diff options
author | Jason Ekstrand <jason.ekstrand@intel.com> | 2016-04-22 14:48:36 -0700 |
---|---|---|
committer | Jason Ekstrand <jason.ekstrand@intel.com> | 2016-04-26 14:55:22 -0700 |
commit | 4040fff81d6bafdf71fae86fc4cb17bf007194af (patch) | |
tree | 2ace0d43defaafb60b208314ce227350bbc33fb0 /src/mesa/drivers/dri/i965/gen7_blorp.cpp | |
parent | 71775afe6e700b7240240657d8bd2ad761b610cd (diff) |
i965/blorp: Convert state setup to C
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Diffstat (limited to 'src/mesa/drivers/dri/i965/gen7_blorp.cpp')
-rw-r--r-- | src/mesa/drivers/dri/i965/gen7_blorp.cpp | 885 |
1 files changed, 0 insertions, 885 deletions
diff --git a/src/mesa/drivers/dri/i965/gen7_blorp.cpp b/src/mesa/drivers/dri/i965/gen7_blorp.cpp deleted file mode 100644 index e2e6072410c..00000000000 --- a/src/mesa/drivers/dri/i965/gen7_blorp.cpp +++ /dev/null @@ -1,885 +0,0 @@ -/* - * Copyright © 2011 Intel Corporation - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS - * IN THE SOFTWARE. - */ - -#include <assert.h> - -#include "intel_batchbuffer.h" -#include "intel_mipmap_tree.h" - -#include "brw_context.h" -#include "brw_state.h" - -#include "brw_blorp.h" - -static bool -gen7_blorp_skip_urb_config(const struct brw_context *brw) -{ - if (brw->ctx.NewDriverState & (BRW_NEW_CONTEXT | BRW_NEW_URB_SIZE)) - return false; - - /* Vertex buffer takes 24 bytes. As the size is expressed in 64 bytes, - * one will suffice, otherwise the setup can be any valid configuration. - */ - return brw->urb.vsize > 0; -} - -/* 3DSTATE_URB_VS - * 3DSTATE_URB_HS - * 3DSTATE_URB_DS - * 3DSTATE_URB_GS - * - * If the 3DSTATE_URB_VS is emitted, than the others must be also. - * From the Ivybridge PRM, Volume 2 Part 1, section 1.7.1 3DSTATE_URB_VS: - * - * 3DSTATE_URB_HS, 3DSTATE_URB_DS, and 3DSTATE_URB_GS must also be - * programmed in order for the programming of this state to be - * valid. - */ -void -gen7_blorp_emit_urb_config(struct brw_context *brw) -{ - /* URB allocations must be done in 8k chunks. */ - const unsigned chunk_size_bytes = 8192; - const unsigned urb_size = - (brw->gen >= 8 || (brw->is_haswell && brw->gt == 3)) ? 32 : 16; - const unsigned push_constant_bytes = 1024 * urb_size; - const unsigned push_constant_chunks = - push_constant_bytes / chunk_size_bytes; - const unsigned vs_size = 1; - const unsigned vs_start = push_constant_chunks; - const unsigned vs_chunks = - DIV_ROUND_UP(brw->urb.min_vs_entries * vs_size * 64, chunk_size_bytes); - - if (gen7_blorp_skip_urb_config(brw)) - return; - - brw->ctx.NewDriverState |= BRW_NEW_URB_SIZE; - - gen7_emit_push_constant_state(brw, - urb_size / 2 /* vs_size */, - 0 /* hs_size */, - 0 /* ds_size */, - 0 /* gs_size */, - urb_size / 2 /* fs_size */); - - gen7_emit_urb_state(brw, - brw->urb.min_vs_entries /* num_vs_entries */, - vs_size, - vs_start, - 0 /* num_hs_entries */, - 1 /* hs_size */, - vs_start + vs_chunks /* hs_start */, - 0 /* num_ds_entries */, - 1 /* ds_size */, - vs_start + vs_chunks /* ds_start */, - 0 /* num_gs_entries */, - 1 /* gs_size */, - vs_start + vs_chunks /* gs_start */); -} - - -/* 3DSTATE_BLEND_STATE_POINTERS */ -void -gen7_blorp_emit_blend_state_pointer(struct brw_context *brw, - uint32_t cc_blend_state_offset) -{ - BEGIN_BATCH(2); - OUT_BATCH(_3DSTATE_BLEND_STATE_POINTERS << 16 | (2 - 2)); - OUT_BATCH(cc_blend_state_offset | 1); - ADVANCE_BATCH(); -} - - -/* 3DSTATE_CC_STATE_POINTERS */ -void -gen7_blorp_emit_cc_state_pointer(struct brw_context *brw, - uint32_t cc_state_offset) -{ - BEGIN_BATCH(2); - OUT_BATCH(_3DSTATE_CC_STATE_POINTERS << 16 | (2 - 2)); - OUT_BATCH(cc_state_offset | 1); - ADVANCE_BATCH(); -} - -void -gen7_blorp_emit_cc_viewport(struct brw_context *brw) -{ - struct brw_cc_viewport *ccv; - uint32_t cc_vp_offset; - - ccv = (struct brw_cc_viewport *)brw_state_batch(brw, AUB_TRACE_CC_VP_STATE, - sizeof(*ccv), 32, - &cc_vp_offset); - ccv->min_depth = 0.0; - ccv->max_depth = 1.0; - - BEGIN_BATCH(2); - OUT_BATCH(_3DSTATE_VIEWPORT_STATE_POINTERS_CC << 16 | (2 - 2)); - OUT_BATCH(cc_vp_offset); - ADVANCE_BATCH(); -} - - -/* 3DSTATE_DEPTH_STENCIL_STATE_POINTERS - * - * The offset is relative to CMD_STATE_BASE_ADDRESS.DynamicStateBaseAddress. - */ -static void -gen7_blorp_emit_depth_stencil_state_pointers(struct brw_context *brw, - uint32_t depthstencil_offset) -{ - BEGIN_BATCH(2); - OUT_BATCH(_3DSTATE_DEPTH_STENCIL_STATE_POINTERS << 16 | (2 - 2)); - OUT_BATCH(depthstencil_offset | 1); - ADVANCE_BATCH(); -} - - -/* SURFACE_STATE for renderbuffer or texture surface (see - * brw_update_renderbuffer_surface and brw_update_texture_surface) - */ -static uint32_t -gen7_blorp_emit_surface_state(struct brw_context *brw, - const struct brw_blorp_surface_info *surface, - uint32_t read_domains, uint32_t write_domain, - bool is_render_target) -{ - uint32_t wm_surf_offset; - uint32_t width = surface->width; - uint32_t height = surface->height; - /* Note: since gen7 uses INTEL_MSAA_LAYOUT_CMS or INTEL_MSAA_LAYOUT_UMS for - * color surfaces, width and height are measured in pixels; we don't need - * to divide them by 2 as we do for Gen6 (see - * gen6_blorp_emit_surface_state). - */ - struct intel_mipmap_tree *mt = surface->mt; - uint32_t tile_x, tile_y; - const uint8_t mocs = GEN7_MOCS_L3; - - uint32_t tiling = surface->map_stencil_as_y_tiled - ? I915_TILING_Y : mt->tiling; - - uint32_t *surf = (uint32_t *) - brw_state_batch(brw, AUB_TRACE_SURFACE_STATE, 8 * 4, 32, &wm_surf_offset); - memset(surf, 0, 8 * 4); - - surf[0] = BRW_SURFACE_2D << BRW_SURFACE_TYPE_SHIFT | - surface->brw_surfaceformat << BRW_SURFACE_FORMAT_SHIFT | - gen7_surface_tiling_mode(tiling); - - if (surface->mt->valign == 4) - surf[0] |= GEN7_SURFACE_VALIGN_4; - if (surface->mt->halign == 8) - surf[0] |= GEN7_SURFACE_HALIGN_8; - - if (surface->array_layout == ALL_SLICES_AT_EACH_LOD) - surf[0] |= GEN7_SURFACE_ARYSPC_LOD0; - else - surf[0] |= GEN7_SURFACE_ARYSPC_FULL; - - /* reloc */ - surf[1] = brw_blorp_compute_tile_offsets(surface, &tile_x, &tile_y) + - mt->bo->offset64; - - /* Note that the low bits of these fields are missing, so - * there's the possibility of getting in trouble. - */ - assert(tile_x % 4 == 0); - assert(tile_y % 2 == 0); - surf[5] = SET_FIELD(tile_x / 4, BRW_SURFACE_X_OFFSET) | - SET_FIELD(tile_y / 2, BRW_SURFACE_Y_OFFSET) | - SET_FIELD(mocs, GEN7_SURFACE_MOCS); - - surf[2] = SET_FIELD(width - 1, GEN7_SURFACE_WIDTH) | - SET_FIELD(height - 1, GEN7_SURFACE_HEIGHT); - - uint32_t pitch_bytes = mt->pitch; - if (surface->map_stencil_as_y_tiled) - pitch_bytes *= 2; - surf[3] = pitch_bytes - 1; - - surf[4] = gen7_surface_msaa_bits(surface->num_samples, surface->msaa_layout); - if (surface->mt->mcs_mt) { - gen7_set_surface_mcs_info(brw, surf, wm_surf_offset, surface->mt->mcs_mt, - is_render_target); - } - - surf[7] = surface->mt->fast_clear_color_value; - - if (brw->is_haswell) { - surf[7] |= (SET_FIELD(HSW_SCS_RED, GEN7_SURFACE_SCS_R) | - SET_FIELD(HSW_SCS_GREEN, GEN7_SURFACE_SCS_G) | - SET_FIELD(HSW_SCS_BLUE, GEN7_SURFACE_SCS_B) | - SET_FIELD(HSW_SCS_ALPHA, GEN7_SURFACE_SCS_A)); - } - - /* Emit relocation to surface contents */ - drm_intel_bo_emit_reloc(brw->batch.bo, - wm_surf_offset + 4, - mt->bo, - surf[1] - mt->bo->offset64, - read_domains, write_domain); - - gen7_check_surface_setup(surf, is_render_target); - - return wm_surf_offset; -} - - -/* 3DSTATE_VS - * - * Disable vertex shader. - */ -static void -gen7_blorp_emit_vs_disable(struct brw_context *brw) -{ - BEGIN_BATCH(7); - OUT_BATCH(_3DSTATE_CONSTANT_VS << 16 | (7 - 2)); - OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(0); - ADVANCE_BATCH(); - - BEGIN_BATCH(6); - OUT_BATCH(_3DSTATE_VS << 16 | (6 - 2)); - OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(0); - ADVANCE_BATCH(); -} - - -/* 3DSTATE_HS - * - * Disable the hull shader. - */ -static void -gen7_blorp_emit_hs_disable(struct brw_context *brw) -{ - BEGIN_BATCH(7); - OUT_BATCH(_3DSTATE_CONSTANT_HS << 16 | (7 - 2)); - OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(0); - ADVANCE_BATCH(); - - BEGIN_BATCH(7); - OUT_BATCH(_3DSTATE_HS << 16 | (7 - 2)); - OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(0); - ADVANCE_BATCH(); -} - - -/* 3DSTATE_TE - * - * Disable the tesselation engine. - */ -void -gen7_blorp_emit_te_disable(struct brw_context *brw) -{ - BEGIN_BATCH(4); - OUT_BATCH(_3DSTATE_TE << 16 | (4 - 2)); - OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(0); - ADVANCE_BATCH(); -} - - -/* 3DSTATE_DS - * - * Disable the domain shader. - */ -static void -gen7_blorp_emit_ds_disable(struct brw_context *brw) -{ - BEGIN_BATCH(7); - OUT_BATCH(_3DSTATE_CONSTANT_DS << 16 | (7 - 2)); - OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(0); - ADVANCE_BATCH(); - - BEGIN_BATCH(6); - OUT_BATCH(_3DSTATE_DS << 16 | (6 - 2)); - OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(0); - ADVANCE_BATCH(); -} - -/* 3DSTATE_GS - * - * Disable the geometry shader. - */ -static void -gen7_blorp_emit_gs_disable(struct brw_context *brw) -{ - BEGIN_BATCH(7); - OUT_BATCH(_3DSTATE_CONSTANT_GS << 16 | (7 - 2)); - OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(0); - ADVANCE_BATCH(); - - /** - * From Graphics BSpec: 3D-Media-GPGPU Engine > 3D Pipeline Stages > - * Geometry > Geometry Shader > State: - * - * "Note: Because of corruption in IVB:GT2, software needs to flush the - * whole fixed function pipeline when the GS enable changes value in - * the 3DSTATE_GS." - * - * The hardware architects have clarified that in this context "flush the - * whole fixed function pipeline" means to emit a PIPE_CONTROL with the "CS - * Stall" bit set. - */ - if (brw->gen < 8 && !brw->is_haswell && brw->gt == 2 && brw->gs.enabled) - gen7_emit_cs_stall_flush(brw); - - BEGIN_BATCH(7); - OUT_BATCH(_3DSTATE_GS << 16 | (7 - 2)); - OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(0); - ADVANCE_BATCH(); - brw->gs.enabled = false; -} - -/* 3DSTATE_STREAMOUT - * - * Disable streamout. - */ -static void -gen7_blorp_emit_streamout_disable(struct brw_context *brw) -{ - BEGIN_BATCH(3); - OUT_BATCH(_3DSTATE_STREAMOUT << 16 | (3 - 2)); - OUT_BATCH(0); - OUT_BATCH(0); - ADVANCE_BATCH(); -} - - -static void -gen7_blorp_emit_sf_config(struct brw_context *brw, - const struct brw_blorp_params *params) -{ - /* 3DSTATE_SF - * - * Disable ViewportTransformEnable (dw1.1) - * - * From the SandyBridge PRM, Volume 2, Part 1, Section 1.3, "3D - * Primitives Overview": - * RECTLIST: Viewport Mapping must be DISABLED (as is typical with the - * use of screen- space coordinates). - * - * A solid rectangle must be rendered, so set FrontFaceFillMode (dw1.6:5) - * and BackFaceFillMode (dw1.4:3) to SOLID(0). - * - * From the Sandy Bridge PRM, Volume 2, Part 1, Section - * 6.4.1.1 3DSTATE_SF, Field FrontFaceFillMode: - * SOLID: Any triangle or rectangle object found to be front-facing - * is rendered as a solid object. This setting is required when - * (rendering rectangle (RECTLIST) objects. - */ - { - BEGIN_BATCH(7); - OUT_BATCH(_3DSTATE_SF << 16 | (7 - 2)); - OUT_BATCH(params->depth_format << - GEN7_SF_DEPTH_BUFFER_SURFACE_FORMAT_SHIFT); - OUT_BATCH(params->dst.num_samples > 1 ? GEN6_SF_MSRAST_ON_PATTERN : 0); - OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(0); - ADVANCE_BATCH(); - } - - /* 3DSTATE_SBE */ - { - BEGIN_BATCH(14); - OUT_BATCH(_3DSTATE_SBE << 16 | (14 - 2)); - OUT_BATCH(GEN7_SBE_SWIZZLE_ENABLE | - params->num_varyings << GEN7_SBE_NUM_OUTPUTS_SHIFT | - 1 << GEN7_SBE_URB_ENTRY_READ_LENGTH_SHIFT | - BRW_SF_URB_ENTRY_READ_OFFSET << - GEN7_SBE_URB_ENTRY_READ_OFFSET_SHIFT); - for (int i = 0; i < 12; ++i) - OUT_BATCH(0); - ADVANCE_BATCH(); - } -} - - -/** - * Disable thread dispatch (dw5.19) and enable the HiZ op. - */ -static void -gen7_blorp_emit_wm_config(struct brw_context *brw, - const struct brw_blorp_params *params) -{ - const struct brw_blorp_prog_data *prog_data = params->wm_prog_data; - uint32_t dw1 = 0, dw2 = 0; - - switch (params->hiz_op) { - case GEN6_HIZ_OP_DEPTH_CLEAR: - dw1 |= GEN7_WM_DEPTH_CLEAR; - break; - case GEN6_HIZ_OP_DEPTH_RESOLVE: - dw1 |= GEN7_WM_DEPTH_RESOLVE; - break; - case GEN6_HIZ_OP_HIZ_RESOLVE: - dw1 |= GEN7_WM_HIERARCHICAL_DEPTH_RESOLVE; - break; - case GEN6_HIZ_OP_NONE: - break; - default: - unreachable("not reached"); - } - dw1 |= GEN7_WM_LINE_AA_WIDTH_1_0; - dw1 |= GEN7_WM_LINE_END_CAP_AA_WIDTH_0_5; - dw1 |= 0 << GEN7_WM_BARYCENTRIC_INTERPOLATION_MODE_SHIFT; /* No interp */ - - if (params->wm_prog_data) - dw1 |= GEN7_WM_DISPATCH_ENABLE; /* We are rendering */ - - if (params->src.mt) - dw1 |= GEN7_WM_KILL_ENABLE; /* TODO: temporarily smash on */ - - if (params->dst.num_samples > 1) { - dw1 |= GEN7_WM_MSRAST_ON_PATTERN; - if (prog_data && prog_data->persample_msaa_dispatch) - dw2 |= GEN7_WM_MSDISPMODE_PERSAMPLE; - else - dw2 |= GEN7_WM_MSDISPMODE_PERPIXEL; - } else { - dw1 |= GEN7_WM_MSRAST_OFF_PIXEL; - dw2 |= GEN7_WM_MSDISPMODE_PERSAMPLE; - } - - BEGIN_BATCH(3); - OUT_BATCH(_3DSTATE_WM << 16 | (3 - 2)); - OUT_BATCH(dw1); - OUT_BATCH(dw2); - ADVANCE_BATCH(); -} - - -/** - * 3DSTATE_PS - * - * Pixel shader dispatch is disabled above in 3DSTATE_WM, dw1.29. Despite - * that, thread dispatch info must still be specified. - * - Maximum Number of Threads (dw4.24:31) must be nonzero, as the - * valid range for this field is [0x3, 0x2f]. - * - A dispatch mode must be given; that is, at least one of the - * "N Pixel Dispatch Enable" (N=8,16,32) fields must be set. This was - * discovered through simulator error messages. - */ -static void -gen7_blorp_emit_ps_config(struct brw_context *brw, - const struct brw_blorp_params *params) -{ - const struct brw_blorp_prog_data *prog_data = params->wm_prog_data; - uint32_t dw2, dw4, dw5; - const int max_threads_shift = brw->is_haswell ? - HSW_PS_MAX_THREADS_SHIFT : IVB_PS_MAX_THREADS_SHIFT; - - dw2 = dw4 = dw5 = 0; - dw4 |= (brw->max_wm_threads - 1) << max_threads_shift; - - /* If there's a WM program, we need to do 16-pixel dispatch since that's - * what the program is compiled for. If there isn't, then it shouldn't - * matter because no program is actually being run. However, the hardware - * gets angry if we don't enable at least one dispatch mode, so just enable - * 16-pixel dispatch unconditionally. - */ - dw4 |= GEN7_PS_16_DISPATCH_ENABLE; - - if (brw->is_haswell) - dw4 |= SET_FIELD(1, HSW_PS_SAMPLE_MASK); /* 1 sample for now */ - if (params->wm_prog_data) { - dw4 |= GEN7_PS_PUSH_CONSTANT_ENABLE; - dw5 |= prog_data->first_curbe_grf << GEN7_PS_DISPATCH_START_GRF_SHIFT_0; - } - - if (params->src.mt) - dw2 |= 1 << GEN7_PS_SAMPLER_COUNT_SHIFT; /* Up to 4 samplers */ - - dw4 |= params->fast_clear_op; - - BEGIN_BATCH(8); - OUT_BATCH(_3DSTATE_PS << 16 | (8 - 2)); - OUT_BATCH(params->wm_prog_kernel); - OUT_BATCH(dw2); - OUT_BATCH(0); - OUT_BATCH(dw4); - OUT_BATCH(dw5); - OUT_BATCH(0); - OUT_BATCH(0); - ADVANCE_BATCH(); -} - - -void -gen7_blorp_emit_binding_table_pointers_ps(struct brw_context *brw, - uint32_t wm_bind_bo_offset) -{ - BEGIN_BATCH(2); - OUT_BATCH(_3DSTATE_BINDING_TABLE_POINTERS_PS << 16 | (2 - 2)); - OUT_BATCH(wm_bind_bo_offset); - ADVANCE_BATCH(); -} - - -void -gen7_blorp_emit_sampler_state_pointers_ps(struct brw_context *brw, - uint32_t sampler_offset) -{ - BEGIN_BATCH(2); - OUT_BATCH(_3DSTATE_SAMPLER_STATE_POINTERS_PS << 16 | (2 - 2)); - OUT_BATCH(sampler_offset); - ADVANCE_BATCH(); -} - - -void -gen7_blorp_emit_constant_ps(struct brw_context *brw, - uint32_t wm_push_const_offset) -{ - const uint8_t mocs = GEN7_MOCS_L3; - - /* Make sure the push constants fill an exact integer number of - * registers. - */ - assert(sizeof(struct brw_blorp_wm_push_constants) % 32 == 0); - - /* There must be at least one register worth of push constant data. */ - assert(BRW_BLORP_NUM_PUSH_CONST_REGS > 0); - - /* Enable push constant buffer 0. */ - BEGIN_BATCH(7); - OUT_BATCH(_3DSTATE_CONSTANT_PS << 16 | - (7 - 2)); - OUT_BATCH(BRW_BLORP_NUM_PUSH_CONST_REGS); - OUT_BATCH(0); - OUT_BATCH(wm_push_const_offset | mocs); - OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(0); - ADVANCE_BATCH(); -} - -void -gen7_blorp_emit_constant_ps_disable(struct brw_context *brw) -{ - BEGIN_BATCH(7); - OUT_BATCH(_3DSTATE_CONSTANT_PS << 16 | (7 - 2)); - OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(0); - ADVANCE_BATCH(); -} - -static void -gen7_blorp_emit_depth_stencil_config(struct brw_context *brw, - const struct brw_blorp_params *params) -{ - const uint8_t mocs = GEN7_MOCS_L3; - uint32_t surfwidth, surfheight; - uint32_t surftype; - unsigned int depth = MAX2(params->depth.mt->logical_depth0, 1); - unsigned int min_array_element; - GLenum gl_target = params->depth.mt->target; - unsigned int lod; - - switch (gl_target) { - case GL_TEXTURE_CUBE_MAP_ARRAY: - case GL_TEXTURE_CUBE_MAP: - /* The PRM claims that we should use BRW_SURFACE_CUBE for this - * situation, but experiments show that gl_Layer doesn't work when we do - * this. So we use BRW_SURFACE_2D, since for rendering purposes this is - * equivalent. - */ - surftype = BRW_SURFACE_2D; - depth *= 6; - break; - default: - surftype = translate_tex_target(gl_target); - break; - } - - min_array_element = params->depth.layer; - if (params->depth.mt->num_samples > 1) { - /* Convert physical layer to logical layer. */ - min_array_element /= params->depth.mt->num_samples; - } - - lod = params->depth.level - params->depth.mt->first_level; - - if (params->hiz_op != GEN6_HIZ_OP_NONE && lod == 0) { - /* HIZ ops for lod 0 may set the width & height a little - * larger to allow the fast depth clear to fit the hardware - * alignment requirements. (8x4) - */ - surfwidth = params->depth.width; - surfheight = params->depth.height; - } else { - surfwidth = params->depth.mt->logical_width0; - surfheight = params->depth.mt->logical_height0; - } - - /* 3DSTATE_DEPTH_BUFFER */ - { - brw_emit_depth_stall_flushes(brw); - - BEGIN_BATCH(7); - OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2)); - OUT_BATCH((params->depth.mt->pitch - 1) | - params->depth_format << 18 | - 1 << 22 | /* hiz enable */ - 1 << 28 | /* depth write */ - surftype << 29); - OUT_RELOC(params->depth.mt->bo, - I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, - 0); - OUT_BATCH((surfwidth - 1) << 4 | - (surfheight - 1) << 18 | - lod); - OUT_BATCH(((depth - 1) << 21) | - (min_array_element << 10) | - mocs); - OUT_BATCH(0); - OUT_BATCH((depth - 1) << 21); - ADVANCE_BATCH(); - } - - /* 3DSTATE_HIER_DEPTH_BUFFER */ - { - struct intel_miptree_aux_buffer *hiz_buf = params->depth.mt->hiz_buf; - - BEGIN_BATCH(3); - OUT_BATCH((GEN7_3DSTATE_HIER_DEPTH_BUFFER << 16) | (3 - 2)); - OUT_BATCH((mocs << 25) | - (hiz_buf->pitch - 1)); - OUT_RELOC(hiz_buf->bo, - I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, - 0); - ADVANCE_BATCH(); - } - - /* 3DSTATE_STENCIL_BUFFER */ - { - BEGIN_BATCH(3); - OUT_BATCH((GEN7_3DSTATE_STENCIL_BUFFER << 16) | (3 - 2)); - OUT_BATCH(0); - OUT_BATCH(0); - ADVANCE_BATCH(); - } -} - - -static void -gen7_blorp_emit_depth_disable(struct brw_context *brw) -{ - brw_emit_depth_stall_flushes(brw); - - BEGIN_BATCH(7); - OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2)); - OUT_BATCH(BRW_DEPTHFORMAT_D32_FLOAT << 18 | (BRW_SURFACE_NULL << 29)); - OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(0); - OUT_BATCH(0); - ADVANCE_BATCH(); - - BEGIN_BATCH(3); - OUT_BATCH(GEN7_3DSTATE_HIER_DEPTH_BUFFER << 16 | (3 - 2)); - OUT_BATCH(0); - OUT_BATCH(0); - ADVANCE_BATCH(); - - BEGIN_BATCH(3); - OUT_BATCH(GEN7_3DSTATE_STENCIL_BUFFER << 16 | (3 - 2)); - OUT_BATCH(0); - OUT_BATCH(0); - ADVANCE_BATCH(); -} - - -/* 3DSTATE_CLEAR_PARAMS - * - * From the Ivybridge PRM, Volume 2 Part 1, Section 11.5.5.4 - * 3DSTATE_CLEAR_PARAMS: - * 3DSTATE_CLEAR_PARAMS must always be programmed in the along - * with the other Depth/Stencil state commands(i.e. 3DSTATE_DEPTH_BUFFER, - * 3DSTATE_STENCIL_BUFFER, or 3DSTATE_HIER_DEPTH_BUFFER). - */ -void -gen7_blorp_emit_clear_params(struct brw_context *brw, - const struct brw_blorp_params *params) -{ - BEGIN_BATCH(3); - OUT_BATCH(GEN7_3DSTATE_CLEAR_PARAMS << 16 | (3 - 2)); - OUT_BATCH(params->depth.mt ? params->depth.mt->depth_clear_value : 0); - OUT_BATCH(GEN7_DEPTH_CLEAR_VALID); - ADVANCE_BATCH(); -} - - -/* 3DPRIMITIVE */ -void -gen7_blorp_emit_primitive(struct brw_context *brw, - const struct brw_blorp_params *params) -{ - BEGIN_BATCH(7); - OUT_BATCH(CMD_3D_PRIM << 16 | (7 - 2)); - OUT_BATCH(GEN7_3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL | - _3DPRIM_RECTLIST); - OUT_BATCH(3); /* vertex count per instance */ - OUT_BATCH(0); - OUT_BATCH(params->num_layers); /* instance count */ - OUT_BATCH(0); - OUT_BATCH(0); - ADVANCE_BATCH(); -} - - -/** - * \copydoc gen6_blorp_exec() - */ -void -gen7_blorp_exec(struct brw_context *brw, - const struct brw_blorp_params *params) -{ - if (brw->gen >= 8) - return; - - uint32_t cc_blend_state_offset = 0; - uint32_t cc_state_offset = 0; - uint32_t depthstencil_offset; - uint32_t wm_push_const_offset = 0; - uint32_t wm_bind_bo_offset = 0; - - if (brw_state_base_address.dirty.brw & brw->ctx.NewDriverState) - brw_state_base_address.emit(brw); - - gen6_emit_3dstate_multisample(brw, params->dst.num_samples); - gen6_emit_3dstate_sample_mask(brw, - params->dst.num_samples > 1 ? - (1 << params->dst.num_samples) - 1 : 1); - gen6_blorp_emit_vertices(brw, params); - gen7_blorp_emit_urb_config(brw); - if (params->wm_prog_data) { - cc_blend_state_offset = gen6_blorp_emit_blend_state(brw, params); - cc_state_offset = gen6_blorp_emit_cc_state(brw); - gen7_blorp_emit_blend_state_pointer(brw, cc_blend_state_offset); - gen7_blorp_emit_cc_state_pointer(brw, cc_state_offset); - } - depthstencil_offset = gen6_blorp_emit_depth_stencil_state(brw, params); - gen7_blorp_emit_depth_stencil_state_pointers(brw, depthstencil_offset); - if (brw->use_resource_streamer) - gen7_disable_hw_binding_tables(brw); - if (params->wm_prog_data) { - uint32_t wm_surf_offset_renderbuffer; - uint32_t wm_surf_offset_texture = 0; - wm_push_const_offset = gen6_blorp_emit_wm_constants(brw, params); - intel_miptree_used_for_rendering(params->dst.mt); - wm_surf_offset_renderbuffer = - gen7_blorp_emit_surface_state(brw, ¶ms->dst, - I915_GEM_DOMAIN_RENDER, - I915_GEM_DOMAIN_RENDER, - true /* is_render_target */); - if (params->src.mt) { - wm_surf_offset_texture = - gen7_blorp_emit_surface_state(brw, ¶ms->src, - I915_GEM_DOMAIN_SAMPLER, 0, - false /* is_render_target */); - } - wm_bind_bo_offset = - gen6_blorp_emit_binding_table(brw, - wm_surf_offset_renderbuffer, - wm_surf_offset_texture); - } - gen7_blorp_emit_vs_disable(brw); - gen7_blorp_emit_hs_disable(brw); - gen7_blorp_emit_te_disable(brw); - gen7_blorp_emit_ds_disable(brw); - gen7_blorp_emit_gs_disable(brw); - gen7_blorp_emit_streamout_disable(brw); - gen6_blorp_emit_clip_disable(brw); - gen7_blorp_emit_sf_config(brw, params); - gen7_blorp_emit_wm_config(brw, params); - if (params->wm_prog_data) { - gen7_blorp_emit_binding_table_pointers_ps(brw, wm_bind_bo_offset); - gen7_blorp_emit_constant_ps(brw, wm_push_const_offset); - } else { - gen7_blorp_emit_constant_ps_disable(brw); - } - - if (params->src.mt) { - const uint32_t sampler_offset = - gen6_blorp_emit_sampler_state(brw, BRW_MAPFILTER_LINEAR, 0, true); - gen7_blorp_emit_sampler_state_pointers_ps(brw, sampler_offset); - } - - gen7_blorp_emit_ps_config(brw, params); - gen7_blorp_emit_cc_viewport(brw); - - if (params->depth.mt) - gen7_blorp_emit_depth_stencil_config(brw, params); - else - gen7_blorp_emit_depth_disable(brw); - gen7_blorp_emit_clear_params(brw, params); - gen6_blorp_emit_drawing_rectangle(brw, params); - gen7_blorp_emit_primitive(brw, params); -} |