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authorJason Ekstrand <jason.ekstrand@intel.com>2016-04-22 14:48:36 -0700
committerJason Ekstrand <jason.ekstrand@intel.com>2016-04-26 14:55:22 -0700
commit4040fff81d6bafdf71fae86fc4cb17bf007194af (patch)
tree2ace0d43defaafb60b208314ce227350bbc33fb0 /src/mesa/drivers/dri/i965/gen7_blorp.cpp
parent71775afe6e700b7240240657d8bd2ad761b610cd (diff)
i965/blorp: Convert state setup to C
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com> Reviewed-by: Matt Turner <mattst88@gmail.com>
Diffstat (limited to 'src/mesa/drivers/dri/i965/gen7_blorp.cpp')
-rw-r--r--src/mesa/drivers/dri/i965/gen7_blorp.cpp885
1 files changed, 0 insertions, 885 deletions
diff --git a/src/mesa/drivers/dri/i965/gen7_blorp.cpp b/src/mesa/drivers/dri/i965/gen7_blorp.cpp
deleted file mode 100644
index e2e6072410c..00000000000
--- a/src/mesa/drivers/dri/i965/gen7_blorp.cpp
+++ /dev/null
@@ -1,885 +0,0 @@
-/*
- * Copyright © 2011 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- * IN THE SOFTWARE.
- */
-
-#include <assert.h>
-
-#include "intel_batchbuffer.h"
-#include "intel_mipmap_tree.h"
-
-#include "brw_context.h"
-#include "brw_state.h"
-
-#include "brw_blorp.h"
-
-static bool
-gen7_blorp_skip_urb_config(const struct brw_context *brw)
-{
- if (brw->ctx.NewDriverState & (BRW_NEW_CONTEXT | BRW_NEW_URB_SIZE))
- return false;
-
- /* Vertex buffer takes 24 bytes. As the size is expressed in 64 bytes,
- * one will suffice, otherwise the setup can be any valid configuration.
- */
- return brw->urb.vsize > 0;
-}
-
-/* 3DSTATE_URB_VS
- * 3DSTATE_URB_HS
- * 3DSTATE_URB_DS
- * 3DSTATE_URB_GS
- *
- * If the 3DSTATE_URB_VS is emitted, than the others must be also.
- * From the Ivybridge PRM, Volume 2 Part 1, section 1.7.1 3DSTATE_URB_VS:
- *
- * 3DSTATE_URB_HS, 3DSTATE_URB_DS, and 3DSTATE_URB_GS must also be
- * programmed in order for the programming of this state to be
- * valid.
- */
-void
-gen7_blorp_emit_urb_config(struct brw_context *brw)
-{
- /* URB allocations must be done in 8k chunks. */
- const unsigned chunk_size_bytes = 8192;
- const unsigned urb_size =
- (brw->gen >= 8 || (brw->is_haswell && brw->gt == 3)) ? 32 : 16;
- const unsigned push_constant_bytes = 1024 * urb_size;
- const unsigned push_constant_chunks =
- push_constant_bytes / chunk_size_bytes;
- const unsigned vs_size = 1;
- const unsigned vs_start = push_constant_chunks;
- const unsigned vs_chunks =
- DIV_ROUND_UP(brw->urb.min_vs_entries * vs_size * 64, chunk_size_bytes);
-
- if (gen7_blorp_skip_urb_config(brw))
- return;
-
- brw->ctx.NewDriverState |= BRW_NEW_URB_SIZE;
-
- gen7_emit_push_constant_state(brw,
- urb_size / 2 /* vs_size */,
- 0 /* hs_size */,
- 0 /* ds_size */,
- 0 /* gs_size */,
- urb_size / 2 /* fs_size */);
-
- gen7_emit_urb_state(brw,
- brw->urb.min_vs_entries /* num_vs_entries */,
- vs_size,
- vs_start,
- 0 /* num_hs_entries */,
- 1 /* hs_size */,
- vs_start + vs_chunks /* hs_start */,
- 0 /* num_ds_entries */,
- 1 /* ds_size */,
- vs_start + vs_chunks /* ds_start */,
- 0 /* num_gs_entries */,
- 1 /* gs_size */,
- vs_start + vs_chunks /* gs_start */);
-}
-
-
-/* 3DSTATE_BLEND_STATE_POINTERS */
-void
-gen7_blorp_emit_blend_state_pointer(struct brw_context *brw,
- uint32_t cc_blend_state_offset)
-{
- BEGIN_BATCH(2);
- OUT_BATCH(_3DSTATE_BLEND_STATE_POINTERS << 16 | (2 - 2));
- OUT_BATCH(cc_blend_state_offset | 1);
- ADVANCE_BATCH();
-}
-
-
-/* 3DSTATE_CC_STATE_POINTERS */
-void
-gen7_blorp_emit_cc_state_pointer(struct brw_context *brw,
- uint32_t cc_state_offset)
-{
- BEGIN_BATCH(2);
- OUT_BATCH(_3DSTATE_CC_STATE_POINTERS << 16 | (2 - 2));
- OUT_BATCH(cc_state_offset | 1);
- ADVANCE_BATCH();
-}
-
-void
-gen7_blorp_emit_cc_viewport(struct brw_context *brw)
-{
- struct brw_cc_viewport *ccv;
- uint32_t cc_vp_offset;
-
- ccv = (struct brw_cc_viewport *)brw_state_batch(brw, AUB_TRACE_CC_VP_STATE,
- sizeof(*ccv), 32,
- &cc_vp_offset);
- ccv->min_depth = 0.0;
- ccv->max_depth = 1.0;
-
- BEGIN_BATCH(2);
- OUT_BATCH(_3DSTATE_VIEWPORT_STATE_POINTERS_CC << 16 | (2 - 2));
- OUT_BATCH(cc_vp_offset);
- ADVANCE_BATCH();
-}
-
-
-/* 3DSTATE_DEPTH_STENCIL_STATE_POINTERS
- *
- * The offset is relative to CMD_STATE_BASE_ADDRESS.DynamicStateBaseAddress.
- */
-static void
-gen7_blorp_emit_depth_stencil_state_pointers(struct brw_context *brw,
- uint32_t depthstencil_offset)
-{
- BEGIN_BATCH(2);
- OUT_BATCH(_3DSTATE_DEPTH_STENCIL_STATE_POINTERS << 16 | (2 - 2));
- OUT_BATCH(depthstencil_offset | 1);
- ADVANCE_BATCH();
-}
-
-
-/* SURFACE_STATE for renderbuffer or texture surface (see
- * brw_update_renderbuffer_surface and brw_update_texture_surface)
- */
-static uint32_t
-gen7_blorp_emit_surface_state(struct brw_context *brw,
- const struct brw_blorp_surface_info *surface,
- uint32_t read_domains, uint32_t write_domain,
- bool is_render_target)
-{
- uint32_t wm_surf_offset;
- uint32_t width = surface->width;
- uint32_t height = surface->height;
- /* Note: since gen7 uses INTEL_MSAA_LAYOUT_CMS or INTEL_MSAA_LAYOUT_UMS for
- * color surfaces, width and height are measured in pixels; we don't need
- * to divide them by 2 as we do for Gen6 (see
- * gen6_blorp_emit_surface_state).
- */
- struct intel_mipmap_tree *mt = surface->mt;
- uint32_t tile_x, tile_y;
- const uint8_t mocs = GEN7_MOCS_L3;
-
- uint32_t tiling = surface->map_stencil_as_y_tiled
- ? I915_TILING_Y : mt->tiling;
-
- uint32_t *surf = (uint32_t *)
- brw_state_batch(brw, AUB_TRACE_SURFACE_STATE, 8 * 4, 32, &wm_surf_offset);
- memset(surf, 0, 8 * 4);
-
- surf[0] = BRW_SURFACE_2D << BRW_SURFACE_TYPE_SHIFT |
- surface->brw_surfaceformat << BRW_SURFACE_FORMAT_SHIFT |
- gen7_surface_tiling_mode(tiling);
-
- if (surface->mt->valign == 4)
- surf[0] |= GEN7_SURFACE_VALIGN_4;
- if (surface->mt->halign == 8)
- surf[0] |= GEN7_SURFACE_HALIGN_8;
-
- if (surface->array_layout == ALL_SLICES_AT_EACH_LOD)
- surf[0] |= GEN7_SURFACE_ARYSPC_LOD0;
- else
- surf[0] |= GEN7_SURFACE_ARYSPC_FULL;
-
- /* reloc */
- surf[1] = brw_blorp_compute_tile_offsets(surface, &tile_x, &tile_y) +
- mt->bo->offset64;
-
- /* Note that the low bits of these fields are missing, so
- * there's the possibility of getting in trouble.
- */
- assert(tile_x % 4 == 0);
- assert(tile_y % 2 == 0);
- surf[5] = SET_FIELD(tile_x / 4, BRW_SURFACE_X_OFFSET) |
- SET_FIELD(tile_y / 2, BRW_SURFACE_Y_OFFSET) |
- SET_FIELD(mocs, GEN7_SURFACE_MOCS);
-
- surf[2] = SET_FIELD(width - 1, GEN7_SURFACE_WIDTH) |
- SET_FIELD(height - 1, GEN7_SURFACE_HEIGHT);
-
- uint32_t pitch_bytes = mt->pitch;
- if (surface->map_stencil_as_y_tiled)
- pitch_bytes *= 2;
- surf[3] = pitch_bytes - 1;
-
- surf[4] = gen7_surface_msaa_bits(surface->num_samples, surface->msaa_layout);
- if (surface->mt->mcs_mt) {
- gen7_set_surface_mcs_info(brw, surf, wm_surf_offset, surface->mt->mcs_mt,
- is_render_target);
- }
-
- surf[7] = surface->mt->fast_clear_color_value;
-
- if (brw->is_haswell) {
- surf[7] |= (SET_FIELD(HSW_SCS_RED, GEN7_SURFACE_SCS_R) |
- SET_FIELD(HSW_SCS_GREEN, GEN7_SURFACE_SCS_G) |
- SET_FIELD(HSW_SCS_BLUE, GEN7_SURFACE_SCS_B) |
- SET_FIELD(HSW_SCS_ALPHA, GEN7_SURFACE_SCS_A));
- }
-
- /* Emit relocation to surface contents */
- drm_intel_bo_emit_reloc(brw->batch.bo,
- wm_surf_offset + 4,
- mt->bo,
- surf[1] - mt->bo->offset64,
- read_domains, write_domain);
-
- gen7_check_surface_setup(surf, is_render_target);
-
- return wm_surf_offset;
-}
-
-
-/* 3DSTATE_VS
- *
- * Disable vertex shader.
- */
-static void
-gen7_blorp_emit_vs_disable(struct brw_context *brw)
-{
- BEGIN_BATCH(7);
- OUT_BATCH(_3DSTATE_CONSTANT_VS << 16 | (7 - 2));
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- ADVANCE_BATCH();
-
- BEGIN_BATCH(6);
- OUT_BATCH(_3DSTATE_VS << 16 | (6 - 2));
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- ADVANCE_BATCH();
-}
-
-
-/* 3DSTATE_HS
- *
- * Disable the hull shader.
- */
-static void
-gen7_blorp_emit_hs_disable(struct brw_context *brw)
-{
- BEGIN_BATCH(7);
- OUT_BATCH(_3DSTATE_CONSTANT_HS << 16 | (7 - 2));
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- ADVANCE_BATCH();
-
- BEGIN_BATCH(7);
- OUT_BATCH(_3DSTATE_HS << 16 | (7 - 2));
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- ADVANCE_BATCH();
-}
-
-
-/* 3DSTATE_TE
- *
- * Disable the tesselation engine.
- */
-void
-gen7_blorp_emit_te_disable(struct brw_context *brw)
-{
- BEGIN_BATCH(4);
- OUT_BATCH(_3DSTATE_TE << 16 | (4 - 2));
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- ADVANCE_BATCH();
-}
-
-
-/* 3DSTATE_DS
- *
- * Disable the domain shader.
- */
-static void
-gen7_blorp_emit_ds_disable(struct brw_context *brw)
-{
- BEGIN_BATCH(7);
- OUT_BATCH(_3DSTATE_CONSTANT_DS << 16 | (7 - 2));
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- ADVANCE_BATCH();
-
- BEGIN_BATCH(6);
- OUT_BATCH(_3DSTATE_DS << 16 | (6 - 2));
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- ADVANCE_BATCH();
-}
-
-/* 3DSTATE_GS
- *
- * Disable the geometry shader.
- */
-static void
-gen7_blorp_emit_gs_disable(struct brw_context *brw)
-{
- BEGIN_BATCH(7);
- OUT_BATCH(_3DSTATE_CONSTANT_GS << 16 | (7 - 2));
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- ADVANCE_BATCH();
-
- /**
- * From Graphics BSpec: 3D-Media-GPGPU Engine > 3D Pipeline Stages >
- * Geometry > Geometry Shader > State:
- *
- * "Note: Because of corruption in IVB:GT2, software needs to flush the
- * whole fixed function pipeline when the GS enable changes value in
- * the 3DSTATE_GS."
- *
- * The hardware architects have clarified that in this context "flush the
- * whole fixed function pipeline" means to emit a PIPE_CONTROL with the "CS
- * Stall" bit set.
- */
- if (brw->gen < 8 && !brw->is_haswell && brw->gt == 2 && brw->gs.enabled)
- gen7_emit_cs_stall_flush(brw);
-
- BEGIN_BATCH(7);
- OUT_BATCH(_3DSTATE_GS << 16 | (7 - 2));
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- ADVANCE_BATCH();
- brw->gs.enabled = false;
-}
-
-/* 3DSTATE_STREAMOUT
- *
- * Disable streamout.
- */
-static void
-gen7_blorp_emit_streamout_disable(struct brw_context *brw)
-{
- BEGIN_BATCH(3);
- OUT_BATCH(_3DSTATE_STREAMOUT << 16 | (3 - 2));
- OUT_BATCH(0);
- OUT_BATCH(0);
- ADVANCE_BATCH();
-}
-
-
-static void
-gen7_blorp_emit_sf_config(struct brw_context *brw,
- const struct brw_blorp_params *params)
-{
- /* 3DSTATE_SF
- *
- * Disable ViewportTransformEnable (dw1.1)
- *
- * From the SandyBridge PRM, Volume 2, Part 1, Section 1.3, "3D
- * Primitives Overview":
- * RECTLIST: Viewport Mapping must be DISABLED (as is typical with the
- * use of screen- space coordinates).
- *
- * A solid rectangle must be rendered, so set FrontFaceFillMode (dw1.6:5)
- * and BackFaceFillMode (dw1.4:3) to SOLID(0).
- *
- * From the Sandy Bridge PRM, Volume 2, Part 1, Section
- * 6.4.1.1 3DSTATE_SF, Field FrontFaceFillMode:
- * SOLID: Any triangle or rectangle object found to be front-facing
- * is rendered as a solid object. This setting is required when
- * (rendering rectangle (RECTLIST) objects.
- */
- {
- BEGIN_BATCH(7);
- OUT_BATCH(_3DSTATE_SF << 16 | (7 - 2));
- OUT_BATCH(params->depth_format <<
- GEN7_SF_DEPTH_BUFFER_SURFACE_FORMAT_SHIFT);
- OUT_BATCH(params->dst.num_samples > 1 ? GEN6_SF_MSRAST_ON_PATTERN : 0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- ADVANCE_BATCH();
- }
-
- /* 3DSTATE_SBE */
- {
- BEGIN_BATCH(14);
- OUT_BATCH(_3DSTATE_SBE << 16 | (14 - 2));
- OUT_BATCH(GEN7_SBE_SWIZZLE_ENABLE |
- params->num_varyings << GEN7_SBE_NUM_OUTPUTS_SHIFT |
- 1 << GEN7_SBE_URB_ENTRY_READ_LENGTH_SHIFT |
- BRW_SF_URB_ENTRY_READ_OFFSET <<
- GEN7_SBE_URB_ENTRY_READ_OFFSET_SHIFT);
- for (int i = 0; i < 12; ++i)
- OUT_BATCH(0);
- ADVANCE_BATCH();
- }
-}
-
-
-/**
- * Disable thread dispatch (dw5.19) and enable the HiZ op.
- */
-static void
-gen7_blorp_emit_wm_config(struct brw_context *brw,
- const struct brw_blorp_params *params)
-{
- const struct brw_blorp_prog_data *prog_data = params->wm_prog_data;
- uint32_t dw1 = 0, dw2 = 0;
-
- switch (params->hiz_op) {
- case GEN6_HIZ_OP_DEPTH_CLEAR:
- dw1 |= GEN7_WM_DEPTH_CLEAR;
- break;
- case GEN6_HIZ_OP_DEPTH_RESOLVE:
- dw1 |= GEN7_WM_DEPTH_RESOLVE;
- break;
- case GEN6_HIZ_OP_HIZ_RESOLVE:
- dw1 |= GEN7_WM_HIERARCHICAL_DEPTH_RESOLVE;
- break;
- case GEN6_HIZ_OP_NONE:
- break;
- default:
- unreachable("not reached");
- }
- dw1 |= GEN7_WM_LINE_AA_WIDTH_1_0;
- dw1 |= GEN7_WM_LINE_END_CAP_AA_WIDTH_0_5;
- dw1 |= 0 << GEN7_WM_BARYCENTRIC_INTERPOLATION_MODE_SHIFT; /* No interp */
-
- if (params->wm_prog_data)
- dw1 |= GEN7_WM_DISPATCH_ENABLE; /* We are rendering */
-
- if (params->src.mt)
- dw1 |= GEN7_WM_KILL_ENABLE; /* TODO: temporarily smash on */
-
- if (params->dst.num_samples > 1) {
- dw1 |= GEN7_WM_MSRAST_ON_PATTERN;
- if (prog_data && prog_data->persample_msaa_dispatch)
- dw2 |= GEN7_WM_MSDISPMODE_PERSAMPLE;
- else
- dw2 |= GEN7_WM_MSDISPMODE_PERPIXEL;
- } else {
- dw1 |= GEN7_WM_MSRAST_OFF_PIXEL;
- dw2 |= GEN7_WM_MSDISPMODE_PERSAMPLE;
- }
-
- BEGIN_BATCH(3);
- OUT_BATCH(_3DSTATE_WM << 16 | (3 - 2));
- OUT_BATCH(dw1);
- OUT_BATCH(dw2);
- ADVANCE_BATCH();
-}
-
-
-/**
- * 3DSTATE_PS
- *
- * Pixel shader dispatch is disabled above in 3DSTATE_WM, dw1.29. Despite
- * that, thread dispatch info must still be specified.
- * - Maximum Number of Threads (dw4.24:31) must be nonzero, as the
- * valid range for this field is [0x3, 0x2f].
- * - A dispatch mode must be given; that is, at least one of the
- * "N Pixel Dispatch Enable" (N=8,16,32) fields must be set. This was
- * discovered through simulator error messages.
- */
-static void
-gen7_blorp_emit_ps_config(struct brw_context *brw,
- const struct brw_blorp_params *params)
-{
- const struct brw_blorp_prog_data *prog_data = params->wm_prog_data;
- uint32_t dw2, dw4, dw5;
- const int max_threads_shift = brw->is_haswell ?
- HSW_PS_MAX_THREADS_SHIFT : IVB_PS_MAX_THREADS_SHIFT;
-
- dw2 = dw4 = dw5 = 0;
- dw4 |= (brw->max_wm_threads - 1) << max_threads_shift;
-
- /* If there's a WM program, we need to do 16-pixel dispatch since that's
- * what the program is compiled for. If there isn't, then it shouldn't
- * matter because no program is actually being run. However, the hardware
- * gets angry if we don't enable at least one dispatch mode, so just enable
- * 16-pixel dispatch unconditionally.
- */
- dw4 |= GEN7_PS_16_DISPATCH_ENABLE;
-
- if (brw->is_haswell)
- dw4 |= SET_FIELD(1, HSW_PS_SAMPLE_MASK); /* 1 sample for now */
- if (params->wm_prog_data) {
- dw4 |= GEN7_PS_PUSH_CONSTANT_ENABLE;
- dw5 |= prog_data->first_curbe_grf << GEN7_PS_DISPATCH_START_GRF_SHIFT_0;
- }
-
- if (params->src.mt)
- dw2 |= 1 << GEN7_PS_SAMPLER_COUNT_SHIFT; /* Up to 4 samplers */
-
- dw4 |= params->fast_clear_op;
-
- BEGIN_BATCH(8);
- OUT_BATCH(_3DSTATE_PS << 16 | (8 - 2));
- OUT_BATCH(params->wm_prog_kernel);
- OUT_BATCH(dw2);
- OUT_BATCH(0);
- OUT_BATCH(dw4);
- OUT_BATCH(dw5);
- OUT_BATCH(0);
- OUT_BATCH(0);
- ADVANCE_BATCH();
-}
-
-
-void
-gen7_blorp_emit_binding_table_pointers_ps(struct brw_context *brw,
- uint32_t wm_bind_bo_offset)
-{
- BEGIN_BATCH(2);
- OUT_BATCH(_3DSTATE_BINDING_TABLE_POINTERS_PS << 16 | (2 - 2));
- OUT_BATCH(wm_bind_bo_offset);
- ADVANCE_BATCH();
-}
-
-
-void
-gen7_blorp_emit_sampler_state_pointers_ps(struct brw_context *brw,
- uint32_t sampler_offset)
-{
- BEGIN_BATCH(2);
- OUT_BATCH(_3DSTATE_SAMPLER_STATE_POINTERS_PS << 16 | (2 - 2));
- OUT_BATCH(sampler_offset);
- ADVANCE_BATCH();
-}
-
-
-void
-gen7_blorp_emit_constant_ps(struct brw_context *brw,
- uint32_t wm_push_const_offset)
-{
- const uint8_t mocs = GEN7_MOCS_L3;
-
- /* Make sure the push constants fill an exact integer number of
- * registers.
- */
- assert(sizeof(struct brw_blorp_wm_push_constants) % 32 == 0);
-
- /* There must be at least one register worth of push constant data. */
- assert(BRW_BLORP_NUM_PUSH_CONST_REGS > 0);
-
- /* Enable push constant buffer 0. */
- BEGIN_BATCH(7);
- OUT_BATCH(_3DSTATE_CONSTANT_PS << 16 |
- (7 - 2));
- OUT_BATCH(BRW_BLORP_NUM_PUSH_CONST_REGS);
- OUT_BATCH(0);
- OUT_BATCH(wm_push_const_offset | mocs);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- ADVANCE_BATCH();
-}
-
-void
-gen7_blorp_emit_constant_ps_disable(struct brw_context *brw)
-{
- BEGIN_BATCH(7);
- OUT_BATCH(_3DSTATE_CONSTANT_PS << 16 | (7 - 2));
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- ADVANCE_BATCH();
-}
-
-static void
-gen7_blorp_emit_depth_stencil_config(struct brw_context *brw,
- const struct brw_blorp_params *params)
-{
- const uint8_t mocs = GEN7_MOCS_L3;
- uint32_t surfwidth, surfheight;
- uint32_t surftype;
- unsigned int depth = MAX2(params->depth.mt->logical_depth0, 1);
- unsigned int min_array_element;
- GLenum gl_target = params->depth.mt->target;
- unsigned int lod;
-
- switch (gl_target) {
- case GL_TEXTURE_CUBE_MAP_ARRAY:
- case GL_TEXTURE_CUBE_MAP:
- /* The PRM claims that we should use BRW_SURFACE_CUBE for this
- * situation, but experiments show that gl_Layer doesn't work when we do
- * this. So we use BRW_SURFACE_2D, since for rendering purposes this is
- * equivalent.
- */
- surftype = BRW_SURFACE_2D;
- depth *= 6;
- break;
- default:
- surftype = translate_tex_target(gl_target);
- break;
- }
-
- min_array_element = params->depth.layer;
- if (params->depth.mt->num_samples > 1) {
- /* Convert physical layer to logical layer. */
- min_array_element /= params->depth.mt->num_samples;
- }
-
- lod = params->depth.level - params->depth.mt->first_level;
-
- if (params->hiz_op != GEN6_HIZ_OP_NONE && lod == 0) {
- /* HIZ ops for lod 0 may set the width & height a little
- * larger to allow the fast depth clear to fit the hardware
- * alignment requirements. (8x4)
- */
- surfwidth = params->depth.width;
- surfheight = params->depth.height;
- } else {
- surfwidth = params->depth.mt->logical_width0;
- surfheight = params->depth.mt->logical_height0;
- }
-
- /* 3DSTATE_DEPTH_BUFFER */
- {
- brw_emit_depth_stall_flushes(brw);
-
- BEGIN_BATCH(7);
- OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2));
- OUT_BATCH((params->depth.mt->pitch - 1) |
- params->depth_format << 18 |
- 1 << 22 | /* hiz enable */
- 1 << 28 | /* depth write */
- surftype << 29);
- OUT_RELOC(params->depth.mt->bo,
- I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
- 0);
- OUT_BATCH((surfwidth - 1) << 4 |
- (surfheight - 1) << 18 |
- lod);
- OUT_BATCH(((depth - 1) << 21) |
- (min_array_element << 10) |
- mocs);
- OUT_BATCH(0);
- OUT_BATCH((depth - 1) << 21);
- ADVANCE_BATCH();
- }
-
- /* 3DSTATE_HIER_DEPTH_BUFFER */
- {
- struct intel_miptree_aux_buffer *hiz_buf = params->depth.mt->hiz_buf;
-
- BEGIN_BATCH(3);
- OUT_BATCH((GEN7_3DSTATE_HIER_DEPTH_BUFFER << 16) | (3 - 2));
- OUT_BATCH((mocs << 25) |
- (hiz_buf->pitch - 1));
- OUT_RELOC(hiz_buf->bo,
- I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
- 0);
- ADVANCE_BATCH();
- }
-
- /* 3DSTATE_STENCIL_BUFFER */
- {
- BEGIN_BATCH(3);
- OUT_BATCH((GEN7_3DSTATE_STENCIL_BUFFER << 16) | (3 - 2));
- OUT_BATCH(0);
- OUT_BATCH(0);
- ADVANCE_BATCH();
- }
-}
-
-
-static void
-gen7_blorp_emit_depth_disable(struct brw_context *brw)
-{
- brw_emit_depth_stall_flushes(brw);
-
- BEGIN_BATCH(7);
- OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2));
- OUT_BATCH(BRW_DEPTHFORMAT_D32_FLOAT << 18 | (BRW_SURFACE_NULL << 29));
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- ADVANCE_BATCH();
-
- BEGIN_BATCH(3);
- OUT_BATCH(GEN7_3DSTATE_HIER_DEPTH_BUFFER << 16 | (3 - 2));
- OUT_BATCH(0);
- OUT_BATCH(0);
- ADVANCE_BATCH();
-
- BEGIN_BATCH(3);
- OUT_BATCH(GEN7_3DSTATE_STENCIL_BUFFER << 16 | (3 - 2));
- OUT_BATCH(0);
- OUT_BATCH(0);
- ADVANCE_BATCH();
-}
-
-
-/* 3DSTATE_CLEAR_PARAMS
- *
- * From the Ivybridge PRM, Volume 2 Part 1, Section 11.5.5.4
- * 3DSTATE_CLEAR_PARAMS:
- * 3DSTATE_CLEAR_PARAMS must always be programmed in the along
- * with the other Depth/Stencil state commands(i.e. 3DSTATE_DEPTH_BUFFER,
- * 3DSTATE_STENCIL_BUFFER, or 3DSTATE_HIER_DEPTH_BUFFER).
- */
-void
-gen7_blorp_emit_clear_params(struct brw_context *brw,
- const struct brw_blorp_params *params)
-{
- BEGIN_BATCH(3);
- OUT_BATCH(GEN7_3DSTATE_CLEAR_PARAMS << 16 | (3 - 2));
- OUT_BATCH(params->depth.mt ? params->depth.mt->depth_clear_value : 0);
- OUT_BATCH(GEN7_DEPTH_CLEAR_VALID);
- ADVANCE_BATCH();
-}
-
-
-/* 3DPRIMITIVE */
-void
-gen7_blorp_emit_primitive(struct brw_context *brw,
- const struct brw_blorp_params *params)
-{
- BEGIN_BATCH(7);
- OUT_BATCH(CMD_3D_PRIM << 16 | (7 - 2));
- OUT_BATCH(GEN7_3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL |
- _3DPRIM_RECTLIST);
- OUT_BATCH(3); /* vertex count per instance */
- OUT_BATCH(0);
- OUT_BATCH(params->num_layers); /* instance count */
- OUT_BATCH(0);
- OUT_BATCH(0);
- ADVANCE_BATCH();
-}
-
-
-/**
- * \copydoc gen6_blorp_exec()
- */
-void
-gen7_blorp_exec(struct brw_context *brw,
- const struct brw_blorp_params *params)
-{
- if (brw->gen >= 8)
- return;
-
- uint32_t cc_blend_state_offset = 0;
- uint32_t cc_state_offset = 0;
- uint32_t depthstencil_offset;
- uint32_t wm_push_const_offset = 0;
- uint32_t wm_bind_bo_offset = 0;
-
- if (brw_state_base_address.dirty.brw & brw->ctx.NewDriverState)
- brw_state_base_address.emit(brw);
-
- gen6_emit_3dstate_multisample(brw, params->dst.num_samples);
- gen6_emit_3dstate_sample_mask(brw,
- params->dst.num_samples > 1 ?
- (1 << params->dst.num_samples) - 1 : 1);
- gen6_blorp_emit_vertices(brw, params);
- gen7_blorp_emit_urb_config(brw);
- if (params->wm_prog_data) {
- cc_blend_state_offset = gen6_blorp_emit_blend_state(brw, params);
- cc_state_offset = gen6_blorp_emit_cc_state(brw);
- gen7_blorp_emit_blend_state_pointer(brw, cc_blend_state_offset);
- gen7_blorp_emit_cc_state_pointer(brw, cc_state_offset);
- }
- depthstencil_offset = gen6_blorp_emit_depth_stencil_state(brw, params);
- gen7_blorp_emit_depth_stencil_state_pointers(brw, depthstencil_offset);
- if (brw->use_resource_streamer)
- gen7_disable_hw_binding_tables(brw);
- if (params->wm_prog_data) {
- uint32_t wm_surf_offset_renderbuffer;
- uint32_t wm_surf_offset_texture = 0;
- wm_push_const_offset = gen6_blorp_emit_wm_constants(brw, params);
- intel_miptree_used_for_rendering(params->dst.mt);
- wm_surf_offset_renderbuffer =
- gen7_blorp_emit_surface_state(brw, &params->dst,
- I915_GEM_DOMAIN_RENDER,
- I915_GEM_DOMAIN_RENDER,
- true /* is_render_target */);
- if (params->src.mt) {
- wm_surf_offset_texture =
- gen7_blorp_emit_surface_state(brw, &params->src,
- I915_GEM_DOMAIN_SAMPLER, 0,
- false /* is_render_target */);
- }
- wm_bind_bo_offset =
- gen6_blorp_emit_binding_table(brw,
- wm_surf_offset_renderbuffer,
- wm_surf_offset_texture);
- }
- gen7_blorp_emit_vs_disable(brw);
- gen7_blorp_emit_hs_disable(brw);
- gen7_blorp_emit_te_disable(brw);
- gen7_blorp_emit_ds_disable(brw);
- gen7_blorp_emit_gs_disable(brw);
- gen7_blorp_emit_streamout_disable(brw);
- gen6_blorp_emit_clip_disable(brw);
- gen7_blorp_emit_sf_config(brw, params);
- gen7_blorp_emit_wm_config(brw, params);
- if (params->wm_prog_data) {
- gen7_blorp_emit_binding_table_pointers_ps(brw, wm_bind_bo_offset);
- gen7_blorp_emit_constant_ps(brw, wm_push_const_offset);
- } else {
- gen7_blorp_emit_constant_ps_disable(brw);
- }
-
- if (params->src.mt) {
- const uint32_t sampler_offset =
- gen6_blorp_emit_sampler_state(brw, BRW_MAPFILTER_LINEAR, 0, true);
- gen7_blorp_emit_sampler_state_pointers_ps(brw, sampler_offset);
- }
-
- gen7_blorp_emit_ps_config(brw, params);
- gen7_blorp_emit_cc_viewport(brw);
-
- if (params->depth.mt)
- gen7_blorp_emit_depth_stencil_config(brw, params);
- else
- gen7_blorp_emit_depth_disable(brw);
- gen7_blorp_emit_clear_params(brw, params);
- gen6_blorp_emit_drawing_rectangle(brw, params);
- gen7_blorp_emit_primitive(brw, params);
-}