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authorJason Ekstrand <jason.ekstrand@intel.com>2016-06-23 15:50:18 -0700
committerJason Ekstrand <jason.ekstrand@intel.com>2016-08-17 14:46:22 -0700
commit09879eff30ad4501bf72c1f3d0a45779be0235a6 (patch)
treeb037a3f8057b0f820ad7592a1ac6ced8deb1647c /src/mesa/drivers/dri/i965/brw_blorp.h
parente2a1bdb3c524f0a25bc311b1025e257f6b16cfaa (diff)
i965/blorp: Use isl_msaa_layout instead of intel_msaa_layout
We also remove brw_blorp_surface_info::msaa_layout. Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_blorp.h')
-rw-r--r--src/mesa/drivers/dri/i965/brw_blorp.h14
1 files changed, 4 insertions, 10 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_blorp.h b/src/mesa/drivers/dri/i965/brw_blorp.h
index 0f142b41264..d60b9887368 100644
--- a/src/mesa/drivers/dri/i965/brw_blorp.h
+++ b/src/mesa/drivers/dri/i965/brw_blorp.h
@@ -134,12 +134,6 @@ struct brw_blorp_surface_info
uint32_t brw_surfaceformat;
/**
- * For MSAA surfaces, MSAA layout that should be used when setting up the
- * surface state for this surface.
- */
- enum intel_msaa_layout msaa_layout;
-
- /**
* In order to support cases where RGBA format is backing client requested
* RGB, one needs to have means to force alpha channel to one when user
* requested RGB surface is used as blit source. This is possible by
@@ -298,7 +292,7 @@ struct brw_blorp_blit_prog_key
/* MSAA layout that has been configured in the surface state for texturing
* from.
*/
- enum intel_msaa_layout tex_layout;
+ enum isl_msaa_layout tex_layout;
enum isl_aux_usage tex_aux_usage;
@@ -306,7 +300,7 @@ struct brw_blorp_blit_prog_key
unsigned src_samples;
/* Actual MSAA layout used by the source image. */
- enum intel_msaa_layout src_layout;
+ enum isl_msaa_layout src_layout;
/* Number of samples per pixel that have been configured in the render
* target.
@@ -314,13 +308,13 @@ struct brw_blorp_blit_prog_key
unsigned rt_samples;
/* MSAA layout that has been configured in the render target. */
- enum intel_msaa_layout rt_layout;
+ enum isl_msaa_layout rt_layout;
/* Actual number of samples per pixel in the destination image. */
unsigned dst_samples;
/* Actual MSAA layout used by the destination image. */
- enum intel_msaa_layout dst_layout;
+ enum isl_msaa_layout dst_layout;
/* Type of the data to be read from the texture (one of
* BRW_REGISTER_TYPE_{UD,D,F}).