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authorJohn Brooks <john@fastquake.com>2017-05-15 01:47:39 -0400
committerSamuel Pitoiset <samuel.pitoiset@gmail.com>2017-05-20 17:30:07 +0200
commit2b878cb8fdb99dd84602553c2e95ef47747f4529 (patch)
tree5dd3cd55d164d4ee54d95181f78e45cea6cf733d /src/vulkan
parent6e8f34a2deab4d8c259066eae892119afef7cfb0 (diff)
drirc: Add allow_glsl_builtin_variable_redeclaration for Dying Light and Dead Island Definitive Edition
This fixes the long-standing problem with Dying Light where the game would produce a black screen when running under Mesa. This happened because the game's vertex shaders redeclare gl_VertexID, which is a GLSL builtin. Mesa's GLSL compiler is a little more strict than others, and would not compile them: error: `gl_VertexID' redeclared The allow_glsl_builtin_variable_redeclaration directive allows the shaders to compile and the game to render. The game also requires OpenGL 4.4+ (GLSL 440), but does not request it explicitly. It must be forced with an override, such as MESA_GL_VERSION_OVERRIDE=4.5 and MESA_GLSL_VERSION_OVERRIDE=450. A compatibility context is *not* required and forcing one with 4.5COMPAT or allow_higher_compat_version results in graphical artifacts. Dead Island Definitive Edition is another Techland port on the same engine with the same problems, so we set the allow_glsl_builtin_variable_redeclaration option for that game as well. v2 (Samuel Pitoiset): - Rename allow_glsl_builtin_redeclaration -> allow_glsl_builtin_variable_redeclaration Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96449 Signed-off-by: John Brooks <john@fastquake.com> Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net> Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
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