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authorJason Ekstrand <jason.ekstrand@intel.com>2016-06-28 14:46:07 -0700
committerJason Ekstrand <jason.ekstrand@intel.com>2016-08-17 14:46:22 -0700
commit9f9abc82149839159a5fe5412ad09daa4f80442d (patch)
tree7f23920df7a0f8af7d62003ccea3c9ea8a4bec21 /src/mesa/drivers/dri/i965/brw_blorp.h
parenta9a6df807e940f32025a109cbb00d52542ea336a (diff)
i965/blorp: Add a z_offset field to blorp_surface_info
The layer field is in terms of physical layers which isn't quite what the sampler will want for 2-D MS array textures. Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_blorp.h')
-rw-r--r--src/mesa/drivers/dri/i965/brw_blorp.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_blorp.h b/src/mesa/drivers/dri/i965/brw_blorp.h
index 282235d2851..ec12dfe9365 100644
--- a/src/mesa/drivers/dri/i965/brw_blorp.h
+++ b/src/mesa/drivers/dri/i965/brw_blorp.h
@@ -78,6 +78,9 @@ struct brw_blorp_surface_info
struct isl_view view;
+ /* Z offset into a 3-D texture or slice of a 2-D array texture. */
+ uint32_t z_offset;
+
/**
* The miplevel to use.
*/