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authorRoland Scheidegger <sroland@tungstengraphics.com>2007-07-18 20:17:14 +0200
committerRoland Scheidegger <sroland@tungstengraphics.com>2007-07-19 17:59:59 +0200
commita1bc0d0f51c2aa248a349283c3b86ae2c72af4aa (patch)
tree302c0269c002d49ce1e1d31e9e562308d1a2bfa9 /src/mesa/main/buffers.c
parent6075df53b5435ddada989d776d989132def363a6 (diff)
fix mesa's handling of fbo's / window fb (again)
Make sure the relevant fields in window fbs get updated at appropriate time (those are NOT the same as fbos!!!), and fix up related code accordingly. This is a bit ugly, but there's a reason the issues section in EXT_fbo is a couple hundred pages long... Hopefully correct now.
Diffstat (limited to 'src/mesa/main/buffers.c')
-rw-r--r--src/mesa/main/buffers.c72
1 files changed, 49 insertions, 23 deletions
diff --git a/src/mesa/main/buffers.c b/src/mesa/main/buffers.c
index 68a0575d93d..7764a5d3b2e 100644
--- a/src/mesa/main/buffers.c
+++ b/src/mesa/main/buffers.c
@@ -370,6 +370,14 @@ _mesa_DrawBuffer(GLenum buffer)
/* if we get here, there's no error so set new state */
_mesa_drawbuffers(ctx, 1, &buffer, &destMask);
+
+ /*
+ * Call device driver function.
+ */
+ if (ctx->Driver.DrawBuffers)
+ ctx->Driver.DrawBuffers(ctx, 1, &buffer);
+ else if (ctx->Driver.DrawBuffer)
+ ctx->Driver.DrawBuffer(ctx, buffer);
}
@@ -435,6 +443,14 @@ _mesa_DrawBuffersARB(GLsizei n, const GLenum *buffers)
/* OK, if we get here, there were no errors so set the new state */
_mesa_drawbuffers(ctx, n, buffers, destMask);
+
+ /*
+ * Call device driver function.
+ */
+ if (ctx->Driver.DrawBuffers)
+ ctx->Driver.DrawBuffers(ctx, n, buffers);
+ else if (ctx->Driver.DrawBuffer)
+ ctx->Driver.DrawBuffer(ctx, buffers[0]);
}
@@ -463,14 +479,15 @@ set_color_output(GLcontext *ctx, GLuint output, GLenum buffer,
/* not really needed, will be set later */
fb->_NumColorDrawBuffers[output] = 0;
+ if (fb->Name == 0)
/* Set traditional state var */
- ctx->Color.DrawBuffer[output] = buffer;
+ ctx->Color.DrawBuffer[output] = buffer;
}
/**
* Helper routine used by _mesa_DrawBuffer, _mesa_DrawBuffersARB and
- * _mesa_PopAttrib to set drawbuffer state.
+ * other places (window fbo fixup) to set fbo (and the old ctx) fields.
* All error checking will have been done prior to calling this function
* so nothing should go wrong at this point.
* \param ctx current context
@@ -479,6 +496,7 @@ set_color_output(GLcontext *ctx, GLuint output, GLenum buffer,
* \param destMask array[n] of BUFFER_* bitmasks which correspond to the
* colorbuffer names. (i.e. GL_FRONT_AND_BACK =>
* BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT).
+ * \param callDriver call driver or not (bad idea sometimes this is called)
*/
void
_mesa_drawbuffers(GLcontext *ctx, GLuint n, const GLenum *buffers,
@@ -509,30 +527,15 @@ _mesa_drawbuffers(GLcontext *ctx, GLuint n, const GLenum *buffers,
}
ctx->NewState |= _NEW_COLOR;
-
- /*
- * Call device driver function.
- */
- if (ctx->Driver.DrawBuffers)
- ctx->Driver.DrawBuffers(ctx, n, buffers);
- else if (ctx->Driver.DrawBuffer)
- ctx->Driver.DrawBuffer(ctx, buffers[0]);
}
-
-/**
- * Called by glReadBuffer to set the source renderbuffer for reading pixels.
- * \param mode color buffer such as GL_FRONT, GL_BACK, etc.
- */
-void GLAPIENTRY
-_mesa_ReadBuffer(GLenum buffer)
+GLboolean
+_mesa_readbuffer_update_fields(GLcontext *ctx, GLenum buffer)
{
struct gl_framebuffer *fb;
GLbitfield supportedMask;
GLint srcBuffer;
- GET_CURRENT_CONTEXT(ctx);
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
fb = ctx->ReadBuffer;
@@ -548,20 +551,43 @@ _mesa_ReadBuffer(GLenum buffer)
srcBuffer = read_buffer_enum_to_index(buffer);
if (srcBuffer == -1) {
_mesa_error(ctx, GL_INVALID_ENUM, "glReadBuffer(buffer=0x%x)", buffer);
- return;
+ return GL_FALSE;
}
supportedMask = supported_buffer_bitmask(ctx, fb);
if (((1 << srcBuffer) & supportedMask) == 0) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glReadBuffer(buffer=0x%x)", buffer);
- return;
+ return GL_FALSE;
}
}
- ctx->Pixel.ReadBuffer = buffer;
-
+ if (fb->Name == 0) {
+ ctx->Pixel.ReadBuffer = buffer;
+ }
fb->ColorReadBuffer = buffer;
fb->_ColorReadBufferIndex = srcBuffer;
+ return GL_TRUE;
+}
+
+
+
+/**
+ * Called by glReadBuffer to set the source renderbuffer for reading pixels.
+ * \param mode color buffer such as GL_FRONT, GL_BACK, etc.
+ * \param callDriver call driver or not (bad idea sometimes this is called)
+ */
+void GLAPIENTRY
+_mesa_ReadBuffer(GLenum buffer)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glReadBuffer %s\n", _mesa_lookup_enum_by_nr(buffer));
+
+ if (!_mesa_readbuffer_update_fields(ctx, buffer))
+ return;
+
ctx->NewState |= _NEW_PIXEL;
/*