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authorTimothy Arceri <timothy.arceri@collabora.com>2016-06-14 14:39:16 +1000
committerTimothy Arceri <timothy.arceri@collabora.com>2016-06-15 15:01:10 +1000
commita8a9d1bf41c00123cefb6e757f3509c62e880a15 (patch)
treeda3bb99f3da352ab3de0082f950e0817da2b9aa6 /src/mesa/drivers/dri/i965/brw_fs.cpp
parent8b408972ff5476f1e23ad24a329f89442e6df054 (diff)
i965: remove type_size_vec4_times_4()
type_size_vec4_times_4() was introduced as a fix in 8dcf807cb43383 however since 3810c1561 we can just use type_size_scalar() and get the actual number of outputs we need. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_fs.cpp')
-rw-r--r--src/mesa/drivers/dri/i965/brw_fs.cpp13
1 files changed, 0 insertions, 13 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp
index 0347b0aa243..8774f2505cd 100644
--- a/src/mesa/drivers/dri/i965/brw_fs.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs.cpp
@@ -505,19 +505,6 @@ type_size_scalar(const struct glsl_type *type)
return 0;
}
-/**
- * Returns the number of scalar components needed to store type, assuming
- * that vectors are padded out to vec4.
- *
- * This has the packing rules of type_size_vec4(), but counts components
- * similar to type_size_scalar().
- */
-extern "C" int
-type_size_vec4_times_4(const struct glsl_type *type)
-{
- return 4 * type_size_vec4(type);
-}
-
/* Attribute arrays are loaded as one vec4 per element (or matrix column),
* except for double-precision types, which are loaded as one dvec4.
*/