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authorPaul Berry <stereotype441@gmail.com>2014-01-08 11:59:28 -0800
committerPaul Berry <stereotype441@gmail.com>2014-02-05 09:04:20 -0800
commit28ce604b7f2b08b967b6a27051ecab04adaed575 (patch)
tree1f8ab0b86ae7a056d7c18d9c8e365643731e49a4 /src/mesa/main/mtypes.h
parent0fa74e848fd11c71bb70ea0a69650944e4f07571 (diff)
mesa/cs: Handle compute shader local size during linking.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Diffstat (limited to 'src/mesa/main/mtypes.h')
-rw-r--r--src/mesa/main/mtypes.h17
1 files changed, 17 insertions, 0 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 36d98eeef87..8d81aa1592c 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2185,6 +2185,11 @@ struct gl_fragment_program
struct gl_compute_program
{
struct gl_program Base; /**< base class */
+
+ /**
+ * Size specified using local_size_{x,y,z}.
+ */
+ unsigned LocalSize[3];
};
@@ -2646,6 +2651,18 @@ struct gl_shader_program
0 if not present. */
} Vert;
+ /**
+ * Compute shader state - copied into gl_compute_program by
+ * _mesa_copy_linked_program_data().
+ */
+ struct {
+ /**
+ * If this shader contains a compute stage, size specified using
+ * local_size_{x,y,z}. Otherwise undefined.
+ */
+ unsigned LocalSize[3];
+ } Comp;
+
/* post-link info: */
unsigned NumUserUniformStorage;
struct gl_uniform_storage *UniformStorage;