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authorPaul Berry <stereotype441@gmail.com>2012-10-19 09:47:11 -0700
committerPaul Berry <stereotype441@gmail.com>2012-11-06 12:57:43 -0800
commitf7fa946d1da96178e63e42dd8d8739d3e0f66e1d (patch)
treee240af31b8c793bbbc965148177523a56e17d500 /src/mesa/main/api_loopback.h
parente41d1a4e746775efa8c5f6bb72b8781417cb0ec0 (diff)
dispatch: Make all API functions non-static.
Some of the functions that we store in the dispatch table are declared as non-static in their .c files and are inserted into the dispatch table directly by _mesa_create_exec_table(). Other functions are declared as static, and are inserted into the dispatch table by a dedicated function that lives in the same .c file (e.g. _mesa_loopback_init_api_table() in api_loopback.c). This patch makes all of these functions non-static, and creates appropriate prototypes for them, so that in future patches we can populate the entire dispatch table using a single code-generated function. Reviewed-by: Jordan Justen <jordan.l.justen@intel.com> Reviewed-by: Matt Turner <mattst88@gmail.com>
Diffstat (limited to 'src/mesa/main/api_loopback.h')
-rw-r--r--src/mesa/main/api_loopback.h437
1 files changed, 437 insertions, 0 deletions
diff --git a/src/mesa/main/api_loopback.h b/src/mesa/main/api_loopback.h
index 628d4f89ef6..879ad89956c 100644
--- a/src/mesa/main/api_loopback.h
+++ b/src/mesa/main/api_loopback.h
@@ -29,6 +29,14 @@
#include "main/compiler.h"
#include "main/mfeatures.h"
+#include "main/glheader.h" // ?
+#include "main/macros.h" // ?
+#include "main/mtypes.h" // ?
+#include "glapi/glapi.h" // ?
+#include "glapi/glthread.h" // ?
+#include "main/dispatch.h" // ?
+#include "main/mfeatures.h" // ?
+#include "main/context.h" // ?
struct _glapi_table;
struct gl_context;
@@ -36,5 +44,434 @@ struct gl_context;
extern void
_mesa_loopback_init_api_table(const struct gl_context *ctx,
struct _glapi_table *dest);
+void GLAPIENTRY
+loopback_Color3b_f( GLbyte red, GLbyte green, GLbyte blue );
+void GLAPIENTRY
+loopback_Color3d_f( GLdouble red, GLdouble green, GLdouble blue );
+void GLAPIENTRY
+loopback_Color3i_f( GLint red, GLint green, GLint blue );
+void GLAPIENTRY
+loopback_Color3s_f( GLshort red, GLshort green, GLshort blue );
+void GLAPIENTRY
+loopback_Color3ui_f( GLuint red, GLuint green, GLuint blue );
+void GLAPIENTRY
+loopback_Color3us_f( GLushort red, GLushort green, GLushort blue );
+void GLAPIENTRY
+loopback_Color3ub_f( GLubyte red, GLubyte green, GLubyte blue );
+void GLAPIENTRY
+loopback_Color3bv_f( const GLbyte *v );
+void GLAPIENTRY
+loopback_Color3dv_f( const GLdouble *v );
+void GLAPIENTRY
+loopback_Color3iv_f( const GLint *v );
+void GLAPIENTRY
+loopback_Color3sv_f( const GLshort *v );
+void GLAPIENTRY
+loopback_Color3uiv_f( const GLuint *v );
+void GLAPIENTRY
+loopback_Color3usv_f( const GLushort *v );
+void GLAPIENTRY
+loopback_Color3ubv_f( const GLubyte *v );
+void GLAPIENTRY
+loopback_Color4b_f( GLbyte red, GLbyte green, GLbyte blue,
+ GLbyte alpha );
+void GLAPIENTRY
+loopback_Color4d_f( GLdouble red, GLdouble green, GLdouble blue,
+ GLdouble alpha );
+void GLAPIENTRY
+loopback_Color4i_f( GLint red, GLint green, GLint blue, GLint alpha );
+void GLAPIENTRY
+loopback_Color4s_f( GLshort red, GLshort green, GLshort blue,
+ GLshort alpha );
+void GLAPIENTRY
+loopback_Color4ui_f( GLuint red, GLuint green, GLuint blue, GLuint alpha );
+void GLAPIENTRY
+loopback_Color4us_f( GLushort red, GLushort green, GLushort blue,
+ GLushort alpha );
+void GLAPIENTRY
+loopback_Color4ub_f( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha );
+void GLAPIENTRY
+loopback_Color4iv_f( const GLint *v );
+void GLAPIENTRY
+loopback_Color4bv_f( const GLbyte *v );
+void GLAPIENTRY
+loopback_Color4dv_f( const GLdouble *v );
+void GLAPIENTRY
+loopback_Color4sv_f( const GLshort *v);
+void GLAPIENTRY
+loopback_Color4uiv_f( const GLuint *v);
+void GLAPIENTRY
+loopback_Color4usv_f( const GLushort *v);
+void GLAPIENTRY
+loopback_Color4ubv_f( const GLubyte *v);
+void GLAPIENTRY
+loopback_FogCoorddEXT( GLdouble d );
+void GLAPIENTRY
+loopback_FogCoorddvEXT( const GLdouble *v );
+void GLAPIENTRY
+loopback_Indexd( GLdouble c );
+void GLAPIENTRY
+loopback_Indexi( GLint c );
+void GLAPIENTRY
+loopback_Indexs( GLshort c );
+void GLAPIENTRY
+loopback_Indexub( GLubyte c );
+void GLAPIENTRY
+loopback_Indexdv( const GLdouble *c );
+void GLAPIENTRY
+loopback_Indexiv( const GLint *c );
+void GLAPIENTRY
+loopback_Indexsv( const GLshort *c );
+void GLAPIENTRY
+loopback_Indexubv( const GLubyte *c );
+void GLAPIENTRY
+loopback_EdgeFlagv(const GLboolean *flag);
+void GLAPIENTRY
+loopback_Normal3b( GLbyte nx, GLbyte ny, GLbyte nz );
+void GLAPIENTRY
+loopback_Normal3d( GLdouble nx, GLdouble ny, GLdouble nz );
+void GLAPIENTRY
+loopback_Normal3i( GLint nx, GLint ny, GLint nz );
+void GLAPIENTRY
+loopback_Normal3s( GLshort nx, GLshort ny, GLshort nz );
+void GLAPIENTRY
+loopback_Normal3bv( const GLbyte *v );
+void GLAPIENTRY
+loopback_Normal3dv( const GLdouble *v );
+void GLAPIENTRY
+loopback_Normal3iv( const GLint *v );
+void GLAPIENTRY
+loopback_Normal3sv( const GLshort *v );
+void GLAPIENTRY
+loopback_TexCoord1d( GLdouble s );
+void GLAPIENTRY
+loopback_TexCoord1i( GLint s );
+void GLAPIENTRY
+loopback_TexCoord1s( GLshort s );
+void GLAPIENTRY
+loopback_TexCoord2d( GLdouble s, GLdouble t );
+void GLAPIENTRY
+loopback_TexCoord2s( GLshort s, GLshort t );
+void GLAPIENTRY
+loopback_TexCoord2i( GLint s, GLint t );
+void GLAPIENTRY
+loopback_TexCoord3d( GLdouble s, GLdouble t, GLdouble r );
+void GLAPIENTRY
+loopback_TexCoord3i( GLint s, GLint t, GLint r );
+void GLAPIENTRY
+loopback_TexCoord3s( GLshort s, GLshort t, GLshort r );
+void GLAPIENTRY
+loopback_TexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q );
+void GLAPIENTRY
+loopback_TexCoord4i( GLint s, GLint t, GLint r, GLint q );
+void GLAPIENTRY
+loopback_TexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q );
+void GLAPIENTRY
+loopback_TexCoord1dv( const GLdouble *v );
+void GLAPIENTRY
+loopback_TexCoord1iv( const GLint *v );
+void GLAPIENTRY
+loopback_TexCoord1sv( const GLshort *v );
+void GLAPIENTRY
+loopback_TexCoord2dv( const GLdouble *v );
+void GLAPIENTRY
+loopback_TexCoord2iv( const GLint *v );
+void GLAPIENTRY
+loopback_TexCoord2sv( const GLshort *v );
+void GLAPIENTRY
+loopback_TexCoord3dv( const GLdouble *v );
+void GLAPIENTRY
+loopback_TexCoord3iv( const GLint *v );
+void GLAPIENTRY
+loopback_TexCoord3sv( const GLshort *v );
+void GLAPIENTRY
+loopback_TexCoord4dv( const GLdouble *v );
+void GLAPIENTRY
+loopback_TexCoord4iv( const GLint *v );
+void GLAPIENTRY
+loopback_TexCoord4sv( const GLshort *v );
+void GLAPIENTRY
+loopback_Vertex2d( GLdouble x, GLdouble y );
+void GLAPIENTRY
+loopback_Vertex2i( GLint x, GLint y );
+void GLAPIENTRY
+loopback_Vertex2s( GLshort x, GLshort y );
+void GLAPIENTRY
+loopback_Vertex3d( GLdouble x, GLdouble y, GLdouble z );
+void GLAPIENTRY
+loopback_Vertex3i( GLint x, GLint y, GLint z );
+void GLAPIENTRY
+loopback_Vertex3s( GLshort x, GLshort y, GLshort z );
+void GLAPIENTRY
+loopback_Vertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
+void GLAPIENTRY
+loopback_Vertex4i( GLint x, GLint y, GLint z, GLint w );
+void GLAPIENTRY
+loopback_Vertex4s( GLshort x, GLshort y, GLshort z, GLshort w );
+void GLAPIENTRY
+loopback_Vertex2dv( const GLdouble *v );
+void GLAPIENTRY
+loopback_Vertex2iv( const GLint *v );
+void GLAPIENTRY
+loopback_Vertex2sv( const GLshort *v );
+void GLAPIENTRY
+loopback_Vertex3dv( const GLdouble *v );
+void GLAPIENTRY
+loopback_Vertex3iv( const GLint *v );
+void GLAPIENTRY
+loopback_Vertex3sv( const GLshort *v );
+void GLAPIENTRY
+loopback_Vertex4dv( const GLdouble *v );
+void GLAPIENTRY
+loopback_Vertex4iv( const GLint *v );
+void GLAPIENTRY
+loopback_Vertex4sv( const GLshort *v );
+void GLAPIENTRY
+loopback_MultiTexCoord1dARB(GLenum target, GLdouble s);
+void GLAPIENTRY
+loopback_MultiTexCoord1dvARB(GLenum target, const GLdouble *v);
+void GLAPIENTRY
+loopback_MultiTexCoord1iARB(GLenum target, GLint s);
+void GLAPIENTRY
+loopback_MultiTexCoord1ivARB(GLenum target, const GLint *v);
+void GLAPIENTRY
+loopback_MultiTexCoord1sARB(GLenum target, GLshort s);
+void GLAPIENTRY
+loopback_MultiTexCoord1svARB(GLenum target, const GLshort *v);
+void GLAPIENTRY
+loopback_MultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t);
+void GLAPIENTRY
+loopback_MultiTexCoord2dvARB(GLenum target, const GLdouble *v);
+void GLAPIENTRY
+loopback_MultiTexCoord2iARB(GLenum target, GLint s, GLint t);
+void GLAPIENTRY
+loopback_MultiTexCoord2ivARB(GLenum target, const GLint *v);
+void GLAPIENTRY
+loopback_MultiTexCoord2sARB(GLenum target, GLshort s, GLshort t);
+void GLAPIENTRY
+loopback_MultiTexCoord2svARB(GLenum target, const GLshort *v);
+void GLAPIENTRY
+loopback_MultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r);
+void GLAPIENTRY
+loopback_MultiTexCoord3dvARB(GLenum target, const GLdouble *v);
+void GLAPIENTRY
+loopback_MultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r);
+void GLAPIENTRY
+loopback_MultiTexCoord3ivARB(GLenum target, const GLint *v);
+void GLAPIENTRY
+loopback_MultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r);
+void GLAPIENTRY
+loopback_MultiTexCoord3svARB(GLenum target, const GLshort *v);
+void GLAPIENTRY
+loopback_MultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r,
+ GLdouble q);
+void GLAPIENTRY
+loopback_MultiTexCoord4dvARB(GLenum target, const GLdouble *v);
+void GLAPIENTRY
+loopback_MultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q);
+void GLAPIENTRY
+loopback_MultiTexCoord4ivARB(GLenum target, const GLint *v);
+void GLAPIENTRY
+loopback_MultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r,
+ GLshort q);
+void GLAPIENTRY
+loopback_MultiTexCoord4svARB(GLenum target, const GLshort *v);
+void GLAPIENTRY
+loopback_EvalCoord2dv( const GLdouble *u );
+void GLAPIENTRY
+loopback_EvalCoord2fv( const GLfloat *u );
+void GLAPIENTRY
+loopback_EvalCoord2d( GLdouble u, GLdouble v );
+void GLAPIENTRY
+loopback_EvalCoord1dv( const GLdouble *u );
+void GLAPIENTRY
+loopback_EvalCoord1fv( const GLfloat *u );
+void GLAPIENTRY
+loopback_EvalCoord1d( GLdouble u );
+void GLAPIENTRY
+loopback_Materialf( GLenum face, GLenum pname, GLfloat param );
+void GLAPIENTRY
+loopback_Materiali(GLenum face, GLenum pname, GLint param );
+void GLAPIENTRY
+loopback_Materialiv(GLenum face, GLenum pname, const GLint *params );
+void GLAPIENTRY
+loopback_Rectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
+void GLAPIENTRY
+loopback_Rectdv(const GLdouble *v1, const GLdouble *v2);
+void GLAPIENTRY
+loopback_Rectfv(const GLfloat *v1, const GLfloat *v2);
+void GLAPIENTRY
+loopback_Recti(GLint x1, GLint y1, GLint x2, GLint y2);
+void GLAPIENTRY
+loopback_Rectiv(const GLint *v1, const GLint *v2);
+void GLAPIENTRY
+loopback_Rects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
+void GLAPIENTRY
+loopback_Rectsv(const GLshort *v1, const GLshort *v2);
+void GLAPIENTRY
+loopback_SecondaryColor3bEXT_f( GLbyte red, GLbyte green, GLbyte blue );
+void GLAPIENTRY
+loopback_SecondaryColor3dEXT_f( GLdouble red, GLdouble green, GLdouble blue );
+void GLAPIENTRY
+loopback_SecondaryColor3iEXT_f( GLint red, GLint green, GLint blue );
+void GLAPIENTRY
+loopback_SecondaryColor3sEXT_f( GLshort red, GLshort green, GLshort blue );
+void GLAPIENTRY
+loopback_SecondaryColor3uiEXT_f( GLuint red, GLuint green, GLuint blue );
+void GLAPIENTRY
+loopback_SecondaryColor3usEXT_f( GLushort red, GLushort green, GLushort blue );
+void GLAPIENTRY
+loopback_SecondaryColor3ubEXT_f( GLubyte red, GLubyte green, GLubyte blue );
+void GLAPIENTRY
+loopback_SecondaryColor3bvEXT_f( const GLbyte *v );
+void GLAPIENTRY
+loopback_SecondaryColor3dvEXT_f( const GLdouble *v );
+void GLAPIENTRY
+loopback_SecondaryColor3ivEXT_f( const GLint *v );
+void GLAPIENTRY
+loopback_SecondaryColor3svEXT_f( const GLshort *v );
+void GLAPIENTRY
+loopback_SecondaryColor3uivEXT_f( const GLuint *v );
+void GLAPIENTRY
+loopback_SecondaryColor3usvEXT_f( const GLushort *v );
+void GLAPIENTRY
+loopback_SecondaryColor3ubvEXT_f( const GLubyte *v );
+void GLAPIENTRY
+loopback_VertexAttrib1sNV(GLuint index, GLshort x);
+void GLAPIENTRY
+loopback_VertexAttrib1dNV(GLuint index, GLdouble x);
+void GLAPIENTRY
+loopback_VertexAttrib2sNV(GLuint index, GLshort x, GLshort y);
+void GLAPIENTRY
+loopback_VertexAttrib2dNV(GLuint index, GLdouble x, GLdouble y);
+void GLAPIENTRY
+loopback_VertexAttrib3sNV(GLuint index, GLshort x, GLshort y, GLshort z);
+void GLAPIENTRY
+loopback_VertexAttrib3dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z);
+void GLAPIENTRY
+loopback_VertexAttrib4sNV(GLuint index, GLshort x, GLshort y, GLshort z,
+ GLshort w);
+void GLAPIENTRY
+loopback_VertexAttrib4dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z,
+ GLdouble w);
+void GLAPIENTRY
+loopback_VertexAttrib4ubNV(GLuint index, GLubyte x, GLubyte y, GLubyte z,
+ GLubyte w);
+void GLAPIENTRY
+loopback_VertexAttrib1svNV(GLuint index, const GLshort *v);
+void GLAPIENTRY
+loopback_VertexAttrib1dvNV(GLuint index, const GLdouble *v);
+void GLAPIENTRY
+loopback_VertexAttrib2svNV(GLuint index, const GLshort *v);
+void GLAPIENTRY
+loopback_VertexAttrib2dvNV(GLuint index, const GLdouble *v);
+void GLAPIENTRY
+loopback_VertexAttrib3svNV(GLuint index, const GLshort *v);
+void GLAPIENTRY
+loopback_VertexAttrib3dvNV(GLuint index, const GLdouble *v);
+void GLAPIENTRY
+loopback_VertexAttrib4svNV(GLuint index, const GLshort *v);
+void GLAPIENTRY
+loopback_VertexAttrib4dvNV(GLuint index, const GLdouble *v);
+void GLAPIENTRY
+loopback_VertexAttrib4ubvNV(GLuint index, const GLubyte *v);
+void GLAPIENTRY
+loopback_VertexAttribs1svNV(GLuint index, GLsizei n, const GLshort *v);
+void GLAPIENTRY
+loopback_VertexAttribs1fvNV(GLuint index, GLsizei n, const GLfloat *v);
+void GLAPIENTRY
+loopback_VertexAttribs1dvNV(GLuint index, GLsizei n, const GLdouble *v);
+void GLAPIENTRY
+loopback_VertexAttribs2svNV(GLuint index, GLsizei n, const GLshort *v);
+void GLAPIENTRY
+loopback_VertexAttribs2fvNV(GLuint index, GLsizei n, const GLfloat *v);
+void GLAPIENTRY
+loopback_VertexAttribs2dvNV(GLuint index, GLsizei n, const GLdouble *v);
+void GLAPIENTRY
+loopback_VertexAttribs3svNV(GLuint index, GLsizei n, const GLshort *v);
+void GLAPIENTRY
+loopback_VertexAttribs3fvNV(GLuint index, GLsizei n, const GLfloat *v);
+void GLAPIENTRY
+loopback_VertexAttribs3dvNV(GLuint index, GLsizei n, const GLdouble *v);
+void GLAPIENTRY
+loopback_VertexAttribs4svNV(GLuint index, GLsizei n, const GLshort *v);
+void GLAPIENTRY
+loopback_VertexAttribs4fvNV(GLuint index, GLsizei n, const GLfloat *v);
+void GLAPIENTRY
+loopback_VertexAttribs4dvNV(GLuint index, GLsizei n, const GLdouble *v);
+void GLAPIENTRY
+loopback_VertexAttribs4ubvNV(GLuint index, GLsizei n, const GLubyte *v);
+void GLAPIENTRY
+loopback_VertexAttrib1sARB(GLuint index, GLshort x);
+void GLAPIENTRY
+loopback_VertexAttrib1dARB(GLuint index, GLdouble x);
+void GLAPIENTRY
+loopback_VertexAttrib2sARB(GLuint index, GLshort x, GLshort y);
+void GLAPIENTRY
+loopback_VertexAttrib2dARB(GLuint index, GLdouble x, GLdouble y);
+void GLAPIENTRY
+loopback_VertexAttrib3sARB(GLuint index, GLshort x, GLshort y, GLshort z);
+void GLAPIENTRY
+loopback_VertexAttrib3dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z);
+void GLAPIENTRY
+loopback_VertexAttrib4sARB(GLuint index, GLshort x, GLshort y, GLshort z,
+ GLshort w);
+void GLAPIENTRY
+loopback_VertexAttrib4dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z,
+ GLdouble w);
+void GLAPIENTRY
+loopback_VertexAttrib1svARB(GLuint index, const GLshort *v);
+void GLAPIENTRY
+loopback_VertexAttrib1dvARB(GLuint index, const GLdouble *v);
+void GLAPIENTRY
+loopback_VertexAttrib2svARB(GLuint index, const GLshort *v);
+void GLAPIENTRY
+loopback_VertexAttrib2dvARB(GLuint index, const GLdouble *v);
+void GLAPIENTRY
+loopback_VertexAttrib3svARB(GLuint index, const GLshort *v);
+void GLAPIENTRY
+loopback_VertexAttrib3dvARB(GLuint index, const GLdouble *v);
+void GLAPIENTRY
+loopback_VertexAttrib4svARB(GLuint index, const GLshort *v);
+void GLAPIENTRY
+loopback_VertexAttrib4dvARB(GLuint index, const GLdouble *v);
+void GLAPIENTRY
+loopback_VertexAttrib4bvARB(GLuint index, const GLbyte * v);
+void GLAPIENTRY
+loopback_VertexAttrib4ivARB(GLuint index, const GLint * v);
+void GLAPIENTRY
+loopback_VertexAttrib4ubvARB(GLuint index, const GLubyte * v);
+void GLAPIENTRY
+loopback_VertexAttrib4usvARB(GLuint index, const GLushort * v);
+void GLAPIENTRY
+loopback_VertexAttrib4uivARB(GLuint index, const GLuint * v);
+void GLAPIENTRY
+loopback_VertexAttrib4NbvARB(GLuint index, const GLbyte * v);
+void GLAPIENTRY
+loopback_VertexAttrib4NsvARB(GLuint index, const GLshort * v);
+void GLAPIENTRY
+loopback_VertexAttrib4NivARB(GLuint index, const GLint * v);
+void GLAPIENTRY
+loopback_VertexAttrib4NubARB(GLuint index, GLubyte x, GLubyte y, GLubyte z,
+ GLubyte w);
+void GLAPIENTRY
+loopback_VertexAttrib4NubvARB(GLuint index, const GLubyte * v);
+void GLAPIENTRY
+loopback_VertexAttrib4NusvARB(GLuint index, const GLushort * v);
+void GLAPIENTRY
+loopback_VertexAttrib4NuivARB(GLuint index, const GLuint * v);
+void GLAPIENTRY
+loopback_VertexAttribI1iv(GLuint index, const GLint *v);
+void GLAPIENTRY
+loopback_VertexAttribI1uiv(GLuint index, const GLuint *v);
+void GLAPIENTRY
+loopback_VertexAttribI4bv(GLuint index, const GLbyte *v);
+void GLAPIENTRY
+loopback_VertexAttribI4sv(GLuint index, const GLshort *v);
+void GLAPIENTRY
+loopback_VertexAttribI4ubv(GLuint index, const GLubyte *v);
+void GLAPIENTRY
+loopback_VertexAttribI4usv(GLuint index, const GLushort *v);
+
#endif /* API_LOOPBACK_H */