summaryrefslogtreecommitdiff
path: root/src/mesa/math
diff options
context:
space:
mode:
authorCourtney Goeltzenleuchter <courtney@LunarG.com>2013-11-13 16:24:56 -0700
committerIan Romanick <ian.d.romanick@intel.com>2014-01-20 11:31:50 -0800
commitd4dc359875126c432e46e3d1da8610a066d21302 (patch)
tree192fb0ceaebd5faf767c03c2540f3703091d03b0 /src/mesa/math
parent0e60d85029105ffdfd325186813b65232c5d2725 (diff)
mesa: Convert gl_viewport_attrib::Near and ::Far to double
v4: Split out from a single megapatch. Suggested by Ken. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Diffstat (limited to 'src/mesa/math')
-rw-r--r--src/mesa/math/m_matrix.c6
-rw-r--r--src/mesa/math/m_matrix.h2
2 files changed, 4 insertions, 4 deletions
diff --git a/src/mesa/math/m_matrix.c b/src/mesa/math/m_matrix.c
index 274f969d2e4..38fa51ec1b7 100644
--- a/src/mesa/math/m_matrix.c
+++ b/src/mesa/math/m_matrix.c
@@ -1111,14 +1111,14 @@ _math_matrix_translate( GLmatrix *mat, GLfloat x, GLfloat y, GLfloat z )
*/
void
_math_matrix_viewport(GLmatrix *m, GLint x, GLint y, GLint width, GLint height,
- GLfloat zNear, GLfloat zFar, GLfloat depthMax)
+ GLdouble zNear, GLdouble zFar, GLdouble depthMax)
{
m->m[MAT_SX] = (GLfloat) width / 2.0F;
m->m[MAT_TX] = m->m[MAT_SX] + x;
m->m[MAT_SY] = (GLfloat) height / 2.0F;
m->m[MAT_TY] = m->m[MAT_SY] + y;
- m->m[MAT_SZ] = depthMax * ((zFar - zNear) / 2.0F);
- m->m[MAT_TZ] = depthMax * ((zFar - zNear) / 2.0F + zNear);
+ m->m[MAT_SZ] = (GLfloat) (depthMax * ((zFar - zNear) / 2.0));
+ m->m[MAT_TZ] = (GLfloat) (depthMax * ((zFar - zNear) / 2.0 + zNear));
m->flags = MAT_FLAG_GENERAL_SCALE | MAT_FLAG_TRANSLATION;
m->type = MATRIX_3D_NO_ROT;
}
diff --git a/src/mesa/math/m_matrix.h b/src/mesa/math/m_matrix.h
index 2b097cb3130..fc65f84dcf4 100644
--- a/src/mesa/math/m_matrix.h
+++ b/src/mesa/math/m_matrix.h
@@ -123,7 +123,7 @@ _math_matrix_frustum( GLmatrix *mat,
extern void
_math_matrix_viewport(GLmatrix *m, GLint x, GLint y, GLint width, GLint height,
- GLfloat zNear, GLfloat zFar, GLfloat depthMax);
+ GLdouble zNear, GLdouble zFar, GLdouble depthMax);
extern void
_math_matrix_set_identity( GLmatrix *dest );