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authorIago Toral Quiroga <itoral@igalia.com>2014-07-09 16:28:30 +0200
committerIago Toral Quiroga <itoral@igalia.com>2014-09-19 15:01:15 +0200
commit2c85132e511bbef9a0965c69848981b1bffb5bad (patch)
tree00d07ecdbd5e3cdc70d98d6f669d69b75ca0da1b /src/mesa/drivers/dri/i965/brw_defines.h
parentd0bdd4ce983ddd52f9f4b70dced4e471c60a130c (diff)
i965/gen6/gs: Implement GS_OPCODE_URB_WRITE_ALLOCATE.
Gen6 geometry shaders need to allocate URB handles for each new vertex they emit after the first (the URB handle for the first vertex is obtained via the FF_SYNC message). This opcode adds the URB allocation mechanism to regular URB writes. Acked-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_defines.h')
-rw-r--r--src/mesa/drivers/dri/i965/brw_defines.h8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_defines.h b/src/mesa/drivers/dri/i965/brw_defines.h
index 27a513ac58d..0b5735cc02e 100644
--- a/src/mesa/drivers/dri/i965/brw_defines.h
+++ b/src/mesa/drivers/dri/i965/brw_defines.h
@@ -941,6 +941,14 @@ enum opcode {
GS_OPCODE_URB_WRITE,
/**
+ * Write geometry shader output data to the URB and request a new URB
+ * handle (gen6).
+ *
+ * This opcode doesn't do an implied move from R0 to the first MRF.
+ */
+ GS_OPCODE_URB_WRITE_ALLOCATE,
+
+ /**
* Terminate the geometry shader thread by doing an empty URB write.
*
* This opcode doesn't do an implied move from R0 to the first MRF. This