summaryrefslogtreecommitdiff
path: root/src/mesa/main/fbobject.c
diff options
context:
space:
mode:
authorPaul Berry <stereotype441@gmail.com>2013-11-19 15:55:51 -0800
committerIan Romanick <ian.d.romanick@intel.com>2013-11-23 12:47:05 -0800
commitffa073ec72fe33f2155871fc511edbdb43152220 (patch)
treedc0ac1eabcf4faec2d45a2fa3ff3f03715461e2a /src/mesa/main/fbobject.c
parent620d11aed40088a33011eb62dee911ac5b5a6985 (diff)
mesa: Track number of layers in layered framebuffers.
In order to properly clear layered framebuffers, we need to know how many layers they have. The easiest way to do this is to record it in the gl_framebuffer struct when we check framebuffer completeness. This patch replaces the gl_framebuffer::Layered boolean with a gl_framebuffer::NumLayers integer, which is 0 if the framebuffer is not layered, and equal to the number of layers otherwise. v2: Remove gl_framebuffer::Layered and make gl_framebuffer::NumLayers always have a defined value. Fix factor of 6 error in the number of layers in a cube map array. Cc: "10.0" <mesa-stable@lists.freedesktop.org> Reviewed-by: Chris Forbes <chrisf@ijw.co.nz> Reviewed-by: Jordan Justen <jordan.l.justen@intel.com> Reviewed-by: Eric Anholt <eric@anholt.net> (cherry picked from commit 95140740ad1c6cd8a34002c307556f5c49a34589)
Diffstat (limited to 'src/mesa/main/fbobject.c')
-rw-r--r--src/mesa/main/fbobject.c13
1 files changed, 11 insertions, 2 deletions
diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
index 9dd71612f97..e8cf274e973 100644
--- a/src/mesa/main/fbobject.c
+++ b/src/mesa/main/fbobject.c
@@ -905,6 +905,7 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx,
struct gl_renderbuffer_attachment *att;
GLenum f;
gl_format attFormat;
+ GLenum att_tex_target = GL_NONE;
/*
* XXX for ARB_fbo, only check color buffers that are named by
@@ -945,6 +946,7 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx,
*/
if (att->Type == GL_TEXTURE) {
const struct gl_texture_image *texImg = att->Renderbuffer->TexImage;
+ att_tex_target = att->Texture->Target;
minWidth = MIN2(minWidth, texImg->Width);
maxWidth = MAX2(maxWidth, texImg->Width);
minHeight = MIN2(minHeight, texImg->Height);
@@ -1057,7 +1059,14 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx,
}
/* Check that layered rendering is consistent. */
- att_layer_count = att->Layered ? att->Renderbuffer->Depth : 0;
+ if (att->Layered) {
+ if (att_tex_target == GL_TEXTURE_CUBE_MAP)
+ att_layer_count = 6;
+ else
+ att_layer_count = att->Renderbuffer->Depth;
+ } else {
+ att_layer_count = 0;
+ }
if (!layer_count_valid) {
layer_count = att_layer_count;
layer_count_valid = true;
@@ -1073,7 +1082,7 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx,
}
}
- fb->Layered = layer_count > 0;
+ fb->NumLayers = layer_count;
if (_mesa_is_desktop_gl(ctx) && !ctx->Extensions.ARB_ES2_compatibility) {
/* Check that all DrawBuffers are present */