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authorBrian Paul <brianp@vmware.com>2009-04-06 13:51:14 -0600
committerBrian Paul <brianp@vmware.com>2009-04-06 13:53:46 -0600
commitb48eb05f1f547e2b03a22056f3e82ee7b9065337 (patch)
tree0dbcb5a3909d55db192bcf78fc52c4cc21f6c970 /src/mesa/swrast
parent8332925c3caadd293d0c091ef84f7268c673013c (diff)
swrast: fix texture border color interpretation
The texture border color must be interpreted according to the texture's base format. For example, for a GL_ALPHA texture, sampling the border color should return (0,0,0,borderAlpha). This wasn't an issue here until I removed the legacy texenv code (we always use the combiner path now).
Diffstat (limited to 'src/mesa/swrast')
-rw-r--r--src/mesa/swrast/s_texfilter.c98
1 files changed, 68 insertions, 30 deletions
diff --git a/src/mesa/swrast/s_texfilter.c b/src/mesa/swrast/s_texfilter.c
index d84f37e576b..a483023a503 100644
--- a/src/mesa/swrast/s_texfilter.c
+++ b/src/mesa/swrast/s_texfilter.c
@@ -734,6 +734,44 @@ compute_min_mag_ranges(const struct gl_texture_object *tObj,
}
+/**
+ * When we sample the border color, it must be interpreted according to
+ * the base texture format. Ex: if the texture base format it GL_ALPHA,
+ * we return (0,0,0,BorderAlpha).
+ */
+static INLINE void
+get_border_color(const struct gl_texture_object *tObj,
+ const struct gl_texture_image *img,
+ GLfloat rgba[4])
+{
+ switch (img->TexFormat->BaseFormat) {
+ case GL_RGB:
+ rgba[0] = tObj->BorderColor[0];
+ rgba[1] = tObj->BorderColor[1];
+ rgba[2] = tObj->BorderColor[2];
+ rgba[3] = 1.0F;
+ break;
+ case GL_ALPHA:
+ rgba[0] = rgba[1] = rgba[2] = 0.0;
+ rgba[3] = tObj->BorderColor[3];
+ break;
+ case GL_LUMINANCE:
+ rgba[0] = rgba[1] = rgba[2] = tObj->BorderColor[0];
+ rgba[3] = 1.0;
+ break;
+ case GL_LUMINANCE_ALPHA:
+ rgba[0] = rgba[1] = rgba[2] = tObj->BorderColor[0];
+ rgba[3] = tObj->BorderColor[3];
+ break;
+ case GL_INTENSITY:
+ rgba[0] = rgba[1] = rgba[2] = rgba[3] = tObj->BorderColor[0];
+ break;
+ default:
+ COPY_4V(rgba, tObj->BorderColor);
+ }
+}
+
+
/**********************************************************************/
/* 1-D Texture Sampling Functions */
/**********************************************************************/
@@ -754,7 +792,7 @@ sample_1d_nearest(GLcontext *ctx,
i += img->Border;
if (i < 0 || i >= (GLint) img->Width) {
/* Need this test for GL_CLAMP_TO_BORDER mode */
- COPY_4V(rgba, tObj->BorderColor);
+ get_border_color(tObj, img, rgba);
}
else {
img->FetchTexelf(img, i, 0, 0, rgba);
@@ -790,13 +828,13 @@ sample_1d_linear(GLcontext *ctx,
/* fetch texel colors */
if (useBorderColor & I0BIT) {
- COPY_4V(t0, tObj->BorderColor);
+ get_border_color(tObj, img, t0);
}
else {
img->FetchTexelf(img, i0, 0, 0, t0);
}
if (useBorderColor & I1BIT) {
- COPY_4V(t1, tObj->BorderColor);
+ get_border_color(tObj, img, t1);
}
else {
img->FetchTexelf(img, i1, 0, 0, t1);
@@ -1019,7 +1057,7 @@ sample_2d_nearest(GLcontext *ctx,
if (i < 0 || i >= (GLint) img->Width || j < 0 || j >= (GLint) img->Height) {
/* Need this test for GL_CLAMP_TO_BORDER mode */
- COPY_4V(rgba, tObj->BorderColor);
+ get_border_color(tObj, img, rgba);
}
else {
img->FetchTexelf(img, i, j, 0, rgba);
@@ -1063,25 +1101,25 @@ sample_2d_linear(GLcontext *ctx,
/* fetch four texel colors */
if (useBorderColor & (I0BIT | J0BIT)) {
- COPY_4V(t00, tObj->BorderColor);
+ get_border_color(tObj, img, t00);
}
else {
img->FetchTexelf(img, i0, j0, 0, t00);
}
if (useBorderColor & (I1BIT | J0BIT)) {
- COPY_4V(t10, tObj->BorderColor);
+ get_border_color(tObj, img, t10);
}
else {
img->FetchTexelf(img, i1, j0, 0, t10);
}
if (useBorderColor & (I0BIT | J1BIT)) {
- COPY_4V(t01, tObj->BorderColor);
+ get_border_color(tObj, img, t01);
}
else {
img->FetchTexelf(img, i0, j1, 0, t01);
}
if (useBorderColor & (I1BIT | J1BIT)) {
- COPY_4V(t11, tObj->BorderColor);
+ get_border_color(tObj, img, t11);
}
else {
img->FetchTexelf(img, i1, j1, 0, t11);
@@ -1505,7 +1543,7 @@ sample_3d_nearest(GLcontext *ctx,
j < 0 || j >= (GLint) img->Height ||
k < 0 || k >= (GLint) img->Depth) {
/* Need this test for GL_CLAMP_TO_BORDER mode */
- COPY_4V(rgba, tObj->BorderColor);
+ get_border_color(tObj, img, rgba);
}
else {
img->FetchTexelf(img, i, j, k, rgba);
@@ -1556,50 +1594,50 @@ sample_3d_linear(GLcontext *ctx,
/* Fetch texels */
if (useBorderColor & (I0BIT | J0BIT | K0BIT)) {
- COPY_4V(t000, tObj->BorderColor);
+ get_border_color(tObj, img, t000);
}
else {
img->FetchTexelf(img, i0, j0, k0, t000);
}
if (useBorderColor & (I1BIT | J0BIT | K0BIT)) {
- COPY_4V(t100, tObj->BorderColor);
+ get_border_color(tObj, img, t100);
}
else {
img->FetchTexelf(img, i1, j0, k0, t100);
}
if (useBorderColor & (I0BIT | J1BIT | K0BIT)) {
- COPY_4V(t010, tObj->BorderColor);
+ get_border_color(tObj, img, t010);
}
else {
img->FetchTexelf(img, i0, j1, k0, t010);
}
if (useBorderColor & (I1BIT | J1BIT | K0BIT)) {
- COPY_4V(t110, tObj->BorderColor);
+ get_border_color(tObj, img, t110);
}
else {
img->FetchTexelf(img, i1, j1, k0, t110);
}
if (useBorderColor & (I0BIT | J0BIT | K1BIT)) {
- COPY_4V(t001, tObj->BorderColor);
+ get_border_color(tObj, img, t001);
}
else {
img->FetchTexelf(img, i0, j0, k1, t001);
}
if (useBorderColor & (I1BIT | J0BIT | K1BIT)) {
- COPY_4V(t101, tObj->BorderColor);
+ get_border_color(tObj, img, t101);
}
else {
img->FetchTexelf(img, i1, j0, k1, t101);
}
if (useBorderColor & (I0BIT | J1BIT | K1BIT)) {
- COPY_4V(t011, tObj->BorderColor);
+ get_border_color(tObj, img, t011);
}
else {
img->FetchTexelf(img, i0, j1, k1, t011);
}
if (useBorderColor & (I1BIT | J1BIT | K1BIT)) {
- COPY_4V(t111, tObj->BorderColor);
+ get_border_color(tObj, img, t111);
}
else {
img->FetchTexelf(img, i1, j1, k1, t111);
@@ -2117,7 +2155,7 @@ sample_nearest_rect(GLcontext *ctx,
col = clamp_rect_coord_nearest(tObj->WrapS, texcoords[i][0], width);
row = clamp_rect_coord_nearest(tObj->WrapT, texcoords[i][1], height);
if (col < 0 || col >= width || row < 0 || row >= height)
- COPY_4V(rgba[i], tObj->BorderColor);
+ get_border_color(tObj, img, rgba[i]);
else
img->FetchTexelf(img, col, row, 0, rgba[i]);
}
@@ -2165,22 +2203,22 @@ sample_linear_rect(GLcontext *ctx,
/* get four texel samples */
if (useBorderColor & (I0BIT | J0BIT))
- COPY_4V(t00, tObj->BorderColor);
+ get_border_color(tObj, img, t00);
else
img->FetchTexelf(img, i0, j0, 0, t00);
if (useBorderColor & (I1BIT | J0BIT))
- COPY_4V(t10, tObj->BorderColor);
+ get_border_color(tObj, img, t10);
else
img->FetchTexelf(img, i1, j0, 0, t10);
if (useBorderColor & (I0BIT | J1BIT))
- COPY_4V(t01, tObj->BorderColor);
+ get_border_color(tObj, img, t01);
else
img->FetchTexelf(img, i0, j1, 0, t01);
if (useBorderColor & (I1BIT | J1BIT))
- COPY_4V(t11, tObj->BorderColor);
+ get_border_color(tObj, img, t11);
else
img->FetchTexelf(img, i1, j1, 0, t11);
@@ -2257,7 +2295,7 @@ sample_2d_array_nearest(GLcontext *ctx,
j < 0 || j >= (GLint) img->Height ||
array < 0 || array >= (GLint) img->Depth) {
/* Need this test for GL_CLAMP_TO_BORDER mode */
- COPY_4V(rgba, tObj->BorderColor);
+ get_border_color(tObj, img, rgba);
}
else {
img->FetchTexelf(img, i, j, array, rgba);
@@ -2308,25 +2346,25 @@ sample_2d_array_linear(GLcontext *ctx,
/* Fetch texels */
if (useBorderColor & (I0BIT | J0BIT)) {
- COPY_4V(t00, tObj->BorderColor);
+ get_border_color(tObj, img, t00);
}
else {
img->FetchTexelf(img, i0, j0, array, t00);
}
if (useBorderColor & (I1BIT | J0BIT)) {
- COPY_4V(t10, tObj->BorderColor);
+ get_border_color(tObj, img, t10);
}
else {
img->FetchTexelf(img, i1, j0, array, t10);
}
if (useBorderColor & (I0BIT | J1BIT)) {
- COPY_4V(t01, tObj->BorderColor);
+ get_border_color(tObj, img, t01);
}
else {
img->FetchTexelf(img, i0, j1, array, t01);
}
if (useBorderColor & (I1BIT | J1BIT)) {
- COPY_4V(t11, tObj->BorderColor);
+ get_border_color(tObj, img, t11);
}
else {
img->FetchTexelf(img, i1, j1, array, t11);
@@ -2564,7 +2602,7 @@ sample_1d_array_nearest(GLcontext *ctx,
if (i < 0 || i >= (GLint) img->Width ||
array < 0 || array >= (GLint) img->Height) {
/* Need this test for GL_CLAMP_TO_BORDER mode */
- COPY_4V(rgba, tObj->BorderColor);
+ get_border_color(tObj, img, rgba);
}
else {
img->FetchTexelf(img, i, array, 0, rgba);
@@ -2607,13 +2645,13 @@ sample_1d_array_linear(GLcontext *ctx,
/* Fetch texels */
if (useBorderColor & (I0BIT | K0BIT)) {
- COPY_4V(t0, tObj->BorderColor);
+ get_border_color(tObj, img, t0);
}
else {
img->FetchTexelf(img, i0, array, 0, t0);
}
if (useBorderColor & (I1BIT | K0BIT)) {
- COPY_4V(t1, tObj->BorderColor);
+ get_border_color(tObj, img, t1);
}
else {
img->FetchTexelf(img, i1, array, 0, t1);