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authorTimothy Arceri <t_arceri@yahoo.com.au>2015-07-25 12:33:53 +1000
committerTimothy Arceri <t_arceri@yahoo.com.au>2015-07-30 22:00:45 +1000
commit8cd2f88845acd45ebcbaae2e68a8a47b3c17e6d5 (patch)
tree23d02a1c7f26b591a928974a797a3fd6e80cf132 /src/mesa/main/program_resource.c
parent3a21e4bd263002dd600e7a693536c93f68b285a5 (diff)
mesa: fix and simplify resource query for arrays
This removes the need for multiple functions designed to validate an array subscript and replaces them with a call to a single function. The change also means that validation is now only done once and the index is retrived at the same time, as a result the getUniformLocation code can be simplified saving an extra hash table lookup (and yet another validation call). This chage also fixes some tests in: ES31-CTS.program_interface_query.uniform V3: rebase on subroutines, and move the resource index array == 0 check into _mesa_GetProgramResourceIndex() to simplify things further V2: Fix bounds checks for program input/output, split unrelated comment fix and _mesa_get_uniform_location() removal into their own patch. Cc: Tapani Pälli <tapani.palli@intel.com> Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Diffstat (limited to 'src/mesa/main/program_resource.c')
-rw-r--r--src/mesa/main/program_resource.c14
1 files changed, 6 insertions, 8 deletions
diff --git a/src/mesa/main/program_resource.c b/src/mesa/main/program_resource.c
index 641ef22c1a6..fdbd5b3a361 100644
--- a/src/mesa/main/program_resource.c
+++ b/src/mesa/main/program_resource.c
@@ -229,6 +229,7 @@ _mesa_GetProgramResourceIndex(GLuint program, GLenum programInterface,
const GLchar *name)
{
GET_CURRENT_CONTEXT(ctx);
+ unsigned array_index = 0;
struct gl_program_resource *res;
struct gl_shader_program *shProg =
_mesa_lookup_shader_program_err(ctx, program,
@@ -268,13 +269,10 @@ _mesa_GetProgramResourceIndex(GLuint program, GLenum programInterface,
case GL_PROGRAM_OUTPUT:
case GL_UNIFORM:
case GL_TRANSFORM_FEEDBACK_VARYING:
- /* Validate name syntax for array variables */
- if (!valid_program_resource_index_name(name))
- return GL_INVALID_INDEX;
- /* fall-through */
case GL_UNIFORM_BLOCK:
- res = _mesa_program_resource_find_name(shProg, programInterface, name);
- if (!res)
+ res = _mesa_program_resource_find_name(shProg, programInterface, name,
+ &array_index);
+ if (!res || array_index > 0)
return GL_INVALID_INDEX;
return _mesa_program_resource_index(shProg, res);
@@ -403,7 +401,7 @@ _mesa_GetProgramResourceLocation(GLuint program, GLenum programInterface,
struct gl_shader_program *shProg =
lookup_linked_program(program, "glGetProgramResourceLocation");
- if (!shProg || !name || invalid_array_element_syntax(name))
+ if (!shProg || !name)
return -1;
/* Validate programInterface. */
@@ -453,7 +451,7 @@ _mesa_GetProgramResourceLocationIndex(GLuint program, GLenum programInterface,
struct gl_shader_program *shProg =
lookup_linked_program(program, "glGetProgramResourceLocationIndex");
- if (!shProg || !name || invalid_array_element_syntax(name))
+ if (!shProg || !name)
return -1;
/* From the GL_ARB_program_interface_query spec: