_env_dot3 */
+
+#ifdef GL_ARB_texture_float
+
+static void _glewInfo_GL_ARB_texture_float (void)
+{
+ glewPrintExt("GL_ARB_texture_float", GLEW_ARB_texture_float, glewIsSupported("GL_ARB_texture_float"), glewGetExtension("GL_ARB_texture_float"));
+}
+
+#endif /* GL_ARB_texture_float */
+
+#ifdef GL_ARB_texture_mirrored_repeat
+
+static void _glewInfo_GL_ARB_texture_mirrored_repeat (void)
+{
+ glewPrintExt("GL_ARB_texture_mirrored_repeat", GLEW_ARB_texture_mirrored_repeat, glewIsSupported("GL_ARB_texture_mirrored_repeat"), glewGetExtension("GL_ARB_texture_mirrored_repeat"));
+}
+
+#endif /* GL_ARB_texture_mirrored_repeat */
+
+#ifdef GL_ARB_texture_non_power_of_two
+
+static void _glewInfo_GL_ARB_texture_non_power_of_two (void)
+{
+ glewPrintExt("GL_ARB_texture_non_power_of_two", GLEW_ARB_texture_non_power_of_two, glewIsSupported("GL_ARB_texture_non_power_of_two"), glewGetExtension("GL_ARB_texture_non_power_of_two"));
+}
+
+#endif /* GL_ARB_texture_non_power_of_two */
+
+#ifdef GL_ARB_texture_rectangle
+
+static void _glewInfo_GL_ARB_texture_rectangle (void)
+{
+ glewPrintExt("GL_ARB_texture_rectangle", GLEW_ARB_texture_rectangle, glewIsSupported("GL_ARB_texture_rectangle"), glewGetExtension("GL_ARB_texture_rectangle"));
+}
+
+#endif /* GL_ARB_texture_rectangle */
+
+#ifdef GL_ARB_texture_rg
+
+static void _glewInfo_GL_ARB_texture_rg (void)
+{
+ glewPrintExt("GL_ARB_texture_rg", GLEW_ARB_texture_rg, glewIsSupported("GL_ARB_texture_rg"), glewGetExtension("GL_ARB_texture_rg"));
+}
+
+#endif /* GL_ARB_texture_rg */
+
+#ifdef GL_ARB_transpose_matrix
+
+static void _glewInfo_GL_ARB_transpose_matrix (void)
+{
+ glewPrintExt("GL_ARB_transpose_matrix", GLEW_ARB_transpose_matrix, glewIsSupported("GL_ARB_transpose_matrix"), glewGetExtension("GL_ARB_transpose_matrix"));
+
+ glewInfoFunc("glLoadTransposeMatrixdARB", glLoadTransposeMatrixdARB == NULL);
+ glewInfoFunc("glLoadTransposeMatrixfARB", glLoadTransposeMatrixfARB == NULL);
+ glewInfoFunc("glMultTransposeMatrixdARB", glMultTransposeMatrixdARB == NULL);
+ glewInfoFunc("glMultTransposeMatrixfARB", glMultTransposeMatrixfARB == NULL);
+}
+
+#endif /* GL_ARB_transpose_matrix */
+
+#ifdef GL_ARB_vertex_array_object
+
+static void _glewInfo_GL_ARB_vertex_array_object (void)
+{
+ glewPrintExt("GL_ARB_vertex_array_object", GLEW_ARB_vertex_array_object, glewIsSupported("GL_ARB_vertex_array_object"), glewGetExtension("GL_ARB_vertex_array_object"));
+
+ glewInfoFunc("glBindVertexArray", glBindVertexArray == NULL);
+ glewInfoFunc("glDeleteVertexArrays", glDeleteVertexArrays == NULL);
+ glewInfoFunc("glGenVertexArrays", glGenVertexArrays == NULL);
+ glewInfoFunc("glIsVertexArray", glIsVertexArray == NULL);
+}
+
+#endif /* GL_ARB_vertex_array_object */
+
+#ifdef GL_ARB_vertex_blend
+
+static void _glewInfo_GL_ARB_vertex_blend (void)
+{
+ glewPrintExt("GL_ARB_vertex_blend", GLEW_ARB_vertex_blend, glewIsSupported("GL_ARB_vertex_blend"), glewGetExtension("GL_ARB_vertex_blend"));
+
+ glewInfoFunc("glVertexBlendARB", glVertexBlendARB == NULL);
+ glewInfoFunc("glWeightPointerARB", glWeightPointerARB == NULL);
+ glewInfoFunc("glWeightbvARB", glWeightbvARB == NULL);
+ glewInfoFunc("glWeightdvARB", glWeightdvARB == NULL);
+ glewInfoFunc("glWeightfvARB", glWeightfvARB == NULL);
+ glewInfoFunc("glWeightivARB", glWeightivARB == NULL);
+ glewInfoFunc("glWeightsvARB", glWeightsvARB == NULL);
+ glewInfoFunc("glWeightubvARB", glWeightubvARB == NULL);
+ glewInfoFunc("glWeightuivARB", glWeightuivARB == NULL);
+ glewInfoFunc("glWeightusvARB", glWeightusvARB == NULL);
+}
+
+#endif /* GL_ARB_vertex_blend */
+
+#ifdef GL_ARB_vertex_buffer_object
+
+static void _glewInfo_GL_ARB_vertex_buffer_object (void)
+{
+ glewPrintExt("GL_ARB_vertex_buffer_object", GLEW_ARB_vertex_buffer_object, glewIsSupported("GL_ARB_vertex_buffer_object"), glewGetExtension("GL_ARB_vertex_buffer_object"));
+
+ glewInfoFunc("glBindBufferARB", glBindBufferARB == NULL);
+ glewInfoFunc("glBufferDataARB", glBufferDataARB == NULL);
+ glewInfoFunc("glBufferSubDataARB", glBufferSubDataARB == NULL);
+ glewInfoFunc("glDeleteBuffersARB", glDeleteBuffersARB == NULL);
+ glewInfoFunc("glGenBuffersARB", glGenBuffersARB == NULL);
+ glewInfoFunc("glGetBufferParameterivARB", glGetBufferParameterivARB == NULL);
+ glewInfoFunc("glGetBufferPointervARB", glGetBufferPointervARB == NULL);
+ glewInfoFunc("glGetBufferSubDataARB", glGetBufferSubDataARB == NULL);
+ glewInfoFunc("glIsBufferARB", glIsBufferARB == NULL);
+ glewInfoFunc("glMapBufferARB", glMapBufferARB == NULL);
+ glewInfoFunc("glUnmapBufferARB", glUnmapBufferARB == NULL);
+}
+
+#endif /* GL_ARB_vertex_buffer_object */
+
+#ifdef GL_ARB_vertex_program
+
+static void _glewInfo_GL_ARB_vertex_program (void)
+{
+ glewPrintExt("GL_ARB_vertex_program", GLEW_ARB_vertex_program, glewIsSupported("GL_ARB_vertex_program"), glewGetExtension("GL_ARB_vertex_program"));
+
+ glewInfoFunc("glBindProgramARB", glBindProgramARB == NULL);
+ glewInfoFunc("glDeleteProgramsARB", glDeleteProgramsARB == NULL);
+ glewInfoFunc("glDisableVertexAttribArrayARB", glDisableVertexAttribArrayARB == NULL);
+ glewInfoFunc("glEnableVertexAttribArrayARB", glEnableVertexAttribArrayARB == NULL);
+ glewInfoFunc("glGenProgramsARB", glGenProgramsARB == NULL);
+ glewInfoFunc("glGetProgramEnvParameterdvARB", glGetProgramEnvParameterdvARB == NULL);
+ glewInfoFunc("glGetProgramEnvParameterfvARB", glGetProgramEnvParameterfvARB == NULL);
+ glewInfoFunc("glGetProgramLocalParameterdvARB", glGetProgramLocalParameterdvARB == NULL);
+ glewInfoFunc("glGetProgramLocalParameterfvARB", glGetProgramLocalParameterfvARB == NULL);
+ glewInfoFunc("glGetProgramStringARB", glGetProgramStringARB == NULL);
+ glewInfoFunc("glGetProgramivARB", glGetProgramivARB == NULL);
+ glewInfoFunc("glGetVertexAttribPointervARB", glGetVertexAttribPointervARB == NULL);
+ glewInfoFunc("glGetVertexAttribdvARB", glGetVertexAttribdvARB == NULL);
+ glewInfoFunc("glGetVertexAttribfvARB", glGetVertexAttribfvARB == NULL);
+ glewInfoFunc("glGetVertexAttribivARB", glGetVertexAttribivARB == NULL);
+ glewInfoFunc("glIsProgramARB", glIsProgramARB == NULL);
+ glewInfoFunc("glProgramEnvParameter4dARB", glProgramEnvParameter4dARB == NULL);
+ glewInfoFunc("glProgramEnvParameter4dvARB", glProgramEnvParameter4dvARB == NULL);
+ glewInfoFunc("glProgramEnvParameter4fARB", glProgramEnvParameter4fARB == NULL);
+ glewInfoFunc("glProgramEnvParameter4fvARB", glProgramEnvParameter4fvARB == NULL);
+ glewInfoFunc("glProgramLocalParameter4dARB", glProgramLocalParameter4dARB == NULL);
+ glewInfoFunc("glProgramLocalParameter4dvARB", glProgramLocalParameter4dvARB == NULL);
+ glewInfoFunc("glProgramLocalParameter4fARB", glProgramLocalParameter4fARB == NULL);
+ glewInfoFunc("glProgramLocalParameter4fvARB", glProgramLocalParameter4fvARB == NULL);
+ glewInfoFunc("glProgramStringARB", glProgramStringARB == NULL);
+ glewInfoFunc("glVertexAttrib1dARB", glVertexAttrib1dARB == NULL);
+ glewInfoFunc("glVertexAttrib1dvARB", glVertexAttrib1dvARB == NULL);
+ glewInfoFunc("glVertexAttrib1fARB", glVertexAttrib1fARB == NULL);
+ glewInfoFunc("glVertexAttrib1fvARB", glVertexAttrib1fvARB == NULL);
+ glewInfoFunc("glVertexAttrib1sARB", glVertexAttrib1sARB == NULL);
+ glewInfoFunc("glVertexAttrib1svARB", glVertexAttrib1svARB == NULL);
+ glewInfoFunc("glVertexAttrib2dARB", glVertexAttrib2dARB == NULL);
+ glewInfoFunc("glVertexAttrib2dvARB", glVertexAttrib2dvARB == NULL);
+ glewInfoFunc("glVertexAttrib2fARB", glVertexAttrib2fARB == NULL);
+ glewInfoFunc("glVertexAttrib2fvARB", glVertexAttrib2fvARB == NULL);
+ glewInfoFunc("glVertexAttrib2sARB", glVertexAttrib2sARB == NULL);
+ glewInfoFunc("glVertexAttrib2svARB", glVertexAttrib2svARB == NULL);
+ glewInfoFunc("glVertexAttrib3dARB", glVertexAttrib3dARB == NULL);
+ glewInfoFunc("glVertexAttrib3dvARB", glVertexAttrib3dvARB == NULL);
+ glewInfoFunc("glVertexAttrib3fARB", glVertexAttrib3fARB == NULL);
+ glewInfoFunc("glVertexAttrib3fvARB", glVertexAttrib3fvARB == NULL);
+ glewInfoFunc("glVertexAttrib3sARB", glVertexAttrib3sARB == NULL);
+ glewInfoFunc("glVertexAttrib3svARB", glVertexAttrib3svARB == NULL);
+ glewInfoFunc("glVertexAttrib4NbvARB", glVertexAttrib4NbvARB == NULL);
+ glewInfoFunc("glVertexAttrib4NivARB", glVertexAttrib4NivARB == NULL);
+ glewInfoFunc("glVertexAttrib4NsvARB", glVertexAttrib4NsvARB == NULL);
+ glewInfoFunc("glVertexAttrib4NubARB", glVertexAttrib4NubARB == NULL);
+ glewInfoFunc("glVertexAttrib4NubvARB", glVertexAttrib4NubvARB == NULL);
+ glewInfoFunc("glVertexAttrib4NuivARB", glVertexAttrib4NuivARB == NULL);
+ glewInfoFunc("glVertexAttrib4NusvARB", glVertexAttrib4NusvARB == NULL);
+ glewInfoFunc("glVertexAttrib4bvARB", glVertexAttrib4bvARB == NULL);
+ glewInfoFunc("glVertexAttrib4dARB", glVertexAttrib4dARB == NULL);
+ glewInfoFunc("glVertexAttrib4dvARB", glVertexAttrib4dvARB == NULL);
+ glewInfoFunc("glVertexAttrib4fARB", glVertexAttrib4fARB == NULL);
+ glewInfoFunc("glVertexAttrib4fvARB", glVertexAttrib4fvARB == NULL);
+ glewInfoFunc("glVertexAttrib4ivARB", glVertexAttrib4ivARB == NULL);
+ glewInfoFunc("glVertexAttrib4sARB", glVertexAttrib4sARB == NULL);
+ glewInfoFunc("glVertexAttrib4svARB", glVertexAttrib4svARB == NULL);
+ glewInfoFunc("glVertexAttrib4ubvARB", glVertexAttrib4ubvARB == NULL);
+ glewInfoFunc("glVertexAttrib4uivARB", glVertexAttrib4uivARB == NULL);
+ glewInfoFunc("glVertexAttrib4usvARB", glVertexAttrib4usvARB == NULL);
+ glewInfoFunc("glVertexAttribPointerARB", glVertexAttribPointerARB == NULL);
+}
+
+#endif /* GL_ARB_vertex_program */
+
+#ifdef GL_ARB_vertex_shader
+
+static void _glewInfo_GL_ARB_vertex_shader (void)
+{
+ glewPrintExt("GL_ARB_vertex_shader", GLEW_ARB_vertex_shader, glewIsSupported("GL_ARB_vertex_shader"), glewGetExtension("GL_ARB_vertex_shader"));
+
+ glewInfoFunc("glBindAttribLocationARB", glBindAttribLocationARB == NULL);
+ glewInfoFunc("glGetActiveAttribARB", glGetActiveAttribARB == NULL);
+ glewInfoFunc("glGetAttribLocationARB", glGetAttribLocationARB == NULL);
+}
+
+#endif /* GL_ARB_vertex_shader */
+
+#ifdef GL_ARB_window_pos
+
+static void _glewInfo_GL_ARB_window_pos (void)
+{
+ glewPrintExt("GL_ARB_window_pos", GLEW_ARB_window_pos, glewIsSupported("GL_ARB_window_pos"), glewGetExtension("GL_ARB_window_pos"));
+
+ glewInfoFunc("glWindowPos2dARB", glWindowPos2dARB == NULL);
+ glewInfoFunc("glWindowPos2dvARB", glWindowPos2dvARB == NULL);
+ glewInfoFunc("glWindowPos2fARB", glWindowPos2fARB == NULL);
+ glewInfoFunc("glWindowPos2fvARB", glWindowPos2fvARB == NULL);
+ glewInfoFunc("glWindowPos2iARB", glWindowPos2iARB == NULL);
+ glewInfoFunc("glWindowPos2ivARB", glWindowPos2ivARB == NULL);
+ glewInfoFunc("glWindowPos2sARB", glWindowPos2sARB == NULL);
+ glewInfoFunc("glWindowPos2svARB", glWindowPos2svARB == NULL);
+ glewInfoFunc("glWindowPos3dARB", glWindowPos3dARB == NULL);
+ glewInfoFunc("glWindowPos3dvARB", glWindowPos3dvARB == NULL);
+ glewInfoFunc("glWindowPos3fARB", glWindowPos3fARB == NULL);
+ glewInfoFunc("glWindowPos3fvARB", glWindowPos3fvARB == NULL);
+ glewInfoFunc("glWindowPos3iARB", glWindowPos3iARB == NULL);
+ glewInfoFunc("glWindowPos3ivARB", glWindowPos3ivARB == NULL);
+ glewInfoFunc("glWindowPos3sARB", glWindowPos3sARB == NULL);
+ glewInfoFunc("glWindowPos3svARB", glWindowPos3svARB == NULL);
+}
+
+#endif /* GL_ARB_window_pos */
+
+#ifdef GL_ATIX_point_sprites
+
+static void _glewInfo_GL_ATIX_point_sprites (void)
+{
+ glewPrintExt("GL_ATIX_point_sprites", GLEW_ATIX_point_sprites, glewIsSupported("GL_ATIX_point_sprites"), glewGetExtension("GL_ATIX_point_sprites"));
+}
+
+#endif /* GL_ATIX_point_sprites */
+
+#ifdef GL_ATIX_texture_env_combine3
+
+static void _glewInfo_GL_ATIX_texture_env_combine3 (void)
+{
+ glewPrintExt("GL_ATIX_texture_env_combine3", GLEW_ATIX_texture_env_combine3, glewIsSupported("GL_ATIX_texture_env_combine3"), glewGetExtension("GL_ATIX_texture_env_combine3"));
+}
+
+#endif /* GL_ATIX_texture_env_combine3 */
+
+#ifdef GL_ATIX_texture_env_route
+
+static void _glewInfo_GL_ATIX_texture_env_route (void)
+{
+ glewPrintExt("GL_ATIX_texture_env_route", GLEW_ATIX_texture_env_route, glewIsSupported("GL_ATIX_texture_env_route"), glewGetExtension("GL_ATIX_texture_env_route"));
+}
+
+#endif /* GL_ATIX_texture_env_route */
+
+#ifdef GL_ATIX_vertex_shader_output_point_size
+
+static void _glewInfo_GL_ATIX_vertex_shader_output_point_size (void)
+{
+ glewPrintExt("GL_ATIX_vertex_shader_output_point_size", GLEW_ATIX_vertex_shader_output_point_size, glewIsSupported("GL_ATIX_vertex_shader_output_point_size"), glewGetExtension("GL_ATIX_vertex_shader_output_point_size"));
+}
+
+#endif /* GL_ATIX_vertex_shader_output_point_size */
+
+#ifdef GL_ATI_draw_buffers
+
+static void _glewInfo_GL_ATI_draw_buffers (void)
+{
+ glewPrintExt("GL_ATI_draw_buffers", GLEW_ATI_draw_buffers, glewIsSupported("GL_ATI_draw_buffers"), glewGetExtension("GL_ATI_draw_buffers"));
+
+ glewInfoFunc("glDrawBuffersATI", glDrawBuffersATI == NULL);
+}
+
+#endif /* GL_ATI_draw_buffers */
+
+#ifdef GL_ATI_element_array
+
+static void _glewInfo_GL_ATI_element_array (void)
+{
+ glewPrintExt("GL_ATI_element_array", GLEW_ATI_element_array, glewIsSupported("GL_ATI_element_array"), glewGetExtension("GL_ATI_element_array"));
+
+ glewInfoFunc("glDrawElementArrayATI", glDrawElementArrayATI == NULL);
+ glewInfoFunc("glDrawRangeElementArrayATI", glDrawRangeElementArrayATI == NULL);
+ glewInfoFunc("glElementPointerATI", glElementPointerATI == NULL);
+}
+
+#endif /* GL_ATI_element_array */
+
+#ifdef GL_ATI_envmap_bumpmap
+
+static void _glewInfo_GL_ATI_envmap_bumpmap (void)
+{
+ glewPrintExt("GL_ATI_envmap_bumpmap", GLEW_ATI_envmap_bumpmap, glewIsSupported("GL_ATI_envmap_bumpmap"), glewGetExtension("GL_ATI_envmap_bumpmap"));
+
+ glewInfoFunc("glGetTexBumpParameterfvATI", glGetTexBumpParameterfvATI == NULL);
+ glewInfoFunc("glGetTexBumpParameterivATI", glGetTexBumpParameterivATI == NULL);
+ glewInfoFunc("glTexBumpParameterfvATI", glTexBumpParameterfvATI == NULL);
+ glewInfoFunc("glTexBumpParameterivATI", glTexBumpParameterivATI == NULL);
+}
+
+#endif /* GL_ATI_envmap_bumpmap */
+
+#ifdef GL_ATI_fragment_shader
+
+static void _glewInfo_GL_ATI_fragment_shader (void)
+{
+ glewPrintExt("GL_ATI_fragment_shader", GLEW_ATI_fragment_shader, glewIsSupported("GL_ATI_fragment_shader"), glewGetExtension("GL_ATI_fragment_shader"));
+
+ glewInfoFunc("glAlphaFragmentOp1ATI", glAlphaFragmentOp1ATI == NULL);
+ glewInfoFunc("glAlphaFragmentOp2ATI", glAlphaFragmentOp2ATI == NULL);
+ glewInfoFunc("glAlphaFragmentOp3ATI", glAlphaFragmentOp3ATI == NULL);
+ glewInfoFunc("glBeginFragmentShaderATI", glBeginFragmentShaderATI == NULL);
+ glewInfoFunc("glBindFragmentShaderATI", glBindFragmentShaderATI == NULL);
+ glewInfoFunc("glColorFragmentOp1ATI", glColorFragmentOp1ATI == NULL);
+ glewInfoFunc("glColorFragmentOp2ATI", glColorFragmentOp2ATI == NULL);
+ glewInfoFunc("glColorFragmentOp3ATI", glColorFragmentOp3ATI == NULL);
+ glewInfoFunc("glDeleteFragmentShaderATI", glDeleteFragmentShaderATI == NULL);
+ glewInfoFunc("glEndFragmentShaderATI", glEndFragmentShaderATI == NULL);
+ glewInfoFunc("glGenFragmentShadersATI", glGenFragmentShadersATI == NULL);
+ glewInfoFunc("glPassTexCoordATI", glPassTexCoordATI == NULL);
+ glewInfoFunc("glSampleMapATI", glSampleMapATI == NULL);
+ glewInfoFunc("glSetFragmentShaderConstantATI", glSetFragmentShaderConstantATI == NULL);
+}
+
+#endif /* GL_ATI_fragment_shader */
+
+#ifdef GL_ATI_map_object_buffer
+
+static void _glewInfo_GL_ATI_map_object_buffer (void)
+{
+ glewPrintExt("GL_ATI_map_object_buffer", GLEW_ATI_map_object_buffer, glewIsSupported("GL_ATI_map_object_buffer"), glewGetExtension("GL_ATI_map_object_buffer"));
+
+ glewInfoFunc("glMapObjectBufferATI", glMapObjectBufferATI == NULL);
+ glewInfoFunc("glUnmapObjectBufferATI", glUnmapObjectBufferATI == NULL);
+}
+
+#endif /* GL_ATI_map_object_buffer */
+
+#ifdef GL_ATI_pn_triangles
+
+static void _glewInfo_GL_ATI_pn_triangles (void)
+{
+ glewPrintExt("GL_ATI_pn_triangles", GLEW_ATI_pn_triangles, glewIsSupported("GL_ATI_pn_triangles"), glewGetExtension("GL_ATI_pn_triangles"));
+
+ glewInfoFunc("glPNTrianglesfATI", glPNTrianglesfATI == NULL);
+ glewInfoFunc("glPNTrianglesiATI", glPNTrianglesiATI == NULL);
+}
+
+#endif /* GL_ATI_pn_triangles */
+
+#ifdef GL_ATI_separate_stencil
+
+static void _glewInfo_GL_ATI_separate_stencil (void)
+{
+ glewPrintExt("GL_ATI_separate_stencil", GLEW_ATI_separate_stencil, glewIsSupported("GL_ATI_separate_stencil"), glewGetExtension("GL_ATI_separate_stencil"));
+
+ glewInfoFunc("glStencilFuncSeparateATI", glStencilFuncSeparateATI == NULL);
+ glewInfoFunc("glStencilOpSeparateATI", glStencilOpSeparateATI == NULL);
+}
+
+#endif /* GL_ATI_separate_stencil */
+
+#ifdef GL_ATI_shader_texture_lod
+
+static void _glewInfo_GL_ATI_shader_texture_lod (void)
+{
+ glewPrintExt("GL_ATI_shader_texture_lod", GLEW_ATI_shader_texture_lod, glewIsSupported("GL_ATI_shader_texture_lod"), glewGetExtension("GL_ATI_shader_texture_lod"));
+}
+
+#endif /* GL_ATI_shader_texture_lod */
+
+#ifdef GL_ATI_text_fragment_shader
+
+static void _glewInfo_GL_ATI_text_fragment_shader (void)
+{
+ glewPrintExt("GL_ATI_text_fragment_shader", GLEW_ATI_text_fragment_shader, glewIsSupported("GL_ATI_text_fragment_shader"), glewGetExtension("GL_ATI_text_fragment_shader"));
+}
+
+#endif /* GL_ATI_text_fragment_shader */
+
+#ifdef GL_ATI_texture_compression_3dc
+
+static void _glewInfo_GL_ATI_texture_compression_3dc (void)
+{
+ glewPrintExt("GL_ATI_texture_compression_3dc", GLEW_ATI_texture_compression_3dc, glewIsSupported("GL_ATI_texture_compression_3dc"), glewGetExtension("GL_ATI_texture_compression_3dc"));
+}
+
+#endif /* GL_ATI_texture_compression_3dc */
+
+#ifdef GL_ATI_texture_env_combine3
+
+static void _glewInfo_GL_ATI_texture_env_combine3 (void)
+{
+ glewPrintExt("GL_ATI_texture_env_combine3", GLEW_ATI_texture_env_combine3, glewIsSupported("GL_ATI_texture_env_combine3"), glewGetExtension("GL_ATI_texture_env_combine3"));
+}
+
+#endif /* GL_ATI_texture_env_combine3 */
+
+#ifdef GL_ATI_texture_float
+
+static void _glewInfo_GL_ATI_texture_float (void)
+{
+ glewPrintExt("GL_ATI_texture_float", GLEW_ATI_texture_float, glewIsSupported("GL_ATI_texture_float"), glewGetExtension("GL_ATI_texture_float"));
+}
+
+#endif /* GL_ATI_texture_float */
+
+#ifdef GL_ATI_texture_mirror_once
+
+static void _glewInfo_GL_ATI_texture_mirror_once (void)
+{
+ glewPrintExt("GL_ATI_texture_mirror_once", GLEW_ATI_texture_mirror_once, glewIsSupported("GL_ATI_texture_mirror_once"), glewGetExtension("GL_ATI_texture_mirror_once"));
+}
+
+#endif /* GL_ATI_texture_mirror_once */
+
+#ifdef GL_ATI_vertex_array_object
+
+static void _glewInfo_GL_ATI_vertex_array_object (void)
+{
+ glewPrintExt("GL_ATI_vertex_array_object", GLEW_ATI_vertex_array_object, glewIsSupported("GL_ATI_vertex_array_object"), glewGetExtension("GL_ATI_vertex_array_object"));
+
+ glewInfoFunc("glArrayObjectATI", glArrayObjectATI == NULL);
+ glewInfoFunc("glFreeObjectBufferATI", glFreeObjectBufferATI == NULL);
+ glewInfoFunc("glGetArrayObjectfvATI", glGetArrayObjectfvATI == NULL);
+ glewInfoFunc("glGetArrayObjectivATI", glGetArrayObjectivATI == NULL);
+ glewInfoFunc("glGetObjectBufferfvATI", glGetObjectBufferfvATI == NULL);
+ glewInfoFunc("glGetObjectBufferivATI", glGetObjectBufferivATI == NULL);
+ glewInfoFunc("glGetVariantArrayObjectfvATI", glGetVariantArrayObjectfvATI == NULL);
+ glewInfoFunc("glGetVariantArrayObjectivATI", glGetVariantArrayObjectivATI == NULL);
+ glewInfoFunc("glIsObjectBufferATI", glIsObjectBufferATI == NULL);
+ glewInfoFunc("glNewObjectBufferATI", glNewObjectBufferATI == NULL);
+ glewInfoFunc("glUpdateObjectBufferATI", glUpdateObjectBufferATI == NULL);
+ glewInfoFunc("glVariantArrayObjectATI", glVariantArrayObjectATI == NULL);
+}
+
+#endif /* GL_ATI_vertex_array_object */
+
+#ifdef GL_ATI_vertex_attrib_array_object
+
+static void _glewInfo_GL_ATI_vertex_attrib_array_object (void)
+{
+ glewPrintExt("GL_ATI_vertex_attrib_array_object", GLEW_ATI_vertex_attrib_array_object, glewIsSupported("GL_ATI_vertex_attrib_array_object"), glewGetExtension("GL_ATI_vertex_attrib_array_object"));
+
+ glewInfoFunc("glGetVertexAttribArrayObjectfvATI", glGetVertexAttribArrayObjectfvATI == NULL);
+ glewInfoFunc("glGetVertexAttribArrayObjectivATI", glGetVertexAttribArrayObjectivATI == NULL);
+ glewInfoFunc("glVertexAttribArrayObjectATI", glVertexAttribArrayObjectATI == NULL);
+}
+
+#endif /* GL_ATI_vertex_attrib_array_object */
+
+#ifdef GL_ATI_vertex_streams
+
+static void _glewInfo_GL_ATI_vertex_streams (void)
+{
+ glewPrintExt("GL_ATI_vertex_streams", GLEW_ATI_vertex_streams, glewIsSupported("GL_ATI_vertex_streams"), glewGetExtension("GL_ATI_vertex_streams"));
+
+ glewInfoFunc("glClientActiveVertexStreamATI", glClientActiveVertexStreamATI == NULL);
+ glewInfoFunc("glNormalStream3bATI", glNormalStream3bATI == NULL);
+ glewInfoFunc("glNormalStream3bvATI", glNormalStream3bvATI == NULL);
+ glewInfoFunc("glNormalStream3dATI", glNormalStream3dATI == NULL);
+ glewInfoFunc("glNormalStream3dvATI", glNormalStream3dvATI == NULL);
+ glewInfoFunc("glNormalStream3fATI", glNormalStream3fATI == NULL);
+ glewInfoFunc("glNormalStream3fvATI", glNormalStream3fvATI == NULL);
+ glewInfoFunc("glNormalStream3iATI", glNormalStream3iATI == NULL);
+ glewInfoFunc("glNormalStream3ivATI", glNormalStream3ivATI == NULL);
+ glewInfoFunc("glNormalStream3sATI", glNormalStream3sATI == NULL);
+ glewInfoFunc("glNormalStream3svATI", glNormalStream3svATI == NULL);
+ glewInfoFunc("glVertexBlendEnvfATI", glVertexBlendEnvfATI == NULL);
+ glewInfoFunc("glVertexBlendEnviATI", glVertexBlendEnviATI == NULL);
+ glewInfoFunc("glVertexStream2dATI", glVertexStream2dATI == NULL);
+ glewInfoFunc("glVertexStream2dvATI", glVertexStream2dvATI == NULL);
+ glewInfoFunc("glVertexStream2fATI", glVertexStream2fATI == NULL);
+ glewInfoFunc("glVertexStream2fvATI", glVertexStream2fvATI == NULL);
+ glewInfoFunc("glVertexStream2iATI", glVertexStream2iATI == NULL);
+ glewInfoFunc("glVertexStream2ivATI", glVertexStream2ivATI == NULL);
+ glewInfoFunc("glVertexStream2sATI", glVertexStream2sATI == NULL);
+ glewInfoFunc("glVertexStream2svATI", glVertexStream2svATI == NULL);
+ glewInfoFunc("glVertexStream3dATI", glVertexStream3dATI == NULL);
+ glewInfoFunc("glVertexStream3dvATI", glVertexStream3dvATI == NULL);
+ glewInfoFunc("glVertexStream3fATI", glVertexStream3fATI == NULL);
+ glewInfoFunc("glVertexStream3fvATI", glVertexStream3fvATI == NULL);
+ glewInfoFunc("glVertexStream3iATI", glVertexStream3iATI == NULL);
+ glewInfoFunc("glVertexStream3ivATI", glVertexStream3ivATI == NULL);
+ glewInfoFunc("glVertexStream3sATI", glVertexStream3sATI == NULL);
+ glewInfoFunc("glVertexStream3svATI", glVertexStream3svATI == NULL);
+ glewInfoFunc("glVertexStream4dATI", glVertexStream4dATI == NULL);
+ glewInfoFunc("glVertexStream4dvATI", glVertexStream4dvATI == NULL);
+ glewInfoFunc("glVertexStream4fATI", glVertexStream4fATI == NULL);
+ glewInfoFunc("glVertexStream4fvATI", glVertexStream4fvATI == NULL);
+ glewInfoFunc("glVertexStream4iATI", glVertexStream4iATI == NULL);
+ glewInfoFunc("glVertexStream4ivATI", glVertexStream4ivATI == NULL);
+ glewInfoFunc("glVertexStream4sATI", glVertexStream4sATI == NULL);
+ glewInfoFunc("glVertexStream4svATI", glVertexStream4svATI == NULL);
+}
+
+#endif /* GL_ATI_vertex_streams */
+
+#ifdef GL_EXT_422_pixels
+
+static void _glewInfo_GL_EXT_422_pixels (void)
+{
+ glewPrintExt("GL_EXT_422_pixels", GLEW_EXT_422_pixels, glewIsSupported("GL_EXT_422_pixels"), glewGetExtension("GL_EXT_422_pixels"));
+}
+
+#endif /* GL_EXT_422_pixels */
+
+#ifdef GL_EXT_Cg_shader
+
+static void _glewInfo_GL_EXT_Cg_shader (void)
+{
+ glewPrintExt("GL_EXT_Cg_shader", GLEW_EXT_Cg_shader, glewIsSupported("GL_EXT_Cg_shader"), glewGetExtension("GL_EXT_Cg_shader"));
+}
+
+#endif /* GL_EXT_Cg_shader */
+
+#ifdef GL_EXT_abgr
+
+static void _glewInfo_GL_EXT_abgr (void)
+{
+ glewPrintExt("GL_EXT_abgr", GLEW_EXT_abgr, glewIsSupported("GL_EXT_abgr"), glewGetExtension("GL_EXT_abgr"));
+}
+
+#endif /* GL_EXT_abgr */
+
+#ifdef GL_EXT_bgra
+
+static void _glewInfo_GL_EXT_bgra (void)
+{
+ glewPrintExt("GL_EXT_bgra", GLEW_EXT_bgra, glewIsSupported("GL_EXT_bgra"), glewGetExtension("GL_EXT_bgra"));
+}
+
+#endif /* GL_EXT_bgra */
+
+#ifdef GL_EXT_bindable_uniform
+
+static void _glewInfo_GL_EXT_bindable_uniform (void)
+{
+ glewPrintExt("GL_EXT_bindable_uniform", GLEW_EXT_bindable_uniform, glewIsSupported("GL_EXT_bindable_uniform"), glewGetExtension("GL_EXT_bindable_uniform"));
+
+ glewInfoFunc("glGetUniformBufferSizeEXT", glGetUniformBufferSizeEXT == NULL);
+ glewInfoFunc("glGetUniformOffsetEXT", glGetUniformOffsetEXT == NULL);
+ glewInfoFunc("glUniformBufferEXT", glUniformBufferEXT == NULL);
+}
+
+#endif /* GL_EXT_bindable_uniform */
+
+#ifdef GL_EXT_blend_color
+
+static void _glewInfo_GL_EXT_blend_color (void)
+{
+ glewPrintExt("GL_EXT_blend_color", GLEW_EXT_blend_color, glewIsSupported("GL_EXT_blend_color"), glewGetExtension("GL_EXT_blend_color"));
+
+ glewInfoFunc("glBlendColorEXT", glBlendColorEXT == NULL);
+}
+
+#endif /* GL_EXT_blend_color */
+
+#ifdef GL_EXT_blend_equation_separate
+
+static void _glewInfo_GL_EXT_blend_equation_separate (void)
+{
+ glewPrintExt("GL_EXT_blend_equation_separate", GLEW_EXT_blend_equation_separate, glewIsSupported("GL_EXT_blend_equation_separate"), glewGetExtension("GL_EXT_blend_equation_separate"));
+
+ glewInfoFunc("glBlendEquationSeparateEXT", glBlendEquationSeparateEXT == NULL);
+}
+
+#endif /* GL_EXT_blend_equation_separate */
+
+#ifdef GL_EXT_blend_func_separate
+
+static void _glewInfo_GL_EXT_blend_func_separate (void)
+{
+ glewPrintExt("GL_EXT_blend_func_separate", GLEW_EXT_blend_func_separate, glewIsSupported("GL_EXT_blend_func_separate"), glewGetExtension("GL_EXT_blend_func_separate"));
+
+ glewInfoFunc("glBlendFuncSeparateEXT", glBlendFuncSeparateEXT == NULL);
+}
+
+#endif /* GL_EXT_blend_func_separate */
+
+#ifdef GL_EXT_blend_logic_op
+
+static void _glewInfo_GL_EXT_blend_logic_op (void)
+{
+ glewPrintExt("GL_EXT_blend_logic_op", GLEW_EXT_blend_logic_op, glewIsSupported("GL_EXT_blend_logic_op"), glewGetExtension("GL_EXT_blend_logic_op"));
+}
+
+#endif /* GL_EXT_blend_logic_op */
+
+#ifdef GL_EXT_blend_minmax
+
+static void _glewInfo_GL_EXT_blend_minmax (void)
+{
+ glewPrintExt("GL_EXT_blend_minmax", GLEW_EXT_blend_minmax, glewIsSupported("GL_EXT_blend_minmax"), glewGetExtension("GL_EXT_blend_minmax"));
+
+ glewInfoFunc("glBlendEquationEXT", glBlendEquationEXT == NULL);
+}
+
+#endif /* GL_EXT_blend_minmax */
+
+#ifdef GL_EXT_blend_subtract
+
+static void _glewInfo_GL_EXT_blend_subtract (void)
+{
+ glewPrintExt("GL_EXT_blend_subtract", GLEW_EXT_blend_subtract, glewIsSupported("GL_EXT_blend_subtract"), glewGetExtension("GL_EXT_blend_subtract"));
+}
+
+#endif /* GL_EXT_blend_subtract */
+
+#ifdef GL_EXT_clip_volume_hint
+
+static void _glewInfo_GL_EXT_clip_volume_hint (void)
+{
+ glewPrintExt("GL_EXT_clip_volume_hint", GLEW_EXT_clip_volume_hint, glewIsSupported("GL_EXT_clip_volume_hint"), glewGetExtension("GL_EXT_clip_volume_hint"));
+}
+
+#endif /* GL_EXT_clip_volume_hint */
+
+#ifdef GL_EXT_cmyka
+
+static void _glewInfo_GL_EXT_cmyka (void)
+{
+ glewPrintExt("GL_EXT_cmyka", GLEW_EXT_cmyka, glewIsSupported("GL_EXT_cmyka"), glewGetExtension("GL_EXT_cmyka"));
+}
+
+#endif /* GL_EXT_cmyka */
+
+#ifdef GL_EXT_color_subtable
+
+static void _glewInfo_GL_EXT_color_subtable (void)
+{
+ glewPrintExt("GL_EXT_color_subtable", GLEW_EXT_color_subtable, glewIsSupported("GL_EXT_color_subtable"), glewGetExtension("GL_EXT_color_subtable"));
+
+ glewInfoFunc("glColorSubTableEXT", glColorSubTableEXT == NULL);
+ glewInfoFunc("glCopyColorSubTableEXT", glCopyColorSubTableEXT == NULL);
+}
+
+#endif /* GL_EXT_color_subtable */
+
+#ifdef GL_EXT_compiled_vertex_array
+
+static void _glewInfo_GL_EXT_compiled_vertex_array (void)
+{
+ glewPrintExt("GL_EXT_compiled_vertex_array", GLEW_EXT_compiled_vertex_array, glewIsSupported("GL_EXT_compiled_vertex_array"), glewGetExtension("GL_EXT_compiled_vertex_array"));
+
+ glewInfoFunc("glLockArraysEXT", glLockArraysEXT == NULL);
+ glewInfoFunc("glUnlockArraysEXT", glUnlockArraysEXT == NULL);
+}
+
+#endif /* GL_EXT_compiled_vertex_array */
+
+#ifdef GL_EXT_convolution
+
+static void _glewInfo_GL_EXT_convolution (void)
+{
+ glewPrintExt("GL_EXT_convolution", GLEW_EXT_convolution, glewIsSupported("GL_EXT_convolution"), glewGetExtension("GL_EXT_convolution"));
+
+ glewInfoFunc("glConvolutionFilter1DEXT", glConvolutionFilter1DEXT == NULL);
+ glewInfoFunc("glConvolutionFilter2DEXT", glConvolutionFilter2DEXT == NULL);
+ glewInfoFunc("glConvolutionParameterfEXT", glConvolutionParameterfEXT == NULL);
+ glewInfoFunc("glConvolutionParameterfvEXT", glConvolutionParameterfvEXT == NULL);
+ glewInfoFunc("glConvolutionParameteriEXT", glConvolutionParameteriEXT == NULL);
+ glewInfoFunc("glConvolutionParameterivEXT", glConvolutionParameterivEXT == NULL);
+ glewInfoFunc("glCopyConvolutionFilter1DEXT", glCopyConvolutionFilter1DEXT == NULL);
+ glewInfoFunc("glCopyConvolutionFilter2DEXT", glCopyConvolutionFilter2DEXT == NULL);
+ glewInfoFunc("glGetConvolutionFilterEXT", glGetConvolutionFilterEXT == NULL);
+ glewInfoFunc("glGetConvolutionParameterfvEXT", glGetConvolutionParameterfvEXT == NULL);
+ glewInfoFunc("glGetConvolutionParameterivEXT", glGetConvolutionParameterivEXT == NULL);
+ glewInfoFunc("glGetSeparableFilterEXT", glGetSeparableFilterEXT == NULL);
+ glewInfoFunc("glSeparableFilter2DEXT", glSeparableFilter2DEXT == NULL);
+}
+
+#endif /* GL_EXT_convolution */
+
+#ifdef GL_EXT_coordinate_frame
+
+static void _glewInfo_GL_EXT_coordinate_frame (void)
+{
+ glewPrintExt("GL_EXT_coordinate_frame", GLEW_EXT_coordinate_frame, glewIsSupported("GL_EXT_coordinate_frame"), glewGetExtension("GL_EXT_coordinate_frame"));
+
+ glewInfoFunc("glBinormalPointerEXT", glBinormalPointerEXT == NULL);
+ glewInfoFunc("glTangentPointerEXT", glTangentPointerEXT == NULL);
+}
+
+#endif /* GL_EXT_coordinate_frame */
+
+#ifdef GL_EXT_copy_texture
+
+static void _glewInfo_GL_EXT_copy_texture (void)
+{
+ glewPrintExt("GL_EXT_copy_texture", GLEW_EXT_copy_texture, glewIsSupported("GL_EXT_copy_texture"), glewGetExtension("GL_EXT_copy_texture"));
+
+ glewInfoFunc("glCopyTexImage1DEXT", glCopyTexImage1DEXT == NULL);
+ glewInfoFunc("glCopyTexImage2DEXT", glCopyTexImage2DEXT == NULL);
+ glewInfoFunc("glCopyTexSubImage1DEXT", glCopyTexSubImage1DEXT == NULL);
+ glewInfoFunc("glCopyTexSubImage2DEXT", glCopyTexSubImage2DEXT == NULL);
+ glewInfoFunc("glCopyTexSubImage3DEXT", glCopyTexSubImage3DEXT == NULL);
+}
+
+#endif /* GL_EXT_copy_texture */
+
+#ifdef GL_EXT_cull_vertex
+
+static void _glewInfo_GL_EXT_cull_vertex (void)
+{
+ glewPrintExt("GL_EXT_cull_vertex", GLEW_EXT_cull_vertex, glewIsSupported("GL_EXT_cull_vertex"), glewGetExtension("GL_EXT_cull_vertex"));
+
+ glewInfoFunc("glCullParameterdvEXT", glCullParameterdvEXT == NULL);
+ glewInfoFunc("glCullParameterfvEXT", glCullParameterfvEXT == NULL);
+}
+
+#endif /* GL_EXT_cull_vertex */
+
+#ifdef GL_EXT_depth_bounds_test
+
+static void _glewInfo_GL_EXT_depth_bounds_test (void)
+{
+ glewPrintExt("GL_EXT_depth_bounds_test", GLEW_EXT_depth_bounds_test, glewIsSupported("GL_EXT_depth_bounds_test"), glewGetExtension("GL_EXT_depth_bounds_test"));
+
+ glewInfoFunc("glDepthBoundsEXT", glDepthBoundsEXT == NULL);
+}
+
+#endif /* GL_EXT_depth_bounds_test */
+
+#ifdef GL_EXT_direct_state_access
+
+static void _glewInfo_GL_EXT_direct_state_access (void)
+{
+ glewPrintExt("GL_EXT_direct_state_access", GLEW_EXT_direct_state_access, glewIsSupported("GL_EXT_direct_state_access"), glewGetExtension("GL_EXT_direct_state_access"));
+
+ glewInfoFunc("glBindMultiTextureEXT", glBindMultiTextureEXT == NULL);
+ glewInfoFunc("glCheckNamedFramebufferStatusEXT", glCheckNamedFramebufferStatusEXT == NULL);
+ glewInfoFunc("glClientAttribDefaultEXT", glClientAttribDefaultEXT == NULL);
+ glewInfoFunc("glCompressedMultiTexImage1DEXT", glCompressedMultiTexImage1DEXT == NULL);
+ glewInfoFunc("glCompressedMultiTexImage2DEXT", glCompressedMultiTexImage2DEXT == NULL);
+ glewInfoFunc("glCompressedMultiTexImage3DEXT", glCompressedMultiTexImage3DEXT == NULL);
+ glewInfoFunc("glCompressedMultiTexSubImage1DEXT", glCompressedMultiTexSubImage1DEXT == NULL);
+ glewInfoFunc("glCompressedMultiTexSubImage2DEXT", glCompressedMultiTexSubImage2DEXT == NULL);
+ glewInfoFunc("glCompressedMultiTexSubImage3DEXT", glCompressedMultiTexSubImage3DEXT == NULL);
+ glewInfoFunc("glCompressedTextureImage1DEXT", glCompressedTextureImage1DEXT == NULL);
+ glewInfoFunc("glCompressedTextureImage2DEXT", glCompressedTextureImage2DEXT == NULL);
+ glewInfoFunc("glCompressedTextureImage3DEXT", glCompressedTextureImage3DEXT == NULL);
+ glewInfoFunc("glCompressedTextureSubImage1DEXT", glCompressedTextureSubImage1DEXT == NULL);
+ glewInfoFunc("glCompressedTextureSubImage2DEXT", glCompressedTextureSubImage2DEXT == NULL);
+ glewInfoFunc("glCompressedTextureSubImage3DEXT", glCompressedTextureSubImage3DEXT == NULL);
+ glewInfoFunc("glCopyMultiTexImage1DEXT", glCopyMultiTexImage1DEXT == NULL);
+ glewInfoFunc("glCopyMultiTexImage2DEXT", glCopyMultiTexImage2DEXT == NULL);
+ glewInfoFunc("glCopyMultiTexSubImage1DEXT", glCopyMultiTexSubImage1DEXT == NULL);
+ glewInfoFunc("glCopyMultiTexSubImage2DEXT", glCopyMultiTexSubImage2DEXT == NULL);
+ glewInfoFunc("glCopyMultiTexSubImage3DEXT", glCopyMultiTexSubImage3DEXT == NULL);
+ glewInfoFunc("glCopyTextureImage1DEXT", glCopyTextureImage1DEXT == NULL);
+ glewInfoFunc("glCopyTextureImage2DEXT", glCopyTextureImage2DEXT == NULL);
+ glewInfoFunc("glCopyTextureSubImage1DEXT", glCopyTextureSubImage1DEXT == NULL);
+ glewInfoFunc("glCopyTextureSubImage2DEXT", glCopyTextureSubImage2DEXT == NULL);
+ glewInfoFunc("glCopyTextureSubImage3DEXT", glCopyTextureSubImage3DEXT == NULL);
+ glewInfoFunc("glDisableClientStateIndexedEXT", glDisableClientStateIndexedEXT == NULL);
+ glewInfoFunc("glEnableClientStateIndexedEXT", glEnableClientStateIndexedEXT == NULL);
+ glewInfoFunc("glFramebufferDrawBufferEXT", glFramebufferDrawBufferEXT == NULL);
+ glewInfoFunc("glFramebufferDrawBuffersEXT", glFramebufferDrawBuffersEXT == NULL);
+ glewInfoFunc("glFramebufferReadBufferEXT", glFramebufferReadBufferEXT == NULL);
+ glewInfoFunc("glGenerateMultiTexMipmapEXT", glGenerateMultiTexMipmapEXT == NULL);
+ glewInfoFunc("glGenerateTextureMipmapEXT", glGenerateTextureMipmapEXT == NULL);
+ glewInfoFunc("glGetCompressedMultiTexImageEXT", glGetCompressedMultiTexImageEXT == NULL);
+ glewInfoFunc("glGetCompressedTextureImageEXT", glGetCompressedTextureImageEXT == NULL);
+ glewInfoFunc("glGetDoubleIndexedvEXT", glGetDoubleIndexedvEXT == NULL);
+ glewInfoFunc("glGetFloatIndexedvEXT", glGetFloatIndexedvEXT == NULL);
+ glewInfoFunc("glGetFramebufferParameterivEXT", glGetFramebufferParameterivEXT == NULL);
+ glewInfoFunc("glGetMultiTexEnvfvEXT", glGetMultiTexEnvfvEXT == NULL);
+ glewInfoFunc("glGetMultiTexEnvivEXT", glGetMultiTexEnvivEXT == NULL);
+ glewInfoFunc("glGetMultiTexGendvEXT", glGetMultiTexGendvEXT == NULL);
+ glewInfoFunc("glGetMultiTexGenfvEXT", glGetMultiTexGenfvEXT == NULL);
+ glewInfoFunc("glGetMultiTexGenivEXT", glGetMultiTexGenivEXT == NULL);
+ glewInfoFunc("glGetMultiTexImageEXT", glGetMultiTexImageEXT == NULL);
+ glewInfoFunc("glGetMultiTexLevelParameterfvEXT", glGetMultiTexLevelParameterfvEXT == NULL);
+ glewInfoFunc("glGetMultiTexLevelParameterivEXT", glGetMultiTexLevelParameterivEXT == NULL);
+ glewInfoFunc("glGetMultiTexParameterIivEXT", glGetMultiTexParameterIivEXT == NULL);
+ glewInfoFunc("glGetMultiTexParameterIuivEXT", glGetMultiTexParameterIuivEXT == NULL);
+ glewInfoFunc("glGetMultiTexParameterfvEXT", glGetMultiTexParameterfvEXT == NULL);
+ glewInfoFunc("glGetMultiTexParameterivEXT", glGetMultiTexParameterivEXT == NULL);
+ glewInfoFunc("glGetNamedBufferParameterivEXT", glGetNamedBufferParameterivEXT == NULL);
+ glewInfoFunc("glGetNamedBufferPointervEXT", glGetNamedBufferPointervEXT == NULL);
+ glewInfoFunc("glGetNamedBufferSubDataEXT", glGetNamedBufferSubDataEXT == NULL);
+ glewInfoFunc("glGetNamedFramebufferAttachmentParameterivEXT", glGetNamedFramebufferAttachmentParameterivEXT == NULL);
+ glewInfoFunc("glGetNamedProgramLocalParameterIivEXT", glGetNamedProgramLocalParameterIivEXT == NULL);
+ glewInfoFunc("glGetNamedProgramLocalParameterIuivEXT", glGetNamedProgramLocalParameterIuivEXT == NULL);
+ glewInfoFunc("glGetNamedProgramLocalParameterdvEXT", glGetNamedProgramLocalParameterdvEXT == NULL);
+ glewInfoFunc("glGetNamedProgramLocalParameterfvEXT", glGetNamedProgramLocalParameterfvEXT == NULL);
+ glewInfoFunc("glGetNamedProgramStringEXT", glGetNamedProgramStringEXT == NULL);
+ glewInfoFunc("glGetNamedProgramivEXT", glGetNamedProgramivEXT == NULL);
+ glewInfoFunc("glGetNamedRenderbufferParameterivEXT", glGetNamedRenderbufferParameterivEXT == NULL);
+ glewInfoFunc("glGetPointerIndexedvEXT", glGetPointerIndexedvEXT == NULL);
+ glewInfoFunc("glGetTextureImageEXT", glGetTextureImageEXT == NULL);
+ glewInfoFunc("glGetTextureLevelParameterfvEXT", glGetTextureLevelParameterfvEXT == NULL);
+ glewInfoFunc("glGetTextureLevelParameterivEXT", glGetTextureLevelParameterivEXT == NULL);
+ glewInfoFunc("glGetTextureParameterIivEXT", glGetTextureParameterIivEXT == NULL);
+ glewInfoFunc("glGetTextureParameterIuivEXT", glGetTextureParameterIuivEXT == NULL);
+ glewInfoFunc("glGetTextureParameterfvEXT", glGetTextureParameterfvEXT == NULL);
+ glewInfoFunc("glGetTextureParameterivEXT", glGetTextureParameterivEXT == NULL);
+ glewInfoFunc("glMapNamedBufferEXT", glMapNamedBufferEXT == NULL);
+ glewInfoFunc("glMatrixFrustumEXT", glMatrixFrustumEXT == NULL);
+ glewInfoFunc("glMatrixLoadIdentityEXT", glMatrixLoadIdentityEXT == NULL);
+ glewInfoFunc("glMatrixLoadTransposedEXT", glMatrixLoadTransposedEXT == NULL);
+ glewInfoFunc("glMatrixLoadTransposefEXT", glMatrixLoadTransposefEXT == NULL);
+ glewInfoFunc("glMatrixLoaddEXT", glMatrixLoaddEXT == NULL);
+ glewInfoFunc("glMatrixLoadfEXT", glMatrixLoadfEXT == NULL);
+ glewInfoFunc("glMatrixMultTransposedEXT", glMatrixMultTransposedEXT == NULL);
+ glewInfoFunc("glMatrixMultTransposefEXT", glMatrixMultTransposefEXT == NULL);
+ glewInfoFunc("glMatrixMultdEXT", glMatrixMultdEXT == NULL);
+ glewInfoFunc("glMatrixMultfEXT", glMatrixMultfEXT == NULL);
+ glewInfoFunc("glMatrixOrthoEXT", glMatrixOrthoEXT == NULL);
+ glewInfoFunc("glMatrixPopEXT", glMatrixPopEXT == NULL);
+ glewInfoFunc("glMatrixPushEXT", glMatrixPushEXT == NULL);
+ glewInfoFunc("glMatrixRotatedEXT", glMatrixRotatedEXT == NULL);
+ glewInfoFunc("glMatrixRotatefEXT", glMatrixRotatefEXT == NULL);
+ glewInfoFunc("glMatrixScaledEXT", glMatrixScaledEXT == NULL);
+ glewInfoFunc("glMatrixScalefEXT", glMatrixScalefEXT == NULL);
+ glewInfoFunc("glMatrixTranslatedEXT", glMatrixTranslatedEXT == NULL);
+ glewInfoFunc("glMatrixTranslatefEXT", glMatrixTranslatefEXT == NULL);
+ glewInfoFunc("glMultiTexBufferEXT", glMultiTexBufferEXT == NULL);
+ glewInfoFunc("glMultiTexCoordPointerEXT", glMultiTexCoordPointerEXT == NULL);
+ glewInfoFunc("glMultiTexEnvfEXT", glMultiTexEnvfEXT == NULL);
+ glewInfoFunc("glMultiTexEnvfvEXT", glMultiTexEnvfvEXT == NULL);
+ glewInfoFunc("glMultiTexEnviEXT", glMultiTexEnviEXT == NULL);
+ glewInfoFunc("glMultiTexEnvivEXT", glMultiTexEnvivEXT == NULL);
+ glewInfoFunc("glMultiTexGendEXT", glMultiTexGendEXT == NULL);
+ glewInfoFunc("glMultiTexGendvEXT", glMultiTexGendvEXT == NULL);
+ glewInfoFunc("glMultiTexGenfEXT", glMultiTexGenfEXT == NULL);
+ glewInfoFunc("glMultiTexGenfvEXT", glMultiTexGenfvEXT == NULL);
+ glewInfoFunc("glMultiTexGeniEXT", glMultiTexGeniEXT == NULL);
+ glewInfoFunc("glMultiTexGenivEXT", glMultiTexGenivEXT == NULL);
+ glewInfoFunc("glMultiTexImage1DEXT", glMultiTexImage1DEXT == NULL);
+ glewInfoFunc("glMultiTexImage2DEXT", glMultiTexImage2DEXT == NULL);
+ glewInfoFunc("glMultiTexImage3DEXT", glMultiTexImage3DEXT == NULL);
+ glewInfoFunc("glMultiTexParameterIivEXT", glMultiTexParameterIivEXT == NULL);
+ glewInfoFunc("glMultiTexParameterIuivEXT", glMultiTexParameterIuivEXT == NULL);
+ glewInfoFunc("glMultiTexParameterfEXT", glMultiTexParameterfEXT == NULL);
+ glewInfoFunc("glMultiTexParameterfvEXT", glMultiTexParameterfvEXT == NULL);
+ glewInfoFunc("glMultiTexParameteriEXT", glMultiTexParameteriEXT == NULL);
+ glewInfoFunc("glMultiTexParameterivEXT", glMultiTexParameterivEXT == NULL);
+ glewInfoFunc("glMultiTexRenderbufferEXT", glMultiTexRenderbufferEXT == NULL);
+ glewInfoFunc("glMultiTexSubImage1DEXT", glMultiTexSubImage1DEXT == NULL);
+ glewInfoFunc("glMultiTexSubImage2DEXT", glMultiTexSubImage2DEXT == NULL);
+ glewInfoFunc("glMultiTexSubImage3DEXT", glMultiTexSubImage3DEXT == NULL);
+ glewInfoFunc("glNamedBufferDataEXT", glNamedBufferDataEXT == NULL);
+ glewInfoFunc("glNamedBufferSubDataEXT", glNamedBufferSubDataEXT == NULL);
+ glewInfoFunc("glNamedFramebufferRenderbufferEXT", glNamedFramebufferRenderbufferEXT == NULL);
+ glewInfoFunc("glNamedFramebufferTexture1DEXT", glNamedFramebufferTexture1DEXT == NULL);
+ glewInfoFunc("glNamedFramebufferTexture2DEXT", glNamedFramebufferTexture2DEXT == NULL);
+ glewInfoFunc("glNamedFramebufferTexture3DEXT", glNamedFramebufferTexture3DEXT == NULL);
+ glewInfoFunc("glNamedFramebufferTextureEXT", glNamedFramebufferTextureEXT == NULL);
+ glewInfoFunc("glNamedFramebufferTextureFaceEXT", glNamedFramebufferTextureFaceEXT == NULL);
+ glewInfoFunc("glNamedFramebufferTextureLayerEXT", glNamedFramebufferTextureLayerEXT == NULL);
+ glewInfoFunc("glNamedProgramLocalParameter4dEXT", glNamedProgramLocalParameter4dEXT == NULL);
+ glewInfoFunc("glNamedProgramLocalParameter4dvEXT", glNamedProgramLocalParameter4dvEXT == NULL);
+ glewInfoFunc("glNamedProgramLocalParameter4fEXT", glNamedProgramLocalParameter4fEXT == NULL);
+ glewInfoFunc("glNamedProgramLocalParameter4fvEXT", glNamedProgramLocalParameter4fvEXT == NULL);
+ glewInfoFunc("glNamedProgramLocalParameterI4iEXT", glNamedProgramLocalParameterI4iEXT == NULL);
+ glewInfoFunc("glNamedProgramLocalParameterI4ivEXT", glNamedProgramLocalParameterI4ivEXT == NULL);
+ glewInfoFunc("glNamedProgramLocalParameterI4uiEXT", glNamedProgramLocalParameterI4uiEXT == NULL);
+ glewInfoFunc("glNamedProgramLocalParameterI4uivEXT", glNamedProgramLocalParameterI4uivEXT == NULL);
+ glewInfoFunc("glNamedProgramLocalParameters4fvEXT", glNamedProgramLocalParameters4fvEXT == NULL);
+ glewInfoFunc("glNamedProgramLocalParametersI4ivEXT", glNamedProgramLocalParametersI4ivEXT == NULL);
+ glewInfoFunc("glNamedProgramLocalParametersI4uivEXT", glNamedProgramLocalParametersI4uivEXT == NULL);
+ glewInfoFunc("glNamedProgramStringEXT", glNamedProgramStringEXT == NULL);
+ glewInfoFunc("glNamedRenderbufferStorageEXT", glNamedRenderbufferStorageEXT == NULL);
+ glewInfoFunc("glNamedRenderbufferStorageMultisampleCoverageEXT", glNamedRenderbufferStorageMultisampleCoverageEXT == NULL);
+ glewInfoFunc("glNamedRenderbufferStorageMultisampleEXT", glNamedRenderbufferStorageMultisampleEXT == NULL);
+ glewInfoFunc("glProgramUniform1fEXT", glProgramUniform1fEXT == NULL);
+ glewInfoFunc("glProgramUniform1fvEXT", glProgramUniform1fvEXT == NULL);
+ glewInfoFunc("glProgramUniform1iEXT", glProgramUniform1iEXT == NULL);
+ glewInfoFunc("glProgramUniform1ivEXT", glProgramUniform1ivEXT == NULL);
+ glewInfoFunc("glProgramUniform1uiEXT", glProgramUniform1uiEXT == NULL);
+ glewInfoFunc("glProgramUniform1uivEXT", glProgramUniform1uivEXT == NULL);
+ glewInfoFunc("glProgramUniform2fEXT", glProgramUniform2fEXT == NULL);
+ glewInfoFunc("glProgramUniform2fvEXT", glProgramUniform2fvEXT == NULL);
+ glewInfoFunc("glProgramUniform2iEXT", glProgramUniform2iEXT == NULL);
+ glewInfoFunc("glProgramUniform2ivEXT", glProgramUniform2ivEXT == NULL);
+ glewInfoFunc("glProgramUniform2uiEXT", glProgramUniform2uiEXT == NULL);
+ glewInfoFunc("glProgramUniform2uivEXT", glProgramUniform2uivEXT == NULL);
+ glewInfoFunc("glProgramUniform3fEXT", glProgramUniform3fEXT == NULL);
+ glewInfoFunc("glProgramUniform3fvEXT", glProgramUniform3fvEXT == NULL);
+ glewInfoFunc("glProgramUniform3iEXT", glProgramUniform3iEXT == NULL);
+ glewInfoFunc("glProgramUniform3ivEXT", glProgramUniform3ivEXT == NULL);
+ glewInfoFunc("glProgramUniform3uiEXT", glProgramUniform3uiEXT == NULL);
+ glewInfoFunc("glProgramUniform3uivEXT", glProgramUniform3uivEXT == NULL);
+ glewInfoFunc("glProgramUniform4fEXT", glProgramUniform4fEXT == NULL);
+ glewInfoFunc("glProgramUniform4fvEXT", glProgramUniform4fvEXT == NULL);
+ glewInfoFunc("glProgramUniform4iEXT", glProgramUniform4iEXT == NULL);
+ glewInfoFunc("glProgramUniform4ivEXT", glProgramUniform4ivEXT == NULL);
+ glewInfoFunc("glProgramUniform4uiEXT", glProgramUniform4uiEXT == NULL);
+ glewInfoFunc("glProgramUniform4uivEXT", glProgramUniform4uivEXT == NULL);
+ glewInfoFunc("glProgramUniformMatrix2fvEXT", glProgramUniformMatrix2fvEXT == NULL);
+ glewInfoFunc("glProgramUniformMatrix2x3fvEXT", glProgramUniformMatrix2x3fvEXT == NULL);
+ glewInfoFunc("glProgramUniformMatrix2x4fvEXT", glProgramUniformMatrix2x4fvEXT == NULL);
+ glewInfoFunc("glProgramUniformMatrix3fvEXT", glProgramUniformMatrix3fvEXT == NULL);
+ glewInfoFunc("glProgramUniformMatrix3x2fvEXT", glProgramUniformMatrix3x2fvEXT == NULL);
+ glewInfoFunc("glProgramUniformMatrix3x4fvEXT", glProgramUniformMatrix3x4fvEXT == NULL);
+ glewInfoFunc("glProgramUniformMatrix4fvEXT", glProgramUniformMatrix4fvEXT == NULL);
+ glewInfoFunc("glProgramUniformMatrix4x2fvEXT", glProgramUniformMatrix4x2fvEXT == NULL);
+ glewInfoFunc("glProgramUniformMatrix4x3fvEXT", glProgramUniformMatrix4x3fvEXT == NULL);
+ glewInfoFunc("glPushClientAttribDefaultEXT", glPushClientAttribDefaultEXT == NULL);
+ glewInfoFunc("glTextureBufferEXT", glTextureBufferEXT == NULL);
+ glewInfoFunc("glTextureImage1DEXT", glTextureImage1DEXT == NULL);
+ glewInfoFunc("glTextureImage2DEXT", glTextureImage2DEXT == NULL);
+ glewInfoFunc("glTextureImage3DEXT", glTextureImage3DEXT == NULL);
+ glewInfoFunc("glTextureParameterIivEXT", glTextureParameterIivEXT == NULL);
+ glewInfoFunc("glTextureParameterIuivEXT", glTextureParameterIuivEXT == NULL);
+ glewInfoFunc("glTextureParameterfEXT", glTextureParameterfEXT == NULL);
+ glewInfoFunc("glTextureParameterfvEXT", glTextureParameterfvEXT == NULL);
+ glewInfoFunc("glTextureParameteriEXT", glTextureParameteriEXT == NULL);
+ glewInfoFunc("glTextureParameterivEXT", glTextureParameterivEXT == NULL);
+ glewInfoFunc("glTextureRenderbufferEXT", glTextureRenderbufferEXT == NULL);
+ glewInfoFunc("glTextureSubImage1DEXT", glTextureSubImage1DEXT == NULL);
+ glewInfoFunc("glTextureSubImage2DEXT", glTextureSubImage2DEXT == NULL);
+ glewInfoFunc("glTextureSubImage3DEXT", glTextureSubImage3DEXT == NULL);
+ glewInfoFunc("glUnmapNamedBufferEXT", glUnmapNamedBufferEXT == NULL);
+}
+
+#endif /* GL_EXT_direct_state_access */
+
+#ifdef GL_EXT_draw_buffers2
+
+static void _glewInfo_GL_EXT_draw_buffers2 (void)
+{
+ glewPrintExt("GL_EXT_draw_buffers2", GLEW_EXT_draw_buffers2, glewIsSupported("GL_EXT_draw_buffers2"), glewGetExtension("GL_EXT_draw_buffers2"));
+
+ glewInfoFunc("glColorMaskIndexedEXT", glColorMaskIndexedEXT == NULL);
+ glewInfoFunc("glDisableIndexedEXT", glDisableIndexedEXT == NULL);
+ glewInfoFunc("glEnableIndexedEXT", glEnableIndexedEXT == NULL);
+ glewInfoFunc("glGetBooleanIndexedvEXT", glGetBooleanIndexedvEXT == NULL);
+ glewInfoFunc("glGetIntegerIndexedvEXT", glGetIntegerIndexedvEXT == NULL);
+ glewInfoFunc("glIsEnabledIndexedEXT", glIsEnabledIndexedEXT == NULL);
+}
+
+#endif /* GL_EXT_draw_buffers2 */
+
+#ifdef GL_EXT_draw_instanced
+
+static void _glewInfo_GL_EXT_draw_instanced (void)
+{
+ glewPrintExt("GL_EXT_draw_instanced", GLEW_EXT_draw_instanced, glewIsSupported("GL_EXT_draw_instanced"), glewGetExtension("GL_EXT_draw_instanced"));
+
+ glewInfoFunc("glDrawArraysInstancedEXT", glDrawArraysInstancedEXT == NULL);
+ glewInfoFunc("glDrawElementsInstancedEXT", glDrawElementsInstancedEXT == NULL);
+}
+
+#endif /* GL_EXT_draw_instanced */
+
+#ifdef GL_EXT_draw_range_elements
+
+static void _glewInfo_GL_EXT_draw_range_elements (void)
+{
+ glewPrintExt("GL_EXT_draw_range_elements", GLEW_EXT_draw_range_elements, glewIsSupported("GL_EXT_draw_range_elements"), glewGetExtension("GL_EXT_draw_range_elements"));
+
+ glewInfoFunc("glDrawRangeElementsEXT", glDrawRangeElementsEXT == NULL);
+}
+
+#endif /* GL_EXT_draw_range_elements */
+
+#ifdef GL_EXT_fog_coord
+
+static void _glewInfo_GL_EXT_fog_coord (void)
+{
+ glewPrintExt("GL_EXT_fog_coord", GLEW_EXT_fog_coord, glewIsSupported("GL_EXT_fog_coord"), glewGetExtension("GL_EXT_fog_coord"));
+
+ glewInfoFunc("glFogCoordPointerEXT", glFogCoordPointerEXT == NULL);
+ glewInfoFunc("glFogCoorddEXT", glFogCoorddEXT == NULL);
+ glewInfoFunc("glFogCoorddvEXT", glFogCoorddvEXT == NULL);
+ glewInfoFunc("glFogCoordfEXT", glFogCoordfEXT == NULL);
+ glewInfoFunc("glFogCoordfvEXT", glFogCoordfvEXT == NULL);
+}
+
+#endif /* GL_EXT_fog_coord */
+
+#ifdef GL_EXT_fragment_lighting
+
+static void _glewInfo_GL_EXT_fragment_lighting (void)
+{
+ glewPrintExt("GL_EXT_fragment_lighting", GLEW_EXT_fragment_lighting, glewIsSupported("GL_EXT_fragment_lighting"), glewGetExtension("GL_EXT_fragment_lighting"));
+
+ glewInfoFunc("glFragmentColorMaterialEXT", glFragmentColorMaterialEXT == NULL);
+ glewInfoFunc("glFragmentLightModelfEXT", glFragmentLightModelfEXT == NULL);
+ glewInfoFunc("glFragmentLightModelfvEXT", glFragmentLightModelfvEXT == NULL);
+ glewInfoFunc("glFragmentLightModeliEXT", glFragmentLightModeliEXT == NULL);
+ glewInfoFunc("glFragmentLightModelivEXT", glFragmentLightModelivEXT == NULL);
+ glewInfoFunc("glFragmentLightfEXT", glFragmentLightfEXT == NULL);
+ glewInfoFunc("glFragmentLightfvEXT", glFragmentLightfvEXT == NULL);
+ glewInfoFunc("glFragmentLightiEXT", glFragmentLightiEXT == NULL);
+ glewInfoFunc("glFragmentLightivEXT", glFragmentLightivEXT == NULL);
+ glewInfoFunc("glFragmentMaterialfEXT", glFragmentMaterialfEXT == NULL);
+ glewInfoFunc("glFragmentMaterialfvEXT", glFragmentMaterialfvEXT == NULL);
+ glewInfoFunc("glFragmentMaterialiEXT", glFragmentMaterialiEXT == NULL);
+ glewInfoFunc("glFragmentMaterialivEXT", glFragmentMaterialivEXT == NULL);
+ glewInfoFunc("glGetFragmentLightfvEXT", glGetFragmentLightfvEXT == NULL);
+ glewInfoFunc("glGetFragmentLightivEXT", glGetFragmentLightivEXT == NULL);
+ glewInfoFunc("glGetFragmentMaterialfvEXT", glGetFragmentMaterialfvEXT == NULL);
+ glewInfoFunc("glGetFragmentMaterialivEXT", glGetFragmentMaterialivEXT == NULL);
+ glewInfoFunc("glLightEnviEXT", glLightEnviEXT == NULL);
+}
+
+#endif /* GL_EXT_fragment_lighting */
+
+#ifdef GL_EXT_framebuffer_blit
+
+static void _glewInfo_GL_EXT_framebuffer_blit (void)
+{
+ glewPrintExt("GL_EXT_framebuffer_blit", GLEW_EXT_framebuffer_blit, glewIsSupported("GL_EXT_framebuffer_blit"), glewGetExtension("GL_EXT_framebuffer_blit"));
+
+ glewInfoFunc("glBlitFramebufferEXT", glBlitFramebufferEXT == NULL);
+}
+
+#endif /* GL_EXT_framebuffer_blit */
+
+#ifdef GL_EXT_framebuffer_multisample
+
+static void _glewInfo_GL_EXT_framebuffer_multisample (void)
+{
+ glewPrintExt("GL_EXT_framebuffer_multisample", GLEW_EXT_framebuffer_multisample, glewIsSupported("GL_EXT_framebuffer_multisample"), glewGetExtension("GL_EXT_framebuffer_multisample"));
+
+ glewInfoFunc("glRenderbufferStorageMultisampleEXT", glRenderbufferStorageMultisampleEXT == NULL);
+}
+
+#endif /* GL_EXT_framebuffer_multisample */
+
+#ifdef GL_EXT_framebuffer_object
+
+static void _glewInfo_GL_EXT_framebuffer_object (void)
+{
+ glewPrintExt("GL_EXT_framebuffer_object", GLEW_EXT_framebuffer_object, glewIsSupported("GL_EXT_framebuffer_object"), glewGetExtension("GL_EXT_framebuffer_object"));
+
+ glewInfoFunc("glBindFramebufferEXT", glBindFramebufferEXT == NULL);
+ glewInfoFunc("glBindRenderbufferEXT", glBindRenderbufferEXT == NULL);
+ glewInfoFunc("glCheckFramebufferStatusEXT", glCheckFramebufferStatusEXT == NULL);
+ glewInfoFunc("glDeleteFramebuffersEXT", glDeleteFramebuffersEXT == NULL);
+ glewInfoFunc("glDeleteRenderbuffersEXT", glDeleteRenderbuffersEXT == NULL);
+ glewInfoFunc("glFramebufferRenderbufferEXT", glFramebufferRenderbufferEXT == NULL);
+ glewInfoFunc("glFramebufferTexture1DEXT", glFramebufferTexture1DEXT == NULL);
+ glewInfoFunc("glFramebufferTexture2DEXT", glFramebufferTexture2DEXT == NULL);
+ glewInfoFunc("glFramebufferTexture3DEXT", glFramebufferTexture3DEXT == NULL);
+ glewInfoFunc("glGenFramebuffersEXT", glGenFramebuffersEXT == NULL);
+ glewInfoFunc("glGenRenderbuffersEXT", glGenRenderbuffersEXT == NULL);
+ glewInfoFunc("glGenerateMipmapEXT", glGenerateMipmapEXT == NULL);
+ glewInfoFunc("glGetFramebufferAttachmentParameterivEXT", glGetFramebufferAttachmentParameterivEXT == NULL);
+ glewInfoFunc("glGetRenderbufferParameterivEXT", glGetRenderbufferParameterivEXT == NULL);
+ glewInfoFunc("glIsFramebufferEXT", glIsFramebufferEXT == NULL);
+ glewInfoFunc("glIsRenderbufferEXT", glIsRenderbufferEXT == NULL);
+ glewInfoFunc("glRenderbufferStorageEXT", glRenderbufferStorageEXT == NULL);
+}
+
+#endif /* GL_EXT_framebuffer_object */
+
+#ifdef GL_EXT_framebuffer_sRGB
+
+static void _glewInfo_GL_EXT_framebuffer_sRGB (void)
+{
+ glewPrintExt("GL_EXT_framebuffer_sRGB", GLEW_EXT_framebuffer_sRGB, glewIsSupported("GL_EXT_framebuffer_sRGB"), glewGetExtension("GL_EXT_framebuffer_sRGB"));
+}
+
+#endif /* GL_EXT_framebuffer_sRGB */
+
+#ifdef GL_EXT_geometry_shader4
+
+static void _glewInfo_GL_EXT_geometry_shader4 (void)
+{
+ glewPrintExt("GL_EXT_geometry_shader4", GLEW_EXT_geometry_shader4, glewIsSupported("GL_EXT_geometry_shader4"), glewGetExtension("GL_EXT_geometry_shader4"));
+
+ glewInfoFunc("glFramebufferTextureEXT", glFramebufferTextureEXT == NULL);
+ glewInfoFunc("glFramebufferTextureFaceEXT", glFramebufferTextureFaceEXT == NULL);
+ glewInfoFunc("glFramebufferTextureLayerEXT", glFramebufferTextureLayerEXT == NULL);
+ glewInfoFunc("glProgramParameteriEXT", glProgramParameteriEXT == NULL);
+}
+
+#endif /* GL_EXT_geometry_shader4 */
+
+#ifdef GL_EXT_gpu_program_parameters
+
+static void _glewInfo_GL_EXT_gpu_program_parameters (void)
+{
+ glewPrintExt("GL_EXT_gpu_program_parameters", GLEW_EXT_gpu_program_parameters, glewIsSupported("GL_EXT_gpu_program_parameters"), glewGetExtension("GL_EXT_gpu_program_parameters"));
+
+ glewInfoFunc("glProgramEnvParameters4fvEXT", glProgramEnvParameters4fvEXT == NULL);
+ glewInfoFunc("glProgramLocalParameters4fvEXT", glProgramLocalParameters4fvEXT == NULL);
+}
+
+#endif /* GL_EXT_gpu_program_parameters */
+
+#ifdef GL_EXT_gpu_shader4
+
+static void _glewInfo_GL_EXT_gpu_shader4 (void)
+{
+ glewPrintExt("GL_EXT_gpu_shader4", GLEW_EXT_gpu_shader4, glewIsSupported("GL_EXT_gpu_shader4"), glewGetExtension("GL_EXT_gpu_shader4"));
+
+ glewInfoFunc("glBindFragDataLocationEXT", glBindFragDataLocationEXT == NULL);
+ glewInfoFunc("glGetFragDataLocationEXT", glGetFragDataLocationEXT == NULL);
+ glewInfoFunc("glGetUniformuivEXT", glGetUniformuivEXT == NULL);
+ glewInfoFunc("glGetVertexAttribIivEXT", glGetVertexAttribIivEXT == NULL);
+ glewInfoFunc("glGetVertexAttribIuivEXT", glGetVertexAttribIuivEXT == NULL);
+ glewInfoFunc("glUniform1uiEXT", glUniform1uiEXT == NULL);
+ glewInfoFunc("glUniform1uivEXT", glUniform1uivEXT == NULL);
+ glewInfoFunc("glUniform2uiEXT", glUniform2uiEXT == NULL);
+ glewInfoFunc("glUniform2uivEXT", glUniform2uivEXT == NULL);
+ glewInfoFunc("glUniform3uiEXT", glUniform3uiEXT == NULL);
+ glewInfoFunc("glUniform3uivEXT", glUniform3uivEXT == NULL);
+ glewInfoFunc("glUniform4uiEXT", glUniform4uiEXT == NULL);
+ glewInfoFunc("glUniform4uivEXT", glUniform4uivEXT == NULL);
+ glewInfoFunc("glVertexAttribI1iEXT", glVertexAttribI1iEXT == NULL);
+ glewInfoFunc("glVertexAttribI1ivEXT", glVertexAttribI1ivEXT == NULL);
+ glewInfoFunc("glVertexAttribI1uiEXT", glVertexAttribI1uiEXT == NULL);
+ glewInfoFunc("glVertexAttribI1uivEXT", glVertexAttribI1uivEXT == NULL);
+ glewInfoFunc("glVertexAttribI2iEXT", glVertexAttribI2iEXT == NULL);
+ glewInfoFunc("glVertexAttribI2ivEXT", glVertexAttribI2ivEXT == NULL);
+ glewInfoFunc("glVertexAttribI2uiEXT", glVertexAttribI2uiEXT == NULL);
+ glewInfoFunc("glVertexAttribI2uivEXT", glVertexAttribI2uivEXT == NULL);
+ glewInfoFunc("glVertexAttribI3iEXT", glVertexAttribI3iEXT == NULL);
+ glewInfoFunc("glVertexAttribI3ivEXT", glVertexAttribI3ivEXT == NULL);
+ glewInfoFunc("glVertexAttribI3uiEXT", glVertexAttribI3uiEXT == NULL);
+ glewInfoFunc("glVertexAttribI3uivEXT", glVertexAttribI3uivEXT == NULL);
+ glewInfoFunc("glVertexAttribI4bvEXT", glVertexAttribI4bvEXT == NULL);
+ glewInfoFunc("glVertexAttribI4iEXT", glVertexAttribI4iEXT == NULL);
+ glewInfoFunc("glVertexAttribI4ivEXT", glVertexAttribI4ivEXT == NULL);
+ glewInfoFunc("glVertexAttribI4svEXT", glVertexAttribI4svEXT == NULL);
+ glewInfoFunc("glVertexAttribI4ubvEXT", glVertexAttribI4ubvEXT == NULL);
+ glewInfoFunc("glVertexAttribI4uiEXT", glVertexAttribI4uiEXT == NULL);
+ glewInfoFunc("glVertexAttribI4uivEXT", glVertexAttribI4uivEXT == NULL);
+ glewInfoFunc("glVertexAttribI4usvEXT", glVertexAttribI4usvEXT == NULL);
+ glewInfoFunc("glVertexAttribIPointerEXT", glVertexAttribIPointerEXT == NULL);
+}
+
+#endif /* GL_EXT_gpu_shader4 */
+
+#ifdef GL_EXT_histogram
+
+static void _glewInfo_GL_EXT_histogram (void)
+{
+ glewPrintExt("GL_EXT_histogram", GLEW_EXT_histogram, glewIsSupported("GL_EXT_histogram"), glewGetExtension("GL_EXT_histogram"));
+
+ glewInfoFunc("glGetHistogramEXT", glGetHistogramEXT == NULL);
+ glewInfoFunc("glGetHistogramParameterfvEXT", glGetHistogramParameterfvEXT == NULL);
+ glewInfoFunc("glGetHistogramParameterivEXT", glGetHistogramParameterivEXT == NULL);
+ glewInfoFunc("glGetMinmaxEXT", glGetMinmaxEXT == NULL);
+ glewInfoFunc("glGetMinmaxParameterfvEXT", glGetMinmaxParameterfvEXT == NULL);
+ glewInfoFunc("glGetMinmaxParameterivEXT", glGetMinmaxParameterivEXT == NULL);
+ glewInfoFunc("glHistogramEXT", glHistogramEXT == NULL);
+ glewInfoFunc("glMinmaxEXT", glMinmaxEXT == NULL);
+ glewInfoFunc("glResetHistogramEXT", glResetHistogramEXT == NULL);
+ glewInfoFunc("glResetMinmaxEXT", glResetMinmaxEXT == NULL);
+}
+
+#endif /* GL_EXT_histogram */
+
+#ifdef GL_EXT_index_array_formats
+
+static void _glewInfo_GL_EXT_index_array_formats (void)
+{
+ glewPrintExt("GL_EXT_index_array_formats", GLEW_EXT_index_array_formats, glewIsSupported("GL_EXT_index_array_formats"), glewGetExtension("GL_EXT_index_array_formats"));
+}
+
+#endif /* GL_EXT_index_array_formats */
+
+#ifdef GL_EXT_index_func
+
+static void _glewInfo_GL_EXT_index_func (void)
+{
+ glewPrintExt("GL_EXT_index_func", GLEW_EXT_index_func, glewIsSupported("GL_EXT_index_func"), glewGetExtension("GL_EXT_index_func"));
+
+ glewInfoFunc("glIndexFuncEXT", glIndexFuncEXT == NULL);
+}
+
+#endif /* GL_EXT_index_func */
+
+#ifdef GL_EXT_index_material
+
+static void _glewInfo_GL_EXT_index_material (void)
+{
+ glewPrintExt("GL_EXT_index_material", GLEW_EXT_index_material, glewIsSupported("GL_EXT_index_material"), glewGetExtension("GL_EXT_index_material"));
+
+ glewInfoFunc("glIndexMaterialEXT", glIndexMaterialEXT == NULL);
+}
+
+#endif /* GL_EXT_index_material */
+
+#ifdef GL_EXT_index_texture
+
+static void _glewInfo_GL_EXT_index_texture (void)
+{
+ glewPrintExt("GL_EXT_index_texture", GLEW_EXT_index_texture, glewIsSupported("GL_EXT_index_texture"), glewGetExtension("GL_EXT_index_texture"));
+}
+
+#endif /* GL_EXT_index_texture */
+
+#ifdef GL_EXT_light_texture
+
+static void _glewInfo_GL_EXT_light_texture (void)
+{
+ glewPrintExt("GL_EXT_light_texture", GLEW_EXT_light_texture, glewIsSupported("GL_EXT_light_texture"), glewGetExtension("GL_EXT_light_texture"));
+
+ glewInfoFunc("glApplyTextureEXT", glApplyTextureEXT == NULL);
+ glewInfoFunc("glTextureLightEXT", glTextureLightEXT == NULL);
+ glewInfoFunc("glTextureMaterialEXT", glTextureMaterialEXT == NULL);
+}
+
+#endif /* GL_EXT_light_texture */
+
+#ifdef GL_EXT_misc_attribute
+
+static void _glewInfo_GL_EXT_misc_attribute (void)
+{
+ glewPrintExt("GL_EXT_misc_attribute", GLEW_EXT_misc_attribute, glewIsSupported("GL_EXT_misc_attribute"), glewGetExtension("GL_EXT_misc_attribute"));
+}
+
+#endif /* GL_EXT_misc_attribute */
+
+#ifdef GL_EXT_multi_draw_arrays
+
+static void _glewInfo_GL_EXT_multi_draw_arrays (void)
+{
+ glewPrintExt("GL_EXT_multi_draw_arrays", GLEW_EXT_multi_draw_arrays, glewIsSupported("GL_EXT_multi_draw_arrays"), glewGetExtension("GL_EXT_multi_draw_arrays"));
+
+ glewInfoFunc("glMultiDrawArraysEXT", glMultiDrawArraysEXT == NULL);
+ glewInfoFunc("glMultiDrawElementsEXT", glMultiDrawElementsEXT == NULL);
+}
+
+#endif /* GL_EXT_multi_draw_arrays */
+
+#ifdef GL_EXT_multisample
+
+static void _glewInfo_GL_EXT_multisample (void)
+{
+ glewPrintExt("GL_EXT_multisample", GLEW_EXT_multisample, glewIsSupported("GL_EXT_multisample"), glewGetExtension("GL_EXT_multisample"));
+
+ glewInfoFunc("glSampleMaskEXT", glSampleMaskEXT == NULL);
+ glewInfoFunc("glSamplePatternEXT", glSamplePatternEXT == NULL);
+}
+
+#endif /* GL_EXT_multisample */
+
+#ifdef GL_EXT_packed_depth_stencil
+
+static void _glewInfo_GL_EXT_packed_depth_stencil (void)
+{
+ glewPrintExt("GL_EXT_packed_depth_stencil", GLEW_EXT_packed_depth_stencil, glewIsSupported("GL_EXT_packed_depth_stencil"), glewGetExtension("GL_EXT_packed_depth_stencil"));
+}
+
+#endif /* GL_EXT_packed_depth_stencil */
+
+#ifdef GL_EXT_packed_float
+
+static void _glewInfo_GL_EXT_packed_float (void)
+{
+ glewPrintExt("GL_EXT_packed_float", GLEW_EXT_packed_float, glewIsSupported("GL_EXT_packed_float"), glewGetExtension("GL_EXT_packed_float"));
+}
+
+#endif /* GL_EXT_packed_float */
+
+#ifdef GL_EXT_packed_pixels
+
+static void _glewInfo_GL_EXT_packed_pixels (void)
+{
+ glewPrintExt("GL_EXT_packed_pixels", GLEW_EXT_packed_pixels, glewIsSupported("GL_EXT_packed_pixels"), glewGetExtension("GL_EXT_packed_pixels"));
+}
+
+#endif /* GL_EXT_packed_pixels */
+
+#ifdef GL_EXT_paletted_texture
+
+static void _glewInfo_GL_EXT_paletted_texture (void)
+{
+ glewPrintExt("GL_EXT_paletted_texture", GLEW_EXT_paletted_texture, glewIsSupported("GL_EXT_paletted_texture"), glewGetExtension("GL_EXT_paletted_texture"));
+
+ glewInfoFunc("glColorTableEXT", glColorTableEXT == NULL);
+ glewInfoFunc("glGetColorTableEXT", glGetColorTableEXT == NULL);
+ glewInfoFunc("glGetColorTableParameterfvEXT", glGetColorTableParameterfvEXT == NULL);
+ glewInfoFunc("glGetColorTableParameterivEXT", glGetColorTableParameterivEXT == NULL);
+}
+
+#endif /* GL_EXT_paletted_texture */
+
+#ifdef GL_EXT_pixel_buffer_object
+
+static void _glewInfo_GL_EXT_pixel_buffer_object (void)
+{
+ glewPrintExt("GL_EXT_pixel_buffer_object", GLEW_EXT_pixel_buffer_object, glewIsSupported("GL_EXT_pixel_buffer_object"), glewGetExtension("GL_EXT_pixel_buffer_object"));
+}
+
+#endif /* GL_EXT_pixel_buffer_object */
+
+#ifdef GL_EXT_pixel_transform
+
+static void _glewInfo_GL_EXT_pixel_transform (void)
+{
+ glewPrintExt("GL_EXT_pixel_transform", GLEW_EXT_pixel_transform, glewIsSupported("GL_EXT_pixel_transform"), glewGetExtension("GL_EXT_pixel_transform"));
+
+ glewInfoFunc("glGetPixelTransformParameterfvEXT", glGetPixelTransformParameterfvEXT == NULL);
+ glewInfoFunc("glGetPixelTransformParameterivEXT", glGetPixelTransformParameterivEXT == NULL);
+ glewInfoFunc("glPixelTransformParameterfEXT", glPixelTransformParameterfEXT == NULL);
+ glewInfoFunc("glPixelTransformParameterfvEXT", glPixelTransformParameterfvEXT == NULL);
+ glewInfoFunc("glPixelTransformParameteriEXT", glPixelTransformParameteriEXT == NULL);
+ glewInfoFunc("glPixelTransformParameterivEXT", glPixelTransformParameterivEXT == NULL);
+}
+
+#endif /* GL_EXT_pixel_transform */
+
+#ifdef GL_EXT_pixel_transform_color_table
+
+static void _glewInfo_GL_EXT_pixel_transform_color_table (void)
+{
+ glewPrintExt("GL_EXT_pixel_transform_color_table", GLEW_EXT_pixel_transform_color_table, glewIsSupported("GL_EXT_pixel_transform_color_table"), glewGetExtension("GL_EXT_pixel_transform_color_table"));
+}
+
+#endif /* GL_EXT_pixel_transform_color_table */
+
+#ifdef GL_EXT_point_parameters
+
+static void _glewInfo_GL_EXT_point_parameters (void)
+{
+ glewPrintExt("GL_EXT_point_parameters", GLEW_EXT_point_parameters, glewIsSupported("GL_EXT_point_parameters"), glewGetExtension("GL_EXT_point_parameters"));
+
+ glewInfoFunc("glPointParameterfEXT", glPointParameterfEXT == NULL);
+ glewInfoFunc("glPointParameterfvEXT", glPointParameterfvEXT == NULL);
+}
+
+#endif /* GL_EXT_point_parameters */
+
+#ifdef GL_EXT_polygon_offset
+
+static void _glewInfo_GL_EXT_polygon_offset (void)
+{
+ glewPrintExt("GL_EXT_polygon_offset", GLEW_EXT_polygon_offset, glewIsSupported("GL_EXT_polygon_offset"), glewGetExtension("GL_EXT_polygon_offset"));
+
+ glewInfoFunc("glPolygonOffsetEXT", glPolygonOffsetEXT == NULL);
+}
+
+#endif /* GL_EXT_polygon_offset */
+
+#ifdef GL_EXT_rescale_normal
+
+static void _glewInfo_GL_EXT_rescale_normal (void)
+{
+ glewPrintExt("GL_EXT_rescale_normal", GLEW_EXT_rescale_normal, glewIsSupported("GL_EXT_rescale_normal"), glewGetExtension("GL_EXT_rescale_normal"));
+}
+
+#endif /* GL_EXT_rescale_normal */
+
+#ifdef GL_EXT_scene_marker
+
+static void _glewInfo_GL_EXT_scene_marker (void)
+{
+ glewPrintExt("GL_EXT_scene_marker", GLEW_EXT_scene_marker, glewIsSupported("GL_EXT_scene_marker"), glewGetExtension("GL_EXT_scene_marker"));
+
+ glewInfoFunc("glBeginSceneEXT", glBeginSceneEXT == NULL);
+ glewInfoFunc("glEndSceneEXT", glEndSceneEXT == NULL);
+}
+
+#endif /* GL_EXT_scene_marker */
+
+#ifdef GL_EXT_secondary_color
+
+static void _glewInfo_GL_EXT_secondary_color (void)
+{
+ glewPrintExt("GL_EXT_secondary_color", GLEW_EXT_secondary_color, glewIsSupported("GL_EXT_secondary_color"), glewGetExtension("GL_EXT_secondary_color"));
+
+ glewInfoFunc("glSecondaryColor3bEXT", glSecondaryColor3bEXT == NULL);
+ glewInfoFunc("glSecondaryColor3bvEXT", glSecondaryColor3bvEXT == NULL);
+ glewInfoFunc("glSecondaryColor3dEXT", glSecondaryColor3dEXT == NULL);
+ glewInfoFunc("glSecondaryColor3dvEXT", glSecondaryColor3dvEXT == NULL);
+ glewInfoFunc("glSecondaryColor3fEXT", glSecondaryColor3fEXT == NULL);
+ glewInfoFunc("glSecondaryColor3fvEXT", glSecondaryColor3fvEXT == NULL);
+ glewInfoFunc("glSecondaryColor3iEXT", glSecondaryColor3iEXT == NULL);
+ glewInfoFunc("glSecondaryColor3ivEXT", glSecondaryColor3ivEXT == NULL);
+ glewInfoFunc("glSecondaryColor3sEXT", glSecondaryColor3sEXT == NULL);
+ glewInfoFunc("glSecondaryColor3svEXT", glSecondaryColor3svEXT == NULL);
+ glewInfoFunc("glSecondaryColor3ubEXT", glSecondaryColor3ubEXT == NULL);
+ glewInfoFunc("glSecondaryColor3ubvEXT", glSecondaryColor3ubvEXT == NULL);
+ glewInfoFunc("glSecondaryColor3uiEXT", glSecondaryColor3uiEXT == NULL);
+ glewInfoFunc("glSecondaryColor3uivEXT", glSecondaryColor3uivEXT == NULL);
+ glewInfoFunc("glSecondaryColor3usEXT", glSecondaryColor3usEXT == NULL);
+ glewInfoFunc("glSecondaryColor3usvEXT", glSecondaryColor3usvEXT == NULL);
+ glewInfoFunc("glSecondaryColorPointerEXT", glSecondaryColorPointerEXT == NULL);
+}
+
+#endif /* GL_EXT_secondary_color */
+
+#ifdef GL_EXT_separate_specular_color
+
+static void _glewInfo_GL_EXT_separate_specular_color (void)
+{
+ glewPrintExt("GL_EXT_separate_specular_color", GLEW_EXT_separate_specular_color, glewIsSupported("GL_EXT_separate_specular_color"), glewGetExtension("GL_EXT_separate_specular_color"));
+}
+
+#endif /* GL_EXT_separate_specular_color */
+
+#ifdef GL_EXT_shadow_funcs
+
+static void _glewInfo_GL_EXT_shadow_funcs (void)
+{
+ glewPrintExt("GL_EXT_shadow_funcs", GLEW_EXT_shadow_funcs, glewIsSupported("GL_EXT_shadow_funcs"), glewGetExtension("GL_EXT_shadow_funcs"));
+}
+
+#endif /* GL_EXT_shadow_funcs */
+
+#ifdef GL_EXT_shared_texture_palette
+
+static void _glewInfo_GL_EXT_shared_texture_palette (void)
+{
+ glewPrintExt("GL_EXT_shared_texture_palette", GLEW_EXT_shared_texture_palette, glewIsSupported("GL_EXT_shared_texture_palette"), glewGetExtension("GL_EXT_shared_texture_palette"));
+}
+
+#endif /* GL_EXT_shared_texture_palette */
+
+#ifdef GL_EXT_stencil_clear_tag
+
+static void _glewInfo_GL_EXT_stencil_clear_tag (void)
+{
+ glewPrintExt("GL_EXT_stencil_clear_tag", GLEW_EXT_stencil_clear_tag, glewIsSupported("GL_EXT_stencil_clear_tag"), glewGetExtension("GL_EXT_stencil_clear_tag"));
+}
+
+#endif /* GL_EXT_stencil_clear_tag */
+
+#ifdef GL_EXT_stencil_two_side
+
+static void _glewInfo_GL_EXT_stencil_two_side (void)
+{
+ glewPrintExt("GL_EXT_stencil_two_side", GLEW_EXT_stencil_two_side, glewIsSupported("GL_EXT_stencil_two_side"), glewGetExtension("GL_EXT_stencil_two_side"));
+
+ glewInfoFunc("glActiveStencilFaceEXT", glActiveStencilFaceEXT == NULL);
+}
+
+#endif /* GL_EXT_stencil_two_side */
+
+#ifdef GL_EXT_stencil_wrap
+
+static void _glewInfo_GL_EXT_stencil_wrap (void)
+{
+ glewPrintExt("GL_EXT_stencil_wrap", GLEW_EXT_stencil_wrap, glewIsSupported("GL_EXT_stencil_wrap"), glewGetExtension("GL_EXT_stencil_wrap"));
+}
+
+#endif /* GL_EXT_stencil_wrap */
+
+#ifdef GL_EXT_subtexture
+
+static void _glewInfo_GL_EXT_subtexture (void)
+{
+ glewPrintExt("GL_EXT_subtexture", GLEW_EXT_subtexture, glewIsSupported("GL_EXT_subtexture"), glewGetExtension("GL_EXT_subtexture"));
+
+ glewInfoFunc("glTexSubImage1DEXT", glTexSubImage1DEXT == NULL);
+ glewInfoFunc("glTexSubImage2DEXT", glTexSubImage2DEXT == NULL);
+ glewInfoFunc("glTexSubImage3DEXT", glTexSubImage3DEXT == NULL);
+}
+
+#endif /* GL_EXT_subtexture */
+
+#ifdef GL_EXT_texture
+
+static void _glewInfo_GL_EXT_texture (void)
+{
+ glewPrintExt("GL_EXT_texture", GLEW_EXT_texture, glewIsSupported("GL_EXT_texture"), glewGetExtension("GL_EXT_texture"));
+}
+
+#endif /* GL_EXT_texture */
+
+#ifdef GL_EXT_texture3D
+
+static void _glewInfo_GL_EXT_texture3D (void)
+{
+ glewPrintExt("GL_EXT_texture3D", GLEW_EXT_texture3D, glewIsSupported("GL_EXT_texture3D"), glewGetExtension("GL_EXT_texture3D"));
+
+ glewInfoFunc("glTexImage3DEXT", glTexImage3DEXT == NULL);
+}
+
+#endif /* GL_EXT_texture3D */
+
+#ifdef GL_EXT_texture_array
+
+static void _glewInfo_GL_EXT_texture_array (void)
+{
+ glewPrintExt("GL_EXT_texture_array", GLEW_EXT_texture_array, glewIsSupported("GL_EXT_texture_array"), glewGetExtension("GL_EXT_texture_array"));
+}
+
+#endif /* GL_EXT_texture_array */
+
+#ifdef GL_EXT_texture_buffer_object
+
+static void _glewInfo_GL_EXT_texture_buffer_object (void)
+{
+ glewPrintExt("GL_EXT_texture_buffer_object", GLEW_EXT_texture_buffer_object, glewIsSupported("GL_EXT_texture_buffer_object"), glewGetExtension("GL_EXT_texture_buffer_object"));
+
+ glewInfoFunc("glTexBufferEXT", glTexBufferEXT == NULL);
+}
+
+#endif /* GL_EXT_texture_buffer_object */
+
+#ifdef GL_EXT_texture_compression_dxt1
+
+static void _glewInfo_GL_EXT_texture_compression_dxt1 (void)
+{
+ glewPrintExt("GL_EXT_texture_compression_dxt1", GLEW_EXT_texture_compression_dxt1, glewIsSupported("GL_EXT_texture_compression_dxt1"), glewGetExtension("GL_EXT_texture_compression_dxt1"));
+}
+
+#endif /* GL_EXT_texture_compression_dxt1 */
+
+#ifdef GL_EXT_texture_compression_latc
+
+static void _glewInfo_GL_EXT_texture_compression_latc (void)
+{
+ glewPrintExt("GL_EXT_texture_compression_latc", GLEW_EXT_texture_compression_latc, glewIsSupported("GL_EXT_texture_compression_latc"), glewGetExtension("GL_EXT_texture_compression_latc"));
+}
+
+#endif /* GL_EXT_texture_compression_latc */
+
+#ifdef GL_EXT_texture_compression_rgtc
+
+static void _glewInfo_GL_EXT_texture_compression_rgtc (void)
+{
+ glewPrintExt("GL_EXT_texture_compression_rgtc", GLEW_EXT_texture_compression_rgtc, glewIsSupported("GL_EXT_texture_compression_rgtc"), glewGetExtension("GL_EXT_texture_compression_rgtc"));
+}
+
+#endif /* GL_EXT_texture_compression_rgtc */
+
+#ifdef GL_EXT_texture_compression_s3tc
+
+static void _glewInfo_GL_EXT_texture_compression_s3tc (void)
+{
+ glewPrintExt("GL_EXT_texture_compression_s3tc", GLEW_EXT_texture_compression_s3tc, glewIsSupported("GL_EXT_texture_compression_s3tc"), glewGetExtension("GL_EXT_texture_compression_s3tc"));
+}
+
+#endif /* GL_EXT_texture_compression_s3tc */
+
+#ifdef GL_EXT_texture_cube_map
+
+static void _glewInfo_GL_EXT_texture_cube_map (void)
+{
+ glewPrintExt("GL_EXT_texture_cube_map", GLEW_EXT_texture_cube_map, glewIsSupported("GL_EXT_texture_cube_map"), glewGetExtension("GL_EXT_texture_cube_map"));
+}
+
+#endif /* GL_EXT_texture_cube_map */
+
+#ifdef GL_EXT_texture_edge_clamp
+
+static void _glewInfo_GL_EXT_texture_edge_clamp (void)
+{
+ glewPrintExt("GL_EXT_texture_edge_clamp", GLEW_EXT_texture_edge_clamp, glewIsSupported("GL_EXT_texture_edge_clamp"), glewGetExtension("GL_EXT_texture_edge_clamp"));
+}
+
+#endif /* GL_EXT_texture_edge_clamp */
+
+#ifdef GL_EXT_texture_env
+
+static void _glewInfo_GL_EXT_texture_env (void)
+{
+ glewPrintExt("GL_EXT_texture_env", GLEW_EXT_texture_env, glewIsSupported("GL_EXT_texture_env"), glewGetExtension("GL_EXT_texture_env"));
+}
+
+#endif /* GL_EXT_texture_env */
+
+#ifdef GL_EXT_texture_env_add
+
+static void _glewInfo_GL_EXT_texture_env_add (void)
+{
+ glewPrintExt("GL_EXT_texture_env_add", GLEW_EXT_texture_env_add, glewIsSupported("GL_EXT_texture_env_add"), glewGetExtension("GL_EXT_texture_env_add"));
+}
+
+#endif /* GL_EXT_texture_env_add */
+
+#ifdef GL_EXT_texture_env_combine
+
+static void _glewInfo_GL_EXT_texture_env_combine (void)
+{
+ glewPrintExt("GL_EXT_texture_env_combine", GLEW_EXT_texture_env_combine, glewIsSupported("GL_EXT_texture_env_combine"), glewGetExtension("GL_EXT_texture_env_combine"));
+}
+
+#endif /* GL_EXT_texture_env_combine */
+
+#ifdef GL_EXT_texture_env_dot3
+
+static void _glewInfo_GL_EXT_texture_env_dot3 (void)
+{
+ glewPrintExt("GL_EXT_texture_env_dot3", GLEW_EXT_texture_env_dot3, glewIsSupported("GL_EXT_texture_env_dot3"), glewGetExtension("GL_EXT_texture_env_dot3"));
+}
+
+#endif /* GL_EXT_texture_env_dot3 */
+
+#ifdef GL_EXT_texture_filter_anisotropic
+
+static void _glewInfo_GL_EXT_texture_filter_anisotropic (void)
+{
+ glewPrintExt("GL_EXT_texture_filter_anisotropic", GLEW_EXT_texture_filter_anisotropic, glewIsSupported("GL_EXT_texture_filter_anisotropic"), glewGetExtension("GL_EXT_texture_filter_anisotropic"));
+}
+
+#endif /* GL_EXT_texture_filter_anisotropic */
+
+#ifdef GL_EXT_texture_integer
+
+static void _glewInfo_GL_EXT_texture_integer (void)
+{
+ glewPrintExt("GL_EXT_texture_integer", GLEW_EXT_texture_integer, glewIsSupported("GL_EXT_texture_integer"), glewGetExtension("GL_EXT_texture_integer"));
+
+ glewInfoFunc("glClearColorIiEXT", glClearColorIiEXT == NULL);
+ glewInfoFunc("glClearColorIuiEXT", glClearColorIuiEXT == NULL);
+ glewInfoFunc("glGetTexParameterIivEXT", glGetTexParameterIivEXT == NULL);
+ glewInfoFunc("glGetTexParameterIuivEXT", glGetTexParameterIuivEXT == NULL);
+ glewInfoFunc("glTexParameterIivEXT", glTexParameterIivEXT == NULL);
+ glewInfoFunc("glTexParameterIuivEXT", glTexParameterIuivEXT == NULL);
+}
+
+#endif /* GL_EXT_texture_integer */
+
+#ifdef GL_EXT_texture_lod_bias
+
+static void _glewInfo_GL_EXT_texture_lod_bias (void)
+{
+ glewPrintExt("GL_EXT_texture_lod_bias", GLEW_EXT_texture_lod_bias, glewIsSupported("GL_EXT_texture_lod_bias"), glewGetExtension("GL_EXT_texture_lod_bias"));
+}
+
+#endif /* GL_EXT_texture_lod_bias */
+
+#ifdef GL_EXT_texture_mirror_clamp
+
+static void _glewInfo_GL_EXT_texture_mirror_clamp (void)
+{
+ glewPrintExt("GL_EXT_texture_mirror_clamp", GLEW_EXT_texture_mirror_clamp, glewIsSupported("GL_EXT_texture_mirror_clamp"), glewGetExtension("GL_EXT_texture_mirror_clamp"));
+}
+
+#endif /* GL_EXT_texture_mirror_clamp */
+
+#ifdef GL_EXT_texture_object
+
+static void _glewInfo_GL_EXT_texture_object (void)
+{
+ glewPrintExt("GL_EXT_texture_object", GLEW_EXT_texture_object, glewIsSupported("GL_EXT_texture_object"), glewGetExtension("GL_EXT_texture_object"));
+
+ glewInfoFunc("glAreTexturesResidentEXT", glAreTexturesResidentEXT == NULL);
+ glewInfoFunc("glBindTextureEXT", glBindTextureEXT == NULL);
+ glewInfoFunc("glDeleteTexturesEXT", glDeleteTexturesEXT == NULL);
+ glewInfoFunc("glGenTexturesEXT", glGenTexturesEXT == NULL);
+ glewInfoFunc("glIsTextureEXT", glIsTextureEXT == NULL);
+ glewInfoFunc("glPrioritizeTexturesEXT", glPrioritizeTexturesEXT == NULL);
+}
+
+#endif /* GL_EXT_texture_object */
+
+#ifdef GL_EXT_texture_perturb_normal
+
+static void _glewInfo_GL_EXT_texture_perturb_normal (void)
+{
+ glewPrintExt("GL_EXT_texture_perturb_normal", GLEW_EXT_texture_perturb_normal, glewIsSupported("GL_EXT_texture_perturb_normal"), glewGetExtension("GL_EXT_texture_perturb_normal"));
+
+ glewInfoFunc("glTextureNormalEXT", glTextureNormalEXT == NULL);
+}
+
+#endif /* GL_EXT_texture_perturb_normal */
+
+#ifdef GL_EXT_texture_rectangle
+
+static void _glewInfo_GL_EXT_texture_rectangle (void)
+{
+ glewPrintExt("GL_EXT_texture_rectangle", GLEW_EXT_texture_rectangle, glewIsSupported("GL_EXT_texture_rectangle"), glewGetExtension("GL_EXT_texture_rectangle"));
+}
+
+#endif /* GL_EXT_texture_rectangle */
+
+#ifdef GL_EXT_texture_sRGB
+
+static void _glewInfo_GL_EXT_texture_sRGB (void)
+{
+ glewPrintExt("GL_EXT_texture_sRGB", GLEW_EXT_texture_sRGB, glewIsSupported("GL_EXT_texture_sRGB"), glewGetExtension("GL_EXT_texture_sRGB"));
+}
+
+#endif /* GL_EXT_texture_sRGB */
+
+#ifdef GL_EXT_texture_shared_exponent
+
+static void _glewInfo_GL_EXT_texture_shared_exponent (void)
+{
+ glewPrintExt("GL_EXT_texture_shared_exponent", GLEW_EXT_texture_shared_exponent, glewIsSupported("GL_EXT_texture_shared_exponent"), glewGetExtension("GL_EXT_texture_shared_exponent"));
+}
+
+#endif /* GL_EXT_texture_shared_exponent */
+
+#ifdef GL_EXT_texture_swizzle
+
+static void _glewInfo_GL_EXT_texture_swizzle (void)
+{
+ glewPrintExt("GL_EXT_texture_swizzle", GLEW_EXT_texture_swizzle, glewIsSupported("GL_EXT_texture_swizzle"), glewGetExtension("GL_EXT_texture_swizzle"));
+}
+
+#endif /* GL_EXT_texture_swizzle */
+
+#ifdef GL_EXT_timer_query
+
+static void _glewInfo_GL_EXT_timer_query (void)
+{
+ glewPrintExt("GL_EXT_timer_query", GLEW_EXT_timer_query, glewIsSupported("GL_EXT_timer_query"), glewGetExtension("GL_EXT_timer_query"));
+
+ glewInfoFunc("glGetQueryObjecti64vEXT", glGetQueryObjecti64vEXT == NULL);
+ glewInfoFunc("glGetQueryObjectui64vEXT", glGetQueryObjectui64vEXT == NULL);
+}
+
+#endif /* GL_EXT_timer_query */
+
+#ifdef GL_EXT_transform_feedback
+
+static void _glewInfo_GL_EXT_transform_feedback (void)
+{
+ glewPrintExt("GL_EXT_transform_feedback", GLEW_EXT_transform_feedback, glewIsSupported("GL_EXT_transform_feedback"), glewGetExtension("GL_EXT_transform_feedback"));
+
+ glewInfoFunc("glBeginTransformFeedbackEXT", glBeginTransformFeedbackEXT == NULL);
+ glewInfoFunc("glBindBufferBaseEXT", glBindBufferBaseEXT == NULL);
+ glewInfoFunc("glBindBufferOffsetEXT", glBindBufferOffsetEXT == NULL);
+ glewInfoFunc("glBindBufferRangeEXT", glBindBufferRangeEXT == NULL);
+ glewInfoFunc("glEndTransformFeedbackEXT", glEndTransformFeedbackEXT == NULL);
+ glewInfoFunc("glGetTransformFeedbackVaryingEXT", glGetTransformFeedbackVaryingEXT == NULL);
+ glewInfoFunc("glTransformFeedbackVaryingsEXT", glTransformFeedbackVaryingsEXT == NULL);
+}
+
+#endif /* GL_EXT_transform_feedback */
+
+#ifdef GL_EXT_vertex_array
+
+static void _glewInfo_GL_EXT_vertex_array (void)
+{
+ glewPrintExt("GL_EXT_vertex_array", GLEW_EXT_vertex_array, glewIsSupported("GL_EXT_vertex_array"), glewGetExtension("GL_EXT_vertex_array"));
+
+ glewInfoFunc("glArrayElementEXT", glArrayElementEXT == NULL);
+ glewInfoFunc("glColorPointerEXT", glColorPointerEXT == NULL);
+ glewInfoFunc("glDrawArraysEXT", glDrawArraysEXT == NULL);
+ glewInfoFunc("glEdgeFlagPointerEXT", glEdgeFlagPointerEXT == NULL);
+ glewInfoFunc("glGetPointervEXT", glGetPointervEXT == NULL);
+ glewInfoFunc("glIndexPointerEXT", glIndexPointerEXT == NULL);
+ glewInfoFunc("glNormalPointerEXT", glNormalPointerEXT == NULL);
+ glewInfoFunc("glTexCoordPointerEXT", glTexCoordPointerEXT == NULL);
+ glewInfoFunc("glVertexPointerEXT", glVertexPointerEXT == NULL);
+}
+
+#endif /* GL_EXT_vertex_array */
+
+#ifdef GL_EXT_vertex_array_bgra
+
+static void _glewInfo_GL_EXT_vertex_array_bgra (void)
+{
+ glewPrintExt("GL_EXT_vertex_array_bgra", GLEW_EXT_vertex_array_bgra, glewIsSupported("GL_EXT_vertex_array_bgra"), glewGetExtension("GL_EXT_vertex_array_bgra"));
+}
+
+#endif /* GL_EXT_vertex_array_bgra */
+
+#ifdef GL_EXT_vertex_shader
+
+static void _glewInfo_GL_EXT_vertex_shader (void)
+{
+ glewPrintExt("GL_EXT_vertex_shader", GLEW_EXT_vertex_shader, glewIsSupported("GL_EXT_vertex_shader"), glewGetExtension("GL_EXT_vertex_shader"));
+
+ glewInfoFunc("glBeginVertexShaderEXT", glBeginVertexShaderEXT == NULL);
+ glewInfoFunc("glBindLightParameterEXT", glBindLightParameterEXT == NULL);
+ glewInfoFunc("glBindMaterialParameterEXT", glBindMaterialParameterEXT == NULL);
+ glewInfoFunc("glBindParameterEXT", glBindParameterEXT == NULL);
+ glewInfoFunc("glBindTexGenParameterEXT", glBindTexGenParameterEXT == NULL);
+ glewInfoFunc("glBindTextureUnitParameterEXT", glBindTextureUnitParameterEXT == NULL);
+ glewInfoFunc("glBindVertexShaderEXT", glBindVertexShaderEXT == NULL);
+ glewInfoFunc("glDeleteVertexShaderEXT", glDeleteVertexShaderEXT == NULL);
+ glewInfoFunc("glDisableVariantClientStateEXT", glDisableVariantClientStateEXT == NULL);
+ glewInfoFunc("glEnableVariantClientStateEXT", glEnableVariantClientStateEXT == NULL);
+ glewInfoFunc("glEndVertexShaderEXT", glEndVertexShaderEXT == NULL);
+ glewInfoFunc("glExtractComponentEXT", glExtractComponentEXT == NULL);
+ glewInfoFunc("glGenSymbolsEXT", glGenSymbolsEXT == NULL);
+ glewInfoFunc("glGenVertexShadersEXT", glGenVertexShadersEXT == NULL);
+ glewInfoFunc("glGetInvariantBooleanvEXT", glGetInvariantBooleanvEXT == NULL);
+ glewInfoFunc("glGetInvariantFloatvEXT", glGetInvariantFloatvEXT == NULL);
+ glewInfoFunc("glGetInvariantIntegervEXT", glGetInvariantIntegervEXT == NULL);
+ glewInfoFunc("glGetLocalConstantBooleanvEXT", glGetLocalConstantBooleanvEXT == NULL);
+ glewInfoFunc("glGetLocalConstantFloatvEXT", glGetLocalConstantFloatvEXT == NULL);
+ glewInfoFunc("glGetLocalConstantIntegervEXT", glGetLocalConstantIntegervEXT == NULL);
+ glewInfoFunc("glGetVariantBooleanvEXT", glGetVariantBooleanvEXT == NULL);
+ glewInfoFunc("glGetVariantFloatvEXT", glGetVariantFloatvEXT == NULL);
+ glewInfoFunc("glGetVariantIntegervEXT", glGetVariantIntegervEXT == NULL);
+ glewInfoFunc("glGetVariantPointervEXT", glGetVariantPointervEXT == NULL);
+ glewInfoFunc("glInsertComponentEXT", glInsertComponentEXT == NULL);
+ glewInfoFunc("glIsVariantEnabledEXT", glIsVariantEnabledEXT == NULL);
+ glewInfoFunc("glSetInvariantEXT", glSetInvariantEXT == NULL);
+ glewInfoFunc("glSetLocalConstantEXT", glSetLocalConstantEXT == NULL);
+ glewInfoFunc("glShaderOp1EXT", glShaderOp1EXT == NULL);
+ glewInfoFunc("glShaderOp2EXT", glShaderOp2EXT == NULL);
+ glewInfoFunc("glShaderOp3EXT", glShaderOp3EXT == NULL);
+ glewInfoFunc("glSwizzleEXT", glSwizzleEXT == NULL);
+ glewInfoFunc("glVariantPointerEXT", glVariantPointerEXT == NULL);
+ glewInfoFunc("glVariantbvEXT", glVariantbvEXT == NULL);
+ glewInfoFunc("glVariantdvEXT", glVariantdvEXT == NULL);
+ glewInfoFunc("glVariantfvEXT", glVariantfvEXT == NULL);
+ glewInfoFunc("glVariantivEXT", glVariantivEXT == NULL);
+ glewInfoFunc("glVariantsvEXT", glVariantsvEXT == NULL);
+ glewInfoFunc("glVariantubvEXT", glVariantubvEXT == NULL);
+ glewInfoFunc("glVariantuivEXT", glVariantuivEXT == NULL);
+ glewInfoFunc("glVariantusvEXT", glVariantusvEXT == NULL);
+ glewInfoFunc("glWriteMaskEXT", glWriteMaskEXT == NULL);
+}
+
+#endif /* GL_EXT_vertex_shader */
+
+#ifdef GL_EXT_vertex_weighting
+
+static void _glewInfo_GL_EXT_vertex_weighting (void)
+{
+ glewPrintExt("GL_EXT_vertex_weighting", GLEW_EXT_vertex_weighting, glewIsSupported("GL_EXT_vertex_weighting"), glewGetExtension("GL_EXT_vertex_weighting"));
+
+ glewInfoFunc("glVertexWeightPointerEXT", glVertexWeightPointerEXT == NULL);
+ glewInfoFunc("glVertexWeightfEXT", glVertexWeightfEXT == NULL);
+ glewInfoFunc("glVertexWeightfvEXT", glVertexWeightfvEXT == NULL);
+}
+
+#endif /* GL_EXT_vertex_weighting */
+
+#ifdef GL_GREMEDY_frame_terminator
+
+static void _glewInfo_GL_GREMEDY_frame_terminator (void)
+{
+ glewPrintExt("GL_GREMEDY_frame_terminator", GLEW_GREMEDY_frame_terminator, glewIsSupported("GL_GREMEDY_frame_terminator"), glewGetExtension("GL_GREMEDY_frame_terminator"));
+
+ glewInfoFunc("glFrameTerminatorGREMEDY", glFrameTerminatorGREMEDY == NULL);
+}
+
+#endif /* GL_GREMEDY_frame_terminator */
+
+#ifdef GL_GREMEDY_string_marker
+
+static void _glewInfo_GL_GREMEDY_string_marker (void)
+{
+ glewPrintExt("GL_GREMEDY_string_marker", GLEW_GREMEDY_string_marker, glewIsSupported("GL_GREMEDY_string_marker"), glewGetExtension("GL_GREMEDY_string_marker"));
+
+ glewInfoFunc("glStringMarkerGREMEDY", glStringMarkerGREMEDY == NULL);
+}
+
+#endif /* GL_GREMEDY_string_marker */
+
+#ifdef GL_HP_convolution_border_modes
+
+static void _glewInfo_GL_HP_convolution_border_modes (void)
+{
+ glewPrintExt("GL_HP_convolution_border_modes", GLEW_HP_convolution_border_modes, glewIsSupported("GL_HP_convolution_border_modes"), glewGetExtension("GL_HP_convolution_border_modes"));
+}
+
+#endif /* GL_HP_convolution_border_modes */
+
+#ifdef GL_HP_image_transform
+
+static void _glewInfo_GL_HP_image_transform (void)
+{
+ glewPrintExt("GL_HP_image_transform", GLEW_HP_image_transform, glewIsSupported("GL_HP_image_transform"), glewGetExtension("GL_HP_image_transform"));
+
+ glewInfoFunc("glGetImageTransformParameterfvHP", glGetImageTransformParameterfvHP == NULL);
+ glewInfoFunc("glGetImageTransformParameterivHP", glGetImageTransformParameterivHP == NULL);
+ glewInfoFunc("glImageTransformParameterfHP", glImageTransformParameterfHP == NULL);
+ glewInfoFunc("glImageTransformParameterfvHP", glImageTransformParameterfvHP == NULL);
+ glewInfoFunc("glImageTransformParameteriHP", glImageTransformParameteriHP == NULL);
+ glewInfoFunc("glImageTransformParameterivHP", glImageTransformParameterivHP == NULL);
+}
+
+#endif /* GL_HP_image_transform */
+
+#ifdef GL_HP_occlusion_test
+
+static void _glewInfo_GL_HP_occlusion_test (void)
+{
+ glewPrintExt("GL_HP_occlusion_test", GLEW_HP_occlusion_test, glewIsSupported("GL_HP_occlusion_test"), glewGetExtension("GL_HP_occlusion_test"));
+}
+
+#endif /* GL_HP_occlusion_test */
+
+#ifdef GL_HP_texture_lighting
+
+static void _glewInfo_GL_HP_texture_lighting (void)
+{
+ glewPrintExt("GL_HP_texture_lighting", GLEW_HP_texture_lighting, glewIsSupported("GL_HP_texture_lighting"), glewGetExtension("GL_HP_texture_lighting"));
+}
+
+#endif /* GL_HP_texture_lighting */
+
+#ifdef GL_IBM_cull_vertex
+
+static void _glewInfo_GL_IBM_cull_vertex (void)
+{
+ glewPrintExt("GL_IBM_cull_vertex", GLEW_IBM_cull_vertex, glewIsSupported("GL_IBM_cull_vertex"), glewGetExtension("GL_IBM_cull_vertex"));
+}
+
+#endif /* GL_IBM_cull_vertex */
+
+#ifdef GL_IBM_multimode_draw_arrays
+
+static void _glewInfo_GL_IBM_multimode_draw_arrays (void)
+{
+ glewPrintExt("GL_IBM_multimode_draw_arrays", GLEW_IBM_multimode_draw_arrays, glewIsSupported("GL_IBM_multimode_draw_arrays"), glewGetExtension("GL_IBM_multimode_draw_arrays"));
+
+ glewInfoFunc("glMultiModeDrawArraysIBM", glMultiModeDrawArraysIBM == NULL);
+ glewInfoFunc("glMultiModeDrawElementsIBM", glMultiModeDrawElementsIBM == NULL);
+}
+
+#endif /* GL_IBM_multimode_draw_arrays */
+
+#ifdef GL_IBM_rasterpos_clip
+
+static void _glewInfo_GL_IBM_rasterpos_clip (void)
+{
+ glewPrintExt("GL_IBM_rasterpos_clip", GLEW_IBM_rasterpos_clip, glewIsSupported("GL_IBM_rasterpos_clip"), glewGetExtension("GL_IBM_rasterpos_clip"));
+}
+
+#endif /* GL_IBM_rasterpos_clip */
+
+#ifdef GL_IBM_static_data
+
+static void _glewInfo_GL_IBM_static_data (void)
+{
+ glewPrintExt("GL_IBM_static_data", GLEW_IBM_static_data, glewIsSupported("GL_IBM_static_data"), glewGetExtension("GL_IBM_static_data"));
+}
+
+#endif /* GL_IBM_static_data */
+
+#ifdef GL_IBM_texture_mirrored_repeat
+
+static void _glewInfo_GL_IBM_texture_mirrored_repeat (void)
+{
+ glewPrintExt("GL_IBM_texture_mirrored_repeat", GLEW_IBM_texture_mirrored_repeat, glewIsSupported("GL_IBM_texture_mirrored_repeat"), glewGetExtension("GL_IBM_texture_mirrored_repeat"));
+}
+
+#endif /* GL_IBM_texture_mirrored_repeat */
+
+#ifdef GL_IBM_vertex_array_lists
+
+static void _glewInfo_GL_IBM_vertex_array_lists (void)
+{
+ glewPrintExt("GL_IBM_vertex_array_lists", GLEW_IBM_vertex_array_lists, glewIsSupported("GL_IBM_vertex_array_lists"), glewGetExtension("GL_IBM_vertex_array_lists"));
+
+ glewInfoFunc("glColorPointerListIBM", glColorPointerListIBM == NULL);
+ glewInfoFunc("glEdgeFlagPointerListIBM", glEdgeFlagPointerListIBM == NULL);
+ glewInfoFunc("glFogCoordPointerListIBM", glFogCoordPointerListIBM == NULL);
+ glewInfoFunc("glIndexPointerListIBM", glIndexPointerListIBM == NULL);
+ glewInfoFunc("glNormalPointerListIBM", glNormalPointerListIBM == NULL);
+ glewInfoFunc("glSecondaryColorPointerListIBM", glSecondaryColorPointerListIBM == NULL);
+ glewInfoFunc("glTexCoordPointerListIBM", glTexCoordPointerListIBM == NULL);
+ glewInfoFunc("glVertexPointerListIBM", glVertexPointerListIBM == NULL);
+}
+
+#endif /* GL_IBM_vertex_array_lists */
+
+#ifdef GL_INGR_color_clamp
+
+static void _glewInfo_GL_INGR_color_clamp (void)
+{
+ glewPrintExt("GL_INGR_color_clamp", GLEW_INGR_color_clamp, glewIsSupported("GL_INGR_color_clamp"), glewGetExtension("GL_INGR_color_clamp"));
+}
+
+#endif /* GL_INGR_color_clamp */
+
+#ifdef GL_INGR_interlace_read
+
+static void _glewInfo_GL_INGR_interlace_read (void)
+{
+ glewPrintExt("GL_INGR_interlace_read", GLEW_INGR_interlace_read, glewIsSupported("GL_INGR_interlace_read"), glewGetExtension("GL_INGR_interlace_read"));
+}
+
+#endif /* GL_INGR_interlace_read */
+
+#ifdef GL_INTEL_parallel_arrays
+
+static void _glewInfo_GL_INTEL_parallel_arrays (void)
+{
+ glewPrintExt("GL_INTEL_parallel_arrays", GLEW_INTEL_parallel_arrays, glewIsSupported("GL_INTEL_parallel_arrays"), glewGetExtension("GL_INTEL_parallel_arrays"));
+
+ glewInfoFunc("glColorPointervINTEL", glColorPointervINTEL == NULL);
+ glewInfoFunc("glNormalPointervINTEL", glNormalPointervINTEL == NULL);
+ glewInfoFunc("glTexCoordPointervINTEL", glTexCoordPointervINTEL == NULL);
+ glewInfoFunc("glVertexPointervINTEL", glVertexPointervINTEL == NULL);
+}
+
+#endif /* GL_INTEL_parallel_arrays */
+
+#ifdef GL_INTEL_texture_scissor
+
+static void _glewInfo_GL_INTEL_texture_scissor (void)
+{
+ glewPrintExt("GL_INTEL_texture_scissor", GLEW_INTEL_texture_scissor, glewIsSupported("GL_INTEL_texture_scissor"), glewGetExtension("GL_INTEL_texture_scissor"));
+
+ glewInfoFunc("glTexScissorFuncINTEL", glTexScissorFuncINTEL == NULL);
+ glewInfoFunc("glTexScissorINTEL", glTexScissorINTEL == NULL);
+}
+
+#endif /* GL_INTEL_texture_scissor */
+
+#ifdef GL_KTX_buffer_region
+
+static void _glewInfo_GL_KTX_buffer_region (void)
+{
+ glewPrintExt("GL_KTX_buffer_region", GLEW_KTX_buffer_region, glewIsSupported("GL_KTX_buffer_region"), glewGetExtension("GL_KTX_buffer_region"));
+
+ glewInfoFunc("glBufferRegionEnabledEXT", glBufferRegionEnabledEXT == NULL);
+ glewInfoFunc("glDeleteBufferRegionEXT", glDeleteBufferRegionEXT == NULL);
+ glewInfoFunc("glDrawBufferRegionEXT", glDrawBufferRegionEXT == NULL);
+ glewInfoFunc("glNewBufferRegionEXT", glNewBufferRegionEXT == NULL);
+ glewInfoFunc("glReadBufferRegionEXT", glReadBufferRegionEXT == NULL);
+}
+
+#endif /* GL_KTX_buffer_region */
+
+#ifdef GL_MESAX_texture_stack
+
+static void _glewInfo_GL_MESAX_texture_stack (void)
+{
+ glewPrintExt("GL_MESAX_texture_stack", GLEW_MESAX_texture_stack, glewIsSupported("GL_MESAX_texture_stack"), glewGetExtension("GL_MESAX_texture_stack"));
+}
+
+#endif /* GL_MESAX_texture_stack */
+
+#ifdef GL_MESA_pack_invert
+
+static void _glewInfo_GL_MESA_pack_invert (void)
+{
+ glewPrintExt("GL_MESA_pack_invert", GLEW_MESA_pack_invert, glewIsSupported("GL_MESA_pack_invert"), glewGetExtension("GL_MESA_pack_invert"));
+}
+
+#endif /* GL_MESA_pack_invert */
+
+#ifdef GL_MESA_resize_buffers
+
+static void _glewInfo_GL_MESA_resize_buffers (void)
+{
+ glewPrintExt("GL_MESA_resize_buffers", GLEW_MESA_resize_buffers, glewIsSupported("GL_MESA_resize_buffers"), glewGetExtension("GL_MESA_resize_buffers"));
+
+ glewInfoFunc("glResizeBuffersMESA", glResizeBuffersMESA == NULL);
+}
+
+#endif /* GL_MESA_resize_buffers */
+
+#ifdef GL_MESA_window_pos
+
+static void _glewInfo_GL_MESA_window_pos (void)
+{
+ glewPrintExt("GL_MESA_window_pos", GLEW_MESA_window_pos, glewIsSupported("GL_MESA_window_pos"), glewGetExtension("GL_MESA_window_pos"));
+
+ glewInfoFunc("glWindowPos2dMESA", glWindowPos2dMESA == NULL);
+ glewInfoFunc("glWindowPos2dvMESA", glWindowPos2dvMESA == NULL);
+ glewInfoFunc("glWindowPos2fMESA", glWindowPos2fMESA == NULL);
+ glewInfoFunc("glWindowPos2fvMESA", glWindowPos2fvMESA == NULL);
+ glewInfoFunc("glWindowPos2iMESA", glWindowPos2iMESA == NULL);
+ glewInfoFunc("glWindowPos2ivMESA", glWindowPos2ivMESA == NULL);
+ glewInfoFunc("glWindowPos2sMESA", glWindowPos2sMESA == NULL);
+ glewInfoFunc("glWindowPos2svMESA", glWindowPos2svMESA == NULL);
+ glewInfoFunc("glWindowPos3dMESA", glWindowPos3dMESA == NULL);
+ glewInfoFunc("glWindowPos3dvMESA", glWindowPos3dvMESA == NULL);
+ glewInfoFunc("glWindowPos3fMESA", glWindowPos3fMESA == NULL);
+ glewInfoFunc("glWindowPos3fvMESA", glWindowPos3fvMESA == NULL);
+ glewInfoFunc("glWindowPos3iMESA", glWindowPos3iMESA == NULL);
+ glewInfoFunc("glWindowPos3ivMESA", glWindowPos3ivMESA == NULL);
+ glewInfoFunc("glWindowPos3sMESA", glWindowPos3sMESA == NULL);
+ glewInfoFunc("glWindowPos3svMESA", glWindowPos3svMESA == NULL);
+ glewInfoFunc("glWindowPos4dMESA", glWindowPos4dMESA == NULL);
+ glewInfoFunc("glWindowPos4dvMESA", glWindowPos4dvMESA == NULL);
+ glewInfoFunc("glWindowPos4fMESA", glWindowPos4fMESA == NULL);
+ glewInfoFunc("glWindowPos4fvMESA", glWindowPos4fvMESA == NULL);
+ glewInfoFunc("glWindowPos4iMESA", glWindowPos4iMESA == NULL);
+ glewInfoFunc("glWindowPos4ivMESA", glWindowPos4ivMESA == NULL);
+ glewInfoFunc("glWindowPos4sMESA", glWindowPos4sMESA == NULL);
+ glewInfoFunc("glWindowPos4svMESA", glWindowPos4svMESA == NULL);
+}
+
+#endif /* GL_MESA_window_pos */
+
+#ifdef GL_MESA_ycbcr_texture
+
+static void _glewInfo_GL_MESA_ycbcr_texture (void)
+{
+ glewPrintExt("GL_MESA_ycbcr_texture", GLEW_MESA_ycbcr_texture, glewIsSupported("GL_MESA_ycbcr_texture"), glewGetExtension("GL_MESA_ycbcr_texture"));
+}
+
+#endif /* GL_MESA_ycbcr_texture */
+
+#ifdef GL_NV_blend_square
+
+static void _glewInfo_GL_NV_blend_square (void)
+{
+ glewPrintExt("GL_NV_blend_square", GLEW_NV_blend_square, glewIsSupported("GL_NV_blend_square"), glewGetExtension("GL_NV_blend_square"));
+}
+
+#endif /* GL_NV_blend_square */
+
+#ifdef GL_NV_conditional_render
+
+static void _glewInfo_GL_NV_conditional_render (void)
+{
+ glewPrintExt("GL_NV_conditional_render", GLEW_NV_conditional_render, glewIsSupported("GL_NV_conditional_render"), glewGetExtension("GL_NV_conditional_render"));
+
+ glewInfoFunc("glBeginConditionalRenderNV", glBeginConditionalRenderNV == NULL);
+ glewInfoFunc("glEndConditionalRenderNV", glEndConditionalRenderNV == NULL);
+}
+
+#endif /* GL_NV_conditional_render */
+
+#ifdef GL_NV_copy_depth_to_color
+
+static void _glewInfo_GL_NV_copy_depth_to_color (void)
+{
+ glewPrintExt("GL_NV_copy_depth_to_color", GLEW_NV_copy_depth_to_color, glewIsSupported("GL_NV_copy_depth_to_color"), glewGetExtension("GL_NV_copy_depth_to_color"));
+}
+
+#endif /* GL_NV_copy_depth_to_color */
+
+#ifdef GL_NV_depth_buffer_float
+
+static void _glewInfo_GL_NV_depth_buffer_float (void)
+{
+ glewPrintExt("GL_NV_depth_buffer_float", GLEW_NV_depth_buffer_float, glewIsSupported("GL_NV_depth_buffer_float"), glewGetExtension("GL_NV_depth_buffer_float"));
+
+ glewInfoFunc("glClearDepthdNV", glClearDepthdNV == NULL);
+ glewInfoFunc("glDepthBoundsdNV", glDepthBoundsdNV == NULL);
+ glewInfoFunc("glDepthRangedNV", glDepthRangedNV == NULL);
+}
+
+#endif /* GL_NV_depth_buffer_float */
+
+#ifdef GL_NV_depth_clamp
+
+static void _glewInfo_GL_NV_depth_clamp (void)
+{
+ glewPrintExt("GL_NV_depth_clamp", GLEW_NV_depth_clamp, glewIsSupported("GL_NV_depth_clamp"), glewGetExtension("GL_NV_depth_clamp"));
+}
+
+#endif /* GL_NV_depth_clamp */
+
+#ifdef GL_NV_depth_range_unclamped
+
+static void _glewInfo_GL_NV_depth_range_unclamped (void)
+{
+ glewPrintExt("GL_NV_depth_range_unclamped", GLEW_NV_depth_range_unclamped, glewIsSupported("GL_NV_depth_range_unclamped"), glewGetExtension("GL_NV_depth_range_unclamped"));
+}
+
+#endif /* GL_NV_depth_range_unclamped */
+
+#ifdef GL_NV_evaluators
+
+static void _glewInfo_GL_NV_evaluators (void)
+{
+ glewPrintExt("GL_NV_evaluators", GLEW_NV_evaluators, glewIsSupported("GL_NV_evaluators"), glewGetExtension("GL_NV_evaluators"));
+
+ glewInfoFunc("glEvalMapsNV", glEvalMapsNV == NULL);
+ glewInfoFunc("glGetMapAttribParameterfvNV", glGetMapAttribParameterfvNV == NULL);
+ glewInfoFunc("glGetMapAttribParameterivNV", glGetMapAttribParameterivNV == NULL);
+ glewInfoFunc("glGetMapControlPointsNV", glGetMapControlPointsNV == NULL);
+ glewInfoFunc("glGetMapParameterfvNV", glGetMapParameterfvNV == NULL);
+ glewInfoFunc("glGetMapParameterivNV", glGetMapParameterivNV == NULL);
+ glewInfoFunc("glMapControlPointsNV", glMapControlPointsNV == NULL);
+ glewInfoFunc("glMapParameterfvNV", glMapParameterfvNV == NULL);
+ glewInfoFunc("glMapParameterivNV", glMapParameterivNV == NULL);
+}
+
+#endif /* GL_NV_evaluators */
+
+#ifdef GL_NV_explicit_multisample
+
+static void _glewInfo_GL_NV_explicit_multisample (void)
+{
+ glewPrintExt("GL_NV_explicit_multisample", GLEW_NV_explicit_multisample, glewIsSupported("GL_NV_explicit_multisample"), glewGetExtension("GL_NV_explicit_multisample"));
+
+ glewInfoFunc("glGetMultisamplefvNV", glGetMultisamplefvNV == NULL);
+ glewInfoFunc("glSampleMaskIndexedNV", glSampleMaskIndexedNV == NULL);
+ glewInfoFunc("glTexRenderbufferNV", glTexRenderbufferNV == NULL);
+}
+
+#endif /* GL_NV_explicit_multisample */
+
+#ifdef GL_NV_fence
+
+static void _glewInfo_GL_NV_fence (void)
+{
+ glewPrintExt("GL_NV_fence", GLEW_NV_fence, glewIsSupported("GL_NV_fence"), glewGetExtension("GL_NV_fence"));
+
+ glewInfoFunc("glDeleteFencesNV", glDeleteFencesNV == NULL);
+ glewInfoFunc("glFinishFenceNV", glFinishFenceNV == NULL);
+ glewInfoFunc("glGenFencesNV", glGenFencesNV == NULL);
+ glewInfoFunc("glGetFenceivNV", glGetFenceivNV == NULL);
+ glewInfoFunc("glIsFenceNV", glIsFenceNV == NULL);
+ glewInfoFunc("glSetFenceNV", glSetFenceNV == NULL);
+ glewInfoFunc("glTestFenceNV", glTestFenceNV == NULL);
+}
+
+#endif /* GL_NV_fence */
+
+#ifdef GL_NV_float_buffer
+
+static void _glewInfo_GL_NV_float_buffer (void)
+{
+ glewPrintExt("GL_NV_float_buffer", GLEW_NV_float_buffer, glewIsSupported("GL_NV_float_buffer"), glewGetExtension("GL_NV_float_buffer"));
+}
+
+#endif /* GL_NV_float_buffer */
+
+#ifdef GL_NV_fog_distance
+
+static void _glewInfo_GL_NV_fog_distance (void)
+{
+ glewPrintExt("GL_NV_fog_distance", GLEW_NV_fog_distance, glewIsSupported("GL_NV_fog_distance"), glewGetExtension("GL_NV_fog_distance"));
+}
+
+#endif /* GL_NV_fog_distance */
+
+#ifdef GL_NV_fragment_program
+
+static void _glewInfo_GL_NV_fragment_program (void)
+{
+ glewPrintExt("GL_NV_fragment_program", GLEW_NV_fragment_program, glewIsSupported("GL_NV_fragment_program"), glewGetExtension("GL_NV_fragment_program"));
+
+ glewInfoFunc("glGetProgramNamedParameterdvNV", glGetProgramNamedParameterdvNV == NULL);
+ glewInfoFunc("glGetProgramNamedParameterfvNV", glGetProgramNamedParameterfvNV == NULL);
+ glewInfoFunc("glProgramNamedParameter4dNV", glProgramNamedParameter4dNV == NULL);
+ glewInfoFunc("glProgramNamedParameter4dvNV", glProgramNamedParameter4dvNV == NULL);
+ glewInfoFunc("glProgramNamedParameter4fNV", glProgramNamedParameter4fNV == NULL);
+ glewInfoFunc("glProgramNamedParameter4fvNV", glProgramNamedParameter4fvNV == NULL);
+}
+
+#endif /* GL_NV_fragment_program */
+
+#ifdef GL_NV_fragment_program2
+
+static void _glewInfo_GL_NV_fragment_program2 (void)
+{
+ glewPrintExt("GL_NV_fragment_program2", GLEW_NV_fragment_program2, glewIsSupported("GL_NV_fragment_program2"), glewGetExtension("GL_NV_fragment_program2"));
+}
+
+#endif /* GL_NV_fragment_program2 */
+
+#ifdef GL_NV_fragment_program4
+
+static void _glewInfo_GL_NV_fragment_program4 (void)
+{
+ glewPrintExt("GL_NV_fragment_program4", GLEW_NV_fragment_program4, glewIsSupported("GL_NV_fragment_program4"), glewGetExtension("GL_NV_fragment_program4"));
+}
+
+#endif /* GL_NV_fragment_program4 */
+
+#ifdef GL_NV_fragment_program_option
+
+static void _glewInfo_GL_NV_fragment_program_option (void)
+{
+ glewPrintExt("GL_NV_fragment_program_option", GLEW_NV_fragment_program_option, glewIsSupported("GL_NV_fragment_program_option"), glewGetExtension("GL_NV_fragment_program_option"));
+}
+
+#endif /* GL_NV_fragment_program_option */
+
+#ifdef GL_NV_framebuffer_multisample_coverage
+
+static void _glewInfo_GL_NV_framebuffer_multisample_coverage (void)
+{
+ glewPrintExt("GL_NV_framebuffer_multisample_coverage", GLEW_NV_framebuffer_multisample_coverage, glewIsSupported("GL_NV_framebuffer_multisample_coverage"), glewGetExtension("GL_NV_framebuffer_multisample_coverage"));
+
+ glewInfoFunc("glRenderbufferStorageMultisampleCoverageNV", glRenderbufferStorageMultisampleCoverageNV == NULL);
+}
+
+#endif /* GL_NV_framebuffer_multisample_coverage */
+
+#ifdef GL_NV_geometry_program4
+
+static void _glewInfo_GL_NV_geometry_program4 (void)
+{
+ glewPrintExt("GL_NV_geometry_program4", GLEW_NV_geometry_program4, glewIsSupported("GL_NV_geometry_program4"), glewGetExtension("GL_NV_geometry_program4"));
+
+ glewInfoFunc("glProgramVertexLimitNV", glProgramVertexLimitNV == NULL);
+}
+
+#endif /* GL_NV_geometry_program4 */
+
+#ifdef GL_NV_geometry_shader4
+
+static void _glewInfo_GL_NV_geometry_shader4 (void)
+{
+ glewPrintExt("GL_NV_geometry_shader4", GLEW_NV_geometry_shader4, glewIsSupported("GL_NV_geometry_shader4"), glewGetExtension("GL_NV_geometry_shader4"));
+}
+
+#endif /* GL_NV_geometry_shader4 */
+
+#ifdef GL_NV_gpu_program4
+
+static void _glewInfo_GL_NV_gpu_program4 (void)
+{
+ glewPrintExt("GL_NV_gpu_program4", GLEW_NV_gpu_program4, glewIsSupported("GL_NV_gpu_program4"), glewGetExtension("GL_NV_gpu_program4"));
+
+ glewInfoFunc("glProgramEnvParameterI4iNV", glProgramEnvParameterI4iNV == NULL);
+ glewInfoFunc("glProgramEnvParameterI4ivNV", glProgramEnvParameterI4ivNV == NULL);
+ glewInfoFunc("glProgramEnvParameterI4uiNV", glProgramEnvParameterI4uiNV == NULL);
+ glewInfoFunc("glProgramEnvParameterI4uivNV", glProgramEnvParameterI4uivNV == NULL);
+ glewInfoFunc("glProgramEnvParametersI4ivNV", glProgramEnvParametersI4ivNV == NULL);
+ glewInfoFunc("glProgramEnvParametersI4uivNV", glProgramEnvParametersI4uivNV == NULL);
+ glewInfoFunc("glProgramLocalParameterI4iNV", glProgramLocalParameterI4iNV == NULL);
+ glewInfoFunc("glProgramLocalParameterI4ivNV", glProgramLocalParameterI4ivNV == NULL);
+ glewInfoFunc("glProgramLocalParameterI4uiNV", glProgramLocalParameterI4uiNV == NULL);
+ glewInfoFunc("glProgramLocalParameterI4uivNV", glProgramLocalParameterI4uivNV == NULL);
+ glewInfoFunc("glProgramLocalParametersI4ivNV", glProgramLocalParametersI4ivNV == NULL);
+ glewInfoFunc("glProgramLocalParametersI4uivNV", glProgramLocalParametersI4uivNV == NULL);
+}
+
+#endif /* GL_NV_gpu_program4 */
+
+#ifdef GL_NV_half_float
+
+static void _glewInfo_GL_NV_half_float (void)
+{
+ glewPrintExt("GL_NV_half_float", GLEW_NV_half_float, glewIsSupported("GL_NV_half_float"), glewGetExtension("GL_NV_half_float"));
+
+ glewInfoFunc("glColor3hNV", glColor3hNV == NULL);
+ glewInfoFunc("glColor3hvNV", glColor3hvNV == NULL);
+ glewInfoFunc("glColor4hNV", glColor4hNV == NULL);
+ glewInfoFunc("glColor4hvNV", glColor4hvNV == NULL);
+ glewInfoFunc("glFogCoordhNV", glFogCoordhNV == NULL);
+ glewInfoFunc("glFogCoordhvNV", glFogCoordhvNV == NULL);
+ glewInfoFunc("glMultiTexCoord1hNV", glMultiTexCoord1hNV == NULL);
+ glewInfoFunc("glMultiTexCoord1hvNV", glMultiTexCoord1hvNV == NULL);
+ glewInfoFunc("glMultiTexCoord2hNV", glMultiTexCoord2hNV == NULL);
+ glewInfoFunc("glMultiTexCoord2hvNV", glMultiTexCoord2hvNV == NULL);
+ glewInfoFunc("glMultiTexCoord3hNV", glMultiTexCoord3hNV == NULL);
+ glewInfoFunc("glMultiTexCoord3hvNV", glMultiTexCoord3hvNV == NULL);
+ glewInfoFunc("glMultiTexCoord4hNV", glMultiTexCoord4hNV == NULL);
+ glewInfoFunc("glMultiTexCoord4hvNV", glMultiTexCoord4hvNV == NULL);
+ glewInfoFunc("glNormal3hNV", glNormal3hNV == NULL);
+ glewInfoFunc("glNormal3hvNV", glNormal3hvNV == NULL);
+ glewInfoFunc("glSecondaryColor3hNV", glSecondaryColor3hNV == NULL);
+ glewInfoFunc("glSecondaryColor3hvNV", glSecondaryColor3hvNV == NULL);
+ glewInfoFunc("glTexCoord1hNV", glTexCoord1hNV == NULL);
+ glewInfoFunc("glTexCoord1hvNV", glTexCoord1hvNV == NULL);
+ glewInfoFunc("glTexCoord2hNV", glTexCoord2hNV == NULL);
+ glewInfoFunc("glTexCoord2hvNV", glTexCoord2hvNV == NULL);
+ glewInfoFunc("glTexCoord3hNV", glTexCoord3hNV == NULL);
+ glewInfoFunc("glTexCoord3hvNV", glTexCoord3hvNV == NULL);
+ glewInfoFunc("glTexCoord4hNV", glTexCoord4hNV == NULL);
+ glewInfoFunc("glTexCoord4hvNV", glTexCoord4hvNV == NULL);
+ glewInfoFunc("glVertex2hNV", glVertex2hNV == NULL);
+ glewInfoFunc("glVertex2hvNV", glVertex2hvNV == NULL);
+ glewInfoFunc("glVertex3hNV", glVertex3hNV == NULL);
+ glewInfoFunc("glVertex3hvNV", glVertex3hvNV == NULL);
+ glewInfoFunc("glVertex4hNV", glVertex4hNV == NULL);
+ glewInfoFunc("glVertex4hvNV", glVertex4hvNV == NULL);
+ glewInfoFunc("glVertexAttrib1hNV", glVertexAttrib1hNV == NULL);
+ glewInfoFunc("glVertexAttrib1hvNV", glVertexAttrib1hvNV == NULL);
+ glewInfoFunc("glVertexAttrib2hNV", glVertexAttrib2hNV == NULL);
+ glewInfoFunc("glVertexAttrib2hvNV", glVertexAttrib2hvNV == NULL);
+ glewInfoFunc("glVertexAttrib3hNV", glVertexAttrib3hNV == NULL);
+ glewInfoFunc("glVertexAttrib3hvNV", glVertexAttrib3hvNV == NULL);
+ glewInfoFunc("glVertexAttrib4hNV", glVertexAttrib4hNV == NULL);
+ glewInfoFunc("glVertexAttrib4hvNV", glVertexAttrib4hvNV == NULL);
+ glewInfoFunc("glVertexAttribs1hvNV", glVertexAttribs1hvNV == NULL);
+ glewInfoFunc("glVertexAttribs2hvNV", glVertexAttribs2hvNV == NULL);
+ glewInfoFunc("glVertexAttribs3hvNV", glVertexAttribs3hvNV == NULL);
+ glewInfoFunc("glVertexAttribs4hvNV", glVertexAttribs4hvNV == NULL);
+ glewInfoFunc("glVertexWeighthNV", glVertexWeighthNV == NULL);
+ glewInfoFunc("glVertexWeighthvNV", glVertexWeighthvNV == NULL);
+}
+
+#endif /* GL_NV_half_float */
+
+#ifdef GL_NV_light_max_exponent
+
+static void _glewInfo_GL_NV_light_max_exponent (void)
+{
+ glewPrintExt("GL_NV_light_max_exponent", GLEW_NV_light_max_exponent, glewIsSupported("GL_NV_light_max_exponent"), glewGetExtension("GL_NV_light_max_exponent"));
+}
+
+#endif /* GL_NV_light_max_exponent */
+
+#ifdef GL_NV_multisample_filter_hint
+
+static void _glewInfo_GL_NV_multisample_filter_hint (void)
+{
+ glewPrintExt("GL_NV_multisample_filter_hint", GLEW_NV_multisample_filter_hint, glewIsSupported("GL_NV_multisample_filter_hint"), glewGetExtension("GL_NV_multisample_filter_hint"));
+}
+
+#endif /* GL_NV_multisample_filter_hint */
+
+#ifdef GL_NV_occlusion_query
+
+static void _glewInfo_GL_NV_occlusion_query (void)
+{
+ glewPrintExt("GL_NV_occlusion_query", GLEW_NV_occlusion_query, glewIsSupported("GL_NV_occlusion_query"), glewGetExtension("GL_NV_occlusion_query"));
+
+ glewInfoFunc("glBeginOcclusionQueryNV", glBeginOcclusionQueryNV == NULL);
+ glewInfoFunc("glDeleteOcclusionQueriesNV", glDeleteOcclusionQueriesNV == NULL);
+ glewInfoFunc("glEndOcclusionQueryNV", glEndOcclusionQueryNV == NULL);
+ glewInfoFunc("glGenOcclusionQueriesNV", glGenOcclusionQueriesNV == NULL);
+ glewInfoFunc("glGetOcclusionQueryivNV", glGetOcclusionQueryivNV == NULL);
+ glewInfoFunc("glGetOcclusionQueryuivNV", glGetOcclusionQueryuivNV == NULL);
+ glewInfoFunc("glIsOcclusionQueryNV", glIsOcclusionQueryNV == NULL);
+}
+
+#endif /* GL_NV_occlusion_query */
+
+#ifdef GL_NV_packed_depth_stencil
+
+static void _glewInfo_GL_NV_packed_depth_stencil (void)
+{
+ glewPrintExt("GL_NV_packed_depth_stencil", GLEW_NV_packed_depth_stencil, glewIsSupported("GL_NV_packed_depth_stencil"), glewGetExtension("GL_NV_packed_depth_stencil"));
+}
+
+#endif /* GL_NV_packed_depth_stencil */
+
+#ifdef GL_NV_parameter_buffer_object
+
+static void _glewInfo_GL_NV_parameter_buffer_object (void)
+{
+ glewPrintExt("GL_NV_parameter_buffer_object", GLEW_NV_parameter_buffer_object, glewIsSupported("GL_NV_parameter_buffer_object"), glewGetExtension("GL_NV_parameter_buffer_object"));
+
+ glewInfoFunc("glProgramBufferParametersIivNV", glProgramBufferParametersIivNV == NULL);
+ glewInfoFunc("glProgramBufferParametersIuivNV", glProgramBufferParametersIuivNV == NULL);
+ glewInfoFunc("glProgramBufferParametersfvNV", glProgramBufferParametersfvNV == NULL);
+}
+
+#endif /* GL_NV_parameter_buffer_object */
+
+#ifdef GL_NV_pixel_data_range
+
+static void _glewInfo_GL_NV_pixel_data_range (void)
+{
+ glewPrintExt("GL_NV_pixel_data_range", GLEW_NV_pixel_data_range, glewIsSupported("GL_NV_pixel_data_range"), glewGetExtension("GL_NV_pixel_data_range"));
+
+ glewInfoFunc("glFlushPixelDataRangeNV", glFlushPixelDataRangeNV == NULL);
+ glewInfoFunc("glPixelDataRangeNV", glPixelDataRangeNV == NULL);
+}
+
+#endif /* GL_NV_pixel_data_range */
+
+#ifdef GL_NV_point_sprite
+
+static void _glewInfo_GL_NV_point_sprite (void)
+{
+ glewPrintExt("GL_NV_point_sprite", GLEW_NV_point_sprite, glewIsSupported("GL_NV_point_sprite"), glewGetExtension("GL_NV_point_sprite"));
+
+ glewInfoFunc("glPointParameteriNV", glPointParameteriNV == NULL);
+ glewInfoFunc("glPointParameterivNV", glPointParameterivNV == NULL);
+}
+
+#endif /* GL_NV_point_sprite */
+
+#ifdef GL_NV_present_video
+
+static void _glewInfo_GL_NV_present_video (void)
+{
+ glewPrintExt("GL_NV_present_video", GLEW_NV_present_video, glewIsSupported("GL_NV_present_video"), glewGetExtension("GL_NV_present_video"));
+
+ glewInfoFunc("glGetVideoi64vNV", glGetVideoi64vNV == NULL);
+ glewInfoFunc("glGetVideoivNV", glGetVideoivNV == NULL);
+ glewInfoFunc("glGetVideoui64vNV", glGetVideoui64vNV == NULL);
+ glewInfoFunc("glGetVideouivNV", glGetVideouivNV == NULL);
+ glewInfoFunc("glPresentFrameDualFillNV", glPresentFrameDualFillNV == NULL);
+ glewInfoFunc("glPresentFrameKeyedNV", glPresentFrameKeyedNV == NULL);
+ glewInfoFunc("glVideoParameterivNV", glVideoParameterivNV == NULL);
+}
+
+#endif /* GL_NV_present_video */
+
+#ifdef GL_NV_primitive_restart
+
+static void _glewInfo_GL_NV_primitive_restart (void)
+{
+ glewPrintExt("GL_NV_primitive_restart", GLEW_NV_primitive_restart, glewIsSupported("GL_NV_primitive_restart"), glewGetExtension("GL_NV_primitive_restart"));
+
+ glewInfoFunc("glPrimitiveRestartIndexNV", glPrimitiveRestartIndexNV == NULL);
+ glewInfoFunc("glPrimitiveRestartNV", glPrimitiveRestartNV == NULL);
+}
+
+#endif /* GL_NV_primitive_restart */
+
+#ifdef GL_NV_register_combiners
+
+static void _glewInfo_GL_NV_register_combiners (void)
+{
+ glewPrintExt("GL_NV_register_combiners", GLEW_NV_register_combiners, glewIsSupported("GL_NV_register_combiners"), glewGetExtension("GL_NV_register_combiners"));
+
+ glewInfoFunc("glCombinerInputNV", glCombinerInputNV == NULL);
+ glewInfoFunc("glCombinerOutputNV", glCombinerOutputNV == NULL);
+ glewInfoFunc("glCombinerParameterfNV", glCombinerParameterfNV == NULL);
+ glewInfoFunc("glCombinerParameterfvNV", glCombinerParameterfvNV == NULL);
+ glewInfoFunc("glCombinerParameteriNV", glCombinerParameteriNV == NULL);
+ glewInfoFunc("glCombinerParameterivNV", glCombinerParameterivNV == NULL);
+ glewInfoFunc("glFinalCombinerInputNV", glFinalCombinerInputNV == NULL);
+ glewInfoFunc("glGetCombinerInputParameterfvNV", glGetCombinerInputParameterfvNV == NULL);
+ glewInfoFunc("glGetCombinerInputParameterivNV", glGetCombinerInputParameterivNV == NULL);
+ glewInfoFunc("glGetCombinerOutputParameterfvNV", glGetCombinerOutputParameterfvNV == NULL);
+ glewInfoFunc("glGetCombinerOutputParameterivNV", glGetCombinerOutputParameterivNV == NULL);
+ glewInfoFunc("glGetFinalCombinerInputParameterfvNV", glGetFinalCombinerInputParameterfvNV == NULL);
+ glewInfoFunc("glGetFinalCombinerInputParameterivNV", glGetFinalCombinerInputParameterivNV == NULL);
+}
+
+#endif /* GL_NV_register_combiners */
+
+#ifdef GL_NV_register_combiners2
+
+static void _glewInfo_GL_NV_register_combiners2 (void)
+{
+ glewPrintExt("GL_NV_register_combiners2", GLEW_NV_register_combiners2, glewIsSupported("GL_NV_register_combiners2"), glewGetExtension("GL_NV_register_combiners2"));
+
+ glewInfoFunc("glCombinerStageParameterfvNV", glCombinerStageParameterfvNV == NULL);
+ glewInfoFunc("glGetCombinerStageParameterfvNV", glGetCombinerStageParameterfvNV == NULL);
+}
+
+#endif /* GL_NV_register_combiners2 */
+
+#ifdef GL_NV_texgen_emboss
+
+static void _glewInfo_GL_NV_texgen_emboss (void)
+{
+ glewPrintExt("GL_NV_texgen_emboss", GLEW_NV_texgen_emboss, glewIsSupported("GL_NV_texgen_emboss"), glewGetExtension("GL_NV_texgen_emboss"));
+}
+
+#endif /* GL_NV_texgen_emboss */
+
+#ifdef GL_NV_texgen_reflection
+
+static void _glewInfo_GL_NV_texgen_reflection (void)
+{
+ glewPrintExt("GL_NV_texgen_reflection", GLEW_NV_texgen_reflection, glewIsSupported("GL_NV_texgen_reflection"), glewGetExtension("GL_NV_texgen_reflection"));
+}
+
+#endif /* GL_NV_texgen_reflection */
+
+#ifdef GL_NV_texture_compression_vtc
+
+static void _glewInfo_GL_NV_texture_compression_vtc (void)
+{
+ glewPrintExt("GL_NV_texture_compression_vtc", GLEW_NV_texture_compression_vtc, glewIsSupported("GL_NV_texture_compression_vtc"), glewGetExtension("GL_NV_texture_compression_vtc"));
+}
+
+#endif /* GL_NV_texture_compression_vtc */
+
+#ifdef GL_NV_texture_env_combine4
+
+static void _glewInfo_GL_NV_texture_env_combine4 (void)
+{
+ glewPrintExt("GL_NV_texture_env_combine4", GLEW_NV_texture_env_combine4, glewIsSupported("GL_NV_texture_env_combine4"), glewGetExtension("GL_NV_texture_env_combine4"));
+}
+
+#endif /* GL_NV_texture_env_combine4 */
+
+#ifdef GL_NV_texture_expand_normal
+
+static void _glewInfo_GL_NV_texture_expand_normal (void)
+{
+ glewPrintExt("GL_NV_texture_expand_normal", GLEW_NV_texture_expand_normal, glewIsSupported("GL_NV_texture_expand_normal"), glewGetExtension("GL_NV_texture_expand_normal"));
+}
+
+#endif /* GL_NV_texture_expand_normal */
+
+#ifdef GL_NV_texture_rectangle
+
+static void _glewInfo_GL_NV_texture_rectangle (void)
+{
+ glewPrintExt("GL_NV_texture_rectangle", GLEW_NV_texture_rectangle, glewIsSupported("GL_NV_texture_rectangle"), glewGetExtension("GL_NV_texture_rectangle"));
+}
+
+#endif /* GL_NV_texture_rectangle */
+
+#ifdef GL_NV_texture_shader
+
+static void _glewInfo_GL_NV_texture_shader (void)
+{
+ glewPrintExt("GL_NV_texture_shader", GLEW_NV_texture_shader, glewIsSupported("GL_NV_texture_shader"), glewGetExtension("GL_NV_texture_shader"));
+}
+
+#endif /* GL_NV_texture_shader */
+
+#ifdef GL_NV_texture_shader2
+
+static void _glewInfo_GL_NV_texture_shader2 (void)
+{
+ glewPrintExt("GL_NV_texture_shader2", GLEW_NV_texture_shader2, glewIsSupported("GL_NV_texture_shader2"), glewGetExtension("GL_NV_texture_shader2"));
+}
+
+#endif /* GL_NV_texture_shader2 */
+
+#ifdef GL_NV_texture_shader3
+
+static void _glewInfo_GL_NV_texture_shader3 (void)
+{
+ glewPrintExt("GL_NV_texture_shader3", GLEW_NV_texture_shader3, glewIsSupported("GL_NV_texture_shader3"), glewGetExtension("GL_NV_texture_shader3"));
+}
+
+#endif /* GL_NV_texture_shader3 */
+
+#ifdef GL_NV_transform_feedback
+
+static void _glewInfo_GL_NV_transform_feedback (void)
+{
+ glewPrintExt("GL_NV_transform_feedback", GLEW_NV_transform_feedback, glewIsSupported("GL_NV_transform_feedback"), glewGetExtension("GL_NV_transform_feedback"));
+
+ glewInfoFunc("glActiveVaryingNV", glActiveVaryingNV == NULL);
+ glewInfoFunc("glBeginTransformFeedbackNV", glBeginTransformFeedbackNV == NULL);
+ glewInfoFunc("glBindBufferBaseNV", glBindBufferBaseNV == NULL);
+ glewInfoFunc("glBindBufferOffsetNV", glBindBufferOffsetNV == NULL);
+ glewInfoFunc("glBindBufferRangeNV", glBindBufferRangeNV == NULL);
+ glewInfoFunc("glEndTransformFeedbackNV", glEndTransformFeedbackNV == NULL);
+ glewInfoFunc("glGetActiveVaryingNV", glGetActiveVaryingNV == NULL);
+ glewInfoFunc("glGetTransformFeedbackVaryingNV", glGetTransformFeedbackVaryingNV == NULL);
+ glewInfoFunc("glGetVaryingLocationNV", glGetVaryingLocationNV == NULL);
+ glewInfoFunc("glTransformFeedbackAttribsNV", glTransformFeedbackAttribsNV == NULL);
+ glewInfoFunc("glTransformFeedbackVaryingsNV", glTransformFeedbackVaryingsNV == NULL);
+}
+
+#endif /* GL_NV_transform_feedback */
+
+#ifdef GL_NV_vertex_array_range
+
+static void _glewInfo_GL_NV_vertex_array_range (void)
+{
+ glewPrintExt("GL_NV_vertex_array_range", GLEW_NV_vertex_array_range, glewIsSupported("GL_NV_vertex_array_range"), glewGetExtension("GL_NV_vertex_array_range"));
+
+ glewInfoFunc("glFlushVertexArrayRangeNV", glFlushVertexArrayRangeNV == NULL);
+ glewInfoFunc("glVertexArrayRangeNV", glVertexArrayRangeNV == NULL);
+}
+
+#endif /* GL_NV_vertex_array_range */
+
+#ifdef GL_NV_vertex_array_range2
+
+static void _glewInfo_GL_NV_vertex_array_range2 (void)
+{
+ glewPrintExt("GL_NV_vertex_array_range2", GLEW_NV_vertex_array_range2, glewIsSupported("GL_NV_vertex_array_range2"), glewGetExtension("GL_NV_vertex_array_range2"));
+}
+
+#endif /* GL_NV_vertex_array_range2 */
+
+#ifdef GL_NV_vertex_program
+
+static void _glewInfo_GL_NV_vertex_program (void)
+{
+ glewPrintExt("GL_NV_vertex_program", GLEW_NV_vertex_program, glewIsSupported("GL_NV_vertex_program"), glewGetExtension("GL_NV_vertex_program"));
+
+ glewInfoFunc("glAreProgramsResidentNV", glAreProgramsResidentNV == NULL);
+ glewInfoFunc("glBindProgramNV", glBindProgramNV == NULL);
+ glewInfoFunc("glDeleteProgramsNV", glDeleteProgramsNV == NULL);
+ glewInfoFunc("glExecuteProgramNV", glExecuteProgramNV == NULL);
+ glewInfoFunc("glGenProgramsNV", glGenProgramsNV == NULL);
+ glewInfoFunc("glGetProgramParameterdvNV", glGetProgramParameterdvNV == NULL);
+ glewInfoFunc("glGetProgramParameterfvNV", glGetProgramParameterfvNV == NULL);
+ glewInfoFunc("glGetProgramStringNV", glGetProgramStringNV == NULL);
+ glewInfoFunc("glGetProgramivNV", glGetProgramivNV == NULL);
+ glewInfoFunc("glGetTrackMatrixivNV", glGetTrackMatrixivNV == NULL);
+ glewInfoFunc("glGetVertexAttribPointervNV", glGetVertexAttribPointervNV == NULL);
+ glewInfoFunc("glGetVertexAttribdvNV", glGetVertexAttribdvNV == NULL);
+ glewInfoFunc("glGetVertexAttribfvNV", glGetVertexAttribfvNV == NULL);
+ glewInfoFunc("glGetVertexAttribivNV", glGetVertexAttribivNV == NULL);
+ glewInfoFunc("glIsProgramNV", glIsProgramNV == NULL);
+ glewInfoFunc("glLoadProgramNV", glLoadProgramNV == NULL);
+ glewInfoFunc("glProgramParameter4dNV", glProgramParameter4dNV == NULL);
+ glewInfoFunc("glProgramParameter4dvNV", glProgramParameter4dvNV == NULL);
+ glewInfoFunc("glProgramParameter4fNV", glProgramParameter4fNV == NULL);
+ glewInfoFunc("glProgramParameter4fvNV", glProgramParameter4fvNV == NULL);
+ glewInfoFunc("glProgramParameters4dvNV", glProgramParameters4dvNV == NULL);
+ glewInfoFunc("glProgramParameters4fvNV", glProgramParameters4fvNV == NULL);
+ glewInfoFunc("glRequestResidentProgramsNV", glRequestResidentProgramsNV == NULL);
+ glewInfoFunc("glTrackMatrixNV", glTrackMatrixNV == NULL);
+ glewInfoFunc("glVertexAttrib1dNV", glVertexAttrib1dNV == NULL);
+ glewInfoFunc("glVertexAttrib1dvNV", glVertexAttrib1dvNV == NULL);
+ glewInfoFunc("glVertexAttrib1fNV", glVertexAttrib1fNV == NULL);
+ glewInfoFunc("glVertexAttrib1fvNV", glVertexAttrib1fvNV == NULL);
+ glewInfoFunc("glVertexAttrib1sNV", glVertexAttrib1sNV == NULL);
+ glewInfoFunc("glVertexAttrib1svNV", glVertexAttrib1svNV == NULL);
+ glewInfoFunc("glVertexAttrib2dNV", glVertexAttrib2dNV == NULL);
+ glewInfoFunc("glVertexAttrib2dvNV", glVertexAttrib2dvNV == NULL);
+ glewInfoFunc("glVertexAttrib2fNV", glVertexAttrib2fNV == NULL);
+ glewInfoFunc("glVertexAttrib2fvNV", glVertexAttrib2fvNV == NULL);
+ glewInfoFunc("glVertexAttrib2sNV", glVertexAttrib2sNV == NULL);
+ glewInfoFunc("glVertexAttrib2svNV", glVertexAttrib2svNV == NULL);
+ glewInfoFunc("glVertexAttrib3dNV", glVertexAttrib3dNV == NULL);
+ glewInfoFunc("glVertexAttrib3dvNV", glVertexAttrib3dvNV == NULL);
+ glewInfoFunc("glVertexAttrib3fNV", glVertexAttrib3fNV == NULL);
+ glewInfoFunc("glVertexAttrib3fvNV", glVertexAttrib3fvNV == NULL);
+ glewInfoFunc("glVertexAttrib3sNV", glVertexAttrib3sNV == NULL);
+ glewInfoFunc("glVertexAttrib3svNV", glVertexAttrib3svNV == NULL);
+ glewInfoFunc("glVertexAttrib4dNV", glVertexAttrib4dNV == NULL);
+ glewInfoFunc("glVertexAttrib4dvNV", glVertexAttrib4dvNV == NULL);
+ glewInfoFunc("glVertexAttrib4fNV", glVertexAttrib4fNV == NULL);
+ glewInfoFunc("glVertexAttrib4fvNV", glVertexAttrib4fvNV == NULL);
+ glewInfoFunc("glVertexAttrib4sNV", glVertexAttrib4sNV == NULL);
+ glewInfoFunc("glVertexAttrib4svNV", glVertexAttrib4svNV == NULL);
+ glewInfoFunc("glVertexAttrib4ubNV", glVertexAttrib4ubNV == NULL);
+ glewInfoFunc("glVertexAttrib4ubvNV", glVertexAttrib4ubvNV == NULL);
+ glewInfoFunc("glVertexAttribPointerNV", glVertexAttribPointerNV == NULL);
+ glewInfoFunc("glVertexAttribs1dvNV", glVertexAttribs1dvNV == NULL);
+ glewInfoFunc("glVertexAttribs1fvNV", glVertexAttribs1fvNV == NULL);
+ glewInfoFunc("glVertexAttribs1svNV", glVertexAttribs1svNV == NULL);
+ glewInfoFunc("glVertexAttribs2dvNV", glVertexAttribs2dvNV == NULL);
+ glewInfoFunc("glVertexAttribs2fvNV", glVertexAttribs2fvNV == NULL);
+ glewInfoFunc("glVertexAttribs2svNV", glVertexAttribs2svNV == NULL);
+ glewInfoFunc("glVertexAttribs3dvNV", glVertexAttribs3dvNV == NULL);
+ glewInfoFunc("glVertexAttribs3fvNV", glVertexAttribs3fvNV == NULL);
+ glewInfoFunc("glVertexAttribs3svNV", glVertexAttribs3svNV == NULL);
+ glewInfoFunc("glVertexAttribs4dvNV", glVertexAttribs4dvNV == NULL);
+ glewInfoFunc("glVertexAttribs4fvNV", glVertexAttribs4fvNV == NULL);
+ glewInfoFunc("glVertexAttribs4svNV", glVertexAttribs4svNV == NULL);
+ glewInfoFunc("glVertexAttribs4ubvNV", glVertexAttribs4ubvNV == NULL);
+}
+
+#endif /* GL_NV_vertex_program */
+
+#ifdef GL_NV_vertex_program1_1
+
+static void _glewInfo_GL_NV_vertex_program1_1 (void)
+{
+ glewPrintExt("GL_NV_vertex_program1_1", GLEW_NV_vertex_program1_1, glewIsSupported("GL_NV_vertex_program1_1"), glewGetExtension("GL_NV_vertex_program1_1"));
+}
+
+#endif /* GL_NV_vertex_program1_1 */
+
+#ifdef GL_NV_vertex_program2
+
+static void _glewInfo_GL_NV_vertex_program2 (void)
+{
+ glewPrintExt("GL_NV_vertex_program2", GLEW_NV_vertex_program2, glewIsSupported("GL_NV_vertex_program2"), glewGetExtension("GL_NV_vertex_program2"));
+}
+
+#endif /* GL_NV_vertex_program2 */
+
+#ifdef GL_NV_vertex_program2_option
+
+static void _glewInfo_GL_NV_vertex_program2_option (void)
+{
+ glewPrintExt("GL_NV_vertex_program2_option", GLEW_NV_vertex_program2_option, glewIsSupported("GL_NV_vertex_program2_option"), glewGetExtension("GL_NV_vertex_program2_option"));
+}
+
+#endif /* GL_NV_vertex_program2_option */
+
+#ifdef GL_NV_vertex_program3
+
+static void _glewInfo_GL_NV_vertex_program3 (void)
+{
+ glewPrintExt("GL_NV_vertex_program3", GLEW_NV_vertex_program3, glewIsSupported("GL_NV_vertex_program3"), glewGetExtension("GL_NV_vertex_program3"));
+}
+
+#endif /* GL_NV_vertex_program3 */
+
+#ifdef GL_NV_vertex_program4
+
+static void _glewInfo_GL_NV_vertex_program4 (void)
+{
+ glewPrintExt("GL_NV_vertex_program4", GLEW_NV_vertex_program4, glewIsSupported("GL_NV_vertex_program4"), glewGetExtension("GL_NV_vertex_program4"));
+}
+
+#endif /* GL_NV_vertex_program4 */
+
+#ifdef GL_OES_byte_coordinates
+
+static void _glewInfo_GL_OES_byte_coordinates (void)
+{
+ glewPrintExt("GL_OES_byte_coordinates", GLEW_OES_byte_coordinates, glewIsSupported("GL_OES_byte_coordinates"), glewGetExtension("GL_OES_byte_coordinates"));
+}
+
+#endif /* GL_OES_byte_coordinates */
+
+#ifdef GL_OES_compressed_paletted_texture
+
+static void _glewInfo_GL_OES_compressed_paletted_texture (void)
+{
+ glewPrintExt("GL_OES_compressed_paletted_texture", GLEW_OES_compressed_paletted_texture, glewIsSupported("GL_OES_compressed_paletted_texture"), glewGetExtension("GL_OES_compressed_paletted_texture"));
+}
+
+#endif /* GL_OES_compressed_paletted_texture */
+
+#ifdef GL_OES_read_format
+
+static void _glewInfo_GL_OES_read_format (void)
+{
+ glewPrintExt("GL_OES_read_format", GLEW_OES_read_format, glewIsSupported("GL_OES_read_format"), glewGetExtension("GL_OES_read_format"));
+}
+
+#endif /* GL_OES_read_format */
+
+#ifdef GL_OES_single_precision
+
+static void _glewInfo_GL_OES_single_precision (void)
+{
+ glewPrintExt("GL_OES_single_precision", GLEW_OES_single_precision, glewIsSupported("GL_OES_single_precision"), glewGetExtension("GL_OES_single_precision"));
+
+ glewInfoFunc("glClearDepthfOES", glClearDepthfOES == NULL);
+ glewInfoFunc("glClipPlanefOES", glClipPlanefOES == NULL);
+ glewInfoFunc("glDepthRangefOES", glDepthRangefOES == NULL);
+ glewInfoFunc("glFrustumfOES", glFrustumfOES == NULL);
+ glewInfoFunc("glGetClipPlanefOES", glGetClipPlanefOES == NULL);
+ glewInfoFunc("glOrthofOES", glOrthofOES == NULL);
+}
+
+#endif /* GL_OES_single_precision */
+
+#ifdef GL_OML_interlace
+
+static void _glewInfo_GL_OML_interlace (void)
+{
+ glewPrintExt("GL_OML_interlace", GLEW_OML_interlace, glewIsSupported("GL_OML_interlace"), glewGetExtension("GL_OML_interlace"));
+}
+
+#endif /* GL_OML_interlace */
+
+#ifdef GL_OML_resample
+
+static void _glewInfo_GL_OML_resample (void)
+{
+ glewPrintExt("GL_OML_resample", GLEW_OML_resample, glewIsSupported("GL_OML_resample"), glewGetExtension("GL_OML_resample"));
+}
+
+#endif /* GL_OML_resample */
+
+#ifdef GL_OML_subsample
+
+static void _glewInfo_GL_OML_subsample (void)
+{
+ glewPrintExt("GL_OML_subsample", GLEW_OML_subsample, glewIsSupported("GL_OML_subsample"), glewGetExtension("GL_OML_subsample"));
+}
+
+#endif /* GL_OML_subsample */
+
+#ifdef GL_PGI_misc_hints
+
+static void _glewInfo_GL_PGI_misc_hints (void)
+{
+ glewPrintExt("GL_PGI_misc_hints", GLEW_PGI_misc_hints, glewIsSupported("GL_PGI_misc_hints"), glewGetExtension("GL_PGI_misc_hints"));
+}
+
+#endif /* GL_PGI_misc_hints */
+
+#ifdef GL_PGI_vertex_hints
+
+static void _glewInfo_GL_PGI_vertex_hints (void)
+{
+ glewPrintExt("GL_PGI_vertex_hints", GLEW_PGI_vertex_hints, glewIsSupported("GL_PGI_vertex_hints"), glewGetExtension("GL_PGI_vertex_hints"));
+}
+
+#endif /* GL_PGI_vertex_hints */
+
+#ifdef GL_REND_screen_coordinates
+
+static void _glewInfo_GL_REND_screen_coordinates (void)
+{
+ glewPrintExt("GL_REND_screen_coordinates", GLEW_REND_screen_coordinates, glewIsSupported("GL_REND_screen_coordinates"), glewGetExtension("GL_REND_screen_coordinates"));
+}
+
+#endif /* GL_REND_screen_coordinates */
+
+#ifdef GL_S3_s3tc
+
+static void _glewInfo_GL_S3_s3tc (void)
+{
+ glewPrintExt("GL_S3_s3tc", GLEW_S3_s3tc, glewIsSupported("GL_S3_s3tc"), glewGetExtension("GL_S3_s3tc"));
+}
+
+#endif /* GL_S3_s3tc */
+
+#ifdef GL_SGIS_color_range
+
+static void _glewInfo_GL_SGIS_color_range (void)
+{
+ glewPrintExt("GL_SGIS_color_range", GLEW_SGIS_color_range, glewIsSupported("GL_SGIS_color_range"), glewGetExtension("GL_SGIS_color_range"));
+}
+
+#endif /* GL_SGIS_color_range */
+
+#ifdef GL_SGIS_detail_texture
+
+static void _glewInfo_GL_SGIS_detail_texture (void)
+{
+ glewPrintExt("GL_SGIS_detail_texture", GLEW_SGIS_detail_texture, glewIsSupported("GL_SGIS_detail_texture"), glewGetExtension("GL_SGIS_detail_texture"));
+
+ glewInfoFunc("glDetailTexFuncSGIS", glDetailTexFuncSGIS == NULL);
+ glewInfoFunc("glGetDetailTexFuncSGIS", glGetDetailTexFuncSGIS == NULL);
+}
+
+#endif /* GL_SGIS_detail_texture */
+
+#ifdef GL_SGIS_fog_function
+
+static void _glewInfo_GL_SGIS_fog_function (void)
+{
+ glewPrintExt("GL_SGIS_fog_function", GLEW_SGIS_fog_function, glewIsSupported("GL_SGIS_fog_function"), glewGetExtension("GL_SGIS_fog_function"));
+
+ glewInfoFunc("glFogFuncSGIS", glFogFuncSGIS == NULL);
+ glewInfoFunc("glGetFogFuncSGIS", glGetFogFuncSGIS == NULL);
+}
+
+#endif /* GL_SGIS_fog_function */
+
+#ifdef GL_SGIS_generate_mipmap
+
+static void _glewInfo_GL_SGIS_generate_mipmap (void)
+{
+ glewPrintExt("GL_SGIS_generate_mipmap", GLEW_SGIS_generate_mipmap, glewIsSupported("GL_SGIS_generate_mipmap"), glewGetExtension("GL_SGIS_generate_mipmap"));
+}
+
+#endif /* GL_SGIS_generate_mipmap */
+
+#ifdef GL_SGIS_multisample
+
+static void _glewInfo_GL_SGIS_multisample (void)
+{
+ glewPrintExt("GL_SGIS_multisample", GLEW_SGIS_multisample, glewIsSupported("GL_SGIS_multisample"), glewGetExtension("GL_SGIS_multisample"));
+
+ glewInfoFunc("glSampleMaskSGIS", glSampleMaskSGIS == NULL);
+ glewInfoFunc("glSamplePatternSGIS", glSamplePatternSGIS == NULL);
+}
+
+#endif /* GL_SGIS_multisample */
+
+#ifdef GL_SGIS_pixel_texture
+
+static void _glewInfo_GL_SGIS_pixel_texture (void)
+{
+ glewPrintExt("GL_SGIS_pixel_texture", GLEW_SGIS_pixel_texture, glewIsSupported("GL_SGIS_pixel_texture"), glewGetExtension("GL_SGIS_pixel_texture"));
+}
+
+#endif /* GL_SGIS_pixel_texture */
+
+#ifdef GL_SGIS_point_line_texgen
+
+static void _glewInfo_GL_SGIS_point_line_texgen (void)
+{
+ glewPrintExt("GL_SGIS_point_line_texgen", GLEW_SGIS_point_line_texgen, glewIsSupported("GL_SGIS_point_line_texgen"), glewGetExtension("GL_SGIS_point_line_texgen"));
+}
+
+#endif /* GL_SGIS_point_line_texgen */
+
+#ifdef GL_SGIS_sharpen_texture
+
+static void _glewInfo_GL_SGIS_sharpen_texture (void)
+{
+ glewPrintExt("GL_SGIS_sharpen_texture", GLEW_SGIS_sharpen_texture, glewIsSupported("GL_SGIS_sharpen_texture"), glewGetExtension("GL_SGIS_sharpen_texture"));
+
+ glewInfoFunc("glGetSharpenTexFuncSGIS", glGetSharpenTexFuncSGIS == NULL);
+ glewInfoFunc("glSharpenTexFuncSGIS", glSharpenTexFuncSGIS == NULL);
+}
+
+#endif /* GL_SGIS_sharpen_texture */
+
+#ifdef GL_SGIS_texture4D
+
+static void _glewInfo_GL_SGIS_texture4D (void)
+{
+ glewPrintExt("GL_SGIS_texture4D", GLEW_SGIS_texture4D, glewIsSupported("GL_SGIS_texture4D"), glewGetExtension("GL_SGIS_texture4D"));
+
+ glewInfoFunc("glTexImage4DSGIS", glTexImage4DSGIS == NULL);
+ glewInfoFunc("glTexSubImage4DSGIS", glTexSubImage4DSGIS == NULL);
+}
+
+#endif /* GL_SGIS_texture4D */
+
+#ifdef GL_SGIS_texture_border_clamp
+
+static void _glewInfo_GL_SGIS_texture_border_clamp (void)
+{
+ glewPrintExt("GL_SGIS_texture_border_clamp", GLEW_SGIS_texture_border_clamp, glewIsSupported("GL_SGIS_texture_border_clamp"), glewGetExtension("GL_SGIS_texture_border_clamp"));
+}
+
+#endif /* GL_SGIS_texture_border_clamp */
+
+#ifdef GL_SGIS_texture_edge_clamp
+
+static void _glewInfo_GL_SGIS_texture_edge_clamp (void)
+{
+ glewPrintExt("GL_SGIS_texture_edge_clamp", GLEW_SGIS_texture_edge_clamp, glewIsSupported("GL_SGIS_texture_edge_clamp"), glewGetExtension("GL_SGIS_texture_edge_clamp"));
+}
+
+#endif /* GL_SGIS_texture_edge_clamp */
+
+#ifdef GL_SGIS_texture_filter4
+
+static void _glewInfo_GL_SGIS_texture_filter4 (void)
+{
+ glewPrintExt("GL_SGIS_texture_filter4", GLEW_SGIS_texture_filter4, glewIsSupported("GL_SGIS_texture_filter4"), glewGetExtension("GL_SGIS_texture_filter4"));
+
+ glewInfoFunc("glGetTexFilterFuncSGIS", glGetTexFilterFuncSGIS == NULL);
+ glewInfoFunc("glTexFilterFuncSGIS", glTexFilterFuncSGIS == NULL);
+}
+
+#endif /* GL_SGIS_texture_filter4 */
+
+#ifdef GL_SGIS_texture_lod
+
+static void _glewInfo_GL_SGIS_texture_lod (void)
+{
+ glewPrintExt("GL_SGIS_texture_lod", GLEW_SGIS_texture_lod, glewIsSupported("GL_SGIS_texture_lod"), glewGetExtension("GL_SGIS_texture_lod"));
+}
+
+#endif /* GL_SGIS_texture_lod */
+
+#ifdef GL_SGIS_texture_select
+
+static void _glewInfo_GL_SGIS_texture_select (void)
+{
+ glewPrintExt("GL_SGIS_texture_select", GLEW_SGIS_texture_select, glewIsSupported("GL_SGIS_texture_select"), glewGetExtension("GL_SGIS_texture_select"));
+}
+
+#endif /* GL_SGIS_texture_select */
+
+#ifdef GL_SGIX_async
+
+static void _glewInfo_GL_SGIX_async (void)
+{
+ glewPrintExt("GL_SGIX_async", GLEW_SGIX_async, glewIsSupported("GL_SGIX_async"), glewGetExtension("GL_SGIX_async"));
+
+ glewInfoFunc("glAsyncMarkerSGIX", glAsyncMarkerSGIX == NULL);
+ glewInfoFunc("glDeleteAsyncMarkersSGIX", glDeleteAsyncMarkersSGIX == NULL);
+ glewInfoFunc("glFinishAsyncSGIX", glFinishAsyncSGIX == NULL);
+ glewInfoFunc("glGenAsyncMarkersSGIX", glGenAsyncMarkersSGIX == NULL);
+ glewInfoFunc("glIsAsyncMarkerSGIX", glIsAsyncMarkerSGIX == NULL);
+ glewInfoFunc("glPollAsyncSGIX", glPollAsyncSGIX == NULL);
+}
+
+#endif /* GL_SGIX_async */
+
+#ifdef GL_SGIX_async_histogram
+
+static void _glewInfo_GL_SGIX_async_histogram (void)
+{
+ glewPrintExt("GL_SGIX_async_histogram", GLEW_SGIX_async_histogram, glewIsSupported("GL_SGIX_async_histogram"), glewGetExtension("GL_SGIX_async_histogram"));
+}
+
+#endif /* GL_SGIX_async_histogram */
+
+#ifdef GL_SGIX_async_pixel
+
+static void _glewInfo_GL_SGIX_async_pixel (void)
+{
+ glewPrintExt("GL_SGIX_async_pixel", GLEW_SGIX_async_pixel, glewIsSupported("GL_SGIX_async_pixel"), glewGetExtension("GL_SGIX_async_pixel"));
+}
+
+#endif /* GL_SGIX_async_pixel */
+
+#ifdef GL_SGIX_blend_alpha_minmax
+
+static void _glewInfo_GL_SGIX_blend_alpha_minmax (void)
+{
+ glewPrintExt("GL_SGIX_blend_alpha_minmax", GLEW_SGIX_blend_alpha_minmax, glewIsSupported("GL_SGIX_blend_alpha_minmax"), glewGetExtension("GL_SGIX_blend_alpha_minmax"));
+}
+
+#endif /* GL_SGIX_blend_alpha_minmax */
+
+#ifdef GL_SGIX_clipmap
+
+static void _glewInfo_GL_SGIX_clipmap (void)
+{
+ glewPrintExt("GL_SGIX_clipmap", GLEW_SGIX_clipmap, glewIsSupported("GL_SGIX_clipmap"), glewGetExtension("GL_SGIX_clipmap"));
+}
+
+#endif /* GL_SGIX_clipmap */
+
+#ifdef GL_SGIX_convolution_accuracy
+
+static void _glewInfo_GL_SGIX_convolution_accuracy (void)
+{
+ glewPrintExt("GL_SGIX_convolution_accuracy", GLEW_SGIX_convolution_accuracy, glewIsSupported("GL_SGIX_convolution_accuracy"), glewGetExtension("GL_SGIX_convolution_accuracy"));
+}
+
+#endif /* GL_SGIX_convolution_accuracy */
+
+#ifdef GL_SGIX_depth_texture
+
+static void _glewInfo_GL_SGIX_depth_texture (void)
+{
+ glewPrintExt("GL_SGIX_depth_texture", GLEW_SGIX_depth_texture, glewIsSupported("GL_SGIX_depth_texture"), glewGetExtension("GL_SGIX_depth_texture"));
+}
+
+#endif /* GL_SGIX_depth_texture */
+
+#ifdef GL_SGIX_flush_raster
+
+static void _glewInfo_GL_SGIX_flush_raster (void)
+{
+ glewPrintExt("GL_SGIX_flush_raster", GLEW_SGIX_flush_raster, glewIsSupported("GL_SGIX_flush_raster"), glewGetExtension("GL_SGIX_flush_raster"));
+
+ glewInfoFunc("glFlushRasterSGIX", glFlushRasterSGIX == NULL);
+}
+
+#endif /* GL_SGIX_flush_raster */
+
+#ifdef GL_SGIX_fog_offset
+
+static void _glewInfo_GL_SGIX_fog_offset (void)
+{
+ glewPrintExt("GL_SGIX_fog_offset", GLEW_SGIX_fog_offset, glewIsSupported("GL_SGIX_fog_offset"), glewGetExtension("GL_SGIX_fog_offset"));
+}
+
+#endif /* GL_SGIX_fog_offset */
+
+#ifdef GL_SGIX_fog_texture
+
+static void _glewInfo_GL_SGIX_fog_texture (void)
+{
+ glewPrintExt("GL_SGIX_fog_texture", GLEW_SGIX_fog_texture, glewIsSupported("GL_SGIX_fog_texture"), glewGetExtension("GL_SGIX_fog_texture"));
+
+ glewInfoFunc("glTextureFogSGIX", glTextureFogSGIX == NULL);
+}
+
+#endif /* GL_SGIX_fog_texture */
+
+#ifdef GL_SGIX_fragment_specular_lighting
+
+static void _glewInfo_GL_SGIX_fragment_specular_lighting (void)
+{
+ glewPrintExt("GL_SGIX_fragment_specular_lighting", GLEW_SGIX_fragment_specular_lighting, glewIsSupported("GL_SGIX_fragment_specular_lighting"), glewGetExtension("GL_SGIX_fragment_specular_lighting"));
+
+ glewInfoFunc("glFragmentColorMaterialSGIX", glFragmentColorMaterialSGIX == NULL);
+ glewInfoFunc("glFragmentLightModelfSGIX", glFragmentLightModelfSGIX == NULL);
+ glewInfoFunc("glFragmentLightModelfvSGIX", glFragmentLightModelfvSGIX == NULL);
+ glewInfoFunc("glFragmentLightModeliSGIX", glFragmentLightModeliSGIX == NULL);
+ glewInfoFunc("glFragmentLightModelivSGIX", glFragmentLightModelivSGIX == NULL);
+ glewInfoFunc("glFragmentLightfSGIX", glFragmentLightfSGIX == NULL);
+ glewInfoFunc("glFragmentLightfvSGIX", glFragmentLightfvSGIX == NULL);
+ glewInfoFunc("glFragmentLightiSGIX", glFragmentLightiSGIX == NULL);
+ glewInfoFunc("glFragmentLightivSGIX", glFragmentLightivSGIX == NULL);
+ glewInfoFunc("glFragmentMaterialfSGIX", glFragmentMaterialfSGIX == NULL);
+ glewInfoFunc("glFragmentMaterialfvSGIX", glFragmentMaterialfvSGIX == NULL);
+ glewInfoFunc("glFragmentMaterialiSGIX", glFragmentMaterialiSGIX == NULL);
+ glewInfoFunc("glFragmentMaterialivSGIX", glFragmentMaterialivSGIX == NULL);
+ glewInfoFunc("glGetFragmentLightfvSGIX", glGetFragmentLightfvSGIX == NULL);
+ glewInfoFunc("glGetFragmentLightivSGIX", glGetFragmentLightivSGIX == NULL);
+ glewInfoFunc("glGetFragmentMaterialfvSGIX", glGetFragmentMaterialfvSGIX == NULL);
+ glewInfoFunc("glGetFragmentMaterialivSGIX", glGetFragmentMaterialivSGIX == NULL);
+}
+
+#endif /* GL_SGIX_fragment_specular_lighting */
+
+#ifdef GL_SGIX_framezoom
+
+static void _glewInfo_GL_SGIX_framezoom (void)
+{
+ glewPrintExt("GL_SGIX_framezoom", GLEW_SGIX_framezoom, glewIsSupported("GL_SGIX_framezoom"), glewGetExtension("GL_SGIX_framezoom"));
+
+ glewInfoFunc("glFrameZoomSGIX", glFrameZoomSGIX == NULL);
+}
+
+#endif /* GL_SGIX_framezoom */
+
+#ifdef GL_SGIX_interlace
+
+static void _glewInfo_GL_SGIX_interlace (void)
+{
+ glewPrintExt("GL_SGIX_interlace", GLEW_SGIX_interlace, glewIsSupported("GL_SGIX_interlace"), glewGetExtension("GL_SGIX_interlace"));
+}
+
+#endif /* GL_SGIX_interlace */
+
+#ifdef GL_SGIX_ir_instrument1
+
+static void _glewInfo_GL_SGIX_ir_instrument1 (void)
+{
+ glewPrintExt("GL_SGIX_ir_instrument1", GLEW_SGIX_ir_instrument1, glewIsSupported("GL_SGIX_ir_instrument1"), glewGetExtension("GL_SGIX_ir_instrument1"));
+}
+
+#endif /* GL_SGIX_ir_instrument1 */
+
+#ifdef GL_SGIX_list_priority
+
+static void _glewInfo_GL_SGIX_list_priority (void)
+{
+ glewPrintExt("GL_SGIX_list_priority", GLEW_SGIX_list_priority, glewIsSupported("GL_SGIX_list_priority"), glewGetExtension("GL_SGIX_list_priority"));
+}
+
+#endif /* GL_SGIX_list_priority */
+
+#ifdef GL_SGIX_pixel_texture
+
+static void _glewInfo_GL_SGIX_pixel_texture (void)
+{
+ glewPrintExt("GL_SGIX_pixel_texture", GLEW_SGIX_pixel_texture, glewIsSupported("GL_SGIX_pixel_texture"), glewGetExtension("GL_SGIX_pixel_texture"));
+
+ glewInfoFunc("glPixelTexGenSGIX", glPixelTexGenSGIX == NULL);
+}
+
+#endif /* GL_SGIX_pixel_texture */
+
+#ifdef GL_SGIX_pixel_texture_bits
+
+static void _glewInfo_GL_SGIX_pixel_texture_bits (void)
+{
+ glewPrintExt("GL_SGIX_pixel_texture_bits", GLEW_SGIX_pixel_texture_bits, glewIsSupported("GL_SGIX_pixel_texture_bits"), glewGetExtension("GL_SGIX_pixel_texture_bits"));
+}
+
+#endif /* GL_SGIX_pixel_texture_bits */
+
+#ifdef GL_SGIX_reference_plane
+
+static void _glewInfo_GL_SGIX_reference_plane (void)
+{
+ glewPrintExt("GL_SGIX_reference_plane", GLEW_SGIX_reference_plane, glewIsSupported("GL_SGIX_reference_plane"), glewGetExtension("GL_SGIX_reference_plane"));
+
+ glewInfoFunc("glReferencePlaneSGIX", glReferencePlaneSGIX == NULL);
+}
+
+#endif /* GL_SGIX_reference_plane */
+
+#ifdef GL_SGIX_resample
+
+static void _glewInfo_GL_SGIX_resample (void)
+{
+ glewPrintExt("GL_SGIX_resample", GLEW_SGIX_resample, glewIsSupported("GL_SGIX_resample"), glewGetExtension("GL_SGIX_resample"));
+}
+
+#endif /* GL_SGIX_resample */
+
+#ifdef GL_SGIX_shadow
+
+static void _glewInfo_GL_SGIX_shadow (void)
+{
+ glewPrintExt("GL_SGIX_shadow", GLEW_SGIX_shadow, glewIsSupported("GL_SGIX_shadow"), glewGetExtension("GL_SGIX_shadow"));
+}
+
+#endif /* GL_SGIX_shadow */
+
+#ifdef GL_SGIX_shadow_ambient
+
+static void _glewInfo_GL_SGIX_shadow_ambient (void)
+{
+ glewPrintExt("GL_SGIX_shadow_ambient", GLEW_SGIX_shadow_ambient, glewIsSupported("GL_SGIX_shadow_ambient"), glewGetExtension("GL_SGIX_shadow_ambient"));
+}
+
+#endif /* GL_SGIX_shadow_ambient */
+
+#ifdef GL_SGIX_sprite
+
+static void _glewInfo_GL_SGIX_sprite (void)
+{
+ glewPrintExt("GL_SGIX_sprite", GLEW_SGIX_sprite, glewIsSupported("GL_SGIX_sprite"), glewGetExtension("GL_SGIX_sprite"));
+
+ glewInfoFunc("glSpriteParameterfSGIX", glSpriteParameterfSGIX == NULL);
+ glewInfoFunc("glSpriteParameterfvSGIX", glSpriteParameterfvSGIX == NULL);
+ glewInfoFunc("glSpriteParameteriSGIX", glSpriteParameteriSGIX == NULL);
+ glewInfoFunc("glSpriteParameterivSGIX", glSpriteParameterivSGIX == NULL);
+}
+
+#endif /* GL_SGIX_sprite */
+
+#ifdef GL_SGIX_tag_sample_buffer
+
+static void _glewInfo_GL_SGIX_tag_sample_buffer (void)
+{
+ glewPrintExt("GL_SGIX_tag_sample_buffer", GLEW_SGIX_tag_sample_buffer, glewIsSupported("GL_SGIX_tag_sample_buffer"), glewGetExtension("GL_SGIX_tag_sample_buffer"));
+
+ glewInfoFunc("glTagSampleBufferSGIX", glTagSampleBufferSGIX == NULL);
+}
+
+#endif /* GL_SGIX_tag_sample_buffer */
+
+#ifdef GL_SGIX_texture_add_env
+
+static void _glewInfo_GL_SGIX_texture_add_env (void)
+{
+ glewPrintExt("GL_SGIX_texture_add_env", GLEW_SGIX_texture_add_env, glewIsSupported("GL_SGIX_texture_add_env"), glewGetExtension("GL_SGIX_texture_add_env"));
+}
+
+#endif /* GL_SGIX_texture_add_env */
+
+#ifdef GL_SGIX_texture_coordinate_clamp
+
+static void _glewInfo_GL_SGIX_texture_coordinate_clamp (void)
+{
+ glewPrintExt("GL_SGIX_texture_coordinate_clamp", GLEW_SGIX_texture_coordinate_clamp, glewIsSupported("GL_SGIX_texture_coordinate_clamp"), glewGetExtension("GL_SGIX_texture_coordinate_clamp"));
+}
+
+#endif /* GL_SGIX_texture_coordinate_clamp */
+
+#ifdef GL_SGIX_texture_lod_bias
+
+static void _glewInfo_GL_SGIX_texture_lod_bias (void)
+{
+ glewPrintExt("GL_SGIX_texture_lod_bias", GLEW_SGIX_texture_lod_bias, glewIsSupported("GL_SGIX_texture_lod_bias"), glewGetExtension("GL_SGIX_texture_lod_bias"));
+}
+
+#endif /* GL_SGIX_texture_lod_bias */
+
+#ifdef GL_SGIX_texture_multi_buffer
+
+static void _glewInfo_GL_SGIX_texture_multi_buffer (void)
+{
+ glewPrintExt("GL_SGIX_texture_multi_buffer", GLEW_SGIX_texture_multi_buffer, glewIsSupported("GL_SGIX_texture_multi_buffer"), glewGetExtension("GL_SGIX_texture_multi_buffer"));
+}
+
+#endif /* GL_SGIX_texture_multi_buffer */
+
+#ifdef GL_SGIX_texture_range
+
+static void _glewInfo_GL_SGIX_texture_range (void)
+{
+ glewPrintExt("GL_SGIX_texture_range", GLEW_SGIX_texture_range, glewIsSupported("GL_SGIX_texture_range"), glewGetExtension("GL_SGIX_texture_range"));
+}
+
+#endif /* GL_SGIX_texture_range */
+
+#ifdef GL_SGIX_texture_scale_bias
+
+static void _glewInfo_GL_SGIX_texture_scale_bias (void)
+{
+ glewPrintExt("GL_SGIX_texture_scale_bias", GLEW_SGIX_texture_scale_bias, glewIsSupported("GL_SGIX_texture_scale_bias"), glewGetExtension("GL_SGIX_texture_scale_bias"));
+}
+
+#endif /* GL_SGIX_texture_scale_bias */
+
+#ifdef GL_SGIX_vertex_preclip
+
+static void _glewInfo_GL_SGIX_vertex_preclip (void)
+{
+ glewPrintExt("GL_SGIX_vertex_preclip", GLEW_SGIX_vertex_preclip, glewIsSupported("GL_SGIX_vertex_preclip"), glewGetExtension("GL_SGIX_vertex_preclip"));
+}
+
+#endif /* GL_SGIX_vertex_preclip */
+
+#ifdef GL_SGIX_vertex_preclip_hint
+
+static void _glewInfo_GL_SGIX_vertex_preclip_hint (void)
+{
+ glewPrintExt("GL_SGIX_vertex_preclip_hint", GLEW_SGIX_vertex_preclip_hint, glewIsSupported("GL_SGIX_vertex_preclip_hint"), glewGetExtension("GL_SGIX_vertex_preclip_hint"));
+}
+
+#endif /* GL_SGIX_vertex_preclip_hint */
+
+#ifdef GL_SGIX_ycrcb
+
+static void _glewInfo_GL_SGIX_ycrcb (void)
+{
+ glewPrintExt("GL_SGIX_ycrcb", GLEW_SGIX_ycrcb, glewIsSupported("GL_SGIX_ycrcb"), glewGetExtension("GL_SGIX_ycrcb"));
+}
+
+#endif /* GL_SGIX_ycrcb */
+
+#ifdef GL_SGI_color_matrix
+
+static void _glewInfo_GL_SGI_color_matrix (void)
+{
+ glewPrintExt("GL_SGI_color_matrix", GLEW_SGI_color_matrix, glewIsSupported("GL_SGI_color_matrix"), glewGetExtension("GL_SGI_color_matrix"));
+}
+
+#endif /* GL_SGI_color_matrix */
+
+#ifdef GL_SGI_color_table
+
+static void _glewInfo_GL_SGI_color_table (void)
+{
+ glewPrintExt("GL_SGI_color_table", GLEW_SGI_color_table, glewIsSupported("GL_SGI_color_table"), glewGetExtension("GL_SGI_color_table"));
+
+ glewInfoFunc("glColorTableParameterfvSGI", glColorTableParameterfvSGI == NULL);
+ glewInfoFunc("glColorTableParameterivSGI", glColorTableParameterivSGI == NULL);
+ glewInfoFunc("glColorTableSGI", glColorTableSGI == NULL);
+ glewInfoFunc("glCopyColorTableSGI", glCopyColorTableSGI == NULL);
+ glewInfoFunc("glGetColorTableParameterfvSGI", glGetColorTableParameterfvSGI == NULL);
+ glewInfoFunc("glGetColorTableParameterivSGI", glGetColorTableParameterivSGI == NULL);
+ glewInfoFunc("glGetColorTableSGI", glGetColorTableSGI == NULL);
+}
+
+#endif /* GL_SGI_color_table */
+
+#ifdef GL_SGI_texture_color_table
+
+static void _glewInfo_GL_SGI_texture_color_table (void)
+{
+ glewPrintExt("GL_SGI_texture_color_table", GLEW_SGI_texture_color_table, glewIsSupported("GL_SGI_texture_color_table"), glewGetExtension("GL_SGI_texture_color_table"));
+}
+
+#endif /* GL_SGI_texture_color_table */
+
+#ifdef GL_SUNX_constant_data
+
+static void _glewInfo_GL_SUNX_constant_data (void)
+{
+ glewPrintExt("GL_SUNX_constant_data", GLEW_SUNX_constant_data, glewIsSupported("GL_SUNX_constant_data"), glewGetExtension("GL_SUNX_constant_data"));
+
+ glewInfoFunc("glFinishTextureSUNX", glFinishTextureSUNX == NULL);
+}
+
+#endif /* GL_SUNX_constant_data */
+
+#ifdef GL_SUN_convolution_border_modes
+
+static void _glewInfo_GL_SUN_convolution_border_modes (void)
+{
+ glewPrintExt("GL_SUN_convolution_border_modes", GLEW_SUN_convolution_border_modes, glewIsSupported("GL_SUN_convolution_border_modes"), glewGetExtension("GL_SUN_convolution_border_modes"));
+}
+
+#endif /* GL_SUN_convolution_border_modes */
+
+#ifdef GL_SUN_global_alpha
+
+static void _glewInfo_GL_SUN_global_alpha (void)
+{
+ glewPrintExt("GL_SUN_global_alpha", GLEW_SUN_global_alpha, glewIsSupported("GL_SUN_global_alpha"), glewGetExtension("GL_SUN_global_alpha"));
+
+ glewInfoFunc("glGlobalAlphaFactorbSUN", glGlobalAlphaFactorbSUN == NULL);
+ glewInfoFunc("glGlobalAlphaFactordSUN", glGlobalAlphaFactordSUN == NULL);
+ glewInfoFunc("glGlobalAlphaFactorfSUN", glGlobalAlphaFactorfSUN == NULL);
+ glewInfoFunc("glGlobalAlphaFactoriSUN", glGlobalAlphaFactoriSUN == NULL);
+ glewInfoFunc("glGlobalAlphaFactorsSUN", glGlobalAlphaFactorsSUN == NULL);
+ glewInfoFunc("glGlobalAlphaFactorubSUN", glGlobalAlphaFactorubSUN == NULL);
+ glewInfoFunc("glGlobalAlphaFactoruiSUN", glGlobalAlphaFactoruiSUN == NULL);
+ glewInfoFunc("glGlobalAlphaFactorusSUN", glGlobalAlphaFactorusSUN == NULL);
+}
+
+#endif /* GL_SUN_global_alpha */
+
+#ifdef GL_SUN_mesh_array
+
+static void _glewInfo_GL_SUN_mesh_array (void)
+{
+ glewPrintExt("GL_SUN_mesh_array", GLEW_SUN_mesh_array, glewIsSupported("GL_SUN_mesh_array"), glewGetExtension("GL_SUN_mesh_array"));
+}
+
+#endif /* GL_SUN_mesh_array */
+
+#ifdef GL_SUN_read_video_pixels
+
+static void _glewInfo_GL_SUN_read_video_pixels (void)
+{
+ glewPrintExt("GL_SUN_read_video_pixels", GLEW_SUN_read_video_pixels, glewIsSupported("GL_SUN_read_video_pixels"), glewGetExtension("GL_SUN_read_video_pixels"));
+
+ glewInfoFunc("glReadVideoPixelsSUN", glReadVideoPixelsSUN == NULL);
+}
+
+#endif /* GL_SUN_read_video_pixels */
+
+#ifdef GL_SUN_slice_accum
+
+static void _glewInfo_GL_SUN_slice_accum (void)
+{
+ glewPrintExt("GL_SUN_slice_accum", GLEW_SUN_slice_accum, glewIsSupported("GL_SUN_slice_accum"), glewGetExtension("GL_SUN_slice_accum"));
+}
+
+#endif /* GL_SUN_slice_accum */
+
+#ifdef GL_SUN_triangle_list
+
+static void _glewInfo_GL_SUN_triangle_list (void)
+{
+ glewPrintExt("GL_SUN_triangle_list", GLEW_SUN_triangle_list, glewIsSupported("GL_SUN_triangle_list"), glewGetExtension("GL_SUN_triangle_list"));
+
+ glewInfoFunc("glReplacementCodePointerSUN", glReplacementCodePointerSUN == NULL);
+ glewInfoFunc("glReplacementCodeubSUN", glReplacementCodeubSUN == NULL);
+ glewInfoFunc("glReplacementCodeubvSUN", glReplacementCodeubvSUN == NULL);
+ glewInfoFunc("glReplacementCodeuiSUN", glReplacementCodeuiSUN == NULL);
+ glewInfoFunc("glReplacementCodeuivSUN", glReplacementCodeuivSUN == NULL);
+ glewInfoFunc("glReplacementCodeusSUN", glReplacementCodeusSUN == NULL);
+ glewInfoFunc("glReplacementCodeusvSUN", glReplacementCodeusvSUN == NULL);
+}
+
+#endif /* GL_SUN_triangle_list */
+
+#ifdef GL_SUN_vertex
+
+static void _glewInfo_GL_SUN_vertex (void)
+{
+ glewPrintExt("GL_SUN_vertex", GLEW_SUN_vertex, glewIsSupported("GL_SUN_vertex"), glewGetExtension("GL_SUN_vertex"));
+
+ glewInfoFunc("glColor3fVertex3fSUN", glColor3fVertex3fSUN == NULL);
+ glewInfoFunc("glColor3fVertex3fvSUN", glColor3fVertex3fvSUN == NULL);
+ glewInfoFunc("glColor4fNormal3fVertex3fSUN", glColor4fNormal3fVertex3fSUN == NULL);
+ glewInfoFunc("glColor4fNormal3fVertex3fvSUN", glColor4fNormal3fVertex3fvSUN == NULL);
+ glewInfoFunc("glColor4ubVertex2fSUN", glColor4ubVertex2fSUN == NULL);
+ glewInfoFunc("glColor4ubVertex2fvSUN", glColor4ubVertex2fvSUN == NULL);
+ glewInfoFunc("glColor4ubVertex3fSUN", glColor4ubVertex3fSUN == NULL);
+ glewInfoFunc("glColor4ubVertex3fvSUN", glColor4ubVertex3fvSUN == NULL);
+ glewInfoFunc("glNormal3fVertex3fSUN", glNormal3fVertex3fSUN == NULL);
+ glewInfoFunc("glNormal3fVertex3fvSUN", glNormal3fVertex3fvSUN == NULL);
+ glewInfoFunc("glReplacementCodeuiColor3fVertex3fSUN", glReplacementCodeuiColor3fVertex3fSUN == NULL);
+ glewInfoFunc("glReplacementCodeuiColor3fVertex3fvSUN", glReplacementCodeuiColor3fVertex3fvSUN == NULL);
+ glewInfoFunc("glReplacementCodeuiColor4fNormal3fVertex3fSUN", glReplacementCodeuiColor4fNormal3fVertex3fSUN == NULL);
+ glewInfoFunc("glReplacementCodeuiColor4fNormal3fVertex3fvSUN", glReplacementCodeuiColor4fNormal3fVertex3fvSUN == NULL);
+ glewInfoFunc("glReplacementCodeuiColor4ubVertex3fSUN", glReplacementCodeuiColor4ubVertex3fSUN == NULL);
+ glewInfoFunc("glReplacementCodeuiColor4ubVertex3fvSUN", glReplacementCodeuiColor4ubVertex3fvSUN == NULL);
+ glewInfoFunc("glReplacementCodeuiNormal3fVertex3fSUN", glReplacementCodeuiNormal3fVertex3fSUN == NULL);
+ glewInfoFunc("glReplacementCodeuiNormal3fVertex3fvSUN", glReplacementCodeuiNormal3fVertex3fvSUN == NULL);
+ glewInfoFunc("glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN", glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN == NULL);
+ glewInfoFunc("glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN", glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN == NULL);
+ glewInfoFunc("glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN", glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN == NULL);
+ glewInfoFunc("glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN", glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN == NULL);
+ glewInfoFunc("glReplacementCodeuiTexCoord2fVertex3fSUN", glReplacementCodeuiTexCoord2fVertex3fSUN == NULL);
+ glewInfoFunc("glReplacementCodeuiTexCoord2fVertex3fvSUN", glReplacementCodeuiTexCoord2fVertex3fvSUN == NULL);
+ glewInfoFunc("glReplacementCodeuiVertex3fSUN", glReplacementCodeuiVertex3fSUN == NULL);
+ glewInfoFunc("glReplacementCodeuiVertex3fvSUN", glReplacementCodeuiVertex3fvSUN == NULL);
+ glewInfoFunc("glTexCoord2fColor3fVertex3fSUN", glTexCoord2fColor3fVertex3fSUN == NULL);
+ glewInfoFunc("glTexCoord2fColor3fVertex3fvSUN", glTexCoord2fColor3fVertex3fvSUN == NULL);
+ glewInfoFunc("glTexCoord2fColor4fNormal3fVertex3fSUN", glTexCoord2fColor4fNormal3fVertex3fSUN == NULL);
+ glewInfoFunc("glTexCoord2fColor4fNormal3fVertex3fvSUN", glTexCoord2fColor4fNormal3fVertex3fvSUN == NULL);
+ glewInfoFunc("glTexCoord2fColor4ubVertex3fSUN", glTexCoord2fColor4ubVertex3fSUN == NULL);
+ glewInfoFunc("glTexCoord2fColor4ubVertex3fvSUN", glTexCoord2fColor4ubVertex3fvSUN == NULL);
+ glewInfoFunc("glTexCoord2fNormal3fVertex3fSUN", glTexCoord2fNormal3fVertex3fSUN == NULL);
+ glewInfoFunc("glTexCoord2fNormal3fVertex3fvSUN", glTexCoord2fNormal3fVertex3fvSUN == NULL);
+ glewInfoFunc("glTexCoord2fVertex3fSUN", glTexCoord2fVertex3fSUN == NULL);
+ glewInfoFunc("glTexCoord2fVertex3fvSUN", glTexCoord2fVertex3fvSUN == NULL);
+ glewInfoFunc("glTexCoord4fColor4fNormal3fVertex4fSUN", glTexCoord4fColor4fNormal3fVertex4fSUN == NULL);
+ glewInfoFunc("glTexCoord4fColor4fNormal3fVertex4fvSUN", glTexCoord4fColor4fNormal3fVertex4fvSUN == NULL);
+ glewInfoFunc("glTexCoord4fVertex4fSUN", glTexCoord4fVertex4fSUN == NULL);
+ glewInfoFunc("glTexCoord4fVertex4fvSUN", glTexCoord4fVertex4fvSUN == NULL);
+}
+
+#endif /* GL_SUN_vertex */
+
+#ifdef GL_WIN_phong_shading
+
+static void _glewInfo_GL_WIN_phong_shading (void)
+{
+ glewPrintExt("GL_WIN_phong_shading", GLEW_WIN_phong_shading, glewIsSupported("GL_WIN_phong_shading"), glewGetExtension("GL_WIN_phong_shading"));
+}
+
+#endif /* GL_WIN_phong_shading */
+
+#ifdef GL_WIN_specular_fog
+
+static void _glewInfo_GL_WIN_specular_fog (void)
+{
+ glewPrintExt("GL_WIN_specular_fog", GLEW_WIN_specular_fog, glewIsSupported("GL_WIN_specular_fog"), glewGetExtension("GL_WIN_specular_fog"));
+}
+
+#endif /* GL_WIN_specular_fog */
+
+#ifdef GL_WIN_swap_hint
+
+static void _glewInfo_GL_WIN_swap_hint (void)
+{
+ glewPrintExt("GL_WIN_swap_hint", GLEW_WIN_swap_hint, glewIsSupported("GL_WIN_swap_hint"), glewGetExtension("GL_WIN_swap_hint"));
+
+ glewInfoFunc("glAddSwapHintRectWIN", glAddSwapHintRectWIN == NULL);
+}
+
+#endif /* GL_WIN_swap_hint */
+
+#ifdef _WIN32
+
+#ifdef WGL_3DFX_multisample
+
+static void _glewInfo_WGL_3DFX_multisample (void)
+{
+ glewPrintExt("WGL_3DFX_multisample", WGLEW_3DFX_multisample, wglewIsSupported("WGL_3DFX_multisample"), wglewGetExtension("WGL_3DFX_multisample"));
+}
+
+#endif /* WGL_3DFX_multisample */
+
+#ifdef WGL_3DL_stereo_control
+
+static void _glewInfo_WGL_3DL_stereo_control (void)
+{
+ glewPrintExt("WGL_3DL_stereo_control", WGLEW_3DL_stereo_control, wglewIsSupported("WGL_3DL_stereo_control"), wglewGetExtension("WGL_3DL_stereo_control"));
+
+ glewInfoFunc("wglSetStereoEmitterState3DL", wglSetStereoEmitterState3DL == NULL);
+}
+
+#endif /* WGL_3DL_stereo_control */
+
+#ifdef WGL_ARB_buffer_region
+
+static void _glewInfo_WGL_ARB_buffer_region (void)
+{
+ glewPrintExt("WGL_ARB_buffer_region", WGLEW_ARB_buffer_region, wglewIsSupported("WGL_ARB_buffer_region"), wglewGetExtension("WGL_ARB_buffer_region"));
+
+ glewInfoFunc("wglCreateBufferRegionARB", wglCreateBufferRegionARB == NULL);
+ glewInfoFunc("wglDeleteBufferRegionARB", wglDeleteBufferRegionARB == NULL);
+ glewInfoFunc("wglRestoreBufferRegionARB", wglRestoreBufferRegionARB == NULL);
+ glewInfoFunc("wglSaveBufferRegionARB", wglSaveBufferRegionARB == NULL);
+}
+
+#endif /* WGL_ARB_buffer_region */
+
+#ifdef WGL_ARB_create_context
+
+static void _glewInfo_WGL_ARB_create_context (void)
+{
+ glewPrintExt("WGL_ARB_create_context", WGLEW_ARB_create_context, wglewIsSupported("WGL_ARB_create_context"), wglewGetExtension("WGL_ARB_create_context"));
+
+ glewInfoFunc("wglCreateContextAttribsARB", wglCreateContextAttribsARB == NULL);
+}
+
+#endif /* WGL_ARB_create_context */
+
+#ifdef WGL_ARB_extensions_string
+
+static void _glewInfo_WGL_ARB_extensions_string (void)
+{
+ glewPrintExt("WGL_ARB_extensions_string", WGLEW_ARB_extensions_string, wglewIsSupported("WGL_ARB_extensions_string"), wglewGetExtension("WGL_ARB_extensions_string"));
+
+ glewInfoFunc("wglGetExtensionsStringARB", wglGetExtensionsStringARB == NULL);
+}
+
+#endif /* WGL_ARB_extensions_string */
+
+#ifdef WGL_ARB_framebuffer_sRGB
+
+static void _glewInfo_WGL_ARB_framebuffer_sRGB (void)
+{
+ glewPrintExt("WGL_ARB_framebuffer_sRGB", WGLEW_ARB_framebuffer_sRGB, wglewIsSupported("WGL_ARB_framebuffer_sRGB"), wglewGetExtension("WGL_ARB_framebuffer_sRGB"));
+}
+
+#endif /* WGL_ARB_framebuffer_sRGB */
+
+#ifdef WGL_ARB_make_current_read
+
+static void _glewInfo_WGL_ARB_make_current_read (void)
+{
+ glewPrintExt("WGL_ARB_make_current_read", WGLEW_ARB_make_current_read, wglewIsSupported("WGL_ARB_make_current_read"), wglewGetExtension("WGL_ARB_make_current_read"));
+
+ glewInfoFunc("wglGetCurrentReadDCARB", wglGetCurrentReadDCARB == NULL);
+ glewInfoFunc("wglMakeContextCurrentARB", wglMakeContextCurrentARB == NULL);
+}
+
+#endif /* WGL_ARB_make_current_read */
+
+#ifdef WGL_ARB_multisample
+
+static void _glewInfo_WGL_ARB_multisample (void)
+{
+ glewPrintExt("WGL_ARB_multisample", WGLEW_ARB_multisample, wglewIsSupported("WGL_ARB_multisample"), wglewGetExtension("WGL_ARB_multisample"));
+}
+
+#endif /* WGL_ARB_multisample */
+
+#ifdef WGL_ARB_pbuffer
+
+static void _glewInfo_WGL_ARB_pbuffer (void)
+{
+ glewPrintExt("WGL_ARB_pbuffer", WGLEW_ARB_pbuffer, wglewIsSupported("WGL_ARB_pbuffer"), wglewGetExtension("WGL_ARB_pbuffer"));
+
+ glewInfoFunc("wglCreatePbufferARB", wglCreatePbufferARB == NULL);
+ glewInfoFunc("wglDestroyPbufferARB", wglDestroyPbufferARB == NULL);
+ glewInfoFunc("wglGetPbufferDCARB", wglGetPbufferDCARB == NULL);
+ glewInfoFunc("wglQueryPbufferARB", wglQueryPbufferARB == NULL);
+ glewInfoFunc("wglReleasePbufferDCARB", wglReleasePbufferDCARB == NULL);
+}
+
+#endif /* WGL_ARB_pbuffer */
+
+#ifdef WGL_ARB_pixel_format
+
+static void _glewInfo_WGL_ARB_pixel_format (void)
+{
+ glewPrintExt("WGL_ARB_pixel_format", WGLEW_ARB_pixel_format, wglewIsSupported("WGL_ARB_pixel_format"), wglewGetExtension("WGL_ARB_pixel_format"));
+
+ glewInfoFunc("wglChoosePixelFormatARB", wglChoosePixelFormatARB == NULL);
+ glewInfoFunc("wglGetPixelFormatAttribfvARB", wglGetPixelFormatAttribfvARB == NULL);
+ glewInfoFunc("wglGetPixelFormatAttribivARB", wglGetPixelFormatAttribivARB == NULL);
+}
+
+#endif /* WGL_ARB_pixel_format */
+
+#ifdef WGL_ARB_pixel_format_float
+
+static void _glewInfo_WGL_ARB_pixel_format_float (void)
+{
+ glewPrintExt("WGL_ARB_pixel_format_float", WGLEW_ARB_pixel_format_float, wglewIsSupported("WGL_ARB_pixel_format_float"), wglewGetExtension("WGL_ARB_pixel_format_float"));
+}
+
+#endif /* WGL_ARB_pixel_format_float */
+
+#ifdef WGL_ARB_render_texture
+
+static void _glewInfo_WGL_ARB_render_texture (void)
+{
+ glewPrintExt("WGL_ARB_render_texture", WGLEW_ARB_render_texture, wglewIsSupported("WGL_ARB_render_texture"), wglewGetExtension("WGL_ARB_render_texture"));
+
+ glewInfoFunc("wglBindTexImageARB", wglBindTexImageARB == NULL);
+ glewInfoFunc("wglReleaseTexImageARB", wglReleaseTexImageARB == NULL);
+ glewInfoFunc("wglSetPbufferAttribARB", wglSetPbufferAttribARB == NULL);
+}
+
+#endif /* WGL_ARB_render_texture */
+
+#ifdef WGL_ATI_pixel_format_float
+
+static void _glewInfo_WGL_ATI_pixel_format_float (void)
+{
+ glewPrintExt("WGL_ATI_pixel_format_float", WGLEW_ATI_pixel_format_float, wglewIsSupported("WGL_ATI_pixel_format_float"), wglewGetExtension("WGL_ATI_pixel_format_float"));
+}
+
+#endif /* WGL_ATI_pixel_format_float */
+
+#ifdef WGL_ATI_render_texture_rectangle
+
+static void _glewInfo_WGL_ATI_render_texture_rectangle (void)
+{
+ glewPrintExt("WGL_ATI_render_texture_rectangle", WGLEW_ATI_render_texture_rectangle, wglewIsSupported("WGL_ATI_render_texture_rectangle"), wglewGetExtension("WGL_ATI_render_texture_rectangle"));
+}
+
+#endif /* WGL_ATI_render_texture_rectangle */
+
+#ifdef WGL_EXT_depth_float
+
+static void _glewInfo_WGL_EXT_depth_float (void)
+{
+ glewPrintExt("WGL_EXT_depth_float", WGLEW_EXT_depth_float, wglewIsSupported("WGL_EXT_depth_float"), wglewGetExtension("WGL_EXT_depth_float"));
+}
+
+#endif /* WGL_EXT_depth_float */
+
+#ifdef WGL_EXT_display_color_table
+
+static void _glewInfo_WGL_EXT_display_color_table (void)
+{
+ glewPrintExt("WGL_EXT_display_color_table", WGLEW_EXT_display_color_table, wglewIsSupported("WGL_EXT_display_color_table"), wglewGetExtension("WGL_EXT_display_color_table"));
+
+ glewInfoFunc("wglBindDisplayColorTableEXT", wglBindDisplayColorTableEXT == NULL);
+ glewInfoFunc("wglCreateDisplayColorTableEXT", wglCreateDisplayColorTableEXT == NULL);
+ glewInfoFunc("wglDestroyDisplayColorTableEXT", wglDestroyDisplayColorTableEXT == NULL);
+ glewInfoFunc("wglLoadDisplayColorTableEXT", wglLoadDisplayColorTableEXT == NULL);
+}
+
+#endif /* WGL_EXT_display_color_table */
+
+#ifdef WGL_EXT_extensions_string
+
+static void _glewInfo_WGL_EXT_extensions_string (void)
+{
+ glewPrintExt("WGL_EXT_extensions_string", WGLEW_EXT_extensions_string, wglewIsSupported("WGL_EXT_extensions_string"), wglewGetExtension("WGL_EXT_extensions_string"));
+
+ glewInfoFunc("wglGetExtensionsStringEXT", wglGetExtensionsStringEXT == NULL);
+}
+
+#endif /* WGL_EXT_extensions_string */
+
+#ifdef WGL_EXT_framebuffer_sRGB
+
+static void _glewInfo_WGL_EXT_framebuffer_sRGB (void)
+{
+ glewPrintExt("WGL_EXT_framebuffer_sRGB", WGLEW_EXT_framebuffer_sRGB, wglewIsSupported("WGL_EXT_framebuffer_sRGB"), wglewGetExtension("WGL_EXT_framebuffer_sRGB"));
+}
+
+#endif /* WGL_EXT_framebuffer_sRGB */
+
+#ifdef WGL_EXT_make_current_read
+
+static void _glewInfo_WGL_EXT_make_current_read (void)
+{
+ glewPrintExt("WGL_EXT_make_current_read", WGLEW_EXT_make_current_read, wglewIsSupported("WGL_EXT_make_current_read"), wglewGetExtension("WGL_EXT_make_current_read"));
+
+ glewInfoFunc("wglGetCurrentReadDCEXT", wglGetCurrentReadDCEXT == NULL);
+ glewInfoFunc("wglMakeContextCurrentEXT", wglMakeContextCurrentEXT == NULL);
+}
+
+#endif /* WGL_EXT_make_current_read */
+
+#ifdef WGL_EXT_multisample
+
+static void _glewInfo_WGL_EXT_multisample (void)
+{
+ glewPrintExt("WGL_EXT_multisample", WGLEW_EXT_multisample, wglewIsSupported("WGL_EXT_multisample"), wglewGetExtension("WGL_EXT_multisample"));
+}
+
+#endif /* WGL_EXT_multisample */
+
+#ifdef WGL_EXT_pbuffer
+
+static void _glewInfo_WGL_EXT_pbuffer (void)
+{
+ glewPrintExt("WGL_EXT_pbuffer", WGLEW_EXT_pbuffer, wglewIsSupported("WGL_EXT_pbuffer"), wglewGetExtension("WGL_EXT_pbuffer"));
+
+ glewInfoFunc("wglCreatePbufferEXT", wglCreatePbufferEXT == NULL);
+ glewInfoFunc("wglDestroyPbufferEXT", wglDestroyPbufferEXT == NULL);
+ glewInfoFunc("wglGetPbufferDCEXT", wglGetPbufferDCEXT == NULL);
+ glewInfoFunc("wglQueryPbufferEXT", wglQueryPbufferEXT == NULL);
+ glewInfoFunc("wglReleasePbufferDCEXT", wglReleasePbufferDCEXT == NULL);
+}
+
+#endif /* WGL_EXT_pbuffer */
+
+#ifdef WGL_EXT_pixel_format
+
+static void _glewInfo_WGL_EXT_pixel_format (void)
+{
+ glewPrintExt("WGL_EXT_pixel_format", WGLEW_EXT_pixel_format, wglewIsSupported("WGL_EXT_pixel_format"), wglewGetExtension("WGL_EXT_pixel_format"));
+
+ glewInfoFunc("wglChoosePixelFormatEXT", wglChoosePixelFormatEXT == NULL);
+ glewInfoFunc("wglGetPixelFormatAttribfvEXT", wglGetPixelFormatAttribfvEXT == NULL);
+ glewInfoFunc("wglGetPixelFormatAttribivEXT", wglGetPixelFormatAttribivEXT == NULL);
+}
+
+#endif /* WGL_EXT_pixel_format */
+
+#ifdef WGL_EXT_pixel_format_packed_float
+
+static void _glewInfo_WGL_EXT_pixel_format_packed_float (void)
+{
+ glewPrintExt("WGL_EXT_pixel_format_packed_float", WGLEW_EXT_pixel_format_packed_float, wglewIsSupported("WGL_EXT_pixel_format_packed_float"), wglewGetExtension("WGL_EXT_pixel_format_packed_float"));
+}
+
+#endif /* WGL_EXT_pixel_format_packed_float */
+
+#ifdef WGL_EXT_swap_control
+
+static void _glewInfo_WGL_EXT_swap_control (void)
+{
+ glewPrintExt("WGL_EXT_swap_control", WGLEW_EXT_swap_control, wglewIsSupported("WGL_EXT_swap_control"), wglewGetExtension("WGL_EXT_swap_control"));
+
+ glewInfoFunc("wglGetSwapIntervalEXT", wglGetSwapIntervalEXT == NULL);
+ glewInfoFunc("wglSwapIntervalEXT", wglSwapIntervalEXT == NULL);
+}
+
+#endif /* WGL_EXT_swap_control */
+
+#ifdef WGL_I3D_digital_video_control
+
+static void _glewInfo_WGL_I3D_digital_video_control (void)
+{
+ glewPrintExt("WGL_I3D_digital_video_control", WGLEW_I3D_digital_video_control, wglewIsSupported("WGL_I3D_digital_video_control"), wglewGetExtension("WGL_I3D_digital_video_control"));
+
+ glewInfoFunc("wglGetDigitalVideoParametersI3D", wglGetDigitalVideoParametersI3D == NULL);
+ glewInfoFunc("wglSetDigitalVideoParametersI3D", wglSetDigitalVideoParametersI3D == NULL);
+}
+
+#endif /* WGL_I3D_digital_video_control */
+
+#ifdef WGL_I3D_gamma
+
+static void _glewInfo_WGL_I3D_gamma (void)
+{
+ glewPrintExt("WGL_I3D_gamma", WGLEW_I3D_gamma, wglewIsSupported("WGL_I3D_gamma"), wglewGetExtension("WGL_I3D_gamma"));
+
+ glewInfoFunc("wglGetGammaTableI3D", wglGetGammaTableI3D == NULL);
+ glewInfoFunc("wglGetGammaTableParametersI3D", wglGetGammaTableParametersI3D == NULL);
+ glewInfoFunc("wglSetGammaTableI3D", wglSetGammaTableI3D == NULL);
+ glewInfoFunc("wglSetGammaTableParametersI3D", wglSetGammaTableParametersI3D == NULL);
+}
+
+#endif /* WGL_I3D_gamma */
+
+#ifdef WGL_I3D_genlock
+
+static void _glewInfo_WGL_I3D_genlock (void)
+{
+ glewPrintExt("WGL_I3D_genlock", WGLEW_I3D_genlock, wglewIsSupported("WGL_I3D_genlock"), wglewGetExtension("WGL_I3D_genlock"));
+
+ glewInfoFunc("wglDisableGenlockI3D", wglDisableGenlockI3D == NULL);
+ glewInfoFunc("wglEnableGenlockI3D", wglEnableGenlockI3D == NULL);
+ glewInfoFunc("wglGenlockSampleRateI3D", wglGenlockSampleRateI3D == NULL);
+ glewInfoFunc("wglGenlockSourceDelayI3D", wglGenlockSourceDelayI3D == NULL);
+ glewInfoFunc("wglGenlockSourceEdgeI3D", wglGenlockSourceEdgeI3D == NULL);
+ glewInfoFunc("wglGenlockSourceI3D", wglGenlockSourceI3D == NULL);
+ glewInfoFunc("wglGetGenlockSampleRateI3D", wglGetGenlockSampleRateI3D == NULL);
+ glewInfoFunc("wglGetGenlockSourceDelayI3D", wglGetGenlockSourceDelayI3D == NULL);
+ glewInfoFunc("wglGetGenlockSourceEdgeI3D", wglGetGenlockSourceEdgeI3D == NULL);
+ glewInfoFunc("wglGetGenlockSourceI3D", wglGetGenlockSourceI3D == NULL);
+ glewInfoFunc("wglIsEnabledGenlockI3D", wglIsEnabledGenlockI3D == NULL);
+ glewInfoFunc("wglQueryGenlockMaxSourceDelayI3D", wglQueryGenlockMaxSourceDelayI3D == NULL);
+}
+
+#endif /* WGL_I3D_genlock */
+
+#ifdef WGL_I3D_image_buffer
+
+static void _glewInfo_WGL_I3D_image_buffer (void)
+{
+ glewPrintExt("WGL_I3D_image_buffer", WGLEW_I3D_image_buffer, wglewIsSupported("WGL_I3D_image_buffer"), wglewGetExtension("WGL_I3D_image_buffer"));
+
+ glewInfoFunc("wglAssociateImageBufferEventsI3D", wglAssociateImageBufferEventsI3D == NULL);
+ glewInfoFunc("wglCreateImageBufferI3D", wglCreateImageBufferI3D == NULL);
+ glewInfoFunc("wglDestroyImageBufferI3D", wglDestroyImageBufferI3D == NULL);
+ glewInfoFunc("wglReleaseImageBufferEventsI3D", wglReleaseImageBufferEventsI3D == NULL);
+}
+
+#endif /* WGL_I3D_image_buffer */
+
+#ifdef WGL_I3D_swap_frame_lock
+
+static void _glewInfo_WGL_I3D_swap_frame_lock (void)
+{
+ glewPrintExt("WGL_I3D_swap_frame_lock", WGLEW_I3D_swap_frame_lock, wglewIsSupported("WGL_I3D_swap_frame_lock"), wglewGetExtension("WGL_I3D_swap_frame_lock"));
+
+ glewInfoFunc("wglDisableFrameLockI3D", wglDisableFrameLockI3D == NULL);
+ glewInfoFunc("wglEnableFrameLockI3D", wglEnableFrameLockI3D == NULL);
+ glewInfoFunc("wglIsEnabledFrameLockI3D", wglIsEnabledFrameLockI3D == NULL);
+ glewInfoFunc("wglQueryFrameLockMasterI3D", wglQueryFrameLockMasterI3D == NULL);
+}
+
+#endif /* WGL_I3D_swap_frame_lock */
+
+#ifdef WGL_I3D_swap_frame_usage
+
+static void _glewInfo_WGL_I3D_swap_frame_usage (void)
+{
+ glewPrintExt("WGL_I3D_swap_frame_usage", WGLEW_I3D_swap_frame_usage, wglewIsSupported("WGL_I3D_swap_frame_usage"), wglewGetExtension("WGL_I3D_swap_frame_usage"));
+
+ glewInfoFunc("wglBeginFrameTrackingI3D", wglBeginFrameTrackingI3D == NULL);
+ glewInfoFunc("wglEndFrameTrackingI3D", wglEndFrameTrackingI3D == NULL);
+ glewInfoFunc("wglGetFrameUsageI3D", wglGetFrameUsageI3D == NULL);
+ glewInfoFunc("wglQueryFrameTrackingI3D", wglQueryFrameTrackingI3D == NULL);
+}
+
+#endif /* WGL_I3D_swap_frame_usage */
+
+#ifdef WGL_NV_float_buffer
+
+static void _glewInfo_WGL_NV_float_buffer (void)
+{
+ glewPrintExt("WGL_NV_float_buffer", WGLEW_NV_float_buffer, wglewIsSupported("WGL_NV_float_buffer"), wglewGetExtension("WGL_NV_float_buffer"));
+}
+
+#endif /* WGL_NV_float_buffer */
+
+#ifdef WGL_NV_gpu_affinity
+
+static void _glewInfo_WGL_NV_gpu_affinity (void)
+{
+ glewPrintExt("WGL_NV_gpu_affinity", WGLEW_NV_gpu_affinity, wglewIsSupported("WGL_NV_gpu_affinity"), wglewGetExtension("WGL_NV_gpu_affinity"));
+
+ glewInfoFunc("wglCreateAffinityDCNV", wglCreateAffinityDCNV == NULL);
+ glewInfoFunc("wglDeleteDCNV", wglDeleteDCNV == NULL);
+ glewInfoFunc("wglEnumGpuDevicesNV", wglEnumGpuDevicesNV == NULL);
+ glewInfoFunc("wglEnumGpusFromAffinityDCNV", wglEnumGpusFromAffinityDCNV == NULL);
+ glewInfoFunc("wglEnumGpusNV", wglEnumGpusNV == NULL);
+}
+
+#endif /* WGL_NV_gpu_affinity */
+
+#ifdef WGL_NV_present_video
+
+static void _glewInfo_WGL_NV_present_video (void)
+{
+ glewPrintExt("WGL_NV_present_video", WGLEW_NV_present_video, wglewIsSupported("WGL_NV_present_video"), wglewGetExtension("WGL_NV_present_video"));
+
+ glewInfoFunc("wglBindVideoDeviceNV", wglBindVideoDeviceNV == NULL);
+ glewInfoFunc("wglEnumerateVideoDevicesNV", wglEnumerateVideoDevicesNV == NULL);
+ glewInfoFunc("wglQueryCurrentContextNV", wglQueryCurrentContextNV == NULL);
+}
+
+#endif /* WGL_NV_present_video */
+
+#ifdef WGL_NV_render_depth_texture
+
+static void _glewInfo_WGL_NV_render_depth_texture (void)
+{
+ glewPrintExt("WGL_NV_render_depth_texture", WGLEW_NV_render_depth_texture, wglewIsSupported("WGL_NV_render_depth_texture"), wglewGetExtension("WGL_NV_render_depth_texture"));
+}
+
+#endif /* WGL_NV_render_depth_texture */
+
+#ifdef WGL_NV_render_texture_rectangle
+
+static void _glewInfo_WGL_NV_render_texture_rectangle (void)
+{
+ glewPrintExt("WGL_NV_render_texture_rectangle", WGLEW_NV_render_texture_rectangle, wglewIsSupported("WGL_NV_render_texture_rectangle"), wglewGetExtension("WGL_NV_render_texture_rectangle"));
+}
+
+#endif /* WGL_NV_render_texture_rectangle */
+
+#ifdef WGL_NV_swap_group
+
+static void _glewInfo_WGL_NV_swap_group (void)
+{
+ glewPrintExt("WGL_NV_swap_group", WGLEW_NV_swap_group, wglewIsSupported("WGL_NV_swap_group"), wglewGetExtension("WGL_NV_swap_group"));
+
+ glewInfoFunc("wglBindSwapBarrierNV", wglBindSwapBarrierNV == NULL);
+ glewInfoFunc("wglJoinSwapGroupNV", wglJoinSwapGroupNV == NULL);
+ glewInfoFunc("wglQueryFrameCountNV", wglQueryFrameCountNV == NULL);
+ glewInfoFunc("wglQueryMaxSwapGroupsNV", wglQueryMaxSwapGroupsNV == NULL);
+ glewInfoFunc("wglQuerySwapGroupNV", wglQuerySwapGroupNV == NULL);
+ glewInfoFunc("wglResetFrameCountNV", wglResetFrameCountNV == NULL);
+}
+
+#endif /* WGL_NV_swap_group */
+
+#ifdef WGL_NV_vertex_array_range
+
+static void _glewInfo_WGL_NV_vertex_array_range (void)
+{
+ glewPrintExt("WGL_NV_vertex_array_range", WGLEW_NV_vertex_array_range, wglewIsSupported("WGL_NV_vertex_array_range"), wglewGetExtension("WGL_NV_vertex_array_range"));
+
+ glewInfoFunc("wglAllocateMemoryNV", wglAllocateMemoryNV == NULL);
+ glewInfoFunc("wglFreeMemoryNV", wglFreeMemoryNV == NULL);
+}
+
+#endif /* WGL_NV_vertex_array_range */
+
+#ifdef WGL_NV_video_output
+
+static void _glewInfo_WGL_NV_video_output (void)
+{
+ glewPrintExt("WGL_NV_video_output", WGLEW_NV_video_output, wglewIsSupported("WGL_NV_video_output"), wglewGetExtension("WGL_NV_video_output"));
+
+ glewInfoFunc("wglBindVideoImageNV", wglBindVideoImageNV == NULL);
+ glewInfoFunc("wglGetVideoDeviceNV", wglGetVideoDeviceNV == NULL);
+ glewInfoFunc("wglGetVideoInfoNV", wglGetVideoInfoNV == NULL);
+ glewInfoFunc("wglReleaseVideoDeviceNV", wglReleaseVideoDeviceNV == NULL);
+ glewInfoFunc("wglReleaseVideoImageNV", wglReleaseVideoImageNV == NULL);
+ glewInfoFunc("wglSendPbufferToVideoNV", wglSendPbufferToVideoNV == NULL);
+}
+
+#endif /* WGL_NV_video_output */
+
+#ifdef WGL_OML_sync_control
+
+static void _glewInfo_WGL_OML_sync_control (void)
+{
+ glewPrintExt("WGL_OML_sync_control", WGLEW_OML_sync_control, wglewIsSupported("WGL_OML_sync_control"), wglewGetExtension("WGL_OML_sync_control"));
+
+ glewInfoFunc("wglGetMscRateOML", wglGetMscRateOML == NULL);
+ glewInfoFunc("wglGetSyncValuesOML", wglGetSyncValuesOML == NULL);
+ glewInfoFunc("wglSwapBuffersMscOML", wglSwapBuffersMscOML == NULL);
+ glewInfoFunc("wglSwapLayerBuffersMscOML", wglSwapLayerBuffersMscOML == NULL);
+ glewInfoFunc("wglWaitForMscOML", wglWaitForMscOML == NULL);
+ glewInfoFunc("wglWaitForSbcOML", wglWaitForSbcOML == NULL);
+}
+
+#endif /* WGL_OML_sync_control */
+
+#else /* _UNIX */
+
+#ifdef GLX_VERSION_1_2
+
+static void _glewInfo_GLX_VERSION_1_2 (void)
+{
+ glewPrintExt("GLX_VERSION_1_2", GLXEW_VERSION_1_2, GLXEW_VERSION_1_2, GLXEW_VERSION_1_2);
+
+ glewInfoFunc("glXGetCurrentDisplay", glXGetCurrentDisplay == NULL);
+}
+
+#endif /* GLX_VERSION_1_2 */
+
+#ifdef GLX_VERSION_1_3
+
+static void _glewInfo_GLX_VERSION_1_3 (void)
+{
+ glewPrintExt("GLX_VERSION_1_3", GLXEW_VERSION_1_3, GLXEW_VERSION_1_3, GLXEW_VERSION_1_3);
+
+ glewInfoFunc("glXChooseFBConfig", glXChooseFBConfig == NULL);
+ glewInfoFunc("glXCreateNewContext", glXCreateNewContext == NULL);
+ glewInfoFunc("glXCreatePbuffer", glXCreatePbuffer == NULL);
+ glewInfoFunc("glXCreatePixmap", glXCreatePixmap == NULL);
+ glewInfoFunc("glXCreateWindow", glXCreateWindow == NULL);
+ glewInfoFunc("glXDestroyPbuffer", glXDestroyPbuffer == NULL);
+ glewInfoFunc("glXDestroyPixmap", glXDestroyPixmap == NULL);
+ glewInfoFunc("glXDestroyWindow", glXDestroyWindow == NULL);
+ glewInfoFunc("glXGetCurrentReadDrawable", glXGetCurrentReadDrawable == NULL);
+ glewInfoFunc("glXGetFBConfigAttrib", glXGetFBConfigAttrib == NULL);
+ glewInfoFunc("glXGetFBConfigs", glXGetFBConfigs == NULL);
+ glewInfoFunc("glXGetSelectedEvent", glXGetSelectedEvent == NULL);
+ glewInfoFunc("glXGetVisualFromFBConfig", glXGetVisualFromFBConfig == NULL);
+ glewInfoFunc("glXMakeContextCurrent", glXMakeContextCurrent == NULL);
+ glewInfoFunc("glXQueryContext", glXQueryContext == NULL);
+ glewInfoFunc("glXQueryDrawable", glXQueryDrawable == NULL);
+ glewInfoFunc("glXSelectEvent", glXSelectEvent == NULL);
+}
+
+#endif /* GLX_VERSION_1_3 */
+
+#ifdef GLX_VERSION_1_4
+
+static void _glewInfo_GLX_VERSION_1_4 (void)
+{
+ glewPrintExt("GLX_VERSION_1_4", GLXEW_VERSION_1_4, GLXEW_VERSION_1_4, GLXEW_VERSION_1_4);
+}
+
+#endif /* GLX_VERSION_1_4 */
+
+#ifdef GLX_3DFX_multisample
+
+static void _glewInfo_GLX_3DFX_multisample (void)
+{
+ glewPrintExt("GLX_3DFX_multisample", GLXEW_3DFX_multisample, glxewIsSupported("GLX_3DFX_multisample"), glxewGetExtension("GLX_3DFX_multisample"));
+}
+
+#endif /* GLX_3DFX_multisample */
+
+#ifdef GLX_ARB_create_context
+
+static void _glewInfo_GLX_ARB_create_context (void)
+{
+ glewPrintExt("GLX_ARB_create_context", GLXEW_ARB_create_context, glxewIsSupported("GLX_ARB_create_context"), glxewGetExtension("GLX_ARB_create_context"));
+
+ glewInfoFunc("glXCreateContextAttribsARB", glXCreateContextAttribsARB == NULL);
+}
+
+#endif /* GLX_ARB_create_context */
+
+#ifdef GLX_ARB_fbconfig_float
+
+static void _glewInfo_GLX_ARB_fbconfig_float (void)
+{
+ glewPrintExt("GLX_ARB_fbconfig_float", GLXEW_ARB_fbconfig_float, glxewIsSupported("GLX_ARB_fbconfig_float"), glxewGetExtension("GLX_ARB_fbconfig_float"));
+}
+
+#endif /* GLX_ARB_fbconfig_float */
+
+#ifdef GLX_ARB_framebuffer_sRGB
+
+static void _glewInfo_GLX_ARB_framebuffer_sRGB (void)
+{
+ glewPrintExt("GLX_ARB_framebuffer_sRGB", GLXEW_ARB_framebuffer_sRGB, glxewIsSupported("GLX_ARB_framebuffer_sRGB"), glxewGetExtension("GLX_ARB_framebuffer_sRGB"));
+}
+
+#endif /* GLX_ARB_framebuffer_sRGB */
+
+#ifdef GLX_ARB_get_proc_address
+
+static void _glewInfo_GLX_ARB_get_proc_address (void)
+{
+ glewPrintExt("GLX_ARB_get_proc_address", GLXEW_ARB_get_proc_address, glxewIsSupported("GLX_ARB_get_proc_address"), glxewGetExtension("GLX_ARB_get_proc_address"));
+}
+
+#endif /* GLX_ARB_get_proc_address */
+
+#ifdef GLX_ARB_multisample
+
+static void _glewInfo_GLX_ARB_multisample (void)
+{
+ glewPrintExt("GLX_ARB_multisample", GLXEW_ARB_multisample, glxewIsSupported("GLX_ARB_multisample"), glxewGetExtension("GLX_ARB_multisample"));
+}
+
+#endif /* GLX_ARB_multisample */
+
+#ifdef GLX_ATI_pixel_format_float
+
+static void _glewInfo_GLX_ATI_pixel_format_float (void)
+{
+ glewPrintExt("GLX_ATI_pixel_format_float", GLXEW_ATI_pixel_format_float, glxewIsSupported("GLX_ATI_pixel_format_float"), glxewGetExtension("GLX_ATI_pixel_format_float"));
+}
+
+#endif /* GLX_ATI_pixel_format_float */
+
+#ifdef GLX_ATI_render_texture
+
+static void _glewInfo_GLX_ATI_render_texture (void)
+{
+ glewPrintExt("GLX_ATI_render_texture", GLXEW_ATI_render_texture, glxewIsSupported("GLX_ATI_render_texture"), glxewGetExtension("GLX_ATI_render_texture"));
+
+ glewInfoFunc("glXBindTexImageATI", glXBindTexImageATI == NULL);
+ glewInfoFunc("glXDrawableAttribATI", glXDrawableAttribATI == NULL);
+ glewInfoFunc("glXReleaseTexImageATI", glXReleaseTexImageATI == NULL);
+}
+
+#endif /* GLX_ATI_render_texture */
+
+#ifdef GLX_EXT_fbconfig_packed_float
+
+static void _glewInfo_GLX_EXT_fbconfig_packed_float (void)
+{
+ glewPrintExt("GLX_EXT_fbconfig_packed_float", GLXEW_EXT_fbconfig_packed_float, glxewIsSupported("GLX_EXT_fbconfig_packed_float"), glxewGetExtension("GLX_EXT_fbconfig_packed_float"));
+}
+
+#endif /* GLX_EXT_fbconfig_packed_float */
+
+#ifdef GLX_EXT_framebuffer_sRGB
+
+static void _glewInfo_GLX_EXT_framebuffer_sRGB (void)
+{
+ glewPrintExt("GLX_EXT_framebuffer_sRGB", GLXEW_EXT_framebuffer_sRGB, glxewIsSupported("GLX_EXT_framebuffer_sRGB"), glxewGetExtension("GLX_EXT_framebuffer_sRGB"));
+}
+
+#endif /* GLX_EXT_framebuffer_sRGB */
+
+#ifdef GLX_EXT_import_context
+
+static void _glewInfo_GLX_EXT_import_context (void)
+{
+ glewPrintExt("GLX_EXT_import_context", GLXEW_EXT_import_context, glxewIsSupported("GLX_EXT_import_context"), glxewGetExtension("GLX_EXT_import_context"));
+
+ glewInfoFunc("glXFreeContextEXT", glXFreeContextEXT == NULL);
+ glewInfoFunc("glXGetContextIDEXT", glXGetContextIDEXT == NULL);
+ glewInfoFunc("glXImportContextEXT", glXImportContextEXT == NULL);
+ glewInfoFunc("glXQueryContextInfoEXT", glXQueryContextInfoEXT == NULL);
+}
+
+#endif /* GLX_EXT_import_context */
+
+#ifdef GLX_EXT_scene_marker
+
+static void _glewInfo_GLX_EXT_scene_marker (void)
+{
+ glewPrintExt("GLX_EXT_scene_marker", GLXEW_EXT_scene_marker, glxewIsSupported("GLX_EXT_scene_marker"), glxewGetExtension("GLX_EXT_scene_marker"));
+}
+
+#endif /* GLX_EXT_scene_marker */
+
+#ifdef GLX_EXT_texture_from_pixmap
+
+static void _glewInfo_GLX_EXT_texture_from_pixmap (void)
+{
+ glewPrintExt("GLX_EXT_texture_from_pixmap", GLXEW_EXT_texture_from_pixmap, glxewIsSupported("GLX_EXT_texture_from_pixmap"), glxewGetExtension("GLX_EXT_texture_from_pixmap"));
+
+ glewInfoFunc("glXBindTexImageEXT", glXBindTexImageEXT == NULL);
+ glewInfoFunc("glXReleaseTexImageEXT", glXReleaseTexImageEXT == NULL);
+}
+
+#endif /* GLX_EXT_texture_from_pixmap */
+
+#ifdef GLX_EXT_visual_info
+
+static void _glewInfo_GLX_EXT_visual_info (void)
+{
+ glewPrintExt("GLX_EXT_visual_info", GLXEW_EXT_visual_info, glxewIsSupported("GLX_EXT_visual_info"), glxewGetExtension("GLX_EXT_visual_info"));
+}
+
+#endif /* GLX_EXT_visual_info */
+
+#ifdef GLX_EXT_visual_rating
+
+static void _glewInfo_GLX_EXT_visual_rating (void)
+{
+ glewPrintExt("GLX_EXT_visual_rating", GLXEW_EXT_visual_rating, glxewIsSupported("GLX_EXT_visual_rating"), glxewGetExtension("GLX_EXT_visual_rating"));
+}
+
+#endif /* GLX_EXT_visual_rating */
+
+#ifdef GLX_MESA_agp_offset
+
+static void _glewInfo_GLX_MESA_agp_offset (void)
+{
+ glewPrintExt("GLX_MESA_agp_offset", GLXEW_MESA_agp_offset, glxewIsSupported("GLX_MESA_agp_offset"), glxewGetExtension("GLX_MESA_agp_offset"));
+
+ glewInfoFunc("glXGetAGPOffsetMESA", glXGetAGPOffsetMESA == NULL);
+}
+
+#endif /* GLX_MESA_agp_offset */
+
+#ifdef GLX_MESA_copy_sub_buffer
+
+static void _glewInfo_GLX_MESA_copy_sub_buffer (void)
+{
+ glewPrintExt("GLX_MESA_copy_sub_buffer", GLXEW_MESA_copy_sub_buffer, glxewIsSupported("GLX_MESA_copy_sub_buffer"), glxewGetExtension("GLX_MESA_copy_sub_buffer"));
+
+ glewInfoFunc("glXCopySubBufferMESA", glXCopySubBufferMESA == NULL);
+}
+
+#endif /* GLX_MESA_copy_sub_buffer */
+
+#ifdef GLX_MESA_pixmap_colormap
+
+static void _glewInfo_GLX_MESA_pixmap_colormap (void)
+{
+ glewPrintExt("GLX_MESA_pixmap_colormap", GLXEW_MESA_pixmap_colormap, glxewIsSupported("GLX_MESA_pixmap_colormap"), glxewGetExtension("GLX_MESA_pixmap_colormap"));
+
+ glewInfoFunc("glXCreateGLXPixmapMESA", glXCreateGLXPixmapMESA == NULL);
+}
+
+#endif /* GLX_MESA_pixmap_colormap */
+
+#ifdef GLX_MESA_release_buffers
+
+static void _glewInfo_GLX_MESA_release_buffers (void)
+{
+ glewPrintExt("GLX_MESA_release_buffers", GLXEW_MESA_release_buffers, glxewIsSupported("GLX_MESA_release_buffers"), glxewGetExtension("GLX_MESA_release_buffers"));
+
+ glewInfoFunc("glXReleaseBuffersMESA", glXReleaseBuffersMESA == NULL);
+}
+
+#endif /* GLX_MESA_release_buffers */
+
+#ifdef GLX_MESA_set_3dfx_mode
+
+static void _glewInfo_GLX_MESA_set_3dfx_mode (void)
+{
+ glewPrintExt("GLX_MESA_set_3dfx_mode", GLXEW_MESA_set_3dfx_mode, glxewIsSupported("GLX_MESA_set_3dfx_mode"), glxewGetExtension("GLX_MESA_set_3dfx_mode"));
+
+ glewInfoFunc("glXSet3DfxModeMESA", glXSet3DfxModeMESA == NULL);
+}
+
+#endif /* GLX_MESA_set_3dfx_mode */
+
+#ifdef GLX_NV_float_buffer
+
+static void _glewInfo_GLX_NV_float_buffer (void)
+{
+ glewPrintExt("GLX_NV_float_buffer", GLXEW_NV_float_buffer, glxewIsSupported("GLX_NV_float_buffer"), glxewGetExtension("GLX_NV_float_buffer"));
+}
+
+#endif /* GLX_NV_float_buffer */
+
+#ifdef GLX_NV_present_video
+
+static void _glewInfo_GLX_NV_present_video (void)
+{
+ glewPrintExt("GLX_NV_present_video", GLXEW_NV_present_video, glxewIsSupported("GLX_NV_present_video"), glxewGetExtension("GLX_NV_present_video"));
+
+ glewInfoFunc("glXBindVideoDeviceNV", glXBindVideoDeviceNV == NULL);
+ glewInfoFunc("glXEnumerateVideoDevicesNV", glXEnumerateVideoDevicesNV == NULL);
+}
+
+#endif /* GLX_NV_present_video */
+
+#ifdef GLX_NV_swap_group
+
+static void _glewInfo_GLX_NV_swap_group (void)
+{
+ glewPrintExt("GLX_NV_swap_group", GLXEW_NV_swap_group, glxewIsSupported("GLX_NV_swap_group"), glxewGetExtension("GLX_NV_swap_group"));
+
+ glewInfoFunc("glXBindSwapBarrierNV", glXBindSwapBarrierNV == NULL);
+ glewInfoFunc("glXJoinSwapGroupNV", glXJoinSwapGroupNV == NULL);
+ glewInfoFunc("glXQueryFrameCountNV", glXQueryFrameCountNV == NULL);
+ glewInfoFunc("glXQueryMaxSwapGroupsNV", glXQueryMaxSwapGroupsNV == NULL);
+ glewInfoFunc("glXQuerySwapGroupNV", glXQuerySwapGroupNV == NULL);
+ glewInfoFunc("glXResetFrameCountNV", glXResetFrameCountNV == NULL);
+}
+
+#endif /* GLX_NV_swap_group */
+
+#ifdef GLX_NV_vertex_array_range
+
+static void _glewInfo_GLX_NV_vertex_array_range (void)
+{
+ glewPrintExt("GLX_NV_vertex_array_range", GLXEW_NV_vertex_array_range, glxewIsSupported("GLX_NV_vertex_array_range"), glxewGetExtension("GLX_NV_vertex_array_range"));
+
+ glewInfoFunc("glXAllocateMemoryNV", glXAllocateMemoryNV == NULL);
+ glewInfoFunc("glXFreeMemoryNV", glXFreeMemoryNV == NULL);
+}
+
+#endif /* GLX_NV_vertex_array_range */
+
+#ifdef GLX_NV_video_output
+
+static void _glewInfo_GLX_NV_video_output (void)
+{
+ glewPrintExt("GLX_NV_video_output", GLXEW_NV_video_output, glxewIsSupported("GLX_NV_video_output"), glxewGetExtension("GLX_NV_video_output"));
+
+ glewInfoFunc("glXBindVideoImageNV", glXBindVideoImageNV == NULL);
+ glewInfoFunc("glXGetVideoDeviceNV", glXGetVideoDeviceNV == NULL);
+ glewInfoFunc("glXGetVideoInfoNV", glXGetVideoInfoNV == NULL);
+ glewInfoFunc("glXReleaseVideoDeviceNV", glXReleaseVideoDeviceNV == NULL);
+ glewInfoFunc("glXReleaseVideoImageNV", glXReleaseVideoImageNV == NULL);
+ glewInfoFunc("glXSendPbufferToVideoNV", glXSendPbufferToVideoNV == NULL);
+}
+
+#endif /* GLX_NV_video_output */
+
+#ifdef GLX_OML_swap_method
+
+static void _glewInfo_GLX_OML_swap_method (void)
+{
+ glewPrintExt("GLX_OML_swap_method", GLXEW_OML_swap_method, glxewIsSupported("GLX_OML_swap_method"), glxewGetExtension("GLX_OML_swap_method"));
+}
+
+#endif /* GLX_OML_swap_method */
+
+#if defined(GLX_OML_sync_control) && defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
+#include <inttypes.h>
+
+static void _glewInfo_GLX_OML_sync_control (void)
+{
+ glewPrintExt("GLX_OML_sync_control", GLXEW_OML_sync_control, glxewIsSupported("GLX_OML_sync_control"), glxewGetExtension("GLX_OML_sync_control"));
+
+ glewInfoFunc("glXGetMscRateOML", glXGetMscRateOML == NULL);
+ glewInfoFunc("glXGetSyncValuesOML", glXGetSyncValuesOML == NULL);
+ glewInfoFunc("glXSwapBuffersMscOML", glXSwapBuffersMscOML == NULL);
+ glewInfoFunc("glXWaitForMscOML", glXWaitForMscOML == NULL);
+ glewInfoFunc("glXWaitForSbcOML", glXWaitForSbcOML == NULL);
+}
+
+#endif /* GLX_OML_sync_control */
+
+#ifdef GLX_SGIS_blended_overlay
+
+static void _glewInfo_GLX_SGIS_blended_overlay (void)
+{
+ glewPrintExt("GLX_SGIS_blended_overlay", GLXEW_SGIS_blended_overlay, glxewIsSupported("GLX_SGIS_blended_overlay"), glxewGetExtension("GLX_SGIS_blended_overlay"));
+}
+
+#endif /* GLX_SGIS_blended_overlay */
+
+#ifdef GLX_SGIS_color_range
+
+static void _glewInfo_GLX_SGIS_color_range (void)
+{
+ glewPrintExt("GLX_SGIS_color_range", GLXEW_SGIS_color_range, glxewIsSupported("GLX_SGIS_color_range"), glxewGetExtension("GLX_SGIS_color_range"));
+}
+
+#endif /* GLX_SGIS_color_range */
+
+#ifdef GLX_SGIS_multisample
+
+static void _glewInfo_GLX_SGIS_multisample (void)
+{
+ glewPrintExt("GLX_SGIS_multisample", GLXEW_SGIS_multisample, glxewIsSupported("GLX_SGIS_multisample"), glxewGetExtension("GLX_SGIS_multisample"));
+}
+
+#endif /* GLX_SGIS_multisample */
+
+#ifdef GLX_SGIS_shared_multisample
+
+static void _glewInfo_GLX_SGIS_shared_multisample (void)
+{
+ glewPrintExt("GLX_SGIS_shared_multisample", GLXEW_SGIS_shared_multisample, glxewIsSupported("GLX_SGIS_shared_multisample"), glxewGetExtension("GLX_SGIS_shared_multisample"));
+}
+
+#endif /* GLX_SGIS_shared_multisample */
+
+#ifdef GLX_SGIX_fbconfig
+
+static void _glewInfo_GLX_SGIX_fbconfig (void)
+{
+ glewPrintExt("GLX_SGIX_fbconfig", GLXEW_SGIX_fbconfig, glxewIsSupported("GLX_SGIX_fbconfig"), glxewGetExtension("GLX_SGIX_fbconfig"));
+
+ glewInfoFunc("glXChooseFBConfigSGIX", glXChooseFBConfigSGIX == NULL);
+ glewInfoFunc("glXCreateContextWithConfigSGIX", glXCreateContextWithConfigSGIX == NULL);
+ glewInfoFunc("glXCreateGLXPixmapWithConfigSGIX", glXCreateGLXPixmapWithConfigSGIX == NULL);
+ glewInfoFunc("glXGetFBConfigAttribSGIX", glXGetFBConfigAttribSGIX == NULL);
+ glewInfoFunc("glXGetFBConfigFromVisualSGIX", glXGetFBConfigFromVisualSGIX == NULL);
+ glewInfoFunc("glXGetVisualFromFBConfigSGIX", glXGetVisualFromFBConfigSGIX == NULL);
+}
+
+#endif /* GLX_SGIX_fbconfig */
+
+#ifdef GLX_SGIX_hyperpipe
+
+static void _glewInfo_GLX_SGIX_hyperpipe (void)
+{
+ glewPrintExt("GLX_SGIX_hyperpipe", GLXEW_SGIX_hyperpipe, glxewIsSupported("GLX_SGIX_hyperpipe"), glxewGetExtension("GLX_SGIX_hyperpipe"));
+
+ glewInfoFunc("glXBindHyperpipeSGIX", glXBindHyperpipeSGIX == NULL);
+ glewInfoFunc("glXDestroyHyperpipeConfigSGIX", glXDestroyHyperpipeConfigSGIX == NULL);
+ glewInfoFunc("glXHyperpipeAttribSGIX", glXHyperpipeAttribSGIX == NULL);
+ glewInfoFunc("glXHyperpipeConfigSGIX", glXHyperpipeConfigSGIX == NULL);
+ glewInfoFunc("glXQueryHyperpipeAttribSGIX", glXQueryHyperpipeAttribSGIX == NULL);
+ glewInfoFunc("glXQueryHyperpipeBestAttribSGIX", glXQueryHyperpipeBestAttribSGIX == NULL);
+ glewInfoFunc("glXQueryHyperpipeConfigSGIX", glXQueryHyperpipeConfigSGIX == NULL);
+ glewInfoFunc("glXQueryHyperpipeNetworkSGIX", glXQueryHyperpipeNetworkSGIX == NULL);
+}
+
+#endif /* GLX_SGIX_hyperpipe */
+
+#ifdef GLX_SGIX_pbuffer
+
+static void _glewInfo_GLX_SGIX_pbuffer (void)
+{
+ glewPrintExt("GLX_SGIX_pbuffer", GLXEW_SGIX_pbuffer, glxewIsSupported("GLX_SGIX_pbuffer"), glxewGetExtension("GLX_SGIX_pbuffer"));
+
+ glewInfoFunc("glXCreateGLXPbufferSGIX", glXCreateGLXPbufferSGIX == NULL);
+ glewInfoFunc("glXDestroyGLXPbufferSGIX", glXDestroyGLXPbufferSGIX == NULL);
+ glewInfoFunc("glXGetSelectedEventSGIX", glXGetSelectedEventSGIX == NULL);
+ glewInfoFunc("glXQueryGLXPbufferSGIX", glXQueryGLXPbufferSGIX == NULL);
+ glewInfoFunc("glXSelectEventSGIX", glXSelectEventSGIX == NULL);
+}
+
+#endif /* GLX_SGIX_pbuffer */
+
+#ifdef GLX_SGIX_swap_barrier
+
+static void _glewInfo_GLX_SGIX_swap_barrier (void)
+{
+ glewPrintExt("GLX_SGIX_swap_barrier", GLXEW_SGIX_swap_barrier, glxewIsSupported("GLX_SGIX_swap_barrier"), glxewGetExtension("GLX_SGIX_swap_barrier"));
+
+ glewInfoFunc("glXBindSwapBarrierSGIX", glXBindSwapBarrierSGIX == NULL);
+ glewInfoFunc("glXQueryMaxSwapBarriersSGIX", glXQueryMaxSwapBarriersSGIX == NULL);
+}
+
+#endif /* GLX_SGIX_swap_barrier */
+
+#ifdef GLX_SGIX_swap_group
+
+static void _glewInfo_GLX_SGIX_swap_group (void)
+{
+ glewPrintExt("GLX_SGIX_swap_group", GLXEW_SGIX_swap_group, glxewIsSupported("GLX_SGIX_swap_group"), glxewGetExtension("GLX_SGIX_swap_group"));
+
+ glewInfoFunc("glXJoinSwapGroupSGIX", glXJoinSwapGroupSGIX == NULL);
+}
+
+#endif /* GLX_SGIX_swap_group */
+
+#ifdef GLX_SGIX_video_resize
+
+static void _glewInfo_GLX_SGIX_video_resize (void)
+{
+ glewPrintExt("GLX_SGIX_video_resize", GLXEW_SGIX_video_resize, glxewIsSupported("GLX_SGIX_video_resize"), glxewGetExtension("GLX_SGIX_video_resize"));
+
+ glewInfoFunc("glXBindChannelToWindowSGIX", glXBindChannelToWindowSGIX == NULL);
+ glewInfoFunc("glXChannelRectSGIX", glXChannelRectSGIX == NULL);
+ glewInfoFunc("glXChannelRectSyncSGIX", glXChannelRectSyncSGIX == NULL);
+ glewInfoFunc("glXQueryChannelDeltasSGIX", glXQueryChannelDeltasSGIX == NULL);
+ glewInfoFunc("glXQueryChannelRectSGIX", glXQueryChannelRectSGIX == NULL);
+}
+
+#endif /* GLX_SGIX_video_resize */
+
+#ifdef GLX_SGIX_visual_select_group
+
+static void _glewInfo_GLX_SGIX_visual_select_group (void)
+{
+ glewPrintExt("GLX_SGIX_visual_select_group", GLXEW_SGIX_visual_select_group, glxewIsSupported("GLX_SGIX_visual_select_group"), glxewGetExtension("GLX_SGIX_visual_select_group"));
+}
+
+#endif /* GLX_SGIX_visual_select_group */
+
+#ifdef GLX_SGI_cushion
+
+static void _glewInfo_GLX_SGI_cushion (void)
+{
+ glewPrintExt("GLX_SGI_cushion", GLXEW_SGI_cushion, glxewIsSupported("GLX_SGI_cushion"), glxewGetExtension("GLX_SGI_cushion"));
+
+ glewInfoFunc("glXCushionSGI", glXCushionSGI == NULL);
+}
+
+#endif /* GLX_SGI_cushion */
+
+#ifdef GLX_SGI_make_current_read
+
+static void _glewInfo_GLX_SGI_make_current_read (void)
+{
+ glewPrintExt("GLX_SGI_make_current_read", GLXEW_SGI_make_current_read, glxewIsSupported("GLX_SGI_make_current_read"), glxewGetExtension("GLX_SGI_make_current_read"));
+
+ glewInfoFunc("glXGetCurrentReadDrawableSGI", glXGetCurrentReadDrawableSGI == NULL);
+ glewInfoFunc("glXMakeCurrentReadSGI", glXMakeCurrentReadSGI == NULL);
+}
+
+#endif /* GLX_SGI_make_current_read */
+
+#ifdef GLX_SGI_swap_control
+
+static void _glewInfo_GLX_SGI_swap_control (void)
+{
+ glewPrintExt("GLX_SGI_swap_control", GLXEW_SGI_swap_control, glxewIsSupported("GLX_SGI_swap_control"), glxewGetExtension("GLX_SGI_swap_control"));
+
+ glewInfoFunc("glXSwapIntervalSGI", glXSwapIntervalSGI == NULL);
+}
+
+#endif /* GLX_SGI_swap_control */
+
+#ifdef GLX_SGI_video_sync
+
+static void _glewInfo_GLX_SGI_video_sync (void)
+{
+ glewPrintExt("GLX_SGI_video_sync", GLXEW_SGI_video_sync, glxewIsSupported("GLX_SGI_video_sync"), glxewGetExtension("GLX_SGI_video_sync"));
+
+ glewInfoFunc("glXGetVideoSyncSGI", glXGetVideoSyncSGI == NULL);
+ glewInfoFunc("glXWaitVideoSyncSGI", glXWaitVideoSyncSGI == NULL);
+}
+
+#endif /* GLX_SGI_video_sync */
+
+#ifdef GLX_SUN_get_transparent_index
+
+static void _glewInfo_GLX_SUN_get_transparent_index (void)
+{
+ glewPrintExt("GLX_SUN_get_transparent_index", GLXEW_SUN_get_transparent_index, glxewIsSupported("GLX_SUN_get_transparent_index"), glxewGetExtension("GLX_SUN_get_transparent_index"));
+
+ glewInfoFunc("glXGetTransparentIndexSUN", glXGetTransparentIndexSUN == NULL);
+}
+
+#endif /* GLX_SUN_get_transparent_index */
+
+#ifdef GLX_SUN_video_resize
+
+static void _glewInfo_GLX_SUN_video_resize (void)
+{
+ glewPrintExt("GLX_SUN_video_resize", GLXEW_SUN_video_resize, glxewIsSupported("GLX_SUN_video_resize"), glxewGetExtension("GLX_SUN_video_resize"));
+
+ glewInfoFunc("glXGetVideoResizeSUN", glXGetVideoResizeSUN == NULL);
+ glewInfoFunc("glXVideoResizeSUN", glXVideoResizeSUN == NULL);
+}
+
+#endif /* GLX_SUN_video_resize */
+
+#endif /* _WIN32 */
+
+/* ------------------------------------------------------------------------ */
+
+static void glewInfo (void)
+{
+#ifdef GL_VERSION_1_1
+ _glewInfo_GL_VERSION_1_1();
+#endif /* GL_VERSION_1_1 */
+#ifdef GL_VERSION_1_2
+ _glewInfo_GL_VERSION_1_2();
+#endif /* GL_VERSION_1_2 */
+#ifdef GL_VERSION_1_3
+ _glewInfo_GL_VERSION_1_3();
+#endif /* GL_VERSION_1_3 */
+#ifdef GL_VERSION_1_4
+ _glewInfo_GL_VERSION_1_4();
+#endif /* GL_VERSION_1_4 */
+#ifdef GL_VERSION_1_5
+ _glewInfo_GL_VERSION_1_5();
+#endif /* GL_VERSION_1_5 */
+#ifdef GL_VERSION_2_0
+ _glewInfo_GL_VERSION_2_0();
+#endif /* GL_VERSION_2_0 */
+#ifdef GL_VERSION_2_1
+ _glewInfo_GL_VERSION_2_1();
+#endif /* GL_VERSION_2_1 */
+#ifdef GL_VERSION_3_0
+ _glewInfo_GL_VERSION_3_0();
+#endif /* GL_VERSION_3_0 */
+#ifdef GL_3DFX_multisample
+ _glewInfo_GL_3DFX_multisample();
+#endif /* GL_3DFX_multisample */
+#ifdef GL_3DFX_tbuffer
+ _glewInfo_GL_3DFX_tbuffer();
+#endif /* GL_3DFX_tbuffer */
+#ifdef GL_3DFX_texture_compression_FXT1
+ _glewInfo_GL_3DFX_texture_compression_FXT1();
+#endif /* GL_3DFX_texture_compression_FXT1 */
+#ifdef GL_APPLE_client_storage
+ _glewInfo_GL_APPLE_client_storage();
+#endif /* GL_APPLE_client_storage */
+#ifdef GL_APPLE_element_array
+ _glewInfo_GL_APPLE_element_array();
+#endif /* GL_APPLE_element_array */
+#ifdef GL_APPLE_fence
+ _glewInfo_GL_APPLE_fence();
+#endif /* GL_APPLE_fence */
+#ifdef GL_APPLE_float_pixels
+ _glewInfo_GL_APPLE_float_pixels();
+#endif /* GL_APPLE_float_pixels */
+#ifdef GL_APPLE_flush_buffer_range
+ _glewInfo_GL_APPLE_flush_buffer_range();
+#endif /* GL_APPLE_flush_buffer_range */
+#ifdef GL_APPLE_pixel_buffer
+ _glewInfo_GL_APPLE_pixel_buffer();
+#endif /* GL_APPLE_pixel_buffer */
+#ifdef GL_APPLE_specular_vector
+ _glewInfo_GL_APPLE_specular_vector();
+#endif /* GL_APPLE_specular_vector */
+#ifdef GL_APPLE_texture_range
+ _glewInfo_GL_APPLE_texture_range();
+#endif /* GL_APPLE_texture_range */
+#ifdef GL_APPLE_transform_hint
+ _glewInfo_GL_APPLE_transform_hint();
+#endif /* GL_APPLE_transform_hint */
+#ifdef GL_APPLE_vertex_array_object
+ _glewInfo_GL_APPLE_vertex_array_object();
+#endif /* GL_APPLE_vertex_array_object */
+#ifdef GL_APPLE_vertex_array_range
+ _glewInfo_GL_APPLE_vertex_array_range();
+#endif /* GL_APPLE_vertex_array_range */
+#ifdef GL_APPLE_ycbcr_422
+ _glewInfo_GL_APPLE_ycbcr_422();
+#endif /* GL_APPLE_ycbcr_422 */
+#ifdef GL_ARB_color_buffer_float
+ _glewInfo_GL_ARB_color_buffer_float();
+#endif /* GL_ARB_color_buffer_float */
+#ifdef GL_ARB_depth_buffer_float
+ _glewInfo_GL_ARB_depth_buffer_float();
+#endif /* GL_ARB_depth_buffer_float */
+#ifdef GL_ARB_depth_texture
+ _glewInfo_GL_ARB_depth_texture();
+#endif /* GL_ARB_depth_texture */
+#ifdef GL_ARB_draw_buffers
+ _glewInfo_GL_ARB_draw_buffers();
+#endif /* GL_ARB_draw_buffers */
+#ifdef GL_ARB_draw_instanced
+ _glewInfo_GL_ARB_draw_instanced();
+#endif /* GL_ARB_draw_instanced */
+#ifdef GL_ARB_fragment_program
+ _glewInfo_GL_ARB_fragment_program();
+#endif /* GL_ARB_fragment_program */
+#ifdef GL_ARB_fragment_program_shadow
+ _glewInfo_GL_ARB_fragment_program_shadow();
+#endif /* GL_ARB_fragment_program_shadow */
+#ifdef GL_ARB_fragment_shader
+ _glewInfo_GL_ARB_fragment_shader();
+#endif /* GL_ARB_fragment_shader */
+#ifdef GL_ARB_framebuffer_object
+ _glewInfo_GL_ARB_framebuffer_object();
+#endif /* GL_ARB_framebuffer_object */
+#ifdef GL_ARB_framebuffer_sRGB
+ _glewInfo_GL_ARB_framebuffer_sRGB();
+#endif /* GL_ARB_framebuffer_sRGB */
+#ifdef GL_ARB_geometry_shader4
+ _glewInfo_GL_ARB_geometry_shader4();
+#endif /* GL_ARB_geometry_shader4 */
+#ifdef GL_ARB_half_float_pixel
+ _glewInfo_GL_ARB_half_float_pixel();
+#endif /* GL_ARB_half_float_pixel */
+#ifdef GL_ARB_half_float_vertex
+ _glewInfo_GL_ARB_half_float_vertex();
+#endif /* GL_ARB_half_float_vertex */
+#ifdef GL_ARB_imaging
+ _glewInfo_GL_ARB_imaging();
+#endif /* GL_ARB_imaging */
+#ifdef GL_ARB_instanced_arrays
+ _glewInfo_GL_ARB_instanced_arrays();
+#endif /* GL_ARB_instanced_arrays */
+#ifdef GL_ARB_map_buffer_range
+ _glewInfo_GL_ARB_map_buffer_range();
+#endif /* GL_ARB_map_buffer_range */
+#ifdef GL_ARB_matrix_palette
+ _glewInfo_GL_ARB_matrix_palette();
+#endif /* GL_ARB_matrix_palette */
+#ifdef GL_ARB_multisample
+ _glewInfo_GL_ARB_multisample();
+#endif /* GL_ARB_multisample */
+#ifdef GL_ARB_multitexture
+ _glewInfo_GL_ARB_multitexture();
+#endif /* GL_ARB_multitexture */
+#ifdef GL_ARB_occlusion_query
+ _glewInfo_GL_ARB_occlusion_query();
+#endif /* GL_ARB_occlusion_query */
+#ifdef GL_ARB_pixel_buffer_object
+ _glewInfo_GL_ARB_pixel_buffer_object();
+#endif /* GL_ARB_pixel_buffer_object */
+#ifdef GL_ARB_point_parameters
+ _glewInfo_GL_ARB_point_parameters();
+#endif /* GL_ARB_point_parameters */
+#ifdef GL_ARB_point_sprite
+ _glewInfo_GL_ARB_point_sprite();
+#endif /* GL_ARB_point_sprite */
+#ifdef GL_ARB_shader_objects
+ _glewInfo_GL_ARB_shader_objects();
+#endif /* GL_ARB_shader_objects */
+#ifdef GL_ARB_shading_language_100
+ _glewInfo_GL_ARB_shading_language_100();
+#endif /* GL_ARB_shading_language_100 */
+#ifdef GL_ARB_shadow
+ _glewInfo_GL_ARB_shadow();
+#endif /* GL_ARB_shadow */
+#ifdef GL_ARB_shadow_ambient
+ _glewInfo_GL_ARB_shadow_ambient();
+#endif /* GL_ARB_shadow_ambient */
+#ifdef GL_ARB_texture_border_clamp
+ _glewInfo_GL_ARB_texture_border_clamp();
+#endif /* GL_ARB_texture_border_clamp */
+#ifdef GL_ARB_texture_buffer_object
+ _glewInfo_GL_ARB_texture_buffer_object();
+#endif /* GL_ARB_texture_buffer_object */
+#ifdef GL_ARB_texture_compression
+ _glewInfo_GL_ARB_texture_compression();
+#endif /* GL_ARB_texture_compression */
+#ifdef GL_ARB_texture_compression_rgtc
+ _glewInfo_GL_ARB_texture_compression_rgtc();
+#endif /* GL_ARB_texture_compression_rgtc */
+#ifdef GL_ARB_texture_cube_map
+ _glewInfo_GL_ARB_texture_cube_map();
+#endif /* GL_ARB_texture_cube_map */
+#ifdef GL_ARB_texture_env_add
+ _glewInfo_GL_ARB_texture_env_add();
+#endif /* GL_ARB_texture_env_add */
+#ifdef GL_ARB_texture_env_combine
+ _glewInfo_GL_ARB_texture_env_combine();
+#endif /* GL_ARB_texture_env_combine */
+#ifdef GL_ARB_texture_env_crossbar
+ _glewInfo_GL_ARB_texture_env_crossbar();
+#endif /* GL_ARB_texture_env_crossbar */
+#ifdef GL_ARB_texture_env_dot3
+ _glewInfo_GL_ARB_texture_env_dot3();
+#endif /* GL_ARB_texture_env_dot3 */
+#ifdef GL_ARB_texture_float
+ _glewInfo_GL_ARB_texture_float();
+#endif /* GL_ARB_texture_float */
+#ifdef GL_ARB_texture_mirrored_repeat
+ _glewInfo_GL_ARB_texture_mirrored_repeat();
+#endif /* GL_ARB_texture_mirrored_repeat */
+#ifdef GL_ARB_texture_non_power_of_two
+ _glewInfo_GL_ARB_texture_non_power_of_two();
+#endif /* GL_ARB_texture_non_power_of_two */
+#ifdef GL_ARB_texture_rectangle
+ _glewInfo_GL_ARB_texture_rectangle();
+#endif /* GL_ARB_texture_rectangle */
+#ifdef GL_ARB_texture_rg
+ _glewInfo_GL_ARB_texture_rg();
+#endif /* GL_ARB_texture_rg */
+#ifdef GL_ARB_transpose_matrix
+ _glewInfo_GL_ARB_transpose_matrix();
+#endif /* GL_ARB_transpose_matrix */
+#ifdef GL_ARB_vertex_array_object
+ _glewInfo_GL_ARB_vertex_array_object();
+#endif /* GL_ARB_vertex_array_object */
+#ifdef GL_ARB_vertex_blend
+ _glewInfo_GL_ARB_vertex_blend();
+#endif /* GL_ARB_vertex_blend */
+#ifdef GL_ARB_vertex_buffer_object
+ _glewInfo_GL_ARB_vertex_buffer_object();
+#endif /* GL_ARB_vertex_buffer_object */
+#ifdef GL_ARB_vertex_program
+ _glewInfo_GL_ARB_vertex_program();
+#endif /* GL_ARB_vertex_program */
+#ifdef GL_ARB_vertex_shader
+ _glewInfo_GL_ARB_vertex_shader();
+#endif /* GL_ARB_vertex_shader */
+#ifdef GL_ARB_window_pos
+ _glewInfo_GL_ARB_window_pos();
+#endif /* GL_ARB_window_pos */
+#ifdef GL_ATIX_point_sprites
+ _glewInfo_GL_ATIX_point_sprites();
+#endif /* GL_ATIX_point_sprites */
+#ifdef GL_ATIX_texture_env_combine3
+ _glewInfo_GL_ATIX_texture_env_combine3();
+#endif /* GL_ATIX_texture_env_combine3 */
+#ifdef GL_ATIX_texture_env_route
+ _glewInfo_GL_ATIX_texture_env_route();
+#endif /* GL_ATIX_texture_env_route */
+#ifdef GL_ATIX_vertex_shader_output_point_size
+ _glewInfo_GL_ATIX_vertex_shader_output_point_size();
+#endif /* GL_ATIX_vertex_shader_output_point_size */
+#ifdef GL_ATI_draw_buffers
+ _glewInfo_GL_ATI_draw_buffers();
+#endif /* GL_ATI_draw_buffers */
+#ifdef GL_ATI_element_array
+ _glewInfo_GL_ATI_element_array();
+#endif /* GL_ATI_element_array */
+#ifdef GL_ATI_envmap_bumpmap
+ _glewInfo_GL_ATI_envmap_bumpmap();
+#endif /* GL_ATI_envmap_bumpmap */
+#ifdef GL_ATI_fragment_shader
+ _glewInfo_GL_ATI_fragment_shader();
+#endif /* GL_ATI_fragment_shader */
+#ifdef GL_ATI_map_object_buffer
+ _glewInfo_GL_ATI_map_object_buffer();
+#endif /* GL_ATI_map_object_buffer */
+#ifdef GL_ATI_pn_triangles
+ _glewInfo_GL_ATI_pn_triangles();
+#endif /* GL_ATI_pn_triangles */
+#ifdef GL_ATI_separate_stencil
+ _glewInfo_GL_ATI_separate_stencil();
+#endif /* GL_ATI_separate_stencil */
+#ifdef GL_ATI_shader_texture_lod
+ _glewInfo_GL_ATI_shader_texture_lod();
+#endif /* GL_ATI_shader_texture_lod */
+#ifdef GL_ATI_text_fragment_shader
+ _glewInfo_GL_ATI_text_fragment_shader();
+#endif /* GL_ATI_text_fragment_shader */
+#ifdef GL_ATI_texture_compression_3dc
+ _glewInfo_GL_ATI_texture_compression_3dc();
+#endif /* GL_ATI_texture_compression_3dc */
+#ifdef GL_ATI_texture_env_combine3
+ _glewInfo_GL_ATI_texture_env_combine3();
+#endif /* GL_ATI_texture_env_combine3 */
+#ifdef GL_ATI_texture_float
+ _glewInfo_GL_ATI_texture_float();
+#endif /* GL_ATI_texture_float */
+#ifdef GL_ATI_texture_mirror_once
+ _glewInfo_GL_ATI_texture_mirror_once();
+#endif /* GL_ATI_texture_mirror_once */
+#ifdef GL_ATI_vertex_array_object
+ _glewInfo_GL_ATI_vertex_array_object();
+#endif /* GL_ATI_vertex_array_object */
+#ifdef GL_ATI_vertex_attrib_array_object
+ _glewInfo_GL_ATI_vertex_attrib_array_object();
+#endif /* GL_ATI_vertex_attrib_array_object */
+#ifdef GL_ATI_vertex_streams
+ _glewInfo_GL_ATI_vertex_streams();
+#endif /* GL_ATI_vertex_streams */
+#ifdef GL_EXT_422_pixels
+ _glewInfo_GL_EXT_422_pixels();
+#endif /* GL_EXT_422_pixels */
+#ifdef GL_EXT_Cg_shader
+ _glewInfo_GL_EXT_Cg_shader();
+#endif /* GL_EXT_Cg_shader */
+#ifdef GL_EXT_abgr
+ _glewInfo_GL_EXT_abgr();
+#endif /* GL_EXT_abgr */
+#ifdef GL_EXT_bgra
+ _glewInfo_GL_EXT_bgra();
+#endif /* GL_EXT_bgra */
+#ifdef GL_EXT_bindable_uniform
+ _glewInfo_GL_EXT_bindable_uniform();
+#endif /* GL_EXT_bindable_uniform */
+#ifdef GL_EXT_blend_color
+ _glewInfo_GL_EXT_blend_color();
+#endif /* GL_EXT_blend_color */
+#ifdef GL_EXT_blend_equation_separate
+ _glewInfo_GL_EXT_blend_equation_separate();
+#endif /* GL_EXT_blend_equation_separate */
+#ifdef GL_EXT_blend_func_separate
+ _glewInfo_GL_EXT_blend_func_separate();
+#endif /* GL_EXT_blend_func_separate */
+#ifdef GL_EXT_blend_logic_op
+ _glewInfo_GL_EXT_blend_logic_op();
+#endif /* GL_EXT_blend_logic_op */
+#ifdef GL_EXT_blend_minmax
+ _glewInfo_GL_EXT_blend_minmax();
+#endif /* GL_EXT_blend_minmax */
+#ifdef GL_EXT_blend_subtract
+ _glewInfo_GL_EXT_blend_subtract();
+#endif /* GL_EXT_blend_subtract */
+#ifdef GL_EXT_clip_volume_hint
+ _glewInfo_GL_EXT_clip_volume_hint();
+#endif /* GL_EXT_clip_volume_hint */
+#ifdef GL_EXT_cmyka
+ _glewInfo_GL_EXT_cmyka();
+#endif /* GL_EXT_cmyka */
+#ifdef GL_EXT_color_subtable
+ _glewInfo_GL_EXT_color_subtable();
+#endif /* GL_EXT_color_subtable */
+#ifdef GL_EXT_compiled_vertex_array
+ _glewInfo_GL_EXT_compiled_vertex_array();
+#endif /* GL_EXT_compiled_vertex_array */
+#ifdef GL_EXT_convolution
+ _glewInfo_GL_EXT_convolution();
+#endif /* GL_EXT_convolution */
+#ifdef GL_EXT_coordinate_frame
+ _glewInfo_GL_EXT_coordinate_frame();
+#endif /* GL_EXT_coordinate_frame */
+#ifdef GL_EXT_copy_texture
+ _glewInfo_GL_EXT_copy_texture();
+#endif /* GL_EXT_copy_texture */
+#ifdef GL_EXT_cull_vertex
+ _glewInfo_GL_EXT_cull_vertex();
+#endif /* GL_EXT_cull_vertex */
+#ifdef GL_EXT_depth_bounds_test
+ _glewInfo_GL_EXT_depth_bounds_test();
+#endif /* GL_EXT_depth_bounds_test */
+#ifdef GL_EXT_direct_state_access
+ _glewInfo_GL_EXT_direct_state_access();
+#endif /* GL_EXT_direct_state_access */
+#ifdef GL_EXT_draw_buffers2
+ _glewInfo_GL_EXT_draw_buffers2();
+#endif /* GL_EXT_draw_buffers2 */
+#ifdef GL_EXT_draw_instanced
+ _glewInfo_GL_EXT_draw_instanced();
+#endif /* GL_EXT_draw_instanced */
+#ifdef GL_EXT_draw_range_elements
+ _glewInfo_GL_EXT_draw_range_elements();
+#endif /* GL_EXT_draw_range_elements */
+#ifdef GL_EXT_fog_coord
+ _glewInfo_GL_EXT_fog_coord();
+#endif /* GL_EXT_fog_coord */
+#ifdef GL_EXT_fragment_lighting
+ _glewInfo_GL_EXT_fragment_lighting();
+#endif /* GL_EXT_fragment_lighting */
+#ifdef GL_EXT_framebuffer_blit
+ _glewInfo_GL_EXT_framebuffer_blit();
+#endif /* GL_EXT_framebuffer_blit */
+#ifdef GL_EXT_framebuffer_multisample
+ _glewInfo_GL_EXT_framebuffer_multisample();
+#endif /* GL_EXT_framebuffer_multisample */
+#ifdef GL_EXT_framebuffer_object
+ _glewInfo_GL_EXT_framebuffer_object();
+#endif /* GL_EXT_framebuffer_object */
+#ifdef GL_EXT_framebuffer_sRGB
+ _glewInfo_GL_EXT_framebuffer_sRGB();
+#endif /* GL_EXT_framebuffer_sRGB */
+#ifdef GL_EXT_geometry_shader4
+ _glewInfo_GL_EXT_geometry_shader4();
+#endif /* GL_EXT_geometry_shader4 */
+#ifdef GL_EXT_gpu_program_parameters
+ _glewInfo_GL_EXT_gpu_program_parameters();
+#endif /* GL_EXT_gpu_program_parameters */
+#ifdef GL_EXT_gpu_shader4
+ _glewInfo_GL_EXT_gpu_shader4();
+#endif /* GL_EXT_gpu_shader4 */
+#ifdef GL_EXT_histogram
+ _glewInfo_GL_EXT_histogram();
+#endif /* GL_EXT_histogram */
+#ifdef GL_EXT_index_array_formats
+ _glewInfo_GL_EXT_index_array_formats();
+#endif /* GL_EXT_index_array_formats */
+#ifdef GL_EXT_index_func
+ _glewInfo_GL_EXT_index_func();
+#endif /* GL_EXT_index_func */
+#ifdef GL_EXT_index_material
+ _glewInfo_GL_EXT_index_material();
+#endif /* GL_EXT_index_material */
+#ifdef GL_EXT_index_texture
+ _glewInfo_GL_EXT_index_texture();
+#endif /* GL_EXT_index_texture */
+#ifdef GL_EXT_light_texture
+ _glewInfo_GL_EXT_light_texture();
+#endif /* GL_EXT_light_texture */
+#ifdef GL_EXT_misc_attribute
+ _glewInfo_GL_EXT_misc_attribute();
+#endif /* GL_EXT_misc_attribute */
+#ifdef GL_EXT_multi_draw_arrays
+ _glewInfo_GL_EXT_multi_draw_arrays();
+#endif /* GL_EXT_multi_draw_arrays */
+#ifdef GL_EXT_multisample
+ _glewInfo_GL_EXT_multisample();
+#endif /* GL_EXT_multisample */
+#ifdef GL_EXT_packed_depth_stencil
+ _glewInfo_GL_EXT_packed_depth_stencil();
+#endif /* GL_EXT_packed_depth_stencil */
+#ifdef GL_EXT_packed_float
+ _glewInfo_GL_EXT_packed_float();
+#endif /* GL_EXT_packed_float */
+#ifdef GL_EXT_packed_pixels
+ _glewInfo_GL_EXT_packed_pixels();
+#endif /* GL_EXT_packed_pixels */
+#ifdef GL_EXT_paletted_texture
+ _glewInfo_GL_EXT_paletted_texture();
+#endif /* GL_EXT_paletted_texture */
+#ifdef GL_EXT_pixel_buffer_object
+ _glewInfo_GL_EXT_pixel_buffer_object();
+#endif /* GL_EXT_pixel_buffer_object */
+#ifdef GL_EXT_pixel_transform
+ _glewInfo_GL_EXT_pixel_transform();
+#endif /* GL_EXT_pixel_transform */
+#ifdef GL_EXT_pixel_transform_color_table
+ _glewInfo_GL_EXT_pixel_transform_color_table();
+#endif /* GL_EXT_pixel_transform_color_table */
+#ifdef GL_EXT_point_parameters
+ _glewInfo_GL_EXT_point_parameters();
+#endif /* GL_EXT_point_parameters */
+#ifdef GL_EXT_polygon_offset
+ _glewInfo_GL_EXT_polygon_offset();
+#endif /* GL_EXT_polygon_offset */
+#ifdef GL_EXT_rescale_normal
+ _glewInfo_GL_EXT_rescale_normal();
+#endif /* GL_EXT_rescale_normal */
+#ifdef GL_EXT_scene_marker
+ _glewInfo_GL_EXT_scene_marker();
+#endif /* GL_EXT_scene_marker */
+#ifdef GL_EXT_secondary_color
+ _glewInfo_GL_EXT_secondary_color();
+#endif /* GL_EXT_secondary_color */
+#ifdef GL_EXT_separate_specular_color
+ _glewInfo_GL_EXT_separate_specular_color();
+#endif /* GL_EXT_separate_specular_color */
+#ifdef GL_EXT_shadow_funcs
+ _glewInfo_GL_EXT_shadow_funcs();
+#endif /* GL_EXT_shadow_funcs */
+#ifdef GL_EXT_shared_texture_palette
+ _glewInfo_GL_EXT_shared_texture_palette();
+#endif /* GL_EXT_shared_texture_palette */
+#ifdef GL_EXT_stencil_clear_tag
+ _glewInfo_GL_EXT_stencil_clear_tag();
+#endif /* GL_EXT_stencil_clear_tag */
+#ifdef GL_EXT_stencil_two_side
+ _glewInfo_GL_EXT_stencil_two_side();
+#endif /* GL_EXT_stencil_two_side */
+#ifdef GL_EXT_stencil_wrap
+ _glewInfo_GL_EXT_stencil_wrap();
+#endif /* GL_EXT_stencil_wrap */
+#ifdef GL_EXT_subtexture
+ _glewInfo_GL_EXT_subtexture();
+#endif /* GL_EXT_subtexture */
+#ifdef GL_EXT_texture
+ _glewInfo_GL_EXT_texture();
+#endif /* GL_EXT_texture */
+#ifdef GL_EXT_texture3D
+ _glewInfo_GL_EXT_texture3D();
+#endif /* GL_EXT_texture3D */
+#ifdef GL_EXT_texture_array
+ _glewInfo_GL_EXT_texture_array();
+#endif /* GL_EXT_texture_array */
+#ifdef GL_EXT_texture_buffer_object
+ _glewInfo_GL_EXT_texture_buffer_object();
+#endif /* GL_EXT_texture_buffer_object */
+#ifdef GL_EXT_texture_compression_dxt1
+ _glewInfo_GL_EXT_texture_compression_dxt1();
+#endif /* GL_EXT_texture_compression_dxt1 */
+#ifdef GL_EXT_texture_compression_latc
+ _glewInfo_GL_EXT_texture_compression_latc();
+#endif /* GL_EXT_texture_compression_latc */
+#ifdef GL_EXT_texture_compression_rgtc
+ _glewInfo_GL_EXT_texture_compression_rgtc();
+#endif /* GL_EXT_texture_compression_rgtc */
+#ifdef GL_EXT_texture_compression_s3tc
+ _glewInfo_GL_EXT_texture_compression_s3tc();
+#endif /* GL_EXT_texture_compression_s3tc */
+#ifdef GL_EXT_texture_cube_map
+ _glewInfo_GL_EXT_texture_cube_map();
+#endif /* GL_EXT_texture_cube_map */
+#ifdef GL_EXT_texture_edge_clamp
+ _glewInfo_GL_EXT_texture_edge_clamp();
+#endif /* GL_EXT_texture_edge_clamp */
+#ifdef GL_EXT_texture_env
+ _glewInfo_GL_EXT_texture_env();
+#endif /* GL_EXT_texture_env */
+#ifdef GL_EXT_texture_env_add
+ _glewInfo_GL_EXT_texture_env_add();
+#endif /* GL_EXT_texture_env_add */
+#ifdef GL_EXT_texture_env_combine
+ _glewInfo_GL_EXT_texture_env_combine();
+#endif /* GL_EXT_texture_env_combine */
+#ifdef GL_EXT_texture_env_dot3
+ _glewInfo_GL_EXT_texture_env_dot3();
+#endif /* GL_EXT_texture_env_dot3 */
+#ifdef GL_EXT_texture_filter_anisotropic
+ _glewInfo_GL_EXT_texture_filter_anisotropic();
+#endif /* GL_EXT_texture_filter_anisotropic */
+#ifdef GL_EXT_texture_integer
+ _glewInfo_GL_EXT_texture_integer();
+#endif /* GL_EXT_texture_integer */
+#ifdef GL_EXT_texture_lod_bias
+ _glewInfo_GL_EXT_texture_lod_bias();
+#endif /* GL_EXT_texture_lod_bias */
+#ifdef GL_EXT_texture_mirror_clamp
+ _glewInfo_GL_EXT_texture_mirror_clamp();
+#endif /* GL_EXT_texture_mirror_clamp */
+#ifdef GL_EXT_texture_object
+ _glewInfo_GL_EXT_texture_object();
+#endif /* GL_EXT_texture_object */
+#ifdef GL_EXT_texture_perturb_normal
+ _glewInfo_GL_EXT_texture_perturb_normal();
+#endif /* GL_EXT_texture_perturb_normal */
+#ifdef GL_EXT_texture_rectangle
+ _glewInfo_GL_EXT_texture_rectangle();
+#endif /* GL_EXT_texture_rectangle */
+#ifdef GL_EXT_texture_sRGB
+ _glewInfo_GL_EXT_texture_sRGB();
+#endif /* GL_EXT_texture_sRGB */
+#ifdef GL_EXT_texture_shared_exponent
+ _glewInfo_GL_EXT_texture_shared_exponent();
+#endif /* GL_EXT_texture_shared_exponent */
+#ifdef GL_EXT_texture_swizzle
+ _glewInfo_GL_EXT_texture_swizzle();
+#endif /* GL_EXT_texture_swizzle */
+#ifdef GL_EXT_timer_query
+ _glewInfo_GL_EXT_timer_query();
+#endif /* GL_EXT_timer_query */
+#ifdef GL_EXT_transform_feedback
+ _glewInfo_GL_EXT_transform_feedback();
+#endif /* GL_EXT_transform_feedback */
+#ifdef GL_EXT_vertex_array
+ _glewInfo_GL_EXT_vertex_array();
+#endif /* GL_EXT_vertex_array */
+#ifdef GL_EXT_vertex_array_bgra
+ _glewInfo_GL_EXT_vertex_array_bgra();
+#endif /* GL_EXT_vertex_array_bgra */
+#ifdef GL_EXT_vertex_shader
+ _glewInfo_GL_EXT_vertex_shader();
+#endif /* GL_EXT_vertex_shader */
+#ifdef GL_EXT_vertex_weighting
+ _glewInfo_GL_EXT_vertex_weighting();
+#endif /* GL_EXT_vertex_weighting */
+#ifdef GL_GREMEDY_frame_terminator
+ _glewInfo_GL_GREMEDY_frame_terminator();
+#endif /* GL_GREMEDY_frame_terminator */
+#ifdef GL_GREMEDY_string_marker
+ _glewInfo_GL_GREMEDY_string_marker();
+#endif /* GL_GREMEDY_string_marker */
+#ifdef GL_HP_convolution_border_modes
+ _glewInfo_GL_HP_convolution_border_modes();
+#endif /* GL_HP_convolution_border_modes */
+#ifdef GL_HP_image_transform
+ _glewInfo_GL_HP_image_transform();
+#endif /* GL_HP_image_transform */
+#ifdef GL_HP_occlusion_test
+ _glewInfo_GL_HP_occlusion_test();
+#endif /* GL_HP_occlusion_test */
+#ifdef GL_HP_texture_lighting
+ _glewInfo_GL_HP_texture_lighting();
+#endif /* GL_HP_texture_lighting */
+#ifdef GL_IBM_cull_vertex
+ _glewInfo_GL_IBM_cull_vertex();
+#endif /* GL_IBM_cull_vertex */
+#ifdef GL_IBM_multimode_draw_arrays
+ _glewInfo_GL_IBM_multimode_draw_arrays();
+#endif /* GL_IBM_multimode_draw_arrays */
+#ifdef GL_IBM_rasterpos_clip
+ _glewInfo_GL_IBM_rasterpos_clip();
+#endif /* GL_IBM_rasterpos_clip */
+#ifdef GL_IBM_static_data
+ _glewInfo_GL_IBM_static_data();
+#endif /* GL_IBM_static_data */
+#ifdef GL_IBM_texture_mirrored_repeat
+ _glewInfo_GL_IBM_texture_mirrored_repeat();
+#endif /* GL_IBM_texture_mirrored_repeat */
+#ifdef GL_IBM_vertex_array_lists
+ _glewInfo_GL_IBM_vertex_array_lists();
+#endif /* GL_IBM_vertex_array_lists */
+#ifdef GL_INGR_color_clamp
+ _glewInfo_GL_INGR_color_clamp();
+#endif /* GL_INGR_color_clamp */
+#ifdef GL_INGR_interlace_read
+ _glewInfo_GL_INGR_interlace_read();
+#endif /* GL_INGR_interlace_read */
+#ifdef GL_INTEL_parallel_arrays
+ _glewInfo_GL_INTEL_parallel_arrays();
+#endif /* GL_INTEL_parallel_arrays */
+#ifdef GL_INTEL_texture_scissor
+ _glewInfo_GL_INTEL_texture_scissor();
+#endif /* GL_INTEL_texture_scissor */
+#ifdef GL_KTX_buffer_region
+ _glewInfo_GL_KTX_buffer_region();
+#endif /* GL_KTX_buffer_region */
+#ifdef GL_MESAX_texture_stack
+ _glewInfo_GL_MESAX_texture_stack();
+#endif /* GL_MESAX_texture_stack */
+#ifdef GL_MESA_pack_invert
+ _glewInfo_GL_MESA_pack_invert();
+#endif /* GL_MESA_pack_invert */
+#ifdef GL_MESA_resize_buffers
+ _glewInfo_GL_MESA_resize_buffers();
+#endif /* GL_MESA_resize_buffers */
+#ifdef GL_MESA_window_pos
+ _glewInfo_GL_MESA_window_pos();
+#endif /* GL_MESA_window_pos */
+#ifdef GL_MESA_ycbcr_texture
+ _glewInfo_GL_MESA_ycbcr_texture();
+#endif /* GL_MESA_ycbcr_texture */
+#ifdef GL_NV_blend_square
+ _glewInfo_GL_NV_blend_square();
+#endif /* GL_NV_blend_square */
+#ifdef GL_NV_conditional_render
+ _glewInfo_GL_NV_conditional_render();
+#endif /* GL_NV_conditional_render */
+#ifdef GL_NV_copy_depth_to_color
+ _glewInfo_GL_NV_copy_depth_to_color();
+#endif /* GL_NV_copy_depth_to_color */
+#ifdef GL_NV_depth_buffer_float
+ _glewInfo_GL_NV_depth_buffer_float();
+#endif /* GL_NV_depth_buffer_float */
+#ifdef GL_NV_depth_clamp
+ _glewInfo_GL_NV_depth_clamp();
+#endif /* GL_NV_depth_clamp */
+#ifdef GL_NV_depth_range_unclamped
+ _glewInfo_GL_NV_depth_range_unclamped();
+#endif /* GL_NV_depth_range_unclamped */
+#ifdef GL_NV_evaluators
+ _glewInfo_GL_NV_evaluators();
+#endif /* GL_NV_evaluators */
+#ifdef GL_NV_explicit_multisample
+ _glewInfo_GL_NV_explicit_multisample();
+#endif /* GL_NV_explicit_multisample */
+#ifdef GL_NV_fence
+ _glewInfo_GL_NV_fence();
+#endif /* GL_NV_fence */
+#ifdef GL_NV_float_buffer
+ _glewInfo_GL_NV_float_buffer();
+#endif /* GL_NV_float_buffer */
+#ifdef GL_NV_fog_distance
+ _glewInfo_GL_NV_fog_distance();
+#endif /* GL_NV_fog_distance */
+#ifdef GL_NV_fragment_program
+ _glewInfo_GL_NV_fragment_program();
+#endif /* GL_NV_fragment_program */
+#ifdef GL_NV_fragment_program2
+ _glewInfo_GL_NV_fragment_program2();
+#endif /* GL_NV_fragment_program2 */
+#ifdef GL_NV_fragment_program4
+ _glewInfo_GL_NV_fragment_program4();
+#endif /* GL_NV_fragment_program4 */
+#ifdef GL_NV_fragment_program_option
+ _glewInfo_GL_NV_fragment_program_option();
+#endif /* GL_NV_fragment_program_option */
+#ifdef GL_NV_framebuffer_multisample_coverage
+ _glewInfo_GL_NV_framebuffer_multisample_coverage();
+#endif /* GL_NV_framebuffer_multisample_coverage */
+#ifdef GL_NV_geometry_program4
+ _glewInfo_GL_NV_geometry_program4();
+#endif /* GL_NV_geometry_program4 */
+#ifdef GL_NV_geometry_shader4
+ _glewInfo_GL_NV_geometry_shader4();
+#endif /* GL_NV_geometry_shader4 */
+#ifdef GL_NV_gpu_program4
+ _glewInfo_GL_NV_gpu_program4();
+#endif /* GL_NV_gpu_program4 */
+#ifdef GL_NV_half_float
+ _glewInfo_GL_NV_half_float();
+#endif /* GL_NV_half_float */
+#ifdef GL_NV_light_max_exponent
+ _glewInfo_GL_NV_light_max_exponent();
+#endif /* GL_NV_light_max_exponent */
+#ifdef GL_NV_multisample_filter_hint
+ _glewInfo_GL_NV_multisample_filter_hint();
+#endif /* GL_NV_multisample_filter_hint */
+#ifdef GL_NV_occlusion_query
+ _glewInfo_GL_NV_occlusion_query();
+#endif /* GL_NV_occlusion_query */
+#ifdef GL_NV_packed_depth_stencil
+ _glewInfo_GL_NV_packed_depth_stencil();
+#endif /* GL_NV_packed_depth_stencil */
+#ifdef GL_NV_parameter_buffer_object
+ _glewInfo_GL_NV_parameter_buffer_object();
+#endif /* GL_NV_parameter_buffer_object */
+#ifdef GL_NV_pixel_data_range
+ _glewInfo_GL_NV_pixel_data_range();
+#endif /* GL_NV_pixel_data_range */
+#ifdef GL_NV_point_sprite
+ _glewInfo_GL_NV_point_sprite();
+#endif /* GL_NV_point_sprite */
+#ifdef GL_NV_present_video
+ _glewInfo_GL_NV_present_video();
+#endif /* GL_NV_present_video */
+#ifdef GL_NV_primitive_restart
+ _glewInfo_GL_NV_primitive_restart();
+#endif /* GL_NV_primitive_restart */
+#ifdef GL_NV_register_combiners
+ _glewInfo_GL_NV_register_combiners();
+#endif /* GL_NV_register_combiners */
+#ifdef GL_NV_register_combiners2
+ _glewInfo_GL_NV_register_combiners2();
+#endif /* GL_NV_register_combiners2 */
+#ifdef GL_NV_texgen_emboss
+ _glewInfo_GL_NV_texgen_emboss();
+#endif /* GL_NV_texgen_emboss */
+#ifdef GL_NV_texgen_reflection
+ _glewInfo_GL_NV_texgen_reflection();
+#endif /* GL_NV_texgen_reflection */
+#ifdef GL_NV_texture_compression_vtc
+ _glewInfo_GL_NV_texture_compression_vtc();
+#endif /* GL_NV_texture_compression_vtc */
+#ifdef GL_NV_texture_env_combine4
+ _glewInfo_GL_NV_texture_env_combine4();
+#endif /* GL_NV_texture_env_combine4 */
+#ifdef GL_NV_texture_expand_normal
+ _glewInfo_GL_NV_texture_expand_normal();
+#endif /* GL_NV_texture_expand_normal */
+#ifdef GL_NV_texture_rectangle
+ _glewInfo_GL_NV_texture_rectangle();
+#endif /* GL_NV_texture_rectangle */
+#ifdef GL_NV_texture_shader
+ _glewInfo_GL_NV_texture_shader();
+#endif /* GL_NV_texture_shader */
+#ifdef GL_NV_texture_shader2
+ _glewInfo_GL_NV_texture_shader2();
+#endif /* GL_NV_texture_shader2 */
+#ifdef GL_NV_texture_shader3
+ _glewInfo_GL_NV_texture_shader3();
+#endif /* GL_NV_texture_shader3 */
+#ifdef GL_NV_transform_feedback
+ _glewInfo_GL_NV_transform_feedback();
+#endif /* GL_NV_transform_feedback */
+#ifdef GL_NV_vertex_array_range
+ _glewInfo_GL_NV_vertex_array_range();
+#endif /* GL_NV_vertex_array_range */
+#ifdef GL_NV_vertex_array_range2
+ _glewInfo_GL_NV_vertex_array_range2();
+#endif /* GL_NV_vertex_array_range2 */
+#ifdef GL_NV_vertex_program
+ _glewInfo_GL_NV_vertex_program();
+#endif /* GL_NV_vertex_program */
+#ifdef GL_NV_vertex_program1_1
+ _glewInfo_GL_NV_vertex_program1_1();
+#endif /* GL_NV_vertex_program1_1 */
+#ifdef GL_NV_vertex_program2
+ _glewInfo_GL_NV_vertex_program2();
+#endif /* GL_NV_vertex_program2 */
+#ifdef GL_NV_vertex_program2_option
+ _glewInfo_GL_NV_vertex_program2_option();
+#endif /* GL_NV_vertex_program2_option */
+#ifdef GL_NV_vertex_program3
+ _glewInfo_GL_NV_vertex_program3();
+#endif /* GL_NV_vertex_program3 */
+#ifdef GL_NV_vertex_program4
+ _glewInfo_GL_NV_vertex_program4();
+#endif /* GL_NV_vertex_program4 */
+#ifdef GL_OES_byte_coordinates
+ _glewInfo_GL_OES_byte_coordinates();
+#endif /* GL_OES_byte_coordinates */
+#ifdef GL_OES_compressed_paletted_texture
+ _glewInfo_GL_OES_compressed_paletted_texture();
+#endif /* GL_OES_compressed_paletted_texture */
+#ifdef GL_OES_read_format
+ _glewInfo_GL_OES_read_format();
+#endif /* GL_OES_read_format */
+#ifdef GL_OES_single_precision
+ _glewInfo_GL_OES_single_precision();
+#endif /* GL_OES_single_precision */
+#ifdef GL_OML_interlace
+ _glewInfo_GL_OML_interlace();
+#endif /* GL_OML_interlace */
+#ifdef GL_OML_resample
+ _glewInfo_GL_OML_resample();
+#endif /* GL_OML_resample */
+#ifdef GL_OML_subsample
+ _glewInfo_GL_OML_subsample();
+#endif /* GL_OML_subsample */
+#ifdef GL_PGI_misc_hints
+ _glewInfo_GL_PGI_misc_hints();
+#endif /* GL_PGI_misc_hints */
+#ifdef GL_PGI_vertex_hints
+ _glewInfo_GL_PGI_vertex_hints();
+#endif /* GL_PGI_vertex_hints */
+#ifdef GL_REND_screen_coordinates
+ _glewInfo_GL_REND_screen_coordinates();
+#endif /* GL_REND_screen_coordinates */
+#ifdef GL_S3_s3tc
+ _glewInfo_GL_S3_s3tc();
+#endif /* GL_S3_s3tc */
+#ifdef GL_SGIS_color_range
+ _glewInfo_GL_SGIS_color_range();
+#endif /* GL_SGIS_color_range */
+#ifdef GL_SGIS_detail_texture
+ _glewInfo_GL_SGIS_detail_texture();
+#endif /* GL_SGIS_detail_texture */
+#ifdef GL_SGIS_fog_function
+ _glewInfo_GL_SGIS_fog_function();
+#endif /* GL_SGIS_fog_function */
+#ifdef GL_SGIS_generate_mipmap
+ _glewInfo_GL_SGIS_generate_mipmap();
+#endif /* GL_SGIS_generate_mipmap */
+#ifdef GL_SGIS_multisample
+ _glewInfo_GL_SGIS_multisample();
+#endif /* GL_SGIS_multisample */
+#ifdef GL_SGIS_pixel_texture
+ _glewInfo_GL_SGIS_pixel_texture();
+#endif /* GL_SGIS_pixel_texture */
+#ifdef GL_SGIS_point_line_texgen
+ _glewInfo_GL_SGIS_point_line_texgen();
+#endif /* GL_SGIS_point_line_texgen */
+#ifdef GL_SGIS_sharpen_texture
+ _glewInfo_GL_SGIS_sharpen_texture();
+#endif /* GL_SGIS_sharpen_texture */
+#ifdef GL_SGIS_texture4D
+ _glewInfo_GL_SGIS_texture4D();
+#endif /* GL_SGIS_texture4D */
+#ifdef GL_SGIS_texture_border_clamp
+ _glewInfo_GL_SGIS_texture_border_clamp();
+#endif /* GL_SGIS_texture_border_clamp */
+#ifdef GL_SGIS_texture_edge_clamp
+ _glewInfo_GL_SGIS_texture_edge_clamp();
+#endif /* GL_SGIS_texture_edge_clamp */
+#ifdef GL_SGIS_texture_filter4
+ _glewInfo_GL_SGIS_texture_filter4();
+#endif /* GL_SGIS_texture_filter4 */
+#ifdef GL_SGIS_texture_lod
+ _glewInfo_GL_SGIS_texture_lod();
+#endif /* GL_SGIS_texture_lod */
+#ifdef GL_SGIS_texture_select
+ _glewInfo_GL_SGIS_texture_select();
+#endif /* GL_SGIS_texture_select */
+#ifdef GL_SGIX_async
+ _glewInfo_GL_SGIX_async();
+#endif /* GL_SGIX_async */
+#ifdef GL_SGIX_async_histogram
+ _glewInfo_GL_SGIX_async_histogram();
+#endif /* GL_SGIX_async_histogram */
+#ifdef GL_SGIX_async_pixel
+ _glewInfo_GL_SGIX_async_pixel();
+#endif /* GL_SGIX_async_pixel */
+#ifdef GL_SGIX_blend_alpha_minmax
+ _glewInfo_GL_SGIX_blend_alpha_minmax();
+#endif /* GL_SGIX_blend_alpha_minmax */
+#ifdef GL_SGIX_clipmap
+ _glewInfo_GL_SGIX_clipmap();
+#endif /* GL_SGIX_clipmap */
+#ifdef GL_SGIX_convolution_accuracy
+ _glewInfo_GL_SGIX_convolution_accuracy();
+#endif /* GL_SGIX_convolution_accuracy */
+#ifdef GL_SGIX_depth_texture
+ _glewInfo_GL_SGIX_depth_texture();
+#endif /* GL_SGIX_depth_texture */
+#ifdef GL_SGIX_flush_raster
+ _glewInfo_GL_SGIX_flush_raster();
+#endif /* GL_SGIX_flush_raster */
+#ifdef GL_SGIX_fog_offset
+ _glewInfo_GL_SGIX_fog_offset();
+#endif /* GL_SGIX_fog_offset */
+#ifdef GL_SGIX_fog_texture
+ _glewInfo_GL_SGIX_fog_texture();
+#endif /* GL_SGIX_fog_texture */
+#ifdef GL_SGIX_fragment_specular_lighting
+ _glewInfo_GL_SGIX_fragment_specular_lighting();
+#endif /* GL_SGIX_fragment_specular_lighting */
+#ifdef GL_SGIX_framezoom
+ _glewInfo_GL_SGIX_framezoom();
+#endif /* GL_SGIX_framezoom */
+#ifdef GL_SGIX_interlace
+ _glewInfo_GL_SGIX_interlace();
+#endif /* GL_SGIX_interlace */
+#ifdef GL_SGIX_ir_instrument1
+ _glewInfo_GL_SGIX_ir_instrument1();
+#endif /* GL_SGIX_ir_instrument1 */
+#ifdef GL_SGIX_list_priority
+ _glewInfo_GL_SGIX_list_priority();
+#endif /* GL_SGIX_list_priority */
+#ifdef GL_SGIX_pixel_texture
+ _glewInfo_GL_SGIX_pixel_texture();
+#endif /* GL_SGIX_pixel_texture */
+#ifdef GL_SGIX_pixel_texture_bits
+ _glewInfo_GL_SGIX_pixel_texture_bits();
+#endif /* GL_SGIX_pixel_texture_bits */
+#ifdef GL_SGIX_reference_plane
+ _glewInfo_GL_SGIX_reference_plane();
+#endif /* GL_SGIX_reference_plane */
+#ifdef GL_SGIX_resample
+ _glewInfo_GL_SGIX_resample();
+#endif /* GL_SGIX_resample */
+#ifdef GL_SGIX_shadow
+ _glewInfo_GL_SGIX_shadow();
+#endif /* GL_SGIX_shadow */
+#ifdef GL_SGIX_shadow_ambient
+ _glewInfo_GL_SGIX_shadow_ambient();
+#endif /* GL_SGIX_shadow_ambient */
+#ifdef GL_SGIX_sprite
+ _glewInfo_GL_SGIX_sprite();
+#endif /* GL_SGIX_sprite */
+#ifdef GL_SGIX_tag_sample_buffer
+ _glewInfo_GL_SGIX_tag_sample_buffer();
+#endif /* GL_SGIX_tag_sample_buffer */
+#ifdef GL_SGIX_texture_add_env
+ _glewInfo_GL_SGIX_texture_add_env();
+#endif /* GL_SGIX_texture_add_env */
+#ifdef GL_SGIX_texture_coordinate_clamp
+ _glewInfo_GL_SGIX_texture_coordinate_clamp();
+#endif /* GL_SGIX_texture_coordinate_clamp */
+#ifdef GL_SGIX_texture_lod_bias
+ _glewInfo_GL_SGIX_texture_lod_bias();
+#endif /* GL_SGIX_texture_lod_bias */
+#ifdef GL_SGIX_texture_multi_buffer
+ _glewInfo_GL_SGIX_texture_multi_buffer();
+#endif /* GL_SGIX_texture_multi_buffer */
+#ifdef GL_SGIX_texture_range
+ _glewInfo_GL_SGIX_texture_range();
+#endif /* GL_SGIX_texture_range */
+#ifdef GL_SGIX_texture_scale_bias
+ _glewInfo_GL_SGIX_texture_scale_bias();
+#endif /* GL_SGIX_texture_scale_bias */
+#ifdef GL_SGIX_vertex_preclip
+ _glewInfo_GL_SGIX_vertex_preclip();
+#endif /* GL_SGIX_vertex_preclip */
+#ifdef GL_SGIX_vertex_preclip_hint
+ _glewInfo_GL_SGIX_vertex_preclip_hint();
+#endif /* GL_SGIX_vertex_preclip_hint */
+#ifdef GL_SGIX_ycrcb
+ _glewInfo_GL_SGIX_ycrcb();
+#endif /* GL_SGIX_ycrcb */
+#ifdef GL_SGI_color_matrix
+ _glewInfo_GL_SGI_color_matrix();
+#endif /* GL_SGI_color_matrix */
+#ifdef GL_SGI_color_table
+ _glewInfo_GL_SGI_color_table();
+#endif /* GL_SGI_color_table */
+#ifdef GL_SGI_texture_color_table
+ _glewInfo_GL_SGI_texture_color_table();
+#endif /* GL_SGI_texture_color_table */
+#ifdef GL_SUNX_constant_data
+ _glewInfo_GL_SUNX_constant_data();
+#endif /* GL_SUNX_constant_data */
+#ifdef GL_SUN_convolution_border_modes
+ _glewInfo_GL_SUN_convolution_border_modes();
+#endif /* GL_SUN_convolution_border_modes */
+#ifdef GL_SUN_global_alpha
+ _glewInfo_GL_SUN_global_alpha();
+#endif /* GL_SUN_global_alpha */
+#ifdef GL_SUN_mesh_array
+ _glewInfo_GL_SUN_mesh_array();
+#endif /* GL_SUN_mesh_array */
+#ifdef GL_SUN_read_video_pixels
+ _glewInfo_GL_SUN_read_video_pixels();
+#endif /* GL_SUN_read_video_pixels */
+#ifdef GL_SUN_slice_accum
+ _glewInfo_GL_SUN_slice_accum();
+#endif /* GL_SUN_slice_accum */
+#ifdef GL_SUN_triangle_list
+ _glewInfo_GL_SUN_triangle_list();
+#endif /* GL_SUN_triangle_list */
+#ifdef GL_SUN_vertex
+ _glewInfo_GL_SUN_vertex();
+#endif /* GL_SUN_vertex */
+#ifdef GL_WIN_phong_shading
+ _glewInfo_GL_WIN_phong_shading();
+#endif /* GL_WIN_phong_shading */
+#ifdef GL_WIN_specular_fog
+ _glewInfo_GL_WIN_specular_fog();
+#endif /* GL_WIN_specular_fog */
+#ifdef GL_WIN_swap_hint
+ _glewInfo_GL_WIN_swap_hint();
+#endif /* GL_WIN_swap_hint */
+}
+
+/* ------------------------------------------------------------------------ */
+
+#ifdef _WIN32
+
+static void wglewInfo ()
+{
+#ifdef WGL_3DFX_multisample
+ _glewInfo_WGL_3DFX_multisample();
+#endif /* WGL_3DFX_multisample */
+#ifdef WGL_3DL_stereo_control
+ _glewInfo_WGL_3DL_stereo_control();
+#endif /* WGL_3DL_stereo_control */
+#ifdef WGL_ARB_buffer_region
+ _glewInfo_WGL_ARB_buffer_region();
+#endif /* WGL_ARB_buffer_region */
+#ifdef WGL_ARB_create_context
+ _glewInfo_WGL_ARB_create_context();
+#endif /* WGL_ARB_create_context */
+#ifdef WGL_ARB_extensions_string
+ _glewInfo_WGL_ARB_extensions_string();
+#endif /* WGL_ARB_extensions_string */
+#ifdef WGL_ARB_framebuffer_sRGB
+ _glewInfo_WGL_ARB_framebuffer_sRGB();
+#endif /* WGL_ARB_framebuffer_sRGB */
+#ifdef WGL_ARB_make_current_read
+ _glewInfo_WGL_ARB_make_current_read();
+#endif /* WGL_ARB_make_current_read */
+#ifdef WGL_ARB_multisample
+ _glewInfo_WGL_ARB_multisample();
+#endif /* WGL_ARB_multisample */
+#ifdef WGL_ARB_pbuffer
+ _glewInfo_WGL_ARB_pbuffer();
+#endif /* WGL_ARB_pbuffer */
+#ifdef WGL_ARB_pixel_format
+ _glewInfo_WGL_ARB_pixel_format();
+#endif /* WGL_ARB_pixel_format */
+#ifdef WGL_ARB_pixel_format_float
+ _glewInfo_WGL_ARB_pixel_format_float();
+#endif /* WGL_ARB_pixel_format_float */
+#ifdef WGL_ARB_render_texture
+ _glewInfo_WGL_ARB_render_texture();
+#endif /* WGL_ARB_render_texture */
+#ifdef WGL_ATI_pixel_format_float
+ _glewInfo_WGL_ATI_pixel_format_float();
+#endif /* WGL_ATI_pixel_format_float */
+#ifdef WGL_ATI_render_texture_rectangle
+ _glewInfo_WGL_ATI_render_texture_rectangle();
+#endif /* WGL_ATI_render_texture_rectangle */
+#ifdef WGL_EXT_depth_float
+ _glewInfo_WGL_EXT_depth_float();
+#endif /* WGL_EXT_depth_float */
+#ifdef WGL_EXT_display_color_table
+ _glewInfo_WGL_EXT_display_color_table();
+#endif /* WGL_EXT_display_color_table */
+#ifdef WGL_EXT_extensions_string
+ _glewInfo_WGL_EXT_extensions_string();
+#endif /* WGL_EXT_extensions_string */
+#ifdef WGL_EXT_framebuffer_sRGB
+ _glewInfo_WGL_EXT_framebuffer_sRGB();
+#endif /* WGL_EXT_framebuffer_sRGB */
+#ifdef WGL_EXT_make_current_read
+ _glewInfo_WGL_EXT_make_current_read();
+#endif /* WGL_EXT_make_current_read */
+#ifdef WGL_EXT_multisample
+ _glewInfo_WGL_EXT_multisample();
+#endif /* WGL_EXT_multisample */
+#ifdef WGL_EXT_pbuffer
+ _glewInfo_WGL_EXT_pbuffer();
+#endif /* WGL_EXT_pbuffer */
+#ifdef WGL_EXT_pixel_format
+ _glewInfo_WGL_EXT_pixel_format();
+#endif /* WGL_EXT_pixel_format */
+#ifdef WGL_EXT_pixel_format_packed_float
+ _glewInfo_WGL_EXT_pixel_format_packed_float();
+#endif /* WGL_EXT_pixel_format_packed_float */
+#ifdef WGL_EXT_swap_control
+ _glewInfo_WGL_EXT_swap_control();
+#endif /* WGL_EXT_swap_control */
+#ifdef WGL_I3D_digital_video_control
+ _glewInfo_WGL_I3D_digital_video_control();
+#endif /* WGL_I3D_digital_video_control */
+#ifdef WGL_I3D_gamma
+ _glewInfo_WGL_I3D_gamma();
+#endif /* WGL_I3D_gamma */
+#ifdef WGL_I3D_genlock
+ _glewInfo_WGL_I3D_genlock();
+#endif /* WGL_I3D_genlock */
+#ifdef WGL_I3D_image_buffer
+ _glewInfo_WGL_I3D_image_buffer();
+#endif /* WGL_I3D_image_buffer */
+#ifdef WGL_I3D_swap_frame_lock
+ _glewInfo_WGL_I3D_swap_frame_lock();
+#endif /* WGL_I3D_swap_frame_lock */
+#ifdef WGL_I3D_swap_frame_usage
+ _glewInfo_WGL_I3D_swap_frame_usage();
+#endif /* WGL_I3D_swap_frame_usage */
+#ifdef WGL_NV_float_buffer
+ _glewInfo_WGL_NV_float_buffer();
+#endif /* WGL_NV_float_buffer */
+#ifdef WGL_NV_gpu_affinity
+ _glewInfo_WGL_NV_gpu_affinity();
+#endif /* WGL_NV_gpu_affinity */
+#ifdef WGL_NV_present_video
+ _glewInfo_WGL_NV_present_video();
+#endif /* WGL_NV_present_video */
+#ifdef WGL_NV_render_depth_texture
+ _glewInfo_WGL_NV_render_depth_texture();
+#endif /* WGL_NV_render_depth_texture */
+#ifdef WGL_NV_render_texture_rectangle
+ _glewInfo_WGL_NV_render_texture_rectangle();
+#endif /* WGL_NV_render_texture_rectangle */
+#ifdef WGL_NV_swap_group
+ _glewInfo_WGL_NV_swap_group();
+#endif /* WGL_NV_swap_group */
+#ifdef WGL_NV_vertex_array_range
+ _glewInfo_WGL_NV_vertex_array_range();
+#endif /* WGL_NV_vertex_array_range */
+#ifdef WGL_NV_video_output
+ _glewInfo_WGL_NV_video_output();
+#endif /* WGL_NV_video_output */
+#ifdef WGL_OML_sync_control
+ _glewInfo_WGL_OML_sync_control();
+#endif /* WGL_OML_sync_control */
+}
+
+#else /* _UNIX */
+
+static void glxewInfo ()
+{
+#ifdef GLX_VERSION_1_2
+ _glewInfo_GLX_VERSION_1_2();
+#endif /* GLX_VERSION_1_2 */
+#ifdef GLX_VERSION_1_3
+ _glewInfo_GLX_VERSION_1_3();
+#endif /* GLX_VERSION_1_3 */
+#ifdef GLX_VERSION_1_4
+ _glewInfo_GLX_VERSION_1_4();
+#endif /* GLX_VERSION_1_4 */
+#ifdef GLX_3DFX_multisample
+ _glewInfo_GLX_3DFX_multisample();
+#endif /* GLX_3DFX_multisample */
+#ifdef GLX_ARB_create_context
+ _glewInfo_GLX_ARB_create_context();
+#endif /* GLX_ARB_create_context */
+#ifdef GLX_ARB_fbconfig_float
+ _glewInfo_GLX_ARB_fbconfig_float();
+#endif /* GLX_ARB_fbconfig_float */
+#ifdef GLX_ARB_framebuffer_sRGB
+ _glewInfo_GLX_ARB_framebuffer_sRGB();
+#endif /* GLX_ARB_framebuffer_sRGB */
+#ifdef GLX_ARB_get_proc_address
+ _glewInfo_GLX_ARB_get_proc_address();
+#endif /* GLX_ARB_get_proc_address */
+#ifdef GLX_ARB_multisample
+ _glewInfo_GLX_ARB_multisample();
+#endif /* GLX_ARB_multisample */
+#ifdef GLX_ATI_pixel_format_float
+ _glewInfo_GLX_ATI_pixel_format_float();
+#endif /* GLX_ATI_pixel_format_float */
+#ifdef GLX_ATI_render_texture
+ _glewInfo_GLX_ATI_render_texture();
+#endif /* GLX_ATI_render_texture */
+#ifdef GLX_EXT_fbconfig_packed_float
+ _glewInfo_GLX_EXT_fbconfig_packed_float();
+#endif /* GLX_EXT_fbconfig_packed_float */
+#ifdef GLX_EXT_framebuffer_sRGB
+ _glewInfo_GLX_EXT_framebuffer_sRGB();
+#endif /* GLX_EXT_framebuffer_sRGB */
+#ifdef GLX_EXT_import_context
+ _glewInfo_GLX_EXT_import_context();
+#endif /* GLX_EXT_import_context */
+#ifdef GLX_EXT_scene_marker
+ _glewInfo_GLX_EXT_scene_marker();
+#endif /* GLX_EXT_scene_marker */
+#ifdef GLX_EXT_texture_from_pixmap
+ _glewInfo_GLX_EXT_texture_from_pixmap();
+#endif /* GLX_EXT_texture_from_pixmap */
+#ifdef GLX_EXT_visual_info
+ _glewInfo_GLX_EXT_visual_info();
+#endif /* GLX_EXT_visual_info */
+#ifdef GLX_EXT_visual_rating
+ _glewInfo_GLX_EXT_visual_rating();
+#endif /* GLX_EXT_visual_rating */
+#ifdef GLX_MESA_agp_offset
+ _glewInfo_GLX_MESA_agp_offset();
+#endif /* GLX_MESA_agp_offset */
+#ifdef GLX_MESA_copy_sub_buffer
+ _glewInfo_GLX_MESA_copy_sub_buffer();
+#endif /* GLX_MESA_copy_sub_buffer */
+#ifdef GLX_MESA_pixmap_colormap
+ _glewInfo_GLX_MESA_pixmap_colormap();
+#endif /* GLX_MESA_pixmap_colormap */
+#ifdef GLX_MESA_release_buffers
+ _glewInfo_GLX_MESA_release_buffers();
+#endif /* GLX_MESA_release_buffers */
+#ifdef GLX_MESA_set_3dfx_mode
+ _glewInfo_GLX_MESA_set_3dfx_mode();
+#endif /* GLX_MESA_set_3dfx_mode */
+#ifdef GLX_NV_float_buffer
+ _glewInfo_GLX_NV_float_buffer();
+#endif /* GLX_NV_float_buffer */
+#ifdef GLX_NV_present_video
+ _glewInfo_GLX_NV_present_video();
+#endif /* GLX_NV_present_video */
+#ifdef GLX_NV_swap_group
+ _glewInfo_GLX_NV_swap_group();
+#endif /* GLX_NV_swap_group */
+#ifdef GLX_NV_vertex_array_range
+ _glewInfo_GLX_NV_vertex_array_range();
+#endif /* GLX_NV_vertex_array_range */
+#ifdef GLX_NV_video_output
+ _glewInfo_GLX_NV_video_output();
+#endif /* GLX_NV_video_output */
+#ifdef GLX_OML_swap_method
+ _glewInfo_GLX_OML_swap_method();
+#endif /* GLX_OML_swap_method */
+#if defined(GLX_OML_sync_control) && defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)
+#include <inttypes.h>
+ _glewInfo_GLX_OML_sync_control();
+#endif /* GLX_OML_sync_control */
+#ifdef GLX_SGIS_blended_overlay
+ _glewInfo_GLX_SGIS_blended_overlay();
+#endif /* GLX_SGIS_blended_overlay */
+#ifdef GLX_SGIS_color_range
+ _glewInfo_GLX_SGIS_color_range();
+#endif /* GLX_SGIS_color_range */
+#ifdef GLX_SGIS_multisample
+ _glewInfo_GLX_SGIS_multisample();
+#endif /* GLX_SGIS_multisample */
+#ifdef GLX_SGIS_shared_multisample
+ _glewInfo_GLX_SGIS_shared_multisample();
+#endif /* GLX_SGIS_shared_multisample */
+#ifdef GLX_SGIX_fbconfig
+ _glewInfo_GLX_SGIX_fbconfig();
+#endif /* GLX_SGIX_fbconfig */
+#ifdef GLX_SGIX_hyperpipe
+ _glewInfo_GLX_SGIX_hyperpipe();
+#endif /* GLX_SGIX_hyperpipe */
+#ifdef GLX_SGIX_pbuffer
+ _glewInfo_GLX_SGIX_pbuffer();
+#endif /* GLX_SGIX_pbuffer */
+#ifdef GLX_SGIX_swap_barrier
+ _glewInfo_GLX_SGIX_swap_barrier();
+#endif /* GLX_SGIX_swap_barrier */
+#ifdef GLX_SGIX_swap_group
+ _glewInfo_GLX_SGIX_swap_group();
+#endif /* GLX_SGIX_swap_group */
+#ifdef GLX_SGIX_video_resize
+ _glewInfo_GLX_SGIX_video_resize();
+#endif /* GLX_SGIX_video_resize */
+#ifdef GLX_SGIX_visual_select_group
+ _glewInfo_GLX_SGIX_visual_select_group();
+#endif /* GLX_SGIX_visual_select_group */
+#ifdef GLX_SGI_cushion
+ _glewInfo_GLX_SGI_cushion();
+#endif /* GLX_SGI_cushion */
+#ifdef GLX_SGI_make_current_read
+ _glewInfo_GLX_SGI_make_current_read();
+#endif /* GLX_SGI_make_current_read */
+#ifdef GLX_SGI_swap_control
+ _glewInfo_GLX_SGI_swap_control();
+#endif /* GLX_SGI_swap_control */
+#ifdef GLX_SGI_video_sync
+ _glewInfo_GLX_SGI_video_sync();
+#endif /* GLX_SGI_video_sync */
+#ifdef GLX_SUN_get_transparent_index
+ _glewInfo_GLX_SUN_get_transparent_index();
+#endif /* GLX_SUN_get_transparent_index */
+#ifdef GLX_SUN_video_resize
+ _glewInfo_GLX_SUN_video_resize();
+#endif /* GLX_SUN_video_resize */
+}
+
+#endif /* _WIN32 */
+
+/* ------------------------------------------------------------------------ */
+
+#if defined(_WIN32) || !defined(__APPLE__) || defined(GLEW_APPLE_GLX)
+int main (int argc, char** argv)
+#else
+int main (void)
+#endif
+{
+ GLuint err;
+
+#if defined(_WIN32) || !defined(__APPLE__) || defined(GLEW_APPLE_GLX)
+ char* display = NULL;
+ int visual = -1;
+
+ if (glewParseArgs(argc-1, argv+1, &display, &visual))
+ {
+#if defined(_WIN32)
+ fprintf(stderr, "Usage: glewinfo [-pf <id>]\n");
+#else
+ fprintf(stderr, "Usage: glewinfo [-display <display>] [-visual <id>]\n");
+#endif
+ return 1;
+ }
+#endif
+
+#if defined(_WIN32)
+ if (GL_TRUE == glewCreateContext(&visual))
+#elif defined(__APPLE__) && !defined(GLEW_APPLE_GLX)
+ if (GL_TRUE == glewCreateContext())
+#else
+ if (GL_TRUE == glewCreateContext(display, &visual))
+#endif
+ {
+ fprintf(stderr, "Error: glewCreateContext failed\n");
+ glewDestroyContext();
+ return 1;
+ }
+ glewExperimental = GL_TRUE;
+#ifdef GLEW_MX
+ err = glewContextInit(glewGetContext());
+#ifdef _WIN32
+ err = err || wglewContextInit(wglewGetContext());
+#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX)
+ err = err || glxewContextInit(glxewGetContext());
+#endif
+
+#else
+ err = glewInit();
+#endif
+ if (GLEW_OK != err)
+ {
+ fprintf(stderr, "Error [main]: glewInit failed: %s\n", glewGetErrorString(err));
+ glewDestroyContext();
+ return 1;
+ }
+#if defined(_WIN32)
+ f = fopen("glewinfo.txt", "w");
+ if (f == NULL) f = stdout;
+#else
+ f = stdout;
+#endif
+ fprintf(f, "---------------------------\n");
+ fprintf(f, " GLEW Extension Info\n");
+ fprintf(f, "---------------------------\n\n");
+ fprintf(f, "GLEW version %s\n", glewGetString(GLEW_VERSION));
+#if defined(_WIN32)
+ fprintf(f, "Reporting capabilities of pixelformat %d\n", visual);
+#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX)
+ fprintf(f, "Reporting capabilities of display %s, visual 0x%x\n",
+ display == NULL ? getenv("DISPLAY") : display, visual);
+#endif
+ fprintf(f, "Running on a %s from %s\n",
+ glGetString(GL_RENDERER), glGetString(GL_VENDOR));
+ fprintf(f, "OpenGL version %s is supported\n", glGetString(GL_VERSION));
+ glewInfo();
+#if defined(_WIN32)
+ wglewInfo();
+#else
+ glxewInfo();
+#endif
+ if (f != stdout) fclose(f);
+ glewDestroyContext();
+ return 0;
+}
+
+/* ------------------------------------------------------------------------ */
+
+#if defined(_WIN32) || !defined(__APPLE__) || defined(GLEW_APPLE_GLX)
+GLboolean glewParseArgs (int argc, char** argv, char** display, int* visual)
+{
+ int p = 0;
+ while (p < argc)
+ {
+#if defined(_WIN32)
+ if (!strcmp(argv[p], "-pf") || !strcmp(argv[p], "-pixelformat"))
+ {
+ if (++p >= argc) return GL_TRUE;
+ *display = 0;
+ *visual = strtol(argv[p++], NULL, 0);
+ }
+ else
+ return GL_TRUE;
+#else
+ if (!strcmp(argv[p], "-display"))
+ {
+ if (++p >= argc) return GL_TRUE;
+ *display = argv[p++];
+ }
+ else if (!strcmp(argv[p], "-visual"))
+ {
+ if (++p >= argc) return GL_TRUE;
+ *visual = (int)strtol(argv[p++], NULL, 0);
+ }
+ else
+ return GL_TRUE;
+#endif
+ }
+ return GL_FALSE;
+}
+#endif
+
+/* ------------------------------------------------------------------------ */
+
+#if defined(_WIN32)
+
+HWND wnd = NULL;
+HDC dc = NULL;
+HGLRC rc = NULL;
+
+GLboolean glewCreateContext (int* pixelformat)
+{
+ WNDCLASS wc;
+ PIXELFORMATDESCRIPTOR pfd;
+ /* register window class */
+ ZeroMemory(&wc, sizeof(WNDCLASS));
+ wc.hInstance = GetModuleHandle(NULL);
+ wc.lpfnWndProc = DefWindowProc;
+ wc.lpszClassName = "GLEW";
+ if (0 == RegisterClass(&wc)) return GL_TRUE;
+ /* create window */
+ wnd = CreateWindow("GLEW", "GLEW", 0, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT,
+ CW_USEDEFAULT, NULL, NULL, GetModuleHandle(NULL), NULL);
+ if (NULL == wnd) return GL_TRUE;
+ /* get the device context */
+ dc = GetDC(wnd);
+ if (NULL == dc) return GL_TRUE;
+ /* find pixel format */
+ ZeroMemory(&pfd, sizeof(PIXELFORMATDESCRIPTOR));
+ if (*pixelformat == -1) /* find default */
+ {
+ pfd.nSize = sizeof(PIXELFORMATDESCRIPTOR);
+ pfd.nVersion = 1;
+ pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL;
+ *pixelformat = ChoosePixelFormat(dc, &pfd);
+ if (*pixelformat == 0) return GL_TRUE;
+ }
+ /* set the pixel format for the dc */
+ if (FALSE == SetPixelFormat(dc, *pixelformat, &pfd)) return GL_TRUE;
+ /* create rendering context */
+ rc = wglCreateContext(dc);
+ if (NULL == rc) return GL_TRUE;
+ if (FALSE == wglMakeCurrent(dc, rc)) return GL_TRUE;
+ return GL_FALSE;
+}
+
+void glewDestroyContext ()
+{
+ if (NULL != rc) wglMakeCurrent(NULL, NULL);
+ if (NULL != rc) wglDeleteContext(wglGetCurrentContext());
+ if (NULL != wnd && NULL != dc) ReleaseDC(wnd, dc);
+ if (NULL != wnd) DestroyWindow(wnd);
+ UnregisterClass("GLEW", GetModuleHandle(NULL));
+}
+
+/* ------------------------------------------------------------------------ */
+
+#elif defined(__APPLE__) && !defined(GLEW_APPLE_GLX)
+
+#include <AGL/agl.h>
+
+AGLContext ctx, octx;
+
+GLboolean glewCreateContext ()
+{
+ int attrib[] = { AGL_RGBA, AGL_NONE };
+ AGLPixelFormat pf;
+ /*int major, minor;
+ SetPortWindowPort(wnd);
+ aglGetVersion(&major, &minor);
+ fprintf(stderr, "GL %d.%d\n", major, minor);*/
+ pf = aglChoosePixelFormat(NULL, 0, attrib);
+ if (NULL == pf) return GL_TRUE;
+ ctx = aglCreateContext(pf, NULL);
+ if (NULL == ctx || AGL_NO_ERROR != aglGetError()) return GL_TRUE;
+ aglDestroyPixelFormat(pf);
+ /*aglSetDrawable(ctx, GetWindowPort(wnd));*/
+ octx = aglGetCurrentContext();
+ if (NULL == aglSetCurrentContext(ctx)) return GL_TRUE;
+ return GL_FALSE;
+}
+
+void glewDestroyContext ()
+{
+ aglSetCurrentContext(octx);
+ if (NULL != ctx) aglDestroyContext(ctx);
+}
+
+/* ------------------------------------------------------------------------ */
+
+#else /* __UNIX || (__APPLE__ && GLEW_APPLE_GLX) */
+
+Display* dpy = NULL;
+XVisualInfo* vi = NULL;
+XVisualInfo* vis = NULL;
+GLXContext ctx = NULL;
+Window wnd = 0;
+Colormap cmap = 0;
+
+GLboolean glewCreateContext (const char* display, int* visual)
+{
+ int attrib[] = { GLX_RGBA, GLX_DOUBLEBUFFER, None };
+ int erb, evb;
+ XSetWindowAttributes swa;
+ /* open display */
+ dpy = XOpenDisplay(display);
+ if (NULL == dpy) return GL_TRUE;
+ /* query for glx */
+ if (!glXQueryExtension(dpy, &erb, &evb)) return GL_TRUE;
+ /* choose visual */
+ if (*visual == -1)
+ {
+ vi = glXChooseVisual(dpy, DefaultScreen(dpy), attrib);
+ if (NULL == vi) return GL_TRUE;
+ *visual = (int)XVisualIDFromVisual(vi->visual);
+ }
+ else
+ {
+ int n_vis, i;
+ vis = XGetVisualInfo(dpy, 0, NULL, &n_vis);
+ for (i=0; i<n_vis; i++)
+ {
+ if ((int)XVisualIDFromVisual(vis[i].visual) == *visual)
+ vi = &vis[i];
+ }
+ if (vi == NULL) return GL_TRUE;
+ }
+ /* create context */
+ ctx = glXCreateContext(dpy, vi, None, True);
+ if (NULL == ctx) return GL_TRUE;
+ /* create window */
+ /*wnd = XCreateSimpleWindow(dpy, RootWindow(dpy, vi->screen), 0, 0, 1, 1, 1, 0, 0);*/
+ cmap = XCreateColormap(dpy, RootWindow(dpy, vi->screen), vi->visual, AllocNone);
+ swa.border_pixel = 0;
+ swa.colormap = cmap;
+ wnd = XCreateWindow(dpy, RootWindow(dpy, vi->screen),
+ 0, 0, 1, 1, 0, vi->depth, InputOutput, vi->visual,
+ CWBorderPixel | CWColormap, &swa);
+ /* make context current */
+ if (!glXMakeCurrent(dpy, wnd, ctx)) return GL_TRUE;
+ return GL_FALSE;
+}
+
+void glewDestroyContext ()
+{
+ if (NULL != dpy && NULL != ctx) glXDestroyContext(dpy, ctx);
+ if (NULL != dpy && 0 != wnd) XDestroyWindow(dpy, wnd);
+ if (NULL != dpy && 0 != cmap) XFreeColormap(dpy, cmap);
+ if (NULL != vis)
+ XFree(vis);
+ else if (NULL != vi)
+ XFree(vi);
+ if (NULL != dpy) XCloseDisplay(dpy);
+}
+
+#endif /* __UNIX || (__APPLE__ && GLEW_APPLE_GLX) */
diff --git a/src/glew/visualinfo.c b/src/glew/visualinfo.c
new file mode 100644
index 00000000000..384313df220
--- /dev/null
+++ b/src/glew/visualinfo.c
@@ -0,0 +1,1173 @@
+/*
+** visualinfo.c
+**
+** Copyright (C) Nate Robins, 1997
+** Michael Wimmer, 1999
+** Milan Ikits, 2002-2008
+**
+** visualinfo is a small utility that displays all available visuals,
+** aka. pixelformats, in an OpenGL system along with renderer version
+** information. It shows a table of all the visuals that support OpenGL
+** along with their capabilities. The format of the table is similar to
+** that of glxinfo on Unix systems:
+**
+** visual ~= pixel format descriptor
+** id = visual id (integer from 1 - max visuals)
+** tp = type (wn: window, pb: pbuffer, wp: window & pbuffer, bm: bitmap)
+** ac = acceleration (ge: generic, fu: full, no: none)
+** fm = format (i: integer, f: float, c: color index)
+** db = double buffer (y = yes)
+** sw = swap method (x: exchange, c: copy, u: undefined)
+** st = stereo (y = yes)
+** sz = total # bits
+** r = # bits of red
+** g = # bits of green
+** b = # bits of blue
+** a = # bits of alpha
+** axbf = # aux buffers
+** dpth = # bits of depth
+** stcl = # bits of stencil
+*/
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <GL/glew.h>
+#if defined(_WIN32)
+#include <GL/wglew.h>
+#elif defined(__APPLE__) && !defined(GLEW_APPLE_GLX)
+#include <AGL/agl.h>
+#else
+#include <GL/glxew.h>
+#endif
+
+#ifdef GLEW_MX
+GLEWContext _glewctx;
+# define glewGetContext() (&_glewctx)
+# ifdef _WIN32
+WGLEWContext _wglewctx;
+# define wglewGetContext() (&_wglewctx)
+# elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX)
+GLXEWContext _glxewctx;
+# define glxewGetContext() (&_glxewctx)
+# endif
+#endif /* GLEW_MX */
+
+typedef struct GLContextStruct
+{
+#ifdef _WIN32
+ HWND wnd;
+ HDC dc;
+ HGLRC rc;
+#elif defined(__APPLE__) && !defined(GLEW_APPLE_GLX)
+ AGLContext ctx, octx;
+#else
+ Display* dpy;
+ XVisualInfo* vi;
+ GLXContext ctx;
+ Window wnd;
+ Colormap cmap;
+#endif
+} GLContext;
+
+void InitContext (GLContext* ctx);
+GLboolean CreateContext (GLContext* ctx);
+void DestroyContext (GLContext* ctx);
+void VisualInfo (GLContext* ctx);
+void PrintExtensions (const char* s);
+GLboolean ParseArgs (int argc, char** argv);
+
+int showall = 0;
+int displaystdout = 0;
+int verbose = 0;
+int drawableonly = 0;
+
+char* display = NULL;
+int visual = -1;
+
+FILE* file = 0;
+GLContext ctx;
+
+int
+main (int argc, char** argv)
+{
+ GLenum err;
+
+ /* ---------------------------------------------------------------------- */
+ /* parse arguments */
+ if (GL_TRUE == ParseArgs(argc-1, argv+1))
+ {
+#if defined(_WIN32)
+ fprintf(stderr, "Usage: visualinfo [-a] [-s] [-h] [-pf <id>]\n");
+ fprintf(stderr, " -a: show all visuals\n");
+ fprintf(stderr, " -s: display to stdout instead of visualinfo.txt\n");
+ fprintf(stderr, " -pf <id>: use given pixelformat\n");
+ fprintf(stderr, " -h: this screen\n");
+#else
+ fprintf(stderr, "Usage: visualinfo [-h] [-display <display>] [-visual <id>]\n");
+ fprintf(stderr, " -h: this screen\n");
+ fprintf(stderr, " -display <display>: use given display\n");
+ fprintf(stderr, " -visual <id>: use given visual\n");
+#endif
+ return 1;
+ }
+
+ /* ---------------------------------------------------------------------- */
+ /* create OpenGL rendering context */
+ InitContext(&ctx);
+ if (GL_TRUE == CreateContext(&ctx))
+ {
+ fprintf(stderr, "Error: CreateContext failed\n");
+ DestroyContext(&ctx);
+ return 1;
+ }
+
+ /* ---------------------------------------------------------------------- */
+ /* initialize GLEW */
+ glewExperimental = GL_TRUE;
+#ifdef GLEW_MX
+ err = glewContextInit(glewGetContext());
+# ifdef _WIN32
+ err = err || wglewContextInit(wglewGetContext());
+# elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX)
+ err = err || glxewContextInit(glxewGetContext());
+# endif
+#else
+ err = glewInit();
+#endif
+ if (GLEW_OK != err)
+ {
+ fprintf(stderr, "Error [main]: glewInit failed: %s\n", glewGetErrorString(err));
+ DestroyContext(&ctx);
+ return 1;
+ }
+
+ /* ---------------------------------------------------------------------- */
+ /* open file */
+#if defined(_WIN32)
+ if (!displaystdout)
+ file = fopen("visualinfo.txt", "w");
+ if (file == NULL)
+ file = stdout;
+#else
+ file = stdout;
+#endif
+
+ /* ---------------------------------------------------------------------- */
+ /* output header information */
+ /* OpenGL extensions */
+ fprintf(file, "OpenGL vendor string: %s\n", glGetString(GL_VENDOR));
+ fprintf(file, "OpenGL renderer string: %s\n", glGetString(GL_RENDERER));
+ fprintf(file, "OpenGL version string: %s\n", glGetString(GL_VERSION));
+ fprintf(file, "OpenGL extensions (GL_): \n");
+ PrintExtensions((char*)glGetString(GL_EXTENSIONS));
+ /* GLU extensions */
+ fprintf(file, "GLU version string: %s\n", gluGetString(GLU_VERSION));
+ fprintf(file, "GLU extensions (GLU_): \n");
+ PrintExtensions((char*)gluGetString(GLU_EXTENSIONS));
+
+ /* ---------------------------------------------------------------------- */
+ /* extensions string */
+#if defined(_WIN32)
+ /* WGL extensions */
+ if (WGLEW_ARB_extensions_string || WGLEW_EXT_extensions_string)
+ {
+ fprintf(file, "WGL extensions (WGL_): \n");
+ PrintExtensions(wglGetExtensionsStringARB ?
+ (char*)wglGetExtensionsStringARB(ctx.dc) :
+ (char*)wglGetExtensionsStringEXT());
+ }
+#elif defined(__APPLE__) && !defined(GLEW_APPLE_GLX)
+
+#else
+ /* GLX extensions */
+ fprintf(file, "GLX extensions (GLX_): \n");
+ PrintExtensions(glXQueryExtensionsString(glXGetCurrentDisplay(),
+ DefaultScreen(glXGetCurrentDisplay())));
+#endif
+
+ /* ---------------------------------------------------------------------- */
+ /* enumerate all the formats */
+ VisualInfo(&ctx);
+
+ /* ---------------------------------------------------------------------- */
+ /* release resources */
+ DestroyContext(&ctx);
+ if (file != stdout)
+ fclose(file);
+ return 0;
+}
+
+/* do the magic to separate all extensions with comma's, except
+ for the last one that _may_ terminate in a space. */
+void PrintExtensions (const char* s)
+{
+ char t[80];
+ int i=0;
+ char* p=0;
+
+ t[79] = '\0';
+ while (*s)
+ {
+ t[i++] = *s;
+ if(*s == ' ')
+ {
+ if (*(s+1) != '\0') {
+ t[i-1] = ',';
+ t[i] = ' ';
+ p = &t[i++];
+ }
+ else /* zoinks! last one terminated in a space! */
+ {
+ t[i-1] = '\0';
+ }
+ }
+ if(i > 80 - 5)
+ {
+ *p = t[i] = '\0';
+ fprintf(file, " %s\n", t);
+ p++;
+ i = (int)strlen(p);
+ strcpy(t, p);
+ }
+ s++;
+ }
+ t[i] = '\0';
+ fprintf(file, " %s.\n", t);
+}
+
+/* ---------------------------------------------------------------------- */
+
+#if defined(_WIN32)
+
+void
+VisualInfoARB (GLContext* ctx)
+{
+ int attrib[32], value[32], n_attrib, n_pbuffer=0, n_float=0;
+ int i, pf, maxpf;
+ unsigned int c;
+
+ /* to get pbuffer capable pixel formats */
+ attrib[0] = WGL_DRAW_TO_PBUFFER_ARB;
+ attrib[1] = GL_TRUE;
+ attrib[2] = 0;
+ wglChoosePixelFormatARB(ctx->dc, attrib, 0, 1, &pf, &c);
+ /* query number of pixel formats */
+ attrib[0] = WGL_NUMBER_PIXEL_FORMATS_ARB;
+ wglGetPixelFormatAttribivARB(ctx->dc, 0, 0, 1, attrib, value);
+ maxpf = value[0];
+ for (i=0; i<32; i++)
+ value[i] = 0;
+
+ attrib[0] = WGL_SUPPORT_OPENGL_ARB;
+ attrib[1] = WGL_DRAW_TO_WINDOW_ARB;
+ attrib[2] = WGL_DRAW_TO_BITMAP_ARB;
+ attrib[3] = WGL_ACCELERATION_ARB;
+ /* WGL_NO_ACCELERATION_ARB, WGL_GENERIC_ACCELERATION_ARB, WGL_FULL_ACCELERATION_ARB */
+ attrib[4] = WGL_SWAP_METHOD_ARB;
+ /* WGL_SWAP_EXCHANGE_ARB, WGL_SWAP_COPY_ARB, WGL_SWAP_UNDEFINED_ARB */
+ attrib[5] = WGL_DOUBLE_BUFFER_ARB;
+ attrib[6] = WGL_STEREO_ARB;
+ attrib[7] = WGL_PIXEL_TYPE_ARB;
+ /* WGL_TYPE_RGBA_ARB, WGL_TYPE_COLORINDEX_ARB,
+ WGL_TYPE_RGBA_FLOAT_ATI (WGL_ATI_pixel_format_float) */
+ /* Color buffer information */
+ attrib[8] = WGL_COLOR_BITS_ARB;
+ attrib[9] = WGL_RED_BITS_ARB;
+ attrib[10] = WGL_GREEN_BITS_ARB;
+ attrib[11] = WGL_BLUE_BITS_ARB;
+ attrib[12] = WGL_ALPHA_BITS_ARB;
+ /* Accumulation buffer information */
+ attrib[13] = WGL_ACCUM_BITS_ARB;
+ attrib[14] = WGL_ACCUM_RED_BITS_ARB;
+ attrib[15] = WGL_ACCUM_GREEN_BITS_ARB;
+ attrib[16] = WGL_ACCUM_BLUE_BITS_ARB;
+ attrib[17] = WGL_ACCUM_ALPHA_BITS_ARB;
+ /* Depth, stencil, and aux buffer information */
+ attrib[18] = WGL_DEPTH_BITS_ARB;
+ attrib[19] = WGL_STENCIL_BITS_ARB;
+ attrib[20] = WGL_AUX_BUFFERS_ARB;
+ /* Layer information */
+ attrib[21] = WGL_NUMBER_OVERLAYS_ARB;
+ attrib[22] = WGL_NUMBER_UNDERLAYS_ARB;
+ attrib[23] = WGL_SWAP_LAYER_BUFFERS_ARB;
+ attrib[24] = WGL_SAMPLES_ARB;
+ attrib[25] = WGL_SUPPORT_GDI_ARB;
+ n_attrib = 26;
+ if (WGLEW_ARB_pbuffer)
+ {
+ attrib[n_attrib] = WGL_DRAW_TO_PBUFFER_ARB;
+ n_pbuffer = n_attrib;
+ n_attrib++;
+ }
+ if (WGLEW_NV_float_buffer)
+ {
+ attrib[n_attrib] = WGL_FLOAT_COMPONENTS_NV;
+ n_float = n_attrib;
+ n_attrib++;
+ }
+
+ if (!verbose)
+ {
+ /* print table header */
+ fprintf(file, " +-----+-------------------------+-----------------+----------+-----------------+----------+\n");
+ fprintf(file, " | | visual | color | ax dp st | accum | layer |\n");
+ fprintf(file, " | id | tp ac gd fm db sw st ms | sz r g b a | bf th cl | sz r g b a | ov un sw |\n");
+ fprintf(file, " +-----+-------------------------+-----------------+----------+-----------------+----------+\n");
+ /* loop through all the pixel formats */
+ for(i = 1; i <= maxpf; i++)
+ {
+ wglGetPixelFormatAttribivARB(ctx->dc, i, 0, n_attrib, attrib, value);
+ /* only describe this format if it supports OpenGL */
+ if (!value[0]) continue;
+ /* by default show only fully accelerated window or pbuffer capable visuals */
+ if (!showall
+ && ((value[2] && !value[1])
+ || (!WGLEW_ARB_pbuffer || !value[n_pbuffer])
+ || (value[3] != WGL_FULL_ACCELERATION_ARB))) continue;
+ /* print out the information for this visual */
+ /* visual id */
+ fprintf(file, " |% 4d | ", i);
+ /* visual type */
+ if (value[1])
+ {
+ if (WGLEW_ARB_pbuffer && value[n_pbuffer]) fprintf(file, "wp ");
+ else fprintf(file, "wn ");
+ }
+ else
+ {
+ if (value[2]) fprintf(file, "bm ");
+ else if (WGLEW_ARB_pbuffer && value[n_pbuffer]) fprintf(file, "pb ");
+ }
+ /* acceleration */
+ fprintf(file, "%s ", value[3] == WGL_FULL_ACCELERATION_ARB ? "fu" :
+ value[3] == WGL_GENERIC_ACCELERATION_ARB ? "ge" :
+ value[3] == WGL_NO_ACCELERATION_ARB ? "no" : ". ");
+ /* gdi support */
+ fprintf(file, " %c ", value[25] ? 'y' : '.');
+ /* format */
+ if (WGLEW_NV_float_buffer && value[n_float]) fprintf(file, " f ");
+ else if (WGLEW_ATI_pixel_format_float && value[7] == WGL_TYPE_RGBA_FLOAT_ATI) fprintf(file, " f ");
+ else if (value[7] == WGL_TYPE_RGBA_ARB) fprintf(file, " i ");
+ else if (value[7] == WGL_TYPE_COLORINDEX_ARB) fprintf(file, " c ");
+ /* double buffer */
+ fprintf(file, " %c ", value[5] ? 'y' : '.');
+ /* swap method */
+ if (value[4] == WGL_SWAP_EXCHANGE_ARB) fprintf(file, " x ");
+ else if (value[4] == WGL_SWAP_COPY_ARB) fprintf(file, " c ");
+ else if (value[4] == WGL_SWAP_UNDEFINED_ARB) fprintf(file, " . ");
+ else fprintf(file, " . ");
+ /* stereo */
+ fprintf(file, " %c ", value[6] ? 'y' : '.');
+ /* multisample */
+ if (value[24] > 0)
+ fprintf(file, "%2d | ", value[24]);
+ else
+ fprintf(file, " . | ");
+ /* color size */
+ if (value[8]) fprintf(file, "%3d ", value[8]);
+ else fprintf(file, " . ");
+ /* red */
+ if (value[9]) fprintf(file, "%2d ", value[9]);
+ else fprintf(file, " . ");
+ /* green */
+ if (value[10]) fprintf(file, "%2d ", value[10]);
+ else fprintf(file, " . ");
+ /* blue */
+ if (value[11]) fprintf(file, "%2d ", value[11]);
+ else fprintf(file, " . ");
+ /* alpha */
+ if (value[12]) fprintf(file, "%2d | ", value[12]);
+ else fprintf(file, " . | ");
+ /* aux buffers */
+ if (value[20]) fprintf(file, "%2d ", value[20]);
+ else fprintf(file, " . ");
+ /* depth */
+ if (value[18]) fprintf(file, "%2d ", value[18]);
+ else fprintf(file, " . ");
+ /* stencil */
+ if (value[19]) fprintf(file, "%2d | ", value[19]);
+ else fprintf(file, " . | ");
+ /* accum size */
+ if (value[13]) fprintf(file, "%3d ", value[13]);
+ else fprintf(file, " . ");
+ /* accum red */
+ if (value[14]) fprintf(file, "%2d ", value[14]);
+ else fprintf(file, " . ");
+ /* accum green */
+ if (value[15]) fprintf(file, "%2d ", value[15]);
+ else fprintf(file, " . ");
+ /* accum blue */
+ if (value[16]) fprintf(file, "%2d ", value[16]);
+ else fprintf(file, " . ");
+ /* accum alpha */
+ if (value[17]) fprintf(file, "%2d | ", value[17]);
+ else fprintf(file, " . | ");
+ /* overlay */
+ if (value[21]) fprintf(file, "%2d ", value[21]);
+ else fprintf(file, " . ");
+ /* underlay */
+ if (value[22]) fprintf(file, "%2d ", value[22]);
+ else fprintf(file, " . ");
+ /* layer swap */
+ if (value[23]) fprintf(file, "y ");
+ else fprintf(file, " . ");
+ fprintf(file, "|\n");
+ }
+ /* print table footer */
+ fprintf(file, " +-----+-------------------------+-----------------+----------+-----------------+----------+\n");
+ fprintf(file, " | | visual | color | ax dp st | accum | layer |\n");
+ fprintf(file, " | id | tp ac gd fm db sw st ms | sz r g b a | bf th cl | sz r g b a | ov un sw |\n");
+ fprintf(file, " +-----+-------------------------+-----------------+----------+-----------------+----------+\n");
+ }
+ else /* verbose */
+ {
+#if 0
+ fprintf(file, "\n");
+ /* loop through all the pixel formats */
+ for(i = 1; i <= maxpf; i++)
+ {
+ DescribePixelFormat(ctx->dc, i, sizeof(PIXELFORMATDESCRIPTOR), &pfd);
+ /* only describe this format if it supports OpenGL */
+ if(!(pfd.dwFlags & PFD_SUPPORT_OPENGL)
+ || (drawableonly && !(pfd.dwFlags & PFD_DRAW_TO_WINDOW))) continue;
+ fprintf(file, "Visual ID: %2d depth=%d class=%s\n", i, pfd.cDepthBits,
+ pfd.cColorBits <= 8 ? "PseudoColor" : "TrueColor");
+ fprintf(file, " bufferSize=%d level=%d renderType=%s doubleBuffer=%d stereo=%d\n", pfd.cColorBits, pfd.bReserved, pfd.iPixelType == PFD_TYPE_RGBA ? "rgba" : "ci", pfd.dwFlags & PFD_DOUBLEBUFFER, pfd.dwFlags & PFD_STEREO);
+ fprintf(file, " generic=%d generic accelerated=%d\n", (pfd.dwFlags & PFD_GENERIC_FORMAT) == PFD_GENERIC_FORMAT, (pfd.dwFlags & PFD_GENERIC_ACCELERATED) == PFD_GENERIC_ACCELERATED);
+ fprintf(file, " rgba: redSize=%d greenSize=%d blueSize=%d alphaSize=%d\n", pfd.cRedBits, pfd.cGreenBits, pfd.cBlueBits, pfd.cAlphaBits);
+ fprintf(file, " auxBuffers=%d depthSize=%d stencilSize=%d\n", pfd.cAuxBuffers, pfd.cDepthBits, pfd.cStencilBits);
+ fprintf(file, " accum: redSize=%d greenSize=%d blueSize=%d alphaSize=%d\n", pfd.cAccumRedBits, pfd.cAccumGreenBits, pfd.cAccumBlueBits, pfd.cAccumAlphaBits);
+ fprintf(file, " multiSample=%d multisampleBuffers=%d\n", 0, 0);
+ fprintf(file, " Opaque.\n");
+ }
+#endif
+ }
+}
+
+void
+VisualInfoGDI (GLContext* ctx)
+{
+ int i, maxpf;
+ PIXELFORMATDESCRIPTOR pfd;
+
+ /* calling DescribePixelFormat() with NULL pfd (!!!) return maximum
+ number of pixel formats */
+ maxpf = DescribePixelFormat(ctx->dc, 1, 0, NULL);
+
+ if (!verbose)
+ {
+ fprintf(file, "-----------------------------------------------------------------------------\n");
+ fprintf(file, " visual x bf lv rg d st ge ge r g b a ax dp st accum buffs ms \n");
+ fprintf(file, " id dep tp sp sz l ci b ro ne ac sz sz sz sz bf th cl sz r g b a ns b\n");
+ fprintf(file, "-----------------------------------------------------------------------------\n");
+
+ /* loop through all the pixel formats */
+ for(i = 1; i <= maxpf; i++)
+ {
+ DescribePixelFormat(ctx->dc, i, sizeof(PIXELFORMATDESCRIPTOR), &pfd);
+ /* only describe this format if it supports OpenGL */
+ if(!(pfd.dwFlags & PFD_SUPPORT_OPENGL)
+ || (drawableonly && (pfd.dwFlags & PFD_DRAW_TO_BITMAP))) continue;
+ /* other criteria could be tested here for actual pixel format
+ choosing in an application:
+
+ for (...each pixel format...) {
+ if (pfd.dwFlags & PFD_SUPPORT_OPENGL &&
+ pfd.dwFlags & PFD_DOUBLEBUFFER &&
+ pfd.cDepthBits >= 24 &&
+ pfd.cColorBits >= 24)
+ {
+ goto found;
+ }
+ }
+ ... not found so exit ...
+ found:
+ ... found so use it ...
+ */
+ /* print out the information for this pixel format */
+ fprintf(file, "0x%02x ", i);
+ fprintf(file, "%3d ", pfd.cColorBits);
+ if(pfd.dwFlags & PFD_DRAW_TO_WINDOW) fprintf(file, "wn ");
+ else if(pfd.dwFlags & PFD_DRAW_TO_BITMAP) fprintf(file, "bm ");
+ else fprintf(file, "pb ");
+ /* should find transparent pixel from LAYERPLANEDESCRIPTOR */
+ fprintf(file, " . ");
+ fprintf(file, "%3d ", pfd.cColorBits);
+ /* bReserved field indicates number of over/underlays */
+ if(pfd.bReserved) fprintf(file, " %d ", pfd.bReserved);
+ else fprintf(file, " . ");
+ fprintf(file, " %c ", pfd.iPixelType == PFD_TYPE_RGBA ? 'r' : 'c');
+ fprintf(file, "%c ", pfd.dwFlags & PFD_DOUBLEBUFFER ? 'y' : '.');
+ fprintf(file, " %c ", pfd.dwFlags & PFD_STEREO ? 'y' : '.');
+ /* added: */
+ fprintf(file, " %c ", pfd.dwFlags & PFD_GENERIC_FORMAT ? 'y' : '.');
+ fprintf(file, " %c ", pfd.dwFlags & PFD_GENERIC_ACCELERATED ? 'y' : '.');
+ if(pfd.cRedBits && pfd.iPixelType == PFD_TYPE_RGBA)
+ fprintf(file, "%2d ", pfd.cRedBits);
+ else fprintf(file, " . ");
+ if(pfd.cGreenBits && pfd.iPixelType == PFD_TYPE_RGBA)
+ fprintf(file, "%2d ", pfd.cGreenBits);
+ else fprintf(file, " . ");
+ if(pfd.cBlueBits && pfd.iPixelType == PFD_TYPE_RGBA)
+ fprintf(file, "%2d ", pfd.cBlueBits);
+ else fprintf(file, " . ");
+ if(pfd.cAlphaBits && pfd.iPixelType == PFD_TYPE_RGBA)
+ fprintf(file, "%2d ", pfd.cAlphaBits);
+ else fprintf(file, " . ");
+ if(pfd.cAuxBuffers) fprintf(file, "%2d ", pfd.cAuxBuffers);
+ else fprintf(file, " . ");
+ if(pfd.cDepthBits) fprintf(file, "%2d ", pfd.cDepthBits);
+ else fprintf(file, " . ");
+ if(pfd.cStencilBits) fprintf(file, "%2d ", pfd.cStencilBits);
+ else fprintf(file, " . ");
+ if(pfd.cAccumBits) fprintf(file, "%3d ", pfd.cAccumBits);
+ else fprintf(file, " . ");
+ if(pfd.cAccumRedBits) fprintf(file, "%2d ", pfd.cAccumRedBits);
+ else fprintf(file, " . ");
+ if(pfd.cAccumGreenBits) fprintf(file, "%2d ", pfd.cAccumGreenBits);
+ else fprintf(file, " . ");
+ if(pfd.cAccumBlueBits) fprintf(file, "%2d ", pfd.cAccumBlueBits);
+ else fprintf(file, " . ");
+ if(pfd.cAccumAlphaBits) fprintf(file, "%2d ", pfd.cAccumAlphaBits);
+ else fprintf(file, " . ");
+ /* no multisample in win32 */
+ fprintf(file, " . .\n");
+ }
+ /* print table footer */
+ fprintf(file, "-----------------------------------------------------------------------------\n");
+ fprintf(file, " visual x bf lv rg d st ge ge r g b a ax dp st accum buffs ms \n");
+ fprintf(file, " id dep tp sp sz l ci b ro ne ac sz sz sz sz bf th cl sz r g b a ns b\n");
+ fprintf(file, "-----------------------------------------------------------------------------\n");
+ }
+ else /* verbose */
+ {
+ fprintf(file, "\n");
+ /* loop through all the pixel formats */
+ for(i = 1; i <= maxpf; i++)
+ {
+ DescribePixelFormat(ctx->dc, i, sizeof(PIXELFORMATDESCRIPTOR), &pfd);
+ /* only describe this format if it supports OpenGL */
+ if(!(pfd.dwFlags & PFD_SUPPORT_OPENGL)
+ || (drawableonly && !(pfd.dwFlags & PFD_DRAW_TO_WINDOW))) continue;
+ fprintf(file, "Visual ID: %2d depth=%d class=%s\n", i, pfd.cDepthBits,
+ pfd.cColorBits <= 8 ? "PseudoColor" : "TrueColor");
+ fprintf(file, " bufferSize=%d level=%d renderType=%s doubleBuffer=%ld stereo=%ld\n", pfd.cColorBits, pfd.bReserved, pfd.iPixelType == PFD_TYPE_RGBA ? "rgba" : "ci", pfd.dwFlags & PFD_DOUBLEBUFFER, pfd.dwFlags & PFD_STEREO);
+ fprintf(file, " generic=%d generic accelerated=%d\n", (pfd.dwFlags & PFD_GENERIC_FORMAT) == PFD_GENERIC_FORMAT, (pfd.dwFlags & PFD_GENERIC_ACCELERATED) == PFD_GENERIC_ACCELERATED);
+ fprintf(file, " rgba: redSize=%d greenSize=%d blueSize=%d alphaSize=%d\n", pfd.cRedBits, pfd.cGreenBits, pfd.cBlueBits, pfd.cAlphaBits);
+ fprintf(file, " auxBuffers=%d depthSize=%d stencilSize=%d\n", pfd.cAuxBuffers, pfd.cDepthBits, pfd.cStencilBits);
+ fprintf(file, " accum: redSize=%d greenSize=%d blueSize=%d alphaSize=%d\n", pfd.cAccumRedBits, pfd.cAccumGreenBits, pfd.cAccumBlueBits, pfd.cAccumAlphaBits);
+ fprintf(file, " multiSample=%d multisampleBuffers=%d\n", 0, 0);
+ fprintf(file, " Opaque.\n");
+ }
+ }
+}
+
+void
+VisualInfo (GLContext* ctx)
+{
+ if (WGLEW_ARB_pixel_format)
+ VisualInfoARB(ctx);
+ else
+ VisualInfoGDI(ctx);
+}
+
+/* ---------------------------------------------------------------------- */
+
+#elif defined(__APPLE__) && !defined(GLEW_APPLE_GLX)
+
+void
+VisualInfo (GLContext* ctx)
+{
+/*
+ int attrib[] = { AGL_RGBA, AGL_NONE };
+ AGLPixelFormat pf;
+ GLint value;
+ pf = aglChoosePixelFormat(NULL, 0, attrib);
+ while (pf != NULL)
+ {
+ aglDescribePixelFormat(pf, GL_RGBA, &value);
+ fprintf(stderr, "%d\n", value);
+ pf = aglNextPixelFormat(pf);
+ }
+*/
+}
+
+#else /* GLX */
+
+void
+VisualInfo (GLContext* ctx)
+{
+ int n_fbc;
+ GLXFBConfig* fbc;
+ int value, ret, i;
+
+ fbc = glXGetFBConfigs(ctx->dpy, DefaultScreen(ctx->dpy), &n_fbc);
+
+ if (fbc)
+ {
+ if (!verbose)
+ {
+ /* print table header */
+ fprintf(file, " +-----+-------------------------+-----------------+----------+-------------+-------+------+\n");
+ fprintf(file, " | | visual | color | ax dp st | accum | ms | cav |\n");
+ fprintf(file, " | id | tp xr cl fm db st lv xp | sz r g b a | bf th cl | r g b a | ns b | eat |\n");
+ fprintf(file, " +-----+-------------------------+-----------------+----------+-------------+-------+------+\n");
+ /* loop through all the fbcs */
+ for (i=0; i<n_fbc; i++)
+ {
+ /* print out the information for this fbc */
+ /* visual id */
+ ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_FBCONFIG_ID, &value);
+ if (ret != Success)
+ {
+ fprintf(file, "| ? |");
+ }
+ else
+ {
+ fprintf(file, " |% 4d | ", value);
+ }
+ /* visual type */
+ ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_DRAWABLE_TYPE, &value);
+ if (ret != Success)
+ {
+ fprintf(file, " ? ");
+ }
+ else
+ {
+ if (value & GLX_WINDOW_BIT)
+ {
+ if (value & GLX_PBUFFER_BIT)
+ {
+ fprintf(file, "wp ");
+ }
+ else
+ {
+ fprintf(file, "wn ");
+ }
+ }
+ else
+ {
+ if (value & GLX_PBUFFER_BIT)
+ {
+ fprintf(file, "pb ");
+ }
+ else if (value & GLX_PIXMAP_BIT)
+ {
+ fprintf(file, "pm ");
+ }
+ else
+ {
+ fprintf(file, " ? ");
+ }
+ }
+ }
+ /* x renderable */
+ ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_X_RENDERABLE, &value);
+ if (ret != Success)
+ {
+ fprintf(file, " ? ");
+ }
+ else
+ {
+ fprintf(file, value ? " y " : " n ");
+ }
+ /* class */
+ ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_X_VISUAL_TYPE, &value);
+ if (ret != Success)
+ {
+ fprintf(file, " ? ");
+ }
+ else
+ {
+ if (GLX_TRUE_COLOR == value)
+ fprintf(file, "tc ");
+ else if (GLX_DIRECT_COLOR == value)
+ fprintf(file, "dc ");
+ else if (GLX_PSEUDO_COLOR == value)
+ fprintf(file, "pc ");
+ else if (GLX_STATIC_COLOR == value)
+ fprintf(file, "sc ");
+ else if (GLX_GRAY_SCALE == value)
+ fprintf(file, "gs ");
+ else if (GLX_STATIC_GRAY == value)
+ fprintf(file, "sg ");
+ else if (GLX_X_VISUAL_TYPE == value)
+ fprintf(file, " . ");
+ else
+ fprintf(file, " ? ");
+ }
+ /* format */
+ ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_RENDER_TYPE, &value);
+ if (ret != Success)
+ {
+ fprintf(file, " ? ");
+ }
+ else
+ {
+ if (GLXEW_NV_float_buffer)
+ {
+ int ret2, value2;
+ ret2 = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_FLOAT_COMPONENTS_NV, &value2);
+ if (Success == ret2 && GL_TRUE == value2)
+ {
+ fprintf(file, " f ");
+ }
+ else if (value & GLX_RGBA_BIT)
+ fprintf(file, " i ");
+ else if (value & GLX_COLOR_INDEX_BIT)
+ fprintf(file, " c ");
+ else
+ fprintf(file, " ? ");
+ }
+ else
+ {
+ if (value & GLX_RGBA_FLOAT_ATI_BIT)
+ fprintf(file, " f ");
+ else if (value & GLX_RGBA_BIT)
+ fprintf(file, " i ");
+ else if (value & GLX_COLOR_INDEX_BIT)
+ fprintf(file, " c ");
+ else
+ fprintf(file, " ? ");
+ }
+ }
+ /* double buffer */
+ ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_DOUBLEBUFFER, &value);
+ fprintf(file, " %c ", Success != ret ? '?' : (value ? 'y' : '.'));
+ /* stereo */
+ ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_STEREO, &value);
+ fprintf(file, " %c ", Success != ret ? '?' : (value ? 'y' : '.'));
+ /* level */
+ ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_LEVEL, &value);
+ if (Success != ret)
+ {
+ fprintf(file, " ? ");
+ }
+ else
+ {
+ fprintf(file, "%2d ", value);
+ }
+ /* transparency */
+ ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_TRANSPARENT_TYPE, &value);
+ if (Success != ret)
+ {
+ fprintf(file, " ? | ");
+ }
+ else
+ {
+ if (GLX_TRANSPARENT_RGB == value)
+ fprintf(file, " r | ");
+ else if (GLX_TRANSPARENT_INDEX == value)
+ fprintf(file, " i | ");
+ else if (GLX_NONE == value)
+ fprintf(file, " . | ");
+ else
+ fprintf(file, " ? | ");
+ }
+ /* color size */
+ ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_BUFFER_SIZE, &value);
+ if (Success != ret)
+ {
+ fprintf(file, " ? ");
+ }
+ else
+ {
+ if (value)
+ fprintf(file, "%3d ", value);
+ else
+ fprintf(file, " . ");
+ }
+ /* red size */
+ ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_RED_SIZE, &value);
+ if (Success != ret)
+ {
+ fprintf(file, " ? ");
+ }
+ else
+ {
+ if (value)
+ fprintf(file, "%2d ", value);
+ else
+ fprintf(file, " . ");
+ }
+ /* green size */
+ ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_GREEN_SIZE, &value);
+ if (Success != ret)
+ {
+ fprintf(file, " ? ");
+ }
+ else
+ {
+ if (value)
+ fprintf(file, "%2d ", value);
+ else
+ fprintf(file, " . ");
+ }
+ /* blue size */
+ ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_BLUE_SIZE, &value);
+ if (Success != ret)
+ {
+ fprintf(file, " ? ");
+ }
+ else
+ {
+ if (value)
+ fprintf(file, "%2d ", value);
+ else
+ fprintf(file, " . ");
+ }
+ /* alpha size */
+ ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_ALPHA_SIZE, &value);
+ if (Success != ret)
+ {
+ fprintf(file, " ? | ");
+ }
+ else
+ {
+ if (value)
+ fprintf(file, "%2d | ", value);
+ else
+ fprintf(file, " . | ");
+ }
+ /* aux buffers */
+ ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_AUX_BUFFERS, &value);
+ if (Success != ret)
+ {
+ fprintf(file, " ? ");
+ }
+ else
+ {
+ if (value)
+ fprintf(file, "%2d ", value);
+ else
+ fprintf(file, " . ");
+ }
+ /* depth size */
+ ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_DEPTH_SIZE, &value);
+ if (Success != ret)
+ {
+ fprintf(file, " ? ");
+ }
+ else
+ {
+ if (value)
+ fprintf(file, "%2d ", value);
+ else
+ fprintf(file, " . ");
+ }
+ /* stencil size */
+ ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_STENCIL_SIZE, &value);
+ if (Success != ret)
+ {
+ fprintf(file, " ? | ");
+ }
+ else
+ {
+ if (value)
+ fprintf(file, "%2d | ", value);
+ else
+ fprintf(file, " . | ");
+ }
+ /* accum red size */
+ ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_ACCUM_RED_SIZE, &value);
+ if (Success != ret)
+ {
+ fprintf(file, " ? ");
+ }
+ else
+ {
+ if (value)
+ fprintf(file, "%2d ", value);
+ else
+ fprintf(file, " . ");
+ }
+ /* accum green size */
+ ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_ACCUM_GREEN_SIZE, &value);
+ if (Success != ret)
+ {
+ fprintf(file, " ? ");
+ }
+ else
+ {
+ if (value)
+ fprintf(file, "%2d ", value);
+ else
+ fprintf(file, " . ");
+ }
+ /* accum blue size */
+ ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_ACCUM_BLUE_SIZE, &value);
+ if (Success != ret)
+ {
+ fprintf(file, " ? ");
+ }
+ else
+ {
+ if (value)
+ fprintf(file, "%2d ", value);
+ else
+ fprintf(file, " . ");
+ }
+ /* accum alpha size */
+ ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_ACCUM_ALPHA_SIZE, &value);
+ if (Success != ret)
+ {
+ fprintf(file, " ? | ");
+ }
+ else
+ {
+ if (value)
+ fprintf(file, "%2d | ", value);
+ else
+ fprintf(file, " . | ");
+ }
+ /* multisample */
+ ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_SAMPLES, &value);
+ if (Success != ret)
+ {
+ fprintf(file, " ? ");
+ }
+ else
+ {
+ fprintf(file, "%2d ", value);
+ }
+ ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_SAMPLE_BUFFERS, &value);
+ if (Success != ret)
+ {
+ fprintf(file, " ? | ");
+ }
+ else
+ {
+ fprintf(file, "%2d | ", value);
+ }
+ /* caveat */
+ ret = glXGetFBConfigAttrib(ctx->dpy, fbc[i], GLX_CONFIG_CAVEAT, &value);
+ if (Success != ret)
+ {
+ fprintf(file, "???? |");
+ }
+ else
+ {
+ if (GLX_NONE == value)
+ fprintf(file, "none |\n");
+ else if (GLX_SLOW_CONFIG == value)
+ fprintf(file, "slow |\n");
+ else if (GLX_NON_CONFORMANT_CONFIG == value)
+ fprintf(file, "ncft |\n");
+ else
+ fprintf(file, "???? |\n");
+ }
+ }
+ /* print table footer */
+ fprintf(file, " +-----+-------------------------+-----------------+----------+-------------+-------+------+\n");
+ fprintf(file, " | id | tp xr cl fm db st lv xp | sz r g b a | bf th cl | r g b a | ns b | eat |\n");
+ fprintf(file, " | | visual | color | ax dp st | accum | ms | cav |\n");
+ fprintf(file, " +-----+-------------------------+-----------------+----------+-------------+-------+------+\n");
+ }
+ }
+}
+
+#endif
+
+/* ------------------------------------------------------------------------ */
+
+#if defined(_WIN32)
+
+void InitContext (GLContext* ctx)
+{
+ ctx->wnd = NULL;
+ ctx->dc = NULL;
+ ctx->rc = NULL;
+}
+
+GLboolean CreateContext (GLContext* ctx)
+{
+ WNDCLASS wc;
+ PIXELFORMATDESCRIPTOR pfd;
+ /* check for input */
+ if (NULL == ctx) return GL_TRUE;
+ /* register window class */
+ ZeroMemory(&wc, sizeof(WNDCLASS));
+ wc.hInstance = GetModuleHandle(NULL);
+ wc.lpfnWndProc = DefWindowProc;
+ wc.lpszClassName = "GLEW";
+ if (0 == RegisterClass(&wc)) return GL_TRUE;
+ /* create window */
+ ctx->wnd = CreateWindow("GLEW", "GLEW", 0, CW_USEDEFAULT, CW_USEDEFAULT,
+ CW_USEDEFAULT, CW_USEDEFAULT, NULL, NULL,
+ GetModuleHandle(NULL), NULL);
+ if (NULL == ctx->wnd) return GL_TRUE;
+ /* get the device context */
+ ctx->dc = GetDC(ctx->wnd);
+ if (NULL == ctx->dc) return GL_TRUE;
+ /* find pixel format */
+ ZeroMemory(&pfd, sizeof(PIXELFORMATDESCRIPTOR));
+ if (visual == -1) /* find default */
+ {
+ pfd.nSize = sizeof(PIXELFORMATDESCRIPTOR);
+ pfd.nVersion = 1;
+ pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL;
+ visual = ChoosePixelFormat(ctx->dc, &pfd);
+ if (0 == visual) return GL_TRUE;
+ }
+ /* set the pixel format for the dc */
+ if (FALSE == SetPixelFormat(ctx->dc, visual, &pfd)) return GL_TRUE;
+ /* create rendering context */
+ ctx->rc = wglCreateContext(ctx->dc);
+ if (NULL == ctx->rc) return GL_TRUE;
+ if (FALSE == wglMakeCurrent(ctx->dc, ctx->rc)) return GL_TRUE;
+ return GL_FALSE;
+}
+
+void DestroyContext (GLContext* ctx)
+{
+ if (NULL == ctx) return;
+ if (NULL != ctx->rc) wglMakeCurrent(NULL, NULL);
+ if (NULL != ctx->rc) wglDeleteContext(wglGetCurrentContext());
+ if (NULL != ctx->wnd && NULL != ctx->dc) ReleaseDC(ctx->wnd, ctx->dc);
+ if (NULL != ctx->wnd) DestroyWindow(ctx->wnd);
+ UnregisterClass("GLEW", GetModuleHandle(NULL));
+}
+
+/* ------------------------------------------------------------------------ */
+
+#elif defined(__APPLE__) && !defined(GLEW_APPLE_GLX)
+
+void InitContext (GLContext* ctx)
+{
+ ctx->ctx = NULL;
+ ctx->octx = NULL;
+}
+
+GLboolean CreateContext (GLContext* ctx)
+{
+ int attrib[] = { AGL_RGBA, AGL_NONE };
+ AGLPixelFormat pf;
+ /* check input */
+ if (NULL == ctx) return GL_TRUE;
+ /*int major, minor;
+ SetPortWindowPort(wnd);
+ aglGetVersion(&major, &minor);
+ fprintf(stderr, "GL %d.%d\n", major, minor);*/
+ pf = aglChoosePixelFormat(NULL, 0, attrib);
+ if (NULL == pf) return GL_TRUE;
+ ctx->ctx = aglCreateContext(pf, NULL);
+ if (NULL == ctx->ctx || AGL_NO_ERROR != aglGetError()) return GL_TRUE;
+ aglDestroyPixelFormat(pf);
+ /*aglSetDrawable(ctx, GetWindowPort(wnd));*/
+ ctx->octx = aglGetCurrentContext();
+ if (NULL == aglSetCurrentContext(ctx->ctx)) return GL_TRUE;
+ return GL_FALSE;
+}
+
+void DestroyContext (GLContext* ctx)
+{
+ if (NULL == ctx) return;
+ aglSetCurrentContext(ctx->octx);
+ if (NULL != ctx->ctx) aglDestroyContext(ctx->ctx);
+}
+
+/* ------------------------------------------------------------------------ */
+
+#else /* __UNIX || (__APPLE__ && GLEW_APPLE_GLX) */
+
+void InitContext (GLContext* ctx)
+{
+ ctx->dpy = NULL;
+ ctx->vi = NULL;
+ ctx->ctx = NULL;
+ ctx->wnd = 0;
+ ctx->cmap = 0;
+}
+
+GLboolean CreateContext (GLContext* ctx)
+{
+ int attrib[] = { GLX_RGBA, GLX_DOUBLEBUFFER, None };
+ int erb, evb;
+ XSetWindowAttributes swa;
+ /* check input */
+ if (NULL == ctx) return GL_TRUE;
+ /* open display */
+ ctx->dpy = XOpenDisplay(display);
+ if (NULL == ctx->dpy) return GL_TRUE;
+ /* query for glx */
+ if (!glXQueryExtension(ctx->dpy, &erb, &evb)) return GL_TRUE;
+ /* choose visual */
+ ctx->vi = glXChooseVisual(ctx->dpy, DefaultScreen(ctx->dpy), attrib);
+ if (NULL == ctx->vi) return GL_TRUE;
+ /* create context */
+ ctx->ctx = glXCreateContext(ctx->dpy, ctx->vi, None, True);
+ if (NULL == ctx->ctx) return GL_TRUE;
+ /* create window */
+ /*wnd = XCreateSimpleWindow(dpy, RootWindow(dpy, vi->screen), 0, 0, 1, 1, 1, 0, 0);*/
+ ctx->cmap = XCreateColormap(ctx->dpy, RootWindow(ctx->dpy, ctx->vi->screen),
+ ctx->vi->visual, AllocNone);
+ swa.border_pixel = 0;
+ swa.colormap = ctx->cmap;
+ ctx->wnd = XCreateWindow(ctx->dpy, RootWindow(ctx->dpy, ctx->vi->screen),
+ 0, 0, 1, 1, 0, ctx->vi->depth, InputOutput, ctx->vi->visual,
+ CWBorderPixel | CWColormap, &swa);
+ /* make context current */
+ if (!glXMakeCurrent(ctx->dpy, ctx->wnd, ctx->ctx)) return GL_TRUE;
+ return GL_FALSE;
+}
+
+void DestroyContext (GLContext* ctx)
+{
+ if (NULL != ctx->dpy && NULL != ctx->ctx) glXDestroyContext(ctx->dpy, ctx->ctx);
+ if (NULL != ctx->dpy && 0 != ctx->wnd) XDestroyWindow(ctx->dpy, ctx->wnd);
+ if (NULL != ctx->dpy && 0 != ctx->cmap) XFreeColormap(ctx->dpy, ctx->cmap);
+ if (NULL != ctx->vi) XFree(ctx->vi);
+ if (NULL != ctx->dpy) XCloseDisplay(ctx->dpy);
+}
+
+#endif /* __UNIX || (__APPLE__ && GLEW_APPLE_GLX) */
+
+GLboolean ParseArgs (int argc, char** argv)
+{
+ int p = 0;
+ while (p < argc)
+ {
+#if defined(_WIN32)
+ if (!strcmp(argv[p], "-pf") || !strcmp(argv[p], "-pixelformat"))
+ {
+ if (++p >= argc) return GL_TRUE;
+ display = NULL;
+ visual = strtol(argv[p], NULL, 0);
+ }
+ else if (!strcmp(argv[p], "-a"))
+ {
+ showall = 1;
+ }
+ else if (!strcmp(argv[p], "-s"))
+ {
+ displaystdout = 1;
+ }
+ else if (!strcmp(argv[p], "-h"))
+ {
+ return GL_TRUE;
+ }
+ else
+ return GL_TRUE;
+#else
+ if (!strcmp(argv[p], "-display"))
+ {
+ if (++p >= argc) return GL_TRUE;
+ display = argv[p];
+ }
+ else if (!strcmp(argv[p], "-visual"))
+ {
+ if (++p >= argc) return GL_TRUE;
+ visual = (int)strtol(argv[p], NULL, 0);
+ }
+ else if (!strcmp(argv[p], "-h"))
+ {
+ return GL_TRUE;
+ }
+ else
+ return GL_TRUE;
+#endif
+ p++;
+ }
+ return GL_FALSE;
+}
diff --git a/src/glu/.gitignore b/src/glu/.gitignore
new file mode 100644
index 00000000000..279ea7d4345
--- /dev/null
+++ b/src/glu/.gitignore
@@ -0,0 +1 @@
+exptmp
diff --git a/src/glu/descrip.mms b/src/glu/descrip.mms
deleted file mode 100644
index 6d5cd858dac..00000000000
--- a/src/glu/descrip.mms
+++ /dev/null
@@ -1,9 +0,0 @@
-# Makefile for Mesa for VMS
-# contributed by Jouk Jansen joukj@hrem.stm.tudelft.nl
-
-all :
-# PIPE is avalailable on VMS7.0 and higher. For lower versions split the
-#command in two conditional command. JJ
- if f$search("SYS$SYSTEM:CXX$COMPILER.EXE") .nes. "" then pipe set default [.sgi] ; $(MMS)$(MMSQUALIFIERS)
- if f$search("SYS$SYSTEM:CXX$COMPILER.EXE") .eqs. "" then pipe set default [.mesa] ; $(MMS)$(MMSQUALIFIERS)
- set default [-]
diff --git a/src/glu/mesa/Makefile.DJ b/src/glu/mesa/Makefile.DJ
deleted file mode 100644
index 92bcdaae945..00000000000
--- a/src/glu/mesa/Makefile.DJ
+++ /dev/null
@@ -1,100 +0,0 @@
-# Mesa 3-D graphics library
-# Version: 4.0
-#
-# Copyright (C) 1999 Brian Paul All Rights Reserved.
-#
-# Permission is hereby granted, free of charge, to any person obtaining a
-# copy of this software and associated documentation files (the "Software"),
-# to deal in the Software without restriction, including without limitation
-# the rights to use, copy, modify, merge, publish, distribute, sublicense,
-# and/or sell copies of the Software, and to permit persons to whom the
-# Software is furnished to do so, subject to the following conditions:
-#
-# The above copyright notice and this permission notice shall be included
-# in all copies or substantial portions of the Software.
-#
-# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
-# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
-# BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
-# AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
-# CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-# DOS/DJGPP glu makefile v1.5 for Mesa
-#
-# Copyright (C) 2002 - Daniel Borca
-# Email : dborca@users.sourceforge.net
-# Web : http://www.geocities.com/dborca
-
-
-#
-# Available options:
-#
-# Environment variables:
-# CFLAGS
-#
-# Targets:
-# all: build GLU
-# clean: remove object files
-#
-
-
-
-.PHONY: all clean
-
-TOP = ../../..
-LIBDIR = $(TOP)/lib
-GLU_LIB = libglu.a
-GLU_DXE = glu.dxe
-GLU_IMP = libiglu.a
-
-export LD_LIBRARY_PATH := $(LD_LIBRARY_PATH);$(LIBDIR);$(GLIDE)/lib
-
-CC = gcc
-CFLAGS += -I$(TOP)/include
-
-AR = ar
-ARFLAGS = crus
-
-HAVEDXE3 = $(wildcard $(DJDIR)/bin/dxe3gen.exe)
-
-ifeq ($(wildcard $(addsuffix /rm.exe,$(subst ;, ,$(PATH)))),)
-UNLINK = del $(subst /,\,$(1))
-else
-UNLINK = $(RM) $(1)
-endif
-
-CORE_SOURCES = \
- glu.c \
- mipmap.c \
- nurbs.c \
- nurbscrv.c \
- nurbssrf.c \
- nurbsutl.c \
- polytest.c \
- project.c \
- quadric.c \
- tess.c \
- tesselat.c
-
-SOURCES = $(CORE_SOURCES)
-
-OBJECTS = $(SOURCES:.c=.o)
-
-.c.o:
- $(CC) -o $@ $(CFLAGS) -c $<
-
-all: $(LIBDIR)/$(GLU_LIB) $(LIBDIR)/$(GLU_DXE) $(LIBDIR)/$(GLU_IMP)
-
-$(LIBDIR)/$(GLU_LIB): $(OBJECTS)
- $(AR) $(ARFLAGS) $@ $^
-
-$(LIBDIR)/$(GLU_DXE) $(LIBDIR)/$(GLU_IMP): $(OBJECTS)
-ifeq ($(HAVEDXE3),)
- $(warning Missing DXE3 package... Skipping $(GLU_DXE))
-else
- -dxe3gen -o $(LIBDIR)/$(GLU_DXE) -Y $(LIBDIR)/$(GLU_IMP) -D "MesaGLU DJGPP" -E _glu -P gl.dxe -U $^
-endif
-
-clean:
- -$(call UNLINK,*.o)
diff --git a/src/glu/mesa/descrip.mms b/src/glu/mesa/descrip.mms
deleted file mode 100644
index 2b3f64d8bcc..00000000000
--- a/src/glu/mesa/descrip.mms
+++ /dev/null
@@ -1,61 +0,0 @@
-# Makefile for GLU for VMS
-# contributed by Jouk Jansen joukj@hrem.stm.tudelft.nl
-
-.first
- define gl [-.include.gl]
-
-.include [-]mms-config.
-
-##### MACROS #####
-
-VPATH = RCS
-
-INCDIR = $disk2:[-.include]
-LIBDIR = [-.lib]
-CFLAGS = /include=$(INCDIR)/define=(FBIND=1)/name=(as_is,short)/float=ieee/ieee=denorm
-
-SOURCES = glu.c mipmap.c nurbs.c nurbscrv.c nurbssrf.c nurbsutl.c \
- polytest.c project.c quadric.c tess.c tesselat.c
-
-OBJECTS =glu.obj,mipmap.obj,nurbs.obj,nurbscrv.obj,nurbssrf.obj,nurbsutl.obj,\
- polytest.obj,project.obj,quadric.obj,tess.obj,tesselat.obj
-
-
-##### RULES #####
-
-VERSION=MesaGlu V3.2
-
-##### TARGETS #####
-
-# Make the library:
-$(LIBDIR)$(GLU_LIB) : $(OBJECTS)
-.ifdef SHARE
- @ WRITE_ SYS$OUTPUT " generating mesagl1.opt"
- @ OPEN_/WRITE FILE mesagl1.opt
- @ WRITE_ FILE "!"
- @ WRITE_ FILE "! mesagl1.opt generated by DESCRIP.$(MMS_EXT)"
- @ WRITE_ FILE "!"
- @ WRITE_ FILE "IDENTIFICATION=""$(VERSION)"""
- @ WRITE_ FILE "GSMATCH=LEQUAL,3,2
- @ WRITE_ FILE "$(OBJECTS)"
- @ WRITE_ FILE "[-.lib]libmesagl.exe/SHARE"
- @ WRITE_ FILE "SYS$SHARE:DECW$XEXTLIBSHR/SHARE"
- @ WRITE_ FILE "SYS$SHARE:DECW$XLIBSHR/SHARE"
- @ CLOSE_ FILE
- @ WRITE_ SYS$OUTPUT " generating mesagl.map ..."
- @ LINK_/NODEB/NOSHARE/NOEXE/MAP=mesagl.map/FULL mesagl1.opt/OPT
- @ WRITE_ SYS$OUTPUT " analyzing mesagl.map ..."
- @ @[-.vms]ANALYZE_MAP.COM mesagl.map mesagl.opt
- @ WRITE_ SYS$OUTPUT " linking $(GLU_LIB) ..."
- @ LINK_/noinform/NODEB/SHARE=$(GLU_LIB)/MAP=mesagl.map/FULL mesagl1.opt/opt,mesagl.opt/opt
-.else
- @ $(MAKELIB) $(GLU_LIB) $(OBJECTS)
-.endif
- @ rename $(GLU_LIB)* $(LIBDIR)
-
-clean :
- delete *.obj;*
- purge
-
-include mms_depend.
-
diff --git a/src/glu/mesa/mms_depend b/src/glu/mesa/mms_depend
deleted file mode 100644
index ed59ca9de89..00000000000
--- a/src/glu/mesa/mms_depend
+++ /dev/null
@@ -1,15 +0,0 @@
-# DO NOT DELETE THIS LINE -- make depend depends on it.
-
-glu.obj : gluP.h [-.include.gl]gl.h [-.include.gl]glu.h
-mipmap.obj : gluP.h [-.include.gl]gl.h [-.include.gl]glu.h
-nurbs.obj : gluP.h [-.include.gl]gl.h [-.include.gl]glu.h nurbs.h
-nurbscrv.obj : nurbs.h gluP.h [-.include.gl]gl.h [-.include.gl]glu.h
-nurbssrf.obj : gluP.h [-.include.gl]gl.h [-.include.gl]glu.h nurbs.h
-nurbsutl.obj : gluP.h [-.include.gl]gl.h [-.include.gl]glu.h nurbs.h
-project.obj : gluP.h [-.include.gl]gl.h [-.include.gl]glu.h
-quadric.obj : gluP.h [-.include.gl]gl.h [-.include.gl]glu.h
-tess.obj : gluP.h [-.include.gl]gl.h [-.include.gl]glu.h tess.h
-tess_fist.obj : gluP.h [-.include.gl]gl.h [-.include.gl]glu.h tess.h
-tess_hash.obj : gluP.h [-.include.gl]gl.h [-.include.gl]glu.h tess.h
-tess_heap.obj : gluP.h [-.include.gl]gl.h [-.include.gl]glu.h tess.h
-tess_clip.obj : gluP.h [-.include.gl]gl.h [-.include.gl]glu.h tess.h
diff --git a/src/glu/sgi/.gitignore b/src/glu/sgi/.gitignore
new file mode 100644
index 00000000000..279ea7d4345
--- /dev/null
+++ b/src/glu/sgi/.gitignore
@@ -0,0 +1 @@
+exptmp
diff --git a/src/glu/sgi/Makefile.DJ b/src/glu/sgi/Makefile.DJ
deleted file mode 100644
index b5df3e846ae..00000000000
--- a/src/glu/sgi/Makefile.DJ
+++ /dev/null
@@ -1,188 +0,0 @@
-# Mesa 3-D graphics library
-# Version: 4.0
-#
-# Copyright (C) 1999 Brian Paul All Rights Reserved.
-#
-# Permission is hereby granted, free of charge, to any person obtaining a
-# copy of this software and associated documentation files (the "Software"),
-# to deal in the Software without restriction, including without limitation
-# the rights to use, copy, modify, merge, publish, distribute, sublicense,
-# and/or sell copies of the Software, and to permit persons to whom the
-# Software is furnished to do so, subject to the following conditions:
-#
-# The above copyright notice and this permission notice shall be included
-# in all copies or substantial portions of the Software.
-#
-# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
-# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
-# BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
-# AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
-# CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-# DOS/DJGPP glu makefile v1.5 for Mesa
-#
-# Copyright (C) 2002 - Daniel Borca
-# Email : dborca@users.sourceforge.net
-# Web : http://www.geocities.com/dborca
-
-
-#
-# Available options:
-#
-# Environment variables:
-# CFLAGS
-#
-# Targets:
-# all: build GLU
-# clean: remove object files
-#
-
-
-
-.PHONY: all clean
-
-TOP = ../../..
-LIBDIR = $(TOP)/lib
-GLU_LIB = libglu.a
-GLU_DXE = glu.dxe
-GLU_IMP = libiglu.a
-
-export LD_LIBRARY_PATH := $(LD_LIBRARY_PATH);$(LIBDIR);$(GLIDE)/lib
-
-CC = gcc
-CFLAGS += -DNDEBUG -DLIBRARYBUILD -I$(TOP)/include -Iinclude
-CXX = gpp
-CXXFLAGS = $(CFLAGS) -Ilibnurbs/internals -Ilibnurbs/interface -Ilibnurbs/nurbtess
-
-AR = ar
-ARFLAGS = crus
-
-HAVEDXE3 = $(wildcard $(DJDIR)/bin/dxe3gen.exe)
-
-ifeq ($(wildcard $(addsuffix /rm.exe,$(subst ;, ,$(PATH)))),)
-UNLINK = del $(subst /,\,$(1))
-else
-UNLINK = $(RM) $(1)
-endif
-
-C_SOURCES = \
- libutil/error.c \
- libutil/glue.c \
- libutil/mipmap.c \
- libutil/project.c \
- libutil/quad.c \
- libutil/registry.c \
- libtess/dict.c \
- libtess/geom.c \
- libtess/memalloc.c \
- libtess/mesh.c \
- libtess/normal.c \
- libtess/priorityq.c \
- libtess/render.c \
- libtess/sweep.c \
- libtess/tess.c \
- libtess/tessmono.c
-
-CC_SOURCES = \
- libnurbs/interface/bezierEval.cc \
- libnurbs/interface/bezierPatch.cc \
- libnurbs/interface/bezierPatchMesh.cc \
- libnurbs/interface/glcurveval.cc \
- libnurbs/interface/glinterface.cc \
- libnurbs/interface/glrenderer.cc \
- libnurbs/interface/glsurfeval.cc \
- libnurbs/interface/incurveeval.cc \
- libnurbs/interface/insurfeval.cc \
- libnurbs/internals/arc.cc \
- libnurbs/internals/arcsorter.cc \
- libnurbs/internals/arctess.cc \
- libnurbs/internals/backend.cc \
- libnurbs/internals/basiccrveval.cc \
- libnurbs/internals/basicsurfeval.cc \
- libnurbs/internals/bin.cc \
- libnurbs/internals/bufpool.cc \
- libnurbs/internals/cachingeval.cc \
- libnurbs/internals/ccw.cc \
- libnurbs/internals/coveandtiler.cc \
- libnurbs/internals/curve.cc \
- libnurbs/internals/curvelist.cc \
- libnurbs/internals/curvesub.cc \
- libnurbs/internals/dataTransform.cc \
- libnurbs/internals/displaylist.cc \
- libnurbs/internals/flist.cc \
- libnurbs/internals/flistsorter.cc \
- libnurbs/internals/hull.cc \
- libnurbs/internals/intersect.cc \
- libnurbs/internals/knotvector.cc \
- libnurbs/internals/mapdesc.cc \
- libnurbs/internals/mapdescv.cc \
- libnurbs/internals/maplist.cc \
- libnurbs/internals/mesher.cc \
- libnurbs/internals/monoTriangulationBackend.cc \
- libnurbs/internals/monotonizer.cc \
- libnurbs/internals/mycode.cc \
- libnurbs/internals/nurbsinterfac.cc \
- libnurbs/internals/nurbstess.cc \
- libnurbs/internals/patch.cc \
- libnurbs/internals/patchlist.cc \
- libnurbs/internals/quilt.cc \
- libnurbs/internals/reader.cc \
- libnurbs/internals/renderhints.cc \
- libnurbs/internals/slicer.cc \
- libnurbs/internals/sorter.cc \
- libnurbs/internals/splitarcs.cc \
- libnurbs/internals/subdivider.cc \
- libnurbs/internals/tobezier.cc \
- libnurbs/internals/trimline.cc \
- libnurbs/internals/trimregion.cc \
- libnurbs/internals/trimvertpool.cc \
- libnurbs/internals/uarray.cc \
- libnurbs/internals/varray.cc \
- libnurbs/nurbtess/directedLine.cc \
- libnurbs/nurbtess/gridWrap.cc \
- libnurbs/nurbtess/monoChain.cc \
- libnurbs/nurbtess/monoPolyPart.cc \
- libnurbs/nurbtess/monoTriangulation.cc \
- libnurbs/nurbtess/partitionX.cc \
- libnurbs/nurbtess/partitionY.cc \
- libnurbs/nurbtess/polyDBG.cc \
- libnurbs/nurbtess/polyUtil.cc \
- libnurbs/nurbtess/primitiveStream.cc \
- libnurbs/nurbtess/quicksort.cc \
- libnurbs/nurbtess/rectBlock.cc \
- libnurbs/nurbtess/sampleComp.cc \
- libnurbs/nurbtess/sampleCompBot.cc \
- libnurbs/nurbtess/sampleCompRight.cc \
- libnurbs/nurbtess/sampleCompTop.cc \
- libnurbs/nurbtess/sampleMonoPoly.cc \
- libnurbs/nurbtess/sampledLine.cc \
- libnurbs/nurbtess/searchTree.cc
-
-SOURCES = $(C_SOURCES) $(CC_SOURCES)
-
-OBJECTS = $(addsuffix .o,$(basename $(SOURCES)))
-
-.c.o:
- $(CC) -o $@ $(CFLAGS) -c $<
-.cc.o:
- $(CXX) -o $@ $(CXXFLAGS) -c $<
-
-all: $(LIBDIR)/$(GLU_LIB) $(LIBDIR)/$(GLU_DXE) $(LIBDIR)/$(GLU_IMP)
-
-$(LIBDIR)/$(GLU_LIB): $(OBJECTS)
- $(AR) $(ARFLAGS) $@ $^
-
-$(LIBDIR)/$(GLU_DXE) $(LIBDIR)/$(GLU_IMP): $(OBJECTS)
-ifeq ($(HAVEDXE3),)
- $(warning Missing DXE3 package... Skipping $(GLU_DXE))
-else
- -dxe3gen -o $(LIBDIR)/$(GLU_DXE) -Y $(LIBDIR)/$(GLU_IMP) -D "MesaGLU/SGI DJGPP" -E _glu -P gl.dxe -U $^
-endif
-
-clean:
- -$(call UNLINK,libutil/*.o)
- -$(call UNLINK,libtess/*.o)
- -$(call UNLINK,libnurbs/interface/*.o)
- -$(call UNLINK,libnurbs/internals/*.o)
- -$(call UNLINK,libnurbs/nurbtess/*.o)
diff --git a/src/glu/sgi/descrip.mms b/src/glu/sgi/descrip.mms
deleted file mode 100644
index 5abc8b2e049..00000000000
--- a/src/glu/sgi/descrip.mms
+++ /dev/null
@@ -1,451 +0,0 @@
-# Makefile for GLU for VMS
-# contributed by Jouk Jansen joukj@hrem.stm.tudelft.nl
-
-.first
- define gl [---.include.gl]
-
-.include [---]mms-config.
-
-##### MACROS #####
-
-VPATH = RCS
-
-INCDIR =([-.include],[.include],[.internals],[.libnurbs.internals],\
- [.libnurbs.interface],[.libnurbs.nurbtess])
-LIBDIR = [---.lib]
-CFLAGS = /include=$(INCDIR)/name=(as_is,short)/float=ieee/ieee=denorm
-
-LU_OBJECTS=\
- [.libutil]error.obj, \
- [.libutil]glue.obj, \
- [.libutil]mipmap.obj,\
- [.libutil]project.obj,\
- [.libutil]quad.obj, \
- [.libutil]registry.obj
-
-LT_OBJECTS=[.libtess]dict.obj, \
- [.libtess]geom.obj, \
- [.libtess]memalloc.obj,\
- [.libtess]mesh.obj, \
- [.libtess]normal.obj,\
- [.libtess]priorityq.obj,\
- [.libtess]render.obj,\
- [.libtess]sweep.obj, \
- [.libtess]tess.obj, \
- [.libtess]tessmono.obj
-
-LI_OBJECTS=[.libnurbs.interface]bezierEval.obj, \
- [.libnurbs.interface]bezierPatch.obj, \
- [.libnurbs.interface]bezierPatchMesh.obj, \
- [.libnurbs.interface]glcurveval.obj, \
- [.libnurbs.interface]glinterface.obj
-
-LI_OBJECTS1=[.libnurbs.interface]glrenderer.obj, \
- [.libnurbs.interface]glsurfeval.obj, \
- [.libnurbs.interface]incurveeval.obj, \
- [.libnurbs.interface]insurfeval.obj
-
-LI2_OBJECTS=[.libnurbs.internals]arc.obj, \
- [.libnurbs.internals]arcsorter.obj, \
- [.libnurbs.internals]arctess.obj, \
- [.libnurbs.internals]backend.obj, \
- [.libnurbs.internals]basiccrveval.obj, \
- [.libnurbs.internals]basicsurfeval.obj
-
-LI2_OBJECTS1=[.libnurbs.internals]bin.obj, \
- [.libnurbs.internals]bufpool.obj, \
- [.libnurbs.internals]cachingeval.obj, \
- [.libnurbs.internals]ccw.obj, \
- [.libnurbs.internals]coveandtiler.obj, \
- [.libnurbs.internals]curve.obj, \
- [.libnurbs.internals]curvelist.obj
-
-LI2_OBJECTS2=[.libnurbs.internals]curvesub.obj, \
- [.libnurbs.internals]dataTransform.obj, \
- [.libnurbs.internals]displaylist.obj, \
- [.libnurbs.internals]flist.obj, \
- [.libnurbs.internals]flistsorter.obj
-
-LI2_OBJECTS3=[.libnurbs.internals]hull.obj, \
- [.libnurbs.internals]intersect.obj, \
- [.libnurbs.internals]knotvector.obj, \
- [.libnurbs.internals]mapdesc.obj
-
-LI2_OBJECTS4=[.libnurbs.internals]mapdescv.obj, \
- [.libnurbs.internals]maplist.obj, \
- [.libnurbs.internals]mesher.obj, \
- [.libnurbs.internals]monoTriangulationBackend.obj,\
- [.libnurbs.internals]monotonizer.obj
-
-LI2_OBJECTS5=[.libnurbs.internals]mycode.obj, \
- [.libnurbs.internals]nurbsinterfac.obj, \
- [.libnurbs.internals]nurbstess.obj, \
- [.libnurbs.internals]patch.obj
-
-LI2_OBJECTS6=[.libnurbs.internals]patchlist.obj, \
- [.libnurbs.internals]quilt.obj, \
- [.libnurbs.internals]reader.obj, \
- [.libnurbs.internals]renderhints.obj, \
- [.libnurbs.internals]slicer.obj
-
-LI2_OBJECTS7=[.libnurbs.internals]sorter.obj, \
- [.libnurbs.internals]splitarcs.obj, \
- [.libnurbs.internals]subdivider.obj, \
- [.libnurbs.internals]tobezier.obj
-
-LI2_OBJECTS8=[.libnurbs.internals]trimline.obj, \
- [.libnurbs.internals]trimregion.obj, \
- [.libnurbs.internals]trimvertpool.obj, \
- [.libnurbs.internals]uarray.obj, \
- [.libnurbs.internals]varray.obj
-
-LN_OBJECTS=[.libnurbs.nurbtess]directedLine.obj, \
- [.libnurbs.nurbtess]gridWrap.obj, \
- [.libnurbs.nurbtess]monoChain.obj, \
- [.libnurbs.nurbtess]monoPolyPart.obj, \
- [.libnurbs.nurbtess]monoTriangulation.obj
-
-LN_OBJECTS1=[.libnurbs.nurbtess]partitionX.obj, \
- [.libnurbs.nurbtess]partitionY.obj, \
- [.libnurbs.nurbtess]polyDBG.obj
-
-LN_OBJECTS2=[.libnurbs.nurbtess]polyUtil.obj, \
- [.libnurbs.nurbtess]primitiveStream.obj, \
- [.libnurbs.nurbtess]quicksort.obj, \
- [.libnurbs.nurbtess]rectBlock.obj
-
-LN_OBJECTS3=[.libnurbs.nurbtess]sampleComp.obj, \
- [.libnurbs.nurbtess]sampleCompBot.obj, \
- [.libnurbs.nurbtess]sampleCompRight.obj
-
-LN_OBJECTS4=[.libnurbs.nurbtess]sampleCompTop.obj, \
- [.libnurbs.nurbtess]sampleMonoPoly.obj,\
- [.libnurbs.nurbtess]sampledLine.obj, \
- [.libnurbs.nurbtess]searchTree.obj
-
-##### RULES #####
-
-VERSION=MesaGlu V3.5
-
-##### TARGETS #####
-
-# Make the library:
-$(LIBDIR)$(GLU_LIB) : $(LU_OBJECTS) $(LT_OBJECTS) $(LI_OBJECTS) $(LI_OBJECTS1)\
- $(LI2_OBJECTS) $(LI2_OBJECTS1) $(LI2_OBJECTS2)\
- $(LI2_OBJECTS3) $(LI2_OBJECTS4) $(LI2_OBJECTS5)\
- $(LI2_OBJECTS6) $(LI2_OBJECTS7) $(LI2_OBJECTS8)\
- $(LN_OBJECTS) $(LN_OBJECTS1) $(LN_OBJECTS2)\
- $(LN_OBJECTS3) $(LN_OBJECTS4)
- @ $(MAKELIB) $(GLU_LIB) $(LU_OBJECTS),$(LT_OBJECTS),$(LI_OBJECTS),\
- $(LI2_OBJECTS),$(LN_OBJECTS)
- @ rename $(GLU_LIB)* $(LIBDIR)
-.ifdef SHARE
- @ WRITE_ SYS$OUTPUT " generating mesagl1.opt"
- @ OPEN_/WRITE FILE mesagl1.opt
- @ WRITE_ FILE "!"
- @ WRITE_ FILE "! mesagl1.opt generated by DESCRIP.$(MMS_EXT)"
- @ WRITE_ FILE "!"
- @ WRITE_ FILE "IDENTIFICATION=""$(VERSION)"""
- @ WRITE_ FILE "GSMATCH=LEQUAL,3,5
- @ WRITE_ FILE "$(LU_OBJECTS)"
- @ WRITE_ FILE "$(LT_OBJECTS)"
- @ WRITE_ FILE "$(LI_OBJECTS)"
- @ WRITE_ FILE "$(LI_OBJECTS1)"
- @ WRITE_ FILE "$(LI2_OBJECTS)"
- @ WRITE_ FILE "$(LI2_OBJECTS1)"
- @ WRITE_ FILE "$(LI2_OBJECTS2)"
- @ WRITE_ FILE "$(LI2_OBJECTS3)"
- @ WRITE_ FILE "$(LI2_OBJECTS4)"
- @ WRITE_ FILE "$(LI2_OBJECTS5)"
- @ WRITE_ FILE "$(LI2_OBJECTS6)"
- @ WRITE_ FILE "$(LI2_OBJECTS7)"
- @ WRITE_ FILE "$(LI2_OBJECTS8)"
- @ WRITE_ FILE "$(LN_OBJECTS)"
- @ WRITE_ FILE "$(LN_OBJECTS1)"
- @ WRITE_ FILE "$(LN_OBJECTS2)"
- @ WRITE_ FILE "$(LN_OBJECTS3)"
- @ WRITE_ FILE "$(LN_OBJECTS4)"
- @ WRITE_ FILE "[---.lib]libmesagl.exe/SHARE"
- @ WRITE_ FILE "SYS$SHARE:DECW$XEXTLIBSHR/SHARE"
- @ WRITE_ FILE "SYS$SHARE:DECW$XLIBSHR/SHARE"
- @ CLOSE_ FILE
-# @ WRITE_ SYS$OUTPUT " generating mesagl.map ..."
-# @ CXXLINK_/NODEB/NOSHARE/NOEXE/MAP=mesagl.map/FULL mesagl1.opt/OPT
-# @ WRITE_ SYS$OUTPUT " analyzing mesagl.map ..."
-# @ @[-.vms]ANALYZE_MAP.COM mesagl.map mesagl.opt
- @ WRITE_ SYS$OUTPUT " linking $(GLU_SHAR) ..."
-# @ CXXLINK_/noinform/NODEB/SHARE=$(GLU_SHAR)/MAP=mesagl.map/FULL mesagl1.opt/opt,mesagl.opt/opt
- @ CXXLINK_/noinform/NODEB/SHARE=$(GLU_SHAR)/MAP=mesagl.map/FULL mesagl1.opt/opt,mesaglu.opt/opt
- @ rename $(GLU_SHAR)* $(LIBDIR)
-.endif
-
-clean :
- delete [...]*.obj;*
- purge
-
-[.libutil]error.obj : [.libutil]error.c
- $(CC) $(CFLAGS) /obj=[.libutil]error.obj [.libutil]error.c
-
-[.libutil]glue.obj : [.libutil]glue.c
- $(CC) $(CFLAGS) /obj=[.libutil]glue.obj [.libutil]glue.c
-
-[.libutil]mipmap.obj : [.libutil]mipmap.c
- $(CC) $(CFLAGS) /obj=[.libutil]mipmap.obj [.libutil]mipmap.c
-
-[.libutil]project.obj : [.libutil]project.c
- $(CC) $(CFLAGS) /obj=[.libutil]project.obj [.libutil]project.c
-
-[.libutil]quad.obj : [.libutil]quad.c
- $(CC) $(CFLAGS) /obj=[.libutil]quad.obj [.libutil]quad.c
-
-[.libutil]registry.obj : [.libutil]registry.c
- $(CC) $(CFLAGS) /obj=[.libutil]registry.obj [.libutil]registry.c
-
-[.libtess]dict.obj : [.libtess]dict.c
- $(CC) $(CFLAGS) /obj=[.libtess]dict.obj [.libtess]dict.c
-
-[.libtess]geom.obj : [.libtess]geom.c
- $(CC) $(CFLAGS) /obj=[.libtess]geom.obj [.libtess]geom.c
-
-[.libtess]memalloc.obj : [.libtess]memalloc.c
- $(CC) $(CFLAGS) /obj=[.libtess]memalloc.obj [.libtess]memalloc.c
-
-[.libtess]mesh.obj : [.libtess]mesh.c
- $(CC) $(CFLAGS) /obj=[.libtess]mesh.obj [.libtess]mesh.c
-
-[.libtess]normal.obj : [.libtess]normal.c
- $(CC) $(CFLAGS) /obj=[.libtess]normal.obj [.libtess]normal.c
-
-[.libtess]priorityq.obj : [.libtess]priorityq.c
- $(CC) $(CFLAGS) /obj=[.libtess]priorityq.obj [.libtess]priorityq.c
-
-[.libtess]render.obj : [.libtess]render.c
- $(CC) $(CFLAGS) /obj=[.libtess]render.obj [.libtess]render.c
-
-[.libtess]sweep.obj : [.libtess]sweep.c
- $(CC) $(CFLAGS) /obj=[.libtess]sweep.obj [.libtess]sweep.c
-
-[.libtess]tess.obj : [.libtess]tess.c
- $(CC) $(CFLAGS) /obj=[.libtess]tess.obj [.libtess]tess.c
-
-[.libtess]tessmono.obj : [.libtess]tessmono.c
- $(CC) $(CFLAGS) /obj=[.libtess]tessmono.obj [.libtess]tessmono.c
-
-[.libnurbs.interface]bezierEval.obj : [.libnurbs.interface]bezierEval.cc
- $(CXX) $(CFLAGS) /obj=[.libnurbs.interface]bezierEval.obj [.libnurbs.interface]bezierEval.cc
-
-[.libnurbs.interface]bezierPatch.obj : [.libnurbs.interface]bezierPatch.cc
- $(CXX) $(CFLAGS) /obj=[.libnurbs.interface]bezierPatch.obj [.libnurbs.interface]bezierPatch.cc
-
-[.libnurbs.interface]bezierPatchMesh.obj : [.libnurbs.interface]bezierPatchMesh.cc
- $(CXX) $(CFLAGS) /obj=[.libnurbs.interface]bezierPatchMesh.obj [.libnurbs.interface]bezierPatchMesh.cc
-
-[.libnurbs.interface]glcurveval.obj : [.libnurbs.interface]glcurveval.cc
- $(CXX) $(CFLAGS) /obj=[.libnurbs.interface]glcurveval.obj [.libnurbs.interface]glcurveval.cc
-
-[.libnurbs.interface]glinterface.obj : [.libnurbs.interface]glinterface.cc
- $(CXX) $(CFLAGS) /obj=[.libnurbs.interface]glinterface.obj [.libnurbs.interface]glinterface.cc
-
-[.libnurbs.interface]glrenderer.obj : [.libnurbs.interface]glrenderer.cc
- $(CXX) $(CFLAGS) /obj=[.libnurbs.interface]glrenderer.obj [.libnurbs.interface]glrenderer.cc
-
-[.libnurbs.interface]glsurfeval.obj : [.libnurbs.interface]glsurfeval.cc
- $(CXX) $(CFLAGS) /obj=[.libnurbs.interface]glsurfeval.obj [.libnurbs.interface]glsurfeval.cc
-
-[.libnurbs.interface]incurveeval.obj : [.libnurbs.interface]incurveeval.cc
- $(CXX) $(CFLAGS) /obj=[.libnurbs.interface]incurveeval.obj [.libnurbs.interface]incurveeval.cc
-
-[.libnurbs.interface]insurfeval.obj : [.libnurbs.interface]insurfeval.cc
- $(CXX) $(CFLAGS) /obj=[.libnurbs.interface]insurfeval.obj [.libnurbs.interface]insurfeval.cc
-
-[.libnurbs.internals]arc.obj : [.libnurbs.internals]arc.cc
- $(CXX) $(CFLAGS)/list/show=all /obj=[.libnurbs.internals]arc.obj [.libnurbs.internals]arc.cc
-
-[.libnurbs.internals]arcsorter.obj : [.libnurbs.internals]arcsorter.cc
- $(CXX) $(CFLAGS) /obj=[.libnurbs.internals]arcsorter.obj [.libnurbs.internals]arcsorter.cc
-
-[.libnurbs.internals]arctess.obj : [.libnurbs.internals]arctess.cc
- $(CXX) $(CFLAGS) /obj=[.libnurbs.internals]arctess.obj [.libnurbs.internals]arctess.cc
-
-[.libnurbs.internals]backend.obj : [.libnurbs.internals]backend.cc
- $(CXX) $(CFLAGS) /obj=[.libnurbs.internals]backend.obj [.libnurbs.internals]backend.cc
-
-[.libnurbs.internals]basiccrveval.obj : [.libnurbs.internals]basiccrveval.cc
- $(CXX) $(CFLAGS) /obj=[.libnurbs.internals]basiccrveval.obj [.libnurbs.internals]basiccrveval.cc
-
-[.libnurbs.internals]basicsurfeval.obj : [.libnurbs.internals]basicsurfeval.cc
- $(CXX) $(CFLAGS) /obj=[.libnurbs.internals]basicsurfeval.obj [.libnurbs.internals]basicsurfeval.cc
-
-[.libnurbs.internals]bin.obj : [.libnurbs.internals]bin.cc
- $(CXX) $(CFLAGS) /obj=[.libnurbs.internals]bin.obj [.libnurbs.internals]bin.cc
-
-[.libnurbs.internals]bufpool.obj : [.libnurbs.internals]bufpool.cc
- $(CXX) $(CFLAGS) /obj=[.libnurbs.internals]bufpool.obj [.libnurbs.internals]bufpool.cc
-
-[.libnurbs.internals]cachingeval.obj : [.libnurbs.internals]cachingeval.cc
- $(CXX) $(CFLAGS) /obj=[.libnurbs.internals]cachingeval.obj [.libnurbs.internals]cachingeval.cc
-
-[.libnurbs.internals]ccw.obj : [.libnurbs.internals]ccw.cc
- $(CXX) $(CFLAGS) /obj=[.libnurbs.internals]ccw.obj [.libnurbs.internals]ccw.cc
-
-[.libnurbs.internals]coveandtiler.obj : [.libnurbs.internals]coveandtiler.cc
- $(CXX) $(CFLAGS) /obj=[.libnurbs.internals]coveandtiler.obj [.libnurbs.internals]coveandtiler.cc
-
-[.libnurbs.internals]curve.obj : [.libnurbs.internals]curve.cc
- $(CXX) $(CFLAGS) /obj=[.libnurbs.internals]curve.obj [.libnurbs.internals]curve.cc
-
-[.libnurbs.internals]curvelist.obj : [.libnurbs.internals]curvelist.cc
- $(CXX) $(CFLAGS) /obj=[.libnurbs.internals]curvelist.obj [.libnurbs.internals]curvelist.cc
-
-[.libnurbs.internals]curvesub.obj : [.libnurbs.internals]curvesub.cc
- $(CXX) $(CFLAGS) /obj=[.libnurbs.internals]curvesub.obj [.libnurbs.internals]curvesub.cc
-
-[.libnurbs.internals]dataTransform.obj : [.libnurbs.internals]dataTransform.cc
- $(CXX) $(CFLAGS) /obj=[.libnurbs.internals]dataTransform.obj [.libnurbs.internals]dataTransform.cc
-
-[.libnurbs.internals]displaylist.obj : [.libnurbs.internals]displaylist.cc
- $(CXX) $(CFLAGS) /obj=[.libnurbs.internals]displaylist.obj [.libnurbs.internals]displaylist.cc
-
-[.libnurbs.internals]flist.obj : [.libnurbs.internals]flist.cc
- $(CXX) $(CFLAGS) /obj=[.libnurbs.internals]flist.obj [.libnurbs.internals]flist.cc
-
-[.libnurbs.internals]flistsorter.obj : [.libnurbs.internals]flistsorter.cc
- $(CXX) $(CFLAGS) /obj=[.libnurbs.internals]flistsorter.obj [.libnurbs.internals]flistsorter.cc
-
-[.libnurbs.internals]hull.obj : [.libnurbs.internals]hull.cc
- $(CXX) $(CFLAGS) /obj=[.libnurbs.internals]hull.obj [.libnurbs.internals]hull.cc
-
-[.libnurbs.internals]intersect.obj : [.libnurbs.internals]intersect.cc
- $(CXX) $(CFLAGS) /obj=[.libnurbs.internals]intersect.obj [.libnurbs.internals]intersect.cc
-
-[.libnurbs.internals]knotvector.obj : [.libnurbs.internals]knotvector.cc
- $(CXX) $(CFLAGS) /obj=[.libnurbs.internals]knotvector.obj [.libnurbs.internals]knotvector.cc
-
-[.libnurbs.internals]mapdesc.obj : [.libnurbs.internals]mapdesc.cc
- $(CXX) $(CFLAGS) /obj=[.libnurbs.internals]mapdesc.obj [.libnurbs.internals]mapdesc.cc
-
-[.libnurbs.internals]mapdescv.obj : [.libnurbs.internals]mapdescv.cc
- $(CXX) $(CFLAGS) /obj=[.libnurbs.internals]mapdescv.obj [.libnurbs.internals]mapdescv.cc
-
-[.libnurbs.internals]maplist.obj : [.libnurbs.internals]maplist.cc
- $(CXX) $(CFLAGS) /obj=[.libnurbs.internals]maplist.obj [.libnurbs.internals]maplist.cc
-
-[.libnurbs.internals]mesher.obj : [.libnurbs.internals]mesher.cc
- $(CXX) $(CFLAGS) /obj=[.libnurbs.internals]mesher.obj [.libnurbs.internals]mesher.cc
-
-[.libnurbs.internals]monoTriangulationBackend.obj : [.libnurbs.internals]monoTriangulationBackend.cc
- $(CXX) $(CFLAGS) /obj=[.libnurbs.internals]monoTriangulationBackend.obj [.libnurbs.internals]monoTriangulationBackend.cc
-
-[.libnurbs.internals]monotonizer.obj : [.libnurbs.internals]monotonizer.cc
- $(CXX) $(CFLAGS) /obj=[.libnurbs.internals]monotonizer.obj [.libnurbs.internals]monotonizer.cc
-
-[.libnurbs.internals]mycode.obj : [.libnurbs.internals]mycode.cc
- $(CXX) $(CFLAGS) /obj=[.libnurbs.internals]mycode.obj [.libnurbs.internals]mycode.cc
-
-[.libnurbs.internals]nurbsinterfac.obj : [.libnurbs.internals]nurbsinterfac.cc
- $(CXX) $(CFLAGS) /obj=[.libnurbs.internals]nurbsinterfac.obj [.libnurbs.internals]nurbsinterfac.cc
-
-[.libnurbs.internals]nurbstess.obj : [.libnurbs.internals]nurbstess.cc
- $(CXX) $(CFLAGS) /obj=[.libnurbs.internals]nurbstess.obj [.libnurbs.internals]nurbstess.cc
-
-[.libnurbs.internals]patch.obj : [.libnurbs.internals]patch.cc
- $(CXX) $(CFLAGS) /obj=[.libnurbs.internals]patch.obj [.libnurbs.internals]patch.cc
-
-[.libnurbs.internals]patchlist.obj : [.libnurbs.internals]patchlist.cc
- $(CXX) $(CFLAGS) /obj=[.libnurbs.internals]patchlist.obj [.libnurbs.internals]patchlist.cc
-
-[.libnurbs.internals]quilt.obj : [.libnurbs.internals]quilt.cc
- $(CXX) $(CFLAGS) /obj=[.libnurbs.internals]quilt.obj [.libnurbs.internals]quilt.cc
-
-[.libnurbs.internals]reader.obj : [.libnurbs.internals]reader.cc
- $(CXX) $(CFLAGS) /obj=[.libnurbs.internals]reader.obj [.libnurbs.internals]reader.cc
-
-[.libnurbs.internals]renderhints.obj : [.libnurbs.internals]renderhints.cc
- $(CXX) $(CFLAGS) /obj=[.libnurbs.internals]renderhints.obj [.libnurbs.internals]renderhints.cc
-
-[.libnurbs.internals]slicer.obj : [.libnurbs.internals]slicer.cc
- $(CXX) $(CFLAGS) /obj=[.libnurbs.internals]slicer.obj [.libnurbs.internals]slicer.cc
-
-[.libnurbs.internals]sorter.obj : [.libnurbs.internals]sorter.cc
- $(CXX) $(CFLAGS) /obj=[.libnurbs.internals]sorter.obj [.libnurbs.internals]sorter.cc
-
-[.libnurbs.internals]splitarcs.obj : [.libnurbs.internals]splitarcs.cc
- $(CXX) $(CFLAGS) /obj=[.libnurbs.internals]splitarcs.obj [.libnurbs.internals]splitarcs.cc
-
-[.libnurbs.internals]subdivider.obj : [.libnurbs.internals]subdivider.cc
- $(CXX) $(CFLAGS) /obj=[.libnurbs.internals]subdivider.obj [.libnurbs.internals]subdivider.cc
-
-[.libnurbs.internals]tobezier.obj : [.libnurbs.internals]tobezier.cc
- $(CXX) $(CFLAGS) /obj=[.libnurbs.internals]tobezier.obj [.libnurbs.internals]tobezier.cc
-
-[.libnurbs.internals]trimline.obj : [.libnurbs.internals]trimline.cc
- $(CXX) $(CFLAGS) /obj=[.libnurbs.internals]trimline.obj [.libnurbs.internals]trimline.cc
-
-[.libnurbs.internals]trimregion.obj : [.libnurbs.internals]trimregion.cc
- $(CXX) $(CFLAGS) /obj=[.libnurbs.internals]trimregion.obj [.libnurbs.internals]trimregion.cc
-
-[.libnurbs.internals]trimvertpool.obj : [.libnurbs.internals]trimvertpool.cc
- $(CXX) $(CFLAGS) /obj=[.libnurbs.internals]trimvertpool.obj [.libnurbs.internals]trimvertpool.cc
-
-[.libnurbs.internals]uarray.obj : [.libnurbs.internals]uarray.cc
- $(CXX) $(CFLAGS) /obj=[.libnurbs.internals]uarray.obj [.libnurbs.internals]uarray.cc
-
-[.libnurbs.internals]varray.obj : [.libnurbs.internals]varray.cc
- $(CXX) $(CFLAGS) /obj=[.libnurbs.internals]varray.obj [.libnurbs.internals]varray.cc
-
-[.libnurbs.nurbtess]directedLine.obj : [.libnurbs.nurbtess]directedLine.cc
- $(CXX) $(CFLAGS) /obj=[.libnurbs.nurbtess]directedLine.obj [.libnurbs.nurbtess]directedLine.cc
-
-[.libnurbs.nurbtess]gridWrap.obj : [.libnurbs.nurbtess]gridWrap.cc
- $(CXX) $(CFLAGS) /obj=[.libnurbs.nurbtess]gridWrap.obj [.libnurbs.nurbtess]gridWrap.cc
-
-[.libnurbs.nurbtess]monoChain.obj : [.libnurbs.nurbtess]monoChain.cc
- $(CXX) $(CFLAGS) /obj=[.libnurbs.nurbtess]monoChain.obj [.libnurbs.nurbtess]monoChain.cc
-
-[.libnurbs.nurbtess]monoPolyPart.obj : [.libnurbs.nurbtess]monoPolyPart.cc
- $(CXX) $(CFLAGS) /obj=[.libnurbs.nurbtess]monoPolyPart.obj [.libnurbs.nurbtess]monoPolyPart.cc
-
-[.libnurbs.nurbtess]monoTriangulation.obj : [.libnurbs.nurbtess]monoTriangulation.cc
- $(CXX) $(CFLAGS) /obj=[.libnurbs.nurbtess]monoTriangulation.obj [.libnurbs.nurbtess]monoTriangulation.cc
-
-[.libnurbs.nurbtess]partitionX.obj : [.libnurbs.nurbtess]partitionX.cc
- $(CXX) $(CFLAGS) /obj=[.libnurbs.nurbtess]partitionX.obj [.libnurbs.nurbtess]partitionX.cc
-
-[.libnurbs.nurbtess]partitionY.obj : [.libnurbs.nurbtess]partitionY.cc
- $(CXX) $(CFLAGS) /obj=[.libnurbs.nurbtess]partitionY.obj [.libnurbs.nurbtess]partitionY.cc
-
-[.libnurbs.nurbtess]polyDBG.obj : [.libnurbs.nurbtess]polyDBG.cc
- $(CXX) $(CFLAGS) /obj=[.libnurbs.nurbtess]polyDBG.obj [.libnurbs.nurbtess]polyDBG.cc
-
-[.libnurbs.nurbtess]polyUtil.obj : [.libnurbs.nurbtess]polyUtil.cc
- $(CXX) $(CFLAGS) /obj=[.libnurbs.nurbtess]polyUtil.obj [.libnurbs.nurbtess]polyUtil.cc
-
-[.libnurbs.nurbtess]primitiveStream.obj : [.libnurbs.nurbtess]primitiveStream.cc
- $(CXX) $(CFLAGS) /obj=[.libnurbs.nurbtess]primitiveStream.obj [.libnurbs.nurbtess]primitiveStream.cc
-
-[.libnurbs.nurbtess]quicksort.obj : [.libnurbs.nurbtess]quicksort.cc
- $(CXX) $(CFLAGS) /obj=[.libnurbs.nurbtess]quicksort.obj [.libnurbs.nurbtess]quicksort.cc
-
-[.libnurbs.nurbtess]rectBlock.obj : [.libnurbs.nurbtess]rectBlock.cc
- $(CXX) $(CFLAGS) /obj=[.libnurbs.nurbtess]rectBlock.obj [.libnurbs.nurbtess]rectBlock.cc
-
-[.libnurbs.nurbtess]sampleComp.obj : [.libnurbs.nurbtess]sampleComp.cc
- $(CXX) $(CFLAGS) /obj=[.libnurbs.nurbtess]sampleComp.obj [.libnurbs.nurbtess]sampleComp.cc
-
-[.libnurbs.nurbtess]sampleCompBot.obj : [.libnurbs.nurbtess]sampleCompBot.cc
- $(CXX) $(CFLAGS) /obj=[.libnurbs.nurbtess]sampleCompBot.obj [.libnurbs.nurbtess]sampleCompBot.cc
-
-[.libnurbs.nurbtess]sampleCompRight.obj : [.libnurbs.nurbtess]sampleCompRight.cc
- $(CXX) $(CFLAGS) /obj=[.libnurbs.nurbtess]sampleCompRight.obj [.libnurbs.nurbtess]sampleCompRight.cc
-
-[.libnurbs.nurbtess]sampleCompTop.obj : [.libnurbs.nurbtess]sampleCompTop.cc
- $(CXX) $(CFLAGS) /obj=[.libnurbs.nurbtess]sampleCompTop.obj [.libnurbs.nurbtess]sampleCompTop.cc
-
-[.libnurbs.nurbtess]sampleMonoPoly.obj : [.libnurbs.nurbtess]sampleMonoPoly.cc
- $(CXX) $(CFLAGS) /obj=[.libnurbs.nurbtess]sampleMonoPoly.obj [.libnurbs.nurbtess]sampleMonoPoly.cc
-
-[.libnurbs.nurbtess]sampledLine.obj : [.libnurbs.nurbtess]sampledLine.cc
- $(CXX) $(CFLAGS) /obj=[.libnurbs.nurbtess]sampledLine.obj [.libnurbs.nurbtess]sampledLine.cc
-
-[.libnurbs.nurbtess]searchTree.obj : [.libnurbs.nurbtess]searchTree.cc
- $(CXX) $(CFLAGS) /obj=[.libnurbs.nurbtess]searchTree.obj [.libnurbs.nurbtess]searchTree.cc
diff --git a/src/glut/beos/Makefile b/src/glut/beos/Makefile
index 14f4f43f84a..a9f8684c9bd 100644
--- a/src/glut/beos/Makefile
+++ b/src/glut/beos/Makefile
@@ -92,6 +92,7 @@ clean:
-rm -f *.o
depend: $(SOURCES)
+ rm -f depend
touch depend
$(MKDEP) $(MKDEP_OPTIONS) $(INCLUDES) $(SOURCES) > /dev/null
diff --git a/src/glut/directfb/Makefile b/src/glut/directfb/Makefile
index 34c3743ef45..bf93d63e305 100644
--- a/src/glut/directfb/Makefile
+++ b/src/glut/directfb/Makefile
@@ -70,6 +70,7 @@ $(TOP)/$(LIB_DIR)/$(GLUT_LIB_NAME): depend $(OBJECTS)
# Run 'make -f Makefile.solo dep' to update the dependencies if you change
# what's included by any source file.
depend: $(SOURCES)
+ rm -f depend
touch depend
$(MKDEP) $(MKDEP_OPTIONS) $(INCLUDES) $(SOURCES) > /dev/null
diff --git a/src/glut/dos/Makefile.DJ b/src/glut/dos/Makefile.DJ
deleted file mode 100644
index 7e4e0b8576a..00000000000
--- a/src/glut/dos/Makefile.DJ
+++ /dev/null
@@ -1,126 +0,0 @@
-# DOS/DJGPP Mesa Utility Toolkit
-# Version: 1.0
-#
-# Copyright (C) 2005 Daniel Borca All Rights Reserved.
-#
-# Permission is hereby granted, free of charge, to any person obtaining a
-# copy of this software and associated documentation files (the "Software"),
-# to deal in the Software without restriction, including without limitation
-# the rights to use, copy, modify, merge, publish, distribute, sublicense,
-# and/or sell copies of the Software, and to permit persons to whom the
-# Software is furnished to do so, subject to the following conditions:
-#
-# The above copyright notice and this permission notice shall be included
-# in all copies or substantial portions of the Software.
-#
-# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
-# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
-# DANIEL BORCA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
-# IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
-# CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-
-#
-# Available options:
-#
-# Environment variables:
-# CFLAGS
-#
-# GLIDE path to Glide3 SDK; used to resolve DXEs.
-# default = $(TOP)/glide3
-#
-# Targets:
-# all: build GLUT
-# clean: remove object files
-#
-
-
-
-.PHONY: all clean
-
-TOP = ../../..
-GLIDE ?= $(TOP)/glide3
-LIBDIR = $(TOP)/lib
-GLUT_LIB = libglut.a
-GLUT_DXE = glut.dxe
-GLUT_IMP = libiglut.a
-
-export LD_LIBRARY_PATH := $(LD_LIBRARY_PATH);$(LIBDIR);$(GLIDE)/lib
-
-CC = gcc
-CFLAGS += -I$(TOP)/include -I. -IPC_HW
-CFLAGS += -DGLUT_IMPORT_LIB
-
-AR = ar
-ARFLAGS = crus
-
-HAVEDXE3 = $(wildcard $(DJDIR)/bin/dxe3gen.exe)
-
-ifeq ($(wildcard $(addsuffix /rm.exe,$(subst ;, ,$(PATH)))),)
-UNLINK = del $(subst /,\,$(1))
-else
-UNLINK = $(RM) $(1)
-endif
-
-CORE_SOURCES = \
- loop.c \
- callback.c \
- color.c \
- extens.c \
- init.c \
- menu.c \
- mouse.c \
- overlay.c \
- state.c \
- util.c \
- window.c \
- f8x13.c \
- f9x15.c \
- hel10.c \
- hel12.c \
- hel18.c \
- tr10.c \
- tr24.c \
- mroman.c \
- roman.c \
- bitmap.c \
- stroke.c \
- teapot.c \
- shapes.c
-
-PC_HW_SOURCES = \
- PC_HW/pc_hw.c \
- PC_HW/pc_keyb.c \
- PC_HW/pc_mouse.c \
- PC_HW/pc_timer.c \
- PC_HW/pc_irq.S
-
-SOURCES = $(CORE_SOURCES) $(PC_HW_SOURCES)
-
-OBJECTS = $(addsuffix .o,$(basename $(SOURCES)))
-
-.c.o:
- $(CC) -o $@ $(CFLAGS) -c $<
-.S.o:
- $(CC) -o $@ $(CFLAGS) -c $<
-.s.o:
- $(CC) -o $@ $(CFLAGS) -x assembler-with-cpp -c $<
-
-all: $(LIBDIR)/$(GLUT_LIB) $(LIBDIR)/$(GLUT_DXE) $(LIBDIR)/$(GLUT_IMP)
-
-$(LIBDIR)/$(GLUT_LIB): $(OBJECTS)
- $(AR) $(ARFLAGS) $@ $^
-
-$(LIBDIR)/$(GLUT_DXE) $(LIBDIR)/$(GLUT_IMP): $(OBJECTS)
-ifeq ($(HAVEDXE3),)
- $(warning Missing DXE3 package... Skipping $(GLUT_DXE))
-else
- -dxe3gen -o $(LIBDIR)/$(GLUT_DXE) -Y $(LIBDIR)/$(GLUT_IMP) -D "MesaGLUT DJGPP" -E _glut -P gl.dxe -U $^
-endif
-
-clean:
- -$(call UNLINK,*.o)
- -$(call UNLINK,PC_HW/*.o)
-
--include depend
diff --git a/src/glut/fbdev/Makefile b/src/glut/fbdev/Makefile
index 4081ccec74e..199d8c390a6 100644
--- a/src/glut/fbdev/Makefile
+++ b/src/glut/fbdev/Makefile
@@ -77,6 +77,7 @@ install:
# Run 'make -f Makefile.solo dep' to update the dependencies if you change
# what's included by any source file.
depend: $(SOURCES)
+ rm -f depend
touch depend
$(MKDEP) $(MKDEP_OPTIONS) $(INCLUDES) $(SOURCES) > /dev/null
diff --git a/src/glut/ggi/Makefile b/src/glut/ggi/Makefile
index 1ae1ba0d707..c23dfcac105 100644
--- a/src/glut/ggi/Makefile
+++ b/src/glut/ggi/Makefile
@@ -46,6 +46,7 @@ clean:
depend: $(SOURCES)
+ rm -f depend
touch depend
$(MKDEP) $(MKDEP_OPTIONS) -I$(TOP)/include $(SOURCES)
diff --git a/src/glut/glx/Makefile b/src/glut/glx/Makefile
index 87301f1b77d..9a975bbc60d 100644
--- a/src/glut/glx/Makefile
+++ b/src/glut/glx/Makefile
@@ -131,6 +131,7 @@ clean:
depend: $(SOURCES)
@ echo "running $(MKDEP)"
+ @ rm -f depend
@ touch depend
@ $(MKDEP) $(MKDEP_OPTIONS) -I$(TOP)/include $(SOURCES) \
$(X11_INCLUDES) > /dev/null
diff --git a/src/glut/glx/SConscript b/src/glut/glx/SConscript
new file mode 100644
index 00000000000..938fec03df2
--- /dev/null
+++ b/src/glut/glx/SConscript
@@ -0,0 +1,87 @@
+Import('*')
+
+env = env.Clone()
+
+if env['platform'] != 'windows':
+ Return()
+
+target = 'glut32'
+
+env.Replace(CPPDEFINES = [
+ 'BUILD_GLUT32',
+ 'GLUT_BUILDING_LIB',
+ 'NDEBUG',
+ 'GLUT_NO_WARNING_DISABLE',
+])
+
+env.AppendUnique(CPPPATH = [
+ '#/include',
+])
+
+env.PrependUnique(LIBS = [
+ 'winmm',
+ 'gdi32',
+ 'user32',
+ 'opengl32',
+ 'glu32',
+])
+
+sources = [
+ 'glut_bitmap.c',
+ 'glut_bwidth.c',
+ 'glut_cindex.c',
+ 'glut_cmap.c',
+ 'glut_cursor.c',
+ 'glut_dials.c',
+ 'glut_dstr.c',
+ 'glut_event.c',
+ 'glut_ext.c',
+ 'glut_fullscrn.c',
+ 'glut_gamemode.c',
+ 'glut_get.c',
+ 'glut_init.c',
+ 'glut_input.c',
+ 'glut_joy.c',
+ 'glut_key.c',
+ 'glut_keyctrl.c',
+ 'glut_keyup.c',
+ 'glut_mesa.c',
+ 'glut_modifier.c',
+ 'glut_overlay.c',
+ 'glut_ppm.c',
+ 'glut_shapes.c',
+ 'glut_space.c',
+ 'glut_stroke.c',
+ 'glut_swap.c',
+ 'glut_swidth.c',
+ 'glut_tablet.c',
+ 'glut_teapot.c',
+ 'glut_util.c',
+ 'glut_vidresize.c',
+ 'glut_warp.c',
+ 'glut_win.c',
+ 'glut_winmisc.c',
+
+ 'win32_glx.c',
+ 'win32_menu.c',
+ 'win32_util.c',
+ 'win32_winproc.c',
+ 'win32_x11.c',
+
+ 'glut_8x13.c',
+ 'glut_9x15.c',
+ 'glut_hel10.c',
+ 'glut_hel12.c',
+ 'glut_hel18.c',
+ 'glut_mroman.c',
+ 'glut_roman.c',
+ 'glut_tr10.c',
+ 'glut_tr24.c',
+
+ 'glut.def',
+]
+
+env.SharedLibrary(
+ target = target,
+ source = sources,
+)
diff --git a/src/glut/glx/descrip.mms b/src/glut/glx/descrip.mms
deleted file mode 100644
index 2e858309b62..00000000000
--- a/src/glut/glx/descrip.mms
+++ /dev/null
@@ -1,208 +0,0 @@
-# Makefile for GLUT for VMS
-# contributed by Jouk Jansen joukj@hrem.stm.tudelft.nl
-
-.first
- define gl [---.include.gl]
-
-.include [---]mms-config.
-
-##### MACROS #####
-GLUT_MAJOR = 3
-GLUT_MINOR = 7
-
-VPATH = RCS
-
-INCDIR = [---.include]
-LIBDIR = [---.lib]
-CFLAGS = /nowarn/include=$(INCDIR)/prefix=all/name=(as_is,short)/float=ieee/ieee=denorm
-
-SOURCES = \
-glut_8x13.c \
-glut_9x15.c \
-glut_bitmap.c \
-glut_bwidth.c \
-glut_cindex.c \
-glut_cmap.c \
-glut_cursor.c \
-glut_dials.c \
-glut_dstr.c \
-glut_event.c \
-glut_ext.c \
-glut_fullscrn.c \
-glut_gamemode.c \
-glut_get.c \
-glut_glxext.c \
-glut_hel10.c \
-glut_hel12.c \
-glut_hel18.c \
-glut_init.c \
-glut_input.c \
-glut_joy.c \
-glut_key.c \
-glut_keyctrl.c \
-glut_keyup.c \
-glut_menu.c \
-glut_menu2.c \
-glut_mesa.c \
-glut_modifier.c \
-glut_mroman.c \
-glut_overlay.c \
-glut_roman.c \
-glut_shapes.c \
-glut_space.c \
-glut_stroke.c \
-glut_swap.c \
-glut_swidth.c \
-glut_tablet.c \
-glut_teapot.c \
-glut_tr10.c \
-glut_tr24.c \
-glut_util.c \
-glut_vidresize.c \
-glut_warp.c \
-glut_win.c \
-glut_winmisc.c \
-layerutil.c
-
-OBJECTS0=glut_8x13.obj,\
-glut_9x15.obj,\
-glut_bitmap.obj,\
-glut_bwidth.obj,\
-glut_cindex.obj,\
-glut_cmap.obj,\
-glut_cursor.obj,\
-glut_dials.obj,\
-glut_dstr.obj,\
-glut_event.obj,\
-glut_ext.obj,\
-glut_fullscrn.obj,\
-glut_gamemode.obj
-
-OBJECTS1=glut_get.obj,\
-glut_glxext.obj,\
-glut_hel10.obj,\
-glut_hel12.obj,\
-glut_hel18.obj,\
-glut_init.obj,\
-glut_input.obj,\
-glut_joy.obj,\
-glut_key.obj,\
-glut_keyctrl.obj,\
-glut_keyup.obj,\
-glut_menu.obj,\
-glut_menu2.obj,\
-glut_mesa.obj,\
-glut_modifier.obj
-
-OBJECTS2=glut_mroman.obj,\
-glut_overlay.obj,\
-glut_roman.obj,\
-glut_shapes.obj,\
-glut_space.obj,\
-glut_stroke.obj,\
-glut_swap.obj,\
-glut_swidth.obj,\
-glut_tablet.obj,\
-glut_teapot.obj,\
-glut_tr10.obj,\
-glut_tr24.obj,\
-glut_util.obj,\
-glut_vidresize.obj
-
-OBJECTS3=glut_warp.obj,\
-glut_win.obj,\
-glut_winmisc.obj,\
-layerutil.obj
-
-##### RULES #####
-
-VERSION=Glut V3.7
-
-##### TARGETS #####
-
-# Make the library
-$(LIBDIR)$(GLUT_LIB) : $(OBJECTS0) $(OBJECTS1) $(OBJECTS2) $(OBJECTS3)
- @ $(MAKELIB) $(GLUT_LIB) $(OBJECTS0)
- @ library $(GLUT_LIB) $(OBJECTS1)
- @ library $(GLUT_LIB) $(OBJECTS2)
- @ library $(GLUT_LIB) $(OBJECTS3)
- @ rename $(GLUT_LIB)* $(LIBDIR)
-.ifdef SHARE
- @ WRITE_ SYS$OUTPUT " generating mesagl1.opt"
- @ OPEN_/WRITE FILE mesagl1.opt
- @ WRITE_ FILE "!"
- @ WRITE_ FILE "! mesagl1.opt generated by DESCRIP.$(MMS_EXT)"
- @ WRITE_ FILE "!"
- @ WRITE_ FILE "IDENTIFICATION=""$(VERSION)"""
- @ WRITE_ FILE "GSMATCH=LEQUAL,3,7
- @ WRITE_ FILE "$(OBJECTS0)"
- @ WRITE_ FILE "$(OBJECTS1)"
- @ WRITE_ FILE "$(OBJECTS2)"
- @ WRITE_ FILE "$(OBJECTS3)"
- @ WRITE_ FILE "[---.lib]libmesaglu.exe/SHARE"
- @ WRITE_ FILE "[---.lib]libmesagl.exe/SHARE"
- @ write file "sys$library:decw$xmulibshr.exe/share"
- @ WRITE_ FILE "SYS$SHARE:DECW$XEXTLIBSHR/SHARE"
- @ WRITE_ FILE "SYS$SHARE:DECW$XLIBSHR/SHARE"
- @ CLOSE_ FILE
- @ WRITE_ SYS$OUTPUT " generating mesagl.map ..."
- @ CXXLINK_/NODEB/NOSHARE/NOEXE/MAP=mesagl.map/FULL mesagl1.opt/OPT
- @ WRITE_ SYS$OUTPUT " analyzing mesagl.map ..."
- @ @[---.vms]ANALYZE_MAP.COM mesagl.map mesagl.opt
- @ WRITE_ SYS$OUTPUT " linking $(GLUT_SHAR) ..."
- @ CXXLINK_/NODEB/SHARE=$(GLUT_SHAR)/MAP=mesagl.map/FULL mesagl1.opt/opt,mesagl.opt/opt
- @ rename $(GLUT_SHAR)* $(LIBDIR)
-.endif
-
-clean :
- delete *.obj;*
- purge
-
-include mms_depend.
-
-glut_8x13.obj : glut_8x13.c
-glut_9x15.obj : glut_9x15.c
-glut_bitmap.obj : glut_bitmap.c
-glut_bwidth.obj : glut_bwidth.c
-glut_cindex.obj : glut_cindex.c
-glut_cmap.obj : glut_cmap.c
-glut_cursor.obj : glut_cursor.c
-glut_dials.obj : glut_dials.c
-glut_dstr.obj : glut_dstr.c
-glut_event.obj : glut_event.c
-glut_ext.obj : glut_ext.c
-glut_fullscrn.obj : glut_fullscrn.c
-glut_gamemode.obj : glut_gamemode.c
-glut_get.obj : glut_get.c
-glut_glxext.obj : glut_glxext.c
-glut_hel10.obj : glut_hel10.c
-glut_hel12.obj : glut_hel12.c
-glut_hel18.obj : glut_hel18.c
-glut_init.obj : glut_init.c
-glut_input.obj : glut_input.c
-glut_joy.obj : glut_joy.c
-glut_key.obj : glut_key.c
-glut_keyctrl.obj : glut_keyctrl.c
-glut_keyup.obj : glut_keyup.c
-glut_menu.obj : glut_menu.c
-glut_menu2.obj : glut_menu2.c
-glut_mesa.obj : glut_mesa.c
-glut_modifier.obj : glut_modifier.c
-glut_mroman.obj : glut_mroman.c
-glut_overlay.obj : glut_overlay.c
-glut_roman.obj : glut_roman.c
-glut_shapes.obj : glut_shapes.c
-glut_space.obj : glut_space.c
-glut_stroke.obj : glut_stroke.c
-glut_swap.obj : glut_swap.c
-glut_swidth.obj : glut_swidth.c
-glut_tablet.obj : glut_tablet.c
-glut_teapot.obj : glut_teapot.c
-glut_tr10.obj : glut_tr10.c
-glut_tr24.obj : glut_tr24.c
-glut_util.obj : glut_util.c
-glut_vidresize.obj : glut_vidresize.c
-glut_warp.obj : glut_warp.c
-glut_win.obj : glut_win.c
-glut_winmisc.obj : glut_winmisc.c
-layerutil.obj : layerutil.c
diff --git a/src/glut/glx/glut.def b/src/glut/glx/glut.def
index d5e0e0cf2af..90010815e49 100644
--- a/src/glut/glx/glut.def
+++ b/src/glut/glx/glut.def
@@ -1,9 +1,4 @@
-DESCRIPTION 'OpenGL Utility Toolkit for Win32'
-
-VERSION 3.7
-
EXPORTS
-
glutAddMenuEntry
glutAddSubMenu
glutAttachMenu
@@ -128,4 +123,3 @@ EXPORTS
glutBitmapTimesRoman24
; __glutSetFCB
; __glutGetFCB
-
diff --git a/src/glut/glx/glut_event.c b/src/glut/glx/glut_event.c
index b5df7b23119..d6d963896a6 100644
--- a/src/glut/glx/glut_event.c
+++ b/src/glut/glx/glut_event.c
@@ -1321,7 +1321,12 @@ processWindowWorkList(GLUTwindow * window)
is where the finish works gets queued for indirect
contexts. */
__glutSetWindow(window);
- glFinish();
+#if !defined(_WIN32)
+ if (!window->isDirect)
+#endif
+ {
+ glFinish();
+ }
}
if (workMask & GLUT_DEBUG_WORK) {
__glutSetWindow(window);
@@ -1338,9 +1343,7 @@ processWindowWorkList(GLUTwindow * window)
}
}
-#ifndef _WIN32
static /* X11 implementations do not need this global. */
-#endif
void
__glutProcessWindowWorkLists(void)
{
diff --git a/src/glut/glx/glut_input.c b/src/glut/glx/glut_input.c
index a76ff9a435e..7d2eda00f71 100644
--- a/src/glut/glx/glut_input.c
+++ b/src/glut/glx/glut_input.c
@@ -295,6 +295,7 @@ __glutProcessDeviceEvents(XEvent * event)
static GLUTeventParser eventParser =
{__glutProcessDeviceEvents, NULL};
+#if !defined(_WIN32)
static void
addDeviceEventParser(void)
{
@@ -305,6 +306,7 @@ addDeviceEventParser(void)
been_here = True;
__glutRegisterEventParser(&eventParser);
}
+#endif
static int
probeDevices(void)
diff --git a/src/glut/glx/glutint.h b/src/glut/glx/glutint.h
index f32da28239e..ba30af60f0a 100644
--- a/src/glut/glx/glutint.h
+++ b/src/glut/glx/glutint.h
@@ -32,10 +32,6 @@
#include <GL/glut.h>
-#if defined(MESA) && defined(_WIN32) && !defined(__CYGWIN32__)
-#include <gl/mesa_wgl.h>
-#endif
-
#ifndef _WIN32
/* added by BrianP: */
#ifndef APIENTRY
@@ -48,24 +44,6 @@
/* GLUT_BUILDING_LIB is used by <GL/glut.h> to 1) not #pragma link
with the GLUT library, and 2) avoid the Win32 atexit hack. */
-/* This must be done after <GL/gl.h> is included. MESA is defined
- if the <GL/gl.h> is supplied by Brian Paul's Mesa library. */
-#if defined(MESA) && defined(_WIN32)
-/* Mesa implements "wgl" versions of GDI entry points needed for
- using OpenGL. Map these "wgl" versions to the GDI names via
- macros. */
-#define ChoosePixelFormat wglChoosePixelFormat
-#define DescribePixelFormat wglDescribePixelFormat
-#define GetPixelFormat wglGetPixelFormat
-#define SetPixelFormat wglSetPixelFormat
-#define SwapBuffers wglSwapBuffers
-#define GetCurrentContext wglGetCurrentContext
-#define GetCurrentDC wglGetCurrentDC
-#define MakeCurrent wglMakeCurrent
-#define CreateContext wglCreateContext
-#define DeleteContext wglDeleteContext
-#endif /* MESA */
-
#ifdef SUPPORT_FORTRAN
#include <GL/glutf90.h>
#endif
@@ -572,27 +550,27 @@ typedef struct {
#ifdef _WIN32
#define MAKE_CURRENT_LAYER(window) \
{ \
- HGLRC currentContext = GetCurrentContext(); \
- HDC currentDc = GetCurrentDC(); \
+ HGLRC currentContext = wglGetCurrentContext(); \
+ HDC currentDc = wglGetCurrentDC(); \
\
if (currentContext != window->renderCtx \
|| currentDc != window->renderDc) { \
- MakeCurrent(window->renderDc, window->renderCtx); \
+ wglMakeCurrent(window->renderDc, window->renderCtx); \
} \
}
#define MAKE_CURRENT_WINDOW(window) \
{ \
- HGLRC currentContext = GetCurrentContext(); \
- HDC currentDc = GetCurrentDC(); \
+ HGLRC currentContext = wglGetCurrentContext(); \
+ HDC currentDc = wglGetCurrentDC(); \
\
if (currentContext != window->ctx || currentDc != window->hdc) { \
- MakeCurrent(window->hdc, window->ctx); \
+ wglMakeCurrent(window->hdc, window->ctx); \
} \
}
#define MAKE_CURRENT_OVERLAY(overlay) \
- MakeCurrent(overlay->hdc, overlay->ctx)
+ wglMakeCurrent(overlay->hdc, overlay->ctx)
#define UNMAKE_CURRENT() \
- MakeCurrent(NULL, NULL)
+ wglMakeCurrent(NULL, NULL)
#define SWAP_BUFFERS_WINDOW(window) \
SwapBuffers(window->hdc)
#define SWAP_BUFFERS_LAYER(window) \
diff --git a/src/glut/glx/glutstroke.h b/src/glut/glx/glutstroke.h
index cbc9e156fea..74b60314aa2 100644
--- a/src/glut/glx/glutstroke.h
+++ b/src/glut/glx/glutstroke.h
@@ -7,7 +7,7 @@
and is provided without guarantee or warrantee expressed or
implied. This program is -not- in the public domain. */
-#if defined(_WIN32)
+#if defined(_MSC_VER)
#pragma warning (disable:4244) /* disable bogus conversion warnings */
#pragma warning (disable:4305) /* VC++ 5.0 version of above warning. */
#endif
diff --git a/src/glut/glx/glutwin32.h b/src/glut/glx/glutwin32.h
index 304eeb20a22..01db99fad6d 100644
--- a/src/glut/glx/glutwin32.h
+++ b/src/glut/glx/glutwin32.h
@@ -41,6 +41,7 @@
/* Private routines from win32_util.c */
#ifndef __CYGWIN32__
+struct timeval;
extern int gettimeofday(struct timeval* tp, void* tzp);
#endif
extern void *__glutFont(void *font);
diff --git a/src/glut/glx/mms_depend b/src/glut/glx/mms_depend
deleted file mode 100644
index 98f87c29e27..00000000000
--- a/src/glut/glx/mms_depend
+++ /dev/null
@@ -1,72 +0,0 @@
-# DO NOT DELETE
-
-glut_8x13.obj : glutbitmap.h [---.include.gl]gl.h
-glut_9x15.obj : glutbitmap.h [---.include.gl]gl.h
-glut_bitmap.obj : [---.include.gl]glut.h [---.include.gl]gl.h [---.include.gl]glu.h
-glut_bitmap.obj : glutint.h [---.include.gl]glx.h [---.include.gl]xmesa.h
-glut_bitmap.obj : glutbitmap.h
-glut_bwidth.obj : [---.include.gl]glut.h [---.include.gl]gl.h [---.include.gl]glu.h
-glut_bwidth.obj : glutint.h [---.include.gl]glx.h [---.include.gl]xmesa.h
-glut_bwidth.obj : glutbitmap.h
-glut_cindex.obj : [---.include.gl]glut.h [---.include.gl]gl.h [---.include.gl]glu.h
-glut_cindex.obj : glutint.h [---.include.gl]glx.h [---.include.gl]xmesa.h
-glut_cindex.obj : layerutil.h
-glut_cursor.obj : [---.include.gl]glut.h [---.include.gl]gl.h [---.include.gl]glu.h
-glut_cursor.obj : glutint.h [---.include.gl]glx.h [---.include.gl]xmesa.h
-glut_dials.obj : glutint.h [---.include.gl]glx.h [---.include.gl]gl.h
-glut_dials.obj : [---.include.gl]xmesa.h [---.include.gl]glut.h [---.include.gl]glu.h
-glut_dstr.obj : glutint.h [---.include.gl]glx.h [---.include.gl]gl.h
-glut_dstr.obj : [---.include.gl]xmesa.h [---.include.gl]glut.h [---.include.gl]glu.h
-glut_event.obj : [---.include.gl]glut.h [---.include.gl]gl.h [---.include.gl]glu.h
-glut_event.obj : glutint.h [---.include.gl]glx.h [---.include.gl]xmesa.h
-glut_ext.obj : [---.include.gl]glut.h [---.include.gl]gl.h [---.include.gl]glu.h
-glut_ext.obj : glutint.h [---.include.gl]glx.h [---.include.gl]xmesa.h
-glut_fullscrn.obj : glutint.h [---.include.gl]glx.h [---.include.gl]gl.h
-glut_fullscrn.obj : [---.include.gl]xmesa.h [---.include.gl]glut.h
-glut_fullscrn.obj : [---.include.gl]glu.h
-glut_get.obj : [---.include.gl]glut.h [---.include.gl]gl.h [---.include.gl]glu.h
-glut_get.obj : glutint.h [---.include.gl]glx.h [---.include.gl]xmesa.h
-glut_hel10.obj : glutbitmap.h [---.include.gl]gl.h
-glut_hel12.obj : glutbitmap.h [---.include.gl]gl.h
-glut_hel18.obj : glutbitmap.h [---.include.gl]gl.h
-glut_init.obj : [---.include.gl]glut.h [---.include.gl]gl.h [---.include.gl]glu.h
-glut_init.obj : glutint.h [---.include.gl]glx.h [---.include.gl]xmesa.h
-glut_menu.obj : [---.include.gl]glut.h [---.include.gl]gl.h [---.include.gl]glu.h
-glut_menu.obj : glutint.h [---.include.gl]glx.h [---.include.gl]xmesa.h layerutil.h
-glut_mesa.obj : glutint.h [---.include.gl]glx.h [---.include.gl]gl.h
-glut_mesa.obj : [---.include.gl]xmesa.h [---.include.gl]glut.h [---.include.gl]glu.h
-glut_modifier.obj : glutint.h [---.include.gl]glx.h [---.include.gl]gl.h
-glut_modifier.obj : [---.include.gl]xmesa.h [---.include.gl]glut.h
-glut_modifier.obj : [---.include.gl]glu.h
-glut_mroman.obj : glutstroke.h
-glut_overlay.obj : [---.include.gl]glut.h [---.include.gl]gl.h [---.include.gl]glu.h
-glut_overlay.obj : glutint.h [---.include.gl]glx.h [---.include.gl]xmesa.h
-glut_overlay.obj : layerutil.h
-glut_roman.obj : glutstroke.h
-glut_shapes.obj : [---.include.gl]glut.h [---.include.gl]gl.h [---.include.gl]glu.h
-glut_shapes.obj : glutint.h [---.include.gl]glx.h [---.include.gl]xmesa.h
-glut_space.obj : glutint.h [---.include.gl]glx.h [---.include.gl]gl.h
-glut_space.obj : [---.include.gl]xmesa.h [---.include.gl]glut.h [---.include.gl]glu.h
-glut_stroke.obj : [---.include.gl]glut.h [---.include.gl]gl.h [---.include.gl]glu.h
-glut_stroke.obj : glutint.h [---.include.gl]glx.h [---.include.gl]xmesa.h
-glut_stroke.obj : glutstroke.h
-glut_swidth.obj : [---.include.gl]glut.h [---.include.gl]gl.h [---.include.gl]glu.h
-glut_swidth.obj : glutint.h [---.include.gl]glx.h [---.include.gl]xmesa.h
-glut_swidth.obj : glutstroke.h
-glut_tablet.obj : glutint.h [---.include.gl]glx.h [---.include.gl]gl.h
-glut_tablet.obj : [---.include.gl]xmesa.h [---.include.gl]glut.h [---.include.gl]glu.h
-glut_teapot.obj : [---.include.gl]glut.h [---.include.gl]gl.h [---.include.gl]glu.h
-glut_tr10.obj : glutbitmap.h [---.include.gl]gl.h
-glut_tr24.obj : glutbitmap.h [---.include.gl]gl.h
-glut_util.obj : [---.include.gl]glut.h [---.include.gl]gl.h [---.include.gl]glu.h
-glut_util.obj : glutint.h [---.include.gl]glx.h [---.include.gl]xmesa.h
-glut_vidresize.obj : [---.include.gl]glx.h [---.include.gl]gl.h
-glut_vidresize.obj : [---.include.gl]xmesa.h glutint.h [---.include.gl]glut.h
-glut_vidresize.obj : [---.include.gl]glu.h
-glut_warp.obj : [---.include.gl]glut.h [---.include.gl]gl.h [---.include.gl]glu.h
-glut_warp.obj : glutint.h [---.include.gl]glx.h [---.include.gl]xmesa.h
-glut_win.obj : [---.include.gl]glut.h [---.include.gl]gl.h [---.include.gl]glu.h
-glut_win.obj : glutint.h [---.include.gl]glx.h [---.include.gl]xmesa.h
-glut_winmisc.obj : [---.include.gl]glut.h [---.include.gl]gl.h [---.include.gl]glu.h
-glut_winmisc.obj : glutint.h [---.include.gl]glx.h [---.include.gl]xmesa.h
-layerutil.obj : layerutil.h
diff --git a/src/glut/glx/win32_glx.c b/src/glut/glx/win32_glx.c
index ecfff44b930..3522e606ec8 100644
--- a/src/glut/glx/win32_glx.c
+++ b/src/glut/glx/win32_glx.c
@@ -22,7 +22,7 @@ glXCreateContext(Display * display, XVisualInfo * visinfo,
routine. */
HGLRC context;
- context = CreateContext(XHDC);
+ context = wglCreateContext(XHDC);
#if 0
/* XXX GLUT doesn't support it now, so don't worry about display list
diff --git a/src/glut/glx/win32_winproc.c b/src/glut/glx/win32_winproc.c
index e1fc785ebb7..4a9dc3781c2 100644
--- a/src/glut/glx/win32_winproc.c
+++ b/src/glut/glx/win32_winproc.c
@@ -20,10 +20,10 @@
extern unsigned __glutMenuButton;
extern GLUTidleCB __glutIdleFunc;
extern GLUTtimer *__glutTimerList;
-extern GLUTmenuItem *__glutGetUniqueMenuItem(GLUTmenu * menu, int unique);
+extern GLUTmenuItem *__glutGetUniqueMenuItem(GLUTmenu * menu, UINT unique);
static HMENU __glutHMenu;
-void
+static void
updateWindowState(GLUTwindow *window, int visState)
{
GLUTwindow* child;
diff --git a/src/glut/glx/win32_x11.h b/src/glut/glx/win32_x11.h
index 6f5c3a9aeaf..daf065e27b8 100644
--- a/src/glut/glx/win32_x11.h
+++ b/src/glut/glx/win32_x11.h
@@ -228,7 +228,7 @@ typedef struct {
SetWindowPos(window, HWND_BOTTOM, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE)
#define XSetWMName(display, window, tp) \
- SetWindowText(window, (tp)->value)
+ SetWindowText(window, (const char *)(tp)->value)
/* There really isn't a way to set the icon name separate from the
windows name in Win32, so, just set the windows name. */
diff --git a/src/glut/mini/Makefile b/src/glut/mini/Makefile
index 112a250bbd8..841a473f891 100644
--- a/src/glut/mini/Makefile
+++ b/src/glut/mini/Makefile
@@ -64,6 +64,7 @@ $(TOP)/$(LIB_DIR)/$(GLUT_LIB_NAME): depend $(OBJECTS)
# Run 'make -f Makefile.solo dep' to update the dependencies if you change
# what's included by any source file.
depend: $(SOURCES)
+ rm -f depend
touch depend
$(MKDEP) $(MKDEP_OPTIONS) $(INCLUDES) $(SOURCES) > /dev/null
diff --git a/src/glw/Makefile b/src/glw/Makefile
index cf412b225eb..b153a6df751 100644
--- a/src/glw/Makefile
+++ b/src/glw/Makefile
@@ -64,6 +64,7 @@ $(TOP)/$(LIB_DIR)/$(GLW_LIB_NAME): $(OBJECTS)
# by any source file.
#
depend: $(GLW_SOURCES)
+ rm -f depend
touch depend
$(MKDEP) $(MKDEP_OPTIONS) -I$(TOP)/include $(GLW_SOURCES) \
$(X11_INCLUDES) > /dev/null
diff --git a/src/glx/mini/Makefile b/src/glx/mini/Makefile
index aabc1d2be30..6b5a3c76d74 100644
--- a/src/glx/mini/Makefile
+++ b/src/glx/mini/Makefile
@@ -65,6 +65,7 @@ drmtest: xf86drm.o drmtest.o
depend: $(C_SOURCES) $(ASM_SOURCES)
+ rm -f depend
touch depend
$(MKDEP) $(MKDEP_OPTIONS) $(INCLUDES) $(C_SOURCES) $(ASM_SOURCES) \
> /dev/null
diff --git a/src/glx/x11/Makefile b/src/glx/x11/Makefile
index 419cb2853b4..86d84d4b9ff 100644
--- a/src/glx/x11/Makefile
+++ b/src/glx/x11/Makefile
@@ -39,9 +39,9 @@ SOURCES = \
dri2_glx.c \
dri2.c
-include $(TOP)/src/mesa/sources
+include $(TOP)/src/mesa/sources.mak
-MESA_ASM_API = $(addprefix $(TOP)/src/mesa/, $(ASM_API))
+MESA_GLAPI_ASM_SOURCES = $(addprefix $(TOP)/src/mesa/, $(GLAPI_ASM_SOURCES))
MESA_GLAPI_SOURCES = $(addprefix $(TOP)/src/mesa/, $(GLAPI_SOURCES))
MESA_GLAPI_OBJECTS = $(addprefix $(TOP)/src/mesa/, $(GLAPI_OBJECTS))
@@ -77,10 +77,11 @@ $(TOP)/$(LIB_DIR)/$(GL_LIB_NAME): $(OBJECTS) Makefile
$(GL_LIB_DEPS) $(OBJECTS)
-depend: $(SOURCES) $(MESA_GLAPI_SOURCES) $(MESA_ASM_API) Makefile
+depend: $(SOURCES) $(MESA_GLAPI_SOURCES) $(MESA_GLAPI_ASM_SOURCES) Makefile
+ rm -f depend
touch depend
$(MKDEP) $(MKDEP_OPTIONS) $(INCLUDES) $(SOURCES) \
- $(MESA_GLAPI_SOURCES) $(MESA_ASM_API)
+ $(MESA_GLAPI_SOURCES) $(MESA_GLAPI_ASM_SOURCES)
# Emacs tags
diff --git a/src/glx/x11/glxclient.h b/src/glx/x11/glxclient.h
index bdc6287a452..9332eb64d3b 100644
--- a/src/glx/x11/glxclient.h
+++ b/src/glx/x11/glxclient.h
@@ -605,6 +605,8 @@ extern void __glXSendLargeCommand(__GLXcontext *, const GLvoid *, GLint,
extern __GLXdisplayPrivate * __glXGetPrivateFromDisplay(Display *dpy);
extern __GLXdisplayPrivate *__glXInitialize(Display*);
+extern void __glXPreferEGL(int state);
+
/************************************************************************/
extern int __glXDebug;
diff --git a/src/glx/x11/indirect.c b/src/glx/x11/indirect.c
index 08d52aeea30..fb87abc0a5a 100644
--- a/src/glx/x11/indirect.c
+++ b/src/glx/x11/indirect.c
@@ -7523,26 +7523,6 @@ __indirect_glGetProgramivARB(GLenum target, GLenum pname, GLint * params)
#define X_GLrop_ProgramEnvParameter4dvARB 4185
void
-__indirect_glProgramEnvParameter4dARB(GLenum target, GLuint index, GLdouble x,
- GLdouble y, GLdouble z, GLdouble w)
-{
- __GLXcontext *const gc = __glXGetCurrentContext();
- const GLuint cmdlen = 44;
- emit_header(gc->pc, X_GLrop_ProgramEnvParameter4dvARB, cmdlen);
- (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
- (void) memcpy((void *) (gc->pc + 8), (void *) (&index), 4);
- (void) memcpy((void *) (gc->pc + 12), (void *) (&x), 8);
- (void) memcpy((void *) (gc->pc + 20), (void *) (&y), 8);
- (void) memcpy((void *) (gc->pc + 28), (void *) (&z), 8);
- (void) memcpy((void *) (gc->pc + 36), (void *) (&w), 8);
- gc->pc += cmdlen;
- if (__builtin_expect(gc->pc > gc->limit, 0)) {
- (void) __glXFlushRenderBuffer(gc, gc->pc);
- }
-}
-
-#define X_GLrop_ProgramEnvParameter4dvARB 4185
-void
__indirect_glProgramEnvParameter4dvARB(GLenum target, GLuint index,
const GLdouble * params)
{
@@ -7560,26 +7540,6 @@ __indirect_glProgramEnvParameter4dvARB(GLenum target, GLuint index,
#define X_GLrop_ProgramEnvParameter4fvARB 4184
void
-__indirect_glProgramEnvParameter4fARB(GLenum target, GLuint index, GLfloat x,
- GLfloat y, GLfloat z, GLfloat w)
-{
- __GLXcontext *const gc = __glXGetCurrentContext();
- const GLuint cmdlen = 28;
- emit_header(gc->pc, X_GLrop_ProgramEnvParameter4fvARB, cmdlen);
- (void) memcpy((void *) (gc->pc + 4), (void *) (&target), 4);
- (void) memcpy((void *) (gc->pc + 8), (void *) (&index), 4);
- (void) memcpy((void *) (gc->pc + 12), (void *) (&x), 4);
- (void) memcpy((void *) (gc->pc + 16), (void *) (&y), 4);
- (void) memcpy((void *) (gc->pc + 20), (void *) (&z), 4);
- (void) memcpy((void *) (gc->pc + 24), (void *) (&w), 4);
- gc->pc += cmdlen;
- if (__builtin_expect(gc->pc > gc->limit, 0)) {
- (void) __glXFlushRenderBuffer(gc, gc->pc);
- }
-}
-
-#define X_GLrop_ProgramEnvParameter4fvARB 4184
-void
__indirect_glProgramEnvParameter4fvARB(GLenum target, GLuint index,
const GLfloat * params)
{
diff --git a/src/glx/x11/indirect.h b/src/glx/x11/indirect.h
index 0719a1b3024..f8c88b36bb8 100644
--- a/src/glx/x11/indirect.h
+++ b/src/glx/x11/indirect.h
@@ -517,9 +517,7 @@ extern HIDDEN void __indirect_glGetProgramivARB(GLenum target, GLenum pname, GLi
extern HIDDEN void __indirect_glGetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble * params);
extern HIDDEN void __indirect_glGetVertexAttribfvARB(GLuint index, GLenum pname, GLfloat * params);
extern HIDDEN void __indirect_glGetVertexAttribivARB(GLuint index, GLenum pname, GLint * params);
-extern HIDDEN void __indirect_glProgramEnvParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
extern HIDDEN void __indirect_glProgramEnvParameter4dvARB(GLenum target, GLuint index, const GLdouble * params);
-extern HIDDEN void __indirect_glProgramEnvParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
extern HIDDEN void __indirect_glProgramEnvParameter4fvARB(GLenum target, GLuint index, const GLfloat * params);
extern HIDDEN void __indirect_glProgramLocalParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
extern HIDDEN void __indirect_glProgramLocalParameter4dvARB(GLenum target, GLuint index, const GLdouble * params);
diff --git a/src/glx/x11/indirect_init.c b/src/glx/x11/indirect_init.c
index 852fe712c66..479184337c1 100644
--- a/src/glx/x11/indirect_init.c
+++ b/src/glx/x11/indirect_init.c
@@ -526,9 +526,7 @@ __GLapi * __glXNewIndirectAPI( void )
glAPI->GetVertexAttribdvARB = __indirect_glGetVertexAttribdvARB;
glAPI->GetVertexAttribfvARB = __indirect_glGetVertexAttribfvARB;
glAPI->GetVertexAttribivARB = __indirect_glGetVertexAttribivARB;
- glAPI->ProgramEnvParameter4dARB = __indirect_glProgramEnvParameter4dARB;
glAPI->ProgramEnvParameter4dvARB = __indirect_glProgramEnvParameter4dvARB;
- glAPI->ProgramEnvParameter4fARB = __indirect_glProgramEnvParameter4fARB;
glAPI->ProgramEnvParameter4fvARB = __indirect_glProgramEnvParameter4fvARB;
glAPI->ProgramLocalParameter4dARB = __indirect_glProgramLocalParameter4dARB;
glAPI->ProgramLocalParameter4dvARB = __indirect_glProgramLocalParameter4dvARB;
diff --git a/src/mesa/Makefile b/src/mesa/Makefile
index 6b4057030ef..78b71d4676f 100644
--- a/src/mesa/Makefile
+++ b/src/mesa/Makefile
@@ -3,8 +3,7 @@
TOP = ../..
include $(TOP)/configs/current
-include sources
-
+include sources.mak
.SUFFIXES : .cpp
@@ -19,9 +18,11 @@ include sources
+
# Default: build dependencies, then asm_subdirs, then convenience
# libs (.a) and finally the device drivers:
-default: depend asm_subdirs libmesa.a libglapi.a driver_subdirs
+default: depend asm_subdirs libmesa.a libmesagallium.a libglapi.a \
+ driver_subdirs
@@ -32,10 +33,17 @@ default: depend asm_subdirs libmesa.a libglapi.a driver_subdirs
libmesa.a: $(MESA_OBJECTS)
@ $(MKLIB) -o mesa -static $(MESA_OBJECTS)
+# Make archive of subset of core mesa object files for gallium
+libmesagallium.a: $(MESA_GALLIUM_OBJECTS)
+ @ $(MKLIB) -o mesagallium -static $(MESA_GALLIUM_OBJECTS)
+
# Make archive of gl* API dispatcher functions only
libglapi.a: $(GLAPI_OBJECTS)
- @ $(MKLIB) -o glapi -static $(GLAPI_OBJECTS)
-
+ @if [ "${WINDOW_SYSTEM}" = "dri" ] ; then \
+ touch libglapi.a ; \
+ else \
+ $(MKLIB) -o glapi -static $(GLAPI_OBJECTS) ; \
+ fi
######################################################################
# Device drivers
diff --git a/src/mesa/Makefile.DJ b/src/mesa/Makefile.DJ
deleted file mode 100644
index 06a13fb1abd..00000000000
--- a/src/mesa/Makefile.DJ
+++ /dev/null
@@ -1,166 +0,0 @@
-# Mesa 3-D graphics library
-# Version: 5.1
-#
-# Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
-#
-# Permission is hereby granted, free of charge, to any person obtaining a
-# copy of this software and associated documentation files (the "Software"),
-# to deal in the Software without restriction, including without limitation
-# the rights to use, copy, modify, merge, publish, distribute, sublicense,
-# and/or sell copies of the Software, and to permit persons to whom the
-# Software is furnished to do so, subject to the following conditions:
-#
-# The above copyright notice and this permission notice shall be included
-# in all copies or substantial portions of the Software.
-#
-# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
-# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
-# BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
-# AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
-# CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-# DOS/DJGPP core makefile v1.7 for Mesa
-#
-# Copyright (C) 2002 - Daniel Borca
-# Email : dborca@users.sourceforge.net
-# Web : http://www.geocities.com/dborca
-
-
-#
-# Available options:
-#
-# Environment variables:
-# CFLAGS
-#
-# GLIDE path to Glide3 SDK; used with FX.
-# default = $(TOP)/glide3
-# FX=1 build for 3dfx Glide3. Note that this disables
-# compilation of most DMesa code and requires fxMesa.
-# As a consequence, you'll need the DJGPP Glide3
-# library to build any application.
-# default = no
-# X86=1 optimize for x86 (if possible, use MMX, SSE, 3DNow).
-# default = no
-#
-# Targets:
-# all: build GL
-# clean: remove object files
-#
-
-
-
-.PHONY: all clean
-.INTERMEDIATE: x86/gen_matypes.exe
-
-TOP = ../..
-GLIDE ?= $(TOP)/glide3
-LIBDIR = $(TOP)/lib
-GL_LIB = libgl.a
-GL_DXE = gl.dxe
-GL_IMP = libigl.a
-
-export LD_LIBRARY_PATH := $(LD_LIBRARY_PATH);$(LIBDIR);$(GLIDE)/lib
-
-CC = gcc
-CFLAGS += $(INCLUDE_DIRS)
-CFLAGS += -DUSE_EXTERNAL_DXTN_LIB=1
-ifeq ($(FX),1)
-CFLAGS += -D__DOS__
-CFLAGS += -I$(GLIDE)/include -DFX
-LIBNAME = "Mesa/FX DJGPP"
-else
-LIBNAME = "Mesa DJGPP"
-endif
-
-AR = ar
-ARFLAGS = crus
-
-HAVEDXE3 = $(wildcard $(DJDIR)/bin/dxe3gen.exe)
-
-ifeq ($(wildcard $(addsuffix /rm.exe,$(subst ;, ,$(PATH)))),)
-UNLINK = del $(subst /,\,$(1))
-else
-UNLINK = $(RM) $(1)
-endif
-
-include sources
-
-ifeq ($(X86),1)
-CFLAGS += -DUSE_X86_ASM
-CFLAGS += -DUSE_MMX_ASM
-CFLAGS += -DUSE_SSE_ASM
-CFLAGS += -DUSE_3DNOW_ASM
-X86_SOURCES += $(X86_API)
-else
-X86_SOURCES =
-endif
-
-DRIVER_SOURCES = \
- drivers/dos/dmesa.c
-ifeq ($(FX),1)
-DRIVER_SOURCES += \
- $(GLIDE_DRIVER_SOURCES)
-else
-DRIVER_SOURCES += \
- $(OSMESA_DRIVER_SOURCES) \
- drivers/dos/video.c \
- drivers/dos/vesa.c \
- drivers/dos/blit.S \
- drivers/dos/vga.c \
- drivers/dos/null.c \
- drivers/dos/dpmi.c
-endif
-
-SOURCES = $(CORE_SOURCES) $(X86_SOURCES) $(COMMON_DRIVER_SOURCES) $(DRIVER_SOURCES)
-
-OBJECTS = $(addsuffix .o,$(basename $(SOURCES)))
-
-X86_OBJECTS = $(addsuffix .o,$(basename $(X86_SOURCES)))
-
-.c.o:
- $(CC) -o $@ $(CFLAGS) -c $<
-.S.o:
- $(CC) -o $@ $(CFLAGS) -c $<
-.s.o:
- $(CC) -o $@ $(CFLAGS) -x assembler-with-cpp -c $<
-
-all: $(LIBDIR)/$(GL_LIB) $(LIBDIR)/$(GL_DXE) $(LIBDIR)/$(GL_IMP)
-
-$(LIBDIR)/$(GL_LIB): $(OBJECTS)
- $(AR) $(ARFLAGS) $@ $^
-
-$(LIBDIR)/$(GL_DXE) $(LIBDIR)/$(GL_IMP): $(OBJECTS)
-ifeq ($(HAVEDXE3),)
- $(warning Missing DXE3 package... Skipping $(GL_DXE))
-else
-ifeq ($(FX),1)
- -dxe3gen -o $(LIBDIR)/$(GL_DXE) -Y $(LIBDIR)/$(GL_IMP) -D $(LIBNAME) -E _gl -E _DMesa -P glide3x.dxe -U $^
-else
- -dxe3gen -o $(LIBDIR)/$(GL_DXE) -Y $(LIBDIR)/$(GL_IMP) -D $(LIBNAME) -E _gl -E _DMesa -U $^
-endif
-endif
-
-$(X86_OBJECTS): x86/matypes.h
-
-x86/matypes.h: x86/gen_matypes.exe
- $< > $@
-
-x86/gen_matypes.exe: x86/gen_matypes.c
- $(CC) -o $@ $(CFLAGS) -s $<
-
-clean:
- -$(call UNLINK,array_cache/*.o)
- -$(call UNLINK,glapi/*.o)
- -$(call UNLINK,main/*.o)
- -$(call UNLINK,math/*.o)
- -$(call UNLINK,shader/*.o)
- -$(call UNLINK,sparc/*.o)
- -$(call UNLINK,ppc/*.o)
- -$(call UNLINK,swrast/*.o)
- -$(call UNLINK,swrast_setup/*.o)
- -$(call UNLINK,tnl/*.o)
- -$(call UNLINK,x86/*.o)
- -$(call UNLINK,drivers/common/*.o)
- -$(call UNLINK,drivers/dos/*.o)
- -$(call UNLINK,drivers/glide/*.o)
diff --git a/src/mesa/Makefile.mgw b/src/mesa/Makefile.mgw
index 886b344ec9b..097c390a83e 100644
--- a/src/mesa/Makefile.mgw
+++ b/src/mesa/Makefile.mgw
@@ -124,7 +124,7 @@ ifneq ($(wildcard $(addsuffix /rm,$(subst :, ,$(PATH)))),)
UNLINK = $(RM) $(1)
endif
-include sources
+include sources.mak
CFLAGS += $(INCLUDE_DIRS)
diff --git a/src/mesa/SConscript b/src/mesa/SConscript
new file mode 100644
index 00000000000..a878d31dbb5
--- /dev/null
+++ b/src/mesa/SConscript
@@ -0,0 +1,343 @@
+#######################################################################
+# SConscript for Mesa
+
+
+Import('*')
+
+if env['platform'] != 'winddk':
+
+ env = env.Clone()
+
+ env.Append(CPPPATH = [
+ '#/src/mesa',
+ ])
+
+ if env['platform'] == 'windows':
+ env.Append(CPPDEFINES = [
+ '_GDI32_', # prevent gl* being declared __declspec(dllimport) in MS headers
+ 'BUILD_GL32', # declare gl* as __declspec(dllexport) in Mesa headers
+ ])
+
+ #
+ # Source files
+ #
+
+ main_sources = [
+ 'main/api_arrayelt.c',
+ 'main/api_exec.c',
+ 'main/api_loopback.c',
+ 'main/api_noop.c',
+ 'main/api_validate.c',
+ 'main/accum.c',
+ 'main/attrib.c',
+ 'main/arrayobj.c',
+ 'main/blend.c',
+ 'main/bufferobj.c',
+ 'main/buffers.c',
+ 'main/clear.c',
+ 'main/clip.c',
+ 'main/colortab.c',
+ 'main/context.c',
+ 'main/convolve.c',
+ 'main/debug.c',
+ 'main/depth.c',
+ 'main/depthstencil.c',
+ 'main/dlist.c',
+ 'main/dlopen.c',
+ 'main/drawpix.c',
+ 'main/enable.c',
+ 'main/enums.c',
+ 'main/eval.c',
+ 'main/execmem.c',
+ 'main/extensions.c',
+ 'main/fbobject.c',
+ 'main/feedback.c',
+ 'main/ffvertex_prog.c',
+ 'main/fog.c',
+ 'main/framebuffer.c',
+ 'main/get.c',
+ 'main/getstring.c',
+ 'main/hash.c',
+ 'main/hint.c',
+ 'main/histogram.c',
+ 'main/image.c',
+ 'main/imports.c',
+ 'main/light.c',
+ 'main/lines.c',
+ 'main/matrix.c',
+ 'main/mipmap.c',
+ 'main/mm.c',
+ 'main/multisample.c',
+ 'main/pixel.c',
+ 'main/pixelstore.c',
+ 'main/points.c',
+ 'main/polygon.c',
+ 'main/queryobj.c',
+ 'main/rastpos.c',
+ 'main/rbadaptors.c',
+ 'main/readpix.c',
+ 'main/renderbuffer.c',
+ 'main/scissor.c',
+ 'main/shaders.c',
+ 'main/state.c',
+ 'main/stencil.c',
+ 'main/texcompress.c',
+ 'main/texcompress_s3tc.c',
+ 'main/texcompress_fxt1.c',
+ 'main/texenv.c',
+ 'main/texenvprogram.c',
+ 'main/texformat.c',
+ 'main/texgen.c',
+ 'main/teximage.c',
+ 'main/texobj.c',
+ 'main/texparam.c',
+ 'main/texrender.c',
+ 'main/texstate.c',
+ 'main/texstore.c',
+ 'main/varray.c',
+ 'main/vtxfmt.c',
+ ]
+
+ math_sources = [
+ 'math/m_debug_clip.c',
+ 'math/m_debug_norm.c',
+ 'math/m_debug_xform.c',
+ 'math/m_eval.c',
+ 'math/m_matrix.c',
+ 'math/m_translate.c',
+ 'math/m_vector.c',
+ 'math/m_xform.c',
+ ]
+
+ vbo_sources = [
+ 'vbo/vbo_context.c',
+ 'vbo/vbo_exec.c',
+ 'vbo/vbo_exec_api.c',
+ 'vbo/vbo_exec_array.c',
+ 'vbo/vbo_exec_draw.c',
+ 'vbo/vbo_exec_eval.c',
+ 'vbo/vbo_rebase.c',
+ 'vbo/vbo_split.c',
+ 'vbo/vbo_split_copy.c',
+ 'vbo/vbo_split_inplace.c',
+ 'vbo/vbo_save.c',
+ 'vbo/vbo_save_api.c',
+ 'vbo/vbo_save_draw.c',
+ 'vbo/vbo_save_loopback.c',
+ ]
+
+ vf_sources = [
+ 'vf/vf.c',
+ 'vf/vf_generic.c',
+ 'vf/vf_sse.c',
+ ]
+
+ statetracker_sources = [
+ 'state_tracker/st_atom.c',
+ 'state_tracker/st_atom_blend.c',
+ 'state_tracker/st_atom_clip.c',
+ 'state_tracker/st_atom_constbuf.c',
+ 'state_tracker/st_atom_depth.c',
+ 'state_tracker/st_atom_framebuffer.c',
+ 'state_tracker/st_atom_pixeltransfer.c',
+ 'state_tracker/st_atom_sampler.c',
+ 'state_tracker/st_atom_scissor.c',
+ 'state_tracker/st_atom_shader.c',
+ 'state_tracker/st_atom_rasterizer.c',
+ 'state_tracker/st_atom_stipple.c',
+ 'state_tracker/st_atom_texture.c',
+ 'state_tracker/st_atom_viewport.c',
+ 'state_tracker/st_cb_accum.c',
+ 'state_tracker/st_cb_bitmap.c',
+ 'state_tracker/st_cb_blit.c',
+ 'state_tracker/st_cb_bufferobjects.c',
+ 'state_tracker/st_cb_clear.c',
+ 'state_tracker/st_cb_flush.c',
+ 'state_tracker/st_cb_drawpixels.c',
+ 'state_tracker/st_cb_fbo.c',
+ 'state_tracker/st_cb_get.c',
+ 'state_tracker/st_cb_feedback.c',
+ 'state_tracker/st_cb_program.c',
+ 'state_tracker/st_cb_queryobj.c',
+ 'state_tracker/st_cb_rasterpos.c',
+ 'state_tracker/st_cb_readpixels.c',
+ 'state_tracker/st_cb_strings.c',
+ 'state_tracker/st_cb_texture.c',
+ 'state_tracker/st_context.c',
+ 'state_tracker/st_debug.c',
+ 'state_tracker/st_draw.c',
+ 'state_tracker/st_draw_feedback.c',
+ 'state_tracker/st_extensions.c',
+ 'state_tracker/st_format.c',
+ 'state_tracker/st_framebuffer.c',
+ 'state_tracker/st_gen_mipmap.c',
+ 'state_tracker/st_mesa_to_tgsi.c',
+ 'state_tracker/st_program.c',
+ 'state_tracker/st_texture.c',
+ ]
+
+ shader_sources = [
+ 'shader/arbprogparse.c',
+ 'shader/arbprogram.c',
+ 'shader/atifragshader.c',
+ 'shader/grammar/grammar_mesa.c',
+ 'shader/nvfragparse.c',
+ 'shader/nvprogram.c',
+ 'shader/nvvertparse.c',
+ 'shader/program.c',
+ 'shader/prog_cache.c',
+ 'shader/prog_debug.c',
+ 'shader/prog_execute.c',
+ 'shader/prog_instruction.c',
+ 'shader/prog_noise.c',
+ 'shader/prog_parameter.c',
+ 'shader/prog_print.c',
+ 'shader/prog_statevars.c',
+ 'shader/prog_uniform.c',
+ 'shader/programopt.c',
+ 'shader/shader_api.c',
+ ]
+
+ slang_sources = [
+ 'shader/slang/slang_builtin.c',
+ 'shader/slang/slang_codegen.c',
+ 'shader/slang/slang_compile.c',
+ 'shader/slang/slang_compile_function.c',
+ 'shader/slang/slang_compile_operation.c',
+ 'shader/slang/slang_compile_struct.c',
+ 'shader/slang/slang_compile_variable.c',
+ 'shader/slang/slang_emit.c',
+ 'shader/slang/slang_ir.c',
+ 'shader/slang/slang_label.c',
+ 'shader/slang/slang_link.c',
+ 'shader/slang/slang_log.c',
+ 'shader/slang/slang_mem.c',
+ 'shader/slang/slang_preprocess.c',
+ 'shader/slang/slang_print.c',
+ 'shader/slang/slang_simplify.c',
+ 'shader/slang/slang_storage.c',
+ 'shader/slang/slang_typeinfo.c',
+ 'shader/slang/slang_vartable.c',
+ 'shader/slang/slang_utility.c',
+ ]
+
+ mesa_sources = (
+ main_sources +
+ math_sources +
+ vbo_sources +
+ vf_sources +
+ statetracker_sources +
+ shader_sources +
+ slang_sources
+ )
+
+ glapi_sources = [
+ 'main/dispatch.c',
+ 'glapi/glapi.c',
+ 'glapi/glapi_getproc.c',
+ 'glapi/glthread.c',
+ ]
+
+ #
+ # Assembly sources
+ #
+ if gcc and env['machine'] == 'x86':
+ env.Append(CPPDEFINES = [
+ 'USE_X86_ASM',
+ 'USE_MMX_ASM',
+ 'USE_3DNOW_ASM',
+ 'USE_SSE_ASM',
+ ])
+ mesa_sources += [
+ 'x86/common_x86.c',
+ 'x86/x86.c',
+ 'x86/3dnow.c',
+ 'x86/sse.c',
+ 'x86/common_x86_asm.S',
+ 'x86/x86_xform2.S',
+ 'x86/x86_xform3.S',
+ 'x86/x86_xform4.S',
+ 'x86/x86_cliptest.S',
+ 'x86/mmx_blend.S',
+ 'x86/3dnow_xform1.S',
+ 'x86/3dnow_xform2.S',
+ 'x86/3dnow_xform3.S',
+ 'x86/3dnow_xform4.S',
+ 'x86/3dnow_normal.S',
+ 'x86/sse_xform1.S',
+ 'x86/sse_xform2.S',
+ 'x86/sse_xform3.S',
+ 'x86/sse_xform4.S',
+ 'x86/sse_normal.S',
+ 'x86/read_rgba_span_x86.S',
+ ]
+ glapi_sources += [
+ 'x86/glapi_x86.S',
+ ]
+ elif gcc and env['machine'] == 'x86_64':
+ env.Append(CPPDEFINES = [
+ 'USE_X86_64_ASM',
+ ])
+ mesa_sources += [
+ 'x86-64/x86-64.c',
+ 'x86-64/xform4.S',
+ ]
+ glapi_sources += [
+ 'x86-64/glapi_x86-64.S'
+ ]
+ elif gcc and env['machine'] == 'ppc':
+ env.Append(CPPDEFINES = [
+ 'USE_PPC_ASM',
+ 'USE_VMX_ASM',
+ ])
+ mesa_sources += [
+ 'ppc/common_ppc.c',
+ ]
+ glapi_sources += [
+ ]
+ elif gcc and env['machine'] == 'sparc':
+ mesa_sources += [
+ 'sparc/sparc.c',
+ 'sparc/clip.S',
+ 'sparc/norm.S',
+ 'sparc/xform.S',
+ ]
+ glapi_sources += [
+ 'sparc/glapi_sparc.S'
+ ]
+ else:
+ pass
+
+ # Generate matypes.h
+ if gcc and env['machine'] in ('x86', 'x86_64'):
+ # See http://www.scons.org/wiki/UsingCodeGenerators
+ gen_matypes = env.Program(
+ target = 'gen_matypes',
+ source = 'x86/gen_matypes.c',
+ )
+ matypes = env.Command(
+ 'matypes.h',
+ gen_matypes,
+ gen_matypes[0].abspath + ' > $TARGET',
+ )
+ # Add the dir containing the generated header (somewhere inside the
+ # build dir) to the include path
+ env.Append(CPPPATH = [matypes[0].dir])
+
+ #
+ # Libraries
+ #
+
+ mesa = env.ConvenienceLibrary(
+ target = 'mesa',
+ source = mesa_sources,
+ )
+ Export('mesa')
+
+ if not dri:
+ glapi = env.ConvenienceLibrary(
+ target = 'glapi',
+ source = glapi_sources,
+ )
+ Export('glapi')
+
diff --git a/src/mesa/drivers/dri/Makefile.template b/src/mesa/drivers/dri/Makefile.template
index 2dc3664cc6a..2fa36bab3f9 100644
--- a/src/mesa/drivers/dri/Makefile.template
+++ b/src/mesa/drivers/dri/Makefile.template
@@ -2,13 +2,16 @@
MESA_MODULES = $(TOP)/src/mesa/libmesa.a
-COMMON_SOURCES = \
+COMMON_GALLIUM_SOURCES = \
../common/utils.c \
- ../common/texmem.c \
../common/vblank.c \
../common/dri_util.c \
- ../common/xmlconfig.c \
- ../common/drirenderbuffer.c
+ ../common/xmlconfig.c
+
+COMMON_SOURCES = $(COMMON_GALLIUM_SOURCES) \
+ ../../common/driverfuncs.c \
+ ../common/texmem.c \
+ ../common/drirenderbuffer.c
ifeq ($(WINDOW_SYSTEM),dri)
WINOBJ=
@@ -59,9 +62,9 @@ SHARED_INCLUDES = \
default: symlinks depend $(LIBNAME) $(TOP)/$(LIB_DIR)/$(LIBNAME)
-$(LIBNAME): $(OBJECTS) $(MESA_MODULES) $(WINOBJ) Makefile $(TOP)/src/mesa/drivers/dri/Makefile.template
+$(LIBNAME): $(OBJECTS) $(MESA_MODULES) $(PIPE_DRIVERS) $(WINOBJ) Makefile $(TOP)/src/mesa/drivers/dri/Makefile.template
$(MKLIB) -o $@ -noprefix -linker '$(CC)' -ldflags '$(LDFLAGS)' \
- $(OBJECTS) $(MESA_MODULES) $(WINOBJ) $(DRI_LIB_DEPS)
+ $(OBJECTS) $(PIPE_DRIVERS) $(MESA_MODULES) $(WINOBJ) $(DRI_LIB_DEPS)
$(TOP)/$(LIB_DIR)/$(LIBNAME): $(LIBNAME)
@@ -69,6 +72,7 @@ $(TOP)/$(LIB_DIR)/$(LIBNAME): $(LIBNAME)
depend: $(C_SOURCES) $(ASM_SOURCES) $(SYMLINKS)
+ rm -f depend
touch depend
$(MKDEP) $(MKDEP_OPTIONS) $(DRIVER_DEFINES) $(INCLUDES) $(C_SOURCES) \
$(ASM_SOURCES)
diff --git a/src/mesa/drivers/dri/common/dri_util.h b/src/mesa/drivers/dri/common/dri_util.h
index c6781f1c7ab..c95a5c8299a 100644
--- a/src/mesa/drivers/dri/common/dri_util.h
+++ b/src/mesa/drivers/dri/common/dri_util.h
@@ -1,25 +1,3 @@
-/* $XFree86: xc/lib/GL/dri/dri_util.h,v 1.1 2002/02/22 21:32:52 dawes Exp $ */
-/**
- * \file dri_util.h
- * DRI utility functions definitions.
- *
- * This module acts as glue between GLX and the actual hardware driver. A DRI
- * driver doesn't really \e have to use any of this - it's optional. But, some
- * useful stuff is done here that otherwise would have to be duplicated in most
- * drivers.
- *
- * Basically, these utility functions take care of some of the dirty details of
- * screen initialization, context creation, context binding, DRM setup, etc.
- *
- * These functions are compiled into each DRI driver so libGL.so knows nothing
- * about them.
- *
- * \sa dri_util.c.
- *
- * \author Kevin E. Martin <kevin@precisioninsight.com>
- * \author Brian Paul <brian@precisioninsight.com>
- */
-
/*
* Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
* All Rights Reserved.
@@ -45,6 +23,26 @@
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
+/**
+ * \file dri_util.h
+ * DRI utility functions definitions.
+ *
+ * This module acts as glue between GLX and the actual hardware driver. A DRI
+ * driver doesn't really \e have to use any of this - it's optional. But, some
+ * useful stuff is done here that otherwise would have to be duplicated in most
+ * drivers.
+ *
+ * Basically, these utility functions take care of some of the dirty details of
+ * screen initialization, context creation, context binding, DRM setup, etc.
+ *
+ * These functions are compiled into each DRI driver so libGL.so knows nothing
+ * about them.
+ *
+ * \sa dri_util.c.
+ *
+ * \author Kevin E. Martin <kevin@precisioninsight.com>
+ * \author Brian Paul <brian@precisioninsight.com>
+ */
#ifndef _DRI_UTIL_H_
#define _DRI_UTIL_H_
diff --git a/src/mesa/drivers/dri/common/drirenderbuffer.c b/src/mesa/drivers/dri/common/drirenderbuffer.c
index b99bf2033b2..15af99136cd 100644
--- a/src/mesa/drivers/dri/common/drirenderbuffer.c
+++ b/src/mesa/drivers/dri/common/drirenderbuffer.c
@@ -209,6 +209,8 @@ driUpdateFramebufferSize(GLcontext *ctx, const __DRIdrawablePrivate *dPriv)
struct gl_framebuffer *fb = (struct gl_framebuffer *) dPriv->driverPrivate;
if (fb && (dPriv->w != fb->Width || dPriv->h != fb->Height)) {
ctx->Driver.ResizeBuffers(ctx, fb, dPriv->w, dPriv->h);
+ /* if the driver needs the hw lock for ResizeBuffers, the drawable
+ might have changed again by now */
assert(fb->Width == dPriv->w);
assert(fb->Height == dPriv->h);
}
diff --git a/src/mesa/drivers/dri/common/utils.c b/src/mesa/drivers/dri/common/utils.c
index d6de1c0e9bb..5175ab0abbf 100644
--- a/src/mesa/drivers/dri/common/utils.c
+++ b/src/mesa/drivers/dri/common/utils.c
@@ -320,8 +320,10 @@ void driInitSingleExtension( GLcontext * ctx,
*/
offset = _glapi_add_dispatch( functions, parameter_signature );
if (offset == -1) {
+#if 0 /* this causes noise with egl */
fprintf(stderr, "DISPATCH ERROR! _glapi_add_dispatch failed "
"to add %s!\n", functions[0]);
+#endif
}
else if (ext->functions[i].remap_index != -1) {
driDispatchRemapTable[ ext->functions[i].remap_index ] =
@@ -514,6 +516,9 @@ GLboolean driClipRectToFramebuffer( const GLframebuffer *buffer,
* \c GLX_SWAP_UNDEFINED_OML. See the
* GLX_OML_swap_method extension spec for more details.
* \param num_db_modes Number of entries in \c db_modes.
+ * \param msaa_samples Array of msaa sample count. 0 represents a visual
+ * without a multisample buffer.
+ * \param num_msaa_modes Number of entries in \c msaa_samples.
* \param visType GLX visual type. Usually either \c GLX_TRUE_COLOR or
* \c GLX_DIRECT_COLOR.
*
@@ -533,7 +538,8 @@ __DRIconfig **
driCreateConfigs(GLenum fb_format, GLenum fb_type,
const uint8_t * depth_bits, const uint8_t * stencil_bits,
unsigned num_depth_stencil_bits,
- const GLenum * db_modes, unsigned num_db_modes)
+ const GLenum * db_modes, unsigned num_db_modes,
+ const u_int8_t * msaa_samples, unsigned num_msaa_modes)
{
static const uint8_t bits_table[4][4] = {
/* R G B A */
@@ -593,9 +599,7 @@ driCreateConfigs(GLenum fb_format, GLenum fb_type,
int index;
__DRIconfig **configs, **c;
__GLcontextModes *modes;
- unsigned i;
- unsigned j;
- unsigned k;
+ unsigned i, j, k, h;
unsigned num_modes;
unsigned num_accum_bits = 2;
@@ -668,7 +672,7 @@ driCreateConfigs(GLenum fb_format, GLenum fb_type,
break;
}
- num_modes = num_depth_stencil_bits * num_db_modes * num_accum_bits;
+ num_modes = num_depth_stencil_bits * num_db_modes * num_accum_bits * num_msaa_modes;
configs = _mesa_calloc((num_modes + 1) * sizeof *configs);
if (configs == NULL)
return NULL;
@@ -676,66 +680,72 @@ driCreateConfigs(GLenum fb_format, GLenum fb_type,
c = configs;
for ( k = 0 ; k < num_depth_stencil_bits ; k++ ) {
for ( i = 0 ; i < num_db_modes ; i++ ) {
- for ( j = 0 ; j < num_accum_bits ; j++ ) {
- *c = _mesa_malloc (sizeof **c);
- modes = &(*c)->modes;
- c++;
-
- memset(modes, 0, sizeof *modes);
- modes->redBits = bits[0];
- modes->greenBits = bits[1];
- modes->blueBits = bits[2];
- modes->alphaBits = bits[3];
- modes->redMask = masks[0];
- modes->greenMask = masks[1];
- modes->blueMask = masks[2];
- modes->alphaMask = masks[3];
- modes->rgbBits = modes->redBits + modes->greenBits
- + modes->blueBits + modes->alphaBits;
-
- modes->accumRedBits = 16 * j;
- modes->accumGreenBits = 16 * j;
- modes->accumBlueBits = 16 * j;
- modes->accumAlphaBits = (masks[3] != 0) ? 16 * j : 0;
- modes->visualRating = (j == 0) ? GLX_NONE : GLX_SLOW_CONFIG;
-
- modes->stencilBits = stencil_bits[k];
- modes->depthBits = depth_bits[k];
-
- modes->transparentPixel = GLX_NONE;
- modes->transparentRed = GLX_DONT_CARE;
- modes->transparentGreen = GLX_DONT_CARE;
- modes->transparentBlue = GLX_DONT_CARE;
- modes->transparentAlpha = GLX_DONT_CARE;
- modes->transparentIndex = GLX_DONT_CARE;
- modes->visualType = GLX_DONT_CARE;
- modes->renderType = GLX_RGBA_BIT;
- modes->drawableType = GLX_WINDOW_BIT;
- modes->rgbMode = GL_TRUE;
-
- if ( db_modes[i] == GLX_NONE ) {
- modes->doubleBufferMode = GL_FALSE;
- }
- else {
- modes->doubleBufferMode = GL_TRUE;
- modes->swapMethod = db_modes[i];
- }
-
- modes->haveAccumBuffer = ((modes->accumRedBits +
+ for ( h = 0 ; h < num_msaa_modes; h++ ) {
+ for ( j = 0 ; j < num_accum_bits ; j++ ) {
+ *c = _mesa_malloc (sizeof **c);
+ modes = &(*c)->modes;
+ c++;
+
+ memset(modes, 0, sizeof *modes);
+ modes->redBits = bits[0];
+ modes->greenBits = bits[1];
+ modes->blueBits = bits[2];
+ modes->alphaBits = bits[3];
+ modes->redMask = masks[0];
+ modes->greenMask = masks[1];
+ modes->blueMask = masks[2];
+ modes->alphaMask = masks[3];
+ modes->rgbBits = modes->redBits + modes->greenBits
+ + modes->blueBits + modes->alphaBits;
+
+ modes->accumRedBits = 16 * j;
+ modes->accumGreenBits = 16 * j;
+ modes->accumBlueBits = 16 * j;
+ modes->accumAlphaBits = (masks[3] != 0) ? 16 * j : 0;
+ modes->visualRating = (j == 0) ? GLX_NONE : GLX_SLOW_CONFIG;
+
+ modes->stencilBits = stencil_bits[k];
+ modes->depthBits = depth_bits[k];
+
+ modes->transparentPixel = GLX_NONE;
+ modes->transparentRed = GLX_DONT_CARE;
+ modes->transparentGreen = GLX_DONT_CARE;
+ modes->transparentBlue = GLX_DONT_CARE;
+ modes->transparentAlpha = GLX_DONT_CARE;
+ modes->transparentIndex = GLX_DONT_CARE;
+ modes->visualType = GLX_DONT_CARE;
+ modes->renderType = GLX_RGBA_BIT;
+ modes->drawableType = GLX_WINDOW_BIT;
+ modes->rgbMode = GL_TRUE;
+
+ if ( db_modes[i] == GLX_NONE ) {
+ modes->doubleBufferMode = GL_FALSE;
+ }
+ else {
+ modes->doubleBufferMode = GL_TRUE;
+ modes->swapMethod = db_modes[i];
+ }
+
+ modes->samples = msaa_samples[h];
+ modes->sampleBuffers = modes->samples ? 1 : 0;
+
+
+ modes->haveAccumBuffer = ((modes->accumRedBits +
modes->accumGreenBits +
modes->accumBlueBits +
modes->accumAlphaBits) > 0);
- modes->haveDepthBuffer = (modes->depthBits > 0);
- modes->haveStencilBuffer = (modes->stencilBits > 0);
-
- modes->bindToTextureRgb = GL_TRUE;
- modes->bindToTextureRgba = GL_TRUE;
- modes->bindToMipmapTexture = GL_FALSE;
- modes->bindToTextureTargets = modes->rgbMode ?
- __DRI_ATTRIB_TEXTURE_1D_BIT |
- __DRI_ATTRIB_TEXTURE_2D_BIT |
- __DRI_ATTRIB_TEXTURE_RECTANGLE_BIT :
- 0;
+ modes->haveDepthBuffer = (modes->depthBits > 0);
+ modes->haveStencilBuffer = (modes->stencilBits > 0);
+
+ modes->bindToTextureRgb = GL_TRUE;
+ modes->bindToTextureRgba = GL_TRUE;
+ modes->bindToMipmapTexture = GL_FALSE;
+ modes->bindToTextureTargets = modes->rgbMode ?
+ __DRI_ATTRIB_TEXTURE_1D_BIT |
+ __DRI_ATTRIB_TEXTURE_2D_BIT |
+ __DRI_ATTRIB_TEXTURE_RECTANGLE_BIT :
+ 0;
+ }
}
}
}
diff --git a/src/mesa/drivers/dri/common/utils.h b/src/mesa/drivers/dri/common/utils.h
index b0908e530a5..a4ef5092478 100644
--- a/src/mesa/drivers/dri/common/utils.h
+++ b/src/mesa/drivers/dri/common/utils.h
@@ -131,7 +131,8 @@ extern __DRIconfig **
driCreateConfigs(GLenum fb_format, GLenum fb_type,
const uint8_t * depth_bits, const uint8_t * stencil_bits,
unsigned num_depth_stencil_bits,
- const GLenum * db_modes, unsigned num_db_modes);
+ const GLenum * db_modes, unsigned num_db_modes,
+ const uint8_t * msaa_samples, unsigned num_msaa_modes);
const __DRIconfig **driConcatConfigs(const __DRIconfig **a,
const __DRIconfig **b);
diff --git a/src/mesa/drivers/dri/ffb/ffb_xmesa.c b/src/mesa/drivers/dri/ffb/ffb_xmesa.c
index 0cdbbd0ace5..00bdcec7a69 100644
--- a/src/mesa/drivers/dri/ffb/ffb_xmesa.c
+++ b/src/mesa/drivers/dri/ffb/ffb_xmesa.c
@@ -628,6 +628,7 @@ ffbFillInModes( __DRIscreenPrivate *psp,
uint8_t depth_bits_array[3];
uint8_t stencil_bits_array[3];
+ uint8_t msaa_samples_array[1];
depth_bits_array[0] = 0;
depth_bits_array[1] = depth_bits;
@@ -641,6 +642,8 @@ ffbFillInModes( __DRIscreenPrivate *psp,
stencil_bits_array[1] = 0;
stencil_bits_array[2] = (stencil_bits == 0) ? 8 : stencil_bits;
+ msaa_samples_array[0] = 0;
+
depth_buffer_factor = ((depth_bits != 0) || (stencil_bits != 0)) ? 3 : 1;
back_buffer_factor = (have_back_buffer) ? 3 : 1;
@@ -656,9 +659,10 @@ ffbFillInModes( __DRIscreenPrivate *psp,
configs = driCreateConfigs(fb_format, fb_type,
depth_bits_array, stencil_bits_array,
depth_buffer_factor, back_buffer_modes,
- back_buffer_factor);
+ back_buffer_factor,
+ msaa_samples_array, 1);
if (configs == NULL) {
- fprintf(stderr, "[%s:%u] Error creating FBConfig!\n", __func__,
+ fprintf(stderr, "[%s:%u] Error creating FBConfig!\n", __func__,
__LINE__);
return NULL;
}
diff --git a/src/mesa/drivers/dri/glcore/Makefile b/src/mesa/drivers/dri/glcore/Makefile
new file mode 100644
index 00000000000..ac7e1de9285
--- /dev/null
+++ b/src/mesa/drivers/dri/glcore/Makefile
@@ -0,0 +1,84 @@
+# src/mesa/drivers/dri/glcore/Makefile
+
+TOP = ../../../../..
+include $(TOP)/configs/current
+
+LIBNAME = glcore_dri.so
+
+DRIVER_SOURCES = glcore_driver.c \
+ $(TOP)/src/mesa/drivers/common/driverfuncs.c \
+ ../common/dri_util.c
+
+C_SOURCES = \
+ $(DRIVER_SOURCES) \
+ $(DRI_SOURCES)
+
+
+# Include directories
+INCLUDE_DIRS = \
+ -I. \
+ -I../common \
+ -I../dri_client \
+ -I../dri_client/imports \
+ -Iserver \
+ -I$(TOP)/include \
+ -I$(DRM_SOURCE_PATH)/shared-core \
+ -I$(TOP)/src/mesa \
+ -I$(TOP)/src/mesa/main \
+ -I$(TOP)/src/mesa/glapi \
+ -I$(TOP)/src/mesa/math \
+ -I$(TOP)/src/mesa/transform \
+ -I$(TOP)/src/mesa/shader \
+ -I$(TOP)/src/mesa/swrast \
+ -I$(TOP)/src/mesa/swrast_setup
+
+# Core Mesa objects
+MESA_MODULES = $(TOP)/src/mesa/libmesa.a
+
+# Libraries that the driver shared lib depends on
+LIB_DEPS = -lm -lpthread -lc
+# LIB_DEPS = -lGL -lm -lpthread -lc
+
+
+ASM_SOURCES =
+
+OBJECTS = $(C_SOURCES:.c=.o) \
+ $(ASM_SOURCES:.S=.o)
+
+
+##### RULES #####
+
+.c.o:
+ $(CC) -c $(INCLUDE_DIRS) $(CFLAGS) $(DEFINES) $< -o $@
+
+.S.o:
+ $(CC) -c $(INCLUDE_DIRS) $(CFLAGS) $(DEFINES) $< -o $@
+
+
+##### TARGETS #####
+
+default: depend $(TOP)/$(LIB_DIR)/$(LIBNAME)
+
+
+$(TOP)/$(LIB_DIR)/$(LIBNAME): $(OBJECTS) $(MESA_MODULES) $(WINOBJ) Makefile
+ CC="$(CC)" CXX="$(CXX)" $(TOP)/bin/mklib -o $(LIBNAME) -noprefix -install $(TOP)/$(LIB_DIR) \
+ $(OBJECTS) $(WINLIB) $(LIB_DEPS) $(WINOBJ) $(MESA_MODULES)
+
+
+depend: $(C_SOURCES) $(ASM_SOURCES)
+ rm -f depend
+ touch depend
+ $(MKDEP) $(MKDEP_OPTIONS) $(INCLUDE_DIRS) $(C_SOURCES) $(ASM_SOURCES) \
+ > /dev/null
+
+
+# Emacs tags
+tags:
+ etags `find . -name \*.[ch]` `find ../include`
+
+
+clean:
+ -rm -f *.o server/*.o
+
+
+include depend
diff --git a/src/mesa/drivers/dri/i810/i810screen.c b/src/mesa/drivers/dri/i810/i810screen.c
index 48603f5d79f..9a5a39c1dbc 100644
--- a/src/mesa/drivers/dri/i810/i810screen.c
+++ b/src/mesa/drivers/dri/i810/i810screen.c
@@ -77,6 +77,7 @@ i810FillInModes( __DRIscreenPrivate *psp,
uint8_t depth_bits_array[2];
uint8_t stencil_bits_array[2];
+ uint8_t msaa_samples_array[1];
depth_bits_array[0] = depth_bits;
depth_bits_array[1] = depth_bits;
@@ -88,13 +89,16 @@ i810FillInModes( __DRIscreenPrivate *psp,
stencil_bits_array[0] = 0;
stencil_bits_array[1] = (stencil_bits == 0) ? 8 : stencil_bits;
+ msaa_samples_array[0] = 0;
+
depth_buffer_factor = ((depth_bits != 0) || (stencil_bits != 0)) ? 2 : 1;
back_buffer_factor = (have_back_buffer) ? 2 : 1;
configs = driCreateConfigs(GL_RGB, GL_UNSIGNED_SHORT_5_6_5,
depth_bits_array, stencil_bits_array,
depth_buffer_factor,
- back_buffer_modes, back_buffer_factor);
+ back_buffer_modes, back_buffer_factor,
+ msaa_samples_array, 1);
if (configs == NULL) {
fprintf( stderr, "[%s:%u] Error creating FBConfig!\n",
__func__, __LINE__ );
diff --git a/src/mesa/drivers/dri/intel/intel_screen.c b/src/mesa/drivers/dri/intel/intel_screen.c
index e17f18a98f2..4c06170cdf3 100644
--- a/src/mesa/drivers/dri/intel/intel_screen.c
+++ b/src/mesa/drivers/dri/intel/intel_screen.c
@@ -478,6 +478,7 @@ intelFillInModes(__DRIscreenPrivate *psp,
uint8_t depth_bits_array[3];
uint8_t stencil_bits_array[3];
+ uint8_t msaa_samples_array[1];
depth_bits_array[0] = 0;
depth_bits_array[1] = depth_bits;
@@ -494,6 +495,8 @@ intelFillInModes(__DRIscreenPrivate *psp,
stencil_bits_array[2] = (stencil_bits == 0) ? 8 : stencil_bits;
+ msaa_samples_array[0] = 0;
+
depth_buffer_factor = ((depth_bits != 0) || (stencil_bits != 0)) ? 3 : 1;
back_buffer_factor = (have_back_buffer) ? 3 : 1;
@@ -509,7 +512,9 @@ intelFillInModes(__DRIscreenPrivate *psp,
configs = driCreateConfigs(fb_format, fb_type,
depth_bits_array, stencil_bits_array,
depth_buffer_factor, back_buffer_modes,
- back_buffer_factor);
+ back_buffer_factor,
+ msaa_samples_array, 1);
+
if (configs == NULL) {
fprintf(stderr, "[%s:%u] Error creating FBConfig!\n", __func__,
__LINE__);
@@ -679,7 +684,7 @@ __DRIconfig **intelInitScreen2(__DRIscreenPrivate *psp)
static const GLenum back_buffer_modes[] = {
GLX_NONE, GLX_SWAP_UNDEFINED_OML, GLX_SWAP_COPY_OML
};
- uint8_t depth_bits[4], stencil_bits[4];
+ uint8_t depth_bits[4], stencil_bits[4], msaa_samples_array[1];
int color;
const __DRIconfig **configs = NULL;
@@ -730,6 +735,8 @@ __DRIconfig **intelInitScreen2(__DRIscreenPrivate *psp)
depth_bits[3] = 24;
stencil_bits[3] = 8;
+ msaa_samples_array[0] = 0;
+
fb_format[0] = GL_RGB;
fb_type[0] = GL_UNSIGNED_SHORT_5_6_5;
@@ -748,7 +755,9 @@ __DRIconfig **intelInitScreen2(__DRIscreenPrivate *psp)
stencil_bits,
ARRAY_SIZE(depth_bits),
back_buffer_modes,
- ARRAY_SIZE(back_buffer_modes));
+ ARRAY_SIZE(back_buffer_modes),
+ msaa_samples_array, ARRAY_SIZE(msaa_samples_array));
+
if (configs == NULL)
configs = new_configs;
else
diff --git a/src/mesa/drivers/dri/mach64/mach64_screen.c b/src/mesa/drivers/dri/mach64/mach64_screen.c
index 6bfb4c32b15..43e59594dd5 100644
--- a/src/mesa/drivers/dri/mach64/mach64_screen.c
+++ b/src/mesa/drivers/dri/mach64/mach64_screen.c
@@ -93,6 +93,7 @@ mach64FillInModes( __DRIscreenPrivate *psp,
uint8_t depth_bits_array[2];
uint8_t stencil_bits_array[2];
+ uint8_t msaa_samples_array[1];
depth_bits_array[0] = depth_bits;
depth_bits_array[1] = depth_bits;
@@ -104,6 +105,8 @@ mach64FillInModes( __DRIscreenPrivate *psp,
stencil_bits_array[0] = 0;
stencil_bits_array[1] = (stencil_bits == 0) ? 8 : stencil_bits;
+ msaa_samples_array[0] = 0;
+
depth_buffer_factor = ((depth_bits != 0) || (stencil_bits != 0)) ? 2 : 1;
back_buffer_factor = (have_back_buffer) ? 2 : 1;
@@ -119,7 +122,8 @@ mach64FillInModes( __DRIscreenPrivate *psp,
configs = driCreateConfigs(fb_format, fb_type,
depth_bits_array, stencil_bits_array,
depth_buffer_factor, back_buffer_modes,
- back_buffer_factor);
+ back_buffer_factor,
+ msaa_samples_array, 1);
if (configs == NULL) {
fprintf(stderr, "[%s:%u] Error creating FBConfig!\n",
__func__, __LINE__);
diff --git a/src/mesa/drivers/dri/mga/mga_xmesa.c b/src/mesa/drivers/dri/mga/mga_xmesa.c
index 2d0f387cdc6..926534d6dff 100644
--- a/src/mesa/drivers/dri/mga/mga_xmesa.c
+++ b/src/mesa/drivers/dri/mga/mga_xmesa.c
@@ -129,6 +129,7 @@ mgaFillInModes( __DRIscreenPrivate *psp,
uint8_t depth_bits_array[3];
uint8_t stencil_bits_array[3];
+ uint8_t msaa_samples_array[1];
depth_bits_array[0] = 0;
@@ -143,6 +144,8 @@ mgaFillInModes( __DRIscreenPrivate *psp,
stencil_bits_array[1] = 0;
stencil_bits_array[2] = (stencil_bits == 0) ? 8 : stencil_bits;
+ msaa_samples_array[0] = 0;
+
depth_buffer_factor = ((depth_bits != 0) || (stencil_bits != 0)) ? 3 : 1;
back_buffer_factor = (have_back_buffer) ? 2 : 1;
@@ -158,7 +161,8 @@ mgaFillInModes( __DRIscreenPrivate *psp,
configs = driCreateConfigs(fb_format, fb_type,
depth_bits_array, stencil_bits_array,
depth_buffer_factor,
- back_buffer_modes, back_buffer_factor);
+ back_buffer_modes, back_buffer_factor,
+ msaa_samples_array, 1);
if (configs == NULL) {
fprintf( stderr, "[%s:%u] Error creating FBConfig!\n",
__func__, __LINE__ );
diff --git a/src/mesa/drivers/dri/r128/r128_screen.c b/src/mesa/drivers/dri/r128/r128_screen.c
index cb3a147dbac..7cda4ca5d38 100644
--- a/src/mesa/drivers/dri/r128/r128_screen.c
+++ b/src/mesa/drivers/dri/r128/r128_screen.c
@@ -422,7 +422,7 @@ r128FillInModes( __DRIscreenPrivate *psp,
uint8_t depth_bits_array[2];
uint8_t stencil_bits_array[2];
-
+ uint8_t msaa_samples_array[1];
depth_bits_array[0] = depth_bits;
depth_bits_array[1] = depth_bits;
@@ -434,6 +434,8 @@ r128FillInModes( __DRIscreenPrivate *psp,
stencil_bits_array[0] = 0;
stencil_bits_array[1] = (stencil_bits == 0) ? 8 : stencil_bits;
+ msaa_samples_array[0] = 0;
+
depth_buffer_factor = ((depth_bits != 0) || (stencil_bits != 0)) ? 2 : 1;
back_buffer_factor = (have_back_buffer) ? 2 : 1;
@@ -446,26 +448,27 @@ r128FillInModes( __DRIscreenPrivate *psp,
fb_type = GL_UNSIGNED_INT_8_8_8_8_REV;
}
- configs = driCreateConfigs(fb_format, fb_type,
- depth_bits_array, stencil_bits_array,
- depth_buffer_factor, back_buffer_modes,
- back_buffer_factor);
- if (configs == NULL) {
- fprintf(stderr, "[%s:%u] Error creating FBConfig!\n", __func__,
- __LINE__);
- return NULL;
- }
+ configs = driCreateConfigs(fb_format, fb_type,
+ depth_bits_array, stencil_bits_array,
+ depth_buffer_factor, back_buffer_modes,
+ back_buffer_factor,
+ msaa_samples_array, 1);
+ if (configs == NULL) {
+ fprintf(stderr, "[%s:%u] Error creating FBConfig!\n", __func__,
+ __LINE__);
+ return NULL;
+ }
- /* Mark the visual as slow if there are "fake" stencil bits.
- */
- for (i = 0; configs[i]; i++) {
- m = &configs[i]->modes;
- if ((m->stencilBits != 0) && (m->stencilBits != stencil_bits)) {
- m->visualRating = GLX_SLOW_CONFIG;
- }
- }
+ /* Mark the visual as slow if there are "fake" stencil bits.
+ */
+ for (i = 0; configs[i]; i++) {
+ m = &configs[i]->modes;
+ if ((m->stencilBits != 0) && (m->stencilBits != stencil_bits)) {
+ m->visualRating = GLX_SLOW_CONFIG;
+ }
+ }
- return (const __DRIconfig **) configs;
+ return (const __DRIconfig **) configs;
}
diff --git a/src/mesa/drivers/dri/radeon/radeon_screen.c b/src/mesa/drivers/dri/radeon/radeon_screen.c
index f5665c4af19..56c22faafa7 100644
--- a/src/mesa/drivers/dri/radeon/radeon_screen.c
+++ b/src/mesa/drivers/dri/radeon/radeon_screen.c
@@ -276,7 +276,7 @@ radeonFillInModes( __DRIscreenPrivate *psp,
uint8_t depth_bits_array[2];
uint8_t stencil_bits_array[2];
-
+ uint8_t msaa_samples_array[1];
depth_bits_array[0] = depth_bits;
depth_bits_array[1] = depth_bits;
@@ -288,6 +288,8 @@ radeonFillInModes( __DRIscreenPrivate *psp,
stencil_bits_array[0] = 0;
stencil_bits_array[1] = (stencil_bits == 0) ? 8 : stencil_bits;
+ msaa_samples_array[0] = 0;
+
depth_buffer_factor = ((depth_bits != 0) || (stencil_bits != 0)) ? 2 : 1;
back_buffer_factor = (have_back_buffer) ? 2 : 1;
@@ -303,7 +305,8 @@ radeonFillInModes( __DRIscreenPrivate *psp,
configs = driCreateConfigs(fb_format, fb_type,
depth_bits_array, stencil_bits_array,
depth_buffer_factor,
- back_buffer_modes, back_buffer_factor);
+ back_buffer_modes, back_buffer_factor,
+ msaa_samples_array, 1);
if (configs == NULL) {
fprintf( stderr, "[%s:%u] Error creating FBConfig!\n",
__func__, __LINE__ );
diff --git a/src/mesa/drivers/dri/savage/savage_xmesa.c b/src/mesa/drivers/dri/savage/savage_xmesa.c
index c5decb093af..326d595352f 100644
--- a/src/mesa/drivers/dri/savage/savage_xmesa.c
+++ b/src/mesa/drivers/dri/savage/savage_xmesa.c
@@ -910,7 +910,7 @@ savageFillInModes( __DRIscreenPrivate *psp,
uint8_t depth_bits_array[2];
uint8_t stencil_bits_array[2];
-
+ uint8_t msaa_samples_array[1];
depth_bits_array[0] = depth_bits;
depth_bits_array[1] = depth_bits;
@@ -922,6 +922,8 @@ savageFillInModes( __DRIscreenPrivate *psp,
stencil_bits_array[0] = 0;
stencil_bits_array[1] = (stencil_bits == 0) ? 8 : stencil_bits;
+ msaa_samples_array[0] = 0;
+
depth_buffer_factor = ((depth_bits != 0) || (stencil_bits != 0)) ? 2 : 1;
back_buffer_factor = (have_back_buffer) ? 2 : 1;
@@ -937,7 +939,8 @@ savageFillInModes( __DRIscreenPrivate *psp,
configs = driCreateConfigs(fb_format, fb_type,
depth_bits_array, stencil_bits_array,
depth_buffer_factor,
- back_buffer_modes, back_buffer_factor);
+ back_buffer_modes, back_buffer_factor,
+ msaa_samples_array, 1);
if (configs == NULL) {
fprintf( stderr, "[%s:%u] Error creating FBConfig!\n",
__func__, __LINE__ );
diff --git a/src/mesa/drivers/dri/sis/sis_screen.c b/src/mesa/drivers/dri/sis/sis_screen.c
index b1a5d15236f..9eb27fef087 100644
--- a/src/mesa/drivers/dri/sis/sis_screen.c
+++ b/src/mesa/drivers/dri/sis/sis_screen.c
@@ -77,6 +77,7 @@ sisFillInModes(__DRIscreenPrivate *psp, int bpp)
};
uint8_t depth_bits_array[4];
uint8_t stencil_bits_array[4];
+ uint8_t msaa_samples_array[1];
depth_bits_array[0] = 0;
stencil_bits_array[0] = 0;
@@ -87,6 +88,8 @@ sisFillInModes(__DRIscreenPrivate *psp, int bpp)
depth_bits_array[3] = 32;
stencil_bits_array[3] = 0;
+ msaa_samples_array[0] = 0;
+
depth_buffer_factor = 4;
back_buffer_factor = 2;
@@ -100,7 +103,8 @@ sisFillInModes(__DRIscreenPrivate *psp, int bpp)
configs = driCreateConfigs(fb_format, fb_type, depth_bits_array,
stencil_bits_array, depth_buffer_factor,
- back_buffer_modes, back_buffer_factor);
+ back_buffer_modes, back_buffer_factor,
+ msaa_samples_array, 1);
if (configs == NULL) {
fprintf(stderr, "[%s:%u] Error creating FBConfig!\n", __func__, __LINE__);
return NULL;
diff --git a/src/mesa/drivers/dri/swrast/swrast.c b/src/mesa/drivers/dri/swrast/swrast.c
index a90b30b49d3..b00f4ff2fe2 100644
--- a/src/mesa/drivers/dri/swrast/swrast.c
+++ b/src/mesa/drivers/dri/swrast/swrast.c
@@ -147,6 +147,7 @@ swrastFillInModes(__DRIscreen *psp,
uint8_t depth_bits_array[4];
uint8_t stencil_bits_array[4];
+ uint8_t msaa_samples_array[1];
depth_bits_array[0] = 0;
depth_bits_array[1] = 0;
@@ -161,6 +162,8 @@ swrastFillInModes(__DRIscreen *psp,
stencil_bits_array[2] = 0;
stencil_bits_array[3] = (stencil_bits == 0) ? 8 : stencil_bits;
+ msaa_samples_array[0] = 0;
+
depth_buffer_factor = 4;
back_buffer_factor = 2;
@@ -190,7 +193,7 @@ swrastFillInModes(__DRIscreen *psp,
configs = driCreateConfigs(fb_format, fb_type,
depth_bits_array, stencil_bits_array,
depth_buffer_factor, back_buffer_modes,
- back_buffer_factor);
+ back_buffer_factor, msaa_samples_array, 1);
if (configs == NULL) {
fprintf(stderr, "[%s:%u] Error creating FBConfig!\n", __func__,
__LINE__);
diff --git a/src/mesa/drivers/dri/tdfx/tdfx_screen.c b/src/mesa/drivers/dri/tdfx/tdfx_screen.c
index cd22b849511..6d509a4d883 100644
--- a/src/mesa/drivers/dri/tdfx/tdfx_screen.c
+++ b/src/mesa/drivers/dri/tdfx/tdfx_screen.c
@@ -361,6 +361,7 @@ tdfxFillInModes(__DRIscreenPrivate *psp,
static const GLenum db_modes[2] = { GLX_NONE, GLX_SWAP_UNDEFINED_OML };
uint8_t depth_bits_array[4];
uint8_t stencil_bits_array[4];
+ uint8_t msaa_samples_array[1];
if(deep) {
depth_bits_array[0] = 0;
depth_bits_array[1] = 24;
@@ -377,13 +378,16 @@ tdfxFillInModes(__DRIscreenPrivate *psp,
stencil_bits_array[3] = 8;
}
+ msaa_samples_array[0] = 0;
+
return driCreateConfigs(
deep ? GL_RGBA : GL_RGB,
deep ? GL_UNSIGNED_INT_8_8_8_8 : GL_UNSIGNED_SHORT_5_6_5,
depth_bits_array,
stencil_bits_array,
deep ? 2 : 4,
- db_modes, 2);
+ db_modes, 2,
+ msaa_samples_array, 1);
}
/**
diff --git a/src/mesa/drivers/dri/unichrome/via_screen.c b/src/mesa/drivers/dri/unichrome/via_screen.c
index 988f9935ac1..e9f566161c2 100644
--- a/src/mesa/drivers/dri/unichrome/via_screen.c
+++ b/src/mesa/drivers/dri/unichrome/via_screen.c
@@ -342,6 +342,7 @@ viaFillInModes( __DRIscreenPrivate *psp,
*/
static const uint8_t depth_bits_array[4] = { 0, 16, 24, 32 };
static const uint8_t stencil_bits_array[4] = { 0, 0, 8, 0 };
+ uint8_t msaa_samples_array[1] = { 0 };
const unsigned depth_buffer_factor = 3;
if ( pixel_bits == 16 ) {
@@ -356,7 +357,8 @@ viaFillInModes( __DRIscreenPrivate *psp,
configs = driCreateConfigs(fb_format, fb_type,
depth_bits_array, stencil_bits_array,
depth_buffer_factor, back_buffer_modes,
- back_buffer_factor);
+ back_buffer_factor,
+ msaa_samples_array, 1);
if (configs == NULL) {
fprintf(stderr, "[%s:%u] Error creating FBConfig!\n", __func__,
__LINE__);
diff --git a/src/mesa/glapi/descrip.mms b/src/mesa/glapi/descrip.mms
deleted file mode 100644
index ee96baa6fcc..00000000000
--- a/src/mesa/glapi/descrip.mms
+++ /dev/null
@@ -1,39 +0,0 @@
-# Makefile for core library for VMS
-# contributed by Jouk Jansen joukj@hrem.nano.tudelft.nl
-# Last revision : 29 September 2008
-
-.first
- define gl [---.include.gl]
- define main [-.main]
-
-.include [---]mms-config.
-
-##### MACROS #####
-
-VPATH = RCS
-
-INCDIR = [---.include],[-.main]
-LIBDIR = [---.lib]
-CFLAGS = /include=($(INCDIR),[])/define=(PTHREADS=1)/name=(as_is,short)/float=ieee/ieee=denorm
-
-SOURCES = glapi.c glthread.c glapi_getproc.c
-
-OBJECTS = glapi.obj,glthread.obj,glapi_getproc.obj
-
-##### RULES #####
-
-VERSION=Mesa V3.4
-
-##### TARGETS #####
-# Make the library
-$(LIBDIR)$(GL_LIB) : $(OBJECTS)
- @ library $(LIBDIR)$(GL_LIB) $(OBJECTS)
-
-clean :
- purge
- delete *.obj;*
-
-glapi.obj : glapi.c
-
-glthread.obj : glthread.c
-glapi_getproc.obj : glapi_getproc.c
diff --git a/src/mesa/glapi/glapi.c b/src/mesa/glapi/glapi.c
index c3ebf60719f..9b5144a88b6 100644
--- a/src/mesa/glapi/glapi.c
+++ b/src/mesa/glapi/glapi.c
@@ -98,6 +98,7 @@ _glapi_set_warning_func( _glapi_warning_func func )
static GLboolean
warn(void)
{
+#if !defined(_WIN32_WCE)
if ((WarnFlag || getenv("MESA_DEBUG") || getenv("LIBGL_DEBUG"))
&& warning_func) {
return GL_TRUE;
@@ -105,6 +106,9 @@ warn(void)
else {
return GL_FALSE;
}
+#else
+ return GL_FALSE;
+#endif
}
diff --git a/src/mesa/glapi/glthread.c b/src/mesa/glapi/glthread.c
index b818f4e26eb..56ddf7c25ac 100644
--- a/src/mesa/glapi/glthread.c
+++ b/src/mesa/glapi/glthread.c
@@ -25,16 +25,14 @@
/*
* XXX There's probably some work to do in order to make this file
- * truly reusable outside of Mesa.
+ * truly reusable outside of Mesa. First, the glheader.h include must go.
*/
-
#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
#endif
-#include <stdlib.h>
-#include <stdio.h>
+#include "main/glheader.h"
#include "glthread.h"
diff --git a/src/mesa/glapi/glthread.h b/src/mesa/glapi/glthread.h
index 27ccd2e2e7b..ae2f79f37dd 100644
--- a/src/mesa/glapi/glthread.h
+++ b/src/mesa/glapi/glthread.h
@@ -116,9 +116,49 @@ typedef pthread_mutex_t _glthread_Mutex;
#define _glthread_UNLOCK_MUTEX(name) \
(void) pthread_mutex_unlock(&(name))
-#endif /* PTHREADS */
+typedef pthread_cond_t _glthread_Cond;
+#define _glthread_DECLARE_STATIC_COND(name) \
+ static _glthread_Cond name = PTHREAD_COND_INITIALIZER
+#define _glthread_INIT_COND(cond) \
+ pthread_cond_init(&(cond), NULL)
+
+#define _glthread_DESTROY_COND(name) \
+ pthread_cond_destroy(&(name))
+
+#define _glthread_COND_WAIT(cond, mutex) \
+ pthread_cond_wait(&(cond), &(mutex))
+
+#define _glthread_COND_SIGNAL(cond) \
+ pthread_cond_signal(&(cond))
+
+#define _glthread_COND_BROADCAST(cond) \
+ pthread_cond_broadcast(&(cond))
+
+
+#else /* PTHREADS */
+
+typedef unsigned int _glthread_Cond;
+#define _glthread_DECLARE_STATIC_COND(name) \
+// #warning Condition variables not implemented.
+
+#define _glthread_INIT_COND(cond) \
+ ASSERT(0);
+
+#define _glthread_DESTROY_COND(name) \
+ ASSERT(0);
+
+#define _glthread_COND_WAIT(cond, mutex) \
+ ASSERT(0);
+
+#define _glthread_COND_SIGNAL(cond) \
+ ASSERT(0);
+
+#define _glthread_COND_BROADCAST(cond) \
+ ASSERT(0);
+
+#endif
/*
@@ -259,11 +299,11 @@ typedef benaphore _glthread_Mutex;
* THREADS not defined
*/
-typedef int _glthread_TSD;
+typedef GLuint _glthread_TSD;
-typedef int _glthread_Thread;
+typedef GLuint _glthread_Thread;
-typedef int _glthread_Mutex;
+typedef GLuint _glthread_Mutex;
#define _glthread_DECLARE_STATIC_MUTEX(name) static _glthread_Mutex name = 0
diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c
index 59c2debb229..5c8955d7c8d 100644
--- a/src/mesa/main/api_validate.c
+++ b/src/mesa/main/api_validate.c
@@ -133,6 +133,12 @@ _mesa_validate_DrawElements(GLcontext *ctx,
/* use indices in the buffer object */
GLuint indexBytes;
+ if (!ctx->Array.ElementArrayBufferObj->Size) {
+ _mesa_warning(ctx,
+ "glDrawElements called with empty array elements buffer");
+ return GL_FALSE;
+ }
+
if (type == GL_UNSIGNED_INT) {
indexBytes = count * sizeof(GLuint);
}
diff --git a/src/mesa/main/bufferobj.c b/src/mesa/main/bufferobj.c
index 59fe8e25def..016543da01f 100644
--- a/src/mesa/main/bufferobj.c
+++ b/src/mesa/main/bufferobj.c
@@ -38,6 +38,13 @@
#include "bufferobj.h"
+#ifdef FEATURE_OES_mapbuffer
+#define DEFAULT_ACCESS GL_WRITE_ONLY;
+#else
+#define DEFAULT_ACCESS GL_READ_WRITE;
+#endif
+
+
/**
* Get the buffer object bound to the specified target in a GL context.
*
@@ -255,7 +262,7 @@ _mesa_initialize_buffer_object( struct gl_buffer_object *obj,
obj->RefCount = 1;
obj->Name = name;
obj->Usage = GL_STATIC_DRAW_ARB;
- obj->Access = GL_READ_WRITE_ARB;
+ obj->Access = DEFAULT_ACCESS;
}
@@ -664,8 +671,8 @@ _mesa_map_drawpix_pbo(GLcontext *ctx,
* \sa _mesa_unmap_bitmap_pbo
*/
void
-_mesa_unmap_drapix_pbo(GLcontext *ctx,
- const struct gl_pixelstore_attrib *unpack)
+_mesa_unmap_drawpix_pbo(GLcontext *ctx,
+ const struct gl_pixelstore_attrib *unpack)
{
if (unpack->BufferObj->Name) {
ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
@@ -1065,7 +1072,7 @@ _mesa_UnmapBufferARB(GLenum target)
status = ctx->Driver.UnmapBuffer( ctx, target, bufObj );
}
- bufObj->Access = GL_READ_WRITE_ARB; /* initial value, OK? */
+ bufObj->Access = DEFAULT_ACCESS;
bufObj->Pointer = NULL;
return status;
diff --git a/src/mesa/main/bufferobj.h b/src/mesa/main/bufferobj.h
index 163fe241aab..3c08f0083cf 100644
--- a/src/mesa/main/bufferobj.h
+++ b/src/mesa/main/bufferobj.h
@@ -103,9 +103,8 @@ _mesa_map_drawpix_pbo(GLcontext *ctx,
const GLvoid *pixels);
extern void
-_mesa_unmap_drapix_pbo(GLcontext *ctx,
- const struct gl_pixelstore_attrib *unpack);
-
+_mesa_unmap_drawpix_pbo(GLcontext *ctx,
+ const struct gl_pixelstore_attrib *unpack);
extern void *
_mesa_map_readpix_pbo(GLcontext *ctx,
diff --git a/src/mesa/main/buffers.c b/src/mesa/main/buffers.c
index 7877ee00451..818d068a12b 100644
--- a/src/mesa/main/buffers.c
+++ b/src/mesa/main/buffers.c
@@ -416,7 +416,7 @@ _mesa_drawbuffers(GLcontext *ctx, GLuint n, const GLenum *buffers,
}
}
- ctx->NewState |= _NEW_COLOR;
+ ctx->NewState |= _NEW_BUFFERS;
}
@@ -491,6 +491,7 @@ _mesa_ReadBuffer(GLenum buffer)
/* OK, all error checking has been completed now */
_mesa_readbuffer(ctx, buffer, srcBuffer);
+ ctx->NewState |= _NEW_BUFFERS;
/*
* Call device driver function.
diff --git a/src/mesa/main/config.h b/src/mesa/main/config.h
index cf1198cd0d5..c3feffda986 100644
--- a/src/mesa/main/config.h
+++ b/src/mesa/main/config.h
@@ -177,13 +177,11 @@
/** For GL_ARB_fragment_program */
/*@{*/
#define MAX_FRAGMENT_PROGRAM_ADDRESS_REGS 0
-#define MAX_FRAGMENT_PROGRAM_ALU_INSTRUCTIONS 48
-#define MAX_FRAGMENT_PROGRAM_TEX_INSTRUCTIONS 24
-#define MAX_FRAGMENT_PROGRAM_TEX_INDIRECTIONS 4
/*@}*/
/** For any program target/extension */
/*@{*/
+#define MAX_PROGRAM_INSTRUCTIONS (16 * 1024)
#define MAX_PROGRAM_LOCAL_PARAMS 256 /**< per-program constants (power of two) */
#define MAX_PROGRAM_ENV_PARAMS 128
#define MAX_PROGRAM_MATRICES 8
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index 62c44733564..39c7fa037e0 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -145,9 +145,7 @@
#include "glapi/glthread.h"
#include "glapi/glapioffsets.h"
#include "glapi/glapitable.h"
-#if FEATURE_NV_vertex_program || FEATURE_NV_fragment_program
#include "shader/program.h"
-#endif
#include "shader/shader_api.h"
#if FEATURE_ATI_fragment_shader
#include "shader/atifragshader.h"
@@ -186,9 +184,11 @@ GLfloat _mesa_ubyte_to_float_color_tab[256];
* We have to finish any pending rendering.
*/
void
-_mesa_notifySwapBuffers(__GLcontext *gc)
+_mesa_notifySwapBuffers(__GLcontext *ctx)
{
- FLUSH_VERTICES( gc, 0 );
+ if (ctx->Driver.Flush) {
+ ctx->Driver.Flush(ctx);
+ }
}
@@ -611,6 +611,7 @@ delete_program_cb(GLuint id, void *data, void *userData)
ctx->Driver.DeleteProgram(ctx, prog);
}
+#if FEATURE_ATI_fragment_shader
/**
* Callback for deleting an ATI fragment shader object.
* Called by _mesa_HashDeleteAll().
@@ -622,6 +623,7 @@ delete_fragshader_cb(GLuint id, void *data, void *userData)
GLcontext *ctx = (GLcontext *) userData;
_mesa_delete_ati_fragment_shader(ctx, shader);
}
+#endif
/**
* Callback for deleting a buffer object. Called by _mesa_HashDeleteAll().
@@ -712,7 +714,6 @@ delete_renderbuffer_cb(GLuint id, void *data, void *userData)
}
-
/**
* Deallocate a shared state object and all children structures.
*
@@ -818,11 +819,33 @@ _mesa_init_current(GLcontext *ctx)
/**
- * Init vertex/fragment program native limits from logical limits.
+ * Init vertex/fragment program limits.
+ * Important: drivers should override these with actual limits.
*/
static void
-init_natives(struct gl_program_constants *prog)
+init_program_limits(GLenum type, struct gl_program_constants *prog)
{
+ prog->MaxInstructions = MAX_PROGRAM_INSTRUCTIONS;
+ prog->MaxAluInstructions = MAX_PROGRAM_INSTRUCTIONS;
+ prog->MaxTexInstructions = MAX_PROGRAM_INSTRUCTIONS;
+ prog->MaxTexIndirections = MAX_PROGRAM_INSTRUCTIONS;
+ prog->MaxTemps = MAX_PROGRAM_TEMPS;
+ prog->MaxEnvParams = MAX_PROGRAM_ENV_PARAMS;
+ prog->MaxLocalParams = MAX_PROGRAM_LOCAL_PARAMS;
+ prog->MaxUniformComponents = 4 * MAX_UNIFORMS;
+
+ if (type == GL_VERTEX_PROGRAM_ARB) {
+ prog->MaxParameters = MAX_NV_VERTEX_PROGRAM_PARAMS;
+ prog->MaxAttribs = MAX_NV_VERTEX_PROGRAM_INPUTS;
+ prog->MaxAddressRegs = MAX_VERTEX_PROGRAM_ADDRESS_REGS;
+ }
+ else {
+ prog->MaxParameters = MAX_NV_FRAGMENT_PROGRAM_PARAMS;
+ prog->MaxAttribs = MAX_NV_FRAGMENT_PROGRAM_INPUTS;
+ prog->MaxAddressRegs = MAX_FRAGMENT_PROGRAM_ADDRESS_REGS;
+ }
+
+ /* copy the above limits to init native limits */
prog->MaxNativeInstructions = prog->MaxInstructions;
prog->MaxNativeAluInstructions = prog->MaxAluInstructions;
prog->MaxNativeTexInstructions = prog->MaxTexInstructions;
@@ -881,33 +904,10 @@ _mesa_init_constants(GLcontext *ctx)
ctx->Const.MaxViewportWidth = MAX_WIDTH;
ctx->Const.MaxViewportHeight = MAX_HEIGHT;
#if FEATURE_ARB_vertex_program
- ctx->Const.VertexProgram.MaxInstructions = MAX_NV_VERTEX_PROGRAM_INSTRUCTIONS;
- ctx->Const.VertexProgram.MaxAluInstructions = 0;
- ctx->Const.VertexProgram.MaxTexInstructions = 0;
- ctx->Const.VertexProgram.MaxTexIndirections = 0;
- ctx->Const.VertexProgram.MaxAttribs = MAX_NV_VERTEX_PROGRAM_INPUTS;
- ctx->Const.VertexProgram.MaxTemps = MAX_PROGRAM_TEMPS;
- ctx->Const.VertexProgram.MaxParameters = MAX_NV_VERTEX_PROGRAM_PARAMS;
- ctx->Const.VertexProgram.MaxLocalParams = MAX_PROGRAM_LOCAL_PARAMS;
- ctx->Const.VertexProgram.MaxEnvParams = MAX_PROGRAM_ENV_PARAMS;
- ctx->Const.VertexProgram.MaxAddressRegs = MAX_VERTEX_PROGRAM_ADDRESS_REGS;
- ctx->Const.VertexProgram.MaxUniformComponents = 4 * MAX_UNIFORMS;
- init_natives(&ctx->Const.VertexProgram);
+ init_program_limits(GL_VERTEX_PROGRAM_ARB, &ctx->Const.VertexProgram);
#endif
-
#if FEATURE_ARB_fragment_program
- ctx->Const.FragmentProgram.MaxInstructions = MAX_NV_FRAGMENT_PROGRAM_INSTRUCTIONS;
- ctx->Const.FragmentProgram.MaxAluInstructions = MAX_FRAGMENT_PROGRAM_ALU_INSTRUCTIONS;
- ctx->Const.FragmentProgram.MaxTexInstructions = MAX_FRAGMENT_PROGRAM_TEX_INSTRUCTIONS;
- ctx->Const.FragmentProgram.MaxTexIndirections = MAX_FRAGMENT_PROGRAM_TEX_INDIRECTIONS;
- ctx->Const.FragmentProgram.MaxAttribs = MAX_NV_FRAGMENT_PROGRAM_INPUTS;
- ctx->Const.FragmentProgram.MaxTemps = MAX_PROGRAM_TEMPS;
- ctx->Const.FragmentProgram.MaxParameters = MAX_NV_FRAGMENT_PROGRAM_PARAMS;
- ctx->Const.FragmentProgram.MaxLocalParams = MAX_PROGRAM_LOCAL_PARAMS;
- ctx->Const.FragmentProgram.MaxEnvParams = MAX_PROGRAM_ENV_PARAMS;
- ctx->Const.FragmentProgram.MaxAddressRegs = MAX_FRAGMENT_PROGRAM_ADDRESS_REGS;
- ctx->Const.FragmentProgram.MaxUniformComponents = 4 * MAX_UNIFORMS;
- init_natives(&ctx->Const.FragmentProgram);
+ init_program_limits(GL_FRAGMENT_PROGRAM_ARB, &ctx->Const.FragmentProgram);
#endif
ctx->Const.MaxProgramMatrices = MAX_PROGRAM_MATRICES;
ctx->Const.MaxProgramMatrixStackDepth = MAX_PROGRAM_MATRIX_STACK_DEPTH;
@@ -1066,6 +1066,7 @@ init_attrib_groups(GLcontext *ctx)
/* Miscellaneous */
ctx->NewState = _NEW_ALL;
ctx->ErrorValue = (GLenum) GL_NO_ERROR;
+ ctx->varying_vp_inputs = ~0;
return GL_TRUE;
}
@@ -1165,7 +1166,7 @@ _mesa_initialize_context(GLcontext *ctx,
const struct dd_function_table *driverFunctions,
void *driverContext)
{
- ASSERT(driverContext);
+ /*ASSERT(driverContext);*/
assert(driverFunctions->NewTextureObject);
assert(driverFunctions->FreeTexImageData);
@@ -1269,7 +1270,7 @@ _mesa_create_context(const GLvisual *visual,
GLcontext *ctx;
ASSERT(visual);
- ASSERT(driverContext);
+ /*ASSERT(driverContext);*/
ctx = (GLcontext *) _mesa_calloc(sizeof(GLcontext));
if (!ctx)
@@ -1317,7 +1318,9 @@ _mesa_free_context_data( GLcontext *ctx )
_mesa_reference_fragprog(ctx, &ctx->FragmentProgram._Current, NULL);
_mesa_reference_fragprog(ctx, &ctx->FragmentProgram._TexEnvProgram, NULL);
+#if FEATURE_attrib_stack
_mesa_free_attrib_data(ctx);
+#endif
_mesa_free_lighting_data( ctx );
#if FEATURE_evaluators
_mesa_free_eval_data( ctx );
@@ -1634,7 +1637,22 @@ _mesa_make_current( GLcontext *newCtx, GLframebuffer *drawBuffer,
* or not bound to a user-created FBO.
*/
if (!newCtx->DrawBuffer || newCtx->DrawBuffer->Name == 0) {
+ /* KW: merge conflict here, revisit.
+ */
+ /* fix up the fb fields - these will end up wrong otherwise
+ * if the DRIdrawable changes, and everything relies on them.
+ * This is a bit messy (same as needed in _mesa_BindFramebufferEXT)
+ */
+ unsigned int i;
+ GLenum buffers[MAX_DRAW_BUFFERS];
+
_mesa_reference_framebuffer(&newCtx->DrawBuffer, drawBuffer);
+
+ for(i = 0; i < newCtx->Const.MaxDrawBuffers; i++) {
+ buffers[i] = newCtx->Color.DrawBuffer[i];
+ }
+
+ _mesa_drawbuffers(newCtx, newCtx->Const.MaxDrawBuffers, buffers, NULL);
}
if (!newCtx->ReadBuffer || newCtx->ReadBuffer->Name == 0) {
_mesa_reference_framebuffer(&newCtx->ReadBuffer, readBuffer);
diff --git a/src/mesa/main/dlopen.c b/src/mesa/main/dlopen.c
index becef8173ef..8bc83c094fd 100644
--- a/src/mesa/main/dlopen.c
+++ b/src/mesa/main/dlopen.c
@@ -48,7 +48,7 @@ _mesa_dlopen(const char *libname, int flags)
flags = RTLD_LAZY | RTLD_GLOBAL; /* Overriding flags at this time */
return dlopen(libname, flags);
#elif defined(__MINGW32__)
- return LoadLibrary(libname);
+ return LoadLibraryA(libname);
#else
return NULL;
#endif
diff --git a/src/mesa/main/drawpix.c b/src/mesa/main/drawpix.c
index ac97bc1ff9e..13cfa0e756e 100644
--- a/src/mesa/main/drawpix.c
+++ b/src/mesa/main/drawpix.c
@@ -153,7 +153,7 @@ _mesa_CopyPixels( GLint srcx, GLint srcy, GLsizei width, GLsizei height,
return;
}
- if (!ctx->Current.RasterPosValid) {
+ if (!ctx->Current.RasterPosValid || width ==0 || height == 0) {
return;
}
@@ -218,7 +218,7 @@ _mesa_Bitmap( GLsizei width, GLsizei height,
if (ctx->RenderMode == GL_RENDER) {
/* Truncate, to satisfy conformance tests (matches SGI's OpenGL). */
- const GLfloat epsilon = (const GLfloat)0.0001;
+ const GLfloat epsilon = 0.0001F;
GLint x = IFLOOR(ctx->Current.RasterPos[0] + epsilon - xorig);
GLint y = IFLOOR(ctx->Current.RasterPos[1] + epsilon - yorig);
diff --git a/src/mesa/main/enable.c b/src/mesa/main/enable.c
index 1b034105356..2b54fac6949 100644
--- a/src/mesa/main/enable.c
+++ b/src/mesa/main/enable.c
@@ -951,6 +951,7 @@ _mesa_set_enable(GLcontext *ctx, GLenum cap, GLboolean state)
break;
/* GL_MESA_program_debug */
+#if FEATURE_MESA_program_debug
case GL_FRAGMENT_PROGRAM_CALLBACK_MESA:
CHECK_EXTENSION(MESA_program_debug, cap);
ctx->FragmentProgram.CallbackEnabled = state;
@@ -959,6 +960,7 @@ _mesa_set_enable(GLcontext *ctx, GLenum cap, GLboolean state)
CHECK_EXTENSION(MESA_program_debug, cap);
ctx->VertexProgram.CallbackEnabled = state;
break;
+#endif
#if FEATURE_ATI_fragment_shader
case GL_FRAGMENT_SHADER_ATI:
@@ -1403,12 +1405,15 @@ _mesa_IsEnabled( GLenum cap )
return ctx->Depth.BoundsTest;
/* GL_MESA_program_debug */
+#if FEATURE_MESA_program_debug
case GL_FRAGMENT_PROGRAM_CALLBACK_MESA:
CHECK_EXTENSION(MESA_program_debug);
return ctx->FragmentProgram.CallbackEnabled;
case GL_VERTEX_PROGRAM_CALLBACK_MESA:
CHECK_EXTENSION(MESA_program_debug);
return ctx->VertexProgram.CallbackEnabled;
+#endif
+
#if FEATURE_ATI_fragment_shader
case GL_FRAGMENT_SHADER_ATI:
CHECK_EXTENSION(ATI_fragment_shader);
diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c
index e38e72dbbe0..1b31e283cd3 100644
--- a/src/mesa/main/extensions.c
+++ b/src/mesa/main/extensions.c
@@ -87,7 +87,7 @@ static const struct {
{ OFF, "GL_EXT_blend_logic_op", F(EXT_blend_logic_op) },
{ OFF, "GL_EXT_blend_minmax", F(EXT_blend_minmax) },
{ OFF, "GL_EXT_blend_subtract", F(EXT_blend_subtract) },
- { ON, "GL_EXT_clip_volume_hint", F(EXT_clip_volume_hint) },
+ { OFF, "GL_EXT_clip_volume_hint", F(EXT_clip_volume_hint) },
{ OFF, "GL_EXT_cull_vertex", F(EXT_cull_vertex) },
{ ON, "GL_EXT_compiled_vertex_array", F(EXT_compiled_vertex_array) },
{ OFF, "GL_EXT_convolution", F(EXT_convolution) },
diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
index f5e17c76750..c3cdc110379 100644
--- a/src/mesa/main/fbobject.c
+++ b/src/mesa/main/fbobject.c
@@ -193,7 +193,7 @@ _mesa_remove_attachment(GLcontext *ctx, struct gl_renderbuffer_attachment *att)
if (att->Type == GL_TEXTURE) {
ASSERT(att->Texture);
if (ctx->Driver.FinishRenderTexture) {
- /* tell driver we're done rendering to this texobj */
+ /* tell driver that we're done rendering to this texture. */
ctx->Driver.FinishRenderTexture(ctx, att);
}
_mesa_reference_texobj(&att->Texture, NULL); /* unbind */
diff --git a/src/mesa/main/ffvertex_prog.c b/src/mesa/main/ffvertex_prog.c
index cc1b44de642..d70b78f2586 100644
--- a/src/mesa/main/ffvertex_prog.c
+++ b/src/mesa/main/ffvertex_prog.c
@@ -47,17 +47,17 @@
struct state_key {
+ unsigned light_color_material_mask:12;
+ unsigned light_material_mask:12;
unsigned light_global_enabled:1;
unsigned light_local_viewer:1;
unsigned light_twoside:1;
unsigned light_color_material:1;
- unsigned light_color_material_mask:12;
- unsigned light_material_mask:12;
unsigned material_shininess_is_zero:1;
-
unsigned need_eye_coords:1;
unsigned normalize:1;
unsigned rescale_normals:1;
+
unsigned fog_source_is_depth:1;
unsigned tnl_do_vertex_fog:1;
unsigned separate_specular:1;
@@ -67,6 +67,8 @@ struct state_key {
unsigned texture_enabled_global:1;
unsigned fragprog_inputs_read:12;
+ unsigned varying_vp_inputs;
+
struct {
unsigned light_enabled:1;
unsigned light_eyepos3_is_zero:1;
@@ -194,6 +196,7 @@ static void make_state_key( GLcontext *ctx, struct state_key *key )
key->need_eye_coords = ctx->_NeedEyeCoords;
key->fragprog_inputs_read = fp->Base.InputsRead;
+ key->varying_vp_inputs = ctx->varying_vp_inputs;
if (ctx->RenderMode == GL_FEEDBACK) {
/* make sure the vertprog emits color and tex0 */
@@ -447,20 +450,52 @@ static void release_temp( struct tnl_program *p, struct ureg reg )
}
}
-
static void release_temps( struct tnl_program *p )
{
p->temp_in_use = p->temp_reserved;
}
+static struct ureg register_param5(struct tnl_program *p,
+ GLint s0,
+ GLint s1,
+ GLint s2,
+ GLint s3,
+ GLint s4)
+{
+ gl_state_index tokens[STATE_LENGTH];
+ GLint idx;
+ tokens[0] = s0;
+ tokens[1] = s1;
+ tokens[2] = s2;
+ tokens[3] = s3;
+ tokens[4] = s4;
+ idx = _mesa_add_state_reference( p->program->Base.Parameters, tokens );
+ return make_ureg(PROGRAM_STATE_VAR, idx);
+}
+
+
+#define register_param1(p,s0) register_param5(p,s0,0,0,0,0)
+#define register_param2(p,s0,s1) register_param5(p,s0,s1,0,0,0)
+#define register_param3(p,s0,s1,s2) register_param5(p,s0,s1,s2,0,0)
+#define register_param4(p,s0,s1,s2,s3) register_param5(p,s0,s1,s2,s3,0)
+
+
+
/**
* \param input one of VERT_ATTRIB_x tokens.
*/
static struct ureg register_input( struct tnl_program *p, GLuint input )
{
- p->program->Base.InputsRead |= (1<<input);
- return make_ureg(PROGRAM_INPUT, input);
+ /* Material attribs are passed here as inputs >= 32
+ */
+ if (input >= 32 || (p->state->varying_vp_inputs & (1<<input))) {
+ p->program->Base.InputsRead |= (1<<input);
+ return make_ureg(PROGRAM_INPUT, input);
+ }
+ else {
+ return register_param3( p, STATE_INTERNAL, STATE_CURRENT_ATTRIB, input );
+ }
}
@@ -493,7 +528,6 @@ static struct ureg register_const4f( struct tnl_program *p,
return make_ureg(PROGRAM_CONSTANT, idx);
}
-
#define register_const1f(p, s0) register_const4f(p, s0, 0, 0, 1)
#define register_scalar_const(p, s0) register_const4f(p, s0, s0, s0, s0)
#define register_const2f(p, s0, s1) register_const4f(p, s0, s1, 0, 1)
@@ -513,32 +547,6 @@ static struct ureg get_identity_param( struct tnl_program *p )
return p->identity;
}
-
-static struct ureg register_param5(struct tnl_program *p,
- GLint s0,
- GLint s1,
- GLint s2,
- GLint s3,
- GLint s4)
-{
- gl_state_index tokens[STATE_LENGTH];
- GLint idx;
- tokens[0] = s0;
- tokens[1] = s1;
- tokens[2] = s2;
- tokens[3] = s3;
- tokens[4] = s4;
- idx = _mesa_add_state_reference( p->program->Base.Parameters, tokens );
- return make_ureg(PROGRAM_STATE_VAR, idx);
-}
-
-
-#define register_param1(p,s0) register_param5(p,s0,0,0,0,0)
-#define register_param2(p,s0,s1) register_param5(p,s0,s1,0,0,0)
-#define register_param3(p,s0,s1,s2) register_param5(p,s0,s1,s2,0,0)
-#define register_param4(p,s0,s1,s2,s3) register_param5(p,s0,s1,s2,s3,0)
-
-
static void register_matrix_param5( struct tnl_program *p,
GLint s0, /* modelview, projection, etc */
GLint s1, /* texture matrix number */
diff --git a/src/mesa/main/glheader.h b/src/mesa/main/glheader.h
index 626806d35f6..5657976711e 100644
--- a/src/mesa/main/glheader.h
+++ b/src/mesa/main/glheader.h
@@ -64,22 +64,33 @@
#include <stdarg.h>
-/* Get typedefs for uintptr_t and friends */
-#if defined(__MINGW32__) || defined(__NetBSD__)
-# include <stdint.h>
-#elif defined(_WIN32)
-# include <BaseTsd.h>
-# if _MSC_VER == 1200
- typedef UINT_PTR uintptr_t;
-# endif
-#elif defined(__INTERIX)
-/* Interix 3.x has a gcc that shadows this. */
-# ifndef _UINTPTR_T_DEFINED
- typedef unsigned long uintptr_t;
-# define _UINTPTR_T_DEFINED
+/* Get standard integer types */
+#if defined(_MSC_VER)
+
+ typedef __int8 int8_t;
+ typedef unsigned __int8 uint8_t;
+ typedef __int16 int16_t;
+ typedef unsigned __int16 uint16_t;
+# ifndef __eglplatform_h_
+ typedef __int32 int32_t;
+# endif
+ typedef unsigned __int32 uint32_t;
+ typedef __int64 int64_t;
+ typedef unsigned __int64 uint64_t;
+
+# if defined(_WIN64)
+ typedef __int64 intptr_t;
+ typedef unsigned __int64 uintptr_t;
+# else
+ typedef __int32 intptr_t;
+ typedef unsigned __int32 uintptr_t;
# endif
+
+# define INT64_C(__val) __val##i64
+# define UINT64_C(__val) __val##ui64
+
#else
-# include <inttypes.h>
+# include <stdint.h>
#endif
diff --git a/src/mesa/main/imports.c b/src/mesa/main/imports.c
index 0c2c894eef0..cb04594c1fd 100644
--- a/src/mesa/main/imports.c
+++ b/src/mesa/main/imports.c
@@ -557,7 +557,7 @@ _mesa_pow(double x, double y)
* Find the first bit set in a word.
*/
int
-_mesa_ffs(int i)
+_mesa_ffs(int32_t i)
{
#if (defined(_WIN32) ) || defined(__IBMC__) || defined(__IBMCPP__)
register int bit = 0;
@@ -594,11 +594,7 @@ _mesa_ffs(int i)
* if no bits set.
*/
int
-#ifdef __MINGW32__
-_mesa_ffsll(long val)
-#else
-_mesa_ffsll(long long val)
-#endif
+_mesa_ffsll(int64_t val)
{
#ifdef ffsll
return ffsll(val);
@@ -607,11 +603,11 @@ _mesa_ffsll(long long val)
assert(sizeof(val) == 8);
- bit = _mesa_ffs(val);
+ bit = _mesa_ffs((int32_t)val);
if (bit != 0)
return bit;
- bit = _mesa_ffs(val >> 32);
+ bit = _mesa_ffs((int32_t)(val >> 32));
if (bit != 0)
return 32 + bit;
@@ -950,12 +946,10 @@ _mesa_snprintf( char *str, size_t size, const char *fmt, ... )
void
_mesa_printf( const char *fmtString, ... )
{
- char s[MAXSTRING];
va_list args;
va_start( args, fmtString );
- vsnprintf(s, MAXSTRING, fmtString, args);
+ vfprintf(stderr, fmtString, args);
va_end( args );
- fprintf(stderr, "%s", s);
}
/** Wrapper around fprintf(), using vsprintf() for the formatting. */
diff --git a/src/mesa/main/imports.h b/src/mesa/main/imports.h
index ec270a0cb30..a421eb5e755 100644
--- a/src/mesa/main/imports.h
+++ b/src/mesa/main/imports.h
@@ -708,14 +708,10 @@ extern double
_mesa_pow(double x, double y);
extern int
-_mesa_ffs(int i);
+_mesa_ffs(int32_t i);
extern int
-#ifdef __MINGW32__
-_mesa_ffsll(long i);
-#else
-_mesa_ffsll(long long i);
-#endif
+_mesa_ffsll(int64_t i);
extern unsigned int
_mesa_bitcount(unsigned int n);
diff --git a/src/mesa/main/light.c b/src/mesa/main/light.c
index ce50224d30a..a15c1f0be05 100644
--- a/src/mesa/main/light.c
+++ b/src/mesa/main/light.c
@@ -1368,6 +1368,7 @@ _mesa_init_lighting( GLcontext *ctx )
/* Miscellaneous */
ctx->Light._NeedEyeCoords = GL_FALSE;
ctx->_NeedEyeCoords = GL_FALSE;
+ ctx->_ForceEyeCoords = GL_FALSE;
ctx->_ModelViewInvScale = 1.0;
}
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 92bce76ad51..be982afe39c 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -125,6 +125,8 @@ struct gl_program_cache;
struct gl_texture_format;
struct gl_texture_image;
struct gl_texture_object;
+struct st_context;
+struct pipe_surface;
typedef struct __GLcontextRec GLcontext;
typedef struct __GLcontextModesRec GLvisual;
typedef struct gl_framebuffer GLframebuffer;
@@ -1579,7 +1581,6 @@ struct gl_texture_attrib
struct gl_texture_unit Unit[MAX_TEXTURE_UNITS];
- /** Proxy texture objects */
struct gl_texture_object *ProxyTex[NUM_TEXTURE_TARGETS];
/** GL_EXT_shared_texture_palette */
@@ -2003,6 +2004,8 @@ struct gl_vertex_program_state
GLboolean CallbackEnabled;
GLuint CurrentPosition;
#endif
+
+ GLboolean _Overriden;
};
@@ -2760,6 +2763,7 @@ struct gl_matrix_stack
#define _NEW_MULTISAMPLE 0x2000000 /**< __GLcontextRec::Multisample */
#define _NEW_TRACK_MATRIX 0x4000000 /**< __GLcontextRec::VertexProgram */
#define _NEW_PROGRAM 0x8000000 /**< __GLcontextRec::VertexProgram */
+#define _NEW_CURRENT_ATTRIB 0x10000000 /**< __GLcontextRec::Current */
#define _NEW_ALL ~0
/*@}*/
@@ -3094,6 +3098,8 @@ struct __GLcontextRec
GLenum RenderMode; /**< either GL_RENDER, GL_SELECT, GL_FEEDBACK */
GLbitfield NewState; /**< bitwise-or of _NEW_* flags */
+ GLbitfield varying_vp_inputs; /**< mask of VERT_BIT_* flags */
+
/** \name Derived state */
/*@{*/
/** Bitwise-or of DD_* flags. Note that this bitfield may be used before
@@ -3139,7 +3145,7 @@ struct __GLcontextRec
void *swsetup_context;
void *swtnl_context;
void *swtnl_im;
- void *acache_context;
+ struct st_context *st;
void *aelt_context;
/*@}*/
};
diff --git a/src/mesa/main/renderbuffer.c b/src/mesa/main/renderbuffer.c
index 6047ebac4af..38be8266e05 100644
--- a/src/mesa/main/renderbuffer.c
+++ b/src/mesa/main/renderbuffer.c
@@ -1199,7 +1199,8 @@ _mesa_soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
if (width > 0 && height > 0) {
/* allocate new buffer storage */
- rb->Data = _mesa_malloc(width * height * pixelSize);
+ rb->Data = malloc(width * height * pixelSize);
+
if (rb->Data == NULL) {
rb->Width = 0;
rb->Height = 0;
diff --git a/src/mesa/main/sources b/src/mesa/main/sources
index 1b43e7e00f0..4e58702c746 100644
--- a/src/mesa/main/sources
+++ b/src/mesa/main/sources
@@ -79,7 +79,6 @@ vsnprintf.c
MESA_MAIN_HEADERS = \
accum.h \
api_arrayelt.h \
-api_eval.h \
api_exec.h \
api_loopback.h \
api_noop.h \
diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c
index 3cf70d6a3ca..0a39279bff3 100644
--- a/src/mesa/main/state.c
+++ b/src/mesa/main/state.c
@@ -1,6 +1,6 @@
/*
* Mesa 3-D graphics library
- * Version: 7.1
+ * Version: 7.3
*
* Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
*
@@ -448,6 +448,9 @@ _mesa_update_state_locked( GLcontext *ctx )
GLbitfield new_state = ctx->NewState;
GLbitfield prog_flags = _NEW_PROGRAM;
+ if (new_state == _NEW_CURRENT_ATTRIB)
+ goto out;
+
if (MESA_VERBOSE & VERBOSE_STATE)
_mesa_print_state("_mesa_update_state", new_state);
@@ -475,7 +478,7 @@ _mesa_update_state_locked( GLcontext *ctx )
if (new_state & (_NEW_PROGRAM|_NEW_TEXTURE|_NEW_TEXTURE_MATRIX))
_mesa_update_texture( ctx, new_state );
- if (new_state & (_NEW_BUFFERS | _NEW_COLOR | _NEW_PIXEL))
+ if (new_state & _NEW_BUFFERS)
_mesa_update_framebuffer(ctx);
if (new_state & (_NEW_SCISSOR | _NEW_BUFFERS | _NEW_VIEWPORT))
@@ -540,6 +543,7 @@ _mesa_update_state_locked( GLcontext *ctx )
* Set ctx->NewState to zero to avoid recursion if
* Driver.UpdateState() has to call FLUSH_VERTICES(). (fixed?)
*/
+ out:
new_state = ctx->NewState;
ctx->NewState = 0;
ctx->Driver.UpdateState(ctx, new_state);
@@ -556,3 +560,59 @@ _mesa_update_state( GLcontext *ctx )
_mesa_update_state_locked(ctx);
_mesa_unlock_context_textures(ctx);
}
+
+
+
+
+/**
+ * Want to figure out which fragment program inputs are actually
+ * constant/current values from ctx->Current. These should be
+ * referenced as a tracked state variable rather than a fragment
+ * program input, to save the overhead of putting a constant value in
+ * every submitted vertex, transferring it to hardware, interpolating
+ * it across the triangle, etc...
+ *
+ * When there is a VP bound, just use vp->outputs. But when we're
+ * generating vp from fixed function state, basically want to
+ * calculate:
+ *
+ * vp_out_2_fp_in( vp_in_2_vp_out( varying_inputs ) |
+ * potential_vp_outputs )
+ *
+ * Where potential_vp_outputs is calculated by looking at enabled
+ * texgen, etc.
+ *
+ * The generated fragment program should then only declare inputs that
+ * may vary or otherwise differ from the ctx->Current values.
+ * Otherwise, the fp should track them as state values instead.
+ */
+void
+_mesa_set_varying_vp_inputs( GLcontext *ctx,
+ GLbitfield varying_inputs )
+{
+ if (ctx->varying_vp_inputs != varying_inputs) {
+ ctx->varying_vp_inputs = varying_inputs;
+ ctx->NewState |= _NEW_ARRAY;
+ /*_mesa_printf("%s %x\n", __FUNCTION__, varying_inputs);*/
+ }
+}
+
+
+/**
+ * Used by drivers to tell core Mesa that the driver is going to
+ * install/ use its own vertex program. In particular, this will
+ * prevent generated fragment programs from using state vars instead
+ * of ordinary varyings/inputs.
+ */
+void
+_mesa_set_vp_override(GLcontext *ctx, GLboolean flag)
+{
+ if (ctx->VertexProgram._Overriden != flag) {
+ ctx->VertexProgram._Overriden = flag;
+
+ /* Set one of the bits which will trigger fragment program
+ * regeneration:
+ */
+ ctx->NewState |= _NEW_ARRAY;
+ }
+}
diff --git a/src/mesa/main/state.h b/src/mesa/main/state.h
index bb7cb8f32a3..29db08a0b95 100644
--- a/src/mesa/main/state.h
+++ b/src/mesa/main/state.h
@@ -1,6 +1,6 @@
/*
* Mesa 3-D graphics library
- * Version: 7.1
+ * Version: 7.3
*
* Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
*
@@ -29,13 +29,21 @@
#include "mtypes.h"
extern void
-_mesa_update_state( GLcontext *ctx );
+_mesa_update_state(GLcontext *ctx);
/* As above but can only be called between _mesa_lock_context_textures() and
* _mesa_unlock_context_textures().
*/
extern void
-_mesa_update_state_locked( GLcontext *ctx );
+_mesa_update_state_locked(GLcontext *ctx);
+
+
+extern void
+_mesa_set_varying_vp_inputs(GLcontext *ctx, GLbitfield varying_inputs);
+
+
+extern void
+_mesa_set_vp_override(GLcontext *ctx, GLboolean flag);
#endif
diff --git a/src/mesa/main/texcompress.c b/src/mesa/main/texcompress.c
index 09eba151c06..c1b8c7675a2 100644
--- a/src/mesa/main/texcompress.c
+++ b/src/mesa/main/texcompress.c
@@ -3,6 +3,7 @@
* Version: 6.5.1
*
* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ * Copyright (c) 2008 VMware, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -135,8 +136,10 @@ _mesa_compressed_texture_size( GLcontext *ctx,
ASSERT(depth == 1);
(void) depth;
+ (void) size;
switch (mesaFormat) {
+#if FEATURE_texture_fxt1
case MESA_FORMAT_RGB_FXT1:
case MESA_FORMAT_RGBA_FXT1:
/* round up width to next multiple of 8, height to next multiple of 4 */
@@ -148,8 +151,14 @@ _mesa_compressed_texture_size( GLcontext *ctx,
* take 16 bytes.
*/
return size;
+#endif
+#if FEATURE_texture_s3tc
case MESA_FORMAT_RGB_DXT1:
case MESA_FORMAT_RGBA_DXT1:
+#if FEATURE_EXT_texture_sRGB
+ case MESA_FORMAT_SRGB_DXT1:
+ case MESA_FORMAT_SRGBA_DXT1:
+#endif
/* round up width, height to next multiple of 4 */
width = (width + 3) & ~3;
height = (height + 3) & ~3;
@@ -161,6 +170,10 @@ _mesa_compressed_texture_size( GLcontext *ctx,
return size;
case MESA_FORMAT_RGBA_DXT3:
case MESA_FORMAT_RGBA_DXT5:
+#if FEATURE_EXT_texture_sRGB
+ case MESA_FORMAT_SRGBA_DXT3:
+ case MESA_FORMAT_SRGBA_DXT5:
+#endif
/* round up width, height to next multiple of 4 */
width = (width + 3) & ~3;
height = (height + 3) & ~3;
@@ -170,6 +183,7 @@ _mesa_compressed_texture_size( GLcontext *ctx,
* take 16 bytes.
*/
return size;
+#endif
default:
_mesa_problem(ctx, "bad mesaFormat in _mesa_compressed_texture_size");
return 0;
@@ -194,12 +208,15 @@ _mesa_compressed_texture_size_glenum(GLcontext *ctx,
GLuint mesaFormat;
switch (glformat) {
+#if FEATURE_texture_fxt1
case GL_COMPRESSED_RGB_FXT1_3DFX:
mesaFormat = MESA_FORMAT_RGB_FXT1;
break;
case GL_COMPRESSED_RGBA_FXT1_3DFX:
mesaFormat = MESA_FORMAT_RGBA_FXT1;
break;
+#endif
+#if FEATURE_texture_s3tc
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
case GL_RGB_S3TC:
mesaFormat = MESA_FORMAT_RGB_DXT1;
@@ -216,6 +233,21 @@ _mesa_compressed_texture_size_glenum(GLcontext *ctx,
case GL_RGBA4_S3TC:
mesaFormat = MESA_FORMAT_RGBA_DXT5;
break;
+#if FEATURE_EXT_texture_sRGB
+ case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
+ mesaFormat = MESA_FORMAT_SRGB_DXT1;
+ break;
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
+ mesaFormat = MESA_FORMAT_SRGBA_DXT1;
+ break;
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
+ mesaFormat = MESA_FORMAT_SRGBA_DXT3;
+ break;
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
+ mesaFormat = MESA_FORMAT_SRGBA_DXT5;
+ break;
+#endif
+#endif
default:
return 0;
}
@@ -237,18 +269,30 @@ _mesa_compressed_row_stride(GLuint mesaFormat, GLsizei width)
GLint stride;
switch (mesaFormat) {
+#if FEATURE_texture_fxt1
case MESA_FORMAT_RGB_FXT1:
case MESA_FORMAT_RGBA_FXT1:
stride = ((width + 7) / 8) * 16; /* 16 bytes per 8x4 tile */
break;
+#endif
+#if FEATURE_texture_s3tc
case MESA_FORMAT_RGB_DXT1:
case MESA_FORMAT_RGBA_DXT1:
+#if FEATURE_EXT_texture_sRGB
+ case MESA_FORMAT_SRGB_DXT1:
+ case MESA_FORMAT_SRGBA_DXT1:
+#endif
stride = ((width + 3) / 4) * 8; /* 8 bytes per 4x4 tile */
break;
case MESA_FORMAT_RGBA_DXT3:
case MESA_FORMAT_RGBA_DXT5:
+#if FEATURE_EXT_texture_sRGB
+ case MESA_FORMAT_SRGBA_DXT3:
+ case MESA_FORMAT_SRGBA_DXT5:
+#endif
stride = ((width + 3) / 4) * 16; /* 16 bytes per 4x4 tile */
break;
+#endif
default:
_mesa_problem(NULL, "bad mesaFormat in _mesa_compressed_row_stride");
return 0;
@@ -285,18 +329,30 @@ _mesa_compressed_image_address(GLint col, GLint row, GLint img,
*/
switch (mesaFormat) {
+#if FEATURE_texture_fxt1
case MESA_FORMAT_RGB_FXT1:
case MESA_FORMAT_RGBA_FXT1:
addr = (GLubyte *) image + 16 * (((width + 7) / 8) * (row / 4) + col / 8);
break;
+#endif
+#if FEATURE_texture_s3tc
case MESA_FORMAT_RGB_DXT1:
case MESA_FORMAT_RGBA_DXT1:
+#if FEATURE_EXT_texture_sRGB
+ case MESA_FORMAT_SRGB_DXT1:
+ case MESA_FORMAT_SRGBA_DXT1:
+#endif
addr = (GLubyte *) image + 8 * (((width + 3) / 4) * (row / 4) + col / 4);
break;
case MESA_FORMAT_RGBA_DXT3:
case MESA_FORMAT_RGBA_DXT5:
+#if FEATURE_EXT_texture_sRGB
+ case MESA_FORMAT_SRGBA_DXT3:
+ case MESA_FORMAT_SRGBA_DXT5:
+#endif
addr = (GLubyte *) image + 16 * (((width + 3) / 4) * (row / 4) + col / 4);
break;
+#endif
default:
_mesa_problem(NULL, "bad mesaFormat in _mesa_compressed_image_address");
addr = NULL;
diff --git a/src/mesa/main/texcompress_fxt1.c b/src/mesa/main/texcompress_fxt1.c
index 45f344b0c52..fc151605c9e 100644
--- a/src/mesa/main/texcompress_fxt1.c
+++ b/src/mesa/main/texcompress_fxt1.c
@@ -298,17 +298,17 @@ const struct gl_texture_format _mesa_texformat_rgba_fxt1 = {
/*
* Define a 64-bit unsigned integer type and macros
*/
-#ifdef GL_EXT_timer_query /* this extensions defines the GLuint64EXT type */
+#if 1
#define FX64_NATIVE 1
-typedef GLuint64EXT Fx64;
+typedef uint64_t Fx64;
#define FX64_MOV32(a, b) a = b
#define FX64_OR32(a, b) a |= b
#define FX64_SHL(a, c) a <<= c
-#else /* !GL_EXT_timer_query */
+#else
#define FX64_NATIVE 0
@@ -330,7 +330,7 @@ typedef struct {
} \
} while (0)
-#endif /* !GL_EXT_timer_query */
+#endif
#define F(i) (GLfloat)1 /* can be used to obtain an oblong metric: 0.30 / 0.59 / 0.11 */
diff --git a/src/mesa/main/texcompress_s3tc.c b/src/mesa/main/texcompress_s3tc.c
index a19c161b2c0..d17e18da6b5 100644
--- a/src/mesa/main/texcompress_s3tc.c
+++ b/src/mesa/main/texcompress_s3tc.c
@@ -3,6 +3,7 @@
* Version: 6.5.3
*
* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ * Copyright (c) 2008 VMware, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -53,6 +54,34 @@
#define DXTN_LIBNAME "libtxc_dxtn.so"
#endif
+#if FEATURE_EXT_texture_sRGB
+/**
+ * Convert an 8-bit sRGB value from non-linear space to a
+ * linear RGB value in [0, 1].
+ * Implemented with a 256-entry lookup table.
+ */
+static INLINE GLfloat
+nonlinear_to_linear(GLubyte cs8)
+{
+ static GLfloat table[256];
+ static GLboolean tableReady = GL_FALSE;
+ if (!tableReady) {
+ /* compute lookup table now */
+ GLuint i;
+ for (i = 0; i < 256; i++) {
+ const GLfloat cs = UBYTE_TO_FLOAT(i);
+ if (cs <= 0.04045) {
+ table[i] = cs / 12.92f;
+ }
+ else {
+ table[i] = (GLfloat) _mesa_pow((cs + 0.055) / 1.055, 2.4);
+ }
+ }
+ tableReady = GL_TRUE;
+ }
+ return table[cs8];
+}
+#endif /* FEATURE_EXT_texture_sRGB */
typedef void (*dxtFetchTexelFuncExt)( GLint srcRowstride, GLubyte *pixdata, GLint col, GLint row, GLvoid *texelOut );
@@ -483,6 +512,59 @@ fetch_texel_2d_f_rgba_dxt5( const struct gl_texture_image *texImage,
texel[ACOMP] = CHAN_TO_FLOAT(rgba[ACOMP]);
}
+#if FEATURE_EXT_texture_sRGB
+static void
+fetch_texel_2d_f_srgb_dxt1( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ /* just sample as GLchan and convert to float here */
+ GLchan rgba[4];
+ fetch_texel_2d_rgb_dxt1(texImage, i, j, k, rgba);
+ texel[RCOMP] = nonlinear_to_linear(rgba[RCOMP]);
+ texel[GCOMP] = nonlinear_to_linear(rgba[GCOMP]);
+ texel[BCOMP] = nonlinear_to_linear(rgba[BCOMP]);
+ texel[ACOMP] = CHAN_TO_FLOAT(rgba[ACOMP]);
+}
+
+static void
+fetch_texel_2d_f_srgba_dxt1( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ /* just sample as GLchan and convert to float here */
+ GLchan rgba[4];
+ fetch_texel_2d_rgba_dxt1(texImage, i, j, k, rgba);
+ texel[RCOMP] = nonlinear_to_linear(rgba[RCOMP]);
+ texel[GCOMP] = nonlinear_to_linear(rgba[GCOMP]);
+ texel[BCOMP] = nonlinear_to_linear(rgba[BCOMP]);
+ texel[ACOMP] = CHAN_TO_FLOAT(rgba[ACOMP]);
+}
+
+static void
+fetch_texel_2d_f_srgba_dxt3( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ /* just sample as GLchan and convert to float here */
+ GLchan rgba[4];
+ fetch_texel_2d_rgba_dxt3(texImage, i, j, k, rgba);
+ texel[RCOMP] = nonlinear_to_linear(rgba[RCOMP]);
+ texel[GCOMP] = nonlinear_to_linear(rgba[GCOMP]);
+ texel[BCOMP] = nonlinear_to_linear(rgba[BCOMP]);
+ texel[ACOMP] = CHAN_TO_FLOAT(rgba[ACOMP]);
+}
+
+static void
+fetch_texel_2d_f_srgba_dxt5( const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ /* just sample as GLchan and convert to float here */
+ GLchan rgba[4];
+ fetch_texel_2d_rgba_dxt5(texImage, i, j, k, rgba);
+ texel[RCOMP] = nonlinear_to_linear(rgba[RCOMP]);
+ texel[GCOMP] = nonlinear_to_linear(rgba[GCOMP]);
+ texel[BCOMP] = nonlinear_to_linear(rgba[BCOMP]);
+ texel[ACOMP] = CHAN_TO_FLOAT(rgba[ACOMP]);
+}
+#endif
const struct gl_texture_format _mesa_texformat_rgb_dxt1 = {
MESA_FORMAT_RGB_DXT1, /* MesaFormat */
@@ -508,6 +590,78 @@ const struct gl_texture_format _mesa_texformat_rgb_dxt1 = {
NULL /* StoreTexel */
};
+const struct gl_texture_format _mesa_texformat_rgba_dxt1 = {
+ MESA_FORMAT_RGBA_DXT1, /* MesaFormat */
+ GL_RGBA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
+ 4, /*approx*/ /* RedBits */
+ 4, /*approx*/ /* GreenBits */
+ 4, /*approx*/ /* BlueBits */
+ 1, /*approx*/ /* AlphaBits */
+ 0, /* LuminanceBits */
+ 0, /* IntensityBits */
+ 0, /* IndexBits */
+ 0, /* DepthBits */
+ 0, /* StencilBits */
+ 0, /* TexelBytes */
+ texstore_rgba_dxt1, /* StoreTexImageFunc */
+ NULL, /*impossible*/ /* FetchTexel1D */
+ fetch_texel_2d_rgba_dxt1, /* FetchTexel2D */
+ NULL, /*impossible*/ /* FetchTexel3D */
+ NULL, /*impossible*/ /* FetchTexel1Df */
+ fetch_texel_2d_f_rgba_dxt1, /* FetchTexel2Df */
+ NULL, /*impossible*/ /* FetchTexel3Df */
+ NULL /* StoreTexel */
+};
+
+const struct gl_texture_format _mesa_texformat_rgba_dxt3 = {
+ MESA_FORMAT_RGBA_DXT3, /* MesaFormat */
+ GL_RGBA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
+ 4, /*approx*/ /* RedBits */
+ 4, /*approx*/ /* GreenBits */
+ 4, /*approx*/ /* BlueBits */
+ 4, /*approx*/ /* AlphaBits */
+ 0, /* LuminanceBits */
+ 0, /* IntensityBits */
+ 0, /* IndexBits */
+ 0, /* DepthBits */
+ 0, /* StencilBits */
+ 0, /* TexelBytes */
+ texstore_rgba_dxt3, /* StoreTexImageFunc */
+ NULL, /*impossible*/ /* FetchTexel1D */
+ fetch_texel_2d_rgba_dxt3, /* FetchTexel2D */
+ NULL, /*impossible*/ /* FetchTexel3D */
+ NULL, /*impossible*/ /* FetchTexel1Df */
+ fetch_texel_2d_f_rgba_dxt3, /* FetchTexel2Df */
+ NULL, /*impossible*/ /* FetchTexel3Df */
+ NULL /* StoreTexel */
+};
+
+const struct gl_texture_format _mesa_texformat_rgba_dxt5 = {
+ MESA_FORMAT_RGBA_DXT5, /* MesaFormat */
+ GL_RGBA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
+ 4,/*approx*/ /* RedBits */
+ 4,/*approx*/ /* GreenBits */
+ 4,/*approx*/ /* BlueBits */
+ 4,/*approx*/ /* AlphaBits */
+ 0, /* LuminanceBits */
+ 0, /* IntensityBits */
+ 0, /* IndexBits */
+ 0, /* DepthBits */
+ 0, /* StencilBits */
+ 0, /* TexelBytes */
+ texstore_rgba_dxt5, /* StoreTexImageFunc */
+ NULL, /*impossible*/ /* FetchTexel1D */
+ fetch_texel_2d_rgba_dxt5, /* FetchTexel2D */
+ NULL, /*impossible*/ /* FetchTexel3D */
+ NULL, /*impossible*/ /* FetchTexel1Df */
+ fetch_texel_2d_f_rgba_dxt5, /* FetchTexel2Df */
+ NULL, /*impossible*/ /* FetchTexel3Df */
+ NULL /* StoreTexel */
+};
+
#if FEATURE_EXT_texture_sRGB
const struct gl_texture_format _mesa_texformat_srgb_dxt1 = {
MESA_FORMAT_SRGB_DXT1, /* MesaFormat */
@@ -525,17 +679,16 @@ const struct gl_texture_format _mesa_texformat_srgb_dxt1 = {
0, /* TexelBytes */
texstore_rgb_dxt1, /* StoreTexImageFunc */
NULL, /*impossible*/ /* FetchTexel1D */
- fetch_texel_2d_rgb_dxt1, /* FetchTexel2D */
+ NULL, /* FetchTexel2D */
NULL, /*impossible*/ /* FetchTexel3D */
NULL, /*impossible*/ /* FetchTexel1Df */
- fetch_texel_2d_f_rgb_dxt1, /* FetchTexel2Df */
+ fetch_texel_2d_f_srgb_dxt1, /* FetchTexel2Df */
NULL, /*impossible*/ /* FetchTexel3Df */
NULL /* StoreTexel */
};
-#endif
-const struct gl_texture_format _mesa_texformat_rgba_dxt1 = {
- MESA_FORMAT_RGBA_DXT1, /* MesaFormat */
+const struct gl_texture_format _mesa_texformat_srgba_dxt1 = {
+ MESA_FORMAT_SRGBA_DXT1, /* MesaFormat */
GL_RGBA, /* BaseFormat */
GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
4, /*approx*/ /* RedBits */
@@ -550,16 +703,16 @@ const struct gl_texture_format _mesa_texformat_rgba_dxt1 = {
0, /* TexelBytes */
texstore_rgba_dxt1, /* StoreTexImageFunc */
NULL, /*impossible*/ /* FetchTexel1D */
- fetch_texel_2d_rgba_dxt1, /* FetchTexel2D */
+ NULL, /* FetchTexel2D */
NULL, /*impossible*/ /* FetchTexel3D */
NULL, /*impossible*/ /* FetchTexel1Df */
- fetch_texel_2d_f_rgba_dxt1, /* FetchTexel2Df */
+ fetch_texel_2d_f_srgba_dxt1, /* FetchTexel2Df */
NULL, /*impossible*/ /* FetchTexel3Df */
NULL /* StoreTexel */
};
-const struct gl_texture_format _mesa_texformat_rgba_dxt3 = {
- MESA_FORMAT_RGBA_DXT3, /* MesaFormat */
+const struct gl_texture_format _mesa_texformat_srgba_dxt3 = {
+ MESA_FORMAT_SRGBA_DXT3, /* MesaFormat */
GL_RGBA, /* BaseFormat */
GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
4, /*approx*/ /* RedBits */
@@ -574,16 +727,16 @@ const struct gl_texture_format _mesa_texformat_rgba_dxt3 = {
0, /* TexelBytes */
texstore_rgba_dxt3, /* StoreTexImageFunc */
NULL, /*impossible*/ /* FetchTexel1D */
- fetch_texel_2d_rgba_dxt3, /* FetchTexel2D */
+ NULL, /* FetchTexel2D */
NULL, /*impossible*/ /* FetchTexel3D */
NULL, /*impossible*/ /* FetchTexel1Df */
- fetch_texel_2d_f_rgba_dxt3, /* FetchTexel2Df */
+ fetch_texel_2d_f_srgba_dxt3, /* FetchTexel2Df */
NULL, /*impossible*/ /* FetchTexel3Df */
NULL /* StoreTexel */
};
-const struct gl_texture_format _mesa_texformat_rgba_dxt5 = {
- MESA_FORMAT_RGBA_DXT5, /* MesaFormat */
+const struct gl_texture_format _mesa_texformat_srgba_dxt5 = {
+ MESA_FORMAT_SRGBA_DXT5, /* MesaFormat */
GL_RGBA, /* BaseFormat */
GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
4,/*approx*/ /* RedBits */
@@ -598,10 +751,11 @@ const struct gl_texture_format _mesa_texformat_rgba_dxt5 = {
0, /* TexelBytes */
texstore_rgba_dxt5, /* StoreTexImageFunc */
NULL, /*impossible*/ /* FetchTexel1D */
- fetch_texel_2d_rgba_dxt5, /* FetchTexel2D */
+ NULL, /* FetchTexel2D */
NULL, /*impossible*/ /* FetchTexel3D */
NULL, /*impossible*/ /* FetchTexel1Df */
- fetch_texel_2d_f_rgba_dxt5, /* FetchTexel2Df */
+ fetch_texel_2d_f_srgba_dxt5, /* FetchTexel2Df */
NULL, /*impossible*/ /* FetchTexel3Df */
NULL /* StoreTexel */
};
+#endif
diff --git a/src/mesa/main/texenvprogram.c b/src/mesa/main/texenvprogram.c
index d1f03405c1d..af51a206a56 100644
--- a/src/mesa/main/texenvprogram.c
+++ b/src/mesa/main/texenvprogram.c
@@ -67,11 +67,9 @@ struct texenvprog_cache_item
/**
- * This MAX is probably a bit generous, but that's OK. There can be
- * up to four instructions per texture unit (TEX + 3 for combine),
- * then there's fog and specular add.
+ * Up to nine instructions per tex unit, plus fog, specular color.
*/
-#define MAX_INSTRUCTIONS ((MAX_TEXTURE_COORD_UNITS * 4) + 12)
+#define MAX_INSTRUCTIONS ((MAX_TEXTURE_COORD_UNITS * 9) + 12)
#define DISASSEM (MESA_VERBOSE & VERBOSE_DISASSEM)
@@ -81,10 +79,12 @@ struct mode_opt {
};
struct state_key {
- GLbitfield enabled_units;
+ GLuint nr_enabled_units:8;
+ GLuint enabled_units:8;
GLuint separate_specular:1;
GLuint fog_enabled:1;
GLuint fog_mode:2;
+ GLuint inputs_available:12;
struct {
GLuint enabled:1;
@@ -232,6 +232,8 @@ static GLuint translate_mode( GLenum envMode, GLenum mode )
#define TEXTURE_UNKNOWN_INDEX 7
static GLuint translate_tex_src_bit( GLbitfield bit )
{
+ /* make sure number of switch cases is correct */
+ assert(NUM_TEXTURE_TARGETS == 7);
switch (bit) {
case TEXTURE_1D_BIT: return TEXTURE_1D_INDEX;
case TEXTURE_2D_BIT: return TEXTURE_2D_INDEX;
@@ -246,6 +248,102 @@ static GLuint translate_tex_src_bit( GLbitfield bit )
}
}
+#define VERT_BIT_TEX_ANY (0xff << VERT_ATTRIB_TEX0)
+#define VERT_RESULT_TEX_ANY (0xff << VERT_RESULT_TEX0)
+
+/**
+ * Identify all possible varying inputs. The fragment program will
+ * never reference non-varying inputs, but will track them via state
+ * constants instead.
+ *
+ * This function figures out all the inputs that the fragment program
+ * has access to. The bitmask is later reduced to just those which
+ * are actually referenced.
+ */
+static GLbitfield get_fp_input_mask( GLcontext *ctx )
+{
+ const GLboolean vertexShader = (ctx->Shader.CurrentProgram &&
+ ctx->Shader.CurrentProgram->VertexProgram);
+ const GLboolean vertexProgram = ctx->VertexProgram._Enabled;
+ GLbitfield fp_inputs = 0x0;
+
+ if (ctx->VertexProgram._Overriden) {
+ /* Somebody's messing with the vertex program and we don't have
+ * a clue what's happening. Assume that it could be producing
+ * all possible outputs.
+ */
+ fp_inputs = ~0;
+ }
+ else if (ctx->RenderMode == GL_FEEDBACK) {
+ fp_inputs = (FRAG_BIT_COL0 | FRAG_BIT_TEX0);
+ }
+ else if (!(vertexProgram || vertexShader) ||
+ !ctx->VertexProgram._Current) {
+ /* Fixed function vertex logic */
+ GLbitfield varying_inputs = ctx->varying_vp_inputs;
+
+ /* These get generated in the setup routine regardless of the
+ * vertex program:
+ */
+ if (ctx->Point.PointSprite)
+ varying_inputs |= FRAG_BITS_TEX_ANY;
+
+ /* First look at what values may be computed by the generated
+ * vertex program:
+ */
+ if (ctx->Light.Enabled) {
+ fp_inputs |= FRAG_BIT_COL0;
+
+ if (ctx->_TriangleCaps & DD_SEPARATE_SPECULAR)
+ fp_inputs |= FRAG_BIT_COL1;
+ }
+
+ fp_inputs |= (ctx->Texture._TexGenEnabled |
+ ctx->Texture._TexMatEnabled) << FRAG_ATTRIB_TEX0;
+
+ /* Then look at what might be varying as a result of enabled
+ * arrays, etc:
+ */
+ if (varying_inputs & VERT_BIT_COLOR0) fp_inputs |= FRAG_BIT_COL0;
+ if (varying_inputs & VERT_BIT_COLOR1) fp_inputs |= FRAG_BIT_COL1;
+
+ fp_inputs |= (((varying_inputs & VERT_BIT_TEX_ANY) >> VERT_ATTRIB_TEX0)
+ << FRAG_ATTRIB_TEX0);
+
+ }
+ else {
+ /* calculate from vp->outputs */
+ struct gl_vertex_program *vprog;
+ GLbitfield vp_outputs;
+
+ /* Choose GLSL vertex shader over ARB vertex program. Need this
+ * since vertex shader state validation comes after fragment state
+ * validation (see additional comments in state.c).
+ */
+ if (vertexShader)
+ vprog = ctx->Shader.CurrentProgram->VertexProgram;
+ else
+ vprog = ctx->VertexProgram._Current;
+
+ vp_outputs = vprog->Base.OutputsWritten;
+
+ /* These get generated in the setup routine regardless of the
+ * vertex program:
+ */
+ if (ctx->Point.PointSprite)
+ vp_outputs |= FRAG_BITS_TEX_ANY;
+
+ if (vp_outputs & (1 << VERT_RESULT_COL0)) fp_inputs |= FRAG_BIT_COL0;
+ if (vp_outputs & (1 << VERT_RESULT_COL1)) fp_inputs |= FRAG_BIT_COL1;
+
+ fp_inputs |= (((vp_outputs & VERT_RESULT_TEX_ANY) >> VERT_RESULT_TEX0)
+ << FRAG_ATTRIB_TEX0);
+ }
+
+ return fp_inputs;
+}
+
+
/**
* Examine current texture environment state and generate a unique
* key to identify it.
@@ -253,7 +351,9 @@ static GLuint translate_tex_src_bit( GLbitfield bit )
static void make_state_key( GLcontext *ctx, struct state_key *key )
{
GLuint i, j;
-
+ GLbitfield inputs_referenced = FRAG_BIT_COL0;
+ GLbitfield inputs_available = get_fp_input_mask( ctx );
+
memset(key, 0, sizeof(*key));
for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
@@ -267,6 +367,8 @@ static void make_state_key( GLcontext *ctx, struct state_key *key )
key->unit[i].enabled = 1;
key->enabled_units |= (1<<i);
+ key->nr_enabled_units = i+1;
+ inputs_referenced |= FRAG_BIT_TEX(i);
key->unit[i].source_index =
translate_tex_src_bit(texUnit->_ReallyEnabled);
@@ -297,16 +399,22 @@ static void make_state_key( GLcontext *ctx, struct state_key *key )
}
}
- if (ctx->_TriangleCaps & DD_SEPARATE_SPECULAR)
+ if (ctx->_TriangleCaps & DD_SEPARATE_SPECULAR) {
key->separate_specular = 1;
+ inputs_referenced |= FRAG_BIT_COL1;
+ }
if (ctx->Fog.Enabled) {
key->fog_enabled = 1;
key->fog_mode = translate_fog_mode(ctx->Fog.Mode);
+ inputs_referenced |= FRAG_BIT_FOGC; /* maybe */
}
+
+ key->inputs_available = (inputs_available & inputs_referenced);
}
-/* Use uregs to represent registers internally, translate to Mesa's
+/**
+ * Use uregs to represent registers internally, translate to Mesa's
* expected formats on emit.
*
* NOTE: These are passed by value extensively in this file rather
@@ -339,16 +447,16 @@ static const struct ureg undef = {
};
-/* State used to build the fragment program:
+/** State used to build the fragment program:
*/
struct texenv_fragment_program {
struct gl_fragment_program *program;
GLcontext *ctx;
struct state_key *state;
- GLbitfield alu_temps; /* Track texture indirections, see spec. */
- GLbitfield temps_output; /* Track texture indirections, see spec. */
- GLbitfield temp_in_use; /* Tracks temporary regs which are in use. */
+ GLbitfield alu_temps; /**< Track texture indirections, see spec. */
+ GLbitfield temps_output; /**< Track texture indirections, see spec. */
+ GLbitfield temp_in_use; /**< Tracks temporary regs which are in use. */
GLboolean error;
struct ureg src_texture[MAX_TEXTURE_COORD_UNITS];
@@ -356,11 +464,11 @@ struct texenv_fragment_program {
* else undef.
*/
- struct ureg src_previous; /* Reg containing color from previous
+ struct ureg src_previous; /**< Reg containing color from previous
* stage. May need to be decl'd.
*/
- GLuint last_tex_stage; /* Number of last enabled texture unit */
+ GLuint last_tex_stage; /**< Number of last enabled texture unit */
struct ureg half;
struct ureg one;
@@ -438,7 +546,7 @@ static struct ureg get_tex_temp( struct texenv_fragment_program *p )
{
int bit;
- /* First try to find availble temp not previously used (to avoid
+ /* First try to find available temp not previously used (to avoid
* starting a new texture indirection). According to the spec, the
* ~p->temps_output isn't necessary, but will keep it there for
* now:
@@ -463,6 +571,14 @@ static struct ureg get_tex_temp( struct texenv_fragment_program *p )
}
+/** Mark a temp reg as being no longer allocatable. */
+static void reserve_temp( struct texenv_fragment_program *p, struct ureg r )
+{
+ if (r.file == PROGRAM_TEMPORARY)
+ p->temps_output |= (1 << r.idx);
+}
+
+
static void release_temps(GLcontext *ctx, struct texenv_fragment_program *p )
{
GLuint max_temp = ctx->Const.FragmentProgram.MaxTemps;
@@ -501,11 +617,29 @@ static struct ureg register_param5( struct texenv_fragment_program *p,
#define register_param3(p,s0,s1,s2) register_param5(p,s0,s1,s2,0,0)
#define register_param4(p,s0,s1,s2,s3) register_param5(p,s0,s1,s2,s3,0)
+static GLuint frag_to_vert_attrib( GLuint attrib )
+{
+ switch (attrib) {
+ case FRAG_ATTRIB_COL0: return VERT_ATTRIB_COLOR0;
+ case FRAG_ATTRIB_COL1: return VERT_ATTRIB_COLOR1;
+ default:
+ assert(attrib >= FRAG_ATTRIB_TEX0);
+ assert(attrib <= FRAG_ATTRIB_TEX7);
+ return attrib - FRAG_ATTRIB_TEX0 + VERT_ATTRIB_TEX0;
+ }
+}
+
static struct ureg register_input( struct texenv_fragment_program *p, GLuint input )
{
- p->program->Base.InputsRead |= (1 << input);
- return make_ureg(PROGRAM_INPUT, input);
+ if (p->state->inputs_available & (1<<input)) {
+ p->program->Base.InputsRead |= (1 << input);
+ return make_ureg(PROGRAM_INPUT, input);
+ }
+ else {
+ GLuint idx = frag_to_vert_attrib( input );
+ return register_param3( p, STATE_INTERNAL, STATE_CURRENT_ATTRIB, idx );
+ }
}
@@ -556,10 +690,12 @@ emit_op(struct texenv_fragment_program *p,
emit_dst( &inst->DstReg, dest, mask );
+#if 0
/* Accounting for indirection tracking:
*/
if (dest.file == PROGRAM_TEMPORARY)
p->temps_output |= 1 << dest.idx;
+#endif
return inst;
}
@@ -614,6 +750,10 @@ static struct ureg emit_texld( struct texenv_fragment_program *p,
p->program->Base.NumTexInstructions++;
+ /* Accounting for indirection tracking:
+ */
+ reserve_temp(p, dest);
+
/* Is this a texture indirection?
*/
if ((coord.file == PROGRAM_TEMPORARY &&
@@ -638,14 +778,16 @@ static struct ureg register_const4f( struct texenv_fragment_program *p,
{
GLfloat values[4];
GLuint idx, swizzle;
+ struct ureg r;
values[0] = s0;
values[1] = s1;
values[2] = s2;
values[3] = s3;
idx = _mesa_add_unnamed_constant( p->program->Base.Parameters, values, 4,
&swizzle );
- ASSERT(swizzle == SWIZZLE_NOOP);
- return make_ureg(PROGRAM_CONSTANT, idx);
+ r = make_ureg(PROGRAM_CONSTANT, idx);
+ r.swz = swizzle;
+ return r;
}
#define register_scalar_const(p, s0) register_const4f(p, s0, s0, s0, s0)
@@ -1031,6 +1173,7 @@ static void load_texture( struct texenv_fragment_program *p, GLuint unit )
p->src_texture[unit] = emit_texld( p, OPCODE_TXP,
tmp, WRITEMASK_XYZW,
unit, dim, texcoord );
+
if (p->state->unit[unit].shadow)
p->program->Base.ShadowSamplers |= 1 << unit;
@@ -1157,6 +1300,7 @@ create_new_program(GLcontext *ctx, struct state_key *key,
for (unit = 0 ; unit < ctx->Const.MaxTextureUnits; unit++)
if (key->enabled_units & (1<<unit)) {
p.src_previous = emit_texenv( &p, unit );
+ reserve_temp(&p, p.src_previous); /* don't re-use this temp reg */
release_temps(ctx, &p); /* release all temps */
}
}
diff --git a/src/mesa/main/texformat.c b/src/mesa/main/texformat.c
index ffbb7fb19dc..16d05cc7d07 100644
--- a/src/mesa/main/texformat.c
+++ b/src/mesa/main/texformat.c
@@ -3,6 +3,7 @@
* Version: 6.5.1
*
* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ * Copyright (c) 2008 VMware, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -333,6 +334,30 @@ const struct gl_texture_format _mesa_texformat_srgba8 = {
store_texel_srgba8 /* StoreTexel */
};
+const struct gl_texture_format _mesa_texformat_sargb8 = {
+ MESA_FORMAT_SARGB8, /* MesaFormat */
+ GL_RGBA, /* BaseFormat */
+ GL_UNSIGNED_NORMALIZED_ARB, /* DataType */
+ 8, /* RedBits */
+ 8, /* GreenBits */
+ 8, /* BlueBits */
+ 8, /* AlphaBits */
+ 0, /* LuminanceBits */
+ 0, /* IntensityBits */
+ 0, /* IndexBits */
+ 0, /* DepthBits */
+ 0, /* StencilBits */
+ 4, /* TexelBytes */
+ _mesa_texstore_sargb8, /* StoreTexImageFunc */
+ NULL, /* FetchTexel1D */
+ NULL, /* FetchTexel2D */
+ NULL, /* FetchTexel3D */
+ fetch_texel_1d_sargb8, /* FetchTexel1Df */
+ fetch_texel_2d_sargb8, /* FetchTexel2Df */
+ fetch_texel_3d_sargb8, /* FetchTexel3Df */
+ store_texel_sargb8 /* StoreTexel */
+};
+
const struct gl_texture_format _mesa_texformat_sl8 = {
MESA_FORMAT_SL8, /* MesaFormat */
GL_LUMINANCE, /* BaseFormat */
@@ -1624,21 +1649,40 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat,
case GL_SLUMINANCE_ALPHA_EXT:
case GL_SLUMINANCE8_ALPHA8_EXT:
return &_mesa_texformat_sla8;
- /* NOTE: not supporting any compression of sRGB at this time */
- case GL_COMPRESSED_SRGB_EXT:
- return &_mesa_texformat_srgb8;
- case GL_COMPRESSED_SRGB_ALPHA_EXT:
- return &_mesa_texformat_srgba8;
case GL_COMPRESSED_SLUMINANCE_EXT:
return &_mesa_texformat_sl8;
case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT:
return &_mesa_texformat_sla8;
- case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_SRGB_EXT:
+#if FEATURE_texture_s3tc
+ if (ctx->Extensions.EXT_texture_compression_s3tc)
+ return &_mesa_texformat_srgb_dxt1;
+#endif
return &_mesa_texformat_srgb8;
+ case GL_COMPRESSED_SRGB_ALPHA_EXT:
+#if FEATURE_texture_s3tc
+ if (ctx->Extensions.EXT_texture_compression_s3tc)
+ return &_mesa_texformat_srgba_dxt3; /* Not srgba_dxt1, see spec */
+#endif
+ return &_mesa_texformat_srgba8;
+#if FEATURE_texture_s3tc
+ case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
+ if (ctx->Extensions.EXT_texture_compression_s3tc)
+ return &_mesa_texformat_srgb_dxt1;
+ break;
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
+ if (ctx->Extensions.EXT_texture_compression_s3tc)
+ return &_mesa_texformat_srgba_dxt1;
+ break;
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
+ if (ctx->Extensions.EXT_texture_compression_s3tc)
+ return &_mesa_texformat_srgba_dxt3;
+ break;
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
- return &_mesa_texformat_srgba8;
+ if (ctx->Extensions.EXT_texture_compression_s3tc)
+ return &_mesa_texformat_srgba_dxt5;
+ break;
+#endif
default:
; /* fallthrough */
}
@@ -1719,6 +1763,11 @@ _mesa_format_to_type_and_comps(const struct gl_texture_format *format,
*comps = 1; /* XXX OK? */
return;
+ case MESA_FORMAT_S8_Z24:
+ *datatype = GL_UNSIGNED_INT;
+ *comps = 1; /* XXX OK? */
+ return;
+
case MESA_FORMAT_Z16:
*datatype = GL_UNSIGNED_SHORT;
*comps = 1;
@@ -1729,11 +1778,13 @@ _mesa_format_to_type_and_comps(const struct gl_texture_format *format,
*comps = 1;
return;
+#if FEATURE_EXT_texture_sRGB
case MESA_FORMAT_SRGB8:
*datatype = GL_UNSIGNED_BYTE;
*comps = 3;
return;
case MESA_FORMAT_SRGBA8:
+ case MESA_FORMAT_SARGB8:
*datatype = GL_UNSIGNED_BYTE;
*comps = 4;
return;
@@ -1745,17 +1796,28 @@ _mesa_format_to_type_and_comps(const struct gl_texture_format *format,
*datatype = GL_UNSIGNED_BYTE;
*comps = 2;
return;
+#endif
+#if FEATURE_texture_fxt1
case MESA_FORMAT_RGB_FXT1:
case MESA_FORMAT_RGBA_FXT1:
+#endif
+#if FEATURE_texture_s3tc
case MESA_FORMAT_RGB_DXT1:
case MESA_FORMAT_RGBA_DXT1:
case MESA_FORMAT_RGBA_DXT3:
case MESA_FORMAT_RGBA_DXT5:
+#if FEATURE_EXT_texture_sRGB
+ case MESA_FORMAT_SRGB_DXT1:
+ case MESA_FORMAT_SRGBA_DXT1:
+ case MESA_FORMAT_SRGBA_DXT3:
+ case MESA_FORMAT_SRGBA_DXT5:
+#endif
/* XXX generate error instead? */
*datatype = GL_UNSIGNED_BYTE;
*comps = 0;
return;
+#endif
case MESA_FORMAT_RGBA:
*datatype = CHAN_TYPE;
diff --git a/src/mesa/main/texformat.h b/src/mesa/main/texformat.h
index b1604d4a494..31364c36b1a 100644
--- a/src/mesa/main/texformat.h
+++ b/src/mesa/main/texformat.h
@@ -3,6 +3,7 @@
* Version: 6.5.1
*
* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ * Copyright (c) 2008 VMware, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -98,9 +99,15 @@ enum _format {
/*@{*/
MESA_FORMAT_SRGB8,
MESA_FORMAT_SRGBA8,
+ MESA_FORMAT_SARGB8,
MESA_FORMAT_SL8,
MESA_FORMAT_SLA8,
+#if FEATURE_texture_s3tc
MESA_FORMAT_SRGB_DXT1,
+ MESA_FORMAT_SRGBA_DXT1,
+ MESA_FORMAT_SRGBA_DXT3,
+ MESA_FORMAT_SRGBA_DXT5,
+#endif
/*@}*/
#endif
@@ -108,12 +115,16 @@ enum _format {
* \name Compressed texture formats.
*/
/*@{*/
+#if FEATURE_texture_fxt1
MESA_FORMAT_RGB_FXT1,
MESA_FORMAT_RGBA_FXT1,
+#endif
+#if FEATURE_texture_s3tc
MESA_FORMAT_RGB_DXT1,
MESA_FORMAT_RGBA_DXT1,
MESA_FORMAT_RGBA_DXT3,
MESA_FORMAT_RGBA_DXT5,
+#endif
/*@}*/
/**
@@ -170,9 +181,15 @@ extern const struct gl_texture_format _mesa_texformat_intensity;
/*@{*/
extern const struct gl_texture_format _mesa_texformat_srgb8;
extern const struct gl_texture_format _mesa_texformat_srgba8;
+extern const struct gl_texture_format _mesa_texformat_sargb8;
extern const struct gl_texture_format _mesa_texformat_sl8;
extern const struct gl_texture_format _mesa_texformat_sla8;
+#if FEATURE_texture_s3tc
extern const struct gl_texture_format _mesa_texformat_srgb_dxt1;
+extern const struct gl_texture_format _mesa_texformat_srgba_dxt1;
+extern const struct gl_texture_format _mesa_texformat_srgba_dxt3;
+extern const struct gl_texture_format _mesa_texformat_srgba_dxt5;
+#endif
/*@}*/
#endif
@@ -229,12 +246,16 @@ extern const struct gl_texture_format _mesa_texformat_ycbcr_rev;
/** \name Compressed formats */
/*@{*/
+#if FEATURE_texture_fxt1
extern const struct gl_texture_format _mesa_texformat_rgb_fxt1;
extern const struct gl_texture_format _mesa_texformat_rgba_fxt1;
+#endif
+#if FEATURE_texture_s3tc
extern const struct gl_texture_format _mesa_texformat_rgb_dxt1;
extern const struct gl_texture_format _mesa_texformat_rgba_dxt1;
extern const struct gl_texture_format _mesa_texformat_rgba_dxt3;
extern const struct gl_texture_format _mesa_texformat_rgba_dxt5;
+#endif
/*@}*/
/** \name The null format */
diff --git a/src/mesa/main/texformat_tmp.h b/src/mesa/main/texformat_tmp.h
index 5f0c674d4fb..275340cabd3 100644
--- a/src/mesa/main/texformat_tmp.h
+++ b/src/mesa/main/texformat_tmp.h
@@ -3,6 +3,7 @@
* Version: 6.5.1
*
* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ * Copyright (c) 2008 VMware, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -1222,11 +1223,11 @@ static void store_texel_srgb8(struct gl_texture_image *texImage,
static void FETCH(srgba8)(const struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, GLfloat *texel )
{
- const GLubyte *src = TEXEL_ADDR(GLubyte, texImage, i, j, k, 4);
- texel[RCOMP] = nonlinear_to_linear(src[0]);
- texel[GCOMP] = nonlinear_to_linear(src[1]);
- texel[BCOMP] = nonlinear_to_linear(src[2]);
- texel[ACOMP] = UBYTE_TO_FLOAT(src[3]); /* linear! */
+ const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
+ texel[RCOMP] = nonlinear_to_linear( (s >> 24) );
+ texel[GCOMP] = nonlinear_to_linear( (s >> 16) & 0xff );
+ texel[BCOMP] = nonlinear_to_linear( (s >> 8) & 0xff );
+ texel[ACOMP] = UBYTE_TO_FLOAT( (s ) & 0xff ); /* linear! */
}
#if DIM == 3
@@ -1234,10 +1235,29 @@ static void store_texel_srgba8(struct gl_texture_image *texImage,
GLint i, GLint j, GLint k, const void *texel)
{
const GLubyte *rgba = (const GLubyte *) texel;
- GLubyte *dst = TEXEL_ADDR(GLubyte, texImage, i, j, k, 4);
- dst[0] = rgba[RCOMP];
- dst[1] = rgba[GCOMP];
- dst[2] = rgba[BCOMP];
+ GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
+ *dst = PACK_COLOR_8888(rgba[RCOMP], rgba[GCOMP], rgba[BCOMP], rgba[ACOMP]);
+}
+#endif
+
+/* Fetch texel from 1D, 2D or 3D sargb8 texture, return 4 GLfloats */
+static void FETCH(sargb8)(const struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, GLfloat *texel )
+{
+ const GLuint s = *TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
+ texel[RCOMP] = nonlinear_to_linear( (s >> 16) & 0xff );
+ texel[GCOMP] = nonlinear_to_linear( (s >> 8) & 0xff );
+ texel[BCOMP] = nonlinear_to_linear( (s ) & 0xff );
+ texel[ACOMP] = UBYTE_TO_FLOAT( (s >> 24) ); /* linear! */
+}
+
+#if DIM == 3
+static void store_texel_sargb8(struct gl_texture_image *texImage,
+ GLint i, GLint j, GLint k, const void *texel)
+{
+ const GLubyte *rgba = (const GLubyte *) texel;
+ GLuint *dst = TEXEL_ADDR(GLuint, texImage, i, j, k, 1);
+ *dst = PACK_COLOR_8888(rgba[ACOMP], rgba[RCOMP], rgba[GCOMP], rgba[BCOMP]);
}
#endif
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
index 18ca8450d36..8fd69c4f6ac 100644
--- a/src/mesa/main/teximage.c
+++ b/src/mesa/main/teximage.c
@@ -1161,19 +1161,30 @@ _mesa_init_teximage_fields(GLcontext *ctx, GLenum target,
img->Width = width;
img->Height = height;
img->Depth = depth;
+
img->Width2 = width - 2 * border; /* == 1 << img->WidthLog2; */
- img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
- img->Depth2 = depth - 2 * border; /* == 1 << img->DepthLog2; */
img->WidthLog2 = logbase2(img->Width2);
- if (height == 1) /* 1-D texture */
+
+ if (height == 1) { /* 1-D texture */
+ img->Height2 = 1;
img->HeightLog2 = 0;
- else
+ }
+ else {
+ img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
img->HeightLog2 = logbase2(img->Height2);
- if (depth == 1) /* 2-D texture */
+ }
+
+ if (depth == 1) { /* 2-D texture */
+ img->Depth2 = 1;
img->DepthLog2 = 0;
- else
+ }
+ else {
+ img->Depth2 = depth - 2 * border; /* == 1 << img->DepthLog2; */
img->DepthLog2 = logbase2(img->Depth2);
+ }
+
img->MaxLog2 = MAX2(img->WidthLog2, img->HeightLog2);
+
img->IsCompressed = GL_FALSE;
img->CompressedSize = 0;
diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c
index 67cfca25651..6360ca15f81 100644
--- a/src/mesa/main/texstore.c
+++ b/src/mesa/main/texstore.c
@@ -3,6 +3,7 @@
* Version: 7.3
*
* Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (c) 2008 VMware, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -885,8 +886,8 @@ _mesa_swizzle_ubyte_image(GLcontext *ctx,
/* _mesa_printf("map %d %d %d %d\n", map[0], map[1], map[2], map[3]); */
- if (srcRowStride == dstRowStride &&
- srcComponents == dstComponents &&
+ if (srcComponents == dstComponents &&
+ srcRowStride == dstRowStride &&
srcRowStride == srcWidth * srcComponents &&
dimensions < 3) {
/* 1 and 2D images only */
@@ -2769,7 +2770,6 @@ _mesa_texstore_rgba_float16(TEXSTORE_PARAMS)
GLboolean
_mesa_texstore_srgb8(TEXSTORE_PARAMS)
{
- const GLboolean littleEndian = _mesa_little_endian();
const struct gl_texture_format *newDstFormat;
StoreTexImageFunc store;
GLboolean k;
@@ -2777,14 +2777,8 @@ _mesa_texstore_srgb8(TEXSTORE_PARAMS)
ASSERT(dstFormat == &_mesa_texformat_srgb8);
/* reuse normal rgb texstore code */
- if (littleEndian) {
- newDstFormat = &_mesa_texformat_bgr888;
- store = _mesa_texstore_bgr888;
- }
- else {
- newDstFormat = &_mesa_texformat_rgb888;
- store = _mesa_texstore_rgb888;
- }
+ newDstFormat = &_mesa_texformat_rgb888;
+ store = _mesa_texstore_rgb888;
k = store(ctx, dims, baseInternalFormat,
newDstFormat, dstAddr,
@@ -2800,17 +2794,13 @@ _mesa_texstore_srgb8(TEXSTORE_PARAMS)
GLboolean
_mesa_texstore_srgba8(TEXSTORE_PARAMS)
{
- const GLboolean littleEndian = _mesa_little_endian();
const struct gl_texture_format *newDstFormat;
GLboolean k;
ASSERT(dstFormat == &_mesa_texformat_srgba8);
/* reuse normal rgba texstore code */
- if (littleEndian)
- newDstFormat = &_mesa_texformat_rgba8888_rev;
- else
- newDstFormat = &_mesa_texformat_rgba8888;
+ newDstFormat = &_mesa_texformat_rgba8888;
k = _mesa_texstore_rgba8888(ctx, dims, baseInternalFormat,
newDstFormat, dstAddr,
@@ -2824,6 +2814,28 @@ _mesa_texstore_srgba8(TEXSTORE_PARAMS)
GLboolean
+_mesa_texstore_sargb8(TEXSTORE_PARAMS)
+{
+ const struct gl_texture_format *newDstFormat;
+ GLboolean k;
+
+ ASSERT(dstFormat == &_mesa_texformat_sargb8);
+
+ /* reuse normal rgba texstore code */
+ newDstFormat = &_mesa_texformat_argb8888;
+
+ k = _mesa_texstore_argb8888(ctx, dims, baseInternalFormat,
+ newDstFormat, dstAddr,
+ dstXoffset, dstYoffset, dstZoffset,
+ dstRowStride, dstImageOffsets,
+ srcWidth, srcHeight, srcDepth,
+ srcFormat, srcType,
+ srcAddr, srcPacking);
+ return k;
+}
+
+
+GLboolean
_mesa_texstore_sl8(TEXSTORE_PARAMS)
{
const struct gl_texture_format *newDstFormat;
@@ -2848,17 +2860,13 @@ _mesa_texstore_sl8(TEXSTORE_PARAMS)
GLboolean
_mesa_texstore_sla8(TEXSTORE_PARAMS)
{
- const GLboolean littleEndian = _mesa_little_endian();
const struct gl_texture_format *newDstFormat;
GLboolean k;
ASSERT(dstFormat == &_mesa_texformat_sla8);
/* reuse normal luminance/alpha texstore code */
- if (littleEndian)
- newDstFormat = &_mesa_texformat_al88;
- else
- newDstFormat = &_mesa_texformat_al88_rev;
+ newDstFormat = &_mesa_texformat_al88;
k = _mesa_texstore_al88(ctx, dims, baseInternalFormat,
newDstFormat, dstAddr,
@@ -3688,16 +3696,40 @@ is_srgb_teximage(const struct gl_texture_image *texImage)
switch (texImage->TexFormat->MesaFormat) {
case MESA_FORMAT_SRGB8:
case MESA_FORMAT_SRGBA8:
+ case MESA_FORMAT_SARGB8:
case MESA_FORMAT_SL8:
case MESA_FORMAT_SLA8:
+ case MESA_FORMAT_SRGB_DXT1:
+ case MESA_FORMAT_SRGBA_DXT1:
+ case MESA_FORMAT_SRGBA_DXT3:
+ case MESA_FORMAT_SRGBA_DXT5:
return GL_TRUE;
default:
return GL_FALSE;
}
}
-#endif /* FEATURE_EXT_texture_sRGB */
+/**
+ * Convert a float value from linear space to a
+ * non-linear sRGB value in [0, 255].
+ * Not terribly efficient.
+ */
+static INLINE GLfloat
+linear_to_nonlinear(GLfloat cl)
+{
+ /* can't have values outside [0, 1] */
+ GLfloat cs;
+ if (cl < 0.0031308) {
+ cs = 12.92 * cl;
+ }
+ else {
+ cs = 1.055 * _mesa_pow(cl, 0.41666) - 0.055;
+ }
+ return cs;
+}
+
+#endif /* FEATURE_EXT_texture_sRGB */
/**
* This is the software fallback for Driver.GetTexImage().
@@ -3814,12 +3846,34 @@ _mesa_get_teximage(GLcontext *ctx, GLenum target, GLint level,
}
#if FEATURE_EXT_texture_sRGB
else if (is_srgb_teximage(texImage)) {
- /* no pixel transfer and no non-linear to linear conversion */
- const GLint comps = texImage->TexFormat->TexelBytes;
- const GLint rowstride = comps * texImage->RowStride;
- MEMCPY(dest,
- (const GLubyte *) texImage->Data + row * rowstride,
- comps * width * sizeof(GLubyte));
+ /* special case this since need to backconvert values */
+ /* convert row to RGBA format */
+ GLfloat rgba[MAX_WIDTH][4];
+ GLint col;
+ GLbitfield transferOps = 0x0;
+
+ for (col = 0; col < width; col++) {
+ (*texImage->FetchTexelf)(texImage, col, row, img, rgba[col]);
+ if (texImage->TexFormat->BaseFormat == GL_LUMINANCE) {
+ rgba[col][RCOMP] = linear_to_nonlinear(rgba[col][RCOMP]);
+ rgba[col][GCOMP] = 0.0;
+ rgba[col][BCOMP] = 0.0;
+ }
+ else if (texImage->TexFormat->BaseFormat == GL_LUMINANCE_ALPHA) {
+ rgba[col][RCOMP] = linear_to_nonlinear(rgba[col][RCOMP]);
+ rgba[col][GCOMP] = 0.0;
+ rgba[col][BCOMP] = 0.0;
+ }
+ else if (texImage->TexFormat->BaseFormat == GL_RGB ||
+ texImage->TexFormat->BaseFormat == GL_RGBA) {
+ rgba[col][RCOMP] = linear_to_nonlinear(rgba[col][RCOMP]);
+ rgba[col][GCOMP] = linear_to_nonlinear(rgba[col][GCOMP]);
+ rgba[col][BCOMP] = linear_to_nonlinear(rgba[col][BCOMP]);
+ }
+ }
+ _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba,
+ format, type, dest,
+ &ctx->Pack, transferOps /*image xfer ops*/);
}
#endif /* FEATURE_EXT_texture_sRGB */
else {
diff --git a/src/mesa/main/texstore.h b/src/mesa/main/texstore.h
index 951d0a112bb..b03386b2acc 100644
--- a/src/mesa/main/texstore.h
+++ b/src/mesa/main/texstore.h
@@ -3,6 +3,7 @@
* Version: 6.5.1
*
* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ * Copyright (c) 2008 VMware, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -73,6 +74,7 @@ extern GLboolean _mesa_texstore_rgba_dxt5(TEXSTORE_PARAMS);
#if FEATURE_EXT_texture_sRGB
extern GLboolean _mesa_texstore_srgb8(TEXSTORE_PARAMS);
extern GLboolean _mesa_texstore_srgba8(TEXSTORE_PARAMS);
+extern GLboolean _mesa_texstore_sargb8(TEXSTORE_PARAMS);
extern GLboolean _mesa_texstore_sl8(TEXSTORE_PARAMS);
extern GLboolean _mesa_texstore_sla8(TEXSTORE_PARAMS);
#endif
diff --git a/src/mesa/main/varray.h b/src/mesa/main/varray.h
index 6385689fcc9..97d5c8219d0 100644
--- a/src/mesa/main/varray.h
+++ b/src/mesa/main/varray.h
@@ -156,6 +156,20 @@ _mesa_LockArraysEXT(GLint first, GLsizei count);
extern void GLAPIENTRY
_mesa_UnlockArraysEXT( void );
+
+extern void GLAPIENTRY
+_mesa_DrawArrays(GLenum mode, GLint first, GLsizei count);
+
+extern void GLAPIENTRY
+_mesa_DrawElements(GLenum mode, GLsizei count, GLenum type,
+ const GLvoid *indices);
+
+extern void GLAPIENTRY
+_mesa_DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count,
+ GLenum type, const GLvoid *indices);
+
+
+
extern void
_mesa_init_varray( GLcontext * ctx );
diff --git a/src/mesa/main/version.h b/src/mesa/main/version.h
index f5bf6e2c855..9287e8515cc 100644
--- a/src/mesa/main/version.h
+++ b/src/mesa/main/version.h
@@ -1,6 +1,10 @@
/*
* Mesa 3-D graphics library
+<<<<<<< HEAD:src/mesa/main/version.h
* Version: 7.5
+=======
+ * Version: 7.4
+>>>>>>> origin/gallium-0.2:src/mesa/main/version.h
*
* Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
*
diff --git a/src/mesa/math/m_debug_xform.c b/src/mesa/math/m_debug_xform.c
index ec22c7052db..df8cc066b6e 100644
--- a/src/mesa/math/m_debug_xform.c
+++ b/src/mesa/math/m_debug_xform.c
@@ -206,7 +206,8 @@ static int test_transform_function( transform_func func, int psize,
case VAR:
break;
default:
- abort();
+ ASSERT(0);
+ return 0;
}
}
}
diff --git a/src/mesa/ppc/common_ppc.c b/src/mesa/ppc/common_ppc.c
index 786e1817acf..c7cec96e5d5 100644
--- a/src/mesa/ppc/common_ppc.c
+++ b/src/mesa/ppc/common_ppc.c
@@ -85,7 +85,7 @@ void _mesa_init_all_ppc_transform_asm( void )
}
# ifndef USE_VMX_ASM
- _mesa_ppc_cpu_features &= ~PPC_FEATURES_HAS_ALTIVEC;
+ _mesa_ppc_cpu_features &= ~PPC_FEATURE_HAS_ALTIVEC;
# endif
#endif
}
diff --git a/src/mesa/shader/arbprogparse.c b/src/mesa/shader/arbprogparse.c
index c65d886a91d..2e0fc3694a4 100644
--- a/src/mesa/shader/arbprogparse.c
+++ b/src/mesa/shader/arbprogparse.c
@@ -30,6 +30,27 @@
* \author Karl Rasche
*/
+/**
+Notes on program parameters, etc.
+
+The instructions we emit will use six kinds of source registers:
+
+ PROGRAM_INPUT - input registers
+ PROGRAM_TEMPORARY - temp registers
+ PROGRAM_ADDRESS - address/indirect register
+ PROGRAM_SAMPLER - texture sampler
+ PROGRAM_CONSTANT - indexes into program->Parameters, a known constant/literal
+ PROGRAM_STATE_VAR - indexes into program->Parameters, and may actually be:
+ + a state variable, like "state.fog.color", or
+ + a pointer to a "program.local[k]" parameter, or
+ + a pointer to a "program.env[k]" parameter
+
+Basically, all the program.local[] and program.env[] values will get mapped
+into the unified gl_program->Parameters array. This solves the problem of
+having three separate program parameter arrays.
+*/
+
+
#include "main/glheader.h"
#include "main/imports.h"
#include "main/context.h"
@@ -38,16 +59,11 @@
#include "shader/grammar/grammar_mesa.h"
#include "arbprogparse.h"
#include "program.h"
+#include "programopt.h"
#include "prog_parameter.h"
#include "prog_statevars.h"
#include "prog_instruction.h"
-
-/* For ARB programs, use the NV instruction limits */
-#define MAX_INSTRUCTIONS MAX2(MAX_NV_FRAGMENT_PROGRAM_INSTRUCTIONS, \
- MAX_NV_VERTEX_PROGRAM_INSTRUCTIONS)
-
-
/**
* This is basically a union of the vertex_program and fragment_program
* structs that we can use to parse the program into
@@ -1895,7 +1911,11 @@ parse_param_elements (GLcontext * ctx, const GLubyte ** inst,
const_values, 4);
if (param_var->param_binding_begin == ~0U)
param_var->param_binding_begin = idx;
- param_var->param_binding_type = PROGRAM_CONSTANT;
+ param_var->param_binding_type = PROGRAM_STATE_VAR;
+ /* Note: when we reference this parameter in an instruction later,
+ * we'll check if it's really a constant/immediate and set the
+ * instruction register type appropriately.
+ */
param_var->param_binding_length++;
Program->Base.NumParameters++;
break;
@@ -2602,6 +2622,18 @@ parse_src_reg (GLcontext * ctx, const GLubyte ** inst,
return 1;
}
+ if (*File == PROGRAM_STATE_VAR) {
+ enum register_file file;
+
+ /* If we're referencing the Program->Parameters[] array, check if the
+ * parameter is really a constant/literal. If so, set File to CONSTANT.
+ */
+ assert(*Index < (GLint) Program->Base.Parameters->NumParameters);
+ file = Program->Base.Parameters->Parameters[*Index].Type;
+ if (file == PROGRAM_CONSTANT)
+ *File = PROGRAM_CONSTANT;
+ }
+
/* Add attributes to InputsRead only if they are used the program.
* This avoids the handling of unused ATTRIB declarations in the drivers. */
if (*File == PROGRAM_INPUT)
@@ -3378,11 +3410,11 @@ debug_variables (GLcontext * ctx, struct var_cache *vc_head,
fprintf (stderr, "%s\n",
Program->Base.Parameters->Parameters[a + b].Name);
if (Program->Base.Parameters->Parameters[a + b].Type == PROGRAM_STATE_VAR) {
- const char *s;
+ char *s;
s = _mesa_program_state_string(Program->Base.Parameters->Parameters
[a + b].StateIndexes);
fprintf(stderr, "%s\n", s);
- _mesa_free((char *) s);
+ _mesa_free(s);
}
else
fprintf (stderr, "%f %f %f %f\n",
@@ -3430,7 +3462,7 @@ parse_instructions(GLcontext * ctx, const GLubyte * inst,
: ctx->Const.VertexProgram.MaxInstructions;
GLint err = 0;
- ASSERT(MAX_INSTRUCTIONS >= maxInst);
+ ASSERT(MAX_PROGRAM_INSTRUCTIONS >= maxInst);
Program->MajorVersion = (GLuint) * inst++;
Program->MinorVersion = (GLuint) * inst++;
@@ -3784,7 +3816,7 @@ _mesa_parse_arb_program(GLcontext *ctx, GLenum target,
/* Initialize the arb_program struct */
program->Base.String = strz;
- program->Base.Instructions = _mesa_alloc_instructions(MAX_INSTRUCTIONS);
+ program->Base.Instructions = _mesa_alloc_instructions(MAX_PROGRAM_INSTRUCTIONS);
program->Base.NumInstructions =
program->Base.NumTemporaries =
program->Base.NumParameters =
@@ -3829,12 +3861,12 @@ _mesa_parse_arb_program(GLcontext *ctx, GLenum target,
_mesa_free (parsed);
- /* Reallocate the instruction array from size [MAX_INSTRUCTIONS]
+ /* Reallocate the instruction array from size [MAX_PROGRAM_INSTRUCTIONS]
* to size [ap.Base.NumInstructions].
*/
program->Base.Instructions
= _mesa_realloc_instructions(program->Base.Instructions,
- MAX_INSTRUCTIONS,
+ MAX_PROGRAM_INSTRUCTIONS,
program->Base.NumInstructions);
return !err;
@@ -3898,6 +3930,16 @@ _mesa_parse_arb_fragment_program(GLcontext* ctx, GLenum target,
_mesa_free_parameter_list(program->Base.Parameters);
program->Base.Parameters = ap.Base.Parameters;
+ /* Append fog instructions now if the program has "OPTION ARB_fog_exp"
+ * or similar. We used to leave this up to drivers, but it appears
+ * there's no hardware that wants to do fog in a discrete stage separate
+ * from the fragment shader.
+ */
+ if (program->FogOption != GL_NONE) {
+ _mesa_append_fog_code(ctx, program);
+ program->FogOption = GL_NONE;
+ }
+
#if DEBUG_FP
_mesa_printf("____________Fragment program %u ________\n", program->Base.Id);
_mesa_print_program(&program->Base);
diff --git a/src/mesa/shader/atifragshader.h b/src/mesa/shader/atifragshader.h
index 32fb3a80190..e1dc20e6065 100644
--- a/src/mesa/shader/atifragshader.h
+++ b/src/mesa/shader/atifragshader.h
@@ -8,6 +8,8 @@
#ifndef ATIFRAGSHADER_H
#define ATIFRAGSHADER_H
+#include "main/mtypes.h"
+
#define MAX_NUM_INSTRUCTIONS_PER_PASS_ATI 8
#define MAX_NUM_PASSES_ATI 2
#define MAX_NUM_FRAGMENT_REGISTERS_ATI 6
diff --git a/src/mesa/shader/grammar/descrip.mms b/src/mesa/shader/grammar/descrip.mms
deleted file mode 100644
index 6976b70d6ac..00000000000
--- a/src/mesa/shader/grammar/descrip.mms
+++ /dev/null
@@ -1,42 +0,0 @@
-# Makefile for core library for VMS
-# contributed by Jouk Jansen joukj@hrem.nano.tudelft.nl
-# Last revision : 29 September 2008
-
-.first
- define gl [----.include.gl]
- define math [--.math]
- define swrast [--.swrast]
- define array_cache [--.array_cache]
- define main [--.main]
-
-.include [----]mms-config.
-
-##### MACROS #####
-
-VPATH = RCS
-
-INCDIR = [----.include],[],[--.main],[--.glapi],[-.slang]
-LIBDIR = [----.lib]
-CFLAGS = /include=($(INCDIR),[])/define=(PTHREADS=1)/name=(as_is,short)/float=ieee/ieee=denorm
-
-SOURCES = grammar_mesa.c
-
-OBJECTS = grammar_mesa.obj
-
-##### RULES #####
-
-VERSION=Mesa V3.4
-
-##### TARGETS #####
-all :
- $(MMS)$(MMSQUALIFIERS) $(LIBDIR)$(GL_LIB)
-
-# Make the library
-$(LIBDIR)$(GL_LIB) : $(OBJECTS)
- @ library $(LIBDIR)$(GL_LIB) $(OBJECTS)
-
-clean :
- purge
- delete *.obj;*
-
-grammar_mesa.obj : grammar_mesa.c grammar.c
diff --git a/src/mesa/shader/prog_cache.c b/src/mesa/shader/prog_cache.c
index 36a25377c55..9437e596138 100644
--- a/src/mesa/shader/prog_cache.c
+++ b/src/mesa/shader/prog_cache.c
@@ -44,6 +44,7 @@ struct cache_item
struct gl_program_cache
{
struct cache_item **items;
+ struct cache_item *last;
GLuint size, n_items;
};
@@ -83,6 +84,8 @@ rehash(struct gl_program_cache *cache)
struct cache_item *c, *next;
GLuint size, i;
+ cache->last = NULL;
+
size = cache->size * 3;
items = (struct cache_item**) _mesa_malloc(size * sizeof(*items));
_mesa_memset(items, 0, size * sizeof(*items));
@@ -105,6 +108,8 @@ clear_cache(GLcontext *ctx, struct gl_program_cache *cache)
{
struct cache_item *c, *next;
GLuint i;
+
+ cache->last = NULL;
for (i = 0; i < cache->size; i++) {
for (c = cache->items[i]; c; c = next) {
@@ -149,18 +154,26 @@ _mesa_delete_program_cache(GLcontext *ctx, struct gl_program_cache *cache)
struct gl_program *
-_mesa_search_program_cache(const struct gl_program_cache *cache,
+_mesa_search_program_cache(struct gl_program_cache *cache,
const void *key, GLuint keysize)
{
- const GLuint hash = hash_key(key, keysize);
- struct cache_item *c;
-
- for (c = cache->items[hash % cache->size]; c; c = c->next) {
- if (c->hash == hash && memcmp(c->key, key, keysize) == 0)
- return c->program;
+ if (cache->last &&
+ memcmp(cache->last->key, key, keysize) == 0) {
+ return cache->last->program;
}
+ else {
+ const GLuint hash = hash_key(key, keysize);
+ struct cache_item *c;
+
+ for (c = cache->items[hash % cache->size]; c; c = c->next) {
+ if (c->hash == hash && memcmp(c->key, key, keysize) == 0) {
+ cache->last = c;
+ return c->program;
+ }
+ }
- return NULL;
+ return NULL;
+ }
}
diff --git a/src/mesa/shader/prog_cache.h b/src/mesa/shader/prog_cache.h
index a8c91fba011..4e1ccac03ff 100644
--- a/src/mesa/shader/prog_cache.h
+++ b/src/mesa/shader/prog_cache.h
@@ -42,7 +42,7 @@ _mesa_delete_program_cache(GLcontext *ctx, struct gl_program_cache *pc);
extern struct gl_program *
-_mesa_search_program_cache(const struct gl_program_cache *cache,
+_mesa_search_program_cache(struct gl_program_cache *cache,
const void *key, GLuint keysize);
extern void
diff --git a/src/mesa/shader/prog_instruction.h b/src/mesa/shader/prog_instruction.h
index 268afc528c4..c649b3db5ee 100644
--- a/src/mesa/shader/prog_instruction.h
+++ b/src/mesa/shader/prog_instruction.h
@@ -418,11 +418,13 @@ struct prog_instruction
*/
GLint BranchTarget;
+#if 01 /* XXX just use this for i965 driver for now! */
/**
* For TEX instructions in shaders, the sampler to use for the
* texture lookup.
*/
GLint Sampler;
+#endif
const char *Comment;
};
diff --git a/src/mesa/shader/prog_parameter.c b/src/mesa/shader/prog_parameter.c
index dc48e84ab29..8ae961241f6 100644
--- a/src/mesa/shader/prog_parameter.c
+++ b/src/mesa/shader/prog_parameter.c
@@ -424,7 +424,7 @@ _mesa_add_state_reference(struct gl_program_parameter_list *paramList,
const gl_state_index stateTokens[STATE_LENGTH])
{
const GLuint size = 4; /* XXX fix */
- const char *name;
+ char *name;
GLint index;
/* Check if the state reference is already in the list */
@@ -451,7 +451,7 @@ _mesa_add_state_reference(struct gl_program_parameter_list *paramList,
paramList->StateFlags |= _mesa_program_state_flags(stateTokens);
/* free name string here since we duplicated it in add_parameter() */
- _mesa_free((void *) name);
+ _mesa_free(name);
return index;
}
diff --git a/src/mesa/shader/prog_print.c b/src/mesa/shader/prog_print.c
index 8b0f16e688f..d0ed22e98e1 100644
--- a/src/mesa/shader/prog_print.c
+++ b/src/mesa/shader/prog_print.c
@@ -253,7 +253,9 @@ reg_string(enum register_file f, GLint index, gl_prog_print_mode mode,
{
struct gl_program_parameter *param
= prog->Parameters->Parameters + index;
- sprintf(str, _mesa_program_state_string(param->StateIndexes));
+ char *state = _mesa_program_state_string(param->StateIndexes);
+ sprintf(str, state);
+ _mesa_free(state);
}
break;
case PROGRAM_ADDRESS:
@@ -359,6 +361,19 @@ _mesa_swizzle_string(GLuint swizzle, GLuint negateBase, GLboolean extended)
}
+void
+_mesa_print_swizzle(GLuint swizzle)
+{
+ if (swizzle == SWIZZLE_XYZW) {
+ _mesa_printf(".xyzw\n");
+ }
+ else {
+ const char *s = _mesa_swizzle_string(swizzle, 0, 0);
+ _mesa_printf("%s\n", s);
+ }
+}
+
+
const char *
_mesa_writemask_string(GLuint writeMask)
{
diff --git a/src/mesa/shader/prog_print.h b/src/mesa/shader/prog_print.h
index aa7f902feeb..d55661cebb8 100644
--- a/src/mesa/shader/prog_print.h
+++ b/src/mesa/shader/prog_print.h
@@ -47,6 +47,9 @@ const char *
_mesa_writemask_string(GLuint writeMask);
extern void
+_mesa_print_swizzle(GLuint swizzle);
+
+extern void
_mesa_print_alu_instruction(const struct prog_instruction *inst,
const char *opcode_string, GLuint numRegs);
diff --git a/src/mesa/shader/prog_statevars.c b/src/mesa/shader/prog_statevars.c
index 3ce60427bf4..e1db30b78f4 100644
--- a/src/mesa/shader/prog_statevars.c
+++ b/src/mesa/shader/prog_statevars.c
@@ -395,6 +395,12 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[],
case STATE_INTERNAL:
switch (state[1]) {
+ case STATE_CURRENT_ATTRIB: {
+ const GLuint idx = (GLuint) state[2];
+ COPY_4V(value, ctx->Current.Attrib[idx]);
+ return;
+ }
+
case STATE_NORMAL_SCALE:
ASSIGN_4V(value,
ctx->_ModelViewInvScale,
@@ -501,6 +507,9 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[],
}
return;
+ /* XXX: make sure new tokens added here are also handled in the
+ * _mesa_program_state_flags() switch, below.
+ */
default:
/* unknown state indexes are silently ignored
* should be handled by the driver.
@@ -574,11 +583,29 @@ _mesa_program_state_flags(const gl_state_index state[STATE_LENGTH])
case STATE_INTERNAL:
switch (state[1]) {
+ case STATE_CURRENT_ATTRIB:
+ return _NEW_CURRENT_ATTRIB;
+
+ case STATE_NORMAL_SCALE:
+ return _NEW_MODELVIEW;
+
case STATE_TEXRECT_SCALE:
case STATE_SHADOW_AMBIENT:
return _NEW_TEXTURE;
case STATE_FOG_PARAMS_OPTIMIZED:
return _NEW_FOG;
+ case STATE_LIGHT_SPOT_DIR_NORMALIZED:
+ case STATE_LIGHT_POSITION:
+ case STATE_LIGHT_POSITION_NORMALIZED:
+ case STATE_LIGHT_HALF_VECTOR:
+ return _NEW_LIGHT;
+
+ case STATE_PT_SCALE:
+ case STATE_PT_BIAS:
+ case STATE_PCM_SCALE:
+ case STATE_PCM_BIAS:
+ return _NEW_PIXEL;
+
default:
/* unknown state indexes are silently ignored and
* no flag set, since it is handled by the driver.
@@ -807,7 +834,7 @@ append_index(char *dst, GLint index)
* For example, return "state.matrix.texture[2].inverse".
* Use _mesa_free() to deallocate the string.
*/
-const char *
+char *
_mesa_program_state_string(const gl_state_index state[STATE_LENGTH])
{
char str[1000] = "";
diff --git a/src/mesa/shader/prog_statevars.h b/src/mesa/shader/prog_statevars.h
index 909bce0a4f3..d5358a1d042 100644
--- a/src/mesa/shader/prog_statevars.h
+++ b/src/mesa/shader/prog_statevars.h
@@ -104,6 +104,7 @@ typedef enum gl_state_index_ {
STATE_LOCAL,
STATE_INTERNAL, /* Mesa additions */
+ STATE_CURRENT_ATTRIB, /* ctx->Current vertex attrib value */
STATE_NORMAL_SCALE,
STATE_TEXRECT_SCALE,
STATE_FOG_PARAMS_OPTIMIZED, /* for faster fog calc */
@@ -130,7 +131,7 @@ extern GLbitfield
_mesa_program_state_flags(const gl_state_index state[STATE_LENGTH]);
-extern const char *
+extern char *
_mesa_program_state_string(const gl_state_index state[STATE_LENGTH]);
diff --git a/src/mesa/shader/prog_uniform.c b/src/mesa/shader/prog_uniform.c
index dc76be8e46c..0642713148c 100644
--- a/src/mesa/shader/prog_uniform.c
+++ b/src/mesa/shader/prog_uniform.c
@@ -142,8 +142,8 @@ _mesa_longest_uniform_name(const struct gl_uniform_list *list)
GLint max = 0;
GLuint i;
for (i = 0; list && i < list->NumUniforms; i++) {
- GLuint len = _mesa_strlen(list->Uniforms[i].Name);
- if (len > (GLuint)max)
+ GLint len = (GLint)_mesa_strlen(list->Uniforms[i].Name);
+ if (len > max)
max = len;
}
return max;
diff --git a/src/mesa/shader/program.c b/src/mesa/shader/program.c
index d114828ec6a..7a3b827352a 100644
--- a/src/mesa/shader/program.c
+++ b/src/mesa/shader/program.c
@@ -554,7 +554,6 @@ _mesa_insert_instructions(struct gl_program *prog, GLuint start, GLuint count)
return GL_TRUE;
}
-
/**
* Delete 'count' instructions at 'start' in the given program.
* Adjust branch targets accordingly.
@@ -691,17 +690,47 @@ _mesa_combine_programs(GLcontext *ctx,
if (newProg->Target == GL_FRAGMENT_PROGRAM_ARB) {
struct gl_fragment_program *fprogA, *fprogB, *newFprog;
+ GLbitfield progB_inputsRead = progB->InputsRead;
+ GLint progB_colorFile, progB_colorIndex;
+
fprogA = (struct gl_fragment_program *) progA;
fprogB = (struct gl_fragment_program *) progB;
newFprog = (struct gl_fragment_program *) newProg;
newFprog->UsesKill = fprogA->UsesKill || fprogB->UsesKill;
+ /* We'll do a search and replace for instances
+ * of progB_colorFile/progB_colorIndex below...
+ */
+ progB_colorFile = PROGRAM_INPUT;
+ progB_colorIndex = FRAG_ATTRIB_COL0;
+
+ /*
+ * The fragment program may get color from a state var rather than
+ * a fragment input (vertex output) if it's constant.
+ * See the texenvprogram.c code.
+ * So, search the program's parameter list now to see if the program
+ * gets color from a state var instead of a conventional fragment
+ * input register.
+ */
+ for (i = 0; i < progB->Parameters->NumParameters; i++) {
+ struct gl_program_parameter *p = &progB->Parameters->Parameters[i];
+ if (p->Type == PROGRAM_STATE_VAR &&
+ p->StateIndexes[0] == STATE_INTERNAL &&
+ p->StateIndexes[1] == STATE_CURRENT_ATTRIB &&
+ p->StateIndexes[2] == VERT_ATTRIB_COLOR0) {
+ progB_inputsRead |= FRAG_BIT_COL0;
+ progB_colorFile = PROGRAM_STATE_VAR;
+ progB_colorIndex = i;
+ break;
+ }
+ }
+
/* Connect color outputs of fprogA to color inputs of fprogB, via a
* new temporary register.
*/
if ((progA->OutputsWritten & (1 << FRAG_RESULT_COLR)) &&
- (progB->InputsRead & (1 << FRAG_ATTRIB_COL0))) {
+ (progB_inputsRead & FRAG_BIT_COL0)) {
GLint tempReg = _mesa_find_free_register(newProg, PROGRAM_TEMPORARY);
if (tempReg < 0) {
_mesa_problem(ctx, "No free temp regs found in "
@@ -712,13 +741,14 @@ _mesa_combine_programs(GLcontext *ctx,
replace_registers(newInst, lenA,
PROGRAM_OUTPUT, FRAG_RESULT_COLR,
PROGRAM_TEMPORARY, tempReg);
- /* replace reads from input.color[0] with tempReg */
+ /* replace reads from the input color with tempReg */
replace_registers(newInst + lenA, lenB,
- PROGRAM_INPUT, FRAG_ATTRIB_COL0,
- PROGRAM_TEMPORARY, tempReg);
+ progB_colorFile, progB_colorIndex, /* search for */
+ PROGRAM_TEMPORARY, tempReg /* replace with */ );
}
- inputsB = progB->InputsRead;
+ /* compute combined program's InputsRead */
+ inputsB = progB_inputsRead;
if (progA->OutputsWritten & (1 << FRAG_RESULT_COLR)) {
inputsB &= ~(1 << FRAG_ATTRIB_COL0);
}
diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c
index fb2a7e54fe6..a5cf1ca1d44 100644
--- a/src/mesa/shader/shader_api.c
+++ b/src/mesa/shader/shader_api.c
@@ -406,7 +406,7 @@ _mesa_init_shader_state(GLcontext * ctx)
* are generated by the GLSL compiler.
*/
ctx->Shader.EmitHighLevelInstructions = GL_TRUE;
- ctx->Shader.EmitCondCodes = GL_TRUE; /* XXX probably want GL_FALSE... */
+ ctx->Shader.EmitCondCodes = GL_FALSE;/*GL_TRUE;*/ /* XXX probably want GL_FALSE... */
ctx->Shader.EmitComments = GL_FALSE;
ctx->Shader.Flags = get_shader_flags();
}
@@ -1143,7 +1143,8 @@ get_matrix_dims(GLenum type, GLint *rows, GLint *cols)
/**
* Determine the number of rows and columns occupied by a uniform
- * according to its datatype.
+ * according to its datatype. For non-matrix types (such as GL_FLOAT_VEC4),
+ * the number of rows = 1 and cols = number of elements in the vector.
*/
static void
get_uniform_rows_cols(const struct gl_program_parameter *p,
@@ -1152,11 +1153,17 @@ get_uniform_rows_cols(const struct gl_program_parameter *p,
get_matrix_dims(p->DataType, rows, cols);
if (*rows == 0 && *cols == 0) {
/* not a matrix type, probably a float or vector */
- *rows = p->Size / 4 + 1;
- if (p->Size % 4 == 0)
- *cols = 4;
- else
- *cols = p->Size % 4;
+ if (p->Size <= 4) {
+ *rows = 1;
+ *cols = p->Size;
+ }
+ else {
+ *rows = p->Size / 4 + 1;
+ if (p->Size % 4 == 0)
+ *cols = 4;
+ else
+ *cols = p->Size % 4;
+ }
}
}
@@ -1556,7 +1563,7 @@ set_program_uniform(GLcontext *ctx, struct gl_program *program,
return;
}
- if (index + offset > program->Parameters->Size) {
+ if (index + offset > (GLint) program->Parameters->Size) {
/* out of bounds! */
return;
}
@@ -1621,7 +1628,7 @@ set_program_uniform(GLcontext *ctx, struct gl_program *program,
/* if the uniform is bool-valued, convert to 1.0 or 0.0 */
if (is_boolean_type(param->DataType)) {
for (i = 0; i < elems; i++) {
- uniformVal[i] = uniformVal[i] ? 1.0 : 0.0;
+ uniformVal[i] = uniformVal[i] ? 1.0f : 0.0f;
}
}
}
diff --git a/src/mesa/shader/slang/library/slang_version_syn.h b/src/mesa/shader/slang/library/slang_version_syn.h
deleted file mode 100644
index 3b94d85927a..00000000000
--- a/src/mesa/shader/slang/library/slang_version_syn.h
+++ /dev/null
@@ -1,64 +0,0 @@
-".syntax version_directive;\n"
-"version_directive\n"
-" version_directive_1 .and .loop version_directive_2;\n"
-"version_directive_1\n"
-" prior_optional_spaces .and optional_version_directive .and .true .emit $;\n"
-"version_directive_2\n"
-" prior_optional_spaces .and version_directive_body .and .true .emit $;\n"
-"optional_version_directive\n"
-" version_directive_body .or .true .emit 10 .emit 1;\n"
-"version_directive_body\n"
-" '#' .and optional_space .and \"version\" .and space .and version_number .and optional_space .and\n"
-" new_line;\n"
-"version_number\n"
-" version_number_110;\n"
-"version_number_110\n"
-" leading_zeroes .and \"110\" .emit 10 .emit 1;\n"
-"leading_zeroes\n"
-" .loop zero;\n"
-"zero\n"
-" '0';\n"
-"space\n"
-" single_space .and .loop single_space;\n"
-"optional_space\n"
-" .loop single_space;\n"
-"single_space\n"
-" ' ' .or '\\t';\n"
-"prior_optional_spaces\n"
-" .loop prior_space;\n"
-"prior_space\n"
-" c_style_comment_block .or cpp_style_comment_block .or space .or new_line;\n"
-"c_style_comment_block\n"
-" '/' .and '*' .and c_style_comment_rest;\n"
-"c_style_comment_rest\n"
-" .loop c_style_comment_char_no_star .and c_style_comment_rest_1;\n"
-"c_style_comment_rest_1\n"
-" c_style_comment_end .or c_style_comment_rest_2;\n"
-"c_style_comment_rest_2\n"
-" '*' .and c_style_comment_rest;\n"
-"c_style_comment_char_no_star\n"
-" '\\x2B'-'\\xFF' .or '\\x01'-'\\x29';\n"
-"c_style_comment_end\n"
-" '*' .and '/';\n"
-"cpp_style_comment_block\n"
-" '/' .and '/' .and cpp_style_comment_block_1;\n"
-"cpp_style_comment_block_1\n"
-" cpp_style_comment_block_2 .or cpp_style_comment_block_3;\n"
-"cpp_style_comment_block_2\n"
-" .loop cpp_style_comment_char .and new_line;\n"
-"cpp_style_comment_block_3\n"
-" .loop cpp_style_comment_char;\n"
-"cpp_style_comment_char\n"
-" '\\x0E'-'\\xFF' .or '\\x01'-'\\x09' .or '\\x0B'-'\\x0C';\n"
-"new_line\n"
-" cr_lf .or lf_cr .or '\\n' .or '\\r';\n"
-"cr_lf\n"
-" '\\r' .and '\\n';\n"
-"lf_cr\n"
-" '\\n' .and '\\r';\n"
-".string __string_filter;\n"
-"__string_filter\n"
-" .loop __identifier_char;\n"
-"__identifier_char\n"
-" 'a'-'z' .or 'A'-'Z' .or '_' .or '0'-'9';\n"
-""
diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c
index 848a64f932a..99f2cbdcc05 100644
--- a/src/mesa/shader/slang/slang_link.c
+++ b/src/mesa/shader/slang/slang_link.c
@@ -502,7 +502,6 @@ _slang_update_inputs_outputs(struct gl_program *prog)
maxAddrReg = MAX2(maxAddrReg, inst->DstReg.Index + 1);
}
}
-
prog->NumAddressRegs = maxAddrReg;
}
diff --git a/src/mesa/sources b/src/mesa/sources.mak
index 01a3fb89e61..dfafbc982bf 100644
--- a/src/mesa/sources
+++ b/src/mesa/sources.mak
@@ -162,6 +162,54 @@ VBO_SOURCES = \
vbo/vbo_save_draw.c \
vbo/vbo_save_loopback.c
+VF_SOURCES = \
+ vf/vf.c \
+ vf/vf_generic.c \
+ vf/vf_sse.c
+
+STATETRACKER_SOURCES = \
+ state_tracker/st_atom.c \
+ state_tracker/st_atom_blend.c \
+ state_tracker/st_atom_clip.c \
+ state_tracker/st_atom_constbuf.c \
+ state_tracker/st_atom_depth.c \
+ state_tracker/st_atom_framebuffer.c \
+ state_tracker/st_atom_pixeltransfer.c \
+ state_tracker/st_atom_sampler.c \
+ state_tracker/st_atom_scissor.c \
+ state_tracker/st_atom_shader.c \
+ state_tracker/st_atom_rasterizer.c \
+ state_tracker/st_atom_stipple.c \
+ state_tracker/st_atom_texture.c \
+ state_tracker/st_atom_viewport.c \
+ state_tracker/st_cb_accum.c \
+ state_tracker/st_cb_bitmap.c \
+ state_tracker/st_cb_blit.c \
+ state_tracker/st_cb_bufferobjects.c \
+ state_tracker/st_cb_clear.c \
+ state_tracker/st_cb_flush.c \
+ state_tracker/st_cb_get.c \
+ state_tracker/st_cb_drawpixels.c \
+ state_tracker/st_cb_fbo.c \
+ state_tracker/st_cb_feedback.c \
+ state_tracker/st_cb_program.c \
+ state_tracker/st_cb_queryobj.c \
+ state_tracker/st_cb_rasterpos.c \
+ state_tracker/st_cb_readpixels.c \
+ state_tracker/st_cb_strings.c \
+ state_tracker/st_cb_texture.c \
+ state_tracker/st_api.c \
+ state_tracker/st_context.c \
+ state_tracker/st_debug.c \
+ state_tracker/st_draw.c \
+ state_tracker/st_draw_feedback.c \
+ state_tracker/st_extensions.c \
+ state_tracker/st_format.c \
+ state_tracker/st_framebuffer.c \
+ state_tracker/st_gen_mipmap.c \
+ state_tracker/st_mesa_to_tgsi.c \
+ state_tracker/st_program.c \
+ state_tracker/st_texture.c
SHADER_SOURCES = \
shader/arbprogparse.c \
@@ -267,27 +315,38 @@ MESA_SOURCES = \
$(SHADER_SOURCES) \
$(SWRAST_SOURCES) \
$(SWRAST_SETUP_SOURCES) \
- $(COMMON_DRIVER_SOURCES) \
+ $(COMMON_DRIVER_SOURCES)\
$(ASM_C_SOURCES) \
$(SLANG_SOURCES)
ALL_SOURCES = \
$(MESA_SOURCES) \
$(GLAPI_SOURCES) \
- $(ASM_SOURCES) \
- $(COMMON_DRIVER_SOURCES)
+ $(MESA_ASM_SOURCES)
+MESA_GALLIUM_SOURCES = \
+ $(MAIN_SOURCES) \
+ $(MATH_SOURCES) \
+ $(VBO_SOURCES) \
+ $(STATETRACKER_SOURCES) \
+ $(SHADER_SOURCES) \
+ $(ASM_C_SOURCES) \
+ $(SLANG_SOURCES)
### Object files
MESA_OBJECTS = \
$(MESA_SOURCES:.c=.o) \
- $(ASM_SOURCES:.S=.o)
+ $(MESA_ASM_SOURCES:.S=.o)
+
+MESA_GALLIUM_OBJECTS = \
+ $(MESA_GALLIUM_SOURCES:.c=.o) \
+ $(MESA_ASM_SOURCES:.S=.o)
GLAPI_OBJECTS = \
$(GLAPI_SOURCES:.c=.o) \
- $(ASM_API:.S=.o)
+ $(GLAPI_ASM_SOURCES:.S=.o)
COMMON_DRIVER_OBJECTS = $(COMMON_DRIVER_SOURCES:.c=.o)
@@ -295,11 +354,10 @@ COMMON_DRIVER_OBJECTS = $(COMMON_DRIVER_SOURCES:.c=.o)
### Include directories
-### XXX we should be able to trim this down to just -Iinclude/ and -Isrc/mesa/
-### since most #includes have been changed from #include "mtypes.h" to
-### #include "main/mtypes.h", etc.
INCLUDE_DIRS = \
-I$(TOP)/include \
-I$(TOP)/src/mesa \
- -I$(TOP)/src/mesa/main
+ -I$(TOP)/src/gallium/include \
+ -I$(TOP)/src/gallium/drivers \
+ -I$(TOP)/src/gallium/auxiliary
diff --git a/src/mesa/state_tracker/Makefile b/src/mesa/state_tracker/Makefile
new file mode 100644
index 00000000000..0ab1dc6e6bd
--- /dev/null
+++ b/src/mesa/state_tracker/Makefile
@@ -0,0 +1,2 @@
+default:
+ cd ../.. ; make \ No newline at end of file
diff --git a/src/mesa/state_tracker/st_api.c b/src/mesa/state_tracker/st_api.c
new file mode 100644
index 00000000000..fc0e9a23164
--- /dev/null
+++ b/src/mesa/state_tracker/st_api.c
@@ -0,0 +1,33 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+/**
+ * Just a global symbol for EGL to look for to identify the supported
+ * graphics API.
+ */
+int st_api_OpenGL = 1;
diff --git a/src/mesa/state_tracker/st_atom.c b/src/mesa/state_tracker/st_atom.c
new file mode 100644
index 00000000000..fc8587f4598
--- /dev/null
+++ b/src/mesa/state_tracker/st_atom.c
@@ -0,0 +1,218 @@
+/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#include "main/glheader.h"
+#include "main/context.h"
+
+#include "pipe/p_defines.h"
+#include "st_context.h"
+#include "st_atom.h"
+#include "st_cb_bitmap.h"
+#include "st_program.h"
+
+
+
+/* This is used to initialize st->atoms[]. We could use this list
+ * directly except for a single atom, st_update_constants, which has a
+ * .dirty value which changes according to the parameters of the
+ * current fragment and vertex programs, and so cannot be a static
+ * value.
+ */
+static const struct st_tracked_state *atoms[] =
+{
+ &st_update_depth_stencil_alpha,
+ &st_update_clip,
+
+ &st_finalize_textures,
+ &st_update_shader,
+
+ &st_update_rasterizer,
+ &st_update_polygon_stipple,
+ &st_update_viewport,
+ &st_update_scissor,
+ &st_update_blend,
+ &st_update_sampler,
+ &st_update_texture,
+ &st_update_framebuffer,
+ &st_update_vs_constants,
+ &st_update_fs_constants,
+ &st_update_pixel_transfer
+};
+
+
+void st_init_atoms( struct st_context *st )
+{
+ GLuint i;
+
+ st->atoms = malloc(sizeof(atoms));
+ st->nr_atoms = sizeof(atoms)/sizeof(*atoms);
+ memcpy(st->atoms, atoms, sizeof(atoms));
+
+ /* Patch in a pointer to the dynamic state atom:
+ */
+ for (i = 0; i < st->nr_atoms; i++) {
+ if (st->atoms[i] == &st_update_vs_constants) {
+ st->atoms[i] = &st->constants.tracked_state[PIPE_SHADER_VERTEX];
+ st->atoms[i][0] = st_update_vs_constants;
+ }
+
+ if (st->atoms[i] == &st_update_fs_constants) {
+ st->atoms[i] = &st->constants.tracked_state[PIPE_SHADER_FRAGMENT];
+ st->atoms[i][0] = st_update_fs_constants;
+ }
+ }
+}
+
+
+void st_destroy_atoms( struct st_context *st )
+{
+ if (st->atoms) {
+ free(st->atoms);
+ st->atoms = NULL;
+ }
+}
+
+
+/***********************************************************************
+ */
+
+static GLboolean check_state( const struct st_state_flags *a,
+ const struct st_state_flags *b )
+{
+ return ((a->mesa & b->mesa) ||
+ (a->st & b->st));
+}
+
+static void accumulate_state( struct st_state_flags *a,
+ const struct st_state_flags *b )
+{
+ a->mesa |= b->mesa;
+ a->st |= b->st;
+}
+
+
+static void xor_states( struct st_state_flags *result,
+ const struct st_state_flags *a,
+ const struct st_state_flags *b )
+{
+ result->mesa = a->mesa ^ b->mesa;
+ result->st = a->st ^ b->st;
+}
+
+
+/* Too complex to figure out, just check every time:
+ */
+static void check_program_state( struct st_context *st )
+{
+ GLcontext *ctx = st->ctx;
+
+ if (ctx->VertexProgram._Current != &st->vp->Base)
+ st->dirty.st |= ST_NEW_VERTEX_PROGRAM;
+
+ if (ctx->FragmentProgram._Current != &st->fp->Base)
+ st->dirty.st |= ST_NEW_FRAGMENT_PROGRAM;
+
+}
+
+
+/***********************************************************************
+ * Update all derived state:
+ */
+
+void st_validate_state( struct st_context *st )
+{
+ struct st_state_flags *state = &st->dirty;
+ GLuint i;
+
+ /* The bitmap cache is immune to pixel unpack changes.
+ * Note that GLUT makes several calls to glPixelStore for each
+ * bitmap char it draws so this is an important check.
+ */
+ if (state->mesa & ~_NEW_PACKUNPACK)
+ st_flush_bitmap_cache(st);
+
+ check_program_state( st );
+
+ if (state->st == 0)
+ return;
+
+// _mesa_printf("%s %x/%x\n", __FUNCTION__, state->mesa, state->st);
+
+ if (1) {
+ /* Debug version which enforces various sanity checks on the
+ * state flags which are generated and checked to help ensure
+ * state atoms are ordered correctly in the list.
+ */
+ struct st_state_flags examined, prev;
+ memset(&examined, 0, sizeof(examined));
+ prev = *state;
+
+ for (i = 0; i < st->nr_atoms; i++) {
+ const struct st_tracked_state *atom = st->atoms[i];
+ struct st_state_flags generated;
+
+// _mesa_printf("atom %s %x/%x\n", atom->name, atom->dirty.mesa, atom->dirty.st);
+
+ if (!(atom->dirty.mesa || atom->dirty.st) ||
+ !atom->update) {
+ _mesa_printf("malformed atom %s\n", atom->name);
+ assert(0);
+ }
+
+ if (check_state(state, &atom->dirty)) {
+ st->atoms[i]->update( st );
+// _mesa_printf("after: %x\n", atom->dirty.mesa);
+ }
+
+ accumulate_state(&examined, &atom->dirty);
+
+ /* generated = (prev ^ state)
+ * if (examined & generated)
+ * fail;
+ */
+ xor_states(&generated, &prev, state);
+ assert(!check_state(&examined, &generated));
+ prev = *state;
+ }
+// _mesa_printf("\n");
+
+ }
+ else {
+ const GLuint nr = st->nr_atoms;
+
+ for (i = 0; i < nr; i++) {
+ if (check_state(state, &st->atoms[i]->dirty))
+ st->atoms[i]->update( st );
+ }
+ }
+
+ memset(state, 0, sizeof(*state));
+}
+
+
+
diff --git a/src/mesa/state_tracker/st_atom.h b/src/mesa/state_tracker/st_atom.h
new file mode 100644
index 00000000000..c7cffd85c8a
--- /dev/null
+++ b/src/mesa/state_tracker/st_atom.h
@@ -0,0 +1,66 @@
+/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+#ifndef ST_ATOM_H
+#define ST_ATOM_H
+
+struct st_context;
+struct st_tracked_state;
+
+void st_init_atoms( struct st_context *st );
+void st_destroy_atoms( struct st_context *st );
+
+
+void st_validate_state( struct st_context *st );
+
+
+extern const struct st_tracked_state st_update_framebuffer;
+extern const struct st_tracked_state st_update_clip;
+extern const struct st_tracked_state st_update_depth_stencil_alpha;
+extern const struct st_tracked_state st_update_shader;
+extern const struct st_tracked_state st_update_rasterizer;
+extern const struct st_tracked_state st_update_polygon_stipple;
+extern const struct st_tracked_state st_update_viewport;
+extern const struct st_tracked_state st_update_scissor;
+extern const struct st_tracked_state st_update_blend;
+extern const struct st_tracked_state st_update_sampler;
+extern const struct st_tracked_state st_update_texture;
+extern const struct st_tracked_state st_finalize_textures;
+extern const struct st_tracked_state st_update_fs_constants;
+extern const struct st_tracked_state st_update_vs_constants;
+extern const struct st_tracked_state st_update_pixel_transfer;
+
+
+uint st_compare_func_to_pipe(GLenum func);
+
+#endif
diff --git a/src/mesa/state_tracker/st_atom_blend.c b/src/mesa/state_tracker/st_atom_blend.c
new file mode 100644
index 00000000000..35c09c3e08f
--- /dev/null
+++ b/src/mesa/state_tracker/st_atom_blend.c
@@ -0,0 +1,232 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ * Brian Paul
+ */
+
+
+#include "st_context.h"
+#include "st_atom.h"
+
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "cso_cache/cso_context.h"
+
+#include "main/macros.h"
+
+/**
+ * Convert GLenum blend tokens to pipe tokens.
+ * Both blend factors and blend funcs are accepted.
+ */
+static GLuint
+translate_blend(GLenum blend)
+{
+ switch (blend) {
+ /* blend functions */
+ case GL_FUNC_ADD:
+ return PIPE_BLEND_ADD;
+ case GL_FUNC_SUBTRACT:
+ return PIPE_BLEND_SUBTRACT;
+ case GL_FUNC_REVERSE_SUBTRACT:
+ return PIPE_BLEND_REVERSE_SUBTRACT;
+ case GL_MIN:
+ return PIPE_BLEND_MIN;
+ case GL_MAX:
+ return PIPE_BLEND_MAX;
+
+ /* blend factors */
+ case GL_ONE:
+ return PIPE_BLENDFACTOR_ONE;
+ case GL_SRC_COLOR:
+ return PIPE_BLENDFACTOR_SRC_COLOR;
+ case GL_SRC_ALPHA:
+ return PIPE_BLENDFACTOR_SRC_ALPHA;
+ case GL_DST_ALPHA:
+ return PIPE_BLENDFACTOR_DST_ALPHA;
+ case GL_DST_COLOR:
+ return PIPE_BLENDFACTOR_DST_COLOR;
+ case GL_SRC_ALPHA_SATURATE:
+ return PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE;
+ case GL_CONSTANT_COLOR:
+ return PIPE_BLENDFACTOR_CONST_COLOR;
+ case GL_CONSTANT_ALPHA:
+ return PIPE_BLENDFACTOR_CONST_ALPHA;
+ /*
+ return PIPE_BLENDFACTOR_SRC1_COLOR;
+ return PIPE_BLENDFACTOR_SRC1_ALPHA;
+ */
+ case GL_ZERO:
+ return PIPE_BLENDFACTOR_ZERO;
+ case GL_ONE_MINUS_SRC_COLOR:
+ return PIPE_BLENDFACTOR_INV_SRC_COLOR;
+ case GL_ONE_MINUS_SRC_ALPHA:
+ return PIPE_BLENDFACTOR_INV_SRC_ALPHA;
+ case GL_ONE_MINUS_DST_COLOR:
+ return PIPE_BLENDFACTOR_INV_DST_COLOR;
+ case GL_ONE_MINUS_DST_ALPHA:
+ return PIPE_BLENDFACTOR_INV_DST_ALPHA;
+ case GL_ONE_MINUS_CONSTANT_COLOR:
+ return PIPE_BLENDFACTOR_INV_CONST_COLOR;
+ case GL_ONE_MINUS_CONSTANT_ALPHA:
+ return PIPE_BLENDFACTOR_INV_CONST_ALPHA;
+ /*
+ return PIPE_BLENDFACTOR_INV_SRC1_COLOR;
+ return PIPE_BLENDFACTOR_INV_SRC1_ALPHA;
+ */
+ default:
+ assert("invalid GL token in translate_blend()" == NULL);
+ return 0;
+ }
+}
+
+
+/**
+ * Convert GLenum logicop tokens to pipe tokens.
+ */
+static GLuint
+translate_logicop(GLenum logicop)
+{
+ switch (logicop) {
+ case GL_CLEAR:
+ return PIPE_LOGICOP_CLEAR;
+ case GL_NOR:
+ return PIPE_LOGICOP_NOR;
+ case GL_AND_INVERTED:
+ return PIPE_LOGICOP_AND_INVERTED;
+ case GL_COPY_INVERTED:
+ return PIPE_LOGICOP_COPY_INVERTED;
+ case GL_AND_REVERSE:
+ return PIPE_LOGICOP_AND_REVERSE;
+ case GL_INVERT:
+ return PIPE_LOGICOP_INVERT;
+ case GL_XOR:
+ return PIPE_LOGICOP_XOR;
+ case GL_NAND:
+ return PIPE_LOGICOP_NAND;
+ case GL_AND:
+ return PIPE_LOGICOP_AND;
+ case GL_EQUIV:
+ return PIPE_LOGICOP_EQUIV;
+ case GL_NOOP:
+ return PIPE_LOGICOP_NOOP;
+ case GL_OR_INVERTED:
+ return PIPE_LOGICOP_OR_INVERTED;
+ case GL_COPY:
+ return PIPE_LOGICOP_COPY;
+ case GL_OR_REVERSE:
+ return PIPE_LOGICOP_OR_REVERSE;
+ case GL_OR:
+ return PIPE_LOGICOP_OR;
+ case GL_SET:
+ return PIPE_LOGICOP_SET;
+ default:
+ assert("invalid GL token in translate_logicop()" == NULL);
+ return 0;
+ }
+}
+
+
+static void
+update_blend( struct st_context *st )
+{
+ struct pipe_blend_state *blend = &st->state.blend;
+
+ memset(blend, 0, sizeof(*blend));
+
+ if (st->ctx->Color.ColorLogicOpEnabled ||
+ (st->ctx->Color.BlendEnabled &&
+ st->ctx->Color.BlendEquationRGB == GL_LOGIC_OP)) {
+ /* logicop enabled */
+ blend->logicop_enable = 1;
+ blend->logicop_func = translate_logicop(st->ctx->Color.LogicOp);
+ }
+ else if (st->ctx->Color.BlendEnabled) {
+ /* blending enabled */
+ blend->blend_enable = 1;
+
+ blend->rgb_func = translate_blend(st->ctx->Color.BlendEquationRGB);
+ if (st->ctx->Color.BlendEquationRGB == GL_MIN ||
+ st->ctx->Color.BlendEquationRGB == GL_MAX) {
+ /* Min/max are special */
+ blend->rgb_src_factor = PIPE_BLENDFACTOR_ONE;
+ blend->rgb_dst_factor = PIPE_BLENDFACTOR_ONE;
+ }
+ else {
+ blend->rgb_src_factor = translate_blend(st->ctx->Color.BlendSrcRGB);
+ blend->rgb_dst_factor = translate_blend(st->ctx->Color.BlendDstRGB);
+ }
+
+ blend->alpha_func = translate_blend(st->ctx->Color.BlendEquationA);
+ if (st->ctx->Color.BlendEquationA == GL_MIN ||
+ st->ctx->Color.BlendEquationA == GL_MAX) {
+ /* Min/max are special */
+ blend->alpha_src_factor = PIPE_BLENDFACTOR_ONE;
+ blend->alpha_dst_factor = PIPE_BLENDFACTOR_ONE;
+ }
+ else {
+ blend->alpha_src_factor = translate_blend(st->ctx->Color.BlendSrcA);
+ blend->alpha_dst_factor = translate_blend(st->ctx->Color.BlendDstA);
+ }
+ }
+ else {
+ /* no blending / logicop */
+ }
+
+ /* Colormask - maybe reverse these bits? */
+ if (st->ctx->Color.ColorMask[0])
+ blend->colormask |= PIPE_MASK_R;
+ if (st->ctx->Color.ColorMask[1])
+ blend->colormask |= PIPE_MASK_G;
+ if (st->ctx->Color.ColorMask[2])
+ blend->colormask |= PIPE_MASK_B;
+ if (st->ctx->Color.ColorMask[3])
+ blend->colormask |= PIPE_MASK_A;
+
+ if (st->ctx->Color.DitherFlag)
+ blend->dither = 1;
+
+ cso_set_blend(st->cso_context, blend);
+
+ {
+ struct pipe_blend_color bc;
+ COPY_4FV(bc.color, st->ctx->Color.BlendColor);
+ cso_set_blend_color(st->cso_context, &bc);
+ }
+}
+
+
+const struct st_tracked_state st_update_blend = {
+ "st_update_blend", /* name */
+ { /* dirty */
+ (_NEW_COLOR), /* XXX _NEW_BLEND someday? */ /* mesa */
+ 0, /* st */
+ },
+ update_blend, /* update */
+};
diff --git a/src/mesa/state_tracker/st_atom_clip.c b/src/mesa/state_tracker/st_atom_clip.c
new file mode 100644
index 00000000000..23d709b814c
--- /dev/null
+++ b/src/mesa/state_tracker/st_atom_clip.c
@@ -0,0 +1,71 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+#include "st_context.h"
+#include "pipe/p_context.h"
+#include "st_atom.h"
+
+
+/* Second state atom for user clip planes:
+ */
+static void update_clip( struct st_context *st )
+{
+ struct pipe_clip_state clip;
+ GLuint i;
+
+ memset(&clip, 0, sizeof(clip));
+
+ for (i = 0; i < PIPE_MAX_CLIP_PLANES; i++) {
+ if (st->ctx->Transform.ClipPlanesEnabled & (1 << i)) {
+ memcpy(clip.ucp[clip.nr],
+ st->ctx->Transform._ClipUserPlane[i],
+ sizeof(clip.ucp[0]));
+ clip.nr++;
+ }
+ }
+
+ if (memcmp(&clip, &st->state.clip, sizeof(clip)) != 0) {
+ st->state.clip = clip;
+ st->pipe->set_clip_state(st->pipe, &clip);
+ }
+}
+
+
+const struct st_tracked_state st_update_clip = {
+ "st_update_clip", /* name */
+ { /* dirty */
+ (_NEW_TRANSFORM), /* mesa */
+ 0, /* st */
+ },
+ update_clip /* update */
+};
diff --git a/src/mesa/state_tracker/st_atom_constbuf.c b/src/mesa/state_tracker/st_atom_constbuf.c
new file mode 100644
index 00000000000..514b10cd022
--- /dev/null
+++ b/src/mesa/state_tracker/st_atom_constbuf.c
@@ -0,0 +1,140 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ * Brian Paul
+ */
+
+#include "main/imports.h"
+#include "shader/prog_parameter.h"
+#include "shader/prog_print.h"
+
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_inlines.h"
+
+#include "st_context.h"
+#include "st_atom.h"
+#include "st_atom_constbuf.h"
+#include "st_program.h"
+
+
+/**
+ * Pass the given program parameters to the graphics pipe as a
+ * constant buffer.
+ * \param id either PIPE_SHADER_VERTEX or PIPE_SHADER_FRAGMENT
+ */
+void st_upload_constants( struct st_context *st,
+ struct gl_program_parameter_list *params,
+ unsigned id)
+{
+ struct pipe_context *pipe = st->pipe;
+ struct pipe_constant_buffer *cbuf = &st->state.constants[id];
+
+ assert(id == PIPE_SHADER_VERTEX || id == PIPE_SHADER_FRAGMENT);
+
+ /* update constants */
+ if (params && params->NumParameters) {
+ const uint paramBytes = params->NumParameters * sizeof(GLfloat) * 4;
+
+ /* Update our own dependency flags. This works because this
+ * function will also be called whenever the program changes.
+ */
+ st->constants.tracked_state[id].dirty.mesa =
+ (params->StateFlags | _NEW_PROGRAM);
+
+ _mesa_load_state_parameters(st->ctx, params);
+
+ /* We always need to get a new buffer, to keep the drivers simple and
+ * avoid gratuitous rendering synchronization.
+ */
+ pipe_buffer_reference(pipe->screen, &cbuf->buffer, NULL );
+ cbuf->buffer = pipe_buffer_create(pipe->screen, 16, PIPE_BUFFER_USAGE_CONSTANT,
+ paramBytes );
+
+ if (0)
+ {
+ printf("%s(shader=%d, numParams=%d, stateFlags=0x%x)\n",
+ __FUNCTION__, id, params->NumParameters, params->StateFlags);
+ _mesa_print_parameter_list(params);
+ }
+
+ /* load Mesa constants into the constant buffer */
+ if (cbuf->buffer) {
+ void *map = pipe_buffer_map(pipe->screen, cbuf->buffer,
+ PIPE_BUFFER_USAGE_CPU_WRITE);
+ memcpy(map, params->ParameterValues, paramBytes);
+ pipe_buffer_unmap(pipe->screen, cbuf->buffer);
+ }
+
+ st->pipe->set_constant_buffer(st->pipe, id, 0, cbuf);
+ }
+ else {
+ st->constants.tracked_state[id].dirty.mesa = 0;
+ // st->pipe->set_constant_buffer(st->pipe, id, 0, NULL);
+ }
+}
+
+/* Vertex shader:
+ */
+static void update_vs_constants(struct st_context *st )
+{
+ struct st_vertex_program *vp = st->vp;
+ struct gl_program_parameter_list *params = vp->Base.Base.Parameters;
+
+ st_upload_constants( st, params, PIPE_SHADER_VERTEX );
+}
+
+const struct st_tracked_state st_update_vs_constants = {
+ "st_update_vs_constants", /* name */
+ { /* dirty */
+ 0, /* set dynamically above */ /* mesa */
+ ST_NEW_VERTEX_PROGRAM, /* st */
+ },
+ update_vs_constants /* update */
+};
+
+/* Fragment shader:
+ */
+static void update_fs_constants(struct st_context *st )
+{
+ struct st_fragment_program *fp = st->fp;
+ struct gl_program_parameter_list *params = fp->Base.Base.Parameters;
+
+ st_upload_constants( st, params, PIPE_SHADER_FRAGMENT );
+}
+
+const struct st_tracked_state st_update_fs_constants = {
+ "st_update_fs_constants", /* name */
+ { /* dirty */
+ 0, /* set dynamically above */ /* mesa */
+ ST_NEW_FRAGMENT_PROGRAM, /* st */
+ },
+ update_fs_constants /* update */
+};
+
diff --git a/src/mesa/state_tracker/st_atom_constbuf.h b/src/mesa/state_tracker/st_atom_constbuf.h
new file mode 100644
index 00000000000..f707534e2cf
--- /dev/null
+++ b/src/mesa/state_tracker/st_atom_constbuf.h
@@ -0,0 +1,38 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#ifndef ST_ATOM_CONSTBUF_H
+#define ST_ATOM_CONSTBUF_H
+
+
+void st_upload_constants( struct st_context *st,
+ struct gl_program_parameter_list *params,
+ unsigned id);
+
+
+#endif /* ST_ATOM_CONSTBUF_H */
diff --git a/src/mesa/state_tracker/st_atom_depth.c b/src/mesa/state_tracker/st_atom_depth.c
new file mode 100644
index 00000000000..2d617bd95dc
--- /dev/null
+++ b/src/mesa/state_tracker/st_atom_depth.c
@@ -0,0 +1,151 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ * Brian Paul
+ * Zack Rusin
+ */
+
+
+#include "st_context.h"
+#include "st_atom.h"
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "cso_cache/cso_context.h"
+
+
+/**
+ * Convert an OpenGL compare mode to a pipe tokens.
+ */
+GLuint
+st_compare_func_to_pipe(GLenum func)
+{
+ /* Same values, just biased */
+ assert(PIPE_FUNC_NEVER == GL_NEVER - GL_NEVER);
+ assert(PIPE_FUNC_LESS == GL_LESS - GL_NEVER);
+ assert(PIPE_FUNC_EQUAL == GL_EQUAL - GL_NEVER);
+ assert(PIPE_FUNC_LEQUAL == GL_LEQUAL - GL_NEVER);
+ assert(PIPE_FUNC_GREATER == GL_GREATER - GL_NEVER);
+ assert(PIPE_FUNC_NOTEQUAL == GL_NOTEQUAL - GL_NEVER);
+ assert(PIPE_FUNC_GEQUAL == GL_GEQUAL - GL_NEVER);
+ assert(PIPE_FUNC_ALWAYS == GL_ALWAYS - GL_NEVER);
+ assert(func >= GL_NEVER);
+ assert(func <= GL_ALWAYS);
+ return func - GL_NEVER;
+}
+
+
+/**
+ * Convert GLenum stencil op tokens to pipe tokens.
+ */
+static GLuint
+gl_stencil_op_to_pipe(GLenum func)
+{
+ switch (func) {
+ case GL_KEEP:
+ return PIPE_STENCIL_OP_KEEP;
+ case GL_ZERO:
+ return PIPE_STENCIL_OP_ZERO;
+ case GL_REPLACE:
+ return PIPE_STENCIL_OP_REPLACE;
+ case GL_INCR:
+ return PIPE_STENCIL_OP_INCR;
+ case GL_DECR:
+ return PIPE_STENCIL_OP_DECR;
+ case GL_INCR_WRAP:
+ return PIPE_STENCIL_OP_INCR_WRAP;
+ case GL_DECR_WRAP:
+ return PIPE_STENCIL_OP_DECR_WRAP;
+ case GL_INVERT:
+ return PIPE_STENCIL_OP_INVERT;
+ default:
+ assert("invalid GL token in gl_stencil_op_to_pipe()" == NULL);
+ return 0;
+ }
+}
+
+static void
+update_depth_stencil_alpha(struct st_context *st)
+{
+ struct pipe_depth_stencil_alpha_state *dsa = &st->state.depth_stencil;
+
+ memset(dsa, 0, sizeof(*dsa));
+
+ dsa->depth.enabled = st->ctx->Depth.Test;
+ dsa->depth.writemask = st->ctx->Depth.Mask;
+ dsa->depth.func = st_compare_func_to_pipe(st->ctx->Depth.Func);
+
+ if (st->ctx->Query.CurrentOcclusionObject &&
+ st->ctx->Query.CurrentOcclusionObject->Active)
+ dsa->depth.occlusion_count = 1;
+
+ if (st->ctx->Stencil.Enabled && st->ctx->Visual.stencilBits > 0) {
+ dsa->stencil[0].enabled = 1;
+ dsa->stencil[0].func = st_compare_func_to_pipe(st->ctx->Stencil.Function[0]);
+ dsa->stencil[0].fail_op = gl_stencil_op_to_pipe(st->ctx->Stencil.FailFunc[0]);
+ dsa->stencil[0].zfail_op = gl_stencil_op_to_pipe(st->ctx->Stencil.ZFailFunc[0]);
+ dsa->stencil[0].zpass_op = gl_stencil_op_to_pipe(st->ctx->Stencil.ZPassFunc[0]);
+ dsa->stencil[0].ref_value = st->ctx->Stencil.Ref[0] & 0xff;
+ dsa->stencil[0].valuemask = st->ctx->Stencil.ValueMask[0] & 0xff;
+ dsa->stencil[0].writemask = st->ctx->Stencil.WriteMask[0] & 0xff;
+
+ if (st->ctx->Stencil._TestTwoSide) {
+ dsa->stencil[1].enabled = 1;
+ dsa->stencil[1].func = st_compare_func_to_pipe(st->ctx->Stencil.Function[1]);
+ dsa->stencil[1].fail_op = gl_stencil_op_to_pipe(st->ctx->Stencil.FailFunc[1]);
+ dsa->stencil[1].zfail_op = gl_stencil_op_to_pipe(st->ctx->Stencil.ZFailFunc[1]);
+ dsa->stencil[1].zpass_op = gl_stencil_op_to_pipe(st->ctx->Stencil.ZPassFunc[1]);
+ dsa->stencil[1].ref_value = st->ctx->Stencil.Ref[1] & 0xff;
+ dsa->stencil[1].valuemask = st->ctx->Stencil.ValueMask[1] & 0xff;
+ dsa->stencil[1].writemask = st->ctx->Stencil.WriteMask[1] & 0xff;
+ }
+ else {
+ dsa->stencil[1] = dsa->stencil[0];
+ dsa->stencil[1].enabled = 0;
+ }
+ }
+
+ if (st->ctx->Color.AlphaEnabled) {
+ dsa->alpha.enabled = 1;
+ dsa->alpha.func = st_compare_func_to_pipe(st->ctx->Color.AlphaFunc);
+ dsa->alpha.ref_value = st->ctx->Color.AlphaRef;
+ }
+
+ cso_set_depth_stencil_alpha(st->cso_context, dsa);
+}
+
+
+const struct st_tracked_state st_update_depth_stencil_alpha = {
+ "st_update_depth_stencil", /* name */
+ { /* dirty */
+ (_NEW_DEPTH|_NEW_STENCIL|_NEW_COLOR), /* mesa */
+ 0, /* st */
+ },
+ update_depth_stencil_alpha /* update */
+};
diff --git a/src/mesa/state_tracker/st_atom_framebuffer.c b/src/mesa/state_tracker/st_atom_framebuffer.c
new file mode 100644
index 00000000000..625efdd66b5
--- /dev/null
+++ b/src/mesa/state_tracker/st_atom_framebuffer.c
@@ -0,0 +1,176 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ * Brian Paul
+ */
+
+#include "st_context.h"
+#include "st_atom.h"
+#include "st_cb_fbo.h"
+#include "st_public.h"
+#include "st_texture.h"
+#include "pipe/p_context.h"
+#include "pipe/p_inlines.h"
+#include "cso_cache/cso_context.h"
+
+
+
+/**
+ * When doing GL render to texture, we have to be sure that finalize_texture()
+ * didn't yank out the pipe_texture that we earlier created a surface for.
+ * Check for that here and create a new surface if needed.
+ */
+static void
+update_renderbuffer_surface(struct st_context *st,
+ struct st_renderbuffer *strb)
+{
+ struct pipe_screen *screen = st->pipe->screen;
+ struct pipe_texture *texture = strb->rtt->pt;
+ int rtt_width = strb->Base.Width;
+ int rtt_height = strb->Base.Height;
+
+ if (!strb->surface ||
+ strb->surface->texture != texture ||
+ strb->surface->width != rtt_width ||
+ strb->surface->height != rtt_height) {
+ GLuint level;
+ /* find matching mipmap level size */
+ for (level = 0; level <= texture->last_level; level++) {
+ if (texture->width[level] == rtt_width &&
+ texture->height[level] == rtt_height) {
+
+ pipe_surface_reference(&strb->surface, NULL);
+
+ strb->surface = screen->get_tex_surface(screen,
+ texture,
+ strb->rtt_face,
+ level,
+ strb->rtt_slice,
+ PIPE_BUFFER_USAGE_GPU_READ |
+ PIPE_BUFFER_USAGE_GPU_WRITE);
+#if 0
+ printf("-- alloc new surface %d x %d into tex %p\n",
+ strb->surface->width, strb->surface->height,
+ texture);
+#endif
+ break;
+ }
+ }
+ }
+}
+
+
+/**
+ * Update framebuffer state (color, depth, stencil, etc. buffers)
+ */
+static void
+update_framebuffer_state( struct st_context *st )
+{
+ struct pipe_framebuffer_state *framebuffer = &st->state.framebuffer;
+ struct gl_framebuffer *fb = st->ctx->DrawBuffer;
+ struct st_renderbuffer *strb;
+ GLuint i;
+
+ memset(framebuffer, 0, sizeof(*framebuffer));
+
+ framebuffer->width = fb->Width;
+ framebuffer->height = fb->Height;
+
+ /*printf("------ fb size %d x %d\n", fb->Width, fb->Height);*/
+
+ /* Examine Mesa's ctx->DrawBuffer->_ColorDrawBuffers state
+ * to determine which surfaces to draw to
+ */
+ framebuffer->nr_cbufs = 0;
+ for (i = 0; i < fb->_NumColorDrawBuffers; i++) {
+ strb = st_renderbuffer(fb->_ColorDrawBuffers[i]);
+
+ /*printf("--------- framebuffer surface rtt %p\n", strb->rtt);*/
+ if (strb->rtt) {
+ /* rendering to a GL texture, may have to update surface */
+ update_renderbuffer_surface(st, strb);
+ }
+
+ if (strb->surface) {
+ framebuffer->cbufs[framebuffer->nr_cbufs] = strb->surface;
+ framebuffer->nr_cbufs++;
+ }
+ }
+
+ strb = st_renderbuffer(fb->Attachment[BUFFER_DEPTH].Renderbuffer);
+ if (strb) {
+ strb = st_renderbuffer(strb->Base.Wrapped);
+ if (strb->rtt) {
+ /* rendering to a GL texture, may have to update surface */
+ update_renderbuffer_surface(st, strb);
+ }
+
+ framebuffer->zsbuf = strb->surface;
+ }
+ else {
+ strb = st_renderbuffer(fb->Attachment[BUFFER_STENCIL].Renderbuffer);
+ if (strb) {
+ strb = st_renderbuffer(strb->Base.Wrapped);
+ assert(strb->surface);
+ framebuffer->zsbuf = strb->surface;
+ }
+ }
+
+ cso_set_framebuffer(st->cso_context, framebuffer);
+
+ if (fb->_ColorDrawBufferIndexes[0] == BUFFER_FRONT_LEFT) {
+ if (st->frontbuffer_status == FRONT_STATUS_COPY_OF_BACK) {
+ /* copy back color buffer to front color buffer */
+ struct st_framebuffer *stfb = (struct st_framebuffer *) fb;
+ struct pipe_surface *surf_front, *surf_back;
+ (void) st_get_framebuffer_surface(stfb, ST_SURFACE_FRONT_LEFT, &surf_front);
+ (void) st_get_framebuffer_surface(stfb, ST_SURFACE_BACK_LEFT, &surf_back);
+
+ st->pipe->surface_copy(st->pipe,
+ FALSE,
+ surf_front, 0, 0, /* dest */
+ surf_back, 0, 0, /* src */
+ fb->Width, fb->Height);
+ }
+ /* we're assuming we'll really draw to the front buffer */
+ st->frontbuffer_status = FRONT_STATUS_DIRTY;
+ }
+}
+
+
+const struct st_tracked_state st_update_framebuffer = {
+ "st_update_framebuffer", /* name */
+ { /* dirty */
+ _NEW_BUFFERS, /* mesa */
+ ST_NEW_FRAMEBUFFER, /* st */
+ },
+ update_framebuffer_state /* update */
+};
+
diff --git a/src/mesa/state_tracker/st_atom_pixeltransfer.c b/src/mesa/state_tracker/st_atom_pixeltransfer.c
new file mode 100644
index 00000000000..a357b716771
--- /dev/null
+++ b/src/mesa/state_tracker/st_atom_pixeltransfer.c
@@ -0,0 +1,474 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/*
+ * Generate fragment programs to implement pixel transfer ops, such as
+ * scale/bias, colormatrix, colortable, convolution...
+ *
+ * Authors:
+ * Brian Paul
+ */
+
+#include "main/imports.h"
+#include "main/image.h"
+#include "main/macros.h"
+#include "shader/program.h"
+#include "shader/prog_instruction.h"
+#include "shader/prog_parameter.h"
+#include "shader/prog_print.h"
+
+#include "st_context.h"
+#include "st_format.h"
+#include "st_program.h"
+#include "st_texture.h"
+
+#include "pipe/p_screen.h"
+#include "pipe/p_context.h"
+#include "pipe/p_inlines.h"
+#include "util/u_pack_color.h"
+
+
+struct state_key
+{
+ GLuint scaleAndBias:1;
+ GLuint colorMatrix:1;
+ GLuint colorMatrixPostScaleBias:1;
+ GLuint pixelMaps:1;
+
+#if 0
+ GLfloat Maps[3][256][4];
+ int NumMaps;
+ GLint NumStages;
+ pipeline_stage Stages[STAGE_MAX];
+ GLboolean StagesUsed[STAGE_MAX];
+ GLfloat Scale1[4], Bias1[4];
+ GLfloat Scale2[4], Bias2[4];
+#endif
+};
+
+
+static GLboolean
+is_identity(const GLfloat m[16])
+{
+ GLuint i;
+ for (i = 0; i < 16; i++) {
+ const int row = i % 4, col = i / 4;
+ const float val = (GLfloat)(row == col);
+ if (m[i] != val)
+ return GL_FALSE;
+ }
+ return GL_TRUE;
+}
+
+
+static void
+make_state_key(GLcontext *ctx, struct state_key *key)
+{
+ static const GLfloat zero[4] = { 0.0f, 0.0f, 0.0f, 0.0f };
+ static const GLfloat one[4] = { 1.0f, 1.0f, 1.0f, 1.0f };
+
+ memset(key, 0, sizeof(*key));
+
+ if (ctx->Pixel.RedBias != 0.0 || ctx->Pixel.RedScale != 1.0 ||
+ ctx->Pixel.GreenBias != 0.0 || ctx->Pixel.GreenScale != 1.0 ||
+ ctx->Pixel.BlueBias != 0.0 || ctx->Pixel.BlueScale != 1.0 ||
+ ctx->Pixel.AlphaBias != 0.0 || ctx->Pixel.AlphaScale != 1.0) {
+ key->scaleAndBias = 1;
+ }
+
+ if (!is_identity(ctx->ColorMatrixStack.Top->m)) {
+ key->colorMatrix = 1;
+ }
+
+ if (!TEST_EQ_4V(ctx->Pixel.PostColorMatrixScale, one) ||
+ !TEST_EQ_4V(ctx->Pixel.PostColorMatrixBias, zero)) {
+ key->colorMatrixPostScaleBias = 1;
+ }
+
+ key->pixelMaps = ctx->Pixel.MapColorFlag;
+}
+
+
+static struct pipe_texture *
+create_color_map_texture(GLcontext *ctx)
+{
+ struct pipe_context *pipe = ctx->st->pipe;
+ struct pipe_texture *pt;
+ enum pipe_format format;
+ const uint texSize = 256; /* simple, and usually perfect */
+
+ /* find an RGBA texture format */
+ format = st_choose_format(pipe, GL_RGBA, PIPE_TEXTURE_2D, PIPE_TEXTURE_USAGE_SAMPLER);
+
+ /* create texture for color map/table */
+ pt = st_texture_create(ctx->st, PIPE_TEXTURE_2D, format, 0,
+ texSize, texSize, 1, 0,
+ PIPE_TEXTURE_USAGE_SAMPLER);
+ return pt;
+}
+
+
+/**
+ * Update the pixelmap texture with the contents of the R/G/B/A pixel maps.
+ */
+static void
+load_color_map_texture(GLcontext *ctx, struct pipe_texture *pt)
+{
+ struct pipe_context *pipe = ctx->st->pipe;
+ struct pipe_screen *screen = pipe->screen;
+ struct pipe_surface *surface;
+ const GLuint rSize = ctx->PixelMaps.RtoR.Size;
+ const GLuint gSize = ctx->PixelMaps.GtoG.Size;
+ const GLuint bSize = ctx->PixelMaps.BtoB.Size;
+ const GLuint aSize = ctx->PixelMaps.AtoA.Size;
+ const uint texSize = pt->width[0];
+ uint *dest;
+ uint i, j;
+
+ surface = screen->get_tex_surface(screen, pt, 0, 0, 0,
+ PIPE_BUFFER_USAGE_CPU_WRITE);
+ dest = (uint *) screen->surface_map(screen, surface,
+ PIPE_BUFFER_USAGE_CPU_WRITE);
+
+ /* Pack four 1D maps into a 2D texture:
+ * R map is placed horizontally, indexed by S, in channel 0
+ * G map is placed vertically, indexed by T, in channel 1
+ * B map is placed horizontally, indexed by S, in channel 2
+ * A map is placed vertically, indexed by T, in channel 3
+ */
+ for (i = 0; i < texSize; i++) {
+ for (j = 0; j < texSize; j++) {
+ int k = (i * texSize + j);
+ ubyte r = ctx->PixelMaps.RtoR.Map8[j * rSize / texSize];
+ ubyte g = ctx->PixelMaps.GtoG.Map8[i * gSize / texSize];
+ ubyte b = ctx->PixelMaps.BtoB.Map8[j * bSize / texSize];
+ ubyte a = ctx->PixelMaps.AtoA.Map8[i * aSize / texSize];
+ util_pack_color_ub(r, g, b, a, pt->format, dest + k);
+ }
+ }
+
+ screen->surface_unmap(screen, surface);
+ pipe_surface_reference(&surface, NULL);
+}
+
+
+
+#define MAX_INST 100
+
+/**
+ * Returns a fragment program which implements the current pixel transfer ops.
+ */
+static struct gl_fragment_program *
+get_pixel_transfer_program(GLcontext *ctx, const struct state_key *key)
+{
+ struct st_context *st = ctx->st;
+ struct prog_instruction inst[MAX_INST];
+ struct gl_program_parameter_list *params;
+ struct gl_fragment_program *fp;
+ GLuint ic = 0;
+ const GLuint colorTemp = 0;
+
+ fp = (struct gl_fragment_program *)
+ ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
+ if (!fp)
+ return NULL;
+
+ params = _mesa_new_parameter_list();
+
+ /*
+ * Get initial pixel color from the texture.
+ * TEX colorTemp, fragment.texcoord[0], texture[0], 2D;
+ */
+ _mesa_init_instructions(inst + ic, 1);
+ inst[ic].Opcode = OPCODE_TEX;
+ inst[ic].DstReg.File = PROGRAM_TEMPORARY;
+ inst[ic].DstReg.Index = colorTemp;
+ inst[ic].SrcReg[0].File = PROGRAM_INPUT;
+ inst[ic].SrcReg[0].Index = FRAG_ATTRIB_TEX0;
+ inst[ic].TexSrcUnit = 0;
+ inst[ic].TexSrcTarget = TEXTURE_2D_INDEX;
+ ic++;
+ fp->Base.InputsRead = (1 << FRAG_ATTRIB_TEX0);
+ fp->Base.OutputsWritten = (1 << FRAG_RESULT_COLR);
+ fp->Base.SamplersUsed = 0x1; /* sampler 0 (bit 0) is used */
+
+ if (key->scaleAndBias) {
+ static const gl_state_index scale_state[STATE_LENGTH] =
+ { STATE_INTERNAL, STATE_PT_SCALE, 0, 0, 0 };
+ static const gl_state_index bias_state[STATE_LENGTH] =
+ { STATE_INTERNAL, STATE_PT_BIAS, 0, 0, 0 };
+ GLfloat scale[4], bias[4];
+ GLint scale_p, bias_p;
+
+ scale[0] = ctx->Pixel.RedScale;
+ scale[1] = ctx->Pixel.GreenScale;
+ scale[2] = ctx->Pixel.BlueScale;
+ scale[3] = ctx->Pixel.AlphaScale;
+ bias[0] = ctx->Pixel.RedBias;
+ bias[1] = ctx->Pixel.GreenBias;
+ bias[2] = ctx->Pixel.BlueBias;
+ bias[3] = ctx->Pixel.AlphaBias;
+
+ scale_p = _mesa_add_state_reference(params, scale_state);
+ bias_p = _mesa_add_state_reference(params, bias_state);
+
+ /* MAD colorTemp, colorTemp, scale, bias; */
+ _mesa_init_instructions(inst + ic, 1);
+ inst[ic].Opcode = OPCODE_MAD;
+ inst[ic].DstReg.File = PROGRAM_TEMPORARY;
+ inst[ic].DstReg.Index = colorTemp;
+ inst[ic].SrcReg[0].File = PROGRAM_TEMPORARY;
+ inst[ic].SrcReg[0].Index = colorTemp;
+ inst[ic].SrcReg[1].File = PROGRAM_STATE_VAR;
+ inst[ic].SrcReg[1].Index = scale_p;
+ inst[ic].SrcReg[2].File = PROGRAM_STATE_VAR;
+ inst[ic].SrcReg[2].Index = bias_p;
+ ic++;
+ }
+
+ if (key->pixelMaps) {
+ const GLuint temp = 1;
+
+ /* create the colormap/texture now if not already done */
+ if (!st->pixel_xfer.pixelmap_texture) {
+ st->pixel_xfer.pixelmap_texture = create_color_map_texture(ctx);
+ }
+
+ /* with a little effort, we can do four pixel map look-ups with
+ * two TEX instructions:
+ */
+
+ /* TEX temp.rg, colorTemp.rgba, texture[1], 2D; */
+ _mesa_init_instructions(inst + ic, 1);
+ inst[ic].Opcode = OPCODE_TEX;
+ inst[ic].DstReg.File = PROGRAM_TEMPORARY;
+ inst[ic].DstReg.Index = temp;
+ inst[ic].DstReg.WriteMask = WRITEMASK_XY; /* write R,G */
+ inst[ic].SrcReg[0].File = PROGRAM_TEMPORARY;
+ inst[ic].SrcReg[0].Index = colorTemp;
+ inst[ic].TexSrcUnit = 1;
+ inst[ic].TexSrcTarget = TEXTURE_2D_INDEX;
+ ic++;
+
+ /* TEX temp.ba, colorTemp.baba, texture[1], 2D; */
+ _mesa_init_instructions(inst + ic, 1);
+ inst[ic].Opcode = OPCODE_TEX;
+ inst[ic].DstReg.File = PROGRAM_TEMPORARY;
+ inst[ic].DstReg.Index = temp;
+ inst[ic].DstReg.WriteMask = WRITEMASK_ZW; /* write B,A */
+ inst[ic].SrcReg[0].File = PROGRAM_TEMPORARY;
+ inst[ic].SrcReg[0].Index = colorTemp;
+ inst[ic].SrcReg[0].Swizzle = MAKE_SWIZZLE4(SWIZZLE_Z, SWIZZLE_W,
+ SWIZZLE_Z, SWIZZLE_W);
+ inst[ic].TexSrcUnit = 1;
+ inst[ic].TexSrcTarget = TEXTURE_2D_INDEX;
+ ic++;
+
+ /* MOV colorTemp, temp; */
+ _mesa_init_instructions(inst + ic, 1);
+ inst[ic].Opcode = OPCODE_MOV;
+ inst[ic].DstReg.File = PROGRAM_TEMPORARY;
+ inst[ic].DstReg.Index = colorTemp;
+ inst[ic].SrcReg[0].File = PROGRAM_TEMPORARY;
+ inst[ic].SrcReg[0].Index = temp;
+ ic++;
+
+ fp->Base.SamplersUsed |= (1 << 1); /* sampler 1 is used */
+ }
+
+ if (key->colorMatrix) {
+ static const gl_state_index row0_state[STATE_LENGTH] =
+ { STATE_COLOR_MATRIX, 0, 0, 0, 0 };
+ static const gl_state_index row1_state[STATE_LENGTH] =
+ { STATE_COLOR_MATRIX, 0, 1, 1, 0 };
+ static const gl_state_index row2_state[STATE_LENGTH] =
+ { STATE_COLOR_MATRIX, 0, 2, 2, 0 };
+ static const gl_state_index row3_state[STATE_LENGTH] =
+ { STATE_COLOR_MATRIX, 0, 3, 3, 0 };
+
+ GLint row0_p = _mesa_add_state_reference(params, row0_state);
+ GLint row1_p = _mesa_add_state_reference(params, row1_state);
+ GLint row2_p = _mesa_add_state_reference(params, row2_state);
+ GLint row3_p = _mesa_add_state_reference(params, row3_state);
+ const GLuint temp = 1;
+
+ /* DP4 temp.x, colorTemp, matrow0; */
+ _mesa_init_instructions(inst + ic, 1);
+ inst[ic].Opcode = OPCODE_DP4;
+ inst[ic].DstReg.File = PROGRAM_TEMPORARY;
+ inst[ic].DstReg.Index = temp;
+ inst[ic].DstReg.WriteMask = WRITEMASK_X;
+ inst[ic].SrcReg[0].File = PROGRAM_TEMPORARY;
+ inst[ic].SrcReg[0].Index = colorTemp;
+ inst[ic].SrcReg[1].File = PROGRAM_STATE_VAR;
+ inst[ic].SrcReg[1].Index = row0_p;
+ ic++;
+
+ /* DP4 temp.y, colorTemp, matrow1; */
+ _mesa_init_instructions(inst + ic, 1);
+ inst[ic].Opcode = OPCODE_DP4;
+ inst[ic].DstReg.File = PROGRAM_TEMPORARY;
+ inst[ic].DstReg.Index = temp;
+ inst[ic].DstReg.WriteMask = WRITEMASK_Y;
+ inst[ic].SrcReg[0].File = PROGRAM_TEMPORARY;
+ inst[ic].SrcReg[0].Index = colorTemp;
+ inst[ic].SrcReg[1].File = PROGRAM_STATE_VAR;
+ inst[ic].SrcReg[1].Index = row1_p;
+ ic++;
+
+ /* DP4 temp.z, colorTemp, matrow2; */
+ _mesa_init_instructions(inst + ic, 1);
+ inst[ic].Opcode = OPCODE_DP4;
+ inst[ic].DstReg.File = PROGRAM_TEMPORARY;
+ inst[ic].DstReg.Index = temp;
+ inst[ic].DstReg.WriteMask = WRITEMASK_Z;
+ inst[ic].SrcReg[0].File = PROGRAM_TEMPORARY;
+ inst[ic].SrcReg[0].Index = colorTemp;
+ inst[ic].SrcReg[1].File = PROGRAM_STATE_VAR;
+ inst[ic].SrcReg[1].Index = row2_p;
+ ic++;
+
+ /* DP4 temp.w, colorTemp, matrow3; */
+ _mesa_init_instructions(inst + ic, 1);
+ inst[ic].Opcode = OPCODE_DP4;
+ inst[ic].DstReg.File = PROGRAM_TEMPORARY;
+ inst[ic].DstReg.Index = temp;
+ inst[ic].DstReg.WriteMask = WRITEMASK_W;
+ inst[ic].SrcReg[0].File = PROGRAM_TEMPORARY;
+ inst[ic].SrcReg[0].Index = colorTemp;
+ inst[ic].SrcReg[1].File = PROGRAM_STATE_VAR;
+ inst[ic].SrcReg[1].Index = row3_p;
+ ic++;
+
+ /* MOV colorTemp, temp; */
+ _mesa_init_instructions(inst + ic, 1);
+ inst[ic].Opcode = OPCODE_MOV;
+ inst[ic].DstReg.File = PROGRAM_TEMPORARY;
+ inst[ic].DstReg.Index = colorTemp;
+ inst[ic].SrcReg[0].File = PROGRAM_TEMPORARY;
+ inst[ic].SrcReg[0].Index = temp;
+ ic++;
+ }
+
+ if (key->colorMatrixPostScaleBias) {
+ static const gl_state_index scale_state[STATE_LENGTH] =
+ { STATE_INTERNAL, STATE_PT_SCALE, 0, 0, 0 };
+ static const gl_state_index bias_state[STATE_LENGTH] =
+ { STATE_INTERNAL, STATE_PT_BIAS, 0, 0, 0 };
+ GLint scale_param, bias_param;
+
+ scale_param = _mesa_add_state_reference(params, scale_state);
+ bias_param = _mesa_add_state_reference(params, bias_state);
+
+ _mesa_init_instructions(inst + ic, 1);
+ inst[ic].Opcode = OPCODE_MAD;
+ inst[ic].DstReg.File = PROGRAM_TEMPORARY;
+ inst[ic].DstReg.Index = colorTemp;
+ inst[ic].SrcReg[0].File = PROGRAM_TEMPORARY;
+ inst[ic].SrcReg[0].Index = colorTemp;
+ inst[ic].SrcReg[1].File = PROGRAM_STATE_VAR;
+ inst[ic].SrcReg[1].Index = scale_param;
+ inst[ic].SrcReg[2].File = PROGRAM_STATE_VAR;
+ inst[ic].SrcReg[2].Index = bias_param;
+ ic++;
+ }
+
+ /* Modify last instruction's dst reg to write to result.color */
+ {
+ struct prog_instruction *last = &inst[ic - 1];
+ last->DstReg.File = PROGRAM_OUTPUT;
+ last->DstReg.Index = FRAG_RESULT_COLR;
+ }
+
+ /* END; */
+ _mesa_init_instructions(inst + ic, 1);
+ inst[ic].Opcode = OPCODE_END;
+ ic++;
+
+ assert(ic <= MAX_INST);
+
+
+ fp->Base.Instructions = _mesa_alloc_instructions(ic);
+ if (!fp->Base.Instructions) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY,
+ "generating pixel transfer program");
+ return NULL;
+ }
+
+ _mesa_copy_instructions(fp->Base.Instructions, inst, ic);
+ fp->Base.NumInstructions = ic;
+ fp->Base.Parameters = params;
+
+#if 0
+ printf("========= pixel transfer prog\n");
+ _mesa_print_program(&fp->Base);
+ _mesa_print_parameter_list(fp->Base.Parameters);
+#endif
+
+ return fp;
+}
+
+
+
+/**
+ * Update st->pixel_xfer.program in response to new pixel-transfer state.
+ */
+static void
+update_pixel_transfer(struct st_context *st)
+{
+ GLcontext *ctx = st->ctx;
+ struct state_key key;
+ struct gl_fragment_program *fp;
+
+ make_state_key(st->ctx, &key);
+
+ fp = (struct gl_fragment_program *)
+ _mesa_search_program_cache(st->pixel_xfer.cache, &key, sizeof(key));
+ if (!fp) {
+ fp = get_pixel_transfer_program(st->ctx, &key);
+ _mesa_program_cache_insert(st->ctx, st->pixel_xfer.cache,
+ &key, sizeof(key), &fp->Base);
+ }
+
+ if (ctx->Pixel.MapColorFlag) {
+ load_color_map_texture(ctx, st->pixel_xfer.pixelmap_texture);
+ }
+ st->pixel_xfer.pixelmap_enabled = ctx->Pixel.MapColorFlag;
+
+ st->pixel_xfer.program = (struct st_fragment_program *) fp;
+}
+
+
+
+const struct st_tracked_state st_update_pixel_transfer = {
+ "st_update_pixel_transfer", /* name */
+ { /* dirty */
+ _NEW_PIXEL | _NEW_COLOR_MATRIX, /* mesa */
+ 0, /* st */
+ },
+ update_pixel_transfer /* update */
+};
diff --git a/src/mesa/state_tracker/st_atom_rasterizer.c b/src/mesa/state_tracker/st_atom_rasterizer.c
new file mode 100644
index 00000000000..ea76487bcfc
--- /dev/null
+++ b/src/mesa/state_tracker/st_atom_rasterizer.c
@@ -0,0 +1,289 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#include "main/macros.h"
+#include "st_context.h"
+#include "st_atom.h"
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "cso_cache/cso_context.h"
+
+
+static GLuint translate_fill( GLenum mode )
+{
+ switch (mode) {
+ case GL_POINT:
+ return PIPE_POLYGON_MODE_POINT;
+ case GL_LINE:
+ return PIPE_POLYGON_MODE_LINE;
+ case GL_FILL:
+ return PIPE_POLYGON_MODE_FILL;
+ default:
+ assert(0);
+ return 0;
+ }
+}
+
+static GLboolean get_offset_flag( GLuint fill_mode,
+ const struct gl_polygon_attrib *p )
+{
+ switch (fill_mode) {
+ case PIPE_POLYGON_MODE_POINT:
+ return p->OffsetPoint;
+ case PIPE_POLYGON_MODE_LINE:
+ return p->OffsetLine;
+ case PIPE_POLYGON_MODE_FILL:
+ return p->OffsetFill;
+ default:
+ assert(0);
+ return 0;
+ }
+}
+
+
+static void update_raster_state( struct st_context *st )
+{
+ GLcontext *ctx = st->ctx;
+ struct pipe_rasterizer_state *raster = &st->state.rasterizer;
+ const struct gl_vertex_program *vertProg = ctx->VertexProgram._Current;
+ uint i;
+
+ memset(raster, 0, sizeof(*raster));
+
+ raster->origin_lower_left = 1; /* Always true for OpenGL */
+
+ /* _NEW_POLYGON, _NEW_BUFFERS
+ */
+ {
+ if (ctx->Polygon.FrontFace == GL_CCW)
+ raster->front_winding = PIPE_WINDING_CCW;
+ else
+ raster->front_winding = PIPE_WINDING_CW;
+
+ /* XXX
+ * I think the intention here is that user-created framebuffer objects
+ * use Y=0=TOP layout instead of OpenGL's normal Y=0=bottom layout.
+ * Flipping Y changes CW to CCW and vice-versa.
+ * But this is an implementation/driver-specific artifact - remove...
+ */
+ if (ctx->DrawBuffer && ctx->DrawBuffer->Name != 0)
+ raster->front_winding ^= PIPE_WINDING_BOTH;
+ }
+
+ /* _NEW_LIGHT
+ */
+ if (ctx->Light.ShadeModel == GL_FLAT)
+ raster->flatshade = 1;
+
+ /* _NEW_LIGHT | _NEW_PROGRAM
+ *
+ * Back-face colors can come from traditional lighting (when
+ * GL_LIGHT_MODEL_TWO_SIDE is set) or from vertex programs/shaders (when
+ * GL_VERTEX_PROGRAM_TWO_SIDE is set). Note the logic here.
+ */
+ if (ctx->VertexProgram._Current) {
+ if (ctx->VertexProgram._Enabled ||
+ (ctx->Shader.CurrentProgram &&
+ ctx->Shader.CurrentProgram->VertexProgram &&
+ ctx->Shader.CurrentProgram->LinkStatus)) {
+ /* user-defined vertex program or shader */
+ raster->light_twoside = ctx->VertexProgram.TwoSideEnabled;
+ }
+ else {
+ /* TNL-generated program */
+ raster->light_twoside = ctx->Light.Enabled && ctx->Light.Model.TwoSide;
+ }
+ }
+ else if (ctx->Light.Enabled && ctx->Light.Model.TwoSide) {
+ raster->light_twoside = 1;
+ }
+
+ /* _NEW_POLYGON
+ */
+ if (ctx->Polygon.CullFlag) {
+ if (ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK) {
+ raster->cull_mode = PIPE_WINDING_BOTH;
+ }
+ else if (ctx->Polygon.CullFaceMode == GL_FRONT) {
+ raster->cull_mode = raster->front_winding;
+ }
+ else {
+ raster->cull_mode = raster->front_winding ^ PIPE_WINDING_BOTH;
+ }
+ }
+
+ /* _NEW_POLYGON
+ */
+ {
+ GLuint fill_front = translate_fill( ctx->Polygon.FrontMode );
+ GLuint fill_back = translate_fill( ctx->Polygon.BackMode );
+
+ if (raster->front_winding == PIPE_WINDING_CW) {
+ raster->fill_cw = fill_front;
+ raster->fill_ccw = fill_back;
+ }
+ else {
+ raster->fill_cw = fill_back;
+ raster->fill_ccw = fill_front;
+ }
+
+ /* Simplify when culling is active:
+ */
+ if (raster->cull_mode & PIPE_WINDING_CW) {
+ raster->fill_cw = raster->fill_ccw;
+ }
+
+ if (raster->cull_mode & PIPE_WINDING_CCW) {
+ raster->fill_ccw = raster->fill_cw;
+ }
+ }
+
+ /* _NEW_POLYGON
+ */
+ if (ctx->Polygon.OffsetUnits != 0.0 ||
+ ctx->Polygon.OffsetFactor != 0.0) {
+ raster->offset_cw = get_offset_flag( raster->fill_cw, &ctx->Polygon );
+ raster->offset_ccw = get_offset_flag( raster->fill_ccw, &ctx->Polygon );
+ raster->offset_units = ctx->Polygon.OffsetUnits;
+ raster->offset_scale = ctx->Polygon.OffsetFactor;
+ }
+
+ if (ctx->Polygon.SmoothFlag)
+ raster->poly_smooth = 1;
+
+ if (ctx->Polygon.StippleFlag)
+ raster->poly_stipple_enable = 1;
+
+
+ /* _NEW_BUFFERS, _NEW_POLYGON
+ */
+ if (raster->fill_cw != PIPE_POLYGON_MODE_FILL ||
+ raster->fill_ccw != PIPE_POLYGON_MODE_FILL)
+ {
+ GLfloat mrd = (ctx->DrawBuffer ?
+ ctx->DrawBuffer->_MRD :
+ 1.0f);
+
+ raster->offset_units = ctx->Polygon.OffsetFactor * mrd;
+ raster->offset_scale = (ctx->Polygon.OffsetUnits * mrd *
+ st->polygon_offset_scale);
+ }
+
+ /* _NEW_POINT
+ */
+ raster->point_size = ctx->Point.Size;
+
+ raster->point_size_min = 0; /* temporary, will go away */
+ raster->point_size_max = 1000; /* temporary, will go away */
+
+ raster->point_smooth = ctx->Point.SmoothFlag;
+ raster->point_sprite = ctx->Point.PointSprite;
+ for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) {
+ if (ctx->Point.CoordReplace[i]) {
+ if (ctx->Point.SpriteOrigin == GL_UPPER_LEFT)
+ raster->sprite_coord_mode[i] = PIPE_SPRITE_COORD_UPPER_LEFT;
+ else
+ raster->sprite_coord_mode[i] = PIPE_SPRITE_COORD_LOWER_LEFT;
+ }
+ else {
+ raster->sprite_coord_mode[i] = PIPE_SPRITE_COORD_NONE;
+ }
+ }
+
+ /* ST_NEW_VERTEX_PROGRAM
+ */
+ if (vertProg) {
+ if (vertProg->Base.Id == 0) {
+ if (vertProg->Base.OutputsWritten & (1 << VERT_RESULT_PSIZ)) {
+ /* generated program which emits point size */
+ raster->point_size_per_vertex = TRUE;
+ }
+ }
+ else if (ctx->VertexProgram.PointSizeEnabled) {
+ /* user-defined program and GL_VERTEX_PROGRAM_POINT_SIZE set */
+ raster->point_size_per_vertex = ctx->VertexProgram.PointSizeEnabled;
+ }
+ }
+ if (!raster->point_size_per_vertex) {
+ /* clamp size now */
+ raster->point_size = CLAMP(ctx->Point.Size,
+ ctx->Point.MinSize,
+ ctx->Point.MaxSize);
+ }
+
+ /* _NEW_LINE
+ */
+ raster->line_smooth = ctx->Line.SmoothFlag;
+ if (ctx->Line.SmoothFlag) {
+ raster->line_width = CLAMP(ctx->Line.Width,
+ ctx->Const.MinLineWidthAA,
+ ctx->Const.MaxLineWidthAA);
+ }
+ else {
+ raster->line_width = CLAMP(ctx->Line.Width,
+ ctx->Const.MinLineWidth,
+ ctx->Const.MaxLineWidth);
+ }
+
+ raster->line_stipple_enable = ctx->Line.StippleFlag;
+ raster->line_stipple_pattern = ctx->Line.StipplePattern;
+ /* GL stipple factor is in [1,256], remap to [0, 255] here */
+ raster->line_stipple_factor = ctx->Line.StippleFactor - 1;
+
+ /* _NEW_MULTISAMPLE */
+ if (ctx->Multisample._Enabled || st->force_msaa)
+ raster->multisample = 1;
+
+ /* _NEW_SCISSOR */
+ if (ctx->Scissor.Enabled)
+ raster->scissor = 1;
+
+ raster->gl_rasterization_rules = 1;
+
+ cso_set_rasterizer(st->cso_context, raster);
+}
+
+const struct st_tracked_state st_update_rasterizer = {
+ "st_update_rasterizer", /* name */
+ {
+ (_NEW_BUFFERS |
+ _NEW_LIGHT |
+ _NEW_LINE |
+ _NEW_MULTISAMPLE |
+ _NEW_POINT |
+ _NEW_POLYGON |
+ _NEW_PROGRAM |
+ _NEW_SCISSOR), /* mesa state dependencies*/
+ ST_NEW_VERTEX_PROGRAM, /* state tracker dependencies */
+ },
+ update_raster_state /* update function */
+};
diff --git a/src/mesa/state_tracker/st_atom_sampler.c b/src/mesa/state_tracker/st_atom_sampler.c
new file mode 100644
index 00000000000..d7b904354f2
--- /dev/null
+++ b/src/mesa/state_tracker/st_atom_sampler.c
@@ -0,0 +1,217 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ * Brian Paul
+ */
+
+
+#include "main/macros.h"
+
+#include "st_context.h"
+#include "st_cb_texture.h"
+#include "st_atom.h"
+#include "st_program.h"
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+
+#include "cso_cache/cso_context.h"
+
+
+/**
+ * Convert GLenum texcoord wrap tokens to pipe tokens.
+ */
+static GLuint
+gl_wrap_to_sp(GLenum wrap)
+{
+ switch (wrap) {
+ case GL_REPEAT:
+ return PIPE_TEX_WRAP_REPEAT;
+ case GL_CLAMP:
+ return PIPE_TEX_WRAP_CLAMP;
+ case GL_CLAMP_TO_EDGE:
+ return PIPE_TEX_WRAP_CLAMP_TO_EDGE;
+ case GL_CLAMP_TO_BORDER:
+ return PIPE_TEX_WRAP_CLAMP_TO_BORDER;
+ case GL_MIRRORED_REPEAT:
+ return PIPE_TEX_WRAP_MIRROR_REPEAT;
+ case GL_MIRROR_CLAMP_EXT:
+ return PIPE_TEX_WRAP_MIRROR_CLAMP;
+ case GL_MIRROR_CLAMP_TO_EDGE_EXT:
+ return PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE;
+ case GL_MIRROR_CLAMP_TO_BORDER_EXT:
+ return PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER;
+ default:
+ assert(0);
+ return 0;
+ }
+}
+
+
+static GLuint
+gl_filter_to_mip_filter(GLenum filter)
+{
+ switch (filter) {
+ case GL_NEAREST:
+ case GL_LINEAR:
+ return PIPE_TEX_MIPFILTER_NONE;
+
+ case GL_NEAREST_MIPMAP_NEAREST:
+ case GL_LINEAR_MIPMAP_NEAREST:
+ return PIPE_TEX_MIPFILTER_NEAREST;
+
+ case GL_NEAREST_MIPMAP_LINEAR:
+ case GL_LINEAR_MIPMAP_LINEAR:
+ return PIPE_TEX_MIPFILTER_LINEAR;
+
+ default:
+ assert(0);
+ return PIPE_TEX_MIPFILTER_NONE;
+ }
+}
+
+
+static GLuint
+gl_filter_to_img_filter(GLenum filter)
+{
+ switch (filter) {
+ case GL_NEAREST:
+ case GL_NEAREST_MIPMAP_NEAREST:
+ case GL_NEAREST_MIPMAP_LINEAR:
+ return PIPE_TEX_FILTER_NEAREST;
+
+ case GL_LINEAR:
+ case GL_LINEAR_MIPMAP_NEAREST:
+ case GL_LINEAR_MIPMAP_LINEAR:
+ return PIPE_TEX_FILTER_LINEAR;
+
+ default:
+ assert(0);
+ return PIPE_TEX_FILTER_NEAREST;
+ }
+}
+
+
+static void
+update_samplers(struct st_context *st)
+{
+ struct gl_vertex_program *vprog = st->ctx->VertexProgram._Current;
+ struct gl_fragment_program *fprog = st->ctx->FragmentProgram._Current;
+ const GLbitfield samplersUsed = (vprog->Base.SamplersUsed |
+ fprog->Base.SamplersUsed);
+ GLuint su;
+
+ st->state.num_samplers = 0;
+
+ /* loop over sampler units (aka tex image units) */
+ for (su = 0; su < st->ctx->Const.MaxTextureImageUnits; su++) {
+ struct pipe_sampler_state *sampler = st->state.samplers + su;
+
+ memset(sampler, 0, sizeof(*sampler));
+
+ if (samplersUsed & (1 << su)) {
+ struct gl_texture_object *texobj;
+ GLuint texUnit;
+
+ if (fprog->Base.SamplersUsed & (1 << su))
+ texUnit = fprog->Base.SamplerUnits[su];
+ else
+ texUnit = vprog->Base.SamplerUnits[su];
+
+ texobj = st->ctx->Texture.Unit[texUnit]._Current;
+ if (!texobj) {
+ texobj = st_get_default_texture(st);
+ }
+
+ sampler->wrap_s = gl_wrap_to_sp(texobj->WrapS);
+ sampler->wrap_t = gl_wrap_to_sp(texobj->WrapT);
+ sampler->wrap_r = gl_wrap_to_sp(texobj->WrapR);
+
+ sampler->min_img_filter = gl_filter_to_img_filter(texobj->MinFilter);
+ sampler->min_mip_filter = gl_filter_to_mip_filter(texobj->MinFilter);
+ sampler->mag_img_filter = gl_filter_to_img_filter(texobj->MagFilter);
+
+ if (texobj->Target != GL_TEXTURE_RECTANGLE_ARB)
+ sampler->normalized_coords = 1;
+
+ sampler->lod_bias = st->ctx->Texture.Unit[su].LodBias;
+ sampler->min_lod = MAX2(0.0f, texobj->MinLod);
+ sampler->max_lod = MIN2(texobj->MaxLevel - texobj->BaseLevel,
+ texobj->MaxLod);
+ if (sampler->max_lod < sampler->min_lod) {
+ /* The GL spec doesn't seem to specify what to do in this case.
+ * Swap the values.
+ */
+ float tmp = sampler->max_lod;
+ sampler->max_lod = sampler->min_lod;
+ sampler->min_lod = tmp;
+ assert(sampler->min_lod <= sampler->max_lod);
+ }
+
+ sampler->border_color[0] = texobj->BorderColor[RCOMP];
+ sampler->border_color[1] = texobj->BorderColor[GCOMP];
+ sampler->border_color[2] = texobj->BorderColor[BCOMP];
+ sampler->border_color[3] = texobj->BorderColor[ACOMP];
+
+ sampler->max_anisotropy = texobj->MaxAnisotropy;
+ if (sampler->max_anisotropy > 1.0) {
+ sampler->min_img_filter = PIPE_TEX_FILTER_ANISO;
+ sampler->mag_img_filter = PIPE_TEX_FILTER_ANISO;
+ }
+
+ /* only care about ARB_shadow, not SGI shadow */
+ if (texobj->CompareMode == GL_COMPARE_R_TO_TEXTURE) {
+ sampler->compare_mode = PIPE_TEX_COMPARE_R_TO_TEXTURE;
+ sampler->compare_func
+ = st_compare_func_to_pipe(texobj->CompareFunc);
+ }
+
+ st->state.num_samplers = su + 1;
+
+ /*printf("%s su=%u non-null\n", __FUNCTION__, su);*/
+ cso_single_sampler(st->cso_context, su, sampler);
+ }
+ else {
+ /*printf("%s su=%u null\n", __FUNCTION__, su);*/
+ cso_single_sampler(st->cso_context, su, NULL);
+ }
+ }
+
+ cso_single_sampler_done(st->cso_context);
+}
+
+
+const struct st_tracked_state st_update_sampler = {
+ "st_update_sampler", /* name */
+ { /* dirty */
+ _NEW_TEXTURE, /* mesa */
+ 0, /* st */
+ },
+ update_samplers /* update */
+};
diff --git a/src/mesa/state_tracker/st_atom_scissor.c b/src/mesa/state_tracker/st_atom_scissor.c
new file mode 100644
index 00000000000..3fd59e1945c
--- /dev/null
+++ b/src/mesa/state_tracker/st_atom_scissor.c
@@ -0,0 +1,92 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+#include "st_context.h"
+#include "pipe/p_context.h"
+#include "st_atom.h"
+
+
+/**
+ * Scissor depends on the scissor box, and the framebuffer dimensions.
+ */
+static void
+update_scissor( struct st_context *st )
+{
+ struct pipe_scissor_state scissor;
+ const struct gl_framebuffer *fb = st->ctx->DrawBuffer;
+ GLint miny, maxy;
+
+ scissor.minx = 0;
+ scissor.miny = 0;
+ scissor.maxx = fb->Width;
+ scissor.maxy = fb->Height;
+
+ if (st->ctx->Scissor.Enabled) {
+ if ((GLuint)st->ctx->Scissor.X > scissor.minx)
+ scissor.minx = st->ctx->Scissor.X;
+ if ((GLuint)st->ctx->Scissor.Y > scissor.miny)
+ scissor.miny = st->ctx->Scissor.Y;
+
+ if ((GLuint)st->ctx->Scissor.X + st->ctx->Scissor.Width < scissor.maxx)
+ scissor.maxx = st->ctx->Scissor.X + st->ctx->Scissor.Width;
+ if ((GLuint)st->ctx->Scissor.Y + st->ctx->Scissor.Height < scissor.maxy)
+ scissor.maxy = st->ctx->Scissor.Y + st->ctx->Scissor.Height;
+
+ /* check for null space */
+ if (scissor.minx >= scissor.maxx || scissor.miny >= scissor.maxy)
+ scissor.minx = scissor.miny = scissor.maxx = scissor.maxy = 0;
+ }
+
+ /* Now invert Y. Pipe drivers use the convention Y=0=top for surfaces
+ */
+ miny = fb->Height - scissor.maxy;
+ maxy = fb->Height - scissor.miny;
+ scissor.miny = miny;
+ scissor.maxy = maxy;
+
+ if (memcmp(&scissor, &st->state.scissor, sizeof(scissor)) != 0) {
+ /* state has changed */
+ st->state.scissor = scissor; /* struct copy */
+ st->pipe->set_scissor_state(st->pipe, &scissor); /* activate */
+ }
+}
+
+
+const struct st_tracked_state st_update_scissor = {
+ "st_update_scissor", /* name */
+ { /* dirty */
+ (_NEW_SCISSOR | _NEW_BUFFERS), /* mesa */
+ 0, /* st */
+ },
+ update_scissor /* update */
+};
diff --git a/src/mesa/state_tracker/st_atom_shader.c b/src/mesa/state_tracker/st_atom_shader.c
new file mode 100644
index 00000000000..cbd414e2d3b
--- /dev/null
+++ b/src/mesa/state_tracker/st_atom_shader.c
@@ -0,0 +1,369 @@
+/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * State validation for vertex/fragment shaders.
+ * Note that we have to delay most vertex/fragment shader translation
+ * until rendering time since the linkage between the vertex outputs and
+ * fragment inputs can vary depending on the pairing of shaders.
+ *
+ * Authors:
+ * Brian Paul
+ */
+
+
+
+#include "main/imports.h"
+#include "main/mtypes.h"
+#include "main/macros.h"
+#include "shader/program.h"
+
+#include "pipe/p_context.h"
+#include "pipe/p_shader_tokens.h"
+
+#include "util/u_simple_shaders.h"
+
+#include "cso_cache/cso_context.h"
+
+#include "st_context.h"
+#include "st_atom.h"
+#include "st_program.h"
+#include "st_atom_shader.h"
+#include "st_mesa_to_tgsi.h"
+
+
+/**
+ * This represents a vertex program, especially translated to match
+ * the inputs of a particular fragment shader.
+ */
+struct translated_vertex_program
+{
+ struct st_vertex_program *master;
+
+ /** The fragment shader "signature" this vertex shader is meant for: */
+ GLbitfield frag_inputs;
+
+ /** Compared against master vertex program's serialNo: */
+ GLuint serialNo;
+
+ /** Maps VERT_RESULT_x to slot */
+ GLuint output_to_slot[VERT_RESULT_MAX];
+ ubyte output_to_semantic_name[VERT_RESULT_MAX];
+ ubyte output_to_semantic_index[VERT_RESULT_MAX];
+
+ /** Pointer to the translated vertex program */
+ struct st_vertex_program *vp;
+
+ struct translated_vertex_program *next; /**< next in linked list */
+};
+
+
+
+/**
+ * Given a vertex program output attribute, return the corresponding
+ * fragment program input attribute.
+ * \return -1 for vertex outputs that have no corresponding fragment input
+ */
+static GLint
+vp_out_to_fp_in(GLuint vertResult)
+{
+ if (vertResult >= VERT_RESULT_TEX0 &&
+ vertResult < VERT_RESULT_TEX0 + MAX_TEXTURE_COORD_UNITS)
+ return FRAG_ATTRIB_TEX0 + (vertResult - VERT_RESULT_TEX0);
+
+ if (vertResult >= VERT_RESULT_VAR0 &&
+ vertResult < VERT_RESULT_VAR0 + MAX_VARYING)
+ return FRAG_ATTRIB_VAR0 + (vertResult - VERT_RESULT_VAR0);
+
+ switch (vertResult) {
+ case VERT_RESULT_HPOS:
+ return FRAG_ATTRIB_WPOS;
+ case VERT_RESULT_COL0:
+ return FRAG_ATTRIB_COL0;
+ case VERT_RESULT_COL1:
+ return FRAG_ATTRIB_COL1;
+ case VERT_RESULT_FOGC:
+ return FRAG_ATTRIB_FOGC;
+ default:
+ /* Back-face colors, edge flags, etc */
+ return -1;
+ }
+}
+
+
+/**
+ * Find a translated vertex program that corresponds to stvp and
+ * has outputs matched to stfp's inputs.
+ * This performs vertex and fragment translation (to TGSI) when needed.
+ */
+static struct translated_vertex_program *
+find_translated_vp(struct st_context *st,
+ struct st_vertex_program *stvp,
+ struct st_fragment_program *stfp)
+{
+ static const GLuint UNUSED = ~0;
+ struct translated_vertex_program *xvp;
+ const GLbitfield fragInputsRead = stfp->Base.Base.InputsRead;
+
+ /*
+ * Translate fragment program if needed.
+ */
+ if (!stfp->state.tokens) {
+ GLuint inAttr, numIn = 0;
+
+ for (inAttr = 0; inAttr < FRAG_ATTRIB_MAX; inAttr++) {
+ if (fragInputsRead & (1 << inAttr)) {
+ stfp->input_to_slot[inAttr] = numIn;
+ numIn++;
+ }
+ else {
+ stfp->input_to_slot[inAttr] = UNUSED;
+ }
+ }
+
+ stfp->num_input_slots = numIn;
+
+ assert(stfp->Base.Base.NumInstructions > 1);
+
+ st_translate_fragment_program(st, stfp, stfp->input_to_slot);
+ }
+
+
+ /* See if we've got a translated vertex program whose outputs match
+ * the fragment program's inputs.
+ * XXX This could be a hash lookup, using InputsRead as the key.
+ */
+ for (xvp = stfp->vertex_programs; xvp; xvp = xvp->next) {
+ if (xvp->master == stvp && xvp->frag_inputs == fragInputsRead) {
+ break;
+ }
+ }
+
+ /* No? Allocate translated vp object now */
+ if (!xvp) {
+ xvp = CALLOC_STRUCT(translated_vertex_program);
+ xvp->frag_inputs = fragInputsRead;
+ xvp->master = stvp;
+
+ xvp->next = stfp->vertex_programs;
+ stfp->vertex_programs = xvp;
+ }
+
+ /* See if we need to translate vertex program to TGSI form */
+ if (xvp->serialNo != stvp->serialNo) {
+ GLuint outAttr, dummySlot;
+ const GLbitfield outputsWritten = stvp->Base.Base.OutputsWritten;
+ GLuint numVpOuts = 0;
+ GLboolean emitPntSize = GL_FALSE, emitBFC0 = GL_FALSE, emitBFC1 = GL_FALSE;
+ GLint maxGeneric;
+
+ /* Compute mapping of vertex program outputs to slots, which depends
+ * on the fragment program's input->slot mapping.
+ */
+ for (outAttr = 0; outAttr < VERT_RESULT_MAX; outAttr++) {
+ /* set defaults: */
+ xvp->output_to_slot[outAttr] = UNUSED;
+ xvp->output_to_semantic_name[outAttr] = TGSI_SEMANTIC_COUNT;
+ xvp->output_to_semantic_index[outAttr] = 99;
+
+ if (outAttr == VERT_RESULT_HPOS) {
+ /* always put xformed position into slot zero */
+ xvp->output_to_slot[VERT_RESULT_HPOS] = 0;
+ xvp->output_to_semantic_name[outAttr] = TGSI_SEMANTIC_POSITION;
+ xvp->output_to_semantic_index[outAttr] = 0;
+ numVpOuts++;
+ }
+ else if (outputsWritten & (1 << outAttr)) {
+ /* see if the frag prog wants this vert output */
+ GLint fpInAttrib = vp_out_to_fp_in(outAttr);
+ if (fpInAttrib >= 0) {
+ GLuint fpInSlot = stfp->input_to_slot[fpInAttrib];
+ if (fpInSlot != ~0) {
+ /* match this vp output to the fp input */
+ GLuint vpOutSlot = stfp->input_map[fpInSlot];
+ xvp->output_to_slot[outAttr] = vpOutSlot;
+ xvp->output_to_semantic_name[outAttr] = stfp->input_semantic_name[fpInSlot];
+ xvp->output_to_semantic_index[outAttr] = stfp->input_semantic_index[fpInSlot];
+ numVpOuts++;
+ }
+ }
+ else if (outAttr == VERT_RESULT_PSIZ)
+ emitPntSize = GL_TRUE;
+ else if (outAttr == VERT_RESULT_BFC0)
+ emitBFC0 = GL_TRUE;
+ else if (outAttr == VERT_RESULT_BFC1)
+ emitBFC1 = GL_TRUE;
+ }
+#if 0 /*debug*/
+ printf("assign vp output_to_slot[%d] = %d\n", outAttr,
+ xvp->output_to_slot[outAttr]);
+#endif
+ }
+
+ /* must do these last */
+ if (emitPntSize) {
+ xvp->output_to_slot[VERT_RESULT_PSIZ] = numVpOuts++;
+ xvp->output_to_semantic_name[VERT_RESULT_PSIZ] = TGSI_SEMANTIC_PSIZE;
+ xvp->output_to_semantic_index[VERT_RESULT_PSIZ] = 0;
+ }
+ if (emitBFC0) {
+ xvp->output_to_slot[VERT_RESULT_BFC0] = numVpOuts++;
+ xvp->output_to_semantic_name[VERT_RESULT_BFC0] = TGSI_SEMANTIC_COLOR;
+ xvp->output_to_semantic_index[VERT_RESULT_BFC0] = 0;
+ }
+ if (emitBFC1) {
+ xvp->output_to_slot[VERT_RESULT_BFC1] = numVpOuts++;
+ xvp->output_to_semantic_name[VERT_RESULT_BFC0] = TGSI_SEMANTIC_COLOR;
+ xvp->output_to_semantic_index[VERT_RESULT_BFC0] = 1;
+ }
+
+ /* Unneeded vertex program outputs will go to this slot.
+ * We could use this info to do dead code elimination in the
+ * vertex program.
+ */
+ dummySlot = numVpOuts;
+
+ /* find max GENERIC slot index */
+ maxGeneric = -1;
+ for (outAttr = 0; outAttr < VERT_RESULT_MAX; outAttr++) {
+ if (xvp->output_to_semantic_name[outAttr] == TGSI_SEMANTIC_GENERIC) {
+ maxGeneric = MAX2(maxGeneric,
+ xvp->output_to_semantic_index[outAttr]);
+ }
+ }
+
+ /* Map vert program outputs that aren't used to the dummy slot
+ * (and an unused generic attribute slot).
+ */
+ for (outAttr = 0; outAttr < VERT_RESULT_MAX; outAttr++) {
+ if (outputsWritten & (1 << outAttr)) {
+ if (xvp->output_to_slot[outAttr] == UNUSED) {
+ xvp->output_to_slot[outAttr] = dummySlot;
+ xvp->output_to_semantic_name[outAttr] = TGSI_SEMANTIC_GENERIC;
+ xvp->output_to_semantic_index[outAttr] = maxGeneric + 1;
+ }
+ }
+
+#if 0 /*debug*/
+ printf("vp output_to_slot[%d] = %d\n", outAttr,
+ xvp->output_to_slot[outAttr]);
+#endif
+ }
+
+ assert(stvp->Base.Base.NumInstructions > 1);
+
+ st_translate_vertex_program(st, stvp, xvp->output_to_slot,
+ xvp->output_to_semantic_name,
+ xvp->output_to_semantic_index);
+
+ xvp->vp = stvp;
+
+ /* translated VP is up to date now */
+ xvp->serialNo = stvp->serialNo;
+ }
+
+ return xvp;
+}
+
+
+void
+st_free_translated_vertex_programs(struct st_context *st,
+ struct translated_vertex_program *xvp)
+{
+ struct translated_vertex_program *next;
+
+ while (xvp) {
+ next = xvp->next;
+ free(xvp);
+ xvp = next;
+ }
+}
+
+
+static void *
+get_passthrough_fs(struct st_context *st)
+{
+ struct pipe_shader_state shader;
+
+ if (!st->passthrough_fs) {
+ st->passthrough_fs =
+ util_make_fragment_passthrough_shader(st->pipe, &shader);
+#if 0 /* We actually need to keep the tokens around at this time */
+ free((void *) shader.tokens);
+#endif
+ }
+
+ return st->passthrough_fs;
+}
+
+
+static void
+update_linkage( struct st_context *st )
+{
+ struct st_vertex_program *stvp;
+ struct st_fragment_program *stfp;
+ struct translated_vertex_program *xvp;
+
+ /* find active shader and params -- Should be covered by
+ * ST_NEW_VERTEX_PROGRAM
+ */
+ assert(st->ctx->VertexProgram._Current);
+ stvp = st_vertex_program(st->ctx->VertexProgram._Current);
+ assert(stvp->Base.Base.Target == GL_VERTEX_PROGRAM_ARB);
+
+ assert(st->ctx->FragmentProgram._Current);
+ stfp = st_fragment_program(st->ctx->FragmentProgram._Current);
+ assert(stfp->Base.Base.Target == GL_FRAGMENT_PROGRAM_ARB);
+
+ xvp = find_translated_vp(st, stvp, stfp);
+
+ st_reference_vertprog(st, &st->vp, stvp);
+ st_reference_fragprog(st, &st->fp, stfp);
+
+ cso_set_vertex_shader_handle(st->cso_context, stvp->driver_shader);
+
+ if (st->missing_textures) {
+ /* use a pass-through frag shader that uses no textures */
+ void *fs = get_passthrough_fs(st);
+ cso_set_fragment_shader_handle(st->cso_context, fs);
+ }
+ else {
+ cso_set_fragment_shader_handle(st->cso_context, stfp->driver_shader);
+ }
+
+ st->vertex_result_to_slot = xvp->output_to_slot;
+}
+
+
+const struct st_tracked_state st_update_shader = {
+ "st_update_shader", /* name */
+ { /* dirty */
+ 0, /* mesa */
+ ST_NEW_VERTEX_PROGRAM | ST_NEW_FRAGMENT_PROGRAM /* st */
+ },
+ update_linkage /* update */
+};
diff --git a/src/mesa/state_tracker/st_atom_shader.h b/src/mesa/state_tracker/st_atom_shader.h
new file mode 100644
index 00000000000..8403bc66c92
--- /dev/null
+++ b/src/mesa/state_tracker/st_atom_shader.h
@@ -0,0 +1,38 @@
+/**************************************************************************
+ *
+ * Copyright 2007-2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#ifndef ST_ATOM_SHADER_H
+#define ST_ATOM_SHADER_H
+
+
+extern void
+st_free_translated_vertex_programs(struct st_context *st,
+ struct translated_vertex_program *xvp);
+
+
+#endif /* ST_ATOM_SHADER_H */
diff --git a/src/mesa/state_tracker/st_atom_stipple.c b/src/mesa/state_tracker/st_atom_stipple.c
new file mode 100644
index 00000000000..f395930ab40
--- /dev/null
+++ b/src/mesa/state_tracker/st_atom_stipple.c
@@ -0,0 +1,63 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+ /*
+ * \brief polygon stipple state
+ *
+ * Authors:
+ * Brian Paul
+ */
+
+
+#include "st_context.h"
+#include "st_atom.h"
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+
+
+static void
+update_stipple( struct st_context *st )
+{
+ const GLuint sz = sizeof(st->state.poly_stipple.stipple);
+ assert(sz == sizeof(st->ctx->PolygonStipple));
+
+ if (memcmp(&st->state.poly_stipple.stipple, st->ctx->PolygonStipple, sz)) {
+ /* state has changed */
+ memcpy(st->state.poly_stipple.stipple, st->ctx->PolygonStipple, sz);
+ st->pipe->set_polygon_stipple(st->pipe, &st->state.poly_stipple);
+ }
+}
+
+
+const struct st_tracked_state st_update_polygon_stipple = {
+ "st_update_polygon_stipple", /* name */
+ { /* dirty */
+ (_NEW_POLYGONSTIPPLE), /* mesa */
+ 0, /* st */
+ },
+ update_stipple /* update */
+};
diff --git a/src/mesa/state_tracker/st_atom_texture.c b/src/mesa/state_tracker/st_atom_texture.c
new file mode 100644
index 00000000000..21f7321f97a
--- /dev/null
+++ b/src/mesa/state_tracker/st_atom_texture.c
@@ -0,0 +1,162 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ * Brian Paul
+ */
+
+
+#include "st_context.h"
+#include "st_atom.h"
+#include "st_texture.h"
+#include "st_cb_texture.h"
+#include "pipe/p_context.h"
+#include "pipe/p_inlines.h"
+#include "cso_cache/cso_context.h"
+
+
+static void
+update_textures(struct st_context *st)
+{
+ struct gl_vertex_program *vprog = st->ctx->VertexProgram._Current;
+ struct gl_fragment_program *fprog = st->ctx->FragmentProgram._Current;
+ const GLbitfield samplersUsed = (vprog->Base.SamplersUsed |
+ fprog->Base.SamplersUsed);
+ GLuint su;
+
+ st->state.num_textures = 0;
+
+ /* loop over sampler units (aka tex image units) */
+ for (su = 0; su < st->ctx->Const.MaxTextureImageUnits; su++) {
+ struct pipe_texture *pt = NULL;
+
+ if (samplersUsed & (1 << su)) {
+ struct gl_texture_object *texObj;
+ struct st_texture_object *stObj;
+ GLboolean flush, retval;
+ GLuint texUnit;
+
+ if (fprog->Base.SamplersUsed & (1 << su))
+ texUnit = fprog->Base.SamplerUnits[su];
+ else
+ texUnit = vprog->Base.SamplerUnits[su];
+
+ texObj = st->ctx->Texture.Unit[texUnit]._Current;
+
+ if (!texObj) {
+ texObj = st_get_default_texture(st);
+ }
+ stObj = st_texture_object(texObj);
+
+ retval = st_finalize_texture(st->ctx, st->pipe, texObj, &flush);
+ if (!retval) {
+ /* out of mem */
+ continue;
+ }
+
+ st->state.num_textures = su + 1;
+
+ pt = st_get_stobj_texture(stObj);
+ }
+
+ /*
+ if (pt) {
+ printf("%s su=%u non-null\n", __FUNCTION__, su);
+ }
+ else {
+ printf("%s su=%u null\n", __FUNCTION__, su);
+ }
+ */
+
+ pipe_texture_reference(&st->state.sampler_texture[su], pt);
+ }
+
+ cso_set_sampler_textures(st->cso_context,
+ st->state.num_textures,
+ st->state.sampler_texture);
+}
+
+
+const struct st_tracked_state st_update_texture = {
+ "st_update_texture", /* name */
+ { /* dirty */
+ _NEW_TEXTURE, /* mesa */
+ ST_NEW_FRAGMENT_PROGRAM, /* st */
+ },
+ update_textures /* update */
+};
+
+
+
+
+static void
+finalize_textures(struct st_context *st)
+{
+ struct gl_fragment_program *fprog = st->ctx->FragmentProgram._Current;
+ const GLboolean prev_missing_textures = st->missing_textures;
+ GLuint su;
+
+ st->missing_textures = GL_FALSE;
+
+ for (su = 0; su < st->ctx->Const.MaxTextureCoordUnits; su++) {
+ if (fprog->Base.SamplersUsed & (1 << su)) {
+ const GLuint texUnit = fprog->Base.SamplerUnits[su];
+ struct gl_texture_object *texObj
+ = st->ctx->Texture.Unit[texUnit]._Current;
+ struct st_texture_object *stObj = st_texture_object(texObj);
+
+ if (texObj) {
+ GLboolean flush, retval;
+
+ retval = st_finalize_texture(st->ctx, st->pipe, texObj, &flush);
+ if (!retval) {
+ /* out of mem */
+ st->missing_textures = GL_TRUE;
+ continue;
+ }
+
+ stObj->teximage_realloc = TRUE;
+ }
+ }
+ }
+
+ if (prev_missing_textures != st->missing_textures)
+ st->dirty.st |= ST_NEW_FRAGMENT_PROGRAM;
+}
+
+
+
+const struct st_tracked_state st_finalize_textures = {
+ "st_finalize_textures", /* name */
+ { /* dirty */
+ _NEW_TEXTURE, /* mesa */
+ 0, /* st */
+ },
+ finalize_textures /* update */
+};
diff --git a/src/mesa/state_tracker/st_atom_viewport.c b/src/mesa/state_tracker/st_atom_viewport.c
new file mode 100644
index 00000000000..27ec2eb0331
--- /dev/null
+++ b/src/mesa/state_tracker/st_atom_viewport.c
@@ -0,0 +1,91 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#include "main/context.h"
+#include "main/colormac.h"
+#include "st_context.h"
+#include "st_atom.h"
+#include "pipe/p_context.h"
+#include "cso_cache/cso_context.h"
+
+/**
+ * Update the viewport transformation matrix. Depends on:
+ * - viewport pos/size
+ * - depthrange
+ * - window pos/size or FBO size
+ */
+static void
+update_viewport( struct st_context *st )
+{
+ GLcontext *ctx = st->ctx;
+ GLfloat yScale, yBias;
+
+ /* _NEW_BUFFERS
+ */
+ if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
+ yScale = -1;
+ yBias = (GLfloat)ctx->DrawBuffer->Height;
+ }
+ else {
+ yScale = 1.0;
+ yBias = 0.0;
+ }
+
+ /* _NEW_VIEWPORT
+ */
+ {
+ GLfloat x = (GLfloat)ctx->Viewport.X;
+ GLfloat y = (GLfloat)ctx->Viewport.Y;
+ GLfloat z = ctx->Viewport.Near;
+ GLfloat half_width = (GLfloat)ctx->Viewport.Width / 2.0f;
+ GLfloat half_height = (GLfloat)ctx->Viewport.Height / 2.0f;
+ GLfloat half_depth = (GLfloat)(ctx->Viewport.Far - ctx->Viewport.Near) / 2.0f;
+
+ st->state.viewport.scale[0] = half_width;
+ st->state.viewport.scale[1] = half_height * yScale;
+ st->state.viewport.scale[2] = half_depth;
+ st->state.viewport.scale[3] = 1.0;
+
+ st->state.viewport.translate[0] = half_width + x;
+ st->state.viewport.translate[1] = (half_height + y) * yScale + yBias;
+ st->state.viewport.translate[2] = half_depth + z;
+ st->state.viewport.translate[3] = 0.0;
+
+ cso_set_viewport(st->cso_context, &st->state.viewport);
+ }
+}
+
+
+const struct st_tracked_state st_update_viewport = {
+ "st_update_viewport", /* name */
+ { /* dirty */
+ _NEW_BUFFERS | _NEW_VIEWPORT, /* mesa */
+ 0, /* st */
+ },
+ update_viewport /* update */
+};
diff --git a/src/mesa/state_tracker/st_cache.h b/src/mesa/state_tracker/st_cache.h
new file mode 100644
index 00000000000..b81de316ec9
--- /dev/null
+++ b/src/mesa/state_tracker/st_cache.h
@@ -0,0 +1,68 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+ /*
+ * Authors:
+ * Zack Rusin <zack@tungstengraphics.com>
+ */
+
+#ifndef ST_CACHE_H
+#define ST_CACHE_H
+
+#include "cso_cache/cso_cache.h"
+
+struct pipe_blend_state;
+struct pipe_sampler_state;
+struct st_context;
+
+
+const struct cso_blend *
+st_cached_blend_state(struct st_context *st,
+ const struct pipe_blend_state *blend);
+
+const struct cso_sampler *
+st_cached_sampler_state(struct st_context *st,
+ const struct pipe_sampler_state *sampler);
+
+const struct cso_depth_stencil_alpha *
+st_cached_depth_stencil_alpha_state(struct st_context *st,
+ const struct pipe_depth_stencil_alpha_state *depth_stencil);
+
+const struct cso_rasterizer *
+st_cached_rasterizer_state(struct st_context *st,
+ const struct pipe_rasterizer_state *raster);
+
+const struct cso_fragment_shader *
+st_cached_fs_state(struct st_context *st,
+ const struct pipe_shader_state *templ);
+
+
+const struct cso_vertex_shader *
+st_cached_vs_state(struct st_context *st,
+ const struct pipe_shader_state *templ);
+
+#endif
diff --git a/src/mesa/state_tracker/st_cb_accum.c b/src/mesa/state_tracker/st_cb_accum.c
new file mode 100644
index 00000000000..a4e72b48ed4
--- /dev/null
+++ b/src/mesa/state_tracker/st_cb_accum.c
@@ -0,0 +1,362 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+ /*
+ * Authors:
+ * Brian Paul
+ */
+
+#include "main/imports.h"
+#include "main/image.h"
+#include "main/macros.h"
+
+#include "st_context.h"
+#include "st_cb_accum.h"
+#include "st_cb_fbo.h"
+#include "st_draw.h"
+#include "st_public.h"
+#include "st_format.h"
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_inlines.h"
+#include "util/u_tile.h"
+
+
+#define UNCLAMPED_FLOAT_TO_SHORT(us, f) \
+ us = ( (short) ( CLAMP((f), -1.0, 1.0) * 32767.0F) )
+
+
+/**
+ * For hardware that supports deep color buffers, we could accelerate
+ * most/all the accum operations with blending/texturing.
+ * For now, just use the get/put_tile() functions and do things in software.
+ */
+
+
+/**
+ * Wrapper for pipe_get_tile_rgba(). Do format/cpp override to make the
+ * tile util function think the surface is 16bit/channel, even if it's not.
+ * See also: st_renderbuffer_alloc_storage()
+ */
+static void
+acc_get_tile_rgba(struct pipe_context *pipe, struct pipe_surface *acc_ps,
+ uint x, uint y, uint w, uint h, float *p)
+{
+ const enum pipe_format f = acc_ps->format;
+ const struct pipe_format_block b = acc_ps->block;
+
+ acc_ps->format = DEFAULT_ACCUM_PIPE_FORMAT;
+ acc_ps->block.size = 8;
+ acc_ps->block.width = 1;
+ acc_ps->block.height = 1;
+
+ pipe_get_tile_rgba(acc_ps, x, y, w, h, p);
+
+ acc_ps->format = f;
+ acc_ps->block = b;
+}
+
+
+/**
+ * Wrapper for pipe_put_tile_rgba(). Do format/cpp override to make the
+ * tile util function think the surface is 16bit/channel, even if it's not.
+ * See also: st_renderbuffer_alloc_storage()
+ */
+static void
+acc_put_tile_rgba(struct pipe_context *pipe, struct pipe_surface *acc_ps,
+ uint x, uint y, uint w, uint h, const float *p)
+{
+ enum pipe_format f = acc_ps->format;
+ const struct pipe_format_block b = acc_ps->block;
+
+ acc_ps->format = DEFAULT_ACCUM_PIPE_FORMAT;
+ acc_ps->block.size = 8;
+ acc_ps->block.width = 1;
+ acc_ps->block.height = 1;
+
+ pipe_put_tile_rgba(acc_ps, x, y, w, h, p);
+
+ acc_ps->format = f;
+ acc_ps->block = b;
+}
+
+
+
+void
+st_clear_accum_buffer(GLcontext *ctx, struct gl_renderbuffer *rb)
+{
+ struct st_renderbuffer *acc_strb = st_renderbuffer(rb);
+ struct pipe_surface *acc_ps;
+ struct pipe_screen *screen = ctx->st->pipe->screen;
+ const GLint xpos = ctx->DrawBuffer->_Xmin;
+ const GLint ypos = ctx->DrawBuffer->_Ymin;
+ const GLint width = ctx->DrawBuffer->_Xmax - xpos;
+ const GLint height = ctx->DrawBuffer->_Ymax - ypos;
+ GLubyte *map;
+
+ acc_ps = screen->get_tex_surface(screen, acc_strb->texture, 0, 0, 0,
+ PIPE_BUFFER_USAGE_CPU_WRITE);
+ map = screen->surface_map(screen, acc_ps,
+ PIPE_BUFFER_USAGE_CPU_WRITE);
+
+ /* note acc_strb->format might not equal acc_ps->format */
+ switch (acc_strb->format) {
+ case PIPE_FORMAT_R16G16B16A16_SNORM:
+ {
+ GLshort r = FLOAT_TO_SHORT(ctx->Accum.ClearColor[0]);
+ GLshort g = FLOAT_TO_SHORT(ctx->Accum.ClearColor[1]);
+ GLshort b = FLOAT_TO_SHORT(ctx->Accum.ClearColor[2]);
+ GLshort a = FLOAT_TO_SHORT(ctx->Accum.ClearColor[3]);
+ int i, j;
+ for (i = 0; i < height; i++) {
+ GLshort *dst = (GLshort *) (map + (ypos + i) * acc_ps->stride + xpos * 8);
+ for (j = 0; j < width; j++) {
+ dst[0] = r;
+ dst[1] = g;
+ dst[2] = b;
+ dst[3] = a;
+ dst += 4;
+ }
+ }
+ }
+ break;
+ default:
+ _mesa_problem(ctx, "unexpected format in st_clear_accum_buffer()");
+ }
+
+ screen->surface_unmap(screen, acc_ps);
+ pipe_surface_reference(&acc_ps, NULL);
+}
+
+
+/** For ADD/MULT */
+static void
+accum_mad(GLcontext *ctx, GLfloat scale, GLfloat bias,
+ GLint xpos, GLint ypos, GLint width, GLint height,
+ struct st_renderbuffer *acc_strb)
+{
+ struct pipe_screen *screen = ctx->st->pipe->screen;
+ struct pipe_surface *acc_ps = acc_strb->surface;
+ GLubyte *map;
+
+ map = screen->surface_map(screen, acc_ps,
+ PIPE_BUFFER_USAGE_CPU_WRITE);
+
+ /* note acc_strb->format might not equal acc_ps->format */
+ switch (acc_strb->format) {
+ case PIPE_FORMAT_R16G16B16A16_SNORM:
+ {
+ int i, j;
+ for (i = 0; i < height; i++) {
+ GLshort *acc = (GLshort *) (map + (ypos + i) * acc_ps->stride + xpos * 8);
+ for (j = 0; j < width * 4; j++) {
+ float val = SHORT_TO_FLOAT(acc[j]) * scale + bias;
+ acc[j] = FLOAT_TO_SHORT(val);
+ }
+ }
+ }
+ break;
+ default:
+ _mesa_problem(NULL, "unexpected format in st_clear_accum_buffer()");
+ }
+
+ screen->surface_unmap(screen, acc_ps);
+}
+
+
+static void
+accum_accum(struct pipe_context *pipe, GLfloat value,
+ GLint xpos, GLint ypos, GLint width, GLint height,
+ struct st_renderbuffer *acc_strb,
+ struct st_renderbuffer *color_strb)
+{
+ struct pipe_screen *screen = pipe->screen;
+ struct pipe_surface *acc_surf, *color_surf;
+ GLfloat *colorBuf, *accBuf;
+ GLint i;
+
+ acc_surf = screen->get_tex_surface(screen, acc_strb->texture, 0, 0, 0,
+ (PIPE_BUFFER_USAGE_CPU_WRITE |
+ PIPE_BUFFER_USAGE_CPU_READ));
+
+ color_surf = screen->get_tex_surface(screen, color_strb->texture, 0, 0, 0,
+ PIPE_BUFFER_USAGE_CPU_READ);
+
+ colorBuf = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat));
+ accBuf = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat));
+
+ pipe_get_tile_rgba(color_surf, xpos, ypos, width, height, colorBuf);
+ acc_get_tile_rgba(pipe, acc_surf, xpos, ypos, width, height, accBuf);
+
+ for (i = 0; i < 4 * width * height; i++) {
+ accBuf[i] = accBuf[i] + colorBuf[i] * value;
+ }
+
+ acc_put_tile_rgba(pipe, acc_surf, xpos, ypos, width, height, accBuf);
+
+ free(colorBuf);
+ free(accBuf);
+ pipe_surface_reference(&acc_surf, NULL);
+ pipe_surface_reference(&color_surf, NULL);
+}
+
+
+static void
+accum_load(struct pipe_context *pipe, GLfloat value,
+ GLint xpos, GLint ypos, GLint width, GLint height,
+ struct st_renderbuffer *acc_strb,
+ struct st_renderbuffer *color_strb)
+{
+ struct pipe_screen *screen = pipe->screen;
+ struct pipe_surface *acc_surf, *color_surf;
+ GLfloat *buf;
+ GLint i;
+
+ acc_surf = screen->get_tex_surface(screen, acc_strb->texture, 0, 0, 0,
+ PIPE_BUFFER_USAGE_CPU_WRITE);
+
+ color_surf = screen->get_tex_surface(screen, color_strb->texture, 0, 0, 0,
+ PIPE_BUFFER_USAGE_CPU_READ);
+
+ buf = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat));
+
+ pipe_get_tile_rgba(color_surf, xpos, ypos, width, height, buf);
+
+ for (i = 0; i < 4 * width * height; i++) {
+ buf[i] = buf[i] * value;
+ }
+
+ acc_put_tile_rgba(pipe, acc_surf, xpos, ypos, width, height, buf);
+
+ free(buf);
+ pipe_surface_reference(&acc_surf, NULL);
+ pipe_surface_reference(&color_surf, NULL);
+}
+
+
+static void
+accum_return(GLcontext *ctx, GLfloat value,
+ GLint xpos, GLint ypos, GLint width, GLint height,
+ struct st_renderbuffer *acc_strb,
+ struct st_renderbuffer *color_strb)
+{
+ struct pipe_context *pipe = ctx->st->pipe;
+ struct pipe_screen *screen = pipe->screen;
+ const GLubyte *colormask = ctx->Color.ColorMask;
+ struct pipe_surface *acc_surf, *color_surf;
+ GLfloat *abuf, *cbuf = NULL;
+ GLint i, ch;
+
+ abuf = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat));
+
+ acc_surf = screen->get_tex_surface(screen, acc_strb->texture, 0, 0, 0,
+ PIPE_BUFFER_USAGE_CPU_READ);
+
+ color_surf = screen->get_tex_surface(screen, color_strb->texture, 0, 0, 0,
+ (PIPE_BUFFER_USAGE_CPU_READ |
+ PIPE_BUFFER_USAGE_CPU_WRITE));
+
+ acc_get_tile_rgba(pipe, acc_surf, xpos, ypos, width, height, abuf);
+
+ if (!colormask[0] || !colormask[1] || !colormask[2] || !colormask[3]) {
+ cbuf = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat));
+ pipe_get_tile_rgba(color_surf, xpos, ypos, width, height, cbuf);
+ }
+
+ for (i = 0; i < width * height; i++) {
+ for (ch = 0; ch < 4; ch++) {
+ if (colormask[ch]) {
+ GLfloat val = abuf[i * 4 + ch] * value;
+ abuf[i * 4 + ch] = CLAMP(val, 0.0f, 1.0f);
+ }
+ else {
+ abuf[i * 4 + ch] = cbuf[i * 4 + ch];
+ }
+ }
+ }
+
+ pipe_put_tile_rgba(color_surf, xpos, ypos, width, height, abuf);
+
+ free(abuf);
+ if (cbuf)
+ free(cbuf);
+ pipe_surface_reference(&acc_surf, NULL);
+ pipe_surface_reference(&color_surf, NULL);
+}
+
+
+static void
+st_Accum(GLcontext *ctx, GLenum op, GLfloat value)
+{
+ struct st_context *st = ctx->st;
+ struct pipe_context *pipe = st->pipe;
+ struct st_renderbuffer *acc_strb
+ = st_renderbuffer(ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer);
+ struct st_renderbuffer *color_strb
+ = st_renderbuffer(ctx->ReadBuffer->_ColorReadBuffer);
+
+ const GLint xpos = ctx->DrawBuffer->_Xmin;
+ const GLint ypos = ctx->DrawBuffer->_Ymin;
+ const GLint width = ctx->DrawBuffer->_Xmax - xpos;
+ const GLint height = ctx->DrawBuffer->_Ymax - ypos;
+
+ /* make sure color bufs aren't cached */
+ st_flush( st, PIPE_FLUSH_RENDER_CACHE, NULL );
+
+ switch (op) {
+ case GL_ADD:
+ if (value != 0.0F) {
+ accum_mad(ctx, 1.0, value, xpos, ypos, width, height, acc_strb);
+ }
+ break;
+ case GL_MULT:
+ if (value != 1.0F) {
+ accum_mad(ctx, value, 0.0, xpos, ypos, width, height, acc_strb);
+ }
+ break;
+ case GL_ACCUM:
+ if (value != 0.0F) {
+ accum_accum(pipe, value, xpos, ypos, width, height, acc_strb, color_strb);
+ }
+ break;
+ case GL_LOAD:
+ accum_load(pipe, value, xpos, ypos, width, height, acc_strb, color_strb);
+ break;
+ case GL_RETURN:
+ accum_return(ctx, value, xpos, ypos, width, height, acc_strb, color_strb);
+ break;
+ default:
+ assert(0);
+ }
+}
+
+
+
+void st_init_accum_functions(struct dd_function_table *functions)
+{
+ functions->Accum = st_Accum;
+}
diff --git a/src/mesa/state_tracker/st_cb_accum.h b/src/mesa/state_tracker/st_cb_accum.h
new file mode 100644
index 00000000000..ed9b7dab943
--- /dev/null
+++ b/src/mesa/state_tracker/st_cb_accum.h
@@ -0,0 +1,39 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#ifndef ST_CB_ACCUM_H
+#define ST_CB_ACCUM_H
+
+
+extern void
+st_clear_accum_buffer(GLcontext *ctx, struct gl_renderbuffer *rb);
+
+extern void st_init_accum_functions(struct dd_function_table *functions);
+
+
+#endif /* ST_CB_ACCUM_H */
diff --git a/src/mesa/state_tracker/st_cb_bitmap.c b/src/mesa/state_tracker/st_cb_bitmap.c
new file mode 100644
index 00000000000..f14e562400b
--- /dev/null
+++ b/src/mesa/state_tracker/st_cb_bitmap.c
@@ -0,0 +1,833 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+ /*
+ * Authors:
+ * Brian Paul
+ */
+
+#include "main/imports.h"
+#include "main/image.h"
+#include "main/bufferobj.h"
+#include "main/macros.h"
+#include "main/texformat.h"
+#include "shader/program.h"
+#include "shader/prog_parameter.h"
+#include "shader/prog_print.h"
+
+#include "st_context.h"
+#include "st_atom.h"
+#include "st_atom_constbuf.h"
+#include "st_program.h"
+#include "st_cb_bitmap.h"
+#include "st_cb_program.h"
+#include "st_mesa_to_tgsi.h"
+#include "st_texture.h"
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_inlines.h"
+#include "util/u_tile.h"
+#include "util/u_draw_quad.h"
+#include "util/u_simple_shaders.h"
+#include "shader/prog_instruction.h"
+#include "cso_cache/cso_context.h"
+
+
+
+/**
+ * glBitmaps are drawn as textured quads. The user's bitmap pattern
+ * is stored in a texture image. An alpha8 texture format is used.
+ * The fragment shader samples a bit (texel) from the texture, then
+ * discards the fragment if the bit is off.
+ *
+ * Note that we actually store the inverse image of the bitmap to
+ * simplify the fragment program. An "on" bit gets stored as texel=0x0
+ * and an "off" bit is stored as texel=0xff. Then we kill the
+ * fragment if the negated texel value is less than zero.
+ */
+
+
+/**
+ * The bitmap cache attempts to accumulate multiple glBitmap calls in a
+ * buffer which is then rendered en mass upon a flush, state change, etc.
+ * A wide, short buffer is used to target the common case of a series
+ * of glBitmap calls being used to draw text.
+ */
+static GLboolean UseBitmapCache = GL_TRUE;
+
+
+#define BITMAP_CACHE_WIDTH 512
+#define BITMAP_CACHE_HEIGHT 32
+
+struct bitmap_cache
+{
+ /** Window pos to render the cached image */
+ GLint xpos, ypos;
+ /** Bounds of region used in window coords */
+ GLint xmin, ymin, xmax, ymax;
+
+ GLfloat color[4];
+
+ struct pipe_texture *texture;
+ struct pipe_surface *surf;
+
+ GLboolean empty;
+
+ /** An I8 texture image: */
+ ubyte *buffer;
+};
+
+
+
+
+/**
+ * Make fragment program for glBitmap:
+ * Sample the texture and kill the fragment if the bit is 0.
+ * This program will be combined with the user's fragment program.
+ */
+static struct st_fragment_program *
+make_bitmap_fragment_program(GLcontext *ctx, GLuint samplerIndex)
+{
+ struct st_fragment_program *stfp;
+ struct gl_program *p;
+ GLuint ic = 0;
+
+ p = ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
+ if (!p)
+ return NULL;
+
+ p->NumInstructions = 3;
+
+ p->Instructions = _mesa_alloc_instructions(p->NumInstructions);
+ if (!p->Instructions) {
+ ctx->Driver.DeleteProgram(ctx, p);
+ return NULL;
+ }
+ _mesa_init_instructions(p->Instructions, p->NumInstructions);
+
+ /* TEX tmp0, fragment.texcoord[0], texture[0], 2D; */
+ p->Instructions[ic].Opcode = OPCODE_TEX;
+ p->Instructions[ic].DstReg.File = PROGRAM_TEMPORARY;
+ p->Instructions[ic].DstReg.Index = 0;
+ p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT;
+ p->Instructions[ic].SrcReg[0].Index = FRAG_ATTRIB_TEX0;
+ p->Instructions[ic].TexSrcUnit = samplerIndex;
+ p->Instructions[ic].TexSrcTarget = TEXTURE_2D_INDEX;
+ ic++;
+
+ /* KIL if -tmp0 < 0 # texel=0 -> keep / texel=0 -> discard */
+ p->Instructions[ic].Opcode = OPCODE_KIL;
+ p->Instructions[ic].SrcReg[0].File = PROGRAM_TEMPORARY;
+ p->Instructions[ic].SrcReg[0].Index = 0;
+ p->Instructions[ic].SrcReg[0].NegateBase = NEGATE_XYZW;
+ ic++;
+
+ /* END; */
+ p->Instructions[ic++].Opcode = OPCODE_END;
+
+ assert(ic == p->NumInstructions);
+
+ p->InputsRead = FRAG_BIT_TEX0;
+ p->OutputsWritten = 0x0;
+ p->SamplersUsed = (1 << samplerIndex);
+
+ stfp = (struct st_fragment_program *) p;
+ stfp->Base.UsesKill = GL_TRUE;
+ st_translate_fragment_program(ctx->st, stfp, NULL);
+
+ return stfp;
+}
+
+
+static int
+find_free_bit(uint bitfield)
+{
+ int i;
+ for (i = 0; i < 32; i++) {
+ if ((bitfield & (1 << i)) == 0) {
+ return i;
+ }
+ }
+ return -1;
+}
+
+
+/**
+ * Combine basic bitmap fragment program with the user-defined program.
+ */
+static struct st_fragment_program *
+combined_bitmap_fragment_program(GLcontext *ctx)
+{
+ struct st_context *st = ctx->st;
+ struct st_fragment_program *stfp = st->fp;
+
+ if (!stfp->bitmap_program) {
+ /*
+ * Generate new program which is the user-defined program prefixed
+ * with the bitmap sampler/kill instructions.
+ */
+ struct st_fragment_program *bitmap_prog;
+ uint sampler;
+
+ sampler = find_free_bit(st->fp->Base.Base.SamplersUsed);
+ bitmap_prog = make_bitmap_fragment_program(ctx, sampler);
+
+ stfp->bitmap_program = (struct st_fragment_program *)
+ _mesa_combine_programs(ctx,
+ &bitmap_prog->Base.Base, &stfp->Base.Base);
+ stfp->bitmap_program->bitmap_sampler = sampler;
+
+ /* done with this after combining */
+ st_reference_fragprog(st, &bitmap_prog, NULL);
+
+#if 0
+ {
+ struct gl_program *p = &stfp->bitmap_program->Base.Base;
+ printf("Combined bitmap program:\n");
+ _mesa_print_program(p);
+ printf("InputsRead: 0x%x\n", p->InputsRead);
+ printf("OutputsWritten: 0x%x\n", p->OutputsWritten);
+ _mesa_print_parameter_list(p->Parameters);
+ }
+#endif
+
+ /* translate to TGSI tokens */
+ st_translate_fragment_program(st, stfp->bitmap_program, NULL);
+ }
+
+ return stfp->bitmap_program;
+}
+
+
+/**
+ * Copy user-provide bitmap bits into texture buffer, expanding
+ * bits into texels.
+ * "On" bits will set texels to 0xff.
+ * "Off" bits will not modify texels.
+ * Note that the image is actually going to be upside down in
+ * the texture. We deal with that with texcoords.
+ */
+static void
+unpack_bitmap(struct st_context *st,
+ GLint px, GLint py, GLsizei width, GLsizei height,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLubyte *bitmap,
+ ubyte *destBuffer, uint destStride)
+{
+ GLint row, col;
+
+#define SET_PIXEL(COL, ROW) \
+ destBuffer[(py + (ROW)) * destStride + px + (COL)] = 0x0;
+
+ for (row = 0; row < height; row++) {
+ const GLubyte *src = (const GLubyte *) _mesa_image_address2d(unpack,
+ bitmap, width, height, GL_COLOR_INDEX, GL_BITMAP, row, 0);
+
+ if (unpack->LsbFirst) {
+ /* Lsb first */
+ GLubyte mask = 1U << (unpack->SkipPixels & 0x7);
+ for (col = 0; col < width; col++) {
+
+ if (*src & mask) {
+ SET_PIXEL(col, row);
+ }
+
+ if (mask == 128U) {
+ src++;
+ mask = 1U;
+ }
+ else {
+ mask = mask << 1;
+ }
+ }
+
+ /* get ready for next row */
+ if (mask != 1)
+ src++;
+ }
+ else {
+ /* Msb first */
+ GLubyte mask = 128U >> (unpack->SkipPixels & 0x7);
+ for (col = 0; col < width; col++) {
+
+ if (*src & mask) {
+ SET_PIXEL(col, row);
+ }
+
+ if (mask == 1U) {
+ src++;
+ mask = 128U;
+ }
+ else {
+ mask = mask >> 1;
+ }
+ }
+
+ /* get ready for next row */
+ if (mask != 128)
+ src++;
+ }
+
+ } /* row */
+
+#undef SET_PIXEL
+}
+
+
+/**
+ * Create a texture which represents a bitmap image.
+ */
+static struct pipe_texture *
+make_bitmap_texture(GLcontext *ctx, GLsizei width, GLsizei height,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLubyte *bitmap)
+{
+ struct pipe_context *pipe = ctx->st->pipe;
+ struct pipe_screen *screen = pipe->screen;
+ struct pipe_surface *surface;
+ ubyte *dest;
+ struct pipe_texture *pt;
+
+ /* PBO source... */
+ bitmap = _mesa_map_bitmap_pbo(ctx, unpack, bitmap);
+ if (!bitmap) {
+ return NULL;
+ }
+
+ /**
+ * Create texture to hold bitmap pattern.
+ */
+ pt = st_texture_create(ctx->st, PIPE_TEXTURE_2D, ctx->st->bitmap.tex_format,
+ 0, width, height, 1, 0,
+ PIPE_TEXTURE_USAGE_SAMPLER);
+ if (!pt) {
+ _mesa_unmap_bitmap_pbo(ctx, unpack);
+ return NULL;
+ }
+
+ surface = screen->get_tex_surface(screen, pt, 0, 0, 0,
+ PIPE_BUFFER_USAGE_CPU_WRITE);
+
+ /* map texture surface */
+ dest = screen->surface_map(screen, surface, PIPE_BUFFER_USAGE_CPU_WRITE);
+
+ /* Put image into texture surface */
+ memset(dest, 0xff, height * surface->stride);
+ unpack_bitmap(ctx->st, 0, 0, width, height, unpack, bitmap,
+ dest, surface->stride);
+
+ _mesa_unmap_bitmap_pbo(ctx, unpack);
+
+ /* Release surface */
+ screen->surface_unmap(screen, surface);
+ pipe_surface_reference(&surface, NULL);
+
+ return pt;
+}
+
+static GLuint
+setup_bitmap_vertex_data(struct st_context *st,
+ int x, int y, int width, int height,
+ float z, const float color[4])
+{
+ struct pipe_context *pipe = st->pipe;
+ const struct gl_framebuffer *fb = st->ctx->DrawBuffer;
+ const GLfloat fb_width = (GLfloat)fb->Width;
+ const GLfloat fb_height = (GLfloat)fb->Height;
+ const GLfloat x0 = (GLfloat)x;
+ const GLfloat x1 = (GLfloat)(x + width);
+ const GLfloat y0 = (GLfloat)y;
+ const GLfloat y1 = (GLfloat)(y + height);
+ const GLfloat sLeft = (GLfloat)0.0, sRight = (GLfloat)1.0;
+ const GLfloat tTop = (GLfloat)0.0, tBot = (GLfloat)1.0 - tTop;
+ const GLfloat clip_x0 = (GLfloat)(x0 / fb_width * 2.0 - 1.0);
+ const GLfloat clip_y0 = (GLfloat)(y0 / fb_height * 2.0 - 1.0);
+ const GLfloat clip_x1 = (GLfloat)(x1 / fb_width * 2.0 - 1.0);
+ const GLfloat clip_y1 = (GLfloat)(y1 / fb_height * 2.0 - 1.0);
+ const GLuint max_slots = 4096 / sizeof(st->bitmap.vertices);
+ GLuint i;
+
+ if (st->bitmap.vbuf_slot >= max_slots) {
+ pipe_buffer_reference(pipe->screen, &st->bitmap.vbuf, NULL);
+ st->bitmap.vbuf_slot = 0;
+ }
+
+ if (!st->bitmap.vbuf) {
+ st->bitmap.vbuf = pipe_buffer_create(pipe->screen, 32,
+ PIPE_BUFFER_USAGE_VERTEX,
+ max_slots * sizeof(st->bitmap.vertices));
+ }
+
+ /* Positions are in clip coords since we need to do clipping in case
+ * the bitmap quad goes beyond the window bounds.
+ */
+ st->bitmap.vertices[0][0][0] = clip_x0;
+ st->bitmap.vertices[0][0][1] = clip_y0;
+ st->bitmap.vertices[0][2][0] = sLeft;
+ st->bitmap.vertices[0][2][1] = tTop;
+
+ st->bitmap.vertices[1][0][0] = clip_x1;
+ st->bitmap.vertices[1][0][1] = clip_y0;
+ st->bitmap.vertices[1][2][0] = sRight;
+ st->bitmap.vertices[1][2][1] = tTop;
+
+ st->bitmap.vertices[2][0][0] = clip_x1;
+ st->bitmap.vertices[2][0][1] = clip_y1;
+ st->bitmap.vertices[2][2][0] = sRight;
+ st->bitmap.vertices[2][2][1] = tBot;
+
+ st->bitmap.vertices[3][0][0] = clip_x0;
+ st->bitmap.vertices[3][0][1] = clip_y1;
+ st->bitmap.vertices[3][2][0] = sLeft;
+ st->bitmap.vertices[3][2][1] = tBot;
+
+ /* same for all verts: */
+ for (i = 0; i < 4; i++) {
+ st->bitmap.vertices[i][0][2] = z;
+ st->bitmap.vertices[i][0][3] = 1.0;
+ st->bitmap.vertices[i][1][0] = color[0];
+ st->bitmap.vertices[i][1][1] = color[1];
+ st->bitmap.vertices[i][1][2] = color[2];
+ st->bitmap.vertices[i][1][3] = color[3];
+ st->bitmap.vertices[i][2][2] = 0.0; /*R*/
+ st->bitmap.vertices[i][2][3] = 1.0; /*Q*/
+ }
+
+ /* put vertex data into vbuf */
+ {
+ char *buf = pipe_buffer_map(pipe->screen,
+ st->bitmap.vbuf,
+ PIPE_BUFFER_USAGE_CPU_WRITE);
+
+ memcpy(buf + st->bitmap.vbuf_slot * sizeof st->bitmap.vertices,
+ st->bitmap.vertices,
+ sizeof st->bitmap.vertices);
+
+ pipe_buffer_unmap(pipe->screen, st->bitmap.vbuf);
+ }
+
+ return st->bitmap.vbuf_slot++ * sizeof st->bitmap.vertices;
+}
+
+
+
+/**
+ * Render a glBitmap by drawing a textured quad
+ */
+static void
+draw_bitmap_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z,
+ GLsizei width, GLsizei height,
+ struct pipe_texture *pt,
+ const GLfloat *color)
+{
+ struct st_context *st = ctx->st;
+ struct pipe_context *pipe = ctx->st->pipe;
+ struct cso_context *cso = ctx->st->cso_context;
+ struct st_fragment_program *stfp;
+ GLuint maxSize;
+ GLuint offset;
+
+ stfp = combined_bitmap_fragment_program(ctx);
+
+ /* As an optimization, Mesa's fragment programs will sometimes get the
+ * primary color from a statevar/constant rather than a varying variable.
+ * when that's the case, we need to ensure that we use the 'color'
+ * parameter and not the current attribute color (which may have changed
+ * through glRasterPos and state validation.
+ * So, we force the proper color here. Not elegant, but it works.
+ */
+ {
+ GLfloat colorSave[4];
+ COPY_4V(colorSave, ctx->Current.Attrib[VERT_ATTRIB_COLOR0]);
+ COPY_4V(ctx->Current.Attrib[VERT_ATTRIB_COLOR0], color);
+ st_upload_constants(st, stfp->Base.Base.Parameters, PIPE_SHADER_FRAGMENT);
+ COPY_4V(ctx->Current.Attrib[VERT_ATTRIB_COLOR0], colorSave);
+ }
+
+
+ /* limit checks */
+ /* XXX if the bitmap is larger than the max texture size, break
+ * it up into chunks.
+ */
+ maxSize = 1 << (pipe->screen->get_param(pipe->screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS) - 1);
+ assert(width <= (GLsizei)maxSize);
+ assert(height <= (GLsizei)maxSize);
+
+ cso_save_rasterizer(cso);
+ cso_save_samplers(cso);
+ cso_save_sampler_textures(cso);
+ cso_save_viewport(cso);
+ cso_save_fragment_shader(cso);
+ cso_save_vertex_shader(cso);
+
+ /* rasterizer state: just scissor */
+ st->bitmap.rasterizer.scissor = ctx->Scissor.Enabled;
+ cso_set_rasterizer(cso, &st->bitmap.rasterizer);
+
+ /* fragment shader state: TEX lookup program */
+ cso_set_fragment_shader_handle(cso, stfp->driver_shader);
+
+ /* vertex shader state: position + texcoord pass-through */
+ cso_set_vertex_shader_handle(cso, st->bitmap.vs);
+
+ /* user samplers, plus our bitmap sampler */
+ {
+ struct pipe_sampler_state *samplers[PIPE_MAX_SAMPLERS];
+ uint num = MAX2(stfp->bitmap_sampler + 1, st->state.num_samplers);
+ uint i;
+ for (i = 0; i < st->state.num_samplers; i++) {
+ samplers[i] = &st->state.samplers[i];
+ }
+ samplers[stfp->bitmap_sampler] = &st->bitmap.sampler;
+ cso_set_samplers(cso, num, (const struct pipe_sampler_state **) samplers);
+ }
+
+ /* user textures, plus the bitmap texture */
+ {
+ struct pipe_texture *textures[PIPE_MAX_SAMPLERS];
+ uint num = MAX2(stfp->bitmap_sampler + 1, st->state.num_textures);
+ memcpy(textures, st->state.sampler_texture, sizeof(textures));
+ textures[stfp->bitmap_sampler] = pt;
+ cso_set_sampler_textures(cso, num, textures);
+ }
+
+ /* viewport state: viewport matching window dims */
+ {
+ const struct gl_framebuffer *fb = st->ctx->DrawBuffer;
+ const GLboolean invert = (st_fb_orientation(fb) == Y_0_TOP);
+ const GLfloat width = (GLfloat)fb->Width;
+ const GLfloat height = (GLfloat)fb->Height;
+ struct pipe_viewport_state vp;
+ vp.scale[0] = 0.5f * width;
+ vp.scale[1] = height * (invert ? -0.5f : 0.5f);
+ vp.scale[2] = 1.0f;
+ vp.scale[3] = 1.0f;
+ vp.translate[0] = 0.5f * width;
+ vp.translate[1] = 0.5f * height;
+ vp.translate[2] = 0.0f;
+ vp.translate[3] = 0.0f;
+ cso_set_viewport(cso, &vp);
+ }
+
+ /* draw textured quad */
+ offset = setup_bitmap_vertex_data(st, x, y, width, height,
+ ctx->Current.RasterPos[2],
+ color);
+
+ util_draw_vertex_buffer(pipe, st->bitmap.vbuf, offset,
+ PIPE_PRIM_TRIANGLE_FAN,
+ 4, /* verts */
+ 3); /* attribs/vert */
+
+
+ /* restore state */
+ cso_restore_rasterizer(cso);
+ cso_restore_samplers(cso);
+ cso_restore_sampler_textures(cso);
+ cso_restore_viewport(cso);
+ cso_restore_fragment_shader(cso);
+ cso_restore_vertex_shader(cso);
+}
+
+
+static void
+reset_cache(struct st_context *st)
+{
+ struct pipe_context *pipe = st->pipe;
+ struct pipe_screen *screen = pipe->screen;
+ struct bitmap_cache *cache = st->bitmap.cache;
+
+ //memset(cache->buffer, 0xff, sizeof(cache->buffer));
+ cache->empty = GL_TRUE;
+
+ cache->xmin = 1000000;
+ cache->xmax = -1000000;
+ cache->ymin = 1000000;
+ cache->ymax = -1000000;
+
+ if (cache->surf)
+ screen->tex_surface_release(screen, &cache->surf);
+
+ assert(!cache->texture);
+
+ /* allocate a new texture */
+ cache->texture = st_texture_create(st, PIPE_TEXTURE_2D,
+ st->bitmap.tex_format, 0,
+ BITMAP_CACHE_WIDTH, BITMAP_CACHE_HEIGHT,
+ 1, 0,
+ PIPE_TEXTURE_USAGE_SAMPLER);
+
+ /* Map the texture surface.
+ * Subsequent glBitmap calls will write into the texture image.
+ */
+ cache->surf = screen->get_tex_surface(screen, cache->texture, 0, 0, 0,
+ PIPE_BUFFER_USAGE_CPU_WRITE);
+ cache->buffer = screen->surface_map(screen, cache->surf,
+ PIPE_BUFFER_USAGE_CPU_WRITE);
+
+ /* init image to all 0xff */
+ memset(cache->buffer, 0xff, BITMAP_CACHE_WIDTH * BITMAP_CACHE_HEIGHT);
+}
+
+
+/**
+ * If there's anything in the bitmap cache, draw/flush it now.
+ */
+void
+st_flush_bitmap_cache(struct st_context *st)
+{
+ if (!st->bitmap.cache->empty) {
+ struct bitmap_cache *cache = st->bitmap.cache;
+
+ if (st->ctx->DrawBuffer) {
+ struct pipe_context *pipe = st->pipe;
+ struct pipe_screen *screen = pipe->screen;
+
+ assert(cache->xmin <= cache->xmax);
+
+/* printf("flush size %d x %d at %d, %d\n",
+ cache->xmax - cache->xmin,
+ cache->ymax - cache->ymin,
+ cache->xpos, cache->ypos);
+*/
+
+ /* The texture surface has been mapped until now.
+ * So unmap and release the texture surface before drawing.
+ */
+ screen->surface_unmap(screen, cache->surf);
+ cache->buffer = NULL;
+
+ screen->tex_surface_release(screen, &cache->surf);
+
+ draw_bitmap_quad(st->ctx,
+ cache->xpos,
+ cache->ypos,
+ st->ctx->Current.RasterPos[2],
+ BITMAP_CACHE_WIDTH, BITMAP_CACHE_HEIGHT,
+ cache->texture,
+ cache->color);
+ }
+
+ /* release/free the texture */
+ pipe_texture_reference(&cache->texture, NULL);
+
+ reset_cache(st);
+ }
+}
+
+/* Flush bitmap cache and release vertex buffer.
+ */
+void
+st_flush_bitmap( struct st_context *st )
+{
+ st_flush_bitmap_cache(st);
+
+ /* Release vertex buffer to avoid synchronous rendering if we were
+ * to map it in the next frame.
+ */
+ pipe_buffer_reference(st->pipe->screen, &st->bitmap.vbuf, NULL);
+ st->bitmap.vbuf_slot = 0;
+}
+
+
+/**
+ * Try to accumulate this glBitmap call in the bitmap cache.
+ * \return GL_TRUE for success, GL_FALSE if bitmap is too large, etc.
+ */
+static GLboolean
+accum_bitmap(struct st_context *st,
+ GLint x, GLint y, GLsizei width, GLsizei height,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLubyte *bitmap )
+{
+ struct bitmap_cache *cache = st->bitmap.cache;
+ int px = -999, py;
+
+ if (width > BITMAP_CACHE_WIDTH ||
+ height > BITMAP_CACHE_HEIGHT)
+ return GL_FALSE; /* too big to cache */
+
+ if (!cache->empty) {
+ px = x - cache->xpos; /* pos in buffer */
+ py = y - cache->ypos;
+ if (px < 0 || px + width > BITMAP_CACHE_WIDTH ||
+ py < 0 || py + height > BITMAP_CACHE_HEIGHT ||
+ !TEST_EQ_4V(st->ctx->Current.RasterColor, cache->color)) {
+ /* This bitmap would extend beyond cache bounds, or the bitmap
+ * color is changing
+ * so flush and continue.
+ */
+ st_flush_bitmap_cache(st);
+ }
+ }
+
+ if (cache->empty) {
+ /* Initialize. Center bitmap vertically in the buffer. */
+ px = 0;
+ py = (BITMAP_CACHE_HEIGHT - height) / 2;
+ cache->xpos = x;
+ cache->ypos = y - py;
+ cache->empty = GL_FALSE;
+ COPY_4FV(cache->color, st->ctx->Current.RasterColor);
+ }
+
+ assert(px != -999);
+
+ if (x < cache->xmin)
+ cache->xmin = x;
+ if (y < cache->ymin)
+ cache->ymin = y;
+ if (x + width > cache->xmax)
+ cache->xmax = x + width;
+ if (y + height > cache->ymax)
+ cache->ymax = y + height;
+
+ unpack_bitmap(st, px, py, width, height, unpack, bitmap,
+ cache->buffer, BITMAP_CACHE_WIDTH);
+
+ return GL_TRUE; /* accumulated */
+}
+
+
+
+/**
+ * Called via ctx->Driver.Bitmap()
+ */
+static void
+st_Bitmap(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height,
+ const struct gl_pixelstore_attrib *unpack, const GLubyte *bitmap )
+{
+ struct st_context *st = ctx->st;
+ struct pipe_texture *pt;
+
+ if (width == 0 || height == 0)
+ return;
+
+ st_validate_state(st);
+
+ if (!st->bitmap.vs) {
+ /* create pass-through vertex shader now */
+ const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
+ TGSI_SEMANTIC_COLOR,
+ TGSI_SEMANTIC_GENERIC };
+ const uint semantic_indexes[] = { 0, 0, 0 };
+ st->bitmap.vs = util_make_vertex_passthrough_shader(st->pipe, 3,
+ semantic_names,
+ semantic_indexes,
+ &st->bitmap.vert_shader);
+ }
+
+ if (UseBitmapCache && accum_bitmap(st, x, y, width, height, unpack, bitmap))
+ return;
+
+ pt = make_bitmap_texture(ctx, width, height, unpack, bitmap);
+ if (pt) {
+ assert(pt->target == PIPE_TEXTURE_2D);
+ draw_bitmap_quad(ctx, x, y, ctx->Current.RasterPos[2],
+ width, height, pt,
+ st->ctx->Current.RasterColor);
+ /* release/free the texture */
+ pipe_texture_reference(&pt, NULL);
+ }
+}
+
+
+/** Per-context init */
+void
+st_init_bitmap_functions(struct dd_function_table *functions)
+{
+ functions->Bitmap = st_Bitmap;
+}
+
+
+/** Per-context init */
+void
+st_init_bitmap(struct st_context *st)
+{
+ struct pipe_sampler_state *sampler = &st->bitmap.sampler;
+ struct pipe_context *pipe = st->pipe;
+ struct pipe_screen *screen = pipe->screen;
+
+ /* init sampler state once */
+ memset(sampler, 0, sizeof(*sampler));
+ sampler->wrap_s = PIPE_TEX_WRAP_CLAMP;
+ sampler->wrap_t = PIPE_TEX_WRAP_CLAMP;
+ sampler->wrap_r = PIPE_TEX_WRAP_CLAMP;
+ sampler->min_img_filter = PIPE_TEX_FILTER_NEAREST;
+ sampler->min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
+ sampler->mag_img_filter = PIPE_TEX_FILTER_NEAREST;
+ sampler->normalized_coords = 1;
+
+ /* init baseline rasterizer state once */
+ memset(&st->bitmap.rasterizer, 0, sizeof(st->bitmap.rasterizer));
+ st->bitmap.rasterizer.gl_rasterization_rules = 1;
+ st->bitmap.rasterizer.bypass_vs = 1;
+
+ /* find a usable texture format */
+ if (screen->is_format_supported(screen, PIPE_FORMAT_I8_UNORM, PIPE_TEXTURE_2D,
+ PIPE_TEXTURE_USAGE_SAMPLER, 0)) {
+ st->bitmap.tex_format = PIPE_FORMAT_I8_UNORM;
+ }
+ else {
+ /* XXX support more formats */
+ assert(0);
+ }
+
+ /* alloc bitmap cache object */
+ st->bitmap.cache = CALLOC_STRUCT(bitmap_cache);
+
+ reset_cache(st);
+}
+
+
+/** Per-context tear-down */
+void
+st_destroy_bitmap(struct st_context *st)
+{
+ struct pipe_context *pipe = st->pipe;
+ struct pipe_screen *screen = pipe->screen;
+ struct bitmap_cache *cache = st->bitmap.cache;
+
+ screen->surface_unmap(screen, cache->surf);
+ screen->tex_surface_release(screen, &cache->surf);
+
+ if (st->bitmap.vs) {
+ cso_delete_vertex_shader(st->cso_context, st->bitmap.vs);
+ st->bitmap.vs = NULL;
+ }
+
+ if (st->bitmap.vbuf) {
+ pipe_buffer_reference(pipe->screen, &st->bitmap.vbuf, NULL);
+ st->bitmap.vbuf = NULL;
+ }
+
+ if (st->bitmap.cache) {
+ pipe_texture_release(&st->bitmap.cache->texture);
+ FREE(st->bitmap.cache);
+ st->bitmap.cache = NULL;
+ }
+}
diff --git a/src/mesa/state_tracker/st_cb_bitmap.h b/src/mesa/state_tracker/st_cb_bitmap.h
new file mode 100644
index 00000000000..81cf61981dc
--- /dev/null
+++ b/src/mesa/state_tracker/st_cb_bitmap.h
@@ -0,0 +1,52 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#ifndef ST_CB_BITMAP_H
+#define ST_CB_BITMAP_H
+
+
+extern void
+st_init_bitmap_functions(struct dd_function_table *functions);
+
+extern void
+st_init_bitmap(struct st_context *st);
+
+extern void
+st_destroy_bitmap(struct st_context *st);
+
+extern void
+st_flush_bitmap_cache(struct st_context *st);
+
+/* Flush bitmap cache and release vertex buffer. Needed at end of
+ * frame to avoid synchronous rendering.
+ */
+extern void
+st_flush_bitmap(struct st_context *st);
+
+
+#endif /* ST_CB_BITMAP_H */
diff --git a/src/mesa/state_tracker/st_cb_blit.c b/src/mesa/state_tracker/st_cb_blit.c
new file mode 100644
index 00000000000..28526234720
--- /dev/null
+++ b/src/mesa/state_tracker/st_cb_blit.c
@@ -0,0 +1,111 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+ /*
+ * Authors:
+ * Brian Paul
+ */
+
+#include "main/imports.h"
+#include "main/image.h"
+#include "main/macros.h"
+#include "main/texformat.h"
+#include "shader/program.h"
+#include "shader/prog_parameter.h"
+#include "shader/prog_print.h"
+
+#include "st_context.h"
+#include "st_program.h"
+#include "st_cb_blit.h"
+#include "st_cb_fbo.h"
+
+#include "util/u_blit.h"
+
+#include "cso_cache/cso_context.h"
+
+
+void
+st_init_blit(struct st_context *st)
+{
+ st->blit = util_create_blit(st->pipe, st->cso_context);
+}
+
+
+void
+st_destroy_blit(struct st_context *st)
+{
+ util_destroy_blit(st->blit);
+ st->blit = NULL;
+}
+
+
+static void
+st_BlitFramebuffer(GLcontext *ctx,
+ GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
+ GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
+ GLbitfield mask, GLenum filter)
+{
+ struct st_context *st = ctx->st;
+
+ const uint pFilter = ((filter == GL_NEAREST)
+ ? PIPE_TEX_MIPFILTER_NEAREST
+ : PIPE_TEX_MIPFILTER_LINEAR);
+
+ if (mask & GL_COLOR_BUFFER_BIT) {
+ struct st_renderbuffer *srcRb =
+ st_renderbuffer(ctx->ReadBuffer->_ColorReadBuffer);
+ struct st_renderbuffer *dstRb =
+ st_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0]);
+ struct pipe_surface *srcSurf = srcRb->surface;
+ struct pipe_surface *dstSurf = dstRb->surface;
+
+ if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
+ /* invert Y */
+ srcY0 = srcRb->Base.Height - srcY0;
+ srcY1 = srcRb->Base.Height - srcY1;
+
+ dstY0 = dstRb->Base.Height - dstY0;
+ dstY1 = dstRb->Base.Height - dstY1;
+ }
+
+ util_blit_pixels(st->blit,
+ srcSurf, srcX0, srcY0, srcX1, srcY1,
+ dstSurf, dstX0, dstY0, dstX1, dstY1,
+ 0.0, pFilter);
+
+ }
+}
+
+
+
+void
+st_init_blit_functions(struct dd_function_table *functions)
+{
+#if FEATURE_EXT_framebuffer_blit
+ functions->BlitFramebuffer = st_BlitFramebuffer;
+#endif
+}
diff --git a/src/mesa/state_tracker/st_cb_blit.h b/src/mesa/state_tracker/st_cb_blit.h
new file mode 100644
index 00000000000..ed22986b531
--- /dev/null
+++ b/src/mesa/state_tracker/st_cb_blit.h
@@ -0,0 +1,46 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef ST_CB_BLIT_H
+#define ST_CB_BLIT_H
+
+
+#include "st_context.h"
+
+
+
+extern void
+st_init_blit(struct st_context *st);
+
+extern void
+st_destroy_blit(struct st_context *st);
+
+extern void
+st_init_blit_functions(struct dd_function_table *functions);
+
+
+#endif /* ST_CB_BLIT_H */
diff --git a/src/mesa/state_tracker/st_cb_bufferobjects.c b/src/mesa/state_tracker/st_cb_bufferobjects.c
new file mode 100644
index 00000000000..07fa2afce05
--- /dev/null
+++ b/src/mesa/state_tracker/st_cb_bufferobjects.c
@@ -0,0 +1,240 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#include "main/imports.h"
+#include "main/mtypes.h"
+#include "main/bufferobj.h"
+
+#include "st_context.h"
+#include "st_cb_bufferobjects.h"
+
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_inlines.h"
+
+
+
+/* Pixel buffers and Vertex/index buffers are handled through these
+ * mesa callbacks. Framebuffer/Renderbuffer objects are
+ * created/managed elsewhere.
+ */
+
+
+
+/**
+ * There is some duplication between mesa's bufferobjects and our
+ * bufmgr buffers. Both have an integer handle and a hashtable to
+ * lookup an opaque structure. It would be nice if the handles and
+ * internal structure where somehow shared.
+ */
+static struct gl_buffer_object *
+st_bufferobj_alloc(GLcontext *ctx, GLuint name, GLenum target)
+{
+ struct st_buffer_object *st_obj = CALLOC_STRUCT(st_buffer_object);
+
+ if (!st_obj)
+ return NULL;
+
+ _mesa_initialize_buffer_object(&st_obj->Base, name, target);
+
+ return &st_obj->Base;
+}
+
+
+
+/**
+ * Deallocate/free a vertex/pixel buffer object.
+ * Called via glDeleteBuffersARB().
+ */
+static void
+st_bufferobj_free(GLcontext *ctx, struct gl_buffer_object *obj)
+{
+ struct pipe_context *pipe = st_context(ctx)->pipe;
+ struct st_buffer_object *st_obj = st_buffer_object(obj);
+
+ if (st_obj->buffer)
+ pipe_buffer_reference(pipe->screen, &st_obj->buffer, NULL);
+
+ free(st_obj);
+}
+
+
+
+/**
+ * Replace data in a subrange of buffer object. If the data range
+ * specified by size + offset extends beyond the end of the buffer or
+ * if data is NULL, no copy is performed.
+ * Called via glBufferSubDataARB().
+ */
+static void
+st_bufferobj_subdata(GLcontext *ctx,
+ GLenum target,
+ GLintptrARB offset,
+ GLsizeiptrARB size,
+ const GLvoid * data, struct gl_buffer_object *obj)
+{
+ struct pipe_context *pipe = st_context(ctx)->pipe;
+ struct st_buffer_object *st_obj = st_buffer_object(obj);
+ char *map;
+
+ if (offset >= st_obj->size || size > (st_obj->size - offset))
+ return;
+
+ map = pipe_buffer_map(pipe->screen, st_obj->buffer, PIPE_BUFFER_USAGE_CPU_WRITE);
+ memcpy(map + offset, data, size);
+ pipe_buffer_unmap(pipe->screen, st_obj->buffer);
+}
+
+
+/**
+ * Called via glGetBufferSubDataARB().
+ */
+static void
+st_bufferobj_get_subdata(GLcontext *ctx,
+ GLenum target,
+ GLintptrARB offset,
+ GLsizeiptrARB size,
+ GLvoid * data, struct gl_buffer_object *obj)
+{
+ struct pipe_context *pipe = st_context(ctx)->pipe;
+ struct st_buffer_object *st_obj = st_buffer_object(obj);
+ char *map;
+
+ if (offset >= st_obj->size || size > (st_obj->size - offset))
+ return;
+
+ map = pipe_buffer_map(pipe->screen, st_obj->buffer, PIPE_BUFFER_USAGE_CPU_READ);
+ memcpy(data, map + offset, size);
+ pipe_buffer_unmap(pipe->screen, st_obj->buffer);
+}
+
+
+/**
+ * Allocate space for and store data in a buffer object. Any data that was
+ * previously stored in the buffer object is lost. If data is NULL,
+ * memory will be allocated, but no copy will occur.
+ * Called via glBufferDataARB().
+ */
+static void
+st_bufferobj_data(GLcontext *ctx,
+ GLenum target,
+ GLsizeiptrARB size,
+ const GLvoid * data,
+ GLenum usage,
+ struct gl_buffer_object *obj)
+{
+ struct st_context *st = st_context(ctx);
+ struct pipe_context *pipe = st->pipe;
+ struct st_buffer_object *st_obj = st_buffer_object(obj);
+ unsigned buffer_usage;
+
+ st_obj->Base.Size = size;
+ st_obj->Base.Usage = usage;
+
+ switch(target) {
+ case GL_PIXEL_PACK_BUFFER_ARB:
+ case GL_PIXEL_UNPACK_BUFFER_ARB:
+ buffer_usage = PIPE_BUFFER_USAGE_PIXEL;
+ break;
+ case GL_ARRAY_BUFFER_ARB:
+ buffer_usage = PIPE_BUFFER_USAGE_VERTEX;
+ break;
+ case GL_ELEMENT_ARRAY_BUFFER_ARB:
+ buffer_usage = PIPE_BUFFER_USAGE_INDEX;
+ break;
+ default:
+ buffer_usage = 0;
+ }
+
+ pipe_buffer_reference( pipe->screen, &st_obj->buffer, NULL );
+
+ st_obj->buffer = pipe_buffer_create( pipe->screen, 32, buffer_usage, size );
+
+ st_obj->size = size;
+
+ if (data)
+ st_bufferobj_subdata(ctx, target, 0, size, data, obj);
+}
+
+
+/**
+ * Called via glMapBufferARB().
+ */
+static void *
+st_bufferobj_map(GLcontext *ctx, GLenum target, GLenum access,
+ struct gl_buffer_object *obj)
+{
+ struct pipe_context *pipe = st_context(ctx)->pipe;
+ struct st_buffer_object *st_obj = st_buffer_object(obj);
+ GLuint flags;
+
+ switch (access) {
+ case GL_WRITE_ONLY:
+ flags = PIPE_BUFFER_USAGE_CPU_WRITE;
+ break;
+ case GL_READ_ONLY:
+ flags = PIPE_BUFFER_USAGE_CPU_READ;
+ break;
+ case GL_READ_WRITE:
+ /* fall-through */
+ default:
+ flags = PIPE_BUFFER_USAGE_CPU_READ | PIPE_BUFFER_USAGE_CPU_WRITE;
+ break;
+ }
+
+ obj->Pointer = pipe_buffer_map(pipe->screen, st_obj->buffer, flags);
+ return obj->Pointer;
+}
+
+
+/**
+ * Called via glMapBufferARB().
+ */
+static GLboolean
+st_bufferobj_unmap(GLcontext *ctx, GLenum target, struct gl_buffer_object *obj)
+{
+ struct pipe_context *pipe = st_context(ctx)->pipe;
+ struct st_buffer_object *st_obj = st_buffer_object(obj);
+
+ pipe_buffer_unmap(pipe->screen, st_obj->buffer);
+ obj->Pointer = NULL;
+ return GL_TRUE;
+}
+
+
+void
+st_init_bufferobject_functions(struct dd_function_table *functions)
+{
+ functions->NewBufferObject = st_bufferobj_alloc;
+ functions->DeleteBuffer = st_bufferobj_free;
+ functions->BufferData = st_bufferobj_data;
+ functions->BufferSubData = st_bufferobj_subdata;
+ functions->GetBufferSubData = st_bufferobj_get_subdata;
+ functions->MapBuffer = st_bufferobj_map;
+ functions->UnmapBuffer = st_bufferobj_unmap;
+}
diff --git a/src/mesa/state_tracker/st_cb_bufferobjects.h b/src/mesa/state_tracker/st_cb_bufferobjects.h
new file mode 100644
index 00000000000..dcbb5a52336
--- /dev/null
+++ b/src/mesa/state_tracker/st_cb_bufferobjects.h
@@ -0,0 +1,66 @@
+/**************************************************************************
+ *
+ * Copyright 2005 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef ST_CB_BUFFEROBJECTS_H
+#define ST_CB_BUFFEROBJECTS_H
+
+struct st_context;
+struct gl_buffer_object;
+struct pipe_buffer;
+
+/**
+ * State_tracker vertex/pixel buffer object, derived from Mesa's
+ * gl_buffer_object.
+ */
+struct st_buffer_object
+{
+ struct gl_buffer_object Base;
+ struct pipe_buffer *buffer;
+ GLsizeiptrARB size;
+};
+
+
+/* Are the obj->Name tests necessary? Unfortunately yes, mesa
+ * allocates a couple of gl_buffer_object structs statically, and the
+ * Name == 0 test is the only way to identify them and avoid casting
+ * them erroneously to our structs.
+ */
+static INLINE struct st_buffer_object *
+st_buffer_object(struct gl_buffer_object *obj)
+{
+ if (obj->Name)
+ return (struct st_buffer_object *) obj;
+ else
+ return NULL;
+}
+
+
+extern void
+st_init_bufferobject_functions(struct dd_function_table *functions);
+
+
+#endif
diff --git a/src/mesa/state_tracker/st_cb_clear.c b/src/mesa/state_tracker/st_cb_clear.c
new file mode 100644
index 00000000000..668c3f9ebf4
--- /dev/null
+++ b/src/mesa/state_tracker/st_cb_clear.c
@@ -0,0 +1,602 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ * Brian Paul
+ */
+
+#include "main/glheader.h"
+#include "main/macros.h"
+#include "shader/prog_instruction.h"
+#include "st_context.h"
+#include "st_atom.h"
+#include "st_cb_accum.h"
+#include "st_cb_clear.h"
+#include "st_cb_fbo.h"
+#include "st_draw.h"
+#include "st_program.h"
+#include "st_public.h"
+#include "st_mesa_to_tgsi.h"
+
+#include "pipe/p_context.h"
+#include "pipe/p_inlines.h"
+#include "pipe/p_state.h"
+#include "pipe/p_defines.h"
+#include "util/u_pack_color.h"
+#include "util/u_simple_shaders.h"
+#include "util/u_draw_quad.h"
+
+#include "cso_cache/cso_context.h"
+
+
+void
+st_init_clear(struct st_context *st)
+{
+ struct pipe_context *pipe = st->pipe;
+
+ /* rasterizer state: bypass clipping */
+ memset(&st->clear.raster, 0, sizeof(st->clear.raster));
+ st->clear.raster.gl_rasterization_rules = 1;
+ st->clear.raster.bypass_clipping = 1;
+
+ /* viewport state: identity since we're drawing in window coords */
+ st->clear.viewport.scale[0] = 1.0;
+ st->clear.viewport.scale[1] = 1.0;
+ st->clear.viewport.scale[2] = 1.0;
+ st->clear.viewport.scale[3] = 1.0;
+ st->clear.viewport.translate[0] = 0.0;
+ st->clear.viewport.translate[1] = 0.0;
+ st->clear.viewport.translate[2] = 0.0;
+ st->clear.viewport.translate[3] = 0.0;
+
+ /* fragment shader state: color pass-through program */
+ st->clear.fs =
+ util_make_fragment_passthrough_shader(pipe, &st->clear.frag_shader);
+
+ /* vertex shader state: color/position pass-through */
+ {
+ const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
+ TGSI_SEMANTIC_COLOR };
+ const uint semantic_indexes[] = { 0, 0 };
+ st->clear.vs = util_make_vertex_passthrough_shader(pipe, 2,
+ semantic_names,
+ semantic_indexes,
+ &st->clear.vert_shader);
+ }
+}
+
+
+void
+st_destroy_clear(struct st_context *st)
+{
+ struct pipe_context *pipe = st->pipe;
+
+ if (st->clear.vert_shader.tokens) {
+ FREE((void *) st->clear.vert_shader.tokens);
+ st->clear.vert_shader.tokens = NULL;
+ }
+
+ if (st->clear.frag_shader.tokens) {
+ FREE((void *) st->clear.frag_shader.tokens);
+ st->clear.frag_shader.tokens = NULL;
+ }
+
+ if (st->clear.fs) {
+ cso_delete_fragment_shader(st->cso_context, st->clear.fs);
+ st->clear.fs = NULL;
+ }
+ if (st->clear.vs) {
+ cso_delete_vertex_shader(st->cso_context, st->clear.vs);
+ st->clear.vs = NULL;
+ }
+ if (st->clear.vbuf) {
+ pipe_buffer_reference(pipe->screen, &st->clear.vbuf, NULL);
+ st->clear.vbuf = NULL;
+ }
+}
+
+
+static GLboolean
+is_depth_stencil_format(enum pipe_format pipeFormat)
+{
+ switch (pipeFormat) {
+ case PIPE_FORMAT_S8Z24_UNORM:
+ case PIPE_FORMAT_Z24S8_UNORM:
+ return GL_TRUE;
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+
+/**
+ * Draw a screen-aligned quadrilateral.
+ * Coords are window coords with y=0=bottom. These coords will be transformed
+ * by the vertex shader and viewport transform (which will flip Y if needed).
+ */
+static void
+draw_quad(GLcontext *ctx,
+ float x0, float y0, float x1, float y1, GLfloat z,
+ const GLfloat color[4])
+{
+ struct st_context *st = ctx->st;
+ struct pipe_context *pipe = st->pipe;
+ const GLuint max_slots = 1024 / sizeof(st->clear.vertices);
+ GLuint i;
+ void *buf;
+
+ if (st->clear.vbuf_slot >= max_slots) {
+ pipe_buffer_reference(pipe->screen, &st->clear.vbuf, NULL);
+ st->clear.vbuf_slot = 0;
+ }
+
+ if (!st->clear.vbuf) {
+ st->clear.vbuf = pipe_buffer_create(pipe->screen, 32, PIPE_BUFFER_USAGE_VERTEX,
+ max_slots * sizeof(st->clear.vertices));
+ }
+
+ /* positions */
+ st->clear.vertices[0][0][0] = x0;
+ st->clear.vertices[0][0][1] = y0;
+
+ st->clear.vertices[1][0][0] = x1;
+ st->clear.vertices[1][0][1] = y0;
+
+ st->clear.vertices[2][0][0] = x1;
+ st->clear.vertices[2][0][1] = y1;
+
+ st->clear.vertices[3][0][0] = x0;
+ st->clear.vertices[3][0][1] = y1;
+
+ /* same for all verts: */
+ for (i = 0; i < 4; i++) {
+ st->clear.vertices[i][0][2] = z;
+ st->clear.vertices[i][0][3] = 1.0;
+ st->clear.vertices[i][1][0] = color[0];
+ st->clear.vertices[i][1][1] = color[1];
+ st->clear.vertices[i][1][2] = color[2];
+ st->clear.vertices[i][1][3] = color[3];
+ }
+
+ /* put vertex data into vbuf */
+ buf = pipe_buffer_map(pipe->screen, st->clear.vbuf, PIPE_BUFFER_USAGE_CPU_WRITE);
+
+ memcpy((char *)buf + st->clear.vbuf_slot * sizeof(st->clear.vertices),
+ st->clear.vertices,
+ sizeof(st->clear.vertices));
+
+ pipe_buffer_unmap(pipe->screen, st->clear.vbuf);
+
+ /* draw */
+ util_draw_vertex_buffer(pipe,
+ st->clear.vbuf,
+ st->clear.vbuf_slot * sizeof(st->clear.vertices),
+ PIPE_PRIM_TRIANGLE_FAN,
+ 4, /* verts */
+ 2); /* attribs/vert */
+
+ /* Increment slot */
+ st->clear.vbuf_slot++;
+}
+
+
+
+/**
+ * Do glClear by drawing a quadrilateral.
+ * The vertices of the quad will be computed from the
+ * ctx->DrawBuffer->_X/Ymin/max fields.
+ */
+static void
+clear_with_quad(GLcontext *ctx,
+ GLboolean color, GLboolean depth, GLboolean stencil)
+{
+ struct st_context *st = ctx->st;
+ const GLfloat x0 = (GLfloat) ctx->DrawBuffer->_Xmin;
+ const GLfloat x1 = (GLfloat) ctx->DrawBuffer->_Xmax;
+ GLfloat y0, y1;
+
+ if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
+ y0 = (GLfloat) (ctx->DrawBuffer->Height - ctx->DrawBuffer->_Ymax);
+ y1 = (GLfloat) (ctx->DrawBuffer->Height - ctx->DrawBuffer->_Ymin);
+ }
+ else {
+ y0 = (GLfloat) ctx->DrawBuffer->_Ymin;
+ y1 = (GLfloat) ctx->DrawBuffer->_Ymax;
+ }
+
+ /*
+ printf("%s %s%s%s %f,%f %f,%f\n", __FUNCTION__,
+ color ? "color, " : "",
+ depth ? "depth, " : "",
+ stencil ? "stencil" : "",
+ x0, y0,
+ x1, y1);
+ */
+
+ cso_save_blend(st->cso_context);
+ cso_save_depth_stencil_alpha(st->cso_context);
+ cso_save_rasterizer(st->cso_context);
+ cso_save_viewport(st->cso_context);
+ cso_save_fragment_shader(st->cso_context);
+ cso_save_vertex_shader(st->cso_context);
+
+ /* blend state: RGBA masking */
+ {
+ struct pipe_blend_state blend;
+ memset(&blend, 0, sizeof(blend));
+ blend.rgb_src_factor = PIPE_BLENDFACTOR_ONE;
+ blend.alpha_src_factor = PIPE_BLENDFACTOR_ONE;
+ blend.rgb_dst_factor = PIPE_BLENDFACTOR_ZERO;
+ blend.alpha_dst_factor = PIPE_BLENDFACTOR_ZERO;
+ if (color) {
+ if (ctx->Color.ColorMask[0])
+ blend.colormask |= PIPE_MASK_R;
+ if (ctx->Color.ColorMask[1])
+ blend.colormask |= PIPE_MASK_G;
+ if (ctx->Color.ColorMask[2])
+ blend.colormask |= PIPE_MASK_B;
+ if (ctx->Color.ColorMask[3])
+ blend.colormask |= PIPE_MASK_A;
+ if (st->ctx->Color.DitherFlag)
+ blend.dither = 1;
+ }
+ cso_set_blend(st->cso_context, &blend);
+ }
+
+ /* depth_stencil state: always pass/set to ref value */
+ {
+ struct pipe_depth_stencil_alpha_state depth_stencil;
+ memset(&depth_stencil, 0, sizeof(depth_stencil));
+ if (depth) {
+ depth_stencil.depth.enabled = 1;
+ depth_stencil.depth.writemask = 1;
+ depth_stencil.depth.func = PIPE_FUNC_ALWAYS;
+ }
+
+ if (stencil) {
+ depth_stencil.stencil[0].enabled = 1;
+ depth_stencil.stencil[0].func = PIPE_FUNC_ALWAYS;
+ depth_stencil.stencil[0].fail_op = PIPE_STENCIL_OP_REPLACE;
+ depth_stencil.stencil[0].zpass_op = PIPE_STENCIL_OP_REPLACE;
+ depth_stencil.stencil[0].zfail_op = PIPE_STENCIL_OP_REPLACE;
+ depth_stencil.stencil[0].ref_value = ctx->Stencil.Clear;
+ depth_stencil.stencil[0].valuemask = 0xff;
+ depth_stencil.stencil[0].writemask = ctx->Stencil.WriteMask[0] & 0xff;
+ }
+
+ cso_set_depth_stencil_alpha(st->cso_context, &depth_stencil);
+ }
+
+ cso_set_rasterizer(st->cso_context, &st->clear.raster);
+ cso_set_viewport(st->cso_context, &st->clear.viewport);
+
+ cso_set_fragment_shader_handle(st->cso_context, st->clear.fs);
+ cso_set_vertex_shader_handle(st->cso_context, st->clear.vs);
+
+ /* draw quad matching scissor rect (XXX verify coord round-off) */
+ draw_quad(ctx, x0, y0, x1, y1, (GLfloat) ctx->Depth.Clear, ctx->Color.ClearColor);
+
+ /* Restore pipe state */
+ cso_restore_blend(st->cso_context);
+ cso_restore_depth_stencil_alpha(st->cso_context);
+ cso_restore_rasterizer(st->cso_context);
+ cso_restore_viewport(st->cso_context);
+ cso_restore_fragment_shader(st->cso_context);
+ cso_restore_vertex_shader(st->cso_context);
+}
+
+
+/**
+ * Determine if we need to clear the depth buffer by drawing a quad.
+ */
+static INLINE GLboolean
+check_clear_color_with_quad(GLcontext *ctx, struct gl_renderbuffer *rb)
+{
+ const struct st_renderbuffer *strb = st_renderbuffer(rb);
+
+ if (strb->surface->status == PIPE_SURFACE_STATUS_UNDEFINED)
+ return FALSE;
+
+ if (ctx->Scissor.Enabled)
+ return TRUE;
+
+ if (!ctx->Color.ColorMask[0] ||
+ !ctx->Color.ColorMask[1] ||
+ !ctx->Color.ColorMask[2] ||
+ !ctx->Color.ColorMask[3])
+ return TRUE;
+
+ return FALSE;
+}
+
+
+static INLINE GLboolean
+check_clear_depth_stencil_with_quad(GLcontext *ctx, struct gl_renderbuffer *rb)
+{
+ const struct st_renderbuffer *strb = st_renderbuffer(rb);
+ const GLuint stencilMax = (1 << rb->StencilBits) - 1;
+ GLboolean maskStencil
+ = (ctx->Stencil.WriteMask[0] & stencilMax) != stencilMax;
+
+ if (strb->surface->status == PIPE_SURFACE_STATUS_UNDEFINED)
+ return FALSE;
+
+ if (ctx->Scissor.Enabled)
+ return TRUE;
+
+ if (maskStencil)
+ return TRUE;
+
+ return FALSE;
+}
+
+
+/**
+ * Determine if we need to clear the depth buffer by drawing a quad.
+ */
+static INLINE GLboolean
+check_clear_depth_with_quad(GLcontext *ctx, struct gl_renderbuffer *rb)
+{
+ const struct st_renderbuffer *strb = st_renderbuffer(rb);
+ const GLboolean isDS = is_depth_stencil_format(strb->surface->format);
+
+ if (strb->surface->status == PIPE_SURFACE_STATUS_UNDEFINED)
+ return FALSE;
+
+ if (ctx->Scissor.Enabled)
+ return TRUE;
+
+ if (isDS &&
+ strb->surface->status == PIPE_SURFACE_STATUS_DEFINED &&
+ ctx->DrawBuffer->Visual.stencilBits > 0)
+ return TRUE;
+
+ return FALSE;
+}
+
+
+/**
+ * Determine if we need to clear the stencil buffer by drawing a quad.
+ */
+static INLINE GLboolean
+check_clear_stencil_with_quad(GLcontext *ctx, struct gl_renderbuffer *rb)
+{
+ const struct st_renderbuffer *strb = st_renderbuffer(rb);
+ const GLboolean isDS = is_depth_stencil_format(strb->surface->format);
+ const GLuint stencilMax = (1 << rb->StencilBits) - 1;
+ const GLboolean maskStencil
+ = (ctx->Stencil.WriteMask[0] & stencilMax) != stencilMax;
+
+ if (strb->surface->status == PIPE_SURFACE_STATUS_UNDEFINED)
+ return FALSE;
+
+ if (maskStencil)
+ return TRUE;
+
+ if (ctx->Scissor.Enabled)
+ return TRUE;
+
+ /* This is correct, but it is necessary to look at the depth clear
+ * value held in the surface when it comes time to issue the clear,
+ * rather than taking depth and stencil clear values from the
+ * current state.
+ */
+ if (isDS &&
+ strb->surface->status == PIPE_SURFACE_STATUS_DEFINED &&
+ ctx->DrawBuffer->Visual.depthBits > 0)
+ return TRUE;
+
+ return FALSE;
+}
+
+
+
+static void
+clear_color_buffer(GLcontext *ctx, struct gl_renderbuffer *rb)
+{
+ struct st_renderbuffer *strb = st_renderbuffer(rb);
+
+ if (!strb->surface)
+ return;
+
+ if (check_clear_color_with_quad( ctx, rb )) {
+ /* masking or scissoring */
+ clear_with_quad(ctx, GL_TRUE, GL_FALSE, GL_FALSE);
+ }
+ else {
+ /* clear whole buffer w/out masking */
+ uint clearValue;
+ /* NOTE: we always pass the clear color as PIPE_FORMAT_A8R8G8B8_UNORM
+ * at this time!
+ */
+ util_pack_color(ctx->Color.ClearColor, PIPE_FORMAT_A8R8G8B8_UNORM, &clearValue);
+ ctx->st->pipe->clear(ctx->st->pipe, strb->surface, clearValue);
+ }
+}
+
+
+static void
+clear_depth_buffer(GLcontext *ctx, struct gl_renderbuffer *rb)
+{
+ struct st_renderbuffer *strb = st_renderbuffer(rb);
+
+ if (!strb->surface)
+ return;
+
+ if (check_clear_depth_with_quad(ctx, rb)) {
+ /* scissoring or we have a combined depth/stencil buffer */
+ clear_with_quad(ctx, GL_FALSE, GL_TRUE, GL_FALSE);
+ }
+ else {
+ /* simple clear of whole buffer */
+ uint clearValue = util_pack_z(strb->surface->format, ctx->Depth.Clear);
+ ctx->st->pipe->clear(ctx->st->pipe, strb->surface, clearValue);
+ }
+}
+
+
+static void
+clear_stencil_buffer(GLcontext *ctx, struct gl_renderbuffer *rb)
+{
+ struct st_renderbuffer *strb = st_renderbuffer(rb);
+
+ if (!strb->surface)
+ return;
+
+ if (check_clear_stencil_with_quad(ctx, rb)) {
+ /* masking or scissoring or combined depth/stencil buffer */
+ clear_with_quad(ctx, GL_FALSE, GL_FALSE, GL_TRUE);
+ }
+ else {
+ /* simple clear of whole buffer */
+ GLuint clearValue = ctx->Stencil.Clear;
+
+ switch (strb->surface->format) {
+ case PIPE_FORMAT_S8Z24_UNORM:
+ clearValue <<= 24;
+ break;
+ default:
+ ; /* no-op, stencil value is in least significant bits */
+ }
+
+ ctx->st->pipe->clear(ctx->st->pipe, strb->surface, clearValue);
+ }
+}
+
+
+static void
+clear_depth_stencil_buffer(GLcontext *ctx, struct gl_renderbuffer *rb)
+{
+ struct st_renderbuffer *strb = st_renderbuffer(rb);
+
+ if (!strb->surface)
+ return;
+
+ if (check_clear_depth_stencil_with_quad(ctx, rb)) {
+ /* masking or scissoring */
+ clear_with_quad(ctx, GL_FALSE, GL_TRUE, GL_TRUE);
+ }
+ else {
+ /* clear whole buffer w/out masking */
+ GLuint clearValue = util_pack_z(strb->surface->format, ctx->Depth.Clear);
+
+ switch (strb->surface->format) {
+ case PIPE_FORMAT_S8Z24_UNORM:
+ clearValue |= ctx->Stencil.Clear << 24;
+ break;
+ case PIPE_FORMAT_Z24S8_UNORM:
+ clearValue |= ctx->Stencil.Clear;
+ break;
+ default:
+ assert(0);
+ }
+
+ ctx->st->pipe->clear(ctx->st->pipe, strb->surface, clearValue);
+ }
+}
+
+
+void st_flush_clear( struct st_context *st )
+{
+ /* Release vertex buffer to avoid synchronous rendering if we were
+ * to map it in the next frame.
+ */
+ pipe_buffer_reference(st->pipe->screen, &st->clear.vbuf, NULL);
+ st->clear.vbuf_slot = 0;
+}
+
+
+
+/**
+ * Called via ctx->Driver.Clear()
+ * XXX: doesn't pick up the differences between front/back/left/right
+ * clears. Need to sort that out...
+ */
+static void st_clear(GLcontext *ctx, GLbitfield mask)
+{
+ static const GLbitfield BUFFER_BITS_DS
+ = (BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL);
+ struct st_context *st = ctx->st;
+ struct gl_renderbuffer *depthRb
+ = ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
+ struct gl_renderbuffer *stencilRb
+ = ctx->DrawBuffer->Attachment[BUFFER_STENCIL].Renderbuffer;
+ GLbitfield cmask = mask & BUFFER_BITS_COLOR;
+
+ /* This makes sure the softpipe has the latest scissor, etc values */
+ st_validate_state( st );
+
+ /*
+ * XXX TO-DO:
+ * If we're going to use clear_with_quad() for any reason, use it to
+ * clear as many other buffers as possible.
+ * As it is now, we sometimes call clear_with_quad() three times to clear
+ * color/depth/stencil individually...
+ */
+
+ if (cmask) {
+ GLuint b;
+ for (b = 0; cmask; b++) {
+ if (cmask & (1 << b)) {
+ struct gl_renderbuffer *rb
+ = ctx->DrawBuffer->Attachment[b].Renderbuffer;
+ assert(rb);
+ clear_color_buffer(ctx, rb);
+ cmask &= ~(1 << b); /* turn off bit */
+ }
+ assert(b < BUFFER_COUNT);
+ }
+ }
+
+ if (mask & BUFFER_BIT_ACCUM) {
+ st_clear_accum_buffer(ctx,
+ ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer);
+ }
+
+ if ((mask & BUFFER_BITS_DS) == BUFFER_BITS_DS && depthRb == stencilRb) {
+ /* clearing combined depth + stencil */
+ clear_depth_stencil_buffer(ctx, depthRb);
+ }
+ else {
+ /* separate depth/stencil clears */
+ if (mask & BUFFER_BIT_DEPTH) {
+ clear_depth_buffer(ctx, depthRb);
+ }
+ if (mask & BUFFER_BIT_STENCIL) {
+ clear_stencil_buffer(ctx, stencilRb);
+ }
+ }
+}
+
+
+void st_init_clear_functions(struct dd_function_table *functions)
+{
+ functions->Clear = st_clear;
+}
diff --git a/src/mesa/state_tracker/st_cb_clear.h b/src/mesa/state_tracker/st_cb_clear.h
new file mode 100644
index 00000000000..bc035ac25ca
--- /dev/null
+++ b/src/mesa/state_tracker/st_cb_clear.h
@@ -0,0 +1,49 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#ifndef ST_CB_CLEAR_H
+#define ST_CB_CLEAR_H
+
+
+extern void
+st_init_clear(struct st_context *st);
+
+
+extern void
+st_destroy_clear(struct st_context *st);
+
+extern void
+st_flush_clear(struct st_context *st);
+
+
+extern void
+st_init_clear_functions(struct dd_function_table *functions);
+
+
+#endif /* ST_CB_CLEAR_H */
+
diff --git a/src/mesa/state_tracker/st_cb_drawpixels.c b/src/mesa/state_tracker/st_cb_drawpixels.c
new file mode 100644
index 00000000000..32bf21411da
--- /dev/null
+++ b/src/mesa/state_tracker/st_cb_drawpixels.c
@@ -0,0 +1,1104 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+ /*
+ * Authors:
+ * Brian Paul
+ */
+
+#include "main/imports.h"
+#include "main/image.h"
+#include "main/bufferobj.h"
+#include "main/macros.h"
+#include "main/texformat.h"
+#include "main/state.h"
+#include "shader/program.h"
+#include "shader/prog_parameter.h"
+#include "shader/prog_print.h"
+
+#include "st_context.h"
+#include "st_atom.h"
+#include "st_atom_constbuf.h"
+#include "st_draw.h"
+#include "st_program.h"
+#include "st_cb_drawpixels.h"
+#include "st_cb_readpixels.h"
+#include "st_cb_fbo.h"
+#include "st_cb_texture.h"
+#include "st_draw.h"
+#include "st_format.h"
+#include "st_mesa_to_tgsi.h"
+#include "st_texture.h"
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_inlines.h"
+#include "util/u_tile.h"
+#include "util/u_draw_quad.h"
+#include "shader/prog_instruction.h"
+#include "cso_cache/cso_context.h"
+
+
+/**
+ * Check if the given program is:
+ * 0: MOVE result.color, fragment.color;
+ * 1: END;
+ */
+static GLboolean
+is_passthrough_program(const struct gl_fragment_program *prog)
+{
+ if (prog->Base.NumInstructions == 2) {
+ const struct prog_instruction *inst = prog->Base.Instructions;
+ if (inst[0].Opcode == OPCODE_MOV &&
+ inst[1].Opcode == OPCODE_END &&
+ inst[0].DstReg.File == PROGRAM_OUTPUT &&
+ inst[0].DstReg.Index == FRAG_RESULT_COLR &&
+ inst[0].DstReg.WriteMask == WRITEMASK_XYZW &&
+ inst[0].SrcReg[0].File == PROGRAM_INPUT &&
+ inst[0].SrcReg[0].Index == FRAG_ATTRIB_COL0 &&
+ inst[0].SrcReg[0].Swizzle == SWIZZLE_XYZW) {
+ return GL_TRUE;
+ }
+ }
+ return GL_FALSE;
+}
+
+
+
+/**
+ * Make fragment shader for glDraw/CopyPixels. This shader is made
+ * by combining the pixel transfer shader with the user-defined shader.
+ */
+static struct st_fragment_program *
+combined_drawpix_fragment_program(GLcontext *ctx)
+{
+ struct st_context *st = ctx->st;
+ struct st_fragment_program *stfp;
+
+ if (st->pixel_xfer.program->serialNo == st->pixel_xfer.xfer_prog_sn
+ && st->fp->serialNo == st->pixel_xfer.user_prog_sn) {
+ /* the pixel tranfer program has not changed and the user-defined
+ * program has not changed, so re-use the combined program.
+ */
+ stfp = st->pixel_xfer.combined_prog;
+ }
+ else {
+ /* Concatenate the pixel transfer program with the current user-
+ * defined program.
+ */
+ if (is_passthrough_program(&st->fp->Base)) {
+ stfp = (struct st_fragment_program *)
+ _mesa_clone_program(ctx, &st->pixel_xfer.program->Base.Base);
+ }
+ else {
+#if 0
+ printf("Base program:\n");
+ _mesa_print_program(&st->fp->Base.Base);
+ printf("DrawPix program:\n");
+ _mesa_print_program(&st->pixel_xfer.program->Base.Base);
+#endif
+ stfp = (struct st_fragment_program *)
+ _mesa_combine_programs(ctx,
+ &st->pixel_xfer.program->Base.Base,
+ &st->fp->Base.Base);
+ }
+
+#if 0
+ {
+ struct gl_program *p = &stfp->Base.Base;
+ printf("Combined DrawPixels program:\n");
+ _mesa_print_program(p);
+ printf("InputsRead: 0x%x\n", p->InputsRead);
+ printf("OutputsWritten: 0x%x\n", p->OutputsWritten);
+ _mesa_print_parameter_list(p->Parameters);
+ }
+#endif
+
+ /* translate to TGSI tokens */
+ st_translate_fragment_program(st, stfp, NULL);
+
+ /* save new program, update serial numbers */
+ st->pixel_xfer.xfer_prog_sn = st->pixel_xfer.program->serialNo;
+ st->pixel_xfer.user_prog_sn = st->fp->serialNo;
+ st->pixel_xfer.combined_prog_sn = stfp->serialNo;
+ st->pixel_xfer.combined_prog = stfp;
+ }
+
+ /* Ideally we'd have updated the pipe constants during the normal
+ * st/atom mechanism. But we can't since this is specific to glDrawPixels.
+ */
+ st_upload_constants(st, stfp->Base.Base.Parameters, PIPE_SHADER_FRAGMENT);
+
+ return stfp;
+}
+
+
+/**
+ * Create fragment shader that does a TEX() instruction to get a Z
+ * value, then writes to FRAG_RESULT_DEPR.
+ * Pass fragment color through as-is.
+ */
+static struct st_fragment_program *
+make_fragment_shader_z(struct st_context *st)
+{
+ GLcontext *ctx = st->ctx;
+ struct gl_program *p;
+ GLuint ic = 0;
+
+ if (st->drawpix.z_shader) {
+ return st->drawpix.z_shader;
+ }
+
+ /*
+ * Create shader now
+ */
+ p = ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
+ if (!p)
+ return NULL;
+
+ p->NumInstructions = 3;
+
+ p->Instructions = _mesa_alloc_instructions(p->NumInstructions);
+ if (!p->Instructions) {
+ ctx->Driver.DeleteProgram(ctx, p);
+ return NULL;
+ }
+ _mesa_init_instructions(p->Instructions, p->NumInstructions);
+
+ /* TEX result.depth, fragment.texcoord[0], texture[0], 2D; */
+ p->Instructions[ic].Opcode = OPCODE_TEX;
+ p->Instructions[ic].DstReg.File = PROGRAM_OUTPUT;
+ p->Instructions[ic].DstReg.Index = FRAG_RESULT_DEPR;
+ p->Instructions[ic].DstReg.WriteMask = WRITEMASK_Z;
+ p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT;
+ p->Instructions[ic].SrcReg[0].Index = FRAG_ATTRIB_TEX0;
+ p->Instructions[ic].TexSrcUnit = 0;
+ p->Instructions[ic].TexSrcTarget = TEXTURE_2D_INDEX;
+ ic++;
+
+ /* MOV result.color, fragment.color */
+ p->Instructions[ic].Opcode = OPCODE_MOV;
+ p->Instructions[ic].DstReg.File = PROGRAM_OUTPUT;
+ p->Instructions[ic].DstReg.Index = FRAG_RESULT_COLR;
+ p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT;
+ p->Instructions[ic].SrcReg[0].Index = FRAG_ATTRIB_COL0;
+ ic++;
+
+ /* END; */
+ p->Instructions[ic++].Opcode = OPCODE_END;
+
+ assert(ic == p->NumInstructions);
+
+ p->InputsRead = FRAG_BIT_TEX0 | FRAG_BIT_COL0;
+ p->OutputsWritten = (1 << FRAG_RESULT_COLR) | (1 << FRAG_RESULT_DEPR);
+ p->SamplersUsed = 0x1; /* sampler 0 (bit 0) is used */
+
+ st->drawpix.z_shader = (struct st_fragment_program *) p;
+ st_translate_fragment_program(st, st->drawpix.z_shader, NULL);
+
+ return st->drawpix.z_shader;
+}
+
+
+
+/**
+ * Create a simple vertex shader that just passes through the
+ * vertex position and texcoord (and optionally, color).
+ */
+static struct st_vertex_program *
+st_make_passthrough_vertex_shader(struct st_context *st, GLboolean passColor)
+{
+ GLcontext *ctx = st->ctx;
+ struct st_vertex_program *stvp;
+ struct gl_program *p;
+ GLuint ic = 0;
+
+ if (st->drawpix.vert_shaders[passColor])
+ return st->drawpix.vert_shaders[passColor];
+
+ /*
+ * Create shader now
+ */
+ p = ctx->Driver.NewProgram(ctx, GL_VERTEX_PROGRAM_ARB, 0);
+ if (!p)
+ return NULL;
+
+ if (passColor)
+ p->NumInstructions = 4;
+ else
+ p->NumInstructions = 3;
+
+ p->Instructions = _mesa_alloc_instructions(p->NumInstructions);
+ if (!p->Instructions) {
+ ctx->Driver.DeleteProgram(ctx, p);
+ return NULL;
+ }
+ _mesa_init_instructions(p->Instructions, p->NumInstructions);
+ /* MOV result.pos, vertex.pos; */
+ p->Instructions[0].Opcode = OPCODE_MOV;
+ p->Instructions[0].DstReg.File = PROGRAM_OUTPUT;
+ p->Instructions[0].DstReg.Index = VERT_RESULT_HPOS;
+ p->Instructions[0].SrcReg[0].File = PROGRAM_INPUT;
+ p->Instructions[0].SrcReg[0].Index = VERT_ATTRIB_POS;
+ /* MOV result.texcoord0, vertex.texcoord0; */
+ p->Instructions[1].Opcode = OPCODE_MOV;
+ p->Instructions[1].DstReg.File = PROGRAM_OUTPUT;
+ p->Instructions[1].DstReg.Index = VERT_RESULT_TEX0;
+ p->Instructions[1].SrcReg[0].File = PROGRAM_INPUT;
+ p->Instructions[1].SrcReg[0].Index = VERT_ATTRIB_TEX0;
+ ic = 2;
+ if (passColor) {
+ /* MOV result.color0, vertex.color0; */
+ p->Instructions[ic].Opcode = OPCODE_MOV;
+ p->Instructions[ic].DstReg.File = PROGRAM_OUTPUT;
+ p->Instructions[ic].DstReg.Index = VERT_RESULT_COL0;
+ p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT;
+ p->Instructions[ic].SrcReg[0].Index = VERT_ATTRIB_COLOR0;
+ ic++;
+ }
+
+ /* END; */
+ p->Instructions[ic].Opcode = OPCODE_END;
+ ic++;
+
+ assert(ic == p->NumInstructions);
+
+ p->InputsRead = VERT_BIT_POS | VERT_BIT_TEX0;
+ p->OutputsWritten = ((1 << VERT_RESULT_TEX0) |
+ (1 << VERT_RESULT_HPOS));
+ if (passColor) {
+ p->InputsRead |= VERT_BIT_COLOR0;
+ p->OutputsWritten |= (1 << VERT_RESULT_COL0);
+ }
+
+ stvp = (struct st_vertex_program *) p;
+ st_translate_vertex_program(st, stvp, NULL, NULL, NULL);
+
+ st->drawpix.vert_shaders[passColor] = stvp;
+
+ return stvp;
+}
+
+
+static GLenum
+_mesa_base_format(GLenum format)
+{
+ switch (format) {
+ case GL_DEPTH_COMPONENT:
+ return GL_DEPTH_COMPONENT;
+ case GL_STENCIL_INDEX:
+ return GL_STENCIL_INDEX;
+ default:
+ return GL_RGBA;
+ }
+}
+
+
+/**
+ * Make texture containing an image for glDrawPixels image.
+ * If 'pixels' is NULL, leave the texture image data undefined.
+ */
+static struct pipe_texture *
+make_texture(struct st_context *st,
+ GLsizei width, GLsizei height, GLenum format, GLenum type,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLvoid *pixels)
+{
+ GLcontext *ctx = st->ctx;
+ struct pipe_context *pipe = st->pipe;
+ struct pipe_screen *screen = pipe->screen;
+ const struct gl_texture_format *mformat;
+ struct pipe_texture *pt;
+ enum pipe_format pipeFormat;
+ GLuint cpp;
+ GLenum baseFormat;
+
+ baseFormat = _mesa_base_format(format);
+
+ mformat = st_ChooseTextureFormat(ctx, baseFormat, format, type);
+ assert(mformat);
+
+ pipeFormat = st_mesa_format_to_pipe_format(mformat->MesaFormat);
+ assert(pipeFormat);
+ cpp = st_sizeof_format(pipeFormat);
+
+ pixels = _mesa_map_drawpix_pbo(ctx, unpack, pixels);
+ if (!pixels)
+ return NULL;
+
+ pt = st_texture_create(st, PIPE_TEXTURE_2D, pipeFormat, 0, width, height,
+ 1, 0,
+ PIPE_TEXTURE_USAGE_SAMPLER);
+ if (!pt) {
+ _mesa_unmap_drawpix_pbo(ctx, unpack);
+ return NULL;
+ }
+
+ {
+ struct pipe_surface *surface;
+ static const GLuint dstImageOffsets = 0;
+ GLboolean success;
+ GLubyte *dest;
+ const GLbitfield imageTransferStateSave = ctx->_ImageTransferState;
+
+ /* we'll do pixel transfer in a fragment shader */
+ ctx->_ImageTransferState = 0x0;
+
+ surface = screen->get_tex_surface(screen, pt, 0, 0, 0,
+ PIPE_BUFFER_USAGE_CPU_WRITE);
+
+ /* map texture surface */
+ dest = screen->surface_map(screen, surface,
+ PIPE_BUFFER_USAGE_CPU_WRITE);
+
+ /* Put image into texture surface.
+ * Note that the image is actually going to be upside down in
+ * the texture. We deal with that with texcoords.
+ */
+ success = mformat->StoreImage(ctx, 2, /* dims */
+ baseFormat, /* baseInternalFormat */
+ mformat, /* gl_texture_format */
+ dest, /* dest */
+ 0, 0, 0, /* dstX/Y/Zoffset */
+ surface->stride, /* dstRowStride, bytes */
+ &dstImageOffsets, /* dstImageOffsets */
+ width, height, 1, /* size */
+ format, type, /* src format/type */
+ pixels, /* data source */
+ unpack);
+
+ /* unmap */
+ screen->surface_unmap(screen, surface);
+ pipe_surface_reference(&surface, NULL);
+
+ assert(success);
+
+ /* restore */
+ ctx->_ImageTransferState = imageTransferStateSave;
+ }
+
+ _mesa_unmap_drawpix_pbo(ctx, unpack);
+
+ return pt;
+}
+
+
+/**
+ * Draw quad with texcoords and optional color.
+ * Coords are window coords with y=0=bottom.
+ * \param color may be null
+ * \param invertTex if true, flip texcoords vertically
+ */
+static void
+draw_quad(GLcontext *ctx, GLfloat x0, GLfloat y0, GLfloat z,
+ GLfloat x1, GLfloat y1, const GLfloat *color,
+ GLboolean invertTex)
+{
+ struct st_context *st = ctx->st;
+ struct pipe_context *pipe = ctx->st->pipe;
+ GLfloat verts[4][3][4]; /* four verts, three attribs, XYZW */
+
+ /* setup vertex data */
+ {
+ const struct gl_framebuffer *fb = st->ctx->DrawBuffer;
+ const GLfloat fb_width = (GLfloat) fb->Width;
+ const GLfloat fb_height = (GLfloat) fb->Height;
+ const GLfloat clip_x0 = x0 / fb_width * 2.0f - 1.0f;
+ const GLfloat clip_y0 = y0 / fb_height * 2.0f - 1.0f;
+ const GLfloat clip_x1 = x1 / fb_width * 2.0f - 1.0f;
+ const GLfloat clip_y1 = y1 / fb_height * 2.0f - 1.0f;
+ const GLfloat sLeft = 0.0f, sRight = 1.0f;
+ const GLfloat tTop = invertTex, tBot = 1.0f - tTop;
+ GLuint tex, i;
+
+ /* upper-left */
+ verts[0][0][0] = clip_x0; /* v[0].attr[0].x */
+ verts[0][0][1] = clip_y0; /* v[0].attr[0].y */
+
+ /* upper-right */
+ verts[1][0][0] = clip_x1;
+ verts[1][0][1] = clip_y0;
+
+ /* lower-right */
+ verts[2][0][0] = clip_x1;
+ verts[2][0][1] = clip_y1;
+
+ /* lower-left */
+ verts[3][0][0] = clip_x0;
+ verts[3][0][1] = clip_y1;
+
+ tex = color ? 2 : 1;
+ verts[0][tex][0] = sLeft; /* v[0].attr[tex].s */
+ verts[0][tex][1] = tTop; /* v[0].attr[tex].t */
+ verts[1][tex][0] = sRight;
+ verts[1][tex][1] = tTop;
+ verts[2][tex][0] = sRight;
+ verts[2][tex][1] = tBot;
+ verts[3][tex][0] = sLeft;
+ verts[3][tex][1] = tBot;
+
+ /* same for all verts: */
+ if (color) {
+ for (i = 0; i < 4; i++) {
+ verts[i][0][2] = z; /*Z*/
+ verts[i][0][3] = 1.0f; /*W*/
+ verts[i][1][0] = color[0];
+ verts[i][1][1] = color[1];
+ verts[i][1][2] = color[2];
+ verts[i][1][3] = color[3];
+ verts[i][2][2] = 0.0f; /*R*/
+ verts[i][2][3] = 1.0f; /*Q*/
+ }
+ }
+ else {
+ for (i = 0; i < 4; i++) {
+ verts[i][0][2] = z; /*Z*/
+ verts[i][0][3] = 1.0f; /*W*/
+ verts[i][1][2] = 0.0f; /*R*/
+ verts[i][1][3] = 1.0f; /*Q*/
+ }
+ }
+ }
+
+ {
+ struct pipe_buffer *buf;
+ ubyte *map;
+
+ /* allocate/load buffer object with vertex data */
+ buf = pipe_buffer_create(pipe->screen, 32, PIPE_BUFFER_USAGE_VERTEX,
+ sizeof(verts));
+ map = pipe_buffer_map(pipe->screen, buf, PIPE_BUFFER_USAGE_CPU_WRITE);
+ memcpy(map, verts, sizeof(verts));
+ pipe_buffer_unmap(pipe->screen, buf);
+
+ util_draw_vertex_buffer(pipe, buf, 0,
+ PIPE_PRIM_QUADS,
+ 4, /* verts */
+ 3); /* attribs/vert */
+ pipe_buffer_reference(pipe->screen, &buf, NULL);
+ }
+}
+
+
+
+static void
+draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z,
+ GLsizei width, GLsizei height,
+ GLfloat zoomX, GLfloat zoomY,
+ struct pipe_texture *pt,
+ struct st_vertex_program *stvp,
+ struct st_fragment_program *stfp,
+ const GLfloat *color,
+ GLboolean invertTex)
+{
+ struct st_context *st = ctx->st;
+ struct pipe_context *pipe = ctx->st->pipe;
+ struct cso_context *cso = ctx->st->cso_context;
+ GLfloat x0, y0, x1, y1;
+ GLsizei maxSize;
+
+ /* limit checks */
+ /* XXX if DrawPixels image is larger than max texture size, break
+ * it up into chunks.
+ */
+ maxSize = 1 << (pipe->screen->get_param(pipe->screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS) - 1);
+ assert(width <= maxSize);
+ assert(height <= maxSize);
+
+ cso_save_rasterizer(cso);
+ cso_save_viewport(cso);
+ cso_save_samplers(cso);
+ cso_save_sampler_textures(cso);
+ cso_save_fragment_shader(cso);
+ cso_save_vertex_shader(cso);
+
+ /* rasterizer state: just scissor */
+ {
+ struct pipe_rasterizer_state rasterizer;
+ memset(&rasterizer, 0, sizeof(rasterizer));
+ rasterizer.gl_rasterization_rules = 1;
+ rasterizer.scissor = ctx->Scissor.Enabled;
+ cso_set_rasterizer(cso, &rasterizer);
+ }
+
+ /* fragment shader state: TEX lookup program */
+ cso_set_fragment_shader_handle(cso, stfp->driver_shader);
+
+ /* vertex shader state: position + texcoord pass-through */
+ cso_set_vertex_shader_handle(cso, stvp->driver_shader);
+
+
+ /* texture sampling state: */
+ {
+ struct pipe_sampler_state sampler;
+ memset(&sampler, 0, sizeof(sampler));
+ sampler.wrap_s = PIPE_TEX_WRAP_CLAMP;
+ sampler.wrap_t = PIPE_TEX_WRAP_CLAMP;
+ sampler.wrap_r = PIPE_TEX_WRAP_CLAMP;
+ sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
+ sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
+ sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
+ sampler.normalized_coords = 1;
+
+ cso_single_sampler(cso, 0, &sampler);
+ if (st->pixel_xfer.pixelmap_enabled) {
+ cso_single_sampler(cso, 1, &sampler);
+ }
+ cso_single_sampler_done(cso);
+ }
+
+ /* viewport state: viewport matching window dims */
+ {
+ const float width = (float) ctx->DrawBuffer->Width;
+ const float height = (float) ctx->DrawBuffer->Height;
+ struct pipe_viewport_state vp;
+ vp.scale[0] = 0.5f * width;
+ vp.scale[1] = -0.5f * height;
+ vp.scale[2] = 1.0f;
+ vp.scale[3] = 1.0f;
+ vp.translate[0] = 0.5f * width;
+ vp.translate[1] = 0.5f * height;
+ vp.translate[2] = 0.0f;
+ vp.translate[3] = 0.0f;
+ cso_set_viewport(cso, &vp);
+ }
+
+ /* texture state: */
+ if (st->pixel_xfer.pixelmap_enabled) {
+ struct pipe_texture *textures[2];
+ textures[0] = pt;
+ textures[1] = st->pixel_xfer.pixelmap_texture;
+ pipe->set_sampler_textures(pipe, 2, textures);
+ }
+ else {
+ pipe->set_sampler_textures(pipe, 1, &pt);
+ }
+
+ /* Compute window coords (y=0=bottom) with pixel zoom.
+ * Recall that these coords are transformed by the current
+ * vertex shader and viewport transformation.
+ */
+ x0 = (GLfloat) x;
+ x1 = x + width * ctx->Pixel.ZoomX;
+ y0 = (GLfloat) y;
+ y1 = y + height * ctx->Pixel.ZoomY;
+ //if(!color)
+ draw_quad(ctx, x0, y0, z, x1, y1, color, invertTex);
+ //else
+ //printf("skip draw quad\n");
+ /* restore state */
+ cso_restore_rasterizer(cso);
+ cso_restore_viewport(cso);
+ cso_restore_samplers(cso);
+ cso_restore_sampler_textures(cso);
+ cso_restore_fragment_shader(cso);
+ cso_restore_vertex_shader(cso);
+}
+
+
+/**
+ * Check if a GL format/type combination is a match to the given pipe format.
+ * XXX probably move this to a re-usable place.
+ */
+static GLboolean
+compatible_formats(GLenum format, GLenum type, enum pipe_format pipeFormat)
+{
+ static const GLuint one = 1;
+ GLubyte littleEndian = *((GLubyte *) &one);
+
+ if (pipeFormat == PIPE_FORMAT_R8G8B8A8_UNORM &&
+ format == GL_RGBA &&
+ type == GL_UNSIGNED_BYTE &&
+ !littleEndian) {
+ return GL_TRUE;
+ }
+ else if (pipeFormat == PIPE_FORMAT_R8G8B8A8_UNORM &&
+ format == GL_ABGR_EXT &&
+ type == GL_UNSIGNED_BYTE &&
+ littleEndian) {
+ return GL_TRUE;
+ }
+ else if (pipeFormat == PIPE_FORMAT_A8R8G8B8_UNORM &&
+ format == GL_BGRA &&
+ type == GL_UNSIGNED_BYTE &&
+ littleEndian) {
+ return GL_TRUE;
+ }
+ else if (pipeFormat == PIPE_FORMAT_R5G6B5_UNORM &&
+ format == GL_RGB &&
+ type == GL_UNSIGNED_SHORT_5_6_5) {
+ /* endian don't care */
+ return GL_TRUE;
+ }
+ else if (pipeFormat == PIPE_FORMAT_R5G6B5_UNORM &&
+ format == GL_BGR &&
+ type == GL_UNSIGNED_SHORT_5_6_5_REV) {
+ /* endian don't care */
+ return GL_TRUE;
+ }
+ else if (pipeFormat == PIPE_FORMAT_S8_UNORM &&
+ format == GL_STENCIL_INDEX &&
+ type == GL_UNSIGNED_BYTE) {
+ return GL_TRUE;
+ }
+ else if (pipeFormat == PIPE_FORMAT_Z32_UNORM &&
+ format == GL_DEPTH_COMPONENT &&
+ type == GL_UNSIGNED_INT) {
+ return GL_TRUE;
+ }
+ /* XXX add more cases */
+ else {
+ return GL_FALSE;
+ }
+}
+
+
+/**
+ * Check if any per-fragment ops are enabled.
+ * XXX probably move this to a re-usable place.
+ */
+static GLboolean
+any_fragment_ops(const struct st_context *st)
+{
+ if (st->state.depth_stencil.alpha.enabled ||
+ st->state.depth_stencil.depth.enabled ||
+ st->state.blend.blend_enable ||
+ st->state.blend.logicop_enable)
+ /* XXX more checks */
+ return GL_TRUE;
+ else
+ return GL_FALSE;
+}
+
+
+/**
+ * Check if any pixel transfer ops are enabled.
+ * XXX probably move this to a re-usable place.
+ */
+static GLboolean
+any_pixel_transfer_ops(const struct st_context *st)
+{
+ if (st->ctx->Pixel.RedScale != 1.0 ||
+ st->ctx->Pixel.RedBias != 0.0 ||
+ st->ctx->Pixel.GreenScale != 1.0 ||
+ st->ctx->Pixel.GreenBias != 0.0 ||
+ st->ctx->Pixel.BlueScale != 1.0 ||
+ st->ctx->Pixel.BlueBias != 0.0 ||
+ st->ctx->Pixel.AlphaScale != 1.0 ||
+ st->ctx->Pixel.AlphaBias != 0.0 ||
+ st->ctx->Pixel.MapColorFlag)
+ /* XXX more checks */
+ return GL_TRUE;
+ else
+ return GL_FALSE;
+}
+
+
+/**
+ * Draw image with a blit, or other non-textured quad method.
+ */
+static void
+draw_blit(struct st_context *st,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type, const GLvoid *pixels)
+{
+
+
+}
+
+
+static void
+draw_stencil_pixels(GLcontext *ctx, GLint x, GLint y,
+ GLsizei width, GLsizei height, GLenum type,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLvoid *pixels)
+{
+ struct st_context *st = ctx->st;
+ struct pipe_context *pipe = st->pipe;
+ struct pipe_screen *screen = pipe->screen;
+ struct st_renderbuffer *strb;
+ struct pipe_surface *ps;
+ const GLboolean zoom = ctx->Pixel.ZoomX != 1.0 || ctx->Pixel.ZoomY != 1.0;
+ GLint skipPixels;
+ ubyte *stmap;
+
+ pipe->flush(pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
+
+ strb = st_renderbuffer(ctx->DrawBuffer->
+ Attachment[BUFFER_STENCIL].Renderbuffer);
+ ps = screen->get_tex_surface(screen, strb->texture, 0, 0, 0,
+ PIPE_BUFFER_USAGE_CPU_WRITE);
+
+ /* map the stencil buffer */
+ stmap = screen->surface_map(screen, ps,
+ PIPE_BUFFER_USAGE_CPU_WRITE);
+
+ /* if width > MAX_WIDTH, have to process image in chunks */
+ skipPixels = 0;
+ while (skipPixels < width) {
+ const GLint spanX = x + skipPixels;
+ const GLint spanWidth = MIN2(width - skipPixels, MAX_WIDTH);
+ GLint row;
+ for (row = 0; row < height; row++) {
+ GLint spanY = y + row;
+ GLubyte values[MAX_WIDTH];
+ GLenum destType = GL_UNSIGNED_BYTE;
+ const GLvoid *source = _mesa_image_address2d(unpack, pixels,
+ width, height,
+ GL_COLOR_INDEX, type,
+ row, skipPixels);
+ _mesa_unpack_stencil_span(ctx, spanWidth, destType, values,
+ type, source, unpack,
+ ctx->_ImageTransferState);
+ if (zoom) {
+ /*
+ _swrast_write_zoomed_stencil_span(ctx, x, y, spanWidth,
+ spanX, spanY, values);
+ */
+ }
+ else {
+ if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
+ spanY = ctx->DrawBuffer->Height - spanY - 1;
+ }
+
+ switch (ps->format) {
+ case PIPE_FORMAT_S8_UNORM:
+ {
+ ubyte *dest = stmap + spanY * ps->stride + spanX;
+ memcpy(dest, values, spanWidth);
+ }
+ break;
+ case PIPE_FORMAT_S8Z24_UNORM:
+ {
+ uint *dest = (uint *) (stmap + spanY * ps->stride + spanX*4);
+ GLint k;
+ for (k = 0; k < spanWidth; k++) {
+ uint p = dest[k];
+ p = (p & 0xffffff) | (values[k] << 24);
+ dest[k] = p;
+ }
+ }
+ break;
+ default:
+ assert(0);
+ }
+ }
+ }
+ skipPixels += spanWidth;
+ }
+
+ /* unmap the stencil buffer */
+ screen->surface_unmap(screen, ps);
+ pipe_surface_reference(&ps, NULL);
+}
+
+
+/**
+ * Called via ctx->Driver.DrawPixels()
+ */
+static void
+st_DrawPixels(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const struct gl_pixelstore_attrib *unpack, const GLvoid *pixels)
+{
+ struct st_fragment_program *stfp;
+ struct st_vertex_program *stvp;
+ struct st_context *st = ctx->st;
+ struct pipe_surface *ps;
+ GLuint bufferFormat;
+ const GLfloat *color;
+
+ if (format == GL_STENCIL_INDEX) {
+ draw_stencil_pixels(ctx, x, y, width, height, type, unpack, pixels);
+ return;
+ }
+
+ _mesa_set_vp_override( ctx, TRUE );
+ _mesa_update_state( ctx );
+
+ st_validate_state(st);
+
+ if (format == GL_DEPTH_COMPONENT) {
+ ps = st->state.framebuffer.zsbuf;
+ stfp = make_fragment_shader_z(ctx->st);
+ stvp = st_make_passthrough_vertex_shader(ctx->st, GL_TRUE);
+ color = ctx->Current.RasterColor;
+ }
+ else if (format == GL_STENCIL_INDEX) {
+ ps = st->state.framebuffer.zsbuf;
+ /* XXX special case - can't use texture map */
+ color = NULL;
+ }
+ else {
+ ps = st->state.framebuffer.cbufs[0];
+ stfp = combined_drawpix_fragment_program(ctx);
+ stvp = st_make_passthrough_vertex_shader(ctx->st, GL_FALSE);
+ color = NULL;
+ }
+
+ bufferFormat = ps->format;
+
+ if (1/*any_fragment_ops(st) ||
+ any_pixel_transfer_ops(st) ||
+ !compatible_formats(format, type, ps->format)*/) {
+ /* textured quad */
+ struct pipe_texture *pt
+ = make_texture(ctx->st, width, height, format, type, unpack, pixels);
+ if (pt) {
+ draw_textured_quad(ctx, x, y, ctx->Current.RasterPos[2],
+ width, height, ctx->Pixel.ZoomX, ctx->Pixel.ZoomY,
+ pt, stvp, stfp, color, GL_FALSE);
+ pipe_texture_reference(&pt, NULL);
+ }
+ }
+ else {
+ /* blit */
+ draw_blit(st, width, height, format, type, pixels);
+ }
+
+ _mesa_set_vp_override( ctx, FALSE );
+}
+
+
+
+static void
+copy_stencil_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
+ GLsizei width, GLsizei height,
+ GLint dstx, GLint dsty)
+{
+ struct st_renderbuffer *rbDraw = st_renderbuffer(ctx->DrawBuffer->_StencilBuffer);
+ struct pipe_screen *screen = ctx->st->pipe->screen;
+ struct pipe_surface *psDraw;
+ ubyte *drawMap;
+ ubyte *buffer;
+ int i;
+
+ buffer = malloc(width * height * sizeof(ubyte));
+ if (!buffer) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels(stencil)");
+ return;
+ }
+
+ /* this will do stencil pixel transfer ops */
+ st_read_stencil_pixels(ctx, srcx, srcy, width, height, GL_UNSIGNED_BYTE,
+ &ctx->DefaultPacking, buffer);
+
+ psDraw = screen->get_tex_surface(screen, rbDraw->texture, 0, 0, 0,
+ PIPE_BUFFER_USAGE_CPU_WRITE);
+
+ assert(psDraw->block.width == 1);
+ assert(psDraw->block.height == 1);
+
+ /* map the stencil buffer */
+ drawMap = screen->surface_map(screen, psDraw, PIPE_BUFFER_USAGE_CPU_WRITE);
+
+ /* draw */
+ /* XXX PixelZoom not handled yet */
+ for (i = 0; i < height; i++) {
+ ubyte *dst;
+ const ubyte *src;
+ int y;
+
+ y = dsty + i;
+
+ if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
+ y = ctx->DrawBuffer->Height - y - 1;
+ }
+
+ dst = drawMap + y * psDraw->stride + dstx * psDraw->block.size;
+ src = buffer + i * width;
+
+ switch (psDraw->format) {
+ case PIPE_FORMAT_S8Z24_UNORM:
+ {
+ uint *dst4 = (uint *) dst;
+ int j;
+ for (j = 0; j < width; j++) {
+ *dst4 = (*dst4 & 0xffffff) | (src[j] << 24);
+ dst4++;
+ }
+ }
+ break;
+ case PIPE_FORMAT_S8_UNORM:
+ memcpy(dst, src, width);
+ break;
+ default:
+ assert(0);
+ }
+ }
+
+ free(buffer);
+
+ /* unmap the stencil buffer */
+ screen->surface_unmap(screen, psDraw);
+ pipe_surface_reference(&psDraw, NULL);
+}
+
+
+static void
+st_CopyPixels(GLcontext *ctx, GLint srcx, GLint srcy,
+ GLsizei width, GLsizei height,
+ GLint dstx, GLint dsty, GLenum type)
+{
+ struct st_context *st = ctx->st;
+ struct pipe_context *pipe = st->pipe;
+ struct pipe_screen *screen = pipe->screen;
+ struct st_renderbuffer *rbRead;
+ struct st_vertex_program *stvp;
+ struct st_fragment_program *stfp;
+ struct pipe_surface *psTex;
+ struct pipe_texture *pt;
+ GLfloat *color;
+ enum pipe_format srcFormat, texFormat;
+
+ /* make sure rendering has completed */
+ pipe->flush(pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
+
+ st_validate_state(st);
+
+ if (type == GL_STENCIL) {
+ /* can't use texturing to do stencil */
+ copy_stencil_pixels(ctx, srcx, srcy, width, height, dstx, dsty);
+ return;
+ }
+
+ if (type == GL_COLOR) {
+ rbRead = st_get_color_read_renderbuffer(ctx);
+ color = NULL;
+ stfp = combined_drawpix_fragment_program(ctx);
+ stvp = st_make_passthrough_vertex_shader(ctx->st, GL_FALSE);
+ }
+ else {
+ assert(type == GL_DEPTH);
+ rbRead = st_renderbuffer(ctx->ReadBuffer->_DepthBuffer);
+ color = ctx->Current.Attrib[VERT_ATTRIB_COLOR0];
+ stfp = make_fragment_shader_z(ctx->st);
+ stvp = st_make_passthrough_vertex_shader(ctx->st, GL_TRUE);
+ }
+
+ srcFormat = rbRead->texture->format;
+
+ if (screen->is_format_supported(screen, srcFormat, PIPE_TEXTURE_2D,
+ PIPE_TEXTURE_USAGE_SAMPLER, 0)) {
+ texFormat = srcFormat;
+ }
+ else {
+ /* srcFormat can't be used as a texture format */
+ if (type == GL_DEPTH) {
+ texFormat = st_choose_format(pipe, GL_DEPTH_COMPONENT, PIPE_TEXTURE_2D,
+ PIPE_TEXTURE_USAGE_DEPTH_STENCIL);
+ assert(texFormat != PIPE_FORMAT_NONE); /* XXX no depth texture formats??? */
+ }
+ else {
+ /* default color format */
+ texFormat = st_choose_format(pipe, GL_RGBA, PIPE_TEXTURE_2D,
+ PIPE_TEXTURE_USAGE_SAMPLER);
+ assert(texFormat != PIPE_FORMAT_NONE);
+ }
+ }
+
+ pt = st_texture_create(ctx->st, PIPE_TEXTURE_2D, texFormat, 0,
+ width, height, 1, 0,
+ PIPE_TEXTURE_USAGE_SAMPLER);
+ if (!pt)
+ return;
+
+ if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
+ srcy = ctx->DrawBuffer->Height - srcy - height;
+ }
+
+ if (srcFormat == texFormat) {
+ /* copy source framebuffer surface into mipmap/texture */
+ struct pipe_surface *psRead = screen->get_tex_surface(screen,
+ rbRead->texture, 0, 0, 0,
+ PIPE_BUFFER_USAGE_GPU_READ);
+ psTex = screen->get_tex_surface(screen, pt, 0, 0, 0,
+ PIPE_BUFFER_USAGE_GPU_WRITE );
+ pipe->surface_copy(pipe,
+ FALSE,
+ psTex, /* dest */
+ 0, 0, /* destx/y */
+ psRead,
+ srcx, srcy, width, height);
+ pipe_surface_reference(&psRead, NULL);
+ }
+ else {
+ /* CPU-based fallback/conversion */
+ struct pipe_surface *psRead = screen->get_tex_surface(screen,
+ rbRead->texture, 0, 0, 0,
+ PIPE_BUFFER_USAGE_CPU_READ);
+
+ psTex = screen->get_tex_surface(screen, pt, 0, 0, 0,
+ PIPE_BUFFER_USAGE_CPU_WRITE );
+
+ if (type == GL_COLOR) {
+ /* alternate path using get/put_tile() */
+ GLfloat *buf = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat));
+
+ pipe_get_tile_rgba(psRead, srcx, srcy, width, height, buf);
+ pipe_put_tile_rgba(psTex, 0, 0, width, height, buf);
+
+ free(buf);
+ }
+ else {
+ /* GL_DEPTH */
+ GLuint *buf = (GLuint *) malloc(width * height * sizeof(GLuint));
+ pipe_get_tile_z(psRead, srcx, srcy, width, height, buf);
+ pipe_put_tile_z(psTex, 0, 0, width, height, buf);
+ free(buf);
+ }
+ pipe_surface_reference(&psRead, NULL);
+ }
+
+ pipe_surface_reference(&psTex, NULL);
+
+ /* draw textured quad */
+ draw_textured_quad(ctx, dstx, dsty, ctx->Current.RasterPos[2],
+ width, height, ctx->Pixel.ZoomX, ctx->Pixel.ZoomY,
+ pt, stvp, stfp, color, GL_TRUE);
+
+ pipe_texture_reference(&pt, NULL);
+}
+
+
+
+void st_init_drawpixels_functions(struct dd_function_table *functions)
+{
+ functions->DrawPixels = st_DrawPixels;
+ functions->CopyPixels = st_CopyPixels;
+}
+
+
+void
+st_destroy_drawpix(struct st_context *st)
+{
+ st_reference_fragprog(st, &st->drawpix.z_shader, NULL);
+ st_reference_fragprog(st, &st->pixel_xfer.combined_prog, NULL);
+ st_reference_vertprog(st, &st->drawpix.vert_shaders[0], NULL);
+ st_reference_vertprog(st, &st->drawpix.vert_shaders[1], NULL);
+}
+
+
diff --git a/src/mesa/state_tracker/st_cb_drawpixels.h b/src/mesa/state_tracker/st_cb_drawpixels.h
new file mode 100644
index 00000000000..26fe864d185
--- /dev/null
+++ b/src/mesa/state_tracker/st_cb_drawpixels.h
@@ -0,0 +1,39 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#ifndef ST_CB_DRAWPIXELS_H
+#define ST_CB_DRAWPIXELS_H
+
+
+extern void st_init_drawpixels_functions(struct dd_function_table *functions);
+
+extern void
+st_destroy_drawpix(struct st_context *st);
+
+
+#endif /* ST_CB_DRAWPIXELS_H */
diff --git a/src/mesa/state_tracker/st_cb_fbo.c b/src/mesa/state_tracker/st_cb_fbo.c
new file mode 100644
index 00000000000..9af648b8d0f
--- /dev/null
+++ b/src/mesa/state_tracker/st_cb_fbo.c
@@ -0,0 +1,458 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+/**
+ * Framebuffer/renderbuffer functions.
+ *
+ * \author Brian Paul
+ */
+
+
+#include "main/imports.h"
+#include "main/context.h"
+#include "main/fbobject.h"
+#include "main/framebuffer.h"
+#include "main/renderbuffer.h"
+
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_inlines.h"
+#include "pipe/p_screen.h"
+#include "st_context.h"
+#include "st_cb_fbo.h"
+#include "st_cb_texture.h"
+#include "st_format.h"
+#include "st_public.h"
+#include "st_texture.h"
+
+
+
+/**
+ * Compute the renderbuffer's Red/Green/EtcBit fields from the pipe format.
+ */
+static int
+init_renderbuffer_bits(struct st_renderbuffer *strb,
+ enum pipe_format pipeFormat)
+{
+ struct pipe_format_info info;
+
+ if (!st_get_format_info( pipeFormat, &info )) {
+ assert( 0 );
+ }
+
+ strb->Base._ActualFormat = info.base_format;
+ strb->Base.RedBits = info.red_bits;
+ strb->Base.GreenBits = info.green_bits;
+ strb->Base.BlueBits = info.blue_bits;
+ strb->Base.AlphaBits = info.alpha_bits;
+ strb->Base.DepthBits = info.depth_bits;
+ strb->Base.StencilBits = info.stencil_bits;
+ strb->Base.DataType = st_format_datatype(pipeFormat);
+
+ return info.size;
+}
+
+/**
+ * gl_renderbuffer::AllocStorage()
+ * This is called to allocate the original drawing surface, and
+ * during window resize.
+ */
+static GLboolean
+st_renderbuffer_alloc_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
+ GLenum internalFormat,
+ GLuint width, GLuint height)
+{
+ struct pipe_context *pipe = ctx->st->pipe;
+ struct st_renderbuffer *strb = st_renderbuffer(rb);
+ struct pipe_texture template;
+ unsigned surface_usage;
+
+ /* Free the old surface and texture
+ */
+ pipe_surface_reference( &strb->surface, NULL );
+ pipe_texture_reference( &strb->texture, NULL );
+
+
+ memset(&template, 0, sizeof(template));
+
+ if (strb->format != PIPE_FORMAT_NONE) {
+ template.format = strb->format;
+ }
+ else {
+ template.format = st_choose_renderbuffer_format(pipe, internalFormat);
+ }
+
+ strb->Base.Width = width;
+ strb->Base.Height = height;
+ init_renderbuffer_bits(strb, template.format);
+
+ template.target = PIPE_TEXTURE_2D;
+ template.compressed = 0;
+ pf_get_block(template.format, &template.block);
+ template.width[0] = width;
+ template.height[0] = height;
+ template.depth[0] = 1;
+ template.last_level = 0;
+ template.nr_samples = rb->NumSamples;
+
+ if (pf_is_depth_stencil(template.format)) {
+ template.tex_usage = PIPE_TEXTURE_USAGE_DEPTH_STENCIL;
+ }
+ else {
+ template.tex_usage = (PIPE_TEXTURE_USAGE_DISPLAY_TARGET |
+ PIPE_TEXTURE_USAGE_RENDER_TARGET);
+ }
+
+
+ /* Probably need dedicated flags for surface usage too:
+ */
+ surface_usage = (PIPE_BUFFER_USAGE_GPU_READ |
+ PIPE_BUFFER_USAGE_GPU_WRITE);
+#if 0
+ PIPE_BUFFER_USAGE_CPU_READ |
+ PIPE_BUFFER_USAGE_CPU_WRITE);
+#endif
+
+ strb->texture = pipe->screen->texture_create( pipe->screen,
+ &template );
+
+ /* Special path for accum buffers.
+ *
+ * Try a different surface format. Since accum buffers are s/w
+ * only for now, the surface pixel format doesn't really matter,
+ * only that the buffer is large enough.
+ */
+ if (!strb->texture && template.format == DEFAULT_ACCUM_PIPE_FORMAT)
+ {
+ /* Actually, just setting this usage value should be sufficient
+ * to tell the driver to go ahead and allocate the buffer, even
+ * if HW doesn't support the format.
+ */
+ template.tex_usage = 0;
+ surface_usage = (PIPE_BUFFER_USAGE_CPU_READ |
+ PIPE_BUFFER_USAGE_CPU_WRITE);
+
+ strb->texture = pipe->screen->texture_create( pipe->screen,
+ &template );
+
+ }
+
+ if (!strb->texture)
+ return FALSE;
+
+ strb->surface = pipe->screen->get_tex_surface( pipe->screen,
+ strb->texture,
+ 0, 0, 0,
+ surface_usage );
+
+ assert(strb->surface->texture);
+ assert(strb->surface->format);
+ assert(strb->surface->block.size);
+ assert(strb->surface->block.width);
+ assert(strb->surface->block.height);
+ assert(strb->surface->width == width);
+ assert(strb->surface->height == height);
+ assert(strb->surface->stride);
+
+
+ return strb->surface != NULL;
+}
+
+
+/**
+ * gl_renderbuffer::Delete()
+ */
+static void
+st_renderbuffer_delete(struct gl_renderbuffer *rb)
+{
+ struct st_renderbuffer *strb = st_renderbuffer(rb);
+ ASSERT(strb);
+ pipe_surface_reference(&strb->surface, NULL);
+ pipe_texture_reference(&strb->texture, NULL);
+ free(strb);
+}
+
+
+/**
+ * gl_renderbuffer::GetPointer()
+ */
+static void *
+null_get_pointer(GLcontext * ctx, struct gl_renderbuffer *rb,
+ GLint x, GLint y)
+{
+ /* By returning NULL we force all software rendering to go through
+ * the span routines.
+ */
+#if 0
+ assert(0); /* Should never get called with softpipe */
+#endif
+ return NULL;
+}
+
+
+/**
+ * Called via ctx->Driver.NewFramebuffer()
+ */
+static struct gl_framebuffer *
+st_new_framebuffer(GLcontext *ctx, GLuint name)
+{
+ /* XXX not sure we need to subclass gl_framebuffer for pipe */
+ return _mesa_new_framebuffer(ctx, name);
+}
+
+
+/**
+ * Called via ctx->Driver.NewRenderbuffer()
+ */
+static struct gl_renderbuffer *
+st_new_renderbuffer(GLcontext *ctx, GLuint name)
+{
+ struct st_renderbuffer *strb = CALLOC_STRUCT(st_renderbuffer);
+ if (strb) {
+ _mesa_init_renderbuffer(&strb->Base, name);
+ strb->Base.Delete = st_renderbuffer_delete;
+ strb->Base.AllocStorage = st_renderbuffer_alloc_storage;
+ strb->Base.GetPointer = null_get_pointer;
+ strb->format = PIPE_FORMAT_NONE;
+ return &strb->Base;
+ }
+ return NULL;
+}
+
+
+/**
+ * Allocate a renderbuffer for a an on-screen window (not a user-created
+ * renderbuffer). The window system code determines the format.
+ */
+struct gl_renderbuffer *
+st_new_renderbuffer_fb(enum pipe_format format, int samples)
+{
+ struct st_renderbuffer *strb;
+
+ strb = CALLOC_STRUCT(st_renderbuffer);
+ if (!strb) {
+ _mesa_error(NULL, GL_OUT_OF_MEMORY, "creating renderbuffer");
+ return NULL;
+ }
+
+ _mesa_init_renderbuffer(&strb->Base, 0);
+ strb->Base.ClassID = 0x4242; /* just a unique value */
+ strb->Base.NumSamples = samples;
+ strb->format = format;
+
+ switch (format) {
+ case PIPE_FORMAT_A8R8G8B8_UNORM:
+ case PIPE_FORMAT_B8G8R8A8_UNORM:
+ case PIPE_FORMAT_X8R8G8B8_UNORM:
+ case PIPE_FORMAT_B8G8R8X8_UNORM:
+ case PIPE_FORMAT_A1R5G5B5_UNORM:
+ case PIPE_FORMAT_A4R4G4B4_UNORM:
+ case PIPE_FORMAT_R5G6B5_UNORM:
+ strb->Base.InternalFormat = GL_RGBA;
+ strb->Base._BaseFormat = GL_RGBA;
+ break;
+ case PIPE_FORMAT_Z16_UNORM:
+ strb->Base.InternalFormat = GL_DEPTH_COMPONENT16;
+ strb->Base._BaseFormat = GL_DEPTH_COMPONENT;
+ break;
+ case PIPE_FORMAT_Z32_UNORM:
+ strb->Base.InternalFormat = GL_DEPTH_COMPONENT32;
+ strb->Base._BaseFormat = GL_DEPTH_COMPONENT;
+ break;
+ case PIPE_FORMAT_S8Z24_UNORM:
+ case PIPE_FORMAT_Z24S8_UNORM:
+ case PIPE_FORMAT_X8Z24_UNORM:
+ case PIPE_FORMAT_Z24X8_UNORM:
+ strb->Base.InternalFormat = GL_DEPTH24_STENCIL8_EXT;
+ strb->Base._BaseFormat = GL_DEPTH_STENCIL_EXT;
+ break;
+ case PIPE_FORMAT_S8_UNORM:
+ strb->Base.InternalFormat = GL_STENCIL_INDEX8_EXT;
+ strb->Base._BaseFormat = GL_STENCIL_INDEX;
+ break;
+ case DEFAULT_ACCUM_PIPE_FORMAT: /*PIPE_FORMAT_R16G16B16A16_SNORM*/
+ strb->Base.InternalFormat = GL_RGBA16;
+ strb->Base._BaseFormat = GL_RGBA;
+ break;
+ default:
+ _mesa_problem(NULL,
+ "Unexpected format in st_new_renderbuffer_fb");
+ return NULL;
+ }
+
+ /* st-specific methods */
+ strb->Base.Delete = st_renderbuffer_delete;
+ strb->Base.AllocStorage = st_renderbuffer_alloc_storage;
+ strb->Base.GetPointer = null_get_pointer;
+
+ /* surface is allocated in st_renderbuffer_alloc_storage() */
+ strb->surface = NULL;
+
+ return &strb->Base;
+}
+
+
+
+
+/**
+ * Called via ctx->Driver.BindFramebufferEXT().
+ */
+static void
+st_bind_framebuffer(GLcontext *ctx, GLenum target,
+ struct gl_framebuffer *fb, struct gl_framebuffer *fbread)
+{
+
+}
+
+/**
+ * Called by ctx->Driver.FramebufferRenderbuffer
+ */
+static void
+st_framebuffer_renderbuffer(GLcontext *ctx,
+ struct gl_framebuffer *fb,
+ GLenum attachment,
+ struct gl_renderbuffer *rb)
+{
+ /* XXX no need for derivation? */
+ _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb);
+}
+
+
+/**
+ * Called by ctx->Driver.RenderTexture
+ */
+static void
+st_render_texture(GLcontext *ctx,
+ struct gl_framebuffer *fb,
+ struct gl_renderbuffer_attachment *att)
+{
+ struct st_renderbuffer *strb;
+ struct gl_renderbuffer *rb;
+ struct pipe_texture *pt = st_get_texobj_texture(att->Texture);
+ struct st_texture_object *stObj;
+ const struct gl_texture_image *texImage =
+ att->Texture->Image[att->CubeMapFace][att->TextureLevel];
+
+ if (!pt)
+ return;
+
+ assert(!att->Renderbuffer);
+
+ /* create new renderbuffer which wraps the texture image */
+ rb = st_new_renderbuffer(ctx, 0);
+ if (!rb) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glFramebufferTexture()");
+ return;
+ }
+
+ _mesa_reference_renderbuffer(&att->Renderbuffer, rb);
+ assert(rb->RefCount == 1);
+ rb->AllocStorage = NULL; /* should not get called */
+ strb = st_renderbuffer(rb);
+
+ /* get the texture for the texture object */
+ stObj = st_texture_object(att->Texture);
+
+ /* point renderbuffer at texobject */
+ strb->rtt = stObj;
+ strb->rtt_level = att->TextureLevel;
+ strb->rtt_face = att->CubeMapFace;
+ strb->rtt_slice = att->Zoffset;
+
+ rb->Width = texImage->Width2;
+ rb->Height = texImage->Height2;
+ /*printf("***** render to texture level %d: %d x %d\n", att->TextureLevel, rb->Width, rb->Height);*/
+
+ /*printf("***** pipe texture %d x %d\n", pt->width[0], pt->height[0]);*/
+
+ pipe_texture_reference( &strb->texture, pt );
+
+ pipe_surface_reference(&strb->surface, NULL);
+
+ /* the new surface will be created during framebuffer validation */
+
+ init_renderbuffer_bits(strb, pt->format);
+
+ /*
+ printf("RENDER TO TEXTURE obj=%p pt=%p surf=%p %d x %d\n",
+ att->Texture, pt, strb->surface, rb->Width, rb->Height);
+ */
+
+ /* Invalidate buffer state so that the pipe's framebuffer state
+ * gets updated.
+ * That's where the new renderbuffer (which we just created) gets
+ * passed to the pipe as a (color/depth) render target.
+ */
+ st_invalidate_state(ctx, _NEW_BUFFERS);
+}
+
+
+/**
+ * Called via ctx->Driver.FinishRenderTexture.
+ */
+static void
+st_finish_render_texture(GLcontext *ctx,
+ struct gl_renderbuffer_attachment *att)
+{
+ struct pipe_screen *screen = ctx->st->pipe->screen;
+ struct st_renderbuffer *strb = st_renderbuffer(att->Renderbuffer);
+
+ if (!strb)
+ return;
+
+ st_flush( ctx->st, PIPE_FLUSH_RENDER_CACHE, NULL );
+
+ if (strb->surface)
+ screen->tex_surface_release( screen, &strb->surface );
+
+ strb->rtt = NULL;
+
+ /*
+ printf("FINISH RENDER TO TEXTURE surf=%p\n", strb->surface);
+ */
+
+ _mesa_reference_renderbuffer(&att->Renderbuffer, NULL);
+
+ /* restore previous framebuffer state */
+ st_invalidate_state(ctx, _NEW_BUFFERS);
+}
+
+
+
+void st_init_fbo_functions(struct dd_function_table *functions)
+{
+ functions->NewFramebuffer = st_new_framebuffer;
+ functions->NewRenderbuffer = st_new_renderbuffer;
+ functions->BindFramebuffer = st_bind_framebuffer;
+ functions->FramebufferRenderbuffer = st_framebuffer_renderbuffer;
+ functions->RenderTexture = st_render_texture;
+ functions->FinishRenderTexture = st_finish_render_texture;
+ /* no longer needed by core Mesa, drivers handle resizes...
+ functions->ResizeBuffers = st_resize_buffers;
+ */
+}
diff --git a/src/mesa/state_tracker/st_cb_fbo.h b/src/mesa/state_tracker/st_cb_fbo.h
new file mode 100644
index 00000000000..44fa9fe9a4f
--- /dev/null
+++ b/src/mesa/state_tracker/st_cb_fbo.h
@@ -0,0 +1,71 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#ifndef ST_CB_FBO_H
+#define ST_CB_FBO_H
+
+
+#define DEFAULT_ACCUM_PIPE_FORMAT PIPE_FORMAT_R16G16B16A16_SNORM
+
+
+
+/**
+ * Derived renderbuffer class. Just need to add a pointer to the
+ * pipe surface.
+ */
+struct st_renderbuffer
+{
+ struct gl_renderbuffer Base;
+ struct pipe_texture *texture;
+ struct pipe_surface *surface; /* temporary view into texture */
+ enum pipe_format format; /** preferred format, or PIPE_FORMAT_NONE */
+
+ struct st_texture_object *rtt; /**< GL render to texture's texture */
+ int rtt_level, rtt_face, rtt_slice;
+
+ /** Render to texture state */
+ struct pipe_texture *texture_save;
+ struct pipe_surface *surface_save;
+};
+
+
+static INLINE struct st_renderbuffer *
+st_renderbuffer(struct gl_renderbuffer *rb)
+{
+ return (struct st_renderbuffer *) rb;
+}
+
+
+extern struct gl_renderbuffer *
+st_new_renderbuffer_fb(enum pipe_format format, int samples);
+
+extern void
+st_init_fbo_functions(struct dd_function_table *functions);
+
+
+#endif /* ST_CB_FBO_H */
diff --git a/src/mesa/state_tracker/st_cb_feedback.c b/src/mesa/state_tracker/st_cb_feedback.c
new file mode 100644
index 00000000000..c7e8aa7cc56
--- /dev/null
+++ b/src/mesa/state_tracker/st_cb_feedback.c
@@ -0,0 +1,309 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * GL_SELECT and GL_FEEDBACK render modes.
+ * Basically, we use a private instance of the 'draw' module for doing
+ * selection/feedback. It would be nice to use the transform_feedback
+ * hardware feature, but it's defined as happening pre-clip and we want
+ * post-clipped primitives. Also, there's concerns about the efficiency
+ * of using the hardware for this anyway.
+ *
+ * Authors:
+ * Brian Paul
+ */
+
+#include "main/imports.h"
+#include "main/context.h"
+#include "main/feedback.h"
+#include "main/macros.h"
+
+#include "vbo/vbo.h"
+
+#include "st_context.h"
+#include "st_atom.h"
+#include "st_draw.h"
+#include "st_cb_feedback.h"
+#include "st_cb_bufferobjects.h"
+
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "cso_cache/cso_cache.h"
+
+#include "draw/draw_context.h"
+#include "draw/draw_pipe.h"
+
+
+/**
+ * This is actually used for both feedback and selection.
+ */
+struct feedback_stage
+{
+ struct draw_stage stage; /**< Base class */
+ GLcontext *ctx; /**< Rendering context */
+ GLboolean reset_stipple_counter;
+};
+
+
+/**********************************************************************
+ * GL Feedback functions
+ **********************************************************************/
+
+static INLINE struct feedback_stage *
+feedback_stage( struct draw_stage *stage )
+{
+ return (struct feedback_stage *)stage;
+}
+
+
+static void
+feedback_vertex(GLcontext *ctx, const struct draw_context *draw,
+ const struct vertex_header *v)
+{
+ const struct st_context *st = ctx->st;
+ GLfloat win[4];
+ const GLfloat *color, *texcoord;
+ const GLfloat ci = 0;
+ GLuint slot;
+
+ /* Recall that Y=0=Top of window for Gallium wincoords */
+ win[0] = v->data[0][0];
+ win[1] = ctx->DrawBuffer->Height - v->data[0][1];
+ win[2] = v->data[0][2];
+ win[3] = 1.0F / v->data[0][3];
+
+ /* XXX
+ * When we compute vertex layout, save info about position of the
+ * color and texcoord attribs to use here.
+ */
+
+ slot = st->vertex_result_to_slot[VERT_RESULT_COL0];
+ if (slot != ~0U)
+ color = v->data[slot];
+ else
+ color = ctx->Current.Attrib[VERT_ATTRIB_COLOR0];
+
+ slot = st->vertex_result_to_slot[VERT_RESULT_TEX0];
+ if (slot != ~0U)
+ texcoord = v->data[slot];
+ else
+ texcoord = ctx->Current.Attrib[VERT_ATTRIB_TEX0];
+
+ _mesa_feedback_vertex(ctx, win, color, ci, texcoord);
+}
+
+
+static void
+feedback_tri( struct draw_stage *stage, struct prim_header *prim )
+{
+ struct feedback_stage *fs = feedback_stage(stage);
+ struct draw_context *draw = stage->draw;
+ FEEDBACK_TOKEN(fs->ctx, (GLfloat) GL_POLYGON_TOKEN);
+ FEEDBACK_TOKEN(fs->ctx, (GLfloat) 3); /* three vertices */
+ feedback_vertex(fs->ctx, draw, prim->v[0]);
+ feedback_vertex(fs->ctx, draw, prim->v[1]);
+ feedback_vertex(fs->ctx, draw, prim->v[2]);
+}
+
+
+static void
+feedback_line( struct draw_stage *stage, struct prim_header *prim )
+{
+ struct feedback_stage *fs = feedback_stage(stage);
+ struct draw_context *draw = stage->draw;
+ if (fs->reset_stipple_counter) {
+ FEEDBACK_TOKEN(fs->ctx, (GLfloat) GL_LINE_RESET_TOKEN);
+ fs->reset_stipple_counter = GL_FALSE;
+ }
+ else {
+ FEEDBACK_TOKEN(fs->ctx, (GLfloat) GL_LINE_TOKEN);
+ }
+ feedback_vertex(fs->ctx, draw, prim->v[0]);
+ feedback_vertex(fs->ctx, draw, prim->v[1]);
+}
+
+
+static void
+feedback_point( struct draw_stage *stage, struct prim_header *prim )
+{
+ struct feedback_stage *fs = feedback_stage(stage);
+ struct draw_context *draw = stage->draw;
+ FEEDBACK_TOKEN(fs->ctx, (GLfloat) GL_POINT_TOKEN);
+ feedback_vertex(fs->ctx, draw, prim->v[0]);
+}
+
+
+static void
+feedback_flush( struct draw_stage *stage, unsigned flags )
+{
+ /* no-op */
+}
+
+
+static void
+feedback_reset_stipple_counter( struct draw_stage *stage )
+{
+ struct feedback_stage *fs = feedback_stage(stage);
+ fs->reset_stipple_counter = GL_TRUE;
+}
+
+
+static void
+feedback_destroy( struct draw_stage *stage )
+{
+ /* no-op */
+}
+
+/**
+ * Create GL feedback drawing stage.
+ */
+static struct draw_stage *
+draw_glfeedback_stage(GLcontext *ctx, struct draw_context *draw)
+{
+ struct feedback_stage *fs = CALLOC_STRUCT(feedback_stage);
+
+ fs->stage.draw = draw;
+ fs->stage.next = NULL;
+ fs->stage.point = feedback_point;
+ fs->stage.line = feedback_line;
+ fs->stage.tri = feedback_tri;
+ fs->stage.flush = feedback_flush;
+ fs->stage.reset_stipple_counter = feedback_reset_stipple_counter;
+ fs->stage.destroy = feedback_destroy;
+ fs->ctx = ctx;
+
+ return &fs->stage;
+}
+
+
+
+/**********************************************************************
+ * GL Selection functions
+ **********************************************************************/
+
+static void
+select_tri( struct draw_stage *stage, struct prim_header *prim )
+{
+ struct feedback_stage *fs = feedback_stage(stage);
+ _mesa_update_hitflag( fs->ctx, prim->v[0]->data[0][2] );
+ _mesa_update_hitflag( fs->ctx, prim->v[1]->data[0][2] );
+ _mesa_update_hitflag( fs->ctx, prim->v[2]->data[0][2] );
+}
+
+static void
+select_line( struct draw_stage *stage, struct prim_header *prim )
+{
+ struct feedback_stage *fs = feedback_stage(stage);
+ _mesa_update_hitflag( fs->ctx, prim->v[0]->data[0][2] );
+ _mesa_update_hitflag( fs->ctx, prim->v[1]->data[0][2] );
+}
+
+
+static void
+select_point( struct draw_stage *stage, struct prim_header *prim )
+{
+ struct feedback_stage *fs = feedback_stage(stage);
+ _mesa_update_hitflag( fs->ctx, prim->v[0]->data[0][2] );
+}
+
+
+static void
+select_flush( struct draw_stage *stage, unsigned flags )
+{
+ /* no-op */
+}
+
+
+static void
+select_reset_stipple_counter( struct draw_stage *stage )
+{
+ /* no-op */
+}
+
+static void
+select_destroy( struct draw_stage *stage )
+{
+ /* no-op */
+}
+
+
+/**
+ * Create GL selection mode drawing stage.
+ */
+static struct draw_stage *
+draw_glselect_stage(GLcontext *ctx, struct draw_context *draw)
+{
+ struct feedback_stage *fs = CALLOC_STRUCT(feedback_stage);
+
+ fs->stage.draw = draw;
+ fs->stage.next = NULL;
+ fs->stage.point = select_point;
+ fs->stage.line = select_line;
+ fs->stage.tri = select_tri;
+ fs->stage.flush = select_flush;
+ fs->stage.reset_stipple_counter = select_reset_stipple_counter;
+ fs->stage.destroy = select_destroy;
+ fs->ctx = ctx;
+
+ return &fs->stage;
+}
+
+
+static void
+st_RenderMode(GLcontext *ctx, GLenum newMode )
+{
+ struct st_context *st = ctx->st;
+ struct draw_context *draw = st->draw;
+
+ if (newMode == GL_RENDER) {
+ /* restore normal VBO draw function */
+ vbo_set_draw_func(ctx, st_draw_vbo);
+ }
+ else if (newMode == GL_SELECT) {
+ if (!st->selection_stage)
+ st->selection_stage = draw_glselect_stage(ctx, draw);
+ draw_set_rasterize_stage(draw, st->selection_stage);
+ /* Plug in new vbo draw function */
+ vbo_set_draw_func(ctx, st_feedback_draw_vbo);
+ }
+ else {
+ if (!st->feedback_stage)
+ st->feedback_stage = draw_glfeedback_stage(ctx, draw);
+ draw_set_rasterize_stage(draw, st->feedback_stage);
+ /* Plug in new vbo draw function */
+ vbo_set_draw_func(ctx, st_feedback_draw_vbo);
+ /* need to generate/use a vertex program that emits pos/color/tex */
+ st->dirty.st |= ST_NEW_VERTEX_PROGRAM;
+ }
+}
+
+
+
+void st_init_feedback_functions(struct dd_function_table *functions)
+{
+ functions->RenderMode = st_RenderMode;
+}
diff --git a/src/mesa/state_tracker/st_cb_feedback.h b/src/mesa/state_tracker/st_cb_feedback.h
new file mode 100644
index 00000000000..2559ba3817b
--- /dev/null
+++ b/src/mesa/state_tracker/st_cb_feedback.h
@@ -0,0 +1,37 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#ifndef ST_CB_FEEDBACK_H
+#define ST_CB_FEEDBACK_H
+
+
+extern void
+st_init_feedback_functions(struct dd_function_table *functions);
+
+
+#endif /* ST_CB_FEEDBACK_H */
diff --git a/src/mesa/state_tracker/st_cb_flush.c b/src/mesa/state_tracker/st_cb_flush.c
new file mode 100644
index 00000000000..f8621ab125f
--- /dev/null
+++ b/src/mesa/state_tracker/st_cb_flush.c
@@ -0,0 +1,149 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ * Brian Paul
+ */
+
+#include "main/glheader.h"
+#include "main/macros.h"
+#include "main/context.h"
+#include "st_context.h"
+#include "st_cb_bitmap.h"
+#include "st_cb_flush.h"
+#include "st_cb_clear.h"
+#include "st_cb_fbo.h"
+#include "st_public.h"
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_screen.h"
+#include "util/u_gen_mipmap.h"
+#include "util/u_blit.h"
+
+
+static INLINE GLboolean
+is_front_buffer_dirty(struct st_context *st)
+{
+ return st->frontbuffer_status == FRONT_STATUS_DIRTY;
+}
+
+
+/**
+ * Tell the screen to display the front color buffer on-screen.
+ */
+static void
+display_front_buffer(struct st_context *st)
+{
+ GLframebuffer *fb = st->ctx->DrawBuffer;
+ struct st_renderbuffer *strb
+ = st_renderbuffer(fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer);
+ struct pipe_surface *front_surf = strb->surface;
+
+ /* Hook for copying "fake" frontbuffer if necessary:
+ */
+ st->pipe->screen->flush_frontbuffer( st->pipe->screen, front_surf,
+ st->pipe->priv );
+
+ /*
+ st->frontbuffer_status = FRONT_STATUS_UNDEFINED;
+ */
+}
+
+
+void st_flush( struct st_context *st, uint pipeFlushFlags,
+ struct pipe_fence_handle **fence )
+{
+ FLUSH_VERTICES(st->ctx, 0);
+
+ /* Release any vertex buffers that might potentially be accessed in
+ * successive frames:
+ */
+ st_flush_bitmap(st);
+ st_flush_clear(st);
+ util_blit_flush(st->blit);
+ util_gen_mipmap_flush(st->gen_mipmap);
+
+ st->pipe->flush( st->pipe, pipeFlushFlags, fence );
+}
+
+
+/**
+ * Flush, and wait for completion.
+ */
+void st_finish( struct st_context *st )
+{
+ struct pipe_fence_handle *fence = NULL;
+
+ st_flush(st, PIPE_FLUSH_RENDER_CACHE | PIPE_FLUSH_FRAME, &fence);
+
+ if(fence) {
+ st->pipe->screen->fence_finish(st->pipe->screen, fence, 0);
+ st->pipe->screen->fence_reference(st->pipe->screen, &fence, NULL);
+ }
+}
+
+
+
+/**
+ * Called via ctx->Driver.Flush()
+ */
+static void st_glFlush(GLcontext *ctx)
+{
+ struct st_context *st = ctx->st;
+
+ if (is_front_buffer_dirty(st)) {
+ st_finish(st);
+ display_front_buffer(st);
+ }
+ else {
+ st_flush(st, PIPE_FLUSH_RENDER_CACHE, NULL);
+ }
+}
+
+
+/**
+ * Called via ctx->Driver.Finish()
+ */
+static void st_glFinish(GLcontext *ctx)
+{
+ struct st_context *st = ctx->st;
+
+ st_finish(st);
+
+ if (is_front_buffer_dirty(st)) {
+ display_front_buffer(st);
+ }
+}
+
+
+void st_init_flush_functions(struct dd_function_table *functions)
+{
+ functions->Flush = st_glFlush;
+ functions->Finish = st_glFinish;
+}
diff --git a/src/mesa/state_tracker/st_cb_flush.h b/src/mesa/state_tracker/st_cb_flush.h
new file mode 100644
index 00000000000..c26f7792259
--- /dev/null
+++ b/src/mesa/state_tracker/st_cb_flush.h
@@ -0,0 +1,38 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#ifndef ST_CB_FLUSH_H
+#define ST_CB_FLUSH_H
+
+
+extern void
+st_init_flush_functions(struct dd_function_table *functions);
+
+
+#endif /* ST_CB_FLUSH_H */
+
diff --git a/src/mesa/state_tracker/st_cb_get.c b/src/mesa/state_tracker/st_cb_get.c
new file mode 100644
index 00000000000..e7d7f03bc9b
--- /dev/null
+++ b/src/mesa/state_tracker/st_cb_get.c
@@ -0,0 +1,97 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+/**
+ * glGet functions
+ *
+ * \author Brian Paul
+ */
+
+#include "main/imports.h"
+#include "main/context.h"
+
+#include "pipe/p_defines.h"
+
+#include "st_cb_fbo.h"
+#include "st_cb_get.h"
+
+
+
+/**
+ * Examine the current color read buffer format to determine
+ * which GL pixel format/type combo is the best match.
+ */
+static void
+get_preferred_read_format_type(GLcontext *ctx, GLint *format, GLint *type)
+{
+ struct gl_framebuffer *fb = ctx->ReadBuffer;
+ struct st_renderbuffer *strb = st_renderbuffer(fb->_ColorReadBuffer);
+
+ /* defaults */
+ *format = ctx->Const.ColorReadFormat;
+ *type = ctx->Const.ColorReadType;
+
+ if (strb) {
+ /* XXX could add more cases here... */
+ if (strb->format == PIPE_FORMAT_A8R8G8B8_UNORM) {
+ *format = GL_BGRA;
+ if (_mesa_little_endian())
+ *type = GL_UNSIGNED_INT_8_8_8_8_REV;
+ else
+ *type = GL_UNSIGNED_INT_8_8_8_8;
+ }
+ }
+}
+
+
+/**
+ * We only intercept the OES preferred ReadPixels format/type.
+ * Everything else goes to the default _mesa_GetIntegerv.
+ */
+static GLboolean
+st_GetIntegerv(GLcontext *ctx, GLenum pname, GLint *params)
+{
+ GLint dummy;
+
+ switch (pname) {
+ case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
+ get_preferred_read_format_type(ctx, &dummy, params);
+ return GL_TRUE;
+ case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
+ get_preferred_read_format_type(ctx, params, &dummy);
+ return GL_TRUE;
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+void st_init_get_functions(struct dd_function_table *functions)
+{
+ functions->GetIntegerv = st_GetIntegerv;
+}
diff --git a/src/mesa/state_tracker/st_cb_get.h b/src/mesa/state_tracker/st_cb_get.h
new file mode 100644
index 00000000000..8e9f3e93060
--- /dev/null
+++ b/src/mesa/state_tracker/st_cb_get.h
@@ -0,0 +1,37 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#ifndef ST_CB_GET_H
+#define ST_CB_GET_H
+
+
+extern void
+st_init_get_functions(struct dd_function_table *functions);
+
+
+#endif
diff --git a/src/mesa/state_tracker/st_cb_program.c b/src/mesa/state_tracker/st_cb_program.c
new file mode 100644
index 00000000000..ea0fa20012e
--- /dev/null
+++ b/src/mesa/state_tracker/st_cb_program.c
@@ -0,0 +1,266 @@
+/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#include "main/glheader.h"
+#include "main/macros.h"
+#include "main/enums.h"
+#include "shader/prog_instruction.h"
+#include "shader/prog_parameter.h"
+#include "shader/program.h"
+#include "shader/programopt.h"
+#include "shader/shader_api.h"
+
+#include "cso_cache/cso_context.h"
+#include "draw/draw_context.h"
+
+#include "st_context.h"
+#include "st_program.h"
+#include "st_atom_shader.h"
+#include "st_cb_program.h"
+
+
+static GLuint SerialNo = 1;
+
+
+/**
+ * Called via ctx->Driver.BindProgram() to bind an ARB vertex or
+ * fragment program.
+ */
+static void st_bind_program( GLcontext *ctx,
+ GLenum target,
+ struct gl_program *prog )
+{
+ struct st_context *st = st_context(ctx);
+
+ switch (target) {
+ case GL_VERTEX_PROGRAM_ARB:
+ st->dirty.st |= ST_NEW_VERTEX_PROGRAM;
+ break;
+ case GL_FRAGMENT_PROGRAM_ARB:
+ st->dirty.st |= ST_NEW_FRAGMENT_PROGRAM;
+ break;
+ }
+}
+
+
+/**
+ * Called via ctx->Driver.UseProgram() to bind a linked GLSL program
+ * (vertex shader + fragment shader).
+ */
+static void st_use_program( GLcontext *ctx,
+ GLuint program )
+{
+ struct st_context *st = st_context(ctx);
+
+ st->dirty.st |= ST_NEW_FRAGMENT_PROGRAM;
+ st->dirty.st |= ST_NEW_VERTEX_PROGRAM;
+
+ _mesa_use_program(ctx, program);
+}
+
+
+
+/**
+ * Called via ctx->Driver.NewProgram() to allocate a new vertex or
+ * fragment program.
+ */
+static struct gl_program *st_new_program( GLcontext *ctx,
+ GLenum target,
+ GLuint id )
+{
+ switch (target) {
+ case GL_VERTEX_PROGRAM_ARB: {
+ struct st_vertex_program *prog = CALLOC_STRUCT(st_vertex_program);
+
+ prog->serialNo = SerialNo++;
+
+ return _mesa_init_vertex_program( ctx,
+ &prog->Base,
+ target,
+ id );
+ }
+
+ case GL_FRAGMENT_PROGRAM_ARB:
+ case GL_FRAGMENT_PROGRAM_NV: {
+ struct st_fragment_program *prog = CALLOC_STRUCT(st_fragment_program);
+
+ prog->serialNo = SerialNo++;
+
+ return _mesa_init_fragment_program( ctx,
+ &prog->Base,
+ target,
+ id );
+ }
+
+ default:
+ assert(0);
+ return NULL;
+ }
+}
+
+
+void
+st_delete_program(GLcontext *ctx, struct gl_program *prog)
+{
+ struct st_context *st = st_context(ctx);
+
+ switch( prog->Target ) {
+ case GL_VERTEX_PROGRAM_ARB:
+ {
+ struct st_vertex_program *stvp = (struct st_vertex_program *) prog;
+
+ if (stvp->driver_shader) {
+ cso_delete_vertex_shader(st->cso_context, stvp->driver_shader);
+ stvp->driver_shader = NULL;
+ }
+
+ if (stvp->draw_shader) {
+#if FEATURE_feedback || FEATURE_drawpix
+ /* this would only have been allocated for the RasterPos path */
+ draw_delete_vertex_shader(st->draw, stvp->draw_shader);
+ stvp->draw_shader = NULL;
+#endif
+ }
+
+ if (stvp->state.tokens) {
+ FREE((void *) stvp->state.tokens);
+ stvp->state.tokens = NULL;
+ }
+ }
+ break;
+ case GL_FRAGMENT_PROGRAM_ARB:
+ {
+ struct st_fragment_program *stfp = (struct st_fragment_program *) prog;
+
+ if (stfp->driver_shader) {
+ cso_delete_fragment_shader(st->cso_context, stfp->driver_shader);
+ stfp->driver_shader = NULL;
+ }
+
+ if (stfp->state.tokens) {
+ FREE((void *) stfp->state.tokens);
+ stfp->state.tokens = NULL;
+ }
+
+ if (stfp->bitmap_program) {
+ struct gl_program *prg = &stfp->bitmap_program->Base.Base;
+ _mesa_reference_program(ctx, &prg, NULL);
+ stfp->bitmap_program = NULL;
+ }
+
+ st_free_translated_vertex_programs(st, stfp->vertex_programs);
+ }
+ break;
+ default:
+ assert(0); /* problem */
+ }
+
+ /* delete base class */
+ _mesa_delete_program( ctx, prog );
+}
+
+
+static GLboolean st_is_program_native( GLcontext *ctx,
+ GLenum target,
+ struct gl_program *prog )
+{
+ return GL_TRUE;
+}
+
+
+static void st_program_string_notify( GLcontext *ctx,
+ GLenum target,
+ struct gl_program *prog )
+{
+ struct st_context *st = st_context(ctx);
+
+ if (target == GL_FRAGMENT_PROGRAM_ARB) {
+ struct st_fragment_program *stfp = (struct st_fragment_program *) prog;
+
+ stfp->serialNo++;
+
+ if (stfp->driver_shader) {
+ cso_delete_fragment_shader(st->cso_context, stfp->driver_shader);
+ stfp->driver_shader = NULL;
+ }
+
+ if (stfp->state.tokens) {
+ FREE((void *) stfp->state.tokens);
+ stfp->state.tokens = NULL;
+ }
+
+ stfp->param_state = stfp->Base.Base.Parameters->StateFlags;
+
+ if (st->fp == stfp)
+ st->dirty.st |= ST_NEW_FRAGMENT_PROGRAM;
+ }
+ else if (target == GL_VERTEX_PROGRAM_ARB) {
+ struct st_vertex_program *stvp = (struct st_vertex_program *) prog;
+
+ stvp->serialNo++;
+
+ if (stvp->driver_shader) {
+ cso_delete_vertex_shader(st->cso_context, stvp->driver_shader);
+ stvp->driver_shader = NULL;
+ }
+
+ if (stvp->draw_shader) {
+#if FEATURE_feedback || FEATURE_drawpix
+ /* this would only have been allocated for the RasterPos path */
+ draw_delete_vertex_shader(st->draw, stvp->draw_shader);
+ stvp->draw_shader = NULL;
+#endif
+ }
+
+ if (stvp->state.tokens) {
+ FREE((void *) stvp->state.tokens);
+ stvp->state.tokens = NULL;
+ }
+
+ stvp->param_state = stvp->Base.Base.Parameters->StateFlags;
+
+ if (st->vp == stvp)
+ st->dirty.st |= ST_NEW_VERTEX_PROGRAM;
+ }
+}
+
+
+
+void st_init_program_functions(struct dd_function_table *functions)
+{
+ functions->BindProgram = st_bind_program;
+ functions->UseProgram = st_use_program;
+ functions->NewProgram = st_new_program;
+ functions->DeleteProgram = st_delete_program;
+ functions->IsProgramNative = st_is_program_native;
+ functions->ProgramStringNotify = st_program_string_notify;
+}
diff --git a/src/mesa/state_tracker/st_cb_program.h b/src/mesa/state_tracker/st_cb_program.h
new file mode 100644
index 00000000000..0de96f2fd22
--- /dev/null
+++ b/src/mesa/state_tracker/st_cb_program.h
@@ -0,0 +1,39 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef ST_CB_PROGRAM_H
+#define ST_CB_PROGRAM_H
+
+
+extern void
+st_init_program_functions(struct dd_function_table *functions);
+
+extern void
+st_delete_program(GLcontext *ctx, struct gl_program *prog);
+
+
+#endif
diff --git a/src/mesa/state_tracker/st_cb_queryobj.c b/src/mesa/state_tracker/st_cb_queryobj.c
new file mode 100644
index 00000000000..21c2c7dd9ff
--- /dev/null
+++ b/src/mesa/state_tracker/st_cb_queryobj.c
@@ -0,0 +1,171 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+/**
+ * glBegin/EndQuery interface to pipe
+ *
+ * \author Brian Paul
+ */
+
+
+#include "main/imports.h"
+#include "main/context.h"
+#include "main/image.h"
+
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "st_context.h"
+#include "st_cb_queryobj.h"
+#include "st_public.h"
+
+
+struct st_query_object
+{
+ struct gl_query_object base;
+ struct pipe_query *pq;
+};
+
+
+/**
+ * Cast wrapper
+ */
+static struct st_query_object *
+st_query_object(struct gl_query_object *q)
+{
+ return (struct st_query_object *) q;
+}
+
+
+static struct gl_query_object *
+st_NewQueryObject(GLcontext *ctx, GLuint id)
+{
+ struct st_query_object *stq = CALLOC_STRUCT(st_query_object);
+ if (stq) {
+ stq->base.Id = id;
+ stq->base.Ready = GL_TRUE;
+ stq->pq = NULL;
+ return &stq->base;
+ }
+ return NULL;
+}
+
+
+
+static void
+st_DeleteQuery(GLcontext *ctx, struct gl_query_object *q)
+{
+ struct pipe_context *pipe = ctx->st->pipe;
+ struct st_query_object *stq = st_query_object(q);
+
+ if (stq->pq) {
+ pipe->destroy_query(pipe, stq->pq);
+ stq->pq = NULL;
+ }
+
+ FREE(stq);
+}
+
+
+static void
+st_BeginQuery(GLcontext *ctx, struct gl_query_object *q)
+{
+ struct pipe_context *pipe = ctx->st->pipe;
+ struct st_query_object *stq = st_query_object(q);
+
+ switch (q->Target) {
+ case GL_SAMPLES_PASSED_ARB:
+ if (!stq->pq)
+ stq->pq = pipe->create_query( pipe, PIPE_QUERY_OCCLUSION_COUNTER );
+ break;
+ default:
+ assert(0);
+ return;
+ }
+
+ pipe->begin_query(pipe, stq->pq);
+}
+
+
+static void
+st_EndQuery(GLcontext *ctx, struct gl_query_object *q)
+{
+ struct pipe_context *pipe = ctx->st->pipe;
+ struct st_query_object *stq = st_query_object(q);
+
+ pipe->end_query(pipe, stq->pq);
+}
+
+
+static void
+st_WaitQuery(GLcontext *ctx, struct gl_query_object *q)
+{
+ struct pipe_context *pipe = ctx->st->pipe;
+ struct st_query_object *stq = st_query_object(q);
+
+ /* this function should only be called if we don't have a ready result */
+ assert(!stq->base.Ready);
+
+ while (!stq->base.Ready &&
+ !pipe->get_query_result(pipe,
+ stq->pq,
+ TRUE,
+ &q->Result))
+ {
+ /* nothing */
+ }
+
+ q->Ready = GL_TRUE;
+}
+
+
+static void
+st_CheckQuery(GLcontext *ctx, struct gl_query_object *q)
+{
+ struct pipe_context *pipe = ctx->st->pipe;
+ struct st_query_object *stq = st_query_object(q);
+
+ if (!q->Ready) {
+ q->Ready = pipe->get_query_result(pipe,
+ stq->pq,
+ FALSE,
+ &q->Result);
+ }
+}
+
+
+
+
+void st_init_query_functions(struct dd_function_table *functions)
+{
+ functions->NewQueryObject = st_NewQueryObject;
+ functions->DeleteQuery = st_DeleteQuery;
+ functions->BeginQuery = st_BeginQuery;
+ functions->EndQuery = st_EndQuery;
+ functions->WaitQuery = st_WaitQuery;
+ functions->CheckQuery = st_CheckQuery;
+}
diff --git a/src/mesa/state_tracker/st_cb_queryobj.h b/src/mesa/state_tracker/st_cb_queryobj.h
new file mode 100644
index 00000000000..9220a212b60
--- /dev/null
+++ b/src/mesa/state_tracker/st_cb_queryobj.h
@@ -0,0 +1,36 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef ST_CB_QUERYOBJ_H
+#define ST_CB_QUERYOBJ_H
+
+
+extern void
+st_init_query_functions(struct dd_function_table *functions);
+
+
+#endif
diff --git a/src/mesa/state_tracker/st_cb_rasterpos.c b/src/mesa/state_tracker/st_cb_rasterpos.c
new file mode 100644
index 00000000000..8867ca5652e
--- /dev/null
+++ b/src/mesa/state_tracker/st_cb_rasterpos.c
@@ -0,0 +1,261 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * glRasterPos implementation. Basically render a GL_POINT with our
+ * private draw module. Plug in a special "rasterpos" stage at the end
+ * of the 'draw' pipeline to capture the results and update the current
+ * raster pos attributes.
+ *
+ * Authors:
+ * Brian Paul
+ */
+
+
+#include "main/imports.h"
+#include "main/macros.h"
+#include "main/feedback.h"
+
+#include "st_context.h"
+#include "st_atom.h"
+#include "st_draw.h"
+#include "st_cb_rasterpos.h"
+#include "st_draw.h"
+#include "draw/draw_context.h"
+#include "draw/draw_pipe.h"
+#include "shader/prog_instruction.h"
+#include "vbo/vbo.h"
+
+
+
+/**
+ * Our special drawing pipeline stage (replaces rasterization).
+ */
+struct rastpos_stage
+{
+ struct draw_stage stage; /**< Base class */
+ GLcontext *ctx; /**< Rendering context */
+
+ /* vertex attrib info we can setup once and re-use */
+ struct gl_client_array array[VERT_ATTRIB_MAX];
+ const struct gl_client_array *arrays[VERT_ATTRIB_MAX];
+ struct _mesa_prim prim;
+};
+
+
+static INLINE struct rastpos_stage *
+rastpos_stage( struct draw_stage *stage )
+{
+ return (struct rastpos_stage *) stage;
+}
+
+static void
+rastpos_flush( struct draw_stage *stage, unsigned flags )
+{
+ /* no-op */
+}
+
+static void
+rastpos_reset_stipple_counter( struct draw_stage *stage )
+{
+ /* no-op */
+}
+
+static void
+rastpos_tri( struct draw_stage *stage, struct prim_header *prim )
+{
+ /* should never get here */
+ assert(0);
+}
+
+static void
+rastpos_line( struct draw_stage *stage, struct prim_header *prim )
+{
+ /* should never get here */
+ assert(0);
+}
+
+static void
+rastpos_destroy(struct draw_stage *stage)
+{
+ free(stage);
+}
+
+
+/**
+ * Update a raster pos attribute from the vertex result if it's present,
+ * else copy the current attrib.
+ */
+static void
+update_attrib(GLcontext *ctx, const GLuint *outputMapping,
+ const struct vertex_header *vert,
+ GLfloat *dest,
+ GLuint result, GLuint defaultAttrib)
+{
+ const GLfloat *src;
+ const GLuint k = outputMapping[result];
+ if (k != ~0U)
+ src = vert->data[k];
+ else
+ src = ctx->Current.Attrib[defaultAttrib];
+ COPY_4V(dest, src);
+}
+
+
+/**
+ * Normally, this function would render a GL_POINT.
+ */
+static void
+rastpos_point(struct draw_stage *stage, struct prim_header *prim)
+{
+ struct rastpos_stage *rs = rastpos_stage(stage);
+ GLcontext *ctx = rs->ctx;
+ struct st_context *st = ctx->st;
+ const GLfloat height = (GLfloat) ctx->DrawBuffer->Height;
+ const GLuint *outputMapping = st->vertex_result_to_slot;
+ const GLfloat *pos;
+ GLuint i;
+
+ /* if we get here, we didn't get clipped */
+ ctx->Current.RasterPosValid = GL_TRUE;
+
+ /* update raster pos */
+ pos = prim->v[0]->data[0];
+ ctx->Current.RasterPos[0] = pos[0];
+ if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP)
+ ctx->Current.RasterPos[1] = height - pos[1]; /* invert Y */
+ else
+ ctx->Current.RasterPos[1] = pos[1];
+ ctx->Current.RasterPos[2] = pos[2];
+ ctx->Current.RasterPos[3] = pos[3];
+
+ /* update other raster attribs */
+ update_attrib(ctx, outputMapping, prim->v[0],
+ ctx->Current.RasterColor,
+ VERT_RESULT_COL0, VERT_ATTRIB_COLOR0);
+
+ update_attrib(ctx, outputMapping, prim->v[0],
+ ctx->Current.RasterSecondaryColor,
+ VERT_RESULT_COL1, VERT_ATTRIB_COLOR1);
+
+ for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
+ update_attrib(ctx, outputMapping, prim->v[0],
+ ctx->Current.RasterTexCoords[i],
+ VERT_RESULT_TEX0 + i, VERT_ATTRIB_TEX0 + i);
+ }
+
+ if (ctx->RenderMode == GL_SELECT) {
+ _mesa_update_hitflag( ctx, ctx->Current.RasterPos[2] );
+ }
+}
+
+
+/**
+ * Create rasterpos "drawing" stage.
+ */
+static struct rastpos_stage *
+new_draw_rastpos_stage(GLcontext *ctx, struct draw_context *draw)
+{
+ struct rastpos_stage *rs = CALLOC_STRUCT(rastpos_stage);
+ GLuint i;
+
+ rs->stage.draw = draw;
+ rs->stage.next = NULL;
+ rs->stage.point = rastpos_point;
+ rs->stage.line = rastpos_line;
+ rs->stage.tri = rastpos_tri;
+ rs->stage.flush = rastpos_flush;
+ rs->stage.destroy = rastpos_destroy;
+ rs->stage.reset_stipple_counter = rastpos_reset_stipple_counter;
+ rs->stage.destroy = rastpos_destroy;
+ rs->ctx = ctx;
+
+ for (i = 0; i < VERT_ATTRIB_MAX; i++) {
+ rs->array[i].Size = 4;
+ rs->array[i].Type = GL_FLOAT;
+ rs->array[i].Stride = 0;
+ rs->array[i].StrideB = 0;
+ rs->array[i].Ptr = (GLubyte *) ctx->Current.Attrib[i];
+ rs->array[i].Enabled = GL_TRUE;
+ rs->array[i].Normalized = GL_TRUE;
+ rs->array[i].BufferObj = NULL;
+ rs->arrays[i] = &rs->array[i];
+ }
+
+ rs->prim.mode = GL_POINTS;
+ rs->prim.indexed = 0;
+ rs->prim.begin = 1;
+ rs->prim.end = 1;
+ rs->prim.weak = 0;
+ rs->prim.start = 0;
+ rs->prim.count = 1;
+
+ return rs;
+}
+
+
+static void
+st_RasterPos(GLcontext *ctx, const GLfloat v[4])
+{
+ struct st_context *st = ctx->st;
+ struct draw_context *draw = st->draw;
+ struct rastpos_stage *rs;
+
+ if (st->rastpos_stage) {
+ /* get rastpos stage info */
+ rs = rastpos_stage(st->rastpos_stage);
+ }
+ else {
+ /* create rastpos draw stage */
+ rs = new_draw_rastpos_stage(ctx, draw);
+ st->rastpos_stage = &rs->stage;
+ }
+
+ /* plug our rastpos stage into the draw module */
+ draw_set_rasterize_stage(st->draw, st->rastpos_stage);
+
+ /* make sure everything's up to date */
+ st_validate_state(ctx->st);
+
+ /* This will get set only if rastpos_point(), above, gets called */
+ ctx->Current.RasterPosValid = GL_FALSE;
+
+ /* All vertex attribs but position were previously initialized above.
+ * Just plug in position pointer now.
+ */
+ rs->array[0].Ptr = (GLubyte *) v;
+
+ /* draw the point */
+ st_feedback_draw_vbo(ctx, rs->arrays, &rs->prim, 1, NULL, 0, 1);
+}
+
+
+
+void st_init_rasterpos_functions(struct dd_function_table *functions)
+{
+ functions->RasterPos = st_RasterPos;
+}
diff --git a/src/mesa/state_tracker/st_cb_rasterpos.h b/src/mesa/state_tracker/st_cb_rasterpos.h
new file mode 100644
index 00000000000..2b992e1405e
--- /dev/null
+++ b/src/mesa/state_tracker/st_cb_rasterpos.h
@@ -0,0 +1,33 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef ST_CB_RASTERPOS_H
+#define ST_CB_RASTERPOS_H
+
+extern void st_init_rasterpos_functions(struct dd_function_table *functions);
+
+#endif
diff --git a/src/mesa/state_tracker/st_cb_readpixels.c b/src/mesa/state_tracker/st_cb_readpixels.c
new file mode 100644
index 00000000000..646eaff1903
--- /dev/null
+++ b/src/mesa/state_tracker/st_cb_readpixels.c
@@ -0,0 +1,464 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+/**
+ * glReadPixels interface to pipe
+ *
+ * \author Brian Paul
+ */
+
+
+#include "main/imports.h"
+#include "main/bufferobj.h"
+#include "main/context.h"
+#include "main/image.h"
+
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_inlines.h"
+#include "util/u_tile.h"
+#include "st_context.h"
+#include "st_cb_bitmap.h"
+#include "st_cb_readpixels.h"
+#include "st_cb_fbo.h"
+#include "st_format.h"
+#include "st_public.h"
+
+
+/**
+ * Special case for reading stencil buffer.
+ * For color/depth we use get_tile(). For stencil, map the stencil buffer.
+ */
+void
+st_read_stencil_pixels(GLcontext *ctx, GLint x, GLint y,
+ GLsizei width, GLsizei height, GLenum type,
+ const struct gl_pixelstore_attrib *packing,
+ GLvoid *pixels)
+{
+ struct gl_framebuffer *fb = ctx->ReadBuffer;
+ struct pipe_screen *screen = ctx->st->pipe->screen;
+ struct st_renderbuffer *strb = st_renderbuffer(fb->_StencilBuffer);
+ struct pipe_surface *ps;
+ ubyte *stmap;
+ GLint j;
+
+ /* Create a CPU-READ surface/view into the renderbuffer's texture */
+ ps = screen->get_tex_surface(screen, strb->texture, 0, 0, 0,
+ PIPE_BUFFER_USAGE_CPU_READ);
+
+ /* map the stencil buffer */
+ stmap = screen->surface_map(screen, ps, PIPE_BUFFER_USAGE_CPU_READ);
+
+ /* width should never be > MAX_WIDTH since we did clipping earlier */
+ ASSERT(width <= MAX_WIDTH);
+
+ /* process image row by row */
+ for (j = 0; j < height; j++, y++) {
+ GLvoid *dest;
+ GLstencil values[MAX_WIDTH];
+ GLint srcY;
+
+ if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
+ srcY = ctx->DrawBuffer->Height - y - 1;
+ }
+ else {
+ srcY = y;
+ }
+
+ /* get stencil values */
+ switch (ps->format) {
+ case PIPE_FORMAT_S8_UNORM:
+ {
+ const ubyte *src = stmap + srcY * ps->stride + x;
+ memcpy(values, src, width);
+ }
+ break;
+ case PIPE_FORMAT_S8Z24_UNORM:
+ {
+ const uint *src = (uint *) (stmap + srcY * ps->stride + x*4);
+ GLint k;
+ for (k = 0; k < width; k++) {
+ values[k] = src[k] >> 24;
+ }
+ }
+ break;
+ case PIPE_FORMAT_Z24S8_UNORM:
+ {
+ const uint *src = (uint *) (stmap + srcY * ps->stride + x*4);
+ GLint k;
+ for (k = 0; k < width; k++) {
+ values[k] = src[k] & 0xff;
+ }
+ }
+ break;
+ default:
+ assert(0);
+ }
+
+ /* store */
+ dest = _mesa_image_address2d(packing, pixels, width, height,
+ GL_STENCIL_INDEX, type, j, 0);
+
+ _mesa_pack_stencil_span(ctx, width, type, dest, values, packing);
+ }
+
+
+ /* unmap the stencil buffer */
+ screen->surface_unmap(screen, ps);
+ pipe_surface_reference(&ps, NULL);
+}
+
+
+/**
+ * Return renderbuffer to use for reading color pixels for glRead/CopyPixel
+ * commands.
+ * Special care is needed for the front buffer.
+ */
+struct st_renderbuffer *
+st_get_color_read_renderbuffer(GLcontext *ctx)
+{
+ struct gl_framebuffer *fb = ctx->ReadBuffer;
+ struct st_renderbuffer *strb =
+ st_renderbuffer(fb->_ColorReadBuffer);
+ struct st_renderbuffer *front =
+ st_renderbuffer(fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer);
+
+ if (strb == front
+ && ctx->st->frontbuffer_status == FRONT_STATUS_COPY_OF_BACK) {
+ /* reading from front color buffer, which is a logical copy of the
+ * back color buffer.
+ */
+ struct st_renderbuffer *back =
+ st_renderbuffer(fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer);
+ strb = back;
+ }
+
+ return strb;
+}
+
+
+/**
+ * Try to do glReadPixels in a fast manner for common cases.
+ * \return GL_TRUE for success, GL_FALSE for failure
+ */
+static GLboolean
+st_fast_readpixels(GLcontext *ctx, struct st_renderbuffer *strb,
+ GLint x, GLint y, GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const struct gl_pixelstore_attrib *pack,
+ GLvoid *dest)
+{
+ enum combination {
+ A8R8G8B8_UNORM_TO_RGBA_UBYTE,
+ A8R8G8B8_UNORM_TO_RGB_UBYTE,
+ A8R8G8B8_UNORM_TO_BGRA_UINT
+ } combo;
+
+ if (ctx->_ImageTransferState)
+ return GL_FALSE;
+
+ if (strb->format == PIPE_FORMAT_A8R8G8B8_UNORM &&
+ format == GL_RGBA && type == GL_UNSIGNED_BYTE) {
+ combo = A8R8G8B8_UNORM_TO_RGBA_UBYTE;
+ }
+ else if (strb->format == PIPE_FORMAT_A8R8G8B8_UNORM &&
+ format == GL_RGB && type == GL_UNSIGNED_BYTE) {
+ combo = A8R8G8B8_UNORM_TO_RGB_UBYTE;
+ }
+ else if (strb->format == PIPE_FORMAT_A8R8G8B8_UNORM &&
+ format == GL_BGRA && type == GL_UNSIGNED_INT_8_8_8_8_REV) {
+ combo = A8R8G8B8_UNORM_TO_BGRA_UINT;
+ }
+ else {
+ return GL_FALSE;
+ }
+
+ /*printf("st_fast_readpixels combo %d\n", (GLint) combo);*/
+
+ {
+ struct pipe_context *pipe = ctx->st->pipe;
+ struct pipe_screen *screen = pipe->screen;
+ struct pipe_surface *surf;
+ const GLubyte *map;
+ GLubyte *dst;
+ GLint row, col, dy, dstStride;
+
+ surf = screen->get_tex_surface(screen, strb->texture, 0, 0, 0,
+ PIPE_BUFFER_USAGE_CPU_READ);
+ if (!surf) {
+ return GL_FALSE;
+ }
+
+ map = screen->surface_map(screen, surf, PIPE_BUFFER_USAGE_CPU_READ);
+ if (!map) {
+ pipe_surface_reference(&surf, NULL);
+ return GL_FALSE;
+ }
+
+ if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
+ y = surf->height - y - 1;
+ dy = -1;
+ }
+ else {
+ dy = 1;
+ }
+
+ dst = _mesa_image_address2d(pack, dest, width, height,
+ format, type, 0, 0);
+ dstStride = _mesa_image_row_stride(pack, width, format, type);
+
+ switch (combo) {
+ case A8R8G8B8_UNORM_TO_RGBA_UBYTE:
+ for (row = 0; row < height; row++) {
+ const GLubyte *src = map + y * surf->stride + x * 4;
+ for (col = 0; col < width; col++) {
+ GLuint pixel = ((GLuint *) src)[col];
+ dst[col*4+0] = (pixel >> 16) & 0xff;
+ dst[col*4+1] = (pixel >> 8) & 0xff;
+ dst[col*4+2] = (pixel >> 0) & 0xff;
+ dst[col*4+3] = (pixel >> 24) & 0xff;
+ }
+ dst += dstStride;
+ y += dy;
+ }
+ break;
+ case A8R8G8B8_UNORM_TO_RGB_UBYTE:
+ for (row = 0; row < height; row++) {
+ const GLubyte *src = map + y * surf->stride + x * 4;
+ for (col = 0; col < width; col++) {
+ GLuint pixel = ((GLuint *) src)[col];
+ dst[col*3+0] = (pixel >> 16) & 0xff;
+ dst[col*3+1] = (pixel >> 8) & 0xff;
+ dst[col*3+2] = (pixel >> 0) & 0xff;
+ }
+ dst += dstStride;
+ y += dy;
+ }
+ break;
+ case A8R8G8B8_UNORM_TO_BGRA_UINT:
+ for (row = 0; row < height; row++) {
+ const GLubyte *src = map + y * surf->stride + x * 4;
+ memcpy(dst, src, 4 * width);
+ dst += dstStride;
+ y += dy;
+ }
+ break;
+ default:
+ ; /* nothing */
+ }
+
+ screen->surface_unmap(screen, surf);
+ pipe_surface_reference(&surf, NULL);
+ }
+
+ return GL_TRUE;
+}
+
+
+/**
+ * Do glReadPixels by getting rows from the framebuffer surface with
+ * get_tile(). Convert to requested format/type with Mesa image routines.
+ * Image transfer ops are done in software too.
+ */
+static void
+st_readpixels(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const struct gl_pixelstore_attrib *pack,
+ GLvoid *dest)
+{
+ struct pipe_context *pipe = ctx->st->pipe;
+ struct pipe_screen *screen = pipe->screen;
+ GLfloat temp[MAX_WIDTH][4];
+ const GLbitfield transferOps = ctx->_ImageTransferState;
+ GLsizei i, j;
+ GLint yStep, dfStride;
+ GLfloat *df;
+ struct st_renderbuffer *strb;
+ struct gl_pixelstore_attrib clippedPacking = *pack;
+ struct pipe_surface *surf;
+
+ assert(ctx->ReadBuffer->Width > 0);
+
+ /* XXX convolution not done yet */
+ assert((transferOps & IMAGE_CONVOLUTION_BIT) == 0);
+
+ /* Do all needed clipping here, so that we can forget about it later */
+ if (!_mesa_clip_readpixels(ctx, &x, &y, &width, &height, &clippedPacking)) {
+ /* The ReadPixels surface is totally outside the window bounds */
+ return;
+ }
+
+ dest = _mesa_map_readpix_pbo(ctx, &clippedPacking, dest);
+ if (!dest)
+ return;
+
+ /* make sure rendering has completed */
+ st_flush(ctx->st, PIPE_FLUSH_RENDER_CACHE, NULL);
+
+ if (format == GL_STENCIL_INDEX) {
+ st_read_stencil_pixels(ctx, x, y, width, height, type, pack, dest);
+ return;
+ }
+ else if (format == GL_DEPTH_COMPONENT) {
+ strb = st_renderbuffer(ctx->ReadBuffer->_DepthBuffer);
+ }
+ else {
+ /* Read color buffer */
+ strb = st_get_color_read_renderbuffer(ctx);
+ }
+
+ if (!strb)
+ return;
+
+ /* try a fast-path readpixels before anything else */
+ if (st_fast_readpixels(ctx, strb, x, y, width, height,
+ format, type, pack, dest)) {
+ /* success! */
+ _mesa_unmap_readpix_pbo(ctx, &clippedPacking);
+ return;
+ }
+
+ if (format == GL_RGBA && type == GL_FLOAT) {
+ /* write tile(row) directly into user's buffer */
+ df = (GLfloat *) _mesa_image_address2d(&clippedPacking, dest, width,
+ height, format, type, 0, 0);
+ dfStride = width * 4;
+ }
+ else {
+ /* write tile(row) into temp row buffer */
+ df = (GLfloat *) temp;
+ dfStride = 0;
+ }
+
+ /* determine bottom-to-top vs. top-to-bottom order */
+ if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
+ y = strb->Base.Height - 1 - y;
+ yStep = -1;
+ }
+ else {
+ yStep = 1;
+ }
+
+ /* Create a CPU-READ surface/view into the renderbuffer's texture */
+ surf = screen->get_tex_surface(screen, strb->texture, 0, 0, 0,
+ PIPE_BUFFER_USAGE_CPU_READ);
+
+ /*
+ * Copy pixels from pipe_surface to user memory
+ */
+ {
+ /* dest of first pixel in client memory */
+ GLubyte *dst = _mesa_image_address2d(&clippedPacking, dest, width,
+ height, format, type, 0, 0);
+ /* dest row stride */
+ const GLint dstStride = _mesa_image_row_stride(&clippedPacking, width,
+ format, type);
+
+ if (surf->format == PIPE_FORMAT_S8Z24_UNORM ||
+ surf->format == PIPE_FORMAT_X8Z24_UNORM) {
+ if (format == GL_DEPTH_COMPONENT) {
+ for (i = 0; i < height; i++) {
+ GLuint ztemp[MAX_WIDTH];
+ GLfloat zfloat[MAX_WIDTH];
+ const double scale = 1.0 / ((1 << 24) - 1);
+ pipe_get_tile_raw(surf, x, y, width, 1, ztemp, 0);
+ y += yStep;
+ for (j = 0; j < width; j++) {
+ zfloat[j] = (float) (scale * (ztemp[j] & 0xffffff));
+ }
+ _mesa_pack_depth_span(ctx, width, dst, type,
+ zfloat, &clippedPacking);
+ dst += dstStride;
+ }
+ }
+ else {
+ /* untested, but simple: */
+ assert(format == GL_DEPTH_STENCIL_EXT);
+ for (i = 0; i < height; i++) {
+ pipe_get_tile_raw(surf, x, y, width, 1, dst, 0);
+ y += yStep;
+ dst += dstStride;
+ }
+ }
+ }
+ else if (surf->format == PIPE_FORMAT_Z16_UNORM) {
+ for (i = 0; i < height; i++) {
+ GLushort ztemp[MAX_WIDTH];
+ GLfloat zfloat[MAX_WIDTH];
+ const double scale = 1.0 / 0xffff;
+ pipe_get_tile_raw(surf, x, y, width, 1, ztemp, 0);
+ y += yStep;
+ for (j = 0; j < width; j++) {
+ zfloat[j] = (float) (scale * ztemp[j]);
+ }
+ _mesa_pack_depth_span(ctx, width, dst, type,
+ zfloat, &clippedPacking);
+ dst += dstStride;
+ }
+ }
+ else if (surf->format == PIPE_FORMAT_Z32_UNORM) {
+ for (i = 0; i < height; i++) {
+ GLuint ztemp[MAX_WIDTH];
+ GLfloat zfloat[MAX_WIDTH];
+ const double scale = 1.0 / 0xffffffff;
+ pipe_get_tile_raw(surf, x, y, width, 1, ztemp, 0);
+ y += yStep;
+ for (j = 0; j < width; j++) {
+ zfloat[j] = (float) (scale * ztemp[j]);
+ }
+ _mesa_pack_depth_span(ctx, width, dst, type,
+ zfloat, &clippedPacking);
+ dst += dstStride;
+ }
+ }
+ else {
+ /* RGBA format */
+ /* Do a row at a time to flip image data vertically */
+ for (i = 0; i < height; i++) {
+ pipe_get_tile_rgba(surf, x, y, width, 1, df);
+ y += yStep;
+ df += dfStride;
+ if (!dfStride) {
+ _mesa_pack_rgba_span_float(ctx, width, temp, format, type, dst,
+ &clippedPacking, transferOps);
+ dst += dstStride;
+ }
+ }
+ }
+ }
+
+ pipe_surface_reference(&surf, NULL);
+
+ _mesa_unmap_readpix_pbo(ctx, &clippedPacking);
+}
+
+
+void st_init_readpixels_functions(struct dd_function_table *functions)
+{
+ functions->ReadPixels = st_readpixels;
+}
diff --git a/src/mesa/state_tracker/st_cb_readpixels.h b/src/mesa/state_tracker/st_cb_readpixels.h
new file mode 100644
index 00000000000..9e151be51fb
--- /dev/null
+++ b/src/mesa/state_tracker/st_cb_readpixels.h
@@ -0,0 +1,45 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#ifndef ST_CB_READPIXELS_H
+#define ST_CB_READPIXELS_H
+
+extern struct st_renderbuffer *
+st_get_color_read_renderbuffer(GLcontext *ctx);
+
+extern void
+st_read_stencil_pixels(GLcontext *ctx, GLint x, GLint y,
+ GLsizei width, GLsizei height, GLenum type,
+ const struct gl_pixelstore_attrib *packing,
+ GLvoid *pixels);
+
+extern void
+st_init_readpixels_functions(struct dd_function_table *functions);
+
+
+#endif /* ST_CB_READPIXELS_H */
diff --git a/src/mesa/state_tracker/st_cb_strings.c b/src/mesa/state_tracker/st_cb_strings.c
new file mode 100644
index 00000000000..2036ccafbfb
--- /dev/null
+++ b/src/mesa/state_tracker/st_cb_strings.c
@@ -0,0 +1,84 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ * Brian Paul
+ */
+
+#include "main/glheader.h"
+#include "main/macros.h"
+#include "main/version.h"
+#include "pipe/p_context.h"
+#include "pipe/p_screen.h"
+#include "st_context.h"
+#include "st_cb_strings.h"
+
+#define ST_VERSION_STRING "0.2"
+
+static const GLubyte *
+st_get_string(GLcontext * ctx, GLenum name)
+{
+ struct st_context *st = st_context(ctx);
+ struct pipe_screen *screen = st->pipe->screen;
+
+ switch (name) {
+ case GL_VENDOR: {
+ const char *vendor = screen->get_vendor( screen );
+ const char *tungsten = "Tungsten Graphics, Inc.";
+
+ /* Tungsten Graphics, Inc. developed the state_tracker module
+ * (and much of Mesa), but the driver itself may come from elsewhere.
+ * The additional string allows "and XyzCorp" to reflect this.
+ */
+ if (vendor && strcmp(vendor, tungsten) != 0)
+ util_snprintf(st->vendor, sizeof(st->vendor),
+ "%s and %s", tungsten, vendor);
+ else
+ util_snprintf(st->vendor, sizeof(st->vendor), "%s", tungsten);
+
+ return (GLubyte *) st->vendor;
+ }
+
+ case GL_RENDERER:
+ util_snprintf(st->renderer, sizeof(st->renderer), "Gallium %s on %s",
+ ST_VERSION_STRING,
+ screen->get_name( screen ));
+
+ return (GLubyte *) st->renderer;
+
+ default:
+ return NULL;
+ }
+}
+
+
+void st_init_string_functions(struct dd_function_table *functions)
+{
+ functions->GetString = st_get_string;
+}
diff --git a/src/mesa/state_tracker/st_cb_strings.h b/src/mesa/state_tracker/st_cb_strings.h
new file mode 100644
index 00000000000..3b765aaa592
--- /dev/null
+++ b/src/mesa/state_tracker/st_cb_strings.h
@@ -0,0 +1,38 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#ifndef ST_CB_STRINGS_H
+#define ST_CB_STRINGS_H
+
+
+extern void
+st_init_string_functions(struct dd_function_table *functions);
+
+
+#endif /* ST_CB_CLEAR_H */
+
diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c
new file mode 100644
index 00000000000..9279a768c82
--- /dev/null
+++ b/src/mesa/state_tracker/st_cb_texture.c
@@ -0,0 +1,1549 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "main/imports.h"
+#if FEATURE_convolve
+#include "main/convolve.h"
+#endif
+#include "main/enums.h"
+#include "main/image.h"
+#include "main/macros.h"
+#include "main/mipmap.h"
+#include "main/pixel.h"
+#include "main/texcompress.h"
+#include "main/texformat.h"
+#include "main/teximage.h"
+#include "main/texobj.h"
+#include "main/texstore.h"
+
+#include "state_tracker/st_context.h"
+#include "state_tracker/st_cb_fbo.h"
+#include "state_tracker/st_cb_texture.h"
+#include "state_tracker/st_format.h"
+#include "state_tracker/st_public.h"
+#include "state_tracker/st_texture.h"
+#include "state_tracker/st_gen_mipmap.h"
+
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_inlines.h"
+#include "util/u_tile.h"
+#include "util/u_blit.h"
+
+
+#define DBG if (0) printf
+
+
+static enum pipe_texture_target
+gl_target_to_pipe(GLenum target)
+{
+ switch (target) {
+ case GL_TEXTURE_1D:
+ return PIPE_TEXTURE_1D;
+
+ case GL_TEXTURE_2D:
+ case GL_TEXTURE_RECTANGLE_NV:
+ return PIPE_TEXTURE_2D;
+
+ case GL_TEXTURE_3D:
+ return PIPE_TEXTURE_3D;
+
+ case GL_TEXTURE_CUBE_MAP_ARB:
+ return PIPE_TEXTURE_CUBE;
+
+ default:
+ assert(0);
+ return 0;
+ }
+}
+
+
+/**
+ * Return nominal bytes per texel for a compressed format, 0 for non-compressed
+ * format.
+ */
+static int
+compressed_num_bytes(GLuint mesaFormat)
+{
+ switch(mesaFormat) {
+#if FEATURE_texture_fxt1
+ case MESA_FORMAT_RGB_FXT1:
+ case MESA_FORMAT_RGBA_FXT1:
+#endif
+#if FEATURE_texture_s3tc
+ case MESA_FORMAT_RGB_DXT1:
+ case MESA_FORMAT_RGBA_DXT1:
+ return 2;
+ case MESA_FORMAT_RGBA_DXT3:
+ case MESA_FORMAT_RGBA_DXT5:
+ return 4;
+#endif
+ default:
+ return 0;
+ }
+}
+
+
+/** called via ctx->Driver.NewTextureImage() */
+static struct gl_texture_image *
+st_NewTextureImage(GLcontext * ctx)
+{
+ DBG("%s\n", __FUNCTION__);
+ (void) ctx;
+ return (struct gl_texture_image *) CALLOC_STRUCT(st_texture_image);
+}
+
+
+/** called via ctx->Driver.NewTextureObject() */
+static struct gl_texture_object *
+st_NewTextureObject(GLcontext * ctx, GLuint name, GLenum target)
+{
+ struct st_texture_object *obj = CALLOC_STRUCT(st_texture_object);
+
+ DBG("%s\n", __FUNCTION__);
+ _mesa_initialize_texture_object(&obj->base, name, target);
+
+ return &obj->base;
+}
+
+/** called via ctx->Driver.DeleteTextureImage() */
+static void
+st_DeleteTextureObject(GLcontext *ctx,
+ struct gl_texture_object *texObj)
+{
+ struct st_texture_object *stObj = st_texture_object(texObj);
+ if (stObj->pt)
+ pipe_texture_reference(&stObj->pt, NULL);
+
+ _mesa_delete_texture_object(ctx, texObj);
+}
+
+
+/** called via ctx->Driver.FreeTexImageData() */
+static void
+st_FreeTextureImageData(GLcontext * ctx, struct gl_texture_image *texImage)
+{
+ struct st_texture_image *stImage = st_texture_image(texImage);
+
+ DBG("%s\n", __FUNCTION__);
+
+ if (stImage->pt) {
+ pipe_texture_reference(&stImage->pt, NULL);
+ }
+
+ if (texImage->Data) {
+ _mesa_align_free(texImage->Data);
+ texImage->Data = NULL;
+ }
+}
+
+
+/**
+ * From linux kernel i386 header files, copes with odd sizes better
+ * than COPY_DWORDS would:
+ * XXX Put this in src/mesa/main/imports.h ???
+ */
+#if defined(i386) || defined(__i386__)
+static INLINE void *
+__memcpy(void *to, const void *from, size_t n)
+{
+ int d0, d1, d2;
+ __asm__ __volatile__("rep ; movsl\n\t"
+ "testb $2,%b4\n\t"
+ "je 1f\n\t"
+ "movsw\n"
+ "1:\ttestb $1,%b4\n\t"
+ "je 2f\n\t"
+ "movsb\n" "2:":"=&c"(d0), "=&D"(d1), "=&S"(d2)
+ :"0"(n / 4), "q"(n), "1"((long) to), "2"((long) from)
+ :"memory");
+ return (to);
+}
+#else
+#define __memcpy(a,b,c) memcpy(a,b,c)
+#endif
+
+
+/**
+ * The system memcpy (at least on ubuntu 5.10) has problems copying
+ * to agp (writecombined) memory from a source which isn't 64-byte
+ * aligned - there is a 4x performance falloff.
+ *
+ * The x86 __memcpy is immune to this but is slightly slower
+ * (10%-ish) than the system memcpy.
+ *
+ * The sse_memcpy seems to have a slight cliff at 64/32 bytes, but
+ * isn't much faster than x86_memcpy for agp copies.
+ *
+ * TODO: switch dynamically.
+ */
+static void *
+do_memcpy(void *dest, const void *src, size_t n)
+{
+ if ((((unsigned) src) & 63) || (((unsigned) dest) & 63)) {
+ return __memcpy(dest, src, n);
+ }
+ else
+ return memcpy(dest, src, n);
+}
+
+
+static int
+logbase2(int n)
+{
+ GLint i = 1, log2 = 0;
+ while (n > i) {
+ i *= 2;
+ log2++;
+ }
+ return log2;
+}
+
+
+/**
+ * Allocate a pipe_texture object for the given st_texture_object using
+ * the given st_texture_image to guess the mipmap size/levels.
+ *
+ * [comments...]
+ * Otherwise, store it in memory if (Border != 0) or (any dimension ==
+ * 1).
+ *
+ * Otherwise, if max_level >= level >= min_level, create texture with
+ * space for images from min_level down to max_level.
+ *
+ * Otherwise, create texture with space for images from (level 0)..(1x1).
+ * Consider pruning this texture at a validation if the saving is worth it.
+ */
+static void
+guess_and_alloc_texture(struct st_context *st,
+ struct st_texture_object *stObj,
+ const struct st_texture_image *stImage)
+{
+ GLuint firstLevel;
+ GLuint lastLevel;
+ GLuint width = stImage->base.Width2; /* size w/out border */
+ GLuint height = stImage->base.Height2;
+ GLuint depth = stImage->base.Depth2;
+ GLuint i, comp_byte = 0;
+ enum pipe_format fmt;
+
+ DBG("%s\n", __FUNCTION__);
+
+ assert(!stObj->pt);
+
+ if (stObj->pt &&
+ (GLint) stImage->level > stObj->base.BaseLevel &&
+ (stImage->base.Width == 1 ||
+ (stObj->base.Target != GL_TEXTURE_1D &&
+ stImage->base.Height == 1) ||
+ (stObj->base.Target == GL_TEXTURE_3D &&
+ stImage->base.Depth == 1)))
+ return;
+
+ /* If this image disrespects BaseLevel, allocate from level zero.
+ * Usually BaseLevel == 0, so it's unlikely to happen.
+ */
+ if ((GLint) stImage->level < stObj->base.BaseLevel)
+ firstLevel = 0;
+ else
+ firstLevel = stObj->base.BaseLevel;
+
+
+ /* Figure out image dimensions at start level.
+ */
+ for (i = stImage->level; i > firstLevel; i--) {
+ if (width != 1)
+ width <<= 1;
+ if (height != 1)
+ height <<= 1;
+ if (depth != 1)
+ depth <<= 1;
+ }
+
+ if (width == 0 || height == 0 || depth == 0) {
+ /* no texture needed */
+ return;
+ }
+
+ /* Guess a reasonable value for lastLevel. This is probably going
+ * to be wrong fairly often and might mean that we have to look at
+ * resizable buffers, or require that buffers implement lazy
+ * pagetable arrangements.
+ */
+ if ((stObj->base.MinFilter == GL_NEAREST ||
+ stObj->base.MinFilter == GL_LINEAR) &&
+ stImage->level == firstLevel) {
+ lastLevel = firstLevel;
+ }
+ else {
+ GLuint l2width = logbase2(width);
+ GLuint l2height = logbase2(height);
+ GLuint l2depth = logbase2(depth);
+ lastLevel = firstLevel + MAX2(MAX2(l2width, l2height), l2depth);
+ }
+
+ if (stImage->base.IsCompressed)
+ comp_byte = compressed_num_bytes(stImage->base.TexFormat->MesaFormat);
+
+ fmt = st_mesa_format_to_pipe_format(stImage->base.TexFormat->MesaFormat);
+ stObj->pt = st_texture_create(st,
+ gl_target_to_pipe(stObj->base.Target),
+ fmt,
+ lastLevel,
+ width,
+ height,
+ depth,
+ comp_byte,
+ ( (pf_is_depth_stencil(fmt) ?
+ PIPE_TEXTURE_USAGE_DEPTH_STENCIL :
+ PIPE_TEXTURE_USAGE_RENDER_TARGET) |
+ PIPE_TEXTURE_USAGE_SAMPLER ));
+
+ DBG("%s - success\n", __FUNCTION__);
+}
+
+
+/**
+ * Adjust pixel unpack params and image dimensions to strip off the
+ * texture border.
+ * Gallium doesn't support texture borders. They've seldem been used
+ * and seldom been implemented correctly anyway.
+ * \param unpackNew returns the new pixel unpack parameters
+ */
+static void
+strip_texture_border(GLint border,
+ GLint *width, GLint *height, GLint *depth,
+ const struct gl_pixelstore_attrib *unpack,
+ struct gl_pixelstore_attrib *unpackNew)
+{
+ assert(border > 0); /* sanity check */
+
+ *unpackNew = *unpack;
+
+ if (unpackNew->RowLength == 0)
+ unpackNew->RowLength = *width;
+
+ if (depth && unpackNew->ImageHeight == 0)
+ unpackNew->ImageHeight = *height;
+
+ unpackNew->SkipPixels += border;
+ if (height)
+ unpackNew->SkipRows += border;
+ if (depth)
+ unpackNew->SkipImages += border;
+
+ assert(*width >= 3);
+ *width = *width - 2 * border;
+ if (height && *height >= 3)
+ *height = *height - 2 * border;
+ if (depth && *depth >= 3)
+ *depth = *depth - 2 * border;
+}
+
+
+/**
+ * Do glTexImage1/2/3D().
+ */
+static void
+st_TexImage(GLcontext * ctx,
+ GLint dims,
+ GLenum target, GLint level,
+ GLint internalFormat,
+ GLint width, GLint height, GLint depth,
+ GLint border,
+ GLenum format, GLenum type, const void *pixels,
+ const struct gl_pixelstore_attrib *unpack,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage,
+ GLsizei imageSize, int compressed)
+{
+ struct st_texture_object *stObj = st_texture_object(texObj);
+ struct st_texture_image *stImage = st_texture_image(texImage);
+ GLint postConvWidth, postConvHeight;
+ GLint texelBytes, sizeInBytes;
+ GLuint dstRowStride;
+ struct gl_pixelstore_attrib unpackNB;
+
+ DBG("%s target %s level %d %dx%dx%d border %d\n", __FUNCTION__,
+ _mesa_lookup_enum_by_nr(target), level, width, height, depth, border);
+
+ /* gallium does not support texture borders, strip it off */
+ if (border) {
+ strip_texture_border(border, &width, &height, &depth,
+ unpack, &unpackNB);
+ unpack = &unpackNB;
+ texImage->Width = width;
+ texImage->Height = height;
+ texImage->Depth = depth;
+ texImage->Border = 0;
+ border = 0;
+ }
+
+ postConvWidth = width;
+ postConvHeight = height;
+
+ stImage->face = _mesa_tex_target_to_face(target);
+ stImage->level = level;
+
+#if FEATURE_convolve
+ if (ctx->_ImageTransferState & IMAGE_CONVOLUTION_BIT) {
+ _mesa_adjust_image_for_convolution(ctx, dims, &postConvWidth,
+ &postConvHeight);
+ }
+#endif
+
+ /* choose the texture format */
+ texImage->TexFormat = st_ChooseTextureFormat(ctx, internalFormat,
+ format, type);
+
+ _mesa_set_fetch_functions(texImage, dims);
+
+ if (texImage->TexFormat->TexelBytes == 0) {
+ /* must be a compressed format */
+ texelBytes = 0;
+ texImage->IsCompressed = GL_TRUE;
+ texImage->CompressedSize =
+ ctx->Driver.CompressedTextureSize(ctx, texImage->Width,
+ texImage->Height, texImage->Depth,
+ texImage->TexFormat->MesaFormat);
+ }
+ else {
+ texelBytes = texImage->TexFormat->TexelBytes;
+
+ /* Minimum pitch of 32 bytes */
+ if (postConvWidth * texelBytes < 32) {
+ postConvWidth = 32 / texelBytes;
+ texImage->RowStride = postConvWidth;
+ }
+
+ /* we'll set RowStride elsewhere when the texture is a "mapped" state */
+ /*assert(texImage->RowStride == postConvWidth);*/
+ }
+
+ /* Release the reference to a potentially orphaned buffer.
+ * Release any old malloced memory.
+ */
+ if (stImage->pt) {
+ pipe_texture_reference(&stImage->pt, NULL);
+ assert(!texImage->Data);
+ }
+ else if (texImage->Data) {
+ _mesa_align_free(texImage->Data);
+ }
+
+ if (width == 0 || height == 0 || depth == 0) {
+ /* stop after freeing old image */
+ return;
+ }
+
+ /* If this is the only mipmap level in the texture, could call
+ * bmBufferData with NULL data to free the old block and avoid
+ * waiting on any outstanding fences.
+ */
+ if (stObj->pt &&
+ (stObj->teximage_realloc ||
+ (/*stObj->pt->first_level == level &&*/
+ stObj->pt->last_level == level &&
+ stObj->pt->target != PIPE_TEXTURE_CUBE &&
+ !st_texture_match_image(stObj->pt, &stImage->base,
+ stImage->face, stImage->level)))) {
+
+ DBG("release it\n");
+ pipe_texture_reference(&stObj->pt, NULL);
+ assert(!stObj->pt);
+ stObj->teximage_realloc = FALSE;
+ }
+
+ if (!stObj->pt) {
+ guess_and_alloc_texture(ctx->st, stObj, stImage);
+ if (!stObj->pt) {
+ /* Probably out of memory.
+ * Try flushing any pending rendering, then retry.
+ */
+ st_finish(ctx->st);
+ guess_and_alloc_texture(ctx->st, stObj, stImage);
+ if (!stObj->pt) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
+ return;
+ }
+ }
+ }
+
+ assert(!stImage->pt);
+
+ if (stObj->pt &&
+ st_texture_match_image(stObj->pt, &stImage->base,
+ stImage->face, stImage->level)) {
+
+ pipe_texture_reference(&stImage->pt, stObj->pt);
+ assert(stImage->pt);
+ }
+
+ if (!stImage->pt)
+ DBG("XXX: Image did not fit into texture - storing in local memory!\n");
+
+ /* st_CopyTexImage calls this function with pixels == NULL, with
+ * the expectation that the texture will be set up but nothing
+ * more will be done. This is where those calls return:
+ */
+ if (compressed) {
+ pixels = _mesa_validate_pbo_compressed_teximage(ctx, imageSize, pixels,
+ unpack,
+ "glCompressedTexImage");
+ } else {
+ pixels = _mesa_validate_pbo_teximage(ctx, dims, width, height, 1,
+ format, type,
+ pixels, unpack, "glTexImage");
+ }
+ if (!pixels)
+ return;
+
+ if (stImage->pt) {
+ texImage->Data = st_texture_image_map(ctx->st, stImage, 0,
+ PIPE_BUFFER_USAGE_CPU_WRITE);
+ if (stImage->surface)
+ dstRowStride = stImage->surface->stride;
+ }
+ else {
+ /* Allocate regular memory and store the image there temporarily. */
+ if (texImage->IsCompressed) {
+ sizeInBytes = texImage->CompressedSize;
+ dstRowStride =
+ _mesa_compressed_row_stride(texImage->TexFormat->MesaFormat, width);
+ assert(dims != 3);
+ }
+ else {
+ dstRowStride = postConvWidth * texelBytes;
+ sizeInBytes = depth * dstRowStride * postConvHeight;
+ }
+
+ texImage->Data = _mesa_align_malloc(sizeInBytes, 16);
+ }
+
+ if (!texImage->Data) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
+ return;
+ }
+
+ DBG("Upload image %dx%dx%d row_len %x pitch %x\n",
+ width, height, depth, width * texelBytes, dstRowStride);
+
+ /* Copy data. Would like to know when it's ok for us to eg. use
+ * the blitter to copy. Or, use the hardware to do the format
+ * conversion and copy:
+ */
+ if (compressed) {
+ memcpy(texImage->Data, pixels, imageSize);
+ }
+ else {
+ GLuint srcImageStride = _mesa_image_image_stride(unpack, width, height,
+ format, type);
+ int i;
+ const GLubyte *src = (const GLubyte *) pixels;
+
+ for (i = 0; i++ < depth;) {
+ if (!texImage->TexFormat->StoreImage(ctx, dims,
+ texImage->_BaseFormat,
+ texImage->TexFormat,
+ texImage->Data,
+ 0, 0, 0, /* dstX/Y/Zoffset */
+ dstRowStride,
+ texImage->ImageOffsets,
+ width, height, 1,
+ format, type, src, unpack)) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
+ }
+
+ if (stImage->pt && i < depth) {
+ st_texture_image_unmap(ctx->st, stImage);
+ texImage->Data = st_texture_image_map(ctx->st, stImage, i,
+ PIPE_BUFFER_USAGE_CPU_WRITE);
+ src += srcImageStride;
+ }
+ }
+ }
+
+ _mesa_unmap_teximage_pbo(ctx, unpack);
+
+ if (stImage->pt) {
+ st_texture_image_unmap(ctx->st, stImage);
+ texImage->Data = NULL;
+ }
+
+ if (level == texObj->BaseLevel && texObj->GenerateMipmap) {
+ ctx->Driver.GenerateMipmap(ctx, target, texObj);
+ }
+}
+
+
+static void
+st_TexImage3D(GLcontext * ctx,
+ GLenum target, GLint level,
+ GLint internalFormat,
+ GLint width, GLint height, GLint depth,
+ GLint border,
+ GLenum format, GLenum type, const void *pixels,
+ const struct gl_pixelstore_attrib *unpack,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
+{
+ st_TexImage(ctx, 3, target, level,
+ internalFormat, width, height, depth, border,
+ format, type, pixels, unpack, texObj, texImage, 0, 0);
+}
+
+
+static void
+st_TexImage2D(GLcontext * ctx,
+ GLenum target, GLint level,
+ GLint internalFormat,
+ GLint width, GLint height, GLint border,
+ GLenum format, GLenum type, const void *pixels,
+ const struct gl_pixelstore_attrib *unpack,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
+{
+ st_TexImage(ctx, 2, target, level,
+ internalFormat, width, height, 1, border,
+ format, type, pixels, unpack, texObj, texImage, 0, 0);
+}
+
+
+static void
+st_TexImage1D(GLcontext * ctx,
+ GLenum target, GLint level,
+ GLint internalFormat,
+ GLint width, GLint border,
+ GLenum format, GLenum type, const void *pixels,
+ const struct gl_pixelstore_attrib *unpack,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
+{
+ st_TexImage(ctx, 1, target, level,
+ internalFormat, width, 1, 1, border,
+ format, type, pixels, unpack, texObj, texImage, 0, 0);
+}
+
+
+static void
+st_CompressedTexImage2D(GLcontext *ctx, GLenum target, GLint level,
+ GLint internalFormat,
+ GLint width, GLint height, GLint border,
+ GLsizei imageSize, const GLvoid *data,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
+{
+ st_TexImage(ctx, 2, target, level,
+ internalFormat, width, height, 1, border,
+ 0, 0, data, &ctx->Unpack, texObj, texImage, imageSize, 1);
+}
+
+
+/**
+ * Need to map texture image into memory before copying image data,
+ * then unmap it.
+ */
+static void
+st_get_tex_image(GLcontext * ctx, GLenum target, GLint level,
+ GLenum format, GLenum type, GLvoid * pixels,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage, int compressed)
+{
+ struct st_texture_image *stImage = st_texture_image(texImage);
+ GLuint dstImageStride = _mesa_image_image_stride(&ctx->Pack,
+ texImage->Width,
+ texImage->Height,
+ format, type);
+ GLuint depth;
+ GLuint i;
+ GLubyte *dest;
+
+ /* Map */
+ if (stImage->pt) {
+ /* Image is stored in hardware format in a buffer managed by the
+ * kernel. Need to explicitly map and unmap it.
+ */
+ texImage->Data = st_texture_image_map(ctx->st, stImage, 0,
+ PIPE_BUFFER_USAGE_CPU_READ);
+ texImage->RowStride = stImage->surface->stride / stImage->pt->block.size;
+ }
+ else {
+ /* Otherwise, the image should actually be stored in
+ * texImage->Data. This is pretty confusing for
+ * everybody, I'd much prefer to separate the two functions of
+ * texImage->Data - storage for texture images in main memory
+ * and access (ie mappings) of images. In other words, we'd
+ * create a new texImage->Map field and leave Data simply for
+ * storage.
+ */
+ assert(texImage->Data);
+ }
+
+ depth = texImage->Depth;
+ texImage->Depth = 1;
+
+ dest = (GLubyte *) pixels;
+
+ for (i = 0; i++ < depth;) {
+ if (compressed) {
+ _mesa_get_compressed_teximage(ctx, target, level, dest,
+ texObj, texImage);
+ } else {
+ _mesa_get_teximage(ctx, target, level, format, type, dest,
+ texObj, texImage);
+ }
+
+ if (stImage->pt && i < depth) {
+ st_texture_image_unmap(ctx->st, stImage);
+ texImage->Data = st_texture_image_map(ctx->st, stImage, i,
+ PIPE_BUFFER_USAGE_CPU_READ);
+ dest += dstImageStride;
+ }
+ }
+
+ texImage->Depth = depth;
+
+ /* Unmap */
+ if (stImage->pt) {
+ st_texture_image_unmap(ctx->st, stImage);
+ texImage->Data = NULL;
+ }
+}
+
+
+static void
+st_GetTexImage(GLcontext * ctx, GLenum target, GLint level,
+ GLenum format, GLenum type, GLvoid * pixels,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
+{
+ st_get_tex_image(ctx, target, level, format, type, pixels,
+ texObj, texImage, 0);
+}
+
+
+static void
+st_GetCompressedTexImage(GLcontext *ctx, GLenum target, GLint level,
+ GLvoid *pixels,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
+{
+ st_get_tex_image(ctx, target, level, 0, 0, pixels,
+ (struct gl_texture_object *) texObj,
+ (struct gl_texture_image *) texImage, 1);
+}
+
+
+
+static void
+st_TexSubimage(GLcontext * ctx,
+ GLint dims,
+ GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLint width, GLint height, GLint depth,
+ GLenum format, GLenum type, const void *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
+{
+ struct st_texture_image *stImage = st_texture_image(texImage);
+ GLuint dstRowStride;
+ GLuint srcImageStride = _mesa_image_image_stride(packing, width, height,
+ format, type);
+ int i;
+ const GLubyte *src;
+
+ DBG("%s target %s level %d offset %d,%d %dx%d\n", __FUNCTION__,
+ _mesa_lookup_enum_by_nr(target),
+ level, xoffset, yoffset, width, height);
+
+ pixels =
+ _mesa_validate_pbo_teximage(ctx, dims, width, height, depth, format,
+ type, pixels, packing, "glTexSubImage2D");
+ if (!pixels)
+ return;
+
+ /* Map buffer if necessary. Need to lock to prevent other contexts
+ * from uploading the buffer under us.
+ */
+ if (stImage->pt) {
+ texImage->Data = st_texture_image_map(ctx->st, stImage, zoffset,
+ PIPE_BUFFER_USAGE_CPU_WRITE);
+ if (stImage->surface)
+ dstRowStride = stImage->surface->stride;
+ }
+
+ if (!texImage->Data) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
+ return;
+ }
+
+ src = (const GLubyte *) pixels;
+
+ for (i = 0; i++ < depth;) {
+ if (!texImage->TexFormat->StoreImage(ctx, dims, texImage->_BaseFormat,
+ texImage->TexFormat,
+ texImage->Data,
+ xoffset, yoffset, 0,
+ dstRowStride,
+ texImage->ImageOffsets,
+ width, height, 1,
+ format, type, src, packing)) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
+ }
+
+ if (stImage->pt && i < depth) {
+ /* map next slice of 3D texture */
+ st_texture_image_unmap(ctx->st, stImage);
+ texImage->Data = st_texture_image_map(ctx->st, stImage, zoffset + i,
+ PIPE_BUFFER_USAGE_CPU_WRITE);
+ src += srcImageStride;
+ }
+ }
+
+ if (level == texObj->BaseLevel && texObj->GenerateMipmap) {
+ ctx->Driver.GenerateMipmap(ctx, target, texObj);
+ }
+
+ _mesa_unmap_teximage_pbo(ctx, packing);
+
+ if (stImage->pt) {
+ st_texture_image_unmap(ctx->st, stImage);
+ texImage->Data = NULL;
+ }
+}
+
+
+
+static void
+st_TexSubImage3D(GLcontext * ctx,
+ GLenum target,
+ GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLenum type,
+ const GLvoid * pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
+{
+ st_TexSubimage(ctx, 3, target, level,
+ xoffset, yoffset, zoffset,
+ width, height, depth,
+ format, type, pixels, packing, texObj, texImage);
+}
+
+
+static void
+st_TexSubImage2D(GLcontext * ctx,
+ GLenum target,
+ GLint level,
+ GLint xoffset, GLint yoffset,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const GLvoid * pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
+{
+ st_TexSubimage(ctx, 2, target, level,
+ xoffset, yoffset, 0,
+ width, height, 1,
+ format, type, pixels, packing, texObj, texImage);
+}
+
+
+static void
+st_TexSubImage1D(GLcontext * ctx,
+ GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLsizei width,
+ GLenum format, GLenum type,
+ const GLvoid * pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
+{
+ st_TexSubimage(ctx, 1, target, level,
+ xoffset, 0, 0,
+ width, 1, 1,
+ format, type, pixels, packing, texObj, texImage);
+}
+
+
+
+/**
+ * Return 0 for GL_TEXTURE_CUBE_MAP_POSITIVE_X,
+ * 1 for GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
+ * etc.
+ * XXX duplicated from main/teximage.c
+ */
+static uint
+texture_face(GLenum target)
+{
+ if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
+ target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB)
+ return (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X;
+ else
+ return 0;
+}
+
+
+
+/**
+ * Do a CopyTexSubImage operation by mapping the source surface and
+ * dest surface and using get_tile()/put_tile() to access the pixels/texels.
+ *
+ * Note: srcY=0=TOP of renderbuffer
+ */
+static void
+fallback_copy_texsubimage(GLcontext *ctx,
+ GLenum target,
+ GLint level,
+ struct st_renderbuffer *strb,
+ struct st_texture_image *stImage,
+ GLenum baseFormat,
+ GLint destX, GLint destY, GLint destZ,
+ GLint srcX, GLint srcY,
+ GLsizei width, GLsizei height)
+{
+ struct pipe_context *pipe = ctx->st->pipe;
+ struct pipe_screen *screen = pipe->screen;
+ const uint face = texture_face(target);
+ struct pipe_texture *pt = stImage->pt;
+ struct pipe_surface *src_surf, *dest_surf;
+
+ /* We'd use strb->surface, here but it's created for GPU read/write only */
+ src_surf = pipe->screen->get_tex_surface( pipe->screen,
+ strb->texture,
+ 0, 0, 0,
+ PIPE_BUFFER_USAGE_CPU_READ);
+
+ dest_surf = screen->get_tex_surface(screen, pt, face, level, destZ,
+ PIPE_BUFFER_USAGE_CPU_WRITE);
+
+ assert(width <= MAX_WIDTH);
+
+ if (baseFormat == GL_DEPTH_COMPONENT) {
+ const GLboolean scaleOrBias = (ctx->Pixel.DepthScale != 1.0F ||
+ ctx->Pixel.DepthBias != 0.0F);
+ GLint row, yStep;
+
+ /* determine bottom-to-top vs. top-to-bottom order for src buffer */
+ if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
+ srcY = strb->Base.Height - 1 - srcY;
+ yStep = -1;
+ }
+ else {
+ yStep = 1;
+ }
+
+ /* To avoid a large temp memory allocation, do copy row by row */
+ for (row = 0; row < height; row++, srcY += yStep, destY++) {
+ uint data[MAX_WIDTH];
+ pipe_get_tile_z(src_surf, srcX, srcY, width, 1, data);
+ if (scaleOrBias) {
+ _mesa_scale_and_bias_depth_uint(ctx, width, data);
+ }
+ pipe_put_tile_z(dest_surf, destX, destY, width, 1, data);
+ }
+ }
+ else {
+ /* RGBA format */
+ GLfloat *tempSrc =
+ (GLfloat *) _mesa_malloc(width * height * 4 * sizeof(GLfloat));
+ GLvoid *texDest =
+ st_texture_image_map(ctx->st, stImage, 0,PIPE_BUFFER_USAGE_CPU_WRITE);
+
+ if (tempSrc && texDest) {
+ const GLint dims = 2;
+ struct gl_texture_image *texImage = &stImage->base;
+ GLint dstRowStride = stImage->surface->stride;
+ struct gl_pixelstore_attrib unpack = ctx->DefaultPacking;
+
+ if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
+ /* need to invert src */
+ srcY = strb->Base.Height - srcY - height;
+ unpack.Invert = GL_TRUE;
+ }
+
+ /* get float/RGBA image from framebuffer */
+ /* XXX this usually involves a lot of int/float conversion.
+ * try to avoid that someday.
+ */
+ pipe_get_tile_rgba(src_surf, srcX, srcY, width, height, tempSrc);
+
+ /* Store into texture memory.
+ * Note that this does some special things such as pixel transfer
+ * ops and format conversion. In particular, if the dest tex format
+ * is actually RGBA but the user created the texture as GL_RGB we
+ * need to fill-in/override the alpha channel with 1.0.
+ */
+ texImage->TexFormat->StoreImage(ctx, dims,
+ texImage->_BaseFormat,
+ texImage->TexFormat,
+ texDest,
+ destX, destY, destZ,
+ dstRowStride,
+ texImage->ImageOffsets,
+ width, height, 1,
+ GL_RGBA, GL_FLOAT, tempSrc, /* src */
+ &unpack);
+ }
+ else {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
+ }
+
+ if (tempSrc)
+ _mesa_free(tempSrc);
+ if (texDest)
+ st_texture_image_unmap(ctx->st, stImage);
+ }
+
+ screen->tex_surface_release(screen, &dest_surf);
+ screen->tex_surface_release(screen, &src_surf);
+}
+
+
+/**
+ * Do a CopyTex[Sub]Image1/2/3D() using a hardware (blit) path if possible.
+ * Note that the region to copy has already been clipped so we know we
+ * won't read from outside the source renderbuffer's bounds.
+ *
+ * Note: srcY=0=Bottom of renderbuffer (GL convention)
+ */
+static void
+st_copy_texsubimage(GLcontext *ctx,
+ GLenum target, GLint level,
+ GLint destX, GLint destY, GLint destZ,
+ GLint srcX, GLint srcY,
+ GLsizei width, GLsizei height)
+{
+ struct gl_texture_unit *texUnit =
+ &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
+ struct gl_texture_object *texObj =
+ _mesa_select_tex_object(ctx, texUnit, target);
+ struct gl_texture_image *texImage =
+ _mesa_select_tex_image(ctx, texObj, target, level);
+ struct st_texture_image *stImage = st_texture_image(texImage);
+ const GLenum texBaseFormat = texImage->InternalFormat;
+ struct gl_framebuffer *fb = ctx->ReadBuffer;
+ struct st_renderbuffer *strb;
+ struct pipe_context *pipe = ctx->st->pipe;
+ struct pipe_screen *screen = pipe->screen;
+ enum pipe_format dest_format, src_format;
+ GLboolean use_fallback = GL_TRUE;
+ GLboolean matching_base_formats;
+
+ /* any rendering in progress must complete before we grab the fb image */
+ st_finish(ctx->st);
+
+ /* determine if copying depth or color data */
+ if (texBaseFormat == GL_DEPTH_COMPONENT) {
+ strb = st_renderbuffer(fb->_DepthBuffer);
+ }
+ else if (texBaseFormat == GL_DEPTH_STENCIL_EXT) {
+ strb = st_renderbuffer(fb->_StencilBuffer);
+ }
+ else {
+ /* texBaseFormat == GL_RGB, GL_RGBA, GL_ALPHA, etc */
+ strb = st_renderbuffer(fb->_ColorReadBuffer);
+ }
+
+ assert(strb);
+ assert(strb->surface);
+ assert(stImage->pt);
+
+ src_format = strb->surface->format;
+ dest_format = stImage->pt->format;
+
+ /*
+ * Determine if the src framebuffer and dest texture have the same
+ * base format. We need this to detect a case such as the framebuffer
+ * being GL_RGBA but the texture being GL_RGB. If the actual hardware
+ * texture format stores RGBA we need to set A=1 (overriding the
+ * framebuffer's alpha values). We can't do that with the blit or
+ * textured-quad paths.
+ */
+ matching_base_formats = (strb->Base._BaseFormat == texImage->_BaseFormat);
+
+ if (matching_base_formats && ctx->_ImageTransferState == 0x0) {
+ /* try potential hardware path */
+ struct pipe_surface *dest_surface = NULL;
+
+ if (src_format == dest_format) {
+ /* use surface_copy() / blit */
+ boolean do_flip = (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP);
+
+ dest_surface = screen->get_tex_surface(screen, stImage->pt,
+ stImage->face, stImage->level,
+ destZ,
+ PIPE_BUFFER_USAGE_GPU_WRITE);
+ if (do_flip)
+ srcY = strb->surface->height - srcY - height;
+
+ /* for surface_copy(), y=0=top, always */
+ pipe->surface_copy(pipe,
+ do_flip,
+ /* dest */
+ dest_surface,
+ destX, destY,
+ /* src */
+ strb->surface,
+ srcX, srcY,
+ /* size */
+ width, height);
+ use_fallback = GL_FALSE;
+ }
+ else if (screen->is_format_supported(screen, src_format,
+ PIPE_TEXTURE_2D,
+ PIPE_TEXTURE_USAGE_SAMPLER,
+ 0) &&
+ screen->is_format_supported(screen, dest_format,
+ PIPE_TEXTURE_2D,
+ PIPE_TEXTURE_USAGE_RENDER_TARGET,
+ 0)) {
+ /* draw textured quad to do the copy */
+ boolean do_flip = (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP);
+ int srcY0, srcY1;
+
+ dest_surface = screen->get_tex_surface(screen, stImage->pt,
+ stImage->face, stImage->level,
+ destZ,
+ PIPE_BUFFER_USAGE_GPU_WRITE);
+
+ if (do_flip) {
+ srcY1 = strb->Base.Height - srcY - height;
+ srcY0 = srcY1 + height;
+ }
+ else {
+ srcY0 = srcY;
+ srcY1 = srcY0 + height;
+ }
+ util_blit_pixels(ctx->st->blit,
+ strb->surface,
+ srcX, srcY0,
+ srcX + width, srcY1,
+ dest_surface,
+ destX, destY,
+ destX + width, destY + height,
+ 0.0, PIPE_TEX_MIPFILTER_NEAREST);
+ use_fallback = GL_FALSE;
+ }
+
+ if (dest_surface)
+ pipe_surface_reference(&dest_surface, NULL);
+ }
+
+ if (use_fallback) {
+ /* software fallback */
+ fallback_copy_texsubimage(ctx, target, level,
+ strb, stImage, texBaseFormat,
+ destX, destY, destZ,
+ srcX, srcY, width, height);
+ }
+
+ if (level == texObj->BaseLevel && texObj->GenerateMipmap) {
+ ctx->Driver.GenerateMipmap(ctx, target, texObj);
+ }
+}
+
+
+
+static void
+st_CopyTexImage1D(GLcontext * ctx, GLenum target, GLint level,
+ GLenum internalFormat,
+ GLint x, GLint y, GLsizei width, GLint border)
+{
+ struct gl_texture_unit *texUnit =
+ &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
+ struct gl_texture_object *texObj =
+ _mesa_select_tex_object(ctx, texUnit, target);
+ struct gl_texture_image *texImage =
+ _mesa_select_tex_image(ctx, texObj, target, level);
+
+#if 0
+ if (border)
+ goto fail;
+#endif
+
+ /* Setup or redefine the texture object, texture and texture
+ * image. Don't populate yet.
+ */
+ ctx->Driver.TexImage1D(ctx, target, level, internalFormat,
+ width, border,
+ GL_RGBA, CHAN_TYPE, NULL,
+ &ctx->DefaultPacking, texObj, texImage);
+
+ st_copy_texsubimage(ctx, target, level,
+ 0, 0, 0, /* destX,Y,Z */
+ x, y, width, 1); /* src X, Y, size */
+}
+
+
+static void
+st_CopyTexImage2D(GLcontext * ctx, GLenum target, GLint level,
+ GLenum internalFormat,
+ GLint x, GLint y, GLsizei width, GLsizei height,
+ GLint border)
+{
+ struct gl_texture_unit *texUnit =
+ &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
+ struct gl_texture_object *texObj =
+ _mesa_select_tex_object(ctx, texUnit, target);
+ struct gl_texture_image *texImage =
+ _mesa_select_tex_image(ctx, texObj, target, level);
+
+ /* Setup or redefine the texture object, texture and texture
+ * image. Don't populate yet.
+ */
+ ctx->Driver.TexImage2D(ctx, target, level, internalFormat,
+ width, height, border,
+ GL_RGBA, CHAN_TYPE, NULL,
+ &ctx->DefaultPacking, texObj, texImage);
+
+ st_copy_texsubimage(ctx, target, level,
+ 0, 0, 0, /* destX,Y,Z */
+ x, y, width, height); /* src X, Y, size */
+}
+
+
+static void
+st_CopyTexSubImage1D(GLcontext * ctx, GLenum target, GLint level,
+ GLint xoffset, GLint x, GLint y, GLsizei width)
+{
+ const GLint yoffset = 0, zoffset = 0;
+ const GLsizei height = 1;
+ st_copy_texsubimage(ctx, target, level,
+ xoffset, yoffset, zoffset, /* destX,Y,Z */
+ x, y, width, height); /* src X, Y, size */
+}
+
+
+static void
+st_CopyTexSubImage2D(GLcontext * ctx, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ const GLint zoffset = 0;
+ st_copy_texsubimage(ctx, target, level,
+ xoffset, yoffset, zoffset, /* destX,Y,Z */
+ x, y, width, height); /* src X, Y, size */
+}
+
+
+static void
+st_CopyTexSubImage3D(GLcontext * ctx, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ st_copy_texsubimage(ctx, target, level,
+ xoffset, yoffset, zoffset, /* destX,Y,Z */
+ x, y, width, height); /* src X, Y, size */
+}
+
+
+/**
+ * Compute which mipmap levels that really need to be sent to the hardware.
+ * This depends on the base image size, GL_TEXTURE_MIN_LOD,
+ * GL_TEXTURE_MAX_LOD, GL_TEXTURE_BASE_LEVEL, and GL_TEXTURE_MAX_LEVEL.
+ */
+static void
+calculate_first_last_level(struct st_texture_object *stObj)
+{
+ struct gl_texture_object *tObj = &stObj->base;
+
+ /* These must be signed values. MinLod and MaxLod can be negative numbers,
+ * and having firstLevel and lastLevel as signed prevents the need for
+ * extra sign checks.
+ */
+ int firstLevel;
+ int lastLevel;
+
+ /* Yes, this looks overly complicated, but it's all needed.
+ */
+ switch (tObj->Target) {
+ case GL_TEXTURE_1D:
+ case GL_TEXTURE_2D:
+ case GL_TEXTURE_3D:
+ case GL_TEXTURE_CUBE_MAP:
+ if (tObj->MinFilter == GL_NEAREST || tObj->MinFilter == GL_LINEAR) {
+ /* GL_NEAREST and GL_LINEAR only care about GL_TEXTURE_BASE_LEVEL.
+ */
+ firstLevel = lastLevel = tObj->BaseLevel;
+ }
+ else {
+ firstLevel = 0;
+ lastLevel = MIN2(tObj->MaxLevel,
+ (int) tObj->Image[0][tObj->BaseLevel]->WidthLog2);
+ }
+ break;
+ case GL_TEXTURE_RECTANGLE_NV:
+ case GL_TEXTURE_4D_SGIS:
+ firstLevel = lastLevel = 0;
+ break;
+ default:
+ return;
+ }
+
+ stObj->lastLevel = lastLevel;
+}
+
+
+static void
+copy_image_data_to_texture(struct st_context *st,
+ struct st_texture_object *stObj,
+ GLuint dstLevel,
+ struct st_texture_image *stImage)
+{
+ if (stImage->pt) {
+ /* Copy potentially with the blitter:
+ */
+ st_texture_image_copy(st->pipe,
+ stObj->pt, dstLevel, /* dest texture, level */
+ stImage->pt, /* src texture */
+ stImage->face
+ );
+
+ pipe_texture_reference(&stImage->pt, NULL);
+ }
+ else if (stImage->base.Data) {
+ assert(stImage->base.Data != NULL);
+
+ /* More straightforward upload.
+ */
+ st_texture_image_data(st->pipe,
+ stObj->pt,
+ stImage->face,
+ dstLevel,
+ stImage->base.Data,
+ stImage->base.RowStride *
+ stObj->pt->block.size,
+ stImage->base.RowStride *
+ stImage->base.Height *
+ stObj->pt->block.size);
+ _mesa_align_free(stImage->base.Data);
+ stImage->base.Data = NULL;
+ }
+
+ pipe_texture_reference(&stImage->pt, stObj->pt);
+}
+
+
+/**
+ * Called during state validation. When this function is finished,
+ * the texture object should be ready for rendering.
+ * \return GL_TRUE for success, GL_FALSE for failure (out of mem)
+ */
+GLboolean
+st_finalize_texture(GLcontext *ctx,
+ struct pipe_context *pipe,
+ struct gl_texture_object *tObj,
+ GLboolean *needFlush)
+{
+ struct st_texture_object *stObj = st_texture_object(tObj);
+ const GLuint nr_faces = (stObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
+ int comp_byte = 0;
+ int cpp;
+ GLuint face;
+ struct st_texture_image *firstImage;
+
+ *needFlush = GL_FALSE;
+
+ /* We know/require this is true by now:
+ */
+ assert(stObj->base._Complete);
+
+ /* What levels must the texture include at a minimum?
+ */
+ calculate_first_last_level(stObj);
+ firstImage = st_texture_image(stObj->base.Image[0][stObj->base.BaseLevel]);
+
+ /* If both firstImage and stObj point to a texture which can contain
+ * all active images, favour firstImage. Note that because of the
+ * completeness requirement, we know that the image dimensions
+ * will match.
+ */
+ if (firstImage->pt &&
+ firstImage->pt != stObj->pt &&
+ firstImage->pt->last_level >= stObj->lastLevel) {
+
+ pipe_texture_reference(&stObj->pt, firstImage->pt);
+ }
+
+ /* FIXME: determine format block instead of cpp */
+ if (firstImage->base.IsCompressed) {
+ comp_byte = compressed_num_bytes(firstImage->base.TexFormat->MesaFormat);
+ cpp = comp_byte;
+ }
+ else {
+ cpp = firstImage->base.TexFormat->TexelBytes;
+ }
+
+ /* If we already have a gallium texture, check that it matches the texture
+ * object's format, target, size, num_levels, etc.
+ */
+ if (stObj->pt) {
+ const enum pipe_format fmt =
+ st_mesa_format_to_pipe_format(firstImage->base.TexFormat->MesaFormat);
+ if (stObj->pt->target != gl_target_to_pipe(stObj->base.Target) ||
+ stObj->pt->format != fmt ||
+ stObj->pt->last_level < stObj->lastLevel ||
+ stObj->pt->width[0] != firstImage->base.Width2 ||
+ stObj->pt->height[0] != firstImage->base.Height2 ||
+ stObj->pt->depth[0] != firstImage->base.Depth2 ||
+ stObj->pt->block.size/stObj->pt->block.width != cpp || /* Nominal bytes per pixel */
+ stObj->pt->compressed != firstImage->base.IsCompressed) {
+ pipe_texture_release(&stObj->pt);
+ ctx->st->dirty.st |= ST_NEW_FRAMEBUFFER;
+ }
+ }
+
+ /* May need to create a new gallium texture:
+ */
+ if (!stObj->pt) {
+ const enum pipe_format fmt =
+ st_mesa_format_to_pipe_format(firstImage->base.TexFormat->MesaFormat);
+ stObj->pt = st_texture_create(ctx->st,
+ gl_target_to_pipe(stObj->base.Target),
+ fmt,
+ stObj->lastLevel,
+ firstImage->base.Width2,
+ firstImage->base.Height2,
+ firstImage->base.Depth2,
+ comp_byte,
+ ( (pf_is_depth_stencil(fmt) ?
+ PIPE_TEXTURE_USAGE_DEPTH_STENCIL :
+ PIPE_TEXTURE_USAGE_RENDER_TARGET) |
+ PIPE_TEXTURE_USAGE_SAMPLER ));
+
+ if (!stObj->pt) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
+ return GL_FALSE;
+ }
+ }
+
+ /* Pull in any images not in the object's texture:
+ */
+ for (face = 0; face < nr_faces; face++) {
+ GLuint level;
+ for (level = 0; level <= stObj->lastLevel; level++) {
+ struct st_texture_image *stImage =
+ st_texture_image(stObj->base.Image[face][stObj->base.BaseLevel + level]);
+
+ /* Need to import images in main memory or held in other textures.
+ */
+ if (stImage && stObj->pt != stImage->pt) {
+ copy_image_data_to_texture(ctx->st, stObj, level, stImage);
+ *needFlush = GL_TRUE;
+ }
+ }
+ }
+
+ return GL_TRUE;
+}
+
+
+/**
+ * Returns pointer to a default/dummy texture.
+ * This is typically used when the current shader has tex/sample instructions
+ * but the user has not provided a (any) texture(s).
+ */
+struct gl_texture_object *
+st_get_default_texture(struct st_context *st)
+{
+ if (!st->default_texture) {
+ static const GLenum target = GL_TEXTURE_2D;
+ GLubyte pixels[16][16][4];
+ struct gl_texture_object *texObj;
+ struct gl_texture_image *texImg;
+
+ /* init image to gray */
+ memset(pixels, 127, sizeof(pixels));
+
+ texObj = st->ctx->Driver.NewTextureObject(st->ctx, 0, target);
+
+ texImg = _mesa_get_tex_image(st->ctx, texObj, target, 0);
+
+ _mesa_init_teximage_fields(st->ctx, target, texImg,
+ 16, 16, 1, 0, /* w, h, d, border */
+ GL_RGBA);
+
+ st_TexImage(st->ctx, 2, target,
+ 0, GL_RGBA, /* level, intformat */
+ 16, 16, 1, 0, /* w, h, d, border */
+ GL_RGBA, GL_UNSIGNED_BYTE, pixels,
+ &st->ctx->DefaultPacking,
+ texObj, texImg,
+ 0, 0);
+
+ texObj->MinFilter = GL_NEAREST;
+ texObj->MagFilter = GL_NEAREST;
+ texObj->_Complete = GL_TRUE;
+
+ st->default_texture = texObj;
+ }
+ return st->default_texture;
+}
+
+
+void
+st_init_texture_functions(struct dd_function_table *functions)
+{
+ functions->ChooseTextureFormat = st_ChooseTextureFormat;
+ functions->TexImage1D = st_TexImage1D;
+ functions->TexImage2D = st_TexImage2D;
+ functions->TexImage3D = st_TexImage3D;
+ functions->TexSubImage1D = st_TexSubImage1D;
+ functions->TexSubImage2D = st_TexSubImage2D;
+ functions->TexSubImage3D = st_TexSubImage3D;
+ functions->CopyTexImage1D = st_CopyTexImage1D;
+ functions->CopyTexImage2D = st_CopyTexImage2D;
+ functions->CopyTexSubImage1D = st_CopyTexSubImage1D;
+ functions->CopyTexSubImage2D = st_CopyTexSubImage2D;
+ functions->CopyTexSubImage3D = st_CopyTexSubImage3D;
+ functions->GenerateMipmap = st_generate_mipmap;
+
+ functions->GetTexImage = st_GetTexImage;
+
+ /* compressed texture functions */
+ functions->CompressedTexImage2D = st_CompressedTexImage2D;
+ functions->GetCompressedTexImage = st_GetCompressedTexImage;
+ functions->CompressedTextureSize = _mesa_compressed_texture_size;
+
+ functions->NewTextureObject = st_NewTextureObject;
+ functions->NewTextureImage = st_NewTextureImage;
+ functions->DeleteTexture = st_DeleteTextureObject;
+ functions->FreeTexImageData = st_FreeTextureImageData;
+ functions->UpdateTexturePalette = 0;
+
+ functions->TextureMemCpy = do_memcpy;
+
+ /* XXX Temporary until we can query pipe's texture sizes */
+ functions->TestProxyTexImage = _mesa_test_proxy_teximage;
+}
diff --git a/src/mesa/state_tracker/st_cb_texture.h b/src/mesa/state_tracker/st_cb_texture.h
new file mode 100644
index 00000000000..f1fe0339cdd
--- /dev/null
+++ b/src/mesa/state_tracker/st_cb_texture.h
@@ -0,0 +1,48 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#ifndef ST_CB_TEXTURE_H
+#define ST_CB_TEXTURE_H
+
+
+extern GLboolean
+st_finalize_texture(GLcontext *ctx,
+ struct pipe_context *pipe,
+ struct gl_texture_object *tObj,
+ GLboolean *needFlush);
+
+
+extern struct gl_texture_object *
+st_get_default_texture(struct st_context *st);
+
+
+extern void
+st_init_texture_functions(struct dd_function_table *functions);
+
+
+#endif /* ST_CB_TEXTURE_H */
diff --git a/src/mesa/state_tracker/st_context.c b/src/mesa/state_tracker/st_context.c
new file mode 100644
index 00000000000..e584a6ceeac
--- /dev/null
+++ b/src/mesa/state_tracker/st_context.c
@@ -0,0 +1,325 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "main/imports.h"
+#include "main/context.h"
+#include "main/extensions.h"
+#include "main/matrix.h"
+#include "main/buffers.h"
+#include "main/scissor.h"
+#include "vbo/vbo.h"
+#include "shader/shader_api.h"
+#include "glapi/glapi.h"
+#include "st_public.h"
+#include "st_context.h"
+#include "st_cb_accum.h"
+#include "st_cb_bitmap.h"
+#include "st_cb_blit.h"
+#include "st_cb_bufferobjects.h"
+#include "st_cb_clear.h"
+#if FEATURE_drawpix
+#include "st_cb_drawpixels.h"
+#include "st_cb_rasterpos.h"
+#endif
+#ifdef FEATURE_OES_draw_texture
+#include "st_cb_drawtex.h"
+#endif
+#include "st_cb_fbo.h"
+#include "st_cb_get.h"
+#if FEATURE_feedback
+#include "st_cb_feedback.h"
+#endif
+#include "st_cb_program.h"
+#include "st_cb_queryobj.h"
+#include "st_cb_readpixels.h"
+#include "st_cb_texture.h"
+#include "st_cb_flush.h"
+#include "st_cb_strings.h"
+#include "st_atom.h"
+#include "st_draw.h"
+#include "st_extensions.h"
+#include "st_gen_mipmap.h"
+#include "st_program.h"
+#include "pipe/p_context.h"
+#include "pipe/p_inlines.h"
+#include "draw/draw_context.h"
+#include "cso_cache/cso_cache.h"
+#include "cso_cache/cso_context.h"
+
+
+/**
+ * Called via ctx->Driver.UpdateState()
+ */
+void st_invalidate_state(GLcontext * ctx, GLuint new_state)
+{
+ struct st_context *st = st_context(ctx);
+
+ st->dirty.mesa |= new_state;
+ st->dirty.st |= ST_NEW_MESA;
+
+ /* This is the only core Mesa module we depend upon.
+ * No longer use swrast, swsetup, tnl.
+ */
+ _vbo_InvalidateState(ctx, new_state);
+}
+
+
+/**
+ * Check for multisample env var override.
+ */
+int
+st_get_msaa(void)
+{
+ const char *msaa = _mesa_getenv("__GL_FSAA_MODE");
+ if (msaa)
+ return atoi(msaa);
+ return 0;
+}
+
+
+static struct st_context *
+st_create_context_priv( GLcontext *ctx, struct pipe_context *pipe )
+{
+ uint i;
+ struct st_context *st = CALLOC_STRUCT( st_context );
+
+ ctx->st = st;
+
+ st->ctx = ctx;
+ st->pipe = pipe;
+
+ /* state tracker needs the VBO module */
+ _vbo_CreateContext(ctx);
+
+#if FEATURE_feedback || FEATURE_drawpix
+ st->draw = draw_create(); /* for selection/feedback */
+
+ /* Disable draw options that might convert points/lines to tris, etc.
+ * as that would foul-up feedback/selection mode.
+ */
+ draw_wide_line_threshold(st->draw, 1000.0f);
+ draw_wide_point_threshold(st->draw, 1000.0f);
+ draw_enable_line_stipple(st->draw, FALSE);
+ draw_enable_point_sprites(st->draw, FALSE);
+#endif
+
+ st->dirty.mesa = ~0;
+ st->dirty.st = ~0;
+
+ st->cso_context = cso_create_context(pipe);
+
+ st_init_atoms( st );
+ st_init_bitmap(st);
+ st_init_clear(st);
+ st_init_draw( st );
+ st_init_generate_mipmap(st);
+ st_init_blit(st);
+
+ for (i = 0; i < PIPE_MAX_SAMPLERS; i++)
+ st->state.sampler_list[i] = &st->state.samplers[i];
+
+ /* we want all vertex data to be placed in buffer objects */
+ vbo_use_buffer_objects(ctx);
+
+ /* Need these flags:
+ */
+ st->ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
+
+ st->ctx->VertexProgram._MaintainTnlProgram = GL_TRUE;
+
+ st->pixel_xfer.cache = _mesa_new_program_cache();
+
+ st->force_msaa = st_get_msaa();
+
+ /* GL limits and extensions */
+ st_init_limits(st);
+ st_init_extensions(st);
+
+ return st;
+}
+
+
+struct st_context *st_create_context(struct pipe_context *pipe,
+ const __GLcontextModes *visual,
+ struct st_context *share)
+{
+ GLcontext *ctx;
+ GLcontext *shareCtx = share ? share->ctx : NULL;
+ struct dd_function_table funcs;
+
+ memset(&funcs, 0, sizeof(funcs));
+ st_init_driver_functions(&funcs);
+
+ ctx = _mesa_create_context(visual, shareCtx, &funcs, NULL);
+
+ return st_create_context_priv(ctx, pipe);
+}
+
+
+static void st_destroy_context_priv( struct st_context *st )
+{
+ uint i;
+
+#if FEATURE_feedback || FEATURE_drawpix
+ draw_destroy(st->draw);
+#endif
+ st_destroy_atoms( st );
+ st_destroy_draw( st );
+ st_destroy_generate_mipmap(st);
+#if FEATURE_EXT_framebuffer_blit
+ st_destroy_blit(st);
+#endif
+ st_destroy_clear(st);
+#if FEATURE_drawpix
+ st_destroy_bitmap(st);
+ st_destroy_drawpix(st);
+#endif
+#ifdef FEATURE_OES_draw_texture
+ st_destroy_drawtex(st);
+#endif
+
+ for (i = 0; i < Elements(st->state.sampler_texture); i++) {
+ pipe_texture_reference(&st->state.sampler_texture[i], NULL);
+ }
+
+ for (i = 0; i < Elements(st->state.constants); i++) {
+ if (st->state.constants[i].buffer) {
+ pipe_buffer_reference(st->pipe->screen, &st->state.constants[i].buffer, NULL);
+ }
+ }
+
+ if (st->default_texture) {
+ st->ctx->Driver.DeleteTexture(st->ctx, st->default_texture);
+ st->default_texture = NULL;
+ }
+
+ free( st );
+}
+
+
+void st_destroy_context( struct st_context *st )
+{
+ struct pipe_context *pipe = st->pipe;
+ struct cso_context *cso = st->cso_context;
+ GLcontext *ctx = st->ctx;
+
+ /* need to unbind and destroy CSO objects before anything else */
+ cso_release_all(st->cso_context);
+
+ st_reference_fragprog(st, &st->fp, NULL);
+ st_reference_vertprog(st, &st->vp, NULL);
+
+ _mesa_delete_program_cache(st->ctx, st->pixel_xfer.cache);
+
+ _vbo_DestroyContext(st->ctx);
+
+ _mesa_free_context_data(ctx);
+
+ st_destroy_context_priv(st);
+
+ cso_destroy_context(cso);
+
+ pipe->destroy( pipe );
+
+ free(ctx);
+}
+
+
+void st_make_current(struct st_context *st,
+ struct st_framebuffer *draw,
+ struct st_framebuffer *read)
+{
+ if (st) {
+ GLboolean firstTime = st->ctx->FirstTimeCurrent;
+ _mesa_make_current(st->ctx, &draw->Base, &read->Base);
+ /* Need to initialize viewport here since draw->Base->Width/Height
+ * will still be zero at this point.
+ * This could be improved, but would require rather extensive work
+ * elsewhere (allocate rb surface storage sooner)
+ */
+ if (firstTime) {
+ GLuint w = draw->InitWidth, h = draw->InitHeight;
+ _mesa_set_viewport(st->ctx, 0, 0, w, h);
+ _mesa_set_scissor(st->ctx, 0, 0, w, h);
+
+ }
+ }
+ else {
+ _mesa_make_current(NULL, NULL, NULL);
+ }
+}
+
+
+void st_copy_context_state(struct st_context *dst,
+ struct st_context *src,
+ uint mask)
+{
+ _mesa_copy_context(dst->ctx, src->ctx, mask);
+}
+
+
+
+st_proc st_get_proc_address(const char *procname)
+{
+ return (st_proc) _glapi_get_proc_address(procname);
+}
+
+
+
+void st_init_driver_functions(struct dd_function_table *functions)
+{
+ _mesa_init_glsl_driver_functions(functions);
+
+#if FEATURE_accum
+ st_init_accum_functions(functions);
+#endif
+#if FEATURE_EXT_framebuffer_blit
+ st_init_blit_functions(functions);
+#endif
+ st_init_bufferobject_functions(functions);
+ st_init_clear_functions(functions);
+#if FEATURE_drawpix
+ st_init_bitmap_functions(functions);
+ st_init_drawpixels_functions(functions);
+ st_init_rasterpos_functions(functions);
+#endif
+ st_init_fbo_functions(functions);
+ st_init_get_functions(functions);
+#if FEATURE_feedback
+ st_init_feedback_functions(functions);
+#endif
+ st_init_program_functions(functions);
+#if FEATURE_ARB_occlusion_query
+ st_init_query_functions(functions);
+#endif
+ st_init_readpixels_functions(functions);
+ st_init_texture_functions(functions);
+ st_init_flush_functions(functions);
+ st_init_string_functions(functions);
+
+ functions->UpdateState = st_invalidate_state;
+}
diff --git a/src/mesa/state_tracker/st_context.h b/src/mesa/state_tracker/st_context.h
new file mode 100644
index 00000000000..695ac4a96f4
--- /dev/null
+++ b/src/mesa/state_tracker/st_context.h
@@ -0,0 +1,249 @@
+/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef ST_CONTEXT_H
+#define ST_CONTEXT_H
+
+#include "main/mtypes.h"
+#include "shader/prog_cache.h"
+#include "pipe/p_state.h"
+
+
+struct st_context;
+struct st_texture_object;
+struct st_fragment_program;
+struct draw_context;
+struct draw_stage;
+struct cso_cache;
+struct cso_blend;
+struct gen_mipmap_state;
+struct blit_state;
+struct bitmap_cache;
+
+
+#define FRONT_STATUS_UNDEFINED 0
+#define FRONT_STATUS_DIRTY 1
+#define FRONT_STATUS_COPY_OF_BACK 2
+
+
+#define ST_NEW_MESA 0x1 /* Mesa state has changed */
+#define ST_NEW_FRAGMENT_PROGRAM 0x2
+#define ST_NEW_VERTEX_PROGRAM 0x4
+#define ST_NEW_FRAMEBUFFER 0x8
+
+
+struct st_state_flags {
+ GLuint mesa;
+ GLuint st;
+};
+
+struct st_tracked_state {
+ const char *name;
+ struct st_state_flags dirty;
+ void (*update)( struct st_context *st );
+};
+
+
+
+struct st_context
+{
+ GLcontext *ctx;
+
+ struct pipe_context *pipe;
+
+ struct draw_context *draw; /**< For selection/feedback/rastpos only */
+ struct draw_stage *feedback_stage; /**< For GL_FEEDBACK rendermode */
+ struct draw_stage *selection_stage; /**< For GL_SELECT rendermode */
+ struct draw_stage *rastpos_stage; /**< For glRasterPos */
+
+ /* Some state is contained in constant objects.
+ * Other state is just parameter values.
+ */
+ struct {
+ struct pipe_blend_state blend;
+ struct pipe_depth_stencil_alpha_state depth_stencil;
+ struct pipe_rasterizer_state rasterizer;
+ struct pipe_sampler_state samplers[PIPE_MAX_SAMPLERS];
+ struct pipe_sampler_state *sampler_list[PIPE_MAX_SAMPLERS];
+ struct pipe_clip_state clip;
+ struct pipe_constant_buffer constants[2];
+ struct pipe_framebuffer_state framebuffer;
+ struct pipe_texture *sampler_texture[PIPE_MAX_SAMPLERS];
+ struct pipe_poly_stipple poly_stipple;
+ struct pipe_scissor_state scissor;
+ struct pipe_viewport_state viewport;
+
+ GLuint num_samplers;
+ GLuint num_textures;
+ } state;
+
+ struct {
+ struct st_tracked_state tracked_state[PIPE_SHADER_TYPES];
+ } constants;
+
+ /* XXX unused: */
+ struct {
+ struct gl_fragment_program *fragment_program;
+ } cb;
+
+ GLuint frontbuffer_status; /**< one of FRONT_STATUS_ */
+
+ char vendor[100];
+ char renderer[100];
+
+ /* State to be validated:
+ */
+ struct st_tracked_state **atoms;
+ GLuint nr_atoms;
+
+ struct st_state_flags dirty;
+
+ GLboolean missing_textures;
+
+ GLfloat polygon_offset_scale; /* ?? */
+
+ /** Mapping from VERT_RESULT_x to post-transformed vertex slot */
+ const GLuint *vertex_result_to_slot;
+
+ struct st_vertex_program *vp; /**< Currently bound vertex program */
+ struct st_fragment_program *fp; /**< Currently bound fragment program */
+
+ struct gl_texture_object *default_texture;
+
+ struct {
+ struct gl_program_cache *cache;
+ struct st_fragment_program *program; /**< cur pixel transfer prog */
+ GLuint xfer_prog_sn; /**< pixel xfer program serial no. */
+ GLuint user_prog_sn; /**< user fragment program serial no. */
+ struct st_fragment_program *combined_prog;
+ GLuint combined_prog_sn;
+ struct pipe_texture *pixelmap_texture;
+ boolean pixelmap_enabled; /**< use the pixelmap texture? */
+ } pixel_xfer;
+
+ /** for glBitmap */
+ struct {
+ struct pipe_rasterizer_state rasterizer;
+ struct pipe_sampler_state sampler;
+ struct pipe_shader_state vert_shader;
+ enum pipe_format tex_format;
+ void *vs;
+ float vertices[4][3][4]; /**< vertex pos + color + texcoord */
+ struct pipe_buffer *vbuf;
+ unsigned vbuf_slot; /* next free slot in vbuf */
+ struct bitmap_cache *cache;
+ } bitmap;
+
+ /** for glDraw/CopyPixels */
+ struct {
+ struct st_fragment_program *z_shader;
+ struct st_vertex_program *vert_shaders[2];
+ } drawpix;
+
+ /** for glClear */
+ struct {
+ struct pipe_shader_state vert_shader;
+ struct pipe_shader_state frag_shader;
+ struct pipe_rasterizer_state raster;
+ struct pipe_viewport_state viewport;
+ void *vs;
+ void *fs;
+ float vertices[4][2][4]; /**< vertex pos + color */
+ struct pipe_buffer *vbuf;
+ unsigned vbuf_slot;
+ } clear;
+
+ void *passthrough_fs; /**< simple pass-through frag shader */
+
+ struct gen_mipmap_state *gen_mipmap;
+ struct blit_state *blit;
+
+ struct cso_context *cso_context;
+
+ int force_msaa;
+};
+
+
+/* Need this so that we can implement Mesa callbacks in this module.
+ */
+static INLINE struct st_context *st_context(GLcontext *ctx)
+{
+ return ctx->st;
+}
+
+
+/**
+ * Wrapper for GLframebuffer.
+ * This is an opaque type to the outside world.
+ */
+struct st_framebuffer
+{
+ GLframebuffer Base;
+ void *Private;
+ GLuint InitWidth, InitHeight;
+};
+
+
+extern void st_init_driver_functions(struct dd_function_table *functions);
+
+void st_invalidate_state(GLcontext * ctx, GLuint new_state);
+
+
+
+#define Y_0_TOP 1
+#define Y_0_BOTTOM 2
+
+static INLINE GLuint
+st_fb_orientation(const struct gl_framebuffer *fb)
+{
+ if (fb && fb->Name == 0) {
+ /* Drawing into a window (on-screen buffer).
+ *
+ * Negate Y scale to flip image vertically.
+ * The NDC Y coords prior to viewport transformation are in the range
+ * [y=-1=bottom, y=1=top]
+ * Hardware window coords are in the range [y=0=top, y=H-1=bottom] where
+ * H is the window height.
+ * Use the viewport transformation to invert Y.
+ */
+ return Y_0_TOP;
+ }
+ else {
+ /* Drawing into user-created FBO (very likely a texture).
+ *
+ * For textures, T=0=Bottom, so by extension Y=0=Bottom for rendering.
+ */
+ return Y_0_BOTTOM;
+ }
+}
+
+
+extern int
+st_get_msaa(void);
+
+
+#endif
diff --git a/src/mesa/state_tracker/st_debug.c b/src/mesa/state_tracker/st_debug.c
new file mode 100644
index 00000000000..c7d26ce33cf
--- /dev/null
+++ b/src/mesa/state_tracker/st_debug.c
@@ -0,0 +1,70 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#include "main/context.h"
+#include "shader/prog_print.h"
+
+#include "pipe/p_state.h"
+#include "pipe/p_shader_tokens.h"
+#include "tgsi/tgsi_dump.h"
+
+#include "cso_cache/cso_cache.h"
+
+#include "st_context.h"
+#include "st_debug.h"
+#include "st_program.h"
+
+
+
+/**
+ * Print current state. May be called from inside gdb to see currently
+ * bound vertex/fragment shaders and associated constants.
+ */
+void
+st_print_current(void)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct st_context *st = ctx->st;
+
+#if 0
+ int i;
+
+ printf("Vertex Transform Inputs:\n");
+ for (i = 0; i < st->vp->state.num_inputs; i++) {
+ printf(" Slot %d: VERT_ATTRIB_%d\n", i, st->vp->index_to_input[i]);
+ }
+#endif
+
+ tgsi_dump( st->vp->state.tokens, 0 );
+ if (st->vp->Base.Base.Parameters)
+ _mesa_print_parameter_list(st->vp->Base.Base.Parameters);
+
+ tgsi_dump( st->fp->state.tokens, 0 );
+ if (st->fp->Base.Base.Parameters)
+ _mesa_print_parameter_list(st->fp->Base.Base.Parameters);
+}
diff --git a/src/mesa/state_tracker/st_debug.h b/src/mesa/state_tracker/st_debug.h
new file mode 100644
index 00000000000..49d752e1b23
--- /dev/null
+++ b/src/mesa/state_tracker/st_debug.h
@@ -0,0 +1,36 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#ifndef ST_DEBUG_H
+#define ST_DEBUG_H
+
+extern void
+st_print_current(void);
+
+
+#endif /* ST_DEBUG_H */
diff --git a/src/mesa/state_tracker/st_draw.c b/src/mesa/state_tracker/st_draw.c
new file mode 100644
index 00000000000..ae71d586c2f
--- /dev/null
+++ b/src/mesa/state_tracker/st_draw.c
@@ -0,0 +1,699 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+#include "main/imports.h"
+#include "main/image.h"
+#include "main/macros.h"
+#include "shader/prog_uniform.h"
+
+#include "vbo/vbo.h"
+
+#include "st_context.h"
+#include "st_atom.h"
+#include "st_cb_bufferobjects.h"
+#include "st_draw.h"
+#include "st_program.h"
+
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_inlines.h"
+
+
+static GLuint double_types[4] = {
+ PIPE_FORMAT_R64_FLOAT,
+ PIPE_FORMAT_R64G64_FLOAT,
+ PIPE_FORMAT_R64G64B64_FLOAT,
+ PIPE_FORMAT_R64G64B64A64_FLOAT
+};
+
+static GLuint float_types[4] = {
+ PIPE_FORMAT_R32_FLOAT,
+ PIPE_FORMAT_R32G32_FLOAT,
+ PIPE_FORMAT_R32G32B32_FLOAT,
+ PIPE_FORMAT_R32G32B32A32_FLOAT
+};
+
+static GLuint uint_types_norm[4] = {
+ PIPE_FORMAT_R32_UNORM,
+ PIPE_FORMAT_R32G32_UNORM,
+ PIPE_FORMAT_R32G32B32_UNORM,
+ PIPE_FORMAT_R32G32B32A32_UNORM
+};
+
+static GLuint uint_types_scale[4] = {
+ PIPE_FORMAT_R32_USCALED,
+ PIPE_FORMAT_R32G32_USCALED,
+ PIPE_FORMAT_R32G32B32_USCALED,
+ PIPE_FORMAT_R32G32B32A32_USCALED
+};
+
+static GLuint int_types_norm[4] = {
+ PIPE_FORMAT_R32_SNORM,
+ PIPE_FORMAT_R32G32_SNORM,
+ PIPE_FORMAT_R32G32B32_SNORM,
+ PIPE_FORMAT_R32G32B32A32_SNORM
+};
+
+static GLuint int_types_scale[4] = {
+ PIPE_FORMAT_R32_SSCALED,
+ PIPE_FORMAT_R32G32_SSCALED,
+ PIPE_FORMAT_R32G32B32_SSCALED,
+ PIPE_FORMAT_R32G32B32A32_SSCALED
+};
+
+static GLuint ushort_types_norm[4] = {
+ PIPE_FORMAT_R16_UNORM,
+ PIPE_FORMAT_R16G16_UNORM,
+ PIPE_FORMAT_R16G16B16_UNORM,
+ PIPE_FORMAT_R16G16B16A16_UNORM
+};
+
+static GLuint ushort_types_scale[4] = {
+ PIPE_FORMAT_R16_USCALED,
+ PIPE_FORMAT_R16G16_USCALED,
+ PIPE_FORMAT_R16G16B16_USCALED,
+ PIPE_FORMAT_R16G16B16A16_USCALED
+};
+
+static GLuint short_types_norm[4] = {
+ PIPE_FORMAT_R16_SNORM,
+ PIPE_FORMAT_R16G16_SNORM,
+ PIPE_FORMAT_R16G16B16_SNORM,
+ PIPE_FORMAT_R16G16B16A16_SNORM
+};
+
+static GLuint short_types_scale[4] = {
+ PIPE_FORMAT_R16_SSCALED,
+ PIPE_FORMAT_R16G16_SSCALED,
+ PIPE_FORMAT_R16G16B16_SSCALED,
+ PIPE_FORMAT_R16G16B16A16_SSCALED
+};
+
+static GLuint ubyte_types_norm[4] = {
+ PIPE_FORMAT_R8_UNORM,
+ PIPE_FORMAT_R8G8_UNORM,
+ PIPE_FORMAT_R8G8B8_UNORM,
+ PIPE_FORMAT_R8G8B8A8_UNORM
+};
+
+static GLuint ubyte_types_scale[4] = {
+ PIPE_FORMAT_R8_USCALED,
+ PIPE_FORMAT_R8G8_USCALED,
+ PIPE_FORMAT_R8G8B8_USCALED,
+ PIPE_FORMAT_R8G8B8A8_USCALED
+};
+
+static GLuint byte_types_norm[4] = {
+ PIPE_FORMAT_R8_SNORM,
+ PIPE_FORMAT_R8G8_SNORM,
+ PIPE_FORMAT_R8G8B8_SNORM,
+ PIPE_FORMAT_R8G8B8A8_SNORM
+};
+
+static GLuint byte_types_scale[4] = {
+ PIPE_FORMAT_R8_SSCALED,
+ PIPE_FORMAT_R8G8_SSCALED,
+ PIPE_FORMAT_R8G8B8_SSCALED,
+ PIPE_FORMAT_R8G8B8A8_SSCALED
+};
+
+static GLuint fixed_types[4] = {
+ PIPE_FORMAT_R32_FIXED,
+ PIPE_FORMAT_R32G32_FIXED,
+ PIPE_FORMAT_R32G32B32_FIXED,
+ PIPE_FORMAT_R32G32B32A32_FIXED
+};
+
+
+
+/**
+ * Return a PIPE_FORMAT_x for the given GL datatype and size.
+ */
+GLuint
+st_pipe_vertex_format(GLenum type, GLuint size, GLboolean normalized)
+{
+ assert((type >= GL_BYTE && type <= GL_DOUBLE) ||
+ type == GL_FIXED);
+ assert(size >= 1);
+ assert(size <= 4);
+
+ if (normalized) {
+ switch (type) {
+ case GL_DOUBLE: return double_types[size-1];
+ case GL_FLOAT: return float_types[size-1];
+ case GL_INT: return int_types_norm[size-1];
+ case GL_SHORT: return short_types_norm[size-1];
+ case GL_BYTE: return byte_types_norm[size-1];
+ case GL_UNSIGNED_INT: return uint_types_norm[size-1];
+ case GL_UNSIGNED_SHORT: return ushort_types_norm[size-1];
+ case GL_UNSIGNED_BYTE: return ubyte_types_norm[size-1];
+ case GL_FIXED: return fixed_types[size-1];
+ default: assert(0); return 0;
+ }
+ }
+ else {
+ switch (type) {
+ case GL_DOUBLE: return double_types[size-1];
+ case GL_FLOAT: return float_types[size-1];
+ case GL_INT: return int_types_scale[size-1];
+ case GL_SHORT: return short_types_scale[size-1];
+ case GL_BYTE: return byte_types_scale[size-1];
+ case GL_UNSIGNED_INT: return uint_types_scale[size-1];
+ case GL_UNSIGNED_SHORT: return ushort_types_scale[size-1];
+ case GL_UNSIGNED_BYTE: return ubyte_types_scale[size-1];
+ case GL_FIXED: return fixed_types[size-1];
+ default: assert(0); return 0;
+ }
+ }
+ return 0; /* silence compiler warning */
+}
+
+
+/*
+ * If edge flags are needed, setup an bitvector of flags and call
+ * pipe->set_edgeflags().
+ * XXX memleak: need to free the returned pointer at some point
+ */
+static void *
+setup_edgeflags(GLcontext *ctx, GLenum primMode, GLint start, GLint count,
+ const struct gl_client_array *array)
+{
+ struct pipe_context *pipe = ctx->st->pipe;
+
+ if ((primMode == GL_TRIANGLES ||
+ primMode == GL_QUADS ||
+ primMode == GL_POLYGON) &&
+ (ctx->Polygon.FrontMode != GL_FILL ||
+ ctx->Polygon.BackMode != GL_FILL)) {
+ /* need edge flags */
+ GLint i;
+ unsigned *vec;
+ struct st_buffer_object *stobj = st_buffer_object(array->BufferObj);
+ ubyte *map;
+
+ if (!stobj)
+ return NULL;
+
+ vec = (unsigned *) calloc(sizeof(unsigned), (count + 31) / 32);
+ if (!vec)
+ return NULL;
+
+ map = pipe_buffer_map(pipe->screen, stobj->buffer, PIPE_BUFFER_USAGE_CPU_READ);
+ map = ADD_POINTERS(map, array->Ptr);
+
+ for (i = 0; i < count; i++) {
+ if (*((float *) map))
+ vec[i/32] |= 1 << (i % 32);
+
+ map += array->StrideB;
+ }
+
+ pipe_buffer_unmap(pipe->screen, stobj->buffer);
+
+ pipe->set_edgeflags(pipe, vec);
+
+ return vec;
+ }
+ else {
+ /* edge flags not needed */
+ pipe->set_edgeflags(pipe, NULL);
+ return NULL;
+ }
+}
+
+
+/**
+ * Examine the active arrays to determine if we have interleaved
+ * vertex arrays all living in one VBO, or all living in user space.
+ * \param userSpace returns whether the arrays are in user space.
+ */
+static GLboolean
+is_interleaved_arrays(const struct st_vertex_program *vp,
+ const struct gl_client_array **arrays,
+ GLboolean *userSpace)
+{
+ GLuint attr;
+ const struct gl_buffer_object *firstBufObj = NULL;
+ GLint firstStride = -1;
+ GLuint num_client_arrays = 0;
+ const GLubyte *client_addr = NULL;
+
+ for (attr = 0; attr < vp->num_inputs; attr++) {
+ const GLuint mesaAttr = vp->index_to_input[attr];
+ const struct gl_buffer_object *bufObj = arrays[mesaAttr]->BufferObj;
+ const GLsizei stride = arrays[mesaAttr]->StrideB; /* in bytes */
+
+ if (firstStride < 0) {
+ firstStride = stride;
+ }
+ else if (firstStride != stride) {
+ return GL_FALSE;
+ }
+
+ if (!bufObj || !bufObj->Name) {
+ num_client_arrays++;
+ /* Try to detect if the client-space arrays are
+ * "close" to each other.
+ */
+ if (!client_addr) {
+ client_addr = arrays[mesaAttr]->Ptr;
+ }
+ else if (abs(arrays[mesaAttr]->Ptr - client_addr) > firstStride) {
+ /* arrays start too far apart */
+ return GL_FALSE;
+ }
+ }
+ else if (!firstBufObj) {
+ firstBufObj = bufObj;
+ }
+ else if (bufObj != firstBufObj) {
+ return GL_FALSE;
+ }
+ }
+
+ *userSpace = (num_client_arrays == vp->num_inputs);
+ /* printf("user space: %d (%d %d)\n", (int) *userSpace,num_client_arrays,vp->num_inputs); */
+
+ return GL_TRUE;
+}
+
+
+/**
+ * Compute the memory range occupied by the arrays.
+ */
+static void
+get_arrays_bounds(const struct st_vertex_program *vp,
+ const struct gl_client_array **arrays,
+ GLuint max_index,
+ const GLubyte **low, const GLubyte **high)
+{
+ const GLubyte *low_addr = NULL;
+ GLuint attr;
+ GLint stride;
+
+ for (attr = 0; attr < vp->num_inputs; attr++) {
+ const GLuint mesaAttr = vp->index_to_input[attr];
+ const GLubyte *start = arrays[mesaAttr]->Ptr;
+ stride = arrays[mesaAttr]->StrideB;
+ if (attr == 0) {
+ low_addr = start;
+ }
+ else {
+ low_addr = MIN2(low_addr, start);
+ }
+ }
+
+ *low = low_addr;
+ *high = low_addr + (max_index + 1) * stride;
+}
+
+
+/**
+ * Set up for drawing interleaved arrays that all live in one VBO
+ * or all live in user space.
+ * \param vbuffer returns vertex buffer info
+ * \param velements returns vertex element info
+ */
+static void
+setup_interleaved_attribs(GLcontext *ctx,
+ const struct st_vertex_program *vp,
+ const struct gl_client_array **arrays,
+ GLuint max_index,
+ GLboolean userSpace,
+ struct pipe_vertex_buffer *vbuffer,
+ struct pipe_vertex_element velements[])
+{
+ struct pipe_context *pipe = ctx->st->pipe;
+ GLuint attr;
+ const GLubyte *offset0;
+
+ for (attr = 0; attr < vp->num_inputs; attr++) {
+ const GLuint mesaAttr = vp->index_to_input[attr];
+ struct gl_buffer_object *bufobj = arrays[mesaAttr]->BufferObj;
+ struct st_buffer_object *stobj = st_buffer_object(bufobj);
+ GLsizei stride = arrays[mesaAttr]->StrideB;
+
+ /*printf("stobj %u = %p\n", attr, (void*)stobj);*/
+
+ if (attr == 0) {
+ const GLubyte *low, *high;
+
+ get_arrays_bounds(vp, arrays, max_index, &low, &high);
+ /*printf("buffer range: %p %p %d\n", low, high, high-low);*/
+
+ offset0 = low;
+ if (userSpace) {
+ vbuffer->buffer =
+ pipe_user_buffer_create(pipe->screen, (void *) low, high - low);
+ vbuffer->buffer_offset = 0;
+ }
+ else {
+ vbuffer->buffer = NULL;
+ pipe_buffer_reference(pipe->screen, &vbuffer->buffer, stobj->buffer);
+ vbuffer->buffer_offset = (unsigned) low;
+ }
+ vbuffer->stride = stride; /* in bytes */
+ vbuffer->max_index = max_index;
+ }
+
+ velements[attr].src_offset =
+ (unsigned) (arrays[mesaAttr]->Ptr - offset0);
+ velements[attr].vertex_buffer_index = 0;
+ velements[attr].nr_components = arrays[mesaAttr]->Size;
+ velements[attr].src_format =
+ st_pipe_vertex_format(arrays[mesaAttr]->Type,
+ arrays[mesaAttr]->Size,
+ arrays[mesaAttr]->Normalized);
+ assert(velements[attr].src_format);
+ }
+}
+
+
+/**
+ * Set up a separate pipe_vertex_buffer and pipe_vertex_element for each
+ * vertex attribute.
+ * \param vbuffer returns vertex buffer info
+ * \param velements returns vertex element info
+ */
+static void
+setup_non_interleaved_attribs(GLcontext *ctx,
+ const struct st_vertex_program *vp,
+ const struct gl_client_array **arrays,
+ GLuint max_index,
+ GLboolean *userSpace,
+ struct pipe_vertex_buffer vbuffer[],
+ struct pipe_vertex_element velements[])
+{
+ struct pipe_context *pipe = ctx->st->pipe;
+ GLuint attr;
+
+ for (attr = 0; attr < vp->num_inputs; attr++) {
+ const GLuint mesaAttr = vp->index_to_input[attr];
+ struct gl_buffer_object *bufobj = arrays[mesaAttr]->BufferObj;
+ GLsizei stride = arrays[mesaAttr]->StrideB;
+
+ *userSpace = GL_FALSE;
+
+ if (bufobj && bufobj->Name) {
+ /* Attribute data is in a VBO.
+ * Recall that for VBOs, the gl_client_array->Ptr field is
+ * really an offset from the start of the VBO, not a pointer.
+ */
+ struct st_buffer_object *stobj = st_buffer_object(bufobj);
+ assert(stobj->buffer);
+ /*printf("stobj %u = %p\n", attr, (void*) stobj);*/
+
+ vbuffer[attr].buffer = NULL;
+ pipe_buffer_reference(pipe->screen, &vbuffer[attr].buffer, stobj->buffer);
+ vbuffer[attr].buffer_offset = (unsigned) arrays[mesaAttr]->Ptr;
+ velements[attr].src_offset = 0;
+ }
+ else {
+ /* attribute data is in user-space memory, not a VBO */
+ uint bytes;
+ /*printf("user-space array %d stride %d\n", attr, stride);*/
+
+ *userSpace = GL_TRUE;
+
+ /* wrap user data */
+ if (arrays[mesaAttr]->Ptr) {
+ /* user's vertex array */
+ if (arrays[mesaAttr]->StrideB) {
+ bytes = arrays[mesaAttr]->StrideB * (max_index + 1);
+ }
+ else {
+ bytes = arrays[mesaAttr]->Size
+ * _mesa_sizeof_type(arrays[mesaAttr]->Type);
+ }
+ vbuffer[attr].buffer = pipe_user_buffer_create(pipe->screen,
+ (void *) arrays[mesaAttr]->Ptr, bytes);
+ }
+ else {
+ /* no array, use ctx->Current.Attrib[] value */
+ bytes = sizeof(ctx->Current.Attrib[0]);
+ vbuffer[attr].buffer = pipe_user_buffer_create(pipe->screen,
+ (void *) ctx->Current.Attrib[mesaAttr], bytes);
+ stride = 0;
+ }
+
+ vbuffer[attr].buffer_offset = 0;
+ velements[attr].src_offset = 0;
+ }
+
+ assert(velements[attr].src_offset <= 2048); /* 11-bit field */
+
+ /* common-case setup */
+ vbuffer[attr].stride = stride; /* in bytes */
+ vbuffer[attr].max_index = max_index;
+ velements[attr].vertex_buffer_index = attr;
+ velements[attr].nr_components = arrays[mesaAttr]->Size;
+ velements[attr].src_format
+ = st_pipe_vertex_format(arrays[mesaAttr]->Type,
+ arrays[mesaAttr]->Size,
+ arrays[mesaAttr]->Normalized);
+ assert(velements[attr].src_format);
+ }
+}
+
+
+
+/**
+ * Prior to drawing, check that any uniforms referenced by the
+ * current shader have been set. If a uniform has not been set,
+ * issue a warning.
+ */
+static void
+check_uniforms(GLcontext *ctx)
+{
+ const struct gl_shader_program *shProg = ctx->Shader.CurrentProgram;
+ if (shProg && shProg->LinkStatus) {
+ GLuint i;
+ for (i = 0; i < shProg->Uniforms->NumUniforms; i++) {
+ const struct gl_uniform *u = &shProg->Uniforms->Uniforms[i];
+ if (!u->Initialized) {
+ _mesa_warning(ctx,
+ "Using shader with uninitialized uniform: %s",
+ u->Name);
+ }
+ }
+ }
+}
+
+
+/**
+ * This function gets plugged into the VBO module and is called when
+ * we have something to render.
+ * Basically, translate the information into the format expected by gallium.
+ */
+void
+st_draw_vbo(GLcontext *ctx,
+ const struct gl_client_array **arrays,
+ const struct _mesa_prim *prims,
+ GLuint nr_prims,
+ const struct _mesa_index_buffer *ib,
+ GLuint min_index,
+ GLuint max_index)
+{
+ struct pipe_context *pipe = ctx->st->pipe;
+ const struct st_vertex_program *vp;
+ const struct pipe_shader_state *vs;
+ struct pipe_vertex_buffer vbuffer[PIPE_MAX_SHADER_INPUTS];
+ GLuint attr;
+ struct pipe_vertex_element velements[PIPE_MAX_ATTRIBS];
+ unsigned num_vbuffers, num_velements;
+ GLboolean userSpace;
+
+ /* sanity check for pointer arithmetic below */
+ assert(sizeof(arrays[0]->Ptr[0]) == 1);
+
+ st_validate_state(ctx->st);
+
+ /* must get these after state validation! */
+ vp = ctx->st->vp;
+ vs = &ctx->st->vp->state;
+
+#if 0
+ if (MESA_VERBOSE & VERBOSE_GLSL) {
+ check_uniforms(ctx);
+ }
+#endif
+
+ /*
+ * Setup the vbuffer[] and velements[] arrays.
+ */
+ if (is_interleaved_arrays(vp, arrays, &userSpace)) {
+ /*printf("Draw interleaved\n");*/
+ setup_interleaved_attribs(ctx, vp, arrays, max_index, userSpace,
+ vbuffer, velements);
+ num_vbuffers = 1;
+ num_velements = vp->num_inputs;
+ if (num_velements == 0)
+ num_vbuffers = 0;
+ }
+ else {
+ /*printf("Draw non-interleaved\n");*/
+ setup_non_interleaved_attribs(ctx, vp, arrays, max_index,
+ &userSpace, vbuffer, velements);
+ num_vbuffers = vp->num_inputs;
+ num_velements = vp->num_inputs;
+ }
+
+#if 0
+ {
+ GLuint i;
+ for (i = 0; i < num_vbuffers; i++) {
+ printf("buffers[%d].stride = %u\n", i, vbuffer[i].stride);
+ printf("buffers[%d].max_index = %u\n", i, vbuffer[i].max_index);
+ printf("buffers[%d].buffer_offset = %u\n", i, vbuffer[i].buffer_offset);
+ printf("buffers[%d].buffer = %p\n", i, (void*) vbuffer[i].buffer);
+ }
+ for (i = 0; i < num_velements; i++) {
+ printf("vlements[%d].vbuffer_index = %u\n", i, velements[i].vertex_buffer_index);
+ printf("vlements[%d].src_offset = %u\n", i, velements[i].src_offset);
+ printf("vlements[%d].nr_comps = %u\n", i, velements[i].nr_components);
+ printf("vlements[%d].format = %s\n", i, pf_name(velements[i].src_format));
+ }
+ }
+#endif
+
+ pipe->set_vertex_buffers(pipe, num_vbuffers, vbuffer);
+ pipe->set_vertex_elements(pipe, num_velements, velements);
+
+ if (num_vbuffers == 0 || num_velements == 0)
+ return;
+
+ /* do actual drawing */
+ if (ib) {
+ /* indexed primitive */
+ struct gl_buffer_object *bufobj = ib->obj;
+ struct pipe_buffer *indexBuf = NULL;
+ unsigned indexSize, indexOffset, i;
+
+ switch (ib->type) {
+ case GL_UNSIGNED_INT:
+ indexSize = 4;
+ break;
+ case GL_UNSIGNED_SHORT:
+ indexSize = 2;
+ break;
+ case GL_UNSIGNED_BYTE:
+ indexSize = 1;
+ break;
+ default:
+ assert(0);
+ return;
+ }
+
+ /* get/create the index buffer object */
+ if (bufobj && bufobj->Name) {
+ /* elements/indexes are in a real VBO */
+ struct st_buffer_object *stobj = st_buffer_object(bufobj);
+ pipe_buffer_reference(pipe->screen, &indexBuf, stobj->buffer);
+ indexOffset = (unsigned) ib->ptr / indexSize;
+ }
+ else {
+ /* element/indicies are in user space memory */
+ indexBuf = pipe_user_buffer_create(pipe->screen, (void *) ib->ptr,
+ ib->count * indexSize);
+ indexOffset = 0;
+ }
+
+ /* draw */
+ if (nr_prims == 1 && pipe->draw_range_elements != NULL) {
+ i = 0;
+
+ /* XXX: exercise temporary path to pass min/max directly
+ * through to driver & draw module. These interfaces still
+ * need a bit of work...
+ */
+ setup_edgeflags(ctx, prims[i].mode,
+ prims[i].start + indexOffset, prims[i].count,
+ arrays[VERT_ATTRIB_EDGEFLAG]);
+
+ pipe->draw_range_elements(pipe, indexBuf, indexSize,
+ min_index,
+ max_index,
+ prims[i].mode,
+ prims[i].start + indexOffset, prims[i].count);
+ }
+ else {
+ for (i = 0; i < nr_prims; i++) {
+ setup_edgeflags(ctx, prims[i].mode,
+ prims[i].start + indexOffset, prims[i].count,
+ arrays[VERT_ATTRIB_EDGEFLAG]);
+
+ pipe->draw_elements(pipe, indexBuf, indexSize,
+ prims[i].mode,
+ prims[i].start + indexOffset, prims[i].count);
+ }
+ }
+
+ pipe_buffer_reference(pipe->screen, &indexBuf, NULL);
+ }
+ else {
+ /* non-indexed */
+ GLuint i;
+ for (i = 0; i < nr_prims; i++) {
+ setup_edgeflags(ctx, prims[i].mode,
+ prims[i].start, prims[i].count,
+ arrays[VERT_ATTRIB_EDGEFLAG]);
+
+ pipe->draw_arrays(pipe, prims[i].mode, prims[i].start, prims[i].count);
+ }
+ }
+
+ /* unreference buffers (frees wrapped user-space buffer objects) */
+ for (attr = 0; attr < num_vbuffers; attr++) {
+ pipe_buffer_reference(pipe->screen, &vbuffer[attr].buffer, NULL);
+ assert(!vbuffer[attr].buffer);
+ }
+
+ if (userSpace)
+ {
+ pipe->set_vertex_buffers(pipe, 0, NULL);
+ }
+}
+
+
+void st_init_draw( struct st_context *st )
+{
+ GLcontext *ctx = st->ctx;
+
+ vbo_set_draw_func(ctx, st_draw_vbo);
+}
+
+
+void st_destroy_draw( struct st_context *st )
+{
+}
+
+
diff --git a/src/mesa/state_tracker/st_draw.h b/src/mesa/state_tracker/st_draw.h
new file mode 100644
index 00000000000..659c3ac834f
--- /dev/null
+++ b/src/mesa/state_tracker/st_draw.h
@@ -0,0 +1,67 @@
+/**************************************************************************
+ *
+ * Copyright 2004 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+#ifndef ST_DRAW_H
+#define ST_DRAW_H
+
+struct _mesa_prim;
+struct _mesa_index_buffer;
+
+void st_init_draw( struct st_context *st );
+
+void st_destroy_draw( struct st_context *st );
+
+extern void
+st_draw_vbo(GLcontext *ctx,
+ const struct gl_client_array **arrays,
+ const struct _mesa_prim *prims,
+ GLuint nr_prims,
+ const struct _mesa_index_buffer *ib,
+ GLuint min_index,
+ GLuint max_index);
+
+extern void
+st_feedback_draw_vbo(GLcontext *ctx,
+ const struct gl_client_array **arrays,
+ const struct _mesa_prim *prims,
+ GLuint nr_prims,
+ const struct _mesa_index_buffer *ib,
+ GLuint min_index,
+ GLuint max_index);
+
+/* Internal function:
+ */
+extern GLuint
+st_pipe_vertex_format(GLenum type, GLuint size, GLboolean normalized);
+
+#endif
diff --git a/src/mesa/state_tracker/st_draw_feedback.c b/src/mesa/state_tracker/st_draw_feedback.c
new file mode 100644
index 00000000000..5c9c4506c22
--- /dev/null
+++ b/src/mesa/state_tracker/st_draw_feedback.c
@@ -0,0 +1,262 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "main/imports.h"
+#include "main/image.h"
+#include "main/macros.h"
+#include "shader/prog_uniform.h"
+
+#include "vbo/vbo.h"
+
+#include "st_context.h"
+#include "st_atom.h"
+#include "st_cb_bufferobjects.h"
+#include "st_draw.h"
+#include "st_program.h"
+
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_inlines.h"
+
+#include "draw/draw_private.h"
+#include "draw/draw_context.h"
+
+
+#if FEATURE_feedback || FEATURE_drawpix
+
+/**
+ * Set the (private) draw module's post-transformed vertex format when in
+ * GL_SELECT or GL_FEEDBACK mode or for glRasterPos.
+ */
+static void
+set_feedback_vertex_format(GLcontext *ctx)
+{
+#if 0
+ struct st_context *st = ctx->st;
+ struct vertex_info vinfo;
+ GLuint i;
+
+ memset(&vinfo, 0, sizeof(vinfo));
+
+ if (ctx->RenderMode == GL_SELECT) {
+ assert(ctx->RenderMode == GL_SELECT);
+ vinfo.num_attribs = 1;
+ vinfo.format[0] = FORMAT_4F;
+ vinfo.interp_mode[0] = INTERP_LINEAR;
+ }
+ else {
+ /* GL_FEEDBACK, or glRasterPos */
+ /* emit all attribs (pos, color, texcoord) as GLfloat[4] */
+ vinfo.num_attribs = st->state.vs->cso->state.num_outputs;
+ for (i = 0; i < vinfo.num_attribs; i++) {
+ vinfo.format[i] = FORMAT_4F;
+ vinfo.interp_mode[i] = INTERP_LINEAR;
+ }
+ }
+
+ draw_set_vertex_info(st->draw, &vinfo);
+#endif
+}
+
+
+/**
+ * Called by VBO to draw arrays when in selection or feedback mode and
+ * to implement glRasterPos.
+ * This is very much like the normal draw_vbo() function above.
+ * Look at code refactoring some day.
+ * Might move this into the failover module some day.
+ */
+void
+st_feedback_draw_vbo(GLcontext *ctx,
+ const struct gl_client_array **arrays,
+ const struct _mesa_prim *prims,
+ GLuint nr_prims,
+ const struct _mesa_index_buffer *ib,
+ GLuint min_index,
+ GLuint max_index)
+{
+ struct st_context *st = ctx->st;
+ struct pipe_context *pipe = st->pipe;
+ struct draw_context *draw = st->draw;
+ const struct st_vertex_program *vp;
+ const struct pipe_shader_state *vs;
+ struct pipe_buffer *index_buffer_handle = 0;
+ struct pipe_vertex_buffer vbuffers[PIPE_MAX_SHADER_INPUTS];
+ struct pipe_vertex_element velements[PIPE_MAX_ATTRIBS];
+ GLuint attr, i;
+ ubyte *mapped_constants;
+
+ assert(draw);
+
+ st_validate_state(ctx->st);
+
+ /* must get these after state validation! */
+ vp = ctx->st->vp;
+ vs = &st->vp->state;
+
+ if (!st->vp->draw_shader) {
+ st->vp->draw_shader = draw_create_vertex_shader(draw, vs);
+ }
+
+ /*
+ * Set up the draw module's state.
+ *
+ * We'd like to do this less frequently, but the normal state-update
+ * code sends state updates to the pipe, not to our private draw module.
+ */
+ assert(draw);
+ draw_set_viewport_state(draw, &st->state.viewport);
+ draw_set_clip_state(draw, &st->state.clip);
+ draw_set_rasterizer_state(draw, &st->state.rasterizer);
+ draw_bind_vertex_shader(draw, st->vp->draw_shader);
+ set_feedback_vertex_format(ctx);
+
+ /* loop over TGSI shader inputs to determine vertex buffer
+ * and attribute info
+ */
+ for (attr = 0; attr < vp->num_inputs; attr++) {
+ const GLuint mesaAttr = vp->index_to_input[attr];
+ struct gl_buffer_object *bufobj = arrays[mesaAttr]->BufferObj;
+ void *map;
+
+ if (bufobj && bufobj->Name) {
+ /* Attribute data is in a VBO.
+ * Recall that for VBOs, the gl_client_array->Ptr field is
+ * really an offset from the start of the VBO, not a pointer.
+ */
+ struct st_buffer_object *stobj = st_buffer_object(bufobj);
+ assert(stobj->buffer);
+
+ vbuffers[attr].buffer = NULL;
+ pipe_buffer_reference(pipe->screen, &vbuffers[attr].buffer, stobj->buffer);
+ vbuffers[attr].buffer_offset = (unsigned) arrays[0]->Ptr;/* in bytes */
+ velements[attr].src_offset = arrays[mesaAttr]->Ptr - arrays[0]->Ptr;
+ }
+ else {
+ /* attribute data is in user-space memory, not a VBO */
+ uint bytes = (arrays[mesaAttr]->Size
+ * _mesa_sizeof_type(arrays[mesaAttr]->Type)
+ * (max_index + 1));
+
+ /* wrap user data */
+ vbuffers[attr].buffer
+ = pipe_user_buffer_create(pipe->screen, (void *) arrays[mesaAttr]->Ptr,
+ bytes);
+ vbuffers[attr].buffer_offset = 0;
+ velements[attr].src_offset = 0;
+ }
+
+ /* common-case setup */
+ vbuffers[attr].stride = arrays[mesaAttr]->StrideB; /* in bytes */
+ vbuffers[attr].max_index = max_index;
+ velements[attr].vertex_buffer_index = attr;
+ velements[attr].nr_components = arrays[mesaAttr]->Size;
+ velements[attr].src_format =
+ st_pipe_vertex_format(arrays[mesaAttr]->Type,
+ arrays[mesaAttr]->Size,
+ arrays[mesaAttr]->Normalized);
+ assert(velements[attr].src_format);
+
+ /* tell draw about this attribute */
+#if 0
+ draw_set_vertex_buffer(draw, attr, &vbuffer[attr]);
+#endif
+
+ /* map the attrib buffer */
+ map = pipe_buffer_map(pipe->screen, vbuffers[attr].buffer,
+ PIPE_BUFFER_USAGE_CPU_READ);
+ draw_set_mapped_vertex_buffer(draw, attr, map);
+ }
+
+ draw_set_vertex_buffers(draw, vp->num_inputs, vbuffers);
+ draw_set_vertex_elements(draw, vp->num_inputs, velements);
+
+ if (ib) {
+ unsigned indexSize;
+ struct gl_buffer_object *bufobj = ib->obj;
+ struct st_buffer_object *stobj = st_buffer_object(bufobj);
+ void *map;
+
+ index_buffer_handle = stobj->buffer;
+
+ switch (ib->type) {
+ case GL_UNSIGNED_INT:
+ indexSize = 4;
+ break;
+ case GL_UNSIGNED_SHORT:
+ indexSize = 2;
+ break;
+ default:
+ assert(0);
+ return;
+ }
+
+ map = pipe_buffer_map(pipe->screen, index_buffer_handle,
+ PIPE_BUFFER_USAGE_CPU_READ);
+ draw_set_mapped_element_buffer(draw, indexSize, map);
+ }
+ else {
+ /* no index/element buffer */
+ draw_set_mapped_element_buffer(draw, 0, NULL);
+ }
+
+
+ /* map constant buffers */
+ mapped_constants = pipe_buffer_map(pipe->screen,
+ st->state.constants[PIPE_SHADER_VERTEX].buffer,
+ PIPE_BUFFER_USAGE_CPU_READ);
+ draw_set_mapped_constant_buffer(st->draw, mapped_constants,
+ st->state.constants[PIPE_SHADER_VERTEX].buffer->size);
+
+
+ /* draw here */
+ for (i = 0; i < nr_prims; i++) {
+ draw_arrays(draw, prims[i].mode, prims[i].start, prims[i].count);
+ }
+
+
+ /* unmap constant buffers */
+ pipe_buffer_unmap(pipe->screen, st->state.constants[PIPE_SHADER_VERTEX].buffer);
+
+ /*
+ * unmap vertex/index buffers
+ */
+ for (i = 0; i < PIPE_MAX_ATTRIBS; i++) {
+ if (draw->pt.vertex_buffer[i].buffer) {
+ pipe_buffer_unmap(pipe->screen, draw->pt.vertex_buffer[i].buffer);
+ pipe_buffer_reference(pipe->screen, &draw->pt.vertex_buffer[i].buffer, NULL);
+ draw_set_mapped_vertex_buffer(draw, i, NULL);
+ }
+ }
+ if (ib) {
+ pipe_buffer_unmap(pipe->screen, index_buffer_handle);
+ draw_set_mapped_element_buffer(draw, 0, NULL);
+ }
+}
+
+#endif /* FEATURE_feedback || FEATURE_drawpix */
+
diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c
new file mode 100644
index 00000000000..cd34529d385
--- /dev/null
+++ b/src/mesa/state_tracker/st_extensions.c
@@ -0,0 +1,279 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * Copyright (c) 2008 VMware, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "main/imports.h"
+#include "main/context.h"
+#include "main/extensions.h"
+#include "main/macros.h"
+
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_screen.h"
+
+#include "st_context.h"
+#include "st_extensions.h"
+
+
+static int _min(int a, int b)
+{
+ return (a < b) ? a : b;
+}
+
+static float _maxf(float a, float b)
+{
+ return (a > b) ? a : b;
+}
+
+static int _clamp(int a, int min, int max)
+{
+ if (a < min)
+ return min;
+ else if (a > max)
+ return max;
+ else
+ return a;
+}
+
+
+/**
+ * Query driver to get implementation limits.
+ * Note that we have to limit/clamp against Mesa's internal limits too.
+ */
+void st_init_limits(struct st_context *st)
+{
+ struct pipe_screen *screen = st->pipe->screen;
+ struct gl_constants *c = &st->ctx->Const;
+
+ c->MaxTextureLevels
+ = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
+ MAX_TEXTURE_LEVELS);
+
+ c->Max3DTextureLevels
+ = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_3D_LEVELS),
+ MAX_3D_TEXTURE_LEVELS);
+
+ c->MaxCubeTextureLevels
+ = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS),
+ MAX_CUBE_TEXTURE_LEVELS);
+
+ c->MaxTextureRectSize
+ = _min(1 << (c->MaxTextureLevels - 1), MAX_TEXTURE_RECT_SIZE);
+
+ c->MaxTextureImageUnits
+ = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS),
+ MAX_TEXTURE_IMAGE_UNITS);
+
+ c->MaxVertexTextureImageUnits
+ = _min(screen->get_param(screen, PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS),
+ MAX_VERTEX_TEXTURE_IMAGE_UNITS);
+
+ c->MaxTextureCoordUnits
+ = _min(c->MaxTextureImageUnits, MAX_TEXTURE_COORD_UNITS);
+
+ c->MaxTextureUnits = _min(c->MaxTextureImageUnits, c->MaxTextureCoordUnits);
+
+ c->MaxDrawBuffers
+ = _clamp(screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS),
+ 1, MAX_DRAW_BUFFERS);
+
+ c->MaxLineWidth
+ = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_LINE_WIDTH));
+ c->MaxLineWidthAA
+ = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_LINE_WIDTH_AA));
+
+ c->MaxPointSize
+ = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_POINT_WIDTH));
+ c->MaxPointSizeAA
+ = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_POINT_WIDTH_AA));
+
+ c->MaxTextureMaxAnisotropy
+ = _maxf(2.0f, screen->get_paramf(screen, PIPE_CAP_MAX_TEXTURE_ANISOTROPY));
+
+ c->MaxTextureLodBias
+ = screen->get_paramf(screen, PIPE_CAP_MAX_TEXTURE_LOD_BIAS);
+
+ c->MaxDrawBuffers
+ = CLAMP(screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS),
+ 1, MAX_DRAW_BUFFERS);
+}
+
+
+/**
+ * Use pipe_screen::get_param() to query PIPE_CAP_ values to determine
+ * which GL extensions are supported.
+ * Quite a few extensions are always supported because they are standard
+ * features or can be built on top of other gallium features.
+ * Some fine tuning may still be needed.
+ */
+void st_init_extensions(struct st_context *st)
+{
+ struct pipe_screen *screen = st->pipe->screen;
+ GLcontext *ctx = st->ctx;
+
+ /*
+ * Extensions that are supported by all Gallium drivers:
+ */
+ ctx->Extensions.ARB_multisample = GL_TRUE;
+ ctx->Extensions.ARB_fragment_program = GL_TRUE;
+ ctx->Extensions.ARB_texture_border_clamp = GL_TRUE; /* XXX temp */
+ ctx->Extensions.ARB_texture_compression = GL_TRUE;
+ ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
+ ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
+ ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
+ ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
+ ctx->Extensions.ARB_vertex_program = GL_TRUE;
+ ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;
+
+ ctx->Extensions.EXT_blend_color = GL_TRUE;
+ ctx->Extensions.EXT_blend_equation_separate = GL_TRUE;
+ ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
+ ctx->Extensions.EXT_blend_logic_op = GL_TRUE;
+ ctx->Extensions.EXT_blend_minmax = GL_TRUE;
+ ctx->Extensions.EXT_blend_subtract = GL_TRUE;
+ ctx->Extensions.EXT_framebuffer_blit = GL_TRUE;
+ ctx->Extensions.EXT_framebuffer_object = GL_TRUE;
+ ctx->Extensions.EXT_fog_coord = GL_TRUE;
+ ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;
+ ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
+ ctx->Extensions.EXT_point_parameters = GL_TRUE;
+ ctx->Extensions.EXT_secondary_color = GL_TRUE;
+ ctx->Extensions.EXT_stencil_wrap = GL_TRUE;
+ ctx->Extensions.EXT_texture_env_add = GL_TRUE;
+ ctx->Extensions.EXT_texture_env_combine = GL_TRUE;
+ ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE;
+ ctx->Extensions.EXT_texture_lod_bias = GL_TRUE;
+
+ ctx->Extensions.NV_blend_square = GL_TRUE;
+ ctx->Extensions.NV_texgen_reflection = GL_TRUE;
+
+ ctx->Extensions.SGI_color_matrix = GL_TRUE;
+ ctx->Extensions.SGIS_generate_mipmap = GL_TRUE;
+
+ /*
+ * Extensions that depend on the driver/hardware:
+ */
+ if (screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS) > 0) {
+ ctx->Extensions.ARB_draw_buffers = GL_TRUE;
+ }
+
+ if (screen->get_param(screen, PIPE_CAP_GLSL)) {
+ ctx->Extensions.ARB_fragment_shader = GL_TRUE;
+ ctx->Extensions.ARB_vertex_shader = GL_TRUE;
+ ctx->Extensions.ARB_shader_objects = GL_TRUE;
+ ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
+ ctx->Extensions.ARB_shading_language_120 = GL_TRUE;
+ }
+
+ if (screen->get_param(screen, PIPE_CAP_TEXTURE_MIRROR_REPEAT) > 0) {
+ ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE;
+ }
+
+ if (screen->get_param(screen, PIPE_CAP_TEXTURE_MIRROR_CLAMP) > 0) {
+ ctx->Extensions.EXT_texture_mirror_clamp = GL_TRUE;
+ }
+
+ if (screen->get_param(screen, PIPE_CAP_NPOT_TEXTURES)) {
+ ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
+ ctx->Extensions.NV_texture_rectangle = GL_TRUE;
+ }
+
+ if (screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS) > 1) {
+ ctx->Extensions.ARB_multitexture = GL_TRUE;
+ }
+
+ if (screen->get_param(screen, PIPE_CAP_TWO_SIDED_STENCIL)) {
+ ctx->Extensions.ATI_separate_stencil = GL_TRUE;
+ }
+
+ if (screen->get_param(screen, PIPE_CAP_ANISOTROPIC_FILTER)) {
+ ctx->Extensions.EXT_texture_filter_anisotropic = GL_TRUE;
+ }
+
+ if (screen->get_param(screen, PIPE_CAP_POINT_SPRITE)) {
+ ctx->Extensions.ARB_point_sprite = GL_TRUE;
+ ctx->Extensions.NV_point_sprite = GL_TRUE;
+ }
+
+ if (screen->get_param(screen, PIPE_CAP_OCCLUSION_QUERY)) {
+ ctx->Extensions.ARB_occlusion_query = GL_TRUE;
+ }
+
+ if (screen->get_param(screen, PIPE_CAP_TEXTURE_SHADOW_MAP)) {
+ ctx->Extensions.ARB_depth_texture = GL_TRUE;
+ ctx->Extensions.ARB_shadow = GL_TRUE;
+ ctx->Extensions.EXT_shadow_funcs = GL_TRUE;
+ /*ctx->Extensions.ARB_shadow_ambient = GL_TRUE;*/
+ }
+
+ /* GL_EXT_packed_depth_stencil requires both the ability to render to
+ * a depth/stencil buffer and texture from depth/stencil source.
+ */
+ if (screen->is_format_supported(screen, PIPE_FORMAT_Z24S8_UNORM,
+ PIPE_TEXTURE_2D,
+ PIPE_TEXTURE_USAGE_DEPTH_STENCIL, 0) &&
+ screen->is_format_supported(screen, PIPE_FORMAT_Z24S8_UNORM,
+ PIPE_TEXTURE_2D,
+ PIPE_TEXTURE_USAGE_SAMPLER, 0)) {
+ ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE;
+ }
+ else if (screen->is_format_supported(screen, PIPE_FORMAT_S8Z24_UNORM,
+ PIPE_TEXTURE_2D,
+ PIPE_TEXTURE_USAGE_DEPTH_STENCIL, 0) &&
+ screen->is_format_supported(screen, PIPE_FORMAT_S8Z24_UNORM,
+ PIPE_TEXTURE_2D,
+ PIPE_TEXTURE_USAGE_SAMPLER, 0)) {
+ ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE;
+ }
+
+ /* sRGB support */
+ if (screen->is_format_supported(screen, PIPE_FORMAT_R8G8B8A8_SRGB,
+ PIPE_TEXTURE_2D,
+ PIPE_TEXTURE_USAGE_SAMPLER, 0) ||
+ screen->is_format_supported(screen, PIPE_FORMAT_A8R8G8B8_SRGB,
+ PIPE_TEXTURE_2D,
+ PIPE_TEXTURE_USAGE_SAMPLER, 0)) {
+ ctx->Extensions.EXT_texture_sRGB = GL_TRUE;
+ }
+
+ /* s3tc support */
+ if (screen->is_format_supported(screen, PIPE_FORMAT_DXT5_RGBA,
+ PIPE_TEXTURE_2D,
+ PIPE_TEXTURE_USAGE_SAMPLER, 0)) {
+ ctx->Extensions.EXT_texture_compression_s3tc = GL_TRUE;
+ }
+
+ /* ycbcr support */
+ if (screen->is_format_supported(screen, PIPE_FORMAT_YCBCR,
+ PIPE_TEXTURE_2D,
+ PIPE_TEXTURE_USAGE_SAMPLER, 0) ||
+ screen->is_format_supported(screen, PIPE_FORMAT_YCBCR_REV,
+ PIPE_TEXTURE_2D,
+ PIPE_TEXTURE_USAGE_SAMPLER, 0)) {
+ ctx->Extensions.MESA_ycbcr_texture = GL_TRUE;
+ }
+}
diff --git a/src/mesa/state_tracker/st_extensions.h b/src/mesa/state_tracker/st_extensions.h
new file mode 100644
index 00000000000..2994f16dd33
--- /dev/null
+++ b/src/mesa/state_tracker/st_extensions.h
@@ -0,0 +1,38 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#ifndef ST_EXTENSIONS_H
+#define ST_EXTENSIONS_H
+
+
+extern void st_init_limits(struct st_context *st);
+
+extern void st_init_extensions(struct st_context *st);
+
+
+#endif /* ST_EXTENSIONS_H */
diff --git a/src/mesa/state_tracker/st_format.c b/src/mesa/state_tracker/st_format.c
new file mode 100644
index 00000000000..9e2d60c9269
--- /dev/null
+++ b/src/mesa/state_tracker/st_format.c
@@ -0,0 +1,718 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * Copyright (c) 2008 VMware, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+/**
+ * Texture Image-related functions.
+ * \author Brian Paul
+ */
+
+#include "main/imports.h"
+#include "main/context.h"
+#include "main/texstore.h"
+#include "main/texformat.h"
+#include "main/enums.h"
+#include "main/macros.h"
+
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_screen.h"
+#include "st_context.h"
+#include "st_format.h"
+
+static GLuint
+format_bits(
+ pipe_format_rgbazs_t info,
+ GLuint comp )
+{
+ return pf_get_component_bits( (enum pipe_format) info, comp );
+}
+
+static GLuint
+format_max_bits(
+ pipe_format_rgbazs_t info )
+{
+ GLuint size = format_bits( info, PIPE_FORMAT_COMP_R );
+
+ size = MAX2( size, format_bits( info, PIPE_FORMAT_COMP_G ) );
+ size = MAX2( size, format_bits( info, PIPE_FORMAT_COMP_B ) );
+ size = MAX2( size, format_bits( info, PIPE_FORMAT_COMP_A ) );
+ size = MAX2( size, format_bits( info, PIPE_FORMAT_COMP_Z ) );
+ size = MAX2( size, format_bits( info, PIPE_FORMAT_COMP_S ) );
+ return size;
+}
+
+static GLuint
+format_size(
+ pipe_format_rgbazs_t info )
+{
+ return
+ format_bits( info, PIPE_FORMAT_COMP_R ) +
+ format_bits( info, PIPE_FORMAT_COMP_G ) +
+ format_bits( info, PIPE_FORMAT_COMP_B ) +
+ format_bits( info, PIPE_FORMAT_COMP_A ) +
+ format_bits( info, PIPE_FORMAT_COMP_Z ) +
+ format_bits( info, PIPE_FORMAT_COMP_S );
+}
+
+/*
+ * XXX temporary here
+ */
+GLboolean
+st_get_format_info(enum pipe_format format, struct pipe_format_info *pinfo)
+{
+ if (pf_layout(format) == PIPE_FORMAT_LAYOUT_RGBAZS) {
+ pipe_format_rgbazs_t info;
+
+ info = format;
+
+#if 0
+ printf("%s\n", pf_name( format ) );
+#endif
+
+ /* Data type */
+ if (format == PIPE_FORMAT_A1R5G5B5_UNORM || format == PIPE_FORMAT_R5G6B5_UNORM) {
+ pinfo->datatype = GL_UNSIGNED_SHORT;
+ }
+ else {
+ GLuint size;
+
+ size = format_max_bits( info );
+ if (size == 8) {
+ if (pf_type(info) == PIPE_FORMAT_TYPE_UNORM)
+ pinfo->datatype = GL_UNSIGNED_BYTE;
+ else
+ pinfo->datatype = GL_BYTE;
+ }
+ else if (size == 16) {
+ if (pf_type(info) == PIPE_FORMAT_TYPE_UNORM)
+ pinfo->datatype = GL_UNSIGNED_SHORT;
+ else
+ pinfo->datatype = GL_SHORT;
+ }
+ else {
+ assert( size <= 32 );
+ if (pf_type(info) == PIPE_FORMAT_TYPE_UNORM)
+ pinfo->datatype = GL_UNSIGNED_INT;
+ else
+ pinfo->datatype = GL_INT;
+ }
+ }
+
+ /* Component bits */
+ pinfo->red_bits = format_bits( info, PIPE_FORMAT_COMP_R );
+ pinfo->green_bits = format_bits( info, PIPE_FORMAT_COMP_G );
+ pinfo->blue_bits = format_bits( info, PIPE_FORMAT_COMP_B );
+ pinfo->alpha_bits = format_bits( info, PIPE_FORMAT_COMP_A );
+ pinfo->depth_bits = format_bits( info, PIPE_FORMAT_COMP_Z );
+ pinfo->stencil_bits = format_bits( info, PIPE_FORMAT_COMP_S );
+ pinfo->luminance_bits = 0;
+ pinfo->intensity_bits = 0;
+
+ /* Format size */
+ pinfo->size = format_size( info ) / 8;
+
+ /* Luminance & Intensity bits */
+ if( pf_swizzle_x(info) == PIPE_FORMAT_COMP_R &&
+ pf_swizzle_y(info) == PIPE_FORMAT_COMP_R &&
+ pf_swizzle_z(info) == PIPE_FORMAT_COMP_R ) {
+ if( pf_swizzle_w(info) == PIPE_FORMAT_COMP_R ) {
+ pinfo->intensity_bits = pinfo->red_bits;
+ }
+ else {
+ pinfo->luminance_bits = pinfo->red_bits;
+ }
+ pinfo->red_bits = 0;
+ }
+
+ /* Base format */
+ if (pinfo->depth_bits) {
+ if (pinfo->stencil_bits) {
+ pinfo->base_format = GL_DEPTH_STENCIL_EXT;
+ }
+ else {
+ pinfo->base_format = GL_DEPTH_COMPONENT;
+ }
+ }
+ else if (pinfo->stencil_bits) {
+ pinfo->base_format = GL_STENCIL_INDEX;
+ }
+ else {
+ pinfo->base_format = GL_RGBA;
+ }
+ }
+ else if (pf_layout(format) == PIPE_FORMAT_LAYOUT_YCBCR) {
+ pinfo->base_format = GL_YCBCR_MESA;
+ pinfo->datatype = GL_UNSIGNED_SHORT;
+ pinfo->size = 2; /* two bytes per "texel" */
+ }
+ else {
+ /* compressed format? */
+ assert(0);
+ }
+
+#if 0
+ printf(
+ "ST_FORMAT: R(%u), G(%u), B(%u), A(%u), Z(%u), S(%u)\n",
+ pinfo->red_bits,
+ pinfo->green_bits,
+ pinfo->blue_bits,
+ pinfo->alpha_bits,
+ pinfo->depth_bits,
+ pinfo->stencil_bits );
+#endif
+
+ pinfo->format = format;
+
+ return GL_TRUE;
+}
+
+
+/**
+ * Return bytes per pixel for the given format.
+ */
+GLuint
+st_sizeof_format(enum pipe_format format)
+{
+ struct pipe_format_info info;
+ if (!st_get_format_info( format, &info )) {
+ assert( 0 );
+ return 0;
+ }
+ return info.size;
+}
+
+
+/**
+ * Return bytes per pixel for the given format.
+ */
+GLenum
+st_format_datatype(enum pipe_format format)
+{
+ struct pipe_format_info info;
+ if (!st_get_format_info( format, &info )) {
+ assert( 0 );
+ return 0;
+ }
+ return info.datatype;
+}
+
+
+enum pipe_format
+st_mesa_format_to_pipe_format(GLuint mesaFormat)
+{
+ switch (mesaFormat) {
+ /* fix this */
+ case MESA_FORMAT_ARGB8888_REV:
+ case MESA_FORMAT_ARGB8888:
+ return PIPE_FORMAT_A8R8G8B8_UNORM;
+ case MESA_FORMAT_ARGB1555:
+ return PIPE_FORMAT_A1R5G5B5_UNORM;
+ case MESA_FORMAT_ARGB4444:
+ return PIPE_FORMAT_A4R4G4B4_UNORM;
+ case MESA_FORMAT_RGB565:
+ return PIPE_FORMAT_R5G6B5_UNORM;
+ case MESA_FORMAT_AL88:
+ return PIPE_FORMAT_A8L8_UNORM;
+ case MESA_FORMAT_A8:
+ return PIPE_FORMAT_A8_UNORM;
+ case MESA_FORMAT_L8:
+ return PIPE_FORMAT_L8_UNORM;
+ case MESA_FORMAT_I8:
+ return PIPE_FORMAT_I8_UNORM;
+ case MESA_FORMAT_Z16:
+ return PIPE_FORMAT_Z16_UNORM;
+ case MESA_FORMAT_Z32:
+ return PIPE_FORMAT_Z32_UNORM;
+ case MESA_FORMAT_Z24_S8:
+ return PIPE_FORMAT_Z24S8_UNORM;
+ case MESA_FORMAT_S8_Z24:
+ return PIPE_FORMAT_S8Z24_UNORM;
+ case MESA_FORMAT_YCBCR:
+ return PIPE_FORMAT_YCBCR;
+#if FEATURE_texture_s3tc
+ case MESA_FORMAT_RGB_DXT1:
+ return PIPE_FORMAT_DXT1_RGB;
+ case MESA_FORMAT_RGBA_DXT1:
+ return PIPE_FORMAT_DXT1_RGBA;
+ case MESA_FORMAT_RGBA_DXT3:
+ return PIPE_FORMAT_DXT3_RGBA;
+ case MESA_FORMAT_RGBA_DXT5:
+ return PIPE_FORMAT_DXT5_RGBA;
+#if FEATURE_EXT_texture_sRGB
+ case MESA_FORMAT_SRGB_DXT1:
+ return PIPE_FORMAT_DXT1_SRGB;
+ case MESA_FORMAT_SRGBA_DXT1:
+ return PIPE_FORMAT_DXT1_SRGBA;
+ case MESA_FORMAT_SRGBA_DXT3:
+ return PIPE_FORMAT_DXT3_SRGBA;
+ case MESA_FORMAT_SRGBA_DXT5:
+ return PIPE_FORMAT_DXT5_SRGBA;
+#endif
+#endif
+#if FEATURE_EXT_texture_sRGB
+ case MESA_FORMAT_SLA8:
+ return PIPE_FORMAT_A8L8_SRGB;
+ case MESA_FORMAT_SL8:
+ return PIPE_FORMAT_L8_SRGB;
+ case MESA_FORMAT_SRGB8:
+ return PIPE_FORMAT_R8G8B8_SRGB;
+ case MESA_FORMAT_SRGBA8:
+ return PIPE_FORMAT_R8G8B8A8_SRGB;
+ case MESA_FORMAT_SARGB8:
+ return PIPE_FORMAT_A8R8G8B8_SRGB;
+#endif
+ default:
+ assert(0);
+ return 0;
+ }
+}
+
+/**
+ * Find an RGBA format supported by the context/winsys.
+ */
+static enum pipe_format
+default_rgba_format(struct pipe_screen *screen,
+ enum pipe_texture_target target,
+ unsigned tex_usage,
+ unsigned geom_flags)
+{
+ static const enum pipe_format colorFormats[] = {
+ PIPE_FORMAT_A8R8G8B8_UNORM,
+ PIPE_FORMAT_B8G8R8A8_UNORM,
+ PIPE_FORMAT_R8G8B8A8_UNORM,
+ PIPE_FORMAT_R5G6B5_UNORM
+ };
+ uint i;
+ for (i = 0; i < Elements(colorFormats); i++) {
+ if (screen->is_format_supported( screen, colorFormats[i], target, tex_usage, geom_flags )) {
+ return colorFormats[i];
+ }
+ }
+ return PIPE_FORMAT_NONE;
+}
+
+/**
+ * Find an sRGBA format supported by the context/winsys.
+ */
+static enum pipe_format
+default_srgba_format(struct pipe_screen *screen,
+ enum pipe_texture_target target,
+ unsigned tex_usage,
+ unsigned geom_flags)
+{
+ static const enum pipe_format colorFormats[] = {
+ PIPE_FORMAT_A8R8G8B8_SRGB,
+ PIPE_FORMAT_B8G8R8A8_SRGB,
+ PIPE_FORMAT_R8G8B8A8_SRGB,
+ };
+ uint i;
+ for (i = 0; i < Elements(colorFormats); i++) {
+ if (screen->is_format_supported( screen, colorFormats[i], target, tex_usage, geom_flags )) {
+ return colorFormats[i];
+ }
+ }
+ return PIPE_FORMAT_NONE;
+}
+
+/**
+ * Search list of formats for first RGBA format with >8 bits/channel.
+ */
+static enum pipe_format
+default_deep_rgba_format(struct pipe_screen *screen,
+ enum pipe_texture_target target,
+ unsigned tex_usage,
+ unsigned geom_flags)
+{
+ if (screen->is_format_supported(screen, PIPE_FORMAT_R16G16B16A16_SNORM, target, tex_usage, geom_flags)) {
+ return PIPE_FORMAT_R16G16B16A16_SNORM;
+ }
+ if (tex_usage & PIPE_TEXTURE_USAGE_RENDER_TARGET)
+ return default_rgba_format(screen, target, tex_usage, geom_flags);
+ else
+ return PIPE_FORMAT_NONE;
+}
+
+
+/**
+ * Find an Z format supported by the context/winsys.
+ */
+static enum pipe_format
+default_depth_format(struct pipe_screen *screen,
+ enum pipe_texture_target target,
+ unsigned tex_usage,
+ unsigned geom_flags)
+{
+ static const enum pipe_format zFormats[] = {
+ PIPE_FORMAT_Z16_UNORM,
+ PIPE_FORMAT_Z32_UNORM,
+ PIPE_FORMAT_S8Z24_UNORM,
+ PIPE_FORMAT_Z24S8_UNORM
+ };
+ uint i;
+ for (i = 0; i < Elements(zFormats); i++) {
+ if (screen->is_format_supported( screen, zFormats[i], target, tex_usage, geom_flags )) {
+ return zFormats[i];
+ }
+ }
+ return PIPE_FORMAT_NONE;
+}
+
+
+/**
+ * Given an OpenGL internalFormat value for a texture or surface, return
+ * the best matching PIPE_FORMAT_x, or PIPE_FORMAT_NONE if there's no match.
+ * \param target one of PIPE_TEXTURE_x
+ * \param tex_usage either PIPE_TEXTURE_USAGE_RENDER_TARGET
+ * or PIPE_TEXTURE_USAGE_SAMPLER
+ */
+enum pipe_format
+st_choose_format(struct pipe_context *pipe, GLint internalFormat,
+ enum pipe_texture_target target, unsigned tex_usage)
+{
+ struct pipe_screen *screen = pipe->screen;
+ unsigned geom_flags = 0;
+
+ switch (internalFormat) {
+ case 4:
+ case GL_RGBA:
+ case GL_COMPRESSED_RGBA:
+ case 3:
+ case GL_RGB:
+ case GL_COMPRESSED_RGB:
+ case GL_RGBA8:
+ case GL_RGB10_A2:
+ case GL_RGBA12:
+ return default_rgba_format( screen, target, tex_usage, geom_flags );
+ case GL_RGBA16:
+ if (tex_usage & PIPE_TEXTURE_USAGE_RENDER_TARGET)
+ return default_deep_rgba_format( screen, target, tex_usage, geom_flags );
+ else
+ return default_rgba_format( screen, target, tex_usage, geom_flags );
+
+ case GL_RGBA4:
+ case GL_RGBA2:
+ if (screen->is_format_supported( screen, PIPE_FORMAT_A4R4G4B4_UNORM, target, tex_usage, geom_flags ))
+ return PIPE_FORMAT_A4R4G4B4_UNORM;
+ return default_rgba_format( screen, target, tex_usage, geom_flags );
+
+ case GL_RGB5_A1:
+ if (screen->is_format_supported( screen, PIPE_FORMAT_A1R5G5B5_UNORM, target, tex_usage, geom_flags ))
+ return PIPE_FORMAT_A1R5G5B5_UNORM;
+ return default_rgba_format( screen, target, tex_usage, geom_flags );
+
+ case GL_RGB8:
+ case GL_RGB10:
+ case GL_RGB12:
+ case GL_RGB16:
+ return default_rgba_format( screen, target, tex_usage, geom_flags );
+
+ case GL_RGB5:
+ case GL_RGB4:
+ case GL_R3_G3_B2:
+ if (screen->is_format_supported( screen, PIPE_FORMAT_A1R5G5B5_UNORM, target, tex_usage, geom_flags ))
+ return PIPE_FORMAT_A1R5G5B5_UNORM;
+ if (screen->is_format_supported( screen, PIPE_FORMAT_R5G6B5_UNORM, target, tex_usage, geom_flags ))
+ return PIPE_FORMAT_R5G6B5_UNORM;
+ return default_rgba_format( screen, target, tex_usage, geom_flags );
+
+ case GL_ALPHA:
+ case GL_ALPHA4:
+ case GL_ALPHA8:
+ case GL_ALPHA12:
+ case GL_ALPHA16:
+ case GL_COMPRESSED_ALPHA:
+ if (screen->is_format_supported( screen, PIPE_FORMAT_A8_UNORM, target, tex_usage, geom_flags ))
+ return PIPE_FORMAT_A8_UNORM;
+ return default_rgba_format( screen, target, tex_usage, geom_flags );
+
+ case 1:
+ case GL_LUMINANCE:
+ case GL_LUMINANCE4:
+ case GL_LUMINANCE8:
+ case GL_LUMINANCE12:
+ case GL_LUMINANCE16:
+ case GL_COMPRESSED_LUMINANCE:
+ if (screen->is_format_supported( screen, PIPE_FORMAT_L8_UNORM, target, tex_usage, geom_flags ))
+ return PIPE_FORMAT_L8_UNORM;
+ return default_rgba_format( screen, target, tex_usage, geom_flags );
+
+ case 2:
+ case GL_LUMINANCE_ALPHA:
+ case GL_LUMINANCE4_ALPHA4:
+ case GL_LUMINANCE6_ALPHA2:
+ case GL_LUMINANCE8_ALPHA8:
+ case GL_LUMINANCE12_ALPHA4:
+ case GL_LUMINANCE12_ALPHA12:
+ case GL_LUMINANCE16_ALPHA16:
+ case GL_COMPRESSED_LUMINANCE_ALPHA:
+ if (screen->is_format_supported( screen, PIPE_FORMAT_A8L8_UNORM, target, tex_usage, geom_flags ))
+ return PIPE_FORMAT_A8L8_UNORM;
+ return default_rgba_format( screen, target, tex_usage, geom_flags );
+
+ case GL_INTENSITY:
+ case GL_INTENSITY4:
+ case GL_INTENSITY8:
+ case GL_INTENSITY12:
+ case GL_INTENSITY16:
+ case GL_COMPRESSED_INTENSITY:
+ if (screen->is_format_supported( screen, PIPE_FORMAT_I8_UNORM, target, tex_usage, geom_flags ))
+ return PIPE_FORMAT_I8_UNORM;
+ return default_rgba_format( screen, target, tex_usage, geom_flags );
+
+ case GL_YCBCR_MESA:
+ if (screen->is_format_supported(screen, PIPE_FORMAT_YCBCR,
+ target, tex_usage, geom_flags)) {
+ return PIPE_FORMAT_YCBCR;
+ }
+ if (screen->is_format_supported(screen, PIPE_FORMAT_YCBCR_REV,
+ target, tex_usage, geom_flags)) {
+ return PIPE_FORMAT_YCBCR_REV;
+ }
+ return PIPE_FORMAT_NONE;
+
+ case GL_RGB_S3TC:
+ case GL_RGB4_S3TC:
+ case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
+ return PIPE_FORMAT_DXT1_RGB;
+
+ case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
+ return PIPE_FORMAT_DXT1_RGBA;
+
+ case GL_RGBA_S3TC:
+ case GL_RGBA4_S3TC:
+ case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
+ return PIPE_FORMAT_DXT3_RGBA;
+
+ case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
+ return PIPE_FORMAT_DXT5_RGBA;
+
+#if 0
+ case GL_COMPRESSED_RGB_FXT1_3DFX:
+ return PIPE_FORMAT_RGB_FXT1;
+ case GL_COMPRESSED_RGBA_FXT1_3DFX:
+ return PIPE_FORMAT_RGB_FXT1;
+#endif
+
+ case GL_DEPTH_COMPONENT16:
+ if (screen->is_format_supported( screen, PIPE_FORMAT_Z16_UNORM, target, tex_usage, geom_flags ))
+ return PIPE_FORMAT_Z16_UNORM;
+ /* fall-through */
+ case GL_DEPTH_COMPONENT24:
+ if (screen->is_format_supported( screen, PIPE_FORMAT_S8Z24_UNORM, target, tex_usage, geom_flags ))
+ return PIPE_FORMAT_S8Z24_UNORM;
+ if (screen->is_format_supported( screen, PIPE_FORMAT_Z24S8_UNORM, target, tex_usage, geom_flags ))
+ return PIPE_FORMAT_Z24S8_UNORM;
+ /* fall-through */
+ case GL_DEPTH_COMPONENT32:
+ if (screen->is_format_supported( screen, PIPE_FORMAT_Z32_UNORM, target, tex_usage, geom_flags ))
+ return PIPE_FORMAT_Z32_UNORM;
+ /* fall-through */
+ case GL_DEPTH_COMPONENT:
+ return default_depth_format( screen, target, tex_usage, geom_flags );
+
+ case GL_STENCIL_INDEX:
+ case GL_STENCIL_INDEX1_EXT:
+ case GL_STENCIL_INDEX4_EXT:
+ case GL_STENCIL_INDEX8_EXT:
+ case GL_STENCIL_INDEX16_EXT:
+ if (screen->is_format_supported( screen, PIPE_FORMAT_S8_UNORM, target, tex_usage, geom_flags ))
+ return PIPE_FORMAT_S8_UNORM;
+ if (screen->is_format_supported( screen, PIPE_FORMAT_S8Z24_UNORM, target, tex_usage, geom_flags ))
+ return PIPE_FORMAT_S8Z24_UNORM;
+ if (screen->is_format_supported( screen, PIPE_FORMAT_Z24S8_UNORM, target, tex_usage, geom_flags ))
+ return PIPE_FORMAT_Z24S8_UNORM;
+ return PIPE_FORMAT_NONE;
+
+ case GL_DEPTH_STENCIL_EXT:
+ case GL_DEPTH24_STENCIL8_EXT:
+ if (screen->is_format_supported( screen, PIPE_FORMAT_S8Z24_UNORM, target, tex_usage, geom_flags ))
+ return PIPE_FORMAT_S8Z24_UNORM;
+ if (screen->is_format_supported( screen, PIPE_FORMAT_Z24S8_UNORM, target, tex_usage, geom_flags ))
+ return PIPE_FORMAT_Z24S8_UNORM;
+ return PIPE_FORMAT_NONE;
+
+ case GL_SRGB_EXT:
+ case GL_SRGB8_EXT:
+ case GL_COMPRESSED_SRGB_EXT:
+ case GL_COMPRESSED_SRGB_ALPHA_EXT:
+ case GL_SRGB_ALPHA_EXT:
+ case GL_SRGB8_ALPHA8_EXT:
+ return default_srgba_format( screen, target, tex_usage, geom_flags );
+ case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
+ return PIPE_FORMAT_DXT1_SRGB;
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
+ return PIPE_FORMAT_DXT1_SRGBA;
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
+ return PIPE_FORMAT_DXT3_SRGBA;
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
+ return PIPE_FORMAT_DXT5_SRGBA;
+
+ case GL_SLUMINANCE_ALPHA_EXT:
+ case GL_SLUMINANCE8_ALPHA8_EXT:
+ case GL_COMPRESSED_SLUMINANCE_EXT:
+ case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT:
+ if (screen->is_format_supported( screen, PIPE_FORMAT_A8L8_SRGB, target, tex_usage, geom_flags ))
+ return PIPE_FORMAT_A8L8_SRGB;
+ return default_srgba_format( screen, target, tex_usage, geom_flags );
+
+ case GL_SLUMINANCE_EXT:
+ case GL_SLUMINANCE8_EXT:
+ if (screen->is_format_supported( screen, PIPE_FORMAT_L8_SRGB, target, tex_usage, geom_flags ))
+ return PIPE_FORMAT_L8_SRGB;
+ return default_srgba_format( screen, target, tex_usage, geom_flags );
+
+ default:
+ return PIPE_FORMAT_NONE;
+ }
+}
+
+
+static GLboolean
+is_stencil_format(GLenum format)
+{
+ switch (format) {
+ case GL_STENCIL_INDEX:
+ case GL_STENCIL_INDEX1_EXT:
+ case GL_STENCIL_INDEX4_EXT:
+ case GL_STENCIL_INDEX8_EXT:
+ case GL_STENCIL_INDEX16_EXT:
+ case GL_DEPTH_STENCIL_EXT:
+ case GL_DEPTH24_STENCIL8_EXT:
+ return GL_TRUE;
+ default:
+ return GL_FALSE;
+ }
+}
+
+/**
+ * Called by FBO code to choose a PIPE_FORMAT_ for drawing surfaces.
+ */
+enum pipe_format
+st_choose_renderbuffer_format(struct pipe_context *pipe, GLint internalFormat)
+{
+ uint usage;
+ if (is_stencil_format(internalFormat))
+ usage = PIPE_TEXTURE_USAGE_DEPTH_STENCIL;
+ else
+ usage = PIPE_TEXTURE_USAGE_RENDER_TARGET;
+ return st_choose_format(pipe, internalFormat, PIPE_TEXTURE_2D, usage);
+}
+
+
+static const struct gl_texture_format *
+translate_gallium_format_to_mesa_format(enum pipe_format format)
+{
+ switch (format) {
+ case PIPE_FORMAT_A8R8G8B8_UNORM:
+ return &_mesa_texformat_argb8888;
+ case PIPE_FORMAT_A1R5G5B5_UNORM:
+ return &_mesa_texformat_argb1555;
+ case PIPE_FORMAT_A4R4G4B4_UNORM:
+ return &_mesa_texformat_argb4444;
+ case PIPE_FORMAT_R5G6B5_UNORM:
+ return &_mesa_texformat_rgb565;
+ case PIPE_FORMAT_A8L8_UNORM:
+ return &_mesa_texformat_al88;
+ case PIPE_FORMAT_A8_UNORM:
+ return &_mesa_texformat_a8;
+ case PIPE_FORMAT_L8_UNORM:
+ return &_mesa_texformat_l8;
+ case PIPE_FORMAT_I8_UNORM:
+ return &_mesa_texformat_i8;
+ case PIPE_FORMAT_Z16_UNORM:
+ return &_mesa_texformat_z16;
+ case PIPE_FORMAT_Z32_UNORM:
+ return &_mesa_texformat_z32;
+ case PIPE_FORMAT_Z24S8_UNORM:
+ return &_mesa_texformat_z24_s8;
+ case PIPE_FORMAT_S8Z24_UNORM:
+ return &_mesa_texformat_s8_z24;
+ case PIPE_FORMAT_YCBCR:
+ return &_mesa_texformat_ycbcr;
+ case PIPE_FORMAT_YCBCR_REV:
+ return &_mesa_texformat_ycbcr_rev;
+#if FEATURE_texture_s3tc
+ case PIPE_FORMAT_DXT1_RGB:
+ return &_mesa_texformat_rgb_dxt1;
+ case PIPE_FORMAT_DXT1_RGBA:
+ return &_mesa_texformat_rgba_dxt1;
+ case PIPE_FORMAT_DXT3_RGBA:
+ return &_mesa_texformat_rgba_dxt3;
+ case PIPE_FORMAT_DXT5_RGBA:
+ return &_mesa_texformat_rgba_dxt5;
+#if FEATURE_EXT_texture_sRGB
+ case PIPE_FORMAT_DXT1_SRGB:
+ return &_mesa_texformat_srgb_dxt1;
+ case PIPE_FORMAT_DXT1_SRGBA:
+ return &_mesa_texformat_srgba_dxt1;
+ case PIPE_FORMAT_DXT3_SRGBA:
+ return &_mesa_texformat_srgba_dxt3;
+ case PIPE_FORMAT_DXT5_SRGBA:
+ return &_mesa_texformat_srgba_dxt5;
+#endif
+#endif
+#if FEATURE_EXT_texture_sRGB
+ case PIPE_FORMAT_A8L8_SRGB:
+ return &_mesa_texformat_sla8;
+ case PIPE_FORMAT_L8_SRGB:
+ return &_mesa_texformat_sl8;
+ case PIPE_FORMAT_R8G8B8_SRGB:
+ return &_mesa_texformat_srgb8;
+ case PIPE_FORMAT_R8G8B8A8_SRGB:
+ return &_mesa_texformat_srgba8;
+ case PIPE_FORMAT_A8R8G8B8_SRGB:
+ return &_mesa_texformat_sargb8;
+#endif
+ /* XXX add additional cases */
+ default:
+ assert(0);
+ return NULL;
+ }
+}
+
+
+/**
+ * Called via ctx->Driver.chooseTextureFormat().
+ */
+const struct gl_texture_format *
+st_ChooseTextureFormat(GLcontext *ctx, GLint internalFormat,
+ GLenum format, GLenum type)
+{
+ enum pipe_format pFormat;
+
+ (void) format;
+ (void) type;
+
+ pFormat = st_choose_format(ctx->st->pipe, internalFormat, PIPE_TEXTURE_2D,
+ PIPE_TEXTURE_USAGE_SAMPLER);
+ if (pFormat == PIPE_FORMAT_NONE)
+ return NULL;
+
+ return translate_gallium_format_to_mesa_format(pFormat);
+}
diff --git a/src/mesa/state_tracker/st_format.h b/src/mesa/state_tracker/st_format.h
new file mode 100644
index 00000000000..3f5ac3201b1
--- /dev/null
+++ b/src/mesa/state_tracker/st_format.h
@@ -0,0 +1,79 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#ifndef ST_FORMAT_H
+#define ST_FORMAT_H
+
+
+struct pipe_format_info
+{
+ enum pipe_format format;
+ GLenum base_format;
+ GLenum datatype;
+ GLubyte red_bits;
+ GLubyte green_bits;
+ GLubyte blue_bits;
+ GLubyte alpha_bits;
+ GLubyte luminance_bits;
+ GLubyte intensity_bits;
+ GLubyte depth_bits;
+ GLubyte stencil_bits;
+ GLubyte size; /**< in bytes */
+};
+
+
+GLboolean
+st_get_format_info(enum pipe_format format, struct pipe_format_info *pinfo);
+
+
+extern GLuint
+st_sizeof_format(enum pipe_format format);
+
+
+extern GLenum
+st_format_datatype(enum pipe_format format);
+
+
+extern enum pipe_format
+st_mesa_format_to_pipe_format(GLuint mesaFormat);
+
+
+extern enum pipe_format
+st_choose_format(struct pipe_context *pipe, GLint internalFormat,
+ enum pipe_texture_target target, unsigned tex_usage);
+
+extern enum pipe_format
+st_choose_renderbuffer_format(struct pipe_context *pipe, GLint internalFormat);
+
+
+extern const struct gl_texture_format *
+st_ChooseTextureFormat(GLcontext * ctx, GLint internalFormat,
+ GLenum format, GLenum type);
+
+
+#endif /* ST_CB_TEXIMAGE_H */
diff --git a/src/mesa/state_tracker/st_framebuffer.c b/src/mesa/state_tracker/st_framebuffer.c
new file mode 100644
index 00000000000..0d9c7b97e3d
--- /dev/null
+++ b/src/mesa/state_tracker/st_framebuffer.c
@@ -0,0 +1,333 @@
+/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#include "main/imports.h"
+#include "main/buffers.h"
+#include "main/context.h"
+#include "main/framebuffer.h"
+#include "main/matrix.h"
+#include "main/renderbuffer.h"
+#include "main/scissor.h"
+#include "st_context.h"
+#include "st_cb_fbo.h"
+#include "st_public.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_context.h"
+#include "pipe/p_inlines.h"
+
+
+struct st_framebuffer *
+st_create_framebuffer( const __GLcontextModes *visual,
+ enum pipe_format colorFormat,
+ enum pipe_format depthFormat,
+ enum pipe_format stencilFormat,
+ uint width, uint height,
+ void *private)
+{
+ struct st_framebuffer *stfb = CALLOC_STRUCT(st_framebuffer);
+ if (stfb) {
+ int samples = st_get_msaa();
+
+ if (visual->sampleBuffers)
+ samples = visual->samples;
+
+ _mesa_initialize_framebuffer(&stfb->Base, visual);
+
+ {
+ /* fake frontbuffer */
+ /* XXX allocation should only happen in the unusual case
+ it's actually needed */
+ struct gl_renderbuffer *rb
+ = st_new_renderbuffer_fb(colorFormat, samples);
+ _mesa_add_renderbuffer(&stfb->Base, BUFFER_FRONT_LEFT, rb);
+ }
+
+ if (visual->doubleBufferMode) {
+ struct gl_renderbuffer *rb
+ = st_new_renderbuffer_fb(colorFormat, samples);
+ _mesa_add_renderbuffer(&stfb->Base, BUFFER_BACK_LEFT, rb);
+ }
+
+ if (depthFormat == stencilFormat && depthFormat != PIPE_FORMAT_NONE) {
+ /* combined depth/stencil buffer */
+ struct gl_renderbuffer *depthStencilRb
+ = st_new_renderbuffer_fb(depthFormat, samples);
+ /* note: bind RB to two attachment points */
+ _mesa_add_renderbuffer(&stfb->Base, BUFFER_DEPTH, depthStencilRb);
+ _mesa_add_renderbuffer(&stfb->Base, BUFFER_STENCIL, depthStencilRb);
+ }
+ else {
+ /* separate depth and/or stencil */
+
+ if (visual->depthBits == 32) {
+ /* 32-bit depth buffer */
+ struct gl_renderbuffer *depthRb
+ = st_new_renderbuffer_fb(depthFormat, samples);
+ _mesa_add_renderbuffer(&stfb->Base, BUFFER_DEPTH, depthRb);
+ }
+ else if (visual->depthBits == 24) {
+ /* 24-bit depth buffer, ignore stencil bits */
+ struct gl_renderbuffer *depthRb
+ = st_new_renderbuffer_fb(depthFormat, samples);
+ _mesa_add_renderbuffer(&stfb->Base, BUFFER_DEPTH, depthRb);
+ }
+ else if (visual->depthBits > 0) {
+ /* 16-bit depth buffer */
+ struct gl_renderbuffer *depthRb
+ = st_new_renderbuffer_fb(depthFormat, samples);
+ _mesa_add_renderbuffer(&stfb->Base, BUFFER_DEPTH, depthRb);
+ }
+
+ if (visual->stencilBits > 0) {
+ /* 8-bit stencil */
+ struct gl_renderbuffer *stencilRb
+ = st_new_renderbuffer_fb(stencilFormat, samples);
+ _mesa_add_renderbuffer(&stfb->Base, BUFFER_STENCIL, stencilRb);
+ }
+ }
+
+ if (visual->accumRedBits > 0) {
+ /* 16-bit/channel accum */
+ struct gl_renderbuffer *accumRb
+ = st_new_renderbuffer_fb(DEFAULT_ACCUM_PIPE_FORMAT, 0); /* XXX accum isn't multisampled right? */
+ _mesa_add_renderbuffer(&stfb->Base, BUFFER_ACCUM, accumRb);
+ }
+
+ stfb->Base.Initialized = GL_TRUE;
+ stfb->InitWidth = width;
+ stfb->InitHeight = height;
+ stfb->Private = private;
+ }
+ return stfb;
+}
+
+
+void st_resize_framebuffer( struct st_framebuffer *stfb,
+ uint width, uint height )
+{
+ if (stfb->Base.Width != width || stfb->Base.Height != height) {
+ GET_CURRENT_CONTEXT(ctx);
+ if (ctx) {
+ if (stfb->InitWidth == 0 && stfb->InitHeight == 0) {
+ /* didn't have a valid size until now */
+ stfb->InitWidth = width;
+ stfb->InitHeight = height;
+ if (ctx->Viewport.Width <= 1) {
+ /* set context's initial viewport/scissor size */
+ _mesa_set_viewport(ctx, 0, 0, width, height);
+ _mesa_set_scissor(ctx, 0, 0, width, height);
+ }
+ }
+
+ _mesa_resize_framebuffer(ctx, &stfb->Base, width, height);
+
+ assert(stfb->Base.Width == width);
+ assert(stfb->Base.Height == height);
+ }
+ }
+}
+
+
+void st_unreference_framebuffer( struct st_framebuffer *stfb )
+{
+ _mesa_unreference_framebuffer((struct gl_framebuffer **) &stfb);
+}
+
+
+
+/**
+ * Set/replace a framebuffer surface.
+ * The user of the state tracker can use this instead of
+ * st_resize_framebuffer() to provide new surfaces when a window is resized.
+ */
+void
+st_set_framebuffer_surface(struct st_framebuffer *stfb,
+ uint surfIndex, struct pipe_surface *surf)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ static const GLuint invalid_size = 9999999;
+ struct st_renderbuffer *strb;
+ GLuint width, height, i;
+
+ assert(surfIndex < BUFFER_COUNT);
+
+ strb = st_renderbuffer(stfb->Base.Attachment[surfIndex].Renderbuffer);
+
+ /* fail */
+ if (!strb) return;
+
+ /* replace the renderbuffer's surface/texture pointers */
+ pipe_surface_reference( &strb->surface, surf );
+ pipe_texture_reference( &strb->texture, surf->texture );
+
+ if (ctx) {
+ /* If ctx isn't set, we've likely not made current yet.
+ * But when we do, we need to start setting this dirty bit
+ * to ensure the renderbuffer attachements are up-to-date
+ * via update_framebuffer.
+ */
+ ctx->st->dirty.st |= ST_NEW_FRAMEBUFFER;
+ }
+
+ /* update renderbuffer's width/height */
+ strb->Base.Width = surf->width;
+ strb->Base.Height = surf->height;
+
+ /* Try to update the framebuffer's width/height from the renderbuffer
+ * sizes. Before we start drawing, all the rbs _should_ be the same size.
+ */
+ width = height = invalid_size;
+ for (i = 0; i < BUFFER_COUNT; i++) {
+ if (stfb->Base.Attachment[i].Renderbuffer) {
+ if (width == invalid_size) {
+ width = stfb->Base.Attachment[i].Renderbuffer->Width;
+ height = stfb->Base.Attachment[i].Renderbuffer->Height;
+ }
+ else if (width != stfb->Base.Attachment[i].Renderbuffer->Width ||
+ height != stfb->Base.Attachment[i].Renderbuffer->Height) {
+ /* inconsistant renderbuffer sizes, bail out */
+ return;
+ }
+ }
+ }
+
+ if (width != invalid_size) {
+ /* OK, the renderbuffers are of a consistant size, so update the
+ * parent framebuffer's size.
+ */
+ stfb->Base.Width = width;
+ stfb->Base.Height = height;
+ }
+}
+
+
+
+/**
+ * Return the pipe_surface for the given renderbuffer.
+ */
+int
+st_get_framebuffer_surface(struct st_framebuffer *stfb, uint surfIndex, struct pipe_surface **surface)
+{
+ struct st_renderbuffer *strb;
+
+ assert(surfIndex <= ST_SURFACE_DEPTH);
+
+ /* sanity checks, ST tokens should match Mesa tokens */
+ assert(ST_SURFACE_FRONT_LEFT == BUFFER_FRONT_LEFT);
+ assert(ST_SURFACE_BACK_RIGHT == BUFFER_BACK_RIGHT);
+
+ strb = st_renderbuffer(stfb->Base.Attachment[surfIndex].Renderbuffer);
+ if (strb) {
+ *surface = strb->surface;
+ return GL_TRUE;
+ }
+
+ *surface = NULL;
+ return GL_FALSE;
+}
+
+int
+st_get_framebuffer_texture(struct st_framebuffer *stfb, uint surfIndex, struct pipe_texture **texture)
+{
+ struct st_renderbuffer *strb;
+
+ assert(surfIndex <= ST_SURFACE_DEPTH);
+
+ /* sanity checks, ST tokens should match Mesa tokens */
+ assert(ST_SURFACE_FRONT_LEFT == BUFFER_FRONT_LEFT);
+ assert(ST_SURFACE_BACK_RIGHT == BUFFER_BACK_RIGHT);
+
+ strb = st_renderbuffer(stfb->Base.Attachment[surfIndex].Renderbuffer);
+ if (strb) {
+ *texture = strb->texture;
+ return GL_TRUE;
+ }
+
+ *texture = NULL;
+ return GL_FALSE;
+}
+
+/**
+ * This function is to be called prior to SwapBuffers on the given
+ * framebuffer. It checks if the current context is bound to the framebuffer
+ * and flushes rendering if needed.
+ */
+void
+st_notify_swapbuffers(struct st_framebuffer *stfb)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (ctx && ctx->DrawBuffer == &stfb->Base) {
+ st_flush( ctx->st,
+ PIPE_FLUSH_RENDER_CACHE |
+ PIPE_FLUSH_SWAPBUFFERS |
+ PIPE_FLUSH_FRAME,
+ NULL );
+ ctx->st->frontbuffer_status = FRONT_STATUS_COPY_OF_BACK;
+ }
+}
+
+
+/**
+ * Quick hack - allows the winsys to inform the driver that surface
+ * states are now undefined after a glXSwapBuffers or similar.
+ */
+void
+st_notify_swapbuffers_complete(struct st_framebuffer *stfb)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (ctx && ctx->DrawBuffer == &stfb->Base) {
+ struct st_renderbuffer *strb;
+
+ /* Mark back color buffers as undefined */
+ strb = st_renderbuffer(stfb->Base.Attachment[BUFFER_BACK_LEFT].
+ Renderbuffer);
+ if (strb && strb->surface)
+ strb->surface->status = PIPE_SURFACE_STATUS_UNDEFINED;
+
+ strb = st_renderbuffer(stfb->Base.Attachment[BUFFER_BACK_RIGHT].
+ Renderbuffer);
+ if (strb && strb->surface)
+ strb->surface->status = PIPE_SURFACE_STATUS_UNDEFINED;
+ }
+}
+
+
+void *st_framebuffer_private( struct st_framebuffer *stfb )
+{
+ return stfb->Private;
+}
+
+void st_get_framebuffer_dimensions( struct st_framebuffer *stfb,
+ uint *width,
+ uint *height)
+{
+ *width = stfb->Base.Width;
+ *height = stfb->Base.Height;
+}
diff --git a/src/mesa/state_tracker/st_gen_mipmap.c b/src/mesa/state_tracker/st_gen_mipmap.c
new file mode 100644
index 00000000000..6a3455aaba2
--- /dev/null
+++ b/src/mesa/state_tracker/st_gen_mipmap.c
@@ -0,0 +1,209 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#include "main/imports.h"
+#include "main/mipmap.h"
+#include "main/teximage.h"
+#include "main/texformat.h"
+
+#include "shader/prog_instruction.h"
+
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_inlines.h"
+#include "util/u_gen_mipmap.h"
+
+#include "cso_cache/cso_cache.h"
+#include "cso_cache/cso_context.h"
+
+#include "st_context.h"
+#include "st_draw.h"
+#include "st_gen_mipmap.h"
+#include "st_program.h"
+#include "st_texture.h"
+#include "st_cb_texture.h"
+
+
+/**
+ * one-time init for generate mipmap
+ * XXX Note: there may be other times we need no-op/simple state like this.
+ * In that case, some code refactoring would be good.
+ */
+void
+st_init_generate_mipmap(struct st_context *st)
+{
+ st->gen_mipmap = util_create_gen_mipmap(st->pipe, st->cso_context);
+}
+
+
+void
+st_destroy_generate_mipmap(struct st_context *st)
+{
+ util_destroy_gen_mipmap(st->gen_mipmap);
+ st->gen_mipmap = NULL;
+}
+
+
+/**
+ * Generate mipmap levels using hardware rendering.
+ * \return TRUE if successful, FALSE if not possible
+ */
+static boolean
+st_render_mipmap(struct st_context *st,
+ GLenum target,
+ struct pipe_texture *pt,
+ uint baseLevel, uint lastLevel)
+{
+ struct pipe_context *pipe = st->pipe;
+ struct pipe_screen *screen = pipe->screen;
+ const uint face = _mesa_tex_target_to_face(target);
+
+ assert(target != GL_TEXTURE_3D); /* not done yet */
+
+ /* check if we can render in the texture's format */
+ if (!screen->is_format_supported(screen, pt->format, target,
+ PIPE_TEXTURE_USAGE_RENDER_TARGET, 0)) {
+ return FALSE;
+ }
+
+ util_gen_mipmap(st->gen_mipmap, pt, face, baseLevel, lastLevel,
+ PIPE_TEX_FILTER_LINEAR);
+
+ return TRUE;
+}
+
+
+static void
+fallback_generate_mipmap(GLcontext *ctx, GLenum target,
+ struct gl_texture_object *texObj)
+{
+ struct pipe_context *pipe = ctx->st->pipe;
+ struct pipe_screen *screen = pipe->screen;
+ struct pipe_texture *pt = st_get_texobj_texture(texObj);
+ const uint baseLevel = texObj->BaseLevel;
+ const uint lastLevel = pt->last_level;
+ const uint face = _mesa_tex_target_to_face(target), zslice = 0;
+ uint dstLevel;
+ GLenum datatype;
+ GLuint comps;
+
+ assert(target != GL_TEXTURE_3D); /* not done yet */
+
+ _mesa_format_to_type_and_comps(texObj->Image[face][baseLevel]->TexFormat,
+ &datatype, &comps);
+
+ for (dstLevel = baseLevel + 1; dstLevel <= lastLevel; dstLevel++) {
+ const uint srcLevel = dstLevel - 1;
+ struct pipe_surface *srcSurf, *dstSurf;
+ const ubyte *srcData;
+ ubyte *dstData;
+
+ srcSurf = screen->get_tex_surface(screen, pt, face, srcLevel, zslice,
+ PIPE_BUFFER_USAGE_CPU_READ);
+ dstSurf = screen->get_tex_surface(screen, pt, face, dstLevel, zslice,
+ PIPE_BUFFER_USAGE_CPU_WRITE);
+
+ srcData = (ubyte *) pipe_surface_map(srcSurf,
+ PIPE_BUFFER_USAGE_CPU_READ)
+ + srcSurf->offset;
+ dstData = (ubyte *) pipe_surface_map(dstSurf,
+ PIPE_BUFFER_USAGE_CPU_WRITE)
+ + dstSurf->offset;
+
+ _mesa_generate_mipmap_level(target, datatype, comps,
+ 0 /*border*/,
+ pt->width[srcLevel], pt->height[srcLevel], pt->depth[srcLevel],
+ srcData,
+ srcSurf->stride, /* stride in bytes */
+ pt->width[dstLevel], pt->height[dstLevel], pt->depth[dstLevel],
+ dstData,
+ dstSurf->stride); /* stride in bytes */
+
+ pipe_surface_unmap(srcSurf);
+ pipe_surface_unmap(dstSurf);
+
+ pipe_surface_reference(&srcSurf, NULL);
+ pipe_surface_reference(&dstSurf, NULL);
+ }
+}
+
+
+void
+st_generate_mipmap(GLcontext *ctx, GLenum target,
+ struct gl_texture_object *texObj)
+{
+ struct st_context *st = ctx->st;
+ struct pipe_texture *pt = st_get_texobj_texture(texObj);
+ const uint baseLevel = texObj->BaseLevel;
+ uint lastLevel;
+ uint dstLevel;
+
+ if (!pt)
+ return;
+
+ lastLevel = pt->last_level;
+
+ if (!st_render_mipmap(st, target, pt, baseLevel, lastLevel)) {
+ fallback_generate_mipmap(ctx, target, texObj);
+ }
+
+ /* Fill in the Mesa gl_texture_image fields */
+ for (dstLevel = baseLevel + 1; dstLevel <= lastLevel; dstLevel++) {
+ const uint srcLevel = dstLevel - 1;
+ const struct gl_texture_image *srcImage
+ = _mesa_get_tex_image(ctx, texObj, target, srcLevel);
+ struct gl_texture_image *dstImage;
+ struct st_texture_image *stImage;
+ uint dstWidth = pt->width[dstLevel];
+ uint dstHeight = pt->height[dstLevel];
+ uint dstDepth = pt->depth[dstLevel];
+ uint border = srcImage->Border;
+
+ dstImage = _mesa_get_tex_image(ctx, texObj, target, dstLevel);
+ if (!dstImage) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "generating mipmaps");
+ return;
+ }
+
+ if (dstImage->ImageOffsets)
+ _mesa_free(dstImage->ImageOffsets);
+
+ /* Free old image data */
+ if (dstImage->Data)
+ ctx->Driver.FreeTexImageData(ctx, dstImage);
+
+ /* initialize new image */
+ _mesa_init_teximage_fields(ctx, target, dstImage, dstWidth, dstHeight,
+ dstDepth, border, srcImage->InternalFormat);
+
+ dstImage->TexFormat = srcImage->TexFormat;
+
+ stImage = (struct st_texture_image *) dstImage;
+ pipe_texture_reference(&stImage->pt, pt);
+ }
+}
diff --git a/src/mesa/state_tracker/st_gen_mipmap.h b/src/mesa/state_tracker/st_gen_mipmap.h
new file mode 100644
index 00000000000..00fbae93026
--- /dev/null
+++ b/src/mesa/state_tracker/st_gen_mipmap.h
@@ -0,0 +1,46 @@
+/**************************************************************************
+ *
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#ifndef ST_GEN_MIPMAP_H
+#define ST_GEN_MIPMAP_H
+
+
+extern void
+st_init_generate_mipmap(struct st_context *st);
+
+
+extern void
+st_destroy_generate_mipmap(struct st_context *st);
+
+
+extern void
+st_generate_mipmap(GLcontext *ctx, GLenum target,
+ struct gl_texture_object *texObj);
+
+
+#endif /* ST_GEN_MIPMAP_H */
diff --git a/src/mesa/state_tracker/st_mesa_to_tgsi.c b/src/mesa/state_tracker/st_mesa_to_tgsi.c
new file mode 100644
index 00000000000..8b9b18f94df
--- /dev/null
+++ b/src/mesa/state_tracker/st_mesa_to_tgsi.c
@@ -0,0 +1,1041 @@
+/**************************************************************************
+ *
+ * Copyright 2007-2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/*
+ * \author
+ * Michal Krol
+ */
+
+#include "pipe/p_compiler.h"
+#include "pipe/p_shader_tokens.h"
+#include "tgsi/tgsi_parse.h"
+#include "tgsi/tgsi_build.h"
+#include "tgsi/tgsi_util.h"
+#include "tgsi/tgsi_dump.h"
+#include "tgsi/tgsi_sanity.h"
+#include "st_mesa_to_tgsi.h"
+#include "shader/prog_instruction.h"
+#include "shader/prog_parameter.h"
+#include "shader/prog_print.h"
+#include "pipe/p_debug.h"
+
+/*
+ * Map mesa register file to TGSI register file.
+ */
+static GLuint
+map_register_file(
+ enum register_file file,
+ GLuint index,
+ const GLuint immediateMapping[],
+ GLboolean indirectAccess )
+{
+ switch( file ) {
+ case PROGRAM_UNDEFINED:
+ return TGSI_FILE_NULL;
+ case PROGRAM_TEMPORARY:
+ return TGSI_FILE_TEMPORARY;
+ /*case PROGRAM_LOCAL_PARAM:*/
+ /*case PROGRAM_ENV_PARAM:*/
+
+ /* Because of the longstanding problem with mesa arb shaders
+ * where constants, immediates and state variables are all
+ * bundled together as PROGRAM_STATE_VAR, we can't tell from the
+ * mesa register file whether this is a CONSTANT or an
+ * IMMEDIATE, hence we need all the other information.
+ */
+ case PROGRAM_STATE_VAR:
+ case PROGRAM_NAMED_PARAM:
+ case PROGRAM_UNIFORM:
+ if (!indirectAccess && immediateMapping && immediateMapping[index] != ~0)
+ return TGSI_FILE_IMMEDIATE;
+ else
+ return TGSI_FILE_CONSTANT;
+ case PROGRAM_CONSTANT:
+ if (indirectAccess)
+ return TGSI_FILE_CONSTANT;
+ assert(immediateMapping[index] != ~0);
+ return TGSI_FILE_IMMEDIATE;
+ case PROGRAM_INPUT:
+ return TGSI_FILE_INPUT;
+ case PROGRAM_OUTPUT:
+ return TGSI_FILE_OUTPUT;
+ case PROGRAM_ADDRESS:
+ return TGSI_FILE_ADDRESS;
+ default:
+ assert( 0 );
+ return TGSI_FILE_NULL;
+ }
+}
+
+/**
+ * Map mesa register file index to TGSI index.
+ * Take special care when processing input and output indices.
+ * \param file one of TGSI_FILE_x
+ * \param index the mesa register file index
+ * \param inputMapping maps Mesa input indexes to TGSI input indexes
+ * \param outputMapping maps Mesa output indexes to TGSI output indexes
+ */
+static GLuint
+map_register_file_index(
+ GLuint file,
+ GLuint index,
+ const GLuint inputMapping[],
+ const GLuint outputMapping[],
+ const GLuint immediateMapping[],
+ GLboolean indirectAccess )
+{
+ switch( file ) {
+ case TGSI_FILE_INPUT:
+ /* inputs are mapped according to the user-defined map */
+ return inputMapping[index];
+
+ case TGSI_FILE_OUTPUT:
+ return outputMapping[index];
+
+ case TGSI_FILE_IMMEDIATE:
+ if (indirectAccess)
+ return index;
+ assert(immediateMapping[index] != ~0);
+ return immediateMapping[index];
+
+ default:
+ return index;
+ }
+}
+
+/*
+ * Map mesa texture target to TGSI texture target.
+ */
+static GLuint
+map_texture_target(
+ GLuint textarget )
+{
+ switch( textarget ) {
+ case TEXTURE_1D_INDEX:
+ return TGSI_TEXTURE_1D;
+ case TEXTURE_2D_INDEX:
+ return TGSI_TEXTURE_2D;
+ case TEXTURE_3D_INDEX:
+ return TGSI_TEXTURE_3D;
+ case TEXTURE_CUBE_INDEX:
+ return TGSI_TEXTURE_CUBE;
+ case TEXTURE_RECT_INDEX:
+ return TGSI_TEXTURE_RECT;
+ default:
+ assert( 0 );
+ }
+
+ return TGSI_TEXTURE_1D;
+}
+
+static GLuint
+convert_sat(
+ GLuint sat )
+{
+ switch( sat ) {
+ case SATURATE_OFF:
+ return TGSI_SAT_NONE;
+ case SATURATE_ZERO_ONE:
+ return TGSI_SAT_ZERO_ONE;
+ case SATURATE_PLUS_MINUS_ONE:
+ return TGSI_SAT_MINUS_PLUS_ONE;
+ default:
+ assert( 0 );
+ return TGSI_SAT_NONE;
+ }
+}
+
+static GLuint
+convert_writemask(
+ GLuint writemask )
+{
+ assert( WRITEMASK_X == TGSI_WRITEMASK_X );
+ assert( WRITEMASK_Y == TGSI_WRITEMASK_Y );
+ assert( WRITEMASK_Z == TGSI_WRITEMASK_Z );
+ assert( WRITEMASK_W == TGSI_WRITEMASK_W );
+ assert( (writemask & ~TGSI_WRITEMASK_XYZW) == 0 );
+
+ return writemask;
+}
+
+static struct tgsi_full_immediate
+make_immediate(const float *value, uint size)
+{
+ struct tgsi_full_immediate imm;
+
+ imm = tgsi_default_full_immediate();
+ imm.Immediate.NrTokens += size;
+ imm.Immediate.DataType = TGSI_IMM_FLOAT32;
+ imm.u.Pointer = value;
+ return imm;
+}
+
+static void
+compile_instruction(
+ const struct prog_instruction *inst,
+ struct tgsi_full_instruction *fullinst,
+ const GLuint inputMapping[],
+ const GLuint outputMapping[],
+ const GLuint immediateMapping[],
+ GLboolean indirectAccess,
+ GLuint preamble_size,
+ GLuint processor,
+ GLboolean *insideSubroutine)
+{
+ GLuint i;
+ struct tgsi_full_dst_register *fulldst;
+ struct tgsi_full_src_register *fullsrc;
+
+ *fullinst = tgsi_default_full_instruction();
+
+ fullinst->Instruction.Saturate = convert_sat( inst->SaturateMode );
+ fullinst->Instruction.NumDstRegs = _mesa_num_inst_dst_regs( inst->Opcode );
+ fullinst->Instruction.NumSrcRegs = _mesa_num_inst_src_regs( inst->Opcode );
+
+ fulldst = &fullinst->FullDstRegisters[0];
+ fulldst->DstRegister.File = map_register_file( inst->DstReg.File, 0, NULL, GL_FALSE );
+ fulldst->DstRegister.Index = map_register_file_index(
+ fulldst->DstRegister.File,
+ inst->DstReg.Index,
+ inputMapping,
+ outputMapping,
+ NULL,
+ GL_FALSE );
+ fulldst->DstRegister.WriteMask = convert_writemask( inst->DstReg.WriteMask );
+
+ for (i = 0; i < fullinst->Instruction.NumSrcRegs; i++) {
+ GLuint j;
+
+ fullsrc = &fullinst->FullSrcRegisters[i];
+ fullsrc->SrcRegister.File = map_register_file(
+ inst->SrcReg[i].File,
+ inst->SrcReg[i].Index,
+ immediateMapping,
+ indirectAccess );
+ fullsrc->SrcRegister.Index = map_register_file_index(
+ fullsrc->SrcRegister.File,
+ inst->SrcReg[i].Index,
+ inputMapping,
+ outputMapping,
+ immediateMapping,
+ indirectAccess );
+
+
+ /* swizzle (ext swizzle also depends on negation) */
+ {
+ GLuint swz[4];
+ GLboolean extended = (inst->SrcReg[i].NegateBase != NEGATE_NONE &&
+ inst->SrcReg[i].NegateBase != NEGATE_XYZW);
+ for( j = 0; j < 4; j++ ) {
+ swz[j] = GET_SWZ( inst->SrcReg[i].Swizzle, j );
+ if (swz[j] > SWIZZLE_W)
+ extended = GL_TRUE;
+ }
+ if (extended) {
+ for (j = 0; j < 4; j++) {
+ tgsi_util_set_src_register_extswizzle(&fullsrc->SrcRegisterExtSwz,
+ swz[j], j);
+ }
+ }
+ else {
+ for (j = 0; j < 4; j++) {
+ tgsi_util_set_src_register_swizzle(&fullsrc->SrcRegister,
+ swz[j], j);
+ }
+ }
+ }
+
+ if( inst->SrcReg[i].NegateBase == NEGATE_XYZW ) {
+ fullsrc->SrcRegister.Negate = 1;
+ }
+ else if( inst->SrcReg[i].NegateBase != NEGATE_NONE ) {
+ if( inst->SrcReg[i].NegateBase & NEGATE_X ) {
+ fullsrc->SrcRegisterExtSwz.NegateX = 1;
+ }
+ if( inst->SrcReg[i].NegateBase & NEGATE_Y ) {
+ fullsrc->SrcRegisterExtSwz.NegateY = 1;
+ }
+ if( inst->SrcReg[i].NegateBase & NEGATE_Z ) {
+ fullsrc->SrcRegisterExtSwz.NegateZ = 1;
+ }
+ if( inst->SrcReg[i].NegateBase & NEGATE_W ) {
+ fullsrc->SrcRegisterExtSwz.NegateW = 1;
+ }
+ }
+
+ if( inst->SrcReg[i].Abs ) {
+ fullsrc->SrcRegisterExtMod.Absolute = 1;
+ }
+
+ if( inst->SrcReg[i].NegateAbs ) {
+ fullsrc->SrcRegisterExtMod.Negate = 1;
+ }
+
+ if( inst->SrcReg[i].RelAddr ) {
+ fullsrc->SrcRegister.Indirect = 1;
+
+ fullsrc->SrcRegisterInd.File = TGSI_FILE_ADDRESS;
+ fullsrc->SrcRegisterInd.Index = 0;
+ }
+ }
+
+ switch( inst->Opcode ) {
+ case OPCODE_ARL:
+ fullinst->Instruction.Opcode = TGSI_OPCODE_ARL;
+ break;
+ case OPCODE_ABS:
+ fullinst->Instruction.Opcode = TGSI_OPCODE_ABS;
+ break;
+ case OPCODE_ADD:
+ fullinst->Instruction.Opcode = TGSI_OPCODE_ADD;
+ break;
+ case OPCODE_BGNLOOP:
+ fullinst->Instruction.Opcode = TGSI_OPCODE_BGNLOOP2;
+ fullinst->InstructionExtLabel.Label = inst->BranchTarget + preamble_size;
+ break;
+ case OPCODE_BGNSUB:
+ fullinst->Instruction.Opcode = TGSI_OPCODE_BGNSUB;
+ *insideSubroutine = GL_TRUE;
+ break;
+ case OPCODE_BRA:
+ fullinst->Instruction.Opcode = TGSI_OPCODE_BRA;
+ break;
+ case OPCODE_BRK:
+ fullinst->Instruction.Opcode = TGSI_OPCODE_BRK;
+ break;
+ case OPCODE_CAL:
+ fullinst->Instruction.Opcode = TGSI_OPCODE_CAL;
+ fullinst->InstructionExtLabel.Label = inst->BranchTarget + preamble_size;
+ break;
+ case OPCODE_CMP:
+ fullinst->Instruction.Opcode = TGSI_OPCODE_CMP;
+ break;
+ case OPCODE_CONT:
+ fullinst->Instruction.Opcode = TGSI_OPCODE_CONT;
+ break;
+ case OPCODE_COS:
+ fullinst->Instruction.Opcode = TGSI_OPCODE_COS;
+ break;
+ case OPCODE_DDX:
+ fullinst->Instruction.Opcode = TGSI_OPCODE_DDX;
+ break;
+ case OPCODE_DDY:
+ fullinst->Instruction.Opcode = TGSI_OPCODE_DDY;
+ break;
+ case OPCODE_DP2:
+ fullinst->Instruction.Opcode = TGSI_OPCODE_DP2;
+ break;
+ case OPCODE_DP2A:
+ fullinst->Instruction.Opcode = TGSI_OPCODE_DP2A;
+ break;
+ case OPCODE_DP3:
+ fullinst->Instruction.Opcode = TGSI_OPCODE_DP3;
+ break;
+ case OPCODE_DP4:
+ fullinst->Instruction.Opcode = TGSI_OPCODE_DP4;
+ break;
+ case OPCODE_DPH:
+ fullinst->Instruction.Opcode = TGSI_OPCODE_DPH;
+ break;
+ case OPCODE_DST:
+ fullinst->Instruction.Opcode = TGSI_OPCODE_DST;
+ break;
+ case OPCODE_ELSE:
+ fullinst->Instruction.Opcode = TGSI_OPCODE_ELSE;
+ fullinst->InstructionExtLabel.Label = inst->BranchTarget + preamble_size;
+ break;
+ case OPCODE_ENDIF:
+ fullinst->Instruction.Opcode = TGSI_OPCODE_ENDIF;
+ break;
+ case OPCODE_ENDLOOP:
+ fullinst->Instruction.Opcode = TGSI_OPCODE_ENDLOOP2;
+ fullinst->InstructionExtLabel.Label = inst->BranchTarget + preamble_size;
+ break;
+ case OPCODE_ENDSUB:
+ fullinst->Instruction.Opcode = TGSI_OPCODE_ENDSUB;
+ *insideSubroutine = GL_FALSE;
+ break;
+ case OPCODE_EX2:
+ fullinst->Instruction.Opcode = TGSI_OPCODE_EX2;
+ break;
+ case OPCODE_EXP:
+ fullinst->Instruction.Opcode = TGSI_OPCODE_EXP;
+ break;
+ case OPCODE_FLR:
+ fullinst->Instruction.Opcode = TGSI_OPCODE_FLR;
+ break;
+ case OPCODE_FRC:
+ fullinst->Instruction.Opcode = TGSI_OPCODE_FRC;
+ break;
+ case OPCODE_IF:
+ fullinst->Instruction.Opcode = TGSI_OPCODE_IF;
+ fullinst->InstructionExtLabel.Label = inst->BranchTarget + preamble_size;
+ break;
+ case OPCODE_TRUNC:
+ fullinst->Instruction.Opcode = TGSI_OPCODE_TRUNC;
+ break;
+ case OPCODE_KIL:
+ /* conditional */
+ fullinst->Instruction.Opcode = TGSI_OPCODE_KIL;
+ break;
+ case OPCODE_KIL_NV:
+ /* predicated */
+ assert(inst->DstReg.CondMask == COND_TR);
+ fullinst->Instruction.Opcode = TGSI_OPCODE_KILP;
+ break;
+ case OPCODE_LG2:
+ fullinst->Instruction.Opcode = TGSI_OPCODE_LG2;
+ break;
+ case OPCODE_LOG:
+ fullinst->Instruction.Opcode = TGSI_OPCODE_LOG;
+ break;
+ case OPCODE_LIT:
+ fullinst->Instruction.Opcode = TGSI_OPCODE_LIT;
+ break;
+ case OPCODE_LRP:
+ fullinst->Instruction.Opcode = TGSI_OPCODE_LRP;
+ break;
+ case OPCODE_MAD:
+ fullinst->Instruction.Opcode = TGSI_OPCODE_MAD;
+ break;
+ case OPCODE_MAX:
+ fullinst->Instruction.Opcode = TGSI_OPCODE_MAX;
+ break;
+ case OPCODE_MIN:
+ fullinst->Instruction.Opcode = TGSI_OPCODE_MIN;
+ break;
+ case OPCODE_MOV:
+ fullinst->Instruction.Opcode = TGSI_OPCODE_MOV;
+ break;
+ case OPCODE_MUL:
+ fullinst->Instruction.Opcode = TGSI_OPCODE_MUL;
+ break;
+ case OPCODE_NOISE1:
+ fullinst->Instruction.Opcode = TGSI_OPCODE_NOISE1;
+ break;
+ case OPCODE_NOISE2:
+ fullinst->Instruction.Opcode = TGSI_OPCODE_NOISE2;
+ break;
+ case OPCODE_NOISE3:
+ fullinst->Instruction.Opcode = TGSI_OPCODE_NOISE3;
+ break;
+ case OPCODE_NOISE4:
+ fullinst->Instruction.Opcode = TGSI_OPCODE_NOISE4;
+ break;
+ case OPCODE_NOP:
+ fullinst->Instruction.Opcode = TGSI_OPCODE_NOP;
+ break;
+ case OPCODE_NRM3:
+ fullinst->Instruction.Opcode = TGSI_OPCODE_NRM;
+ break;
+ case OPCODE_NRM4:
+ fullinst->Instruction.Opcode = TGSI_OPCODE_NRM4;
+ break;
+ case OPCODE_POW:
+ fullinst->Instruction.Opcode = TGSI_OPCODE_POW;
+ break;
+ case OPCODE_RCP:
+ fullinst->Instruction.Opcode = TGSI_OPCODE_RCP;
+ break;
+ case OPCODE_RET:
+ /* If RET is used inside main (not a real subroutine) we may want
+ * to execute END instead of RET. TBD...
+ */
+ if (1 /* *insideSubroutine */) {
+ fullinst->Instruction.Opcode = TGSI_OPCODE_RET;
+ }
+ else {
+ /* inside main() pseudo-function */
+ fullinst->Instruction.Opcode = TGSI_OPCODE_END;
+ }
+ break;
+ case OPCODE_RSQ:
+ fullinst->Instruction.Opcode = TGSI_OPCODE_RSQ;
+
+ /* KW: Don't do this here. If particular hardware needs to do
+ * this, can do so in the driver..
+ */
+#if 0
+ tgsi_util_set_full_src_register_sign_mode(
+ &fullinst->FullSrcRegisters[0],
+ TGSI_UTIL_SIGN_CLEAR );
+#endif
+ break;
+ case OPCODE_SCS:
+ fullinst->Instruction.Opcode = TGSI_OPCODE_SCS;
+ fulldst->DstRegister.WriteMask &= TGSI_WRITEMASK_XY;
+ break;
+ case OPCODE_SEQ:
+ fullinst->Instruction.Opcode = TGSI_OPCODE_SEQ;
+ break;
+ case OPCODE_SGE:
+ fullinst->Instruction.Opcode = TGSI_OPCODE_SGE;
+ break;
+ case OPCODE_SGT:
+ fullinst->Instruction.Opcode = TGSI_OPCODE_SGT;
+ break;
+ case OPCODE_SIN:
+ fullinst->Instruction.Opcode = TGSI_OPCODE_SIN;
+ break;
+ case OPCODE_SLE:
+ fullinst->Instruction.Opcode = TGSI_OPCODE_SLE;
+ break;
+ case OPCODE_SLT:
+ fullinst->Instruction.Opcode = TGSI_OPCODE_SLT;
+ break;
+ case OPCODE_SNE:
+ fullinst->Instruction.Opcode = TGSI_OPCODE_SNE;
+ break;
+ case OPCODE_SSG:
+ fullinst->Instruction.Opcode = TGSI_OPCODE_SSG;
+ break;
+ case OPCODE_SUB:
+ fullinst->Instruction.Opcode = TGSI_OPCODE_SUB;
+ break;
+ case OPCODE_SWZ:
+ fullinst->Instruction.Opcode = TGSI_OPCODE_SWZ;
+ break;
+ case OPCODE_TEX:
+ /* ordinary texture lookup */
+ fullinst->Instruction.Opcode = TGSI_OPCODE_TEX;
+ fullinst->Instruction.NumSrcRegs = 2;
+ fullinst->InstructionExtTexture.Texture = map_texture_target( inst->TexSrcTarget );
+ fullinst->FullSrcRegisters[1].SrcRegister.File = TGSI_FILE_SAMPLER;
+ fullinst->FullSrcRegisters[1].SrcRegister.Index = inst->TexSrcUnit;
+ break;
+ case OPCODE_TXB:
+ /* texture lookup with LOD bias */
+ fullinst->Instruction.Opcode = TGSI_OPCODE_TXB;
+ fullinst->Instruction.NumSrcRegs = 2;
+ fullinst->InstructionExtTexture.Texture = map_texture_target( inst->TexSrcTarget );
+ fullinst->FullSrcRegisters[1].SrcRegister.File = TGSI_FILE_SAMPLER;
+ fullinst->FullSrcRegisters[1].SrcRegister.Index = inst->TexSrcUnit;
+ break;
+ case OPCODE_TXD:
+ /* texture lookup with explicit partial derivatives */
+ fullinst->Instruction.Opcode = TGSI_OPCODE_TXD;
+ fullinst->Instruction.NumSrcRegs = 4;
+ fullinst->InstructionExtTexture.Texture = map_texture_target( inst->TexSrcTarget );
+ /* src[0] = coord, src[1] = d[strq]/dx, src[2] = d[strq]/dy */
+ fullinst->FullSrcRegisters[3].SrcRegister.File = TGSI_FILE_SAMPLER;
+ fullinst->FullSrcRegisters[3].SrcRegister.Index = inst->TexSrcUnit;
+ break;
+ case OPCODE_TXL:
+ /* texture lookup with explicit LOD */
+ fullinst->Instruction.Opcode = TGSI_OPCODE_TXL;
+ fullinst->Instruction.NumSrcRegs = 2;
+ fullinst->InstructionExtTexture.Texture = map_texture_target( inst->TexSrcTarget );
+ fullinst->FullSrcRegisters[1].SrcRegister.File = TGSI_FILE_SAMPLER;
+ fullinst->FullSrcRegisters[1].SrcRegister.Index = inst->TexSrcUnit;
+ break;
+ case OPCODE_TXP:
+ /* texture lookup with divide by Q component */
+ /* convert to TEX w/ special flag for division */
+ fullinst->Instruction.Opcode = TGSI_OPCODE_TXP;
+ fullinst->Instruction.NumSrcRegs = 2;
+ fullinst->InstructionExtTexture.Texture = map_texture_target( inst->TexSrcTarget );
+ fullinst->FullSrcRegisters[1].SrcRegister.File = TGSI_FILE_SAMPLER;
+ fullinst->FullSrcRegisters[1].SrcRegister.Index = inst->TexSrcUnit;
+ break;
+ case OPCODE_XPD:
+ fullinst->Instruction.Opcode = TGSI_OPCODE_XPD;
+ fulldst->DstRegister.WriteMask &= TGSI_WRITEMASK_XYZ;
+ break;
+ case OPCODE_END:
+ fullinst->Instruction.Opcode = TGSI_OPCODE_END;
+ break;
+ default:
+ assert( 0 );
+ }
+}
+
+/**
+ * \param usage_mask bitfield of TGSI_WRITEMASK_{XYZW} tokens
+ */
+static struct tgsi_full_declaration
+make_input_decl(
+ GLuint index,
+ GLboolean interpolate_info,
+ GLuint interpolate,
+ GLuint usage_mask,
+ GLboolean semantic_info,
+ GLuint semantic_name,
+ GLbitfield semantic_index,
+ GLbitfield input_flags)
+{
+ struct tgsi_full_declaration decl;
+
+ assert(semantic_name < TGSI_SEMANTIC_COUNT);
+
+ decl = tgsi_default_full_declaration();
+ decl.Declaration.File = TGSI_FILE_INPUT;
+ decl.Declaration.UsageMask = usage_mask;
+ decl.Declaration.Semantic = semantic_info;
+ decl.DeclarationRange.First = index;
+ decl.DeclarationRange.Last = index;
+ if (semantic_info) {
+ decl.Semantic.SemanticName = semantic_name;
+ decl.Semantic.SemanticIndex = semantic_index;
+ }
+ if (interpolate_info) {
+ decl.Declaration.Interpolate = interpolate;
+ }
+ if (input_flags & PROG_PARAM_BIT_CENTROID)
+ decl.Declaration.Centroid = 1;
+ if (input_flags & PROG_PARAM_BIT_INVARIANT)
+ decl.Declaration.Invariant = 1;
+
+ return decl;
+}
+
+/**
+ * \param usage_mask bitfield of TGSI_WRITEMASK_{XYZW} tokens
+ */
+static struct tgsi_full_declaration
+make_output_decl(
+ GLuint index,
+ GLuint semantic_name,
+ GLuint semantic_index,
+ GLuint usage_mask,
+ GLbitfield output_flags)
+{
+ struct tgsi_full_declaration decl;
+
+ assert(semantic_name < TGSI_SEMANTIC_COUNT);
+
+ decl = tgsi_default_full_declaration();
+ decl.Declaration.File = TGSI_FILE_OUTPUT;
+ decl.Declaration.UsageMask = usage_mask;
+ decl.Declaration.Semantic = 1;
+ decl.DeclarationRange.First = index;
+ decl.DeclarationRange.Last = index;
+ decl.Semantic.SemanticName = semantic_name;
+ decl.Semantic.SemanticIndex = semantic_index;
+ if (output_flags & PROG_PARAM_BIT_CENTROID)
+ decl.Declaration.Centroid = 1;
+ if (output_flags & PROG_PARAM_BIT_INVARIANT)
+ decl.Declaration.Invariant = 1;
+
+ return decl;
+}
+
+
+static struct tgsi_full_declaration
+make_temp_decl(
+ GLuint start_index,
+ GLuint end_index )
+{
+ struct tgsi_full_declaration decl;
+ decl = tgsi_default_full_declaration();
+ decl.Declaration.File = TGSI_FILE_TEMPORARY;
+ decl.DeclarationRange.First = start_index;
+ decl.DeclarationRange.Last = end_index;
+ return decl;
+}
+
+static struct tgsi_full_declaration
+make_addr_decl(
+ GLuint start_index,
+ GLuint end_index )
+{
+ struct tgsi_full_declaration decl;
+
+ decl = tgsi_default_full_declaration();
+ decl.Declaration.File = TGSI_FILE_ADDRESS;
+ decl.DeclarationRange.First = start_index;
+ decl.DeclarationRange.Last = end_index;
+ return decl;
+}
+
+static struct tgsi_full_declaration
+make_sampler_decl(GLuint index)
+{
+ struct tgsi_full_declaration decl;
+ decl = tgsi_default_full_declaration();
+ decl.Declaration.File = TGSI_FILE_SAMPLER;
+ decl.DeclarationRange.First = index;
+ decl.DeclarationRange.Last = index;
+ return decl;
+}
+
+/** Reference into a constant buffer */
+static struct tgsi_full_declaration
+make_constant_decl(GLuint first, GLuint last)
+{
+ struct tgsi_full_declaration decl;
+ decl = tgsi_default_full_declaration();
+ decl.Declaration.File = TGSI_FILE_CONSTANT;
+ decl.DeclarationRange.First = first;
+ decl.DeclarationRange.Last = last;
+ return decl;
+}
+
+
+
+/**
+ * Find the temporaries which are used in the given program.
+ */
+static void
+find_temporaries(const struct gl_program *program,
+ GLboolean tempsUsed[MAX_PROGRAM_TEMPS])
+{
+ GLuint i, j;
+
+ for (i = 0; i < MAX_PROGRAM_TEMPS; i++)
+ tempsUsed[i] = GL_FALSE;
+
+ for (i = 0; i < program->NumInstructions; i++) {
+ const struct prog_instruction *inst = program->Instructions + i;
+ const GLuint n = _mesa_num_inst_src_regs( inst->Opcode );
+ for (j = 0; j < n; j++) {
+ if (inst->SrcReg[j].File == PROGRAM_TEMPORARY)
+ tempsUsed[inst->SrcReg[j].Index] = GL_TRUE;
+ if (inst->DstReg.File == PROGRAM_TEMPORARY)
+ tempsUsed[inst->DstReg.Index] = GL_TRUE;
+ }
+ }
+}
+
+
+
+
+/**
+ * Translate Mesa program to TGSI format.
+ * \param program the program to translate
+ * \param numInputs number of input registers used
+ * \param inputMapping maps Mesa fragment program inputs to TGSI generic
+ * input indexes
+ * \param inputSemanticName the TGSI_SEMANTIC flag for each input
+ * \param inputSemanticIndex the semantic index (ex: which texcoord) for each input
+ * \param interpMode the TGSI_INTERPOLATE_LINEAR/PERSP mode for each input
+
+ * \param numOutputs number of output registers used
+ * \param outputMapping maps Mesa fragment program outputs to TGSI
+ * generic outputs
+ * \param outputSemanticName the TGSI_SEMANTIC flag for each output
+ * \param outputSemanticIndex the semantic index (ex: which texcoord) for each output
+ * \param tokens array to store translated tokens in
+ * \param maxTokens size of the tokens array
+ *
+ * \return number of tokens placed in 'tokens' buffer, or zero if error
+ */
+GLuint
+st_translate_mesa_program(
+ GLcontext *ctx,
+ uint procType,
+ const struct gl_program *program,
+ GLuint numInputs,
+ const GLuint inputMapping[],
+ const ubyte inputSemanticName[],
+ const ubyte inputSemanticIndex[],
+ const GLuint interpMode[],
+ const GLbitfield inputFlags[],
+ GLuint numOutputs,
+ const GLuint outputMapping[],
+ const ubyte outputSemanticName[],
+ const ubyte outputSemanticIndex[],
+ const GLbitfield outputFlags[],
+ struct tgsi_token *tokens,
+ GLuint maxTokens )
+{
+ GLuint i;
+ GLuint ti; /* token index */
+ struct tgsi_header *header;
+ struct tgsi_processor *processor;
+ struct tgsi_full_instruction fullinst;
+ GLuint preamble_size = 0;
+ GLuint immediates[1000];
+ GLuint numImmediates = 0;
+ GLboolean insideSubroutine = GL_FALSE;
+ GLboolean indirectAccess = GL_FALSE;
+
+ assert(procType == TGSI_PROCESSOR_FRAGMENT ||
+ procType == TGSI_PROCESSOR_VERTEX);
+
+ *(struct tgsi_version *) &tokens[0] = tgsi_build_version();
+
+ header = (struct tgsi_header *) &tokens[1];
+ *header = tgsi_build_header();
+
+ processor = (struct tgsi_processor *) &tokens[2];
+ *processor = tgsi_build_processor( procType, header );
+
+ ti = 3;
+
+ /*
+ * Declare input attributes.
+ */
+ if (procType == TGSI_PROCESSOR_FRAGMENT) {
+ for (i = 0; i < numInputs; i++) {
+ struct tgsi_full_declaration fulldecl;
+ fulldecl = make_input_decl(i,
+ GL_TRUE, interpMode[i],
+ TGSI_WRITEMASK_XYZW,
+ GL_TRUE, inputSemanticName[i],
+ inputSemanticIndex[i],
+ inputFlags[i]);
+ ti += tgsi_build_full_declaration(&fulldecl,
+ &tokens[ti],
+ header,
+ maxTokens - ti );
+ }
+ }
+ else {
+ /* vertex prog */
+ /* XXX: this could probaby be merged with the clause above.
+ * the only difference is the semantic tags.
+ */
+ for (i = 0; i < numInputs; i++) {
+ struct tgsi_full_declaration fulldecl;
+ fulldecl = make_input_decl(i,
+ GL_FALSE, 0,
+ TGSI_WRITEMASK_XYZW,
+ GL_FALSE, 0, 0,
+ inputFlags[i]);
+ ti += tgsi_build_full_declaration(&fulldecl,
+ &tokens[ti],
+ header,
+ maxTokens - ti );
+ }
+ }
+
+ /*
+ * Declare output attributes.
+ */
+ if (procType == TGSI_PROCESSOR_FRAGMENT) {
+ for (i = 0; i < numOutputs; i++) {
+ struct tgsi_full_declaration fulldecl;
+ switch (outputSemanticName[i]) {
+ case TGSI_SEMANTIC_POSITION:
+ fulldecl = make_output_decl(i,
+ TGSI_SEMANTIC_POSITION, /* Z / Depth */
+ outputSemanticIndex[i],
+ TGSI_WRITEMASK_Z,
+ outputFlags[i]);
+ break;
+ case TGSI_SEMANTIC_COLOR:
+ fulldecl = make_output_decl(i,
+ TGSI_SEMANTIC_COLOR,
+ outputSemanticIndex[i],
+ TGSI_WRITEMASK_XYZW,
+ outputFlags[i]);
+ break;
+ default:
+ assert(0);
+ return 0;
+ }
+ ti += tgsi_build_full_declaration(&fulldecl,
+ &tokens[ti],
+ header,
+ maxTokens - ti );
+ }
+ }
+ else {
+ /* vertex prog */
+ for (i = 0; i < numOutputs; i++) {
+ struct tgsi_full_declaration fulldecl;
+ fulldecl = make_output_decl(i,
+ outputSemanticName[i],
+ outputSemanticIndex[i],
+ TGSI_WRITEMASK_XYZW,
+ outputFlags[i]);
+ ti += tgsi_build_full_declaration(&fulldecl,
+ &tokens[ti],
+ header,
+ maxTokens - ti );
+ }
+ }
+
+ /* temporary decls */
+ {
+ GLboolean tempsUsed[MAX_PROGRAM_TEMPS + 1];
+ GLboolean inside_range = GL_FALSE;
+ GLuint start_range = 0;
+
+ find_temporaries(program, tempsUsed);
+ tempsUsed[MAX_PROGRAM_TEMPS] = GL_FALSE;
+ for (i = 0; i < MAX_PROGRAM_TEMPS + 1; i++) {
+ if (tempsUsed[i] && !inside_range) {
+ inside_range = GL_TRUE;
+ start_range = i;
+ }
+ else if (!tempsUsed[i] && inside_range) {
+ struct tgsi_full_declaration fulldecl;
+
+ inside_range = GL_FALSE;
+ fulldecl = make_temp_decl( start_range, i - 1 );
+ ti += tgsi_build_full_declaration(
+ &fulldecl,
+ &tokens[ti],
+ header,
+ maxTokens - ti );
+ }
+ }
+ }
+
+ /* Declare address register.
+ */
+ if (program->NumAddressRegs > 0) {
+ struct tgsi_full_declaration fulldecl;
+
+ assert( program->NumAddressRegs == 1 );
+
+ fulldecl = make_addr_decl( 0, 0 );
+ ti += tgsi_build_full_declaration(
+ &fulldecl,
+ &tokens[ti],
+ header,
+ maxTokens - ti );
+
+ indirectAccess = GL_TRUE;
+ }
+
+ /* immediates/literals */
+ memset(immediates, ~0, sizeof(immediates));
+
+ /* Emit immediates only when there is no address register in use.
+ * FIXME: Be smarter and recognize param arrays -- indirect addressing is
+ * only valid within the referenced array.
+ */
+ if (program->Parameters && !indirectAccess) {
+ for (i = 0; i < program->Parameters->NumParameters; i++) {
+ if (program->Parameters->Parameters[i].Type == PROGRAM_CONSTANT) {
+ struct tgsi_full_immediate fullimm;
+
+ fullimm = make_immediate( program->Parameters->ParameterValues[i], 4 );
+ ti += tgsi_build_full_immediate(
+ &fullimm,
+ &tokens[ti],
+ header,
+ maxTokens - ti );
+ immediates[i] = numImmediates;
+ numImmediates++;
+ }
+ }
+ }
+
+ /* constant buffer refs */
+ if (program->Parameters) {
+ GLint start = -1, end = -1;
+
+ for (i = 0; i < program->Parameters->NumParameters; i++) {
+ GLboolean emit = (i == program->Parameters->NumParameters - 1);
+ GLboolean matches;
+
+ switch (program->Parameters->Parameters[i].Type) {
+ case PROGRAM_ENV_PARAM:
+ case PROGRAM_STATE_VAR:
+ case PROGRAM_NAMED_PARAM:
+ case PROGRAM_UNIFORM:
+ matches = GL_TRUE;
+ break;
+ case PROGRAM_CONSTANT:
+ matches = indirectAccess;
+ break;
+ default:
+ matches = GL_FALSE;
+ }
+
+ if (matches) {
+ if (start == -1) {
+ /* begin a sequence */
+ start = i;
+ end = i;
+ }
+ else {
+ /* continue sequence */
+ end = i;
+ }
+ }
+ else {
+ if (start != -1) {
+ /* end of sequence */
+ emit = GL_TRUE;
+ }
+ }
+
+ if (emit && start >= 0) {
+ struct tgsi_full_declaration fulldecl;
+
+ fulldecl = make_constant_decl( start, end );
+ ti += tgsi_build_full_declaration(
+ &fulldecl,
+ &tokens[ti],
+ header,
+ maxTokens - ti );
+ start = end = -1;
+ }
+ }
+ }
+
+ /* texture samplers */
+ for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) {
+ if (program->SamplersUsed & (1 << i)) {
+ struct tgsi_full_declaration fulldecl;
+
+ fulldecl = make_sampler_decl( i );
+ ti += tgsi_build_full_declaration(
+ &fulldecl,
+ &tokens[ti],
+ header,
+ maxTokens - ti );
+ }
+ }
+
+ for (i = 0; i < program->NumInstructions; i++) {
+ compile_instruction(
+ &program->Instructions[i],
+ &fullinst,
+ inputMapping,
+ outputMapping,
+ immediates,
+ indirectAccess,
+ preamble_size,
+ procType,
+ &insideSubroutine );
+
+ ti += tgsi_build_full_instruction(
+ &fullinst,
+ &tokens[ti],
+ header,
+ maxTokens - ti );
+ }
+
+#if DEBUG
+ if(!tgsi_sanity_check(tokens)) {
+ debug_printf("Due to sanity check failure(s) above the following shader program is invalid:\n");
+ debug_printf("\nOriginal program:\n%s", program->String);
+ debug_printf("\nMesa program:\n");
+ _mesa_print_program(program);
+ debug_printf("\nTGSI program:\n");
+ tgsi_dump(tokens, 0);
+ assert(0);
+ }
+#endif
+
+ return ti;
+}
diff --git a/src/mesa/state_tracker/st_mesa_to_tgsi.h b/src/mesa/state_tracker/st_mesa_to_tgsi.h
new file mode 100644
index 00000000000..b465b3bddcf
--- /dev/null
+++ b/src/mesa/state_tracker/st_mesa_to_tgsi.h
@@ -0,0 +1,67 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#ifndef ST_MESA_TO_TGSI_H
+#define ST_MESA_TO_TGSI_H
+
+#include "main/mtypes.h"
+
+
+#if defined __cplusplus
+extern "C" {
+#endif
+
+struct tgsi_token;
+struct gl_program;
+
+GLuint
+st_translate_mesa_program(
+ GLcontext *ctx,
+ uint procType,
+ const struct gl_program *program,
+ GLuint numInputs,
+ const GLuint inputMapping[],
+ const ubyte inputSemanticName[],
+ const ubyte inputSemanticIndex[],
+ const GLuint interpMode[],
+ const GLbitfield inputFlags[],
+ GLuint numOutputs,
+ const GLuint outputMapping[],
+ const ubyte outputSemanticName[],
+ const ubyte outputSemanticIndex[],
+ const GLbitfield outputFlags[],
+ struct tgsi_token *tokens,
+ GLuint maxTokens );
+
+
+#if defined __cplusplus
+} /* extern "C" */
+#endif
+
+#endif /* ST_MESA_TO_TGSI_H */
+
diff --git a/src/mesa/state_tracker/st_program.c b/src/mesa/state_tracker/st_program.c
new file mode 100644
index 00000000000..442eeed1470
--- /dev/null
+++ b/src/mesa/state_tracker/st_program.c
@@ -0,0 +1,556 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ * Brian Paul
+ */
+
+
+#include "main/imports.h"
+#include "main/mtypes.h"
+#include "shader/prog_print.h"
+#include "shader/programopt.h"
+
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_shader_tokens.h"
+#include "draw/draw_context.h"
+#include "tgsi/tgsi_dump.h"
+
+#include "st_context.h"
+#include "st_atom.h"
+#include "st_program.h"
+#include "st_mesa_to_tgsi.h"
+#include "cso_cache/cso_context.h"
+
+
+#define ST_MAX_SHADER_TOKENS 4096
+
+
+#define TGSI_DEBUG 0
+
+
+/** XXX we should use the version of this from u_memory.h but including
+ * that header causes symbol collisions.
+ */
+static INLINE void *
+mem_dup(const void *src, uint size)
+{
+ void *dup = MALLOC(size);
+ if (dup)
+ memcpy(dup, src, size);
+ return dup;
+}
+
+
+
+/**
+ * Translate a Mesa vertex shader into a TGSI shader.
+ * \param outputMapping to map vertex program output registers (VERT_RESULT_x)
+ * to TGSI output slots
+ * \param tokensOut destination for TGSI tokens
+ * \return pointer to cached pipe_shader object.
+ */
+void
+st_translate_vertex_program(struct st_context *st,
+ struct st_vertex_program *stvp,
+ const GLuint outputMapping[],
+ const ubyte *outputSemanticName,
+ const ubyte *outputSemanticIndex)
+{
+ struct pipe_context *pipe = st->pipe;
+ struct tgsi_token tokens[ST_MAX_SHADER_TOKENS];
+ GLuint defaultOutputMapping[VERT_RESULT_MAX];
+ struct pipe_shader_state vs;
+ GLuint attr, i;
+ GLuint num_generic = 0;
+ GLuint num_tokens;
+
+ ubyte vs_input_semantic_name[PIPE_MAX_SHADER_INPUTS];
+ ubyte vs_input_semantic_index[PIPE_MAX_SHADER_INPUTS];
+ uint vs_num_inputs = 0;
+
+ ubyte vs_output_semantic_name[PIPE_MAX_SHADER_OUTPUTS];
+ ubyte vs_output_semantic_index[PIPE_MAX_SHADER_OUTPUTS];
+ uint vs_num_outputs = 0;
+
+ GLbitfield input_flags[MAX_PROGRAM_INPUTS];
+ GLbitfield output_flags[MAX_PROGRAM_OUTPUTS];
+
+ memset(&vs, 0, sizeof(vs));
+ memset(input_flags, 0, sizeof(input_flags));
+ memset(output_flags, 0, sizeof(output_flags));
+
+ if (stvp->Base.IsPositionInvariant)
+ _mesa_insert_mvp_code(st->ctx, &stvp->Base);
+
+ /*
+ * Determine number of inputs, the mappings between VERT_ATTRIB_x
+ * and TGSI generic input indexes, plus input attrib semantic info.
+ */
+ for (attr = 0; attr < VERT_ATTRIB_MAX; attr++) {
+ if (stvp->Base.Base.InputsRead & (1 << attr)) {
+ const GLuint slot = vs_num_inputs;
+
+ vs_num_inputs++;
+
+ stvp->input_to_index[attr] = slot;
+ stvp->index_to_input[slot] = attr;
+
+ switch (attr) {
+ case VERT_ATTRIB_POS:
+ vs_input_semantic_name[slot] = TGSI_SEMANTIC_POSITION;
+ vs_input_semantic_index[slot] = 0;
+ break;
+ case VERT_ATTRIB_WEIGHT:
+ /* fall-through */
+ case VERT_ATTRIB_NORMAL:
+ /* just label as a generic */
+ vs_input_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
+ vs_input_semantic_index[slot] = 0;
+ break;
+ case VERT_ATTRIB_COLOR0:
+ vs_input_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
+ vs_input_semantic_index[slot] = 0;
+ break;
+ case VERT_ATTRIB_COLOR1:
+ vs_input_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
+ vs_input_semantic_index[slot] = 1;
+ break;
+ case VERT_ATTRIB_FOG:
+ vs_input_semantic_name[slot] = TGSI_SEMANTIC_FOG;
+ vs_input_semantic_index[slot] = 0;
+ break;
+ case VERT_ATTRIB_POINT_SIZE:
+ vs_input_semantic_name[slot] = TGSI_SEMANTIC_PSIZE;
+ vs_input_semantic_index[slot] = 0;
+ break;
+ case VERT_ATTRIB_TEX0:
+ case VERT_ATTRIB_TEX1:
+ case VERT_ATTRIB_TEX2:
+ case VERT_ATTRIB_TEX3:
+ case VERT_ATTRIB_TEX4:
+ case VERT_ATTRIB_TEX5:
+ case VERT_ATTRIB_TEX6:
+ case VERT_ATTRIB_TEX7:
+ vs_input_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
+ vs_input_semantic_index[slot] = num_generic++;
+ break;
+ case VERT_ATTRIB_GENERIC0:
+ case VERT_ATTRIB_GENERIC1:
+ case VERT_ATTRIB_GENERIC2:
+ case VERT_ATTRIB_GENERIC3:
+ case VERT_ATTRIB_GENERIC4:
+ case VERT_ATTRIB_GENERIC5:
+ case VERT_ATTRIB_GENERIC6:
+ case VERT_ATTRIB_GENERIC7:
+ assert(attr < VERT_ATTRIB_MAX);
+ vs_input_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
+ vs_input_semantic_index[slot] = num_generic++;
+ break;
+ default:
+ assert(0);
+ }
+
+ input_flags[slot] = stvp->Base.Base.InputFlags[attr];
+ }
+ }
+
+#if 0
+ if (outputMapping && outputSemanticName) {
+ printf("VERT_RESULT written out_slot semantic_name semantic_index\n");
+ for (attr = 0; attr < VERT_RESULT_MAX; attr++) {
+ printf(" %-2d %c %3d %2d %2d\n",
+ attr,
+ ((stvp->Base.Base.OutputsWritten & (1 << attr)) ? 'Y' : ' '),
+ outputMapping[attr],
+ outputSemanticName[attr],
+ outputSemanticIndex[attr]);
+ }
+ }
+#endif
+
+ /* initialize output semantics to defaults */
+ for (i = 0; i < PIPE_MAX_SHADER_OUTPUTS; i++) {
+ vs_output_semantic_name[i] = TGSI_SEMANTIC_GENERIC;
+ vs_output_semantic_index[i] = 0;
+ output_flags[i] = 0x0;
+ }
+
+ num_generic = 0;
+ /*
+ * Determine number of outputs, the (default) output register
+ * mapping and the semantic information for each output.
+ */
+ for (attr = 0; attr < VERT_RESULT_MAX; attr++) {
+ if (stvp->Base.Base.OutputsWritten & (1 << attr)) {
+ GLuint slot;
+
+ /* XXX
+ * Pass in the fragment program's input's semantic info.
+ * Use the generic semantic indexes from there, instead of
+ * guessing below.
+ */
+
+ if (outputMapping) {
+ slot = outputMapping[attr];
+ assert(slot != ~0);
+ }
+ else {
+ slot = vs_num_outputs;
+ vs_num_outputs++;
+ defaultOutputMapping[attr] = slot;
+ }
+
+ switch (attr) {
+ case VERT_RESULT_HPOS:
+ assert(slot == 0);
+ vs_output_semantic_name[slot] = TGSI_SEMANTIC_POSITION;
+ vs_output_semantic_index[slot] = 0;
+ break;
+ case VERT_RESULT_COL0:
+ vs_output_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
+ vs_output_semantic_index[slot] = 0;
+ break;
+ case VERT_RESULT_COL1:
+ vs_output_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
+ vs_output_semantic_index[slot] = 1;
+ break;
+ case VERT_RESULT_BFC0:
+ vs_output_semantic_name[slot] = TGSI_SEMANTIC_BCOLOR;
+ vs_output_semantic_index[slot] = 0;
+ break;
+ case VERT_RESULT_BFC1:
+ vs_output_semantic_name[slot] = TGSI_SEMANTIC_BCOLOR;
+ vs_output_semantic_index[slot] = 1;
+ break;
+ case VERT_RESULT_FOGC:
+ vs_output_semantic_name[slot] = TGSI_SEMANTIC_FOG;
+ vs_output_semantic_index[slot] = 0;
+ break;
+ case VERT_RESULT_PSIZ:
+ vs_output_semantic_name[slot] = TGSI_SEMANTIC_PSIZE;
+ vs_output_semantic_index[slot] = 0;
+ break;
+ case VERT_RESULT_EDGE:
+ assert(0);
+ break;
+ case VERT_RESULT_TEX0:
+ case VERT_RESULT_TEX1:
+ case VERT_RESULT_TEX2:
+ case VERT_RESULT_TEX3:
+ case VERT_RESULT_TEX4:
+ case VERT_RESULT_TEX5:
+ case VERT_RESULT_TEX6:
+ case VERT_RESULT_TEX7:
+ /* fall-through */
+ case VERT_RESULT_VAR0:
+ /* fall-through */
+ default:
+ if (outputSemanticName) {
+ /* use provided semantic into */
+ assert(outputSemanticName[attr] != TGSI_SEMANTIC_COUNT);
+ vs_output_semantic_name[slot] = outputSemanticName[attr];
+ vs_output_semantic_index[slot] = outputSemanticIndex[attr];
+ }
+ else {
+ /* use default semantic info */
+ vs_output_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
+ vs_output_semantic_index[slot] = num_generic++;
+ }
+ }
+
+ output_flags[slot] = stvp->Base.Base.OutputFlags[attr];
+ }
+ }
+
+ assert(vs_output_semantic_name[0] == TGSI_SEMANTIC_POSITION);
+
+
+ if (outputMapping) {
+ /* find max output slot referenced to compute vs_num_outputs */
+ GLuint maxSlot = 0;
+ for (attr = 0; attr < VERT_RESULT_MAX; attr++) {
+ if (outputMapping[attr] != ~0 && outputMapping[attr] > maxSlot)
+ maxSlot = outputMapping[attr];
+ }
+ vs_num_outputs = maxSlot + 1;
+ }
+ else {
+ outputMapping = defaultOutputMapping;
+ }
+
+ /* free old shader state, if any */
+ if (stvp->state.tokens) {
+ FREE((void *) stvp->state.tokens);
+ stvp->state.tokens = NULL;
+ }
+ if (stvp->driver_shader) {
+ cso_delete_vertex_shader(st->cso_context, stvp->driver_shader);
+ stvp->driver_shader = NULL;
+ }
+
+ /* XXX: fix static allocation of tokens:
+ */
+ num_tokens = st_translate_mesa_program(st->ctx,
+ TGSI_PROCESSOR_VERTEX,
+ &stvp->Base.Base,
+ /* inputs */
+ vs_num_inputs,
+ stvp->input_to_index,
+ vs_input_semantic_name,
+ vs_input_semantic_index,
+ NULL,
+ input_flags,
+ /* outputs */
+ vs_num_outputs,
+ outputMapping,
+ vs_output_semantic_name,
+ vs_output_semantic_index,
+ output_flags,
+ /* tokenized result */
+ tokens, ST_MAX_SHADER_TOKENS);
+
+ assert(num_tokens < ST_MAX_SHADER_TOKENS);
+
+ vs.tokens = (struct tgsi_token *)
+ mem_dup(tokens, num_tokens * sizeof(tokens[0]));
+
+ stvp->num_inputs = vs_num_inputs;
+ stvp->state = vs; /* struct copy */
+ stvp->driver_shader = pipe->create_vs_state(pipe, &vs);
+
+ if (0)
+ _mesa_print_program(&stvp->Base.Base);
+
+ if (TGSI_DEBUG)
+ tgsi_dump( vs.tokens, 0 );
+}
+
+
+
+/**
+ * Translate a Mesa fragment shader into a TGSI shader.
+ * \param inputMapping to map fragment program input registers to TGSI
+ * input slots
+ * \param tokensOut destination for TGSI tokens
+ * \return pointer to cached pipe_shader object.
+ */
+void
+st_translate_fragment_program(struct st_context *st,
+ struct st_fragment_program *stfp,
+ const GLuint inputMapping[])
+{
+ struct pipe_context *pipe = st->pipe;
+ struct tgsi_token tokens[ST_MAX_SHADER_TOKENS];
+ GLuint outputMapping[FRAG_RESULT_MAX];
+ GLuint defaultInputMapping[FRAG_ATTRIB_MAX];
+ struct pipe_shader_state fs;
+ GLuint interpMode[16]; /* XXX size? */
+ GLuint attr;
+ const GLbitfield inputsRead = stfp->Base.Base.InputsRead;
+ GLuint vslot = 0;
+ GLuint num_generic = 0;
+ GLuint num_tokens;
+
+ uint fs_num_inputs = 0;
+
+ ubyte fs_output_semantic_name[PIPE_MAX_SHADER_OUTPUTS];
+ ubyte fs_output_semantic_index[PIPE_MAX_SHADER_OUTPUTS];
+ uint fs_num_outputs = 0;
+
+ GLbitfield input_flags[MAX_PROGRAM_INPUTS];
+ GLbitfield output_flags[MAX_PROGRAM_OUTPUTS];
+
+ memset(&fs, 0, sizeof(fs));
+ memset(input_flags, 0, sizeof(input_flags));
+ memset(output_flags, 0, sizeof(output_flags));
+
+ /* which vertex output goes to the first fragment input: */
+ if (inputsRead & FRAG_BIT_WPOS)
+ vslot = 0;
+ else
+ vslot = 1;
+
+ /*
+ * Convert Mesa program inputs to TGSI input register semantics.
+ */
+ for (attr = 0; attr < FRAG_ATTRIB_MAX; attr++) {
+ if (inputsRead & (1 << attr)) {
+ const GLuint slot = fs_num_inputs;
+
+ defaultInputMapping[attr] = slot;
+
+ stfp->input_map[slot] = vslot++;
+
+ fs_num_inputs++;
+
+ switch (attr) {
+ case FRAG_ATTRIB_WPOS:
+ stfp->input_semantic_name[slot] = TGSI_SEMANTIC_POSITION;
+ stfp->input_semantic_index[slot] = 0;
+ interpMode[slot] = TGSI_INTERPOLATE_LINEAR;
+ break;
+ case FRAG_ATTRIB_COL0:
+ stfp->input_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
+ stfp->input_semantic_index[slot] = 0;
+ interpMode[slot] = TGSI_INTERPOLATE_LINEAR;
+ break;
+ case FRAG_ATTRIB_COL1:
+ stfp->input_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
+ stfp->input_semantic_index[slot] = 1;
+ interpMode[slot] = TGSI_INTERPOLATE_LINEAR;
+ break;
+ case FRAG_ATTRIB_FOGC:
+ if (stfp->Base.UsesPointCoord)
+ stfp->input_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
+ else
+ stfp->input_semantic_name[slot] = TGSI_SEMANTIC_FOG;
+ stfp->input_semantic_index[slot] = 0;
+ interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE;
+ break;
+ case FRAG_ATTRIB_TEX0:
+ case FRAG_ATTRIB_TEX1:
+ case FRAG_ATTRIB_TEX2:
+ case FRAG_ATTRIB_TEX3:
+ case FRAG_ATTRIB_TEX4:
+ case FRAG_ATTRIB_TEX5:
+ case FRAG_ATTRIB_TEX6:
+ case FRAG_ATTRIB_TEX7:
+ stfp->input_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
+ stfp->input_semantic_index[slot] = num_generic++;
+ interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE;
+ break;
+ case FRAG_ATTRIB_VAR0:
+ /* fall-through */
+ default:
+ stfp->input_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
+ stfp->input_semantic_index[slot] = num_generic++;
+ interpMode[slot] = TGSI_INTERPOLATE_PERSPECTIVE;
+ }
+
+ input_flags[slot] = stfp->Base.Base.InputFlags[attr];
+ }
+ }
+
+ /*
+ * Semantics and mapping for outputs
+ */
+ {
+ uint numColors = 0;
+ GLbitfield outputsWritten = stfp->Base.Base.OutputsWritten;
+
+ /* if z is written, emit that first */
+ if (outputsWritten & (1 << FRAG_RESULT_DEPR)) {
+ fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_POSITION;
+ fs_output_semantic_index[fs_num_outputs] = 0;
+ outputMapping[FRAG_RESULT_DEPR] = fs_num_outputs;
+ fs_num_outputs++;
+ outputsWritten &= ~(1 << FRAG_RESULT_DEPR);
+ }
+
+ /* handle remaning outputs (color) */
+ for (attr = 0; attr < FRAG_RESULT_MAX; attr++) {
+ if (outputsWritten & (1 << attr)) {
+ switch (attr) {
+ case FRAG_RESULT_DEPR:
+ /* handled above */
+ assert(0);
+ break;
+ case FRAG_RESULT_COLR:
+ fs_output_semantic_name[fs_num_outputs] = TGSI_SEMANTIC_COLOR;
+ fs_output_semantic_index[fs_num_outputs] = numColors;
+ outputMapping[attr] = fs_num_outputs;
+ numColors++;
+ break;
+ default:
+ assert(0);
+ }
+
+ output_flags[fs_num_outputs] = stfp->Base.Base.OutputFlags[attr];
+
+ fs_num_outputs++;
+ }
+ }
+ }
+
+ if (!inputMapping)
+ inputMapping = defaultInputMapping;
+
+ /* XXX: fix static allocation of tokens:
+ */
+ num_tokens = st_translate_mesa_program(st->ctx,
+ TGSI_PROCESSOR_FRAGMENT,
+ &stfp->Base.Base,
+ /* inputs */
+ fs_num_inputs,
+ inputMapping,
+ stfp->input_semantic_name,
+ stfp->input_semantic_index,
+ interpMode,
+ input_flags,
+ /* outputs */
+ fs_num_outputs,
+ outputMapping,
+ fs_output_semantic_name,
+ fs_output_semantic_index,
+ output_flags,
+ /* tokenized result */
+ tokens, ST_MAX_SHADER_TOKENS);
+
+ assert(num_tokens < ST_MAX_SHADER_TOKENS);
+
+ fs.tokens = (struct tgsi_token *)
+ mem_dup(tokens, num_tokens * sizeof(tokens[0]));
+
+ stfp->state = fs; /* struct copy */
+ stfp->driver_shader = pipe->create_fs_state(pipe, &fs);
+
+ if (0)
+ _mesa_print_program(&stfp->Base.Base);
+
+ if (TGSI_DEBUG)
+ tgsi_dump( fs.tokens, 0/*TGSI_DUMP_VERBOSE*/ );
+}
+
+
+/**
+ * Debug- print current shader text
+ */
+void
+st_print_shaders(GLcontext *ctx)
+{
+ struct gl_shader_program *shProg = ctx->Shader.CurrentProgram;
+ if (shProg) {
+ GLuint i;
+ for (i = 0; i < shProg->NumShaders; i++) {
+ printf("GLSL shader %u of %u:\n", i, shProg->NumShaders);
+ printf("%s\n", shProg->Shaders[i]->Source);
+ }
+ }
+}
diff --git a/src/mesa/state_tracker/st_program.h b/src/mesa/state_tracker/st_program.h
new file mode 100644
index 00000000000..e2e5eddef22
--- /dev/null
+++ b/src/mesa/state_tracker/st_program.h
@@ -0,0 +1,158 @@
+/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+ /*
+ * Authors:
+ * Keith Whitwell <keith@tungstengraphics.com>
+ */
+
+
+#ifndef ST_PROGRAM_H
+#define ST_PROGRAM_H
+
+#include "main/mtypes.h"
+#include "shader/program.h"
+#include "pipe/p_shader_tokens.h"
+
+
+struct cso_fragment_shader;
+struct cso_vertex_shader;
+struct translated_vertex_program;
+
+
+/**
+ * Derived from Mesa gl_fragment_program:
+ */
+struct st_fragment_program
+{
+ struct gl_fragment_program Base;
+ GLuint serialNo;
+
+ GLuint input_to_slot[FRAG_ATTRIB_MAX]; /**< Maps FRAG_ATTRIB_x to slot */
+ GLuint num_input_slots;
+
+ /** map FP input back to VP output */
+ GLuint input_map[PIPE_MAX_SHADER_INPUTS];
+
+ ubyte input_semantic_name[PIPE_MAX_SHADER_INPUTS];
+ ubyte input_semantic_index[PIPE_MAX_SHADER_INPUTS];
+
+ struct pipe_shader_state state;
+ void *driver_shader;
+
+ GLuint param_state;
+
+ /** List of vertex programs which have been translated such that their
+ * outputs match this fragment program's inputs.
+ */
+ struct translated_vertex_program *vertex_programs;
+
+ /** Program prefixed with glBitmap prologue */
+ struct st_fragment_program *bitmap_program;
+ uint bitmap_sampler;
+};
+
+
+/**
+ * Derived from Mesa gl_fragment_program:
+ */
+struct st_vertex_program
+{
+ struct gl_vertex_program Base; /**< The Mesa vertex program */
+ GLuint serialNo;
+
+ /** maps a Mesa VERT_ATTRIB_x to a packed TGSI input index */
+ GLuint input_to_index[VERT_ATTRIB_MAX];
+ /** maps a TGSI input index back to a Mesa VERT_ATTRIB_x */
+ GLuint index_to_input[PIPE_MAX_SHADER_INPUTS];
+
+ GLuint num_inputs;
+
+ struct pipe_shader_state state;
+ void *driver_shader;
+
+ /** For using our private draw module (glRasterPos) */
+ struct draw_vertex_shader *draw_shader;
+
+ GLuint param_state;
+};
+
+
+static INLINE struct st_fragment_program *
+st_fragment_program( struct gl_fragment_program *fp )
+{
+ return (struct st_fragment_program *)fp;
+}
+
+
+static INLINE struct st_vertex_program *
+st_vertex_program( struct gl_vertex_program *vp )
+{
+ return (struct st_vertex_program *)vp;
+}
+
+
+static INLINE void
+st_reference_vertprog(struct st_context *st,
+ struct st_vertex_program **ptr,
+ struct st_vertex_program *prog)
+{
+ _mesa_reference_program(st->ctx,
+ (struct gl_program **) ptr,
+ (struct gl_program *) prog);
+}
+
+static INLINE void
+st_reference_fragprog(struct st_context *st,
+ struct st_fragment_program **ptr,
+ struct st_fragment_program *prog)
+{
+ _mesa_reference_program(st->ctx,
+ (struct gl_program **) ptr,
+ (struct gl_program *) prog);
+}
+
+
+extern void
+st_translate_fragment_program(struct st_context *st,
+ struct st_fragment_program *fp,
+ const GLuint inputMapping[]);
+
+
+extern void
+st_translate_vertex_program(struct st_context *st,
+ struct st_vertex_program *vp,
+ const GLuint vert_output_to_slot[],
+ const ubyte *fs_input_semantic_name,
+ const ubyte *fs_input_semantic_index);
+
+
+extern void
+st_print_shaders(GLcontext *ctx);
+
+
+#endif
diff --git a/src/mesa/state_tracker/st_public.h b/src/mesa/state_tracker/st_public.h
new file mode 100644
index 00000000000..414218bb589
--- /dev/null
+++ b/src/mesa/state_tracker/st_public.h
@@ -0,0 +1,122 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef ST_PUBLIC_H
+#define ST_PUBLIC_H
+
+#include "GL/gl.h"
+#include "GL/internal/glcore.h" /* for __GLcontextModes */
+
+#include "pipe/p_compiler.h"
+#include "pipe/p_format.h"
+
+
+#define ST_SURFACE_FRONT_LEFT 0
+#define ST_SURFACE_BACK_LEFT 1
+#define ST_SURFACE_FRONT_RIGHT 2
+#define ST_SURFACE_BACK_RIGHT 3
+#define ST_SURFACE_DEPTH 8
+
+#define ST_TEXTURE_2D 0x2
+#define ST_TEXTURE_RECT 0x4
+
+#define ST_TEXTURE_RGB 0x1
+#define ST_TEXTURE_RGBA 0x2
+
+
+struct st_context;
+struct st_framebuffer;
+struct pipe_context;
+struct pipe_fence_handle;
+struct pipe_surface;
+struct pipe_texture;
+
+
+struct st_context *st_create_context(struct pipe_context *pipe,
+ const __GLcontextModes *visual,
+ struct st_context *share);
+
+void st_destroy_context( struct st_context *st );
+
+void st_copy_context_state(struct st_context *dst, struct st_context *src,
+ uint mask);
+
+struct st_framebuffer *st_create_framebuffer( const __GLcontextModes *visual,
+ enum pipe_format colorFormat,
+ enum pipe_format depthFormat,
+ enum pipe_format stencilFormat,
+ uint width, uint height,
+ void *privateData);
+
+void st_resize_framebuffer( struct st_framebuffer *stfb,
+ uint width, uint height );
+
+void st_set_framebuffer_surface(struct st_framebuffer *stfb,
+ uint surfIndex, struct pipe_surface *surf);
+
+void st_get_framebuffer_dimensions( struct st_framebuffer *stfb,
+ uint *width, uint *height);
+
+int st_get_framebuffer_surface(struct st_framebuffer *stfb,
+ uint surfIndex, struct pipe_surface **surface);
+
+int st_get_framebuffer_texture(struct st_framebuffer *stfb,
+ uint surfIndex, struct pipe_texture **texture);
+
+void *st_framebuffer_private( struct st_framebuffer *stfb );
+
+void st_unreference_framebuffer( struct st_framebuffer *stfb );
+
+void st_make_current(struct st_context *st,
+ struct st_framebuffer *draw,
+ struct st_framebuffer *read);
+
+void st_flush( struct st_context *st, uint pipeFlushFlags,
+ struct pipe_fence_handle **fence );
+void st_finish( struct st_context *st );
+
+void st_notify_swapbuffers(struct st_framebuffer *stfb);
+void st_notify_swapbuffers_complete(struct st_framebuffer *stfb);
+
+int st_set_teximage(struct pipe_texture *pt, int target);
+
+/** Redirect rendering into stfb's surface to a texture image */
+int st_bind_teximage(struct st_framebuffer *stfb, uint surfIndex,
+ int target, int format, int level);
+
+/** Undo surface-to-texture binding */
+int st_release_teximage(struct st_framebuffer *stfb, uint surfIndex,
+ int target, int format, int level);
+
+
+/** Generic function type */
+typedef void (*st_proc)();
+
+st_proc st_get_proc_address(const char *procname);
+
+
+#endif
diff --git a/src/mesa/state_tracker/st_texture.c b/src/mesa/state_tracker/st_texture.c
new file mode 100644
index 00000000000..63cfe5fc163
--- /dev/null
+++ b/src/mesa/state_tracker/st_texture.c
@@ -0,0 +1,488 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "st_context.h"
+#include "st_format.h"
+#include "st_public.h"
+#include "st_texture.h"
+#include "st_cb_fbo.h"
+#include "main/enums.h"
+#include "main/teximage.h"
+#include "main/texstore.h"
+
+#undef Elements /* fix re-defined macro warning */
+
+#include "pipe/p_state.h"
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_inlines.h"
+#include "pipe/p_inlines.h"
+#include "util/u_rect.h"
+
+
+#define DBG if(0) printf
+
+#if 0
+static GLenum
+target_to_target(GLenum target)
+{
+ switch (target) {
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
+ return GL_TEXTURE_CUBE_MAP_ARB;
+ default:
+ return target;
+ }
+}
+#endif
+
+
+/**
+ * Allocate a new pipe_texture object
+ * width0, height0, depth0 are the dimensions of the level 0 image
+ * (the highest resolution). last_level indicates how many mipmap levels
+ * to allocate storage for. For non-mipmapped textures, this will be zero.
+ */
+struct pipe_texture *
+st_texture_create(struct st_context *st,
+ enum pipe_texture_target target,
+ enum pipe_format format,
+ GLuint last_level,
+ GLuint width0,
+ GLuint height0,
+ GLuint depth0,
+ GLuint compress_byte,
+ GLuint usage )
+{
+ struct pipe_texture pt, *newtex;
+ struct pipe_screen *screen = st->pipe->screen;
+
+ assert(target <= PIPE_TEXTURE_CUBE);
+
+ DBG("%s target %s format %s last_level %d\n", __FUNCTION__,
+ _mesa_lookup_enum_by_nr(target),
+ _mesa_lookup_enum_by_nr(format), last_level);
+
+ assert(format);
+ assert(screen->is_format_supported(screen, format, target,
+ PIPE_TEXTURE_USAGE_SAMPLER, 0));
+
+ memset(&pt, 0, sizeof(pt));
+ pt.target = target;
+ pt.format = format;
+ pt.last_level = last_level;
+ pt.width[0] = width0;
+ pt.height[0] = height0;
+ pt.depth[0] = depth0;
+ pt.compressed = compress_byte ? 1 : 0;
+ pf_get_block(format, &pt.block);
+ pt.tex_usage = usage;
+
+ newtex = screen->texture_create(screen, &pt);
+
+ assert(!newtex || newtex->refcount == 1);
+
+ return newtex;
+}
+
+
+/**
+ * Check if a texture image be pulled into a unified mipmap texture.
+ * This mirrors the completeness test in a lot of ways.
+ *
+ * Not sure whether I want to pass gl_texture_image here.
+ */
+GLboolean
+st_texture_match_image(const struct pipe_texture *pt,
+ const struct gl_texture_image *image,
+ GLuint face, GLuint level)
+{
+ /* Images with borders are never pulled into mipmap textures.
+ */
+ if (image->Border)
+ return GL_FALSE;
+
+ if (st_mesa_format_to_pipe_format(image->TexFormat->MesaFormat) != pt->format ||
+ image->IsCompressed != pt->compressed)
+ return GL_FALSE;
+
+ /* Test image dimensions against the base level image adjusted for
+ * minification. This will also catch images not present in the
+ * texture, changed targets, etc.
+ */
+ if (image->Width != pt->width[level] ||
+ image->Height != pt->height[level] ||
+ image->Depth != pt->depth[level])
+ return GL_FALSE;
+
+ return GL_TRUE;
+}
+
+
+#if 000
+/* Although we use the image_offset[] array to store relative offsets
+ * to cube faces, Mesa doesn't know anything about this and expects
+ * each cube face to be treated as a separate image.
+ *
+ * These functions present that view to mesa:
+ */
+const GLuint *
+st_texture_depth_offsets(struct pipe_texture *pt, GLuint level)
+{
+ static const GLuint zero = 0;
+
+ if (pt->target != PIPE_TEXTURE_3D || pt->level[level].nr_images == 1)
+ return &zero;
+ else
+ return pt->level[level].image_offset;
+}
+
+
+/**
+ * Return the offset to the given mipmap texture image within the
+ * texture memory buffer, in bytes.
+ */
+GLuint
+st_texture_image_offset(const struct pipe_texture * pt,
+ GLuint face, GLuint level)
+{
+ if (pt->target == PIPE_TEXTURE_CUBE)
+ return (pt->level[level].level_offset +
+ pt->level[level].image_offset[face] * pt->cpp);
+ else
+ return pt->level[level].level_offset;
+}
+#endif
+
+
+/**
+ * Map a teximage in a mipmap texture.
+ * \param row_stride returns row stride in bytes
+ * \param image_stride returns image stride in bytes (for 3D textures).
+ * \return address of mapping
+ */
+GLubyte *
+st_texture_image_map(struct st_context *st, struct st_texture_image *stImage,
+ GLuint zoffset,
+ GLuint flags )
+{
+ struct pipe_screen *screen = st->pipe->screen;
+ struct pipe_texture *pt = stImage->pt;
+ DBG("%s \n", __FUNCTION__);
+
+ stImage->surface = screen->get_tex_surface(screen, pt, stImage->face,
+ stImage->level, zoffset,
+ flags);
+
+ if (stImage->surface)
+ return screen->surface_map(screen, stImage->surface, flags);
+ else
+ return NULL;
+}
+
+
+void
+st_texture_image_unmap(struct st_context *st,
+ struct st_texture_image *stImage)
+{
+ struct pipe_screen *screen = st->pipe->screen;
+
+ DBG("%s\n", __FUNCTION__);
+
+ screen->surface_unmap(screen, stImage->surface);
+
+ pipe_surface_reference(&stImage->surface, NULL);
+}
+
+
+
+/**
+ * Upload data to a rectangular sub-region. Lots of choices how to do this:
+ *
+ * - memcpy by span to current destination
+ * - upload data as new buffer and blit
+ *
+ * Currently always memcpy.
+ */
+static void
+st_surface_data(struct pipe_context *pipe,
+ struct pipe_surface *dst,
+ unsigned dstx, unsigned dsty,
+ const void *src, unsigned src_stride,
+ unsigned srcx, unsigned srcy, unsigned width, unsigned height)
+{
+ struct pipe_screen *screen = pipe->screen;
+ void *map = screen->surface_map(screen, dst, PIPE_BUFFER_USAGE_CPU_WRITE);
+
+ pipe_copy_rect(map,
+ &dst->block,
+ dst->stride,
+ dstx, dsty,
+ width, height,
+ src, src_stride,
+ srcx, srcy);
+
+ screen->surface_unmap(screen, dst);
+}
+
+
+/* Upload data for a particular image.
+ */
+void
+st_texture_image_data(struct pipe_context *pipe,
+ struct pipe_texture *dst,
+ GLuint face,
+ GLuint level,
+ void *src,
+ GLuint src_row_stride, GLuint src_image_stride)
+{
+ struct pipe_screen *screen = pipe->screen;
+ GLuint depth = dst->depth[level];
+ GLuint i;
+ const GLubyte *srcUB = src;
+ struct pipe_surface *dst_surface;
+
+ DBG("%s\n", __FUNCTION__);
+ for (i = 0; i < depth; i++) {
+ dst_surface = screen->get_tex_surface(screen, dst, face, level, i,
+ PIPE_BUFFER_USAGE_CPU_WRITE);
+
+ st_surface_data(pipe, dst_surface,
+ 0, 0, /* dstx, dsty */
+ srcUB,
+ src_row_stride,
+ 0, 0, /* source x, y */
+ dst->width[level], dst->height[level]); /* width, height */
+
+ screen->tex_surface_release(screen, &dst_surface);
+
+ srcUB += src_image_stride;
+ }
+}
+
+
+/* Copy mipmap image between textures
+ */
+void
+st_texture_image_copy(struct pipe_context *pipe,
+ struct pipe_texture *dst, GLuint dstLevel,
+ struct pipe_texture *src,
+ GLuint face)
+{
+ struct pipe_screen *screen = pipe->screen;
+ GLuint width = dst->width[dstLevel];
+ GLuint height = dst->height[dstLevel];
+ GLuint depth = dst->depth[dstLevel];
+ struct pipe_surface *src_surface;
+ struct pipe_surface *dst_surface;
+ GLuint i;
+
+ for (i = 0; i < depth; i++) {
+ GLuint srcLevel;
+
+ /* find src texture level of needed size */
+ for (srcLevel = 0; srcLevel <= src->last_level; srcLevel++) {
+ if (src->width[srcLevel] == width &&
+ src->height[srcLevel] == height) {
+ break;
+ }
+ }
+ assert(src->width[srcLevel] == width);
+ assert(src->height[srcLevel] == height);
+
+#if 0
+ {
+ src_surface = screen->get_tex_surface(screen, src, face, srcLevel, i,
+ PIPE_BUFFER_USAGE_CPU_READ);
+ ubyte *map = screen->surface_map(screen, src_surface, PIPE_BUFFER_USAGE_CPU_READ);
+ map += src_surface->width * src_surface->height * 4 / 2;
+ printf("%s center pixel: %d %d %d %d (pt %p[%d] -> %p[%d])\n",
+ __FUNCTION__,
+ map[0], map[1], map[2], map[3],
+ src, srcLevel, dst, dstLevel);
+
+ screen->surface_unmap(screen, src_surface);
+ pipe_surface_reference(&src_surface, NULL);
+ }
+#endif
+
+ dst_surface = screen->get_tex_surface(screen, dst, face, dstLevel, i,
+ PIPE_BUFFER_USAGE_GPU_WRITE);
+
+ src_surface = screen->get_tex_surface(screen, src, face, srcLevel, i,
+ PIPE_BUFFER_USAGE_GPU_READ);
+
+ pipe->surface_copy(pipe,
+ FALSE,
+ dst_surface,
+ 0, 0, /* destX, Y */
+ src_surface,
+ 0, 0, /* srcX, Y */
+ width, height);
+
+ screen->tex_surface_release(screen, &src_surface);
+ screen->tex_surface_release(screen, &dst_surface);
+ }
+}
+
+/** Bind a pipe surface for use as a texture image */
+int
+st_set_teximage(struct pipe_texture *pt, int target)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ const GLuint unit = ctx->Texture.CurrentUnit;
+ struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
+ struct gl_texture_object *texObj;
+ struct gl_texture_image *texImage;
+ struct st_texture_image *stImage;
+ int internalFormat;
+
+ switch (pt->format) {
+ case PIPE_FORMAT_A8R8G8B8_UNORM:
+ internalFormat = GL_RGBA8;
+ break;
+ default:
+ return 0;
+ };
+
+ switch (target) {
+ case ST_TEXTURE_2D:
+ target = GL_TEXTURE_2D;
+ break;
+ case ST_TEXTURE_RECT:
+ target = GL_TEXTURE_RECTANGLE_ARB;
+ break;
+ default:
+ return 0;
+ }
+
+ texObj = _mesa_select_tex_object(ctx, texUnit, target);
+ texImage = _mesa_get_tex_image(ctx, texObj, target, 0);
+ stImage = st_texture_image(texImage);
+
+ _mesa_init_teximage_fields(ctx, GL_TEXTURE_2D, texImage, pt->width[0],
+ pt->height[0], 1, 0, internalFormat);
+
+ texImage->TexFormat = st_ChooseTextureFormat(ctx, internalFormat, GL_RGBA,
+ GL_UNSIGNED_BYTE);
+ _mesa_set_fetch_functions(texImage, 2);
+
+ pipe_texture_reference(&stImage->pt, pt);
+
+ return 1;
+}
+
+/** Redirect rendering into stfb's surface to a texture image */
+int
+st_bind_teximage(struct st_framebuffer *stfb, uint surfIndex,
+ int target, int format, int level)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct st_context *st = ctx->st;
+ struct pipe_context *pipe = st->pipe;
+ struct pipe_screen *screen = pipe->screen;
+ const GLuint unit = ctx->Texture.CurrentUnit;
+ struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
+ struct gl_texture_object *texObj;
+ struct gl_texture_image *texImage;
+ struct st_texture_image *stImage;
+ struct st_renderbuffer *strb;
+ GLint face = 0, slice = 0;
+
+ assert(surfIndex <= ST_SURFACE_DEPTH);
+
+ strb = st_renderbuffer(stfb->Base.Attachment[surfIndex].Renderbuffer);
+
+ if (strb->texture_save || strb->surface_save) {
+ /* Error! */
+ return 0;
+ }
+
+ if (target == ST_TEXTURE_2D) {
+ texObj = texUnit->Current2D;
+ texImage = _mesa_get_tex_image(ctx, texObj, GL_TEXTURE_2D, level);
+ stImage = st_texture_image(texImage);
+ }
+ else {
+ /* unsupported target */
+ return 0;
+ }
+
+ st_flush(ctx->st, PIPE_FLUSH_RENDER_CACHE, NULL);
+
+ /* save the renderbuffer's surface/texture info */
+ pipe_texture_reference(&strb->texture_save, strb->texture);
+ pipe_surface_reference(&strb->surface_save, strb->surface);
+
+ /* plug in new surface/texture info */
+ pipe_texture_reference(&strb->texture, stImage->pt);
+ strb->surface = screen->get_tex_surface(screen, strb->texture,
+ face, level, slice,
+ (PIPE_BUFFER_USAGE_GPU_READ |
+ PIPE_BUFFER_USAGE_GPU_WRITE));
+
+ st->dirty.st |= ST_NEW_FRAMEBUFFER;
+
+ return 1;
+}
+
+
+/** Undo surface-to-texture binding */
+int
+st_release_teximage(struct st_framebuffer *stfb, uint surfIndex,
+ int target, int format, int level)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct st_context *st = ctx->st;
+ struct st_renderbuffer *strb;
+
+ assert(surfIndex <= ST_SURFACE_DEPTH);
+
+ strb = st_renderbuffer(stfb->Base.Attachment[surfIndex].Renderbuffer);
+
+ if (!strb->texture_save || !strb->surface_save) {
+ /* Error! */
+ return 0;
+ }
+
+ st_flush(ctx->st, PIPE_FLUSH_RENDER_CACHE, NULL);
+
+ /* free tex surface, restore original */
+ pipe_surface_reference(&strb->surface, strb->surface_save);
+ pipe_texture_reference(&strb->texture, strb->texture_save);
+
+ pipe_surface_reference(&strb->surface_save, NULL);
+ pipe_texture_reference(&strb->texture_save, NULL);
+
+ st->dirty.st |= ST_NEW_FRAMEBUFFER;
+
+ return 1;
+}
diff --git a/src/mesa/state_tracker/st_texture.h b/src/mesa/state_tracker/st_texture.h
new file mode 100644
index 00000000000..31f66ad52cf
--- /dev/null
+++ b/src/mesa/state_tracker/st_texture.h
@@ -0,0 +1,179 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef ST_TEXTURE_H
+#define ST_TEXTURE_H
+
+
+#include "main/mtypes.h"
+
+struct pipe_context;
+struct pipe_texture;
+
+
+struct st_texture_image
+{
+ struct gl_texture_image base;
+
+ /* These aren't stored in gl_texture_image
+ */
+ GLuint level;
+ GLuint face;
+
+ /* If stImage->pt != NULL, image data is stored here.
+ * Else if stImage->base.Data != NULL, image is stored there.
+ * Else there is no image data.
+ */
+ struct pipe_texture *pt;
+
+ struct pipe_surface *surface;
+};
+
+
+
+struct st_texture_object
+{
+ struct gl_texture_object base; /* The "parent" object */
+
+ /* The texture must include at levels [0..lastLevel] once validated:
+ */
+ GLuint lastLevel;
+
+ /* On validation any active images held in main memory or in other
+ * textures will be copied to this texture and the old storage freed.
+ */
+ struct pipe_texture *pt;
+
+ GLboolean teximage_realloc;
+};
+
+
+static INLINE struct st_texture_image *
+st_texture_image(struct gl_texture_image *img)
+{
+ return (struct st_texture_image *) img;
+}
+
+static INLINE struct st_texture_object *
+st_texture_object(struct gl_texture_object *obj)
+{
+ return (struct st_texture_object *) obj;
+}
+
+
+static INLINE struct pipe_texture *
+st_get_texobj_texture(struct gl_texture_object *texObj)
+{
+ struct st_texture_object *stObj = st_texture_object(texObj);
+ return stObj ? stObj->pt : NULL;
+}
+
+
+static INLINE struct pipe_texture *
+st_get_stobj_texture(struct st_texture_object *stObj)
+{
+ return stObj ? stObj->pt : NULL;
+}
+
+static INLINE GLboolean pf_is_depth_stencil( enum pipe_format format )
+{
+ return (pf_get_component_bits( format, PIPE_FORMAT_COMP_Z ) +
+ pf_get_component_bits( format, PIPE_FORMAT_COMP_S )) != 0;
+}
+
+
+extern struct pipe_texture *
+st_texture_create(struct st_context *st,
+ enum pipe_texture_target target,
+ enum pipe_format format,
+ GLuint last_level,
+ GLuint width0,
+ GLuint height0,
+ GLuint depth0,
+ GLuint compress_byte,
+ GLuint tex_usage );
+
+
+/* Check if an image fits into an existing texture object.
+ */
+extern GLboolean
+st_texture_match_image(const struct pipe_texture *pt,
+ const struct gl_texture_image *image,
+ GLuint face, GLuint level);
+
+/* Return a pointer to an image within a texture. Return image stride as
+ * well.
+ */
+extern GLubyte *
+st_texture_image_map(struct st_context *st,
+ struct st_texture_image *stImage,
+ GLuint zoffset,
+ GLuint flags);
+
+extern void
+st_texture_image_unmap(struct st_context *st,
+ struct st_texture_image *stImage);
+
+
+/* Return pointers to each 2d slice within an image. Indexed by depth
+ * value.
+ */
+extern const GLuint *
+st_texture_depth_offsets(struct pipe_texture *pt, GLuint level);
+
+
+/* Return the linear offset of an image relative to the start of its region.
+ */
+extern GLuint
+st_texture_image_offset(const struct pipe_texture *pt,
+ GLuint face, GLuint level);
+
+extern GLuint
+st_texture_texel_offset(const struct pipe_texture * pt,
+ GLuint face, GLuint level,
+ GLuint col, GLuint row, GLuint img);
+
+
+/* Upload an image into a texture
+ */
+extern void
+st_texture_image_data(struct pipe_context *pipe,
+ struct pipe_texture *dst,
+ GLuint face, GLuint level, void *src,
+ GLuint src_row_pitch, GLuint src_image_pitch);
+
+
+/* Copy an image between two textures
+ */
+extern void
+st_texture_image_copy(struct pipe_context *pipe,
+ struct pipe_texture *dst, GLuint dstLevel,
+ struct pipe_texture *src,
+ GLuint face);
+
+
+#endif
diff --git a/src/mesa/swrast/s_context.c b/src/mesa/swrast/s_context.c
index 62857ddeb0d..297940adbd6 100644
--- a/src/mesa/swrast/s_context.c
+++ b/src/mesa/swrast/s_context.c
@@ -533,6 +533,9 @@ _swrast_update_texture_samplers(GLcontext *ctx)
SWcontext *swrast = SWRAST_CONTEXT(ctx);
GLuint u;
+ if (!swrast)
+ return; /* pipe hack */
+
for (u = 0; u < ctx->Const.MaxTextureImageUnits; u++) {
const struct gl_texture_object *tObj = ctx->Texture.Unit[u]._Current;
/* Note: If tObj is NULL, the sample function will be a simple
diff --git a/src/mesa/swrast/s_drawpix.c b/src/mesa/swrast/s_drawpix.c
index 2fc9fd0d503..700f76d4bc4 100644
--- a/src/mesa/swrast/s_drawpix.c
+++ b/src/mesa/swrast/s_drawpix.c
@@ -881,7 +881,7 @@ _swrast_DrawPixels( GLcontext *ctx,
swrast_render_finish(ctx);
- _mesa_unmap_drapix_pbo(ctx, unpack);
+ _mesa_unmap_drawpix_pbo(ctx, unpack);
}
diff --git a/src/mesa/tnl/t_context.c b/src/mesa/tnl/t_context.c
index 19ec556dcd4..7bfc7b00610 100644
--- a/src/mesa/tnl/t_context.c
+++ b/src/mesa/tnl/t_context.c
@@ -78,6 +78,9 @@ _tnl_CreateContext( GLcontext *ctx )
tnl->nr_blocks = 0;
+ /* plug in the VBO drawing function */
+ vbo_set_draw_func(ctx, _tnl_draw_prims);
+
return GL_TRUE;
}
diff --git a/src/mesa/tnl/t_rasterpos.c b/src/mesa/tnl/t_rasterpos.c
index dfbe0f18069..14d79eab541 100644
--- a/src/mesa/tnl/t_rasterpos.c
+++ b/src/mesa/tnl/t_rasterpos.c
@@ -26,11 +26,11 @@
#include "main/glheader.h"
#include "main/colormac.h"
#include "main/context.h"
-#include "feedback.h"
-#include "light.h"
+#include "main/feedback.h"
+#include "main/light.h"
#include "main/macros.h"
-#include "rastpos.h"
-#include "simple_list.h"
+#include "main/rastpos.h"
+#include "main/simple_list.h"
#include "main/mtypes.h"
#include "math/m_matrix.h"
diff --git a/src/mesa/tnl/t_vp_build.h b/src/mesa/tnl/t_vp_build.h
index d1c147ff032..d6ebc66c045 100644
--- a/src/mesa/tnl/t_vp_build.h
+++ b/src/mesa/tnl/t_vp_build.h
@@ -29,6 +29,13 @@
#include "main/mtypes.h"
+#define TNL_FIXED_FUNCTION_STATE_FLAGS (_NEW_PROGRAM | \
+ _NEW_LIGHT | \
+ _NEW_TEXTURE | \
+ _NEW_TEXTURE_MATRIX | \
+ _NEW_TRANSFORM | \
+ _NEW_FOG | \
+ _NEW_POINT)
extern void _tnl_UpdateFixedFunctionProgram( GLcontext *ctx );
diff --git a/src/mesa/tnl/tnl.h b/src/mesa/tnl/tnl.h
index 9a1717bf898..4d628aa9a60 100644
--- a/src/mesa/tnl/tnl.h
+++ b/src/mesa/tnl/tnl.h
@@ -81,6 +81,8 @@ _tnl_draw_prims( GLcontext *ctx,
GLuint min_index,
GLuint max_index);
+extern void
+_mesa_load_tracked_matrices(GLcontext *ctx);
extern void
_tnl_RasterPos(GLcontext *ctx, const GLfloat vObj[4]);
diff --git a/src/mesa/vbo/vbo.h b/src/mesa/vbo/vbo.h
index 4c51b44cdad..5362226c2f9 100644
--- a/src/mesa/vbo/vbo.h
+++ b/src/mesa/vbo/vbo.h
@@ -117,4 +117,22 @@ void vbo_rebase_prims( GLcontext *ctx,
void vbo_use_buffer_objects(GLcontext *ctx);
+void vbo_set_draw_func(GLcontext *ctx, vbo_draw_func func);
+
+
+void GLAPIENTRY
+_vbo_Color4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a);
+
+void GLAPIENTRY
+_vbo_Normal3f(GLfloat x, GLfloat y, GLfloat z);
+
+void GLAPIENTRY
+_vbo_MultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+
+void GLAPIENTRY
+_vbo_Materialfv(GLenum face, GLenum pname, const GLfloat *params);
+
+void GLAPIENTRY
+_vbo_VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+
#endif
diff --git a/src/mesa/vbo/vbo_context.c b/src/mesa/vbo/vbo_context.c
index 274d23248f1..467ab4e3e55 100644
--- a/src/mesa/vbo/vbo_context.c
+++ b/src/mesa/vbo/vbo_context.c
@@ -31,6 +31,7 @@
#include "vbo.h"
#include "vbo_context.h"
+#if 0
/* Reach out and grab this to use as the default:
*/
extern void _tnl_draw_prims( GLcontext *ctx,
@@ -40,6 +41,7 @@ extern void _tnl_draw_prims( GLcontext *ctx,
const struct _mesa_index_buffer *ib,
GLuint min_index,
GLuint max_index );
+#endif
@@ -215,7 +217,9 @@ GLboolean _vbo_CreateContext( GLcontext *ctx )
/* By default:
*/
+#if 0 /* dead - see vbo_set_draw_func() */
vbo->draw_prims = _tnl_draw_prims;
+#endif
/* Hook our functions into exec and compile dispatch tables. These
* will pretty much be permanently installed, which means that the
@@ -243,10 +247,20 @@ void _vbo_DestroyContext( GLcontext *ctx )
ctx->aelt_context = NULL;
}
- vbo_exec_destroy(ctx);
+ if (vbo_context(ctx)) {
+ vbo_exec_destroy(ctx);
#if FEATURE_dlist
- vbo_save_destroy(ctx);
+ vbo_save_destroy(ctx);
#endif
- FREE(vbo_context(ctx));
- ctx->swtnl_im = NULL;
+ FREE(vbo_context(ctx));
+ ctx->swtnl_im = NULL;
+ }
+}
+
+
+void vbo_set_draw_func(GLcontext *ctx, vbo_draw_func func)
+{
+ struct vbo_context *vbo = vbo_context(ctx);
+ vbo->draw_prims = func;
}
+
diff --git a/src/mesa/vbo/vbo_exec_api.c b/src/mesa/vbo/vbo_exec_api.c
index f6daa253fdd..2743bf6b55c 100644
--- a/src/mesa/vbo/vbo_exec_api.c
+++ b/src/mesa/vbo/vbo_exec_api.c
@@ -143,32 +143,36 @@ static void vbo_exec_copy_to_current( struct vbo_exec_context *exec )
for (i = VBO_ATTRIB_POS+1 ; i < VBO_ATTRIB_MAX ; i++) {
if (exec->vtx.attrsz[i]) {
- GLfloat *current = (GLfloat *)vbo->currval[i].Ptr;
-
/* Note: the exec->vtx.current[i] pointers point into the
* ctx->Current.Attrib and ctx->Light.Material.Attrib arrays.
*/
- if (exec->vtx.attrptr[i]) {
-
- COPY_CLEAN_4V(current,
- exec->vtx.attrsz[i],
- exec->vtx.attrptr[i]);
-
- }
-
- /* Given that we explicitly state size here, there is no need
- * for the COPY_CLEAN above, could just copy 16 bytes and be
- * done. The only problem is when Mesa accesses ctx->Current
- * directly.
- */
- vbo->currval[i].Size = exec->vtx.attrsz[i];
-
- /* This triggers rather too much recalculation of Mesa state
- * that doesn't get used (eg light positions).
- */
- if (i >= VBO_ATTRIB_MAT_FRONT_AMBIENT &&
- i <= VBO_ATTRIB_MAT_BACK_INDEXES)
- ctx->NewState |= _NEW_LIGHT;
+ GLfloat *current = (GLfloat *)vbo->currval[i].Ptr;
+ GLfloat tmp[4];
+
+ COPY_CLEAN_4V(tmp,
+ exec->vtx.attrsz[i],
+ exec->vtx.attrptr[i]);
+
+ if (memcmp(current, tmp, sizeof(tmp)) != 0)
+ {
+ memcpy(current, tmp, sizeof(tmp));
+
+ /* Given that we explicitly state size here, there is no need
+ * for the COPY_CLEAN above, could just copy 16 bytes and be
+ * done. The only problem is when Mesa accesses ctx->Current
+ * directly.
+ */
+ vbo->currval[i].Size = exec->vtx.attrsz[i];
+
+ /* This triggers rather too much recalculation of Mesa state
+ * that doesn't get used (eg light positions).
+ */
+ if (i >= VBO_ATTRIB_MAT_FRONT_AMBIENT &&
+ i <= VBO_ATTRIB_MAT_BACK_INDEXES)
+ ctx->NewState |= _NEW_LIGHT;
+
+ ctx->NewState |= _NEW_CURRENT_ATTRIB;
+ }
}
}
@@ -696,7 +700,8 @@ void vbo_exec_vtx_init( struct vbo_exec_context *exec )
GLuint i;
/* Allocate a buffer object. Will just reuse this object
- * continuously.
+ * continuously, unless vbo_use_buffer_objects() is called to enable
+ * use of real VBOs.
*/
_mesa_reference_buffer_object(ctx,
&exec->vtx.bufferobj,
@@ -775,3 +780,36 @@ static void reset_attrfv( struct vbo_exec_context *exec )
exec->vtx.vertex_size = 0;
}
+
+void GLAPIENTRY
+_vbo_Color4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a)
+{
+ vbo_Color4f(r, g, b, a);
+}
+
+
+void GLAPIENTRY
+_vbo_Normal3f(GLfloat x, GLfloat y, GLfloat z)
+{
+ vbo_Normal3f(x, y, z);
+}
+
+
+void GLAPIENTRY
+_vbo_MultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
+{
+ vbo_MultiTexCoord4f(target, s, t, r, q);
+}
+
+void GLAPIENTRY
+_vbo_Materialfv(GLenum face, GLenum pname, const GLfloat *params)
+{
+ vbo_Materialfv(face, pname, params);
+}
+
+
+void GLAPIENTRY
+_vbo_VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ vbo_VertexAttrib4fARB(index, x, y, z, w);
+}
diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c
index 82f4db17d19..8871e10cf60 100644
--- a/src/mesa/vbo/vbo_exec_array.c
+++ b/src/mesa/vbo/vbo_exec_array.c
@@ -30,6 +30,8 @@
#include "main/state.h"
#include "main/api_validate.h"
#include "main/api_noop.h"
+#include "main/varray.h"
+#include "glapi/dispatch.h"
#include "vbo_context.h"
@@ -125,6 +127,7 @@ static void recalculate_input_bindings( GLcontext *ctx )
struct vbo_context *vbo = vbo_context(ctx);
struct vbo_exec_context *exec = &vbo->exec;
const struct gl_client_array **inputs = &exec->array.inputs[0];
+ GLbitfield const_inputs = 0x0;
GLuint i;
exec->array.program_mode = get_program_mode(ctx);
@@ -139,19 +142,24 @@ static void recalculate_input_bindings( GLcontext *ctx )
for (i = 0; i <= VERT_ATTRIB_TEX7; i++) {
if (exec->array.legacy_array[i]->Enabled)
inputs[i] = exec->array.legacy_array[i];
- else
+ else {
inputs[i] = &vbo->legacy_currval[i];
+ const_inputs |= 1 << i;
+ }
}
for (i = 0; i < MAT_ATTRIB_MAX; i++) {
inputs[VERT_ATTRIB_GENERIC0 + i] = &vbo->mat_currval[i];
+ const_inputs |= 1 << (VERT_ATTRIB_GENERIC0 + i);
}
/* Could use just about anything, just to fill in the empty
* slots:
*/
- for (i = MAT_ATTRIB_MAX; i < VERT_ATTRIB_MAX - VERT_ATTRIB_GENERIC0; i++)
+ for (i = MAT_ATTRIB_MAX; i < VERT_ATTRIB_MAX - VERT_ATTRIB_GENERIC0; i++) {
inputs[VERT_ATTRIB_GENERIC0 + i] = &vbo->generic_currval[i];
+ const_inputs |= 1 << (VERT_ATTRIB_GENERIC0 + i);
+ }
break;
case VP_NV:
@@ -164,15 +172,19 @@ static void recalculate_input_bindings( GLcontext *ctx )
inputs[i] = exec->array.generic_array[i];
else if (exec->array.legacy_array[i]->Enabled)
inputs[i] = exec->array.legacy_array[i];
- else
+ else {
inputs[i] = &vbo->legacy_currval[i];
+ const_inputs |= 1 << i;
+ }
}
/* Could use just about anything, just to fill in the empty
* slots:
*/
- for (i = VERT_ATTRIB_GENERIC0; i < VERT_ATTRIB_MAX; i++)
+ for (i = VERT_ATTRIB_GENERIC0; i < VERT_ATTRIB_MAX; i++) {
inputs[i] = &vbo->generic_currval[i - VERT_ATTRIB_GENERIC0];
+ const_inputs |= 1 << i;
+ }
break;
case VP_ARB:
@@ -187,25 +199,34 @@ static void recalculate_input_bindings( GLcontext *ctx )
inputs[0] = exec->array.generic_array[0];
else if (exec->array.legacy_array[0]->Enabled)
inputs[0] = exec->array.legacy_array[0];
- else
+ else {
inputs[0] = &vbo->legacy_currval[0];
+ const_inputs |= 1 << 0;
+ }
for (i = 1; i <= VERT_ATTRIB_TEX7; i++) {
if (exec->array.legacy_array[i]->Enabled)
inputs[i] = exec->array.legacy_array[i];
- else
+ else {
inputs[i] = &vbo->legacy_currval[i];
+ const_inputs |= 1 << i;
+ }
}
for (i = 0; i < 16; i++) {
if (exec->array.generic_array[i]->Enabled)
inputs[VERT_ATTRIB_GENERIC0 + i] = exec->array.generic_array[i];
- else
+ else {
inputs[VERT_ATTRIB_GENERIC0 + i] = &vbo->generic_currval[i];
+ const_inputs |= 1 << (VERT_ATTRIB_GENERIC0 + i);
+ }
+
}
break;
}
+
+ _mesa_set_varying_vp_inputs( ctx, ~const_inputs );
}
static void bind_arrays( GLcontext *ctx )
@@ -255,6 +276,11 @@ vbo_exec_DrawArrays(GLenum mode, GLint start, GLsizei count)
bind_arrays( ctx );
+ /* Again...
+ */
+ if (ctx->NewState)
+ _mesa_update_state( ctx );
+
prim[0].begin = 1;
prim[0].end = 1;
prim[0].weak = 0;
@@ -295,6 +321,9 @@ vbo_exec_DrawRangeElements(GLenum mode,
bind_arrays( ctx );
+ if (ctx->NewState)
+ _mesa_update_state( ctx );
+
ib.count = count;
ib.type = type;
ib.obj = ctx->Array.ElementArrayBufferObj;
@@ -403,3 +432,29 @@ void vbo_exec_array_destroy( struct vbo_exec_context *exec )
{
/* nothing to do */
}
+
+
+/* This API entrypoint is not ordinarily used */
+void GLAPIENTRY
+_mesa_DrawArrays(GLenum mode, GLint first, GLsizei count)
+{
+ vbo_exec_DrawArrays(mode, first, count);
+}
+
+
+/* This API entrypoint is not ordinarily used */
+void GLAPIENTRY
+_mesa_DrawElements(GLenum mode, GLsizei count, GLenum type,
+ const GLvoid *indices)
+{
+ vbo_exec_DrawElements(mode, count, type, indices);
+}
+
+
+/* This API entrypoint is not ordinarily used */
+void GLAPIENTRY
+_mesa_DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count,
+ GLenum type, const GLvoid *indices)
+{
+ vbo_exec_DrawRangeElements(mode, start, end, count, type, indices);
+}
diff --git a/src/mesa/vbo/vbo_exec_draw.c b/src/mesa/vbo/vbo_exec_draw.c
index 7204aec1dcb..45133fa4f32 100644
--- a/src/mesa/vbo/vbo_exec_draw.c
+++ b/src/mesa/vbo/vbo_exec_draw.c
@@ -150,6 +150,7 @@ static void vbo_exec_bind_arrays( GLcontext *ctx )
GLubyte *data = exec->vtx.buffer_map;
const GLuint *map;
GLuint attr;
+ GLbitfield varying_inputs = 0x0;
/* Install the default (ie Current) attributes first, then overlay
* all active ones.
@@ -225,8 +226,11 @@ static void vbo_exec_bind_arrays( GLcontext *ctx )
arrays[attr]._MaxElement = count; /* ??? */
data += exec->vtx.attrsz[src] * sizeof(GLfloat);
+ varying_inputs |= 1<<attr;
}
}
+
+ _mesa_set_varying_vp_inputs( ctx, varying_inputs );
}
@@ -256,6 +260,9 @@ void vbo_exec_vtx_flush( struct vbo_exec_context *exec )
*/
vbo_exec_bind_arrays( ctx );
+ if (ctx->NewState)
+ _mesa_update_state( ctx );
+
/* if using a real VBO, unmap it before drawing */
if (exec->vtx.bufferobj->Name) {
ctx->Driver.UnmapBuffer(ctx, target, exec->vtx.bufferobj);
diff --git a/src/mesa/vbo/vbo_save_draw.c b/src/mesa/vbo/vbo_save_draw.c
index 7ee0a9a33f4..617c5a77baf 100644
--- a/src/mesa/vbo/vbo_save_draw.c
+++ b/src/mesa/vbo/vbo_save_draw.c
@@ -64,18 +64,26 @@ static void _playback_copy_to_current( GLcontext *ctx,
for (i = VBO_ATTRIB_POS+1 ; i < VBO_ATTRIB_MAX ; i++) {
if (node->attrsz[i]) {
GLfloat *current = (GLfloat *)vbo->currval[i].Ptr;
+ GLfloat tmp[4];
- COPY_CLEAN_4V(current,
- node->attrsz[i],
- data);
+ COPY_CLEAN_4V(tmp,
+ node->attrsz[i],
+ data);
+
+ if (memcmp(current, tmp, 4 * sizeof(GLfloat)) != 0)
+ {
+ memcpy(current, tmp, 4 * sizeof(GLfloat));
- vbo->currval[i].Size = node->attrsz[i];
+ vbo->currval[i].Size = node->attrsz[i];
- data += node->attrsz[i];
+ if (i >= VBO_ATTRIB_FIRST_MATERIAL &&
+ i <= VBO_ATTRIB_LAST_MATERIAL)
+ ctx->NewState |= _NEW_LIGHT;
+
+ ctx->NewState |= _NEW_CURRENT_ATTRIB;
+ }
- if (i >= VBO_ATTRIB_FIRST_MATERIAL &&
- i <= VBO_ATTRIB_LAST_MATERIAL)
- ctx->NewState |= _NEW_LIGHT;
+ data += node->attrsz[i];
}
}
@@ -111,6 +119,7 @@ static void vbo_bind_vertex_list( GLcontext *ctx,
const GLuint *map;
GLuint attr;
GLubyte node_attrsz[VBO_ATTRIB_MAX]; /* copy of node->attrsz[] */
+ GLbitfield varying_inputs = 0x0;
memcpy(node_attrsz, node->attrsz, sizeof(node->attrsz));
@@ -176,8 +185,11 @@ static void vbo_bind_vertex_list( GLcontext *ctx,
assert(arrays[attr].BufferObj->Name);
data += node->attrsz[src] * sizeof(GLfloat);
+ varying_inputs |= 1<<attr;
}
}
+
+ _mesa_set_varying_vp_inputs( ctx, varying_inputs );
}
static void vbo_save_loopback_vertex_list( GLcontext *ctx,
@@ -246,6 +258,11 @@ void vbo_save_playback_vertex_list( GLcontext *ctx, void *data )
vbo_bind_vertex_list( ctx, node );
+ /* Again...
+ */
+ if (ctx->NewState)
+ _mesa_update_state( ctx );
+
vbo_context(ctx)->draw_prims( ctx,
save->inputs,
node->prim,
diff --git a/src/mesa/vf/vf.c b/src/mesa/vf/vf.c
new file mode 100644
index 00000000000..82f3d2b641d
--- /dev/null
+++ b/src/mesa/vf/vf.c
@@ -0,0 +1,372 @@
+/*
+ * Copyright 2003 Tungsten Graphics, inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Keith Whitwell <keithw@tungstengraphics.com>
+ */
+
+#include "main/glheader.h"
+#include "main/context.h"
+#include "main/colormac.h"
+
+#include "vf.h"
+
+#define DBG 0
+
+
+
+static GLboolean match_fastpath( struct vertex_fetch *vf,
+ const struct vf_fastpath *fp)
+{
+ GLuint j;
+
+ if (vf->attr_count != fp->attr_count)
+ return GL_FALSE;
+
+ for (j = 0; j < vf->attr_count; j++)
+ if (vf->attr[j].format != fp->attr[j].format ||
+ vf->attr[j].inputsize != fp->attr[j].size ||
+ vf->attr[j].vertoffset != fp->attr[j].offset)
+ return GL_FALSE;
+
+ if (fp->match_strides) {
+ if (vf->vertex_stride != fp->vertex_stride)
+ return GL_FALSE;
+
+ for (j = 0; j < vf->attr_count; j++)
+ if (vf->attr[j].inputstride != fp->attr[j].stride)
+ return GL_FALSE;
+ }
+
+ return GL_TRUE;
+}
+
+static GLboolean search_fastpath_emit( struct vertex_fetch *vf )
+{
+ struct vf_fastpath *fp = vf->fastpath;
+
+ for ( ; fp ; fp = fp->next) {
+ if (match_fastpath(vf, fp)) {
+ vf->emit = fp->func;
+ return GL_TRUE;
+ }
+ }
+
+ return GL_FALSE;
+}
+
+void vf_register_fastpath( struct vertex_fetch *vf,
+ GLboolean match_strides )
+{
+ struct vf_fastpath *fastpath = CALLOC_STRUCT(vf_fastpath);
+ GLuint i;
+
+ fastpath->vertex_stride = vf->vertex_stride;
+ fastpath->attr_count = vf->attr_count;
+ fastpath->match_strides = match_strides;
+ fastpath->func = vf->emit;
+ fastpath->attr = (struct vf_attr_type *)
+ _mesa_malloc(vf->attr_count * sizeof(fastpath->attr[0]));
+
+ for (i = 0; i < vf->attr_count; i++) {
+ fastpath->attr[i].format = vf->attr[i].format;
+ fastpath->attr[i].stride = vf->attr[i].inputstride;
+ fastpath->attr[i].size = vf->attr[i].inputsize;
+ fastpath->attr[i].offset = vf->attr[i].vertoffset;
+ }
+
+ fastpath->next = vf->fastpath;
+ vf->fastpath = fastpath;
+}
+
+
+
+
+/***********************************************************************
+ * Build codegen functions or return generic ones:
+ */
+static void choose_emit_func( struct vertex_fetch *vf,
+ GLuint count,
+ GLubyte *dest)
+{
+ vf->emit = NULL;
+
+ /* Does this match an existing (hardwired, codegen or known-bad)
+ * fastpath?
+ */
+ if (search_fastpath_emit(vf)) {
+ /* Use this result. If it is null, then it is already known
+ * that the current state will fail for codegen and there is no
+ * point trying again.
+ */
+ }
+ else if (vf->codegen_emit) {
+ vf->codegen_emit( vf );
+ }
+
+ if (!vf->emit) {
+ vf_generate_hardwired_emit(vf);
+ }
+
+ /* Otherwise use the generic version:
+ */
+ if (!vf->emit)
+ vf->emit = vf_generic_emit;
+
+ vf->emit( vf, count, dest );
+}
+
+
+
+
+
+/***********************************************************************
+ * Public entrypoints, mostly dispatch to the above:
+ */
+
+
+
+GLuint vf_set_vertex_attributes( struct vertex_fetch *vf,
+ const struct vf_attr_map *map,
+ GLuint nr,
+ GLuint vertex_stride )
+{
+ GLuint offset = 0;
+ GLuint i, j;
+
+ assert(nr < VF_ATTRIB_MAX);
+
+ memset(vf->lookup, 0, sizeof(vf->lookup));
+
+ for (j = 0, i = 0; i < nr; i++) {
+ const GLuint format = map[i].format;
+ if (format == EMIT_PAD) {
+ if (DBG)
+ _mesa_printf("%d: pad %d, offset %d\n", i,
+ map[i].offset, offset);
+
+ offset += map[i].offset;
+
+ }
+ else {
+ assert(vf->lookup[map[i].attrib] == 0);
+ vf->lookup[map[i].attrib] = &vf->attr[j];
+
+ vf->attr[j].attrib = map[i].attrib;
+ vf->attr[j].format = format;
+ vf->attr[j].insert = vf_format_info[format].insert;
+ vf->attr[j].extract = vf_format_info[format].extract;
+ vf->attr[j].vertattrsize = vf_format_info[format].attrsize;
+ vf->attr[j].vertoffset = offset;
+
+ if (DBG)
+ _mesa_printf("%d: %s, offset %d\n", i,
+ vf_format_info[format].name,
+ vf->attr[j].vertoffset);
+
+ offset += vf_format_info[format].attrsize;
+ j++;
+ }
+ }
+
+ vf->attr_count = j;
+ vf->vertex_stride = vertex_stride ? vertex_stride : offset;
+ vf->emit = choose_emit_func;
+
+ assert(vf->vertex_stride >= offset);
+ return vf->vertex_stride;
+}
+
+
+
+void vf_set_vp_matrix( struct vertex_fetch *vf,
+ const GLfloat *viewport )
+{
+ assert(vf->allow_viewport_emits);
+
+ /* scale */
+ vf->vp[0] = viewport[MAT_SX];
+ vf->vp[1] = viewport[MAT_SY];
+ vf->vp[2] = viewport[MAT_SZ];
+ vf->vp[3] = 1.0;
+
+ /* translate */
+ vf->vp[4] = viewport[MAT_TX];
+ vf->vp[5] = viewport[MAT_TY];
+ vf->vp[6] = viewport[MAT_TZ];
+ vf->vp[7] = 0.0;
+}
+
+void vf_set_vp_scale_translate( struct vertex_fetch *vf,
+ const GLfloat *scale,
+ const GLfloat *translate )
+{
+ assert(vf->allow_viewport_emits);
+
+ vf->vp[0] = scale[0];
+ vf->vp[1] = scale[1];
+ vf->vp[2] = scale[2];
+ vf->vp[3] = scale[3];
+
+ vf->vp[4] = translate[0];
+ vf->vp[5] = translate[1];
+ vf->vp[6] = translate[2];
+ vf->vp[7] = translate[3];
+}
+
+
+/* Set attribute pointers, adjusted for start position:
+ */
+void vf_set_sources( struct vertex_fetch *vf,
+ GLvector4f * const sources[],
+ GLuint start )
+{
+ struct vf_attr *a = vf->attr;
+ GLuint j;
+
+ for (j = 0; j < vf->attr_count; j++) {
+ const GLvector4f *vptr = sources[a[j].attrib];
+
+ if ((a[j].inputstride != vptr->stride) ||
+ (a[j].inputsize != vptr->size))
+ vf->emit = choose_emit_func;
+
+ a[j].inputstride = vptr->stride;
+ a[j].inputsize = vptr->size;
+ a[j].do_insert = a[j].insert[vptr->size - 1];
+ a[j].inputptr = ((GLubyte *)vptr->data) + start * vptr->stride;
+ }
+}
+
+
+
+/* Emit count VB vertices to dest.
+ */
+void vf_emit_vertices( struct vertex_fetch *vf,
+ GLuint count,
+ void *dest )
+{
+ vf->emit( vf, count, (GLubyte*) dest );
+}
+
+
+/* Extract a named attribute from a hardware vertex. Will have to
+ * reverse any viewport transformation, swizzling or other conversions
+ * which may have been applied.
+ *
+ * This is mainly required for on-the-fly vertex translations to
+ * swrast format.
+ */
+void vf_get_attr( struct vertex_fetch *vf,
+ const void *vertex,
+ GLenum attr,
+ const GLfloat *dflt,
+ GLfloat *dest )
+{
+ const struct vf_attr *a = vf->attr;
+ const GLuint attr_count = vf->attr_count;
+ GLuint j;
+
+ for (j = 0; j < attr_count; j++) {
+ if (a[j].attrib == attr) {
+ a[j].extract( &a[j], dest, (GLubyte *)vertex + a[j].vertoffset );
+ return;
+ }
+ }
+
+ /* Else return the value from ctx->Current.
+ */
+ _mesa_memcpy( dest, dflt, 4*sizeof(GLfloat));
+}
+
+
+
+
+struct vertex_fetch *vf_create( GLboolean allow_viewport_emits )
+{
+ struct vertex_fetch *vf = CALLOC_STRUCT(vertex_fetch);
+ GLuint i;
+
+ for (i = 0; i < VF_ATTRIB_MAX; i++)
+ vf->attr[i].vf = vf;
+
+ vf->allow_viewport_emits = allow_viewport_emits;
+
+ switch(CHAN_TYPE) {
+ case GL_UNSIGNED_BYTE:
+ vf->chan_scale[0] = 255.0;
+ vf->chan_scale[1] = 255.0;
+ vf->chan_scale[2] = 255.0;
+ vf->chan_scale[3] = 255.0;
+ break;
+ case GL_UNSIGNED_SHORT:
+ vf->chan_scale[0] = 65535.0;
+ vf->chan_scale[1] = 65535.0;
+ vf->chan_scale[2] = 65535.0;
+ vf->chan_scale[3] = 65535.0;
+ break;
+ default:
+ vf->chan_scale[0] = 1.0;
+ vf->chan_scale[1] = 1.0;
+ vf->chan_scale[2] = 1.0;
+ vf->chan_scale[3] = 1.0;
+ break;
+ }
+
+ vf->identity[0] = 0.0;
+ vf->identity[1] = 0.0;
+ vf->identity[2] = 0.0;
+ vf->identity[3] = 1.0;
+
+ vf->codegen_emit = NULL;
+
+#ifdef USE_SSE_ASM
+ if (!_mesa_getenv("MESA_NO_CODEGEN"))
+ vf->codegen_emit = vf_generate_sse_emit;
+#endif
+
+ return vf;
+}
+
+
+void vf_destroy( struct vertex_fetch *vf )
+{
+ struct vf_fastpath *fp, *tmp;
+
+ for (fp = vf->fastpath ; fp ; fp = tmp) {
+ tmp = fp->next;
+ FREE(fp->attr);
+
+ /* KW: At the moment, fp->func is constrained to be allocated by
+ * _mesa_exec_alloc(), as the hardwired fastpaths in
+ * t_vertex_generic.c are handled specially. It would be nice
+ * to unify them, but this probably won't change until this
+ * module gets another overhaul.
+ */
+ _mesa_exec_free((void *) fp->func);
+ FREE(fp);
+ }
+
+ vf->fastpath = NULL;
+ FREE(vf);
+}
diff --git a/src/mesa/vf/vf.h b/src/mesa/vf/vf.h
new file mode 100644
index 00000000000..83d7547619c
--- /dev/null
+++ b/src/mesa/vf/vf.h
@@ -0,0 +1,234 @@
+/*
+ * Copyright 2003 Tungsten Graphics, inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Keith Whitwell <keithw@tungstengraphics.com>
+ */
+
+#ifndef VF_VERTEX_H
+#define VF_VERTEX_H
+
+#include "main/mtypes.h"
+#include "math/m_vector.h"
+
+enum {
+ VF_ATTRIB_POS = 0,
+ VF_ATTRIB_WEIGHT = 1,
+ VF_ATTRIB_NORMAL = 2,
+ VF_ATTRIB_COLOR0 = 3,
+ VF_ATTRIB_COLOR1 = 4,
+ VF_ATTRIB_FOG = 5,
+ VF_ATTRIB_COLOR_INDEX = 6,
+ VF_ATTRIB_EDGEFLAG = 7,
+ VF_ATTRIB_TEX0 = 8,
+ VF_ATTRIB_TEX1 = 9,
+ VF_ATTRIB_TEX2 = 10,
+ VF_ATTRIB_TEX3 = 11,
+ VF_ATTRIB_TEX4 = 12,
+ VF_ATTRIB_TEX5 = 13,
+ VF_ATTRIB_TEX6 = 14,
+ VF_ATTRIB_TEX7 = 15,
+ VF_ATTRIB_VAR0 = 16,
+ VF_ATTRIB_VAR1 = 17,
+ VF_ATTRIB_VAR2 = 18,
+ VF_ATTRIB_VAR3 = 19,
+ VF_ATTRIB_VAR4 = 20,
+ VF_ATTRIB_VAR5 = 21,
+ VF_ATTRIB_VAR6 = 22,
+ VF_ATTRIB_VAR7 = 23,
+ VF_ATTRIB_POINTSIZE = 24,
+ VF_ATTRIB_BFC0 = 25,
+ VF_ATTRIB_BFC1 = 26,
+ VF_ATTRIB_CLIP_POS = 27,
+ VF_ATTRIB_VERTEX_HEADER = 28,
+ VF_ATTRIB_MAX = 29
+};
+
+
+enum vf_attr_format {
+ EMIT_1F,
+ EMIT_2F,
+ EMIT_3F,
+ EMIT_4F,
+ EMIT_2F_VIEWPORT, /* do viewport transform and emit */
+ EMIT_3F_VIEWPORT, /* do viewport transform and emit */
+ EMIT_4F_VIEWPORT, /* do viewport transform and emit */
+ EMIT_3F_XYW, /* for projective texture */
+ EMIT_1UB_1F, /* for fog coordinate */
+ EMIT_3UB_3F_RGB, /* for specular color */
+ EMIT_3UB_3F_BGR, /* for specular color */
+ EMIT_4UB_4F_RGBA, /* for color */
+ EMIT_4UB_4F_BGRA, /* for color */
+ EMIT_4UB_4F_ARGB, /* for color */
+ EMIT_4UB_4F_ABGR, /* for color */
+ EMIT_4CHAN_4F_RGBA, /* for swrast color */
+ EMIT_PAD, /* leave a hole of 'offset' bytes */
+ EMIT_MAX
+};
+
+struct vf_attr_map {
+ GLuint attrib;
+ enum vf_attr_format format;
+ GLuint offset;
+};
+
+struct vertex_fetch;
+
+void vf_set_vp_matrix( struct vertex_fetch *vf,
+ const GLfloat *viewport );
+
+void vf_set_vp_scale_translate( struct vertex_fetch *vf,
+ const GLfloat *scale,
+ const GLfloat *translate );
+
+GLuint vf_set_vertex_attributes( struct vertex_fetch *vf,
+ const struct vf_attr_map *map,
+ GLuint nr,
+ GLuint vertex_stride );
+
+void vf_set_sources( struct vertex_fetch *vf,
+ GLvector4f * const attrib[],
+ GLuint start );
+
+void vf_emit_vertices( struct vertex_fetch *vf,
+ GLuint count,
+ void *dest );
+
+void vf_get_attr( struct vertex_fetch *vf,
+ const void *vertex,
+ GLenum attr,
+ const GLfloat *dflt,
+ GLfloat *dest );
+
+struct vertex_fetch *vf_create( GLboolean allow_viewport_emits );
+
+void vf_destroy( struct vertex_fetch *vf );
+
+
+
+/***********************************************************************
+ * Internal functions and structs:
+ */
+
+struct vf_attr;
+
+typedef void (*vf_extract_func)( const struct vf_attr *a,
+ GLfloat *out,
+ const GLubyte *v );
+
+typedef void (*vf_insert_func)( const struct vf_attr *a,
+ GLubyte *v,
+ const GLfloat *in );
+
+typedef void (*vf_emit_func)( struct vertex_fetch *vf,
+ GLuint count,
+ GLubyte *dest );
+
+
+
+/* Describes how to convert/move a vertex attribute from a vertex
+ * array to a vertex structure.
+ */
+struct vf_attr
+{
+ struct vertex_fetch *vf;
+
+ GLuint format;
+ GLuint inputsize;
+ GLuint inputstride;
+ GLuint vertoffset; /* position of the attrib in the vertex struct */
+
+ GLuint attrib; /* which vertex attrib (0=position, etc) */
+ GLuint vertattrsize; /* size of the attribute in bytes */
+
+ GLubyte *inputptr;
+ const vf_insert_func *insert;
+ vf_insert_func do_insert;
+ vf_extract_func extract;
+};
+
+struct vertex_fetch
+{
+ struct vf_attr attr[VF_ATTRIB_MAX];
+ GLuint attr_count;
+ GLuint vertex_stride;
+
+ struct vf_attr *lookup[VF_ATTRIB_MAX];
+
+ vf_emit_func emit;
+
+ /* Parameters and constants for codegen:
+ */
+ GLboolean allow_viewport_emits;
+ GLfloat vp[8];
+ GLfloat chan_scale[4];
+ GLfloat identity[4];
+
+ struct vf_fastpath *fastpath;
+
+ void (*codegen_emit)( struct vertex_fetch *vf );
+};
+
+
+struct vf_attr_type {
+ GLuint format;
+ GLuint size;
+ GLuint stride;
+ GLuint offset;
+};
+
+struct vf_fastpath {
+ GLuint vertex_stride;
+ GLuint attr_count;
+ GLboolean match_strides;
+
+ struct vf_attr_type *attr;
+
+ vf_emit_func func;
+ struct vf_fastpath *next;
+};
+
+
+void vf_register_fastpath( struct vertex_fetch *vtx,
+ GLboolean match_strides );
+
+void vf_generic_emit( struct vertex_fetch *vf,
+ GLuint count,
+ GLubyte *v );
+
+void vf_generate_hardwired_emit( struct vertex_fetch *vf );
+
+void vf_generate_sse_emit( struct vertex_fetch *vf );
+
+
+struct vf_format_info {
+ const char *name;
+ vf_extract_func extract;
+ vf_insert_func insert[4];
+ const GLuint attrsize;
+};
+
+const struct vf_format_info vf_format_info[EMIT_MAX];
+
+
+#endif
diff --git a/src/mesa/vf/vf_generic.c b/src/mesa/vf/vf_generic.c
new file mode 100644
index 00000000000..baa00af29a6
--- /dev/null
+++ b/src/mesa/vf/vf_generic.c
@@ -0,0 +1,981 @@
+
+/*
+ * Copyright 2003 Tungsten Graphics, inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Keith Whitwell <keithw@tungstengraphics.com>
+ */
+
+#include "main/glheader.h"
+#include "main/context.h"
+#include "main/colormac.h"
+#include "main/simple_list.h"
+
+#include "vf/vf.h"
+
+
+/*
+ * These functions take the NDC coordinates pointed to by 'in', apply the
+ * NDC->Viewport mapping and store the results at 'v'.
+ */
+
+static INLINE void insert_4f_viewport_4( const struct vf_attr *a, GLubyte *v,
+ const GLfloat *in )
+{
+ GLfloat *out = (GLfloat *)v;
+ const GLfloat *scale = a->vf->vp;
+ const GLfloat *trans = a->vf->vp + 4;
+
+ out[0] = scale[0] * in[0] + trans[0];
+ out[1] = scale[1] * in[1] + trans[1];
+ out[2] = scale[2] * in[2] + trans[2];
+ out[3] = in[3];
+}
+
+static INLINE void insert_4f_viewport_3( const struct vf_attr *a, GLubyte *v,
+ const GLfloat *in )
+{
+ GLfloat *out = (GLfloat *)v;
+ const GLfloat *scale = a->vf->vp;
+ const GLfloat *trans = a->vf->vp + 4;
+
+ out[0] = scale[0] * in[0] + trans[0];
+ out[1] = scale[1] * in[1] + trans[1];
+ out[2] = scale[2] * in[2] + trans[2];
+ out[3] = 1;
+}
+
+static INLINE void insert_4f_viewport_2( const struct vf_attr *a, GLubyte *v,
+ const GLfloat *in )
+{
+ GLfloat *out = (GLfloat *)v;
+ const GLfloat *scale = a->vf->vp;
+ const GLfloat *trans = a->vf->vp + 4;
+
+ out[0] = scale[0] * in[0] + trans[0];
+ out[1] = scale[1] * in[1] + trans[1];
+ out[2] = trans[2];
+ out[3] = 1;
+}
+
+static INLINE void insert_4f_viewport_1( const struct vf_attr *a, GLubyte *v,
+ const GLfloat *in )
+{
+ GLfloat *out = (GLfloat *)v;
+ const GLfloat *scale = a->vf->vp;
+ const GLfloat *trans = a->vf->vp + 4;
+
+ out[0] = scale[0] * in[0] + trans[0];
+ out[1] = trans[1];
+ out[2] = trans[2];
+ out[3] = 1;
+}
+
+static INLINE void insert_3f_viewport_3( const struct vf_attr *a, GLubyte *v,
+ const GLfloat *in )
+{
+ GLfloat *out = (GLfloat *)v;
+ const GLfloat *scale = a->vf->vp;
+ const GLfloat *trans = a->vf->vp + 4;
+
+ out[0] = scale[0] * in[0] + trans[0];
+ out[1] = scale[1] * in[1] + trans[1];
+ out[2] = scale[2] * in[2] + trans[2];
+}
+
+static INLINE void insert_3f_viewport_2( const struct vf_attr *a, GLubyte *v,
+ const GLfloat *in )
+{
+ GLfloat *out = (GLfloat *)v;
+ const GLfloat *scale = a->vf->vp;
+ const GLfloat *trans = a->vf->vp + 4;
+
+ out[0] = scale[0] * in[0] + trans[0];
+ out[1] = scale[1] * in[1] + trans[1];
+ out[2] = scale[2] * in[2] + trans[2];
+}
+
+static INLINE void insert_3f_viewport_1( const struct vf_attr *a, GLubyte *v,
+ const GLfloat *in )
+{
+ GLfloat *out = (GLfloat *)v;
+ const GLfloat *scale = a->vf->vp;
+ const GLfloat *trans = a->vf->vp + 4;
+
+ out[0] = scale[0] * in[0] + trans[0];
+ out[1] = trans[1];
+ out[2] = trans[2];
+}
+
+static INLINE void insert_2f_viewport_2( const struct vf_attr *a, GLubyte *v,
+ const GLfloat *in )
+{
+ GLfloat *out = (GLfloat *)v;
+ const GLfloat *scale = a->vf->vp;
+ const GLfloat *trans = a->vf->vp + 4;
+
+ out[0] = scale[0] * in[0] + trans[0];
+ out[1] = scale[1] * in[1] + trans[1];
+}
+
+static INLINE void insert_2f_viewport_1( const struct vf_attr *a, GLubyte *v,
+ const GLfloat *in )
+{
+ GLfloat *out = (GLfloat *)v;
+ const GLfloat *scale = a->vf->vp;
+ const GLfloat *trans = a->vf->vp + 4;
+
+ out[0] = scale[0] * in[0] + trans[0];
+ out[1] = trans[1];
+}
+
+
+/*
+ * These functions do the same as above, except for the viewport mapping.
+ */
+
+static INLINE void insert_4f_4( const struct vf_attr *a, GLubyte *v, const GLfloat *in )
+{
+ GLfloat *out = (GLfloat *)(v);
+ (void) a;
+
+ out[0] = in[0];
+ out[1] = in[1];
+ out[2] = in[2];
+ out[3] = in[3];
+}
+
+static INLINE void insert_4f_3( const struct vf_attr *a, GLubyte *v, const GLfloat *in )
+{
+ GLfloat *out = (GLfloat *)(v);
+ (void) a;
+
+ out[0] = in[0];
+ out[1] = in[1];
+ out[2] = in[2];
+ out[3] = 1;
+}
+
+static INLINE void insert_4f_2( const struct vf_attr *a, GLubyte *v, const GLfloat *in )
+{
+ GLfloat *out = (GLfloat *)(v);
+ (void) a;
+
+ out[0] = in[0];
+ out[1] = in[1];
+ out[2] = 0;
+ out[3] = 1;
+}
+
+static INLINE void insert_4f_1( const struct vf_attr *a, GLubyte *v, const GLfloat *in )
+{
+ GLfloat *out = (GLfloat *)(v);
+ (void) a;
+
+ out[0] = in[0];
+ out[1] = 0;
+ out[2] = 0;
+ out[3] = 1;
+}
+
+static INLINE void insert_3f_xyw_4( const struct vf_attr *a, GLubyte *v, const GLfloat *in )
+{
+ GLfloat *out = (GLfloat *)(v);
+ (void) a;
+
+ out[0] = in[0];
+ out[1] = in[1];
+ out[2] = in[3];
+}
+
+static INLINE void insert_3f_xyw_err( const struct vf_attr *a, GLubyte *v, const GLfloat *in )
+{
+ (void) a; (void) v; (void) in;
+ _mesa_exit(1);
+}
+
+static INLINE void insert_3f_3( const struct vf_attr *a, GLubyte *v, const GLfloat *in )
+{
+ GLfloat *out = (GLfloat *)(v);
+ (void) a;
+
+ out[0] = in[0];
+ out[1] = in[1];
+ out[2] = in[2];
+}
+
+static INLINE void insert_3f_2( const struct vf_attr *a, GLubyte *v, const GLfloat *in )
+{
+ GLfloat *out = (GLfloat *)(v);
+ (void) a;
+
+ out[0] = in[0];
+ out[1] = in[1];
+ out[2] = 0;
+}
+
+static INLINE void insert_3f_1( const struct vf_attr *a, GLubyte *v, const GLfloat *in )
+{
+ GLfloat *out = (GLfloat *)(v);
+ (void) a;
+
+ out[0] = in[0];
+ out[1] = 0;
+ out[2] = 0;
+}
+
+
+static INLINE void insert_2f_2( const struct vf_attr *a, GLubyte *v, const GLfloat *in )
+{
+ GLfloat *out = (GLfloat *)(v);
+ (void) a;
+
+ out[0] = in[0];
+ out[1] = in[1];
+}
+
+static INLINE void insert_2f_1( const struct vf_attr *a, GLubyte *v, const GLfloat *in )
+{
+ GLfloat *out = (GLfloat *)(v);
+ (void) a;
+
+ out[0] = in[0];
+ out[1] = 0;
+}
+
+static INLINE void insert_1f_1( const struct vf_attr *a, GLubyte *v, const GLfloat *in )
+{
+ GLfloat *out = (GLfloat *)(v);
+ (void) a;
+
+ out[0] = in[0];
+}
+
+static INLINE void insert_null( const struct vf_attr *a, GLubyte *v, const GLfloat *in )
+{
+ (void) a; (void) v; (void) in;
+}
+
+static INLINE void insert_4chan_4f_rgba_4( const struct vf_attr *a, GLubyte *v,
+ const GLfloat *in )
+{
+ GLchan *c = (GLchan *)v;
+ (void) a;
+ UNCLAMPED_FLOAT_TO_CHAN(c[0], in[0]);
+ UNCLAMPED_FLOAT_TO_CHAN(c[1], in[1]);
+ UNCLAMPED_FLOAT_TO_CHAN(c[2], in[2]);
+ UNCLAMPED_FLOAT_TO_CHAN(c[3], in[3]);
+}
+
+static INLINE void insert_4chan_4f_rgba_3( const struct vf_attr *a, GLubyte *v,
+ const GLfloat *in )
+{
+ GLchan *c = (GLchan *)v;
+ (void) a;
+ UNCLAMPED_FLOAT_TO_CHAN(c[0], in[0]);
+ UNCLAMPED_FLOAT_TO_CHAN(c[1], in[1]);
+ UNCLAMPED_FLOAT_TO_CHAN(c[2], in[2]);
+ c[3] = CHAN_MAX;
+}
+
+static INLINE void insert_4chan_4f_rgba_2( const struct vf_attr *a, GLubyte *v,
+ const GLfloat *in )
+{
+ GLchan *c = (GLchan *)v;
+ (void) a;
+ UNCLAMPED_FLOAT_TO_CHAN(c[0], in[0]);
+ UNCLAMPED_FLOAT_TO_CHAN(c[1], in[1]);
+ c[2] = 0;
+ c[3] = CHAN_MAX;
+}
+
+static INLINE void insert_4chan_4f_rgba_1( const struct vf_attr *a, GLubyte *v,
+ const GLfloat *in )
+{
+ GLchan *c = (GLchan *)v;
+ (void) a;
+ UNCLAMPED_FLOAT_TO_CHAN(c[0], in[0]);
+ c[1] = 0;
+ c[2] = 0;
+ c[3] = CHAN_MAX;
+}
+
+static INLINE void insert_4ub_4f_rgba_4( const struct vf_attr *a, GLubyte *v,
+ const GLfloat *in )
+{
+ (void) a;
+ UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]);
+ UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]);
+ UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[2]);
+ UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[3]);
+}
+
+static INLINE void insert_4ub_4f_rgba_3( const struct vf_attr *a, GLubyte *v,
+ const GLfloat *in )
+{
+ (void) a;
+ UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]);
+ UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]);
+ UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[2]);
+ v[3] = 0xff;
+}
+
+static INLINE void insert_4ub_4f_rgba_2( const struct vf_attr *a, GLubyte *v,
+ const GLfloat *in )
+{
+ (void) a;
+ UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]);
+ UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]);
+ v[2] = 0;
+ v[3] = 0xff;
+}
+
+static INLINE void insert_4ub_4f_rgba_1( const struct vf_attr *a, GLubyte *v,
+ const GLfloat *in )
+{
+ (void) a;
+ UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]);
+ v[1] = 0;
+ v[2] = 0;
+ v[3] = 0xff;
+}
+
+static INLINE void insert_4ub_4f_bgra_4( const struct vf_attr *a, GLubyte *v,
+ const GLfloat *in )
+{
+ (void) a;
+ UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]);
+ UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]);
+ UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[2]);
+ UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[3]);
+}
+
+static INLINE void insert_4ub_4f_bgra_3( const struct vf_attr *a, GLubyte *v,
+ const GLfloat *in )
+{
+ (void) a;
+ UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]);
+ UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]);
+ UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[2]);
+ v[3] = 0xff;
+}
+
+static INLINE void insert_4ub_4f_bgra_2( const struct vf_attr *a, GLubyte *v,
+ const GLfloat *in )
+{
+ (void) a;
+ UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]);
+ UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]);
+ v[0] = 0;
+ v[3] = 0xff;
+}
+
+static INLINE void insert_4ub_4f_bgra_1( const struct vf_attr *a, GLubyte *v,
+ const GLfloat *in )
+{
+ (void) a;
+ UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]);
+ v[1] = 0;
+ v[0] = 0;
+ v[3] = 0xff;
+}
+
+static INLINE void insert_4ub_4f_argb_4( const struct vf_attr *a, GLubyte *v,
+ const GLfloat *in )
+{
+ (void) a;
+ UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[0]);
+ UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[1]);
+ UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[2]);
+ UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[3]);
+}
+
+static INLINE void insert_4ub_4f_argb_3( const struct vf_attr *a, GLubyte *v,
+ const GLfloat *in )
+{
+ (void) a;
+ UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[0]);
+ UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[1]);
+ UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[2]);
+ v[0] = 0xff;
+}
+
+static INLINE void insert_4ub_4f_argb_2( const struct vf_attr *a, GLubyte *v,
+ const GLfloat *in )
+{
+ (void) a;
+ UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[0]);
+ UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[1]);
+ v[3] = 0x00;
+ v[0] = 0xff;
+}
+
+static INLINE void insert_4ub_4f_argb_1( const struct vf_attr *a, GLubyte *v,
+ const GLfloat *in )
+{
+ (void) a;
+ UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[0]);
+ v[2] = 0x00;
+ v[3] = 0x00;
+ v[0] = 0xff;
+}
+
+static INLINE void insert_4ub_4f_abgr_4( const struct vf_attr *a, GLubyte *v,
+ const GLfloat *in )
+{
+ (void) a;
+ UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[0]);
+ UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[1]);
+ UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[2]);
+ UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[3]);
+}
+
+static INLINE void insert_4ub_4f_abgr_3( const struct vf_attr *a, GLubyte *v,
+ const GLfloat *in )
+{
+ (void) a;
+ UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[0]);
+ UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[1]);
+ UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[2]);
+ v[0] = 0xff;
+}
+
+static INLINE void insert_4ub_4f_abgr_2( const struct vf_attr *a, GLubyte *v,
+ const GLfloat *in )
+{
+ (void) a;
+ UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[0]);
+ UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[1]);
+ v[1] = 0x00;
+ v[0] = 0xff;
+}
+
+static INLINE void insert_4ub_4f_abgr_1( const struct vf_attr *a, GLubyte *v,
+ const GLfloat *in )
+{
+ (void) a;
+ UNCLAMPED_FLOAT_TO_UBYTE(v[3], in[0]);
+ v[2] = 0x00;
+ v[1] = 0x00;
+ v[0] = 0xff;
+}
+
+static INLINE void insert_3ub_3f_rgb_3( const struct vf_attr *a, GLubyte *v,
+ const GLfloat *in )
+{
+ (void) a;
+ UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]);
+ UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]);
+ UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[2]);
+}
+
+static INLINE void insert_3ub_3f_rgb_2( const struct vf_attr *a, GLubyte *v,
+ const GLfloat *in )
+{
+ (void) a;
+ UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]);
+ UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]);
+ v[2] = 0;
+}
+
+static INLINE void insert_3ub_3f_rgb_1( const struct vf_attr *a, GLubyte *v,
+ const GLfloat *in )
+{
+ (void) a;
+ UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]);
+ v[1] = 0;
+ v[2] = 0;
+}
+
+static INLINE void insert_3ub_3f_bgr_3( const struct vf_attr *a, GLubyte *v,
+ const GLfloat *in )
+{
+ (void) a;
+ UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]);
+ UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]);
+ UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[2]);
+}
+
+static INLINE void insert_3ub_3f_bgr_2( const struct vf_attr *a, GLubyte *v,
+ const GLfloat *in )
+{
+ (void) a;
+ UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]);
+ UNCLAMPED_FLOAT_TO_UBYTE(v[1], in[1]);
+ v[0] = 0;
+}
+
+static INLINE void insert_3ub_3f_bgr_1( const struct vf_attr *a, GLubyte *v,
+ const GLfloat *in )
+{
+ (void) a;
+ UNCLAMPED_FLOAT_TO_UBYTE(v[2], in[0]);
+ v[1] = 0;
+ v[0] = 0;
+}
+
+
+static INLINE void insert_1ub_1f_1( const struct vf_attr *a, GLubyte *v,
+ const GLfloat *in )
+{
+ (void) a;
+ UNCLAMPED_FLOAT_TO_UBYTE(v[0], in[0]);
+}
+
+
+/***********************************************************************
+ * Functions to perform the reverse operations to the above, for
+ * swrast translation and clip-interpolation.
+ *
+ * Currently always extracts a full 4 floats.
+ */
+
+static void extract_4f_viewport( const struct vf_attr *a, GLfloat *out,
+ const GLubyte *v )
+{
+ const GLfloat *in = (const GLfloat *)v;
+ const GLfloat *scale = a->vf->vp;
+ const GLfloat *trans = a->vf->vp + 4;
+
+ /* Although included for completeness, the position coordinate is
+ * usually handled differently during clipping.
+ */
+ out[0] = (in[0] - trans[0]) / scale[0];
+ out[1] = (in[1] - trans[1]) / scale[1];
+ out[2] = (in[2] - trans[2]) / scale[2];
+ out[3] = in[3];
+}
+
+static void extract_3f_viewport( const struct vf_attr *a, GLfloat *out,
+ const GLubyte *v )
+{
+ const GLfloat *in = (const GLfloat *)v;
+ const GLfloat *scale = a->vf->vp;
+ const GLfloat *trans = a->vf->vp + 4;
+
+ out[0] = (in[0] - trans[0]) / scale[0];
+ out[1] = (in[1] - trans[1]) / scale[1];
+ out[2] = (in[2] - trans[2]) / scale[2];
+ out[3] = 1;
+}
+
+
+static void extract_2f_viewport( const struct vf_attr *a, GLfloat *out,
+ const GLubyte *v )
+{
+ const GLfloat *in = (const GLfloat *)v;
+ const GLfloat *scale = a->vf->vp;
+ const GLfloat *trans = a->vf->vp + 4;
+
+ out[0] = (in[0] - trans[0]) / scale[0];
+ out[1] = (in[1] - trans[1]) / scale[1];
+ out[2] = 0;
+ out[3] = 1;
+}
+
+
+static void extract_4f( const struct vf_attr *a, GLfloat *out, const GLubyte *v )
+{
+ const GLfloat *in = (const GLfloat *)v;
+ (void) a;
+
+ out[0] = in[0];
+ out[1] = in[1];
+ out[2] = in[2];
+ out[3] = in[3];
+}
+
+static void extract_3f_xyw( const struct vf_attr *a, GLfloat *out, const GLubyte *v )
+{
+ const GLfloat *in = (const GLfloat *)v;
+ (void) a;
+
+ out[0] = in[0];
+ out[1] = in[1];
+ out[2] = 0;
+ out[3] = in[2];
+}
+
+
+static void extract_3f( const struct vf_attr *a, GLfloat *out, const GLubyte *v )
+{
+ const GLfloat *in = (const GLfloat *)v;
+ (void) a;
+
+ out[0] = in[0];
+ out[1] = in[1];
+ out[2] = in[2];
+ out[3] = 1;
+}
+
+
+static void extract_2f( const struct vf_attr *a, GLfloat *out, const GLubyte *v )
+{
+ const GLfloat *in = (const GLfloat *)v;
+ (void) a;
+
+ out[0] = in[0];
+ out[1] = in[1];
+ out[2] = 0;
+ out[3] = 1;
+}
+
+static void extract_1f( const struct vf_attr *a, GLfloat *out, const GLubyte *v )
+{
+ const GLfloat *in = (const GLfloat *)v;
+ (void) a;
+
+ out[0] = in[0];
+ out[1] = 0;
+ out[2] = 0;
+ out[3] = 1;
+}
+
+static void extract_4chan_4f_rgba( const struct vf_attr *a, GLfloat *out,
+ const GLubyte *v )
+{
+ GLchan *c = (GLchan *)v;
+ (void) a;
+
+ out[0] = CHAN_TO_FLOAT(c[0]);
+ out[1] = CHAN_TO_FLOAT(c[1]);
+ out[2] = CHAN_TO_FLOAT(c[2]);
+ out[3] = CHAN_TO_FLOAT(c[3]);
+}
+
+static void extract_4ub_4f_rgba( const struct vf_attr *a, GLfloat *out,
+ const GLubyte *v )
+{
+ (void) a;
+ out[0] = UBYTE_TO_FLOAT(v[0]);
+ out[1] = UBYTE_TO_FLOAT(v[1]);
+ out[2] = UBYTE_TO_FLOAT(v[2]);
+ out[3] = UBYTE_TO_FLOAT(v[3]);
+}
+
+static void extract_4ub_4f_bgra( const struct vf_attr *a, GLfloat *out,
+ const GLubyte *v )
+{
+ (void) a;
+ out[2] = UBYTE_TO_FLOAT(v[0]);
+ out[1] = UBYTE_TO_FLOAT(v[1]);
+ out[0] = UBYTE_TO_FLOAT(v[2]);
+ out[3] = UBYTE_TO_FLOAT(v[3]);
+}
+
+static void extract_4ub_4f_argb( const struct vf_attr *a, GLfloat *out,
+ const GLubyte *v )
+{
+ (void) a;
+ out[3] = UBYTE_TO_FLOAT(v[0]);
+ out[0] = UBYTE_TO_FLOAT(v[1]);
+ out[1] = UBYTE_TO_FLOAT(v[2]);
+ out[2] = UBYTE_TO_FLOAT(v[3]);
+}
+
+static void extract_4ub_4f_abgr( const struct vf_attr *a, GLfloat *out,
+ const GLubyte *v )
+{
+ (void) a;
+ out[3] = UBYTE_TO_FLOAT(v[0]);
+ out[2] = UBYTE_TO_FLOAT(v[1]);
+ out[1] = UBYTE_TO_FLOAT(v[2]);
+ out[0] = UBYTE_TO_FLOAT(v[3]);
+}
+
+static void extract_3ub_3f_rgb( const struct vf_attr *a, GLfloat *out,
+ const GLubyte *v )
+{
+ (void) a;
+ out[0] = UBYTE_TO_FLOAT(v[0]);
+ out[1] = UBYTE_TO_FLOAT(v[1]);
+ out[2] = UBYTE_TO_FLOAT(v[2]);
+ out[3] = 1;
+}
+
+static void extract_3ub_3f_bgr( const struct vf_attr *a, GLfloat *out,
+ const GLubyte *v )
+{
+ (void) a;
+ out[2] = UBYTE_TO_FLOAT(v[0]);
+ out[1] = UBYTE_TO_FLOAT(v[1]);
+ out[0] = UBYTE_TO_FLOAT(v[2]);
+ out[3] = 1;
+}
+
+static void extract_1ub_1f( const struct vf_attr *a, GLfloat *out, const GLubyte *v )
+{
+ (void) a;
+ out[0] = UBYTE_TO_FLOAT(v[0]);
+ out[1] = 0;
+ out[2] = 0;
+ out[3] = 1;
+}
+
+
+const struct vf_format_info vf_format_info[EMIT_MAX] =
+{
+ { "1f",
+ extract_1f,
+ { insert_1f_1, insert_1f_1, insert_1f_1, insert_1f_1 },
+ sizeof(GLfloat) },
+
+ { "2f",
+ extract_2f,
+ { insert_2f_1, insert_2f_2, insert_2f_2, insert_2f_2 },
+ 2 * sizeof(GLfloat) },
+
+ { "3f",
+ extract_3f,
+ { insert_3f_1, insert_3f_2, insert_3f_3, insert_3f_3 },
+ 3 * sizeof(GLfloat) },
+
+ { "4f",
+ extract_4f,
+ { insert_4f_1, insert_4f_2, insert_4f_3, insert_4f_4 },
+ 4 * sizeof(GLfloat) },
+
+ { "2f_viewport",
+ extract_2f_viewport,
+ { insert_2f_viewport_1, insert_2f_viewport_2, insert_2f_viewport_2,
+ insert_2f_viewport_2 },
+ 2 * sizeof(GLfloat) },
+
+ { "3f_viewport",
+ extract_3f_viewport,
+ { insert_3f_viewport_1, insert_3f_viewport_2, insert_3f_viewport_3,
+ insert_3f_viewport_3 },
+ 3 * sizeof(GLfloat) },
+
+ { "4f_viewport",
+ extract_4f_viewport,
+ { insert_4f_viewport_1, insert_4f_viewport_2, insert_4f_viewport_3,
+ insert_4f_viewport_4 },
+ 4 * sizeof(GLfloat) },
+
+ { "3f_xyw",
+ extract_3f_xyw,
+ { insert_3f_xyw_err, insert_3f_xyw_err, insert_3f_xyw_err,
+ insert_3f_xyw_4 },
+ 3 * sizeof(GLfloat) },
+
+ { "1ub_1f",
+ extract_1ub_1f,
+ { insert_1ub_1f_1, insert_1ub_1f_1, insert_1ub_1f_1, insert_1ub_1f_1 },
+ sizeof(GLubyte) },
+
+ { "3ub_3f_rgb",
+ extract_3ub_3f_rgb,
+ { insert_3ub_3f_rgb_1, insert_3ub_3f_rgb_2, insert_3ub_3f_rgb_3,
+ insert_3ub_3f_rgb_3 },
+ 3 * sizeof(GLubyte) },
+
+ { "3ub_3f_bgr",
+ extract_3ub_3f_bgr,
+ { insert_3ub_3f_bgr_1, insert_3ub_3f_bgr_2, insert_3ub_3f_bgr_3,
+ insert_3ub_3f_bgr_3 },
+ 3 * sizeof(GLubyte) },
+
+ { "4ub_4f_rgba",
+ extract_4ub_4f_rgba,
+ { insert_4ub_4f_rgba_1, insert_4ub_4f_rgba_2, insert_4ub_4f_rgba_3,
+ insert_4ub_4f_rgba_4 },
+ 4 * sizeof(GLubyte) },
+
+ { "4ub_4f_bgra",
+ extract_4ub_4f_bgra,
+ { insert_4ub_4f_bgra_1, insert_4ub_4f_bgra_2, insert_4ub_4f_bgra_3,
+ insert_4ub_4f_bgra_4 },
+ 4 * sizeof(GLubyte) },
+
+ { "4ub_4f_argb",
+ extract_4ub_4f_argb,
+ { insert_4ub_4f_argb_1, insert_4ub_4f_argb_2, insert_4ub_4f_argb_3,
+ insert_4ub_4f_argb_4 },
+ 4 * sizeof(GLubyte) },
+
+ { "4ub_4f_abgr",
+ extract_4ub_4f_abgr,
+ { insert_4ub_4f_abgr_1, insert_4ub_4f_abgr_2, insert_4ub_4f_abgr_3,
+ insert_4ub_4f_abgr_4 },
+ 4 * sizeof(GLubyte) },
+
+ { "4chan_4f_rgba",
+ extract_4chan_4f_rgba,
+ { insert_4chan_4f_rgba_1, insert_4chan_4f_rgba_2, insert_4chan_4f_rgba_3,
+ insert_4chan_4f_rgba_4 },
+ 4 * sizeof(GLchan) },
+
+ { "pad",
+ NULL,
+ { NULL, NULL, NULL, NULL },
+ 0 }
+
+};
+
+
+
+
+/***********************************************************************
+ * Hardwired fastpaths for emitting whole vertices or groups of
+ * vertices
+ */
+#define EMIT5(NR, F0, F1, F2, F3, F4, NAME) \
+static void NAME( struct vertex_fetch *vf, \
+ GLuint count, \
+ GLubyte *v ) \
+{ \
+ struct vf_attr *a = vf->attr; \
+ GLuint i; \
+ \
+ for (i = 0 ; i < count ; i++, v += vf->vertex_stride) { \
+ if (NR > 0) { \
+ F0( &a[0], v + a[0].vertoffset, (GLfloat *)a[0].inputptr ); \
+ a[0].inputptr += a[0].inputstride; \
+ } \
+ \
+ if (NR > 1) { \
+ F1( &a[1], v + a[1].vertoffset, (GLfloat *)a[1].inputptr ); \
+ a[1].inputptr += a[1].inputstride; \
+ } \
+ \
+ if (NR > 2) { \
+ F2( &a[2], v + a[2].vertoffset, (GLfloat *)a[2].inputptr ); \
+ a[2].inputptr += a[2].inputstride; \
+ } \
+ \
+ if (NR > 3) { \
+ F3( &a[3], v + a[3].vertoffset, (GLfloat *)a[3].inputptr ); \
+ a[3].inputptr += a[3].inputstride; \
+ } \
+ \
+ if (NR > 4) { \
+ F4( &a[4], v + a[4].vertoffset, (GLfloat *)a[4].inputptr ); \
+ a[4].inputptr += a[4].inputstride; \
+ } \
+ } \
+}
+
+
+#define EMIT2(F0, F1, NAME) EMIT5(2, F0, F1, insert_null, \
+ insert_null, insert_null, NAME)
+
+#define EMIT3(F0, F1, F2, NAME) EMIT5(3, F0, F1, F2, insert_null, \
+ insert_null, NAME)
+
+#define EMIT4(F0, F1, F2, F3, NAME) EMIT5(4, F0, F1, F2, F3, \
+ insert_null, NAME)
+
+
+EMIT2(insert_3f_viewport_3, insert_4ub_4f_rgba_4, emit_viewport3_rgba4)
+EMIT2(insert_3f_viewport_3, insert_4ub_4f_bgra_4, emit_viewport3_bgra4)
+EMIT2(insert_3f_3, insert_4ub_4f_rgba_4, emit_xyz3_rgba4)
+
+EMIT3(insert_4f_viewport_4, insert_4ub_4f_rgba_4, insert_2f_2, emit_viewport4_rgba4_st2)
+EMIT3(insert_4f_viewport_4, insert_4ub_4f_bgra_4, insert_2f_2, emit_viewport4_bgra4_st2)
+EMIT3(insert_4f_4, insert_4ub_4f_rgba_4, insert_2f_2, emit_xyzw4_rgba4_st2)
+
+EMIT4(insert_4f_viewport_4, insert_4ub_4f_rgba_4, insert_2f_2, insert_2f_2, emit_viewport4_rgba4_st2_st2)
+EMIT4(insert_4f_viewport_4, insert_4ub_4f_bgra_4, insert_2f_2, insert_2f_2, emit_viewport4_bgra4_st2_st2)
+EMIT4(insert_4f_4, insert_4ub_4f_rgba_4, insert_2f_2, insert_2f_2, emit_xyzw4_rgba4_st2_st2)
+
+
+/* Use the codegen paths to select one of a number of hardwired
+ * fastpaths.
+ */
+void vf_generate_hardwired_emit( struct vertex_fetch *vf )
+{
+ vf_emit_func func = NULL;
+
+ /* Does it fit a hardwired fastpath? Help! this is growing out of
+ * control!
+ */
+ switch (vf->attr_count) {
+ case 2:
+ if (vf->attr[0].do_insert == insert_3f_viewport_3) {
+ if (vf->attr[1].do_insert == insert_4ub_4f_bgra_4)
+ func = emit_viewport3_bgra4;
+ else if (vf->attr[1].do_insert == insert_4ub_4f_rgba_4)
+ func = emit_viewport3_rgba4;
+ }
+ else if (vf->attr[0].do_insert == insert_3f_3 &&
+ vf->attr[1].do_insert == insert_4ub_4f_rgba_4) {
+ func = emit_xyz3_rgba4;
+ }
+ break;
+ case 3:
+ if (vf->attr[2].do_insert == insert_2f_2) {
+ if (vf->attr[1].do_insert == insert_4ub_4f_rgba_4) {
+ if (vf->attr[0].do_insert == insert_4f_viewport_4)
+ func = emit_viewport4_rgba4_st2;
+ else if (vf->attr[0].do_insert == insert_4f_4)
+ func = emit_xyzw4_rgba4_st2;
+ }
+ else if (vf->attr[1].do_insert == insert_4ub_4f_bgra_4 &&
+ vf->attr[0].do_insert == insert_4f_viewport_4)
+ func = emit_viewport4_bgra4_st2;
+ }
+ break;
+ case 4:
+ if (vf->attr[2].do_insert == insert_2f_2 &&
+ vf->attr[3].do_insert == insert_2f_2) {
+ if (vf->attr[1].do_insert == insert_4ub_4f_rgba_4) {
+ if (vf->attr[0].do_insert == insert_4f_viewport_4)
+ func = emit_viewport4_rgba4_st2_st2;
+ else if (vf->attr[0].do_insert == insert_4f_4)
+ func = emit_xyzw4_rgba4_st2_st2;
+ }
+ else if (vf->attr[1].do_insert == insert_4ub_4f_bgra_4 &&
+ vf->attr[0].do_insert == insert_4f_viewport_4)
+ func = emit_viewport4_bgra4_st2_st2;
+ }
+ break;
+ }
+
+ vf->emit = func;
+}
+
+/***********************************************************************
+ * Generic (non-codegen) functions for whole vertices or groups of
+ * vertices
+ */
+
+void vf_generic_emit( struct vertex_fetch *vf,
+ GLuint count,
+ GLubyte *v )
+{
+ struct vf_attr *a = vf->attr;
+ const GLuint attr_count = vf->attr_count;
+ const GLuint stride = vf->vertex_stride;
+ GLuint i, j;
+
+ for (i = 0 ; i < count ; i++, v += stride) {
+ for (j = 0; j < attr_count; j++) {
+ GLfloat *in = (GLfloat *)a[j].inputptr;
+ a[j].inputptr += a[j].inputstride;
+ a[j].do_insert( &a[j], v + a[j].vertoffset, in );
+ }
+ }
+}
+
+
diff --git a/src/mesa/vf/vf_sse.c b/src/mesa/vf/vf_sse.c
new file mode 100644
index 00000000000..4d70196ffed
--- /dev/null
+++ b/src/mesa/vf/vf_sse.c
@@ -0,0 +1,662 @@
+/*
+ * Copyright 2003 Tungsten Graphics, inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Keith Whitwell <keithw@tungstengraphics.com>
+ */
+
+#include "main/glheader.h"
+#include "main/colormac.h"
+#include "main/simple_list.h"
+#include "main/enums.h"
+
+#include "vf/vf.h"
+
+#if defined(USE_SSE_ASM)
+
+#include "x86/rtasm/x86sse.h"
+#include "x86/common_x86_asm.h"
+
+
+#define X 0
+#define Y 1
+#define Z 2
+#define W 3
+
+
+struct x86_program {
+ struct x86_function func;
+
+ struct vertex_fetch *vf;
+ GLboolean inputs_safe;
+ GLboolean outputs_safe;
+ GLboolean have_sse2;
+
+ struct x86_reg identity;
+ struct x86_reg chan0;
+};
+
+
+static struct x86_reg get_identity( struct x86_program *p )
+{
+ return p->identity;
+}
+
+static void emit_load4f_4( struct x86_program *p,
+ struct x86_reg dest,
+ struct x86_reg arg0 )
+{
+ sse_movups(&p->func, dest, arg0);
+}
+
+static void emit_load4f_3( struct x86_program *p,
+ struct x86_reg dest,
+ struct x86_reg arg0 )
+{
+ /* Have to jump through some hoops:
+ *
+ * c 0 0 0
+ * c 0 0 1
+ * 0 0 c 1
+ * a b c 1
+ */
+ sse_movss(&p->func, dest, x86_make_disp(arg0, 8));
+ sse_shufps(&p->func, dest, get_identity(p), SHUF(X,Y,Z,W) );
+ sse_shufps(&p->func, dest, dest, SHUF(Y,Z,X,W) );
+ sse_movlps(&p->func, dest, arg0);
+}
+
+static void emit_load4f_2( struct x86_program *p,
+ struct x86_reg dest,
+ struct x86_reg arg0 )
+{
+ /* Initialize from identity, then pull in low two words:
+ */
+ sse_movups(&p->func, dest, get_identity(p));
+ sse_movlps(&p->func, dest, arg0);
+}
+
+static void emit_load4f_1( struct x86_program *p,
+ struct x86_reg dest,
+ struct x86_reg arg0 )
+{
+ /* Pull in low word, then swizzle in identity */
+ sse_movss(&p->func, dest, arg0);
+ sse_shufps(&p->func, dest, get_identity(p), SHUF(X,Y,Z,W) );
+}
+
+
+
+static void emit_load3f_3( struct x86_program *p,
+ struct x86_reg dest,
+ struct x86_reg arg0 )
+{
+ /* Over-reads by 1 dword - potential SEGV if input is a vertex
+ * array.
+ */
+ if (p->inputs_safe) {
+ sse_movups(&p->func, dest, arg0);
+ }
+ else {
+ /* c 0 0 0
+ * c c c c
+ * a b c c
+ */
+ sse_movss(&p->func, dest, x86_make_disp(arg0, 8));
+ sse_shufps(&p->func, dest, dest, SHUF(X,X,X,X));
+ sse_movlps(&p->func, dest, arg0);
+ }
+}
+
+static void emit_load3f_2( struct x86_program *p,
+ struct x86_reg dest,
+ struct x86_reg arg0 )
+{
+ emit_load4f_2(p, dest, arg0);
+}
+
+static void emit_load3f_1( struct x86_program *p,
+ struct x86_reg dest,
+ struct x86_reg arg0 )
+{
+ emit_load4f_1(p, dest, arg0);
+}
+
+static void emit_load2f_2( struct x86_program *p,
+ struct x86_reg dest,
+ struct x86_reg arg0 )
+{
+ sse_movlps(&p->func, dest, arg0);
+}
+
+static void emit_load2f_1( struct x86_program *p,
+ struct x86_reg dest,
+ struct x86_reg arg0 )
+{
+ emit_load4f_1(p, dest, arg0);
+}
+
+static void emit_load1f_1( struct x86_program *p,
+ struct x86_reg dest,
+ struct x86_reg arg0 )
+{
+ sse_movss(&p->func, dest, arg0);
+}
+
+static void (*load[4][4])( struct x86_program *p,
+ struct x86_reg dest,
+ struct x86_reg arg0 ) = {
+ { emit_load1f_1,
+ emit_load1f_1,
+ emit_load1f_1,
+ emit_load1f_1 },
+
+ { emit_load2f_1,
+ emit_load2f_2,
+ emit_load2f_2,
+ emit_load2f_2 },
+
+ { emit_load3f_1,
+ emit_load3f_2,
+ emit_load3f_3,
+ emit_load3f_3 },
+
+ { emit_load4f_1,
+ emit_load4f_2,
+ emit_load4f_3,
+ emit_load4f_4 }
+};
+
+static void emit_load( struct x86_program *p,
+ struct x86_reg dest,
+ GLuint sz,
+ struct x86_reg src,
+ GLuint src_sz)
+{
+ load[sz-1][src_sz-1](p, dest, src);
+}
+
+static void emit_store4f( struct x86_program *p,
+ struct x86_reg dest,
+ struct x86_reg arg0 )
+{
+ sse_movups(&p->func, dest, arg0);
+}
+
+static void emit_store3f( struct x86_program *p,
+ struct x86_reg dest,
+ struct x86_reg arg0 )
+{
+ if (p->outputs_safe) {
+ /* Emit the extra dword anyway. This may hurt writecombining,
+ * may cause other problems.
+ */
+ sse_movups(&p->func, dest, arg0);
+ }
+ else {
+ /* Alternate strategy - emit two, shuffle, emit one.
+ */
+ sse_movlps(&p->func, dest, arg0);
+ sse_shufps(&p->func, arg0, arg0, SHUF(Z,Z,Z,Z) ); /* NOTE! destructive */
+ sse_movss(&p->func, x86_make_disp(dest,8), arg0);
+ }
+}
+
+static void emit_store2f( struct x86_program *p,
+ struct x86_reg dest,
+ struct x86_reg arg0 )
+{
+ sse_movlps(&p->func, dest, arg0);
+}
+
+static void emit_store1f( struct x86_program *p,
+ struct x86_reg dest,
+ struct x86_reg arg0 )
+{
+ sse_movss(&p->func, dest, arg0);
+}
+
+
+static void (*store[4])( struct x86_program *p,
+ struct x86_reg dest,
+ struct x86_reg arg0 ) =
+{
+ emit_store1f,
+ emit_store2f,
+ emit_store3f,
+ emit_store4f
+};
+
+static void emit_store( struct x86_program *p,
+ struct x86_reg dest,
+ GLuint sz,
+ struct x86_reg temp )
+
+{
+ store[sz-1](p, dest, temp);
+}
+
+static void emit_pack_store_4ub( struct x86_program *p,
+ struct x86_reg dest,
+ struct x86_reg temp )
+{
+ /* Scale by 255.0
+ */
+ sse_mulps(&p->func, temp, p->chan0);
+
+ if (p->have_sse2) {
+ sse2_cvtps2dq(&p->func, temp, temp);
+ sse2_packssdw(&p->func, temp, temp);
+ sse2_packuswb(&p->func, temp, temp);
+ sse_movss(&p->func, dest, temp);
+ }
+ else {
+ struct x86_reg mmx0 = x86_make_reg(file_MMX, 0);
+ struct x86_reg mmx1 = x86_make_reg(file_MMX, 1);
+ sse_cvtps2pi(&p->func, mmx0, temp);
+ sse_movhlps(&p->func, temp, temp);
+ sse_cvtps2pi(&p->func, mmx1, temp);
+ mmx_packssdw(&p->func, mmx0, mmx1);
+ mmx_packuswb(&p->func, mmx0, mmx0);
+ mmx_movd(&p->func, dest, mmx0);
+ }
+}
+
+static GLint get_offset( const void *a, const void *b )
+{
+ return (const char *)b - (const char *)a;
+}
+
+/* Not much happens here. Eventually use this function to try and
+ * avoid saving/reloading the source pointers each vertex (if some of
+ * them can fit in registers).
+ */
+static void get_src_ptr( struct x86_program *p,
+ struct x86_reg srcREG,
+ struct x86_reg vfREG,
+ struct vf_attr *a )
+{
+ struct vertex_fetch *vf = p->vf;
+ struct x86_reg ptr_to_src = x86_make_disp(vfREG, get_offset(vf, &a->inputptr));
+
+ /* Load current a[j].inputptr
+ */
+ x86_mov(&p->func, srcREG, ptr_to_src);
+}
+
+static void update_src_ptr( struct x86_program *p,
+ struct x86_reg srcREG,
+ struct x86_reg vfREG,
+ struct vf_attr *a )
+{
+ if (a->inputstride) {
+ struct vertex_fetch *vf = p->vf;
+ struct x86_reg ptr_to_src = x86_make_disp(vfREG, get_offset(vf, &a->inputptr));
+
+ /* add a[j].inputstride (hardcoded value - could just as easily
+ * pull the stride value from memory each time).
+ */
+ x86_lea(&p->func, srcREG, x86_make_disp(srcREG, a->inputstride));
+
+ /* save new value of a[j].inputptr
+ */
+ x86_mov(&p->func, ptr_to_src, srcREG);
+ }
+}
+
+
+/* Lots of hardcoding
+ *
+ * EAX -- pointer to current output vertex
+ * ECX -- pointer to current attribute
+ *
+ */
+static GLboolean build_vertex_emit( struct x86_program *p )
+{
+ struct vertex_fetch *vf = p->vf;
+ GLuint j = 0;
+
+ struct x86_reg vertexEAX = x86_make_reg(file_REG32, reg_AX);
+ struct x86_reg srcECX = x86_make_reg(file_REG32, reg_CX);
+ struct x86_reg countEBP = x86_make_reg(file_REG32, reg_BP);
+ struct x86_reg vfESI = x86_make_reg(file_REG32, reg_SI);
+ struct x86_reg temp = x86_make_reg(file_XMM, 0);
+ struct x86_reg vp0 = x86_make_reg(file_XMM, 1);
+ struct x86_reg vp1 = x86_make_reg(file_XMM, 2);
+ GLubyte *fixup, *label;
+
+ /* Push a few regs?
+ */
+ x86_push(&p->func, countEBP);
+ x86_push(&p->func, vfESI);
+
+
+ /* Get vertex count, compare to zero
+ */
+ x86_xor(&p->func, srcECX, srcECX);
+ x86_mov(&p->func, countEBP, x86_fn_arg(&p->func, 2));
+ x86_cmp(&p->func, countEBP, srcECX);
+ fixup = x86_jcc_forward(&p->func, cc_E);
+
+ /* Initialize destination register.
+ */
+ x86_mov(&p->func, vertexEAX, x86_fn_arg(&p->func, 3));
+
+ /* Move argument 1 (vf) into a reg:
+ */
+ x86_mov(&p->func, vfESI, x86_fn_arg(&p->func, 1));
+
+
+ /* Possibly load vp0, vp1 for viewport calcs:
+ */
+ if (vf->allow_viewport_emits) {
+ sse_movups(&p->func, vp0, x86_make_disp(vfESI, get_offset(vf, &vf->vp[0])));
+ sse_movups(&p->func, vp1, x86_make_disp(vfESI, get_offset(vf, &vf->vp[4])));
+ }
+
+ /* always load, needed or not:
+ */
+ sse_movups(&p->func, p->chan0, x86_make_disp(vfESI, get_offset(vf, &vf->chan_scale[0])));
+ sse_movups(&p->func, p->identity, x86_make_disp(vfESI, get_offset(vf, &vf->identity[0])));
+
+ /* Note address for loop jump */
+ label = x86_get_label(&p->func);
+
+ /* Emit code for each of the attributes. Currently routes
+ * everything through SSE registers, even when it might be more
+ * efficient to stick with regular old x86. No optimization or
+ * other tricks - enough new ground to cover here just getting
+ * things working.
+ */
+ while (j < vf->attr_count) {
+ struct vf_attr *a = &vf->attr[j];
+ struct x86_reg dest = x86_make_disp(vertexEAX, a->vertoffset);
+
+ /* Now, load an XMM reg from src, perhaps transform, then save.
+ * Could be shortcircuited in specific cases:
+ */
+ switch (a->format) {
+ case EMIT_1F:
+ get_src_ptr(p, srcECX, vfESI, a);
+ emit_load(p, temp, 1, x86_deref(srcECX), a->inputsize);
+ emit_store(p, dest, 1, temp);
+ update_src_ptr(p, srcECX, vfESI, a);
+ break;
+ case EMIT_2F:
+ get_src_ptr(p, srcECX, vfESI, a);
+ emit_load(p, temp, 2, x86_deref(srcECX), a->inputsize);
+ emit_store(p, dest, 2, temp);
+ update_src_ptr(p, srcECX, vfESI, a);
+ break;
+ case EMIT_3F:
+ /* Potentially the worst case - hardcode 2+1 copying:
+ */
+ if (0) {
+ get_src_ptr(p, srcECX, vfESI, a);
+ emit_load(p, temp, 3, x86_deref(srcECX), a->inputsize);
+ emit_store(p, dest, 3, temp);
+ update_src_ptr(p, srcECX, vfESI, a);
+ }
+ else {
+ get_src_ptr(p, srcECX, vfESI, a);
+ emit_load(p, temp, 2, x86_deref(srcECX), a->inputsize);
+ emit_store(p, dest, 2, temp);
+ if (a->inputsize > 2) {
+ emit_load(p, temp, 1, x86_make_disp(srcECX, 8), 1);
+ emit_store(p, x86_make_disp(dest,8), 1, temp);
+ }
+ else {
+ sse_movss(&p->func, x86_make_disp(dest,8), get_identity(p));
+ }
+ update_src_ptr(p, srcECX, vfESI, a);
+ }
+ break;
+ case EMIT_4F:
+ get_src_ptr(p, srcECX, vfESI, a);
+ emit_load(p, temp, 4, x86_deref(srcECX), a->inputsize);
+ emit_store(p, dest, 4, temp);
+ update_src_ptr(p, srcECX, vfESI, a);
+ break;
+ case EMIT_2F_VIEWPORT:
+ get_src_ptr(p, srcECX, vfESI, a);
+ emit_load(p, temp, 2, x86_deref(srcECX), a->inputsize);
+ sse_mulps(&p->func, temp, vp0);
+ sse_addps(&p->func, temp, vp1);
+ emit_store(p, dest, 2, temp);
+ update_src_ptr(p, srcECX, vfESI, a);
+ break;
+ case EMIT_3F_VIEWPORT:
+ get_src_ptr(p, srcECX, vfESI, a);
+ emit_load(p, temp, 3, x86_deref(srcECX), a->inputsize);
+ sse_mulps(&p->func, temp, vp0);
+ sse_addps(&p->func, temp, vp1);
+ emit_store(p, dest, 3, temp);
+ update_src_ptr(p, srcECX, vfESI, a);
+ break;
+ case EMIT_4F_VIEWPORT:
+ get_src_ptr(p, srcECX, vfESI, a);
+ emit_load(p, temp, 4, x86_deref(srcECX), a->inputsize);
+ sse_mulps(&p->func, temp, vp0);
+ sse_addps(&p->func, temp, vp1);
+ emit_store(p, dest, 4, temp);
+ update_src_ptr(p, srcECX, vfESI, a);
+ break;
+ case EMIT_3F_XYW:
+ get_src_ptr(p, srcECX, vfESI, a);
+ emit_load(p, temp, 4, x86_deref(srcECX), a->inputsize);
+ sse_shufps(&p->func, temp, temp, SHUF(X,Y,W,Z));
+ emit_store(p, dest, 3, temp);
+ update_src_ptr(p, srcECX, vfESI, a);
+ break;
+
+ case EMIT_1UB_1F:
+ /* Test for PAD3 + 1UB:
+ */
+ if (j > 0 &&
+ a[-1].vertoffset + a[-1].vertattrsize <= a->vertoffset - 3)
+ {
+ get_src_ptr(p, srcECX, vfESI, a);
+ emit_load(p, temp, 1, x86_deref(srcECX), a->inputsize);
+ sse_shufps(&p->func, temp, temp, SHUF(X,X,X,X));
+ emit_pack_store_4ub(p, x86_make_disp(dest, -3), temp); /* overkill! */
+ update_src_ptr(p, srcECX, vfESI, a);
+ }
+ else {
+ _mesa_printf("Can't emit 1ub %x %x %d\n", a->vertoffset, a[-1].vertoffset, a[-1].vertattrsize );
+ return GL_FALSE;
+ }
+ break;
+ case EMIT_3UB_3F_RGB:
+ case EMIT_3UB_3F_BGR:
+ /* Test for 3UB + PAD1:
+ */
+ if (j == vf->attr_count - 1 ||
+ a[1].vertoffset >= a->vertoffset + 4) {
+ get_src_ptr(p, srcECX, vfESI, a);
+ emit_load(p, temp, 3, x86_deref(srcECX), a->inputsize);
+ if (a->format == EMIT_3UB_3F_BGR)
+ sse_shufps(&p->func, temp, temp, SHUF(Z,Y,X,W));
+ emit_pack_store_4ub(p, dest, temp);
+ update_src_ptr(p, srcECX, vfESI, a);
+ }
+ /* Test for 3UB + 1UB:
+ */
+ else if (j < vf->attr_count - 1 &&
+ a[1].format == EMIT_1UB_1F &&
+ a[1].vertoffset == a->vertoffset + 3) {
+ get_src_ptr(p, srcECX, vfESI, a);
+ emit_load(p, temp, 3, x86_deref(srcECX), a->inputsize);
+ update_src_ptr(p, srcECX, vfESI, a);
+
+ /* Make room for incoming value:
+ */
+ sse_shufps(&p->func, temp, temp, SHUF(W,X,Y,Z));
+
+ get_src_ptr(p, srcECX, vfESI, &a[1]);
+ emit_load(p, temp, 1, x86_deref(srcECX), a[1].inputsize);
+ update_src_ptr(p, srcECX, vfESI, &a[1]);
+
+ /* Rearrange and possibly do BGR conversion:
+ */
+ if (a->format == EMIT_3UB_3F_BGR)
+ sse_shufps(&p->func, temp, temp, SHUF(W,Z,Y,X));
+ else
+ sse_shufps(&p->func, temp, temp, SHUF(Y,Z,W,X));
+
+ emit_pack_store_4ub(p, dest, temp);
+ j++; /* NOTE: two attrs consumed */
+ }
+ else {
+ _mesa_printf("Can't emit 3ub\n");
+ }
+ return GL_FALSE; /* add this later */
+ break;
+
+ case EMIT_4UB_4F_RGBA:
+ get_src_ptr(p, srcECX, vfESI, a);
+ emit_load(p, temp, 4, x86_deref(srcECX), a->inputsize);
+ emit_pack_store_4ub(p, dest, temp);
+ update_src_ptr(p, srcECX, vfESI, a);
+ break;
+ case EMIT_4UB_4F_BGRA:
+ get_src_ptr(p, srcECX, vfESI, a);
+ emit_load(p, temp, 4, x86_deref(srcECX), a->inputsize);
+ sse_shufps(&p->func, temp, temp, SHUF(Z,Y,X,W));
+ emit_pack_store_4ub(p, dest, temp);
+ update_src_ptr(p, srcECX, vfESI, a);
+ break;
+ case EMIT_4UB_4F_ARGB:
+ get_src_ptr(p, srcECX, vfESI, a);
+ emit_load(p, temp, 4, x86_deref(srcECX), a->inputsize);
+ sse_shufps(&p->func, temp, temp, SHUF(W,X,Y,Z));
+ emit_pack_store_4ub(p, dest, temp);
+ update_src_ptr(p, srcECX, vfESI, a);
+ break;
+ case EMIT_4UB_4F_ABGR:
+ get_src_ptr(p, srcECX, vfESI, a);
+ emit_load(p, temp, 4, x86_deref(srcECX), a->inputsize);
+ sse_shufps(&p->func, temp, temp, SHUF(W,Z,Y,X));
+ emit_pack_store_4ub(p, dest, temp);
+ update_src_ptr(p, srcECX, vfESI, a);
+ break;
+ case EMIT_4CHAN_4F_RGBA:
+ switch (CHAN_TYPE) {
+ case GL_UNSIGNED_BYTE:
+ get_src_ptr(p, srcECX, vfESI, a);
+ emit_load(p, temp, 4, x86_deref(srcECX), a->inputsize);
+ emit_pack_store_4ub(p, dest, temp);
+ update_src_ptr(p, srcECX, vfESI, a);
+ break;
+ case GL_FLOAT:
+ get_src_ptr(p, srcECX, vfESI, a);
+ emit_load(p, temp, 4, x86_deref(srcECX), a->inputsize);
+ emit_store(p, dest, 4, temp);
+ update_src_ptr(p, srcECX, vfESI, a);
+ break;
+ case GL_UNSIGNED_SHORT:
+ default:
+ _mesa_printf("unknown CHAN_TYPE %s\n", _mesa_lookup_enum_by_nr(CHAN_TYPE));
+ return GL_FALSE;
+ }
+ break;
+ default:
+ _mesa_printf("unknown a[%d].format %d\n", j, a->format);
+ return GL_FALSE; /* catch any new opcodes */
+ }
+
+ /* Increment j by at least 1 - may have been incremented above also:
+ */
+ j++;
+ }
+
+ /* Next vertex:
+ */
+ x86_lea(&p->func, vertexEAX, x86_make_disp(vertexEAX, vf->vertex_stride));
+
+ /* decr count, loop if not zero
+ */
+ x86_dec(&p->func, countEBP);
+ x86_test(&p->func, countEBP, countEBP);
+ x86_jcc(&p->func, cc_NZ, label);
+
+ /* Exit mmx state?
+ */
+ if (p->func.need_emms)
+ mmx_emms(&p->func);
+
+ /* Land forward jump here:
+ */
+ x86_fixup_fwd_jump(&p->func, fixup);
+
+ /* Pop regs and return
+ */
+ x86_pop(&p->func, x86_get_base_reg(vfESI));
+ x86_pop(&p->func, countEBP);
+ x86_ret(&p->func);
+
+ vf->emit = (vf_emit_func)x86_get_func(&p->func);
+ return GL_TRUE;
+}
+
+
+
+void vf_generate_sse_emit( struct vertex_fetch *vf )
+{
+ struct x86_program p;
+
+ if (!cpu_has_xmm) {
+ vf->codegen_emit = NULL;
+ return;
+ }
+
+ _mesa_memset(&p, 0, sizeof(p));
+
+ p.vf = vf;
+ p.inputs_safe = 0; /* for now */
+ p.outputs_safe = 0; /* for now */
+ p.have_sse2 = cpu_has_xmm2;
+ p.identity = x86_make_reg(file_XMM, 6);
+ p.chan0 = x86_make_reg(file_XMM, 7);
+
+ x86_init_func(&p.func);
+
+ if (build_vertex_emit(&p)) {
+ vf_register_fastpath( vf, GL_TRUE );
+ }
+ else {
+ /* Note the failure so that we don't keep trying to codegen an
+ * impossible state:
+ */
+ vf_register_fastpath( vf, GL_FALSE );
+ x86_release_func(&p.func);
+ }
+}
+
+#else
+
+void vf_generate_sse_emit( struct vertex_fetch *vf )
+{
+ /* Dummy version for when USE_SSE_ASM not defined */
+}
+
+#endif
diff --git a/src/mesa/x86/Makefile b/src/mesa/x86/Makefile
index dc8c7f355eb..aa49a9134aa 100644
--- a/src/mesa/x86/Makefile
+++ b/src/mesa/x86/Makefile
@@ -21,7 +21,7 @@ clean:
gen_matypes: gen_matypes.c
- $(CC) $(INCLUDE_DIRS) $(CFLAGS) gen_matypes.c -o gen_matypes
+ $(HOST_CC) $(INCLUDE_DIRS) $(HOST_CFLAGS) gen_matypes.c -o gen_matypes
# need some special rules here, unfortunately
matypes.h: ../main/mtypes.h ../tnl/t_context.h gen_matypes
diff --git a/src/mesa/x86/rtasm/x86sse.c b/src/mesa/x86/rtasm/x86sse.c
index e68f8dfec13..5aedf5b04be 100644
--- a/src/mesa/x86/rtasm/x86sse.c
+++ b/src/mesa/x86/rtasm/x86sse.c
@@ -1,3 +1,4 @@
+#ifdef USE_X86_ASM
#if defined(__i386__) || defined(__386__)
#include "main/imports.h"
@@ -290,7 +291,7 @@ void x86_call( struct x86_function *p, void (*label)())
void x86_call( struct x86_function *p, struct x86_reg reg)
{
emit_1ub(p, 0xff);
- emit_modrm(p, reg, reg);
+ emit_modrm_noreg(p, 2, reg);
}
#endif
@@ -1192,3 +1193,9 @@ void x86sse_dummy( void )
}
#endif
+
+#else /* USE_X86_ASM */
+
+int x86sse_c_dummy_var; /* silence warning */
+
+#endif /* USE_X86_ASM */
diff --git a/src/xvmc/Makefile b/src/xvmc/Makefile
new file mode 100644
index 00000000000..7badcfd2645
--- /dev/null
+++ b/src/xvmc/Makefile
@@ -0,0 +1,73 @@
+TARGET = libXvMCg3dvl.so
+SONAME = libXvMCg3dvl.so.1
+GALLIUMDIR = ../gallium
+
+OBJECTS = block.o surface.o context.o subpicture.o attributes.o
+
+ifeq (${DRIVER}, softpipe)
+OBJECTS += ${GALLIUMDIR}/winsys/g3dvl/xsp_winsys.o
+endif
+
+CFLAGS += -g -fPIC -Wall -Werror=implicit-function-declaration \
+ -I${GALLIUMDIR}/state_trackers/g3dvl \
+ -I${GALLIUMDIR}/winsys/g3dvl \
+ -I${GALLIUMDIR}/include \
+ -I${GALLIUMDIR}/auxiliary \
+ -I${GALLIUMDIR}/drivers
+
+ifeq (${DRIVER}, softpipe)
+LDFLAGS += -L${GALLIUMDIR}/state_trackers/g3dvl \
+ -L${GALLIUMDIR}/drivers/softpipe \
+ -L${GALLIUMDIR}/auxiliary/tgsi \
+ -L${GALLIUMDIR}/auxiliary/draw \
+ -L${GALLIUMDIR}/auxiliary/translate \
+ -L${GALLIUMDIR}/auxiliary/cso_cache \
+ -L${GALLIUMDIR}/auxiliary/util \
+ -L${GALLIUMDIR}/auxiliary/rtasm
+else
+LDFLAGS += -L${GALLIUMDIR}/state_trackers/g3dvl \
+ -L${GALLIUMDIR}/winsys/g3dvl/nouveau \
+ -L${GALLIUMDIR}/auxiliary/util
+endif
+
+ifeq (${DRIVER}, softpipe)
+LIBS += -lg3dvl -lsoftpipe -ldraw -ltgsi -ltranslate -lrtasm -lcso_cache -lutil -lm
+else
+LIBS += -lg3dvl -lnouveau_dri -lutil
+endif
+
+#############################################
+
+ifeq (${DRIVER}, softpipe)
+.PHONY = all clean g3dvl
+else
+.PHONY = all clean g3dvl nouveau_winsys
+endif
+
+all: ${TARGET}
+
+ifeq (${DRIVER}, softpipe)
+${TARGET}: ${OBJECTS} g3dvl
+ $(CC) ${LDFLAGS} -shared -Wl,-soname,${SONAME} -o $@ ${OBJECTS} ${LIBS}
+
+g3dvl:
+ cd ${GALLIUMDIR}/state_trackers/g3dvl; ${MAKE}
+
+clean:
+ cd ${GALLIUMDIR}/state_trackers/g3dvl; ${MAKE} clean
+ rm -rf ${OBJECTS} ${TARGET}
+else
+${TARGET}: ${OBJECTS} g3dvl nouveau_winsys
+ $(CC) ${LDFLAGS} -shared -Wl,-soname,${SONAME} -o $@ ${OBJECTS} ${LIBS}
+
+g3dvl:
+ cd ${GALLIUMDIR}/state_trackers/g3dvl; ${MAKE}
+
+nouveau_winsys:
+ cd ${GALLIUMDIR}/winsys/g3dvl/nouveau; ${MAKE}
+
+clean:
+ cd ${GALLIUMDIR}/state_trackers/g3dvl; ${MAKE} clean
+ cd ${GALLIUMDIR}/winsys/g3dvl/nouveau; ${MAKE} clean
+ rm -rf ${OBJECTS} ${TARGET}
+endif
diff --git a/src/xvmc/attributes.c b/src/xvmc/attributes.c
new file mode 100644
index 00000000000..674524b8b82
--- /dev/null
+++ b/src/xvmc/attributes.c
@@ -0,0 +1,20 @@
+#include <assert.h>
+#include <X11/Xlib.h>
+#include <X11/extensions/Xvlib.h>
+#include <X11/extensions/XvMC.h>
+
+XvAttribute* XvMCQueryAttributes(Display *display, XvMCContext *context, int *number)
+{
+ return NULL;
+}
+
+Status XvMCSetAttribute(Display *display, XvMCContext *context, Atom attribute, int value)
+{
+ return BadImplementation;
+}
+
+Status XvMCGetAttribute(Display *display, XvMCContext *context, Atom attribute, int *value)
+{
+ return BadImplementation;
+}
+
diff --git a/src/xvmc/block.c b/src/xvmc/block.c
new file mode 100644
index 00000000000..b38a89be092
--- /dev/null
+++ b/src/xvmc/block.c
@@ -0,0 +1,79 @@
+#include <assert.h>
+#include <X11/Xlib.h>
+#include <X11/extensions/XvMC.h>
+#include <util/u_memory.h>
+#include <vl_display.h>
+#include <vl_screen.h>
+#include <vl_context.h>
+
+#define BLOCK_SIZE (64 * 2)
+
+Status XvMCCreateBlocks(Display *display, XvMCContext *context, unsigned int num_blocks, XvMCBlockArray *blocks)
+{
+ struct vlContext *vl_ctx;
+
+ assert(display);
+
+ if (!context)
+ return XvMCBadContext;
+ if (num_blocks == 0)
+ return BadValue;
+
+ assert(blocks);
+
+ vl_ctx = context->privData;
+ assert(display == vlGetNativeDisplay(vlGetDisplay(vlContextGetScreen(vl_ctx))));
+
+ blocks->context_id = context->context_id;
+ blocks->num_blocks = num_blocks;
+ blocks->blocks = MALLOC(BLOCK_SIZE * num_blocks);
+ /* Since we don't have a VL type for blocks, set privData to the display so we can catch mismatches */
+ blocks->privData = display;
+
+ return Success;
+}
+
+Status XvMCDestroyBlocks(Display *display, XvMCBlockArray *blocks)
+{
+ assert(display);
+ assert(blocks);
+ assert(display == blocks->privData);
+ FREE(blocks->blocks);
+
+ return Success;
+}
+
+Status XvMCCreateMacroBlocks(Display *display, XvMCContext *context, unsigned int num_blocks, XvMCMacroBlockArray *blocks)
+{
+ struct vlContext *vl_ctx;
+
+ assert(display);
+
+ if (!context)
+ return XvMCBadContext;
+ if (num_blocks == 0)
+ return BadValue;
+
+ assert(blocks);
+
+ vl_ctx = context->privData;
+ assert(display == vlGetNativeDisplay(vlGetDisplay(vlContextGetScreen(vl_ctx))));
+
+ blocks->context_id = context->context_id;
+ blocks->num_blocks = num_blocks;
+ blocks->macro_blocks = MALLOC(sizeof(XvMCMacroBlock) * num_blocks);
+ /* Since we don't have a VL type for blocks, set privData to the display so we can catch mismatches */
+ blocks->privData = display;
+
+ return Success;
+}
+
+Status XvMCDestroyMacroBlocks(Display *display, XvMCMacroBlockArray *blocks)
+{
+ assert(display);
+ assert(blocks);
+ assert(display == blocks->privData);
+ FREE(blocks->macro_blocks);
+
+ return Success;
+}
diff --git a/src/xvmc/context.c b/src/xvmc/context.c
new file mode 100644
index 00000000000..273f6580292
--- /dev/null
+++ b/src/xvmc/context.c
@@ -0,0 +1,207 @@
+#include <assert.h>
+#include <X11/Xlib.h>
+#include <X11/extensions/XvMClib.h>
+#include <pipe/p_context.h>
+#include <vl_display.h>
+#include <vl_screen.h>
+#include <vl_context.h>
+#include <vl_winsys.h>
+
+static Status Validate
+(
+ Display *display,
+ XvPortID port,
+ int surface_type_id,
+ unsigned int width,
+ unsigned int height,
+ int flags,
+ int *found_port,
+ int *chroma_format,
+ int *mc_type
+)
+{
+ unsigned int found_surface = 0;
+ XvAdaptorInfo *adaptor_info;
+ unsigned int num_adaptors;
+ int num_types;
+ unsigned int max_width, max_height;
+ Status ret;
+ unsigned int i, j, k;
+
+ assert(display && chroma_format);
+
+ *found_port = 0;
+
+ ret = XvQueryAdaptors(display, XDefaultRootWindow(display), &num_adaptors, &adaptor_info);
+ if (ret != Success)
+ return ret;
+
+ /* Scan through all adaptors looking for this port and surface */
+ for (i = 0; i < num_adaptors && !*found_port; ++i)
+ {
+ /* Scan through all ports of this adaptor looking for our port */
+ for (j = 0; j < adaptor_info[i].num_ports && !*found_port; ++j)
+ {
+ /* If this is our port, scan through all its surfaces looking for our surface */
+ if (adaptor_info[i].base_id + j == port)
+ {
+ XvMCSurfaceInfo *surface_info;
+
+ *found_port = 1;
+ surface_info = XvMCListSurfaceTypes(display, adaptor_info[i].base_id, &num_types);
+
+ if (surface_info)
+ {
+ for (k = 0; k < num_types && !found_surface; ++k)
+ {
+ if (surface_info[k].surface_type_id == surface_type_id)
+ {
+ found_surface = 1;
+ max_width = surface_info[k].max_width;
+ max_height = surface_info[k].max_height;
+ *chroma_format = surface_info[k].chroma_format;
+ *mc_type = surface_info[k].mc_type;
+ }
+ }
+
+ XFree(surface_info);
+ }
+ else
+ {
+ XvFreeAdaptorInfo(adaptor_info);
+ return BadAlloc;
+ }
+ }
+ }
+ }
+
+ XvFreeAdaptorInfo(adaptor_info);
+
+ if (!*found_port)
+ return XvBadPort;
+ if (!found_surface)
+ return BadMatch;
+ if (width > max_width || height > max_height)
+ return BadValue;
+ if (flags != XVMC_DIRECT && flags != 0)
+ return BadValue;
+
+ return Success;
+}
+
+static enum vlProfile ProfileToVL(int xvmc_profile)
+{
+ if (xvmc_profile & XVMC_MPEG_1)
+ assert(0);
+ else if (xvmc_profile & XVMC_MPEG_2)
+ return vlProfileMpeg2Main;
+ else if (xvmc_profile & XVMC_H263)
+ assert(0);
+ else if (xvmc_profile & XVMC_MPEG_4)
+ assert(0);
+ else
+ assert(0);
+
+ return -1;
+}
+
+static enum vlEntryPoint EntryToVL(int xvmc_entry)
+{
+ return xvmc_entry & XVMC_IDCT ? vlEntryPointIDCT : vlEntryPointMC;
+}
+
+static enum vlFormat FormatToVL(int xvmc_format)
+{
+ switch (xvmc_format)
+ {
+ case XVMC_CHROMA_FORMAT_420:
+ return vlFormatYCbCr420;
+ case XVMC_CHROMA_FORMAT_422:
+ return vlFormatYCbCr422;
+ case XVMC_CHROMA_FORMAT_444:
+ return vlFormatYCbCr444;
+ default:
+ assert(0);
+ }
+
+ return -1;
+}
+
+Status XvMCCreateContext(Display *display, XvPortID port, int surface_type_id, int width, int height, int flags, XvMCContext *context)
+{
+ int found_port;
+ int chroma_format;
+ int mc_type;
+ Status ret;
+ struct vlDisplay *vl_dpy;
+ struct vlScreen *vl_scrn;
+ struct vlContext *vl_ctx;
+ struct pipe_context *pipe;
+
+ assert(display);
+
+ if (!context)
+ return XvMCBadContext;
+
+ ret = Validate(display, port, surface_type_id, width, height, flags, &found_port, &chroma_format, &mc_type);
+
+ /* XXX: Success and XvBadPort have the same value */
+ if (ret != Success || !found_port)
+ return ret;
+
+ /* XXX: Assumes default screen, should check which screen port is on */
+ pipe = create_pipe_context(display, XDefaultScreen(display));
+
+ assert(pipe);
+
+ vlCreateDisplay(display, &vl_dpy);
+ vlCreateScreen(vl_dpy, XDefaultScreen(display), pipe->screen, &vl_scrn);
+ vlCreateContext
+ (
+ vl_scrn,
+ pipe,
+ width,
+ height,
+ FormatToVL(chroma_format),
+ ProfileToVL(mc_type),
+ EntryToVL(mc_type),
+ &vl_ctx
+ );
+
+ context->context_id = XAllocID(display);
+ context->surface_type_id = surface_type_id;
+ context->width = width;
+ context->height = height;
+ context->flags = flags;
+ context->port = port;
+ context->privData = vl_ctx;
+
+ return Success;
+}
+
+Status XvMCDestroyContext(Display *display, XvMCContext *context)
+{
+ struct vlContext *vl_ctx;
+ struct vlScreen *vl_screen;
+ struct vlDisplay *vl_dpy;
+ struct pipe_context *pipe;
+
+ assert(display);
+
+ if (!context)
+ return XvMCBadContext;
+
+ vl_ctx = context->privData;
+
+ assert(display == vlGetNativeDisplay(vlGetDisplay(vlContextGetScreen(vl_ctx))));
+
+ pipe = vlGetPipeContext(vl_ctx);
+ vl_screen = vlContextGetScreen(vl_ctx);
+ vl_dpy = vlGetDisplay(vl_screen);
+ vlDestroyContext(vl_ctx);
+ vlDestroyScreen(vl_screen);
+ vlDestroyDisplay(vl_dpy);
+ destroy_pipe_context(pipe);
+
+ return Success;
+}
diff --git a/src/xvmc/subpicture.c b/src/xvmc/subpicture.c
new file mode 100644
index 00000000000..c8f70c90d0c
--- /dev/null
+++ b/src/xvmc/subpicture.c
@@ -0,0 +1,215 @@
+#include <assert.h>
+#include <X11/Xlib.h>
+#include <X11/extensions/Xvlib.h>
+#include <X11/extensions/XvMC.h>
+
+Status XvMCCreateSubpicture
+(
+ Display *display,
+ XvMCContext *context,
+ XvMCSubpicture *subpicture,
+ unsigned short width,
+ unsigned short height,
+ int xvimage_id
+)
+{
+ assert(display);
+
+ if (!context)
+ return XvMCBadContext;
+
+ assert(subpicture);
+
+ if (width > 2048 || height > 2048)
+ return BadValue;
+
+ if (xvimage_id != 123)
+ return BadMatch;
+
+ subpicture->subpicture_id = XAllocID(display);
+ subpicture->context_id = context->context_id;
+ subpicture->xvimage_id = xvimage_id;
+ subpicture->width = width;
+ subpicture->height = height;
+ subpicture->num_palette_entries = 0;
+ subpicture->entry_bytes = 0;
+ subpicture->component_order[0] = 0;
+ subpicture->component_order[1] = 0;
+ subpicture->component_order[2] = 0;
+ subpicture->component_order[3] = 0;
+ /* TODO: subpicture->privData = ;*/
+
+ return Success;
+}
+
+Status XvMCClearSubpicture
+(
+ Display *display,
+ XvMCSubpicture *subpicture,
+ short x,
+ short y,
+ unsigned short width,
+ unsigned short height,
+ unsigned int color
+)
+{
+ assert(display);
+
+ if (!subpicture)
+ return XvMCBadSubpicture;
+
+ /* TODO: Assert clear rect is within bounds? Or clip? */
+
+ return Success;
+}
+
+Status XvMCCompositeSubpicture
+(
+ Display *display,
+ XvMCSubpicture *subpicture,
+ XvImage *image,
+ short srcx,
+ short srcy,
+ unsigned short width,
+ unsigned short height,
+ short dstx,
+ short dsty
+)
+{
+ assert(display);
+
+ if (!subpicture)
+ return XvMCBadSubpicture;
+
+ assert(image);
+
+ if (subpicture->xvimage_id != image->id)
+ return BadMatch;
+
+ /* TODO: Assert rects are within bounds? Or clip? */
+
+ return Success;
+}
+
+Status XvMCDestroySubpicture(Display *display, XvMCSubpicture *subpicture)
+{
+ assert(display);
+
+ if (!subpicture)
+ return XvMCBadSubpicture;
+
+ return BadImplementation;
+}
+
+Status XvMCSetSubpicturePalette(Display *display, XvMCSubpicture *subpicture, unsigned char *palette)
+{
+ assert(display);
+
+ if (!subpicture)
+ return XvMCBadSubpicture;
+
+ assert(palette);
+
+ /* We don't support paletted subpictures */
+ return BadMatch;
+}
+
+Status XvMCBlendSubpicture
+(
+ Display *display,
+ XvMCSurface *target_surface,
+ XvMCSubpicture *subpicture,
+ short subx,
+ short suby,
+ unsigned short subw,
+ unsigned short subh,
+ short surfx,
+ short surfy,
+ unsigned short surfw,
+ unsigned short surfh
+)
+{
+ assert(display);
+
+ if (!target_surface)
+ return XvMCBadSurface;
+
+ if (!subpicture)
+ return XvMCBadSubpicture;
+
+ if (target_surface->context_id != subpicture->context_id)
+ return BadMatch;
+
+ /* TODO: Assert rects are within bounds? Or clip? */
+ return Success;
+}
+
+Status XvMCBlendSubpicture2
+(
+ Display *display,
+ XvMCSurface *source_surface,
+ XvMCSurface *target_surface,
+ XvMCSubpicture *subpicture,
+ short subx,
+ short suby,
+ unsigned short subw,
+ unsigned short subh,
+ short surfx,
+ short surfy,
+ unsigned short surfw,
+ unsigned short surfh
+)
+{
+ assert(display);
+
+ if (!source_surface || !target_surface)
+ return XvMCBadSurface;
+
+ if (!subpicture)
+ return XvMCBadSubpicture;
+
+ if (source_surface->context_id != subpicture->context_id)
+ return BadMatch;
+
+ if (source_surface->context_id != subpicture->context_id)
+ return BadMatch;
+
+ /* TODO: Assert rects are within bounds? Or clip? */
+ return Success;
+}
+
+Status XvMCSyncSubpicture(Display *display, XvMCSubpicture *subpicture)
+{
+ assert(display);
+
+ if (!subpicture)
+ return XvMCBadSubpicture;
+
+ return Success;
+}
+
+Status XvMCFlushSubpicture(Display *display, XvMCSubpicture *subpicture)
+{
+ assert(display);
+
+ if (!subpicture)
+ return XvMCBadSubpicture;
+
+ return Success;
+}
+
+Status XvMCGetSubpictureStatus(Display *display, XvMCSubpicture *subpicture, int *status)
+{
+ assert(display);
+
+ if (!subpicture)
+ return XvMCBadSubpicture;
+
+ assert(status);
+
+ /* TODO */
+ *status = 0;
+
+ return Success;
+}
+
diff --git a/src/xvmc/surface.c b/src/xvmc/surface.c
new file mode 100644
index 00000000000..7c5f45bd346
--- /dev/null
+++ b/src/xvmc/surface.c
@@ -0,0 +1,355 @@
+#include <assert.h>
+#include <X11/Xlib.h>
+#include <X11/extensions/XvMC.h>
+#include <vl_display.h>
+#include <vl_screen.h>
+#include <vl_context.h>
+#include <vl_surface.h>
+#include <vl_types.h>
+
+static enum vlMacroBlockType TypeToVL(int xvmc_mb_type)
+{
+ if (xvmc_mb_type & XVMC_MB_TYPE_INTRA)
+ return vlMacroBlockTypeIntra;
+ if ((xvmc_mb_type & (XVMC_MB_TYPE_MOTION_FORWARD | XVMC_MB_TYPE_MOTION_BACKWARD)) == XVMC_MB_TYPE_MOTION_FORWARD)
+ return vlMacroBlockTypeFwdPredicted;
+ if ((xvmc_mb_type & (XVMC_MB_TYPE_MOTION_FORWARD | XVMC_MB_TYPE_MOTION_BACKWARD)) == XVMC_MB_TYPE_MOTION_BACKWARD)
+ return vlMacroBlockTypeBkwdPredicted;
+ if ((xvmc_mb_type & (XVMC_MB_TYPE_MOTION_FORWARD | XVMC_MB_TYPE_MOTION_BACKWARD)) == (XVMC_MB_TYPE_MOTION_FORWARD | XVMC_MB_TYPE_MOTION_BACKWARD))
+ return vlMacroBlockTypeBiPredicted;
+
+ assert(0);
+
+ return -1;
+}
+
+static enum vlPictureType PictureToVL(int xvmc_pic)
+{
+ switch (xvmc_pic)
+ {
+ case XVMC_TOP_FIELD:
+ return vlPictureTypeTopField;
+ case XVMC_BOTTOM_FIELD:
+ return vlPictureTypeBottomField;
+ case XVMC_FRAME_PICTURE:
+ return vlPictureTypeFrame;
+ default:
+ assert(0);
+ }
+
+ return -1;
+}
+
+static enum vlMotionType MotionToVL(int xvmc_motion_type, int xvmc_dct_type)
+{
+ switch (xvmc_motion_type)
+ {
+ case XVMC_PREDICTION_FRAME:
+ return xvmc_dct_type == XVMC_DCT_TYPE_FIELD ? vlMotionType16x8 : vlMotionTypeFrame;
+ case XVMC_PREDICTION_FIELD:
+ return vlMotionTypeField;
+ case XVMC_PREDICTION_DUAL_PRIME:
+ return vlMotionTypeDualPrime;
+ default:
+ assert(0);
+ }
+
+ return -1;
+}
+
+Status XvMCCreateSurface(Display *display, XvMCContext *context, XvMCSurface *surface)
+{
+ struct vlContext *vl_ctx;
+ struct vlSurface *vl_sfc;
+
+ assert(display);
+
+ if (!context)
+ return XvMCBadContext;
+ if (!surface)
+ return XvMCBadSurface;
+
+ vl_ctx = context->privData;
+
+ assert(display == vlGetNativeDisplay(vlGetDisplay(vlContextGetScreen(vl_ctx))));
+
+ if (vlCreateSurface(vlContextGetScreen(vl_ctx),
+ context->width, context->height,
+ vlGetPictureFormat(vl_ctx),
+ &vl_sfc))
+ {
+ return BadAlloc;
+ }
+
+ vlBindToContext(vl_sfc, vl_ctx);
+
+ surface->surface_id = XAllocID(display);
+ surface->context_id = context->context_id;
+ surface->surface_type_id = context->surface_type_id;
+ surface->width = context->width;
+ surface->height = context->height;
+ surface->privData = vl_sfc;
+
+ return Success;
+}
+
+Status XvMCRenderSurface
+(
+ Display *display,
+ XvMCContext *context,
+ unsigned int picture_structure,
+ XvMCSurface *target_surface,
+ XvMCSurface *past_surface,
+ XvMCSurface *future_surface,
+ unsigned int flags,
+ unsigned int num_macroblocks,
+ unsigned int first_macroblock,
+ XvMCMacroBlockArray *macroblocks,
+ XvMCBlockArray *blocks
+)
+{
+ struct vlContext *vl_ctx;
+ struct vlSurface *target_vl_surface;
+ struct vlSurface *past_vl_surface;
+ struct vlSurface *future_vl_surface;
+ struct vlMpeg2MacroBlockBatch batch;
+ struct vlMpeg2MacroBlock vl_macroblocks[num_macroblocks];
+ unsigned int i;
+
+ assert(display);
+
+ if (!context)
+ return XvMCBadContext;
+ if (!target_surface)
+ return XvMCBadSurface;
+
+ if
+ (
+ picture_structure != XVMC_TOP_FIELD &&
+ picture_structure != XVMC_BOTTOM_FIELD &&
+ picture_structure != XVMC_FRAME_PICTURE
+ )
+ return BadValue;
+ if (future_surface && !past_surface)
+ return BadMatch;
+
+ vl_ctx = context->privData;
+
+ assert(display == vlGetNativeDisplay(vlGetDisplay(vlContextGetScreen(vl_ctx))));
+
+ target_vl_surface = target_surface->privData;
+ past_vl_surface = past_surface ? past_surface->privData : NULL;
+ future_vl_surface = future_surface ? future_surface->privData : NULL;
+
+ assert(context->context_id == target_surface->context_id);
+ assert(!past_surface || context->context_id == past_surface->context_id);
+ assert(!future_surface || context->context_id == future_surface->context_id);
+
+ assert(macroblocks);
+ assert(blocks);
+
+ assert(macroblocks->context_id == context->context_id);
+ assert(blocks->context_id == context->context_id);
+
+ assert(flags == 0 || flags == XVMC_SECOND_FIELD);
+
+ batch.past_surface = past_vl_surface;
+ batch.future_surface = future_vl_surface;
+ batch.picture_type = PictureToVL(picture_structure);
+ batch.field_order = flags & XVMC_SECOND_FIELD ? vlFieldOrderSecond : vlFieldOrderFirst;
+ batch.num_macroblocks = num_macroblocks;
+ batch.macroblocks = vl_macroblocks;
+
+ for (i = 0; i < num_macroblocks; ++i)
+ {
+ unsigned int j = first_macroblock + i;
+
+ unsigned int k, l, m;
+
+ batch.macroblocks[i].mbx = macroblocks->macro_blocks[j].x;
+ batch.macroblocks[i].mby = macroblocks->macro_blocks[j].y;
+ batch.macroblocks[i].mb_type = TypeToVL(macroblocks->macro_blocks[j].macroblock_type);
+ if (batch.macroblocks[i].mb_type != vlMacroBlockTypeIntra)
+ batch.macroblocks[i].mo_type = MotionToVL(macroblocks->macro_blocks[j].motion_type, macroblocks->macro_blocks[j].dct_type);
+ batch.macroblocks[i].dct_type = macroblocks->macro_blocks[j].dct_type == XVMC_DCT_TYPE_FIELD ? vlDCTTypeFieldCoded : vlDCTTypeFrameCoded;
+
+ for (k = 0; k < 2; ++k)
+ for (l = 0; l < 2; ++l)
+ for (m = 0; m < 2; ++m)
+ batch.macroblocks[i].PMV[k][l][m] = macroblocks->macro_blocks[j].PMV[k][l][m];
+
+ batch.macroblocks[i].cbp = macroblocks->macro_blocks[j].coded_block_pattern;
+ batch.macroblocks[i].blocks = blocks->blocks + (macroblocks->macro_blocks[j].index * 64);
+ }
+
+ vlRenderMacroBlocksMpeg2(&batch, target_vl_surface);
+
+ return Success;
+}
+
+Status XvMCFlushSurface(Display *display, XvMCSurface *surface)
+{
+ struct vlSurface *vl_sfc;
+
+ assert(display);
+
+ if (!surface)
+ return XvMCBadSurface;
+
+ vl_sfc = surface->privData;
+
+ assert(display == vlGetNativeDisplay(vlGetDisplay(vlSurfaceGetScreen(vl_sfc))));
+
+ vlSurfaceFlush(vl_sfc);
+
+ return Success;
+}
+
+Status XvMCSyncSurface(Display *display, XvMCSurface *surface)
+{
+ struct vlSurface *vl_sfc;
+
+ assert(display);
+
+ if (!surface)
+ return XvMCBadSurface;
+
+ vl_sfc = surface->privData;
+
+ assert(display == vlGetNativeDisplay(vlGetDisplay(vlSurfaceGetScreen(vl_sfc))));
+
+ vlSurfaceSync(vl_sfc);
+
+ return Success;
+}
+
+Status XvMCPutSurface
+(
+ Display *display,
+ XvMCSurface *surface,
+ Drawable drawable,
+ short srcx,
+ short srcy,
+ unsigned short srcw,
+ unsigned short srch,
+ short destx,
+ short desty,
+ unsigned short destw,
+ unsigned short desth,
+ int flags
+)
+{
+ Window root;
+ int x, y;
+ unsigned int width, height;
+ unsigned int border_width;
+ unsigned int depth;
+ struct vlSurface *vl_sfc;
+
+ assert(display);
+
+ if (!surface)
+ return XvMCBadSurface;
+
+ if (XGetGeometry(display, drawable, &root, &x, &y, &width, &height, &border_width, &depth) == BadDrawable)
+ return BadDrawable;
+
+ assert(flags == XVMC_TOP_FIELD || flags == XVMC_BOTTOM_FIELD || flags == XVMC_FRAME_PICTURE);
+
+ /* TODO: Correct for negative srcx,srcy & destx,desty by clipping */
+
+ assert(srcx + srcw - 1 < surface->width);
+ assert(srcy + srch - 1 < surface->height);
+ /* XXX: Some apps (mplayer) hit these asserts because they call
+ * this function after the window has been resized by the WM
+ * but before they've handled the corresponding XEvent and
+ * know about the new dimensions. The output will be clipped
+ * for a few frames until the app updates destw and desth.
+ */
+ /*assert(destx + destw - 1 < width);
+ assert(desty + desth - 1 < height);*/
+
+ vl_sfc = surface->privData;
+
+ vlPutPicture(vl_sfc, drawable, srcx, srcy, srcw, srch, destx, desty, destw, desth, width, height, PictureToVL(flags));
+
+ return Success;
+}
+
+Status XvMCGetSurfaceStatus(Display *display, XvMCSurface *surface, int *status)
+{
+ struct vlSurface *vl_sfc;
+ enum vlResourceStatus res_status;
+
+ assert(display);
+
+ if (!surface)
+ return XvMCBadSurface;
+
+ assert(status);
+
+ vl_sfc = surface->privData;
+
+ assert(display == vlGetNativeDisplay(vlGetDisplay(vlSurfaceGetScreen(vl_sfc))));
+
+ vlSurfaceGetStatus(vl_sfc, &res_status);
+
+ switch (res_status)
+ {
+ case vlResourceStatusFree:
+ {
+ *status = 0;
+ break;
+ }
+ case vlResourceStatusRendering:
+ {
+ *status = XVMC_RENDERING;
+ break;
+ }
+ case vlResourceStatusDisplaying:
+ {
+ *status = XVMC_DISPLAYING;
+ break;
+ }
+ default:
+ assert(0);
+ }
+
+ return Success;
+}
+
+Status XvMCDestroySurface(Display *display, XvMCSurface *surface)
+{
+ struct vlSurface *vl_sfc;
+
+ assert(display);
+
+ if (!surface)
+ return XvMCBadSurface;
+
+ vl_sfc = surface->privData;
+
+ assert(display == vlGetNativeDisplay(vlGetDisplay(vlSurfaceGetScreen(vl_sfc))));
+
+ vlDestroySurface(vl_sfc);
+
+ return Success;
+}
+
+Status XvMCHideSurface(Display *display, XvMCSurface *surface)
+{
+ struct vlSurface *vl_sfc;
+
+ assert(display);
+
+ if (!surface)
+ return XvMCBadSurface;
+
+ vl_sfc = surface->privData;
+
+ assert(display == vlGetNativeDisplay(vlGetDisplay(vlSurfaceGetScreen(vl_sfc))));
+
+ /* No op, only for overlaid rendering */
+
+ return Success;
+}
diff --git a/src/xvmc/tests/.gitignore b/src/xvmc/tests/.gitignore
new file mode 100644
index 00000000000..e1d2f9023df
--- /dev/null
+++ b/src/xvmc/tests/.gitignore
@@ -0,0 +1,5 @@
+test_context
+test_surface
+test_blocks
+test_rendering
+xvmc_bench
diff --git a/src/xvmc/tests/Makefile b/src/xvmc/tests/Makefile
new file mode 100644
index 00000000000..de095161d29
--- /dev/null
+++ b/src/xvmc/tests/Makefile
@@ -0,0 +1,27 @@
+CFLAGS += -g -Wall
+LDFLAGS +=
+LIBS += -lXvMCW -lXvMC -lXv
+
+#############################################
+
+.PHONY = all clean
+
+all: test_context test_surface test_blocks test_rendering xvmc_bench
+
+test_context: test_context.o testlib.o
+ $(CC) ${LDFLAGS} -o $@ $^ ${LIBS}
+
+test_surface: test_surface.o testlib.o
+ $(CC) ${LDFLAGS} -o $@ $^ ${LIBS}
+
+test_blocks: test_blocks.o testlib.o
+ $(CC) ${LDFLAGS} -o $@ $^ ${LIBS}
+
+test_rendering: test_rendering.o testlib.o
+ $(CC) ${LDFLAGS} -o $@ $^ ${LIBS}
+
+xvmc_bench: xvmc_bench.o testlib.o
+ $(CC) ${LDFLAGS} -o $@ $^ ${LIBS}
+
+clean:
+ rm -rf *.o test_context test_surface test_blocks test_rendering xvmc_bench
diff --git a/src/xvmc/tests/test_blocks.c b/src/xvmc/tests/test_blocks.c
new file mode 100644
index 00000000000..dc80adfa652
--- /dev/null
+++ b/src/xvmc/tests/test_blocks.c
@@ -0,0 +1,84 @@
+#include <assert.h>
+#include <error.h>
+#include "testlib.h"
+
+int main(int argc, char **argv)
+{
+ const unsigned int width = 16, height = 16;
+ const unsigned int min_required_blocks = 1, min_required_macroblocks = 1;
+ const unsigned int mc_types[2] = {XVMC_MOCOMP | XVMC_MPEG_2, XVMC_IDCT | XVMC_MPEG_2};
+
+ Display *display;
+ XvPortID port_num;
+ int surface_type_id;
+ unsigned int is_overlay, intra_unsigned;
+ int colorkey;
+ XvMCContext context;
+ XvMCSurface surface;
+ XvMCBlockArray blocks = {0};
+ XvMCMacroBlockArray macroblocks = {0};
+
+ display = XOpenDisplay(NULL);
+
+ if (!GetPort
+ (
+ display,
+ width,
+ height,
+ XVMC_CHROMA_FORMAT_420,
+ mc_types,
+ 2,
+ &port_num,
+ &surface_type_id,
+ &is_overlay,
+ &intra_unsigned
+ ))
+ {
+ XCloseDisplay(display);
+ error(1, 0, "Error, unable to find a good port.\n");
+ }
+
+ if (is_overlay)
+ {
+ Atom xv_colorkey = XInternAtom(display, "XV_COLORKEY", 0);
+ XvGetPortAttribute(display, port_num, xv_colorkey, &colorkey);
+ }
+
+ assert(XvMCCreateContext(display, port_num, surface_type_id, width, height, XVMC_DIRECT, &context) == Success);
+ assert(XvMCCreateSurface(display, &context, &surface) == Success);
+
+ /* Test NULL context */
+ assert(XvMCCreateBlocks(display, NULL, 1, &blocks) == XvMCBadContext);
+ /* Test 0 blocks */
+ assert(XvMCCreateBlocks(display, &context, 0, &blocks) == BadValue);
+ /* Test valid params */
+ assert(XvMCCreateBlocks(display, &context, min_required_blocks, &blocks) == Success);
+ /* Test context id assigned and correct */
+ assert(blocks.context_id == context.context_id);
+ /* Test number of blocks assigned and correct */
+ assert(blocks.num_blocks == min_required_blocks);
+ /* Test block pointer valid */
+ assert(blocks.blocks != NULL);
+ /* Test NULL context */
+ assert(XvMCCreateMacroBlocks(display, NULL, 1, &macroblocks) == XvMCBadContext);
+ /* Test 0 macroblocks */
+ assert(XvMCCreateMacroBlocks(display, &context, 0, &macroblocks) == BadValue);
+ /* Test valid params */
+ assert(XvMCCreateMacroBlocks(display, &context, min_required_macroblocks, &macroblocks) == Success);
+ /* Test context id assigned and correct */
+ assert(macroblocks.context_id == context.context_id);
+ /* Test macroblock pointer valid */
+ assert(macroblocks.macro_blocks != NULL);
+ /* Test valid params */
+ assert(XvMCDestroyMacroBlocks(display, &macroblocks) == Success);
+ /* Test valid params */
+ assert(XvMCDestroyBlocks(display, &blocks) == Success);
+
+ assert(XvMCDestroySurface(display, &surface) == Success);
+ assert(XvMCDestroyContext(display, &context) == Success);
+
+ XvUngrabPort(display, port_num, CurrentTime);
+ XCloseDisplay(display);
+
+ return 0;
+}
diff --git a/src/xvmc/tests/test_context.c b/src/xvmc/tests/test_context.c
new file mode 100644
index 00000000000..53f7449cd0b
--- /dev/null
+++ b/src/xvmc/tests/test_context.c
@@ -0,0 +1,92 @@
+#include <assert.h>
+#include <error.h>
+#include "testlib.h"
+
+int main(int argc, char **argv)
+{
+ const unsigned int width = 16, height = 16;
+ const unsigned int mc_types[2] = {XVMC_MOCOMP | XVMC_MPEG_2, XVMC_IDCT | XVMC_MPEG_2};
+
+ Display *display;
+ XvPortID port_num;
+ int surface_type_id;
+ unsigned int is_overlay, intra_unsigned;
+ int colorkey;
+ XvMCContext context = {0};
+
+ display = XOpenDisplay(NULL);
+
+ if (!GetPort
+ (
+ display,
+ width,
+ height,
+ XVMC_CHROMA_FORMAT_420,
+ mc_types,
+ 2,
+ &port_num,
+ &surface_type_id,
+ &is_overlay,
+ &intra_unsigned
+ ))
+ {
+ XCloseDisplay(display);
+ error(1, 0, "Error, unable to find a good port.\n");
+ }
+
+ if (is_overlay)
+ {
+ Atom xv_colorkey = XInternAtom(display, "XV_COLORKEY", 0);
+ XvGetPortAttribute(display, port_num, xv_colorkey, &colorkey);
+ }
+
+ /* Test NULL context */
+ /* XXX: XvMCBadContext not a valid return for XvMCCreateContext in the XvMC API, but openChrome driver returns it */
+ assert(XvMCCreateContext(display, port_num, surface_type_id, width, height, XVMC_DIRECT, NULL) == XvMCBadContext);
+ /* Test invalid port */
+ /* XXX: Success and XvBadPort have the same value, if this call actually gets passed the validation step as of now we'll crash later */
+ assert(XvMCCreateContext(display, -1, surface_type_id, width, height, XVMC_DIRECT, &context) == XvBadPort);
+ /* Test invalid surface */
+ assert(XvMCCreateContext(display, port_num, -1, width, height, XVMC_DIRECT, &context) == BadMatch);
+ /* Test invalid flags */
+ assert(XvMCCreateContext(display, port_num, surface_type_id, width, height, -1, &context) == BadValue);
+ /* Test huge width */
+ assert(XvMCCreateContext(display, port_num, surface_type_id, 16384, height, XVMC_DIRECT, &context) == BadValue);
+ /* Test huge height */
+ assert(XvMCCreateContext(display, port_num, surface_type_id, width, 16384, XVMC_DIRECT, &context) == BadValue);
+ /* Test huge width & height */
+ assert(XvMCCreateContext(display, port_num, surface_type_id, 16384, 16384, XVMC_DIRECT, &context) == BadValue);
+ /* Test valid params */
+ assert(XvMCCreateContext(display, port_num, surface_type_id, width, height, XVMC_DIRECT, &context) == Success);
+ /* Test context id assigned */
+ assert(context.context_id != 0);
+ /* Test surface type id assigned and correct */
+ assert(context.surface_type_id == surface_type_id);
+ /* Test width & height assigned and correct */
+ assert(context.width == width && context.height == height);
+ /* Test port assigned and correct */
+ assert(context.port == port_num);
+ /* Test flags assigned and correct */
+ assert(context.flags == XVMC_DIRECT);
+ /* Test NULL context */
+ assert(XvMCDestroyContext(display, NULL) == XvMCBadContext);
+ /* Test valid params */
+ assert(XvMCDestroyContext(display, &context) == Success);
+ /* Test awkward but valid width */
+ assert(XvMCCreateContext(display, port_num, surface_type_id, width + 1, height, XVMC_DIRECT, &context) == Success);
+ assert(context.width >= width + 1);
+ assert(XvMCDestroyContext(display, &context) == Success);
+ /* Test awkward but valid height */
+ assert(XvMCCreateContext(display, port_num, surface_type_id, width, height + 1, XVMC_DIRECT, &context) == Success);
+ assert(context.height >= height + 1);
+ assert(XvMCDestroyContext(display, &context) == Success);
+ /* Test awkward but valid width & height */
+ assert(XvMCCreateContext(display, port_num, surface_type_id, width + 1, height + 1, XVMC_DIRECT, &context) == Success);
+ assert(context.width >= width + 1 && context.height >= height + 1);
+ assert(XvMCDestroyContext(display, &context) == Success);
+
+ XvUngrabPort(display, port_num, CurrentTime);
+ XCloseDisplay(display);
+
+ return 0;
+}
diff --git a/src/xvmc/tests/test_rendering.c b/src/xvmc/tests/test_rendering.c
new file mode 100644
index 00000000000..1e7467a3aa6
--- /dev/null
+++ b/src/xvmc/tests/test_rendering.c
@@ -0,0 +1,287 @@
+#include <assert.h>
+#include <stdio.h>
+#include <string.h>
+#include <error.h>
+#include "testlib.h"
+
+#define BLOCK_WIDTH 8
+#define BLOCK_HEIGHT 8
+#define BLOCK_SIZE (BLOCK_WIDTH * BLOCK_HEIGHT)
+#define MACROBLOCK_WIDTH 16
+#define MACROBLOCK_HEIGHT 16
+#define MACROBLOCK_WIDTH_IN_BLOCKS (MACROBLOCK_WIDTH / BLOCK_WIDTH)
+#define MACROBLOCK_HEIGHT_IN_BLOCKS (MACROBLOCK_HEIGHT / BLOCK_HEIGHT)
+#define BLOCKS_PER_MACROBLOCK 6
+
+#define INPUT_WIDTH 16
+#define INPUT_HEIGHT 16
+#define INPUT_WIDTH_IN_MACROBLOCKS (INPUT_WIDTH / MACROBLOCK_WIDTH)
+#define INPUT_HEIGHT_IN_MACROBLOCKS (INPUT_HEIGHT / MACROBLOCK_HEIGHT)
+#define NUM_MACROBLOCKS (INPUT_WIDTH_IN_MACROBLOCKS * INPUT_HEIGHT_IN_MACROBLOCKS)
+
+#define DEFAULT_OUTPUT_WIDTH INPUT_WIDTH
+#define DEFAULT_OUTPUT_HEIGHT INPUT_HEIGHT
+#define DEFAULT_ACCEPTABLE_ERR 0.01
+
+void ParseArgs(int argc, char **argv, unsigned int *output_width, unsigned int *output_height, double *acceptable_error, int *prompt)
+{
+ int fail = 0;
+ int i;
+
+ *output_width = DEFAULT_OUTPUT_WIDTH;
+ *output_height = DEFAULT_OUTPUT_WIDTH;
+ *acceptable_error = DEFAULT_ACCEPTABLE_ERR;
+ *prompt = 1;
+
+ for (i = 1; i < argc && !fail; ++i)
+ {
+ if (!strcmp(argv[i], "-w"))
+ {
+ if (sscanf(argv[++i], "%u", output_width) != 1)
+ fail = 1;
+ }
+ else if (!strcmp(argv[i], "-h"))
+ {
+ if (sscanf(argv[++i], "%u", output_height) != 1)
+ fail = 1;
+ }
+ else if (!strcmp(argv[i], "-e"))
+ {
+ if (sscanf(argv[++i], "%lf", acceptable_error) != 1)
+ fail = 1;
+ }
+ else if (strcmp(argv[i], "-n"))
+ *prompt = 0;
+ else
+ fail = 1;
+ }
+
+ if (fail)
+ error
+ (
+ 1, 0,
+ "Bad argument.\n"
+ "\n"
+ "Usage: %s [options]\n"
+ "\t-w <width>\tOutput width\n"
+ "\t-h <height>\tOutput height\n"
+ "\t-e <error>\tAcceptable margin of error per pixel, from 0 to 1\n"
+ "\t-n\tDon't prompt for quit\n",
+ argv[0]
+ );
+}
+
+void Gradient(short *block, unsigned int start, unsigned int stop, int horizontal)
+{
+ unsigned int x, y;
+ unsigned int range = stop - start;
+
+ if (horizontal)
+ {
+ for (y = 0; y < BLOCK_HEIGHT; ++y)
+ for (x = 0; x < BLOCK_WIDTH; ++x)
+ block[y * BLOCK_WIDTH + x] = (short)(start + range * (x / (float)(BLOCK_WIDTH - 1)));
+ }
+ else
+ {
+ for (y = 0; y < BLOCK_HEIGHT; ++y)
+ for (x = 0; x < BLOCK_WIDTH; ++x)
+ block[y * BLOCK_WIDTH + x] = (short)(start + range * (y / (float)(BLOCK_HEIGHT - 1)));
+ }
+}
+
+int main(int argc, char **argv)
+{
+ unsigned int output_width;
+ unsigned int output_height;
+ double acceptable_error;
+ int prompt;
+ Display *display;
+ Window root, window;
+ const unsigned int mc_types[2] = {XVMC_MOCOMP | XVMC_MPEG_2, XVMC_IDCT | XVMC_MPEG_2};
+ XvPortID port_num;
+ int surface_type_id;
+ unsigned int is_overlay, intra_unsigned;
+ int colorkey;
+ XvMCContext context;
+ XvMCSurface surface;
+ XvMCBlockArray block_array;
+ XvMCMacroBlockArray mb_array;
+ int mbx, mby, bx, by;
+ XvMCMacroBlock *mb;
+ short *blocks;
+ int quit = 0;
+
+ ParseArgs(argc, argv, &output_width, &output_height, &acceptable_error, &prompt);
+
+ display = XOpenDisplay(NULL);
+
+ if (!GetPort
+ (
+ display,
+ INPUT_WIDTH,
+ INPUT_HEIGHT,
+ XVMC_CHROMA_FORMAT_420,
+ mc_types,
+ 2,
+ &port_num,
+ &surface_type_id,
+ &is_overlay,
+ &intra_unsigned
+ ))
+ {
+ XCloseDisplay(display);
+ error(1, 0, "Error, unable to find a good port.\n");
+ }
+
+ if (is_overlay)
+ {
+ Atom xv_colorkey = XInternAtom(display, "XV_COLORKEY", 0);
+ XvGetPortAttribute(display, port_num, xv_colorkey, &colorkey);
+ }
+
+ root = XDefaultRootWindow(display);
+ window = XCreateSimpleWindow(display, root, 0, 0, output_width, output_height, 0, 0, colorkey);
+
+ assert(XvMCCreateContext(display, port_num, surface_type_id, INPUT_WIDTH, INPUT_HEIGHT, XVMC_DIRECT, &context) == Success);
+ assert(XvMCCreateSurface(display, &context, &surface) == Success);
+ assert(XvMCCreateBlocks(display, &context, NUM_MACROBLOCKS * BLOCKS_PER_MACROBLOCK, &block_array) == Success);
+ assert(XvMCCreateMacroBlocks(display, &context, NUM_MACROBLOCKS, &mb_array) == Success);
+
+ mb = mb_array.macro_blocks;
+ blocks = block_array.blocks;
+
+ for (mby = 0; mby < INPUT_HEIGHT_IN_MACROBLOCKS; ++mby)
+ for (mbx = 0; mbx < INPUT_WIDTH_IN_MACROBLOCKS; ++mbx)
+ {
+ mb->x = mbx;
+ mb->y = mby;
+ mb->macroblock_type = XVMC_MB_TYPE_INTRA;
+ /*mb->motion_type = ;*/
+ /*mb->motion_vertical_field_select = ;*/
+ mb->dct_type = XVMC_DCT_TYPE_FRAME;
+ /*mb->PMV[0][0][0] = ;
+ mb->PMV[0][0][1] = ;
+ mb->PMV[0][1][0] = ;
+ mb->PMV[0][1][1] = ;
+ mb->PMV[1][0][0] = ;
+ mb->PMV[1][0][1] = ;
+ mb->PMV[1][1][0] = ;
+ mb->PMV[1][1][1] = ;*/
+ mb->index = (mby * INPUT_WIDTH_IN_MACROBLOCKS + mbx) * BLOCKS_PER_MACROBLOCK;
+ mb->coded_block_pattern = 0x3F;
+
+ mb++;
+
+ for (by = 0; by < MACROBLOCK_HEIGHT_IN_BLOCKS; ++by)
+ for (bx = 0; bx < MACROBLOCK_WIDTH_IN_BLOCKS; ++bx)
+ {
+ const int start = 16, stop = 235, range = stop - start;
+
+ Gradient
+ (
+ blocks,
+ (short)(start + range * ((mbx * MACROBLOCK_WIDTH + bx * BLOCK_WIDTH) / (float)(INPUT_WIDTH - 1))),
+ (short)(start + range * ((mbx * MACROBLOCK_WIDTH + bx * BLOCK_WIDTH + BLOCK_WIDTH - 1) / (float)(INPUT_WIDTH - 1))),
+ 1
+ );
+
+ blocks += BLOCK_SIZE;
+ }
+
+ for (by = 0; by < MACROBLOCK_HEIGHT_IN_BLOCKS / 2; ++by)
+ for (bx = 0; bx < MACROBLOCK_WIDTH_IN_BLOCKS / 2; ++bx)
+ {
+ const int start = 16, stop = 240, range = stop - start;
+
+ Gradient
+ (
+ blocks,
+ (short)(start + range * ((mbx * MACROBLOCK_WIDTH + bx * BLOCK_WIDTH) / (float)(INPUT_WIDTH - 1))),
+ (short)(start + range * ((mbx * MACROBLOCK_WIDTH + bx * BLOCK_WIDTH + BLOCK_WIDTH - 1) / (float)(INPUT_WIDTH - 1))),
+ 1
+ );
+
+ blocks += BLOCK_SIZE;
+
+ Gradient
+ (
+ blocks,
+ (short)(start + range * ((mbx * MACROBLOCK_WIDTH + bx * BLOCK_WIDTH) / (float)(INPUT_WIDTH - 1))),
+ (short)(start + range * ((mbx * MACROBLOCK_WIDTH + bx * BLOCK_WIDTH + BLOCK_WIDTH - 1) / (float)(INPUT_WIDTH - 1))),
+ 1
+ );
+
+ blocks += BLOCK_SIZE;
+ }
+ }
+
+ XSelectInput(display, window, ExposureMask | KeyPressMask);
+ XMapWindow(display, window);
+ XSync(display, 0);
+
+ /* Test NULL context */
+ assert(XvMCRenderSurface(display, NULL, XVMC_FRAME_PICTURE, &surface, NULL, NULL, 0, NUM_MACROBLOCKS, 0, &mb_array, &block_array) == XvMCBadContext);
+ /* Test NULL surface */
+ assert(XvMCRenderSurface(display, &context, XVMC_FRAME_PICTURE, NULL, NULL, NULL, 0, NUM_MACROBLOCKS, 0, &mb_array, &block_array) == XvMCBadSurface);
+ /* Test bad picture structure */
+ assert(XvMCRenderSurface(display, &context, 0, &surface, NULL, NULL, 0, NUM_MACROBLOCKS, 0, &mb_array, &block_array) == BadValue);
+ /* Test valid params */
+ assert(XvMCRenderSurface(display, &context, XVMC_FRAME_PICTURE, &surface, NULL, NULL, 0, NUM_MACROBLOCKS, 0, &mb_array, &block_array) == Success);
+
+ /* Test NULL surface */
+ assert(XvMCPutSurface(display, NULL, window, 0, 0, INPUT_WIDTH, INPUT_HEIGHT, 0, 0, output_width, output_height, XVMC_FRAME_PICTURE) == XvMCBadSurface);
+ /* Test bad window */
+ /* XXX: X halts with a bad drawable for some reason, doesn't return BadDrawable as expected */
+ /*assert(XvMCPutSurface(display, &surface, 0, 0, 0, width, height, 0, 0, width, height, XVMC_FRAME_PICTURE) == BadDrawable);*/
+
+ if (prompt)
+ {
+ puts("Press any button to quit...");
+
+ while (!quit)
+ {
+ if (XPending(display) > 0)
+ {
+ XEvent event;
+
+ XNextEvent(display, &event);
+
+ switch (event.type)
+ {
+ case Expose:
+ {
+ /* Test valid params */
+ assert
+ (
+ XvMCPutSurface
+ (
+ display, &surface, window,
+ 0, 0, INPUT_WIDTH, INPUT_HEIGHT,
+ 0, 0, output_width, output_height,
+ XVMC_FRAME_PICTURE
+ ) == Success
+ );
+ break;
+ }
+ case KeyPress:
+ {
+ quit = 1;
+ break;
+ }
+ }
+ }
+ }
+ }
+
+ assert(XvMCDestroyBlocks(display, &block_array) == Success);
+ assert(XvMCDestroyMacroBlocks(display, &mb_array) == Success);
+ assert(XvMCDestroySurface(display, &surface) == Success);
+ assert(XvMCDestroyContext(display, &context) == Success);
+
+ XvUngrabPort(display, port_num, CurrentTime);
+ XDestroyWindow(display, window);
+ XCloseDisplay(display);
+
+ return 0;
+}
diff --git a/src/xvmc/tests/test_surface.c b/src/xvmc/tests/test_surface.c
new file mode 100644
index 00000000000..25ebdcc4fcf
--- /dev/null
+++ b/src/xvmc/tests/test_surface.c
@@ -0,0 +1,72 @@
+#include <assert.h>
+#include <error.h>
+#include "testlib.h"
+
+int main(int argc, char **argv)
+{
+ const unsigned int width = 16, height = 16;
+ const unsigned int mc_types[2] = {XVMC_MOCOMP | XVMC_MPEG_2, XVMC_IDCT | XVMC_MPEG_2};
+
+ Display *display;
+ XvPortID port_num;
+ int surface_type_id;
+ unsigned int is_overlay, intra_unsigned;
+ int colorkey;
+ XvMCContext context;
+ XvMCSurface surface = {0};
+
+ display = XOpenDisplay(NULL);
+
+ if (!GetPort
+ (
+ display,
+ width,
+ height,
+ XVMC_CHROMA_FORMAT_420,
+ mc_types,
+ 2,
+ &port_num,
+ &surface_type_id,
+ &is_overlay,
+ &intra_unsigned
+ ))
+ {
+ XCloseDisplay(display);
+ error(1, 0, "Error, unable to find a good port.\n");
+ }
+
+ if (is_overlay)
+ {
+ Atom xv_colorkey = XInternAtom(display, "XV_COLORKEY", 0);
+ XvGetPortAttribute(display, port_num, xv_colorkey, &colorkey);
+ }
+
+ assert(XvMCCreateContext(display, port_num, surface_type_id, width, height, XVMC_DIRECT, &context) == Success);
+
+ /* Test NULL context */
+ assert(XvMCCreateSurface(display, NULL, &surface) == XvMCBadContext);
+ /* Test NULL surface */
+ assert(XvMCCreateSurface(display, &context, NULL) == XvMCBadSurface);
+ /* Test valid params */
+ assert(XvMCCreateSurface(display, &context, &surface) == Success);
+ /* Test surface id assigned */
+ assert(surface.surface_id != 0);
+ /* Test context id assigned and correct */
+ assert(surface.context_id == context.context_id);
+ /* Test surface type id assigned and correct */
+ assert(surface.surface_type_id == surface_type_id);
+ /* Test width & height assigned and correct */
+ assert(surface.width == width && surface.height == height);
+ /* Test valid params */
+ assert(XvMCDestroySurface(display, &surface) == Success);
+ /* Test NULL surface */
+ assert(XvMCDestroySurface(display, NULL) == XvMCBadSurface);
+
+ assert(XvMCDestroyContext(display, &context) == Success);
+
+ XvUngrabPort(display, port_num, CurrentTime);
+ XCloseDisplay(display);
+
+ return 0;
+}
+
diff --git a/src/xvmc/tests/testlib.c b/src/xvmc/tests/testlib.c
new file mode 100644
index 00000000000..59a03ca813f
--- /dev/null
+++ b/src/xvmc/tests/testlib.c
@@ -0,0 +1,119 @@
+#include "testlib.h"
+#include <stdio.h>
+
+/*
+void test(int pred, const char *pred_string, const char *doc_string, const char *file, unsigned int line)
+{
+ fputs(doc_string, stderr);
+ if (!pred)
+ fprintf(stderr, " FAIL!\n\t\"%s\" at %s:%u\n", pred_string, file, line);
+ else
+ fputs(" PASS!\n", stderr);
+}
+*/
+
+int GetPort
+(
+ Display *display,
+ unsigned int width,
+ unsigned int height,
+ unsigned int chroma_format,
+ const unsigned int *mc_types,
+ unsigned int num_mc_types,
+ XvPortID *port_id,
+ int *surface_type_id,
+ unsigned int *is_overlay,
+ unsigned int *intra_unsigned
+)
+{
+ unsigned int found_port = 0;
+ XvAdaptorInfo *adaptor_info;
+ unsigned int num_adaptors;
+ int num_types;
+ int ev_base, err_base;
+ unsigned int i, j, k, l;
+
+ if (!XvMCQueryExtension(display, &ev_base, &err_base))
+ return 0;
+ if (XvQueryAdaptors(display, XDefaultRootWindow(display), &num_adaptors, &adaptor_info) != Success)
+ return 0;
+
+ for (i = 0; i < num_adaptors && !found_port; ++i)
+ {
+ if (adaptor_info[i].type & XvImageMask)
+ {
+ XvMCSurfaceInfo *surface_info = XvMCListSurfaceTypes(display, adaptor_info[i].base_id, &num_types);
+
+ if (surface_info)
+ {
+ for (j = 0; j < num_types && !found_port; ++j)
+ {
+ if
+ (
+ surface_info[j].chroma_format == chroma_format &&
+ surface_info[j].max_width >= width &&
+ surface_info[j].max_height >= height
+ )
+ {
+ for (k = 0; k < num_mc_types && !found_port; ++k)
+ {
+ if (surface_info[j].mc_type == mc_types[k])
+ {
+ for (l = 0; l < adaptor_info[i].num_ports && !found_port; ++l)
+ {
+ if (XvGrabPort(display, adaptor_info[i].base_id + l, CurrentTime) == Success)
+ {
+ *port_id = adaptor_info[i].base_id + l;
+ *surface_type_id = surface_info[j].surface_type_id;
+ *is_overlay = surface_info[j].flags & XVMC_OVERLAID_SURFACE;
+ *intra_unsigned = surface_info[j].flags & XVMC_INTRA_UNSIGNED;
+ found_port = 1;
+ }
+ }
+ }
+ }
+ }
+ }
+
+ XFree(surface_info);
+ }
+ }
+ }
+
+ XvFreeAdaptorInfo(adaptor_info);
+
+ return found_port;
+}
+
+unsigned int align(unsigned int value, unsigned int alignment)
+{
+ return (value + alignment - 1) & ~(alignment - 1);
+}
+
+/* From the glibc manual */
+int timeval_subtract(struct timeval *result, struct timeval *x, struct timeval *y)
+{
+ /* Perform the carry for the later subtraction by updating y. */
+ if (x->tv_usec < y->tv_usec)
+ {
+ int nsec = (y->tv_usec - x->tv_usec) / 1000000 + 1;
+ y->tv_usec -= 1000000 * nsec;
+ y->tv_sec += nsec;
+ }
+ if (x->tv_usec - y->tv_usec > 1000000)
+ {
+ int nsec = (x->tv_usec - y->tv_usec) / 1000000;
+ y->tv_usec += 1000000 * nsec;
+ y->tv_sec -= nsec;
+ }
+
+ /*
+ * Compute the time remaining to wait.
+ * tv_usec is certainly positive.
+ */
+ result->tv_sec = x->tv_sec - y->tv_sec;
+ result->tv_usec = x->tv_usec - y->tv_usec;
+
+ /* Return 1 if result is negative. */
+ return x->tv_sec < y->tv_sec;
+}
diff --git a/src/xvmc/tests/testlib.h b/src/xvmc/tests/testlib.h
new file mode 100644
index 00000000000..af71ad74e17
--- /dev/null
+++ b/src/xvmc/tests/testlib.h
@@ -0,0 +1,42 @@
+#ifndef testlib_h
+#define testlib_h
+
+/*
+#define TEST(pred, doc) test(pred, #pred, doc, __FILE__, __LINE__)
+
+void test(int pred, const char *pred_string, const char *doc_string, const char *file, unsigned int line);
+*/
+
+#include <sys/time.h>
+#include <X11/Xlib.h>
+#include <X11/extensions/XvMClib.h>
+
+/*
+ * display: IN A valid X display
+ * width, height: IN Surface size that the port must display
+ * chroma_format: IN Chroma format that the port must display
+ * mc_types, num_mc_types: IN List of MC types that the port must support, first port that matches the first mc_type will be returned
+ * port_id: OUT Your port's ID
+ * surface_type_id: OUT Your port's surface ID
+ * is_overlay: OUT If 1, port uses overlay surfaces, you need to set a colorkey
+ * intra_unsigned: OUT If 1, port uses unsigned values for intra-coded blocks
+ */
+int GetPort
+(
+ Display *display,
+ unsigned int width,
+ unsigned int height,
+ unsigned int chroma_format,
+ const unsigned int *mc_types,
+ unsigned int num_mc_types,
+ XvPortID *port_id,
+ int *surface_type_id,
+ unsigned int *is_overlay,
+ unsigned int *intra_unsigned
+);
+
+unsigned int align(unsigned int value, unsigned int alignment);
+
+int timeval_subtract(struct timeval *result, struct timeval *x, struct timeval *y);
+
+#endif
diff --git a/src/xvmc/tests/xvmc_bench.c b/src/xvmc/tests/xvmc_bench.c
new file mode 100644
index 00000000000..d5a39ecf17d
--- /dev/null
+++ b/src/xvmc/tests/xvmc_bench.c
@@ -0,0 +1,271 @@
+#include <assert.h>
+#include <stdio.h>
+#include <string.h>
+#include <error.h>
+#include <sys/time.h>
+#include "testlib.h"
+
+#define MACROBLOCK_WIDTH 16
+#define MACROBLOCK_HEIGHT 16
+#define BLOCKS_PER_MACROBLOCK 6
+
+#define DEFAULT_INPUT_WIDTH 720
+#define DEFAULT_INPUT_HEIGHT 480
+#define DEFAULT_REPS 100
+
+#define PIPELINE_STEP_MC 1
+#define PIPELINE_STEP_CSC 2
+#define PIPELINE_STEP_SWAP 4
+
+#define MB_TYPE_I 1
+#define MB_TYPE_P 2
+#define MB_TYPE_B 4
+
+struct Config
+{
+ unsigned int input_width;
+ unsigned int input_height;
+ unsigned int output_width;
+ unsigned int output_height;
+ unsigned int pipeline;
+ unsigned int mb_types;
+ unsigned int reps;
+};
+
+void ParseArgs(int argc, char **argv, struct Config *config)
+{
+ int fail = 0;
+ int i;
+
+ config->input_width = DEFAULT_INPUT_WIDTH;
+ config->input_height = DEFAULT_INPUT_HEIGHT;
+ config->output_width = 0;
+ config->output_height = 0;
+ config->pipeline = 0;
+ config->mb_types = 0;
+ config->reps = DEFAULT_REPS;
+
+ for (i = 1; i < argc && !fail; ++i)
+ {
+ if (!strcmp(argv[i], "-iw"))
+ {
+ if (sscanf(argv[++i], "%u", &config->input_width) != 1)
+ fail = 1;
+ }
+ else if (!strcmp(argv[i], "-ih"))
+ {
+ if (sscanf(argv[++i], "%u", &config->input_height) != 1)
+ fail = 1;
+ }
+ else if (!strcmp(argv[i], "-ow"))
+ {
+ if (sscanf(argv[++i], "%u", &config->output_width) != 1)
+ fail = 1;
+ }
+ else if (!strcmp(argv[i], "-oh"))
+ {
+ if (sscanf(argv[++i], "%u", &config->output_height) != 1)
+ fail = 1;
+ }
+ else if (!strcmp(argv[i], "-p"))
+ {
+ char *token = strtok(argv[++i], ",");
+
+ while (token && !fail)
+ {
+ if (!strcmp(token, "mc"))
+ config->pipeline |= PIPELINE_STEP_MC;
+ else if (!strcmp(token, "csc"))
+ config->pipeline |= PIPELINE_STEP_CSC;
+ else if (!strcmp(token, "swp"))
+ config->pipeline |= PIPELINE_STEP_SWAP;
+ else
+ fail = 1;
+
+ if (!fail)
+ token = strtok(NULL, ",");
+ }
+ }
+ else if (!strcmp(argv[i], "-mb"))
+ {
+ char *token = strtok(argv[++i], ",");
+
+ while (token && !fail)
+ {
+ if (strcmp(token, "i"))
+ config->mb_types |= MB_TYPE_I;
+ else if (strcmp(token, "p"))
+ config->mb_types |= MB_TYPE_P;
+ else if (strcmp(token, "b"))
+ config->mb_types |= MB_TYPE_B;
+ else
+ fail = 1;
+
+ if (!fail)
+ token = strtok(NULL, ",");
+ }
+ }
+ else if (!strcmp(argv[i], "-r"))
+ {
+ if (sscanf(argv[++i], "%u", &config->reps) != 1)
+ fail = 1;
+ }
+ else
+ fail = 1;
+ }
+
+ if (fail)
+ error
+ (
+ 1, 0,
+ "Bad argument.\n"
+ "\n"
+ "Usage: %s [options]\n"
+ "\t-iw <width>\tInput width\n"
+ "\t-ih <height>\tInput height\n"
+ "\t-ow <width>\tOutput width\n"
+ "\t-oh <height>\tOutput height\n"
+ "\t-p <pipeline>\tPipeline to test\n"
+ "\t-mb <mb type>\tMacroBlock types to use\n"
+ "\t-r <reps>\tRepetitions\n\n"
+ "\tPipeline steps: mc,csc,swap\n"
+ "\tMB types: i,p,b\n",
+ argv[0]
+ );
+
+ if (config->output_width == 0)
+ config->output_width = config->input_width;
+ if (config->output_height == 0)
+ config->output_height = config->input_height;
+ if (!config->pipeline)
+ config->pipeline = PIPELINE_STEP_MC | PIPELINE_STEP_CSC | PIPELINE_STEP_SWAP;
+ if (!config->mb_types)
+ config->mb_types = MB_TYPE_I | MB_TYPE_P | MB_TYPE_B;
+}
+
+int main(int argc, char **argv)
+{
+ struct Config config;
+ Display *display;
+ Window root, window;
+ const unsigned int mc_types[2] = {XVMC_MOCOMP | XVMC_MPEG_2, XVMC_IDCT | XVMC_MPEG_2};
+ XvPortID port_num;
+ int surface_type_id;
+ unsigned int is_overlay, intra_unsigned;
+ int colorkey;
+ XvMCContext context;
+ XvMCSurface surface;
+ XvMCBlockArray block_array;
+ XvMCMacroBlockArray mb_array;
+ unsigned int mbw, mbh;
+ unsigned int mbx, mby;
+ unsigned int reps;
+ struct timeval start, stop, diff;
+ double diff_secs;
+
+ ParseArgs(argc, argv, &config);
+
+ mbw = align(config.input_width, MACROBLOCK_WIDTH) / MACROBLOCK_WIDTH;
+ mbh = align(config.input_height, MACROBLOCK_HEIGHT) / MACROBLOCK_HEIGHT;
+
+ display = XOpenDisplay(NULL);
+
+ if (!GetPort
+ (
+ display,
+ config.input_width,
+ config.input_height,
+ XVMC_CHROMA_FORMAT_420,
+ mc_types,
+ 2,
+ &port_num,
+ &surface_type_id,
+ &is_overlay,
+ &intra_unsigned
+ ))
+ {
+ XCloseDisplay(display);
+ error(1, 0, "Error, unable to find a good port.\n");
+ }
+
+ if (is_overlay)
+ {
+ Atom xv_colorkey = XInternAtom(display, "XV_COLORKEY", 0);
+ XvGetPortAttribute(display, port_num, xv_colorkey, &colorkey);
+ }
+
+ root = XDefaultRootWindow(display);
+ window = XCreateSimpleWindow(display, root, 0, 0, config.output_width, config.output_height, 0, 0, colorkey);
+
+ assert(XvMCCreateContext(display, port_num, surface_type_id, config.input_width, config.input_height, XVMC_DIRECT, &context) == Success);
+ assert(XvMCCreateSurface(display, &context, &surface) == Success);
+ assert(XvMCCreateBlocks(display, &context, mbw * mbh * BLOCKS_PER_MACROBLOCK, &block_array) == Success);
+ assert(XvMCCreateMacroBlocks(display, &context, mbw * mbh, &mb_array) == Success);
+
+ for (mby = 0; mby < mbh; ++mby)
+ for (mbx = 0; mbx < mbw; ++mbx)
+ {
+ mb_array.macro_blocks[mby * mbw + mbx].x = mbx;
+ mb_array.macro_blocks[mby * mbw + mbx].y = mby;
+ mb_array.macro_blocks[mby * mbw + mbx].macroblock_type = XVMC_MB_TYPE_INTRA;
+ /*mb->motion_type = ;*/
+ /*mb->motion_vertical_field_select = ;*/
+ mb_array.macro_blocks[mby * mbw + mbx].dct_type = XVMC_DCT_TYPE_FRAME;
+ /*mb->PMV[0][0][0] = ;
+ mb->PMV[0][0][1] = ;
+ mb->PMV[0][1][0] = ;
+ mb->PMV[0][1][1] = ;
+ mb->PMV[1][0][0] = ;
+ mb->PMV[1][0][1] = ;
+ mb->PMV[1][1][0] = ;
+ mb->PMV[1][1][1] = ;*/
+ mb_array.macro_blocks[mby * mbw + mbx].index = (mby * mbw + mbx) * BLOCKS_PER_MACROBLOCK;
+ mb_array.macro_blocks[mby * mbw + mbx].coded_block_pattern = 0x3F;
+ }
+
+ XSelectInput(display, window, ExposureMask | KeyPressMask);
+ XMapWindow(display, window);
+ XSync(display, 0);
+
+ gettimeofday(&start, NULL);
+
+ for (reps = 0; reps < config.reps; ++reps)
+ {
+ if (config.pipeline & PIPELINE_STEP_MC)
+ {
+ assert(XvMCRenderSurface(display, &context, XVMC_FRAME_PICTURE, &surface, NULL, NULL, 0, mbw * mbh, 0, &mb_array, &block_array) == Success);
+ assert(XvMCFlushSurface(display, &surface) == Success);
+ }
+ if (config.pipeline & PIPELINE_STEP_CSC)
+ assert(XvMCPutSurface(display, &surface, window, 0, 0, config.input_width, config.input_height, 0, 0, config.output_width, config.output_height, XVMC_FRAME_PICTURE) == Success);
+ }
+
+ gettimeofday(&stop, NULL);
+
+ timeval_subtract(&diff, &stop, &start);
+ diff_secs = (double)diff.tv_sec + (double)diff.tv_usec / 1000000.0;
+
+ printf("XvMC Benchmark\n");
+ printf("Input: %u,%u\nOutput: %u,%u\n", config.input_width, config.input_height, config.output_width, config.output_height);
+ printf("Pipeline: ");
+ if (config.pipeline & PIPELINE_STEP_MC)
+ printf("|mc|");
+ if (config.pipeline & PIPELINE_STEP_CSC)
+ printf("|csc|");
+ if (config.pipeline & PIPELINE_STEP_SWAP)
+ printf("|swap|");
+ printf("\n");
+ printf("Reps: %u\n", config.reps);
+ printf("Total time: %.2lf (%.2lf reps / sec)\n", diff_secs, config.reps / diff_secs);
+
+ assert(XvMCDestroyBlocks(display, &block_array) == Success);
+ assert(XvMCDestroyMacroBlocks(display, &mb_array) == Success);
+ assert(XvMCDestroySurface(display, &surface) == Success);
+ assert(XvMCDestroyContext(display, &context) == Success);
+
+ XvUngrabPort(display, port_num, CurrentTime);
+ XDestroyWindow(display, window);
+ XCloseDisplay(display);
+
+ return 0;
+}
diff --git a/vms/analyze_map.com b/vms/analyze_map.com
deleted file mode 100644
index d024ffcf90c..00000000000
--- a/vms/analyze_map.com
+++ /dev/null
@@ -1,148 +0,0 @@
-$! Analyze Map for OpenVMS AXP
-$!
-$! Originally found in the distribution of gv
-$! http://wwwthep.physik.uni-mainz.de/~plass/gv/
-$!
-$! 1-Jul-1999 : modified to be used with $BSS$ & $READONLY sections in the
-$! map-file by J. Jansen (joukj@hrem.stm.tudelft.nl)
-$!
-$ SET SYMBOL/GENERAL/SCOPE=(NOLOCAL,NOGLOBAL)
-$ SAY := "WRITE_ SYS$OUTPUT"
-$
-$ IF F$SEARCH("''P1'") .EQS. ""
-$ THEN
-$ SAY " ANALYZE_MAP.COM: Error, no mapfile provided"
-$ EXIT_
-$ ENDIF
-$ IF "''P2'" .EQS. ""
-$ THEN
-$ SAY " ANALYZE_MAP.COM: Error, no output file provided"
-$ EXIT_
-$ ENDIF
-$
-$ LINK_TMP = F$PARSE(P2,,,"DEVICE")+F$PARSE(P2,,,"DIRECTORY")+F$PARSE(P2,,,"NAME")+".TMP"
-$
-$ SAY " checking PSECT list in ''P2'"
-$ OPEN_/READ IN 'P1'
-$ LOOP_PSECT_SEARCH:
-$ READ_/END=EOF_PSECT IN REC
-$ LOOP_PSECT_SEARCH0:
-$ if F$EXTRACT(0,5,REC) .eqs. "$DATA" .or. F$EXTRACT(0,5,REC) .eqs. -
- "$BSS$" .or. f$extract(0,10,rec) .eqs. "$READONLY$" then goto do_data
-$ if F$EXTRACT(0,14,REC) .eqs. "$READONLY_ADDR" then goto do_readonly
-$ goto LOOP_PSECT_SEARCH
-$ do_data:
-$ LAST = ""
-$ LOOP_PSECT:
-$ READ_/END=EOF_PSECT IN REC
-$ if F$EXTRACT(0,1,REC) .eqs. "$" .and. F$EXTRACT(0,5,REC) .nes. "$DATA" -
- .and. F$EXTRACT(0,5,REC) .nes. "$BSS$" .and. f$extract(0,10,rec) -
- .nes. "$READONLY$" then goto LOOP_PSECT_SEARCH0
-$ if REC - "NOPIC,OVR,REL,GBL,NOSHR,NOEXE, WRT,NOVEC" .nes. REC
-$ then
-$ J = F$LOCATE(" ",REC)
-$ S = F$EXTRACT(0,J,REC)
-$ IF S .EQS. LAST THEN GOTO LOOP_PSECT
-$ P$_'S= 1
-$ LAST = S
-$ endif
-$ if REC - "NOPIC,OVR,REL,GBL,NOSHR,NOEXE,NOWRT,NOVEC" .nes. REC
-$ then
-$ J = F$LOCATE(" ",REC)
-$ S = F$EXTRACT(0,J,REC)
-$ IF S .EQS. LAST THEN GOTO LOOP_PSECT
-$ P$_'S= 1
-$ LAST = S
-$ endif
-$ GOTO LOOP_PSECT
-$
-$ do_readonly:
-$ LAST = ""
-$ LOOP_PSECT3:
-$ READ_/END=EOF_PSECT IN REC
-$ if F$EXTRACT(0,1,REC) .eqs. "-" .or. F$EXTRACT(0,3,REC) .eqs. "NL:" then -
- goto loop_psect3
-$ if F$EXTRACT(0,1,REC) .eqs. "$" .and. F$EXTRACT(0,14,REC) .nes. -
- "$READONLY_ADDR" then goto LOOP_PSECT_SEARCH0
-$ if REC - "OCTA" .nes. REC
-$ then
-$ J = F$LOCATE(" ",REC)
-$ S = F$EXTRACT(0,J,REC)
-$ IF S .EQS. LAST THEN GOTO LOOP_PSECT3
-$ P$_'S= 1
-$ LAST = S
-$ endif
-$ GOTO LOOP_PSECT3
-$
-$ EOF_PSECT:
-$ CLOSE_ IN
-$
-$ SAY " appending list of UNIVERSAL procedures to ''P2'"
-$ SEARCH_/NOHIGH/WINDOW=(0,0) 'P1' " R-"/OUT='LINK_TMP
-$ OPEN_/READ IN 'LINK_TMP
-$ OPEN_/write OUT 'P2'
-$ WRITE_ OUT "!"
-$ WRITE_ OUT "! ### UNIVERSAL procedures and global definitions extracted from ''P1'"
-$ WRITE_ OUT "!"
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-$ CLOSE_ OUT
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- LOOP_PSECT_SEARCH1
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-$ IF F$TYPE(PP$_'S').nes."" then WRITE_ OUT "symbol_vector = (" + S + " = PSECT)"
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diff --git a/vms/xlib.opt b/vms/xlib.opt
deleted file mode 100644
index acae358b570..00000000000
--- a/vms/xlib.opt
+++ /dev/null
@@ -1,2 +0,0 @@
-sys$library:decw$xlibshr.exe/share
-sys$library:decw$xmulibshr.exe/share
diff --git a/vms/xlib_share.opt b/vms/xlib_share.opt
deleted file mode 100644
index ebe039f0129..00000000000
--- a/vms/xlib_share.opt
+++ /dev/null
@@ -1,7 +0,0 @@
-[--.lib]libmesagl.exe/share
-[--.lib]libmesaglu.exe/share
-[--.lib]libglut.exe/share
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-sys$library:decw$xmlibshr12/share
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deleted file mode 100644
index ef382152162..00000000000
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diff --git a/windows/VC6/mesa/glu/compileDebug.txt b/windows/VC6/mesa/glu/compileDebug.txt
deleted file mode 100644
index d1493022456..00000000000
--- a/windows/VC6/mesa/glu/compileDebug.txt
+++ /dev/null
@@ -1,82 +0,0 @@
-/nologo /W2 /GX- /Zi /Od /c /TP
-/I "../../../../include"
-/I "../../../../src/glu/sgi/include"
-/I "../../../../src/glu/sgi/libnurbs/interface"
-/I "../../../../src/glu/sgi/libnurbs/internals"
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-/D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS"
-/D "_USRDLL" /D "GLU_EXPORTS" /D "BUILD_GL32" /D "LIBRARYBUILD"
-/Fo"Debug/" /Fd"Debug/" /GZ
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deleted file mode 100644
index 9fdce157c4f..00000000000
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deleted file mode 100644
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diff --git a/windows/VC7/progs/progs.sln b/windows/VC7/progs/progs.sln
deleted file mode 100644
index d94293e316f..00000000000
--- a/windows/VC7/progs/progs.sln
+++ /dev/null
@@ -1,27 +0,0 @@
-Microsoft Visual Studio Solution File, Format Version 7.00
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "gears", "demos\gears.vcproj", "{3A7B0671-10F8-45D1-B012-F6D650F817CE}"
-EndProject
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "glut", "glut\glut.vcproj", "{0234F0D2-C8A6-4C4D-93E7-0E2248049C67}"
-EndProject
-Global
- GlobalSection(SolutionConfiguration) = preSolution
- ConfigName.0 = Debug
- ConfigName.1 = Release
- EndGlobalSection
- GlobalSection(ProjectDependencies) = postSolution
- EndGlobalSection
- GlobalSection(ProjectConfiguration) = postSolution
- {3A7B0671-10F8-45D1-B012-F6D650F817CE}.Debug.ActiveCfg = Debug|Win32
- {3A7B0671-10F8-45D1-B012-F6D650F817CE}.Debug.Build.0 = Debug|Win32
- {3A7B0671-10F8-45D1-B012-F6D650F817CE}.Release.ActiveCfg = Release|Win32
- {3A7B0671-10F8-45D1-B012-F6D650F817CE}.Release.Build.0 = Release|Win32
- {0234F0D2-C8A6-4C4D-93E7-0E2248049C67}.Debug.ActiveCfg = Debug|Win32
- {0234F0D2-C8A6-4C4D-93E7-0E2248049C67}.Debug.Build.0 = Debug|Win32
- {0234F0D2-C8A6-4C4D-93E7-0E2248049C67}.Release.ActiveCfg = Release|Win32
- {0234F0D2-C8A6-4C4D-93E7-0E2248049C67}.Release.Build.0 = Release|Win32
- EndGlobalSection
- GlobalSection(ExtensibilityGlobals) = postSolution
- EndGlobalSection
- GlobalSection(ExtensibilityAddIns) = postSolution
- EndGlobalSection
-EndGlobal