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authorGareth Hughes <gareth@valinux.com>2001-03-27 19:18:02 +0000
committerGareth Hughes <gareth@valinux.com>2001-03-27 19:18:02 +0000
commit19d1e432612cf7db797da11793b13a6c1c6aac16 (patch)
tree7f8d8af439b33ecb2ed4eb815766a79492930601 /src/mesa/main/texformat.c
parenta767bff929b6c6e9e525402c522972aa0b05d065 (diff)
Updates required for DRI drivers on mesa-3-5-branch.
Diffstat (limited to 'src/mesa/main/texformat.c')
-rw-r--r--src/mesa/main/texformat.c99
1 files changed, 63 insertions, 36 deletions
diff --git a/src/mesa/main/texformat.c b/src/mesa/main/texformat.c
index 57e653af216..78f0df824c8 100644
--- a/src/mesa/main/texformat.c
+++ b/src/mesa/main/texformat.c
@@ -1,4 +1,4 @@
-/* $Id: texformat.c,v 1.3 2001/03/18 13:31:52 gareth Exp $ */
+/* $Id: texformat.c,v 1.4 2001/03/27 19:18:02 gareth Exp $ */
/*
* Mesa 3-D graphics library
@@ -74,6 +74,8 @@ static void fetch_null_texel( const struct gl_texture_image *texImage,
const struct gl_texture_format _mesa_texformat_rgba = {
MESA_FORMAT_RGBA, /* IntFormat */
+ GL_RGBA, /* BaseFormat */
+ CHAN_TYPE, /* BaseType */
CHAN_BITS, /* RedBits */
CHAN_BITS, /* GreenBits */
CHAN_BITS, /* BlueBits */
@@ -90,6 +92,8 @@ const struct gl_texture_format _mesa_texformat_rgba = {
const struct gl_texture_format _mesa_texformat_rgb = {
MESA_FORMAT_RGBA, /* IntFormat */
+ GL_RGB, /* BaseFormat */
+ CHAN_TYPE, /* BaseType */
CHAN_BITS, /* RedBits */
CHAN_BITS, /* GreenBits */
CHAN_BITS, /* BlueBits */
@@ -106,6 +110,8 @@ const struct gl_texture_format _mesa_texformat_rgb = {
const struct gl_texture_format _mesa_texformat_alpha = {
MESA_FORMAT_ALPHA, /* IntFormat */
+ GL_ALPHA, /* BaseFormat */
+ CHAN_TYPE, /* BaseType */
0, /* RedBits */
0, /* GreenBits */
0, /* BlueBits */
@@ -122,6 +128,8 @@ const struct gl_texture_format _mesa_texformat_alpha = {
const struct gl_texture_format _mesa_texformat_luminance = {
MESA_FORMAT_LUMINANCE, /* IntFormat */
+ GL_LUMINANCE, /* BaseFormat */
+ CHAN_TYPE, /* BaseType */
0, /* RedBits */
0, /* GreenBits */
0, /* BlueBits */
@@ -138,6 +146,8 @@ const struct gl_texture_format _mesa_texformat_luminance = {
const struct gl_texture_format _mesa_texformat_luminance_alpha = {
MESA_FORMAT_LUMINANCE_ALPHA, /* IntFormat */
+ GL_LUMINANCE_ALPHA, /* BaseFormat */
+ CHAN_TYPE, /* BaseType */
0, /* RedBits */
0, /* GreenBits */
0, /* BlueBits */
@@ -154,6 +164,8 @@ const struct gl_texture_format _mesa_texformat_luminance_alpha = {
const struct gl_texture_format _mesa_texformat_intensity = {
MESA_FORMAT_INTENSITY, /* IntFormat */
+ GL_INTENSITY, /* BaseFormat */
+ CHAN_TYPE, /* BaseType */
0, /* RedBits */
0, /* GreenBits */
0, /* BlueBits */
@@ -170,6 +182,8 @@ const struct gl_texture_format _mesa_texformat_intensity = {
const struct gl_texture_format _mesa_texformat_color_index = {
MESA_FORMAT_COLOR_INDEX, /* IntFormat */
+ GL_COLOR_INDEX, /* BaseFormat */
+ CHAN_TYPE, /* BaseType */
0, /* RedBits */
0, /* GreenBits */
0, /* BlueBits */
@@ -186,6 +200,8 @@ const struct gl_texture_format _mesa_texformat_color_index = {
const struct gl_texture_format _mesa_texformat_depth_component = {
MESA_FORMAT_DEPTH_COMPONENT, /* IntFormat */
+ GL_DEPTH_COMPONENT, /* BaseFormat */
+ GL_FLOAT, /* BaseType */
0, /* RedBits */
0, /* GreenBits */
0, /* BlueBits */
@@ -207,6 +223,8 @@ const struct gl_texture_format _mesa_texformat_depth_component = {
const struct gl_texture_format _mesa_texformat_rgba8888 = {
MESA_FORMAT_RGBA8888, /* IntFormat */
+ GL_RGBA, /* BaseFormat */
+ GL_UNSIGNED_BYTE, /* BaseType */
8, /* RedBits */
8, /* GreenBits */
8, /* BlueBits */
@@ -223,6 +241,8 @@ const struct gl_texture_format _mesa_texformat_rgba8888 = {
const struct gl_texture_format _mesa_texformat_argb8888 = {
MESA_FORMAT_ARGB8888, /* IntFormat */
+ GL_RGBA, /* BaseFormat */
+ GL_UNSIGNED_BYTE, /* FIXME: ??? */ /* BaseType */
8, /* RedBits */
8, /* GreenBits */
8, /* BlueBits */
@@ -239,6 +259,8 @@ const struct gl_texture_format _mesa_texformat_argb8888 = {
const struct gl_texture_format _mesa_texformat_rgb888 = {
MESA_FORMAT_RGB888, /* IntFormat */
+ GL_RGB, /* BaseFormat */
+ GL_UNSIGNED_BYTE, /* BaseType */
8, /* RedBits */
8, /* GreenBits */
8, /* BlueBits */
@@ -255,6 +277,8 @@ const struct gl_texture_format _mesa_texformat_rgb888 = {
const struct gl_texture_format _mesa_texformat_rgb565 = {
MESA_FORMAT_RGB565, /* IntFormat */
+ GL_RGB, /* BaseFormat */
+ GL_UNSIGNED_SHORT_5_6_5, /* BaseType */
5, /* RedBits */
6, /* GreenBits */
5, /* BlueBits */
@@ -271,6 +295,8 @@ const struct gl_texture_format _mesa_texformat_rgb565 = {
const struct gl_texture_format _mesa_texformat_argb4444 = {
MESA_FORMAT_ARGB4444, /* IntFormat */
+ GL_RGBA, /* BaseFormat */
+ GL_UNSIGNED_SHORT_4_4_4_4_REV, /* BaseType */
4, /* RedBits */
4, /* GreenBits */
4, /* BlueBits */
@@ -287,6 +313,8 @@ const struct gl_texture_format _mesa_texformat_argb4444 = {
const struct gl_texture_format _mesa_texformat_argb1555 = {
MESA_FORMAT_ARGB1555, /* IntFormat */
+ GL_RGBA, /* BaseFormat */
+ GL_UNSIGNED_SHORT_1_5_5_5_REV, /* BaseType */
5, /* RedBits */
5, /* GreenBits */
5, /* BlueBits */
@@ -303,6 +331,8 @@ const struct gl_texture_format _mesa_texformat_argb1555 = {
const struct gl_texture_format _mesa_texformat_al88 = {
MESA_FORMAT_AL88, /* IntFormat */
+ GL_LUMINANCE_ALPHA, /* BaseFormat */
+ GL_UNSIGNED_BYTE, /* BaseType */
0, /* RedBits */
0, /* GreenBits */
0, /* BlueBits */
@@ -319,6 +349,8 @@ const struct gl_texture_format _mesa_texformat_al88 = {
const struct gl_texture_format _mesa_texformat_rgb332 = {
MESA_FORMAT_RGB332, /* IntFormat */
+ GL_RGB, /* BaseFormat */
+ GL_UNSIGNED_BYTE_3_3_2, /* BaseType */
3, /* RedBits */
3, /* GreenBits */
2, /* BlueBits */
@@ -335,6 +367,8 @@ const struct gl_texture_format _mesa_texformat_rgb332 = {
const struct gl_texture_format _mesa_texformat_a8 = {
MESA_FORMAT_A8, /* IntFormat */
+ GL_ALPHA, /* BaseFormat */
+ GL_UNSIGNED_BYTE, /* BaseType */
0, /* RedBits */
0, /* GreenBits */
0, /* BlueBits */
@@ -351,6 +385,8 @@ const struct gl_texture_format _mesa_texformat_a8 = {
const struct gl_texture_format _mesa_texformat_l8 = {
MESA_FORMAT_L8, /* IntFormat */
+ GL_LUMINANCE, /* BaseFormat */
+ GL_UNSIGNED_BYTE, /* BaseType */
0, /* RedBits */
0, /* GreenBits */
0, /* BlueBits */
@@ -367,6 +403,8 @@ const struct gl_texture_format _mesa_texformat_l8 = {
const struct gl_texture_format _mesa_texformat_i8 = {
MESA_FORMAT_I8, /* IntFormat */
+ GL_INTENSITY, /* BaseFormat */
+ GL_UNSIGNED_BYTE, /* BaseType */
0, /* RedBits */
0, /* GreenBits */
0, /* BlueBits */
@@ -383,6 +421,8 @@ const struct gl_texture_format _mesa_texformat_i8 = {
const struct gl_texture_format _mesa_texformat_ci8 = {
MESA_FORMAT_CI8, /* IntFormat */
+ GL_COLOR_INDEX, /* BaseFormat */
+ GL_UNSIGNED_BYTE, /* BaseType */
0, /* RedBits */
0, /* GreenBits */
0, /* BlueBits */
@@ -404,6 +444,8 @@ const struct gl_texture_format _mesa_texformat_ci8 = {
const struct gl_texture_format _mesa_null_texformat = {
-1, /* IntFormat */
+ 0, /* BaseFormat */
+ 0, /* BaseType */
0, /* RedBits */
0, /* GreenBits */
0, /* BlueBits */
@@ -428,6 +470,8 @@ const struct gl_texture_format _mesa_null_texformat = {
void _mesa_init_tex_format( GLcontext *ctx, GLenum internalFormat,
struct gl_texture_image *texImage )
{
+ const struct gl_texture_format *texFormat;
+
texImage->IntFormat = internalFormat;
/* Ask the driver for the base format, if it doesn't know, it will
@@ -448,16 +492,12 @@ void _mesa_init_tex_format( GLcontext *ctx, GLenum internalFormat,
*/
case 4: /* Quake3 uses this... */
case GL_RGBA:
- texImage->Format = GL_RGBA;
- texImage->Type = CHAN_TYPE;
- texImage->TexFormat = &_mesa_texformat_rgba;
+ texFormat = &_mesa_texformat_rgba;
break;
case 3: /* ... and this. */
case GL_RGB:
- texImage->Format = GL_RGB;
- texImage->Type = CHAN_TYPE;
- texImage->TexFormat = &_mesa_texformat_rgb;
+ texFormat = &_mesa_texformat_rgb;
break;
/* GH: Okay, keep checking as normal. Still test for GL_RGB,
@@ -470,9 +510,7 @@ void _mesa_init_tex_format( GLcontext *ctx, GLenum internalFormat,
case GL_RGB10_A2:
case GL_RGBA12:
case GL_RGBA16:
- texImage->Format = GL_RGBA;
- texImage->Type = CHAN_TYPE;
- texImage->TexFormat = &_mesa_texformat_rgba;
+ texFormat = &_mesa_texformat_rgba;
break;
case GL_R3_G3_B2:
@@ -482,9 +520,7 @@ void _mesa_init_tex_format( GLcontext *ctx, GLenum internalFormat,
case GL_RGB10:
case GL_RGB12:
case GL_RGB16:
- texImage->Format = GL_RGB;
- texImage->Type = CHAN_TYPE;
- texImage->TexFormat = &_mesa_texformat_rgb;
+ texFormat = &_mesa_texformat_rgb;
break;
case GL_ALPHA:
@@ -492,9 +528,7 @@ void _mesa_init_tex_format( GLcontext *ctx, GLenum internalFormat,
case GL_ALPHA8:
case GL_ALPHA12:
case GL_ALPHA16:
- texImage->Format = GL_ALPHA;
- texImage->Type = CHAN_TYPE;
- texImage->TexFormat = &_mesa_texformat_alpha;
+ texFormat = &_mesa_texformat_alpha;
break;
case 1:
@@ -503,9 +537,7 @@ void _mesa_init_tex_format( GLcontext *ctx, GLenum internalFormat,
case GL_LUMINANCE8:
case GL_LUMINANCE12:
case GL_LUMINANCE16:
- texImage->Format = GL_LUMINANCE;
- texImage->Type = CHAN_TYPE;
- texImage->TexFormat = &_mesa_texformat_luminance;
+ texFormat = &_mesa_texformat_luminance;
break;
case 2:
@@ -516,9 +548,7 @@ void _mesa_init_tex_format( GLcontext *ctx, GLenum internalFormat,
case GL_LUMINANCE12_ALPHA4:
case GL_LUMINANCE12_ALPHA12:
case GL_LUMINANCE16_ALPHA16:
- texImage->Format = GL_LUMINANCE_ALPHA;
- texImage->Type = CHAN_TYPE;
- texImage->TexFormat = &_mesa_texformat_luminance_alpha;
+ texFormat = &_mesa_texformat_luminance_alpha;
break;
case GL_INTENSITY:
@@ -526,9 +556,7 @@ void _mesa_init_tex_format( GLcontext *ctx, GLenum internalFormat,
case GL_INTENSITY8:
case GL_INTENSITY12:
case GL_INTENSITY16:
- texImage->Format = GL_INTENSITY;
- texImage->Type = CHAN_TYPE;
- texImage->TexFormat = &_mesa_texformat_intensity;
+ texFormat = &_mesa_texformat_intensity;
break;
case GL_COLOR_INDEX:
@@ -538,28 +566,27 @@ void _mesa_init_tex_format( GLcontext *ctx, GLenum internalFormat,
case GL_COLOR_INDEX8_EXT:
case GL_COLOR_INDEX12_EXT:
case GL_COLOR_INDEX16_EXT:
- texImage->Format = GL_COLOR_INDEX;
- texImage->Type = CHAN_TYPE;
- texImage->TexFormat = &_mesa_texformat_color_index;
+ texFormat = &_mesa_texformat_color_index;
break;
case GL_DEPTH_COMPONENT:
case GL_DEPTH_COMPONENT16_SGIX:
case GL_DEPTH_COMPONENT24_SGIX:
case GL_DEPTH_COMPONENT32_SGIX:
- if ( ctx->Extensions.SGIX_depth_texture ) {
- texImage->Format = GL_DEPTH_COMPONENT;
- texImage->Type = GL_FLOAT; /* XXX or GL_UNSIGNED_INT? */
- texImage->TexFormat = &_mesa_texformat_depth_component;
- } else {
- /* This error should have already been caught and dealt with.
- */
+ if ( !ctx->Extensions.SGIX_depth_texture )
_mesa_problem( ctx, "depth format without GL_SGIX_depth_texture" );
- }
+ texFormat = &_mesa_texformat_depth_component;
break;
default:
_mesa_problem( ctx, "unexpected format in _mesa_init_tex_format" );
return;
}
+
+ /* Initialize the base format and type.
+ */
+ texImage->Format = texFormat->BaseFormat;
+ texImage->Type = texFormat->BaseType;
+
+ texImage->TexFormat = texFormat;
}