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authorTimothy Arceri <timothy.arceri@collabora.com>2016-06-30 14:55:40 +1000
committerTimothy Arceri <timothy.arceri@collabora.com>2016-06-30 16:51:25 +1000
commit1fb8c6df884c2a17cf980c4ea32db4c214903b55 (patch)
treea21b0de699816ce28de37dd61531a025cc984114 /src/mesa/drivers/dri/i965/brw_gs.c
parent378f07ccb5bff7857d87a4fe5dff0b5e83f99895 (diff)
glsl/mesa: split gl_shader in two
There are two distinctly different uses of this struct. The first is to store GL shader objects. The second is to store information about a shader stage thats been linked. The two uses actually share few fields and there is clearly confusion about their use. For example the linked shaders map one to one with a program so can simply be destroyed along with the program. However previously we were calling reference counting on the linked shaders. We were also creating linked shaders with a name even though it is always 0 and called the driver version of the _mesa_new_shader() function unnecessarily for GL shader objects. Acked-by: Iago Toral Quiroga <itoral@igalia.com>
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_gs.c')
-rw-r--r--src/mesa/drivers/dri/i965/brw_gs.c5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_gs.c b/src/mesa/drivers/dri/i965/brw_gs.c
index 4ac1009447c..1ce74d8b0ef 100644
--- a/src/mesa/drivers/dri/i965/brw_gs.c
+++ b/src/mesa/drivers/dri/i965/brw_gs.c
@@ -98,7 +98,6 @@ brw_codegen_gs_prog(struct brw_context *brw,
struct brw_gs_prog_key *key)
{
struct brw_compiler *compiler = brw->intelScreen->compiler;
- struct gl_shader *shader = prog->_LinkedShaders[MESA_SHADER_GEOMETRY];
struct brw_stage_state *stage_state = &brw->gs.base;
struct brw_gs_prog_data prog_data;
bool start_busy = false;
@@ -117,7 +116,7 @@ brw_codegen_gs_prog(struct brw_context *brw,
* padding around uniform values below vec4 size, so the worst case is that
* every uniform is a float which gets padded to the size of a vec4.
*/
- struct gl_shader *gs = prog->_LinkedShaders[MESA_SHADER_GEOMETRY];
+ struct gl_linked_shader *gs = prog->_LinkedShaders[MESA_SHADER_GEOMETRY];
struct brw_shader *bgs = (struct brw_shader *) gs;
int param_count = gp->program.Base.nir->num_uniforms / 4;
@@ -161,7 +160,7 @@ brw_codegen_gs_prog(struct brw_context *brw,
char *error_str;
const unsigned *program =
brw_compile_gs(brw->intelScreen->compiler, brw, mem_ctx, key,
- &prog_data, shader->Program->nir, prog,
+ &prog_data, gs->Program->nir, prog,
st_index, &program_size, &error_str);
if (program == NULL) {
ralloc_free(mem_ctx);